dialogue
stringlengths
0
25.5k
summary
stringlengths
3
46
id
stringclasses
1 value
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>88} true - haspotioneffect{t=INCREASE_DAMAGE;level=<98} true Skills: - damage{a=27;pk=true} @target
PhysStrength_9:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>98} true - haspotioneffect{t=INCREASE_DAMAGE;level=<108} true Skills: - damage{a=30;pk=true} @target
PhysStrength_10:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>108} true - haspotioneffect{t=INCREASE_DAMAGE;level=<118} true Skills: - damage{a=330;pk=true} @target
PhysStrength_11:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>118} true - haspotioneffect{t=INCREASE_DAMAGE;level=<128} true Skills: - damage{a=36;pk=true} @target
PhysStrength_12:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>128} true - haspotioneffect{t=INCREASE_DAMAGE;level=<138} true Skills: - damage{a=39;pk=true} @target
PhysStrength_13:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>138} true - haspotioneffect{t=INCREASE_DAMAGE;level=<148} true Skills: - damage{a=42;pk=true} @target
PhysStrength_14:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>148} true - haspotioneffect{t=INCREASE_DAMAGE;level=<158} true Skills: - damage{a=45;pk=true} @target
PhysStrength_15:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>158} true - haspotioneffect{t=INCREASE_DAMAGE;level=<168} true Skills: - damage{a=48;pk=true} @target
PhysStrength_16:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>168} true - haspotioneffect{t=INCREASE_DAMAGE;level=<178} true Skills: - damage{a=51;pk=true} @target
PhysStrength_17:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>178} true - haspotioneffect{t=INCREASE_DAMAGE;level=<188} true Skills: - damage{a=54;pk=true} @target
PhysStrength_18:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>188} true - haspotioneffect{t=INCREASE_DAMAGE;level=<198} true Skills: - damage{a=57;pk=true} @target
PhysStrength_19:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>198} true Skills: - damage{a=60;pk=true} @target
PhysStrength_20:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>8} true - haspotioneffect{t=INCREASE_DAMAGE;level=<18} true Skills: - damage{a=4;pk=true} @target
PhysStrength_21:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>18} true - haspotioneffect{t=INCREASE_DAMAGE;level=<28} true Skills: - damage{a=8;pk=true} @target
PhysStrength_22:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>28} true - haspotioneffect{t=INCREASE_DAMAGE;level=<38} true Skills: - damage{a=12;pk=true} @target
PhysStrength_23:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>38} true - haspotioneffect{t=INCREASE_DAMAGE;level=<48} true Skills: - damage{a=16;pk=true} @target
PhysStrength_24:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>48} true - haspotioneffect{t=INCREASE_DAMAGE;level=<58} true Skills: - damage{a=20;pk=true} @target
PhysStrength_25:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>58} true - haspotioneffect{t=INCREASE_DAMAGE;level=<68} true Skills: - damage{a=24;pk=true} @target
PhysStrength_26:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>68} true - haspotioneffect{t=INCREASE_DAMAGE;level=<78} true Skills: - damage{a=28;pk=true} @target
PhysStrength_27:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>78} true - haspotioneffect{t=INCREASE_DAMAGE;level=<88} true Skills: - damage{a=32;pk=true} @target
PhysStrength_28:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>88} true - haspotioneffect{t=INCREASE_DAMAGE;level=<98} true Skills: - damage{a=36;pk=true} @target
PhysStrength_29:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>98} true - haspotioneffect{t=INCREASE_DAMAGE;level=<108} true Skills: - damage{a=40;pk=true} @target
PhysStrength_30:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>108} true - haspotioneffect{t=INCREASE_DAMAGE;level=<118} true Skills: - damage{a=44;pk=true} @target
PhysStrength_31:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>118} true - haspotioneffect{t=INCREASE_DAMAGE;level=<128} true Skills: - damage{a=48;pk=true} @target
PhysStrength_32:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>128} true - haspotioneffect{t=INCREASE_DAMAGE;level=<138} true Skills: - damage{a=52;pk=true} @target
PhysStrength_33:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>138} true - haspotioneffect{t=INCREASE_DAMAGE;level=<148} true Skills: - damage{a=56;pk=true} @target
PhysStrength_34:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>148} true - haspotioneffect{t=INCREASE_DAMAGE;level=<158} true Skills: - damage{a=60;pk=true} @target
PhysStrength_35:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>158} true - haspotioneffect{t=INCREASE_DAMAGE;level=<168} true Skills: - damage{a=64;pk=true} @target
PhysStrength_36:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>168} true - haspotioneffect{t=INCREASE_DAMAGE;level=<178} true Skills: - damage{a=68;pk=true} @target
PhysStrength_37:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>178} true - haspotioneffect{t=INCREASE_DAMAGE;level=<188} true Skills: - damage{a=72;pk=true} @target
PhysStrength_38:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>188} true - haspotioneffect{t=INCREASE_DAMAGE;level=<198} true Skills: - damage{a=76;pk=true} @target
PhysStrength_39:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE;level=>198} true Skills: - damage{a=80;pk=true} @target
PhysStrength_40:
test
Skills: - effect:sound{s=block.enchantment_table.use;v=1;p=0} - effect:sound{s=block.enchantment_table.use;v=1;p=1} - effect:sound{s=block.enchantment_table.use;v=1;p=2} - actionmessage{m="&7TALISMAN ACTIVATED"} - delay 10 - actionmessage{m="&7TALISMAN CHARGING &f| &74.5"} - delay 10 - actionmessage{m="&7TALISMAN CHARGING &f| &74.0"} - delay 10 - actionmessage{m="&7TALISMAN CHARGING &f| &73.5"} - delay 10 - actionmessage{m="&7TALISMAN CHARGING &f| &73.0"} - delay 10 - actionmessage{m="&7TALISMAN CHARGING &f| &72.5"} - delay 10 - actionmessage{m="&7TALISMAN CHARGING &f| &72.0"} - delay 10 - actionmessage{m="&7TALISMAN CHARGING &f| &71.5"} - delay 10 - actionmessage{m="&7TALISMAN CHARGING &f| &71.0"} - delay 10 - actionmessage{m="&7TALISMAN RECHARGED"}
TalCooldown:
test
Skills: - effect:sound{s=block.enchantment_table.use;v=1;p=0} - effect:sound{s=block.enchantment_table.use;v=1;p=1} - effect:sound{s=block.enchantment_table.use;v=1;p=2} - actionmessage{m="&7TALISMAN ACTIVATED"} - delay 20 - actionmessage{m="&7TALISMAN CHARGING &f| &714.0"} - delay 20 - actionmessage{m="&7TALISMAN CHARGING &f| &713.0"} - delay 20 - actionmessage{m="&7TALISMAN CHARGING &f| &712.0"} - delay 20 - actionmessage{m="&7TALISMAN CHARGING &f| &711.0"} - delay 20 - actionmessage{m="&7TALISMAN CHARGING &f| &710.0"} - delay 20 - actionmessage{m="&7TALISMAN CHARGING &f| &79.0"} - delay 20 - actionmessage{m="&7TALISMAN CHARGING &f| &78.0"} - delay 20 - actionmessage{m="&7TALISMAN CHARGING &f| &77.0"} - delay 20 - actionmessage{m="&7TALISMAN CHARGING &f| &76.0"} - delay 20 - actionmessage{m="&7TALISMAN CHARGING &f| &75.0"} - delay 20 - actionmessage{m="&7TALISMAN CHARGING &f| &74.0"} - delay 20 - actionmessage{m="&7TALISMAN CHARGING &f| &73.0"} - delay 20 - actionmessage{m="&7TALISMAN CHARGING &f| &72.0"} - delay 20 - actionmessage{m="&7TALISMAN CHARGING &f| &71.0"} - delay 20 - actionmessage{m="&7TALISMAN RECHARGED"}
TalCooldown_Long:
test
Cooldown: 15 Skills: - skill{s=TalCooldown_Long} @Self - potion{type=INCREASE_DAMAGE;duration=200;lvl=199;overwrite=true}
Tal_Enrage:
test
Cooldown: 18 Skills: - potion{type=SPEED;duration=200;lvl=9;overwrite=true} - potion{type=FAST_DIGGING;duration=200;lvl=9;overwrite=true}
Tal_Frenzy:
test
Skills: - CancelEvent
CancelDamage:
test
Conditions: - haspotioneffect{t=UNLUCK} true Skills: - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self
BleedImmunity:
test
Skills: - randomskill{s=InflictFreeze,InflictShock,Ignite_Title,InflictCurse}
RandomDebuff:
test
Skills: - potion{type=REGENERATION;duration=100;lvl=9;overwrite=true}
RGS_Regen:
test
Skills: - potion{type=ABSORPTION;duration=100;lvl=49;overwrite=true}
RGS_GoldHearts:
test
Skills: - potion{type=SPEED;duration=100;lvl=9;overwrite=true}
RGS_Speed:
test
Skills: - potion{type=JUMP;duration=100;lvl=3;overwrite=true}
RGS_Jump:
test
Skills: - heal{amount=2000}
RGS_Heal:
test
Skills: - potion{type=WATER_BREATHING;duration=100;lvl=0;overwrite=true}
RGS_WaterBreathing:
test
Skills: - potion{type=INCREASE_DAMAGE;duration=100;lvl=99;overwrite=true}
RGS_Strength:
test
Skills: - potion{type=FAST_DIGGING;duration=100;lvl=9;overwrite=true}
RGS_Haste:
test
Skills: - potion{type=FIRE_RESISTANCE;duration=100;lvl=0;overwrite=true}
RGS_FireRes:
test
Skills: - potion{type=BLINDNESS;duration=100;lvl=0;overwrite=true}
RBS_Blind:
test
Skills: - potion{type=CONFUSION;duration=100;lvl=3;overwrite=true}
RBS_Confusion:
test
Skills: - potion{type=HUNGER;duration=100;lvl=9;overwrite=true}
RBS_Hunger:
test
Skills: - potion{type=LEVITATION;duration=60;lvl=1;overwrite=true}
RBS_Levitation:
test
Skills: - potion{type=SLOW;duration=100;lvl=9;overwrite=true}
RBS_Slow:
test
Skills: - potion{type=SLOW_DIGGING;duration=100;lvl=9;overwrite=true}
RBS_Fatigue:
test
Skills: - potion{type=WEAKNESS;duration=100;lvl=9;overwrite=true}
RBS_Weakness:
test
Skills: - potion{type=DAMAGE_RESISTANCE;duration=1;lvl=0;overwrite=true}
RBS_Resist:
test
Skills: - effect:particles{p=witchMagic;a=2} @origin
SHomer_TICK:
test
Skills: - effect:particles{p=largesmoke;a=10;hS=1;vS=1} - effect:sound{s=entity.bat.death;v=1;p=0} - damage{a=30;pk=true} - potion{type=BLINDNESS;duration=200;lvl=1}
SHomer_HIT:
test
Skills: - effect:particles{p=flame;a=2} @origin
Homer_TICK:
test
Skills: - effect:particles{p=lava;a=10;hS=1;vS=1} - damage{a=30;pk=true}
Homer_HIT:
test
Skills: - effect:particles{p=cloud;a=2} @origin
IceMissile_TICK:
test
Skills: - effect:particles{p=snowballpoof;a=10;hS=1;vS=1} - damage{a=30;pk=true} - effect:sound{s=block.glass.break;v=2;p=1} - effect:sound{s=block.glass.break;v=2;p=0} - effect:sound{s=block.glass.break;v=2;p=2}
IceMissile_HIT:
test
Cooldown: 10 Conditions: - offgcd Skills: - gcd{ticks=200} - skill{s=A1_Fire} - delay 10 - skill{s=A1_Fire} - delay 10 - skill{s=A1_Fire} - delay 10 - skill{s=A1_Fire} - delay 10 - skill{s=A1_Fire} - delay 20 - skill{s=A1_ToxicNova} @Self - delay 20 - skill{s=A1_Poison} - delay 15 - skill{s=A1_Poison} - delay 15 - skill{s=A1_Poison}
A1_Phase_1:
test
Cooldown: 10 Conditions: - offgcd Skills: - gcd{ticks=200} - skill{s=A1_ToxicNova} @Self - delay 10 - skill{s=A1_Fire} - delay 5 - skill{s=A1_Fire} - delay 5 - skill{s=A1_Fire} - delay 5 - skill{s=A1_Fire} - delay 5 - skill{s=A1_Fire} - delay 5 - skill{s=A1_Fire} - delay 5 - skill{s=A1_Fire} - delay 5 - skill{s=A1_Fire} - delay 5 - skill{s=A1_Fire} - delay 5 - skill{s=A1_Fire} - delay 10 - skill{s=A1_ToxicNova} @Self - delay 10 - skill{s=A1_Poison} - delay 10 - skill{s=A1_Poison} - delay 10 - skill{s=A1_Poison} - delay 10 - skill{s=A1_Poison} - delay 10 - skill{s=A1_Poison}
A1_Phase_2:
test
Cooldown: 10 Conditions: - offgcd Skills: - gcd{ticks=200} - skill{s=A10_Nova} @Self - delay 20 - skill{s=A10_1234} - delay 30 - skill{s=A10_4321} - delay 30 - skill{s=A10_1234} - delay 30 - skill{s=A10_4321} - delay 30 - skill{s=A10_Nova} @Self
A10_Phase_1:
test
Cooldown: 10 Conditions: - offgcd Skills: - gcd{ticks=200} - skill{s=A10_Nova} @Self - potion{type=LEVITATION;duration=60;lvl=0;overwrite=true} @Self - delay 20 - skill{s=A10_1234_Fast} - delay 10 - skill{s=A10_4321_Fast} - delay 10 - skill{s=A10_1234_Fast} - delay 10 - skill{s=A10_4321_Fast} - delay 10 - skill{s=A10_1234_Fast} - delay 20 - skill{s=A10_4444} - delay 15 - skill{s=A10_4444} - delay 15 - skill{s=A10_4444} - delay 15 - skill{s=A10_4444}
A10_Phase_2:
test
Skills: - skill{s=A11_FrostNova} @Self - delay 30 - skill{s=A11_Shot} - delay 20 - skill{s=A11_Shot} - delay 20 - skill{s=A5_Burst_Left} - delay 10 - skill{s=A5_Burst_Mid} - delay 10 - skill{s=A5_Burst_Right}
A11_Phase_1:
test
Skills: - skill{s=A11_FrostNova} @Self - delay 30 - skill{s=A11_12345} - delay 15 - skill{s=A11_54321} - delay 15 - skill{s=A11_12345} - delay 15 - skill{s=A11_54321} - delay 15 - skill{s=A5_Burst_Fast} - delay 10 - skill{s=A5_Burst_Fast} - delay 10 - skill{s=A5_Burst_Fast}
A11_Phase_2:
test
Conditions: - targetinlineofsight true Skills: - projectile{onTick=A12FB-Tick;onHit=A12FB-Hit;hO=0;vO=0;v=15;i=1;hR=1.0;vR=1.0} - projectile{onTick=A12FB-Tick;onHit=A12FB-Hit;hO=350;vO=0;v=15;i=1;hR=1.0;vR=1.0} - projectile{onTick=A12FB-Tick;onHit=A12FB-Hit;hO=10;vO=0;v=15;i=1;hR=1.0;vR=1.0} - projectile{onTick=A12FB-Tick;onHit=A12FB-Hit;hO=0;vO=0.1;v=15;i=1;hR=1.0;vR=1.0} - effect:sound{s=entity.ghast.shoot;v=1;p=2} - effect:sound{s=entity.ghast.shoot;v=1;p=1} A12FB-Tick: Skills: - effect:particles{p=flame;amount=1;speed=0;hS=0.1;vS=0.1} @origin - effect:particles{p=smoke;a=1;hS=0.15;vS=0.15} @Origin A12FB-Hit: Skills: - damage{a=15;pi=true;pk=true}
A12_FlameBlast:
test
Conditions: - targetinlineofsight true Skills: - projectile{onTick=A12M-Tick;onHit=A12M-Hit;hO=0;vO=0;v=20;i=1;hR=2.0;vR=2.0} - effect:sound{s=entity.ghast.shoot;v=1;p=0}
A12_Missile:
test
Conditions: - targetinlineofsight true Skills: - projectile{onTick=A12M-Tick;onHit=A12M-Hit;hO=45;vO=0;v=20;i=1;hR=2.0;vR=2.0} - effect:sound{s=entity.ghast.shoot;v=1;p=0}
A12_Missile_Left:
test
Conditions: - targetinlineofsight true Skills: - projectile{onTick=A12M-Tick;onHit=A12M-Hit;hO=315;vO=0;v=20;i=1;hR=2.0;vR=2.0} - effect:sound{s=entity.ghast.shoot;v=1;p=0} A12M-Tick: Skills: - effect:particles{p=flame;amount=4;speed=0;hS=0.25;vS=0.25} @origin - effect:particles{p=largesmoke;a=1;hS=0.5;vS=0.5} @Origin A12M-Hit: Skills: - damage{a=10;pk=true} - skill{s=Ignite_Title}
A12_Missile_Right:
test
Skills: - skill{s=A12_FlameBlast} - delay 5 - skill{s=A12_FlameBlast} - delay 5 - skill{s=A12_FlameBlast} - delay 5 - skill{s=A12_FlameBlast}
A12_RapidBlast:
test
Skills: - skill{s=A12_Missile} - delay 10 - skill{s=A12_Missile_Left} - delay 10 - skill{s=A12_Missile_Right} - delay 10 - skill{s=A12_Missile} - delay 10 - skill{s=A12_Missile_Left} - delay 10 - skill{s=A12_Missile_Right} - delay 10 - skill{s=A12_Missile}
A12_MissileBlast:
test
Conditions: - targetinlineofsight true Skills: - teleport{spreadh=0;spreadv=0} @NearestPlayer{r=50} - effect:sound{s=entity.endermen.teleport;v=1;p=2} @PIR{r=25} - effect:sound{s=entity.endermen.teleport;v=1;p=1} @PIR{r=25} - effect:sound{s=entity.endermen.teleport;v=1;p=0} @PIR{r=25} - delay 5 - effect:particlesphere{particle=flame;amount=200;r=5} @self - effect:particlesphere{particle=blockcrack_173;amount=200;r=5} @self - delay 5 - effect:particlesphere{particle=flame;amount=100;r=3} @self - effect:particlesphere{particle=blockcrack_173;amount=100;r=3} @self - delay 5 - effect:particlesphere{particle=flame;amount=35;r=1} @self - effect:particlesphere{particle=blockcrack_173;amount=35;r=1} @self - delay 10 - effect:particlering{particle=largesmoke;radius=6;points=49;amount=1;hS=1;vS=0} @self - effect:particlering{particle=flame;radius=5;points=36;amount=1;hS=1;vS=0} @self - effect:particlering{particle=largesmoke;radius=4;points=25;amount=1;hS=1;vS=0} @self - effect:particlering{particle=flame;radius=3;points=16;amount=1;hS=1;vS=0} @self - effect:particlering{particle=largesmoke;radius=2;points=9;amount=1;hS=1;vS=0} @self - effect:particlering{particle=flame;radius=1;points=4;amount=1;hS=1;vS=0} @self - effect:sound{s=entity.zombie.attack_door_wood;v=1;p=0} @PIR{r=25} - effect:sound{s=entity.zombie.attack_door_wood;v=1;p=2} @PIR{r=25} - effect:sound{s=entity.wither.death;v=1;p=1} @PIR{r=25} - damage{amount=5;ia=true;pi=true;pk=true} @PIR{r=5}
A12_TPSlam:
test
Skills: - effect:particles{p=lava;amount=100;hSpread=15;ySpread=1;speed=0;yOFfset=0.5} @Self - effect:particles{p=flame;amount=500;hSpread=15;ySpread=1;speed=0;yOFfset=0.5} @Self - damage{amount=5;pk=true} @PIR{r=15} - effect:sound{s=entity.generic.explode;v=2;p=0} - delay 20 - effect:particles{p=lava;amount=100;hSpread=15;ySpread=1;speed=0;yOFfset=0.5} @Self - effect:particles{p=flame;amount=500;hSpread=15;ySpread=1;speed=0;yOFfset=0.5} @Self - damage{amount=5;pk=true} @PIR{r=15} - effect:sound{s=entity.generic.explode;v=2;p=0} - delay 20 - effect:particles{p=lava;amount=100;hSpread=15;ySpread=1;speed=0;yOFfset=0.5} @Self - effect:particles{p=flame;amount=500;hSpread=15;ySpread=1;speed=0;yOFfset=0.5} @Self - damage{amount=5;pk=true} @PIR{r=15} - effect:sound{s=entity.generic.explode;v=2;p=0}
A12_LavaPlains:
test
Skills: - effect:sound{s=entity.generic.explode;v=0.5;p=2} - effect:sound{s=entity.generic.explode;v=0.5;p=1} - effect:particlesphere{particle=flame;amount=400;r=10} @self - damage{amount=5;pk=true} @PIR{r=10} - delay 10 - effect:sound{s=entity.generic.explode;v=0.5;p=2} - effect:sound{s=entity.generic.explode;v=0.5;p=1} - effect:particlesphere{particle=flame;amount=300;r=8} @self - damage{amount=5;pk=true} @PIR{r=8} - delay 10 - effect:sound{s=entity.generic.explode;v=0.5;p=2} - effect:sound{s=entity.generic.explode;v=0.5;p=1} - effect:particlesphere{particle=flame;amount=200;r=6} @self - damage{amount=5;pk=true} @PIR{r=6} - delay 10 - skill{s=Ignite_Title} @PIR{r=10}
A12_FireNova:
test
Cooldown: 4 Conditions: - offgcd Skills: - gcd{ticks=80} - randomskill{skills=A12_RapidBlast,A12_MissileBlast,A12_TPSlam,A12_LavaPlains,A12_FireNova,A12_Eruption}
A12_RandomSkill:
test
Cooldown: 3 Conditions: - offgcd Skills: - gcd{ticks=60} - randomskill{skills=A12_RapidBlast,A12_MissileBlast,A12_TPSlam,A12_LavaPlains,A12_FireNova,A12_Eruption}
A12_RandomSkill2:
test
Cooldown: 2 Conditions: - offgcd Skills: - gcd{ticks=40} - randomskill{skills=A12_RapidBlast,A12_MissileBlast,A12_TPSlam,A12_LavaPlains,A12_FireNova,A12_Eruption}
A12_RandomSkill3:
test
Conditions: - targetinlineofsight true Skills: - teleport{spreadh=2;spreadv=1} @NearestPlayer{r=30} - effect:sound{s=entity.endermen.teleport;v=1;p=2} @PIR{r=25} - effect:sound{s=entity.endermen.teleport;v=1;p=1} @PIR{r=25} - effect:sound{s=entity.endermen.teleport;v=1;p=0} @PIR{r=25} - potion{type=CONFUSION;duration=200;lvl=3;overwrite=true} @PIR{15}
A13_Teleport:
test
Cooldown: 10 Conditions: - offgcd Skills: - gcd{ticks=200} - skill{s=A13_Burst_Left} - delay 30 - skill{s=A13_Burst_Right} - delay 30 - skill{s=A13_Nova} @Self - delay 20 - skill{s=A13_Circle} - delay 10 - skill{s=A13_Circle} - delay 10 - skill{s=A13_Circle} - delay 20 - skill{s=A13_Heavy}
A13_Phase_1:
test
Cooldown: 10 Conditions: - offgcd Skills: - gcd{ticks=200} - skill{s=A13_PentaShot} - delay 5 - skill{s=A13_PentaShot} - delay 5 - skill{s=A13_PentaShot} - delay 5 - skill{s=A13_PentaShot} - delay 5 - skill{s=A13_PentaShot} - delay 15 - skill{s=A13_Teleport} @NearestPlayer{r=30} - skill{s=A13_Nova} @Self - delay 25 - skill{s=A13_BigCircle} - delay 10 - skill{s=A13_Circle} - delay 10 - skill{s=A13_BigCircle} - delay 10 - skill{s=A13_Circle} - delay 10 - skill{s=A13_Heavy} - delay 10 - skill{s=A13_Heavy_2} - delay 10 - skill{s=A13_Heavy_3} - delay 10 - skill{s=A13_Heavy_4} - delay 10 - skill{s=A13_Heavy_5}
A13_Phase_2:
test
Cooldown: 10 Conditions: - offgcd Skills: - gcd{ticks=200} - skill{s=A13_FastBurst_Left} - delay 10 - skill{s=A13_PentaShot} - delay 5 - skill{s=A13_PentaShot} - delay 5 - skill{s=A13_PentaShot} - delay 20 - skill{s=A13_FastBurst_Right} - delay 10 - skill{s=A13_PentaShot} - delay 5 - skill{s=A13_PentaShot} - delay 5 - skill{s=A13_PentaShot} - delay 10 - skill{s=A13_Teleport} @NearestPlayer{r=30} - skill{s=A13_Nova} @Self - delay 20 - skill{s=A13_BigCircle} - delay 10 - skill{s=A13_Circle} - delay 10 - skill{s=A13_BigCircle} - delay 15 - skill{s=A13_Heavy_5} - delay 5 - skill{s=A13_Heavy_5} - delay 5 - skill{s=A13_Heavy_5} - delay 5 - skill{s=A13_Heavy_5}
A13_Phase_3:
test
Conditions: - targetinlineofsight true Skills: - projectile{onTick=A14H-Tick;onHit=A14C-Hit;hO=0;v=12;i=1;hR=1.5;vR=1.5} - projectile{onTick=A14H-Tick;onHit=A14C-Hit;hO=30;v=12;i=1;hR=1.5;vR=1.5} - projectile{onTick=A14H-Tick;onHit=A14C-Hit;hO=330;v=12;i=1;hR=1.5;vR=1.5} - effect:sound{s=entity.enderdragon.growl;v=0.5;p=1} - effect:sound{s=entity.wither.death;v=0.5;p=1} - effect:sound{s=entity.wither.death;v=0.5;p=2} A14H-Tick: Skills: - effect:particles{p=smoke;amount=4;speed=0;hS=0.35;vS=0.35} @origin - effect:particles{p=witchMagic;amount=2;speed=0;hS=0.2;vS=0.2} @origin
A14_TripleHeavy:
test
Conditions: - targetinlineofsight true Skills: - projectile{onTick=A14L-Tick;onHit=A14L-Hit;hO=0;vO=0;v=15;i=1;hR=1.0;vR=1.0} - effect:sound{s=entity.skeleton_horse.death;v=1;p=1} - delay 2 - projectile{onTick=A14L-Tick;onHit=A14L-Hit;hO=0;vO=0;v=15;i=1;hR=1.0;vR=1.0} - effect:sound{s=entity.skeleton_horse.death;v=1;p=1} - delay 2 - projectile{onTick=A14L-Tick;onHit=A14L-Hit;hO=0;vO=0;v=15;i=1;hR=1.0;vR=1.0} - effect:sound{s=entity.skeleton_horse.death;v=1;p=1} - delay 2 - projectile{onTick=A14L-Tick;onHit=A14L-Hit;hO=0;vO=0;v=15;i=1;hR=1.0;vR=1.0} - effect:sound{s=entity.skeleton_horse.death;v=1;p=1} A14L-Tick: Skills: - effect:particles{p=witchMagic;amount=1;speed=0;hS=0.1;vS=0.1} @origin - effect:particles{p=portal;amount=1;speed=0;hS=0.12;vS=0.12} @origin A14L-Hit: Skills: - damage{amount=5;pi=true;pk=true}
A14_Laser:
test
Skills: - effect:particlering{particle=portal;radius=1;points=4;amount=3;hS=1;vS=0} @Self - effect:sound{s=ambient.cave;p=2.0;v=0.75} @Self - skill{s=InflictCurse} @PIR{r=5} - damage{amount=5;pi=true;pk=true} @PIR{r=5} - delay 20 - effect:particlering{particle=portal;radius=1;points=4;amount=3;hS=1;vS=0} @Self - effect:sound{s=ambient.cave;p=2.0;v=0.75} @Self - skill{s=InflictCurse} @PIR{r=5} - damage{amount=5;pi=true;pk=true} @PIR{r=5} - delay 20 - effect:particlering{particle=portal;radius=1;points=4;amount=3;hS=1;vS=0} @Self - effect:sound{s=ambient.cave;p=2.0;v=0.75} @Self - skill{s=InflictCurse} @PIR{r=5} - damage{amount=5;pi=true;pk=true} @PIR{r=5} - delay 20 - effect:particlering{particle=portal;radius=1;points=4;amount=3;hS=1;vS=0} @Self - effect:sound{s=ambient.cave;p=2.0;v=0.75} @Self - skill{s=InflictCurse} @PIR{r=5} - damage{amount=5;pi=true;pk=true} @PIR{r=5}
A14_CurseNova:
test
Skills: - skill{s=A14_Laser} - delay 5 - skill{s=A14_Laser} - delay 5 - skill{s=A14_Laser} - delay 5 - skill{s=A14_Laser}
A14_BeamLaser:
test
Skills: - skill{s=A14_DeathCircle} - delay 20 - skill{s=A14_DeathCircle}
A14_CircleSpam:
test
Skills: - skill{s=A14_DeathCircle} - delay 10 - skill{s=A14_DeathCircle} - delay 10 - skill{s=A14_DeathCircle} - delay 10 - skill{s=A14_DeathCircle}
A14_CircleSpam2:
test
Skills: - skill{s=A14_Heavy} - delay 10 - skill{s=A14_Heavy} - delay 10 - skill{s=A14_Heavy} - delay 10 - skill{s=A14_Heavy}
A14_HeavySpam:
test
Skills: - skill{s=A2_Knockback} @Self - delay 20 - skill{s=A14_TripleHeavy} - delay 20 - skill{s=A14_TripleHeavy}
A14_HeavySpam2:
test
Cooldown: 5 Conditions: - offgcd Skills: - gcd{ticks=100} - randomskill{skills=A14_HeavySpam,A14_TPSlam,A14_BeamLaser,A14_CurseNova}
A14_RandomSkill:
test
Cooldown: 5 Conditions: - offgcd Skills: - gcd{ticks=100} - randomskill{skills=A14_CircleSpam,A14_HeavySpam2,A14_TPSlam,A14_BeamLaser,A14_CurseNova}
A14_RandomSkill2:
test
Cooldown: 5 Conditions: - offgcd Skills: - gcd{ticks=100} - randomskill{skills=A14_CircleSpam2,A14_HeavySpam2,A14_TPSlam,A14_BeamLaser,A14_CurseNova}
A14_RandomSkill3:
test
Conditions: - targetinlineofsight true Skills: - projectile{onTick=A15S-Tick;onHit=A15S-Hit;hO=0;v=10;i=1;hR=2.0;vR=2.0} - projectile{onTick=A15S-Tick;onHit=A15S-Hit;hO=30;v=10;i=1;hR=2.0;vR=2.0} - projectile{onTick=A15S-Tick;onHit=A15S-Hit;hO=330;v=10;i=1;hR=2.0;vR=2.0} - effect:sound{s=entity.wither.shoot;v=1;p=0.5} - effect:sound{s=entity.wither.shoot;v=1;p=1} - effect:sound{s=entity.shulker.shoot;v=1;p=2} - effect:sound{s=entity.shulker.shoot;v=1;p=1} A15S-Tick: Skills: - effect:particles{p=smoke;amount=4;speed=0;hS=0.5;vS=0.5} @origin - effect:particles{p=reddust;amount=8;speed=0;hS=0.2;vS=0.2} @origin A15S-Hit: Skills: - damage{amount=5;pi=true;pk=true} - skill{s=Bleed_30}
A15_TripleShot:
test
Skills: - effect:sound{s=entity.generic.explode;v=0.5;p=2} - effect:sound{s=entity.generic.explode;v=0.5;p=1} - effect:particlesphere{particle=smoke;amount=50;r=2} @self - effect:particlesphere{particle=reddust;amount=50;r=2} @self - effect:particlering{particle=reddust;radius=1;points=4;amount=1;hS=1;vS=0} @self - effect:particlering{particle=smoke;radius=1;points=4;amount=1;hS=1;vS=0} @self - damage{amount=7;pi=true;pk=true} @PIR{r=2} - delay 5 - effect:sound{s=entity.generic.explode;v=0.5;p=2} - effect:sound{s=entity.generic.explode;v=0.5;p=1} - effect:particlesphere{particle=smoke;amount=100;r=4} @self - effect:particlesphere{particle=reddust;amount=100;r=4} @self - effect:particlering{particle=smoke;radius=4;points=25;amount=1;hS=1;vS=0} @self - effect:particlering{particle=reddust;radius=4;points=25;amount=1;hS=1;vS=0} @self - damage{amount=5;pi=true;pk=true} @PIR{r=4} - delay 5 - effect:sound{s=entity.generic.explode;v=0.5;p=2} - effect:sound{s=entity.generic.explode;v=0.5;p=1} - effect:particlesphere{particle=smoke;amount=200;r=6} @self - effect:particlesphere{particle=reddust;amount=200;r=6} @self - effect:particlering{particle=smoke;radius=6;points=49;amount=1;hS=1;vS=0} @self - effect:particlering{particle=reddust;radius=6;points=49;amount=1;hS=1;vS=0} @self - damage{amount=5;pi=true;pk=true} @PIR{r=6} - delay 5 - effect:sound{s=entity.generic.explode;v=0.5;p=2} - effect:sound{s=entity.generic.explode;v=0.5;p=1} - effect:particlesphere{particle=smoke;amount=300;r=8} @self - effect:particlesphere{particle=reddust;amount=300;r=8} @self - effect:particlering{particle=smoke;radius=8;points=81;amount=1;hS=1;vS=0} @self - effect:particlering{particle=reddust;radius=8;points=81;amount=1;hS=1;vS=0} @self - skill{s=Bleed_30X} @PIR{r=8}
A15_DeathNova:
test
Skills: - effect:particlering{particle=reddust;radius=8;points=81;amount=1;hS=1;vS=0} @self - effect:particlering{particle=reddust;radius=6;points=49;amount=1;hS=1;vS=0} @self - effect:particlering{particle=reddust;radius=4;points=25;amount=1;hS=1;vS=0} @self - effect:particlering{particle=reddust;radius=2;points=9;amount=1;hS=1;vS=0} @self - effect:particlesphere{particle=reddust;amount=300;r=8} @self
A15_BleedNova:
test
Skills: - summon{type=Totem_Bleed;amount=1;radius=15;yr=0;yu=true} @Self
A15_Summon_1:
test
Skills: - summon{type=Totem_Curse;amount=1;radius=15;yr=0;yu=true} @Self
A15_Summon_2:
test