dialogue
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Skills:
- runaigoalselector{goal=clear}
- delay 1
- runaigoalselector{goal=fleeplayers}
- runaigoalselector{goal=fleegolems}
- delay 60
- runaigoalselector{goal=clear}
- delay 1
- runaigoalselector{goal=bowmaster}
Conditions:
- targetwithin{d=5} true | SkeletonRetreat: | test |
Skills:
- jump{velocity=0.4}
- delay 7
- effect:sound{s=block.snow.break;v=1;p=1} @self
- effect:particles{p=snowball;a=200;hs=.7;vs=.2;s=1}
- delay 2
- effect:particles{p=snowball;a=200;hs=.2;vs=.7;s=1}
- potion{type=INVISIBILITY;duration=4;level=6;hasparticles=false}
- delay 1
- teleport{spreadh=6;spreadv=0} @target
- delay 3
- effect:sound{s=block.snow.break;v=1;p=1.2} @self
- effect:particles{p=snowball;a=200;hs=.7;vs=.7;s=1}
- jump{velocity=0.5} | SnowBurrow: | test |
Skills:
- potion{type=SLOW;duration=40;level=9;hasparticles=false} @self
- effect:sound{s=entity.player.attack.sweep;v=1;p=0.4}
- delay 20
- effect:sound{s=entity.player.attack.sweep;v=1;p=0.8}
- projectile{ot=Boomer_TICK;oh=PlayerBoomer_HIT;v=6;i=1;hR=1.5;vR=1;in=30;sE=false}
- projectile{ot=Boomer_TICK;oh=PlayerBoomer_HIT;v=6;i=1;hR=1.5;vR=1;in=30;sE=false;hO=25}
- projectile{ot=Boomer_TICK;oh=PlayerBoomer_HIT;v=6;i=1;hR=1.5;vR=1;in=30;sE=false;hO=-25}
- delay 10
- effect:sound{s=entity.player.attack.sweep;v=1;p=0.9}
- projectile{ot=Boomer_TICK;oh=PlayerBoomer_HIT;v=6;i=1;hR=1.5;vR=1;in=30;sE=false}
Conditions:
- stance crazy | CutterBarrage: | test |
Skills:
- effect:bloodyScreen{d=15} @PIR{r=15}
- delay 10
- missile{ot=Homer_TICK2;oh=Homer_HIT;v=4;i=0.4;hR=1;vR=4;in=0.7;hs=true} | HomerSnake: | test |
Skills:
- potion{type=SLOW;duration=100;level=9;hasparticles=false} @self
- effect:particles{particle=flame;amount=200;hS=0.5;vS=4} | Homer_TICK2: | test |
Skills:
- sendtitle{title="DISTRACTION";subtitle="§kYOUR SCREEN IS BEING BLOCKED!!!";d=60} @PlayersInRadius{r=40}
Conditions:
- stance crazy | Haxorman: | test |
Skills:
- setstance{stance=crazy}
- setstance{stance=bowmaster}
- blackscreen{d=3} @PlayersInRadius{r=40}
- forcepull{spread=3} @PlayersInRadius{r=20}
- delay 8
- blackscreen{d=2} @PlayersInRadius{r=20}
- teleport{spreadh=4;spreadv=0} @target
- equip{item=iron_sword:0} @self
Conditions:
- stance bowmaster | 303Crazy: | test |
Skills:
- potion{type=SLOW;duration=25;level=9;hasparticles=false} @self
- effect:sound{s=entity.slime.attack;v=1;p=0.6} @self
- delay 20
- projectile{onTick=GoopShoot_TICK;onEnd=GoopShoot_Conduit;v=7;i=1;hR=1;vR=1;hnp=true;syo=1.8;g=0.1}
- effect:sound{s=entity.slime.attack;v=1;p=0.8} @self
- effect:sound{s=entity.slime.squish;v=0.6;p=0.7} @self | GoopSpit: | test |
Skills:
- effect:particles{p=reddust;color=#9800FF;a=80;hS=0.2;vS=0.2} | GoopShoot_TICK: | test |
Skills:
- effect:particles{particle=reddust;color=#9800FF;amount=100;hS=1;vS=2;speed=0.2}
- potion{type=SLOW;duration=200;level=4}
- potion{type=POISON;duration=40;level=0} 0.2 | GoopShoot_HIT: | test |
Skills:
- effect:particles{p=reddust;color=#9800FF;a=10;hS=2;vS=0.1} | GoopParticles: | test |
Skills:
- totem{onTick=GoopShoot_TICK;onHit=GoopShoot_HIT;d=200;i=2;hp=true;ht=true;hR=1;vR=0.1;yo=0} | GoopShoot_Conduit: | test |
Skills:
- effect:particles{particle=reddust;c=#55FF55;amount=30;hS=0.5;vS=0.5} @self
- potion{type=SLOW;duration=200;level=4} @PlayersInRadius{r=1}
- potion{type=HARM;duration=200;level=0} @PlayersInRadius{r=1}
- delay 10
- effect:particles{particle=reddust;c=#55FF55;amount=50;hS=1;vS=1} @self
- potion{type=WEAKNESS;duration=200;level=2} @PlayersInRadius{r=2}
- delay 10
- effect:particles{particle=reddust;c=#55FF55;amount=70;hS=1.5;vS=1.5} @self
- potion{type=SLOW_DIGGING;duration=200;level=2} @PlayersInRadius{r=3}
- delay 10
- effect:particles{particle=reddust;c=#55FF55;amount=90;hS=2;vS=2} @self
- delay 10
- effect:particles{particle=reddust;c=#55FF55;amount=110;hS=2.5;vS=2.5} @self
- damage{amount=70;ignoreArmor=true} @PlayersInRadius{r=5} | BocDoc: | test |
Skills:
- heal{amount=300} @self ~onDamaged 0.2 | HoiMau: | test |
Skills:
- missile{ot=fireball_tick;oh=fireball_hit;v=7;i=1;hR=1;vR=1;in=10000;mr=20trieuhoikysi;syo=2;sfo=1;hp=true;sB=false;hnp=false} @target
- effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=15} | fireball: | test |
Skills:
- effect:particles{p=flame;a=5;hS=0.20;vS=0.20} @origin
- effect:sound{s=block.fire.ambient;v=1;p=0} @PIR{r=10} | fireball_tick: | test |
Skills:
- effect:particles{p=flame;a=50;hS=0.5;vS=1}
- effect:sound{s=entity.generic.explode;v=0.5;p=0}
- effect:sound{s=item.firecharge.use;v=1;p=0}
- damage{a=50}
- ignite{ticks=100}
- delay 5
- effect:particles{p=flame;a=50;hS=0.5;vS=1}
- delay 5
- effect:particles{p=flame;a=50;hS=0.5;vS=1}
- delay 5
- effect:particles{p=flame;a=50;hS=0.5;vS=1}
- delay 5
- effect:particles{p=flame;a=50;hS=0.5;vS=1}
- delay 5
- effect:particles{p=flame;a=50;hS=0.5;vS=1}
- delay 5
- effect:particles{p=flame;a=50;hS=0.5;vS=1} | fireball_hit: | test |
Skills:
- lightning{d=100} @target | giatset: | test |
Skills:
- effect:particlering{particle=reddust;radius=5;points=64;amount=1;hS=1;vS=0;y=1.5} @self
- effect:particles{p=reddust;hS=2.5;y=3;a=100} @self
- potion{type=SLOW;duration=20;level=100} @PIR{r=5}
- potion{type=WEAKNESS;duration=20;level=10} @PIR{r=5}
- damage{amount=20} @PlayersInRadius{r=5}
- effect:sound{s=entity.elder_guardian.hurt;v=2} @PIR{r=10}
- pull{velocity=1} @PIR{r=7}
- message{m="&eVương thành<&co>&f Huyết thuật 'Trọng lực máu'"} @PlayersInRadius{r=15}
- delay 10
- effect:particlering{particle=reddust;radius=5;points=64;amount=1;hS=1;vS=0;y=1.5} @self
- effect:particles{p=reddust;hS=2.5;y=3;a=100} @self
- potion{type=SLOW;duration=20;level=100} @PIR{r=5}
- potion{type=WEAKNESS;duration=20;level=10} @PIR{r=5}
- damage{amount=20} @PlayersInRadius{r=5}
- effect:sound{s=entity.elder_guardian.hurt;v=2} @PIR{r=10}
- pull{velocity=1} @PIR{r=7}
- delay 10
- effect:particlering{particle=reddust;radius=5;points=64;amount=1;hS=1;vS=0;y=1.5} @self
- effect:particles{p=reddust;hS=2.5;y=3;a=100} @self
- potion{type=SLOW;duration=20;level=100} @PIR{r=5}
- potion{type=WEAKNESS;duration=20;level=10} @PIR{r=5}
- damage{amount=20} @PlayersInRadius{r=5}
- effect:sound{s=entity.elder_guardian.hurt;v=2} @PIR{r=10}
- pull{velocity=1} @PIR{r=7}
- delay 10
- effect:particlering{particle=reddust;radius=5;points=64;amount=1;hS=1;vS=0;y=1.5} @self
- effect:particles{p=reddust;hS=2.5;y=3;a=100} @self
- potion{type=SLOW;duration=20;level=100} @PIR{r=5}
- potion{type=WEAKNESS;duration=20;level=10} @PIR{r=5}
- damage{amount=20} @PlayersInRadius{r=5}
- effect:sound{s=entity.elder_guardian.hurt;v=2} @PIR{r=10}
- pull{velocity=1} @PIR{r=7}
- delay 10
- effect:particlering{particle=reddust;radius=5;points=64;amount=1;hS=1;vS=0;y=1.5} @self
- effect:particles{p=reddust;hS=2.5;y=3;a=100} @self
- potion{type=SLOW;duration=20;level=100} @PIR{r=5}
- potion{type=WEAKNESS;duration=20;level=10} @PIR{r=5}
- damage{amount=20} @PlayersInRadius{r=5}
- effect:sound{s=entity.elder_guardian.hurt;v=2} @PIR{r=10}
- pull{velocity=1} @PIR{r=7}
- delay 10
- effect:particlering{particle=reddust;radius=5;points=64;amount=1;hS=1;vS=0;y=1.5} @self
- effect:particles{p=reddust;hS=2.5;y=3;a=100} @self
- potion{type=SLOW;duration=20;level=100} @PIR{r=5}
- potion{type=WEAKNESS;duration=20;level=10} @PIR{r=5}
- damage{amount=20} @PlayersInRadius{r=5}
- effect:sound{s=entity.elder_guardian.hurt;v=2} @PIR{r=10}
- pull{velocity=1} @PIR{r=7} | trongluc: | test |
Skills:
- jump{velocity=1}
- effect:sound{s=entity.zombie.infect;v=2} @PIR{r=8}
- delay 20
- leap{velocity=250} @NearestPlayer{r=10}
- effect:sound{s=entity.zombie.infect;v=2} @PIR{r=8}
- delay 10
- throw{velocityY=10} @PlayersInRadius{r=5}
- damage{amount=70} @PlayersInRadius{r=5}
- effect:sound{s=entity.zombie.break_door_wood;v=2} @PIR{r=8} | bat: | test |
Skills:
- missile{ot=slash_tick;oh=slash_hit;v=10;i=1;hR=1;vR=3;in=10000;mr=20;syo=2;sfo=1;hp=true;sB=false;hnp=false} @target
- effect:sound{s=entity.player.attack.sweep;v=1;p=0} @PIR{r=15}
- message{m="&eVương thành<&co>&f Nhất trảm!!"} @PlayersInRadius{r=15} | slash: | test |
Skills:
- effect:particles{p=reddust;color=#FFFFFF;y=0.1;a=1}
- effect:particles{p=reddust;color=#FFFFFF;y=0.3;a=1}
- effect:particles{p=reddust;color=#FFFFFF;y=0.5;a=1}
- effect:particles{p=reddust;color=#FFFFFF;y=0.7;a=1}
- effect:particles{p=reddust;color=#FFFFFF;y=0.9;a=1}
- effect:particles{p=reddust;color=#FFFFFF;y=1.1;a=1}
- effect:particles{p=reddust;color=#FFFFFF;y=1.3;a=1}
- effect:particles{p=reddust;color=#FFFFFF;y=1.5;a=1}
- effect:particles{p=reddust;color=#FFFFFF;y=1.7;a=1}
- effect:particles{p=reddust;color=#FFFFFF;y=1.9;a=1}
- effect:particles{p=reddust;color=#FFFFFF;y=2.1;a=1}
- effect:particles{p=reddust;color=#FFFFFF;y=2.3;a=1}
- effect:particles{p=reddust;color=#FFFFFF;y=2.5;a=1}
- effect:particles{p=reddust;color=#FFFFFF;y=2.7;a=1}
- effect:particles{p=reddust;color=#FFFFFF;y=2.9;a=1} | slash_tick: | test |
Skills:
- effect:particles{p=endRod;a=50;hS=0.5;vS=1}
- damage{a=120} | slash_hit: | test |
Skills:
- potion{type=INCREASE_DAMAGE;duration=140;level=1} @self
- potion{type=SPEED;duration=140;level=2} @self
- potion{type=DAMAGE_RESISTANCE;duration=140;level=1} @self
- effect:particles{p=witchMagic;y=0.5;a=20;hS=0.5;vS=1} @self
- message{m="&eVương thành<&co>&f Thịnh nộ!!"} @PlayersInRadius{r=15}
- effect:sound{s=entity.zombie_villager.converted;v=2} @PIR{r=15}
- delay 20
- effect:particles{p=witchMagic;y=0.5;a=20;hS=0.5;vS=1} @self
- effect:sound{s=entity.zombie_villager.converted;v=2} @PIR{r=15}
- delay 20
- effect:particles{p=witchMagic;y=0.5;a=20;hS=0.5;vS=1} @self
- effect:sound{s=entity.zombie_villager.converted;v=2} @PIR{r=15}
- delay 20
- effect:particles{p=witchMagic;y=0.5;a=20;hS=0.5;vS=1} @self
- effect:sound{s=entity.zombie_villager.converted;v=2} @PIR{r=15}
- delay 20
- effect:particles{p=witchMagic;y=0.5;a=20;hS=0.5;vS=1} @self
- effect:sound{s=entity.zombie_villager.converted;v=2} @PIR{r=15}
- delay 20
- effect:particles{p=witchMagic;y=0.5;a=20;hS=0.5;vS=1} @self
- effect:sound{s=entity.zombie_villager.converted;v=2} @PIR{r=15}
- delay 20
- effect:particles{p=witchMagic;y=0.5;a=20;hS=0.5;vS=1} @self
- effect:sound{s=entity.zombie_villager.converted;v=2} @PIR{r=15} | thinhno: | test |
Skills:
- message{m="&eVương thành<&co>&f Hắc thuật 'Đồi chết chóc'"} @PlayersInRadius{r=15}
- effect:particles{p=smoke;hS=5;y=0.3;a=250} @self
- potion{type=HARM;duration=20;level=0} @PIR{r=10}
- effect:sound{s=entity.zombie.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.wither.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.spider.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.ghast.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.zombie_pig.ambient;v=2} @PIR{r=15}
- delay 20
- effect:particles{p=smoke;hS=5;y=0.3;a=250} @self
- potion{type=HARM;duration=20;level=0} @PIR{r=10}
- effect:sound{s=entity.zombie.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.wither.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.spider.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.ghast.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.zombie_pig.ambient;v=2} @PIR{r=15}
- delay 20
- effect:particles{p=smoke;hS=5;y=0.3;a=250} @self
- potion{type=HARM;duration=20;level=0} @PIR{r=10}
- effect:sound{s=entity.zombie.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.wither.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.spider.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.ghast.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.zombie_pig.ambient;v=2} @PIR{r=15}
- delay 20
- effect:particles{p=smoke;hS=5;y=0.3;a=250} @self
- potion{type=HARM;duration=20;level=0} @PIR{r=10}
- effect:sound{s=entity.zombie.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.wither.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.spider.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.ghast.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.zombie_pig.ambient;v=2} @PIR{r=15}
- delay 20
- effect:particles{p=smoke;hS=5;y=0.3;a=250} @self
- potion{type=HARM;duration=20;level=0} @PIR{r=10}
- effect:sound{s=entity.zombie.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.wither.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.spider.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.ghast.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.zombie_pig.ambient;v=2} @PIR{r=15}
- delay 20
- effect:particles{p=smoke;hS=5;y=0.3;a=250} @self
- potion{type=HARM;duration=20;level=0} @PIR{r=10}
- effect:sound{s=entity.zombie.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.wither.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.spider.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.ghast.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.zombie_pig.ambient;v=2} @PIR{r=15}
- delay 20
- effect:particles{p=smoke;hS=5;y=0.3;a=250} @self
- potion{type=HARM;duration=20;level=0} @PIR{r=10}
- effect:sound{s=entity.zombie.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.wither.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.spider.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.ghast.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.zombie_pig.ambient;v=2} @PIR{r=15}
- delay 20
- effect:particles{p=smoke;hS=5;y=0.3;a=250} @self
- potion{type=HARM;duration=20;level=0} @PIR{r=10}
- effect:sound{s=entity.zombie.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.wither.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.spider.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.ghast.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.zombie_pig.ambient;v=2} @PIR{r=15}
- delay 20
- effect:particles{p=smoke;hS=5;y=0.3;a=250} @self
- potion{type=HARM;duration=20;level=0} @PIR{r=10}
- effect:sound{s=entity.zombie.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.wither.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.spider.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.ghast.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.zombie_pig.ambient;v=2} @PIR{r=15}
- delay 20
- effect:particles{p=smoke;hS=5;y=0.3;a=250} @self
- potion{type=HARM;duration=20;level=0} @PIR{r=10}
- effect:sound{s=entity.zombie.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.wither.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.spider.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.ghast.ambient;v=2} @PIR{r=15}
- effect:sound{s=entity.zombie_pig.ambient;v=2} @PIR{r=15} | doichetchoc: | test |
Skills:
- missile{ot=slash_tickx2;oh=slash_hitx2;v=13;i=1;hR=1;vR=3;in=10000;mr=20;syo=2;sfo=1;hp=true;sB=false;hnp=false} @target
- effect:sound{s=entity.player.attack.sweep;v=1;p=0} @PIR{r=15}
- message{m="&eVương thành<&co>&f Nhất huyết trảm!!"} @PlayersInRadius{r=15} | slashx2: | test |
Skills:
- effect:particles{p=reddust;color=#FF5555;y=0.1;a=1}
- effect:particles{p=reddust;color=#FF5555;y=0.3;a=1}
- effect:particles{p=reddust;color=#FF5555;y=0.5;a=1}
- effect:particles{p=reddust;color=#FF5555;y=0.7;a=1}
- effect:particles{p=reddust;color=#FF5555;y=0.9;a=1}
- effect:particles{p=reddust;color=#FF5555;y=1.1;a=1}
- effect:particles{p=reddust;color=#FF5555;y=1.3;a=1}
- effect:particles{p=reddust;color=#FF5555;y=1.5;a=1}
- effect:particles{p=reddust;color=#FF5555;y=1.7;a=1}
- effect:particles{p=reddust;color=#FF5555;y=1.9;a=1}
- effect:particles{p=reddust;color=#FF5555;y=2.1;a=1}
- effect:particles{p=reddust;color=#FF5555;y=2.3;a=1}
- effect:particles{p=reddust;color=#FF5555;y=2.5;a=1}
- effect:particles{p=reddust;color=#FF5555;y=2.7;a=1}
- effect:particles{p=reddust;color=#FF5555;y=2.9;a=1} | slash_tickx2: | test |
Skills:
- effect:particles{p=reddust;a=50;hS=0.5;vS=1}
- damage{a=150} | slash_hitx2: | test |
Skills:
- missile{ot=sweep_tick1;oh=sweep_hit1;v=15;i=1;hR=2;vR=1;in=10000;mr=20;syo=2;sfo=1;hp=true;sB=false;hnp=false} @target
- effect:sound{s=entity.player.attack.sweep;v=1;p=0} @PIR{r=35} | sweep1: | test |
Skills:
- effect:particles{p=sweepAttack;y=0.5;a=1;hS=0;vS=0;uel=true}
- effect:sound{s=entity.player.attack.sweep;v=1;p=0} @PIR{r=35} | sweep_tick1: | test |
Skills:
- effect:particles{p=reddust;a=50;hS=0.5;vS=1}
- effect:sound{s=entity.player.attack.sweep;v=1;p=2} @PIR{r=35}
- damage{a=90} | sweep_hit1: | test |
Skills:
- throw{velocity=17;velocityY=1} @PlayersInRadius{r=7}
- damage{amount=120} @PlayersInRadius{r=7}
- effect:particles{p=snowshovel;y=0.1;a=100;hS=3.5;uel=true} @Self | cutra: | test |
Skills:
- jump{velocity=2}
- effect:sound{s=entity.generic.big_fall;v=1;p=0} @PIR{r=15}
- message{m="&2Thủ lĩnh bộ lạc<&co>&f Địa chấn!!"} @PlayersInRadius{r=50}
- delay 45
- effect:particles{p=block_crack;amount=200;hS=5;vS=1}
- effect:particlering{particle=block_crack;radius=10;points=128;amount=2;hS=0.2;vS=0.2}
- effect:particlering{particle=block_crack;radius=10;points=128;amount=2;hS=0.5;vS=0.5}
- effect:particlering{particle=block_crack;radius=10;points=128;amount=2;hS=0.8;vS=0.8}
- effect:particlering{particle=block_crack;radius=10;points=128;amount=2;hS=1.1;vS=1.1}
- effect:particlering{particle=block_crack;radius=10;points=128;amount=2;hS=1.3;vS=1.3}
- effect:particlering{particle=block_crack;radius=10;points=128;amount=2;hS=1.5;vS=1.5}
- effect:sound{s=entity.zombie.break_door_wood;v=1;p=0} @PIR{r=15}
- throw{velocity=0;velocityY=10} @PlayersInRadius{r=10}
- damage{a=200} @PIR{r=10}
- skill{s=groundmissile} @PIR{r=10} | groundshock: | test |
Skills:
- missile{ot=groundmissile_TICK;oh=groundmissile_HIT;v=6;i=1;mr=20;hR=1;vR=0.1;in=10000;hp=true;sB=false;hnp=false} @PIR{r=20} | groundmissile: | test |
Skills:
- effect:particles{p=block_crack;a=10} @origin
- effect:sound{s=block.stone.break;v=1;p=0} @PIR{r=30} | groundmissile_TICK: | test |
Skills:
- effect:particles{p=block_crack;amount=100;hS=0.5;vS=3}
- effect:sound{s=entity.zombie.break_door_wood;v=1;p=1} @PIR{r=30}
- damage{a=300} | groundmissile_HIT: | test |
Skills:
- skill{s=shieldsphere_eff} @self
- delay 20
- skill{s=shieldsphere_eff} @self
- delay 20
- skill{s=shieldsphere_eff} @self
- delay 20
- skill{s=shieldsphere_eff} @self | shieldsphere: | test |
Skills:
- effect:particlesphere{particle=magicCrit;amount=100;radius=4} @self
- potion{type=BLINDNESS;duration=200;level=1} @PIR{r=4}
- potion{type=CONFUSION;duration=200;level=1} @PIR{r=4}
- potion{type=SLOW;duration=150;level=4} @PIR{r=4}
- potion{type=SLOW_DIGGING;duration=200;level=4} @PIR{r=4}
- potion{type=WEAKNESS;duration=200;level=4} @PIR{r=4}
- potion{type=DAMAGE_RESISTANCE;duration=100;level=7} @self | shieldsphere_eff: | test |
Skills:
- leap{velocity=450} @target
- effect:sound{s=entity.zombie.infect;v=1;p=0} @PIR{r=15} | monkeyjump: | test |
Skills:
- skill{s=bigfireballx5}
- message{m="&5Tà thần<&co>&f Ngũ liên diệm cầu!!"} @PlayersInRadius{r=50}
- delay 10
- skill{s=bigfireballx5}
- delay 10
- skill{s=bigfireballx5}
- delay 10
- skill{s=bigfireballx5}
- delay 10
- skill{s=bigfireballx5} | bigfireball: | test |
Skills:
- missile{ot=bigfireball_tick;oh=bigfireball_hit;v=13;i=1;hR=1.5;vR=1.5;in=10000;mr=50;syo=2;sfo=1;hp=true;sB=false;hnp=false} @target
- effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=30} | bigfireballx5: | test |
Skills:
- effect:particles{p=flame;a=20;hS=0.5;vS=0.5} @origin
- effect:sound{s=block.fire.ambient;v=1;p=0} @PIR{r=30} | bigfireball_tick: | test |
Skills:
- effect:particles{p=flame;a=50;hS=0.5;vS=1}
- effect:sound{s=entity.generic.explode;v=0.5;p=0} @PIR{r=30}
- effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=30}
- damage{a=100}
- ignite{ticks=100}
- delay 5
- effect:particles{p=flame;a=50;hS=0.5;vS=1}
- delay 5
- effect:particles{p=flame;a=50;hS=0.5;vS=1}
- delay 5
- effect:particles{p=flame;a=50;hS=0.5;vS=1}
- delay 5
- effect:particles{p=flame;a=50;hS=0.5;vS=1}
- delay 5
- effect:particles{p=flame;a=50;hS=0.5;vS=1}
- delay 5
- effect:particles{p=flame;a=50;hS=0.5;vS=1} | bigfireball_hit: | test |
Skills:
- skill{s=holypillarparticle} @PIR{r=30} | holypillar: | test |
Skills:
- effect:particles{particle=fireworksSpark;amount=100;hS=1;vS=0.2;y=0.2;speed=0.02} @PIR{r=30}
- effect:sound{s=entity.illusion_illager.cast_spell;v=1;p=1} @PIR{r=30}
- message{m="&5Tà thần<&co>&f Cột ánh sáng!!"} @PlayersInRadius{r=50}
- delay 1
- effect:particles{particle=fireworksSpark;amount=150;hS=0.25;vs=2.5;s=0.02} @PIR{r=30}
- effect:sound{s=entity.illusion_illager.cast_spell;v=1;p=0} @PIR{r=30}
- damage{a=200} @PIR{r=30} | holypillarparticle: | test |
Skills:
- missile{ot=cursedmissile_tick;oh=cursedmissile_hit;v=13;i=1;hR=0.8;vR=1.5;in=10000;mr=50;syo=0;sfo=1;hp=true;sB=false;hnp=false} @PIR{r=50}
- effect:sound{s=entity.illusion_illager.cast_spell;v=1;p=0} @PIR{r=30}
- message{m="&5Tà thần<&co>&f Ma thuật nguyền rủa!!"} @PlayersInRadius{r=50} | cursedmissile: | test |
Skills:
- effect:particles{p=totem;a=10;hS=0.3;vS=0.3} @origin
- effect:sound{s=ambient.cave;v=1;p=0} @PIR{r=30} | cursedmissile_tick: | test |
Skills:
- effect:particles{p=totem;a=50;hS=0.5;vS=1}
- effect:sound{s=item.totem.use;v=0.5;p=0} @PIR{r=30}
- damage{a=150}
- potion{type=BLINDNESS;duration=400;level=1}
- potion{type=CONFUSION;duration=300;level=1}
- potion{type=SLOW;duration=300;level=7}
- potion{type=SLOW_DIGGING;duration=300;level=6}
- potion{type=WEAKNESS;duration=400;level=6} | cursedmissile_hit: | test |
Skills:
- skill{s=tathanhealparticle2} | tathanheal: | test |
- skill{s=tathanhealparticle1}
- delay 20
- skill{s=tathanhealparticle1} | tathanhealparticle2: | test |
Skills:
- healpercent{m=0.01} @self
- delay 20
- healpercent{m=0.01} @self
- delay 20
- healpercent{m=0.01} @self
- delay 20
- healpercent{m=0.01} @self
- delay 20
- healpercent{m=0.01} @self
- delay 20
- healpercent{m=0.01} @self
- delay 20
- healpercent{m=0.01} @self
- delay 20
- healpercent{m=0.01} @self
- delay 20
- healpercent{m=0.01} @self
- delay 20
- healpercent{m=0.01} @self | tathanhealparticle1: | test |
Skills:
- skill{s=hutvao1}
- skill{s=hutvao2}
- delay 20
- skill{s=hutvao1}
- skill{s=hutvao2}
- delay 20
- skill{s=hutvao1}
- skill{s=hutvao2}
- delay 20
- skill{s=hutvao1}
- skill{s=hutvao2}
- delay 20
- skill{s=hutvao1}
- skill{s=hutvao2}
- delay 20
- skill{s=hutvao1}
- skill{s=hutvao2} | hutvao: | test |
Skills:
- pull{v=4} @PIR{r=40} | hutvao1: | test |
Skills:
- effect:particlesphere{particle=witchMagic;amount=100;radius=2} @self
- effect:sound{s=entity.blaze.ambient;v=1;p=0} @PIR{r=100} | hutvao2: | test |
Skills:
- lightning{d=100} @EntitiesInRadius{r=30}
- message{m="&5Tà thần<&co>&f Trừng phạt!!"} @PlayersInRadius{r=50}
- delay 20
- lightning{d=100} @EntitiesInRadius{r=30}
- delay 20
- lightning{d=100} @EntitiesInRadius{r=30} | giatsetx3: | test |
Skills:
- skill{s=bigfireballx5}
- message{m="&5Tà thần<&co>&f Thất liên diệm cầu!!"} @PlayersInRadius{r=50}
- delay 10
- skill{s=bigfireballx5}
- delay 10
- skill{s=bigfireballx5}
- delay 10
- skill{s=bigfireballx5}
- delay 10
- skill{s=bigfireballx5}
- delay 10
- skill{s=bigfireballx5}
- delay 10
- skill{s=bigfireballx5} | bigfireball7: | test |
Skills:
- orbital{onTick=purpurmagic-Tick;onHit=purpurmagic-Hit;points=48;interval=1;duration=300;charges=1;r=3} @self
- effect:sound{s=entity.illusion_illager.cast_spell;v=1;p=1} @PIR{r=30}
- message{m="&5Tà thần<&co>&f Ma thuật tím!!"} @PlayersInRadius{r=50}
purpurmagic-Tick:
Skills:
- effect:particles{p=witchMagic;amount=5;speed=0;hS=0.2;vS=0.2} @origin
purpurmagic-Hit:
Skills:
- damage{a=200}
- effect:sound{s=item.totem.use;v=0.5;p=0}
- potion{type=BLINDNESS;duration=400;level=1}
- potion{type=CONFUSION;duration=300;level=1}
- potion{type=SLOW;duration=300;level=7}
- potion{type=SLOW_DIGGING;duration=300;level=6}
- potion{type=WEAKNESS;duration=400;level=6} | purpurmagic: | test |
Cooldown: 3600
Skills:
- skill{s=chaosmagic1} @origin
- potion{type=SLOW;duration=300;level=100} @self
- message{m="&5Tà thần<&co>&f Thần phù 'Ma pháp tối thượng'"} @PlayersInRadius{r=1000}
- delay 50
- skill{s=chaosmagic2} @origin
- delay 50
- skill{s=chaosmagic3} @origin
- delay 50
- skill{s=chaosmagic4} @origin
- delay 51
- skill{s=soundparticlechaos} @origin
- delay 20
- skill{s=soundparticlechaos} @origin
- delay 20
- skill{s=soundparticlechaos} @origin
- delay 20
- skill{s=soundparticlechaos} @origin
- effect:sound{s=entity.wither.death;v=1;p=2} @PIR{r=1000}
- effect:sound{s=entity.wither.death;v=1;p=0} @PIR{r=1000}
- damage{a=5000} @PIR{r=100} | chaosmagic: | test |
Skills:
- effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=1000}
- effect:sound{s=entity.illusioner.cast_spell;v=1;p=1} @PIR{r=1000}
- effect:sound{s=entity.illusioner.cast_spell;v=1;p=0} @PIR{r=1000}
- effect:sound{s=entity.illusioner.cast_spell;v=1;p=2} @PIR{r=1000}
- effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000}
- effect:particles{p=fireworksSpark;amount=10;speed=0;hS=0.5;vS=0.1;y=0.75} @PIR{r=1000}
- effect:particles{p=totem;amount=10;speed=0;hS=0.5;vS=0.1;y=1.25} @PIR{r=1000}
- effect:particles{p=witchMagic;amount=10;speed=0;hS=0.5;vS=0.1;y=1.25} @PIR{r=1000} | soundparticlechaos: | test |
Skills:
- orbital{onTick=chaosmagic-Tick;onHit=chaosmagic-Hit;points=64;interval=1;duration=300;charges=1;r=1.5;hp=false}
- effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=1000}
- delay 23
- orbital{onTick=chaosmagic-Tick;onHit=chaosmagic-Hit;points=64;interval=1;duration=277;charges=1;r=1.5;hp=false}
- effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=1000}
- delay 23
- orbital{onTick=chaosmagic-Tick;onHit=chaosmagic-Hit;points=64;interval=1;duration=254;charges=1;r=1.5;hp=false}
- effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=1000}
- effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000} | chaosmagic1: | test |
Skills:
- orbital{onTick=chaosmagic-Tick1;onHit=chaosmagic-Hit;points=64;interval=1;duration=250;charges=1;r=2.5;hp=false}
- effect:sound{s=entity.illusioner.cast_spell;v=1;p=1} @PIR{r=1000}
- effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000}
- delay 25
- orbital{onTick=chaosmagic-Tick1;onHit=chaosmagic-Hit;points=64;interval=1;duration=225;charges=1;r=2.5;hp=false}
- effect:sound{s=entity.illusioner.cast_spell;v=1;p=1} @PIR{r=1000}
- effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000}
- delay 25
- orbital{onTick=chaosmagic-Tick1;onHit=chaosmagic-Hit;points=64;interval=1;duration=200;charges=1;r=2.5;hp=false}
- effect:sound{s=entity.illusioner.cast_spell;v=1;p=1} @PIR{r=1000}
- effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000}
- effect:particles{p=fireworksSpark;amount=10;speed=0;hS=0.5;vS=0.1;y=0.75} @PIR{r=1000} | chaosmagic2: | test |
Skills:
- orbital{onTick=chaosmagic-Tick2;onHit=chaosmagic-Hit;points=64;interval=1;duration=200;charges=1;r=3.5;hp=false}
- effect:sound{s=entity.illusioner.cast_spell;v=1;p=0} @PIR{r=1000}
- effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000}
- effect:particles{p=fireworksSpark;amount=10;speed=0;hS=0.5;vS=0.1;y=0.75} @PIR{r=1000}
- delay 25
- orbital{onTick=chaosmagic-Tick2;onHit=chaosmagic-Hit;points=64;interval=1;duration=175;charges=1;r=3.5;hp=false}
- effect:sound{s=entity.illusioner.cast_spell;v=1;p=0} @PIR{r=1000}
- effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000}
- effect:particles{p=fireworksSpark;amount=10;speed=0;hS=0.5;vS=0.1;y=0.75} @PIR{r=1000}
- delay 25
- orbital{onTick=chaosmagic-Tick2;onHit=chaosmagic-Hit;points=64;interval=1;duration=150;charges=1;r=3.5;hp=false}
- effect:sound{s=entity.illusioner.cast_spell;v=1;p=0} @PIR{r=1000}
- effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000}
- effect:particles{p=fireworksSpark;amount=10;speed=0;hS=0.5;vS=0.1;y=0.75} @PIR{r=1000}
- effect:particles{p=totem;amount=10;speed=0;hS=0.5;vS=0.1;y=1.25} @PIR{r=1000} | chaosmagic3: | test |
Skills:
- orbital{onTick=chaosmagic-Tick3;onHit=chaosmagic-Hit;points=64;interval=1;duration=133;charges=1;r=4.5;hp=false}
- effect:sound{s=entity.illusioner.cast_spell;v=1;p=2} @PIR{r=1000}
- effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000}
- effect:particles{p=fireworksSpark;amount=10;speed=0;hS=0.5;vS=0.1;y=0.75} @PIR{r=1000}
- effect:particles{p=totem;amount=10;speed=0;hS=0.5;vS=0.1;y=1.25} @PIR{r=1000}
- delay 17
- orbital{onTick=chaosmagic-Tick3;onHit=chaosmagic-Hit;points=64;interval=1;duration=116;charges=1;r=4.5;hp=false}
- effect:sound{s=entity.illusioner.cast_spell;v=1;p=2} @PIR{r=1000}
- effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000}
- effect:particles{p=fireworksSpark;amount=10;speed=0;hS=0.5;vS=0.1;y=0.75} @PIR{r=1000}
- effect:particles{p=totem;amount=10;speed=0;hS=0.5;vS=0.1;y=1.25} @PIR{r=1000}
- delay 17
- orbital{onTick=chaosmagic-Tick3;onHit=chaosmagic-Hit;points=64;interval=1;duration=99;charges=1;r=4.5;hp=false}
- effect:sound{s=entity.illusioner.cast_spell;v=1;p=2} @PIR{r=1000}
- effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000}
- effect:particles{p=fireworksSpark;amount=10;speed=0;hS=0.5;vS=0.1;y=0.75} @PIR{r=1000}
- effect:particles{p=totem;amount=10;speed=0;hS=0.5;vS=0.1;y=1.25} @PIR{r=1000}
- delay 17
- orbital{onTick=chaosmagic-Tick3;onHit=chaosmagic-Hit;points=64;interval=1;duration=82;charges=1;r=4.5;hp=false}
- effect:sound{s=entity.illusioner.cast_spell;v=1;p=2} @PIR{r=1000}
- effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000}
- effect:particles{p=fireworksSpark;amount=10;speed=0;hS=0.5;vS=0.1;y=0.75} @PIR{r=1000}
- effect:particles{p=totem;amount=10;speed=0;hS=0.5;vS=0.1;y=1.25} @PIR{r=1000}
- effect:particles{p=witchMagic;amount=10;speed=0;hS=0.5;vS=0.1;y=1.25} @PIR{r=1000}
chaosmagic-Tick:
Skills:
- effect:particles{p=flame;amount=3;speed=0;hS=0.1;vS=0.1;y=1} @origin
chaosmagic-Tick1:
Skills:
- effect:particles{p=fireworksSpark;amount=2;speed=0;hS=0.1;vS=0.1;y=1} @origin
chaosmagic-Tick2:
Skills:
- effect:particles{p=totem;amount=5;speed=0;hS=0.1;vS=0.1;y=1} @origin
chaosmagic-Tick3:
Skills:
- effect:particles{p=witchMagic;amount=5;speed=0;hS=0.1;vS=0.1;y=1} @origin
chaosmagic-Hit:
Skills:
- damage{a=1} | chaosmagic4: | test |
Skills:
- missile{ot=bombline_tick;oh=bombline_hit;v=12;i=1;hR=2;vR=1;in=10000;mr=30;syo=2;sfo=1;hp=true;sB=false;hnp=false} @target
- effect:sound{s=entity.generic.explode;v=1;p=0} @PIR{r=35} | bombline: | test |
Skills:
- effect:particles{p=largeexplode;y=0.5;a=1;hS=0;vS=0;uel=true}
- effect:sound{s=:entity.shulker.shoot;v=1;p=0} @PIR{r=35} | bombline_tick: | test |
Skills:
- effect:particles{p=largeexplode;a=10;hS=0.5;vS=1}
- effect:sound{s=entity.generic.explode;v=1;p=2} @PIR{r=35}
- damage{a=170}
- damage{a=70} @PIR{r=3} | bombline_hit: | test |
Skills:
- skill{s=bloodartsp}
- delay 20
- skill{s=bloodartsp}
- delay 20
- skill{s=bloodartsp}
- delay 20
- skill{s=bloodartsp}
- delay 20
- skill{s=bloodartsp}
- delay 20
- skill{s=bloodartsp}
- delay 20
- skill{s=bloodartsp}
- delay 20
- skill{s=bloodartsp}
- delay 20
- skill{s=bloodartsp}
- delay 20
- skill{s=bloodartsp} | bloodart: | test |
Skills:
- damagepercent{percent=0.02;pk=true} @target
- effect:particles{p=reddust;y=0.5;a=10;hS=0.1;vS=0.3;uel=true} @target | bloodartsp: | test |
Skills:
- missile{ot=vipbombline_tick;oh=vipbombline_hit;v=12;i=1;hR=2;vR=1;in=10000;mr=40;syo=2;sfo=1;hp=true;sB=false;hnp=false} @target
- effect:sound{s=entity.generic.explode;v=1;p=0} @PIR{r=35} | vipbombline: | test |
Skills:
- effect:particles{p=largeexplode;y=0.5;a=2;hS=0.4;vS=0.4;uel=true}
- effect:sound{s=:entity.shulker.shoot;v=1;p=0} @PIR{r=35} | vipbombline_tick: | test |
Skills:
- effect:particles{p=largeexplode;a=10;hS=0.5;vS=1}
- effect:sound{s=entity.generic.explode;v=1;p=2} @PIR{r=35}
- damage{a=250}
- damage{a=150} @PIR{r=4} | vipbombline_hit: | test |
Skills:
- effect:sound{s=entity.tnt.primed;v=1;p=0} @PIR{r=35}
- delay 60
- effect:particles{particle=hugeexplosion;amount=1;hS=0;vS=0;speed=5} @self
- damage{amount=100} @PIR{10} ~onTimer:20
- sound{s=entity.generic.explode} @self | C4: | test |
Skills:
- missile{ot=lavaline_tick;oh=lavaline_hit;v=8;i=1;hR=2;vR=4;in=10000;mr=30;syo=2;sfo=1;hp=true;sB=false;hnp=false;sE=fase} @target
- effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=35} | lavaline: | test |
Skills:
- effect:particles{p=flame;y=0;a=20;hS=1;vS=2;uel=true}
- effect:sound{s=:block.fire.ambient;v=1;p=0} @PIR{r=35} | lavaline_tick: | test |
Skills:
- effect:particles{p=flame;a=20;hS=0.5;vS=1}
- effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=35}
- damage{a=10;i=true} | lavaline_hit: | test |
Skills:
- skill{s=bombstar1}
- delay 10
- skill{s=bombstar2}
- delay 10
- skill{s=bombstar3}
- delay 10
- skill{s=bombstar4} | bombstar: | test |
Skills:
- missile{ot=bombstar_tick;oh=bombstar_hit;v=10;i=1;hR=1;vR=1;in=10000;mr=30;syo=5;sfo=-1;hp=true;sB=false;hnp=false} @PlayersInRadius{r=30;sort=RANDOM}
- effect:sound{s=entity.generic.explode;v=1;p=0} @PIR{r=35} | bombstar1: | test |
Skills:
- missile{ot=bombstar_tick;oh=bombstar_hit;v=10;i=1;hR=1;vR=1;in=10000;mr=30;syo=4;sfo=-3;hp=true;sB=false;hnp=false} @PlayersInRadius{r=30;sort=RANDOM}
- effect:sound{s=entity.generic.explode;v=1;p=0} @PIR{r=35} | bombstar2: | test |
Skills:
- missile{ot=bombstar_tick;oh=bombstar_hit;v=10;i=1;hR=1;vR=1;in=10000;mr=30;syo=6;sfo=1;hp=true;sB=false;hnp=false} @PlayersInRadius{r=30;sort=RANDOM}
- effect:sound{s=entity.generic.explode;v=1;p=0} @PIR{r=35} | bombstar3: | test |
Skills:
- missile{ot=bombstar_tick;oh=bombstar_hit;v=10;i=1;hR=1;vR=1;in=10000;mr=30;syo=7;sfo=-2;hp=true;sB=false;hnp=false} @PlayersInRadius{r=30;sort=RANDOM}
- effect:sound{s=entity.generic.explode;v=1;p=0} @PIR{r=35} | bombstar4: | test |
Skills:
- missile{ot=bombstar_tick;oh=bombstar_hit;v=12;i=1;hR=1;vR=1;in=10000;mr=30;syo=2;sfo=-1;hp=true;sB=false;hnp=false} @PlayersInRadius{r=30;sort=RANDOM}
- effect:sound{s=entity.generic.explode;v=1;p=0} @PIR{r=35} | bombstar5: | test |
Skills:
- missile{ot=bombstar_tick;oh=bombstar_hit;v=12;i=1;hR=1;vR=1;in=10000;mr=30;syo=4;sfo=1;hp=true;sB=false;hnp=false} @PlayersInRadius{r=30;sort=RANDOM}
- effect:sound{s=entity.generic.explode;v=1;p=0} @PIR{r=35} | bombstar6: | test |
Skills:
- missile{ot=bombstar_tick;oh=bombstar_hit;v=12;i=1;hR=1;vR=1;in=10000;mr=30;syo=3;sfo=0;hp=true;sB=false;hnp=false} @PlayersInRadius{r=30;sort=RANDOM}
- effect:sound{s=entity.generic.explode;v=1;p=0} @PIR{r=35} | bombstar7: | test |
Skills:
- effect:particles{p=flame;y=0.5;a=7;hS=0;vS=0;s=0.09;uel=true}
- effect:sound{s=:block.fire.ambient;v=3;p=0} @PIR{r=35} | bombstar_tick: | test |
Skills:
- effect:particles{p=flame;a=10;hS=0.5;vS=1}
- effect:sound{s=entity.generic.explode;v=1;p=2} @PIR{r=35}
- damage{a=150}
- damage{a=50} @PIR{r=4} | bombstar_hit: | test |
Skills:
- ignite{ticks=80} @target
- damagepercent{percent=0.05;pk=true} @target
- delay 20
- damagepercent{percent=0.05;pk=true} @target
- delay 20
- damagepercent{percent=0.05;pk=true} @target
- delay 20
- damagepercent{percent=0.05;pk=true} @target | scorch: | test |
Skills:
- effect:particlering{particle=flame;radius=5;points=40;amount=1;hS=1;vS=0;y=0.2} @self
- effect:sound{s=block.fire.extinguish;v=1;p=2} @PIR{r=15}
- delay 5
- effect:particlering{particle=flame;radius=4;points=36;amount=1;hS=1;vS=0;y=0.2} @self
- effect:sound{s=block.fire.extinguish;v=1;p=2} @PIR{r=15}
- delay 5
- effect:particlering{particle=flame;radius=3;points=32;amount=1;hS=1;vS=0;y=0.2} @self
- effect:sound{s=block.fire.extinguish;v=1;p=2} @PIR{r=15}
- delay 5
- effect:particlering{particle=flame;radius=2;points=28;amount=1;hS=1;vS=0;y=0.2} @self
- effect:sound{s=block.fire.extinguish;v=1;p=2} @PIR{r=15}
- delay 5
- effect:particlering{particle=flame;radius=1;points=24;amount=1;hS=1;vS=0;y=0.2} @self
- effect:sound{s=block.fire.extinguish;v=1;p=2} @PIR{r=15}
- delay 5
- effect:particlesphere{particle=flame;amount=40;radius=1} @self
- effect:sound{s=entity.blaze.burn;v=1;p=0} @PIR{r=15}
- damage{a=40;pk=true} @PIR{r=1}
- delay 2
- effect:particlesphere{particle=flame;amount=80;radius=2} @self
- effect:sound{s=entity.blaze.burn;v=1;p=0} @PIR{r=15}
- damage{a=40;pk=true} @PIR{r=2}
- delay 2
- effect:particlesphere{particle=flame;amount=120;radius=3} @self
- effect:sound{s=entity.blaze.burn;v=1;p=0} @PIR{r=15}
- damage{a=40;pk=true} @PIR{r=3}
- delay 2
- effect:particlesphere{particle=flame;amount=160;radius=4} @self
- effect:sound{s=entity.blaze.burn;v=1;p=0} @PIR{r=15}
- damage{a=40;pk=true} @PIR{r=4}
- delay 2
- effect:particlesphere{particle=flame;amount=200;radius=5} @self
- effect:sound{s=entity.blaze.burn;v=1;p=0} @PIR{r=15}
- damage{a=40;pk=true} @PIR{r=5} | bump: | test |
Skills:
- missile{ot=ngubombline_tick;oh=ngubombline_hit;v=10;i=1;hR=3;vR=3;in=10000;mr=40;syo=2;sfo=1;hp=true;sB=false;hnp=false} @target
- effect:sound{s=entity.generic.explode;v=1;p=0} @PIR{r=35} | ngubombline: | test |
Skills:
- effect:particles{p=largeexplode;y=0.5;a=2;hS=1.5;vS=1.5;uel=true}
- effect:sound{s=:entity.shulker.shoot;v=1;p=0} @PIR{r=35} | ngubombline_tick: | test |
Skills:
- effect:particles{p=largeexplode;a=20;hS=1.5;vS=1}
- effect:sound{s=entity.generic.explode;v=1;p=2} @PIR{r=35}
- damage{a=400}
- damage{a=200} @PIR{r=5} | ngubombline_hit: | test |
Skills:
- missile{ot=ngulavaline_tick;oh=ngulavaline_hit;v=15;i=1;hR=6;vR=10;in=10000;mr=50;syo=2;sfo=1;hp=true;sB=false;hnp=false;sE=fase} @target
- effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=35}
- message{m="&6Tổng quản<&co>&f Chân trời lửa!!"} @PlayersInRadius{r=50} | ngulavaline: | test |
Skills:
- effect:particles{p=flame;y=0;a=50;hS=3;vS=5;uel=true}
- effect:sound{s=:block.fire.ambient;v=1;p=0} @PIR{r=35} | ngulavaline_tick: | test |
Skills:
- effect:particles{p=flame;a=20;hS=0.5;vS=1}
- effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=35}
- damage{a=10;i=false} | ngulavaline_hit: | test |
Skills:
- skill{s=bombstar1}
- message{m="&6Tổng quản<&co>&f Thất tinh hỏa!!"} @PlayersInRadius{r=50}
- delay 10
- skill{s=bombstar2}
- delay 10
- skill{s=bombstar3}
- delay 10
- skill{s=bombstar4}
- delay 10
- skill{s=bombstar5}
- delay 10
- skill{s=bombstar6}
- delay 10
- skill{s=bombstar7} | ngubombstar: | test |
Skills:
- missile{ot=timebomb_tick;oh=timebomb_hit;v=10;i=1;hR=1;vR=1;in=10000;mr=50;syo=2;sfo=1;hp=true;sB=false;hnp=false;sE=fase} @target
- effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=35} | timebomb: | test |
Skills:
- effect:particles{p=flame;y=0;a=10;hS=0.5;vS=0.5;uel=true}
- effect:particles{p=smoke;y=0;a=10;hS=0.5;vS=0.5;uel=true}
- effect:sound{s=:block.fire.ambient;v=1;p=0} @PIR{r=35} | timebomb_tick: | test |
Skills:
- effect:particlesphere{particle=flame;amount=200;radius=5}
- effect:sound{s=entity.blaze.burn;v=1;p=0} @PIR{r=15}
- damage{a=400;pk=true} @PIR{r=5} | timebomb_hit: | test |
Skills:
- effect:particlesphere{particle=flame;amount=100;radius=3} @self
- potion{type=SLOW;duration=100;level=100} @self
- potion{type=DAMAGE_RESISTANCE;duration=100;level=4} @self
- message{m="&6Tổng quản<&co>&f Hộ diệm!!"} @PlayersInRadius{r=50}
- delay 20
- effect:particlesphere{particle=flame;amount=100;radius=3} @self
- healpercent{m=0.04} @self
- delay 20
- effect:particlesphere{particle=flame;amount=100;radius=3} @self
- healpercent{m=0.04} @self
- delay 20
- effect:particlesphere{particle=flame;amount=100;radius=3} @self
- healpercent{m=0.04} @self
- delay 20
- effect:particlesphere{particle=flame;amount=100;radius=3} @self
- healpercent{m=0.04} @self
- delay 20
- effect:particlesphere{particle=flame;amount=100;radius=3} @self
- healpercent{m=0.04} @self | lavashield: | test |
Skills:
- ignite{ticks=160} @target
- damagepercent{percent=0.02;pk=true} @target
- delay 20
- damagepercent{percent=0.02;pk=true} @target
- delay 20
- damagepercent{percent=0.02;pk=true} @target
- delay 20
- damagepercent{percent=0.02;pk=true} @target
- delay 20
- damagepercent{percent=0.02;pk=true} @target
- delay 20
- damagepercent{percent=0.02;pk=true} @target
- delay 20
- damagepercent{percent=0.02;pk=true} @target
- delay 20
- damagepercent{percent=0.02;pk=true} @target | vipscorch: | test |
Skills:
- skill{s=randomflameaimhit}
- delay 10
- skill{s=randomflameaimhit}
- delay 10
- skill{s=randomflameaimhit}
- delay 10
- skill{s=randomflameaimhit} | randomflameaim: | test |
Subsets and Splits