dialogue
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Skills: - runaigoalselector{goal=clear} - delay 1 - runaigoalselector{goal=fleeplayers} - runaigoalselector{goal=fleegolems} - delay 60 - runaigoalselector{goal=clear} - delay 1 - runaigoalselector{goal=bowmaster} Conditions: - targetwithin{d=5} true
SkeletonRetreat:
test
Skills: - jump{velocity=0.4} - delay 7 - effect:sound{s=block.snow.break;v=1;p=1} @self - effect:particles{p=snowball;a=200;hs=.7;vs=.2;s=1} - delay 2 - effect:particles{p=snowball;a=200;hs=.2;vs=.7;s=1} - potion{type=INVISIBILITY;duration=4;level=6;hasparticles=false} - delay 1 - teleport{spreadh=6;spreadv=0} @target - delay 3 - effect:sound{s=block.snow.break;v=1;p=1.2} @self - effect:particles{p=snowball;a=200;hs=.7;vs=.7;s=1} - jump{velocity=0.5}
SnowBurrow:
test
Skills: - potion{type=SLOW;duration=40;level=9;hasparticles=false} @self - effect:sound{s=entity.player.attack.sweep;v=1;p=0.4} - delay 20 - effect:sound{s=entity.player.attack.sweep;v=1;p=0.8} - projectile{ot=Boomer_TICK;oh=PlayerBoomer_HIT;v=6;i=1;hR=1.5;vR=1;in=30;sE=false} - projectile{ot=Boomer_TICK;oh=PlayerBoomer_HIT;v=6;i=1;hR=1.5;vR=1;in=30;sE=false;hO=25} - projectile{ot=Boomer_TICK;oh=PlayerBoomer_HIT;v=6;i=1;hR=1.5;vR=1;in=30;sE=false;hO=-25} - delay 10 - effect:sound{s=entity.player.attack.sweep;v=1;p=0.9} - projectile{ot=Boomer_TICK;oh=PlayerBoomer_HIT;v=6;i=1;hR=1.5;vR=1;in=30;sE=false} Conditions: - stance crazy
CutterBarrage:
test
Skills: - effect:bloodyScreen{d=15} @PIR{r=15} - delay 10 - missile{ot=Homer_TICK2;oh=Homer_HIT;v=4;i=0.4;hR=1;vR=4;in=0.7;hs=true}
HomerSnake:
test
Skills: - potion{type=SLOW;duration=100;level=9;hasparticles=false} @self - effect:particles{particle=flame;amount=200;hS=0.5;vS=4}
Homer_TICK2:
test
Skills: - sendtitle{title="DISTRACTION";subtitle="§kYOUR SCREEN IS BEING BLOCKED!!!";d=60} @PlayersInRadius{r=40} Conditions: - stance crazy
Haxorman:
test
Skills: - setstance{stance=crazy} - setstance{stance=bowmaster} - blackscreen{d=3} @PlayersInRadius{r=40} - forcepull{spread=3} @PlayersInRadius{r=20} - delay 8 - blackscreen{d=2} @PlayersInRadius{r=20} - teleport{spreadh=4;spreadv=0} @target - equip{item=iron_sword:0} @self Conditions: - stance bowmaster
303Crazy:
test
Skills: - potion{type=SLOW;duration=25;level=9;hasparticles=false} @self - effect:sound{s=entity.slime.attack;v=1;p=0.6} @self - delay 20 - projectile{onTick=GoopShoot_TICK;onEnd=GoopShoot_Conduit;v=7;i=1;hR=1;vR=1;hnp=true;syo=1.8;g=0.1} - effect:sound{s=entity.slime.attack;v=1;p=0.8} @self - effect:sound{s=entity.slime.squish;v=0.6;p=0.7} @self
GoopSpit:
test
Skills: - effect:particles{p=reddust;color=#9800FF;a=80;hS=0.2;vS=0.2}
GoopShoot_TICK:
test
Skills: - effect:particles{particle=reddust;color=#9800FF;amount=100;hS=1;vS=2;speed=0.2} - potion{type=SLOW;duration=200;level=4} - potion{type=POISON;duration=40;level=0} 0.2
GoopShoot_HIT:
test
Skills: - effect:particles{p=reddust;color=#9800FF;a=10;hS=2;vS=0.1}
GoopParticles:
test
Skills: - totem{onTick=GoopShoot_TICK;onHit=GoopShoot_HIT;d=200;i=2;hp=true;ht=true;hR=1;vR=0.1;yo=0}
GoopShoot_Conduit:
test
Skills: - effect:particles{particle=reddust;c=#55FF55;amount=30;hS=0.5;vS=0.5} @self - potion{type=SLOW;duration=200;level=4} @PlayersInRadius{r=1} - potion{type=HARM;duration=200;level=0} @PlayersInRadius{r=1} - delay 10 - effect:particles{particle=reddust;c=#55FF55;amount=50;hS=1;vS=1} @self - potion{type=WEAKNESS;duration=200;level=2} @PlayersInRadius{r=2} - delay 10 - effect:particles{particle=reddust;c=#55FF55;amount=70;hS=1.5;vS=1.5} @self - potion{type=SLOW_DIGGING;duration=200;level=2} @PlayersInRadius{r=3} - delay 10 - effect:particles{particle=reddust;c=#55FF55;amount=90;hS=2;vS=2} @self - delay 10 - effect:particles{particle=reddust;c=#55FF55;amount=110;hS=2.5;vS=2.5} @self - damage{amount=70;ignoreArmor=true} @PlayersInRadius{r=5}
BocDoc:
test
Skills: - heal{amount=300} @self ~onDamaged 0.2
HoiMau:
test
Skills: - missile{ot=fireball_tick;oh=fireball_hit;v=7;i=1;hR=1;vR=1;in=10000;mr=20trieuhoikysi;syo=2;sfo=1;hp=true;sB=false;hnp=false} @target - effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=15}
fireball:
test
Skills: - effect:particles{p=flame;a=5;hS=0.20;vS=0.20} @origin - effect:sound{s=block.fire.ambient;v=1;p=0} @PIR{r=10}
fireball_tick:
test
Skills: - effect:particles{p=flame;a=50;hS=0.5;vS=1} - effect:sound{s=entity.generic.explode;v=0.5;p=0} - effect:sound{s=item.firecharge.use;v=1;p=0} - damage{a=50} - ignite{ticks=100} - delay 5 - effect:particles{p=flame;a=50;hS=0.5;vS=1} - delay 5 - effect:particles{p=flame;a=50;hS=0.5;vS=1} - delay 5 - effect:particles{p=flame;a=50;hS=0.5;vS=1} - delay 5 - effect:particles{p=flame;a=50;hS=0.5;vS=1} - delay 5 - effect:particles{p=flame;a=50;hS=0.5;vS=1} - delay 5 - effect:particles{p=flame;a=50;hS=0.5;vS=1}
fireball_hit:
test
Skills: - lightning{d=100} @target
giatset:
test
Skills: - effect:particlering{particle=reddust;radius=5;points=64;amount=1;hS=1;vS=0;y=1.5} @self - effect:particles{p=reddust;hS=2.5;y=3;a=100} @self - potion{type=SLOW;duration=20;level=100} @PIR{r=5} - potion{type=WEAKNESS;duration=20;level=10} @PIR{r=5} - damage{amount=20} @PlayersInRadius{r=5} - effect:sound{s=entity.elder_guardian.hurt;v=2} @PIR{r=10} - pull{velocity=1} @PIR{r=7} - message{m="&eVương thành<&co>&f Huyết thuật 'Trọng lực máu'"} @PlayersInRadius{r=15} - delay 10 - effect:particlering{particle=reddust;radius=5;points=64;amount=1;hS=1;vS=0;y=1.5} @self - effect:particles{p=reddust;hS=2.5;y=3;a=100} @self - potion{type=SLOW;duration=20;level=100} @PIR{r=5} - potion{type=WEAKNESS;duration=20;level=10} @PIR{r=5} - damage{amount=20} @PlayersInRadius{r=5} - effect:sound{s=entity.elder_guardian.hurt;v=2} @PIR{r=10} - pull{velocity=1} @PIR{r=7} - delay 10 - effect:particlering{particle=reddust;radius=5;points=64;amount=1;hS=1;vS=0;y=1.5} @self - effect:particles{p=reddust;hS=2.5;y=3;a=100} @self - potion{type=SLOW;duration=20;level=100} @PIR{r=5} - potion{type=WEAKNESS;duration=20;level=10} @PIR{r=5} - damage{amount=20} @PlayersInRadius{r=5} - effect:sound{s=entity.elder_guardian.hurt;v=2} @PIR{r=10} - pull{velocity=1} @PIR{r=7} - delay 10 - effect:particlering{particle=reddust;radius=5;points=64;amount=1;hS=1;vS=0;y=1.5} @self - effect:particles{p=reddust;hS=2.5;y=3;a=100} @self - potion{type=SLOW;duration=20;level=100} @PIR{r=5} - potion{type=WEAKNESS;duration=20;level=10} @PIR{r=5} - damage{amount=20} @PlayersInRadius{r=5} - effect:sound{s=entity.elder_guardian.hurt;v=2} @PIR{r=10} - pull{velocity=1} @PIR{r=7} - delay 10 - effect:particlering{particle=reddust;radius=5;points=64;amount=1;hS=1;vS=0;y=1.5} @self - effect:particles{p=reddust;hS=2.5;y=3;a=100} @self - potion{type=SLOW;duration=20;level=100} @PIR{r=5} - potion{type=WEAKNESS;duration=20;level=10} @PIR{r=5} - damage{amount=20} @PlayersInRadius{r=5} - effect:sound{s=entity.elder_guardian.hurt;v=2} @PIR{r=10} - pull{velocity=1} @PIR{r=7} - delay 10 - effect:particlering{particle=reddust;radius=5;points=64;amount=1;hS=1;vS=0;y=1.5} @self - effect:particles{p=reddust;hS=2.5;y=3;a=100} @self - potion{type=SLOW;duration=20;level=100} @PIR{r=5} - potion{type=WEAKNESS;duration=20;level=10} @PIR{r=5} - damage{amount=20} @PlayersInRadius{r=5} - effect:sound{s=entity.elder_guardian.hurt;v=2} @PIR{r=10} - pull{velocity=1} @PIR{r=7}
trongluc:
test
Skills: - jump{velocity=1} - effect:sound{s=entity.zombie.infect;v=2} @PIR{r=8} - delay 20 - leap{velocity=250} @NearestPlayer{r=10} - effect:sound{s=entity.zombie.infect;v=2} @PIR{r=8} - delay 10 - throw{velocityY=10} @PlayersInRadius{r=5} - damage{amount=70} @PlayersInRadius{r=5} - effect:sound{s=entity.zombie.break_door_wood;v=2} @PIR{r=8}
bat:
test
Skills: - missile{ot=slash_tick;oh=slash_hit;v=10;i=1;hR=1;vR=3;in=10000;mr=20;syo=2;sfo=1;hp=true;sB=false;hnp=false} @target - effect:sound{s=entity.player.attack.sweep;v=1;p=0} @PIR{r=15} - message{m="&eVương thành<&co>&f Nhất trảm!!"} @PlayersInRadius{r=15}
slash:
test
Skills: - effect:particles{p=reddust;color=#FFFFFF;y=0.1;a=1} - effect:particles{p=reddust;color=#FFFFFF;y=0.3;a=1} - effect:particles{p=reddust;color=#FFFFFF;y=0.5;a=1} - effect:particles{p=reddust;color=#FFFFFF;y=0.7;a=1} - effect:particles{p=reddust;color=#FFFFFF;y=0.9;a=1} - effect:particles{p=reddust;color=#FFFFFF;y=1.1;a=1} - effect:particles{p=reddust;color=#FFFFFF;y=1.3;a=1} - effect:particles{p=reddust;color=#FFFFFF;y=1.5;a=1} - effect:particles{p=reddust;color=#FFFFFF;y=1.7;a=1} - effect:particles{p=reddust;color=#FFFFFF;y=1.9;a=1} - effect:particles{p=reddust;color=#FFFFFF;y=2.1;a=1} - effect:particles{p=reddust;color=#FFFFFF;y=2.3;a=1} - effect:particles{p=reddust;color=#FFFFFF;y=2.5;a=1} - effect:particles{p=reddust;color=#FFFFFF;y=2.7;a=1} - effect:particles{p=reddust;color=#FFFFFF;y=2.9;a=1}
slash_tick:
test
Skills: - effect:particles{p=endRod;a=50;hS=0.5;vS=1} - damage{a=120}
slash_hit:
test
Skills: - potion{type=INCREASE_DAMAGE;duration=140;level=1} @self - potion{type=SPEED;duration=140;level=2} @self - potion{type=DAMAGE_RESISTANCE;duration=140;level=1} @self - effect:particles{p=witchMagic;y=0.5;a=20;hS=0.5;vS=1} @self - message{m="&eVương thành<&co>&f Thịnh nộ!!"} @PlayersInRadius{r=15} - effect:sound{s=entity.zombie_villager.converted;v=2} @PIR{r=15} - delay 20 - effect:particles{p=witchMagic;y=0.5;a=20;hS=0.5;vS=1} @self - effect:sound{s=entity.zombie_villager.converted;v=2} @PIR{r=15} - delay 20 - effect:particles{p=witchMagic;y=0.5;a=20;hS=0.5;vS=1} @self - effect:sound{s=entity.zombie_villager.converted;v=2} @PIR{r=15} - delay 20 - effect:particles{p=witchMagic;y=0.5;a=20;hS=0.5;vS=1} @self - effect:sound{s=entity.zombie_villager.converted;v=2} @PIR{r=15} - delay 20 - effect:particles{p=witchMagic;y=0.5;a=20;hS=0.5;vS=1} @self - effect:sound{s=entity.zombie_villager.converted;v=2} @PIR{r=15} - delay 20 - effect:particles{p=witchMagic;y=0.5;a=20;hS=0.5;vS=1} @self - effect:sound{s=entity.zombie_villager.converted;v=2} @PIR{r=15} - delay 20 - effect:particles{p=witchMagic;y=0.5;a=20;hS=0.5;vS=1} @self - effect:sound{s=entity.zombie_villager.converted;v=2} @PIR{r=15}
thinhno:
test
Skills: - message{m="&eVương thành<&co>&f Hắc thuật 'Đồi chết chóc'"} @PlayersInRadius{r=15} - effect:particles{p=smoke;hS=5;y=0.3;a=250} @self - potion{type=HARM;duration=20;level=0} @PIR{r=10} - effect:sound{s=entity.zombie.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.wither.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.spider.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.ghast.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.zombie_pig.ambient;v=2} @PIR{r=15} - delay 20 - effect:particles{p=smoke;hS=5;y=0.3;a=250} @self - potion{type=HARM;duration=20;level=0} @PIR{r=10} - effect:sound{s=entity.zombie.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.wither.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.spider.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.ghast.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.zombie_pig.ambient;v=2} @PIR{r=15} - delay 20 - effect:particles{p=smoke;hS=5;y=0.3;a=250} @self - potion{type=HARM;duration=20;level=0} @PIR{r=10} - effect:sound{s=entity.zombie.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.wither.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.spider.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.ghast.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.zombie_pig.ambient;v=2} @PIR{r=15} - delay 20 - effect:particles{p=smoke;hS=5;y=0.3;a=250} @self - potion{type=HARM;duration=20;level=0} @PIR{r=10} - effect:sound{s=entity.zombie.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.wither.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.spider.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.ghast.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.zombie_pig.ambient;v=2} @PIR{r=15} - delay 20 - effect:particles{p=smoke;hS=5;y=0.3;a=250} @self - potion{type=HARM;duration=20;level=0} @PIR{r=10} - effect:sound{s=entity.zombie.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.wither.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.spider.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.ghast.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.zombie_pig.ambient;v=2} @PIR{r=15} - delay 20 - effect:particles{p=smoke;hS=5;y=0.3;a=250} @self - potion{type=HARM;duration=20;level=0} @PIR{r=10} - effect:sound{s=entity.zombie.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.wither.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.spider.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.ghast.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.zombie_pig.ambient;v=2} @PIR{r=15} - delay 20 - effect:particles{p=smoke;hS=5;y=0.3;a=250} @self - potion{type=HARM;duration=20;level=0} @PIR{r=10} - effect:sound{s=entity.zombie.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.wither.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.spider.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.ghast.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.zombie_pig.ambient;v=2} @PIR{r=15} - delay 20 - effect:particles{p=smoke;hS=5;y=0.3;a=250} @self - potion{type=HARM;duration=20;level=0} @PIR{r=10} - effect:sound{s=entity.zombie.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.wither.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.spider.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.ghast.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.zombie_pig.ambient;v=2} @PIR{r=15} - delay 20 - effect:particles{p=smoke;hS=5;y=0.3;a=250} @self - potion{type=HARM;duration=20;level=0} @PIR{r=10} - effect:sound{s=entity.zombie.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.wither.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.spider.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.ghast.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.zombie_pig.ambient;v=2} @PIR{r=15} - delay 20 - effect:particles{p=smoke;hS=5;y=0.3;a=250} @self - potion{type=HARM;duration=20;level=0} @PIR{r=10} - effect:sound{s=entity.zombie.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.wither.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.spider.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.ghast.ambient;v=2} @PIR{r=15} - effect:sound{s=entity.zombie_pig.ambient;v=2} @PIR{r=15}
doichetchoc:
test
Skills: - missile{ot=slash_tickx2;oh=slash_hitx2;v=13;i=1;hR=1;vR=3;in=10000;mr=20;syo=2;sfo=1;hp=true;sB=false;hnp=false} @target - effect:sound{s=entity.player.attack.sweep;v=1;p=0} @PIR{r=15} - message{m="&eVương thành<&co>&f Nhất huyết trảm!!"} @PlayersInRadius{r=15}
slashx2:
test
Skills: - effect:particles{p=reddust;color=#FF5555;y=0.1;a=1} - effect:particles{p=reddust;color=#FF5555;y=0.3;a=1} - effect:particles{p=reddust;color=#FF5555;y=0.5;a=1} - effect:particles{p=reddust;color=#FF5555;y=0.7;a=1} - effect:particles{p=reddust;color=#FF5555;y=0.9;a=1} - effect:particles{p=reddust;color=#FF5555;y=1.1;a=1} - effect:particles{p=reddust;color=#FF5555;y=1.3;a=1} - effect:particles{p=reddust;color=#FF5555;y=1.5;a=1} - effect:particles{p=reddust;color=#FF5555;y=1.7;a=1} - effect:particles{p=reddust;color=#FF5555;y=1.9;a=1} - effect:particles{p=reddust;color=#FF5555;y=2.1;a=1} - effect:particles{p=reddust;color=#FF5555;y=2.3;a=1} - effect:particles{p=reddust;color=#FF5555;y=2.5;a=1} - effect:particles{p=reddust;color=#FF5555;y=2.7;a=1} - effect:particles{p=reddust;color=#FF5555;y=2.9;a=1}
slash_tickx2:
test
Skills: - effect:particles{p=reddust;a=50;hS=0.5;vS=1} - damage{a=150}
slash_hitx2:
test
Skills: - missile{ot=sweep_tick1;oh=sweep_hit1;v=15;i=1;hR=2;vR=1;in=10000;mr=20;syo=2;sfo=1;hp=true;sB=false;hnp=false} @target - effect:sound{s=entity.player.attack.sweep;v=1;p=0} @PIR{r=35}
sweep1:
test
Skills: - effect:particles{p=sweepAttack;y=0.5;a=1;hS=0;vS=0;uel=true} - effect:sound{s=entity.player.attack.sweep;v=1;p=0} @PIR{r=35}
sweep_tick1:
test
Skills: - effect:particles{p=reddust;a=50;hS=0.5;vS=1} - effect:sound{s=entity.player.attack.sweep;v=1;p=2} @PIR{r=35} - damage{a=90}
sweep_hit1:
test
Skills: - throw{velocity=17;velocityY=1} @PlayersInRadius{r=7} - damage{amount=120} @PlayersInRadius{r=7} - effect:particles{p=snowshovel;y=0.1;a=100;hS=3.5;uel=true} @Self
cutra:
test
Skills: - jump{velocity=2} - effect:sound{s=entity.generic.big_fall;v=1;p=0} @PIR{r=15} - message{m="&2Thủ lĩnh bộ lạc<&co>&f Địa chấn!!"} @PlayersInRadius{r=50} - delay 45 - effect:particles{p=block_crack;amount=200;hS=5;vS=1} - effect:particlering{particle=block_crack;radius=10;points=128;amount=2;hS=0.2;vS=0.2} - effect:particlering{particle=block_crack;radius=10;points=128;amount=2;hS=0.5;vS=0.5} - effect:particlering{particle=block_crack;radius=10;points=128;amount=2;hS=0.8;vS=0.8} - effect:particlering{particle=block_crack;radius=10;points=128;amount=2;hS=1.1;vS=1.1} - effect:particlering{particle=block_crack;radius=10;points=128;amount=2;hS=1.3;vS=1.3} - effect:particlering{particle=block_crack;radius=10;points=128;amount=2;hS=1.5;vS=1.5} - effect:sound{s=entity.zombie.break_door_wood;v=1;p=0} @PIR{r=15} - throw{velocity=0;velocityY=10} @PlayersInRadius{r=10} - damage{a=200} @PIR{r=10} - skill{s=groundmissile} @PIR{r=10}
groundshock:
test
Skills: - missile{ot=groundmissile_TICK;oh=groundmissile_HIT;v=6;i=1;mr=20;hR=1;vR=0.1;in=10000;hp=true;sB=false;hnp=false} @PIR{r=20}
groundmissile:
test
Skills: - effect:particles{p=block_crack;a=10} @origin - effect:sound{s=block.stone.break;v=1;p=0} @PIR{r=30}
groundmissile_TICK:
test
Skills: - effect:particles{p=block_crack;amount=100;hS=0.5;vS=3} - effect:sound{s=entity.zombie.break_door_wood;v=1;p=1} @PIR{r=30} - damage{a=300}
groundmissile_HIT:
test
Skills: - skill{s=shieldsphere_eff} @self - delay 20 - skill{s=shieldsphere_eff} @self - delay 20 - skill{s=shieldsphere_eff} @self - delay 20 - skill{s=shieldsphere_eff} @self
shieldsphere:
test
Skills: - effect:particlesphere{particle=magicCrit;amount=100;radius=4} @self - potion{type=BLINDNESS;duration=200;level=1} @PIR{r=4} - potion{type=CONFUSION;duration=200;level=1} @PIR{r=4} - potion{type=SLOW;duration=150;level=4} @PIR{r=4} - potion{type=SLOW_DIGGING;duration=200;level=4} @PIR{r=4} - potion{type=WEAKNESS;duration=200;level=4} @PIR{r=4} - potion{type=DAMAGE_RESISTANCE;duration=100;level=7} @self
shieldsphere_eff:
test
Skills: - leap{velocity=450} @target - effect:sound{s=entity.zombie.infect;v=1;p=0} @PIR{r=15}
monkeyjump:
test
Skills: - skill{s=bigfireballx5} - message{m="&5Tà thần<&co>&f Ngũ liên diệm cầu!!"} @PlayersInRadius{r=50} - delay 10 - skill{s=bigfireballx5} - delay 10 - skill{s=bigfireballx5} - delay 10 - skill{s=bigfireballx5} - delay 10 - skill{s=bigfireballx5}
bigfireball:
test
Skills: - missile{ot=bigfireball_tick;oh=bigfireball_hit;v=13;i=1;hR=1.5;vR=1.5;in=10000;mr=50;syo=2;sfo=1;hp=true;sB=false;hnp=false} @target - effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=30}
bigfireballx5:
test
Skills: - effect:particles{p=flame;a=20;hS=0.5;vS=0.5} @origin - effect:sound{s=block.fire.ambient;v=1;p=0} @PIR{r=30}
bigfireball_tick:
test
Skills: - effect:particles{p=flame;a=50;hS=0.5;vS=1} - effect:sound{s=entity.generic.explode;v=0.5;p=0} @PIR{r=30} - effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=30} - damage{a=100} - ignite{ticks=100} - delay 5 - effect:particles{p=flame;a=50;hS=0.5;vS=1} - delay 5 - effect:particles{p=flame;a=50;hS=0.5;vS=1} - delay 5 - effect:particles{p=flame;a=50;hS=0.5;vS=1} - delay 5 - effect:particles{p=flame;a=50;hS=0.5;vS=1} - delay 5 - effect:particles{p=flame;a=50;hS=0.5;vS=1} - delay 5 - effect:particles{p=flame;a=50;hS=0.5;vS=1}
bigfireball_hit:
test
Skills: - skill{s=holypillarparticle} @PIR{r=30}
holypillar:
test
Skills: - effect:particles{particle=fireworksSpark;amount=100;hS=1;vS=0.2;y=0.2;speed=0.02} @PIR{r=30} - effect:sound{s=entity.illusion_illager.cast_spell;v=1;p=1} @PIR{r=30} - message{m="&5Tà thần<&co>&f Cột ánh sáng!!"} @PlayersInRadius{r=50} - delay 1 - effect:particles{particle=fireworksSpark;amount=150;hS=0.25;vs=2.5;s=0.02} @PIR{r=30} - effect:sound{s=entity.illusion_illager.cast_spell;v=1;p=0} @PIR{r=30} - damage{a=200} @PIR{r=30}
holypillarparticle:
test
Skills: - missile{ot=cursedmissile_tick;oh=cursedmissile_hit;v=13;i=1;hR=0.8;vR=1.5;in=10000;mr=50;syo=0;sfo=1;hp=true;sB=false;hnp=false} @PIR{r=50} - effect:sound{s=entity.illusion_illager.cast_spell;v=1;p=0} @PIR{r=30} - message{m="&5Tà thần<&co>&f Ma thuật nguyền rủa!!"} @PlayersInRadius{r=50}
cursedmissile:
test
Skills: - effect:particles{p=totem;a=10;hS=0.3;vS=0.3} @origin - effect:sound{s=ambient.cave;v=1;p=0} @PIR{r=30}
cursedmissile_tick:
test
Skills: - effect:particles{p=totem;a=50;hS=0.5;vS=1} - effect:sound{s=item.totem.use;v=0.5;p=0} @PIR{r=30} - damage{a=150} - potion{type=BLINDNESS;duration=400;level=1} - potion{type=CONFUSION;duration=300;level=1} - potion{type=SLOW;duration=300;level=7} - potion{type=SLOW_DIGGING;duration=300;level=6} - potion{type=WEAKNESS;duration=400;level=6}
cursedmissile_hit:
test
Skills: - skill{s=tathanhealparticle2}
tathanheal:
test
- skill{s=tathanhealparticle1} - delay 20 - skill{s=tathanhealparticle1}
tathanhealparticle2:
test
Skills: - healpercent{m=0.01} @self - delay 20 - healpercent{m=0.01} @self - delay 20 - healpercent{m=0.01} @self - delay 20 - healpercent{m=0.01} @self - delay 20 - healpercent{m=0.01} @self - delay 20 - healpercent{m=0.01} @self - delay 20 - healpercent{m=0.01} @self - delay 20 - healpercent{m=0.01} @self - delay 20 - healpercent{m=0.01} @self - delay 20 - healpercent{m=0.01} @self
tathanhealparticle1:
test
Skills: - skill{s=hutvao1} - skill{s=hutvao2} - delay 20 - skill{s=hutvao1} - skill{s=hutvao2} - delay 20 - skill{s=hutvao1} - skill{s=hutvao2} - delay 20 - skill{s=hutvao1} - skill{s=hutvao2} - delay 20 - skill{s=hutvao1} - skill{s=hutvao2} - delay 20 - skill{s=hutvao1} - skill{s=hutvao2}
hutvao:
test
Skills: - pull{v=4} @PIR{r=40}
hutvao1:
test
Skills: - effect:particlesphere{particle=witchMagic;amount=100;radius=2} @self - effect:sound{s=entity.blaze.ambient;v=1;p=0} @PIR{r=100}
hutvao2:
test
Skills: - lightning{d=100} @EntitiesInRadius{r=30} - message{m="&5Tà thần<&co>&f Trừng phạt!!"} @PlayersInRadius{r=50} - delay 20 - lightning{d=100} @EntitiesInRadius{r=30} - delay 20 - lightning{d=100} @EntitiesInRadius{r=30}
giatsetx3:
test
Skills: - skill{s=bigfireballx5} - message{m="&5Tà thần<&co>&f Thất liên diệm cầu!!"} @PlayersInRadius{r=50} - delay 10 - skill{s=bigfireballx5} - delay 10 - skill{s=bigfireballx5} - delay 10 - skill{s=bigfireballx5} - delay 10 - skill{s=bigfireballx5} - delay 10 - skill{s=bigfireballx5} - delay 10 - skill{s=bigfireballx5}
bigfireball7:
test
Skills: - orbital{onTick=purpurmagic-Tick;onHit=purpurmagic-Hit;points=48;interval=1;duration=300;charges=1;r=3} @self - effect:sound{s=entity.illusion_illager.cast_spell;v=1;p=1} @PIR{r=30} - message{m="&5Tà thần<&co>&f Ma thuật tím!!"} @PlayersInRadius{r=50} purpurmagic-Tick: Skills: - effect:particles{p=witchMagic;amount=5;speed=0;hS=0.2;vS=0.2} @origin purpurmagic-Hit: Skills: - damage{a=200} - effect:sound{s=item.totem.use;v=0.5;p=0} - potion{type=BLINDNESS;duration=400;level=1} - potion{type=CONFUSION;duration=300;level=1} - potion{type=SLOW;duration=300;level=7} - potion{type=SLOW_DIGGING;duration=300;level=6} - potion{type=WEAKNESS;duration=400;level=6}
purpurmagic:
test
Cooldown: 3600 Skills: - skill{s=chaosmagic1} @origin - potion{type=SLOW;duration=300;level=100} @self - message{m="&5Tà thần<&co>&f Thần phù 'Ma pháp tối thượng'"} @PlayersInRadius{r=1000} - delay 50 - skill{s=chaosmagic2} @origin - delay 50 - skill{s=chaosmagic3} @origin - delay 50 - skill{s=chaosmagic4} @origin - delay 51 - skill{s=soundparticlechaos} @origin - delay 20 - skill{s=soundparticlechaos} @origin - delay 20 - skill{s=soundparticlechaos} @origin - delay 20 - skill{s=soundparticlechaos} @origin - effect:sound{s=entity.wither.death;v=1;p=2} @PIR{r=1000} - effect:sound{s=entity.wither.death;v=1;p=0} @PIR{r=1000} - damage{a=5000} @PIR{r=100}
chaosmagic:
test
Skills: - effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=1000} - effect:sound{s=entity.illusioner.cast_spell;v=1;p=1} @PIR{r=1000} - effect:sound{s=entity.illusioner.cast_spell;v=1;p=0} @PIR{r=1000} - effect:sound{s=entity.illusioner.cast_spell;v=1;p=2} @PIR{r=1000} - effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000} - effect:particles{p=fireworksSpark;amount=10;speed=0;hS=0.5;vS=0.1;y=0.75} @PIR{r=1000} - effect:particles{p=totem;amount=10;speed=0;hS=0.5;vS=0.1;y=1.25} @PIR{r=1000} - effect:particles{p=witchMagic;amount=10;speed=0;hS=0.5;vS=0.1;y=1.25} @PIR{r=1000}
soundparticlechaos:
test
Skills: - orbital{onTick=chaosmagic-Tick;onHit=chaosmagic-Hit;points=64;interval=1;duration=300;charges=1;r=1.5;hp=false} - effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=1000} - delay 23 - orbital{onTick=chaosmagic-Tick;onHit=chaosmagic-Hit;points=64;interval=1;duration=277;charges=1;r=1.5;hp=false} - effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=1000} - delay 23 - orbital{onTick=chaosmagic-Tick;onHit=chaosmagic-Hit;points=64;interval=1;duration=254;charges=1;r=1.5;hp=false} - effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=1000} - effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000}
chaosmagic1:
test
Skills: - orbital{onTick=chaosmagic-Tick1;onHit=chaosmagic-Hit;points=64;interval=1;duration=250;charges=1;r=2.5;hp=false} - effect:sound{s=entity.illusioner.cast_spell;v=1;p=1} @PIR{r=1000} - effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000} - delay 25 - orbital{onTick=chaosmagic-Tick1;onHit=chaosmagic-Hit;points=64;interval=1;duration=225;charges=1;r=2.5;hp=false} - effect:sound{s=entity.illusioner.cast_spell;v=1;p=1} @PIR{r=1000} - effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000} - delay 25 - orbital{onTick=chaosmagic-Tick1;onHit=chaosmagic-Hit;points=64;interval=1;duration=200;charges=1;r=2.5;hp=false} - effect:sound{s=entity.illusioner.cast_spell;v=1;p=1} @PIR{r=1000} - effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000} - effect:particles{p=fireworksSpark;amount=10;speed=0;hS=0.5;vS=0.1;y=0.75} @PIR{r=1000}
chaosmagic2:
test
Skills: - orbital{onTick=chaosmagic-Tick2;onHit=chaosmagic-Hit;points=64;interval=1;duration=200;charges=1;r=3.5;hp=false} - effect:sound{s=entity.illusioner.cast_spell;v=1;p=0} @PIR{r=1000} - effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000} - effect:particles{p=fireworksSpark;amount=10;speed=0;hS=0.5;vS=0.1;y=0.75} @PIR{r=1000} - delay 25 - orbital{onTick=chaosmagic-Tick2;onHit=chaosmagic-Hit;points=64;interval=1;duration=175;charges=1;r=3.5;hp=false} - effect:sound{s=entity.illusioner.cast_spell;v=1;p=0} @PIR{r=1000} - effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000} - effect:particles{p=fireworksSpark;amount=10;speed=0;hS=0.5;vS=0.1;y=0.75} @PIR{r=1000} - delay 25 - orbital{onTick=chaosmagic-Tick2;onHit=chaosmagic-Hit;points=64;interval=1;duration=150;charges=1;r=3.5;hp=false} - effect:sound{s=entity.illusioner.cast_spell;v=1;p=0} @PIR{r=1000} - effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000} - effect:particles{p=fireworksSpark;amount=10;speed=0;hS=0.5;vS=0.1;y=0.75} @PIR{r=1000} - effect:particles{p=totem;amount=10;speed=0;hS=0.5;vS=0.1;y=1.25} @PIR{r=1000}
chaosmagic3:
test
Skills: - orbital{onTick=chaosmagic-Tick3;onHit=chaosmagic-Hit;points=64;interval=1;duration=133;charges=1;r=4.5;hp=false} - effect:sound{s=entity.illusioner.cast_spell;v=1;p=2} @PIR{r=1000} - effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000} - effect:particles{p=fireworksSpark;amount=10;speed=0;hS=0.5;vS=0.1;y=0.75} @PIR{r=1000} - effect:particles{p=totem;amount=10;speed=0;hS=0.5;vS=0.1;y=1.25} @PIR{r=1000} - delay 17 - orbital{onTick=chaosmagic-Tick3;onHit=chaosmagic-Hit;points=64;interval=1;duration=116;charges=1;r=4.5;hp=false} - effect:sound{s=entity.illusioner.cast_spell;v=1;p=2} @PIR{r=1000} - effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000} - effect:particles{p=fireworksSpark;amount=10;speed=0;hS=0.5;vS=0.1;y=0.75} @PIR{r=1000} - effect:particles{p=totem;amount=10;speed=0;hS=0.5;vS=0.1;y=1.25} @PIR{r=1000} - delay 17 - orbital{onTick=chaosmagic-Tick3;onHit=chaosmagic-Hit;points=64;interval=1;duration=99;charges=1;r=4.5;hp=false} - effect:sound{s=entity.illusioner.cast_spell;v=1;p=2} @PIR{r=1000} - effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000} - effect:particles{p=fireworksSpark;amount=10;speed=0;hS=0.5;vS=0.1;y=0.75} @PIR{r=1000} - effect:particles{p=totem;amount=10;speed=0;hS=0.5;vS=0.1;y=1.25} @PIR{r=1000} - delay 17 - orbital{onTick=chaosmagic-Tick3;onHit=chaosmagic-Hit;points=64;interval=1;duration=82;charges=1;r=4.5;hp=false} - effect:sound{s=entity.illusioner.cast_spell;v=1;p=2} @PIR{r=1000} - effect:particles{p=flame;amount=10;speed=0;hS=0.5;vS=0.1;y=0.5} @PIR{r=1000} - effect:particles{p=fireworksSpark;amount=10;speed=0;hS=0.5;vS=0.1;y=0.75} @PIR{r=1000} - effect:particles{p=totem;amount=10;speed=0;hS=0.5;vS=0.1;y=1.25} @PIR{r=1000} - effect:particles{p=witchMagic;amount=10;speed=0;hS=0.5;vS=0.1;y=1.25} @PIR{r=1000} chaosmagic-Tick: Skills: - effect:particles{p=flame;amount=3;speed=0;hS=0.1;vS=0.1;y=1} @origin chaosmagic-Tick1: Skills: - effect:particles{p=fireworksSpark;amount=2;speed=0;hS=0.1;vS=0.1;y=1} @origin chaosmagic-Tick2: Skills: - effect:particles{p=totem;amount=5;speed=0;hS=0.1;vS=0.1;y=1} @origin chaosmagic-Tick3: Skills: - effect:particles{p=witchMagic;amount=5;speed=0;hS=0.1;vS=0.1;y=1} @origin chaosmagic-Hit: Skills: - damage{a=1}
chaosmagic4:
test
Skills: - missile{ot=bombline_tick;oh=bombline_hit;v=12;i=1;hR=2;vR=1;in=10000;mr=30;syo=2;sfo=1;hp=true;sB=false;hnp=false} @target - effect:sound{s=entity.generic.explode;v=1;p=0} @PIR{r=35}
bombline:
test
Skills: - effect:particles{p=largeexplode;y=0.5;a=1;hS=0;vS=0;uel=true} - effect:sound{s=:entity.shulker.shoot;v=1;p=0} @PIR{r=35}
bombline_tick:
test
Skills: - effect:particles{p=largeexplode;a=10;hS=0.5;vS=1} - effect:sound{s=entity.generic.explode;v=1;p=2} @PIR{r=35} - damage{a=170} - damage{a=70} @PIR{r=3}
bombline_hit:
test
Skills: - skill{s=bloodartsp} - delay 20 - skill{s=bloodartsp} - delay 20 - skill{s=bloodartsp} - delay 20 - skill{s=bloodartsp} - delay 20 - skill{s=bloodartsp} - delay 20 - skill{s=bloodartsp} - delay 20 - skill{s=bloodartsp} - delay 20 - skill{s=bloodartsp} - delay 20 - skill{s=bloodartsp} - delay 20 - skill{s=bloodartsp}
bloodart:
test
Skills: - damagepercent{percent=0.02;pk=true} @target - effect:particles{p=reddust;y=0.5;a=10;hS=0.1;vS=0.3;uel=true} @target
bloodartsp:
test
Skills: - missile{ot=vipbombline_tick;oh=vipbombline_hit;v=12;i=1;hR=2;vR=1;in=10000;mr=40;syo=2;sfo=1;hp=true;sB=false;hnp=false} @target - effect:sound{s=entity.generic.explode;v=1;p=0} @PIR{r=35}
vipbombline:
test
Skills: - effect:particles{p=largeexplode;y=0.5;a=2;hS=0.4;vS=0.4;uel=true} - effect:sound{s=:entity.shulker.shoot;v=1;p=0} @PIR{r=35}
vipbombline_tick:
test
Skills: - effect:particles{p=largeexplode;a=10;hS=0.5;vS=1} - effect:sound{s=entity.generic.explode;v=1;p=2} @PIR{r=35} - damage{a=250} - damage{a=150} @PIR{r=4}
vipbombline_hit:
test
Skills: - effect:sound{s=entity.tnt.primed;v=1;p=0} @PIR{r=35} - delay 60 - effect:particles{particle=hugeexplosion;amount=1;hS=0;vS=0;speed=5} @self - damage{amount=100} @PIR{10} ~onTimer:20 - sound{s=entity.generic.explode} @self
C4:
test
Skills: - missile{ot=lavaline_tick;oh=lavaline_hit;v=8;i=1;hR=2;vR=4;in=10000;mr=30;syo=2;sfo=1;hp=true;sB=false;hnp=false;sE=fase} @target - effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=35}
lavaline:
test
Skills: - effect:particles{p=flame;y=0;a=20;hS=1;vS=2;uel=true} - effect:sound{s=:block.fire.ambient;v=1;p=0} @PIR{r=35}
lavaline_tick:
test
Skills: - effect:particles{p=flame;a=20;hS=0.5;vS=1} - effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=35} - damage{a=10;i=true}
lavaline_hit:
test
Skills: - skill{s=bombstar1} - delay 10 - skill{s=bombstar2} - delay 10 - skill{s=bombstar3} - delay 10 - skill{s=bombstar4}
bombstar:
test
Skills: - missile{ot=bombstar_tick;oh=bombstar_hit;v=10;i=1;hR=1;vR=1;in=10000;mr=30;syo=5;sfo=-1;hp=true;sB=false;hnp=false} @PlayersInRadius{r=30;sort=RANDOM} - effect:sound{s=entity.generic.explode;v=1;p=0} @PIR{r=35}
bombstar1:
test
Skills: - missile{ot=bombstar_tick;oh=bombstar_hit;v=10;i=1;hR=1;vR=1;in=10000;mr=30;syo=4;sfo=-3;hp=true;sB=false;hnp=false} @PlayersInRadius{r=30;sort=RANDOM} - effect:sound{s=entity.generic.explode;v=1;p=0} @PIR{r=35}
bombstar2:
test
Skills: - missile{ot=bombstar_tick;oh=bombstar_hit;v=10;i=1;hR=1;vR=1;in=10000;mr=30;syo=6;sfo=1;hp=true;sB=false;hnp=false} @PlayersInRadius{r=30;sort=RANDOM} - effect:sound{s=entity.generic.explode;v=1;p=0} @PIR{r=35}
bombstar3:
test
Skills: - missile{ot=bombstar_tick;oh=bombstar_hit;v=10;i=1;hR=1;vR=1;in=10000;mr=30;syo=7;sfo=-2;hp=true;sB=false;hnp=false} @PlayersInRadius{r=30;sort=RANDOM} - effect:sound{s=entity.generic.explode;v=1;p=0} @PIR{r=35}
bombstar4:
test
Skills: - missile{ot=bombstar_tick;oh=bombstar_hit;v=12;i=1;hR=1;vR=1;in=10000;mr=30;syo=2;sfo=-1;hp=true;sB=false;hnp=false} @PlayersInRadius{r=30;sort=RANDOM} - effect:sound{s=entity.generic.explode;v=1;p=0} @PIR{r=35}
bombstar5:
test
Skills: - missile{ot=bombstar_tick;oh=bombstar_hit;v=12;i=1;hR=1;vR=1;in=10000;mr=30;syo=4;sfo=1;hp=true;sB=false;hnp=false} @PlayersInRadius{r=30;sort=RANDOM} - effect:sound{s=entity.generic.explode;v=1;p=0} @PIR{r=35}
bombstar6:
test
Skills: - missile{ot=bombstar_tick;oh=bombstar_hit;v=12;i=1;hR=1;vR=1;in=10000;mr=30;syo=3;sfo=0;hp=true;sB=false;hnp=false} @PlayersInRadius{r=30;sort=RANDOM} - effect:sound{s=entity.generic.explode;v=1;p=0} @PIR{r=35}
bombstar7:
test
Skills: - effect:particles{p=flame;y=0.5;a=7;hS=0;vS=0;s=0.09;uel=true} - effect:sound{s=:block.fire.ambient;v=3;p=0} @PIR{r=35}
bombstar_tick:
test
Skills: - effect:particles{p=flame;a=10;hS=0.5;vS=1} - effect:sound{s=entity.generic.explode;v=1;p=2} @PIR{r=35} - damage{a=150} - damage{a=50} @PIR{r=4}
bombstar_hit:
test
Skills: - ignite{ticks=80} @target - damagepercent{percent=0.05;pk=true} @target - delay 20 - damagepercent{percent=0.05;pk=true} @target - delay 20 - damagepercent{percent=0.05;pk=true} @target - delay 20 - damagepercent{percent=0.05;pk=true} @target
scorch:
test
Skills: - effect:particlering{particle=flame;radius=5;points=40;amount=1;hS=1;vS=0;y=0.2} @self - effect:sound{s=block.fire.extinguish;v=1;p=2} @PIR{r=15} - delay 5 - effect:particlering{particle=flame;radius=4;points=36;amount=1;hS=1;vS=0;y=0.2} @self - effect:sound{s=block.fire.extinguish;v=1;p=2} @PIR{r=15} - delay 5 - effect:particlering{particle=flame;radius=3;points=32;amount=1;hS=1;vS=0;y=0.2} @self - effect:sound{s=block.fire.extinguish;v=1;p=2} @PIR{r=15} - delay 5 - effect:particlering{particle=flame;radius=2;points=28;amount=1;hS=1;vS=0;y=0.2} @self - effect:sound{s=block.fire.extinguish;v=1;p=2} @PIR{r=15} - delay 5 - effect:particlering{particle=flame;radius=1;points=24;amount=1;hS=1;vS=0;y=0.2} @self - effect:sound{s=block.fire.extinguish;v=1;p=2} @PIR{r=15} - delay 5 - effect:particlesphere{particle=flame;amount=40;radius=1} @self - effect:sound{s=entity.blaze.burn;v=1;p=0} @PIR{r=15} - damage{a=40;pk=true} @PIR{r=1} - delay 2 - effect:particlesphere{particle=flame;amount=80;radius=2} @self - effect:sound{s=entity.blaze.burn;v=1;p=0} @PIR{r=15} - damage{a=40;pk=true} @PIR{r=2} - delay 2 - effect:particlesphere{particle=flame;amount=120;radius=3} @self - effect:sound{s=entity.blaze.burn;v=1;p=0} @PIR{r=15} - damage{a=40;pk=true} @PIR{r=3} - delay 2 - effect:particlesphere{particle=flame;amount=160;radius=4} @self - effect:sound{s=entity.blaze.burn;v=1;p=0} @PIR{r=15} - damage{a=40;pk=true} @PIR{r=4} - delay 2 - effect:particlesphere{particle=flame;amount=200;radius=5} @self - effect:sound{s=entity.blaze.burn;v=1;p=0} @PIR{r=15} - damage{a=40;pk=true} @PIR{r=5}
bump:
test
Skills: - missile{ot=ngubombline_tick;oh=ngubombline_hit;v=10;i=1;hR=3;vR=3;in=10000;mr=40;syo=2;sfo=1;hp=true;sB=false;hnp=false} @target - effect:sound{s=entity.generic.explode;v=1;p=0} @PIR{r=35}
ngubombline:
test
Skills: - effect:particles{p=largeexplode;y=0.5;a=2;hS=1.5;vS=1.5;uel=true} - effect:sound{s=:entity.shulker.shoot;v=1;p=0} @PIR{r=35}
ngubombline_tick:
test
Skills: - effect:particles{p=largeexplode;a=20;hS=1.5;vS=1} - effect:sound{s=entity.generic.explode;v=1;p=2} @PIR{r=35} - damage{a=400} - damage{a=200} @PIR{r=5}
ngubombline_hit:
test
Skills: - missile{ot=ngulavaline_tick;oh=ngulavaline_hit;v=15;i=1;hR=6;vR=10;in=10000;mr=50;syo=2;sfo=1;hp=true;sB=false;hnp=false;sE=fase} @target - effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=35} - message{m="&6Tổng quản<&co>&f Chân trời lửa!!"} @PlayersInRadius{r=50}
ngulavaline:
test
Skills: - effect:particles{p=flame;y=0;a=50;hS=3;vS=5;uel=true} - effect:sound{s=:block.fire.ambient;v=1;p=0} @PIR{r=35}
ngulavaline_tick:
test
Skills: - effect:particles{p=flame;a=20;hS=0.5;vS=1} - effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=35} - damage{a=10;i=false}
ngulavaline_hit:
test
Skills: - skill{s=bombstar1} - message{m="&6Tổng quản<&co>&f Thất tinh hỏa!!"} @PlayersInRadius{r=50} - delay 10 - skill{s=bombstar2} - delay 10 - skill{s=bombstar3} - delay 10 - skill{s=bombstar4} - delay 10 - skill{s=bombstar5} - delay 10 - skill{s=bombstar6} - delay 10 - skill{s=bombstar7}
ngubombstar:
test
Skills: - missile{ot=timebomb_tick;oh=timebomb_hit;v=10;i=1;hR=1;vR=1;in=10000;mr=50;syo=2;sfo=1;hp=true;sB=false;hnp=false;sE=fase} @target - effect:sound{s=item.firecharge.use;v=1;p=0} @PIR{r=35}
timebomb:
test
Skills: - effect:particles{p=flame;y=0;a=10;hS=0.5;vS=0.5;uel=true} - effect:particles{p=smoke;y=0;a=10;hS=0.5;vS=0.5;uel=true} - effect:sound{s=:block.fire.ambient;v=1;p=0} @PIR{r=35}
timebomb_tick:
test
Skills: - effect:particlesphere{particle=flame;amount=200;radius=5} - effect:sound{s=entity.blaze.burn;v=1;p=0} @PIR{r=15} - damage{a=400;pk=true} @PIR{r=5}
timebomb_hit:
test
Skills: - effect:particlesphere{particle=flame;amount=100;radius=3} @self - potion{type=SLOW;duration=100;level=100} @self - potion{type=DAMAGE_RESISTANCE;duration=100;level=4} @self - message{m="&6Tổng quản<&co>&f Hộ diệm!!"} @PlayersInRadius{r=50} - delay 20 - effect:particlesphere{particle=flame;amount=100;radius=3} @self - healpercent{m=0.04} @self - delay 20 - effect:particlesphere{particle=flame;amount=100;radius=3} @self - healpercent{m=0.04} @self - delay 20 - effect:particlesphere{particle=flame;amount=100;radius=3} @self - healpercent{m=0.04} @self - delay 20 - effect:particlesphere{particle=flame;amount=100;radius=3} @self - healpercent{m=0.04} @self - delay 20 - effect:particlesphere{particle=flame;amount=100;radius=3} @self - healpercent{m=0.04} @self
lavashield:
test
Skills: - ignite{ticks=160} @target - damagepercent{percent=0.02;pk=true} @target - delay 20 - damagepercent{percent=0.02;pk=true} @target - delay 20 - damagepercent{percent=0.02;pk=true} @target - delay 20 - damagepercent{percent=0.02;pk=true} @target - delay 20 - damagepercent{percent=0.02;pk=true} @target - delay 20 - damagepercent{percent=0.02;pk=true} @target - delay 20 - damagepercent{percent=0.02;pk=true} @target - delay 20 - damagepercent{percent=0.02;pk=true} @target
vipscorch:
test
Skills: - skill{s=randomflameaimhit} - delay 10 - skill{s=randomflameaimhit} - delay 10 - skill{s=randomflameaimhit} - delay 10 - skill{s=randomflameaimhit}
randomflameaim:
test