dialogue
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Skills:
- leap{velocity=800} @target
- delay 30
- jump{velocity=-100}
- effect:particles{particle=explosion_normal;amount=100;hS=6;vS=0.1} @self
- damage{amount=5} @EntitiesInRadius{r=5}
- throw{velocity=5;velocityY=5} @PlayersInRadius{r=5}
- potion{type=SLOW;duration=30;level=6;hasparticles=false}
- delay 30
- leap{velocity=800} @target
- delay 20
- jump{velocity=-100}
- effect:particles{particle=explosion_normal;amount=100;hS=6;vS=0.1} @self
- damage{amount=5} @EntitiesInRadius{r=5}
- throw{velocity=5;velocityY=5} @PlayersInRadius{r=5}
- potion{type=SLOW;duration=30;level=6;hasparticles=false}
- delay 30
- leap{velocity=800} @target
- delay 20
- jump{velocity=-100}
- effect:particles{particle=explosion_normal;amount=100;hS=6;vS=0.1} @self
- damage{amount=5} @EntitiesInRadius{r=5}
- throw{velocity=5;velocityY=5} @PlayersInRadius{r=5}
- potion{type=SLOW;duration=60;level=6;hasparticles=false} | DDDJump: | test |
Skills:
- potion{type=SLOW;duration=100;level=6} @self
- effect:sound{s=entity.wither_skeleton.hurt;v=1;p=0} @self
- effect:particles{p=smoke_large} @self
- delay 40
- effect:spin{duration=30;velocity=20} @self
- effect:sound{s=entity.generic.big_fall;v=1;p=0} @self
- effect:sound{s=entity.ghast.shoot;v=1;p=0} @self
- projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=90}
- projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=180}
- projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=360}
- projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=-90}
- delay 10
- effect:sound{s=entity.ghast.shoot;v=1;p=0} @self
- projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=180}
- projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=360}
- projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=0}
- projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=-180}
- delay 10
- effect:sound{s=entity.ghast.shoot;v=1;p=0} @self
- projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=90}
- projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=180}
- projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=360}
- projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=-90}
- delay 10
- effect:sound{s=entity.ghast.shoot;v=1;p=0} @self
- projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=180}
- projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=360}
- projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=0}
- projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=-180} | SweepingBoom: | test |
Skills:
- effect:particles{p=smoke_normal} | BoomSweep_TICK: | test |
Skills:
- effect:particles{particle=explosion_huge;amount=100;hS=2;vS=2;speed=1}
- damage{a=5}
- throw{velocity=15;velocityY=30}
- ignite{ticks=50} | BoomSweep_HIT: | test |
Skills:
- effect:flames @self
- effect:sound{s=entity.skeleton.hurt;v=1;p=0} @self
- delay 30
- totem{c=1;oT=FireTotem_TICK;oH=FireTotem_HIT} @self | FireTotem: | test |
Skills:
- effect:flames | FireTotem_TICK: | test |
Skills:
- ignite{ticks=30}
- effect:particles{p=lava;a=50;hS=1;vS=1}
- effect:sound{s=entity.generic.explode;v=1;p=0.2}
- damage{a=5}
- throw{velocity=15;velocityY=5} | FireTotem_HIT: | test |
Skills:
- lunge{velocity=10;velocityY=1} @Self
- effect:sound{s=entity.player.attack.sweep;v=1;p=0.4}
- delay 20
- lunge{velocity=10;velocityY=1} @Self
- effect:sound{s=entity.player.attack.sweep;v=1;p=0.4}
- delay 40
- lunge{velocity=18;velocityY=1} @Self
- effect:sound{s=entity.player.attack.sweep;v=1;p=0.4}
- effect:sound{s=entity.ghast.shoot;v=1;p=0}
- delay 5
- delay 5
- potion{type=SLOW;duration=50;level=6} | SlashBarrage: | test |
Cooldown: 1
Skills:
- effect:sound{s=item.trident.return;v=1;p=1} @self
- projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=5;hnp=true;syo=2}
- delay 2
- effect:sound{s=item.trident.return;v=1;p=1} @self
- projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=5;hnp=true;syo=1.7}
- delay 2
- effect:sound{s=item.trident.return;v=1;p=1} @self
- projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=5;hnp=true;syo=1.5}
- delay 2
- effect:sound{s=item.trident.return;v=1;p=1} @self
- projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=5;hnp=true;syo=1.3}
- delay 2
- effect:sound{s=item.trident.return;v=1;p=1} @self
- projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=5;hnp=true;syo=1.2} | PlayerWaddleBeam: | test |
Skills:
- potion{type=SLOW;duration=50;level=6;hasparticles=false} @self
- effect:particles{particle=crit_magic;amount=50;hS=1;vS=1;speed=0} @self
- delay 25
- effect:sound{s=item.trident.return;v=1;p=1}
- projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=4;tyo=4;sE=false}
- delay 2
- effect:sound{s=item.trident.return;v=1;p=1}
- projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=4;tyo=2;sE=false}
- delay 2
- effect:sound{s=item.trident.return;v=1;p=1}
- projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=4;tyo=1;sE=false}
- delay 2
- effect:sound{s=item.trident.return;v=1;p=1}
- projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=4;tyo=0;sE=false}
- delay 2
- effect:sound{s=item.trident.return;v=1;p=1}
- projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=4;tyo=-1;sE=false} | WaddleBeam: | test |
Skills:
- effect:particles{particle=crit_magic;amount=10;hS=0.2;vS=0.2} | WaddleBeam_TICK: | test |
Skills:
- effect:particles{particle=crit_magic;amount=100;hS=2;vS=2;speed=1}
- damage{a=5} | WaddleBeam_HIT: | test |
Skills:
- effect:particles{particle=spell_mob;amount=16;hS=1;vS=1;speed=0.1} @self
- delay 10
- potion{type=SLOW;duration=50;level=6;hasparticles=false} @self
- effect:spin{duration=50;velocity=20} @self
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false}
- delay 5
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=20}
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-20}
- delay 5
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=40}
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-40}
- delay 5
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=60}
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-60}
- delay 5
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=80}
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-80}
- delay 5
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=100}
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-100}
- delay 5
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=120}
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-120}
- delay 5
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=140}
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-140}
- delay 5
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=160}
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-160}
- delay 5
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=180}
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-180}
- delay 5
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=200}
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-200}
- delay 2
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=1}
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-2}
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=4}
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-3} | DarkMatterBeam: | test |
SkillS:
- effect:particles{particle=spell_mob;amount=50;hS=1;vS=1;speed=0}
- effect:particles{particle=spell_witch;amount=50;hS=1;vS=1}
- effect:particles{particle=smoke_large;amount=50;hS=1;vS=1} | DarkMatterBeam_TICK: | test |
Skills:
- effect:particles{particle=smoke_large;amount=30;hS=2;vS=2}
- effect:particles{particle=spell_witch;amount=20;hS=1;vS=1;speed=1}
- damage{a=10} | DarkMatterBeam_HIT: | test |
Skills:
- projectile{onTick=Whispy_TICK;onHit=Whispy_HIT;v=7;i=1;hR=1;vR=1;sE=false}
- delay 10
- projectile{onTick=Whispy_TICK;onHit=Whispy_HIT;v=7;i=1;hR=1;vR=1;sE=false}
- delay 10
- projectile{onTick=Whispy_TICK;onHit=Whispy_HIT;v=7;i=1;hR=1;vR=1;sE=false} | WhispyPuff: | test |
Skills:
- effect:particles{particle=explosion_normal;amount=2;hS=0.2;vS=0.2;speed=0.15;size=0.1} | Whispy_TICK: | test |
Skills:
- potion{type=SLOW;duration=60;level=6;hasparticles=false} @self
- delay 15
- projectile{bulletType=MOB;mob=WaddleDee;onHit=Waddle_HIT;v=9;i=1;hR=1;vR=1;StartYOffset=3;g=0.2}
- delay 15
- projectile{bulletType=MOB;mob=WaddleDee;onHit=Waddle_HIT;v=9;i=1;hR=1;vR=1;StartYOffset=3;g=0.2}
- delay 15
- projectile{bulletType=MOB;mob=WaddleDee;onHit=Waddle_HIT;v=9;i=1;hR=1;vR=1;StartYOffset=3;g=0.2} | WaddleDeeToss: | test |
Skills:
- damage{a=5}
- summon{type=WaddleDee;amount=1;radius=3} | Waddle_HIT: | test |
Skills:
- potion{type=SLOW;duration=60;level=6;hasparticles=false} @self
- delay 10
- effect:sound{s=item.equip.generic;v=1;p=1.1} @self
- projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1}
- delay 5
- effect:sound{s=item.equip.generic;v=1;p=1.1} @self
- projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1}
- delay 5
- effect:sound{s=item.equip.generic;v=1;p=1.1} @self
- projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1}
- projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1}
- delay 5
- effect:sound{s=item.equip.generic;v=1;p=1.1} @self
- projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1}
- delay 5
- effect:sound{s=item.equip.generic;v=1;p=1.1} @self
- projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1}
- projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1}
- delay 5
- effect:sound{s=item.equip.generic;v=1;p=1.1} @self
- projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1}
- delay 5
- effect:sound{s=item.equip.generic;v=1;p=1.1} @self
- projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1}
- delay 5
- effect:sound{s=item.equip.generic;v=1;p=1.1} @self
- projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1}
- projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1}
- delay 5
- effect:sound{s=item.equip.generic;v=1;p=1.1} @self
- projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1}
- delay 5
- effect:sound{s=item.equip.generic;v=1;p=1.1} @self
- projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1}
- delay 5
- effect:sound{s=item.equip.generic;v=1;p=1.1} @self
- projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1} | TNTSpin: | test |
Skills:
- damage{a=5}
- effect:particles{particle=lava;amount=120;hS=5;vS=1}
- throw{velocity=3;velocityY=5} @PlayersInRadius{r=3}
- effect:sound{s=entity.generic.explode;v=0.9;p=0.8} | TNTSpin_HIT: | test |
Skills:
- effect:particles{particle=explosion_normal;amount=2;hS=0.2;vS=0.2;speed=0.15;size=0.1}
- damage{a=3}
- throw{velocity=15;velocityY=5} | Whispy_HIT: | test |
Skills:
- potion{type=SLOW;duration=100;level=9} @self
- effect:flames
- delay 20
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2} | GalactaKnightMeteor: | test |
Skills:
- effect:particles{particle=lava;amount=120;hS=5;vS=1}
- effect:sound{s=entity.generic.explode;v=0.9;p=0.5}
- damage{a=10}
- throw{velocity=16;velocityY=4} | GalactaMeteor_HIT: | test |
Skills:
- potion{type=SLOW;duration=100;level=9} @self
- effect:flames @self
- delay 20
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=7;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.4;hO=1}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=7;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.4;vO=1}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=7;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.4;hO=2}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=7;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.4;hO=1}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=7;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.4;vO=1}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=7;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.4;hO=3;vO=1}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=7;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.4}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=7;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.4;hO=2}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=7;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.4;vO=1}
- delay 5
- projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=7;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.4;hO=1} | GalactaKnightMeteor2: | test |
Skills:
- effect:particles{p=flame;a=5;vs=0.2;hs=0.2} @origin
- effect:particles{p=smoke;a=5;vs=0.2;hs=0.2} @origin | GalactaMeteor_TICK: | test |
Skills:
- potion{type=SLOW;duration=20;level=9} @self
- delay 15
- sudoskill{s=Pull} | PullLunge: | test |
Skills:
- pull{velocity=4} | Pull: | test |
Skills:
- potion{type=SLOW;duration=20;level=9}
- equip{item=GlowingScarecrowHead:4}
- effect:particles{particle=spell_witch;amount=100;hS=4;vS=0.1}
- effect:sound{s=entity.evoker.prepare_attack;v=1;p=2}
- delay 20
- potion{type=BLINDNESS;duration=100;level=0} @EntitiesInRadius{r=4}
- damage{a=10} @EntitiesInRadius{r=4}
- effect:particles{particle=spell_witch;amount=20;hS=3;vS=0.1;speed=5}
- effect:sound{s=entity.evoker.prepare_summon;v=1;p=2}
- equip{item=ScarecrowHead:4}
Conditions:
- targetwithin{d=10} true | ScarecrowMagic: | test |
Cooldown: 2
Skills:
- projectile{onTick=Flamethrower_TICK;onHit=Flames_HIT;v=7;i=1;hR=2;vR=1;mr=5;hnp=true;syo=1} | Flamethrower: | test |
Skills:
- effect:particles{p=flame;a=17;vs=1;hs=0.5;speed=0.01}
- effect:particles{p=smoke_large;a=10;vs=0.5;hs=0.5;speed=0.2} | Flamethrower_TICK: | test |
Skills:
- ignite{ticks=80}
- throw{velocity=14;velocityY=3} | Flames_HIT: | test |
Skills:
- potion{type=SLOW;duration=25;level=9;hasparticles=false} @self
- effect:sound{s=entity.slime.attack;v=1;p=0.6} @self
- delay 20
- projectile{onTick=VomitShoot_TICK;onHit=VomitShoot_HIT;v=7;i=1;hR=1;vR=1;hnp=true;syo=1.8;g=0.1}
- effect:sound{s=entity.slime.attack;v=1;p=0.8} @self
- effect:sound{s=entity.slime.squish;v=0.6;p=0.7} @self | ZombieSpit: | test |
Skills:
- effect:particles{particle=slime;amount=2;hS=0.2;vS=0.2}
- effect:particles{particle=spit;amount=1;hS=0.2;vS=0.2} | VomitShoot_TICK: | test |
Skills:
- effect:particles{particle=slime;amount=200;hS=1;vS=2;speed=0.2}
- throw{velocity=14;velocityY=3}
- damage{a=5}
- potion{type=SLOW;duration=40;level=4} | VomitShoot_HIT: | test |
Skills:
- effect:sound{s=entity.player.attack.sweep;v=1;p=0.8}
- missile{ot=Boomer_TICK;oh=PlayerBoomer_HIT;v=6;i=1;hR=2;vR=2;in=30;sE=false} | PlayerCutter: | test |
Skills:
- damage{a=2}
- effect:sound{s=entity.player.attack.sweep;v=1;p=1.5} | PlayerBoomer_HIT: | test |
Conditions:
- stance BossCountdown
Skills:
- setstance{stance=BossCountdownDone}
- setname{name=Raid boss on Cooldown...} | BossCountdown: | test |
Conditions:
- stance BossCountdownDone
Skills:
- setname{name=&4RAID BOSS READY!} | BossCountdownDone: | test |
Conditions:
- stance BossCountdownDone
Skills:
- setstance{stance=BossCountdown}
- giveitem{i=diamond_sword;a=1} | BossReady: | test |
Skills:
- effect:particleline{particle=flame;amount=1;fromOrigin=true;y=2}
- effect:particleline{particle=fireworks_spark;amount=4;fromOrigin=true;yOffest=2}
- potion{type=SLOW;duration=50;level=7} @self
- delay 50
- shoot{type=ARROW;velocity=2;damage=10;ontickskill=FLAMETHROWER_TICK;onHit=Ballista_HIT}
- delay 5
- shoot{type=ARROW;velocity=2;damage=10;ontickskill=FLAMETHROWER_TICK;onHit=Ballista_HIT} | Ballista: | test |
Skills:
- effect:particles{p=lava;a=100;hS=2;vS=5}
- effect:particles{p=explosion_normal;a=5;hS=2;vS=2}
- effect:sound{s=entity.generic.explode;v=1;p=0.5}
- damage{a=10;i=false} | Ballista_HIT: | test |
Cooldown: 1
Skills:
- effect:sound{s=custom.shotgun_shoot;v=0.6;p=1;sc=hostile} @Trigger
- projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=50;i=1;hR=1;vR=1;hnp=true;hO=0;syo=2;g=0.1;onEnd=Shotgun_SPARK;sfo=0}
- projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=50;i=1;hR=1;vR=1;hnp=true;hO=5;syo=2;g=0.1;onEnd=Shotgun_SPARK;sfo=0}
- projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=50;i=1;hR=1;vR=1;hnp=true;hO=-5;syo=2;g=0.1;onEnd=Shotgun_SPARK;sfo=0}
- projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=50;i=1;hR=1;vR=1;hnp=true;hO=0;vO=0.1;syo=2;g=0.1;onEnd=Shotgun_SPARK;sfo=0}
- projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=50;i=1;hR=1;vR=1;hnp=true;hO=5;vO=0.1;syo=2;g=0.1;onEnd=Shotgun_SPARK;sfo=0}
- projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=50;i=1;hR=1;vR=1;hnp=true;hO=-5;vO=0.1;syo=2;g=0.1;onEnd=Shotgun_SPARK;sfo=0}
- projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=50;i=1;hR=1;vR=1;hnp=true;hO=0;vO=-0.1;syo=2;g=0.1;onEnd=Shotgun_SPARK;sfo=0}
- projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=50;i=1;hR=1;vR=1;hnp=true;hO=5;vO=-0.1;syo=2;g=0.1;onEnd=Shotgun_SPARK;sfo=0}
- projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=50;i=1;hR=1;vR=1;hnp=true;hO=-5;vO=-0.1;syo=2;g=0.1;onEnd=Shotgun_SPARK;sfo=0} | PlayerShotgun: | test |
Cooldown: 1
Skills:
- effect:sound{s=custom.smg_shoot;v=0.9;p=1;sc=hostile} @self
- projectile{onTick=Shotgun_TICK;onHit=SMG_HIT;v=45;i=1;hR=1;vR=1;hnp=true;syo=2;onEnd=Shotgun_SPARK;sfo=0;MaxRange=200;Duration=200}
- delay 3
- effect:sound{s=custom.smg_shoot;v=0.8;p=1;sc=hostile} @self
- projectile{onTick=Shotgun_TICK;onHit=SMG_HIT;v=45;i=1;hR=1;vR=1;hnp=true;syo=2;onEnd=Shotgun_SPARK;sfo=0;MaxRange=200;Duration=200}
- delay 3
- effect:sound{s=custom.smg_shoot;v=0.7;p=1;sc=hostile} @self
- projectile{onTick=Shotgun_TICK;onHit=SMG_HIT;v=45;i=1;hR=1;vR=1;hnp=true;syo=2;onEnd=Shotgun_SPARK;sfo=0;MaxRange=200;Duration=200} | PlayerSMG: | test |
Skills:
- damage{a=3;pi=true} | SMG_HIT: | test |
Cooldown: 2
Skills:
- runaigoalselector{goal=clear}
- delay 1
- runaigoalselector{goal=lookatplayers}
- effect:sound{s=custom.shotgun_pump;v=1;p=0.8} @self
- delay 15
- effect:sound{s=custom.shotgun_shoot;v=0.9;p=0.8;sc=hostile} @self
- projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=30;i=1;hR=1;vR=1;hnp=true;hO=0;syo=2;g=0.2;onEnd=Shotgun_SPARK}
- projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=30;i=1;hR=1;vR=1;hnp=true;hO=5;syo=2;g=0.2;onEnd=Shotgun_SPARK}
- projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=30;i=1;hR=1;vR=1;hnp=true;hO=-5;syo=2;g=0.2;onEnd=Shotgun_SPARK}
- projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=30;i=1;hR=1;vR=1;hnp=true;hO=0;vO=0.1;syo=2;g=0.2;onEnd=Shotgun_SPARK}
- projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=30;i=1;hR=1;vR=1;hnp=true;hO=5;vO=0.1;syo=2;g=0.2;onEnd=Shotgun_SPARK}
- projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=30;i=1;hR=1;vR=1;hnp=true;hO=-5;vO=0.1;syo=2;g=0.2;onEnd=Shotgun_SPARK}
- projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=30;i=1;hR=1;vR=1;hnp=true;hO=0;vO=-0.1;syo=2;g=0.2;onEnd=Shotgun_SPARK}
- projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=30;i=1;hR=1;vR=1;hnp=true;hO=5;vO=-0.1;syo=2;g=0.2;onEnd=Shotgun_SPARK}
- projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=30;i=1;hR=1;vR=1;hnp=true;hO=-5;vO=-0.1;syo=2;g=0.2;onEnd=Shotgun_SPARK}
- runaigoalselector{goal=clear}
- delay 10
- runaigoalselector{goal=movetowardstarget}
Conditions:
- targetwithin{d=50} true | EnemyShotgun: | test |
Skills:
- effect:particles{particle=fireworks_spark;amount=2;hS=0;vS=0;speed=0.3;size=1} | Shotgun_SPARK: | test |
Skills:
- effect:particles{particle=cloud;amount=1;hS=0;vS=0;speed=0;size=0.02} | Shotgun_TICK: | test |
Skills:
- damage{a=2;pi=true}
- effect:particles{particle=flame;amount=6;hS=0;vS=0;speed=0.2;size=1.5;y=2} | Shotgun_HIT: | test |
Skills:
- runaigoalselector{goal=clear} @self
- delay 1
- runaigoalselector{goal=lookatplayers} @self
- state{mid=chillager;s=cast} @self
- effect:particles{p=spell;color=#A3C4E0;vs=2;hs=3;p;y=2} @self
- effect:sound{s=entity.evoker.cast_spell;v=1;p=0.5} @self
- potion{type=SLOW;duration=20;level=6} @self
- delay 1
- projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1}
- delay 1
- projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1}
- delay 1
- projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1}
- delay 1
- projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1}
- delay 1
- projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1}
- delay 1
- projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1}
- delay 1
- projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1}
- delay 1
- projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1}
- delay 1
- projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1}
- delay 1
- projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1}
- delay 1
- projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1}
- delay 1
- projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1}
- delay 1
- projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1}
- delay 1
- projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1}
- delay 1
- projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1}
- delay 1
- projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1}
- delay 1
- projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1}
- delay 1
- projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1}
- delay 1
- projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1}
- delay 1
- projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1}
- delay 1
- projectile{bulletType=MOB;mob=IceologerBullet;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5}
- effect:sound{s=entity.illusioner.prepare_mirror;v=1;p=1.5} @self
- runaigoalselector{goal=clear} @self
- delay 1
- runaigoalselector{goal=movetowardstarget} @self
Conditions:
- targetwithin{d=20} true | IceologerSmash: | test |
Skills:
- lunge{velocityy=0.2;velocityx=40} @target
- effect:spin{duration=30;velocity=50} @self
- throw{velocity=15;velocityY=5} @LivingEntitiesInRadius{r=2}
- throw{velocity=15;velocityY=5} @PIR{r=2}
- delay 5
- lunge{velocityy=0.2;velocityx=60} @target
- throw{velocity=15;velocityY=5} @LivingEntitiesInRadius{r=2}
- throw{velocity=15;velocityY=5} @PIR{r=2}
- delay 5
- lunge{velocityy=0.2;velocityx=60} @target
- throw{velocity=15;velocityY=5} @LivingEntitiesInRadius{r=3}
- delay 3
- throw{velocity=15;velocityY=5} @PIR{r=3}
- throw{velocity=15;velocityY=5} @LivingEntitiesInRadius{r=3} | IllusionerSpin: | test |
Skills:
- effect:particles{p=spell;color=#A3C4E0}
- damage{a=10}
- potion{type=SLOW;duration=80;level=4} | Iceologer_HIT: | test |
Skills:
- effect:blockmask{m=red_wool;r=20;d=60} @self
- runaigoalselector{goal=clear}
- delay 1
- runaigoalselector{goal=lookatplayers}
- delay 50
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=5}
- delay 2
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=10}
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-3}
- delay 3
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=8}
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-10}
- throw{velocity=2;velocityY=4} @LivingEntitiesInRadius{r=20}
- delay 2
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=5}
- throw{velocity=15;velocityY=10} @LivingEntitiesInRadius{r=20}
- damage{a=20} @LivingEntitiesInRadius{r=15}
- delay 2
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=10}
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-3}
- throw{velocity=15;velocityY=10} @LivingEntitiesInRadius{r=20}
- damage{a=20} @LivingEntitiesInRadius{r=15}
- delay 3
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=8}
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-10}
- throw{velocity=15;velocityY=10} @LivingEntitiesInRadius{r=20}
- damage{a=20} @LivingEntitiesInRadius{r=15}
- delay 40
- runaigoalselector{goal=clear}
- delay 1
- runaigoalselector{goal=meleeattack} | AlienAirStrike: | test |
Skills:
- effect:particles{p=lava;a=300;hS=10;vS=20}
- effect:particles{p=explosion_normal;a=50;hS=9;vS=5}
- effect:sound{s=entity.generic.explode;v=5;p=0} | AirStrike_HIT: | test |
Skills:
- effect:blockmask{m=red_wool;r=20;d=60} @self
- runaigoalselector{goal=clear}
- delay 1
- runaigoalselector{goal=lookatplayers}
- delay 50
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=5}
- delay 2
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=10}
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-3}
- delay 3
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=8}
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-10}
- throw{velocity=2;velocityY=4} @LivingEntitiesInRadius{r=20}
- delay 2
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=5}
- throw{velocity=15;velocityY=10} @LivingEntitiesInRadius{r=20}
- damage{a=20} @LivingEntitiesInRadius{r=15}
- delay 2
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=10}
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-3}
- throw{velocity=15;velocityY=10} @LivingEntitiesInRadius{r=20}
- damage{a=20} @LivingEntitiesInRadius{r=15}
- delay 3
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=8}
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-10}
- throw{velocity=15;velocityY=10} @LivingEntitiesInRadius{r=20}
- damage{a=20} @LivingEntitiesInRadius{r=15}
- delay 2
- runaigoalselector{goal=clear}
- delay 1
- runaigoalselector{goal=movetowardstarget}
Conditions:
- stance running | LewisAirStrikeRunning: | test |
Skills:
- effect:blockmask{m=red_wool;r=20;d=60} @self
- runaigoalselector{goal=clear}
- delay 1
- runaigoalselector{goal=lookatplayers}
- delay 50
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=5}
- delay 2
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=10}
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-3}
- delay 3
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=8}
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-10}
- throw{velocity=2;velocityY=4} @LivingEntitiesInRadius{r=20}
- delay 2
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=5}
- throw{velocity=15;velocityY=10} @LivingEntitiesInRadius{r=20}
- damage{a=20} @LivingEntitiesInRadius{r=15}
- delay 2
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=10}
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-3}
- throw{velocity=15;velocityY=10} @LivingEntitiesInRadius{r=20}
- damage{a=20} @LivingEntitiesInRadius{r=15}
- delay 3
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=8}
- projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-10}
- throw{velocity=15;velocityY=10} @LivingEntitiesInRadius{r=20}
- damage{a=20} @LivingEntitiesInRadius{r=15}
- delay 2
- runaigoalselector{goal=clear}
- delay 1
- runaigoalselector{goal=meleeattack}
Conditions:
- stance melee | LewisAirStrikeMelee: | test |
Skills:
- runaigoalselector{goal=clear}
- delay 1
- runaigoalselector{goal=meleeattack}
- potion{type=SLOW;duration=30;level=3;hasparticles=false} @self
- equip{item=SMG:0}
- delay 15
- effect:sound{s=custom.smg_shoot;v=0.9;p=1;sc=hostile} @self
- projectile{onTick=Shotgun_TICK;onHit=SMG_HIT;v=45;i=1;hR=1;vR=1;hnp=true;syo=2;onEnd=Shotgun_SPARK;sfo=0;MaxRange=200;Duration=200} @target
- delay 3
- effect:sound{s=custom.smg_shoot;v=0.8;p=1;sc=hostile} @self
- projectile{onTick=Shotgun_TICK;onHit=SMG_HIT;v=45;i=1;hR=1;vR=1;hnp=true;syo=2;onEnd=Shotgun_SPARK;sfo=0;MaxRange=200;Duration=200} @target
- delay 3
- effect:sound{s=custom.smg_shoot;v=0.7;p=1;sc=hostile} @self
- projectile{onTick=Shotgun_TICK;onHit=SMG_HIT;v=45;i=1;hR=1;vR=1;hnp=true;syo=2;onEnd=Shotgun_SPARK;sfo=0;MaxRange=200;Duration=200} @target
- delay 5
- equip{item=AIR:0}
- skill{s=LewisStanceRunning}
Conditions:
- stance running | LewisGun: | test |
Skills:
- summon{type=Enforcer;amount=2;radius=5}
Conditions:
- stance running | LewisSummon: | test |
Skills:
- lunge{velocityy=0.2;velocityx=60} @target
- effect:sound{s=entity.player.attack.sweep;v=1;p=0.4}
- delay 3
- lunge{velocityy=0.2;velocityx=60} @target
- effect:sound{s=entity.player.attack.sweep;v=1;p=0.4}
- delay 3
- lunge{velocityy=0.2;velocityx=60} @target
- effect:sound{s=entity.player.attack.sweep;v=1;p=0.4}
Conditions:
- stance melee | LewisDash: | test |
Skills:
- setstance{stance=melee} @self
- runaigoalselector{goal=clear}
- delay 1
- runaigoalselector{goal=meleeattack}
- equip{item=NETHERITE_SWORD:0} | LewisStanceMelee: | test |
Skills:
- setstance{stance=running} @self
- runaigoalselector{goal=clear}
- delay 1
- runaigoalselector{goal=fleeplayers}
- equip{item=AIR:0} | LewisStanceRunning: | test |
Skills:
- potion{type=SLOW;duration=120;level=9;hasparticles=false} @self
- effect:smokeswirl{duration=40;interval=1} @self
- delay 40
- effect:sound{s=entity.blaze.shoot;v=5;p=0;sc=hostile}
- projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=10;i=1;hR=1;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true} @PlayersInRadius{r=30}
- delay 10
- effect:sound{s=entity.blaze.shoot;v=5;p=0;sc=hostile}
- projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=10;i=1;hR=1;vR=5;hnp=true;MaxRange=30;Duration=200;hO=15;hs=true} @PlayersInRadius{r=30}
- projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=10;i=1;hR=1;vR=5;hnp=true;MaxRange=30;Duration=200;hO=-15;hs=true} @PlayersInRadius{r=30}
- effect:sound{s=entity.blaze.shoot;v=5;p=0;sc=hostile}
- delay 10
- projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=10;i=1;hR=1;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true} @PlayersInRadius{r=30} | CultistFirePillar: | test |
Skills:
- effect:particles{particle=flame;amount=200;hS=0.2;vS=5;speed=0;size=1.5} | Firepillar_TICK: | test |
Skills:
- effect:particles{p=lava;a=50;hS=1;vS=1}
- ignite{ticks=80}
- effect:sound{s=entity.generic.explode;v=1;p=0}
- throw{velocity=1;velocityY=10}
- damage{a=10} | Firepillar_HIT: | test |
Skills:
- effect:particles{particle=flame;amount=200;hS=4;vS=2;speed=0;size=1}
- delay 2
- effect:particles{particle=flame;amount=200;hS=3.5;vS=3;speed=0;size=1}
- delay 2
- effect:particles{particle=flame;amount=200;hS=1;vS=4;speed=0;size=1}
- delay 2
- effect:particles{particle=flame;amount=200;hS=0;vS=5;speed=0;size=1}
- delay 15
- effect:particles{particle=lava;amount=120;hS=5;vS=1} @self
- throw{velocity=3;velocityY=5} @PlayersInRadius{r=5}
- effect:sound{s=entity.generic.explode;v=0.9;p=0.7}
- damage{amount=10} @EntitiesInRadius{r=4.5} | HellwalkerSmash: | test |
Skills:
- potion{type=SLOW;duration=120;level=9;hasparticles=false} @self
- effect:smokeswirl{duration=40;interval=1} @self
- delay 40
- effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
- projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true} @PlayersInRadius{r=30}
- delay 10
- effect:sound{s=entity.blaze.shoot;v=5;p=0.5;sc=hostile}
- projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hO=20;hs=true} @PlayersInRadius{r=30}
- projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hO=-20;hs=true} @PlayersInRadius{r=30}
- delay 10
- effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
- projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true} @PlayersInRadius{r=30}
- projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hO=20;hs=true} @PlayersInRadius{r=30}
- projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hO=-20;hs=true} @PlayersInRadius{r=30}
- setstance{stance=bullethell} @self
Conditions:
- stance pillar | CultistFirePillarPhase2: | test |
Skills:
- potion{type=SLOW;duration=120;level=9;hasparticles=false} @self
- effect:particles{particle=flame;amount=200;hS=4;vS=2;speed=0;size=1}
- delay 2
- effect:particles{particle=flame;amount=200;hS=3.5;vS=3;speed=0;size=1}
- delay 2
- effect:particles{particle=flame;amount=200;hS=1;vS=4;speed=0;size=1}
- delay 2
- effect:particles{particle=flame;amount=200;hS=0;vS=5;speed=0;size=1}
- delay 15
- effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
- projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true} @PlayersInRadius{r=30}
- delay 2
- effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
- projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=10} @PlayersInRadius{r=30}
- delay 2
- effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
- projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=40} @PlayersInRadius{r=30}
- delay 2
- effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
- projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=50} @PlayersInRadius{r=30}
- delay 2
- effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
- projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=70} @PlayersInRadius{r=30}
- delay 2
- effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
- projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=80} @PlayersInRadius{r=30}
- delay 2
- effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
- projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=-10} @PlayersInRadius{r=30}
- delay 2
- effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
- projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=-30} @PlayersInRadius{r=30}
- delay 2
- effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
- projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=-50} @PlayersInRadius{r=30}
- delay 2
- effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
- projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=-60} @PlayersInRadius{r=30}
- delay 2
- effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
- projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=-80} @PlayersInRadius{r=30}
- setstance{stance=pillar} @self
Conditions:
- stance bullethell | CultistBulletHellPhase2: | test |
Skills:
- sethealth{a=20}
- delay 2
- sethealth{a=60}
- delay 2
- sethealth{a=100}
- delay 2
- sethealth{a=140}
- delay 2
- sethealth{a=180}
- delay 2
- sethealth{a=220}
- delay 2
- sethealth{a=260}
- delay 2
- sethealth{a=300} | CultistSpawnHealth: | test |
Skills:
- potion{type=SLOW;duration=120;level=9;hasparticles=false} @self
- effect:smokeswirl{duration=40;interval=1} @self
- delay 40
- effect:sound{s=entity.generic.big_fall;v=1;p=0} @self
- effect:sound{s=entity.wither.shoot;v=1;p=1} @self
- projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=90}
- projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=180}
- projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=360}
- projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=-90}
- delay 10
- effect:sound{s=entity.wither.shoot;v=1;p=1} @self
- projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=180}
- projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=360}
- projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=0}
- projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=-180}
- delay 10
- effect:sound{s=entity.wither.shoot;v=1;p=1} @self
- projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=90}
- projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=180}
- projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=360}
- projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=-90}
- delay 10
- effect:sound{s=entity.wither.shoot;v=1;p=1} @self
- projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=180}
- projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=360}
- projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=0}
- projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=-180} | CultistWitherBlossom: | test |
Skills:
- damage{a=5}
- potion{type=WITHER;duration=20;level=9;hasparticles=false} | Wither_HIT: | test |
Skills:
- equip{item=bow:0}
- potion{type=SPEED;duration=200;level=3}
- delay 200
- equip{item=iron_axe:0} | GladiatorBow: | test |
Skills:
- lightning @self
- delay 40
- remove @self
- summon{type=SuperchargedGladiatorPhase2;amount=1;radius=0} @self | GladiatorTransform: | test |
Skills:
- lightning @self
- effect:particles{p=lava;a=300;hS=5;vS=10}
- effect:particles{p=explosion_normal;a=50;hS=9;vS=5}
- effect:sound{s=entity.generic.explode;v=5;p=0}
- damage{a=10}
- throw{velocity=15;velocityY=10} @LivingEntitiesInRadius{r=10}
- damage{a=5} @LivingEntitiesInRadius{r=10} | GladiatorPhase2Spawn: | test |
Skills:
- lightning @self
- effect:particles{p=lava;a=300;hS=1;vS=5}
- delay 20
- effect:particleline{particle=crit_magic;amount=1;fromOrigin=true;syo=1} LivingEntitiesInRadius{r=5}
- lightning @LivingEntitiesInRadius{r=5}
- damage{a=10} @LivingEntitiesInRadius{r=5} | GladiatorLightning: | test |
Skills:
- lightning @self
- effect:particles{p=lava;a=300;hS=1;vS=5}
- delay 20
- effect:particleline{particle=crit_magic;amount=1;fromOrigin=true;syo=1} LivingEntitiesInRadius{r=5}
- lightning @LivingEntitiesInRadius{r=5}
- damage{a=5} @LivingEntitiesInRadius{r=5}
- equip{item=bow:0}
- potion{type=SPEED;duration=200;level=3}
- delay 200
- equip{item=iron_axe:0} | GladiatorBow2: | test |
Cooldown: 20
Skills:
- potion{type=SLOW;duration=120;level=9;hasparticles=false} @self
- effect:flames @self
- effect:flames @target
- effect:sound{s=entity.blaze.burn;v=1;p=1;sc=player} @target
- delay 10
- effect:flames @self
- effect:flames @target
- effect:sound{s=entity.blaze.burn;v=1;p=1;sc=player} @target
- delay 10
- effect:flames @self
- effect:flames @target
- effect:sound{s=entity.blaze.burn;v=1;p=1;sc=player} @target
- delay 10
- effect:flames @self
- effect:flames @target
- effect:sound{s=entity.blaze.burn;v=1;p=1;sc=player} @target
- delay 10
- effect:flames @self
- effect:flames @target
- effect:sound{s=entity.blaze.burn;v=1;p=1;sc=player} @target
- delay 10
- effect:flames @self
- effect:flames @target
- effect:sound{s=entity.blaze.burn;v=1;p=1;sc=player} @target
- delay 10
- effect:flames @self
- effect:flames @target
- effect:sound{s=entity.blaze.burn;v=1;p=1;sc=player} @target
- delay 10
- effect:flames @self
- effect:flames @target
- effect:sound{s=entity.blaze.burn;v=1;p=1;sc=player} @target
- delay 10
- effect:flames @self
- effect:flames @target
- effect:sound{s=entity.blaze.burn;v=1;p=1;sc=player} @target
- delay 10
- effect:flames @self
- effect:flames @target
- effect:sound{s=entity.blaze.burn;v=1;p=1;sc=player} @target
- delay 20
- skill{s=ArchvileIgnite} | ArchvileHitscan: | test |
Skills:
- damage{amount=5} @target
- throw{velocity=15;velocityY=5} @target
- ignite{ticks=100} @target
Conditions:
- targetinlineofsight{} true | ArchvileIgnite: | test |
Skills:
- effect:sound{s=entity.tnt.primed;v=1;p=0;sc=hostile}
- effect:sound{s=entity.wither.ambient;v=1;p=0.7;sc=hostile}
- delay 20
- shootskull{ps=true} @target | WitherShoot: | test |
Skills:
- effect:sound{s=entity.tnt.primed;v=1;p=0;sc=hostile}
- effect:sound{s=entity.wither.ambient;v=1;p=0.4;sc=hostile}
- effect:smokeswirl{duration=30;interval=2}
- delay 30
- shootskull{ps=true} @target
- delay 10
- shootskull{ps=true} @target
- delay 10
- shootskull{ps=true} @target | WitherShoot3: | test |
Skills:
- projectile{bulletType=ITEM;material=green_concrete;onHit=Frag_HIT;onEnd=Frag_HIT;v=7;i=1;hR=1;vR=1;d=100;g=0.1;hO=2} | Frag: | test |
Skills:
- damage{amount=15} @LivingEntitiesInRadius{r=3}
- throw{velocity=20;velocityY=6} @LivingEntitiesInRadius{r=3}
- effect:sound{s=entity.generic.explode;v=5;p=1}
- effect:particles{p=lava;a=100;hS=5;vS=3}
- effect:particles{p=explosion_normal;a=120;hS=4;vS=3} | Frag_HIT: | test |
Skills:
- consumeUsedItem ~onUse
- healpercent{m=0.2;overheal=true} ~onUse
- effect:sound{s=entity.generic.burn;v=0.3;p=1.5}
- delay 10
- effect:sound{s=entity.generic.burn;v=0.3;p=2} | HealNeedle: | test |
Cooldown: 2
Skills:
- projectile{bulletType=ITEM;material=STICK;onTick=Harpoon_TICK;onHit=Harpoon_HIT;v=30;i=1;hR=1;vR=1;hnp=true;syo=2;sfo=0;MaxRange=20;Duration=200} | Getoverhere: | test |
Skills:
- equip{item=DarkMatterReady:4}
- effect:ender
- delay 20
- equip{item=DarkMatterSlash:4}
- projectile{bulletType=ITEM;material=PURPLE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=6;i=1;hR=1;vR=1;sE=false}
- delay 5
- equip{item=DarkMatterReady:4}
- delay 5
- equip{item=DarkMatterSlash:4}
- projectile{bulletType=ITEM;material=PURPLE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=6;i=1;hR=1;vR=1;sE=false}
- delay 5
- equip{item=DarkMatterReady:4}
- delay 20
- equip{item=DarkMatterSlash:4}
- throw{velocity=10;velocityY=0.3} @self
- projectile{bulletType=ITEM;material=PURPLE_CONCRETE;onTick=DarkMatterBeam2_TICK;onHit=DarkMatterBeam_HIT;v=6;i=1;hR=1;vR=1;sE=false}
- projectile{bulletType=ITEM;material=PURPLE_CONCRETE;onTick=DarkMatterBeam2_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=10}
- projectile{bulletType=ITEM;material=PURPLE_CONCRETE;onTick=DarkMatterBeam2_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-10}
- delay 5
- projectile{bulletType=ITEM;material=PURPLE_CONCRETE;onTick=DarkMatterBeam2_TICK;onHit=DarkMatterBeam_HIT;v=6;i=1;hR=1;vR=1;sE=false}
- projectile{bulletType=ITEM;material=PURPLE_CONCRETE;onTick=DarkMatterBeam2_TICK;onHit=DarkMatterBeam_HIT;v=3;i=1;hR=1;vR=1;sE=false;hO=10}
- projectile{bulletType=ITEM;material=PURPLE_CONCRETE;onTick=DarkMatterBeam2_TICK;onHit=DarkMatterBeam_HIT;v=3;i=1;hR=1;vR=1;sE=false;hO=-10}
- delay 5
- projectile{bulletType=ITEM;material=PURPLE_CONCRETE;onTick=DarkMatterBeam2_TICK;onHit=DarkMatterBeam_HIT;v=6;i=1;hR=1;vR=1;sE=false}
- projectile{bulletType=ITEM;material=PURPLE_CONCRETE;onTick=DarkMatterBeam2_TICK;onHit=DarkMatterBeam_HIT;v=5;i=1;hR=1;vR=1;sE=false;hO=10}
- projectile{bulletType=ITEM;material=PURPLE_CONCRETE;onTick=DarkMatterBeam2_TICK;onHit=DarkMatterBeam_HIT;v=5;i=1;hR=1;vR=1;sE=false;hO=-10}
- delay 10
- equip{item=DarkMatterBlade:4}
- setstance{stance=dash} @self 0.4
- delay 1
- setstance{stance=eyeball} @self 0.2
Conditions:
- stance Slasher | DarkMatterBladeSlash: | test |
Skills:
- effect:particles{particle=smoke_large;amount=30;hS=2;vS=2}
- effect:particles{particle=spell_witch;amount=20;hS=1;vS=1;speed=1}
- damage{a=15} | DarkMatterBeam2_HIT: | test |
Skills:
- effect:particles{particle=spell_witch;amount=10;hS=0.1;vS=0.1;speed=1} | DarkMatterBeam2_TICK: | test |
Skills:
- equip{item=DarkMatterReady:4}
- effect:particles{particle=spell_mob;amount=50;hS=1;vS=1;speed=0.1} @self
- delay 20
- equip{item=DarkMatterSlash:4}
- lunge{velocityy=0.2;velocityx=60} @target
- damage{a=5} @LivingEntitiesInRadius{r=1}
- throw{velocity=10;velocityY=6} @LivingEntitiesInRadius{r=1}
- delay 5
- equip{item=DarkMatterSlash:4}
- lunge{velocityy=0.2;velocityx=60} @target
- damage{a=5} @LivingEntitiesInRadius{r=1}
- throw{velocity=20;velocityY=60} @LivingEntitiesInRadius{r=1}
- delay 5
- equip{item=DarkMatterSlash:4}
- lunge{velocityy=0.2;velocityx=60} @target
- damage{a=5} @LivingEntitiesInRadius{r=1}
- throw{velocity=20;velocityY=1} @LivingEntitiesInRadius{r=1}
- setstance{stance=Slasher} @self 0.5
- delay 20
- equip{item=DarkMatterBlade:4}
Conditions:
- stance dash | DarkMatterBladeDash: | test |
Skills:
- equip{item=DarkMatterUnleash:4}
- effect:particles{particle=spell_mob;amount=50;hS=1;vS=1;speed=0}
- effect:particles{particle=spell_witch;amount=50;hS=1;vS=1}
- effect:particles{particle=smoke_large;amount=50;hS=1;vS=1}
- delay 10
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false}
- delay 5
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=20}
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-20}
- delay 5
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=40}
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-40}
- delay 5
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=60}
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-60}
- delay 5
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=80}
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-80}
- delay 5
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=100}
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-100}
- delay 5
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=120}
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-120}
- delay 5
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=140}
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-140}
- delay 5
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=160}
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-160}
- delay 5
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=180}
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-180}
- delay 5
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=200}
- projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-200}
- delay 5
- equip{item=DarkMatterBlade:4}
- setstance{stance=dash} @self
Conditions:
- stance eyeball | DarkMatterBladeUnleash: | test |
Skills:
- potion{type=SLOW;duration=80;level=9;hasparticles=false} @self
- effect:particles{particle=reddust;color=#00C95C;amount=20;hS=1;vS=0.2;vO=0.3} @self
- delay 25
- projectile{onTick=LuigiBullet_TICK;onHit=Firepillar_HIT;v=5;i=1;hR=1;vR=1;sE=false;syo=1}
- delay 20
- projectile{onTick=LuigiBullet_TICK;onHit=Firepillar_HIT;v=5;i=1;hR=1;vR=1;sE=false;syo=1}
- delay 20
- projectile{onTick=LuigiBullet_TICK;onHit=Firepillar_HIT;v=5;i=1;hR=1;vR=1;sE=false;syo=1} | LuigiFireball: | test |
Skills:
- effect:particles{particle=reddust;color=#00C95C;amount=10;hS=0.2;vS=0.2}
- effect:particles{particle=villager_happy;amount=2;hS=0.1;vS=0.1} | LuigiBullet_TICK: | test |
Skills:
- lunge{velocity=1;velocityy=1.5;velocityx=1} @self | LuigiJump: | test |
Cooldown: 3
Skills:
- effect:lightning @Target
- damage{a=3} @Target
- throw{velocity=5;velocityY=10} @Target
- delay 10
- stun{d=60;ai=true;cotd=true} @Target | RainLightning: | test |
Skills:
- lunge{velocity=1;velocityy=1.1;velocityx=1.2} @target
- delay 5
- projectile{bulletType=ITEM;material=IRON_NUGGET;onTick=Shuriken_TICK;onHit=Shuriken_HIT;v=9;i=1;hR=1;vR=1;hnp=true;syo=2;sfo=0;MaxRange=20;Duration=200}
- delay 5
- projectile{bulletType=ITEM;material=IRON_NUGGET;onTick=Shuriken_TICK;onHit=Shuriken_HIT;v=9;i=1;hR=1;vR=1;hnp=true;syo=2;sfo=0;MaxRange=20;Duration=200}
- delay 5
- projectile{bulletType=ITEM;material=IRON_NUGGET;onTick=Shuriken_TICK;onHit=Shuriken_HIT;v=9;i=1;hR=1;vR=1;hnp=true;syo=2;sfo=0;MaxRange=20;Duration=200}
Conditions:
- stance shuriken | NinjaJump: | test |
Skills:
- effect:particles{particle=fireworks_spark;amount=1;hS=0;vS=0;speed=0;size=0.3} | Shuriken_TICK: | test |
Skills:
- effect:particles{particle=fireworks_spark;amount=10;hS=1;vS=1;speed=0.5;size=1}
- damage{a=2} | Shuriken_HIT: | test |
Skills:
- setstance{stance=katana}
- effect:sound{s=custom.ninja.attack}
- equip{item=IRON_SWORD:0}
- runaigoalselector{goal=clear}
- runaigoalselector{goal=meleeattack}
- delay 200
- equip{item=AIR:0}
- runaigoalselector{goal=clear}
- runaigoalselector{goal=movetowardstarget}
- setstance{stance=shuriken}
Conditions:
- stance shuriken
- targetwithin{d=10} true | NinjaSwap: | test |
Skills:
- randomskill{skills=PhantasmWarpSound1,PhantasmWarpSound2}
- effect:particles{particle=smoke_large;amount=50;hS=1;vS=1}
- delay 1
- teleport{spreadh=8;spreadv=1} @target
- delay 15
- projectile{onTick=DarkMatterBeam2_TICK;onHit=Phantasm_HIT;v=7;i=1;hR=1;vR=1;hnp=true;syo=2;sfo=0;MaxRange=20;Duration=200} @target | PhantasmWarp: | test |
Skills:
- effect:particles{particle=smoke_large;amount=30;hS=2;vS=2}
- effect:particles{particle=spell_witch;amount=20;hS=1;vS=1;speed=1}
- damage{a=5} | Phantasm_HIT: | test |
Skills:
- effect:sound{s=custom.phantasm.warp} | PhantasmWarpSound1: | test |
Skills:
- effect:sound{s=custom.phantasm.bye} | PhantasmWarpSound2: | test |
Subsets and Splits