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Skills: - leap{velocity=800} @target - delay 30 - jump{velocity=-100} - effect:particles{particle=explosion_normal;amount=100;hS=6;vS=0.1} @self - damage{amount=5} @EntitiesInRadius{r=5} - throw{velocity=5;velocityY=5} @PlayersInRadius{r=5} - potion{type=SLOW;duration=30;level=6;hasparticles=false} - delay 30 - leap{velocity=800} @target - delay 20 - jump{velocity=-100} - effect:particles{particle=explosion_normal;amount=100;hS=6;vS=0.1} @self - damage{amount=5} @EntitiesInRadius{r=5} - throw{velocity=5;velocityY=5} @PlayersInRadius{r=5} - potion{type=SLOW;duration=30;level=6;hasparticles=false} - delay 30 - leap{velocity=800} @target - delay 20 - jump{velocity=-100} - effect:particles{particle=explosion_normal;amount=100;hS=6;vS=0.1} @self - damage{amount=5} @EntitiesInRadius{r=5} - throw{velocity=5;velocityY=5} @PlayersInRadius{r=5} - potion{type=SLOW;duration=60;level=6;hasparticles=false}
DDDJump:
test
Skills: - potion{type=SLOW;duration=100;level=6} @self - effect:sound{s=entity.wither_skeleton.hurt;v=1;p=0} @self - effect:particles{p=smoke_large} @self - delay 40 - effect:spin{duration=30;velocity=20} @self - effect:sound{s=entity.generic.big_fall;v=1;p=0} @self - effect:sound{s=entity.ghast.shoot;v=1;p=0} @self - projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=90} - projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=180} - projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=360} - projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=-90} - delay 10 - effect:sound{s=entity.ghast.shoot;v=1;p=0} @self - projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=180} - projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=360} - projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=0} - projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=-180} - delay 10 - effect:sound{s=entity.ghast.shoot;v=1;p=0} @self - projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=90} - projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=180} - projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=360} - projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=-90} - delay 10 - effect:sound{s=entity.ghast.shoot;v=1;p=0} @self - projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=180} - projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=360} - projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=0} - projectile{onTick=BoomSweep_TICK;onHit=BoomSweep_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=-180}
SweepingBoom:
test
Skills: - effect:particles{p=smoke_normal}
BoomSweep_TICK:
test
Skills: - effect:particles{particle=explosion_huge;amount=100;hS=2;vS=2;speed=1} - damage{a=5} - throw{velocity=15;velocityY=30} - ignite{ticks=50}
BoomSweep_HIT:
test
Skills: - effect:flames @self - effect:sound{s=entity.skeleton.hurt;v=1;p=0} @self - delay 30 - totem{c=1;oT=FireTotem_TICK;oH=FireTotem_HIT} @self
FireTotem:
test
Skills: - effect:flames
FireTotem_TICK:
test
Skills: - ignite{ticks=30} - effect:particles{p=lava;a=50;hS=1;vS=1} - effect:sound{s=entity.generic.explode;v=1;p=0.2} - damage{a=5} - throw{velocity=15;velocityY=5}
FireTotem_HIT:
test
Skills: - lunge{velocity=10;velocityY=1} @Self - effect:sound{s=entity.player.attack.sweep;v=1;p=0.4} - delay 20 - lunge{velocity=10;velocityY=1} @Self - effect:sound{s=entity.player.attack.sweep;v=1;p=0.4} - delay 40 - lunge{velocity=18;velocityY=1} @Self - effect:sound{s=entity.player.attack.sweep;v=1;p=0.4} - effect:sound{s=entity.ghast.shoot;v=1;p=0} - delay 5 - delay 5 - potion{type=SLOW;duration=50;level=6}
SlashBarrage:
test
Cooldown: 1 Skills: - effect:sound{s=item.trident.return;v=1;p=1} @self - projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=5;hnp=true;syo=2} - delay 2 - effect:sound{s=item.trident.return;v=1;p=1} @self - projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=5;hnp=true;syo=1.7} - delay 2 - effect:sound{s=item.trident.return;v=1;p=1} @self - projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=5;hnp=true;syo=1.5} - delay 2 - effect:sound{s=item.trident.return;v=1;p=1} @self - projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=5;hnp=true;syo=1.3} - delay 2 - effect:sound{s=item.trident.return;v=1;p=1} @self - projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=5;hnp=true;syo=1.2}
PlayerWaddleBeam:
test
Skills: - potion{type=SLOW;duration=50;level=6;hasparticles=false} @self - effect:particles{particle=crit_magic;amount=50;hS=1;vS=1;speed=0} @self - delay 25 - effect:sound{s=item.trident.return;v=1;p=1} - projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=4;tyo=4;sE=false} - delay 2 - effect:sound{s=item.trident.return;v=1;p=1} - projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=4;tyo=2;sE=false} - delay 2 - effect:sound{s=item.trident.return;v=1;p=1} - projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=4;tyo=1;sE=false} - delay 2 - effect:sound{s=item.trident.return;v=1;p=1} - projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=4;tyo=0;sE=false} - delay 2 - effect:sound{s=item.trident.return;v=1;p=1} - projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=4;tyo=-1;sE=false}
WaddleBeam:
test
Skills: - effect:particles{particle=crit_magic;amount=10;hS=0.2;vS=0.2}
WaddleBeam_TICK:
test
Skills: - effect:particles{particle=crit_magic;amount=100;hS=2;vS=2;speed=1} - damage{a=5}
WaddleBeam_HIT:
test
Skills: - effect:particles{particle=spell_mob;amount=16;hS=1;vS=1;speed=0.1} @self - delay 10 - potion{type=SLOW;duration=50;level=6;hasparticles=false} @self - effect:spin{duration=50;velocity=20} @self - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false} - delay 5 - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=20} - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-20} - delay 5 - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=40} - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-40} - delay 5 - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=60} - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-60} - delay 5 - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=80} - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-80} - delay 5 - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=100} - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-100} - delay 5 - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=120} - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-120} - delay 5 - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=140} - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-140} - delay 5 - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=160} - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-160} - delay 5 - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=180} - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-180} - delay 5 - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=200} - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-200} - delay 2 - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=1} - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-2} - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=4} - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-3}
DarkMatterBeam:
test
SkillS: - effect:particles{particle=spell_mob;amount=50;hS=1;vS=1;speed=0} - effect:particles{particle=spell_witch;amount=50;hS=1;vS=1} - effect:particles{particle=smoke_large;amount=50;hS=1;vS=1}
DarkMatterBeam_TICK:
test
Skills: - effect:particles{particle=smoke_large;amount=30;hS=2;vS=2} - effect:particles{particle=spell_witch;amount=20;hS=1;vS=1;speed=1} - damage{a=10}
DarkMatterBeam_HIT:
test
Skills: - projectile{onTick=Whispy_TICK;onHit=Whispy_HIT;v=7;i=1;hR=1;vR=1;sE=false} - delay 10 - projectile{onTick=Whispy_TICK;onHit=Whispy_HIT;v=7;i=1;hR=1;vR=1;sE=false} - delay 10 - projectile{onTick=Whispy_TICK;onHit=Whispy_HIT;v=7;i=1;hR=1;vR=1;sE=false}
WhispyPuff:
test
Skills: - effect:particles{particle=explosion_normal;amount=2;hS=0.2;vS=0.2;speed=0.15;size=0.1}
Whispy_TICK:
test
Skills: - potion{type=SLOW;duration=60;level=6;hasparticles=false} @self - delay 15 - projectile{bulletType=MOB;mob=WaddleDee;onHit=Waddle_HIT;v=9;i=1;hR=1;vR=1;StartYOffset=3;g=0.2} - delay 15 - projectile{bulletType=MOB;mob=WaddleDee;onHit=Waddle_HIT;v=9;i=1;hR=1;vR=1;StartYOffset=3;g=0.2} - delay 15 - projectile{bulletType=MOB;mob=WaddleDee;onHit=Waddle_HIT;v=9;i=1;hR=1;vR=1;StartYOffset=3;g=0.2}
WaddleDeeToss:
test
Skills: - damage{a=5} - summon{type=WaddleDee;amount=1;radius=3}
Waddle_HIT:
test
Skills: - potion{type=SLOW;duration=60;level=6;hasparticles=false} @self - delay 10 - effect:sound{s=item.equip.generic;v=1;p=1.1} @self - projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1} - delay 5 - effect:sound{s=item.equip.generic;v=1;p=1.1} @self - projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1} - delay 5 - effect:sound{s=item.equip.generic;v=1;p=1.1} @self - projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1} - projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1} - delay 5 - effect:sound{s=item.equip.generic;v=1;p=1.1} @self - projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1} - delay 5 - effect:sound{s=item.equip.generic;v=1;p=1.1} @self - projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1} - projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1} - delay 5 - effect:sound{s=item.equip.generic;v=1;p=1.1} @self - projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1} - delay 5 - effect:sound{s=item.equip.generic;v=1;p=1.1} @self - projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1} - delay 5 - effect:sound{s=item.equip.generic;v=1;p=1.1} @self - projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1} - projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1} - delay 5 - effect:sound{s=item.equip.generic;v=1;p=1.1} @self - projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1} - delay 5 - effect:sound{s=item.equip.generic;v=1;p=1.1} @self - projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1} - delay 5 - effect:sound{s=item.equip.generic;v=1;p=1.1} @self - projectile{bulletType=ITEM;material=TNT;onHit=TNTSpin_HIT;v=5;i=1;hR=1;vR=1}
TNTSpin:
test
Skills: - damage{a=5} - effect:particles{particle=lava;amount=120;hS=5;vS=1} - throw{velocity=3;velocityY=5} @PlayersInRadius{r=3} - effect:sound{s=entity.generic.explode;v=0.9;p=0.8}
TNTSpin_HIT:
test
Skills: - effect:particles{particle=explosion_normal;amount=2;hS=0.2;vS=0.2;speed=0.15;size=0.1} - damage{a=3} - throw{velocity=15;velocityY=5}
Whispy_HIT:
test
Skills: - potion{type=SLOW;duration=100;level=9} @self - effect:flames - delay 20 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=6;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.2}
GalactaKnightMeteor:
test
Skills: - effect:particles{particle=lava;amount=120;hS=5;vS=1} - effect:sound{s=entity.generic.explode;v=0.9;p=0.5} - damage{a=10} - throw{velocity=16;velocityY=4}
GalactaMeteor_HIT:
test
Skills: - potion{type=SLOW;duration=100;level=9} @self - effect:flames @self - delay 20 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=7;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.4;hO=1} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=7;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.4;vO=1} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=7;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.4;hO=2} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=7;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.4;hO=1} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=7;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.4;vO=1} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=7;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.4;hO=3;vO=1} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=7;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.4} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=7;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.4;hO=2} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=7;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.4;vO=1} - delay 5 - projectile{bulletType=ITEM;material=MAGMA_BLOCK;Type=METEOR;ot=GalactaMeteor_TICK;oh=GalactaMeteor_HIT;v=7;i=1;hR=1;vR=1;in=2;hnp=true;g=0.1;syo=5;hfs=5;g=0.4;hO=1}
GalactaKnightMeteor2:
test
Skills: - effect:particles{p=flame;a=5;vs=0.2;hs=0.2} @origin - effect:particles{p=smoke;a=5;vs=0.2;hs=0.2} @origin
GalactaMeteor_TICK:
test
Skills: - potion{type=SLOW;duration=20;level=9} @self - delay 15 - sudoskill{s=Pull}
PullLunge:
test
Skills: - pull{velocity=4}
Pull:
test
Skills: - potion{type=SLOW;duration=20;level=9} - equip{item=GlowingScarecrowHead:4} - effect:particles{particle=spell_witch;amount=100;hS=4;vS=0.1} - effect:sound{s=entity.evoker.prepare_attack;v=1;p=2} - delay 20 - potion{type=BLINDNESS;duration=100;level=0} @EntitiesInRadius{r=4} - damage{a=10} @EntitiesInRadius{r=4} - effect:particles{particle=spell_witch;amount=20;hS=3;vS=0.1;speed=5} - effect:sound{s=entity.evoker.prepare_summon;v=1;p=2} - equip{item=ScarecrowHead:4} Conditions: - targetwithin{d=10} true
ScarecrowMagic:
test
Cooldown: 2 Skills: - projectile{onTick=Flamethrower_TICK;onHit=Flames_HIT;v=7;i=1;hR=2;vR=1;mr=5;hnp=true;syo=1}
Flamethrower:
test
Skills: - effect:particles{p=flame;a=17;vs=1;hs=0.5;speed=0.01} - effect:particles{p=smoke_large;a=10;vs=0.5;hs=0.5;speed=0.2}
Flamethrower_TICK:
test
Skills: - ignite{ticks=80} - throw{velocity=14;velocityY=3}
Flames_HIT:
test
Skills: - potion{type=SLOW;duration=25;level=9;hasparticles=false} @self - effect:sound{s=entity.slime.attack;v=1;p=0.6} @self - delay 20 - projectile{onTick=VomitShoot_TICK;onHit=VomitShoot_HIT;v=7;i=1;hR=1;vR=1;hnp=true;syo=1.8;g=0.1} - effect:sound{s=entity.slime.attack;v=1;p=0.8} @self - effect:sound{s=entity.slime.squish;v=0.6;p=0.7} @self
ZombieSpit:
test
Skills: - effect:particles{particle=slime;amount=2;hS=0.2;vS=0.2} - effect:particles{particle=spit;amount=1;hS=0.2;vS=0.2}
VomitShoot_TICK:
test
Skills: - effect:particles{particle=slime;amount=200;hS=1;vS=2;speed=0.2} - throw{velocity=14;velocityY=3} - damage{a=5} - potion{type=SLOW;duration=40;level=4}
VomitShoot_HIT:
test
Skills: - effect:sound{s=entity.player.attack.sweep;v=1;p=0.8} - missile{ot=Boomer_TICK;oh=PlayerBoomer_HIT;v=6;i=1;hR=2;vR=2;in=30;sE=false}
PlayerCutter:
test
Skills: - damage{a=2} - effect:sound{s=entity.player.attack.sweep;v=1;p=1.5}
PlayerBoomer_HIT:
test
Conditions: - stance BossCountdown Skills: - setstance{stance=BossCountdownDone} - setname{name=Raid boss on Cooldown...}
BossCountdown:
test
Conditions: - stance BossCountdownDone Skills: - setname{name=&4RAID BOSS READY!}
BossCountdownDone:
test
Conditions: - stance BossCountdownDone Skills: - setstance{stance=BossCountdown} - giveitem{i=diamond_sword;a=1}
BossReady:
test
Skills: - effect:particleline{particle=flame;amount=1;fromOrigin=true;y=2} - effect:particleline{particle=fireworks_spark;amount=4;fromOrigin=true;yOffest=2} - potion{type=SLOW;duration=50;level=7} @self - delay 50 - shoot{type=ARROW;velocity=2;damage=10;ontickskill=FLAMETHROWER_TICK;onHit=Ballista_HIT} - delay 5 - shoot{type=ARROW;velocity=2;damage=10;ontickskill=FLAMETHROWER_TICK;onHit=Ballista_HIT}
Ballista:
test
Skills: - effect:particles{p=lava;a=100;hS=2;vS=5} - effect:particles{p=explosion_normal;a=5;hS=2;vS=2} - effect:sound{s=entity.generic.explode;v=1;p=0.5} - damage{a=10;i=false}
Ballista_HIT:
test
Cooldown: 1 Skills: - effect:sound{s=custom.shotgun_shoot;v=0.6;p=1;sc=hostile} @Trigger - projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=50;i=1;hR=1;vR=1;hnp=true;hO=0;syo=2;g=0.1;onEnd=Shotgun_SPARK;sfo=0} - projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=50;i=1;hR=1;vR=1;hnp=true;hO=5;syo=2;g=0.1;onEnd=Shotgun_SPARK;sfo=0} - projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=50;i=1;hR=1;vR=1;hnp=true;hO=-5;syo=2;g=0.1;onEnd=Shotgun_SPARK;sfo=0} - projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=50;i=1;hR=1;vR=1;hnp=true;hO=0;vO=0.1;syo=2;g=0.1;onEnd=Shotgun_SPARK;sfo=0} - projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=50;i=1;hR=1;vR=1;hnp=true;hO=5;vO=0.1;syo=2;g=0.1;onEnd=Shotgun_SPARK;sfo=0} - projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=50;i=1;hR=1;vR=1;hnp=true;hO=-5;vO=0.1;syo=2;g=0.1;onEnd=Shotgun_SPARK;sfo=0} - projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=50;i=1;hR=1;vR=1;hnp=true;hO=0;vO=-0.1;syo=2;g=0.1;onEnd=Shotgun_SPARK;sfo=0} - projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=50;i=1;hR=1;vR=1;hnp=true;hO=5;vO=-0.1;syo=2;g=0.1;onEnd=Shotgun_SPARK;sfo=0} - projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=50;i=1;hR=1;vR=1;hnp=true;hO=-5;vO=-0.1;syo=2;g=0.1;onEnd=Shotgun_SPARK;sfo=0}
PlayerShotgun:
test
Cooldown: 1 Skills: - effect:sound{s=custom.smg_shoot;v=0.9;p=1;sc=hostile} @self - projectile{onTick=Shotgun_TICK;onHit=SMG_HIT;v=45;i=1;hR=1;vR=1;hnp=true;syo=2;onEnd=Shotgun_SPARK;sfo=0;MaxRange=200;Duration=200} - delay 3 - effect:sound{s=custom.smg_shoot;v=0.8;p=1;sc=hostile} @self - projectile{onTick=Shotgun_TICK;onHit=SMG_HIT;v=45;i=1;hR=1;vR=1;hnp=true;syo=2;onEnd=Shotgun_SPARK;sfo=0;MaxRange=200;Duration=200} - delay 3 - effect:sound{s=custom.smg_shoot;v=0.7;p=1;sc=hostile} @self - projectile{onTick=Shotgun_TICK;onHit=SMG_HIT;v=45;i=1;hR=1;vR=1;hnp=true;syo=2;onEnd=Shotgun_SPARK;sfo=0;MaxRange=200;Duration=200}
PlayerSMG:
test
Skills: - damage{a=3;pi=true}
SMG_HIT:
test
Cooldown: 2 Skills: - runaigoalselector{goal=clear} - delay 1 - runaigoalselector{goal=lookatplayers} - effect:sound{s=custom.shotgun_pump;v=1;p=0.8} @self - delay 15 - effect:sound{s=custom.shotgun_shoot;v=0.9;p=0.8;sc=hostile} @self - projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=30;i=1;hR=1;vR=1;hnp=true;hO=0;syo=2;g=0.2;onEnd=Shotgun_SPARK} - projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=30;i=1;hR=1;vR=1;hnp=true;hO=5;syo=2;g=0.2;onEnd=Shotgun_SPARK} - projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=30;i=1;hR=1;vR=1;hnp=true;hO=-5;syo=2;g=0.2;onEnd=Shotgun_SPARK} - projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=30;i=1;hR=1;vR=1;hnp=true;hO=0;vO=0.1;syo=2;g=0.2;onEnd=Shotgun_SPARK} - projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=30;i=1;hR=1;vR=1;hnp=true;hO=5;vO=0.1;syo=2;g=0.2;onEnd=Shotgun_SPARK} - projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=30;i=1;hR=1;vR=1;hnp=true;hO=-5;vO=0.1;syo=2;g=0.2;onEnd=Shotgun_SPARK} - projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=30;i=1;hR=1;vR=1;hnp=true;hO=0;vO=-0.1;syo=2;g=0.2;onEnd=Shotgun_SPARK} - projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=30;i=1;hR=1;vR=1;hnp=true;hO=5;vO=-0.1;syo=2;g=0.2;onEnd=Shotgun_SPARK} - projectile{onTick=Shotgun_TICK;onHit=Shotgun_HIT;v=30;i=1;hR=1;vR=1;hnp=true;hO=-5;vO=-0.1;syo=2;g=0.2;onEnd=Shotgun_SPARK} - runaigoalselector{goal=clear} - delay 10 - runaigoalselector{goal=movetowardstarget} Conditions: - targetwithin{d=50} true
EnemyShotgun:
test
Skills: - effect:particles{particle=fireworks_spark;amount=2;hS=0;vS=0;speed=0.3;size=1}
Shotgun_SPARK:
test
Skills: - effect:particles{particle=cloud;amount=1;hS=0;vS=0;speed=0;size=0.02}
Shotgun_TICK:
test
Skills: - damage{a=2;pi=true} - effect:particles{particle=flame;amount=6;hS=0;vS=0;speed=0.2;size=1.5;y=2}
Shotgun_HIT:
test
Skills: - runaigoalselector{goal=clear} @self - delay 1 - runaigoalselector{goal=lookatplayers} @self - state{mid=chillager;s=cast} @self - effect:particles{p=spell;color=#A3C4E0;vs=2;hs=3;p;y=2} @self - effect:sound{s=entity.evoker.cast_spell;v=1;p=0.5} @self - potion{type=SLOW;duration=20;level=6} @self - delay 1 - projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1} - delay 1 - projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1} - delay 1 - projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1} - delay 1 - projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1} - delay 1 - projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1} - delay 1 - projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1} - delay 1 - projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1} - delay 1 - projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1} - delay 1 - projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1} - delay 1 - projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1} - delay 1 - projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1} - delay 1 - projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1} - delay 1 - projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1} - delay 1 - projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1} - delay 1 - projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1} - delay 1 - projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1} - delay 1 - projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1} - delay 1 - projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1} - delay 1 - projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1} - delay 1 - projectile{bulletType=BLOCK;material=PACKED_ICE;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=0;i=1;hR=1;vR=1;d=1} - delay 1 - projectile{bulletType=MOB;mob=IceologerBullet;Type=METEOR;hfs=7;onHit=Iceologer_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5} - effect:sound{s=entity.illusioner.prepare_mirror;v=1;p=1.5} @self - runaigoalselector{goal=clear} @self - delay 1 - runaigoalselector{goal=movetowardstarget} @self Conditions: - targetwithin{d=20} true
IceologerSmash:
test
Skills: - lunge{velocityy=0.2;velocityx=40} @target - effect:spin{duration=30;velocity=50} @self - throw{velocity=15;velocityY=5} @LivingEntitiesInRadius{r=2} - throw{velocity=15;velocityY=5} @PIR{r=2} - delay 5 - lunge{velocityy=0.2;velocityx=60} @target - throw{velocity=15;velocityY=5} @LivingEntitiesInRadius{r=2} - throw{velocity=15;velocityY=5} @PIR{r=2} - delay 5 - lunge{velocityy=0.2;velocityx=60} @target - throw{velocity=15;velocityY=5} @LivingEntitiesInRadius{r=3} - delay 3 - throw{velocity=15;velocityY=5} @PIR{r=3} - throw{velocity=15;velocityY=5} @LivingEntitiesInRadius{r=3}
IllusionerSpin:
test
Skills: - effect:particles{p=spell;color=#A3C4E0} - damage{a=10} - potion{type=SLOW;duration=80;level=4}
Iceologer_HIT:
test
Skills: - effect:blockmask{m=red_wool;r=20;d=60} @self - runaigoalselector{goal=clear} - delay 1 - runaigoalselector{goal=lookatplayers} - delay 50 - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=5} - delay 2 - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=10} - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-3} - delay 3 - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=8} - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-10} - throw{velocity=2;velocityY=4} @LivingEntitiesInRadius{r=20} - delay 2 - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=5} - throw{velocity=15;velocityY=10} @LivingEntitiesInRadius{r=20} - damage{a=20} @LivingEntitiesInRadius{r=15} - delay 2 - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=10} - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-3} - throw{velocity=15;velocityY=10} @LivingEntitiesInRadius{r=20} - damage{a=20} @LivingEntitiesInRadius{r=15} - delay 3 - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=8} - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-10} - throw{velocity=15;velocityY=10} @LivingEntitiesInRadius{r=20} - damage{a=20} @LivingEntitiesInRadius{r=15} - delay 40 - runaigoalselector{goal=clear} - delay 1 - runaigoalselector{goal=meleeattack}
AlienAirStrike:
test
Skills: - effect:particles{p=lava;a=300;hS=10;vS=20} - effect:particles{p=explosion_normal;a=50;hS=9;vS=5} - effect:sound{s=entity.generic.explode;v=5;p=0}
AirStrike_HIT:
test
Skills: - effect:blockmask{m=red_wool;r=20;d=60} @self - runaigoalselector{goal=clear} - delay 1 - runaigoalselector{goal=lookatplayers} - delay 50 - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=5} - delay 2 - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=10} - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-3} - delay 3 - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=8} - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-10} - throw{velocity=2;velocityY=4} @LivingEntitiesInRadius{r=20} - delay 2 - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=5} - throw{velocity=15;velocityY=10} @LivingEntitiesInRadius{r=20} - damage{a=20} @LivingEntitiesInRadius{r=15} - delay 2 - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=10} - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-3} - throw{velocity=15;velocityY=10} @LivingEntitiesInRadius{r=20} - damage{a=20} @LivingEntitiesInRadius{r=15} - delay 3 - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=8} - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-10} - throw{velocity=15;velocityY=10} @LivingEntitiesInRadius{r=20} - damage{a=20} @LivingEntitiesInRadius{r=15} - delay 2 - runaigoalselector{goal=clear} - delay 1 - runaigoalselector{goal=movetowardstarget} Conditions: - stance running
LewisAirStrikeRunning:
test
Skills: - effect:blockmask{m=red_wool;r=20;d=60} @self - runaigoalselector{goal=clear} - delay 1 - runaigoalselector{goal=lookatplayers} - delay 50 - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=5} - delay 2 - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=10} - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-3} - delay 3 - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=8} - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-10} - throw{velocity=2;velocityY=4} @LivingEntitiesInRadius{r=20} - delay 2 - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=5} - throw{velocity=15;velocityY=10} @LivingEntitiesInRadius{r=20} - damage{a=20} @LivingEntitiesInRadius{r=15} - delay 2 - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=10} - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-3} - throw{velocity=15;velocityY=10} @LivingEntitiesInRadius{r=20} - damage{a=20} @LivingEntitiesInRadius{r=15} - delay 3 - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=8} - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-10} - throw{velocity=15;velocityY=10} @LivingEntitiesInRadius{r=20} - damage{a=20} @LivingEntitiesInRadius{r=15} - delay 2 - runaigoalselector{goal=clear} - delay 1 - runaigoalselector{goal=meleeattack} Conditions: - stance melee
LewisAirStrikeMelee:
test
Skills: - runaigoalselector{goal=clear} - delay 1 - runaigoalselector{goal=meleeattack} - potion{type=SLOW;duration=30;level=3;hasparticles=false} @self - equip{item=SMG:0} - delay 15 - effect:sound{s=custom.smg_shoot;v=0.9;p=1;sc=hostile} @self - projectile{onTick=Shotgun_TICK;onHit=SMG_HIT;v=45;i=1;hR=1;vR=1;hnp=true;syo=2;onEnd=Shotgun_SPARK;sfo=0;MaxRange=200;Duration=200} @target - delay 3 - effect:sound{s=custom.smg_shoot;v=0.8;p=1;sc=hostile} @self - projectile{onTick=Shotgun_TICK;onHit=SMG_HIT;v=45;i=1;hR=1;vR=1;hnp=true;syo=2;onEnd=Shotgun_SPARK;sfo=0;MaxRange=200;Duration=200} @target - delay 3 - effect:sound{s=custom.smg_shoot;v=0.7;p=1;sc=hostile} @self - projectile{onTick=Shotgun_TICK;onHit=SMG_HIT;v=45;i=1;hR=1;vR=1;hnp=true;syo=2;onEnd=Shotgun_SPARK;sfo=0;MaxRange=200;Duration=200} @target - delay 5 - equip{item=AIR:0} - skill{s=LewisStanceRunning} Conditions: - stance running
LewisGun:
test
Skills: - summon{type=Enforcer;amount=2;radius=5} Conditions: - stance running
LewisSummon:
test
Skills: - lunge{velocityy=0.2;velocityx=60} @target - effect:sound{s=entity.player.attack.sweep;v=1;p=0.4} - delay 3 - lunge{velocityy=0.2;velocityx=60} @target - effect:sound{s=entity.player.attack.sweep;v=1;p=0.4} - delay 3 - lunge{velocityy=0.2;velocityx=60} @target - effect:sound{s=entity.player.attack.sweep;v=1;p=0.4} Conditions: - stance melee
LewisDash:
test
Skills: - setstance{stance=melee} @self - runaigoalselector{goal=clear} - delay 1 - runaigoalselector{goal=meleeattack} - equip{item=NETHERITE_SWORD:0}
LewisStanceMelee:
test
Skills: - setstance{stance=running} @self - runaigoalselector{goal=clear} - delay 1 - runaigoalselector{goal=fleeplayers} - equip{item=AIR:0}
LewisStanceRunning:
test
Skills: - potion{type=SLOW;duration=120;level=9;hasparticles=false} @self - effect:smokeswirl{duration=40;interval=1} @self - delay 40 - effect:sound{s=entity.blaze.shoot;v=5;p=0;sc=hostile} - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=10;i=1;hR=1;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true} @PlayersInRadius{r=30} - delay 10 - effect:sound{s=entity.blaze.shoot;v=5;p=0;sc=hostile} - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=10;i=1;hR=1;vR=5;hnp=true;MaxRange=30;Duration=200;hO=15;hs=true} @PlayersInRadius{r=30} - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=10;i=1;hR=1;vR=5;hnp=true;MaxRange=30;Duration=200;hO=-15;hs=true} @PlayersInRadius{r=30} - effect:sound{s=entity.blaze.shoot;v=5;p=0;sc=hostile} - delay 10 - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=10;i=1;hR=1;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true} @PlayersInRadius{r=30}
CultistFirePillar:
test
Skills: - effect:particles{particle=flame;amount=200;hS=0.2;vS=5;speed=0;size=1.5}
Firepillar_TICK:
test
Skills: - effect:particles{p=lava;a=50;hS=1;vS=1} - ignite{ticks=80} - effect:sound{s=entity.generic.explode;v=1;p=0} - throw{velocity=1;velocityY=10} - damage{a=10}
Firepillar_HIT:
test
Skills: - effect:particles{particle=flame;amount=200;hS=4;vS=2;speed=0;size=1} - delay 2 - effect:particles{particle=flame;amount=200;hS=3.5;vS=3;speed=0;size=1} - delay 2 - effect:particles{particle=flame;amount=200;hS=1;vS=4;speed=0;size=1} - delay 2 - effect:particles{particle=flame;amount=200;hS=0;vS=5;speed=0;size=1} - delay 15 - effect:particles{particle=lava;amount=120;hS=5;vS=1} @self - throw{velocity=3;velocityY=5} @PlayersInRadius{r=5} - effect:sound{s=entity.generic.explode;v=0.9;p=0.7} - damage{amount=10} @EntitiesInRadius{r=4.5}
HellwalkerSmash:
test
Skills: - potion{type=SLOW;duration=120;level=9;hasparticles=false} @self - effect:smokeswirl{duration=40;interval=1} @self - delay 40 - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile} - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true} @PlayersInRadius{r=30} - delay 10 - effect:sound{s=entity.blaze.shoot;v=5;p=0.5;sc=hostile} - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hO=20;hs=true} @PlayersInRadius{r=30} - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hO=-20;hs=true} @PlayersInRadius{r=30} - delay 10 - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile} - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true} @PlayersInRadius{r=30} - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hO=20;hs=true} @PlayersInRadius{r=30} - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hO=-20;hs=true} @PlayersInRadius{r=30} - setstance{stance=bullethell} @self Conditions: - stance pillar
CultistFirePillarPhase2:
test
Skills: - potion{type=SLOW;duration=120;level=9;hasparticles=false} @self - effect:particles{particle=flame;amount=200;hS=4;vS=2;speed=0;size=1} - delay 2 - effect:particles{particle=flame;amount=200;hS=3.5;vS=3;speed=0;size=1} - delay 2 - effect:particles{particle=flame;amount=200;hS=1;vS=4;speed=0;size=1} - delay 2 - effect:particles{particle=flame;amount=200;hS=0;vS=5;speed=0;size=1} - delay 15 - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile} - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true} @PlayersInRadius{r=30} - delay 2 - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile} - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=10} @PlayersInRadius{r=30} - delay 2 - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile} - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=40} @PlayersInRadius{r=30} - delay 2 - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile} - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=50} @PlayersInRadius{r=30} - delay 2 - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile} - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=70} @PlayersInRadius{r=30} - delay 2 - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile} - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=80} @PlayersInRadius{r=30} - delay 2 - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile} - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=-10} @PlayersInRadius{r=30} - delay 2 - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile} - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=-30} @PlayersInRadius{r=30} - delay 2 - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile} - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=-50} @PlayersInRadius{r=30} - delay 2 - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile} - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=-60} @PlayersInRadius{r=30} - delay 2 - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile} - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=-80} @PlayersInRadius{r=30} - setstance{stance=pillar} @self Conditions: - stance bullethell
CultistBulletHellPhase2:
test
Skills: - sethealth{a=20} - delay 2 - sethealth{a=60} - delay 2 - sethealth{a=100} - delay 2 - sethealth{a=140} - delay 2 - sethealth{a=180} - delay 2 - sethealth{a=220} - delay 2 - sethealth{a=260} - delay 2 - sethealth{a=300}
CultistSpawnHealth:
test
Skills: - potion{type=SLOW;duration=120;level=9;hasparticles=false} @self - effect:smokeswirl{duration=40;interval=1} @self - delay 40 - effect:sound{s=entity.generic.big_fall;v=1;p=0} @self - effect:sound{s=entity.wither.shoot;v=1;p=1} @self - projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=90} - projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=180} - projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=360} - projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=-90} - delay 10 - effect:sound{s=entity.wither.shoot;v=1;p=1} @self - projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=180} - projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=360} - projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=0} - projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=-180} - delay 10 - effect:sound{s=entity.wither.shoot;v=1;p=1} @self - projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=90} - projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=180} - projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=360} - projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=-90} - delay 10 - effect:sound{s=entity.wither.shoot;v=1;p=1} @self - projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=180} - projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=360} - projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=0} - projectile{onTick=BoomSweep_TICK;onHit=Wither_HIT;v=5;i=1;hR=0.5;vR=0.2;hO=-180}
CultistWitherBlossom:
test
Skills: - damage{a=5} - potion{type=WITHER;duration=20;level=9;hasparticles=false}
Wither_HIT:
test
Skills: - equip{item=bow:0} - potion{type=SPEED;duration=200;level=3} - delay 200 - equip{item=iron_axe:0}
GladiatorBow:
test
Skills: - lightning @self - delay 40 - remove @self - summon{type=SuperchargedGladiatorPhase2;amount=1;radius=0} @self
GladiatorTransform:
test
Skills: - lightning @self - effect:particles{p=lava;a=300;hS=5;vS=10} - effect:particles{p=explosion_normal;a=50;hS=9;vS=5} - effect:sound{s=entity.generic.explode;v=5;p=0} - damage{a=10} - throw{velocity=15;velocityY=10} @LivingEntitiesInRadius{r=10} - damage{a=5} @LivingEntitiesInRadius{r=10}
GladiatorPhase2Spawn:
test
Skills: - lightning @self - effect:particles{p=lava;a=300;hS=1;vS=5} - delay 20 - effect:particleline{particle=crit_magic;amount=1;fromOrigin=true;syo=1} LivingEntitiesInRadius{r=5} - lightning @LivingEntitiesInRadius{r=5} - damage{a=10} @LivingEntitiesInRadius{r=5}
GladiatorLightning:
test
Skills: - lightning @self - effect:particles{p=lava;a=300;hS=1;vS=5} - delay 20 - effect:particleline{particle=crit_magic;amount=1;fromOrigin=true;syo=1} LivingEntitiesInRadius{r=5} - lightning @LivingEntitiesInRadius{r=5} - damage{a=5} @LivingEntitiesInRadius{r=5} - equip{item=bow:0} - potion{type=SPEED;duration=200;level=3} - delay 200 - equip{item=iron_axe:0}
GladiatorBow2:
test
Cooldown: 20 Skills: - potion{type=SLOW;duration=120;level=9;hasparticles=false} @self - effect:flames @self - effect:flames @target - effect:sound{s=entity.blaze.burn;v=1;p=1;sc=player} @target - delay 10 - effect:flames @self - effect:flames @target - effect:sound{s=entity.blaze.burn;v=1;p=1;sc=player} @target - delay 10 - effect:flames @self - effect:flames @target - effect:sound{s=entity.blaze.burn;v=1;p=1;sc=player} @target - delay 10 - effect:flames @self - effect:flames @target - effect:sound{s=entity.blaze.burn;v=1;p=1;sc=player} @target - delay 10 - effect:flames @self - effect:flames @target - effect:sound{s=entity.blaze.burn;v=1;p=1;sc=player} @target - delay 10 - effect:flames @self - effect:flames @target - effect:sound{s=entity.blaze.burn;v=1;p=1;sc=player} @target - delay 10 - effect:flames @self - effect:flames @target - effect:sound{s=entity.blaze.burn;v=1;p=1;sc=player} @target - delay 10 - effect:flames @self - effect:flames @target - effect:sound{s=entity.blaze.burn;v=1;p=1;sc=player} @target - delay 10 - effect:flames @self - effect:flames @target - effect:sound{s=entity.blaze.burn;v=1;p=1;sc=player} @target - delay 10 - effect:flames @self - effect:flames @target - effect:sound{s=entity.blaze.burn;v=1;p=1;sc=player} @target - delay 20 - skill{s=ArchvileIgnite}
ArchvileHitscan:
test
Skills: - damage{amount=5} @target - throw{velocity=15;velocityY=5} @target - ignite{ticks=100} @target Conditions: - targetinlineofsight{} true
ArchvileIgnite:
test
Skills: - effect:sound{s=entity.tnt.primed;v=1;p=0;sc=hostile} - effect:sound{s=entity.wither.ambient;v=1;p=0.7;sc=hostile} - delay 20 - shootskull{ps=true} @target
WitherShoot:
test
Skills: - effect:sound{s=entity.tnt.primed;v=1;p=0;sc=hostile} - effect:sound{s=entity.wither.ambient;v=1;p=0.4;sc=hostile} - effect:smokeswirl{duration=30;interval=2} - delay 30 - shootskull{ps=true} @target - delay 10 - shootskull{ps=true} @target - delay 10 - shootskull{ps=true} @target
WitherShoot3:
test
Skills: - projectile{bulletType=ITEM;material=green_concrete;onHit=Frag_HIT;onEnd=Frag_HIT;v=7;i=1;hR=1;vR=1;d=100;g=0.1;hO=2}
Frag:
test
Skills: - damage{amount=15} @LivingEntitiesInRadius{r=3} - throw{velocity=20;velocityY=6} @LivingEntitiesInRadius{r=3} - effect:sound{s=entity.generic.explode;v=5;p=1} - effect:particles{p=lava;a=100;hS=5;vS=3} - effect:particles{p=explosion_normal;a=120;hS=4;vS=3}
Frag_HIT:
test
Skills: - consumeUsedItem ~onUse - healpercent{m=0.2;overheal=true} ~onUse - effect:sound{s=entity.generic.burn;v=0.3;p=1.5} - delay 10 - effect:sound{s=entity.generic.burn;v=0.3;p=2}
HealNeedle:
test
Cooldown: 2 Skills: - projectile{bulletType=ITEM;material=STICK;onTick=Harpoon_TICK;onHit=Harpoon_HIT;v=30;i=1;hR=1;vR=1;hnp=true;syo=2;sfo=0;MaxRange=20;Duration=200}
Getoverhere:
test
Skills: - equip{item=DarkMatterReady:4} - effect:ender - delay 20 - equip{item=DarkMatterSlash:4} - projectile{bulletType=ITEM;material=PURPLE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=6;i=1;hR=1;vR=1;sE=false} - delay 5 - equip{item=DarkMatterReady:4} - delay 5 - equip{item=DarkMatterSlash:4} - projectile{bulletType=ITEM;material=PURPLE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=6;i=1;hR=1;vR=1;sE=false} - delay 5 - equip{item=DarkMatterReady:4} - delay 20 - equip{item=DarkMatterSlash:4} - throw{velocity=10;velocityY=0.3} @self - projectile{bulletType=ITEM;material=PURPLE_CONCRETE;onTick=DarkMatterBeam2_TICK;onHit=DarkMatterBeam_HIT;v=6;i=1;hR=1;vR=1;sE=false} - projectile{bulletType=ITEM;material=PURPLE_CONCRETE;onTick=DarkMatterBeam2_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=10} - projectile{bulletType=ITEM;material=PURPLE_CONCRETE;onTick=DarkMatterBeam2_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-10} - delay 5 - projectile{bulletType=ITEM;material=PURPLE_CONCRETE;onTick=DarkMatterBeam2_TICK;onHit=DarkMatterBeam_HIT;v=6;i=1;hR=1;vR=1;sE=false} - projectile{bulletType=ITEM;material=PURPLE_CONCRETE;onTick=DarkMatterBeam2_TICK;onHit=DarkMatterBeam_HIT;v=3;i=1;hR=1;vR=1;sE=false;hO=10} - projectile{bulletType=ITEM;material=PURPLE_CONCRETE;onTick=DarkMatterBeam2_TICK;onHit=DarkMatterBeam_HIT;v=3;i=1;hR=1;vR=1;sE=false;hO=-10} - delay 5 - projectile{bulletType=ITEM;material=PURPLE_CONCRETE;onTick=DarkMatterBeam2_TICK;onHit=DarkMatterBeam_HIT;v=6;i=1;hR=1;vR=1;sE=false} - projectile{bulletType=ITEM;material=PURPLE_CONCRETE;onTick=DarkMatterBeam2_TICK;onHit=DarkMatterBeam_HIT;v=5;i=1;hR=1;vR=1;sE=false;hO=10} - projectile{bulletType=ITEM;material=PURPLE_CONCRETE;onTick=DarkMatterBeam2_TICK;onHit=DarkMatterBeam_HIT;v=5;i=1;hR=1;vR=1;sE=false;hO=-10} - delay 10 - equip{item=DarkMatterBlade:4} - setstance{stance=dash} @self 0.4 - delay 1 - setstance{stance=eyeball} @self 0.2 Conditions: - stance Slasher
DarkMatterBladeSlash:
test
Skills: - effect:particles{particle=smoke_large;amount=30;hS=2;vS=2} - effect:particles{particle=spell_witch;amount=20;hS=1;vS=1;speed=1} - damage{a=15}
DarkMatterBeam2_HIT:
test
Skills: - effect:particles{particle=spell_witch;amount=10;hS=0.1;vS=0.1;speed=1}
DarkMatterBeam2_TICK:
test
Skills: - equip{item=DarkMatterReady:4} - effect:particles{particle=spell_mob;amount=50;hS=1;vS=1;speed=0.1} @self - delay 20 - equip{item=DarkMatterSlash:4} - lunge{velocityy=0.2;velocityx=60} @target - damage{a=5} @LivingEntitiesInRadius{r=1} - throw{velocity=10;velocityY=6} @LivingEntitiesInRadius{r=1} - delay 5 - equip{item=DarkMatterSlash:4} - lunge{velocityy=0.2;velocityx=60} @target - damage{a=5} @LivingEntitiesInRadius{r=1} - throw{velocity=20;velocityY=60} @LivingEntitiesInRadius{r=1} - delay 5 - equip{item=DarkMatterSlash:4} - lunge{velocityy=0.2;velocityx=60} @target - damage{a=5} @LivingEntitiesInRadius{r=1} - throw{velocity=20;velocityY=1} @LivingEntitiesInRadius{r=1} - setstance{stance=Slasher} @self 0.5 - delay 20 - equip{item=DarkMatterBlade:4} Conditions: - stance dash
DarkMatterBladeDash:
test
Skills: - equip{item=DarkMatterUnleash:4} - effect:particles{particle=spell_mob;amount=50;hS=1;vS=1;speed=0} - effect:particles{particle=spell_witch;amount=50;hS=1;vS=1} - effect:particles{particle=smoke_large;amount=50;hS=1;vS=1} - delay 10 - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false} - delay 5 - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=20} - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-20} - delay 5 - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=40} - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-40} - delay 5 - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=60} - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-60} - delay 5 - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=80} - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-80} - delay 5 - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=100} - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-100} - delay 5 - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=120} - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-120} - delay 5 - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=140} - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-140} - delay 5 - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=160} - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-160} - delay 5 - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=180} - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-180} - delay 5 - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=200} - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-200} - delay 5 - equip{item=DarkMatterBlade:4} - setstance{stance=dash} @self Conditions: - stance eyeball
DarkMatterBladeUnleash:
test
Skills: - potion{type=SLOW;duration=80;level=9;hasparticles=false} @self - effect:particles{particle=reddust;color=#00C95C;amount=20;hS=1;vS=0.2;vO=0.3} @self - delay 25 - projectile{onTick=LuigiBullet_TICK;onHit=Firepillar_HIT;v=5;i=1;hR=1;vR=1;sE=false;syo=1} - delay 20 - projectile{onTick=LuigiBullet_TICK;onHit=Firepillar_HIT;v=5;i=1;hR=1;vR=1;sE=false;syo=1} - delay 20 - projectile{onTick=LuigiBullet_TICK;onHit=Firepillar_HIT;v=5;i=1;hR=1;vR=1;sE=false;syo=1}
LuigiFireball:
test
Skills: - effect:particles{particle=reddust;color=#00C95C;amount=10;hS=0.2;vS=0.2} - effect:particles{particle=villager_happy;amount=2;hS=0.1;vS=0.1}
LuigiBullet_TICK:
test
Skills: - lunge{velocity=1;velocityy=1.5;velocityx=1} @self
LuigiJump:
test
Cooldown: 3 Skills: - effect:lightning @Target - damage{a=3} @Target - throw{velocity=5;velocityY=10} @Target - delay 10 - stun{d=60;ai=true;cotd=true} @Target
RainLightning:
test
Skills: - lunge{velocity=1;velocityy=1.1;velocityx=1.2} @target - delay 5 - projectile{bulletType=ITEM;material=IRON_NUGGET;onTick=Shuriken_TICK;onHit=Shuriken_HIT;v=9;i=1;hR=1;vR=1;hnp=true;syo=2;sfo=0;MaxRange=20;Duration=200} - delay 5 - projectile{bulletType=ITEM;material=IRON_NUGGET;onTick=Shuriken_TICK;onHit=Shuriken_HIT;v=9;i=1;hR=1;vR=1;hnp=true;syo=2;sfo=0;MaxRange=20;Duration=200} - delay 5 - projectile{bulletType=ITEM;material=IRON_NUGGET;onTick=Shuriken_TICK;onHit=Shuriken_HIT;v=9;i=1;hR=1;vR=1;hnp=true;syo=2;sfo=0;MaxRange=20;Duration=200} Conditions: - stance shuriken
NinjaJump:
test
Skills: - effect:particles{particle=fireworks_spark;amount=1;hS=0;vS=0;speed=0;size=0.3}
Shuriken_TICK:
test
Skills: - effect:particles{particle=fireworks_spark;amount=10;hS=1;vS=1;speed=0.5;size=1} - damage{a=2}
Shuriken_HIT:
test
Skills: - setstance{stance=katana} - effect:sound{s=custom.ninja.attack} - equip{item=IRON_SWORD:0} - runaigoalselector{goal=clear} - runaigoalselector{goal=meleeattack} - delay 200 - equip{item=AIR:0} - runaigoalselector{goal=clear} - runaigoalselector{goal=movetowardstarget} - setstance{stance=shuriken} Conditions: - stance shuriken - targetwithin{d=10} true
NinjaSwap:
test
Skills: - randomskill{skills=PhantasmWarpSound1,PhantasmWarpSound2} - effect:particles{particle=smoke_large;amount=50;hS=1;vS=1} - delay 1 - teleport{spreadh=8;spreadv=1} @target - delay 15 - projectile{onTick=DarkMatterBeam2_TICK;onHit=Phantasm_HIT;v=7;i=1;hR=1;vR=1;hnp=true;syo=2;sfo=0;MaxRange=20;Duration=200} @target
PhantasmWarp:
test
Skills: - effect:particles{particle=smoke_large;amount=30;hS=2;vS=2} - effect:particles{particle=spell_witch;amount=20;hS=1;vS=1;speed=1} - damage{a=5}
Phantasm_HIT:
test
Skills: - effect:sound{s=custom.phantasm.warp}
PhantasmWarpSound1:
test
Skills: - effect:sound{s=custom.phantasm.bye}
PhantasmWarpSound2:
test