dialogue
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Cooldown: 5 Conditions: - stance{s=alone} true - playerwithin{d=5} true Skills: - state{s=alone;r=true} @self - summon{t=NPCGREETFX} @Forward{f=0;y=1.75} - setstance{stance=player} @self - state{s=greet;li=3;lo=3} @self - randomskill{skills=wizardspeech1,wizardspeech2,wizardspeech3} @self
wizardNPCGreet:
test
Skills: - jsonmessage{m="[{'text':'<&nl> &0I knew youd be here.<&nl><&nl>&f ⏏ <&nl> &ftime<&nl><&nl><&nl>'}]"} @NearestPlayer{r=6}
wizardspeech1:
test
Skills: - jsonmessage{m="[{'text':'<&nl> &0Need a Spell?<&nl><&nl>&f ⏏ <&nl> &ftime<&nl><&nl><&nl>'}]"} @NearestPlayer{r=6}
wizardspeech2:
test
Skills: - jsonmessage{m="[{'text':'<&nl> &0Looking for something?<&nl><&nl>&f ⏏ <&nl> &ftime<&nl><&nl><&nl>'}]"} @NearestPlayer{r=6} ### BUTCHER ###
wizardspeech3:
test
Conditions: - stance{s=alone} true Skills: - state{s=alone} @self
butcherNPCAlone:
test
Skills: - message{msg="<mob.name>&f<&co> I still need to be set up!"} @PIR{r=4}
butcherNPCInteract:
test
Cooldown: 5 Conditions: - stance{s=alone} true - playerwithin{d=5} true Skills: - state{s=alone;r=true} @self - summon{t=NPCGREETFX} @Forward{f=0;y=1.75} - setstance{stance=player} @self - state{s=greet;li=3;lo=3} @self - randomskill{skills=butcherspeech1,butcherspeech2,butcherspeech3} @self
butcherNPCGreet:
test
Skills: - jsonmessage{m="[{'text':'<&nl> &0Fresh Meat!<&nl><&nl>&f ⏫ <&nl> &ftime<&nl><&nl><&nl>'}]"} @NearestPlayer{r=6}
butcherspeech1:
test
Skills: - jsonmessage{m="[{'text':'<&nl> &0Dont be afraid.<&nl><&nl>&f ⏫ <&nl> &ftime<&nl><&nl><&nl>'}]"} @NearestPlayer{r=6}
butcherspeech2:
test
Skills: - jsonmessage{m="[{'text':'<&nl> &0You look Hungry.<&nl><&nl>&f ⏫ <&nl> &ftime<&nl><&nl><&nl>'}]"} @NearestPlayer{r=6} ### ARCHER ###
butcherspeech3:
test
Conditions: - stance{s=alone} true Skills: - state{s=alone} @self
archerNPCAlone:
test
Skills: - message{msg="<mob.name>&f<&co> I still need to be set up!"} @PIR{r=4}
archerNPCInteract:
test
Cooldown: 5 Conditions: - stance{s=alone} true - playerwithin{d=5} true Skills: - state{s=alone;r=true} @self - summon{t=NPCGREETFX} @Forward{f=0;y=1.75} - setstance{stance=player} @self - state{s=greet;li=3;lo=3} @self - randomskill{skills=archerspeech1,archerspeech2,archerspeech3} @self
archerNPCGreet:
test
Skills: - jsonmessage{m="[{'text':'<&nl> &0Youre spooking my bird.<&nl><&nl>&f ⏪ <&nl> &ftime<&nl><&nl><&nl>'}]"} @NearestPlayer{r=6}
archerspeech1:
test
Skills: - jsonmessage{m="[{'text':'<&nl> &0Need supplies?<&nl><&nl>&f ⏪ <&nl> &ftime<&nl><&nl><&nl>'}]"} @NearestPlayer{r=6}
archerspeech2:
test
Skills: - jsonmessage{m="[{'text':'<&nl> &0Have a look around!<&nl><&nl>&f ⏪ <&nl> &ftime<&nl><&nl><&nl>'}]"} @NearestPlayer{r=6} ### FARMER ###
archerspeech3:
test
Conditions: - stance{s=alone} true Skills: - state{s=alone} @self
farmerNPCAlone:
test
Conditions: - stance{s=player} true Skills: - state{s=fidget} @self - delay 10 - sound{s=entity.panda.sneeze;p=0.3} @self - effect:particles{particle=sneeze;amount=3;speed=0} @ModelPart{m=farmer;p=head;offset=GLOBAL;z=0.25;x=0.25}
farmerNPCfidget:
test
Skills: - message{msg="<mob.name>&f<&co> ว่าไง! ฉันทำฟาร์มคนเดียวมานานแล้ว เหนื่อยชะมัดยาก!"} @PIR{r=4}
farmerNPCInteract:
test
Cooldown: 5 Conditions: - stance{s=alone} true - playerwithin{d=5} true Skills: - state{s=alone;r=true} @self - summon{t=NPCGREETFX} @Forward{f=0;y=1.75} - setstance{stance=player} @self - state{s=greet;li=3;lo=3} @self #### GUARD ####
farmerNPCGreet:
test
Skills: - CancelEvent - skill{s=guardNPCattackskill} @self
guardNPCattack:
test
TargetConditions: - targetwithin{d=2} true Cooldown: 2.0 Skills: - state{s=attack;li=3;lo=2} @self - delay 15 - totem{ch=3;onStart=guardNPCattackDamage;int=1;hR=3;md=1} @Forward{f=1.0;y=0.0}
guardNPCattackskill:
test
Skills: - damage{amount=25} @target - effect:particles{particle=block_crack;m=redstone_block;amount=45;hS=.25;vS=1;speed=.01} @target - effect:particles{particle=sweep_attack;amount=1;hS=.25;vS=.25;speed=.01} @origin
guardNPCattackDamage:
test
Skills: - delay 1 - potion{type=INVISIBILITY;duration=130;level=0;p=false} @self - skill{s=guardNPConspawndaycheck} @self - skill{s=guardNPConspawnnightcheck} @self - ChangePart{model=guard;part=handsword;newmodel=guard;newpart=empty} @self - ChangePart{model=guard;part=torch;newmodel=guard;newpart=empty} @self - ChangePart{model=guardcyan;part=handsword;newmodel=guard;newpart=empty} @self - ChangePart{model=guardcyan;part=torch;newmodel=guard;newpart=empty} @self - ChangePart{model=guardgreen;part=handsword;newmodel=guard;newpart=empty} @self - ChangePart{model=guardgreen;part=torch;newmodel=guard;newpart=empty} @self - ChangePart{model=guardorange;part=handsword;newmodel=guard;newpart=empty} @self - ChangePart{model=guardorange;part=torch;newmodel=guard;newpart=empty} @self - ChangePart{model=guardpink;part=handsword;newmodel=guard;newpart=empty} @self - ChangePart{model=guardpink;part=torch;newmodel=guard;newpart=empty} @self - ChangePart{model=guardpurple;part=handsword;newmodel=guard;newpart=empty} @self - ChangePart{model=guardpurple;part=torch;newmodel=guard;newpart=empty} @self - ChangePart{model=guardred;part=handsword;newmodel=guard;newpart=empty} @self - ChangePart{model=guardred;part=torch;newmodel=guard;newpart=empty} @self - ChangePart{model=guardyellow;part=handsword;newmodel=guard;newpart=empty} @self - ChangePart{model=guardyellow;part=torch;newmodel=guard;newpart=empty} @self - stance{s=notorch} true
guardNPConspawn:
test
Conditions: - night true Skills: - setstance{stance=notorch} @self
guardNPConspawndaycheck:
test
Conditions: - day true Skills: - setstance{stance=torch} @self
guardNPConspawnnightcheck:
test
Skills: - state{s=grabsword} @self - delay 10 - ChangePart{model=guard;part=hiltsword;newmodel=guard;newpart=empty} @self - ChangePart{model=guard;part=handsword;newmodel=guard;newpart=handsword} @self - ChangePart{model=guardcyan;part=hiltsword;newmodel=guard;newpart=empty} @self - ChangePart{model=guardcyan;part=handsword;newmodel=guard;newpart=handsword} @self - ChangePart{model=guardgreen;part=hiltsword;newmodel=guard;newpart=empty} @self - ChangePart{model=guardgreen;part=handsword;newmodel=guard;newpart=handsword} @self - ChangePart{model=guardorange;part=hiltsword;newmodel=guard;newpart=empty} @self - ChangePart{model=guardorange;part=handsword;newmodel=guard;newpart=handsword} @self - ChangePart{model=guardpink;part=hiltsword;newmodel=guard;newpart=empty} @self - ChangePart{model=guardpink;part=handsword;newmodel=guard;newpart=handsword} @self - ChangePart{model=guardpurple;part=hiltsword;newmodel=guard;newpart=empty} @self - ChangePart{model=guardpurple;part=handsword;newmodel=guard;newpart=handsword} @self - ChangePart{model=guardred;part=hiltsword;newmodel=guard;newpart=empty} @self - ChangePart{model=guardred;part=handsword;newmodel=guard;newpart=handsword} @self - ChangePart{model=guardyellow;part=hiltsword;newmodel=guard;newpart=empty} @self - ChangePart{model=guardyellow;part=handsword;newmodel=guard;newpart=handsword} @self
guardNPCdrawsword:
test
Skills: - state{s=attack;r=true} @self - state{s=grabsword} @self - delay 10 - ChangePart{model=guard;part=hiltsword;newmodel=guard;newpart=hiltsword} @self - ChangePart{model=guard;part=handsword;newmodel=guard;newpart=empty} @self - ChangePart{model=guardcyan;part=hiltsword;newmodel=guard;newpart=hiltsword} @self - ChangePart{model=guardcyan;part=handsword;newmodel=guard;newpart=empty} @self - ChangePart{model=guardgreen;part=hiltsword;newmodel=guard;newpart=hiltsword} @self - ChangePart{model=guardgreen;part=handsword;newmodel=guard;newpart=empty} @self - ChangePart{model=guardorange;part=hiltsword;newmodel=guard;newpart=hiltsword} @self - ChangePart{model=guardorange;part=handsword;newmodel=guard;newpart=empty} @self - ChangePart{model=guardpink;part=hiltsword;newmodel=guard;newpart=hiltsword} @self - ChangePart{model=guardpink;part=handsword;newmodel=guard;newpart=empty} @self - ChangePart{model=guardpurple;part=hiltsword;newmodel=guard;newpart=hiltsword} @self - ChangePart{model=guardpurple;part=handsword;newmodel=guard;newpart=empty} @self - ChangePart{model=guardred;part=hiltsword;newmodel=guard;newpart=hiltsword} @self - ChangePart{model=guardred;part=handsword;newmodel=guard;newpart=empty} @self - ChangePart{model=guardyellow;part=hiltsword;newmodel=guard;newpart=hiltsword} @self - ChangePart{model=guardyellow;part=handsword;newmodel=guard;newpart=empty} @self
guardNPCsheathsword:
test
Conditions: - stance{s=torch} true - night true Skills: - state{state=torch} @self - effect:particles{particle=flame;amount=1;speed=0.01;hs=0.1;ys=0.1} @ModelPart{m=guard;p=torch;offset=LOCAL;z=0.25;y=0.15} - effect:particles{particle=smoke;amount=1;hs=0.1;ys=0.1} @ModelPart{m=guard;p=torch;offset=LOCAL;z=0.25;y=0.15} - effect:particles{particle=flame;amount=1;speed=0.01;hs=0.1;ys=0.1} @ModelPart{m=guardcyan;p=torch;offset=LOCAL;z=0.25;y=0.15} - effect:particles{particle=smoke;amount=1;hs=0.1;ys=0.1} @ModelPart{m=guardcyan;p=torch;offset=LOCAL;z=0.25;y=0.15} - effect:particles{particle=flame;amount=1;speed=0.01;hs=0.1;ys=0.1} @ModelPart{m=guardgreen;p=torch;offset=LOCAL;z=0.25;y=0.15} - effect:particles{particle=smoke;amount=1;hs=0.1;ys=0.1} @ModelPart{m=guardgreen;p=torch;offset=LOCAL;z=0.25;y=0.15} - effect:particles{particle=flame;amount=1;speed=0.01;hs=0.1;ys=0.1} @ModelPart{m=guardorange;p=torch;offset=LOCAL;z=0.25;y=0.15} - effect:particles{particle=smoke;amount=1;hs=0.1;ys=0.1} @ModelPart{m=guardorange;p=torch;offset=LOCAL;z=0.25;y=0.15} - effect:particles{particle=flame;amount=1;speed=0.01;hs=0.1;ys=0.1} @ModelPart{m=guardpink;p=torch;offset=LOCAL;z=0.25;y=0.15} - effect:particles{particle=smoke;amount=1;hs=0.1;ys=0.1} @ModelPart{m=guardpink;p=torch;offset=LOCAL;z=0.25;y=0.15} - effect:particles{particle=flame;amount=1;speed=0.01;hs=0.1;ys=0.1} @ModelPart{m=guardpurple;p=torch;offset=LOCAL;z=0.25;y=0.15} - effect:particles{particle=smoke;amount=1;hs=0.1;ys=0.1} @ModelPart{m=guardpurple;p=torch;offset=LOCAL;z=0.25;y=0.15} - effect:particles{particle=flame;amount=1;speed=0.01;hs=0.1;ys=0.1} @ModelPart{m=guardred;p=torch;offset=LOCAL;z=0.25;y=0.15} - effect:particles{particle=smoke;amount=1;hs=0.1;ys=0.1} @ModelPart{m=guardred;p=torch;offset=LOCAL;z=0.25;y=0.15} - effect:particles{particle=flame;amount=1;speed=0.01;hs=0.1;ys=0.1} @ModelPart{m=guardyellow;p=torch;offset=LOCAL;z=0.25;y=0.15} - effect:particles{particle=smoke;amount=1;hs=0.1;ys=0.1} @ModelPart{m=guardyellow;p=torch;offset=LOCAL;z=0.25;y=0.15}
guardNPCtorchFX:
test
Conditions: - stance{s=notorch} true - night true Skills: - state{s=grabtorch} @self - delay 10 - ChangePart{model=guard;part=torch;newmodel=guard;newpart=torch} @self - ChangePart{model=guardcyan;part=torch;newmodel=guard;newpart=torch} @self - ChangePart{model=guardgreen;part=torch;newmodel=guard;newpart=torch} @self - ChangePart{model=guardorange;part=torch;newmodel=guard;newpart=torch} @self - ChangePart{model=guardpink;part=torch;newmodel=guard;newpart=torch} @self - ChangePart{model=guardpurple;part=torch;newmodel=guard;newpart=torch} @self - ChangePart{model=guardred;part=torch;newmodel=guard;newpart=torch} @self - ChangePart{model=guardyellow;part=torch;newmodel=guard;newpart=torch} @self - equip{item=torch:0} @self - message{msg="<mob.name>&f<&co> ที่นี่เริ่มมืดแล้ว."} @PIR{r=4} - setstance{stance=torch} @self
guardNPCnight:
test
Conditions: - stance{s=torch;str=true} true - day true Skills: - state{s=grabtorch} @self - delay 10 - ChangePart{model=guard;part=torch;newmodel=guard;newpart=empty} @self - ChangePart{model=guardcyan;part=torch;newmodel=guard;newpart=empty} @self - ChangePart{model=guardgreen;part=torch;newmodel=guard;newpart=empty} @self - ChangePart{model=guardorange;part=torch;newmodel=guard;newpart=empty} @self - ChangePart{model=guardpink;part=torch;newmodel=guard;newpart=empty} @self - ChangePart{model=guardpurple;part=torch;newmodel=guard;newpart=empty} @self - ChangePart{model=guardred;part=torch;newmodel=guard;newpart=empty} @self - ChangePart{model=guardyellow;part=torch;newmodel=guard;newpart=empty} @self - setstance{stance=notorch} @self - equip{item=stick:0} @self - message{msg="<mob.name>&f<&co> อา ในที่สุดพระอาทิตย์ก็ขึ้น"} @PIR{r=4}
guardNPCday:
test
Cooldown: 60 Skills: - jsonmessage{m="[{'text':'<&nl><&nl><&nl>&f look down <&nl> &ftime<&nl><&nl><&nl>'}]"} @NearestPlayer{r=6}
guardNPCdialogue1:
test
Cooldown: 60 Skills: - jsonmessage{m="[{'text':'<&nl><&nl><&nl>&f look down <&nl> &ftime<&nl><&nl><&nl>'}]"} @NearestPlayer{r=6}
guardNPCdialogue2:
test
Cooldown: 60 Skills: - jsonmessage{m="[{'text':'<&nl><&nl><&nl>&f look down <&nl> &ftime<&nl><&nl><&nl>'}]"} @NearestPlayer{r=6}
guardNPCdialogue3:
test
Cooldown: 0.5 Skills: - effect:sound{s=minecraft:entity.evoker.cast_spell;volume=1;pitch=1.5} @self - randomskill{skills=Slash1,Slash2,Slash3,Slash4,Slash5} @target
Aqua_Slash:
test
Skills: - effect:particles{p=reddust;color=#00c5ff;a=4;hs=0;vs=0}
SlashVisual01:
test
Skills: - effect:particles{p=reddust;color=#00c5ff;a=4;hs=0;vs=0}
SlashVisual02:
test
Skills: - effect:particles{p=reddust;color=#00c5ff;a=4;hs=0;vs=0}
SlashVisual03:
test
Skills: - effect:particles{p=reddust;color=#00c5ff;a=4;hs=0;vs=0}
SlashVisual04:
test
Skills: - effect:particles{p=reddust;color=#00c5ff;a=4;hs=0;vs=0}
SlashVisual11:
test
Skills: - effect:particles{p=reddust;color=#00c5ff;a=4;hs=0;vs=0}
SlashVisual12:
test
Skills: - effect:particles{p=reddust;color=#00c5ff;a=4;hs=0;vs=0}
SlashVisual13:
test
Skills: - effect:particles{p=reddust;color=#00c5ff;a=4;hs=0;vs=0}
SlashVisual14:
test
Skills: - effect:particles{p=reddust;color=#00c5ff;a=4;hs=0;vs=0}
SlashVisual31:
test
Skills: - effect:particles{p=reddust;color=#00c5ff;a=4;hs=0;vs=0}
SlashVisual32:
test
Skills: - effect:particles{p=reddust;color=#00c5ff;a=4;hs=0;vs=0}
SlashVisual33:
test
Skills: - effect:particles{p=reddust;color=#00c5ff;a=4;hs=0;vs=0}
SlashVisual34:
test
Skills: - effect:particles{p=reddust;color=#00c5ff;a=4;hs=0;vs=0}
SlashVisual41:
test
Skills: - effect:particles{p=reddust;color=#00c5ff;a=4;hs=0;vs=0}
SlashVisual42:
test
Skills: - effect:particles{p=reddust;color=#00c5ff;a=4;hs=0;vs=0}
SlashVisual43:
test
Skills: - effect:particles{p=reddust;color=#00c5ff;a=4;hs=0;vs=0}
SlashVisual44:
test
Skills: - skill{s=Slash1-1} - skill{s=Slash1-2} - skill{s=Slash1-3} - skill{s=Slash1-4} Slash1-1: Skills: - projectile{oT=SlashVisual01;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;oH=Slash1-oH;hnp=true;StartFOffset=-1.14;sso=-3.10;syo=1.2} - projectile{oT=SlashVisual01;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;oH=Slash1-oH;hnp=true;StartFOffset=-0.81;sso=-3.18;syo=1.2} - projectile{oT=SlashVisual01;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;oH=Slash1-oH;hnp=true;StartFOffset=-0.47;sso=-3.23;syo=1.2} - projectile{oT=SlashVisual01;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;oH=Slash1-oH;hnp=true;StartFOffset=-0.13;sso=-3.24;syo=1.2} - projectile{oT=SlashVisual01;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;oH=Slash1-oH;hnp=true;StartFOffset=0.203;sso=-3.23;syo=1.2} - projectile{oT=SlashVisual01;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;oH=Slash1-oH;hnp=true;StartFOffset=0.543;sso=-3.18;syo=1.2} - delay 1 - projectile{oT=SlashVisual01;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;oH=Slash1-oH;hnp=true;StartFOffset=0.878;sso=-3.10;syo=1.2} - projectile{oT=SlashVisual01;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;oH=Slash1-oH;hnp=true;StartFOffset=1.204;sso=-3.00;syo=1.2} - projectile{oT=SlashVisual01;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;oH=Slash1-oH;hnp=true;StartFOffset=1.518;sso=-2.86;syo=1.2} - projectile{oT=SlashVisual01;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;oH=Slash1-oH;hnp=true;StartFOffset=1.818;sso=-2.70;syo=1.2} - projectile{oT=SlashVisual01;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;oH=Slash1-oH;hnp=true;StartFOffset=2.101;sso=-2.51;syo=1.2} - projectile{oT=SlashVisual01;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;oH=Slash1-oH;hnp=true;StartFOffset=2.363;sso=-2.29;syo=1.2} Slash1-oH: Skills: - damage{a=22} Slash1-2: Skills: - projectile{oT=SlashVisual02;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=-0.67;sso=-3.23;syo=1.2} - projectile{oT=SlashVisual02;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=-0.33;sso=-3.24;syo=1.2} - projectile{oT=SlashVisual02;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=0.010;sso=-3.23;syo=1.2} - projectile{oT=SlashVisual02;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=0.350;sso=-3.18;syo=1.2} - projectile{oT=SlashVisual02;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=0.685;sso=-3.10;syo=1.2} - projectile{oT=SlashVisual02;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=1.011;sso=-3.00;syo=1.2} - delay 1 - projectile{oT=SlashVisual02;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=1.325;sso=-2.86;syo=1.2} - projectile{oT=SlashVisual02;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=1.625;sso=-2.70;syo=1.2} - projectile{oT=SlashVisual02;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=1.908;sso=-2.51;syo=1.2} - projectile{oT=SlashVisual02;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=2.170;sso=-2.29;syo=1.2} - projectile{oT=SlashVisual02;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=2.409;sso=-2.06;syo=1.2} - projectile{oT=SlashVisual02;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=2.624;sso=-1.80;syo=1.2} Slash1-3: Skills: - projectile{oT=SlashVisual03;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=-0.52;sso=-3.24;syo=1.2} - projectile{oT=SlashVisual03;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=-0.18;sso=-3.23;syo=1.2} - projectile{oT=SlashVisual03;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=0.157;sso=-3.18;syo=1.2} - projectile{oT=SlashVisual03;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=0.492;sso=-3.10;syo=1.2} - projectile{oT=SlashVisual03;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=0.818;sso=-3.00;syo=1.2} - projectile{oT=SlashVisual03;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=1.133;sso=-2.86;syo=1.2} - delay 1 - projectile{oT=SlashVisual03;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=1.433;sso=-2.70;syo=1.2} - projectile{oT=SlashVisual03;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=1.715;sso=-2.51;syo=1.2} - projectile{oT=SlashVisual03;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=1.977;sso=-2.29;syo=1.2} - projectile{oT=SlashVisual03;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=2.217;sso=-2.06;syo=1.2} - projectile{oT=SlashVisual03;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=2.431;sso=-1.80;syo=1.2} - projectile{oT=SlashVisual03;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=2.618;sso=-1.53;syo=1.2} Slash1-4: Skills: - projectile{oT=SlashVisual04;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=-0.39;sso=-3.23;syo=1.2} - projectile{oT=SlashVisual04;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=-0.05;sso=-3.18;syo=1.2} - projectile{oT=SlashVisual04;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=0.277;sso=-3.10;syo=1.2} - projectile{oT=SlashVisual04;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=0.603;sso=-3.00;syo=1.2} - projectile{oT=SlashVisual04;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=0.917;sso=-2.86;syo=1.2} - projectile{oT=SlashVisual04;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=1.217;sso=-2.70;syo=1.2} - delay 1 - projectile{oT=SlashVisual04;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=1.499;sso=-2.51;syo=1.2} - projectile{oT=SlashVisual04;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=1.762;sso=-2.29;syo=1.2} - projectile{oT=SlashVisual04;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=2.001;sso=-2.06;syo=1.2} - projectile{oT=SlashVisual04;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=2.215;sso=-1.80;syo=1.2} - projectile{oT=SlashVisual04;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=2.403;sso=-1.53;syo=1.2} - projectile{oT=SlashVisual04;i=1;sE=false;MaxRange=1;v=4;vR=1;hR=1;StartFOffset=2.561;sso=-1.24;syo=1.2}
Slash1:
test
Skills: - skill{s=Slash2-1} - skill{s=Slash2-2} - skill{s=Slash2-3} - skill{s=Slash2-4}
Slash2:
test
Cooldown: 15 Conditions: - crouching false Skills: - effect:sound{s=minecraft:entity.evoker.cast_spell;volume=1;pitch=1.5} @self - effect:sound{s=minecraft:entity.wither.shoot;v=0.5;p=0.4} @self - randomskill{skills=FrozenDisaster,FrozenDisaster1}
Disaster:
test
Conditions: - crouching false Skills: - setAI{ai=false} @self - effect:sound{s=minecraft:entity.wither.shoot;v=0.5;p=0.4} @PIR{r=100} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=10;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=9;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=8;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=7;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=6;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=5;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=4;hO=0} @forward{f=4.4} - delay 1 - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.9;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.8;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.7;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.6;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.5;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.4;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.3;hO=0} @forward{f=4.4} - delay 1 - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.2;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.1;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.9;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.8;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.7;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.6;hO=0} @forward{f=4.4} - delay 1 - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.5;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.4;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.3;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.2;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.1;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.9;hO=0} @forward{f=4.4} - delay 1 - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.8;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.7;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.6;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.5;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.4;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.3;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.2;hO=0} @forward{f=4.4} - delay 1 - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.1;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.9;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.8;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.7;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.6;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.5;hO=0} @forward{f=4.4} - delay 1 - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.4;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.3;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.2;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.1;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=-0.1;hO=0} @forward{f=4.4} - delay 5 - projectile{oT=FDisasterTT;oH=FDisasterHH;oE=FDisasterEE;v=25;i=1;mr=40;sso=0.1;sfo=6;syo=0.1;hO=6;sE=false;hnp=true} @Forward{f=40} - projectile{oT=FDisasterTT;oH=FDisasterHH;oE=FDisasterEE;v=25;i=1;mr=40;sso=0;sfo=6;syo=0.1;hO=0;sE=false;hnp=true} @Forward{f=40} - projectile{oT=FDisasterTT;oH=FDisasterHH;oE=FDisasterEE;v=25;i=1;mr=40;sso=-0.1;sfo=6;syo=0.1;hO=-6;sE=false;hnp=true} @Forward{f=40} - effect:sound{s=minecraft:entity.zombie_villager.cure;volume=2;pitch=0.7} @self - setAI{ai=true} @self
FrozenDisaster:
test
Conditions: - crouching false Skills: - setAI{ai=false} @self - effect:sound{s=minecraft:entity.wither.shoot;v=0.5;p=0.4} @PIR{r=100} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=10;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=9;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=8;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=7;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=6;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=5;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=4;hO=0} @forward{f=4.4} - delay 1 - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.9;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.8;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.7;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.6;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.5;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.4;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.3;hO=0} @forward{f=4.4} - delay 1 - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.2;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.1;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.9;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.8;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.7;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.6;hO=0} @forward{f=4.4} - delay 1 - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.5;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.4;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.3;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.2;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.1;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.9;hO=0} @forward{f=4.4} - delay 1 - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.8;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.7;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.6;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.5;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.4;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.3;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.2;hO=0} @forward{f=4.4} - delay 1 - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.1;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.9;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.8;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.7;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.6;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.5;hO=0} @forward{f=4.4} - delay 1 - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.4;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.3;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.2;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.1;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0;hO=0} @forward{f=4.4} - projectile{oT=FDisasterT;oH=FDisasterH;oE=OnEnd1;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=-0.1;hO=0} @forward{f=4.4} - effect:sound{s=minecraft:entity.zombie_villager.cure;volume=2;pitch=0.7} @self - setAI{ai=true} @self
FrozenDisaster1:
test
Skills: - throw{velocityY=16;velocity=5} @EntitiesNearOrigin{r=5} - damage{a=30} @EntitiesNearOrigin{r=3} - particlering{p=reddust;color=#00fff4;r=0.9;a=560;vS=1.94;hS=2.9} - particlering{p=splash;r=0.6;a=145;vS=1.3;hS=1.5}
OnEnd1:
test
Skills: - effect:particles{p=reddust;color=#00c5ff;a=5;hs=0.3;vs=0.3}
FDisasterT:
test
Skills: - effect:particlesphere{p=reddust;color=#ffffff;a=10;hs=0.6;vs=0.3} - effect:particlesphere{p=soul_fire_flame;a=10;hs=0.6;vs=0.2}
FDisasterE:
test
Skills: - damage{a=5}
FDisasterH:
test
Skills: - effect:particles{p=reddust;color=#00c5ff;a=20;hs=0.2;vs=0.5} - effect:particles{p=block_crack;m=light_blue_stained_glass;hs=0.2;vs=0.5}
FDisasterTT:
test
Skills: - sound{s=entity.zombie_villager.cure;v=0.3;p=1.7} @PIR{r=100}
FDisasterEE:
test
Skills: - damage{a=5;i=true}
FDisasterHH:
test
Conditions: - crouching true Cooldown: 5 Skills: - effect:sound{s=minecraft:item.bucket.empty;v=1;p=0.01;repeat=23;repeatInterval=2} - projectile{oT=Wave-Tick;oH=WaterWaveHit;Interval=1;hR=1.5;vR=1.5;d=300;v=13;mr=20;hnp=true;sE=false;hS=true;StartFOffset=3.68;sso=0;syo=2} @targetLocation - projectile{oT=Wave-Tick;oH=WaterWaveHit;Interval=1;hR=1.5;vR=1.5;d=300;v=13;mr=20;hnp=true;sE=false;hS=true;StartFOffset=3.68;sso=0.1;syo=2} @targetLocation - projectile{oT=Wave-Tick;oH=WaterWaveHit;Interval=1;hR=1.5;vR=1.5;d=300;v=13;mr=20;hnp=true;sE=false;hS=true;StartFOffset=3.68;sso=-0.1;syo=2} @targetLocation - projectile{oT=Wave-Tick;oH=WaterWaveHit;Interval=1;hR=1.5;vR=1.5;d=300;v=13;mr=20;hnp=true;sE=false;hS=true;StartFOffset=3.67;sso=0.2;syo=2} @targetLocation - projectile{oT=Wave-Tick;oH=WaterWaveHit;Interval=1;hR=1.5;vR=1.5;d=300;v=13;mr=20;hnp=true;sE=false;hS=true;StartFOffset=3.67;sso=-0.2;syo=2} @targetLocation - projectile{oT=Wave-Tick;oH=WaterWaveHit;Interval=1;hR=1.5;vR=1.5;d=300;v=13;mr=20;hnp=true;sE=false;hS=true;StartFOffset=3.66;sso=0.3;syo=2} @targetLocation - projectile{oT=Wave-Tick;oH=WaterWaveHit;Interval=1;hR=1.5;vR=1.5;d=300;v=13;mr=20;hnp=true;sE=false;hS=true;StartFOffset=3.66;sso=-0.3;syo=2} @targetLocation
WaterWave:
test
Skills: - damage{a=4} @EntitiesNearOrigin{r=3} - throw{velocity=9;velocityY=4} @EntitiesNearOrigin{r=3} - effect:particles{particle=splash;amount=30;hS=0;vS=0;speed=0} @origin
WaterWaveHit:
test
TargetConditions: - owner{} false Skills: - damage{a=4} @EntitiesNearOrigin{r=3} - throw{velocity=9;velocityY=4} @EntitiesNearOrigin{r=3} - effect:particles{particle=splash;amount=30;hS=0;vS=0;speed=0} @origin Wave-Tick: Skills: - effect:particles{p=mobSpell;color=#3DD8F9;amount=1;hs=0;vs=0;y=0;uel=true;d=true;s=0.7} - effect:particles{p=reddust;color=#daa601;amount=1;hs=0.0000000000001;vs=0.000000000001;y=0;so=false;uel=true} - effect:particles{p=mobSpell;color=#3DD8F9;forwardoffset=0;sideoffset=0;amount=1;hs=0;vs=0;y=0;uel=true;d=true;s=0.1} - e:p{p=flame;forwardoffset=0;sideoffset=0;uel=false;hs=0.1;vs=0.1;d=true;s=0.1} - effect:particles{particle=mobSpell;color=#3DD8F9;hS=0;vS=0;d=false} - effect:particles{p=flame;forwardoffset=0;sideoffset=0;amount=1;hs=0;vs=0;y=0;uel=false;d=true;s=0.1}
Tidal_Wave_HIT:
test
Conditions: - crouching true Cooldown: 15 Skills: - effect:sound{s=minecraft:entity.wither.spawn;v=1;p=1.01} - particlering{p=endrod;r=5;a=111;vS=1;hS=0.1;y=8;repeat=5;repeatInterval=30} @self - particlering{p=endrod;r=4;a=111;vS=1;hS=0.1;y=7;repeat=5;repeatInterval=30} @self - particlering{p=endrod;r=3;a=111;vS=1;hS=0.1;y=6;repeat=5;repeatInterval=30} @self - delay 22 - effect:sound{s=entity.wither.shoot;v=12;p=1.10;repeat=5;repeatInterval=30} @PIR{r=15} - skill{s=FrozenSwordPlaced;repeat=5;repeatInterval=30}
FrozenSwordUltimate:
test
Skills: - effect:sound{s=minecraft:entity.zombie_villager.cure;volume=2;pitch=0.7} @EIR{r=15} - damage{a=22} @EntitiesNearOrigin{r=4} - particlering{p=reddust;color=#00fff4;r=4;a=560;vS=0.6;hS=1}
FrozenSwordEnd:
test
Skills: - projectile{oT=FrozenSwordPt;oH=SOGt;sE=false;mr=12;i=3;sfo=0;sso=0;syo=8.1;d=500;v=12;g=0.04;onEnd=FrozenSwordEnd} @EIR{r=15;limit=5;sort=NEAREST} - projectile{oT=FrozenSwordPt;oH=SOGt;oE=SOGe;sE=false;mr=12;i=3;sfo=0;sso=0;syo=8.2;d=500;v=12;g=0.04} @EIR{r=15;limit=5;sort=NEAREST} - projectile{oT=FrozenSwordPt;oH=SOGt;oE=SOGe;sE=false;mr=12;i=3;sfo=0;sso=0;syo=8.3;d=500;v=12;g=0.04} @EIR{r=15;limit=5;sort=NEAREST} - projectile{oT=FrozenSwordPt;oH=SOGt;oE=SOGe;sE=false;mr=12;i=3;sfo=0;sso=0;syo=8.4;d=500;v=12;g=0.04} @EIR{r=15;limit=5;sort=NEAREST} - projectile{oT=FrozenSwordPt;oH=SOGt;oE=SOGe;sE=false;mr=12;i=3;sfo=0;sso=0;syo=8.5;d=500;v=12;g=0.04} @EIR{r=15;limit=5;sort=NEAREST} - projectile{oT=FrozenSwordPt;oH=SOGt;oE=SOGe;sE=false;mr=12;i=3;sfo=0;sso=0;syo=8.6;d=500;v=12;g=0.04} @EIR{r=15;limit=5;sort=NEAREST} - projectile{oT=FrozenSwordPt;oH=SOGt;oE=SOGe;sE=false;mr=12;i=3;sfo=0;sso=0;syo=8.7;d=500;v=12;g=0.04} @EIR{r=15;limit=5;sort=NEAREST}
FrozenSwordPlaced:
test
TargetConditions: - distance{d<5} Cooldown: 5 Skills: - damage{a=15} @PIR{r=3} - effect:particlering{particle=reddust;r=3;a=7;points=20;y=0.25;color=#8DAE56;speed=5} @Self - effect:particlering{particle=reddust;r=2;a=5;points=20;y=0.25;color=#8DAE56;speed=5} @Self - effect:particlering{particle=reddust;r=1;a=2;points=20;y=0.25;color=#8DAE56;speed=5} @Self - potion{type=POISON;duration=200;level=1} @PIR{r=3}
vongtrondochai:
test
Cooldown: 0 Conditions: - playerwithin{d=10} true Skills: - sound{s=entity.player.death;p=2;repeat=3;repeatInterval=10} @PIR{r=10} - effect:particlering{particle:reddust;points=10;y=1;r=1;a=3;repeat=3;repeatInterval=10} @PIR{r=10} - sendtitle{title="&cCẩn Thận";subtitle="&fBạn đang bị tên &4Chúa Qủy &fNguyền Rủa";d=25} @PIR{r=10} - delay 40 - skill{s=vongtronchetchoc2} @Self - effect:particles{particle=reddust;amount=5;y=0.25;hS=0;vS=1;speed=1} @PIR{r=10}
vongtronchetchoc:
test
Cooldown: 0 Conditions: - playerwithin{d=8} true Skills: - sound{s=entity.enderman.scream} @target - damage{a=10} @Target - heal{amount=50} @self
vongtronchetchoc2:
test
Cooldown: 15 Skills: - sendtitle{title="&cCẩn Thận";subtitle="&4Chúa Qủy &fđang sử dụng kĩ năng &eÁp Sát";d=20} @PIR{r=10} - leap{velocity=200} @target - effect:particlering{particle=reddust;radius=6;points=32;color=#CC66CC} @self - delay 2 - effect:particlering{particle=reddust;radius=5;points=32;color=#CC66CC} @self - delay 2 - effect:particlering{particle=reddust;radius=4;points=32;color=#CC66CC} @self - delay 2 - effect:particlering{particle=reddust;radius=3;points=25;color=#CC66CC} @self - delay 2 - effect:particlering{particle=reddust;radius=2;points=20;color=#CC66CC} @self - delay 2 - effect:particlering{particle=reddust;radius=1;points=10;color=#CC66CC} @self - pull{v=6;to=true} @PIR{r=6} - sound{s=entity.endermite.death} @PIR{r=6} - effect:particlering{particle=reddust;radius=6;points=32;color=#CC66CC} @self - delay 2 - effect:particlering{particle=reddust;radius=5;points=32;color=#CC66CC} @self - delay 2 - effect:particlering{particle=reddust;radius=4;points=32;color=#CC66CC} @self - delay 2 - effect:particlering{particle=reddust;radius=3;points=25;color=#CC66CC} @self - delay 2 - effect:particlering{particle=reddust;radius=2;points=20;color=#CC66CC} @self - delay 2 - effect:particlering{particle=reddust;radius=1;points=10;color=#CC66CC} @self - pull{v=6;to=true} @PIR{r=6} - sound{s=entity.endermite.death} @PIR{r=6} - effect:particlering{particle=reddust;radius=6;points=32;color=#CC66CC} @self - delay 2 - effect:particlering{particle=reddust;radius=5;points=32;color=#CC66CC} @self - delay 2 - effect:particlering{particle=reddust;radius=4;points=32;color=#CC66CC} @self - delay 2 - effect:particlering{particle=reddust;radius=3;points=25;color=#CC66CC} @self - delay 2 - effect:particlering{particle=reddust;radius=2;points=20;color=#CC66CC} @self - delay 2 - effect:particlering{particle=reddust;radius=1;points=10;color=#CC66CC} @self - pull{v=6;to=true} @PIR{r=6} - sound{s=entity.endermite.death} @PIR{r=6} - delay 5 - effect:particles{particle=reddust;a=20;hs=0.1;y=0.5} @self - stun{d=20;f=false} @PIR{r=5} - damage{ia=true;a=15} - heal{amount=100} @self - effect:particles{particle=heart;y=2;speed=2} @Self - potion{type=SLOW;duration=40;level=1} @PIR{r=3} - sound{s=block.anvil.break} @Target corruptorswing: Cooldown: 0.75 Conditions: - targetwithin{d=3} - offgcd true - incombat true Skills: - randomskill{s=corruptorswing1,corruptorswing2} - delay 2 - effect:sound{s=item.trident.throw;v=2;p=1.8} @self - effect:particles{particle=sweep_attack;amount=1} @ModelPart{p=blade;em=false} - delay 2 - basedamage{m=1} @LivingInCone{a=90.0;r=3.5;rot=0.0;ignore=armorstands}
quychem:
test
Skills: - state{s=swipe} @self
corruptorswing1:
test
Skills: - state{s=swipe2} @self
corruptorswing2:
test
Cooldown: 60 Skills: - gcd{t=320} - throw{velocity=8;velocityY=4} @EIR{r=4} - potion{t=LEVITATION;d=30;l=4} @Self - potion{t=DAMAGE_RESISTANCE;d=999999;l=10;force=true} @Self - potion{t=SLOW;d=999999;l=10;force=true} @Self - effect:sound{s=entity.wither.ambient;v=4;p=0.7} @Self - effect:sound{s=entity.shulker.shoot;v=4;p=0.7} @Self - effect:sound{s=entity.illusioner.prepare_mirror;v=4;p=2} @Self - skill{s=precorruptsphere;repeat=8;repeatInterval=5} - delay 45 - partvisibility{p=adminblade;v=false} @self - skill{s=corruptspheretick;repeat=4;repeatInterval=45} - delay 225 - potion{t=DAMAGE_RESISTANCE;d=1;l=10;force=true} @Self - potion{t=SLOW;d=1;l=10;force=true} @Self - effect:sound{s=entity.illusioner.mirror_move;v=4;p=1.3} @Self - partvisibility{p=adminblade;v=true} @self - delay 1 - effect:particles{p=DUST_COLOR_TRANSITION;color1=#e707f7;color2=#006aff;amount=10;speed=0;hR=0.4;vR=1} @self
corruptsphere:
test
Skills: - effect:particles{particle=witchMagic;amount=10;hS=0.5;vS=0.5;speed=0.1;y=1.2} @self - effect:particles{particle=dragonbreath;amount=10;hS=0.5;vS=0.5;speed=0.1;y=1.2} @self - effect:particles{particle=mobSpell;amount=10;hS=0.5;vS=0.5;speed=0.5;y=1.2;color=#f200d6} @self - effect:particles{particle=reddust;amount=10;hS=0.5;vS=0.5;speed=0.1;y=1.2;color=#f200d6} @self
precorruptsphere:
test
Skills: - potion{t=LEVITATION;d=30;l=1} @Self - effect:sound{s=entity.illusioner.cast_spell;v=4;p=0.7} @Self - effect:sound{s=entity.firework_rocket.large_blast;v=4;p=0.7} @Self - leap{velocity=300} @target - delay 20 - state{s=burst} @self - delay 10 - effect:sound{s=entity.evoker.prepare_summon;v=4;p=2} @Self - effect:sound{s=entity.firework_rocket.twinkle_far;v=3;p=1.3} @Self - damage{a=20;i=true} @EIR{ignore=armorstands;r=8} - effect:particlesphere{particle=DUST_COLOR_TRANSITION;color1=#e707f7;color2=#006aff;amount=1200;radius=8} @self - projectile{onTick=corruptSProTick;onHit=corruptSProHit;v=9;i=1;hR=1;vR=1;StopAtBlock=false;HitNonPlayers=true;g=-0.18;vO=-0.3} @target - projectile{onTick=corruptSProTick;onHit=corruptSProHit;v=9;i=1;hR=1;vR=1;StopAtBlock=false;HitNonPlayers=true;g=-0.18;HorizontalOffset=16;vO=-0.3} @target - projectile{onTick=corruptSProTick;onHit=corruptSProHit;v=9;i=1;hR=1;vR=1;StopAtBlock=false;HitNonPlayers=true;g=-0.18;HorizontalOffset=-16;vO=-0.3} @target - projectile{onTick=corruptSProTick;onHit=corruptSProHit;v=9;i=1;hR=1;vR=1;StopAtBlock=false;HitNonPlayers=true;g=-0.18;HorizontalOffset=32;vO=-0.3} @target - projectile{onTick=corruptSProTick;onHit=corruptSProHit;v=9;i=1;hR=1;vR=1;StopAtBlock=false;HitNonPlayers=true;g=-0.18;HorizontalOffset=-32;vO=-0.3} @target - skill{s=corruptspheretickRED}
corruptspheretick:
test
Skills: - effect:particles{p=endRod;amount=1;speed=0;hR=0.2;vR=0.2} @origin
corruptSProTick:
test
Skills: - damage{a=20;i=true} @EntitiesNearOrigin{r=3} - effect:sound{s=entity.ender_eye.death;v=1;p=2}
corruptSProHit:
test
Conditions: - stance{stance=powerupshade} true Skills: - projectile{onTick=corruptSProTickRED;onHit=corruptSProHitRED;v=9;i=1;hR=1;vR=1;StopAtBlock=false;HitNonPlayers=true;g=-0.18;HorizontalOffset=64;vO=-0.3} @target - projectile{onTick=corruptSProTickRED;onHit=corruptSProHitRED;v=9;i=1;hR=1;vR=1;StopAtBlock=false;HitNonPlayers=true;g=-0.18;HorizontalOffset=-64;vO=-0.3} @target - projectile{onTick=corruptSProTickRED;onHit=corruptSProHitRED;v=9;i=1;hR=1;vR=1;StopAtBlock=false;HitNonPlayers=true;g=-0.18;HorizontalOffset=96;vO=-0.3} @target - projectile{onTick=corruptSProTickRED;onHit=corruptSProHitRED;v=9;i=1;hR=1;vR=1;StopAtBlock=false;HitNonPlayers=true;g=-0.18;HorizontalOffset=-96;vO=-0.3} @target
corruptspheretickRED:
test
Skills: - effect:particles{p=DUST_COLOR_TRANSITION;color1=#e707f7;color2=#006aff;amount=1;speed=0;hR=0.2;vR=0.2} @origin
corruptSProTickRED:
test
Skills: - damage{a=20;i=true} @EntitiesNearOrigin{r=3} - effect:sound{s=entity.zombie.infect;v=1;p=1.7}
corruptSProHitRED:
test
Cooldown: 70 Skills: - gcd{t=340} - potion{t=SLOW;d=999999;l=1;force=true} @self - effect:sound{s=block.respawn_anchor.set_spawn;v=6;p=0.8} @self - skill{s=precorruptspread;repeat=20;repeatInterval=2} - delay 40 - throw{velocity=8;velocityY=4} @EIR{r=4} - potion{t=DAMAGE_RESISTANCE;d=999999;l=10;force=true} @Self - potion{t=SLOW;d=999999;l=10;force=true} @self - effect:sound{s=entity.elder_guardian.curse;v=3;p=1.3} @self - partvisibility{p=adminblade;v=false} @self - effect:sound{s=entity.enderman.scream;v=3;p=0.8} @self - effect:particlering{particle=dragonbreath;radius=2;points=32;amount=1;hS=0.1;vS=0;y=1} @self - delay 10 - state{s=burst;repeat=3;repeatInterval=60} @self - delay 10 - skill{s=corruptspreadtick;repeat=3;repeatInterval=60} - delay 240 - partvisibility{p=adminblade;v=true} @self - delay 1 - effect:particles{p=DUST_COLOR_TRANSITION;color1=#e707f7;color2=#006aff;amount=20;speed=0;hR=0.4;vR=0;y=1} @self - effect:sound{s=entity.illusioner.mirror_move;v=4;p=1.3} @Self - potion{t=DAMAGE_RESISTANCE;d=1;l=0;force=true} @Self - potion{t=SLOW;d=1;l=0;force=true} @self
corruptspread:
test
Skills: - effect:particles{particle=portal;amount=60;hS=3;vS=5;speed=1;y=0.7} @self - effect:particles{p=DUST_COLOR_TRANSITION;color1=#e707f7;color2=#006aff;amount=20;speed=0.1;hR=0.2;vR=1;y=1} @self
precorruptspread:
test
Skills: - effect:sound{s=entity.enderman.death;v=3;p=0.7} @self - effect:sound{s=block.ender_chest.open;v=3;p=0.7} @self - skill{s=corruptspreadtickRED} - projectile{onTick=corrspreadProTick;onHit=corrspreadProHit;v=20;i=1;hR=1;vR=1;StopAtBlock=true;HitNonPlayers=true;g=-0.15} @ring{radius=30;points=4} - projectile{onTick=corrspreadProTick;onHit=corrspreadProHit;v=20;i=1;hR=1;vR=1;StopAtBlock=true;HitNonPlayers=true;HorizontalOffset=8;g=-0.15} @ring{radius=30;points=4} - projectile{onTick=corrspreadProTick;onHit=corrspreadProHit;v=20;i=1;hR=1;vR=1;StopAtBlock=true;HitNonPlayers=true;HorizontalOffset=-8;g=-0.15} @ring{radius=30;points=4} - projectile{onTick=corrspreadProTick;onHit=corrspreadProHit;v=20;i=1;hR=1;vR=1;StopAtBlock=true;HitNonPlayers=true;HorizontalOffset=16;g=-0.15} @ring{radius=30;points=4} - projectile{onTick=corrspreadProTick;onHit=corrspreadProHit;v=20;i=1;hR=1;vR=1;StopAtBlock=true;HitNonPlayers=true;HorizontalOffset=-16;g=-0.15} @ring{radius=30;points=4} - delay 40 - effect:sound{s=entity.enderman.scream;v=3;p=1.3} @self - effect:sound{s=entity.wither.shoot;v=4;p=1.3} @self - leap{velocity=350} @target
corruptspreadtick:
test
Skills: - effect:particles{p=DUST_COLOR_TRANSITION;color1=#e707f7;color2=#006aff;amount=1;speed=0;hR=0.2;vR=0.2} @origin
corrspreadProTick:
test
Skills: - damage{a=18;i=true} @EntitiesNearOrigin{r=3} - effect:sound{s=block.ender_chest.close;v=1;p=2}
corrspreadProHit:
test
Conditions: - stance{stance=powerupshade} true Skills: - projectile{onTick=corrspreadProTickRED;onHit=corrspreadProHitRED;v=4;i=1;hR=0.5;vR=0.5;StopAtBlock=true;HitNonPlayers=true;hs=true} @ring{radius=64;points=32}
corruptspreadtickRED:
test
Skills: - effect:particles{p=reddust;amount=1;speed=0;hR=0.2;vR=0.2;color=#de0004} @origin
corrspreadProTickRED:
test
Skills: - damage{a=20;i=true} @EntitiesNearOrigin{r=3} - effect:sound{s=entity.zombie.infect;v=1;p=0.7}
corrspreadProHitRED:
test
Cooldown: 10 Conditions: - targetwithin{d=8} true Skills: - state{state=GroundPound;li=2;lo=4;n=false;speed=1.4} @Self - delay 10 - look{headOnly=false;immediately=false;repeat=15;repeatInterval=1} @Self - effect:sound{s=entity.ender_dragon.growl;v=2;p=0.5} @Self - effect:explosion @Self - effect:blockwave{duration=100;material=ice;radius=5;radiusY=5;velocity=10;shape=sphere} @selflocation - damage{amount=10} @PlayersInRadius{r=8} - freeze{ticks=600;a=1337;i=false} @target - throw{velocity=15;velocityY=5} @PlayersInRadius{r=8} - effect:particles{p=hugeexplode;a=5;vs=0.5;hs=0.5;s=0;y=1} @Self - effect:sound{s=entity.generic.explode;v=2;p=0.5} @Self - effect:sound{s=block.glass.break;v=2;p=1;repeat=7;repeatInterval=2} @Self - effect:particlering{p=snow_shovel;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=1} @Self - delay 2 - effect:particlering{p=snow_shovel;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=3} @Self - delay 2 - effect:particlering{p=snow_shovel;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=5} @Self - delay 2 - effect:particlering{p=snow_shovel;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=7} @Self - delay 2 - effect:particlering{p=snow_shovel;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=9} @Self - delay 2 - effect:particlering{p=snow_shovel;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=11} @Self - effect:sound{s=entity.firework_rocket.blast;p=0.1;v=.5} @self ~onHit - effect:sound{s=entity.firework_rocket.blast;p=0.1;v=.4} @self ~onHit - delay 2 - effect:sound{s=entity.firework_rocket.blast;p=0.1;v=.6} @self ~onHit
GroundSlam:
test
Conditions: - targetnotwithin{d=5} true - targetwithin{d=100} true Cooldown: 10 Skills: - gcd{ticks=60} - effect:sound{s=entity.blaze.shoot;v=5} @self - state{state=IceBolt;li=2;lo=4;n=false;speed=4} @Self - delay 5 - look{headOnly=false;immediately=false;repeat=15;repeatInterval=1} @Self - effect:sound{s=entity.phantom.flap;v=4;p=.01} @self - missile{ot=ICE_TICK;oh=ICE_HIT;v=5;i=1;hR=1;vR=1;in=0.75}
IceThrow:
test
Skills: - effect:particles{p=snow_shovel;a=4} @origin
ICE_TICK:
test
Skills: - damage{a=20;i=false} - freeze{ticks=600;a=1337;i=false} @target ~onHit - potion{type=SLOW;duration=100;lvl=2} - throw{velocity=10;velocityY=4} @PlayersInRadius{r=5} - effect:particles{p=snow_shovel;a=50;hS=1;vS=1} @origin - effect:sound{s=block.glass.break;v=2;p=0} @Self - effect:sound{s=entity.generic.explode;v=1;p=0.5} @Self
ICE_HIT:
test
Conditions: - targetnotwithin{d=5} true - targetwithin{d=100} true Cooldown: 10 Skills: - gcd{ticks=60} - effect:sound{s=entity.blaze.shoot;v=5} @self - state{state=IceBolt;li=2;lo=4;n=false;speed=4} @Self - delay 5 - look{headOnly=false;immediately=false;repeat=15;repeatInterval=1} @Self - effect:sound{s=entity.phantom.flap;v=4;p=.01} @self - missile{ot=ICE_TICK;oh=ICE_HIT;v=5;i=1;hR=1;vR=1;in=0.75}
IceThrowBow:
test
Conditions: - offgcd - targetwithin{d=5} true Skills: - gcd{ticks=20} - state{state=melee;li=2;lo=4;n=false;speed=1} @Self - delay 5 - damage{a=20;i=false} - look{headOnly=false;immediately=false;repeat=15;repeatInterval=1} @Self - freeze{ticks=600;a=1337;i=false} @target ~onAttack - throw{velocity=15;velocityY=10} @PlayersInRadius{r=5} - effect:sound{s=block.stone.hit;p=0.5;v=5} @target ~onHit - effect:sound{s=block.stone.hit;p=0.5;v=3} @target ~onHit - effect:sound{s=block.stone.hit;p=0.5;v=6} @target ~onHit - delay 2 - effect:sound{s=entity.bat.takeoff;p=0.5;v=.5} @self ~onHit - effect:sound{s=entity.firework_rocket.blast;p=0.1;v=.5} @self ~onHit - effect:sound{s=entity.firework_rocket.blast;p=0.1;v=.4} @self ~onHit - effect:sound{s=entity.firework_rocket.blast;p=0.1;v=.6} @self ~onHit
Melee:
test
Conditions: - targetnotwithin{d=5} true - targetwithin{d=100} true Cooldown: 10 Skills: - gcd{ticks=60} - effect:sound{s=entity.blaze.shoot;v=5} @self - state{state=IceBolt;li=2;lo=4;n=false;speed=4} @Self - delay 5 - look{headOnly=false;immediately=false;repeat=15;repeatInterval=1} @Self - effect:sound{s=entity.phantom.flap;v=4;p=.01} @self - projectile{bulletType=BLOCK;material=ICE;onTick=IceBolt-Tick;onHit=IceBolt-Hit;v=22;i=1;hR=1;vR=1} IceBolt-Tick: Skills: - effect:particles{p=snowballpoof;amount=20;speed=0;hS=0.2;vS=0.2} @origin IceBolt-Hit: Skills: - damage{a=25} - potion{type=SLOW;duration=100;lvl=2} - freeze{ticks=600;a=1337;i=false} @target - throw{velocity=15;velocityY=3} @PlayersInRadius{r=3}
IceBolt:
test
Skills: - effect:sound{s=entity.blaze.shoot;v=5} @self - projectile{bulletType=BLOCK;material=ICE;onTick=IceBolt-Tick;onHit=IceBolt-Hit;v=22;i=1;hR=1;vR=1} - delay 5 - look{headOnly=false;immediately=false;repeat=15;repeatInterval=1} @Self - effect:sound{s=entity.phantom.flap;v=4;p=.01} @self - state{state=IceBolt;li=2;lo=4;n=false;speed=4} @Self
IceBoltBow:
test
Skills: - effect:sound{s=block.stone.break;v=5} @Self - effect:sound{s=block.stone.break;v=4} @Self - effect:sound{s=block.stone.break;v=7} @Self - effect:sound{s=block.glass.break;v=5} @Self - effect:sound{s=block.glass.break;v=4} @Self - effect:sound{s=block.glass.break;v=7} @Self - effect:sound{s=entity.ender_dragon.growl;v=2;p=0.5} @Self - effect:explosion @Self - state{state=death;li=2;lo=4;n=false;speed=1} @Self - effect:blockwave{duration=100;material=ice;radius=5;radiusY=5;velocity=10;shape=sphere} @selflocation - damage{amount=10} @PlayersInRadius{r=5} - freeze{ticks=600;a=1337;i=false} @target - throw{velocity=15;velocityY=5} @PlayersInRadius{r=5} - effect:particles{p=hugeexplode;a=5;vs=0.5;hs=0.5;s=0;y=1} @Self - effect:sound{s=entity.generic.explode;v=2;p=0.5} @Self - effect:sound{s=block.glass.break;v=2;p=1;repeat=7;repeatInterval=2} @Self - effect:particlering{p=snow_shovel;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=1} @Self - delay 2 - effect:particlering{p=snow_shovel;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=3} @Self - delay 2 - effect:particlering{p=snow_shovel;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=5} @Self - delay 2 - effect:particlering{p=snow_shovel;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=7} @Self - delay 2 - effect:particlering{p=snow_shovel;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=9} @Self - delay 2 - effect:particlering{p=snow_shovel;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=11} @Self
Death:
test