dialogue
stringlengths
0
25.5k
summary
stringlengths
3
46
id
stringclasses
1 value
Skills: - signal{s=Remove} @EIR{r=10;t=HealingTotem;limit=1;sort=nearest}
RemoveTotemSignal:
test
Skills: - jsonmessage{m="[{'text':'&6~~~ <caster.name> &6~~~\n:<caster.var.Second>\n&f&l:&a&l<caster.var.Parent>\n'},{'text':'&c&l[外す]','clickEvent':{'action':'run_command','value':'/mm signal <mob.uuid> Remove'}}]"} @PIR{r=10;limit=1;sort=nearest}
RemoveJson:
test
Skills: - command{c="cp HealingTotem item <caster.var.Parent>"} - message{m="&a&l回収しました。"} - delay 1 - suicide @self
RemoveTotem:
test
Skills: - skill{s=RemoveTakeApple} - delay 5 - command{c="cp AppleTree item <caster.var.Parent>"} - message{m="&a&l回収しました。"} - delay 1 - suicide @self
RemoveTree:
test
Conditions: - mobsInRadius{types=HealingTotem;amount=0;radius=10} castinstead UseSucces Skills: - command{c="cp HealingTotem item <caster.var.Parent>"} - command{c="msg <caster.var.Parent> &c&l近くにヒーリングトーテムがあるため置けません。"} - suicide @self UseSucces: Skills: - sound{s=block.beacon.activate} @PIR{r=15}
RemoveTotemRange:
test
Skills: - Aura{auraName=HealingTotemAura;onTick=HealingTotemTick;onEnd=HealingTotemEnd;interval=5;duration=39} @self
HealingTotemAura:
test
Skills: - effect:particlesphere{particle=villager_happy;amount=200;radius=10} @self
HealingTotemTick:
test
Skills: - skill{s=HealTotem} @PIR{r=10} - delay 1 - skill{s=HealingTotemAura}
HealingTotemEnd:
test
Skills: - heal{a=10} - effect:particlering{particle=heart;radius=1;points=32;amount=1;hS=0;vS=1} Slashes-Right-ClickXV: Skills: - setvariable{var=caster.damage;value="%mmoitems_stat_attack_damage%";type=FLOAT} @self - damage{a="<caster.var.damage>"} @EIC{a=90.0;r=5.0;rot=0.0} - damage{a="<modifier.damage>"} @EIC{a=90.0;r=5.0;rot=0.0} - damage{a="<modifier.damage>"} @EIC{a=90.0;r=4.0;rot=0.t0} - mmodamage{amount="<modifier.damage>";types="WEAPON"} @EIC{a=90.0;r=4.0;rot=0.0} - effect:particlesphere{particle=large_smoke;amount=100;radius=2} @selflocation - effect:particlesphere{particle=cloud;amount=16;radius=1} @EIC{a=90.0;r=4.0;rot=0.0} - projectile{oT=SimpleSlashPackBasicSlash1-TopDown-Layer2-Visual1;i=1;d=2;sE=false;MaxRange=1;v=0;vR=1;hR=1;sso=-5;StartFOffset=0.515;syo=1.5} @Forward{f=0.1;sideOffset=-2} - projectile{oT=SimpleSlashPackBasicSlash1-TopDown-Layer2-Visual1;i=1;d=2;sE=false;MaxRange=1;v=0;vR=1;hR=1;sso=-4.8;StartFOffset=0.77;syo=1.5} @Forward{f=0.1;sideOffset=-2} SHIFT-PKM-SlashXV: Skills: - sound{s=entity.player.attack.sweep;p=1} @SelfLocation - skill{s=Slashes-Right-ClickXV} - delay 10 - skill{s=Slashes-Left-ClickXV} - sound{s=entity.player.attack.sweep;p=1} @SelfLocation - delay 10 - sound{s=entity.player.attack.crit;p=1} @SelfLocation - skill{s=Splashes-downXV} SHIFT-CIRCLE-DISSECTIONXV: Skills: - spin{d=20;v=20} @Self - sound{s=entity.player.attack.weak;p=1} @SelfLocation - orbital{onTick=SHIFT-CIRCLE-DISSECTION-TICK;onHit=SHIFT-CIRCLE-DISSECTION-HITXV;points=20;interval=1;duration=30;charges=0;oy=1;r=2.5;hnp=true} @self - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - orbital{onTick=SimpleSlashPackBasicSlash1-TopDown-Layer2-VisualTICKXV;onHit=SHIFT-CIRCLE-DISSECTION-HITXV;points=20;interval=1;duration=30;charges=0;oy=1;r=2.2;hnp=true} @self - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - orbital{onTick=SHIFT-CIRCLE-DISSECTION-TICK;onHit=SHIFT-CIRCLE-DISSECTION-HITXV;points=20;interval=1;duration=30;charges=0;oy=1;r=2.2;hnp=true} @self - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - orbital{onTick=SimpleSlashPackBasicSlash1-TopDown-Layer2-VisualTICKXV;onHit=SHIFT-CIRCLE-DISSECTION-HITXV;points=20;interval=1;duration=30;charges=0;oy=1;r=2.2;hnp=true} @self - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation SHIFT-CIRCLE-DISSECTION-TICK2: Skills: - effect:particles{p=enchanted_hit;a=10;hs=0.2;vs=0.1} @origin SHIFT-CIRCLE-DISSECTION-TICK: Skills: - effect:particles{p=crit;a=20;hs=0.2;vs=0.1} @origin SimpleSlashPackBasicSlash1-TopDown-Layer2-VisualTICKXV: Skills: - effect:particles{p=reddust;a=20;hs=0.2;vs=0.2} @origin SHIFT-CIRCLE-DISSECTION-HITXV: Skills: - setvariable{var=caster.damage;value="%mmoitems_stat_attack_damage%";type=FLOAT} @self - damage{a="<caster.var.damage>"} @EIC{a=90.0;r=5.0;rot=0.0} - damage{a="<modifier.damage>"} @EIC{a=90.0;r=5.0;rot=0.0} SimpleSlashPackBasicSlash1-TopDown-Layer2-Visual1: Skills: - effect:particles{p=crit;a=4;hs=0.1;vs=0.1} SimpleSlashPackBasicSlash1-TopDown-Layer2-VisualXV: Skills: - effect:particles{p=reddust;a=4;hs=0.2;vs=0.2} Slashes-Right-ClickXIII: Skills: - setvariable{var=caster.damage;value="%mmoitems_stat_attack_damage%";type=FLOAT} @self - damage{a="<modifier.damage>"} @EIC{a=90.0;r=5.0;rot=0.0} - damage{a="<modifier.damage>"} @EIC{a=90.0;r=4.0;rot=0.0} - mmodamage{amount="<modifier.damage>";types="WEAPON"} @EIC{a=90.0;r=4.0;rot=0.0} - effect:particlesphere{particle=cloud;amount=16;radius=1} @EIC{a=90.0;r=4.0;rot=0.0} - projectile{oT=SimpleSlashPackBasicSlash1-TopDown-Layer2-Visual1;i=1;d=2;sE=false;MaxRange=1;v=0;vR=1;hR=1;sso=-5;StartFOffset=0.515;syo=1.5} @Forward{f=0.1;sideOffset=-2} SHIFT-PKM-SLASHXIII: Skills: - sound{s=entity.player.attack.sweep;p=1} @SelfLocation - skill{s=Slashes-Right-ClickXIII} - delay 20 - skill{s=Slashes-Left-ClickXIII} - sound{s=entity.player.attack.sweep;p=1} @SelfLocation - delay 10 - sound{s=entity.player.attack.crit;p=1} @SelfLocation - skill{s=Splashes-up-Goliaf4} SHIFT-CIRCLE-DISSECTIONXIII: Skills: - spin{d=20;v=20} @Self - sound{s=entity.player.attack.weak;p=1} @SelfLocation - orbital{onTick=SHIFT-CIRCLE-DISSECTION-TICK22;onHit=SHIFT-CIRCLE-DISSECTION-HITXIII;points=20;interval=1;duration=30;charges=0;oy=1;r=2.5;hnp=true} @self - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - orbital{onTick=SimpleSlashPackBasicSlash1-TopDown-Layer2-Visual4TICK;onHit=SHIFT-CIRCLE-DISSECTION-HITXIII;points=20;interval=1;duration=30;charges=0;oy=1;r=2.2;hnp=true} @self - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - orbital{onTick=SHIFT-CIRCLE-DISSECTION-TICK;onHit=SHIFT-CIRCLE-DISSECTION-HITXIII;points=20;interval=1;duration=30;charges=0;oy=1;r=2.2;hnp=true} @self - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - orbital{onTick=SimpleSlashPackBasicSlash1-TopDown-Layer2-Visual4TICK;onHit=SHIFT-CIRCLE-DISSECTION-HITXIII;points=20;interval=1;duration=30;charges=0;oy=1;r=2.2;hnp=true} @self - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation SHIFT-CIRCLE-DISSECTION-TICK22: Skills: - effect:particles{p=reddust;c=#2b2b2b;a=10;hs=0.1;vs=0.1;forwardOffset=0.5} @origin - effect:particles{p=reddust;c=#424242;a=10;hs=0.1;vs=0.1} @origin - effect:particles{p=reddust;c=#585656;a=10;hs=0.1;vs=0.1;forwardOffset=-0.5} @origin SHIFT-CIRCLE-DISSECTION-TICK: Skills: - effect:particles{p=crit;a=20;hs=0.2;vs=0.1} @origin SimpleSlashPackBasicSlash1-TopDown-Layer2-Visual4TICK: Skills: - effect:particles{p=reddust;c=#6b6b6a;a=20;hs=0.1;vs=0.1} @origin SHIFT-CIRCLE-DISSECTION-HITXIII: Skills: - setvariable{var=caster.damage;value="%mmoitems_stat_attack_damage%";type=FLOAT} @self - damage{a="<caster.var.damage>"} @EIC{a=90.0;r=5.0;rot=0.0} - damage{a="<modifier.damage>"} @EIC{a=90.0;r=5.0;rot=0.0} SimpleSlashPackBasicSlash1-TopDown-Layer2-Visual3: Skills: - effect:particles{p=reddust;c=#2b2b2b;a=10;hs=0.1;vs=0.1;forwardOffset=2} - effect:particles{p=reddust;c=#2b2b2b;a=10;hs=0.1;vs=0.1;forwardOffset=1.5} - effect:particles{p=reddust;c=#2b2b2b;a=10;hs=0.1;vs=0.1;forwardOffset=1} - effect:particles{p=reddust;c=#2b2b2b;a=10;hs=0.1;vs=0.1;forwardOffset=0.5} - effect:particles{p=reddust;c=#424242;a=10;hs=0.1;vs=0.1} - effect:particles{p=reddust;c=#585656;a=10;hs=0.1;vs=0.1;forwardOffset=-0.5} - effect:particles{p=reddust;c=#585656;a=10;hs=0.1;vs=0.1;forwardOffset=-1} - effect:particles{p=reddust;c=#585656;a=10;hs=0.1;vs=0.1;forwardOffset=-1.5} - effect:particles{p=reddust;c=#585656;a=10;hs=0.1;vs=0.1;forwardOffset=-2} SimpleSlashPackBasicSlash1-TopDown-Layer2-Visual4: Skills: - effect:particles{p=reddust;c=#6b6b6a;a=10;hs=0.1;vs=0.1;forwardOffset=2} - effect:particles{p=reddust;c=#6b6b6a;a=10;hs=0.1;vs=0.1;forwardOffset=1.5} - effect:particles{p=reddust;c=#6b6b6a;a=10;hs=0.1;vs=0.1;forwardOffset=1} - effect:particles{p=reddust;c=#6b6b6a;a=10;hs=0.1;vs=0.1;forwardOffset=0.5} - effect:particles{p=reddust;c=#7D7D7D;a=10;hs=0.1;vs=0.1} - effect:particles{p=reddust;c=#90908E;a=10;hs=0.1;vs=0.1;forwardOffset=-0.5} - effect:particles{p=reddust;c=#90908E;a=10;hs=0.1;vs=0.1;forwardOffset=-1} - effect:particles{p=reddust;c=#90908E;a=10;hs=0.1;vs=0.1;forwardOffset=-1.5} - effect:particles{p=reddust;c=#90908E;a=10;hs=0.1;vs=0.1;forwardOffset=-2} SHIFT-PKM-SlashIV: Skills: - sound{s=entity.player.attack.sweep;p=1} @SelfLocation - skill{s=Slashes-Right-ClickIV} - delay 10 - skill{s=Slashes-Left-ClickIV} - sound{s=entity.player.attack.sweep;p=1} @SelfLocation - delay 10 - sound{s=entity.player.attack.crit;p=1} @SelfLocation - skill{s=Splashes-downIV} SHIFT-LKM-SLASHIV: Skills: - effect:particlering{particle=crit;points=50;radius=3} @selflocation - delay 1 - effect:particlering{particle=enchanted_hit;points=50;radius=2.9} @selflocation SHIFT-CIRCLE-DISSECTIONIV: Skills: - spin{d=20;v=20} @Self - sound{s=entity.player.attack.weak;p=1} @SelfLocation - orbital{onTick=SimpleSlashPackBasicSlash1-TopDown-Layer2-VisualIVTICK;onHit=SHIFT-CIRCLE-DISSECTION-HITIV;points=20;interval=1;duration=30;charges=0;oy=1;r=2.5;hnp=true} @self - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - orbital{onTick=SHIFT-CIRCLE-DISSECTION-TICK;onHit=SHIFT-CIRCLE-DISSECTION-HITIV;points=20;interval=1;duration=30;charges=0;oy=1;r=2.2;hnp=true} @self - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - orbital{onTick=SimpleSlashPackBasicSlash1-TopDown-Layer2-VisualIVTICK;onHit=SHIFT-CIRCLE-DISSECTION-HITIV;points=20;interval=1;duration=30;charges=0;oy=1;r=2.5;hnp=true} @self - delay 2 - sound{s=entity.player.attack.weak;p=1} @SelfLocation - orbital{onTick=SHIFT-CIRCLE-DISSECTION-TICK;onHit=SHIFT-CIRCLE-DISSECTION-HITIV;points=20;interval=1;duration=30;charges=0;oy=1;r=2.2;hnp=true} @self
HealTotem:
test
Conditions: - targetnotwithin{d=6} true Skills: - projectile{onTick=OdinProjectileonTick;onHit=OdinProjectileonHit;onEnd=OdinProjectileonHit;v=15;i=1;hR=0.5;vR=0.5;MaxRange=16;StartYOffset=2;hp=true;hnp=true}
OdinProjectile:
test
Skills: - effect:particlesphere{particle=cloud;amount=30;radius=0.3} @origin
OdinProjectileonTick:
test
Skills: - lightning{d=0.15} @Origin - effect:blockmask{m=ice;r=3;d=40} @Origin - throw{v=10;vY=3} @target - effect:particles{particle=cloud;amount=50;hS=1;vS=3;speed=0.1} @Origin - damage{a=8} @target
OdinProjectileonHit:
test
Conditions: - targetwithin{d=6} true Skills: - effect:particlesphere{particle=cloud;amount=30;radius=1} @Self - effect:blockmask{m=ice;r=1;d=40} @Self - delay 1 - effect:particlesphere{particle=cloud;amount=60;radius=2} @Self - effect:blockmask{m=ice;r=2;d=40} @Self - delay 1 - effect:particlesphere{particle=cloud;amount=90;radius=3} @Self - effect:blockmask{m=ice;r=3;d=40} @Self - delay 1 - effect:particlesphere{particle=cloud;amount=120;radius=4} @Self - effect:blockmask{m=ice;r=4;d=40} @Self - delay 1 - effect:particlesphere{particle=cloud;amount=150;radius=5} @Self - effect:blockmask{m=ice;r=5;d=40} @Self - delay 1 - effect:particlesphere{particle=cloud;amount=180;radius=6} @Self - effect:blockmask{m=ice;r=6;d=40} @Self - delay 1 - effect:particlesphere{particle=cloud;amount=210;radius=7} @Self - effect:blockmask{m=ice;r=7;d=40} @Self - damage{a=7} @target - effect:lightning @RLNTE{r=10;minr=8} - throw{v=20;vY=5} @PIR{r=7}
OdinBurst:
test
Skills: - teleport @target - effect:particles{particle=cloud;amount=50;hS=1;vS=3;speed=0.1} @self - effect:blockmask{m=ice;r=4;d=60} @Self - damage{a=8} @target - throw{v=20;vY=5} @target - delay 8 - effect:lightning @RLNTE{r=10;minr=8} - effect:lightning @RLNTE{r=10;minr=8} - effect:lightning @RLNTE{r=10;minr=8} - effect:lightning @RLNTE{r=10;minr=8} - effect:lightning @RLNTE{r=10;minr=8} - effect:lightning @RLNTE{r=10;minr=8} - effect:lightning @RLNTE{r=10;minr=8} - effect:lightning @RLNTE{r=10;minr=8} - effect:lightning @RLNTE{r=10;minr=8}
OdinAttack:
test
Conditions: - stance fightmode true Skills: - randomskill{skills=OdinProjectile,OdinBurst,OdinAttack} @target - effect:particles{particle=cloud;amount=50;hS=1;vS=3;speed=0.1} @self
OdinFight:
test
Skills: - effect:lightning @Self - delay 10 - teleport{vS=5;hS=10} @RLNTE{r=10;minr=6} - effect:lightning @Self
OdinTeleport:
test
Skills: - CancelEvent - skill{s=FRANKENSTEINattack} @self - skill{s=FRANKENSTEINattackoneleg} @self
FRANKENSTEINattacksync:
test
Conditions: - stance{s=noarms} false - stance{s=oneleg} false - offgcd Cooldown: 3 Skills: - gcd{ticks=40} - state{s=attack} @self - sound{s=littleroom_halloween2:littleroom.frankenstein.punchswing;v=1;sc=HOSTILE} @self - delay 20 - totem{md=2;c=1;oH=FRANKENSTEINattackDAMAGE;hnp=true;hp=true;hR=2;vR=1;i=1} @Forward{f=1}
FRANKENSTEINattack:
test
Conditions: - stance{s=noarms} false - stance{s=oneleg} true - offgcd Cooldown: 3 Skills: - gcd{ticks=40} - state{s=oneleg_attack} @self - sound{s=littleroom_halloween2:littleroom.frankenstein.punchswing;v=1;sc=HOSTILE} @self - delay 20 - totem{md=2;c=1;oH=FRANKENSTEINattackDAMAGE;hnp=true;hp=true;hR=2;vR=1;i=1} @Forward{f=1}
FRANKENSTEINattackoneleg:
test
Skills: - damage{a=10}
FRANKENSTEINattackDAMAGE:
test
Conditions: - stance{s=onearm} false - targetwithin{d=12} true Skills: - CancelEvent - skill{s=FRANKENSTEINthunderclapsync2} @self
FRANKENSTEINthunderclapsync:
test
Conditions: - stance{s=noarms} false Skills: - skill{s=FRANKENSTEINthunderclap} @self
FRANKENSTEINthunderclapsync2:
test
Conditions: - incombat true - stance{s=oneleg} false - offgcd Skills: - gcd{ticks=40} - setAI{ai=false} - state{s=clap} @self - sound{s=littleroom_halloween2:littleroom.frankenstein.clapswing;v=1;sc=HOSTILE} @self - delay 20 - effect:lightning @EIR{r=12} - effect:lightning @RLNTE{a=3;r=12;s=4;minr=2} - damage{a=12} @EIR{r=12} - delay 20 - setAI{ai=true}
FRANKENSTEINthunderclap:
test
Conditions: - stance{s=onearm} false - stance{s=oneleg} false - stance{s=noarms} false Cooldown: 9999 Skills: - setAI{ai=false} - state{s=flinch} @self - gcd{ticks=20} - setstance{stance=onearm} @self - sound{s=littleroom_halloween2:littleroom.frankenstein.limb_removal;v=1;sc=HOSTILE} @self - sound{s=littleroom_halloween2:littleroom.frankenstein.pain;v=1;sc=HOSTILE} @self - effect:particles{particle=block;m=redstone_block;amount=25;hs=.25;vs=.25;} @ModelPart{m=frankenstein2;p=leftarm3;offset=LOCAL;y=-1;z=-.5} - effect:particles{p=reddust;color=#78221F;amount=25;hs=.25;vs=.25;size=2} @ModelPart{m=frankenstein2;p=leftarm3;offset=LOCAL;y=-1;z=-.5} - submodel{model=frankenstein2;subpart=leftforearm3;remove=true} @self - submodel{model=frankenstein2;subpart=lefthand3;remove=true} @self - ChangePart{model=frankenstein2;part=leftarm3;newmodel=frankenstein_parts;newpart=leftarm3} @self - delay 10 - setAI{ai=true}
FRANKENSTEINleftarm:
test
Conditions: - stance{s=oneleg} false - stance{s=noarms} false Cooldown: 9999 Skills: - setAI{ai=false} - DefaultState{mid=frankenstein2;t=WALK;s=oneleg_walk} @self - DefaultState{mid=frankenstein2;t=IDLE;s=oneleg_idle} @self - sound{s=littleroom_halloween2:littleroom.frankenstein.limb_removal;v=1;sc=HOSTILE} @self - sound{s=littleroom_halloween2:littleroom.frankenstein.pain;p=0.8;v=1;sc=HOSTILE} @self - state{s=flinch} @self - setspeed{speed=0.75;type=walking} - gcd{ticks=20} - effect:particles{particle=block;m=redstone_block;amount=25;hs=.25;vs=.25;} @ModelPart{m=frankenstein2;p=leftleg;offset=LOCAL;y=-1;z=-.5} - effect:particles{p=reddust;color=#78221F;amount=25;hs=.25;vs=.25;size=2} @ModelPart{m=frankenstein2;p=leftleg;offset=LOCAL;y=-1;z=-.5} - setstance{stance=oneleg} @self - submodel{model=frankenstein2;subpart=leftshin;remove=true} @self - submodel{model=frankenstein2;subpart=leftfoot;remove=true} @self - ChangePart{model=frankenstein2;part=leftleg;newmodel=frankenstein_parts;newpart=leftleg} @self - delay 10 - setAI{ai=true}
FRANKENSTEINleg:
test
Conditions: - stance{s=noarms} false Cooldown: 9999 Skills: - setAI{ai=false} - state{s=flinch} @self - DefaultState{mid=frankenstein2;t=IDLE;s=oneleg_idle} @self - DefaultState{mid=frankenstein2;t=IDLE;s=oneleg_walk} @self - gcd{ticks=20} - setstance{stance=noarms} @self - sound{s=littleroom_halloween2:littleroom.frankenstein.limb_removal;v=1;sc=HOSTILE} @self - sound{s=littleroom_halloween2:littleroom.frankenstein.pain;v=1;p=0.6;sc=HOSTILE} @self - effect:particles{particle=block;m=redstone_block;amount=25;hs=.25;vs=.25;} @ModelPart{m=frankenstein2;p=rightarm;offset=LOCAL;y=-1;z=.5} - effect:particles{p=reddust;color=#78221F;amount=25;hs=.25;vs=.25;size=2} @ModelPart{m=frankenstein2;p=rightarm;offset=LOCAL;y=-1;z=.5} - submodel{model=frankenstein2;subpart=rightforearm;remove=true} @self - submodel{model=frankenstein2;subpart=righthand;remove=true} @self - ChangePart{model=frankenstein2;part=rightarm;newmodel=frankenstein_parts;newpart=rightarm} @self - delay 10 - setAI{ai=true}
FRANKENSTEINrightarm:
test
Skills: - sound{s=littleroom_halloween2:littleroom.frankenstein.death;v=1;sc=HOSTILE} @self - delay 50 - effect:particles{particle=squid_ink;amount=250;hs=1;vs=1} @self - model{mid=frankenstein2;r=true} @self - command{c="alonsolevels addexp <target.name> 30 true true"} @trigger ~onInteract - dropitem{i=exp 10} @self ~onDeath #### PATCHES ####
FRANKENSTEINdeath:
test
Skills: - delay 1 - potion{type=INVISIBILITY;duration=999;level=4;p=false}
patchesSPAWN:
test
TargetConditions: - onground true Conditions: - incombat true - targetwithin{d=16} - offgcd Skills: - velocity{m=set;x=0;y=0;z=0;repeat=60;repeatInterval=1} @self - gcd{ticks=60} @self - state{s=groundvine} @self - delay 5 - sound{s=littleroom_halloween2:littleroom.pumpkin.vines;v=1;sc=HOSTILE} @self - skill{s=summonvines} @EIR{r=20;limit=1} - skill{s=summonvines} @target - delay 60
patchesGROUNDVINES:
test
TargetConditions: - onground true Skills: - summon{t=patchesVINE;os=true}
summonvines:
test
Skills: - effect:spin{duration=5;velocity=50} @self .5 - sound{s=littleroom_halloween2:littleroom.pumpkin.idle1;v=1;sc=HOSTILE} @self - delay 10 - effect:particles{particle=block;m=dirt;amount=50;hs=.25;vs=.25} @self - damage{a=5} @EIR{r=3} - delay 10 - damage{a=5} @EIR{r=3} - delay 10 - sound{s=littleroom_halloween2:littleroom.pumpkin.idle2;v=1;sc=HOSTILE} @self - damage{a=5} @EIR{r=3} - delay 10 - damage{a=5} @EIR{r=3} - delay 10 - remove @self
patchvinesLIFESPAN:
test
Skills: - CancelEvent - skill{s=patchesBITE} @self
patchesBITEsync:
test
Cooldown: 3 Conditions: - offgcd Skills: - gcd{ticks=30} @self - state{s=bite} @self - sound{s=littleroom_halloween2:littleroom.pumpkin.bite;v=1;sc=HOSTILE} @self - delay 10 - lunge{velocity=1;velocityY=0} @target - delay 5 - skill{s=patchesBITEdamage} @target
patchesBITE:
test
Conditions: - incombat true - targetwithin{d=2} Skills: - ignite{ticks=40} - damage{a=10}
patchesBITEdamage:
test
Skills: - CancelEvent - skill{s=patchesSWIPE} @self
patchesSWIPEsync:
test
Cooldown: 6 Conditions: - offgcd Skills: - velocity{m=set;x=0;y=0;z=0;repeat=20;repeatInterval=1} @self - gcd{ticks=30} @self - state{s=swipe} @self - delay 10 - sound{s=littleroom_halloween2:littleroom.pumpkin.swing;v=1;sc=HOSTILE} @self - skill{s=patchesSWIPEdamage} @target - delay 10
patchesSWIPE:
test
Conditions: - incombat true - targetwithin{d=4} Skills: - damage{a=12}
patchesSWIPEdamage:
test
Skills: - delay 30 - sound{s=littleroom_halloween2:littleroom.halloweenpack2.poof;v=1;sc=HOSTILE} @self - effect:particles{particle=squid_ink;amount=200;hs=1;vs=1} @self - model{mid=pumpkin_monster;r=true} @self - command{c="alonsolevels addexp <target.name> 30 true true"} @trigger ~onInteract - dropitem{i=exp 10} @self ~onDeath #### WITCH ####
patchesDEATH:
test
Skills: - sound{s=littleroom_halloweenpack2:littleroom.witch.idle1;v=1;sc=HOSTILE} @self
witchIDLE1:
test
Skills: - sound{s=littleroom_halloweenpack2:littleroom.witch.idle2;v=1;sc=HOSTILE} @self
witchIDLE2:
test
Skills: - missile{bulletType=MOB;mob=projectile_witch;ot=witchTOSSmagic_TICK;oE=witchTOSSmagic_HIT;oh=witchTOSSmagic_HIT;v=6;i=1;hR=.25;vR=.25;in=0.75;sfo=1;syo=2;sso=1;d=200}
witchTOSSmagic:
test
Skills: - effect:particles{p=dragon_breath;a=25;hs=.25;vs=.25} @origin - effect:particles{p=end_rod;a=5;a=.1;hs=.1} @origin - modifyProjectile{trait=VELOCITY;action=MULTIPLY;value=5} - modifyProjectile{trait=INERTIA;action=MULTIPLY;value=1.1}
witchTOSSmagic_TICK:
test
Skills: - sound{s=littleroom_halloween2:littleroom.witch.magichit;v=1;sc=HOSTILE} - effect:particles{p=flash;a=1} - damage{a=10;i=false}
witchTOSSmagic_HIT:
test
Skills: - delay 14 - summon{t=falling_witch} @self - command{c="alonsolevels addexp <target.name> 30 true true"} @trigger ~onInteract - dropitem{i=exp 10} @self ~onDeath
witchDEATH:
test
Cooldown: 25 Conditions: - onground true Skills: - state{s=land} @self - delay 30 - sound{s=littleroom_halloween2:littleroom.halloweenpack2.poof;v=1;sc=HOSTILE} @self - effect:particles{particle=squid_ink;amount=200;hs=1;vs=1} @self - remove @self #### SCARECROW ####
witchLAND:
test
Cooldown: 24 Conditions: - incombat true - offgcd Skills: - gcd{ticks=140} @self - state{s=murder} @self - delay 10 - summon{t=scarecrowMURDER} @SelfLocation{y=-1.0} - ChangePart{mid=scarecrow;pid=head;nmid=scarecrow_glow;npid=head} @self - effect:particles{particle=dragon_breath;amount=1;hs=.25;vs=.25;repeat=75;repeatInterval=2} @ModelPart{m=scarecrow;p=head;offset=LOCAL;y=0.5} - delay 10 - throw{velocity=2;velocityY=0;repeat=70;repeatInterval=2} @EIR{r=3} - sound{s=littleroom_halloween2:littleroom.scarecrow.murder;v=1;sc=HOSTILE} @self - skill{s=scarecrowMURDERAOE;repeat=7;repeatInterval=20} @self #- mountme @children - effect:particles{particle=squid_ink;amount=5;hs=.25;vs=.25;repeat=20;repeatInterval=1} @ModelPart{m=scarecrow;p=torso;offset=LOCAL;y=0.5} - delay 140 - ChangePart{mid=scarecrow;pid=head;nmid=scarecrow;npid=head} @self
scarecrowMURDER:
test
Skills: - potion{type=BLINDNESS;duration=40;level=4} @EIR{r=6} - damage{a=2} @target - effect:particlering{particle=squid_ink;radius=1;points=32;amount=3;hS=.25;vS=.25;speed=0.25} @self - delay 1 - effect:particlering{particle=squid_ink;radius=2;points=32;amount=3;hS=.25;vS=.25;speed=0.25} @self - delay 1 - effect:particlering{particle=squid_ink;radius=3;points=32;amount=3;hS=.25;vS=.25;speed=0.25} @self - delay 1 - effect:particlering{particle=squid_ink;radius=4;points=32;amount=3;hS=.25;vS=.25;speed=0.25} @self - delay 1 - effect:particlering{particle=squid_ink;radius=5;points=32;amount=3;hS=.25;vS=.25;speed=0.25} @self - delay 1 - effect:particlering{particle=squid_ink;radius=6;points=32;amount=3;hS=.25;vS=.25;speed=0.25} @self - delay 1 - effect:particlering{particle=squid_ink;radius=7;points=32;amount=3;hS=.25;vS=.25;speed=0.25} @self - delay 1 - effect:particlering{particle=squid_ink;radius=8;points=32;amount=3;hS=.25;vS=.25;speed=0.25} @self
scarecrowMURDERAOE:
test
Skills: - delay 170 - remove @self
scarecrowmurderLIFESPAN:
test
Skills: - CancelEvent - skill{s=scarecrowREAP} @self
scarecrowREAPsync:
test
Cooldown: 3 Conditions: - offgcd Skills: - velocity{m=set;x=0;y=0;z=0;repeat=40;repeatInterval=1} @self - gcd{ticks=40} @self - state{s=attack;sp=1.5} @self - randomskill{skills=scarecrowREAPsound1,scarecrowREAPsound2,scarecrowREAPsound3} @self - effect:particles{particle=dragon_breath;amount=2;speed=.01;hs=.1;vs=0.1;repeat=25;repeatInterval=1} @ModelPart{m=scarecrow;p=right_hand;offset=LOCAL;z=2} - delay 16 - skill{s=scarecrowREAPdamage} @target - delay 20
scarecrowREAP:
test
Skills: - sound{s=littleroom_halloween2:littleroom.scarecrow.slash;v=1;sc=HOSTILE;p=1} @self
scarecrowREAPsound1:
test
Skills: - sound{s=littleroom_halloween2:littleroom.scarecrow.slash;v=1;sc=HOSTILE;p=.8} @self
scarecrowREAPsound2:
test
Skills: - sound{s=littleroom_halloween2:littleroom.scarecrow.slash;v=1;sc=HOSTILE;p=1.2} @self
scarecrowREAPsound3:
test
Conditions: - incombat true - targetwithin{d=4} Skills: - damage{a=10}
scarecrowREAPdamage:
test
Cooldown: 8 Conditions: - incombat true - offgcd Skills: - gcd{ticks=60} @self - ChangePart{mid=scarecrow;pid=head;nmid=scarecrow_glow;npid=right_arm} @self - ChangePart{mid=scarecrow;pid=head;nmid=scarecrow_glow;npid=right_hand} @self - ChangePart{mid=scarecrow;pid=head;nmid=scarecrow_glow;npid=right_forearm} @self - delay 15 - ChangePart{mid=scarecrow;pid=head;nmid=scarecrow_glow;npid=head} @self - potion{type=SLOW;duration=60;level=1} @target - delay 1 - velocity{m=set;x=0;y=0.1;z=0;repeat=50;repeatInterval=1} @target - effect:particles{particle=dragon_breath;amount=1;hs=.25;vs=.25;repeat=25;repeatInterval=2} @ModelPart{m=scarecrow;p=head;offset=LOCAL;y=0.5} - effect:particles{particle=squid_ink;amount=3;hs=.25;vs=1;repeat=25;repeatInterval=2} @target - damage{a=2;repeat=5;repeatInterval=10;pk=true} @target - delay 50 - ChangePart{mid=scarecrow;pid=head;nmid=scarecrow;npid=right_arm} @self - ChangePart{mid=scarecrow;pid=head;nmid=scarecrow;npid=right_hand} @self - ChangePart{mid=scarecrow;pid=head;nmid=scarecrow;npid=right_forearm} @self - ChangePart{mid=scarecrow;pid=head;nmid=scarecrow;npid=head} @self
scarecrowDRAIN:
test
Skills: - remove @Children - setgravity{g=true} @ThreatTable - delay 30 - sound{s=littleroom_halloween2:littleroom.halloweenpack2.poof;v=1;sc=HOSTILE} @self - effect:particles{particle=squid_ink;amount=200;hs=1;vs=1} @self - model{mid=scarecrow;r=true} @self - dropitem{i=exp 20} @self ~onDeath - command{c="alonsolevels addexp <target.name> 250 true true"} @trigger ~onInteract - summon{type=goblintreasure} @self - dropitem{i=exp 20} @self ~onDeath ##### HAUNTED ARMOR #####
scarecrowDEATH:
test
TargetConditions: - crouching true - holding{m=dirt} true Skills: - dropitem{i=HAUNTEDARMOREgg} @self - remove @self
removeHAUNTEDARMOR:
test
Skills: - setstance{stance=HAUNTEDARMORclose} @self - delay 10 - setblock{m=AIR;md=0} @selflocation
spawnHAUNTEDARMOR:
test
TargetConditions: - holding{m=air} true - crouching false Skills: - setrotation{relative=true;yaw=-10;pitch=0} @Self
rotateHAUNTEDARMOR:
test
Conditions: - blocktype{type=air} false Skills: - delay 5 - dropitem{i=HAUNTEDARMOREgg} @self - remove @self
blockcheckHAUNTEDARMOR:
test
Cooldown: 400 Conditions: - playerwithin{d=2} true Skills: - sound{s=littleroom_halloween2:littleroom.haunted_armor.scare;v=1;sc=HOSTILE} @self - state{s=scare} @self #### CANDY CAULDRON ####
hauntedarmorSCARE:
test
Cooldown: 1 Skills: - modifymobscore{o=candies;a=add;v=1} - sound{s=littleroom_halloween2:littleroom.candy_cauldron.take;v=.25;sc=HOSTILE} @self - effect:particles{particle=crit;amount=10;hS=.5;vS=.5;speed=.01} @self - state{s=hit} @self - damage{amount=1} @self - dropitem{i=candy_red,candy_yellow,candy_blue,candy_green} @Origin{yoffset=1}
candycauldronTAKE:
test
Conditions: - score{o=candies;v=4} true Skills: - sound{s=littleroom_halloween2:littleroom.halloweenpack2.poof;v=1;sc=HOSTILE} @self - effect:particles{particle=cloud;amount=50;hS=.5;vS=.5;speed=.01} @self - remove @self
candycauldronEMPTY:
test
Conditions: - blocktype{type=air} false Skills: - delay 5 - setstance{stance=default} @self - dropitem{i=<caster.name>Egg} @self - remove @self
blockcheckPRESS:
test
TriggerConditions: - holding{m=air} true - crouching false Skills: - setrotation{relative=true;yaw=-10;pitch=0} @Self
pressROT:
test
TriggerConditions: - crouching true - holding{m=dirt} true Skills: - dropitem{i=item_press} @self - remove @self
pressREMOVE:
test
Skills: - skill{s=pressgravel} @self #takes 1 minute - skill{s=presscoal} @self #takes 1 minute - skill{s=pressiron_sword} @self #takes 1 minute - skill{s=pressiron_shovel} @self #takes 1 minute - skill{s=pressiron_hoe} @self #takes 1 minute - skill{s=pressiron_pickaxe} @self #takes 1 minute - skill{s=pressiron_axe} @self #takes 1 minute - skill{s=pressgolden_sword} @self #takes 1 minute - skill{s=pressgolden_shovel} @self #takes 1 minute - skill{s=pressgolden_hoe} @self #takes 1 minute - skill{s=pressgolden_pickaxe} @self #takes 1 minute - skill{s=pressgolden_axe} @self #takes 1 minute - skill{s=pressiron_helmet} @self #takes 1 minute - skill{s=pressiron_chestplate} @self #takes 1 minute - skill{s=pressiron_leggings} @self #takes 1 minute - skill{s=pressiron_boots} @self #takes 1 minute - skill{s=pressgolden_helmet} @self #takes 1 minute - skill{s=pressgolden_chestplate} @self #takes 1 minute - skill{s=pressgolden_leggings} @self #takes 1 minute - skill{s=pressgolden_boots} @self #takes 1 minute
pressITEMPLACE:
test
Skills: - skill{s=pressgravelgive} @owner - skill{s=presscoalgive} @owner - skill{s=pressiron_swordgive} @owner - skill{s=pressiron_shovelgive} @owner - skill{s=pressiron_hoegive} @owner - skill{s=pressiron_pickaxegive} @owner - skill{s=pressiron_axegive} @owner - skill{s=pressgolden_swordgive} @owner - skill{s=pressgolden_shovelgive} @owner - skill{s=pressgolden_hoegive} @owner - skill{s=pressgolden_pickaxegive} @owner - skill{s=pressgolden_axegive} @owner - skill{s=pressiron_helmetgive} @owner - skill{s=pressiron_chestplategive} @owner - skill{s=pressiron_leggingsgive} @owner - skill{s=pressiron_bootsgive} @owner - skill{s=pressgolden_helmetgive} @owner - skill{s=pressgolden_chestplategive} @owner - skill{s=pressgolden_leggingsgive} @owner - skill{s=pressgolden_bootsgive} @owner
itemWAIT:
test
Skills: - effect:particles{particle=cloud;amount=2;speed=.03;d=true;dir=1,0,0;hs=.1;vs=.1;repeat=7;repeatInterval=100} @selflocation{y=.75} - effect:particles{particle=cloud;amount=2;speed=.03;d=true;dir=-1,0,0;hs=.1;vs=.1;repeat=7;repeatInterval=100} @selflocation{y=.75} - effect:particles{particle=cloud;amount=2;speed=.03;d=true;dir=0,0,1;hs=.1;vs=.1;repeat=7;repeatInterval=100} @selflocation{y=.75} - effect:particles{particle=cloud;amount=2;speed=.03;d=true;dir=0,0,-1;hs=.1;vs=.1;repeat=7;repeatInterval=100} @selflocation{y=.75} - effect:particles{particle=cloud;amount=2;speed=.03;d=true;dir=1,0,1;hs=.1;vs=.1;repeat=7;repeatInterval=100} @selflocation{y=.75} - effect:particles{particle=cloud;amount=2;speed=.03;d=true;dir=-1,0,-1;hs=.1;vs=.1;repeat=7;repeatInterval=100} @selflocation{y=.75} - effect:particles{particle=cloud;amount=2;speed=.03;d=true;dir=1,0,1;hs=.1;vs=.1;repeat=7;repeatInterval=100} @selflocation{y=.75} - effect:particles{particle=cloud;amount=2;speed=.03;d=true;dir=1,0,-1;hs=.1;vs=.1;repeat=7;repeatInterval=100} @selflocation{y=.75} #### COAL ####
pressFX:
test
TriggerConditions: - holding{m=coal} true Conditions: - stance{s=default} true - offgcd true Skills: - setowner @trigger - takeitem{i=coal;a=1} @trigger - gcd{ticks=700} @self - changepart{m=item_press;pid=item;nm=item_press_items;npid=coal} @self - delay 20 - state{s=press_down} @self - sound{s=block.piston.extend} @self - delay 10 - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - delay 10 - skill{s=pressFX} @self - state{s=idle_down} @self - skill{s=coalGUI} @self - delay 700 - changepart{m=item_press;pid=item;nm=item_press_items;npid=diamond} @self - state{s=idle_down;r=true} @self - state{s=press_up} @self - sound{s=block.piston.contract} @self - delay 40 - effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1} - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self - setstance{stance=coal} @self - sound{s=entity.player.levelup} @owner - message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner
presscoal:
test
Skills: - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self
coalGUI:
test
TargetConditions: - distance{d=<2} Conditions: - stance{s=coal} true Skills: - changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - giveitem{i=diamond;fl=true} @owner - setstance{stance=default} @self - removeowner @self #### GRAVEL ####
presscoalgive:
test
TriggerConditions: - holding{m=GRAVEL} true Conditions: - stance{s=default} true - offgcd true Skills: - setowner @trigger - takeitem{i=GRAVEL;a=1} @trigger - gcd{ticks=700} @self - changepart{m=item_press;pid=item;nm=item_press_items;npid=gravel} @self - delay 20 - state{s=press_down} @self - sound{s=block.piston.extend} @self - delay 10 - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - delay 10 - skill{s=pressFX} @self - state{s=idle_down} @self - skill{s=gravelGUI} @self - delay 700 - changepart{m=item_press;pid=item;nm=item_press_items;npid=flint} @self - state{s=idle_down;r=true} @self - state{s=press_up} @self - sound{s=block.piston.contract} @self - delay 40 - effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1} - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self - setstance{stance=gravel} @self - sound{s=entity.player.levelup} @owner - message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner
pressgravel:
test
Skills: - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self
gravelGUI:
test
TargetConditions: - distance{d=<2} Conditions: - stance{s=gravel} true Skills: - changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - giveitem{i=flint;fl=true} @owner - setstance{stance=default} @self - removeowner @self #### IRON SWORD ####
pressgravelgive:
test
TriggerConditions: - holding{m=iron_sword} true Conditions: - stance{s=default} true - offgcd true Skills: - setowner @trigger - takeitem{i=iron_sword;a=1} @trigger - gcd{ticks=700} @self - changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_sword} @self - delay 20 - state{s=press_down} @self - sound{s=block.piston.extend} @self - delay 10 - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - delay 10 - skill{s=pressFX} @self - state{s=idle_down} @self - skill{s=iron_swordGUI} @self - delay 700 - changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_ingot} @self - state{s=idle_down;r=true} @self - state{s=press_up} @self - sound{s=block.piston.contract} @self - delay 40 - effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1} - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self - setstance{stance=iron_sword} @self - sound{s=entity.player.levelup} @owner - message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner
pressiron_sword:
test
Skills: - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self
iron_swordGUI:
test
TargetConditions: - distance{d=<2} Conditions: - stance{s=iron_sword} true Skills: - changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - giveitem{i=iron_ingot;fl=true} @owner - setstance{stance=default} @self - removeowner @self #### IRON SHOVEL ####
pressiron_swordgive:
test
TriggerConditions: - holding{m=iron_shovel} true Conditions: - stance{s=default} true - offgcd true Skills: - setowner @trigger - takeitem{i=iron_shovel;a=1} @trigger - gcd{ticks=700} @self - changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_shovel} @self - delay 20 - state{s=press_down} @self - sound{s=block.piston.extend} @self - delay 10 - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - delay 10 - skill{s=pressFX} @self - state{s=idle_down} @self - skill{s=iron_shovelGUI} @self - delay 700 - changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_ingot} @self - state{s=idle_down;r=true} @self - state{s=press_up} @self - sound{s=block.piston.contract} @self - delay 40 - effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1} - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self - setstance{stance=iron_shovel} @self - sound{s=entity.player.levelup} @owner - message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner
pressiron_shovel:
test
Skills: - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self
iron_shovelGUI:
test
TargetConditions: - distance{d=<2} Conditions: - stance{s=iron_shovel} true Skills: - changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - giveitem{i=iron_ingot;fl=true} @owner - setstance{stance=default} @self - removeowner @self #### IRON HOE ####
pressiron_shovelgive:
test
TriggerConditions: - holding{m=iron_hoe} true Conditions: - stance{s=default} true - offgcd true Skills: - setowner @trigger - takeitem{i=iron_hoe;a=1} @trigger - gcd{ticks=700} @self - changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_hoe} @self - delay 20 - state{s=press_down} @self - sound{s=block.piston.extend} @self - delay 10 - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - delay 10 - skill{s=pressFX} @self - state{s=idle_down} @self - skill{s=iron_hoeGUI} @self - delay 700 - changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_ingot} @self - state{s=idle_down;r=true} @self - state{s=press_up} @self - sound{s=block.piston.contract} @self - delay 40 - effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1} - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self - setstance{stance=iron_hoe} @self - sound{s=entity.player.levelup} @owner - message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner
pressiron_hoe:
test
Skills: - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self
iron_hoeGUI:
test
TargetConditions: - distance{d=<2} Conditions: - stance{s=iron_hoe} true Skills: - changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - giveitem{i=iron_ingot;fl=true} @owner - setstance{stance=default} @self - removeowner @self #### IRON AXE ####
pressiron_hoegive:
test
TriggerConditions: - holding{m=iron_axe} true Conditions: - stance{s=default} true - offgcd true Skills: - setowner @trigger - takeitem{i=iron_axe;a=1} @trigger - gcd{ticks=700} @self - changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_axe} @self - delay 20 - state{s=press_down} @self - sound{s=block.piston.extend} @self - delay 10 - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - delay 10 - skill{s=pressFX} @self - state{s=idle_down} @self - skill{s=iron_axeGUI} @self - delay 700 - changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_ingot} @self - state{s=idle_down;r=true} @self - state{s=press_up} @self - sound{s=block.piston.contract} @self - delay 40 - effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1} - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self - setstance{stance=iron_axe} @self - sound{s=entity.player.levelup} @owner - message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner
pressiron_axe:
test
Skills: - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self
iron_axeGUI:
test
TargetConditions: - distance{d=<2} Conditions: - stance{s=iron_axe} true Skills: - changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - giveitem{i=iron_ingot;fl=true} @owner - setstance{stance=default} @self - removeowner @self #### IRON PICKAXE ####
pressiron_axegive:
test
TriggerConditions: - holding{m=iron_pickaxe} true Conditions: - stance{s=default} true - offgcd true Skills: - setowner @trigger - takeitem{i=iron_pickaxe;a=1} @trigger - gcd{ticks=700} @self - changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_pickaxe} @self - delay 20 - state{s=press_down} @self - sound{s=block.piston.extend} @self - delay 10 - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - delay 10 - skill{s=pressFX} @self - state{s=idle_down} @self - skill{s=iron_pickaxeGUI} @self - delay 700 - changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_ingot} @self - state{s=idle_down;r=true} @self - state{s=press_up} @self - sound{s=block.piston.contract} @self - delay 40 - effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1} - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self - setstance{stance=iron_pickaxe} @self - sound{s=entity.player.levelup} @owner - message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner
pressiron_pickaxe:
test
Skills: - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self
iron_pickaxeGUI:
test
TargetConditions: - distance{d=<2} Conditions: - stance{s=iron_pickaxe} true Skills: - changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - giveitem{i=iron_ingot;fl=true} @owner - setstance{stance=default} @self - removeowner @self #### golden SWORD ####
pressiron_pickaxegive:
test
TriggerConditions: - holding{m=golden_sword} true Conditions: - stance{s=default} true - offgcd true Skills: - setowner @trigger - takeitem{i=golden_sword;a=1} @trigger - gcd{ticks=700} @self - changepart{m=item_press;pid=item;nm=item_press_items;npid=golden_sword} @self - delay 20 - state{s=press_down} @self - sound{s=block.piston.extend} @self - delay 10 - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - delay 10 - skill{s=pressFX} @self - state{s=idle_down} @self - skill{s=golden_swordGUI} @self - delay 700 - changepart{m=item_press;pid=item;nm=item_press_items;npid=gold_ingot} @self - state{s=idle_down;r=true} @self - state{s=press_up} @self - sound{s=block.piston.contract} @self - delay 40 - effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1} - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self - setstance{stance=golden_sword} @self - sound{s=entity.player.levelup} @owner - message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner
pressgolden_sword:
test
Skills: - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self
golden_swordGUI:
test
TargetConditions: - distance{d=<2} Conditions: - stance{s=golden_sword} true Skills: - changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - giveitem{i=gold_ingot;fl=true} @owner - setstance{stance=default} @self - removeowner @self #### golden SHOVEL ####
pressgolden_swordgive:
test
TriggerConditions: - holding{m=golden_shovel} true Conditions: - stance{s=default} true - offgcd true Skills: - setowner @trigger - takeitem{i=golden_shovel;a=1} @trigger - gcd{ticks=700} @self - changepart{m=item_press;pid=item;nm=item_press_items;npid=golden_shovel} @self - delay 20 - state{s=press_down} @self - sound{s=block.piston.extend} @self - delay 10 - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - delay 10 - skill{s=pressFX} @self - state{s=idle_down} @self - skill{s=golden_shovelGUI} @self - delay 700 - changepart{m=item_press;pid=item;nm=item_press_items;npid=gold_ingot} @self - state{s=idle_down;r=true} @self - state{s=press_up} @self - sound{s=block.piston.contract} @self - delay 40 - effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1} - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self - setstance{stance=golden_shovel} @self - sound{s=entity.player.levelup} @owner - message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner
pressgolden_shovel:
test
Skills: - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self
golden_shovelGUI:
test
TargetConditions: - distance{d=<2} Conditions: - stance{s=golden_shovel} true Skills: - changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - giveitem{i=gold_ingot;fl=true} @owner - setstance{stance=default} @self - removeowner @self #### golden HOE ####
pressgolden_shovelgive:
test
TriggerConditions: - holding{m=golden_hoe} true Conditions: - stance{s=default} true - offgcd true Skills: - setowner @trigger - takeitem{i=golden_hoe;a=1} @trigger - gcd{ticks=700} @self - changepart{m=item_press;pid=item;nm=item_press_items;npid=golden_hoe} @self - delay 20 - state{s=press_down} @self - sound{s=block.piston.extend} @self - delay 10 - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - delay 10 - skill{s=pressFX} @self - state{s=idle_down} @self - skill{s=golden_hoeGUI} @self - delay 700 - changepart{m=item_press;pid=item;nm=item_press_items;npid=gold_ingot} @self - state{s=idle_down;r=true} @self - state{s=press_up} @self - sound{s=block.piston.contract} @self - delay 40 - effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1} - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self - setstance{stance=golden_hoe} @self - sound{s=entity.player.levelup} @owner - message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner
pressgolden_hoe:
test
Skills: - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self
golden_hoeGUI:
test
TargetConditions: - distance{d=<2} Conditions: - stance{s=golden_hoe} true Skills: - changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - giveitem{i=gold_ingot;fl=true} @owner - setstance{stance=default} @self - removeowner @self #### golden AXE ####
pressgolden_hoegive:
test
TriggerConditions: - holding{m=golden_axe} true Conditions: - stance{s=default} true - offgcd true Skills: - setowner @trigger - takeitem{i=golden_axe;a=1} @trigger - gcd{ticks=700} @self - changepart{m=item_press;pid=item;nm=item_press_items;npid=golden_axe} @self - delay 20 - state{s=press_down} @self - sound{s=block.piston.extend} @self - delay 10 - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - delay 10 - skill{s=pressFX} @self - state{s=idle_down} @self - skill{s=golden_axeGUI} @self - delay 700 - changepart{m=item_press;pid=item;nm=item_press_items;npid=gold_ingot} @self - state{s=idle_down;r=true} @self - state{s=press_up} @self - sound{s=block.piston.contract} @self - delay 40 - effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1} - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self - setstance{stance=golden_axe} @self - sound{s=entity.player.levelup} @owner - message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner
pressgolden_axe:
test