dialogue
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Skills:
- signal{s=Remove} @EIR{r=10;t=HealingTotem;limit=1;sort=nearest} | RemoveTotemSignal: | test |
Skills:
- jsonmessage{m="[{'text':'&6~~~ <caster.name> &6~~~\n:<caster.var.Second>\n&f&l:&a&l<caster.var.Parent>\n'},{'text':'&c&l[外す]','clickEvent':{'action':'run_command','value':'/mm signal <mob.uuid> Remove'}}]"} @PIR{r=10;limit=1;sort=nearest} | RemoveJson: | test |
Skills:
- command{c="cp HealingTotem item <caster.var.Parent>"}
- message{m="&a&l回収しました。"}
- delay 1
- suicide @self | RemoveTotem: | test |
Skills:
- skill{s=RemoveTakeApple}
- delay 5
- command{c="cp AppleTree item <caster.var.Parent>"}
- message{m="&a&l回収しました。"}
- delay 1
- suicide @self | RemoveTree: | test |
Conditions:
- mobsInRadius{types=HealingTotem;amount=0;radius=10} castinstead UseSucces
Skills:
- command{c="cp HealingTotem item <caster.var.Parent>"}
- command{c="msg <caster.var.Parent> &c&l近くにヒーリングトーテムがあるため置けません。"}
- suicide @self
UseSucces:
Skills:
- sound{s=block.beacon.activate} @PIR{r=15} | RemoveTotemRange: | test |
Skills:
- Aura{auraName=HealingTotemAura;onTick=HealingTotemTick;onEnd=HealingTotemEnd;interval=5;duration=39} @self | HealingTotemAura: | test |
Skills:
- effect:particlesphere{particle=villager_happy;amount=200;radius=10} @self | HealingTotemTick: | test |
Skills:
- skill{s=HealTotem} @PIR{r=10}
- delay 1
- skill{s=HealingTotemAura} | HealingTotemEnd: | test |
Skills:
- heal{a=10}
- effect:particlering{particle=heart;radius=1;points=32;amount=1;hS=0;vS=1}
Slashes-Right-ClickXV:
Skills:
- setvariable{var=caster.damage;value="%mmoitems_stat_attack_damage%";type=FLOAT} @self
- damage{a="<caster.var.damage>"} @EIC{a=90.0;r=5.0;rot=0.0}
- damage{a="<modifier.damage>"} @EIC{a=90.0;r=5.0;rot=0.0}
- damage{a="<modifier.damage>"} @EIC{a=90.0;r=4.0;rot=0.t0}
- mmodamage{amount="<modifier.damage>";types="WEAPON"} @EIC{a=90.0;r=4.0;rot=0.0}
- effect:particlesphere{particle=large_smoke;amount=100;radius=2} @selflocation
- effect:particlesphere{particle=cloud;amount=16;radius=1} @EIC{a=90.0;r=4.0;rot=0.0}
- projectile{oT=SimpleSlashPackBasicSlash1-TopDown-Layer2-Visual1;i=1;d=2;sE=false;MaxRange=1;v=0;vR=1;hR=1;sso=-5;StartFOffset=0.515;syo=1.5} @Forward{f=0.1;sideOffset=-2}
- projectile{oT=SimpleSlashPackBasicSlash1-TopDown-Layer2-Visual1;i=1;d=2;sE=false;MaxRange=1;v=0;vR=1;hR=1;sso=-4.8;StartFOffset=0.77;syo=1.5} @Forward{f=0.1;sideOffset=-2}
SHIFT-PKM-SlashXV:
Skills:
- sound{s=entity.player.attack.sweep;p=1} @SelfLocation
- skill{s=Slashes-Right-ClickXV}
- delay 10
- skill{s=Slashes-Left-ClickXV}
- sound{s=entity.player.attack.sweep;p=1} @SelfLocation
- delay 10
- sound{s=entity.player.attack.crit;p=1} @SelfLocation
- skill{s=Splashes-downXV}
SHIFT-CIRCLE-DISSECTIONXV:
Skills:
- spin{d=20;v=20} @Self
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- orbital{onTick=SHIFT-CIRCLE-DISSECTION-TICK;onHit=SHIFT-CIRCLE-DISSECTION-HITXV;points=20;interval=1;duration=30;charges=0;oy=1;r=2.5;hnp=true} @self
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- orbital{onTick=SimpleSlashPackBasicSlash1-TopDown-Layer2-VisualTICKXV;onHit=SHIFT-CIRCLE-DISSECTION-HITXV;points=20;interval=1;duration=30;charges=0;oy=1;r=2.2;hnp=true} @self
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- orbital{onTick=SHIFT-CIRCLE-DISSECTION-TICK;onHit=SHIFT-CIRCLE-DISSECTION-HITXV;points=20;interval=1;duration=30;charges=0;oy=1;r=2.2;hnp=true} @self
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- orbital{onTick=SimpleSlashPackBasicSlash1-TopDown-Layer2-VisualTICKXV;onHit=SHIFT-CIRCLE-DISSECTION-HITXV;points=20;interval=1;duration=30;charges=0;oy=1;r=2.2;hnp=true} @self
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
SHIFT-CIRCLE-DISSECTION-TICK2:
Skills:
- effect:particles{p=enchanted_hit;a=10;hs=0.2;vs=0.1} @origin
SHIFT-CIRCLE-DISSECTION-TICK:
Skills:
- effect:particles{p=crit;a=20;hs=0.2;vs=0.1} @origin
SimpleSlashPackBasicSlash1-TopDown-Layer2-VisualTICKXV:
Skills:
- effect:particles{p=reddust;a=20;hs=0.2;vs=0.2} @origin
SHIFT-CIRCLE-DISSECTION-HITXV:
Skills:
- setvariable{var=caster.damage;value="%mmoitems_stat_attack_damage%";type=FLOAT} @self
- damage{a="<caster.var.damage>"} @EIC{a=90.0;r=5.0;rot=0.0}
- damage{a="<modifier.damage>"} @EIC{a=90.0;r=5.0;rot=0.0}
SimpleSlashPackBasicSlash1-TopDown-Layer2-Visual1:
Skills:
- effect:particles{p=crit;a=4;hs=0.1;vs=0.1}
SimpleSlashPackBasicSlash1-TopDown-Layer2-VisualXV:
Skills:
- effect:particles{p=reddust;a=4;hs=0.2;vs=0.2}
Slashes-Right-ClickXIII:
Skills:
- setvariable{var=caster.damage;value="%mmoitems_stat_attack_damage%";type=FLOAT} @self
- damage{a="<modifier.damage>"} @EIC{a=90.0;r=5.0;rot=0.0}
- damage{a="<modifier.damage>"} @EIC{a=90.0;r=4.0;rot=0.0}
- mmodamage{amount="<modifier.damage>";types="WEAPON"} @EIC{a=90.0;r=4.0;rot=0.0}
- effect:particlesphere{particle=cloud;amount=16;radius=1} @EIC{a=90.0;r=4.0;rot=0.0}
- projectile{oT=SimpleSlashPackBasicSlash1-TopDown-Layer2-Visual1;i=1;d=2;sE=false;MaxRange=1;v=0;vR=1;hR=1;sso=-5;StartFOffset=0.515;syo=1.5} @Forward{f=0.1;sideOffset=-2}
SHIFT-PKM-SLASHXIII:
Skills:
- sound{s=entity.player.attack.sweep;p=1} @SelfLocation
- skill{s=Slashes-Right-ClickXIII}
- delay 20
- skill{s=Slashes-Left-ClickXIII}
- sound{s=entity.player.attack.sweep;p=1} @SelfLocation
- delay 10
- sound{s=entity.player.attack.crit;p=1} @SelfLocation
- skill{s=Splashes-up-Goliaf4}
SHIFT-CIRCLE-DISSECTIONXIII:
Skills:
- spin{d=20;v=20} @Self
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- orbital{onTick=SHIFT-CIRCLE-DISSECTION-TICK22;onHit=SHIFT-CIRCLE-DISSECTION-HITXIII;points=20;interval=1;duration=30;charges=0;oy=1;r=2.5;hnp=true} @self
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- orbital{onTick=SimpleSlashPackBasicSlash1-TopDown-Layer2-Visual4TICK;onHit=SHIFT-CIRCLE-DISSECTION-HITXIII;points=20;interval=1;duration=30;charges=0;oy=1;r=2.2;hnp=true} @self
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- orbital{onTick=SHIFT-CIRCLE-DISSECTION-TICK;onHit=SHIFT-CIRCLE-DISSECTION-HITXIII;points=20;interval=1;duration=30;charges=0;oy=1;r=2.2;hnp=true} @self
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- orbital{onTick=SimpleSlashPackBasicSlash1-TopDown-Layer2-Visual4TICK;onHit=SHIFT-CIRCLE-DISSECTION-HITXIII;points=20;interval=1;duration=30;charges=0;oy=1;r=2.2;hnp=true} @self
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
SHIFT-CIRCLE-DISSECTION-TICK22:
Skills:
- effect:particles{p=reddust;c=#2b2b2b;a=10;hs=0.1;vs=0.1;forwardOffset=0.5} @origin
- effect:particles{p=reddust;c=#424242;a=10;hs=0.1;vs=0.1} @origin
- effect:particles{p=reddust;c=#585656;a=10;hs=0.1;vs=0.1;forwardOffset=-0.5} @origin
SHIFT-CIRCLE-DISSECTION-TICK:
Skills:
- effect:particles{p=crit;a=20;hs=0.2;vs=0.1} @origin
SimpleSlashPackBasicSlash1-TopDown-Layer2-Visual4TICK:
Skills:
- effect:particles{p=reddust;c=#6b6b6a;a=20;hs=0.1;vs=0.1} @origin
SHIFT-CIRCLE-DISSECTION-HITXIII:
Skills:
- setvariable{var=caster.damage;value="%mmoitems_stat_attack_damage%";type=FLOAT} @self
- damage{a="<caster.var.damage>"} @EIC{a=90.0;r=5.0;rot=0.0}
- damage{a="<modifier.damage>"} @EIC{a=90.0;r=5.0;rot=0.0}
SimpleSlashPackBasicSlash1-TopDown-Layer2-Visual3:
Skills:
- effect:particles{p=reddust;c=#2b2b2b;a=10;hs=0.1;vs=0.1;forwardOffset=2}
- effect:particles{p=reddust;c=#2b2b2b;a=10;hs=0.1;vs=0.1;forwardOffset=1.5}
- effect:particles{p=reddust;c=#2b2b2b;a=10;hs=0.1;vs=0.1;forwardOffset=1}
- effect:particles{p=reddust;c=#2b2b2b;a=10;hs=0.1;vs=0.1;forwardOffset=0.5}
- effect:particles{p=reddust;c=#424242;a=10;hs=0.1;vs=0.1}
- effect:particles{p=reddust;c=#585656;a=10;hs=0.1;vs=0.1;forwardOffset=-0.5}
- effect:particles{p=reddust;c=#585656;a=10;hs=0.1;vs=0.1;forwardOffset=-1}
- effect:particles{p=reddust;c=#585656;a=10;hs=0.1;vs=0.1;forwardOffset=-1.5}
- effect:particles{p=reddust;c=#585656;a=10;hs=0.1;vs=0.1;forwardOffset=-2}
SimpleSlashPackBasicSlash1-TopDown-Layer2-Visual4:
Skills:
- effect:particles{p=reddust;c=#6b6b6a;a=10;hs=0.1;vs=0.1;forwardOffset=2}
- effect:particles{p=reddust;c=#6b6b6a;a=10;hs=0.1;vs=0.1;forwardOffset=1.5}
- effect:particles{p=reddust;c=#6b6b6a;a=10;hs=0.1;vs=0.1;forwardOffset=1}
- effect:particles{p=reddust;c=#6b6b6a;a=10;hs=0.1;vs=0.1;forwardOffset=0.5}
- effect:particles{p=reddust;c=#7D7D7D;a=10;hs=0.1;vs=0.1}
- effect:particles{p=reddust;c=#90908E;a=10;hs=0.1;vs=0.1;forwardOffset=-0.5}
- effect:particles{p=reddust;c=#90908E;a=10;hs=0.1;vs=0.1;forwardOffset=-1}
- effect:particles{p=reddust;c=#90908E;a=10;hs=0.1;vs=0.1;forwardOffset=-1.5}
- effect:particles{p=reddust;c=#90908E;a=10;hs=0.1;vs=0.1;forwardOffset=-2}
SHIFT-PKM-SlashIV:
Skills:
- sound{s=entity.player.attack.sweep;p=1} @SelfLocation
- skill{s=Slashes-Right-ClickIV}
- delay 10
- skill{s=Slashes-Left-ClickIV}
- sound{s=entity.player.attack.sweep;p=1} @SelfLocation
- delay 10
- sound{s=entity.player.attack.crit;p=1} @SelfLocation
- skill{s=Splashes-downIV}
SHIFT-LKM-SLASHIV:
Skills:
- effect:particlering{particle=crit;points=50;radius=3} @selflocation
- delay 1
- effect:particlering{particle=enchanted_hit;points=50;radius=2.9} @selflocation
SHIFT-CIRCLE-DISSECTIONIV:
Skills:
- spin{d=20;v=20} @Self
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- orbital{onTick=SimpleSlashPackBasicSlash1-TopDown-Layer2-VisualIVTICK;onHit=SHIFT-CIRCLE-DISSECTION-HITIV;points=20;interval=1;duration=30;charges=0;oy=1;r=2.5;hnp=true} @self
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- orbital{onTick=SHIFT-CIRCLE-DISSECTION-TICK;onHit=SHIFT-CIRCLE-DISSECTION-HITIV;points=20;interval=1;duration=30;charges=0;oy=1;r=2.2;hnp=true} @self
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- orbital{onTick=SimpleSlashPackBasicSlash1-TopDown-Layer2-VisualIVTICK;onHit=SHIFT-CIRCLE-DISSECTION-HITIV;points=20;interval=1;duration=30;charges=0;oy=1;r=2.5;hnp=true} @self
- delay 2
- sound{s=entity.player.attack.weak;p=1} @SelfLocation
- orbital{onTick=SHIFT-CIRCLE-DISSECTION-TICK;onHit=SHIFT-CIRCLE-DISSECTION-HITIV;points=20;interval=1;duration=30;charges=0;oy=1;r=2.2;hnp=true} @self | HealTotem: | test |
Conditions:
- targetnotwithin{d=6} true
Skills:
- projectile{onTick=OdinProjectileonTick;onHit=OdinProjectileonHit;onEnd=OdinProjectileonHit;v=15;i=1;hR=0.5;vR=0.5;MaxRange=16;StartYOffset=2;hp=true;hnp=true} | OdinProjectile: | test |
Skills:
- effect:particlesphere{particle=cloud;amount=30;radius=0.3} @origin | OdinProjectileonTick: | test |
Skills:
- lightning{d=0.15} @Origin
- effect:blockmask{m=ice;r=3;d=40} @Origin
- throw{v=10;vY=3} @target
- effect:particles{particle=cloud;amount=50;hS=1;vS=3;speed=0.1} @Origin
- damage{a=8} @target | OdinProjectileonHit: | test |
Conditions:
- targetwithin{d=6} true
Skills:
- effect:particlesphere{particle=cloud;amount=30;radius=1} @Self
- effect:blockmask{m=ice;r=1;d=40} @Self
- delay 1
- effect:particlesphere{particle=cloud;amount=60;radius=2} @Self
- effect:blockmask{m=ice;r=2;d=40} @Self
- delay 1
- effect:particlesphere{particle=cloud;amount=90;radius=3} @Self
- effect:blockmask{m=ice;r=3;d=40} @Self
- delay 1
- effect:particlesphere{particle=cloud;amount=120;radius=4} @Self
- effect:blockmask{m=ice;r=4;d=40} @Self
- delay 1
- effect:particlesphere{particle=cloud;amount=150;radius=5} @Self
- effect:blockmask{m=ice;r=5;d=40} @Self
- delay 1
- effect:particlesphere{particle=cloud;amount=180;radius=6} @Self
- effect:blockmask{m=ice;r=6;d=40} @Self
- delay 1
- effect:particlesphere{particle=cloud;amount=210;radius=7} @Self
- effect:blockmask{m=ice;r=7;d=40} @Self
- damage{a=7} @target
- effect:lightning @RLNTE{r=10;minr=8}
- throw{v=20;vY=5} @PIR{r=7} | OdinBurst: | test |
Skills:
- teleport @target
- effect:particles{particle=cloud;amount=50;hS=1;vS=3;speed=0.1} @self
- effect:blockmask{m=ice;r=4;d=60} @Self
- damage{a=8} @target
- throw{v=20;vY=5} @target
- delay 8
- effect:lightning @RLNTE{r=10;minr=8}
- effect:lightning @RLNTE{r=10;minr=8}
- effect:lightning @RLNTE{r=10;minr=8}
- effect:lightning @RLNTE{r=10;minr=8}
- effect:lightning @RLNTE{r=10;minr=8}
- effect:lightning @RLNTE{r=10;minr=8}
- effect:lightning @RLNTE{r=10;minr=8}
- effect:lightning @RLNTE{r=10;minr=8}
- effect:lightning @RLNTE{r=10;minr=8} | OdinAttack: | test |
Conditions:
- stance fightmode true
Skills:
- randomskill{skills=OdinProjectile,OdinBurst,OdinAttack} @target
- effect:particles{particle=cloud;amount=50;hS=1;vS=3;speed=0.1} @self | OdinFight: | test |
Skills:
- effect:lightning @Self
- delay 10
- teleport{vS=5;hS=10} @RLNTE{r=10;minr=6}
- effect:lightning @Self | OdinTeleport: | test |
Skills:
- CancelEvent
- skill{s=FRANKENSTEINattack} @self
- skill{s=FRANKENSTEINattackoneleg} @self | FRANKENSTEINattacksync: | test |
Conditions:
- stance{s=noarms} false
- stance{s=oneleg} false
- offgcd
Cooldown: 3
Skills:
- gcd{ticks=40}
- state{s=attack} @self
- sound{s=littleroom_halloween2:littleroom.frankenstein.punchswing;v=1;sc=HOSTILE} @self
- delay 20
- totem{md=2;c=1;oH=FRANKENSTEINattackDAMAGE;hnp=true;hp=true;hR=2;vR=1;i=1} @Forward{f=1} | FRANKENSTEINattack: | test |
Conditions:
- stance{s=noarms} false
- stance{s=oneleg} true
- offgcd
Cooldown: 3
Skills:
- gcd{ticks=40}
- state{s=oneleg_attack} @self
- sound{s=littleroom_halloween2:littleroom.frankenstein.punchswing;v=1;sc=HOSTILE} @self
- delay 20
- totem{md=2;c=1;oH=FRANKENSTEINattackDAMAGE;hnp=true;hp=true;hR=2;vR=1;i=1} @Forward{f=1} | FRANKENSTEINattackoneleg: | test |
Skills:
- damage{a=10} | FRANKENSTEINattackDAMAGE: | test |
Conditions:
- stance{s=onearm} false
- targetwithin{d=12} true
Skills:
- CancelEvent
- skill{s=FRANKENSTEINthunderclapsync2} @self | FRANKENSTEINthunderclapsync: | test |
Conditions:
- stance{s=noarms} false
Skills:
- skill{s=FRANKENSTEINthunderclap} @self | FRANKENSTEINthunderclapsync2: | test |
Conditions:
- incombat true
- stance{s=oneleg} false
- offgcd
Skills:
- gcd{ticks=40}
- setAI{ai=false}
- state{s=clap} @self
- sound{s=littleroom_halloween2:littleroom.frankenstein.clapswing;v=1;sc=HOSTILE} @self
- delay 20
- effect:lightning @EIR{r=12}
- effect:lightning @RLNTE{a=3;r=12;s=4;minr=2}
- damage{a=12} @EIR{r=12}
- delay 20
- setAI{ai=true} | FRANKENSTEINthunderclap: | test |
Conditions:
- stance{s=onearm} false
- stance{s=oneleg} false
- stance{s=noarms} false
Cooldown: 9999
Skills:
- setAI{ai=false}
- state{s=flinch} @self
- gcd{ticks=20}
- setstance{stance=onearm} @self
- sound{s=littleroom_halloween2:littleroom.frankenstein.limb_removal;v=1;sc=HOSTILE} @self
- sound{s=littleroom_halloween2:littleroom.frankenstein.pain;v=1;sc=HOSTILE} @self
- effect:particles{particle=block;m=redstone_block;amount=25;hs=.25;vs=.25;} @ModelPart{m=frankenstein2;p=leftarm3;offset=LOCAL;y=-1;z=-.5}
- effect:particles{p=reddust;color=#78221F;amount=25;hs=.25;vs=.25;size=2} @ModelPart{m=frankenstein2;p=leftarm3;offset=LOCAL;y=-1;z=-.5}
- submodel{model=frankenstein2;subpart=leftforearm3;remove=true} @self
- submodel{model=frankenstein2;subpart=lefthand3;remove=true} @self
- ChangePart{model=frankenstein2;part=leftarm3;newmodel=frankenstein_parts;newpart=leftarm3} @self
- delay 10
- setAI{ai=true} | FRANKENSTEINleftarm: | test |
Conditions:
- stance{s=oneleg} false
- stance{s=noarms} false
Cooldown: 9999
Skills:
- setAI{ai=false}
- DefaultState{mid=frankenstein2;t=WALK;s=oneleg_walk} @self
- DefaultState{mid=frankenstein2;t=IDLE;s=oneleg_idle} @self
- sound{s=littleroom_halloween2:littleroom.frankenstein.limb_removal;v=1;sc=HOSTILE} @self
- sound{s=littleroom_halloween2:littleroom.frankenstein.pain;p=0.8;v=1;sc=HOSTILE} @self
- state{s=flinch} @self
- setspeed{speed=0.75;type=walking}
- gcd{ticks=20}
- effect:particles{particle=block;m=redstone_block;amount=25;hs=.25;vs=.25;} @ModelPart{m=frankenstein2;p=leftleg;offset=LOCAL;y=-1;z=-.5}
- effect:particles{p=reddust;color=#78221F;amount=25;hs=.25;vs=.25;size=2} @ModelPart{m=frankenstein2;p=leftleg;offset=LOCAL;y=-1;z=-.5}
- setstance{stance=oneleg} @self
- submodel{model=frankenstein2;subpart=leftshin;remove=true} @self
- submodel{model=frankenstein2;subpart=leftfoot;remove=true} @self
- ChangePart{model=frankenstein2;part=leftleg;newmodel=frankenstein_parts;newpart=leftleg} @self
- delay 10
- setAI{ai=true} | FRANKENSTEINleg: | test |
Conditions:
- stance{s=noarms} false
Cooldown: 9999
Skills:
- setAI{ai=false}
- state{s=flinch} @self
- DefaultState{mid=frankenstein2;t=IDLE;s=oneleg_idle} @self
- DefaultState{mid=frankenstein2;t=IDLE;s=oneleg_walk} @self
- gcd{ticks=20}
- setstance{stance=noarms} @self
- sound{s=littleroom_halloween2:littleroom.frankenstein.limb_removal;v=1;sc=HOSTILE} @self
- sound{s=littleroom_halloween2:littleroom.frankenstein.pain;v=1;p=0.6;sc=HOSTILE} @self
- effect:particles{particle=block;m=redstone_block;amount=25;hs=.25;vs=.25;} @ModelPart{m=frankenstein2;p=rightarm;offset=LOCAL;y=-1;z=.5}
- effect:particles{p=reddust;color=#78221F;amount=25;hs=.25;vs=.25;size=2} @ModelPart{m=frankenstein2;p=rightarm;offset=LOCAL;y=-1;z=.5}
- submodel{model=frankenstein2;subpart=rightforearm;remove=true} @self
- submodel{model=frankenstein2;subpart=righthand;remove=true} @self
- ChangePart{model=frankenstein2;part=rightarm;newmodel=frankenstein_parts;newpart=rightarm} @self
- delay 10
- setAI{ai=true} | FRANKENSTEINrightarm: | test |
Skills:
- sound{s=littleroom_halloween2:littleroom.frankenstein.death;v=1;sc=HOSTILE} @self
- delay 50
- effect:particles{particle=squid_ink;amount=250;hs=1;vs=1} @self
- model{mid=frankenstein2;r=true} @self
- command{c="alonsolevels addexp <target.name> 30 true true"} @trigger ~onInteract
- dropitem{i=exp 10} @self ~onDeath
#### PATCHES #### | FRANKENSTEINdeath: | test |
Skills:
- delay 1
- potion{type=INVISIBILITY;duration=999;level=4;p=false} | patchesSPAWN: | test |
TargetConditions:
- onground true
Conditions:
- incombat true
- targetwithin{d=16}
- offgcd
Skills:
- velocity{m=set;x=0;y=0;z=0;repeat=60;repeatInterval=1} @self
- gcd{ticks=60} @self
- state{s=groundvine} @self
- delay 5
- sound{s=littleroom_halloween2:littleroom.pumpkin.vines;v=1;sc=HOSTILE} @self
- skill{s=summonvines} @EIR{r=20;limit=1}
- skill{s=summonvines} @target
- delay 60 | patchesGROUNDVINES: | test |
TargetConditions:
- onground true
Skills:
- summon{t=patchesVINE;os=true} | summonvines: | test |
Skills:
- effect:spin{duration=5;velocity=50} @self .5
- sound{s=littleroom_halloween2:littleroom.pumpkin.idle1;v=1;sc=HOSTILE} @self
- delay 10
- effect:particles{particle=block;m=dirt;amount=50;hs=.25;vs=.25} @self
- damage{a=5} @EIR{r=3}
- delay 10
- damage{a=5} @EIR{r=3}
- delay 10
- sound{s=littleroom_halloween2:littleroom.pumpkin.idle2;v=1;sc=HOSTILE} @self
- damage{a=5} @EIR{r=3}
- delay 10
- damage{a=5} @EIR{r=3}
- delay 10
- remove @self | patchvinesLIFESPAN: | test |
Skills:
- CancelEvent
- skill{s=patchesBITE} @self | patchesBITEsync: | test |
Cooldown: 3
Conditions:
- offgcd
Skills:
- gcd{ticks=30} @self
- state{s=bite} @self
- sound{s=littleroom_halloween2:littleroom.pumpkin.bite;v=1;sc=HOSTILE} @self
- delay 10
- lunge{velocity=1;velocityY=0} @target
- delay 5
- skill{s=patchesBITEdamage} @target | patchesBITE: | test |
Conditions:
- incombat true
- targetwithin{d=2}
Skills:
- ignite{ticks=40}
- damage{a=10} | patchesBITEdamage: | test |
Skills:
- CancelEvent
- skill{s=patchesSWIPE} @self | patchesSWIPEsync: | test |
Cooldown: 6
Conditions:
- offgcd
Skills:
- velocity{m=set;x=0;y=0;z=0;repeat=20;repeatInterval=1} @self
- gcd{ticks=30} @self
- state{s=swipe} @self
- delay 10
- sound{s=littleroom_halloween2:littleroom.pumpkin.swing;v=1;sc=HOSTILE} @self
- skill{s=patchesSWIPEdamage} @target
- delay 10 | patchesSWIPE: | test |
Conditions:
- incombat true
- targetwithin{d=4}
Skills:
- damage{a=12} | patchesSWIPEdamage: | test |
Skills:
- delay 30
- sound{s=littleroom_halloween2:littleroom.halloweenpack2.poof;v=1;sc=HOSTILE} @self
- effect:particles{particle=squid_ink;amount=200;hs=1;vs=1} @self
- model{mid=pumpkin_monster;r=true} @self
- command{c="alonsolevels addexp <target.name> 30 true true"} @trigger ~onInteract
- dropitem{i=exp 10} @self ~onDeath
#### WITCH #### | patchesDEATH: | test |
Skills:
- sound{s=littleroom_halloweenpack2:littleroom.witch.idle1;v=1;sc=HOSTILE} @self | witchIDLE1: | test |
Skills:
- sound{s=littleroom_halloweenpack2:littleroom.witch.idle2;v=1;sc=HOSTILE} @self | witchIDLE2: | test |
Skills:
- missile{bulletType=MOB;mob=projectile_witch;ot=witchTOSSmagic_TICK;oE=witchTOSSmagic_HIT;oh=witchTOSSmagic_HIT;v=6;i=1;hR=.25;vR=.25;in=0.75;sfo=1;syo=2;sso=1;d=200} | witchTOSSmagic: | test |
Skills:
- effect:particles{p=dragon_breath;a=25;hs=.25;vs=.25} @origin
- effect:particles{p=end_rod;a=5;a=.1;hs=.1} @origin
- modifyProjectile{trait=VELOCITY;action=MULTIPLY;value=5}
- modifyProjectile{trait=INERTIA;action=MULTIPLY;value=1.1} | witchTOSSmagic_TICK: | test |
Skills:
- sound{s=littleroom_halloween2:littleroom.witch.magichit;v=1;sc=HOSTILE}
- effect:particles{p=flash;a=1}
- damage{a=10;i=false} | witchTOSSmagic_HIT: | test |
Skills:
- delay 14
- summon{t=falling_witch} @self
- command{c="alonsolevels addexp <target.name> 30 true true"} @trigger ~onInteract
- dropitem{i=exp 10} @self ~onDeath | witchDEATH: | test |
Cooldown: 25
Conditions:
- onground true
Skills:
- state{s=land} @self
- delay 30
- sound{s=littleroom_halloween2:littleroom.halloweenpack2.poof;v=1;sc=HOSTILE} @self
- effect:particles{particle=squid_ink;amount=200;hs=1;vs=1} @self
- remove @self
#### SCARECROW #### | witchLAND: | test |
Cooldown: 24
Conditions:
- incombat true
- offgcd
Skills:
- gcd{ticks=140} @self
- state{s=murder} @self
- delay 10
- summon{t=scarecrowMURDER} @SelfLocation{y=-1.0}
- ChangePart{mid=scarecrow;pid=head;nmid=scarecrow_glow;npid=head} @self
- effect:particles{particle=dragon_breath;amount=1;hs=.25;vs=.25;repeat=75;repeatInterval=2} @ModelPart{m=scarecrow;p=head;offset=LOCAL;y=0.5}
- delay 10
- throw{velocity=2;velocityY=0;repeat=70;repeatInterval=2} @EIR{r=3}
- sound{s=littleroom_halloween2:littleroom.scarecrow.murder;v=1;sc=HOSTILE} @self
- skill{s=scarecrowMURDERAOE;repeat=7;repeatInterval=20} @self
#- mountme @children
- effect:particles{particle=squid_ink;amount=5;hs=.25;vs=.25;repeat=20;repeatInterval=1} @ModelPart{m=scarecrow;p=torso;offset=LOCAL;y=0.5}
- delay 140
- ChangePart{mid=scarecrow;pid=head;nmid=scarecrow;npid=head} @self | scarecrowMURDER: | test |
Skills:
- potion{type=BLINDNESS;duration=40;level=4} @EIR{r=6}
- damage{a=2} @target
- effect:particlering{particle=squid_ink;radius=1;points=32;amount=3;hS=.25;vS=.25;speed=0.25} @self
- delay 1
- effect:particlering{particle=squid_ink;radius=2;points=32;amount=3;hS=.25;vS=.25;speed=0.25} @self
- delay 1
- effect:particlering{particle=squid_ink;radius=3;points=32;amount=3;hS=.25;vS=.25;speed=0.25} @self
- delay 1
- effect:particlering{particle=squid_ink;radius=4;points=32;amount=3;hS=.25;vS=.25;speed=0.25} @self
- delay 1
- effect:particlering{particle=squid_ink;radius=5;points=32;amount=3;hS=.25;vS=.25;speed=0.25} @self
- delay 1
- effect:particlering{particle=squid_ink;radius=6;points=32;amount=3;hS=.25;vS=.25;speed=0.25} @self
- delay 1
- effect:particlering{particle=squid_ink;radius=7;points=32;amount=3;hS=.25;vS=.25;speed=0.25} @self
- delay 1
- effect:particlering{particle=squid_ink;radius=8;points=32;amount=3;hS=.25;vS=.25;speed=0.25} @self | scarecrowMURDERAOE: | test |
Skills:
- delay 170
- remove @self | scarecrowmurderLIFESPAN: | test |
Skills:
- CancelEvent
- skill{s=scarecrowREAP} @self | scarecrowREAPsync: | test |
Cooldown: 3
Conditions:
- offgcd
Skills:
- velocity{m=set;x=0;y=0;z=0;repeat=40;repeatInterval=1} @self
- gcd{ticks=40} @self
- state{s=attack;sp=1.5} @self
- randomskill{skills=scarecrowREAPsound1,scarecrowREAPsound2,scarecrowREAPsound3} @self
- effect:particles{particle=dragon_breath;amount=2;speed=.01;hs=.1;vs=0.1;repeat=25;repeatInterval=1} @ModelPart{m=scarecrow;p=right_hand;offset=LOCAL;z=2}
- delay 16
- skill{s=scarecrowREAPdamage} @target
- delay 20 | scarecrowREAP: | test |
Skills:
- sound{s=littleroom_halloween2:littleroom.scarecrow.slash;v=1;sc=HOSTILE;p=1} @self | scarecrowREAPsound1: | test |
Skills:
- sound{s=littleroom_halloween2:littleroom.scarecrow.slash;v=1;sc=HOSTILE;p=.8} @self | scarecrowREAPsound2: | test |
Skills:
- sound{s=littleroom_halloween2:littleroom.scarecrow.slash;v=1;sc=HOSTILE;p=1.2} @self | scarecrowREAPsound3: | test |
Conditions:
- incombat true
- targetwithin{d=4}
Skills:
- damage{a=10} | scarecrowREAPdamage: | test |
Cooldown: 8
Conditions:
- incombat true
- offgcd
Skills:
- gcd{ticks=60} @self
- ChangePart{mid=scarecrow;pid=head;nmid=scarecrow_glow;npid=right_arm} @self
- ChangePart{mid=scarecrow;pid=head;nmid=scarecrow_glow;npid=right_hand} @self
- ChangePart{mid=scarecrow;pid=head;nmid=scarecrow_glow;npid=right_forearm} @self
- delay 15
- ChangePart{mid=scarecrow;pid=head;nmid=scarecrow_glow;npid=head} @self
- potion{type=SLOW;duration=60;level=1} @target
- delay 1
- velocity{m=set;x=0;y=0.1;z=0;repeat=50;repeatInterval=1} @target
- effect:particles{particle=dragon_breath;amount=1;hs=.25;vs=.25;repeat=25;repeatInterval=2} @ModelPart{m=scarecrow;p=head;offset=LOCAL;y=0.5}
- effect:particles{particle=squid_ink;amount=3;hs=.25;vs=1;repeat=25;repeatInterval=2} @target
- damage{a=2;repeat=5;repeatInterval=10;pk=true} @target
- delay 50
- ChangePart{mid=scarecrow;pid=head;nmid=scarecrow;npid=right_arm} @self
- ChangePart{mid=scarecrow;pid=head;nmid=scarecrow;npid=right_hand} @self
- ChangePart{mid=scarecrow;pid=head;nmid=scarecrow;npid=right_forearm} @self
- ChangePart{mid=scarecrow;pid=head;nmid=scarecrow;npid=head} @self | scarecrowDRAIN: | test |
Skills:
- remove @Children
- setgravity{g=true} @ThreatTable
- delay 30
- sound{s=littleroom_halloween2:littleroom.halloweenpack2.poof;v=1;sc=HOSTILE} @self
- effect:particles{particle=squid_ink;amount=200;hs=1;vs=1} @self
- model{mid=scarecrow;r=true} @self
- dropitem{i=exp 20} @self ~onDeath
- command{c="alonsolevels addexp <target.name> 250 true true"} @trigger ~onInteract
- summon{type=goblintreasure} @self
- dropitem{i=exp 20} @self ~onDeath
##### HAUNTED ARMOR ##### | scarecrowDEATH: | test |
TargetConditions:
- crouching true
- holding{m=dirt} true
Skills:
- dropitem{i=HAUNTEDARMOREgg} @self
- remove @self | removeHAUNTEDARMOR: | test |
Skills:
- setstance{stance=HAUNTEDARMORclose} @self
- delay 10
- setblock{m=AIR;md=0} @selflocation | spawnHAUNTEDARMOR: | test |
TargetConditions:
- holding{m=air} true
- crouching false
Skills:
- setrotation{relative=true;yaw=-10;pitch=0} @Self | rotateHAUNTEDARMOR: | test |
Conditions:
- blocktype{type=air} false
Skills:
- delay 5
- dropitem{i=HAUNTEDARMOREgg} @self
- remove @self | blockcheckHAUNTEDARMOR: | test |
Cooldown: 400
Conditions:
- playerwithin{d=2} true
Skills:
- sound{s=littleroom_halloween2:littleroom.haunted_armor.scare;v=1;sc=HOSTILE} @self
- state{s=scare} @self
#### CANDY CAULDRON #### | hauntedarmorSCARE: | test |
Cooldown: 1
Skills:
- modifymobscore{o=candies;a=add;v=1}
- sound{s=littleroom_halloween2:littleroom.candy_cauldron.take;v=.25;sc=HOSTILE} @self
- effect:particles{particle=crit;amount=10;hS=.5;vS=.5;speed=.01} @self
- state{s=hit} @self
- damage{amount=1} @self
- dropitem{i=candy_red,candy_yellow,candy_blue,candy_green} @Origin{yoffset=1} | candycauldronTAKE: | test |
Conditions:
- score{o=candies;v=4} true
Skills:
- sound{s=littleroom_halloween2:littleroom.halloweenpack2.poof;v=1;sc=HOSTILE} @self
- effect:particles{particle=cloud;amount=50;hS=.5;vS=.5;speed=.01} @self
- remove @self | candycauldronEMPTY: | test |
Conditions:
- blocktype{type=air} false
Skills:
- delay 5
- setstance{stance=default} @self
- dropitem{i=<caster.name>Egg} @self
- remove @self | blockcheckPRESS: | test |
TriggerConditions:
- holding{m=air} true
- crouching false
Skills:
- setrotation{relative=true;yaw=-10;pitch=0} @Self | pressROT: | test |
TriggerConditions:
- crouching true
- holding{m=dirt} true
Skills:
- dropitem{i=item_press} @self
- remove @self | pressREMOVE: | test |
Skills:
- skill{s=pressgravel} @self #takes 1 minute
- skill{s=presscoal} @self #takes 1 minute
- skill{s=pressiron_sword} @self #takes 1 minute
- skill{s=pressiron_shovel} @self #takes 1 minute
- skill{s=pressiron_hoe} @self #takes 1 minute
- skill{s=pressiron_pickaxe} @self #takes 1 minute
- skill{s=pressiron_axe} @self #takes 1 minute
- skill{s=pressgolden_sword} @self #takes 1 minute
- skill{s=pressgolden_shovel} @self #takes 1 minute
- skill{s=pressgolden_hoe} @self #takes 1 minute
- skill{s=pressgolden_pickaxe} @self #takes 1 minute
- skill{s=pressgolden_axe} @self #takes 1 minute
- skill{s=pressiron_helmet} @self #takes 1 minute
- skill{s=pressiron_chestplate} @self #takes 1 minute
- skill{s=pressiron_leggings} @self #takes 1 minute
- skill{s=pressiron_boots} @self #takes 1 minute
- skill{s=pressgolden_helmet} @self #takes 1 minute
- skill{s=pressgolden_chestplate} @self #takes 1 minute
- skill{s=pressgolden_leggings} @self #takes 1 minute
- skill{s=pressgolden_boots} @self #takes 1 minute | pressITEMPLACE: | test |
Skills:
- skill{s=pressgravelgive} @owner
- skill{s=presscoalgive} @owner
- skill{s=pressiron_swordgive} @owner
- skill{s=pressiron_shovelgive} @owner
- skill{s=pressiron_hoegive} @owner
- skill{s=pressiron_pickaxegive} @owner
- skill{s=pressiron_axegive} @owner
- skill{s=pressgolden_swordgive} @owner
- skill{s=pressgolden_shovelgive} @owner
- skill{s=pressgolden_hoegive} @owner
- skill{s=pressgolden_pickaxegive} @owner
- skill{s=pressgolden_axegive} @owner
- skill{s=pressiron_helmetgive} @owner
- skill{s=pressiron_chestplategive} @owner
- skill{s=pressiron_leggingsgive} @owner
- skill{s=pressiron_bootsgive} @owner
- skill{s=pressgolden_helmetgive} @owner
- skill{s=pressgolden_chestplategive} @owner
- skill{s=pressgolden_leggingsgive} @owner
- skill{s=pressgolden_bootsgive} @owner | itemWAIT: | test |
Skills:
- effect:particles{particle=cloud;amount=2;speed=.03;d=true;dir=1,0,0;hs=.1;vs=.1;repeat=7;repeatInterval=100} @selflocation{y=.75}
- effect:particles{particle=cloud;amount=2;speed=.03;d=true;dir=-1,0,0;hs=.1;vs=.1;repeat=7;repeatInterval=100} @selflocation{y=.75}
- effect:particles{particle=cloud;amount=2;speed=.03;d=true;dir=0,0,1;hs=.1;vs=.1;repeat=7;repeatInterval=100} @selflocation{y=.75}
- effect:particles{particle=cloud;amount=2;speed=.03;d=true;dir=0,0,-1;hs=.1;vs=.1;repeat=7;repeatInterval=100} @selflocation{y=.75}
- effect:particles{particle=cloud;amount=2;speed=.03;d=true;dir=1,0,1;hs=.1;vs=.1;repeat=7;repeatInterval=100} @selflocation{y=.75}
- effect:particles{particle=cloud;amount=2;speed=.03;d=true;dir=-1,0,-1;hs=.1;vs=.1;repeat=7;repeatInterval=100} @selflocation{y=.75}
- effect:particles{particle=cloud;amount=2;speed=.03;d=true;dir=1,0,1;hs=.1;vs=.1;repeat=7;repeatInterval=100} @selflocation{y=.75}
- effect:particles{particle=cloud;amount=2;speed=.03;d=true;dir=1,0,-1;hs=.1;vs=.1;repeat=7;repeatInterval=100} @selflocation{y=.75}
#### COAL #### | pressFX: | test |
TriggerConditions:
- holding{m=coal} true
Conditions:
- stance{s=default} true
- offgcd true
Skills:
- setowner @trigger
- takeitem{i=coal;a=1} @trigger
- gcd{ticks=700} @self
- changepart{m=item_press;pid=item;nm=item_press_items;npid=coal} @self
- delay 20
- state{s=press_down} @self
- sound{s=block.piston.extend} @self
- delay 10
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- delay 10
- skill{s=pressFX} @self
- state{s=idle_down} @self
- skill{s=coalGUI} @self
- delay 700
- changepart{m=item_press;pid=item;nm=item_press_items;npid=diamond} @self
- state{s=idle_down;r=true} @self
- state{s=press_up} @self
- sound{s=block.piston.contract} @self
- delay 40
- effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1}
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self
- setstance{stance=coal} @self
- sound{s=entity.player.levelup} @owner
- message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner | presscoal: | test |
Skills:
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self | coalGUI: | test |
TargetConditions:
- distance{d=<2}
Conditions:
- stance{s=coal} true
Skills:
- changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- giveitem{i=diamond;fl=true} @owner
- setstance{stance=default} @self
- removeowner @self
#### GRAVEL #### | presscoalgive: | test |
TriggerConditions:
- holding{m=GRAVEL} true
Conditions:
- stance{s=default} true
- offgcd true
Skills:
- setowner @trigger
- takeitem{i=GRAVEL;a=1} @trigger
- gcd{ticks=700} @self
- changepart{m=item_press;pid=item;nm=item_press_items;npid=gravel} @self
- delay 20
- state{s=press_down} @self
- sound{s=block.piston.extend} @self
- delay 10
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- delay 10
- skill{s=pressFX} @self
- state{s=idle_down} @self
- skill{s=gravelGUI} @self
- delay 700
- changepart{m=item_press;pid=item;nm=item_press_items;npid=flint} @self
- state{s=idle_down;r=true} @self
- state{s=press_up} @self
- sound{s=block.piston.contract} @self
- delay 40
- effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1}
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self
- setstance{stance=gravel} @self
- sound{s=entity.player.levelup} @owner
- message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner | pressgravel: | test |
Skills:
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self | gravelGUI: | test |
TargetConditions:
- distance{d=<2}
Conditions:
- stance{s=gravel} true
Skills:
- changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- giveitem{i=flint;fl=true} @owner
- setstance{stance=default} @self
- removeowner @self
#### IRON SWORD #### | pressgravelgive: | test |
TriggerConditions:
- holding{m=iron_sword} true
Conditions:
- stance{s=default} true
- offgcd true
Skills:
- setowner @trigger
- takeitem{i=iron_sword;a=1} @trigger
- gcd{ticks=700} @self
- changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_sword} @self
- delay 20
- state{s=press_down} @self
- sound{s=block.piston.extend} @self
- delay 10
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- delay 10
- skill{s=pressFX} @self
- state{s=idle_down} @self
- skill{s=iron_swordGUI} @self
- delay 700
- changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_ingot} @self
- state{s=idle_down;r=true} @self
- state{s=press_up} @self
- sound{s=block.piston.contract} @self
- delay 40
- effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1}
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self
- setstance{stance=iron_sword} @self
- sound{s=entity.player.levelup} @owner
- message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner | pressiron_sword: | test |
Skills:
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self | iron_swordGUI: | test |
TargetConditions:
- distance{d=<2}
Conditions:
- stance{s=iron_sword} true
Skills:
- changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- giveitem{i=iron_ingot;fl=true} @owner
- setstance{stance=default} @self
- removeowner @self
#### IRON SHOVEL #### | pressiron_swordgive: | test |
TriggerConditions:
- holding{m=iron_shovel} true
Conditions:
- stance{s=default} true
- offgcd true
Skills:
- setowner @trigger
- takeitem{i=iron_shovel;a=1} @trigger
- gcd{ticks=700} @self
- changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_shovel} @self
- delay 20
- state{s=press_down} @self
- sound{s=block.piston.extend} @self
- delay 10
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- delay 10
- skill{s=pressFX} @self
- state{s=idle_down} @self
- skill{s=iron_shovelGUI} @self
- delay 700
- changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_ingot} @self
- state{s=idle_down;r=true} @self
- state{s=press_up} @self
- sound{s=block.piston.contract} @self
- delay 40
- effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1}
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self
- setstance{stance=iron_shovel} @self
- sound{s=entity.player.levelup} @owner
- message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner | pressiron_shovel: | test |
Skills:
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self | iron_shovelGUI: | test |
TargetConditions:
- distance{d=<2}
Conditions:
- stance{s=iron_shovel} true
Skills:
- changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- giveitem{i=iron_ingot;fl=true} @owner
- setstance{stance=default} @self
- removeowner @self
#### IRON HOE #### | pressiron_shovelgive: | test |
TriggerConditions:
- holding{m=iron_hoe} true
Conditions:
- stance{s=default} true
- offgcd true
Skills:
- setowner @trigger
- takeitem{i=iron_hoe;a=1} @trigger
- gcd{ticks=700} @self
- changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_hoe} @self
- delay 20
- state{s=press_down} @self
- sound{s=block.piston.extend} @self
- delay 10
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- delay 10
- skill{s=pressFX} @self
- state{s=idle_down} @self
- skill{s=iron_hoeGUI} @self
- delay 700
- changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_ingot} @self
- state{s=idle_down;r=true} @self
- state{s=press_up} @self
- sound{s=block.piston.contract} @self
- delay 40
- effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1}
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self
- setstance{stance=iron_hoe} @self
- sound{s=entity.player.levelup} @owner
- message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner | pressiron_hoe: | test |
Skills:
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self | iron_hoeGUI: | test |
TargetConditions:
- distance{d=<2}
Conditions:
- stance{s=iron_hoe} true
Skills:
- changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- giveitem{i=iron_ingot;fl=true} @owner
- setstance{stance=default} @self
- removeowner @self
#### IRON AXE #### | pressiron_hoegive: | test |
TriggerConditions:
- holding{m=iron_axe} true
Conditions:
- stance{s=default} true
- offgcd true
Skills:
- setowner @trigger
- takeitem{i=iron_axe;a=1} @trigger
- gcd{ticks=700} @self
- changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_axe} @self
- delay 20
- state{s=press_down} @self
- sound{s=block.piston.extend} @self
- delay 10
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- delay 10
- skill{s=pressFX} @self
- state{s=idle_down} @self
- skill{s=iron_axeGUI} @self
- delay 700
- changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_ingot} @self
- state{s=idle_down;r=true} @self
- state{s=press_up} @self
- sound{s=block.piston.contract} @self
- delay 40
- effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1}
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self
- setstance{stance=iron_axe} @self
- sound{s=entity.player.levelup} @owner
- message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner | pressiron_axe: | test |
Skills:
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self | iron_axeGUI: | test |
TargetConditions:
- distance{d=<2}
Conditions:
- stance{s=iron_axe} true
Skills:
- changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- giveitem{i=iron_ingot;fl=true} @owner
- setstance{stance=default} @self
- removeowner @self
#### IRON PICKAXE #### | pressiron_axegive: | test |
TriggerConditions:
- holding{m=iron_pickaxe} true
Conditions:
- stance{s=default} true
- offgcd true
Skills:
- setowner @trigger
- takeitem{i=iron_pickaxe;a=1} @trigger
- gcd{ticks=700} @self
- changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_pickaxe} @self
- delay 20
- state{s=press_down} @self
- sound{s=block.piston.extend} @self
- delay 10
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- delay 10
- skill{s=pressFX} @self
- state{s=idle_down} @self
- skill{s=iron_pickaxeGUI} @self
- delay 700
- changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_ingot} @self
- state{s=idle_down;r=true} @self
- state{s=press_up} @self
- sound{s=block.piston.contract} @self
- delay 40
- effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1}
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self
- setstance{stance=iron_pickaxe} @self
- sound{s=entity.player.levelup} @owner
- message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner | pressiron_pickaxe: | test |
Skills:
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self | iron_pickaxeGUI: | test |
TargetConditions:
- distance{d=<2}
Conditions:
- stance{s=iron_pickaxe} true
Skills:
- changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- giveitem{i=iron_ingot;fl=true} @owner
- setstance{stance=default} @self
- removeowner @self
#### golden SWORD #### | pressiron_pickaxegive: | test |
TriggerConditions:
- holding{m=golden_sword} true
Conditions:
- stance{s=default} true
- offgcd true
Skills:
- setowner @trigger
- takeitem{i=golden_sword;a=1} @trigger
- gcd{ticks=700} @self
- changepart{m=item_press;pid=item;nm=item_press_items;npid=golden_sword} @self
- delay 20
- state{s=press_down} @self
- sound{s=block.piston.extend} @self
- delay 10
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- delay 10
- skill{s=pressFX} @self
- state{s=idle_down} @self
- skill{s=golden_swordGUI} @self
- delay 700
- changepart{m=item_press;pid=item;nm=item_press_items;npid=gold_ingot} @self
- state{s=idle_down;r=true} @self
- state{s=press_up} @self
- sound{s=block.piston.contract} @self
- delay 40
- effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1}
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self
- setstance{stance=golden_sword} @self
- sound{s=entity.player.levelup} @owner
- message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner | pressgolden_sword: | test |
Skills:
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self | golden_swordGUI: | test |
TargetConditions:
- distance{d=<2}
Conditions:
- stance{s=golden_sword} true
Skills:
- changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- giveitem{i=gold_ingot;fl=true} @owner
- setstance{stance=default} @self
- removeowner @self
#### golden SHOVEL #### | pressgolden_swordgive: | test |
TriggerConditions:
- holding{m=golden_shovel} true
Conditions:
- stance{s=default} true
- offgcd true
Skills:
- setowner @trigger
- takeitem{i=golden_shovel;a=1} @trigger
- gcd{ticks=700} @self
- changepart{m=item_press;pid=item;nm=item_press_items;npid=golden_shovel} @self
- delay 20
- state{s=press_down} @self
- sound{s=block.piston.extend} @self
- delay 10
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- delay 10
- skill{s=pressFX} @self
- state{s=idle_down} @self
- skill{s=golden_shovelGUI} @self
- delay 700
- changepart{m=item_press;pid=item;nm=item_press_items;npid=gold_ingot} @self
- state{s=idle_down;r=true} @self
- state{s=press_up} @self
- sound{s=block.piston.contract} @self
- delay 40
- effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1}
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self
- setstance{stance=golden_shovel} @self
- sound{s=entity.player.levelup} @owner
- message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner | pressgolden_shovel: | test |
Skills:
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self | golden_shovelGUI: | test |
TargetConditions:
- distance{d=<2}
Conditions:
- stance{s=golden_shovel} true
Skills:
- changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- giveitem{i=gold_ingot;fl=true} @owner
- setstance{stance=default} @self
- removeowner @self
#### golden HOE #### | pressgolden_shovelgive: | test |
TriggerConditions:
- holding{m=golden_hoe} true
Conditions:
- stance{s=default} true
- offgcd true
Skills:
- setowner @trigger
- takeitem{i=golden_hoe;a=1} @trigger
- gcd{ticks=700} @self
- changepart{m=item_press;pid=item;nm=item_press_items;npid=golden_hoe} @self
- delay 20
- state{s=press_down} @self
- sound{s=block.piston.extend} @self
- delay 10
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- delay 10
- skill{s=pressFX} @self
- state{s=idle_down} @self
- skill{s=golden_hoeGUI} @self
- delay 700
- changepart{m=item_press;pid=item;nm=item_press_items;npid=gold_ingot} @self
- state{s=idle_down;r=true} @self
- state{s=press_up} @self
- sound{s=block.piston.contract} @self
- delay 40
- effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1}
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self
- setstance{stance=golden_hoe} @self
- sound{s=entity.player.levelup} @owner
- message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner | pressgolden_hoe: | test |
Skills:
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self | golden_hoeGUI: | test |
TargetConditions:
- distance{d=<2}
Conditions:
- stance{s=golden_hoe} true
Skills:
- changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- giveitem{i=gold_ingot;fl=true} @owner
- setstance{stance=default} @self
- removeowner @self
#### golden AXE #### | pressgolden_hoegive: | test |
TriggerConditions:
- holding{m=golden_axe} true
Conditions:
- stance{s=default} true
- offgcd true
Skills:
- setowner @trigger
- takeitem{i=golden_axe;a=1} @trigger
- gcd{ticks=700} @self
- changepart{m=item_press;pid=item;nm=item_press_items;npid=golden_axe} @self
- delay 20
- state{s=press_down} @self
- sound{s=block.piston.extend} @self
- delay 10
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- delay 10
- skill{s=pressFX} @self
- state{s=idle_down} @self
- skill{s=golden_axeGUI} @self
- delay 700
- changepart{m=item_press;pid=item;nm=item_press_items;npid=gold_ingot} @self
- state{s=idle_down;r=true} @self
- state{s=press_up} @self
- sound{s=block.piston.contract} @self
- delay 40
- effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1}
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self
- setstance{stance=golden_axe} @self
- sound{s=entity.player.levelup} @owner
- message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner | pressgolden_axe: | test |
Subsets and Splits