dialogue
stringlengths 0
25.5k
| summary
stringlengths 3
46
| id
stringclasses 1
value |
---|---|---|
Skills:
- delay 10
- setstance{stance=friendly} @self
- randomskill
{
skills=
**equip player's head skill
} | Equip: | test |
Skills:
- velocity{m=add;x=2;y=1;z=0} @self | east: | test |
Skills:
- velocity{m=add;x=0;y=1;z=2} @self | north: | test |
Skills:
- velocity{m=add;x=-2;y=1;z=0} @self | west: | test |
Skills:
- velocity{m=add;x=0;y=1;z=-2} @self | south: | test |
Skills:
- arrowvolley{a=20;s=225;v=40;f=50;rd=200} @Target | zeusarr: | test |
Conditions:
- onblock air
Skills:
- teleport @target | zeusarr2: | test |
Skills:
- effect:particles{p=reddust;c=#8ad9ff;a=10;hs=1.0;vs=0.5;s=0;y=1.0} @self | zeuseff: | test |
Skills:
- skill{s=he11}
- effect:sound{s=entity.enderdragon.hurt;v=1;p=0.01} @self
- delay 62
- effect:particlering{p=largeexplode;radius=1;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=2;p=0.01} @self
- delay 1
- effect:particlering{p=largeexplode;radius=2;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=3;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=2;p=0.01} @self
- delay 1
- effect:particlering{p=largeexplode;radius=4;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=5;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01} @self
- delay 1
- effect:particlering{p=largeexplode;radius=6;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- throw{velocity=7;velocityY=1} @PlayersInRadius{r=16}
- effect:particlering{p=largeexplode;radius=7;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01} @self
- delay 1
- effect:particlering{p=largeexplode;radius=8;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=9;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01} @self
- delay 1
- effect:particlering{p=largeexplode;radius=10;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=11;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01} @self
- delay 1
- effect:particlering{p=largeexplode;radius=12;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=13;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01} @self
- delay 1
- effect:particlering{p=largeexplode;radius=14;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=15;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01} @self
- delay 1
- effect:particlering{p=largeexplode;radius=16;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=17;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01} @self
- delay 1
- effect:particlering{p=largeexplode;radius=18;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=19;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01} @self
- delay 1
- effect:particlering{p=largeexplode;radius=20;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=21;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01} @self
- delay 1
- effect:particlering{p=largeexplode;radius=22;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=23;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01} @self
- delay 1
- effect:particlering{p=largeexplode;radius=24;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=25;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=26;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01} @self
- delay 1
- effect:particlering{p=largeexplode;radius=27;points=51;amount=1;hS=3;vS=3} @self
- delay 1 | he1: | test |
Skills:
- projectile{onTick=1111111-Tick;onHit=1111111-Hit;v=1;i=1;hR=1;vR=1} @Ring{radius=29;points=4}
1111111-Tick:
Skills:
- effect:particles{p=lava;amount=1;hSpread=0.1;vSpread=0.1;speed=0.1;yOffset=0} @origin
- effect:particles{p=largesmoke;amount=1;hSpread=0.1;vSpread=0.1;speed=0.1;yOffset=0} @origin
1111111-Hit:
Skills:
- effect:particles{p=largesmoke;amount=10;hSpread=0.1;vSpread=0.1;speed=0.1;yOffset=0} @origin
- damage{a=9} @Target
- effect:sound{s=entity.blaze.hurt;v=1;p=0.01} @target
- potion{type=CONFUSION;duration=100;level=4} @target | he11: | test |
Skills:
- projectile{onTick=11111111-Tick;onHit=11111111-Hit;v=14;i=1;hR=1;vR=1} @target
11111111-Tick:
Skills:
- effect:particles{p=lava;amount=1;hSpread=0.1;vSpread=0.1;speed=0.1;yOffset=0} @origin
- effect:particlesphere{particle=flame;amount=100;radius=1} @origin
11111111-Hit:
Skills:
- effect:particles{p=largesmoke;amount=10;hSpread=0.1;vSpread=0.1;speed=0.1;yOffset=0} @origin
- damage{a=9} @Target
- sendtitle{title="&cHahahahaha";subtitle="";d=40} @PlayersNearOrigin{r=2}
- ignite{ticks=100} @PlayersNearOrigin{r=2} | he2: | test |
Skills:
- teleport @target
- delay 50
- effect:explosion @Target
- effect:sound{s=entity.generic.explode;v=1.3;p=0.01} @target
- throw{velocity=40;velocityY=5} @PlayersInRadius{r=5}
- effect:sound{s=entity.enderdragon.hurt;v=1.0;p=0.01} @target | he3: | test |
Skills:
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}*
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0}
- delay 5
- shoot{type=ARROW;velocity=5;damage=1.05} @target
- effect:sound{s=entity.arrow.shoot;v=1;p=0} | he4: | test |
Skills:
- effect:particlesphere{particle=lava;amount=100;radius=3} @self
- delay 40
- effect:particlesphere{particle=lava;amount=100;radius=3} @self | heff: | test |
Skills:
- effect:sound{s=entity.enderdragon.growl;v=1;p=0.01} @self | hefff: | test |
Skills:
- teleport{spreadh=10;spreadv=0} @PIR{r=45}
- effect:sound{s=entity.endermen.scream;v=1.3;p=0.01} @PlayersInRadius{r=30}
- damage{amount=5;ignoreArmor=false} @target | borda1: | test |
Skills:
- throw{velocity=10;velocityY=10} @PIR{r=10}
- effect:particlesphere{p=flame;amount=80;hSpread=1;vSpread=0;radius=3;speed=0.1;yOffset=0} @Self
- prison{material=BEDROCK;duration=120;breakable=false} @self
- effect:particlesphere{p=flame;amount=30;hSpread=1;vSpread=0;radius=3;speed=0.1;yOffset=0} @Self
- delay 10
- effect:particlesphere{p=flame;amount=30;hSpread=1;vSpread=0;radius=3;speed=0.1;yOffset=0} @Self
- skill{s=nad3} @Self
- delay 20
- skill{s=nad3} @Self | borda2: | test |
Skills:
- effect:sound{s=entity.enderdragon.hurt;v=1;p=0.01}
- delay 22
- effect:particlering{p=largesmoke;radius=1;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=2;p=0.01}
- delay 1
- effect:particlering{p=largesmoke;radius=2;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largesmoke;radius=3;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=2;p=0.01}
- delay 1
- effect:particlering{p=largesmoke;radius=4;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largesmoke;radius=5;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 1
- effect:particlering{p=largesmoke;radius=6;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- throw{velocity=7;velocityY=1} @PlayersInRadius{r=16}
- effect:particlering{p=largesmoke;radius=7;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- throw{velocity=10;velocityY=10} @PIR{r=17}
- damage{amount=5;ignoreArmor=false} @PIR{r=17}
- delay 1
- effect:particlering{p=largesmoke;radius=8;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largesmoke;radius=9;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 1
- effect:particlering{p=largesmoke;radius=10;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largesmoke;radius=11;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 1
- effect:particlering{p=largesmoke;radius=12;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largesmoke;radius=13;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 1
- effect:particlering{p=largesmoke;radius=14;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largesmoke;radius=15;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 1
- effect:particlering{p=largesmoke;radius=16;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largesmoke;radius=17;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- throw{velocity=10;velocityY=10} @PIR{r=17}
- damage{amount=5;ignoreArmor=false} @PIR{r=17}
- delay 1
- effect:particlering{p=largesmoke;radius=18;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largesmoke;radius=19;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 1
- effect:particlering{p=largesmoke;radius=20;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largesmoke;radius=21;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 1
- effect:particlering{p=largesmoke;radius=22;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largesmoke;radius=23;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 1
- effect:particlering{p=largesmoke;radius=24;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largesmoke;radius=25;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largesmoke;radius=26;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- throw{velocity=10;velocityY=10} @PIR{r=17}
- delay 1
- effect:particlering{p=largesmoke;radius=27;points=51;amount=1;hS=3;vS=3} @self
- delay 1 | borda3: | test |
Skills:
- message{cooldown=30;m="<mob.name><&co>: Je suis bien plus fort que toi!!"} @PlayersInRadius{r=40}
- summon{mob=miniboss22;amount=1;noise=5} @Ring{radius=5;points=3}
- effect:sound{s=entity.endermen.stare;v=1;p=0.01} @self | borda4: | test |
Skills:
- damage{amount=5000;ignoreArmor=true} @self | borda5: | test |
Skills:
- effect:atom{pn=reddust;po=largesmoke;an=10;ao=10;o=5;r=4;rn=4;ro=0;t=25;i=5} @Self ~onInteract | borda6: | test |
Cooldown: 10
Skills:
- message{m="<mob.name><&co> come with me, my minions!"} @PlayersInRadius{r=40}
- delay 10
- effect:particles{p=explode;amount=190;speed=0.03;hR=3;vR=3} @self
- summon{mob=CreeperMinion;amount=4;noise=5} @Self
- effect:sound{s=entity.generic.explode;v=0.1;p=0.01}
- delay 10
- effect:particles{p=explode;amount=190;speed=0.03;hR=3;vR=3} @self
- effect:sound{s=entity.generic.explode;v=0.1;p=0.01}
- summon{mob=CreeperMinion;amount=4;noise=5} @Self
- delay 10
- effect:particles{p=explode;amount=190;speed=0.03;hR=3;vR=3} @self
- effect:sound{s=entity.generic.explode;v=0.1;p=0.01}
- summon{mob=CreeperMinion;amount=4;noise=5} @Self
- delay 500
- remove{m=CreeperMinion} @Self | Summoncreepers: | test |
Cooldown: 0
Skills:
- skill{s=MCEffect}
- delay 2
- skill{s=MCEffect}
- delay 2
- skill{s=MCEffect}
- delay 2
- skill{s=MCEffect}
- delay 2
- skill{s=MCEffect}
- delay 2
- skill{s=MCEffect}
- delay 2
- skill{s=MCEffect}
- delay 2
- skill{s=MCEffect}
- delay 2
- skill{s=MCEffect}
- delay 2
- skill{s=MCEffect} | MagicCloudEffect: | test |
Cooldown: 0.01
Skills:
- effect:particles{p=reddust;c=#8ad9ff;a=10;hs=1.0;vs=0.5;s=0;y=1.0}
- effect:particles{p=reddust;c=#8ad9ff;a=10;hs=0.5;vs=1.0;s=0;y=1.0}
- damage{amount=0.5;ignoreArmor=false} @a[r=3] | MCEffect: | test |
Conditions:
- incombat
Skills:
- potion{type=SLOW;duration=60;level=7} @Self
- projectile{onTick=XEffect-Tick;onHit=TXEffect-Hit;v=5;i=1;hR=1;vR=1} @Ring{radius=20;points=4}
XEffect-Tick:
Skills:
- effect:particles{p=flame;amount=10;hSpread=0.1;vSpread=0.1;speed=0.1;yOffset=0} @origin
XEffect-Hit:
Skills:
- sendtitle{title="";subtitle="&6You were hit with fire!";d=40} @PlayersNearOrigin{r=2}
- ignite{ticks=100} @PlayersNearOrigin{r=2}
- damage{a=4} @Target | XEffect: | test |
Cooldown: 8
Skills:
- message{cooldown=30;m="<mob.name><&co> FLy! Fly!!"} @PlayersInRadius{r=40}
- teleport @target
- effect:particletornado{p=flame;cp=largeexplode;mr=1;h=3;i=4;d=100;rs=1;sh=1;cs=0;ca=0;chs=0.1;cvs=0.1;cps=1;cyo=2} @self ~onTimer:50
- sound{s=entity.endermen.scream} @self
- delay 60
- teleport @target
- effect:sound{s=mob.endermen.portal;volume=1.0;pitch=0.5}
- delay 5
- teleport @target
- effect:sound{s=mob.endermen.portal;volume=1.0;pitch=0.5}
- delay 5
- teleport @target
- effect:sound{s=mob.endermen.portal;volume=1.0;pitch=0.5}
- delay 5
- damage{amount=0.1;ignorearmor=true} @PlayersInRadius{r=5}
- throw{velocity=10;velocityY=5} @PlayersInRadius{r=5}
- effect:explosion @Target
- effect:sound{s=entity.generic.explode;v=0.1;p=0.01}
- delay 5
- teleport @target
- throw{velocity=10;velocityY=5} @PlayersInRadius{r=5}
- damage{amount=0.1;ignorearmor=true} @PlayersInRadius{r=5}
- effect:explosion @Target
- effect:sound{s=entity.generic.explode;v=0.1;p=0.01}
- delay 5
- teleport @target
- throw{velocity=10;velocityY=5} @PlayersInRadius{r=5}
- damage{amount=0.1;ignorearmor=true} @PlayersInRadius{r=5}
- effect:explosion @Target
- effect:sound{s=entity.generic.explode;v=0.1;p=0.01}
- delay 5
- teleport @target
- throw{velocity=10;velocityY=5} @PlayersInRadius{r=5}
- damage{amount=0.1;ignorearmor=true} @PlayersInRadius{r=5}
- effect:explosion @Target
- effect:sound{s=entity.generic.explode;v=0.1;p=0.01}
- delay 5
- teleport @target
- throw{velocity=10;velocityY=5} @PlayersInRadius{r=5}
- damage{amount=0.1;ignorearmor=true} @PlayersInRadius{r=5}
- effect:explosion @Target
- effect:sound{s=entity.generic.explode;v=0.1;p=0.01}
- delay 5
- teleport @target
- throw{velocity=10;velocityY=5} @PlayersInRadius{r=5}
- damage{amount=0.1;ignorearmor=true} @PlayersInRadius{r=5}
- effect:explosion @Target
- effect:sound{s=entity.generic.explode;v=0.1;p=0.01}
- delay 5
- teleport @target
- throw{velocity=10;velocityY=5} @PlayersInRadius{r=5}
- damage{amount=0.1;ignorearmor=true} @PlayersInRadius{r=5}
- effect:explosion @Target | test: | test |
Cooldown: 8
Skills:
- message{cooldown=30;m="<mob.name><&co> Take this!!"} @PlayersInRadius{r=40}
- effect:sound{s=entity.enderdragon.hurt;v=0.8;p=0.08}
- effect:particlering{particle=flame;radius=10;points=22;amount=1;hS=1;vS=0} @self
- effect:particleline{particle=flame;amount=2;fromOrigin=true} @LivingEntitiesInRadius{radius=30}
- effect:particleline{particle=flame;amount=2;fromOrigin=true} @LivingEntitiesInRadius{radius=30}
- effect:particleline{particle=flame;amount=2;fromOrigin=true} @LivingEntitiesInRadius{radius=30}
- effect:particleline{particle=flame;amount=2;fromOrigin=true} @LivingEntitiesInRadius{radius=30}
- effect:sound{s=entity.blaze.shoot;v=0.1;p=0.01}
- delay 150
- effect:spin{duration=300;velocity=30} @self
- delay 60
- shootskull{y=2;v=4} @LivingEntitiesInRadius{radius=30}
- delay 10
- shootskull{y=1;v=4} @LivingEntitiesInRadius{radius=30}
- delay 10
- shootskull{y=1;v=4} @LivingEntitiesInRadius{radius=30}
- delay 2
- shootskull{y=1;v=4} @LivingEntitiesInRadius{radius=30}
- delay 2
- shootskull{y=1;v=4} @LivingEntitiesInRadius{radius=30}
- delay 2
- shootskull{y=1;v=4} @LivingEntitiesInRadius{radius=30}
- shootskull{y=1;v=4} @LivingEntitiesInRadius{radius=30}
- shootskull{y=1;v=4} @LivingEntitiesInRadius{radius=30}
- shootskull{y=1;v=4} @LivingEntitiesInRadius{radius=30}
- shootskull{y=1;v=4} @LivingEntitiesInRadius{radius=30}
- shootskull{y=1;v=4} @LivingEntitiesInRadius{radius=30}
- shootskull{y=1;v=4} @LivingEntitiesInRadius{radius=30} | test2: | test |
Skills:
- missile{ot=w1_TICK;oh=w1_HIT;v=4;i=1;hR=1;vR=1;in=0.75} | wiz1: | test |
Skills:
- effect:particles{p=flame;a=1} @origin | w1_TICK: | test |
Skills:
- effect:particles{p=lava;a=50;hS=1;vS=1}
- effect:sound{s=entity.generic.explode;v=1;p=0}
- damage{a=1;i=false} | w1_HIT: | test |
Skills:
- missile{ot=w2_TICK;oh=w2_HIT;v=7;i=1;hR=1;vR=1;in=3.40}
- effect:sound{s=entity.wither.shoot;v=1;p=0}
- delay 20
- missile{ot=w2_TICK;oh=w2_HIT;v=7;i=1;hR=1;vR=1;in=3.40}
- effect:sound{s=entity.wither.shoot;v=1;p=0}
- delay 20
- missile{ot=w2_TICK;oh=w2_HIT;v=7;i=1;hR=1;vR=1;in=3.40}
- effect:sound{s=entity.wither.shoot;v=1;p=0} | wiz2: | test |
Skills:
- effect:particles{p=reddust;color=#000000} @origin
- effect:particles{p=reddust;color=#ff0000} @origin | w2_TICK: | test |
Skills:
- effect:particles{p=lava;a=50;hS=1;vS=1}
- effect:sound{s=entity.generic.explode;v=1;p=0}
- damage{a=3;i=false} | w2_HIT: | test |
Skills:
- teleport @target
- delay 50
- potion{type=BLINDNESS;duration=50;level=4} @target
- potion{type=CONFUSION;duration=100;level=4} @target
- potion{type=SLOW;duration=280;level=8} @self
- potion{type=INVISIBILITY;duration=140;level=8} @self
- delay 40
- effect:particlering{particle=flame;radius=20;points=52;amount=1;hS=1;vS=0} @target
- delay 20
- summon{mob=tnt;amount=4;noise=5;r=7} @target | wiz3: | test |
Skills:
- effect:sound{s=entity.creeper.primed;volume=1.0;pitch=0.5}
- delay 70
- effect:sound{s=entity.generic.explode;volume=2.0;pitch=0.5}
- effect:explosion @Self
- damage{amount=2;ignorearmor=true} @PlayersInRadius{r=5}
- throw{velocity=18;velocityY=10} @PlayersInRadius{r=5}
- remove{m=tnt} @Self | tntwiz: | test |
Skills:
- delay 100
- message{cooldown=30;m="<mob.name><&co> No...Leave me alone..."} @PlayersInRadius{r=40}
- delay 20
- effect:particles{p=reddust;color=#ffd500;amount=10;hS=0.1;vd=500;vS=0.1;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=11;hS=0.15;vd=500;vS=0.15;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=12;hS=0.2;vd=500;vS=0.2;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=13;hS=0.25;vd=500;vS=0.25;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=14;hS=0.3;vd=500;vS=0.3;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=15;hS=0.35;vd=500;vS=0.35;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=16;hS=0.4;vd=500;vS=0.4;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=17;hS=0.45;vd=500;vS=0.45;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=18;hS=0.5;vd=500;vS=0.5;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=19;hS=0.55;vd=500;vS=0.55;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=20;hS=0.6;vd=500;vS=0.6;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=21;hS=0.65;vd=500;vS=0.65;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=22;hS=0.7;vd=500;vS=0.7;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=23;hS=0.75;vd=500;vS=0.75;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=24;hS=0.8;vd=500;vS=0.8;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=25;hS=0.85;vd=500;vS=0.85;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=26;hS=0.9;vd=500;vS=0.9;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=27;hS=0.95;vd=500;vS=0.95;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=28;hS=1;vd=500;vS=1;speed=0.1} @self
- delay 5
- message{cooldown=30;m="<mob.name><&co> Are you crazy?"} @PlayersInRadius{r=40}
- effect:particles{p=reddust;color=#ffd500;amount=100;hS=8;vd=500;vS=8;speed=8.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=29;hS=1.05;vd=500;vS=1.05;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=30;hS=1.1;vd=500;vS=1.1;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=31;hS=1.15;vd=500;vS=1.15;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=32;hS=1.2;vd=500;vS=1.2;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=33;hS=1.25;vd=500;vS=1.25;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=34;hS=1.3;vd=500;vS=1.3;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=35;hS=1.35;vd=500;vS=1.35;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=36;hS=1.4;vd=500;vS=1.4;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=37;hS=1.45;vd=500;vS=1.45;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=38;hS=1.5;vd=500;vS=1.5;speed=0.1} @self
- effect:particles{p=reddust;color=#ffd500;amount=120;hS=2.0;vd=300;vS=2.0;speed=0.8} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=39;hS=1.55;vd=500;vS=1.55;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=40;hS=1.6;vd=500;vS=1.6;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=41;hS=1.65;vd=500;vS=1.65;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=42;hS=1.7;vd=500;vS=1.7;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=43;hS=1.75;vd=500;vS=1.75;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=44;hS=1.8;vd=500;vS=1.8;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=45;hS=1.85;vd=500;vS=1.85;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=46;hS=1.9;vd=500;vS=1.9;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=47;hS=1.95;vd=500;vS=1.95;speed=0.1} @self
- delay 5
- message{cooldown=30;m="<mob.name><&co> Leave now.."} @PlayersInRadius{r=40}
- effect:particles{p=reddust;color=#ffd500;amount=120;hS=2.0;vd=300;vS=2.0;speed=0.8} @self
- effect:particles{p=reddust;color=#ffd500;amount=67;hS=2.2;vd=500;vS=2.2;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=87;hS=2.4;vd=500;vS=2.4;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=97;hS=2.6;vd=500;vS=2.6;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ffd500;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self
- delay 5
- message{cooldown=30;m="<mob.name><&co> You will regret it.."} @PlayersInRadius{r=40}
- effect:particles{p=reddust;color=#ffbb00;amount=190;hS=3.0;vd=500;vS=3.0;speed=0.1} @self
- effect:particles{p=reddust;color=#ff9700;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ff8800;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ff6f00;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ff5300;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ff3c00;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ff2400;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ff1500;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ff1500;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ff1500;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ff1500;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ff1500;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ff1500;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ff1500;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ff1500;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self
- delay 5
- effect:particles{p=reddust;color=#ff1500;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self
- effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=0} @self
- delay 5
- effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self
- delay 5
- effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 5
- effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self
- delay 5
- effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 5
- effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self
- delay 5
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 5
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 5
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 5
- effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self
- delay 5
- effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 5
- effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self
- delay 5
- effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 5
- effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self
- delay 5
- effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self
- delay 5
- effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self
- delay 5
- effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self
- delay 4
- effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 4
- effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self
- delay 4
- effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 4
- effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self
- delay 4
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 4
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 4
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 4
- effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self
- delay 4
- effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 4
- effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self
- delay 4
- effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 4
- effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self
- delay 4
- effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self
- delay 4
- effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self
- delay 4
- skill{s=saokspawn2} @Self
- effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self
- delay 2 | saokspawn: | test |
Skills:
- effect:particlesphere{particle=instantSpell;amount=20;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=40;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=60;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=80;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=100;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=120;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=140;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=160;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=180;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=200;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=220;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=240;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=260;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=280;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=300;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=300;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=300;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=300;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=300;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=300;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=300;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=300;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- skill{s=saokspawn3} @Self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self | saokspawn2: | test |
Skills:
- effect:sound{s=entity.endermen.teleport;v=2;p=0.01}
- teleport{spreadh=0;spreadv=5} @origin
- delay 50
- skill{s=saokspawn4} @Self | saokspawn3: | test |
Skills:
- command{c="time set 6000"}
- delay 5
- command{c="time set 42000"}
- delay 6
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- skill{s=saokspawn5} @Self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self | saokspawn4: | test |
Skills:
- effect:sound{s=entity.enderdragon.hurt;v=1;p=0.01}
- delay 62
- effect:particlering{p=largeexplode;radius=1;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=2;p=0.01}
- delay 1
- effect:particlering{p=largeexplode;radius=2;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=3;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=2;p=0.01}
- delay 1
- effect:particlering{p=largeexplode;radius=4;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=5;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 1
- effect:particlering{p=largeexplode;radius=6;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- throw{velocity=7;velocityY=1} @PlayersInRadius{r=16}
- effect:particlering{p=largeexplode;radius=7;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 1
- effect:particlering{p=largeexplode;radius=8;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=9;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 1
- skill{s=saokspawn6} @Self
- effect:particlering{p=largeexplode;radius=10;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=11;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 1
- effect:particlering{p=largeexplode;radius=12;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=13;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 1
- effect:particlering{p=largeexplode;radius=14;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=15;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 1
- effect:particlering{p=largeexplode;radius=16;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=17;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 1
- effect:particlering{p=largeexplode;radius=18;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=19;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 1
- effect:particlering{p=largeexplode;radius=20;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=21;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 1
- effect:particlering{p=largeexplode;radius=22;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=23;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 1
- effect:particlering{p=largeexplode;radius=24;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=25;points=51;amount=1;hS=3;vS=3} @self
- delay 1
- effect:particlering{p=largeexplode;radius=26;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 1
- effect:particlering{p=largeexplode;radius=27;points=51;amount=1;hS=3;vS=3} @self
- delay 1 | saokspawn5: | test |
Skills:
- potion{type=INVISIBILITY;duration=140;level=8} @self
- delay 5
- summon{mob=saok2;amount=1;noise=5} @Origin
- delay 150
- remove{m=saok} @Self | saokspawn6: | test |
Skills:
- message{cooldown=30;m="<mob.name><&co>Too much power!"} @PlayersInRadius{r=40}
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=flame;amount=400;radius=3} @self
- effect:sound{s=entity.tnt.primed;v=1;p=0.01}
- delay 70
- message{cooldown=30;m="<mob.name><&co>&cAHHHHHHHHHHH"} @PlayersInRadius{r=40}
- effect:particlering{p=largeexplode;radius=1;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=2;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=3;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=4;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=5;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=6;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=7;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=8;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=9;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- throw{velocity=20;velocityY=9} @PlayersInRadius{r=9}
- damage{amount=5;ignoreArmor=true} @PlayersInRadius{r=9} | saokskill1: | test |
Skills:
- message{cooldown=30;m="<mob.name><&co>Come with me, Minions!"} @PlayersInRadius{r=40}
- summon{mob=saok3;amount=1;noise=5} @Ring{radius=5;points=5}
- effect:sound{s=entity.endermen.stare;v=1;p=0.01} @self
- effect:sound{s=entity.endermen.stare;v=1;p=0.01} @self
- effect:sound{s=entity.endermen.stare;v=1;p=0.01} @self | saokskill2: | test |
Skills:
- command{c="time set 6000"}
- delay 5
- command{c="time set 42000"}
- delay 6
- effect:spin{duration=40;velocity=5} @self
- delay 30
- effect:lightning @Ring{radius=1;points=1}
- delay 2
- effect:lightning @Ring{radius=2;points=1}
- delay 2
- effect:lightning @Ring{radius=3;points=2}
- delay 2
- effect:lightning @Ring{radius=4;points=2}
- delay 2
- effect:lightning @Ring{radius=5;points=3}
- delay 2
- effect:lightning @Ring{radius=6;points=3}
- delay 2
- effect:lightning @Ring{radius=7;points=4}
- delay 2
- effect:lightning @Ring{radius=8;points=4} | saokskill3: | test |
Skills:
- teleport @target
- effect:sound{s=mob.endermen.portal;volume=1.0;pitch=0.5} @self
- delay 10
- prison{material=GLASS;duration=200;breakable=true} @target
- effect:sound{s=block.dispenser.fail;volume=1.0;pitch=0.5} @target | saokskill4: | test |
Skills:
- effect:spin{duration=40;velocity=5} @self
- delay 5
- effect:sound{s=entity.blaze.shoot;volume=1.0;pitch=0.5} @self
- shootfireball{y=1;small=true;v=0.5} @Ring{radius=112;points=8}
- delay 20
- effect:sound{s=entity.blaze.shoot;volume=1.0;pitch=0.5} @self
- shootfireball{y=1;small=true;v=0.5} @Ring{radius=16;points=5}
- delay 20
- effect:sound{s=entity.blaze.shoot;volume=1.0;pitch=0.5} @self
- shootfireball{y=1;small=true;v=0.5} @Ring{radius=13;points=12}
- delay 20
- effect:sound{s=entity.blaze.shoot;volume=1.0;pitch=0.5} @self
- shootfireball{y=1;small=true;v=0.5} @Ring{radius=14;points=7}
- delay 20
- effect:sound{s=entity.blaze.shoot;volume=1.0;pitch=0.5} @self
- shootfireball{y=1;small=true;v=0.5} @Ring{radius=10;points=11} | saokskill5: | test |
Skills:
- pull{velocity=10} @target
- delay 25
- delay 25
- effect:itemspray{item=arrow;amount=20;velocity=5;d=100;} @self
- effect:blockmask{m=ICE;r=3;d=92} @Ring{radius=10;points=11}
- delay 60
- effect:sound{s=entity.tnt.primed;volume=1.0;pitch=0.5} @self
- effect:particlesphere{particle=largesmoke;amount=400;radius=3} @self
- effect:particlesphere{particle=largesmoke;amount=400;radius=4} @self
- effect:particlesphere{particle=largesmoke;amount=400;radius=5} @self
- effect:sound{s=entity.tnt.primed;v=1;p=0.01}
- delay 60
- arrowvolley{a=20;s=225;v=40;f=50;rd=200} @Ring{radius=13;points=12} | saokskill6: | test |
Skills:
- effect:particles{p=explode;amount=190;speed=0.03;hR=3;vR=3} @target
- damage{amount=0.01;ignorearmor=true} @target
- throw{velocity=3;velocityY=1} @target | saokskill7: | test |
Skills:
- effect:sound{s=entity.lingeringpotion.throw;volume=1.0;pitch=0.5} @self
- potion{type=POISON;lvl=2;duration=50} @PlayersInRadius{r=15}
- potion{type=CONFUSION;duration=100;level=4} @target | saokskill8: | test |
Skills:
- pull{velocity=10} @target
- delay 25
- effect:sound{s=entity.tnt.primed;volume=1.0;pitch=0.5} @self
- delay 60
- arrowvolley{a=10;s=225;v=40;f=50;rd=20} @Target
- delay 100
- arrowvolley{a=10;s=225;v=40;f=50;rd=20} @Target | firearrow: | test |
Skills:
- teleport{spreadh=10;spreadv=0} @Ring{radius=5;points=12} | tp: | test |
Cooldown: 10
Skills:
- jump{velocity=1}
- effect:explosion @self
- delay 25
- effect:explosion @self
- damage{amount=5} @EntitiesInRadius{r=5}
- throw{velocity=10;velocityY=1} @PlayersInRadius{r=5} | Leap: | test |
Skills:
- potion{type=BLINDNESS;duration=50;level=4} @target
- potion{type=CONFUSION;duration=100;level=4} @target
- delay 5
- potion{type=SLOW;duration=280;level=8} @self
- potion{type=INVISIBILITY;duration=140;level=8} @self | potion: | test |
Cooldown: 0.25
Skills:
- missile{ot=KL_TICK;oh=KL_HIT;v=5;i=1;hR=1;vR=1;in=0.75}
- effect:sound{s=entity.endermen.scream;v=0.1;p=0.01} @self | laser1: | test |
Skills:
- effect:particles{p=reddust;c=#000000;a=5;hS=0.1;vS=0.1} @origin | L_TICK: | test |
Skills:
- effect:particles{p=reddust;c=#F8013B;a=30;hS=0.3;vS=0.8;y=1.0}
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- damage{amount=1;ignorearmor=true} @Target | L_HIT: | test |
Skills:
- randomskill
{
skills=
AIEAIPChain1,
AIEAIPChain2,
AIEAIPChain3,
AIEAIPChain4,
AIEAIPChain5
} | EbonyAndIvoryAbilityPurchaseAIChainSelector: | test |
Skills:
- modifymobscore{o=EAIPChain;a=SET;v=1} | AIEAIPChain1: | test |
Skills:
- modifymobscore{o=EAIPChain;a=SET;v=2} | AIEAIPChain2: | test |
Skills:
- modifymobscore{o=EAIPChain;a=SET;v=3} | AIEAIPChain3: | test |
Skills:
- modifymobscore{o=EAIPChain;a=SET;v=4} | AIEAIPChain4: | test |
Skills:
- modifymobscore{o=EAIPChain;a=SET;v=5} | AIEAIPChain5: | test |
Skills:
- castif{c="mobscore AIEAIPChain;=1 && mobscore EAIRapidShot;=0";meet=BuyEAIRapidShot;else=BuyEAILevel2}
- castif{c="mobscore AIEAIPChain;=1 && mobscore EAIRapidShot;=1 && mobscore EAILevel;=1";meet=BuyEAILevel2;else=BuyEAIChargeShot}
- castif{c="mobscore AIEAIPChain;=1 && mobscore EAIRapidShot;=1 && mobscore EAILevel;=2 && mobscore EAIChargeShot;=0";meet=BuyEAIChargeShot;else=BuyEAILevel3}
- castif{c="mobscore AIEAIPChain;=1 && mobscore EAIRapidShot;=1 && mobscore EAILevel;=2 && mobscore EAIChargeShot;=1";meet=BuyEAILevel3;else=BuyEAIRainStorm}
- castif{c="mobscore AIEAIPChain;=1 && mobscore EAIRapidShot;=1 && mobscore EAILevel;=3 && mobscore EAIChargeShot;=1 && mobscore EAIRainStorm;=0";meet=BuyEAIRainStorm;else=BuyEAIRapidShot} | EAIAIPChain1Execute: | test |
Skills:
- castif{c="mobscore AIEAIPChain;=2 && mobscore EAIChargeShot;=0";meet=BuyEAIChargeShot;else=BuyEAILevel2}
- castif{c="mobscore AIEAIPChain;=2 && mobscore EAIChargeShot;=1 && mobscore EAILevel;=1";meet=BuyEAILevel2;else=BuyEAIRapidShot}
- castif{c="mobscore AIEAIPChain;=2 && mobscore EAIChargeShot;=1 && mobscore EAILevel;=2 && mobscore EAIRapidShot;=0";meet=BuyEAIRapidShot;else=BuyEAILevel3}
- castif{c="mobscore AIEAIPChain;=2 && mobscore EAIChargeShot;=1 && mobscore EAILevel;=2 && mobscore EAIRapidShot;=1";meet=BuyEAILevel3;else=BuyEAIRainStorm}
- castif{c="mobscore AIEAIPChain;=2 && mobscore EAIChargeShot;=1 && mobscore EAILevel;=3 && mobscore EAIRapidShot;=1 && mobscore EAIRainStorm;=0";meet=BuyEAIRainStorm;else=BuyEAIChargeShot} | AIEAIPChain2Execute: | test |
Skills:
- castif{c="mobscore AIEAIPChain;=3 && mobscore EAILevel;=1";meet=BuyEAILevel2;else=BuyEAIRapidShot}
- castif{c="mobscore AIEAIPChain;=3 && mobscore EAILevel;=2 && mobscore EAIRapidShot;=0";meet=BuyEAIRapidShot;else=BuyEAIChargeShot}
- castif{c="mobscore AIEAIPChain;=3 && mobscore EAILevel;=2 && mobscore EAIRapidShot;=1 && mobscore EAIChargeShot;=0";meet=BuyEAIChargeShot;else=BuyEAILevel3}
- castif{c="mobscore AIEAIPChain;=3 && mobscore EAILevel;=2 && mobscore EAIRapidShot;=1 && mobscore EAIChargeShot;=1";meet=BuyEAILevel3;else=BuyEAIRainStorm}
- castif{c="mobscore AIEAIPChain;=3 && mobscore EAILevel;=3 && mobscore EAIRapidShot;=1 && mobscore EAIChargeShot;=1 && mobscore EAIRainStorm;=0";meet=BuyEAIRainStorm;else=BuyEAILevel2} | AIEAIPChain3Execute: | test |
Skills:
- castif{c="mobscore AIEAIPChain;=4 && mobscore EAILevel;=1";meet=BuyEAILevel2;else=BuyEAILevel3}
- castif{c="mobscore AIEAIPChain;=4 && mobscore EAILevel;=2";meet=BuyEAILevel3;else=BuyEAIRapidShot}
- castif{c="mobscore AIEAIPChain;=4 && mobscore EAILevel;=3 && mobscore EAIRapidShot;=0";meet=BuyEAIRapidShot;else=BuyEAIChargeShot}
- castif{c="mobscore AIEAIPChain;=4 && mobscore EAILevel;=3 && mobscore EAIRapidShot;=1 && mobscore EAIChargeShot;=0";meet=BuyEAIChargeShot;else=BuyEAIRainStorm}
- castif{c="mobscore AIEAIPChain;=4 && mobscore EAILevel;=3 && mobscore EAIRapidShot;=1 && mobscore EAIChargeShot;=1 && mobscore EAIRainStorm;=0";meet=BuyEAIRainStorm;else=BuyEAILevel2} | AIEAIPChain4Execute: | test |
Skills:
- castif{c="mobscore AIEAIPChain;=5 && mobscore EAILevel;=1";meet=BuyEAILevel2;else=BuyEAILevel3}
- castif{c="mobscore AIEAIPChain;=5 && mobscore EAILevel;=2";meet=BuyEAILevel3;else=BuyEAIRainStorm}
- castif{c="mobscore AIEAIPChain;=5 && mobscore EAILevel;=3 && mobscore EAIRainStorm;=0";meet=BuyEAIRainStorm;else=BuyEAIRapidShot}
- castif{c="mobscore AIEAIPChain;=5 && mobscore EAILevel;=3 && mobscore EAIRainStorm;=1 && mobscore EAIRapidShot;=0";meet=BuyEAIRapidShot;else=BuyEAIChargeShot}
- castif{c="mobscore AIEAIPChain;=5 && mobscore EAILevel;=3 && mobscore EAIRainStorm;=1 && mobscore EAIRapidShot;=1 && mobscore EAIChargeShot;=0";meet=BuyEAIChargeShot;else=BuyEAILevel2} | AIEAIPChain5Execute: | test |
LegacyConditions:
- mobscore EAILevel;=1
- mobscore RedO;>751
Skills:
- sendtitle{title="&cAlert!";subtitle="<mob.name> &eupgraded &cEbony and Ivory (Handguns) &eto &cLevel II";d=60} @PlayersInRadius{r=40}
- message{m="&7[&l&cAlert!&r&7] &4<mob.name> &eupgraded &cEbony and Ivory (Handguns) &eto &cLevel II"} @PlayersInRadius{r=40}
- speechbubble{id=RedOrb;display="&cRed Orbs &7= &e<mob.score.RedO><nl>&5Devil Star L &7= &e<mob.score.DevL><nl>&5Devil Star S &7= &e<mob.score.DevS>";ll=25;counter=100;sideoffset=-1.5;offset=1.0} @self
- modifymobscore{o=RedO;A=SUBTRACT;V=750}
- modifymobscore{o=EAILevel;a=SET;v=2} | BuyEAILevel2: | test |
LegacyConditions:
- mobscore EAILevel;=2
- mobscore RedO;>1251
Skills:
- sendtitle{title="&cAlert!";subtitle="<mob.name> &eupgraded &cEbony and Ivory (Handguns) &eto &cLevel III";d=60} @PlayersInRadius{r=40}
- message{m="&7[&l&cAlert!&r&7] &4<mob.name> &eupgraded &cEbony and Ivory (Handguns) &eto &cLevel III"} @PlayersInRadius{r=40}
- speechbubble{id=RedOrb;display="&cRed Orbs &7= &e<mob.score.RedO><nl>&5Devil Star L &7= &e<mob.score.DevL><nl>&5Devil Star S &7= &e<mob.score.DevS>";ll=25;counter=100;sideoffset=-1.5;offset=1.0} @self
- modifymobscore{o=RedO;A=SUBTRACT;V=1250}
- modifymobscore{o=EAILevel;a=SET;v=3} | BuyEAILevel3: | test |
LegacyConditions:
- mobscore EAIRapidShot;=0
- mobscore RedO;>1001
Skills:
- sendtitle{title="&cAlert!";subtitle="<mob.name> &elearned &cRapid Shot (Ebony and Ivory)";d=60} @PlayersInRadius{r=40}
- message{m="&7[&l&cAlert!&r&7] &4<mob.name> &elearned &cRapid Shot (Ebony and Ivory)"} @PlayersInRadius{r=40}
- speechbubble{id=RedOrb;display="&cRed Orbs &7= &e<mob.score.RedO><nl>&5Devil Star L &7= &e<mob.score.DevL><nl>&5Devil Star S &7= &e<mob.score.DevS>";ll=25;counter=100;sideoffset=-1.5;offset=1.0} @self
- modifymobscore{o=RedO;A=SUBTRACT;V=1000}
- modifymobscore{o=EAIRapidShot;a=SET;v=1} | BuyEAIRapidShot: | test |
LegacyConditions:
- mobscore EAIChargeShot;=0
- mobscore RedO;>1501
Skills:
- sendtitle{title="&cAlert!";subtitle="<mob.name> &elearned &cCharge Shot (Ebony and Ivory)";d=60} @PlayersInRadius{r=40}
- message{m="&7[&l&cAlert!&r&7] &4<mob.name> &elearned &cCharge Shot (Ebony and Ivory)"} @PlayersInRadius{r=40}
- speechbubble{id=RedOrb;display="&cRed Orbs &7= &e<mob.score.RedO><nl>&5Devil Star L &7= &e<mob.score.DevL><nl>&5Devil Star S &7= &e<mob.score.DevS>";ll=25;counter=100;sideoffset=-1.5;offset=1.0} @self
- modifymobscore{o=RedO;A=SUBTRACT;V=1500}
- modifymobscore{o=EAIChargeShot;a=SET;v=1} | BuyEAIChargeShot: | test |
LegacyConditions:
- mobscore EAIRainStorm;=0
- mobscore RedO;>2001
Skills:
- sendtitle{title="&cAlert!";subtitle="<mob.name> &elearned &cRain Storm (Ebony and Ivory)";d=60} @PlayersInRadius{r=40}
- message{m="&7[&l&cAlert!&r&7] &4<mob.name> &elearned &cRain Storm (Ebony and Ivory)"} @PlayersInRadius{r=40}
- speechbubble{id=RedOrb;display="&cRed Orbs &7= &e<mob.score.RedO><nl>&5Devil Star L &7= &e<mob.score.DevL><nl>&5Devil Star S &7= &e<mob.score.DevS>";ll=25;counter=100;sideoffset=-1.5;offset=1.0} @self
- modifymobscore{o=RedO;A=SUBTRACT;V=2000}
- modifymobscore{o=EAIRainStorm;a=SET;v=1}
FireHandguns-Basic:
LegacyConditions:
- mobscore EHandguns;=1
- mobscore OkayFireGuns;=1
- targetnotwithin 7
CompareConditions:
- targetinlineofsight true
Skills:
- sound{s=entity.zombie.attack_door_wood} @self
- skill{s=Handguns-Basic-DamageCalculation}
- effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self
Handguns-Basic-DamageCalculation:
Skills:
- skill{s=Handguns-Basic-DamageLevel1}
- skill{s=Handguns-Basic-DamageLevel2}
- skill{s=Handguns-Basic-DamageLevel3}
Handguns-Basic-DamageLevel1:
LegacyConditions:
- mobscore EAILevel;=1
Skills:
- shoot{type=SNOWBALL;velocity=5;damage=10}
Handguns-Basic-DamageLevel2:
LegacyConditions:
- mobscore EAILevel;=2
Skills:
- shoot{type=SNOWBALL;velocity=5;damage=12}
Handguns-Basic-DamageLevel3:
LegacyConditions:
- mobscore EAILevel;=3
Skills:
- shoot{type=SNOWBALL;velocity=5;damage=15}
FireHandguns-Basic-ChargeFail:
LegacyConditions:
- mobscore EHandguns;=1
- mobscore OkayFireGuns;=1
- targetnotwithin 7
CompareConditions:
- targetinlineofsight true
Skills:
- message{m="&7[&l&cAlert!&r&7] &4<mob.name> &eFailed to fire charged shots x4"} @PlayersInRadius{r=40}
- sound{s=entity.zombie.attack_door_wood} @self
- shoot{type=SNOWBALL;velocity=5;damage=10}
- effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self
- delay 3
- sound{s=entity.zombie.attack_door_wood} @self
- shoot{type=SNOWBALL;velocity=5;damage=10}
- effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self
- delay 3
- sound{s=entity.zombie.attack_door_wood} @self
- shoot{type=SNOWBALL;velocity=5;damage=10}
- effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self
- delay 3
- sound{s=entity.zombie.attack_door_wood} @self
- shoot{type=SNOWBALL;velocity=5;damage=10}
- effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self
FireHandguns-RapidShot:
Cooldown: 10
LegacyConditions:
- mobscore EAIRapidShot;=1
- mobscore EHandguns;=1
- mobscore OkayFireGuns;=1
- targetnotwithin 7
CompareConditions:
- targetinlineofsight true
Skills:
- sound{s=entity.zombie.attack_door_wood} @self
- skill{s=Handguns-RapidShot-DamageCalculation}
- effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self
- delay 3
- sound{s=entity.zombie.attack_door_wood} @self
- skill{s=Handguns-RapidShot-DamageCalculation}
- effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self
- delay 3
- sound{s=entity.zombie.attack_door_wood} @self
- skill{s=Handguns-RapidShot-DamageCalculation}
- effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self
- delay 3
- sound{s=entity.zombie.attack_door_wood} @self
- skill{s=Handguns-RapidShot-DamageCalculation}
- effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self
- delay 3
- sound{s=entity.zombie.attack_door_wood} @self
- skill{s=Handguns-RapidShot-DamageCalculation}
- effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self
- delay 3
- sound{s=entity.zombie.attack_door_wood} @self
- skill{s=Handguns-RapidShot-DamageCalculation}
- effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self
- delay 3
- sound{s=entity.zombie.attack_door_wood} @self
- skill{s=Handguns-RapidShot-DamageCalculation}
- effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self
- delay 3
- sound{s=entity.zombie.attack_door_wood} @self
- skill{s=Handguns-RapidShot-DamageCalculation}
- effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self
- delay 3
- sound{s=entity.zombie.attack_door_wood} @self
- skill{s=Handguns-RapidShot-DamageCalculation}
- effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self
- delay 3
- sound{s=entity.zombie.attack_door_wood} @self
- skill{s=Handguns-RapidShot-DamageCalculation}
- effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self
Handguns-RapidShot-DamageCalculation:
Skills:
- skill{s=Handguns-RapidShot-DamageLevel1}
- skill{s=Handguns-RapidShot-DamageLevel2}
- skill{s=Handguns-RapidShot-DamageLevel3}
Handguns-RapidShot-DamageLevel1:
LegacyConditions:
- mobscore EAILevel;=1
Skills:
- shoot{type=SNOWBALL;velocity=5;damage=8}
Handguns-RapidShot-DamageLevel2:
LegacyConditions:
- mobscore EAILevel;=2
Skills:
- shoot{type=SNOWBALL;velocity=5;damage=9}
Handguns-RapidShot-DamageLevel3:
LegacyConditions:
- mobscore EAILevel;=3
Skills:
- shoot{type=SNOWBALL;velocity=5;damage=11}
FireHandguns-Charged-Attempt:
LegacyConditions:
- mobscore EAIChargeShot;=1
- mobscore EHandguns;=1
- mobscore OkayFireGuns;=1
- mobscore DTGauge;>8
- targetnotwithin 7
CompareConditions:
- targetinlineofsight true
Skills:
- message{m="&7[&l&cAlert!&r&7] &4<mob.name> &eIs Attempting to fire charged shots x4"} @PlayersInRadius{r=40}
- castif{c="mobscore EHandguns;=1 && mobscore OkayFireGuns;=1 && mobscore mobscore DTGauge;>8 && targetnotwithin{d=7} && mobscore nodamage10s;>9";meet=FireHandguns-Charged;else=FireHandguns-Basic-ChargeFail
FireHandguns-Charged:
LegacyConditions:
- mobscore EAIChargeShot;=1
- mobscore EHandguns;=1
- mobscore OkayFireGuns;=1
- mobscore DTGauge;>8
- targetnotwithin 7
CompareConditions:
- targetinlineofsight true
Skills:
- message{m="&7[&l&cAlert!&r&7] &4<mob.name> &eIs firing charged shots x4"} @PlayersInRadius{r=40}
- sound{s=entity.zombie.attack_door_wood} @self
- projectile{onTick=HandgunChargedBullet-Tick;onHit=HandgunChargedBullet-Hit;v=18;i=1;hR=1;vR=1} @target
- effect:particles{p=reddust;amount=80;hS=1.5;vS=1.5;speed=0;y=1;fo=0.5} @self
- effect:particles{p=reddust;color=#FA8072;amount=40;hS=1;vS=1;speed=0;y=1;fo=1} @self
- effect:particles{p=reddust;color=#ffffff;amount=20;hS=0.5;vS=0.5;speed=0;y=1;fo=1} @self
- modifymobscore{o=DTGauge;a=SUBTRACT;v=2}
- skill{s=UpdateDTGauge}
- delay 10
- sound{s=entity.zombie.attack_door_wood} @self
- projectile{onTick=HandgunChargedBullet-Tick;onHit=HandgunChargedBullet-Hit;v=18;i=1;hR=1;vR=1} @target
- effect:particles{p=reddust;amount=80;hS=1.5;vS=1.5;speed=0;y=1;fo=0.5} @self
- effect:particles{p=reddust;color=#FA8072;amount=40;hS=1;vS=1;speed=0;y=1;fo=1} @self
- effect:particles{p=reddust;color=#ffffff;amount=20;hS=0.5;vS=0.5;speed=0;y=1;fo=1} @self
- modifymobscore{o=DTGauge;a=SUBTRACT;v=2}
- skill{s=UpdateDTGauge}
- delay 10
- sound{s=entity.zombie.attack_door_wood} @self
- projectile{onTick=HandgunChargedBullet-Tick;onHit=HandgunChargedBullet-Hit;v=18;i=1;hR=1;vR=1} @target
- effect:particles{p=reddust;amount=80;hS=1.5;vS=1.5;speed=0;y=1;fo=0.5} @self
- effect:particles{p=reddust;color=#FA8072;amount=40;hS=1;vS=1;speed=0;y=1;fo=1} @self
- effect:particles{p=reddust;color=#ffffff;amount=20;hS=0.5;vS=0.5;speed=0;y=1;fo=1} @self
- modifymobscore{o=DTGauge;a=SUBTRACT;v=2}
- skill{s=UpdateDTGauge}
- delay 10
- sound{s=entity.zombie.attack_door_wood} @self
- projectile{onTick=HandgunChargedBullet-Tick;onHit=HandgunChargedBullet-Hit;v=18;i=1;hR=1;vR=1} @target
- effect:particles{p=reddust;amount=80;hS=1.5;vS=1.5;speed=0;y=1;fo=0.5} @self
- effect:particles{p=reddust;color=#FA8072;amount=40;hS=1;vS=1;speed=0;y=1;fo=1} @self
- effect:particles{p=reddust;color=#ffffff;amount=20;hS=0.5;vS=0.5;speed=0;y=1;fo=1} @self
- modifymobscore{o=DTGauge;a=SUBTRACT;v=2}
- skill{s=UpdateDTGauge}
HandgunChargedBullet-Tick:
Skills:
- effect:particles{p=reddust;amount=20;hS=0.2;vS=0.2;speed=0;y=1;fo=0.5} @origin
HandgunChargedBullet-Hit:
Skills:
- skill{s=Handguns-ChargeShot-DamageCalculation}
Handguns-ChargeShot-DamageCalculation:
Skills:
- skill{s=Handguns-ChargeShot-DamageLevel1}
- skill{s=Handguns-ChargeShot-DamageLevel2}
- skill{s=Handguns-ChargeShot-DamageLevel3}
Handguns-ChargeShot-DamageLevel1:
LegacyConditions:
- mobscore EAILevel;=1
Skills:
- shoot{type=SNOWBALL;velocity=5;damage=20}
Handguns-ChargeShot-DamageLevel2:
LegacyConditions:
- mobscore EAILevel;=2
Skills:
- shoot{type=SNOWBALL;velocity=5;damage=25}
Handguns-ChargeShot-DamageLevel3:
LegacyConditions:
- mobscore EAILevel;=3
Skills:
- shoot{type=SNOWBALL;velocity=5;damage=30} | BuyEAIRainStorm: | test |
LegacyConditions:
- mobscore EAIChargeShot;=1
Skills:
- modifymobscore{o=nodamage10s;a=ADD;v=1} | ChargeHandguns: | test |
LegacyConditions:
- mobscore DTGauge;>8
- mobscore nodamage10s;>9
Skills:
- effect:particles{p=reddust;amount=40;hS=0.5;vS=0.5;speed=0;y=1} @self | HandgunsChargedEffects: | test |
Skills:
- modifymobscore{o=nodamage10s;a=SET;v=0} | ResetChargeDamageCounter: | test |
LegacyConditions:
- mobscore EAIRainStorm;=1
- targetwithin 4
Skills:
- summon{t=ERainstormPlacer;a=1;r=0} @self
- potion{type=SLOW;duration=1000;level=3} @self
- delay 5
- jump{v=1.5}
- effect:spin{duration=40;velocity=30} @self
- delay 10
- potion{type=INVISIBILITY;duration=1000;level=1} @self
- summon{t=UpsideDownDante;a=1;r=0} @self
- skill{s=FireAtRandomRainstormTargeter}
- delay 2
- skill{s=FireAtRandomRainstormTargeter}
- delay 2
- skill{s=FireAtRandomRainstormTargeter}
- delay 2
- skill{s=FireAtRandomRainstormTargeter}
- delay 2
- skill{s=FireAtRandomRainstormTargeter}
- delay 2
- skill{s=FireAtRandomRainstormTargeter}
- delay 2
- skill{s=FireAtRandomRainstormTargeter}
- cure{t=SLOW} @self
- cure{t=INVISIBILITY} @self
- remove @MIR{t=UpsideDownDante;r=50}
- leap{v=40} @target
- remove @MIR{t=ERainstormPlacer;r=20}
- remove @MIR{t=ERainstormTargeter1;r=20}
- remove @MIR{t=ERainstormTargeter2;r=20}
- remove @MIR{t=ERainstormTargeter3;r=20}
- remove @MIR{t=ERainstormTargeter4;r=20} | ERainStorm: | test |
Skills:
- command{c="minecraft:execute <mob.uuid> ~ ~ ~ minecraft:tp <mob.uuid> ~0.5 ~ ~"} @Self
- summon{t=ERainstormTargeter1;a=1;r=0} @self
- command{c="minecraft:execute <mob.uuid> ~ ~ ~ minecraft:tp <mob.uuid> ~-1 ~ ~"} @Self
- summon{t=ERainstormTargeter2;a=1;r=0} @self
- command{c="minecraft:execute <mob.uuid> ~ ~ ~ minecraft:tp <mob.uuid> ~0.5 ~ ~"} @Self
- command{c="minecraft:execute <mob.uuid> ~ ~ ~ minecraft:tp <mob.uuid> ~ ~ ~0.5"} @Self
- summon{t=ERainstormTargeter3;a=1;r=0} @self
- command{c="minecraft:execute <mob.uuid> ~ ~ ~ minecraft:tp <mob.uuid> ~ ~ ~-1"} @Self
- summon{t=ERainstormTargeter4;a=1;r=0} @self
- command{c="minecraft:execute <mob.uuid> ~ ~ ~ minecraft:tp <mob.uuid> ~ ~ ~0.5"} @Self | ErainStormPlaceTargeters: | test |
Skills:
- randomskill
{
skills=
ERainStormShootPlacer,
ERainStormShootTarget1,
ERainStormShootTarget2,
ERainStormShootTarget3,
ERainStormShootTarget4
} | FireAtRandomRainstormTargeter: | test |
Skills:
- sound{s=entity.zombie.attack_door_wood} @self
- skill{s=Handguns-ChargeShot-DamageCalculation} @MIR{t=ERainstormPlacer;r=20}
- effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=-0.5;fo=0.5} @self | ERainStormShootPlacer: | test |
Skills:
- sound{s=entity.zombie.attack_door_wood} @self
- skill{s=Handguns-ChargeShot-DamageCalculation} @MIR{t=ERainstormTargeter1;r=20}
- effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=-0.5;fo=0.5} @self | ERainStormShootTarget1: | test |
Skills:
- sound{s=entity.zombie.attack_door_wood} @self
- skill{s=Handguns-ChargeShot-DamageCalculation} @MIR{t=ERainstormTargeter2;r=20}
- effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=-0.5;fo=0.5} @self | ERainStormShootTarget2: | test |
Skills:
- sound{s=entity.zombie.attack_door_wood} @self
- skill{s=Handguns-ChargeShot-DamageCalculation} @MIR{t=ERainstormTargeter3;r=20}
- effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=-0.5;fo=0.5} @self | ERainStormShootTarget3: | test |
Skills:
- sound{s=entity.zombie.attack_door_wood} @self
- skill{s=Handguns-ChargeShot-DamageCalculation} @MIR{t=ERainstormTargeter4;r=20}
- effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=-0.5;fo=0.5} @self
Handguns-RainStorm-DamageCalculation:
Skills:
- skill{s=Handguns-RainStorm-DamageLevel1}
- skill{s=Handguns-RainStorm-DamageLevel2}
- skill{s=Handguns-RainStorm-DamageLevel3}
Handguns-RainStorm-DamageLevel1:
LegacyConditions:
- mobscore EAILevel;=1
Skills:
- shoot{type=SNOWBALL;velocity=5;damage=14}
Handguns-RainStorm-DamageLevel2:
LegacyConditions:
- mobscore EAILevel;=2
Skills:
- shoot{type=SNOWBALL;velocity=5;damage=15}
Handguns-RainStorm-DamageLevel3:
LegacyConditions:
- mobscore EAILevel;=3
Skills:
- shoot{type=SNOWBALL;velocity=5;damage=16} | ERainStormShootTarget4: | test |
Skills:
- randomskill
{
skills=
AICerberusPChain1,
AICerberusPChain2,
AICerberusPChain3,
AICerberusPChain4,
AICerberusPChain5
} | CerberusAbilityPurchaseAIChainSelector: | test |
Skills:
- modifymobscore{o=CerberusPChain;a=SET;v=1} | AICerberusPChain1: | test |
Skills:
- modifymobscore{o=CerberusPChain;a=SET;v=1} | AICerberusPChain2: | test |
Skills:
- modifymobscore{o=CerberusPChain;a=SET;v=1} | AICerberusPChain3: | test |
Skills:
- modifymobscore{o=CerberusPChain;a=SET;v=1} | AICerberusPChain4: | test |
Skills:
- modifymobscore{o=CerberusPChain;a=SET;v=1} | AICerberusPChain5: | test |
Skills:
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=0";meet=BuyCerberusCombo1;else=BuyCerberusCombo2}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=0";meet=BuyCerberusCombo2;else=BuyCerberusLevel2}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=1";meet=BuyCerberusLevel2;else=BuyCerberusSwing}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=0";meet=BuyCerberusSwing;else=BuyCerberusRevolver}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=1 && mobscore CRevolver;=0";meet=BuyCerberusRevolver;else=BuyCerberusLevel3}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=1 && mobscore CRevolver;=1";meet=BuyCerberusLevel3;else=BuyCerberusWindmill}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=3 && mobscore CSwing;=1 && mobscore CRevolver;=1 && mobscore CWindmill;=0";meet=BuyCerberusWindmill;else=BuyCerberusSatellite}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=3 && mobscore CSwing;=1 && mobscore CRevolver;=1 && mobscore CWindmill;=1 && mobscore CSatellite;=0";meet=BuyCerberusSatellite;else=BuyCerberusCombo1} | CerberusPChain1Execute: | test |
Skills:
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=0";meet=BuyCerberusCombo1;else=BuyCerberusCombo2}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=0";meet=BuyCerberusCombo2;else=BuyCerberusLevel2}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=1";meet=BuyCerberusLevel2;else=BuyCerberusSwing}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=0";meet=BuyCerberusSwing;else=BuyCerberusRevolver}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=1 && mobscore CRevolver;=0";meet=BuyCerberusRevolver;else=BuyCerberusLevel3}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=1 && mobscore CRevolver;=1";meet=BuyCerberusLevel3;else=BuyCerberusWindmill}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=3 && mobscore CSwing;=1 && mobscore CRevolver;=1 && mobscore CWindmill;=0";meet=BuyCerberusWindmill;else=BuyCerberusSatellite}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=3 && mobscore CSwing;=1 && mobscore CRevolver;=1 && mobscore CWindmill;=1 && mobscore CSatellite;=0";meet=BuyCerberusSatellite;else=BuyCerberusCombo1} | CerberusPChain2Execute: | test |
Skills:
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=0";meet=BuyCerberusCombo1;else=BuyCerberusCombo2}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=0";meet=BuyCerberusCombo2;else=BuyCerberusLevel2}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=1";meet=BuyCerberusLevel2;else=BuyCerberusSwing}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=0";meet=BuyCerberusSwing;else=BuyCerberusRevolver}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=1 && mobscore CRevolver;=0";meet=BuyCerberusRevolver;else=BuyCerberusLevel3}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=1 && mobscore CRevolver;=1";meet=BuyCerberusLevel3;else=BuyCerberusWindmill}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=3 && mobscore CSwing;=1 && mobscore CRevolver;=1 && mobscore CWindmill;=0";meet=BuyCerberusWindmill;else=BuyCerberusSatellite}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=3 && mobscore CSwing;=1 && mobscore CRevolver;=1 && mobscore CWindmill;=1 && mobscore CSatellite;=0";meet=BuyCerberusSatellite;else=BuyCerberusCombo1} | CerberusPChain3Execute: | test |
Skills:
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=0";meet=BuyCerberusCombo1;else=BuyCerberusCombo2}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=0";meet=BuyCerberusCombo2;else=BuyCerberusLevel2}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=1";meet=BuyCerberusLevel2;else=BuyCerberusSwing}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=0";meet=BuyCerberusSwing;else=BuyCerberusRevolver}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=1 && mobscore CRevolver;=0";meet=BuyCerberusRevolver;else=BuyCerberusLevel3}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=1 && mobscore CRevolver;=1";meet=BuyCerberusLevel3;else=BuyCerberusWindmill}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=3 && mobscore CSwing;=1 && mobscore CRevolver;=1 && mobscore CWindmill;=0";meet=BuyCerberusWindmill;else=BuyCerberusSatellite}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=3 && mobscore CSwing;=1 && mobscore CRevolver;=1 && mobscore CWindmill;=1 && mobscore CSatellite;=0";meet=BuyCerberusSatellite;else=BuyCerberusCombo1} | CerberusPChain4Execute: | test |
Skills:
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=0";meet=BuyCerberusCombo1;else=BuyCerberusCombo2}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=0";meet=BuyCerberusCombo2;else=BuyCerberusLevel2}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=1";meet=BuyCerberusLevel2;else=BuyCerberusSwing}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=0";meet=BuyCerberusSwing;else=BuyCerberusRevolver}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=1 && mobscore CRevolver;=0";meet=BuyCerberusRevolver;else=BuyCerberusLevel3}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=1 && mobscore CRevolver;=1";meet=BuyCerberusLevel3;else=BuyCerberusWindmill}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=3 && mobscore CSwing;=1 && mobscore CRevolver;=1 && mobscore CWindmill;=0";meet=BuyCerberusWindmill;else=BuyCerberusSatellite}
- castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=3 && mobscore CSwing;=1 && mobscore CRevolver;=1 && mobscore CWindmill;=1 && mobscore CSatellite;=0";meet=BuyCerberusSatellite;else=BuyCerberusCombo1} | CerberusPChain5Execute: | test |
LegacyConditions:
- mobscore CerberusLevel;=1
- mobscore RedO;>1001
Skills:
- sendtitle{title="&cAlert!";subtitle="<mob.name> &eupgraded &cCerberus &eto &cLevel II";d=60} @PlayersInRadius{r=40}
- message{m="&7[&l&cAlert!&r&7] &4<mob.name> &eupgraded &cCerberus &eto &cLevel II"} @PlayersInRadius{r=40}
- modifymobscore{o=CerberusLevel;a=SET;v=2} | BuyCerberusLevel2: | test |
LegacyConditions:
- mobscore CerberusLevel;=2
- mobscore RedO;>2001
Skills:
- sendtitle{title="&cAlert!";subtitle="<mob.name> &eupgraded &cCerberus &eto &cLevel III";d=60} @PlayersInRadius{r=40}
- message{m="&7[&l&cAlert!&r&7] &4<mob.name> &eupgraded &cCerberus &eto &cLevel III"} @PlayersInRadius{r=40}
- modifymobscore{o=CerberusLevel;a=SET;v=3} | BuyCerberusLevel3: | test |
LegacyConditions:
- mobscore CerbCombo1;=0
- mobscore RedO;>601
Skills:
- sendtitle{title="&cAlert!";subtitle="<mob.name> &elearned &cCerberus's Combo 1";d=60} @PlayersInRadius{r=40}
- message{m="&7[&l&cAlert!&r&7] &4<mob.name> &elearned &cCerberus's Combo 1"} @PlayersInRadius{r=40}
- speechbubble{id=RedOrb;display="&cRed Orbs &7= &e<mob.score.RedO><nl>&5Devil Star L &7= &e<mob.score.DevL><nl>&5Devil Star S &7= &e<mob.score.DevS>";ll=25;counter=100;sideoffset=-1.5;offset=1.0} @self
- modifymobscore{o=RedO;A=SUBTRACT;V=600}
- modifymobscore{o=CerbCombo1;a=SET;v=1} | BuyCerberusCombo1: | test |
LegacyConditions:
- mobscore CerbCombo2;=0
- mobscore RedO;>901
Skills:
- sendtitle{title="&cAlert!";subtitle="<mob.name> &elearned &cCerberus's Combo 2";d=60} @PlayersInRadius{r=40}
- message{m="&7[&l&cAlert!&r&7] &4<mob.name> &elearned &cCerberus's Combo 2"} @PlayersInRadius{r=40}
- speechbubble{id=RedOrb;display="&cRed Orbs &7= &e<mob.score.RedO><nl>&5Devil Star L &7= &e<mob.score.DevL><nl>&5Devil Star S &7= &e<mob.score.DevS>";ll=25;counter=100;sideoffset=-1.5;offset=1.0} @self
- modifymobscore{o=RedO;A=SUBTRACT;V=900}
- modifymobscore{o=CerbCombo2;a=SET;v=1} | BuyCerberusCombo2: | test |
LegacyConditions:
- mobscore CSwing;=0
- mobscore RedO;>1201
Skills:
- sendtitle{title="&cAlert!";subtitle="<mob.name> &elearned &cCerberus's Swing";d=60} @PlayersInRadius{r=40}
- message{m="&7[&l&cAlert!&r&7] &4<mob.name> &elearned &cCerberus's Swing"} @PlayersInRadius{r=40}
- speechbubble{id=RedOrb;display="&cRed Orbs &7= &e<mob.score.RedO><nl>&5Devil Star L &7= &e<mob.score.DevL><nl>&5Devil Star S &7= &e<mob.score.DevS>";ll=25;counter=100;sideoffset=-1.5;offset=1.0} @self
- modifymobscore{o=RedO;A=SUBTRACT;V=1200}
- modifymobscore{o=CSwing;a=SET;v=1} | BuyCerberusSwing: | test |
LegacyConditions:
- mobscore CRevolver;=0
- mobscore RedO;>1501
Skills:
- sendtitle{title="&cAlert!";subtitle="<mob.name> &elearned &cCerberus's Revolver";d=60} @PlayersInRadius{r=40}
- message{m="&7[&l&cAlert!&r&7] &4<mob.name> &elearned &cCerberus's Revolver"} @PlayersInRadius{r=40}
- speechbubble{id=RedOrb;display="&cRed Orbs &7= &e<mob.score.RedO><nl>&5Devil Star L &7= &e<mob.score.DevL><nl>&5Devil Star S &7= &e<mob.score.DevS>";ll=25;counter=100;sideoffset=-1.5;offset=1.0} @self
- modifymobscore{o=RedO;A=SUBTRACT;V=1500}
- modifymobscore{o=CRevolver;a=SET;v=1} | BuyCerberusRevolver: | test |
Subsets and Splits