dialogue
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Skills: - delay 10 - setstance{stance=friendly} @self - randomskill { skills= **equip player's head skill }
Equip:
test
Skills: - velocity{m=add;x=2;y=1;z=0} @self
east:
test
Skills: - velocity{m=add;x=0;y=1;z=2} @self
north:
test
Skills: - velocity{m=add;x=-2;y=1;z=0} @self
west:
test
Skills: - velocity{m=add;x=0;y=1;z=-2} @self
south:
test
Skills: - arrowvolley{a=20;s=225;v=40;f=50;rd=200} @Target
zeusarr:
test
Conditions: - onblock air Skills: - teleport @target
zeusarr2:
test
Skills: - effect:particles{p=reddust;c=#8ad9ff;a=10;hs=1.0;vs=0.5;s=0;y=1.0} @self
zeuseff:
test
Skills: - skill{s=he11} - effect:sound{s=entity.enderdragon.hurt;v=1;p=0.01} @self - delay 62 - effect:particlering{p=largeexplode;radius=1;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=2;p=0.01} @self - delay 1 - effect:particlering{p=largeexplode;radius=2;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=3;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=2;p=0.01} @self - delay 1 - effect:particlering{p=largeexplode;radius=4;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=5;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} @self - delay 1 - effect:particlering{p=largeexplode;radius=6;points=51;amount=1;hS=3;vS=3} @self - delay 1 - throw{velocity=7;velocityY=1} @PlayersInRadius{r=16} - effect:particlering{p=largeexplode;radius=7;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} @self - delay 1 - effect:particlering{p=largeexplode;radius=8;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=9;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} @self - delay 1 - effect:particlering{p=largeexplode;radius=10;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=11;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} @self - delay 1 - effect:particlering{p=largeexplode;radius=12;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=13;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} @self - delay 1 - effect:particlering{p=largeexplode;radius=14;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=15;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} @self - delay 1 - effect:particlering{p=largeexplode;radius=16;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=17;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} @self - delay 1 - effect:particlering{p=largeexplode;radius=18;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=19;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} @self - delay 1 - effect:particlering{p=largeexplode;radius=20;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=21;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} @self - delay 1 - effect:particlering{p=largeexplode;radius=22;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=23;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} @self - delay 1 - effect:particlering{p=largeexplode;radius=24;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=25;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=26;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} @self - delay 1 - effect:particlering{p=largeexplode;radius=27;points=51;amount=1;hS=3;vS=3} @self - delay 1
he1:
test
Skills: - projectile{onTick=1111111-Tick;onHit=1111111-Hit;v=1;i=1;hR=1;vR=1} @Ring{radius=29;points=4} 1111111-Tick: Skills: - effect:particles{p=lava;amount=1;hSpread=0.1;vSpread=0.1;speed=0.1;yOffset=0} @origin - effect:particles{p=largesmoke;amount=1;hSpread=0.1;vSpread=0.1;speed=0.1;yOffset=0} @origin 1111111-Hit: Skills: - effect:particles{p=largesmoke;amount=10;hSpread=0.1;vSpread=0.1;speed=0.1;yOffset=0} @origin - damage{a=9} @Target - effect:sound{s=entity.blaze.hurt;v=1;p=0.01} @target - potion{type=CONFUSION;duration=100;level=4} @target
he11:
test
Skills: - projectile{onTick=11111111-Tick;onHit=11111111-Hit;v=14;i=1;hR=1;vR=1} @target 11111111-Tick: Skills: - effect:particles{p=lava;amount=1;hSpread=0.1;vSpread=0.1;speed=0.1;yOffset=0} @origin - effect:particlesphere{particle=flame;amount=100;radius=1} @origin 11111111-Hit: Skills: - effect:particles{p=largesmoke;amount=10;hSpread=0.1;vSpread=0.1;speed=0.1;yOffset=0} @origin - damage{a=9} @Target - sendtitle{title="&cHahahahaha";subtitle="";d=40} @PlayersNearOrigin{r=2} - ignite{ticks=100} @PlayersNearOrigin{r=2}
he2:
test
Skills: - teleport @target - delay 50 - effect:explosion @Target - effect:sound{s=entity.generic.explode;v=1.3;p=0.01} @target - throw{velocity=40;velocityY=5} @PlayersInRadius{r=5} - effect:sound{s=entity.enderdragon.hurt;v=1.0;p=0.01} @target
he3:
test
Skills: - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0}* - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0} - delay 5 - shoot{type=ARROW;velocity=5;damage=1.05} @target - effect:sound{s=entity.arrow.shoot;v=1;p=0}
he4:
test
Skills: - effect:particlesphere{particle=lava;amount=100;radius=3} @self - delay 40 - effect:particlesphere{particle=lava;amount=100;radius=3} @self
heff:
test
Skills: - effect:sound{s=entity.enderdragon.growl;v=1;p=0.01} @self
hefff:
test
Skills: - teleport{spreadh=10;spreadv=0} @PIR{r=45} - effect:sound{s=entity.endermen.scream;v=1.3;p=0.01} @PlayersInRadius{r=30} - damage{amount=5;ignoreArmor=false} @target
borda1:
test
Skills: - throw{velocity=10;velocityY=10} @PIR{r=10} - effect:particlesphere{p=flame;amount=80;hSpread=1;vSpread=0;radius=3;speed=0.1;yOffset=0} @Self - prison{material=BEDROCK;duration=120;breakable=false} @self - effect:particlesphere{p=flame;amount=30;hSpread=1;vSpread=0;radius=3;speed=0.1;yOffset=0} @Self - delay 10 - effect:particlesphere{p=flame;amount=30;hSpread=1;vSpread=0;radius=3;speed=0.1;yOffset=0} @Self - skill{s=nad3} @Self - delay 20 - skill{s=nad3} @Self
borda2:
test
Skills: - effect:sound{s=entity.enderdragon.hurt;v=1;p=0.01} - delay 22 - effect:particlering{p=largesmoke;radius=1;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=2;p=0.01} - delay 1 - effect:particlering{p=largesmoke;radius=2;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largesmoke;radius=3;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=2;p=0.01} - delay 1 - effect:particlering{p=largesmoke;radius=4;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largesmoke;radius=5;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 1 - effect:particlering{p=largesmoke;radius=6;points=51;amount=1;hS=3;vS=3} @self - delay 1 - throw{velocity=7;velocityY=1} @PlayersInRadius{r=16} - effect:particlering{p=largesmoke;radius=7;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - throw{velocity=10;velocityY=10} @PIR{r=17} - damage{amount=5;ignoreArmor=false} @PIR{r=17} - delay 1 - effect:particlering{p=largesmoke;radius=8;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largesmoke;radius=9;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 1 - effect:particlering{p=largesmoke;radius=10;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largesmoke;radius=11;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 1 - effect:particlering{p=largesmoke;radius=12;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largesmoke;radius=13;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 1 - effect:particlering{p=largesmoke;radius=14;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largesmoke;radius=15;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 1 - effect:particlering{p=largesmoke;radius=16;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largesmoke;radius=17;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - throw{velocity=10;velocityY=10} @PIR{r=17} - damage{amount=5;ignoreArmor=false} @PIR{r=17} - delay 1 - effect:particlering{p=largesmoke;radius=18;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largesmoke;radius=19;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 1 - effect:particlering{p=largesmoke;radius=20;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largesmoke;radius=21;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 1 - effect:particlering{p=largesmoke;radius=22;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largesmoke;radius=23;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 1 - effect:particlering{p=largesmoke;radius=24;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largesmoke;radius=25;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largesmoke;radius=26;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - throw{velocity=10;velocityY=10} @PIR{r=17} - delay 1 - effect:particlering{p=largesmoke;radius=27;points=51;amount=1;hS=3;vS=3} @self - delay 1
borda3:
test
Skills: - message{cooldown=30;m="<mob.name><&co>: Je suis bien plus fort que toi!!"} @PlayersInRadius{r=40} - summon{mob=miniboss22;amount=1;noise=5} @Ring{radius=5;points=3} - effect:sound{s=entity.endermen.stare;v=1;p=0.01} @self
borda4:
test
Skills: - damage{amount=5000;ignoreArmor=true} @self
borda5:
test
Skills: - effect:atom{pn=reddust;po=largesmoke;an=10;ao=10;o=5;r=4;rn=4;ro=0;t=25;i=5} @Self ~onInteract
borda6:
test
Cooldown: 10 Skills: - message{m="<mob.name><&co> come with me, my minions!"} @PlayersInRadius{r=40} - delay 10 - effect:particles{p=explode;amount=190;speed=0.03;hR=3;vR=3} @self - summon{mob=CreeperMinion;amount=4;noise=5} @Self - effect:sound{s=entity.generic.explode;v=0.1;p=0.01} - delay 10 - effect:particles{p=explode;amount=190;speed=0.03;hR=3;vR=3} @self - effect:sound{s=entity.generic.explode;v=0.1;p=0.01} - summon{mob=CreeperMinion;amount=4;noise=5} @Self - delay 10 - effect:particles{p=explode;amount=190;speed=0.03;hR=3;vR=3} @self - effect:sound{s=entity.generic.explode;v=0.1;p=0.01} - summon{mob=CreeperMinion;amount=4;noise=5} @Self - delay 500 - remove{m=CreeperMinion} @Self
Summoncreepers:
test
Cooldown: 0 Skills: - skill{s=MCEffect} - delay 2 - skill{s=MCEffect} - delay 2 - skill{s=MCEffect} - delay 2 - skill{s=MCEffect} - delay 2 - skill{s=MCEffect} - delay 2 - skill{s=MCEffect} - delay 2 - skill{s=MCEffect} - delay 2 - skill{s=MCEffect} - delay 2 - skill{s=MCEffect} - delay 2 - skill{s=MCEffect}
MagicCloudEffect:
test
Cooldown: 0.01 Skills: - effect:particles{p=reddust;c=#8ad9ff;a=10;hs=1.0;vs=0.5;s=0;y=1.0} - effect:particles{p=reddust;c=#8ad9ff;a=10;hs=0.5;vs=1.0;s=0;y=1.0} - damage{amount=0.5;ignoreArmor=false} @a[r=3]
MCEffect:
test
Conditions: - incombat Skills: - potion{type=SLOW;duration=60;level=7} @Self - projectile{onTick=XEffect-Tick;onHit=TXEffect-Hit;v=5;i=1;hR=1;vR=1} @Ring{radius=20;points=4} XEffect-Tick: Skills: - effect:particles{p=flame;amount=10;hSpread=0.1;vSpread=0.1;speed=0.1;yOffset=0} @origin XEffect-Hit: Skills: - sendtitle{title="";subtitle="&6You were hit with fire!";d=40} @PlayersNearOrigin{r=2} - ignite{ticks=100} @PlayersNearOrigin{r=2} - damage{a=4} @Target
XEffect:
test
Cooldown: 8 Skills: - message{cooldown=30;m="<mob.name><&co> FLy! Fly!!"} @PlayersInRadius{r=40} - teleport @target - effect:particletornado{p=flame;cp=largeexplode;mr=1;h=3;i=4;d=100;rs=1;sh=1;cs=0;ca=0;chs=0.1;cvs=0.1;cps=1;cyo=2} @self ~onTimer:50 - sound{s=entity.endermen.scream} @self - delay 60 - teleport @target - effect:sound{s=mob.endermen.portal;volume=1.0;pitch=0.5} - delay 5 - teleport @target - effect:sound{s=mob.endermen.portal;volume=1.0;pitch=0.5} - delay 5 - teleport @target - effect:sound{s=mob.endermen.portal;volume=1.0;pitch=0.5} - delay 5 - damage{amount=0.1;ignorearmor=true} @PlayersInRadius{r=5} - throw{velocity=10;velocityY=5} @PlayersInRadius{r=5} - effect:explosion @Target - effect:sound{s=entity.generic.explode;v=0.1;p=0.01} - delay 5 - teleport @target - throw{velocity=10;velocityY=5} @PlayersInRadius{r=5} - damage{amount=0.1;ignorearmor=true} @PlayersInRadius{r=5} - effect:explosion @Target - effect:sound{s=entity.generic.explode;v=0.1;p=0.01} - delay 5 - teleport @target - throw{velocity=10;velocityY=5} @PlayersInRadius{r=5} - damage{amount=0.1;ignorearmor=true} @PlayersInRadius{r=5} - effect:explosion @Target - effect:sound{s=entity.generic.explode;v=0.1;p=0.01} - delay 5 - teleport @target - throw{velocity=10;velocityY=5} @PlayersInRadius{r=5} - damage{amount=0.1;ignorearmor=true} @PlayersInRadius{r=5} - effect:explosion @Target - effect:sound{s=entity.generic.explode;v=0.1;p=0.01} - delay 5 - teleport @target - throw{velocity=10;velocityY=5} @PlayersInRadius{r=5} - damage{amount=0.1;ignorearmor=true} @PlayersInRadius{r=5} - effect:explosion @Target - effect:sound{s=entity.generic.explode;v=0.1;p=0.01} - delay 5 - teleport @target - throw{velocity=10;velocityY=5} @PlayersInRadius{r=5} - damage{amount=0.1;ignorearmor=true} @PlayersInRadius{r=5} - effect:explosion @Target - effect:sound{s=entity.generic.explode;v=0.1;p=0.01} - delay 5 - teleport @target - throw{velocity=10;velocityY=5} @PlayersInRadius{r=5} - damage{amount=0.1;ignorearmor=true} @PlayersInRadius{r=5} - effect:explosion @Target
test:
test
Cooldown: 8 Skills: - message{cooldown=30;m="<mob.name><&co> Take this!!"} @PlayersInRadius{r=40} - effect:sound{s=entity.enderdragon.hurt;v=0.8;p=0.08} - effect:particlering{particle=flame;radius=10;points=22;amount=1;hS=1;vS=0} @self - effect:particleline{particle=flame;amount=2;fromOrigin=true} @LivingEntitiesInRadius{radius=30} - effect:particleline{particle=flame;amount=2;fromOrigin=true} @LivingEntitiesInRadius{radius=30} - effect:particleline{particle=flame;amount=2;fromOrigin=true} @LivingEntitiesInRadius{radius=30} - effect:particleline{particle=flame;amount=2;fromOrigin=true} @LivingEntitiesInRadius{radius=30} - effect:sound{s=entity.blaze.shoot;v=0.1;p=0.01} - delay 150 - effect:spin{duration=300;velocity=30} @self - delay 60 - shootskull{y=2;v=4} @LivingEntitiesInRadius{radius=30} - delay 10 - shootskull{y=1;v=4} @LivingEntitiesInRadius{radius=30} - delay 10 - shootskull{y=1;v=4} @LivingEntitiesInRadius{radius=30} - delay 2 - shootskull{y=1;v=4} @LivingEntitiesInRadius{radius=30} - delay 2 - shootskull{y=1;v=4} @LivingEntitiesInRadius{radius=30} - delay 2 - shootskull{y=1;v=4} @LivingEntitiesInRadius{radius=30} - shootskull{y=1;v=4} @LivingEntitiesInRadius{radius=30} - shootskull{y=1;v=4} @LivingEntitiesInRadius{radius=30} - shootskull{y=1;v=4} @LivingEntitiesInRadius{radius=30} - shootskull{y=1;v=4} @LivingEntitiesInRadius{radius=30} - shootskull{y=1;v=4} @LivingEntitiesInRadius{radius=30} - shootskull{y=1;v=4} @LivingEntitiesInRadius{radius=30}
test2:
test
Skills: - missile{ot=w1_TICK;oh=w1_HIT;v=4;i=1;hR=1;vR=1;in=0.75}
wiz1:
test
Skills: - effect:particles{p=flame;a=1} @origin
w1_TICK:
test
Skills: - effect:particles{p=lava;a=50;hS=1;vS=1} - effect:sound{s=entity.generic.explode;v=1;p=0} - damage{a=1;i=false}
w1_HIT:
test
Skills: - missile{ot=w2_TICK;oh=w2_HIT;v=7;i=1;hR=1;vR=1;in=3.40} - effect:sound{s=entity.wither.shoot;v=1;p=0} - delay 20 - missile{ot=w2_TICK;oh=w2_HIT;v=7;i=1;hR=1;vR=1;in=3.40} - effect:sound{s=entity.wither.shoot;v=1;p=0} - delay 20 - missile{ot=w2_TICK;oh=w2_HIT;v=7;i=1;hR=1;vR=1;in=3.40} - effect:sound{s=entity.wither.shoot;v=1;p=0}
wiz2:
test
Skills: - effect:particles{p=reddust;color=#000000} @origin - effect:particles{p=reddust;color=#ff0000} @origin
w2_TICK:
test
Skills: - effect:particles{p=lava;a=50;hS=1;vS=1} - effect:sound{s=entity.generic.explode;v=1;p=0} - damage{a=3;i=false}
w2_HIT:
test
Skills: - teleport @target - delay 50 - potion{type=BLINDNESS;duration=50;level=4} @target - potion{type=CONFUSION;duration=100;level=4} @target - potion{type=SLOW;duration=280;level=8} @self - potion{type=INVISIBILITY;duration=140;level=8} @self - delay 40 - effect:particlering{particle=flame;radius=20;points=52;amount=1;hS=1;vS=0} @target - delay 20 - summon{mob=tnt;amount=4;noise=5;r=7} @target
wiz3:
test
Skills: - effect:sound{s=entity.creeper.primed;volume=1.0;pitch=0.5} - delay 70 - effect:sound{s=entity.generic.explode;volume=2.0;pitch=0.5} - effect:explosion @Self - damage{amount=2;ignorearmor=true} @PlayersInRadius{r=5} - throw{velocity=18;velocityY=10} @PlayersInRadius{r=5} - remove{m=tnt} @Self
tntwiz:
test
Skills: - delay 100 - message{cooldown=30;m="<mob.name><&co> No...Leave me alone..."} @PlayersInRadius{r=40} - delay 20 - effect:particles{p=reddust;color=#ffd500;amount=10;hS=0.1;vd=500;vS=0.1;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=11;hS=0.15;vd=500;vS=0.15;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=12;hS=0.2;vd=500;vS=0.2;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=13;hS=0.25;vd=500;vS=0.25;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=14;hS=0.3;vd=500;vS=0.3;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=15;hS=0.35;vd=500;vS=0.35;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=16;hS=0.4;vd=500;vS=0.4;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=17;hS=0.45;vd=500;vS=0.45;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=18;hS=0.5;vd=500;vS=0.5;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=19;hS=0.55;vd=500;vS=0.55;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=20;hS=0.6;vd=500;vS=0.6;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=21;hS=0.65;vd=500;vS=0.65;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=22;hS=0.7;vd=500;vS=0.7;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=23;hS=0.75;vd=500;vS=0.75;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=24;hS=0.8;vd=500;vS=0.8;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=25;hS=0.85;vd=500;vS=0.85;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=26;hS=0.9;vd=500;vS=0.9;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=27;hS=0.95;vd=500;vS=0.95;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=28;hS=1;vd=500;vS=1;speed=0.1} @self - delay 5 - message{cooldown=30;m="<mob.name><&co> Are you crazy?"} @PlayersInRadius{r=40} - effect:particles{p=reddust;color=#ffd500;amount=100;hS=8;vd=500;vS=8;speed=8.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=29;hS=1.05;vd=500;vS=1.05;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=30;hS=1.1;vd=500;vS=1.1;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=31;hS=1.15;vd=500;vS=1.15;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=32;hS=1.2;vd=500;vS=1.2;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=33;hS=1.25;vd=500;vS=1.25;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=34;hS=1.3;vd=500;vS=1.3;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=35;hS=1.35;vd=500;vS=1.35;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=36;hS=1.4;vd=500;vS=1.4;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=37;hS=1.45;vd=500;vS=1.45;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=38;hS=1.5;vd=500;vS=1.5;speed=0.1} @self - effect:particles{p=reddust;color=#ffd500;amount=120;hS=2.0;vd=300;vS=2.0;speed=0.8} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=39;hS=1.55;vd=500;vS=1.55;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=40;hS=1.6;vd=500;vS=1.6;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=41;hS=1.65;vd=500;vS=1.65;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=42;hS=1.7;vd=500;vS=1.7;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=43;hS=1.75;vd=500;vS=1.75;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=44;hS=1.8;vd=500;vS=1.8;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=45;hS=1.85;vd=500;vS=1.85;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=46;hS=1.9;vd=500;vS=1.9;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=47;hS=1.95;vd=500;vS=1.95;speed=0.1} @self - delay 5 - message{cooldown=30;m="<mob.name><&co> Leave now.."} @PlayersInRadius{r=40} - effect:particles{p=reddust;color=#ffd500;amount=120;hS=2.0;vd=300;vS=2.0;speed=0.8} @self - effect:particles{p=reddust;color=#ffd500;amount=67;hS=2.2;vd=500;vS=2.2;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=87;hS=2.4;vd=500;vS=2.4;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=97;hS=2.6;vd=500;vS=2.6;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ffd500;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self - delay 5 - message{cooldown=30;m="<mob.name><&co> You will regret it.."} @PlayersInRadius{r=40} - effect:particles{p=reddust;color=#ffbb00;amount=190;hS=3.0;vd=500;vS=3.0;speed=0.1} @self - effect:particles{p=reddust;color=#ff9700;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ff8800;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ff6f00;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ff5300;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ff3c00;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ff2400;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ff1500;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ff1500;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ff1500;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ff1500;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ff1500;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ff1500;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ff1500;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ff1500;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self - delay 5 - effect:particles{p=reddust;color=#ff1500;amount=127;hS=2.8;vd=500;vS=2.8;speed=0.1} @self - effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=0} @self - delay 5 - effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self - delay 5 - effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self - delay 5 - effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self - delay 5 - effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self - delay 5 - effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self - delay 5 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 5 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 5 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 5 - effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self - delay 5 - effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self - delay 5 - effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self - delay 5 - effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self - delay 5 - effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self - delay 5 - effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self - delay 5 - effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self - delay 5 - effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self - delay 4 - effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self - delay 4 - effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self - delay 4 - effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self - delay 4 - effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self - delay 4 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 4 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 4 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 4 - effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self - delay 4 - effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self - delay 4 - effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self - delay 4 - effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self - delay 4 - effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self - delay 4 - effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self - delay 4 - effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self - delay 4 - skill{s=saokspawn2} @Self - effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=7;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=6;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=5;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=4;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=3;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=2;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self - delay 2 - effect:particlering{p=instantSpell;radius=1;points=72;amount=1;hS=3;vS=3} @self - delay 2
saokspawn:
test
Skills: - effect:particlesphere{particle=instantSpell;amount=20;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=40;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=60;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=80;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=100;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=120;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=140;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=160;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=180;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=200;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=220;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=240;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=260;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=280;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=300;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=300;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=300;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=300;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=300;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=300;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=300;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=300;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - skill{s=saokspawn3} @Self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=instantSpell;amount=400;radius=3} @self
saokspawn2:
test
Skills: - effect:sound{s=entity.endermen.teleport;v=2;p=0.01} - teleport{spreadh=0;spreadv=5} @origin - delay 50 - skill{s=saokspawn4} @Self
saokspawn3:
test
Skills: - command{c="time set 6000"} - delay 5 - command{c="time set 42000"} - delay 6 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - skill{s=saokspawn5} @Self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self
saokspawn4:
test
Skills: - effect:sound{s=entity.enderdragon.hurt;v=1;p=0.01} - delay 62 - effect:particlering{p=largeexplode;radius=1;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=2;p=0.01} - delay 1 - effect:particlering{p=largeexplode;radius=2;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=3;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=2;p=0.01} - delay 1 - effect:particlering{p=largeexplode;radius=4;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=5;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 1 - effect:particlering{p=largeexplode;radius=6;points=51;amount=1;hS=3;vS=3} @self - delay 1 - throw{velocity=7;velocityY=1} @PlayersInRadius{r=16} - effect:particlering{p=largeexplode;radius=7;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 1 - effect:particlering{p=largeexplode;radius=8;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=9;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 1 - skill{s=saokspawn6} @Self - effect:particlering{p=largeexplode;radius=10;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=11;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 1 - effect:particlering{p=largeexplode;radius=12;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=13;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 1 - effect:particlering{p=largeexplode;radius=14;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=15;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 1 - effect:particlering{p=largeexplode;radius=16;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=17;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 1 - effect:particlering{p=largeexplode;radius=18;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=19;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 1 - effect:particlering{p=largeexplode;radius=20;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=21;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 1 - effect:particlering{p=largeexplode;radius=22;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=23;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 1 - effect:particlering{p=largeexplode;radius=24;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=25;points=51;amount=1;hS=3;vS=3} @self - delay 1 - effect:particlering{p=largeexplode;radius=26;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 1 - effect:particlering{p=largeexplode;radius=27;points=51;amount=1;hS=3;vS=3} @self - delay 1
saokspawn5:
test
Skills: - potion{type=INVISIBILITY;duration=140;level=8} @self - delay 5 - summon{mob=saok2;amount=1;noise=5} @Origin - delay 150 - remove{m=saok} @Self
saokspawn6:
test
Skills: - message{cooldown=30;m="<mob.name><&co>Too much power!"} @PlayersInRadius{r=40} - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - delay 2 - effect:particlesphere{particle=flame;amount=400;radius=3} @self - effect:sound{s=entity.tnt.primed;v=1;p=0.01} - delay 70 - message{cooldown=30;m="<mob.name><&co>&cAHHHHHHHHHHH"} @PlayersInRadius{r=40} - effect:particlering{p=largeexplode;radius=1;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 2 - effect:particlering{p=largeexplode;radius=2;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 2 - effect:particlering{p=largeexplode;radius=3;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 2 - effect:particlering{p=largeexplode;radius=4;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 2 - effect:particlering{p=largeexplode;radius=5;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 2 - effect:particlering{p=largeexplode;radius=6;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 2 - effect:particlering{p=largeexplode;radius=7;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 2 - effect:particlering{p=largeexplode;radius=8;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 2 - effect:particlering{p=largeexplode;radius=9;points=51;amount=1;hS=3;vS=3} @self - effect:sound{s=entity.generic.explode;v=1;p=0.01} - delay 2 - throw{velocity=20;velocityY=9} @PlayersInRadius{r=9} - damage{amount=5;ignoreArmor=true} @PlayersInRadius{r=9}
saokskill1:
test
Skills: - message{cooldown=30;m="<mob.name><&co>Come with me, Minions!"} @PlayersInRadius{r=40} - summon{mob=saok3;amount=1;noise=5} @Ring{radius=5;points=5} - effect:sound{s=entity.endermen.stare;v=1;p=0.01} @self - effect:sound{s=entity.endermen.stare;v=1;p=0.01} @self - effect:sound{s=entity.endermen.stare;v=1;p=0.01} @self
saokskill2:
test
Skills: - command{c="time set 6000"} - delay 5 - command{c="time set 42000"} - delay 6 - effect:spin{duration=40;velocity=5} @self - delay 30 - effect:lightning @Ring{radius=1;points=1} - delay 2 - effect:lightning @Ring{radius=2;points=1} - delay 2 - effect:lightning @Ring{radius=3;points=2} - delay 2 - effect:lightning @Ring{radius=4;points=2} - delay 2 - effect:lightning @Ring{radius=5;points=3} - delay 2 - effect:lightning @Ring{radius=6;points=3} - delay 2 - effect:lightning @Ring{radius=7;points=4} - delay 2 - effect:lightning @Ring{radius=8;points=4}
saokskill3:
test
Skills: - teleport @target - effect:sound{s=mob.endermen.portal;volume=1.0;pitch=0.5} @self - delay 10 - prison{material=GLASS;duration=200;breakable=true} @target - effect:sound{s=block.dispenser.fail;volume=1.0;pitch=0.5} @target
saokskill4:
test
Skills: - effect:spin{duration=40;velocity=5} @self - delay 5 - effect:sound{s=entity.blaze.shoot;volume=1.0;pitch=0.5} @self - shootfireball{y=1;small=true;v=0.5} @Ring{radius=112;points=8} - delay 20 - effect:sound{s=entity.blaze.shoot;volume=1.0;pitch=0.5} @self - shootfireball{y=1;small=true;v=0.5} @Ring{radius=16;points=5} - delay 20 - effect:sound{s=entity.blaze.shoot;volume=1.0;pitch=0.5} @self - shootfireball{y=1;small=true;v=0.5} @Ring{radius=13;points=12} - delay 20 - effect:sound{s=entity.blaze.shoot;volume=1.0;pitch=0.5} @self - shootfireball{y=1;small=true;v=0.5} @Ring{radius=14;points=7} - delay 20 - effect:sound{s=entity.blaze.shoot;volume=1.0;pitch=0.5} @self - shootfireball{y=1;small=true;v=0.5} @Ring{radius=10;points=11}
saokskill5:
test
Skills: - pull{velocity=10} @target - delay 25 - delay 25 - effect:itemspray{item=arrow;amount=20;velocity=5;d=100;} @self - effect:blockmask{m=ICE;r=3;d=92} @Ring{radius=10;points=11} - delay 60 - effect:sound{s=entity.tnt.primed;volume=1.0;pitch=0.5} @self - effect:particlesphere{particle=largesmoke;amount=400;radius=3} @self - effect:particlesphere{particle=largesmoke;amount=400;radius=4} @self - effect:particlesphere{particle=largesmoke;amount=400;radius=5} @self - effect:sound{s=entity.tnt.primed;v=1;p=0.01} - delay 60 - arrowvolley{a=20;s=225;v=40;f=50;rd=200} @Ring{radius=13;points=12}
saokskill6:
test
Skills: - effect:particles{p=explode;amount=190;speed=0.03;hR=3;vR=3} @target - damage{amount=0.01;ignorearmor=true} @target - throw{velocity=3;velocityY=1} @target
saokskill7:
test
Skills: - effect:sound{s=entity.lingeringpotion.throw;volume=1.0;pitch=0.5} @self - potion{type=POISON;lvl=2;duration=50} @PlayersInRadius{r=15} - potion{type=CONFUSION;duration=100;level=4} @target
saokskill8:
test
Skills: - pull{velocity=10} @target - delay 25 - effect:sound{s=entity.tnt.primed;volume=1.0;pitch=0.5} @self - delay 60 - arrowvolley{a=10;s=225;v=40;f=50;rd=20} @Target - delay 100 - arrowvolley{a=10;s=225;v=40;f=50;rd=20} @Target
firearrow:
test
Skills: - teleport{spreadh=10;spreadv=0} @Ring{radius=5;points=12}
tp:
test
Cooldown: 10 Skills: - jump{velocity=1} - effect:explosion @self - delay 25 - effect:explosion @self - damage{amount=5} @EntitiesInRadius{r=5} - throw{velocity=10;velocityY=1} @PlayersInRadius{r=5}
Leap:
test
Skills: - potion{type=BLINDNESS;duration=50;level=4} @target - potion{type=CONFUSION;duration=100;level=4} @target - delay 5 - potion{type=SLOW;duration=280;level=8} @self - potion{type=INVISIBILITY;duration=140;level=8} @self
potion:
test
Cooldown: 0.25 Skills: - missile{ot=KL_TICK;oh=KL_HIT;v=5;i=1;hR=1;vR=1;in=0.75} - effect:sound{s=entity.endermen.scream;v=0.1;p=0.01} @self
laser1:
test
Skills: - effect:particles{p=reddust;c=#000000;a=5;hS=0.1;vS=0.1} @origin
L_TICK:
test
Skills: - effect:particles{p=reddust;c=#F8013B;a=30;hS=0.3;vS=0.8;y=1.0} - effect:sound{s=entity.generic.explode;v=1;p=0.01} - damage{amount=1;ignorearmor=true} @Target
L_HIT:
test
Skills: - randomskill { skills= AIEAIPChain1, AIEAIPChain2, AIEAIPChain3, AIEAIPChain4, AIEAIPChain5 }
EbonyAndIvoryAbilityPurchaseAIChainSelector:
test
Skills: - modifymobscore{o=EAIPChain;a=SET;v=1}
AIEAIPChain1:
test
Skills: - modifymobscore{o=EAIPChain;a=SET;v=2}
AIEAIPChain2:
test
Skills: - modifymobscore{o=EAIPChain;a=SET;v=3}
AIEAIPChain3:
test
Skills: - modifymobscore{o=EAIPChain;a=SET;v=4}
AIEAIPChain4:
test
Skills: - modifymobscore{o=EAIPChain;a=SET;v=5}
AIEAIPChain5:
test
Skills: - castif{c="mobscore AIEAIPChain;=1 && mobscore EAIRapidShot;=0";meet=BuyEAIRapidShot;else=BuyEAILevel2} - castif{c="mobscore AIEAIPChain;=1 && mobscore EAIRapidShot;=1 && mobscore EAILevel;=1";meet=BuyEAILevel2;else=BuyEAIChargeShot} - castif{c="mobscore AIEAIPChain;=1 && mobscore EAIRapidShot;=1 && mobscore EAILevel;=2 && mobscore EAIChargeShot;=0";meet=BuyEAIChargeShot;else=BuyEAILevel3} - castif{c="mobscore AIEAIPChain;=1 && mobscore EAIRapidShot;=1 && mobscore EAILevel;=2 && mobscore EAIChargeShot;=1";meet=BuyEAILevel3;else=BuyEAIRainStorm} - castif{c="mobscore AIEAIPChain;=1 && mobscore EAIRapidShot;=1 && mobscore EAILevel;=3 && mobscore EAIChargeShot;=1 && mobscore EAIRainStorm;=0";meet=BuyEAIRainStorm;else=BuyEAIRapidShot}
EAIAIPChain1Execute:
test
Skills: - castif{c="mobscore AIEAIPChain;=2 && mobscore EAIChargeShot;=0";meet=BuyEAIChargeShot;else=BuyEAILevel2} - castif{c="mobscore AIEAIPChain;=2 && mobscore EAIChargeShot;=1 && mobscore EAILevel;=1";meet=BuyEAILevel2;else=BuyEAIRapidShot} - castif{c="mobscore AIEAIPChain;=2 && mobscore EAIChargeShot;=1 && mobscore EAILevel;=2 && mobscore EAIRapidShot;=0";meet=BuyEAIRapidShot;else=BuyEAILevel3} - castif{c="mobscore AIEAIPChain;=2 && mobscore EAIChargeShot;=1 && mobscore EAILevel;=2 && mobscore EAIRapidShot;=1";meet=BuyEAILevel3;else=BuyEAIRainStorm} - castif{c="mobscore AIEAIPChain;=2 && mobscore EAIChargeShot;=1 && mobscore EAILevel;=3 && mobscore EAIRapidShot;=1 && mobscore EAIRainStorm;=0";meet=BuyEAIRainStorm;else=BuyEAIChargeShot}
AIEAIPChain2Execute:
test
Skills: - castif{c="mobscore AIEAIPChain;=3 && mobscore EAILevel;=1";meet=BuyEAILevel2;else=BuyEAIRapidShot} - castif{c="mobscore AIEAIPChain;=3 && mobscore EAILevel;=2 && mobscore EAIRapidShot;=0";meet=BuyEAIRapidShot;else=BuyEAIChargeShot} - castif{c="mobscore AIEAIPChain;=3 && mobscore EAILevel;=2 && mobscore EAIRapidShot;=1 && mobscore EAIChargeShot;=0";meet=BuyEAIChargeShot;else=BuyEAILevel3} - castif{c="mobscore AIEAIPChain;=3 && mobscore EAILevel;=2 && mobscore EAIRapidShot;=1 && mobscore EAIChargeShot;=1";meet=BuyEAILevel3;else=BuyEAIRainStorm} - castif{c="mobscore AIEAIPChain;=3 && mobscore EAILevel;=3 && mobscore EAIRapidShot;=1 && mobscore EAIChargeShot;=1 && mobscore EAIRainStorm;=0";meet=BuyEAIRainStorm;else=BuyEAILevel2}
AIEAIPChain3Execute:
test
Skills: - castif{c="mobscore AIEAIPChain;=4 && mobscore EAILevel;=1";meet=BuyEAILevel2;else=BuyEAILevel3} - castif{c="mobscore AIEAIPChain;=4 && mobscore EAILevel;=2";meet=BuyEAILevel3;else=BuyEAIRapidShot} - castif{c="mobscore AIEAIPChain;=4 && mobscore EAILevel;=3 && mobscore EAIRapidShot;=0";meet=BuyEAIRapidShot;else=BuyEAIChargeShot} - castif{c="mobscore AIEAIPChain;=4 && mobscore EAILevel;=3 && mobscore EAIRapidShot;=1 && mobscore EAIChargeShot;=0";meet=BuyEAIChargeShot;else=BuyEAIRainStorm} - castif{c="mobscore AIEAIPChain;=4 && mobscore EAILevel;=3 && mobscore EAIRapidShot;=1 && mobscore EAIChargeShot;=1 && mobscore EAIRainStorm;=0";meet=BuyEAIRainStorm;else=BuyEAILevel2}
AIEAIPChain4Execute:
test
Skills: - castif{c="mobscore AIEAIPChain;=5 && mobscore EAILevel;=1";meet=BuyEAILevel2;else=BuyEAILevel3} - castif{c="mobscore AIEAIPChain;=5 && mobscore EAILevel;=2";meet=BuyEAILevel3;else=BuyEAIRainStorm} - castif{c="mobscore AIEAIPChain;=5 && mobscore EAILevel;=3 && mobscore EAIRainStorm;=0";meet=BuyEAIRainStorm;else=BuyEAIRapidShot} - castif{c="mobscore AIEAIPChain;=5 && mobscore EAILevel;=3 && mobscore EAIRainStorm;=1 && mobscore EAIRapidShot;=0";meet=BuyEAIRapidShot;else=BuyEAIChargeShot} - castif{c="mobscore AIEAIPChain;=5 && mobscore EAILevel;=3 && mobscore EAIRainStorm;=1 && mobscore EAIRapidShot;=1 && mobscore EAIChargeShot;=0";meet=BuyEAIChargeShot;else=BuyEAILevel2}
AIEAIPChain5Execute:
test
LegacyConditions: - mobscore EAILevel;=1 - mobscore RedO;>751 Skills: - sendtitle{title="&cAlert!";subtitle="<mob.name> &eupgraded &cEbony and Ivory (Handguns) &eto &cLevel II";d=60} @PlayersInRadius{r=40} - message{m="&7[&l&cAlert!&r&7] &4<mob.name> &eupgraded &cEbony and Ivory (Handguns) &eto &cLevel II"} @PlayersInRadius{r=40} - speechbubble{id=RedOrb;display="&cRed Orbs &7= &e<mob.score.RedO><nl>&5Devil Star L &7= &e<mob.score.DevL><nl>&5Devil Star S &7= &e<mob.score.DevS>";ll=25;counter=100;sideoffset=-1.5;offset=1.0} @self - modifymobscore{o=RedO;A=SUBTRACT;V=750} - modifymobscore{o=EAILevel;a=SET;v=2}
BuyEAILevel2:
test
LegacyConditions: - mobscore EAILevel;=2 - mobscore RedO;>1251 Skills: - sendtitle{title="&cAlert!";subtitle="<mob.name> &eupgraded &cEbony and Ivory (Handguns) &eto &cLevel III";d=60} @PlayersInRadius{r=40} - message{m="&7[&l&cAlert!&r&7] &4<mob.name> &eupgraded &cEbony and Ivory (Handguns) &eto &cLevel III"} @PlayersInRadius{r=40} - speechbubble{id=RedOrb;display="&cRed Orbs &7= &e<mob.score.RedO><nl>&5Devil Star L &7= &e<mob.score.DevL><nl>&5Devil Star S &7= &e<mob.score.DevS>";ll=25;counter=100;sideoffset=-1.5;offset=1.0} @self - modifymobscore{o=RedO;A=SUBTRACT;V=1250} - modifymobscore{o=EAILevel;a=SET;v=3}
BuyEAILevel3:
test
LegacyConditions: - mobscore EAIRapidShot;=0 - mobscore RedO;>1001 Skills: - sendtitle{title="&cAlert!";subtitle="<mob.name> &elearned &cRapid Shot (Ebony and Ivory)";d=60} @PlayersInRadius{r=40} - message{m="&7[&l&cAlert!&r&7] &4<mob.name> &elearned &cRapid Shot (Ebony and Ivory)"} @PlayersInRadius{r=40} - speechbubble{id=RedOrb;display="&cRed Orbs &7= &e<mob.score.RedO><nl>&5Devil Star L &7= &e<mob.score.DevL><nl>&5Devil Star S &7= &e<mob.score.DevS>";ll=25;counter=100;sideoffset=-1.5;offset=1.0} @self - modifymobscore{o=RedO;A=SUBTRACT;V=1000} - modifymobscore{o=EAIRapidShot;a=SET;v=1}
BuyEAIRapidShot:
test
LegacyConditions: - mobscore EAIChargeShot;=0 - mobscore RedO;>1501 Skills: - sendtitle{title="&cAlert!";subtitle="<mob.name> &elearned &cCharge Shot (Ebony and Ivory)";d=60} @PlayersInRadius{r=40} - message{m="&7[&l&cAlert!&r&7] &4<mob.name> &elearned &cCharge Shot (Ebony and Ivory)"} @PlayersInRadius{r=40} - speechbubble{id=RedOrb;display="&cRed Orbs &7= &e<mob.score.RedO><nl>&5Devil Star L &7= &e<mob.score.DevL><nl>&5Devil Star S &7= &e<mob.score.DevS>";ll=25;counter=100;sideoffset=-1.5;offset=1.0} @self - modifymobscore{o=RedO;A=SUBTRACT;V=1500} - modifymobscore{o=EAIChargeShot;a=SET;v=1}
BuyEAIChargeShot:
test
LegacyConditions: - mobscore EAIRainStorm;=0 - mobscore RedO;>2001 Skills: - sendtitle{title="&cAlert!";subtitle="<mob.name> &elearned &cRain Storm (Ebony and Ivory)";d=60} @PlayersInRadius{r=40} - message{m="&7[&l&cAlert!&r&7] &4<mob.name> &elearned &cRain Storm (Ebony and Ivory)"} @PlayersInRadius{r=40} - speechbubble{id=RedOrb;display="&cRed Orbs &7= &e<mob.score.RedO><nl>&5Devil Star L &7= &e<mob.score.DevL><nl>&5Devil Star S &7= &e<mob.score.DevS>";ll=25;counter=100;sideoffset=-1.5;offset=1.0} @self - modifymobscore{o=RedO;A=SUBTRACT;V=2000} - modifymobscore{o=EAIRainStorm;a=SET;v=1} FireHandguns-Basic: LegacyConditions: - mobscore EHandguns;=1 - mobscore OkayFireGuns;=1 - targetnotwithin 7 CompareConditions: - targetinlineofsight true Skills: - sound{s=entity.zombie.attack_door_wood} @self - skill{s=Handguns-Basic-DamageCalculation} - effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self Handguns-Basic-DamageCalculation: Skills: - skill{s=Handguns-Basic-DamageLevel1} - skill{s=Handguns-Basic-DamageLevel2} - skill{s=Handguns-Basic-DamageLevel3} Handguns-Basic-DamageLevel1: LegacyConditions: - mobscore EAILevel;=1 Skills: - shoot{type=SNOWBALL;velocity=5;damage=10} Handguns-Basic-DamageLevel2: LegacyConditions: - mobscore EAILevel;=2 Skills: - shoot{type=SNOWBALL;velocity=5;damage=12} Handguns-Basic-DamageLevel3: LegacyConditions: - mobscore EAILevel;=3 Skills: - shoot{type=SNOWBALL;velocity=5;damage=15} FireHandguns-Basic-ChargeFail: LegacyConditions: - mobscore EHandguns;=1 - mobscore OkayFireGuns;=1 - targetnotwithin 7 CompareConditions: - targetinlineofsight true Skills: - message{m="&7[&l&cAlert!&r&7] &4<mob.name> &eFailed to fire charged shots x4"} @PlayersInRadius{r=40} - sound{s=entity.zombie.attack_door_wood} @self - shoot{type=SNOWBALL;velocity=5;damage=10} - effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self - delay 3 - sound{s=entity.zombie.attack_door_wood} @self - shoot{type=SNOWBALL;velocity=5;damage=10} - effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self - delay 3 - sound{s=entity.zombie.attack_door_wood} @self - shoot{type=SNOWBALL;velocity=5;damage=10} - effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self - delay 3 - sound{s=entity.zombie.attack_door_wood} @self - shoot{type=SNOWBALL;velocity=5;damage=10} - effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self FireHandguns-RapidShot: Cooldown: 10 LegacyConditions: - mobscore EAIRapidShot;=1 - mobscore EHandguns;=1 - mobscore OkayFireGuns;=1 - targetnotwithin 7 CompareConditions: - targetinlineofsight true Skills: - sound{s=entity.zombie.attack_door_wood} @self - skill{s=Handguns-RapidShot-DamageCalculation} - effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self - delay 3 - sound{s=entity.zombie.attack_door_wood} @self - skill{s=Handguns-RapidShot-DamageCalculation} - effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self - delay 3 - sound{s=entity.zombie.attack_door_wood} @self - skill{s=Handguns-RapidShot-DamageCalculation} - effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self - delay 3 - sound{s=entity.zombie.attack_door_wood} @self - skill{s=Handguns-RapidShot-DamageCalculation} - effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self - delay 3 - sound{s=entity.zombie.attack_door_wood} @self - skill{s=Handguns-RapidShot-DamageCalculation} - effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self - delay 3 - sound{s=entity.zombie.attack_door_wood} @self - skill{s=Handguns-RapidShot-DamageCalculation} - effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self - delay 3 - sound{s=entity.zombie.attack_door_wood} @self - skill{s=Handguns-RapidShot-DamageCalculation} - effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self - delay 3 - sound{s=entity.zombie.attack_door_wood} @self - skill{s=Handguns-RapidShot-DamageCalculation} - effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self - delay 3 - sound{s=entity.zombie.attack_door_wood} @self - skill{s=Handguns-RapidShot-DamageCalculation} - effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self - delay 3 - sound{s=entity.zombie.attack_door_wood} @self - skill{s=Handguns-RapidShot-DamageCalculation} - effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=1;fo=0.5} @self Handguns-RapidShot-DamageCalculation: Skills: - skill{s=Handguns-RapidShot-DamageLevel1} - skill{s=Handguns-RapidShot-DamageLevel2} - skill{s=Handguns-RapidShot-DamageLevel3} Handguns-RapidShot-DamageLevel1: LegacyConditions: - mobscore EAILevel;=1 Skills: - shoot{type=SNOWBALL;velocity=5;damage=8} Handguns-RapidShot-DamageLevel2: LegacyConditions: - mobscore EAILevel;=2 Skills: - shoot{type=SNOWBALL;velocity=5;damage=9} Handguns-RapidShot-DamageLevel3: LegacyConditions: - mobscore EAILevel;=3 Skills: - shoot{type=SNOWBALL;velocity=5;damage=11} FireHandguns-Charged-Attempt: LegacyConditions: - mobscore EAIChargeShot;=1 - mobscore EHandguns;=1 - mobscore OkayFireGuns;=1 - mobscore DTGauge;>8 - targetnotwithin 7 CompareConditions: - targetinlineofsight true Skills: - message{m="&7[&l&cAlert!&r&7] &4<mob.name> &eIs Attempting to fire charged shots x4"} @PlayersInRadius{r=40} - castif{c="mobscore EHandguns;=1 && mobscore OkayFireGuns;=1 && mobscore mobscore DTGauge;>8 && targetnotwithin{d=7} && mobscore nodamage10s;>9";meet=FireHandguns-Charged;else=FireHandguns-Basic-ChargeFail FireHandguns-Charged: LegacyConditions: - mobscore EAIChargeShot;=1 - mobscore EHandguns;=1 - mobscore OkayFireGuns;=1 - mobscore DTGauge;>8 - targetnotwithin 7 CompareConditions: - targetinlineofsight true Skills: - message{m="&7[&l&cAlert!&r&7] &4<mob.name> &eIs firing charged shots x4"} @PlayersInRadius{r=40} - sound{s=entity.zombie.attack_door_wood} @self - projectile{onTick=HandgunChargedBullet-Tick;onHit=HandgunChargedBullet-Hit;v=18;i=1;hR=1;vR=1} @target - effect:particles{p=reddust;amount=80;hS=1.5;vS=1.5;speed=0;y=1;fo=0.5} @self - effect:particles{p=reddust;color=#FA8072;amount=40;hS=1;vS=1;speed=0;y=1;fo=1} @self - effect:particles{p=reddust;color=#ffffff;amount=20;hS=0.5;vS=0.5;speed=0;y=1;fo=1} @self - modifymobscore{o=DTGauge;a=SUBTRACT;v=2} - skill{s=UpdateDTGauge} - delay 10 - sound{s=entity.zombie.attack_door_wood} @self - projectile{onTick=HandgunChargedBullet-Tick;onHit=HandgunChargedBullet-Hit;v=18;i=1;hR=1;vR=1} @target - effect:particles{p=reddust;amount=80;hS=1.5;vS=1.5;speed=0;y=1;fo=0.5} @self - effect:particles{p=reddust;color=#FA8072;amount=40;hS=1;vS=1;speed=0;y=1;fo=1} @self - effect:particles{p=reddust;color=#ffffff;amount=20;hS=0.5;vS=0.5;speed=0;y=1;fo=1} @self - modifymobscore{o=DTGauge;a=SUBTRACT;v=2} - skill{s=UpdateDTGauge} - delay 10 - sound{s=entity.zombie.attack_door_wood} @self - projectile{onTick=HandgunChargedBullet-Tick;onHit=HandgunChargedBullet-Hit;v=18;i=1;hR=1;vR=1} @target - effect:particles{p=reddust;amount=80;hS=1.5;vS=1.5;speed=0;y=1;fo=0.5} @self - effect:particles{p=reddust;color=#FA8072;amount=40;hS=1;vS=1;speed=0;y=1;fo=1} @self - effect:particles{p=reddust;color=#ffffff;amount=20;hS=0.5;vS=0.5;speed=0;y=1;fo=1} @self - modifymobscore{o=DTGauge;a=SUBTRACT;v=2} - skill{s=UpdateDTGauge} - delay 10 - sound{s=entity.zombie.attack_door_wood} @self - projectile{onTick=HandgunChargedBullet-Tick;onHit=HandgunChargedBullet-Hit;v=18;i=1;hR=1;vR=1} @target - effect:particles{p=reddust;amount=80;hS=1.5;vS=1.5;speed=0;y=1;fo=0.5} @self - effect:particles{p=reddust;color=#FA8072;amount=40;hS=1;vS=1;speed=0;y=1;fo=1} @self - effect:particles{p=reddust;color=#ffffff;amount=20;hS=0.5;vS=0.5;speed=0;y=1;fo=1} @self - modifymobscore{o=DTGauge;a=SUBTRACT;v=2} - skill{s=UpdateDTGauge} HandgunChargedBullet-Tick: Skills: - effect:particles{p=reddust;amount=20;hS=0.2;vS=0.2;speed=0;y=1;fo=0.5} @origin HandgunChargedBullet-Hit: Skills: - skill{s=Handguns-ChargeShot-DamageCalculation} Handguns-ChargeShot-DamageCalculation: Skills: - skill{s=Handguns-ChargeShot-DamageLevel1} - skill{s=Handguns-ChargeShot-DamageLevel2} - skill{s=Handguns-ChargeShot-DamageLevel3} Handguns-ChargeShot-DamageLevel1: LegacyConditions: - mobscore EAILevel;=1 Skills: - shoot{type=SNOWBALL;velocity=5;damage=20} Handguns-ChargeShot-DamageLevel2: LegacyConditions: - mobscore EAILevel;=2 Skills: - shoot{type=SNOWBALL;velocity=5;damage=25} Handguns-ChargeShot-DamageLevel3: LegacyConditions: - mobscore EAILevel;=3 Skills: - shoot{type=SNOWBALL;velocity=5;damage=30}
BuyEAIRainStorm:
test
LegacyConditions: - mobscore EAIChargeShot;=1 Skills: - modifymobscore{o=nodamage10s;a=ADD;v=1}
ChargeHandguns:
test
LegacyConditions: - mobscore DTGauge;>8 - mobscore nodamage10s;>9 Skills: - effect:particles{p=reddust;amount=40;hS=0.5;vS=0.5;speed=0;y=1} @self
HandgunsChargedEffects:
test
Skills: - modifymobscore{o=nodamage10s;a=SET;v=0}
ResetChargeDamageCounter:
test
LegacyConditions: - mobscore EAIRainStorm;=1 - targetwithin 4 Skills: - summon{t=ERainstormPlacer;a=1;r=0} @self - potion{type=SLOW;duration=1000;level=3} @self - delay 5 - jump{v=1.5} - effect:spin{duration=40;velocity=30} @self - delay 10 - potion{type=INVISIBILITY;duration=1000;level=1} @self - summon{t=UpsideDownDante;a=1;r=0} @self - skill{s=FireAtRandomRainstormTargeter} - delay 2 - skill{s=FireAtRandomRainstormTargeter} - delay 2 - skill{s=FireAtRandomRainstormTargeter} - delay 2 - skill{s=FireAtRandomRainstormTargeter} - delay 2 - skill{s=FireAtRandomRainstormTargeter} - delay 2 - skill{s=FireAtRandomRainstormTargeter} - delay 2 - skill{s=FireAtRandomRainstormTargeter} - cure{t=SLOW} @self - cure{t=INVISIBILITY} @self - remove @MIR{t=UpsideDownDante;r=50} - leap{v=40} @target - remove @MIR{t=ERainstormPlacer;r=20} - remove @MIR{t=ERainstormTargeter1;r=20} - remove @MIR{t=ERainstormTargeter2;r=20} - remove @MIR{t=ERainstormTargeter3;r=20} - remove @MIR{t=ERainstormTargeter4;r=20}
ERainStorm:
test
Skills: - command{c="minecraft:execute <mob.uuid> ~ ~ ~ minecraft:tp <mob.uuid> ~0.5 ~ ~"} @Self - summon{t=ERainstormTargeter1;a=1;r=0} @self - command{c="minecraft:execute <mob.uuid> ~ ~ ~ minecraft:tp <mob.uuid> ~-1 ~ ~"} @Self - summon{t=ERainstormTargeter2;a=1;r=0} @self - command{c="minecraft:execute <mob.uuid> ~ ~ ~ minecraft:tp <mob.uuid> ~0.5 ~ ~"} @Self - command{c="minecraft:execute <mob.uuid> ~ ~ ~ minecraft:tp <mob.uuid> ~ ~ ~0.5"} @Self - summon{t=ERainstormTargeter3;a=1;r=0} @self - command{c="minecraft:execute <mob.uuid> ~ ~ ~ minecraft:tp <mob.uuid> ~ ~ ~-1"} @Self - summon{t=ERainstormTargeter4;a=1;r=0} @self - command{c="minecraft:execute <mob.uuid> ~ ~ ~ minecraft:tp <mob.uuid> ~ ~ ~0.5"} @Self
ErainStormPlaceTargeters:
test
Skills: - randomskill { skills= ERainStormShootPlacer, ERainStormShootTarget1, ERainStormShootTarget2, ERainStormShootTarget3, ERainStormShootTarget4 }
FireAtRandomRainstormTargeter:
test
Skills: - sound{s=entity.zombie.attack_door_wood} @self - skill{s=Handguns-ChargeShot-DamageCalculation} @MIR{t=ERainstormPlacer;r=20} - effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=-0.5;fo=0.5} @self
ERainStormShootPlacer:
test
Skills: - sound{s=entity.zombie.attack_door_wood} @self - skill{s=Handguns-ChargeShot-DamageCalculation} @MIR{t=ERainstormTargeter1;r=20} - effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=-0.5;fo=0.5} @self
ERainStormShootTarget1:
test
Skills: - sound{s=entity.zombie.attack_door_wood} @self - skill{s=Handguns-ChargeShot-DamageCalculation} @MIR{t=ERainstormTargeter2;r=20} - effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=-0.5;fo=0.5} @self
ERainStormShootTarget2:
test
Skills: - sound{s=entity.zombie.attack_door_wood} @self - skill{s=Handguns-ChargeShot-DamageCalculation} @MIR{t=ERainstormTargeter3;r=20} - effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=-0.5;fo=0.5} @self
ERainStormShootTarget3:
test
Skills: - sound{s=entity.zombie.attack_door_wood} @self - skill{s=Handguns-ChargeShot-DamageCalculation} @MIR{t=ERainstormTargeter4;r=20} - effect:particles{p=flame;amount=10;hS=0.5;vS=0.5;speed=0;y=-0.5;fo=0.5} @self Handguns-RainStorm-DamageCalculation: Skills: - skill{s=Handguns-RainStorm-DamageLevel1} - skill{s=Handguns-RainStorm-DamageLevel2} - skill{s=Handguns-RainStorm-DamageLevel3} Handguns-RainStorm-DamageLevel1: LegacyConditions: - mobscore EAILevel;=1 Skills: - shoot{type=SNOWBALL;velocity=5;damage=14} Handguns-RainStorm-DamageLevel2: LegacyConditions: - mobscore EAILevel;=2 Skills: - shoot{type=SNOWBALL;velocity=5;damage=15} Handguns-RainStorm-DamageLevel3: LegacyConditions: - mobscore EAILevel;=3 Skills: - shoot{type=SNOWBALL;velocity=5;damage=16}
ERainStormShootTarget4:
test
Skills: - randomskill { skills= AICerberusPChain1, AICerberusPChain2, AICerberusPChain3, AICerberusPChain4, AICerberusPChain5 }
CerberusAbilityPurchaseAIChainSelector:
test
Skills: - modifymobscore{o=CerberusPChain;a=SET;v=1}
AICerberusPChain1:
test
Skills: - modifymobscore{o=CerberusPChain;a=SET;v=1}
AICerberusPChain2:
test
Skills: - modifymobscore{o=CerberusPChain;a=SET;v=1}
AICerberusPChain3:
test
Skills: - modifymobscore{o=CerberusPChain;a=SET;v=1}
AICerberusPChain4:
test
Skills: - modifymobscore{o=CerberusPChain;a=SET;v=1}
AICerberusPChain5:
test
Skills: - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=0";meet=BuyCerberusCombo1;else=BuyCerberusCombo2} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=0";meet=BuyCerberusCombo2;else=BuyCerberusLevel2} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=1";meet=BuyCerberusLevel2;else=BuyCerberusSwing} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=0";meet=BuyCerberusSwing;else=BuyCerberusRevolver} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=1 && mobscore CRevolver;=0";meet=BuyCerberusRevolver;else=BuyCerberusLevel3} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=1 && mobscore CRevolver;=1";meet=BuyCerberusLevel3;else=BuyCerberusWindmill} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=3 && mobscore CSwing;=1 && mobscore CRevolver;=1 && mobscore CWindmill;=0";meet=BuyCerberusWindmill;else=BuyCerberusSatellite} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=3 && mobscore CSwing;=1 && mobscore CRevolver;=1 && mobscore CWindmill;=1 && mobscore CSatellite;=0";meet=BuyCerberusSatellite;else=BuyCerberusCombo1}
CerberusPChain1Execute:
test
Skills: - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=0";meet=BuyCerberusCombo1;else=BuyCerberusCombo2} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=0";meet=BuyCerberusCombo2;else=BuyCerberusLevel2} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=1";meet=BuyCerberusLevel2;else=BuyCerberusSwing} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=0";meet=BuyCerberusSwing;else=BuyCerberusRevolver} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=1 && mobscore CRevolver;=0";meet=BuyCerberusRevolver;else=BuyCerberusLevel3} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=1 && mobscore CRevolver;=1";meet=BuyCerberusLevel3;else=BuyCerberusWindmill} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=3 && mobscore CSwing;=1 && mobscore CRevolver;=1 && mobscore CWindmill;=0";meet=BuyCerberusWindmill;else=BuyCerberusSatellite} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=3 && mobscore CSwing;=1 && mobscore CRevolver;=1 && mobscore CWindmill;=1 && mobscore CSatellite;=0";meet=BuyCerberusSatellite;else=BuyCerberusCombo1}
CerberusPChain2Execute:
test
Skills: - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=0";meet=BuyCerberusCombo1;else=BuyCerberusCombo2} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=0";meet=BuyCerberusCombo2;else=BuyCerberusLevel2} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=1";meet=BuyCerberusLevel2;else=BuyCerberusSwing} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=0";meet=BuyCerberusSwing;else=BuyCerberusRevolver} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=1 && mobscore CRevolver;=0";meet=BuyCerberusRevolver;else=BuyCerberusLevel3} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=1 && mobscore CRevolver;=1";meet=BuyCerberusLevel3;else=BuyCerberusWindmill} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=3 && mobscore CSwing;=1 && mobscore CRevolver;=1 && mobscore CWindmill;=0";meet=BuyCerberusWindmill;else=BuyCerberusSatellite} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=3 && mobscore CSwing;=1 && mobscore CRevolver;=1 && mobscore CWindmill;=1 && mobscore CSatellite;=0";meet=BuyCerberusSatellite;else=BuyCerberusCombo1}
CerberusPChain3Execute:
test
Skills: - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=0";meet=BuyCerberusCombo1;else=BuyCerberusCombo2} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=0";meet=BuyCerberusCombo2;else=BuyCerberusLevel2} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=1";meet=BuyCerberusLevel2;else=BuyCerberusSwing} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=0";meet=BuyCerberusSwing;else=BuyCerberusRevolver} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=1 && mobscore CRevolver;=0";meet=BuyCerberusRevolver;else=BuyCerberusLevel3} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=1 && mobscore CRevolver;=1";meet=BuyCerberusLevel3;else=BuyCerberusWindmill} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=3 && mobscore CSwing;=1 && mobscore CRevolver;=1 && mobscore CWindmill;=0";meet=BuyCerberusWindmill;else=BuyCerberusSatellite} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=3 && mobscore CSwing;=1 && mobscore CRevolver;=1 && mobscore CWindmill;=1 && mobscore CSatellite;=0";meet=BuyCerberusSatellite;else=BuyCerberusCombo1}
CerberusPChain4Execute:
test
Skills: - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=0";meet=BuyCerberusCombo1;else=BuyCerberusCombo2} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=0";meet=BuyCerberusCombo2;else=BuyCerberusLevel2} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=1";meet=BuyCerberusLevel2;else=BuyCerberusSwing} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=0";meet=BuyCerberusSwing;else=BuyCerberusRevolver} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=1 && mobscore CRevolver;=0";meet=BuyCerberusRevolver;else=BuyCerberusLevel3} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=2 && mobscore CSwing;=1 && mobscore CRevolver;=1";meet=BuyCerberusLevel3;else=BuyCerberusWindmill} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=3 && mobscore CSwing;=1 && mobscore CRevolver;=1 && mobscore CWindmill;=0";meet=BuyCerberusWindmill;else=BuyCerberusSatellite} - castif{c="mobscore CerberusPChain;=1 && mobscore CerbCombo1;=1 && mobscore CerbCombo2;=1 && mobscore CerberusLevel;=3 && mobscore CSwing;=1 && mobscore CRevolver;=1 && mobscore CWindmill;=1 && mobscore CSatellite;=0";meet=BuyCerberusSatellite;else=BuyCerberusCombo1}
CerberusPChain5Execute:
test
LegacyConditions: - mobscore CerberusLevel;=1 - mobscore RedO;>1001 Skills: - sendtitle{title="&cAlert!";subtitle="<mob.name> &eupgraded &cCerberus &eto &cLevel II";d=60} @PlayersInRadius{r=40} - message{m="&7[&l&cAlert!&r&7] &4<mob.name> &eupgraded &cCerberus &eto &cLevel II"} @PlayersInRadius{r=40} - modifymobscore{o=CerberusLevel;a=SET;v=2}
BuyCerberusLevel2:
test
LegacyConditions: - mobscore CerberusLevel;=2 - mobscore RedO;>2001 Skills: - sendtitle{title="&cAlert!";subtitle="<mob.name> &eupgraded &cCerberus &eto &cLevel III";d=60} @PlayersInRadius{r=40} - message{m="&7[&l&cAlert!&r&7] &4<mob.name> &eupgraded &cCerberus &eto &cLevel III"} @PlayersInRadius{r=40} - modifymobscore{o=CerberusLevel;a=SET;v=3}
BuyCerberusLevel3:
test
LegacyConditions: - mobscore CerbCombo1;=0 - mobscore RedO;>601 Skills: - sendtitle{title="&cAlert!";subtitle="<mob.name> &elearned &cCerberus's Combo 1";d=60} @PlayersInRadius{r=40} - message{m="&7[&l&cAlert!&r&7] &4<mob.name> &elearned &cCerberus's Combo 1"} @PlayersInRadius{r=40} - speechbubble{id=RedOrb;display="&cRed Orbs &7= &e<mob.score.RedO><nl>&5Devil Star L &7= &e<mob.score.DevL><nl>&5Devil Star S &7= &e<mob.score.DevS>";ll=25;counter=100;sideoffset=-1.5;offset=1.0} @self - modifymobscore{o=RedO;A=SUBTRACT;V=600} - modifymobscore{o=CerbCombo1;a=SET;v=1}
BuyCerberusCombo1:
test
LegacyConditions: - mobscore CerbCombo2;=0 - mobscore RedO;>901 Skills: - sendtitle{title="&cAlert!";subtitle="<mob.name> &elearned &cCerberus's Combo 2";d=60} @PlayersInRadius{r=40} - message{m="&7[&l&cAlert!&r&7] &4<mob.name> &elearned &cCerberus's Combo 2"} @PlayersInRadius{r=40} - speechbubble{id=RedOrb;display="&cRed Orbs &7= &e<mob.score.RedO><nl>&5Devil Star L &7= &e<mob.score.DevL><nl>&5Devil Star S &7= &e<mob.score.DevS>";ll=25;counter=100;sideoffset=-1.5;offset=1.0} @self - modifymobscore{o=RedO;A=SUBTRACT;V=900} - modifymobscore{o=CerbCombo2;a=SET;v=1}
BuyCerberusCombo2:
test
LegacyConditions: - mobscore CSwing;=0 - mobscore RedO;>1201 Skills: - sendtitle{title="&cAlert!";subtitle="<mob.name> &elearned &cCerberus's Swing";d=60} @PlayersInRadius{r=40} - message{m="&7[&l&cAlert!&r&7] &4<mob.name> &elearned &cCerberus's Swing"} @PlayersInRadius{r=40} - speechbubble{id=RedOrb;display="&cRed Orbs &7= &e<mob.score.RedO><nl>&5Devil Star L &7= &e<mob.score.DevL><nl>&5Devil Star S &7= &e<mob.score.DevS>";ll=25;counter=100;sideoffset=-1.5;offset=1.0} @self - modifymobscore{o=RedO;A=SUBTRACT;V=1200} - modifymobscore{o=CSwing;a=SET;v=1}
BuyCerberusSwing:
test
LegacyConditions: - mobscore CRevolver;=0 - mobscore RedO;>1501 Skills: - sendtitle{title="&cAlert!";subtitle="<mob.name> &elearned &cCerberus's Revolver";d=60} @PlayersInRadius{r=40} - message{m="&7[&l&cAlert!&r&7] &4<mob.name> &elearned &cCerberus's Revolver"} @PlayersInRadius{r=40} - speechbubble{id=RedOrb;display="&cRed Orbs &7= &e<mob.score.RedO><nl>&5Devil Star L &7= &e<mob.score.DevL><nl>&5Devil Star S &7= &e<mob.score.DevS>";ll=25;counter=100;sideoffset=-1.5;offset=1.0} @self - modifymobscore{o=RedO;A=SUBTRACT;V=1500} - modifymobscore{o=CRevolver;a=SET;v=1}
BuyCerberusRevolver:
test