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You examine the lever | The lever may be set to any of four positions, 0 through 3. At the moment it stands at 0. |
You examine the emilia's shoes | One of many pairs no doubt; these are functional - flat soled, soft white leather. The only decoration are slight frills to the seams, totally pointless, virtually invisible. |
Swing early to the the opposite field | You offer at the pitch, but it's got late movement. You get a piece of it, fouling it off. O'Day pumps his fist to indicate a strike.
The crowd roars, trying to get you a hit through sheer force of will. |
You turn dial | You go to mess with the contraption, but then stop yourself. Who knows what could happen? |
2 | You attempt your best look of wide-eyed innocence. It's actually kind of hard through glasses as thick as yours. "I am shocked -- shocked -- that you would make such an insinuation."
Bian lifts an eyebrow and smirks. "Insinuation? You wound me. That was a direct statement."
You bow deeply in reply. "As you wish." |
You suck the hose | You've never tried to siphon gas from a tank before, but there's a first time for everything. You suck vigorously on the hose and then pull your mouth out of the way. No gas flows forth. You try again, and this time almost get a mouthful of gas. A little splashes on your sneakers before you can stick the hose out over the side of the boat.
Gas gurgles out for almost a minute before it stops. With any luck, the tank is now empty, or almost.
Lydia gnaws on a fingernail. |
You wear the pin | (first taking the jeweled pin)
(putting the pair of shoes into the sack to make room)
You slip the jewelled pin on. You close the jeweled pin. |
You show the wrapper to Evan | "Ah, how interesting," says Evan. "The wrapper for a box of Dee's chocolates. Serial number 4888602, had a very specific combination of shapes and fillings. Hmmm...let's see if I remember... hexagonal dark chocolates were filled with peanuts, hexagonal light chocolates were filled with mint, triangular light chocolates were filled with pecans, triangular dark chocolates were filled with cherry liqueur, shell-shaped light chocolates were filled with marshmallow, shell-shaped dark chocolates were filled with caramel, round light chocolates were filled with fudge, round dark chocolates were filled with coconut, square light chocolates were filled with almonds, and square dark chocolates were filled with marzipan."
Evan makes a few remarks about the possibility of steam saving the world.
You hear a sharp BUMP! followed by a plaintive, "Who pud this wall here *hic*." |
Screen | The front door is standing open, but the screen door, in which there are only five or six small holes, is pretending to be at work keeping bugs out of the house. It's open. |
You look around | You can make out little. Some light streams in down the stairs, but it is not enough. The floor is covered in something lumpy and deep.
Ignatius lies upon the floor, bleeding through a gash in his forehead. |
You look at the controls | The dashboard of the power boat looks about as easy to operate as the bridge of the Starship Enterprise. There are more dials and knobs than you can count. |
You go south | You approach to get a better look and --She's there.
You approach to get a better look and --She's there.The
assassin is there. She stalks the collapsed corridor, humming tunelessly, playing with the edge of her sword. She doesn't seem to have noticed you.
have noticed you.You step back for now. If you get her attention, you'd best have a plan to survive it. |
You examine the hole | (the square hole)
You can't quite see what's up there, but you assume it must lead to the belfry. |
You wait awhile | Time passes.
The mirror continues to chew at Ian, drawing him into its surface with razor-sharp shard-teeth.
Too late, you realize that your system is not strong enough to withstand the powerful injection. Your vision goes completely white and you collapse heavily to the floor, feeling your heart seize up as your senses fade.
Press any key to continue.
But your mind - does not fade. In the moment of death, you are drawn forward to where your body convulses in a white bed. You see Dr. Ephart's white and worried face as she drops your hand and steps away, hear Dr. Ensfield's cry for someone to use the paddles, Best coming forward with the paddles in her hands.
The paddles flare across your chest. Electricity. Your heart tries to start - and fails. Your synapses spark and jitter.
Your mind does not fade. But as electricity snaps through you, your awareness is torn backward across the planes of reality, a psychic rope ripped painfully down through twenty years of history.
You see Best retreating with the paddles in her hands, hear Dr. Ensfield's indecipherable cry, see Dr. Ephart's white and worried face as she steps toward you and takes your wrist.
Press any key to continue. |
You examine the twigs | The twigs are arranged in the shape of the letter P. |
You examine the cup | The swirls in your cup form a maple leaf. Botanical images mean that while there is much left to accomplish in the present situation, your immediate environment sustains you, and you have everything that you need. |
You go west | This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South.
There is an old soft drink machine in the corner |
You open the locker | You open your locker, revealing a shrine and an altar. |
Go south | High cliffs hem in this cove on every side except the west, which is open to the sea. To south and east the cliffs are too steep to climb, but the slope up to the north cliff looks gentler. There’s also a narrow cave entrance to the southeast.
A mass of slimy green seaweed lies on the shore. |
Sing | Your singing is abominable.
It is dark. |
Twist timer | You'd rather not listen to it making a horrible racket.
The radio plays some Jazz in the living room. |
You get the rod | The pick comes free with a faint magnetic snap. |
Down | You burst down through a small patch of cloud.
The air is a bit thin up here.
The jellyfish of light bobs upward. It now lies far below you.
The coral of darkness sinks lower in the air. It now lies to the north, far to the west, and slightly above you. |
Search desk | There is nothing on the desk.
The human outline bends over the desk, then regards you again. A sense of wordless sound moves across you. |
You talk to the singer | He smiles as you approach, and you smell sulfur.
"Have you come to the creaky house, then? Welcome. You'll find that here, in my little creaky house, your movements are more than mere steps: they are words in a language written by the feet: a "creak" here, a "rattle" there.
"This is the language spoken by the cool wind. If your feet can make a song like mine, the wind will reward you, and something good will happen. Or bad, depending on who you ask. But enough of that. I'll sing the song now," he adds.
The creaky singer begins performing. He starts his song from the very beginning. "Creak, creak, goes the beast," he sings, moving himself in curious patterns. |
You read Recipe | Andouillettes Recipe: andouillettes, olive oil, dry white wine,
single yellow onion, sea-salt. |
Mysterious | The word is RAMP.
Your brain is wreathed in eldritch fire! The letters of the spell burn themselves into your pons medulla, which you probably needed for other things. Oh well! |
You look | GUE Tech, Old Quendor
Moments earlier, you find yourself falling backward through a strangely familiar college campus. A vague premonition tugs at your mind about some great deed left undone - or was it a memory? As you watch, buildings dismantle and shed moss, spells implode on their casters, and stars spin down across the oscillating sky.
A woman in a senior Enchanter's robe steps away from you, gathers a cloud of green lightning with a wave of her hands, and runs into the distance saying "Nialpxe ot emit on. Tfel evah I cigam ylno eht si siht. Poolemit siht fo tuo su kearb nac ohw tfel eno ylno eht er'uoy diarfa m'I tub, siht otni uoy gard ot yrros. Krelc troppus wen eht eb tsum uoy, Ratsileh m'I..."
With a wrench, the universe turns itself inside out... |
You go to jellyfish | You lazily swim eastup through the air.
You feel a mild breeze.
The air weighs on your shell a bit more than usual.
The jellyfish of light bobs upward. It now lies far to the east and slightly above you.
The coral of darkness sinks lower in the air. It now lies to the north and slightly above you. |
Go downward | As you drop to the floor, the trap door suddenly slams shut above you. You hear noises outside -- something thumping against the door, and low voices. You hear someone muttering, and a brief round of unpleasant laughter. Then the voices drift away.
It is pitch dark, and you can't see a thing. |
Awe9 | Cockpit, buckled in the passenger's seat
The cockpit is cramped, to say the least. Both the passenger seat
and the pilot's chair have little leg room. Most of the space is occupied by an instrument panel which contains numerous dials, displays and indicators that are extremely foreign to you. The plane cabin is south.
Joe is here, slumped in his chair. |
Kiss script | You press your lips against your playscript. Oh, what a blessing and torment its words are tonight! Sometimes you wish you could rip it in half, and sometimes you cherish its lines. It's just too bad that bastard Onegin gets to play a part.
The countess is suddenly there, only inches away, but before she has the chance to strike with her tremendous kielbasa, your own sword rises to parry the blow. You did not even attempt to react; your vorpal blade did it for you.
It also did much more than that. It has sliced her weapon in half, leaving the countess to stand there, stupefied, holding a severed sausage stump. She cannot process what has happened, and she never will.
Your arm is moving here and there, zigzagging through the air, and
you can barely process what is happening. But you know that
you want it to happen. You know that it means you will win.
When the vorpal blade has finished, your arm flicks it downward as an artist might flick down a brush to dislodge clinging paint. But there is nothing clinging to the blade. Its work was much too clean and quick.
The countess is still poised before you, but she is not moving anymore. When she finally blinks, that is when thin red lines in a grid begin to manifest across her face, and then across her entire body, and without further ado she tumbles apart into neat little cubes expertly butchered. It is like watching a house of cards topple, with no structural support to hold anything together.
You hear someone applauding: Ferdinand.
"Bravo!" she says. "Bravo! I couldn't have done any better myself." |
You get out | You and Holmes get out of the boat. |
You get the bag | The piper strikes a high shrill note, like that of a policeman's whistle. "Hands off the merchandise," he says, and then goes on piping a merrier tune. |
You look around | Cat Chamber (on the black chair positioned facing the tapestry)
The chamber is dominated by a wide tapestry hanging opposite the door. In shades of gold, yellow, green, silver, and black, it depicts a magnificent spotted cat lounging upon a tree branch and gazing skyward toward a night filled with stars. The walls are panelled in dark wood with a subtle silver shimmer. A massive black cabinet stands to one side, and a matching table of smaller size has been positioned among four chairs at the center of the room.
Hachachi is sitting on the black chair positioned to the right of the tapestry.
On the small black table is a small porcelain cup of desert appleshy.
Hachachi pauses to smell the aroma in his cup. |
Go north | Cemetery (in the golf cart)
It's a small country cemetery. A sign from the undertaker hangs here: "Back in 1820 minutes."
There is an open grave here. The gravestone has no name, but it's next to the grave of someone called Arch Stanton. |
You get on the medium block | (getting off the tall plastic block)
You carefully climb onto the medium plastic block, it is a ways off the ground.
Parry says, "I don't know, that sounds like a clever idea."
Zoe starts to climb up onto the medium plastic block but then since you are on the higher blocks she looks up at you and makes this annoyed face. Clearly she is waiting for you to go down directly from the medium block. |
You ask Carl about the purse | You wisely decide to leave Carl alone. |
You look at Pari | Pari is fairly tall for a 16-year-old, and thus she is one of the stronger girls here. Because you often talk to her at night through the hole in the wall, she is your closest friend.
Pari is carrying:
Pari's dress (being worn) |
You talk to Reuben | He's a scruffy old man in a creased jumpsuit and durable breathing mask.
"The chances of two civilisations evolving within even vaguely the same time frame are seriously remote. Aliens have usually either advanced beyond anything we can understand or died out completely. These guys, though, well... look at them. They've adapted to civilisation. They don't even think about it anymore." |
Go south | This is a non-descript part of a coal mine.
There is a clove of garlic here. |
You examine the serial number | The serial number stamped on the back of the mirror is "IOHop80Advx". As reflected in the mirror it reads "xvbA08qoHOI". |
You look around | Tall, slender bottles of ice-wine once resided here, delicate and sweet; and other fine vintages, waiting to be served with the cheese and fruit. All are gone now.
In the south wall, the stonework has crumbled a bit, revealing an opening through to the room beyond. You could get a glimpse through if you were careful not to cut off all the light in the process.
A closed yellow door leads southwest.
An open peacock door leads northwest.
A closed peacock door leads west.
A closed white door leads north; it looks oddly streaked. |
You go west | A long metallic hallway that seems to span the length of the vessel. Multiple openings into other rooms waft hints of their purpose, but most pressing is the unnatural movement to the southwest spurring this monstrosity away from your home.
The drifting auras of humans call from the to the northwest and to the northeast. The collection room is to the east, and one small unexplored room is to the west. The pounding room is to the southwest, and a closed hatch is to the southeast. A set of stairs leads up to the rest of the ship. |
You look at the script | Scene:
black salon, one quarter to twelve
fails to express any hour.
Stage directions:
inventory (i), examine (x), take, drop, talk to
future (f), past (p), clockwise (c),
counter-clockwise (cc)
wear, undress, wake up
kiss (when wearing motley) |
You examine the buildings | The collection of buildings spread out below is apparently the nearest approximation to a town anywhere on the planet, though on any other world it would hardly even rate as a hamlet. |
Close chest | You wipe your hands. Your job is done. All you have to do now is sit on your chair in your booth and listen, and when you deal
three cards out for a trick (which you most certainly will) then you'll hear Ivan's grandmother mumbling predictions in your head, just like she's mumbling now: "…eight of diamonds… nine of diamonds…
eight
of diamonds…" |
Yes | I was hoping you'd say that! Appendix
Thunder rumbles, far away.
The place is kind of a mess. There's not enough space on the desk, so
a bunch of documents are taped to the walls. The whiteboard easel is
an inherently awkward object and manages to take up a lot of space.
The rolling chair is shoved into a corner: There isn't really room to walk around in here while someone is sitting at the desk. Narrow passages lead northwest and southwest.
Rain taps steadily on the window. |
You look under the corpse | Nothing here, I'm afraid. |
You look at what you're carrying with you | You are carrying a croquet hoop, a wooden bucket, a burlap sack (which contains a sequined jacket, a flashlight, a gold locket, some faded photographs, an indecipherable map, a sketchbook, a pill bottle, the key to Cabin One, a little white pill, an old shovel, a poker, a small round threaded object, a stone bracelet, and a mystery by John Dickson Carr), some fire tongs, and a hand mirror. You're wearing your clothes. |
O. | You glance at the extra near line.
Den, Dew, Dns, Edu, End, Retro gm comp@445, A powerful hinty spying telescope@436, Fix holes in my clothes@434, Sun. |
You examine the river | It winds into town from up north somewhere, and it loiters around here for a while, and then it heads south toward destinations unknown. Probably somewhere warmer. |
You open the bottle | (the rootbeer bottle)
My connection with this vessel does not allow for detailed commands, Dr. Law. Please try one of the following:
fol - fold
cal - call
rai - raise |
You destroy Heart | Filled with disgust at what you're seeing, you have an idea: perhaps you can destroy the Heart before Stu can get hold of it. You put it on the floor and stomp on it as hard as you can. It's squished a little, but surely still edible, for certain values of "edible." So much for that. You pick it back up.
You stare, dumbstruck, as the last surviving members of the congregation quiver their last. Stu strides over their bodies triumphantly. Mission accomplished, I guess? You didn't expect him to take it all the way, but Stu has been waiting for this moment for quite a while. He's fired up and ready to roll. Glancing at you dismissively, he snatches the Heart and tears into it with his suddenly-sharp teeth. With the first bite, he begins to grow more massive. His jaw unhinges like a great serpent's, and he swallows the rest of the Heart in one gulp. Tentacles emerge from his torso, and he bursts through the ceiling with a primeval roar. It is glorious. Even though you lost the Heart to begin with, you did at least make an effort to retrieve it, and Stu is feeling magnanimous. You serve at his right tentacle for a brief while until the mood passes, and you are consumed. |
You drop the red cake in the pool | Most of the pool evaporates, revealing a (slightly damp but still valuable) package of rare candies. The red cake must be pretty strong stuff, since it remains intact!
A huge and terrible wizard appears before you, as large as the largest tree! He looks down on you as you would look upon a gnat!
The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
The Wizard, almost inaudibly, whispers a word beginning with "F," and then disappears, chuckling nastily. |
You link the bee to dancers | You valiantly try to link the two objects, but they seem as though they will never go together.
The bee briefly attempts a landing on the mead. |
You look at the forest through the telescope | You raise the brass telescope expertly to your eye, a dashing gesture
which never fails to make Amilia clap her hands with pleasure.
Somehow, though, Amilia also manages to nudge your arm so that you
can't get a clear look at the woods.
"Don't fret," says Amilia, "we're only stopping a moment, it's just a
silly old routine I suppose, I mean they can see we aren't smugglers
or anything..." |
You look at the vcr | A slim, sleek model with a slot for cassettes and the buttons REW, PLAY, FF, STOP and EJECT underneath.
The video recorder is currently switched on.
Static hisses from the television. |
Cut tissue | You slash through the tissue with the tooth. |
You read the letter | You cautiously pick up the letter.
Knowing that you are seriously breaching your employer's trust, you read the letter. It says:
Dear Sutherland,
I write with regard to my temporary financial embarrassment and the substantial loan which you have extended to me in recent years.
I now find myself in a position to repay you in full. If you would care to call on me at my residence in Cadogan Square on Friday next at 10:30am I shall have the money ready for your receipt.
I trust that you will now accept that your threats of bailiffs and bancruptcy were somewhat premature and I look forward to your full apology before I consider doing further business with your firm.
Yours sincerely, |
You learn the izyuk | Using your best study habits, you learn the izyuk spell.
You reach the crest, the highest point of the roller coaster! The park is laid out beneath you like a map; the lights of the midway, the booths of the arcade, the sparkling blue ribbon of water that must be the flume. In the distance is a wide crater. The sounds and smells of the park seem distant, and time feels suspended for a moment. |
You eat the roses | (first taking the dead roses)
(putting the fanciful book into the sack to make room)
They're plainly inedible. |
You go north | Places like this wretched ALLEYWAY make you yearn for the clean air and freedom of the open country. Buildings lean against one another, far above your head, and RATS scurry around the base of a large BARREL. To the north lay the bustling quayside. To the south, you could easily scramble over the city wall and up a brambly hill.
Light shines from a half-open doorway nearby, you could go IN if you wanted. The air from the doorway smells of subtle perfumes and spices.
GUNWAR totters along beside you. |
Look around | This room contains no other furnishings besides an alabaster statue of a cat in a sitting pose. Its eyes twinkle slightly. The walls, floor, and ceiling are covered in mathematical, astronomical, and astrological symbols and equations.
You can see a pile of dust here. |
You go to the southeast | You spend some time searching the room carefully. Under a piece of faded cloth you find a tiny ruby worth 3 crowns! |
You look at the disc | The disc is slightly smaller in diameter than the column and is made of a black metal with a matte finish. It has seven circular apertures in it, arranged in a regular heptagon. The apertures are about ten centimeters in diameter. Each has a small label etched into the metal below it. Going clockwise from the point closest to the column, the labels say "White", "Red", "Violet", "Blue", "Green", "Yellow", and "Black".
Looking closer, you see:
The first aperture (labeled White) contains a lens with
taupe-colored glass.
The second aperture (labeled Red) contains a lens with gunmetal-colored glass.
The third aperture (labeled Violet) contains a lens with
white-colored glass.
The fourth aperture (labeled Blue) contains a lens with
black-colored glass.
The fifth aperture (labeled Green) contains a lens with
slate-colored glass.
The sixth aperture (labeled Yellow) contains a lens with pewter-colored glass.
The seventh aperture (labeled Black) contains a lens with
iron-colored glass. |
You go to the northwest | You step into the brightly lit gray kitchen where you find Barb Mason and Sandy Quinlivan gathered around the kitchen island. All you need to do is grab the casserole dish you brought and get out of here. Barb, who sits at a stool in front of your dish, eating one of your rice crispy treats, turns to you.
"Amy, oh my god. I cannot tell you how good these rice crispie treats are. You know, I have been getting the weirdest cravings recently," she says, pointedly rubbing her swollen belly, "And these are to die for. Seriously. I am not letting you leave until I finish these off. They're that good."
"Well," you say, gritting your teeth, "I'm glad you like them."
Kitchen
The Fincher's kitchen is very modern, with gray marble counters, a beautiful stove, oven, and a rounded island. A sturdy refrigerator stands in the corner of the room next to a dishwasher, each modern appliance deeply contrasted by the old fashioned microwave hanging above the stove. There is a butter knife, a toaster, a bottle of cleaning fluid and a scrub brush on the kitchen counter. The living room is to the south east, and the den is immediately to the east.
Barb Clover sits at the kitchen island, slowly eating from the rice crispies in your casserole dish. Sandy, Frank's wife, sits at her side inconspicuously.
"God," Barb tells Sandy, "I am so sick of being pregnant. I just want it out of me already!" |
Land | Piercing starlight shines through broad skylights into multi-layered, over-sized streets that curve towards an inverted horizon. The air is thick with colourful holograms.
A hyperspace conduit provides ready access to Hub.
Decidedly non-humanoid cyborgs go about their strange business.
several new arrivals at once.
cluttered shop. |
You give the lotion to Honey | Honey lowers her magazine and turns her big round dark glasses in your direction. "Well, hello, there."
"Oh, you brought it! Thanks a bunch." Honey takes the tube of suntan cream from you, flips open the top, and squirts a glob into her palm. "I'm just goin' to relax here for a while longer before the picnic." She puts a light but lingering emphasis on the last word. "Why don't you run along and play or somethin'? But don't go too far!"
Honey stretches languidly. |
You jump to the xanadu | This planet's sparse green patches cluster around small seas. The only indication of habitation is the brightly lit space elevator protruding from the equator. |
You get on the stage | (getting off the bench)
You get onto the stage.
On the stage you can see The Sorting Hat. |
You stand | Reluctantly, you do so.
The master bedroom is a picture-postcard of rustic New England charm. Faded sketches of rural landscapes adorn the walls; a beautifully carved dressing mirror stands in one corner; an old-fashioned accordion radiator gurgles quietly beneath the window. The most striking feature, an enormous, antique, four-poster bed, must be the largest piece of furniture in the house. Doorways lead west and south.
Your clothes lie in an untidy pile on the floor.
Your trenchcoat is here.
Michael's pants are draped across the foot of the bed.
You can also see your umbrella, a keyring (on which are two keys (a key to the house and a key to the cellar)) and a lantern here. |
You leave | Sector 3: Forest
Trees, a house, and a church. A red pylon stretches up from the ground to the hub of the station. You can walk spinward or antispinward. |
Match | With a matchbook??!? |
You take the syringe | Taken.
Dr. John notices you during a pause between breaths. "Thanks," he says. "We have it under control." Breath. "You can go." Then his attention is focussed on the woman. "Pulse back, breathing again. 60 mg lidocaine." Two of the faceless doctors usher you, not unkindly, through the door. As you leave, the door closes behind you, snicking shut.
Two doors, a closed one on the north wall and one on the south,
flank this east-west hall. A sign hangs from the ceiling to the west. |
You pour the jar in the pistol | (first taking the glass jar)
You fill the pistol from the jar.
An irresistible surge of terror rises within you as the face of the pictogram twists and seems to force its way out of the wall. You try to shut your eyes to it, but your only option seems to be flight. You have little time to escape as the power of the evil has almost rooted you to the spot. |
You examine the sign | The sign is sagging sideways at a drunken angle, and looks as if it's about to fall over sideways. In florid pink letters the sign proclaims that the name of the establishment is "Eternal Springs." An earlier layer seems to have been painted over, but thanks to the irregularities in the surface (which are many) and the flaking away of the top layer (which is considerable), you're able to trace out the former name of the motel, which seems to have been "Bye Bayou." |
You search toolbox | In the green metal toolbox are some tools. |
You take the paper | (the sheet of ruled paper)
You pick up the sheet of ruled paper.
You add the sheet of ruled paper to your existing collection of pages. |
Go north | Big Street, Center
Big Street is as big here as it is further to the south, although people have set up stalls in the middle, so it's more crowded. Mel's is to the east. We might be able to find something useful there. The financial district is farther north. |
Go upwards | You show your pass to the guard and go through.
Battersea
Battersea is a place of dreams. The station was built many years ago to encourage visits by tourists. Regular tours around the complex leave from the north. An access funnel, leading down is fished by a guard who is checking tickets, or would be if there were any to check but the ticket clerk hasn't sold any. |
You read tome | This is a black tome handwritten in Latin with what looks like dried blood. No doubt, whatever this book is, it is evil. |
You examine Bob | Old Bob has run this store for (if those old men are to be believed) 103 years. While you doubt that particular claim (for after all Willard Scott never wished him a happy birthday on the "Today" show) you sense there is truth to the claim that Bob is the best damn bait seller at Lake Highwater. You could ask this man anything and he'll have an answer.
"Kid," says Bob irritably, "you just going to stand there or are you going to buy something? |
You check what you're carrying | You are empty-handed.
The contest officials give you some deep-fried Mongolian ocelot.
The contest officials give him some mashed Uzbekistani sloth. |
Go north | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at Eternal Springs, though that isn't saying much. A rusted, sagging chaise longue is provided for the comfort of anyone who would like to bask in the scorching heat of the afternoon sun. (There's precious little shade here, other than the low oblong of obscurity wedged beneath the chaise.)
To the east, the lawn is bordered by a high hedge of a virulent and sickly green, whose foliage is laden with a bounty of pulpy red flowers. The arid stretch of dirt between the cabins stretches out to the south. The main house stands, crooked and bleak but stubbornly attempting a faded grandeur, to the west, a short, broad flight of board steps leading up to the long porch, which is roofed over but nonetheless gapes open on the afternoon. A tiny, weed-infested flower-bed crouches to the right of the steps.
A cracked and buckled concrete walk leads away through some tall bushes to the north, and another walk, whose slabs are tossed as if by some prehistoric geological upheaval, curves out of sight to the southwest around the corner of the house.
Honey Hartwell is reclining on the chaise longue, leafing through a magazine.
Honey licks her thumb and turns a page in the magazine. |
Clap acolyte | Just CLAP will suffice. |
You say no | There is a long pause; and then the man smiles... not at you. "And in spite of that, or anything -- I march too. Let's get back to that. The lab."
...glaring light --
[Hit any key.]
Outside Laboratory
The corridor from the east ends here, and a single door looms to the west. It's no larger than the doors you've seen elsewhere; but it somehow looks... heavy. Unyielding. Reinforcing struts cross the door's face, and the surface is sheathed with some black coating. |
Kremlin | You walk up the stairs to the Interior Decorated and continue walking...
"Tick... tick." I hear bomb ticking! Counter-Revolutionary spy! Hold on to our sable hats. My sturdy walls tremble with xenophobia of Western hegemony into Mother Country. Poor Marx is jolted and falls indignantly to the floor, revealing some kind of safe on the red wall where he had hung.
This room is painted entirely in bold, revolutionary red -- walls, floor, and ceiling -- surrounding you symbolically with the inescapability of the coming of the revolution.
There's a safe built into the wall where the picture once hung.
You can see a portrait of Karl Marx here.
The clock keeps ticking off the time. |
You ask Pop about the axe | Pop scratches his chin. "I'm afraid I wasn't told 'bout any axe. Maybe if you showed me."
Click. |
You examine Scrappelizer | The Scrappelizer was a fairly simple machine. You dumped pigs--or whatnot--into the hopper at the top, and with a hideous squealing noise, a mass of bloody pig--or whatnot--parts would emerge on the conveyor belt, to be carried to the vat, where heat, chemicals, and time would conspire to produce Scrapple. |
You examine the wall | The wall is twenty feet high, solid brick. Stepping back a bit and looking up, you note that a forest of vicious glass shards is embedded along the top. |
You get all hot Bread | delicious hot coppery loaf of wheat bread: Taken.
delicious hot loaf of wheat bread: Taken.
delicious hot loaf of wheat bread: Taken.
delicious hot loaf of wheat bread: Taken.
delicious hot loaf of wheat bread: Taken.
You move the empty pans from the oven to the work table.
"A loaf of bread, please!" requests the yellow robed citizen.
[6:11 pm:48|137446] shmokey420 : Name?
Heat blasts from the open oven into the bakery.
Legolas31 attempts a mind-meld with the Baker of Shireton. |
You examine sweet | A flower with glossy black petals like a tailcoat and top hat, and a yellow pistil like a magic wand. |
You stand on the table | You climb up onto the table, bringing your head close to the level of the curtain rail.
You recognise Mrs Jenkins" voice outside the door, saying "There's nowhere for him to go. We've got him cornered." |
You examine the bookcase | The bookcase is six feet tall and heavily built. The shelves are crammed with books, which is somewhat surprising, because Beauregard Phelps doesn't look to you like the reading type.
There's an interesting-looking oversize book lying flat on one shelf. |
You open the north door | It's locked. |
You examine insect | A clear glass jar containing a hideous green insect. It's either dead or doing a very good job of playing dead and you have no desire to find out which. The number of legs and eyes appear to change every time you look at it.
It currently has four legs and four eyes. |
You read the journal | You'll have to take it off the plinth first. |
You ask Jessenia about Peter | Which do you mean, the djr-fake-peter, Peter or book items? |
Type nairdah | (typing "nairdah" on the fancy computer)
You type "nairdah". The computer responds "Password invalid." Maybe that receptionist back outside knows something? Maybe he's overheard a few things. |
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