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You get the Masterpieces | That's already open.
Taken. |
You look under the bed | There nothing at all under bed. Not even book.
Gnome ask, "Find anything new?" |
You search the straw | You gingerly poke through the filthy straw, barely able to suppress your disgust. However, your search is not unrewarded: underneath the thickest part of the pile, you discover a tiny gold locket. |
You put the pants on the head | But then Grunk get all sooty too!
(Tweee.)
Tunnel come to little cave here, but wide stream block way east. Grunk not see much on other side. Not know if tunnel keep going or stop here. Only light that Grunk see come from bright room, far off to west. But Grunk hear lots of water.
There stone bench next to stream.
Seeing over there not easy in dark, but Grunk think there little reddish thing on other side of stream.
Pig here too. |
Go down | Extremely spacious. It is its best with a half-dozen servants in livery. The floor is Italian marble, and a small door to the west is concealed by yellow silk hangings.
The main staircase ascends to the corridor on the second floor, and a smaller version leads down into the dim basement. Doors also open north and northeast.
On the wall is one of those mechanical clocks that pop open on the hour, allowing the ingenious internal figures out to play.
Exactly on the hour, the cuckoo clock opens up its door and a mechanical bird flies forward. It sings 3 times, then withdraws into its little door. |
You go to the north | You are standing in a chamber cut from dark obsidian. Somehow, you feel at peace here. Obviously, this is some kind of temple to one of the gods of ancient Ul. Patterned mosaics cover the floor, and the black walls are streaked with swirls of white marble.
A simple, featureless altar made from dark gray granite is built
into the northern wall. Above the altar, some writing has been carved into the black stones. Identical passages run south, east, and west.
There's an old monk here, seated on the altar. He looks like he
hasn't slept or eaten in days, and appears to be very distressed. He glances up as you enter. "Welcome, Valley Warrior." |
You touch the shadow | Which do you mean, the circular shadow, the sofa's shadow, the table's shadow or the woman's shadow? |
You wear the uniform | I certainly wasn't about to put on an enemy uniform. Anyway it was far too large for me and I would have looked quite ridiculous in it. |
Wear helmet | (first taking the golden helmet)
Okay, you're now wearing the golden helmet. |
You throw the hoop at the nest | Disturbing the wasps would be a really, really bad idea.
Beauregard points at where Honey is sunbathing on the lawn. "Quite a little heifer, ain't she? Course, you wouldn't know." |
You search the junk | Some rooting around turns up a velvet Elvis, which you pick up. |
Go west | The interior of Cabin Four is much like Cabin Five, except that it has a big double bed in place of the twin beds. Also, there's no carpet, just a bare linoleum floor, which is peeling up in the corners. The plaster is water-stained, the wallpaper suffering from minor rips and tears. A gaudy, poorly executed painting of a Southern belle in a hoop skirt fails to add cheer to the room. Tattered curtains hang across the window, which is to the left of the door.
The dresser stands against the west wall, near the door of the bathroom. There's a walk-in closet on the south side of the room, and the door of the cabin is to the east.
Lying on the floor beside the bed is a leather valise. |
You examine cabinet | Merely a plain wooden cabinet. |
You close valise | As you close the valise, its latch mechanism snaps firmly. |
You turn the alarm off | The alarm clock senses the electrical activity in your brain and turns itself on and off as needed.
TEMPORAL TRANSGRESSOR -> RESET : NIL |
You tell David about the statue | "The figurines ... ah, yes. Nasty little things, aren't they?" David frowns at his knees. He looks so sad you want to hug him, but you don't.
"They have some sort of magical linkage," he says, "to the actual demon to whom the sacrifice is to be made. They make their way out into the world somehow - I have no idea how, but I do believe they're not quite as inert as they may appear - and attach themselves to certain individuals who are predisposed to want what they have to offer.
"Once the attachment is formed, no one else can touch the figurine. It's quite impossible." |
You check your inventory | You are carrying:
a ascended leatherbound diary
an scrawl
some cleaning supplies
an sledgehammer
a musical box
a white something
a rippling ballerina
a hooded jacket combo (being worn)
a rippling strange device
a giant backpack (being worn, and closed)
There's something sinister about the bloody smear.
There is a rumbling from somewhere to the north.
There is a constant yowling coming from inside the giant backpack. |
Joke | Yeah, this whole situation is hi-larious. |
You examine the salers | An aged, creamy yellowish cheese with an uneven grey-brown rind. It has a sharp and distinctive flavor, though it does not fall under the category of stinky cheeses. |
Go east | It's perhaps a judgment on the cellar that the only things you care to notice about it are the exits. One might think the stairs to be the likeliest prospect, but Alky's fetching form is currently interposing itself. More immediately relevant are the lighted openings to the west and south, and coming in a distant fourth in the niceness sweepstakes is the dim, cave-y area to the east.
Shooting you a sly smile, Alky tells you one of the many things his guardians don't know about what he gets up to. |
You describe your surroundings | The smelly man's house is boring. The only furniture in the room is a pullout sofa. In one direction lies the eating room, in the other, the door that leads back to the park. The smelly man is still here and carrying on, "Blah, blah, blah, blah, dog? Blah! Blah, blah!"
You ignore him.
LOCATION -> STATUS : TRUE |
You go downwards | Riggertown, Lower Level
This peculiarly goblin neighborhood bristles with mechanical-chymical detritus. There are twisty catwalks made for childlike feet, and sheet-metal shacks you must stoop to enter. Here and there in the shadow of the upper landing, neon lamps glow and windchimes tinkle like laughter.
You can climb a ladder up to the next level, wander among the shacks to the west, or cross the canal east by way of Cadaver Walk.
A boy walks past doing a handstand. |
You go south | You are standing in one of the few grassy places in Freedonia. The park is visited by a great deal of people daily due to the fact that it is in the exact center of the city. Roads lead in all four cardinal directions.
A growing crowd sings Revolutionary Anthems and celebrates the coming Revolution.
You can also see a flagpole (on which is a workers' flag) here. |
You examine the altar | A single block of jet-black, featureless stone, approximately the size of a queen-sized bed. It is flanked by a pair of metal pillars. |
You examine the doors | Whenever you are standing at a doorway, you never know if you are stepping in or stepping out. Divergent possibilities tug at you. You wonder whether you've made the right choice. But then you're stepping through the door and into whatever you're stepping into. |
You examine the yellow | It's just your everyday faded yellow paint. |
You watch the tv | A large flat screen attached to the wall opposite the window. Derek insisted on getting the largest. It is switched on, and an advertisement desperately tries to gain your attention. |
You look at Earth | Gazing up at the blue-and-white marble that mankind calls home, your heart swells with an inexpressible and profound feeling... of resentment that the Atlanteans imprisoned humanity on such a dingy little orb. No wonder the females evolved smaller breasts. |
You read it | The second diary page reads:
I saw Abril on and off. I helped her get an apartment. She came to some of my shows and we went out. She liked that if she flirted with guys, they'd always be scared away by me. She didn't want another boyfriend already. She didn't want to try my bed, either. I just kept her close. I had perceived something about her, that her auras and her life forces and her cosmic keys were perfectly aligned with mine. I now knew what she would be useful for at the right time.
On the second of November in 1995, I invited Abril to visit me at the remote property of a Maximas temple member in Essex. I'd acquired this property for the purpose. I drugged Abril's wine, waited for her to fall asleep and then sawed her head off. I played the music to open the way. I performed the incantation. I tasted the blood dripping from her head. I took the ring from her finger.
Abril's the only one where I wished I didn't have to kill her. I liked her, but my existence is the important thing.
These pages need to survive for the spell to work. I think I'll laminate them. Not at Kinko's, though. Then I'll hide them.
I'm also bound not to destroy the head. The rest of the body, okay. Tonight I'll have to risk driving it over to the pit to get it started.
I don't know who is decapitating people in the northeast.
2 November, 1995 |
You look at the bottle | It's a clear glass bottle with a jaunty picture of an anthropomorphized lemon on the label. However, it is bone dry inside.
Curb savagely gnaws at his genitals with slurpy snarls of contentment. |
Go east | The master bedroom is a picture-postcard of rustic New England charm. Faded sketches of rural landscapes adorn the walls; a beautifully carved dressing mirror stands in one corner; an old-fashioned accordion radiator gurgles quietly beneath the window. The most striking feature, an enormous, antique, four-poster bed, must be the largest piece of furniture in the house. Doorways lead west and south.
You can also see a towel here. |
Rezrov door | As you cast the spell, the badly-written scroll vanishes.
You stutter slightly in the pronunciation—this is the most
complicated
spell you have yet cast! But the scroll was consumed, so the
Presence has had its effect. There is a slight shudder, and you
can see the chains on the door loosen infinitessimally.
Suddenly, the bar flies back with a loud THUMP and the lock clicks open. The door swings wide with an enormous CLANG.
Well, so much for stealth. But you can't panic yet. Not yet. The
Guild might assume it was a false alarm. Just get in, get the spells, get out. |
You examine the pin | A small steel pin made up of a length of wire doubled over on itself with a loop at one end. |
You examine the Dog | The dogs look like friendly chows with upstanding ears protruding from their heads. They sit as though awaiting their master's return. |
You take it | You place the blue feather boa in the sack. |
Go east | You guide the knight and his squire down the long hallway towards the closed door to the east, passing by the row of portraits. Tuck winces under their biting glares. "Who are all these people?" he asks.
"Victims of the wizard, from the looks of it. It takes a special kind of evil to steal portraits and then display them so blatantly in one's own residence."
"Oh," says Tuck. "I thought they might be the wizard's family."
Ser Leonhart nods. "There is a similar hall for portraits in my family's manor. Have I mentioned I come from a long line of heroes in service to the crown?"
"Once or twice." says Tuck. He pauses. "Milord, if I may ask, have you always wanted to be a hero?"
The knight blinks in confusion. "Of course! Why would I not?"
But Tuck offers no reply. |
You ask Tyrone about the locker combination | You can't think of a sensible question to ask Tyrone about locker combination.
(You could try asking Tyrone about Ashley, Keiko, or Samir.) |
You look | You have come to a dead end in the mine. |
Go east | Wet Lab (Controlling Mercy)
A foray into understand the bliss they will never see themselves. A sample of part of your body is displayed with the freshly-inked label "Internal Crystal Scraping".
The loading deck is back to the west. |
You turn on the generator | DIN(A SPIDER WITH It reduces the spider to a weeping mess. |
You examine the photographs | The photos are brown and faded. They show small groups of people wearing old-fashioned clothes. You've read a couple of books on fashion, and have no trouble identifying the styles as belonging to the 1930s.
One of the men in a couple of the photos looks a whole lot like Beauregard Phelps - but what's odd is that he looks almost exactly like he does today, which is obviously impossible. As old as he is now, he would have been only a little boy in the 1930s.
Standing next to him, looking rather insecure, is a girl about your age. She's wearing a long white dress. On closer inspection she looks awfully like the ghost hovering around the stone block in the meadow. |
You take the white | The ballerina is in the way. It's too awkward and you can't get a good grip on that corner of... whatever it is.
why won't the music stop Stop STOP.
The music dies down. |
You go south | You can't go that way.
[The only way to go is north.] |
You examine the client | Baldier than a coot and an egg combines, he sits solemnly staring at himself in the mirror. |
Footnote 1 | Lyrics from Terrapin Station by Robert Hunter, music by Jerry Garcia. |
You eat the dog | You pull the dog's head close and smash your face into its skull. Your teeth go flying and the dog bites down hard on your hand, but soon hot blood splashes on your face and the animal goes limp.
The creature is now motionless on the ground and its brains are yours for the taking, but it has bitten your hand clean off. |
You talk to the spirits | You have learned all they have to offer. |
P. | Ferdinand is leaning against a balustrade, her gaze cast toward the dancers in their formations below. She isn't one for dancing herself unless it's atop freshly slain enemies. Her cutlass, which you will borrow later in your duel with the countess, is leaning against the balustrade beside her.
The ballroom is in the past now, and in the future you will look behind a polar bear. |
You consult the computer about the widget | Your search turns up the following entries from Valenti's personal log:
six months ago: Aylene gave me a live rock! Which, in theory, calculates what everyone thinks of me, to many decimal places of accuracy (!). Don't think she realized what negative reinforcement this would be. Can't help experimenting with ways to make numbers go up and down. Bet I could crash all three to zero if I ran through the Solarium bareassed. Apparently the thing corresponds to a portion of the alien brain. I admit (if only to myself) that I find the concept disgusting. But I admit a lot to myself lately. I gather my predecessor talked to herself as well. I need some recordings of human speech or may go insane...
three months ago: I tried asking her whether she can factor in my thoughts the same way her little live rock tracks everyone else's. She said no, I don't broadcast. She looked tremendously uncomfortable. I cannot say how smug this makes me. |
You take the vulture | You would achieve nothing by this.
I don't reckon the vulture would much care for that. |
You lie on the pillow | READY>You rest for 0.0786307 femtoseconds. How exhilarating.
NPT -> STANDBY : NIL |
You examine tag | It reads: "CHUCK". |
Go south | In this part of the forest the trees stand very close making it impossible to deviate from the forest trail, which curves from the west towards north.
The string from the treetops is tied to a nearby tree. |
You go east | This is unusually spacious for a small-town library. You think you remember something about it being a national historical site? That would explain the decor, at least. It's half rustic colonial, half modern budget-strapped public service, with a meager collection of creaky shelves standing in the middle of an old plank floor. A small display case stands prominently near the entrance, and some weird chairs are scattered around for the comfort of the patrons, none of whom are here at the moment. The sole exit is back to the west.
A fleece jacket is draped over the back of one of the chairs.
A librarian stands behind a counter. |
You go to the dining hall | You head east to the great dining hall.
Such a long hall that the soup might get cold between one end and the other. You and he used only the far west end, nearest the kitchen. Once you took to dining together at all, that is; the first few months he brought trays to your room, while you hid.
But then you took to eating here; and at the end of every meal he would stand up formally and ask his question.
A considerable feast is set out on a platter as big as a shield. |
You go north | Northward a gleaming golden door would lead into the chapel, but it's sealed. Beneath your feet, the floor's plated with silver polished to a mirror's shine.
Westward and eastward you'll find tapestried chambers, and southward's the courtyard. |
You examine mirror | The mirror is about twice your height. |
You turn off the tv | You switch the TV off. |
You insult yourself | With concentration, you manage a tolerably accurate rendition of the chief engineer's favorite insult, complete with pitch and accent. A strange look crosses yourself's face; then open laughter.
Evidently you got it wrong. |
You describe your surroundings | From this observation deck, you can see the grand scale of the operation of the Channelworks. A solid mass of machinery extends everywhere within this ancient building, filling its domed chambers and its high stone arches. Everywhere you look, pipes converge in a dizzying cacophony of hissing steam and flowing water, of whirling turbines and rolling metal drums.
A foul-smelling tunnel leads out of the Channelworks to the south.
There is a console here, and a hydraulic door to the east which stands open. The black trail flows from one of the leaking pipes near this door. |
Fish | To do that, you'd need a fishing pole.
"I heard your aunt's gonna get you all dolled up for the picnic. I just can't wait!" |
You go to the south | The room is cool and damp. The air is misty. A twisty path from the southeast splits here toward a wide northerly stone bridge, and a narrow westerly tunnel. It is from the latter that the mist and chill seem to originate.
The dragon follows you, out of mingled curiosity and anger. |
Wave | You wave, feeling foolish. |
Maleth | You chant the Word of Summer. The warmth rises to a suffocating, stifling heat.
The presence fades.
Steam rises up from the flowerbeds, and the air fills with a hot, gasping haze. Within it, the topiary begins to shudder. The ground boils with life. |
You eat the vegetables | You've got a selection to choose from, darling. |
Up | Very, very carefully, you climb back from the bowsprit to the relative safety of the fo'c'sle. |
You listen | It sounds as though something very large is in motion nearby. |
Squawk old lady | You stumble over that unfamiliar term and it just comes out a birdlike cry.
Theodora leans closer to the Prince. "I can go first, if you want," she says. Without any shyness, she lifts her skirt slightly and slips her feet out of her afternoon slippers, wiggling her feet on the soft carpet.
"So strange," she says, giggling. "Taking off my shoes in the presence of a man!"
"I won't tell anyone," the Prince assures her. |
Uncover fourth | Which do you mean, the fourth pictogram or the fourth flute hole? |
You examine bed | The king size bed is covered with a flowery comforter and assorted pillows. |
You look at Wings | These vinyl inflatable floats were probably bought by your grandparents years ago to help teach your young niece to swim. They have repeating prints of Sammy The Seal doing dives and tricks on them. There is a small warning tag on them.
There is a small tear in one of the Water Wings.
The water wings are currently deflated. |
Home | You make your way out of the dungeon and return to town.
Adventure recap (#1):
You defeated 1 monster.
Treasures collected:
pouch of bronze coins (2 crowns)
bronze bowl (2 crowns)
Loot value: 4 crowns
Adventuring costs: 1 crown
Total revenue: 3 crowns |
You examine tongs | An arm's length, elegantly wrought from platinum. |
You look at the cabinets | The cabinet is empty. |
Go southwest | Obviously this garage was built many years ago because there's no way the modern car would fit in it. As a result, it becomes a convenient place to store your stuff when you get it out of storage. The garage door lies to the east, but it's locked shut and the realtor forgot to give you the key to the padlock. Another chore for you after moving in.
You can see some cobwebs and some dead flies here. |
Drag body | It is fixed in place. |
You buy bag with the fisa | "That will be 2 clams exactly sir." You type in your Fish Identity Number to authorise the debit. The assistant waits for authorisation then returns your card, together with the bag. |
Yes | You turn the page:
"So, due to being homeschooled, Gwen was not at all socialized for interacting with us teens of the modern era. What I am saying is that she was super weird. I was friends with her mostly out of morbid curiosity. Here are some of the weird stunts she pulled in Geometry: Told us all individually what breed of dog we would be if we were
dogs. Read us stories, apparently like Wendy read to the Lost Boys. Gave us a survey about what we found attractive in girls.
"When I say 'us' I mean just the boys in class. Gwen was super boy-crazy, because, due to being homeschooled all of her life, Gwen
had never seen a boy before. Yes."
This looks like it might be turning into an extended rant against the institution of homeschooling (Casey can be something of a jerk when it comes to things he knows nothing about). Do you want to continue? |
You examine the eyepiece | A misshapen golden disc, studded with lenses. It looks like it could fit flush with your eye socket. On its surfaces are a round button, a triangular button, and a small rectangular slot.
The golden eyepiece is currently switched off.
You shiver for no reason at all, as if someone has just walked over your grave. |
You check what you're carrying | You are a Level 2 adventurer. You're equipped with a decent sword and studded leather armor. You're also wearing a fine tabard. You have found a wooden key.
You have an amulet of magic arrows.
You have 47 crowns. |
You look up yourself in the records | (in the archives)
You can find no records under that heading. |
You ask Samir, to look around | You shout, "Samir, what do you see?"
From somewhere above the ceiling tiles, Samir yells, "I can hardly see anything, and the air smells really awful, like something burning in the oven. There aren't any turns again - it just goes forward and back." |
You go northwest | You flash your hall pass at Big Ed, who's cleverly hidden in a drinking fountain recess like it's a speed trap, as you walk down the corridor. It works!
Math/Science Wing
All the hard sciences are covered here: clockwise from south, you have Biology, Chemistry, Physics, Computer Science to the northwest (it's the only one open--independent study projects and all) and finally Math (math team off-season practice) to the north. The Earth Sciences department is upstairs. |
Go east | You wander between plots: what catches your eye this time is purplish moss several inches deep but with no identifiable purpose.
Grand Solarium (on the personal float unit)
The Grand Solarium is an enormous dome with an oval roof of glass and grown metalwork. Inside is a botanical garden, which, on this planet, is a kind of art museum. Each plot displays some invented shrub that would be illegal on Earth.
The southern end of the dome, where they grow edible crops, is hidden by a decorative screen of hanging flowers. The garden also continues to the east; away to the west is the front of the Earth Embassy, now your home.
A double set of insulating doors leads north to the outdoors. |
Go south | (Opening the workshop door)
Wrecking Yard
This vacant lot is presumably the Oak Street Garage wrecking yard. Strange pieces of metal which once were cars are scattered all over the weed-ridden ground in apparent chaos. One car body is newer, almost intact. The workshop door to the north is the only way back.
Sitting on the car body is a water valve.
There is a large, mean and hungry guard dog here.
The guard dog snarls at you. |
Summon | The air above the sigil crackles with energy.
The padded snake slithers from the sigil.
It joins the colorful bird and the polyphonic ungulate, falling
asleep among the leaves. |
Goodgirl | Saved. |
You take Device | Taken. Urgh, this thing weights a ton.
The egg is calling to me... |
Azzev | You haven't got that spell committed to memory. [Type "spells" to see
what you do remember.] |
Go north | You pause as you walk to the shore, and take some of the sand
from the beach in your hand. When you were a child, you built sandcastles from this substance. You let the sand fall through your changing fingers. This world has never known a castle.
As you walk to the shore, you watch how the moon has broken
apart in slivers on the surface of the inky water. You keep muttering to yourself, like a mantra: "All that would be left were his footprints, heading out to sea. All that would be left were his footprints, heading out to sea."
You are standing on the shore. Out in the water, you see a
figure standing.
Yellow, strong-smelling foam is building up where the surf meets the land. The moon has broken apart in slivers on the inky water. Out in the water, you see a figure standing. |
You look at the doorway | You see the foyer through this inviting doorway. |
Bang on door | The hard metal hurts your knuckles as you rap on the door.
Banging sounds and and cries of "let me out!" are coming from the cellar door. |
You stand on the hymnals | Standing on the hymnals is far too dangerous while they're on top of the upside-down orange box. What if the stack collapsed underneath
you? |
You go to the east | The monkey scampers beside you.
The stone tunnel turns from the south to the west here.
The monkey looks up at you expectantly. |
You ask the door about the pizza | "What pizza? I don't smell a pizza!" |
You say about Jane to Fred | "So, what do you know about Jane?"
He looks at Jane, then leans forward and whispers, "Can you keep a secret? Jane has been my crush for two years now. I heard she likes walking dead, so I made this whole getup and these brainpops to impress her."
[New topics: Crush and Lie] |
You examine the device | The black device doesn't have the half-built, rigged quality of the other machinery nearby. It is curved, polished, and sleek. It has faired vents along the top. There is a round alcove in its front,
which contains a glass pot. The only control is a tiny black switch. |
You flip the toggle | (with one hand, hanging by the other)
You flip the yellow switch on. The minilamp begins glowing. |
You examine the bolts | The metal bolts stud the balcony, making for treacherous footing.
Their spacing and uniformity mark the outlines of the benches they once held.
Bubbles wanders away. |
You hide behind the market stall | Okay, you're now taking cover behind the market stall.
"Hermano," Raoul pleads, "there's no bad blood between us. Leave town while you still can." |