prompt
stringlengths 1
124
| response
stringlengths 1
5.19k
|
---|---|
You look at the trestle
|
In the corner of the alcove is a single trestle. It's obviously rotting away, and emitting a little bit of an old musty smell. It stands about two feet high and looks as if it might crumble at any time.
The trestle has a garlic clove on it.
|
You put the storeroom in the frame
|
You put the photograph into the frame.
Mr Red arrives from the west.
|
Encode qwertyuiop
|
Selecting cipher...
Using RUR-14.
Output:
jqmnvhilsw
|
You read the cards
|
The papers are place cards, which are to be set out at the dinner table so everyone knows where to sit. The forms of the names are inconsistent: The men are "John," "Miles," "Ivan," and "Garry," but the women are "Miss Idie" and "Miss O."
But that's not your problem. Your job is figuring out where to put these.
|
You turn the dial to two
|
You turn the dial to 2.
|
You jump
|
I gave a masterful leap. I was mainly a scholar, not an athlete.
|
Wait
|
Lornedei waits as the dry wind tears at her torn clothing.
Lornedei's shadow trembles and disappears. In an instant, it is back. She seems not to notice.
|
You dry yourself
|
What do you want to dry yourself with?
|
You look at the discs
|
The strange metal discs have a small hole in the middle of each one, surrounded by burnished metal.
There is a click, as if two dry bones struck one another, from the doors. The sound of bones hitting each other, or doorways locking, perhaps.
|
You ask Honey about the picnic
|
You mention to Honey that there's supposed to be some kind of special picnic tonight at sunset. Does she know anything about that?
Honey purses her lips for a minute, as if she's trying to think. "I heard there was gonna be some deviled eggs," she says at last. "Maybe a barbecue or somethin'. You really ought to ask Beauregard, he knows more about it than I do."
Honey licks her thumb and turns a page in the magazine.
|
You say the performance
|
"Horus my friend, will you perform for me?" you ask, crouching down to look Horus in the eye.
Horus says, "Horus is blessed with an abundance of grace. Dance, music and rhetoric are all in my power."
[New topic for the parrot - Dance]
[New topic for the parrot - Music]
[New topic for the parrot - Rhetoric]
|
You close the sliding door
|
The door scrapes shut, its jam lock jamming it shut once again.
The hayberry bush is dead, rotting on the soil. Large white flowers blossom on the banberry shrub. Tiny sprouts of spindleweed are
growing.
|
Go north
|
With relief, you back up through the window.
For an observation room, the view disappoints; it is provided only by four small windows, perhaps two feet by two, long bare of glass, one in each of four directions. A slight breeze is redolent of altitude. An abandoned flagpole vainly gestures outward beneath the southern opening. Stairs descend from the bare stone floor.
A glass-encased model landscape squats on the floor near the east window.
You can also see a small stone and a guidebook here.
|
Continue
|
The emergency ladder springs up, allowing me to access the upper balloon.
You hear a loud bell and a mechanized voice over the line: Danger! Danger! Meltdown imminent! Evacuate immediately! Danger!
|
Go downwards
|
the trunk will bear your weight.
|
You look at what you're carrying with you
|
You are carrying:
an old paperback book
an old newspaper (smelling faintly of mildew)
a metal flask
a half-full styrofoam coffee cup (smelling faintly of mildew)
a familiar gold wristwatch
a glass jar containing an insect
a pull-string doll (smelling faintly of mildew)
The Modern Girl's Divination Handbook -- Volume Three
a postcard of Big Ben (smelling faintly of mildew)
the diary of Phyllis Cragne
The Dollmaker's Journal (smelling faintly of mildew)
a repaired page (smelling faintly of mildew)
a wad of cash
an antique locket (closed)
a moldy, waterlogged journal
Twin Hearts Between the Planes
a trolley schedule (smelling faintly of mildew)
a backpack features guide
a grimy rock (smelling faintly of mildew)
a long hooked pole
a soggy tome
a book list
an employee ID card (smelling faintly of mildew)
a shard of shattered carapace (smelling faintly of mildew)
some yellowed newspapers
a rusty piece of metal
Tolerating An Asinine God (smelling faintly of mildew)
loose bricks (smelling faintly of mildew)
a black business card (smelling faintly of mildew)
a glass shard (smelling faintly of mildew)
a trophy for a dog race (smelling faintly of mildew)
a rusty flathead screwdriver
a pair of garden shears (smelling faintly of mildew)
a gallon jug of white vinegar (smelling faintly of mildew)
some mildewed leather gloves
a key from an urn
a bronze urn (closed)
a copper urn (smelling faintly of mildew) (closed)
a spray bottle that used to contain fungicide
a waterproof flashlight (smelling faintly of mildew)
a pamphlet of home listings (smelling faintly of mildew)
a mallet
a gold jacket (being worn)
a filthy rug
a hovering spark (haunting you)
a giant milkweed leaf (being worn as a mask)
a Jansport backpack (being worn and open)
a hidden pocket (open but empty)
a key pocket (closed)
a book pocket (open but empty)
a side pocket (closed)
a trash pocket (closed)
a trolley pass (being worn)
There's only crackling noises coming from the phonograph.
|
You examine the porch
|
The old wooden house is small and square. From out here, you can tell there is likely only one room inside. The front porch is rotting and slants away from the house, but the walls are strong. It looks as if someone just left it to fall into disrepair.
|
Go west
|
There is a smelly scroll here.
There is an amulet here. The amulet's jewel is pulsing with flashes of brilliant light.
There is a spell book here (providing light).
|
You examine Grandfather
|
It was almost heartbreaking to look at him. His voluble face and his gray beard were still there, but his face was wan, and his eyes were sunken. Since yesterday, more bandages had been wound around his arm, and his hard voice had weakened to a tremble. An authoritative tremble, but nothing could disguise his increasing weakness. He seemed to steady himself on the desk.
|
You hit Booby with the mallet
|
Hubert screams as I near him with the mallet.
|
You eat the Omelettes
|
A perfect omelette's paradise. Simple yet elegant, fluffed layers folded and threaded with butter fried a delicate yellow. Every bite is a sunrise on your tongue.
|
You look at the tarp
|
A flapping piece of tarp, serving as your only protection from the wind.
|
You ask Wolf about levers
|
"Where'd you get that dress?" you ask.
"I sewed it myself," the Wolf's feminine side admits—and then gushes: "It has pockets!"
You nod approvingly as the Wolf's feminine side demonstrates that the dress has pockets.
|
You go southwest
|
This sandy spot is hot, really hot. Besides that there is only the
bush around the beach and it opens to the sea and a far away horizon.
It makes you feel undrunken, thirsty, wanting to go west into the
holiday resort. There is Tim behind a sewing machine. He seems to be
focused at his work. Behind the sewing machine is an wooden infoboard.
A path leads north to a jungle spot and northeast to a jungle path. A
narrow trail follows the fence to northwest. To the south it opens
right into the sea inviting to go south to take a bath.
There is an inviting lounger in front of you, ready for you to get on
it.
Tim is sitting here.
You can also see a gate here.
|
You untie the rope
|
You rock back and forth on the stony ground, struggling to break free of the rope that binds you. The motion sets your head to throbbing and the coarse rope tears into your flesh, but you're unable to free yourself.
The gentle surf laps against the thin shore.
The foul reek of boozy breath chokes you as the pair scuffle your way. They're close enough now that you can make them out in better detail. It's ludicrous, but they seem to be dressed as... pirates. Though groggy and filled with fear, you're struck by the sheer lunacy of the situation. It nevertheless seems frighteningly real when the pair come to stand over you and look down with vile, appraising eyes.
"Gar, it's awake, it is. Feisty one, this," says the heavier man.
The slender man nods agreement. "Aye, and let's get it back quick, 'fore my noggin explodes."
|
You put the porcelain cups in the tp
|
You unzip the trash pocket, deposit red-rimmed porcelain cups (smelling faintly of mildew), then zip the trash pocket back up again.
|
You check what you're carrying
|
It's so rare to get natural sun. Usually the heat lamps are enough. Someone punches your ration card and you return to your home, cheerier. You're given a dark bottle of instant sunlight for your employer, too. He seems to be on the monthly plan, and it's too fragile to mail to him.
Threediopolis, Sector 444
You hear Ed Dunn discussed in hushed tones--that he is not that smart but hires people much smarter to work for him. A smart voice and dumb voice agree there's a racket--but they'd work for him, all the same.
|
You take all
|
neat rows: A discouraging prospect -- moving everything from this room is really work for about a dozen strong spirits from the contract book.
|
You go to the north
|
---Diary (Decoded)---
Page: 1 April 17
P = previous page N = next page
Q = resume story G = Go to page
Fucking mom read my diary. Now she wants me to see a fucking shrink again. I'm not doing it. I'll be eighteen in less than a month, she can't make me. Two years they made me go after the accident. I don't fucking want to go back.
Anyway, the rest of the aftermath is that they forbade me to ever see CJ again. Like they could stop me if I wanted to. And they somehow think he's the only person I could get pot from? Mom says that he just got me stoned so he could fuck me, which is fair since I wouldn't have let him get my panties off if I'd been in a legal state of mind. Well, maybe I would've. So I told mom, It's not like he's the only guy I've ever had sex with.
Which is, of course, a lie. Everyone probably thinks I did Rob, but I didn't. He went down on me a couple of times, but before he got up the nerve to try anything more, I broke up with him coz I caught him staring at my eye while we were making out.
Even him. Most guys get freaked out by it and won't come near me. Probably think the rest of me's robotic, and it'll electrocute their...
Well anyway, I'm keeping two diaries now. This one, the legit one, I'm going to hide better. Anything really important, like this, I'll code. The other one's hidden in my room, so if anyone goes looking again, they'll stop when they find it. Maybe I'll put plants in there too, so I can tell if mom reads it again. I told her I'd fucking run away if she tried.
TTFN
|
Go east
|
You wander into the wood and eventually find yourself back on the eastern shore of the island.
You are standing on the shore of a little island in the midst of a vast expanse of ice floes gleaming brilliantly white in the moonlight. A channel of water leads back to the east, and brilliantly green leafy trees nearly forming a wall grow to the west.
A small floe is lodged into the ice sheet on the near bank of the chilly water channel.
|
You go to the north
|
At the party (near the bay window)
The veranda continues here, with other groups formed by guests talking under the glass roof. Some glass noises, a high-pitched laughter: a true cocktail. The bay window continues to the west, and you can go back to the entrance door to the south.
You can see Heather Lashley and Johnny Perkins here.
|
You look at the plays
|
You see the complete works of Gahtmahan, "Nightclumps and Wind-Whispers," a volume of Connaeus woodcuts... if you had time, the shelves would be worth a closer look. You don't.
(I hope you weren't expecting some kind of "Rito and Imita" in-joke.)
|
You open the oven
|
You open the oven. Perhaps there's a turkey roasting inside? That would be very helpful right now. Yeah, not so much. It's scrubbed clean and empty.
|
You go to the southeast
|
The lodgepole pine forest you're passing seems to go forever. The trees are a good 75 feet tall with trunks a foot or so in diameter. Cones and needles litter the ground, and the smell is wonderful.
|
You examine Benson
|
It's the dead body of a woman. Her head has been raggedly hacked away, and her clothes above the waist are soaked through with blood. As you fight to control your rising gorge, you note that the body cannot have been here for very long; the decay, though bad, is not very far advanced. She must have been killed within the last couple of days at most.
A skittering movement from the corpse makes you jump. When you look again, you see it's only an insect crawling across her blouse.
|
Shoot gun
|
Mention what you want to shoot with the gun.
|
You examine the staircase
|
The staircase is currently folded down, but there appears to be machinery for raising it. The accessible parts of this consist of a boiler full of water, an open oven beneath, and a brass button.
There is a slot in the side of the oven, of a shape to hold a circular object perhaps the size of your palm. Through this open space a beam of very bright light falls obliquely into the oven itself.
|
You ask George, to go south
|
You say, "George, I want you to go into the kitchen."
George goes south.
|
You examine paper
|
It is a tiny folded piece of paper.
You hear Watson cry loudly.
|
You take the bottles
|
Sadly, they won't help you...
|
Go south
|
You open the door to car 4.
Car 4, Aft
The lavatory door is closed.
The door to the car junction slides shut.
|
You open well
|
(the village well)
You heave the wooden cover aside.
|
You sit
|
What do you want the huge dog to sit on?
|
You go to the east
|
The monkey trails faithfully along behind.
The stone tunnel terminates here against a solid block of stone that stretches from floor to ceiling at the east end. The only way you can go is back to the west.
The monkey goes off to take a quick look around, but soon returns.
|
Inventory
|
You are carrying:
a handful of grey stones
a stocking
handsome leather shoes
a candle stick
|
You take the bauble
|
(putting the wedge of brie into the sack to make room)
Taken.
|
You go to the east
|
The walkway runs along the west wall of the hallway. To the
southeast, a sweeping staircase meets the hallway from below. An open door is to the west. Above the door is a clock.
|
Suveh tia fireno ani to
|
1. Suveh nux : light.
2. Aveh tia: heat.
3. Aveh madah : weigh down.
4. Suveh sensi : confuse emotions?
5. Aveh haiak : make sticky?
6. Fireno : door, tolanisu : floor, imoentar : cage, ami : part of pc.
You have so far scored 65% in 164 turns.
The score is made up as follows:
5 for lighting the room
10 for experimentation
10 for speaking a floating word
10 for numerical proficiency
10 for an intensified effect
5 for capturing the creature
65 total (out of 100)
You say "Suveh tia fireno ani to", and you feel the tingling sensation again.
The vault door becomes cold.
There is a faint twittering sound from the cage.
|
You check your inventory
|
You are carrying:
some diamonds
|
You look at the barn
|
This is a painting of a barn beside a road. Painted in white on the roof of the barn is the phrase "SEE ROCK CITY." It's unclear what the advertisement is referring to.
|
You examine the moonlight
|
A curious thing, that the walls' stones should admit moonlight. A half moon, you think, from the level of illumination: a moment's memory suggests nights spent campaigning beneath open sky, but is soon gone.
|
You examine the message
|
In letters a hand high, someone has written "Here There Be Dragons." Beneath that, they've drawn a simple compass rose with an arrow pointing to the northeast.
A particularly bold or greedy gull waddles right up to your feet to seek a handout. It stares at you with one beady eye for a long, uncomfortable moment before returning to the flock.
|
You ask Lydia about Jake
|
"You mentioned your cousin Jake," you say.
"Everybody was poor in those days," she replies. "Nobody had any money. But Jake liked to gamble. He'd play dice, or bet on the horse races, and he lost money he didn't have to begin with.
"I don't know what happened to him afterward. I guess the monster must have made him awful rich, but I don't know much about anything that's happened since I died. Is Franklin Roosevelt still president?"
|
You read the note
|
1.19.11.19.8.15.16.11.5.5.16.5.18.6.15.18.13.1.3.1.18.15.15.14
|
You scan the beetles
|
(with the substance scanner)
You run the substance scanner over the beetles but the scanner doesn't pick anything up of note.
|
Assail GLADIATOR
|
By Huron's unsurvivable singing voice, a blow to be remembered!
You scored 33 points of damage!
With a snarl of enthusiasm, the MASTER GLADIATOR employs the LAWS OF SCIENCE in his attack! You have suffered 14 hits of damage!
|
You go to the north
|
You head for the open door, but hot clouds of steam force you back. You're not going down into that hell-pit without getting scalded.
|
You examine the flute
|
(the strange metal flute)
It appears to be some kind of wind instrument, fashioned out of ornately carved, greenish metal. Seven holes of varying sizes are drilled along the top.
|
Go south
|
The forest grows denser as you go, crowding thickly up to either side of the road. The groping, tangled branches block out what little sunlight there is left. Your footsteps are muffled; whispering leaves and the slow drip of water are the only sounds you can hear. Beyond the watching trees, the shadows are impenetrably thick. The road stretches interminably, north to south.
There's something strangely familiar about the woods here... scenes from last night's dream flicker through your memory, but you are unable to recall the details.
|
You examine the crucible
|
The crucible can easily withstand the heat of the fire.
|
You read it
|
A small piece of flash paper which contains the following message: "IF THIS MESSAGE RETRIEVED ATTACK PAYLOAD IS FUNCTIONAL. YOUR MK RECORD NOW DISTRIBUTED TO ALL SECURITY ELEMENTS. TO EFFECT ESCAPE AND COMPLETE MISSION, USE PAYLOAD TO DISRUPT ANY BLOCKING HOMELAND SECURITY PERSONNEL. FOR LARGE CROWDS, A MINIMUM OF THREE SEQUENTIAL ATTACKS WILL BE REQUIRED TO DISRUPT ENOUGH OPERATIVES TO PERMIT ESCAPE. DROP SHUTTLE WILL MAKE PICKUP ONCE YOU REACH THE RESERVE BANK SPACESCRAPER SEMIBALLISTIC ROOF PADS. ACCESS TO PADS ONLY AVAILABLE VIA SPECIAL LIFT TUBE IN MAIN ATRIUM LEVEL."
|
You look at the east window
|
The window describes the High Wall of the east. Its bulk impresses even more from a location of altitude itself. The plain maintains itself before the High Wall, cowering beneath its span.
|
You turn on fire sprinklers
|
You turn on the fire sprinklers. You glance out into the basement and see water streaming down. You can only imagine that water is similarly raining down on the rest of the hospital as well. You let it run for 30 seconds before shutting off; there is only a small reserve of emergency water, and you imagine that piped water won't be working to replace it anytime soon. You are certain you have washed away the toxic ammonia and bleach, but you are still worried about the chlorine gas that remains.
|
2
|
You take a deep breath.
"Doctor Justinian tried to silence me," you say. "He... he's behind it all, somehow. He's using this affliction as a weapon -- a tool to kill people. He wants to change the world."
Horatio stares at you, and his eyes widen. For a moment time stops.
Horatio stares at you, and his eyes widen. For a moment time stops."Primes," he says. "Oh Primes. What are you saying? What did he do to you?"
do to you?""He locked me in a room. He... he talked to me, and it was like... it was like he was a completely different person. He was totally different from the Justinian I knew. But it was -- that was a lie, wasn't it? He had always been that way. I just never realized it."
it."You realize you are shivering again, and you cross your arms, pulling your jacket tighter to try to block out the cold.
pulling your jacket tighter to try to block out the cold.Horatio puts a hand on your shoulder. "I can't believe it," he says softly. "Doctor Justinian..."
Justinian...""I... Horatio, I can't believe it myself. I still keep thinking that -- perhaps it was a dream, a hallucination. But it was real. The cistern he locked me in was real. I had to swim my way out -- I had to cut myself free and wash down the Bilious Canal. And I can't stop thinking about it, Horatio, I just can't..."
can't stop thinking about it, Horatio, I just can't...""I..." Horatio takes your hands. "It's okay, Marid, it's okay. You're here now, aren't you? You're going to be fine."
aren't you? You're going to be fine.""Horatio, I..." You close your eyes. "Horatio, I'm scared. Because Justinian... the Justinian I knew... he always knew what he was doing. Horatio, what if Justinian knows what he's doing? What if he's right?"
knows what he's doing? What if he's right?"Horatio just watches you, stunned, and you can tell he has no idea how to respond. The wind rises and tugs and whips at the two of you. The rain falls.
1) "I can't turn back now..."
2) "Horatio, I need to get to the Channelworks..."
|
You ask Mary about the jug
|
Mary listens attentively, but has little to tell you.
You hear the guests chattering on: "...had this dream about the butcher's late wife, so they called off the wedding...."
|
You look around
|
A small, workmanlike room with a floor of white stones. The principal features of the room are a counter, with a large inset washbasin also made of stone, and a tall wooden cupboard.
You can see a puddle of mead and some glass shards here.
|
Go west
|
You open the apartment door.
This dim passage runs north and south past a row of rooms. You've never been in any of them other than your own. Your apartment is to the east.
Some sort of lizard bauble hangs from a light bulb.
The lizard hisses in a friendly manner.
|
You look around
|
You can go to your right down the hall, behind you to the dark room, or in front of you to the sunny room.
|
You take the balloon
|
Taken.
The hedgehog starts to sing:
Doop de dooooooo,
It's a round life for meeeeee!
We're roly and poly
And hedgyhogoly,
A life in the hedge is for meeeeee!
"Oh oh! Hey! Hey! Can I have that? It looks delicious! I love food. Don't you love food? Oh hog oh hog I love food."
|
You ask William about the chess
|
"I think it's about pressure, on the knight, to force a sacrifice of the pawn. But that does leave open what part the other pieces play."
|
You get the wheels
|
Taken.
|
3
|
your head. But you definitely don't know what you're dealing with, that's for sure. Pal."
[1] "And toss me that mask too!"
[2] "How about you give me your wallet."
>[Valid responses range from 1-2. Type REPEAT to relist the options.]
|
You examine the counter
|
The snack bar carries the usual variety of foods and beverages, though none of these are in evidence. Apparently, the vendor has locked up for the night. Empty shelves line the wall behind the counter, and presumably there are more shelves beneath the counter. A prominently placed sign advertises boiled peanuts, something you've come to think of as a particularly southern delicacy. Just behind the counter is a closed metal boiler, its metal lid held firmly in place by a strong metal clamp.
|
You look at what you're carrying with you
|
You are carrying:
a leaflet
a rubber glove
a sou'wester (being worn)
a faxed note
a remote control (which is open but empty)
The storm continues to batter unrelenting upon Skebdale.
The owner of the house looks out at you, suspiciously.
|
You open the dresser
|
You open the drawers.
|
You go north
|
Sorry, the rest of the island isn't ready yet. You could try fishing.
|
F.
|
The mainmast is lodged in the deck here, near the middle of the ship. It's somewhat like the ship's belly button. Fore is the capstan, aft are the stairs to the lower deck, and up at the top of the mainmast is the top.
The point of an exotic-looking dagger is lodged in the mast.
The water rises up around your thighs.
The captain darts ahead to take stock of the situation.
|
You check what you're carrying
|
You bear the following (both on your person and stashed in your trusty THESKIAN DUFFEL BAG): the NECKLACE OF STARLIGHT, a RUBY NEEDLE, a SUIT OF KLENGON MAIL (being worn), a BLACK HOLE METAL AXE (held at the ready), the EYEPATCH OF ODIN, a DELICATELY-OILED CLOTH, a SLAB OF SNOW-SERPENT MEAT, a TWO-HANDED SWORD (currently un-used), an EAR OF CORN, a SUIT OF CHAINMAIL ARMOR (currently un-used), a SUIT OF BURLAP ARMOR (currently un-used) and a FLASHLIGHT.
There is a sharp smell of ozone, and a faint electric sizzling in the air.
|
Go west
|
You are in the foyer of a shiny, new mansion. There is no mat on the floor. The outside world is to the east, the house is to the west.
In the northeast corner, a floating arrangement of glowing blue runes indicates the location of access door S3W, which is open.
|
You examine the desk
|
On a rickety desk near you is a yellowing tower computer running an operating system from 10 years ago.
The old computer is currently switched on.
|
You open the bottle
|
It takes a surprisingly strong effort to open the bottle. Finally it opens with a shhhhoop sound. In an instant, the cobalt-blue smoke is drawn into the bottle with a whhhhhhhip; then it closes again with a ffffoomp.
You have a terrible feeling about what you just did. Taboos against time travel notwithstanding, you wish you could undo it.
|
Starboard
|
Node 4: Fore, Starboard
You're in the fore end of Node 4 by the starboard wall. Exercise equipment like the stationary bicycle is stored here, even though no one can use it while many of the Node's science experiments are ongoing. From here the sleeping racks are aft near where Node 4 now ends and the escape pod is to port. The hatch to the station exterior is fore.
|
You take all
|
Lens of Truth: Taken.
filled fountain pen: Taken.
weathered notebook: Taken.
green potion: Taken.
purple potion: Taken.
|
Urchin
|
"That street urchin will probably be an earl or something by the time that the countess is finished," says Dmitri. "You know that she's more than a countess herself? She's got enough titles and styles in different countries and districts and principalities or whatever that she can pick what she wants to be called. It wouldn't be wrong to address her as a baroness, a duchess, even a grand princess,
but she prefers countess. For the word's ring, I suppose."
In order to speak with Dmitri, just mention whatever subject you'd like to hear his opinion about, or you could say farewell.
|
You look at the steps
|
The steps lead upward.
|
You go to the south
|
As you walk away, Honey goes back to reading (if that's the right word) her magazine.
Two rows of small, dilapidated cabins, three on each side, stand to the east and west of this stretch of bare dirt. Several croquet hoops are stuck crookedly into the ground at odd spots.
You're standing between Cabin Four (to the west) and Cabin One (to the east). The croquet court continues south from here, the land sloping gently downward toward the swamp - almost as if the cabins are gently sliding into the swamp or marching, with a ponderous but imperceptible tread, toward it. To the north is a broad stretch of dusty lawn, and beside it to the west a large and rather ramshackle two-story house.
An overgrown and uneven brick walkway leads off to the northwest, around the corner of Cabin Four.
As you pass Cabin Four, you notice that its door is standing ajar.
|
You look up William
|
(in the archives)
William Verlac: born June 22, 1954.
|
You look up the mordecai
|
(in the nameplates)
You can't find that name anywhere; but then again, it may just be too corroded for you to read.
|
You examine the cage
|
They look like something out of a pasha's pleasure garden: ornate in shape and workmanship, but still strong enough to withstand considerable battering, even though the animals inside are stuffed.
|
You ask Deborah about the ledger
|
"The ledger on Uncle Fred's desk? I was the one who marked that up. I'd been wondering how Sheppard Trust was doing, so I took a look in Uncle Fred's books ... well, it does appear that Cedric Crane has been embezzling from the Trust. I suppose I shouldn't be surprised. He's a little too extravagant to be satisfied with an accountant's salary. Anyway, that was a couple of days ago, and I assume that Cedric was invited here today because Uncle Fred wanted to confront him about it face-to-face."
|
You hit the patch
|
You hit this part of the ceiling hard with the palm of your hand, and it goes straight through the crumbling plaster and brickwork to open space beyond. Water and debris rains down on your head; when there is no more, you look up at the newly made hole and see daylight beyond. You make the hole as big as you can, but the rest of the ceiling seems quite sturdy.
|
You open the door
|
It seems to be latched from the other side.
|
Drink
|
What do you want to drink?
|
You go northwest
|
You see a fountain with benches and potted plants in the middle of the square. There are roads leading in different directions.
East leads to the vineyards. The library is to the north. Northwest leads to the town center. The town bazaar is to the west. The school is to the south, and there's a road to an old temple to the southeast.
You can see many kids playing here.
|
You ask the passenger about the flying
|
He's too busy babbling to pay any attention to you.
A bright blue flash illuminates the entire west side of the airplane, followed by the noise of a tremendous explosion. The wing is on fire!
For a brief moment, everything is silent as the situation slowly sinks into the minds of the passengers. Then pandemonium breaks out in the cabin as the plane goes into a near-vertical dive.
"It's all your fault, you know."
Your traveling companion turns to face you, and you recoil in horror. The left side of his face is horribly mutilated, the skin torn and burnt. The empty eye socket stares at you accusingly.
"Why did you have to survive? I had a family, a child... they depended on me! You had nothing! You were nothing, and you still are nothing!"
He leans forward, and you can smell the horrid odor of burnt flesh.
"Nothing..."
Crash positions be damned! You struggle at your seat belt, but the mechanism is jammed.
He's moving closer... reaching out... reaching toward you... the stumps of his fingers... twitching... touching you... shaking you...
|
Go north
|
You wander around for a bit. Uh oh... the campus isn't that big, though, is it? I mean, eventually you can hit a road and just go back perpendicular from it.
You're only lost enough to feel a little adventurous. You think. One direction is as good as any other.
|
You ask alice about creaky House
|
"All parts of the creaky house are references to the tiny game Creak, Creak" says Alice. "Parts of it also reference the exceptional story Cricket, Anyone?"
|
Swing on the rope
|
"Aaieeee!" The cry comes uncalled to your lips as you swoop down from the balcony, petticoats flying, on the end of the rope.
Your timing is perfect: you slam into Lafond just as he steps into
his lunge. His rapier stabs wildly, piercing Nicholas's shoulder, missing his heart. You and Lafond roll into a snowball of petticoats and brocade, dropping everything between you.
Nicholas shouts, from far away, "Let me go! Let me deliver Lafond to
a 'better' world."
"A gentleman can't kill an unconscious man!" That is Papa's voice.
"And you're in no shape to continue, Nicholas. Rodney -- help my daughter. I'll take Nick."
Cookie leans over you. "We must get back to the ship, Miss. Dragoons surround the house." Nicholas, injured but still arguing, is already on the veranda, half-forced, half-supported by your father, shadowed by Lucy. Cookie helps you to your feet and rushes after them, expecting you to follow. Lafond lies nearby, apparently unconscious.
The dancers stare amazed at Lafond's limp body, some disbelieving,
some hopeful, all stock still. The pirates have fled to the darkness of the lawn.
Lafond, his wig awry, sprawls across the parquet floor.
You can see breeches, a shirt, a cotton frock, a powder horn, a
large key and a silver tray here.
|
Stab golem with knife
|
(the golem with the knife)
The knife makes no damage at all to the stone man.
|
You examine the door
|
It looks extremely solid, as if particularly designed to keep burglars out, but at least there's a doorbell next to it, as well as a large number 18 on it.
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.