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Inventory
You are carrying: a smoke bomb a packet of canine motivational treats a battle helmet (being worn) a time bomb a tactical armor (being worn) a laser caltrop mines
You examine the klaxon
This klaxon is attached to the ship's alarm system; fortunately, it's silent now. There's a small black button on the side of it.
You ask Ping about Cheng
"What's the skinny on your boss?" you ask. "Cheng Ling Shu is a great and wise man." is Wang Ping's reply.
You examine the obelisk
The obelisk measures about two feet square at its base, narrowing slightly as it rises a good fifteen feet to a bluntly pointed tip. An iron ring is embedded in the stone high up on one side, about two feet from the top. Dense, twisting hieroglyphs cover all four sides of the obelisk, although they are too worn to be read clearly. In the distance, you can hear the lonesome keening of a train whistle drifting on the wind. "We really should be getting on to the house, don't you think?" asks Michael. "It's a bit rainy out."
You get the tin
You're carrying too many things already.
You note the pot
You've already made enough observations to have Nikolai's place condemned. One more note is just another nail in the coffin. You write, "Clean the spaghetti pot" in the notebook. [Nikolai's sanitation rating has dropped two points.]
You go south
South of the junction with Market Street, Cornwallis Avenue becomes the London Road, and its character changes to match. The area looks grubbier and slightly more run-down. For the most part the road is lined with parades of uninviting-looking shops with blocks of flats built above them. Incongruously, the Fairfax Hall occupies one block on the east side of the road. The road itself runs north and south.
You examine the hole
You shrink back from it!
You go west
(first opening the wooden door) It seems to be locked.
You show candle to Kingfisher
It's a violation of my organization's charter, as well as several important treaties, to offer any assistance to Kingfisher.
Dream roof
You are already dreaming that you are standing before the strange house in the woods.
You examine the chute
It leads down into darkness, possibly meant for laundry or garbage, possibly for something else.
You hit the padlock with the flashlight
(first taking the flashlight) (slipping the keyring into the pocket of your trenchcoat to get a hand free) You can't get in a good blow with the flashlight; you need something heavier.
You look at the meteorite
What other kind of rock would be sitting in the middle of a crater like that?
Go upwards
You travel directly through the ceiling, and emerge on the other side... You're in an old, musty attic. The only exit is a trap door, which is closed. There's junk all around the room: old furniture, boxes of books and papers, and several storage trunks. One particularly large storage trunk is standing on one end near the trap door. Sitting on the trap door is a silver ring. You hear several voices in the distance saying things like "where did it go?" and "I think it went this way!" The trap door flies open. As it does, the ring sitting on the trap door tumbles down into the hall below. The group of people scrambles up through the trap door and into the attic; the trap door swings shut again.
You wear the pyjamas
(first taking the pyjamas) You remove your LRMT uniform. You put on the pyjamas.
You go to the north
Angela followed me through the north door. This was obviously the master bedroom; it was huge. Even with a large double bed and a heavy chest of drawers taking up much of the floor space, a great deal of bare carpet remained. The door out was to the south, and a second door led west. On the chest of drawers was a family photo. Angela stopped beside me. Obvious exits: South, West "What do you expect to find in here?" Angela demanded. "You've already shown me the radio!"
Go northeast
shore. The waves lap gently on the beach. All manner of marine life thrive in the pools the craggy rocks create. Return to the pond by walking southwest back into the forest. Your little otter friend squirms impatiently in your arms.
You examine the drawers
All but one of the desk's drawers are locked.
Go south
The tunnel turns from north to west here, but the passage to the west is too dark to see where it goes. You take another step and slip on a piece of paper.
You go to the south-east
You are at the entrance to Fort Griffspotter, which lies to the east. A trail leads along the river bank to the northwest.
You hold the door
The huge door is currently out of reach. As the huge door opens completely, the mechanical growl abruptly ceases. You notice a glint of light near the bottom of the door.
You go west
A long, cross-beamed room, originally washed with white, though smoke has tinged the walls above the massive fireplace in which roasts are prepared. In addition, there are thick high tables that run the length of the room. To the east is the kitchen garden through which you entered; west is the corridor that connects with the main house. To the north there is the little scullery, and upstairs is the attic where the servants sleep. On the kitchen tables are a loaf of stale bread and a delicate contraption (which is empty).
Go north
The concrete walls of this closet are oppressively close, made more so by the smell of bleach and chemicals coming from a filthy shelf against the far wall. Various brooms clutter the room, displaying none of the pleasant tidiness characteristic of the rest of Pine Meadows. All this can be escaped through a door to the south.
You jump
You jump on the spot, fruitlessly. The video recorder is making a whirring sound.
You remove the glad
You shuck off your dress, hat, and pearls.
You connect the red tube to the yellow receptacle
Connected. The stock ticker tape advances: | KHP /111/3 | C I /12XK | SSX /12Y/11 | R Z /11K8 | AH /12K9 |
You climb the gate
You scramble up and over the top of the gate, squeezing partially between two bars. You stand at the end of a long foyer leading east to a narrow doorway into the temple itself. Light pours through windows in the north wall looking into a roomful of guards, leaving crisscrossing shadows.
Bless Mayor
The air surrounding the mayor gradually turns pure and bright. An expansive campaign-smile spreads across his face as he bathes in the saintliness of the blessing bestowed. As the halo effect fades, it seems to have lifted away the dread weight of the mayor's burdens.
You ask her about the crystal
(Bethany about that) "I'm sorry," Bethany says, "I have auditory processing disorder, and as far as I can tell, you just said 'hose beast city'.
You ask him about being a the whiner
"Well, what do you mean I'm a whiner?" you ask. "I'll just put it this way - I'm glad I don't work with you."
You look around
A combo band and a microphone is set up in the opposite corner from the warehouse entrance. From here, you notice that there is a second floor walkway that would seem to lead to an upstairs apartment, but the fire-escape-like stairs are right in the middle of that violent throng of dancers in the northeast corner of the building. The warehouse entrance is to the east, there's a less-crowded section of dancefloor to the north, and a jam-packed throng of dancers to the northeast. The oddly-thin man in white stands at a weird angle. He points a finger up into the sky while looking away from it in the opposite direction for seemingly no reason. A new-fangled music machine you've heard called a "jukebox" sits here against the wall. You hear whooping, and a floozy dancer is launched into the air, does a high flip, and is caught and carried along by the crowd.
You enter the bed
Gratefully, you crawl into bed and pull the covers up to your chin.
You take all
master's key: Taken. cutlass: Taken.
You read the machine
The first panel still reads, "Soft Drinks - 25 cents" The second is flashing, "Recycling Ordinance - SIGN for Drink"
You open the oven
You open the oven. Inside you see: a rock hard biscuit "A loaf of bread, please!" requests the white robed citizen. The red robed citizen arrives from the north. "Assistance for the hopeless?" asks Bob the Hobo. "Gimme either a coin or a loaf, don't matter which!"
You examine log
The log? That is what it is.
You ask Tourist, to go to the southeast
The tourist takes a step off the bridge to the southeast, walking on the rainbow. Two thirds of the way across the chasm, he looks down, realises that he's standing on nothing but coloured light, and plummets into the chasm.
You examine the green figurine
The evil figurine is like the others you've seen - it's about six inches tall, and is carved from a stone so deep red it's almost black. The eyes glint green - and you have the disquieting sensation that they're actually staring at you. The figure's face is contorted with malevolence - the teeth bared, the eyes glaring, the tongue protruding.
You drop the rope
You toss the length of rope to the ground.
You take all from the trunk
gold locket: Taken. faded photographs: Taken.
You ask Sheryl about the bathroom
"My brother William's locked himself in the bathroom, I'm afraid."
Go north
You are at the west edge of a large grassy meadow. Leaves from the surrounding trees litter the ground, piled against the tall white and black boles of the aspens that used to be their owners. To the south is your campsite. You can hear an elk bugling to the northeast.
Kiss ardavaan
Something about his sharp gaze freaks you out. No way. "So, assuming you've come for a stroll... I still cannot let you alarm others to come and chase me. But fatigue does not allow me to focus well, so don't fight or it'll be fatal." Without giving you any time to absorb his odd warning, his hands reach out for your head. Each finger is pressed on a point, resulting in a tingling sensation in your head and spine. On reflex you struggle to free yourself. He gasps, and the tingling spreads everywhere and you drift into a slumber.
You talk to the man
He only gives you a brief smile, while his eyes fix yours with their cold and careful, penetrating stare. You find yourself unable to say anything so you mumble an apology and turn away, feeling stupid.
You throw Ball in the pond
Right idea, I think - just wrong kind of ball.
You take the liquid
That's hardly portable.
You take the possum
You reach out gingerly toward the rotting corpse, but try as you might, you can't quite bring yourself to touch it. Maybe if there weren't quite so many flies....
You go east
Flip flop. Flip flop. Flip flop. A narrow winding path moves through the trees, gently climbing from west to east. Branches of blackberries encroach on the trail, their fruit nestled amongst the thorns. A small stream is visible through the trees to the south, and through the bushes, you can barely make out the shape of a small tower to the east.
Book
The black book is quite heavy and trimmed with gold leaf. The title is "A History Of Ancient Ul - W. Willy"
Go south
The twin statues stoically bar your way.
Point camera at cables
FC: Cryolink already established to Sensa. Okay.
You take the trunk
That's too heavy for you, and anyway, why would you want to carry it?
You say the greetings
You make a small bow towards the attendant. She looks your way but wrinkles her nose and turns back.
You cry
You sniffle a little. It's not proving to be a good day, is it? But feeling sorry for yourself probably isn't going to help.
Inventory
You are carrying: a ball of yarn a needle a magnifying glass a tube (enlarged and made of metal) a delicate key (enlarged and made of metal) (which opens the silvered door) a workbox a ring (being worn) some slippers (being worn)
You examine the mirror
You take a moment to check your stage clothes.
You look at Papa
Papa is dressed in his purple vestments and skullcap, his frilly white skirt. His pince-nez is smashed into his forehead. His tiny teeth shine like wet pebbles in his gaping mouth. He is screaming. Papa's mouth is split wide in a piercing, infinite scream. "Hey!" you yell, loud enough that he should be able to hear you. But he doesn't react. 1 - Man, I hate this guy. 2 - What's he screaming about? 3 - He's not worth your time.
Disconnect radio
You disconnect the blast tab, and take the radio module as it turns black again. The key transmitter turns black as well.
You look at your surroundings
You stand before a dunk-a-clown booth off the main thoroughfare. Before you is the edge of the booth where you can talk to the carny to buy a chance to throw a ball at a target that would dunk a poor clown sitting in a dunk tank. The clown in question is a crass looking character who stares at you with crabby eyes as he chews a wet cigar in his mouth. The carny ignores him, choosing to watch you instead. He stands by a large box of stuffed animals. The main thoroughfare is to the north, but you can cut to it by going northeast and northwest as well. You hear the sound of a child crying; echoing from somewhere nearby. Randy the Clown shouts at you, "Bend over and I'll show ya a pizza party!"
You drop typewritten
(first taking the typewritten notice) (slipping the keyring into the pocket of your trenchcoat to get a hand free) Taken. Dropped.
You go east
You waddle over with deadly purpose. (first getting off the table) You're in a large open room. Narrow corridors run between grey-walled cubicles. Exits lead east, west, and south. You can see some little bits of chewed up paper, a torn-up potted palm tree, some spilled dirt, some sheets of paper, and a dented printer here. "Nnnnnnggggg," yells the enraged developer. She flails, knocking her own glasses onto the floor. The wet, scalded developer arrives from the west. "What the heck," shrieks the manager, lurching forward. The flustered manager arrives from the west.
You make the dough
You'll need your hands for this... You put the copper coin on the work table. You put the copper coin on the work table. You put the copper coin on the work table. You put the copper coin on the work table. You put the copper coin on the work table. You put the copper coin on the work table. You put the loaf of wheat bread on the work table. You put the loaf of wheat bread on the work table. You put the rock hard biscuit on the work table. You put the handful of barleycorn on the work table. You knead another ball of bread dough. Another loaf-shaped dough plops into a metal pan.
You examine the screwdriver
A flathead screwdriver that is rusty from being underwater for too long. It was underwater because it was being held in the rotting death grip of a gardener (who may have been murdered by vines) before you pried the tool from the person's gross, skeletal hand.
You examine the playpen
Amy looks at the playpen, barely still standing, and imagines a tiny monster shaking its bars and shrieking to be released.
You look at the beds
The beds lay strewn about the room. Far more are packed in here than usual. Most of the brothers were brought with their own beds from the dormitory. Soon, the infirmary housed as many as the dormitory. The patterns of vomit are grotesque outlines of human bodies. Within some of the outlines of vomit, you see strange, brownish-red marks.
You climb the tree
You try to haul yourself up the trunk of the fruit tree in the center of the garden, but it sways dangerously. Evidently the tree is just too spindly to support your weight.
You go outside
You get out of the old shed. A rickety old shed without a door is leaning against the house here. You use it to store tools and feed for your family's animals. There's not much else around here except weeds and a closed cellar window in the house wall at ground level.
You look at the box
The small ornate box is made of dark wood inlaid with silver swirls and circles. The black cat sits by your feet and purrs.
You read 23
To what degree does it think correct attire for any occasion is important? Very: read page 24 Extremely: read page 25
You ask Leela about Leela
"How long will you be an outcast for, Leela?" you inquire. "Goodness knows!" she replies, "This present bunch of Elders isn't in any hurry to take me back. Maybe once they've all dropped dead their replacements will be more forgiving - but I'm not counting on it." You can smell the cheese.
You lift the lid
You strain to lift the lid, but you can only raise one edge of it. The ghost waits.
East
You are in the Court of Honor, on a grand plaza which surrounds the Administration Building, which here opens up to a glorious vista the likes of which you have never seen nor imagined before. It is a great city which stands before you, each building of monolithic size and classical design. The buildings of this great city surround a man-made basin to rival the size of some lakes. This is the fabled 'White City,' built a mere twenty years after the tragic Chicago Fire left the city in ruins. The Administration Building takes a commanding position at the western end of the Grand Basin. Standing directly in front of the eastern entrance to the building is a statue of Columbus, in whose honor the fair has been dedicated. Directly across from him, an elaborate fountain rises from the basin waters, dozens of figures standing, sitting, and rowing in a boat the discoverer himself would have been proud to command. At the other end of the basin the emblem of the fair stands: a gilt sculpture of a woman, fair Columbia, climbing magnificently to a height of sixty-five feet above the basin waters. The plaza continues to the north and south, toward more monumental buildings. Looking East onto the White City.
You drop Crystal
Tuned crystal dropped.
Go southwest
Rather annoyingly, Anna trails along behind you like a lost sheep. The courtyard is a large and spacious place, but the crush of wedding guests makes it seem a lot smaller. Off to the west, the guests gather in smaller, tighter groups under the hanging lamps, and you can see the bridal table to the south. You could retreat north to the kitchen (not that that would be any better) or northeast to the entryway. The bridal chamber is to the east, its doorway screened by an elaborate curtain. You can see Little Orphan Anna here. You hear the guests chattering on: "...a terrible snob, but you won't find a more honest man...."
You dig the hole
The ground is too hard to dig in this place. Lornedei glances up at you, uncertain. The beetle squirms its way out of Lornedei's grasp and drops to the ground. It runs off, climbs up on the stone well, climbs back down, crawls through the bushes and seems to inspect the stone house, to finally stop at one of the paths.
Dark
Bubbles has no real way of taking that. Bubbles takes a running fit, tearing around as fast as possible on short legs.
Exits
[From here you can go south and southeast]. A lesser tremor splinters the cliff, sending pieces into the fiery pit below.
Go south
Dead End South (in dimness) The corridor ends here, blank, with a single steel door on the north wall. The door is open. The lockpick is clinging to the black plate by the door.
You go east
The hall continues to the West and South. There's an open door to the North. The guy is standing by your side
Inventory
You are carrying: a shiny paperclip a digital watch (being worn) Adam drags some wires around with his mouse.
You examine the red wire
The red wire is disconnected from the panel.
Mend hose
You roll a few layers of tape arond the leaking spot. It looks like it could hold now.
You examine apple
It's been peeled. Yay.
Idkfa
A not-so-hollow voice says, "There you have it. Just don't complain if you break the game." A gargantuan, multi-barreled gun materializes in front of you.
You go to the north
This position was still in surprisingly good condition considering the heavy shelling that had been going on for days. Concrete braces reinforced the construction. The trench continued to the south. I could see a surprised Frenchman here. Tiersen fell in behind me. Gruber fell in behind me. The Frenchman fired his automatic at myself. I received a light wound in the my leg.
You climb the cabinet
You get onto the filing cabinet.
You go to the southwest
You start into the crypt, but an icy unnatural wind blows against you, as though the spirits resent the intrusion of someone with a light. And yet you have seen the Beast come down here, from time to time, bearing lanterns, torches, whatever he found handy. There must be some preliminary, a matter of spiritual etiquette perhaps, to establish yourself as the master of those below.
You text mom
Yeah, you're not telling your mum about this...
You ask farmer about the denzil
That's not something you need to refer to in the course of this game. The farmer shouts several expletives and then shuts up. The storm continues to batter unrelenting upon Skebdale. "Three..."
You examine the pool
It's just a shallow pool of water; you couldn't even keep a goldfish in it.
Inventory
I am carrying my glasses (being worn), the gaming glove (being worn), Barnaby's Big Gulp drink, a pleather purse, some socks, the Magic: The Gathering cards, Gibs's lacrosse stick, the phone, the aged text, the blue balloon, an urn, the garlic clove, and the torch (broken). A broken chair comes flying right at me! I dodge the item, though. My right hand has started to throb, and I take a closer look at it -- it's starting to blacken a little bit. I suspect this is from the mummy.
You take the hoof
You already have that.
Go northeast
The path curves to the north, leading you around to the front of the mill. The road turns southwest here and runs squarely through the front entrance to the old paper mill. A gate of heavy iron bars blocks the only opening into this charred fortress, although an overgrown path leads around the wall to the south. To the north, a rutted lane threads its way past a row of dilapidated shacks. A flurry of dead leaves goes skittering along the ground, swirling past you in the wind.
You tell the story to Mary
"There was a ship..." you begin, which catches Mary's attention immediately. "That sounds familiar," she says, giving you her full attention. "Isn't it the beginning part of that rather confused story that the mariner outside tells? If you've got it all organised, I'd like to hear it."
You look at the counter
When you look closely, you see the kitchen counter shimmer and shift in the light. The effect reminds you of the buildings in the city of Illusions.
You put cloth in the hourglass
Which do you mean, the vellum scroll, the ball of yarn or the slippers?
4
The waka floats in the deep ocean, the sun motionless and searing in the clear sky. Mui, the trickster, casts his fishing line into the depths of the ocean, tied to his magic hook made from a human jawbone. Almost immediately the hook catches, and he pulls up an enormous fish that somehow becomes, as you watch, an entire continent. On that new continent magnificent dinosaurs -- taniwha -- prowl the dark forests. Volcanoes dim the sky with smoke and stain the air with the stench of sulfur, but the land is rich and fertile, and Mui's older brothers look on it with greed in their eyes. Mui watches them, deep in thought, with a faraway expression you can't read. Then he turns to look directly into your eyes, and says, "You know that some of my brothers cannot be trusted. You must keep them from carving up this great fish until I return from the gods with the proper karakia." And suddenly he's gone, flying away into the sun in the form of a seabird, and you're left floating in the waka with Mui's brothers as they smile secret half-smiles to each other and reach for their knives, and you wonder what in the world Mui thinks that you, twelve-year-old Tim Cooper, can do to stop them before they carve up and defile... Difficulty Level: Introductory Cruelty Level: Polite Everyone is! You are ready to work?" Excitement gets the upper hand for now and you grin just a bit -- you can't help it. "I still can't believe I got picked to come! I get to see real dinosaurs? That's so cool!" Eruera laughs, a startling, wild sound. "You may not think it is quite so 'cool' after picking through dinosaur roka for a few days, Tim." You cock your head a bit, not quite sure you understood. "Roka"He just looks back at you silently, the friendly grin growing a bit wider. Oh. The cutter's hydrofoil brings the ship high out of the water -- high enough that there's very little spray. The wind whips past as the boat glides across the ocean off the coast to port. Thick, deep green bands of forest snake along the coastline to port. The treeline tracks stretches of black sand beach, sharp cliffs of dark volcanic rock, and the occasional salt marsh. The ocean glares as you look at the shore, almost overpoweringly blue. A dark feather from some sort of seabird flutters in the wind, caught in a small gap in the guardrail. You hear an incomprehensible yell from the general direction of the bridge. Eruera turns toward it, then closes his eyes for an instant. "I told them to double-check those gaskets," he sighs. "I'd better go help them before we're dead in the water." He starts to leave, then turns back to you for a moment. "Why don't you head to the bridge? They've got sandwiches in there; I'm sure you're hungry after all your traveling. I'll catch up with you after I sort things out below decks." Eruera sprints off to aft. The Prow The cutter's hydrofoil brings the ship high out of the water -- high enough that there's very little spray. The wind whips past as the boat glides across the ocean off the coast to port. Thick, deep green bands of forest snake along the coastline to port. The treeline tracks stretches of black sand beach, sharp cliffs of dark volcanic rock, and the occasional salt marsh. The ocean glares as you look at the shore, almost overpoweringly blue. A dark feather from some sort of seabird flutters in the wind, caught in a small gap in the guardrail.
You sniff the cake
(the lump of honey cake) Delectable!
R.
You jump off the rope and onto the ledge and through the door. Oh, look! Another horse with a gem on top! You forget your mission, distracted by something shiny. Maybe this time... When you climb on, the horse takes off. Your horse swerves left, almost smack into a fireplace.