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Go east
You paddle the raft with the broken piece of wood over to the east bank of the river. On the River (sitting in the inflated rubber raft) You are sitting in an inflatable raft that's floating near the east bank of the river. Obvious exits: East, West, Out
You go east
The monkey arrives on your heels. The stone tunnel extends from east to west here. Another passage leads away to the south. The monkey is crouching at your feet.
You go west
The roof has collapsed, leaving the interior open to the sky; the floor is nothing but bare, beaten dirt. Gaps in the bricks lead east and south. Although nothing stands now but the tottering, crumbling stonework (and that only barely), you fancy you can still detect a faint miasma of death -- a palpable, chilling reminder of the bloody work which once went on within these walls. There's something odd about the ground here; some faint marking or pattern. An old rusty meat hook sticks out of the ground nearby, its point half-buried in the dirt. Over in the far corner, a tattered sheet of drawing paper lies discarded on the ground.
You take all
rat droppings: The rat droppings are of no conceivable use to you. onions: The onions are of no conceivable use to you. screwdriver: Taken. wooden bucket: Taken. burlap sack: Taken.
You ask Cindy about the treasure
Unfortunately, Cindy seems momentarily distracted by a moth buzzing by one of the ceiling lights.
You open Jenny
(with the peg-leg) Hooking the drawer with Jeremy's leg, you slide it open. Poor old Jenny rolls into view. She looks positively knackered.
You go west
You are at the west end of a narrow, carpeted hallway. There is a door to the south and stairs lead upwards from here. Guarding the stairs is Wang Ping, a tough-looking Asian gentleman. He does not smile.
You look at the bottles
Row after row of smooth, dust-covered glass. The wine inside is dark and murky, reminding you, somewhat irrationally, of blood.
Talk animates
There are a dozen better people with whom to discuss animate design and critical theory, standing around in the other room.
You pull Mane right
You pull Mane to the right. Just before Horse runs into cliff, he veers sharply to the right, causing your weight to shift to the left. Too far left, in fact. Rolling off to the left, your fingers tear from Mane as you fall. Horse whinnies with delight, and disappears across the countryside. You pick yourself up, and make your way back to the Village. This is the small Village you seem to lead. It consists of several small huts, plus a larger one with no walls the People use as a meeting area. The People are there now, in fact, arguing over something. The ground slopes down to the north, and a path leads along a ridge to the northwest. A small stream collects here, and follows the slope down to the north. The People are debating loudly amongst themselves in the meeting area. Your own hut is just to the west, slightly larger than the others.
Go east
This is my bedroom - a great place to come back to at the end of the day. A doorway leads west into the hallway. The dresser stands against one wall, and the bed on the opposite side. There's also a closet, an alarm clock on top of the dresser, a large pile of dirty clothes on the floor (hey, it's still a couple of weeks till my laundry day!), and a life-sized cutout of Leonard Nimoy. What can I say? It's home! The dresser seems to contain clean clothes. The closet seems to contain a pair of shoes.
You take the wood
You pull the driftwood out of the sand.
Plains
The creature flaps toward the pink arch. It disappears from the howling labyrinth. The winged scavenger emerges in the languid plain and transforms into a peaceful glider.
No
"If you are done with me, get on with it. I don't have all night."
Yes
"Spare me." He touches a control. ...glaring light -- [Hit any key.] Tee Junction The white corridor runs east to west here, with a branch leading off to the north, and a closed metal door to the south. You can see that the east hall reaches a dead end a short distance away. You hear footsteps somewhere to the north.
You look
A cone-shaped room bristling with those blinking lights and other technical knick-knacks that mortals consider fancy. You can see an open bulkhead here.
You hug calydoar
You can only do that to something animate.
Go south
This tiny, concrete-lined alcove within the underside of the bridge forms the top of a vertical shaft leading down into darkness. Iron rungs embedded in the wall provide a way down. In the north wall is a small metal door.
You read the m.
You see several file folders marked A to M in nearly alphabetical order. You thumb through a few of the folders but nothing really catches your interest at the moment. Perhaps if you knew what you were looking for this would yield better results.
You examine pages
You see a spellbook page, a potions book page, an astrology book page, and an alchemy book page.
Go down
Above Downtown (in the helicopter) The helicopter dips and dives just above the huge head of Chickzilla. The whirr of the rotors seems to enrage her, and she snaps at it with her massive beak. With every movement, the beautiful reporter loses more of her precarious hold on the monster's comb! A small boat dangles beneath the helicopter. Chickzilla darts at the helicopter, but it is too high.
You put the crystal on pedestal
You place the crystal onto the pedestal. It fits perfectly into a small, almost unnoticeable dent in it. Something clicks, and the crystal starts to glow a bright green light. Soon, an alien vessel descends from the sky, zapping a couple of passing meteorites into dust as it approaches. A platform is lowered from the bottom of the craft, and two figures clad in grey costumes walk out. "Greetings, earthling!" they say, "greetings from Drunral. You have summoned us and we have come. Our fleet will protect the Earth from further asteroids and meteorites; worry not. And as you did the heroic deed of summoning us, how about a cruise to our planet? We might be boring-looking but we sure know how to party! Oh, the endless disco nights and hot beach holidays! The unbelievable student bacchanals! We'll bring you back in a year's time. Don't you think you've deserved a break?!" You can't argue that. Stepping onto the platform and ascending into the ship, you walk amidst the two strangers, putting your arms around their shoulders. "Gentlemen," you say, "I think this the beginning of a beautiful friendship."
You put the pill in the mug
(first taking the little white pill from the burlap sack) You drop the pill into the mug, where it swiftly dissolves in the steaming cocoa.
You look at the barrel
The barrel is about three feet tall, and black, and smells strongly of fresh road tar. It's covered by a tight-fitting metal lid.
Go upwards
Well, that wasn't too bad. You jump closer to the door.
Wait
Time passes. You hear a faint rustling sound from outside the study door.
You turn on the contraption
There is a regretful clicking noise from the vicinity of the lid-catch. Just as you think you are going to have to close it yourself, a gloved mechanical hand reaches up and slams the contraption shut from the inside. The machine's gears spin into action; a series of fine flanges, like the keys of a music box, move into position against the surface of the cylinder, which rotates steadily. There is a faint grumbling from inside the machine, and the sounds of rearrangement...
Tie the yarn to the workbox
It's much too tangled.
1
"Can you... can you tell me about how you discovered the body?" He shakes his head. "It's all a blur. Doctor Arturus had cloistered himself in the back of the clinic. I was instructed not to disturb him -- he seemed fine when I left in the evening. It was only when he didn't turn up for work this morning that I thought..." "...You thought something might have happened?" "Exactly." Justinian looks at his hands. "When I called on him in his domicile -- the disease had taken him." 1) "Can you tell me anything about Doctor Arturus's patients?" 2) "What are your thoughts on the disease?" 3) "There was an attempt on Doctor Cavala's life. Do you have any idea why?" 4) "I'll look around the clinic. Perhaps I'll find something the Vigiles have missed."
Inventory
You are carrying: a bottle of mead (which is closed) two food items: some apples a vanilla bean a dark wooden box (which is open) an mirror inset inside the box (reflecting white light from the sunlight) a pearl necklace an old letter a sponge On Vegetable Dyes a hinge-lidded teapot (which is open) not very much water (which leaves some room in the hinge-lidded teapot) a sack (which is open) a stone block a butcher knife a sword a snuffbox (which is closed) a white handkerchief two metal dishes: a plate a cup a swordstick five food items: a bay leaf a sprig of parsley a sprig of mint a clove of garlic a single yellow onion a dashing hat (being worn)
You examine the device
The device is circular, and about the size of a small lazy susan. Bright sunlight shines directly on it through the window. The central part of the device is a circular platform of polished wood, in which is inlaid an arrow in lighter wood. The arrow points somewhat to the left of the window. Also incised in the wood are some abstract figures or designs. They look rather like the mysterious letters on the stone bracelet you found in the dining room. Mounted along the edges of the circle are several clear glass prisms and several more small rectangular mirrors. The latter are held in place by slim brass mounting clips. One of the mounting clips is empty, however. As the sunlight hits the prisms, a rainbow of light cascades across the surface of the device. On the wooden circle is an indecipherable map.
You put the ball in the grate
You can't put anything in the grate. One of the demonic voices from the chamber beyond the grate mutters something you can't quite hear.
You put the candle in the alcove
(the average white candle in the tiny alcove) You put the average white candle into the tiny alcove.
You take the possum
You reach out gingerly toward the rotting corpse, but try as you might, you can't quite bring yourself to touch it. Maybe if there weren't quite so many flies....
You examine the sheaf
Please choose a response from the list by typing the corresponding number. 1) "I'm on it, Doctor."
You take mud
In your bare hands? Surely you jest.
You examine the dispenser
The gaudy advertising copy claims it will combine whatever nutrients your biology requires into "palatable" food. The saurian on the logo certainly seems to be enjoying his snake kebab. There's a big button smack in the middle of the thing.
You press the space
[Please press a key to continue] 1) Al. thru port. 2)T gone 3)T cont. by Al. (4 help?) 4)Al. prob. OK, but ??? 5)N's mic. maybe invol.? Must purs. -- Claire agr. ' at every line of Floyd's output? That is very annoying as a speech synthesizer user." GlkTADS - A text-only TADS 2.5.3 Interpreter. Maintained by Stephen Granade <[email protected]> Uncle Zebulon's Will by Magnus Olsson ([email protected]) The news of your uncle Zebulon's death came as a shock. You've been out of touch lately, and since you left for college a year ago you haven't heard a word from him. During your childhood, however, your eccentric uncle - once the black sheep of the family, an unsuccessful alchemist and self-proclaimed wizard, reputed to be a very wealthy man - was your favourite relative. Perhaps you were his favourite nephew as well. You miss his stories of distant realms and the magic gadgets he loved to demonstrate... You leave for home immediately on receiving the message, but the trip is long and you're delayed by the inevitable train strikes. When you finally arrive, you find your family in a state of frustrated confusion. Not only is your uncle's will written in a quite unsuitably sarcastic tone, seriously insulting most of your relatives, but it turns out there isn't much of an inheritance to fight over; despite a thorough search of your uncle's house, no fabulous treasures are found. The bequests for you and your cousins are almost pathetic: one small memento each, to be selected after everybody else have made their choices. Yet what is there to lose? At least you'd like to have one last look at uncle Zeb's house; maybe you'll find some treasure overlooked by the others, perhaps something magical... First Annual IF Competition, 1995 You are standing just inside the gate of uncle Zebulon's garden, on the weed-infested gravel path that leads east up to the porch of the house. On the north side of the lawn, almost hidden behind the huge, unkempt rosebushes, is the garden shed. The bright summer sun glistens on the wet grass, and the air, fresh from the recent rain, is alive with the buzzing of insects and filled with sweet fragrances.
You enter the trolley
You climb into the trolley which swings and bounces unnervingly. It's a tight little cable car, only 18 inches wide and 4 feet front to back. If you were sharing a ride with anyone else, you would surely bump knees, and the bench below you is rotten and soft. Above your head a single steel cable runs fore and aft to the metal pulleys that are your only means of support. The whole assembly rocks side to side with the breeze.
Mot min 1
There is a brief flash of light, and you find yourself in... This is not so much a physical place as it is the essence of the number zero. The light here appears to be no particular color at all. The glow from your number sheet fades. The tinny voice says, "The current sequence of digits does not match any of the numbers on your number sheet. Please consider returning to the examination room to begin a new sequence."
You take the cuff
You are already carrying the cuff.
You put the grandmother in the chest
You lower Ivan's grandmother into your chest, and she takes to it rather nicely, chirping and slapping her stubs around to feel her new environment. She's just happy to be back inside a container. Your own mother doesn't pay too much notice. Keeps slithering in circles. When she bumps into her housemate, she keeps bumping until she's bumped herself around the obstacle, and Ivan's grandmother hardly registers the contact. The two might as well exist on separate planes. Which, now that you consider it, they probably do to a certain degree.
3
"Regarding Creditor Nacarat..." 1) "Who was he again?" 2) "What was the time of death?" 3) "What do you know about the circumstances of his death?" 4) "Is there anything I should be aware of?" 5) "Regarding Doctor Arturus..." 6) "Regarding Sal and Piper..." 7) "I'll keep investigating."
You go north
The monkey trails faithfully along behind. The stone tunnel extends from north to south here. Another passage leads away to the west. The monkey is crouching at your feet.
You show the bracelet to David
(first taking the stone bracelet from the burlap sack) David does not appear interested.
You think
For a moment, you picture an underground room.
Go north
As you walk, you find first one geodesic panel, then another. (When people make a dome out of simple polygons like triangles or hexagons, that's called "geodesic.") Soon the clear plastic panels are as plentiful as the rust-red boulders -- this must be where the dome for the living quarters landed. Soon you find you're right. Scattered around you are the remains of what would have been home to the first wave of colonists. Most of the housing units have been reduced to unidentifiable splintered heaps, but there's one that seems to be intact. ("Intact" means that it isn't so damaged that it's unusable.) The entrance is partially obstructed -- "obstructed" means blocked -- by debris, but you're small enough that you could probably squeeze through. That's part of what makes you the perfect person for this job, aside from your astronautical expertise. ("Astronautical" doesn't really mean anything. I just made it up.)
Stamp portrait
A magical stamp appears and stamps the stamp. As it dissolves, you see that the image of twenty-second president Millard Fillmore now has a nose.
You get key
That seems to belong to the hobo.
You go north
You stumble forward in the dark, smacking your head painfully against a wall.
Ride south
North end of Main Street, on a fiery red stallion Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59. The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town. Old Dan arrives from the south.
You throw the flash grenade
You throw the flash grenade, and a blinding light burns away the retinae of anyone unlucky enough to look at it, that is, you. As rust spores whirl around the room, the flash grenade rusts. Several of the spinning chains attempt to smash themselves into you.
You ask chuck for the key
Which do you mean, the cell key, the long steel key, the tarnished bronze key, the small steel key, the small copper key, the old-fashioned brass key, the old-fashioned iron key, the key to the house or the key to the cellar?
You eat the cantal
You're already wearing a brie rind.
You look at the box
A box once used to hold apples, now seconded as a box for books. The reading material in this box is varied, sourced as it is from what was found abandoned in the eatery.
You smell it
You smell nothing unexpected. You are feeling very thirsty.
You go to the east
The hallway ends abruptly in a pair of large oak doors. Their intricate carving is barely visible in the leaden light from the windows above you. The doors are flanked by two sweeping staircases to the northeast and northwest. A doorway to the east is mirrored by an open door to the west. Bubbles comes trotting after you.
Light
You crack the sphere in your hands. A cloud rises from it, a vaguely-familiar smell. The shards evaporate. Bubbles comes running toward you, barking loudly. Upon seeing you, however, Bubbles calms down and trots nonchalantly up to you.
You wait
Time passes.
Unscrew grate
The screws are too stiff for you to move them with your fingers. If you want to unscrew them, you'll need to find a screwdriver.
You open the trapdoor
You pull open the trapdoor. Beneath, you can make out nothing but darkness.
Go outside
You jump back to the rafters. Moments later, a guard enters the room from the doorway below. As his eyes go up to the platform, you slip the gem in a your left cloak pocket and slide out the window unseen. So much for Yenalda's third rule. You slip around the side of the building and descend, checking to make sure the Gem is still in your pocket. This has to have been the messiest job you've ever taken. You should have known better than to trust Sedmon, after the last job he offered you. "It's a harmless artifact called a kriit. Nobody will miss it."--when your researcher said it was used for a ritual called "The Way of the Dead", you turned it down right away, before even learning what a kriit was or what exactly the ritual did. Still, you got the upper hand this time: stole the dragon's treasure, got paid for it by the Baron, and ended up with the Gem yourself. Not a bad week. You have finished this story. But another two remain.
You turn on the tv
Chloe tuts, clearly unhappy that you're disturbing her reading. You catch a moment of dialogue from the Australian soap opera playing on the television. "I hate you! You've ruined my life!" screams a teenager, before slamming a door.
Izyuk yourself
You are now floating serenely in midair. The locusts swarm over you and pick you clean to the bones. " he asks, writing frantically in a notebook. "I'd love to chat, but we're so busy this month." The angel twitches his nose, and the nothingness is replaced by...
2
You reach out, but it is already too late. You've had this dream a thousand times. Each time, it ends the same way. Each time, you are powerless to prevent it. way. Each time, you are powerless to prevent it.The athanor closest to your father explodes. Glass shatters. A plume of fire erupts, and both of you are thrown back from the blast -- you are dimly aware of porcelain pieces, scattered across the desk, shimmering in the intense heat. heat.Your father is calling your name. You see him then: bleeding out, barely recognizable. Another beaker falls to the floor and shatters. You can't breathe -- you force yourself up, unsteady, tottering towards your father, toward the flames... towards your father, toward the flames..."Marid, go!" he screams. "Just go! Run! Get help... get help... g..." "Just go! Run! Get help... get help... g..."His words are stolen away. They vanish with him in the smoke and the fire. You feel yourself slipping away -- feel the world buckling and crashing around you, as you stumble amidst the twisted metal and the ash -- you stumble amidst the twisted metal and the ash ---- excruciating pain -- pain ---- and then a long dark silence. Your senses return in fragments and echoes. Your senses return in fragments and echoes.Something cold and numbing is pressed to your lips. You awaken -- you cough up dust, your parched throat cracking from the exertion. Standing over you, in the darkness, is a woman all in white. 1) "Where is my father?"
Look around
This is my room, at least for now. It is remarkably clean, the walls a warm off-white. The bed rests against the west wall, reflected in a portrait-sized mirror facing the foot of the bed. Right of the mirror, in the east wall, is an open door, and right of that is an imposing oak cupboard. A window in the north wall overlooks the bed.
You put bars in holes
(first taking the iron bars) You insert the bars into the holes in the winch. They fit perfectly. "Isn't that just convenient," H.R. remarks.
Bugle
Off in the distance, you hear a wilder bugle in response.
You look around
Science Tower (Riff Conner) This round, tall room must be a tower. I don't know if you were given a description of the manor from the outside, or if it mentioned a tower if you were, but if you were and it did, this is probably that tower. At a guess it's around fifty feet tall, although it's very shadowy up at the top so it's difficult to estimate it accurately. It appears to be some kind of science lab, although you would expect a science lab to have more stuff in it; perhaps all the stuff that was easily moveable has already been taken away. There's a large table in the center of the room, and everything else is up against the walls: a complex-looking control console, a large chalkboard, a metal cabinet, an old iron ashtray stand, and a wooden barstool with a hamster cage on top of it. The whole place has a thick smell of science throughout it (assuming science smells like chalk dust, hamster, cigarettes, and electricity), and rain is pounding at the windows. There are exits to the east and southwest. On the chalkboard is a yellow sticky-note. Thunder booms loudly outside, rattling the windows.
You put the puzzle piece in the jigsaw puzzle
You snap the final piece into place. Nothing tremendous happens, but the picture is complete. The table is set for two: a robed king, and the devil. Between the two of them is a quill pen, jet black, and a huge book. The dialogue of these two characters is written on tiny gilt scrolls that spool out of their mouths, and this is what you could not read before the jagged piece was found: the devil is saying, "TIME IS ON MY SIDE," to which the king replies, "BUT NOT FOR LONG."
You rest
You rest for a moment to regain your strength... [ Your Stamina: 2 Bluefin Tuna: 12 ]
You ask the skinhead for the cigarette
He winces, but hands one over. You flick your lighter and manage your first puff without choking. But your second and third leave you watery eyed and hacked out. Stuart enthusiastically pounds on your back through it all, guffawing, "Hey there H.C., take it slow." "Hey!" yells one of the bigger boys on the Path. "That's my fucking lighter." He stomps up to you and yanks it out of your hand, almost taking a finger with it. He looks like he's going to kick your ass, but then notices Stuart standing behind you. "Fucking freaks," he says after a second, and goes back to his friends. [You get 5 punk points for that.] Two weeks later, it's the day of the fall dance. You've decided that, lame or not, you want to go -- and your last chance to get your ticket is right after this class. There's ten minutes left, and you're a coiled spring waiting for the bell. But there's nothing you can do but wait. This is a room full of massive black worktables, each of them with their own sinks. An even larger demonstration table squats in front of a chart of the table of elements. You're seated two to a table on stools, and it feels like you should be doing something cool like dissecting rats or building robots -- but so far, you've been sitting there learning about non-reactive molecules. No wonder you've been staring out the window. There's an exit to the south.
You go to the southwest
Atwood Avenue is one of the streets that defines the character of the near east side. The feel is funky and freak-friendly. North of you is a cluster of intriguing stores: Astral Enchantments, Turning Wheel Cycles, and Essentially Art. Willy street is to the west, your home is northeast, and Atwood becomes Monona Drive to the southeast.
You look at the grate
In the outlet grate you see a set of cards.
You give the mouse to Godmother
(my Fairy Godmother) (first taking the dead mouse) 'He's a jolly little chap, isn't he?' Says my Fairy Godmother as I hand over the dead mouse. With a wave of her magic wand she transforms it into a dead coach horse. She seems perfectly satisfied with this outcome. 'Now, child, that's the transport sorted out. Now for the other thing. What was it now...?'
You go to IRIS
FC: Cryolink established to Waldo. FC: Iris's location: Main Supply Room. Establishing path... WALDO: I'm on my way. Expect a report on arrival. As the door swings open you are blinded by intense light and incredible pain. Just before everything overloads and you fade from existence, you can make out the shapes of three humans, one of them holding onto the door of the cylinder, another of them looking exactly like you, and then everything goes dark.
You go west
This kitchen has been mostly stripped, but contains a large refrigerator. There used to be a stove, but it was removed because of the fire hazard. The living room is to the north. In the northeast corner, a floating arrangement of glowing blue runes indicates the location of access door S1W, which is open.
You look at phone book
This is a listing of all of the businesses in the city, organized by type. So, to find "Henry's Burgers" you would need to look under "restaurants." To look something up in the phone book, say "CONSULT PHONE BOOK ABOUT [TOPIC]."
You take the dresses
No point in taking the entire armload of gowns. You'd only get them damaged, and you can hardly afford to replace them.
Go north
You are in a wide open space with a hard concrete floor. Small dark tunnels lead south and east, and a metal door marked "Central Pump Room" (open) leads down between them to the southeast. There is a faint hiss from overhead.
You ask Biff about Russ
There is no reply. Russ enters from the lagoon.
Attack snake
Which do you mean, the black snake or the snake scale?
Go south
You can hear the movie in the other room turn off. This laboratory is primarily lit by random electrical discharges. It contains 69,105 visible mechanical gadgets. The largest gadget is a square dais inscribed with a circle. Cables and cords connect the dais to other gadgets, control panels and monitors. You hear hums, snaps and sizzles from the electrical discharges. The rest of the MOIRAI facilities can be found to the north and south. Fred looks deep in thought for a moment. Fred looks for Ginger, but only finds her journal, which still says SUCCESS written in giant letters. He cackles, and climbs on the platform. He pushes a button, and pulls a lever. The machine is building up.
You look at contraption
The exterior of this machine is all orange and red stripes, apart from a six-foot-high entryway which is solid black. You can't stop looking at those stripes, until finally you look away at a room that has changed ... Your father and a female assistant are standing outside of the contraption, clad in white coats, arguing heatedly over his insistence that she be a test subject. Ultimately she relents, giving him a desperate kiss and then walking into the device with head down and eyes squeezed shut. There is a single click, and then the entire structure shudders. You hear screams and thuds as the shaking continues for at least a minute. Then there is silence. Out of the machine steps not the assistant, but Lucille. She is looking directly at you with hate in her eyes. The hallucination ends as abruptly as it began.
You put the trophy in the sp.
You unzip the side pocket, deposit the trophy for a dog race (smelling faintly of mildew), then zip the side pocket back up again.
Show case to devil
The devil peers into the case. "So, you think you're a sinner, huh? Well, let's see...so far you have Sloth, Avarice, Pride, Envy, Gluttony, Wrath, <giggle snort> Lust, and that's the complete set. Good job! Tell you what. Diskettes are so <snort> archaic. Let me..." The devil takes your diskette case and squeezes it hard while chanting "Fee, Fie, Foe, Foo!" Squashing it into a CD, he hands it to you. Then he gestures with his finger, and the front door swings open.
You examine the coat
(the coat) A grey peacoat; a bit grandiose, but appropriate to the autumn chill.
Inventory
You are carrying: A brass lantern A clove of garlic A screwdriver
You take the tape and the scissors
roll of black cloth tape: You're weak and trembling from the toxic gas, and you're not actually sure you can pick up the roll of black cloth tape. Maybe you could ask one of the students to get it for you. (Example: George, TAKE roll of black cloth tape.) pair of safety scissors: Your hands are shaking badly enough that you're afraid of dropping the pair of safety scissors, but you could ask one of the students to get it for you.
You look under the desk
You crouch down and look, but you don't find anything.
Oops board
board: Done. lead key: Done.
Go inside
Bookshelves lined the walls, full of books that had titles in languages I didn't recognize. Behind a mahogany writing desk, filled with books, papers and parchments, sat an old man, frevently writing on a notepad or looking up something from the books. A curious machine was embedded in one of the walls. Heavy curtains covered the windows. The old man was sitting behind the desk, scribbling on a notepad. "It's you," he said as he noticed me. "Now who did you say you were again? You must excuse me, I'm very busy with the experiment.'" (I could ask him about the woman, Elizabeth, or the experiment; or tell him about the generator, myself, or the storm.)
You take whatever
That seems to be a part of the blind.
You tell Soolin about the mallet
"I found this mallet in a ruined building in the forest," you tell her, "the handle is stamped 'Made in Paran'!" "That's very suspicious, sir," Sublieutenant Soolin replies, "especially with that Reldan-manufactured raft as well. That's two items of Federation manufacture you've found in the forest." "Quite, sublieutenant," you agree.
Sing
The pudgy little nutfinch listens, utterly fascinated by your performance. The cat notices the nutfinch with hungry eyes. In a flash, the cat leaps from its perch and charges into the yard. The bird flies up into the treetops, out of harm's way. The cat skulks around in the bushes for a while, and then disappears.
You talk to the clerk
"Everything is always a mess; everything is wrongly ordered, misdelivered, undelivered and late. Say, captain, want to buy a large oxygen canister for 2k credits? I need to get it off my landing pad to make way for a million other mistakes that haven't happened yet."
You look at the hair
(the long streaming hair) Her hair is black. Long and black and wet. It's all the more black for its being wet.The strands are all tangled up after a long day of swimming around, though, and she seems a bit frustrated at this. But I can't decide whether her hair should cover up her boobs or not. I mean, maybe it's not very important, but I'm getting hung up on it anyway. For now I'm gonna say it covers up... neither boob.
You mix it
You don't need to specify that you're MIXing anything. Just put what you want to mix into the mixing bowl.
You put the trash in the sieve
You can't put the trash heap anywhere. A snowy white gull apparently materializes right in the middle of the flock, cranes its neck as if searching for someone, and then dematerializes.
You pinch yourself
The pain feels strangely distant, and your surroundings distort for a second.