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The picture is quite boring so far, with just one layer of 3D being
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created, so the next thing to do is to add another layer or two.
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The "tried and tested" approach is to add a "pole" in front of him,
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and since we want it -in front- of the existing layer, each pole
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should be 9 chars apart:
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_ _ _ _ _ _ _ _
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(_) (_) (_) (_) (_) (_) (_) (_)
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H___ H ___ H ___ H ___ H ___ H ___H __H
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{H._.~} H~._.~} H{~._.~} H {~._.~}H {~._.~H {~._.H} {~._H~}
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H Y ) H( Y ) H ( Y ) H ( Y ) H ( Y )H ( Y H ( YH)
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(H~*~() H)~*~() H()~*~() H ()~*~()H ()~*~(H ()~*~H) ()~*H()
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(H)-(_) H_)-(_) H(_)-(_) H (_)-(_)H (_)-(_H (_)-(H) (_)-H_)
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H H H H H H H H
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~"~~~~~~~~"~~~~~~~~"~~~~~~~~"~~~~~~~~"~~~~~~~~"~~~~~~~~"~~~~~~~~"~~
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Notice that since the pole is to appear in front of the koala, it
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actually replaces the koala where they overlap. Here's the same pic
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except the pole appears behind the koala:
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_ _ _ _ _ _
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(_) (_) (_) (_) (_) (_)
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___ H ___ H ___ H ___ H ___ H ___ H___
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{~._.~} {~._.~}H {~._.~} H {~._.~} H{~._.~} {~._.~} {~._.~}
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( Y )H ( Y ) H ( Y ) H ( Y ) H ( Y ) H( Y ) ( Y )
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()~*~() ()~*~()H ()~*~() H ()~*~() H()~*~() ()~*~() ()~*~()
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(_)-(_) (_)-(_)H (_)-(_) H (_)-(_) H(_)-(_) (_)-(_) (_)-(_)
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H H H H H H
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~~~~~~"~~~~~~~~~~"~~~~~~~~~~"~~~~~~~~~~"~~~~~~~~~~"~~~~~~~~~~"~~~~~
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Now, since the pole is to appear behind the koala, its chars do not
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write over the koala where they overlap. The poles here are 11 chars
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apart, so appear one "step" behind the koala. All layers are built like
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this, and of course I could have the poles both behind and in front of
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the koala in the same picture. Here's a multi-layer example:
|
_ _
|
.-~ \ .-~ \
|
/ \ _ / \ _
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~x .-~_)_ ~x .-~_)_ This picture has 3 distinct layers:
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~>x".-~ ~-. ~x".-~ ~-. the hat, head and face. There are
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( / \ ( / \ many other examples of 3D ascii
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T o o Y T o o Y around, plus there are programs
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l < ! l < ! available for the easy creation
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\ .__/ / \ ._/ / of SIRDS.
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"-.___.-' "-.___.-'
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A quick examination of the above picture shows that the head (circle),
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part of the hat and a part of the mouth are all 15 characters apart.
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The rest of the face is just 14 chars apart, and the top section of
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the hat is 16 chars apart.
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Note that all this information is from pure observation, so it may not
|
be 100% accurate.
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Back to Contents
|
6. Conclusion
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Perhaps there's more to ascii art than
|
meets the eye? Before writing this, I .
|
had no idea just how much thought goes /\ /l
|
into creating ascii pictures, and I ((.Y(!
|
imagine that I haven't even begun to \ |/
|
cover it all. / 6~6,
|
\ _ +-.
|
Analyzing the work of other people is \`-=--^-'
|
a great way to learn what works, and \ \
|
what doesn't. Analyzing "art" may seem _/ \
|
like a strange concept, but it does ( . Y
|
open your awareness to the art form, and /"\ `--^--v--.
|
it's a great way to learn the various / _ `--"T~\/~\/
|
techniques. I hope that you have found / " ~\. !
|
my ideas about ascii interesting. _ Y Y./'
|
Y^| | |~~7
|
In the end however, it's up to the | l | / ./'
|
individual artist to work the way they | `L | Y .^/~T
|
want to, and not necessarily the way | l ! | |/| | -Row
|
someone else would do it. Finding | .`\/' | Y | !
|
your own style is all part of the fun, l "~ j l j_L______
|
and perhaps this text will aid people \,____{ __"~ __ ,\_,\_
|
in finding that style. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
:D
|
Back to Contents
|
7. Quick Plug
|
Check out my ascii art collection v1.2 (it's on the various ascii
|
FTP sites around). Collection 2 coming soon(ish).
|
-------------------------[ Sumaleth Productions 1994 ]-----------------------
|
File: academy/tutorials/tut_flump.txt
|
https://web.archive.org/web/20071116040106/http://www.kersbergen.com/flump/howto.html
|
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
Getting Started
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