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JavE has a feature for camelized ASCII.
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2.5 Others
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There are variations of the previously listed styles, such as combination of
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solid and lineart (my favorite type of ASCII), "solid lineart" (made out of
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heavy outlines in solid style) and tiny ASCII, such as smileys and other very
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small pictures. ASCII animations are made for terminals or nowadays usually in
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JavaScript, they can be made in any of these styles, but are usually in
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lineart. There are also ASCII stereograms and many other wicked things. Some
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people list lettering, signature art, illustrated stories and 3D as their own
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genres, but they're usually just variations of line art (sometimes solid or
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grayscale).
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Things that can be erroneously believed to be ASCII art include Shift_JIS art
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(text art using Japanese characters), typographic pictures, AOL macros (made in
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Arial font and often including extended characters), ANSI and most of demoscene
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"ASCII art". Another thing that definitely isn't ASCII art is those horrid HTML
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conversions that are usually composed of 1s and 0s and would have absolutely no
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shape with the color removed. These are sometimes called "text art" or
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"character art", even though both terms can be considered slightly misleading.
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I don't believe using a converter without any editing is really creating ASCII
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art. It's image manipulation.
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People sometimes confuse ASCII and ANSI and call either of them "ANSII". What
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ANSI really is could be described as an extension to ASCII, allowing the use of
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extended MS-DOS characters (such as so called "raster blocks") and 16 colors.
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It was commonly used in the BBS (Bulletin Board system) world, but many people
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still keep drawing ANSI pictures, even though MS-DOS is hardly used any more
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and the Internet has largely killed off BBSes.
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3. Drawing ASCII art
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3.1 Starting out
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Start up JavE or your favorite text editor. Think about what you want to draw
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and what could be a good subject for your first ASCII. Try not to pick anything
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too difficult, such as celebrities. Many people choose a house as their first
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picture, but I think it's a little boring subject. Others attempt a face, but
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that's much harder. Animals, plants and household objects often turn out to be
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a good choice. You can either draw a single object or a scene, like a house, a
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tree and some birds.
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A reference picture may be helpful. You could also use a technique called
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tracing which is explained later. Looking at other people's ASCIIs is just as
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important as drawing your own, because you'll learn a lot of different
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techniques just by looking at ASCII art. How do people achieve slanted lines,
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how do they make fur look like fur and what's the secret of smooth curves?
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Also remember the rules of normal art, like that eyes are located in the middle
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of the head, not on the top. People are about 7-8 heads tall, unless you're
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drawing a comic character. Houses usually aren't placed on top of the ground,
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but on the ground. Perspective really improves pictures of cubic objects. A
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house or a box without a perspective is pretty much just a rectangle, not very
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interesting.
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3.2 Lineart
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Lineart is a good choice for an ASCII beginner. It might be a good idea to do a
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rough "sketch" first. Draw the outline of your object and see if it bears any
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resemblance to your model. Try to avoid using only straight lines and slashes,
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that makes your picture look dull and awkward. Instead try commas, periods,
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hyphens and apostrophes. It might be a good idea to sketch with periods first
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and then change some of them to colons or semicolons, some to apostrophes and
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then extend that.
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Forget about shading, reflections and stuff like that. Try using as many
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different characters as you can without getting silly results. You can get more
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detail with lineart than with solid technique, but you still might have to give
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up some for a better result. If you're drawing a face, you don't have to draw
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every single wrinkle and you might skip the eyelashes too.
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3.3 Solid art
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Not many people start out with solid ASCII, but nothing says you can't do that.
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Filled pictures are no harder to make than outlined ones, it just doesn't fit
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for houses and faces very well. It's usually a good idea not to use outlines
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with solid art. Some people use a different character for every area of the
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picture, but I think it's better to stick with one or a few filler characters.
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Antialiasing is very important in solid art.
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3.4 Grayscale
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Grayscale ASCII is difficult to draw, not recommended for beginners, even
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though I know people who have started off with it with fine results. You need a
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good eye for light and shadow and a good reference photo is a must, you may
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want to increase the contrast of it. Picking the right set of characters is
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crucial, remember that the "lightness" of some characters varies greatly
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between fonts. Take a look at existing grayscale ASCII art or even converted
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pictures to get inspiration for good character sets. Don't start out too small,
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80x25 is probably the minimum you want to attempt and 80x50 is better.
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3.5 Antialiasing
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Antialiasing doesn't really apply for lineart the same way it applies for solid
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and grayscale, but I think smooth edges are one of the most important things in
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a solid ASCII picture (unless you're aiming for a different impression). Often
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grayscale is drawn without any empty spaces in the picture, but sometimes
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without a background and that's when you really need antialiasing.
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