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Simple antialiasing is actually very easy to do and can often be achieved with
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periods/commas and apostrophes/accents/quotation marks alone. Just add these
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when there's a rough corner and it looks much better. Sometimes you may want to
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use more characters. I use d, b and n (sometimes m) for the upper parts of
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objects and + for lower parts, the plus doesn't look too good, but it's the
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best I've found. q and p can be used to match d and b, but they hang lower. P
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is better, but it has no equivalent for the left side. Demoscene artists often
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use a wider variety of antialiasing characters, such as 7, 4, \, / and %.
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88888
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88888888888
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8888888888888
|
8888888888888
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8888888888888
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88888888888
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88888
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A filled circle without antialiasing
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.nd888bn.
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.d888888888b.
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8888888888888
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8888888888888
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8888888888888
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`+888888888+'
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`"+888+"'
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The same circle with antialiasing
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3.6 Tracing
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In the ancient times, people sometimes drew/copied the picture on a
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transparency first, which they taped on the screen to be able to trace the
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image as well as possible. I used this technique once, when I needed to make an
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ASCII out of a map and first I traced the picture from a book, but I didn't
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have a transparency so I used a plastic bag, perhaps needless to say the
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results weren't excellent.
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When Netscape Composer came out, some people figured out that they could just
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set the image file as the page background and draw over it. Now we have JavE,
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which has a particular function just for this, you can set the display size and
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aspect ratio of the image file and apply some brightness/contrast tweaks.
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3.7 Aspect ratio
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Aspect ratio is something to pay attention to, particularly because of the
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differences between the fonts. Practically all fonts are taller than they're
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wide, so a picture of 10 lines and 10 columns probably won't look rectangular.
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Fixed-width fonts in general are of roughly the same width, but Topaz New is
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considerably more narrow, while Courier and its descendants are very fat. Most
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people have their web browsers set to use Courier, so some pictures may look
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unneededly fat, but this is partly unavoidable. Just pay attention to this if
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you're drawing ASCII for a particular purpose or if you're using Courier or
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Topaz to draw. One way to solve this is not to draw pictures that are supposed
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to be exactly circular or square and a different angle can help too. One of my
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ASCII pictures looks just fine in both 80x25 and 80x50 fullscreen resolutions,
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even though the 80x50 font is twice as wide.
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3.8 Difficulties and limitations
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Some things are very hard to do in ASCII, some of these are obvious and some
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not so obvious. Slanted, almost vertical lines are very hard and usually end up
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looking stupid, so it's a good idea to avoid them whenever possible. Completely
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straight vertical lines are often better. The same problem doesn't apply for
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slanted horizontal lines at all, those are very easy to do once you learn to
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use different characters correctly.
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Things with a high resolution/detail are also hard, things like small spirals.
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That's why you sometimes need to drop the detail (or draw the picture in a
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bigger resolution). You also can't properly represent blurriness or softness,
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or at least that's extremely difficult. You can do some optical illusions in
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ASCII, such as stereograms. Magic eye pictures are probably not possible,
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excluding very high resolutions.
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3.9 Perspective, 3D and isometric ASCII
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Some ASCII pictures feature a perspective, but it's often a very simple one and
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limited to lines. In a way, a lot of ASCII art could be called naivistic. Even
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a simple perspective improves the picture, though. A good way for creating a
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perspective is drawing the lines so that they would continue to this imaginary
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perspective point, which can be located in the middle of the picture or
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elsewhere. Isometric ASCII art exists too. JavE has a feature that can render
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3D shapes in ASCII art, as wireframes or with a simple lighting.
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.:.
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.::'.
|
: : : '.
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.' : : '.
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.' : : '.
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: : : '.
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.: : : :
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.' : : '.
|
.' : : :
|
: : : '.
|
.' : : '.
|
.' : ...:. '.
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: ......::''''' '''... '.
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':'' : '''... '.
|
'. : ''':.
|
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