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These can act as containers for other UIView classes,
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which form your layout.In Flutter, the rough equivalent to a UIView is a Widget.
|
Widgets don’t map exactly to iOS views,
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but while you’re getting acquainted with how Flutter works
|
you can think of them as “the way you declare and construct UI”.However, these have a few differences to a UIView.
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To start, widgets have a different lifespan: they are immutable
|
and only exist until they need to be changed.
|
Whenever widgets or their state change,
|
Flutter’s framework creates a new tree of widget instances.
|
In comparison, a UIKit view is not recreated when it changes,
|
but rather it’s a mutable entity that is drawn once
|
and doesn’t redraw until it is invalidated using setNeedsDisplay().Furthermore, unlike UIView, Flutter’s widgets are lightweight,
|
in part due to their immutability.
|
Because they aren’t views themselves,
|
and aren’t directly drawing anything,
|
but rather are a description of the UI and its semantics
|
that get “inflated” into actual view objects under the hood.Flutter includes the Material Components library.
|
These are widgets that implement the
|
Material Design guidelines.
|
Material Design is a flexible design system
|
optimized for all platforms, including iOS.But Flutter is flexible and expressive enough
|
to implement any design language.
|
On iOS, you can use the Cupertino widgets
|
to produce an interface that looks like
|
Apple’s iOS design language.<topic_end>
|
<topic_start>
|
Updating Widgets
|
To update your views in UIKit, you directly mutate them.
|
In Flutter, widgets are immutable and not updated directly.
|
Instead, you have to manipulate the widget’s state.This is where the concept of Stateful vs Stateless widgets
|
comes in. A StatelessWidget is just what it sounds
|
like—a widget with no state attached.StatelessWidgets are useful when the part of the user interface you are
|
describing does not depend on anything other than the initial configuration
|
information in the widget.For example, with UIKit, this is similar to placing a UIImageView
|
with your logo as the image. If the logo is not changing during runtime,
|
use a StatelessWidget in Flutter.If you want to dynamically change the UI based on data received
|
after making an HTTP call, use a StatefulWidget.
|
After the HTTP call has completed, tell the Flutter framework
|
that the widget’s State is updated, so it can update the UI.The important difference between stateless and
|
stateful widgets is that StatefulWidgets have a State object
|
that stores state data and carries it over across tree rebuilds,
|
so it’s not lost.If you are in doubt, remember this rule:
|
if a widget changes outside of the build method
|
(because of runtime user interactions, for example),
|
it’s stateful.
|
If the widget never changes, once built, it’s stateless.
|
However, even if a widget is stateful, the containing parent widget
|
can still be stateless if it isn’t itself reacting to those changes
|
(or other inputs).The following example shows how to use a StatelessWidget.
|
A commonStatelessWidget is the Text widget.
|
If you look at the implementation of the Text widget,
|
you’ll find it subclasses StatelessWidget.
|
<code_start>Text(
|
'I like Flutter!',
|
style: TextStyle(fontWeight: FontWeight.bold),
|
);<code_end>
|
If you look at the code above, you might notice that the Text widget
|
carries no explicit state with it. It renders what is passed in its
|
constructors and nothing more.But, what if you want to make “I Like Flutter” change dynamically,
|
for example when clicking a FloatingActionButton?To achieve this, wrap the Text widget in a StatefulWidget and
|
update it when the user clicks the button.For example:
|
<code_start>
|
class SampleApp extends StatelessWidget {
|
// This widget is the root of your application.
|
const SampleApp({super.key});
|
@override
|
Widget build(BuildContext context) {
|
return const MaterialApp(
|
title: 'Sample App',
|
home: SampleAppPage(),
|
);
|
}
|
}
|
class SampleAppPage extends StatefulWidget {
|
const SampleAppPage({super.key});
|
@override
|
State<SampleAppPage> createState() => _SampleAppPageState();
|
}
|
class _SampleAppPageState extends State<SampleAppPage> {
|
// Default placeholder text
|
String textToShow = 'I Like Flutter';
|
void _updateText() {
|
setState(() {
|
// Update the text
|
textToShow = 'Flutter is Awesome!';
|
});
|
}
|
@override
|
Widget build(BuildContext context) {
|
return Scaffold(
|
appBar: AppBar(title: const Text('Sample App')),
|
body: Center(child: Text(textToShow)),
|
floatingActionButton: FloatingActionButton(
|
onPressed: _updateText,
|
tooltip: 'Update Text',
|
child: const Icon(Icons.update),
|
),
|
);
|
}
|
}<code_end>
|
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