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and the CurvedAnimation computes the curve
|
that replaces the controller’s default linear motion.
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Like widgets, animations in Flutter work with composition.When building the widget tree you assign the Animation to an animated
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property of a widget, such as the opacity of a FadeTransition,
|
and tell the controller to start the animation.The following example shows how to write a FadeTransition that
|
fades the widget into a logo when you press the FloatingActionButton:
|
<code_start>import 'package:flutter/material.dart';
|
class SampleApp extends StatelessWidget {
|
// This widget is the root of your application.
|
const SampleApp({super.key});
|
@override
|
Widget build(BuildContext context) {
|
return const MaterialApp(
|
title: 'Fade Demo',
|
home: MyFadeTest(title: 'Fade Demo'),
|
);
|
}
|
}
|
class MyFadeTest extends StatefulWidget {
|
const MyFadeTest({super.key, required this.title});
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final String title;
|
@override
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State<MyFadeTest> createState() => _MyFadeTest();
|
}
|
class _MyFadeTest extends State<MyFadeTest>
|
with SingleTickerProviderStateMixin {
|
late AnimationController controller;
|
late CurvedAnimation curve;
|
@override
|
void initState() {
|
super.initState();
|
controller = AnimationController(
|
duration: const Duration(milliseconds: 2000),
|
vsync: this,
|
);
|
curve = CurvedAnimation(
|
parent: controller,
|
curve: Curves.easeIn,
|
);
|
}
|
@override
|
void dispose() {
|
controller.dispose();
|
super.dispose();
|
}
|
@override
|
Widget build(BuildContext context) {
|
return Scaffold(
|
appBar: AppBar(title: Text(widget.title)),
|
body: Center(
|
child: FadeTransition(
|
opacity: curve,
|
child: const FlutterLogo(size: 100),
|
),
|
),
|
floatingActionButton: FloatingActionButton(
|
onPressed: () {
|
controller.forward();
|
},
|
tooltip: 'Fade',
|
child: const Icon(Icons.brush),
|
),
|
);
|
}
|
}<code_end>
|
For more information, see Animation & Motion widgets,
|
the Animations tutorial, and the Animations overview.<topic_end>
|
<topic_start>
|
Drawing on the screen
|
In UIKit, you use CoreGraphics to draw lines and shapes to the
|
screen. Flutter has a different API based on the Canvas class,
|
with two other classes that help you draw: CustomPaint and CustomPainter,
|
the latter of which implements your algorithm to draw to the canvas.To learn how to implement a signature painter in Flutter,
|
see Collin’s answer on StackOverflow.
|
<code_start>import 'package:flutter/material.dart';
|
void main() => runApp(const MaterialApp(home: DemoApp()));
|
class DemoApp extends StatelessWidget {
|
const DemoApp({super.key});
|
@override
|
Widget build(BuildContext context) => const Scaffold(body: Signature());
|
}
|
class Signature extends StatefulWidget {
|
const Signature({super.key});
|
@override
|
State<Signature> createState() => SignatureState();
|
}
|
class SignatureState extends State<Signature> {
|
List<Offset?> _points = <Offset?>[];
|
@override
|
Widget build(BuildContext context) {
|
return GestureDetector(
|
onPanUpdate: (details) {
|
setState(() {
|
RenderBox? referenceBox = context.findRenderObject() as RenderBox;
|
Offset localPosition =
|
referenceBox.globalToLocal(details.globalPosition);
|
_points = List.from(_points)..add(localPosition);
|
});
|
},
|
onPanEnd: (details) => _points.add(null),
|
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