text
stringlengths 1
474
|
---|
child:
|
CustomPaint(
|
painter: SignaturePainter(_points),
|
size: Size.infinite,
|
),
|
);
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}
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}
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class SignaturePainter extends CustomPainter {
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SignaturePainter(this.points);
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final List<Offset?> points;
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@override
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void paint(Canvas canvas, Size size) {
|
final Paint paint = Paint()
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..color = Colors.black
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..strokeCap = StrokeCap.round
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..strokeWidth = 5;
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for (int i = 0; i < points.length - 1; i++) {
|
if (points[i] != null && points[i + 1] != null) {
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canvas.drawLine(points[i]!, points[i + 1]!, paint);
|
}
|
}
|
}
|
@override
|
bool shouldRepaint(SignaturePainter oldDelegate) =>
|
oldDelegate.points != points;
|
}<code_end>
|
<topic_end>
|
<topic_start>
|
Widget opacity
|
In UIKit, everything has .opacity or .alpha.
|
In Flutter, most of the time you need to
|
wrap a widget in an Opacity widget to accomplish this.<topic_end>
|
<topic_start>
|
Custom Widgets
|
In UIKit, you typically subclass UIView, or use a pre-existing view,
|
to override and implement methods that achieve the desired behavior.
|
In Flutter, build a custom widget by composing smaller widgets
|
(instead of extending them).For example, how do you build a CustomButton
|
that takes a label in the constructor?
|
Create a CustomButton that composes a ElevatedButton with a label,
|
rather than by extending ElevatedButton:
|
<code_start>class CustomButton extends StatelessWidget {
|
const CustomButton(this.label, {super.key});
|
final String label;
|
@override
|
Widget build(BuildContext context) {
|
return ElevatedButton(
|
onPressed: () {},
|
child: Text(label),
|
);
|
}
|
}<code_end>
|
Then use CustomButton,
|
just as you’d use any other Flutter widget:
|
<code_start>@override
|
Widget build(BuildContext context) {
|
return const Center(
|
child: CustomButton('Hello'),
|
);
|
}<code_end>
|
<topic_end>
|
<topic_start>
|
Navigation
|
This section of the document discusses navigation
|
between pages of an app, the push and pop mechanism, and more.<topic_end>
|
<topic_start>
|
Navigating between pages
|
In UIKit, to travel between view controllers, you can use a
|
UINavigationController that manages the stack of view controllers
|
to display.Flutter has a similar implementation,
|
using a Navigator and Routes.
|
A Route is an abstraction for a “screen” or “page” of an app,
|
and a Navigator is a widget
|
that manages routes. A route roughly maps to a
|
UIViewController. The navigator works in a similar way to the iOS
|
UINavigationController, in that it can push() and pop()
|
routes depending on whether you want to navigate to, or back from, a view.To navigate between pages, you have a couple options:The following example builds a Map.
|
<code_start>void main() {
|
runApp(
|
CupertinoApp(
|
home: const MyAppHome(), // becomes the route named '/'
|
routes: <String, WidgetBuilder>{
|
'/a': (context) => const MyPage(title: 'page A'),
|
'/b': (context) => const MyPage(title: 'page B'),
|
'/c': (context) => const MyPage(title: 'page C'),
|
},
|
),
|
);
|
}<code_end>
|
Navigate to a route by pushing its name to the Navigator.
|
<code_start>Navigator.of(context).pushNamed('/b');<code_end>
|
The Navigator class handles routing in Flutter and is used to get
|
a result back from a route that you have pushed on the stack.
|
This is done by awaiting on the Future returned by push().For example, to start a location route that lets the user select their
|
location, you might do the following:
|
<code_start>Object? coordinates = await Navigator.of(context).pushNamed('/location');<code_end>
|
And then, inside your location route, once the user has selected their
|
location, pop() the stack with the result:
|
<code_start>Navigator.of(context).pop({'lat': 43.821757, 'long': -79.226392});<code_end>
|
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