text
stringlengths 1
474
|
---|
children: [Text('T1')], |
) |
], |
), |
Table( |
children: const [ |
TableRow( |
children: [Text('T2')], |
) |
], |
), |
Table( |
children: const [ |
TableRow( |
children: [Text('T3')], |
) |
], |
), |
Table( |
children: const [ |
TableRow( |
children: [Text('T10')], // modified |
) |
], |
), |
];<code_end> |
You hot reload, but the change is not reflected.Conversely, in the following example: |
<code_start>const foo = 1; |
final bar = foo; |
void onClick() { |
print(foo); |
print(bar); |
}<code_end> |
Running the app for the first time prints 1 and 1. |
Then, you make the following change: |
<code_start>const foo = 2; // modified |
final bar = foo; |
void onClick() { |
print(foo); |
print(bar); |
}<code_end> |
While changes to const field values are always hot reloaded, |
the static field initializer is not rerun. Conceptually, |
const fields are treated like aliases instead of state.The Dart VM detects initializer changes and flags when a set |
of changes needs a hot restart to take effect. |
The flagging mechanism is triggered for |
most of the initialization work in the above example, |
but not for cases like the following: |
<code_start>final bar = foo;<code_end> |
To update foo and view the change after hot reload, |
consider redefining the field as const or using a getter to |
return the value, rather than using final. |
For example, either of the following solutions work: |
<code_start>const foo = 1; |
const bar = foo; // Convert foo to a const... |
void onClick() { |
print(foo); |
print(bar); |
}<code_end> |
<code_start>const foo = 1; |
int get bar => foo; // ...or provide a getter. |
void onClick() { |
print(foo); |
print(bar); |
}<code_end> |
For more information, read about the differences |
between the const and final keywords in Dart.<topic_end> |
<topic_start> |
Recent UI change is excluded |
Even when a hot reload operation appears successful and generates no |
exceptions, some code changes might not be visible in the refreshed UI. |
This behavior is common after changes to the app’s main() or |
initState() methods.As a general rule, if the modified code is downstream of the root |
widget’s build() method, then hot reload behaves as expected. |
However, if the modified code won’t be re-executed as a result |
of rebuilding the widget tree, then you won’t |
see its effects after hot reload.For example, consider the following code: |
<code_start>import 'package:flutter/material.dart'; |
void main() { |
runApp(MyApp()); |
} |
class MyApp extends StatelessWidget { |
const MyApp({super.key}); |
@override |
Widget build(BuildContext context) { |
return GestureDetector(onTap: () => print('tapped')); |
} |
}<code_end> |
After running this app, change the code as follows: |
<code_start>import 'package:flutter/widgets.dart'; |
void main() { |
runApp(const Center(child: Text('Hello', textDirection: TextDirection.ltr))); |
}<code_end> |
With a hot restart, the program starts from the beginning, |
executes the new version of main(), |
and builds a widget tree that displays the text Hello.However, if you hot reload the app after this change, |
main() and initState() are not re-executed, |
and the widget tree is rebuilt with the unchanged instance |
of MyApp as the root widget. |
This results in no visible change after hot reload.<topic_end> |
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