text
stringlengths 1
474
|
---|
),
|
body: Center(
|
// Center is a layout widget. It takes a single child and positions it
|
// in the middle of the parent.
|
child: Column(
|
mainAxisAlignment: MainAxisAlignment.center,
|
children: <Widget>[
|
const Text(
|
'You have pushed the button this many times:',
|
),
|
Text(
|
'$_counter',
|
style: Theme.of(context).textTheme.headlineMedium,
|
),
|
],
|
),
|
),
|
floatingActionButton: FloatingActionButton(
|
onPressed: _incrementCounter,
|
tooltip: 'Increment',
|
child: const Icon(Icons.add),
|
),
|
);
|
}
|
}<code_end>
|
In Flutter, the UI (also known as widget tree), is immutable,
|
meaning you can’t change its state once it’s built.
|
You change fields in your State class, then call setState()
|
to rebuild the entire widget tree again.This way of generating UI is different from Xamarin.Forms,
|
but there are many benefits to this approach.<topic_end>
|
<topic_start>
|
Views
|
<topic_end>
|
<topic_start>
|
What is the equivalent of a Page or Element in Flutter?
|
How is react-style, or declarative, programming different from the
|
traditional imperative style?
|
For a comparison, see Introduction to declarative UI.ContentPage, TabbedPage, FlyoutPage are all types of pages
|
you might use in a Xamarin.Forms application.
|
These pages would then hold Elements to display the various controls.
|
In Xamarin.Forms an Entry or Button are examples of an Element.In Flutter, almost everything is a widget.
|
A Page, called a Route in Flutter, is a widget.
|
Buttons, progress bars, and animation controllers are all widgets.
|
When building a route, you create a widget tree.Flutter includes the Material Components library.
|
These are widgets that implement the Material Design guidelines.
|
Material Design is a flexible design system
|
optimized for all platforms, including iOS.But Flutter is flexible and expressive enough
|
to implement any design language.
|
For example, on iOS, you can use the Cupertino widgets
|
to produce an interface that looks like Apple’s iOS design language.<topic_end>
|
<topic_start>
|
How do I update widgets?
|
In Xamarin.Forms, each Page or Element is a stateful class,
|
that has properties and methods.
|
You update your Element by updating a property,
|
and this is propagated down to the native control.In Flutter, Widgets are immutable and you can’t directly update them
|
by changing a property, instead you have to work with the widget’s state.This is where the concept of Stateful vs Stateless widgets comes from.
|
A StatelessWidget is just what it sounds like—
|
a widget with no state information.StatelessWidgets are useful when the part of the user interface
|
you are describing doesn’t depend on anything
|
other than the configuration information in the object.For example, in Xamarin.Forms, this is similar
|
to placing an Image with your logo.
|
The logo is not going to change during runtime,
|
so use a StatelessWidget in Flutter.If you want to dynamically change the UI based on data received
|
after making an HTTP call or a user interaction,
|
then you have to work with StatefulWidget
|
and tell the Flutter framework that
|
the widget’s State has been updated,
|
so it can update that widget.The important thing to note here is at the core
|
both stateless and stateful widgets behave the same.
|
They rebuild every frame, the difference is
|
the StatefulWidget has a State object
|
that stores state data across frames and restores it.If you are in doubt, then always remember this rule: if a widget changes
|
(because of user interactions, for example) it’s stateful.
|
However, if a widget reacts to change, the containing parent widget can
|
still be stateless if it doesn’t itself react to change.The following example shows how to use a StatelessWidget.
|
A common StatelessWidget is the Text widget.
|
If you look at the implementation of the Text widget
|
you’ll find it subclasses StatelessWidget.
|
<code_start>const Text(
|
'I like Flutter!',
|
style: TextStyle(fontWeight: FontWeight.bold),
|
);<code_end>
|
As you can see, the Text widget has no state information associated with it,
|
it renders what is passed in its constructors and nothing more.But, what if you want to make “I Like Flutter” change dynamically,
|
for example, when clicking a FloatingActionButton?To achieve this, wrap the Text widget in a StatefulWidget
|
and update it when the user clicks the button,
|
as shown in the following example:
|
<code_start>import 'package:flutter/material.dart';
|
void main() {
|
runApp(const SampleApp());
|
}
|
class SampleApp extends StatelessWidget {
|
/// This widget is the root of your application.
|
const SampleApp({super.key});
|
@override
|
Widget build(BuildContext context) {
|
return const MaterialApp(
|
title: 'Sample App',
|
home: SampleAppPage(),
|
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