text
stringlengths 1
474
|
---|
);
|
}
|
}
|
class SampleAppPage extends StatefulWidget {
|
const SampleAppPage({super.key});
|
@override
|
State<SampleAppPage> createState() => _SampleAppPageState();
|
}
|
class _SampleAppPageState extends State<SampleAppPage> {
|
/// Default placeholder text
|
String textToShow = 'I Like Flutter';
|
void _updateText() {
|
setState(() {
|
// Update the text
|
textToShow = 'Flutter is Awesome!';
|
});
|
}
|
@override
|
Widget build(BuildContext context) {
|
return Scaffold(
|
appBar: AppBar(title: const Text('Sample App')),
|
body: Center(child: Text(textToShow)),
|
floatingActionButton: FloatingActionButton(
|
onPressed: _updateText,
|
tooltip: 'Update Text',
|
child: const Icon(Icons.update),
|
),
|
);
|
}
|
}<code_end>
|
<topic_end>
|
<topic_start>
|
How do I lay out my widgets? What is the equivalent of an XAML file?
|
In Xamarin.Forms, most developers write layouts in XAML,
|
though sometimes in C#.
|
In Flutter, you write your layouts with a widget tree in code.The following example shows how to display a simple widget with padding:
|
<code_start>@override
|
Widget build(BuildContext context) {
|
return Scaffold(
|
appBar: AppBar(title: const Text('Sample App')),
|
body: Center(
|
child: ElevatedButton(
|
style: ElevatedButton.styleFrom(
|
padding: const EdgeInsets.only(left: 20, right: 30),
|
),
|
onPressed: () {},
|
child: const Text('Hello'),
|
),
|
),
|
);
|
}<code_end>
|
You can view the layouts that Flutter has to offer in the
|
widget catalog.<topic_end>
|
<topic_start>
|
How do I add or remove an Element from my layout?
|
In Xamarin.Forms, you had to remove or add an Element in code.
|
This involved either setting the Content property or calling
|
Add() or Remove() if it was a list.In Flutter, because widgets are immutable there is no direct equivalent.
|
Instead, you can pass a function to the parent that returns a widget,
|
and control that child’s creation with a boolean flag.The following example shows how to toggle between two widgets
|
when the user clicks the FloatingActionButton:
|
<code_start>class SampleApp extends StatelessWidget {
|
/// This widget is the root of your application.
|
const SampleApp({super.key});
|
@override
|
Widget build(BuildContext context) {
|
return const MaterialApp(
|
title: 'Sample App',
|
home: SampleAppPage(),
|
);
|
}
|
}
|
class SampleAppPage extends StatefulWidget {
|
const SampleAppPage({super.key});
|
@override
|
State<SampleAppPage> createState() => _SampleAppPageState();
|
}
|
class _SampleAppPageState extends State<SampleAppPage> {
|
/// Default value for toggle
|
bool toggle = true;
|
void _toggle() {
|
setState(() {
|
toggle = !toggle;
|
});
|
}
|
Widget _getToggleChild() {
|
if (toggle) {
|
return const Text('Toggle One');
|
}
|
return CupertinoButton(
|
onPressed: () {},
|
child: const Text('Toggle Two'),
|
);
|
}
|
@override
|
Widget build(BuildContext context) {
|
return Scaffold(
|
appBar: AppBar(title: const Text('Sample App')),
|
body: Center(child: _getToggleChild()),
|
floatingActionButton: FloatingActionButton(
|
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