text
stringlengths 1
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); |
} |
} |
<code_end> |
to learn more ways to manage state, check out state management. |
<topic_end> |
<topic_start> |
animations |
two main types of UI animations exist. |
<topic_end> |
<topic_start> |
implicit animation |
SwiftUI and flutter take a similar approach to animation. |
in both frameworks, you specify parameters like duration, and curve. |
in SwiftUI, you use the animate() modifier to handle implicit |
animation. |
flutter includes widgets for implicit animation. |
this simplifies animating common widgets. |
flutter names these widgets with the following format: AnimatedFoo. |
for example: to rotate a button, use the AnimatedRotation class. |
this animates the transform.rotate widget. |
<code_start> |
AnimatedRotation( |
duration: const duration(seconds: 1), |
turns: turns, |
curve: Curves.easeIn, |
child: TextButton( |
onPressed: () { |
setState(() { |
turns += .125; |
}); |
}, |
child: const Text('Tap me!')), |
), |
<code_end> |
flutter allows you to create custom implicit animations. |
to compose a new animated widget, use the TweenAnimationBuilder. |
<topic_end> |
<topic_start> |
explicit animation |
for explicit animations, SwiftUI uses the withAnimation() function. |
flutter includes explicitly animated widgets with names formatted |
like FooTransition. |
one example would be the RotationTransition class. |
flutter also allows you to create a custom explicit animation using |
AnimatedWidget or AnimatedBuilder. |
to learn more about animations in flutter, see animations overview. |
<topic_end> |
<topic_start> |
drawing on the screen |
in SwiftUI, you use CoreGraphics to draw lines and shapes to the |
screen. |
flutter has an API based on the canvas class, |
with two classes that help you draw: |
CustomPaint that requires a painter: |
<code_start> |
CustomPaint( |
painter: SignaturePainter(_points), |
size: size.infinite, |
), |
<code_end> |
CustomPainter that implements your algorithm to draw to the canvas. |
<code_start> |
class SignaturePainter extends CustomPainter { |
SignaturePainter(this.points); |
final List<Offset?> points; |
@override |
void paint(Canvas canvas, size size) { |
final paint paint = paint() |
..color = colors.black |
..strokeCap = StrokeCap.round |
..strokeWidth = 5; |
for (int i = 0; i < points.length - 1; i++) { |
if (points[i] != null && points[i + 1] != null) { |
canvas.drawLine(points[i]!, points[i + 1]!, paint); |
} |
} |
} |
@override |
bool shouldRepaint(SignaturePainter oldDelegate) => |
oldDelegate.points != points; |
} |
<code_end> |
<topic_end> |
<topic_start> |
navigation |
this section explains how to navigate between pages of an app, |
the push and pop mechanism, and more. |
<topic_end> |
<topic_start> |
navigating between pages |
developers build iOS and macOS apps with different pages called |
navigation routes. |
in SwiftUI, the NavigationStack represents this stack of pages. |
the following example creates an app that displays a list of persons. |
to display a person’s details in a new navigation link, |
tap on that person. |
if you have a small flutter app without complex linking, |
use navigator with named routes. |
after defining your navigation routes, |
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