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<code_start>
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Navigator.of(context).pushNamed('/b');
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<code_end>
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the navigator class handles routing in flutter and is used to get
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a result back from a route that you have pushed on the stack.
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this is done by awaiting on the future returned by push().
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for example, to start a location route that lets the user select their
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location, you might do the following:
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<code_start>
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object? coordinates = await Navigator.of(context).pushNamed('/location');
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<code_end>
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and then, inside your location route, once the user has selected their
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location, pop() the stack with the result:
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<code_start>
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navigator.of(context).pop({'lat': 43.821757, 'long': -79.226392});
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<code_end>
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<topic_end>
|
<topic_start>
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navigating to another app
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in UIKit, to send the user to another application,
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you use a specific URL scheme.
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for the system level apps, the scheme depends on the app.
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to implement this functionality in flutter,
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create a native platform integration, or use an
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existing plugin, such as url_launcher.
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<topic_end>
|
<topic_start>
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manually pop back
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calling SystemNavigator.pop() from your dart code
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invokes the following iOS code:
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if that doesn’t do what you want, you can create your own
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platform channel to invoke arbitrary iOS code.
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<topic_end>
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<topic_start>
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handling localization
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unlike iOS, which has the localizable.strings file,
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flutter doesn’t currently have a dedicated system for handling strings.
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at the moment, the best practice is to declare your copy text
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in a class as static fields and access them from there. for example:
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<code_start>
|
class strings {
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static const string welcomeMessage = 'welcome to flutter';
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}
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<code_end>
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you can access your strings as such:
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<code_start>
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Text(Strings.welcomeMessage);
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<code_end>
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by default, flutter only supports US english for its strings.
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if you need to add support for other languages,
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include the flutter_localizations package.
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you might also need to add dart’s intl
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package to use i10n machinery, such as date/time formatting.
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to use the flutter_localizations package,
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specify the localizationsDelegates and
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supportedLocales on the app widget:
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<code_start>
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import 'package:flutter/material.dart';
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import 'package:flutter_localizations/flutter_localizations.dart';
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class MyWidget extends StatelessWidget {
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const MyWidget({super.key});
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@override
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widget build(BuildContext context) {
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return const MaterialApp(
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localizationsDelegates: <localizationsdelegate<dynamic>>[
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// add app-specific localization delegate[s] here
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GlobalMaterialLocalizations.delegate,
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GlobalWidgetsLocalizations.delegate,
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],
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supportedLocales: <locale>[
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locale('en', 'us'), // english
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locale('he', 'il'), // hebrew
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// ... other locales the app supports
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],
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);
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}
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}
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<code_end>
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the delegates contain the actual localized values,
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while the supportedLocales defines which locales the app supports.
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the above example uses a MaterialApp,
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so it has both a GlobalWidgetsLocalizations
|
for the base widgets localized values,
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and a MaterialWidgetsLocalizations for the material widgets localizations.
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if you use WidgetsApp for your app, you don’t need the latter.
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note that these two delegates contain “default” values,
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but you’ll need to provide one or more delegates
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for your own app’s localizable copy,
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if you want those to be localized too.
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when initialized, the WidgetsApp (or MaterialApp)
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creates a localizations widget for you,
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with the delegates you specify.
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the current locale for the device is always accessible
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from the localizations widget from the current context
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(in the form of a locale object), or using the window.locale.
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to access localized resources, use the localizations.of() method
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to access a specific localizations class that is provided by a given delegate.
|
use the intl_translation package to extract translatable copy
|
to arb files for translating, and importing them back into the app
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for using them with intl.
|
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