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]; |
<code_end> |
you hot reload, but the change is not reflected. |
conversely, in the following example: |
<code_start> |
const foo = 1; |
final bar = foo; |
void onClick() { |
print(foo); |
print(bar); |
} |
<code_end> |
running the app for the first time prints 1 and 1. |
then, you make the following change: |
<code_start> |
const foo = 2; // modified |
final bar = foo; |
void onClick() { |
print(foo); |
print(bar); |
} |
<code_end> |
while changes to const field values are always hot reloaded, |
the static field initializer is not rerun. conceptually, |
const fields are treated like aliases instead of state. |
the dart VM detects initializer changes and flags when a set |
of changes needs a hot restart to take effect. |
the flagging mechanism is triggered for |
most of the initialization work in the above example, |
but not for cases like the following: |
<code_start> |
final bar = foo; |
<code_end> |
to update foo and view the change after hot reload, |
consider redefining the field as const or using a getter to |
return the value, rather than using final. |
for example, either of the following solutions work: |
<code_start> |
const foo = 1; |
const bar = foo; // convert foo to a const... |
void onClick() { |
print(foo); |
print(bar); |
} |
<code_end> |
<code_start> |
const foo = 1; |
int get bar => foo; // ...or provide a getter. |
void onClick() { |
print(foo); |
print(bar); |
} |
<code_end> |
for more information, read about the differences |
between the const and final keywords in dart. |
<topic_end> |
<topic_start> |
recent UI change is excluded |
even when a hot reload operation appears successful and generates no |
exceptions, some code changes might not be visible in the refreshed UI. |
this behavior is common after changes to the app’s main() or |
initState() methods. |
as a general rule, if the modified code is downstream of the root |
widget’s build() method, then hot reload behaves as expected. |
however, if the modified code won’t be re-executed as a result |
of rebuilding the widget tree, then you won’t |
see its effects after hot reload. |
for example, consider the following code: |
<code_start> |
import 'package:flutter/material.dart'; |
void main() { |
runApp(MyApp()); |
} |
class MyApp extends StatelessWidget { |
const MyApp({super.key}); |
@override |
widget build(BuildContext context) { |
return GestureDetector(onTap: () => print('tapped')); |
} |
} |
<code_end> |
after running this app, change the code as follows: |
<code_start> |
import 'package:flutter/widgets.dart'; |
void main() { |
runApp(const center(child: Text('Hello', textDirection: TextDirection.ltr))); |
} |
<code_end> |
with a hot restart, the program starts from the beginning, |
executes the new version of main(), |
and builds a widget tree that displays the text hello. |
however, if you hot reload the app after this change, |
main() and initState() are not re-executed, |
and the widget tree is rebuilt with the unchanged instance |
of MyApp as the root widget. |
this results in no visible change after hot reload. |
<topic_end> |
<topic_start> |
how it works |
when hot reload is invoked, the host machine looks |
Subsets and Splits