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is delegated to the compiled flutter and app code. |
this is similar to the way many game engines work. |
during debug mode, flutter uses a virtual machine (vm) |
to run its code in order to enable stateful hot reload, |
a feature that lets you make changes to your running code |
without recompilation. you’ll see a “debug” banner in |
the top right-hand corner of your app when running in this mode, |
to remind you that performance is not characteristic of |
the finished release app. |
<topic_end> |
<topic_start> |
how does flutter run my code on iOS? |
the engine’s c and c++ code are compiled with LLVM. |
the dart code (both the SDK’s and yours) |
are ahead-of-time (aot) compiled into a native, ARM library. |
that library is included in a “runner” iOS project, |
and the whole thing is built into an .ipa. |
when launched, the app loads the flutter library. |
any rendering, input or event handling, and so on, |
are delegated to the compiled flutter and app code. |
this is similar to the way many game engines work. |
during debug mode, flutter uses a virtual machine (vm) |
to run its code in order to enable stateful hot reload, |
a feature that lets you make changes to your |
running code without recompilation. you’ll see |
a “debug” banner in the top right-hand corner of |
your app when running in this mode, to remind you that |
performance is not characteristic of the finished release app. |
<topic_end> |
<topic_start> |
does flutter use my operating system’s built-in platform widgets? |
no. instead, flutter provides a set of widgets |
(including material design and cupertino (ios-styled) widgets), |
managed and rendered by flutter’s framework and engine. |
you can browse a catalog of flutter’s widgets. |
we believe that the end result is higher quality apps. |
if we reused the built-in platform widgets, |
the quality and performance of flutter apps would be limited |
by the flexibility and quality of those widgets. |
in android, for example, there’s a hard-coded set |
of gestures and fixed rules for disambiguating them. |
in flutter, you can write your own gesture recognizer |
that is a first class participant in the gesture system. |
moreover, two widgets authored by different people can |
coordinate to disambiguate gestures. |
modern app design trends point towards designers and |
users wanting more motion-rich UIs and brand-first designs. |
in order to achieve that level of customized, beautiful design, |
flutter is architectured to drive pixels instead |
of the built-in widgets. |
by using the same renderer, framework, and set of widgets, |
it’s easier to publish for multiple platforms from the same |
codebase, without having to do careful and costly planning |
to align different feature sets and API characteristics. |
by using a single language, a single framework, |
and a single set of libraries for all of your code |
(regardless if your UI is different for each platform or not), |
we also aim to help lower app development and maintenance costs. |
<topic_end> |
<topic_start> |
what happens when my mobile OS updates and introduces new widgets? |
the flutter team watches the adoption and demand for new mobile |
widgets from iOS and android, and aims to work with the community |
to build support for new widgets. this work might come in the form |
of lower-level framework features, new composable widgets, |
or new widget implementations. |
flutter’s layered architecture is designed to support numerous |
widget libraries, and we encourage and support the community in |
building and maintaining widget libraries. |
<topic_end> |
<topic_start> |
what happens when my mobile OS updates and introduces new platform capabilities? |
flutter’s interop and plugin system is designed to allow |
developers to access new mobile OS features and capabilities |
immediately. developers don’t have to wait for the flutter team |
to expose the new mobile OS capability. |
<topic_end> |
<topic_start> |
what operating systems can i use to build a flutter app? |
flutter supports development using linux, macOS, ChromeOS, |
and windows. |
<topic_end> |
<topic_start> |
what language is flutter written in? |
dart, a fast-growing modern language optimized |
for client apps. the underlying graphics framework |
and the dart virtual machine are implemented in C/C++. |
<topic_end> |
<topic_start> |
why did flutter choose to use dart? |
during the initial development phase, |
the flutter team looked at a lot of |
languages and runtimes, and ultimately |
adopted dart for the framework and widgets. |
flutter used four primary dimensions for evaluation, |
and considered the needs of framework authors, |
developers, and end users. we found many languages |
met some requirements, but dart scored highly on |
all of our evaluation dimensions and met all our |
requirements and criteria. |
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