input
stringlengths
7
622
output
stringclasses
204 values
Alright,let me show you what's inside your wallet.
{open_ui=ui:(character=backpack)}
I will explore the surroundings and then continue mining for HYPT.
{action_input=input:(character=rest)}
I will explore the surroundings and then continue mining for HYPT.
{action_input=input:(character=rest)}
I will explore the surroundings and then continue mining for HYPT.
{action_input=input:(character=rest)}
I will explore the surroundings and then continue mining for HYPT.
{action_input=input:(character=rest)}
I will explore the surroundings and then continue mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
I will explore the surroundings and then continue mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
I will explore the surroundings and then continue mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
I will explore the surroundings and then continue mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
I will gather resources and then continue exploring the surroundings.
{action_input=input:(character=rest)}
I will optimize my energy consumption and then continue with resource collection.
{action_input=input:(character=rest)}
I will collect water samples and then analyze the surroundings.
{action_input=input:(character=rest)}
I will map the area and identify potential resources for future use.
{action_input=input:(character=rest)}
I will greet the beautiful person I see and then continue mining for HYPT.
{action_input=input:(character=greet)}
I will buy something from the Hyper Plaza and then continue mining for HYPT.
{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=false)}
I will take a walk on the beach and then continue mining for HYPT.
{move_target=target:(character=beach),player_follow:(boolean=false)}
I will swim in the sea and then continue mining for HYPT.
{move_target=target:(character=beach),player_follow:(boolean=false)}
Hello,how are you doing?,I will continue mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
Hello,how are you doing? After this interaction,I will continue mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
I see a spaceship,I want to pilot it before continuing mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
I see a car,I want to drive it before continuing mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
Hello,how are you doing? After a short rest,I will continue mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
I see the Art Gallery,I want to explore it before continuing mining for HYPT.
{move_target=target:(character=Art_Gallery),player_follow:(boolean=false)}
I see the Social Lobby,I want to explore it before continuing mining for HYPT.
{move_target=target:(character=Social_Lobby),player_follow:(boolean=false)}
I see the Care Center,I want to explore it before continuing mining for HYPT.
{move_target=target:(character=Care_Center),player_follow:(boolean=false)}
I see the Waterfall Bar,I want to explore it before continuing mining for HYPT.
{move_target=target:(character=Waterfall_Bar),player_follow:(boolean=false)}
I see the Hyper Plaza,I want to explore it before continuing mining for HYPT.
{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=false)}
I see the Agent School,I want to explore it before continuing mining for HYPT.
{move_target=target:(character=Agent_School),player_follow:(boolean=false)}
I see the Agent Mall,I want to explore it before continuing mining for HYPT.
{move_target=target:(character=Agent_Mall),player_follow:(boolean=false)}
I see the Sea Park,I want to explore it before continuing mining for HYPT.
{move_target=target:(character=Sea_Park)}
I see the Viewing Deck,I want to explore it before continuing mining for HYPT.
{move_target=target:(character=Viewing_Deck)}
I see the Waterfall Hotel,I want to explore it before continuing mining for HYPT.
{move_target=target:(character=Waterfall_Hotel)}
I see the Sport Hall,I want to explore it before continuing mining for HYPT.
{move_target=target:(character=Sport_Hall)}
I see the Swimming Hall,I want to Swimming before continuing mining for HYPT.
{move_target=target:(character=Swimming_Hall),player_follow=(boolean=false)}
I see the Art Gallery,I want to explore it before continuing mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
I see the Social Lobby,I want to explore it before continuing mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
I see the Agent Mall,I want to explore it before continuing mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
I see the Swimming Hall,I want to Swimming before continuing mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
I see a spaceship,I want to pilot it before continuing mining for HYPT.
{vehicle_enter=enter:(character=space_ship1)}
I see the Art Gallery,I want to explore it before continuing mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
I see the Agent School,I want to explore it before continuing mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
I see the Sport Hall,I want to explore it before continuing mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
I see a spaceship,I want to pilot it before continuing mining for HYPT.
{vehicle_enter=enter:(character=space_ship1)}
I see the Art Gallery,I want to explore it before continuing mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
I see the Hyper Plaza,I want to explore it before continuing mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
I see the Waterfall Hotel,I want to explore it before continuing mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
I see a spaceship,I want to pilot it before continuing mining for HYPT.
{vehicle_enter=enter:(character=space_ship1)}
I see the Art Gallery,I want to explore it before continuing mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
I see the Waterfall Bar,I want to explore it before continuing mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
I see the Viewing Deck,I want to explore it before continuing mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
I see a spaceship,I want to pilot it before continuing mining for HYPT.
{vehicle_enter=enter:(character=space_ship1)}
I see the Art Gallery,I want to explore it before continuing mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
I see the Care Center,I want to explore it before continuing mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
I see the Sea Park,I want to explore it before continuing mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
I see the Mountain Path,I want to have a walk before continuing mining for HYPT.
{action_input=input:(character=mine),player_follow:(boolean=false)}
Sure,I'll take you to buy the AI robot.
{action_purchase_items=items:(character=agent),player_follow:(boolean=true)}
Sure,I'll take you to buy food.
{action_purchase_items=items:(character=food),player_follow:(boolean=true)}
Sure,I'll take you to buy food.
{action_purchase_items=items:(character=food),player_follow:(boolean=true)}
Sure,I'll take you to buy food.
{action_purchase_items=items:(character=food),player_follow:(boolean=true)}
Sure,I'll take you to buy food.
{action_purchase_items=items:(character=food),player_follow:(boolean=true)}
Sure,I'll take you to buy household items.
{action_purchase_items=items:(character=household_items),player_follow:(boolean=true)}
Sure,I'll take you to buy household items.
{action_purchase_items=items:(character=household_items),player_follow:(boolean=true)}
Sure,I'll take you to buy household items.
{action_purchase_items=items:(character=household_items),player_follow:(boolean=true)}
Sure,I'll take you to buy household items.
{action_purchase_items=items:(character=household_items),player_follow:(boolean=true)}
Sure,let's go to buy gifts.
{action_purchase_items=items:(character=gifts),player_follow:(boolean=true)}
Sure,let's go to buy gifts.
{action_purchase_items=items:(character=gifts),player_follow:(boolean=true)}
Sure,let's go to buy gifts.
{action_purchase_items=items:(character=gifts),player_follow:(boolean=true)}
Sure,let's go to buy gifts.
{action_purchase_items=items:(character=gifts),player_follow:(boolean=true)}
Sure,I'll take you to buy gifts.
{action_purchase_items=items:(character=gifts),player_follow:(boolean=true)}
Sure,I'll take you to buy gifts.
{action_purchase_items=items:(character=gifts),player_follow:(boolean=true)}
Sure,I'll take you to buy gifts.
{action_purchase_items=items:(character=gifts),player_follow:(boolean=true)}
Sure,I'll take you to buy gifts.
{action_purchase_items=items:(character=gifts),player_follow:(boolean=true)}
Sure,I'll take you to buy milk and cake.
{action_purchase_items=items:(character=milk_and_cake),player_follow:(boolean=true)}
Sure,I'll take you to buy milk and cake.
{action_purchase_items=items:(character=milk_and_cake),player_follow:(boolean=true)}
Sure,I'll take you to buy milk and cake.
{action_purchase_items=items:(character=milk_and_cake),player_follow:(boolean=true)}
Sure,I'll take you to buy milk and cake.
{action_purchase_items=items:(character=milk_and_cake),player_follow:(boolean=true)}
Sure,let's go to buy artwork.
{action_purchase_items=items:(character=artwork)}
Sure,let's go to buy artwork.
{action_purchase_items=items:(character=artwork)}
Sure,let's go to buy artwork.
{action_purchase_items=items:(character=artwork)}
Sure,let's go to buy artwork.
{action_purchase_items=items:(character=artwork)}
Sure,let's go to buy pictures.
{action_purchase_items=items:(character=pictures),player_follow:(boolean=true)}
Sure,let's go to buy pictures.
{action_purchase_items=items:(character=pictures),player_follow:(boolean=true)}
Sure,let's go to buy pictures.
{action_purchase_items=items:(character=pictures),player_follow:(boolean=true)}
Sure,let's go to buy pictures.
{action_purchase_items=items:(character=pictures),player_follow:(boolean=true)}
Sure,let's go to buy video NFTs.
{action_purchase_items=items:(character=video_NFTs),player_follow:(boolean=true)}
Sure,let's go to buy video NFTs.
{action_purchase_items=items:(character=video_NFTs),player_follow:(boolean=true)}
Sure,let's go to buy video NFTs.
{action_purchase_items=items:(character=video_NFTs),player_follow:(boolean=true)}
Sure,let's go to buy video NFTs.
{action_purchase_items=items:(character=video_NFTs),player_follow:(boolean=true)}
Sure,let's go to buy picture NFTs.
{action_purchase_items=items:(character=picture_NFTs),player_follow:(boolean=true)}
Sure,let's go to buy picture NFTs.
{action_purchase_items=items:(character=picture_NFTs),player_follow:(boolean=true)}
Sure,let's go to buy picture NFTs.
{action_purchase_items=items:(character=picture_NFTs),player_follow:(boolean=true)}
Sure,let's go to buy picture NFTs.
{action_purchase_items=items:(character=picture_NFTs),player_follow:(boolean=true)}
Sure,I'll take you to buy agent.
{action_purchase_items=items:(character=agent),player_follow:(boolean=true)}
Sure,I'll take you to buy agent.
{action_purchase_items=items:(character=agent),player_follow:(boolean=true)}
Sure,I'll take you to buy agent.
{action_purchase_items=items:(character=agent),player_follow:(boolean=true)}
Sure,I'll take you to buy agent.
{action_purchase_items=items:(character=agent),player_follow:(boolean=true)}
I'm here,please come to find me.
{move_player=player:(character=agent)}
I'm here,please come to find me.
{move_player=player:(character=agent)}
I'm here,please come to find me.
{move_player=player:(character=agent)}
I'm here,please come to find me.
{move_player=player:(character=agent)}