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Taka "...well I guess I'm luckier than I should be if you're still alive. Oi, someone who can heal, you guys might want to check this guy out before he is sent off. He just keeps saying there's a war going on and there's tons of blood...so guessing it's a pretty bad fight happening. Doubt he's going to live much longer, you guys want me to carry him over or something? It's the captain from the fight...the one that one of the mage guys with us blasted with magic." Taka sits down next to the dying man...watching him rather carefully as a hawk would with a mouse in case the mouse tried to do anything suspicious. He did have his hand on an arrow, occasionally rubbing his fingers over the arrowhead to be prepared to either carry the man or put him out of his misery. After all, it didn't even seem like the man wanted to live anymore since they did get crushed in the battle.
Name: Taka Hadakoto Sex: Male Class: Outlaw Special Abilities: Ironbreaker, Beastbane, and Slayer (Clear Mind) Equipment: Iron Bow, Vulnerary History: A family of brave samurai and knights...though Taka could never compete. He was never athletically fit as his family members, nor was he willing to be the one on the front lines. His grandfather noticed his determination to make them proud, but his stubborness to pick up the blade made the matter worse. This led to him being trained with the way of the bow under the tutaglage of his grandfather. However, when the rest of the family caught wind of this, Taka was exiled from the Hadakoto family and forced to live by himself in the city of Archanea. There, he did his best to complete his training while becoming a sort of Outlaw in the process as he usually used his arrows as diversions for all sorts of heists. He may be an Outlaw, but he's still a willing and friendly Archer at heart. Personality: Read rules XD
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It is usually a difficult task to exactly determine the point where everything goes south, but everyone always has their theories. In situations like this, some blame themselves, some their allies, some don't care either way and instead focus on the fact that things simply went wrong. In their waking moments, our heroes undoubtedly had some of these thoughts cross their mind, but would soon realise that there were more important things to think of. Such as where they were and how to get out of there. While Mistletoe and Kenza found themselves in the same room, Derrick was separated from them by two sets of iron bars and a roughly 45 degree angle. They seemed to be in some old dungeon cell block, at least judging by the aforementioned iron bars, the stone walls that separated the cells and the smell of still and damp air. From the ladies cell, the only door in sight was directly to the right after the cell door, which would make it on left and some distance away from the male party members point of view. Most of the other cells seemed to be dysfunctional with doors missing, bars nearly broken, collapsed walls or other reasons, but further away from the presumed door out stood one more cell that seemed to be in good shape. It was rather dark here with no natural sources of light, so the (already dying) oil lantern next to the door and some unknown source further down the hallway were their only sources of illumination. With little else to push back the darkness, the atmosphere was quite threatening. This was not helped by the fact Mistletoe found her right shoulder to be dislocated and her left wrist had a chain wrapped around it. Probably payback from the few successful shots she had got in while they were still in the fight. Derrick found his left leg hurting from a few puncture wounds, but nothing too deep. They were roughly as apart as Wolfwing's fingers were, so that was probably the source for that. Kenza found herself with no visible injuries, but her upper back hurt as if she had fallen badly. Perhaps from being tossed? In addition to these, all of them had a splitting headache. None of the hunters had their equipment and on a quick look neither cell held anything as potent for fighting. No other signs of life were to be seen right now, but judging by how they were here alive and the creature had knocked them out for transport and even left some light in here, it wasn't too far fetched to assume it might come check up on them at some point. The steady sound of dripping water reminded our hunters of time passing by. What would they do?
Name: Rorschach Age: 34 Gender: Male Personality: Evil Neutral Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects. Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities. Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic. Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle. Background: His life was hard and has been survival of the fittest from the start.
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Derrick awoke slowly, although the what he saw when he opened his eyes made him hope he was asleep. The pain in his leg and head convinced him otherwise, however, and made him open his eyes. The dank cell was dimly lit enough without the headache worsening matters, but he could clearly see that they were in a prison of some sort. As his eyes adjusted he saw that a lot of the cells were in bad repair, and he quietly hoped that their cell was in a similar situation. No such luck, unfortunately. Derrick shifted and a dull pain shot through his leg. He put his hand to it and felt the holes before bringing his hand up to his face. Flecks of dry blood lined his fingers meaning that the bleeding had stopped a little while ago. But as if a fog had been lifted, Derrick suddenly remembered his companions. People who took the same commission and agreed to working together wasn't exactly the most unbreakable bond, but he was worried about them regardless. Derrick saw dim shapes in the dark counting 2 others in the cell with him, which matched the numbers. They stirred shortly, indicating that they were at least alive. Derrick looked at the two. Despite the dim lighting he was sure that they didn't come out of the experience unscathed. He spoke up, trying to get their attention. "Uh..." He began nervously. "...Are we all alright?"
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
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Kenza Massey Kenza straightened her back, flexing the muscles there and testing the pain as she tuned out the splitting pain from her head in favor of the probably-forming internal bruise on her upper back. A fall? she thought, turning until the pain suddenly spiked. Definitely not a fall. Either hit by or against something. Reaching a hand back, Kenza felt the painful area as she slowly lifted her head, peering around the cell in which she’d been placed. Nothing broken or out of place. Just bruising, Kenza thought. The cell was empty enough, two sides of bars and the other two of wall. Beside her laid one of the hunters who’d also signed up for the bounty — Mistletoe, the archer, Kenza thought, wincing as she pulled herself up into a sitting position. Moving around wasn’t going to be fun. Now that she was sitting up, Kenza could make out most of the room. While some of the cells were clearly unusable, her captors had managed to locate the best one for herself and Mistletoe. And Derrick, she thought, spotting the male hunter in a cell a small distance away from hers. Aside from the lantern beside the door, there seemed to be no cracks of light, meaning that the room was either extremely secure or underground. Since the Wolfwing was rumoured to live in a cave — the exact cave Kenza had entered with the other two hunters earlier that day — Kenza believed it to be the second option. Further down the corridor, Kenza could see the dim glow of lights as well, meaning that her captors probably had it in mind to return and retrieve their prizes — or kill them. Since the room was silent apart from the breaths of three people and some dripping from somewhere in the corridor, Kenza relaxed and turned her attention to Mistletoe who was currently lying down beside her in the cell. One of the woman’s wrists had a chain wrapped around it that Kenza could trace to a sturdy metal attachment to the wall. That was going to be a problem if they were all going get out of here together, but that arrangement was still pending. Sliding herself forwards so that she was right next to the black-haired woman, Kenza reached out a hand to shake the woman’s shoulder only to find that the bone was jutting out. Dislocated shoulder, Kenza thought, a frown carving itself into her features now. An archer with a dislocated shoulder was pretty much useless seeing how the woman would need at least ten weeks to recover her arm. Pretty much going to deadweight without her arm, but then again, Kenza thought, looking over the cell, none of us have our weapons. Figuring that it might as well be done and over with as soon as possible, Kenza gently picked up Mistletoe’s arm, fixing the girl so that she was lying on her back before placing her other arm on the girl’s trapezius before giving the girl’s arm a strong, measured pull down. The sound of bone grating on bone echoed through the room, and Mistletoe snapped up. “Don’t move too quickly,” Kenza told her, holding her back and letting her sit back up slowly. “Dislocated shoulder. I popped it back in, but we’ll need some sort of makeshift sling for it.” Noticing that Derrick was now sitting up in his cell, Kenza tapped the iron bars beside her to get his attention. “Mistletoe has a dislocated shoulder and is chained to the wall. I’m fine — some bruising. You?”
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
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A shockwave of pain rippled through half-awake Mistletoe's body and made her jerk up screaming. "Don't move too quickly," a female voice told her. "Dislocated shoulder. I popped it back in, but we’ll need some sort of makeshift sling for it." She sit back up with the help of the woman with that voice. Kenza, one of her partners in the hunting group for Wolfwing, popped her dislocated shoulder back in. While Mistletoe was still breathing erratically and trying to comprehend the dark, threatening surroundings, she found her left wrist chained to the wall. She heard Kenza talking to someone, a man, probably Derrick, but couldn't really understand the conversation.
Name: Mistletoe Age: 32 Gender: Female Personality: Generally caring and kind to friends but ruthless to enemies. Can sometimes get irritated easily. Appearance: Slim and petite with an oval face, Mistletoe gives a tender aura whenever she smiles. Probably of Asian descent. Favoured weapon: Bow; daggers for close quarters Notable skills: Master level archery; good stealth Notable weaknesses: Weak hand to hand combat; not very observant at times Background: Not much is known about Mistletoe, not even her real name behind that obvious pseudonym. Her mastery of the bow suggests a rigorous hunter's training, yet her clumsiness with melee weapons points to something different. Mistletoe lives a lone wanderer's life and largely depends on monster contracts. She usually hunts dangerous solitary animals by stalking them, followed by a single arrow to the weakest spot. Her first group hunting in several years led to her current predicament.
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A dislocated shoulder would complicate things. Still, it seemed like his colleagues had it handled, although the scream did little to assure Derrick, nor was the following erratic breathing of his teammate any less worrying. Derrick began confirming his own condition; first, he poked his wounded leg to test if it hurt. He then lifted it and moved it around a little. It hurt a little but he was sure he could put weight on it to walk. The thing that weighed the most on him was in fact the headache, but he could only wait for it to get better. "I'm ok." He said, calling out to his colleague. "I think the Wolfwing got me with its fingers, but I'm fine." Fighting his pounding head, Derrick grabbed the wall and rose to his feet, wincing slightly as a light pain shot through his leg. As he gingerly put his weight on it, the pain faded into the background and he stood upright, albeit a little unsteadily. "So..." Derrick said, surveying the prison block from his better vantage point. He could see another cell close to the door and a light source further down the hall but couldn't see very much otherwise. "What do we do now?" He asked the woman.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
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Kenza Massey “Well we need to get out of here,” Kenza said brusquely, stating the obvious, “but to do that we first need to find a way to get Mistletoe’s chain off. We’re not going anywhere with her chained to the wall.” Looking back down at Mistletoe’s wrist, Kenza frowned. “Stupid question, but could you try slipping out of it? And see if the attachment if firm on the wall — if not, we could keep wearing it away with pulling so that it eventually separates,” Kenza said, moving over to where the chain was attached to the wall. Four screws bolted the steel plating to the stone wall, not budging when Kenza pull on the chain. Well, didn’t expect that to work anyway, Kenza thought, sighing and moving back to where Mistletoe sat. “Derrick, see if there’s anything in your cell that could help. I don’t see anything around here,” Kenza said, frowning.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
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A quick inspection of the chain shows obvious wear on few of the links, the two biggest groups being one around halfway between Mistletoe's arm and the wall, the other being on the wrap itself. While this thing had no lock on it, undoing the mess created by the captor could take some time. It would probably still be quicker than trying the pulling method. When it came to the contents of the other cell, the best thing Derrick could find (if he chose to search) was an old plate shattered to three big pieces on a mouldy wooden tray, so nothing that could be of help in this situation. While this was going on, heavy footsteps could be heard approaching the door nearest to their cells.
Name: Rorschach Age: 34 Gender: Male Personality: Evil Neutral Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects. Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities. Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic. Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle. Background: His life was hard and has been survival of the fittest from the start.
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Derrick looked around his cell for anything that could help. A broken plate and a wooden tray were all that he had, and he doubted he could put them to much use. But it was still better than nothing, right? "Well, I have-" Derrick began, moving towards the rotting tray. The approaching heavy footsteps made Derrick stiffen. Something was coming, but what? The headache was making it hard to think, so Derrick decided to act instead. He grabbed one of the broken plate shards and tested its point. Not very sharp, but it could do something if he hit hard enough with it. With a brief worried glance at his colleagues and the hall, he retreated back into his cell and stuffed the shard under his shirt before he lay down and pretended to be unconscious.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
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Kenza Massey Kenza tensed up when Derrick's voice cut off, and she immediately picked up on the approaching footsteps. Judging by the vibrations and the frequency at which the thumps could be felt, Kenza deduced that their enemy was large and heavy -- possibly because of his equipment. "Lie down and keep still," Kenza whispered to Mistletoe. "If he comes in here, pretend to wake up. I'll ambush him while he's distracted with you," she said before laying down a short distance from the girl, contorting her limbs so that it looked like she'd been thrown into the cell. Angling her head so that her hair flowed over her eyes, Kenza looked out from under the fringes to as the noise drew closer.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
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As Mistletoe was sitting almost listlessly and recovering her consciousness slowly, she heard Kenza ask "Stupid question, but could you try slipping out of it? And see if the attachment if firm on the wall -- if not, we could keep wearing it away with pulling so that it eventually separates." Mistletoe wanted to answer, but was unfortunately still under the combined effect of shoulder pain and drowsiness after a long, comatose sleep in the dungeon and unable to speak. Kenza then went on to inspect the chain that shackled Mistletoe to the wall. At the same time Mistletoe had recovered enough to speak, but before she could open her mouth, heavy footsteps interrupted. Before she could react, Kenza told Mistletoe a certain plan, which she silently followed. She kept her breath soft and listened carefully to find out clues about the footsteps' source. Hmmmm, very bulky. Maybe equipment, or sheer body size perhaps?
Name: Mistletoe Age: 32 Gender: Female Personality: Generally caring and kind to friends but ruthless to enemies. Can sometimes get irritated easily. Appearance: Slim and petite with an oval face, Mistletoe gives a tender aura whenever she smiles. Probably of Asian descent. Favoured weapon: Bow; daggers for close quarters Notable skills: Master level archery; good stealth Notable weaknesses: Weak hand to hand combat; not very observant at times Background: Not much is known about Mistletoe, not even her real name behind that obvious pseudonym. Her mastery of the bow suggests a rigorous hunter's training, yet her clumsiness with melee weapons points to something different. Mistletoe lives a lone wanderer's life and largely depends on monster contracts. She usually hunts dangerous solitary animals by stalking them, followed by a single arrow to the weakest spot. Her first group hunting in several years led to her current predicament.
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The heavy footsteps stopped momentarily at the door. For a few moments, nothing. Once people might already have started to question if they had heard any footsteps at all, the door slowly opened on it's creaking hinges and if anyone had eyes on the door, they saw a familiar face. The bipedal creature covered in jet black fur walked into the room, wings extended behind itself as it walked through the doorway. As soon as it was through, it drew them back against it's back and sniffed the air. Wolfwing then looked into the women's cell on the left, before marching onward to check up on Derrick's quarters. Now that it was in the light and moving slower, the hunters could finally get a good look at it. It had a particularly muscular build even for a werewolf, the claws were slightly shorter than standard but still more than sharp enough to cause damage through soft armour. The wings on it's back were leathery with much less fur on any parts of them and on the front of his snout a pair of teeth could be seen where a human would presumably have their canines. It was wearing a makeshift red wrap on it's upper body and a pair of presumably burlap pants. This upper body garment was new. It sniffed the air in front of Derrick's cell, growled in a deep, threatening tone and slammed their right forearm against the cell door. Evidently not happy about something, it stormed out of the room right after, slamming the door shut after itself once it had carefully drawn it's wings out of the doorway.
Name: Rorschach Age: 34 Gender: Male Personality: Evil Neutral Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects. Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities. Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic. Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle. Background: His life was hard and has been survival of the fittest from the start.
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Derrick opened his eyes as the wolfwing left, watching as it retreated out of the cell. He waited a few moments before rising slowly, taking his plate shard as he did, and walked towards the prison bars. Peeking out into the hall he was relieved at the lack of winged lycanthropes and sank to his knees at the bars. That'd been too close for comfort. Derrick glanced out at the hall at the prone form of his colleagues and suddenly remembered his place. They'd need to get out before the werewolf did... whatever it wanted to do with them. Not that he knew what it was, but it was likely that it wouldn't be wholesome. "Hey, he's gone. We can get up now." He said quietly, still rattled by the experience.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
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Kenza waited until the beast's footsteps disappeared down the hallway before sitting up and looking at the place where the beast had slammed into Derrick's cell. The iron bars there had been bent inwards slightly as a testament to the beast's strength, and Kenza knew this wasn't going to an easy escape if there was going to be an escape at all. The beast seemed to have been irritated at something, which resulted in its outburst on Derrick's cell door. From experience, Kenza knew that canine creatures tended to have a keen sense of smell. The dim lamplight had provided enough light for Kenza to pick out the features of a winged lycanthrope-esque creature that paused multiple times to sniff the air. Although the acuity of smell tended to vary based on the creature, assuming that the "Wolfwing" was among one of the more acute would mean that it picked up something from Derrick's cell. Something that it didn't like. "Derrick, what's in your cell? Are you hurt?" Kenza asked, running through possibilities in her mind. Perhaps the beast had seen something in the boy's cell or smelled something like blood from an injury. Is it hungry? Kenza thought with a sickening feeling of dread. If the beast came back with the intention of eating the three hunters, they wouldn't last long at all.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
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The door slowly opened and the werewolf walked into the damp dungeon. Pretend to wake up. Kenza will ambush it. Mistletoe, feigning sleep, repeated silently to herself the improvised plan Kenza had told her. Her job as a distraction was easy compared to Kenza's obviously deadly one. She was quite worried about Kenza. As the monster slowly moved closer to the cells, Mistoetle found her heart pounding uncontrollably hard, while her breath became heavier and heavier. She was terribly frightened of alerting the lycanthrope and killing the party. The fear pushed her to the brink of fainting again, but fortunately Wolfwing simply strolled past her cell and went to check on Derrick. Something irritated the monster, as its slamming of the cell door and threatening growl clearly indicated. The worst didn't happed, though, and it rushed out, shutting the dungeon door behind. "Hey, he's gone. We can get up now." Derrick's voice was soft and somewhat trembling. Kenza then inquired, "Derrick, what's in your cell? Are you hurt?" Maybe she noticed something out of place. As Mistletoe stood up she felt dizzy for a moment, but the symptom quickly subsided. She then waited for Derrick's response.
Name: Mistletoe Age: 32 Gender: Female Personality: Generally caring and kind to friends but ruthless to enemies. Can sometimes get irritated easily. Appearance: Slim and petite with an oval face, Mistletoe gives a tender aura whenever she smiles. Probably of Asian descent. Favoured weapon: Bow; daggers for close quarters Notable skills: Master level archery; good stealth Notable weaknesses: Weak hand to hand combat; not very observant at times Background: Not much is known about Mistletoe, not even her real name behind that obvious pseudonym. Her mastery of the bow suggests a rigorous hunter's training, yet her clumsiness with melee weapons points to something different. Mistletoe lives a lone wanderer's life and largely depends on monster contracts. She usually hunts dangerous solitary animals by stalking them, followed by a single arrow to the weakest spot. Her first group hunting in several years led to her current predicament.
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I'm fine, it didn't touch me. Derrick said. Derrick briefly wondered what exactly it'd been doing there. It'd clearly been angry for something, maybe it noticed that one of the plate shards were missing. But he wasn't sure why it left without achieving anything, and it made him kind of nervous. Regardless, it had left, and no matter what he thought it'd wanted he couldn't confirm his suspicions. "What I've got in my cell... Well, I don't think it's very useful, but..." Derrick began. He picked the pieces of the plate off the tray before sliding the tray through the bars, carefully setting it down. He then took the plate shards through the bars and set them on the tray before carefully sliding the tray forward, toward's the girl's cell. He couldn't do much with his, but perhaps they could make something happen. "That was all that was in my cell." Derrick said. "Maybe you can use it?"
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
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Kenza looked at the plate shards that Derrick had slid towards her cell, silent as her brain ran through the possibilities. "I can't think of any particular uses for the shards except as weapons," she admitted after a moment's thought. Moving the three pieces around so that they were off the tray, Kenza motioned towards moldy wood. "This though. If we break it correctly, we can use it to function as a lockpick." Kenza paused. "This is probably a good time to say that I don't have any skills as a lockpick, so if either of you do..."
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
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16
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I've never really thought about picking locks. Derrick said, shaking his head. It was part of his upbringing. His village was small and such treachery wasn't treated kindly. Considering neighbors shared with each other often it was also rather unnecessary, although it wasn't as if it didn't happen. "My father always said that career thieves tend to have poor future prospects." Derrick continued. "The nature of an unstable income and disregard for authority tend to lead to..." Derrick managed to stop his tirade as he realised he was rambling. He coughed awkwardly before summarizing his thoughts. "Anyway, let's just say that I never picked up lock picking skills." Derrick said.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
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17
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"I don't know lockpicking either." Mistletoe gave a short negative. "Are those pieces of wood hard? Maybe we can use them to provide leverage and break the chain somehow?" The chain had quite a few weak links that might be exploited. She picked up a piece of thick stick, but her arms were chained and couldn't move freely. "Could you try? My arms couldn't turn." She asked Kenza.
Name: Mistletoe Age: 32 Gender: Female Personality: Generally caring and kind to friends but ruthless to enemies. Can sometimes get irritated easily. Appearance: Slim and petite with an oval face, Mistletoe gives a tender aura whenever she smiles. Probably of Asian descent. Favoured weapon: Bow; daggers for close quarters Notable skills: Master level archery; good stealth Notable weaknesses: Weak hand to hand combat; not very observant at times Background: Not much is known about Mistletoe, not even her real name behind that obvious pseudonym. Her mastery of the bow suggests a rigorous hunter's training, yet her clumsiness with melee weapons points to something different. Mistletoe lives a lone wanderer's life and largely depends on monster contracts. She usually hunts dangerous solitary animals by stalking them, followed by a single arrow to the weakest spot. Her first group hunting in several years led to her current predicament.
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The wood's moldy and brittle, so I doubt it could withstand the pressure of metal, however rust and weak the chain has become, Kenza said. Still, she approached the chain, feeling it over in her hands and giving it a few tugs at some parts before shaking her head and looking back to the others. "Nope, still pretty sturdy. Mistletoe, the bolt that latches the chain to the wall looks impossible. But, maybe..." Kenza walked over to the girl, checking the chain on her arm. "Wait, this isn't linked," she said, flipping the girl's arm around. Apologizing briefly for her suddenness, Kenza set about working on the chains until they clacked down on the cell floor. "Well, that's that," she said, dusting her hands off and reaching a hand out to Mistletoe as to help her up. "How's the arm? Think you could still shoot if, hypothetically, we were to be able to snag a bow?" Picking up two of the shards and gesturing for Derrick to pick up the third, Kenza passed one to Mistletoe. "Dagger buddies," she said with a grin as she held the plate shard as she would a blade, slicing the air experimentally. The edge was a bit dull with rust, but with adequate force even dull knives could pack a cut or three. "Alright, the door. Wanna break the tray up and try anyway? Unless any of you have a better idea as to what to do with it," Kenza said, nodding towards teh tray.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
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19
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768
Derrick shrugs, and shakes his head. He isn't sure if Kenza could see it but it didn't really matter. It was the thought that counted. "I gave to you two because I wasn't going to put it to much use, so go ahead." Derrick said. He sat back against the stone wall and relaxed. He wasn't going anywhere anytime soon, and he was pretty sure the wolfwing wouldn't be back for a while either, so there wasn't anything much for him to do at the moment. Derrick began tapping his foot restlessly. He wanted to do something or other, even though he knew that he couldn't. It didn't come naturally to him, to sit there and wait. Perhaps he could liven up the area with some conversation then. "Um, if you don't mind me asking..." Derrick began. He paused for a time, trying to think of a conversation topic. This train of thought invariably led him to think of what he talked about with his friends, which reminded him of something he was curious about. "Why did you two get into monster hunting?" He said. "You don't have to tell me anything if you don't want to, I'm just a little curious."
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
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63
20
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60
"Thanks, I didn't notice." Mistletoe responded to her ironically easy breaking-free from the wall. "I can use a bow, no problem. Can't guarantee hundred percent performance, but routine shootings should be fine." She said while getting up with Kenza's help. "The door? It looks quite sturdy, but it won't hurt." That's better than doing nothing and waiting for Wolfwing to release them anyway. "Why did you two get into monster hunting?" Derrick asked, presumably bored. "You don't have to tell me anything if you don't want to, I'm just a little curious." That was an interesting question. Despite being actually rather kind to friends, Mistletoe had always been a lone wolf who preferred not to talk too much about herself. This time, though, she wanted to share her story with Kenza and Derrick. There might not be another chance anymore. "It all began when I was ten." Mistletoe took a deep breath and started telling her story, the first time in her whole life.
Name: Mistletoe Age: 32 Gender: Female Personality: Generally caring and kind to friends but ruthless to enemies. Can sometimes get irritated easily. Appearance: Slim and petite with an oval face, Mistletoe gives a tender aura whenever she smiles. Probably of Asian descent. Favoured weapon: Bow; daggers for close quarters Notable skills: Master level archery; good stealth Notable weaknesses: Weak hand to hand combat; not very observant at times Background: Not much is known about Mistletoe, not even her real name behind that obvious pseudonym. Her mastery of the bow suggests a rigorous hunter's training, yet her clumsiness with melee weapons points to something different. Mistletoe lives a lone wanderer's life and largely depends on monster contracts. She usually hunts dangerous solitary animals by stalking them, followed by a single arrow to the weakest spot. Her first group hunting in several years led to her current predicament.
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That's good to hear, Kenza remarked, examining the wooden tray closely before snapping it in half. Brittle -- but worth a shot, she thought, setting down one half of the plate and breaking the other in half again, then again, until she had a thin piece the size of a small stick in her hands. Walking over to the door, Kenza put the piece up to the lock and slid it in, poking around for something. A latch? A hole? she thought, frowning as she thought of possibilities. Behind her, Mistletoe was sharing her life's story. Kenza listened quietly as the girl spoke, attempting to work on the lock as she did so. At first nothing happened, irritating Kenza. Giving the stick another hearty stab, Kenza found it snapping in her hands. "I'm out," she said with a sigh, backing up to give Mistletoe a try with the other small piece she'd snapped off earlier. "As for my past... Survival was a big part of it. I left home early and met a hunter who took me in and trainer me. When I learned enough, I went my own way and sought my own fortunes -- all that good stuff," she said, frowning and rolling the half of the stick around with her fingers. "Nothing exciting. You yourself, Derrick?"
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
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While Mistletoe was organising her mind, combing through memories and such, Kenza stepped back from the door. She evidently just failed to pick the lock with a stick, frowning and giving another to Mistletoe. With the tiny wooden stick in hand Mistletoe walked to the door. Meanwhile Kenza spoke about her past a bit, then asked Derrick to share his very own story. Mistletoe decided to listen to Derrick before she tells her back story. She carefully inserted the stick into the lock hole. She didn't think it would work, since she had almost no experience with lockpicking whatsoever.
Name: Mistletoe Age: 32 Gender: Female Personality: Generally caring and kind to friends but ruthless to enemies. Can sometimes get irritated easily. Appearance: Slim and petite with an oval face, Mistletoe gives a tender aura whenever she smiles. Probably of Asian descent. Favoured weapon: Bow; daggers for close quarters Notable skills: Master level archery; good stealth Notable weaknesses: Weak hand to hand combat; not very observant at times Background: Not much is known about Mistletoe, not even her real name behind that obvious pseudonym. Her mastery of the bow suggests a rigorous hunter's training, yet her clumsiness with melee weapons points to something different. Mistletoe lives a lone wanderer's life and largely depends on monster contracts. She usually hunts dangerous solitary animals by stalking them, followed by a single arrow to the weakest spot. Her first group hunting in several years led to her current predicament.
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63
23
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768
Derrick waited for Mistletoe to continue talking but it seemed like she wanted to hear him out first. "Well, I can't say my story's going to be nearly as interesting as either of yours." Derrick began. "I never really thought about monster hunting to start with. I really just wanted to be a farmer." That had been true for a long time, although he hadn't known it then. His lack of direction in life probably helped boost his decision to help his friends in the monster hunting industry. Derrick sank back into the wall as he reminisced about the times he had. "The way my brother pitched it, it was like clearing moles out of the fields" He continued. "It was just me, my brother Fred, Greg and Val. We went around doing jobs as freelancers. But, well..." Derrick sighed. He hadn't been able to admit it but it'd been a fun time for him, and it ended rather abruptly. "It didn't really last." Derrick said. "We weren't making that much. Fred wanted to join the hunter's guild, Greg didn't, Val wanted to keep being a freelancer. We decided it was best if we all went our separate ways." He didn't know exactly where the rest had ended up but he was sure they weren't in a situation like Derrick was in. "And the rest is history." Derrick sighed. "I decided to give it one more shot and, well, here I am." He sat back in silence. He missed his friends a little but he wouldn't be able to get to see them as he was now. He could've followed them on their endeavors, supported their efforts to become better hunters, but he didn't. Derrick got up and dusted himself off. "I'm going to try looking around my cell for a way out." Derrick said. "Don't worry Mistletoe, I'm still listening. I just don't want to sit here doing nothing." With that, he began inspecting the walls and floor of his cell, looking for something that could make something happen.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
2,825
63
24
999
1,096
Derrick's search was not exactly fruitful at first: While there were other cells where part of the wall had even collapsed and even one without floor at all, his cell had all of that in perfectly good shape. The floor stones, while at some points uneven proved to still hold well enough that the combination of the traction from surrounding stones, the weakness of any grip possible to attain and the weight of the stones he couldn't get any off. The walls, in turn, were a no-go from the start: There was nothing he could do about the intact structure. There was something he did notice though: As he was crossing the room at the iron bars, he noticed that the slam of Wolfwing had made a dent in the door and the frame. Some of that dent even reached to the lock; it was not completely detached but with any luck he could possibly wriggle something into the system and use that to push the latch out of the frame, thus allowing to open the door. He'd just need something to do that with... his fingers were too big.
Name: Rorschach Age: 34 Gender: Male Personality: Evil Neutral Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects. Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities. Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic. Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle. Background: His life was hard and has been survival of the fittest from the start.
2,826
63
25
711
1,529
Kenza listened quietly as Derrick told his story, fiddling with the slightly bent piece of wood in her hands. "Sounds like you miss them," she remarked once the boy had finished his story. She fell silent after speaking, mind wandering back to the days she'd spent with her mentor, then even earlier with her family. Now's no the time for reminiscing, Kenza told herself sharply, setting down the now frayed piece of greying wood with a sigh as Derrick came to a stop beside the door, examining something. "Did you find something?" Kenza asked, rising from her seat in the cell and walking over to Derrick. As she walked closer, Kenza saw that the part of the cell the Wolfwing had slammed into earlier was bent inwards, creating a convenient crack that allowed for hope of escape. Turning around, Kenza picked up the original half of the wooden tray and stuck it through the bars, sliding it towards the boy's cell. "Here, use this," she told Derrick.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
2,827
63
26
1,341
60
Mistletoe tried to pick the lock while Derrick talked about his past. The lockpicking attempts were, just as expected, entirely futile. Nevertheless slightly disappointed, she stepped back from the door, the little stick still in her hand. Derrick's narrative was a short one of friends parting ways. It was surely not a heroic epic, but still managed to touch her in a curiously subtle way. "Did you find something?" Kenza's enquiry pulled Mistletoe from wistful reminiscence abruptly. It appeared the werewolf made a crack in the door frame area when it slammed the door. Kenza promptly slipped a wooden stick towards Derrick. Mistletoe's story could wait - it had to wait. The sudden discovery of the (literal) opening to freedom cleared her storytelling mood completely, and brought her usual hunter self back. She moved closer to where Derrick's cell was and waited, silently and perhaps eagerly.
Name: Mistletoe Age: 32 Gender: Female Personality: Generally caring and kind to friends but ruthless to enemies. Can sometimes get irritated easily. Appearance: Slim and petite with an oval face, Mistletoe gives a tender aura whenever she smiles. Probably of Asian descent. Favoured weapon: Bow; daggers for close quarters Notable skills: Master level archery; good stealth Notable weaknesses: Weak hand to hand combat; not very observant at times Background: Not much is known about Mistletoe, not even her real name behind that obvious pseudonym. Her mastery of the bow suggests a rigorous hunter's training, yet her clumsiness with melee weapons points to something different. Mistletoe lives a lone wanderer's life and largely depends on monster contracts. She usually hunts dangerous solitary animals by stalking them, followed by a single arrow to the weakest spot. Her first group hunting in several years led to her current predicament.
2,828
63
27
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768
Thanks. Derrick said, picking up the wooden tray. "Let's see..." Truth be told he wasn't entirely sure what to do but he suppose he could figure it out. The lock's hole was larger than the tray so Derrick broke off a small sliver before slipping it inside. it took a little working but he managed to get it behind the latch and began pushing it out, only for the sliver to get caught on the lock, snapping into 2 in his fingers. "Oops." Derrick said. He dropped the shards and reached up to break another. The shard was too long, it'd caught on the lock before the latch had gone all the way through. And it'd snapped rather easily, which was probably partially due to the integrity of the wood and partially due to its thinness. Derrick inspected the tray to find a part near the edge that wasn't as moldy and proceeded to break of a short but thick piece. It was shaped like a triangle, thick at one end while tapering to a point on the other. He pushed it into the lock using the wider end to safely lever the latch outwards. When the width caught against the lock and prevented him from pushing it further he turned the piece, pushing the piece of wood into the lock. It didn't take long for the latch to fall out of the frame. Derrick fell back in surprise as it fell, and the door swung open slowly. "I did it!" He said excitedly, albeit quietly.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
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28
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1,529
Kenza was silent as Derrick fiddled with the lock, scenarios running through her head. There appeared to be no other way out of the cell, so the locked doors were the trio's last hope. If this doesn't work, Kenza thought somberly as Derrick struggled with the wood piece he'd broken off, I guess our only option will be to try and tackle the Wolfwing head on, and we already tried that once. A sliding click informed Kenza that Derrick had been successful with the lock, and she sighed in relief. "And you said you don't have lock-picking skills," she joked. "Now come over here and unlock this door as well. We need to find our weapons -- or at least some weapons -- before the Wolfwing comes back sniffing."
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
2,830
63
29
1,341
60
Mistletoe waited anxiously for Derrick to try to unlock his cell door. If it proved successful, their collective chance of getting out and surviving this whole ordeal would get greatly boosted; if not, they would have to face Wolfwing directly, a thought that sent shivers down her spine. Next to her Kenza was dead silent as well. With a direly dreaded atmosphere in the background, the suspense was deadly. Almost miraculously, the first good thing since their capture happened as the door slowly creaked open. The two ladies sighed in relief at the same time. Kenza asked Derrick to unlock their cell door and said, "we need to find our weapons -- or at least some weapons -- before the Wolfwing comes back sniffing." The proposal was surely appropriate - Mistletoe's only skill apart from stealth was archery.
Name: Mistletoe Age: 32 Gender: Female Personality: Generally caring and kind to friends but ruthless to enemies. Can sometimes get irritated easily. Appearance: Slim and petite with an oval face, Mistletoe gives a tender aura whenever she smiles. Probably of Asian descent. Favoured weapon: Bow; daggers for close quarters Notable skills: Master level archery; good stealth Notable weaknesses: Weak hand to hand combat; not very observant at times Background: Not much is known about Mistletoe, not even her real name behind that obvious pseudonym. Her mastery of the bow suggests a rigorous hunter's training, yet her clumsiness with melee weapons points to something different. Mistletoe lives a lone wanderer's life and largely depends on monster contracts. She usually hunts dangerous solitary animals by stalking them, followed by a single arrow to the weakest spot. Her first group hunting in several years led to her current predicament.
2,831
63
30
999
1,096
Having successfully fiddled the lock open, Derrick tried the cell door and found out it was, in fact, opening as expected. This allowed him access to the hallway of the dungeon block. From here... he could not see much further than from his cell. The light at the end of the hallway had not gone anywhere, but the flame in the lantern next to the door was now flickering away. It was as silent as before: Nothing seemed to have particularly noticed the beginning of their daring escape.
Name: Rorschach Age: 34 Gender: Male Personality: Evil Neutral Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects. Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities. Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic. Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle. Background: His life was hard and has been survival of the fittest from the start.
2,832
63
31
1,413
768
Alright, I'll do my best. Derrick said. Armed with half of a wooden tray, he quickly glanced down the hall to check if the Wolfwing was coming before he bent down to work on the lock. He hoped that the beast wouldn't come while he worked on it. He also hoped that working on it would actually work out, even though he didn't know anything about picking locks. Inspecting it, he felt less sure of himself. He couldn't tell where to begin, but he broke off a piece of the wood and decided to do it regardless. He stuck it into the keyhole and began searching inside, trying to find something that moved, or something.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
2,833
63
32
711
1,529
As Derrick fiddled away with the lock, Kenza took one last look around the cell. Currently, the only loose parts in the cell were the tray and plate shards. Backtracking and leaning down, Kenza picked up the plate shards. "Here," she said, handing one of the shards to Mistletoe. "It might not be much of a weapon, but it's better than nothing." Straightening her arms, Kenza tried a few experimental slashes through the air with her shard of the plate. While not the smoothest or the toughest of things, the sides were still sharp enough that they would -- with enough force -- be able to break skin.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
2,834
63
33
1,341
60
Derrick successfully picked the lock on his cell door, and proceeded to try the one on Mistletoe's. Kenza took the plate shards and gave one to Mistletoe. "It might not be much of a weapon, but it's better than nothing." Mistletoe nodded silently and waved her arms around. It didn't hurt, but she was still a novice at melee combat. She followed Kenza and did a few slashes, but couldn't help and felt her own movement sluggish and awkward compared to Kenza's skilful attacks. Derrick continued working on that lock, while Mistletoe was worried that Wolfwing would come back suddenly. That would surely spell death and destruction.
Name: Mistletoe Age: 32 Gender: Female Personality: Generally caring and kind to friends but ruthless to enemies. Can sometimes get irritated easily. Appearance: Slim and petite with an oval face, Mistletoe gives a tender aura whenever she smiles. Probably of Asian descent. Favoured weapon: Bow; daggers for close quarters Notable skills: Master level archery; good stealth Notable weaknesses: Weak hand to hand combat; not very observant at times Background: Not much is known about Mistletoe, not even her real name behind that obvious pseudonym. Her mastery of the bow suggests a rigorous hunter's training, yet her clumsiness with melee weapons points to something different. Mistletoe lives a lone wanderer's life and largely depends on monster contracts. She usually hunts dangerous solitary animals by stalking them, followed by a single arrow to the weakest spot. Her first group hunting in several years led to her current predicament.
2,835
63
34
999
1,096
Despite Derrick's best attempts, this lock was not going to budge before his tinkering. The metal effortlessly ground down the piece of wood he was trying to use and continued attempts would be more than likely to simply fill the lock with scrap that would only serve to prevent it from opening later if appropriate tools were found. Despite this was not the approach they were looking for? The smell that emanated from the breaking wood didn't exactly inspire confidence either...
Name: Rorschach Age: 34 Gender: Male Personality: Evil Neutral Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects. Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities. Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic. Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle. Background: His life was hard and has been survival of the fittest from the start.
2,836
63
35
1,413
768
Derrick paused to see where the other half of his toothpick went. Noting that it was ground into powder in the lock, he decided that it was probably best to switch tactics. He didn't think that it was going to work, but it was worth a shot. Logically speaking, what he needed to do was get a key to the cell, which would be risky. Assuming it was the wolfwing that locked them in there, it would also have the key, and Derrick was pretty sure he couldn't beat it alone and unarmed. Kenza had mentioned something about finding their weapons and armour. A good idea, assuming it hadn't thrown them away or was keeping them on its person. Maybe it had kept their weapons somewhere, but what would it do with them? Nevertheless, it's not like Derrick had any other options right now. He wasn't the type to abandon his teammates so he'd have to try and find the key. "I'm going to find the key." Derrick said, getting up. "Hopefully I won't run into that thing, but just in case..." Derrick broke the tray in 2 and handed half of it to Kenza through the bars before drawing his own plate shard. "You might still be able to use some of that." He told her. "I'll be back soon." Derrick stepped back from the cell and scanned the hall, unsure of which direction to go to. He decided to go down the hall where the wolfwing had left, reasoning that it likely led out of the prison block. Steeling his resolve, he stepped forth into the gloom.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
2,837
63
36
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1,096
The door creaked as it had done before Wolfwing, nevertheless allowing access to the space beyond. It seemed to be a simple hallway, but with pretty much no light in this space, it was tough to tell further. Not being a fool, Derrick borrowed the dying lantern from the dungeon and took a better look around. Even in the flickering flame, he could make out some shapes in the darkness: There were quite a few ragged tapestries around, as well as plaques decorated by skulls of animals. An evident shield and weaponry rack had served here, but now it was empty and simply stood there without clear purpose. As he stepped just a bit further to investigate, he noticed perhaps the best thing about this place: The smell of dust hung in the air, but at least the dampness and smell of mould were not present in this space! Just before the lantern took it's dying breath, he managed to notice the very thing he was here after: A ring of keys was hanging from a small hook on the wall to the left of the door (looking from this hallway to the cell block).
Name: Rorschach Age: 34 Gender: Male Personality: Evil Neutral Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects. Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities. Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic. Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle. Background: His life was hard and has been survival of the fittest from the start.
2,838
63
37
711
1,529
Seeing Mistletoe try a few experimental slashes of her own, Kenza frowned. "I guess that arm really is bothering you, huh?" she asked, sighing before looking over to Derrick to check how he was doing. Her heart sank when Derrick stood up, unsuccessful. Taking the halve of the offered piece of wood, Kenza nodded at Derrick. "Alright. We'll be waiting here then," she said. Not like we can do anything else anyway, she thought to herself snidely as the boy left. Sighing, she turned to Mistletoe. "So. What should we do now -- wait?"
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
2,839
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38
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768
Something good and bad happened to Derrick at exactly the same time, and he wasn't sure where he stood afterwards. Just before the light went out he'd spied the keys. He sat in the gloom for a little while, not willing to fumble in the dark. It was dusty in the hall, which was good. He didn't quite remember what the wolfwing smelled like, but he was sure that the only scent was dust, which meant that it didn't frequent this area. But assuming that it was the one that locked them in the cells, why did it leave the keys out? It didn't take long for his eyes to adjust. As they did he scanned the area for suspicious shapes, noting the animal trophies, the empty weapon racks, the tattered tapestries. Had this area been some kind of garrison? He'd have to ask the others about it, his knowledge of the local area was extremely limited. Derrick walked forward carefully, wary for threats. The lantern and plate shard did little to assure him of his chances of success should he be attacked. He gingerly took the key ring with the the same hand holding the lantern, wincing slightly as the keys clattered against the metal lantern. He turned back towards the hall, sparing a glance of his shoulder one last time, before he began walking back towards the light.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
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"I guess that arm really is bothering you, huh?" Kenza noticed Mistletoe's awkward slashes and asked. "I guess so. It's getting better, though. Shouldn't take too long before I can use a bow without much problem" The primary reason for her awkwardness was not injury but rather lack of proper training, but she decided not to tell Kenza, who was evidently not very happy. "There's not much we can do now as far as I can think of, so we might just take the time and get some rest. We don't want to fight Wolfwing while tired." Mistletoe remembered fatigue almost killing her multiple times when she was hunting some big game alone.
Name: Mistletoe Age: 32 Gender: Female Personality: Generally caring and kind to friends but ruthless to enemies. Can sometimes get irritated easily. Appearance: Slim and petite with an oval face, Mistletoe gives a tender aura whenever she smiles. Probably of Asian descent. Favoured weapon: Bow; daggers for close quarters Notable skills: Master level archery; good stealth Notable weaknesses: Weak hand to hand combat; not very observant at times Background: Not much is known about Mistletoe, not even her real name behind that obvious pseudonym. Her mastery of the bow suggests a rigorous hunter's training, yet her clumsiness with melee weapons points to something different. Mistletoe lives a lone wanderer's life and largely depends on monster contracts. She usually hunts dangerous solitary animals by stalking them, followed by a single arrow to the weakest spot. Her first group hunting in several years led to her current predicament.
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Kenza nodded at Mistletoe's words, figuring that the girl was probably tired and sore from her injuries anyway. The headache from before is mostly gone, which is good, she thought, sitting down and leaning against the bars. "Should we bother to lie down so it seems like we're injured? The Wolfwing would probably see Derrick's empty cage first anyway, so is there even a point?" Kenza asked, looking up so that the weight of her head was resting on the bars behind her. Although uncomfortable, the woman really didn't want to lie on the floor any longer than she had to. At least if she was sitting, she'd able to get up and attack quickly if needed.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
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"There's no point in pretending to be injured, yeah. Just... take a break the way you like?" Mistletoe sat with her back to the wall. She could feel warmth being lost bit by bit through her clothes to the cold, damp wall, but she didn't bother moving. It was a prison cell, not a cosy tavern after all. "Do you think we can get out of this alive?" She asked with a hazy voice that faintly suggests indifference.
Name: Mistletoe Age: 32 Gender: Female Personality: Generally caring and kind to friends but ruthless to enemies. Can sometimes get irritated easily. Appearance: Slim and petite with an oval face, Mistletoe gives a tender aura whenever she smiles. Probably of Asian descent. Favoured weapon: Bow; daggers for close quarters Notable skills: Master level archery; good stealth Notable weaknesses: Weak hand to hand combat; not very observant at times Background: Not much is known about Mistletoe, not even her real name behind that obvious pseudonym. Her mastery of the bow suggests a rigorous hunter's training, yet her clumsiness with melee weapons points to something different. Mistletoe lives a lone wanderer's life and largely depends on monster contracts. She usually hunts dangerous solitary animals by stalking them, followed by a single arrow to the weakest spot. Her first group hunting in several years led to her current predicament.
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Derrick left the dusty hall and reentered the prison block, greeted by the now somewhat comforting light of the torch and the ever-present scent of mold. His steps quickened as he emerged into the light and he soon arrived back at the cell block his teammates were in. "I got the key!" He said to the girls. "Let's get out of here!" Derrick was a little nervous. He felt like the Wolfwing could come out at any moment and make all of their efforts useless, as if by unlocking the cell he could summon the beast that kept them in here in the first place. He knew that wouldn't happen but he couldn't stop being at least a little worried. He fumbled in the lock with the key to clear out the splinters, nearly dropping it once, before he managed to fully push it into the lock. Derrick turned the key and the cell door swung open with a slightly worrying creak. "Let's go!" He said, gesturing down the hall with his lantern hand. "I found some kind of dusty watchroom or something, maybe we can get out through there."
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
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“Frankly, I’m not sure,” Kenza said, frowning as she rolled the plate shard around in her hands. Perhaps today really was the day she’d meet the maker. At least then she could live in comfort knowing that her earnings over the years would all be transferred to her family. The friends she’d made over the years might not be the most trustworthy, but they were loyal and understood each other better than others who didn’t know what it was like to have to wipe blood off blistered hands to prevent frostbite in the biting winter airs. A scrambling sound from the hallway put Kenza on alert, and she let out a relieved sigh when she saw that it was just Derrick. A broad smile broke across her face at news of a key, and Kenza was just about prepared to jump for joy when the door to the cell was unlocked. “Thank god. I thought I was going to have to die in there,” she admitted with a shudder, helping Mistletoe to her feet and exiting the cell quickly. Bouncing on the tips of her feet, Kenza felt blood rush through her stiff muscles. It may have just been a little over half a day of inactivity, but even that was too much for someone who was always on the move, always counting on performing her best to survive. “Lead the way,” she told Derrick, eyes set. Kenza saw a clear chance at survival now, and she’d be damned if anything took her eyes off it again.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
2,845
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I got the key! Let's get out of here! Derrick came back with an encouraging news. The key unlocked the cell door without any trouble, making Kenza smile, perhaps for the first time Mistletoe had ever seen. She helped Mistletoe get up and follow Derrick out. The gloomy and somewhat annoyed expression on Kenza's face was gone for good, and replaced with a pulsating will to survive. She wasn't alone, as Mistletoe also got into full survival mode the second they went out of the cell. Her breath became soft, steps were silent, eyes scanning as they went along the hallway. "We should keep our volume down. We don't know how well the monster listens." Mistletoe whispered.
Name: Mistletoe Age: 32 Gender: Female Personality: Generally caring and kind to friends but ruthless to enemies. Can sometimes get irritated easily. Appearance: Slim and petite with an oval face, Mistletoe gives a tender aura whenever she smiles. Probably of Asian descent. Favoured weapon: Bow; daggers for close quarters Notable skills: Master level archery; good stealth Notable weaknesses: Weak hand to hand combat; not very observant at times Background: Not much is known about Mistletoe, not even her real name behind that obvious pseudonym. Her mastery of the bow suggests a rigorous hunter's training, yet her clumsiness with melee weapons points to something different. Mistletoe lives a lone wanderer's life and largely depends on monster contracts. She usually hunts dangerous solitary animals by stalking them, followed by a single arrow to the weakest spot. Her first group hunting in several years led to her current predicament.
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Right. Sorry. Derrick said, lowering his volume down to an appropriate level. He was sort of nervous about leading the way, as he had never been much of a leader. But he calmed himself by thinking that he was just guiding the group. At the junction, he took a moment to decide where to go. He hadn't actually been to the left, and that was where the one solitary torch was. It was tempting to explore there, but he hadn't completely explored that room at the right. It may have been a dead end, it may have been a path forward, but it was probably worth checking out a little more. They probably didn't exactly want to split up at the moment so he decided to go right, because he hadn't seen any sign of the Wolfwing in it. "This way." He whispered, gesturing for them to follow. "This room seems to be some kind of guard barracks. There might be something useful left inside." With that, he walked back into the dusty room.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
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The door through which Derrick led his group opened into a dark room, in which seeing with ordinary eyes was rather difficult. He had noticed the keys in the dying light of the lantern before it had abandoned him, but now the darkness enveloped the room to a great degree. However, some light filtered in from under something that could only be presumed to be a curtain on the left side of the room. The light was blueish, as if daylight was shining through tinted glass. Otherwise all they could see was what was illuminated by the light coming in from the doorway, two small gargoyle like sculptures laid on their side and face respectively on the floor at the back of the room and there was an old rug on the floor. Dust was nearly everywhere in sight, with the exception of a few large pawprints right next to the door: Wolfwing must have been using those keys recently. It only made sense, didn't it?
Name: Rorschach Age: 34 Gender: Male Personality: Evil Neutral Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects. Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities. Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic. Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle. Background: His life was hard and has been survival of the fittest from the start.
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Kenza followed Derrick down the corridor, her senses alert and her breathing low. Even if the Wolfwing possessed keen senses, the radius of its awareness had limits, and Kenza wanted to stay on the safer side and not test those. Wonder if it can talk? she thought, figuring she'd pose the question to the group later. When the room opened up, Kenza's eyes were immediately drawn towards the door and the light behind it. Her eyes then flowed down, following the structure's length to the great pawprints below. Wolfwing, she thought, a wave of anticipation flowing through her. After all the hunts she'd been on, Kenza had definitely been on a few where she found the tables turned on her -- the hunter hunted, stalked like prey. Still, none had been so treacherous, so full of risk and with such an intelligent creature on the other end. Keeping us prisoner -- is it of human intellect, or even greater? she thought, resisting a shiver. Lifting her eyes from the pawprints, Kenza took in the rest of the room, her eyes ghosting over the design on the rug and towards the strange object behind which blue light washed out. A curtain? she wondered, simultaneously feeling her curiosity pique and her senses tingle in warning. Why is the light blue? she wondered, searching her experiences for blue light. Tinted glass was an option, which suggested a window, and also refracted light that shone off something of similar color. Either of those options suggested something akin to a glowing object or an opening, and neither seemed as dangerous as opening the door. Looking to the other two in her group, Kenza nodded to the window, figuring that both of the hunters she was with would understand her views. Still, she wanted to check with them -- curiosity was a dangerous allure when trying to survive, and Kenza figured she may as well get input since she could.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
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Derrick glanced around the dusty room, for the third time that day. It didn't seem like there was anything there at the moment, at least not as far as he'd seen. On closer inspection the Wolfwing had indeed been here, but he didn't think it had a reason to come back so he assumed they would be safe at the moment. Derrick nodded his approval at Kenza's suggestion and moved walked out a little further into the room, watching out for any trouble. He specifically watched the door and the darkness at the end of the room, as he couldn't see see well in those areas.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
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Approval was given, the curtain both approached and moved aside. Behind it laid something they had partially expected: There was a window there. However, there was no light coming from it, the source of the blue tinted illumination instead being in front of it. It was a statue as far as naked eye could discern, made of some black rock that had vein-like markings on it's surface that reflected the blue light coming from the mouth of the statue. It depicted a dragon-like figure, wrapped in it's own wings. It was quite skinny in it's shape and did not exactly give a powerful or awe inspiring aura. It was... rather bad as far as sculptures go to be quite honest. However, the blue tinted light did indeed come from the statue's mouth. One could not fit their head close enough to peek deeper in as the bony wings were in the way, leaving but a small gap between the tip of the upper jaw and the top of the sheltering wings. Whatever it was, it laid perfectly still. There were no particular changes to be noticed anywhere and Mistletoe gave no reports of activity from the hallway either. Now that the blue light could spread a little, the rest of the room was somewhat better illuminated though. The appearance of an abandoned barrack was somewhat shaken by the fact the opposing wall had some sort of icons on it, although so time worn it was hard to tell what they might be. The weapon racks were clearly bolted to the floor though, so they had to belong here... An odd space indeed. And strangely void of furniture.
Name: Rorschach Age: 34 Gender: Male Personality: Evil Neutral Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects. Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities. Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic. Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle. Background: His life was hard and has been survival of the fittest from the start.
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Kenza took in the statue with alarm, skating back quickly before stepping forwards slowly and carefully, steps measured with caution. A statue that glows? Sure there are strange things in the world, she thought, now close enough to reach an arm out and touch the statue, but none so strange as this. The shape -- although obscured by darkness and its own leathery wings -- immediately reminded the hunter of the Wolfwing, but at the same time it seemed rather wrong. It was too small, too frail, too inert to bear a total likeness to the beast that had crushed the cell door earlier that day. The glow seemed to emanate from the statue's mouth, a strange sight to say the least. Is it even a statue? Kenza wondered, simultaneously repulsed and enchanted by the idea of reaching out and touching the statue. Even if it is, there are rumours of statues cursing people who prove too curious for their own good, so I'd do well not to touch it. Looking to Derrick, Kenza lowered her voice -- an action she was aware of and still chose to partake in since the statue was liable to send shivers down her spine. "I'll go take a look around the room first," she said, keeping the inanimate glow in the corner of her eye. "This place looks abandoned, but there might still be some useful items laying about. I'll take the side closest to the closed door." With that Kenza walked off, steps light as she tread towards the other side of the room. Life in the woods had made her into a cautious person, willing to lie in wait rather than charge headfirst into battle. It might be called cowardice in some parts, but it had kept Kenza alive nonetheless. I'll check out the statue after I'm done searching the room. If Derrick doesn't check it out first, she thought, bending over to look behind an ancient-looking weapon rack.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
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768
Derrick almost didn't hear Kenza as she spoke but soon nodded his affirmation. He looked at the statue and then looked back as the hunter began searching the room. It seemed that she didn't want to touch the weird statue, and Derrick didn't want to either. He supposed that they'd check it out later, so as Kenza went to work, Derrick headed to the other side of the room. His reasoning was that he'd look for something useful while she did as well, and since the room didn't seem that large, he could run to her if something happened. Derrick regularly glanced backwards to confirm Kenza's position, partially because he wanted to watch for trouble and partially because he was somewhat afraid. He wanted to know that he could run that way and regroup at any time, whether or not they'd found something. Having another human presence was comforting, and he didn't want to stray too far from it.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
2,853
63
52
999
1,096
Despite their best searching efforts and the additional light provided by the statue, the hunters did not find much. The weapon racks showed signs of age in both the amount of accumulated dust and the occasional broken parts and while it came as quite a surprise to find two shortspears leaning in these abandoned storage implements, it quickly became evident why: Their handles were brittle. They would probably snap if too much force was used, but at the very least they were weapons. In addition to these, a single book could be found open behind the assumed altar, although the open pages were pressed against the floor. It had no name on it's leather covers and the text inside was unintelligible. Well, the script was familiar as it was written in common alphabet. The problem being that none of the words made any sense. On further inspection, each "chapter" if one could call them so seemed to end in the words "Ekil Erif, Ekam Erif, Erif Erif", whatever that was supposed to mean.
Name: Rorschach Age: 34 Gender: Male Personality: Evil Neutral Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects. Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities. Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic. Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle. Background: His life was hard and has been survival of the fittest from the start.
2,854
63
53
711
1,529
Let's split the shortspears. Mistletoe's injured, so she probably wouldn't be in the best shape to handle a weapon, Kenza said, hefting the spear. Remarkably light, the weapon seemed like it wouldn't last past a single blow before snapping. Well, better make that one blow count, she thought, approaching the statue again. To Kenza, surviving meant living on the cautious side, and that meant trusting your gut to direct you. Whether it told you your worries were impossible or that there was imminent danger, Kenza had lived by this principle and kept her reasonable side -- which told her that curses were just the stuff of campfire tales -- silent. But, current circumstances considered, Kenza figured she may as well try trusting her intellect again. After all, the Wolfwing appeared to be much smarter than much of the game Kenza had originally hunted. "Alright," she whispered to herself, planting both feet in front of the glowing statue. A rare ore or a sort of strange concoction were the first things that came to mind, and neither seemed totally useful in her current situation. However, its glowing properties may provide to be a distraction should Kenza ever need one, so they weren't completely useless either. Reaching into the dragon's mouth, Kenza squeezed her hand into the tight space until her hand came into contact with something.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
2,855
63
54
999
1,096
Kenza's attempt to retrieve whatever it was that was glowing within the maw of the statue ended in her fingers touching the back of the thing's maw. Seems like it wasn't something added as an afterthought, but a part of the statue itself. With there seemingly being nothing to gain, probing further did not seem like anything but a waste of time. However, as soon as she retracted her hand, the statue rumbled on it's spot. The blue light seemed to pulse once, for a moment becoming dim and then flashing brighter than before, returning to ordinary soon after. The wings of the statue slowly began to unfurl as the blue light travelled across the statue's "veins", slowly but surely. If the adventurers stayed to observe for a moment, they could notice the pace of the light accelerating and reaching further parts of the statue every passing moment... And then came the cracking sound as some pieces of the stone dragon were unceremoniously flung from their spot, only to slowly be dragged back towards the sculpture by unseen forces.
Name: Rorschach Age: 34 Gender: Male Personality: Evil Neutral Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects. Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities. Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic. Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle. Background: His life was hard and has been survival of the fittest from the start.
2,856
63
55
1,413
768
Derrick jumped back in surprise at the spectacle. He'd ditched the plate shard in favour of the short spear given to him by Kenza but even a proper weapon was small comfort for the statue's strange behaviour. He was suspicious of the statue from the start and had joined Kenza when she began investigating it, but now he wasn't sure it had been a good idea. Derrick watched nervously for a moment as the blue light-thing dragged the pieces of the broken statue towards itself. It was like nothing he'd ever seen before, and he had no idea what it was doing. "Kenza?" Derrick asked nervously. "What's going on?"
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
2,857
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As slow as she was to approach the statue, Kenza didn't waste any time getting away from the statue. At the first sign of anything stranger than what she'd seen before she approached the statue the second time, Kenza had bolted for the door, pausing midstep when she realized that Derrick hadn't moved. "Derrick, what are you doing?" she hissed, alarmed that the boy hadn't jumped back at the first sign of trouble. Is he daft? she wondered briefly before looking back to the statue. Seeing as Derrick was a little more than a third of the party's strength -- when factoring in Mistletoe's injuries -- Kenza knew it'd be prudent not to let him off himself just yet, so she stood her ground, waiting for whateer it was that was happening to the stone.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
2,858
63
57
1,413
768
Derrick heard Kenza before he felt it; the statue had begun pulling its pieces together. He turned and noticed that Kenza had already evacuated the area, realizing that it was probably a bad idea to be standing where he was right now. Just how bad he wasn't really sure, but he didn't think he wanted to stay there. As the pull began, Derrick started backpedaling, going in the direction his teammates were. One step behind the other, he quickly moved away while focused on the statue's movements. All of a sudden, one of his feet slipped from under him and he fell onto his side. In panic he rolled away, managing to avoid going to the light, before stopping abruptly as he bumped into a wall. "Ow." He spluttered, rising to a crouch. At least he wasn't close to the statue anymore, but he wasn't that close to his teammates either. "I'm okay..." Derrick said, slightly dazed. He rose to his feet, using his shortspear as a crutch, eyeing the statue carefully to see what would happen.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
2,859
63
58
999
1,096
The spreading of the light did not stop, instead merely picking up more and more speed as it spread outward from the statue's head. It's bony wings were now spread fully onto it's sides, the light rushing into the front part of them, although it seemed to not be fully visible all of the time. Then came the eyes: For once since the initial awakening something took the time to happen slowly. It was like someone was blowing life to embers, the eyes lit up with no rush to themselves as if allowing time for the rest of the statue to prepare. Suddenly a loud cracking sound erupted from it's wings and several pieces of stone from them flew backwards, only to stop mid-air. They were attached to the wing with at first barely visible threads of blue light, which then seemed to catch similarly coloured blue fire... the fire spread to define the shape of the wings and accentuate the veins on the surface of the statue. It was now clear why it had been so ugly: It was never meant to be viewed in it's dormant state. The statue crouched down and procured a pair of arms formed of stone-flame combination like the rest of it's body, and grabbed a pair of iron shackles from beneath it's feet. Rising on it's unsteadily beating wings, it breathed a puff of the fire towards the small statuettes in the middle of the room. As those began to similarly open up, becoming gargoyle-like unlike their... parent, said creature spoke for the first time. Although most of what it was saying could not be understood, it only lasted a little while and ended in an intelligible message: "The jailor awakens. May Necro'Lic rule eternal! Ekil Erif, Ekam Erif, Erif Erif!" It did not seem to have noticed any of the party yet.
Name: Rorschach Age: 34 Gender: Male Personality: Evil Neutral Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects. Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities. Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic. Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle. Background: His life was hard and has been survival of the fittest from the start.
2,860
63
59
711
1,529
Kenza held her breath as the statue completed its transformation, crouched and pressed up behind the nearest weapon rack so that only a sliver of her face was peeking around the corner. Gargoyles? she wondered, immediately recognizing the stone-like creatures. Impossible! They're just legends and folklore! But the unmistakably stone-skinned creatures gathering around their leader were the living portrait of what gargoyles of myth and stone depiction looked like, and Kenza couldn't shrug the idea off after everything that had happened so far. Did sticking my hand into the statue's mouth trigger its transformation from stone? Kenza wondered, her lungs tight in her chest as she watched the creatures flap their wings and take flight around the original gargoyle. When the creatures started speaking, however, Kenza was shocked to hear that she could understand the monster's words. Human speech? But the second half of it... her thoughts trailed off but she continued staying still, acutely aware of the fact that the horde and its leader hadn't noticed her yet.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
2,861
63
60
1,413
768
Derrick tried to remain as still as he could, rather confused as to what was happening. He'd supposed that the only thing living in these ruins was the Wolfwing, although he wasn't entirely sure the word 'living' could be applied to this... thing. It called itself the jailor. Derrick was vaguely reminded of stories his mother had told him as a child, tales of magic which he had been assured had not actually happened. He wasn't even sure about what he was seeing, but he could only explain it with one word - magic. Derrick glanced at Kenza. The dim light from the statue-creature was enough to ascertain her position, as well as the small obstacles between Derrick and the exit to the room. He only hoped that the light wasn't bright enough to reveal the group. Derrick may have not known many things about the situation at large, but he did know one thing: they didn't want to attract that thing's attention. Derrick began inching slowly towards the rest of the group, making as little sound as he could. He used his short spear to sweep small objects out of his path, hoping that the stone creature wouldn't notice his presence.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
2,862
63
61
999
1,096
The dragon statue began beating it's wings in an escalating pace, finally raising it's feet off the ground. It flew to the ceiling of the room, then spun to face the little gargoyles and slowed down the beating of it's wings, lowering itself almost to the floor. Still not yet paying enough attention to notice the adventurers, it followed as the small stone sculptures opened their wings and took unsteady steps as if they were baby birds hatching from an egg... a disproportionally cute sight for creatures as hideous as them. However, something drew it's attention towards the people behind it. The creature spun around, it's eyes focused on Mistletoe, specifically the spot on her arm where the chain had been wrapped on. An ethereal aura began to form both around the creature and the target of it's gaze, forming shapes of a misty veil and grasping ghastly arms respectively. The creature opened it's mouth and seemingly roared, but no noise came out. It took a few wingbeats backwards and prepared to charge...
Name: Rorschach Age: 34 Gender: Male Personality: Evil Neutral Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects. Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities. Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic. Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle. Background: His life was hard and has been survival of the fittest from the start.
2,863
63
62
711
1,529
Kenza continued holding her breath as the creature flew up, sending a silent prayer to whatever god would hear her as it turned and focused its eyes on Mistletoe. No! she thought, horrified as it reeled back and prepared to charge. Yet, she remained still in her stop, stricken by the possibility of having to face the entire crowd. The horde had been prepared to leave, and something had clearly caught its attention -- something Mistletoe had done. Her own blunders catch up to her, Kenza thought, a wrenching feeling in her gut as she remained still in her hiding place. But still, an arm less is a helpful hand less, so it'd be good to team up against the creatures. Meeting Derrick's eyes from her hiding spot, she jerked her head towards the creature and lightly flicked the tip her weapon to get her point across.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
2,864
63
63
1,413
768
Derrick looked at the gargoyles and back at Kenza, before glancing back at the gargoyles, and then back to Kenza. He half-considered gesturing a question, but this probably wasn't the time for that. Her intentions were pretty clear; and more importantly, the gargoyle's target was pretty clear as well. Derrick tightened his grip on his shortspear. This was something he'd done before, but he usually had some armour, a longer spear, and his older brother. Derrick had a spear, but it was rather short, and all he had for protection was the clothes on his back, with no brother to be found. Still, he couldn't exactly avoid this situation, and he did have something other than armour and a longer spear - one slightly dented lantern. Derrick readjusted his grip on the lantern nervously. He only had the one lantern and considering how it was made out of stone, it probably wouldn't do awfully much. Derrick realised that he'd have to put his body on the line and felt a feeling of dread, followed by a sense of guilt as he berated himself for being selfish. He wanted to come out of this alive, but he wanted all of them to come out with him, so he steeled himself for the task ahead. He wound his arm back slowly and threw the lantern as hard as he could at the gargoyle's head. Derrick broke out of the shadows and put himself between the rest of the group and the jailor. The lantern could take its attention, maybe stop it from whatever it was doing, or maybe it wouldn't. He couldn't be sure. Whatever the case, he would protect his friends. Derrick was sure they could all make it out alive.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
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64
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1,096
Just as the Jailor began it's charge, the lantern thrown by Derrick impacted one of the floating pieces of rock next to it's head, which managed to slow the projectile before it struck the side of it's lower jaw. The intended charge was abandoned as the rock and the lantern clattered on the ground, illuminated in the light the Jailor's body radiated. It slowly turned it's flaming eyes towards the newfound assailant and had it's body follow suit. "None elude death for long...", it said, then continued the sentence in gibberish. The little gargoyles that had only wobbled unsteadily before now also took to air, flying on both sides of the Jailor. They approached Derrick in a steady pace and as they were moving away from Mistletoe the ghastly hands retracted themselves, only to show up again near Derrick. With the hands came a feeling of cold and sluggishness of movement, while the Jailor seemed to be moving faster as the feeling grew stronger. The Jailor and it's birds stared Derrick right in the eyes from four metres away. "None elude death for long..." the Jailor repeated as something began to form from a blue flame within it's maw.
Name: Rorschach Age: 34 Gender: Male Personality: Evil Neutral Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects. Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities. Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic. Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle. Background: His life was hard and has been survival of the fittest from the start.
2,866
63
65
711
1,529
Derrick, get down! Kenza hissed, grabbing the boy's arm and pulling him out of the way of the clearly forming blast. Gods, we should have just stayed still, she thought sharply, sparing a glance in Mistletoe's direction. What is she doing? Did she pass out? Biting her lip, Kenza thought through the courses of action quickly. She could either stand her ground and fight, possibly losing her life in the process as the only weapons at the hunters' disposal were brittle spears and pieces of scrap ceramic from their cell. Or, she could make a run for the other door with Derrick and leave Mistletoe behind. While cruel, such was the life of hunters while not in civilization. It's every person for themselves, and if someone can't keep up... perhaps they shouldn't have come out anyway, she thought. "Should we make a run for it?" she hissed to Derrick, not bothering to peek a look at the attackers. Whether or not they knew the hunters' current location was irrelevant -- they'd find the hunters soon enough, and their stone bodies looked sturdy enough to withstand anything Kenza had on hand.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
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63
66
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768
As the gargoyle went to grab him, Derrick turned to run. He shivered from the jailor's touch; partially because of the cold, but more because of what followed. He felt as if his strength had been draining, and he would probably have fallen if not for Kenza's timely assistance. He hadn't been in contact with the thing for long, but he could tell that it was dangerous too dangerous to get close to. "Yeah... We should run." Derrick said slowly. He wasn't entirely sure why she'd even asked. Sure, there were 3 of them, but it was still made of stone and they practically didn't even have real weapons. Derrick was still slightly numb and his leg was throbbing a little bit but he could move. There was no way they could beat that thing right now, and if the gargoyle caught them, it would be over. Derrick staggered to his feet and grabbed Mistletoe's arm, leading her towards the door. He hoped Kenza would follow suit quickly; there wasn't really time to explain himself. He started running back towards the hall, dragging Mistletoe with him as he did, hoping that it wouldn't lead to a dead end.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
2,868
63
67
999
1,096
The Jailor had not been expecting their target to be pulled towards them, so as they let loose the ball of blue fire they had gathered into their mouth the shot went hopelessly wide. As the blast shattered harmlessly against the floor, the little gargoyles released a few orange pellets from their faces, those snapping against the wall leaving cracks behind. "I am inescapable!", the Jailor bellowed after the group as they began their escape to the other end of the hall. "Come, my friends! We shall hunt", it said to it's gargoyle companions and began beating it's stone wings in an accelerating pace as it flew behind out heroes within the hallways. The hunter's path led them further in the hallway with only few doors on the sides, all of which seemed to either have a sturdy lock on them or be completely blocked off by rubble... rubble that had evidently been carried from somewhere else given the intact structure around those parts. Once past the first few corners, the ghastly hands and the chill they had brought finally let go of Derrick, letting him move faster again. Eventually, the path led them to a spiral staircase with only one direction to go: Up. This sight seemed to finally awaken Mistletoe from her stupor as she shook her hand Derrick was dragging her from. "No other way to go!" she exclaimed the obvious and rushed towards the higher up floor as the Jailor appeared from behind the last corner they had turned. "My purpose is absolute! Flee not what cannot be fled from!" was its greeting. The staircase would not accommodate for the creature's wingspan though... Perhaps there was a chance?
Name: Rorschach Age: 34 Gender: Male Personality: Evil Neutral Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects. Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities. Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic. Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle. Background: His life was hard and has been survival of the fittest from the start.
2,869
63
68
711
1,529
Kenza’s adrenaline was already at its peak when the forceful sluggishness hit, and she found herself moving much slower than she would on any other day, escaping any other beast. Gods above, move Kenza! she thought, forcing herself into a faster pace than what she had originally tried to escape in. It worked — partially — sheer willpower propelling her forwards a few meters per second closer to her real pace but still far from full speed as the hunter fled after Derrick and Mistletoe. The hallway was void of any viable options of escape. Kenza’s mind was too preoccupied at the moment to stop and consider her surroundings, so everything was a fleeting blend of colors and useless backdrops as the hunter’s eyes darted around the dark and stoney landscape in search of an escape route. The emergence of a flight of stairs at the end of the hallway was traced to a spiral staircase that ascended upwards in a tight coil. Immediately noticing that the upwards corridor appeared too small for the gargoyle-like creatures to ascend smoothly, Kenza swiveled and followed Mistletoe up without another thought. Derrick would follow, naturally, as would the creatures. But in the corridor where their wings were more of a hindrance than an advantage, the hunters stood a chance.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
2,870
63
69
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768
Derrick followed the rest; there was only one way to go anyway. It looked like the stairs would provide safety, a way to escape their pursuers, and that was something they could all use. But looks could be deceiving. You think you have a nice bountiful harvest of carrots and then BAM. You pick it out of the ground and it's half eaten. Still, you can't un-plant a field, and leaving it there would give you more rabbits. There was nowhere to go but forward. So Derrick swallowed his misgivings and followed the group up the stairs. Surely this big magical stone gargoyle thing who's been in here for who knows how long wouldn't have some way of getting to the upper floors. Considering it called itself the jailor and the fact that it was by a jail actually made that sort of likely. Still, it could potentially follow them up, and if that happened, he hoped that there would be something up there thick enough to keep it away from them.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
2,871
63
70
711
1,529
Kenza pranced up the stairs two or three at a time, sometimes skipping over so many steps that she thought that -- for a moment -- she'd overestimated her range and would wind up tripping in her haste. This worry, however, proved unwarranted as both she and Mistletoe made it up two full flights without trouble. The sudden discontinuation of Mistletoe's feet hitting stone steps prompted Kenza to slow down as well, and her eyes caught on the rubble littering the way up to the next floor. "Should we continue?" Mistletoe asked, looking at the other girl for guidance. It was both unwise and presumptuous to make a decision alone, but a two out of three majority would be enough in a trio, she figured. "The farther we get from the fliers, the better," Kenza said, picking up her previous pace again as she skirted pieces of rubble on her way up. Mistletoe followed quickly, casting a glance back at Derrick to make sure he had seen the two continuing up.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
2,872
63
71
1,413
768
Derrick was breathing hard by the time he caught up with the rest. He had faith in his ability to run long distances but he'd never been much of a sprinter, which was unfortunate because he figured they would do quite a bit of it. Nevertheless, they had more pressing concerns at the moment. Derrick glanced at the floor they were on and the stairs leading higher. He couldn't see the gargoyle and its minions thus far, which was a good sign. But where would they go now? He figured that it would be easier to find an exit on the ground floor. He figured that the jail would be in the basement so that should be where they were now. But then again, it might've been better to escape the jailor by going higher. But then again, it could easily look for them by sending its minions out. So what would they do? Derrick shrugged helplessly. It didn't seem to matter where they went, at least in his eyes. It would be easier to escape somewhat if they hid in the floor they were on, but presumeably they could get down to this floor again from the floor above. Maybe they couldn't if the passage was blocked off, but that would hamper their efforts on this floor too. Ultimately, he didn't see too many advantages either way, and he hoped that Kenza or Mistletoe would have some more insight.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
2,873
63
72
711
1,529
The way up was perilous at fast speeds due to the scattered rubble, but Kenza managed to outskirt each scattering of stone. Mistletoe did the same, proving herself just as agile as the other hunter on the way up. A glimpse of light glancing off the cobblestone walls of the stairwell caught Kenza's attention, causing her to move faster in excitement. Clearly there was a gap in the walls, and any glimpse of what lay outside the stone would be readily welcome. Noticing the light as well, Mistletoe followed suit, hope of escape blossoming. It was a window, and it was too small. The observation caused Kenza's heart to sink, a quick, mental run-through of the hunters' tools confirming that this was not their escape route. Still, she bounded up the last few steps, coming to a panting stop by the opening and thrusting her arms out and around in an attempt to get a proper glimpse of the landscape. Mistletoe arrived as well, prioritizing catching her breath as she watched the other hunter struggle. Kenza's pulling, bending, and cracking quickly gave way to frustration as realized that the spruce was too well-placed and well-grown to be beaten. giving the branches on more fierce pull -- the scratches on her hands finally breaking open -- she gave up the attempt, crashing her weight against the window's base as she finished her panting. "Damn it," she said between pants. Mistletoe was silent at her side, reaching a comforting arm out to the other hunter.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
2,874
63
73
1,413
768
Derrick followed the girls up and glanced around the room as Kenza attacked the window. He'd been hoping that they could get out that way, but alas, no dice. Still, that didn't mean there weren't alternate means out of here. Derrick searched for a door, or a trapdoor, anything they could use to move on. "Hey, we should keep moving, shouldn't we?" Derrick said. But then again, he couldn't hear the Jailor. Maybe their plan to lose him on the stairs had worked. He figured that they would've known if it didn't. Maybe they had some time to sit and plan. But then again, maybe not. Still, the team as a whole looked like they could maybe use a breather at least, but Derrick wanted to put more distance between them and the Jailor, but he didn't know what the rest would think. "...Should we... stop for a minute?" He asked uncertainly.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
2,875
63
74
711
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Kenza looked up at Derrick's prompt, realizing that -- frustration or not -- she'd held up the group, not living up to her part of the informal pseudo-leader. But, on the other hand, there was no sign of that the gargoyles in pursuit -- no noise at all echoing up from the stairwell, in fact. Have the given up chase? she wondered, relieved confusion relaxing her. If the immediate threat was gone, the group could afford to stop for a moment to rest. However, that time would be better utilized if put to keeping the hunters ahead. Luck was hard-found for prey, and Kenza knew they shouldn't waste it. "Let's keep moving," she said, meeting the other hunters' eyes as to let them know that she was back to trying to be -- to being -- the leader they needed. "We need to stay ahead, but the route split a while back and I it's worth checking out the last floor. Or should we continue up?" Relieved to see that Kenza wasn't struck with despair after her battle with the spruce -- she'd seen many a hunter fall into a pit, unable to climb back out after they see their chance at hope stolen away from them -- Mistletoe straightened back up, considering the other woman's question. "I'd say keep going up -- we can always go back down, but if that's a dead end, I don't want to be stuck fighting until my last breath while backed into a corner." Such circumstances were never favorable for the weaker pursuant, and Mistletoe had little confidence in the rubble -- flimsy shards and time-worn spears -- that the group had scavenged.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
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That sounds good. Derrick remarked. It was as good a route as any, which wasn't exactly saying much. Slightly better than going back down though. Derrick walked up to the next set of steps and turned to face the others. "Let's go then." He said. He wanted to bring up the rear, just in case. He was already slower than the others anyway, but he also wanted to make sure that nothing was coming up after them. Well, he didn't really, he figured he could live just as easily if he didn't know, but it's the thought that counts. He wanted some peace of mind, at the very least.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
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The prisoners of Wolfwing eventually reached consensus in their plan and headed for the next floor. The topmost stairs were a slight challenge to traverse as quite large pieces of rubble had fallen on top, but given our hunters were no amateurs in the department of physical prowess, their show of athleticism brought them to the other side of this obstacle. And getting back down would be much simpler, just a controlled drop with no climbing required. That, however would not be the focus of their attention for quite some time now: They had a whole floor to explore if they had to guess. A quick look above their heads informed them of at least one more floor existing above them, but the stairs had collapsed almost entirely. The first step available in the roof wasn't too high up, so if anyone tried they might even reach up to it with some help. The central pillar had been entirely removed though... and seemingly by excessive force. Other ways forward would be the one wooden door that was slightly ajar and... now that they had the moment to look around, there was not much else to go on. However, this room seemed to have something in it that they had lacked before: Two suits of heavy plate armour stood on their pedestals, their armoured gauntlets grasping a large halberd and an arming sword coupled with a shield respectively. Dust had accumulated on the armaments and even rust made it's presence clear. But they were still better than the brittle shortspears they had found. Before touching anything, Mistletoe had crept to take a peek out of the door that provided a way onward, but was quick to pull her head back from the crack. "It's the Jailor", she whispered as quietly as she could. As far as she had seen, one could not mistake the draconic shape, the blue flames and the two smaller gargoyles flying along with it. How it had made it here was unclear, but there it was. "It was heading the other way though", she added, sharing the rest of her knowledge.
Name: Rorschach Age: 34 Gender: Male Personality: Evil Neutral Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects. Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities. Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic. Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle. Background: His life was hard and has been survival of the fittest from the start.
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Nodding at Mistletoe, Kenza moved over to the suits of armour, hand grasping the handle of the sword and swinging it off its rack. Not light, she thought, twirling it around, but not heavy either. It's clearly lost some weight to rust. Picking up the halberd, Kenza tossed it over to Derrick before sliding the shield off its rack. She made eye contact with Mistletoe, eyes holding a silent question: did she want the shield? It went without saying that Derrick was allotted the polearm and Kenza the sword since those were their weapons of choice anyway. There was no reason why the archer of the group would get the sword or halberd, but Kenza -- while she knew had carried shields before -- would have preferred another sword over a bulky shield any day. Besides, Mistletoe -- on part because her arm was injured -- lacked any real weapons, and Kenza felt that the shield would serve as some attempt at fairness if nothing else. Meeting Kenza's eyes, Mistletoe shook her head. No, she said silently, you keep it. It'd be better in your hands, and there was no reason to split the tools between two people and weaken them both. The hunters were fighting for survival, and survival did not come with mercies and comforts. Kenza nodded, understanding Mistletoe's unspoken message. Her eyes slid back to the suits of armor, a frown on her face. Considering the hunters' current situation -- trapped in an unknown structure and hunted by flying monsters -- Kenza didn't think it would be wise to suit up in clunky armor, however good of a barrier it'd be. Staying silent as to not stir up the gargoyle's attention, she looked over at Mistletoe and Derrick, nodding towards the gauntlets to make her question clear.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
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Derrick checked the heft of the halberd, turning it this way and that, feeling how it weighed in his hands. He'd never used one before, but from what he'd heard it was something of a spear combined with an axe. It was a lot longer than any axe he'd seen, but it had a sharp pointy end, so maybe it wouldn't make that much of a difference. He practised a few stabs towards the wall a few times. The weight was quite different to a spear, but he could get used to it. He noticed that Kenza was by a suit of armour, gesturing towards it, and he considered it for a moment. A helmet was definitely a no go. He'd tried one on once and it was like wearing a bucket on his head. He just couldn't get used to it. A chest plate would've been nice, though. He was still feeling that wound he'd been given by the wolfwing, and it hadn't even been a particularly heavy one. But then again, maybe it wouldn't be good to have a cumbersome metal chestplate on. And besides, it looked like it was a bit big for him. Lastly, he thought about the gauntlets and the shoes. The shoes wouldn't do any good - if the Wolfwing was anything like other dogs, it probably had a good sense of hearing as well as smell, so clunky metal shoes wouldn't do well. But the gauntlets would probably work, probably similarly to his working gloves. Derrick decided to pick them up and try them on. They went on fairly easily, although they were a bit large on him. "It'll do." Derrick muttered. This wasn't exactly the time to be picky. Now Derrick had a halberd and a shortspear, although he figured he could only use one. He turned to mistletoe, one hand wrapped around a halberd, the other around a shortspear. "Um..." Derrick said hesitantly. He remembered that Mistletoe had favoured lighter weapons, but the halberd was clearly better than the shortspear, so he wasn't sure which one to give her. "Do you want to...?" Derrick began awkwardly.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
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Like the situation with Kenza offering the shield, Mistletoe was acutely aware of her status in the group: the injured packmate. As such, it was her job to step up to title and take the meager offerings so that her teammates would be better equipped to deal with threats she physically could not deal well with at the moment. On past hunts, there had been a few times she was injured -- some like the current, but most less severe -- and she'd met both cold pragmatists who didn't give her the benefit of the doubt as well as kind souls who attempted to arm her with weapons she couldn't use properly. Of these two, Mistletoe preferred the latter for company, but the former for the field. At least with the party members who were comfortable to leave her to rot if the situation called for it, she wouldn't have to decline their kindnesses and seem like she was looking for death. Then there was the matter of herself and melee weapons. To say she was clumsy was putting it nicely -- compared to most hunters, she looked like a fish out of water most times, and a toddler learning to walk others. Of course she was better-versed than most common folk, but compared to the likes of Kenza or Derrick she might as well have just picked the weapon up. In her hands, a sword or a spear just felt wrong, like something vital was missing. Where was the elegance, the preciseness, the quiet decisiveness that came with using a bow? Melee weapons required her to stay close to the enemy, which was exactly what all of her instincts screamed at her not to. Her daggers, be as they may, were mostly just for show since she'd only rarely had to pull them out. They were her favored melee weapons of choice not because they brought her frighteningly close to the enemy but because, if the situation ever got out of control, she had the option of throwing them at her target and taking off. Still, she saw the sense in arming herself with a blade, however useless it might be. The halberd was clearly heavier than the spear, making it the less desirable choice of the two weapons considering that Mistletoe was one hand short. "The shortspear's fine," Mistletoe said, uninjured hand wrapping around it when Derrick passed it over. Testing its weight -- slightly lighter than her usual longbow, probably due to rust and age -- Mistletoe leaned the weapon against her shoulder and looked around at her companions. "Onwards we go then?" she asked, moving towards the stairwell back down. The stairwell up had been reduced to rubble, and Mistletoe didn't really want to chance getting stuck on the wrong side when the group had pursuers. Behind her, Kenza was in agreement, following closely as the girl opened the door and headed into the next room.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
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Derrick followed the others. He would've liked to take point but he didn't want to push past either. There would be plenty of room later on. Although if he thought about it, he sort of didn't want to be at the front so much. He didn't want to admit it, but he was still somewhat scared of the Wolfwing, and the Jailor, and who-knew-what-else. He'd always hidden behind his brother when they went monster hunting, but now he was gone, and there was certainly nothing he could do about that. He supposed that it was Kenza who had a shield this time, but he felt bad for letting her be in one of the most dangerous positions. They didn't have the flexibility of numbers, so if one of them got taken out of commission, it would be a considerable loss. Derrick didn't exactly think he was useless but he wasn't exactly much of a leader, and he felt like the group's survival chances as a whole would drop less if he was the first to go down. With that logic, to maximize their survival chance, he should've taken up the shield himself and defended the team so that, even if he was wounded, or worse, the rest would have a better chance of surviving. He knew all that, but he was still afraid. Afraid of the Wolfwing, the Jailor, and the strange magic that occupied this fortress. Ultimately, though he didn't exactly want to admit it, he was sort of glad that Kenza had picked up the shield. It made him feel safer, but also anxious. He was anxious because if Kenza went first and encountered something that put her out of commission, it could spell disaster for the rest of the group. Nevertheless Derrick decided to trust her judgement. He tightened his grip on the halberd and powered on.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
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Deciding to backtrack, the hunters headed back down the stairs. Trying to climb or heading into the direction in which the Jailor had somehow surpassed them did not sound all that appealing and who could blame the poor souls? While their descent was quite simple for them, something in the upper floor shifted. It was not happy there was someone on the move. But it would not show itself. All the hunters noticed was the odd feeling of something watching and a strange relief of not having chosen either of the alternatives. Having passed the window again, they returned to the middle one of the three floors they had noted down. It was quite similar to the upper one, only there was but one suit of armour, this one gripping a halberd furiously right next to the door to what could be presumed to be a hallway. This somewhat bigger door was closed though. Otherwise nothing really stood out: There was a broken cabinet here, as in one that had been crushed to identifiable pieces, and a pile of moth ridden fabrics on one side.
Name: Rorschach Age: 34 Gender: Male Personality: Evil Neutral Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects. Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities. Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic. Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle. Background: His life was hard and has been survival of the fittest from the start.
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Kenza was the first to pick it up, mainly due to her speed. Having been born with fast reflexes, the hunter honed her inborn talent both because it was her first weapon and because it was her best one. From her first hunt to the last hunt she'd gone on before she'd signed up to hunt down the Wolfwing, Kenza had counted on her speed and her instincts to keep her out of death's jaws and secure her bounty. So, when the ominous feel of bloodlust seeped down from the upper floor, Kenza's senses put her on high alert, prompting her to draw her sword. We would have died if we'd gone up, she realized with a shudder, goosebumps speckling her skin when she realized how narrowly the hunters had just escaped death. Mistletoe noticed it a split-second after Kenza, owing to her experience from years of hunting alone with just her senses to stave off death. That death was closer than she'd predicted scared her, especially since she wasn't one to take risks. Taking risks, especially as an archer, meant you lose the chance of having a secure upper hand -- something that Mistletoe dreaded since she prided herself on her foresight and decisiveness more than her sheer combat power. Brain over brawn was something she fully bought into, but such wouldn't be true if brain was not given enough time to utilize itself. Looking back and meeting the other two hunters' eyes, Mistletoe saw her panic and fear reflected back, and without a word all three hunters quickened their pace down the stairwell. Upon arriving at the bottom, Mistletoe allowed herself to relax a little, taking in her new surroundings carefully. In the room was another suit of armor with a halberd, a doorway, and a smashed cabinet with fabrics piled messily beside it. Her initial reasons for choosing the halberd over the shortspear were still there though -- the weapon would be too heavy for her to handle one-handed, and she didn't want to put any strain on her injured hand if she could help it. Kenza arrived beside Mistletoe, remaining just as panicked as she was before. Although the ominous presence hadn't made chase for the hunters, its bloodlust reminded Kenza that she was so very defenseless and mortal in this barrack-prison she was trapped in. As much as she hated her fear, she couldn't smother it completely, and so she was eager to put distance between herself and the stairwell. "I'm sticking with the sword. You two grab what you need and let's move on," Kenza said, moving towards the doorway beside the suit of armor. Mistletoe nodded, understanding her fellow hunter's agitation even though she didn't feel it. Having been a solo hunter most of her career, the oldest hunter was used to keeping her emotions in check -- calming herself down and riling herself up was part of the job description when it was her against the world, and her experience in this aspect shined through in comparison to Kenza's. Although the other hunter was clearly a charismatic leader, she lacked the years of experience that Mistletoe had seen in some of the older hunters she'd been on hunts with. "I'm going to stick with my shortspear -- lighter and more like a dagger," she told Derrick, pausing to wait for the boy to respond before following Kenza to the doorway.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
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Derrick didn't really need anything that he couldn't have gotten from the room above, although he really wasn't sure whether or not he wanted to take the time to put the breastplate on. He decided against it for now, as he figured speed would be more useful against the whatever there could be in here. It wasn't just about the Wolfwing anymore. The Jailor had reportedly gone ahead but he still felt as if he was being watched. A quick glance to his other teammates showed that they felt it too. He decided to check the fabric. Maybe it was a flag of some sort that could give a hint of where they were. He didn't really know, but he didn't think that the pile of wood that may-or-may-not have been a cabinet would yield much. While he investigated, he checked the floor to see if there were any fresh footprints in the dust. Theirs was certainly evident, but he wanted to know if there were any other tracks, so he could see if they needed to be careful or not.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
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While the only man of the group moved to rummage through the pile of fabric, the women approached the larger door. It didn't seem to be locked and a brisk shove indeed caused it to creak on it's hinges as it opened into another hallway. There were no lights in that corridor, thus leaving most of what they otherwise could have seen into the darkness, but judging by the piling of dust and a slight windy breeze coming towards them, there was some connection to the outside over here. An all too familiar blue light was barely visible at some distance into the hallway where the roof probably should have been, but no sign of the creature itself for now. As a matter of fact, the light seemed to be dimming even further now and had they not noticed it earlier they surely would not have done so now. As for what Derrick found, hidden beneath the cloth which barely had recognisable colour at this point lied a flimsy wooden chest. This one was locked though and the lock looked sturdy enough and they had no winged monsters slamming things open for them this time... although that was probably for the better, given there no longer would be a cell door between them. The chest was unwieldy to lift, but surprisingly light as Derrick raised it to judge what it might contain based on weight.
Name: Rorschach Age: 34 Gender: Male Personality: Evil Neutral Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects. Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities. Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic. Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle. Background: His life was hard and has been survival of the fittest from the start.
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Kenza pushed open the door to the hallway, peeking around cautiously. When there seemed to be no immediate danger, she opened it completely and stepped out into the hall. It was silent, and a slight breeze could be felt on her skin. "There's a light coming from that side," Mistletoe said, motioning towards the fading light. Kenza vaguely made out the bluish hue of a light, but it could have just been her eyes. Trusting the archer's words -- Mistletoe, being a seasoned archer, would likely have better eyesight than herself -- Kenza nodded, turning back to call Derrick over. Instead, she spotted the boy holding a wooden box of sorts -- a chest. "Can you open it?" she asked, walking over. Upon seeing the lock, she looked over at Mistletoe. "Close the door -- we'll have to smash the chest, and less sound we make, the better." Mistletoe nodded, swinging the creaky door close slowly before walking over to the other two hunters. "Derrick, since you found it, do you want to do the honors?" Kenza asked, taking a step back to give the other hunter some room.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
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Derrick thought for a moment. The lock looked strong, but he couldn't say the same about the rest of the box. He was curious as to what the box had inside, and it seemed he could open it if he broke the box itself. Stomping might've been a viable idea but he wanted to know what was inside, and he didn't want to risk damaging it. He supposed he could stomp it, maybe, but that still carried some risk. But he supposed there was something he could do instead. Derrick set the box down on the ground and used his foot to push it up against the wall, keeping his foot there so the box wouldn't move. With that done, Derrick lifted his halberd carefully. He lined it up with the box before slamming it down. This way, he might be able to limit potential damage to whatever was inside. He lifted his halberd to check how he'd done, before he brought it down again. Even if that didn't do it, he didn't want to rush it. Just like that he carefully bashed the chest, hoping it'd break before what was in it.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
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Derrick set on his attempt of procuring whatever it was inside the wooden chest hopefully wholly intact and brought the halberd down on the right side of the container. The first hit had been too careful, even a box as weak as this did not seem to have much more than a slight dent in it. The second hit brought the sound of cracking wood to the mixture of sounds as the shoddy construction seemed to be giving way. The third and the final hit nearly blasted the right side of the chest off, sending it on a brief flight to the distance of about a metre away. With it, something had flown out, but a quick inspection revealed that another item remained within. The one on the floor was a brass locket, housing an inscription that was difficult to read in this light as well as a piece of parchment folded many times over. Once opened, it looked like a hastily drawn picture of a young man, made with nothing more than an ink pen. Then when it came to the contents of the chest, the item seemed to be a little stuck but a brisk pull brought it out of it's wooden prison. It was a ring, housed within a (now slightly damaged) transparent crystal box. Seemed valuable, silver with several purple gems embedded, not to mention the box it was in.
Name: Rorschach Age: 34 Gender: Male Personality: Evil Neutral Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects. Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities. Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic. Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle. Background: His life was hard and has been survival of the fittest from the start.
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Kenza pounced on the box when it flew across the floor, picking out the previously contained objects from the rubble. Her search yielded a locket -- some metal, most likely brass, by the feel of it -- and a crystal box with what seemed like a gem-studded silver ring inside. Treasure -- any other hunt, and I would have been thrilled to uncover something like this. But right now, this all is about as helpful as a pebble, she thought, sighing and rising to present the spoils. "A locket and a ring in a crystal box," she said, holding the items out to the other hunters. Mistletoe immediately went for the locket, holding it up by the chain to examine the brassy locket itself. It appeared old and worn with time, not exactly rusty but well-aged nonetheless. Taking ahold of it, Mistletoe carefully pried the casing open with her nails, careful not to drop whatever was inside. A folded paper! she thought, a thrill of excitement running through her. Discovering treasure was nice, but discovering something else -- a message, a note, or even a map -- was even more amazing. Such items were messages that crossed time and space to reach out to her, communicating the mind of someone she'd never met. "I'm going to open it," Mistletoe said to the hunters by her side, taking care not to rip the paper as she smoothed out the tight folds. The browning paper yielded with clarity the likeness of a young man in his early twenties or so. Sketched in ink, the portrait was -- while clearly not of immediately apparent value -- breathtaking for Mistletoe. Was this a lover, a blood-relative, or a dear friend? Or, perhaps, was it a piece of previous self from before some life-changing event stripped away one's identity? The drawing was in pen, suggesting that it might very well have been a self portrait, although Mistletoe couldn't fathom of who. "He... looks rather common," Kenza said, losing interest as soon as she saw that she didn't recognize the inky features. "What of the locket then -- anything else on there?" Mistletoe checked, rubbing her fingers over the inside to feel for any insignia. She felt, instead, words, and excitedly brought the locket level to her face to try and make out the etchings. "It's too dark," she said, frowning. "We'll need to find a light source."
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
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The contents of the box were interesting, considering Derrick had found it under old fabric. He carefully picked up the slightly-battered crystal box. He hadn't wanted to avoid damage but he supposed it couldn't be helped. It looked rather valuable, which made him worry about holding it. The thing looked like it was worth more than everything he'd ever owned combined. There were only a few things that made Derrick uneasy, and one of those things was having something valuable. Maybe it had something to do with his early childhood, but whatever the case, he could never not worry about dropping or losing whatever it was that he had. No one would say that he was uncoordinated but valuable things tended to have a much higher risk of being dropped when he held them, and that just wouldn't do. "Um, Mistletoe, can you keep this?" Derrick asked, offering her the jeweled box. "I don't have any pockets right now, so..." That wasn't exactly true. He had his back pocket, after all, but his pants were old so the pocket could break and it could fall out. In general, it would probably be better if he didn't have it so that he wouldn't worry about it. Because it looked sort of important, and he didn't want to lose it.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
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Kenza was equally unimpressed with the boxed ring, not bothering to offer a comment. Mistletoe, on the other hand, had picked up on how oddly Derrick was behaving around the small but valuable piece of jewelry. Where Mistletoe was fascinated and excited, Derrick seemed almost nervous -- uneasy. Kenza was clearly uninterested in the new discoveries, but Derrick didn't seem to share the other hunter's apathy. "I wonder who left this here, and why," Mistletoe said, attempting to rouse some conversation in the silence. "Maybe they used to live here or something," Kenza said, shrugging. "Does it matter? It was left here, and they're most likely gone." "I guess not," Mistletoe said, seeing the other hunter's point. Although this was a bad time, she was intrigued by the possibility of mystery. Still, Mistletoe knew restraint and control, and she saw the sense in Kenza's argument. Hearing Derrick's request, Mistletoe turned and nodded, taking the jeweled box. "Sure. It'll be safe with me," she said, tucking the box into one of the pockets on her clothes. Hunting solo meant being prepared to face anything and everything alone, and doing so wasn't possible if one didn't carry some extra supplies. Thus, Mistletoe had an abundance of small- and medium-sized pockets scattered on her outfit, Some just holding some cloth or balm whereas others held some loose pieces of coin or gold in case they were needed. "So, where to next?"
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
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That would be a weight off Derrick's hands. Considering the thing wasn't particularly heavy, though, maybe not. Still, he couldn't let it bother him. Or rather, he could, but that wouldn't help him do anything. Derrick figured it would safer with Mistletoe than anywhere else, so he decided to move on. "We should just keep going for now, right?" Derrick said, gripping his halberd. He moved towards the door that went ahead and stood beside it. "Are we ready to go?" He asked.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
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Let's go, Kenza said, joining Derrick by the door. Opening it, she looked around the hallway and made sure it was still empty before heading out. "The light was in this direction, right Mistletoe?" "Yep," Mistletoe said in confirmation, walking over to the door. Kenza nodded, leading the way down the corridor quickly but carefully as to not break the silence.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
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The door opened to the very same hallway as it had opened to when they had peeked behind it prior to smashing the little chest. This time there was no light to be seen in the upper floor though, no matter how hard one looked for it. That also meant there was no way to tell where the hole in the roof would be then, but since that wasn't the floor there should be nothing to fear, especially since they were moving forward as carefully as they were. On the floor did lay some sort of a carpet, but since it was really dark they could only tell it by the fact the weapon they used to probe their route did not make much sound as it hit the ground on those spots. Some distance into the dark they could start hearing an odd sound, however... it seemed to be coming from the left side, maybe behind a wall and a door, but it was as if someone was... shivering? It sounded much like a human in early stages of hypothermia indeed. A brief check-up confirmed that it indeed was in a room along the hallway, behind an iron-reinforced door.
Name: Rorschach Age: 34 Gender: Male Personality: Evil Neutral Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects. Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities. Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic. Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle. Background: His life was hard and has been survival of the fittest from the start.
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Derrick looked out into the hall as it opened, and shortly slipped into the dark corridor. He couldn't see very much, so Derrick waited for the others, so that he could also giving his eyes time to adjust. As he stood, he noticed a faint odd noise that seemed to be coming up ahead. He edged out into the hall to try and hear it better, noting that it was somewhat close. It was a fairly strange noise, somewhat unfamiliar to Derrick. Try as he might, he couldn't really identify it. He turned to see if the rest of the team had come through yet. When they neared his position, he whispered quietly to them. "Do you hear that?" Derrick said, keeping his voice low.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
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Although the dark obscured her vision and left her rather defenseless as an archer, Mistletoe was used to the black silence that came naturally with travelling alone. Though mysterious and sometimes dangerous, there was also something of comfort in the blackness, knowing that your enemy would have the same hindrances as yourself. This, of course, only applied to Mistletoe's human bounties, since there were many a nocturnal terror that she was sent to hunt down. "Something's moving," Kenza whispered, alarmed as she registered the sound. Finding that it came from behind a wall, she was just as confused as Derrick -- what was it? "It sounds like... shivering," Mistletoe said, thinking back to the icy cold hunting trips she'd been on. With a long career came a wide variety of experiences, including ones that she wouldn't want to relive. "But... it's not that cold in here." Nodding at Mistletoe, Kenza crept closer to the door behind which the sound seemed to have been coming from and pressed her ear to the cold iron.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.
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Pressing her ear against the iron cooled by the breeze was probably not the best of ideas as it was painfully cold to Kenza's ear. It soon began warming up though and she could get on with listening. The sound remained the same, which meant it was not being distorted by the walls and the door between them. But there was something she could tell... it was too regular to be something as reflexive as shivering. It sounded like it, but it followed a pattern too closely to actually match the picture. This left the hunters stumped. What might it be? None of them had heard of a creature that breathed in shivers and it couldn't be wind... it was indeed too regular to be air flowing through cracks. Only way to find out would probably be to open the door. But were they going to take such a risk?
Name: Rorschach Age: 34 Gender: Male Personality: Evil Neutral Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects. Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities. Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic. Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle. Background: His life was hard and has been survival of the fittest from the start.
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Derrick was getting a little weirded out. The sound was somewhat familiar yet irregular in its regularity, sounding more alien the more he listened. It was rather strange, but it also made him curious. But, as they often said in his village, curiosity killed the butcher's cat. Poor Mr Johnson, he'd loved that cat so much. There was quite a number of reasons not to explore the source of the noise. For one, it was behind an iron door, as good an indication as any that whatever inside might be dangerous. Secondly, they sort of had somewhere to be, and this was at best a distraction; there was only a small chance that this would benefit them in some way. A very small chance it was, but it was there at least. Ultimately, though, Derrick was curious. He supposed that it was the strange allure of the forbidden, the feeling that even though you're not supposed to do it, you want to know what will happen if you do. He sort of really wanted to open the door, but it wasn't just his decision to make. "...Should we open that door?" Derrick whispered after a pause.
Name: Derrick Greenguard Age: 17 Gender: Male Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship. Appearance: Short brown hair, dull brown eyes and square features. Favoured weapon: Spears/polearms Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished. Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced. Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose.
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The sound rattled Kenza more than she'd like to admit. On one hand, it was just a sound -- one that wasn't loud or threatening and could very well be from something utterly harmless. On the other hand, it was also a sound, but it was a foreboding sound, pacing out the final moments until the hunters' deaths. Opening the door would be what a brave leader would do, but it was also what a foolish one was. The fine line between bravery and folly grew thinner with questions, and Kenza hesitated to make a call. Sensing the other hunter's hesitance, Mistletoe figured she'd pitch her two cents in. "Best case scenario, it's some way out of here, or some useful stash of tools. Worst case, it's the Wolfwing," she said, "but I doubt the beast is capable of being so synchronized with its breathing, and it doesn't seem like it would be one to shiver." She paused, shrugging. "I honestly don't see how opening one door could worsen out situation all that much. Other than the Wolfwing -- and perhaps the winged beasts we met a while back -- this place should be empty. There was dust and there was mold, so I doubt anything's alive. Plus, it's not even locked, so whatever is in there -- if alive -- should have been able to come out already," she concluded. "So, I say open the door." Kenza paused, thinking over the other hunter's words. Was she correct? Mistletoe has the most experience out of any of us, and she has a point. How much worse can it get? Meeting the other two hunters' eyes, Kenza inhaled, readying her weapon. "I'll open the door on the count of three," she whispered. When the other hunters got in position, Kenza pulled the door open wide enough for a large dog to pass through comfortably. Through the dim light of the hallway, the hunters peered into the room.
Kenza Massey | 26 Personalities: Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent. Appearance: Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height. Favoured Weapon: Dual swords, Dual daggers Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape. Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth. Background: Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have.