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2,900 | 63 | 99 | 999 | 1,096 | The door opened silently into a room as full of darkness as the hallway. However, there was a single similarity to the room where they had awakened the Jailor: There was a curtain at the other end of the room, this time it was obviously to cover a window though. In the little light they had, they could just barely see what this room was... it was a bedroom. The sound was coming from something snoozing away on the bed, but due to the lack of light there was no easy way to tell what it was. It seemed to be quite bulky though... and covered in fur. | Name: Rorschach
Age: 34
Gender: Male
Personality: Evil Neutral
Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects.
Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities.
Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic.
Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle.
Background: His life was hard and has been survival of the fittest from the start. |
2,901 | 63 | 100 | 1,413 | 768 | Derrick peered into the room. He could see light, but not much. Not that it bothered him. He could see it was a bedroom, or rather, a room with a bed in it. Derrick wondered why it was behind an iron door, but that didn't bother him either. What did bother him, though, was the room's occupant. Fine, they couldn't exactly see what it was, but it was large and it had fur. He supposed that it was at least a living thing, unlike whatever the jailor was supposed to be, but that was little comfort considering the only living thing outside of the group that Derrick had seen in this place was the wolfwing. That wasn't to say that the thing in the room was definitely the wolfwing, but he didn't like the odds. And even if it wasn't, odds were that it would not like the intrusion.
"...I kind of feel like we should... Close the door?" Derrick whispered. | Name: Derrick Greenguard
Age: 17
Gender: Male
Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship.
Appearance: Short brown hair, dull brown eyes and square features.
Favoured weapon: Spears/polearms
Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished.
Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced.
Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose. |
2,902 | 63 | 101 | 711 | 1,529 | Kenza nodded, mute with fear. Opening the door was a mistake -- the creature was indeed alive and moving, and she'd announced her presence, however mutely. If the creature was anything like the lycan-like Wolfwing, it would have a sense of smell keen enough to pick up the hunters' scent after it awoke, but what was done was done, and Kenza closed the door slowly and silently.
Without a word, Kenza started down the hallway again, continuing in the darkness. Behind her, Mistletoe was silent as well, but with thought. The being they saw was clearly covered with fur, but that didn't mean it was the Wolfwing. But, then again, nothing drowsing with a blanket rather than trapped in a cell would likely be sympathetic to the hunters, and Mistletoe knew it was pure folly to chance it.
So, the three hunters progressed down the hall. | Kenza Massey
| 26
Personalities:
Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent.
Appearance:
Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height.
Favoured Weapon: Dual swords, Dual daggers
Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive
Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape.
Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength
Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth.
Background:
Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have. |
2,903 | 63 | 102 | 999 | 1,096 | At Derrick's words, however silent, the creature trembled in it's sleep and the steady rhythm of it's breathing was interrupted by a menacing growl. It didn't quite seem to wake however, something the hunters used to their advantage by closing the door and leaving the immediate vicinity as quick as possible. Hopefully the minor disturbance would not come to bite them in the future.
Continuing further in the hall, the faint light there had been ceased to be of help at all, and all they could follow was the walls and the wind. They could feel doors at somewhat even distances on both sides of the hallway, but eventually the source of the breeze became apparent: One of the doors long way into the hallway on the right was more than slightly ajar, with some light source shedding some welcome light into the room. It was more than likely from the same place as the wind.
What could be seen of the room was a mess however. Piles of books were strewn around, with several shelves having collapsed and only a few still stood. While part of the room was still in good shape and affirmed further the fact that this indeed had been a library, something in the worse off side caught their attention: Massive spiderwebs. | Name: Rorschach
Age: 34
Gender: Male
Personality: Evil Neutral
Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects.
Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities.
Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic.
Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle.
Background: His life was hard and has been survival of the fittest from the start. |
2,904 | 63 | 103 | 1,413 | 768 | Wow. Derrick breathed.
Spiderwebs. Very large spiderwebs. Derrick was no stranger to spiders or bugs, though he was somewhat more comfortable with spiders. Spiders didn't like being bothered, and tended to keep out of the way. A lot of people considered them pests and would rather have them killed, but Derrick didn't see it that way. They kept the bugs away and they stayed out of trouble. It was like him and spiders had a deal - Derrick didn't bother them, they didn't bother him. Still, there were exceptions to that rule.
Derrick inspected one of the spiderwebs. It seemed relatively fresh, no trace of dust. Cobwebs formed from abandoned spiderwebs, fresh spiderwebs meant that the web had either been made recently or renewed recently. Either way, that meant the spider that made it was nearby. That on its own was no worry, but there were 2 things that did worry Derrick: the sheer size of the webs and the quantity of the webs. Spiders tended to leave humans alone, but the larger they were, the less they stuck to that rule. The quantity of webs worried him because it could mean a whole colony of spiders, which doesn't tend to happen with the spiders Derrick was used to. He couldn't even guess what kind of prey they'd been catching but considering this place was a library, it wouldn't be much of a leap to assume that it was humans. And that was what worried him most of all.
"This might cause issues." Derrick said quietly. | Name: Derrick Greenguard
Age: 17
Gender: Male
Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship.
Appearance: Short brown hair, dull brown eyes and square features.
Favoured weapon: Spears/polearms
Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished.
Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced.
Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose. |
2,905 | 63 | 104 | 711 | 1,529 | The spiderwebs struck Kenza more as a hindrance and possible threat than anything else since she sympathised with most predatorial creatures and beings. The world was ruled by the selection of the fittest, be that by wealth, intellect, or strength, and spiders participated in that web of relationships just like any other deer, wolf, or human. That being said, she too was worried about the webs and the danger they posed. Judging by the thickness and gloss of the almost-opaque silks, the webs weren't produced by ordinary arachnids that haunted mundane houses. Their thickness also proved a problem because Kenza didn't know whether she would be able to cut them -- the hunters' tools were, put lightly, old, and Kenza knew that spiderwebs were both sturdy and sticky enough to catch their spinners prey.
"Yes. Do you suppose cutting them would be a good idea?" Kenza asked, frowning as she held her sword up to compare with the silky strings crisscrossing the path ahead of the hunters. Beside Kenza, Mistletoe was silent, eyeing the webs warily.
On the older hunter's part, it wasn't so much fear as it was extreme wariness; Mistletoe disliked venom, and that exact substance was the web owner's weapon of choice. Something about the way the substance sapped away at the prey's life force slowly, draining it enough to slow the bitten down but not enough to kill seemed cruel to Mistletoe. Unlike most weapons, venom was built most times to weaken, poison to kill. So, naturally, Mistletoe had developed an aversion to everything venomous -- snakes, spiders, and other creatures with sharp but hollow fangs and venom sacks.
If she'd been a few years younger and more inexperienced at keeping her feelings in check, she would have immediately recommended that the group try some other way. Now, however, Mistletoe knew that spiders -- unintelligent as most of them were -- were the hunters' best bet, so she held her tongue.
"You'll probably have to cut it clean and fast, if you don't want to get the blade stuck," Mistletoe said. "But, if you do, the web will snap back, alerting the spiders." She paused, frowning. "As much as I hate the thought of having to deal with the biters, I think they're the least troublesome of our worries in this castle -- the flying warden and the Wolfwing being among our most."
Kenza nodded at the archer's words, seeing her point. "What do you say, Derrick?" | Kenza Massey
| 26
Personalities:
Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent.
Appearance:
Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height.
Favoured Weapon: Dual swords, Dual daggers
Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive
Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape.
Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength
Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth.
Background:
Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have. |
2,906 | 63 | 105 | 1,413 | 768 | Well, I don't see why we would cut it. Derrick said quietly, thinking deeply.
There wasn't much of a point. Sure, it was blocking up some of the books but it's not like they wanted to read right now. Besides, the books were probably beyond reading at this point. Maybe things would change later on down the line. His general policy with spiders was live and let live; it'd go away or die eventually. Although the size of the spiders might change something or other, and the webs would most likely block their passage the farther they went on. But hey, why were there giant spiders in a library?
Derrick snapped out of his thought trance and stammered out a quick explanation of his opinion.
"I mean, If it's in our way, sure, but I figure we should leave it alone otherwise." Derrick said. "Unless... I don't know, do you think there's something worth reading around here?" | Name: Derrick Greenguard
Age: 17
Gender: Male
Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship.
Appearance: Short brown hair, dull brown eyes and square features.
Favoured weapon: Spears/polearms
Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished.
Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced.
Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose. |
2,907 | 63 | 106 | 711 | 1,529 | The other door then? Kenza asked, feeling a bit of apprehension at the prospect of having to open another door. The last door she'd opened had nearly cost the hunters their lives, almost rousing a mysterious, shadow-shrouded creature from its slumber. However, each door came with the chance of finding new tools and clues to help them escape; the locket and ring were perhaps one of many clues, although Kenza doubted that they were of any real use. She approached the leftmost door, pressing her ear against the wall since the door was closed. Mistletoe waited patiently as the other hunter listened, keeping a lookout into the darkness ahead of them and behind them. She wasn't opposed to opening the door either, but she was just as wary. | Kenza Massey
| 26
Personalities:
Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent.
Appearance:
Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height.
Favoured Weapon: Dual swords, Dual daggers
Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive
Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape.
Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength
Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth.
Background:
Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have. |
2,908 | 63 | 107 | 1,413 | 768 | Going back down the hall to try another door held some appeal, but he saw no real harm in exploring a little further. There was always a chance that whatever made these webs would show up, but there was always a chance that it wouldn't. And besides, there was investigating to be done in this library.
"I think we should at least figure out where the light is coming from." Derrick said. "I don't think it matters much either way."
At least they knew what could be coming in the library. Odds were that the things behind the doors in the hall were similar to the first door they tried - bedrooms to either monsters or nowhere in particular. The wind and the light promised something, at least, that there was either a hole in a wall somewhere or something else that would still probably be worth looking into.
"The light over there might be a way out, or something." Derrick said, pointing in the direction the breeze was coming from. "And, I mean, we may or may not face monsters either way, so..." | Name: Derrick Greenguard
Age: 17
Gender: Male
Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship.
Appearance: Short brown hair, dull brown eyes and square features.
Favoured weapon: Spears/polearms
Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished.
Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced.
Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose. |
2,909 | 63 | 108 | 999 | 1,096 | The hunters went through a hushed discussion on whether it would be a smart move to head into the seemingly abandoned library, but decided it would not be worth the risk with the spiders involved... yet. Having to forgo the chance of getting outside that way for now, at least one of the group approached the door on the other side of the hallway and pressed their ear against it, listening for any sounds from within. However their check was met with nothing but silence. | Name: Rorschach
Age: 34
Gender: Male
Personality: Evil Neutral
Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects.
Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities.
Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic.
Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle.
Background: His life was hard and has been survival of the fittest from the start. |
2,910 | 63 | 109 | 711 | 1,529 | Nothing, Kenza reported with a softly but firmly. She wasn't about to go through her experience with the last room again, even if this one had the pretense of silence. "We could always double back and check this room out, but just in case we have to find somewhere to hide, should we check it out first?"
Mistletoe considered it, frowning. "I doubt we should run into the room directly across the hall if there really are spiders in the library," she said, shrugging. "I agree with Derrick -- we should just check the library first."
Kenza nodded, figuring the majority would be correct in this case. Besides, she had no real opinion as to which way was better; both seemed equally unfavorable and favorable.
"Alright then. The library it is," she said, leading the way in quietly. Her first few steps were silent compared to usual, but no movement was silent when compared to actual silence, and Kenza knew that, keeping her senses sharp as she progressed inwards. | Kenza Massey
| 26
Personalities:
Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent.
Appearance:
Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height.
Favoured Weapon: Dual swords, Dual daggers
Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive
Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape.
Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength
Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth.
Background:
Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have. |
2,911 | 63 | 110 | 999 | 1,096 | The sound of silence could both reassure and make one nervous. It however remained unknown which of the feelings remained in the more dominant position within the hunter's minds as they pulled back and chose to move into the library, rather than investigate the silence behind the door.
This choice led them towards the fresh air and source of light available, nearer to the spiderwebs that were littered across the room. A few steps in, a glint in the air warned them of the presence of very, very thin threads of silk laid out near the floor, extending towards the main web further away. Some of them fluttered in the slight wind as if broken by something, but part of them remained attached to wherever they were going.
While going through was possibly an option, there was no such thing to be seen if they went straight between the shelves that were still standing. The webs did indeed seem to be focused on the more run down parts of the room. A coincidence? Maybe. But one would not bet on it. | Name: Rorschach
Age: 34
Gender: Male
Personality: Evil Neutral
Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects.
Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities.
Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic.
Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle.
Background: His life was hard and has been survival of the fittest from the start. |
2,912 | 63 | 111 | 1,413 | 768 | Derrick breathed deep, trying to remain quiet. The atmosphere in this place was fairly stale, and the breeze was certainly a breath of fresh air. He sputtered a bit as he realised the pun he'd made. Funny how he could think that in a place like this, far from home and hounded by who-knew-what. He supposed that the light and the breeze was making him relax a little. He could feel how sore his muscles were, the dull sting of his wounds when he stepped forward. And he was getting a bit tired, it'd be good to sit down for a bit...
Derrick pinched his cheek, forcing himself to remain alert. Relaxing right now was definitely not a good idea. There could be just about anything around the corner. Even more than usual, considering the nature of the inhabitants of this fortress. Maybe it was a castle of some sort where some noble guy collected a bunch of weird stuff. Derrick stared at the spines of what books were left on the dusty shelves. Not that he could read very well, but he thought they could've shed some light on where they were. As he did, though, he noticed trailing webs coming from the next few bookcases.
He looked ahead and saw more trailing webs, leading through the maze-like structure of this library. As he looked on, he noticed that most of the intact webs were in the darker corners of the rooms, around dilapidated bookshelves and generally congregating around the worse areas of the room. That wasn't exactly odd behavior for spiders, but it did strike Derrick as somewhat odd, though he couldn't pin down why.
Derrick glanced around the library a little more, gripping his halberd tightly. He didn't see any obvious signs of anything different just yet, but maybe that was because the signs weren't so obvious. Or maybe he just didn't know what to make of it. He hoped whatever it was they would find at the end of the library would be something useful for them. | Name: Derrick Greenguard
Age: 17
Gender: Male
Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship.
Appearance: Short brown hair, dull brown eyes and square features.
Favoured weapon: Spears/polearms
Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished.
Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced.
Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose. |
2,913 | 63 | 112 | 711 | 1,529 | Overwhelming wariness — that was how Mistletoe felt as she followed Kenza further into the cobwebbed library. The spiderwebs, while generally off to the side of the room and tucked out of the way of the main path inwards, were still acutely noticeable in the corner of Mistletoe's eyes, looming over the trio like a huge monster in the shadows. Still, she kept on, knowing that her fears were somewhat unfounded. After all, how big would spiders have to be to pose a real threat to three armed and experienced hunters?
Kenza, on the other hand, kept her eyes trained forwards into the darkness. The breeze clearly came from inside the library, but she couldn't fathom where or why it did. Was it just another small, hopeless window like before, or would this one be an actual way out of the gloomy garrison?
The hunters continued deeper into the shadowed room, sidestepping stray webs and books alike as they peered into the darkness, hoping to get a glimpse of the source of the wind they'd felt. | Kenza Massey
| 26
Personalities:
Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent.
Appearance:
Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height.
Favoured Weapon: Dual swords, Dual daggers
Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive
Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape.
Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength
Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth.
Background:
Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have. |
2,914 | 63 | 113 | 999 | 1,096 | At the opposite end of the room where the shelves still stood upright, the light was darker and the breeze not nearly as prevalent as it had been. However, here the obstacle of the webs made itself more scarce as well, something few as experienced hunters as them would deem a coincidence. Here in the darker part of the room it was difficult to tell whether the smaller strands of webbing still hung before them, but at least for now there were none in sight.
The room remained eerily quiet, other than the occasional stronger gust of wind that pushed out of the door and made the hinges creak. It wouldn't be too far fetched to assume their freedom could await just beyond a few corners... but it was no reason to get careless. Perhaps even on the contrary. | Name: Rorschach
Age: 34
Gender: Male
Personality: Evil Neutral
Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects.
Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities.
Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic.
Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle.
Background: His life was hard and has been survival of the fittest from the start. |
2,915 | 63 | 114 | 1,413 | 768 | Derrick was growing to be rather suspicious of the library the more he stayed. The spiders that were apparently there hadn't yet completely infested the area, which was odd considering he hadn't seen anything that would oppose something large enough to spin webs of the size he was seeing. Another thought occurred to Derrick - the group hadn't yet seen the spider's food source. The spiderwebs looked fresh enough so he thought that they must have a regular food supply, or else there'd be fewer webs around. Spiders didn't tend to stick around when there was nothing to eat. So what was it that they were eating?
Derrick looked around the desolate library as the group explored the windy library. For the second time today, Derrick hoped that giant spiders didn't eat humans. And while he did want to keep going, he was starting to feel like he kind of... didn't.
Derrick hummed discontentedly as he thought about it, but the more he thought about it, the more he realized that thinking wasn't getting him anywhere. And now he was making himself confused. He glanced at his teammates and tried to gauge their emotions to help him come to a decision.
"Say, should we keep going?" Derrick suddenly said. "Not sure if it's a great idea at this stage..."
It was probably best to leave the thinking to others. They'd surely had more experience than he did, at the very least. | Name: Derrick Greenguard
Age: 17
Gender: Male
Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship.
Appearance: Short brown hair, dull brown eyes and square features.
Favoured weapon: Spears/polearms
Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished.
Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced.
Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose. |
2,916 | 63 | 115 | 711 | 1,529 | Perhaps we should turn back, Mistletoe said, looking around at the books. "These webs aren't exactly welcoming, and what are the chances that there's an exit from the library?"
Kenza paused, looking around at the walls intently. It was too dark to tell whether there were webs there, which concerned the hunter. What if there was something waiting there in the darkness, looking for an opening to strike?
"I don't think anything in this castle is particularly safe. Even if we turn back, we'd just have to enter another room, open another door, and face another threat," Kenza said, frowning. "I say we continue on, even if only because we've already entered. If we turn back, we'd waste valuable time. The Wolfwing will no doubt be looking to check up on his prisoners soon."
Mistletoe nodded at Kenza's words. "I don't like it, but let's continue for a bit then," she said. "At the first sign of danger, we'll turn back."
So, the hunters continued on. | Kenza Massey
| 26
Personalities:
Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent.
Appearance:
Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height.
Favoured Weapon: Dual swords, Dual daggers
Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive
Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape.
Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength
Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth.
Background:
Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have. |
2,917 | 63 | 116 | 999 | 1,096 | The hunters could collectively agree: Their path was perilous, be it heading forward or back along their own steps. This place seemed to house many more creatures than they had originally believed, but all they could be sure of were the Wolfwing and the Jailor. They had not seen the telltale light of the latter in a while, but that probably wouldn't mean they would be safe in here. And since the road forward held the promise of freedom, they chose to take it, no matter the unknown that awaited.
It didn't take them long to notice that the thin strands of webbing existed on this side as well, as they had to pull some of them off their faces. Nothing in here really seemed to react, however. Nothing moved in the roof, nor on the sides... at least not of the size of what could have created this bigger webbing. The room remained in the eerie silence, only to be broken by the occasional step of a human or a gust of wind.
And as they rounded the fourth corner, they got to see why. In middle of a grand cluster of webbing, from beyond which the light and wind came from, laid a broken and mutilated carcass of a giant spider. It was missing several of its legs and its abdomen was decisively torn open. There was no possibility of that thing still living. It's surface was coverer in smaller spiders crawling all along it, covering most of it in a fuzzy blanket of arachnids. Yes, these spiders seemed to have short, yet in some spots bright orange coloured fur on them. | Name: Rorschach
Age: 34
Gender: Male
Personality: Evil Neutral
Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects.
Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities.
Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic.
Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle.
Background: His life was hard and has been survival of the fittest from the start. |
2,918 | 63 | 117 | 1,413 | 768 | This wasn't exactly something Derrick had never seen before, but it surprised him nonetheless. He supposed it was the sheer scale of it - he'd never seen any spider so large before. But it was also dead somehow, and how it died as a sticking point. He barely payed attention to the swarming spiders as he wondered how its abdomen had been torn like that. He sort of wanted to check it out, like how he'd poke cicada shells when he was a kid. But the seething carpet of spiders discouraged him heavily from taking that option.
Derrick glanced at his teammates and then back at the spiders. Then back at his teammates, and then the spiders. He started moving back towards the corner and tried to catch his teammates' eyes so they could followed suit. They needed to figure out what to do now, and if the spiders spotted them, it would probably be over. | Name: Derrick Greenguard
Age: 17
Gender: Male
Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship.
Appearance: Short brown hair, dull brown eyes and square features.
Favoured weapon: Spears/polearms
Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished.
Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced.
Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose. |
2,919 | 63 | 118 | 711 | 1,529 | The sight of the large carcass froze Kenza not because she was frightened by the spider's size but rather because she saw the sheer multitude of smaller spiders crawling over it. That the larger spider was dead was a relief; it was less enemy the hunters would have to face, and — by the looks of it — one less of the strongest too. However, its brethren — or possibly offspring — numbered many, and the possibility of them spotting the hunters was high. Kenza wasn't sure what the spiders were doing, but they numbered too many for the hunters. A threat indeed.
Mistletoe, on the other hand, widened her eyes at the size of the spider. Monstrous spiders large enough to prey on humans — such played the antagonist in many a campfire tale, but she'd never thought the stories real. A large spider? Sure, but a one of this magnitude? Had she not seen it with her own eyes, Mistletoe would have dismissed the description immediately. The roving mass of smaller spiders served to agitate the hunter further since, clearly, three hunters would not be able to fight off what looked like thousands of arachnids. Flecks of bright coloring suggested the possibility of venom — Mistletoe had met enough vividly-colored creatures to know that beauty was but an indication of danger in the aspects of the natural world she dealt in — and she hated to think of what effects such venom would have.
When Derrick started creeping away, Kenza immediately followed suit, and Mistletoe behind her. His thoughts were clear: Let's get away from the spiders as quickly as possible. As they did this, Kenza looked about the room for where the breeze came from — where their possible exit may be. | Kenza Massey
| 26
Personalities:
Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent.
Appearance:
Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height.
Favoured Weapon: Dual swords, Dual daggers
Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive
Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape.
Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength
Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth.
Background:
Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have. |
2,920 | 63 | 119 | 999 | 1,096 | Having had the time to adjust to the shocking sight of the quite massive creature lying dead in its own web, the hunters began a quick withdraw to avoid alerting the smaller brood. Before they made it all the way out of view, there was just one thing they needed to check... and as far as they could see from here, there was webbing all over the source of light. It would not be too outlandish to assume the fresh air pushed through the very same breach in the wall.
They didn't quite have the time to figure out whether that led directly outside or if there was still some way to go since they evacuated themselves from the vicinity of the fuzzy presumed offspring of the larger, now lifeless beast. The hunters stopped between two bookshelves, marking anything of note on their way there. For a library, this place seemed to mostly have been made to fulfill the purpose of storing books, not much else. Sure, some rugs remained on the floor to muffle the step of the intrepid scholar and the walls had some decoration to them as well, but beyond that there were simply the bookshelves and the books they carried. One of the group managed to spot a piece of wood on the ground at their feet. Perhaps something had been broken recently? It had not gathered much dust. | Name: Rorschach
Age: 34
Gender: Male
Personality: Evil Neutral
Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects.
Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities.
Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic.
Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle.
Background: His life was hard and has been survival of the fittest from the start. |
2,921 | 63 | 120 | 1,413 | 768 | Looks like there's no going forward... Derrick said quietly, peering around the corner.
There was no guarantee that they would be safe around the corner, but it was probably the safest spot they could find right now. Safer than the room with the sleeping creature, most certainly, and almost certainly safer than being on the other side of the corner. Still, the hunters faced a conundrum. The source of the light and wind was behind the spiders, the numbers of which would hamper them more than any wall. They couldn't exactly jump over it, and fighting the whole tide would definitely be a mistake. So what did they do?
Derrick ducked back towards the rest of the crew and mused on their options. Couldn't go forward anymore, so should they go back? A fire could help clear the room, but then it would probably spiral out of control. He didn't exactly want to burn the whole library down. He wished he hadn't thrown the lantern, but then again, it probably wouldn't have helped any.
"What do you guys think?" Derrick asked. "Should we go back? Maybe we could find something to deal with the spiders." | Name: Derrick Greenguard
Age: 17
Gender: Male
Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship.
Appearance: Short brown hair, dull brown eyes and square features.
Favoured weapon: Spears/polearms
Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished.
Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced.
Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose. |
2,922 | 63 | 121 | 711 | 1,529 | We should look for another lamp, or something of the sort, Kenza agreed, thinking to their path through the dark stone floors. There had seldom been a light source, but there was no other way to get rid of the spiders. They numbered too many and moved too quickly for three hunters to clear them out, and Kenza didn't see the point of taking the risk of trying to distract them by throwing an object.
Eyes catching on a loose piece of wood on the ground, Kenza bent down, examining the broken piece. Running a finger over it, the hunter found that there was no dust. It's fresh, she realized, but wasn't surprised. Obviously, by the large arachnid corpse's extent of decay, some creature — likely the Wolfwing — had come through recently and slew it, perhaps breaking some of the library decor in the process.
"Something's broken — should we check it out?" she asked, looking between her two companions.
Mistletoe looked up from her thoughts to glance at the wood. To her, it seemed like it was clear that the library would not be their means of escape. The mass of venomous, roving fangs that called the exit their home seemed neither welcoming nor inclined to move, and Derrick's suggestion of fire was but an unnecessary risk. The Wolfwing, keen as its senses were, would certainly pick the arid scent of burning wood and paper up in a heartbeat.
"I say we look for another exit," Mistletoe said, crossing her arms. "It's not worth it, and the sooner we find another exit, the better. As for the wood," she said, glancing down at the innocuous block again, "I don't see why it'd be vital to our escape. But, if we're quick about it, finding its source might not be a bad idea."
"Okay then — split up and do a quick perimeter check, and then meet up back here?" Kenza asked, looking between the members of the group. "We'll avoid the side with the spiders entirely."
The group dispersed, Mistletoe and Kenza each running in a direction, leaving Derrick the face of the wall nearest to the door. | Kenza Massey
| 26
Personalities:
Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent.
Appearance:
Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height.
Favoured Weapon: Dual swords, Dual daggers
Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive
Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape.
Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength
Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth.
Background:
Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have. |
2,923 | 63 | 122 | 1,413 | 768 | Derrick looked on as the others left, before looking back to his own surroundings. Where should he go? He'd sort of forgotten where he was in relation to everything else. He remembered that the spiders were further down, the door was behind him, so he was... somewhere in the middle? A perimeter search meant looking around, but where?
Derrick looked left, and then right. It all looked the same to him, but that was probably what a search was for. In the end, he decided to look somewhere that hadn't been covered. To that end, he went off in the opposite direction of his teammates. He wasn't sure what to look for, but anything interesting would probably do. | Name: Derrick Greenguard
Age: 17
Gender: Male
Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship.
Appearance: Short brown hair, dull brown eyes and square features.
Favoured weapon: Spears/polearms
Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished.
Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced.
Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose. |
2,924 | 63 | 123 | 999 | 1,096 | Kenza and Mistletoe took off, dispersing to get a better look at the immediate surroundings without risking getting too close to the spiders again. Mistletoe did not find much, the direction she had picked being mostly void of anything worth noting. Kenza, on the other hand, did find the origin of the freshly broken wood. One bookshelf that had once stood next to the wall had been close to obliterated by something, probably a fight taking place here if she was to judge by the general disorder of this general area. To her surprise, she could actually see the way beyond the web! Most of the intact webbing was now behind her so that would not be too much in the way, although many strands still crawled near the floor. And unfortunately the carcass of the big spider was still quite near the way out. But it was something.
Derrick who headed his own way quickly ran into the intact webbing still covering major areas in that part of the room. Knowing better than to tangle himself up in it, he slowed his step down well before touching the strands. This wouldn't be a way anywhere unless he was willing to do some cutting.
However, with all of the hunters eyes away from the door they had entered from, they noticed a newcomer to the room only once it sat on top of a bookshelf with a heavy thud, a sound that resembled a heavy statuette being placed onto a pedestal. And at the origin point of the sound sat a small gargoyle, the spots where eyes would exist on it's smooth face gleaming yellow. A pattern including an ornate circle began lighting up on its torso as it sat still in silence, looking down upon the hunters. | Name: Rorschach
Age: 34
Gender: Male
Personality: Evil Neutral
Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects.
Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities.
Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic.
Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle.
Background: His life was hard and has been survival of the fittest from the start. |
2,925 | 63 | 124 | 711 | 1,529 | When the heavy clunk sounded, Kenza's eyes flicked to the source, and the hunter immediately froze. A gargoyle! she thought, recognizing the monster's trademark skin that was mottled with impurities where stone had worn away. Her eyes were drawn to the statue's glowing yellow eyes, unwavering in their brightness, and then to the radiant circle carved into its chest. What was the circle — its one source of energy, or an additional source possibly?
The gargoyle remained motionless on its perch, but Kenza wasn't about to take any chances. That it was currently in the room watching the hunters was enough to say that it was another one of those "wardens" of the garrison, intent on keeping their prisoners inside, and Kenza flicked her eyes around her view to try to pick out her teammates. The library had gone silent, save for the skittering of arachnid legs over where the rugs had decayed over stone.
Mistletoe had frozen at the clunk, turning her head slowly to look at what had caused the sound. The sight of the gargoyle sitting there, silent and still encouraged her to maintain her status as a statue as well, but her brain had possibilities that thought otherwise. If the gargoyle had been intent on killing the hunters, the best way to dispatch them would have been picking them off one by one when they were split apart, yet the carved piece of stone hadn't done that. Rather, it'd sat down — an action that so obviously announced its presence that the only conclusion was that it had wanted to announce its presence. Meaning that, ignoring the other parts of her screaming and arguably more sensible mind, the gargoyle wasn't here to kill the hunters.
This is borderline suicidal, Mistletoe thought, tensing her muscles and taking a step to her right, in the direction of Derrick and the door. But the line between life and death here is thin enough that this barely matters. | Kenza Massey
| 26
Personalities:
Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent.
Appearance:
Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height.
Favoured Weapon: Dual swords, Dual daggers
Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive
Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape.
Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength
Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth.
Background:
Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have. |
2,926 | 63 | 125 | 1,413 | 768 | Derrick was distracted from his search by a strange sound. He looked up but saw nothing, although considering he was between two particularly tall bookshelves, that didn't really mean anything. He crept out from between the shelves and spotted a stone statue that wasn't there before. A rather familiar looking stone statue, in fact. But it most definitely wasn't the warden - there was a distinct lack of magic stuff and death threats, which he felt characterized the warden a lot. But still, it was a gargoyle, and he was going to assume that it was something similar to the warden. Thankfully, it didn't seem that interested in the group.
Derrick noticed that Kenza was moving closer and followed suit to meet here halfway. As he did, however, he noticed that they were down a member.
"Hey, where's Kenza?" Derrick asked. | Name: Derrick Greenguard
Age: 17
Gender: Male
Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship.
Appearance: Short brown hair, dull brown eyes and square features.
Favoured weapon: Spears/polearms
Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished.
Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced.
Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose. |
2,927 | 63 | 126 | 711 | 1,529 | Maneuvering herself around the web was a simple enough task for Mistletoe, whose livelihood depended on her being silent as she waited for the perfect moment to loose an arrow. The only difficulty was picking out exactly where the spiderwebs ended; in the darkness, the translucent thread was — smaller quantities — almost invisible. Mistletoe nearly stepped into loose webbing multiple times, since she was trying to keep as far as possible from the center of the room. The creature may seem neutral, but that was only at the moment; what did its arrival mean? Did the Wolfwing notice that its prisoners had gone missing?
The webbing arced towards the middle of the room in a thick, opaque wall that threatened to never let go once it'd caught a struggling creature in its grasps. Mistletoe held her breath as she followed the webbing around the bend, but she needn't have; the gargoyle in the middle of the room didn't budge from its spot on the bookshelf, instead remaining as still as the lifeless material it was carved of.
Soon enough, Mistletoe spotted Derrick, and the boy, her, moving over to meet her. "She must still be on the other side of the room," Mistletoe whispered in response to his question. The third hunter was probably too cautious to attempt to move, so something would have to be done to indicate to Kenza that movement was allowed. "Kenza!" Mistletoe called through the room, voice raised well above a whisper now, which served to echo her voice through the skittering of the multitude of small spiders.
A whisper through the shelves alerted Kenza to the presence of her teammates, but not to their exact location. The dusty rows of books served to distort the sound, and Kenza had only a general direction as to where the other hunters were — near the door.
Mistletoe met up with Derrick, she realized. She looked behind her, memorizing the location and details of the gap in the web before moving quickly in the other hunters' direction. The statue, since it hadn't yet budged, was assumably only interested in watching the hunters.
Is it here to make sure we don't escape? Kenza wondered as her fellow hunters came into view. Did the warden send it, or perhaps the Wolfwing?
Upon arriving, Kenza explained what she'd seen of the light through the webs — a possible escape route that laid tantalizingly out of reach now that she'd headed away from it. Leaving alone had crossed her mind — she could burst out, alerting the spiders and rendering the exit unusuable — but there had been no guarantee that she'd make it. "Should we try it?" Kenza asked, eyes flicking to the gargoyle. | Kenza Massey
| 26
Personalities:
Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent.
Appearance:
Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height.
Favoured Weapon: Dual swords, Dual daggers
Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive
Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape.
Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength
Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth.
Background:
Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have. |
2,928 | 63 | 127 | 1,413 | 768 | Derrick quietly considered the risk to trying to go through and not trying to go through. He wasn't sure if these spiders were poisonous but if they were, one bite and it would probably be over for whoever was bitten if it wasn't treated immediately. And considering they didn't have any antidotes, if worst came to worst, they'd have to do an emergency amputation. Derrick eyed his old halberd and decided that probably wouldn't work out too well. But this was a difficult opportunity to pass up, even if it might not even work out.
"Say, did you check if there was a way for the spiders to get through?" Derrick asked. "I don't really want to try our luck if they're able to swarm us." | Name: Derrick Greenguard
Age: 17
Gender: Male
Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship.
Appearance: Short brown hair, dull brown eyes and square features.
Favoured weapon: Spears/polearms
Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished.
Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced.
Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose. |
2,929 | 63 | 128 | 711 | 1,529 | Mistletoe listened to Kenza's description with some amount of revulsion; the crack didn't sound safe, being surrounded on four sides by spiderwebs, and she didn't much like the idea of having to brush past spiderwebs to get out. With any luck, she'd get stuck and end up the next meal for the eight-legged insects. Perhaps that was their fascination with the large carcass?
"I don't like it," Mistletoe admitted, looking between the two other hunters. "It doesn't sound safe, and then there's the matter of the 'tame' gargoyle. What are the chances that it will keep still as the humans it's watching escape?"
"The carcass is quite close to the crack I saw, but spiders aren't exactly known for their sight either," Kenza said in response to Derrick. "Haven't you ever tried teasing spiders? They rely on the vibrations passed along the webbing, and the crack was out of the way of the main webs."
At Mistletoe's comment, Kenza paused, eyes flicking to the seemingly-inanimate statue in the middle of the room. "So you think that thing's sitting there, watching us because it finds us amusing?" she asked quietly. The hunter rolled the possibility around in her head, silent. Was that why the Wolfwing kidnapped them? | Kenza Massey
| 26
Personalities:
Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent.
Appearance:
Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height.
Favoured Weapon: Dual swords, Dual daggers
Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive
Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape.
Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength
Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth.
Background:
Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have. |
2,930 | 63 | 129 | 1,413 | 768 | Derrick thought about the statue for a moment. It was a wildcard in this situation, and that wasn't a good thing to have around. If they really wanted to make an effective move, they'd need to know if it was going to get in their way, but how to do that?
As the others discussed what to do, Derrick quietly moved to a better position to inspect the statue. Its eyes were glowing and it had a strange pattern on its chest. Derrick stared at it a little, then moved left and right, before moving behind it where he would theoretically be out of sight, watching its eyes as he did. If they followed him even behind the bookshelf then it would probably cause some trouble for the hunters. | Name: Derrick Greenguard
Age: 17
Gender: Male
Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship.
Appearance: Short brown hair, dull brown eyes and square features.
Favoured weapon: Spears/polearms
Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished.
Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced.
Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose. |
2,931 | 63 | 130 | 999 | 1,096 | The gargoyle that had been sitting suspiciously still spread its wings again once Derrick had left its view. It did not turn to look for him, but hovered in the air, keeping an eye out on Kenza and Mistletoe who were closer to the torn webbing the wind pushed through. The hole in it would be sizeable enough for them to go through... It wasn't flying onto their way yet, but it was more active than it had been just a moment ago.
The door that led to the room had been nobody's centre of attention for a moment, but that would likely change as an unfortunately familiar creature flew through it, blue flames blazing among the floating fragments of black stone. "No further! The Maze calls for you!" it bellowed in its almost telepathic voice. The Jailor had found them. And, coincidentally, it was accompanied by only one gargoyle. It still carried the shackles that had chained it to the floor in the room where it had been awakened, their clinking being the most distinctive sound it made other than direct speech.
The webbing that had separated the hunters on one side of the room was quickly removed from the equation by a blast of the blue fire it had last used when attempting to strike at Derrick in the lower floors. The wings of flame and stone carried the creature towards the two hunters who the first gargoyle to arrive still had in its sights. If the hunters did not yet have a plan, they might want to figure one out soon. Real soon. | Name: Rorschach
Age: 34
Gender: Male
Personality: Evil Neutral
Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects.
Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities.
Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic.
Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle.
Background: His life was hard and has been survival of the fittest from the start. |
2,932 | 63 | 131 | 711 | 1,529 | Kenza and Mistletoe both froze when the gargoyle took flight. Previously calmly watching Derrick test the statue's lack of animation, they both knew there was some conclusion to be made.
The hole in the web, Mistletoe realized. It's watching to prevent anyone from escaping. Derrick's not the closest to the door anymore, so he's a "lesser threat" at the moment.
Before either hunter could make a move, however, wingbeats from the direction fo the main door captured their attention. Looking over, the hunters took in a familiar-looking gargoyle that glowed blue. Its voice resounded in the hunters' heads, loud and clear.
The Jailor! Kenza thought, recognizing the familiar gargoyle doppleganger. The single gargoyle beside it resembled the gargoyle that had entered the room earlier, which explained why the first gargoyle had been interested in the hunters. The "Maze?" What's that? Is there a maze somewhere in this garrison?
He wants to keep us away from the exit too, Mistletoe thought, glancing in the direction Kenza had come from without turning her head so that she wouldn't draw attention to herself. The creatures seemed very sensitive to any movement towards the door, so Mistletoe was intent on avoiding it. This didn't, however, mean that getting answers was out of the picture.
"What's the 'Maze?'" Mistletoe asked loudly. There seemed to be no clear escape at the moment, so she figured she'd make the most out of the situation and perhaps buy some time. | Kenza Massey
| 26
Personalities:
Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent.
Appearance:
Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height.
Favoured Weapon: Dual swords, Dual daggers
Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive
Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape.
Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength
Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth.
Background:
Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have. |
2,933 | 63 | 132 | 1,413 | 768 | In retrospect, it seemed obvious. The Stone Gargoyle, while distinctly not the Jailor, was probably one of the Jailor's lackeys. That should've been an easy connection to make. And now the Jailor was here, flames and death threats galore. Thankfully it hadn't seen him yet, or at least, it wasn't looking at him. That gave him an advantage, but what could he do with it?
Derrick crouched behind the bookcase, trying not to be noticed. He eyed his halberd carefully, wondering if it would be any use against stone. Edging around the corner, he peeked out to watch as the scene unfolded. It was his first time taking a good look at the Jailor so he took the opportunity to study it. It looked old, and it looked like it was on fire. Then again, he'd never seen blue flames, but that was what it looked like. Maybe they could use it to burn all the spiders? But the library would still burn down...
In the end, he wasn't sure the halberd would hold up, and he wasn't entirely sure what the Jailor could do to them. He couldn't just run out recklessly either, so he'd just have to wait. But that didn't mean he wouldn't act if he needed to. He tried to catch Kenza's eyes, to signal that he was ready to do... something. He didn't know what he could do, but that was no reason to try nothing. | Name: Derrick Greenguard
Age: 17
Gender: Male
Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship.
Appearance: Short brown hair, dull brown eyes and square features.
Favoured weapon: Spears/polearms
Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished.
Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced.
Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose. |
2,934 | 63 | 133 | 999 | 1,096 | Ekil Erif, Ekam Erif, Erif Erif... the creature recited as it flew closer, slowing down as it approached Mistletoe. "To your question, I'll answer. But none elude death for long. The Narrow Maze is my domain. You brought me to this realm. I must fetch you to the realm. Now, follow me... into the mist!" the Jailor echoed, before making an exaggerated gesture of inhaling and breathed a cloud of the blue flame towards Mistletoe. From this range, there was no way she could avoid all of it.
As the Jailor himself assaulted the other one of the female hunters, the two smaller gargoyles set themselves to circling around Kenza. At first it seemed there was nothing else, but if she tried to move, the gargoyles would pepper her with some yellow projectiles they created before their featureless face.
At least for all it was worth, the creatures had not noticed Derrick. | Name: Rorschach
Age: 34
Gender: Male
Personality: Evil Neutral
Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects.
Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities.
Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic.
Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle.
Background: His life was hard and has been survival of the fittest from the start. |
2,935 | 63 | 134 | 711 | 1,529 | Mistletoe watched a slow-motion sequence as the warden finished speaking, inhaled deeply, and opened its glowing mouth. A glowing smog of blue emerged from the back of his throat, lighting up before engulfing the cavity of his mouth, and—
"Mistletoe!"
Kenza's voice interrupted the flow of the moment, causing Mistletoe to snap out of her staring and throw herself to the side, turning around as she did so. The flame grazed her injured arm, searing the outer shell of light leather away and inciting an inferno of pain that bubbled on her arm. Groaning, Mistletoe stayed sprawled on the floor, cradling her seared arm.
"Mistletoe!" Kenza called again, making a move forwards. Sudden movement from the gargoyle beside her sent her shooting back just as a glowing yellow projectile imbedded itself in the stone floor below her before dissipating into the air. "Bastards," she cursed, shooting the stone beings glares before trying to catch a glimpse of Mistletoe. From what she saw, the other hunter was now sitting up, obviously injured by the flame.
At least it's her injured arm, Kenza thought. The Warden's on Mistletoe, the two gargoyles on me, and then there's Derrick...
Glancing to her side so that Derrick's hiding spot was in her peripheral vision, Kenza vaguely made out that the boy was looking at her, waiting for a signal. She gave a single shake of her head — no. Better that one of us makes it out alive.
Mistletoe, having successfully pulled herself up into a sitting position, waited in trepidation for the Warden's next move. If the winged figure wanted to talk it out, she would listen, since the main exit of the room was behind it. If not, she would take the risk and make a sprint into the bookcases which, although a poor barrier, would work as obstacles for the flying creatures. | Kenza Massey
| 26
Personalities:
Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent.
Appearance:
Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height.
Favoured Weapon: Dual swords, Dual daggers
Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive
Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape.
Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength
Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth.
Background:
Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have. |
2,936 | 63 | 135 | 1,413 | 768 | Derrick almost cursed, but managed to keep his voice in check. Getting injured would be very dangerous for them considering they didn't really have a safe place to rest. But they would have to think on that later, there was more action to be had yet.
Derrick stared on as the warden breathed fire and switched positions as the gargoyles moved, trying to figure out what he could do for the team effort. He could push over some bookcases, but he doubted that it would hit the Jailor at all. Still, better than nothing, right?
He picked up a book, lobbing it at the jailor, before pushing the bookshelves between him and the gargoyles forward. As they fell, Derrick ran and away from Kenza and Mistletoe, behind another set of bookshelves. He hoped the jailor would follow, but more than that, he hoped his actions hadn't impeded his teammates. | Name: Derrick Greenguard
Age: 17
Gender: Male
Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship.
Appearance: Short brown hair, dull brown eyes and square features.
Favoured weapon: Spears/polearms
Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished.
Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced.
Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose. |
2,937 | 63 | 136 | 999 | 1,096 | The beat of its spectral wings brought the Jailor ever closer to Mistletoe, all the while its gargoyles kept an unbreaking watch over Kenza. "Do not run from me, fragile one", it echoed at the hunter it had just injured. "You only prolong the inevitable." The shackles it carried clinked as they shook with each beat of wing, but before it quite reached the one of elven blood, it turned to look back and made a quick evasive move to the left. It had heard the shelves starting to fall and avoided them to its best.
Even the gargoyles were momentarily distracted by the sudden jolt of their master, but quickly set back on guarding Kenza... or chasing after her, if she decided to run. As for Mistletoe, the Jailor seemed suddenly disinterested in her, instead turning to face the location from where the shelves had begun tumbling down. "I see. Prepare yourself", it declared in as a matter-of-fact tone as a spectral echoing voice at all could and began its flight towards Derrick.
The rumble of the bookshelves soon reached the final one, sending the final domino piece crashing down on the mutilated carcass of the spider that had once called this library its home. Undoubtedly the same structure would crush many of the smaller arachnids, but as evidenced by the amounts of them that began pouring out from underneath, that was hardly all of them. They had been startled. | Name: Rorschach
Age: 34
Gender: Male
Personality: Evil Neutral
Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects.
Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities.
Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic.
Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle.
Background: His life was hard and has been survival of the fittest from the start. |
2,938 | 63 | 137 | 711 | 1,529 | Damn it, Derrick, Kenza cursed under her breath, taking off in the direction of the crack she'd seen earlier. If she was going to die running for something, it was going to be the light. As for Mistletoe, Kenza figured that this moment — if not anytime before now — was when "every man for himself" was most applicable. Going to help the clearly injured hunter up and away from the scene would lead to certain death, and, if there was one thing a hunter was required to learn quickly, it was that death didn't appreciate heroics.
The warden soared overhead, heading straight for Derrick and knocking over the wooden shelves underwing as he did so. Kenza narrowly dodged a falling shelf, clambering over the one on the other side as the gargoyles behind her got over the crash and resumed their chase. The path around the spiderwebs was longer than the path towards the door, but it was a risk she'd take.
When the warden flew past her without another glance, Mistletoe quickly started scrambling to her feet. The smaller gargoyles — while clearly still a threat — seemed to be the soldiers rather than the general, and when Kenza sprinted off, leading the soldiers away, Mistletoe made for the door to the hallway, cradling her injured side. In the hallway, she fled for a door two doors down from the library but on the same side, opening the door quickly and peering inside. If it was safe, she'd close the door behind her and attempt to wait out the storm while searching the room for supplies. | Kenza Massey
| 26
Personalities:
Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent.
Appearance:
Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height.
Favoured Weapon: Dual swords, Dual daggers
Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive
Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape.
Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength
Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth.
Background:
Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have. |
2,939 | 63 | 138 | 1,413 | 768 | Well, the plan had worked to some extent. In an ideal world the shelves would've fallen onto the warden and crushed it, but he supposed that they would've had to jump up into the air to come down on the gargoyle. Still, he'd achieved what he wanted to - he'd managed to take the heat off his teammates. Although now it was chasing him instead.
Derrick ran between the fallen bookcases as fast as he could. The current state of the library floor would and the fact that the Jailor could fly would most definitely spell doom for Derrick if he didn't do something about it. He did have a plan in mind, but unfortunately, it wasn't very good. He briefly debated not going through with it, citing the Jailor's apparent ability to show up out of nowhere as an argument against carrying it out. But his legs were already moving, leading the Jailor away from his friends, towards the carpet of probably rather angry spiders.
The plan was as follows: Have the jailor chase Derrick and shoot fire at him, he lures it to the spiders and then quickly retreats just after the Jailor shoots fire. Hopefully the fire would hit the spiders and go to town on the Jailor while Derrick runs to safety. It wasn't what you could call a solid plan, as things that didn't fly probably didn't have a good chance to get tot he jailor. Still, it would buy time for the rest of the team to run away, and if it went well, he would also get out scot-free. But that was a pretty big if.
Derrick saw the spiders up ahead, pouring out of the fallen bookshelves. He stopped running and turned straight around to face the Jailor, halberd at the ready. He eyed a set of intact bookshelves by the side that had escaped the chaos, as well as the spiders coming up from behind. He had to time this right or it wouldn't work. Tightening his grip on the halberd, he steeled his nerves and waited. | Name: Derrick Greenguard
Age: 17
Gender: Male
Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship.
Appearance: Short brown hair, dull brown eyes and square features.
Favoured weapon: Spears/polearms
Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished.
Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced.
Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose. |
2,940 | 63 | 139 | 999 | 1,096 | The library that had just a few moments ago been quite peaceful was now the scene of a fight between the Jailor and the hunters. What kept the situation from escalating further was how the hunters kept splitting up, forcing the stone creature and its gargoyles to do the same. There was no way of telling how an all-out no holds barred fight would go between them, but it would be likely for it to not favour the hunters.
Kenza had taken all out of the momentary distraction of the gargoyles, running to the broken down part of the library, through the opening in the collapsed wall and the webbing covering most of it. The room beyond still housed quite a bit of webbing, but it was much less prevalent than in the "doorway" she had used. She couldn't really note more than this and the fact this seemed like a workroom before a gargoyle collided with her back, sending her tumbling down as the creatures circled above her. Her head just happened to be turned the way the wind was coming from: There was a gaping hole in the wall and it led outside!
Derrick's plan saw relatively more success as most of it came true. The biggest deviation happened right at the start: While he had anticipated the Jailor to open up with a breath of flame, it also tried to crash into him. As he had been prepared to dodge something, he managed to avoid the assault, as well as the gout of blue flame joining the fray soon after. And the flame scorched some of the spiders as well. Some of those little creatures headed for Jailor, but most scattered away.
But there was something more that happened. From the spiders that had been scorched, small white wisps flew to the Jailor's wings, bringing forth yellow symbols much akin to those that were visible on the gargoyles. Having noticed this, Derrick could also feel a familiar cold closing in with the shadowy hands grasping at his body like they had done back in the lower rooms. The Jailor stared through the hunters eyes, meeting his very essence beyond them. "Come to the mist..." rang in Derricks head.
As for Mistletoe, she had vacated the library where the grand spectacle was taking place and rushed into a room further down the hallway. A quick peek inside showed nothing too dangerous about it, so she entered the area. It was dark in here, but that was pretty much a given at this point. No sounds could be heard from the room itself, but from the one next to it she could barely make out the sound of something falling to the floor. | Name: Rorschach
Age: 34
Gender: Male
Personality: Evil Neutral
Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects.
Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities.
Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic.
Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle.
Background: His life was hard and has been survival of the fittest from the start. |
2,941 | 63 | 140 | 711 | 1,529 | Scrambling to her feet, Kenza made a dash for the gaping hole in the wall, ducking her head as she slid through it. She kept running after passing through the stone wall, completely prepared to keep up the run if necessary.
In the room a few doors down, Mistletoe had collapsed into a heap on the floor, one arm still cradling the other. A thud from beyond the wall of the next room sent her into high alert, however. She was no longer close to the library, so what had it been?
Did it... Did it hear me running? she wondered, glancing around the room she was in for something to grab onto. Anything she could wield would do; if she was to go down, she'd go down fighting.
Using the floor to push herself to her feet, Mistletoe walked briskly over to the opposite side of the room, uninjured hand stretched in front of her as she tried to feel for something she could use. | Kenza Massey
| 26
Personalities:
Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent.
Appearance:
Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height.
Favoured Weapon: Dual swords, Dual daggers
Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive
Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape.
Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength
Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth.
Background:
Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have. |
2,942 | 63 | 141 | 1,413 | 768 | Derrick ran as fast as he could. The plan hadn't worked out exactly like he'd hoped but it hadn't come to nothing either. Whether it had backfired or not was up for debate but it wasn't unsalvageable. And if his teammates had managed to do something then the plan had technically succeeded, though in the best case scenario he'd come out of his plan intact.
He ran through the clearest path he could, mainly for speed but also to make sure that the jailer didn't fly above him. Derrick could feel the cold behind him, and kept running. He ducked between two standing bookcases and swept his halberd behind him as he cleared them, hoping to topple one of them as he ran. He didn't wait to see the results of his action, he was too busy looking for more bookcases to put between him and the jailor. | Name: Derrick Greenguard
Age: 17
Gender: Male
Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship.
Appearance: Short brown hair, dull brown eyes and square features.
Favoured weapon: Spears/polearms
Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished.
Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced.
Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose. |
2,943 | 63 | 142 | 999 | 1,096 | Kenza's attempt at running was met with another peppering shower of projectiles after her, several snapping into her feet and torso with finally a cluster of five or so beat her mercilessly on her skull, knocking her down onto the ground. One of the smaller gargoyles crash landed onto her back, adding its weight onto her to slow her down while the other flew in front of her. The way outside was so close, but the small gargoyles had the advantage in numbers. She could maybe overpower the other, but then the remaining one would get her. If she was to get out of this, she would really have to think outside of the box. Or maybe this was the end of the road?
Likewise, Derrick was in trouble. He ran from the Jailor who leisurely beat its wings as it followed. "Feel the pain of the creatures you sacrificed for yourself", it spoke as one final forceful beat of the stone wings sent forth a giant ball of radiant white energy. "Your soul will share their burden!" The blast started moving slowly, but accelerated to an immeasurably quick speed before colliding with the hunter. On impact, he first felt nothing. He could simply see his body falling onto the floor as he ran on for a few more seconds until something tugged on his back. Only now he realised what had happened: His body laid on the floor and some ethereal form of himself stood at the other end of a silver cord. The Jailor flew next to his body and clinked the shackles in its hands. "Do not fear death. The maze awaits."
As for Mistletoe, after the first sound, there was nothing. The silence was only broken by the creaking of an old house around her, everything within this room unmoving. If nothing else, she had found shelter. But what was this place? | Name: Rorschach
Age: 34
Gender: Male
Personality: Evil Neutral
Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects.
Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities.
Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic.
Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle.
Background: His life was hard and has been survival of the fittest from the start. |
2,944 | 63 | 143 | 711 | 1,529 | Kenza managed to fend off the majority of the projectiles with her shield, but, since the gargoyles shot at her from different angles, some of the projectiles broke through and knocked her to the ground. Still, she gripped onto her sword and shield, formulating her plan quickly from her position on the ground. If nothing else, her time as a hunter had taught her to pick her fights — figure out when to fight and when to run — and this was one time she would have to run.
Using the combined surface of her shield and sword, Kenza launched the gargoyle perched on top of her off, springing to her feet and ramming the gargoyle in front of her towards the spiderwebs draped around her escape. Then, as she ran for her escape route, she flung her sword and shield towards the gargoyle she'd knocked away first in an effort to distract it. This was it — all or nothing. Escapes seemed to work best when used as a last resort; something about the added desperation seemed to empower Kenza, helping her run towards the exit.
In the other room, Mistletoe moved farther towards the other side of the room, relieved that the noise seemed only to be some creaking. If there was nothing in this room, she would probably have to move on to another, or even run back and help her companions. She'd abandoned them, in a way, although she'd been the deadweight for some time. That she was still alive after all the injuries she'd sustained was impressive on its own; she'd be the first to fall in a chase. | Kenza Massey
| 26
Personalities:
Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent.
Appearance:
Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height.
Favoured Weapon: Dual swords, Dual daggers
Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive
Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape.
Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength
Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth.
Background:
Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have. |
2,945 | 63 | 144 | 1,413 | 768 | Derrick had no idea what was even going on now, but he had a bad feeling about it. His body was behind where he was somehow, and he'd still run a little more, but he felt a pull preventing him from going further. He looked back to see the silver cord impeding his progress, and the jailor about to do something to his body on the floor.
Derrick was confused, seeing the body on the floor behind him. He was also scared by the jailor's appearance; he'd never seen it from up close and in good lighting. But he couldn't be scared now. Derrick's group had a tactic of using one of their members to lure a monster towards an ambush, but they sometimes used it to help them regroup. It usually fell to Derrick to do the distracting since he was the smallest. Still, he'd never been too afraid, since he knew that the others would come back to help him. But that wasn't happening now. It'd been a gamble from the start, with a low chance of him coming out alive. Still, if nothing else, he wanted to help the others somehow. As far as Derrick was concerned, coming out of this alive would be a bonus, but he didn't know how he would manage that in his current state, dubious as it was.
Derrick clicked his tongue and ran back towards his body. He didn't know why it was over there but he wagered that it wasn't a good thing. He couldn't run anymore, so there was only one way to go. It seemed for all the world that he'd slipped out of his body somehow, and he didn't want to stay that way for long. Still, he didn't know what to think, and there wasn't much time regardless, so he decided to rush the towards the jailor, and maybe push him into something. | Name: Derrick Greenguard
Age: 17
Gender: Male
Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship.
Appearance: Short brown hair, dull brown eyes and square features.
Favoured weapon: Spears/polearms
Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished.
Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced.
Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose. |
2,946 | 63 | 145 | 999 | 1,096 | Kenza pulling out her shield to protect her made the gargoyle on top of her lose its balance, allowing her to shake the quite heavy opponent off her. The one in front of her reacted by firing at her immediately, the shots hurting but luckily none of them striking her in the face. Besides, it felt as if the creatures were losing the potency of their attacks. Good for her, bad for them. She pushed the other one out of her way and simply charged onward. The gargoyles fluttered after her, but as soon as she made it out of this place the sound of their wings began to sound rather distant. Part of it might be that she fell about half a storey. But she was outside and it didn't seem like the gargoyles were following. Before her was a forest of big and old trees. She had indeed made it outside.
As for Mistletoe, she stumbled along in the dark room, finding a window at the other end of it. It was hidden behind a heavy curtain and there was little to no light coming from the outside, but there it was. A quick peek outside showed her a forest on this side of the building, but not much more. Now that there was some light in the room, it became clear that this was some sort of a servant's passageway. An unusual location for a window, but that was the closest thing she could assume this place was. To her right, there was a set of stairs going up, but otherwise there was little she could see.
In Derrick's case, what we can only assume was his soul had decided not to take the advice of the Jailor and fought back. His ethereal hands phased through the black rock of the Jailor and into the blue flames beneath. He could feel the strange fire tickling his hands, but there was no pain accompanying it. The Jailor shuddered and drew back, only to lash out with the shackle in its right hand. And that thing managed to touch and hurt the hunter. "Fight not the inevitable!" the Jailor bellowed, preparing to swing the shackle in its left hand, but its aim seemed to be at something other than the hunter himself... | Name: Rorschach
Age: 34
Gender: Male
Personality: Evil Neutral
Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects.
Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities.
Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic.
Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle.
Background: His life was hard and has been survival of the fittest from the start. |
2,947 | 63 | 146 | 711 | 1,529 | The bite of fresh air made Kenza hesitate, looking back briefly — where were Derrick and Mistletoe? However, the time-old yet oft unspoken hunter mantra ran through her head: every man for himself. The chances of her getting up back through the opening she’d fallen through were slim, and she wasn’t certain she’d be able to do anything useful if she got back up anyway. So, off she went, sprinting through the trees. Living, she could feed her family. Risking her life for others’ and winding up dead — that was never what she signed up to do.
Mistletoe, figuring that she ought not to stay in any one place for too long, took to the stairwell quickly after examining the scene outside fo the window. As the deadweight of the group, she would be the one dragging them down in battle, especially if either of her teammates treated her as an equal. Solitary hunting was straightforward in that aspect: you were a lone wolf; you live, hunt, and die alone should the occasion call for it. Working with a team… Mistletoe felt a twinge of guilt as she looked to the stairwell.
This is probably the most idiotic choice, she thought, ripping the curtain from its place above the window and heading back to the door she came from. But running and picking your fights isn’t always the answer.
With that, she exited into the hallway and headed back to the library, hefting the curtain experimentally in her hand. It was heavy, but that worked to her benefit. It’d be a good distraction, however quickly destroyed. | Kenza Massey
| 26
Personalities:
Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent.
Appearance:
Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height.
Favoured Weapon: Dual swords, Dual daggers
Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive
Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape.
Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength
Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth.
Background:
Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have. |
2,948 | 63 | 147 | 1,413 | 768 | It looked as if something Derrick did had achieved something or other, although he had suffered some backlash. It appeared that the Jailor was capable enough of hurting him despite his apparent lack of substance, which made the situation more tenuous than he'd like. But still, he'd somehow made it back off, and that was more than he could've hoped for.
The Jailor's swing seemed a little off; maybe Derrick's actions had skewed its aim somehow. He doubted that, but he wouldn't let this opportunity go.
Derrick leaped forward towards the gargoyle, sidestepping the chain as it swung, intending to pass through its body towards its blue flame. Touching it a bit with his hand had done something, so what would tackling it with his body do? Derrick hoped that it would help him somehow. | Name: Derrick Greenguard
Age: 17
Gender: Male
Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship.
Appearance: Short brown hair, dull brown eyes and square features.
Favoured weapon: Spears/polearms
Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished.
Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced.
Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose. |
2,949 | 63 | 148 | 999 | 1,096 | Kenza ran away from the building, not wanting to look back. And who could blame her? The forest welcomed her among the trees and in the fading light she made her way onward. Eventually she would be lucky enough to find a path and could follow it back to civilisation. It had been a close call and it might well have left her with scars that would never heal... but at least she had made it out with her life. While some of the questions that she had thought of had never received an answer, the saying 'curiosity killed the cat' did not exist for nothing.
Behind the one that ran away, Mistletoe had chosen to be the exact opposite of Kenza. She thought saving her friends was the important thing here and now and abandoning her earlier plans of running, took hold of the curtain that had covered the window and ripped it away. Holding it in her hands, she rushed back to the hallway with the intention of reaching the library in her mind. Little did she know, the combat between the two that had remained behind would be over by the time she could reasonably reach them...
As Derrick rushed at the Jailor, he could notice what the creature had been aiming for: It had swung the broken shackle at the cord behind him. The soul rushed at the flaming creature, even colliding with it and drawing a pained gasp from it, but this did not save the cord from the assault! The shackle hit and the chain that was hanging off of it wrapped around the silver. With one beat of its wings and another pained gasp, the Jailor took off into the air. The shackle pulled away at the cord... and cut it. Now only attached to the Jailor's chain, Derrick could feel his soul flying in the air, but the feeling was muffled by the sharp pain from the breaking of the cord. "To the narrow maze with you!" the creature bellowed, just as the third hunter arrived to the door... | Name: Rorschach
Age: 34
Gender: Male
Personality: Evil Neutral
Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects.
Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities.
Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic.
Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle.
Background: His life was hard and has been survival of the fittest from the start. |
2,950 | 63 | 149 | 711 | 1,529 | With that, she exited into the hallway and headed back to the library, hefting the curtain experimentally in her hand. It was heavy, but that worked to her benefit. It’d be a good distraction, however quickly destroyed.
Mistletoe rounded the corner into the library, eyes scanning the toppled shelves briskly. A bellow snapped her head over in time to catch Derrick and the Jailor struggling against some sort of misty chain. From their previous encounter, it'd been clear that the Jailor was the gargoyle in command and therefore probably the strongest. There were a few gargoyles gathered by the other side of the room, but Kenza was nowhere in sight.
Assuming the worst, Mistletoe thought, swallowing her sadness, that leaves me and Derrick.
So, going along with the trend of doing selfless acts that may very well get her killed, Mistletoe rushed at the struggling pair. Using her momentum, Mistletoe flung the curtain she'd been carrying at the gargoyle-like beast, hoping that it would serve as a sufficient distraction.
"Derrick!" Mistletoe hissed to the other hunter. "We need to go!" | Kenza Massey
| 26
Personalities:
Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent.
Appearance:
Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height.
Favoured Weapon: Dual swords, Dual daggers
Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive
Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape.
Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength
Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth.
Background:
Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have. |
2,951 | 63 | 150 | 1,413 | 768 | In retrospect, Derrick should probably have seen that coming. One of the few things apparent with the Jailor was that it wasn't human, and probably wasn't even alive at all, so expecting human error from it was probably a mistake. Its aim was true, and the shackle had somehow cut through... whatever it was attaching Derrick to his body.
A momentary bout of pain led to a feeling of weightlessness. That wasn't quite right... He was starting to float upwards. Reflexively he grabbed the end of the severed cord attached to his body, hoping that it occupied the same plane as he did, before he heard a familiar voice. He whirled around and saw Mistletoe come towards him, or rather, his body.
"I'm a little bit preoccupied here!" Derrick yelled back. "Could you help me out please!?" | Name: Derrick Greenguard
Age: 17
Gender: Male
Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship.
Appearance: Short brown hair, dull brown eyes and square features.
Favoured weapon: Spears/polearms
Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished.
Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced.
Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose. |
2,952 | 63 | 151 | 999 | 1,096 | The Jailor tried to reach above the shelves of the room, but could feel something dragging it down. A quick look showed it the hunter was still hanging on to the body of his. "Death is inescapable, frail one. Come now, prolong your suffering no longer", it spoke in a calm, 'as a matter of fact' tone. It knew that if the hunter continued to resist, the small gargoyles of it would return to their master soon and help him detach this clinging fool. However, the reappearance of the third hunter threw the Jailor off for a solid second. "They return to me..." it muttered, swinging its free shackle in a tiny arc so that the chain on it straightened itself.
The two gargoyles returned to the room, with no trace of Kenza anywhere. It disappointed the Jailor, but on the other hand it had only two hands and there were two hunters present. Things could have been worse. "Ekil Erif, Ekam Erif, Erif Erif... May Necro'Lic forgive his Jailor for the one that got away", the Jailor spoke in a soft tone, barely audible to even Derrick who was just below it. It beat its wings a few more times, trying to finally detach the hunter from his body. He would have no need for it in the maze. | Name: Rorschach
Age: 34
Gender: Male
Personality: Evil Neutral
Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects.
Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities.
Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic.
Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle.
Background: His life was hard and has been survival of the fittest from the start. |
2,953 | 63 | 152 | 711 | 1,529 | It didn't have any effect? Mistletoe thought, dancing back over books when the jailor turned towards her. She needn't have, though; the jailor seemed to tune her out completely, marking her as a lesser threat.
Turning around, Mistletoe spotted the two approaching gargoyles from a distance that was quickly closing. They seemed to be heading away from the wall Kenza had checked back when the hunters were scanning the perimeter of the room.
Kenza mentioned that there was a hole in the wall — one through which she could see well beyond the castle. Did she perhaps? Mistletoe paused, gritting her teeth. Was that a risk she wanted to take?
"Derrick! The wall that Kenza mentioned!" Mistletoe yelled at Derrick as she stooped down, picking up a few heavy volumes and hurling them at the Jailor. At the very least, it would serve to distract the monster for a second or two as Derrick attempted to break away. | Kenza Massey
| 26
Personalities:
Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent.
Appearance:
Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height.
Favoured Weapon: Dual swords, Dual daggers
Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive
Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape.
Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength
Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth.
Background:
Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have. |
2,954 | 63 | 153 | 1,413 | 768 | Derrick was in dire straits. The Jailor had him in his grasp and didn't show any signs of hurrying, so it was probably thinking that it had it in the bag. And it was probably true. Things were bad, though he wasn't sure how bad. Still, Derrick could do something. He knew he could hurt it somewhat, and he'd hang on to that feeble hope however he could.
As the Jailor grabbed him, Derrick grabbed onto the cord with both hands, determined not to be taken away. He flailed his legs in direction of the Jailor's flames as best he could, but he knew that it probably wouldn't do much. Not alone, anyway. But he didn't really want Mistletoe to fight the Jailor, and that probably wouldn't work so well anyway. And besides, there were the other gargoyles. If they weren't here then they'd be coming. So what could Mistletoe do for him?
Derrick thought quickly, forming a rather desperate idea. It had a higher possibility of working than anything else, but that didn't really mean much.
"Mistletoe, take my body!" Derrick yelled desperately, still flailing his legs. "Somewhere - anywhere, just not here!" | Name: Derrick Greenguard
Age: 17
Gender: Male
Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship.
Appearance: Short brown hair, dull brown eyes and square features.
Favoured weapon: Spears/polearms
Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished.
Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced.
Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose. |
2,955 | 63 | 154 | 999 | 1,096 | The few heavy volumes tossed at the Jailor seemed to knock it out of whatever trance it had been in, the blue flames that were all around its body flaring to even greater life than they had already exhibited. A final, much more forceful beat of its wings finally cut the cord that kept Derrick's soul attached to his body, a dullness setting in as his ethereal form slowly, even gently, began being absorbed to the Jailor's flames. "I am inescapable!" the Jailor bellowed, releasing another blast of ethereal energy, fuelled by the male hunter's essence.
The shot impacted Mistletoe, them soon finding themselves in a similar predicament to the other hunter. Their body collapsed down to their feet, their soul standing above it, attached by a silvery cord. A small blue flame that had not been there before burned at the end of the shackle held in the Jailor's left hand, somewhere from which Derrick could just barely make out what was still going on. But he could not move. Only watch.
"Follow me. The Narrow Maze awaits", the Jailor suggested and approached with a slow beat of its wings, carrying the weight of inevitability in its actions. However, something kept gnawing at the back of Mistletoe's mind. Maybe, just maybe, there was still a way out of this situation... An unfortunately familiar coldness began to form around her as she thought. Whatever it was she would do, it would need to be done quickly. | Name: Rorschach
Age: 34
Gender: Male
Personality: Evil Neutral
Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects.
Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities.
Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic.
Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle.
Background: His life was hard and has been survival of the fittest from the start. |
2,956 | 63 | 155 | 711 | 1,529 | Now separated from her body and surrounded by cold, Mistletoe felt the world slow to a hum at her side.
I... My soul? she wondered, glancing back at her and Derrick's still bodies before looking upon the Jailor again. Her eyes were drawn to the glowing blue flame at the end of the other shackle. Is that... Derrick?
When the Jailor approached, Mistletoe snapped herself to focus again, shrugging off the enveloping cold. I need to save Derrick and get back in my body, she thought, glancing at jailor's chains again. He's holding them, but he's not immune.
With that thought in mind, Mistletoe waited for the Jailor to come closer before lashing out with her legs, fists, and whatever else she could to attack the winged figure before launching herself back towards her body in an attempt to reenter it. | Kenza Massey
| 26
Personalities:
Rather cold and sharp-tongued but loyal to close friends. Used to being reserved and independent.
Appearance:
Lean with muscle and decorated with a few notable scars from battles gone awry, mostly on her arms and one across her nose. Dark hair and cool silver eyes cover her 5’8” height.
Favoured Weapon: Dual swords, Dual daggers
Notable Skills: Skilled with swords and daggers, high agility, array of survival skills, perceptive
Blades are Kenza’s specialty, and she graduated from daggers to swords in her youth. Kenza carries two sets of blades — two daggers and two swords — and prefers swords against larger enemies and daggers against smaller ones. Years of venturing alone through the lands have allowed her to develop amazing agility and survival skills, and she can hold her own against most enemies she’s come across, be it to win a battle or just escape.
Notable Weaknesses: Pride, lack of social tact, uses agility as crutch to make up for lesser strength
Rather proud of her skills and unwilling to accept help and be in someone’s debt, although she will if the situation calls for it. Kenza’s also physically weaker than she’d like, although she makes up for her average strength with her above-average speed. She’s also quite blunt and to-the-point, having never understood the point of adding frills to the truth.
Background:
Kenza ran away from home at an early age. As the second youngest of twelve, she was more a burden to her parents than an asset, and she figured that her own disappearance would result in a higher chance of survival for the new infant in her family. From there, she ventured into the woods and was taken under the wing by a member of the Hunter’s Guild, training under his guidance. Eventually she learned enough to start venturing on her own, so away Kenza went. When she heard about the bounty on the beast called the “Wolfwing,” Kenza was more than interested. The bounty alone could assure her family a opulent life — the one she’d always wanted them to have. |
2,957 | 63 | 156 | 1,413 | 768 | Well, that most certainly failed. There wasn't much he could do about it now, but the worst thing was that he hadn't managed to save Mistletoe. He supposed that 1 out of 2 wasn't as bad as it could be, but that wasn't a good attitude to take. Even then, Derrick was in no position to help much. With the Jailor grabbing him like that he couldn't move, but if he could put out a few words then maybe it would work out.
"The flames! I hurt him by touching the flames!" Derrick said. | Name: Derrick Greenguard
Age: 17
Gender: Male
Personality: The best statement to describe Derrick would probably be "lacking in direction". Derrick tends to be rather quiet and likes to think for himself rather than talk to others, although he's not exactly antisocial. He's more of a follower than a leader and is decisively indecisive when not with others. He likes to be left alone more often than not, although he wouldn't deny companionship.
Appearance: Short brown hair, dull brown eyes and square features.
Favoured weapon: Spears/polearms
Notable skills: Moderately skilled with spears and pole weapons. Good strength and stamina. Bad at panicking and is fairly observant. Good at defending. Does his job till it's finished.
Notable weaknesses: A bit too careful sometimes, doesn't often take initiative. Not good attacking targets outside his range. Fairly inexperienced.
Background: Derrick comes from a rural background of hard farming and was a rather unimaginative child, dreaming of a peaceful adulthood of having a farm of his own and providing for his family. But of course, to own property, you needed money. Derrick and a few of his friends hit upon the idea of taking down local pests together before handing them in for bounties. Derrick was pretty sure that a more stable job would've been a better foundation for a long future but he went with it because monsters would also damage his farming dreams in the long run. They formed a freelance party naught but slightly more than sensibly proportioned dreams. Fast track a few months and the party goes the way of a group of naive teenage rock band aspirees, they split up to try and find success in their own ways. Left with nothing much to do, Derrick gives monster hunting one last shot and accepts a bounty for a mysterious winged wolf, little knowing that it may turn out to be the worst decision of his life... Or the best one he's ever made. Who knows? Depends on how it goes, I suppose. |
2,958 | 63 | 157 | 999 | 1,096 | Mistletoe's choice of waiting may have well been what doomed her. The cold around her intensified by the second and by the time the Jailor had closed in for her tactic to spring off, she found her limbs much too heavy to deliver nearly as many strikes as she would have wanted. And even those that she could do, she found ghastly hands grabbing her, slowing down the strikes further. Realising the futility of the attempted she went right on into step two of her plan, diving for her body down on the ground. In even that endeavour, the hands tried to stop her, but for now they were too weak. She punched her hands back into where they belonged, as well as kicked her feet into place. The familiar feeling of a beating heart and a rising chest returned to her as the basic bodily functions resumed in her consciousness.
She jumped to her feet, only to catch a projectile that snapped on impact to the back of her head and sent her back to the ground. Of course, that had been from the gargoyles behind her. They had finally joined back in. But on the other hand, they were not the only ones that joined the combat. From the door, a creature had skulked to the battlefield without anyone's notice. It's jet black fur waved in the gentle breeze coming from the outside as it raised and lowered its claws, sending a booming roar forth from its maw. Wolfwing was back.
The Jailor's reaction was immediate, the blue flames of its body flashed brightly before vanishing as it curled back into the statue it had been when first encountered. The Gargoyles followed suit, curling up and falling to the ground. Unfortunately, the flame that had represented Derrick's soul was gone just as well, the male hunter joining the magical being in this so called 'Narrow Maze' it called it's home. But the vanishing of an adversary hardly was the salvation Mistletoe had been seeking, the creature she had originally set out to hunt descending upon her, crashing their clawed hand around her neck.
There was little doubt about it: The creature would not be too likely to repeat the earlier show of 'mercy' by imprisoning her. Their claws sunk into her flesh, choking the hunter. Their might was overpowering, their threatening growl serving even further to drive her despair home. If the last situation had been difficult to get out of, now... now she could see none. This was the end. What had roused the beast from its slumber, she couldn't be sure of. Had it been an unfortunate coincidence, or mayhaps actions she herself had done? But in the end, how would this death differ from what the other hunter had faced? That Mistletoe would never know.
And thus ends the tale of the adventure of the three hunters. One of them chose survival over solidarity, the remaining two perished together, at least only a few metres apart if nothing else. The mysteries behind the beast, the deity the Jailor seemed to serve or the house might never come to daylight... but on the other hand, would trying to figure them out have been worth the risk? | Name: Rorschach
Age: 34
Gender: Male
Personality: Evil Neutral
Appearance: Always wears a mask with no eye holes or any holes whatsoever. Athletic mesomorph body build standing at 182 cm tall. Wears light metal armor which doesn't restrict his movement or slow him down. The armor covers him completely, wherever possible and was made by using the skin of a monster which could camouflage itself, effectively becoming invisible in any environment. The armor is also immune to environmental effects.
Favored weapon: 2 retractable Katar type weapons. They are attached to both his forearms and can retract either way so the blade can either emerged from above his fists or from his elbow's sides. 37 cm each. They are made from a monster's talons which was said to regenerate upon drawing the blood of enemies. The monster could also use magic which was easily channeled through its talons, those having special magic conducting abilities.
Notable skills: Stealth, acrobatics and assassination. He can also use magic, shadow magic.
Notable weaknesses: He often hears voices in his head, coming from the practice of the forbidden arts of shadow magic. Voices, which could mean the death of him if they got too distracting in the midst of battle.
Background: His life was hard and has been survival of the fittest from the start. |
2,959 | 64 | 0 | 1,329 | 2,344 | Justice, like lightning, ever should appear to few men's ruin, but to all men's fear.
In 1982, Baron Zemo was building up political and personal power, when he drew up his final plan for world domination and the elimination of S.H.I.E.L.D and it's heroes. He would bring together super-villains as a team in order to achieve his goal of world control. This plan, however, was thwarted by Nick Fury and his agents of S.H.I.E.L.D. Though, the idea of reforming supervillains in the conquest of a greater goal stuck in Fury's mind. He took the idea to the planning stages and eventually gathered enough Villains through blackmail, bribery, or numerous other methods in order to perform the tasks that other superhero groups such as the Avengers, or the Annhiliators, could not do for fear of social outcry or a massive downturn in the heroes approval ratings. These new 'heroes' would participate in Espionage, Wetwork, Anti-Terrorist, and numerous Black Bag Operations. This group would have to remain underground, however. The public was not to know of their existence, and so they were housed within an advanced Submarine - originally designed by Howard Stark and later begrudgingly redesigned by his son, Tony Stark, which remains constantly underwater or in a secure holding bay. From this location, the Thunderbolt Strike Team are able to plan and prepare for oncoming missions.
Maggia's Mistake
Nick Fury was given a heads-up from the Head Quartermaster of SHIELD...an important Supply Crate went missing, and all evidence points towards the Maggia Family - a world-infamous crime syndicate that specializes in your standard thieving, murders, assault, and street-crime. However, these weren't just common street thugs. The same evidence points the Thunderbolts towards a hidden bunker deep within the mountains, surrounding Colorado. The Supply Crate must be in there, somewhere. The plan is to sneak in and retrieve the Supply Crate at all costs; lethal force is, as always, allowed, and anyone that needs to be taken out in order for the mission to succeed...Must, and will be. The Supply Crate has been deduced to be in the bunker's lowest levels, as architect analyzers have come to the conclusion that the bunker goes deeper than one would expect. The entrance is hidden behind the ruse of an old hermit's hut, the bunker's large, steel door being hidden behind something in the hut's building. Be on the lookout for anything that catches your attention, and come back with your first mission marked as a Success.
Good luck, Thunderbolts.
______________________
The scent of the sea-salt air permeated Daniel Rand's senses, coupled with the roar of a stream of foul watery sewage pouring into the Gulf of Mexico. He felt a burning sensation in his eyes, causing him to cringe due to the unanticipated sunlight, which then quickly dissipated. Daniel untied his mask, taking it off and placing it in one of his pouches, before he leaped from the sewer pipe, twisting his body in such a way so he wouldn't land in the filthy patch of water below. Having been informed by Nick Fury that the Submarine was located deep in the Gulf, finding the submersible was obviously the Strike Team's first test.
Daniel peered down into the infinite blue, his enhanced senses spotting the blurry silhouette of the Submarine laying far below like an ancient sleeping leviathan. Having seen no alternative, Daniel realised he would have to swim his way down without any SCUBA gear. Shouldn't be too hard for the Iron Fist of K'un-Lun. Plunging headfirst in the water, Daniel kicked straight down towards the submarine, disregarding the burning of sea-salt, searching for warmer waters. Finally he detected the lukewarm metal of the submarine's hatch, his hands brushing against it until he felt a sharp pain on his finger, the submarine's security system puncturing it to scan his blood. He hoped to himself that there was no hungry sharks in the area.
With the hatch unlocked and his identity confirmed, Daniel swam into the sealed airlock, followed by gallons of rapid saltwater. Daniel closed the hatch firmly, stopping any more water from rushing in the cramped room. Before he could be overwhelmed entirely, the water drained away almost at once, but before he could move on into the next room, a blast of hot air unexpectedly filled the area, the heat immediately drying him.
Daniel Rand made his way down the ladder, eventually coming down into a dim corridor. Daniel took a deep breath as he felt the intense warmth of his Chi spreading downwards from his arm to his hand. Suddenly the entirety of his fist burst into a yellow 'flame', illuminating the dark metal walls surrounding him. Having just went through the sewers of Mexico, his eyes had already adjusted, but he still activated his Chi, not for illumination, but rather as a precaution. "Nice Night-light." announced the blonde, female S.H.I.E.L.D agent, who was waiting for Danny at the end of the corridor. "You probably want to put that out by the way, there's no smoking allowed on board." she continued "It's not actual fire, you know." Danny replied as he followed her advice, snuffing out the yellow energy, leaving them in darkness once again. "Tell that to the Captain." she said with a sly smile, almost as if it was an inside joke among the crew, as they descended down into Control.
"You're the first one here, by the way." she stated, her voicing echoing up and down the small, metallic staircase. "We assumed the others would have already rendezvoused here by now." she went on. Danny detected a small hint of disappointment in her voice, as if she was almost excited for what was about to happen. "Why, Agent. You almost sound dismayed." he declared. "No, it's not that." she laughed "It's the whole supply crate thing, you know." Daniel expressed his confusion as the Agent spoke again "Actually, never mind, you'll find out later, Mr. Rand."
Walking in the cramped, busy Control Room, Daniel scanned the various S.H.I.E.L.D agents at their consoles, expertly running the submerged 7800 ton Submarine, that himself and the rest of the Thunderbolts will come to call their home. "Captain Corbett." saluted the Agent, addressing the tall, middle aged man at the helm. Captain Corbett ordered her to be at ease as he eyed Danny. "Thank you, Agent Morse. You may go now" he instructed with a smile.
"Hey, wait. Do I know you?" asked Danny as Agent Morse took her leave to attend her other duties.
"Unless you unironically dress in purple and shoot arrows, then no." she stated with a simper before leaving the Control Room. Daniel couldn't help the small smirk that formed on his face at the woman's cheek. Turning around, he purposely left the control room, getting directions from a passing engineer as to the location and number of his cabin. It only took a few seconds to find it; all of the rooms looked the same, other than the large, emblazoned numbers on the doors. His Number was 1-A. He entered the room, sitting down and untying the bandages wrapped around his hands. Daniel was about to began meditation in preparation for whatever was coming their way, when he was cut off by a mechanical voice, coming through the speakers.
"Briefing in 30 minutes. I repeat, Briefing in 30 minutes." | Name: Daniel Thomas Rand-K'ai
Codename: Iron Fist
Age: 22
Gender: Male
Power(s):
Chi Augmentation: Through concentration, Daniel can harness his mystical chi to augment his physical and mental capabilities to superhuman levels. Additionally Daniel is able to channel the Shou-Lao chi into a ranged weapon, such as a gun or bow, increasing its striking capabilities.
Iron Fist Punch: By summoning his chi and focusing it into his hand, Luke can draw upon the superhuman energy derived from the heart of the mystic serpent Shou-Lao and make his fist extremely powerful and resistant to injury and pain on a superhuman scale. This "iron fist" technique does not involve a physical transformation of any kind, simply a psychic channeling of concentrated natural energy. With his fist in this state, Rand can shatter wood and brick, rip through steel, and punch his opponents with extraordinary concussive force without sustaining injury to himself.
Energy Generation: Iron Fist can project his Chi into a ranged attack, sort of like an energy blast, though this can drain his Chi quickly
Enhanced Healing: If he sustains injury or illness, Rand can focus his chi for the purposes of healing his injuries. Rand can also channel this energy into other people.
Environmental Adaptation: Through focus and meditation, Danny can sustain himself for extended periods of time in extreme temperature environments.
Skills: Acrobatics: Due to his training involving martial arts, Daniel can preform extraordinary feats of balance, agility, and motor coordination
Marksmanship: Daniel is proficiently skilled in precision shooting, using projectile weapons such as bows and guns, with incredible accuracy.
Master Martial Artist: Daniel is trained in K’un-L’un’s martial arts and is proficient in many of Earth’s, including but not limited to; Kunlunquan, Shaolinquan, Judo, Aikido, Ninjutsu, Karate, Boxing and even loose street fighting tactics. He also has access to the knowledge, experience and skills of all Iron Fists before him.
Equipment: Aside from his ceremonial robe - which doesn't provide Daniel with any mystical or superhuman properties - he also carries two FN Five-Sevens, which provides additional firepower in case of emergencies, while also allowing him to continue with his acrobatics.
Personality: Inhumanly persistent, once Daniel chooses a course of action, nothing on Heaven or Earth can hinder him. Daniel is also mentally focused, as his power of Chi manipulation requires a calm, centralised mindset to control. Though his tenaciousness may seem rash to some, in actuality, he knows when to back down and try again with a different approach.
History: Daniel Rand was raised from birth to be his father's successor; An Iron Fist of K'un-Lun, an Assassin prepared to strike at the Heavenly City's enemies when K'un-Lun approached its decennial alignment with the Earthly realm.
Wendell Rand apprenticed his son to the martial arts master Lei Kung the Thunderer. Lei-Kung was the immortal martial arts master of K'un-Lun, charged by the ruler of K'un-Lun to train all the males of the city in hand-to-hand combat. He was an unparalleled master of K'un-Lun's martial arts, and trained generations of its inhabitants. Among his students were Daniel's father (Wendell, the previous Iron Fist) and all of Daniel's immediate predecessors. Lei-Kung trained every man and woman to ever bear the title Iron Fist.
Daniel's training under Lei Kung was rigorous - and at times harsh. At age sixteen, he earned the Crown of Fu-Hsi, King of the Vipers, vanquished four foes in the ritualistic Challenge of the Many, which was one less than his father when he went through the same cruel and grueling gauntlet, and defeated Shu-Hu, a mechanical being whose name means "Lightning". Daniel diligently conditioned his hands by thrusting them into tubs of hot sand, then gravel, and finally rock.
At age eighteen Daniel was given the privileged opportunity to gain the power of the Iron Fist. He was sent to battle the enormous fire-breathing serpent that all previous Iron Fists had to kill named Shou-Lao the Undying which lived in a cave outside the city and ferociously guarded a brazier containing its heart, which had mystically been removed from its body. In their battle Daniel used all his martial arts training he knew to distract Shou-Lao so he could jump onto its chest. Seeing his opening he grabbed the serpent's body, which bore a black scar resembling a dragon. Killing the serpent by thrusting both of his fists into the scar, it somehow imprinted itself upon Daniel's chest, Shou-Lao had now experienced his 67th death. After he made sure Shou-Lao was dead, Daniel plunged his hands into the now unguarded brazier containing the serpent's molten heart and his palms shone with a quasi-mystical force and earned the title "Iron Fist."
Wishing to see his father's home on Earth, but unable to due the fact that K'un-Lun only phases onto Earth every 10 years, Daniel was forced to wait another 8 months until he could leave. Hours before K'un-Lun was due to arrive on Earth, Wendell Rand was brutally killed by his rogues gallery led by the son of Lie Kung, Davos. Who had smuggled himself and the other villains into K'un-Lun 10 years earlier in a conspiracy and waited all these years, preparing to murder their old foe and his son to take Shou-Lao's power for himself. After assassinating Wendell they attempted to kill Daniel, before being attacked themselves by Lie Kung who along with an enraged Daniel chased them off back onto Earth. By now K'un-Lun had fully phased in Earth's dimension, Daniel immediately grabbed the ceremonial garb of Iron Fist that belonged to his father and gave chase to Davos, the trail had already run cold.
Ending up in the harsh environment of Tibet, Daniel was forced to endure freezing temperatures as he searched for any sign of Davos. There was no way that he was going to let this man get away with everything he had done. The freezing atmosphere calloused his body, but he soldiered on, his impossibly strong will allowing him to slave through the ice and snow without a single step of hesitation. He searched far and wide, ignoring colds, frostbitten feet, and hail-pelted skin...but it was all in vain. SHIELD found Daniel, collapsed in a snowy outcropping, still attempting to crawl forward through the sloshed ice. A heli-carrier's grappling hook dropped down, wrapping it's metal claws around his semi-frozen form, before bringing him into the warm helipad, the pilot ignoring his weak protest on orders of Nick Fury.
As he recovered, his robes draped over his shoulders, Daniel pondered over the offer. Thunderbolts...Fury had promised that it would eventually end with a lead towards Davos, and no matter how long it took, he would find that lead. |
2,960 | 64 | 1 | 212 | 819 | 'Spider-Man, Spider-Man, does whatever a Spider can-'
The MP3 earbuds were abruptly torn from his ears by the opposing gangster. Peter didn't even bother with using his reflexes to dodge the hit - the hit that had been coming towards his face at a speed reminiscent to that of a disabled slug. He hated the song, anyways - what sort of old man somehow managed to have a bunch of girls write this shit? Furthermore, why did they even write it when he left the whole 'Super-Hero' scene only a while after arriving? It was confusing...but he had other problems to deal with right now. Not much of a problem, but sort of a problem. When Fury had given him the assignment to join the 'Thunderbolts', he had been surprised and quite a bit hesitant...and yet he agreed without a second thought. Regular assassinations in SHIELD was beginning to get boring, especially since he hardly ever gotten a partner that was worth his or her salts, which often ended with him having to solo the entire mission himself. Once more, not a problem, but for the month to week-long missions, it was a really annoying thing. Now, he was headed towards the under-water submarine base, dressed in his 'civilian' attire...just regular jeans, sneakers, and a dark crimson hoodie. He had been taking the alley-ways, for a quick access to the sewers - where, there, he could just take the sewer passage into the Gulf of Mexico - but that hadn't worked out. Not with this clown.
"You not takin' me seriously?!" Oh, how he hated Louisiana. He came all the way to this state just to use their interesting sewer system, and this is how they paid him? He didn't even bother responding; a flick of the finger, and the thug found himself embedded into the alley's wall, head bursted like a grape. Peter spared the body one brief glance before continuing his walking through the dingy alley-ways. The sewer grate was located underneath a dumpster, and after a quick kick to send it skidding across the ground, Peter stomped down on the metal grate, sending it bending into the sewers, with him following after it. "Heh, this works." He murmured to himself as his feet automatically adjusted on the bent metal, landing in the disgusting sewer water with only a minor splash - minor footwork easily allowed him to dodge the nasty droplets of water.
Spraying two thick cords of web on both sides of the sewer walls, Peter grabbed hold of the strands, before taking a deep breath and moving himself and his sewer-grate-board backwards in the water. Exhaling, he tugged viciously, allowing himself to let out a chuckle of mirth as his superhuman strength blasted him and the 'skate-board' blasting into the long, maze-like sewer tunnels, skidding along the water at a speed that no human would accurately be able to track. Crouching on the sewer-grate, Peter smirked, grabbing the edges as a drop approached. Just as he and the grate was about to fall, he leaped with the grate, sailing through the air from the speed and power of the jump. The air was stale and stinky, but the adrenaline was fun.
As he grinded along the concrete walls and railings on his sewer-board, Peter could hear the sound of rushing water, along with the smell of fresh sea-salt and seagull droppings. Sure enough, within a few minutes he and his board was flying through the air, like the constant pourage of sewer water into the Gulf of Mexico. Eyes easily adjusting to the sudden exposure to fresh sunlight, Peter dropped the grate and flipped mid-air, sharp eyes immediately pinpointing the best place to land - there. With the grace of a master acrobat, Peter landed, in a crouch, on a sturdy piece of drift-wood. Sitting so that his legs were in the water, he pulled up his jeans, to around knee-level, before rapidly kicking and kicking with his feet, legs instantly becoming a blur, while he and the drift-wood began to blast through the water like a jetski. The submarine, Fury had told him, was flat-out deep underwater, in the Gulf of Mexico - it was a test of skill and creativity to find and get to it. Heh...he was Spider-Man. Nothing was too difficult for him, with a bit of hard-work.
Eventually, he found it - the water currents were warmer around this area, and if one shoved their head underwater and looked down, ignoring the sting of sea-salt, they would see an incredibly large shadow farther in the water. Leaping dozens of feet into the air, off of his drift-wood, Peter flipped upside-down and formed a sharp stick with his lean figure - within seconds he pierced the ocean's surface like a high-caliber sniper round, feet kicking bubbles upwards as he began to use his full-speed under-water. He reached the hatch, lazily flipping through the water as a self-defense underwater-laser blasted from the hatch's handle and sent steam flying high. Clicking the hatch once, he allowed it to prick his finger and absorb some of his blood, before opening the now unlocked hatch and falling into the air-pocket, feeling the dry, crisp air of the submarine flash sudden heat across his form, instantly drying him.
"Useful." Peter observed, walking away from the upper hatch entrance and heading down a metal staircase. A few people milled about - mostly scientists whom gave him confused looks, but since he was in his civilian attire, Peter only gave them raised eyebrows of his own. His cabin was Cabin 3-A...3-A...3-A. He already had an underling send for his stuff, since taking it with him would've been a chore, so his costume and equipment should have been in...Yep. He opened his cabin's door, locking it behind him as he kicked off his clothing. The room was small, quaint, and bare...just how he liked it. Folded neatly was his costume, with a crimson duffel-bag sitting beside it, on his cot. Peter cracked his neck, before approaching the lightly armored outfit. "Baby, how I missed you." His voice, cool and calm, broke the silence of the room, as he began to get dressed.
"Briefing in 25 minutes. I repeat, Briefing in 25 minutes."
Well then. | Name:
Peter 'Pete' Parker
Codename:
Spider-Man
Age:
Recently turned 21.
Gender:
Male
Power(s):
Peter's powers have all come from the radioactive spider that had bitten him on that faithful, life-changing day. He possesses superhuman strength, speed, agility, toughened flesh, and numerous arachnid-like abilities.
Superior Form: Peter's physical limits have been ascended, allowing him to accomplish inhuman feats with ease. He can seemingly lift 20 pounds with only a minimum amount of struggle, and anything above that will push him more. He can move at speeds surpassing that of a speeding cars, but due to his web-travel, the exact limits aren't known to him. He can, at maximum, proceed in strenuous activity for several hours straight before fatigue gets ahold of him.
His durability is, like-wise, inhuman; he can take all sorts of impact forces without any outward reaction or bodily harm - punches from inhuman foes will hurt depending on their strength, but he can take full-powered punches from a trained heavyweight boxer without even a blink - matter of a fact, the man's wrist will break from the force.
He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs, surpassing anyone and everyone with his agility. Similarly, hepossesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow.
Peter's reflexes are similarly enhanced and are currently about 40 times greater than those of an ordinary human. In combination with his spider-sense - a far more superior version of this ability, the speed of his reflexes allows him to dodge almost any attack, or even gunfire, if he is far enough away. Peter has even been shown in some cases, to be able to dodge gunfire using just his reflexes without his Spider-Sense. This ability has been honed, to the point where he can sense a person's intent, even from a long distance away.
Spider-Man has a limited healing factor. While not on Wolverine's level, it is sufficiently powerful enough to recover from severe injuries from broken bones and large amounts of tissue damage in a matter of days.
Wall-Crawling: Peter has tiny little hairs on his body, allowing any part of his form to -cling- to virtually any surface, allowing him to perform feats that are unperformable by most. This can also be used in an offensive manner, using the ability to pull skin off of someone's body.
Skills:
Academically gifted, Peter displays an uncanny affinity for science that is nothing short of genius. According to Parker, his IQ is north of 250. Some of the Earth's most brilliant minds such as Reed Richards and Hank Pym have acknowledged Peter's intellect. This allows him to come up with whip-smart tactics and strategies on the spot, along with remember complicated plans and diagrams with only a small while of studying.
As a skilled investigator, Peter has been able to use his amazing intellect and resources at SHIELD to create many inventions his famous webshooters, his web-guns, his own suit, and a variety of other things such as cryo-pellets, frag-pellets, smoke-pellets, and flash-pellets.
He is a brilliant individual, with exceptional skill in practically every field of science, with expertise in applied science, chemistry, physics, biology, engineering, and mechanics. He is an accomplished chemist and physicist.
A master of combat - or, more specifically, his specific style, the Way of the Spider, Peter is an incredibly dangerous opponent, due to his mind, body, and skills. His methods are volatile, enabling him to rival practically all types of combatants. It compliments his body-type, The Way of the Spider, utilizing superhuman acrobatic stunts, brutal takedowns, and clever usage of webbing.
Equipment:
His main 'equipment' used are, by far, his web-shooters. The twin devices worn on his wrists are able to shoot thin strands of a special "web fluid" at high pressure, along with lead bullets at the speed of a military-grade rifle. Peter has also created a utility belt that holds an abundant of extra clips of webbing, Spider-Tracers, and cartridges of different types of webbing, along with freeze capsules, bullets, and smoke/frag/flash pellets. He also has a Spider-Senser that can use UV light for Forensic investigation.
Personality:
Events in his history has tailored Peter to his current mindset. Originally a rather naive, goody-two-shoed nerd, training with SHIELD and experiencing his remaining family's death has jaded the young man. He has become more serious and dark - he is still incredibly confident, although not to a level of arrogance, and he has not completely shaded his humorous side. Rather, he knows to be quiet - keeping to himself a lot, and his 'famous' quips in battle are usually at the expense of his victims, ranging from jokes about their incoming demise, or a grim one-liner over their defeated body. His black humor noticeably affects his enemies - either making them piss themselves, making them enraged, or simply making them lose all confidence.
To put his personality in a more 'neater' form, Peter is a cool, confident, rather dark young man that has since been disaffected with society. His humor, as strong as ever, is black and usually macabre/grim, albeit, to 'friends' he can tease without the usual frightening coldness he gives to his enemies. He's not directly mean, but has a 'distant', 'untouchable' vibe that usually wards away annoyances. He believes that it is better to not get close to anyone - neither romantically nor normally - and will bluntly notify you if you're passing a certain border. Either that, or he'll let you off easily...if he's in a good mood.
His cool personality in the heat of battle tends to annoy his enemies, whom are usually already in pain and tired - and he even has the nerve to make quips. He is generally serious and incredibly focused about anything that concerns him, and his ruthlessness in battle is something to be feared. However, there's still remnants of his older, nerdier self...not anything prominent. He just can't pull himself to be cold-hearted to naturally nice females, something that stuck with him after interactions with his Aunt May, Mary Jane, and Gwen Stacy. This ends with him breaking his cool, confident demeanor sometimes - but he instantly gets it back and excuses himself if this happens. Has the tendency to subtly tease and annoy some of his more strict, uptight teammates - just for the Hell of it. That is, if he feels like it.
History:
Peter Parker was born in Queens to CIA agents Richard andMary Parker. While Peter was still an infant, his parents were assigned to infiltrate the Algerian based spy ring controlled by the communist agent, the Red Skull. The moment the Red Skull learned that Richard and Mary were double agents, he had them killed by one of his agents, the Finisher, in an airplane crash overseas and then framed them for treason. Peter went to live with his uncle and aunt, Ben and May Parker, in Forest Hills, New York; they became Peter’s surrogate parents and raised him as if he were their own son. Over the next 9 years, Parker grew to be extremely bright in science and became a high honors student at Midtown High School. Parker's shyness and scholastic interest often made him a social outcast and a target for bullies, primarily football star Flash Thompson.
While attending a public exhibition demonstrating the safe handling of nuclear laboratory waste materials, sponsored by the General Techtronics Corporation, then-15-year-old Peter Parker was bitten on the hand by a spider that had been irradiated by a particle accelerator used in the demonstration. Making his way home afterwards, Peter was almost hit by a car; when Peter jumped out of the way, Peter discovered he had somehow gained incredible strength, agility, and the ability to cling to walls, spider-like traits that he immediately associated with the spider bite.
Encountering an ad offering a cash prize for staying in the ring for three minutes with a professional wrestler, Peter decided this would be a good way to test his powers. Wearing a mask to avoid potential embarrassment in the case he lose, Peter easily defeated his opponent. A TV producer observed his performance and convinced him to go on television with his 'act.' Designing a full costume and fabricating a fluid similar to a spider's web and wrist-mounted web-shooters, Peter called himself Spider-Man, becoming an immediate sensation.
Following his first TV appearance, Peter failed to act to stop an escaping thief, claiming that it was not his responsibility to do so. Peter forgot the incident as his fame rose, but days later he returned home at night to find his Uncle Ben had been murdered. Learning the police had the burglar responsible holed up in a warehouse, Peter changed to Spider-Man and easily captured him only to discover he was the same thief he had allowed to escape earlier. Filled with remorse, he realized that when someone has power, he has an obligation to use it responsibly, so he decided to become a superhero.
This is usually where the story ends, detailing escapades of the fun-loving, cheerful Spider-Man we all know and love...except it's not. He had thought that the death of Uncle Ben was the last, but once again...it was not. That faithful thief had friends...friends in high places, and within a few weeks later, his Aunt was brutally killed in their own home, whilst Peter was out saving a drunk from getting his ass kicked by muggers. When he returned home to the fresh scent of blood, Peter immediately shed his suit and ran to his Aunt's room, repeating the same mantra in his head 'please don't die please don't die please don't die'. She was...dead.
Decapitated, her body hung to the wall, her head on her bead, and written beside her cooling body, was the words, 'Don't Fuck With The Vipers'. He was enraged...so enraged. He didn't sleep for a day, spending that entire night searching for information about The Vipers. They were a notorious street-gang, thieves and murderers and rapists, and they would pay...They would pay. Finding their HQ wasn't a problem, at all. A bit of snooping, and they were found. Here...Spider-Man didn't even attempt to hold back, like he did whenever he fought crime. Heads were crushes, throats slitted with the gangster's own rusty machete, ribs broken...finding the ring leader to it all was icing on the cake. The man was executed, and Peter felt the first feeling of revenge...invigoration.
His high ended a day later, whilst lying in his home, when he realized that he was truly, truly alone...in every sense of the word. The rest is history; SHIELD investigated the brutal murder of The Viper gang, and easily tracked it back to the still naive Peter Parker. A minor fight ensued, with Peter being arrested and taken to the Shield HQ. There, Nick Fury rekindled the boy's hopes, asking him if he would like to stop this from happening to anyone else - to take out trash like the ones he took out in that HQ. Peter paused, before answering, rather meekly, 'yes'. He was trained by SHIELD, and some of it's top assassins and combatants, easily breaking the barrier and becoming an incredibly lethal and powerful young man. Over the years, he developed new techniques, styles, gadgets, and threw away his old costume in favor of his sleeker, newer one - using a Kevlar-inspired material to avoid the suit ripping from bullets or edged weapons. Life continued on, with Peter having done missions with top assassins such as Wolverine and Black Widow.
When this offer was thrown onto the table, Peter had been relaxing in the SHIELD HQ, legs propped up on the table. Slightly tired from just coming back from a week-long assassination mission, he had, like that same day all those years ago, paused, before looking up at the ceiling. The confirmation wasn't vocal - but it didn't need to be. He would do it...because...what was life without changing things up a bit? New faces, new challenges, new adventures. New butts to kick.
Other:
Thunderthighs |
2,961 | 64 | 2 | 1,602 | 2,499 | Jiang She was on the submarine in the room between Iron Fist and Spider-Man. The small room was her sheath, it was as empty as the day that it was made. The mountain of a woman sat there in her lonesome patiently awaiting for her new masters to summon her. This world was very different from the one that she came from, of course there were a few similarities between them though. Jiang She stared at the wall, sitting with her legs crossed and an empty mind. Her clothes were tattered garbs that a peasant or prisoner would wear and her feet were bare, calloused, shoes and socks were a commodity that she was never allowed. Soon she felt the active chi of another and it brought her to attention. The bulky female crawled over to the wall between Danny and her, placing the bare palm of her hand against it's cold metallic surface. "Weapon...like me?..." She pondered, yet too well conditioned to ever go and investigate or see about him.
The collar around her neck served as a constant reminder to what she was. She didn't know that it was there to assure obedience and compliance. It was an unnecessary accessory for Jiang She, she wouldn't turn on her masters even if they beat and abused her. A sword can never turn on it's wielder, it has no will of it's own. Soon the intercom sounded off, ordering them to make their way to the briefing room soon. The gargantuan fighter stood up and opened her door, heading out and looking for the rendezvous point. Jiang She Rang was soon met with a challenge that no amount of muscle could solve. She had no idea where they would be meeting and she couldn't read any signs that would point a loss member in the right direction. She traversed the submarine, looking for the room, possibly passing it during her adventure. Jiang she began to panic, she didn't want to be late and could hear the intercom reminding them how much time they had left. Jiang She began to pull at her own strands of hair out of fear, all she could think about was making a mistake, being a flawed weapon and discarded for such imperfections. | Name: Jack Smith
Codename: The Winter Soldier
Age: He has been told he is 21 but there is no record of this.
Gender:Male
Power(s): He is a modified human being. Like the one before him, he has a cybernetic arm that allows him to be stronger and faster in that arm. It is the most useful for using his arsenal weapons. His arm has a built in computer for hacking security systems when he is on the job as it were. However that was not all that was given or forced on him. His creators injected him with a formula that gave him powers similar to the Super Soldier formula. He has peak human strength, speed, and toughness but that is it. He is not inhuman with any of those. His mods allow him to make shots and get kills that are seemingly impossible.
Skills: Master Marksman does not describe him. He is one of the best shooters in the world and he prefers it. He is skilled in hand to hand but he avoids it since his mods are better designed for long range kills. However one of his signatures is killing using a blend of different toxins at close range. He seems to enjoy watching his targets die up close.
Equipment: (Optional)
Personality: He switches between two main personalities. One is where he is pleasant and almost charming. His Hydra handlers wanted him to be able to blend into a crowd unlike the original. However when he puts his mask on he truly becomes the Winter Soldier. He follows orders unless they contradict his personal code of conduct. He refuses to kill the truly innocent. He will never kill a man in front of his family. He has a few other rules that were not given to him by Hydra but by Steve Rogers.
History: He really does not know his name. If it is even Jack Smith or where he was born. He does not know where he was born or when. All he knows is that sometime when he was young he fell into Hydra's control. It appeared that the first Winter Soldier had made the mistake of leaving their employ, so they needed a new killer. They chose a young boy as their new killer for the simple reason that he could be taught that their way was the right way. Jack was taught to kill and he was very good at it.
When he was sixteen it was decided that he needed the cybernetic arm as well since it had helped the first one. At this point Jack was the perfect soldier that Hydra had wanted to badly. Without pause he agreed to the whole thing and was finally turned into the Winter Soldier. He then got his first mission to hunt some diplomat who was going against the master plan. So he did so and that got him on SHIELD's radar. After a few missions he was captured when he was given bad intel.
Instead of resisting, Jack saw what was wrong with his life. He was trained by Captain America but he is still a killer at heart and a good one at that. So he decided to join the Thunderbolts.
Other:Thunderbolt |
2,962 | 64 | 3 | 2,099 | 1,592 | Scott hated crowds. Like, really hated them. They were easily in the top three things he hated, and only preceded by James Howlett and small metal tubes that tended to get everyone inside them killed if they happened to be ruptured by, oh, say... uncontrollable eye beams of instant obliteration. Or something of that nature. So when he'd received the details of the meeting place and the group's HQ, it would have been an understatement to say he was less than thrilled. A submarine floating in the ocean just off a public beach. The only way this could get worse was if Wolverine showed up. What were they even thinking with a submarine? At least if it was an airplane he'd still have his powers to help slow his fall, but in a submarine you were pretty much done as soon as the hull snapped in two. Which it was definitely bound to do at some point, given the team of former supervillains he'd been told he'd be working with. Stick a bunch of psychopaths in a big metal tube under the ocean. Whose brilliant idea was that?
Then again, it would be a great way to thin the herd if they got out of hand. Maybe the selection of locale was more intelligent than he gave it credit for, though it still brought to mind the theme of a certain graphic novel turned film adaptation.
Either way, he was here now and he wasn't going back. He watched several figures along the shoreline arrive and plunge into the sea as he finished checking his tank, then fitted the mouthpiece and dropped over the side of his almost pitiably small boat. It had been big enough for his purposes, but was still so small it would likely be lost in the surf once the waves grew choppy. He'd only needed it the once though, so he wasn't going to be put out by its loss.
He'd foregone the goggles normally used by scuba divers, instead relying on a much lesser known aspect of his vision-based abilities. Ever so slightly, he lessened the psionic barrier between this realm and the one his power originated from, and his eyes took on a decidedly menacing hue of glowing crimson. The world before him turned to shades of red, but his gaze cut through the murk as easily as its full power could slice through a steel I-beam, illuminating the surrounding waters for him while the only thing others would see is two faintly glowing red spots, and that only if their eyes were exceptionally keen. Night vision of a sort, though a sort that only he could perceive at such a low intensity.
When he reached the sub, he was unsurprised to discover that they'd taken the precaution of installing biometric security, and equally unsurprised that his DNA was already in the system. When SHIELD really wanted something, there were no lengths they wouldn't go to in order to get it.
Once inside, he began divesting himself of the scuba gear as the hot air dried his wetsuit, which was actually his armored body glove, then dropped the gear next to the airlock door as he left and made his way to his quarters, room 7-A. Inside, he found the rest of his usual kit and stripped out of the body glove, replacing it with sweatpants and a white t-shirt. A voice came over the intercom informing him that it would be 20 minutes until the briefing, so he set about looking over his weapons and armor while he waited, just to make sure none of it had been tampered with after SHIELD got their grubby hands on it. | Name: Scott Summers
Codename: Cyclops
Age: 31
Gender: Male
Powers:
Optic blasts - Scott's primary mutant power is the ability to release ruby-colored blasts of pure kinetic energy from his eyes, which are in actuality inter-dimensional portals between this universe and a non-Einsteinian universe where physical laws as we know them do not pertain. This non-Einsteinian universe is filled with particles that resemble photons, yet they interact with this universe's particles by transferring kinetic energy to any object or energy they touch. While he can easily produce blasts potent enough to kill an average human, it does take effort to increase the size, power, and length of the blasts. At present, he can maintain a relatively low-power blast (enough to cut through a human) for sixty-three seconds or fire a single blast with enough power to destroy a city block before mental exhaustion overcomes him and he is forced to rest and recover. This will likely increase with training and practice.
While the blasts themselves produce no heat, the immense friction they generate on contact with an object can very quickly superheat most materials, and thus it is not uncommon for the blasts to leave fires and red-hot melted metal in their wake. Another function of the blasts is the ability to create a resonance with any solid object, which allows the blast to ricochet off the object without causing any damage, giving him the ability to fire "banked shots" and hit multiple targets at once or targets that are out of his direct line of sight. While full resonance will cause no harm to the object being resonated, partial resonance will still impart kinetic force to the target, while also allowing the blast to ricochet to another target (albeit with less power than the original blast). With training, Scott will also be capable of resonating his blasts with multiple objects simultaneously, thus enabling him to ricochet a single blast off of several different surfaces. The blasts naturally possess no resonance with any objects in this universe and so by default will impart kinetic force (and heat as a byproduct) to any object they strike.
Psionic field - This aspect of his ability is a field of psionic energy that encapsulates Scott's entire body and allows him to control the release of energy from his eyes, in addition to making the rest of his body immune to its effects. It is by manipulating this field that Scott is able to vary both the intensity and focus of his blasts, as well as create a resonance with solid objects in this universe. Strong emotions, especially those of a more negative tone, have a tendency to disrupt this field and may lead to spontaneous, uncontrolled outbursts that can have a devastating effect on the surrounding people and environment.
A secondary effect of this psionic field is the resistance it provides against the energy and psionic-based powers of other mutants, as well as giving Scott the ability to augment his own body by the power of his will alone. In addition to making him entirely immune to his own powers, it also grants him some resistance against energy being manipulated by other mutants, especially in the case of those that absorb energy (as its primary purpose is to withhold the vast amount of energy being forced into his body from the other universe). Through practice and training, he has also learned to manipulate this field in order to impart low-level increases in strength, resilience, speed, stamina, and perception on himself, allowing him to lift just over five hundred kilos relatively easily, sprint at 100 kph, react to bullets mid-flight, take hits that would kill a normal man, and perceive things that would entirely escape the notice of a human (though he is still likely the weakest member of the team physically). In the case of psychics, the psionic field resonates with the energy it is containing to produce a form of psychic static, which when combined with his iron will makes his mind difficult to read and influence.
Spatial Awareness - Scott's sense of spatial awareness and geometry is superhumanly acute, and will allow him to instinctively deduce the correct angles involved in banking his blasts to hit multiple targets with perfect accuracy. This ability also extends to his understanding of physics in general, and allows him to predict various scenarios based on the angles, directions, and forces involved. For instance, he could predict where a building will fall based on which supports are removed and how various forces will react to such a change, allowing him to utilize the environment to his advantage in conjunction with his optic blasts (or even without them).
Skills:
Leadership - Military service during his young adult years has allowed Scott's natural leadership skills to blossom, and even after being shot down he displayed remarkable tactical ability when he turned a broken and scattered unit back into a cohesive fighting force.
Willpower - While Scott is naturally very stubborn and hardheaded, his willpower was put to the ultimate test once his optic blasts manifested and containing them required that he maintain complete mental control, as any potent outburst of emotion had the tendency to set off the blasts.
Martial Artist - In order to help develop his control, Scott turned to intensive physical training and exercise in the form of eastern martial arts, embracing the philosophy that greater control of the physical body equals greater control of one's mental state.
Pilot - As a child, Scott was given flying lessons by his father and when he reached the age of seventeen, joined the air force to become a fighter pilot, quickly becoming one of the best in his squadron and going on to perform in several highly acclaimed airshows following the conclusion of his military service.
Equipment:
While he may be more durable than an ordinary human, Scott is still very far from invulnerable and makes up for this by equipping himself appropriately when going on missions. His usual kit includes a body glove that is resistant to slashing and puncture wounds, covered by advanced matte-black armor plating capable of stopping any modern bullet. He tends to keep his head clear of protection in order to maximize his sense of spatial awareness, and will often carry at least one conventional sidearm for use when his optic blasts would be too obvious or his martial skills unusable.
Personality:
Stubborn, intelligent, and very in control. Scott is generally direct and honest in his dealings with others, which can sometimes come off as condescension or arrogance. Possessing a very analytical mind does not help with this, and in combination with the danger inherent in his ability it means that he generally prefers to be alone.
History:
Scott never really talks much about his life before the military, or his life during the military, or even his life traveling the globe after the military. In fact, Scott doesn't really do much talking about himself at all, but if one were to dig deep enough it would be discovered that he was the son of an air force test pilot who died in a plane crash when he was twelve, along with Scott's mother. Both he and his brother survived, but were separated by the foster system.
By the time he turned eighteen, the small orphaned boy had become a stubborn, intelligent young man who had decided to take on the world by enlisting with the air force to follow in his father's footsteps. His natural aptitude for aviation did not go unnoticed, and it wasn't long before he was recruited into a rather unique unit whose exact purpose and composition is still completely classified even today.
Following his military service, which ended with an honorable discharge just prior to the conclusion of his full enlistment period, he set off on a trek across the planet, buying a small plane and flying from small, no-name airport to small, no-name airport in a search of something that even he wasn't quite sure existed. He thought he found it in several of the monasteries and dojo's across Asia, but left each eventually.
He thought he found it again when he finally returned to the united states and was approached by a man who claimed to be assembling a team of people like him. People with extraordinary gifts, as he called them. For a time, Scott found what he'd been looking for, a sense of peace and belonging and the family he had lost so violently as a boy. He finally felt that Professor Xavier's School for the Gifted was a place he could live without the constant ache for something more. He even fell in love with another student, something he had never known he was even capable of after living his whole life secluded inside his own head. Life was good, but then she died.
She died, and more followed after. Humanity had discovered the existence of mutants, and the world had set itself on fire. Professor Xavier's team, now dubbed the "X-men" was rushing across the globe at a frantic pace, trying to put out the fires raging between human and mutant-kind. Even in spite of the death of his love, Scott still believed in the professor. He knew that what they were doing was right, and that every villain they put away saved thousands of innocent lives.
It worked in the beginning, but the villains were not content to stay in their prisons. One by one, they began to escape and unleash their terror again and again, while the X-men scrambled to respond and save the lives of the innocent. Yet even when they succeeded, the world's prisons were simply incapable of containing the threats they faced every day, and the pattern did not go unnoticed by the young man who had come to be known as Cyclops. He quickly grew disillusioned with the professor's dream, coming to the conclusion that villains cannot simply be imprisoned, they must be stopped. Permanently.
When he killed a villain for the first time, without trial or jury to declare guilt, the professor made sure he knew just how morally repugnant his actions were. Denying them their rights as sentient beings could not be allowed, and every man or woman had the right to a fair trial.
Except these ones didn't. There were no trials or juries on a battlefield, you either killed the man on the other side or he killed you, and in the case of the villains the X-men had to face, thousands more besides. To Scott's stubborn mind, the logic was infallible. If he didn't end them when he had the chance, and they went on to kill hundreds, thousands, millions, or even just one, that death was on him just as much as the murderer themselves. He had the means and the responsibility to stop these people, and he would do so by whatever means was necessary.
He had been approached by SHIELD before, but refused because of a blind allegiance to the professor, so when he came to them and requested a spot on their new team, it was a very short ride from vigilante to assassin.
Other:
'Thunderbolt' |
2,963 | 65 | 0 | 784 | 1,231 | The 26th floor. Somewhere nobody had ever been before but those that stood around Pterrophos. A field of green stretched out with a few mountains and a village nearby. Nobody had seen any of this before and it was breathtaking. Winding rivers and very small groups of trees barely being able to be classified as a forest dotted the landscape. A few large animals or monsters were off in the distance walking at a leisurely pace, going undisturbed until now.
They had done it, made it to the front lines and then some. A precise swipe brought the tip of his rapier to his shoulder before it was quickly thrust into the air with a shout, a loud "WOO!." Pterrophos was so pumped from that last victory, he hadn't delivered the final blow but he and the rest of Neon Colossus' warriors cleared a floor boss with the best of them. They had lost 2 guild members in the fight, as well a 1/3rd of the people who ran in with them. It was a difficult fight with a ridiculous jump in difficulty but the group managed. He turned to face his men as in the background talks of making a new guild were made, something about Knights of the Blood Oath or something. Whatever it was wasn't Neon Colossus and wasn't his concern.
"Men." he spoke proudly. "We lost two of our finest today, Ghesh and Turnit will be missed, and we will hold the official funeral for them tomorrow evening, but for now we yet again stand victorious, and officially more than a quarter of the way done with this game and we're almost out." He looked at the weary and physically exhausted troops behind him. Some of them weren't even fighters but had joined up to help in any way they could. They were tending to the most heavily wounded passing out healing crystals. A swipe of his hand brought his menu up, and he selected his rapier which vanished from his hand. He continued flicking through menus until a bottle of some sort appeared in his hand. He took a drink from it and opened a trade menu up with the closest member. "Everyone, take a drink from this. For brotherly reasons or something. It has 50 uses so..." A pause as he remembered the two fallen once more. "So it... It'll have some extra for the funeral tomorrow. Tonight we celebrate our lives!" He raised his fist in the air and let out a guttural "WHO" noise. | Hey Ex, can we make mini CS sheets for the NPC guild members? There's an awful lot of them!
That's uh, that's the best idea ever, I'll make the sheets simple, gimme a sec
Edit: Here it is! I'll put all of them in the main ooc post!
Username:
Real name: (optional)
Age: (optional)
Gender:
Appearance:
Relationships
Notable facts: (what have they done that makes them special?) |
2,964 | 65 | 1 | 2,045 | 703 | Attania slowly walked about the city, trying to find some sort of refuge, trying to find some sort of place where he could be alone. He had no money to afford a room to himself, nor did he actually have anything in his inventory to sell. All he had was his armor -- which was in shoddy condition -- a broken Katana, and a dagger.
His last purchase had cost him all of his coins when another player had somehow managed to con Attania into buying a rather crappy Katana which had a very low durability. As soon as his friend had heard of this, of course, they had all decided to go on a tangent of how the boy was, in their words, "so innocent that someone could probably take all of your candy... by asking you." Of course, after his friend was done teasing the poor boy, they went off to a shop and repaired all of his equipment before heading into a dungeon with a rather large group of players. With the large group, they went into the dungeon feeling safe -- feeling secure. They felt rather invincible, almost as if they couldn't be killed.
They were wrong.
Attania's friend -- his last friend -- had died in the dungeon, died protecting the boy when his Katana broke. There was no one else to blame but Attania. When the dungeon was all done, while everyone cheered that they had made it out alive, Attania could do nothing but stare at everyone else with eyes of despair. Slowly, he departed from the group and made his way towards the city, in hopes of trying to find refuge, in hopes to find somewhere where he could sulk.
Eventually, he found a rather small alleyway to duck into. As he ventured into the alleyway, the sounds of the city began to die down, and as he looked both ways down the alleyway, he leaned against the wall, slowly sinking down before placing his hands on his face as these mysterious droplets of water began to crawl down his face.
"You lost a friend, huh?" A mysterious voice called out, causing Attania to lower his hands and turn his head to where the voice came from, only to find another player crouched down, staring at Attania with a rather friendly grin. Attania recognized him from the party that he had left. "I followed you when you left the party... you weren't cheering along with us, and seeing as how the other guy died..." The boy, which seemed to be around the same age as Attania, held out his hand, his grin somehow managing to grow wider. "My name is Ghesh."
"Attania..." Attania said as he grabbed the hand and shook it.
"Would you like to come with me?" Ghesh asked, prompting Attania to wipe his tears away with his hand. "I have a guild... it's a bit small right now, but we're looking for more people... come with me and you won't be alone," Ghesh stood up, holding out his hand towards the boy once more, almost as if motioning for Attania to grab it. "Losing friends isn't very easy... it hurts, a lot! But, your friends wouldn't want you to... to be alone, would they?" Attania slowly shook his head, knowing what his friends would make him do right now if they were still here.
"Then come with me and you won't be alone!"
Attania meekly looked at the trade menu for a few seconds, almost as if he was hesitating, but punched the accept button swiftly after he had made his mind. Attania brought up his menu and quickly cycled through it before he found the bottle, which materialized in his hand. Attania brought the bottle to his lips and tilted his head upwards, taking a rather deep drink from the bottle before turning towards the next guild member and opening up a trade menu with them.
Normally, Attania didn't drink anything unless it was water -- including soda or juice -- but just this once, he made an exception. It was a drink, a drink towards Ghesh no less. A drink towards a friend of his who, while he had no idea how much he meant to his other guild members, meant a lot to him. | Age: 17
Gender: Male
Born in a small village in Japan, Taiki was raised by his aunt after his father had turned him away because of Taiki's mother having complications during his birth. For half of his life, he was raised in a rural village by both his aunt and uncle until at the age of nine, his father returned for him and brought him back to the city.
There, Taiki was sent to a private academy to catch up on his education (since his aunt and uncle didn't exactly teach him a whole lot in the village except for farming) and to make friends his own age. Taiki, although a rather quiet boy, was able to find friends of his own. Friends who accepted him, friends who liked him, friends who wanted to be around him. Taiki cherished his friends, and would do various activities with them such as club sports. One day, after waiting in line with his friends at a store for days on end, Taiki rushed home to play a game, a game that he and his friends were excited for. A game known as Sword Art Online.
Taiki is a quiet boy who is rather soft spoken. He isn't exactly a leader, but more or less a follower. He would often be with his friends and loved ones until the end of days rather than be alone.
Taiki stands at around 5'8 and is rather slender. He has long, dark brown hair for a boy and has brown eyes.
Once in the game, Taiki and his friends formed a party together and began to actually play the game, with each one of them choosing a weapon to their liking. Taiki himself chose a curved blade (a scimitar) to fight with until eventually, he unlocked the Katana skill.
When the situation of being stuck in the game arose, Taiki's friends were quick to act to the situation that had just developed. The four of them -- Taiki included -- stuck together at nearly all times, and on more than one occasion, saved each other from near death situation such as when Taiki was nearly murdered in cold blood in an alleyway. The four had each others' back and wanted nothing more but to get out of the game and return to their normal lives -- although, they did confess that they preferred this over their lives.
Of course, this small little group did not last for long. Over the course of the game, his friends began to die off. Whether it be due to small mistakes that led to their death or dying due to PKers, eventually, in a dungeon with others, after a rather large scale fight where Taiki's katana broke in the middle of the fight, Taiki's friend died after succumbing to his wounds. For the first time, Taiki was finally alone.
Feeling guilty for his friend's death -- which was caused when Taiki's friend shielded Taiki from a monster's attack when Taiki's katana broke -- Taiki began to wander around in the game with his broken katana and a dagger that he had looted off of a mob.
Armor: Leather armor with plate armor covering vital parts of his body.
Weapon of Choice: Katana
Current Equipment: Dagger, Broken Katana & Sheath, Leather & Plate Armor (Low Durability)
Skill Set: Parry, Light Metal Equipment, Meditation
Unique SKill
Muramasa's Blessing
Attania is able to wield any Katana with ease, regardless of durability. Attania gains a flat 10% bonus to damage whenever he wields a Katana, and a flat 20% bonus to damage whenever he wields a unique Katana.
Approach: Head on
Theme SongCurrent Equipment
Broken Katana
Dagger
Leather Armor with Plate |
2,965 | 65 | 2 | 1,949 | 2,861 | It was Repageroy that opened his trade menu next with fast, deft hands. He easily swiped it to his lips once the drink had materialized and passed it along to the next person. He had other things on his mind than the two fallen members, both of them he barely knew anyways. He made his way to Pterrophos.
"Hey man, look," He began his palms outward towards his team mate. "You don't plan to have the celebration in a safe zone or something, right?"
Meanwhile, Durdansa looked on from her spot far down the line. Her vibrant red hair blew softly in the wind, the braids not flowing as much as the loose hair in her high ponytail. It bothered her that these two men, both of whom hadn't really done much for their team, were being celebrated. With that in mind she decided to pass on the potion being passed from player to player. He seriously called them 'their finest?' Please. They weren't even close to 'their finest.' | Username: Virtri
Real name: Rika Utsume
Age: 16
Gender: Female
Appearance:
Relationships:
Virtuoso = Twin Sister
Repageroy = Senpai
Pterophos = Colleague
Mez = Secret crush
Notable facts:
-Always a loyal and fierce combatant for the Guild
-Known for her intensity and 'Tsundere' nature
-Frequently hovers around Repageroy, a bit of a groupie for him
---------------------------------------------------------------------
Username: Virtuoso
Real name: Tetsu Utsume
Age: 16
Gender: Female
Appearance:
Relationships
Virtri = Twin Sister
Repageroy = Senpai
Pterophos = Colleague
Divinity = Friend
Notable facts:
-Self appointed 'Guild Mascot'
-Audaciously funny, knows how to lift spirits of others when they're down
-Her buster sword is pretty powerful and she wields it well despite the size
-If there's a brawl you'll be sure to find her nearby cheering for the underdog or in it herself |
2,966 | 65 | 3 | 379 | 1,852 | Khârn echoed his guild master's call Sleep well my brothers....you will be missed he thought to himself. You had fought till the end, none may challenge your courage nor your place as our saviors... You gave your life in pursuit of a greater cause then the self he thought as he pulled up a menu and unequipped his sword. "I promise to carry on your rage" Khârn whispered to himself as he took off his helmet. Khârn was no stranger to death, he had fought since day one. He had lost many brothers and sisters on the way, each one like a scar upon his soul. The pain from the aching muscles nor from the fighting was nothing compared to the lose of all of the men they had lost today.
Khârn slowly walked the battlefield as he looked over the wounded lost in thought as he did so. "Khârn do you need healing?" a voice asked breaking his train of thought. "hmm?" He asked as he looked to the source of the voice. A young woman no older then 18 holding out a crystal "oh No I am content at the moment. Save your crystals for the others." he said with a half smile as the girl nodded and moved on. Khârn had been the thick of the fighting acting as the tip of the spear. He and all the berzerkers that were crazy enough to volunteer were placed in the bloodiest area of the fighting. They had inspired the men in these areas to fight their hardest, by leading from the front they slowly pushed to the boss.
During the fighting Turnit had been beside him during the entire battle, to his last breath he Stood next to Khârn supporting him. During the few days prior to the assault on the boss he and Turnit had spent many hours talking about their lives back home,about love, about anything really to get their minds off the inevitable assault. Turnit had been a kind kid, with a smile that could brighten a room. At night they would spar and see who could best the other, very rarely did turnit ever best him. Khârn had saw the blow that would end Turnit's life, the look of fear on his face as he died. Khârn sighed at the thought "I will miss our conversations." he said softly | Name: Alexander “Alex” Hayashi
In game name: Khârn the bloodied
Age: 23
Gender: Male
Brief history: Alexander was born in San Francisco California. The son of a career Navy man and a Nurse. Alex is the Eldest of three children, his Eva mother and two siblings lived in a small apartment in the mission district. Growing up Alex very rarely saw his father, and as time went on he grew to hate his father due to what he felt that his father had abandoned the family. Because of this he grew angry at school would start fights, he would hang out with bad people and would be an all around good for nothing. Though out it all Alexander's troubles was his mother, Eva the daughter of an immigrant and the young mother of three. She had met Alexander's father Benjamin while they both attended high school in San Francisco. At the age of seven Alex was sent to live with his father in Japan after he had been kicked out his fourth high school. After several years with his father and both trying to work through their problems they finally reached an understanding. The key for this break through being his father teaching His son how to fight properly, and spending family time together. Prior to starting to play SAO he worked as a martial arts assistant instructor.
Brief Personality: Khârn is a very friendly person most of the time, preferring to help his friends out and sparring in his free time with those who may not be as experienced as him in fighting. From time to time he will offer advice and counsel to player who may have issues. For example he helps younger players who miss their lives outside of the game. Along with helping players in his guild cope, he runs PVP matches to settle issues in a non lethal environment under his careful watch. While he is friendly and nice most of the time He hates being told what to do by people outside of his guild. When at the front lines he refuses to follow anyone outside his guild and any who try tend to later regretting it. As a warrior he believes in the concepts of glory,honor,brotherhood.
Appearance:
Armor:
Weapon of Choice: Two handed sword
Skill set: Heavy metal equipment, Battle healing
Unique Skill: Blood Rage (While in Combat he gains health& stamina from each kill. Once combat ends his health is halved for a period of time.)
Approach: berserker
Theme Song: Two steps from hell- To glory |
2,967 | 65 | 4 | 1,194 | 861 | A sigh of relief left Mez's lips. Another victory, another boss killed, another floor cleared. It was a strange feeling. One that felt new every time, despite having survived the past twenty-five floors. The price of this feeling, however, had taken it's toll. More so this time than any other. Two members of his guild; Neon Colossus, had lost their lives in this battle. Ghesh and Turnit, two veteran members from back when the guild was first formed. They were both good fighters and even better people. He would surely drink to their memories.
Ignoring the large Congratulations notice that still hung in the air, Mez heaved his massive greatsword; Judgement, onto his back and sheathed into its equally massive scabbard. Unlike many others, he preferred to keep his weapon on show. Some would think it a display of strength, others a warning or threat. For him, it was a reminder of the weight that lay upon his shoulders. A weight that was as unrelenting as it was ruthless. He had lead the charge against this floor boss, just like he did every boss. Standing side-by-side with many others of his guild - Khârn, Turnit & Pterrophos to name a few - his voice roared out as he cleaved his enormous weapon through the air landing the first blow against their enemies.
He turned to face the crowd of people that were his surviving guild mates, noticing Pterrophos - the leader of the guild - making a speech to their recently departed members. Mez began walking over to the growing congregation. As he did so, he came to stand next to Khârn, placing a hand on his shoulder. "You fought well today, Brother. Our fallen would be proud." Mez then opened his menu and accepted the drink that Pterro has passed out. He drank it quickly, fading memories of his lost friends flashing quickly in his mind.
"Back to the Guild Hall then?" He suggested. "The recon teams will have news for us in a few hours, when we're summoned for the next front line meeting. We can feast to our fallen brothers there." | Real Name:
Rin Kanesaka
Avatar Name:
Mez
Age:
20
Gender:
Male
Type:
Swordsman
Beta-Tester:
Yes
Personality:
Mez is a staunch leader and devoted warrior. He fights for every good cause but holds no time for trivial matters. Although he may come across to others as extremely serious, he does have a softer side. Sharing a joke within a group or attempting to console close friends is generally proof of this. He is extremely courageous but doesn't allow his pride to get in the way when it comes to fighting. He knows when to retreat and when to press the attack. When it is time to rally together, Mez's voice can usually be heard above most of the others, leading a charge towards his enemies.
Brief Real Life Background:
In the real world, Rin is a hardcore gamer. His brother, Reivard, is one of the top MMO players in Japan and his parents own a successful Computer Electronics company; NTTF Gaming, that sells high-end computer peripherals and software. They also sponsor a number of eSport tournaments across the globe and were one of the top 5 distributors of the Nerve-Gear Headsets. Rin has never wanted for any game in his life, his whole school life was dedicated to business management and gaming, so that he may eventually take over the family business. In the meantime, however, Rin dedicated himself to surpassing his brother, who had already carved his career in the gaming industry and had outgrown the need to take on the company.
With the advent of virtual technology, Rin was determined to outshine his older sibling and prove to his parents that, for once, he was the better gamer. But alas, Reivard never joined SAO. His career had taken an unexpected turn towards Hollywood, where he would star in an upcoming movie remake of the successful 1995 film, Hackers. Rin didn't yet know any of this news about his brother and dived into SAO with eagerness, ready to prove he was the best.
Skills:
- Two-Handed Greatsword
- One-Handed Shortsword
- Light Leather Equipment
- Agility
- Cooking
Unique Skill
Ghoul's Grin: This Unique Skill affects all weapons held by Mez. This skill allows him to instantly equip any weapon within his inventory immediately during battle, even mid-swing. He uses this predominantly in conjunction with his Greatsword; Judgement and his Shortsword; Retribution. Switching between these two weapons grants him a temporary boost for a maximum of 15 seconds during battle. (1 post)
- Judgement to Retribution grants a 20% speed boost.
- Retribution to Judgement grants a 20% strength boost.
Equipment
- Judgement
- Retribution
- Light Leather Armour (Shown in image above)
Theme
Two Steps From Hell - Atlas |
2,968 | 65 | 5 | 450 | 421 | Amidst all of the celebration and the mourning, there was Divinity, standing with her arms crossed and waiting for the drink to be passed around to her. Her face was grim, and her lips were held together tightly. Another boss came and went, another two guild members slain for the good of everyone else. A couple of floors ago, she might've been a sobbing mess. But she'd come to realize that shedding tears and wasting time wasn't going to revive anyone. She sheathed her sword as loudly and with as much flair as she possibly could before accepting the drink from whoever it was that passed it to her, faces didn't really matter right now.
It only took a couple of seconds for her to down it and then pass it on to the next person, then seat herself on the ground with her legs crossed. Sitting then turned to laying on her back, which lead to her swatting and people's legs to make them move so she could get comfortable while she waited for the younger guild members to compose themselves. "Pterro! When are we leaving?!" She shouted out, giving no consideration to conversations possibly going on. | Name: Maya Divine
In game name: Queen Divinity
Age: 17
Gender: Female
Brief history: Maya grew up in what one would typically consider "The Ghetto." Often sitting in her house by herself, as her parents were out working to keep their house and her brother was often out god knows where doing things that Maya herself didn't particlarly care to know. Due to this, she became a recluse and typically skipped school during the day to play games at a friend's house. Her parents, after finally finding out about this, decided that it'd be best to cut her off from this person.
Unfortunately for her parents, this just told Maya that she needed to be smarter about it. She sneaked away from her house one night, and broke into a store not too far from her house with the help of her brother who had his own reasons for wanting to. Around the time that she did, there was a game that was getting a lot of buzz called Sword Art Online. As she scouted around the back of the store for the really good, high end PCs, she found a couple copies of the game and decided to swipe one. What happened when she got home is easy to predict.
Brief Personality: In one word? Odd. She has a very sick sense of humor that tends to make people not acquainted with her uncomfortable. The only people she really tends to mesh with are her guild members, and she tends to mess around with the less powerful ones in jest. When it comes to the actual consequences of the game and death, she becomes highly serious and remorseful. But these are very rare occasions.
Armor : Cloth rogue armor, good for speed and being quiet.
Weapon of Choice: Two daggers, and a hidden shortsword for emergencies.
Skill set: Acrobatics, Parkour, Trap Making, and Quick Rolling.
Unique Skill: Misdirection, Maya moves so quickly that it looks like more than one of her are attacking at the same time. This amount of speed allows her to essentially create speed clones that feel like the real thing and attack like the real thing. Her current limit on how many she can make is 4.
Approach: Whatever suits the situation, typically very speed oriented battling. |
2,969 | 65 | 6 | 784 | 1,231 | Pterophos had been staring off into the distance, occasionally someone from another guild would approach and talk to him, calculating losses and delivering news between the guild leaders present on the new floor. There were talks of a new lead guild after the Aincrad Liberation Front's heavy losses left them unable to lead the charge anymore. He was sure Neon Colossus would get it being on of the bigger guilds on the front lines, but that would be discussed formerly at the meeting. For now, they had 35 members waiting back at the guild's headquarters for their returning friends and families who had not yet heard the news.
The first voice he heard was form the guild's only orange member, Repageroy. He was orange for stealing one too many times, and therefor had to be careful about where he was and was not and hindered a lot of the possible meeting locations inside of the guild, front line meetings simply did not consider him when choosing locations. "I know you can't get into safe zones without the guards attacking you, but that's your fault. However, the celebration will be in the headquarters on floor 14 outside Panareze, so you should be fine." He turned back to face the fields in front of him.
Another messenger from another guild walked over over condolences for their two lost members and bringing a message crystal that read out 'THE TWENTY-FIFTH FLOOR HAS BEEN CLEARED. HEAVY LOSSES WERE FELT BY THE AINCRAD LIBERATION FORCE WHO WILL BE WITHDRAWING FROM THE FRONTLINES PERMANETLY AFTER RECEIVING FALSE INFORMATION ON THE BOSS. SCOUTS WILL BE ON FLOOR TWENTY-SIX FOR THE NEXT FEW HOURS.' It was the headline of the next paper that would circulate through the world. He scanned the articles and the only mention of his guild was in the picture of Mez and Khârn charging up with Kirito and Heathcliff taking the spotlight. The picture mentioned them only as "...along with two members of the Neon Colossus guild."
Mez Was the next to speak to him. He suggested they recuperate before the impending front lines meeting after the scouts who were now just dust specs in the distance had returned with what they had found. "You're right, we should head back, and before everyone gets caught up in the deaths." He looked to the messenger who had been visiting and motioned asking if it was cool to leave to which she gave a thumbs up symbol after consulting one last guild leader. He turned to face his guild, most of which were sitting or laying down. He heard Queen's shout and mouthed '1 minute' to her. "Ahem! Ladies and Gentleman of the Neon Colossus strike team, we are to return to the 24th floor at once! We have a feast..." He paused bringing up his messages and finding the one from the guild's kitchen master. It read the feast was ready, and so he continued. "A feast ready! Those of you who are invited to the next front lines meeting know what is coming in a few hours, and might I suggest Mez and Khârn check the front page of tomorrow's paper! You might enjoy it!. Now, follow me through!" He shouted, pulling out a corridor crystal that he used to open a gate to the guild's front door.
The guild headquarters was a small castle built on one of the many islands near Panareze. It was large enough to hold 200, but housed only 48 currently. It was a beautiful wood and stone building standing 4 stories tall. The interior was adorned in bright colors inspired by the guild's name, decorated by the guild members as well. Of course only some of the members stayed in the castle, it was rare to ever see it empty and unheard of on a day such as this where a floor had been cleared.
Once there they would find all remaining members of the guild not chosen to journey into the boss room who lined the path into the headquarters waiting to hear the news of the battle. Some were excited for the return, regardless of the looks on some faces walking through to portal, some caught on fast that all was not well, especially the ones who counted the heads. One of the newer members was heard talking about how he was glad they lost two members because now he had a chance on the strike team. Within seconds of hearing it a screen popped in front of the girl's face that read 'YOU HAVE BEEN REMOVED FROM THE GUILD 'Neon Colossus' BY Pterrophos.' There were no goodbyes said, just silence. Most happy faces faded to sad ones. The doors to the guild hall opened to a feast prepared out for 50 members. Smells of the food filled the room and it was beautifully prepared. A smile crawled across the face of Pterrophos but he did not turn around to tell everyone to sit down and begin feasting yet. He walked around the table, taking two specific chairs out of the table and putting them in the front of the room near a podium.
"Now we can begin!" He shouted. The crowd outside was bitterly silent until some of the younger members pushed through and ran to their seats to begin eating. The mood was brightened and the remaining guild members began talking to the 12 returning heroes as well as finding their seats. Everyone had their regular group of admirers asking them questions about the battle, with the remainder that would be around Ghesh and Turnit simply ate in silence. "we won, by the way." Pterrophos walked to his seat at the head of the table. It was big enough for two chairs to sit side by side but he sat alone. | Hey Ex, can we make mini CS sheets for the NPC guild members? There's an awful lot of them!
That's uh, that's the best idea ever, I'll make the sheets simple, gimme a sec
Edit: Here it is! I'll put all of them in the main ooc post!
Username:
Real name: (optional)
Age: (optional)
Gender:
Appearance:
Relationships
Notable facts: (what have they done that makes them special?) |
2,970 | 65 | 7 | 379 | 1,852 | Khârn slowly walked to his seat trading sad smiles and greetings. It's been a long day. he thought to himself as he sat in his seat among the younger members. Many of them looked at him in awe, and some in fear. Informally he was in charge of the younger weaker members, many of them went to him for sparing and to hear his stories of battle. "Khârn why did he take Turnit and Ghesh's chairs?" one of the newer people asked. With a soft smile he looks at the source of the voice. A young girl no more then 15 looked at him, she was one of the newer people who had joined. She and Turnit had been very close. In fact she had been a very common topic that he would always tease Turnit about since she would follow him around like a puppy. The relationship between was by no means romantic, as best as he could tell the two were like brother and sister, "You will learn pup..." he said softly as he looked down at his plate. There was no way he describe how or why they did things, only that we honor the dead in our own ways. "How did he die?" the girl said softly, barely loud enough for him to hear . Her voice quivered as she spoke with a look Khârn could tell him, she was barely holding it together. "He died well pup...weep not for his passing, smile for all that he has left you...for you are the inheritor of his dreams" he said softly as the girl looked at him tears welling in her eyes "How." she repeated "Like a man" he said as the memory of his death flashed in his mind "Like a man..." he repeated softly "Enough of this grim talk pup, Later tonight maybe but now is the time for celebration." he said with a smile as one of the other members ran up to him
"Khârn you and Mez got your picture in the paper!!" the boy said wit ha smile "my friend runs messages for some of the other guilds and she told me two members of our guild got their picture taken! when she showed me the picture it had you and Mez!" he said excitedly not pausing once to draw breath. "Easy now brother...you say Mez and myself are in the paper?" he asked. The boy nodded his head "Yes they don't call you by name but you two kind of stand out enough that even people outside our guild would know its you...granted they would have to know you and see it but I...no not gonna rabble sorry a habit I.." Khârn cracked a smile and laughed "Don't worry just calm down...its not a big deal" he said as the others chuckled "Look its just a picture, the article is not about us, but the fighting as a whole...we are but a small part of it." he said | Name: Alexander “Alex” Hayashi
In game name: Khârn the bloodied
Age: 23
Gender: Male
Brief history: Alexander was born in San Francisco California. The son of a career Navy man and a Nurse. Alex is the Eldest of three children, his Eva mother and two siblings lived in a small apartment in the mission district. Growing up Alex very rarely saw his father, and as time went on he grew to hate his father due to what he felt that his father had abandoned the family. Because of this he grew angry at school would start fights, he would hang out with bad people and would be an all around good for nothing. Though out it all Alexander's troubles was his mother, Eva the daughter of an immigrant and the young mother of three. She had met Alexander's father Benjamin while they both attended high school in San Francisco. At the age of seven Alex was sent to live with his father in Japan after he had been kicked out his fourth high school. After several years with his father and both trying to work through their problems they finally reached an understanding. The key for this break through being his father teaching His son how to fight properly, and spending family time together. Prior to starting to play SAO he worked as a martial arts assistant instructor.
Brief Personality: Khârn is a very friendly person most of the time, preferring to help his friends out and sparring in his free time with those who may not be as experienced as him in fighting. From time to time he will offer advice and counsel to player who may have issues. For example he helps younger players who miss their lives outside of the game. Along with helping players in his guild cope, he runs PVP matches to settle issues in a non lethal environment under his careful watch. While he is friendly and nice most of the time He hates being told what to do by people outside of his guild. When at the front lines he refuses to follow anyone outside his guild and any who try tend to later regretting it. As a warrior he believes in the concepts of glory,honor,brotherhood.
Appearance:
Armor:
Weapon of Choice: Two handed sword
Skill set: Heavy metal equipment, Battle healing
Unique Skill: Blood Rage (While in Combat he gains health& stamina from each kill. Once combat ends his health is halved for a period of time.)
Approach: berserker
Theme Song: Two steps from hell- To glory |
2,971 | 65 | 8 | 1,949 | 2,861 | Repageroy's face broke into a large grin when he heard the feast was ready, and practically barrelled past Pterophos into the dining hall with a 'WHOOP!' of delight. "Ahaha YES!" He laughed as he made his way around the table, his eyes wide and mouth watering. He waited to see where Pterophos would sit before claiming one of the empty seats next to him and hastily making his plate and scarfing everything down nearly as soon as it touched his plate. Seeing as he had a reputation for 'deft hands' it wasn't any surprise a few ladies came and hung on him. The spear bearing twins, Virtri and Virtuoso, with their spiky white hair instantly leached onto him.
"Neeee~ Repageroy the way you flung that dagger into the guy that was attacking sis' was just so cool~"
"Nee~ Nee~, No but that way he dodged that broadsword totally screamed Matrix!" The two of them gushed, little heart icons appearing over their blushing faces. While Repageroy smiled at the attention, he couldn't help but to consider that last comment.
"Hm... well... you know..." Repageroy began thoughtfully, causing the twins to perk up and listen. "Technically, what we're in now is kinda like the Matrix..." This caused both the twins to squeal and say things like. "Repageroy think's I made a point!" "Kiyaaa He's so cool~"
"L-ladies please, a mans gotta eat!" He laughed, scratching his head.
****
When the doors had opened to the guild, Durdansa crossed her arms. Though a feast sounded good, she had much work to do. Quickly, she opened up her menu and prepared a message to Pterrophos;
"I shall catch up with you later. Too much needs to be done and if I stop to relax then, well, I just wouldn't be a very good head of reconnaissance would I? ^_^ I'll celebrate with everyone later. Please do not wait up for me. We had a great battle and you all deserve the rest!
-DURDANSA"
She waited until she saw the 'message sent' confirmation icon and closed her menu. She looked up to all the dejected face of the guild member that had just been kicked out of the guild. Hmph. She knew better than to voice her opinions with that pig headed leader around. She put on a smile and waved to the the loser who had been kicked out of the guild and those who had yet to go through the portal.
"Heeeey guys! I understand you're all tired and wanna eat, but who would like to go with me on a scouting mission to secure the area! I'd really appreciate it!" Upon the word 'really' she batted her eyes a bit and kept on her warm smile, giggling a little as her white skirt billowed in the wind. Naturally, she was speaking to anyone who may have not gone through the portal to the feast yet, she was hoping for some company while she was scouting. | Username: Virtri
Real name: Rika Utsume
Age: 16
Gender: Female
Appearance:
Relationships:
Virtuoso = Twin Sister
Repageroy = Senpai
Pterophos = Colleague
Mez = Secret crush
Notable facts:
-Always a loyal and fierce combatant for the Guild
-Known for her intensity and 'Tsundere' nature
-Frequently hovers around Repageroy, a bit of a groupie for him
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Username: Virtuoso
Real name: Tetsu Utsume
Age: 16
Gender: Female
Appearance:
Relationships
Virtri = Twin Sister
Repageroy = Senpai
Pterophos = Colleague
Divinity = Friend
Notable facts:
-Self appointed 'Guild Mascot'
-Audaciously funny, knows how to lift spirits of others when they're down
-Her buster sword is pretty powerful and she wields it well despite the size
-If there's a brawl you'll be sure to find her nearby cheering for the underdog or in it herself |
2,972 | 65 | 9 | 2,045 | 703 | Attania, who was just steps away from entering the portal with a somewhat defeated look on his face, looked over to the source of the voice who gave out an offer to scout the area. Attania, who was around ten feet away from his fellow guild mate, stared at Durdansa, unsure if he should accompany her. Ghesh was Attania's friend, he was the one who had pulled Attania out of the slump, who had invited him to the guild to make new friends... and in all but one moment, Ghesh had managed to push him back into a slump.
On one hand, he wanted to feast to Ghesh, wanted to celebrate him for who he was, wanted to celebrate him for the friendship that he had forged with him, but on the other hand, Attania wanted to forget about him quickly. Attania looked over to Durdansa once more before slowly raising his hand.
"I'll go," Attania uttered out, his first two words that he had ever said to another guild mate of his -- who saw him as quiet and... more or less of a loner. | Age: 17
Gender: Male
Born in a small village in Japan, Taiki was raised by his aunt after his father had turned him away because of Taiki's mother having complications during his birth. For half of his life, he was raised in a rural village by both his aunt and uncle until at the age of nine, his father returned for him and brought him back to the city.
There, Taiki was sent to a private academy to catch up on his education (since his aunt and uncle didn't exactly teach him a whole lot in the village except for farming) and to make friends his own age. Taiki, although a rather quiet boy, was able to find friends of his own. Friends who accepted him, friends who liked him, friends who wanted to be around him. Taiki cherished his friends, and would do various activities with them such as club sports. One day, after waiting in line with his friends at a store for days on end, Taiki rushed home to play a game, a game that he and his friends were excited for. A game known as Sword Art Online.
Taiki is a quiet boy who is rather soft spoken. He isn't exactly a leader, but more or less a follower. He would often be with his friends and loved ones until the end of days rather than be alone.
Taiki stands at around 5'8 and is rather slender. He has long, dark brown hair for a boy and has brown eyes.
Once in the game, Taiki and his friends formed a party together and began to actually play the game, with each one of them choosing a weapon to their liking. Taiki himself chose a curved blade (a scimitar) to fight with until eventually, he unlocked the Katana skill.
When the situation of being stuck in the game arose, Taiki's friends were quick to act to the situation that had just developed. The four of them -- Taiki included -- stuck together at nearly all times, and on more than one occasion, saved each other from near death situation such as when Taiki was nearly murdered in cold blood in an alleyway. The four had each others' back and wanted nothing more but to get out of the game and return to their normal lives -- although, they did confess that they preferred this over their lives.
Of course, this small little group did not last for long. Over the course of the game, his friends began to die off. Whether it be due to small mistakes that led to their death or dying due to PKers, eventually, in a dungeon with others, after a rather large scale fight where Taiki's katana broke in the middle of the fight, Taiki's friend died after succumbing to his wounds. For the first time, Taiki was finally alone.
Feeling guilty for his friend's death -- which was caused when Taiki's friend shielded Taiki from a monster's attack when Taiki's katana broke -- Taiki began to wander around in the game with his broken katana and a dagger that he had looted off of a mob.
Armor: Leather armor with plate armor covering vital parts of his body.
Weapon of Choice: Katana
Current Equipment: Dagger, Broken Katana & Sheath, Leather & Plate Armor (Low Durability)
Skill Set: Parry, Light Metal Equipment, Meditation
Unique SKill
Muramasa's Blessing
Attania is able to wield any Katana with ease, regardless of durability. Attania gains a flat 10% bonus to damage whenever he wields a Katana, and a flat 20% bonus to damage whenever he wields a unique Katana.
Approach: Head on
Theme SongCurrent Equipment
Broken Katana
Dagger
Leather Armor with Plate |
2,973 | 65 | 10 | 450 | 421 | Pterro wasn't full of shit, for once. It was about a minute, maybe, when they were finally compelled to return to the magnificent guild hall for an even more majestic feast. Divinity nearly trampled people trying to be one of the first into the hall for the banquet, but did stop when Pterrophos removed the chairs of Ghesh and Turnit. She hadn't known either of them too well, but the imagery of their chairs being removed was enough to actually illicit an odd pit of the stomach feeling within her. "Now's not the time to be a fuckboy, Maya, now's not the time." She whispered to herself, taking a deep breath and walking to the feast table and taking her usual seat not too far from the girls fawning over Repageroy.
She snorted, assorting her meal before her. "You girls would be camels if you were any thirstier." Divine said in jest, her usual edge returning to her voice. She then tore into her meal, the hunger that she felt returning as the scents and sights of all the food around her invaded her senses compelled her to do so with as much force and speed as she possibly could. This was a plus for her as people that ran around her to ask her what the battle was like were rewarded with garbled chewing noises. On occasion, even a middle finger or two.
Her highness is eating, peasant folk. The "Queen" though to herself. | Name: Maya Divine
In game name: Queen Divinity
Age: 17
Gender: Female
Brief history: Maya grew up in what one would typically consider "The Ghetto." Often sitting in her house by herself, as her parents were out working to keep their house and her brother was often out god knows where doing things that Maya herself didn't particlarly care to know. Due to this, she became a recluse and typically skipped school during the day to play games at a friend's house. Her parents, after finally finding out about this, decided that it'd be best to cut her off from this person.
Unfortunately for her parents, this just told Maya that she needed to be smarter about it. She sneaked away from her house one night, and broke into a store not too far from her house with the help of her brother who had his own reasons for wanting to. Around the time that she did, there was a game that was getting a lot of buzz called Sword Art Online. As she scouted around the back of the store for the really good, high end PCs, she found a couple copies of the game and decided to swipe one. What happened when she got home is easy to predict.
Brief Personality: In one word? Odd. She has a very sick sense of humor that tends to make people not acquainted with her uncomfortable. The only people she really tends to mesh with are her guild members, and she tends to mess around with the less powerful ones in jest. When it comes to the actual consequences of the game and death, she becomes highly serious and remorseful. But these are very rare occasions.
Armor : Cloth rogue armor, good for speed and being quiet.
Weapon of Choice: Two daggers, and a hidden shortsword for emergencies.
Skill set: Acrobatics, Parkour, Trap Making, and Quick Rolling.
Unique Skill: Misdirection, Maya moves so quickly that it looks like more than one of her are attacking at the same time. This amount of speed allows her to essentially create speed clones that feel like the real thing and attack like the real thing. Her current limit on how many she can make is 4.
Approach: Whatever suits the situation, typically very speed oriented battling. |
2,974 | 65 | 11 | 1,194 | 861 | As he stepped through the portal, Mez was greeted with the sounds of jubilation. Looks like the feast had started without him, but no matter. Despite wanting the be on the front lines, he never really wanted the fame that came with it. That said, he didn't shy away from it either. To him, it was all another responsibility to shoulder, another means of protecting those less able than he was. Upon joining SAO, Mez had wanted to prove himself to be the best. Now it wasn't about proving anything, he needed to be the best. Otherwise everyone who relied on him would perish, an eventuality he simply couldn't allow.
"Mez, you're back!" Came a raised, female voice filled with relief. Next came a hug that nearly bundled him to the floor. Mez stumbled as he regained control of his balance, then returned the embrace. "I was so worried! Then I heard about Ghesh and Turnit..." It was Sasha, his close friend though it was clear to everyone that the pair were more than just simple friends. She had thrown her arms around his neck and pressed herself against him, almost as if she never wanted to let go. Mez comforted her as her voice trailed off, going quiet. He could tell that she was upset about the guild's most recent loss.
"It's fine, Sash. I'm fine." He began, grabbing her shoulders softly and pulling back to look into her tearful eyes. Mez wiped away a tear from her cheek and brushed back the fringe of her perfectly white hair that had fallen over her face. "See? All in one piece." He followed up with a sheepish grin. He'd never really been one for emotions but Sasha was the one to bring that out in him. She seemed to calm down rather quickly, returning his smile with her own, whilst blushing slightly. "Come, let's see what you've cooked up this time. I'll let you know what you could do better." He said coyly. The pair had always partaken in Cookery contests, though more often than not Sasha would stand as the victor.
They walked, arm in arm, into the massive Guild Hall that awaited them, Mez was taken aback by the sheer amount of people. Despite still being a small guild, Neon Colossus' membership had grown substantially, he had yet to adjust to the full number of the guild. As they strode past members of the guild who were already eating, he noticed their glances of admiration. He also heard talk that he and Khârn had appeared in the latest newspaper issue alongside Kirito and Heathcliff, although they weren't mentioned by name. "Look at you, you're all famous now." Sasha joked, tugging on his arm playfully.
"Sometimes, Sash, you really are hilarious." He replied in the most deadpan manner he could manage. They soon arrived at their seats, a couple of chairs down from Pterrophos and opposite to where Khârn was sitting. He started to remove his over-sized greatsword when another guild member took it from him carefully, then struggled as they went to place it on a nearby weapon rack. As they sat down, two plates were then instantly brought out, piled with delicious food and laid down in front of them by a pair of younger members of the guild, each of them with wide grins on their face. "Thanks." He said before digging in. Front line fighting was hungry work. | Real Name:
Rin Kanesaka
Avatar Name:
Mez
Age:
20
Gender:
Male
Type:
Swordsman
Beta-Tester:
Yes
Personality:
Mez is a staunch leader and devoted warrior. He fights for every good cause but holds no time for trivial matters. Although he may come across to others as extremely serious, he does have a softer side. Sharing a joke within a group or attempting to console close friends is generally proof of this. He is extremely courageous but doesn't allow his pride to get in the way when it comes to fighting. He knows when to retreat and when to press the attack. When it is time to rally together, Mez's voice can usually be heard above most of the others, leading a charge towards his enemies.
Brief Real Life Background:
In the real world, Rin is a hardcore gamer. His brother, Reivard, is one of the top MMO players in Japan and his parents own a successful Computer Electronics company; NTTF Gaming, that sells high-end computer peripherals and software. They also sponsor a number of eSport tournaments across the globe and were one of the top 5 distributors of the Nerve-Gear Headsets. Rin has never wanted for any game in his life, his whole school life was dedicated to business management and gaming, so that he may eventually take over the family business. In the meantime, however, Rin dedicated himself to surpassing his brother, who had already carved his career in the gaming industry and had outgrown the need to take on the company.
With the advent of virtual technology, Rin was determined to outshine his older sibling and prove to his parents that, for once, he was the better gamer. But alas, Reivard never joined SAO. His career had taken an unexpected turn towards Hollywood, where he would star in an upcoming movie remake of the successful 1995 film, Hackers. Rin didn't yet know any of this news about his brother and dived into SAO with eagerness, ready to prove he was the best.
Skills:
- Two-Handed Greatsword
- One-Handed Shortsword
- Light Leather Equipment
- Agility
- Cooking
Unique Skill
Ghoul's Grin: This Unique Skill affects all weapons held by Mez. This skill allows him to instantly equip any weapon within his inventory immediately during battle, even mid-swing. He uses this predominantly in conjunction with his Greatsword; Judgement and his Shortsword; Retribution. Switching between these two weapons grants him a temporary boost for a maximum of 15 seconds during battle. (1 post)
- Judgement to Retribution grants a 20% speed boost.
- Retribution to Judgement grants a 20% strength boost.
Equipment
- Judgement
- Retribution
- Light Leather Armour (Shown in image above)
Theme
Two Steps From Hell - Atlas |
2,975 | 65 | 12 | 784 | 1,231 | As the feasting continued, Pterrophos was approached again and again by his "unofficial" secretary, Lauent. She could barely go more than the distance back to her chair and then back to Pterrophos' ear whispering something that made his face look brighter and brighter each time she said whatever it was. In truth, the paper had spread and the two resident guild heroes were making a name for the guild. They had 12 new applicants, all high level. Some were fighters, some were just living in Aincrad. The guild would be at 75 members at the moment, had Laurent not stoop up again, this time she didn't even bother walking up to Pterrophos, but instead sent him a message. Pterrophos read it privately and smiled giving a nod of approval to his secretary.
Pterrophos stood once more, clearing his throat loudly. "Everyone, everyone please. I know that this isn't much of a time for celebrating, but I have a surprise for you all. Especially you, Khârn, if you could please stand." He made his way over to the man, Laurent in tow. "If you could follow me for a moment? I'm sure you'll love this." He let out a giggle and shimmied his arms. Laurent had been tapping him throughout the walk, each tap meant a new member. they were at 75 total members if his math was right, and 46 were sitting in this room, considering the two who went scouting. He awaited Khârn's response before he would lead him to his surprise. There was still some talking going on but most were watching the two waiting for the surprise. | Hey Ex, can we make mini CS sheets for the NPC guild members? There's an awful lot of them!
That's uh, that's the best idea ever, I'll make the sheets simple, gimme a sec
Edit: Here it is! I'll put all of them in the main ooc post!
Username:
Real name: (optional)
Age: (optional)
Gender:
Appearance:
Relationships
Notable facts: (what have they done that makes them special?) |
2,976 | 65 | 13 | 379 | 1,852 | Khârn blinked in stunned silence. wonder what it is he thought to himself as he stood up. Each movement sounded heavy as he stood as he walked slowly "My friend you honor me with such generosity." He said with a smile. He hope whatever the surprise was, he would be worthy of it.
Khârn hoped that surprise would lift his foul mood, the lose of some of comrades in arms was a hard thing to get over " what is this surprise brother?" He asked with best attempt at a warm grin. | Name: Alexander “Alex” Hayashi
In game name: Khârn the bloodied
Age: 23
Gender: Male
Brief history: Alexander was born in San Francisco California. The son of a career Navy man and a Nurse. Alex is the Eldest of three children, his Eva mother and two siblings lived in a small apartment in the mission district. Growing up Alex very rarely saw his father, and as time went on he grew to hate his father due to what he felt that his father had abandoned the family. Because of this he grew angry at school would start fights, he would hang out with bad people and would be an all around good for nothing. Though out it all Alexander's troubles was his mother, Eva the daughter of an immigrant and the young mother of three. She had met Alexander's father Benjamin while they both attended high school in San Francisco. At the age of seven Alex was sent to live with his father in Japan after he had been kicked out his fourth high school. After several years with his father and both trying to work through their problems they finally reached an understanding. The key for this break through being his father teaching His son how to fight properly, and spending family time together. Prior to starting to play SAO he worked as a martial arts assistant instructor.
Brief Personality: Khârn is a very friendly person most of the time, preferring to help his friends out and sparring in his free time with those who may not be as experienced as him in fighting. From time to time he will offer advice and counsel to player who may have issues. For example he helps younger players who miss their lives outside of the game. Along with helping players in his guild cope, he runs PVP matches to settle issues in a non lethal environment under his careful watch. While he is friendly and nice most of the time He hates being told what to do by people outside of his guild. When at the front lines he refuses to follow anyone outside his guild and any who try tend to later regretting it. As a warrior he believes in the concepts of glory,honor,brotherhood.
Appearance:
Armor:
Weapon of Choice: Two handed sword
Skill set: Heavy metal equipment, Battle healing
Unique Skill: Blood Rage (While in Combat he gains health& stamina from each kill. Once combat ends his health is halved for a period of time.)
Approach: berserker
Theme Song: Two steps from hell- To glory |
2,977 | 65 | 14 | 1,949 | 2,861 | Alright! Durdansa grinned at Attania who had made his way over to her. "Let's get going then. I definitely want to find some towns for shopping in. Afterall, gotta have a place where the guild can go and do something for fun until we make it to the next floor." She stretched, then turned and started walking the opposite direction of where the portal closed. Large, grassy areas expanded out before them. As she walked, she looked at Attania out of the corner of her eye. "Uh... Attania right? You sure don't talk much. Has the guild been treating you well?" She hid how irritated she was that he wasn't prone to talking.
******
Virtuoso puffed her chest at Divinity's remark. "You're just jealous cause I got a body men can take seriously while you a flat ass hoe." She smirked, crossing her arms as her unitard's ears flopped about. Virtri looked at her sister with a mix of disgust and disbelief.
"Vee, that's not at all ladylike." Virtri murmured to her twin. Virtuoso just focused on Divinity with her smirk. As Virtri turned her head, she noticed Sasha walking with Mez and felt a gnawing sense of envy in her belly. She puffed her cheeks out before wrapping her arms around Repageroy and laughed louder at his previous statement. "Oh Repageroy you're so funny!" Repageroy was a bit confused by her actions but didn't complain. The Pterrophos made an announcement, bringing a hush over the room and causing the three to exchange glances. Repageroy's eyes followed them out of the room, a bit suspicious. Could he be doing what he thought he was...? | Username: Virtri
Real name: Rika Utsume
Age: 16
Gender: Female
Appearance:
Relationships:
Virtuoso = Twin Sister
Repageroy = Senpai
Pterophos = Colleague
Mez = Secret crush
Notable facts:
-Always a loyal and fierce combatant for the Guild
-Known for her intensity and 'Tsundere' nature
-Frequently hovers around Repageroy, a bit of a groupie for him
---------------------------------------------------------------------
Username: Virtuoso
Real name: Tetsu Utsume
Age: 16
Gender: Female
Appearance:
Relationships
Virtri = Twin Sister
Repageroy = Senpai
Pterophos = Colleague
Divinity = Friend
Notable facts:
-Self appointed 'Guild Mascot'
-Audaciously funny, knows how to lift spirits of others when they're down
-Her buster sword is pretty powerful and she wields it well despite the size
-If there's a brawl you'll be sure to find her nearby cheering for the underdog or in it herself |
2,978 | 65 | 15 | 2,045 | 703 | Attania shifted his head over to Durdansa as she asked the question, trying to think up of a proper answer. In real life, he had always been a quiet boy, even when he was with his friends. It was only natural for his behavior in real life to transfer over into the game.
"The guild has been treating me well..." Attania said in a barely audible voice. "I'm just quiet, that's all," He tried to grin at Durdansa, although it was a grin filled with anguish over Ghesh. After a few seconds, he shifted his head back in front of him, trying to think of what else to say -- trying to think of how to keep a conversation going (something he's only done once a few times in his life). "I... I like the guild, but... I suppose I'm out of place because I don't talk much." | Age: 17
Gender: Male
Born in a small village in Japan, Taiki was raised by his aunt after his father had turned him away because of Taiki's mother having complications during his birth. For half of his life, he was raised in a rural village by both his aunt and uncle until at the age of nine, his father returned for him and brought him back to the city.
There, Taiki was sent to a private academy to catch up on his education (since his aunt and uncle didn't exactly teach him a whole lot in the village except for farming) and to make friends his own age. Taiki, although a rather quiet boy, was able to find friends of his own. Friends who accepted him, friends who liked him, friends who wanted to be around him. Taiki cherished his friends, and would do various activities with them such as club sports. One day, after waiting in line with his friends at a store for days on end, Taiki rushed home to play a game, a game that he and his friends were excited for. A game known as Sword Art Online.
Taiki is a quiet boy who is rather soft spoken. He isn't exactly a leader, but more or less a follower. He would often be with his friends and loved ones until the end of days rather than be alone.
Taiki stands at around 5'8 and is rather slender. He has long, dark brown hair for a boy and has brown eyes.
Once in the game, Taiki and his friends formed a party together and began to actually play the game, with each one of them choosing a weapon to their liking. Taiki himself chose a curved blade (a scimitar) to fight with until eventually, he unlocked the Katana skill.
When the situation of being stuck in the game arose, Taiki's friends were quick to act to the situation that had just developed. The four of them -- Taiki included -- stuck together at nearly all times, and on more than one occasion, saved each other from near death situation such as when Taiki was nearly murdered in cold blood in an alleyway. The four had each others' back and wanted nothing more but to get out of the game and return to their normal lives -- although, they did confess that they preferred this over their lives.
Of course, this small little group did not last for long. Over the course of the game, his friends began to die off. Whether it be due to small mistakes that led to their death or dying due to PKers, eventually, in a dungeon with others, after a rather large scale fight where Taiki's katana broke in the middle of the fight, Taiki's friend died after succumbing to his wounds. For the first time, Taiki was finally alone.
Feeling guilty for his friend's death -- which was caused when Taiki's friend shielded Taiki from a monster's attack when Taiki's katana broke -- Taiki began to wander around in the game with his broken katana and a dagger that he had looted off of a mob.
Armor: Leather armor with plate armor covering vital parts of his body.
Weapon of Choice: Katana
Current Equipment: Dagger, Broken Katana & Sheath, Leather & Plate Armor (Low Durability)
Skill Set: Parry, Light Metal Equipment, Meditation
Unique SKill
Muramasa's Blessing
Attania is able to wield any Katana with ease, regardless of durability. Attania gains a flat 10% bonus to damage whenever he wields a Katana, and a flat 20% bonus to damage whenever he wields a unique Katana.
Approach: Head on
Theme SongCurrent Equipment
Broken Katana
Dagger
Leather Armor with Plate |
2,979 | 65 | 16 | 784 | 1,231 | With a firm grip on Khârn's wrist, he lead the man to the front of the hall, to the guild's entrance doors. "Khârn, as you may know, most people in the guild tend to deal with you, almost as much as the deal with me or Laurent. People like you, and well, I like you a lot too. And because of this love for people you have, I thought I'd put you right here for what's about to happen." Pterrophos spun on his toes to face the doors. He gripped the handles and shouted "What's a party without guests!"
He tore the door open, and outside stood maybe 30 new guild members, some armed to the teeth and wanting to fight, some were shifting through menus and others had food in their hands (nothing even close to Mez or Sasha's cooking, though.) All of them were there, however, to see two people (and sadly neither of those were Pterrophos.) They had heard of the heavy losses on the front lines and our guild was represented well by Mez and Khârn's looks of pure indomitable levels willpower. The way those two looked was apparently far more inspiring than anything Pterrophos ever did to try and attract new members.
"I know how much you love to get to know new members, so I got you 27 of them all at once. And Mez, you have to make sure they're good enough to fight with us." He raised his arms and faced the table of food as the new members all walked, ran, or pushed their way into the guild hall around the two. 75 members made them almost as big as the Divine Dragon Alliance, but Neon Colossus wasn't an all warrior guild. Pterrophos pat Khârn on the back and disappeared leaving him surrounded by admirers, and dragging a few toward Mez ass well. Only three stayed following him as he returned to his seat, asking about the two they were too nervous to speak to personally. "Now THIS is a party!" The mood of the 46 saddened members was getting coated in the joys of the 27 new members who were overjoyed to see these heroes and share stories of battle. "You three, grab a seat and... uh stand there and dig in to this food, best you'll find around here." He clapped after giving them the order, smiling at the growing crowds around Mez and Khârn.
A message popped up confirming one pair of scouts had returned, awaiting three other pairs before the meeting would start. | Hey Ex, can we make mini CS sheets for the NPC guild members? There's an awful lot of them!
That's uh, that's the best idea ever, I'll make the sheets simple, gimme a sec
Edit: Here it is! I'll put all of them in the main ooc post!
Username:
Real name: (optional)
Age: (optional)
Gender:
Appearance:
Relationships
Notable facts: (what have they done that makes them special?) |
2,980 | 65 | 17 | 379 | 1,852 | Khârn stood in dumbfound silence what... he thought as the new recruits swarmed him. All of them either wanted to challenge him,question him about the fighting, or to train with him. with a hint of a smile raises his hands to calm the group "enough my brothers and sisters... Tonight feast and celebrate your acceptance into the guild." he said with a chuckle as many of them looked at hims confused by him calling them his brothers and sisters. Khârn motions for them to sit. "For he who sheds blood with me shall be my brother." he says "and every woman that stands with us shall be my sister." he says as he sits "welcome to the guild my brothers and sisters." as the others gather around him trying to find a seat "now to answer some questions...I will not dual any new people, I hold duels in the guild. Speak to Storm angel about signing up for that or if you have any questions." he says "You will not fight any higher ups in a duel, Mez, the guild leader, and I will not be allowed to duel you."
as he speaks many of them sigh "I will fight the winner..." he says with a sigh as they cheer for his last comment "This may be before or after Mez's training." he said before he whistled. out of no where storm angel appers at his side "Storm check with Mez to see how he wants to do that." he says storm nods "yes sir I will go now" she said with a smile before she ran off "now brothers let us eat and tell tales of battle!" he calls as the people around him cheer. and go into their stories. | Name: Alexander “Alex” Hayashi
In game name: Khârn the bloodied
Age: 23
Gender: Male
Brief history: Alexander was born in San Francisco California. The son of a career Navy man and a Nurse. Alex is the Eldest of three children, his Eva mother and two siblings lived in a small apartment in the mission district. Growing up Alex very rarely saw his father, and as time went on he grew to hate his father due to what he felt that his father had abandoned the family. Because of this he grew angry at school would start fights, he would hang out with bad people and would be an all around good for nothing. Though out it all Alexander's troubles was his mother, Eva the daughter of an immigrant and the young mother of three. She had met Alexander's father Benjamin while they both attended high school in San Francisco. At the age of seven Alex was sent to live with his father in Japan after he had been kicked out his fourth high school. After several years with his father and both trying to work through their problems they finally reached an understanding. The key for this break through being his father teaching His son how to fight properly, and spending family time together. Prior to starting to play SAO he worked as a martial arts assistant instructor.
Brief Personality: Khârn is a very friendly person most of the time, preferring to help his friends out and sparring in his free time with those who may not be as experienced as him in fighting. From time to time he will offer advice and counsel to player who may have issues. For example he helps younger players who miss their lives outside of the game. Along with helping players in his guild cope, he runs PVP matches to settle issues in a non lethal environment under his careful watch. While he is friendly and nice most of the time He hates being told what to do by people outside of his guild. When at the front lines he refuses to follow anyone outside his guild and any who try tend to later regretting it. As a warrior he believes in the concepts of glory,honor,brotherhood.
Appearance:
Armor:
Weapon of Choice: Two handed sword
Skill set: Heavy metal equipment, Battle healing
Unique Skill: Blood Rage (While in Combat he gains health& stamina from each kill. Once combat ends his health is halved for a period of time.)
Approach: berserker
Theme Song: Two steps from hell- To glory |
2,981 | 65 | 18 | 450 | 421 | The Queen decided that talking with her mouth full would be quite the unsophisticated thing to do, so all she did in response to Virtuoso was gesture towards her own chest, then snicker at her friend's attempts to seem better than her. After finishing the meal she had laid out in front of herself (not entirely gorging herself, a queen must be light on her feet), she stood up and stretched her arms before leaning backwards and stretching her arms. "Pterrophos!" She called out loudly through the guild hall, hoping that her naturally carrying voice would catch the attention of the guild leader. "I require something to entertain me!"
While waiting for their "glorious" guild leader to heed her call, Divinity decided that the best thing to do would be to indulge one of the people that had previously come up to her to ask about what the battle was like. She was by no stretch nice about it, but Divinity explained with intense detail what it was like to fight that boss battle. | Name: Maya Divine
In game name: Queen Divinity
Age: 17
Gender: Female
Brief history: Maya grew up in what one would typically consider "The Ghetto." Often sitting in her house by herself, as her parents were out working to keep their house and her brother was often out god knows where doing things that Maya herself didn't particlarly care to know. Due to this, she became a recluse and typically skipped school during the day to play games at a friend's house. Her parents, after finally finding out about this, decided that it'd be best to cut her off from this person.
Unfortunately for her parents, this just told Maya that she needed to be smarter about it. She sneaked away from her house one night, and broke into a store not too far from her house with the help of her brother who had his own reasons for wanting to. Around the time that she did, there was a game that was getting a lot of buzz called Sword Art Online. As she scouted around the back of the store for the really good, high end PCs, she found a couple copies of the game and decided to swipe one. What happened when she got home is easy to predict.
Brief Personality: In one word? Odd. She has a very sick sense of humor that tends to make people not acquainted with her uncomfortable. The only people she really tends to mesh with are her guild members, and she tends to mess around with the less powerful ones in jest. When it comes to the actual consequences of the game and death, she becomes highly serious and remorseful. But these are very rare occasions.
Armor : Cloth rogue armor, good for speed and being quiet.
Weapon of Choice: Two daggers, and a hidden shortsword for emergencies.
Skill set: Acrobatics, Parkour, Trap Making, and Quick Rolling.
Unique Skill: Misdirection, Maya moves so quickly that it looks like more than one of her are attacking at the same time. This amount of speed allows her to essentially create speed clones that feel like the real thing and attack like the real thing. Her current limit on how many she can make is 4.
Approach: Whatever suits the situation, typically very speed oriented battling. |
2,982 | 65 | 19 | 1,194 | 861 | Mez had been tracking Pterro's walk to the large doors of the Guild Hall, dragging Khârn along with him, whilst his assistant; Laurent, followed close behind. He seemed suddenly reinvigorated as if struck by lightning almost. Mez listened nonchalantly to the words he spoke to Khârn but he was more interested in filling his stomach. Sasha had stopped eating to witness what Pterro was up to, she always did say he was one for theatrics.
When Pterrophos cast open the doors, however, flooding the hall with outside light, Mez was awestruck with the sight that greeted him. He hadn't noticed himself standing up from his seat. Sasha let out an excited gasp and stood too, clapping at the prospect of this many new members. Mez could say nothing. He'd barely come to terms with having nearly 50 members, now they had over 70? And it was all down to a picture of him and Khârn. It seemed crazy to say the least.
"Stop gawping Mez! You still have food in your mouth!" Chided Sasha, slapping his arm lightly and placing her hand under his chin to close his mouth. He shook his head and swallowed his food before speaking outloud.
"H-How? Pterro, what did you do? This is incredible!" He began laughing. As the new members swarmed in, he could barely contain himself. Before he knew it, he was answering questions and re-telling the events of the most recent boss fight. The same young member who had taken his greatsword had, by now, retrieved it from the weapons rack and carried it back over to him. He thanked the young boy and proceeded to unsheathe it. An act which was followed by the cawing of some of the new members.
Before long, Mez noticed a dark-haired girl rushing over to him. It was Storm; the daughter of Sasha's friend D.W. or Dark Winter as most others knew her. "Hey Storm, what's up?" He asked just as she reached him and his crowd of admirers.
"Khârn wants to know what you'd like to do in regards to training and testing these new members." She looked slightly red in the cheeks, probably just as overwhelmed with this new revelation as he was. Mez looked over towards Khârn who was dealing with it in his usual manner. He envied him at times, being able to easily address people in a calm and controlled way.
"Well it's simple...We have ourselves a little tournament." Gasps of excitement came from a few members of the group. "We have a few hours to kill before the next floor meeting and what better way to honour our fallen brothers than a tournament in their name?" He suggested. "The winner will get the chance to spar with me one on one and receive personal training for the entire time that we're on this floor."
"Hah!" Came a sudden voice from within the crowd. "I bet you're not even that good!" Mez immediately searched for the owner of the voice but it didn't take him long to find it. It was a small boy, no older than 14 or 15. He had a full head of scruffy black hair and his armour was badly worn and damaged in places. His face harboured a scowl and his eyes were as black as the night sky. He looked like trouble.
Mez smiled at the boy. "What's your name kid?" He asked.
"Zeth." Came the reply, short and snappy, filled with an ebbing anger.
"Well Zeth...Challenge accepted." He finished, heaving his gigantic greatsword until it rested over his shoulder. Small cheers of excitment erupted from the crowd around him.
"But Mez! He's just a boy?" Sasha protested in his ear.
"So let him be a man and see how he likes it." He replied, turning to her slightly.
As the noise of the onlookers picked up around him, Mez began walking toward the doors of the hall. He glanced over his shoulder to see if the boy was following him and, sure enough, he was. The same scowl still plaguing his face. | Real Name:
Rin Kanesaka
Avatar Name:
Mez
Age:
20
Gender:
Male
Type:
Swordsman
Beta-Tester:
Yes
Personality:
Mez is a staunch leader and devoted warrior. He fights for every good cause but holds no time for trivial matters. Although he may come across to others as extremely serious, he does have a softer side. Sharing a joke within a group or attempting to console close friends is generally proof of this. He is extremely courageous but doesn't allow his pride to get in the way when it comes to fighting. He knows when to retreat and when to press the attack. When it is time to rally together, Mez's voice can usually be heard above most of the others, leading a charge towards his enemies.
Brief Real Life Background:
In the real world, Rin is a hardcore gamer. His brother, Reivard, is one of the top MMO players in Japan and his parents own a successful Computer Electronics company; NTTF Gaming, that sells high-end computer peripherals and software. They also sponsor a number of eSport tournaments across the globe and were one of the top 5 distributors of the Nerve-Gear Headsets. Rin has never wanted for any game in his life, his whole school life was dedicated to business management and gaming, so that he may eventually take over the family business. In the meantime, however, Rin dedicated himself to surpassing his brother, who had already carved his career in the gaming industry and had outgrown the need to take on the company.
With the advent of virtual technology, Rin was determined to outshine his older sibling and prove to his parents that, for once, he was the better gamer. But alas, Reivard never joined SAO. His career had taken an unexpected turn towards Hollywood, where he would star in an upcoming movie remake of the successful 1995 film, Hackers. Rin didn't yet know any of this news about his brother and dived into SAO with eagerness, ready to prove he was the best.
Skills:
- Two-Handed Greatsword
- One-Handed Shortsword
- Light Leather Equipment
- Agility
- Cooking
Unique Skill
Ghoul's Grin: This Unique Skill affects all weapons held by Mez. This skill allows him to instantly equip any weapon within his inventory immediately during battle, even mid-swing. He uses this predominantly in conjunction with his Greatsword; Judgement and his Shortsword; Retribution. Switching between these two weapons grants him a temporary boost for a maximum of 15 seconds during battle. (1 post)
- Judgement to Retribution grants a 20% speed boost.
- Retribution to Judgement grants a 20% strength boost.
Equipment
- Judgement
- Retribution
- Light Leather Armour (Shown in image above)
Theme
Two Steps From Hell - Atlas |
2,983 | 65 | 20 | 1,949 | 2,861 | Durdansa's optimism fell when she realized what this kid wanted: To be shown acceptance or some shit. Ugh. She knew his type, the kind that skulked around waiting to be told they were good at what they did, needing validation, needing to be told what to do. She hated him already. Although... perhaps this could be used to her advantage. She perked her chin up, her smile having never left her face.
"Ah, feeling shy are you? Well that's fine. Honestly I felt that way when I first joined the guild!" She chuckled and reached over to ruffle the kids hair. Lies. She pulled her hand back and put her hands on her hips. "Well look, you gotta take responsibility for your own emotions and feelings! After all, if you don't talk to anybody how can you be sure they don't like you?" Or find him bothersome. "When we get back, how about I introduce you to Pterro' first hand huh?"
It was then she took a look at their surroundings. They had come to a clearing in a forest area of some kind... and something felt a bit off in the atmosphere. She put her hand in front of Attania in order to usher him to stop. She looked around...
"Something's not right..."
******
The twins went off to watch the fight with Mez and the child, and meanwhile Reapageroy leaned back in his seat with his boots on the table. He relaxed as he listened to Divinity recounting the tale of the boss battle to an admirer of her own. His ear twitched as he listened. The woman had a very interesting voice, certainly. When she wasn't being loud, it was kinda soothing in a weird way. As he leaned back, he gently ran his fingers over his throwing knives, appreciating the texture of the blade that had saved him countless times. His eyes closed and he yawned. With his belly full, the story was putting him to sleep like he was a child.
With a barely stifled yawn, he interrupted Divinity's story. "You know, your fans might like you more if you were nice when they want to hear about your life. I mean, these people admire you. Don't you think you should give them their respect too?" His voice was a bit drowsy as he put his hands behind his head. His chair was tilted back with his feet on the table. One push could send him sprawling to the floor with ease. | Username: Virtri
Real name: Rika Utsume
Age: 16
Gender: Female
Appearance:
Relationships:
Virtuoso = Twin Sister
Repageroy = Senpai
Pterophos = Colleague
Mez = Secret crush
Notable facts:
-Always a loyal and fierce combatant for the Guild
-Known for her intensity and 'Tsundere' nature
-Frequently hovers around Repageroy, a bit of a groupie for him
---------------------------------------------------------------------
Username: Virtuoso
Real name: Tetsu Utsume
Age: 16
Gender: Female
Appearance:
Relationships
Virtri = Twin Sister
Repageroy = Senpai
Pterophos = Colleague
Divinity = Friend
Notable facts:
-Self appointed 'Guild Mascot'
-Audaciously funny, knows how to lift spirits of others when they're down
-Her buster sword is pretty powerful and she wields it well despite the size
-If there's a brawl you'll be sure to find her nearby cheering for the underdog or in it herself |
2,984 | 65 | 21 | 784 | 1,231 | Queeny, don't worry your spoiled little head, watch this. Pterrophos said, pointing to the duel about to happen. He hopped onto the table, swiping through his menu to quickly equip his rapier. "Hey hey hey hey! No fighting the best warrior in this place without me announcing it." He turned around to face the room once more, still standing on the table. He began walking to where Repageroy was sitting and kicked his chair over, riding it down to the ground muttering "People might like you more if you didn't steal things" quiet enough so only he heard. The chair landed with a thud. "PLLLLLLLACE YOUR BETS!" He shouted, walking up to the boys rapier in hand. He brushed their swords away with ease, each time his rapier touched their swords it would flash green fro the duration of contact. He pointed to the boy. "And in this corner we have... Uh, who are you?"
"I'm Zeth, I was the best fighter in the Aincrad Liberation Force and soon to be Neon Colossus! Now back off and let us fight weirdo." The boy shouted, ready to go.
"And in THIS corner we have Mez! The ACTUAL best fighter in Neon Colossus! Now I want this to be a first strike duel. First clean hit wins, and no, we're not actually betting." he bellowed. "By the way, Zeth, I'm Pterrophos. You're new boss, leader of Neon Colossus." he winked at the boy and raised his rapier while stepping back, tripping over the downed Repageroy, and now sitting on his chest with no sign of caring. Pterro wasn't gay but he was comfortably straight enough to mess with the Russian thief.
2 scouting groups of 4 have returned | Hey Ex, can we make mini CS sheets for the NPC guild members? There's an awful lot of them!
That's uh, that's the best idea ever, I'll make the sheets simple, gimme a sec
Edit: Here it is! I'll put all of them in the main ooc post!
Username:
Real name: (optional)
Age: (optional)
Gender:
Appearance:
Relationships
Notable facts: (what have they done that makes them special?) |
2,985 | 65 | 22 | 2,045 | 703 | I... Attania hesitated, not knowing how to exactly feel towards the offer Durdansa was making. Whether to accept it or deny it, he had no idea. On one hand, he had this urge to begin to meet all of his guild mates and actually become... sociable like his friends and Ghesh once tried very hard to do. Yet, on the other hand, he didn't really want to come out of the thick shell that he's been hiding in for so long. "I suppose that would be-"
"Something's not right..."
"Huh?" He said before shifting his head over to Durdansa before looking around in the clearing, drawing his dagger from its scabbard that laid horizontally on the back of his hip, readying himself for any possible encounters. "What's wrong?" He asked while his eyes kept darting around the forest. | Age: 17
Gender: Male
Born in a small village in Japan, Taiki was raised by his aunt after his father had turned him away because of Taiki's mother having complications during his birth. For half of his life, he was raised in a rural village by both his aunt and uncle until at the age of nine, his father returned for him and brought him back to the city.
There, Taiki was sent to a private academy to catch up on his education (since his aunt and uncle didn't exactly teach him a whole lot in the village except for farming) and to make friends his own age. Taiki, although a rather quiet boy, was able to find friends of his own. Friends who accepted him, friends who liked him, friends who wanted to be around him. Taiki cherished his friends, and would do various activities with them such as club sports. One day, after waiting in line with his friends at a store for days on end, Taiki rushed home to play a game, a game that he and his friends were excited for. A game known as Sword Art Online.
Taiki is a quiet boy who is rather soft spoken. He isn't exactly a leader, but more or less a follower. He would often be with his friends and loved ones until the end of days rather than be alone.
Taiki stands at around 5'8 and is rather slender. He has long, dark brown hair for a boy and has brown eyes.
Once in the game, Taiki and his friends formed a party together and began to actually play the game, with each one of them choosing a weapon to their liking. Taiki himself chose a curved blade (a scimitar) to fight with until eventually, he unlocked the Katana skill.
When the situation of being stuck in the game arose, Taiki's friends were quick to act to the situation that had just developed. The four of them -- Taiki included -- stuck together at nearly all times, and on more than one occasion, saved each other from near death situation such as when Taiki was nearly murdered in cold blood in an alleyway. The four had each others' back and wanted nothing more but to get out of the game and return to their normal lives -- although, they did confess that they preferred this over their lives.
Of course, this small little group did not last for long. Over the course of the game, his friends began to die off. Whether it be due to small mistakes that led to their death or dying due to PKers, eventually, in a dungeon with others, after a rather large scale fight where Taiki's katana broke in the middle of the fight, Taiki's friend died after succumbing to his wounds. For the first time, Taiki was finally alone.
Feeling guilty for his friend's death -- which was caused when Taiki's friend shielded Taiki from a monster's attack when Taiki's katana broke -- Taiki began to wander around in the game with his broken katana and a dagger that he had looted off of a mob.
Armor: Leather armor with plate armor covering vital parts of his body.
Weapon of Choice: Katana
Current Equipment: Dagger, Broken Katana & Sheath, Leather & Plate Armor (Low Durability)
Skill Set: Parry, Light Metal Equipment, Meditation
Unique SKill
Muramasa's Blessing
Attania is able to wield any Katana with ease, regardless of durability. Attania gains a flat 10% bonus to damage whenever he wields a Katana, and a flat 20% bonus to damage whenever he wields a unique Katana.
Approach: Head on
Theme SongCurrent Equipment
Broken Katana
Dagger
Leather Armor with Plate |
2,986 | 65 | 23 | 379 | 1,852 | Khârn sighed at the sight of the up coming duel. " forgive me I must attend to something for the moment." he says as he excuses himself from the group Why must the guild master support such a thing he thought to himself as he walked over to the duel. Yet another young upstart to try and dethrone the king...have they not learned yet? he thought with a chuckle as watched from the sidelines "Well hell...looks like some idiot challenged Mez again" a voice said to his right "Indeed brother hopefully he shows promise...If not he will be made a fool in front of the guild" "Made a fool hell he is a fool..Down right stupid I'm sure the kid can't even fight his way out of a paper bag!" Razaks says laughing frowning Khârn sighs "have care brother... the boy may not be worth much now, but he is our brother." he says cold "Khârn's right Raz. you shouldn't laugh at them just because they do something stupid" Dark winter said as she seemed to materialize from the crowed knocking Razaks on the back the head lightly as she did. "Besides if we did you would be the laughing stock of the whole guild" she said annoyed "Khârn what are these two idiots doing?" she asked uninterested as she motioned towards Mez and the new kid. with sigh Khârn answered "duel...The new one was annoying mez I suppose."
With a sigh Dark winter rolled her eyes "what does Sasha see in him? Khârn you know him pretty well was so great about him? she asked annoyed at the current events Whatever...just keep Rek out of it...Last time you let him duel he came home in such a defeated state because he couldn't beat you or mez....Do you have any idea how hard it was to cheer him up? the things I do for love" she muttered as Khârn looked at her with a raised eyebrow "sounds complicated and bothersome" he said blandly. Dark chuckled softly "You have no idea...but damn if its not worth it" she said cheerfully "You do know I'm right here right? Razaks asks slightly annoyed at being ignored. And? she responded with a chuckle as Khârn smiled and looked on to the duel | Name: Alexander “Alex” Hayashi
In game name: Khârn the bloodied
Age: 23
Gender: Male
Brief history: Alexander was born in San Francisco California. The son of a career Navy man and a Nurse. Alex is the Eldest of three children, his Eva mother and two siblings lived in a small apartment in the mission district. Growing up Alex very rarely saw his father, and as time went on he grew to hate his father due to what he felt that his father had abandoned the family. Because of this he grew angry at school would start fights, he would hang out with bad people and would be an all around good for nothing. Though out it all Alexander's troubles was his mother, Eva the daughter of an immigrant and the young mother of three. She had met Alexander's father Benjamin while they both attended high school in San Francisco. At the age of seven Alex was sent to live with his father in Japan after he had been kicked out his fourth high school. After several years with his father and both trying to work through their problems they finally reached an understanding. The key for this break through being his father teaching His son how to fight properly, and spending family time together. Prior to starting to play SAO he worked as a martial arts assistant instructor.
Brief Personality: Khârn is a very friendly person most of the time, preferring to help his friends out and sparring in his free time with those who may not be as experienced as him in fighting. From time to time he will offer advice and counsel to player who may have issues. For example he helps younger players who miss their lives outside of the game. Along with helping players in his guild cope, he runs PVP matches to settle issues in a non lethal environment under his careful watch. While he is friendly and nice most of the time He hates being told what to do by people outside of his guild. When at the front lines he refuses to follow anyone outside his guild and any who try tend to later regretting it. As a warrior he believes in the concepts of glory,honor,brotherhood.
Appearance:
Armor:
Weapon of Choice: Two handed sword
Skill set: Heavy metal equipment, Battle healing
Unique Skill: Blood Rage (While in Combat he gains health& stamina from each kill. Once combat ends his health is halved for a period of time.)
Approach: berserker
Theme Song: Two steps from hell- To glory |
2,987 | 65 | 24 | 1,194 | 861 | The boy, Zeth, seemed more agitated by Pterro's interference than anything. But he wasted no time in opening his menu and equipping his weapon. It was a black shortsword, a Tachi to be precise. Classed as a Kodachi due to it being barely 60cm in length. It was the perfect sword for his height, though he held it in an over hand grip, much-like an over-sized dagger. Mez noted the boy's relaxed posture, he'd seen combat before without a doubt.
As Pterro laid out the ground rules, Mez glanced past Zeth to see Sasha staring at him with a slightly troubled look. She wanted him to go easy on the lad. Mez merely smirked. Then, in a swift movement, he swung his sword off of his shoulder and drove it into the stone floor in front of him and took four paces backward. The kid's scowl lifted at that and changed to slight confusion. Without a word, he opened his menu and issued a duel request against Zeth who accepted straight away.
After doing so, the air filled with words detailing the duel and health bars for each of them. A ten second countdown began as well. Mez slowed his breathing and crossed his arms in front of his chest. "You ready, Kid?" He asked. But Zeth ignored him which only made Mez chuckle. Then his expression suddenly turned serious. If this boy wanted to fight, he'd sure as hell give him one. And maybe a lesson in manners while he was at it.
The timer ticked down, each second seemingly a lifetime; 6...5...4...
"Still time to back out?" A final warning. 3...2...
1. As the klaxon sounded, Mez burst into action, blinking once between his starting point and the three strides it took him to reach his blade. A quick glace at Zeth's starting position revealed nothing but empty space. The kid was gone. Reacting immediately, he dove the remainder of the distance towards his blade, grasping the hilt with only one hand as he rolled over it. He hit the floor in a crouched stance and the momentum of his dive had ripped his greatsword from the ground. Looking up at where he had leapt from, he saw the blurred form of his attacker, descending upon him in mid-air. 'So he's fast, huh?' Mez thought before pushing off with his back foot to meet the attack with the flat of his blade.
Zeth's sword struck his own with a loud CLANG!, but Mez pushed through, taking the advantage of the fact that he hadn't yet touched the ground. Admittedly, he probably put too much into the shove that sent Zeth clattering across the stone cobbles beneath him, a quiet whimper could be heard as his smaller form crashed to the floor. Not letting up, however, Mez pressed the attack. He swung his enormous blade high above him before bringing it crashing down towards the Kid. Premature gasps could be heard from the crowd, most notably from Sasha, but they wouldn't stop him.
A sharp metallic din rung out around the hall as Mez's attack met only the cold, hard floor where Zeth had been but, now, no longer was. He looked up, seeing the youth stood a few meters in front of his sword, a wry smile on his face. He figured that he had Mez dead to rights. It would take him far too long to bring his greatsword back in to defend this next attack. The kid's next movements were like slow motion. An eruption of energy, directed straight at him. Priming his attack to hit Mez's exposed form. Some cheers could be heard from the crowd as they realised Mez's predicament. But in spite of this, the seasoned warrior stayed calm. In fact a smile had begun to grow upon his face. It grew wider with each step the kid took. He was waiting. Waiting for the commitment. The moment where Zeth would inject all of his weight into a single step so that he could spring off of it and launch his inevitable, unblockable attack.
Mez heard it then. To him it was a deafening change of pitch, a deeper slap of his foot connecting with the floor that told him it was time. In that moment, he sprung forward, his blade instantly feeling lighter than before. He felt his speed increase dramatically as he pushed off of his back foot. The build up was intense, like the crescendo of world-class symphony.
Then it was all over. All sound had left his mind as the hall remained deadly silent. It was broken only by the sound of the boy falling to his knees, a singular cut traced across his left rib cage. Mez stood a few meters behind the boy, in his hand he held a different weapon. Not his greatsword, but Retribution. He had been forced to use his Unique Ability; Ghoul's Grin.
When the klaxon sounded again to denote the end of the fight. Mez sheathed his sword and headed for the doors of the hall once more, he needed some air. Looking back over his shoulder at Zeth, who had yet to move, he spoke, "Tomorrow. 8am. On the training field." Then he left. | Real Name:
Rin Kanesaka
Avatar Name:
Mez
Age:
20
Gender:
Male
Type:
Swordsman
Beta-Tester:
Yes
Personality:
Mez is a staunch leader and devoted warrior. He fights for every good cause but holds no time for trivial matters. Although he may come across to others as extremely serious, he does have a softer side. Sharing a joke within a group or attempting to console close friends is generally proof of this. He is extremely courageous but doesn't allow his pride to get in the way when it comes to fighting. He knows when to retreat and when to press the attack. When it is time to rally together, Mez's voice can usually be heard above most of the others, leading a charge towards his enemies.
Brief Real Life Background:
In the real world, Rin is a hardcore gamer. His brother, Reivard, is one of the top MMO players in Japan and his parents own a successful Computer Electronics company; NTTF Gaming, that sells high-end computer peripherals and software. They also sponsor a number of eSport tournaments across the globe and were one of the top 5 distributors of the Nerve-Gear Headsets. Rin has never wanted for any game in his life, his whole school life was dedicated to business management and gaming, so that he may eventually take over the family business. In the meantime, however, Rin dedicated himself to surpassing his brother, who had already carved his career in the gaming industry and had outgrown the need to take on the company.
With the advent of virtual technology, Rin was determined to outshine his older sibling and prove to his parents that, for once, he was the better gamer. But alas, Reivard never joined SAO. His career had taken an unexpected turn towards Hollywood, where he would star in an upcoming movie remake of the successful 1995 film, Hackers. Rin didn't yet know any of this news about his brother and dived into SAO with eagerness, ready to prove he was the best.
Skills:
- Two-Handed Greatsword
- One-Handed Shortsword
- Light Leather Equipment
- Agility
- Cooking
Unique Skill
Ghoul's Grin: This Unique Skill affects all weapons held by Mez. This skill allows him to instantly equip any weapon within his inventory immediately during battle, even mid-swing. He uses this predominantly in conjunction with his Greatsword; Judgement and his Shortsword; Retribution. Switching between these two weapons grants him a temporary boost for a maximum of 15 seconds during battle. (1 post)
- Judgement to Retribution grants a 20% speed boost.
- Retribution to Judgement grants a 20% strength boost.
Equipment
- Judgement
- Retribution
- Light Leather Armour (Shown in image above)
Theme
Two Steps From Hell - Atlas |
2,988 | 65 | 25 | 450 | 421 | I don't have fans, peasant. I have subjects that serve me loyally no matter how I speak to them. Divinity turned her nose upwards at Repageroy, as a sign that he wasn't worth her time. "And I am not spoiled!" She shouted at Pterro, but shushed herself for his little announcer joke. Some newbie had challenged Mez to a battle. No chance he'd win, of course. Out of all the challenges and the battles that Maya had seen Mez face (which weren't that many, as she didn't pay too much attention to him), a surprising amount of none managed to even phase him.
She paid very close attention to the battle before her, whilst grinding her heel into Page's body as if it was simply second nature to her natural functions. "Would it be rude to yell rekt out loud, or send it as a message?" The Queen whispered to Page and Pterro, hoping that the answer would be no. | Name: Maya Divine
In game name: Queen Divinity
Age: 17
Gender: Female
Brief history: Maya grew up in what one would typically consider "The Ghetto." Often sitting in her house by herself, as her parents were out working to keep their house and her brother was often out god knows where doing things that Maya herself didn't particlarly care to know. Due to this, she became a recluse and typically skipped school during the day to play games at a friend's house. Her parents, after finally finding out about this, decided that it'd be best to cut her off from this person.
Unfortunately for her parents, this just told Maya that she needed to be smarter about it. She sneaked away from her house one night, and broke into a store not too far from her house with the help of her brother who had his own reasons for wanting to. Around the time that she did, there was a game that was getting a lot of buzz called Sword Art Online. As she scouted around the back of the store for the really good, high end PCs, she found a couple copies of the game and decided to swipe one. What happened when she got home is easy to predict.
Brief Personality: In one word? Odd. She has a very sick sense of humor that tends to make people not acquainted with her uncomfortable. The only people she really tends to mesh with are her guild members, and she tends to mess around with the less powerful ones in jest. When it comes to the actual consequences of the game and death, she becomes highly serious and remorseful. But these are very rare occasions.
Armor : Cloth rogue armor, good for speed and being quiet.
Weapon of Choice: Two daggers, and a hidden shortsword for emergencies.
Skill set: Acrobatics, Parkour, Trap Making, and Quick Rolling.
Unique Skill: Misdirection, Maya moves so quickly that it looks like more than one of her are attacking at the same time. This amount of speed allows her to essentially create speed clones that feel like the real thing and attack like the real thing. Her current limit on how many she can make is 4.
Approach: Whatever suits the situation, typically very speed oriented battling. |
2,989 | 65 | 26 | 1,949 | 2,861 | Durdansa didn't answer right away. She kept close to the ground, her own eyes darting much like Attania's as her thick, bejeweled ceremonial blade materialized in her hand. Then, at that moment, a snap of a twig could be heard. Out from the direction of the snapping twig barreled a large monstrosity, looking like a rhino mixed with a bear. Dozens of swords poked out of its back facing outward, like a mass of quills found on a porcupine, but these were definitely the blades found forged from a smithy. He was charging right at the two in the center of the clearing. Durdansa's eyes opened wide.
"Shit... MOVE!"
In one motion, Durdansa grabbed Attania and leaped onto the ground out of the path of the malicious rhino-boar, rolling on impact. She gasped as she hit her back, but luckily it didn't knock the wind out of her due her roll. She looked up where the rhino-boar had run, seeing it skid to a stop and start to make a wide turn around to face her. A sense of realization came over her as she got a good look at the grotesque beast once again. "It's a miniboss...!" She pushed herself up and off of Attania, getting into a battle stance as she locked her eyes on the rhino-boar, who pawed at the ground, ready to charge at them again.
"Attania," Durdansa began, "Are you able to fight?"
*****
Repageroy fell slowly to the ground as the leader of the guild rode his chair down. Then his back hit the ground and the wind left his lungs. He coughed, and then groaned at he stared up at his leader.
"Вы чертовски як ублюдок ." He cursed in his mother tongue, glaring up at their fearless leader as he walked off of him. Repageroy groaned and rubbed his forehead by didn't move, instead sighing and closing his eyes. This guild was going to kill him. He wasn't paying attention so he was taken by even more surprise when the same man that put him on the ground came back and tripped in a strange manner that ended up with him sitting on Repageroy's chest.
The Russian farm boy's eyes widened and his face turned a deep, dark red, and again he found himself sputtering around in his native language. "G -получить свой член от моей груди вы .... у ... ты ...." But he was too steeped in embarrassment to go on any further. Unlike their leader, Repageroy was in fact, not straight enough at all to find this comfortable. He found himself averting his eyes from looking straight up at their... pretty.... leader. GAH no no hahaha can't think that way at all that would be...
"OOF!" He was so distracted that he didn't realize Divinity had come over to grind her heel into his body. He could practically feel a nosebleed coming. What the hell when did I become the protagonist of a bad hentai?! He thought, all the while trembling.
"J-just send it v-via message," He wheezed over the pressure sitting on his chest named Pterrophos, quite beaten down by his attractive opponents in this game. All the while fighting from actually looking at the two as his face grew hotter. | Username: Virtri
Real name: Rika Utsume
Age: 16
Gender: Female
Appearance:
Relationships:
Virtuoso = Twin Sister
Repageroy = Senpai
Pterophos = Colleague
Mez = Secret crush
Notable facts:
-Always a loyal and fierce combatant for the Guild
-Known for her intensity and 'Tsundere' nature
-Frequently hovers around Repageroy, a bit of a groupie for him
---------------------------------------------------------------------
Username: Virtuoso
Real name: Tetsu Utsume
Age: 16
Gender: Female
Appearance:
Relationships
Virtri = Twin Sister
Repageroy = Senpai
Pterophos = Colleague
Divinity = Friend
Notable facts:
-Self appointed 'Guild Mascot'
-Audaciously funny, knows how to lift spirits of others when they're down
-Her buster sword is pretty powerful and she wields it well despite the size
-If there's a brawl you'll be sure to find her nearby cheering for the underdog or in it herself |
2,990 | 65 | 27 | 2,045 | 703 | If I don't fight, Attania began as he slowly got up, picking up the dagger from the ground as his eyes stared at the hybrid mini-boss. "We'll both be screwed!" He shouted out the last few words more out of instinct then anything else, surprising himself as he prepared for a fight. He found himself having some sort of will. A will to live on, perhaps. He didn't really know what caused for this, maybe it was Durdansa's offer, or perhaps it was because of his friend's sacrifices for him. Attania himself had no idea where this will spawned from, but he knew, he desperately knew that he had to make it out of this alive.
His eyes scanned the clearing, trying to find some sort of area where they could perhaps trap the boar, but saw nothing except for numerous trees scattered about. He shifted his eyes over towards the boar once more, only to see the beast charging towards them. His eyes then darted back over to the tree, an idea forming in his head. This was usually how the boy acted in combat, scanning the surrounding area before him only to come up with some plan, and whether or not he was given credit for it didn't matter to him.
"Durdansa, I'm going to try to get on that boar's back," He shouted out before taking off towards the largest tree he could find. "I'll jump on top of it when it gets close to me!" Attania quickly jumped towards the tree as he was a few feet away from it, climbing up the tree until he was on the highest branch. It hadn't come to mind yet that he had just left one of his guild mates on her own. | Age: 17
Gender: Male
Born in a small village in Japan, Taiki was raised by his aunt after his father had turned him away because of Taiki's mother having complications during his birth. For half of his life, he was raised in a rural village by both his aunt and uncle until at the age of nine, his father returned for him and brought him back to the city.
There, Taiki was sent to a private academy to catch up on his education (since his aunt and uncle didn't exactly teach him a whole lot in the village except for farming) and to make friends his own age. Taiki, although a rather quiet boy, was able to find friends of his own. Friends who accepted him, friends who liked him, friends who wanted to be around him. Taiki cherished his friends, and would do various activities with them such as club sports. One day, after waiting in line with his friends at a store for days on end, Taiki rushed home to play a game, a game that he and his friends were excited for. A game known as Sword Art Online.
Taiki is a quiet boy who is rather soft spoken. He isn't exactly a leader, but more or less a follower. He would often be with his friends and loved ones until the end of days rather than be alone.
Taiki stands at around 5'8 and is rather slender. He has long, dark brown hair for a boy and has brown eyes.
Once in the game, Taiki and his friends formed a party together and began to actually play the game, with each one of them choosing a weapon to their liking. Taiki himself chose a curved blade (a scimitar) to fight with until eventually, he unlocked the Katana skill.
When the situation of being stuck in the game arose, Taiki's friends were quick to act to the situation that had just developed. The four of them -- Taiki included -- stuck together at nearly all times, and on more than one occasion, saved each other from near death situation such as when Taiki was nearly murdered in cold blood in an alleyway. The four had each others' back and wanted nothing more but to get out of the game and return to their normal lives -- although, they did confess that they preferred this over their lives.
Of course, this small little group did not last for long. Over the course of the game, his friends began to die off. Whether it be due to small mistakes that led to their death or dying due to PKers, eventually, in a dungeon with others, after a rather large scale fight where Taiki's katana broke in the middle of the fight, Taiki's friend died after succumbing to his wounds. For the first time, Taiki was finally alone.
Feeling guilty for his friend's death -- which was caused when Taiki's friend shielded Taiki from a monster's attack when Taiki's katana broke -- Taiki began to wander around in the game with his broken katana and a dagger that he had looted off of a mob.
Armor: Leather armor with plate armor covering vital parts of his body.
Weapon of Choice: Katana
Current Equipment: Dagger, Broken Katana & Sheath, Leather & Plate Armor (Low Durability)
Skill Set: Parry, Light Metal Equipment, Meditation
Unique SKill
Muramasa's Blessing
Attania is able to wield any Katana with ease, regardless of durability. Attania gains a flat 10% bonus to damage whenever he wields a Katana, and a flat 20% bonus to damage whenever he wields a unique Katana.
Approach: Head on
Theme SongCurrent Equipment
Broken Katana
Dagger
Leather Armor with Plate |
2,991 | 65 | 28 | 2,129 | 3,308 | Nadie stood at the back of the crowd of new recruits, calmly admiring the architecture of Neon Colossus’s headquarters to herself. She was among the several new recruits of the guild, inspired by the spreading fame of two certain members. To Nadie and them, they were like symbols of strength and power. They all didn't have the same reason for joining; they all wanted different things, but generally their reasons all drew from the shared respect for the two heroes of Neon Colossus: Khârn and Mez.
Once the doors were opened and they were officially welcomed into the guild, she followed the others as they poured in. Almost instantly, most of them crowded around the two heroes, but she slinked over to the vacant end of a table near a corner, facing away from most of the other guild members. The two heroes were likely too overwhelmed with their respective groups of admirers, and she was just hungry too, so she would just calmly eat by herself. Sliding her mask up over her mouth, she began quietly eating; her hood and the rest of the mask still kept her faceless for the most part.
The food was incredible, and being a big eater, Nadia had already started a second plate by the time one of the youngest of the new members had picked a bone with Mez. A boy named Zeth. He likely wanted to prove his own strength, but against one of the strongest guild members? He should know there was no way this would end up in his favor. Nadie knew this, but she still got up to watch the duel, taking a third plate of food. The fight was as quick as expected, and concluded as expected, but she was intrigued by the last moment. In an instant, Mez had equipped a different weapon and moved even quicker than before, allowing him to land a hit on Zeth and win the match.
With the end of the duel, she went back to the table, but still thought about Mez’s ability. A tournament would be held among the new guild members, including her, and the winner would not only receive special training, but also be allowed to fight Mez. She didn’t know if she’d be able to win the tournament, but if she ended up sparring him, that skill would definitely be something to watch out for, among other things. Of course, she’d have to win the tournament in the first place. As she considered this, she gripped the handle of the sword resting in a large scabbard at her hips. | Name: Sara Torres
In game name: Nadie
Age: 18
Gender: Female
Brief history: It could be said that Sara pretty much grew up by herself. In her earlier life, this was a more literal in that she rarely formed friendships with other children at schools, and was often left alone at home with her sister while her parents worked. Growing up without any true primary groups has had a significant effect on Sara’s development and ability to connect with other people and groups.
Throughout her teenage years, her social life improved and she gained friends, but inside she still had troubles understanding and feeling accepted in friend groups. She often used video games and books as a form of escapism, and the NerveGear was no different. It later proved to be much, much different when she and many other players found themselves stuck in a new game: Sword Art Online.
Brief Personality: For a majority of her life, Sara has always been the weird girl who was left by herself. Having to deal with isolation for as much as she had, her emotional and social growth is somewhat stunted. She believes she is the only person she can truly rely on, and trusting others does not come easy to her. While she has made strides recently in learning how to socialize and act around others, she is still introverted and quiet by habit and struggles with coming out of her shell, both mentally and in the form of a mask she wears in-game to hide her face.
Under the former, she’s still pretty strange, but in a kind of charming way. For the most part, she’s polite and cordial, but with a hot temper, as well as incredibly intelligent, making her capable of learning and analyzing complex subjects and situations very quickly. Unfortunately, sometimes her intelligence and lack of understanding how other people feel can cause her to be condescending to others who do not understand things the way she does. Overall, even though it can be hidden under a measure of self doubt, Sara is an ambitious young woman, and passionate about the things that matter most to her.
Appearance:
Armor : Cloth armor, including a hooded cloak and a mask that hides her face.
Weapon of Choice: Broken Sword
Skill set: One-Handed Straight Sword, Light Metal Equipment, Parry,
Unique Skill: Fade: A passive skill that significantly reduces Nadie’s presence in the game, in the form of aggro. However, this effect not only applies to NPC’s/monsters, but even to other players, making her almost unnoticeable. The skill does not make her actually invisible, only making her less likely to draw attention. While it is entirely possible for her to be seen by other players, to her benefit, most players often do not. While imperfect, the skill is especially effective, and with Nadie’s silence, she can become practically nonexistent and traverse most environments completely unseen.
Approach: Nadie combines the stealthiness of Fade with rushdown fighting and shock tactics drawn from her own aggressive personality. |
2,992 | 65 | 29 | 784 | 1,231 | The fight was amazing, Mez even showed his unique to a crowd of newcomers (who were frantically messaging him asking dumb questions or if they could have high up positions). Pterro wished he could have watched the full thing but he was getting so many messages from new comers asking to meet with him that he couldn't keep his eyes as focused as Repageroy's were. It was fairly awkward but he was too busy sending messages to get up. "Repa, I'd appreciate if you kept those thoughts in your head." He muttered, seeing the look in the boy's eyes. He kept typing messages and reading or deleting them one after the other. A few told him to stop the fight but he just ignored those. Queen walked over to watch the fight, placing a heal inches from his crotch and into Repa's chest.
"I'd say it out loud, uh, say I have an official decree or something so that everyone listens first. Fuck all these new guys are so needy, like look! This guy wants to know when he gets his uniform! We don't even HAVE uniforms!" he laughed until he looked up and saw his secretary on the war path heading straight for him. Laurent walked up to the two on top of Repageroy and chuckled at the scene before getting serious once more. "I'm sorry but we need to talk. Now." She grabbed his hand and pulled him off the boy, leading him to a table away from the fighting and the crowds. Pterro quickly closed all his menus and obliged reluctantly.
On his way over, Pterrophos was quickly introducing himself to every new member he could, but he had an issue due to the fact and Laurent had higher strength than he, so there was no stopping her other than slipping out but he decided not to test how angry she was. He passed by a lot of new faces who were shocked that there leader was so... not warrior-like. 'Why wasn't Mez or Khârn in charge?' he heard whispers and just laughed it off, flying through the crowd attached to a girl who barely reached his shoulders. They had meandered through the crowd, after many shaken hands and winks given and reached a table bordering the walls, a sole new guild member sat near them alone, facing a wall who Pterrophos had not noticed. Laurent had a fairly high perception skill (the job required it) and chose the table purposefully.
"Durdansa and Attania are supposed to be back. I just sent them this message and I'm waiting for a reply." She swiped her finger in the air and brought up her message. 'MEETING STARTS IN 5 MINUTES. WHERE ARE YOU TWO?' Laurent wasn't as much worried for them as she was nervous about them missing the meeting. "If they're not back it starts anyways, and from the looks of the map they're just running around together in this little wooded area here. I assume they're fine and strongly suggest we head to the meeting room ASAP, gather your team to go with you. I'll gather the prospects I have from the new members." She stood up. "Starting with you, Miss Nadie. Follow our GLORIOUS leader Pterrophos. She pat his face and smiled up to him. "I'll go grab Himika from the forge room, see if she wants to come." She bowed as sarcastically as someone could before running off holding her chest as she ran down the stairs silently cursing this game's boob physics the whole way down.
Pterrophos chuckled at the North Korean Dictator joke and turned to assemble his usual team. He cut through the crowds again, grabbing Khârn from the crowd. "One more time I need you. Meeting starts soon and I need you and Mez to look pretty for me. We could become the lead guild if you're pretty enough so try real hard at it. I want to see Repa all over you guys. QUEEN! Make our guys pretty or something, you're a girl you know that shit." He continued weaving through crowds trying to get to Mez who was outside before quitting and just sending him a message. He continued hopping and skipping through groups of people chatting. The mood was certainly no longer gloomy. He was looking for Attania a good 30 seconds before realizing he was MIA. "I uh, think we're good. We leave in two minutes, sent you a location for the meeting via PM, apparently a scout group saw a field boss. Hmmmmmmm, SASH! You're in charge while we're gone!" One minute until the meeting room would be opened and Pterro and Laurent met back together, she gave him a teleport crystal and they were both off, waiting for the others to arrive and watching the other guild leaders and their usual crew's showing up as well. Asuna, another clearer, was strangely leading a group into the meeting room, surely she wasn't leading a guild now, maybe it was just her weirdly similarly dressed party. "Should we have uniforms, Laurent?" Pterrophos asked. Laurent remained silent, watching this group march with such purpose into the first 26th floor related meeting.
3 of 4 scouting pairs returned. The fourth group mysteriously late. The meeting was starting without them. | Hey Ex, can we make mini CS sheets for the NPC guild members? There's an awful lot of them!
That's uh, that's the best idea ever, I'll make the sheets simple, gimme a sec
Edit: Here it is! I'll put all of them in the main ooc post!
Username:
Real name: (optional)
Age: (optional)
Gender:
Appearance:
Relationships
Notable facts: (what have they done that makes them special?) |
2,993 | 65 | 30 | 1,276 | 109 | Koji tried not to laugh when he saw some new member try challenging Mez. Than just a few minutes later he had almost as much respect for the kid as he did for Mez. When Pterro took away the more "experienced" members, Koji went out of his way to tell the new member that had lost to Mez "Wow, you might be the worst fighter I've ever seen." Koji sarcastically stated. "I mean, you didn't even get a hit in." He joked. The kid seemed to be taking it well, which immediately made Koji like him a lot more.
They chatted for a while and than Koji went over to greet the other new members. He was very friendly to everyone and joked around with some of the more athletic looking ones. Koji was quickly making a good impression on the new members, hoping Pterro would finally notice him for something other than his awesome username.
Koji than went over and signed up to fight in the tournament. He expected to breeze through the competition and than have an epic fight with Mez who although Koji respected him, he didn't like Mez too much and wanted to beat him and earn some respect. He had messed around with Mez before and it just resulted in him getting threatened. Mez was one of the few people that didn't like Koji besides Pterro who Koji wasn't sure about. Koji was a good fighter although he was greatly under appreciated and this made him have a minor disliking to his leader. | Name: Koji Yamashiru
In game name: xX_KoJ2YaMi8_Xx (He mostly goes by his real name haha)
Age: 17
Gender: Male
Brief history: Born to a wealthy family, Koji was never told no by his parents when it came to money, although they were the exact opposite when it came to discipline. Koji's parents always let him do whatever he wanted and then they would just bail him out, (only literally once) when he got in trouble. They were also very lenient with money. His parents allowed him to spend their money on whatever or whoever he wanted,(not in a sexual way haha). So this led to him buying a group of friends that acted as his entourage. This entourage inflated his ego out of the sky and into space. They expected him to act almost as their “leader” and made him get a strong personality. So this made him do stupid and crazy stunts that gave him the adrenaline to always act crazy and eventually helped develop him into the charismatic jokester he is today.
Until one day. The Yamashiru family lost their money in a fraud case after the police investigated a case of about drugs that Koji had purchased. Koji's parents blamed him since they thought the law would've never looked into them if he hadn't been so stupid and had that many run-in with the police. Then they sent him away to live on the streets. Here his ego got deflated back down to Earth and he learned that to not get jumped or mugged he had to get in with the thugs and gangs by joking around with them all the time and being an overall nice guy, which deep inside he truly was. This also factored in to his humorous personality. Finally he actually joined a gang, where they robbed a house that Koji found SAO and a virtual reality headset in.
Brief Personality: Koji is almost always joking, but in more of a sarcastic way than a goofy childish way. This came from his brief time on the the streets, although he still has his moments when he acts like the stupid, carefree, playboy that he used to be. If you didn't know him would never be able to tell that Koji used to have money, but you also wouldn't be able tell that he doesn't have any money right now. You would probably just assume he's naturally charismatic and is sarcastic, as a result of living in a common household with a sarcastic family.
Koji is almost never serious sense he's extremely confident about his abilities in SAO. Although he still prefers fighting in groups sense he loves the members of his guild.
Appearance: Koji stands at 6'0 and 150 pounds with flat black hair that spikes up in the front. He is skinny although he's definitely not lanky or scrawny. Koji is attractive but not anywhere near as much as he thinks he is.
Armor : Red Leather Armor under a Black Cloak of Agility.
Weapon of Choice: A black spear with red leather wrapped around the middle and a cut in the middle of the tip making it even more lethal.
Skill set: Hunting, Leather Equipment, Acceleration, and Two Handed Weapons
Unique Skill: Lighting Strike- Koji quickly accelerates, looking like he teleported and hits his opponent dealing 3% more damage than normal. Almost no one can dodge this move, although it takes away a decent amount of Koji's health so he only uses it as a killing blow when necessary.
Approach: Quick and Innovative |
2,994 | 65 | 31 | 379 | 1,852 | Khârn hated these meetings. My must I attend? I am no officer. I have no love for being anyone's boot lick. he thought as he pulled out his transport crystal. "Perhaps we shall earn some good graces from those other guilds, though why we would need it is beyond me." he mutters "Perhaps we get more then an honorable mention." he says emphasizing honorable mention with barely contained anger They deserved more then that... he thought as he arrived at the meeting area. After arriving Khârn examines the area to see if there was anyone of interest there Asuna... he thought as his eyes stop on her I had heard of her, appears Rza was right...not bad looking...always did have a nose for talent. he thought as he moved on. The remaining people there were of no interest to him so he dismissed them from his mind.
After a few seconds he moves to where his guild members were Long shall be your suffering if my time is wasted... he thought. While Khârn loved his guild members he held no love for the others. Were he given the option he would sacrifice scores to save one of his guild members. Not to say he hated the other guilds, if given the chance he would save both. I mustn't be so angry... it is not their faults...they do what they feel is necessary...I must always try to remember that... I know it was a morale boost not to show casualties and to show us...still doesn't sit well with me. he thought as he took his place within his guilds ranks. | Name: Alexander “Alex” Hayashi
In game name: Khârn the bloodied
Age: 23
Gender: Male
Brief history: Alexander was born in San Francisco California. The son of a career Navy man and a Nurse. Alex is the Eldest of three children, his Eva mother and two siblings lived in a small apartment in the mission district. Growing up Alex very rarely saw his father, and as time went on he grew to hate his father due to what he felt that his father had abandoned the family. Because of this he grew angry at school would start fights, he would hang out with bad people and would be an all around good for nothing. Though out it all Alexander's troubles was his mother, Eva the daughter of an immigrant and the young mother of three. She had met Alexander's father Benjamin while they both attended high school in San Francisco. At the age of seven Alex was sent to live with his father in Japan after he had been kicked out his fourth high school. After several years with his father and both trying to work through their problems they finally reached an understanding. The key for this break through being his father teaching His son how to fight properly, and spending family time together. Prior to starting to play SAO he worked as a martial arts assistant instructor.
Brief Personality: Khârn is a very friendly person most of the time, preferring to help his friends out and sparring in his free time with those who may not be as experienced as him in fighting. From time to time he will offer advice and counsel to player who may have issues. For example he helps younger players who miss their lives outside of the game. Along with helping players in his guild cope, he runs PVP matches to settle issues in a non lethal environment under his careful watch. While he is friendly and nice most of the time He hates being told what to do by people outside of his guild. When at the front lines he refuses to follow anyone outside his guild and any who try tend to later regretting it. As a warrior he believes in the concepts of glory,honor,brotherhood.
Appearance:
Armor:
Weapon of Choice: Two handed sword
Skill set: Heavy metal equipment, Battle healing
Unique Skill: Blood Rage (While in Combat he gains health& stamina from each kill. Once combat ends his health is halved for a period of time.)
Approach: berserker
Theme Song: Two steps from hell- To glory |
2,995 | 65 | 32 | 1,949 | 2,861 | Are you NUTS?! Durdansa blanched at the kid as he climbed the tree, narrowly dodging the hybrid mini boss as it charged again. She turned to him, her eyes wide and scowling. "Use your head, Attania!" Her icelandic accent came through her more than it usually did, suggesting her anger and lack of focus on her speech. "Look at the swords on its back, whoever designed that thing clearly thought ahead! You'll be killed!"
Her head turned sharply from the boy as the rhino-boar let out a screech and charged at her again, its thick saliva spewing everywhere as she realized her distraction had made her lose the time necessary to dodge its next attack. Her eyes widened again, this time in surprise, as she turned her back to the boar-rhino and made a run for it, straight to the tree Attania was sitting in. She raised her hands up, her voice booming in its commanding tone.
"ATTANIA! LOWER YOUR HANDS FOR ME!"
*******
Repageroy let out a sigh of relief as the main pressure on his chest left, just leaving Divinity and him behind with her heel on his chest. He waited, his head turned as he listened to his leader and Laurent talk. It was interesting to see how Pterro actually did take his job seriously, whilst being simultaneously hard to believe at all. Then he heard the comment about how he wanted Repageroy to be all over the pretty guys and his face flushed dark red again.
"H-hey, Thats...!"
But then he was gone. His face fell and he was left with a small, thoughtful frown on his face.
"Queeney..." He spoke to Divinity, his cheeks still a bit flush as he bit his lip. His eyes weren't focused on her, instead he seemed to be looking inward, at himself. "Ah... was... am I ... really that obvious?" It was clear that he really was embarrassed now. | Username: Virtri
Real name: Rika Utsume
Age: 16
Gender: Female
Appearance:
Relationships:
Virtuoso = Twin Sister
Repageroy = Senpai
Pterophos = Colleague
Mez = Secret crush
Notable facts:
-Always a loyal and fierce combatant for the Guild
-Known for her intensity and 'Tsundere' nature
-Frequently hovers around Repageroy, a bit of a groupie for him
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Username: Virtuoso
Real name: Tetsu Utsume
Age: 16
Gender: Female
Appearance:
Relationships
Virtri = Twin Sister
Repageroy = Senpai
Pterophos = Colleague
Divinity = Friend
Notable facts:
-Self appointed 'Guild Mascot'
-Audaciously funny, knows how to lift spirits of others when they're down
-Her buster sword is pretty powerful and she wields it well despite the size
-If there's a brawl you'll be sure to find her nearby cheering for the underdog or in it herself |
2,996 | 65 | 33 | 2,045 | 703 | He stared at Durdansa as she raised her hands up, then straight over to the boar. She was slightly right, after all. The blades that protruded out of the boar's back meant that anyone who would try to jump onto the boar would be either dissuaded or die upon landing, but the blades weren't evenly laid out across the boar's back. He could try to land on the thing on its own two feet in one of the area, or at least die trying.
"ATTANIA! LOWER YOUR HANDS FOR ME!" His gaze then shifted over to Durdansa before he crouched down on the branch, lowering his hand. As he did so, he noticed how his hand wasn't exactly low enough for anyone to grab onto.
"You're going to need to jump, Durdansa!" He yelled out, almost as if it was some sort of crappy thriller movie. His eyes wandered over to the boar, who was behind Durdansa, still charging after her. It was at that moment when he realized something -- something as sort of a "weakness" of the mini-boss.
That boar couldn't stop on a dime. It would need to slow itself down before turning around to charge once more. That meant that if they could somehow dodge the boar while it's charging, they could easily attack it from the sides or behind.
It also meant they could make the boar run into some really, really hard things -- such as a tree. | Age: 17
Gender: Male
Born in a small village in Japan, Taiki was raised by his aunt after his father had turned him away because of Taiki's mother having complications during his birth. For half of his life, he was raised in a rural village by both his aunt and uncle until at the age of nine, his father returned for him and brought him back to the city.
There, Taiki was sent to a private academy to catch up on his education (since his aunt and uncle didn't exactly teach him a whole lot in the village except for farming) and to make friends his own age. Taiki, although a rather quiet boy, was able to find friends of his own. Friends who accepted him, friends who liked him, friends who wanted to be around him. Taiki cherished his friends, and would do various activities with them such as club sports. One day, after waiting in line with his friends at a store for days on end, Taiki rushed home to play a game, a game that he and his friends were excited for. A game known as Sword Art Online.
Taiki is a quiet boy who is rather soft spoken. He isn't exactly a leader, but more or less a follower. He would often be with his friends and loved ones until the end of days rather than be alone.
Taiki stands at around 5'8 and is rather slender. He has long, dark brown hair for a boy and has brown eyes.
Once in the game, Taiki and his friends formed a party together and began to actually play the game, with each one of them choosing a weapon to their liking. Taiki himself chose a curved blade (a scimitar) to fight with until eventually, he unlocked the Katana skill.
When the situation of being stuck in the game arose, Taiki's friends were quick to act to the situation that had just developed. The four of them -- Taiki included -- stuck together at nearly all times, and on more than one occasion, saved each other from near death situation such as when Taiki was nearly murdered in cold blood in an alleyway. The four had each others' back and wanted nothing more but to get out of the game and return to their normal lives -- although, they did confess that they preferred this over their lives.
Of course, this small little group did not last for long. Over the course of the game, his friends began to die off. Whether it be due to small mistakes that led to their death or dying due to PKers, eventually, in a dungeon with others, after a rather large scale fight where Taiki's katana broke in the middle of the fight, Taiki's friend died after succumbing to his wounds. For the first time, Taiki was finally alone.
Feeling guilty for his friend's death -- which was caused when Taiki's friend shielded Taiki from a monster's attack when Taiki's katana broke -- Taiki began to wander around in the game with his broken katana and a dagger that he had looted off of a mob.
Armor: Leather armor with plate armor covering vital parts of his body.
Weapon of Choice: Katana
Current Equipment: Dagger, Broken Katana & Sheath, Leather & Plate Armor (Low Durability)
Skill Set: Parry, Light Metal Equipment, Meditation
Unique SKill
Muramasa's Blessing
Attania is able to wield any Katana with ease, regardless of durability. Attania gains a flat 10% bonus to damage whenever he wields a Katana, and a flat 20% bonus to damage whenever he wields a unique Katana.
Approach: Head on
Theme SongCurrent Equipment
Broken Katana
Dagger
Leather Armor with Plate |
2,997 | 65 | 34 | 450 | 421 | Divinity leaned downward towards the man whose body was being graced by her foot and stared him in the eyes. "Yesssss." She hissed as she removed her foot from the Russian man's body. She would have to give him a bit more shit later, as now it seemed like it was time to move out. She walked over to the guy who just lost to Mez, and simply whispered "rekt" with her hand on the side of her mouth and flipped Koji off as she passed him, withdrawing her hand after leaving his general vicinity.
"'Make our guys look pretty.' Tch. I don't make people pretty, I fuck people up." She said to herself more than she did to others as she strolled over to Nadie who had been previously sought out by Laurent for some reason unknown to the Queen. "Look, uh, I don't really know what tit-lady said to you while she was over here, but you're comin' with me kid. You look capable enough, and I need someone to stand next to me and cast nasty looks at the other guilds."
"Eeeaaaahhh.." She stared at the other girl before finally saying, "..Just, uh. Show up. I believe Laurent should've given you a teleport crystal? If so then, uh. Just use it. See you there, hopefully."
Divinity disappeared as she activated her transport crystal and situated herself next to her guildmates as she cast somewhat nasty looks towards the other guilds in an attempt to show that they weren't to be messed with. Her arms folded themselves over her chest as she gazed at the other guilds, especially Asuna who she eyed pretty consistently. A good chunk of her current brain function was pushed towards thinking of insults to shout at Asuna should the chance arrive. | Name: Maya Divine
In game name: Queen Divinity
Age: 17
Gender: Female
Brief history: Maya grew up in what one would typically consider "The Ghetto." Often sitting in her house by herself, as her parents were out working to keep their house and her brother was often out god knows where doing things that Maya herself didn't particlarly care to know. Due to this, she became a recluse and typically skipped school during the day to play games at a friend's house. Her parents, after finally finding out about this, decided that it'd be best to cut her off from this person.
Unfortunately for her parents, this just told Maya that she needed to be smarter about it. She sneaked away from her house one night, and broke into a store not too far from her house with the help of her brother who had his own reasons for wanting to. Around the time that she did, there was a game that was getting a lot of buzz called Sword Art Online. As she scouted around the back of the store for the really good, high end PCs, she found a couple copies of the game and decided to swipe one. What happened when she got home is easy to predict.
Brief Personality: In one word? Odd. She has a very sick sense of humor that tends to make people not acquainted with her uncomfortable. The only people she really tends to mesh with are her guild members, and she tends to mess around with the less powerful ones in jest. When it comes to the actual consequences of the game and death, she becomes highly serious and remorseful. But these are very rare occasions.
Armor : Cloth rogue armor, good for speed and being quiet.
Weapon of Choice: Two daggers, and a hidden shortsword for emergencies.
Skill set: Acrobatics, Parkour, Trap Making, and Quick Rolling.
Unique Skill: Misdirection, Maya moves so quickly that it looks like more than one of her are attacking at the same time. This amount of speed allows her to essentially create speed clones that feel like the real thing and attack like the real thing. Her current limit on how many she can make is 4.
Approach: Whatever suits the situation, typically very speed oriented battling. |
2,998 | 65 | 35 | 1,194 | 861 | Mez swiped away Pterro's message as he lay on top of the small wall roughly 5 minutes walk from the Guild Hall. It ran parallel to a little stream and was surrounded by looming willow trees that provided ample shade from this level's relentless sun-rays. It was his favourite place to think or simply relax, which he was currently doing. That's because nobody ever came here and he was allowed to think in silence. Life on the frontlines was obnoxiously loud, what with everyone fussing about how they were going to be the best and beat the game or worrying about not making it or losing their loved ones. Coming here gave Mez some solace from the madness he'd been trapped in and also the chaos he'd become a part of by fighting on the frontlines.
It was no coincidence that a bunch of members had joined the guild immediately after him and Kharn had been shown in the newspaper. Their names had been growing rapidly throughout Aincrad for a while now. But this was the turning point for him. As soon as he attended the next meeting, it would become real, he would become one of the faces of the frontlines. And that was a hard pill to swallow.
He'd seen what had already happened with Kirito and Asuna, how their fame had affected their lives here in the game world. How they could no longer been seen to be slacking off from trying to free everyone from this death game. Mez wasn't sure he could handle that reponsibility at first but the more he thought about it, his reservations weren't about whether he could, they were about Sasha and whether she could.
Of course, if he'd have quizzed her about it she would protest and immediately declare her support for him. But sometimes he just wanted to support her for a change. She'd always been worried whenever he left to go and fight but if he took the next step and became a face, he wondered just how she'd handle it. As pondered the forming of a question to ask her, he remembered the last time he doubted her and how upset she'd been with him. She refused to speak with him for two days, which was rough. If he doubted Sasha with this, she'd likely be just as angry or maybe even more so. A thought that scared him slightly. He couldn't lose her.
Sitting up from the wall, Mez pulled a teleportation crystal from his inventory and switched his sword so that Judgement now appeared strapped to his back. Then he stood and activated the crystal. A brief flash of light filled his vision before his surrounding were replaced with the familiar sight of the floor meeting room. Scrying the room, he immediately recognised everyone here. He'd lost count how many times they'd fought together now. A few heads turned in his direcrion. Some smiles, others glares and even a look of admiration or two.
Mez slowly crossed the large chamber, his greatsword clinking gently with each step, until he reached Pterro, Kharn and the others. He greeted them with a quick nod and then turned to face everyone else, ready to begin. | Real Name:
Rin Kanesaka
Avatar Name:
Mez
Age:
20
Gender:
Male
Type:
Swordsman
Beta-Tester:
Yes
Personality:
Mez is a staunch leader and devoted warrior. He fights for every good cause but holds no time for trivial matters. Although he may come across to others as extremely serious, he does have a softer side. Sharing a joke within a group or attempting to console close friends is generally proof of this. He is extremely courageous but doesn't allow his pride to get in the way when it comes to fighting. He knows when to retreat and when to press the attack. When it is time to rally together, Mez's voice can usually be heard above most of the others, leading a charge towards his enemies.
Brief Real Life Background:
In the real world, Rin is a hardcore gamer. His brother, Reivard, is one of the top MMO players in Japan and his parents own a successful Computer Electronics company; NTTF Gaming, that sells high-end computer peripherals and software. They also sponsor a number of eSport tournaments across the globe and were one of the top 5 distributors of the Nerve-Gear Headsets. Rin has never wanted for any game in his life, his whole school life was dedicated to business management and gaming, so that he may eventually take over the family business. In the meantime, however, Rin dedicated himself to surpassing his brother, who had already carved his career in the gaming industry and had outgrown the need to take on the company.
With the advent of virtual technology, Rin was determined to outshine his older sibling and prove to his parents that, for once, he was the better gamer. But alas, Reivard never joined SAO. His career had taken an unexpected turn towards Hollywood, where he would star in an upcoming movie remake of the successful 1995 film, Hackers. Rin didn't yet know any of this news about his brother and dived into SAO with eagerness, ready to prove he was the best.
Skills:
- Two-Handed Greatsword
- One-Handed Shortsword
- Light Leather Equipment
- Agility
- Cooking
Unique Skill
Ghoul's Grin: This Unique Skill affects all weapons held by Mez. This skill allows him to instantly equip any weapon within his inventory immediately during battle, even mid-swing. He uses this predominantly in conjunction with his Greatsword; Judgement and his Shortsword; Retribution. Switching between these two weapons grants him a temporary boost for a maximum of 15 seconds during battle. (1 post)
- Judgement to Retribution grants a 20% speed boost.
- Retribution to Judgement grants a 20% strength boost.
Equipment
- Judgement
- Retribution
- Light Leather Armour (Shown in image above)
Theme
Two Steps From Hell - Atlas |
2,999 | 65 | 36 | 1,276 | 109 | Love you too! Koji yelled at Divinity, who had just flipped him off. She obviously got pissed at that comment, but judging by the fact that she didn't turn around and say something she was either in a really, REALLY good mood, (for her) or she had better things to do. Koji assumed it was the second one. Koji than messaged Durdansa and Attania to see if they were ok.
After that Koji small talked with other guild members for a while, until he started getting very worried about his fellow Neon Colossus members. He had been constantly checking his messages hoping for a response, but he still had none. Koji later decided he was going to find them himself before he went crazy wondering what happened to them.
"What do you think your doing?" some guard yelled at Koji while he was walking into the storage room to "borrow" a teleport crystal. "It's not what you think I'm just getting a teleport crystal, trust me I'll show you my inventory when I come out." pleaded Koji, hoping the guard wouldn't wonder why he needed a teleport crystal. Luckily the guard didn't wonder. However the guard thought he knew why. The guard thought Koji was going to sneak into the meeting all the "higher-ups" in the guild were at and sell the information he would learn. That's a good idea Koji thought, about the first part, not the second, Koji wasn't that kind of guy... well he was but he was too lazy to have to go around trying to sell information.
Koji left the area and than waited for a while before coming back to the room next to the storage room and screaming like he was in terrible pain. Koji than dove behind a chair and listened for the guard. Of course the guard came and scanned the room for a murder. Koji took this opportunity to sneak around the guard and break into the storage room for a crystal. He than teleported to the area around the guild meeting and discreetly walked in and tried blending in with other guilds, wishing for his own to not take notice of him | Name: Koji Yamashiru
In game name: xX_KoJ2YaMi8_Xx (He mostly goes by his real name haha)
Age: 17
Gender: Male
Brief history: Born to a wealthy family, Koji was never told no by his parents when it came to money, although they were the exact opposite when it came to discipline. Koji's parents always let him do whatever he wanted and then they would just bail him out, (only literally once) when he got in trouble. They were also very lenient with money. His parents allowed him to spend their money on whatever or whoever he wanted,(not in a sexual way haha). So this led to him buying a group of friends that acted as his entourage. This entourage inflated his ego out of the sky and into space. They expected him to act almost as their “leader” and made him get a strong personality. So this made him do stupid and crazy stunts that gave him the adrenaline to always act crazy and eventually helped develop him into the charismatic jokester he is today.
Until one day. The Yamashiru family lost their money in a fraud case after the police investigated a case of about drugs that Koji had purchased. Koji's parents blamed him since they thought the law would've never looked into them if he hadn't been so stupid and had that many run-in with the police. Then they sent him away to live on the streets. Here his ego got deflated back down to Earth and he learned that to not get jumped or mugged he had to get in with the thugs and gangs by joking around with them all the time and being an overall nice guy, which deep inside he truly was. This also factored in to his humorous personality. Finally he actually joined a gang, where they robbed a house that Koji found SAO and a virtual reality headset in.
Brief Personality: Koji is almost always joking, but in more of a sarcastic way than a goofy childish way. This came from his brief time on the the streets, although he still has his moments when he acts like the stupid, carefree, playboy that he used to be. If you didn't know him would never be able to tell that Koji used to have money, but you also wouldn't be able tell that he doesn't have any money right now. You would probably just assume he's naturally charismatic and is sarcastic, as a result of living in a common household with a sarcastic family.
Koji is almost never serious sense he's extremely confident about his abilities in SAO. Although he still prefers fighting in groups sense he loves the members of his guild.
Appearance: Koji stands at 6'0 and 150 pounds with flat black hair that spikes up in the front. He is skinny although he's definitely not lanky or scrawny. Koji is attractive but not anywhere near as much as he thinks he is.
Armor : Red Leather Armor under a Black Cloak of Agility.
Weapon of Choice: A black spear with red leather wrapped around the middle and a cut in the middle of the tip making it even more lethal.
Skill set: Hunting, Leather Equipment, Acceleration, and Two Handed Weapons
Unique Skill: Lighting Strike- Koji quickly accelerates, looking like he teleported and hits his opponent dealing 3% more damage than normal. Almost no one can dodge this move, although it takes away a decent amount of Koji's health so he only uses it as a killing blow when necessary.
Approach: Quick and Innovative |
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