index
int64 0
56.6k
| thread_id
int64 0
1.54k
| message_id
int64 0
752
| author_id
int64 0
2.81k
| author_num_posts
int64 2
36k
| message
stringlengths 0
134k
| character
stringlengths 0
110k
|
---|---|---|---|---|---|---|
47,802 | 1,296 | 5 | 1,469 | 281 | Reinhard's reaction was to keep out of the battle, his own well being was the most important thing to him after all. However, he also couldn't just let two students hurt, if not kill each other with noble arms involved, so he prepared himself to step in by encasing any wounded in a thin layer of pollen from his spear, which was leaning against the wall right next to the door of the classroom.
He slightly accelerated his breathing to prepare his circulatory system for the incoming load.
In the moment in which Pablo stepped in, there were only three way the situation could go, one of which Reinhard deemed very unlikely.
Most likely the combatants would ignore Pablo or start attacking him; considering Reinhard's past experiences here, it was unlikely the two would just stop. | Name: Reinhard
Age: 17
Height: ~1.85m
Weight: 57kg
Nationality: German
Noble Arm: Called "Speer des Waldes" (ger. 'Spear of the forest'), this wooden spear has plant-like properties.
Rank: D+
The wielder of this spear can apply telekinetic forces onto it, and only it. The force, while theoretically limitless, is limited by how much the spear can withstand, and the wielder's remaining stamina, as exerting the forces on the spear is as exhausting as if one would apply the same force with one's own hands(in case of forces meant to alter the orientation of the spear) or legs(in case the forces are meant to alter the location of the spear). However, apart from how quickly the wielder is exhausted, the spear does not grant additional senses for its location or velocity, if one were to lose it, one could still control it, but one would not be able to know what the spear is doing and where it is.
Still, this can make this spear a dangerous long-range weapon, as continuus application of the telekinetic force could accelerate it to extreme speeds over long distances. If accelerated long enough, the sheer impulse of the speer could allow it to destroy about anything, although it would likely be a one-time move, in light of the required distances.
Derived from this, if the one was to balance on the spear, one can fly on it, until one falls off or becomes too exhausted.
While spearhead normal is a hardened bud, it can blossom if the wielder desires. The unfolded blossom is rather large, making the spear look like an umbrella. In this state, the blossom can easily be used as a shield against blunt forces of most magnitudes, and due to its high water content it can also shield heat very well. Due to the leidenfrost effect, very extreme heat can be shielded almost perfectly.
The blossom's leaves can be comparatively easily cut or frozen though.
Lastly, the blossom can release special pollen, which will speed up the healing process of any lifeform greatly. The pollen will also cause the spear to quickly regrow any damaged parts, and plants exposed to it will start growing quickly. (The telekinetic force can be used to shape the cloud of pollen.)
While already created pollen places no strain on the wielder, creating the pollen is a rather large strain, comparable to a marathon 1:600 (one second of creating pollen is comparable to 10 minutes of running a marathon).
Aiming to make as few mistakes as possible at any point in time, Reinhard always considers the consequences of his actions before doing anything, and as such naturally always prefers fully reversible actions over irreversible ones, even if an irreversible action seems to be the perfect solution. Due to that, whenever something happens, Reinhard is very inclined to just watch and study what happens, even if his inaction causes people and other lifeforms to get hurt, although that is most likely to happen when he sees something he hasn't seen before.
This analytical nature allows him to use his abilities with brutal efficiency, exploiting every weakness of an opponent and every strength of an ally. Despite this he is usually kind, as most of the time he comes to the conclusion of kindness being the most efficient for his goals, in a sense making him brutally efficient in being kind.
In day to day life Reinhard still appears as if he is a complete procrastinator, since free time is amongst his top priorities, simply because free time can be freely used to accomplish his goals.
His moral compass is the rather simple "everything helping me is good; everything working against me is bad", yet he oftentimes doesn't do anything considered immoral by others, as that would turn them against him. In addition, he doesn't dwell on past hostilities, thus not going after people, who once were on his bad side, but have since stopped working against him.
*Likes: Biology (especially botany); reasonable people; free time
*Dislikes: Anyone making easily avoidable mistakes due to not considering consequences; having to use inefficient methods
Fears: Most of the world turning against him.
Reinhard was born in Germany, and had lived there for most of his previous life. His parents, while not rich, were a bit more wealthy than most of Reinhard's peers, his father worked as a chemist, and his mother for the government, handling agriculture and environmental funds. His noble arm was discovered when it materialized while Reinhard was angry at his mother for forbidding him to use his computer while he hadn't done all his chores. This almost accidentally caused him to kill his mother.
Since this first appearance the spear has never dematerialized, and thus had caused a few messy situations when not within Reinhard's senses' range, especially in the first few months.
He applied to several local noble arm academies at the time, but was either rejected from the start or didn't pass the entry exams, forcing him to eventually apply at Trinidad Academy.
Student Rank:1024 |
47,803 | 1,296 | 6 | 106 | 238 | "Ye-e-e-ah." King yawned. "You're... at it again, aren't you? I guess i'm not bad, you're just... making me lazy." | Name: Takumi Isamaru
Place of origin: Tokyo, Japan
Age: 17
Height: 180cm
Eye and hair color: Grey
Noble Arm: "Vox Vulgaris," a C-Rank Sword Interference/Communication-type Arm.
Noble Arm Name & Appearance: Vox Vulgaris takes the form of a long sword of vaguely Japanese design, with an almost-straight blade akin to the weapons of the pre-katana era, but with katana-styled tip sharpening. Takumi refers to his sword as a longsword, katana, or tsurugi, seemingly at random and freely switches the appelations if the theme of weapons or Noble Arms comes up. Given his background (and fighting style) this error is rather obviously deliberate to those who know him well.
Abilities:
The abilities of Vox Vulgaris are multi-faceted, trading raw unrestrained power for a panoply of useful effects.
Takumi made a habit of adding three-word somewhat poetic summaries to rote uses of his power, making it easier mentally to call upon on specific manifestations of it:
● Communication Control suite allows Takumi to control lines of communication.
● Involvement Adjustment allows Takumi to increase or decrease the amount of enthusiasm or apathy in an individual.
● Perception Intrusion abilities allow Takumi to manipulate basilisks, understand (and with time and practice, create and deploy) memetic weaponry, and manipulate perception of the world in a targeted individual.
● Entropy Manipulation abilities are those of chaos, violence and disharmony. Their concepts are destruction, removal and excisement. That isn’t to say, though, that destruction doesn’t have a certain art to it, particularly if collateral damage is to be avoided. These abilities as used by Takumi allow for selective, targeted destruction. He carefully chooses his focus and then introduces chaos, changing variables in the background just enough to throw things out of balance.
Personality:
*Likes: People who stand for their beliefs (even if those beliefs are directly opposite to his own)
*Dislikes: His family, people who believe that something is "fated"
Fears: To not amount to anything
Defining virtue: Inquisitive
Defining vice: Rebellious
Quote: "Now you see me... And now you don't."
Bio:
Takumi comes from the renowned Isamaru family, who have made their name during the aftermath of World War II in Japan.
His ancestors are well-known: his grandfather, Daito "Tetsujin" Isamaru, with his "Kongou no Yoroi" was one of the oldest Noble Arm users recorded in the country, and his matter strengthening abilities helped during the post-war rebuilding; his father Daiichi "Atomic Samurai" Isamaru, who has helped to clean up at the most terrible natural disaster sites of the second half of XX and XXI centuries (including Chernobyl, Bhopal and Fukushima) due to his peculiar ability to ignore adverse external conditions, is lauded as a hero; his family's zaibatsu is at the forefront of turning Noble Arm abilities into useful product and research into these strange para-humans.
Since birth, Takumi was put under great pressure to conform and to confirm his family's great name. His rather early-manifesting Arm saw to that he was put into training as early as five years old. He wasn't told the actual reason for such haste until he was seven — apparently, shortly after the atomic bombings of 1945 the grandfather of the family met an early Noble Arm user, whose soul-weapon manifested as the earthly version of one of Japan's three legendary treasures, the mirror of Yata. This woman told him a lot of his future, which allowed the Isamaru Group to prosper, but the price for this knowledge was that he knew, beyond the shadow of a doubt, that a great calamity would befall him and his in three generations, and it was now apparently up to Takumi to withstand it.
Except it was not up to Takumi at all. While he alternated between resentment, depression, understanding, and rage, his sister, who was deemed unfit to lead, awakened her Noble Arm, "Vox Fati," and beat him at the first practice. She was obviously neither as proficient nor as trained, yet it happened — apparently it was "fated" that he would never win against her. She then proceeded to beat him at each and every duel thereafter, no matter how hard he tried or what tricks he pulled.
Takumi didn't let it get to him... until a review of his grandfather's papers after his demise uncovered a journal that conclusively confirmed the "Child that Withstands The Calamity" as female. At that point... no one specifically made anything worse for him, but his father stopped considering him vital and started considering him... expendable. The focus of the family's research switched to Reika, leaving Takumi alone and frankly, somewhat bitter.
At some point thereafter he broke. Having a coldly worded congratulation about being accepted into one of the top Noble Arm user academies in Japan thrust into his hands by the family butler had something snap inside him. He used most of his connections and resources available to him as the elder son of a prosperous japanese zaibatsu and moved to the Phillippines, enrolling to their Trinidad Academy instead. He's determined to prove that he has intrinsic worth, not as child of prophecy, or a heir to something, and to forge some legacy he can call his own.
*Current Goal: To start forging some sort of basis for his own legacy
Student Rank: 602 |
47,804 | 1,296 | 7 | 1,868 | 105 | Gloria sat with Takumi - not even intending to steal his notes, since she usually didn't bothered with that, it was just plopping near him was an obvious thing to do considering they was some sort of a team now - and watched the situation unfold with slightly amused expression. Which first changed to the one of frustration and annoyance when Pablo stepped in - it was usually her place to do so after all, but then again, usually she genuinely tried to get people to attack her instead, which seemed to not be the case with this guy - and then resignation when she felt Takumi using his sword powers on people around.
Oh well, perhaps she'd have to present those guys with even more pressing arument to calm down.
Gloria carefully(since the table was rather too small for her height) stood up and walked to the front of the class, right between the two people drawing their guns and stood there, completely calm and at ease(as much as her usually hard posture allowed her):
- Nov, nov. Ve von't vant to do anyting stupid, are ve? - she smiled at both of them - If you start firing 'ere, people might fire back, y'knov. | Name: Gloria
Age: 17
Nationality: Mongrel
Place of origin: Unknown, somewhere around Middle East
Noble Arm: "Magnanimous Unbound Sun", an unranked (E+ provisional Rank) Tattoos Adaptation/Enhancement-type Arm.
Height: 210 cm
Build: Athletic
Eye and hair color: Gold
Complexion: Tan
Notable features: Faint pattern of scars covering her whole body
Voice: Clear, crisp and deep, deeper than most of other girls. She would make lower ranges of mezzo-soprano if she would sing, maybe even contralto.
Style: Minimalist and somewhat rough, with short-cropped hair and nails, no makeup whatsoever and hard posture devoid of feminine grace.
Clothes: Usually some variation of sand- or green-colored t-shirt, army jacket and cargo pants in urban or universal camo patterns, with jacket sometimes being substituted for tactical vest and t-shirt being substituted for an army combat shirt, depending on the weather and Gloria's mood. On clear days she wears patrol cap and/or sunglasses, which she stores in one of the pockets while indoor. She owns pair of sturdy gloves, but almost never uses them, and her footwear of choice is army combat boots - lately, she got one pair for hot climate. She's never seen without container of some sort - usually haversack, but she's been known to employ knapsack or even backpack when in need of carrying more gear. The reason behind her adherence to the military gear is sipmle - it's a lot easier to find something large enough for her at the surplus store than search normal ones - that and military gear tends to be durable and functional. She does have some "nice" clothes though, those being dark green turtleneck and somewhat scuffed roomy dark grey jeans....she keeps army boots, though. She almost never wears them. Her "combat" clothing is either her usual day-to-day or sports bra and track shorts, without footwear: she wears as little as she could get away with to be decent in public so that her clothing would not get in the way of Painted Wooden Swords' constructs with which she armors herself.
Noble Arm Name & Appearance:"Magnanimous Unbound Sun" is a set of faintly glowing tattoos which cover her head to toe in the beautiful, swirling patterns that seems to accentuate her build or follow her body meridians, with different flower- or sunburst-like patterns on the intersections, with the most prominent (and brightly glowing) on her brow. Brightness of the glow intensifies with the amount of power she uses, until it starts to leak out from her in the visible halo-like effect, so bright it becomes painful to stare at her directly.
Noble Arm Abilities:
Magnanimous Unbound Sun’s ability is called “Excellence in Ten Thousand Things” – conceptual mastery over the concept of “excellence”, the quintessential ability to endure and prevail over any setback or foe. Theoretically it offers its wielder an inexhaustible well of unformed potential to be put to use in further achievements, in practice human mind could not even start to grasp at the full majesty of notion that “everything is possible”, so most of it are safely locked away by the failsafes.
Instead, it deals in discrete abilities called “Edges” or “Charms” by Gloria. When she’s under heavy stress and proves unable to deal with it, or when she accumulated enough experience in trying to further her ambitions while struggling against obstacles, small sliver of potential begins the process of coalescing into the new ability, which is usually suited to the task at hand – Gloria could try and semiconsciously influence the process, but only to a degree(also, her level of experience in one or other way of resolving problems seems to influence the probability of her manifesting the Edge that helps her in that way – her Arm plays to her strengths, not covers her weaknesses).
Each time her Arm is called upon, it manifests full realized panoply, so if Gloria wish to acquire new “Edge”, she has to find a way to challenge herself in some new form or quality, so that her existing “Edges” would not provide easy(or even moderately difficult) solution. Moreover, the process is far from instanteous, so she often has to retreat and wait until it finishes setting before she could use the new Edge.
Her currently active Edges include:
Painted Wooden Swords – Tools is one of the advantages man has over most other species – where our own abilities prove insufficient, we reach out and take from the world something that could give us necessary leverage. Gloria developed this Edge from the endless frustration of shortages of gear in her wanderings.
It allows Gloria to reach out and take the tool necessary from the world, shaping the light itself into convincing facsimile in the swirl of multicolored sparks. Gear shaped this way looks like almost real, except for the faint glowing outline which is easy to miss on the clear day if you don’t know what to look for. It functions almost as a real example, too – it interacts with the world as if made with the best of materials or techniques known to Man, or very slightly better than that: knife would cut, piece of metal on the rope would serve as a counterweight, etc. Gloria, however, could ignore some or other properties of their “reality” – she could lift and swing the greataxe created by this Edge as easily as children lift twigs while playing pretend, for after all said and done, all gear summoned that way is just an apparitions of light and color given form and function, and as she does their nature as such becomes apparent to anyone watching as they briefly become nothing more than semitransparent shapes of solid light, though no less real in other ways for that to the other world. This also gives her something of an intuitive aptitude with an object in question – since she could evade most of the difficulties normally tied to using it, it’s a lot easier for her to do what she’s envisioned.
There are some limitations to this Edge, however: Gloria needs to have a very good understanding of properties of piece of gear she wants to summon that way and focus on them while calling for an object for it to become “real” to the other world; hence, summoning complex form requires intimate understanding of its workings and intense concentration. As such, Gloria limits herself in the stressful situations (such as a combat) to the simplest of forms and several forms which she trained to concentrate on so long it became a rote action to do so; he current peak of achievement is composite greatbow – which she still has to spend dozen seconds or so recalling in the sufficient details to properly imagine all moving parts. For that reason, she cannot currently summon any complex mechanism or anything that requires chemical reaction to work. She could, however, “scale” simple object to some fairly impressive proportions if given some time to prepare. It also bears noting that nothing summoned with this Edge is permanent – as the objects are merely the hardlight duplicates of real ones, they wink out of existence the second Gloria stops manifesting her Noble Arm. She could, however, decide to dissolve some of them prematurely.
Enter the Dragon – One of the soldiers that taught Gloria how to survive on her own once said that if she’s got teeth, then she got weapon. Trailer for one of the classical old films she watched on the battered videotape player inbetween missions on a base in the middle of nowhere, too, promised to show her how the heroes overcome being challenged with one of the most ancient and formidable weapons of all: human body. There are also countless records of people performing stunning feats of prowess – stuff of legends, like there. Gloria was fascinated by this, and thus this Edge was formed.
It amps up her body to the peak of supposed human prowess – or even slightly better than such. With it, Gloria gains the potential to perform any feat that was ascribed to a human being in some story somewhere. There are two limitations to this Edge, however: first, it can only duplicate feats that have not been enabled by some form of supernatural assistance – she cannot replicate invulnerability of Achilles, for example; and second, it does not give her any actual skill to do so – physical capabilities, reaction speed, aptitude or talent, but not actual skill to do the deed – so in practice, she is limited to feats of raw physical strength, speed and endurance in most cases. It gives her an excellent aptitude for learning new tricks, however – some of which carries over to her unpowered state.
Ship of Theseus – No matter how mighty the hero, no matter how vigorous or keen or able, sands of time eventually claims everyone. It’s one of the laws of the universe, see – everything ages and turns to dust, whether people, their works, even stories of their achievements perhaps. It is said that even mighty gods could not outfight the Reaper. Reaper, however, could be, even if only temporarily, outraced. There’s a legend of an old ship which was a trustworthy companion to the hero in his great quest to the far lands, left upon the shore as a tangible memory, reminder of its days of glory. It withered, boards rotting off one by one with days, but people cared for it and replaced them as that happened, keeping the ship’s appearance pristine. One day, there was not even a single board left in that ship that belonged in the original one, yet it still stood there, legend materialized.
Legends, it is said, never die. So, too, this Edge constantly repairs any and all signs of damage or wear and tear as they occur in Gloria’s body, mind or soul: flesh knitted whole and reinvigorated anew, feverish mind soothed and bolstered, soul reinforced again and again. It does more than simply restoring her, however – you could never win the race if you won’t try to get ahead, after all – and so, this Edge subtly improves on her each time it affects her, compensating for an injuries with changes to make her more resilient, more vigorous, more capable of overcoming them, pushing her to some inscrutable ideal one small modification at a time. Some changes are already evident: where once she’s been tall, but lanky girl now is a picture of athletic perfection, her bones, and skin are tougher than normal for humans, harder to break, she could withstand much greater g-forces than normal people, on the level of trained pilots, she’s outright immune for many diseases and some of the drugs out there – opiates, for example; though she’s not sure why this Edge changed her eyes and hair to the color of molten gold – apparently, it is part of some “platonic ideal” it pushes her to. She’s a lot more confident than she was too, worries and traumas of her past swept away and replaced with undying resolve to make better tomorrow come to pass after all.
Rage Against the Dying Light – Gloria always was hot-blooded child, not content to lay down and let the situation take its course. Nether would she flee – instead, she would dig her heels and fight to the bitter end, her blood coursing with adrenaline. Such is a way to have a good life – fighting for it against all odds.
This Edge exemplifies this way of life, sending her powers into overdrive each time she takes a wound serious enough to cause her pain or weakness and compensating for them. It gradually amplifies her Edges with each wound taken as a form of automatic response, and powers down when she unsummons her Noble Arm, resetting to the baseline level after that.
Not Today – The concept of “runner high” or “second wind” is widely-known phenomena. So, too, the concept of “second chances” – when you have not succeeded at first, try again later. However, a soldier don’t always has time to retreat, recover and rest. Gloria developed this Edge when she had to rescue her unit on the last vestiges of her stamina, and it saved her hide several times since then. Put simply, it’s her “second breath”. When running out of stamina, staggering with wounds which even her regeneration could not heal over in time, or otherwise pushed in the corner, she can call upon this Edge to open up its reserves. In an incandescent display of power, her body, mind and soul are restored to their peak condition, fully healed and refreshed. During the process she’s usually lifted up in the air and strong light flash and concussive wave issues from her body, as excess power bleeds off into the world around her into the towering pillar of radiance the size of a lighthouse above her. She could do so only once before recharging those reserves, however, and calling upon them puts heavy strain on her body and mind, rendering her anemic and confused for about two days after she dismisses her Noble Arm and putting her at a severe risk of burning out if she would summon it during that period.
Personality:
*Likes: Good food, good fight and good people around her. Showing off, but not when that interferes with business. Seeing new sights, learning new tricks. Helping out people, depending on how much she likes said “people” in particular.
*Dislikes: Petty or untrustworthy people. Boring, repetitive tasks or waiting without something to do. Being told what to do without a way to meaningfully express her opinion on the matter. Going without any challenge for too long.
Fears: Being crippled permanently, in a way she could not heal from or trapped in some way she could not escape.
Defining virtue: Generous
Defining vice: Brutish
Quote: "Surely you could hit a girl?"
Bio:
Gloria hails from somewhere around the Middle East. She’s not sure from where – her town of birth was sacked by the local branch of Hammer of Masters when she was five – her parents was in the town’s militia and was executed for resistance, leaving her orphan with nowhere to go to. She was “adopted” by the branch, alongside with other children, and raised as a future soldier of the cult. As it stood, one of the leaders revived the time-honored tradition of making the guard of orphans of slain enemies, or something like that. Reasoning was simple – raised from young enough age as a soldiers of the cult, without any loyalties outside, such soldiers would gladly give their lives on command.
Well, apparently Mongols knew what they did when they killed everyone taller than the cart’s wheel. Gloria – Number Five then – was always rather tall, taller than most of her peers. And though she went through motions and routines and prayers and made her sacrifices like everyone else, faint memories of her childhood were always with her – no matter how brutal or merciless were beatings, no matter how sweet were prayers or what they were made to take before them – she carried it with her as an another life – with doubts, but she persisted still. Perhaps camaraderie would have helped her with those memories, perhaps she would have been content with her new family after all these years….
Perhaps not. She was a clever child, with initiative and ambition and drive to always be the best. Instructors promised her the position of the sergeant – maybe even leutenant of the guard, when previous would have fallen in the battle. Never captain, though – that position was reserved for someone with a mighty Noble Arm only, and though she could have competed with someone low-ranking, what mortal could compete with someone who could be described as a living demigod?
Too, as the initiation rite drew closer, she began to hear rumors. Apparently, someone questioned her drive and fire. She was appointed to the extended rite, one of the “special honors” – where the body of initiate were to be etched with psychedelic, poisonous ink which would render them numb to pain, harden their will – and, as rumors went, utterly stomp out their ambitions, or something to that end. Camaraderie proved to be a double-edged sword, after all. Nevertheless, Number Five went to the initiation – how could she not? It was all she had in her life. Still, her grief and rage at something that was a perceived betrayal after all those years of dedication and hard work and blood on her hands for the glory of the cult were heavy on her mind. So when she was etched with poisonous ink and sat between the censers spewing heavy, soporific smoke and someone asked her to close her eyes and abandon herself, she did unexpected: she refused.
Golden threads swirled around her form and etched themselves into her skin, crisscrossing every inch of her skin in the lattice of the most beautiful ornament she had ever seen. She felt the burning power swelling inside her and purging traces of poisons inside her. Something blossomed inside her mind – and she remembered everything. Everything taken from her by the time, by the drugs, by the things they did to her to make her forget. Many people died that day.
She wandered the world for some time. Made few friends, a lot more enemies(not many of which are under the sun by now) even some money to her name. Learned a lot of new things, too, some new tricks and edges with her weapon, new ways to survive, broadened her perspective on the life. Apparently, in this world someone with her abilities was a valuable commodity, and she would not go without a roof over her head or a food on the table if only she wanted to market her skills, her experience and, more importantly, her Noble Arm to the right people. There were, however, some things that would greatly improve her lot and make it more pleasant: allies, reputation contacts in the various power structures….accreditation as an Arms Master, since that would lift the stage of proving her worth in a lot of cases. Most of that could be gained by completing the courses in one of the specialized schools for Noble Arms wielders. After that it was only a matter of choosing one that was easier to get into – that school in the Philippines took damn near anyone, and scholarship options for the refugees(she even got an ID under the name of Gloria) were good enough for her. If she could find some actual friends along the way? Even better – it’s sometimes lonely and boring to wander alone.
*Current Goal: None aside from "acquire more resuources and maybe find some friends".
Student Rank: 1850 |
47,805 | 1,296 | 8 | 157 | 3,049 | Jack walked towards class, humming London bridge as he walked past students, occasionally doing a bit of fishing if only to keep his skills sharp. He put back what he took of course it was the simple thrill of theft that excited him, of course here they expected strength and skill rather than brains. Of course he was never fond of the idea but he needed away from his sister plus it would be good to make some friends, at least he hoped he would make friends. Finding out you're a master thief generally made people want to know your bounty and money could drive people to do a lot of crazy things.
Being the new student here might help some, of course he wondered what his classmates would be like. At that moment he walked into something akin to an America western with two kids sporting guns and a large, intimidating, yet still rather attractive blonde woman standing between the two. He didn't take a seat instead he watched leaning against the wall. "You know I'd do as the lady says, after all I get the feeling shooting her would only piss her off." The Brit smiled taking off his hat revealing his white hair as he spun the hat on his finger. "Now be good and have a seat or take your toys away." He warned them throwing his hat off his finger waving at them as the hat landed back on his head. | Name: Jack North aka Spectre
Age: 16
Nationality: English
Noble Arm Name & Appearance: Blackjack
Noble Arm Abilities: Blackjack is versatile in it's abilities and what it lacks in power it makes up for in sheer usability. The bow has is bladed along the edges allowing it to stop other noble arms user who get in to close for comfort. It's firing system is very complex however it boils down to this, it's easy to pull back and strikes harder than a sniper rifle able to bury arrows in incredible strong materials like tungsten or lead.
Backing up that power is Blackjack's trumps cards, by plucking the string as he pulls back Jack can cycle through the arrows his bow can create. He can create basic combat arrows fire, lightning, ice, water, and sonic. Fire ignites a target, lightning electrocutes anything it hits along it's flight path, coats the object in question in ice. Water douse's the target and the ground around them in liquid, sonic arrows make an almost paralytic screeching noise as until they broken.
Trick arrows are the other item Jack has, these are less combat and move movement based. Grappling arrows allow him to tether a target, whether he's going to it or coming to him that rope will hold unless destroyed or removed. Platform arrows fold out making a small half meter wide platform to stand, it can hold to thousand pounds before breaking. Smoke arrows create a cloud of thick smoke, it's hard to breath in and even harder to see through making it perfect for an archer whose caught in a bad position.
Personality: Jack is a trouble maker, from starting fights to theft Jack has always had a love for making mischief and getting on peoples nerves. However if you can get past that you'd find he's rather kind and does often think of others. His kleptomania is actually fueled by him wanting to able to give to others and be generous as others were to him. He is practical and very good at reading people, it comes from having a shrink for a father. While Jack has few friends, to be counted among them is to have someone who will watch your back and come through when you need it.
Jack is much smarter than he appears, he has to be as he is not the strongest nor toughest. He wins by clever use of tactics, placement, and skill. Preferring to use stealth and diversion over more honorable tactics made him an unique fighter among those wielding noble arms. His small stature and speed let him out run and wear down opponents who should easily be able to defeat him in a one on fight.
Likes: Valuable objects, money, stealing, violin, and making friends.
Dislikes: Hand to hand combat, guards, police, lock doors, and bullies.
Fears: Being caught, dying, not making any friends, and his sister.
Bio: Born to a poor woman who left the child on a church doorstep, Jack spent his younger years in an orphanage being pushed around by older boys. By age five, he learned that if he wanted extra food or toys he could steal them. Thus Jack began to acquire and hide toys from his the other children, he also went to bed much fuller than the others. At age seven Jack had begun picking pockets, having found it an easy way to get keys and money to add to the donation box at the church. However he spotted a very wealthy looking man and attempted to pick his pocket, only to be caught as he was leaving.
This man, Daniel North turned out to a psychologist and in secret a master thief who used his practice to launder his ill gotten gains. Daniel saw potential in the boy and adopted him, a single father Daniel had a daughter to whose mother he was divorced. Jacks new sister greeted him happily, she was excited by the idea of a brother and playmate as the family home was large she was rather lonely. While they did play together, as Jack aged Daniel taught him more and more tricks of trade. All the while his daughter, learned none of abilities that had supposed been with the North family for four generations.
At age twelve Jack's noble arm was revealed, however his father kept it a secret, using the bow as a tool to help them commit crimes. Jack practices shooting and controlling each arrow type in the evening, under the house in his fathers private shooting range. His sister would often come watch, believing her wanted to keep it a secret to protect Jack from public eye and keep the families privacy safe.
By age fourteen Jack had moved up from stealing wallet and opening safe's to stealing art and jewelry from museums. Jack was mastering the craft, he could open the latest safe's in under a minute and sneak through highly monitored area's in minutes. Jack was becoming a master at a very young age, however before his training was finished Jack's sister Elizabeth discovered the truth about her father and brother. Threatening to report Jack to the police, he apologized to her and registered himself with the government. Soon he was being flown out to his Trinidad Academy, while his father attempts to smooth things out with his once loving sister.
Current Goal: To graduate in the top five, bring honor to his family name, and make some friends.
Student Rank: 1500 |
47,806 | 1,296 | 9 | 1,239 | 2,351 | Yuri stopped leaning on a table and decided to sit down next to Takumi, "Man Takumi you always stop all the fun." Yuri said with a laugh as he put his arms behind his head. He didn't quite know Takumi's opinion of him since they only conversed occasionally. | Name: Yuri Roarik Omenthrall
Age: 17
Height: 5'11
Weight: 192
Eye color: green with golden lining
Hair color: black
Build: muscular
Nationality: Italian
Noble Arm Name & Appearance: Promise and Betrayal
Noble Arm Abilities: Promise&Betrayal
Rank: B
Promise's ability is called "Angle's embrace" is the ability to copy someone's Anatomy every 24 hours and restore said individuals body to the copy. The wounds have to be restored within 24 hours or promise can't do anything. Also the user of promise gets inflicted 12 times the pain of the wound. When activated turns Yuri's eyes a bright white.
Betrayal's abilities are
"Demons wrath" breaking the intermolecular bonds and so decomposing or disintegrating the target. It can directly disassemble, therefore, if used on a person, the parts that form the human body, including skin, flesh, nerves, body fluids, bones, and cellular structures would be decomposed at a molecular level. If use consecutively "demons wrath" can kill Yuri because he's shooting parts of his soul. When Demons wrath is activated, a dark aura starts emanating off of him and psychical changes can be seen. Such as darkening of the eyes, graying of the skin, and his veins turning into to a almost back color. Only two shots can be fired before Yuri is thrown into critical condition, he also has to be in fiends physiology.
Betrayal's second ability is called "Fiend's Physiology" This grants him inhuman perception and speed, equal to that of a great fiend. It also greatly changes his physiology, turning his eyes a crimson color, bones protruding from his spinal Column, skin darkening to a sickly grey, and the steady growth ram horns. After deactivating Fiends Physiology, Yuri is extremely exhausted and fatigued.
strengths: Perceptive, Kind, and Calm
weaknesses: Headstrong, Easily worried, and doubtful
Personality: Kind, caring, compassionate, Has a soft spot for animals and women. Mild pacifist but that changes when he's disrespected or those he cares about are.
Likes: Spicy food, Reading, Beethoven, and training
Dislikes: Laziness, Harm of the weak, and disrespect
Fears: Dishonoring his family's name and letting those he cares about come into harms way
Bio: Yuri was born into a family of soldiers he was always in the shadow of his brothers but when he was discovered to have come into possession of noble arms.
He became the center of his fathers world, Yuri was over joyed to get the attention of his father Intel his fathers so called "training" begun Yuri was beaten for hours on end along with having to mercilessly beat others all in his fathers pursuit of creating the perfect solider.
But one day Yuri's father made him spar with his brother after a long battle Yuri stood above his brother as he went to help his brother up, Yuri's father stopped him and told him he needed to learn another lesson and to kill his brother. "Show no mercy, and you'll become everything I dreamed of my son." His father said as he held Yuri's brother down, but to no avail Yuri couldn't do it he loved his brothers even if they never paid attention to him, so he ran and didn't stop Intel his home was far out of sight and after earning some money headed to the Philippines to join the academy his father never ceased to mentioned during their training. He would attend the academy and when he was strong enough return to his home and prove his father he was wrong about him.
Current Goal: To surpass his fathers legacy.
Student Rank: 1666 |
47,807 | 1,296 | 10 | 257 | 612 | Luis strode down the hallway, making his way to the classroom after a morning meeting with a teacher. As he approached, a cloud of fuzziness slightly blurred his thoughts, triggering a yawn and lessening his usual morning irritation. That guy Takumi's work, no doubt. He opened the classroom door to see three classmates standing between a potential Noble Arms fight and a few others jeering from the sidelines. 6am was way too early for this shit. He let out a heavy sigh before stepping in, himself. Hopefully his stature would intimidate the hostile ones.
"Gloria's right, at least try to be diplomatic about this. If you really want to fight it out with your Noble Arms then get your asses to the Sparring Centre 'cos I don't want to be the one cleaning up the mess."
He sent an appreciative nod in the general direction of Takumi and the people who stepped in, then glared at Yuri.
"And you. If you really want to see a fight in here then you better be prepared to mop up the blood and shit afterwards." | Name: Luis Rosario
Age: 17 (Eleventh Grade)
Nationality: Puerto Rican, immigrated to United States
Noble Arm Name: El Tobogán (name chosen by his siblings)
Noble Arm Rating: D+
Appearance: A shield with the shape and dimensions of a curved rectangular scutum. 105.5 centimetres (41.5 in) high, 41 centimetres (16 in) across, and 30 centimetres (12 in) deep (due to its semicylindrical nature). Weighs 10 kilograms. Has a majestic blue and gold decal and rimmed with a shining silver. Made of an unknown material.
Noble Arm Abilities:
Strengths: Extremely durable; absorbs all force when hit so there’s no jolt against Luis; absorbs all forms of energy from kinetic to heat and electricity; size and ability of shield gives Luis a very strong defence
Weaknesses: Can defend pretty well against sharp weapons but will not absorb force from them (if attacked enough with sharp weapons, it’s possible for the sharp object to penetrate the shield); shield is very heavy so Luis will not fare well against a speed-oriented fighter, weight of shield will also give Luis a disadvantage in prolonged battles as he will get tired.
Effects: Shield absorbs any sort of energy put into it, which Luis can then redirect as he sees fit. Examples of his energy use include strengthening his body or sending out a wave of pure kinetic energy from his free hand. Luis is capable of converting the energy from the shield into different forms (eg. kinetic into heat, magnetic or electric) but currently struggles with this, as he needs to understand the complete ins-and-outs of the physics of it, right down to the subatomic level, to use it freely. The input to output ratio of energy is at around 10:7. Will not absorb force from sharp objects. Whether or not there is a cap to how much energy the shield or Luis' body can hold is unknown.
Personality: A generally quiet young man that avoids being conspicuous. Is wary of people in power like his stepdad. Absolutely despises the stigma of violence and expectations surrounding being an Arms Master, as well as anything to do with the military or organisations he deems to be corrupt. A natural "big brother" sort of personality. Is willing to fight in practice battles and sparring matches but does not want to be involved with the official dealings of the global Noble Arms community. Would skip out on his CAT if it weren't for the major scaling it would have on his ranking. Extremely diligent, gained his current rank through hard work rather than natural intelligence. Working hard to provide for himself and his family in the future. Currently considering whether or not to aim for the top 50, as the rewards are very enticing but then his profile would become too noticeable.
Likes:
Free time
Karaoke with friends
Sunny days
String instruments
Dislikes:
Loud things (constantly loud people, loud sudden noises, Heck, even loud colour schemes)
Being used or seen as a commodity
Organised conflict
Goats
Fears: Getting conscripted, something happening to his family
Bio: Born in Puerto Rico to a relatively poor family. Father died in a factory accident when he was young, around age four. Mother got remarried eight years later to a white businessman who operated a subsidiary company in the area. It would be an understatement to say that Luis disliked his mother's new husband. He was frequently warned by the older souls of the Puerto Rican community of the arrogant, wealthy outsiders that would bring in their businesses. And as he grew older and learned about the debt crisis that the American businesses had triggered, he grew to hate them even more. The family moved to Brooklyn soon after and luckily, Luis' English was decent enough to have him fit in at school. It was also around this time that his Noble Arms manifested. Against his protests, he was shipped off to Trinidad Academy. There he learnt the history of Arms Masters, the horrors and pettiness of war, and to his own dread, the expected futures of Arms Masters.
His career at Trinidad Academy has been fairly quiet. Luis works hard in his studies and his training. Teachers recognise the effort he puts in and he is regarded as an exemplary student and role model. His rank would be much higher if it weren't for his reluctance to partake in his military training and inter-school competitions.
Current Goal: Finding a career path that isn’t oriented around his Noble Arm, helping his family prepare to be financially independent from his stepfather (if the time ever comes, I mean. Gotta be prepared, y'know?), avoiding permanent military involvement
Student Rank: 347 |
47,808 | 1,296 | 11 | 106 | 238 | "I was asked. Besides, do you want to have to heal one of them so that they won't lose their guts all over the floor?"
Takumi was chewing on a surplus military energy bar he pilfered off Gloria a couple of days ago. They were pretty basic cereal-and-raisins slightly sweet deals, but he took an inexplicable liking to the taste; he always got a bit hungry after using Vox Vulgaris after a bit of a pause, and there was no spot to train for the last several days.
He noted that Yuri sat near him, but said nothing about it. Fun was hard to come by these days.
"Any idea when the teacher arrives?" -- he asked, eyeing Gloria and the almost-combatants. | Name: Takumi Isamaru
Place of origin: Tokyo, Japan
Age: 17
Height: 180cm
Eye and hair color: Grey
Noble Arm: "Vox Vulgaris," a C-Rank Sword Interference/Communication-type Arm.
Noble Arm Name & Appearance: Vox Vulgaris takes the form of a long sword of vaguely Japanese design, with an almost-straight blade akin to the weapons of the pre-katana era, but with katana-styled tip sharpening. Takumi refers to his sword as a longsword, katana, or tsurugi, seemingly at random and freely switches the appelations if the theme of weapons or Noble Arms comes up. Given his background (and fighting style) this error is rather obviously deliberate to those who know him well.
Abilities:
The abilities of Vox Vulgaris are multi-faceted, trading raw unrestrained power for a panoply of useful effects.
Takumi made a habit of adding three-word somewhat poetic summaries to rote uses of his power, making it easier mentally to call upon on specific manifestations of it:
● Communication Control suite allows Takumi to control lines of communication.
● Involvement Adjustment allows Takumi to increase or decrease the amount of enthusiasm or apathy in an individual.
● Perception Intrusion abilities allow Takumi to manipulate basilisks, understand (and with time and practice, create and deploy) memetic weaponry, and manipulate perception of the world in a targeted individual.
● Entropy Manipulation abilities are those of chaos, violence and disharmony. Their concepts are destruction, removal and excisement. That isn’t to say, though, that destruction doesn’t have a certain art to it, particularly if collateral damage is to be avoided. These abilities as used by Takumi allow for selective, targeted destruction. He carefully chooses his focus and then introduces chaos, changing variables in the background just enough to throw things out of balance.
Personality:
*Likes: People who stand for their beliefs (even if those beliefs are directly opposite to his own)
*Dislikes: His family, people who believe that something is "fated"
Fears: To not amount to anything
Defining virtue: Inquisitive
Defining vice: Rebellious
Quote: "Now you see me... And now you don't."
Bio:
Takumi comes from the renowned Isamaru family, who have made their name during the aftermath of World War II in Japan.
His ancestors are well-known: his grandfather, Daito "Tetsujin" Isamaru, with his "Kongou no Yoroi" was one of the oldest Noble Arm users recorded in the country, and his matter strengthening abilities helped during the post-war rebuilding; his father Daiichi "Atomic Samurai" Isamaru, who has helped to clean up at the most terrible natural disaster sites of the second half of XX and XXI centuries (including Chernobyl, Bhopal and Fukushima) due to his peculiar ability to ignore adverse external conditions, is lauded as a hero; his family's zaibatsu is at the forefront of turning Noble Arm abilities into useful product and research into these strange para-humans.
Since birth, Takumi was put under great pressure to conform and to confirm his family's great name. His rather early-manifesting Arm saw to that he was put into training as early as five years old. He wasn't told the actual reason for such haste until he was seven — apparently, shortly after the atomic bombings of 1945 the grandfather of the family met an early Noble Arm user, whose soul-weapon manifested as the earthly version of one of Japan's three legendary treasures, the mirror of Yata. This woman told him a lot of his future, which allowed the Isamaru Group to prosper, but the price for this knowledge was that he knew, beyond the shadow of a doubt, that a great calamity would befall him and his in three generations, and it was now apparently up to Takumi to withstand it.
Except it was not up to Takumi at all. While he alternated between resentment, depression, understanding, and rage, his sister, who was deemed unfit to lead, awakened her Noble Arm, "Vox Fati," and beat him at the first practice. She was obviously neither as proficient nor as trained, yet it happened — apparently it was "fated" that he would never win against her. She then proceeded to beat him at each and every duel thereafter, no matter how hard he tried or what tricks he pulled.
Takumi didn't let it get to him... until a review of his grandfather's papers after his demise uncovered a journal that conclusively confirmed the "Child that Withstands The Calamity" as female. At that point... no one specifically made anything worse for him, but his father stopped considering him vital and started considering him... expendable. The focus of the family's research switched to Reika, leaving Takumi alone and frankly, somewhat bitter.
At some point thereafter he broke. Having a coldly worded congratulation about being accepted into one of the top Noble Arm user academies in Japan thrust into his hands by the family butler had something snap inside him. He used most of his connections and resources available to him as the elder son of a prosperous japanese zaibatsu and moved to the Phillippines, enrolling to their Trinidad Academy instead. He's determined to prove that he has intrinsic worth, not as child of prophecy, or a heir to something, and to forge some legacy he can call his own.
*Current Goal: To start forging some sort of basis for his own legacy
Student Rank: 602 |
47,809 | 1,296 | 12 | 1,239 | 2,351 | "I think they sit back and watch, I mean we'll have to do combat eventually so might as well start sooner than later." Yuri said with a slight snicker watcher the fight. | Name: Yuri Roarik Omenthrall
Age: 17
Height: 5'11
Weight: 192
Eye color: green with golden lining
Hair color: black
Build: muscular
Nationality: Italian
Noble Arm Name & Appearance: Promise and Betrayal
Noble Arm Abilities: Promise&Betrayal
Rank: B
Promise's ability is called "Angle's embrace" is the ability to copy someone's Anatomy every 24 hours and restore said individuals body to the copy. The wounds have to be restored within 24 hours or promise can't do anything. Also the user of promise gets inflicted 12 times the pain of the wound. When activated turns Yuri's eyes a bright white.
Betrayal's abilities are
"Demons wrath" breaking the intermolecular bonds and so decomposing or disintegrating the target. It can directly disassemble, therefore, if used on a person, the parts that form the human body, including skin, flesh, nerves, body fluids, bones, and cellular structures would be decomposed at a molecular level. If use consecutively "demons wrath" can kill Yuri because he's shooting parts of his soul. When Demons wrath is activated, a dark aura starts emanating off of him and psychical changes can be seen. Such as darkening of the eyes, graying of the skin, and his veins turning into to a almost back color. Only two shots can be fired before Yuri is thrown into critical condition, he also has to be in fiends physiology.
Betrayal's second ability is called "Fiend's Physiology" This grants him inhuman perception and speed, equal to that of a great fiend. It also greatly changes his physiology, turning his eyes a crimson color, bones protruding from his spinal Column, skin darkening to a sickly grey, and the steady growth ram horns. After deactivating Fiends Physiology, Yuri is extremely exhausted and fatigued.
strengths: Perceptive, Kind, and Calm
weaknesses: Headstrong, Easily worried, and doubtful
Personality: Kind, caring, compassionate, Has a soft spot for animals and women. Mild pacifist but that changes when he's disrespected or those he cares about are.
Likes: Spicy food, Reading, Beethoven, and training
Dislikes: Laziness, Harm of the weak, and disrespect
Fears: Dishonoring his family's name and letting those he cares about come into harms way
Bio: Yuri was born into a family of soldiers he was always in the shadow of his brothers but when he was discovered to have come into possession of noble arms.
He became the center of his fathers world, Yuri was over joyed to get the attention of his father Intel his fathers so called "training" begun Yuri was beaten for hours on end along with having to mercilessly beat others all in his fathers pursuit of creating the perfect solider.
But one day Yuri's father made him spar with his brother after a long battle Yuri stood above his brother as he went to help his brother up, Yuri's father stopped him and told him he needed to learn another lesson and to kill his brother. "Show no mercy, and you'll become everything I dreamed of my son." His father said as he held Yuri's brother down, but to no avail Yuri couldn't do it he loved his brothers even if they never paid attention to him, so he ran and didn't stop Intel his home was far out of sight and after earning some money headed to the Philippines to join the academy his father never ceased to mentioned during their training. He would attend the academy and when he was strong enough return to his home and prove his father he was wrong about him.
Current Goal: To surpass his fathers legacy.
Student Rank: 1666 |
47,810 | 1,296 | 13 | 2,422 | 1,600 | Aleksis walked into classroom with her face buried in her tablet and stopped for a second when she looked up and looked to her like some students had decided to start a fight in the classroom. Her first reaction was to reach for her right side which was where she usually spawns Draecion, but just before Aleksis's hand reached her hip she stopped she just shook her head with a sigh. She walked past the group of rowdy students and took a seat to the right of the whole thing just to get a veiw of what would happen next. Aleksis set her bag on the back of her seat and yawned, If what was happening now was any indication of what was to come for the rest of the school year then she felt as though this was gonna be a great year. She smiled at the group which was quite a rare sight to see in the presence of so many other people, "This is going to be an interesting class" she said under her breath before pulling out a portable gaming system to pass the time. | Name:
Aleksis Shorbrooks
Age:
16
Nationality:
Russian
Noble Arm Name & Appearance:
Her Noble Arm is a twin set of rapiers named "Draecion & Phafnear", they have extremely sharp 5/6 meter blades made of a shiny almost black metal with a stripe of red running down the edge and center of the blades. The hilts of the swords are of German Pappenheimer style which covers the whole top of the hand and back of the hand with a swirled hand guard.
Noble Arm Abilities:
Aleksis is able to absorb, redirect, and manipulate Kinetic energy from things inside her line of sight while it's inside the range of about 4 1/2 meters. After absorbing a certain amount of kinetic energy Aleksis can launch a red long range pulse or slash of the energy that, depending on the amount, can launch an average human with a low amount of energy or obliterate large Skyscraper or bunker after absorbing a massive amount. She can either use this ability for long range or she can cause her eyes to turn from silver to red and her physical prowess increases 10-fold for a maximum of 17 seconds just before she releases the energy wave that releases from her body but after this she returns to her natural state. one weakness is that it takes time for her to charge up her energy wave which means that those who could end the battle quickly have the advantage unless they use an explosion which would just feed her enough kinetic energy to use against them. She is even able to steal and add to the kinetic energy from atoms in the air ((or any other no-living substance)) which can charge her pulse and change the states of matter as well as dense it is, though to charge from atoms is a slow process. There is a limit to how much she can absorb and after she passes that limit the kinetic energy starts to seep out of her and into the ground which surrounding air which makes it highly unstable to the point where it is able to combust/break easily.
Personality:
Aleksis is a pretty lazy girl but is also hardworking when she wants or needs to be and this is both a blessing and a curse because she isn't really taken seriouisly by some people when they aren't talking about powers. If anything she hates talking to people in person and prefers to be on the other side of a headset microphone or cellphone just because there is a way to instantly end the conversation, but she will talk when it is absolutely necessary. She loves a good fight if not to have a bit of fun but also to just test new techniques, but also because she likes the feeling of teaching others and helping them in a bit of a roundabout way. She is very dedicated to combat training but she puts academics far above that. Aleksis is very smart and calculating because her Noble Arm requires her to be as a slip in calculation could lead not only to injury to her and possibly death to her opponent
*Likes: Gaming, cooking/eating, not sleeping, electronics, clovers, training.
*Dislikes: loud people, spicy food, her phone dyeing, people who act like they are better than her, group work.
Fears: She is terrified of heights
Bio:
Aleksis hadn't always been a loner, when she was a child she was actually very social and nice but then something changed after her mother and father separated when she was five years old. She never understood why they broke up but she had taken it to heart and she began to slow down with her socializing as well as her sports activities though kept up with fencing practice. What really shut her down though was that her mother and father began dating other people before even a month was out since they had broken up. That was the straw that broke the camel's back, she felt as though the two had just betrayed her. In the following few years her room became more and more fortified from the inside out, her door had deadbolt locks installed and her room almost became a house itself though Aleksis still had to go out to get food and drinks though didn't talk to her mother or her new boyfriend. When they discovered that Aleksis possessed a Noble Arms her mother sent her to the academy without a word to her father though she doubted that he would really care. While she has been able to climb the ladders of the student ranks fairly easily she had begun to slow down in her conquest of the school after a large drop in morale so she has just hovered in her current rank until now.
Student Rank:
541 |
47,811 | 1,296 | 14 | 732 | 8,842 | Niskha yawned, somewhat irritated by the whole affair. They either needed to shoot each other or stop pretending they were going to. A small rock bounced up and down in her hand as she viewed the confrontation somewhat skeptically. Maybe if she threw it just right, she could hit pink boy and the two cowboys. That'd be funny, but she didn't want to get into trouble either. As always someone had to try to be a spoil sport, it wasn't like blood was that hard to clean if you got to it fast. Certainly worth watching a good fight. Still, they were either going to fight or they weren't so Nishka leaned back against the wall and waited eagerly, though fully expecting a teacher to intervene and ruin the whole thing. | Name:
Nishka
Age:
15
Nationality:
American
Noble Arm Name & Appearance:
A Bag of rocks. Usually referred to as 'the sack'. The sack appears to hold an endless amount of rocks, the rocks themselves change slightly in shape depending on Nishka's intent. Very slightly though, they can be perfect for skipping, slinging, throwing, and the like. The sack also hold a sling also has some odd properties. The sling has an uncanny ability to fit things that normally wouldn't fit, such as a large textbook and still retain functionality. Naturally Nishka is quite skilled with this sling, but prefers not to use it unless necessary, relying more on her uncanny throwing ability. It is unknown if the sack or sling has any other properties as Nishka is not overly active in experimenting their its powers.
Noble Arm Abilities:
The sack allows Nishka to swap any inanimate object's position in her power's radius and her line of sight. Normally it has a radius of 10 meters, but if focused upon the range can currently increase up to 30 meters. She can swap anything at more or less the speed of thought, allowing her to react to things with startling speed. Nishka has trouble swapping anything much larger than a van. On the other hand using this ability has nearly no noticeable drain on Nishka's energy allowing her to use this countless times before the loss becomes noticeable. However when attempting anything larger than a car the energy drain starts becoming exponentially bigger, giving her rather set limits on what she can swap.
Personality:
Nishka is a no nonsense kind of girl. She has little patience with lazy people or those that beat around the bush. She can also be a bit judgmental, lumping people into a category as soon as she sees them for the most part. Nishka has a quick wit and is rarely bested in verbal combat, and if she was you'd get something worse. Morals are a bit of a grey-black area for her, whatever best serves her purposes works.
Likes: Meat, Fruits, Vegetables, Protein Shakes, Candy, Power,
Dislikes: Idiots, Lazy People, Arrogant People, Mostly things that aren't food.
Fears: Losing her noble arms, Starving, Loud Noises
Bio:
Nishka was a street urchin, born and raised in the rough and tumble of the city. Nishka thrived in the rough environment, stealing was easy for her and she was tough enough to hold her own in any fight with the help of her trusty rocks. She stuck it out solo, just herself and her noble arms, though she didn't know it was that at the time. After getting into a particularly rough situation Nishka found out that the second part of her noble arms, the swapping ability. Naturally her life picked up from there, stealing was trivial, no one could beat her in a fight. It was some time later that she found out what she had was a noble arms. Nishka quickly became interested in attending an academy. She'd heard of several and wanted to see if they taught anything helpful, as well as to see other noble arms.
Current Goal:
Find out what this school's dealio is.
Student Rank:
1750 |
47,812 | 1,296 | 15 | 2,465 | 3,266 | The two of them paused their tirade against each other, the both of them glancing around at the sudden intrusion of several people. It was one thing if they were taking a side, but everyone one of the new arrivals was calling for them to stop the fight. With grit teeth, the two of them grudgingly put away their weapons, suddenly losing the urge to fight. Still, the look in their eyes promised murder for this later.
Silently, they returned to their seats, though the girl made point to shove Gloria on her way there.
"Bitch," she muttered under her breath.
Meanwhile, a student next to Takumi muttered, "Maybe if we're lucky, he got caught in the bombing. Save us the trouble of attending classes." The student was looking at his phone with a feigned look of disinterest.
Twenty minutes passed and still no sign of the teacher. The lack of an authority figure at the right time caused general order to deteriorate. Soon, the class, once lethargic, was filled with noise. Students frequently entered and exited the class -- sometimes bringing students from other classes with them. Some did not return.
One disgruntled student voiced an unpopular opinion, "We should probably go to the faculty room by now, to check with our teacher . . ." and was promptly booed silent. The girl retreated back to her corner of the class, lips pressed into a thin line and looking frustrated. | Age: 17
Noble Arm:
The Champion - a Roman gladius with a golden pommel. It's first ability, titled "Arena" is a strong mental suggestion that forces his opponents to fight him in a straight forward duel - that is to say, they will find themselves unable to fight him using anything but their fists and physical prowess. Should Joshua manage to win while they are under the influence of this ability, his second ability activates automatically; "Spoils of War" takes away a piece of the defeated one's skill or ability. This can be anything to mental capacity or physical prowess, and does, in fact, affect Noble Arms abilities. Joshua contests that he does not "steal" from his opponents, but simply makes a permanent copy of their abilities, however, those that have lost to him have found themselves unable to access the skills he now possesses, earning him his reputation as the Bogeyman of Arms Masters.
Bio:
Age: 16
Noble Arm:
The Green Dragon - a guan dao, that some like to say was bestowed on her by the spirit of Guan Yu himself.
Bio:
Age: 17
Noble Arm:
Bio:
Leo John Cojuangco
Age: 17
Noble Arm: My Glory - a German Kriegsmesser sword.
Noble Arm Abilities:
"Center of the World" - While he has not scratched even the bare surface of his abilities true potential, which is suspected to be the manipulation of each of the known fundamental interactions of nature. So far, all he's been able to do is alter the gravity of everything of an area within an 18 meter radius of him.
"The Greatest and the Least" - Leo is able to manipulate the mass of an object he's come into contact with. The 'mass' itself is imaginary, as the objects who's mass increases do not actually gain any additional matter.
Bio:
Age: 17
Noble Arm: My Plea - a Roman Pilum.
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm: Diavolo - The Demon Bow, C+ Ranked Noble Arm. A sleek black longbow with the carving of a demons head on each end.
Noble Arm Abilities: "From Hell" - The black bow is capable of turning its wielder and projectiles invisible. Moreover, shots fired from the bow can have have their momentum "paused" and held suspended in mid air until they are released, at which point they continue on their course, losing none of their power. The arrows can be moved and turned while they are suspended, thus changing the direction of their flight.
Bio: From a relatively rich family with Spanish descent, Tristan distinguished himself by being the youngest to attain the rank of #3 in Trinidad, which, while seemingly no great feat due to the schools standards, was actually more difficult than apparent at first glance, due in part to his competition. Among the top 3, he is the one who has least participated in duels.
Age: 17
Noble Arm:
Bio:
Age: 15
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 14
Noble Arm: Conquistador - a B+ -rank NA, shaped silver rapier 114 centimeters long.
Noble Arm Abilities:
"The Conqueror" - A passive effect of conquistador. The more opponents arrayed against her, the stronger and more durable she becomes, moreover, the strength gained is relative to the strength of her individual opponents. The effect decreases with allies on her side. When tested, this ability allowed to decimate a trained group of military Noble Arms users with brute strength alone.
"God, Gold & Glory" - Allows her to fight at full strength no matter her condition. Even should she be near death, she will still be capable of fighting as though still fresh. She will only stop once her body is no longer able to handle the burden placed on it, at which point she will simply collapse.
"Indomitable" - Her ultimate trump card. It is a defensive ability that empowers her with the speed to counter all attacks thrown at her, while simultaneously eradicating it from existence. It's limits have not been tested to its fullest, however, Sevhanna was able to effectively react to five tank shells shot at the same time, destroying all simultaneously and without effort. It is suspected that if her upper limits are tested, she may be promoted to A-rank.
Bio: The youngest in history to ever hold a spot in the top 10 of Trinidad, with the extremely distinct honor of also being the eighth person to hold a B-rank Noble Arm within its walls, and 1 of 50 people in the Philippines to hold that rank, while being the only one with the potential to become A-rank. She comes from a mountain tribe in the foggy regions of Baguio. Being the first in her family to manifest a Noble Arm of such power, she was immediately scouted and her education practically given to her on a silver platter.
Age: 18
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 15
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm:
Noble Arm Abilities:
Bio: |
47,813 | 1,296 | 16 | 1,365 | 7,521 | Pablo shot the girl a dark look as she insulted Gloria, he quite liked the slightly older woman, and yes, that way, especially as Takumi was incompatible, orientation-wise. Of course, while Takumi was the most attractive of the group, Reinhard, though unnaturally thin, had his charms, mostly intellectual ones. King was a bit lazy, but not that bad, although he can only think of him as a casual acquaintance as he's not a friend yet. The others...varying degrees of apathy and slight - very slight - amorality, almost as though they've given up on the school and submitted to its reputation. He can understand that, but not approve.
The boy was tempted to use this time for developing his character and relationships, but quite frankly, he believed in the Academy and he believed in his class; they had potential. They were more than just the dregs of Noble Arms society, and he was going to prove that; he was going to do the right thing. He stood up from his table, and walked right up to the door, before saying:
"I'm going to the faculty room; I actually believe in this place and cast aside opportunities for 'better'," he made airquotes, "schools because I trusted the director and I trusted my country, and I'm not going to let popular opinion stop me. If you want to try, use your Noble Arms." Pablo activated his' and cast a faint aura of luminous algae for showboating purposes. Then, he opened the door and turned around one last time:
"If any of you want to escort me, they're welcome." And with that, he went out.
Once he was someways off to the corridors, Pablo would deactivate his Noble Arm, and walk straight up to the faculty room. He would occassionally glance to see if someone had taken up his offer... | Name: King San Dao
Age: 15
Nationality: Unspecified
Noble Arm: Stairway To Heaven is...
In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are:
-Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power.
-Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff!
Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following:
-The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on.
-The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle.
After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion.
1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights.
2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta
nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire.
3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open.
4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction.
In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill.
Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated.
Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment.
Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science.
Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life.
Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes.
It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally.
To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians.
Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings.
Current Goal: Graduate and become a legal mercenary in a good company.
Student Rank: 731 |
47,814 | 1,296 | 17 | 257 | 612 | That Pablo guy was making a big show of doing the right thing again. His personality was as flashy as his Noble Arm powers. The perfect match. He could respect Pablo’s ideology and they might have even been good friends had it not been for the Filipino’s ego and holier-than-thou attitude.
It was for that reason that Luis stayed at his desk, hunched over the work he wanted to catch up on and ignoring the ruckus around him. Pablo would probably find someone else to go with him. Luis didn’t really give a shit about the teacher’s absence. Hell, he didn’t give a shit about the Academy in general, contrary to his class representative-like behaviour. He only had a couple of years left, before he could leave this trash heap school that the step-dad had shipped him off to without a second thought. Luis frowned at one particularly pesky question before glancing up in resignation. There were kids from other classes as well as his own chatting amongst themselves. He’d join them later, after he finished this one stupid question, unless someone felt like joining him before that. | Name: Luis Rosario
Age: 17 (Eleventh Grade)
Nationality: Puerto Rican, immigrated to United States
Noble Arm Name: El Tobogán (name chosen by his siblings)
Noble Arm Rating: D+
Appearance: A shield with the shape and dimensions of a curved rectangular scutum. 105.5 centimetres (41.5 in) high, 41 centimetres (16 in) across, and 30 centimetres (12 in) deep (due to its semicylindrical nature). Weighs 10 kilograms. Has a majestic blue and gold decal and rimmed with a shining silver. Made of an unknown material.
Noble Arm Abilities:
Strengths: Extremely durable; absorbs all force when hit so there’s no jolt against Luis; absorbs all forms of energy from kinetic to heat and electricity; size and ability of shield gives Luis a very strong defence
Weaknesses: Can defend pretty well against sharp weapons but will not absorb force from them (if attacked enough with sharp weapons, it’s possible for the sharp object to penetrate the shield); shield is very heavy so Luis will not fare well against a speed-oriented fighter, weight of shield will also give Luis a disadvantage in prolonged battles as he will get tired.
Effects: Shield absorbs any sort of energy put into it, which Luis can then redirect as he sees fit. Examples of his energy use include strengthening his body or sending out a wave of pure kinetic energy from his free hand. Luis is capable of converting the energy from the shield into different forms (eg. kinetic into heat, magnetic or electric) but currently struggles with this, as he needs to understand the complete ins-and-outs of the physics of it, right down to the subatomic level, to use it freely. The input to output ratio of energy is at around 10:7. Will not absorb force from sharp objects. Whether or not there is a cap to how much energy the shield or Luis' body can hold is unknown.
Personality: A generally quiet young man that avoids being conspicuous. Is wary of people in power like his stepdad. Absolutely despises the stigma of violence and expectations surrounding being an Arms Master, as well as anything to do with the military or organisations he deems to be corrupt. A natural "big brother" sort of personality. Is willing to fight in practice battles and sparring matches but does not want to be involved with the official dealings of the global Noble Arms community. Would skip out on his CAT if it weren't for the major scaling it would have on his ranking. Extremely diligent, gained his current rank through hard work rather than natural intelligence. Working hard to provide for himself and his family in the future. Currently considering whether or not to aim for the top 50, as the rewards are very enticing but then his profile would become too noticeable.
Likes:
Free time
Karaoke with friends
Sunny days
String instruments
Dislikes:
Loud things (constantly loud people, loud sudden noises, Heck, even loud colour schemes)
Being used or seen as a commodity
Organised conflict
Goats
Fears: Getting conscripted, something happening to his family
Bio: Born in Puerto Rico to a relatively poor family. Father died in a factory accident when he was young, around age four. Mother got remarried eight years later to a white businessman who operated a subsidiary company in the area. It would be an understatement to say that Luis disliked his mother's new husband. He was frequently warned by the older souls of the Puerto Rican community of the arrogant, wealthy outsiders that would bring in their businesses. And as he grew older and learned about the debt crisis that the American businesses had triggered, he grew to hate them even more. The family moved to Brooklyn soon after and luckily, Luis' English was decent enough to have him fit in at school. It was also around this time that his Noble Arms manifested. Against his protests, he was shipped off to Trinidad Academy. There he learnt the history of Arms Masters, the horrors and pettiness of war, and to his own dread, the expected futures of Arms Masters.
His career at Trinidad Academy has been fairly quiet. Luis works hard in his studies and his training. Teachers recognise the effort he puts in and he is regarded as an exemplary student and role model. His rank would be much higher if it weren't for his reluctance to partake in his military training and inter-school competitions.
Current Goal: Finding a career path that isn’t oriented around his Noble Arm, helping his family prepare to be financially independent from his stepfather (if the time ever comes, I mean. Gotta be prepared, y'know?), avoiding permanent military involvement
Student Rank: 347 |
47,815 | 1,296 | 18 | 1,868 | 105 | Gloria slightly nodded to her thoughts, satisfied with the situation's development. It has all gone more or less as planned: when presented with overwhelming peer pressure and a reason to de-escalate without losing a face, most people usually aren't likely to start shooting. Trivial inconveniences like being in the centre of attention(nothing new to her, actually) or someone mouthing off to her(let them simmer, words never bothered Gloria all that much) could be ignored. All in all, things were good.
Which was not good is one of those guys Takumi usually talked with - What was his name, Yuri? Was he Russian? - stealing her place at the table - and having the temerity to do it like it was empty in the first place, despite Gloria's notebook on the table and haversack on the backrest. She marched to the table and towered over him:
- Dude, you're sitting in my place. - her tone, while slightly irritated, was not actually angry or threatening - while they were not close friends, Yuri's been around their group often enough to be a common sight and so had the benefit of a doubt. | Name: Gloria
Age: 17
Nationality: Mongrel
Place of origin: Unknown, somewhere around Middle East
Noble Arm: "Magnanimous Unbound Sun", an unranked (E+ provisional Rank) Tattoos Adaptation/Enhancement-type Arm.
Height: 210 cm
Build: Athletic
Eye and hair color: Gold
Complexion: Tan
Notable features: Faint pattern of scars covering her whole body
Voice: Clear, crisp and deep, deeper than most of other girls. She would make lower ranges of mezzo-soprano if she would sing, maybe even contralto.
Style: Minimalist and somewhat rough, with short-cropped hair and nails, no makeup whatsoever and hard posture devoid of feminine grace.
Clothes: Usually some variation of sand- or green-colored t-shirt, army jacket and cargo pants in urban or universal camo patterns, with jacket sometimes being substituted for tactical vest and t-shirt being substituted for an army combat shirt, depending on the weather and Gloria's mood. On clear days she wears patrol cap and/or sunglasses, which she stores in one of the pockets while indoor. She owns pair of sturdy gloves, but almost never uses them, and her footwear of choice is army combat boots - lately, she got one pair for hot climate. She's never seen without container of some sort - usually haversack, but she's been known to employ knapsack or even backpack when in need of carrying more gear. The reason behind her adherence to the military gear is sipmle - it's a lot easier to find something large enough for her at the surplus store than search normal ones - that and military gear tends to be durable and functional. She does have some "nice" clothes though, those being dark green turtleneck and somewhat scuffed roomy dark grey jeans....she keeps army boots, though. She almost never wears them. Her "combat" clothing is either her usual day-to-day or sports bra and track shorts, without footwear: she wears as little as she could get away with to be decent in public so that her clothing would not get in the way of Painted Wooden Swords' constructs with which she armors herself.
Noble Arm Name & Appearance:"Magnanimous Unbound Sun" is a set of faintly glowing tattoos which cover her head to toe in the beautiful, swirling patterns that seems to accentuate her build or follow her body meridians, with different flower- or sunburst-like patterns on the intersections, with the most prominent (and brightly glowing) on her brow. Brightness of the glow intensifies with the amount of power she uses, until it starts to leak out from her in the visible halo-like effect, so bright it becomes painful to stare at her directly.
Noble Arm Abilities:
Magnanimous Unbound Sun’s ability is called “Excellence in Ten Thousand Things” – conceptual mastery over the concept of “excellence”, the quintessential ability to endure and prevail over any setback or foe. Theoretically it offers its wielder an inexhaustible well of unformed potential to be put to use in further achievements, in practice human mind could not even start to grasp at the full majesty of notion that “everything is possible”, so most of it are safely locked away by the failsafes.
Instead, it deals in discrete abilities called “Edges” or “Charms” by Gloria. When she’s under heavy stress and proves unable to deal with it, or when she accumulated enough experience in trying to further her ambitions while struggling against obstacles, small sliver of potential begins the process of coalescing into the new ability, which is usually suited to the task at hand – Gloria could try and semiconsciously influence the process, but only to a degree(also, her level of experience in one or other way of resolving problems seems to influence the probability of her manifesting the Edge that helps her in that way – her Arm plays to her strengths, not covers her weaknesses).
Each time her Arm is called upon, it manifests full realized panoply, so if Gloria wish to acquire new “Edge”, she has to find a way to challenge herself in some new form or quality, so that her existing “Edges” would not provide easy(or even moderately difficult) solution. Moreover, the process is far from instanteous, so she often has to retreat and wait until it finishes setting before she could use the new Edge.
Her currently active Edges include:
Painted Wooden Swords – Tools is one of the advantages man has over most other species – where our own abilities prove insufficient, we reach out and take from the world something that could give us necessary leverage. Gloria developed this Edge from the endless frustration of shortages of gear in her wanderings.
It allows Gloria to reach out and take the tool necessary from the world, shaping the light itself into convincing facsimile in the swirl of multicolored sparks. Gear shaped this way looks like almost real, except for the faint glowing outline which is easy to miss on the clear day if you don’t know what to look for. It functions almost as a real example, too – it interacts with the world as if made with the best of materials or techniques known to Man, or very slightly better than that: knife would cut, piece of metal on the rope would serve as a counterweight, etc. Gloria, however, could ignore some or other properties of their “reality” – she could lift and swing the greataxe created by this Edge as easily as children lift twigs while playing pretend, for after all said and done, all gear summoned that way is just an apparitions of light and color given form and function, and as she does their nature as such becomes apparent to anyone watching as they briefly become nothing more than semitransparent shapes of solid light, though no less real in other ways for that to the other world. This also gives her something of an intuitive aptitude with an object in question – since she could evade most of the difficulties normally tied to using it, it’s a lot easier for her to do what she’s envisioned.
There are some limitations to this Edge, however: Gloria needs to have a very good understanding of properties of piece of gear she wants to summon that way and focus on them while calling for an object for it to become “real” to the other world; hence, summoning complex form requires intimate understanding of its workings and intense concentration. As such, Gloria limits herself in the stressful situations (such as a combat) to the simplest of forms and several forms which she trained to concentrate on so long it became a rote action to do so; he current peak of achievement is composite greatbow – which she still has to spend dozen seconds or so recalling in the sufficient details to properly imagine all moving parts. For that reason, she cannot currently summon any complex mechanism or anything that requires chemical reaction to work. She could, however, “scale” simple object to some fairly impressive proportions if given some time to prepare. It also bears noting that nothing summoned with this Edge is permanent – as the objects are merely the hardlight duplicates of real ones, they wink out of existence the second Gloria stops manifesting her Noble Arm. She could, however, decide to dissolve some of them prematurely.
Enter the Dragon – One of the soldiers that taught Gloria how to survive on her own once said that if she’s got teeth, then she got weapon. Trailer for one of the classical old films she watched on the battered videotape player inbetween missions on a base in the middle of nowhere, too, promised to show her how the heroes overcome being challenged with one of the most ancient and formidable weapons of all: human body. There are also countless records of people performing stunning feats of prowess – stuff of legends, like there. Gloria was fascinated by this, and thus this Edge was formed.
It amps up her body to the peak of supposed human prowess – or even slightly better than such. With it, Gloria gains the potential to perform any feat that was ascribed to a human being in some story somewhere. There are two limitations to this Edge, however: first, it can only duplicate feats that have not been enabled by some form of supernatural assistance – she cannot replicate invulnerability of Achilles, for example; and second, it does not give her any actual skill to do so – physical capabilities, reaction speed, aptitude or talent, but not actual skill to do the deed – so in practice, she is limited to feats of raw physical strength, speed and endurance in most cases. It gives her an excellent aptitude for learning new tricks, however – some of which carries over to her unpowered state.
Ship of Theseus – No matter how mighty the hero, no matter how vigorous or keen or able, sands of time eventually claims everyone. It’s one of the laws of the universe, see – everything ages and turns to dust, whether people, their works, even stories of their achievements perhaps. It is said that even mighty gods could not outfight the Reaper. Reaper, however, could be, even if only temporarily, outraced. There’s a legend of an old ship which was a trustworthy companion to the hero in his great quest to the far lands, left upon the shore as a tangible memory, reminder of its days of glory. It withered, boards rotting off one by one with days, but people cared for it and replaced them as that happened, keeping the ship’s appearance pristine. One day, there was not even a single board left in that ship that belonged in the original one, yet it still stood there, legend materialized.
Legends, it is said, never die. So, too, this Edge constantly repairs any and all signs of damage or wear and tear as they occur in Gloria’s body, mind or soul: flesh knitted whole and reinvigorated anew, feverish mind soothed and bolstered, soul reinforced again and again. It does more than simply restoring her, however – you could never win the race if you won’t try to get ahead, after all – and so, this Edge subtly improves on her each time it affects her, compensating for an injuries with changes to make her more resilient, more vigorous, more capable of overcoming them, pushing her to some inscrutable ideal one small modification at a time. Some changes are already evident: where once she’s been tall, but lanky girl now is a picture of athletic perfection, her bones, and skin are tougher than normal for humans, harder to break, she could withstand much greater g-forces than normal people, on the level of trained pilots, she’s outright immune for many diseases and some of the drugs out there – opiates, for example; though she’s not sure why this Edge changed her eyes and hair to the color of molten gold – apparently, it is part of some “platonic ideal” it pushes her to. She’s a lot more confident than she was too, worries and traumas of her past swept away and replaced with undying resolve to make better tomorrow come to pass after all.
Rage Against the Dying Light – Gloria always was hot-blooded child, not content to lay down and let the situation take its course. Nether would she flee – instead, she would dig her heels and fight to the bitter end, her blood coursing with adrenaline. Such is a way to have a good life – fighting for it against all odds.
This Edge exemplifies this way of life, sending her powers into overdrive each time she takes a wound serious enough to cause her pain or weakness and compensating for them. It gradually amplifies her Edges with each wound taken as a form of automatic response, and powers down when she unsummons her Noble Arm, resetting to the baseline level after that.
Not Today – The concept of “runner high” or “second wind” is widely-known phenomena. So, too, the concept of “second chances” – when you have not succeeded at first, try again later. However, a soldier don’t always has time to retreat, recover and rest. Gloria developed this Edge when she had to rescue her unit on the last vestiges of her stamina, and it saved her hide several times since then. Put simply, it’s her “second breath”. When running out of stamina, staggering with wounds which even her regeneration could not heal over in time, or otherwise pushed in the corner, she can call upon this Edge to open up its reserves. In an incandescent display of power, her body, mind and soul are restored to their peak condition, fully healed and refreshed. During the process she’s usually lifted up in the air and strong light flash and concussive wave issues from her body, as excess power bleeds off into the world around her into the towering pillar of radiance the size of a lighthouse above her. She could do so only once before recharging those reserves, however, and calling upon them puts heavy strain on her body and mind, rendering her anemic and confused for about two days after she dismisses her Noble Arm and putting her at a severe risk of burning out if she would summon it during that period.
Personality:
*Likes: Good food, good fight and good people around her. Showing off, but not when that interferes with business. Seeing new sights, learning new tricks. Helping out people, depending on how much she likes said “people” in particular.
*Dislikes: Petty or untrustworthy people. Boring, repetitive tasks or waiting without something to do. Being told what to do without a way to meaningfully express her opinion on the matter. Going without any challenge for too long.
Fears: Being crippled permanently, in a way she could not heal from or trapped in some way she could not escape.
Defining virtue: Generous
Defining vice: Brutish
Quote: "Surely you could hit a girl?"
Bio:
Gloria hails from somewhere around the Middle East. She’s not sure from where – her town of birth was sacked by the local branch of Hammer of Masters when she was five – her parents was in the town’s militia and was executed for resistance, leaving her orphan with nowhere to go to. She was “adopted” by the branch, alongside with other children, and raised as a future soldier of the cult. As it stood, one of the leaders revived the time-honored tradition of making the guard of orphans of slain enemies, or something like that. Reasoning was simple – raised from young enough age as a soldiers of the cult, without any loyalties outside, such soldiers would gladly give their lives on command.
Well, apparently Mongols knew what they did when they killed everyone taller than the cart’s wheel. Gloria – Number Five then – was always rather tall, taller than most of her peers. And though she went through motions and routines and prayers and made her sacrifices like everyone else, faint memories of her childhood were always with her – no matter how brutal or merciless were beatings, no matter how sweet were prayers or what they were made to take before them – she carried it with her as an another life – with doubts, but she persisted still. Perhaps camaraderie would have helped her with those memories, perhaps she would have been content with her new family after all these years….
Perhaps not. She was a clever child, with initiative and ambition and drive to always be the best. Instructors promised her the position of the sergeant – maybe even leutenant of the guard, when previous would have fallen in the battle. Never captain, though – that position was reserved for someone with a mighty Noble Arm only, and though she could have competed with someone low-ranking, what mortal could compete with someone who could be described as a living demigod?
Too, as the initiation rite drew closer, she began to hear rumors. Apparently, someone questioned her drive and fire. She was appointed to the extended rite, one of the “special honors” – where the body of initiate were to be etched with psychedelic, poisonous ink which would render them numb to pain, harden their will – and, as rumors went, utterly stomp out their ambitions, or something to that end. Camaraderie proved to be a double-edged sword, after all. Nevertheless, Number Five went to the initiation – how could she not? It was all she had in her life. Still, her grief and rage at something that was a perceived betrayal after all those years of dedication and hard work and blood on her hands for the glory of the cult were heavy on her mind. So when she was etched with poisonous ink and sat between the censers spewing heavy, soporific smoke and someone asked her to close her eyes and abandon herself, she did unexpected: she refused.
Golden threads swirled around her form and etched themselves into her skin, crisscrossing every inch of her skin in the lattice of the most beautiful ornament she had ever seen. She felt the burning power swelling inside her and purging traces of poisons inside her. Something blossomed inside her mind – and she remembered everything. Everything taken from her by the time, by the drugs, by the things they did to her to make her forget. Many people died that day.
She wandered the world for some time. Made few friends, a lot more enemies(not many of which are under the sun by now) even some money to her name. Learned a lot of new things, too, some new tricks and edges with her weapon, new ways to survive, broadened her perspective on the life. Apparently, in this world someone with her abilities was a valuable commodity, and she would not go without a roof over her head or a food on the table if only she wanted to market her skills, her experience and, more importantly, her Noble Arm to the right people. There were, however, some things that would greatly improve her lot and make it more pleasant: allies, reputation contacts in the various power structures….accreditation as an Arms Master, since that would lift the stage of proving her worth in a lot of cases. Most of that could be gained by completing the courses in one of the specialized schools for Noble Arms wielders. After that it was only a matter of choosing one that was easier to get into – that school in the Philippines took damn near anyone, and scholarship options for the refugees(she even got an ID under the name of Gloria) were good enough for her. If she could find some actual friends along the way? Even better – it’s sometimes lonely and boring to wander alone.
*Current Goal: None aside from "acquire more resuources and maybe find some friends".
Student Rank: 1850 |
47,816 | 1,296 | 19 | 1,239 | 2,351 | Oh damn! King snorted loudly when the door closed behind the philippino paragon of nobility and proper education. "What a guy, that Pablo! You think he's as good a fighter as he is a person?" He inquired from anyone who could be bothered enough to answer. "Anyone sparred with him already? You, Gloria, would you even have the nerve to hit such a swell guy?" | Name: Yuri Roarik Omenthrall
Age: 17
Height: 5'11
Weight: 192
Eye color: green with golden lining
Hair color: black
Build: muscular
Nationality: Italian
Noble Arm Name & Appearance: Promise and Betrayal
Noble Arm Abilities: Promise&Betrayal
Rank: B
Promise's ability is called "Angle's embrace" is the ability to copy someone's Anatomy every 24 hours and restore said individuals body to the copy. The wounds have to be restored within 24 hours or promise can't do anything. Also the user of promise gets inflicted 12 times the pain of the wound. When activated turns Yuri's eyes a bright white.
Betrayal's abilities are
"Demons wrath" breaking the intermolecular bonds and so decomposing or disintegrating the target. It can directly disassemble, therefore, if used on a person, the parts that form the human body, including skin, flesh, nerves, body fluids, bones, and cellular structures would be decomposed at a molecular level. If use consecutively "demons wrath" can kill Yuri because he's shooting parts of his soul. When Demons wrath is activated, a dark aura starts emanating off of him and psychical changes can be seen. Such as darkening of the eyes, graying of the skin, and his veins turning into to a almost back color. Only two shots can be fired before Yuri is thrown into critical condition, he also has to be in fiends physiology.
Betrayal's second ability is called "Fiend's Physiology" This grants him inhuman perception and speed, equal to that of a great fiend. It also greatly changes his physiology, turning his eyes a crimson color, bones protruding from his spinal Column, skin darkening to a sickly grey, and the steady growth ram horns. After deactivating Fiends Physiology, Yuri is extremely exhausted and fatigued.
strengths: Perceptive, Kind, and Calm
weaknesses: Headstrong, Easily worried, and doubtful
Personality: Kind, caring, compassionate, Has a soft spot for animals and women. Mild pacifist but that changes when he's disrespected or those he cares about are.
Likes: Spicy food, Reading, Beethoven, and training
Dislikes: Laziness, Harm of the weak, and disrespect
Fears: Dishonoring his family's name and letting those he cares about come into harms way
Bio: Yuri was born into a family of soldiers he was always in the shadow of his brothers but when he was discovered to have come into possession of noble arms.
He became the center of his fathers world, Yuri was over joyed to get the attention of his father Intel his fathers so called "training" begun Yuri was beaten for hours on end along with having to mercilessly beat others all in his fathers pursuit of creating the perfect solider.
But one day Yuri's father made him spar with his brother after a long battle Yuri stood above his brother as he went to help his brother up, Yuri's father stopped him and told him he needed to learn another lesson and to kill his brother. "Show no mercy, and you'll become everything I dreamed of my son." His father said as he held Yuri's brother down, but to no avail Yuri couldn't do it he loved his brothers even if they never paid attention to him, so he ran and didn't stop Intel his home was far out of sight and after earning some money headed to the Philippines to join the academy his father never ceased to mentioned during their training. He would attend the academy and when he was strong enough return to his home and prove his father he was wrong about him.
Current Goal: To surpass his fathers legacy.
Student Rank: 1666 |
47,817 | 1,296 | 20 | 1,868 | 105 | Gloria didn't even bother to look at the chair before plopping down on it and immediately winced, pulling the flattened bit of plastic and metal from under her. She examined it, then threw away, giving an exasperated sigh.
- Dude, you knov tat my skin 'as to be perforated by a frickin' avl to drav blood for analyses, right? Next time use a nail or someting like tat.
She lazily turned to the King and shrugged:
- Vhy not? As long as it's not to letal, I don't see anyting vrong vit 'itting eiter 'im, you, or anyone else 'ere in a spar. It's vhat ve do, no? | Name: Gloria
Age: 17
Nationality: Mongrel
Place of origin: Unknown, somewhere around Middle East
Noble Arm: "Magnanimous Unbound Sun", an unranked (E+ provisional Rank) Tattoos Adaptation/Enhancement-type Arm.
Height: 210 cm
Build: Athletic
Eye and hair color: Gold
Complexion: Tan
Notable features: Faint pattern of scars covering her whole body
Voice: Clear, crisp and deep, deeper than most of other girls. She would make lower ranges of mezzo-soprano if she would sing, maybe even contralto.
Style: Minimalist and somewhat rough, with short-cropped hair and nails, no makeup whatsoever and hard posture devoid of feminine grace.
Clothes: Usually some variation of sand- or green-colored t-shirt, army jacket and cargo pants in urban or universal camo patterns, with jacket sometimes being substituted for tactical vest and t-shirt being substituted for an army combat shirt, depending on the weather and Gloria's mood. On clear days she wears patrol cap and/or sunglasses, which she stores in one of the pockets while indoor. She owns pair of sturdy gloves, but almost never uses them, and her footwear of choice is army combat boots - lately, she got one pair for hot climate. She's never seen without container of some sort - usually haversack, but she's been known to employ knapsack or even backpack when in need of carrying more gear. The reason behind her adherence to the military gear is sipmle - it's a lot easier to find something large enough for her at the surplus store than search normal ones - that and military gear tends to be durable and functional. She does have some "nice" clothes though, those being dark green turtleneck and somewhat scuffed roomy dark grey jeans....she keeps army boots, though. She almost never wears them. Her "combat" clothing is either her usual day-to-day or sports bra and track shorts, without footwear: she wears as little as she could get away with to be decent in public so that her clothing would not get in the way of Painted Wooden Swords' constructs with which she armors herself.
Noble Arm Name & Appearance:"Magnanimous Unbound Sun" is a set of faintly glowing tattoos which cover her head to toe in the beautiful, swirling patterns that seems to accentuate her build or follow her body meridians, with different flower- or sunburst-like patterns on the intersections, with the most prominent (and brightly glowing) on her brow. Brightness of the glow intensifies with the amount of power she uses, until it starts to leak out from her in the visible halo-like effect, so bright it becomes painful to stare at her directly.
Noble Arm Abilities:
Magnanimous Unbound Sun’s ability is called “Excellence in Ten Thousand Things” – conceptual mastery over the concept of “excellence”, the quintessential ability to endure and prevail over any setback or foe. Theoretically it offers its wielder an inexhaustible well of unformed potential to be put to use in further achievements, in practice human mind could not even start to grasp at the full majesty of notion that “everything is possible”, so most of it are safely locked away by the failsafes.
Instead, it deals in discrete abilities called “Edges” or “Charms” by Gloria. When she’s under heavy stress and proves unable to deal with it, or when she accumulated enough experience in trying to further her ambitions while struggling against obstacles, small sliver of potential begins the process of coalescing into the new ability, which is usually suited to the task at hand – Gloria could try and semiconsciously influence the process, but only to a degree(also, her level of experience in one or other way of resolving problems seems to influence the probability of her manifesting the Edge that helps her in that way – her Arm plays to her strengths, not covers her weaknesses).
Each time her Arm is called upon, it manifests full realized panoply, so if Gloria wish to acquire new “Edge”, she has to find a way to challenge herself in some new form or quality, so that her existing “Edges” would not provide easy(or even moderately difficult) solution. Moreover, the process is far from instanteous, so she often has to retreat and wait until it finishes setting before she could use the new Edge.
Her currently active Edges include:
Painted Wooden Swords – Tools is one of the advantages man has over most other species – where our own abilities prove insufficient, we reach out and take from the world something that could give us necessary leverage. Gloria developed this Edge from the endless frustration of shortages of gear in her wanderings.
It allows Gloria to reach out and take the tool necessary from the world, shaping the light itself into convincing facsimile in the swirl of multicolored sparks. Gear shaped this way looks like almost real, except for the faint glowing outline which is easy to miss on the clear day if you don’t know what to look for. It functions almost as a real example, too – it interacts with the world as if made with the best of materials or techniques known to Man, or very slightly better than that: knife would cut, piece of metal on the rope would serve as a counterweight, etc. Gloria, however, could ignore some or other properties of their “reality” – she could lift and swing the greataxe created by this Edge as easily as children lift twigs while playing pretend, for after all said and done, all gear summoned that way is just an apparitions of light and color given form and function, and as she does their nature as such becomes apparent to anyone watching as they briefly become nothing more than semitransparent shapes of solid light, though no less real in other ways for that to the other world. This also gives her something of an intuitive aptitude with an object in question – since she could evade most of the difficulties normally tied to using it, it’s a lot easier for her to do what she’s envisioned.
There are some limitations to this Edge, however: Gloria needs to have a very good understanding of properties of piece of gear she wants to summon that way and focus on them while calling for an object for it to become “real” to the other world; hence, summoning complex form requires intimate understanding of its workings and intense concentration. As such, Gloria limits herself in the stressful situations (such as a combat) to the simplest of forms and several forms which she trained to concentrate on so long it became a rote action to do so; he current peak of achievement is composite greatbow – which she still has to spend dozen seconds or so recalling in the sufficient details to properly imagine all moving parts. For that reason, she cannot currently summon any complex mechanism or anything that requires chemical reaction to work. She could, however, “scale” simple object to some fairly impressive proportions if given some time to prepare. It also bears noting that nothing summoned with this Edge is permanent – as the objects are merely the hardlight duplicates of real ones, they wink out of existence the second Gloria stops manifesting her Noble Arm. She could, however, decide to dissolve some of them prematurely.
Enter the Dragon – One of the soldiers that taught Gloria how to survive on her own once said that if she’s got teeth, then she got weapon. Trailer for one of the classical old films she watched on the battered videotape player inbetween missions on a base in the middle of nowhere, too, promised to show her how the heroes overcome being challenged with one of the most ancient and formidable weapons of all: human body. There are also countless records of people performing stunning feats of prowess – stuff of legends, like there. Gloria was fascinated by this, and thus this Edge was formed.
It amps up her body to the peak of supposed human prowess – or even slightly better than such. With it, Gloria gains the potential to perform any feat that was ascribed to a human being in some story somewhere. There are two limitations to this Edge, however: first, it can only duplicate feats that have not been enabled by some form of supernatural assistance – she cannot replicate invulnerability of Achilles, for example; and second, it does not give her any actual skill to do so – physical capabilities, reaction speed, aptitude or talent, but not actual skill to do the deed – so in practice, she is limited to feats of raw physical strength, speed and endurance in most cases. It gives her an excellent aptitude for learning new tricks, however – some of which carries over to her unpowered state.
Ship of Theseus – No matter how mighty the hero, no matter how vigorous or keen or able, sands of time eventually claims everyone. It’s one of the laws of the universe, see – everything ages and turns to dust, whether people, their works, even stories of their achievements perhaps. It is said that even mighty gods could not outfight the Reaper. Reaper, however, could be, even if only temporarily, outraced. There’s a legend of an old ship which was a trustworthy companion to the hero in his great quest to the far lands, left upon the shore as a tangible memory, reminder of its days of glory. It withered, boards rotting off one by one with days, but people cared for it and replaced them as that happened, keeping the ship’s appearance pristine. One day, there was not even a single board left in that ship that belonged in the original one, yet it still stood there, legend materialized.
Legends, it is said, never die. So, too, this Edge constantly repairs any and all signs of damage or wear and tear as they occur in Gloria’s body, mind or soul: flesh knitted whole and reinvigorated anew, feverish mind soothed and bolstered, soul reinforced again and again. It does more than simply restoring her, however – you could never win the race if you won’t try to get ahead, after all – and so, this Edge subtly improves on her each time it affects her, compensating for an injuries with changes to make her more resilient, more vigorous, more capable of overcoming them, pushing her to some inscrutable ideal one small modification at a time. Some changes are already evident: where once she’s been tall, but lanky girl now is a picture of athletic perfection, her bones, and skin are tougher than normal for humans, harder to break, she could withstand much greater g-forces than normal people, on the level of trained pilots, she’s outright immune for many diseases and some of the drugs out there – opiates, for example; though she’s not sure why this Edge changed her eyes and hair to the color of molten gold – apparently, it is part of some “platonic ideal” it pushes her to. She’s a lot more confident than she was too, worries and traumas of her past swept away and replaced with undying resolve to make better tomorrow come to pass after all.
Rage Against the Dying Light – Gloria always was hot-blooded child, not content to lay down and let the situation take its course. Nether would she flee – instead, she would dig her heels and fight to the bitter end, her blood coursing with adrenaline. Such is a way to have a good life – fighting for it against all odds.
This Edge exemplifies this way of life, sending her powers into overdrive each time she takes a wound serious enough to cause her pain or weakness and compensating for them. It gradually amplifies her Edges with each wound taken as a form of automatic response, and powers down when she unsummons her Noble Arm, resetting to the baseline level after that.
Not Today – The concept of “runner high” or “second wind” is widely-known phenomena. So, too, the concept of “second chances” – when you have not succeeded at first, try again later. However, a soldier don’t always has time to retreat, recover and rest. Gloria developed this Edge when she had to rescue her unit on the last vestiges of her stamina, and it saved her hide several times since then. Put simply, it’s her “second breath”. When running out of stamina, staggering with wounds which even her regeneration could not heal over in time, or otherwise pushed in the corner, she can call upon this Edge to open up its reserves. In an incandescent display of power, her body, mind and soul are restored to their peak condition, fully healed and refreshed. During the process she’s usually lifted up in the air and strong light flash and concussive wave issues from her body, as excess power bleeds off into the world around her into the towering pillar of radiance the size of a lighthouse above her. She could do so only once before recharging those reserves, however, and calling upon them puts heavy strain on her body and mind, rendering her anemic and confused for about two days after she dismisses her Noble Arm and putting her at a severe risk of burning out if she would summon it during that period.
Personality:
*Likes: Good food, good fight and good people around her. Showing off, but not when that interferes with business. Seeing new sights, learning new tricks. Helping out people, depending on how much she likes said “people” in particular.
*Dislikes: Petty or untrustworthy people. Boring, repetitive tasks or waiting without something to do. Being told what to do without a way to meaningfully express her opinion on the matter. Going without any challenge for too long.
Fears: Being crippled permanently, in a way she could not heal from or trapped in some way she could not escape.
Defining virtue: Generous
Defining vice: Brutish
Quote: "Surely you could hit a girl?"
Bio:
Gloria hails from somewhere around the Middle East. She’s not sure from where – her town of birth was sacked by the local branch of Hammer of Masters when she was five – her parents was in the town’s militia and was executed for resistance, leaving her orphan with nowhere to go to. She was “adopted” by the branch, alongside with other children, and raised as a future soldier of the cult. As it stood, one of the leaders revived the time-honored tradition of making the guard of orphans of slain enemies, or something like that. Reasoning was simple – raised from young enough age as a soldiers of the cult, without any loyalties outside, such soldiers would gladly give their lives on command.
Well, apparently Mongols knew what they did when they killed everyone taller than the cart’s wheel. Gloria – Number Five then – was always rather tall, taller than most of her peers. And though she went through motions and routines and prayers and made her sacrifices like everyone else, faint memories of her childhood were always with her – no matter how brutal or merciless were beatings, no matter how sweet were prayers or what they were made to take before them – she carried it with her as an another life – with doubts, but she persisted still. Perhaps camaraderie would have helped her with those memories, perhaps she would have been content with her new family after all these years….
Perhaps not. She was a clever child, with initiative and ambition and drive to always be the best. Instructors promised her the position of the sergeant – maybe even leutenant of the guard, when previous would have fallen in the battle. Never captain, though – that position was reserved for someone with a mighty Noble Arm only, and though she could have competed with someone low-ranking, what mortal could compete with someone who could be described as a living demigod?
Too, as the initiation rite drew closer, she began to hear rumors. Apparently, someone questioned her drive and fire. She was appointed to the extended rite, one of the “special honors” – where the body of initiate were to be etched with psychedelic, poisonous ink which would render them numb to pain, harden their will – and, as rumors went, utterly stomp out their ambitions, or something to that end. Camaraderie proved to be a double-edged sword, after all. Nevertheless, Number Five went to the initiation – how could she not? It was all she had in her life. Still, her grief and rage at something that was a perceived betrayal after all those years of dedication and hard work and blood on her hands for the glory of the cult were heavy on her mind. So when she was etched with poisonous ink and sat between the censers spewing heavy, soporific smoke and someone asked her to close her eyes and abandon herself, she did unexpected: she refused.
Golden threads swirled around her form and etched themselves into her skin, crisscrossing every inch of her skin in the lattice of the most beautiful ornament she had ever seen. She felt the burning power swelling inside her and purging traces of poisons inside her. Something blossomed inside her mind – and she remembered everything. Everything taken from her by the time, by the drugs, by the things they did to her to make her forget. Many people died that day.
She wandered the world for some time. Made few friends, a lot more enemies(not many of which are under the sun by now) even some money to her name. Learned a lot of new things, too, some new tricks and edges with her weapon, new ways to survive, broadened her perspective on the life. Apparently, in this world someone with her abilities was a valuable commodity, and she would not go without a roof over her head or a food on the table if only she wanted to market her skills, her experience and, more importantly, her Noble Arm to the right people. There were, however, some things that would greatly improve her lot and make it more pleasant: allies, reputation contacts in the various power structures….accreditation as an Arms Master, since that would lift the stage of proving her worth in a lot of cases. Most of that could be gained by completing the courses in one of the specialized schools for Noble Arms wielders. After that it was only a matter of choosing one that was easier to get into – that school in the Philippines took damn near anyone, and scholarship options for the refugees(she even got an ID under the name of Gloria) were good enough for her. If she could find some actual friends along the way? Even better – it’s sometimes lonely and boring to wander alone.
*Current Goal: None aside from "acquire more resuources and maybe find some friends".
Student Rank: 1850 |
47,818 | 1,296 | 21 | 1,239 | 2,351 | Hearing Gloria speak Yuri turned back to her slightly, "Well I mean come on I didn't want to hurt you after all just give you a little scare." Yuri leaned back in his chair slightly twiddling his thumbs waiting for a teacher to arrive. | Name: Yuri Roarik Omenthrall
Age: 17
Height: 5'11
Weight: 192
Eye color: green with golden lining
Hair color: black
Build: muscular
Nationality: Italian
Noble Arm Name & Appearance: Promise and Betrayal
Noble Arm Abilities: Promise&Betrayal
Rank: B
Promise's ability is called "Angle's embrace" is the ability to copy someone's Anatomy every 24 hours and restore said individuals body to the copy. The wounds have to be restored within 24 hours or promise can't do anything. Also the user of promise gets inflicted 12 times the pain of the wound. When activated turns Yuri's eyes a bright white.
Betrayal's abilities are
"Demons wrath" breaking the intermolecular bonds and so decomposing or disintegrating the target. It can directly disassemble, therefore, if used on a person, the parts that form the human body, including skin, flesh, nerves, body fluids, bones, and cellular structures would be decomposed at a molecular level. If use consecutively "demons wrath" can kill Yuri because he's shooting parts of his soul. When Demons wrath is activated, a dark aura starts emanating off of him and psychical changes can be seen. Such as darkening of the eyes, graying of the skin, and his veins turning into to a almost back color. Only two shots can be fired before Yuri is thrown into critical condition, he also has to be in fiends physiology.
Betrayal's second ability is called "Fiend's Physiology" This grants him inhuman perception and speed, equal to that of a great fiend. It also greatly changes his physiology, turning his eyes a crimson color, bones protruding from his spinal Column, skin darkening to a sickly grey, and the steady growth ram horns. After deactivating Fiends Physiology, Yuri is extremely exhausted and fatigued.
strengths: Perceptive, Kind, and Calm
weaknesses: Headstrong, Easily worried, and doubtful
Personality: Kind, caring, compassionate, Has a soft spot for animals and women. Mild pacifist but that changes when he's disrespected or those he cares about are.
Likes: Spicy food, Reading, Beethoven, and training
Dislikes: Laziness, Harm of the weak, and disrespect
Fears: Dishonoring his family's name and letting those he cares about come into harms way
Bio: Yuri was born into a family of soldiers he was always in the shadow of his brothers but when he was discovered to have come into possession of noble arms.
He became the center of his fathers world, Yuri was over joyed to get the attention of his father Intel his fathers so called "training" begun Yuri was beaten for hours on end along with having to mercilessly beat others all in his fathers pursuit of creating the perfect solider.
But one day Yuri's father made him spar with his brother after a long battle Yuri stood above his brother as he went to help his brother up, Yuri's father stopped him and told him he needed to learn another lesson and to kill his brother. "Show no mercy, and you'll become everything I dreamed of my son." His father said as he held Yuri's brother down, but to no avail Yuri couldn't do it he loved his brothers even if they never paid attention to him, so he ran and didn't stop Intel his home was far out of sight and after earning some money headed to the Philippines to join the academy his father never ceased to mentioned during their training. He would attend the academy and when he was strong enough return to his home and prove his father he was wrong about him.
Current Goal: To surpass his fathers legacy.
Student Rank: 1666 |
47,819 | 1,296 | 22 | 1,469 | 281 | King chuckled a little:
"Damn, i still can't get used to just how supremely hard-boiled people are around here. Thought we were meant to also grow spiritually here is all. Though it's probably just because my silly tricks don't even let me hit people." | Name: Reinhard
Age: 17
Height: ~1.85m
Weight: 57kg
Nationality: German
Noble Arm: Called "Speer des Waldes" (ger. 'Spear of the forest'), this wooden spear has plant-like properties.
Rank: D+
The wielder of this spear can apply telekinetic forces onto it, and only it. The force, while theoretically limitless, is limited by how much the spear can withstand, and the wielder's remaining stamina, as exerting the forces on the spear is as exhausting as if one would apply the same force with one's own hands(in case of forces meant to alter the orientation of the spear) or legs(in case the forces are meant to alter the location of the spear). However, apart from how quickly the wielder is exhausted, the spear does not grant additional senses for its location or velocity, if one were to lose it, one could still control it, but one would not be able to know what the spear is doing and where it is.
Still, this can make this spear a dangerous long-range weapon, as continuus application of the telekinetic force could accelerate it to extreme speeds over long distances. If accelerated long enough, the sheer impulse of the speer could allow it to destroy about anything, although it would likely be a one-time move, in light of the required distances.
Derived from this, if the one was to balance on the spear, one can fly on it, until one falls off or becomes too exhausted.
While spearhead normal is a hardened bud, it can blossom if the wielder desires. The unfolded blossom is rather large, making the spear look like an umbrella. In this state, the blossom can easily be used as a shield against blunt forces of most magnitudes, and due to its high water content it can also shield heat very well. Due to the leidenfrost effect, very extreme heat can be shielded almost perfectly.
The blossom's leaves can be comparatively easily cut or frozen though.
Lastly, the blossom can release special pollen, which will speed up the healing process of any lifeform greatly. The pollen will also cause the spear to quickly regrow any damaged parts, and plants exposed to it will start growing quickly. (The telekinetic force can be used to shape the cloud of pollen.)
While already created pollen places no strain on the wielder, creating the pollen is a rather large strain, comparable to a marathon 1:600 (one second of creating pollen is comparable to 10 minutes of running a marathon).
Aiming to make as few mistakes as possible at any point in time, Reinhard always considers the consequences of his actions before doing anything, and as such naturally always prefers fully reversible actions over irreversible ones, even if an irreversible action seems to be the perfect solution. Due to that, whenever something happens, Reinhard is very inclined to just watch and study what happens, even if his inaction causes people and other lifeforms to get hurt, although that is most likely to happen when he sees something he hasn't seen before.
This analytical nature allows him to use his abilities with brutal efficiency, exploiting every weakness of an opponent and every strength of an ally. Despite this he is usually kind, as most of the time he comes to the conclusion of kindness being the most efficient for his goals, in a sense making him brutally efficient in being kind.
In day to day life Reinhard still appears as if he is a complete procrastinator, since free time is amongst his top priorities, simply because free time can be freely used to accomplish his goals.
His moral compass is the rather simple "everything helping me is good; everything working against me is bad", yet he oftentimes doesn't do anything considered immoral by others, as that would turn them against him. In addition, he doesn't dwell on past hostilities, thus not going after people, who once were on his bad side, but have since stopped working against him.
*Likes: Biology (especially botany); reasonable people; free time
*Dislikes: Anyone making easily avoidable mistakes due to not considering consequences; having to use inefficient methods
Fears: Most of the world turning against him.
Reinhard was born in Germany, and had lived there for most of his previous life. His parents, while not rich, were a bit more wealthy than most of Reinhard's peers, his father worked as a chemist, and his mother for the government, handling agriculture and environmental funds. His noble arm was discovered when it materialized while Reinhard was angry at his mother for forbidding him to use his computer while he hadn't done all his chores. This almost accidentally caused him to kill his mother.
Since this first appearance the spear has never dematerialized, and thus had caused a few messy situations when not within Reinhard's senses' range, especially in the first few months.
He applied to several local noble arm academies at the time, but was either rejected from the start or didn't pass the entry exams, forcing him to eventually apply at Trinidad Academy.
Student Rank:1024 |
47,820 | 1,296 | 23 | 732 | 8,842 | Lazy ass teacher. What kind of idiot was late to his own class? Obviously it was a guy because no girl would be this stupid, he was probably hungover. Meanwhile the rest of the class was sleeping or doing small talk. Booooooring. Nishka had been expecting something remotely exciting, but so far this was the worst. Very few students were actually studying except the spoilsport who was furiously studying. Somewhat curiously, Nishka strolled over and sat on the desk in front of him, using the actual seat for her feet. "Watcha ya working on nerd?" she asked, her tone indicating that she didn't really care what his answer was. | Name:
Nishka
Age:
15
Nationality:
American
Noble Arm Name & Appearance:
A Bag of rocks. Usually referred to as 'the sack'. The sack appears to hold an endless amount of rocks, the rocks themselves change slightly in shape depending on Nishka's intent. Very slightly though, they can be perfect for skipping, slinging, throwing, and the like. The sack also hold a sling also has some odd properties. The sling has an uncanny ability to fit things that normally wouldn't fit, such as a large textbook and still retain functionality. Naturally Nishka is quite skilled with this sling, but prefers not to use it unless necessary, relying more on her uncanny throwing ability. It is unknown if the sack or sling has any other properties as Nishka is not overly active in experimenting their its powers.
Noble Arm Abilities:
The sack allows Nishka to swap any inanimate object's position in her power's radius and her line of sight. Normally it has a radius of 10 meters, but if focused upon the range can currently increase up to 30 meters. She can swap anything at more or less the speed of thought, allowing her to react to things with startling speed. Nishka has trouble swapping anything much larger than a van. On the other hand using this ability has nearly no noticeable drain on Nishka's energy allowing her to use this countless times before the loss becomes noticeable. However when attempting anything larger than a car the energy drain starts becoming exponentially bigger, giving her rather set limits on what she can swap.
Personality:
Nishka is a no nonsense kind of girl. She has little patience with lazy people or those that beat around the bush. She can also be a bit judgmental, lumping people into a category as soon as she sees them for the most part. Nishka has a quick wit and is rarely bested in verbal combat, and if she was you'd get something worse. Morals are a bit of a grey-black area for her, whatever best serves her purposes works.
Likes: Meat, Fruits, Vegetables, Protein Shakes, Candy, Power,
Dislikes: Idiots, Lazy People, Arrogant People, Mostly things that aren't food.
Fears: Losing her noble arms, Starving, Loud Noises
Bio:
Nishka was a street urchin, born and raised in the rough and tumble of the city. Nishka thrived in the rough environment, stealing was easy for her and she was tough enough to hold her own in any fight with the help of her trusty rocks. She stuck it out solo, just herself and her noble arms, though she didn't know it was that at the time. After getting into a particularly rough situation Nishka found out that the second part of her noble arms, the swapping ability. Naturally her life picked up from there, stealing was trivial, no one could beat her in a fight. It was some time later that she found out what she had was a noble arms. Nishka quickly became interested in attending an academy. She'd heard of several and wanted to see if they taught anything helpful, as well as to see other noble arms.
Current Goal:
Find out what this school's dealio is.
Student Rank:
1750 |
47,821 | 1,296 | 24 | 257 | 612 | Nerd? Well he did kind of deserved that title. Didn't mean that it didn't offend him slightly.
"Math. This question is absolutely ruining me. Any idea how to solve it?"
He turned to the bright haired girl to show her the question in the textbook, which was framed by annotations, scribbles, annotations covered up by scribbles, and a very furious message written in red marker that said "I FUCKING HATE GEOMETRY". He wasn't really expecting a proper answer, not from this girl. | Name: Luis Rosario
Age: 17 (Eleventh Grade)
Nationality: Puerto Rican, immigrated to United States
Noble Arm Name: El Tobogán (name chosen by his siblings)
Noble Arm Rating: D+
Appearance: A shield with the shape and dimensions of a curved rectangular scutum. 105.5 centimetres (41.5 in) high, 41 centimetres (16 in) across, and 30 centimetres (12 in) deep (due to its semicylindrical nature). Weighs 10 kilograms. Has a majestic blue and gold decal and rimmed with a shining silver. Made of an unknown material.
Noble Arm Abilities:
Strengths: Extremely durable; absorbs all force when hit so there’s no jolt against Luis; absorbs all forms of energy from kinetic to heat and electricity; size and ability of shield gives Luis a very strong defence
Weaknesses: Can defend pretty well against sharp weapons but will not absorb force from them (if attacked enough with sharp weapons, it’s possible for the sharp object to penetrate the shield); shield is very heavy so Luis will not fare well against a speed-oriented fighter, weight of shield will also give Luis a disadvantage in prolonged battles as he will get tired.
Effects: Shield absorbs any sort of energy put into it, which Luis can then redirect as he sees fit. Examples of his energy use include strengthening his body or sending out a wave of pure kinetic energy from his free hand. Luis is capable of converting the energy from the shield into different forms (eg. kinetic into heat, magnetic or electric) but currently struggles with this, as he needs to understand the complete ins-and-outs of the physics of it, right down to the subatomic level, to use it freely. The input to output ratio of energy is at around 10:7. Will not absorb force from sharp objects. Whether or not there is a cap to how much energy the shield or Luis' body can hold is unknown.
Personality: A generally quiet young man that avoids being conspicuous. Is wary of people in power like his stepdad. Absolutely despises the stigma of violence and expectations surrounding being an Arms Master, as well as anything to do with the military or organisations he deems to be corrupt. A natural "big brother" sort of personality. Is willing to fight in practice battles and sparring matches but does not want to be involved with the official dealings of the global Noble Arms community. Would skip out on his CAT if it weren't for the major scaling it would have on his ranking. Extremely diligent, gained his current rank through hard work rather than natural intelligence. Working hard to provide for himself and his family in the future. Currently considering whether or not to aim for the top 50, as the rewards are very enticing but then his profile would become too noticeable.
Likes:
Free time
Karaoke with friends
Sunny days
String instruments
Dislikes:
Loud things (constantly loud people, loud sudden noises, Heck, even loud colour schemes)
Being used or seen as a commodity
Organised conflict
Goats
Fears: Getting conscripted, something happening to his family
Bio: Born in Puerto Rico to a relatively poor family. Father died in a factory accident when he was young, around age four. Mother got remarried eight years later to a white businessman who operated a subsidiary company in the area. It would be an understatement to say that Luis disliked his mother's new husband. He was frequently warned by the older souls of the Puerto Rican community of the arrogant, wealthy outsiders that would bring in their businesses. And as he grew older and learned about the debt crisis that the American businesses had triggered, he grew to hate them even more. The family moved to Brooklyn soon after and luckily, Luis' English was decent enough to have him fit in at school. It was also around this time that his Noble Arms manifested. Against his protests, he was shipped off to Trinidad Academy. There he learnt the history of Arms Masters, the horrors and pettiness of war, and to his own dread, the expected futures of Arms Masters.
His career at Trinidad Academy has been fairly quiet. Luis works hard in his studies and his training. Teachers recognise the effort he puts in and he is regarded as an exemplary student and role model. His rank would be much higher if it weren't for his reluctance to partake in his military training and inter-school competitions.
Current Goal: Finding a career path that isn’t oriented around his Noble Arm, helping his family prepare to be financially independent from his stepfather (if the time ever comes, I mean. Gotta be prepared, y'know?), avoiding permanent military involvement
Student Rank: 347 |
47,822 | 1,296 | 25 | 732 | 8,842 | Try cheating, that usually works. Nishka said casually, clearly not even looking at the textbook. "Teacher's usually keep the answers in their top left drawer or on their desk." Of course she hadn't gone to school for very long, but in the brief time she'd attended before she'd figured out that she could just leave she'd learned how to work the system. Of course he'd probably get offended by her suggestion and say something else nerdy. "If its locked I can open it for ya." she added as an afterthought, though she seriously doubted he would even consider her offer. | Name:
Nishka
Age:
15
Nationality:
American
Noble Arm Name & Appearance:
A Bag of rocks. Usually referred to as 'the sack'. The sack appears to hold an endless amount of rocks, the rocks themselves change slightly in shape depending on Nishka's intent. Very slightly though, they can be perfect for skipping, slinging, throwing, and the like. The sack also hold a sling also has some odd properties. The sling has an uncanny ability to fit things that normally wouldn't fit, such as a large textbook and still retain functionality. Naturally Nishka is quite skilled with this sling, but prefers not to use it unless necessary, relying more on her uncanny throwing ability. It is unknown if the sack or sling has any other properties as Nishka is not overly active in experimenting their its powers.
Noble Arm Abilities:
The sack allows Nishka to swap any inanimate object's position in her power's radius and her line of sight. Normally it has a radius of 10 meters, but if focused upon the range can currently increase up to 30 meters. She can swap anything at more or less the speed of thought, allowing her to react to things with startling speed. Nishka has trouble swapping anything much larger than a van. On the other hand using this ability has nearly no noticeable drain on Nishka's energy allowing her to use this countless times before the loss becomes noticeable. However when attempting anything larger than a car the energy drain starts becoming exponentially bigger, giving her rather set limits on what she can swap.
Personality:
Nishka is a no nonsense kind of girl. She has little patience with lazy people or those that beat around the bush. She can also be a bit judgmental, lumping people into a category as soon as she sees them for the most part. Nishka has a quick wit and is rarely bested in verbal combat, and if she was you'd get something worse. Morals are a bit of a grey-black area for her, whatever best serves her purposes works.
Likes: Meat, Fruits, Vegetables, Protein Shakes, Candy, Power,
Dislikes: Idiots, Lazy People, Arrogant People, Mostly things that aren't food.
Fears: Losing her noble arms, Starving, Loud Noises
Bio:
Nishka was a street urchin, born and raised in the rough and tumble of the city. Nishka thrived in the rough environment, stealing was easy for her and she was tough enough to hold her own in any fight with the help of her trusty rocks. She stuck it out solo, just herself and her noble arms, though she didn't know it was that at the time. After getting into a particularly rough situation Nishka found out that the second part of her noble arms, the swapping ability. Naturally her life picked up from there, stealing was trivial, no one could beat her in a fight. It was some time later that she found out what she had was a noble arms. Nishka quickly became interested in attending an academy. She'd heard of several and wanted to see if they taught anything helpful, as well as to see other noble arms.
Current Goal:
Find out what this school's dealio is.
Student Rank:
1750 |
47,823 | 1,296 | 26 | 257 | 612 | Luis chuckled a bit at her suggestion. She seemed pretty honest about it.
"Right now, it's more about understanding the work rather than just getting the result."
He paused.
"But I'll keep it in mind. Thanks for the offer though."
He gave her a genuine smile before returning to his work. | Name: Luis Rosario
Age: 17 (Eleventh Grade)
Nationality: Puerto Rican, immigrated to United States
Noble Arm Name: El Tobogán (name chosen by his siblings)
Noble Arm Rating: D+
Appearance: A shield with the shape and dimensions of a curved rectangular scutum. 105.5 centimetres (41.5 in) high, 41 centimetres (16 in) across, and 30 centimetres (12 in) deep (due to its semicylindrical nature). Weighs 10 kilograms. Has a majestic blue and gold decal and rimmed with a shining silver. Made of an unknown material.
Noble Arm Abilities:
Strengths: Extremely durable; absorbs all force when hit so there’s no jolt against Luis; absorbs all forms of energy from kinetic to heat and electricity; size and ability of shield gives Luis a very strong defence
Weaknesses: Can defend pretty well against sharp weapons but will not absorb force from them (if attacked enough with sharp weapons, it’s possible for the sharp object to penetrate the shield); shield is very heavy so Luis will not fare well against a speed-oriented fighter, weight of shield will also give Luis a disadvantage in prolonged battles as he will get tired.
Effects: Shield absorbs any sort of energy put into it, which Luis can then redirect as he sees fit. Examples of his energy use include strengthening his body or sending out a wave of pure kinetic energy from his free hand. Luis is capable of converting the energy from the shield into different forms (eg. kinetic into heat, magnetic or electric) but currently struggles with this, as he needs to understand the complete ins-and-outs of the physics of it, right down to the subatomic level, to use it freely. The input to output ratio of energy is at around 10:7. Will not absorb force from sharp objects. Whether or not there is a cap to how much energy the shield or Luis' body can hold is unknown.
Personality: A generally quiet young man that avoids being conspicuous. Is wary of people in power like his stepdad. Absolutely despises the stigma of violence and expectations surrounding being an Arms Master, as well as anything to do with the military or organisations he deems to be corrupt. A natural "big brother" sort of personality. Is willing to fight in practice battles and sparring matches but does not want to be involved with the official dealings of the global Noble Arms community. Would skip out on his CAT if it weren't for the major scaling it would have on his ranking. Extremely diligent, gained his current rank through hard work rather than natural intelligence. Working hard to provide for himself and his family in the future. Currently considering whether or not to aim for the top 50, as the rewards are very enticing but then his profile would become too noticeable.
Likes:
Free time
Karaoke with friends
Sunny days
String instruments
Dislikes:
Loud things (constantly loud people, loud sudden noises, Heck, even loud colour schemes)
Being used or seen as a commodity
Organised conflict
Goats
Fears: Getting conscripted, something happening to his family
Bio: Born in Puerto Rico to a relatively poor family. Father died in a factory accident when he was young, around age four. Mother got remarried eight years later to a white businessman who operated a subsidiary company in the area. It would be an understatement to say that Luis disliked his mother's new husband. He was frequently warned by the older souls of the Puerto Rican community of the arrogant, wealthy outsiders that would bring in their businesses. And as he grew older and learned about the debt crisis that the American businesses had triggered, he grew to hate them even more. The family moved to Brooklyn soon after and luckily, Luis' English was decent enough to have him fit in at school. It was also around this time that his Noble Arms manifested. Against his protests, he was shipped off to Trinidad Academy. There he learnt the history of Arms Masters, the horrors and pettiness of war, and to his own dread, the expected futures of Arms Masters.
His career at Trinidad Academy has been fairly quiet. Luis works hard in his studies and his training. Teachers recognise the effort he puts in and he is regarded as an exemplary student and role model. His rank would be much higher if it weren't for his reluctance to partake in his military training and inter-school competitions.
Current Goal: Finding a career path that isn’t oriented around his Noble Arm, helping his family prepare to be financially independent from his stepfather (if the time ever comes, I mean. Gotta be prepared, y'know?), avoiding permanent military involvement
Student Rank: 347 |
47,824 | 1,296 | 27 | 2,465 | 3,266 | On Pablo's way to the faculty room, there were several students loitering outside their class, a clear sign that theirs was not the only one without a teacher present. Some went a bit further than outside their classrooms, cutting classes and leaving the floor altogether.
At the faculty room itself, the doors were strangely locked, however, raised voices could be heard from the inside, however they we muffled and inaudible due to the obnoxiously loud hum of a nearby aircon.
". . . can't give . . ."
"Demands tha . . . !"
". . . terrorists . . ."
And then suddenly, the hall behind Pablo fell silent. The constant stream of chatter coming from the students died out without warning. A man with light brown hair combed neatly to the side, dressed in a simple dark blue barong tagalog. Coal dark eyes stared at Pablo -- no, past him, to the faculty room -- and his expression was unreadable.
On terms of looks alone, he should have been nothing worth mentioning. His face was unassuming -- handsome, yes, but not someone you'd remember. But he was remembered. Everyone who watched his interview remembered him. The way he spoke, the power in his bearing, and the sheer presence he held had been burnt into their collective memory. Coupled with the suddenness of his arrival, small rumors that were quickly escalating into urban legends had sprung up in his wake.
No, there was no forgetting this man.
The Director paused in front of the faculty room, and turned to stare at Pablo. Despite this being their first meeting, the man spoke with him familiarly, as if they were friends.
"Mr. Legazpi, I have this under control. Now please return to your class and inform your classmates that your teacher will be arriving soon."
The man touched the door knob, and a small click was heard as he opened the door. For one moment, the raised voices inside could be hear, before quickly becoming sibling to the silence in the halls.
Back in the classroom, things had devolved even more, to the point that the classroom was more like a park hangout. Desks and chairs were rearranged and put together to make small tables. Some students were playing cards -- with gambling money to go with it -- while others took out phones or laptops. What they were watching was up to the imagination, though it was safe to say that more than a few were viewing pornography. Other students crumpled up notebook papers and were using them to play basketball, with roll-down projector screen as the replacement hoop. One student had jacked her phone to the class speakers and started playing music on them.
Volume, of course, was raised to its maximum.
The two students arguing with each other earlier exited the class together. Some others followed them, faces grinning excitedly.
-------- | Age: 17
Noble Arm:
The Champion - a Roman gladius with a golden pommel. It's first ability, titled "Arena" is a strong mental suggestion that forces his opponents to fight him in a straight forward duel - that is to say, they will find themselves unable to fight him using anything but their fists and physical prowess. Should Joshua manage to win while they are under the influence of this ability, his second ability activates automatically; "Spoils of War" takes away a piece of the defeated one's skill or ability. This can be anything to mental capacity or physical prowess, and does, in fact, affect Noble Arms abilities. Joshua contests that he does not "steal" from his opponents, but simply makes a permanent copy of their abilities, however, those that have lost to him have found themselves unable to access the skills he now possesses, earning him his reputation as the Bogeyman of Arms Masters.
Bio:
Age: 16
Noble Arm:
The Green Dragon - a guan dao, that some like to say was bestowed on her by the spirit of Guan Yu himself.
Bio:
Age: 17
Noble Arm:
Bio:
Leo John Cojuangco
Age: 17
Noble Arm: My Glory - a German Kriegsmesser sword.
Noble Arm Abilities:
"Center of the World" - While he has not scratched even the bare surface of his abilities true potential, which is suspected to be the manipulation of each of the known fundamental interactions of nature. So far, all he's been able to do is alter the gravity of everything of an area within an 18 meter radius of him.
"The Greatest and the Least" - Leo is able to manipulate the mass of an object he's come into contact with. The 'mass' itself is imaginary, as the objects who's mass increases do not actually gain any additional matter.
Bio:
Age: 17
Noble Arm: My Plea - a Roman Pilum.
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm: Diavolo - The Demon Bow, C+ Ranked Noble Arm. A sleek black longbow with the carving of a demons head on each end.
Noble Arm Abilities: "From Hell" - The black bow is capable of turning its wielder and projectiles invisible. Moreover, shots fired from the bow can have have their momentum "paused" and held suspended in mid air until they are released, at which point they continue on their course, losing none of their power. The arrows can be moved and turned while they are suspended, thus changing the direction of their flight.
Bio: From a relatively rich family with Spanish descent, Tristan distinguished himself by being the youngest to attain the rank of #3 in Trinidad, which, while seemingly no great feat due to the schools standards, was actually more difficult than apparent at first glance, due in part to his competition. Among the top 3, he is the one who has least participated in duels.
Age: 17
Noble Arm:
Bio:
Age: 15
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 14
Noble Arm: Conquistador - a B+ -rank NA, shaped silver rapier 114 centimeters long.
Noble Arm Abilities:
"The Conqueror" - A passive effect of conquistador. The more opponents arrayed against her, the stronger and more durable she becomes, moreover, the strength gained is relative to the strength of her individual opponents. The effect decreases with allies on her side. When tested, this ability allowed to decimate a trained group of military Noble Arms users with brute strength alone.
"God, Gold & Glory" - Allows her to fight at full strength no matter her condition. Even should she be near death, she will still be capable of fighting as though still fresh. She will only stop once her body is no longer able to handle the burden placed on it, at which point she will simply collapse.
"Indomitable" - Her ultimate trump card. It is a defensive ability that empowers her with the speed to counter all attacks thrown at her, while simultaneously eradicating it from existence. It's limits have not been tested to its fullest, however, Sevhanna was able to effectively react to five tank shells shot at the same time, destroying all simultaneously and without effort. It is suspected that if her upper limits are tested, she may be promoted to A-rank.
Bio: The youngest in history to ever hold a spot in the top 10 of Trinidad, with the extremely distinct honor of also being the eighth person to hold a B-rank Noble Arm within its walls, and 1 of 50 people in the Philippines to hold that rank, while being the only one with the potential to become A-rank. She comes from a mountain tribe in the foggy regions of Baguio. Being the first in her family to manifest a Noble Arm of such power, she was immediately scouted and her education practically given to her on a silver platter.
Age: 18
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 15
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm:
Noble Arm Abilities:
Bio: |
47,825 | 1,296 | 28 | 1,239 | 2,351 | King, quick on his feet and with his wits, have immediately seen the opportunity for financial gain and therefore proceeded to mercilessly yet tastefully rob his classmates of their money and valuables by means of cheating in the cards. His tricks were incredibly simple, yet efficient - as of now he was peeking into the hands of three opponents by using aligned polished plates of his tower-metal as mirrors. Pile of coin and crumpled banknotes at his side of the table grew ever larger and he even got himself a new wristwatch and thin, cheap cigar to chew on.
"Wot's it's gohna be, Ceejay?" He menacingly inquired from one of the players, poorly attempting to speak in some strange foreign accent. "Come on Ceejay, call or fold, call or fold, wot's it gonna fookin' be?" | Name: Yuri Roarik Omenthrall
Age: 17
Height: 5'11
Weight: 192
Eye color: green with golden lining
Hair color: black
Build: muscular
Nationality: Italian
Noble Arm Name & Appearance: Promise and Betrayal
Noble Arm Abilities: Promise&Betrayal
Rank: B
Promise's ability is called "Angle's embrace" is the ability to copy someone's Anatomy every 24 hours and restore said individuals body to the copy. The wounds have to be restored within 24 hours or promise can't do anything. Also the user of promise gets inflicted 12 times the pain of the wound. When activated turns Yuri's eyes a bright white.
Betrayal's abilities are
"Demons wrath" breaking the intermolecular bonds and so decomposing or disintegrating the target. It can directly disassemble, therefore, if used on a person, the parts that form the human body, including skin, flesh, nerves, body fluids, bones, and cellular structures would be decomposed at a molecular level. If use consecutively "demons wrath" can kill Yuri because he's shooting parts of his soul. When Demons wrath is activated, a dark aura starts emanating off of him and psychical changes can be seen. Such as darkening of the eyes, graying of the skin, and his veins turning into to a almost back color. Only two shots can be fired before Yuri is thrown into critical condition, he also has to be in fiends physiology.
Betrayal's second ability is called "Fiend's Physiology" This grants him inhuman perception and speed, equal to that of a great fiend. It also greatly changes his physiology, turning his eyes a crimson color, bones protruding from his spinal Column, skin darkening to a sickly grey, and the steady growth ram horns. After deactivating Fiends Physiology, Yuri is extremely exhausted and fatigued.
strengths: Perceptive, Kind, and Calm
weaknesses: Headstrong, Easily worried, and doubtful
Personality: Kind, caring, compassionate, Has a soft spot for animals and women. Mild pacifist but that changes when he's disrespected or those he cares about are.
Likes: Spicy food, Reading, Beethoven, and training
Dislikes: Laziness, Harm of the weak, and disrespect
Fears: Dishonoring his family's name and letting those he cares about come into harms way
Bio: Yuri was born into a family of soldiers he was always in the shadow of his brothers but when he was discovered to have come into possession of noble arms.
He became the center of his fathers world, Yuri was over joyed to get the attention of his father Intel his fathers so called "training" begun Yuri was beaten for hours on end along with having to mercilessly beat others all in his fathers pursuit of creating the perfect solider.
But one day Yuri's father made him spar with his brother after a long battle Yuri stood above his brother as he went to help his brother up, Yuri's father stopped him and told him he needed to learn another lesson and to kill his brother. "Show no mercy, and you'll become everything I dreamed of my son." His father said as he held Yuri's brother down, but to no avail Yuri couldn't do it he loved his brothers even if they never paid attention to him, so he ran and didn't stop Intel his home was far out of sight and after earning some money headed to the Philippines to join the academy his father never ceased to mentioned during their training. He would attend the academy and when he was strong enough return to his home and prove his father he was wrong about him.
Current Goal: To surpass his fathers legacy.
Student Rank: 1666 |
47,826 | 1,296 | 29 | 1,365 | 7,521 | How did he know?! Pablo thought as he gave a slight bow to the director, then began the trek back to his classroom...only to find the two students from before departing from said classroom, this time with an escort, making sure that he could not interfere like he did last time. So, deciding that discretion was the better part of valor, the boy returned to the room, then spoke:
"The Director himself told me that the teacher will be coming soon."
Briefly, Pablo's mind wandered; terrorists? Anti-Noble Arms, or Pro-Noble Arms? | Name: King San Dao
Age: 15
Nationality: Unspecified
Noble Arm: Stairway To Heaven is...
In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are:
-Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power.
-Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff!
Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following:
-The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on.
-The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle.
After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion.
1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights.
2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta
nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire.
3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open.
4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction.
In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill.
Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated.
Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment.
Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science.
Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life.
Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes.
It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally.
To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians.
Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings.
Current Goal: Graduate and become a legal mercenary in a good company.
Student Rank: 731 |
47,827 | 1,296 | 30 | 257 | 612 | Luis sat up triumphantly, having just defeated that devilish question. His smug grin soon faded when he saw the idiot duo from earlier walk out the room, followed by a small crowd that included Yuri Omenthrall not so discreetly summoning one of his pistols (seriously, what an asshole). Honestly, this whole dispute was none of his business. Really, it wasn't. So what if one of them received a deadly injury, so what if they both got expelled? Plus with that creepy new Director, the latter was definitely more likely than ever. A twinge of guilt wormed its way into his thoughts and made him frown.
But instead of walking out after them, he resigned himself further to the desk. He packed up his books and turned towards Nishka, hoping to strike up conversation.
"Say Nishka, how do you feel about this whole school fight business?" | Name: Luis Rosario
Age: 17 (Eleventh Grade)
Nationality: Puerto Rican, immigrated to United States
Noble Arm Name: El Tobogán (name chosen by his siblings)
Noble Arm Rating: D+
Appearance: A shield with the shape and dimensions of a curved rectangular scutum. 105.5 centimetres (41.5 in) high, 41 centimetres (16 in) across, and 30 centimetres (12 in) deep (due to its semicylindrical nature). Weighs 10 kilograms. Has a majestic blue and gold decal and rimmed with a shining silver. Made of an unknown material.
Noble Arm Abilities:
Strengths: Extremely durable; absorbs all force when hit so there’s no jolt against Luis; absorbs all forms of energy from kinetic to heat and electricity; size and ability of shield gives Luis a very strong defence
Weaknesses: Can defend pretty well against sharp weapons but will not absorb force from them (if attacked enough with sharp weapons, it’s possible for the sharp object to penetrate the shield); shield is very heavy so Luis will not fare well against a speed-oriented fighter, weight of shield will also give Luis a disadvantage in prolonged battles as he will get tired.
Effects: Shield absorbs any sort of energy put into it, which Luis can then redirect as he sees fit. Examples of his energy use include strengthening his body or sending out a wave of pure kinetic energy from his free hand. Luis is capable of converting the energy from the shield into different forms (eg. kinetic into heat, magnetic or electric) but currently struggles with this, as he needs to understand the complete ins-and-outs of the physics of it, right down to the subatomic level, to use it freely. The input to output ratio of energy is at around 10:7. Will not absorb force from sharp objects. Whether or not there is a cap to how much energy the shield or Luis' body can hold is unknown.
Personality: A generally quiet young man that avoids being conspicuous. Is wary of people in power like his stepdad. Absolutely despises the stigma of violence and expectations surrounding being an Arms Master, as well as anything to do with the military or organisations he deems to be corrupt. A natural "big brother" sort of personality. Is willing to fight in practice battles and sparring matches but does not want to be involved with the official dealings of the global Noble Arms community. Would skip out on his CAT if it weren't for the major scaling it would have on his ranking. Extremely diligent, gained his current rank through hard work rather than natural intelligence. Working hard to provide for himself and his family in the future. Currently considering whether or not to aim for the top 50, as the rewards are very enticing but then his profile would become too noticeable.
Likes:
Free time
Karaoke with friends
Sunny days
String instruments
Dislikes:
Loud things (constantly loud people, loud sudden noises, Heck, even loud colour schemes)
Being used or seen as a commodity
Organised conflict
Goats
Fears: Getting conscripted, something happening to his family
Bio: Born in Puerto Rico to a relatively poor family. Father died in a factory accident when he was young, around age four. Mother got remarried eight years later to a white businessman who operated a subsidiary company in the area. It would be an understatement to say that Luis disliked his mother's new husband. He was frequently warned by the older souls of the Puerto Rican community of the arrogant, wealthy outsiders that would bring in their businesses. And as he grew older and learned about the debt crisis that the American businesses had triggered, he grew to hate them even more. The family moved to Brooklyn soon after and luckily, Luis' English was decent enough to have him fit in at school. It was also around this time that his Noble Arms manifested. Against his protests, he was shipped off to Trinidad Academy. There he learnt the history of Arms Masters, the horrors and pettiness of war, and to his own dread, the expected futures of Arms Masters.
His career at Trinidad Academy has been fairly quiet. Luis works hard in his studies and his training. Teachers recognise the effort he puts in and he is regarded as an exemplary student and role model. His rank would be much higher if it weren't for his reluctance to partake in his military training and inter-school competitions.
Current Goal: Finding a career path that isn’t oriented around his Noble Arm, helping his family prepare to be financially independent from his stepfather (if the time ever comes, I mean. Gotta be prepared, y'know?), avoiding permanent military involvement
Student Rank: 347 |
47,828 | 1,296 | 31 | 2,465 | 3,266 | Some of the students at the table with King glared. He was cheating. They knew he was cheating. No one could win that much in a row! Unfortunately, nobody could prove how he was duping them. Some of them discreetly looked around him, trying to see if he had set up a device of some sort.
The aforementioned student glared back. "You fucking cheater," he said accusingly. He slammed his cards on the table and grabbed King by the collar. "Game's over, now gimme my money back, you fuck!" At once, the other students around the table stood up. Some backing away quickly, now wanting to get involved with this, while most of them flanked the boy, also eager to regain the things they lost as a bet.
Meanwhile, outside the classroom, Pablo was mostly ignored, and the crowd pushed forward, one of them shoving the poor kid over the shoulder as they went by.
"Not your business, 'Hero', stay out of it," the one who shoved him jeered.
-- | Age: 17
Noble Arm:
The Champion - a Roman gladius with a golden pommel. It's first ability, titled "Arena" is a strong mental suggestion that forces his opponents to fight him in a straight forward duel - that is to say, they will find themselves unable to fight him using anything but their fists and physical prowess. Should Joshua manage to win while they are under the influence of this ability, his second ability activates automatically; "Spoils of War" takes away a piece of the defeated one's skill or ability. This can be anything to mental capacity or physical prowess, and does, in fact, affect Noble Arms abilities. Joshua contests that he does not "steal" from his opponents, but simply makes a permanent copy of their abilities, however, those that have lost to him have found themselves unable to access the skills he now possesses, earning him his reputation as the Bogeyman of Arms Masters.
Bio:
Age: 16
Noble Arm:
The Green Dragon - a guan dao, that some like to say was bestowed on her by the spirit of Guan Yu himself.
Bio:
Age: 17
Noble Arm:
Bio:
Leo John Cojuangco
Age: 17
Noble Arm: My Glory - a German Kriegsmesser sword.
Noble Arm Abilities:
"Center of the World" - While he has not scratched even the bare surface of his abilities true potential, which is suspected to be the manipulation of each of the known fundamental interactions of nature. So far, all he's been able to do is alter the gravity of everything of an area within an 18 meter radius of him.
"The Greatest and the Least" - Leo is able to manipulate the mass of an object he's come into contact with. The 'mass' itself is imaginary, as the objects who's mass increases do not actually gain any additional matter.
Bio:
Age: 17
Noble Arm: My Plea - a Roman Pilum.
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm: Diavolo - The Demon Bow, C+ Ranked Noble Arm. A sleek black longbow with the carving of a demons head on each end.
Noble Arm Abilities: "From Hell" - The black bow is capable of turning its wielder and projectiles invisible. Moreover, shots fired from the bow can have have their momentum "paused" and held suspended in mid air until they are released, at which point they continue on their course, losing none of their power. The arrows can be moved and turned while they are suspended, thus changing the direction of their flight.
Bio: From a relatively rich family with Spanish descent, Tristan distinguished himself by being the youngest to attain the rank of #3 in Trinidad, which, while seemingly no great feat due to the schools standards, was actually more difficult than apparent at first glance, due in part to his competition. Among the top 3, he is the one who has least participated in duels.
Age: 17
Noble Arm:
Bio:
Age: 15
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 14
Noble Arm: Conquistador - a B+ -rank NA, shaped silver rapier 114 centimeters long.
Noble Arm Abilities:
"The Conqueror" - A passive effect of conquistador. The more opponents arrayed against her, the stronger and more durable she becomes, moreover, the strength gained is relative to the strength of her individual opponents. The effect decreases with allies on her side. When tested, this ability allowed to decimate a trained group of military Noble Arms users with brute strength alone.
"God, Gold & Glory" - Allows her to fight at full strength no matter her condition. Even should she be near death, she will still be capable of fighting as though still fresh. She will only stop once her body is no longer able to handle the burden placed on it, at which point she will simply collapse.
"Indomitable" - Her ultimate trump card. It is a defensive ability that empowers her with the speed to counter all attacks thrown at her, while simultaneously eradicating it from existence. It's limits have not been tested to its fullest, however, Sevhanna was able to effectively react to five tank shells shot at the same time, destroying all simultaneously and without effort. It is suspected that if her upper limits are tested, she may be promoted to A-rank.
Bio: The youngest in history to ever hold a spot in the top 10 of Trinidad, with the extremely distinct honor of also being the eighth person to hold a B-rank Noble Arm within its walls, and 1 of 50 people in the Philippines to hold that rank, while being the only one with the potential to become A-rank. She comes from a mountain tribe in the foggy regions of Baguio. Being the first in her family to manifest a Noble Arm of such power, she was immediately scouted and her education practically given to her on a silver platter.
Age: 18
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 15
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm:
Noble Arm Abilities:
Bio: |
47,829 | 1,296 | 32 | 1,868 | 105 | Gloria wanted to suggest going after the militant group to crack their skulls into shape, but then someone proverbially caught the King red-handed.
She hissed:
- Shhhit! Takumi, cover me, I'll go and try to pull tat idiot out of the pit he dug 'imself into. - she stood up and quickly walked to the gamblers - Guys, let's keep tis civil enough for nov, director's said teacher vould be here in a moment. 'ov much did 'e cheated you for, anyvay?
Takumi nodded and started paying attention. | Name: Gloria
Age: 17
Nationality: Mongrel
Place of origin: Unknown, somewhere around Middle East
Noble Arm: "Magnanimous Unbound Sun", an unranked (E+ provisional Rank) Tattoos Adaptation/Enhancement-type Arm.
Height: 210 cm
Build: Athletic
Eye and hair color: Gold
Complexion: Tan
Notable features: Faint pattern of scars covering her whole body
Voice: Clear, crisp and deep, deeper than most of other girls. She would make lower ranges of mezzo-soprano if she would sing, maybe even contralto.
Style: Minimalist and somewhat rough, with short-cropped hair and nails, no makeup whatsoever and hard posture devoid of feminine grace.
Clothes: Usually some variation of sand- or green-colored t-shirt, army jacket and cargo pants in urban or universal camo patterns, with jacket sometimes being substituted for tactical vest and t-shirt being substituted for an army combat shirt, depending on the weather and Gloria's mood. On clear days she wears patrol cap and/or sunglasses, which she stores in one of the pockets while indoor. She owns pair of sturdy gloves, but almost never uses them, and her footwear of choice is army combat boots - lately, she got one pair for hot climate. She's never seen without container of some sort - usually haversack, but she's been known to employ knapsack or even backpack when in need of carrying more gear. The reason behind her adherence to the military gear is sipmle - it's a lot easier to find something large enough for her at the surplus store than search normal ones - that and military gear tends to be durable and functional. She does have some "nice" clothes though, those being dark green turtleneck and somewhat scuffed roomy dark grey jeans....she keeps army boots, though. She almost never wears them. Her "combat" clothing is either her usual day-to-day or sports bra and track shorts, without footwear: she wears as little as she could get away with to be decent in public so that her clothing would not get in the way of Painted Wooden Swords' constructs with which she armors herself.
Noble Arm Name & Appearance:"Magnanimous Unbound Sun" is a set of faintly glowing tattoos which cover her head to toe in the beautiful, swirling patterns that seems to accentuate her build or follow her body meridians, with different flower- or sunburst-like patterns on the intersections, with the most prominent (and brightly glowing) on her brow. Brightness of the glow intensifies with the amount of power she uses, until it starts to leak out from her in the visible halo-like effect, so bright it becomes painful to stare at her directly.
Noble Arm Abilities:
Magnanimous Unbound Sun’s ability is called “Excellence in Ten Thousand Things” – conceptual mastery over the concept of “excellence”, the quintessential ability to endure and prevail over any setback or foe. Theoretically it offers its wielder an inexhaustible well of unformed potential to be put to use in further achievements, in practice human mind could not even start to grasp at the full majesty of notion that “everything is possible”, so most of it are safely locked away by the failsafes.
Instead, it deals in discrete abilities called “Edges” or “Charms” by Gloria. When she’s under heavy stress and proves unable to deal with it, or when she accumulated enough experience in trying to further her ambitions while struggling against obstacles, small sliver of potential begins the process of coalescing into the new ability, which is usually suited to the task at hand – Gloria could try and semiconsciously influence the process, but only to a degree(also, her level of experience in one or other way of resolving problems seems to influence the probability of her manifesting the Edge that helps her in that way – her Arm plays to her strengths, not covers her weaknesses).
Each time her Arm is called upon, it manifests full realized panoply, so if Gloria wish to acquire new “Edge”, she has to find a way to challenge herself in some new form or quality, so that her existing “Edges” would not provide easy(or even moderately difficult) solution. Moreover, the process is far from instanteous, so she often has to retreat and wait until it finishes setting before she could use the new Edge.
Her currently active Edges include:
Painted Wooden Swords – Tools is one of the advantages man has over most other species – where our own abilities prove insufficient, we reach out and take from the world something that could give us necessary leverage. Gloria developed this Edge from the endless frustration of shortages of gear in her wanderings.
It allows Gloria to reach out and take the tool necessary from the world, shaping the light itself into convincing facsimile in the swirl of multicolored sparks. Gear shaped this way looks like almost real, except for the faint glowing outline which is easy to miss on the clear day if you don’t know what to look for. It functions almost as a real example, too – it interacts with the world as if made with the best of materials or techniques known to Man, or very slightly better than that: knife would cut, piece of metal on the rope would serve as a counterweight, etc. Gloria, however, could ignore some or other properties of their “reality” – she could lift and swing the greataxe created by this Edge as easily as children lift twigs while playing pretend, for after all said and done, all gear summoned that way is just an apparitions of light and color given form and function, and as she does their nature as such becomes apparent to anyone watching as they briefly become nothing more than semitransparent shapes of solid light, though no less real in other ways for that to the other world. This also gives her something of an intuitive aptitude with an object in question – since she could evade most of the difficulties normally tied to using it, it’s a lot easier for her to do what she’s envisioned.
There are some limitations to this Edge, however: Gloria needs to have a very good understanding of properties of piece of gear she wants to summon that way and focus on them while calling for an object for it to become “real” to the other world; hence, summoning complex form requires intimate understanding of its workings and intense concentration. As such, Gloria limits herself in the stressful situations (such as a combat) to the simplest of forms and several forms which she trained to concentrate on so long it became a rote action to do so; he current peak of achievement is composite greatbow – which she still has to spend dozen seconds or so recalling in the sufficient details to properly imagine all moving parts. For that reason, she cannot currently summon any complex mechanism or anything that requires chemical reaction to work. She could, however, “scale” simple object to some fairly impressive proportions if given some time to prepare. It also bears noting that nothing summoned with this Edge is permanent – as the objects are merely the hardlight duplicates of real ones, they wink out of existence the second Gloria stops manifesting her Noble Arm. She could, however, decide to dissolve some of them prematurely.
Enter the Dragon – One of the soldiers that taught Gloria how to survive on her own once said that if she’s got teeth, then she got weapon. Trailer for one of the classical old films she watched on the battered videotape player inbetween missions on a base in the middle of nowhere, too, promised to show her how the heroes overcome being challenged with one of the most ancient and formidable weapons of all: human body. There are also countless records of people performing stunning feats of prowess – stuff of legends, like there. Gloria was fascinated by this, and thus this Edge was formed.
It amps up her body to the peak of supposed human prowess – or even slightly better than such. With it, Gloria gains the potential to perform any feat that was ascribed to a human being in some story somewhere. There are two limitations to this Edge, however: first, it can only duplicate feats that have not been enabled by some form of supernatural assistance – she cannot replicate invulnerability of Achilles, for example; and second, it does not give her any actual skill to do so – physical capabilities, reaction speed, aptitude or talent, but not actual skill to do the deed – so in practice, she is limited to feats of raw physical strength, speed and endurance in most cases. It gives her an excellent aptitude for learning new tricks, however – some of which carries over to her unpowered state.
Ship of Theseus – No matter how mighty the hero, no matter how vigorous or keen or able, sands of time eventually claims everyone. It’s one of the laws of the universe, see – everything ages and turns to dust, whether people, their works, even stories of their achievements perhaps. It is said that even mighty gods could not outfight the Reaper. Reaper, however, could be, even if only temporarily, outraced. There’s a legend of an old ship which was a trustworthy companion to the hero in his great quest to the far lands, left upon the shore as a tangible memory, reminder of its days of glory. It withered, boards rotting off one by one with days, but people cared for it and replaced them as that happened, keeping the ship’s appearance pristine. One day, there was not even a single board left in that ship that belonged in the original one, yet it still stood there, legend materialized.
Legends, it is said, never die. So, too, this Edge constantly repairs any and all signs of damage or wear and tear as they occur in Gloria’s body, mind or soul: flesh knitted whole and reinvigorated anew, feverish mind soothed and bolstered, soul reinforced again and again. It does more than simply restoring her, however – you could never win the race if you won’t try to get ahead, after all – and so, this Edge subtly improves on her each time it affects her, compensating for an injuries with changes to make her more resilient, more vigorous, more capable of overcoming them, pushing her to some inscrutable ideal one small modification at a time. Some changes are already evident: where once she’s been tall, but lanky girl now is a picture of athletic perfection, her bones, and skin are tougher than normal for humans, harder to break, she could withstand much greater g-forces than normal people, on the level of trained pilots, she’s outright immune for many diseases and some of the drugs out there – opiates, for example; though she’s not sure why this Edge changed her eyes and hair to the color of molten gold – apparently, it is part of some “platonic ideal” it pushes her to. She’s a lot more confident than she was too, worries and traumas of her past swept away and replaced with undying resolve to make better tomorrow come to pass after all.
Rage Against the Dying Light – Gloria always was hot-blooded child, not content to lay down and let the situation take its course. Nether would she flee – instead, she would dig her heels and fight to the bitter end, her blood coursing with adrenaline. Such is a way to have a good life – fighting for it against all odds.
This Edge exemplifies this way of life, sending her powers into overdrive each time she takes a wound serious enough to cause her pain or weakness and compensating for them. It gradually amplifies her Edges with each wound taken as a form of automatic response, and powers down when she unsummons her Noble Arm, resetting to the baseline level after that.
Not Today – The concept of “runner high” or “second wind” is widely-known phenomena. So, too, the concept of “second chances” – when you have not succeeded at first, try again later. However, a soldier don’t always has time to retreat, recover and rest. Gloria developed this Edge when she had to rescue her unit on the last vestiges of her stamina, and it saved her hide several times since then. Put simply, it’s her “second breath”. When running out of stamina, staggering with wounds which even her regeneration could not heal over in time, or otherwise pushed in the corner, she can call upon this Edge to open up its reserves. In an incandescent display of power, her body, mind and soul are restored to their peak condition, fully healed and refreshed. During the process she’s usually lifted up in the air and strong light flash and concussive wave issues from her body, as excess power bleeds off into the world around her into the towering pillar of radiance the size of a lighthouse above her. She could do so only once before recharging those reserves, however, and calling upon them puts heavy strain on her body and mind, rendering her anemic and confused for about two days after she dismisses her Noble Arm and putting her at a severe risk of burning out if she would summon it during that period.
Personality:
*Likes: Good food, good fight and good people around her. Showing off, but not when that interferes with business. Seeing new sights, learning new tricks. Helping out people, depending on how much she likes said “people” in particular.
*Dislikes: Petty or untrustworthy people. Boring, repetitive tasks or waiting without something to do. Being told what to do without a way to meaningfully express her opinion on the matter. Going without any challenge for too long.
Fears: Being crippled permanently, in a way she could not heal from or trapped in some way she could not escape.
Defining virtue: Generous
Defining vice: Brutish
Quote: "Surely you could hit a girl?"
Bio:
Gloria hails from somewhere around the Middle East. She’s not sure from where – her town of birth was sacked by the local branch of Hammer of Masters when she was five – her parents was in the town’s militia and was executed for resistance, leaving her orphan with nowhere to go to. She was “adopted” by the branch, alongside with other children, and raised as a future soldier of the cult. As it stood, one of the leaders revived the time-honored tradition of making the guard of orphans of slain enemies, or something like that. Reasoning was simple – raised from young enough age as a soldiers of the cult, without any loyalties outside, such soldiers would gladly give their lives on command.
Well, apparently Mongols knew what they did when they killed everyone taller than the cart’s wheel. Gloria – Number Five then – was always rather tall, taller than most of her peers. And though she went through motions and routines and prayers and made her sacrifices like everyone else, faint memories of her childhood were always with her – no matter how brutal or merciless were beatings, no matter how sweet were prayers or what they were made to take before them – she carried it with her as an another life – with doubts, but she persisted still. Perhaps camaraderie would have helped her with those memories, perhaps she would have been content with her new family after all these years….
Perhaps not. She was a clever child, with initiative and ambition and drive to always be the best. Instructors promised her the position of the sergeant – maybe even leutenant of the guard, when previous would have fallen in the battle. Never captain, though – that position was reserved for someone with a mighty Noble Arm only, and though she could have competed with someone low-ranking, what mortal could compete with someone who could be described as a living demigod?
Too, as the initiation rite drew closer, she began to hear rumors. Apparently, someone questioned her drive and fire. She was appointed to the extended rite, one of the “special honors” – where the body of initiate were to be etched with psychedelic, poisonous ink which would render them numb to pain, harden their will – and, as rumors went, utterly stomp out their ambitions, or something to that end. Camaraderie proved to be a double-edged sword, after all. Nevertheless, Number Five went to the initiation – how could she not? It was all she had in her life. Still, her grief and rage at something that was a perceived betrayal after all those years of dedication and hard work and blood on her hands for the glory of the cult were heavy on her mind. So when she was etched with poisonous ink and sat between the censers spewing heavy, soporific smoke and someone asked her to close her eyes and abandon herself, she did unexpected: she refused.
Golden threads swirled around her form and etched themselves into her skin, crisscrossing every inch of her skin in the lattice of the most beautiful ornament she had ever seen. She felt the burning power swelling inside her and purging traces of poisons inside her. Something blossomed inside her mind – and she remembered everything. Everything taken from her by the time, by the drugs, by the things they did to her to make her forget. Many people died that day.
She wandered the world for some time. Made few friends, a lot more enemies(not many of which are under the sun by now) even some money to her name. Learned a lot of new things, too, some new tricks and edges with her weapon, new ways to survive, broadened her perspective on the life. Apparently, in this world someone with her abilities was a valuable commodity, and she would not go without a roof over her head or a food on the table if only she wanted to market her skills, her experience and, more importantly, her Noble Arm to the right people. There were, however, some things that would greatly improve her lot and make it more pleasant: allies, reputation contacts in the various power structures….accreditation as an Arms Master, since that would lift the stage of proving her worth in a lot of cases. Most of that could be gained by completing the courses in one of the specialized schools for Noble Arms wielders. After that it was only a matter of choosing one that was easier to get into – that school in the Philippines took damn near anyone, and scholarship options for the refugees(she even got an ID under the name of Gloria) were good enough for her. If she could find some actual friends along the way? Even better – it’s sometimes lonely and boring to wander alone.
*Current Goal: None aside from "acquire more resuources and maybe find some friends".
Student Rank: 1850 |
47,830 | 1,296 | 33 | 732 | 8,842 | Nishka shrugged. "Seems like too much school and too little fighting to me." She turned to look at the small dispute at the gambling ring. "Despite the student's apparant attempts to say otherwise. What about you? You here for the school or the fight?" Her own stance on the matter made clear Nishka looked at Luis intensely, as though spending half a moment being serious and thinking about his response for a change. Once he answered the moment would pass and she would lose interest, looking back at the gambling ring curiously. Peacemakers and fighters in contrast again. It didn't matter if King was cheating or not, anyone who lost money gambling deserved to lose it. Nishka had been tempted to join in earlier and show them how you really played card, but now seeing their reactions she was satisfied that she hadn't. Pansies. | Name:
Nishka
Age:
15
Nationality:
American
Noble Arm Name & Appearance:
A Bag of rocks. Usually referred to as 'the sack'. The sack appears to hold an endless amount of rocks, the rocks themselves change slightly in shape depending on Nishka's intent. Very slightly though, they can be perfect for skipping, slinging, throwing, and the like. The sack also hold a sling also has some odd properties. The sling has an uncanny ability to fit things that normally wouldn't fit, such as a large textbook and still retain functionality. Naturally Nishka is quite skilled with this sling, but prefers not to use it unless necessary, relying more on her uncanny throwing ability. It is unknown if the sack or sling has any other properties as Nishka is not overly active in experimenting their its powers.
Noble Arm Abilities:
The sack allows Nishka to swap any inanimate object's position in her power's radius and her line of sight. Normally it has a radius of 10 meters, but if focused upon the range can currently increase up to 30 meters. She can swap anything at more or less the speed of thought, allowing her to react to things with startling speed. Nishka has trouble swapping anything much larger than a van. On the other hand using this ability has nearly no noticeable drain on Nishka's energy allowing her to use this countless times before the loss becomes noticeable. However when attempting anything larger than a car the energy drain starts becoming exponentially bigger, giving her rather set limits on what she can swap.
Personality:
Nishka is a no nonsense kind of girl. She has little patience with lazy people or those that beat around the bush. She can also be a bit judgmental, lumping people into a category as soon as she sees them for the most part. Nishka has a quick wit and is rarely bested in verbal combat, and if she was you'd get something worse. Morals are a bit of a grey-black area for her, whatever best serves her purposes works.
Likes: Meat, Fruits, Vegetables, Protein Shakes, Candy, Power,
Dislikes: Idiots, Lazy People, Arrogant People, Mostly things that aren't food.
Fears: Losing her noble arms, Starving, Loud Noises
Bio:
Nishka was a street urchin, born and raised in the rough and tumble of the city. Nishka thrived in the rough environment, stealing was easy for her and she was tough enough to hold her own in any fight with the help of her trusty rocks. She stuck it out solo, just herself and her noble arms, though she didn't know it was that at the time. After getting into a particularly rough situation Nishka found out that the second part of her noble arms, the swapping ability. Naturally her life picked up from there, stealing was trivial, no one could beat her in a fight. It was some time later that she found out what she had was a noble arms. Nishka quickly became interested in attending an academy. She'd heard of several and wanted to see if they taught anything helpful, as well as to see other noble arms.
Current Goal:
Find out what this school's dealio is.
Student Rank:
1750 |
47,831 | 1,296 | 34 | 1,469 | 281 | For the most part Reinhard was just sitting almost perfectly still in his chair, head resting in his left hand, with the left elbow resting on the table in turn. His eyes were loosely pointed forward, although visibly not focussed on anything; Reinhard was bored. He did like his free time, but right now, he had none, as he couldn't really leave the classroom without breaking the rules.
At most he would bend the rules to their limit, but he knew he shouldn't break them, at least not if it was avoidable; it was easier to cope with the rules, than with the punishments for breaking them repeatedly. If nobody could possibly find out, it certainly would be a different story, but any teacher could enter or pass by the classroom at any moment currently.
Boredom by itself wasn't too bad though, as an only-child one knows how to keep oneself occupied at any time in any situation.
Still, Reinhard had kept his belongings, including his noble arm, in his general field of view, simply as a precaution, considering what the students around him were doing. | Name: Reinhard
Age: 17
Height: ~1.85m
Weight: 57kg
Nationality: German
Noble Arm: Called "Speer des Waldes" (ger. 'Spear of the forest'), this wooden spear has plant-like properties.
Rank: D+
The wielder of this spear can apply telekinetic forces onto it, and only it. The force, while theoretically limitless, is limited by how much the spear can withstand, and the wielder's remaining stamina, as exerting the forces on the spear is as exhausting as if one would apply the same force with one's own hands(in case of forces meant to alter the orientation of the spear) or legs(in case the forces are meant to alter the location of the spear). However, apart from how quickly the wielder is exhausted, the spear does not grant additional senses for its location or velocity, if one were to lose it, one could still control it, but one would not be able to know what the spear is doing and where it is.
Still, this can make this spear a dangerous long-range weapon, as continuus application of the telekinetic force could accelerate it to extreme speeds over long distances. If accelerated long enough, the sheer impulse of the speer could allow it to destroy about anything, although it would likely be a one-time move, in light of the required distances.
Derived from this, if the one was to balance on the spear, one can fly on it, until one falls off or becomes too exhausted.
While spearhead normal is a hardened bud, it can blossom if the wielder desires. The unfolded blossom is rather large, making the spear look like an umbrella. In this state, the blossom can easily be used as a shield against blunt forces of most magnitudes, and due to its high water content it can also shield heat very well. Due to the leidenfrost effect, very extreme heat can be shielded almost perfectly.
The blossom's leaves can be comparatively easily cut or frozen though.
Lastly, the blossom can release special pollen, which will speed up the healing process of any lifeform greatly. The pollen will also cause the spear to quickly regrow any damaged parts, and plants exposed to it will start growing quickly. (The telekinetic force can be used to shape the cloud of pollen.)
While already created pollen places no strain on the wielder, creating the pollen is a rather large strain, comparable to a marathon 1:600 (one second of creating pollen is comparable to 10 minutes of running a marathon).
Aiming to make as few mistakes as possible at any point in time, Reinhard always considers the consequences of his actions before doing anything, and as such naturally always prefers fully reversible actions over irreversible ones, even if an irreversible action seems to be the perfect solution. Due to that, whenever something happens, Reinhard is very inclined to just watch and study what happens, even if his inaction causes people and other lifeforms to get hurt, although that is most likely to happen when he sees something he hasn't seen before.
This analytical nature allows him to use his abilities with brutal efficiency, exploiting every weakness of an opponent and every strength of an ally. Despite this he is usually kind, as most of the time he comes to the conclusion of kindness being the most efficient for his goals, in a sense making him brutally efficient in being kind.
In day to day life Reinhard still appears as if he is a complete procrastinator, since free time is amongst his top priorities, simply because free time can be freely used to accomplish his goals.
His moral compass is the rather simple "everything helping me is good; everything working against me is bad", yet he oftentimes doesn't do anything considered immoral by others, as that would turn them against him. In addition, he doesn't dwell on past hostilities, thus not going after people, who once were on his bad side, but have since stopped working against him.
*Likes: Biology (especially botany); reasonable people; free time
*Dislikes: Anyone making easily avoidable mistakes due to not considering consequences; having to use inefficient methods
Fears: Most of the world turning against him.
Reinhard was born in Germany, and had lived there for most of his previous life. His parents, while not rich, were a bit more wealthy than most of Reinhard's peers, his father worked as a chemist, and his mother for the government, handling agriculture and environmental funds. His noble arm was discovered when it materialized while Reinhard was angry at his mother for forbidding him to use his computer while he hadn't done all his chores. This almost accidentally caused him to kill his mother.
Since this first appearance the spear has never dematerialized, and thus had caused a few messy situations when not within Reinhard's senses' range, especially in the first few months.
He applied to several local noble arm academies at the time, but was either rejected from the start or didn't pass the entry exams, forcing him to eventually apply at Trinidad Academy.
Student Rank:1024 |
47,832 | 1,296 | 35 | 257 | 612 | What about you? You here for the school or the fight?
He thought for a second before replying: "Neither."
"To be honest, I was kinda iffy about the whole thing before I came, but Noble Arm academies have top notch facilities and good teachers, y'know? Even the second-rate dump we're standing in right now is three times better than the ones back home. As for the fighting..."
Gloria looked genuinely concerned for the pint-sized gambler. And King had just dropped his ridiculous gangsta impression. Oh my, things were getting serious.
"Everybody's got something to prove, but everyone here in particular is too eager to prove it. Just 'cos they can summon a weapon out of thin air, people think they're hot shit. I'd rather keep out of it."
Another pause. He stood from his desk and watched the pandemonium unfold from there.
"If things get too heated over there, I'm gonna step in. They should have known better than to gamble with King of all people." he said, immediately contradicting his earlier statement. But he couldn't help himself. Petty arguments were dumb as hell and needed to be resolved before someone (in this case, literally anyone besides King and Gloria) got hurt. | Name: Luis Rosario
Age: 17 (Eleventh Grade)
Nationality: Puerto Rican, immigrated to United States
Noble Arm Name: El Tobogán (name chosen by his siblings)
Noble Arm Rating: D+
Appearance: A shield with the shape and dimensions of a curved rectangular scutum. 105.5 centimetres (41.5 in) high, 41 centimetres (16 in) across, and 30 centimetres (12 in) deep (due to its semicylindrical nature). Weighs 10 kilograms. Has a majestic blue and gold decal and rimmed with a shining silver. Made of an unknown material.
Noble Arm Abilities:
Strengths: Extremely durable; absorbs all force when hit so there’s no jolt against Luis; absorbs all forms of energy from kinetic to heat and electricity; size and ability of shield gives Luis a very strong defence
Weaknesses: Can defend pretty well against sharp weapons but will not absorb force from them (if attacked enough with sharp weapons, it’s possible for the sharp object to penetrate the shield); shield is very heavy so Luis will not fare well against a speed-oriented fighter, weight of shield will also give Luis a disadvantage in prolonged battles as he will get tired.
Effects: Shield absorbs any sort of energy put into it, which Luis can then redirect as he sees fit. Examples of his energy use include strengthening his body or sending out a wave of pure kinetic energy from his free hand. Luis is capable of converting the energy from the shield into different forms (eg. kinetic into heat, magnetic or electric) but currently struggles with this, as he needs to understand the complete ins-and-outs of the physics of it, right down to the subatomic level, to use it freely. The input to output ratio of energy is at around 10:7. Will not absorb force from sharp objects. Whether or not there is a cap to how much energy the shield or Luis' body can hold is unknown.
Personality: A generally quiet young man that avoids being conspicuous. Is wary of people in power like his stepdad. Absolutely despises the stigma of violence and expectations surrounding being an Arms Master, as well as anything to do with the military or organisations he deems to be corrupt. A natural "big brother" sort of personality. Is willing to fight in practice battles and sparring matches but does not want to be involved with the official dealings of the global Noble Arms community. Would skip out on his CAT if it weren't for the major scaling it would have on his ranking. Extremely diligent, gained his current rank through hard work rather than natural intelligence. Working hard to provide for himself and his family in the future. Currently considering whether or not to aim for the top 50, as the rewards are very enticing but then his profile would become too noticeable.
Likes:
Free time
Karaoke with friends
Sunny days
String instruments
Dislikes:
Loud things (constantly loud people, loud sudden noises, Heck, even loud colour schemes)
Being used or seen as a commodity
Organised conflict
Goats
Fears: Getting conscripted, something happening to his family
Bio: Born in Puerto Rico to a relatively poor family. Father died in a factory accident when he was young, around age four. Mother got remarried eight years later to a white businessman who operated a subsidiary company in the area. It would be an understatement to say that Luis disliked his mother's new husband. He was frequently warned by the older souls of the Puerto Rican community of the arrogant, wealthy outsiders that would bring in their businesses. And as he grew older and learned about the debt crisis that the American businesses had triggered, he grew to hate them even more. The family moved to Brooklyn soon after and luckily, Luis' English was decent enough to have him fit in at school. It was also around this time that his Noble Arms manifested. Against his protests, he was shipped off to Trinidad Academy. There he learnt the history of Arms Masters, the horrors and pettiness of war, and to his own dread, the expected futures of Arms Masters.
His career at Trinidad Academy has been fairly quiet. Luis works hard in his studies and his training. Teachers recognise the effort he puts in and he is regarded as an exemplary student and role model. His rank would be much higher if it weren't for his reluctance to partake in his military training and inter-school competitions.
Current Goal: Finding a career path that isn’t oriented around his Noble Arm, helping his family prepare to be financially independent from his stepfather (if the time ever comes, I mean. Gotta be prepared, y'know?), avoiding permanent military involvement
Student Rank: 347 |
47,833 | 1,296 | 36 | 1,365 | 7,521 | Pablo, disregarding the person who shoved him, went over to King's position, and looked around. First up, King was obviously lying, because the state of inflation meant that half a hundred was not a high sum. Heck, even half a thousand was not a high sum in the Philippines. But, despite said lie, King was not really a malicious person, and so he was going to protect the guy. Having positioned himself beside Gloria, the boy spoke, first to King:
"One US Dollar is 44 Philippine Pesos. You mean to tell me that you, the Great King, only had slightly more than half a dollar in twenty minutes of cheating?" The boy then sighed. "Or, more likely, you were referring to having half a hundered dollars, a large sum." Another sigh, he didn't want King to hate him.
Facing the angry group of students, he then said:
"Tell King what you bet, and he'll give you back the full amount. Then, I'll play with King and stake a hundred US dollars." A smirk. "However, I'm not playing cards."
"Instead, I'll be challenging him to a battle in the sparring room. Is that all a good compromise?" | Name: King San Dao
Age: 15
Nationality: Unspecified
Noble Arm: Stairway To Heaven is...
In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are:
-Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power.
-Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff!
Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following:
-The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on.
-The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle.
After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion.
1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights.
2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta
nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire.
3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open.
4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction.
In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill.
Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated.
Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment.
Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science.
Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life.
Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes.
It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally.
To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians.
Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings.
Current Goal: Graduate and become a legal mercenary in a good company.
Student Rank: 731 |
47,834 | 1,296 | 37 | 106 | 238 | H-o-o-o-old up, good man! King rised both his voice and his first right hand, the index finger pointing firmly and surely into the skies, or rather into the ceiling like an ancient yellowish obelisk. "You want me to give up all my hard-earned fifty dollars only so that i'd brawl with you only to possibly - note that i very much accept the possibility of being defeated - win another fifty in addition?"
The chinaman cackled in a very strange and specific way, something between Skeletor and Woody Woodpecker in terms of tone and sound's frequency.
"Das' ain't 'ow roight'n'propa business is made, mate!" He spoke, wildly gesturing with a cigar, putting on a very nice impression of a british bandit. "I won't fight'cha for anything less than quadruple, meaning two hundred US dollars in any available currency for those mathematically challenged among us if there are any. You got that much? More importantly, you ready to part with that much?" The young enterpreneur looked Pablo in the eye, squinting slyly. "If anyone's interested in betting on this here showdown we are possibly going to have then we'll also have to appoint a bookie!" | Name: Takumi Isamaru
Place of origin: Tokyo, Japan
Age: 17
Height: 180cm
Eye and hair color: Grey
Noble Arm: "Vox Vulgaris," a C-Rank Sword Interference/Communication-type Arm.
Noble Arm Name & Appearance: Vox Vulgaris takes the form of a long sword of vaguely Japanese design, with an almost-straight blade akin to the weapons of the pre-katana era, but with katana-styled tip sharpening. Takumi refers to his sword as a longsword, katana, or tsurugi, seemingly at random and freely switches the appelations if the theme of weapons or Noble Arms comes up. Given his background (and fighting style) this error is rather obviously deliberate to those who know him well.
Abilities:
The abilities of Vox Vulgaris are multi-faceted, trading raw unrestrained power for a panoply of useful effects.
Takumi made a habit of adding three-word somewhat poetic summaries to rote uses of his power, making it easier mentally to call upon on specific manifestations of it:
● Communication Control suite allows Takumi to control lines of communication.
● Involvement Adjustment allows Takumi to increase or decrease the amount of enthusiasm or apathy in an individual.
● Perception Intrusion abilities allow Takumi to manipulate basilisks, understand (and with time and practice, create and deploy) memetic weaponry, and manipulate perception of the world in a targeted individual.
● Entropy Manipulation abilities are those of chaos, violence and disharmony. Their concepts are destruction, removal and excisement. That isn’t to say, though, that destruction doesn’t have a certain art to it, particularly if collateral damage is to be avoided. These abilities as used by Takumi allow for selective, targeted destruction. He carefully chooses his focus and then introduces chaos, changing variables in the background just enough to throw things out of balance.
Personality:
*Likes: People who stand for their beliefs (even if those beliefs are directly opposite to his own)
*Dislikes: His family, people who believe that something is "fated"
Fears: To not amount to anything
Defining virtue: Inquisitive
Defining vice: Rebellious
Quote: "Now you see me... And now you don't."
Bio:
Takumi comes from the renowned Isamaru family, who have made their name during the aftermath of World War II in Japan.
His ancestors are well-known: his grandfather, Daito "Tetsujin" Isamaru, with his "Kongou no Yoroi" was one of the oldest Noble Arm users recorded in the country, and his matter strengthening abilities helped during the post-war rebuilding; his father Daiichi "Atomic Samurai" Isamaru, who has helped to clean up at the most terrible natural disaster sites of the second half of XX and XXI centuries (including Chernobyl, Bhopal and Fukushima) due to his peculiar ability to ignore adverse external conditions, is lauded as a hero; his family's zaibatsu is at the forefront of turning Noble Arm abilities into useful product and research into these strange para-humans.
Since birth, Takumi was put under great pressure to conform and to confirm his family's great name. His rather early-manifesting Arm saw to that he was put into training as early as five years old. He wasn't told the actual reason for such haste until he was seven — apparently, shortly after the atomic bombings of 1945 the grandfather of the family met an early Noble Arm user, whose soul-weapon manifested as the earthly version of one of Japan's three legendary treasures, the mirror of Yata. This woman told him a lot of his future, which allowed the Isamaru Group to prosper, but the price for this knowledge was that he knew, beyond the shadow of a doubt, that a great calamity would befall him and his in three generations, and it was now apparently up to Takumi to withstand it.
Except it was not up to Takumi at all. While he alternated between resentment, depression, understanding, and rage, his sister, who was deemed unfit to lead, awakened her Noble Arm, "Vox Fati," and beat him at the first practice. She was obviously neither as proficient nor as trained, yet it happened — apparently it was "fated" that he would never win against her. She then proceeded to beat him at each and every duel thereafter, no matter how hard he tried or what tricks he pulled.
Takumi didn't let it get to him... until a review of his grandfather's papers after his demise uncovered a journal that conclusively confirmed the "Child that Withstands The Calamity" as female. At that point... no one specifically made anything worse for him, but his father stopped considering him vital and started considering him... expendable. The focus of the family's research switched to Reika, leaving Takumi alone and frankly, somewhat bitter.
At some point thereafter he broke. Having a coldly worded congratulation about being accepted into one of the top Noble Arm user academies in Japan thrust into his hands by the family butler had something snap inside him. He used most of his connections and resources available to him as the elder son of a prosperous japanese zaibatsu and moved to the Phillippines, enrolling to their Trinidad Academy instead. He's determined to prove that he has intrinsic worth, not as child of prophecy, or a heir to something, and to forge some legacy he can call his own.
*Current Goal: To start forging some sort of basis for his own legacy
Student Rank: 602 |
47,835 | 1,296 | 38 | 1,365 | 7,521 | Of course I'll call, spoke Pablo. He'd made a good sum from working as an EMT; his Noble Arm allowed him to heal most physical injuries, at the cost of hope, which was easily replenishable from glad relatives and former patients. He had the money. Besides, I'll win anyway, he thought, not stating this aloud to prevent himself from posturing. A smile.
"I'll go to the Sparring Arena now; I'm actually eager for this."
((Sorry for short post)) | Name: King San Dao
Age: 15
Nationality: Unspecified
Noble Arm: Stairway To Heaven is...
In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are:
-Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power.
-Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff!
Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following:
-The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on.
-The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle.
After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion.
1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights.
2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta
nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire.
3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open.
4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction.
In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill.
Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated.
Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment.
Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science.
Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life.
Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes.
It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally.
To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians.
Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings.
Current Goal: Graduate and become a legal mercenary in a good company.
Student Rank: 731 |
47,836 | 1,296 | 39 | 1,239 | 2,351 | Yuri followed the group of students getting ready to watch the fight, he started pushing through the group Intel he approached the guy who was about to fight. "Excuse me but I'm not going to let you fight a girl if you want to fight anyone fight me instead. I mean you've obviously got something to prove do you not?" Yuri began smiling in a mocking manner to upset the student. | Name: Yuri Roarik Omenthrall
Age: 17
Height: 5'11
Weight: 192
Eye color: green with golden lining
Hair color: black
Build: muscular
Nationality: Italian
Noble Arm Name & Appearance: Promise and Betrayal
Noble Arm Abilities: Promise&Betrayal
Rank: B
Promise's ability is called "Angle's embrace" is the ability to copy someone's Anatomy every 24 hours and restore said individuals body to the copy. The wounds have to be restored within 24 hours or promise can't do anything. Also the user of promise gets inflicted 12 times the pain of the wound. When activated turns Yuri's eyes a bright white.
Betrayal's abilities are
"Demons wrath" breaking the intermolecular bonds and so decomposing or disintegrating the target. It can directly disassemble, therefore, if used on a person, the parts that form the human body, including skin, flesh, nerves, body fluids, bones, and cellular structures would be decomposed at a molecular level. If use consecutively "demons wrath" can kill Yuri because he's shooting parts of his soul. When Demons wrath is activated, a dark aura starts emanating off of him and psychical changes can be seen. Such as darkening of the eyes, graying of the skin, and his veins turning into to a almost back color. Only two shots can be fired before Yuri is thrown into critical condition, he also has to be in fiends physiology.
Betrayal's second ability is called "Fiend's Physiology" This grants him inhuman perception and speed, equal to that of a great fiend. It also greatly changes his physiology, turning his eyes a crimson color, bones protruding from his spinal Column, skin darkening to a sickly grey, and the steady growth ram horns. After deactivating Fiends Physiology, Yuri is extremely exhausted and fatigued.
strengths: Perceptive, Kind, and Calm
weaknesses: Headstrong, Easily worried, and doubtful
Personality: Kind, caring, compassionate, Has a soft spot for animals and women. Mild pacifist but that changes when he's disrespected or those he cares about are.
Likes: Spicy food, Reading, Beethoven, and training
Dislikes: Laziness, Harm of the weak, and disrespect
Fears: Dishonoring his family's name and letting those he cares about come into harms way
Bio: Yuri was born into a family of soldiers he was always in the shadow of his brothers but when he was discovered to have come into possession of noble arms.
He became the center of his fathers world, Yuri was over joyed to get the attention of his father Intel his fathers so called "training" begun Yuri was beaten for hours on end along with having to mercilessly beat others all in his fathers pursuit of creating the perfect solider.
But one day Yuri's father made him spar with his brother after a long battle Yuri stood above his brother as he went to help his brother up, Yuri's father stopped him and told him he needed to learn another lesson and to kill his brother. "Show no mercy, and you'll become everything I dreamed of my son." His father said as he held Yuri's brother down, but to no avail Yuri couldn't do it he loved his brothers even if they never paid attention to him, so he ran and didn't stop Intel his home was far out of sight and after earning some money headed to the Philippines to join the academy his father never ceased to mentioned during their training. He would attend the academy and when he was strong enough return to his home and prove his father he was wrong about him.
Current Goal: To surpass his fathers legacy.
Student Rank: 1666 |
47,837 | 1,296 | 40 | 2,422 | 1,600 | Aleksis slowly stood up fro her seat after she learned that the teacher wouldn't be there for a while and decided to walk out of the room with the group that was ready for the two students to fight. The fact those two students with guns for Noble Arms were so eager to fight concerned her just a bit because of the sheer fact that they could actually kill or at least seriously maim each other. She walked up behind the group but didn't do what the others were attempting to do which was try to stop them because there was no real point at the time. She took off her headphones and just listened to how the others in the group talked about how the two that were going to fight have been at it all day even before this problem arrised. | Name:
Aleksis Shorbrooks
Age:
16
Nationality:
Russian
Noble Arm Name & Appearance:
Her Noble Arm is a twin set of rapiers named "Draecion & Phafnear", they have extremely sharp 5/6 meter blades made of a shiny almost black metal with a stripe of red running down the edge and center of the blades. The hilts of the swords are of German Pappenheimer style which covers the whole top of the hand and back of the hand with a swirled hand guard.
Noble Arm Abilities:
Aleksis is able to absorb, redirect, and manipulate Kinetic energy from things inside her line of sight while it's inside the range of about 4 1/2 meters. After absorbing a certain amount of kinetic energy Aleksis can launch a red long range pulse or slash of the energy that, depending on the amount, can launch an average human with a low amount of energy or obliterate large Skyscraper or bunker after absorbing a massive amount. She can either use this ability for long range or she can cause her eyes to turn from silver to red and her physical prowess increases 10-fold for a maximum of 17 seconds just before she releases the energy wave that releases from her body but after this she returns to her natural state. one weakness is that it takes time for her to charge up her energy wave which means that those who could end the battle quickly have the advantage unless they use an explosion which would just feed her enough kinetic energy to use against them. She is even able to steal and add to the kinetic energy from atoms in the air ((or any other no-living substance)) which can charge her pulse and change the states of matter as well as dense it is, though to charge from atoms is a slow process. There is a limit to how much she can absorb and after she passes that limit the kinetic energy starts to seep out of her and into the ground which surrounding air which makes it highly unstable to the point where it is able to combust/break easily.
Personality:
Aleksis is a pretty lazy girl but is also hardworking when she wants or needs to be and this is both a blessing and a curse because she isn't really taken seriouisly by some people when they aren't talking about powers. If anything she hates talking to people in person and prefers to be on the other side of a headset microphone or cellphone just because there is a way to instantly end the conversation, but she will talk when it is absolutely necessary. She loves a good fight if not to have a bit of fun but also to just test new techniques, but also because she likes the feeling of teaching others and helping them in a bit of a roundabout way. She is very dedicated to combat training but she puts academics far above that. Aleksis is very smart and calculating because her Noble Arm requires her to be as a slip in calculation could lead not only to injury to her and possibly death to her opponent
*Likes: Gaming, cooking/eating, not sleeping, electronics, clovers, training.
*Dislikes: loud people, spicy food, her phone dyeing, people who act like they are better than her, group work.
Fears: She is terrified of heights
Bio:
Aleksis hadn't always been a loner, when she was a child she was actually very social and nice but then something changed after her mother and father separated when she was five years old. She never understood why they broke up but she had taken it to heart and she began to slow down with her socializing as well as her sports activities though kept up with fencing practice. What really shut her down though was that her mother and father began dating other people before even a month was out since they had broken up. That was the straw that broke the camel's back, she felt as though the two had just betrayed her. In the following few years her room became more and more fortified from the inside out, her door had deadbolt locks installed and her room almost became a house itself though Aleksis still had to go out to get food and drinks though didn't talk to her mother or her new boyfriend. When they discovered that Aleksis possessed a Noble Arms her mother sent her to the academy without a word to her father though she doubted that he would really care. While she has been able to climb the ladders of the student ranks fairly easily she had begun to slow down in her conquest of the school after a large drop in morale so she has just hovered in her current rank until now.
Student Rank:
541 |
47,838 | 1,296 | 41 | 732 | 8,842 | Nishka couldn't resist a giggle at what was going on. It was ridiculous. A simple card game turned into a cage fight for money. Nishka was eager for a fight but this was ridiculous. They even knew Teach would show up soon and that if they left class they would probably miss it. "Don't worry about it Luy. They got it under control or at least think they do. I'd like to see rainbow boy get in a fight, but someone'll probably interrupt like usual." Were these people so confident in their own abilites they didn't even stop to consider the possibility of other's being equally stronger or stronger? Nishka knew her own Noble Arms was primitive at best, but her skill with it had served her well so far. So did wonder how she would fare against someone else was a Noble Arms. It would be fun to find out. She watched the gambling group intently to see just how this would play out, if a fight did go down it'd be a real shame to miss out on it. | Name:
Nishka
Age:
15
Nationality:
American
Noble Arm Name & Appearance:
A Bag of rocks. Usually referred to as 'the sack'. The sack appears to hold an endless amount of rocks, the rocks themselves change slightly in shape depending on Nishka's intent. Very slightly though, they can be perfect for skipping, slinging, throwing, and the like. The sack also hold a sling also has some odd properties. The sling has an uncanny ability to fit things that normally wouldn't fit, such as a large textbook and still retain functionality. Naturally Nishka is quite skilled with this sling, but prefers not to use it unless necessary, relying more on her uncanny throwing ability. It is unknown if the sack or sling has any other properties as Nishka is not overly active in experimenting their its powers.
Noble Arm Abilities:
The sack allows Nishka to swap any inanimate object's position in her power's radius and her line of sight. Normally it has a radius of 10 meters, but if focused upon the range can currently increase up to 30 meters. She can swap anything at more or less the speed of thought, allowing her to react to things with startling speed. Nishka has trouble swapping anything much larger than a van. On the other hand using this ability has nearly no noticeable drain on Nishka's energy allowing her to use this countless times before the loss becomes noticeable. However when attempting anything larger than a car the energy drain starts becoming exponentially bigger, giving her rather set limits on what she can swap.
Personality:
Nishka is a no nonsense kind of girl. She has little patience with lazy people or those that beat around the bush. She can also be a bit judgmental, lumping people into a category as soon as she sees them for the most part. Nishka has a quick wit and is rarely bested in verbal combat, and if she was you'd get something worse. Morals are a bit of a grey-black area for her, whatever best serves her purposes works.
Likes: Meat, Fruits, Vegetables, Protein Shakes, Candy, Power,
Dislikes: Idiots, Lazy People, Arrogant People, Mostly things that aren't food.
Fears: Losing her noble arms, Starving, Loud Noises
Bio:
Nishka was a street urchin, born and raised in the rough and tumble of the city. Nishka thrived in the rough environment, stealing was easy for her and she was tough enough to hold her own in any fight with the help of her trusty rocks. She stuck it out solo, just herself and her noble arms, though she didn't know it was that at the time. After getting into a particularly rough situation Nishka found out that the second part of her noble arms, the swapping ability. Naturally her life picked up from there, stealing was trivial, no one could beat her in a fight. It was some time later that she found out what she had was a noble arms. Nishka quickly became interested in attending an academy. She'd heard of several and wanted to see if they taught anything helpful, as well as to see other noble arms.
Current Goal:
Find out what this school's dealio is.
Student Rank:
1750 |
47,839 | 1,296 | 42 | 257 | 612 | Aight, catch you later then, he waved as she left to follow Pablo and King's group.
He had to admit, he certainly wasn't expecting this sort of bravado from the guy. It certainly was an original solution, though he would have never taken Pablo for the gambling type. The budding hero must have had complete confidence in his skills. Luis wondered how he would fare against a cunning cheat like King. His curiosity wasn't enough to get him out of the room though. The same could be said for the gun wielding idiots. If they were that keen on filling each other with lead then that was not his problem. And so he remained in the classroom, with the minority that had chosen not to spectate either of the fights. He'd left his phone and headphones in the dorms this morning, so there was no escape from the terrible electropop music taste of whoever was commandeering the room's sound system. He sighed for yet another time this morning and noticed the other student who had yet to be affected by the ruckus.
"Ay, Reinhard! You up to anything?" he called out to the stalwart young man. | Name: Luis Rosario
Age: 17 (Eleventh Grade)
Nationality: Puerto Rican, immigrated to United States
Noble Arm Name: El Tobogán (name chosen by his siblings)
Noble Arm Rating: D+
Appearance: A shield with the shape and dimensions of a curved rectangular scutum. 105.5 centimetres (41.5 in) high, 41 centimetres (16 in) across, and 30 centimetres (12 in) deep (due to its semicylindrical nature). Weighs 10 kilograms. Has a majestic blue and gold decal and rimmed with a shining silver. Made of an unknown material.
Noble Arm Abilities:
Strengths: Extremely durable; absorbs all force when hit so there’s no jolt against Luis; absorbs all forms of energy from kinetic to heat and electricity; size and ability of shield gives Luis a very strong defence
Weaknesses: Can defend pretty well against sharp weapons but will not absorb force from them (if attacked enough with sharp weapons, it’s possible for the sharp object to penetrate the shield); shield is very heavy so Luis will not fare well against a speed-oriented fighter, weight of shield will also give Luis a disadvantage in prolonged battles as he will get tired.
Effects: Shield absorbs any sort of energy put into it, which Luis can then redirect as he sees fit. Examples of his energy use include strengthening his body or sending out a wave of pure kinetic energy from his free hand. Luis is capable of converting the energy from the shield into different forms (eg. kinetic into heat, magnetic or electric) but currently struggles with this, as he needs to understand the complete ins-and-outs of the physics of it, right down to the subatomic level, to use it freely. The input to output ratio of energy is at around 10:7. Will not absorb force from sharp objects. Whether or not there is a cap to how much energy the shield or Luis' body can hold is unknown.
Personality: A generally quiet young man that avoids being conspicuous. Is wary of people in power like his stepdad. Absolutely despises the stigma of violence and expectations surrounding being an Arms Master, as well as anything to do with the military or organisations he deems to be corrupt. A natural "big brother" sort of personality. Is willing to fight in practice battles and sparring matches but does not want to be involved with the official dealings of the global Noble Arms community. Would skip out on his CAT if it weren't for the major scaling it would have on his ranking. Extremely diligent, gained his current rank through hard work rather than natural intelligence. Working hard to provide for himself and his family in the future. Currently considering whether or not to aim for the top 50, as the rewards are very enticing but then his profile would become too noticeable.
Likes:
Free time
Karaoke with friends
Sunny days
String instruments
Dislikes:
Loud things (constantly loud people, loud sudden noises, Heck, even loud colour schemes)
Being used or seen as a commodity
Organised conflict
Goats
Fears: Getting conscripted, something happening to his family
Bio: Born in Puerto Rico to a relatively poor family. Father died in a factory accident when he was young, around age four. Mother got remarried eight years later to a white businessman who operated a subsidiary company in the area. It would be an understatement to say that Luis disliked his mother's new husband. He was frequently warned by the older souls of the Puerto Rican community of the arrogant, wealthy outsiders that would bring in their businesses. And as he grew older and learned about the debt crisis that the American businesses had triggered, he grew to hate them even more. The family moved to Brooklyn soon after and luckily, Luis' English was decent enough to have him fit in at school. It was also around this time that his Noble Arms manifested. Against his protests, he was shipped off to Trinidad Academy. There he learnt the history of Arms Masters, the horrors and pettiness of war, and to his own dread, the expected futures of Arms Masters.
His career at Trinidad Academy has been fairly quiet. Luis works hard in his studies and his training. Teachers recognise the effort he puts in and he is regarded as an exemplary student and role model. His rank would be much higher if it weren't for his reluctance to partake in his military training and inter-school competitions.
Current Goal: Finding a career path that isn’t oriented around his Noble Arm, helping his family prepare to be financially independent from his stepfather (if the time ever comes, I mean. Gotta be prepared, y'know?), avoiding permanent military involvement
Student Rank: 347 |
47,840 | 1,296 | 43 | 1,365 | 7,521 | ((Collab Post between Letter Bee, Altasaire, and Keksalot, with Altasaire mostly observing and maybe providing some context))
Retcon Notice: With HangedMan's agreement, the fight between Pablo and King has been Retconned to this:
Pablo tries throwing seeds that grow into custom-shaped trees at the guy's demisphere, only to find that it's a failure.
Then, he grows a blanket of cotton from a cotton plant to restrict the movements of King's Siege Tower.
After that, should King reveal himself, he's going to throw one of his vine seeds at King, only to fail again.
Then, he's going for broke, and creates a giant shower of flower petals to block King's vision, to rush at him with his fists.
And snag him with another cotton seed.
And it ends like this:
Pablo creates another cotton mesh filling and enclosing the breathing hole, hoping that the hole now cannot be closed because it's now occupied, then seriously thinks of yielding.He would then say:
"Yeah, I'm alive!" in a slightly exhilarated tone.
"That's a good thing, right?!" King responded.
"Also, I'll yield if you let me hire you to do this to me regularly." The words were out of Pablo's mouth before he can think.
There are some long moments of silence, disturbed only by Steve Harwell's jolly singing, which also settles down when King turns the music off.
"What?" King was disbelieving.
"You know, encase my body in metal, through my clothes," Pablo's voice lowers to a whisper so that few people would hear.
There was a brief period of coughing, as if someone began choking on a chewing gum and then another question.
"What?"
Pablo's whisper got lower.
"I like what you're doing to me, and am willing to hire you to do it again," the 16-year old said through his light-mesh. "I don't want to spell it out, for obvious reasons."
"That's na-a-a-a-asty, damn! And you almost killed me! No!...Yes. Maybe. Dunno. Uh."King, seemingly, was quite awkard around the subject.
Pablo took another deep breath.
"Look, I'll set a price; 2 American cents a minute of encasement."
"WE can, uh, discuss it. Later," King was creeped out.
"All right," said Pablo, his libido getting the best of him. "I'll yield; you deserve the 200 dollars anyway." This was not heroic. It was not intended to be heroic. Pablo had side priorities now, somewhat skewed ones. That said, though, no one heard.
"I'll uh, give you fifty so we won't talk about THAT for some time." King bargained.
"Aww..." said Pablo. "Fine, but only because I aim to please." Yet another 'good' trait of his'.
"Yeah..." When the tower disappeared as suddenly as it sprung into being and Pablo was once again free to move and look around, King spoke very slowly while staring into distance with a thousand yard stare. He was visibly tired and sweating profusely, one hand rubbing the place on his face where Pablo's fist landed not so long ago, with very surprising strength. "Yeah, you do..."
"Thanks," said Pablo. He then turned to Takumi, saying:
"That was a fun battle, Isamaru-san! I acknowledge defeat to King!" | Name: King San Dao
Age: 15
Nationality: Unspecified
Noble Arm: Stairway To Heaven is...
In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are:
-Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power.
-Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff!
Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following:
-The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on.
-The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle.
After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion.
1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights.
2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta
nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire.
3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open.
4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction.
In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill.
Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated.
Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment.
Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science.
Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life.
Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes.
It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally.
To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians.
Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings.
Current Goal: Graduate and become a legal mercenary in a good company.
Student Rank: 731 |
47,841 | 1,296 | 44 | 106 | 238 | Takumi nodded sagely, trying not to laugh because of nigh palpable awkwardness radiating from the scene. He wasn't sure what triggered it, but having run 「Social Dynamics Assessment」 for the majority of the fight, to intervene in case people went for blood, he was fed the minute changes to the attitudes of both combatants with helpful highlights.
— I guess it's time for you to pay up, then. And then, would one of you kindly go check what's our next thing on today's curriculum is? — he said all solemn-like, while coming down to the arena level from the bleachers, preparing to exit the combat room once he saw to it that the transaction was completed successfully. | Name: Takumi Isamaru
Place of origin: Tokyo, Japan
Age: 17
Height: 180cm
Eye and hair color: Grey
Noble Arm: "Vox Vulgaris," a C-Rank Sword Interference/Communication-type Arm.
Noble Arm Name & Appearance: Vox Vulgaris takes the form of a long sword of vaguely Japanese design, with an almost-straight blade akin to the weapons of the pre-katana era, but with katana-styled tip sharpening. Takumi refers to his sword as a longsword, katana, or tsurugi, seemingly at random and freely switches the appelations if the theme of weapons or Noble Arms comes up. Given his background (and fighting style) this error is rather obviously deliberate to those who know him well.
Abilities:
The abilities of Vox Vulgaris are multi-faceted, trading raw unrestrained power for a panoply of useful effects.
Takumi made a habit of adding three-word somewhat poetic summaries to rote uses of his power, making it easier mentally to call upon on specific manifestations of it:
● Communication Control suite allows Takumi to control lines of communication.
● Involvement Adjustment allows Takumi to increase or decrease the amount of enthusiasm or apathy in an individual.
● Perception Intrusion abilities allow Takumi to manipulate basilisks, understand (and with time and practice, create and deploy) memetic weaponry, and manipulate perception of the world in a targeted individual.
● Entropy Manipulation abilities are those of chaos, violence and disharmony. Their concepts are destruction, removal and excisement. That isn’t to say, though, that destruction doesn’t have a certain art to it, particularly if collateral damage is to be avoided. These abilities as used by Takumi allow for selective, targeted destruction. He carefully chooses his focus and then introduces chaos, changing variables in the background just enough to throw things out of balance.
Personality:
*Likes: People who stand for their beliefs (even if those beliefs are directly opposite to his own)
*Dislikes: His family, people who believe that something is "fated"
Fears: To not amount to anything
Defining virtue: Inquisitive
Defining vice: Rebellious
Quote: "Now you see me... And now you don't."
Bio:
Takumi comes from the renowned Isamaru family, who have made their name during the aftermath of World War II in Japan.
His ancestors are well-known: his grandfather, Daito "Tetsujin" Isamaru, with his "Kongou no Yoroi" was one of the oldest Noble Arm users recorded in the country, and his matter strengthening abilities helped during the post-war rebuilding; his father Daiichi "Atomic Samurai" Isamaru, who has helped to clean up at the most terrible natural disaster sites of the second half of XX and XXI centuries (including Chernobyl, Bhopal and Fukushima) due to his peculiar ability to ignore adverse external conditions, is lauded as a hero; his family's zaibatsu is at the forefront of turning Noble Arm abilities into useful product and research into these strange para-humans.
Since birth, Takumi was put under great pressure to conform and to confirm his family's great name. His rather early-manifesting Arm saw to that he was put into training as early as five years old. He wasn't told the actual reason for such haste until he was seven — apparently, shortly after the atomic bombings of 1945 the grandfather of the family met an early Noble Arm user, whose soul-weapon manifested as the earthly version of one of Japan's three legendary treasures, the mirror of Yata. This woman told him a lot of his future, which allowed the Isamaru Group to prosper, but the price for this knowledge was that he knew, beyond the shadow of a doubt, that a great calamity would befall him and his in three generations, and it was now apparently up to Takumi to withstand it.
Except it was not up to Takumi at all. While he alternated between resentment, depression, understanding, and rage, his sister, who was deemed unfit to lead, awakened her Noble Arm, "Vox Fati," and beat him at the first practice. She was obviously neither as proficient nor as trained, yet it happened — apparently it was "fated" that he would never win against her. She then proceeded to beat him at each and every duel thereafter, no matter how hard he tried or what tricks he pulled.
Takumi didn't let it get to him... until a review of his grandfather's papers after his demise uncovered a journal that conclusively confirmed the "Child that Withstands The Calamity" as female. At that point... no one specifically made anything worse for him, but his father stopped considering him vital and started considering him... expendable. The focus of the family's research switched to Reika, leaving Takumi alone and frankly, somewhat bitter.
At some point thereafter he broke. Having a coldly worded congratulation about being accepted into one of the top Noble Arm user academies in Japan thrust into his hands by the family butler had something snap inside him. He used most of his connections and resources available to him as the elder son of a prosperous japanese zaibatsu and moved to the Phillippines, enrolling to their Trinidad Academy instead. He's determined to prove that he has intrinsic worth, not as child of prophecy, or a heir to something, and to forge some legacy he can call his own.
*Current Goal: To start forging some sort of basis for his own legacy
Student Rank: 602 |
47,842 | 1,296 | 45 | 1,365 | 7,521 | Pablo took out his gold credit card, saying:
"This, when put in an ATM, ought to have the required money. The school does have an ATM, right?" Pablo was telling the truth.
His face had a wide grin on it, before the boy remembered what he knew of Takumi's powers. Something about sensing and communicating?
"Oh," he continued, "let's just say that King's powers had...interesting applications." The promise not to talk with King about this stuff for a while applied, and applies, only to King. | Name: King San Dao
Age: 15
Nationality: Unspecified
Noble Arm: Stairway To Heaven is...
In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are:
-Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power.
-Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff!
Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following:
-The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on.
-The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle.
After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion.
1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights.
2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta
nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire.
3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open.
4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction.
In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill.
Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated.
Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment.
Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science.
Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life.
Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes.
It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally.
To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians.
Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings.
Current Goal: Graduate and become a legal mercenary in a good company.
Student Rank: 731 |
47,843 | 1,296 | 46 | 106 | 238 | King, who was still there, just sat down for a bit to rest, right on the ground.
"Yenno, Takumi," He gasped, wiping his face with his own shirt. "You think... actually nevermind. Let's go get the dough." | Name: Takumi Isamaru
Place of origin: Tokyo, Japan
Age: 17
Height: 180cm
Eye and hair color: Grey
Noble Arm: "Vox Vulgaris," a C-Rank Sword Interference/Communication-type Arm.
Noble Arm Name & Appearance: Vox Vulgaris takes the form of a long sword of vaguely Japanese design, with an almost-straight blade akin to the weapons of the pre-katana era, but with katana-styled tip sharpening. Takumi refers to his sword as a longsword, katana, or tsurugi, seemingly at random and freely switches the appelations if the theme of weapons or Noble Arms comes up. Given his background (and fighting style) this error is rather obviously deliberate to those who know him well.
Abilities:
The abilities of Vox Vulgaris are multi-faceted, trading raw unrestrained power for a panoply of useful effects.
Takumi made a habit of adding three-word somewhat poetic summaries to rote uses of his power, making it easier mentally to call upon on specific manifestations of it:
● Communication Control suite allows Takumi to control lines of communication.
● Involvement Adjustment allows Takumi to increase or decrease the amount of enthusiasm or apathy in an individual.
● Perception Intrusion abilities allow Takumi to manipulate basilisks, understand (and with time and practice, create and deploy) memetic weaponry, and manipulate perception of the world in a targeted individual.
● Entropy Manipulation abilities are those of chaos, violence and disharmony. Their concepts are destruction, removal and excisement. That isn’t to say, though, that destruction doesn’t have a certain art to it, particularly if collateral damage is to be avoided. These abilities as used by Takumi allow for selective, targeted destruction. He carefully chooses his focus and then introduces chaos, changing variables in the background just enough to throw things out of balance.
Personality:
*Likes: People who stand for their beliefs (even if those beliefs are directly opposite to his own)
*Dislikes: His family, people who believe that something is "fated"
Fears: To not amount to anything
Defining virtue: Inquisitive
Defining vice: Rebellious
Quote: "Now you see me... And now you don't."
Bio:
Takumi comes from the renowned Isamaru family, who have made their name during the aftermath of World War II in Japan.
His ancestors are well-known: his grandfather, Daito "Tetsujin" Isamaru, with his "Kongou no Yoroi" was one of the oldest Noble Arm users recorded in the country, and his matter strengthening abilities helped during the post-war rebuilding; his father Daiichi "Atomic Samurai" Isamaru, who has helped to clean up at the most terrible natural disaster sites of the second half of XX and XXI centuries (including Chernobyl, Bhopal and Fukushima) due to his peculiar ability to ignore adverse external conditions, is lauded as a hero; his family's zaibatsu is at the forefront of turning Noble Arm abilities into useful product and research into these strange para-humans.
Since birth, Takumi was put under great pressure to conform and to confirm his family's great name. His rather early-manifesting Arm saw to that he was put into training as early as five years old. He wasn't told the actual reason for such haste until he was seven — apparently, shortly after the atomic bombings of 1945 the grandfather of the family met an early Noble Arm user, whose soul-weapon manifested as the earthly version of one of Japan's three legendary treasures, the mirror of Yata. This woman told him a lot of his future, which allowed the Isamaru Group to prosper, but the price for this knowledge was that he knew, beyond the shadow of a doubt, that a great calamity would befall him and his in three generations, and it was now apparently up to Takumi to withstand it.
Except it was not up to Takumi at all. While he alternated between resentment, depression, understanding, and rage, his sister, who was deemed unfit to lead, awakened her Noble Arm, "Vox Fati," and beat him at the first practice. She was obviously neither as proficient nor as trained, yet it happened — apparently it was "fated" that he would never win against her. She then proceeded to beat him at each and every duel thereafter, no matter how hard he tried or what tricks he pulled.
Takumi didn't let it get to him... until a review of his grandfather's papers after his demise uncovered a journal that conclusively confirmed the "Child that Withstands The Calamity" as female. At that point... no one specifically made anything worse for him, but his father stopped considering him vital and started considering him... expendable. The focus of the family's research switched to Reika, leaving Takumi alone and frankly, somewhat bitter.
At some point thereafter he broke. Having a coldly worded congratulation about being accepted into one of the top Noble Arm user academies in Japan thrust into his hands by the family butler had something snap inside him. He used most of his connections and resources available to him as the elder son of a prosperous japanese zaibatsu and moved to the Phillippines, enrolling to their Trinidad Academy instead. He's determined to prove that he has intrinsic worth, not as child of prophecy, or a heir to something, and to forge some legacy he can call his own.
*Current Goal: To start forging some sort of basis for his own legacy
Student Rank: 602 |
47,844 | 1,296 | 47 | 1,365 | 7,521 | Yeah... Pablo was ashamed of himself. "Guess I spend my time in books too much."
Pablo began walking to the ATM.
((Sorry for short post)) | Name: King San Dao
Age: 15
Nationality: Unspecified
Noble Arm: Stairway To Heaven is...
In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are:
-Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power.
-Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff!
Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following:
-The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on.
-The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle.
After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion.
1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights.
2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta
nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire.
3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open.
4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction.
In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill.
Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated.
Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment.
Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science.
Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life.
Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes.
It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally.
To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians.
Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings.
Current Goal: Graduate and become a legal mercenary in a good company.
Student Rank: 731 |
47,845 | 1,296 | 48 | 2,465 | 3,266 | How about you mind your own fucking business? the boy shot back. "You wanna be a knight in shining armor, huh? Well why don't you ask your precious 'Lady' if you-"
"Shut it, asshole," the girl suddenly snapped, before turning to Yuri, "and you, what the fuck do you think you're doing? Bitch, I want to fight! Anything that gives me a chance to cave this feckers head in."
The other students accompanying the two promptly agreed and started to boo Yuri. They wanted to see this fight, and in their eyes, he was trying to kill their fun. Not to mention they also thought he was incredibly lame. It was one thing to defend a girl who did not want to fight, and quite another to try and take the place of a girl who was all but a rabid dog set on its target.
But none of them would get what they wanted, in the end.
A short woman -- about mid-twenties -- approached the class, and the group caught her sight.
"Excuse me, but shouldn't you be inside the classroom right now?" said the woman. "I have an announcement for the class, so hurry on in."
Meanwhile, with Pablo and King, the lights around the stadium suddenly shut down.
A man in military fatigues stood at the control panel, a disapproving frown on his face.
"I was wondering why the stadium lights were on. We don't have any scheduled fights for today."
The man, an instructor for the school, walked towards them. Up close, he was much larger than he looked. His strides were powerful and heavy, much like the man himself was.
"So, mind telling me what a group of students like yourselves are doing here, without a supervisor and not on schedule?"
-- | Age: 17
Noble Arm:
The Champion - a Roman gladius with a golden pommel. It's first ability, titled "Arena" is a strong mental suggestion that forces his opponents to fight him in a straight forward duel - that is to say, they will find themselves unable to fight him using anything but their fists and physical prowess. Should Joshua manage to win while they are under the influence of this ability, his second ability activates automatically; "Spoils of War" takes away a piece of the defeated one's skill or ability. This can be anything to mental capacity or physical prowess, and does, in fact, affect Noble Arms abilities. Joshua contests that he does not "steal" from his opponents, but simply makes a permanent copy of their abilities, however, those that have lost to him have found themselves unable to access the skills he now possesses, earning him his reputation as the Bogeyman of Arms Masters.
Bio:
Age: 16
Noble Arm:
The Green Dragon - a guan dao, that some like to say was bestowed on her by the spirit of Guan Yu himself.
Bio:
Age: 17
Noble Arm:
Bio:
Leo John Cojuangco
Age: 17
Noble Arm: My Glory - a German Kriegsmesser sword.
Noble Arm Abilities:
"Center of the World" - While he has not scratched even the bare surface of his abilities true potential, which is suspected to be the manipulation of each of the known fundamental interactions of nature. So far, all he's been able to do is alter the gravity of everything of an area within an 18 meter radius of him.
"The Greatest and the Least" - Leo is able to manipulate the mass of an object he's come into contact with. The 'mass' itself is imaginary, as the objects who's mass increases do not actually gain any additional matter.
Bio:
Age: 17
Noble Arm: My Plea - a Roman Pilum.
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm: Diavolo - The Demon Bow, C+ Ranked Noble Arm. A sleek black longbow with the carving of a demons head on each end.
Noble Arm Abilities: "From Hell" - The black bow is capable of turning its wielder and projectiles invisible. Moreover, shots fired from the bow can have have their momentum "paused" and held suspended in mid air until they are released, at which point they continue on their course, losing none of their power. The arrows can be moved and turned while they are suspended, thus changing the direction of their flight.
Bio: From a relatively rich family with Spanish descent, Tristan distinguished himself by being the youngest to attain the rank of #3 in Trinidad, which, while seemingly no great feat due to the schools standards, was actually more difficult than apparent at first glance, due in part to his competition. Among the top 3, he is the one who has least participated in duels.
Age: 17
Noble Arm:
Bio:
Age: 15
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 14
Noble Arm: Conquistador - a B+ -rank NA, shaped silver rapier 114 centimeters long.
Noble Arm Abilities:
"The Conqueror" - A passive effect of conquistador. The more opponents arrayed against her, the stronger and more durable she becomes, moreover, the strength gained is relative to the strength of her individual opponents. The effect decreases with allies on her side. When tested, this ability allowed to decimate a trained group of military Noble Arms users with brute strength alone.
"God, Gold & Glory" - Allows her to fight at full strength no matter her condition. Even should she be near death, she will still be capable of fighting as though still fresh. She will only stop once her body is no longer able to handle the burden placed on it, at which point she will simply collapse.
"Indomitable" - Her ultimate trump card. It is a defensive ability that empowers her with the speed to counter all attacks thrown at her, while simultaneously eradicating it from existence. It's limits have not been tested to its fullest, however, Sevhanna was able to effectively react to five tank shells shot at the same time, destroying all simultaneously and without effort. It is suspected that if her upper limits are tested, she may be promoted to A-rank.
Bio: The youngest in history to ever hold a spot in the top 10 of Trinidad, with the extremely distinct honor of also being the eighth person to hold a B-rank Noble Arm within its walls, and 1 of 50 people in the Philippines to hold that rank, while being the only one with the potential to become A-rank. She comes from a mountain tribe in the foggy regions of Baguio. Being the first in her family to manifest a Noble Arm of such power, she was immediately scouted and her education practically given to her on a silver platter.
Age: 18
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 15
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm:
Noble Arm Abilities:
Bio: |
47,846 | 1,296 | 49 | 1,365 | 7,521 | Well, said Pablo, "King got accused of cheating in cards while the teacher was away, and so I asked him to give back his winnings; in exchange, I'd fight with him with 200 dollars as the prize. We did so, I lost - though it was close, and now the dispute is resolved."
"As to why there was a dispute in the first place, well, there was a delay with the start of class, and the students, including me, went a little out of control. So, I went to the faculty room in order to see what happened, and was told that the teacher would be there, but when I came back, there was about to be a commotion involving King."
"Either way, sir, I apologize if my attempt at resolving the conflict was bad. I take all the blame." Pablo looked up at the instructor openly, trying to see if his attempt at taking the blame worked.
Inside, however, he was still exhilirated from the outcome of the fight with King, yes, he lost, but he still couldn't forget the feeling of cold metal all over his bare skin. He was willing to face punishment just for that. | Name: King San Dao
Age: 15
Nationality: Unspecified
Noble Arm: Stairway To Heaven is...
In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are:
-Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power.
-Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff!
Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following:
-The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on.
-The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle.
After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion.
1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights.
2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta
nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire.
3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open.
4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction.
In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill.
Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated.
Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment.
Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science.
Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life.
Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes.
It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally.
To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians.
Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings.
Current Goal: Graduate and become a legal mercenary in a good company.
Student Rank: 731 |
47,847 | 1,296 | 50 | 732 | 8,842 | Nishka bounced a rock off the wall, expertly ricocheting it back to her hand. She figured the wimps would either not fight or get shut down so it wasn't worth trying to spectate. Which put her here, with nothing to do. She didn't want to take a nap, hardly could with this shitty music. When was this stupid teacher supposed to get here anyway? It'd felt like hours since class had 'started'. Nishka threw the rock harder, bouncing off several surfaces before returning to her hand, leaving small imprints in the classroom walls. Stupid school. | Name:
Nishka
Age:
15
Nationality:
American
Noble Arm Name & Appearance:
A Bag of rocks. Usually referred to as 'the sack'. The sack appears to hold an endless amount of rocks, the rocks themselves change slightly in shape depending on Nishka's intent. Very slightly though, they can be perfect for skipping, slinging, throwing, and the like. The sack also hold a sling also has some odd properties. The sling has an uncanny ability to fit things that normally wouldn't fit, such as a large textbook and still retain functionality. Naturally Nishka is quite skilled with this sling, but prefers not to use it unless necessary, relying more on her uncanny throwing ability. It is unknown if the sack or sling has any other properties as Nishka is not overly active in experimenting their its powers.
Noble Arm Abilities:
The sack allows Nishka to swap any inanimate object's position in her power's radius and her line of sight. Normally it has a radius of 10 meters, but if focused upon the range can currently increase up to 30 meters. She can swap anything at more or less the speed of thought, allowing her to react to things with startling speed. Nishka has trouble swapping anything much larger than a van. On the other hand using this ability has nearly no noticeable drain on Nishka's energy allowing her to use this countless times before the loss becomes noticeable. However when attempting anything larger than a car the energy drain starts becoming exponentially bigger, giving her rather set limits on what she can swap.
Personality:
Nishka is a no nonsense kind of girl. She has little patience with lazy people or those that beat around the bush. She can also be a bit judgmental, lumping people into a category as soon as she sees them for the most part. Nishka has a quick wit and is rarely bested in verbal combat, and if she was you'd get something worse. Morals are a bit of a grey-black area for her, whatever best serves her purposes works.
Likes: Meat, Fruits, Vegetables, Protein Shakes, Candy, Power,
Dislikes: Idiots, Lazy People, Arrogant People, Mostly things that aren't food.
Fears: Losing her noble arms, Starving, Loud Noises
Bio:
Nishka was a street urchin, born and raised in the rough and tumble of the city. Nishka thrived in the rough environment, stealing was easy for her and she was tough enough to hold her own in any fight with the help of her trusty rocks. She stuck it out solo, just herself and her noble arms, though she didn't know it was that at the time. After getting into a particularly rough situation Nishka found out that the second part of her noble arms, the swapping ability. Naturally her life picked up from there, stealing was trivial, no one could beat her in a fight. It was some time later that she found out what she had was a noble arms. Nishka quickly became interested in attending an academy. She'd heard of several and wanted to see if they taught anything helpful, as well as to see other noble arms.
Current Goal:
Find out what this school's dealio is.
Student Rank:
1750 |
47,848 | 1,296 | 51 | 1,239 | 2,351 | Yuri began getting mad he turned toward the guy calling him a knight. A smile came across his face. He dropped promise the light reflecting off the ivory colored gun would be enough to catch the guys attention enough to distract him. Moments before the gun it the ground it disappeared. Yuri quickly used this to his advantage he charged the boy bring the butt of his other gun to the boys temple with enough force to knock him out. | Name: Yuri Roarik Omenthrall
Age: 17
Height: 5'11
Weight: 192
Eye color: green with golden lining
Hair color: black
Build: muscular
Nationality: Italian
Noble Arm Name & Appearance: Promise and Betrayal
Noble Arm Abilities: Promise&Betrayal
Rank: B
Promise's ability is called "Angle's embrace" is the ability to copy someone's Anatomy every 24 hours and restore said individuals body to the copy. The wounds have to be restored within 24 hours or promise can't do anything. Also the user of promise gets inflicted 12 times the pain of the wound. When activated turns Yuri's eyes a bright white.
Betrayal's abilities are
"Demons wrath" breaking the intermolecular bonds and so decomposing or disintegrating the target. It can directly disassemble, therefore, if used on a person, the parts that form the human body, including skin, flesh, nerves, body fluids, bones, and cellular structures would be decomposed at a molecular level. If use consecutively "demons wrath" can kill Yuri because he's shooting parts of his soul. When Demons wrath is activated, a dark aura starts emanating off of him and psychical changes can be seen. Such as darkening of the eyes, graying of the skin, and his veins turning into to a almost back color. Only two shots can be fired before Yuri is thrown into critical condition, he also has to be in fiends physiology.
Betrayal's second ability is called "Fiend's Physiology" This grants him inhuman perception and speed, equal to that of a great fiend. It also greatly changes his physiology, turning his eyes a crimson color, bones protruding from his spinal Column, skin darkening to a sickly grey, and the steady growth ram horns. After deactivating Fiends Physiology, Yuri is extremely exhausted and fatigued.
strengths: Perceptive, Kind, and Calm
weaknesses: Headstrong, Easily worried, and doubtful
Personality: Kind, caring, compassionate, Has a soft spot for animals and women. Mild pacifist but that changes when he's disrespected or those he cares about are.
Likes: Spicy food, Reading, Beethoven, and training
Dislikes: Laziness, Harm of the weak, and disrespect
Fears: Dishonoring his family's name and letting those he cares about come into harms way
Bio: Yuri was born into a family of soldiers he was always in the shadow of his brothers but when he was discovered to have come into possession of noble arms.
He became the center of his fathers world, Yuri was over joyed to get the attention of his father Intel his fathers so called "training" begun Yuri was beaten for hours on end along with having to mercilessly beat others all in his fathers pursuit of creating the perfect solider.
But one day Yuri's father made him spar with his brother after a long battle Yuri stood above his brother as he went to help his brother up, Yuri's father stopped him and told him he needed to learn another lesson and to kill his brother. "Show no mercy, and you'll become everything I dreamed of my son." His father said as he held Yuri's brother down, but to no avail Yuri couldn't do it he loved his brothers even if they never paid attention to him, so he ran and didn't stop Intel his home was far out of sight and after earning some money headed to the Philippines to join the academy his father never ceased to mentioned during their training. He would attend the academy and when he was strong enough return to his home and prove his father he was wrong about him.
Current Goal: To surpass his fathers legacy.
Student Rank: 1666 |
47,849 | 1,296 | 52 | 106 | 238 | Hearing the start of Pablo's heroically elated tirade, Takumi barely managed to contain an expression of annoyed distaste.
"Oh no, you won't be doing this," - he thought, feeding Vox Vulgaris another pulse of energy.
Takumi's inner vision blanked out for a second, then exploding into a synaesthetic kaleidoscope of smell and color, once his brain shifted into "system-feeling" mode. Then he mentally reached out to the part of language that corresponded to the immediate area he was in, found Pablo's pattern in it, and sharply p̴̜̫͔̘̼̭ͧ͆̄͑͊̂̚ͅȗ̧̝̳͚̞̦̥̈ͅl͗̐ͦͭͣ͠ļ̾͂ͩ̒́ẽ̩͉̜͕̖̃ͪ͢ḓ̟̿ͅ, knocking the interlocking bits of the puzzle out of alignment. A small, nigh-imperceptible trickle of entropy surged invisibly outward, interfering with Pablo's function. | Name: Takumi Isamaru
Place of origin: Tokyo, Japan
Age: 17
Height: 180cm
Eye and hair color: Grey
Noble Arm: "Vox Vulgaris," a C-Rank Sword Interference/Communication-type Arm.
Noble Arm Name & Appearance: Vox Vulgaris takes the form of a long sword of vaguely Japanese design, with an almost-straight blade akin to the weapons of the pre-katana era, but with katana-styled tip sharpening. Takumi refers to his sword as a longsword, katana, or tsurugi, seemingly at random and freely switches the appelations if the theme of weapons or Noble Arms comes up. Given his background (and fighting style) this error is rather obviously deliberate to those who know him well.
Abilities:
The abilities of Vox Vulgaris are multi-faceted, trading raw unrestrained power for a panoply of useful effects.
Takumi made a habit of adding three-word somewhat poetic summaries to rote uses of his power, making it easier mentally to call upon on specific manifestations of it:
● Communication Control suite allows Takumi to control lines of communication.
● Involvement Adjustment allows Takumi to increase or decrease the amount of enthusiasm or apathy in an individual.
● Perception Intrusion abilities allow Takumi to manipulate basilisks, understand (and with time and practice, create and deploy) memetic weaponry, and manipulate perception of the world in a targeted individual.
● Entropy Manipulation abilities are those of chaos, violence and disharmony. Their concepts are destruction, removal and excisement. That isn’t to say, though, that destruction doesn’t have a certain art to it, particularly if collateral damage is to be avoided. These abilities as used by Takumi allow for selective, targeted destruction. He carefully chooses his focus and then introduces chaos, changing variables in the background just enough to throw things out of balance.
Personality:
*Likes: People who stand for their beliefs (even if those beliefs are directly opposite to his own)
*Dislikes: His family, people who believe that something is "fated"
Fears: To not amount to anything
Defining virtue: Inquisitive
Defining vice: Rebellious
Quote: "Now you see me... And now you don't."
Bio:
Takumi comes from the renowned Isamaru family, who have made their name during the aftermath of World War II in Japan.
His ancestors are well-known: his grandfather, Daito "Tetsujin" Isamaru, with his "Kongou no Yoroi" was one of the oldest Noble Arm users recorded in the country, and his matter strengthening abilities helped during the post-war rebuilding; his father Daiichi "Atomic Samurai" Isamaru, who has helped to clean up at the most terrible natural disaster sites of the second half of XX and XXI centuries (including Chernobyl, Bhopal and Fukushima) due to his peculiar ability to ignore adverse external conditions, is lauded as a hero; his family's zaibatsu is at the forefront of turning Noble Arm abilities into useful product and research into these strange para-humans.
Since birth, Takumi was put under great pressure to conform and to confirm his family's great name. His rather early-manifesting Arm saw to that he was put into training as early as five years old. He wasn't told the actual reason for such haste until he was seven — apparently, shortly after the atomic bombings of 1945 the grandfather of the family met an early Noble Arm user, whose soul-weapon manifested as the earthly version of one of Japan's three legendary treasures, the mirror of Yata. This woman told him a lot of his future, which allowed the Isamaru Group to prosper, but the price for this knowledge was that he knew, beyond the shadow of a doubt, that a great calamity would befall him and his in three generations, and it was now apparently up to Takumi to withstand it.
Except it was not up to Takumi at all. While he alternated between resentment, depression, understanding, and rage, his sister, who was deemed unfit to lead, awakened her Noble Arm, "Vox Fati," and beat him at the first practice. She was obviously neither as proficient nor as trained, yet it happened — apparently it was "fated" that he would never win against her. She then proceeded to beat him at each and every duel thereafter, no matter how hard he tried or what tricks he pulled.
Takumi didn't let it get to him... until a review of his grandfather's papers after his demise uncovered a journal that conclusively confirmed the "Child that Withstands The Calamity" as female. At that point... no one specifically made anything worse for him, but his father stopped considering him vital and started considering him... expendable. The focus of the family's research switched to Reika, leaving Takumi alone and frankly, somewhat bitter.
At some point thereafter he broke. Having a coldly worded congratulation about being accepted into one of the top Noble Arm user academies in Japan thrust into his hands by the family butler had something snap inside him. He used most of his connections and resources available to him as the elder son of a prosperous japanese zaibatsu and moved to the Phillippines, enrolling to their Trinidad Academy instead. He's determined to prove that he has intrinsic worth, not as child of prophecy, or a heir to something, and to forge some legacy he can call his own.
*Current Goal: To start forging some sort of basis for his own legacy
Student Rank: 602 |
47,850 | 1,296 | 53 | 1,868 | 105 | King, meanwhile, just stood nearby while attempting very hard to look as the most innocent soul in this room and attempting to inconspicuously move further away from Pablo and closer to Takumi and Gloria. In his personal opinion, shit was fucked, and pretty hard at that - but in the end of the dark and rocky road of possible disciplinary punishment there were, brightly shining against the shade of life's hardship, whopping twohunnert dollars which he could spend at his and his good friends' pleasure, and for that he was ready to suffer through many things and steel himself against anything that life threw at him in the form of this fatigue-clad man and Pablo's suicidal ramblings. | Name: Gloria
Age: 17
Nationality: Mongrel
Place of origin: Unknown, somewhere around Middle East
Noble Arm: "Magnanimous Unbound Sun", an unranked (E+ provisional Rank) Tattoos Adaptation/Enhancement-type Arm.
Height: 210 cm
Build: Athletic
Eye and hair color: Gold
Complexion: Tan
Notable features: Faint pattern of scars covering her whole body
Voice: Clear, crisp and deep, deeper than most of other girls. She would make lower ranges of mezzo-soprano if she would sing, maybe even contralto.
Style: Minimalist and somewhat rough, with short-cropped hair and nails, no makeup whatsoever and hard posture devoid of feminine grace.
Clothes: Usually some variation of sand- or green-colored t-shirt, army jacket and cargo pants in urban or universal camo patterns, with jacket sometimes being substituted for tactical vest and t-shirt being substituted for an army combat shirt, depending on the weather and Gloria's mood. On clear days she wears patrol cap and/or sunglasses, which she stores in one of the pockets while indoor. She owns pair of sturdy gloves, but almost never uses them, and her footwear of choice is army combat boots - lately, she got one pair for hot climate. She's never seen without container of some sort - usually haversack, but she's been known to employ knapsack or even backpack when in need of carrying more gear. The reason behind her adherence to the military gear is sipmle - it's a lot easier to find something large enough for her at the surplus store than search normal ones - that and military gear tends to be durable and functional. She does have some "nice" clothes though, those being dark green turtleneck and somewhat scuffed roomy dark grey jeans....she keeps army boots, though. She almost never wears them. Her "combat" clothing is either her usual day-to-day or sports bra and track shorts, without footwear: she wears as little as she could get away with to be decent in public so that her clothing would not get in the way of Painted Wooden Swords' constructs with which she armors herself.
Noble Arm Name & Appearance:"Magnanimous Unbound Sun" is a set of faintly glowing tattoos which cover her head to toe in the beautiful, swirling patterns that seems to accentuate her build or follow her body meridians, with different flower- or sunburst-like patterns on the intersections, with the most prominent (and brightly glowing) on her brow. Brightness of the glow intensifies with the amount of power she uses, until it starts to leak out from her in the visible halo-like effect, so bright it becomes painful to stare at her directly.
Noble Arm Abilities:
Magnanimous Unbound Sun’s ability is called “Excellence in Ten Thousand Things” – conceptual mastery over the concept of “excellence”, the quintessential ability to endure and prevail over any setback or foe. Theoretically it offers its wielder an inexhaustible well of unformed potential to be put to use in further achievements, in practice human mind could not even start to grasp at the full majesty of notion that “everything is possible”, so most of it are safely locked away by the failsafes.
Instead, it deals in discrete abilities called “Edges” or “Charms” by Gloria. When she’s under heavy stress and proves unable to deal with it, or when she accumulated enough experience in trying to further her ambitions while struggling against obstacles, small sliver of potential begins the process of coalescing into the new ability, which is usually suited to the task at hand – Gloria could try and semiconsciously influence the process, but only to a degree(also, her level of experience in one or other way of resolving problems seems to influence the probability of her manifesting the Edge that helps her in that way – her Arm plays to her strengths, not covers her weaknesses).
Each time her Arm is called upon, it manifests full realized panoply, so if Gloria wish to acquire new “Edge”, she has to find a way to challenge herself in some new form or quality, so that her existing “Edges” would not provide easy(or even moderately difficult) solution. Moreover, the process is far from instanteous, so she often has to retreat and wait until it finishes setting before she could use the new Edge.
Her currently active Edges include:
Painted Wooden Swords – Tools is one of the advantages man has over most other species – where our own abilities prove insufficient, we reach out and take from the world something that could give us necessary leverage. Gloria developed this Edge from the endless frustration of shortages of gear in her wanderings.
It allows Gloria to reach out and take the tool necessary from the world, shaping the light itself into convincing facsimile in the swirl of multicolored sparks. Gear shaped this way looks like almost real, except for the faint glowing outline which is easy to miss on the clear day if you don’t know what to look for. It functions almost as a real example, too – it interacts with the world as if made with the best of materials or techniques known to Man, or very slightly better than that: knife would cut, piece of metal on the rope would serve as a counterweight, etc. Gloria, however, could ignore some or other properties of their “reality” – she could lift and swing the greataxe created by this Edge as easily as children lift twigs while playing pretend, for after all said and done, all gear summoned that way is just an apparitions of light and color given form and function, and as she does their nature as such becomes apparent to anyone watching as they briefly become nothing more than semitransparent shapes of solid light, though no less real in other ways for that to the other world. This also gives her something of an intuitive aptitude with an object in question – since she could evade most of the difficulties normally tied to using it, it’s a lot easier for her to do what she’s envisioned.
There are some limitations to this Edge, however: Gloria needs to have a very good understanding of properties of piece of gear she wants to summon that way and focus on them while calling for an object for it to become “real” to the other world; hence, summoning complex form requires intimate understanding of its workings and intense concentration. As such, Gloria limits herself in the stressful situations (such as a combat) to the simplest of forms and several forms which she trained to concentrate on so long it became a rote action to do so; he current peak of achievement is composite greatbow – which she still has to spend dozen seconds or so recalling in the sufficient details to properly imagine all moving parts. For that reason, she cannot currently summon any complex mechanism or anything that requires chemical reaction to work. She could, however, “scale” simple object to some fairly impressive proportions if given some time to prepare. It also bears noting that nothing summoned with this Edge is permanent – as the objects are merely the hardlight duplicates of real ones, they wink out of existence the second Gloria stops manifesting her Noble Arm. She could, however, decide to dissolve some of them prematurely.
Enter the Dragon – One of the soldiers that taught Gloria how to survive on her own once said that if she’s got teeth, then she got weapon. Trailer for one of the classical old films she watched on the battered videotape player inbetween missions on a base in the middle of nowhere, too, promised to show her how the heroes overcome being challenged with one of the most ancient and formidable weapons of all: human body. There are also countless records of people performing stunning feats of prowess – stuff of legends, like there. Gloria was fascinated by this, and thus this Edge was formed.
It amps up her body to the peak of supposed human prowess – or even slightly better than such. With it, Gloria gains the potential to perform any feat that was ascribed to a human being in some story somewhere. There are two limitations to this Edge, however: first, it can only duplicate feats that have not been enabled by some form of supernatural assistance – she cannot replicate invulnerability of Achilles, for example; and second, it does not give her any actual skill to do so – physical capabilities, reaction speed, aptitude or talent, but not actual skill to do the deed – so in practice, she is limited to feats of raw physical strength, speed and endurance in most cases. It gives her an excellent aptitude for learning new tricks, however – some of which carries over to her unpowered state.
Ship of Theseus – No matter how mighty the hero, no matter how vigorous or keen or able, sands of time eventually claims everyone. It’s one of the laws of the universe, see – everything ages and turns to dust, whether people, their works, even stories of their achievements perhaps. It is said that even mighty gods could not outfight the Reaper. Reaper, however, could be, even if only temporarily, outraced. There’s a legend of an old ship which was a trustworthy companion to the hero in his great quest to the far lands, left upon the shore as a tangible memory, reminder of its days of glory. It withered, boards rotting off one by one with days, but people cared for it and replaced them as that happened, keeping the ship’s appearance pristine. One day, there was not even a single board left in that ship that belonged in the original one, yet it still stood there, legend materialized.
Legends, it is said, never die. So, too, this Edge constantly repairs any and all signs of damage or wear and tear as they occur in Gloria’s body, mind or soul: flesh knitted whole and reinvigorated anew, feverish mind soothed and bolstered, soul reinforced again and again. It does more than simply restoring her, however – you could never win the race if you won’t try to get ahead, after all – and so, this Edge subtly improves on her each time it affects her, compensating for an injuries with changes to make her more resilient, more vigorous, more capable of overcoming them, pushing her to some inscrutable ideal one small modification at a time. Some changes are already evident: where once she’s been tall, but lanky girl now is a picture of athletic perfection, her bones, and skin are tougher than normal for humans, harder to break, she could withstand much greater g-forces than normal people, on the level of trained pilots, she’s outright immune for many diseases and some of the drugs out there – opiates, for example; though she’s not sure why this Edge changed her eyes and hair to the color of molten gold – apparently, it is part of some “platonic ideal” it pushes her to. She’s a lot more confident than she was too, worries and traumas of her past swept away and replaced with undying resolve to make better tomorrow come to pass after all.
Rage Against the Dying Light – Gloria always was hot-blooded child, not content to lay down and let the situation take its course. Nether would she flee – instead, she would dig her heels and fight to the bitter end, her blood coursing with adrenaline. Such is a way to have a good life – fighting for it against all odds.
This Edge exemplifies this way of life, sending her powers into overdrive each time she takes a wound serious enough to cause her pain or weakness and compensating for them. It gradually amplifies her Edges with each wound taken as a form of automatic response, and powers down when she unsummons her Noble Arm, resetting to the baseline level after that.
Not Today – The concept of “runner high” or “second wind” is widely-known phenomena. So, too, the concept of “second chances” – when you have not succeeded at first, try again later. However, a soldier don’t always has time to retreat, recover and rest. Gloria developed this Edge when she had to rescue her unit on the last vestiges of her stamina, and it saved her hide several times since then. Put simply, it’s her “second breath”. When running out of stamina, staggering with wounds which even her regeneration could not heal over in time, or otherwise pushed in the corner, she can call upon this Edge to open up its reserves. In an incandescent display of power, her body, mind and soul are restored to their peak condition, fully healed and refreshed. During the process she’s usually lifted up in the air and strong light flash and concussive wave issues from her body, as excess power bleeds off into the world around her into the towering pillar of radiance the size of a lighthouse above her. She could do so only once before recharging those reserves, however, and calling upon them puts heavy strain on her body and mind, rendering her anemic and confused for about two days after she dismisses her Noble Arm and putting her at a severe risk of burning out if she would summon it during that period.
Personality:
*Likes: Good food, good fight and good people around her. Showing off, but not when that interferes with business. Seeing new sights, learning new tricks. Helping out people, depending on how much she likes said “people” in particular.
*Dislikes: Petty or untrustworthy people. Boring, repetitive tasks or waiting without something to do. Being told what to do without a way to meaningfully express her opinion on the matter. Going without any challenge for too long.
Fears: Being crippled permanently, in a way she could not heal from or trapped in some way she could not escape.
Defining virtue: Generous
Defining vice: Brutish
Quote: "Surely you could hit a girl?"
Bio:
Gloria hails from somewhere around the Middle East. She’s not sure from where – her town of birth was sacked by the local branch of Hammer of Masters when she was five – her parents was in the town’s militia and was executed for resistance, leaving her orphan with nowhere to go to. She was “adopted” by the branch, alongside with other children, and raised as a future soldier of the cult. As it stood, one of the leaders revived the time-honored tradition of making the guard of orphans of slain enemies, or something like that. Reasoning was simple – raised from young enough age as a soldiers of the cult, without any loyalties outside, such soldiers would gladly give their lives on command.
Well, apparently Mongols knew what they did when they killed everyone taller than the cart’s wheel. Gloria – Number Five then – was always rather tall, taller than most of her peers. And though she went through motions and routines and prayers and made her sacrifices like everyone else, faint memories of her childhood were always with her – no matter how brutal or merciless were beatings, no matter how sweet were prayers or what they were made to take before them – she carried it with her as an another life – with doubts, but she persisted still. Perhaps camaraderie would have helped her with those memories, perhaps she would have been content with her new family after all these years….
Perhaps not. She was a clever child, with initiative and ambition and drive to always be the best. Instructors promised her the position of the sergeant – maybe even leutenant of the guard, when previous would have fallen in the battle. Never captain, though – that position was reserved for someone with a mighty Noble Arm only, and though she could have competed with someone low-ranking, what mortal could compete with someone who could be described as a living demigod?
Too, as the initiation rite drew closer, she began to hear rumors. Apparently, someone questioned her drive and fire. She was appointed to the extended rite, one of the “special honors” – where the body of initiate were to be etched with psychedelic, poisonous ink which would render them numb to pain, harden their will – and, as rumors went, utterly stomp out their ambitions, or something to that end. Camaraderie proved to be a double-edged sword, after all. Nevertheless, Number Five went to the initiation – how could she not? It was all she had in her life. Still, her grief and rage at something that was a perceived betrayal after all those years of dedication and hard work and blood on her hands for the glory of the cult were heavy on her mind. So when she was etched with poisonous ink and sat between the censers spewing heavy, soporific smoke and someone asked her to close her eyes and abandon herself, she did unexpected: she refused.
Golden threads swirled around her form and etched themselves into her skin, crisscrossing every inch of her skin in the lattice of the most beautiful ornament she had ever seen. She felt the burning power swelling inside her and purging traces of poisons inside her. Something blossomed inside her mind – and she remembered everything. Everything taken from her by the time, by the drugs, by the things they did to her to make her forget. Many people died that day.
She wandered the world for some time. Made few friends, a lot more enemies(not many of which are under the sun by now) even some money to her name. Learned a lot of new things, too, some new tricks and edges with her weapon, new ways to survive, broadened her perspective on the life. Apparently, in this world someone with her abilities was a valuable commodity, and she would not go without a roof over her head or a food on the table if only she wanted to market her skills, her experience and, more importantly, her Noble Arm to the right people. There were, however, some things that would greatly improve her lot and make it more pleasant: allies, reputation contacts in the various power structures….accreditation as an Arms Master, since that would lift the stage of proving her worth in a lot of cases. Most of that could be gained by completing the courses in one of the specialized schools for Noble Arms wielders. After that it was only a matter of choosing one that was easier to get into – that school in the Philippines took damn near anyone, and scholarship options for the refugees(she even got an ID under the name of Gloria) were good enough for her. If she could find some actual friends along the way? Even better – it’s sometimes lonely and boring to wander alone.
*Current Goal: None aside from "acquire more resuources and maybe find some friends".
Student Rank: 1850 |
47,851 | 1,296 | 54 | 1,365 | 7,521 | Pablo himself would halt, instictively sensing that something was wrong.
"I...King...Bets...I'm sorry," he began to babble, every attempt at finishing his words ending incoherently. After a few tries that ended up in incoherent babbling such as:
"Blame...Metal...Dispute..." Pablo froze up, waiting for someone else to deal with this social situation better than he did.
Then, when Gloria arrived, Pablo would sigh...he had embarrassed himself in front of a hot girl. Or rather, he would sigh if he were not babbling.
But, still, he'd gotten slightly more than he lost this day. | Name: King San Dao
Age: 15
Nationality: Unspecified
Noble Arm: Stairway To Heaven is...
In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are:
-Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power.
-Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff!
Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following:
-The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on.
-The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle.
After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion.
1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights.
2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta
nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire.
3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open.
4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction.
In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill.
Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated.
Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment.
Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science.
Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life.
Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes.
It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally.
To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians.
Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings.
Current Goal: Graduate and become a legal mercenary in a good company.
Student Rank: 731 |
47,852 | 1,296 | 55 | 2,465 | 3,266 | The instructor frowned. These kids were acting strangely but still . . . the girl made a point. On the other hand, he had his own point to make. Namely one about safety.
"It's fine to want to improve yourselves," he relented, "but we have rules in place for a reason. Unsanctioned duels can easily end with fatalities, even among adults. There's practice, then their's being reckless."
Sighing, the mans scratched his chin. "Okay, listen, I won't report you, but I'm going to need to take a look at your I.D's, and I don't want this happening again, understood?"
-- | Age: 17
Noble Arm:
The Champion - a Roman gladius with a golden pommel. It's first ability, titled "Arena" is a strong mental suggestion that forces his opponents to fight him in a straight forward duel - that is to say, they will find themselves unable to fight him using anything but their fists and physical prowess. Should Joshua manage to win while they are under the influence of this ability, his second ability activates automatically; "Spoils of War" takes away a piece of the defeated one's skill or ability. This can be anything to mental capacity or physical prowess, and does, in fact, affect Noble Arms abilities. Joshua contests that he does not "steal" from his opponents, but simply makes a permanent copy of their abilities, however, those that have lost to him have found themselves unable to access the skills he now possesses, earning him his reputation as the Bogeyman of Arms Masters.
Bio:
Age: 16
Noble Arm:
The Green Dragon - a guan dao, that some like to say was bestowed on her by the spirit of Guan Yu himself.
Bio:
Age: 17
Noble Arm:
Bio:
Leo John Cojuangco
Age: 17
Noble Arm: My Glory - a German Kriegsmesser sword.
Noble Arm Abilities:
"Center of the World" - While he has not scratched even the bare surface of his abilities true potential, which is suspected to be the manipulation of each of the known fundamental interactions of nature. So far, all he's been able to do is alter the gravity of everything of an area within an 18 meter radius of him.
"The Greatest and the Least" - Leo is able to manipulate the mass of an object he's come into contact with. The 'mass' itself is imaginary, as the objects who's mass increases do not actually gain any additional matter.
Bio:
Age: 17
Noble Arm: My Plea - a Roman Pilum.
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm: Diavolo - The Demon Bow, C+ Ranked Noble Arm. A sleek black longbow with the carving of a demons head on each end.
Noble Arm Abilities: "From Hell" - The black bow is capable of turning its wielder and projectiles invisible. Moreover, shots fired from the bow can have have their momentum "paused" and held suspended in mid air until they are released, at which point they continue on their course, losing none of their power. The arrows can be moved and turned while they are suspended, thus changing the direction of their flight.
Bio: From a relatively rich family with Spanish descent, Tristan distinguished himself by being the youngest to attain the rank of #3 in Trinidad, which, while seemingly no great feat due to the schools standards, was actually more difficult than apparent at first glance, due in part to his competition. Among the top 3, he is the one who has least participated in duels.
Age: 17
Noble Arm:
Bio:
Age: 15
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 14
Noble Arm: Conquistador - a B+ -rank NA, shaped silver rapier 114 centimeters long.
Noble Arm Abilities:
"The Conqueror" - A passive effect of conquistador. The more opponents arrayed against her, the stronger and more durable she becomes, moreover, the strength gained is relative to the strength of her individual opponents. The effect decreases with allies on her side. When tested, this ability allowed to decimate a trained group of military Noble Arms users with brute strength alone.
"God, Gold & Glory" - Allows her to fight at full strength no matter her condition. Even should she be near death, she will still be capable of fighting as though still fresh. She will only stop once her body is no longer able to handle the burden placed on it, at which point she will simply collapse.
"Indomitable" - Her ultimate trump card. It is a defensive ability that empowers her with the speed to counter all attacks thrown at her, while simultaneously eradicating it from existence. It's limits have not been tested to its fullest, however, Sevhanna was able to effectively react to five tank shells shot at the same time, destroying all simultaneously and without effort. It is suspected that if her upper limits are tested, she may be promoted to A-rank.
Bio: The youngest in history to ever hold a spot in the top 10 of Trinidad, with the extremely distinct honor of also being the eighth person to hold a B-rank Noble Arm within its walls, and 1 of 50 people in the Philippines to hold that rank, while being the only one with the potential to become A-rank. She comes from a mountain tribe in the foggy regions of Baguio. Being the first in her family to manifest a Noble Arm of such power, she was immediately scouted and her education practically given to her on a silver platter.
Age: 18
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 15
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm:
Noble Arm Abilities:
Bio: |
47,853 | 1,296 | 56 | 1,365 | 7,521 | A nod from Pablo, who showed his ID quickly. | Name: King San Dao
Age: 15
Nationality: Unspecified
Noble Arm: Stairway To Heaven is...
In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are:
-Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power.
-Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff!
Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following:
-The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on.
-The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle.
After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion.
1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights.
2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta
nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire.
3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open.
4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction.
In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill.
Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated.
Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment.
Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science.
Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life.
Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes.
It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally.
To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians.
Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings.
Current Goal: Graduate and become a legal mercenary in a good company.
Student Rank: 731 |
47,854 | 1,296 | 57 | 106 | 238 | King, upon understanding that shit resolved itself, too, immediately produced his ID for the fatigue-clad man, a bright smile flourishing on his face as he quickly glanced at Takumi and Gloria in order to assess their mood and feelings about the situation. | Name: Takumi Isamaru
Place of origin: Tokyo, Japan
Age: 17
Height: 180cm
Eye and hair color: Grey
Noble Arm: "Vox Vulgaris," a C-Rank Sword Interference/Communication-type Arm.
Noble Arm Name & Appearance: Vox Vulgaris takes the form of a long sword of vaguely Japanese design, with an almost-straight blade akin to the weapons of the pre-katana era, but with katana-styled tip sharpening. Takumi refers to his sword as a longsword, katana, or tsurugi, seemingly at random and freely switches the appelations if the theme of weapons or Noble Arms comes up. Given his background (and fighting style) this error is rather obviously deliberate to those who know him well.
Abilities:
The abilities of Vox Vulgaris are multi-faceted, trading raw unrestrained power for a panoply of useful effects.
Takumi made a habit of adding three-word somewhat poetic summaries to rote uses of his power, making it easier mentally to call upon on specific manifestations of it:
● Communication Control suite allows Takumi to control lines of communication.
● Involvement Adjustment allows Takumi to increase or decrease the amount of enthusiasm or apathy in an individual.
● Perception Intrusion abilities allow Takumi to manipulate basilisks, understand (and with time and practice, create and deploy) memetic weaponry, and manipulate perception of the world in a targeted individual.
● Entropy Manipulation abilities are those of chaos, violence and disharmony. Their concepts are destruction, removal and excisement. That isn’t to say, though, that destruction doesn’t have a certain art to it, particularly if collateral damage is to be avoided. These abilities as used by Takumi allow for selective, targeted destruction. He carefully chooses his focus and then introduces chaos, changing variables in the background just enough to throw things out of balance.
Personality:
*Likes: People who stand for their beliefs (even if those beliefs are directly opposite to his own)
*Dislikes: His family, people who believe that something is "fated"
Fears: To not amount to anything
Defining virtue: Inquisitive
Defining vice: Rebellious
Quote: "Now you see me... And now you don't."
Bio:
Takumi comes from the renowned Isamaru family, who have made their name during the aftermath of World War II in Japan.
His ancestors are well-known: his grandfather, Daito "Tetsujin" Isamaru, with his "Kongou no Yoroi" was one of the oldest Noble Arm users recorded in the country, and his matter strengthening abilities helped during the post-war rebuilding; his father Daiichi "Atomic Samurai" Isamaru, who has helped to clean up at the most terrible natural disaster sites of the second half of XX and XXI centuries (including Chernobyl, Bhopal and Fukushima) due to his peculiar ability to ignore adverse external conditions, is lauded as a hero; his family's zaibatsu is at the forefront of turning Noble Arm abilities into useful product and research into these strange para-humans.
Since birth, Takumi was put under great pressure to conform and to confirm his family's great name. His rather early-manifesting Arm saw to that he was put into training as early as five years old. He wasn't told the actual reason for such haste until he was seven — apparently, shortly after the atomic bombings of 1945 the grandfather of the family met an early Noble Arm user, whose soul-weapon manifested as the earthly version of one of Japan's three legendary treasures, the mirror of Yata. This woman told him a lot of his future, which allowed the Isamaru Group to prosper, but the price for this knowledge was that he knew, beyond the shadow of a doubt, that a great calamity would befall him and his in three generations, and it was now apparently up to Takumi to withstand it.
Except it was not up to Takumi at all. While he alternated between resentment, depression, understanding, and rage, his sister, who was deemed unfit to lead, awakened her Noble Arm, "Vox Fati," and beat him at the first practice. She was obviously neither as proficient nor as trained, yet it happened — apparently it was "fated" that he would never win against her. She then proceeded to beat him at each and every duel thereafter, no matter how hard he tried or what tricks he pulled.
Takumi didn't let it get to him... until a review of his grandfather's papers after his demise uncovered a journal that conclusively confirmed the "Child that Withstands The Calamity" as female. At that point... no one specifically made anything worse for him, but his father stopped considering him vital and started considering him... expendable. The focus of the family's research switched to Reika, leaving Takumi alone and frankly, somewhat bitter.
At some point thereafter he broke. Having a coldly worded congratulation about being accepted into one of the top Noble Arm user academies in Japan thrust into his hands by the family butler had something snap inside him. He used most of his connections and resources available to him as the elder son of a prosperous japanese zaibatsu and moved to the Phillippines, enrolling to their Trinidad Academy instead. He's determined to prove that he has intrinsic worth, not as child of prophecy, or a heir to something, and to forge some legacy he can call his own.
*Current Goal: To start forging some sort of basis for his own legacy
Student Rank: 602 |
47,855 | 1,296 | 58 | 1,868 | 105 | Gloria nodded, producing her ID with a flourish and offering it to the instructor. Light patterns tracing her skin slowly began to dim. | Name: Gloria
Age: 17
Nationality: Mongrel
Place of origin: Unknown, somewhere around Middle East
Noble Arm: "Magnanimous Unbound Sun", an unranked (E+ provisional Rank) Tattoos Adaptation/Enhancement-type Arm.
Height: 210 cm
Build: Athletic
Eye and hair color: Gold
Complexion: Tan
Notable features: Faint pattern of scars covering her whole body
Voice: Clear, crisp and deep, deeper than most of other girls. She would make lower ranges of mezzo-soprano if she would sing, maybe even contralto.
Style: Minimalist and somewhat rough, with short-cropped hair and nails, no makeup whatsoever and hard posture devoid of feminine grace.
Clothes: Usually some variation of sand- or green-colored t-shirt, army jacket and cargo pants in urban or universal camo patterns, with jacket sometimes being substituted for tactical vest and t-shirt being substituted for an army combat shirt, depending on the weather and Gloria's mood. On clear days she wears patrol cap and/or sunglasses, which she stores in one of the pockets while indoor. She owns pair of sturdy gloves, but almost never uses them, and her footwear of choice is army combat boots - lately, she got one pair for hot climate. She's never seen without container of some sort - usually haversack, but she's been known to employ knapsack or even backpack when in need of carrying more gear. The reason behind her adherence to the military gear is sipmle - it's a lot easier to find something large enough for her at the surplus store than search normal ones - that and military gear tends to be durable and functional. She does have some "nice" clothes though, those being dark green turtleneck and somewhat scuffed roomy dark grey jeans....she keeps army boots, though. She almost never wears them. Her "combat" clothing is either her usual day-to-day or sports bra and track shorts, without footwear: she wears as little as she could get away with to be decent in public so that her clothing would not get in the way of Painted Wooden Swords' constructs with which she armors herself.
Noble Arm Name & Appearance:"Magnanimous Unbound Sun" is a set of faintly glowing tattoos which cover her head to toe in the beautiful, swirling patterns that seems to accentuate her build or follow her body meridians, with different flower- or sunburst-like patterns on the intersections, with the most prominent (and brightly glowing) on her brow. Brightness of the glow intensifies with the amount of power she uses, until it starts to leak out from her in the visible halo-like effect, so bright it becomes painful to stare at her directly.
Noble Arm Abilities:
Magnanimous Unbound Sun’s ability is called “Excellence in Ten Thousand Things” – conceptual mastery over the concept of “excellence”, the quintessential ability to endure and prevail over any setback or foe. Theoretically it offers its wielder an inexhaustible well of unformed potential to be put to use in further achievements, in practice human mind could not even start to grasp at the full majesty of notion that “everything is possible”, so most of it are safely locked away by the failsafes.
Instead, it deals in discrete abilities called “Edges” or “Charms” by Gloria. When she’s under heavy stress and proves unable to deal with it, or when she accumulated enough experience in trying to further her ambitions while struggling against obstacles, small sliver of potential begins the process of coalescing into the new ability, which is usually suited to the task at hand – Gloria could try and semiconsciously influence the process, but only to a degree(also, her level of experience in one or other way of resolving problems seems to influence the probability of her manifesting the Edge that helps her in that way – her Arm plays to her strengths, not covers her weaknesses).
Each time her Arm is called upon, it manifests full realized panoply, so if Gloria wish to acquire new “Edge”, she has to find a way to challenge herself in some new form or quality, so that her existing “Edges” would not provide easy(or even moderately difficult) solution. Moreover, the process is far from instanteous, so she often has to retreat and wait until it finishes setting before she could use the new Edge.
Her currently active Edges include:
Painted Wooden Swords – Tools is one of the advantages man has over most other species – where our own abilities prove insufficient, we reach out and take from the world something that could give us necessary leverage. Gloria developed this Edge from the endless frustration of shortages of gear in her wanderings.
It allows Gloria to reach out and take the tool necessary from the world, shaping the light itself into convincing facsimile in the swirl of multicolored sparks. Gear shaped this way looks like almost real, except for the faint glowing outline which is easy to miss on the clear day if you don’t know what to look for. It functions almost as a real example, too – it interacts with the world as if made with the best of materials or techniques known to Man, or very slightly better than that: knife would cut, piece of metal on the rope would serve as a counterweight, etc. Gloria, however, could ignore some or other properties of their “reality” – she could lift and swing the greataxe created by this Edge as easily as children lift twigs while playing pretend, for after all said and done, all gear summoned that way is just an apparitions of light and color given form and function, and as she does their nature as such becomes apparent to anyone watching as they briefly become nothing more than semitransparent shapes of solid light, though no less real in other ways for that to the other world. This also gives her something of an intuitive aptitude with an object in question – since she could evade most of the difficulties normally tied to using it, it’s a lot easier for her to do what she’s envisioned.
There are some limitations to this Edge, however: Gloria needs to have a very good understanding of properties of piece of gear she wants to summon that way and focus on them while calling for an object for it to become “real” to the other world; hence, summoning complex form requires intimate understanding of its workings and intense concentration. As such, Gloria limits herself in the stressful situations (such as a combat) to the simplest of forms and several forms which she trained to concentrate on so long it became a rote action to do so; he current peak of achievement is composite greatbow – which she still has to spend dozen seconds or so recalling in the sufficient details to properly imagine all moving parts. For that reason, she cannot currently summon any complex mechanism or anything that requires chemical reaction to work. She could, however, “scale” simple object to some fairly impressive proportions if given some time to prepare. It also bears noting that nothing summoned with this Edge is permanent – as the objects are merely the hardlight duplicates of real ones, they wink out of existence the second Gloria stops manifesting her Noble Arm. She could, however, decide to dissolve some of them prematurely.
Enter the Dragon – One of the soldiers that taught Gloria how to survive on her own once said that if she’s got teeth, then she got weapon. Trailer for one of the classical old films she watched on the battered videotape player inbetween missions on a base in the middle of nowhere, too, promised to show her how the heroes overcome being challenged with one of the most ancient and formidable weapons of all: human body. There are also countless records of people performing stunning feats of prowess – stuff of legends, like there. Gloria was fascinated by this, and thus this Edge was formed.
It amps up her body to the peak of supposed human prowess – or even slightly better than such. With it, Gloria gains the potential to perform any feat that was ascribed to a human being in some story somewhere. There are two limitations to this Edge, however: first, it can only duplicate feats that have not been enabled by some form of supernatural assistance – she cannot replicate invulnerability of Achilles, for example; and second, it does not give her any actual skill to do so – physical capabilities, reaction speed, aptitude or talent, but not actual skill to do the deed – so in practice, she is limited to feats of raw physical strength, speed and endurance in most cases. It gives her an excellent aptitude for learning new tricks, however – some of which carries over to her unpowered state.
Ship of Theseus – No matter how mighty the hero, no matter how vigorous or keen or able, sands of time eventually claims everyone. It’s one of the laws of the universe, see – everything ages and turns to dust, whether people, their works, even stories of their achievements perhaps. It is said that even mighty gods could not outfight the Reaper. Reaper, however, could be, even if only temporarily, outraced. There’s a legend of an old ship which was a trustworthy companion to the hero in his great quest to the far lands, left upon the shore as a tangible memory, reminder of its days of glory. It withered, boards rotting off one by one with days, but people cared for it and replaced them as that happened, keeping the ship’s appearance pristine. One day, there was not even a single board left in that ship that belonged in the original one, yet it still stood there, legend materialized.
Legends, it is said, never die. So, too, this Edge constantly repairs any and all signs of damage or wear and tear as they occur in Gloria’s body, mind or soul: flesh knitted whole and reinvigorated anew, feverish mind soothed and bolstered, soul reinforced again and again. It does more than simply restoring her, however – you could never win the race if you won’t try to get ahead, after all – and so, this Edge subtly improves on her each time it affects her, compensating for an injuries with changes to make her more resilient, more vigorous, more capable of overcoming them, pushing her to some inscrutable ideal one small modification at a time. Some changes are already evident: where once she’s been tall, but lanky girl now is a picture of athletic perfection, her bones, and skin are tougher than normal for humans, harder to break, she could withstand much greater g-forces than normal people, on the level of trained pilots, she’s outright immune for many diseases and some of the drugs out there – opiates, for example; though she’s not sure why this Edge changed her eyes and hair to the color of molten gold – apparently, it is part of some “platonic ideal” it pushes her to. She’s a lot more confident than she was too, worries and traumas of her past swept away and replaced with undying resolve to make better tomorrow come to pass after all.
Rage Against the Dying Light – Gloria always was hot-blooded child, not content to lay down and let the situation take its course. Nether would she flee – instead, she would dig her heels and fight to the bitter end, her blood coursing with adrenaline. Such is a way to have a good life – fighting for it against all odds.
This Edge exemplifies this way of life, sending her powers into overdrive each time she takes a wound serious enough to cause her pain or weakness and compensating for them. It gradually amplifies her Edges with each wound taken as a form of automatic response, and powers down when she unsummons her Noble Arm, resetting to the baseline level after that.
Not Today – The concept of “runner high” or “second wind” is widely-known phenomena. So, too, the concept of “second chances” – when you have not succeeded at first, try again later. However, a soldier don’t always has time to retreat, recover and rest. Gloria developed this Edge when she had to rescue her unit on the last vestiges of her stamina, and it saved her hide several times since then. Put simply, it’s her “second breath”. When running out of stamina, staggering with wounds which even her regeneration could not heal over in time, or otherwise pushed in the corner, she can call upon this Edge to open up its reserves. In an incandescent display of power, her body, mind and soul are restored to their peak condition, fully healed and refreshed. During the process she’s usually lifted up in the air and strong light flash and concussive wave issues from her body, as excess power bleeds off into the world around her into the towering pillar of radiance the size of a lighthouse above her. She could do so only once before recharging those reserves, however, and calling upon them puts heavy strain on her body and mind, rendering her anemic and confused for about two days after she dismisses her Noble Arm and putting her at a severe risk of burning out if she would summon it during that period.
Personality:
*Likes: Good food, good fight and good people around her. Showing off, but not when that interferes with business. Seeing new sights, learning new tricks. Helping out people, depending on how much she likes said “people” in particular.
*Dislikes: Petty or untrustworthy people. Boring, repetitive tasks or waiting without something to do. Being told what to do without a way to meaningfully express her opinion on the matter. Going without any challenge for too long.
Fears: Being crippled permanently, in a way she could not heal from or trapped in some way she could not escape.
Defining virtue: Generous
Defining vice: Brutish
Quote: "Surely you could hit a girl?"
Bio:
Gloria hails from somewhere around the Middle East. She’s not sure from where – her town of birth was sacked by the local branch of Hammer of Masters when she was five – her parents was in the town’s militia and was executed for resistance, leaving her orphan with nowhere to go to. She was “adopted” by the branch, alongside with other children, and raised as a future soldier of the cult. As it stood, one of the leaders revived the time-honored tradition of making the guard of orphans of slain enemies, or something like that. Reasoning was simple – raised from young enough age as a soldiers of the cult, without any loyalties outside, such soldiers would gladly give their lives on command.
Well, apparently Mongols knew what they did when they killed everyone taller than the cart’s wheel. Gloria – Number Five then – was always rather tall, taller than most of her peers. And though she went through motions and routines and prayers and made her sacrifices like everyone else, faint memories of her childhood were always with her – no matter how brutal or merciless were beatings, no matter how sweet were prayers or what they were made to take before them – she carried it with her as an another life – with doubts, but she persisted still. Perhaps camaraderie would have helped her with those memories, perhaps she would have been content with her new family after all these years….
Perhaps not. She was a clever child, with initiative and ambition and drive to always be the best. Instructors promised her the position of the sergeant – maybe even leutenant of the guard, when previous would have fallen in the battle. Never captain, though – that position was reserved for someone with a mighty Noble Arm only, and though she could have competed with someone low-ranking, what mortal could compete with someone who could be described as a living demigod?
Too, as the initiation rite drew closer, she began to hear rumors. Apparently, someone questioned her drive and fire. She was appointed to the extended rite, one of the “special honors” – where the body of initiate were to be etched with psychedelic, poisonous ink which would render them numb to pain, harden their will – and, as rumors went, utterly stomp out their ambitions, or something to that end. Camaraderie proved to be a double-edged sword, after all. Nevertheless, Number Five went to the initiation – how could she not? It was all she had in her life. Still, her grief and rage at something that was a perceived betrayal after all those years of dedication and hard work and blood on her hands for the glory of the cult were heavy on her mind. So when she was etched with poisonous ink and sat between the censers spewing heavy, soporific smoke and someone asked her to close her eyes and abandon herself, she did unexpected: she refused.
Golden threads swirled around her form and etched themselves into her skin, crisscrossing every inch of her skin in the lattice of the most beautiful ornament she had ever seen. She felt the burning power swelling inside her and purging traces of poisons inside her. Something blossomed inside her mind – and she remembered everything. Everything taken from her by the time, by the drugs, by the things they did to her to make her forget. Many people died that day.
She wandered the world for some time. Made few friends, a lot more enemies(not many of which are under the sun by now) even some money to her name. Learned a lot of new things, too, some new tricks and edges with her weapon, new ways to survive, broadened her perspective on the life. Apparently, in this world someone with her abilities was a valuable commodity, and she would not go without a roof over her head or a food on the table if only she wanted to market her skills, her experience and, more importantly, her Noble Arm to the right people. There were, however, some things that would greatly improve her lot and make it more pleasant: allies, reputation contacts in the various power structures….accreditation as an Arms Master, since that would lift the stage of proving her worth in a lot of cases. Most of that could be gained by completing the courses in one of the specialized schools for Noble Arms wielders. After that it was only a matter of choosing one that was easier to get into – that school in the Philippines took damn near anyone, and scholarship options for the refugees(she even got an ID under the name of Gloria) were good enough for her. If she could find some actual friends along the way? Even better – it’s sometimes lonely and boring to wander alone.
*Current Goal: None aside from "acquire more resuources and maybe find some friends".
Student Rank: 1850 |
47,856 | 1,296 | 59 | 2,465 | 3,266 | The others stared in shock as Yuri brought the boy down to the ground. Everyone here was a delinquent of one degree or another. They cut class, got into fights, and disrespected teachers and authority practically as a pastime. However, there were limits, limits defined by things they couldn't get out from easily, especially since, for all that this was a school, it was still a school for Arms Masters.
There was a pregnant silence as everyone watched the boy hit the ground, and then that silence gave birth to chaos.
The small mob of kids rushed towards Yuri, all but ready to murder him. The girl that was to be his opponent jumped back and fell on her rear, startled by the turn of events. As for the teacher, she was shouting in futility, trying to grab their attention and restore order. Eventually, even students from inside the classroom got involved, and for five minutes, all hell broke loose.
Then it happened. The students all froze up, and then dropped to their knees, wheezing heavily. Footsteps were heard, and the teacher backed away.
A man in dark jogging pants and green shirt with the tag "ARMY" across the right sleeve approached, holding a dagger in hand by the blade. He had a stern, severe face and his demeanor was that of a true veteran.
"What the hell is going on here?" he barked. "I heard the commotion all the way from the faculty room, and I wondered what it was, so now, you," he said, glaring directly at Yuri, "have the pleasure of explaining to me. Now!"
The man quickly took a look at all their ID's, before jotting their names down on a pocket notebook. Satisfied, the man turned to them.
"Anyway, you'd best get back to class right now. There are some announcements to be made, and I don't think we'll have classes for the afternoon." With that, he left, leaving the four of them alone in the arena again.
---- | Age: 17
Noble Arm:
The Champion - a Roman gladius with a golden pommel. It's first ability, titled "Arena" is a strong mental suggestion that forces his opponents to fight him in a straight forward duel - that is to say, they will find themselves unable to fight him using anything but their fists and physical prowess. Should Joshua manage to win while they are under the influence of this ability, his second ability activates automatically; "Spoils of War" takes away a piece of the defeated one's skill or ability. This can be anything to mental capacity or physical prowess, and does, in fact, affect Noble Arms abilities. Joshua contests that he does not "steal" from his opponents, but simply makes a permanent copy of their abilities, however, those that have lost to him have found themselves unable to access the skills he now possesses, earning him his reputation as the Bogeyman of Arms Masters.
Bio:
Age: 16
Noble Arm:
The Green Dragon - a guan dao, that some like to say was bestowed on her by the spirit of Guan Yu himself.
Bio:
Age: 17
Noble Arm:
Bio:
Leo John Cojuangco
Age: 17
Noble Arm: My Glory - a German Kriegsmesser sword.
Noble Arm Abilities:
"Center of the World" - While he has not scratched even the bare surface of his abilities true potential, which is suspected to be the manipulation of each of the known fundamental interactions of nature. So far, all he's been able to do is alter the gravity of everything of an area within an 18 meter radius of him.
"The Greatest and the Least" - Leo is able to manipulate the mass of an object he's come into contact with. The 'mass' itself is imaginary, as the objects who's mass increases do not actually gain any additional matter.
Bio:
Age: 17
Noble Arm: My Plea - a Roman Pilum.
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm: Diavolo - The Demon Bow, C+ Ranked Noble Arm. A sleek black longbow with the carving of a demons head on each end.
Noble Arm Abilities: "From Hell" - The black bow is capable of turning its wielder and projectiles invisible. Moreover, shots fired from the bow can have have their momentum "paused" and held suspended in mid air until they are released, at which point they continue on their course, losing none of their power. The arrows can be moved and turned while they are suspended, thus changing the direction of their flight.
Bio: From a relatively rich family with Spanish descent, Tristan distinguished himself by being the youngest to attain the rank of #3 in Trinidad, which, while seemingly no great feat due to the schools standards, was actually more difficult than apparent at first glance, due in part to his competition. Among the top 3, he is the one who has least participated in duels.
Age: 17
Noble Arm:
Bio:
Age: 15
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 14
Noble Arm: Conquistador - a B+ -rank NA, shaped silver rapier 114 centimeters long.
Noble Arm Abilities:
"The Conqueror" - A passive effect of conquistador. The more opponents arrayed against her, the stronger and more durable she becomes, moreover, the strength gained is relative to the strength of her individual opponents. The effect decreases with allies on her side. When tested, this ability allowed to decimate a trained group of military Noble Arms users with brute strength alone.
"God, Gold & Glory" - Allows her to fight at full strength no matter her condition. Even should she be near death, she will still be capable of fighting as though still fresh. She will only stop once her body is no longer able to handle the burden placed on it, at which point she will simply collapse.
"Indomitable" - Her ultimate trump card. It is a defensive ability that empowers her with the speed to counter all attacks thrown at her, while simultaneously eradicating it from existence. It's limits have not been tested to its fullest, however, Sevhanna was able to effectively react to five tank shells shot at the same time, destroying all simultaneously and without effort. It is suspected that if her upper limits are tested, she may be promoted to A-rank.
Bio: The youngest in history to ever hold a spot in the top 10 of Trinidad, with the extremely distinct honor of also being the eighth person to hold a B-rank Noble Arm within its walls, and 1 of 50 people in the Philippines to hold that rank, while being the only one with the potential to become A-rank. She comes from a mountain tribe in the foggy regions of Baguio. Being the first in her family to manifest a Noble Arm of such power, she was immediately scouted and her education practically given to her on a silver platter.
Age: 18
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 15
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm:
Noble Arm Abilities:
Bio: |
47,857 | 1,296 | 60 | 1,239 | 2,351 | Yuri didn't even flinch as the mob of angry students rushed to bash his head in one student was mere inches from his face as the student fell to the ground, a grin formed across his face as they hit the ground then as he noticed the solider her saluted the man getting into perfect posture. "It would be my pleasure sir, I was simply defusing the situation by taking out what I deemed to be the main aggressor. I took a non lethal approach to taking down said aggressor. That's all that happened sir!" Yuri spoke with a proper tone he was use to talking tonsoloders since his whole family had been in the military. | Name: Yuri Roarik Omenthrall
Age: 17
Height: 5'11
Weight: 192
Eye color: green with golden lining
Hair color: black
Build: muscular
Nationality: Italian
Noble Arm Name & Appearance: Promise and Betrayal
Noble Arm Abilities: Promise&Betrayal
Rank: B
Promise's ability is called "Angle's embrace" is the ability to copy someone's Anatomy every 24 hours and restore said individuals body to the copy. The wounds have to be restored within 24 hours or promise can't do anything. Also the user of promise gets inflicted 12 times the pain of the wound. When activated turns Yuri's eyes a bright white.
Betrayal's abilities are
"Demons wrath" breaking the intermolecular bonds and so decomposing or disintegrating the target. It can directly disassemble, therefore, if used on a person, the parts that form the human body, including skin, flesh, nerves, body fluids, bones, and cellular structures would be decomposed at a molecular level. If use consecutively "demons wrath" can kill Yuri because he's shooting parts of his soul. When Demons wrath is activated, a dark aura starts emanating off of him and psychical changes can be seen. Such as darkening of the eyes, graying of the skin, and his veins turning into to a almost back color. Only two shots can be fired before Yuri is thrown into critical condition, he also has to be in fiends physiology.
Betrayal's second ability is called "Fiend's Physiology" This grants him inhuman perception and speed, equal to that of a great fiend. It also greatly changes his physiology, turning his eyes a crimson color, bones protruding from his spinal Column, skin darkening to a sickly grey, and the steady growth ram horns. After deactivating Fiends Physiology, Yuri is extremely exhausted and fatigued.
strengths: Perceptive, Kind, and Calm
weaknesses: Headstrong, Easily worried, and doubtful
Personality: Kind, caring, compassionate, Has a soft spot for animals and women. Mild pacifist but that changes when he's disrespected or those he cares about are.
Likes: Spicy food, Reading, Beethoven, and training
Dislikes: Laziness, Harm of the weak, and disrespect
Fears: Dishonoring his family's name and letting those he cares about come into harms way
Bio: Yuri was born into a family of soldiers he was always in the shadow of his brothers but when he was discovered to have come into possession of noble arms.
He became the center of his fathers world, Yuri was over joyed to get the attention of his father Intel his fathers so called "training" begun Yuri was beaten for hours on end along with having to mercilessly beat others all in his fathers pursuit of creating the perfect solider.
But one day Yuri's father made him spar with his brother after a long battle Yuri stood above his brother as he went to help his brother up, Yuri's father stopped him and told him he needed to learn another lesson and to kill his brother. "Show no mercy, and you'll become everything I dreamed of my son." His father said as he held Yuri's brother down, but to no avail Yuri couldn't do it he loved his brothers even if they never paid attention to him, so he ran and didn't stop Intel his home was far out of sight and after earning some money headed to the Philippines to join the academy his father never ceased to mentioned during their training. He would attend the academy and when he was strong enough return to his home and prove his father he was wrong about him.
Current Goal: To surpass his fathers legacy.
Student Rank: 1666 |
47,858 | 1,296 | 61 | 1,365 | 7,521 | Pablo began to walk back to the class, still grinning. That said, though, he had his thoughts on other matters now, or rather, another kid. And by that, his thoughts had now shifted to romancing Reinhard.
Yes, yes, Reinhard wasn't that pretty, and may even be too thin to fit Pablo's exact tastes. But, still, the boy was intelligent and he seemed to be decent. So, Pablo returned back to the class first, or at least, he thought he was first, so focused upon Reinhard that he barely noticed the commotion with Yuri. Going back to his chair, Pablo sat down for a few moments, then took out a seed, a rose seed.
Focusing on said seed, and conjuring up his Noble Arm (he made sure that it was hidden underneath his classroom chair's attached mini-table), he then grew a rose vine, without thorns, in the direction of Reinhard's chair, which, when it reached the other boy's position, crept up and poked him in the hand, before growing a single large red rose. Said red rose was positioned just underneath the seat of Reinhard's chair, so people won't be able to see it much.
. | Name: King San Dao
Age: 15
Nationality: Unspecified
Noble Arm: Stairway To Heaven is...
In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are:
-Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power.
-Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff!
Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following:
-The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on.
-The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle.
After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion.
1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights.
2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta
nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire.
3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open.
4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction.
In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill.
Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated.
Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment.
Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science.
Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life.
Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes.
It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally.
To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians.
Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings.
Current Goal: Graduate and become a legal mercenary in a good company.
Student Rank: 731 |
47,859 | 1,296 | 62 | 1,469 | 281 | As the thornless rose poked him, Reinhard was abruptly brought back into reality from whatever he had been thinking about before.
Looking towards it, he noticed it wasn't held by a hand, and instead growing on what could best be described as a vine. Unusual as this is, Reinhard followed it with his eyes, quickly tracing it back to Pablo, whom he then stared at for a few seconds, trying to figure out what the gesture was supposed to mean.
Sure, Reinhard was aware of the gesture of handing one's love a single rose, but he also knew about the gesture of giving one's friends a bouquet of flower when the occasion warrants it, for example on said friend's birthday. The matter was complicated even more by the fact, that he wasn't handed any flowers, the flower had been grown to him, which could give it a meaning he wasn't even aware of, considering humans usually can't grow flowers that quickly.
Reinhard's confused stare ended when he noticed the proximity of the teacher, pointing Pablo at them, and then pointing at the place of his arm where most people keep their watch, trying to signal something along the lines of "not now, not enough time. after class". He could only hope it would be understood, as he returned to his default sitting posture. | Name: Reinhard
Age: 17
Height: ~1.85m
Weight: 57kg
Nationality: German
Noble Arm: Called "Speer des Waldes" (ger. 'Spear of the forest'), this wooden spear has plant-like properties.
Rank: D+
The wielder of this spear can apply telekinetic forces onto it, and only it. The force, while theoretically limitless, is limited by how much the spear can withstand, and the wielder's remaining stamina, as exerting the forces on the spear is as exhausting as if one would apply the same force with one's own hands(in case of forces meant to alter the orientation of the spear) or legs(in case the forces are meant to alter the location of the spear). However, apart from how quickly the wielder is exhausted, the spear does not grant additional senses for its location or velocity, if one were to lose it, one could still control it, but one would not be able to know what the spear is doing and where it is.
Still, this can make this spear a dangerous long-range weapon, as continuus application of the telekinetic force could accelerate it to extreme speeds over long distances. If accelerated long enough, the sheer impulse of the speer could allow it to destroy about anything, although it would likely be a one-time move, in light of the required distances.
Derived from this, if the one was to balance on the spear, one can fly on it, until one falls off or becomes too exhausted.
While spearhead normal is a hardened bud, it can blossom if the wielder desires. The unfolded blossom is rather large, making the spear look like an umbrella. In this state, the blossom can easily be used as a shield against blunt forces of most magnitudes, and due to its high water content it can also shield heat very well. Due to the leidenfrost effect, very extreme heat can be shielded almost perfectly.
The blossom's leaves can be comparatively easily cut or frozen though.
Lastly, the blossom can release special pollen, which will speed up the healing process of any lifeform greatly. The pollen will also cause the spear to quickly regrow any damaged parts, and plants exposed to it will start growing quickly. (The telekinetic force can be used to shape the cloud of pollen.)
While already created pollen places no strain on the wielder, creating the pollen is a rather large strain, comparable to a marathon 1:600 (one second of creating pollen is comparable to 10 minutes of running a marathon).
Aiming to make as few mistakes as possible at any point in time, Reinhard always considers the consequences of his actions before doing anything, and as such naturally always prefers fully reversible actions over irreversible ones, even if an irreversible action seems to be the perfect solution. Due to that, whenever something happens, Reinhard is very inclined to just watch and study what happens, even if his inaction causes people and other lifeforms to get hurt, although that is most likely to happen when he sees something he hasn't seen before.
This analytical nature allows him to use his abilities with brutal efficiency, exploiting every weakness of an opponent and every strength of an ally. Despite this he is usually kind, as most of the time he comes to the conclusion of kindness being the most efficient for his goals, in a sense making him brutally efficient in being kind.
In day to day life Reinhard still appears as if he is a complete procrastinator, since free time is amongst his top priorities, simply because free time can be freely used to accomplish his goals.
His moral compass is the rather simple "everything helping me is good; everything working against me is bad", yet he oftentimes doesn't do anything considered immoral by others, as that would turn them against him. In addition, he doesn't dwell on past hostilities, thus not going after people, who once were on his bad side, but have since stopped working against him.
*Likes: Biology (especially botany); reasonable people; free time
*Dislikes: Anyone making easily avoidable mistakes due to not considering consequences; having to use inefficient methods
Fears: Most of the world turning against him.
Reinhard was born in Germany, and had lived there for most of his previous life. His parents, while not rich, were a bit more wealthy than most of Reinhard's peers, his father worked as a chemist, and his mother for the government, handling agriculture and environmental funds. His noble arm was discovered when it materialized while Reinhard was angry at his mother for forbidding him to use his computer while he hadn't done all his chores. This almost accidentally caused him to kill his mother.
Since this first appearance the spear has never dematerialized, and thus had caused a few messy situations when not within Reinhard's senses' range, especially in the first few months.
He applied to several local noble arm academies at the time, but was either rejected from the start or didn't pass the entry exams, forcing him to eventually apply at Trinidad Academy.
Student Rank:1024 |
47,860 | 1,296 | 63 | 106 | 238 | "..And the practice, sir?.."
Takumi wasn't so easily swayed, and so he stayed back for a second while the others went to the classroom. | Name: Takumi Isamaru
Place of origin: Tokyo, Japan
Age: 17
Height: 180cm
Eye and hair color: Grey
Noble Arm: "Vox Vulgaris," a C-Rank Sword Interference/Communication-type Arm.
Noble Arm Name & Appearance: Vox Vulgaris takes the form of a long sword of vaguely Japanese design, with an almost-straight blade akin to the weapons of the pre-katana era, but with katana-styled tip sharpening. Takumi refers to his sword as a longsword, katana, or tsurugi, seemingly at random and freely switches the appelations if the theme of weapons or Noble Arms comes up. Given his background (and fighting style) this error is rather obviously deliberate to those who know him well.
Abilities:
The abilities of Vox Vulgaris are multi-faceted, trading raw unrestrained power for a panoply of useful effects.
Takumi made a habit of adding three-word somewhat poetic summaries to rote uses of his power, making it easier mentally to call upon on specific manifestations of it:
● Communication Control suite allows Takumi to control lines of communication.
● Involvement Adjustment allows Takumi to increase or decrease the amount of enthusiasm or apathy in an individual.
● Perception Intrusion abilities allow Takumi to manipulate basilisks, understand (and with time and practice, create and deploy) memetic weaponry, and manipulate perception of the world in a targeted individual.
● Entropy Manipulation abilities are those of chaos, violence and disharmony. Their concepts are destruction, removal and excisement. That isn’t to say, though, that destruction doesn’t have a certain art to it, particularly if collateral damage is to be avoided. These abilities as used by Takumi allow for selective, targeted destruction. He carefully chooses his focus and then introduces chaos, changing variables in the background just enough to throw things out of balance.
Personality:
*Likes: People who stand for their beliefs (even if those beliefs are directly opposite to his own)
*Dislikes: His family, people who believe that something is "fated"
Fears: To not amount to anything
Defining virtue: Inquisitive
Defining vice: Rebellious
Quote: "Now you see me... And now you don't."
Bio:
Takumi comes from the renowned Isamaru family, who have made their name during the aftermath of World War II in Japan.
His ancestors are well-known: his grandfather, Daito "Tetsujin" Isamaru, with his "Kongou no Yoroi" was one of the oldest Noble Arm users recorded in the country, and his matter strengthening abilities helped during the post-war rebuilding; his father Daiichi "Atomic Samurai" Isamaru, who has helped to clean up at the most terrible natural disaster sites of the second half of XX and XXI centuries (including Chernobyl, Bhopal and Fukushima) due to his peculiar ability to ignore adverse external conditions, is lauded as a hero; his family's zaibatsu is at the forefront of turning Noble Arm abilities into useful product and research into these strange para-humans.
Since birth, Takumi was put under great pressure to conform and to confirm his family's great name. His rather early-manifesting Arm saw to that he was put into training as early as five years old. He wasn't told the actual reason for such haste until he was seven — apparently, shortly after the atomic bombings of 1945 the grandfather of the family met an early Noble Arm user, whose soul-weapon manifested as the earthly version of one of Japan's three legendary treasures, the mirror of Yata. This woman told him a lot of his future, which allowed the Isamaru Group to prosper, but the price for this knowledge was that he knew, beyond the shadow of a doubt, that a great calamity would befall him and his in three generations, and it was now apparently up to Takumi to withstand it.
Except it was not up to Takumi at all. While he alternated between resentment, depression, understanding, and rage, his sister, who was deemed unfit to lead, awakened her Noble Arm, "Vox Fati," and beat him at the first practice. She was obviously neither as proficient nor as trained, yet it happened — apparently it was "fated" that he would never win against her. She then proceeded to beat him at each and every duel thereafter, no matter how hard he tried or what tricks he pulled.
Takumi didn't let it get to him... until a review of his grandfather's papers after his demise uncovered a journal that conclusively confirmed the "Child that Withstands The Calamity" as female. At that point... no one specifically made anything worse for him, but his father stopped considering him vital and started considering him... expendable. The focus of the family's research switched to Reika, leaving Takumi alone and frankly, somewhat bitter.
At some point thereafter he broke. Having a coldly worded congratulation about being accepted into one of the top Noble Arm user academies in Japan thrust into his hands by the family butler had something snap inside him. He used most of his connections and resources available to him as the elder son of a prosperous japanese zaibatsu and moved to the Phillippines, enrolling to their Trinidad Academy instead. He's determined to prove that he has intrinsic worth, not as child of prophecy, or a heir to something, and to forge some legacy he can call his own.
*Current Goal: To start forging some sort of basis for his own legacy
Student Rank: 602 |
47,861 | 1,296 | 64 | 732 | 8,842 | Nishka sighed and glanced around the room again. White knight had come back and... Had a vine growing from his desk? That led to whatshisface's desk? Nishka glanced back and forth between the two curiously. "GAY!" she abruptly shouted before leaning back against the wall with a sigh. What a bunch of numbskulls, the teacher had probably gotten lost on the way over here. At this rate they wouldn't have any classes today, though at this point Nishka didn't care very much. | Name:
Nishka
Age:
15
Nationality:
American
Noble Arm Name & Appearance:
A Bag of rocks. Usually referred to as 'the sack'. The sack appears to hold an endless amount of rocks, the rocks themselves change slightly in shape depending on Nishka's intent. Very slightly though, they can be perfect for skipping, slinging, throwing, and the like. The sack also hold a sling also has some odd properties. The sling has an uncanny ability to fit things that normally wouldn't fit, such as a large textbook and still retain functionality. Naturally Nishka is quite skilled with this sling, but prefers not to use it unless necessary, relying more on her uncanny throwing ability. It is unknown if the sack or sling has any other properties as Nishka is not overly active in experimenting their its powers.
Noble Arm Abilities:
The sack allows Nishka to swap any inanimate object's position in her power's radius and her line of sight. Normally it has a radius of 10 meters, but if focused upon the range can currently increase up to 30 meters. She can swap anything at more or less the speed of thought, allowing her to react to things with startling speed. Nishka has trouble swapping anything much larger than a van. On the other hand using this ability has nearly no noticeable drain on Nishka's energy allowing her to use this countless times before the loss becomes noticeable. However when attempting anything larger than a car the energy drain starts becoming exponentially bigger, giving her rather set limits on what she can swap.
Personality:
Nishka is a no nonsense kind of girl. She has little patience with lazy people or those that beat around the bush. She can also be a bit judgmental, lumping people into a category as soon as she sees them for the most part. Nishka has a quick wit and is rarely bested in verbal combat, and if she was you'd get something worse. Morals are a bit of a grey-black area for her, whatever best serves her purposes works.
Likes: Meat, Fruits, Vegetables, Protein Shakes, Candy, Power,
Dislikes: Idiots, Lazy People, Arrogant People, Mostly things that aren't food.
Fears: Losing her noble arms, Starving, Loud Noises
Bio:
Nishka was a street urchin, born and raised in the rough and tumble of the city. Nishka thrived in the rough environment, stealing was easy for her and she was tough enough to hold her own in any fight with the help of her trusty rocks. She stuck it out solo, just herself and her noble arms, though she didn't know it was that at the time. After getting into a particularly rough situation Nishka found out that the second part of her noble arms, the swapping ability. Naturally her life picked up from there, stealing was trivial, no one could beat her in a fight. It was some time later that she found out what she had was a noble arms. Nishka quickly became interested in attending an academy. She'd heard of several and wanted to see if they taught anything helpful, as well as to see other noble arms.
Current Goal:
Find out what this school's dealio is.
Student Rank:
1750 |
47,862 | 1,296 | 65 | 2,465 | 3,266 | The instructor frowned at Yuri. Well, this kid was seriously ballsy, or plainly had mental deficiencies. Really? What part of that was "defusing the situation"? Nobody in the area believed a word of it, and it showed.
The female teacher got up and pointed at him, a scowl on her face. "If you could please take him to the DO and hopefully away from us for the rest of the class . . ."
With a nod, the instructor approached Yuri, placing an arm on his shoulder. "You're going to have to come with me for awhile kid, at least until we sort this out."
With a "humpf", the female instructor asked a couple of students to bring the unconscious boy to the clinic, among those students was the girl he was originally going to fight, who now looked considerably less worked-up about it. In fact, most of her anger seemed to be focused on glaring at Yuri, as did most of the students in the area.
While the instructor was escorting Yuri away, the teacher ushered everyone inside.
Standing at the front, the teacher wrote her name on the board, "Ellora Minnie", and waited for the class to settle down before speaking.
"Now, we don't have much time for introductions, seeing as I'm late, and believe me, there is an explanation for that, but I'm your homeroom teacher for the foreseeable future, Ellora Minnie, however, you may call me "Miss Lora" or "Miss M.", understood?"
"In any case, I apologies for my tardiness, however there was an incident at Guerrero Street, and there was a lot of traffic. Related to that incident, I have an announcement to make: Afternoon classes for the day are cancelled, so you will all be dismissed at exactly 1:00."
The class only needed to hear the word "cancelled" before reacting in typical student fashion, namely jumping into the air and cheering excitedly. Miss M. let it slide this time, but by the look on her face, it was evident enough that she clearly disliked this sort of behavior.
Deciding to put an end to their festivities, Miss M. made a second announcement, "However, you still have your morning classes to go through, so don't celebrate just yet."
Seeing as she was late, as well as several other incidents, the teacher didn't really have that much time left over. In any case, she wrote down the subjects that were to come next, in order:
Maths
English
Small Unit Tactics*
In the meantime, the instructor turned to Takumi, scratching his chin in thought. "Well, you'd need permission from your guardians as well as a bit of cash, but there is a Noble Arms Workshop just a commute away. It's a lot less expensive than the ones here, but they don't have VR tech and they don't have a stadium, so the use of larger Noble Arms are out, but it would do for a little more experience, if that's what you're after," he explained. Another thought came to him, "also, students won't be the only people there. So in terms of learning experience, it's a bit unstable, but it's certainly different."
------ | Age: 17
Noble Arm:
The Champion - a Roman gladius with a golden pommel. It's first ability, titled "Arena" is a strong mental suggestion that forces his opponents to fight him in a straight forward duel - that is to say, they will find themselves unable to fight him using anything but their fists and physical prowess. Should Joshua manage to win while they are under the influence of this ability, his second ability activates automatically; "Spoils of War" takes away a piece of the defeated one's skill or ability. This can be anything to mental capacity or physical prowess, and does, in fact, affect Noble Arms abilities. Joshua contests that he does not "steal" from his opponents, but simply makes a permanent copy of their abilities, however, those that have lost to him have found themselves unable to access the skills he now possesses, earning him his reputation as the Bogeyman of Arms Masters.
Bio:
Age: 16
Noble Arm:
The Green Dragon - a guan dao, that some like to say was bestowed on her by the spirit of Guan Yu himself.
Bio:
Age: 17
Noble Arm:
Bio:
Leo John Cojuangco
Age: 17
Noble Arm: My Glory - a German Kriegsmesser sword.
Noble Arm Abilities:
"Center of the World" - While he has not scratched even the bare surface of his abilities true potential, which is suspected to be the manipulation of each of the known fundamental interactions of nature. So far, all he's been able to do is alter the gravity of everything of an area within an 18 meter radius of him.
"The Greatest and the Least" - Leo is able to manipulate the mass of an object he's come into contact with. The 'mass' itself is imaginary, as the objects who's mass increases do not actually gain any additional matter.
Bio:
Age: 17
Noble Arm: My Plea - a Roman Pilum.
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm: Diavolo - The Demon Bow, C+ Ranked Noble Arm. A sleek black longbow with the carving of a demons head on each end.
Noble Arm Abilities: "From Hell" - The black bow is capable of turning its wielder and projectiles invisible. Moreover, shots fired from the bow can have have their momentum "paused" and held suspended in mid air until they are released, at which point they continue on their course, losing none of their power. The arrows can be moved and turned while they are suspended, thus changing the direction of their flight.
Bio: From a relatively rich family with Spanish descent, Tristan distinguished himself by being the youngest to attain the rank of #3 in Trinidad, which, while seemingly no great feat due to the schools standards, was actually more difficult than apparent at first glance, due in part to his competition. Among the top 3, he is the one who has least participated in duels.
Age: 17
Noble Arm:
Bio:
Age: 15
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 14
Noble Arm: Conquistador - a B+ -rank NA, shaped silver rapier 114 centimeters long.
Noble Arm Abilities:
"The Conqueror" - A passive effect of conquistador. The more opponents arrayed against her, the stronger and more durable she becomes, moreover, the strength gained is relative to the strength of her individual opponents. The effect decreases with allies on her side. When tested, this ability allowed to decimate a trained group of military Noble Arms users with brute strength alone.
"God, Gold & Glory" - Allows her to fight at full strength no matter her condition. Even should she be near death, she will still be capable of fighting as though still fresh. She will only stop once her body is no longer able to handle the burden placed on it, at which point she will simply collapse.
"Indomitable" - Her ultimate trump card. It is a defensive ability that empowers her with the speed to counter all attacks thrown at her, while simultaneously eradicating it from existence. It's limits have not been tested to its fullest, however, Sevhanna was able to effectively react to five tank shells shot at the same time, destroying all simultaneously and without effort. It is suspected that if her upper limits are tested, she may be promoted to A-rank.
Bio: The youngest in history to ever hold a spot in the top 10 of Trinidad, with the extremely distinct honor of also being the eighth person to hold a B-rank Noble Arm within its walls, and 1 of 50 people in the Philippines to hold that rank, while being the only one with the potential to become A-rank. She comes from a mountain tribe in the foggy regions of Baguio. Being the first in her family to manifest a Noble Arm of such power, she was immediately scouted and her education practically given to her on a silver platter.
Age: 18
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 15
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm:
Noble Arm Abilities:
Bio: |
47,863 | 1,296 | 66 | 1,239 | 2,351 | As the man put his hand on Yuri's shoulder he twitched. As they began walking away Yuri addressed the man. "Sir you understand how I defused the situation correct?" Yuri questioned as they walked he responded agin without even giving the man time to speak. "I United them sir, I gave them all a common enemy now I don't imagine they'll be fighting one another for awhile as the spot light is fixed upon me for the moment being." Yuri chuckled to himself after he spoke, a devilish smirk finding its way to his face. | Name: Yuri Roarik Omenthrall
Age: 17
Height: 5'11
Weight: 192
Eye color: green with golden lining
Hair color: black
Build: muscular
Nationality: Italian
Noble Arm Name & Appearance: Promise and Betrayal
Noble Arm Abilities: Promise&Betrayal
Rank: B
Promise's ability is called "Angle's embrace" is the ability to copy someone's Anatomy every 24 hours and restore said individuals body to the copy. The wounds have to be restored within 24 hours or promise can't do anything. Also the user of promise gets inflicted 12 times the pain of the wound. When activated turns Yuri's eyes a bright white.
Betrayal's abilities are
"Demons wrath" breaking the intermolecular bonds and so decomposing or disintegrating the target. It can directly disassemble, therefore, if used on a person, the parts that form the human body, including skin, flesh, nerves, body fluids, bones, and cellular structures would be decomposed at a molecular level. If use consecutively "demons wrath" can kill Yuri because he's shooting parts of his soul. When Demons wrath is activated, a dark aura starts emanating off of him and psychical changes can be seen. Such as darkening of the eyes, graying of the skin, and his veins turning into to a almost back color. Only two shots can be fired before Yuri is thrown into critical condition, he also has to be in fiends physiology.
Betrayal's second ability is called "Fiend's Physiology" This grants him inhuman perception and speed, equal to that of a great fiend. It also greatly changes his physiology, turning his eyes a crimson color, bones protruding from his spinal Column, skin darkening to a sickly grey, and the steady growth ram horns. After deactivating Fiends Physiology, Yuri is extremely exhausted and fatigued.
strengths: Perceptive, Kind, and Calm
weaknesses: Headstrong, Easily worried, and doubtful
Personality: Kind, caring, compassionate, Has a soft spot for animals and women. Mild pacifist but that changes when he's disrespected or those he cares about are.
Likes: Spicy food, Reading, Beethoven, and training
Dislikes: Laziness, Harm of the weak, and disrespect
Fears: Dishonoring his family's name and letting those he cares about come into harms way
Bio: Yuri was born into a family of soldiers he was always in the shadow of his brothers but when he was discovered to have come into possession of noble arms.
He became the center of his fathers world, Yuri was over joyed to get the attention of his father Intel his fathers so called "training" begun Yuri was beaten for hours on end along with having to mercilessly beat others all in his fathers pursuit of creating the perfect solider.
But one day Yuri's father made him spar with his brother after a long battle Yuri stood above his brother as he went to help his brother up, Yuri's father stopped him and told him he needed to learn another lesson and to kill his brother. "Show no mercy, and you'll become everything I dreamed of my son." His father said as he held Yuri's brother down, but to no avail Yuri couldn't do it he loved his brothers even if they never paid attention to him, so he ran and didn't stop Intel his home was far out of sight and after earning some money headed to the Philippines to join the academy his father never ceased to mentioned during their training. He would attend the academy and when he was strong enough return to his home and prove his father he was wrong about him.
Current Goal: To surpass his fathers legacy.
Student Rank: 1666 |
47,864 | 1,296 | 67 | 1,365 | 7,521 | King, happy that thanks to his mindfuckering comrades the storm has settled before even starting, quickly sprung up behind and between them, his hands resting on their shoulders and his mouth, as usually, spewing forth an endless stream of apologies, thanks and promises of flawless conduct in the future as he slowly ushered Takumi and Gloria towards the exit:
"Yes sir, thank you for the valuable information sir, we are very happy that you will not go very hard on us sir, we can guarantee that nothing of the sort will happen with us in the future and we will make you proud of our flawless behavior and mastery over the academy's many important disciplines!"
He glanced quickly at both his companions. "Come on, guys, we still have what... three classes to go and a new workshop to hit afterwards, let's not take up anymore of teacher's time!" | Name: King San Dao
Age: 15
Nationality: Unspecified
Noble Arm: Stairway To Heaven is...
In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are:
-Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power.
-Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff!
Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following:
-The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on.
-The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle.
After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion.
1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights.
2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta
nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire.
3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open.
4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction.
In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill.
Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated.
Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment.
Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science.
Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life.
Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes.
It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally.
To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians.
Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings.
Current Goal: Graduate and become a legal mercenary in a good company.
Student Rank: 731 |
47,865 | 1,296 | 68 | 257 | 612 | Luis didn't know whether to laugh or groan at Yuri's antics. Dude either had balls of titanium or a mental disorder to pistol whip a guy RIGHT IN FRONT OF A TEACHER and then claim to be defusing the situation. Luis had a negative opinion of the Italian asshole, but he could respect a guy who stuck to his guns, literally and figuratively. He offered a solemn mock salute to Yuri as he was led away by the instructor and continued to listen to Miss Lora. Luis mentally went down the list. Today's Maths homework was done, as well as next week's. English was the same. There was an asterisk after Small Unit Tactics. Huh, that was weird. Afternoon classes were cancelled, sweet. He could hit the town, have lunch at his favourite noodle place, run some errands. And that incident at Guererro Street sounded like it was worth checking out.
Luis wrote a note to pass back to Nishka.
"Wanna head to town with me after classes? There's some stuff I want to do," he wrote nonchalantly.
Whoops, almost forgot something.
"Not as a date, of course. It's just that I would appreciate the company."
There, perfect.
He passed the note and then raised his hand.
"Excuse me, Miss Lora. Why is there an asterisk next to Small Arms Tactics?" | Name: Luis Rosario
Age: 17 (Eleventh Grade)
Nationality: Puerto Rican, immigrated to United States
Noble Arm Name: El Tobogán (name chosen by his siblings)
Noble Arm Rating: D+
Appearance: A shield with the shape and dimensions of a curved rectangular scutum. 105.5 centimetres (41.5 in) high, 41 centimetres (16 in) across, and 30 centimetres (12 in) deep (due to its semicylindrical nature). Weighs 10 kilograms. Has a majestic blue and gold decal and rimmed with a shining silver. Made of an unknown material.
Noble Arm Abilities:
Strengths: Extremely durable; absorbs all force when hit so there’s no jolt against Luis; absorbs all forms of energy from kinetic to heat and electricity; size and ability of shield gives Luis a very strong defence
Weaknesses: Can defend pretty well against sharp weapons but will not absorb force from them (if attacked enough with sharp weapons, it’s possible for the sharp object to penetrate the shield); shield is very heavy so Luis will not fare well against a speed-oriented fighter, weight of shield will also give Luis a disadvantage in prolonged battles as he will get tired.
Effects: Shield absorbs any sort of energy put into it, which Luis can then redirect as he sees fit. Examples of his energy use include strengthening his body or sending out a wave of pure kinetic energy from his free hand. Luis is capable of converting the energy from the shield into different forms (eg. kinetic into heat, magnetic or electric) but currently struggles with this, as he needs to understand the complete ins-and-outs of the physics of it, right down to the subatomic level, to use it freely. The input to output ratio of energy is at around 10:7. Will not absorb force from sharp objects. Whether or not there is a cap to how much energy the shield or Luis' body can hold is unknown.
Personality: A generally quiet young man that avoids being conspicuous. Is wary of people in power like his stepdad. Absolutely despises the stigma of violence and expectations surrounding being an Arms Master, as well as anything to do with the military or organisations he deems to be corrupt. A natural "big brother" sort of personality. Is willing to fight in practice battles and sparring matches but does not want to be involved with the official dealings of the global Noble Arms community. Would skip out on his CAT if it weren't for the major scaling it would have on his ranking. Extremely diligent, gained his current rank through hard work rather than natural intelligence. Working hard to provide for himself and his family in the future. Currently considering whether or not to aim for the top 50, as the rewards are very enticing but then his profile would become too noticeable.
Likes:
Free time
Karaoke with friends
Sunny days
String instruments
Dislikes:
Loud things (constantly loud people, loud sudden noises, Heck, even loud colour schemes)
Being used or seen as a commodity
Organised conflict
Goats
Fears: Getting conscripted, something happening to his family
Bio: Born in Puerto Rico to a relatively poor family. Father died in a factory accident when he was young, around age four. Mother got remarried eight years later to a white businessman who operated a subsidiary company in the area. It would be an understatement to say that Luis disliked his mother's new husband. He was frequently warned by the older souls of the Puerto Rican community of the arrogant, wealthy outsiders that would bring in their businesses. And as he grew older and learned about the debt crisis that the American businesses had triggered, he grew to hate them even more. The family moved to Brooklyn soon after and luckily, Luis' English was decent enough to have him fit in at school. It was also around this time that his Noble Arms manifested. Against his protests, he was shipped off to Trinidad Academy. There he learnt the history of Arms Masters, the horrors and pettiness of war, and to his own dread, the expected futures of Arms Masters.
His career at Trinidad Academy has been fairly quiet. Luis works hard in his studies and his training. Teachers recognise the effort he puts in and he is regarded as an exemplary student and role model. His rank would be much higher if it weren't for his reluctance to partake in his military training and inter-school competitions.
Current Goal: Finding a career path that isn’t oriented around his Noble Arm, helping his family prepare to be financially independent from his stepfather (if the time ever comes, I mean. Gotta be prepared, y'know?), avoiding permanent military involvement
Student Rank: 347 |
47,866 | 1,296 | 69 | 1,469 | 281 | Seeing the upcoming subjects, the day couldn't be too bad for Reinhard.
Mathematics, despite not interesting him on their own, were no problem for him. Since he could reason well, math problems were no difficult task, even without any effort, provided Reinhard had an interest in solving them. If the tasks at would just be mass calculations, especially if they weren't allowed to use calculators, Reinhard would probably intentionally perform them at a snail's pace. After all, true mathematicians don't calculate, they circumvent almost all calculations by clever applications of laws and theorems.
English on the other hand wasn't Reinhard's best subject, although not because of any sort of language barrier. Translating and speaking was no hard task, as these processes followed set rules, albeit in part complicated ones. His achilles heel was the content of the texts he was supposed to write, as he in most cases didn't really know what to write about, especially when analyzing the work of other authors. How am I supposed to know why Shakespear wrote this verse in this particular way, it's not like he wrote his reasons down somewhere, nor can anyone ask him.
Small Unit Tactics would most likely be interesting. After all a unit of one should still be considered small, in which case such tactics, if he didn't use them already, should make it easier for him to live.
As the question why an asterisk was attached had already been asked, Reinhard remained silent. | Name: Reinhard
Age: 17
Height: ~1.85m
Weight: 57kg
Nationality: German
Noble Arm: Called "Speer des Waldes" (ger. 'Spear of the forest'), this wooden spear has plant-like properties.
Rank: D+
The wielder of this spear can apply telekinetic forces onto it, and only it. The force, while theoretically limitless, is limited by how much the spear can withstand, and the wielder's remaining stamina, as exerting the forces on the spear is as exhausting as if one would apply the same force with one's own hands(in case of forces meant to alter the orientation of the spear) or legs(in case the forces are meant to alter the location of the spear). However, apart from how quickly the wielder is exhausted, the spear does not grant additional senses for its location or velocity, if one were to lose it, one could still control it, but one would not be able to know what the spear is doing and where it is.
Still, this can make this spear a dangerous long-range weapon, as continuus application of the telekinetic force could accelerate it to extreme speeds over long distances. If accelerated long enough, the sheer impulse of the speer could allow it to destroy about anything, although it would likely be a one-time move, in light of the required distances.
Derived from this, if the one was to balance on the spear, one can fly on it, until one falls off or becomes too exhausted.
While spearhead normal is a hardened bud, it can blossom if the wielder desires. The unfolded blossom is rather large, making the spear look like an umbrella. In this state, the blossom can easily be used as a shield against blunt forces of most magnitudes, and due to its high water content it can also shield heat very well. Due to the leidenfrost effect, very extreme heat can be shielded almost perfectly.
The blossom's leaves can be comparatively easily cut or frozen though.
Lastly, the blossom can release special pollen, which will speed up the healing process of any lifeform greatly. The pollen will also cause the spear to quickly regrow any damaged parts, and plants exposed to it will start growing quickly. (The telekinetic force can be used to shape the cloud of pollen.)
While already created pollen places no strain on the wielder, creating the pollen is a rather large strain, comparable to a marathon 1:600 (one second of creating pollen is comparable to 10 minutes of running a marathon).
Aiming to make as few mistakes as possible at any point in time, Reinhard always considers the consequences of his actions before doing anything, and as such naturally always prefers fully reversible actions over irreversible ones, even if an irreversible action seems to be the perfect solution. Due to that, whenever something happens, Reinhard is very inclined to just watch and study what happens, even if his inaction causes people and other lifeforms to get hurt, although that is most likely to happen when he sees something he hasn't seen before.
This analytical nature allows him to use his abilities with brutal efficiency, exploiting every weakness of an opponent and every strength of an ally. Despite this he is usually kind, as most of the time he comes to the conclusion of kindness being the most efficient for his goals, in a sense making him brutally efficient in being kind.
In day to day life Reinhard still appears as if he is a complete procrastinator, since free time is amongst his top priorities, simply because free time can be freely used to accomplish his goals.
His moral compass is the rather simple "everything helping me is good; everything working against me is bad", yet he oftentimes doesn't do anything considered immoral by others, as that would turn them against him. In addition, he doesn't dwell on past hostilities, thus not going after people, who once were on his bad side, but have since stopped working against him.
*Likes: Biology (especially botany); reasonable people; free time
*Dislikes: Anyone making easily avoidable mistakes due to not considering consequences; having to use inefficient methods
Fears: Most of the world turning against him.
Reinhard was born in Germany, and had lived there for most of his previous life. His parents, while not rich, were a bit more wealthy than most of Reinhard's peers, his father worked as a chemist, and his mother for the government, handling agriculture and environmental funds. His noble arm was discovered when it materialized while Reinhard was angry at his mother for forbidding him to use his computer while he hadn't done all his chores. This almost accidentally caused him to kill his mother.
Since this first appearance the spear has never dematerialized, and thus had caused a few messy situations when not within Reinhard's senses' range, especially in the first few months.
He applied to several local noble arm academies at the time, but was either rejected from the start or didn't pass the entry exams, forcing him to eventually apply at Trinidad Academy.
Student Rank:1024 |
47,867 | 1,296 | 70 | 732 | 8,842 | Nishka gave the teacher an analyzing stare as Miss M entered the room. An incident hm? Well that was a barely passable excuse, really she should've been here regardless but whatever. Maths, English and something that sounded slightly too complicated to be fun, whilst the others were like normal classes. Bleh. Nishka glanced at the letter that made its way to her desk and glanced at it. Wow. The surest way to inform somebody that they were on a date, was to tell them they weren't on a date. What was this middle school? "Sure nerd, I'll meet you at the gates." Nishka said without any attempt at keeping it discreet. Presumably he'd wanted to go without anybody knowing but that would honestly be kinda creepy. Not like she cared if anybody cared. | Name:
Nishka
Age:
15
Nationality:
American
Noble Arm Name & Appearance:
A Bag of rocks. Usually referred to as 'the sack'. The sack appears to hold an endless amount of rocks, the rocks themselves change slightly in shape depending on Nishka's intent. Very slightly though, they can be perfect for skipping, slinging, throwing, and the like. The sack also hold a sling also has some odd properties. The sling has an uncanny ability to fit things that normally wouldn't fit, such as a large textbook and still retain functionality. Naturally Nishka is quite skilled with this sling, but prefers not to use it unless necessary, relying more on her uncanny throwing ability. It is unknown if the sack or sling has any other properties as Nishka is not overly active in experimenting their its powers.
Noble Arm Abilities:
The sack allows Nishka to swap any inanimate object's position in her power's radius and her line of sight. Normally it has a radius of 10 meters, but if focused upon the range can currently increase up to 30 meters. She can swap anything at more or less the speed of thought, allowing her to react to things with startling speed. Nishka has trouble swapping anything much larger than a van. On the other hand using this ability has nearly no noticeable drain on Nishka's energy allowing her to use this countless times before the loss becomes noticeable. However when attempting anything larger than a car the energy drain starts becoming exponentially bigger, giving her rather set limits on what she can swap.
Personality:
Nishka is a no nonsense kind of girl. She has little patience with lazy people or those that beat around the bush. She can also be a bit judgmental, lumping people into a category as soon as she sees them for the most part. Nishka has a quick wit and is rarely bested in verbal combat, and if she was you'd get something worse. Morals are a bit of a grey-black area for her, whatever best serves her purposes works.
Likes: Meat, Fruits, Vegetables, Protein Shakes, Candy, Power,
Dislikes: Idiots, Lazy People, Arrogant People, Mostly things that aren't food.
Fears: Losing her noble arms, Starving, Loud Noises
Bio:
Nishka was a street urchin, born and raised in the rough and tumble of the city. Nishka thrived in the rough environment, stealing was easy for her and she was tough enough to hold her own in any fight with the help of her trusty rocks. She stuck it out solo, just herself and her noble arms, though she didn't know it was that at the time. After getting into a particularly rough situation Nishka found out that the second part of her noble arms, the swapping ability. Naturally her life picked up from there, stealing was trivial, no one could beat her in a fight. It was some time later that she found out what she had was a noble arms. Nishka quickly became interested in attending an academy. She'd heard of several and wanted to see if they taught anything helpful, as well as to see other noble arms.
Current Goal:
Find out what this school's dealio is.
Student Rank:
1750 |
47,868 | 1,296 | 71 | 2,465 | 3,266 | The instructor looked at Yuri with a look of utter disbelief.
"Listen kid, there's all kinds of bull--" he stopped himself with a cough, "all kinds of lies you can tell, but the worse ones are the obvious ones. Don't tell me you're actually serious about that?"
Once they got to the disciplinarians office, the man opened the door and ushered Yuri in. Waiting in a chair behind a long wooden desk was a middle-aged looking man. He was rather plump, with a receding hairline and graying hair. His eyes were lined with stress, and his expression was severe.
"Ah, Gio, another one today?"
"Assaulted another student sir, right in front of a teacher. Says he was trying to defuse the situation," he said with a shrug of the shoulders. The disciplinarian looked at Yuri with the same expression as the instructor did earlier.
Grumbling, the man brought out a stack of papers, in-triplicate. He signed his name on them, and wrote something down before handing it to Yuri.
The letter said "Notice of in-school suspension, due 35 hours of community service. Student is unable to take classes and/or field trips, and all activities held during said suspension is marked '0' with no make-up", and below it stated the reasons for the suspension. T
"Sign here please," he said, tapping on a line that said "student name & signature", "not sure how much good this'll do for kids like you, but try and reflect on your actions even a little.
Miss. Lora looked at Louis and nodded approvingly. She drew a small arrow next to it and wrote the words "joint class".
"A good question um," she paused to look at the clipboard in her hands, before looking back at him, "Louis, yes? Currently, we are understaffed due to a recent shift in school policy, so, in order to make up for the lack of teachers, some of your classes will be temporarily jointed with other grades or sections."
"Anyway, I shouldn't take up anymore time, as I can see your math teacher waiting outside. Remember everyone, no staying behind after school, and head straight home!"
The day passed by quickly. The first two classes were as expected, with nothing interesting occurring outside the occasional screams of frustration over particularly difficult questions. Then came Small Unit Tactics. The instructor that entered their class was short, but stocky, and it seemed another section had gathered outside of their classroom.
"Good morning students, and welcome to Small Unit Tactics. Or SUiT class for short. I'm your instructor for now, though our schedule as of current is not permanent. My name is Armand Tan, and I answer only to Sir. Tan, understood?"
He picked up a chalkboard and wrote down three words:
- Action
-- Reaction
--- Initiative
Putting down the chalk, he turned to face the class. "Now, while my class has its own specifics, what I want you to know is that all Noble Arm classes are based on being able to properly achieve and obtain these three things. If you know what action to take, how to react to any given situation, and how to take the initiative, then you're pretty much set for life, never mind being an Arms Master. Still, being how this is a class, I am in charge of teaching you how to attain these three things for certain situations. Understood?"
With that, he asked that the class bring their PE uniforms and step outside.
"Head to the locker rooms and have a change of clothes there. Afterwards, head to Quadrangle A. Late comers will be penalized."
Outside the class, it looked like the section they were merged with had already changed. Judging from the trim of their uniforms, a dark green, they were a younger batch than they were.
After a few minutes, the class had changed and most of them had arrived at the quadrangle -- exempting some students who decided they would skip the rest of the day -- and the instructor took role-call. Once he was finished, he announced:
"Okay, for today, we are simply going to create groupings, before going through some basic drills. Nothing too complicated, however, this is going to be graded. As for the groupings, I want you all to form groups of three. I advise you to avoid pairing with friends, however it is not prohibited!"
At once, the two classes scrambled to get teammates, and predictably, most of them paired up with people they were familiar with.
------- | Age: 17
Noble Arm:
The Champion - a Roman gladius with a golden pommel. It's first ability, titled "Arena" is a strong mental suggestion that forces his opponents to fight him in a straight forward duel - that is to say, they will find themselves unable to fight him using anything but their fists and physical prowess. Should Joshua manage to win while they are under the influence of this ability, his second ability activates automatically; "Spoils of War" takes away a piece of the defeated one's skill or ability. This can be anything to mental capacity or physical prowess, and does, in fact, affect Noble Arms abilities. Joshua contests that he does not "steal" from his opponents, but simply makes a permanent copy of their abilities, however, those that have lost to him have found themselves unable to access the skills he now possesses, earning him his reputation as the Bogeyman of Arms Masters.
Bio:
Age: 16
Noble Arm:
The Green Dragon - a guan dao, that some like to say was bestowed on her by the spirit of Guan Yu himself.
Bio:
Age: 17
Noble Arm:
Bio:
Leo John Cojuangco
Age: 17
Noble Arm: My Glory - a German Kriegsmesser sword.
Noble Arm Abilities:
"Center of the World" - While he has not scratched even the bare surface of his abilities true potential, which is suspected to be the manipulation of each of the known fundamental interactions of nature. So far, all he's been able to do is alter the gravity of everything of an area within an 18 meter radius of him.
"The Greatest and the Least" - Leo is able to manipulate the mass of an object he's come into contact with. The 'mass' itself is imaginary, as the objects who's mass increases do not actually gain any additional matter.
Bio:
Age: 17
Noble Arm: My Plea - a Roman Pilum.
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm: Diavolo - The Demon Bow, C+ Ranked Noble Arm. A sleek black longbow with the carving of a demons head on each end.
Noble Arm Abilities: "From Hell" - The black bow is capable of turning its wielder and projectiles invisible. Moreover, shots fired from the bow can have have their momentum "paused" and held suspended in mid air until they are released, at which point they continue on their course, losing none of their power. The arrows can be moved and turned while they are suspended, thus changing the direction of their flight.
Bio: From a relatively rich family with Spanish descent, Tristan distinguished himself by being the youngest to attain the rank of #3 in Trinidad, which, while seemingly no great feat due to the schools standards, was actually more difficult than apparent at first glance, due in part to his competition. Among the top 3, he is the one who has least participated in duels.
Age: 17
Noble Arm:
Bio:
Age: 15
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 14
Noble Arm: Conquistador - a B+ -rank NA, shaped silver rapier 114 centimeters long.
Noble Arm Abilities:
"The Conqueror" - A passive effect of conquistador. The more opponents arrayed against her, the stronger and more durable she becomes, moreover, the strength gained is relative to the strength of her individual opponents. The effect decreases with allies on her side. When tested, this ability allowed to decimate a trained group of military Noble Arms users with brute strength alone.
"God, Gold & Glory" - Allows her to fight at full strength no matter her condition. Even should she be near death, she will still be capable of fighting as though still fresh. She will only stop once her body is no longer able to handle the burden placed on it, at which point she will simply collapse.
"Indomitable" - Her ultimate trump card. It is a defensive ability that empowers her with the speed to counter all attacks thrown at her, while simultaneously eradicating it from existence. It's limits have not been tested to its fullest, however, Sevhanna was able to effectively react to five tank shells shot at the same time, destroying all simultaneously and without effort. It is suspected that if her upper limits are tested, she may be promoted to A-rank.
Bio: The youngest in history to ever hold a spot in the top 10 of Trinidad, with the extremely distinct honor of also being the eighth person to hold a B-rank Noble Arm within its walls, and 1 of 50 people in the Philippines to hold that rank, while being the only one with the potential to become A-rank. She comes from a mountain tribe in the foggy regions of Baguio. Being the first in her family to manifest a Noble Arm of such power, she was immediately scouted and her education practically given to her on a silver platter.
Age: 18
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 15
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm:
Noble Arm Abilities:
Bio: |
47,869 | 1,296 | 72 | 1,239 | 2,351 | "I'm sorry but if like to address both of you before I sign this, Lets say two teachers are about to try to kill one another with very destructive very dangerous weapons that could fundamentally put the lives of both other students and teachers at risk. In that situation would you sit back and watch the blood shed as a mediator gets no where with the two teachers, or would you ensure the safety of hundreds of innocents by taking down one of them? I don't feel bad for what I did, I'd do it agin under the same circumstances. Let's face fact I saved those two students from enduring critical damage and did it without anyone other than the aggressor getting hurt. Before I sign this I'd like to propose a counter offer, I take the 35 hours but We establish some sort of security force, such as a disciplinary committee and as such I'd like to lead such committee. Yuri spoke with a loud stern tone much like his father, his eyes full of pride and intensity, his demeanor much more serious and cold. | Name: Yuri Roarik Omenthrall
Age: 17
Height: 5'11
Weight: 192
Eye color: green with golden lining
Hair color: black
Build: muscular
Nationality: Italian
Noble Arm Name & Appearance: Promise and Betrayal
Noble Arm Abilities: Promise&Betrayal
Rank: B
Promise's ability is called "Angle's embrace" is the ability to copy someone's Anatomy every 24 hours and restore said individuals body to the copy. The wounds have to be restored within 24 hours or promise can't do anything. Also the user of promise gets inflicted 12 times the pain of the wound. When activated turns Yuri's eyes a bright white.
Betrayal's abilities are
"Demons wrath" breaking the intermolecular bonds and so decomposing or disintegrating the target. It can directly disassemble, therefore, if used on a person, the parts that form the human body, including skin, flesh, nerves, body fluids, bones, and cellular structures would be decomposed at a molecular level. If use consecutively "demons wrath" can kill Yuri because he's shooting parts of his soul. When Demons wrath is activated, a dark aura starts emanating off of him and psychical changes can be seen. Such as darkening of the eyes, graying of the skin, and his veins turning into to a almost back color. Only two shots can be fired before Yuri is thrown into critical condition, he also has to be in fiends physiology.
Betrayal's second ability is called "Fiend's Physiology" This grants him inhuman perception and speed, equal to that of a great fiend. It also greatly changes his physiology, turning his eyes a crimson color, bones protruding from his spinal Column, skin darkening to a sickly grey, and the steady growth ram horns. After deactivating Fiends Physiology, Yuri is extremely exhausted and fatigued.
strengths: Perceptive, Kind, and Calm
weaknesses: Headstrong, Easily worried, and doubtful
Personality: Kind, caring, compassionate, Has a soft spot for animals and women. Mild pacifist but that changes when he's disrespected or those he cares about are.
Likes: Spicy food, Reading, Beethoven, and training
Dislikes: Laziness, Harm of the weak, and disrespect
Fears: Dishonoring his family's name and letting those he cares about come into harms way
Bio: Yuri was born into a family of soldiers he was always in the shadow of his brothers but when he was discovered to have come into possession of noble arms.
He became the center of his fathers world, Yuri was over joyed to get the attention of his father Intel his fathers so called "training" begun Yuri was beaten for hours on end along with having to mercilessly beat others all in his fathers pursuit of creating the perfect solider.
But one day Yuri's father made him spar with his brother after a long battle Yuri stood above his brother as he went to help his brother up, Yuri's father stopped him and told him he needed to learn another lesson and to kill his brother. "Show no mercy, and you'll become everything I dreamed of my son." His father said as he held Yuri's brother down, but to no avail Yuri couldn't do it he loved his brothers even if they never paid attention to him, so he ran and didn't stop Intel his home was far out of sight and after earning some money headed to the Philippines to join the academy his father never ceased to mentioned during their training. He would attend the academy and when he was strong enough return to his home and prove his father he was wrong about him.
Current Goal: To surpass his fathers legacy.
Student Rank: 1666 |
47,870 | 1,296 | 73 | 106 | 238 | As for the groupings, I want you all to form groups of three. I advise you to avoid pairing with friends, however it is not prohibited!"
Takumi imperceptibly shrugged. He knew that the advice was sound — in a combat situation you don't always have the luxury of friends — but if he were to learn something, he'd rather group with people who care about getting something out of the process.
He stayed hovering at the edge of Gloria's privacy zone, without overtly moving anywhere, and brushed his hand along the sword's hilt.
His awareness shif̀te͡d̨, splitting into overlaid real world and highlighted links between objects and subjects. | Name: Takumi Isamaru
Place of origin: Tokyo, Japan
Age: 17
Height: 180cm
Eye and hair color: Grey
Noble Arm: "Vox Vulgaris," a C-Rank Sword Interference/Communication-type Arm.
Noble Arm Name & Appearance: Vox Vulgaris takes the form of a long sword of vaguely Japanese design, with an almost-straight blade akin to the weapons of the pre-katana era, but with katana-styled tip sharpening. Takumi refers to his sword as a longsword, katana, or tsurugi, seemingly at random and freely switches the appelations if the theme of weapons or Noble Arms comes up. Given his background (and fighting style) this error is rather obviously deliberate to those who know him well.
Abilities:
The abilities of Vox Vulgaris are multi-faceted, trading raw unrestrained power for a panoply of useful effects.
Takumi made a habit of adding three-word somewhat poetic summaries to rote uses of his power, making it easier mentally to call upon on specific manifestations of it:
● Communication Control suite allows Takumi to control lines of communication.
● Involvement Adjustment allows Takumi to increase or decrease the amount of enthusiasm or apathy in an individual.
● Perception Intrusion abilities allow Takumi to manipulate basilisks, understand (and with time and practice, create and deploy) memetic weaponry, and manipulate perception of the world in a targeted individual.
● Entropy Manipulation abilities are those of chaos, violence and disharmony. Their concepts are destruction, removal and excisement. That isn’t to say, though, that destruction doesn’t have a certain art to it, particularly if collateral damage is to be avoided. These abilities as used by Takumi allow for selective, targeted destruction. He carefully chooses his focus and then introduces chaos, changing variables in the background just enough to throw things out of balance.
Personality:
*Likes: People who stand for their beliefs (even if those beliefs are directly opposite to his own)
*Dislikes: His family, people who believe that something is "fated"
Fears: To not amount to anything
Defining virtue: Inquisitive
Defining vice: Rebellious
Quote: "Now you see me... And now you don't."
Bio:
Takumi comes from the renowned Isamaru family, who have made their name during the aftermath of World War II in Japan.
His ancestors are well-known: his grandfather, Daito "Tetsujin" Isamaru, with his "Kongou no Yoroi" was one of the oldest Noble Arm users recorded in the country, and his matter strengthening abilities helped during the post-war rebuilding; his father Daiichi "Atomic Samurai" Isamaru, who has helped to clean up at the most terrible natural disaster sites of the second half of XX and XXI centuries (including Chernobyl, Bhopal and Fukushima) due to his peculiar ability to ignore adverse external conditions, is lauded as a hero; his family's zaibatsu is at the forefront of turning Noble Arm abilities into useful product and research into these strange para-humans.
Since birth, Takumi was put under great pressure to conform and to confirm his family's great name. His rather early-manifesting Arm saw to that he was put into training as early as five years old. He wasn't told the actual reason for such haste until he was seven — apparently, shortly after the atomic bombings of 1945 the grandfather of the family met an early Noble Arm user, whose soul-weapon manifested as the earthly version of one of Japan's three legendary treasures, the mirror of Yata. This woman told him a lot of his future, which allowed the Isamaru Group to prosper, but the price for this knowledge was that he knew, beyond the shadow of a doubt, that a great calamity would befall him and his in three generations, and it was now apparently up to Takumi to withstand it.
Except it was not up to Takumi at all. While he alternated between resentment, depression, understanding, and rage, his sister, who was deemed unfit to lead, awakened her Noble Arm, "Vox Fati," and beat him at the first practice. She was obviously neither as proficient nor as trained, yet it happened — apparently it was "fated" that he would never win against her. She then proceeded to beat him at each and every duel thereafter, no matter how hard he tried or what tricks he pulled.
Takumi didn't let it get to him... until a review of his grandfather's papers after his demise uncovered a journal that conclusively confirmed the "Child that Withstands The Calamity" as female. At that point... no one specifically made anything worse for him, but his father stopped considering him vital and started considering him... expendable. The focus of the family's research switched to Reika, leaving Takumi alone and frankly, somewhat bitter.
At some point thereafter he broke. Having a coldly worded congratulation about being accepted into one of the top Noble Arm user academies in Japan thrust into his hands by the family butler had something snap inside him. He used most of his connections and resources available to him as the elder son of a prosperous japanese zaibatsu and moved to the Phillippines, enrolling to their Trinidad Academy instead. He's determined to prove that he has intrinsic worth, not as child of prophecy, or a heir to something, and to forge some legacy he can call his own.
*Current Goal: To start forging some sort of basis for his own legacy
Student Rank: 602 |
47,871 | 1,296 | 74 | 1,868 | 105 | Whilst meekly awaiting the inevitable, King looked around the quadrangle and over the second section, briefly fixing the gaze of his sly, slanted eyes on every at least somewhat interesting-looking face, silently dividing them between categories of jocks, nerds and, sometimes rarely, very rarely, cool kids - that was pretty much as far as his attempts at judgement of character ever went. | Name: Gloria
Age: 17
Nationality: Mongrel
Place of origin: Unknown, somewhere around Middle East
Noble Arm: "Magnanimous Unbound Sun", an unranked (E+ provisional Rank) Tattoos Adaptation/Enhancement-type Arm.
Height: 210 cm
Build: Athletic
Eye and hair color: Gold
Complexion: Tan
Notable features: Faint pattern of scars covering her whole body
Voice: Clear, crisp and deep, deeper than most of other girls. She would make lower ranges of mezzo-soprano if she would sing, maybe even contralto.
Style: Minimalist and somewhat rough, with short-cropped hair and nails, no makeup whatsoever and hard posture devoid of feminine grace.
Clothes: Usually some variation of sand- or green-colored t-shirt, army jacket and cargo pants in urban or universal camo patterns, with jacket sometimes being substituted for tactical vest and t-shirt being substituted for an army combat shirt, depending on the weather and Gloria's mood. On clear days she wears patrol cap and/or sunglasses, which she stores in one of the pockets while indoor. She owns pair of sturdy gloves, but almost never uses them, and her footwear of choice is army combat boots - lately, she got one pair for hot climate. She's never seen without container of some sort - usually haversack, but she's been known to employ knapsack or even backpack when in need of carrying more gear. The reason behind her adherence to the military gear is sipmle - it's a lot easier to find something large enough for her at the surplus store than search normal ones - that and military gear tends to be durable and functional. She does have some "nice" clothes though, those being dark green turtleneck and somewhat scuffed roomy dark grey jeans....she keeps army boots, though. She almost never wears them. Her "combat" clothing is either her usual day-to-day or sports bra and track shorts, without footwear: she wears as little as she could get away with to be decent in public so that her clothing would not get in the way of Painted Wooden Swords' constructs with which she armors herself.
Noble Arm Name & Appearance:"Magnanimous Unbound Sun" is a set of faintly glowing tattoos which cover her head to toe in the beautiful, swirling patterns that seems to accentuate her build or follow her body meridians, with different flower- or sunburst-like patterns on the intersections, with the most prominent (and brightly glowing) on her brow. Brightness of the glow intensifies with the amount of power she uses, until it starts to leak out from her in the visible halo-like effect, so bright it becomes painful to stare at her directly.
Noble Arm Abilities:
Magnanimous Unbound Sun’s ability is called “Excellence in Ten Thousand Things” – conceptual mastery over the concept of “excellence”, the quintessential ability to endure and prevail over any setback or foe. Theoretically it offers its wielder an inexhaustible well of unformed potential to be put to use in further achievements, in practice human mind could not even start to grasp at the full majesty of notion that “everything is possible”, so most of it are safely locked away by the failsafes.
Instead, it deals in discrete abilities called “Edges” or “Charms” by Gloria. When she’s under heavy stress and proves unable to deal with it, or when she accumulated enough experience in trying to further her ambitions while struggling against obstacles, small sliver of potential begins the process of coalescing into the new ability, which is usually suited to the task at hand – Gloria could try and semiconsciously influence the process, but only to a degree(also, her level of experience in one or other way of resolving problems seems to influence the probability of her manifesting the Edge that helps her in that way – her Arm plays to her strengths, not covers her weaknesses).
Each time her Arm is called upon, it manifests full realized panoply, so if Gloria wish to acquire new “Edge”, she has to find a way to challenge herself in some new form or quality, so that her existing “Edges” would not provide easy(or even moderately difficult) solution. Moreover, the process is far from instanteous, so she often has to retreat and wait until it finishes setting before she could use the new Edge.
Her currently active Edges include:
Painted Wooden Swords – Tools is one of the advantages man has over most other species – where our own abilities prove insufficient, we reach out and take from the world something that could give us necessary leverage. Gloria developed this Edge from the endless frustration of shortages of gear in her wanderings.
It allows Gloria to reach out and take the tool necessary from the world, shaping the light itself into convincing facsimile in the swirl of multicolored sparks. Gear shaped this way looks like almost real, except for the faint glowing outline which is easy to miss on the clear day if you don’t know what to look for. It functions almost as a real example, too – it interacts with the world as if made with the best of materials or techniques known to Man, or very slightly better than that: knife would cut, piece of metal on the rope would serve as a counterweight, etc. Gloria, however, could ignore some or other properties of their “reality” – she could lift and swing the greataxe created by this Edge as easily as children lift twigs while playing pretend, for after all said and done, all gear summoned that way is just an apparitions of light and color given form and function, and as she does their nature as such becomes apparent to anyone watching as they briefly become nothing more than semitransparent shapes of solid light, though no less real in other ways for that to the other world. This also gives her something of an intuitive aptitude with an object in question – since she could evade most of the difficulties normally tied to using it, it’s a lot easier for her to do what she’s envisioned.
There are some limitations to this Edge, however: Gloria needs to have a very good understanding of properties of piece of gear she wants to summon that way and focus on them while calling for an object for it to become “real” to the other world; hence, summoning complex form requires intimate understanding of its workings and intense concentration. As such, Gloria limits herself in the stressful situations (such as a combat) to the simplest of forms and several forms which she trained to concentrate on so long it became a rote action to do so; he current peak of achievement is composite greatbow – which she still has to spend dozen seconds or so recalling in the sufficient details to properly imagine all moving parts. For that reason, she cannot currently summon any complex mechanism or anything that requires chemical reaction to work. She could, however, “scale” simple object to some fairly impressive proportions if given some time to prepare. It also bears noting that nothing summoned with this Edge is permanent – as the objects are merely the hardlight duplicates of real ones, they wink out of existence the second Gloria stops manifesting her Noble Arm. She could, however, decide to dissolve some of them prematurely.
Enter the Dragon – One of the soldiers that taught Gloria how to survive on her own once said that if she’s got teeth, then she got weapon. Trailer for one of the classical old films she watched on the battered videotape player inbetween missions on a base in the middle of nowhere, too, promised to show her how the heroes overcome being challenged with one of the most ancient and formidable weapons of all: human body. There are also countless records of people performing stunning feats of prowess – stuff of legends, like there. Gloria was fascinated by this, and thus this Edge was formed.
It amps up her body to the peak of supposed human prowess – or even slightly better than such. With it, Gloria gains the potential to perform any feat that was ascribed to a human being in some story somewhere. There are two limitations to this Edge, however: first, it can only duplicate feats that have not been enabled by some form of supernatural assistance – she cannot replicate invulnerability of Achilles, for example; and second, it does not give her any actual skill to do so – physical capabilities, reaction speed, aptitude or talent, but not actual skill to do the deed – so in practice, she is limited to feats of raw physical strength, speed and endurance in most cases. It gives her an excellent aptitude for learning new tricks, however – some of which carries over to her unpowered state.
Ship of Theseus – No matter how mighty the hero, no matter how vigorous or keen or able, sands of time eventually claims everyone. It’s one of the laws of the universe, see – everything ages and turns to dust, whether people, their works, even stories of their achievements perhaps. It is said that even mighty gods could not outfight the Reaper. Reaper, however, could be, even if only temporarily, outraced. There’s a legend of an old ship which was a trustworthy companion to the hero in his great quest to the far lands, left upon the shore as a tangible memory, reminder of its days of glory. It withered, boards rotting off one by one with days, but people cared for it and replaced them as that happened, keeping the ship’s appearance pristine. One day, there was not even a single board left in that ship that belonged in the original one, yet it still stood there, legend materialized.
Legends, it is said, never die. So, too, this Edge constantly repairs any and all signs of damage or wear and tear as they occur in Gloria’s body, mind or soul: flesh knitted whole and reinvigorated anew, feverish mind soothed and bolstered, soul reinforced again and again. It does more than simply restoring her, however – you could never win the race if you won’t try to get ahead, after all – and so, this Edge subtly improves on her each time it affects her, compensating for an injuries with changes to make her more resilient, more vigorous, more capable of overcoming them, pushing her to some inscrutable ideal one small modification at a time. Some changes are already evident: where once she’s been tall, but lanky girl now is a picture of athletic perfection, her bones, and skin are tougher than normal for humans, harder to break, she could withstand much greater g-forces than normal people, on the level of trained pilots, she’s outright immune for many diseases and some of the drugs out there – opiates, for example; though she’s not sure why this Edge changed her eyes and hair to the color of molten gold – apparently, it is part of some “platonic ideal” it pushes her to. She’s a lot more confident than she was too, worries and traumas of her past swept away and replaced with undying resolve to make better tomorrow come to pass after all.
Rage Against the Dying Light – Gloria always was hot-blooded child, not content to lay down and let the situation take its course. Nether would she flee – instead, she would dig her heels and fight to the bitter end, her blood coursing with adrenaline. Such is a way to have a good life – fighting for it against all odds.
This Edge exemplifies this way of life, sending her powers into overdrive each time she takes a wound serious enough to cause her pain or weakness and compensating for them. It gradually amplifies her Edges with each wound taken as a form of automatic response, and powers down when she unsummons her Noble Arm, resetting to the baseline level after that.
Not Today – The concept of “runner high” or “second wind” is widely-known phenomena. So, too, the concept of “second chances” – when you have not succeeded at first, try again later. However, a soldier don’t always has time to retreat, recover and rest. Gloria developed this Edge when she had to rescue her unit on the last vestiges of her stamina, and it saved her hide several times since then. Put simply, it’s her “second breath”. When running out of stamina, staggering with wounds which even her regeneration could not heal over in time, or otherwise pushed in the corner, she can call upon this Edge to open up its reserves. In an incandescent display of power, her body, mind and soul are restored to their peak condition, fully healed and refreshed. During the process she’s usually lifted up in the air and strong light flash and concussive wave issues from her body, as excess power bleeds off into the world around her into the towering pillar of radiance the size of a lighthouse above her. She could do so only once before recharging those reserves, however, and calling upon them puts heavy strain on her body and mind, rendering her anemic and confused for about two days after she dismisses her Noble Arm and putting her at a severe risk of burning out if she would summon it during that period.
Personality:
*Likes: Good food, good fight and good people around her. Showing off, but not when that interferes with business. Seeing new sights, learning new tricks. Helping out people, depending on how much she likes said “people” in particular.
*Dislikes: Petty or untrustworthy people. Boring, repetitive tasks or waiting without something to do. Being told what to do without a way to meaningfully express her opinion on the matter. Going without any challenge for too long.
Fears: Being crippled permanently, in a way she could not heal from or trapped in some way she could not escape.
Defining virtue: Generous
Defining vice: Brutish
Quote: "Surely you could hit a girl?"
Bio:
Gloria hails from somewhere around the Middle East. She’s not sure from where – her town of birth was sacked by the local branch of Hammer of Masters when she was five – her parents was in the town’s militia and was executed for resistance, leaving her orphan with nowhere to go to. She was “adopted” by the branch, alongside with other children, and raised as a future soldier of the cult. As it stood, one of the leaders revived the time-honored tradition of making the guard of orphans of slain enemies, or something like that. Reasoning was simple – raised from young enough age as a soldiers of the cult, without any loyalties outside, such soldiers would gladly give their lives on command.
Well, apparently Mongols knew what they did when they killed everyone taller than the cart’s wheel. Gloria – Number Five then – was always rather tall, taller than most of her peers. And though she went through motions and routines and prayers and made her sacrifices like everyone else, faint memories of her childhood were always with her – no matter how brutal or merciless were beatings, no matter how sweet were prayers or what they were made to take before them – she carried it with her as an another life – with doubts, but she persisted still. Perhaps camaraderie would have helped her with those memories, perhaps she would have been content with her new family after all these years….
Perhaps not. She was a clever child, with initiative and ambition and drive to always be the best. Instructors promised her the position of the sergeant – maybe even leutenant of the guard, when previous would have fallen in the battle. Never captain, though – that position was reserved for someone with a mighty Noble Arm only, and though she could have competed with someone low-ranking, what mortal could compete with someone who could be described as a living demigod?
Too, as the initiation rite drew closer, she began to hear rumors. Apparently, someone questioned her drive and fire. She was appointed to the extended rite, one of the “special honors” – where the body of initiate were to be etched with psychedelic, poisonous ink which would render them numb to pain, harden their will – and, as rumors went, utterly stomp out their ambitions, or something to that end. Camaraderie proved to be a double-edged sword, after all. Nevertheless, Number Five went to the initiation – how could she not? It was all she had in her life. Still, her grief and rage at something that was a perceived betrayal after all those years of dedication and hard work and blood on her hands for the glory of the cult were heavy on her mind. So when she was etched with poisonous ink and sat between the censers spewing heavy, soporific smoke and someone asked her to close her eyes and abandon herself, she did unexpected: she refused.
Golden threads swirled around her form and etched themselves into her skin, crisscrossing every inch of her skin in the lattice of the most beautiful ornament she had ever seen. She felt the burning power swelling inside her and purging traces of poisons inside her. Something blossomed inside her mind – and she remembered everything. Everything taken from her by the time, by the drugs, by the things they did to her to make her forget. Many people died that day.
She wandered the world for some time. Made few friends, a lot more enemies(not many of which are under the sun by now) even some money to her name. Learned a lot of new things, too, some new tricks and edges with her weapon, new ways to survive, broadened her perspective on the life. Apparently, in this world someone with her abilities was a valuable commodity, and she would not go without a roof over her head or a food on the table if only she wanted to market her skills, her experience and, more importantly, her Noble Arm to the right people. There were, however, some things that would greatly improve her lot and make it more pleasant: allies, reputation contacts in the various power structures….accreditation as an Arms Master, since that would lift the stage of proving her worth in a lot of cases. Most of that could be gained by completing the courses in one of the specialized schools for Noble Arms wielders. After that it was only a matter of choosing one that was easier to get into – that school in the Philippines took damn near anyone, and scholarship options for the refugees(she even got an ID under the name of Gloria) were good enough for her. If she could find some actual friends along the way? Even better – it’s sometimes lonely and boring to wander alone.
*Current Goal: None aside from "acquire more resuources and maybe find some friends".
Student Rank: 1850 |
47,872 | 1,296 | 75 | 106 | 238 | Takumi allowed himself to be grabbed. Gloria's proximity was sudden, but not really unexpected — he saw her idea-form in the quadrangle's social system flare into a nova of golden light, connecting her to him and King (and weaker still, to other people present, who perceived the change in the social atmosphere) a moment before it actually happened.
"Please don't crush my ribs," — he muttered under his breath. | Name: Takumi Isamaru
Place of origin: Tokyo, Japan
Age: 17
Height: 180cm
Eye and hair color: Grey
Noble Arm: "Vox Vulgaris," a C-Rank Sword Interference/Communication-type Arm.
Noble Arm Name & Appearance: Vox Vulgaris takes the form of a long sword of vaguely Japanese design, with an almost-straight blade akin to the weapons of the pre-katana era, but with katana-styled tip sharpening. Takumi refers to his sword as a longsword, katana, or tsurugi, seemingly at random and freely switches the appelations if the theme of weapons or Noble Arms comes up. Given his background (and fighting style) this error is rather obviously deliberate to those who know him well.
Abilities:
The abilities of Vox Vulgaris are multi-faceted, trading raw unrestrained power for a panoply of useful effects.
Takumi made a habit of adding three-word somewhat poetic summaries to rote uses of his power, making it easier mentally to call upon on specific manifestations of it:
● Communication Control suite allows Takumi to control lines of communication.
● Involvement Adjustment allows Takumi to increase or decrease the amount of enthusiasm or apathy in an individual.
● Perception Intrusion abilities allow Takumi to manipulate basilisks, understand (and with time and practice, create and deploy) memetic weaponry, and manipulate perception of the world in a targeted individual.
● Entropy Manipulation abilities are those of chaos, violence and disharmony. Their concepts are destruction, removal and excisement. That isn’t to say, though, that destruction doesn’t have a certain art to it, particularly if collateral damage is to be avoided. These abilities as used by Takumi allow for selective, targeted destruction. He carefully chooses his focus and then introduces chaos, changing variables in the background just enough to throw things out of balance.
Personality:
*Likes: People who stand for their beliefs (even if those beliefs are directly opposite to his own)
*Dislikes: His family, people who believe that something is "fated"
Fears: To not amount to anything
Defining virtue: Inquisitive
Defining vice: Rebellious
Quote: "Now you see me... And now you don't."
Bio:
Takumi comes from the renowned Isamaru family, who have made their name during the aftermath of World War II in Japan.
His ancestors are well-known: his grandfather, Daito "Tetsujin" Isamaru, with his "Kongou no Yoroi" was one of the oldest Noble Arm users recorded in the country, and his matter strengthening abilities helped during the post-war rebuilding; his father Daiichi "Atomic Samurai" Isamaru, who has helped to clean up at the most terrible natural disaster sites of the second half of XX and XXI centuries (including Chernobyl, Bhopal and Fukushima) due to his peculiar ability to ignore adverse external conditions, is lauded as a hero; his family's zaibatsu is at the forefront of turning Noble Arm abilities into useful product and research into these strange para-humans.
Since birth, Takumi was put under great pressure to conform and to confirm his family's great name. His rather early-manifesting Arm saw to that he was put into training as early as five years old. He wasn't told the actual reason for such haste until he was seven — apparently, shortly after the atomic bombings of 1945 the grandfather of the family met an early Noble Arm user, whose soul-weapon manifested as the earthly version of one of Japan's three legendary treasures, the mirror of Yata. This woman told him a lot of his future, which allowed the Isamaru Group to prosper, but the price for this knowledge was that he knew, beyond the shadow of a doubt, that a great calamity would befall him and his in three generations, and it was now apparently up to Takumi to withstand it.
Except it was not up to Takumi at all. While he alternated between resentment, depression, understanding, and rage, his sister, who was deemed unfit to lead, awakened her Noble Arm, "Vox Fati," and beat him at the first practice. She was obviously neither as proficient nor as trained, yet it happened — apparently it was "fated" that he would never win against her. She then proceeded to beat him at each and every duel thereafter, no matter how hard he tried or what tricks he pulled.
Takumi didn't let it get to him... until a review of his grandfather's papers after his demise uncovered a journal that conclusively confirmed the "Child that Withstands The Calamity" as female. At that point... no one specifically made anything worse for him, but his father stopped considering him vital and started considering him... expendable. The focus of the family's research switched to Reika, leaving Takumi alone and frankly, somewhat bitter.
At some point thereafter he broke. Having a coldly worded congratulation about being accepted into one of the top Noble Arm user academies in Japan thrust into his hands by the family butler had something snap inside him. He used most of his connections and resources available to him as the elder son of a prosperous japanese zaibatsu and moved to the Phillippines, enrolling to their Trinidad Academy instead. He's determined to prove that he has intrinsic worth, not as child of prophecy, or a heir to something, and to forge some legacy he can call his own.
*Current Goal: To start forging some sort of basis for his own legacy
Student Rank: 602 |
47,873 | 1,296 | 76 | 1,365 | 7,521 | King, who, as mentioned, was waiting for this - but still wasn't quite ready and as such just quietly wheezed in Gloria's embrace, his feet dangling in some distance from the sweet, already so very missed solid ground and his arm energetically patting his battle-hardened and emotional comrade on the back.
"You are... pretty cool... too," He coughed out, together with what little air he had left. "I've the same... sentiments!"
In Takumi's eyes, King's bond to him and Gloria was not quite as bright or all-encroaching, but equally strong, solid and, like his tower, seemingly immovable and permanent - apparently, he has very soundly decided something for himself about their relationship. | Name: King San Dao
Age: 15
Nationality: Unspecified
Noble Arm: Stairway To Heaven is...
In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are:
-Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power.
-Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff!
Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following:
-The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on.
-The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle.
After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion.
1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights.
2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta
nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire.
3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open.
4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction.
In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill.
Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated.
Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment.
Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science.
Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life.
Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes.
It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally.
To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians.
Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings.
Current Goal: Graduate and become a legal mercenary in a good company.
Student Rank: 731 |
47,874 | 1,296 | 77 | 257 | 612 | Ah jeez, group work. And it was going to be graded. Absolutely perfect. Luis sighed audibly as he changed into his PE uniform. Small Unit Tactics is a class that he had dealt with pretty capably previously, mostly due to his own initiative. As long as he wasn't grouped up with completely incompetent teammates, he'd do fine.
"As for the groupings, I want you all to form groups of three. I advise you to avoid pairing with friends, however it is not prohibited!"
Well the latter point wouldn't be a problem. Luis had trouble considering anyone in his class as a "friend", they were all either delinquents or just plain weird. Pablo came over and asked Luis to join. The guy spoke like he was talking to a kid who just dropped his ice cream cone and Luis had to admit, it was kind of irritating. But even so, being in a group with classmates would be better than having to work with the underclassmen, even if it meant potentially playing third wheel between Pablo and Reinhard. Plus, with them, it was more than likely that Pablo would be doing all the heavy lifting.
Luis waved the Filipino off. "Relax, bro. I can fight if I need to. Let's just try to get a good result here."
He walked to join Pablo. | Name: Luis Rosario
Age: 17 (Eleventh Grade)
Nationality: Puerto Rican, immigrated to United States
Noble Arm Name: El Tobogán (name chosen by his siblings)
Noble Arm Rating: D+
Appearance: A shield with the shape and dimensions of a curved rectangular scutum. 105.5 centimetres (41.5 in) high, 41 centimetres (16 in) across, and 30 centimetres (12 in) deep (due to its semicylindrical nature). Weighs 10 kilograms. Has a majestic blue and gold decal and rimmed with a shining silver. Made of an unknown material.
Noble Arm Abilities:
Strengths: Extremely durable; absorbs all force when hit so there’s no jolt against Luis; absorbs all forms of energy from kinetic to heat and electricity; size and ability of shield gives Luis a very strong defence
Weaknesses: Can defend pretty well against sharp weapons but will not absorb force from them (if attacked enough with sharp weapons, it’s possible for the sharp object to penetrate the shield); shield is very heavy so Luis will not fare well against a speed-oriented fighter, weight of shield will also give Luis a disadvantage in prolonged battles as he will get tired.
Effects: Shield absorbs any sort of energy put into it, which Luis can then redirect as he sees fit. Examples of his energy use include strengthening his body or sending out a wave of pure kinetic energy from his free hand. Luis is capable of converting the energy from the shield into different forms (eg. kinetic into heat, magnetic or electric) but currently struggles with this, as he needs to understand the complete ins-and-outs of the physics of it, right down to the subatomic level, to use it freely. The input to output ratio of energy is at around 10:7. Will not absorb force from sharp objects. Whether or not there is a cap to how much energy the shield or Luis' body can hold is unknown.
Personality: A generally quiet young man that avoids being conspicuous. Is wary of people in power like his stepdad. Absolutely despises the stigma of violence and expectations surrounding being an Arms Master, as well as anything to do with the military or organisations he deems to be corrupt. A natural "big brother" sort of personality. Is willing to fight in practice battles and sparring matches but does not want to be involved with the official dealings of the global Noble Arms community. Would skip out on his CAT if it weren't for the major scaling it would have on his ranking. Extremely diligent, gained his current rank through hard work rather than natural intelligence. Working hard to provide for himself and his family in the future. Currently considering whether or not to aim for the top 50, as the rewards are very enticing but then his profile would become too noticeable.
Likes:
Free time
Karaoke with friends
Sunny days
String instruments
Dislikes:
Loud things (constantly loud people, loud sudden noises, Heck, even loud colour schemes)
Being used or seen as a commodity
Organised conflict
Goats
Fears: Getting conscripted, something happening to his family
Bio: Born in Puerto Rico to a relatively poor family. Father died in a factory accident when he was young, around age four. Mother got remarried eight years later to a white businessman who operated a subsidiary company in the area. It would be an understatement to say that Luis disliked his mother's new husband. He was frequently warned by the older souls of the Puerto Rican community of the arrogant, wealthy outsiders that would bring in their businesses. And as he grew older and learned about the debt crisis that the American businesses had triggered, he grew to hate them even more. The family moved to Brooklyn soon after and luckily, Luis' English was decent enough to have him fit in at school. It was also around this time that his Noble Arms manifested. Against his protests, he was shipped off to Trinidad Academy. There he learnt the history of Arms Masters, the horrors and pettiness of war, and to his own dread, the expected futures of Arms Masters.
His career at Trinidad Academy has been fairly quiet. Luis works hard in his studies and his training. Teachers recognise the effort he puts in and he is regarded as an exemplary student and role model. His rank would be much higher if it weren't for his reluctance to partake in his military training and inter-school competitions.
Current Goal: Finding a career path that isn’t oriented around his Noble Arm, helping his family prepare to be financially independent from his stepfather (if the time ever comes, I mean. Gotta be prepared, y'know?), avoiding permanent military involvement
Student Rank: 347 |
47,875 | 1,296 | 78 | 732 | 8,842 | Nishka ignored the boring classes and managed to avoid getting called on, having perfected that look of paying attention but really not from a young age. Finally they got to the class that seemed least boring, SUit, taught by Sir Tan. Nishka hated it when people were named stupid things like that. Tan isn't a name, its more like a noun, at best some sort of adjective, certainly no good for being a name. That was like naming your kid 'smart'. Then when you said things like 'my kid is smart' you have to explain what exactly you mean and the whole thing is more confusing for everyone. Stupid names are stupid. Nishka rolled her eyes upon hearing they would be in groups, what a bunch of work. Of course it was called small unit tactics for a reason but still. Rather than searching for a group Nishka did what she usually did, nothing. Either the teacher would lump her into a group or some geek would recruit her, she didn't particular care either way. Frankly she was surprised the nerd that'd asked her to hang out with him hadn't immediately latched onto her. Whatever. | Name:
Nishka
Age:
15
Nationality:
American
Noble Arm Name & Appearance:
A Bag of rocks. Usually referred to as 'the sack'. The sack appears to hold an endless amount of rocks, the rocks themselves change slightly in shape depending on Nishka's intent. Very slightly though, they can be perfect for skipping, slinging, throwing, and the like. The sack also hold a sling also has some odd properties. The sling has an uncanny ability to fit things that normally wouldn't fit, such as a large textbook and still retain functionality. Naturally Nishka is quite skilled with this sling, but prefers not to use it unless necessary, relying more on her uncanny throwing ability. It is unknown if the sack or sling has any other properties as Nishka is not overly active in experimenting their its powers.
Noble Arm Abilities:
The sack allows Nishka to swap any inanimate object's position in her power's radius and her line of sight. Normally it has a radius of 10 meters, but if focused upon the range can currently increase up to 30 meters. She can swap anything at more or less the speed of thought, allowing her to react to things with startling speed. Nishka has trouble swapping anything much larger than a van. On the other hand using this ability has nearly no noticeable drain on Nishka's energy allowing her to use this countless times before the loss becomes noticeable. However when attempting anything larger than a car the energy drain starts becoming exponentially bigger, giving her rather set limits on what she can swap.
Personality:
Nishka is a no nonsense kind of girl. She has little patience with lazy people or those that beat around the bush. She can also be a bit judgmental, lumping people into a category as soon as she sees them for the most part. Nishka has a quick wit and is rarely bested in verbal combat, and if she was you'd get something worse. Morals are a bit of a grey-black area for her, whatever best serves her purposes works.
Likes: Meat, Fruits, Vegetables, Protein Shakes, Candy, Power,
Dislikes: Idiots, Lazy People, Arrogant People, Mostly things that aren't food.
Fears: Losing her noble arms, Starving, Loud Noises
Bio:
Nishka was a street urchin, born and raised in the rough and tumble of the city. Nishka thrived in the rough environment, stealing was easy for her and she was tough enough to hold her own in any fight with the help of her trusty rocks. She stuck it out solo, just herself and her noble arms, though she didn't know it was that at the time. After getting into a particularly rough situation Nishka found out that the second part of her noble arms, the swapping ability. Naturally her life picked up from there, stealing was trivial, no one could beat her in a fight. It was some time later that she found out what she had was a noble arms. Nishka quickly became interested in attending an academy. She'd heard of several and wanted to see if they taught anything helpful, as well as to see other noble arms.
Current Goal:
Find out what this school's dealio is.
Student Rank:
1750 |
47,876 | 1,296 | 79 | 2,465 | 3,266 | Silence settled in the room as Yuri finished his grand spiel. The adults in the room were taken aback by the sheer certainty in his voice. The fact that he was acting not only as if he was not guilty, but also a dispenser of true justice was . . . an experience, to say the least.
The instructor stared at Yuri intently, and then rolled his eyes. "All hypothetical circumstances that can't be compared to the situation at hand. I would like to point out, very clearly, that the only one who actually injured anyone was you. You acted on nothing but your own assumptions as to what would happen," he said, sliding the form closer to Yuri, "and from what I saw back there, rather than attack an aggressor, it looked like you picked a side. That lady he was glaring daggers at didn't look like much of a victim."
"As for your proposal," said the DO, standing from his chair and approaching the door, "I can't believe you have the arrogance to not only suggest that our disciplinary faculty is not enough, but to even suggest that you of all people be at the head of such an organization. It speak a lot about of your personality."
"In any case, your punishment hasn't changed, and we will not compromise."
The instructor waited for a minute or so, observing as the class clustered into different groups. Eventually, the class was more or less grouped. For those stragglers that didn't bother to even look for partners, Sir Tan put together. All-in-all, there were twenty teams split among the classes.
Two underclassmen were paired with Nishka. A timid pair of identical twins. The two of them fidgeted around the older girl, staying close enough so that it was obvious they were grouped with her, but not close enough for Nishka's hands to grab them if she simply stretched them.
Once the groupings were settled. The instructor nodded.
"Okay then, kids, our warm-up for today's session is very simple. Ever hear of the game "freeze tag"? Well that's what we're going to be doing. Here's the catch though: There are eight teams of "it's", and only members from the same team can unfreeze a frozen player. We play for ten minutes, and for every member on your team frozen, a corresponding penalty will be carried over for the day's drill. No Noble Arms, and the entirety of the quadrangle is your battle ground. Any questions?"
With no questions asked, the instructor randomly picked eight teams to represent the "it" side. Those that were chosen were given sleeveless jerseys to wear over their PE uniform, to distinguish them from the other players. Pablo, Reinhard, and Luis were an "it" team. Takumi, Gloria and King, along with Nishka and her group-mates were part of the running teams.
The teacher separated the two teams on opposite ends of the quadrangle, and blew his whistle.
At once, all hell broke loose.
"It" players began charging straight towards the other side, who responded by scrambling chaotically, sometimes getting in each others way and tripping over each other. Others had outright abandoned their teammates and soon a fast exchange of freeze and unfreeze was taking place.
Nishka's group-mates had left her alone and were running together frantically. A team of three approached Takumi and attempted to box him. All the while, the teacher looked on impassively. It was about as he expected, really.
------ | Age: 17
Noble Arm:
The Champion - a Roman gladius with a golden pommel. It's first ability, titled "Arena" is a strong mental suggestion that forces his opponents to fight him in a straight forward duel - that is to say, they will find themselves unable to fight him using anything but their fists and physical prowess. Should Joshua manage to win while they are under the influence of this ability, his second ability activates automatically; "Spoils of War" takes away a piece of the defeated one's skill or ability. This can be anything to mental capacity or physical prowess, and does, in fact, affect Noble Arms abilities. Joshua contests that he does not "steal" from his opponents, but simply makes a permanent copy of their abilities, however, those that have lost to him have found themselves unable to access the skills he now possesses, earning him his reputation as the Bogeyman of Arms Masters.
Bio:
Age: 16
Noble Arm:
The Green Dragon - a guan dao, that some like to say was bestowed on her by the spirit of Guan Yu himself.
Bio:
Age: 17
Noble Arm:
Bio:
Leo John Cojuangco
Age: 17
Noble Arm: My Glory - a German Kriegsmesser sword.
Noble Arm Abilities:
"Center of the World" - While he has not scratched even the bare surface of his abilities true potential, which is suspected to be the manipulation of each of the known fundamental interactions of nature. So far, all he's been able to do is alter the gravity of everything of an area within an 18 meter radius of him.
"The Greatest and the Least" - Leo is able to manipulate the mass of an object he's come into contact with. The 'mass' itself is imaginary, as the objects who's mass increases do not actually gain any additional matter.
Bio:
Age: 17
Noble Arm: My Plea - a Roman Pilum.
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm: Diavolo - The Demon Bow, C+ Ranked Noble Arm. A sleek black longbow with the carving of a demons head on each end.
Noble Arm Abilities: "From Hell" - The black bow is capable of turning its wielder and projectiles invisible. Moreover, shots fired from the bow can have have their momentum "paused" and held suspended in mid air until they are released, at which point they continue on their course, losing none of their power. The arrows can be moved and turned while they are suspended, thus changing the direction of their flight.
Bio: From a relatively rich family with Spanish descent, Tristan distinguished himself by being the youngest to attain the rank of #3 in Trinidad, which, while seemingly no great feat due to the schools standards, was actually more difficult than apparent at first glance, due in part to his competition. Among the top 3, he is the one who has least participated in duels.
Age: 17
Noble Arm:
Bio:
Age: 15
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 14
Noble Arm: Conquistador - a B+ -rank NA, shaped silver rapier 114 centimeters long.
Noble Arm Abilities:
"The Conqueror" - A passive effect of conquistador. The more opponents arrayed against her, the stronger and more durable she becomes, moreover, the strength gained is relative to the strength of her individual opponents. The effect decreases with allies on her side. When tested, this ability allowed to decimate a trained group of military Noble Arms users with brute strength alone.
"God, Gold & Glory" - Allows her to fight at full strength no matter her condition. Even should she be near death, she will still be capable of fighting as though still fresh. She will only stop once her body is no longer able to handle the burden placed on it, at which point she will simply collapse.
"Indomitable" - Her ultimate trump card. It is a defensive ability that empowers her with the speed to counter all attacks thrown at her, while simultaneously eradicating it from existence. It's limits have not been tested to its fullest, however, Sevhanna was able to effectively react to five tank shells shot at the same time, destroying all simultaneously and without effort. It is suspected that if her upper limits are tested, she may be promoted to A-rank.
Bio: The youngest in history to ever hold a spot in the top 10 of Trinidad, with the extremely distinct honor of also being the eighth person to hold a B-rank Noble Arm within its walls, and 1 of 50 people in the Philippines to hold that rank, while being the only one with the potential to become A-rank. She comes from a mountain tribe in the foggy regions of Baguio. Being the first in her family to manifest a Noble Arm of such power, she was immediately scouted and her education practically given to her on a silver platter.
Age: 18
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 15
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm:
Noble Arm Abilities:
Bio: |
47,877 | 1,296 | 80 | 1,469 | 281 | Unlike most of the others Reinhard took a rather slow approach at the problem of being a good "it" in freeze tag. While the other its were frantically expending energy chasing their 'prey', which in turn for the most part just ran away as fast as they could, Reinhard didn't move much, at best he walked. Admidst the chaos he positioned himself, so that the flow of escaping students would either pass him, or be deflected by his presence into another "it".
His strategy payed off somewhat, as small clusters of one to three frozen students formed around his paths, but Reinhard didn't guard them in any way himself, so unless another "it" did so, either intentionally or unintentionally, they were quickly unfrozen. | Name: Reinhard
Age: 17
Height: ~1.85m
Weight: 57kg
Nationality: German
Noble Arm: Called "Speer des Waldes" (ger. 'Spear of the forest'), this wooden spear has plant-like properties.
Rank: D+
The wielder of this spear can apply telekinetic forces onto it, and only it. The force, while theoretically limitless, is limited by how much the spear can withstand, and the wielder's remaining stamina, as exerting the forces on the spear is as exhausting as if one would apply the same force with one's own hands(in case of forces meant to alter the orientation of the spear) or legs(in case the forces are meant to alter the location of the spear). However, apart from how quickly the wielder is exhausted, the spear does not grant additional senses for its location or velocity, if one were to lose it, one could still control it, but one would not be able to know what the spear is doing and where it is.
Still, this can make this spear a dangerous long-range weapon, as continuus application of the telekinetic force could accelerate it to extreme speeds over long distances. If accelerated long enough, the sheer impulse of the speer could allow it to destroy about anything, although it would likely be a one-time move, in light of the required distances.
Derived from this, if the one was to balance on the spear, one can fly on it, until one falls off or becomes too exhausted.
While spearhead normal is a hardened bud, it can blossom if the wielder desires. The unfolded blossom is rather large, making the spear look like an umbrella. In this state, the blossom can easily be used as a shield against blunt forces of most magnitudes, and due to its high water content it can also shield heat very well. Due to the leidenfrost effect, very extreme heat can be shielded almost perfectly.
The blossom's leaves can be comparatively easily cut or frozen though.
Lastly, the blossom can release special pollen, which will speed up the healing process of any lifeform greatly. The pollen will also cause the spear to quickly regrow any damaged parts, and plants exposed to it will start growing quickly. (The telekinetic force can be used to shape the cloud of pollen.)
While already created pollen places no strain on the wielder, creating the pollen is a rather large strain, comparable to a marathon 1:600 (one second of creating pollen is comparable to 10 minutes of running a marathon).
Aiming to make as few mistakes as possible at any point in time, Reinhard always considers the consequences of his actions before doing anything, and as such naturally always prefers fully reversible actions over irreversible ones, even if an irreversible action seems to be the perfect solution. Due to that, whenever something happens, Reinhard is very inclined to just watch and study what happens, even if his inaction causes people and other lifeforms to get hurt, although that is most likely to happen when he sees something he hasn't seen before.
This analytical nature allows him to use his abilities with brutal efficiency, exploiting every weakness of an opponent and every strength of an ally. Despite this he is usually kind, as most of the time he comes to the conclusion of kindness being the most efficient for his goals, in a sense making him brutally efficient in being kind.
In day to day life Reinhard still appears as if he is a complete procrastinator, since free time is amongst his top priorities, simply because free time can be freely used to accomplish his goals.
His moral compass is the rather simple "everything helping me is good; everything working against me is bad", yet he oftentimes doesn't do anything considered immoral by others, as that would turn them against him. In addition, he doesn't dwell on past hostilities, thus not going after people, who once were on his bad side, but have since stopped working against him.
*Likes: Biology (especially botany); reasonable people; free time
*Dislikes: Anyone making easily avoidable mistakes due to not considering consequences; having to use inefficient methods
Fears: Most of the world turning against him.
Reinhard was born in Germany, and had lived there for most of his previous life. His parents, while not rich, were a bit more wealthy than most of Reinhard's peers, his father worked as a chemist, and his mother for the government, handling agriculture and environmental funds. His noble arm was discovered when it materialized while Reinhard was angry at his mother for forbidding him to use his computer while he hadn't done all his chores. This almost accidentally caused him to kill his mother.
Since this first appearance the spear has never dematerialized, and thus had caused a few messy situations when not within Reinhard's senses' range, especially in the first few months.
He applied to several local noble arm academies at the time, but was either rejected from the start or didn't pass the entry exams, forcing him to eventually apply at Trinidad Academy.
Student Rank:1024 |
47,878 | 1,296 | 81 | 1,365 | 7,521 | Pablo analyzed the situation; he was not going to go after Takumi, King, and Gloria; too strong. But, he wasn't going after those that were too 'weak', either; he might get accused of fighting too dirty. So, he was going after the middle tier, and that meant Nishka and her group; this task was made easier by the fact that said group abandoned the Russian-American, meaning that he, Reinhard, and Luis can safely go after her.
So he ran for the former street urchin, but not so fast that he would outpace Reinhard and Luis to the point of breaking the team's cohesion. Taking quick gazes to ensure that his former team members were by his side (Turns out Reinhard chose to go his own way), Pablo positioned himself to Luis' side, presuming that Luis followed his non-verbal cues and went after Nishka as well.
Luis would at least dislike me for this, which is a shame, as I want to be his friend. After a split-second of that thought, he would put it out of his mind for now, and keep going after Nishka, his eyes alert for any tricks and feints. If she went to her left left, he would gesture at Luis (who might still be entertaining thoughts of dislike) to catch her, if she went to her right, well, he himself would go on the offensive, and try and catch her, while being ready to roll away in case her teammates had a change of heart... | Name: King San Dao
Age: 15
Nationality: Unspecified
Noble Arm: Stairway To Heaven is...
In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are:
-Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power.
-Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff!
Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following:
-The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on.
-The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle.
After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion.
1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights.
2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta
nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire.
3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open.
4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction.
In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill.
Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated.
Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment.
Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science.
Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life.
Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes.
It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally.
To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians.
Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings.
Current Goal: Graduate and become a legal mercenary in a good company.
Student Rank: 731 |
47,879 | 1,296 | 82 | 106 | 238 | No Noble Arms, — Takumi smiled, unsummoning Vox Vulgaris with an effort of will.
Taking note where the three boxing him in were, he then did a weird hopping half-step backwards, swinging his arms erratically, and vanished from view as people's eyes slid off him, not being able to find purchase on his form visually.
He's suddenly out of the "box" twenty, then thirty feet to the side, flitting around like a coked up colibri — always just a tiny bit out of reach, drawing people away from teammates. | Name: Takumi Isamaru
Place of origin: Tokyo, Japan
Age: 17
Height: 180cm
Eye and hair color: Grey
Noble Arm: "Vox Vulgaris," a C-Rank Sword Interference/Communication-type Arm.
Noble Arm Name & Appearance: Vox Vulgaris takes the form of a long sword of vaguely Japanese design, with an almost-straight blade akin to the weapons of the pre-katana era, but with katana-styled tip sharpening. Takumi refers to his sword as a longsword, katana, or tsurugi, seemingly at random and freely switches the appelations if the theme of weapons or Noble Arms comes up. Given his background (and fighting style) this error is rather obviously deliberate to those who know him well.
Abilities:
The abilities of Vox Vulgaris are multi-faceted, trading raw unrestrained power for a panoply of useful effects.
Takumi made a habit of adding three-word somewhat poetic summaries to rote uses of his power, making it easier mentally to call upon on specific manifestations of it:
● Communication Control suite allows Takumi to control lines of communication.
● Involvement Adjustment allows Takumi to increase or decrease the amount of enthusiasm or apathy in an individual.
● Perception Intrusion abilities allow Takumi to manipulate basilisks, understand (and with time and practice, create and deploy) memetic weaponry, and manipulate perception of the world in a targeted individual.
● Entropy Manipulation abilities are those of chaos, violence and disharmony. Their concepts are destruction, removal and excisement. That isn’t to say, though, that destruction doesn’t have a certain art to it, particularly if collateral damage is to be avoided. These abilities as used by Takumi allow for selective, targeted destruction. He carefully chooses his focus and then introduces chaos, changing variables in the background just enough to throw things out of balance.
Personality:
*Likes: People who stand for their beliefs (even if those beliefs are directly opposite to his own)
*Dislikes: His family, people who believe that something is "fated"
Fears: To not amount to anything
Defining virtue: Inquisitive
Defining vice: Rebellious
Quote: "Now you see me... And now you don't."
Bio:
Takumi comes from the renowned Isamaru family, who have made their name during the aftermath of World War II in Japan.
His ancestors are well-known: his grandfather, Daito "Tetsujin" Isamaru, with his "Kongou no Yoroi" was one of the oldest Noble Arm users recorded in the country, and his matter strengthening abilities helped during the post-war rebuilding; his father Daiichi "Atomic Samurai" Isamaru, who has helped to clean up at the most terrible natural disaster sites of the second half of XX and XXI centuries (including Chernobyl, Bhopal and Fukushima) due to his peculiar ability to ignore adverse external conditions, is lauded as a hero; his family's zaibatsu is at the forefront of turning Noble Arm abilities into useful product and research into these strange para-humans.
Since birth, Takumi was put under great pressure to conform and to confirm his family's great name. His rather early-manifesting Arm saw to that he was put into training as early as five years old. He wasn't told the actual reason for such haste until he was seven — apparently, shortly after the atomic bombings of 1945 the grandfather of the family met an early Noble Arm user, whose soul-weapon manifested as the earthly version of one of Japan's three legendary treasures, the mirror of Yata. This woman told him a lot of his future, which allowed the Isamaru Group to prosper, but the price for this knowledge was that he knew, beyond the shadow of a doubt, that a great calamity would befall him and his in three generations, and it was now apparently up to Takumi to withstand it.
Except it was not up to Takumi at all. While he alternated between resentment, depression, understanding, and rage, his sister, who was deemed unfit to lead, awakened her Noble Arm, "Vox Fati," and beat him at the first practice. She was obviously neither as proficient nor as trained, yet it happened — apparently it was "fated" that he would never win against her. She then proceeded to beat him at each and every duel thereafter, no matter how hard he tried or what tricks he pulled.
Takumi didn't let it get to him... until a review of his grandfather's papers after his demise uncovered a journal that conclusively confirmed the "Child that Withstands The Calamity" as female. At that point... no one specifically made anything worse for him, but his father stopped considering him vital and started considering him... expendable. The focus of the family's research switched to Reika, leaving Takumi alone and frankly, somewhat bitter.
At some point thereafter he broke. Having a coldly worded congratulation about being accepted into one of the top Noble Arm user academies in Japan thrust into his hands by the family butler had something snap inside him. He used most of his connections and resources available to him as the elder son of a prosperous japanese zaibatsu and moved to the Phillippines, enrolling to their Trinidad Academy instead. He's determined to prove that he has intrinsic worth, not as child of prophecy, or a heir to something, and to forge some legacy he can call his own.
*Current Goal: To start forging some sort of basis for his own legacy
Student Rank: 602 |
47,880 | 1,296 | 83 | 732 | 8,842 | No Noble Arms? Bullshit. That and her two partners were underclassmen that looked like they'd just taken speed and were likely to be entirely useless. Nishka's keen eyes made an observation of the quadrangle before the whistle blew, noticing several objects that she could use if she got into dire straights. Not that she expected to be caught, few people were faster than an angry store owner, and fewer still faster than those that outran them. Of course these weren't crowded city streets, but the concept was much the same. Not too much to her surprise she was immediately targeted by- white knight? Weird.
Still, she doubted someone like him could catch someone like her. His slow approach indicated that he was expecting feints or jukes, meaning his reaction time would be slowed to an outright response and he would be hyper responsive to feints. Which meant that a fake feint was the best response. Not that any of this really went through Nishka's mind as conscious thought. It was more of a split-second awareness of the best course of action to take, born out of years of necessity reading a situation in less than a moment. So Nishka made eye contact with Pablo, stepped to the right, pivoted to face left as though she were going to run in that direction: leaning forward to support that idea, but instead with her weight on pivoting foot, pushed herself in the opposite of the direction, turning midstep and running to the right with urchin quickness. She silently noted the presence of the purple-eyed boy standing remarkably still, simply tagging those foolish enough to ignore him, not a mistake she would make. | Name:
Nishka
Age:
15
Nationality:
American
Noble Arm Name & Appearance:
A Bag of rocks. Usually referred to as 'the sack'. The sack appears to hold an endless amount of rocks, the rocks themselves change slightly in shape depending on Nishka's intent. Very slightly though, they can be perfect for skipping, slinging, throwing, and the like. The sack also hold a sling also has some odd properties. The sling has an uncanny ability to fit things that normally wouldn't fit, such as a large textbook and still retain functionality. Naturally Nishka is quite skilled with this sling, but prefers not to use it unless necessary, relying more on her uncanny throwing ability. It is unknown if the sack or sling has any other properties as Nishka is not overly active in experimenting their its powers.
Noble Arm Abilities:
The sack allows Nishka to swap any inanimate object's position in her power's radius and her line of sight. Normally it has a radius of 10 meters, but if focused upon the range can currently increase up to 30 meters. She can swap anything at more or less the speed of thought, allowing her to react to things with startling speed. Nishka has trouble swapping anything much larger than a van. On the other hand using this ability has nearly no noticeable drain on Nishka's energy allowing her to use this countless times before the loss becomes noticeable. However when attempting anything larger than a car the energy drain starts becoming exponentially bigger, giving her rather set limits on what she can swap.
Personality:
Nishka is a no nonsense kind of girl. She has little patience with lazy people or those that beat around the bush. She can also be a bit judgmental, lumping people into a category as soon as she sees them for the most part. Nishka has a quick wit and is rarely bested in verbal combat, and if she was you'd get something worse. Morals are a bit of a grey-black area for her, whatever best serves her purposes works.
Likes: Meat, Fruits, Vegetables, Protein Shakes, Candy, Power,
Dislikes: Idiots, Lazy People, Arrogant People, Mostly things that aren't food.
Fears: Losing her noble arms, Starving, Loud Noises
Bio:
Nishka was a street urchin, born and raised in the rough and tumble of the city. Nishka thrived in the rough environment, stealing was easy for her and she was tough enough to hold her own in any fight with the help of her trusty rocks. She stuck it out solo, just herself and her noble arms, though she didn't know it was that at the time. After getting into a particularly rough situation Nishka found out that the second part of her noble arms, the swapping ability. Naturally her life picked up from there, stealing was trivial, no one could beat her in a fight. It was some time later that she found out what she had was a noble arms. Nishka quickly became interested in attending an academy. She'd heard of several and wanted to see if they taught anything helpful, as well as to see other noble arms.
Current Goal:
Find out what this school's dealio is.
Student Rank:
1750 |
47,881 | 1,296 | 84 | 1,239 | 2,351 | Yuri laughed to himself quietly before pulling a pen out of his pocket and signing the form, he shifted his attention to the DO. "You're lucky that no one died because your staff wasn't capable of stopping the situation." Yuri stood and faced the solider. "It's been a pleasure sir it's a shame we had to meet under such unfortunate circumstances. One thing though sir you should know better than anyone that when you hesitate in a situation like that people can end up dead." With that Yuri saluted the man. | Name: Yuri Roarik Omenthrall
Age: 17
Height: 5'11
Weight: 192
Eye color: green with golden lining
Hair color: black
Build: muscular
Nationality: Italian
Noble Arm Name & Appearance: Promise and Betrayal
Noble Arm Abilities: Promise&Betrayal
Rank: B
Promise's ability is called "Angle's embrace" is the ability to copy someone's Anatomy every 24 hours and restore said individuals body to the copy. The wounds have to be restored within 24 hours or promise can't do anything. Also the user of promise gets inflicted 12 times the pain of the wound. When activated turns Yuri's eyes a bright white.
Betrayal's abilities are
"Demons wrath" breaking the intermolecular bonds and so decomposing or disintegrating the target. It can directly disassemble, therefore, if used on a person, the parts that form the human body, including skin, flesh, nerves, body fluids, bones, and cellular structures would be decomposed at a molecular level. If use consecutively "demons wrath" can kill Yuri because he's shooting parts of his soul. When Demons wrath is activated, a dark aura starts emanating off of him and psychical changes can be seen. Such as darkening of the eyes, graying of the skin, and his veins turning into to a almost back color. Only two shots can be fired before Yuri is thrown into critical condition, he also has to be in fiends physiology.
Betrayal's second ability is called "Fiend's Physiology" This grants him inhuman perception and speed, equal to that of a great fiend. It also greatly changes his physiology, turning his eyes a crimson color, bones protruding from his spinal Column, skin darkening to a sickly grey, and the steady growth ram horns. After deactivating Fiends Physiology, Yuri is extremely exhausted and fatigued.
strengths: Perceptive, Kind, and Calm
weaknesses: Headstrong, Easily worried, and doubtful
Personality: Kind, caring, compassionate, Has a soft spot for animals and women. Mild pacifist but that changes when he's disrespected or those he cares about are.
Likes: Spicy food, Reading, Beethoven, and training
Dislikes: Laziness, Harm of the weak, and disrespect
Fears: Dishonoring his family's name and letting those he cares about come into harms way
Bio: Yuri was born into a family of soldiers he was always in the shadow of his brothers but when he was discovered to have come into possession of noble arms.
He became the center of his fathers world, Yuri was over joyed to get the attention of his father Intel his fathers so called "training" begun Yuri was beaten for hours on end along with having to mercilessly beat others all in his fathers pursuit of creating the perfect solider.
But one day Yuri's father made him spar with his brother after a long battle Yuri stood above his brother as he went to help his brother up, Yuri's father stopped him and told him he needed to learn another lesson and to kill his brother. "Show no mercy, and you'll become everything I dreamed of my son." His father said as he held Yuri's brother down, but to no avail Yuri couldn't do it he loved his brothers even if they never paid attention to him, so he ran and didn't stop Intel his home was far out of sight and after earning some money headed to the Philippines to join the academy his father never ceased to mentioned during their training. He would attend the academy and when he was strong enough return to his home and prove his father he was wrong about him.
Current Goal: To surpass his fathers legacy.
Student Rank: 1666 |
47,882 | 1,296 | 85 | 257 | 612 | It was a shame that Pablo wanted to focus on Nishka, it really was. It was bad enough that Luis had ignored her in favor of Pablo's group, forcing her to team with those meek twins, but actively targeting her would probably be the final nail in the proverbial coffin. And he really needed her skill set later. There was practically zero chance of her being unfrozen if she was tagged, if his initial impressions of those twins were anything to go by. But if he didn't at least look like he was trying, Nishka would probably look down on him. Argh, he should have just done what Reinhard did. Trying but not really trying at the same time.
At this point in time, Nishka had made a few feints before aiming for Pablo's side of the two-man barricade (a move Luis thanked the gods above for in his head). So Luis came up with a move that would make win-win situation. An incredibly stupid and reckless move, but at this point he was willing to sacrifice anyone to get this game over with already.
He pushed Pablo to the side. Hard.
It was less of a push and more of an "assisted lift". Luis had spent many hours in the fitness center during his time at Trinidad, enough hours to easily make him the bulkiest in the class. The training was necessary in order for him to wield his hefty Noble Arm properly. This assisted him greatly at the moment. If the saying "I trust him as much as I can throw him" applied to this scenario, then Luis could just about count on Pablo to take a bullet for him. Or a well slung rock, depending on how this ended. Pablo was quite a bit lighter than boys his age, so it made Luis' manoeuvre a lot easier. Luis grabbed the Filipino's left arm and jerked it out to get Pablo off his feet a little. Luis then shoved Pablo's lower torso with his right arm and put a bit of shoulder into the armpit in order to get a bit of upwards motion. The Filipino was launched into Nishka's direction, just as she was going past them. Hopefully none of them would end up with anything broken.
"Pablo! Think fast!" | Name: Luis Rosario
Age: 17 (Eleventh Grade)
Nationality: Puerto Rican, immigrated to United States
Noble Arm Name: El Tobogán (name chosen by his siblings)
Noble Arm Rating: D+
Appearance: A shield with the shape and dimensions of a curved rectangular scutum. 105.5 centimetres (41.5 in) high, 41 centimetres (16 in) across, and 30 centimetres (12 in) deep (due to its semicylindrical nature). Weighs 10 kilograms. Has a majestic blue and gold decal and rimmed with a shining silver. Made of an unknown material.
Noble Arm Abilities:
Strengths: Extremely durable; absorbs all force when hit so there’s no jolt against Luis; absorbs all forms of energy from kinetic to heat and electricity; size and ability of shield gives Luis a very strong defence
Weaknesses: Can defend pretty well against sharp weapons but will not absorb force from them (if attacked enough with sharp weapons, it’s possible for the sharp object to penetrate the shield); shield is very heavy so Luis will not fare well against a speed-oriented fighter, weight of shield will also give Luis a disadvantage in prolonged battles as he will get tired.
Effects: Shield absorbs any sort of energy put into it, which Luis can then redirect as he sees fit. Examples of his energy use include strengthening his body or sending out a wave of pure kinetic energy from his free hand. Luis is capable of converting the energy from the shield into different forms (eg. kinetic into heat, magnetic or electric) but currently struggles with this, as he needs to understand the complete ins-and-outs of the physics of it, right down to the subatomic level, to use it freely. The input to output ratio of energy is at around 10:7. Will not absorb force from sharp objects. Whether or not there is a cap to how much energy the shield or Luis' body can hold is unknown.
Personality: A generally quiet young man that avoids being conspicuous. Is wary of people in power like his stepdad. Absolutely despises the stigma of violence and expectations surrounding being an Arms Master, as well as anything to do with the military or organisations he deems to be corrupt. A natural "big brother" sort of personality. Is willing to fight in practice battles and sparring matches but does not want to be involved with the official dealings of the global Noble Arms community. Would skip out on his CAT if it weren't for the major scaling it would have on his ranking. Extremely diligent, gained his current rank through hard work rather than natural intelligence. Working hard to provide for himself and his family in the future. Currently considering whether or not to aim for the top 50, as the rewards are very enticing but then his profile would become too noticeable.
Likes:
Free time
Karaoke with friends
Sunny days
String instruments
Dislikes:
Loud things (constantly loud people, loud sudden noises, Heck, even loud colour schemes)
Being used or seen as a commodity
Organised conflict
Goats
Fears: Getting conscripted, something happening to his family
Bio: Born in Puerto Rico to a relatively poor family. Father died in a factory accident when he was young, around age four. Mother got remarried eight years later to a white businessman who operated a subsidiary company in the area. It would be an understatement to say that Luis disliked his mother's new husband. He was frequently warned by the older souls of the Puerto Rican community of the arrogant, wealthy outsiders that would bring in their businesses. And as he grew older and learned about the debt crisis that the American businesses had triggered, he grew to hate them even more. The family moved to Brooklyn soon after and luckily, Luis' English was decent enough to have him fit in at school. It was also around this time that his Noble Arms manifested. Against his protests, he was shipped off to Trinidad Academy. There he learnt the history of Arms Masters, the horrors and pettiness of war, and to his own dread, the expected futures of Arms Masters.
His career at Trinidad Academy has been fairly quiet. Luis works hard in his studies and his training. Teachers recognise the effort he puts in and he is regarded as an exemplary student and role model. His rank would be much higher if it weren't for his reluctance to partake in his military training and inter-school competitions.
Current Goal: Finding a career path that isn’t oriented around his Noble Arm, helping his family prepare to be financially independent from his stepfather (if the time ever comes, I mean. Gotta be prepared, y'know?), avoiding permanent military involvement
Student Rank: 347 |
47,883 | 1,296 | 86 | 1,365 | 7,521 | Pablo was surprised at Luis' sudden move, feeling the breath knocked out of him as he was launched towards Nishka. The split-second after the surprise was anger, and the split second after that, as he presumably hit Nishka, was hilarity. Pablo knew it looked ridiculous, and so, as he closed his eyes in anticipation of impact, he ventured a slight smile at the absurdity of the situation, a smile through the pain.
Should he hit Nishka, he would say:
"Hey Nishka, you're it!" Don't worry, next after you, we'll go after the twins.
Should he not hit Nishka:
"Oof!" he would say as he landed on the floor, before looking around to see where the girl had gone... | Name: King San Dao
Age: 15
Nationality: Unspecified
Noble Arm: Stairway To Heaven is...
In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are:
-Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power.
-Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff!
Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following:
-The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on.
-The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle.
After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion.
1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights.
2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta
nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire.
3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open.
4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction.
In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill.
Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated.
Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment.
Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science.
Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life.
Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes.
It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally.
To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians.
Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings.
Current Goal: Graduate and become a legal mercenary in a good company.
Student Rank: 731 |
47,884 | 1,296 | 87 | 1,868 | 105 | Gloria was unfamilliar with the rules of this "freeze tag" game.
Truth be told, she was unfamilliar with most of the "normal" childhood games - there was no games where she has grown, only physical drills. Though this "freeze tag" game was passibly familliar to some of them - evasion training or free for all brawls came to mind - incapacitating your opponents appeared not to be the main goal of it.
So Gloria spent a few moments rapidly absorbing the situation around her, which almost cost their team Takumi - wait, no, apparently he had some sort of plan, which was.....leading everyone on the merry chase behind him? What was even the point? Gloria frowned, then shrugged - she could certainly adapt and use the line-up of targets he created for her.
Her plan was rather simple, being based on two details: first, rules said nothing about holding the teammate to have constant "unfreeze" state; and second, apparently rules did not forbid bumping into and/or tripping each other.
Funny thing is, most people underestimate the value of keeping a good footing in a fight - whereas bad fall could leave you winded or even strain something in your body, and most people does not know hot to get back up without wasting precious seconds - and Gloria, with her large size and very dense bones and muscles(courtesy of Ship of Theseus), weighed just about over a hundred and thirty kilograms, making her a living battering ram akin to many of heavy-weight american football players, only in much more compact compact(if tall and well-developed) frame.
So she grabbed the forearm of the King with a grip like iron vice and prepared for the charge, lowering herself and tilting her body slightly forward.
- Vatch our backs, and don't get separated. Try to stay behind me and not get caught. - quickly hazarded she before bolting after Takumi, weaving left and right to "accidentally" collide with or yank their legs from under the maximum number of pursuers while simultaneously avoiding collisions with other runners. While doing that she used her free hand to shove those trying to catch her away from her and generally clear the way, charging in the complicated curved line through the crowd that Takumi attracted to himself. While doing it she yelled at the top of her lungs, timing her yells so they happen just before the collision with someone to startle and disorient them:
- Coming trough! Coming trough! Make vay! Vatch it! | Name: Gloria
Age: 17
Nationality: Mongrel
Place of origin: Unknown, somewhere around Middle East
Noble Arm: "Magnanimous Unbound Sun", an unranked (E+ provisional Rank) Tattoos Adaptation/Enhancement-type Arm.
Height: 210 cm
Build: Athletic
Eye and hair color: Gold
Complexion: Tan
Notable features: Faint pattern of scars covering her whole body
Voice: Clear, crisp and deep, deeper than most of other girls. She would make lower ranges of mezzo-soprano if she would sing, maybe even contralto.
Style: Minimalist and somewhat rough, with short-cropped hair and nails, no makeup whatsoever and hard posture devoid of feminine grace.
Clothes: Usually some variation of sand- or green-colored t-shirt, army jacket and cargo pants in urban or universal camo patterns, with jacket sometimes being substituted for tactical vest and t-shirt being substituted for an army combat shirt, depending on the weather and Gloria's mood. On clear days she wears patrol cap and/or sunglasses, which she stores in one of the pockets while indoor. She owns pair of sturdy gloves, but almost never uses them, and her footwear of choice is army combat boots - lately, she got one pair for hot climate. She's never seen without container of some sort - usually haversack, but she's been known to employ knapsack or even backpack when in need of carrying more gear. The reason behind her adherence to the military gear is sipmle - it's a lot easier to find something large enough for her at the surplus store than search normal ones - that and military gear tends to be durable and functional. She does have some "nice" clothes though, those being dark green turtleneck and somewhat scuffed roomy dark grey jeans....she keeps army boots, though. She almost never wears them. Her "combat" clothing is either her usual day-to-day or sports bra and track shorts, without footwear: she wears as little as she could get away with to be decent in public so that her clothing would not get in the way of Painted Wooden Swords' constructs with which she armors herself.
Noble Arm Name & Appearance:"Magnanimous Unbound Sun" is a set of faintly glowing tattoos which cover her head to toe in the beautiful, swirling patterns that seems to accentuate her build or follow her body meridians, with different flower- or sunburst-like patterns on the intersections, with the most prominent (and brightly glowing) on her brow. Brightness of the glow intensifies with the amount of power she uses, until it starts to leak out from her in the visible halo-like effect, so bright it becomes painful to stare at her directly.
Noble Arm Abilities:
Magnanimous Unbound Sun’s ability is called “Excellence in Ten Thousand Things” – conceptual mastery over the concept of “excellence”, the quintessential ability to endure and prevail over any setback or foe. Theoretically it offers its wielder an inexhaustible well of unformed potential to be put to use in further achievements, in practice human mind could not even start to grasp at the full majesty of notion that “everything is possible”, so most of it are safely locked away by the failsafes.
Instead, it deals in discrete abilities called “Edges” or “Charms” by Gloria. When she’s under heavy stress and proves unable to deal with it, or when she accumulated enough experience in trying to further her ambitions while struggling against obstacles, small sliver of potential begins the process of coalescing into the new ability, which is usually suited to the task at hand – Gloria could try and semiconsciously influence the process, but only to a degree(also, her level of experience in one or other way of resolving problems seems to influence the probability of her manifesting the Edge that helps her in that way – her Arm plays to her strengths, not covers her weaknesses).
Each time her Arm is called upon, it manifests full realized panoply, so if Gloria wish to acquire new “Edge”, she has to find a way to challenge herself in some new form or quality, so that her existing “Edges” would not provide easy(or even moderately difficult) solution. Moreover, the process is far from instanteous, so she often has to retreat and wait until it finishes setting before she could use the new Edge.
Her currently active Edges include:
Painted Wooden Swords – Tools is one of the advantages man has over most other species – where our own abilities prove insufficient, we reach out and take from the world something that could give us necessary leverage. Gloria developed this Edge from the endless frustration of shortages of gear in her wanderings.
It allows Gloria to reach out and take the tool necessary from the world, shaping the light itself into convincing facsimile in the swirl of multicolored sparks. Gear shaped this way looks like almost real, except for the faint glowing outline which is easy to miss on the clear day if you don’t know what to look for. It functions almost as a real example, too – it interacts with the world as if made with the best of materials or techniques known to Man, or very slightly better than that: knife would cut, piece of metal on the rope would serve as a counterweight, etc. Gloria, however, could ignore some or other properties of their “reality” – she could lift and swing the greataxe created by this Edge as easily as children lift twigs while playing pretend, for after all said and done, all gear summoned that way is just an apparitions of light and color given form and function, and as she does their nature as such becomes apparent to anyone watching as they briefly become nothing more than semitransparent shapes of solid light, though no less real in other ways for that to the other world. This also gives her something of an intuitive aptitude with an object in question – since she could evade most of the difficulties normally tied to using it, it’s a lot easier for her to do what she’s envisioned.
There are some limitations to this Edge, however: Gloria needs to have a very good understanding of properties of piece of gear she wants to summon that way and focus on them while calling for an object for it to become “real” to the other world; hence, summoning complex form requires intimate understanding of its workings and intense concentration. As such, Gloria limits herself in the stressful situations (such as a combat) to the simplest of forms and several forms which she trained to concentrate on so long it became a rote action to do so; he current peak of achievement is composite greatbow – which she still has to spend dozen seconds or so recalling in the sufficient details to properly imagine all moving parts. For that reason, she cannot currently summon any complex mechanism or anything that requires chemical reaction to work. She could, however, “scale” simple object to some fairly impressive proportions if given some time to prepare. It also bears noting that nothing summoned with this Edge is permanent – as the objects are merely the hardlight duplicates of real ones, they wink out of existence the second Gloria stops manifesting her Noble Arm. She could, however, decide to dissolve some of them prematurely.
Enter the Dragon – One of the soldiers that taught Gloria how to survive on her own once said that if she’s got teeth, then she got weapon. Trailer for one of the classical old films she watched on the battered videotape player inbetween missions on a base in the middle of nowhere, too, promised to show her how the heroes overcome being challenged with one of the most ancient and formidable weapons of all: human body. There are also countless records of people performing stunning feats of prowess – stuff of legends, like there. Gloria was fascinated by this, and thus this Edge was formed.
It amps up her body to the peak of supposed human prowess – or even slightly better than such. With it, Gloria gains the potential to perform any feat that was ascribed to a human being in some story somewhere. There are two limitations to this Edge, however: first, it can only duplicate feats that have not been enabled by some form of supernatural assistance – she cannot replicate invulnerability of Achilles, for example; and second, it does not give her any actual skill to do so – physical capabilities, reaction speed, aptitude or talent, but not actual skill to do the deed – so in practice, she is limited to feats of raw physical strength, speed and endurance in most cases. It gives her an excellent aptitude for learning new tricks, however – some of which carries over to her unpowered state.
Ship of Theseus – No matter how mighty the hero, no matter how vigorous or keen or able, sands of time eventually claims everyone. It’s one of the laws of the universe, see – everything ages and turns to dust, whether people, their works, even stories of their achievements perhaps. It is said that even mighty gods could not outfight the Reaper. Reaper, however, could be, even if only temporarily, outraced. There’s a legend of an old ship which was a trustworthy companion to the hero in his great quest to the far lands, left upon the shore as a tangible memory, reminder of its days of glory. It withered, boards rotting off one by one with days, but people cared for it and replaced them as that happened, keeping the ship’s appearance pristine. One day, there was not even a single board left in that ship that belonged in the original one, yet it still stood there, legend materialized.
Legends, it is said, never die. So, too, this Edge constantly repairs any and all signs of damage or wear and tear as they occur in Gloria’s body, mind or soul: flesh knitted whole and reinvigorated anew, feverish mind soothed and bolstered, soul reinforced again and again. It does more than simply restoring her, however – you could never win the race if you won’t try to get ahead, after all – and so, this Edge subtly improves on her each time it affects her, compensating for an injuries with changes to make her more resilient, more vigorous, more capable of overcoming them, pushing her to some inscrutable ideal one small modification at a time. Some changes are already evident: where once she’s been tall, but lanky girl now is a picture of athletic perfection, her bones, and skin are tougher than normal for humans, harder to break, she could withstand much greater g-forces than normal people, on the level of trained pilots, she’s outright immune for many diseases and some of the drugs out there – opiates, for example; though she’s not sure why this Edge changed her eyes and hair to the color of molten gold – apparently, it is part of some “platonic ideal” it pushes her to. She’s a lot more confident than she was too, worries and traumas of her past swept away and replaced with undying resolve to make better tomorrow come to pass after all.
Rage Against the Dying Light – Gloria always was hot-blooded child, not content to lay down and let the situation take its course. Nether would she flee – instead, she would dig her heels and fight to the bitter end, her blood coursing with adrenaline. Such is a way to have a good life – fighting for it against all odds.
This Edge exemplifies this way of life, sending her powers into overdrive each time she takes a wound serious enough to cause her pain or weakness and compensating for them. It gradually amplifies her Edges with each wound taken as a form of automatic response, and powers down when she unsummons her Noble Arm, resetting to the baseline level after that.
Not Today – The concept of “runner high” or “second wind” is widely-known phenomena. So, too, the concept of “second chances” – when you have not succeeded at first, try again later. However, a soldier don’t always has time to retreat, recover and rest. Gloria developed this Edge when she had to rescue her unit on the last vestiges of her stamina, and it saved her hide several times since then. Put simply, it’s her “second breath”. When running out of stamina, staggering with wounds which even her regeneration could not heal over in time, or otherwise pushed in the corner, she can call upon this Edge to open up its reserves. In an incandescent display of power, her body, mind and soul are restored to their peak condition, fully healed and refreshed. During the process she’s usually lifted up in the air and strong light flash and concussive wave issues from her body, as excess power bleeds off into the world around her into the towering pillar of radiance the size of a lighthouse above her. She could do so only once before recharging those reserves, however, and calling upon them puts heavy strain on her body and mind, rendering her anemic and confused for about two days after she dismisses her Noble Arm and putting her at a severe risk of burning out if she would summon it during that period.
Personality:
*Likes: Good food, good fight and good people around her. Showing off, but not when that interferes with business. Seeing new sights, learning new tricks. Helping out people, depending on how much she likes said “people” in particular.
*Dislikes: Petty or untrustworthy people. Boring, repetitive tasks or waiting without something to do. Being told what to do without a way to meaningfully express her opinion on the matter. Going without any challenge for too long.
Fears: Being crippled permanently, in a way she could not heal from or trapped in some way she could not escape.
Defining virtue: Generous
Defining vice: Brutish
Quote: "Surely you could hit a girl?"
Bio:
Gloria hails from somewhere around the Middle East. She’s not sure from where – her town of birth was sacked by the local branch of Hammer of Masters when she was five – her parents was in the town’s militia and was executed for resistance, leaving her orphan with nowhere to go to. She was “adopted” by the branch, alongside with other children, and raised as a future soldier of the cult. As it stood, one of the leaders revived the time-honored tradition of making the guard of orphans of slain enemies, or something like that. Reasoning was simple – raised from young enough age as a soldiers of the cult, without any loyalties outside, such soldiers would gladly give their lives on command.
Well, apparently Mongols knew what they did when they killed everyone taller than the cart’s wheel. Gloria – Number Five then – was always rather tall, taller than most of her peers. And though she went through motions and routines and prayers and made her sacrifices like everyone else, faint memories of her childhood were always with her – no matter how brutal or merciless were beatings, no matter how sweet were prayers or what they were made to take before them – she carried it with her as an another life – with doubts, but she persisted still. Perhaps camaraderie would have helped her with those memories, perhaps she would have been content with her new family after all these years….
Perhaps not. She was a clever child, with initiative and ambition and drive to always be the best. Instructors promised her the position of the sergeant – maybe even leutenant of the guard, when previous would have fallen in the battle. Never captain, though – that position was reserved for someone with a mighty Noble Arm only, and though she could have competed with someone low-ranking, what mortal could compete with someone who could be described as a living demigod?
Too, as the initiation rite drew closer, she began to hear rumors. Apparently, someone questioned her drive and fire. She was appointed to the extended rite, one of the “special honors” – where the body of initiate were to be etched with psychedelic, poisonous ink which would render them numb to pain, harden their will – and, as rumors went, utterly stomp out their ambitions, or something to that end. Camaraderie proved to be a double-edged sword, after all. Nevertheless, Number Five went to the initiation – how could she not? It was all she had in her life. Still, her grief and rage at something that was a perceived betrayal after all those years of dedication and hard work and blood on her hands for the glory of the cult were heavy on her mind. So when she was etched with poisonous ink and sat between the censers spewing heavy, soporific smoke and someone asked her to close her eyes and abandon herself, she did unexpected: she refused.
Golden threads swirled around her form and etched themselves into her skin, crisscrossing every inch of her skin in the lattice of the most beautiful ornament she had ever seen. She felt the burning power swelling inside her and purging traces of poisons inside her. Something blossomed inside her mind – and she remembered everything. Everything taken from her by the time, by the drugs, by the things they did to her to make her forget. Many people died that day.
She wandered the world for some time. Made few friends, a lot more enemies(not many of which are under the sun by now) even some money to her name. Learned a lot of new things, too, some new tricks and edges with her weapon, new ways to survive, broadened her perspective on the life. Apparently, in this world someone with her abilities was a valuable commodity, and she would not go without a roof over her head or a food on the table if only she wanted to market her skills, her experience and, more importantly, her Noble Arm to the right people. There were, however, some things that would greatly improve her lot and make it more pleasant: allies, reputation contacts in the various power structures….accreditation as an Arms Master, since that would lift the stage of proving her worth in a lot of cases. Most of that could be gained by completing the courses in one of the specialized schools for Noble Arms wielders. After that it was only a matter of choosing one that was easier to get into – that school in the Philippines took damn near anyone, and scholarship options for the refugees(she even got an ID under the name of Gloria) were good enough for her. If she could find some actual friends along the way? Even better – it’s sometimes lonely and boring to wander alone.
*Current Goal: None aside from "acquire more resuources and maybe find some friends".
Student Rank: 1850 |
47,885 | 1,296 | 88 | 732 | 8,842 | King wasn't quite as hard as Gloria or as adept at messing with peoples' heads as Takumi - but still, he was more than adequately quick on his feet and with his wits, which allowed him to immediately understand Gloria's plan and keep up with her movements without stumbling, being dragged behind her or getting his arm yanked out of the socket by his incredibly mighty comrade. His own left hand, already pale due to disturbed blood flow, too wrapped around Gloria's forearm with all the strength he could muster in order to more safely tether him to his battering ram of a partner as he followed behind her like a railroad carriage would follow the locomotive. Of course, he didn't forget her warning and so, dutifully watched her back and flanks - and was quite effective at it, for he came to the class prepared for exactly the type of training where Noble Arms would be prohibited. In an wondrously swift, almost unnoticeable movement, his free hand suddenly turned out to hold a quite long, very sharp and, most importantly, utterly mundane knife - it was a mystery how he managed to hide it properly inside of his gym pants, but the fact of it now being in his hands remained undisputed and turned out to be a very effective way of warding off any would-be attackers that attempted to most dishonorably and cowardly tag Gloria from behind or attempt to make her vulnerable by dragging the King away - the chinaman swung his weapon in a seemingly wild and agressive pattern, making sure that nobody would dare to enter his control zone, but still carefully enough in order to not be disarmed by some wannabe martial artist.
This ancient and venerable technique - being unafraid to use a knife and walking in pairs with a trusted battle-mate in order to automatically un-freeze each other despite all tries to tag you both - was probably as old as the game of tag itself and allowed King to remain victorious throughout countless games on the grim, dangerous streets of his unspecified homecity in Taiwan and it sure as hell would not let him and Gloria down now. | Name:
Nishka
Age:
15
Nationality:
American
Noble Arm Name & Appearance:
A Bag of rocks. Usually referred to as 'the sack'. The sack appears to hold an endless amount of rocks, the rocks themselves change slightly in shape depending on Nishka's intent. Very slightly though, they can be perfect for skipping, slinging, throwing, and the like. The sack also hold a sling also has some odd properties. The sling has an uncanny ability to fit things that normally wouldn't fit, such as a large textbook and still retain functionality. Naturally Nishka is quite skilled with this sling, but prefers not to use it unless necessary, relying more on her uncanny throwing ability. It is unknown if the sack or sling has any other properties as Nishka is not overly active in experimenting their its powers.
Noble Arm Abilities:
The sack allows Nishka to swap any inanimate object's position in her power's radius and her line of sight. Normally it has a radius of 10 meters, but if focused upon the range can currently increase up to 30 meters. She can swap anything at more or less the speed of thought, allowing her to react to things with startling speed. Nishka has trouble swapping anything much larger than a van. On the other hand using this ability has nearly no noticeable drain on Nishka's energy allowing her to use this countless times before the loss becomes noticeable. However when attempting anything larger than a car the energy drain starts becoming exponentially bigger, giving her rather set limits on what she can swap.
Personality:
Nishka is a no nonsense kind of girl. She has little patience with lazy people or those that beat around the bush. She can also be a bit judgmental, lumping people into a category as soon as she sees them for the most part. Nishka has a quick wit and is rarely bested in verbal combat, and if she was you'd get something worse. Morals are a bit of a grey-black area for her, whatever best serves her purposes works.
Likes: Meat, Fruits, Vegetables, Protein Shakes, Candy, Power,
Dislikes: Idiots, Lazy People, Arrogant People, Mostly things that aren't food.
Fears: Losing her noble arms, Starving, Loud Noises
Bio:
Nishka was a street urchin, born and raised in the rough and tumble of the city. Nishka thrived in the rough environment, stealing was easy for her and she was tough enough to hold her own in any fight with the help of her trusty rocks. She stuck it out solo, just herself and her noble arms, though she didn't know it was that at the time. After getting into a particularly rough situation Nishka found out that the second part of her noble arms, the swapping ability. Naturally her life picked up from there, stealing was trivial, no one could beat her in a fight. It was some time later that she found out what she had was a noble arms. Nishka quickly became interested in attending an academy. She'd heard of several and wanted to see if they taught anything helpful, as well as to see other noble arms.
Current Goal:
Find out what this school's dealio is.
Student Rank:
1750 |
47,886 | 1,296 | 89 | 1,239 | 2,351 | Yuri saluted the solider and was about to exit the room when his cellphone went off, he quickly grabbed it and checked the collar ID it read "Unknown", A knot began to swell up in Yuri's stomach as he answered the phone he knew who it was immediately. He grew pale and respond with "Yes sir." Before turning to the DO "I'm dropping out." He then began talking in the phone agin, "Yes father I'm on my way." Yuri walked out of the room without saying another word to the two men he walked through the halls to the main entrance he opened the door and another student step through thanking him as they passed one another. As Yuri exited the building he quickly got into a blacked out Suv. Deep down inside he wanted to disobey his fathers commands and stay at the school but he knew what would happen if he didn't listen.
Grey had just got done walking to the school and began pushing the door open when another student who looked awfully pale opened it instead, Grey thank the boy as they passed one another. He knew showing up late on his first day wasn't going to earn his any brownie points with the school but it was a far walk from where he lived to the campus. Grey walked down the halls obviously impressed with the status of the building, he slowly made his way to the front desk attendant. "Excuse me,I'm late and just need to know where I need to be." grey asked, honestly baffled by the complexity of the campus he had never been to such a large school before. | Name: Yuri Roarik Omenthrall
Age: 17
Height: 5'11
Weight: 192
Eye color: green with golden lining
Hair color: black
Build: muscular
Nationality: Italian
Noble Arm Name & Appearance: Promise and Betrayal
Noble Arm Abilities: Promise&Betrayal
Rank: B
Promise's ability is called "Angle's embrace" is the ability to copy someone's Anatomy every 24 hours and restore said individuals body to the copy. The wounds have to be restored within 24 hours or promise can't do anything. Also the user of promise gets inflicted 12 times the pain of the wound. When activated turns Yuri's eyes a bright white.
Betrayal's abilities are
"Demons wrath" breaking the intermolecular bonds and so decomposing or disintegrating the target. It can directly disassemble, therefore, if used on a person, the parts that form the human body, including skin, flesh, nerves, body fluids, bones, and cellular structures would be decomposed at a molecular level. If use consecutively "demons wrath" can kill Yuri because he's shooting parts of his soul. When Demons wrath is activated, a dark aura starts emanating off of him and psychical changes can be seen. Such as darkening of the eyes, graying of the skin, and his veins turning into to a almost back color. Only two shots can be fired before Yuri is thrown into critical condition, he also has to be in fiends physiology.
Betrayal's second ability is called "Fiend's Physiology" This grants him inhuman perception and speed, equal to that of a great fiend. It also greatly changes his physiology, turning his eyes a crimson color, bones protruding from his spinal Column, skin darkening to a sickly grey, and the steady growth ram horns. After deactivating Fiends Physiology, Yuri is extremely exhausted and fatigued.
strengths: Perceptive, Kind, and Calm
weaknesses: Headstrong, Easily worried, and doubtful
Personality: Kind, caring, compassionate, Has a soft spot for animals and women. Mild pacifist but that changes when he's disrespected or those he cares about are.
Likes: Spicy food, Reading, Beethoven, and training
Dislikes: Laziness, Harm of the weak, and disrespect
Fears: Dishonoring his family's name and letting those he cares about come into harms way
Bio: Yuri was born into a family of soldiers he was always in the shadow of his brothers but when he was discovered to have come into possession of noble arms.
He became the center of his fathers world, Yuri was over joyed to get the attention of his father Intel his fathers so called "training" begun Yuri was beaten for hours on end along with having to mercilessly beat others all in his fathers pursuit of creating the perfect solider.
But one day Yuri's father made him spar with his brother after a long battle Yuri stood above his brother as he went to help his brother up, Yuri's father stopped him and told him he needed to learn another lesson and to kill his brother. "Show no mercy, and you'll become everything I dreamed of my son." His father said as he held Yuri's brother down, but to no avail Yuri couldn't do it he loved his brothers even if they never paid attention to him, so he ran and didn't stop Intel his home was far out of sight and after earning some money headed to the Philippines to join the academy his father never ceased to mentioned during their training. He would attend the academy and when he was strong enough return to his home and prove his father he was wrong about him.
Current Goal: To surpass his fathers legacy.
Student Rank: 1666 |
47,887 | 1,296 | 90 | 257 | 612 | Luis leapt back into action as fast he could. He could not waste the opportunity that Pablo's flight had given him. But the ex-urchin girl was too quick, performing some dodge roll that allowed her to deftly avoid Pablo's flying body. She scurried off, leaving nothing behind but a snappy retort and Pablo landing ungracefully on the ground. She was out of Luis' reach in half a second. Luis sighed. He kinda hoped that it would work, even if it was terribly stupid in hindsight. He jogged to Pablo's crash site and offered a hand to get him up.
"Sorry about that. Seemed like a good idea at the time. I'll treat you to some lunch someday as an apology." he said sheepishly.
"Man, I hope Reinhard is having better luck than us." | Name: Luis Rosario
Age: 17 (Eleventh Grade)
Nationality: Puerto Rican, immigrated to United States
Noble Arm Name: El Tobogán (name chosen by his siblings)
Noble Arm Rating: D+
Appearance: A shield with the shape and dimensions of a curved rectangular scutum. 105.5 centimetres (41.5 in) high, 41 centimetres (16 in) across, and 30 centimetres (12 in) deep (due to its semicylindrical nature). Weighs 10 kilograms. Has a majestic blue and gold decal and rimmed with a shining silver. Made of an unknown material.
Noble Arm Abilities:
Strengths: Extremely durable; absorbs all force when hit so there’s no jolt against Luis; absorbs all forms of energy from kinetic to heat and electricity; size and ability of shield gives Luis a very strong defence
Weaknesses: Can defend pretty well against sharp weapons but will not absorb force from them (if attacked enough with sharp weapons, it’s possible for the sharp object to penetrate the shield); shield is very heavy so Luis will not fare well against a speed-oriented fighter, weight of shield will also give Luis a disadvantage in prolonged battles as he will get tired.
Effects: Shield absorbs any sort of energy put into it, which Luis can then redirect as he sees fit. Examples of his energy use include strengthening his body or sending out a wave of pure kinetic energy from his free hand. Luis is capable of converting the energy from the shield into different forms (eg. kinetic into heat, magnetic or electric) but currently struggles with this, as he needs to understand the complete ins-and-outs of the physics of it, right down to the subatomic level, to use it freely. The input to output ratio of energy is at around 10:7. Will not absorb force from sharp objects. Whether or not there is a cap to how much energy the shield or Luis' body can hold is unknown.
Personality: A generally quiet young man that avoids being conspicuous. Is wary of people in power like his stepdad. Absolutely despises the stigma of violence and expectations surrounding being an Arms Master, as well as anything to do with the military or organisations he deems to be corrupt. A natural "big brother" sort of personality. Is willing to fight in practice battles and sparring matches but does not want to be involved with the official dealings of the global Noble Arms community. Would skip out on his CAT if it weren't for the major scaling it would have on his ranking. Extremely diligent, gained his current rank through hard work rather than natural intelligence. Working hard to provide for himself and his family in the future. Currently considering whether or not to aim for the top 50, as the rewards are very enticing but then his profile would become too noticeable.
Likes:
Free time
Karaoke with friends
Sunny days
String instruments
Dislikes:
Loud things (constantly loud people, loud sudden noises, Heck, even loud colour schemes)
Being used or seen as a commodity
Organised conflict
Goats
Fears: Getting conscripted, something happening to his family
Bio: Born in Puerto Rico to a relatively poor family. Father died in a factory accident when he was young, around age four. Mother got remarried eight years later to a white businessman who operated a subsidiary company in the area. It would be an understatement to say that Luis disliked his mother's new husband. He was frequently warned by the older souls of the Puerto Rican community of the arrogant, wealthy outsiders that would bring in their businesses. And as he grew older and learned about the debt crisis that the American businesses had triggered, he grew to hate them even more. The family moved to Brooklyn soon after and luckily, Luis' English was decent enough to have him fit in at school. It was also around this time that his Noble Arms manifested. Against his protests, he was shipped off to Trinidad Academy. There he learnt the history of Arms Masters, the horrors and pettiness of war, and to his own dread, the expected futures of Arms Masters.
His career at Trinidad Academy has been fairly quiet. Luis works hard in his studies and his training. Teachers recognise the effort he puts in and he is regarded as an exemplary student and role model. His rank would be much higher if it weren't for his reluctance to partake in his military training and inter-school competitions.
Current Goal: Finding a career path that isn’t oriented around his Noble Arm, helping his family prepare to be financially independent from his stepfather (if the time ever comes, I mean. Gotta be prepared, y'know?), avoiding permanent military involvement
Student Rank: 347 |
47,888 | 1,296 | 91 | 1,365 | 7,521 | Pablo took Luis' hand, smiling in turn.
"Thanks," he said, his tone warm and friendly. "I'd like to hang out with you as well someday."
"So," he spoke, "we go back and try coordinating with Reinhard, or do we keep chasing Nishka? Far better yet, I think we should chase the kids who left her in the lurch."
"I don't like people who leave other people like that, especially when it's for no reason at all." Pablo then glanced at what the 'cool kids' were doing, but then decided to pay it no mind.
"So, what do ya think?" | Name: King San Dao
Age: 15
Nationality: Unspecified
Noble Arm: Stairway To Heaven is...
In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are:
-Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power.
-Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff!
Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following:
-The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on.
-The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle.
After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion.
1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights.
2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta
nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire.
3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open.
4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction.
In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill.
Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated.
Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment.
Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science.
Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life.
Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes.
It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally.
To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians.
Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings.
Current Goal: Graduate and become a legal mercenary in a good company.
Student Rank: 731 |
47,889 | 1,296 | 92 | 257 | 612 | No problem, bro. Luis pulled Pablo up with a sturdy grip.
"I think we should keep our distance from Reinhard. He's doing his own thing and it seems to be going pretty well. Bringing attention to him would mess with his strategy. Stay away from King too, it's guaranteed he's got some dirty trick up his sleeve. If it were up to me, I'd go catch some more stragglers. But if you're not comfortable with that, then I'll go do it myself while you go work with Reinhard or chase after the twins yourself. It doesn't look like they'll put up much of a fight."
"I don't think that there's any point system for taggers, so as long as we look like we're trying hard and getting a decent amount of tags, it should be fine." | Name: Luis Rosario
Age: 17 (Eleventh Grade)
Nationality: Puerto Rican, immigrated to United States
Noble Arm Name: El Tobogán (name chosen by his siblings)
Noble Arm Rating: D+
Appearance: A shield with the shape and dimensions of a curved rectangular scutum. 105.5 centimetres (41.5 in) high, 41 centimetres (16 in) across, and 30 centimetres (12 in) deep (due to its semicylindrical nature). Weighs 10 kilograms. Has a majestic blue and gold decal and rimmed with a shining silver. Made of an unknown material.
Noble Arm Abilities:
Strengths: Extremely durable; absorbs all force when hit so there’s no jolt against Luis; absorbs all forms of energy from kinetic to heat and electricity; size and ability of shield gives Luis a very strong defence
Weaknesses: Can defend pretty well against sharp weapons but will not absorb force from them (if attacked enough with sharp weapons, it’s possible for the sharp object to penetrate the shield); shield is very heavy so Luis will not fare well against a speed-oriented fighter, weight of shield will also give Luis a disadvantage in prolonged battles as he will get tired.
Effects: Shield absorbs any sort of energy put into it, which Luis can then redirect as he sees fit. Examples of his energy use include strengthening his body or sending out a wave of pure kinetic energy from his free hand. Luis is capable of converting the energy from the shield into different forms (eg. kinetic into heat, magnetic or electric) but currently struggles with this, as he needs to understand the complete ins-and-outs of the physics of it, right down to the subatomic level, to use it freely. The input to output ratio of energy is at around 10:7. Will not absorb force from sharp objects. Whether or not there is a cap to how much energy the shield or Luis' body can hold is unknown.
Personality: A generally quiet young man that avoids being conspicuous. Is wary of people in power like his stepdad. Absolutely despises the stigma of violence and expectations surrounding being an Arms Master, as well as anything to do with the military or organisations he deems to be corrupt. A natural "big brother" sort of personality. Is willing to fight in practice battles and sparring matches but does not want to be involved with the official dealings of the global Noble Arms community. Would skip out on his CAT if it weren't for the major scaling it would have on his ranking. Extremely diligent, gained his current rank through hard work rather than natural intelligence. Working hard to provide for himself and his family in the future. Currently considering whether or not to aim for the top 50, as the rewards are very enticing but then his profile would become too noticeable.
Likes:
Free time
Karaoke with friends
Sunny days
String instruments
Dislikes:
Loud things (constantly loud people, loud sudden noises, Heck, even loud colour schemes)
Being used or seen as a commodity
Organised conflict
Goats
Fears: Getting conscripted, something happening to his family
Bio: Born in Puerto Rico to a relatively poor family. Father died in a factory accident when he was young, around age four. Mother got remarried eight years later to a white businessman who operated a subsidiary company in the area. It would be an understatement to say that Luis disliked his mother's new husband. He was frequently warned by the older souls of the Puerto Rican community of the arrogant, wealthy outsiders that would bring in their businesses. And as he grew older and learned about the debt crisis that the American businesses had triggered, he grew to hate them even more. The family moved to Brooklyn soon after and luckily, Luis' English was decent enough to have him fit in at school. It was also around this time that his Noble Arms manifested. Against his protests, he was shipped off to Trinidad Academy. There he learnt the history of Arms Masters, the horrors and pettiness of war, and to his own dread, the expected futures of Arms Masters.
His career at Trinidad Academy has been fairly quiet. Luis works hard in his studies and his training. Teachers recognise the effort he puts in and he is regarded as an exemplary student and role model. His rank would be much higher if it weren't for his reluctance to partake in his military training and inter-school competitions.
Current Goal: Finding a career path that isn’t oriented around his Noble Arm, helping his family prepare to be financially independent from his stepfather (if the time ever comes, I mean. Gotta be prepared, y'know?), avoiding permanent military involvement
Student Rank: 347 |
47,890 | 1,296 | 93 | 1,365 | 7,521 | Then, let's go after the twins, Pablo said, "and of course I'll keep away from King; I have no feud with him." And with that, he began looking around for those two kids, finally finding them - or what seemed to be them - running around near a corner.
"Luis, I think we found them," the boy continued before darting off to face the twins!
Zig-zagging in order to confuse potential pursuers, Pablo relished the thrill of the chase.
((Sorry for short post)) | Name: King San Dao
Age: 15
Nationality: Unspecified
Noble Arm: Stairway To Heaven is...
In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are:
-Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power.
-Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff!
Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following:
-The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on.
-The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle.
After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion.
1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights.
2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta
nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire.
3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open.
4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction.
In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill.
Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated.
Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment.
Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science.
Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life.
Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes.
It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally.
To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians.
Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings.
Current Goal: Graduate and become a legal mercenary in a good company.
Student Rank: 731 |
47,891 | 1,296 | 94 | 257 | 612 | Luis kept to the plan, splitting from Pablo and tagging whichever jersey-less people he could get. He got a good number of them, maybe even whole teams, while making sure to keep distance between him and King. How did that guy even manage to get a knife in this game? It was actually kind of funny to watch, the Chinaman being dragged on his heels, defiantly slashing at anyone daring to come close. Luis reckoned he even got two or three whole groups before he heard Pablo call him from the other side of the quad. He joined Pablo at his side. As expected, the twins were running about in the corner.
"Divide and conquer or split up and go for one each?" he turned to Pablo. "Also if you want me to throw you again, just ask." | Name: Luis Rosario
Age: 17 (Eleventh Grade)
Nationality: Puerto Rican, immigrated to United States
Noble Arm Name: El Tobogán (name chosen by his siblings)
Noble Arm Rating: D+
Appearance: A shield with the shape and dimensions of a curved rectangular scutum. 105.5 centimetres (41.5 in) high, 41 centimetres (16 in) across, and 30 centimetres (12 in) deep (due to its semicylindrical nature). Weighs 10 kilograms. Has a majestic blue and gold decal and rimmed with a shining silver. Made of an unknown material.
Noble Arm Abilities:
Strengths: Extremely durable; absorbs all force when hit so there’s no jolt against Luis; absorbs all forms of energy from kinetic to heat and electricity; size and ability of shield gives Luis a very strong defence
Weaknesses: Can defend pretty well against sharp weapons but will not absorb force from them (if attacked enough with sharp weapons, it’s possible for the sharp object to penetrate the shield); shield is very heavy so Luis will not fare well against a speed-oriented fighter, weight of shield will also give Luis a disadvantage in prolonged battles as he will get tired.
Effects: Shield absorbs any sort of energy put into it, which Luis can then redirect as he sees fit. Examples of his energy use include strengthening his body or sending out a wave of pure kinetic energy from his free hand. Luis is capable of converting the energy from the shield into different forms (eg. kinetic into heat, magnetic or electric) but currently struggles with this, as he needs to understand the complete ins-and-outs of the physics of it, right down to the subatomic level, to use it freely. The input to output ratio of energy is at around 10:7. Will not absorb force from sharp objects. Whether or not there is a cap to how much energy the shield or Luis' body can hold is unknown.
Personality: A generally quiet young man that avoids being conspicuous. Is wary of people in power like his stepdad. Absolutely despises the stigma of violence and expectations surrounding being an Arms Master, as well as anything to do with the military or organisations he deems to be corrupt. A natural "big brother" sort of personality. Is willing to fight in practice battles and sparring matches but does not want to be involved with the official dealings of the global Noble Arms community. Would skip out on his CAT if it weren't for the major scaling it would have on his ranking. Extremely diligent, gained his current rank through hard work rather than natural intelligence. Working hard to provide for himself and his family in the future. Currently considering whether or not to aim for the top 50, as the rewards are very enticing but then his profile would become too noticeable.
Likes:
Free time
Karaoke with friends
Sunny days
String instruments
Dislikes:
Loud things (constantly loud people, loud sudden noises, Heck, even loud colour schemes)
Being used or seen as a commodity
Organised conflict
Goats
Fears: Getting conscripted, something happening to his family
Bio: Born in Puerto Rico to a relatively poor family. Father died in a factory accident when he was young, around age four. Mother got remarried eight years later to a white businessman who operated a subsidiary company in the area. It would be an understatement to say that Luis disliked his mother's new husband. He was frequently warned by the older souls of the Puerto Rican community of the arrogant, wealthy outsiders that would bring in their businesses. And as he grew older and learned about the debt crisis that the American businesses had triggered, he grew to hate them even more. The family moved to Brooklyn soon after and luckily, Luis' English was decent enough to have him fit in at school. It was also around this time that his Noble Arms manifested. Against his protests, he was shipped off to Trinidad Academy. There he learnt the history of Arms Masters, the horrors and pettiness of war, and to his own dread, the expected futures of Arms Masters.
His career at Trinidad Academy has been fairly quiet. Luis works hard in his studies and his training. Teachers recognise the effort he puts in and he is regarded as an exemplary student and role model. His rank would be much higher if it weren't for his reluctance to partake in his military training and inter-school competitions.
Current Goal: Finding a career path that isn’t oriented around his Noble Arm, helping his family prepare to be financially independent from his stepfather (if the time ever comes, I mean. Gotta be prepared, y'know?), avoiding permanent military involvement
Student Rank: 347 |
47,892 | 1,296 | 95 | 1,365 | 7,521 | Divide and conquer, of course! Pablo said in mock outrage. "You choose the first target."
When Luis rushed at one of the twins, Pablo would go after said twin as well, while putting himself in the way of the other twin should they try and interfere. | Name: King San Dao
Age: 15
Nationality: Unspecified
Noble Arm: Stairway To Heaven is...
In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are:
-Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power.
-Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff!
Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following:
-The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on.
-The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle.
After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion.
1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights.
2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta
nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire.
3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open.
4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction.
In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill.
Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated.
Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment.
Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science.
Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life.
Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes.
It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally.
To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians.
Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings.
Current Goal: Graduate and become a legal mercenary in a good company.
Student Rank: 731 |
47,893 | 1,296 | 96 | 257 | 612 | Luis chose the one on his left. He squared up, hoping to intimidate the underclassman with his build. He sensed Pablo ready to back him up.
"Just try it, kid." he snarled. Intimidation was something he'd learnt well back in Puerto Rico. Luis bounced on the balls of his feet before lunging at the unfortunate twin. | Name: Luis Rosario
Age: 17 (Eleventh Grade)
Nationality: Puerto Rican, immigrated to United States
Noble Arm Name: El Tobogán (name chosen by his siblings)
Noble Arm Rating: D+
Appearance: A shield with the shape and dimensions of a curved rectangular scutum. 105.5 centimetres (41.5 in) high, 41 centimetres (16 in) across, and 30 centimetres (12 in) deep (due to its semicylindrical nature). Weighs 10 kilograms. Has a majestic blue and gold decal and rimmed with a shining silver. Made of an unknown material.
Noble Arm Abilities:
Strengths: Extremely durable; absorbs all force when hit so there’s no jolt against Luis; absorbs all forms of energy from kinetic to heat and electricity; size and ability of shield gives Luis a very strong defence
Weaknesses: Can defend pretty well against sharp weapons but will not absorb force from them (if attacked enough with sharp weapons, it’s possible for the sharp object to penetrate the shield); shield is very heavy so Luis will not fare well against a speed-oriented fighter, weight of shield will also give Luis a disadvantage in prolonged battles as he will get tired.
Effects: Shield absorbs any sort of energy put into it, which Luis can then redirect as he sees fit. Examples of his energy use include strengthening his body or sending out a wave of pure kinetic energy from his free hand. Luis is capable of converting the energy from the shield into different forms (eg. kinetic into heat, magnetic or electric) but currently struggles with this, as he needs to understand the complete ins-and-outs of the physics of it, right down to the subatomic level, to use it freely. The input to output ratio of energy is at around 10:7. Will not absorb force from sharp objects. Whether or not there is a cap to how much energy the shield or Luis' body can hold is unknown.
Personality: A generally quiet young man that avoids being conspicuous. Is wary of people in power like his stepdad. Absolutely despises the stigma of violence and expectations surrounding being an Arms Master, as well as anything to do with the military or organisations he deems to be corrupt. A natural "big brother" sort of personality. Is willing to fight in practice battles and sparring matches but does not want to be involved with the official dealings of the global Noble Arms community. Would skip out on his CAT if it weren't for the major scaling it would have on his ranking. Extremely diligent, gained his current rank through hard work rather than natural intelligence. Working hard to provide for himself and his family in the future. Currently considering whether or not to aim for the top 50, as the rewards are very enticing but then his profile would become too noticeable.
Likes:
Free time
Karaoke with friends
Sunny days
String instruments
Dislikes:
Loud things (constantly loud people, loud sudden noises, Heck, even loud colour schemes)
Being used or seen as a commodity
Organised conflict
Goats
Fears: Getting conscripted, something happening to his family
Bio: Born in Puerto Rico to a relatively poor family. Father died in a factory accident when he was young, around age four. Mother got remarried eight years later to a white businessman who operated a subsidiary company in the area. It would be an understatement to say that Luis disliked his mother's new husband. He was frequently warned by the older souls of the Puerto Rican community of the arrogant, wealthy outsiders that would bring in their businesses. And as he grew older and learned about the debt crisis that the American businesses had triggered, he grew to hate them even more. The family moved to Brooklyn soon after and luckily, Luis' English was decent enough to have him fit in at school. It was also around this time that his Noble Arms manifested. Against his protests, he was shipped off to Trinidad Academy. There he learnt the history of Arms Masters, the horrors and pettiness of war, and to his own dread, the expected futures of Arms Masters.
His career at Trinidad Academy has been fairly quiet. Luis works hard in his studies and his training. Teachers recognise the effort he puts in and he is regarded as an exemplary student and role model. His rank would be much higher if it weren't for his reluctance to partake in his military training and inter-school competitions.
Current Goal: Finding a career path that isn’t oriented around his Noble Arm, helping his family prepare to be financially independent from his stepfather (if the time ever comes, I mean. Gotta be prepared, y'know?), avoiding permanent military involvement
Student Rank: 347 |
47,894 | 1,296 | 97 | 732 | 8,842 | Once Nishka was at a safe distance from any potential taggers she glanced back to see what the field looked like now. Two students were running around holding hands, one was simply leading a large group on a merry chase and the two nerds that had tried catching her... Shit. Were those her twins? How many twins could there be? If those little twerps got caught then she'd be the one that paid for it. "I swear if you welps are tagged at the end of this: tommorow's penalty will be the least of your problems!" unfortunately there wasn't much she could do if those two got caught and puppy-gaurded. Niskha could only evade her own random attackers and wait to see what happened to the twins. | Name:
Nishka
Age:
15
Nationality:
American
Noble Arm Name & Appearance:
A Bag of rocks. Usually referred to as 'the sack'. The sack appears to hold an endless amount of rocks, the rocks themselves change slightly in shape depending on Nishka's intent. Very slightly though, they can be perfect for skipping, slinging, throwing, and the like. The sack also hold a sling also has some odd properties. The sling has an uncanny ability to fit things that normally wouldn't fit, such as a large textbook and still retain functionality. Naturally Nishka is quite skilled with this sling, but prefers not to use it unless necessary, relying more on her uncanny throwing ability. It is unknown if the sack or sling has any other properties as Nishka is not overly active in experimenting their its powers.
Noble Arm Abilities:
The sack allows Nishka to swap any inanimate object's position in her power's radius and her line of sight. Normally it has a radius of 10 meters, but if focused upon the range can currently increase up to 30 meters. She can swap anything at more or less the speed of thought, allowing her to react to things with startling speed. Nishka has trouble swapping anything much larger than a van. On the other hand using this ability has nearly no noticeable drain on Nishka's energy allowing her to use this countless times before the loss becomes noticeable. However when attempting anything larger than a car the energy drain starts becoming exponentially bigger, giving her rather set limits on what she can swap.
Personality:
Nishka is a no nonsense kind of girl. She has little patience with lazy people or those that beat around the bush. She can also be a bit judgmental, lumping people into a category as soon as she sees them for the most part. Nishka has a quick wit and is rarely bested in verbal combat, and if she was you'd get something worse. Morals are a bit of a grey-black area for her, whatever best serves her purposes works.
Likes: Meat, Fruits, Vegetables, Protein Shakes, Candy, Power,
Dislikes: Idiots, Lazy People, Arrogant People, Mostly things that aren't food.
Fears: Losing her noble arms, Starving, Loud Noises
Bio:
Nishka was a street urchin, born and raised in the rough and tumble of the city. Nishka thrived in the rough environment, stealing was easy for her and she was tough enough to hold her own in any fight with the help of her trusty rocks. She stuck it out solo, just herself and her noble arms, though she didn't know it was that at the time. After getting into a particularly rough situation Nishka found out that the second part of her noble arms, the swapping ability. Naturally her life picked up from there, stealing was trivial, no one could beat her in a fight. It was some time later that she found out what she had was a noble arms. Nishka quickly became interested in attending an academy. She'd heard of several and wanted to see if they taught anything helpful, as well as to see other noble arms.
Current Goal:
Find out what this school's dealio is.
Student Rank:
1750 |
47,895 | 1,296 | 98 | 2,330 | 440 | Jessalyn made her way to the school slowly but surely, dragging a suitcase along behind her. She had another bag slung over one shoulder, which had been her carry on in the plane. Her father had taken up a job, so they could continue living comfortably whilst paying for her dormitory. The prices here definitely weren't low, but she figured it was fair enough for military-esque training.
Pushing past the school doors, she found her mouth gaping. It had looked giant on the outside, but the inside was even larger than she had imagined. She took her time, her eyes traversing the walls as she walked towards the front desk. There she saw a handsome boy who appeared to be her age, looking just as fascinated as she was.
Jessalyn took her spot behind him in line, waiting patiently for her turn to get a schedule and find out where she should be. | Name
Jessalyn Belo
Age
17 Years Old
Height
5 Feet 11 Inches
She is rather tall compared to some girls, but short compared to others in her family.
Weight
156 Pounds
Build
Jessalyn has an athletic build, defined with slight muscles.
Nationality
Jessalyn is of African descent.
Jessalyn has two Japanese War Fans.
Noble Arm Name
Ultionis Iustitia
Latin Translation: Vengeance for Justice
Noble Arm Ranking
Ultionis Iustitia are rated C
Noble Arm Abilities:
Blending In: With a few swipes of her fans, Jessalyn can blend into her surroundings. She uses this ability to hide in plain sight, her own appearance shifting to match that of the background. With enough focus, she can use this ability to mask another object/person. The largest object she was able to mask was a small car with four occupants.
-Weakness: Blending In is a great ability, and since Jessalyn can usually remain level headed in a fight, it is easy for her to maintain. However, if her enemy has enhanced senses, they can probably pinpoint her outline.
Wind Manipulation: In the case of Jessalyn being outed before an incapacitating blow, she can use Wind Manipulation. When Jessalyn spins her fans rapidly, they create a sort of vortex. This vortex-depending on how it is used/shaped-can deflect or redirect attacks. Using a similar technique of wind manipulation, Jessalyn can launch herself forwards at staggering speeds (she can also use this ability to propel herself through water). This force can also be used to trip up or push enemies. Jessalyn has been working on a vortex that can trap an enemy, but her attempts usually end up in lack of oxygen for her foe, so she doesn't use it.
-Weakness: Wind Manipulation works well when needed, but because Jessalyn usually relies on Blending In, she is rusty with this ability. Her vortexes can also be bypassed with enough strength, or precision.
Blunting Blades: Depending on the situation, Jessalyn can will the blades along the edges of her fans to blunt. This is useful if she wants to deliver a bludgeoning blow, or hit an enemy’s pressure points with outstanding force. Alternatively, she can return the blades to their razor sharp state, which can cut through an inch of solid steel.
A Mind of Their Own: Jessalyn's fans are known to have their own will. When an enemy throws out a simple attack, they flick towards it to deflect it and keep their user safe. This ability comes in handy most of the time, when Jessalyn is busy calculating and she isn't paying as much attention to the fight as she should.
-Weakness: Although this ability is quite useful, it can be a burden. The fans can get in the way of Jessalyn's plans, or leave another point exposed on her that she had previously been covering. This ability is also used only for simple predictable attacks, so anything major won't be fended off.
Fighting Style
Jessalyn's fighting style is calculated and precise. She sneaks around easily, and observes her prey before making any attempt at an attack. In the case of a rushed fight, she stays defensive until she can get a read on her opponent, then strikes gracefully and brutally. She refrains from using fatal blows, instead focusing mainly on pressure points and disabling her opponent. She has a lot of stamina on the field, and when she is matched or even outmatched in terms of skill, she can usually outlast her opponent.
Skills & Abilities
Jessalyn is very skilled in the art of stealth.
Jessalyn is bilingual, knowing English and Afrikaans.
She used to take dance classes, and uses this grace in combat
Personality
Despite her fighting style, Jessalyn is actually a very vocal and outgoing girl. She makes friends easily, or at least she tries to. She never excludes people from activities, and expects the same respect and treatment. When there are conflicts, she usually remains neutral, or avoids them altogether. Her thought process is: if conflict can be avoided, avoid it. Otherwise, you're just as disastrous as any other villain.
Likes:
A good book
Joking around with friends
Dancing
Any and all food
Combat
Dislikes:
Losing in battle
Not having friends
Not having contact with family members
Not having her fans
Fears:
Dying on the battlefield
Losing a loved one to someone she fought.
Bio:
Jessalyn was raised in a more modern town in Africa. She didn't experience starvation or many major diseases, but she knew plenty of friends who did. Her mother was a charitable lady, with a good job as a Lawyer that allowed her to donate money to those in need. Her father was a stay at home dad who raised her from the ground up. He had odd jobs here and there for extra cash, but other than that he took care of the household.
As Jessalyn grew, she started a plan for her future. Her dance classes were going well, but she wanted to major in Criminal Justice like her mother. Things were definitely looking up for her, in terms of her vision. She was doing well in school, acting kind to her elders and polite to those in need. She had a great reputation, and knew things would turn out well. Until the day of the fight.
One of her smaller friends, who had just managed to escape from a village riddled with starvation, was causing a bit of trouble in school and in the town. Jessalyn made excuses for her, to get her out of bad situations, but eventually that wasn't enough. One day after school she had picked a fight with a group of girls much too strong for her, and Jessalyn had to swoop in.
She tried to talk them down, but they were all too eager to use their fists. In the end, Jessalyn fought for her friend, and before she was beaten entirely...her Noble Arm materialised before her. All of the girls paused in shock, before fleeing. Her ‘friend’, who had huddled in a corner, crawled out to thank Jessalyn and stare at her two fans.
After that, Jessalyn had to crush her dreams of becoming a lawyer-at least for the time being-and attend the Trinidad Academy of Noble Arms.
*Current Goal
Jessalyn’s current goal is to increase her usage of Wind Manipulation, so she can become more skilled in it.
Student Rank
Her SR is currently 942
Optional
If one wants to know about her scars, they have to get to know her first. |
47,896 | 1,296 | 99 | 1,239 | 2,351 | Grey turned around for a moment when he heard someone approach behind him, he slowly turned looking from the corner of his eyes. When he noticed it was a girl standing behind him he turned his eyes forward agin and continued to turn toward her Intel thy were face to face. "Ahhh I see I was not the only one who's late." he said with a laugh, "My name is Grey nevăzut, and you're?" He asked trying to be as polite as possible. | Name: Yuri Roarik Omenthrall
Age: 17
Height: 5'11
Weight: 192
Eye color: green with golden lining
Hair color: black
Build: muscular
Nationality: Italian
Noble Arm Name & Appearance: Promise and Betrayal
Noble Arm Abilities: Promise&Betrayal
Rank: B
Promise's ability is called "Angle's embrace" is the ability to copy someone's Anatomy every 24 hours and restore said individuals body to the copy. The wounds have to be restored within 24 hours or promise can't do anything. Also the user of promise gets inflicted 12 times the pain of the wound. When activated turns Yuri's eyes a bright white.
Betrayal's abilities are
"Demons wrath" breaking the intermolecular bonds and so decomposing or disintegrating the target. It can directly disassemble, therefore, if used on a person, the parts that form the human body, including skin, flesh, nerves, body fluids, bones, and cellular structures would be decomposed at a molecular level. If use consecutively "demons wrath" can kill Yuri because he's shooting parts of his soul. When Demons wrath is activated, a dark aura starts emanating off of him and psychical changes can be seen. Such as darkening of the eyes, graying of the skin, and his veins turning into to a almost back color. Only two shots can be fired before Yuri is thrown into critical condition, he also has to be in fiends physiology.
Betrayal's second ability is called "Fiend's Physiology" This grants him inhuman perception and speed, equal to that of a great fiend. It also greatly changes his physiology, turning his eyes a crimson color, bones protruding from his spinal Column, skin darkening to a sickly grey, and the steady growth ram horns. After deactivating Fiends Physiology, Yuri is extremely exhausted and fatigued.
strengths: Perceptive, Kind, and Calm
weaknesses: Headstrong, Easily worried, and doubtful
Personality: Kind, caring, compassionate, Has a soft spot for animals and women. Mild pacifist but that changes when he's disrespected or those he cares about are.
Likes: Spicy food, Reading, Beethoven, and training
Dislikes: Laziness, Harm of the weak, and disrespect
Fears: Dishonoring his family's name and letting those he cares about come into harms way
Bio: Yuri was born into a family of soldiers he was always in the shadow of his brothers but when he was discovered to have come into possession of noble arms.
He became the center of his fathers world, Yuri was over joyed to get the attention of his father Intel his fathers so called "training" begun Yuri was beaten for hours on end along with having to mercilessly beat others all in his fathers pursuit of creating the perfect solider.
But one day Yuri's father made him spar with his brother after a long battle Yuri stood above his brother as he went to help his brother up, Yuri's father stopped him and told him he needed to learn another lesson and to kill his brother. "Show no mercy, and you'll become everything I dreamed of my son." His father said as he held Yuri's brother down, but to no avail Yuri couldn't do it he loved his brothers even if they never paid attention to him, so he ran and didn't stop Intel his home was far out of sight and after earning some money headed to the Philippines to join the academy his father never ceased to mentioned during their training. He would attend the academy and when he was strong enough return to his home and prove his father he was wrong about him.
Current Goal: To surpass his fathers legacy.
Student Rank: 1666 |
47,897 | 1,296 | 100 | 2,330 | 440 | Jessalyn had expected the boy in front of her to be silent, so when he turned to talk to her she was pleasantly surprised. ”I suppose so, glad I'm not alone.” She shared his laugh, her tone carrying a light African accent. She talked to him as though they had been friends for years, no hesitation found on her face. ”I'm Jessalyn Belo, nice to meet you Grey. Maybe if our schedules are the same we can head to class together?”
”I'd love to get to know your Arm. As well as you, of course.” She flushed, knowing how awkward that must sound. | Name
Jessalyn Belo
Age
17 Years Old
Height
5 Feet 11 Inches
She is rather tall compared to some girls, but short compared to others in her family.
Weight
156 Pounds
Build
Jessalyn has an athletic build, defined with slight muscles.
Nationality
Jessalyn is of African descent.
Jessalyn has two Japanese War Fans.
Noble Arm Name
Ultionis Iustitia
Latin Translation: Vengeance for Justice
Noble Arm Ranking
Ultionis Iustitia are rated C
Noble Arm Abilities:
Blending In: With a few swipes of her fans, Jessalyn can blend into her surroundings. She uses this ability to hide in plain sight, her own appearance shifting to match that of the background. With enough focus, she can use this ability to mask another object/person. The largest object she was able to mask was a small car with four occupants.
-Weakness: Blending In is a great ability, and since Jessalyn can usually remain level headed in a fight, it is easy for her to maintain. However, if her enemy has enhanced senses, they can probably pinpoint her outline.
Wind Manipulation: In the case of Jessalyn being outed before an incapacitating blow, she can use Wind Manipulation. When Jessalyn spins her fans rapidly, they create a sort of vortex. This vortex-depending on how it is used/shaped-can deflect or redirect attacks. Using a similar technique of wind manipulation, Jessalyn can launch herself forwards at staggering speeds (she can also use this ability to propel herself through water). This force can also be used to trip up or push enemies. Jessalyn has been working on a vortex that can trap an enemy, but her attempts usually end up in lack of oxygen for her foe, so she doesn't use it.
-Weakness: Wind Manipulation works well when needed, but because Jessalyn usually relies on Blending In, she is rusty with this ability. Her vortexes can also be bypassed with enough strength, or precision.
Blunting Blades: Depending on the situation, Jessalyn can will the blades along the edges of her fans to blunt. This is useful if she wants to deliver a bludgeoning blow, or hit an enemy’s pressure points with outstanding force. Alternatively, she can return the blades to their razor sharp state, which can cut through an inch of solid steel.
A Mind of Their Own: Jessalyn's fans are known to have their own will. When an enemy throws out a simple attack, they flick towards it to deflect it and keep their user safe. This ability comes in handy most of the time, when Jessalyn is busy calculating and she isn't paying as much attention to the fight as she should.
-Weakness: Although this ability is quite useful, it can be a burden. The fans can get in the way of Jessalyn's plans, or leave another point exposed on her that she had previously been covering. This ability is also used only for simple predictable attacks, so anything major won't be fended off.
Fighting Style
Jessalyn's fighting style is calculated and precise. She sneaks around easily, and observes her prey before making any attempt at an attack. In the case of a rushed fight, she stays defensive until she can get a read on her opponent, then strikes gracefully and brutally. She refrains from using fatal blows, instead focusing mainly on pressure points and disabling her opponent. She has a lot of stamina on the field, and when she is matched or even outmatched in terms of skill, she can usually outlast her opponent.
Skills & Abilities
Jessalyn is very skilled in the art of stealth.
Jessalyn is bilingual, knowing English and Afrikaans.
She used to take dance classes, and uses this grace in combat
Personality
Despite her fighting style, Jessalyn is actually a very vocal and outgoing girl. She makes friends easily, or at least she tries to. She never excludes people from activities, and expects the same respect and treatment. When there are conflicts, she usually remains neutral, or avoids them altogether. Her thought process is: if conflict can be avoided, avoid it. Otherwise, you're just as disastrous as any other villain.
Likes:
A good book
Joking around with friends
Dancing
Any and all food
Combat
Dislikes:
Losing in battle
Not having friends
Not having contact with family members
Not having her fans
Fears:
Dying on the battlefield
Losing a loved one to someone she fought.
Bio:
Jessalyn was raised in a more modern town in Africa. She didn't experience starvation or many major diseases, but she knew plenty of friends who did. Her mother was a charitable lady, with a good job as a Lawyer that allowed her to donate money to those in need. Her father was a stay at home dad who raised her from the ground up. He had odd jobs here and there for extra cash, but other than that he took care of the household.
As Jessalyn grew, she started a plan for her future. Her dance classes were going well, but she wanted to major in Criminal Justice like her mother. Things were definitely looking up for her, in terms of her vision. She was doing well in school, acting kind to her elders and polite to those in need. She had a great reputation, and knew things would turn out well. Until the day of the fight.
One of her smaller friends, who had just managed to escape from a village riddled with starvation, was causing a bit of trouble in school and in the town. Jessalyn made excuses for her, to get her out of bad situations, but eventually that wasn't enough. One day after school she had picked a fight with a group of girls much too strong for her, and Jessalyn had to swoop in.
She tried to talk them down, but they were all too eager to use their fists. In the end, Jessalyn fought for her friend, and before she was beaten entirely...her Noble Arm materialised before her. All of the girls paused in shock, before fleeing. Her ‘friend’, who had huddled in a corner, crawled out to thank Jessalyn and stare at her two fans.
After that, Jessalyn had to crush her dreams of becoming a lawyer-at least for the time being-and attend the Trinidad Academy of Noble Arms.
*Current Goal
Jessalyn’s current goal is to increase her usage of Wind Manipulation, so she can become more skilled in it.
Student Rank
Her SR is currently 942
Optional
If one wants to know about her scars, they have to get to know her first. |
47,898 | 1,296 | 101 | 1,239 | 2,351 | "Yeah hopefully we will, also it's a pleasure to meet you. My arm isn't anything special haha what about your NA? One odd thing though is it changed my eyes." Grey said widening his eyes so the girl could see his grey and silver eyes. | Name: Yuri Roarik Omenthrall
Age: 17
Height: 5'11
Weight: 192
Eye color: green with golden lining
Hair color: black
Build: muscular
Nationality: Italian
Noble Arm Name & Appearance: Promise and Betrayal
Noble Arm Abilities: Promise&Betrayal
Rank: B
Promise's ability is called "Angle's embrace" is the ability to copy someone's Anatomy every 24 hours and restore said individuals body to the copy. The wounds have to be restored within 24 hours or promise can't do anything. Also the user of promise gets inflicted 12 times the pain of the wound. When activated turns Yuri's eyes a bright white.
Betrayal's abilities are
"Demons wrath" breaking the intermolecular bonds and so decomposing or disintegrating the target. It can directly disassemble, therefore, if used on a person, the parts that form the human body, including skin, flesh, nerves, body fluids, bones, and cellular structures would be decomposed at a molecular level. If use consecutively "demons wrath" can kill Yuri because he's shooting parts of his soul. When Demons wrath is activated, a dark aura starts emanating off of him and psychical changes can be seen. Such as darkening of the eyes, graying of the skin, and his veins turning into to a almost back color. Only two shots can be fired before Yuri is thrown into critical condition, he also has to be in fiends physiology.
Betrayal's second ability is called "Fiend's Physiology" This grants him inhuman perception and speed, equal to that of a great fiend. It also greatly changes his physiology, turning his eyes a crimson color, bones protruding from his spinal Column, skin darkening to a sickly grey, and the steady growth ram horns. After deactivating Fiends Physiology, Yuri is extremely exhausted and fatigued.
strengths: Perceptive, Kind, and Calm
weaknesses: Headstrong, Easily worried, and doubtful
Personality: Kind, caring, compassionate, Has a soft spot for animals and women. Mild pacifist but that changes when he's disrespected or those he cares about are.
Likes: Spicy food, Reading, Beethoven, and training
Dislikes: Laziness, Harm of the weak, and disrespect
Fears: Dishonoring his family's name and letting those he cares about come into harms way
Bio: Yuri was born into a family of soldiers he was always in the shadow of his brothers but when he was discovered to have come into possession of noble arms.
He became the center of his fathers world, Yuri was over joyed to get the attention of his father Intel his fathers so called "training" begun Yuri was beaten for hours on end along with having to mercilessly beat others all in his fathers pursuit of creating the perfect solider.
But one day Yuri's father made him spar with his brother after a long battle Yuri stood above his brother as he went to help his brother up, Yuri's father stopped him and told him he needed to learn another lesson and to kill his brother. "Show no mercy, and you'll become everything I dreamed of my son." His father said as he held Yuri's brother down, but to no avail Yuri couldn't do it he loved his brothers even if they never paid attention to him, so he ran and didn't stop Intel his home was far out of sight and after earning some money headed to the Philippines to join the academy his father never ceased to mentioned during their training. He would attend the academy and when he was strong enough return to his home and prove his father he was wrong about him.
Current Goal: To surpass his fathers legacy.
Student Rank: 1666 |
47,899 | 1,296 | 102 | 2,330 | 440 | Jessalyn watched his eyes with piqued interest. They were a beautiful combination of silver and grey, that one couldn't call plain if they tried. "That's amazing. Your eyes are gorgeous, what color were they previously?" She had heard about Noble Arms having physical effect on their users, but she had never seen it in person.
When he asked about her own Arm, she reached into her hyperspace and grabbed Ultionis Iustitia. She was reluctant about letting him hold them, but with a small smile she held out one of her fans, the blade pointing towards her. "They do some cool tricks, nothing too special." | Name
Jessalyn Belo
Age
17 Years Old
Height
5 Feet 11 Inches
She is rather tall compared to some girls, but short compared to others in her family.
Weight
156 Pounds
Build
Jessalyn has an athletic build, defined with slight muscles.
Nationality
Jessalyn is of African descent.
Jessalyn has two Japanese War Fans.
Noble Arm Name
Ultionis Iustitia
Latin Translation: Vengeance for Justice
Noble Arm Ranking
Ultionis Iustitia are rated C
Noble Arm Abilities:
Blending In: With a few swipes of her fans, Jessalyn can blend into her surroundings. She uses this ability to hide in plain sight, her own appearance shifting to match that of the background. With enough focus, she can use this ability to mask another object/person. The largest object she was able to mask was a small car with four occupants.
-Weakness: Blending In is a great ability, and since Jessalyn can usually remain level headed in a fight, it is easy for her to maintain. However, if her enemy has enhanced senses, they can probably pinpoint her outline.
Wind Manipulation: In the case of Jessalyn being outed before an incapacitating blow, she can use Wind Manipulation. When Jessalyn spins her fans rapidly, they create a sort of vortex. This vortex-depending on how it is used/shaped-can deflect or redirect attacks. Using a similar technique of wind manipulation, Jessalyn can launch herself forwards at staggering speeds (she can also use this ability to propel herself through water). This force can also be used to trip up or push enemies. Jessalyn has been working on a vortex that can trap an enemy, but her attempts usually end up in lack of oxygen for her foe, so she doesn't use it.
-Weakness: Wind Manipulation works well when needed, but because Jessalyn usually relies on Blending In, she is rusty with this ability. Her vortexes can also be bypassed with enough strength, or precision.
Blunting Blades: Depending on the situation, Jessalyn can will the blades along the edges of her fans to blunt. This is useful if she wants to deliver a bludgeoning blow, or hit an enemy’s pressure points with outstanding force. Alternatively, she can return the blades to their razor sharp state, which can cut through an inch of solid steel.
A Mind of Their Own: Jessalyn's fans are known to have their own will. When an enemy throws out a simple attack, they flick towards it to deflect it and keep their user safe. This ability comes in handy most of the time, when Jessalyn is busy calculating and she isn't paying as much attention to the fight as she should.
-Weakness: Although this ability is quite useful, it can be a burden. The fans can get in the way of Jessalyn's plans, or leave another point exposed on her that she had previously been covering. This ability is also used only for simple predictable attacks, so anything major won't be fended off.
Fighting Style
Jessalyn's fighting style is calculated and precise. She sneaks around easily, and observes her prey before making any attempt at an attack. In the case of a rushed fight, she stays defensive until she can get a read on her opponent, then strikes gracefully and brutally. She refrains from using fatal blows, instead focusing mainly on pressure points and disabling her opponent. She has a lot of stamina on the field, and when she is matched or even outmatched in terms of skill, she can usually outlast her opponent.
Skills & Abilities
Jessalyn is very skilled in the art of stealth.
Jessalyn is bilingual, knowing English and Afrikaans.
She used to take dance classes, and uses this grace in combat
Personality
Despite her fighting style, Jessalyn is actually a very vocal and outgoing girl. She makes friends easily, or at least she tries to. She never excludes people from activities, and expects the same respect and treatment. When there are conflicts, she usually remains neutral, or avoids them altogether. Her thought process is: if conflict can be avoided, avoid it. Otherwise, you're just as disastrous as any other villain.
Likes:
A good book
Joking around with friends
Dancing
Any and all food
Combat
Dislikes:
Losing in battle
Not having friends
Not having contact with family members
Not having her fans
Fears:
Dying on the battlefield
Losing a loved one to someone she fought.
Bio:
Jessalyn was raised in a more modern town in Africa. She didn't experience starvation or many major diseases, but she knew plenty of friends who did. Her mother was a charitable lady, with a good job as a Lawyer that allowed her to donate money to those in need. Her father was a stay at home dad who raised her from the ground up. He had odd jobs here and there for extra cash, but other than that he took care of the household.
As Jessalyn grew, she started a plan for her future. Her dance classes were going well, but she wanted to major in Criminal Justice like her mother. Things were definitely looking up for her, in terms of her vision. She was doing well in school, acting kind to her elders and polite to those in need. She had a great reputation, and knew things would turn out well. Until the day of the fight.
One of her smaller friends, who had just managed to escape from a village riddled with starvation, was causing a bit of trouble in school and in the town. Jessalyn made excuses for her, to get her out of bad situations, but eventually that wasn't enough. One day after school she had picked a fight with a group of girls much too strong for her, and Jessalyn had to swoop in.
She tried to talk them down, but they were all too eager to use their fists. In the end, Jessalyn fought for her friend, and before she was beaten entirely...her Noble Arm materialised before her. All of the girls paused in shock, before fleeing. Her ‘friend’, who had huddled in a corner, crawled out to thank Jessalyn and stare at her two fans.
After that, Jessalyn had to crush her dreams of becoming a lawyer-at least for the time being-and attend the Trinidad Academy of Noble Arms.
*Current Goal
Jessalyn’s current goal is to increase her usage of Wind Manipulation, so she can become more skilled in it.
Student Rank
Her SR is currently 942
Optional
If one wants to know about her scars, they have to get to know her first. |
47,900 | 1,296 | 103 | 2,465 | 3,266 | The instructor leaned back and watched as the game of "tag" went on. As if it could be called a game anymore, since it was shaping up to be a miniature battle at this point. He hadn't stopped it so far since, well, everyone was following the rules, surprisingly enough. Not one had used their Noble Arm and no one had thrown a punch yet, which was good, all things considering. Even better was the fact that he could see signs of intelligence in a few of the students movements. Actions that had been planned out in the spur of the moment, actual teamwork, and of course, the wonderful abuse of loopholes. Not bad, not bad at all.
Over with Pablo and Luis, as the two of them rushed the pair of twins, they suddenly found that they were barricaded by a group of six people. The two twins flinched away from Luis, thoroughly intimidated but not backing down, safe behind the wall of meat. All six people who were barring Pablo and Luis from touching the twins were, surprisingly, taggers, however they made no movement to even touch the twins behind them.
The reason for this strange behavior was soon made evident.
One of the twins approached Luis and stopped at a safe distance, where she could still be heard, but would where she would be untouchable.
"Hey, big brother, we don't really feel like running too much, and we don' want to have to face penalties either, so if you could, like, just not tag us, we'd be happy to treat you to lunch later!" she stated in a high, chirpy, voice, while at the same time flicking a wallet open, revealing bills upon bills of cash.
Meanwhile, King and Gloria were giving the instructor a headache. Loophole abuse was one thing, but the fact that King just pulled out a knife . . . well, this would end badly if he didn't step in soon. As King swung his knife around, the instructor could see several students back away in fear, unsure if the knife was real or not, but unwilling to take the chance that it was. Finally, he had to draw the line when a near miss caused a single student to flex tensely in reaction. The tense was familiar to him, and just as the hilt of a dagger poked out of the students hands, he stood up and blew his whistle.
"San Dao! Gloria! Timeout for a moment! The rest of you, continue!" he said, calling them over. Sighing, he waited for them to approach before pinching his nose in frustration. "Okay, now I know I said no Noble Arms, but that doesn't mean you get to pull out a weapon either, disregarding the schools rules, what did you think would happen if I had allowed you to continue using it?"
Before they could answer, he answered for them. "I'll tell you what it means, it means someone is going to bring out their Noble Arm and it's going to turn into a complete clusterfu- er, mess. The point of this warm-up is to get you to be able to move away from dangerous spots without relying on tools, because you won't always have them. Now, you hand over the knife and can I trust you to do this properly? And seriously, you've got Gloria on your team and you still need you still need to use a knife as a crutch? I'd call it unfair, but life isn't really fair anyway."
Back on the quadrangle, people were starting to get frustrated with Takumi, and he'd attracted a small mob of people that were determined to catch him. There were about ten of them, a mix of upper and lower years, and had been trying to push him into a corner before surrounding him. One of them in particular was getting closer and closer to tagging Takumi.
Jessalyn and Grey were approached by a single man, dressed in the teachers uniform. Frowning, he walked up to them. "Excuse me if I'm mistaken, but are you new students here? If so, I need to inform you that classes have already begun, but we'll be ending early today. If you want, the rest of the day is free, though I suggest you return home quickly, but if you wish to, you may attending whatever classes are remaining."
------- | Age: 17
Noble Arm:
The Champion - a Roman gladius with a golden pommel. It's first ability, titled "Arena" is a strong mental suggestion that forces his opponents to fight him in a straight forward duel - that is to say, they will find themselves unable to fight him using anything but their fists and physical prowess. Should Joshua manage to win while they are under the influence of this ability, his second ability activates automatically; "Spoils of War" takes away a piece of the defeated one's skill or ability. This can be anything to mental capacity or physical prowess, and does, in fact, affect Noble Arms abilities. Joshua contests that he does not "steal" from his opponents, but simply makes a permanent copy of their abilities, however, those that have lost to him have found themselves unable to access the skills he now possesses, earning him his reputation as the Bogeyman of Arms Masters.
Bio:
Age: 16
Noble Arm:
The Green Dragon - a guan dao, that some like to say was bestowed on her by the spirit of Guan Yu himself.
Bio:
Age: 17
Noble Arm:
Bio:
Leo John Cojuangco
Age: 17
Noble Arm: My Glory - a German Kriegsmesser sword.
Noble Arm Abilities:
"Center of the World" - While he has not scratched even the bare surface of his abilities true potential, which is suspected to be the manipulation of each of the known fundamental interactions of nature. So far, all he's been able to do is alter the gravity of everything of an area within an 18 meter radius of him.
"The Greatest and the Least" - Leo is able to manipulate the mass of an object he's come into contact with. The 'mass' itself is imaginary, as the objects who's mass increases do not actually gain any additional matter.
Bio:
Age: 17
Noble Arm: My Plea - a Roman Pilum.
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm: Diavolo - The Demon Bow, C+ Ranked Noble Arm. A sleek black longbow with the carving of a demons head on each end.
Noble Arm Abilities: "From Hell" - The black bow is capable of turning its wielder and projectiles invisible. Moreover, shots fired from the bow can have have their momentum "paused" and held suspended in mid air until they are released, at which point they continue on their course, losing none of their power. The arrows can be moved and turned while they are suspended, thus changing the direction of their flight.
Bio: From a relatively rich family with Spanish descent, Tristan distinguished himself by being the youngest to attain the rank of #3 in Trinidad, which, while seemingly no great feat due to the schools standards, was actually more difficult than apparent at first glance, due in part to his competition. Among the top 3, he is the one who has least participated in duels.
Age: 17
Noble Arm:
Bio:
Age: 15
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 14
Noble Arm: Conquistador - a B+ -rank NA, shaped silver rapier 114 centimeters long.
Noble Arm Abilities:
"The Conqueror" - A passive effect of conquistador. The more opponents arrayed against her, the stronger and more durable she becomes, moreover, the strength gained is relative to the strength of her individual opponents. The effect decreases with allies on her side. When tested, this ability allowed to decimate a trained group of military Noble Arms users with brute strength alone.
"God, Gold & Glory" - Allows her to fight at full strength no matter her condition. Even should she be near death, she will still be capable of fighting as though still fresh. She will only stop once her body is no longer able to handle the burden placed on it, at which point she will simply collapse.
"Indomitable" - Her ultimate trump card. It is a defensive ability that empowers her with the speed to counter all attacks thrown at her, while simultaneously eradicating it from existence. It's limits have not been tested to its fullest, however, Sevhanna was able to effectively react to five tank shells shot at the same time, destroying all simultaneously and without effort. It is suspected that if her upper limits are tested, she may be promoted to A-rank.
Bio: The youngest in history to ever hold a spot in the top 10 of Trinidad, with the extremely distinct honor of also being the eighth person to hold a B-rank Noble Arm within its walls, and 1 of 50 people in the Philippines to hold that rank, while being the only one with the potential to become A-rank. She comes from a mountain tribe in the foggy regions of Baguio. Being the first in her family to manifest a Noble Arm of such power, she was immediately scouted and her education practically given to her on a silver platter.
Age: 18
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 15
Noble Arm:
Noble Arm Abilities:
Bio:
Age: 16
Noble Arm:
Noble Arm Abilities:
Bio: |
47,901 | 1,296 | 104 | 1,239 | 2,351 | Grey was reaching for the girls NA but quickly stopped himself when he heard the man approach. "I'll attend any remaining classes." as he spoke he turned toward Jessalyn. "Shall you accompany me, Jessalyn?" He asked with a coquettish smile. | Name: Yuri Roarik Omenthrall
Age: 17
Height: 5'11
Weight: 192
Eye color: green with golden lining
Hair color: black
Build: muscular
Nationality: Italian
Noble Arm Name & Appearance: Promise and Betrayal
Noble Arm Abilities: Promise&Betrayal
Rank: B
Promise's ability is called "Angle's embrace" is the ability to copy someone's Anatomy every 24 hours and restore said individuals body to the copy. The wounds have to be restored within 24 hours or promise can't do anything. Also the user of promise gets inflicted 12 times the pain of the wound. When activated turns Yuri's eyes a bright white.
Betrayal's abilities are
"Demons wrath" breaking the intermolecular bonds and so decomposing or disintegrating the target. It can directly disassemble, therefore, if used on a person, the parts that form the human body, including skin, flesh, nerves, body fluids, bones, and cellular structures would be decomposed at a molecular level. If use consecutively "demons wrath" can kill Yuri because he's shooting parts of his soul. When Demons wrath is activated, a dark aura starts emanating off of him and psychical changes can be seen. Such as darkening of the eyes, graying of the skin, and his veins turning into to a almost back color. Only two shots can be fired before Yuri is thrown into critical condition, he also has to be in fiends physiology.
Betrayal's second ability is called "Fiend's Physiology" This grants him inhuman perception and speed, equal to that of a great fiend. It also greatly changes his physiology, turning his eyes a crimson color, bones protruding from his spinal Column, skin darkening to a sickly grey, and the steady growth ram horns. After deactivating Fiends Physiology, Yuri is extremely exhausted and fatigued.
strengths: Perceptive, Kind, and Calm
weaknesses: Headstrong, Easily worried, and doubtful
Personality: Kind, caring, compassionate, Has a soft spot for animals and women. Mild pacifist but that changes when he's disrespected or those he cares about are.
Likes: Spicy food, Reading, Beethoven, and training
Dislikes: Laziness, Harm of the weak, and disrespect
Fears: Dishonoring his family's name and letting those he cares about come into harms way
Bio: Yuri was born into a family of soldiers he was always in the shadow of his brothers but when he was discovered to have come into possession of noble arms.
He became the center of his fathers world, Yuri was over joyed to get the attention of his father Intel his fathers so called "training" begun Yuri was beaten for hours on end along with having to mercilessly beat others all in his fathers pursuit of creating the perfect solider.
But one day Yuri's father made him spar with his brother after a long battle Yuri stood above his brother as he went to help his brother up, Yuri's father stopped him and told him he needed to learn another lesson and to kill his brother. "Show no mercy, and you'll become everything I dreamed of my son." His father said as he held Yuri's brother down, but to no avail Yuri couldn't do it he loved his brothers even if they never paid attention to him, so he ran and didn't stop Intel his home was far out of sight and after earning some money headed to the Philippines to join the academy his father never ceased to mentioned during their training. He would attend the academy and when he was strong enough return to his home and prove his father he was wrong about him.
Current Goal: To surpass his fathers legacy.
Student Rank: 1666 |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.