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King, visibly worried about Takumi, who was left behind due to the beloved coach's issues with their small unit's tactics, glanced at his comrad still on the battlefield, being slowly boxed in, and then turned his gaze back at the instructor, still holding Gloria tightly by the forearm as she probably held him and loudly, energetically replied to the scolding in the way he imagined a professional soldier would: "Sir, I am most sorry Sir, but could i please ask permission to leave the knife sheathed on my person for i feel extremely uncomfortable without it! 'Tis not a crutch but something i've mistakenly considered a viable tactic for use during this course! I shall act most proper and honorably from now on and until the end of the excercise! Additionally, could i plead for Takumi to be granted the same short rest we've just received, sir?! He is put into a very unfair circumstances by being separated from his team!"
Name: Takumi Isamaru Place of origin: Tokyo, Japan Age: 17 Height: 180cm Eye and hair color: Grey Noble Arm: "Vox Vulgaris," a C-Rank Sword Interference/Communication-type Arm. Noble Arm Name & Appearance: Vox Vulgaris takes the form of a long sword of vaguely Japanese design, with an almost-straight blade akin to the weapons of the pre-katana era, but with katana-styled tip sharpening. Takumi refers to his sword as a longsword, katana, or tsurugi, seemingly at random and freely switches the appelations if the theme of weapons or Noble Arms comes up. Given his background (and fighting style) this error is rather obviously deliberate to those who know him well. Abilities: The abilities of Vox Vulgaris are multi-faceted, trading raw unrestrained power for a panoply of useful effects. Takumi made a habit of adding three-word somewhat poetic summaries to rote uses of his power, making it easier mentally to call upon on specific manifestations of it: ● Communication Control suite allows Takumi to control lines of communication. ● Involvement Adjustment allows Takumi to increase or decrease the amount of enthusiasm or apathy in an individual. ● Perception Intrusion abilities allow Takumi to manipulate basilisks, understand (and with time and practice, create and deploy) memetic weaponry, and manipulate perception of the world in a targeted individual. ● Entropy Manipulation abilities are those of chaos, violence and disharmony. Their concepts are destruction, removal and excisement. That isn’t to say, though, that destruction doesn’t have a certain art to it, particularly if collateral damage is to be avoided. These abilities as used by Takumi allow for selective, targeted destruction. He carefully chooses his focus and then introduces chaos, changing variables in the background just enough to throw things out of balance. Personality: *Likes: People who stand for their beliefs (even if those beliefs are directly opposite to his own) *Dislikes: His family, people who believe that something is "fated" Fears: To not amount to anything Defining virtue: Inquisitive Defining vice: Rebellious Quote: "Now you see me... And now you don't." Bio: Takumi comes from the renowned Isamaru family, who have made their name during the aftermath of World War II in Japan. His ancestors are well-known: his grandfather, Daito "Tetsujin" Isamaru, with his "Kongou no Yoroi" was one of the oldest Noble Arm users recorded in the country, and his matter strengthening abilities helped during the post-war rebuilding; his father Daiichi "Atomic Samurai" Isamaru, who has helped to clean up at the most terrible natural disaster sites of the second half of XX and XXI centuries (including Chernobyl, Bhopal and Fukushima) due to his peculiar ability to ignore adverse external conditions, is lauded as a hero; his family's zaibatsu is at the forefront of turning Noble Arm abilities into useful product and research into these strange para-humans. Since birth, Takumi was put under great pressure to conform and to confirm his family's great name. His rather early-manifesting Arm saw to that he was put into training as early as five years old. He wasn't told the actual reason for such haste until he was seven — apparently, shortly after the atomic bombings of 1945 the grandfather of the family met an early Noble Arm user, whose soul-weapon manifested as the earthly version of one of Japan's three legendary treasures, the mirror of Yata. This woman told him a lot of his future, which allowed the Isamaru Group to prosper, but the price for this knowledge was that he knew, beyond the shadow of a doubt, that a great calamity would befall him and his in three generations, and it was now apparently up to Takumi to withstand it. Except it was not up to Takumi at all. While he alternated between resentment, depression, understanding, and rage, his sister, who was deemed unfit to lead, awakened her Noble Arm, "Vox Fati," and beat him at the first practice. She was obviously neither as proficient nor as trained, yet it happened — apparently it was "fated" that he would never win against her. She then proceeded to beat him at each and every duel thereafter, no matter how hard he tried or what tricks he pulled. Takumi didn't let it get to him... until a review of his grandfather's papers after his demise uncovered a journal that conclusively confirmed the "Child that Withstands The Calamity" as female. At that point... no one specifically made anything worse for him, but his father stopped considering him vital and started considering him... expendable. The focus of the family's research switched to Reika, leaving Takumi alone and frankly, somewhat bitter. At some point thereafter he broke. Having a coldly worded congratulation about being accepted into one of the top Noble Arm user academies in Japan thrust into his hands by the family butler had something snap inside him. He used most of his connections and resources available to him as the elder son of a prosperous japanese zaibatsu and moved to the Phillippines, enrolling to their Trinidad Academy instead. He's determined to prove that he has intrinsic worth, not as child of prophecy, or a heir to something, and to forge some legacy he can call his own. *Current Goal: To start forging some sort of basis for his own legacy Student Rank: 602
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Pablo smiled at the twins; they were clearly smarter than he thought they were. But, then again, the reverse applied...hopefully. Walking up to Luis' side, he spoke to the twin who was showing him wads of cash, making a counter-offer, smiling: "If you think we have a price, let's think the same of you! Here's another proposal - if you guys come here and allow yourselves to be tagged, I'll go into business will you; my Noble Arm can grow any plant in existence as long as I have a seed, any plant at all! Surely, you know what plants can be grown for money, right?" Pablo was not, by any stretch of his imagination, using his Noble Arms, just advertizing them. Nor was he outright saying that he can grow weed, tobacco, or other easy money-makers with his plant-based Noble Arm; that was just an implication.
Name: King San Dao Age: 15 Nationality: Unspecified Noble Arm: Stairway To Heaven is... In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are: -Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power. -Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff! Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following: -The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on. -The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle. After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion. 1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights. 2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire. 3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open. 4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction. In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill. Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated. Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment. Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science. Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life. Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes. It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally. To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians. Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings. Current Goal: Graduate and become a legal mercenary in a good company. Student Rank: 731
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Jessalyn’s Arm was almost in Grey's grasp when out of the blue a teacher appeared. She jumped, retracting her arm and placing her weapons back into their hyperspace. She frowned, when the teacher explained to them classes were practically done for the day. ”I see, that truly is a shame. Thank you for telling us, of course.” She chewed on her bottom lip, before turning to accept Grey's offer. ”I'd love to, if you'll be my guide.” Her full lips turned upwards flirtatiously, and she sent him a wink. He was pretty good at casual sweet-talking, and it made Jessalyn wonder how many girls he had back home.
Name Jessalyn Belo Age 17 Years Old Height 5 Feet 11 Inches She is rather tall compared to some girls, but short compared to others in her family. Weight 156 Pounds Build Jessalyn has an athletic build, defined with slight muscles. Nationality Jessalyn is of African descent. Jessalyn has two Japanese War Fans. Noble Arm Name Ultionis Iustitia Latin Translation: Vengeance for Justice Noble Arm Ranking Ultionis Iustitia are rated C Noble Arm Abilities: Blending In: With a few swipes of her fans, Jessalyn can blend into her surroundings. She uses this ability to hide in plain sight, her own appearance shifting to match that of the background. With enough focus, she can use this ability to mask another object/person. The largest object she was able to mask was a small car with four occupants. -Weakness: Blending In is a great ability, and since Jessalyn can usually remain level headed in a fight, it is easy for her to maintain. However, if her enemy has enhanced senses, they can probably pinpoint her outline. Wind Manipulation: In the case of Jessalyn being outed before an incapacitating blow, she can use Wind Manipulation. When Jessalyn spins her fans rapidly, they create a sort of vortex. This vortex-depending on how it is used/shaped-can deflect or redirect attacks. Using a similar technique of wind manipulation, Jessalyn can launch herself forwards at staggering speeds (she can also use this ability to propel herself through water). This force can also be used to trip up or push enemies. Jessalyn has been working on a vortex that can trap an enemy, but her attempts usually end up in lack of oxygen for her foe, so she doesn't use it. -Weakness: Wind Manipulation works well when needed, but because Jessalyn usually relies on Blending In, she is rusty with this ability. Her vortexes can also be bypassed with enough strength, or precision. Blunting Blades: Depending on the situation, Jessalyn can will the blades along the edges of her fans to blunt. This is useful if she wants to deliver a bludgeoning blow, or hit an enemy’s pressure points with outstanding force. Alternatively, she can return the blades to their razor sharp state, which can cut through an inch of solid steel. A Mind of Their Own: Jessalyn's fans are known to have their own will. When an enemy throws out a simple attack, they flick towards it to deflect it and keep their user safe. This ability comes in handy most of the time, when Jessalyn is busy calculating and she isn't paying as much attention to the fight as she should. -Weakness: Although this ability is quite useful, it can be a burden. The fans can get in the way of Jessalyn's plans, or leave another point exposed on her that she had previously been covering. This ability is also used only for simple predictable attacks, so anything major won't be fended off. Fighting Style Jessalyn's fighting style is calculated and precise. She sneaks around easily, and observes her prey before making any attempt at an attack. In the case of a rushed fight, she stays defensive until she can get a read on her opponent, then strikes gracefully and brutally. She refrains from using fatal blows, instead focusing mainly on pressure points and disabling her opponent. She has a lot of stamina on the field, and when she is matched or even outmatched in terms of skill, she can usually outlast her opponent. Skills & Abilities Jessalyn is very skilled in the art of stealth. Jessalyn is bilingual, knowing English and Afrikaans. She used to take dance classes, and uses this grace in combat Personality Despite her fighting style, Jessalyn is actually a very vocal and outgoing girl. She makes friends easily, or at least she tries to. She never excludes people from activities, and expects the same respect and treatment. When there are conflicts, she usually remains neutral, or avoids them altogether. Her thought process is: if conflict can be avoided, avoid it. Otherwise, you're just as disastrous as any other villain. Likes: A good book Joking around with friends Dancing Any and all food Combat Dislikes: Losing in battle Not having friends Not having contact with family members Not having her fans Fears: Dying on the battlefield Losing a loved one to someone she fought. Bio: Jessalyn was raised in a more modern town in Africa. She didn't experience starvation or many major diseases, but she knew plenty of friends who did. Her mother was a charitable lady, with a good job as a Lawyer that allowed her to donate money to those in need. Her father was a stay at home dad who raised her from the ground up. He had odd jobs here and there for extra cash, but other than that he took care of the household. As Jessalyn grew, she started a plan for her future. Her dance classes were going well, but she wanted to major in Criminal Justice like her mother. Things were definitely looking up for her, in terms of her vision. She was doing well in school, acting kind to her elders and polite to those in need. She had a great reputation, and knew things would turn out well. Until the day of the fight. One of her smaller friends, who had just managed to escape from a village riddled with starvation, was causing a bit of trouble in school and in the town. Jessalyn made excuses for her, to get her out of bad situations, but eventually that wasn't enough. One day after school she had picked a fight with a group of girls much too strong for her, and Jessalyn had to swoop in. She tried to talk them down, but they were all too eager to use their fists. In the end, Jessalyn fought for her friend, and before she was beaten entirely...her Noble Arm materialised before her. All of the girls paused in shock, before fleeing. Her ‘friend’, who had huddled in a corner, crawled out to thank Jessalyn and stare at her two fans. After that, Jessalyn had to crush her dreams of becoming a lawyer-at least for the time being-and attend the Trinidad Academy of Noble Arms. *Current Goal Jessalyn’s current goal is to increase her usage of Wind Manipulation, so she can become more skilled in it. Student Rank Her SR is currently 942 Optional If one wants to know about her scars, they have to get to know her first.
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"I'll certainly do my best, but be warned I'm prone to getting lost." Grey said with a smile while he walked in stride with the girl. "So where are you from Jessalyn?" he asked honestly intrigued by the girls accent, he was keeping his eyes on where they were walking noting the progress they had made. Every time they walked past a fire evacuation plan sign, he noted all the exits and the grounds in general. One thing intrigued him though a large, I've just purposefully messed up the Quadrangle. Grey smiled, "I wonder if that's where they have their duels or training?" He questioned himself mentally. Without fully realizing it he had began to steer his and Jessalyn's course toward the quadrangle.
Name: Yuri Roarik Omenthrall Age: 17 Height: 5'11 Weight: 192 Eye color: green with golden lining Hair color: black Build: muscular Nationality: Italian Noble Arm Name & Appearance: Promise and Betrayal Noble Arm Abilities: Promise&Betrayal Rank: B Promise's ability is called "Angle's embrace" is the ability to copy someone's Anatomy every 24 hours and restore said individuals body to the copy. The wounds have to be restored within 24 hours or promise can't do anything. Also the user of promise gets inflicted 12 times the pain of the wound. When activated turns Yuri's eyes a bright white. Betrayal's abilities are "Demons wrath" breaking the intermolecular bonds and so decomposing or disintegrating the target. It can directly disassemble, therefore, if used on a person, the parts that form the human body, including skin, flesh, nerves, body fluids, bones, and cellular structures would be decomposed at a molecular level. If use consecutively "demons wrath" can kill Yuri because he's shooting parts of his soul. When Demons wrath is activated, a dark aura starts emanating off of him and psychical changes can be seen. Such as darkening of the eyes, graying of the skin, and his veins turning into to a almost back color. Only two shots can be fired before Yuri is thrown into critical condition, he also has to be in fiends physiology. Betrayal's second ability is called "Fiend's Physiology" This grants him inhuman perception and speed, equal to that of a great fiend. It also greatly changes his physiology, turning his eyes a crimson color, bones protruding from his spinal Column, skin darkening to a sickly grey, and the steady growth ram horns. After deactivating Fiends Physiology, Yuri is extremely exhausted and fatigued. strengths: Perceptive, Kind, and Calm weaknesses: Headstrong, Easily worried, and doubtful Personality: Kind, caring, compassionate, Has a soft spot for animals and women. Mild pacifist but that changes when he's disrespected or those he cares about are. Likes: Spicy food, Reading, Beethoven, and training Dislikes: Laziness, Harm of the weak, and disrespect Fears: Dishonoring his family's name and letting those he cares about come into harms way Bio: Yuri was born into a family of soldiers he was always in the shadow of his brothers but when he was discovered to have come into possession of noble arms. He became the center of his fathers world, Yuri was over joyed to get the attention of his father Intel his fathers so called "training" begun Yuri was beaten for hours on end along with having to mercilessly beat others all in his fathers pursuit of creating the perfect solider. But one day Yuri's father made him spar with his brother after a long battle Yuri stood above his brother as he went to help his brother up, Yuri's father stopped him and told him he needed to learn another lesson and to kill his brother. "Show no mercy, and you'll become everything I dreamed of my son." His father said as he held Yuri's brother down, but to no avail Yuri couldn't do it he loved his brothers even if they never paid attention to him, so he ran and didn't stop Intel his home was far out of sight and after earning some money headed to the Philippines to join the academy his father never ceased to mentioned during their training. He would attend the academy and when he was strong enough return to his home and prove his father he was wrong about him. Current Goal: To surpass his fathers legacy. Student Rank: 1666
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”I was born and raised in Nigeria. Dit is werklik 'n pragtige plek.” She commended, transitioning from English to Afrikaans with ease. Speaking in her native tongue was one of her many relaxants, so she didn't mind if it confused people. ”Where are you from, Grey?” She asked, trying to regain his attention. Though she focused mainly on him, sometimes she would follow his eyes to signs and take note of them. She noticed they were making some turns in their basically straight path, and paused for a moment. ”Where are we headed?” The day wasn't mandatory for schooling, but she had planned to meet her teachers. Grey relaxed her though, it was something about his calm attitude, and so she continued following him.
Name Jessalyn Belo Age 17 Years Old Height 5 Feet 11 Inches She is rather tall compared to some girls, but short compared to others in her family. Weight 156 Pounds Build Jessalyn has an athletic build, defined with slight muscles. Nationality Jessalyn is of African descent. Jessalyn has two Japanese War Fans. Noble Arm Name Ultionis Iustitia Latin Translation: Vengeance for Justice Noble Arm Ranking Ultionis Iustitia are rated C Noble Arm Abilities: Blending In: With a few swipes of her fans, Jessalyn can blend into her surroundings. She uses this ability to hide in plain sight, her own appearance shifting to match that of the background. With enough focus, she can use this ability to mask another object/person. The largest object she was able to mask was a small car with four occupants. -Weakness: Blending In is a great ability, and since Jessalyn can usually remain level headed in a fight, it is easy for her to maintain. However, if her enemy has enhanced senses, they can probably pinpoint her outline. Wind Manipulation: In the case of Jessalyn being outed before an incapacitating blow, she can use Wind Manipulation. When Jessalyn spins her fans rapidly, they create a sort of vortex. This vortex-depending on how it is used/shaped-can deflect or redirect attacks. Using a similar technique of wind manipulation, Jessalyn can launch herself forwards at staggering speeds (she can also use this ability to propel herself through water). This force can also be used to trip up or push enemies. Jessalyn has been working on a vortex that can trap an enemy, but her attempts usually end up in lack of oxygen for her foe, so she doesn't use it. -Weakness: Wind Manipulation works well when needed, but because Jessalyn usually relies on Blending In, she is rusty with this ability. Her vortexes can also be bypassed with enough strength, or precision. Blunting Blades: Depending on the situation, Jessalyn can will the blades along the edges of her fans to blunt. This is useful if she wants to deliver a bludgeoning blow, or hit an enemy’s pressure points with outstanding force. Alternatively, she can return the blades to their razor sharp state, which can cut through an inch of solid steel. A Mind of Their Own: Jessalyn's fans are known to have their own will. When an enemy throws out a simple attack, they flick towards it to deflect it and keep their user safe. This ability comes in handy most of the time, when Jessalyn is busy calculating and she isn't paying as much attention to the fight as she should. -Weakness: Although this ability is quite useful, it can be a burden. The fans can get in the way of Jessalyn's plans, or leave another point exposed on her that she had previously been covering. This ability is also used only for simple predictable attacks, so anything major won't be fended off. Fighting Style Jessalyn's fighting style is calculated and precise. She sneaks around easily, and observes her prey before making any attempt at an attack. In the case of a rushed fight, she stays defensive until she can get a read on her opponent, then strikes gracefully and brutally. She refrains from using fatal blows, instead focusing mainly on pressure points and disabling her opponent. She has a lot of stamina on the field, and when she is matched or even outmatched in terms of skill, she can usually outlast her opponent. Skills & Abilities Jessalyn is very skilled in the art of stealth. Jessalyn is bilingual, knowing English and Afrikaans. She used to take dance classes, and uses this grace in combat Personality Despite her fighting style, Jessalyn is actually a very vocal and outgoing girl. She makes friends easily, or at least she tries to. She never excludes people from activities, and expects the same respect and treatment. When there are conflicts, she usually remains neutral, or avoids them altogether. Her thought process is: if conflict can be avoided, avoid it. Otherwise, you're just as disastrous as any other villain. Likes: A good book Joking around with friends Dancing Any and all food Combat Dislikes: Losing in battle Not having friends Not having contact with family members Not having her fans Fears: Dying on the battlefield Losing a loved one to someone she fought. Bio: Jessalyn was raised in a more modern town in Africa. She didn't experience starvation or many major diseases, but she knew plenty of friends who did. Her mother was a charitable lady, with a good job as a Lawyer that allowed her to donate money to those in need. Her father was a stay at home dad who raised her from the ground up. He had odd jobs here and there for extra cash, but other than that he took care of the household. As Jessalyn grew, she started a plan for her future. Her dance classes were going well, but she wanted to major in Criminal Justice like her mother. Things were definitely looking up for her, in terms of her vision. She was doing well in school, acting kind to her elders and polite to those in need. She had a great reputation, and knew things would turn out well. Until the day of the fight. One of her smaller friends, who had just managed to escape from a village riddled with starvation, was causing a bit of trouble in school and in the town. Jessalyn made excuses for her, to get her out of bad situations, but eventually that wasn't enough. One day after school she had picked a fight with a group of girls much too strong for her, and Jessalyn had to swoop in. She tried to talk them down, but they were all too eager to use their fists. In the end, Jessalyn fought for her friend, and before she was beaten entirely...her Noble Arm materialised before her. All of the girls paused in shock, before fleeing. Her ‘friend’, who had huddled in a corner, crawled out to thank Jessalyn and stare at her two fans. After that, Jessalyn had to crush her dreams of becoming a lawyer-at least for the time being-and attend the Trinidad Academy of Noble Arms. *Current Goal Jessalyn’s current goal is to increase her usage of Wind Manipulation, so she can become more skilled in it. Student Rank Her SR is currently 942 Optional If one wants to know about her scars, they have to get to know her first.
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"Oh wow that's rather exotic, did you experience much obstacles? Also I'm Ukrainian, I was born in Kiev." As Grey spoke he took a step closer to the girl, while reciting a rhyme in is head. "There was a crooked man, and he walked a crooked mile. he found a crooked sixpence upon a crooked stile. he bought a crooked cat, which caught a crooked mouse. and they all lived together in a little crooked house." A charming smile found it's way to his face, "We're going to the quad." he said with a slight wink, trying to lock gazes with Jessalyn.
Name: Yuri Roarik Omenthrall Age: 17 Height: 5'11 Weight: 192 Eye color: green with golden lining Hair color: black Build: muscular Nationality: Italian Noble Arm Name & Appearance: Promise and Betrayal Noble Arm Abilities: Promise&Betrayal Rank: B Promise's ability is called "Angle's embrace" is the ability to copy someone's Anatomy every 24 hours and restore said individuals body to the copy. The wounds have to be restored within 24 hours or promise can't do anything. Also the user of promise gets inflicted 12 times the pain of the wound. When activated turns Yuri's eyes a bright white. Betrayal's abilities are "Demons wrath" breaking the intermolecular bonds and so decomposing or disintegrating the target. It can directly disassemble, therefore, if used on a person, the parts that form the human body, including skin, flesh, nerves, body fluids, bones, and cellular structures would be decomposed at a molecular level. If use consecutively "demons wrath" can kill Yuri because he's shooting parts of his soul. When Demons wrath is activated, a dark aura starts emanating off of him and psychical changes can be seen. Such as darkening of the eyes, graying of the skin, and his veins turning into to a almost back color. Only two shots can be fired before Yuri is thrown into critical condition, he also has to be in fiends physiology. Betrayal's second ability is called "Fiend's Physiology" This grants him inhuman perception and speed, equal to that of a great fiend. It also greatly changes his physiology, turning his eyes a crimson color, bones protruding from his spinal Column, skin darkening to a sickly grey, and the steady growth ram horns. After deactivating Fiends Physiology, Yuri is extremely exhausted and fatigued. strengths: Perceptive, Kind, and Calm weaknesses: Headstrong, Easily worried, and doubtful Personality: Kind, caring, compassionate, Has a soft spot for animals and women. Mild pacifist but that changes when he's disrespected or those he cares about are. Likes: Spicy food, Reading, Beethoven, and training Dislikes: Laziness, Harm of the weak, and disrespect Fears: Dishonoring his family's name and letting those he cares about come into harms way Bio: Yuri was born into a family of soldiers he was always in the shadow of his brothers but when he was discovered to have come into possession of noble arms. He became the center of his fathers world, Yuri was over joyed to get the attention of his father Intel his fathers so called "training" begun Yuri was beaten for hours on end along with having to mercilessly beat others all in his fathers pursuit of creating the perfect solider. But one day Yuri's father made him spar with his brother after a long battle Yuri stood above his brother as he went to help his brother up, Yuri's father stopped him and told him he needed to learn another lesson and to kill his brother. "Show no mercy, and you'll become everything I dreamed of my son." His father said as he held Yuri's brother down, but to no avail Yuri couldn't do it he loved his brothers even if they never paid attention to him, so he ran and didn't stop Intel his home was far out of sight and after earning some money headed to the Philippines to join the academy his father never ceased to mentioned during their training. He would attend the academy and when he was strong enough return to his home and prove his father he was wrong about him. Current Goal: To surpass his fathers legacy. Student Rank: 1666
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Jessalyn thought of his origin in full, wondering what he had done previously in his Country, before being shipped off here. She had been forturnate, and wondered if he had the same ease. When he brought up obstacles, the scars on her face began to burn irritably. ”No, I was one of the lucky few. I did know many with obstacles though.” She watched him take a step closer, which made her heart pound and her curiosity thrum. They had been flirting, but not enough for him to make a move. His charming smile and wink were no longer reassuring, because her suspicion had been fully aroused. She knew he hadn't been thinking she was an easy score, had he? She took a tentative step to the side, increasing her pace so she was ahead of him. Her smile returned, and she glanced back at him. ”Oh yes, a quick spar would be lovely. Race you the rest of the way?” She planned on getting there ahead of him, and disguising herself. It wasn't the most fair tactic, but she wanted to prove herself in a fight. Without waiting for his response, she rushed ahead, drawing out her fans as she moved. With a flick of her wrist, her fans bloomed and she fluttered them for an extra burst of speed.
Name Jessalyn Belo Age 17 Years Old Height 5 Feet 11 Inches She is rather tall compared to some girls, but short compared to others in her family. Weight 156 Pounds Build Jessalyn has an athletic build, defined with slight muscles. Nationality Jessalyn is of African descent. Jessalyn has two Japanese War Fans. Noble Arm Name Ultionis Iustitia Latin Translation: Vengeance for Justice Noble Arm Ranking Ultionis Iustitia are rated C Noble Arm Abilities: Blending In: With a few swipes of her fans, Jessalyn can blend into her surroundings. She uses this ability to hide in plain sight, her own appearance shifting to match that of the background. With enough focus, she can use this ability to mask another object/person. The largest object she was able to mask was a small car with four occupants. -Weakness: Blending In is a great ability, and since Jessalyn can usually remain level headed in a fight, it is easy for her to maintain. However, if her enemy has enhanced senses, they can probably pinpoint her outline. Wind Manipulation: In the case of Jessalyn being outed before an incapacitating blow, she can use Wind Manipulation. When Jessalyn spins her fans rapidly, they create a sort of vortex. This vortex-depending on how it is used/shaped-can deflect or redirect attacks. Using a similar technique of wind manipulation, Jessalyn can launch herself forwards at staggering speeds (she can also use this ability to propel herself through water). This force can also be used to trip up or push enemies. Jessalyn has been working on a vortex that can trap an enemy, but her attempts usually end up in lack of oxygen for her foe, so she doesn't use it. -Weakness: Wind Manipulation works well when needed, but because Jessalyn usually relies on Blending In, she is rusty with this ability. Her vortexes can also be bypassed with enough strength, or precision. Blunting Blades: Depending on the situation, Jessalyn can will the blades along the edges of her fans to blunt. This is useful if she wants to deliver a bludgeoning blow, or hit an enemy’s pressure points with outstanding force. Alternatively, she can return the blades to their razor sharp state, which can cut through an inch of solid steel. A Mind of Their Own: Jessalyn's fans are known to have their own will. When an enemy throws out a simple attack, they flick towards it to deflect it and keep their user safe. This ability comes in handy most of the time, when Jessalyn is busy calculating and she isn't paying as much attention to the fight as she should. -Weakness: Although this ability is quite useful, it can be a burden. The fans can get in the way of Jessalyn's plans, or leave another point exposed on her that she had previously been covering. This ability is also used only for simple predictable attacks, so anything major won't be fended off. Fighting Style Jessalyn's fighting style is calculated and precise. She sneaks around easily, and observes her prey before making any attempt at an attack. In the case of a rushed fight, she stays defensive until she can get a read on her opponent, then strikes gracefully and brutally. She refrains from using fatal blows, instead focusing mainly on pressure points and disabling her opponent. She has a lot of stamina on the field, and when she is matched or even outmatched in terms of skill, she can usually outlast her opponent. Skills & Abilities Jessalyn is very skilled in the art of stealth. Jessalyn is bilingual, knowing English and Afrikaans. She used to take dance classes, and uses this grace in combat Personality Despite her fighting style, Jessalyn is actually a very vocal and outgoing girl. She makes friends easily, or at least she tries to. She never excludes people from activities, and expects the same respect and treatment. When there are conflicts, she usually remains neutral, or avoids them altogether. Her thought process is: if conflict can be avoided, avoid it. Otherwise, you're just as disastrous as any other villain. Likes: A good book Joking around with friends Dancing Any and all food Combat Dislikes: Losing in battle Not having friends Not having contact with family members Not having her fans Fears: Dying on the battlefield Losing a loved one to someone she fought. Bio: Jessalyn was raised in a more modern town in Africa. She didn't experience starvation or many major diseases, but she knew plenty of friends who did. Her mother was a charitable lady, with a good job as a Lawyer that allowed her to donate money to those in need. Her father was a stay at home dad who raised her from the ground up. He had odd jobs here and there for extra cash, but other than that he took care of the household. As Jessalyn grew, she started a plan for her future. Her dance classes were going well, but she wanted to major in Criminal Justice like her mother. Things were definitely looking up for her, in terms of her vision. She was doing well in school, acting kind to her elders and polite to those in need. She had a great reputation, and knew things would turn out well. Until the day of the fight. One of her smaller friends, who had just managed to escape from a village riddled with starvation, was causing a bit of trouble in school and in the town. Jessalyn made excuses for her, to get her out of bad situations, but eventually that wasn't enough. One day after school she had picked a fight with a group of girls much too strong for her, and Jessalyn had to swoop in. She tried to talk them down, but they were all too eager to use their fists. In the end, Jessalyn fought for her friend, and before she was beaten entirely...her Noble Arm materialised before her. All of the girls paused in shock, before fleeing. Her ‘friend’, who had huddled in a corner, crawled out to thank Jessalyn and stare at her two fans. After that, Jessalyn had to crush her dreams of becoming a lawyer-at least for the time being-and attend the Trinidad Academy of Noble Arms. *Current Goal Jessalyn’s current goal is to increase her usage of Wind Manipulation, so she can become more skilled in it. Student Rank Her SR is currently 942 Optional If one wants to know about her scars, they have to get to know her first.
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As the girl distanced herself from Grey a much different demeanor showed itself, his eyes becoming more narrow and a devilish grin finding it's way to his face. He spoke in a low tone knowing no one could hear him but just enjoying himself, "And so the hunt begins." He walked at a steady pace much slower than the girls. He was whistling a old folk song he had heard as a kid from the local drunkards. He made his ways to the door and exited slowly looking at what appeared to be a class training on the quad, he slowly made his way to a appropriate viewing area and watched the class fully forgetting about the girl.
Name: Yuri Roarik Omenthrall Age: 17 Height: 5'11 Weight: 192 Eye color: green with golden lining Hair color: black Build: muscular Nationality: Italian Noble Arm Name & Appearance: Promise and Betrayal Noble Arm Abilities: Promise&Betrayal Rank: B Promise's ability is called "Angle's embrace" is the ability to copy someone's Anatomy every 24 hours and restore said individuals body to the copy. The wounds have to be restored within 24 hours or promise can't do anything. Also the user of promise gets inflicted 12 times the pain of the wound. When activated turns Yuri's eyes a bright white. Betrayal's abilities are "Demons wrath" breaking the intermolecular bonds and so decomposing or disintegrating the target. It can directly disassemble, therefore, if used on a person, the parts that form the human body, including skin, flesh, nerves, body fluids, bones, and cellular structures would be decomposed at a molecular level. If use consecutively "demons wrath" can kill Yuri because he's shooting parts of his soul. When Demons wrath is activated, a dark aura starts emanating off of him and psychical changes can be seen. Such as darkening of the eyes, graying of the skin, and his veins turning into to a almost back color. Only two shots can be fired before Yuri is thrown into critical condition, he also has to be in fiends physiology. Betrayal's second ability is called "Fiend's Physiology" This grants him inhuman perception and speed, equal to that of a great fiend. It also greatly changes his physiology, turning his eyes a crimson color, bones protruding from his spinal Column, skin darkening to a sickly grey, and the steady growth ram horns. After deactivating Fiends Physiology, Yuri is extremely exhausted and fatigued. strengths: Perceptive, Kind, and Calm weaknesses: Headstrong, Easily worried, and doubtful Personality: Kind, caring, compassionate, Has a soft spot for animals and women. Mild pacifist but that changes when he's disrespected or those he cares about are. Likes: Spicy food, Reading, Beethoven, and training Dislikes: Laziness, Harm of the weak, and disrespect Fears: Dishonoring his family's name and letting those he cares about come into harms way Bio: Yuri was born into a family of soldiers he was always in the shadow of his brothers but when he was discovered to have come into possession of noble arms. He became the center of his fathers world, Yuri was over joyed to get the attention of his father Intel his fathers so called "training" begun Yuri was beaten for hours on end along with having to mercilessly beat others all in his fathers pursuit of creating the perfect solider. But one day Yuri's father made him spar with his brother after a long battle Yuri stood above his brother as he went to help his brother up, Yuri's father stopped him and told him he needed to learn another lesson and to kill his brother. "Show no mercy, and you'll become everything I dreamed of my son." His father said as he held Yuri's brother down, but to no avail Yuri couldn't do it he loved his brothers even if they never paid attention to him, so he ran and didn't stop Intel his home was far out of sight and after earning some money headed to the Philippines to join the academy his father never ceased to mentioned during their training. He would attend the academy and when he was strong enough return to his home and prove his father he was wrong about him. Current Goal: To surpass his fathers legacy. Student Rank: 1666
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The instructor rolled his eyes, before nodding. "Very well, keep it on if you want, but no bringing it out. For that matter, I advise you to do the same with your other classes." That was when he heard the crack of a gun. Okay, now he was well aware that he said no Noble Arms, and not, "no weapons, period" but he would've appreciated a little common sense. This was a game of tag, not a gladiatorial arena, for Christs sake! Pinching the bridge of his nose, he blew his whistle. "Takumi! Here, now!" he shouted. Really, sometimes these kids took things too far. The Academy didn't have a strict regulation on weapons -- what was the point? -- but that didn't mean that they were allowed to bring them out at every turn. Not to mention some of the parents of these students would absolutely freak if they realized just how prevalent holding a lethal weapon was here, regardless of their status as Arms Masters. If that happened that would turn into a headache with lots of PTA's that he was so glad he did not have to deal with. That was the principals job. With Pablo, the twins shook their head in refusal. "Sorry, no can do! We don't give trust funds," they said, smiling apologetically, suddenly, one of the twins turned her head, and waved her hand, "hey, big sis!" Over to their right, just a short distance away, was Nishka. The twins had spotted her making a run for it around the quadrangle. -----
Age: 17 Noble Arm: The Champion - a Roman gladius with a golden pommel. It's first ability, titled "Arena" is a strong mental suggestion that forces his opponents to fight him in a straight forward duel - that is to say, they will find themselves unable to fight him using anything but their fists and physical prowess. Should Joshua manage to win while they are under the influence of this ability, his second ability activates automatically; "Spoils of War" takes away a piece of the defeated one's skill or ability. This can be anything to mental capacity or physical prowess, and does, in fact, affect Noble Arms abilities. Joshua contests that he does not "steal" from his opponents, but simply makes a permanent copy of their abilities, however, those that have lost to him have found themselves unable to access the skills he now possesses, earning him his reputation as the Bogeyman of Arms Masters. Bio: Age: 16 Noble Arm: The Green Dragon - a guan dao, that some like to say was bestowed on her by the spirit of Guan Yu himself. Bio: Age: 17 Noble Arm: Bio: Leo John Cojuangco Age: 17 Noble Arm: My Glory - a German Kriegsmesser sword. Noble Arm Abilities: "Center of the World" - While he has not scratched even the bare surface of his abilities true potential, which is suspected to be the manipulation of each of the known fundamental interactions of nature. So far, all he's been able to do is alter the gravity of everything of an area within an 18 meter radius of him. "The Greatest and the Least" - Leo is able to manipulate the mass of an object he's come into contact with. The 'mass' itself is imaginary, as the objects who's mass increases do not actually gain any additional matter. Bio: Age: 17 Noble Arm: My Plea - a Roman Pilum. Noble Arm Abilities: Bio: Age: 16 Noble Arm: Diavolo - The Demon Bow, C+ Ranked Noble Arm. A sleek black longbow with the carving of a demons head on each end. Noble Arm Abilities: "From Hell" - The black bow is capable of turning its wielder and projectiles invisible. Moreover, shots fired from the bow can have have their momentum "paused" and held suspended in mid air until they are released, at which point they continue on their course, losing none of their power. The arrows can be moved and turned while they are suspended, thus changing the direction of their flight. Bio: From a relatively rich family with Spanish descent, Tristan distinguished himself by being the youngest to attain the rank of #3 in Trinidad, which, while seemingly no great feat due to the schools standards, was actually more difficult than apparent at first glance, due in part to his competition. Among the top 3, he is the one who has least participated in duels. Age: 17 Noble Arm: Bio: Age: 15 Noble Arm: Noble Arm Abilities: Bio: Age: 16 Noble Arm: Noble Arm Abilities: Bio: Age: 14 Noble Arm: Conquistador - a B+ -rank NA, shaped silver rapier 114 centimeters long. Noble Arm Abilities: "The Conqueror" - A passive effect of conquistador. The more opponents arrayed against her, the stronger and more durable she becomes, moreover, the strength gained is relative to the strength of her individual opponents. The effect decreases with allies on her side. When tested, this ability allowed to decimate a trained group of military Noble Arms users with brute strength alone. "God, Gold & Glory" - Allows her to fight at full strength no matter her condition. Even should she be near death, she will still be capable of fighting as though still fresh. She will only stop once her body is no longer able to handle the burden placed on it, at which point she will simply collapse. "Indomitable" - Her ultimate trump card. It is a defensive ability that empowers her with the speed to counter all attacks thrown at her, while simultaneously eradicating it from existence. It's limits have not been tested to its fullest, however, Sevhanna was able to effectively react to five tank shells shot at the same time, destroying all simultaneously and without effort. It is suspected that if her upper limits are tested, she may be promoted to A-rank. Bio: The youngest in history to ever hold a spot in the top 10 of Trinidad, with the extremely distinct honor of also being the eighth person to hold a B-rank Noble Arm within its walls, and 1 of 50 people in the Philippines to hold that rank, while being the only one with the potential to become A-rank. She comes from a mountain tribe in the foggy regions of Baguio. Being the first in her family to manifest a Noble Arm of such power, she was immediately scouted and her education practically given to her on a silver platter. Age: 18 Noble Arm: Noble Arm Abilities: Bio: Age: 15 Noble Arm: Noble Arm Abilities: Bio: Age: 16 Noble Arm: Noble Arm Abilities: Bio:
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Okay then, Pablo cocked his head, before turning to Luis. "You know what to do, right?" he asked. 'What to do' was, of course, throw Pablo again. , ((Sorry if it was short))
Name: King San Dao Age: 15 Nationality: Unspecified Noble Arm: Stairway To Heaven is... In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are: -Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power. -Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff! Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following: -The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on. -The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle. After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion. 1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights. 2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire. 3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open. 4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction. In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill. Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated. Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment. Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science. Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life. Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes. It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally. To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians. Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings. Current Goal: Graduate and become a legal mercenary in a good company. Student Rank: 731
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At first, he was just confused. “Uh, lunch? That’s great and all but you do realise it’s just a game, right? It's not that big a deal.” His demeanor did a kamikaze as soon as he noticed the fat wallet. So these bastards were the kind of spoiled brats that bought their way out of everything. He despised these sorts of people, the kind who trampled on others to get what they wanted. The kind that abused their power and escaped the consequences of their actions with a swipe of their credit cards. The kind of people like his step-dad. They were starting so young now. These kids were using their money to win a game of freeze tag of all things. Luis shuddered to think of what they would do in the future with this sort of attitude, the things they would try to get away with. To say Luis was pissed would be an understatement. He was fucking livid. It took everything he had not to dropkick his way through those gutless barricade bastards while Pablo was attempting to negotiate. Frankly he was pretty glad that his offer was turned down. Now no one would hold it against Luis if he gave those pampered brats what was coming to them. He grit his teeth and spoke tersely. “Of course. The Nishka Manoeuvre. Let’s go.” He interlocked his fingers and lowered his hands to knee level, intending to launch Pablo over the barricade. Luis had regularly bench pressed much more than Pablo’s weight, so it wouldn’t be very difficult to lift him. As soon as Pablo was in the air, Luis would take a few steps back from the barricade and make a running tackle towards the human wall. It would serve as both a distraction and an attack. If it was a contest of strength Luis would undoubtedly make a worthy opponent, even if it was 6 against 1.
Name: Luis Rosario Age: 17 (Eleventh Grade) Nationality: Puerto Rican, immigrated to United States Noble Arm Name: El Tobogán (name chosen by his siblings) Noble Arm Rating: D+ Appearance: A shield with the shape and dimensions of a curved rectangular scutum. 105.5 centimetres (41.5 in) high, 41 centimetres (16 in) across, and 30 centimetres (12 in) deep (due to its semicylindrical nature). Weighs 10 kilograms. Has a majestic blue and gold decal and rimmed with a shining silver. Made of an unknown material. Noble Arm Abilities: Strengths: Extremely durable; absorbs all force when hit so there’s no jolt against Luis; absorbs all forms of energy from kinetic to heat and electricity; size and ability of shield gives Luis a very strong defence Weaknesses: Can defend pretty well against sharp weapons but will not absorb force from them (if attacked enough with sharp weapons, it’s possible for the sharp object to penetrate the shield); shield is very heavy so Luis will not fare well against a speed-oriented fighter, weight of shield will also give Luis a disadvantage in prolonged battles as he will get tired. Effects: Shield absorbs any sort of energy put into it, which Luis can then redirect as he sees fit. Examples of his energy use include strengthening his body or sending out a wave of pure kinetic energy from his free hand. Luis is capable of converting the energy from the shield into different forms (eg. kinetic into heat, magnetic or electric) but currently struggles with this, as he needs to understand the complete ins-and-outs of the physics of it, right down to the subatomic level, to use it freely. The input to output ratio of energy is at around 10:7. Will not absorb force from sharp objects. Whether or not there is a cap to how much energy the shield or Luis' body can hold is unknown. Personality: A generally quiet young man that avoids being conspicuous. Is wary of people in power like his stepdad. Absolutely despises the stigma of violence and expectations surrounding being an Arms Master, as well as anything to do with the military or organisations he deems to be corrupt. A natural "big brother" sort of personality. Is willing to fight in practice battles and sparring matches but does not want to be involved with the official dealings of the global Noble Arms community. Would skip out on his CAT if it weren't for the major scaling it would have on his ranking. Extremely diligent, gained his current rank through hard work rather than natural intelligence. Working hard to provide for himself and his family in the future. Currently considering whether or not to aim for the top 50, as the rewards are very enticing but then his profile would become too noticeable. Likes: Free time Karaoke with friends Sunny days String instruments Dislikes: Loud things (constantly loud people, loud sudden noises, Heck, even loud colour schemes) Being used or seen as a commodity Organised conflict Goats Fears: Getting conscripted, something happening to his family Bio: Born in Puerto Rico to a relatively poor family. Father died in a factory accident when he was young, around age four. Mother got remarried eight years later to a white businessman who operated a subsidiary company in the area. It would be an understatement to say that Luis disliked his mother's new husband. He was frequently warned by the older souls of the Puerto Rican community of the arrogant, wealthy outsiders that would bring in their businesses. And as he grew older and learned about the debt crisis that the American businesses had triggered, he grew to hate them even more. The family moved to Brooklyn soon after and luckily, Luis' English was decent enough to have him fit in at school. It was also around this time that his Noble Arms manifested. Against his protests, he was shipped off to Trinidad Academy. There he learnt the history of Arms Masters, the horrors and pettiness of war, and to his own dread, the expected futures of Arms Masters. His career at Trinidad Academy has been fairly quiet. Luis works hard in his studies and his training. Teachers recognise the effort he puts in and he is regarded as an exemplary student and role model. His rank would be much higher if it weren't for his reluctance to partake in his military training and inter-school competitions. Current Goal: Finding a career path that isn’t oriented around his Noble Arm, helping his family prepare to be financially independent from his stepfather (if the time ever comes, I mean. Gotta be prepared, y'know?), avoiding permanent military involvement Student Rank: 347
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Takumi slowly picked himself up from his roll, removed the gun back to where it was, and walked up to the instructor. "Yes, sir?" The instructor gave Takumi and strange look, before sighing. "Alright, Takumi, care to explain what you're doing using a gun in a, I repeat as I did for your friend, game of tag?" "You have deigned it necessary to remove my support, sir. I could not ask for further instructions due to the field's... configuration, so in absense of further orders I tried to fullfil the one you gave to the running teams — "to get tagged as little as possible" to the best of my ability, since it seemed to me that you attempted to challenge me in atypical problem solving and lateral thinking. To that end I used the resources at my disposal, using the pistol as a non-harmful tool of psychological warfare and a non-body extension to be able to act upon people boxing me in without being frozen, sir. Should I have used a flashbang, sir?" Takumi turned fractionally to Gloria, giving her a slightly quizzical look. "I should note that it was rather effective, and I wasn't tagged yet, sir." King chuckled quietly at the notion of the flashbang but immediately took hold of himself after a stern gaze from the instructor. Gloria coughed, before stepping forward: "Sir, ve see veapons brandished on te regular basis in tis school, yet te amount of damage populace sustains is minimal. Ve assumed ve could use veapons and, uh, movement tactics as a deterrent and stalling tool, since tis field is devoid of any cover or concealment, vhich does not leave us many oter options: ve did not vant to endanger oter teams to save ourselves. - she pointed with her tumb at teens haggling with their wallets out - And ve are not te only ones trying unortodox metods, as I can see from 'ere." The instructor withheld sighing for the n'th time. It wouldn't do to look too frustrated with them. "Okay, the main problem here, really, is the use of tools. I know I only said no Noble Arms, okay, but there is also the implied understanding as per school rules of not using other tools as well," he said, staring at Takumi. "Using the resources you have at your disposal is something I can accept, but this isn't the time for it. I laid down ground rules, you simply have to maked do with them." "Understood, sir!" King barked, then immediately inquiring: "Question, sir! What constitutes a tool?!" Takumi shrugged. "I probably wouldn't have escaped otherwise, skill or no. Permission to rejoin the exercise, with clarified instructions, sir?" "Of course, though for the record, Takumi, I would've excused you had you gotten tagged." He turned to King, after a moment. "Anything that you can take off painlessly from your body," he said bluntly, "In all honesty though, just use a little common sense." "Then should we disrobe completely for this excerci~" King spoke when the instructor finished the first part of his sentence. "Ah. Yes, excuse me." Gloria facepalmed silently. "This also means cutting yourself a bit with the knife first works," — noted Takumi wryly. "Are those hagglers going to get a similar treatment, sir?" "Money is painless to remove, I guess..." "I'm not haggling!" King turned to Takumi. "I'm asking!" Takumi pointed at the people trying to out-bribe each other instead of saying anything else. The instructor looked at the kids. He was about to say yes, up until he realized one thing. The instructor began laughing, and began waving a hand dismissively. "No, no, they're fine. Hahaha, smart sons of b- er, yeah." "So," King inquired, his head tilted to the left slightly and his fingers interwined, "Knives are not okay, but bribery is"? "Twenty-first century at it's finest." "Look closer, they haven't given a single peso," he said, with a grin. "Empty promises. Just words, nothing else." Sure enough, the kids were simply popping their wallets open, spouted promises, and never actually took out a bill or coin. "Hrm. Could ve use non-combat-rated veaponry too as an intimidation factor ten?" - scratched her chin Gloria. "I fail to see how weapons are non-combat, but like I said, no tools . . . used, anyway," he said, with a non-commital grunt. Gloria shrugged: "Permission to demonstrate te example of non-combat weaponry, sir?" " A weapon with no wounds inflicted is functionally the same as a wallet with no money paid, sir." "I think Gloria means that." "Still a tool, so I fail to see how it's different from our situation, sir. And, more pertinently, I'm pretty sure we're out of ten minutes. Are we going to go on, sir?" The instructor looked at the watch in his hands, before nodding. He gave Takumi a sly glance. "You didn't plan on getting called out here to avoid being tagged, did you boy?" "I didn't, but if I did, it would have been a viable plan to deal with the situation while having limited resources at my disposal, would it have not?" Takumi is calm and doesn't emote much.
Name: Takumi Isamaru Place of origin: Tokyo, Japan Age: 17 Height: 180cm Eye and hair color: Grey Noble Arm: "Vox Vulgaris," a C-Rank Sword Interference/Communication-type Arm. Noble Arm Name & Appearance: Vox Vulgaris takes the form of a long sword of vaguely Japanese design, with an almost-straight blade akin to the weapons of the pre-katana era, but with katana-styled tip sharpening. Takumi refers to his sword as a longsword, katana, or tsurugi, seemingly at random and freely switches the appelations if the theme of weapons or Noble Arms comes up. Given his background (and fighting style) this error is rather obviously deliberate to those who know him well. Abilities: The abilities of Vox Vulgaris are multi-faceted, trading raw unrestrained power for a panoply of useful effects. Takumi made a habit of adding three-word somewhat poetic summaries to rote uses of his power, making it easier mentally to call upon on specific manifestations of it: ● Communication Control suite allows Takumi to control lines of communication. ● Involvement Adjustment allows Takumi to increase or decrease the amount of enthusiasm or apathy in an individual. ● Perception Intrusion abilities allow Takumi to manipulate basilisks, understand (and with time and practice, create and deploy) memetic weaponry, and manipulate perception of the world in a targeted individual. ● Entropy Manipulation abilities are those of chaos, violence and disharmony. Their concepts are destruction, removal and excisement. That isn’t to say, though, that destruction doesn’t have a certain art to it, particularly if collateral damage is to be avoided. These abilities as used by Takumi allow for selective, targeted destruction. He carefully chooses his focus and then introduces chaos, changing variables in the background just enough to throw things out of balance. Personality: *Likes: People who stand for their beliefs (even if those beliefs are directly opposite to his own) *Dislikes: His family, people who believe that something is "fated" Fears: To not amount to anything Defining virtue: Inquisitive Defining vice: Rebellious Quote: "Now you see me... And now you don't." Bio: Takumi comes from the renowned Isamaru family, who have made their name during the aftermath of World War II in Japan. His ancestors are well-known: his grandfather, Daito "Tetsujin" Isamaru, with his "Kongou no Yoroi" was one of the oldest Noble Arm users recorded in the country, and his matter strengthening abilities helped during the post-war rebuilding; his father Daiichi "Atomic Samurai" Isamaru, who has helped to clean up at the most terrible natural disaster sites of the second half of XX and XXI centuries (including Chernobyl, Bhopal and Fukushima) due to his peculiar ability to ignore adverse external conditions, is lauded as a hero; his family's zaibatsu is at the forefront of turning Noble Arm abilities into useful product and research into these strange para-humans. Since birth, Takumi was put under great pressure to conform and to confirm his family's great name. His rather early-manifesting Arm saw to that he was put into training as early as five years old. He wasn't told the actual reason for such haste until he was seven — apparently, shortly after the atomic bombings of 1945 the grandfather of the family met an early Noble Arm user, whose soul-weapon manifested as the earthly version of one of Japan's three legendary treasures, the mirror of Yata. This woman told him a lot of his future, which allowed the Isamaru Group to prosper, but the price for this knowledge was that he knew, beyond the shadow of a doubt, that a great calamity would befall him and his in three generations, and it was now apparently up to Takumi to withstand it. Except it was not up to Takumi at all. While he alternated between resentment, depression, understanding, and rage, his sister, who was deemed unfit to lead, awakened her Noble Arm, "Vox Fati," and beat him at the first practice. She was obviously neither as proficient nor as trained, yet it happened — apparently it was "fated" that he would never win against her. She then proceeded to beat him at each and every duel thereafter, no matter how hard he tried or what tricks he pulled. Takumi didn't let it get to him... until a review of his grandfather's papers after his demise uncovered a journal that conclusively confirmed the "Child that Withstands The Calamity" as female. At that point... no one specifically made anything worse for him, but his father stopped considering him vital and started considering him... expendable. The focus of the family's research switched to Reika, leaving Takumi alone and frankly, somewhat bitter. At some point thereafter he broke. Having a coldly worded congratulation about being accepted into one of the top Noble Arm user academies in Japan thrust into his hands by the family butler had something snap inside him. He used most of his connections and resources available to him as the elder son of a prosperous japanese zaibatsu and moved to the Phillippines, enrolling to their Trinidad Academy instead. He's determined to prove that he has intrinsic worth, not as child of prophecy, or a heir to something, and to forge some legacy he can call his own. *Current Goal: To start forging some sort of basis for his own legacy Student Rank: 602
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The instructor grunted and looked at his watch for a few seconds. His mouth mimicked counting down slowly. Five, four, three, two, one . . . A loud whistle blew through the air, and students halted in their tracks. The twins confronting Pablo and Luis froze as they suddenly launched themselves at them, and skittered back several times in fear, before freezing as the whistle sounded. Sighing in relief, the two smiled at each other and high-fived. "Sorry, big brothers, but it looks like today isn't your lucky day," one twin said cheekily. The instructor stepped up, and called the students together into five lines. He then further divided them, with one line looking a lot less spirited than others. "Okay, so the teams that got tagged. There'll be a penalty for-" He paused, abruptly turning his head. A man dressed in military garb approached him. "Wait, take five you guys," he said, waving off the class. The two spoke in hushed voices, and the instructor grimaced. With a nod of understanding, the instructor gave a sharp salute, and returned to the class. "Well, guys, looks like classes are going to be cancelled earlier than announced. Effective immediately, all classes are dismissed from today up until tomorrow. Also, students are advised to wait in the school for their guardians to pick them up, if no such guardian is available, you are to take a school bus which will bring straight you home. Do not under any cirumstance continue to loiter outside of the school. Class dismissed, and be safe on the way back." What he wasn't telling the class; a senator living close by had just been killed. His home was missing a few important documents, specifically, documents relating to a bill regarding A-rank Arms Masters in the Philippines. This, compounded with the recent terrorist bombing, had raised the alert level exponentially. The murdered senator was not an easy person to get to, especially when he had other Arms Masters under his employ. "We'll continue with the exercise next week," he said. The class collectively smiled. A scant few would probably follow his advice, seeing it as dull or boring. The issue of the terrorist bombing would practically be a none issue for them -- at most, this was simply them being allotted a day free of classes. After class was dismissed, a more than a few students were dismayed to find that they were not allowed to be let out of the school unless they were being fetched. Others chose to wait for there drivers, while others spent some time playing basketball in the courtyard, and in general just loitering about, where they could. The lights inside of Stadium Three was open, and it so were the schools gyms. -------
Age: 17 Noble Arm: The Champion - a Roman gladius with a golden pommel. It's first ability, titled "Arena" is a strong mental suggestion that forces his opponents to fight him in a straight forward duel - that is to say, they will find themselves unable to fight him using anything but their fists and physical prowess. Should Joshua manage to win while they are under the influence of this ability, his second ability activates automatically; "Spoils of War" takes away a piece of the defeated one's skill or ability. This can be anything to mental capacity or physical prowess, and does, in fact, affect Noble Arms abilities. Joshua contests that he does not "steal" from his opponents, but simply makes a permanent copy of their abilities, however, those that have lost to him have found themselves unable to access the skills he now possesses, earning him his reputation as the Bogeyman of Arms Masters. Bio: Age: 16 Noble Arm: The Green Dragon - a guan dao, that some like to say was bestowed on her by the spirit of Guan Yu himself. Bio: Age: 17 Noble Arm: Bio: Leo John Cojuangco Age: 17 Noble Arm: My Glory - a German Kriegsmesser sword. Noble Arm Abilities: "Center of the World" - While he has not scratched even the bare surface of his abilities true potential, which is suspected to be the manipulation of each of the known fundamental interactions of nature. So far, all he's been able to do is alter the gravity of everything of an area within an 18 meter radius of him. "The Greatest and the Least" - Leo is able to manipulate the mass of an object he's come into contact with. The 'mass' itself is imaginary, as the objects who's mass increases do not actually gain any additional matter. Bio: Age: 17 Noble Arm: My Plea - a Roman Pilum. Noble Arm Abilities: Bio: Age: 16 Noble Arm: Diavolo - The Demon Bow, C+ Ranked Noble Arm. A sleek black longbow with the carving of a demons head on each end. Noble Arm Abilities: "From Hell" - The black bow is capable of turning its wielder and projectiles invisible. Moreover, shots fired from the bow can have have their momentum "paused" and held suspended in mid air until they are released, at which point they continue on their course, losing none of their power. The arrows can be moved and turned while they are suspended, thus changing the direction of their flight. Bio: From a relatively rich family with Spanish descent, Tristan distinguished himself by being the youngest to attain the rank of #3 in Trinidad, which, while seemingly no great feat due to the schools standards, was actually more difficult than apparent at first glance, due in part to his competition. Among the top 3, he is the one who has least participated in duels. Age: 17 Noble Arm: Bio: Age: 15 Noble Arm: Noble Arm Abilities: Bio: Age: 16 Noble Arm: Noble Arm Abilities: Bio: Age: 14 Noble Arm: Conquistador - a B+ -rank NA, shaped silver rapier 114 centimeters long. Noble Arm Abilities: "The Conqueror" - A passive effect of conquistador. The more opponents arrayed against her, the stronger and more durable she becomes, moreover, the strength gained is relative to the strength of her individual opponents. The effect decreases with allies on her side. When tested, this ability allowed to decimate a trained group of military Noble Arms users with brute strength alone. "God, Gold & Glory" - Allows her to fight at full strength no matter her condition. Even should she be near death, she will still be capable of fighting as though still fresh. She will only stop once her body is no longer able to handle the burden placed on it, at which point she will simply collapse. "Indomitable" - Her ultimate trump card. It is a defensive ability that empowers her with the speed to counter all attacks thrown at her, while simultaneously eradicating it from existence. It's limits have not been tested to its fullest, however, Sevhanna was able to effectively react to five tank shells shot at the same time, destroying all simultaneously and without effort. It is suspected that if her upper limits are tested, she may be promoted to A-rank. Bio: The youngest in history to ever hold a spot in the top 10 of Trinidad, with the extremely distinct honor of also being the eighth person to hold a B-rank Noble Arm within its walls, and 1 of 50 people in the Philippines to hold that rank, while being the only one with the potential to become A-rank. She comes from a mountain tribe in the foggy regions of Baguio. Being the first in her family to manifest a Noble Arm of such power, she was immediately scouted and her education practically given to her on a silver platter. Age: 18 Noble Arm: Noble Arm Abilities: Bio: Age: 15 Noble Arm: Noble Arm Abilities: Bio: Age: 16 Noble Arm: Noble Arm Abilities: Bio:
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The Quadrangle "Luis," said Pablo, "can you meet me and possibly Reinhard in the library in five minutes? Bring anyone you trust as well; I want to investigate this." And by 'investigate this', Pablo wanted to know what threat caused this abrupt shutdown; it was obvious that the city's security situation was declining. He knew that Luis had no obligations to him, but was hoping that mutual curiosity and a nascent 'bond' with each other would get him into his group. Once Luis had given his reply, he would go to Reinhard, asking him the same question. Then, he would go to the library. The Library Pablo would look at anyone who followed them here. "I'll call my dad to come here and serve as our legal guardian, as well as inform us of any news that the teachers aren't telling us. Then, he'll drive us to Guerrero Street, where I plan to look for plot threads that lead to the Hammer or Disablers." , , ,
Name: King San Dao Age: 15 Nationality: Unspecified Noble Arm: Stairway To Heaven is... In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are: -Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power. -Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff! Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following: -The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on. -The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle. After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion. 1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights. 2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire. 3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open. 4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction. In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill. Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated. Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment. Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science. Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life. Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes. It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally. To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians. Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings. Current Goal: Graduate and become a legal mercenary in a good company. Student Rank: 731
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I would prefer a meeting point outside of school property. Whatever is happening, the school or rather its students seem to be a possible targets, otherwise they would have just continued normally. And if that is the case, I don't want to be anywhere near school property. Reinhard let his spear float next to himself in the air while answering Pablo's question. Later, in the library, Reinhard mostly remained close to the walls. He didn't show any easily readable signs of tension, but he was always leaning against walls or bookshelves in locations where he predicted intruders wouldn't look, shoot or breach. "I would prefer to get out on my own, and follow you from a safe distance and height. The vehicle with multiple students in it would likely make for a target, if my assumptions are correct."
Name: Reinhard Age: 17 Height: ~1.85m Weight: 57kg Nationality: German Noble Arm: Called "Speer des Waldes" (ger. 'Spear of the forest'), this wooden spear has plant-like properties. Rank: D+ The wielder of this spear can apply telekinetic forces onto it, and only it. The force, while theoretically limitless, is limited by how much the spear can withstand, and the wielder's remaining stamina, as exerting the forces on the spear is as exhausting as if one would apply the same force with one's own hands(in case of forces meant to alter the orientation of the spear) or legs(in case the forces are meant to alter the location of the spear). However, apart from how quickly the wielder is exhausted, the spear does not grant additional senses for its location or velocity, if one were to lose it, one could still control it, but one would not be able to know what the spear is doing and where it is. Still, this can make this spear a dangerous long-range weapon, as continuus application of the telekinetic force could accelerate it to extreme speeds over long distances. If accelerated long enough, the sheer impulse of the speer could allow it to destroy about anything, although it would likely be a one-time move, in light of the required distances. Derived from this, if the one was to balance on the spear, one can fly on it, until one falls off or becomes too exhausted. While spearhead normal is a hardened bud, it can blossom if the wielder desires. The unfolded blossom is rather large, making the spear look like an umbrella. In this state, the blossom can easily be used as a shield against blunt forces of most magnitudes, and due to its high water content it can also shield heat very well. Due to the leidenfrost effect, very extreme heat can be shielded almost perfectly. The blossom's leaves can be comparatively easily cut or frozen though. Lastly, the blossom can release special pollen, which will speed up the healing process of any lifeform greatly. The pollen will also cause the spear to quickly regrow any damaged parts, and plants exposed to it will start growing quickly. (The telekinetic force can be used to shape the cloud of pollen.) While already created pollen places no strain on the wielder, creating the pollen is a rather large strain, comparable to a marathon 1:600 (one second of creating pollen is comparable to 10 minutes of running a marathon). Aiming to make as few mistakes as possible at any point in time, Reinhard always considers the consequences of his actions before doing anything, and as such naturally always prefers fully reversible actions over irreversible ones, even if an irreversible action seems to be the perfect solution. Due to that, whenever something happens, Reinhard is very inclined to just watch and study what happens, even if his inaction causes people and other lifeforms to get hurt, although that is most likely to happen when he sees something he hasn't seen before. This analytical nature allows him to use his abilities with brutal efficiency, exploiting every weakness of an opponent and every strength of an ally. Despite this he is usually kind, as most of the time he comes to the conclusion of kindness being the most efficient for his goals, in a sense making him brutally efficient in being kind. In day to day life Reinhard still appears as if he is a complete procrastinator, since free time is amongst his top priorities, simply because free time can be freely used to accomplish his goals. His moral compass is the rather simple "everything helping me is good; everything working against me is bad", yet he oftentimes doesn't do anything considered immoral by others, as that would turn them against him. In addition, he doesn't dwell on past hostilities, thus not going after people, who once were on his bad side, but have since stopped working against him. *Likes: Biology (especially botany); reasonable people; free time *Dislikes: Anyone making easily avoidable mistakes due to not considering consequences; having to use inefficient methods Fears: Most of the world turning against him. Reinhard was born in Germany, and had lived there for most of his previous life. His parents, while not rich, were a bit more wealthy than most of Reinhard's peers, his father worked as a chemist, and his mother for the government, handling agriculture and environmental funds. His noble arm was discovered when it materialized while Reinhard was angry at his mother for forbidding him to use his computer while he hadn't done all his chores. This almost accidentally caused him to kill his mother. Since this first appearance the spear has never dematerialized, and thus had caused a few messy situations when not within Reinhard's senses' range, especially in the first few months. He applied to several local noble arm academies at the time, but was either rejected from the start or didn't pass the entry exams, forcing him to eventually apply at Trinidad Academy. Student Rank:1024
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"I would prefer a meeting point outside of school property. Whatever is happening, the school or rather its students seem to be a possible targets, otherwise they would have just continued normally. And if that is the case, I don't want to be anywhere near school property." Reinhard let his spear float next to himself in the air while answering Pablo's question. Later, in the library, Reinhard mostly remained close to the walls. He didn't show any easily readable signs of tension, but he was always leaning against walls or bookshelves in locations where he predicted intruders wouldn't look, shoot or breach. "I would prefer to get out on my own, and follow you from a safe distance and height. The vehicle with multiple students in it would likely make for a target, if my assumptions are correct." A nod at that, as Pablo tried to hide his disappointment at Luis not being there, or at least, not being visibly there. "That is probably for the best," he said.
Name: King San Dao Age: 15 Nationality: Unspecified Noble Arm: Stairway To Heaven is... In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are: -Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power. -Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff! Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following: -The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on. -The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle. After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion. 1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights. 2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire. 3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open. 4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction. In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill. Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated. Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment. Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science. Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life. Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes. It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally. To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians. Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings. Current Goal: Graduate and become a legal mercenary in a good company. Student Rank: 731
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Grey grew tired of watching the students and was just standing up as the teacher dismissed the students, "Now I can actually have fun." He thought to himself as he made his way to a small group of students. He chose one student in particular to address first. "Hello, I don't believe we've met, I was late so I didn't get to meet very many people." Grey tried to be as formal as possible. His demeanor was very relaxed and unguarded, he let his guard down for a few moments looking between the members of the group.
Name: Yuri Roarik Omenthrall Age: 17 Height: 5'11 Weight: 192 Eye color: green with golden lining Hair color: black Build: muscular Nationality: Italian Noble Arm Name & Appearance: Promise and Betrayal Noble Arm Abilities: Promise&Betrayal Rank: B Promise's ability is called "Angle's embrace" is the ability to copy someone's Anatomy every 24 hours and restore said individuals body to the copy. The wounds have to be restored within 24 hours or promise can't do anything. Also the user of promise gets inflicted 12 times the pain of the wound. When activated turns Yuri's eyes a bright white. Betrayal's abilities are "Demons wrath" breaking the intermolecular bonds and so decomposing or disintegrating the target. It can directly disassemble, therefore, if used on a person, the parts that form the human body, including skin, flesh, nerves, body fluids, bones, and cellular structures would be decomposed at a molecular level. If use consecutively "demons wrath" can kill Yuri because he's shooting parts of his soul. When Demons wrath is activated, a dark aura starts emanating off of him and psychical changes can be seen. Such as darkening of the eyes, graying of the skin, and his veins turning into to a almost back color. Only two shots can be fired before Yuri is thrown into critical condition, he also has to be in fiends physiology. Betrayal's second ability is called "Fiend's Physiology" This grants him inhuman perception and speed, equal to that of a great fiend. It also greatly changes his physiology, turning his eyes a crimson color, bones protruding from his spinal Column, skin darkening to a sickly grey, and the steady growth ram horns. After deactivating Fiends Physiology, Yuri is extremely exhausted and fatigued. strengths: Perceptive, Kind, and Calm weaknesses: Headstrong, Easily worried, and doubtful Personality: Kind, caring, compassionate, Has a soft spot for animals and women. Mild pacifist but that changes when he's disrespected or those he cares about are. Likes: Spicy food, Reading, Beethoven, and training Dislikes: Laziness, Harm of the weak, and disrespect Fears: Dishonoring his family's name and letting those he cares about come into harms way Bio: Yuri was born into a family of soldiers he was always in the shadow of his brothers but when he was discovered to have come into possession of noble arms. He became the center of his fathers world, Yuri was over joyed to get the attention of his father Intel his fathers so called "training" begun Yuri was beaten for hours on end along with having to mercilessly beat others all in his fathers pursuit of creating the perfect solider. But one day Yuri's father made him spar with his brother after a long battle Yuri stood above his brother as he went to help his brother up, Yuri's father stopped him and told him he needed to learn another lesson and to kill his brother. "Show no mercy, and you'll become everything I dreamed of my son." His father said as he held Yuri's brother down, but to no avail Yuri couldn't do it he loved his brothers even if they never paid attention to him, so he ran and didn't stop Intel his home was far out of sight and after earning some money headed to the Philippines to join the academy his father never ceased to mentioned during their training. He would attend the academy and when he was strong enough return to his home and prove his father he was wrong about him. Current Goal: To surpass his fathers legacy. Student Rank: 1666
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"Hi! You a first-year?"- Takumi asked, putting freshly summoned Vox Vulgaris into its sheath with a practiced motion. It clicked, snapping in place, and Takumi did a practice turn to check for snags and for people who might be watching him to break maintained visual contact.
Name: Takumi Isamaru Place of origin: Tokyo, Japan Age: 17 Height: 180cm Eye and hair color: Grey Noble Arm: "Vox Vulgaris," a C-Rank Sword Interference/Communication-type Arm. Noble Arm Name & Appearance: Vox Vulgaris takes the form of a long sword of vaguely Japanese design, with an almost-straight blade akin to the weapons of the pre-katana era, but with katana-styled tip sharpening. Takumi refers to his sword as a longsword, katana, or tsurugi, seemingly at random and freely switches the appelations if the theme of weapons or Noble Arms comes up. Given his background (and fighting style) this error is rather obviously deliberate to those who know him well. Abilities: The abilities of Vox Vulgaris are multi-faceted, trading raw unrestrained power for a panoply of useful effects. Takumi made a habit of adding three-word somewhat poetic summaries to rote uses of his power, making it easier mentally to call upon on specific manifestations of it: ● Communication Control suite allows Takumi to control lines of communication. ● Involvement Adjustment allows Takumi to increase or decrease the amount of enthusiasm or apathy in an individual. ● Perception Intrusion abilities allow Takumi to manipulate basilisks, understand (and with time and practice, create and deploy) memetic weaponry, and manipulate perception of the world in a targeted individual. ● Entropy Manipulation abilities are those of chaos, violence and disharmony. Their concepts are destruction, removal and excisement. That isn’t to say, though, that destruction doesn’t have a certain art to it, particularly if collateral damage is to be avoided. These abilities as used by Takumi allow for selective, targeted destruction. He carefully chooses his focus and then introduces chaos, changing variables in the background just enough to throw things out of balance. Personality: *Likes: People who stand for their beliefs (even if those beliefs are directly opposite to his own) *Dislikes: His family, people who believe that something is "fated" Fears: To not amount to anything Defining virtue: Inquisitive Defining vice: Rebellious Quote: "Now you see me... And now you don't." Bio: Takumi comes from the renowned Isamaru family, who have made their name during the aftermath of World War II in Japan. His ancestors are well-known: his grandfather, Daito "Tetsujin" Isamaru, with his "Kongou no Yoroi" was one of the oldest Noble Arm users recorded in the country, and his matter strengthening abilities helped during the post-war rebuilding; his father Daiichi "Atomic Samurai" Isamaru, who has helped to clean up at the most terrible natural disaster sites of the second half of XX and XXI centuries (including Chernobyl, Bhopal and Fukushima) due to his peculiar ability to ignore adverse external conditions, is lauded as a hero; his family's zaibatsu is at the forefront of turning Noble Arm abilities into useful product and research into these strange para-humans. Since birth, Takumi was put under great pressure to conform and to confirm his family's great name. His rather early-manifesting Arm saw to that he was put into training as early as five years old. He wasn't told the actual reason for such haste until he was seven — apparently, shortly after the atomic bombings of 1945 the grandfather of the family met an early Noble Arm user, whose soul-weapon manifested as the earthly version of one of Japan's three legendary treasures, the mirror of Yata. This woman told him a lot of his future, which allowed the Isamaru Group to prosper, but the price for this knowledge was that he knew, beyond the shadow of a doubt, that a great calamity would befall him and his in three generations, and it was now apparently up to Takumi to withstand it. Except it was not up to Takumi at all. While he alternated between resentment, depression, understanding, and rage, his sister, who was deemed unfit to lead, awakened her Noble Arm, "Vox Fati," and beat him at the first practice. She was obviously neither as proficient nor as trained, yet it happened — apparently it was "fated" that he would never win against her. She then proceeded to beat him at each and every duel thereafter, no matter how hard he tried or what tricks he pulled. Takumi didn't let it get to him... until a review of his grandfather's papers after his demise uncovered a journal that conclusively confirmed the "Child that Withstands The Calamity" as female. At that point... no one specifically made anything worse for him, but his father stopped considering him vital and started considering him... expendable. The focus of the family's research switched to Reika, leaving Takumi alone and frankly, somewhat bitter. At some point thereafter he broke. Having a coldly worded congratulation about being accepted into one of the top Noble Arm user academies in Japan thrust into his hands by the family butler had something snap inside him. He used most of his connections and resources available to him as the elder son of a prosperous japanese zaibatsu and moved to the Phillippines, enrolling to their Trinidad Academy instead. He's determined to prove that he has intrinsic worth, not as child of prophecy, or a heir to something, and to forge some legacy he can call his own. *Current Goal: To start forging some sort of basis for his own legacy Student Rank: 602
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Luis had successfully knocked through about two of the taggers before the whistle blew. He clicked his tongued annoyedly, ignoring the glares from the students he decked. Next time he saw those twins, he wasn't gonna waste his opportunity. "Luis," said Pablo, "can you meet me and possibly Reinhard in the library in five minutes?" The muscled boy shook his head ruefully. "Apologies mi pana, got a prior engagement. Maybe afterwards. Catch ya later." He relayed his phone number to Pablo before leaving for the locker rooms to get changed. Man, if he knew that tomorrow's classes were cancelled too, then he would have saved his extra studying for later instead of enduring the unholy raucousness of his classmates. He waited by the gate, hoping that the bus to the city wouldn't take too long. He took the folded note from his pocket, given to him by his landlord the day before. It read in flowery handwriting: "The piano arrives tomorrow. If you could take it up to my apartment for me, I'll compensate you well. A. Castillo" Luis had planned to transport the upright Petrof to Mrs Castillo's top level apartment by using the service elevator, but it had conveniently broken down the night before. Therefore, Luis decided to turn to Nishka. He knew that she would greatly appreciate his landlord's reward. He had done a few errands for her in the past and it had always been worth it. Luis sighed and stared to the sky. He wouldn't be surprised if Nishka decided to ditch because of the freeze tag game, but he sincerely hoped otherwise.
Name: Luis Rosario Age: 17 (Eleventh Grade) Nationality: Puerto Rican, immigrated to United States Noble Arm Name: El Tobogán (name chosen by his siblings) Noble Arm Rating: D+ Appearance: A shield with the shape and dimensions of a curved rectangular scutum. 105.5 centimetres (41.5 in) high, 41 centimetres (16 in) across, and 30 centimetres (12 in) deep (due to its semicylindrical nature). Weighs 10 kilograms. Has a majestic blue and gold decal and rimmed with a shining silver. Made of an unknown material. Noble Arm Abilities: Strengths: Extremely durable; absorbs all force when hit so there’s no jolt against Luis; absorbs all forms of energy from kinetic to heat and electricity; size and ability of shield gives Luis a very strong defence Weaknesses: Can defend pretty well against sharp weapons but will not absorb force from them (if attacked enough with sharp weapons, it’s possible for the sharp object to penetrate the shield); shield is very heavy so Luis will not fare well against a speed-oriented fighter, weight of shield will also give Luis a disadvantage in prolonged battles as he will get tired. Effects: Shield absorbs any sort of energy put into it, which Luis can then redirect as he sees fit. Examples of his energy use include strengthening his body or sending out a wave of pure kinetic energy from his free hand. Luis is capable of converting the energy from the shield into different forms (eg. kinetic into heat, magnetic or electric) but currently struggles with this, as he needs to understand the complete ins-and-outs of the physics of it, right down to the subatomic level, to use it freely. The input to output ratio of energy is at around 10:7. Will not absorb force from sharp objects. Whether or not there is a cap to how much energy the shield or Luis' body can hold is unknown. Personality: A generally quiet young man that avoids being conspicuous. Is wary of people in power like his stepdad. Absolutely despises the stigma of violence and expectations surrounding being an Arms Master, as well as anything to do with the military or organisations he deems to be corrupt. A natural "big brother" sort of personality. Is willing to fight in practice battles and sparring matches but does not want to be involved with the official dealings of the global Noble Arms community. Would skip out on his CAT if it weren't for the major scaling it would have on his ranking. Extremely diligent, gained his current rank through hard work rather than natural intelligence. Working hard to provide for himself and his family in the future. Currently considering whether or not to aim for the top 50, as the rewards are very enticing but then his profile would become too noticeable. Likes: Free time Karaoke with friends Sunny days String instruments Dislikes: Loud things (constantly loud people, loud sudden noises, Heck, even loud colour schemes) Being used or seen as a commodity Organised conflict Goats Fears: Getting conscripted, something happening to his family Bio: Born in Puerto Rico to a relatively poor family. Father died in a factory accident when he was young, around age four. Mother got remarried eight years later to a white businessman who operated a subsidiary company in the area. It would be an understatement to say that Luis disliked his mother's new husband. He was frequently warned by the older souls of the Puerto Rican community of the arrogant, wealthy outsiders that would bring in their businesses. And as he grew older and learned about the debt crisis that the American businesses had triggered, he grew to hate them even more. The family moved to Brooklyn soon after and luckily, Luis' English was decent enough to have him fit in at school. It was also around this time that his Noble Arms manifested. Against his protests, he was shipped off to Trinidad Academy. There he learnt the history of Arms Masters, the horrors and pettiness of war, and to his own dread, the expected futures of Arms Masters. His career at Trinidad Academy has been fairly quiet. Luis works hard in his studies and his training. Teachers recognise the effort he puts in and he is regarded as an exemplary student and role model. His rank would be much higher if it weren't for his reluctance to partake in his military training and inter-school competitions. Current Goal: Finding a career path that isn’t oriented around his Noble Arm, helping his family prepare to be financially independent from his stepfather (if the time ever comes, I mean. Gotta be prepared, y'know?), avoiding permanent military involvement Student Rank: 347
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Yes could say that, this academy is quite marvelous though. But there seems to be some tension surrounding the grounds, do you by chance know why classes have been cut? Grey grinned when he saw Takumi sheath his blade with a flourish. He proceeded to peer into the sky for a moment, The Philippines were much different then his home in Romania, but at least now he had a chance to meet others like home. Grey stopped for a moment looking shocked, "My apologies, I didn't introduce myself I'm Grey Nevăzut and you are?" Grey gave a slight bow to the boy as he introduce himself. It didn't take Grey long to notice the boy was of Asian decent, this lead him to bow he saw it as a form of respect or at least manners.
Name: Yuri Roarik Omenthrall Age: 17 Height: 5'11 Weight: 192 Eye color: green with golden lining Hair color: black Build: muscular Nationality: Italian Noble Arm Name & Appearance: Promise and Betrayal Noble Arm Abilities: Promise&Betrayal Rank: B Promise's ability is called "Angle's embrace" is the ability to copy someone's Anatomy every 24 hours and restore said individuals body to the copy. The wounds have to be restored within 24 hours or promise can't do anything. Also the user of promise gets inflicted 12 times the pain of the wound. When activated turns Yuri's eyes a bright white. Betrayal's abilities are "Demons wrath" breaking the intermolecular bonds and so decomposing or disintegrating the target. It can directly disassemble, therefore, if used on a person, the parts that form the human body, including skin, flesh, nerves, body fluids, bones, and cellular structures would be decomposed at a molecular level. If use consecutively "demons wrath" can kill Yuri because he's shooting parts of his soul. When Demons wrath is activated, a dark aura starts emanating off of him and psychical changes can be seen. Such as darkening of the eyes, graying of the skin, and his veins turning into to a almost back color. Only two shots can be fired before Yuri is thrown into critical condition, he also has to be in fiends physiology. Betrayal's second ability is called "Fiend's Physiology" This grants him inhuman perception and speed, equal to that of a great fiend. It also greatly changes his physiology, turning his eyes a crimson color, bones protruding from his spinal Column, skin darkening to a sickly grey, and the steady growth ram horns. After deactivating Fiends Physiology, Yuri is extremely exhausted and fatigued. strengths: Perceptive, Kind, and Calm weaknesses: Headstrong, Easily worried, and doubtful Personality: Kind, caring, compassionate, Has a soft spot for animals and women. Mild pacifist but that changes when he's disrespected or those he cares about are. Likes: Spicy food, Reading, Beethoven, and training Dislikes: Laziness, Harm of the weak, and disrespect Fears: Dishonoring his family's name and letting those he cares about come into harms way Bio: Yuri was born into a family of soldiers he was always in the shadow of his brothers but when he was discovered to have come into possession of noble arms. He became the center of his fathers world, Yuri was over joyed to get the attention of his father Intel his fathers so called "training" begun Yuri was beaten for hours on end along with having to mercilessly beat others all in his fathers pursuit of creating the perfect solider. But one day Yuri's father made him spar with his brother after a long battle Yuri stood above his brother as he went to help his brother up, Yuri's father stopped him and told him he needed to learn another lesson and to kill his brother. "Show no mercy, and you'll become everything I dreamed of my son." His father said as he held Yuri's brother down, but to no avail Yuri couldn't do it he loved his brothers even if they never paid attention to him, so he ran and didn't stop Intel his home was far out of sight and after earning some money headed to the Philippines to join the academy his father never ceased to mentioned during their training. He would attend the academy and when he was strong enough return to his home and prove his father he was wrong about him. Current Goal: To surpass his fathers legacy. Student Rank: 1666
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Well that was alright. Class had been a little bit fun, plus she didn't have to go to any more of them. The orders they were given were laughable. Stay here and wait for an adult or ride the bus home? What was this middle school? Dismissing the commands with a slight shake of her head Nishka started heading back into the city. As she came to the gate she saw Luis waiting for something and suddenly remembered his note. Something about a trip into the city? "Hey nerd, waiting for the sun to come down for ya?" she asked sarcastically as she leaned on the wall next to him. "Got a plan or we walking around aimlessly?" Not that she really cared either way. If it was too boring she'd just ditch him.
Name: Nishka Age: 15 Nationality: American Noble Arm Name & Appearance: A Bag of rocks. Usually referred to as 'the sack'. The sack appears to hold an endless amount of rocks, the rocks themselves change slightly in shape depending on Nishka's intent. Very slightly though, they can be perfect for skipping, slinging, throwing, and the like. The sack also hold a sling also has some odd properties. The sling has an uncanny ability to fit things that normally wouldn't fit, such as a large textbook and still retain functionality. Naturally Nishka is quite skilled with this sling, but prefers not to use it unless necessary, relying more on her uncanny throwing ability. It is unknown if the sack or sling has any other properties as Nishka is not overly active in experimenting their its powers. Noble Arm Abilities: The sack allows Nishka to swap any inanimate object's position in her power's radius and her line of sight. Normally it has a radius of 10 meters, but if focused upon the range can currently increase up to 30 meters. She can swap anything at more or less the speed of thought, allowing her to react to things with startling speed. Nishka has trouble swapping anything much larger than a van. On the other hand using this ability has nearly no noticeable drain on Nishka's energy allowing her to use this countless times before the loss becomes noticeable. However when attempting anything larger than a car the energy drain starts becoming exponentially bigger, giving her rather set limits on what she can swap. Personality: Nishka is a no nonsense kind of girl. She has little patience with lazy people or those that beat around the bush. She can also be a bit judgmental, lumping people into a category as soon as she sees them for the most part. Nishka has a quick wit and is rarely bested in verbal combat, and if she was you'd get something worse. Morals are a bit of a grey-black area for her, whatever best serves her purposes works. Likes: Meat, Fruits, Vegetables, Protein Shakes, Candy, Power, Dislikes: Idiots, Lazy People, Arrogant People, Mostly things that aren't food. Fears: Losing her noble arms, Starving, Loud Noises Bio: Nishka was a street urchin, born and raised in the rough and tumble of the city. Nishka thrived in the rough environment, stealing was easy for her and she was tough enough to hold her own in any fight with the help of her trusty rocks. She stuck it out solo, just herself and her noble arms, though she didn't know it was that at the time. After getting into a particularly rough situation Nishka found out that the second part of her noble arms, the swapping ability. Naturally her life picked up from there, stealing was trivial, no one could beat her in a fight. It was some time later that she found out what she had was a noble arms. Nishka quickly became interested in attending an academy. She'd heard of several and wanted to see if they taught anything helpful, as well as to see other noble arms. Current Goal: Find out what this school's dealio is. Student Rank: 1750
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He rolled his eyes at her sarcastic response. At least he had one thing he could always rely on her for: her merciless mockery. He gestured to the bus stop and started walking, knowing she'd follow. The bus didn't take too long to arrive, so Luis explained the piano situation to her on the way. "So basically, I need your swapping power to get it up the stairs. You'll get properly compensated of course. Mrs Castillo makes a killer apple pie, so you'll get some too. If that's too little, I'll pay for lunch today too. I know how stupidly big your appetite is." "Oh, and Pablo and Reinhard are going to check out the Guerrero Street incident. I'm gonna join them after so you're free to come with."
Name: Luis Rosario Age: 17 (Eleventh Grade) Nationality: Puerto Rican, immigrated to United States Noble Arm Name: El Tobogán (name chosen by his siblings) Noble Arm Rating: D+ Appearance: A shield with the shape and dimensions of a curved rectangular scutum. 105.5 centimetres (41.5 in) high, 41 centimetres (16 in) across, and 30 centimetres (12 in) deep (due to its semicylindrical nature). Weighs 10 kilograms. Has a majestic blue and gold decal and rimmed with a shining silver. Made of an unknown material. Noble Arm Abilities: Strengths: Extremely durable; absorbs all force when hit so there’s no jolt against Luis; absorbs all forms of energy from kinetic to heat and electricity; size and ability of shield gives Luis a very strong defence Weaknesses: Can defend pretty well against sharp weapons but will not absorb force from them (if attacked enough with sharp weapons, it’s possible for the sharp object to penetrate the shield); shield is very heavy so Luis will not fare well against a speed-oriented fighter, weight of shield will also give Luis a disadvantage in prolonged battles as he will get tired. Effects: Shield absorbs any sort of energy put into it, which Luis can then redirect as he sees fit. Examples of his energy use include strengthening his body or sending out a wave of pure kinetic energy from his free hand. Luis is capable of converting the energy from the shield into different forms (eg. kinetic into heat, magnetic or electric) but currently struggles with this, as he needs to understand the complete ins-and-outs of the physics of it, right down to the subatomic level, to use it freely. The input to output ratio of energy is at around 10:7. Will not absorb force from sharp objects. Whether or not there is a cap to how much energy the shield or Luis' body can hold is unknown. Personality: A generally quiet young man that avoids being conspicuous. Is wary of people in power like his stepdad. Absolutely despises the stigma of violence and expectations surrounding being an Arms Master, as well as anything to do with the military or organisations he deems to be corrupt. A natural "big brother" sort of personality. Is willing to fight in practice battles and sparring matches but does not want to be involved with the official dealings of the global Noble Arms community. Would skip out on his CAT if it weren't for the major scaling it would have on his ranking. Extremely diligent, gained his current rank through hard work rather than natural intelligence. Working hard to provide for himself and his family in the future. Currently considering whether or not to aim for the top 50, as the rewards are very enticing but then his profile would become too noticeable. Likes: Free time Karaoke with friends Sunny days String instruments Dislikes: Loud things (constantly loud people, loud sudden noises, Heck, even loud colour schemes) Being used or seen as a commodity Organised conflict Goats Fears: Getting conscripted, something happening to his family Bio: Born in Puerto Rico to a relatively poor family. Father died in a factory accident when he was young, around age four. Mother got remarried eight years later to a white businessman who operated a subsidiary company in the area. It would be an understatement to say that Luis disliked his mother's new husband. He was frequently warned by the older souls of the Puerto Rican community of the arrogant, wealthy outsiders that would bring in their businesses. And as he grew older and learned about the debt crisis that the American businesses had triggered, he grew to hate them even more. The family moved to Brooklyn soon after and luckily, Luis' English was decent enough to have him fit in at school. It was also around this time that his Noble Arms manifested. Against his protests, he was shipped off to Trinidad Academy. There he learnt the history of Arms Masters, the horrors and pettiness of war, and to his own dread, the expected futures of Arms Masters. His career at Trinidad Academy has been fairly quiet. Luis works hard in his studies and his training. Teachers recognise the effort he puts in and he is regarded as an exemplary student and role model. His rank would be much higher if it weren't for his reluctance to partake in his military training and inter-school competitions. Current Goal: Finding a career path that isn’t oriented around his Noble Arm, helping his family prepare to be financially independent from his stepfather (if the time ever comes, I mean. Gotta be prepared, y'know?), avoiding permanent military involvement Student Rank: 347
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After a few more minutes of waiting, Pablo's Father finally arrived in a car that, in all respects, was average, so as to deter potential carjackers. Still clad in a combat vest over his shirt, as well as tough jeans and wooden sandals, he greeted Pablo, who was now running outside to the school courtyard. "Pablo!" he said as he hugged his son, who, although already 16, was not ashamed of the affection. "Buti nalang walang nangyari sayo (Good thing nothing's happened to you)!" A smile was on the man's mustached and short-bearded face, before he continued: "Senador (Senator) _________, got killed today. I think it's the Disarmers; Noble Arms users would have been more...exotic. Anyway, we should get back to the car before we talk more." A nod from Pablo. Inside the Car "One of my classmates is going to follow us from afar, Dad," said Pablo. "Basically, he's agreed to help me investigate the other bombing, the one on Guerrero Street." This statement caused Pablo's father, who was driving, to give a brief stony look at Pablo, before saying: "Seryoso ka ba (Are you serious)?" he then nodded. "Make sure to protect yourself, then. I am not having you die from heroics while still a minor de edad (age of minority). Also, here's hoping your classmate will protect you." "Anyway, Guerrero Street is a few roads to the left; you and your friend all right with that?" Pablo gave his own nod, and then the car drove off, to adventure! , , , .
Name: King San Dao Age: 15 Nationality: Unspecified Noble Arm: Stairway To Heaven is... In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are: -Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power. -Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff! Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following: -The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on. -The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle. After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion. 1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights. 2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire. 3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open. 4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction. In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill. Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated. Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment. Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science. Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life. Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes. It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally. To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians. Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings. Current Goal: Graduate and become a legal mercenary in a good company. Student Rank: 731
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"Isamaru Takumi. You Slavic?" Takumi gives a vaguely polite bow in return. "Need a guide?" Grey was amicable enough, so there was no reason to not offer him some small help.
Name: Takumi Isamaru Place of origin: Tokyo, Japan Age: 17 Height: 180cm Eye and hair color: Grey Noble Arm: "Vox Vulgaris," a C-Rank Sword Interference/Communication-type Arm. Noble Arm Name & Appearance: Vox Vulgaris takes the form of a long sword of vaguely Japanese design, with an almost-straight blade akin to the weapons of the pre-katana era, but with katana-styled tip sharpening. Takumi refers to his sword as a longsword, katana, or tsurugi, seemingly at random and freely switches the appelations if the theme of weapons or Noble Arms comes up. Given his background (and fighting style) this error is rather obviously deliberate to those who know him well. Abilities: The abilities of Vox Vulgaris are multi-faceted, trading raw unrestrained power for a panoply of useful effects. Takumi made a habit of adding three-word somewhat poetic summaries to rote uses of his power, making it easier mentally to call upon on specific manifestations of it: ● Communication Control suite allows Takumi to control lines of communication. ● Involvement Adjustment allows Takumi to increase or decrease the amount of enthusiasm or apathy in an individual. ● Perception Intrusion abilities allow Takumi to manipulate basilisks, understand (and with time and practice, create and deploy) memetic weaponry, and manipulate perception of the world in a targeted individual. ● Entropy Manipulation abilities are those of chaos, violence and disharmony. Their concepts are destruction, removal and excisement. That isn’t to say, though, that destruction doesn’t have a certain art to it, particularly if collateral damage is to be avoided. These abilities as used by Takumi allow for selective, targeted destruction. He carefully chooses his focus and then introduces chaos, changing variables in the background just enough to throw things out of balance. Personality: *Likes: People who stand for their beliefs (even if those beliefs are directly opposite to his own) *Dislikes: His family, people who believe that something is "fated" Fears: To not amount to anything Defining virtue: Inquisitive Defining vice: Rebellious Quote: "Now you see me... And now you don't." Bio: Takumi comes from the renowned Isamaru family, who have made their name during the aftermath of World War II in Japan. His ancestors are well-known: his grandfather, Daito "Tetsujin" Isamaru, with his "Kongou no Yoroi" was one of the oldest Noble Arm users recorded in the country, and his matter strengthening abilities helped during the post-war rebuilding; his father Daiichi "Atomic Samurai" Isamaru, who has helped to clean up at the most terrible natural disaster sites of the second half of XX and XXI centuries (including Chernobyl, Bhopal and Fukushima) due to his peculiar ability to ignore adverse external conditions, is lauded as a hero; his family's zaibatsu is at the forefront of turning Noble Arm abilities into useful product and research into these strange para-humans. Since birth, Takumi was put under great pressure to conform and to confirm his family's great name. His rather early-manifesting Arm saw to that he was put into training as early as five years old. He wasn't told the actual reason for such haste until he was seven — apparently, shortly after the atomic bombings of 1945 the grandfather of the family met an early Noble Arm user, whose soul-weapon manifested as the earthly version of one of Japan's three legendary treasures, the mirror of Yata. This woman told him a lot of his future, which allowed the Isamaru Group to prosper, but the price for this knowledge was that he knew, beyond the shadow of a doubt, that a great calamity would befall him and his in three generations, and it was now apparently up to Takumi to withstand it. Except it was not up to Takumi at all. While he alternated between resentment, depression, understanding, and rage, his sister, who was deemed unfit to lead, awakened her Noble Arm, "Vox Fati," and beat him at the first practice. She was obviously neither as proficient nor as trained, yet it happened — apparently it was "fated" that he would never win against her. She then proceeded to beat him at each and every duel thereafter, no matter how hard he tried or what tricks he pulled. Takumi didn't let it get to him... until a review of his grandfather's papers after his demise uncovered a journal that conclusively confirmed the "Child that Withstands The Calamity" as female. At that point... no one specifically made anything worse for him, but his father stopped considering him vital and started considering him... expendable. The focus of the family's research switched to Reika, leaving Takumi alone and frankly, somewhat bitter. At some point thereafter he broke. Having a coldly worded congratulation about being accepted into one of the top Noble Arm user academies in Japan thrust into his hands by the family butler had something snap inside him. He used most of his connections and resources available to him as the elder son of a prosperous japanese zaibatsu and moved to the Phillippines, enrolling to their Trinidad Academy instead. He's determined to prove that he has intrinsic worth, not as child of prophecy, or a heir to something, and to forge some legacy he can call his own. *Current Goal: To start forging some sort of basis for his own legacy Student Rank: 602
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Ah the incredible power of my noble arms, put to the use of menial labor. But shit I ain't gonna turn down apple pie and my appetite is quite smartly large thank you, more than I can say for some brats picking at a salad and having a 'cheat day' later to make themselves feel better. Nishka said caustically in response to the task before her and its rewards. She stepped out of the bus and looked at the hotel. "On one condition though. You carry me to where I'm swapping it to. You were going to have carry the piano without my help right? So this is like that but not as hard and directly benefits me, plus its probably the closest you'll ever legally get to a girl. Win-win." Nishka said cheerily with an innocent grin on her face. After a moment of waiting her grin vanished and she tapped her foot demandingly whilst looking at Luis, "Well nerd?" This wasn't necessary at all, but Nishka felt like doing it, so that was that.
Name: Nishka Age: 15 Nationality: American Noble Arm Name & Appearance: A Bag of rocks. Usually referred to as 'the sack'. The sack appears to hold an endless amount of rocks, the rocks themselves change slightly in shape depending on Nishka's intent. Very slightly though, they can be perfect for skipping, slinging, throwing, and the like. The sack also hold a sling also has some odd properties. The sling has an uncanny ability to fit things that normally wouldn't fit, such as a large textbook and still retain functionality. Naturally Nishka is quite skilled with this sling, but prefers not to use it unless necessary, relying more on her uncanny throwing ability. It is unknown if the sack or sling has any other properties as Nishka is not overly active in experimenting their its powers. Noble Arm Abilities: The sack allows Nishka to swap any inanimate object's position in her power's radius and her line of sight. Normally it has a radius of 10 meters, but if focused upon the range can currently increase up to 30 meters. She can swap anything at more or less the speed of thought, allowing her to react to things with startling speed. Nishka has trouble swapping anything much larger than a van. On the other hand using this ability has nearly no noticeable drain on Nishka's energy allowing her to use this countless times before the loss becomes noticeable. However when attempting anything larger than a car the energy drain starts becoming exponentially bigger, giving her rather set limits on what she can swap. Personality: Nishka is a no nonsense kind of girl. She has little patience with lazy people or those that beat around the bush. She can also be a bit judgmental, lumping people into a category as soon as she sees them for the most part. Nishka has a quick wit and is rarely bested in verbal combat, and if she was you'd get something worse. Morals are a bit of a grey-black area for her, whatever best serves her purposes works. Likes: Meat, Fruits, Vegetables, Protein Shakes, Candy, Power, Dislikes: Idiots, Lazy People, Arrogant People, Mostly things that aren't food. Fears: Losing her noble arms, Starving, Loud Noises Bio: Nishka was a street urchin, born and raised in the rough and tumble of the city. Nishka thrived in the rough environment, stealing was easy for her and she was tough enough to hold her own in any fight with the help of her trusty rocks. She stuck it out solo, just herself and her noble arms, though she didn't know it was that at the time. After getting into a particularly rough situation Nishka found out that the second part of her noble arms, the swapping ability. Naturally her life picked up from there, stealing was trivial, no one could beat her in a fight. It was some time later that she found out what she had was a noble arms. Nishka quickly became interested in attending an academy. She'd heard of several and wanted to see if they taught anything helpful, as well as to see other noble arms. Current Goal: Find out what this school's dealio is. Student Rank: 1750
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As Pablo entered his father's car, Reinhard dropped his spear on the floor. He proceeded by stepping forward, until both feed stood firmly on the spear. Before taking off, Reinhard looked around to see whether staff was nearby, and if there was, whether or not they were close enough to get a hold of him before he was out of their reach. Once that was assured, he telekinetically applied an upward force on the spear, just enough to counteract his and the spear's weight. With a slight further increase of the force, Reinhard was accelerating upwards. Once high enough in the air, he decreased the artificial lift until the forces were balanced out once more, and applied a small forward force telekinetically. Reinhard didn't cancel out his upward momentum, as he still needed to ascend, but he didn't need to ascend any faster. However, instead of following the car, Reinhard decided to directly head for Guerrero Street, as his time was limited due to the strain, and the car could get stuck in traffic. The flight shouldn't take too long, considering Reinhard was in a traffic free and almost friction free environment.
Name: Reinhard Age: 17 Height: ~1.85m Weight: 57kg Nationality: German Noble Arm: Called "Speer des Waldes" (ger. 'Spear of the forest'), this wooden spear has plant-like properties. Rank: D+ The wielder of this spear can apply telekinetic forces onto it, and only it. The force, while theoretically limitless, is limited by how much the spear can withstand, and the wielder's remaining stamina, as exerting the forces on the spear is as exhausting as if one would apply the same force with one's own hands(in case of forces meant to alter the orientation of the spear) or legs(in case the forces are meant to alter the location of the spear). However, apart from how quickly the wielder is exhausted, the spear does not grant additional senses for its location or velocity, if one were to lose it, one could still control it, but one would not be able to know what the spear is doing and where it is. Still, this can make this spear a dangerous long-range weapon, as continuus application of the telekinetic force could accelerate it to extreme speeds over long distances. If accelerated long enough, the sheer impulse of the speer could allow it to destroy about anything, although it would likely be a one-time move, in light of the required distances. Derived from this, if the one was to balance on the spear, one can fly on it, until one falls off or becomes too exhausted. While spearhead normal is a hardened bud, it can blossom if the wielder desires. The unfolded blossom is rather large, making the spear look like an umbrella. In this state, the blossom can easily be used as a shield against blunt forces of most magnitudes, and due to its high water content it can also shield heat very well. Due to the leidenfrost effect, very extreme heat can be shielded almost perfectly. The blossom's leaves can be comparatively easily cut or frozen though. Lastly, the blossom can release special pollen, which will speed up the healing process of any lifeform greatly. The pollen will also cause the spear to quickly regrow any damaged parts, and plants exposed to it will start growing quickly. (The telekinetic force can be used to shape the cloud of pollen.) While already created pollen places no strain on the wielder, creating the pollen is a rather large strain, comparable to a marathon 1:600 (one second of creating pollen is comparable to 10 minutes of running a marathon). Aiming to make as few mistakes as possible at any point in time, Reinhard always considers the consequences of his actions before doing anything, and as such naturally always prefers fully reversible actions over irreversible ones, even if an irreversible action seems to be the perfect solution. Due to that, whenever something happens, Reinhard is very inclined to just watch and study what happens, even if his inaction causes people and other lifeforms to get hurt, although that is most likely to happen when he sees something he hasn't seen before. This analytical nature allows him to use his abilities with brutal efficiency, exploiting every weakness of an opponent and every strength of an ally. Despite this he is usually kind, as most of the time he comes to the conclusion of kindness being the most efficient for his goals, in a sense making him brutally efficient in being kind. In day to day life Reinhard still appears as if he is a complete procrastinator, since free time is amongst his top priorities, simply because free time can be freely used to accomplish his goals. His moral compass is the rather simple "everything helping me is good; everything working against me is bad", yet he oftentimes doesn't do anything considered immoral by others, as that would turn them against him. In addition, he doesn't dwell on past hostilities, thus not going after people, who once were on his bad side, but have since stopped working against him. *Likes: Biology (especially botany); reasonable people; free time *Dislikes: Anyone making easily avoidable mistakes due to not considering consequences; having to use inefficient methods Fears: Most of the world turning against him. Reinhard was born in Germany, and had lived there for most of his previous life. His parents, while not rich, were a bit more wealthy than most of Reinhard's peers, his father worked as a chemist, and his mother for the government, handling agriculture and environmental funds. His noble arm was discovered when it materialized while Reinhard was angry at his mother for forbidding him to use his computer while he hadn't done all his chores. This almost accidentally caused him to kill his mother. Since this first appearance the spear has never dematerialized, and thus had caused a few messy situations when not within Reinhard's senses' range, especially in the first few months. He applied to several local noble arm academies at the time, but was either rejected from the start or didn't pass the entry exams, forcing him to eventually apply at Trinidad Academy. Student Rank:1024
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Grey smiled, "No I'm Romaian but there is defiantly Slavic influence in my home country." Grey took out a charcoal grey flat cap from his pocket and put it on. "I would very much appreciate a guide, thank you." Grey looked around noticing lights coming from a stadium, he questioned himself on what might be going on but ultimately didn't care enough to ask.
Name: Yuri Roarik Omenthrall Age: 17 Height: 5'11 Weight: 192 Eye color: green with golden lining Hair color: black Build: muscular Nationality: Italian Noble Arm Name & Appearance: Promise and Betrayal Noble Arm Abilities: Promise&Betrayal Rank: B Promise's ability is called "Angle's embrace" is the ability to copy someone's Anatomy every 24 hours and restore said individuals body to the copy. The wounds have to be restored within 24 hours or promise can't do anything. Also the user of promise gets inflicted 12 times the pain of the wound. When activated turns Yuri's eyes a bright white. Betrayal's abilities are "Demons wrath" breaking the intermolecular bonds and so decomposing or disintegrating the target. It can directly disassemble, therefore, if used on a person, the parts that form the human body, including skin, flesh, nerves, body fluids, bones, and cellular structures would be decomposed at a molecular level. If use consecutively "demons wrath" can kill Yuri because he's shooting parts of his soul. When Demons wrath is activated, a dark aura starts emanating off of him and psychical changes can be seen. Such as darkening of the eyes, graying of the skin, and his veins turning into to a almost back color. Only two shots can be fired before Yuri is thrown into critical condition, he also has to be in fiends physiology. Betrayal's second ability is called "Fiend's Physiology" This grants him inhuman perception and speed, equal to that of a great fiend. It also greatly changes his physiology, turning his eyes a crimson color, bones protruding from his spinal Column, skin darkening to a sickly grey, and the steady growth ram horns. After deactivating Fiends Physiology, Yuri is extremely exhausted and fatigued. strengths: Perceptive, Kind, and Calm weaknesses: Headstrong, Easily worried, and doubtful Personality: Kind, caring, compassionate, Has a soft spot for animals and women. Mild pacifist but that changes when he's disrespected or those he cares about are. Likes: Spicy food, Reading, Beethoven, and training Dislikes: Laziness, Harm of the weak, and disrespect Fears: Dishonoring his family's name and letting those he cares about come into harms way Bio: Yuri was born into a family of soldiers he was always in the shadow of his brothers but when he was discovered to have come into possession of noble arms. He became the center of his fathers world, Yuri was over joyed to get the attention of his father Intel his fathers so called "training" begun Yuri was beaten for hours on end along with having to mercilessly beat others all in his fathers pursuit of creating the perfect solider. But one day Yuri's father made him spar with his brother after a long battle Yuri stood above his brother as he went to help his brother up, Yuri's father stopped him and told him he needed to learn another lesson and to kill his brother. "Show no mercy, and you'll become everything I dreamed of my son." His father said as he held Yuri's brother down, but to no avail Yuri couldn't do it he loved his brothers even if they never paid attention to him, so he ran and didn't stop Intel his home was far out of sight and after earning some money headed to the Philippines to join the academy his father never ceased to mentioned during their training. He would attend the academy and when he was strong enough return to his home and prove his father he was wrong about him. Current Goal: To surpass his fathers legacy. Student Rank: 1666
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Guerrero Street. The site of the latest bombing. Police swarmed the area, alongside specialists in suits that were definitely not normal law enforcement. Cars were thrown to the side and the pavement was charred pitch black. The scorch marks on the ground were . . . wrong. The pavement was melted in a straight line, with no indication of where it began and where it ended. Rather than an explosion, it looked more akin to a surge of extremely hot air passing through. Like the burst of heat following a nuclear explosion. Traffic, as expected, was thick and slow moving, caused in part by incompetence, but largely due to the scope of destruction on the road. It was simply unusable in the state it was it. The pavement had warped badly, and nearby cars had similarly melted right into it. More importantly, officials advised civilians not to come to close . . . and for the media not to provide any coverage at the moment. For Reinhardt at the roofs, the reason would be clear -- the bodies of victims caught in the blast radius were horribly charred, and their bodies had melded with whatever they had come into contact with during the blast. This was not a scene they wanted televised, at all. It was the stuff of nightmares. Several establishments closed down due to recent events, however, there were still several businesses that were willing to keep open in spite of it all. Noble Arm workshops tended to fall into that category often, largely because they were impressively well protected -- if not by themselves, then from their patrons. The one referenced by the instructor earlier that day was likewise up and running, though with fewer patrons than usual. Understandable, given the circumstance. It was located two streets away from the site of the bombing, and it was moderately sized, enough for some of the more explosive Noble Army types to have some room to practice, provided with certain limitations, of course. Currently, there were only ten people inside the two storey building, meaning that there was quite a lot of space. A sparring session was in progress between two lean men, though apparently none had brought out their Noble Arm.
Age: 17 Noble Arm: The Champion - a Roman gladius with a golden pommel. It's first ability, titled "Arena" is a strong mental suggestion that forces his opponents to fight him in a straight forward duel - that is to say, they will find themselves unable to fight him using anything but their fists and physical prowess. Should Joshua manage to win while they are under the influence of this ability, his second ability activates automatically; "Spoils of War" takes away a piece of the defeated one's skill or ability. This can be anything to mental capacity or physical prowess, and does, in fact, affect Noble Arms abilities. Joshua contests that he does not "steal" from his opponents, but simply makes a permanent copy of their abilities, however, those that have lost to him have found themselves unable to access the skills he now possesses, earning him his reputation as the Bogeyman of Arms Masters. Bio: Age: 16 Noble Arm: The Green Dragon - a guan dao, that some like to say was bestowed on her by the spirit of Guan Yu himself. Bio: Age: 17 Noble Arm: Bio: Leo John Cojuangco Age: 17 Noble Arm: My Glory - a German Kriegsmesser sword. Noble Arm Abilities: "Center of the World" - While he has not scratched even the bare surface of his abilities true potential, which is suspected to be the manipulation of each of the known fundamental interactions of nature. So far, all he's been able to do is alter the gravity of everything of an area within an 18 meter radius of him. "The Greatest and the Least" - Leo is able to manipulate the mass of an object he's come into contact with. The 'mass' itself is imaginary, as the objects who's mass increases do not actually gain any additional matter. Bio: Age: 17 Noble Arm: My Plea - a Roman Pilum. Noble Arm Abilities: Bio: Age: 16 Noble Arm: Diavolo - The Demon Bow, C+ Ranked Noble Arm. A sleek black longbow with the carving of a demons head on each end. Noble Arm Abilities: "From Hell" - The black bow is capable of turning its wielder and projectiles invisible. Moreover, shots fired from the bow can have have their momentum "paused" and held suspended in mid air until they are released, at which point they continue on their course, losing none of their power. The arrows can be moved and turned while they are suspended, thus changing the direction of their flight. Bio: From a relatively rich family with Spanish descent, Tristan distinguished himself by being the youngest to attain the rank of #3 in Trinidad, which, while seemingly no great feat due to the schools standards, was actually more difficult than apparent at first glance, due in part to his competition. Among the top 3, he is the one who has least participated in duels. Age: 17 Noble Arm: Bio: Age: 15 Noble Arm: Noble Arm Abilities: Bio: Age: 16 Noble Arm: Noble Arm Abilities: Bio: Age: 14 Noble Arm: Conquistador - a B+ -rank NA, shaped silver rapier 114 centimeters long. Noble Arm Abilities: "The Conqueror" - A passive effect of conquistador. The more opponents arrayed against her, the stronger and more durable she becomes, moreover, the strength gained is relative to the strength of her individual opponents. The effect decreases with allies on her side. When tested, this ability allowed to decimate a trained group of military Noble Arms users with brute strength alone. "God, Gold & Glory" - Allows her to fight at full strength no matter her condition. Even should she be near death, she will still be capable of fighting as though still fresh. She will only stop once her body is no longer able to handle the burden placed on it, at which point she will simply collapse. "Indomitable" - Her ultimate trump card. It is a defensive ability that empowers her with the speed to counter all attacks thrown at her, while simultaneously eradicating it from existence. It's limits have not been tested to its fullest, however, Sevhanna was able to effectively react to five tank shells shot at the same time, destroying all simultaneously and without effort. It is suspected that if her upper limits are tested, she may be promoted to A-rank. Bio: The youngest in history to ever hold a spot in the top 10 of Trinidad, with the extremely distinct honor of also being the eighth person to hold a B-rank Noble Arm within its walls, and 1 of 50 people in the Philippines to hold that rank, while being the only one with the potential to become A-rank. She comes from a mountain tribe in the foggy regions of Baguio. Being the first in her family to manifest a Noble Arm of such power, she was immediately scouted and her education practically given to her on a silver platter. Age: 18 Noble Arm: Noble Arm Abilities: Bio: Age: 15 Noble Arm: Noble Arm Abilities: Bio: Age: 16 Noble Arm: Noble Arm Abilities: Bio:
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Well, spoke Pablo's Father, as the car reached a parking lot a few blocks away from Guerrero Street, "it seems that the car can go no further. I'll wait for you here." He then turned towards Pablo, then said: "Find out the monsters who did this, and give them hell for me." Pablo's father then ruffled his son's head, before rethinking his words. "On second thought, be safe first and foremost. You and your friend be okay, I hope!" And with that, the car door opened, and Pablo unfastened his seatbelt and loped off to Guerrero Street, conjuring up his Noble Arm. Looking at the Police and Specialists, the boy knew that heading straight for the crime scene was a fool's errand, so he had the same idea as Reinhard did; go to a rooftop. Taking out a seed and planting it to the ground, the boy grew a small tree with climable branches, and used it to get up to one of the rooftops, before causing said tree to revert to a seed once again. Then, seeing Reinhard on a nearby building, the boy began rooftop-hopping to get to the other boy, saying, once he got there: "Glad to see you once again. Anyway..." he paused, "Noble Arms did this, right?"
Name: King San Dao Age: 15 Nationality: Unspecified Noble Arm: Stairway To Heaven is... In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are: -Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power. -Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff! Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following: -The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on. -The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle. After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion. 1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights. 2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire. 3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open. 4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction. In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill. Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated. Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment. Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science. Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life. Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes. It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally. To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians. Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings. Current Goal: Graduate and become a legal mercenary in a good company. Student Rank: 731
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Considering how focused it was, I doubt there are any other mobile means to cause that kind of damage restricted to this relatively small area within a short amount of time. Reinhard responded. "Whatever it was, it looks like it used a stream of a very hot gas or a plasma."
Name: Reinhard Age: 17 Height: ~1.85m Weight: 57kg Nationality: German Noble Arm: Called "Speer des Waldes" (ger. 'Spear of the forest'), this wooden spear has plant-like properties. Rank: D+ The wielder of this spear can apply telekinetic forces onto it, and only it. The force, while theoretically limitless, is limited by how much the spear can withstand, and the wielder's remaining stamina, as exerting the forces on the spear is as exhausting as if one would apply the same force with one's own hands(in case of forces meant to alter the orientation of the spear) or legs(in case the forces are meant to alter the location of the spear). However, apart from how quickly the wielder is exhausted, the spear does not grant additional senses for its location or velocity, if one were to lose it, one could still control it, but one would not be able to know what the spear is doing and where it is. Still, this can make this spear a dangerous long-range weapon, as continuus application of the telekinetic force could accelerate it to extreme speeds over long distances. If accelerated long enough, the sheer impulse of the speer could allow it to destroy about anything, although it would likely be a one-time move, in light of the required distances. Derived from this, if the one was to balance on the spear, one can fly on it, until one falls off or becomes too exhausted. While spearhead normal is a hardened bud, it can blossom if the wielder desires. The unfolded blossom is rather large, making the spear look like an umbrella. In this state, the blossom can easily be used as a shield against blunt forces of most magnitudes, and due to its high water content it can also shield heat very well. Due to the leidenfrost effect, very extreme heat can be shielded almost perfectly. The blossom's leaves can be comparatively easily cut or frozen though. Lastly, the blossom can release special pollen, which will speed up the healing process of any lifeform greatly. The pollen will also cause the spear to quickly regrow any damaged parts, and plants exposed to it will start growing quickly. (The telekinetic force can be used to shape the cloud of pollen.) While already created pollen places no strain on the wielder, creating the pollen is a rather large strain, comparable to a marathon 1:600 (one second of creating pollen is comparable to 10 minutes of running a marathon). Aiming to make as few mistakes as possible at any point in time, Reinhard always considers the consequences of his actions before doing anything, and as such naturally always prefers fully reversible actions over irreversible ones, even if an irreversible action seems to be the perfect solution. Due to that, whenever something happens, Reinhard is very inclined to just watch and study what happens, even if his inaction causes people and other lifeforms to get hurt, although that is most likely to happen when he sees something he hasn't seen before. This analytical nature allows him to use his abilities with brutal efficiency, exploiting every weakness of an opponent and every strength of an ally. Despite this he is usually kind, as most of the time he comes to the conclusion of kindness being the most efficient for his goals, in a sense making him brutally efficient in being kind. In day to day life Reinhard still appears as if he is a complete procrastinator, since free time is amongst his top priorities, simply because free time can be freely used to accomplish his goals. His moral compass is the rather simple "everything helping me is good; everything working against me is bad", yet he oftentimes doesn't do anything considered immoral by others, as that would turn them against him. In addition, he doesn't dwell on past hostilities, thus not going after people, who once were on his bad side, but have since stopped working against him. *Likes: Biology (especially botany); reasonable people; free time *Dislikes: Anyone making easily avoidable mistakes due to not considering consequences; having to use inefficient methods Fears: Most of the world turning against him. Reinhard was born in Germany, and had lived there for most of his previous life. His parents, while not rich, were a bit more wealthy than most of Reinhard's peers, his father worked as a chemist, and his mother for the government, handling agriculture and environmental funds. His noble arm was discovered when it materialized while Reinhard was angry at his mother for forbidding him to use his computer while he hadn't done all his chores. This almost accidentally caused him to kill his mother. Since this first appearance the spear has never dematerialized, and thus had caused a few messy situations when not within Reinhard's senses' range, especially in the first few months. He applied to several local noble arm academies at the time, but was either rejected from the start or didn't pass the entry exams, forcing him to eventually apply at Trinidad Academy. Student Rank:1024
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"Considering how focused it was, I doubt there are any other mobile means to cause that kind of damage restricted to this relatively small area within a short amount of time." Reinhard responded. "Whatever it was, it looks like it used a stream of a very hot gas or a plasma." "So, a heat-based Noble Arms?" Pablo questioned.
Name: King San Dao Age: 15 Nationality: Unspecified Noble Arm: Stairway To Heaven is... In its initial appearance, a mighty siege tower built in the image of a round eastern pagoda with as much attention directed towards style as to defensive capabilities! It is cylindrical in shape, standing one hundred and eight holy feet tall and half as much wide, built out of countless overlapping plates of incredible and unbelievable metal that is not known to mankind - every plate is unique in it's appearance, some thick and rectangular, some thin and round, some fractal and some oval, tarnished and shining, engraved and polished, with leering daemonic faces and marks of unknown battles cut into the metal's surface by unknown means and at unknown times. The material is incredibly heavy, many times denser than iridium, absolutely inert chemically, perfectly inelastic and superconductive. It should also be noted that despite being called a "metal" the material does not really has a conventional molecular or atomic structure at all, existing beyond some laws of physics. At the bottom of the tower, on the underside, there are eight spheres of that metal on which the tower rolls into battle, and on the top of it there's a dais guarded by two curling dragons on which the commander should stand while striking a heroic pose without any regard to his protection or safety when the deadly instrument of belligerence enters the conquered fortress. No siege tower would be complete without a harrizon, and so, on every of the nine 12-foot "stories" of the tower there is a crew or a eighteen archers, every single one, together with his gear and armaments wrought from the tower's mystical metal, ready to repel attackers and rain great swarms of arrows upon all enemies. However, the rigid nature of metal makes it unsuitable for strings, the bowmen are clearly lacking the manifold joints needed for excercising archery, and, most importantly, the overlapping armor-plates of the exterior and cramped interior provide no embrasure for archers to shoot from, nor any space to comfortably draw the bow if they could. Additionaly, if one would be scrutinous enough to examine the construction's sphere-wheels, he'd find that they are embedded into the construction and are incapable of actually rotating to provide mobility - after one recovers from the breathtaking glory ofthe rampart's menacing sight, it becomes clear to him that in actuality the most it can do in battle is very efficiently obstruct space. The reason behind this inefficiency is King's absolute ineptitude in siegecraft and large-scale warfare - a weakness which becomes absolutely insignificant when the tower's true power is revealed through power of will and thought! The wondrous special abilities of this Noble Arm are: -Metaphysical Construction - the tower is not a true material object in the normal sense of the word, but instead, like every other Arm, a manifestation of King's spiritual energy, personality and nature, which will be described later. As such, it doesn't really exist in the world on constant basis, instead springing into reality whenever the user wishes it, existing literally at the speed of thought, controlled and constrained by King's ability to imagine and envision - in order to manifest the Tower at some point in space, he must clearly depict it's position and the world's reaction to its sudden appearance in his mind, after which it will immediately appear. There are no special effects and no visual or audial cue to the oncoming manifestation except maybe the brief look of incredible concentration on King's face, making it very useful for a dynamic entry or sudden and impressive display of power. -Partial Manifestation - at some point during his life King realized the nature of his ability and, as any other person would, immediately tried to exploit it in beneficial and dishonest ways - surprisingly, these attempts were successfull! After a great deal of practice and trial-and-error research, he learned to precisely control the manifestation and enabled himself to will into existence separate parts of the construct, i.e. singular armor-plates or different shapes of metal forcefully separated from the Tower's mass and molded by his thought and place them in any place within range. Of course, such techniques take a great toll at one's mental fortitude and physical stamina, but the incredible versatility of offensive and defensive techniques is an incredibly worthy tradeoff! Of course, due to the tower being effectively a materialized figment of the user's imagination, the tower and its pieces are often exempt from common laws of nature and physics - for example, once manifested in space, the piece always remains there until abjured, unaffected by gravity, wind, or any attempts to move it. The only way through the tower-derived obstacle is to apply an incredible, absolutely inhuman amount of force to it in order to strain King's ability to imagine his Noble Arm sustaining such an attack, after which the meta-matter of the tower quickly dissipates into separate quarks and removes itself from the real world in increments of 1-5 cubic feet per such strike. Of course, with benefits come limitations, which are following: -The Tower, being effectively something akin to King's small personal world, is centered around him, or specifically around his spine, which is treated as something like Axis Mundi in relation to the Construct - no matter what, King is always in the center of his tower on the horizontal axis and may not extend his powers further than 27 feet away from himself in any horizontal direction. Vertical axis, however, has no such constraint - King may move freely up and down his Tower, always treating what is directly beneath his feet as the bottom floor. This enables him to use his tower to effectively walk on the air on any height, constantly building and destroying something like a ladder for his tower to stand on. -The Tower may not manifest in other objects or living creatures except for gases like air and such, due to user's inability to imagine the effect it would have on aforementioned objects and creatures - a limitation that might be lifted sometime later, but not right now. Air in which the Tower is created is merely displaced and pushed aside, but King's mind strains, or even refuses to comprehend the possibly explosive consequences such technique might have on living beings. When the place that the Tower manifests in is somehow obstructed, the construct simply "skips" the already-occupied space - for example if King summons a wall that should pass through an already-existing wall on some part of its length to form a cross, he effectively creates two perfectly-aligned constructions that are adjacent to the obstacle. After almost a year of practice, King has developed several favorie techniques making full use of his abilities and qualities of the Tower's material - through concentration, channeling of will, rigorous training and rote memorisation he has made these specific shapes and forms easy and quick to manifest in an instant and without great exertion. 1) Juggernaut-Scouring Stars - Something like chaff countermeasure, but for people instead of radars, this technique creates a sparse cloud of incredibly fine metal particles less than a millimeter in diameter all around the King - all of them, of course, completely inert and just as dense and immovable as any other part of the Tower. Logical consequences for anyone who would attempt to swing his weapon at the golden mist, or worse yet, attempt to charge through it, are sad and immediately obvious. As if to make up for the extremely inhumane method this technique uses for deterrence, any and all bright light makes the metal mist sparkle and shine magnificently, like fey dancing lights. 2) All Suns' Mirror - developed as a mere cantrip during the training, this technique nevertheless proves useful in some circumsta nces by creating a perfectly smooth and perfectly reflecting - King himself can't really descrive how exactly he manages to imagine this - substance in almost any shape of user's desire. 3) Indomitable Pangolin Rampart - One of the most potent defensive techniques, this form encases King into a half-sphere of Tower's armor about eight feet in height and as many in diameter on the inside, with as big amount of metal packed into the sphere's segmented surface as it is humanly possible to imagine - five, ten, two dozen layers of plates upon each other to provide as much protection as possible, with outer layer being the absolutely smooth, perfectly reflective and inventively sloped armor for the attacks and shots to bounce and ricochet right off. Through maintaining constant concentration, King may move the armor-sphere with him as he moves inside it, always remaining in the center of his bunker while at the same time changing his position on the battlefield. Occasionaly King will momentarily destroy a small piece in the carapace to peek on the outside for a brief second or draw a breath of fresh air if it becomes too stuffy inside, making him extremely vulnerable if someone manages to guess where exactly on the armor the window will open. 4) Cincinnati Sidewinder - Developed mere weeks after enrolling with the Academy and briefly educating himself on the subject of physics, this is the most creative use of his ability yet developed by King - and probably the only one that allows him to directly attack his enemies. The user picks up a small pebble or a prepares a steel ball bearing a small bag of which he now carries on his person and, by careful concentration wills into existence a long, perfectly polished hollow tube of the same circumference as the aforementioned pebble and connected to a gigantic and equally hollow barrel-like reservoir. The pebble is placed into the tube at one end, which is immediately sealed, and then the reservoir is instantly filled up with more meta-material, immediately and explosively displacing the air within it into the tube, which then pushes out the missile at absolutely incredible speed - something like a linear accelerator or an airgun in nature, but in the middle between the two in the capability for destruction. In addition to these incredible superpowers and techinques that King posessess, he is also quite adept at dirty and unfair hand-to-hand and knife fighting - really, he is very rarely caught without a stabbing implement on his person - is quite quick on his feet, is a somewhat justifiedly self-proclaimed master pickpocket and is also surprisingly adequate at playing several kinds of guitar and banjo. It is unknown where he picked up that last skill. Personality: Hungry for praise and admiration, enthusiastic and ambitious, therefore quickly agitated. Likes: Fighting, winning, not losing, being popular whenever he manages to, having a lot of money on his person at any given moment. Dislikes: Thinking about his problems even if he has any, losing, not winning, geography as a school subject and a science. Fears: His problems catching up with him, having to resort to what he calls "actual crime" to get through in life. Bio: Born in the slums of an unspecified city in Taiwan to an anonymous shady individual and a whore whose only distinguishing feature was her single leg, King San Dao miraculously survived through infancy and ended up in a foster home of Taiwan Fund For Children and Families where it quickly became apparent that instead of genetic diseases or disfigurments, his blood inherited from both parents a mystical attraction to petty crime and great disdain for law enforcement - oh, and apparently one of the parents was of thai ancesty because that skin color wasn't quite widespread in China. Utterly sure that no one on earth worth being adopted by would ever adopt him, the little guy decided to pave his own road into the bright and happy future and so was back on the streets as soon as he could walk on his own and reach most pockets on the clothing of a grown man without having to stand on tiptoes. It all went up uphill from there: a street gang, good friends, exciting life, a several luckily victimless robberies, and at some point King even dreamed of becoming a Blue Lantern in the Bamboo Union - but such thing was never destined to happen. One day he and his friends tried to stick up very wrong people and King quickly made a shocking discovery - real criminals don't just steal from people, but sometimes do things much, much worse. Of course, someone might've said it was obvious, and it's not to say that King wasn't suspecting this, but making it happen was pretty much the worst experience in his life. Long story short, after unsuccesfully trying to mug a member of Bamboo Union Triad, King had to stab him, repeatedly and mortally. To make short another long story, afterwards he cried like a bitch, threw his murder implement in the sea and visited every single temple and church in Taipan where he lived at the moment and prayed to each and every god to grant him forgiveness and save his life from the incoming retribution. His prayers were answered, though maybe not in the way he imagined it - triads still found him and still exacted retribution by beating the everloving shit out of every single part of his body, but stopped after he began to bleed from his ears instead of being any more thorough. Once again shortening otherwise a medium-length story, one week and several dozens of stitches and braces later he opened his eyes in the hospital and the building was immediately impaled by all 33 meters of his Tower - the standing theory as of now is that his Noble Arm was awakened by serious brain damage. Skipping even more words, the beating and spiritual enlightenment that followed not only gave King superpowers but also made some of his stupidity and childishness leak out from his head, which sparked in him interest in activities more legal and profitable than petty thievery - such as actual education, with which he concerned himself after roughly a year after leaving the hospital and escaping into the mainland China to research his newfound abilities and get away from the Bamboo Union's people. One another thing a boot to the head did to him was to mystically instil within his mind a great love for rock&roll music and unnerving skill with playing electric guitar - any living space he occupies for longer than several days begins to steadily fill up with musical paraphernaila, speakers that rarely stop playing and various vintage posters of bands and musicians. Sadly, however, most of the respectable Noble Arm-related establishments couldn't accept him due to the delinquent background and several convictions, which is why he eventually ended up in Trinidad - one of few academies with low enough standards and even lower education costs which he is able to cover with his stipend and fighting in the Philippine underground rings. Current Goal: Graduate and become a legal mercenary in a good company. Student Rank: 731
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Luis scoffed good-naturedly. "Oh, like you're such a prize yourself, Miss I-Don't-Give-A-Damn-'Bout-My Reputation. How many nice fellas have you snagged with that punk rock get-up, eh?" he retorted and gestured to her dyed hair, only about half-meaning it. To be perfectly honest, Luis wasn't really concerned about his standing with the ladies. He was going to return to America after graduation anyway, no reason to get too attached to anyone. Plus it wasn't like he had a shortage of admirers. Nishka could tease him however she wanted, but there was no denying that his physique was something to keep an eye out for. Let's just say that Yuri wasn't the only guy on campus with mad gunz. He had to admit though, that request was pretty weird. How on earth would being carried directly benefit her in any way? Whatever, he wasn't fussed about it. He just had to think of it as an exercise. He made himself a mental note to check his pockets again later, to make sure she hadn't pick pocketed anything. The only things in his pocket were some scraps of paper, his wallet with just enough lunch money for two, his bus ticket and his apartment keys so if she did end up stealing anything, it wouldn't be a total disaster. He rolled his eyes and stretched his arms out. "Bridal, fireman or piggyback, Princess?" he asked sarcastically, inquiring about the way she wanted to be carried.
Name: Luis Rosario Age: 17 (Eleventh Grade) Nationality: Puerto Rican, immigrated to United States Noble Arm Name: El Tobogán (name chosen by his siblings) Noble Arm Rating: D+ Appearance: A shield with the shape and dimensions of a curved rectangular scutum. 105.5 centimetres (41.5 in) high, 41 centimetres (16 in) across, and 30 centimetres (12 in) deep (due to its semicylindrical nature). Weighs 10 kilograms. Has a majestic blue and gold decal and rimmed with a shining silver. Made of an unknown material. Noble Arm Abilities: Strengths: Extremely durable; absorbs all force when hit so there’s no jolt against Luis; absorbs all forms of energy from kinetic to heat and electricity; size and ability of shield gives Luis a very strong defence Weaknesses: Can defend pretty well against sharp weapons but will not absorb force from them (if attacked enough with sharp weapons, it’s possible for the sharp object to penetrate the shield); shield is very heavy so Luis will not fare well against a speed-oriented fighter, weight of shield will also give Luis a disadvantage in prolonged battles as he will get tired. Effects: Shield absorbs any sort of energy put into it, which Luis can then redirect as he sees fit. Examples of his energy use include strengthening his body or sending out a wave of pure kinetic energy from his free hand. Luis is capable of converting the energy from the shield into different forms (eg. kinetic into heat, magnetic or electric) but currently struggles with this, as he needs to understand the complete ins-and-outs of the physics of it, right down to the subatomic level, to use it freely. The input to output ratio of energy is at around 10:7. Will not absorb force from sharp objects. Whether or not there is a cap to how much energy the shield or Luis' body can hold is unknown. Personality: A generally quiet young man that avoids being conspicuous. Is wary of people in power like his stepdad. Absolutely despises the stigma of violence and expectations surrounding being an Arms Master, as well as anything to do with the military or organisations he deems to be corrupt. A natural "big brother" sort of personality. Is willing to fight in practice battles and sparring matches but does not want to be involved with the official dealings of the global Noble Arms community. Would skip out on his CAT if it weren't for the major scaling it would have on his ranking. Extremely diligent, gained his current rank through hard work rather than natural intelligence. Working hard to provide for himself and his family in the future. Currently considering whether or not to aim for the top 50, as the rewards are very enticing but then his profile would become too noticeable. Likes: Free time Karaoke with friends Sunny days String instruments Dislikes: Loud things (constantly loud people, loud sudden noises, Heck, even loud colour schemes) Being used or seen as a commodity Organised conflict Goats Fears: Getting conscripted, something happening to his family Bio: Born in Puerto Rico to a relatively poor family. Father died in a factory accident when he was young, around age four. Mother got remarried eight years later to a white businessman who operated a subsidiary company in the area. It would be an understatement to say that Luis disliked his mother's new husband. He was frequently warned by the older souls of the Puerto Rican community of the arrogant, wealthy outsiders that would bring in their businesses. And as he grew older and learned about the debt crisis that the American businesses had triggered, he grew to hate them even more. The family moved to Brooklyn soon after and luckily, Luis' English was decent enough to have him fit in at school. It was also around this time that his Noble Arms manifested. Against his protests, he was shipped off to Trinidad Academy. There he learnt the history of Arms Masters, the horrors and pettiness of war, and to his own dread, the expected futures of Arms Masters. His career at Trinidad Academy has been fairly quiet. Luis works hard in his studies and his training. Teachers recognise the effort he puts in and he is regarded as an exemplary student and role model. His rank would be much higher if it weren't for his reluctance to partake in his military training and inter-school competitions. Current Goal: Finding a career path that isn’t oriented around his Noble Arm, helping his family prepare to be financially independent from his stepfather (if the time ever comes, I mean. Gotta be prepared, y'know?), avoiding permanent military involvement Student Rank: 347
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Oh and whatever makes you think I would want to snag a, 'nice guy', as you put it? Nishka asked skeptically, giving a little shake to her indicated vibrant hair. A person's hair said a lot about them. Nothing irritated Niska more than seeing a group of people hanging out all with the same hair. Ugh. Nishak then promptly strutted in between his outstretched arms and leaned back on one of them. "Bridal of course, let's go then. Oh and if you're going to use titles 'Empress' will do just fine." Nishka said with a pleased expression on her face. This trip wasn't so bad after all.
Name: Nishka Age: 15 Nationality: American Noble Arm Name & Appearance: A Bag of rocks. Usually referred to as 'the sack'. The sack appears to hold an endless amount of rocks, the rocks themselves change slightly in shape depending on Nishka's intent. Very slightly though, they can be perfect for skipping, slinging, throwing, and the like. The sack also hold a sling also has some odd properties. The sling has an uncanny ability to fit things that normally wouldn't fit, such as a large textbook and still retain functionality. Naturally Nishka is quite skilled with this sling, but prefers not to use it unless necessary, relying more on her uncanny throwing ability. It is unknown if the sack or sling has any other properties as Nishka is not overly active in experimenting their its powers. Noble Arm Abilities: The sack allows Nishka to swap any inanimate object's position in her power's radius and her line of sight. Normally it has a radius of 10 meters, but if focused upon the range can currently increase up to 30 meters. She can swap anything at more or less the speed of thought, allowing her to react to things with startling speed. Nishka has trouble swapping anything much larger than a van. On the other hand using this ability has nearly no noticeable drain on Nishka's energy allowing her to use this countless times before the loss becomes noticeable. However when attempting anything larger than a car the energy drain starts becoming exponentially bigger, giving her rather set limits on what she can swap. Personality: Nishka is a no nonsense kind of girl. She has little patience with lazy people or those that beat around the bush. She can also be a bit judgmental, lumping people into a category as soon as she sees them for the most part. Nishka has a quick wit and is rarely bested in verbal combat, and if she was you'd get something worse. Morals are a bit of a grey-black area for her, whatever best serves her purposes works. Likes: Meat, Fruits, Vegetables, Protein Shakes, Candy, Power, Dislikes: Idiots, Lazy People, Arrogant People, Mostly things that aren't food. Fears: Losing her noble arms, Starving, Loud Noises Bio: Nishka was a street urchin, born and raised in the rough and tumble of the city. Nishka thrived in the rough environment, stealing was easy for her and she was tough enough to hold her own in any fight with the help of her trusty rocks. She stuck it out solo, just herself and her noble arms, though she didn't know it was that at the time. After getting into a particularly rough situation Nishka found out that the second part of her noble arms, the swapping ability. Naturally her life picked up from there, stealing was trivial, no one could beat her in a fight. It was some time later that she found out what she had was a noble arms. Nishka quickly became interested in attending an academy. She'd heard of several and wanted to see if they taught anything helpful, as well as to see other noble arms. Current Goal: Find out what this school's dealio is. Student Rank: 1750
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Luis shrugged, which was a bit more difficult to do now that Nishka’s full body weight was in his arms. “Nice guys, nice girls, it’s your business. I’m just sayin’ that you might find it easier to connect to someone if it didn’t seem like you were gonna roast them alive for every little thing they do,” he said nonchalantly. He hated to admit it, but Nishka wasn’t entirely wrong when she teased him about proximity to girls. He wasn’t gonna spaz out if a girl entered his personal bubble or anything, but being this close to a girl for such an extended period of time? Who could blame him if this sort of stuff affected him? So he kept his eyes straight forward, his gaze never once wavering down to Nishka, whose side was slightly pressing against chest, and her hair brushing against his arm, and her arms around his neck, and- COME ON MAN, GET YOUR SHIT TOGETHER. He just needed to think of it as a game of chicken. Whoever got flustered first, loses. And Luis had always been pretty good at endurance games. Just focus on the road ahead and don’t show any signs of weakness. They arrived at his apartment building soon enough. One of his neighbours on the lower floors was waiting for him, with the piano in question still in its crate beside him. Luis spoke a few grateful words to him before the neighbour went back inside. “Should be a simple job. Castillo’s apartment is on the fifth floor. Stairs are on the far side of the building so let’s get this done quickly. I need to eat soon and Pablo’s waiting at Guerrero Street.”
Name: Luis Rosario Age: 17 (Eleventh Grade) Nationality: Puerto Rican, immigrated to United States Noble Arm Name: El Tobogán (name chosen by his siblings) Noble Arm Rating: D+ Appearance: A shield with the shape and dimensions of a curved rectangular scutum. 105.5 centimetres (41.5 in) high, 41 centimetres (16 in) across, and 30 centimetres (12 in) deep (due to its semicylindrical nature). Weighs 10 kilograms. Has a majestic blue and gold decal and rimmed with a shining silver. Made of an unknown material. Noble Arm Abilities: Strengths: Extremely durable; absorbs all force when hit so there’s no jolt against Luis; absorbs all forms of energy from kinetic to heat and electricity; size and ability of shield gives Luis a very strong defence Weaknesses: Can defend pretty well against sharp weapons but will not absorb force from them (if attacked enough with sharp weapons, it’s possible for the sharp object to penetrate the shield); shield is very heavy so Luis will not fare well against a speed-oriented fighter, weight of shield will also give Luis a disadvantage in prolonged battles as he will get tired. Effects: Shield absorbs any sort of energy put into it, which Luis can then redirect as he sees fit. Examples of his energy use include strengthening his body or sending out a wave of pure kinetic energy from his free hand. Luis is capable of converting the energy from the shield into different forms (eg. kinetic into heat, magnetic or electric) but currently struggles with this, as he needs to understand the complete ins-and-outs of the physics of it, right down to the subatomic level, to use it freely. The input to output ratio of energy is at around 10:7. Will not absorb force from sharp objects. Whether or not there is a cap to how much energy the shield or Luis' body can hold is unknown. Personality: A generally quiet young man that avoids being conspicuous. Is wary of people in power like his stepdad. Absolutely despises the stigma of violence and expectations surrounding being an Arms Master, as well as anything to do with the military or organisations he deems to be corrupt. A natural "big brother" sort of personality. Is willing to fight in practice battles and sparring matches but does not want to be involved with the official dealings of the global Noble Arms community. Would skip out on his CAT if it weren't for the major scaling it would have on his ranking. Extremely diligent, gained his current rank through hard work rather than natural intelligence. Working hard to provide for himself and his family in the future. Currently considering whether or not to aim for the top 50, as the rewards are very enticing but then his profile would become too noticeable. Likes: Free time Karaoke with friends Sunny days String instruments Dislikes: Loud things (constantly loud people, loud sudden noises, Heck, even loud colour schemes) Being used or seen as a commodity Organised conflict Goats Fears: Getting conscripted, something happening to his family Bio: Born in Puerto Rico to a relatively poor family. Father died in a factory accident when he was young, around age four. Mother got remarried eight years later to a white businessman who operated a subsidiary company in the area. It would be an understatement to say that Luis disliked his mother's new husband. He was frequently warned by the older souls of the Puerto Rican community of the arrogant, wealthy outsiders that would bring in their businesses. And as he grew older and learned about the debt crisis that the American businesses had triggered, he grew to hate them even more. The family moved to Brooklyn soon after and luckily, Luis' English was decent enough to have him fit in at school. It was also around this time that his Noble Arms manifested. Against his protests, he was shipped off to Trinidad Academy. There he learnt the history of Arms Masters, the horrors and pettiness of war, and to his own dread, the expected futures of Arms Masters. His career at Trinidad Academy has been fairly quiet. Luis works hard in his studies and his training. Teachers recognise the effort he puts in and he is regarded as an exemplary student and role model. His rank would be much higher if it weren't for his reluctance to partake in his military training and inter-school competitions. Current Goal: Finding a career path that isn’t oriented around his Noble Arm, helping his family prepare to be financially independent from his stepfather (if the time ever comes, I mean. Gotta be prepared, y'know?), avoiding permanent military involvement Student Rank: 347
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Nishka tossed her head disdainfully, doubtlessly tickling Luis with it, "Can't take the heat get out of the kitchen." His muscles were big though weren't they? And he smelled kinda nice too. Well alright he wasn't that bad of a guy. Defiantly a nerd though, she could practically feel his heart-rate speeding up. Nishka yawned as Luis talked to some person and nodded when he explained it. "Easy peazy, watch this." Nishka said with a devilish grin on her face. She glanced up at the building for a moment and took out two moderately sized stones, ones that you would use for skipping, from her pocket. A brief windup and two were hurled upwards, one landing on a balcony, the other soaring straight up into the air. In the span of a second Nishka swapped with the airborne one to give her line of sight on the one that landed on the balcony, swapped the balcony stone and the crate, then swapped herself back to the stone she'd initially used. Piano safely transported. Nishka caught the rock that had flown into the air with a decisive swipe and looked at Luis with a pleased expression on her face. She was a bit of a show off at times. "All done, something about food?" At least assuming that had been the right balcony.
Name: Nishka Age: 15 Nationality: American Noble Arm Name & Appearance: A Bag of rocks. Usually referred to as 'the sack'. The sack appears to hold an endless amount of rocks, the rocks themselves change slightly in shape depending on Nishka's intent. Very slightly though, they can be perfect for skipping, slinging, throwing, and the like. The sack also hold a sling also has some odd properties. The sling has an uncanny ability to fit things that normally wouldn't fit, such as a large textbook and still retain functionality. Naturally Nishka is quite skilled with this sling, but prefers not to use it unless necessary, relying more on her uncanny throwing ability. It is unknown if the sack or sling has any other properties as Nishka is not overly active in experimenting their its powers. Noble Arm Abilities: The sack allows Nishka to swap any inanimate object's position in her power's radius and her line of sight. Normally it has a radius of 10 meters, but if focused upon the range can currently increase up to 30 meters. She can swap anything at more or less the speed of thought, allowing her to react to things with startling speed. Nishka has trouble swapping anything much larger than a van. On the other hand using this ability has nearly no noticeable drain on Nishka's energy allowing her to use this countless times before the loss becomes noticeable. However when attempting anything larger than a car the energy drain starts becoming exponentially bigger, giving her rather set limits on what she can swap. Personality: Nishka is a no nonsense kind of girl. She has little patience with lazy people or those that beat around the bush. She can also be a bit judgmental, lumping people into a category as soon as she sees them for the most part. Nishka has a quick wit and is rarely bested in verbal combat, and if she was you'd get something worse. Morals are a bit of a grey-black area for her, whatever best serves her purposes works. Likes: Meat, Fruits, Vegetables, Protein Shakes, Candy, Power, Dislikes: Idiots, Lazy People, Arrogant People, Mostly things that aren't food. Fears: Losing her noble arms, Starving, Loud Noises Bio: Nishka was a street urchin, born and raised in the rough and tumble of the city. Nishka thrived in the rough environment, stealing was easy for her and she was tough enough to hold her own in any fight with the help of her trusty rocks. She stuck it out solo, just herself and her noble arms, though she didn't know it was that at the time. After getting into a particularly rough situation Nishka found out that the second part of her noble arms, the swapping ability. Naturally her life picked up from there, stealing was trivial, no one could beat her in a fight. It was some time later that she found out what she had was a noble arms. Nishka quickly became interested in attending an academy. She'd heard of several and wanted to see if they taught anything helpful, as well as to see other noble arms. Current Goal: Find out what this school's dealio is. Student Rank: 1750
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Before you can post, there are just some small things that you need to be reminded of so that the IC will be in order. There will be no posting standards. Meaning, I won't be demanding a specific number of sentences, words or paragraphs. Feel free to write a post at any length you desire. However, please be reminded that this is still in the Casual section. Always have quality over quantity. When doing solo arcs or collaborations which aren't part of the main arc, please attach a timestamp to your posts. E.g. 4:21 PM. (The time when it all happened) Friday, (The day) The White House. (The place of activity) This will be important so that your solo arcs/ collaborations will have a connection towards the different time sequences of the RP. There is no posting order. However, you're not allowed to post just after you've posted, simple as that. You need to wait until two people have posted before moving on. Do not put your posts in hiders. I don't know about some but when I'm using mobile, I'm not able to open hiders and I need to at least read your posts while I'm at work. If you're going to be away or won't able to post for a specific number of days, then please inform us. Lastly, have fun. I won't be having this RP if people aren't having fun. Don't take things too seriously.
WarlockTHEME Full name Eliard Johnson Age. 24 Gender Male Physical appearance Seen as an intractable vessel built for destruction, this youth's influences ranged far to adhere the common principles society has enacted. Much to how he physically looked, many people regarded Eliard or Eli to be an individual altered by voracious motives to attain a higher source of power. Looking through Eli's peculiar style would likely force questions upon his ways of life and how he abides it. With his hair being vibrant and rich in red, it'd be barely easy for someone to let it go unnoticed. In terms of physique, Eli is of the weaker kind. Rarely does he ever put it in mind, save for the times sickness took a toll on him. He's equally slim and overall, holds average proportions on his build. Before he was dispatched at the ORB, he frequently wears mild eyeliner to decorate under his brown-coloured eyes. His overly pale complexion hints how much he stays indoors, reluctant to be a part of the outside world let alone when he was at his younger years. An arrangement of Eli's clothing deemed fairly simple to him yet entirely strange to others' point of view. Usually he would wear dark clothing comprised of black leather jackets, polo shirts and anything alike. Only on particular occasions would he bother wearing clothes with a colour other than black. Personality Eli is not the equally sane type of person one would normally meet. Though not completely deranged himself, he has this peculiar behaviour that is persistently quenching for improvement and perfection. Power is what he truly desire and his constant need for it feeds his demeanor towards an unstable form of voracity. He would stop at nothing to be better and applying his powers for the cause of destruction is a prime example of it. Often does it take over him, leading to a relentless force which is far more difficult to be handled. Sometimes his quest for power becomes a core weakness as it provides a self-contradiction that tells how much he loses when he asks for more. Truth to be told, Eli barely notices it until such time he realizes how much of his humanity is disposed into fragments. Truly, power alone can corrupt the hands of those who aren't worthy enough to hold it and how Eli handles his becomes a part of that fact. Setting those aside, Eli ― while not being a power-hungry freak ― is actually an approachable person despite his exaggerated looks. He exhibits a playfully annoying vibe which is enough to get him an affable image. Additionally, he treats people with unbiased respect as he sometimes sees violence as an illogical choice to establish a healthy connection with someone. At certain times he does portray a rebellious figure, using vulgar yet harmless speeches to express himself freely. Biography/Background history Perhaps not the story of the high-spirited kind to be shared at campfires but not entirely the darkest one either. It was a life told to be squandered from prudent opportunities, all caused by the corruption granted from one's vices. Never had there been a time for progress to rule over as every passing time became a spiraling descent to obscurity and hopelessness. Yet even when things fall down time after time, not even a single stand of effort was exerted to at least rise from an endless decline. One would think being a single child meant that a large sum of their parents' effort will solely belong to their cause of joy. Such things were far from giving a definitive meaning as Eliard grew up being the unhappiest of children. A best illustration contributing to his woeful way of life was his father's addiction towards drugs and alcohol. Neither was he the supportive nor a good example of a father as he ― as well ― disposed lavishly the money meant for the family over gambling. Unfortunately, his life filled with vices was short-lived as he abruptly died from an overdose. Eli was far from displaying grief as his father's death meant nothing but a wisp of air breezing by. There was no connection he had felt between them and years of growing up under the dark corners of an underprivileged lifestyle made Eli treat his father more of a stranger than a figure of great influence. His mother, however, was of the opposite kind though not equal in terms of likeliness. Neither depending on her deceased husband nor waiting for a miracle to come by, she worked hard to let his son live a life fit for a growing child. However, being a part of the red light district in New Orleans deemed a far more dangerous life not only for her but for the well-being of her son. Eli was unaware of his mother's employment as it was constantly kept away from him. It wasn't that Eli was eager to know about it or anything but how late his mother arrived home every so often made him question her recurring activities. For once, Eli never laid his feet to the outside world as he mostly locked himself up inside of his home, reading comic books and the like. Never did he know how special he was until he reached adolescence where he discovered an essence of power he never knew. Uncovering what he was capable of drove him in utter fear. At the age of 12, spheres made up of energies surrounded him like orbits. The very sight of it forced him into a screech of terror, unknowing how those appeared out of nowhere. The spheres eventually vanished and never returned until a year thereafter where he discovered more of what they were truly capable of. As he used it for the first time, there was a sulking feeling emanating from conscience. An ounce of power he had never experienced before, bearing a weight he couldn't carry physically yet it gave him a sensation of euphoria, like he was witnessing how a god's power was portrayed. One ill-timed event had Eli unleash the full potential of his powers. It was when his mother's work went spiraling into conflicts which weren't supposed to exist. Men had been blackmailing her constantly, asking for a professional show in exchange of large sums of cash. These men, however, were far from being the gentlest of people. They were sinister drug dealers who were adorned by cash with the help of their cartels. It was one of the least method Eli's mother wanted to be involved in but the men were persistent. Later on, a group of masked assailants broke in at Eli's home, taking his mother with them. Despite putting up a fight, she was obviously unmatched from the number of men, not to mention their bulky appearances. Eli's pleas for her release only resulted to a constant refusal. This made him infuriated rather than afraid, giving the men means of threat. Eli was only laughed at in return but when he applied his words, his powers were unleashed at full force, bringing most of the assailants to their demise and left a few severely injured. Luckily during the unwanted encounter, Eli's mother wasn't able to witness any of his exhibitions as she was knocked unconscious by the assailants. However, Eli's hold for his power did not end there. He became more and more fascinated on how they worked, thus became a leading foundation that established a new life of crime. Turning 21 was Eli's first ventures of his troubling years. Under a masked identity, he consistently robbed banks and left a trail of destruction once he attained a convincing amount. He continued his unpleasant deeds of theft until he was eventually caught in the act at the age of 23 where he was constrained by a more powerful police force. After the Superhuman revolution, the police force became more prevalent in terms of firepower and control against Superhuman juveniles. Despite that, there were still some who were able to escape from their clutches only because their system was becoming more and more corrupt. As charges on Eli were filed, he was sent to the ORB and spent the next phases of his troubled life behind the fortified walls of the facility. Powers Eli is able to conjure spheres of uniform sizes made up of pure energy. These spheres, upon manifestation, emanates Eli in a swirling fashion usually hovering around from his chest's level down to his waist. Spheres can only be at a maximum number of four and when one of them is used, another replaces the lost one out of thin air, continuing a swirling rotation. However, the time interval for a replacement takes more than a few minutes not exceeding to three. These spheres can be interacted on varied assortments. One characteristic of these spheres is that they are able to detonate upon contact through the possible means of surging high concentrations of energy towards them. The power of the explosions will depend on how much energy was harvested on a specific sphere. Another of its attribute is the flexibility of each sphere's mass. They can be extended to a sheer amount of volume, meaning that their weight can drastically change while having their sizes remain the same. Lastly, these spheres can serve as projectiles hurled on various options. All of which are possible by controlling the spheres' motion with the use of Eli's mind. Weaknesses Focus plays a vital role on controlling these spheres. Once distracted, Eli loses momentum and the spheres can vanish at an instant without proper mind control. Using a single sphere does not mean that it will automatically start counting to a few minutes to hold a replacement. The sphere should vanish from any of the interactions available before starting the replacement countdown. Above all, an adequate pool of stamina is required in order for Eli to utilize his powers. If he suffers from physical conditions such as fatigue and anything similar, his powers cannot manifest or if it somehow does, it will present a weaker function than what it's supposed to be. Miscellaneous information Eli dislikes dimly-lit places and is claustrophobic.
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ACT 1 While reading "Brothers! I welcome you to your new home, your new life and your new cause. This world of men fear us for what we are. They do not know that we just want to live our lives equally as them but they refuse to let us be. They see us as nothing more than monstrosities, a threat to their families, and a burden to a land we share. My father tried ― foolish as what he had been ― to tell those men we are not their enemies. He wanted peace but his absurd ambition only left him astray. Eventually, he met a terrible fate, an unacceptable one if I may add. But we all knew how he valiantly fought ... for our sake. Yet even from his efforts, we are frowned upon still. However, my father left me something. A message from the grave, a ... future! for all of us brothers. Join me on bringing this task to ascension and we will show how much we deserve to live normally just as men do. Even if we have to instill fear before their eyes. For they gave us no other choice." As you woke up out in the cold, you realized something vague, unfamiliar to what you were perceiving. You heard a message, a speech aimed to people addressed as 'brothers'. Eerie as it sounded, you kept wandering about, drawing to what you deemed strange. Then on a sudden awareness, you found out you're not anymore at the same place as you were. The door to your room winded its mechanisms, sliding automatically and revealed an intimidating-looking man with dark formal clothing. He nodded at you as if some kind of respectful gesture. "Our master requested to summon you." The man said in a frigid, sullen approach. Upon exiting your room, familiar faces came into view, some others were people you've known back from the place you've 'escaped'. A couple of glances were exchanged but all fell dead in the stillness of subtlety. Men with the same dark clothing were escorting them to a station point with most being hinted with a foreboding air of intimidation. Perhaps it was safe to assume that these other people were given the same instructions as you but things couldn't be as erratic as it already were. The pod pulled to a stop, landing aground on the rails from its elevation. It was a vessel made of steel possessing similar proportions of a standard vehicle. Doors were designed with a circular gap which expands from a compressed closing. As everyone were clustered to an arranged group, one of the dark-suited men stepped forward and pressed a few buttons on the pod's exterior, later letting the doors to each opposite side open. Everyone stepped in including you. Once inside, each found their own seats but due to the sheer number of people, few stood and leaned against a steel bar built inside the pod. The pod traveled smoothly. As how it seemed, the rails weren't actually a channel used for its movement as the vessel's motion was entirely carried through a circumscribing magnetic field, thus why the pod travels in a gliding fashion. Silence remained, the ambiance of uncertainty crawled like a spider proceeding to devour its prey. You wanted to escape, the urge of using your powers was but a matter of lurching away from your grasps. However, just as the brink of unleashing it, another one of the men with the dark suits took everyone's attention as he stepped toward the center of the pod's interior. "You're all probably wondering where you are right now but rest assured, you won't be harmed. Stay calm and wait until you all meet our master. We're actually in no position to tell you where you are but all of your questions will be answered eventually." The man turned away, returning to his seat. The pod arrived at another station point, seemingly to a district facility different from the previous. Much to your dismay, it was utterly questionable on what surface of the earth you've been walking on lately. A separate group of men with the same dark clothing awaited outside then as you exited the pod and started walking together with the others, they followed along, leading to a particular area. After a few minutes of walking through halls adorned by finely-crafted lighting, you're now in front of the Simulation room. One of the men stepped forward and punched some buttons from a machine, later initiating a laser scan which allowed the door to open. "Our master will arrive here soon. All of you must wait here." The man said. ~TL;DR - you're all led to the simulation room and were requested to wait for Lloyd Washterson to arrive. While waiting, you can all make your own interactions. ____________________________________________________________________________________ Lloyd Washterson Despite how others described him as a man of patience, it wasn't truly proven to be a part of Lloyd's perplexing qualities let alone a practice he dared not to list in his conformity. Time has always been his greatest enemy even when it bestowed a great deal of knowledge and wisdom over the course of his growth. Never did he become fascinated on how it worked as he saw every cycle he'd encounter to be hindrances contradicting the progress of his ambition. Lloyd always felt time to be inadequate, either it could be short-lived or too extended to move on to the next phase and knowing this structured his relatively impatient demeanor. The operations room wasn't quite as busy as it would normally be yet even when the air felt far more relaxed and sullen, Lloyd has been nagged constantly from the sheer amount of work he disposed himself at. Paper works dumped in a disorderly file, ink stains marked a fraction of his palm, a spill of coffee soaked an area of his computer desk in a blotted, unappealing image and worst of all, rest became more of a misleading notion than something he'd usually have as a reward. As his thoughts drifted away from the concentration he was reeling in, he cursed by slamming his desk with his fist and buried his face on top of his papers. "Are you alright master Lloyd?" said the man who wore the usual dark formal clothing. Antoine Flores made an obligation to check his master's health condition and him being stressed out was something he would most likely take a careful lookout. In spite of being far away from the clutches of a detrimental lifestyle, it still wasn't an excuse for Lloyd to disregard a healthy one from inconsiderate maneuvers. Often did he neglect sleep just to finish his businesses outside S.C.A.R. but once noticed by Antoine, it becomes a subject for their usual arguments. "I'm fine. Cases don't solve themselves so I have to work on some papers before meeting their respective deadlines." Lloyd lifted his head from his papers, grabbing his pen as he continued on filling up some needed information. "The prisoners. Did you even look at their files?" Antoine asked obliviously. "Hmm ... Perhaps I can hold this for a while and check on these people Stanley has been talking about. Was the recorded message transmitted to the living quarters?" Lloyd latched on his computer's mouse, accessing a particular folder with the name 'ORB prisoners' "Yes. They're on their way now actually." Lloyd felt a slump on his back, later gasping a sigh. "Great," He then paused as the folder opened individual files containing essential information registered on the security section of the ORB. All of them had the information regarding the prisoner's powers, their criminal records and other data which Lloyd wasn't interested with. "More things to bombard my unpreparedness but regardless, I can improvise." Upon clicking an individual file, an outline popped out. There was a list of criminal activity along with the specific dates of the cases committed and the exact time of being dispatched to the ORB. On a different side told the prisoner's background information such as the hometown and occupation. "Carrie Walsh," Lloyd read. "West Coast. Affiliated with drugs and killed several policemen." "You don't need to read them one by one." Antoine confronted. "Amusing. Says here she's an illusionist. A manipulator of one's senses. You know what this means Antoine?" Lloyd resumed opening other files as he opened the next one. This time, he didn't read it and only skimmed through the important parts. "I've no slightest hint." Antoine replied. Apparently Lloyd have no intentions on explaining the details as he continued skimming every individual's profile. "This is all amazing. Stanley did an excellent job at choosing the right prisoners." He remarked, continuing his browsing on the files. On a short notice, another man stepped inside the operations room, particularly walking towards Lloyd's station. As he approached, he cleared his throat to get his attention only to get Antoine's. "They're all at the simulation room, master Lloyd." That small announcement alone was enough to pull Lloyd out from the computer. "Already?" They way he questioned sounded half-surprised. Of course, they were requested to be there but how fast it was done exceeded Lloyd's expectations. "Then I shall be on my way then." The man nodded as Lloyd stood from his chair and straightened his tie. "Antoine, inform the others about Charlene. We're going to need a live feed of her comm channel. ORB will have some doubts about her return." Lloyd instructed as he stepped away from his station. "What about her safety?" Antoine followed. "Stanley sent two agents just to assure her return. There won't be any bloodshed until our second move." Antoine gave a nod. "I'll instruct them." "Thank you Antoine and also, let Stanley know I've already looked at the files though haven't deliberately studied them yet." With another nod from Antoine, Lloyd made his way from the operations room. Two men joined him as escorts and altogether left to where the welcoming meeting would be held. ____________________________________________________________________________________ Eliard Johnson It was a cavernous dome of eerie yet marvelous dimensions belted and adorned by technologies, gravely unfamiliar to the eyes viewing an unforeseen wonder. Different doors of smaller sizes were situated on separate areas of the room. Lighting provided an adequate illumination to more structures present. At the center was where most attractions would likely to be pulled over. It was a circular platform crafted from the finest abundance of steel decorated with beaming lights and efficient painting. The platform was divided into three segments with each circle dwindling into smaller ones. The smallest circle of the platform is where several metal pieces stood together in a rounded pattern. All of these made Eli's stomach churn from the uneasiness he felt ever since the haze of knockout gas infiltrated his fragile senses. Despite that, he had been itching for information and most of these men told nothing but to calm down and wait for this person, whatever he was called. He wouldn't dare waiting for another minute or so and the urge to use his powers to obliterate these so-called guards has been driving him into his voracious behaviour from the start. However, there was this uncertainty that was latching on him. Never did he become aware of what they were capable of let alone the sullen intimidation they'd pose from their silent disposition. Ah, fuck this! I'm going to grind these motherfuckers down to the core. As his mind raced, Eli felt the peculiar vibe lounging between the fellow prisoners. He may not have the best observation skills but he knew for sure that these people were Superhumans as well and knowing that fact alone made him think that they could've just used their powers at their disposal to free themselves. Eli stepped forward, ignoring the men who stood beside him like statues. "Hey!" He exclaimed, pointing at the man who initially instructed them to wait. "If you're not telling us what's going on, I'm gonna bust this shit up." The man fell silent and ignored Eli's sudden declaration almost as if he was a mere child wanting something insignificant. "Oh, you want games big man? Fine, I'll give you one." Spheres made up of energy materialized from thin air, orbiting a pattern around Eli. As he lifted a sinister smile, he raised an arm to let one of the spheres hover away from him. The sphere glowed a spark of bright light as Eli slowly accumulated power to its explosive magnitude. It remained suspended in one place but unleashing its detonation felt only a matter of seconds. "There isn't a need for this, sir. We were ordered to not tell any information until our master arrives. So please, try to settle down." Finally the man spoke but how he voiced himself felt far from being concerned for his own safety. It seemed like he has something up on his sleeve though giving hints were nothing more but a standard reluctance. "Bullshit. You're hiding something and I can sense it." As Eli replied, the sphere drifted from its suspended state, moving at a slow manner. Perhaps giving the man some time to think would be a better option but such terms he was largely uncooperative with made him more and more impatient.
WarlockTHEME Full name Eliard Johnson Age. 24 Gender Male Physical appearance Seen as an intractable vessel built for destruction, this youth's influences ranged far to adhere the common principles society has enacted. Much to how he physically looked, many people regarded Eliard or Eli to be an individual altered by voracious motives to attain a higher source of power. Looking through Eli's peculiar style would likely force questions upon his ways of life and how he abides it. With his hair being vibrant and rich in red, it'd be barely easy for someone to let it go unnoticed. In terms of physique, Eli is of the weaker kind. Rarely does he ever put it in mind, save for the times sickness took a toll on him. He's equally slim and overall, holds average proportions on his build. Before he was dispatched at the ORB, he frequently wears mild eyeliner to decorate under his brown-coloured eyes. His overly pale complexion hints how much he stays indoors, reluctant to be a part of the outside world let alone when he was at his younger years. An arrangement of Eli's clothing deemed fairly simple to him yet entirely strange to others' point of view. Usually he would wear dark clothing comprised of black leather jackets, polo shirts and anything alike. Only on particular occasions would he bother wearing clothes with a colour other than black. Personality Eli is not the equally sane type of person one would normally meet. Though not completely deranged himself, he has this peculiar behaviour that is persistently quenching for improvement and perfection. Power is what he truly desire and his constant need for it feeds his demeanor towards an unstable form of voracity. He would stop at nothing to be better and applying his powers for the cause of destruction is a prime example of it. Often does it take over him, leading to a relentless force which is far more difficult to be handled. Sometimes his quest for power becomes a core weakness as it provides a self-contradiction that tells how much he loses when he asks for more. Truth to be told, Eli barely notices it until such time he realizes how much of his humanity is disposed into fragments. Truly, power alone can corrupt the hands of those who aren't worthy enough to hold it and how Eli handles his becomes a part of that fact. Setting those aside, Eli ― while not being a power-hungry freak ― is actually an approachable person despite his exaggerated looks. He exhibits a playfully annoying vibe which is enough to get him an affable image. Additionally, he treats people with unbiased respect as he sometimes sees violence as an illogical choice to establish a healthy connection with someone. At certain times he does portray a rebellious figure, using vulgar yet harmless speeches to express himself freely. Biography/Background history Perhaps not the story of the high-spirited kind to be shared at campfires but not entirely the darkest one either. It was a life told to be squandered from prudent opportunities, all caused by the corruption granted from one's vices. Never had there been a time for progress to rule over as every passing time became a spiraling descent to obscurity and hopelessness. Yet even when things fall down time after time, not even a single stand of effort was exerted to at least rise from an endless decline. One would think being a single child meant that a large sum of their parents' effort will solely belong to their cause of joy. Such things were far from giving a definitive meaning as Eliard grew up being the unhappiest of children. A best illustration contributing to his woeful way of life was his father's addiction towards drugs and alcohol. Neither was he the supportive nor a good example of a father as he ― as well ― disposed lavishly the money meant for the family over gambling. Unfortunately, his life filled with vices was short-lived as he abruptly died from an overdose. Eli was far from displaying grief as his father's death meant nothing but a wisp of air breezing by. There was no connection he had felt between them and years of growing up under the dark corners of an underprivileged lifestyle made Eli treat his father more of a stranger than a figure of great influence. His mother, however, was of the opposite kind though not equal in terms of likeliness. Neither depending on her deceased husband nor waiting for a miracle to come by, she worked hard to let his son live a life fit for a growing child. However, being a part of the red light district in New Orleans deemed a far more dangerous life not only for her but for the well-being of her son. Eli was unaware of his mother's employment as it was constantly kept away from him. It wasn't that Eli was eager to know about it or anything but how late his mother arrived home every so often made him question her recurring activities. For once, Eli never laid his feet to the outside world as he mostly locked himself up inside of his home, reading comic books and the like. Never did he know how special he was until he reached adolescence where he discovered an essence of power he never knew. Uncovering what he was capable of drove him in utter fear. At the age of 12, spheres made up of energies surrounded him like orbits. The very sight of it forced him into a screech of terror, unknowing how those appeared out of nowhere. The spheres eventually vanished and never returned until a year thereafter where he discovered more of what they were truly capable of. As he used it for the first time, there was a sulking feeling emanating from conscience. An ounce of power he had never experienced before, bearing a weight he couldn't carry physically yet it gave him a sensation of euphoria, like he was witnessing how a god's power was portrayed. One ill-timed event had Eli unleash the full potential of his powers. It was when his mother's work went spiraling into conflicts which weren't supposed to exist. Men had been blackmailing her constantly, asking for a professional show in exchange of large sums of cash. These men, however, were far from being the gentlest of people. They were sinister drug dealers who were adorned by cash with the help of their cartels. It was one of the least method Eli's mother wanted to be involved in but the men were persistent. Later on, a group of masked assailants broke in at Eli's home, taking his mother with them. Despite putting up a fight, she was obviously unmatched from the number of men, not to mention their bulky appearances. Eli's pleas for her release only resulted to a constant refusal. This made him infuriated rather than afraid, giving the men means of threat. Eli was only laughed at in return but when he applied his words, his powers were unleashed at full force, bringing most of the assailants to their demise and left a few severely injured. Luckily during the unwanted encounter, Eli's mother wasn't able to witness any of his exhibitions as she was knocked unconscious by the assailants. However, Eli's hold for his power did not end there. He became more and more fascinated on how they worked, thus became a leading foundation that established a new life of crime. Turning 21 was Eli's first ventures of his troubling years. Under a masked identity, he consistently robbed banks and left a trail of destruction once he attained a convincing amount. He continued his unpleasant deeds of theft until he was eventually caught in the act at the age of 23 where he was constrained by a more powerful police force. After the Superhuman revolution, the police force became more prevalent in terms of firepower and control against Superhuman juveniles. Despite that, there were still some who were able to escape from their clutches only because their system was becoming more and more corrupt. As charges on Eli were filed, he was sent to the ORB and spent the next phases of his troubled life behind the fortified walls of the facility. Powers Eli is able to conjure spheres of uniform sizes made up of pure energy. These spheres, upon manifestation, emanates Eli in a swirling fashion usually hovering around from his chest's level down to his waist. Spheres can only be at a maximum number of four and when one of them is used, another replaces the lost one out of thin air, continuing a swirling rotation. However, the time interval for a replacement takes more than a few minutes not exceeding to three. These spheres can be interacted on varied assortments. One characteristic of these spheres is that they are able to detonate upon contact through the possible means of surging high concentrations of energy towards them. The power of the explosions will depend on how much energy was harvested on a specific sphere. Another of its attribute is the flexibility of each sphere's mass. They can be extended to a sheer amount of volume, meaning that their weight can drastically change while having their sizes remain the same. Lastly, these spheres can serve as projectiles hurled on various options. All of which are possible by controlling the spheres' motion with the use of Eli's mind. Weaknesses Focus plays a vital role on controlling these spheres. Once distracted, Eli loses momentum and the spheres can vanish at an instant without proper mind control. Using a single sphere does not mean that it will automatically start counting to a few minutes to hold a replacement. The sphere should vanish from any of the interactions available before starting the replacement countdown. Above all, an adequate pool of stamina is required in order for Eli to utilize his powers. If he suffers from physical conditions such as fatigue and anything similar, his powers cannot manifest or if it somehow does, it will present a weaker function than what it's supposed to be. Miscellaneous information Eli dislikes dimly-lit places and is claustrophobic.
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THE WARDEN No creature alive or dead wandered the halls with more knowledge or purpose of its design than he who ran the specialized prison and research facility known as ORB. Not a single prisoner of this highly developed and well guarded facility did not know this man first hand and tremble when he spoke. Cruel, vicious, and sadistic beyond measure, the Warden ended life with a callous disregard. His right hand man was known by the skull mask he adorned. 'His presence assures your end' was what the whisperings of each freak here told of his assistant. They spoke true. If Crisis came to your cell in the middle of the night it meant death. When the Warden entered your cell it would be slow and excruciating. Now he wandered the halls to see that the carnage had been dealt with and repairs were under way. A dozen and more prisoners had been caught in a full scale invasion by the meddlesome resistance 'S.C.A.R' and left a sizable black stain on his reputation. It was enough to bring him to a boil but let the feeling pass. The raid had come at a cost for both sides. The ex-general, a leader and close advisor of Lloyd Washerton, had been captured and.. Interrogated. He lacked the ability to smile but it was clear he was trying as the demented man sauntered down the hallways to his personal quarters. Where his two newest and most important prisoners awaited his play time. The ex general and a supervisor from ORB, captured on surveillance letting armed enemies of the facility in through a hidden access point that had previously been sealed off. How long had she been planning it he did not know nor care. Nobody save himself and Crisis knew she was in trouble. Everyone else thought she has been injured in the fight and given shelter in the Wardens office. The door slides open without a sound and closed behind him, locking tight with no access granted to everyone but his assistant. The office was large, part administrative and part housing. The desk was solid steel with an oak chair, various papers dotted the desk in organized piles. Minotors adorned the side of the room with an intercom system that recognized his voice for giving orders. It also connected to every single prisoners room. Off to the side was a private storage room with grates in the floor, but very little water ever washed down them. Not unless it was cleaning the blood from the smooth floor. In a single chair sat the fugative general, beaten and bruised on nearly every visible inch of his body. About his neck was a collar custom made to suppress super human abilities via radiation. Poor fellow was weak as a baby and unrestrained. The door wasn't even locked. But fear kept him in that seat. Crisis had 'softened' the man up and then patched him back to health every half hour or so to the best of his abilities. Then proceeded to soften him some more l. The warden loved a good show after all and few did it better than himself but he silently applauded the thorough work done. Despite the fact that this wretch hadn't spilled a drop of information. "I commend you," he began as the door slides closed behind him once more, "enduring such pain for your beliefs, but I'm short on patience." His 'fingers' turned to sharpened icicles in a flash as drove them into the generals shoulder, eliciting a scream of profound torture. The icicles were at such a low temperature that blood froze on contact, sealing the wound as his icicles broke just past the skin. His screams turned to a whimper when the frozen block of ice Krieg called a fist struck the general in the jaw, dropping him from the chair spitting teeth shards and holding his shoulder. "I.. Will.. N-never.. T-te-ll... You." The man spat a meager amount of a mixture of blood, saliva, and tooth fragments at the wardens feet. "So be it." Kriegs 'hand' shot forward and impaled the general in the stomach, slicing through flesh and freezing it on contact. But the torture didn't stop there. The Warden was no longer human in any way, his body was a flowing blob of water he controlled entirely and on his command he began to thaw the frozen spear of his hand and force the water into his stomach and flood the general from the inside. It only took a short time for the captives throat tearing scream to become a water gurgle as his throat and lungs flooded too. "Goodbye, sir. Its been a pleasure" he teased as water poured out from nearly every orifice like a fountain. In a heartbeat the water was completely frozen, every single drop. The look of exquisite pain frozen forever. He emerged from the supply room shortly and hit a small button below the desk, to which a very small notice was sent out. Calling Crisis back. The button had a built in earpiece attached to crisis' helmet. "bring the psycho with you
Warden Full name Julius Raker --- Age. 45 --- Gender Male (former) --- Physical appearance Julius is the result of a series of extremely painful experiments to his genetic structure, formerly a super human capable of controlling vast bodies of water, he is now sentient water. His conciousness, his organs, his brain, all of it has become liquid that is freely formed by his will. Truly he is a man who has transcended the limits. --- Personality Julius is man of little patience and few words, quick to the point without any needless blather. Many people whisper he is insane but the Warden is not to hear you say that out loud. This is a man who suffered agony beyond comprehension and brought himself to new heights of power and glory within a system that had been designed to suppress or destroy people like him. He is tolerant of those who do as told but demands obediance, those who disobey are demoted, detained, or destroyed. All with the governments seal of approval. --- Biography/Background history Julius was a soldier with a dream just like every other person to step foot on a military base, thinking himself a wolf when he was just a cub. Years of brutal military drilling pushed him beyond his own limits and resulted in an impressively decorated captain. Extremely lethal at a distance or up close, brilliant tactician with proven results and impressive discipline, a natural born leader. Julius excelled in situations that others deemed impossible, his unit was almost one living being that acted with barely a word as it quickly analyzed every conceivable option in moments and reacted accordingly with precision. Julius rose through the ranks until he was put in with the superhuman extermination. An impressive list of captures with minimal losses painted him like a god. It was only when he revealed that he too was a superhuman that the military wanted him dead or detained along with the others he had captured, but through his skill at negotiation and manipulative schemes he was elevated by a branch of government that superceded any direct laws or regulations to his being. Julius became not only the head of the prison facility that housed any and all captured beings but became a legend in his own right, allowed free reign of any and all resources deemed necessary to his job. A rebellion only fueled his rise to the top with more and more gifted being brought to his facility. Terrible experiments were conducted in the ORB facility, designed to enhance or destroy a gifted power in a human body. While few of the tests bore fruit, one did. Julius had the ability to control bodies of water at whim but he wanted more. Voluntarily he participated in one such experiment and transcended his own mortality, becoming a sentient being comprised entirely of water that could be moved or shaped or frozen with a thought. His being defies everything his superiors know of what a super being is capable of, making them an even bigger threat to their safety. --- Powers Julius is capable of freely controlling massive amounts of water at a time, along with reshaping his body freely. His powers manifest as a glowing radiance that erupts from his 'main body' but can usually be described as a trick to appear more sinister. In combat, he is capable of expanding his limbs out and freezing them to create weaponry, claws, armor, or disperse into flowing torrents to surround and drown an enemy. He is extremely dangerous near any and all forms of water. (even carbonated soda can be manipulated to deadly effect) His 'body' is comprised entirely of water but his essence, as it is referred to, is capable of speech. He can freely alter his appearance and even the color of the water with a thought. Powerful at surprise attacks at almost any time. --- Weaknesses Extreme cold is one of the few ways of stopping the Warden from his work, along with anything that scatters him. Though he has ways to prevent such problems he is still unwilling to allow himself to be defeated. --- Miscellaneous information Fear the warden with all your might if you wish to survive. The facility takes prisoners, not him. ---
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Li Min While others had shown their unease at the situation, Min had held true to her army training and simply stood at parade rest, face stoic, keeping a subtle eye on the people who had brought them here. The minute there was any sign of trouble, she would attack. Fortunately, there seemed to be no threat; nonetheless, she allowed a slight buildup of energy. Better safe then sorry. By the time they reached their mysterious destination, Min had built up enough energy that anyone who touched her would receive a nasty shock. The majority of the power, she contained inside herself, however. She didn't want any more accidental deaths by her hand. Deliberate deaths, however... well, she was a soldier. If a serious threat attacked, she would use lethal force. When the boy with the bright red hair started threatening one of the strangers, Min let out a tiny sigh and shook her head. Brave, but foolish; from a tactical standpoint, that was just stupid. Antagonizing or attempting to antagonize the person in a position of power needlessly? Idiocy. Until they knew what they were dealing with, it would be better to watch and wait. Farran Drake Farran had spent the entire trip with his hands in his pockets and his hood shadowing his face, trying to hide from the inevitable response to his presence. He kept his head tilted down and refused to move at all until the guards made them. Even then, he did his best to stay away from everyone, but it was no use; no matter where he was, there was never enough space between him and everyone else. Getting to the room was a relief. Farran immediately walked as far away from everyone else as the guards would let him go, turning his back to them. Under his breath, he hummed You're Gonna Go Far, Kid to try to keep himself calm. If his emotions got the better of him, his miasma would start to leak out, cloaking the room in purple fog and frightening everyone there. When the redheaded boy started to mouth off to a guard, Farran switched to singing softly under his breath, trying to ignore the stranger's aggressiveness. "With a thousand lies and a good disguise, hit 'em right between the eyes, hit 'em right between the eyes." He did his best to focus solely on the song, which was becoming more difficult. "When you walk away, nothing more to say, see the lightning in your eyes, see them running for their lives." Then the redhead replied to the guard's words with hostility, and it was all Farran could do not to blanket the entire room in his miasma of fear.
Fearmonger Full name Farran Drake Age. 21 Gender Male Physical appearance Farran has thick black hair, yellow eyes, and pale skin; he stands at 5'7". He usually wears all black, with the occasional hint of red or gold; a short-sleeved shirt, a hoodie, pants, and Converse. A gold chain with a pendant shaped like a horse's head is always on him, hidden under his shirt. He's thin and not too strong, built more for running than fighting. Personality Farran is a quiet young man, utterly convinced that he is a monster. He's a loner, more by choice than nature; when no one is near him, there's no one he can scare. It takes time and determination to truly befriend him. For the most part, he'll either stay away to protect them, or assume they're talking to him out of greed. One wouldn't think it to look at him, but he's capable of getting into a towering rage. Biography/Background history Farran is an orphan. Until he was ten, he had his older brother to take care of him; then they came for him. The government had no interest in Farran. They wanted his brother, who was both a powerful mutant and wanted for various charges of theft and physical assault. They took him away, not finding Farran, who had been securely hidden. So it was that the young boy came to be on his own. His powers came to him during puberty. As he grew taller and his voice changed, his power grew. It started out small, just isolated incidents at first. Then it grew powerful. Everywhere he went, people got uneasy; if he was upset, his power grew stronger. Some people were terrified; some got angry. It grew so that Farran left destruction and chaos wherever he went. It was shortly after his 21st birthday that the government caught up to him. They had tracked him by the miasma of fear he left in his wake, and arrested him for being a public menace. At least, they tried to. For the first time, Farran weaponized his power, incapacitating the officers sent to take him in. He escaped then, but they came after him again only weeks later. This time they were smart. They shot him with a tranquilizer before he even knew they were there, and he woke up in a cell. Shortly afterwards, he was moved to ORB. Powers Farran's power is fear, plain and simple. Just by being around him, a person starts to get uneasy and faintly paranoid. If he focuses his power on someone, he can bring their greatest fears to light, trapping them in a hallucination of their worst nightmare. He can trap up to three people at a time in these hallucinations. Another power of his is a kind of miasma; it's not as potent as the hallucinations, but it's still scary. The miasma appears as a purple fog, out of which specters of monsters and demons appear. The miasma is more widespread, but not as powerful as the hallucinations; therefore, it takes just as much out of him. Weaknesses Farran has trust issues, insomnia, and suicidal tendencies, which crop up every now and then. He's not too strong, and knows very little about fighting. Miscellaneous information Theme song: Boulevard of Broken Dreams - There is nothing to fear except fear itself... Me.
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Carrie Walsh Carrie hadn't said much before they entered the room. She preferred to get some sort of read on people before interacting with them, stopped misunderstandings and the like. She vaguely recognized most of them. Fellow prisoners, probably. It made sense that she wasn't the only one broken out. She was glad to finally be somewhere she could use her power again. The idea filled her with psychotic glee, and she broke into a smile that seemed just a little too wide. She watched as the red-haired guy started to confront the guard. A couple of the others in the room looked pretty concerned. One of them sighed with obvious irritation; Another, a young-looking guy who creeped her out a bit, looked just about ready to run out of the room. Carrie, on the other hand, found it hilarious. She could barely hold back a chuckle as he conjured some sort of flying sphere and started to move it towards the man. Still, she thought it best to interfere, finally letting herself laugh as she called out to him. "Great plan, Bubbles!" she said, clapping slowly. "Pick a fight with the guys that broke us out of the ORB. Brilliant. Fantastic. Truly, your genius amazes me." she shook her head, her voice dripping with sarcasm. "I'm sure that, in your obvious wisdom, you know how we're gonna get out of this building once you kill everyone that knows what's going on, right?" She wasn't particularly worried as she confronted the man, who she had christened Bubbles, both as something that worked in her head and because he would find it incredibly annoying. In fact, as she looked at him with a smug smile, confident in her words, it was all she could do not to giggle like a schoolgirl.
Geppeto Full name Carrie Walsh Age 29 Gender Female Physical appearance Carrie is quite tall, standing at about 5'9", with a lean, muscular build and tanned skin. Her mouth seems permanently fixed into a smug smirk, as though she is in on a joke that no-one else is, an expression that contrasts unnervingly with her pale green eyes, which seem to show no expression whatsoever, completely cold. She has long blond hair, tied back into a ponytail for the sake of convenience. She has a tattoo on her right arm and shoulder, an intricate maze of celtic designs, which is the first thing most people notice about her. Her appearance, and the way she carries herself, tend to put people on guard before they know her, and often even more so after they do. Personality Carrie gives off the appearance of being an optimist, cheerfulness seeming only slightly dampened by her time in the ORB. This makes it fairly easy for her to befriend certain types of people, and makes her completely unbearable to others. She is supportive of others, kind, friendly, and appears on all accounts to be the type that would never hurt a fly, who would scream and run at even a hint of violence. The optimism, however, hides another person entirely, one that is revealed once conflict emerges, or especially when she has the opportunity to take down anyone who is associated with the government. In these situations, she reveals herself as sadistic, brutal and incredibly creative in her infliction of violence. If one of her friends is hurt, she reacts to the prospect of getting a shot at them with almost childlike glee, laughing even as she sends them to their graves. Biography/Background History Carrie was born in a small town on the West Coast, and lived with her parents as an only child. She went to a small school, had a small group of friends, and lived a fairly idyllic life overall. At least, she did until she left to go to college in Washington D.C. Things were alright then, for a while, but she found herself overwhelmed by her studies, and dropped out after her first year. Desperate for meaning, she found herself slowly becoming involved in criminal activity. She became more and more involved, gradually, and was caught up in a few violent incidents. These escalated time after time, until finally she became caught up in a drug deal and found herself out of her depth. As the deal was carried out, she became more and more on edge, noticing suspicious actions and movements by the other party, but didn't act on it or say anything, blaming it on nerves. She immediately regretted that decision when she walked out, everything seemingly having gone to plan, and found herself on the wrong end of a Taser barb and 6 years in prison. In prison, she was constantly afraid, and rightly so. She was surrounded by people who were far, far more dangerous than her. Eventually, as was inevitable, she found herself in a confrontation, and as she was slammed into the wall by hands far stronger than hers, and a makeshift glass knife slashed across her arm, something snapped inside her, and she found herself wielding her power in a way that felt natural to her and leaving her attacker screaming on the ground even as she took the knife from their twitching hands and shoved it into their throat. She felt invincible as the guards approached her, and left several on the ground, dead or wishing they were. She continued her rampage, leaving guard after guard on the ground until she was caught by surprise by a bullet to her shoulder that sent her spiralling to the ground. She fell unconscious, and when she woke up, she was in the ORB. Powers Carrie's power is that of illusions. She can create illusions that fool others senses - from bringing their worst nightmares to life to an illusion of complete and utter agony, she can fool even their sense of touch, causing them to feel phantom injuries and pain where none exists. To cause an illusion of touch, she needs to make contact with the person, although once she has, she doesn't need to keep contact to maintain the illusion. Other senses she can manipulate from a distance. Weaknesses Her illusions become less convincing the more she creates at once, and with distance created between her and them. Additionally, she finds certain senses harder to simulate. She has to make physical contact with someone to begin an illusion of touch such as pain, but she can simulate sight from much further away. She also suffers from intense nightmares due to her powers, which turn the horrors she creates against her and have lead to her avoiding sleep whenever possible which affects her skills and judgement. Miscellaneous Information She is a talented pianist. She also loves cooking, but isn't very good at it.
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Harri Van Helle Harri was overwhelmed by the sudden change of events. In his life not many things had changed, not dramatically, since he had been 12 years old. As he walked with the others, he stretched his arms and was getting used to getting around, moving at all even. The lights felt too bright and the doorways too small. It was hard for him to get around without accidentally hitting someone or crashing through the doorways. He wasn't sure what was going on or where he was, but he didn't want to cause another scene. Accidentally putting his arm through the vehicle that brought him here was bad enough. These people had rescued him from a fate of nothing. Which was the reason he was smiling a little the whole time since he had gotten out of the cell. Patience didn't come easy, not when you haven't moved enough to wipe your own ass even in almost 4 years. Harri was fascinated about everything around him. Like a child at a new playgroung. He walked around and looked at the lights. He had no clue of who the people around him were or why they were here with him and at first he didn't even pay any notion to them. Not before one of them started acting hostile towards their hosts. Harri didn't know why the man was acting this way, but for some reason it rubbed off on him. His hands became fists and his muscles tensed up. He could feel anger boiling inside him, but he had nothing to focus that anger on. He was about to smash his fists into the nearest thing, but then the blond woman spoke. It distracted him nad made him calmer. She seemed so calm, confident and like she had a private joke going on. Harris muscles relaxed and his hands were no longer in fists. Being away from people most of his life, he was very sensitive to others peoples emotions and they seemed to reflect on to his mood very fast. He never had to learn to interpret his empathetic feelings. Then he did the biggest mistake he could have. He slowly watched over the room and saw a young man with thick black hair. He started feeling nervous at first, but he caught a glimpse of his yellow eyes. Some other strange feeling started crawling in the back of his head. A dark feeling. Panic. No fear. Harri fell on to one knee. He felt weak, small and defenseless. It brought the anger back and the flow of emotion that changed in a short amount didn't help him. He swung his fist into the wall and screamed. " NOOO! NO MORE DARKNESS!" His voice sounded more like thunder, coming from really deep inside him, than a regular shout. He wasn't in control anymore, the fear had taken over and the fear created more anger. He repeatedly hit the wall and the floor. He couldn't understand what caused the fear so he had nothing to focus the anger on. "HELP ME!" he screamed as he rose up to both feet, tears started to build up by his eyes.
Big Bubba Full name Harri Van Helle Age 23 Gender Male Physical appearance Due to his power his size is increased beyond the human average. Standing at 8 feet tall and weighing 500 pounds makes this soldier hard to miss out on the battlefield. His general appearance is simply put powerful. A presence in any room, not only due to his general size, but also his muscular build, not in a body building sense, but raw strength. His eyes are green, but do change to a hint of blue when he is feeling upset in a sad sense. He prefers to have his dark brown hair short, but his beard he keeps at a good 2 finger (average human finger width applies) length. Personality Harri has never been the brightest in the bunch and time and again it has shown. He got through the early years of school by pure athletic skill and flunked every other subject. He might not be smart, but that is what friends are for. A more loyal friend is hard to come by. Even as he might be a numbskull, moron, stupid, dumb, etc. he values his friends and realizes eventually when he is being used for his powers and not appreciated for his friendship. At quick judgement all people see is a dimwitted mass of muscles walking around, but sometimes he has been known to show great insight in matters of ethical or moral questions. Most likely due to his simple way thinking, but noone knows for sure if he is hiding a great mind behind the simpleton act or if he just gets lucky from time to time. Biography/Background history From a young age Harri has shown superhuman abilities which his parents tried to hide as long as they could. Being from a fairly poor,but hard working family it wasn't easy. He was first home schooled, but after realizing that his mother could possibly not teach a mentally handicapped son, they had to put him with the others. His parents did their best to tell the school enough so that Harri could get away from distractions in a normal classroom and get some sort of special treatment. Before his teen years it worked out well enough. The schools funding had been cut so no more special classes and even some of the regular classes had to be put together in order to be able to teach all the students. Harri was in school for 2 days in that new arrangement. A classmate had made remarks about his intelligence and rudely asked if "Mr. Meatbag" would sit on him if he didn't stop. One punch and the classmate had tasted the wall, just before his untimely death. It didn't help that peace had just been restored between the superhumans and regulars when the incident happened, but the media claimed that Harri had been a part of a " rouge faction" that had sprung from S.C.A.R, who were training teens to make an army of super soldiers. Of course none of it was true, but the people needed to hear that. That even the smallest groups were now destroyed from their midst. So at the age of 12 he was taken away from his parents and brought to a mental institution. He spent 7 years in there, but not even he knows for sure what had happened during that time. He was brought to ORB when he came of age, but due to the nature of his power, he was unable to do much in his time there. The Joedthaven had unexpecting results since Harri's power goes hand in hand with his physique, it restrained him completely and he had to be taken care of by the staff. Powers Supernatural Strength. There is no explanation yet to where his powers come from or how they manifested, but it is for certain that he was born that way. His power is as natural to him as the skin on regular people. Harri is by no means all powerful, but he is able to lift a buss or a heavy truck even. His power has strenghtened everything about him so he is able to contain that power within his body and he cannot accidentally hurt himself by using too much of it. Weaknesses Harri's power most likely has hindered his intelligence as he is very simple. He is easily distracted and is prone to go off in a blind rage, destroying whatever comes in his way, if he is not kept in focus. A wild card out in the battlefield, to say the least, and potentially a danger for his own team. Harri has been contained in some sort of government facility since the age of 12, so Harri has not been able to exercise in general. This leads to his poor condition (considering him) and results in him tiring out quickly when he uses his powers for great feats.. Miscellaneous information Harri is very afraid of snakes.
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Shimmer Victoria sat down at her desk and looked over the papers handed to her hours before. She leaned back in her chair and let her mind wander off. How did she get here? She often asked this question and never got an answer. What changed. That attack. She remembered it vividly. That man who stormed into the theater she was performing in, screaming and shouting about how much pain he was in. Security was already on him and trying to calm him down, but then the explosion happened. It was a white, hot blur of a memory after that. She remembered feeling hot, then sick, and then waking up in a hospital bed a week after that. The doctors told her she was lucky to be alive, how there were many others injured and even more dead from that event. News portrayed it as an attack, but she felt it was different. She couldn't explain why, but she felt sorry for the man. She couldn't help but think it wasn't his fault. It wasn't his intention to do that. He paid the price for nothing. Perhaps that is why she joined forces with Lloyd. After she found out about her own powers, she didn't do much with them. It scared her, truth be told. She often heard of miraculous feats that these heroes did, but it often scared her because of the dangers involved. What if some superpowered being wanted to destroy the world? Blow it up just because he was pissed. That much power is dangerous. She was not without kindness and would use her powers when possible, but always as anonymously as she could. Stopping a thief with a diamond attack pinning him to the wall and walking away as if nothing happened, shielding a family from an explosion and then running off before they could question her. It surprised her when Lloyd found her. He was a cool customer, she thought. He strolled into her office, got past reception and even got through security. He told her many things, things she found out weren't 100% true. She'd ask him about that, sooner or later. This man who said he was just a lawyer now ran this organization, S.C.A.R, and what they did, she still wasn't sure about. She shook her head. Focus. She piled the papers back together and got up and made her way into the hallway. As she exited she bumped into someone and fell to the ground. "What where you're going!" she said to the person, only to look up and see it was Lloyd himself.
Zero Full name David Jackson Age. 37 Gender Male Physical appearance Standing 5"8', he's not extremely big or small. He's rather slim, and has little muscles to show. With his brown hair and dark brown eyes, he is often called normal. Though his time in ORB changed how he keeps himself. Clean shaven, and with very short hair. He dresses in the same, almost Spartan, way. With a tight shirt and trousers, allowing maximum maneuverability. Above that, he wears a hoodie, and often with the hood on. But in such a way that you can still see his face clearly, but just not the back of his head. There is a reason for that. It hides the scars from the many surgeries they performed on his head. When he goes on a mission, he wears a black belt with several useful tools like a wire cutter, a short piece of rope and other garage tools. From it also hang 2 sharp knives. So far, he couldn't get his hands on a handgun. But he would like to steal one when he gets the chance. He also wears a small bulletproof chest piece. It doesn't protect much beyond his chest and stomach, but doesn't limit his movement. Personality Straightforward and sometimes a little rude. David will rarely not say what he thinks, simply to spare another person's feeling. He strongly dislikes people who are not straight to the point about what matters. Never the less, he is a surprisingly caring person, towards mutants. His position towards average humans is somewhat divided. While he thinks that mutants cannot live without humans, the cruelty he sustained within O.R.B. made him somewhat cruel towards them. Biography/Background history David was born into a very loving but hard working family as the second child. His father got a job in Washington DC. Meaning he only got home quite late, and sometimes not at all. His mother worked-part time at the Town Hall and cared much for her children. At first her second born seemed like a dream child. He never got into any fights, nor got bad grades. While not much of a star player, he played a lot of American Rugby at his high school. Everything indicated that David would be a normal kid. The truth was far from it. When he was 16, he somehow created a singularity in his sleep. Trashing his room. His parents, while loving, had a very conservative opinion about mutants. They weren't completely against the existence of them, as they knew that they couldn't help it. But they had the opinion that mutants should be treated like patience. As if they were ill. Scientists were to examine them and try to neutralize their powers. This made David too afraid to tell them about his powers. In secret he visited SCAR forums. When he turned 18, he ran away from home to join them. At first believing that they were fighting for the freedom of their existence. But he was still a foolish kid. 3 years after he joined, he got caught in a raid. Surrounded, he knew he could only survive by surrendering. His time at ORB was brutal. Scientists were extremely interested in how he could control the mysterious Particle Zero. Various scans showed only a slight increase of brain functions when he used his powers. This resulted in a wide range of brain surgeries. Powers Zero Particle Manipulation - Modern science has always marveled at the illustrious graviton particle. Said to be the carrier of the weakest, yet most dominant force in the universe. They say that gravity was once part of a super-force. A combination of gravity, electro magnetism, weak- and strong nuclear force. They are wrong and right, to some extent. Gravitons do not exist in the hypothetical model of current scientists. The particle acting like it, is in fact Particle Zero. Which is more of a descendant from the primal Superforce. The only thing known among the scientists of O.R.B. is that something like Particle Zero exists, thanks to David. He overheard them talking about it often. He can apparently manipulate them in such a way that they can be detected. Particle Zero, much like telekinesis, has an almost endless range of application. David's use is there for very limited. He can create temporarily small singularities, negate gravity or even generate kinetic force. All this however, starts near him. Zero Particles converge on him, and in a certain concentration start to glow purplish. From David himself, a projectile is launched (often "thrown"). Upon impact with solid mass, the projectile interacts with it. Be it by collapsing into itself (making the singularity), by creating a negative gravity field (lifting objects) or by exercising force on it (throwing or pushing things). Weaknesses The ORB scientists knew barely anything of Particle Zero. But somehow they managed to create a small scale shielding device from the effects of the particle. While the device is not standard among ORB security forces, the devices can be called for easily. Meaning that if enemies get a chance to resupply, chances are great that Zero's powers are completely useless. (Unless of course, the enemy suffers from an indirect force from Particle Zero. For example, a gravity negation field will be negated. But if Zero would throw a singularity outside the field, the gravitational vortex forces may still pull the enemy away. Until the enemy is sucked so close to the singularity that his device can "destroy" the singularity. Miscellaneous information A surprisingly good cook. David likes to prepare food for other people.
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Farran Drake Drawing back from the big man, Farran closed his eyes and tried to make himself smaller. "Stop it, stopit stopit." He muttered, breathing heavily. It was obvious that his power had caused the giant's meltdown. "Stop, damn it, stop!" Stumbling into the wall, he slid down it and ended up curled into a ball, hiding his face and trying to calm himself. It was the only way to minimize the radius of his aura of fear; unfortunately, that didn't help him much. He was never calm.
Fearmonger Full name Farran Drake Age. 21 Gender Male Physical appearance Farran has thick black hair, yellow eyes, and pale skin; he stands at 5'7". He usually wears all black, with the occasional hint of red or gold; a short-sleeved shirt, a hoodie, pants, and Converse. A gold chain with a pendant shaped like a horse's head is always on him, hidden under his shirt. He's thin and not too strong, built more for running than fighting. Personality Farran is a quiet young man, utterly convinced that he is a monster. He's a loner, more by choice than nature; when no one is near him, there's no one he can scare. It takes time and determination to truly befriend him. For the most part, he'll either stay away to protect them, or assume they're talking to him out of greed. One wouldn't think it to look at him, but he's capable of getting into a towering rage. Biography/Background history Farran is an orphan. Until he was ten, he had his older brother to take care of him; then they came for him. The government had no interest in Farran. They wanted his brother, who was both a powerful mutant and wanted for various charges of theft and physical assault. They took him away, not finding Farran, who had been securely hidden. So it was that the young boy came to be on his own. His powers came to him during puberty. As he grew taller and his voice changed, his power grew. It started out small, just isolated incidents at first. Then it grew powerful. Everywhere he went, people got uneasy; if he was upset, his power grew stronger. Some people were terrified; some got angry. It grew so that Farran left destruction and chaos wherever he went. It was shortly after his 21st birthday that the government caught up to him. They had tracked him by the miasma of fear he left in his wake, and arrested him for being a public menace. At least, they tried to. For the first time, Farran weaponized his power, incapacitating the officers sent to take him in. He escaped then, but they came after him again only weeks later. This time they were smart. They shot him with a tranquilizer before he even knew they were there, and he woke up in a cell. Shortly afterwards, he was moved to ORB. Powers Farran's power is fear, plain and simple. Just by being around him, a person starts to get uneasy and faintly paranoid. If he focuses his power on someone, he can bring their greatest fears to light, trapping them in a hallucination of their worst nightmare. He can trap up to three people at a time in these hallucinations. Another power of his is a kind of miasma; it's not as potent as the hallucinations, but it's still scary. The miasma appears as a purple fog, out of which specters of monsters and demons appear. The miasma is more widespread, but not as powerful as the hallucinations; therefore, it takes just as much out of him. Weaknesses Farran has trust issues, insomnia, and suicidal tendencies, which crop up every now and then. He's not too strong, and knows very little about fighting. Miscellaneous information Theme song: Boulevard of Broken Dreams - There is nothing to fear except fear itself... Me.
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David Jackson A certain form of anxiousness crept up from David. The prison escape from ORB was more than just an act of chaos. That much he knew. Else they would have been allowed to run around and away. Instead of being rounded up. Judging from the transport and their cells, he assumed that who or whatever organized the attack on ORB must be well financed. Then some guy with fiery red hair thought it wise to start a rant. Quickly showing off his power. Explosive light orbs. David kept an eye on the guy. With short tempered people, you never know who or how they are going to hit next. So in preparation, he started to gather his power too. Sadly his weren’t invisible. The density of the pack of Zero particles surrounding David began to increase. A sort of nebula like cloud began to grown his back and arms. David hoped it would serve as a deterrent towards any hot heads. In the meantime, he patiently awaited the so called “master”.
Haven Full name Austin Colson Morales Age 27 Gender Male Physical appearance He is a well built and kind of attractive blonde Caucasian. He has an athletically tall and brawny body. His arms are covered with supremacist superhuman gang related tattoos (A vulkan in his right arm and whatever the symbol for the rebellion may be on his left) his hair is a braided man bun with three braids tied into a ponytail while the remainder of his head is shaved. Finally Austin also counts with blue eyes, a chiseled jawline covered by a beard and a constant inscrutable yet appealing expression. Personality Austin has a natural tendency to marshal and direct. Sometimes he does it with the charm and finesse of a world leader but most time insensitivity is his way. He requires little encouragement to make or enforce a plan and will give it his all when he has one. He has a natural ability to talk and convince but prefers remaining quiet if he can as even if he has natural capabilities to lead he isn’t a leader, more suited towards a strategist/second in command role. To Austin all means can justify a cause and even if he can say "I'm really sorry you have to die," he will nonetheless pull the trigger precisely because he is decisive. In times of crisis he sees what needs to be done, and frequently assigns roles and plans carefully when needed the most. Few others can equal his ability to remain resolute in conflict, sending the valiant (and often leading the charge) into the mouth of hell if necessary. When challenged, Austin may by reflex become argumentative but alternatively he may unleash an icy gaze that serves notice: he is not one to be trifled with. He may not be the face you would put to your group or the one to give motivational speeches but he is the guy that will keep your people in line and operation running smoothly. All this qualities make him a reliable, loyal, and trustworthy squad leader and ally, if you are like him. Sadly his vision is too fanatical and he doesn’t care for anything other than Superhuman supremacy which makes him xenophobic towards humans and his hatred for them can make rage greatly overshadow his positive and useful qualities. Biography/Background history After the official discovery of powers many of the gifted believed others would harm them and so Austin’s parents along with several other families of superhumans banded together, founded and moved to what their kind regarded as a better place during 2016. This enclave known simply as Haven prospered and remained a quiet little town on Virginia only guilty of housing people wanting to be at peace without hiding who they were. Life on haven was pretty uneventful and normal for all its inhabitants until 2025 when Nick Washterson's nationwide convocation occurred and most of the town began helping SCAR and the rebels. Being part of a new generation and hope for the inhuman society Austin and his fellow Haven born superhumans were heavily indoctrinated into believing they were not just special but far superior to any normal man. Sadly when he was barely thirteen his town was bombed and subsequently attacked by the government. Austin and a few other younglings managed to survive the bombings by hiding in the sewers but their home, families, and lifestyle had been all erased due to the jealous and inferior humans, or so they thought. Under his leadership the group of surviving orphans banded together and managed to stay alive for a long time, living in seclusion and far away from human society. They taught themselves how to hunt, eat, and survive while evading contact with others but eventually moved to DC in 2042, decided to no longer live in fear. There they formed a notorious criminal, street leveled superhuman supremacy gang named Haven’s Marshalls and mainly dealt with human gangs while evading the police and the state’s eye. Dedicated to terrorizing humans and petty crimes the gang lacked real purpose but on 2044 after a bank robbery went wrong and accidentally ended in an aggravated murder the gang was imprisoned in a regular prison (the state not possessing proof they had powers) It was during his second year serving that a power struggle with a rival gang broke out inside the prison and Austin had to use his powers in order to evade being killed which landed him a transfer to the ORB. Powers Austin is in peak human condition, possesses enhanced hearing, can provoke pyrotechnically explosive attacks (through the use of sound), and concentrated sound and sonic waves. Austin unleashes wave after wave of devastating harmonics and literally rips his target apart with the power of extreme sounds. Visibly you can see these noise waves as transparent vibrating arcs and rings, similar to Marvel’s quake but unlike her it is not vibration its sound. When very angry as a last resort Austin can emit a giant wave in a circle around him capable of crumbling buildings, shattering bones, bursting organs and causing electronic equipment to explode as the wall of sonic energy passes over everything, however if he is forced to do this it will leave him powerless for a sensible amount of time. Austin can change the frequency of his attacks from a subsonic rumbling that tears buildings apart to a supersonic squall that pierces eardrums and flays skin from flesh. He may also scale repeatedly up and down these frequencies, causing a blast of sonic energy that rolls forward like a force wave from a massive conventional explosion but their unpredictability and rebounds are too dangerous for constant use. Because of this he usually only employs the crippling waves and sound spheres, which are self-sustainable balls of sound that besides vibrating away low density objects can grind into whatever they come in contact with to inflict major damage and are easily produced. Weaknesses A sound on the right frequency if used against him will render him useless because of his enhanced hearing. He also has a short to mid-range when engaging in combat because even if he can tear most things to pieces by vibrating them apart he must be close as his long range attacks are too explosive and unpredictable for regular use and his sound spheres although never breaking apart are easily dodged if from a distance. As mentioned before Austin can be a cold man and can sacrifice a brother, or himself if it can complete the mission making him insensible. Besides these flaws Austin also counts with eye problems as he can’t see too far away. Miscellaneous information Austin is very skilled in hand to hand combat.
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Lloyd Washterson The corridors had their reputation as spectacles of unearthly suspicions due to the recent experiences few S.C.A.R. members had from prolonged, unaccompanied strolls between facilities. Nevertheless, to some, it became grounds for phlegmatic minds to muster either the most impractical of ideas or coherent plans embracing a sophisticated deal of processes. It was the latter for Lloyd and for the duration of S.C.A.R.'s post-reconstruction, the corridors became a distinguished setting to establish the flow of his thoughts as well as pull off an abrupt session of tranquil meditating throughout the sequence of his ambles. At times, it was where specters of the past roamed, embellishing a ghastly mood across halls brooded with the vindictive cries that were left from the ashes of war. After the bombing of this secretive location, many suffered a loss far from what was expected. Some were delivered with a quick, unforeseen execution while others suffered an unyielding burden to survive. Most had met with the former and those who remained were fractured by a surfeit of disquieting torments deemed far beyond their tolerance. Such hapless souls were destined to immense measures of anguish as they saw themselves completely constrained by the clutches of their opposed enemies. Cogitating about the rubble left by his father's exploits had lately questioned Lloyd about the truth behind the crusade. Never did he become more shackled of anything else than a cause he dubiously deciphered which later ushered a ceaseless manifestation of his unwavering resolve to let Nick's legacy resurface from the sepulcher made by his enemies. However, the lives that were lost either belonging to valiant martyrs or the guiltless who never wavered any involvement with the war, eventually carved a persistent doubt which drove Lloyd to perilous deeds of squandering his control over the crusade. These then kindled an entity of hatred that cemented a frequent misuse of power. It was always directed towards the government, blaming every possible loss towards their ignorance and revulsion against the existence of his father's kind. There were other things Lloyd failed to see as their enemies weren't only the ones who took many lives from war's dominion. But he became more and more withdrawn to accept those transgressions that remained on his father's side thus deepened his anger, later drifting his perception from what was just and righteous. Uninterrupted thuds of footsteps broke the pervasive reign of silence as three men marched the nearly deserted halls. Lighting was adequate, providing a rather translucent passageway to respective facilities present. However, it didn't entirely cover most of them as some adjacent rooms were built near dim hallways. The maintenance crew started to become conscious about it only recently due to a few known accidents occurring in its vicinity. Eventually, they've established their actions towards the matter but was left partially undone as for other important issues in need of attention. Neon lights were set up against walls, following the shape and uniform pattern of arrows leading a specific direction. They were arranged for emergency scenarios, purposefully providing a routed guide towards emergency exits. They weren't powered by electricity as some situations that would cut the source of it will be a detriment to their use. Instead, generators provide them power and will only function once emergencies become evident. "It always fascinates me how these corridors were built," Despite being recently strained with court cases, later becoming an impairment to his mental composure, Lloyd's voice remained eloquent, calm and sultry to its inflection. "Our pursuit truly captures the bewitching trails of our endeavors." One of the escorts gestured in agreement but remained silent all throughout his master's remarks. "Elijah Pelton, if I'm not mistaken?" To many who held control over a vast number of populace, it was easily deemed as a peevish task to remember names individually. However, Lloyd's incisiveness topped with one of the finest observation skills helped him conquer the familiarization of most S.C.A.R. members. "Yes, master Lloyd?" Elijah wasn't surprised of how his name was pronounced but the inquiry of his master alone. His voice shook in-between words but managed to pull off a collective and calm response. "This seems vague to me and do correct me if ever I'm wrong but I remember your mother's service for this faction's cause. Unfortunate that her end was at the stained hands of those whom we despise." Elijah fell silent again, continuing with his steps until he took his own grit at voicing his thoughts. "What's done is done master Lloyd. I know she doesn't want me to forever lament her death, so I won't and I vowed to take her strength and perseverance as to honor her good deeds for this faction." A rich unflinching diction filled a void in his lilt. It was something Lloyd haven't heard in a while in which he was satisfied of. "Well I shall humbly enlighten that vow and avenge your mother. Her good deeds will not be in vain." Lloyd assured, reinforcing his own persuasiveness which was then responded by a silent nod by the escort. Within a few ticks, the composition of the three men's footsteps was recently blended with another. Lloyd was perhaps mindful of it, at how it changed the sound pattern but his attention wasn't fully lured to it nonetheless. He continued making his way towards the simulation room as his abrupt conversation ceased. As he met an intersecting hallway from his left, he saw Victoria - one of the recent members who have already spent a few days working as an entertainer inside the headquarters. Lloyd glanced at her quickly, attempting to make a noticeable act only to be slammed near each other as Victoria's surveillance was being driven somewhere else, or perhaps as Lloyd believed. Lloyd didn't mind her abrasive response as it was expected. Instead, he exchanged it with a thin, brittle smile. He held his urge to chuckle gleefully only to have escaped but with little emotion being hinted. "Ah, miss Victoria. What a lovely time for our sudden encounters. How have you been lately?" From hinting little emotion, Lloyd's tone started to become sly and pretentious in a measurable bit. However, he was aware of it and tried to sound appealing as possible. "I assume you are well," As far as usual conversations go, Lloyd wasn't exactly patient when it comes to waiting for a response. He was always direct and wanted to get the main point reeled out. "As you know, I have something that I need to do. Fate calls at a very untimely downpour as it never gives me a friendly coordination. However, I might be rude to you for not showing what this place truly is, and if you can forgive my rudeness, might I ask you by coming with me to where I'll be venturing?" Towards women, Lloyd would likely express his pleasantries to attain his mischievous wit and charming image. However, there could be times when would be more conscious about it that he shows the most obvious signs of disinterest among individuals who possessed no potential. Some instances could let himself pretend that he is drawn to someone's way of speech but would hide the fact of his indifference towards a specific subject. "Please, this will be an exciting ride. Something you might consider as 'entertaining'." He reached his hand for Victoria's, waiting to feel the delicate caress of her palms and her agreement towards his offer. _______________________________________________________ Eliard Johnson As far as how his powers functioned, Eli actually possessed a calculative estimation of the sphere's explosive power. From how the energies were being cascaded to a sizable amount had Eli developed a certain awareness on his hold towards its magnitude and destructive capabilities thus how he could easily modify the course of his power's trail. This, however, weren't entirely accurate, proven that some situations could lead him out from his own control. There were times when these mustered calculations became a misleading notion in which had led Eli to several mishandlings. Even so, he was certain at this time as he continued on giving motion to the sphere. It flew around slowly until it was at close proximity to contact after inching a small distance from where the dark-suited man stood. A single touch could unleash the suppressed energies accumulated inside the sphere, later blossoming into a powerful explosion. "Are you going to tell me now? or are you just afraid?" Eli's voice sounded far from being respectful. He wasn't any of that kind, not to strangers who kept on puzzling his narrow way of thinking. "Answer me!" He shouted but his abrasive actions still failed to influence any necessary response, not until one of the prisoners started to voice out. One was a resilient sweetheart with a sharp tongue who managed to call him 'Bubbles' which made Eli slightly amused yet annoyed. "Bubbles?" Eli laughed hysterically, almost as if it was unbearable for someone to hear. It lasted longer than expected and once he stopped, he gathered his breath like he's about to submerge underwater. "Are you fucking with me? Bubbles? Heh! Is that the best name you can give?" As Eli's concentration deviated from where he was supposed to attend to, the sphere vanished which then made the threatened man sigh with relief. "I should call you Cheapskin then! And be thankful that you are womanly-like, else I'd punch you in the face for ever calling me Bubbles." Eli later noticed another one of the prisoners who, much to his surprise, acted more of a child than someone of his gargantuan stature. Another was someone who hummed a tune he was definitely unknowing of but his overall attention was spanned over an idea he could possibly associate with the big man. "The fuck is wrong with that big shit?" He murmured, grimacing over the unnatural behaviour of the big, muscled guy. "Hey! you want to run around like a child? at least run over this moronic woman who called me Bubbles so that her pretty face will have a permanent stomp mark. After that, you can step on this crazy little shit who is humming a nursery rhyme." With that, Eli left the woman with an insulting smug.
WarlockTHEME Full name Eliard Johnson Age. 24 Gender Male Physical appearance Seen as an intractable vessel built for destruction, this youth's influences ranged far to adhere the common principles society has enacted. Much to how he physically looked, many people regarded Eliard or Eli to be an individual altered by voracious motives to attain a higher source of power. Looking through Eli's peculiar style would likely force questions upon his ways of life and how he abides it. With his hair being vibrant and rich in red, it'd be barely easy for someone to let it go unnoticed. In terms of physique, Eli is of the weaker kind. Rarely does he ever put it in mind, save for the times sickness took a toll on him. He's equally slim and overall, holds average proportions on his build. Before he was dispatched at the ORB, he frequently wears mild eyeliner to decorate under his brown-coloured eyes. His overly pale complexion hints how much he stays indoors, reluctant to be a part of the outside world let alone when he was at his younger years. An arrangement of Eli's clothing deemed fairly simple to him yet entirely strange to others' point of view. Usually he would wear dark clothing comprised of black leather jackets, polo shirts and anything alike. Only on particular occasions would he bother wearing clothes with a colour other than black. Personality Eli is not the equally sane type of person one would normally meet. Though not completely deranged himself, he has this peculiar behaviour that is persistently quenching for improvement and perfection. Power is what he truly desire and his constant need for it feeds his demeanor towards an unstable form of voracity. He would stop at nothing to be better and applying his powers for the cause of destruction is a prime example of it. Often does it take over him, leading to a relentless force which is far more difficult to be handled. Sometimes his quest for power becomes a core weakness as it provides a self-contradiction that tells how much he loses when he asks for more. Truth to be told, Eli barely notices it until such time he realizes how much of his humanity is disposed into fragments. Truly, power alone can corrupt the hands of those who aren't worthy enough to hold it and how Eli handles his becomes a part of that fact. Setting those aside, Eli ― while not being a power-hungry freak ― is actually an approachable person despite his exaggerated looks. He exhibits a playfully annoying vibe which is enough to get him an affable image. Additionally, he treats people with unbiased respect as he sometimes sees violence as an illogical choice to establish a healthy connection with someone. At certain times he does portray a rebellious figure, using vulgar yet harmless speeches to express himself freely. Biography/Background history Perhaps not the story of the high-spirited kind to be shared at campfires but not entirely the darkest one either. It was a life told to be squandered from prudent opportunities, all caused by the corruption granted from one's vices. Never had there been a time for progress to rule over as every passing time became a spiraling descent to obscurity and hopelessness. Yet even when things fall down time after time, not even a single stand of effort was exerted to at least rise from an endless decline. One would think being a single child meant that a large sum of their parents' effort will solely belong to their cause of joy. Such things were far from giving a definitive meaning as Eliard grew up being the unhappiest of children. A best illustration contributing to his woeful way of life was his father's addiction towards drugs and alcohol. Neither was he the supportive nor a good example of a father as he ― as well ― disposed lavishly the money meant for the family over gambling. Unfortunately, his life filled with vices was short-lived as he abruptly died from an overdose. Eli was far from displaying grief as his father's death meant nothing but a wisp of air breezing by. There was no connection he had felt between them and years of growing up under the dark corners of an underprivileged lifestyle made Eli treat his father more of a stranger than a figure of great influence. His mother, however, was of the opposite kind though not equal in terms of likeliness. Neither depending on her deceased husband nor waiting for a miracle to come by, she worked hard to let his son live a life fit for a growing child. However, being a part of the red light district in New Orleans deemed a far more dangerous life not only for her but for the well-being of her son. Eli was unaware of his mother's employment as it was constantly kept away from him. It wasn't that Eli was eager to know about it or anything but how late his mother arrived home every so often made him question her recurring activities. For once, Eli never laid his feet to the outside world as he mostly locked himself up inside of his home, reading comic books and the like. Never did he know how special he was until he reached adolescence where he discovered an essence of power he never knew. Uncovering what he was capable of drove him in utter fear. At the age of 12, spheres made up of energies surrounded him like orbits. The very sight of it forced him into a screech of terror, unknowing how those appeared out of nowhere. The spheres eventually vanished and never returned until a year thereafter where he discovered more of what they were truly capable of. As he used it for the first time, there was a sulking feeling emanating from conscience. An ounce of power he had never experienced before, bearing a weight he couldn't carry physically yet it gave him a sensation of euphoria, like he was witnessing how a god's power was portrayed. One ill-timed event had Eli unleash the full potential of his powers. It was when his mother's work went spiraling into conflicts which weren't supposed to exist. Men had been blackmailing her constantly, asking for a professional show in exchange of large sums of cash. These men, however, were far from being the gentlest of people. They were sinister drug dealers who were adorned by cash with the help of their cartels. It was one of the least method Eli's mother wanted to be involved in but the men were persistent. Later on, a group of masked assailants broke in at Eli's home, taking his mother with them. Despite putting up a fight, she was obviously unmatched from the number of men, not to mention their bulky appearances. Eli's pleas for her release only resulted to a constant refusal. This made him infuriated rather than afraid, giving the men means of threat. Eli was only laughed at in return but when he applied his words, his powers were unleashed at full force, bringing most of the assailants to their demise and left a few severely injured. Luckily during the unwanted encounter, Eli's mother wasn't able to witness any of his exhibitions as she was knocked unconscious by the assailants. However, Eli's hold for his power did not end there. He became more and more fascinated on how they worked, thus became a leading foundation that established a new life of crime. Turning 21 was Eli's first ventures of his troubling years. Under a masked identity, he consistently robbed banks and left a trail of destruction once he attained a convincing amount. He continued his unpleasant deeds of theft until he was eventually caught in the act at the age of 23 where he was constrained by a more powerful police force. After the Superhuman revolution, the police force became more prevalent in terms of firepower and control against Superhuman juveniles. Despite that, there were still some who were able to escape from their clutches only because their system was becoming more and more corrupt. As charges on Eli were filed, he was sent to the ORB and spent the next phases of his troubled life behind the fortified walls of the facility. Powers Eli is able to conjure spheres of uniform sizes made up of pure energy. These spheres, upon manifestation, emanates Eli in a swirling fashion usually hovering around from his chest's level down to his waist. Spheres can only be at a maximum number of four and when one of them is used, another replaces the lost one out of thin air, continuing a swirling rotation. However, the time interval for a replacement takes more than a few minutes not exceeding to three. These spheres can be interacted on varied assortments. One characteristic of these spheres is that they are able to detonate upon contact through the possible means of surging high concentrations of energy towards them. The power of the explosions will depend on how much energy was harvested on a specific sphere. Another of its attribute is the flexibility of each sphere's mass. They can be extended to a sheer amount of volume, meaning that their weight can drastically change while having their sizes remain the same. Lastly, these spheres can serve as projectiles hurled on various options. All of which are possible by controlling the spheres' motion with the use of Eli's mind. Weaknesses Focus plays a vital role on controlling these spheres. Once distracted, Eli loses momentum and the spheres can vanish at an instant without proper mind control. Using a single sphere does not mean that it will automatically start counting to a few minutes to hold a replacement. The sphere should vanish from any of the interactions available before starting the replacement countdown. Above all, an adequate pool of stamina is required in order for Eli to utilize his powers. If he suffers from physical conditions such as fatigue and anything similar, his powers cannot manifest or if it somehow does, it will present a weaker function than what it's supposed to be. Miscellaneous information Eli dislikes dimly-lit places and is claustrophobic.
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A steel blade, medium-length and razor-sharp, was connected to a black, cold metallic hilt, was gripped in the gloved black fist of one dark, shadowy figure, who seemed to suck in any of the dusty light that the basement's single lightbulb gave away. The blade seemed more like a machete, if anything - just a bit slimmer and light-weight, but around the same length and design. The blade's tip was currently resting on the soft, grime-marked skin of one clean-shaven man, who seemed to be dressed in SCAR's default battle outfit, sans any head-protecting armor. He was also unconscious, chained down by heavy-duty links that connected to the ceiling. The tip of the blade pressed slightly deeper, drawing blood, and quickly waking the man up. "What- Where-...Where am I?! Who-" As his foggy eyes clouded up, the man noticed something that he hadn't noticed before - the slight glint of a skull-white mask...he promptly felt his heart freeze, his mouth yammering the same two vowels, over and over. His blood was boiling and freezing at the exact same time. The man that had captured him...he was...he was... "Cri-Cri-Cri-" A deep, disembodied voice - perhaps the work of a voice modulator? - sounded out one word...or number, rather. "One..." The prisoner's eyes widened even more, if possible, and he began to spasm, having an anxiety attack at the sudden shock of the assassin's intimidatingly cold and emotionless voice. "W-What do you want? Why are you counting?" "Two..." "Please! Please, oh God. I don't know anything! I'm just a soldier!" "Three...." "Please-!" "Four..." "C-Crisis, please, I beg-" "Five." The fleshy sound of a head impacting with the floor was the only other sound that was heard within the room, and then, a nearly silent sigh, and the almost silent sound of the blade being sheathed on Crisis' back, criss-crossed with the other blade of the exact same design. The assassin stepped out of the light, revealing his form to the now decapitated body. Tall, clearly lean and muscular despite the intimidating, light-weight armor he wore. A bone-white skull mask sent chills throughout the body of any who saw or heard of it, and with multiple frightening, lethal weapons both hidden and showcased on his body, it's clear that the rumors about him was not all talk and unproven. Crisis twisted on his heel walking towards the rusted ladders that would get him out of the torture basement and into his own cell - if it could even be called that. He climbed the rungs, leaping out of the hole and easily covering it back up with the metal grate that kept it locked away from any onlookers. The body would be gone by the night. It always was. His 'cell' was a relatively...spartan and grim place. With dark, concrete walls, a simple cot, and a mahogany-wood work table with a bunch of different instruments and devices on the surface, it honestly held all that he needed. Of course, with only a flip of a hidden button, his armory would be shown behind one of the concrete walls, holding multiple racks of different weaponry, from fire-arms, to blades, to shurikens, to knives, and even things that he was still working on. That was a tale for another day, however. At the sound of the Warden's voice within his mask, Crisis stopped the cleaning and sharpening of his blades, strapping them to his back and heading towards the psycho female's cell. He still did not understand why they kept her on their little...'team', but he did not question the Warden's methods. The female was clearly unhinged, and she wasn't especially spectacular in combat - at least, from what he has seen of her. Her uses were still unknown to the masked assassin. He slipped in without her noticing - his stealth abilities trumped even superhuman senses. Speaking from the shadows, his voice modulator causing each word to be frightening in their own right, Crisis addressed the girl. "You're needed in the Warden's office. Do not hesitate. I will escort you there." But he did not show himself. She would need to be escorted - he did not want the workers to be distracted by the female lollygagging around.
'Crisis' Full name Ezekiel 'Ezzy' Monarce Age He is, technically, 37, but the experimentation has put him back in prime shape and has slowed his aging. Physically, he is in his early 20s. Gender Male Physical appearance Underneath the mask and intimidating, sleek costume, Ezekiel is a tall, caramel-colored man with an angular, strong jaw, sharp, inhuman blue eyes, and shortly-tapered hair that is fit for military action. He has grown a bit of a scruffy beard/scuffle over time, and has seen no real reason to cut it, as it doesn't affect any missions. A long, slightly red scar still stretches along his jawline, from a knifing incident way back when, and he also has a few scars dotting his body - scars that even his new healing factor could not shake off. As for his physique, Ezekiel appears to be in the prime of human shape, despite his actual physical abilities being beyond that of a human. Lean and muscular, with broad shoulders and calloused hands. Personality Well...Ezekiel isn't what...actually, he is, sort of, what you'd expect. Cold, emotionally distant, heartless...these are all what you'd expect when you gaze into the skull-painted mask of the assassin. You'd be right, in some regards. Ezekiel is, in fact, cold, emotionally distant, and heartless? Well, to a degree. See, he views life as something that should not be treasured, but as something that should be utilized and lived for a certain purpose, until you died and was sent into the gratifying darkness of peace. That's what he wants, in the end...silence and peace, even if he has to crush a few eggshells on the way. A man that keeps to himself unless he feels the need to interact, Ezekiel is sharp-witted and extremely focused, with a dark, wry sort of aura to him that showcases that he's not one to be trifled with. He's not pure quiet and grimness, however. He does have a macabre, sarcastic humor, and this comes out whenever he feels the need to showcase it. He doesn't live to make anyone proud or like him, and he speaks his mind with cold, blunt indifference, unless there is truly a reason to be respectful and subtle to the person he is speaking to. This, combined with his realism, makes him seem like something of a pessimist to more optimistic people, but that doesn't really matter to him. Not much does. Despite seeming disloyal, Ezekiel is actually one of the most loyal men in the world. It's just a matter of gaining that degree of loyalty, something The Warden has already done. Biography/Background history I'll keep this brief. Ezekiel was born as a simple boy, within the rather...dangerous ghettos of Harlem. Combined with a shitty combination of drunk and abusive parents, simply living day by day was a test of survival for the young boy. Stealing whenever he could from the grocery stores, fighting off thieves and muggers, all the while trying to stay afloat in school...life was obviously very stressful for the boy, and when the recruiters came whilst he was still a junior in high-school, at the age of 15, he signed up immediately, despite being three years younger than the minimum. Papers were easily forged, especially if your parents didn't care to even keep up with them. He learned that at an early age. The military was everything he thought it would be. Tough, challenging, and honorable...he was beginning to get out of that funk his dastardly childhood forced him in. After four years of hard-work, he was transferred into the Navy Seals, and his workload increased dramatically. He was a man to be respected, even at the young age of 19, and did his work with efficiency that was not lost on his superiors. More time passed, and Ezekiel eventually reached the age of 24. This is where things got a little...hairy. It was in a war on terror, and whilst infiltrating one of the terrorist leaders' bases, his team was ambushed. They had been expecting the attack. Ezekiel was captured, and had to watch as each of his comrades were executed. Whilst still in shock from the display of brutality, he was shipped off to one of the terrorists' off-shore working camps. In other words, a slave base, where they were forced to work for hours upon hours. He did this for four more years, only staying alive due to his still undiscovered ability to endure harsh amounts of damage and stay healthy. Yes, while he didn't know of this ability, it was later found out by the officials of the slave camp. They traded him with ORB - a bunch of underhanded, black-market sorts of deals that made him a prisoner at the superhuman prison facility, under the false crime of mass-murder and rampage. The bastards even had the gall to commit genocide on a distant village, to cement his imprisonment. It was a slap to the face, but at this point, his spirits were low. He was at a dark place, chained up in his cell, only leaving for the experiments that made him feel...stronger after each operation. It was, at this point in his life, that he met The Warden. Ezekiel knew him as soon as he saw him. The whispers of The Warden hadn't frightened him, after so many years in war and as a prisoner, but he felt a sense of fear, for the first time in years, when he saw that this man was a former soldier that Ezekiel served underneath, when he was still a soldier, bright-eyed and foolish. He had respected the man...and now, the man was going to be the one who watched as he was tortured with these damned experiments? Surprisingly, it wasn't that. The Warden wanted him within his personal squad, within the prison - this was told to him after many more months of experimentation, in which he was, for some unexplained reason, given more training and physical tutoring to get his body and skills back into their tiptop, inhuman state. Ezekiel understood why. He was faster, stronger, more durable, more instinctive than any other in the facility. It clicked into place, why he wasn't treated as badly as some of the other prisoners that were given mass-murdering charges. Why his experiments were successful, while many others died, convulsing and bleeding from their ears and eyes. He was one of the chosen few. It was after all of these events, that Ezekiel became Crisis. The personal bodyguard and assassin, serving directly under the fearful Warden. If you saw his skeletal mask within the dusty shadows of your cell, then you knew that the end was near - that the crime that you've committed within the prison was coming back to haunt you. And why did Ezekiel do these things? Why did he become the source of so many nightmares? Because...he had nothing else left in life. The Warden gave him a goal...a mission. He would serve the man efficiently until the day Ezekiel could witness the sweet release of death. Powers To keep it simple, Ezekiel was born with a dormant power - it wasn't anything destructive or active. What was it? A healing factor. Nothing overly-powerful, it only allowed him to be immune to earthly diseases and sicknesses, and allowed his cells to heal at a faster rate than what a human normally could. It was because of this, that he was chosen for the experimental process. The experiment gave him what they had wanted - an incredibly lethal super-soldier. Now, Ezekiel possesses superhuman attributes in all categories. His strength, speed, agility, durability, and endurance are all enhanced to inhuman levels, allowing him to execute a large variety of stunts and moves that no human could hope to match. He can rip a steel door off of it's hinges with a sharp tug, move faster than the human eye could track, outrun a lot of vehicles, and stay fighting for hours upon hours depending on the situation, without a break or hesitation. His instincts are much moreso than that of a human's allowing him to react accordingly to fast, outward threats, and even go toe to toe with superhumans gifted with such things as superspeed. His mind takes information in at an accelerated pace, and he now possesses photographic memory, allowing him to think and memorize vast amounts of information, making him something of a polymath. A jack of all trades, if you will. This, combined with an extensive military history and training within the facility, has given him an extremely deadly edge. A master of close and ranged combat, Ezekiel is not someone to be trifled with. Weaknesses Since he is a man that does not have elemental or energy-based powers, there are not too many weaknesses that Ezekiel possesses. For one, he is a superhuman, but human all the same. Enough punishment can, and will, take him down. He is not impenetrable - he just has an overly healthy body. His mind is also a bit of a weakness. Events has made him...well, not suicidal, but figuratively self-destructive. By this, I mean that, to accomplish his goals and missions, he's willing to do a lot of things that doesn't cross his strict morals - even if those things can easily end with his death if he's not careful. Miscellaneous information His 'suit' is made of different types of dark-colored weaving, including Kevlar and a sort of biodegradable metal overlay. This makes it incredibly durable yet light-weight and efficient. He also possesses a variety of weapons, both on his person, and in his personal armory, within his 'cell'.
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Farran Drake The redhead's abrasive words, while not enough to set him off completely, were enough to cause Farran to lose some of his control. Purple fog began to boil out of him in fits and spurts, coiling lazily through the air for a few moments before fading. Farran tried to make himself even smaller, pressing his hands over his ears to try to block out the noise. As his negative emotions spiked, the radius of unease increased, encompassing fully half of the room. "Shut up." He forced out, speaking mostly to the redhead. Hopefully he would listen.
Fearmonger Full name Farran Drake Age. 21 Gender Male Physical appearance Farran has thick black hair, yellow eyes, and pale skin; he stands at 5'7". He usually wears all black, with the occasional hint of red or gold; a short-sleeved shirt, a hoodie, pants, and Converse. A gold chain with a pendant shaped like a horse's head is always on him, hidden under his shirt. He's thin and not too strong, built more for running than fighting. Personality Farran is a quiet young man, utterly convinced that he is a monster. He's a loner, more by choice than nature; when no one is near him, there's no one he can scare. It takes time and determination to truly befriend him. For the most part, he'll either stay away to protect them, or assume they're talking to him out of greed. One wouldn't think it to look at him, but he's capable of getting into a towering rage. Biography/Background history Farran is an orphan. Until he was ten, he had his older brother to take care of him; then they came for him. The government had no interest in Farran. They wanted his brother, who was both a powerful mutant and wanted for various charges of theft and physical assault. They took him away, not finding Farran, who had been securely hidden. So it was that the young boy came to be on his own. His powers came to him during puberty. As he grew taller and his voice changed, his power grew. It started out small, just isolated incidents at first. Then it grew powerful. Everywhere he went, people got uneasy; if he was upset, his power grew stronger. Some people were terrified; some got angry. It grew so that Farran left destruction and chaos wherever he went. It was shortly after his 21st birthday that the government caught up to him. They had tracked him by the miasma of fear he left in his wake, and arrested him for being a public menace. At least, they tried to. For the first time, Farran weaponized his power, incapacitating the officers sent to take him in. He escaped then, but they came after him again only weeks later. This time they were smart. They shot him with a tranquilizer before he even knew they were there, and he woke up in a cell. Shortly afterwards, he was moved to ORB. Powers Farran's power is fear, plain and simple. Just by being around him, a person starts to get uneasy and faintly paranoid. If he focuses his power on someone, he can bring their greatest fears to light, trapping them in a hallucination of their worst nightmare. He can trap up to three people at a time in these hallucinations. Another power of his is a kind of miasma; it's not as potent as the hallucinations, but it's still scary. The miasma appears as a purple fog, out of which specters of monsters and demons appear. The miasma is more widespread, but not as powerful as the hallucinations; therefore, it takes just as much out of him. Weaknesses Farran has trust issues, insomnia, and suicidal tendencies, which crop up every now and then. He's not too strong, and knows very little about fighting. Miscellaneous information Theme song: Boulevard of Broken Dreams - There is nothing to fear except fear itself... Me.
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During the whole breakout Cia had spent her time ripping men and women apart. She was a frightful girl who was enjoying tearing apart her prisonmates. She was the scariest of the inmates thanks to her rather two toned attitude. She was laughing as she tore them apart as well. Many questioned why she was trying to kill them instead of leaving with them. The truth was she had a twisted sense of justice, she believed that the others were far more dangerous to the outside world than she was, thus they should be killed to prevent them from doing any harm. Quite a few that were targeted by S.C.A.R. had not made it out thanks to her. Cia had been woken up with a jump from Crisis coming into her room. "Do ya have to wake me up like that ya, jerk?" Cia asked. It was rare to see her talk in that manner, but having just woken up she was a bit frazzled. Her helmet was currently off she could use her powers if she so wished. The only problem was everything in her room was nailed down except for a few odds and ends. "And I don't plan on hesitating so stop acting like your better than me." Cia added kind of angry at Crisis. "Anyways, sure I'll come with you." Cia added as she got up and headed out towards the door. She looked rather calm at the moment, she had a small rabbit toy in her arms as well. She went from from her angered tone at this point to her rather cutsie like one. "Come one mister! We're gonna be late if you don't hurry silly!" Cia yelled to him playfully as she headed for the warden's office. Soon enough they were there, with next to none confrontations. This was thanks to most of the prisoners being afraid of Cia after the escape.
Two Faced Psycho Full name Cia Putin Age. 20 Gender Female Physical appearance Cia is very young looking. Although she looks slender she is actually quite strong. She is normally seen wearing a rather frilly black dress. Though within she prison she wore nothing but regular prison cloths. Cia believes that as long as she is pretty enough anyone would like her therefore she tries to keep herself as pretty as she can. Personality Cia is a frightening young girl. On the surface she is extremely kind and well-mannered. However once someone get to know her they will find out just how twisted the girl is. Cia is a bit more than just a psychopath, she is both a sadist and a masochist. In a fight she becomes something else, often torturing her victims before she kills them. Sometimes she will even hurt herself in the process. Biography/Background history Cia was born an average family. However both her parents and brother died in a car crash when she was only ten. Cia was in that same car crash and had miraculously survived without a scratch. It is believed that this is when her powers first awakened along with her twisted personality. Cia had no other relatives so she was sent into foster care. For the most part she lived quietly in her foster homes. Around the age of 14 she fell in love with a boy, so much so that she stalked him for weeks before she asked him to go out with her. Their relationship was pretty stable it seemed until he cheated on her. At that point Cia completely lost it and cut off the poor boys head with a butcher knife. The police found her alone in an abandoned house later with the boys severed head in her lap. After a rather difficult fight she was finally brought down and sentenced to life in prison. Powers Cia has telekinesis. She can life objects up to the size of a small boulder and hurl them at people. Cia can also control some mechanical vehicles if she is within them. However this is simply with the use of controlling the steering wheel, and sometimes the breaks. Cia can also crush objects so long as she is touching it. She has the ability to float as well though she can only do this for a limited time as it is difficult to move a living being. Weaknesses Cia’s powers don’t work on anything made of lead. If her head is surrounded by Lead then she can’t use any of her powers. Miscellaneous information Cia can’t bear to harm an animal but has no quarrels with killing a person.
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The Warden Wardens voice The warden paced his office, his watery body made a soft squelching noise with every step, as he (im)patiently waited for his prized assassin and his newest interest to make their way to his own personal slice of glory within the prison system. They both arrived, the younger one obviously disliking Crisis for reasons he could not even fathom wasting time trying to decipher. Crisis entered with a salute as was customary while the uppity brat just tapped her foot. He focused on it, stared at it, and brought his icy 'gaze' up to what one could assume was him staring at her in the eyes. Having no eyeballs or facial features was difficult sometimes. The features of its face beneath the hood took on a similar effect as Crisis, creating an icy skull mask outline to which he put painstaking detail into looking upset. The twitching foot stopped. "Ms.Putin, so glad of you to join me." he cast a disturbing sidelong glace to Crisis, the skull 'face' turning to gaze at him in turn before returning to the young girl in prisoners garb. "I trust you are curious. Both of you. I can answer that." He arm extended with the gentle sound of a river flowing as it slowly reached the door to his supply room, the water flowed around the door in a shower of sparks as the machinery malfunctioned at its touch even while it froze. It shattered as he tore it from the frame, revealing the frozen and terrified features of one former S.C.A.R general Malone Klein, nearly 3 feet of frozen ice still spearing him through the chest. His skin was icy blue but the look of terror and the silent scream of purest agony was still fresh. The Wardens features swelled dramatically, his watery form expanding until his clothing were afloat in the sea of his own being, the icey skull expanding with it as he began to visibly boil. "HOW IS IT THAT THESE FLESHBAGS MANAGED TO INFILTRATE ONE OF THE MOST SECURE PRISON FACILITIES IN THE WORLD." His visage launched within a foot of Crisis', a long watery 'neck' attached to his chosen face as it hovered around him before returning to the main body. With visible effort he reeled himself back into what passed for a human body, fingers and limbs in place as the clothing once again took shape to his desire. "Forgive me. It is not your fault. You have been so loyal to me, my dear Ezekiel. You are the reason our good general over there had such a.. pleasant experience." The whisper of a laugh echoed in the room as he continued in his water speech. "Miss Cia here took a hefty toll on those deranged freaks too I hear. All murder and no remorse.. Do you like killing so much, little one?" He could not resist flowing through his desk to stand before her. Even if she showed no fear now, it would happen eventually. His body unnerved many a seasoned killer in time. "I saw the footage. You are twisted, like we are. I can respect that, but," The back of his hand struck her hard across the face, dropping her to the floor. "THAT IS FOR MURDERING MY PRISONERS." His hand extended further and gently flowed across her wound, lightly cooling to take away any pain as he stared at her. A tentacle of water flowed from the main body and handed her a silver key, placing it in her hand. "That is for killing the demented S.C.A.R personnel. I will punish you, Cia, if you misbehave. But I will reward you too. Like Crisis, from here on out, you are no filthy inmate waiting your time on the chair.." The skull split to form a jagged smile of frozen ice and teeth as he leaned in closer. "You work for me now. You will be clothed as you desire, fed as you please, and can roam these halls freely." The jagged smile turned to a demented frown as he moved yet closer, the complete void of warmth of his 'face' was felt even at a distance. "If you so much as sneer at me I will not hesitate to have your pretty little face torn off." The jagged smile returned in an instant but the cold would never leave. "I trust I have made myself completely clear? Excellent." The Warden helped the girl up and motioned for her to wait a moment longer before finding her new living arrangements. "Crisis, Cia, I have a present for us. Oh what a good one too. You remember the raid, of course you do, well it was not just the dead man who graced us." He flowed to a small window behind the desk and slid up the blinds, the window behind was tinted and could only be seen through from their location. On a single chair within the tiny room beyond was one ORB Security supervisor by the name of Charlene Waynes. She was a tall woman with a soldiers build to her but a gentle, if stern, look in her eye. Short hair and the standard ORB uniform was all she wore as she sat comfortably waiting for her meeting with the Warden. "How did they get in? Why did they come? Where did they escape to? When will they be back?" He mused out load, staring at the woman seated far too comfortably. "The bitch in that room has betrayed me. Betrayed US. The only question now.." He turned to regard both members of his little 'team', "Is which one of you wants to kill her for me?" He held up his 'hands' to stop the inevitable request from both of them. "Not now, not now. No. You'll both have your turn I promise. For now.." He hand shot out once more and slammed into a light switch, the water freezing instantly as the lightbulb within Charlenes room exploded above her, eliciting a scream. "Cia, go get setup and return her when you are proper. You represent me now. Do not dissapoint me." The moment she was gone he turned to his right hand man. "For you, friend, a request. Did you gather any information during their raid?"
Warden Full name Julius Raker --- Age. 45 --- Gender Male (former) --- Physical appearance Julius is the result of a series of extremely painful experiments to his genetic structure, formerly a super human capable of controlling vast bodies of water, he is now sentient water. His conciousness, his organs, his brain, all of it has become liquid that is freely formed by his will. Truly he is a man who has transcended the limits. --- Personality Julius is man of little patience and few words, quick to the point without any needless blather. Many people whisper he is insane but the Warden is not to hear you say that out loud. This is a man who suffered agony beyond comprehension and brought himself to new heights of power and glory within a system that had been designed to suppress or destroy people like him. He is tolerant of those who do as told but demands obediance, those who disobey are demoted, detained, or destroyed. All with the governments seal of approval. --- Biography/Background history Julius was a soldier with a dream just like every other person to step foot on a military base, thinking himself a wolf when he was just a cub. Years of brutal military drilling pushed him beyond his own limits and resulted in an impressively decorated captain. Extremely lethal at a distance or up close, brilliant tactician with proven results and impressive discipline, a natural born leader. Julius excelled in situations that others deemed impossible, his unit was almost one living being that acted with barely a word as it quickly analyzed every conceivable option in moments and reacted accordingly with precision. Julius rose through the ranks until he was put in with the superhuman extermination. An impressive list of captures with minimal losses painted him like a god. It was only when he revealed that he too was a superhuman that the military wanted him dead or detained along with the others he had captured, but through his skill at negotiation and manipulative schemes he was elevated by a branch of government that superceded any direct laws or regulations to his being. Julius became not only the head of the prison facility that housed any and all captured beings but became a legend in his own right, allowed free reign of any and all resources deemed necessary to his job. A rebellion only fueled his rise to the top with more and more gifted being brought to his facility. Terrible experiments were conducted in the ORB facility, designed to enhance or destroy a gifted power in a human body. While few of the tests bore fruit, one did. Julius had the ability to control bodies of water at whim but he wanted more. Voluntarily he participated in one such experiment and transcended his own mortality, becoming a sentient being comprised entirely of water that could be moved or shaped or frozen with a thought. His being defies everything his superiors know of what a super being is capable of, making them an even bigger threat to their safety. --- Powers Julius is capable of freely controlling massive amounts of water at a time, along with reshaping his body freely. His powers manifest as a glowing radiance that erupts from his 'main body' but can usually be described as a trick to appear more sinister. In combat, he is capable of expanding his limbs out and freezing them to create weaponry, claws, armor, or disperse into flowing torrents to surround and drown an enemy. He is extremely dangerous near any and all forms of water. (even carbonated soda can be manipulated to deadly effect) His 'body' is comprised entirely of water but his essence, as it is referred to, is capable of speech. He can freely alter his appearance and even the color of the water with a thought. Powerful at surprise attacks at almost any time. --- Weaknesses Extreme cold is one of the few ways of stopping the Warden from his work, along with anything that scatters him. Though he has ways to prevent such problems he is still unwilling to allow himself to be defeated. --- Miscellaneous information Fear the warden with all your might if you wish to survive. The facility takes prisoners, not him. ---
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Shimmer Victoria blushed slightly at the fact she just screamed at her boss, but he didn't seem phased by it. She took his hand and stood up. She didn't know what to think about the man. On one hand, he was always cordial to her and seemed to enjoy her abilities, both superpowered and otherwise. However, she could never get a read on him to understand his true intentions. Did he value her because she was an important asset to him or was she eye candy to keep the people on the ship going? "All right, lead the way." she gave in response. She realized she was still holding on to his hand and she took her hand back and brushed it against her leg. She smiled and waited for him to continue on his way.
Zero Full name David Jackson Age. 37 Gender Male Physical appearance Standing 5"8', he's not extremely big or small. He's rather slim, and has little muscles to show. With his brown hair and dark brown eyes, he is often called normal. Though his time in ORB changed how he keeps himself. Clean shaven, and with very short hair. He dresses in the same, almost Spartan, way. With a tight shirt and trousers, allowing maximum maneuverability. Above that, he wears a hoodie, and often with the hood on. But in such a way that you can still see his face clearly, but just not the back of his head. There is a reason for that. It hides the scars from the many surgeries they performed on his head. When he goes on a mission, he wears a black belt with several useful tools like a wire cutter, a short piece of rope and other garage tools. From it also hang 2 sharp knives. So far, he couldn't get his hands on a handgun. But he would like to steal one when he gets the chance. He also wears a small bulletproof chest piece. It doesn't protect much beyond his chest and stomach, but doesn't limit his movement. Personality Straightforward and sometimes a little rude. David will rarely not say what he thinks, simply to spare another person's feeling. He strongly dislikes people who are not straight to the point about what matters. Never the less, he is a surprisingly caring person, towards mutants. His position towards average humans is somewhat divided. While he thinks that mutants cannot live without humans, the cruelty he sustained within O.R.B. made him somewhat cruel towards them. Biography/Background history David was born into a very loving but hard working family as the second child. His father got a job in Washington DC. Meaning he only got home quite late, and sometimes not at all. His mother worked-part time at the Town Hall and cared much for her children. At first her second born seemed like a dream child. He never got into any fights, nor got bad grades. While not much of a star player, he played a lot of American Rugby at his high school. Everything indicated that David would be a normal kid. The truth was far from it. When he was 16, he somehow created a singularity in his sleep. Trashing his room. His parents, while loving, had a very conservative opinion about mutants. They weren't completely against the existence of them, as they knew that they couldn't help it. But they had the opinion that mutants should be treated like patience. As if they were ill. Scientists were to examine them and try to neutralize their powers. This made David too afraid to tell them about his powers. In secret he visited SCAR forums. When he turned 18, he ran away from home to join them. At first believing that they were fighting for the freedom of their existence. But he was still a foolish kid. 3 years after he joined, he got caught in a raid. Surrounded, he knew he could only survive by surrendering. His time at ORB was brutal. Scientists were extremely interested in how he could control the mysterious Particle Zero. Various scans showed only a slight increase of brain functions when he used his powers. This resulted in a wide range of brain surgeries. Powers Zero Particle Manipulation - Modern science has always marveled at the illustrious graviton particle. Said to be the carrier of the weakest, yet most dominant force in the universe. They say that gravity was once part of a super-force. A combination of gravity, electro magnetism, weak- and strong nuclear force. They are wrong and right, to some extent. Gravitons do not exist in the hypothetical model of current scientists. The particle acting like it, is in fact Particle Zero. Which is more of a descendant from the primal Superforce. The only thing known among the scientists of O.R.B. is that something like Particle Zero exists, thanks to David. He overheard them talking about it often. He can apparently manipulate them in such a way that they can be detected. Particle Zero, much like telekinesis, has an almost endless range of application. David's use is there for very limited. He can create temporarily small singularities, negate gravity or even generate kinetic force. All this however, starts near him. Zero Particles converge on him, and in a certain concentration start to glow purplish. From David himself, a projectile is launched (often "thrown"). Upon impact with solid mass, the projectile interacts with it. Be it by collapsing into itself (making the singularity), by creating a negative gravity field (lifting objects) or by exercising force on it (throwing or pushing things). Weaknesses The ORB scientists knew barely anything of Particle Zero. But somehow they managed to create a small scale shielding device from the effects of the particle. While the device is not standard among ORB security forces, the devices can be called for easily. Meaning that if enemies get a chance to resupply, chances are great that Zero's powers are completely useless. (Unless of course, the enemy suffers from an indirect force from Particle Zero. For example, a gravity negation field will be negated. But if Zero would throw a singularity outside the field, the gravitational vortex forces may still pull the enemy away. Until the enemy is sucked so close to the singularity that his device can "destroy" the singularity. Miscellaneous information A surprisingly good cook. David likes to prepare food for other people.
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Carrie Walsh Carrie raised her eyebrows as 'Bubbles' spat words out at her, clearly not appreciating the nickname. To be honest, what he said was confusing at best. She wasn't sure if he wanted her dead or if he was hitting on her. Quite possibly both. On the plus side, he wasn't trying to kill the guard anymore. Her thoughts were interrupted as the creepy guy seemed to start freaking out a bit, pouring out fog like a broken smoke machine. She felt nervous, uneasy. Whatever he was doing, she decided, she'd rather he didn't. Still, it meant that if she messed with Bubbles he'd probably blame the kid, which she had no problem with. What could go wrong, besides the very real possibility of being blown up? Not enough to stop her, that was for sure. And so, backing away from the confrontation with a dismissive shake of her head, and an irritated muttering under her breath, she conjured up a mess of shadows, which swirled around his head and plunged him into darkness. Anyone who could see her face would notice the wide, sadistic smile that crossed it, particularly when, a few seconds later, she changed her illusion, and the shadows floated upwards, transformed into a cloud of illusory bubbles.
Geppeto Full name Carrie Walsh Age 29 Gender Female Physical appearance Carrie is quite tall, standing at about 5'9", with a lean, muscular build and tanned skin. Her mouth seems permanently fixed into a smug smirk, as though she is in on a joke that no-one else is, an expression that contrasts unnervingly with her pale green eyes, which seem to show no expression whatsoever, completely cold. She has long blond hair, tied back into a ponytail for the sake of convenience. She has a tattoo on her right arm and shoulder, an intricate maze of celtic designs, which is the first thing most people notice about her. Her appearance, and the way she carries herself, tend to put people on guard before they know her, and often even more so after they do. Personality Carrie gives off the appearance of being an optimist, cheerfulness seeming only slightly dampened by her time in the ORB. This makes it fairly easy for her to befriend certain types of people, and makes her completely unbearable to others. She is supportive of others, kind, friendly, and appears on all accounts to be the type that would never hurt a fly, who would scream and run at even a hint of violence. The optimism, however, hides another person entirely, one that is revealed once conflict emerges, or especially when she has the opportunity to take down anyone who is associated with the government. In these situations, she reveals herself as sadistic, brutal and incredibly creative in her infliction of violence. If one of her friends is hurt, she reacts to the prospect of getting a shot at them with almost childlike glee, laughing even as she sends them to their graves. Biography/Background History Carrie was born in a small town on the West Coast, and lived with her parents as an only child. She went to a small school, had a small group of friends, and lived a fairly idyllic life overall. At least, she did until she left to go to college in Washington D.C. Things were alright then, for a while, but she found herself overwhelmed by her studies, and dropped out after her first year. Desperate for meaning, she found herself slowly becoming involved in criminal activity. She became more and more involved, gradually, and was caught up in a few violent incidents. These escalated time after time, until finally she became caught up in a drug deal and found herself out of her depth. As the deal was carried out, she became more and more on edge, noticing suspicious actions and movements by the other party, but didn't act on it or say anything, blaming it on nerves. She immediately regretted that decision when she walked out, everything seemingly having gone to plan, and found herself on the wrong end of a Taser barb and 6 years in prison. In prison, she was constantly afraid, and rightly so. She was surrounded by people who were far, far more dangerous than her. Eventually, as was inevitable, she found herself in a confrontation, and as she was slammed into the wall by hands far stronger than hers, and a makeshift glass knife slashed across her arm, something snapped inside her, and she found herself wielding her power in a way that felt natural to her and leaving her attacker screaming on the ground even as she took the knife from their twitching hands and shoved it into their throat. She felt invincible as the guards approached her, and left several on the ground, dead or wishing they were. She continued her rampage, leaving guard after guard on the ground until she was caught by surprise by a bullet to her shoulder that sent her spiralling to the ground. She fell unconscious, and when she woke up, she was in the ORB. Powers Carrie's power is that of illusions. She can create illusions that fool others senses - from bringing their worst nightmares to life to an illusion of complete and utter agony, she can fool even their sense of touch, causing them to feel phantom injuries and pain where none exists. To cause an illusion of touch, she needs to make contact with the person, although once she has, she doesn't need to keep contact to maintain the illusion. Other senses she can manipulate from a distance. Weaknesses Her illusions become less convincing the more she creates at once, and with distance created between her and them. Additionally, she finds certain senses harder to simulate. She has to make physical contact with someone to begin an illusion of touch such as pain, but she can simulate sight from much further away. She also suffers from intense nightmares due to her powers, which turn the horrors she creates against her and have lead to her avoiding sleep whenever possible which affects her skills and judgement. Miscellaneous Information She is a talented pianist. She also loves cooking, but isn't very good at it.
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David Jackson David didn't seen Austin approach him. But when Austin spoke, a tendril of nebula shot off his back straight towards David's own arm. Readying the particles for whatever purpose. With almost a snap, David turned his head. In a split second he registered the hand. Then he processed the words. Haven survivor David thought, Haven...What a bloody joke that was. As if the government, or the people, would allow us to live that peaceful. The Haven's Marshall's did more good to the Superhuman cause than the village ever could. But still, David felt sympathy. When Haven was bombed, David watched it on the news. The forums were burning because of the attack. Many superhumans wanted retaliation for it. Others said that superhumans should play the bigger guy, and somehow continue to talk with the people and the government. But everyone was struck by the loss of Haven. "I'm sorry for what happened there." David answered to the kid. The black nebula receded back when he shook Austin's hand. "David Jackson. ORB-survivor." He said 'ORB-survivor' as if it was nothing big. But he was imprisoned there for 19 years. "So...do you know where we are? I don't recognize it."
Haven Full name Austin Colson Morales Age 27 Gender Male Physical appearance He is a well built and kind of attractive blonde Caucasian. He has an athletically tall and brawny body. His arms are covered with supremacist superhuman gang related tattoos (A vulkan in his right arm and whatever the symbol for the rebellion may be on his left) his hair is a braided man bun with three braids tied into a ponytail while the remainder of his head is shaved. Finally Austin also counts with blue eyes, a chiseled jawline covered by a beard and a constant inscrutable yet appealing expression. Personality Austin has a natural tendency to marshal and direct. Sometimes he does it with the charm and finesse of a world leader but most time insensitivity is his way. He requires little encouragement to make or enforce a plan and will give it his all when he has one. He has a natural ability to talk and convince but prefers remaining quiet if he can as even if he has natural capabilities to lead he isn’t a leader, more suited towards a strategist/second in command role. To Austin all means can justify a cause and even if he can say "I'm really sorry you have to die," he will nonetheless pull the trigger precisely because he is decisive. In times of crisis he sees what needs to be done, and frequently assigns roles and plans carefully when needed the most. Few others can equal his ability to remain resolute in conflict, sending the valiant (and often leading the charge) into the mouth of hell if necessary. When challenged, Austin may by reflex become argumentative but alternatively he may unleash an icy gaze that serves notice: he is not one to be trifled with. He may not be the face you would put to your group or the one to give motivational speeches but he is the guy that will keep your people in line and operation running smoothly. All this qualities make him a reliable, loyal, and trustworthy squad leader and ally, if you are like him. Sadly his vision is too fanatical and he doesn’t care for anything other than Superhuman supremacy which makes him xenophobic towards humans and his hatred for them can make rage greatly overshadow his positive and useful qualities. Biography/Background history After the official discovery of powers many of the gifted believed others would harm them and so Austin’s parents along with several other families of superhumans banded together, founded and moved to what their kind regarded as a better place during 2016. This enclave known simply as Haven prospered and remained a quiet little town on Virginia only guilty of housing people wanting to be at peace without hiding who they were. Life on haven was pretty uneventful and normal for all its inhabitants until 2025 when Nick Washterson's nationwide convocation occurred and most of the town began helping SCAR and the rebels. Being part of a new generation and hope for the inhuman society Austin and his fellow Haven born superhumans were heavily indoctrinated into believing they were not just special but far superior to any normal man. Sadly when he was barely thirteen his town was bombed and subsequently attacked by the government. Austin and a few other younglings managed to survive the bombings by hiding in the sewers but their home, families, and lifestyle had been all erased due to the jealous and inferior humans, or so they thought. Under his leadership the group of surviving orphans banded together and managed to stay alive for a long time, living in seclusion and far away from human society. They taught themselves how to hunt, eat, and survive while evading contact with others but eventually moved to DC in 2042, decided to no longer live in fear. There they formed a notorious criminal, street leveled superhuman supremacy gang named Haven’s Marshalls and mainly dealt with human gangs while evading the police and the state’s eye. Dedicated to terrorizing humans and petty crimes the gang lacked real purpose but on 2044 after a bank robbery went wrong and accidentally ended in an aggravated murder the gang was imprisoned in a regular prison (the state not possessing proof they had powers) It was during his second year serving that a power struggle with a rival gang broke out inside the prison and Austin had to use his powers in order to evade being killed which landed him a transfer to the ORB. Powers Austin is in peak human condition, possesses enhanced hearing, can provoke pyrotechnically explosive attacks (through the use of sound), and concentrated sound and sonic waves. Austin unleashes wave after wave of devastating harmonics and literally rips his target apart with the power of extreme sounds. Visibly you can see these noise waves as transparent vibrating arcs and rings, similar to Marvel’s quake but unlike her it is not vibration its sound. When very angry as a last resort Austin can emit a giant wave in a circle around him capable of crumbling buildings, shattering bones, bursting organs and causing electronic equipment to explode as the wall of sonic energy passes over everything, however if he is forced to do this it will leave him powerless for a sensible amount of time. Austin can change the frequency of his attacks from a subsonic rumbling that tears buildings apart to a supersonic squall that pierces eardrums and flays skin from flesh. He may also scale repeatedly up and down these frequencies, causing a blast of sonic energy that rolls forward like a force wave from a massive conventional explosion but their unpredictability and rebounds are too dangerous for constant use. Because of this he usually only employs the crippling waves and sound spheres, which are self-sustainable balls of sound that besides vibrating away low density objects can grind into whatever they come in contact with to inflict major damage and are easily produced. Weaknesses A sound on the right frequency if used against him will render him useless because of his enhanced hearing. He also has a short to mid-range when engaging in combat because even if he can tear most things to pieces by vibrating them apart he must be close as his long range attacks are too explosive and unpredictable for regular use and his sound spheres although never breaking apart are easily dodged if from a distance. As mentioned before Austin can be a cold man and can sacrifice a brother, or himself if it can complete the mission making him insensible. Besides these flaws Austin also counts with eye problems as he can’t see too far away. Miscellaneous information Austin is very skilled in hand to hand combat.
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Cain looked on at the spectacle in front of him. Cain himself was a state, the food they had fed them in prison was nowhere near enough to satisfy the hunger that gnawed inside of him. Cain had lost a lot of weight but still retained his sanity and his self control. Leaving the pod he had woken up in he shook his head sadly at the scene unfolding him. "Some people just don't know how to be thankful for the things they get." "Cain...Cain...you've got to eat something look at all of these people surely there's some food around here somewhere?" Cain growled at himself the hunger had a point there was bound to be something to eat here, but he had to play the cool card. These people here were all ex-cons and a lot of them had done some serious things to end up in the prison. First impression were everything, flexing your powers and showing off your skills is a good way to stop people messing with you. However Cain was not someone to pick a fight with someone unless they decided to pick a fight with him. Which seemed fairly unlikely as whoever had broken them out was taking their time to get here.
Cain Full name Cain Montgomery --- Age. 106 --- Gender Male --- Physical appearance Cain is a man of visual dominance and his stature and the way he carry's himself shows this. Standing at 185cm (6' 1") he sports a muscular and well toned body that has seen many wars, rough times and extensive training. He has black unkempt hair and a small goatee that seems to be the only thing he actually looks after. His chest, back and arms have several scars and burns from various tortures that he endured during his time as a prisoner of war. His blue eyes have thousand yard stare of a man that's seen it all and only just kept himself together. However in the blink of the eye his body can morph and distort to his choosing however he always return to his original face and body. --- Personality During Cain's long life he has experienced a variety of emotions. He is without a deal a mentally unstable person suffering from sporadic paranoia in which he hears; voices and the feeling of claws on the inside of his head. This is his power trying to control him and gorge itself on anything edible until it is sated. During the heat of battle he can let his wild side take control, becoming a monster of a man that knows no self control. However Cain for the most part is always in control, he act like a long time drinking buddy to people he meets and a caring father to young people. Extremely jolly and friendly. He will though when the situation calls for it act seriously and is not afraid to get his hands dirty if he has too. --- Biography/Background history Cain was born in 1942 and discovered his power when he was 16. While at school he had terrible stomach pains that forced him to be sent home. It was when Cain began screaming in pain and begging for food that his parent called an ambulance. Due to how much he fought the ambulance staff he was drugged and strapped to the bed. However this only stopped him for a while when they reached the hospital Cain showed strength that would be expected of a body builder by breaking his bonds and making for the vending machines. Smashing the glass he devoured every chocolate bar in the machine before collapsing on the floor. Cain awoke strapped to a hospital bed and heavily sedated. His parents decided to send him to an asylum to deal with the voices he heard and his violent episode. Cain spent 4 years of his life in the asylum being tortured by the staff via electrode therapy and lobotomies in an effort to cure him of his psychotic tendency. These did not work as his body would heal any damage they did. In 1962 Cain broke out of the asylum and joined the army in 1962 fighting in the Vietnam war. During this time he was captured by Vietnam soldiers and taken as a prisoner. While a prisoner he was tortured for information and watched many of his friends die in the Camps. During one night he staged break out using his ability and the cover of darkness. He slaughtered every non US soldier in the camp leaving with his serving men in his arms he was awarded the purple heart for his services. Fast forward to present day and Cain is currently serving Life in ORB prison for multiple homicides and acts of cannibalism. However he is one of the lucky few in the facility in which his powers are not suppressed. Cain's power his completely biological, while he may not be able to morph his body to turn it into a weapon he still retains his strength, healing factor and the hunger. Not that he would tell the guards this and pretends to simply be as powerless as the rest of the inmates here. By himself Cain could never break out of here, when he tried to the first time he was heavily out gunned and quickly subdued. --- Powers Cain has the ability to manipulate his cells. His body is teeming with hyperactive stem cells. These cells can change into any biological matter that his body need, for example he can grow wings from his back with fleshy membrane to fly a short distance or glide to safety. These cells can also heal him and have stopped him aging. His cells can act in self defence if a threat is noticed by Cain’s sense without him realising instantly react and protecting the area he was attacked from. Cain can survive catastrophic damage to his body as long as he has enough cells left they will feed on any surrounding food they can find, even infecting animals or humans and devouring them from the inside out rebuilding Cain back to his original state. This takes at least a month to heal himself back completely. --- Weaknesses His ability needs constant energy or they will start eating Cain’s own tissue, he gets this energy from eating food. He needs to eat three times the recommend amount of calories in order to keep these cells in check. As well as this Cain can also suffer from the hunger. These are times when his ability tries to take control of him and devour something particularly tasty. So far Cain only has to deal with a sinister voice whispering to him in the back of his mind. The Hunger is really just a defense mechanism when he hasn't eaten enough. If you set Cain on fire his ability will be unable to activate. --- Miscellaneous information "I claw inside your mind Cain. Waiting for you to say yes and become the real you." ---
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The dark haired boys power got stronger and in turn the affect was even stronger on Harri. At first he started to wave around him uncontrollably, hitting the shadows that kept appearing in his mind. Images from his past started to appear suddenly, memories forgotten somewhere deep. It made him focus on the fear made illusions and he stopped waving around like a madman. Suddenly his focus went to the man who initially started all the aggression and confusion in the room. The man with the spheres of energy. But Harri didn't see him. He saw the men trying to take him away from his parents. He saw the boy who teased him in school. He saw the scientists from the mental health facility and the guards at ORB. All the different people and situations that he had feared in his life. It seemed like the man was the source of all his pain and suffering over the years. Harri screamed or rather roared loudly, like he was unleashing all his power and then he started charging against the source of his pain. It was a blind rage caused by fear. He didn't acknowledge anything or anyone in his way as he moved towards him. About 20 feet away he came to a suden stop. The images and the fear had dissappeared. He was calm again, somewhat confused. He was very relieved and a wide smile appeared on his face. "Haha! I almost crushed you by accident" he said to the sphere-man while holding his stomach from laughing so hard.
Big Bubba Full name Harri Van Helle Age 23 Gender Male Physical appearance Due to his power his size is increased beyond the human average. Standing at 8 feet tall and weighing 500 pounds makes this soldier hard to miss out on the battlefield. His general appearance is simply put powerful. A presence in any room, not only due to his general size, but also his muscular build, not in a body building sense, but raw strength. His eyes are green, but do change to a hint of blue when he is feeling upset in a sad sense. He prefers to have his dark brown hair short, but his beard he keeps at a good 2 finger (average human finger width applies) length. Personality Harri has never been the brightest in the bunch and time and again it has shown. He got through the early years of school by pure athletic skill and flunked every other subject. He might not be smart, but that is what friends are for. A more loyal friend is hard to come by. Even as he might be a numbskull, moron, stupid, dumb, etc. he values his friends and realizes eventually when he is being used for his powers and not appreciated for his friendship. At quick judgement all people see is a dimwitted mass of muscles walking around, but sometimes he has been known to show great insight in matters of ethical or moral questions. Most likely due to his simple way thinking, but noone knows for sure if he is hiding a great mind behind the simpleton act or if he just gets lucky from time to time. Biography/Background history From a young age Harri has shown superhuman abilities which his parents tried to hide as long as they could. Being from a fairly poor,but hard working family it wasn't easy. He was first home schooled, but after realizing that his mother could possibly not teach a mentally handicapped son, they had to put him with the others. His parents did their best to tell the school enough so that Harri could get away from distractions in a normal classroom and get some sort of special treatment. Before his teen years it worked out well enough. The schools funding had been cut so no more special classes and even some of the regular classes had to be put together in order to be able to teach all the students. Harri was in school for 2 days in that new arrangement. A classmate had made remarks about his intelligence and rudely asked if "Mr. Meatbag" would sit on him if he didn't stop. One punch and the classmate had tasted the wall, just before his untimely death. It didn't help that peace had just been restored between the superhumans and regulars when the incident happened, but the media claimed that Harri had been a part of a " rouge faction" that had sprung from S.C.A.R, who were training teens to make an army of super soldiers. Of course none of it was true, but the people needed to hear that. That even the smallest groups were now destroyed from their midst. So at the age of 12 he was taken away from his parents and brought to a mental institution. He spent 7 years in there, but not even he knows for sure what had happened during that time. He was brought to ORB when he came of age, but due to the nature of his power, he was unable to do much in his time there. The Joedthaven had unexpecting results since Harri's power goes hand in hand with his physique, it restrained him completely and he had to be taken care of by the staff. Powers Supernatural Strength. There is no explanation yet to where his powers come from or how they manifested, but it is for certain that he was born that way. His power is as natural to him as the skin on regular people. Harri is by no means all powerful, but he is able to lift a buss or a heavy truck even. His power has strenghtened everything about him so he is able to contain that power within his body and he cannot accidentally hurt himself by using too much of it. Weaknesses Harri's power most likely has hindered his intelligence as he is very simple. He is easily distracted and is prone to go off in a blind rage, destroying whatever comes in his way, if he is not kept in focus. A wild card out in the battlefield, to say the least, and potentially a danger for his own team. Harri has been contained in some sort of government facility since the age of 12, so Harri has not been able to exercise in general. This leads to his poor condition (considering him) and results in him tiring out quickly when he uses his powers for great feats.. Miscellaneous information Harri is very afraid of snakes.
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Cia was a bit unnerved by wardens slap on her. Then he tried to help with the slap's pain. "Your a meany you know that?" Cia said to him getting up and rubbing her cheek. She tried to act cute still but the scowl on her face wasn't making it very convincing at the moment. Once the Warden said that she could leave to her new quarters she happily left to find her very own wardrobe full of cloths. All of them black and frilly. "This makes up for the slap." Cia said to herself with a smile on her face as she entered her room shutting the door behind her. After thoroughly looking through the wardrobe she decided to go with a rather simple black dress with frills only on the bottom and sleeves. "Oh! It's so pretty!" Cia said getting back into her more innocent tone of voice again. After changing out of it and exploring her new room while also having a piece of cake for lunch she left the room to go meet up with Crisis and Warden again. "This is gonna be so much fun!" Cia said as jumped upon entering the room again now in her new attire. As she said this there were a few pens floating in the air around her. She would have leaks of her power sometimes often they were harmless, nothing more than floating pens or paper clips, never anything heavier than a pen.
Two Faced Psycho Full name Cia Putin Age. 20 Gender Female Physical appearance Cia is very young looking. Although she looks slender she is actually quite strong. She is normally seen wearing a rather frilly black dress. Though within she prison she wore nothing but regular prison cloths. Cia believes that as long as she is pretty enough anyone would like her therefore she tries to keep herself as pretty as she can. Personality Cia is a frightening young girl. On the surface she is extremely kind and well-mannered. However once someone get to know her they will find out just how twisted the girl is. Cia is a bit more than just a psychopath, she is both a sadist and a masochist. In a fight she becomes something else, often torturing her victims before she kills them. Sometimes she will even hurt herself in the process. Biography/Background history Cia was born an average family. However both her parents and brother died in a car crash when she was only ten. Cia was in that same car crash and had miraculously survived without a scratch. It is believed that this is when her powers first awakened along with her twisted personality. Cia had no other relatives so she was sent into foster care. For the most part she lived quietly in her foster homes. Around the age of 14 she fell in love with a boy, so much so that she stalked him for weeks before she asked him to go out with her. Their relationship was pretty stable it seemed until he cheated on her. At that point Cia completely lost it and cut off the poor boys head with a butcher knife. The police found her alone in an abandoned house later with the boys severed head in her lap. After a rather difficult fight she was finally brought down and sentenced to life in prison. Powers Cia has telekinesis. She can life objects up to the size of a small boulder and hurl them at people. Cia can also control some mechanical vehicles if she is within them. However this is simply with the use of controlling the steering wheel, and sometimes the breaks. Cia can also crush objects so long as she is touching it. She has the ability to float as well though she can only do this for a limited time as it is difficult to move a living being. Weaknesses Cia’s powers don’t work on anything made of lead. If her head is surrounded by Lead then she can’t use any of her powers. Miscellaneous information Cia can’t bear to harm an animal but has no quarrels with killing a person.
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Eliard Johnson As one of the spheres vanished, Eli held another one, bringing forward as it hovered across a certain distance. It was the same as what he did recently, letting it teem with energy until glowering into a gleaming flare of light. Once done, he lifted his scowl against anyone his sights could set into while clamping his teeth together from his spiraling tantrum. "Alright, since no one is making any sense, I'm afraid I'll just have to blow things up. At least with that, something will make sense." Eli spoke as he swept a few tangled strands of his red hair with his hands. At that moment, Eli felt a fervent half of his consciousness, stirring an immense hold of power needing to be unleashed. It was a dense yet forceful feeling emanating a ravenous comportment, later influencing the course of his actions. It was as if something conveyed a single, incomprehensible message within his thoughts, apprising what he should do. While merely a blur, one certain idea he could decipher was that it urged him to proceed on a destructive force. It shadowed him for a moment, allowing little time for him look over himself. Eli then felt the comfort of it, the voracity building up as he nearly felt it lounging inside his veins. Years spent confined at the ORB had him forget this feeling and now, never did he discern how alive he was, how his gluttonous leverage over his powers gave him a rationale to stand firm against the surface of this world. However, even after mounting his grasp for power, Eli felt something strange latching behind his sagacity. At first it was a frail sight of a blood-curdling projection, stemming a disarray of shadows ― as what it seemed ― towards a singular route which Eli later noticed to be at his proximity. One thing he wouldn't dare to stumble across was the darkness. Eli hated it and somehow left him shivering in fear due to past experiences he couldn't express on recalling. As the shadows extended their reach, Eli then felt his stomach lurching, his mind raced a nagging fright that forced him to abide an action that was far beyond his control. He couldn't move ― or at least he couldn't let himself be. The sight of the darkness folded his recent claim of power to a spiraling obscurity. Eli grievously wanted to evade the shadow's advance but his sullen fright refused to give him even a single option to do so. "Get the fuck away from me!" And so he brazenly shrieked, forcing a terrified emphasis of his youthful voice. The sphere he was supposed to control vanished at an instant once his attention altered towards the shadows. He continued to let his vociferation battle an unseen enemy, often cowering from a pretentious display of a contrived bravery. "FUCK OFF!" He persisted until one giant, formless being began charging towards him, later forcing a prolonged scream out from his lungs. Then, even from a clogged view, he noticed something familiar as he let his scrutiny flow over a few proportions. It was the giant man, attempting an odd practice of something he wasn't quite wary of. "The fuck are you trying to do?" For once fear subsided but only a fraction of it drifted away. The shadows were still lounging but Eli wasn't too mindful of it now. "You're trying to do this, aren't you?" He scowled at the giant as he pointed the emanating shadows. "Too bad it's a shitty attempt to hold me back." While he regained a partial hold of his power, he still couldn't settle himself completely with the existence of these shadows reaching him. One of the spheres that orbited Eli slowly slipped from its place, finding its way on top of his hand as it glided tenderly. After what he assumed to be the cause of the giant man, Eli ended up being the most unhappiest person inside the room. At this point, neither any words nor action would pin him down into silence. "But I must say, it's a nice try but it will take more than that to bring me down, ya piece of shit." Eli raised his hand as the sphere hid behind its caress, bringing his body sideways. With his leg set on one side, it'd be easily noticed he was imitating a pitcher's stance and although hurling the sphere felt only an instant aim away, Eli felt obligated to give the giant man some short time before bringing in a trail of destruction. "Say, are you good at dodgeball? because if not, you'll be so unlucky today." ___________________________________________________________________ Lloyd Washterson Lloyd chuckled in response as he lifted Victoria from her plight, smiling as his eyes met hers in a less tricky way. Afterwards, Elijah inched closer, checking for any circumstances that might have deemed beyond his reach. Every once in a while, a harmless encounter made these guards watchful as the uncertainty of those confrontations might result to an inevitable mess. Nobody knew how much secrecy could each individual bear, whether or not they'd be spies among the opposition. Every trust was established with utmost caution for the fear of committing mistakes that would potentially damage any further stand the organization could inaugurate. Nevertheless, even when someone was to be endowed with Lloyd's credence, it would most likely fall towards the doubts of others. "I'm fine, Elijah," Lloyd assured before his escort could even speak. He then sifted back to Victoria, returning his attention to her. "I'd say these new people are certainly going to be your future companions or perhaps, your team." Lloyd then resumed his way towards the simulation room, hinting the woman to follow behind. "As you can see, every S.C.A.R. member is assigned to a team. Whether or not you're destined to take recon exercises or just be a part of the staff here among the many facilities, you're ― nonetheless ― obligated to be a part of something. I implemented this as I am not fond of people shying away from a unified crowd. We are one by the way and being a faction with one purpose doesn't excuse some to scatter on their own." Within perfect timing, they arrived at the simulation room. Elijah stepped forward as he pressed some buttons on the biometrics machine, later initiating a laser scan which opened the door afterwards. Lloyd was half-stunned as he stepped in, noticing a few misconceptions from his standpoint. Regardless, it was far from being a mess out of his control as he saw the men in their calm state. However, there was this redhead who seemed far from being a favourable individual. "My apologies for my late arrival," He spoke in a calm yet loud tone, making sure his voice is enough for everyone to comprehend. "As you can see, I'm a very busy man or so to speak, but I never bias my time over you people as I treat everyone equally." Lloyd paused as he tried to close his distance towards the new faces. "Anyway, I all welcome you to S.C.A.R., abbreviated for the Superhuman Crusade and Alliance Revolution. I assume some of you are quite familiar with our name as this faction was once the great resistance that crumbled the government's tyranny and hatred over the existence of a unique race ― a race they solely despise as they fear they will ascend as an embodiment of evolution, forever bringing a significant change to the world. There was also one noble man who fought for the cause of equality, sadly he isn't here anymore." For a moment, the subtlety of that thought raced Lloyd's mind. He haven't tackled any subject concerning the loss of his father but even so, he tried to let his stance be firm of the tragedy as he was already leading a legacy that was left for him to reconstruct. "But so much for all of that, I will provide any information you wanted to know if you can find some time to approach me. For now, I want to enlighten you all that you are now a part of this faction whether you like it or not because out there, nothing will be at your favor. The government will take whatever they can dispose from their powers just to hunt you down and place you back in that grimy prison facility. But here, you're all safe. No one can track you down as they firmly believed this place has been obliterated years ago and I'm ever so thankful that they're wrong." One of the guards approached Lloyd, handing out a small device which seemed to be more of a remote control. "Now I know you're still adjusting and absorbing the information I've just stated out but all of your questions will be answered after we have this practice." As Lloyd pressed the center button of the device, the room screened a bizarre projection, slowly shifting to different dimensional displays. Flickers of light coruscated at the circular platform, all of them glowed uniformly which then impelled the metal bars at the center to wind up in a spinning motion. Afterwards, a pillar of light beamed vertically from the center, casting toward the room's ceiling and unfurled its radiance through connecting proportions. At a slow pace, the entire facility was changing, as if it was an old latent photo undergoing its visible development. The ceiling transformed into an azure blanket while clouds slowly assembled into its view. The surface transfigured, later warping into a scene of an outside, open city with high-rises conjoined to form an urban landscape. Within a few minutes, everyone from the facility were somewhat transferred to a city by an unimaginable process. Including Lloyd, they were all standing on a wide space, congested by angry protesters and a police force defending a line of restriction. "This exercise will just test how you're capable of handling your powers. You don't need to worry about passing or failing because this is merely an exhibition. Think of it as a way of introducing yourself. Your shared goal is to just help the protesters pass from the police force who are blocking the way." Lloyd raised the remote, letting the new recruits become aware of the simulation concept. "I would just like to inform you that these are real, meaning that they are able to respond to your actions whenever I press a button from this remote. They will see you, smell you, tell the color of your hair but fear not, they're artificially constructed despite being relatively close to reality. Also, please be warned that the guns these police possess can hurt you as they are mimicked by A.I. but they are far from killing you." With a smile, he looked at the new recruits with grace, placing his thumb near a specific button of the remote. "So, who wants to go first?" He asked as he highly noticed the redhead and the giant man to be the first possible candidates. Just to set up the mood.
WarlockTHEME Full name Eliard Johnson Age. 24 Gender Male Physical appearance Seen as an intractable vessel built for destruction, this youth's influences ranged far to adhere the common principles society has enacted. Much to how he physically looked, many people regarded Eliard or Eli to be an individual altered by voracious motives to attain a higher source of power. Looking through Eli's peculiar style would likely force questions upon his ways of life and how he abides it. With his hair being vibrant and rich in red, it'd be barely easy for someone to let it go unnoticed. In terms of physique, Eli is of the weaker kind. Rarely does he ever put it in mind, save for the times sickness took a toll on him. He's equally slim and overall, holds average proportions on his build. Before he was dispatched at the ORB, he frequently wears mild eyeliner to decorate under his brown-coloured eyes. His overly pale complexion hints how much he stays indoors, reluctant to be a part of the outside world let alone when he was at his younger years. An arrangement of Eli's clothing deemed fairly simple to him yet entirely strange to others' point of view. Usually he would wear dark clothing comprised of black leather jackets, polo shirts and anything alike. Only on particular occasions would he bother wearing clothes with a colour other than black. Personality Eli is not the equally sane type of person one would normally meet. Though not completely deranged himself, he has this peculiar behaviour that is persistently quenching for improvement and perfection. Power is what he truly desire and his constant need for it feeds his demeanor towards an unstable form of voracity. He would stop at nothing to be better and applying his powers for the cause of destruction is a prime example of it. Often does it take over him, leading to a relentless force which is far more difficult to be handled. Sometimes his quest for power becomes a core weakness as it provides a self-contradiction that tells how much he loses when he asks for more. Truth to be told, Eli barely notices it until such time he realizes how much of his humanity is disposed into fragments. Truly, power alone can corrupt the hands of those who aren't worthy enough to hold it and how Eli handles his becomes a part of that fact. Setting those aside, Eli ― while not being a power-hungry freak ― is actually an approachable person despite his exaggerated looks. He exhibits a playfully annoying vibe which is enough to get him an affable image. Additionally, he treats people with unbiased respect as he sometimes sees violence as an illogical choice to establish a healthy connection with someone. At certain times he does portray a rebellious figure, using vulgar yet harmless speeches to express himself freely. Biography/Background history Perhaps not the story of the high-spirited kind to be shared at campfires but not entirely the darkest one either. It was a life told to be squandered from prudent opportunities, all caused by the corruption granted from one's vices. Never had there been a time for progress to rule over as every passing time became a spiraling descent to obscurity and hopelessness. Yet even when things fall down time after time, not even a single stand of effort was exerted to at least rise from an endless decline. One would think being a single child meant that a large sum of their parents' effort will solely belong to their cause of joy. Such things were far from giving a definitive meaning as Eliard grew up being the unhappiest of children. A best illustration contributing to his woeful way of life was his father's addiction towards drugs and alcohol. Neither was he the supportive nor a good example of a father as he ― as well ― disposed lavishly the money meant for the family over gambling. Unfortunately, his life filled with vices was short-lived as he abruptly died from an overdose. Eli was far from displaying grief as his father's death meant nothing but a wisp of air breezing by. There was no connection he had felt between them and years of growing up under the dark corners of an underprivileged lifestyle made Eli treat his father more of a stranger than a figure of great influence. His mother, however, was of the opposite kind though not equal in terms of likeliness. Neither depending on her deceased husband nor waiting for a miracle to come by, she worked hard to let his son live a life fit for a growing child. However, being a part of the red light district in New Orleans deemed a far more dangerous life not only for her but for the well-being of her son. Eli was unaware of his mother's employment as it was constantly kept away from him. It wasn't that Eli was eager to know about it or anything but how late his mother arrived home every so often made him question her recurring activities. For once, Eli never laid his feet to the outside world as he mostly locked himself up inside of his home, reading comic books and the like. Never did he know how special he was until he reached adolescence where he discovered an essence of power he never knew. Uncovering what he was capable of drove him in utter fear. At the age of 12, spheres made up of energies surrounded him like orbits. The very sight of it forced him into a screech of terror, unknowing how those appeared out of nowhere. The spheres eventually vanished and never returned until a year thereafter where he discovered more of what they were truly capable of. As he used it for the first time, there was a sulking feeling emanating from conscience. An ounce of power he had never experienced before, bearing a weight he couldn't carry physically yet it gave him a sensation of euphoria, like he was witnessing how a god's power was portrayed. One ill-timed event had Eli unleash the full potential of his powers. It was when his mother's work went spiraling into conflicts which weren't supposed to exist. Men had been blackmailing her constantly, asking for a professional show in exchange of large sums of cash. These men, however, were far from being the gentlest of people. They were sinister drug dealers who were adorned by cash with the help of their cartels. It was one of the least method Eli's mother wanted to be involved in but the men were persistent. Later on, a group of masked assailants broke in at Eli's home, taking his mother with them. Despite putting up a fight, she was obviously unmatched from the number of men, not to mention their bulky appearances. Eli's pleas for her release only resulted to a constant refusal. This made him infuriated rather than afraid, giving the men means of threat. Eli was only laughed at in return but when he applied his words, his powers were unleashed at full force, bringing most of the assailants to their demise and left a few severely injured. Luckily during the unwanted encounter, Eli's mother wasn't able to witness any of his exhibitions as she was knocked unconscious by the assailants. However, Eli's hold for his power did not end there. He became more and more fascinated on how they worked, thus became a leading foundation that established a new life of crime. Turning 21 was Eli's first ventures of his troubling years. Under a masked identity, he consistently robbed banks and left a trail of destruction once he attained a convincing amount. He continued his unpleasant deeds of theft until he was eventually caught in the act at the age of 23 where he was constrained by a more powerful police force. After the Superhuman revolution, the police force became more prevalent in terms of firepower and control against Superhuman juveniles. Despite that, there were still some who were able to escape from their clutches only because their system was becoming more and more corrupt. As charges on Eli were filed, he was sent to the ORB and spent the next phases of his troubled life behind the fortified walls of the facility. Powers Eli is able to conjure spheres of uniform sizes made up of pure energy. These spheres, upon manifestation, emanates Eli in a swirling fashion usually hovering around from his chest's level down to his waist. Spheres can only be at a maximum number of four and when one of them is used, another replaces the lost one out of thin air, continuing a swirling rotation. However, the time interval for a replacement takes more than a few minutes not exceeding to three. These spheres can be interacted on varied assortments. One characteristic of these spheres is that they are able to detonate upon contact through the possible means of surging high concentrations of energy towards them. The power of the explosions will depend on how much energy was harvested on a specific sphere. Another of its attribute is the flexibility of each sphere's mass. They can be extended to a sheer amount of volume, meaning that their weight can drastically change while having their sizes remain the same. Lastly, these spheres can serve as projectiles hurled on various options. All of which are possible by controlling the spheres' motion with the use of Eli's mind. Weaknesses Focus plays a vital role on controlling these spheres. Once distracted, Eli loses momentum and the spheres can vanish at an instant without proper mind control. Using a single sphere does not mean that it will automatically start counting to a few minutes to hold a replacement. The sphere should vanish from any of the interactions available before starting the replacement countdown. Above all, an adequate pool of stamina is required in order for Eli to utilize his powers. If he suffers from physical conditions such as fatigue and anything similar, his powers cannot manifest or if it somehow does, it will present a weaker function than what it's supposed to be. Miscellaneous information Eli dislikes dimly-lit places and is claustrophobic.
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Li Min Min ran a critical eye over the situation in front of her before shrugging. "I will." She volunteered, mind already at work creating a battle plan. With her skills, she could easily acquire a gun, and that and her power would see her through safely. She did a few stretches in preparation, then waited to see what happened next.
Fearmonger Full name Farran Drake Age. 21 Gender Male Physical appearance Farran has thick black hair, yellow eyes, and pale skin; he stands at 5'7". He usually wears all black, with the occasional hint of red or gold; a short-sleeved shirt, a hoodie, pants, and Converse. A gold chain with a pendant shaped like a horse's head is always on him, hidden under his shirt. He's thin and not too strong, built more for running than fighting. Personality Farran is a quiet young man, utterly convinced that he is a monster. He's a loner, more by choice than nature; when no one is near him, there's no one he can scare. It takes time and determination to truly befriend him. For the most part, he'll either stay away to protect them, or assume they're talking to him out of greed. One wouldn't think it to look at him, but he's capable of getting into a towering rage. Biography/Background history Farran is an orphan. Until he was ten, he had his older brother to take care of him; then they came for him. The government had no interest in Farran. They wanted his brother, who was both a powerful mutant and wanted for various charges of theft and physical assault. They took him away, not finding Farran, who had been securely hidden. So it was that the young boy came to be on his own. His powers came to him during puberty. As he grew taller and his voice changed, his power grew. It started out small, just isolated incidents at first. Then it grew powerful. Everywhere he went, people got uneasy; if he was upset, his power grew stronger. Some people were terrified; some got angry. It grew so that Farran left destruction and chaos wherever he went. It was shortly after his 21st birthday that the government caught up to him. They had tracked him by the miasma of fear he left in his wake, and arrested him for being a public menace. At least, they tried to. For the first time, Farran weaponized his power, incapacitating the officers sent to take him in. He escaped then, but they came after him again only weeks later. This time they were smart. They shot him with a tranquilizer before he even knew they were there, and he woke up in a cell. Shortly afterwards, he was moved to ORB. Powers Farran's power is fear, plain and simple. Just by being around him, a person starts to get uneasy and faintly paranoid. If he focuses his power on someone, he can bring their greatest fears to light, trapping them in a hallucination of their worst nightmare. He can trap up to three people at a time in these hallucinations. Another power of his is a kind of miasma; it's not as potent as the hallucinations, but it's still scary. The miasma appears as a purple fog, out of which specters of monsters and demons appear. The miasma is more widespread, but not as powerful as the hallucinations; therefore, it takes just as much out of him. Weaknesses Farran has trust issues, insomnia, and suicidal tendencies, which crop up every now and then. He's not too strong, and knows very little about fighting. Miscellaneous information Theme song: Boulevard of Broken Dreams - There is nothing to fear except fear itself... Me.
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Lloyd Washterson As Lloyd noticed a volunteer, he quickly placed his attention to the woman who took the first turn, giving a delicate yet convinced grin. Behind, one of the men handed him yet another device. This time it looked more of a wristwatch. Once he took it, Lloyd hurled the object towards the woman, expecting to unerringly grab hold of it. "Kindly attach that to your wrist so that you'll be connected to the simulation. I'll be pressing the button of this remote I'm holding so that your presence will start manifesting on the scene. Just step forward to the mob of protesters when you're ready." With that, Lloyd pressed the button of the remote. Slowly the scene swallowed a riotous uproar, raising signs either printed from tarpaulins or plain wood. Chants weren't uniform as some were stating a different subject but nevertheless, they all served a single objective, and that is to pass through the police resistance before them. "Oh and if you may, please tell us who you are before jumping in. What's your name, what are you called or perhaps how do you want to be called? Also, while you can't be killed in this simulation, it doesn't excuse you from being hurt. Just be careful of what you'll be doing."
WarlockTHEME Full name Eliard Johnson Age. 24 Gender Male Physical appearance Seen as an intractable vessel built for destruction, this youth's influences ranged far to adhere the common principles society has enacted. Much to how he physically looked, many people regarded Eliard or Eli to be an individual altered by voracious motives to attain a higher source of power. Looking through Eli's peculiar style would likely force questions upon his ways of life and how he abides it. With his hair being vibrant and rich in red, it'd be barely easy for someone to let it go unnoticed. In terms of physique, Eli is of the weaker kind. Rarely does he ever put it in mind, save for the times sickness took a toll on him. He's equally slim and overall, holds average proportions on his build. Before he was dispatched at the ORB, he frequently wears mild eyeliner to decorate under his brown-coloured eyes. His overly pale complexion hints how much he stays indoors, reluctant to be a part of the outside world let alone when he was at his younger years. An arrangement of Eli's clothing deemed fairly simple to him yet entirely strange to others' point of view. Usually he would wear dark clothing comprised of black leather jackets, polo shirts and anything alike. Only on particular occasions would he bother wearing clothes with a colour other than black. Personality Eli is not the equally sane type of person one would normally meet. Though not completely deranged himself, he has this peculiar behaviour that is persistently quenching for improvement and perfection. Power is what he truly desire and his constant need for it feeds his demeanor towards an unstable form of voracity. He would stop at nothing to be better and applying his powers for the cause of destruction is a prime example of it. Often does it take over him, leading to a relentless force which is far more difficult to be handled. Sometimes his quest for power becomes a core weakness as it provides a self-contradiction that tells how much he loses when he asks for more. Truth to be told, Eli barely notices it until such time he realizes how much of his humanity is disposed into fragments. Truly, power alone can corrupt the hands of those who aren't worthy enough to hold it and how Eli handles his becomes a part of that fact. Setting those aside, Eli ― while not being a power-hungry freak ― is actually an approachable person despite his exaggerated looks. He exhibits a playfully annoying vibe which is enough to get him an affable image. Additionally, he treats people with unbiased respect as he sometimes sees violence as an illogical choice to establish a healthy connection with someone. At certain times he does portray a rebellious figure, using vulgar yet harmless speeches to express himself freely. Biography/Background history Perhaps not the story of the high-spirited kind to be shared at campfires but not entirely the darkest one either. It was a life told to be squandered from prudent opportunities, all caused by the corruption granted from one's vices. Never had there been a time for progress to rule over as every passing time became a spiraling descent to obscurity and hopelessness. Yet even when things fall down time after time, not even a single stand of effort was exerted to at least rise from an endless decline. One would think being a single child meant that a large sum of their parents' effort will solely belong to their cause of joy. Such things were far from giving a definitive meaning as Eliard grew up being the unhappiest of children. A best illustration contributing to his woeful way of life was his father's addiction towards drugs and alcohol. Neither was he the supportive nor a good example of a father as he ― as well ― disposed lavishly the money meant for the family over gambling. Unfortunately, his life filled with vices was short-lived as he abruptly died from an overdose. Eli was far from displaying grief as his father's death meant nothing but a wisp of air breezing by. There was no connection he had felt between them and years of growing up under the dark corners of an underprivileged lifestyle made Eli treat his father more of a stranger than a figure of great influence. His mother, however, was of the opposite kind though not equal in terms of likeliness. Neither depending on her deceased husband nor waiting for a miracle to come by, she worked hard to let his son live a life fit for a growing child. However, being a part of the red light district in New Orleans deemed a far more dangerous life not only for her but for the well-being of her son. Eli was unaware of his mother's employment as it was constantly kept away from him. It wasn't that Eli was eager to know about it or anything but how late his mother arrived home every so often made him question her recurring activities. For once, Eli never laid his feet to the outside world as he mostly locked himself up inside of his home, reading comic books and the like. Never did he know how special he was until he reached adolescence where he discovered an essence of power he never knew. Uncovering what he was capable of drove him in utter fear. At the age of 12, spheres made up of energies surrounded him like orbits. The very sight of it forced him into a screech of terror, unknowing how those appeared out of nowhere. The spheres eventually vanished and never returned until a year thereafter where he discovered more of what they were truly capable of. As he used it for the first time, there was a sulking feeling emanating from conscience. An ounce of power he had never experienced before, bearing a weight he couldn't carry physically yet it gave him a sensation of euphoria, like he was witnessing how a god's power was portrayed. One ill-timed event had Eli unleash the full potential of his powers. It was when his mother's work went spiraling into conflicts which weren't supposed to exist. Men had been blackmailing her constantly, asking for a professional show in exchange of large sums of cash. These men, however, were far from being the gentlest of people. They were sinister drug dealers who were adorned by cash with the help of their cartels. It was one of the least method Eli's mother wanted to be involved in but the men were persistent. Later on, a group of masked assailants broke in at Eli's home, taking his mother with them. Despite putting up a fight, she was obviously unmatched from the number of men, not to mention their bulky appearances. Eli's pleas for her release only resulted to a constant refusal. This made him infuriated rather than afraid, giving the men means of threat. Eli was only laughed at in return but when he applied his words, his powers were unleashed at full force, bringing most of the assailants to their demise and left a few severely injured. Luckily during the unwanted encounter, Eli's mother wasn't able to witness any of his exhibitions as she was knocked unconscious by the assailants. However, Eli's hold for his power did not end there. He became more and more fascinated on how they worked, thus became a leading foundation that established a new life of crime. Turning 21 was Eli's first ventures of his troubling years. Under a masked identity, he consistently robbed banks and left a trail of destruction once he attained a convincing amount. He continued his unpleasant deeds of theft until he was eventually caught in the act at the age of 23 where he was constrained by a more powerful police force. After the Superhuman revolution, the police force became more prevalent in terms of firepower and control against Superhuman juveniles. Despite that, there were still some who were able to escape from their clutches only because their system was becoming more and more corrupt. As charges on Eli were filed, he was sent to the ORB and spent the next phases of his troubled life behind the fortified walls of the facility. Powers Eli is able to conjure spheres of uniform sizes made up of pure energy. These spheres, upon manifestation, emanates Eli in a swirling fashion usually hovering around from his chest's level down to his waist. Spheres can only be at a maximum number of four and when one of them is used, another replaces the lost one out of thin air, continuing a swirling rotation. However, the time interval for a replacement takes more than a few minutes not exceeding to three. These spheres can be interacted on varied assortments. One characteristic of these spheres is that they are able to detonate upon contact through the possible means of surging high concentrations of energy towards them. The power of the explosions will depend on how much energy was harvested on a specific sphere. Another of its attribute is the flexibility of each sphere's mass. They can be extended to a sheer amount of volume, meaning that their weight can drastically change while having their sizes remain the same. Lastly, these spheres can serve as projectiles hurled on various options. All of which are possible by controlling the spheres' motion with the use of Eli's mind. Weaknesses Focus plays a vital role on controlling these spheres. Once distracted, Eli loses momentum and the spheres can vanish at an instant without proper mind control. Using a single sphere does not mean that it will automatically start counting to a few minutes to hold a replacement. The sphere should vanish from any of the interactions available before starting the replacement countdown. Above all, an adequate pool of stamina is required in order for Eli to utilize his powers. If he suffers from physical conditions such as fatigue and anything similar, his powers cannot manifest or if it somehow does, it will present a weaker function than what it's supposed to be. Miscellaneous information Eli dislikes dimly-lit places and is claustrophobic.
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David Jackson “It’s hard to forget a massacre of your own kind. And it’s even harder when shades from said massacre start to return the favor.” David gave Austin a smile. The sort of smile a father would approvingly give his son when he came home with his own car. “I’m surprised you guys trusted this random stranger. Trust is a rare resource these days. Well, I guess it’s all for the better. If this really is SCAR headquarters, then SCAR itself must be pretty ready to start the fight again.” David kept looking around, soaking up everything his senses could feel. Partly because he was happy being free again. But partly because he felt that he should prepare to escape. As the redhead clearly wouldn’t calm down. “Yeah. I’ll stick with you. I’m glad that someone might have my back. But for now –“ David formed a black, unstable orb in his hand and showed it to Austin. “-I got feeling that we don’t want to let everything escalate to the point that we need to run. We should subdue Bubbles over there.” He said, while pointing at Eli. “I can ‘neutralize’ gravity around him, or hit him with the force of a professionally thrown baseball. You decide the strategy.” David felt like telling someone your powers wasn’t a good idea, yet. But right now, it felt like Eli was being the fuse to a barrel of gunpowder he didn’t know the size of. He didn’t want to let any other superhumans get hurt because some teen couldn’t stay calm.
Geppeto Full name Carrie Walsh Age 29 Gender Female Physical appearance Carrie is quite tall, standing at about 5'9", with a lean, muscular build and tanned skin. Her mouth seems permanently fixed into a smug smirk, as though she is in on a joke that no-one else is, an expression that contrasts unnervingly with her pale green eyes, which seem to show no expression whatsoever, completely cold. She has long blond hair, tied back into a ponytail for the sake of convenience. She has a tattoo on her right arm and shoulder, an intricate maze of celtic designs, which is the first thing most people notice about her. Her appearance, and the way she carries herself, tend to put people on guard before they know her, and often even more so after they do. Personality Carrie gives off the appearance of being an optimist, cheerfulness seeming only slightly dampened by her time in the ORB. This makes it fairly easy for her to befriend certain types of people, and makes her completely unbearable to others. She is supportive of others, kind, friendly, and appears on all accounts to be the type that would never hurt a fly, who would scream and run at even a hint of violence. The optimism, however, hides another person entirely, one that is revealed once conflict emerges, or especially when she has the opportunity to take down anyone who is associated with the government. In these situations, she reveals herself as sadistic, brutal and incredibly creative in her infliction of violence. If one of her friends is hurt, she reacts to the prospect of getting a shot at them with almost childlike glee, laughing even as she sends them to their graves. Biography/Background History Carrie was born in a small town on the West Coast, and lived with her parents as an only child. She went to a small school, had a small group of friends, and lived a fairly idyllic life overall. At least, she did until she left to go to college in Washington D.C. Things were alright then, for a while, but she found herself overwhelmed by her studies, and dropped out after her first year. Desperate for meaning, she found herself slowly becoming involved in criminal activity. She became more and more involved, gradually, and was caught up in a few violent incidents. These escalated time after time, until finally she became caught up in a drug deal and found herself out of her depth. As the deal was carried out, she became more and more on edge, noticing suspicious actions and movements by the other party, but didn't act on it or say anything, blaming it on nerves. She immediately regretted that decision when she walked out, everything seemingly having gone to plan, and found herself on the wrong end of a Taser barb and 6 years in prison. In prison, she was constantly afraid, and rightly so. She was surrounded by people who were far, far more dangerous than her. Eventually, as was inevitable, she found herself in a confrontation, and as she was slammed into the wall by hands far stronger than hers, and a makeshift glass knife slashed across her arm, something snapped inside her, and she found herself wielding her power in a way that felt natural to her and leaving her attacker screaming on the ground even as she took the knife from their twitching hands and shoved it into their throat. She felt invincible as the guards approached her, and left several on the ground, dead or wishing they were. She continued her rampage, leaving guard after guard on the ground until she was caught by surprise by a bullet to her shoulder that sent her spiralling to the ground. She fell unconscious, and when she woke up, she was in the ORB. Powers Carrie's power is that of illusions. She can create illusions that fool others senses - from bringing their worst nightmares to life to an illusion of complete and utter agony, she can fool even their sense of touch, causing them to feel phantom injuries and pain where none exists. To cause an illusion of touch, she needs to make contact with the person, although once she has, she doesn't need to keep contact to maintain the illusion. Other senses she can manipulate from a distance. Weaknesses Her illusions become less convincing the more she creates at once, and with distance created between her and them. Additionally, she finds certain senses harder to simulate. She has to make physical contact with someone to begin an illusion of touch such as pain, but she can simulate sight from much further away. She also suffers from intense nightmares due to her powers, which turn the horrors she creates against her and have lead to her avoiding sleep whenever possible which affects her skills and judgement. Miscellaneous Information She is a talented pianist. She also loves cooking, but isn't very good at it.
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Look at her Cain, doesn't she looks delightful. She has quite an electric attitude right Cain? Cain chuckled to himself for a voice inside his head The Hunger was quite the joker. Cain shook the thought out of his head. He shouldn't encourage the madness that rests inside his head, he was the one in control not the dark part of his mind. "Do I sense a chuckled from you Cain? You do well to shut me out of your mind I am the strongest part of you. I make you stronger remove your needless emotions and get rid of all that pain you suffer during your hunger spats. Why not let loose once in a while? Flex your strength and go a little crazy?!" Cain slapped his forehead. Whispering to himself "I'm stronger then you buddy. That's why I am in control. That's why I'm the one talking right now. Not. You!" Cain shouted the last part much to his embarrassment. Looking sheepish he raised his hands defensively. "Sorry about that. I uh have a lot on my mind. Please don't let me stop you" Cain rubbed the headache The Hunger had created by pushing at his mental boundaries.
Cain Full name Cain Montgomery --- Age. 106 --- Gender Male --- Physical appearance Cain is a man of visual dominance and his stature and the way he carry's himself shows this. Standing at 185cm (6' 1") he sports a muscular and well toned body that has seen many wars, rough times and extensive training. He has black unkempt hair and a small goatee that seems to be the only thing he actually looks after. His chest, back and arms have several scars and burns from various tortures that he endured during his time as a prisoner of war. His blue eyes have thousand yard stare of a man that's seen it all and only just kept himself together. However in the blink of the eye his body can morph and distort to his choosing however he always return to his original face and body. --- Personality During Cain's long life he has experienced a variety of emotions. He is without a deal a mentally unstable person suffering from sporadic paranoia in which he hears; voices and the feeling of claws on the inside of his head. This is his power trying to control him and gorge itself on anything edible until it is sated. During the heat of battle he can let his wild side take control, becoming a monster of a man that knows no self control. However Cain for the most part is always in control, he act like a long time drinking buddy to people he meets and a caring father to young people. Extremely jolly and friendly. He will though when the situation calls for it act seriously and is not afraid to get his hands dirty if he has too. --- Biography/Background history Cain was born in 1942 and discovered his power when he was 16. While at school he had terrible stomach pains that forced him to be sent home. It was when Cain began screaming in pain and begging for food that his parent called an ambulance. Due to how much he fought the ambulance staff he was drugged and strapped to the bed. However this only stopped him for a while when they reached the hospital Cain showed strength that would be expected of a body builder by breaking his bonds and making for the vending machines. Smashing the glass he devoured every chocolate bar in the machine before collapsing on the floor. Cain awoke strapped to a hospital bed and heavily sedated. His parents decided to send him to an asylum to deal with the voices he heard and his violent episode. Cain spent 4 years of his life in the asylum being tortured by the staff via electrode therapy and lobotomies in an effort to cure him of his psychotic tendency. These did not work as his body would heal any damage they did. In 1962 Cain broke out of the asylum and joined the army in 1962 fighting in the Vietnam war. During this time he was captured by Vietnam soldiers and taken as a prisoner. While a prisoner he was tortured for information and watched many of his friends die in the Camps. During one night he staged break out using his ability and the cover of darkness. He slaughtered every non US soldier in the camp leaving with his serving men in his arms he was awarded the purple heart for his services. Fast forward to present day and Cain is currently serving Life in ORB prison for multiple homicides and acts of cannibalism. However he is one of the lucky few in the facility in which his powers are not suppressed. Cain's power his completely biological, while he may not be able to morph his body to turn it into a weapon he still retains his strength, healing factor and the hunger. Not that he would tell the guards this and pretends to simply be as powerless as the rest of the inmates here. By himself Cain could never break out of here, when he tried to the first time he was heavily out gunned and quickly subdued. --- Powers Cain has the ability to manipulate his cells. His body is teeming with hyperactive stem cells. These cells can change into any biological matter that his body need, for example he can grow wings from his back with fleshy membrane to fly a short distance or glide to safety. These cells can also heal him and have stopped him aging. His cells can act in self defence if a threat is noticed by Cain’s sense without him realising instantly react and protecting the area he was attacked from. Cain can survive catastrophic damage to his body as long as he has enough cells left they will feed on any surrounding food they can find, even infecting animals or humans and devouring them from the inside out rebuilding Cain back to his original state. This takes at least a month to heal himself back completely. --- Weaknesses His ability needs constant energy or they will start eating Cain’s own tissue, he gets this energy from eating food. He needs to eat three times the recommend amount of calories in order to keep these cells in check. As well as this Cain can also suffer from the hunger. These are times when his ability tries to take control of him and devour something particularly tasty. So far Cain only has to deal with a sinister voice whispering to him in the back of his mind. The Hunger is really just a defense mechanism when he hasn't eaten enough. If you set Cain on fire his ability will be unable to activate. --- Miscellaneous information "I claw inside your mind Cain. Waiting for you to say yes and become the real you." ---
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Li Min Min grabbed the watch out of the air with unfailing accuracy, quickly putting it on. "Li Min, former US Navy SEAL." She reported crisply. "Code name Electora." Running an assessing eye over the scene one more time, she let one corner of her mouth quirk up in a half-smile. Against the expectations of most, she had missed this; had missed using her army training in a real fight. There was no reason to hold back when fighting a simulation. There was no need to wait. Walking toward the line of policemen, Min let a predatory smirk creep onto her face. It's show time. Rushing the nearest one, Min took him down with a knee to the groin and a fist to the face, stealing his gun and using his unconscious body as a shield. She shot at the policemen until she ran out of bullets, then flung bolts of energy towards the rest. Ditching her human shield, she created an energy shield, using the protection it gave to get up close and personal with whoever was left standing. It was over quickly. Min stood victorious over the unconscious and dead bodies of simulated policemen, a grin on her face. That had been fun. Farran Drake Farran watched Min take down the policemen with an expression of awe. The very fact that they had a former Navy SEAL in their midst was enough to earn the woman his respect; her skill with hand-to-hand and her mastery of her power caused him to feel slightly jealous. However, now was not the time to dwell on that. He turned to Washerton and shook his head. "I'm not doing this. No way, no how. Trust me, it's a bad idea."
Fearmonger Full name Farran Drake Age. 21 Gender Male Physical appearance Farran has thick black hair, yellow eyes, and pale skin; he stands at 5'7". He usually wears all black, with the occasional hint of red or gold; a short-sleeved shirt, a hoodie, pants, and Converse. A gold chain with a pendant shaped like a horse's head is always on him, hidden under his shirt. He's thin and not too strong, built more for running than fighting. Personality Farran is a quiet young man, utterly convinced that he is a monster. He's a loner, more by choice than nature; when no one is near him, there's no one he can scare. It takes time and determination to truly befriend him. For the most part, he'll either stay away to protect them, or assume they're talking to him out of greed. One wouldn't think it to look at him, but he's capable of getting into a towering rage. Biography/Background history Farran is an orphan. Until he was ten, he had his older brother to take care of him; then they came for him. The government had no interest in Farran. They wanted his brother, who was both a powerful mutant and wanted for various charges of theft and physical assault. They took him away, not finding Farran, who had been securely hidden. So it was that the young boy came to be on his own. His powers came to him during puberty. As he grew taller and his voice changed, his power grew. It started out small, just isolated incidents at first. Then it grew powerful. Everywhere he went, people got uneasy; if he was upset, his power grew stronger. Some people were terrified; some got angry. It grew so that Farran left destruction and chaos wherever he went. It was shortly after his 21st birthday that the government caught up to him. They had tracked him by the miasma of fear he left in his wake, and arrested him for being a public menace. At least, they tried to. For the first time, Farran weaponized his power, incapacitating the officers sent to take him in. He escaped then, but they came after him again only weeks later. This time they were smart. They shot him with a tranquilizer before he even knew they were there, and he woke up in a cell. Shortly afterwards, he was moved to ORB. Powers Farran's power is fear, plain and simple. Just by being around him, a person starts to get uneasy and faintly paranoid. If he focuses his power on someone, he can bring their greatest fears to light, trapping them in a hallucination of their worst nightmare. He can trap up to three people at a time in these hallucinations. Another power of his is a kind of miasma; it's not as potent as the hallucinations, but it's still scary. The miasma appears as a purple fog, out of which specters of monsters and demons appear. The miasma is more widespread, but not as powerful as the hallucinations; therefore, it takes just as much out of him. Weaknesses Farran has trust issues, insomnia, and suicidal tendencies, which crop up every now and then. He's not too strong, and knows very little about fighting. Miscellaneous information Theme song: Boulevard of Broken Dreams - There is nothing to fear except fear itself... Me.
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Carrie Walsh Carrie watched Min's display with a slight grin. It seemed like her power was some sort of energy control. Strong enough, seeing as she knew how to use it. Still, it wasn't just the woman she'd been watching, and she ran over the details of the scene in her mind. She'd have to face a large group, and being cops, they'd be armed. Couldn't be worse in the simulation than this freak show, though. Speaking of the simulation, she looked back at it as Min finished up, and gave a slow clap - let the others decide if it was sincere - and took a step forward herself. She waited a few seconds to see if anyone else said something, then spoke up. "So, anyone else wanting to go? Cause I'm itching to get a shot at this." She said with a confident smile, looking straight at Lloyd. "Sign me up, boss. Name's Carrie Walsh." Drug dealing murderer extraordinaire. Probably shouldn't mention that. Oh, she forgot. Nickname. "As for my code name or whatever..." She paused. "How about Geppetto?" The puppet maker. Seemed a good fit for her particular skillset. She stood ready, a dangerous smile on her face. "Anything I need to know? If not then just tell me when it's ready to go."
Geppeto Full name Carrie Walsh Age 29 Gender Female Physical appearance Carrie is quite tall, standing at about 5'9", with a lean, muscular build and tanned skin. Her mouth seems permanently fixed into a smug smirk, as though she is in on a joke that no-one else is, an expression that contrasts unnervingly with her pale green eyes, which seem to show no expression whatsoever, completely cold. She has long blond hair, tied back into a ponytail for the sake of convenience. She has a tattoo on her right arm and shoulder, an intricate maze of celtic designs, which is the first thing most people notice about her. Her appearance, and the way she carries herself, tend to put people on guard before they know her, and often even more so after they do. Personality Carrie gives off the appearance of being an optimist, cheerfulness seeming only slightly dampened by her time in the ORB. This makes it fairly easy for her to befriend certain types of people, and makes her completely unbearable to others. She is supportive of others, kind, friendly, and appears on all accounts to be the type that would never hurt a fly, who would scream and run at even a hint of violence. The optimism, however, hides another person entirely, one that is revealed once conflict emerges, or especially when she has the opportunity to take down anyone who is associated with the government. In these situations, she reveals herself as sadistic, brutal and incredibly creative in her infliction of violence. If one of her friends is hurt, she reacts to the prospect of getting a shot at them with almost childlike glee, laughing even as she sends them to their graves. Biography/Background History Carrie was born in a small town on the West Coast, and lived with her parents as an only child. She went to a small school, had a small group of friends, and lived a fairly idyllic life overall. At least, she did until she left to go to college in Washington D.C. Things were alright then, for a while, but she found herself overwhelmed by her studies, and dropped out after her first year. Desperate for meaning, she found herself slowly becoming involved in criminal activity. She became more and more involved, gradually, and was caught up in a few violent incidents. These escalated time after time, until finally she became caught up in a drug deal and found herself out of her depth. As the deal was carried out, she became more and more on edge, noticing suspicious actions and movements by the other party, but didn't act on it or say anything, blaming it on nerves. She immediately regretted that decision when she walked out, everything seemingly having gone to plan, and found herself on the wrong end of a Taser barb and 6 years in prison. In prison, she was constantly afraid, and rightly so. She was surrounded by people who were far, far more dangerous than her. Eventually, as was inevitable, she found herself in a confrontation, and as she was slammed into the wall by hands far stronger than hers, and a makeshift glass knife slashed across her arm, something snapped inside her, and she found herself wielding her power in a way that felt natural to her and leaving her attacker screaming on the ground even as she took the knife from their twitching hands and shoved it into their throat. She felt invincible as the guards approached her, and left several on the ground, dead or wishing they were. She continued her rampage, leaving guard after guard on the ground until she was caught by surprise by a bullet to her shoulder that sent her spiralling to the ground. She fell unconscious, and when she woke up, she was in the ORB. Powers Carrie's power is that of illusions. She can create illusions that fool others senses - from bringing their worst nightmares to life to an illusion of complete and utter agony, she can fool even their sense of touch, causing them to feel phantom injuries and pain where none exists. To cause an illusion of touch, she needs to make contact with the person, although once she has, she doesn't need to keep contact to maintain the illusion. Other senses she can manipulate from a distance. Weaknesses Her illusions become less convincing the more she creates at once, and with distance created between her and them. Additionally, she finds certain senses harder to simulate. She has to make physical contact with someone to begin an illusion of touch such as pain, but she can simulate sight from much further away. She also suffers from intense nightmares due to her powers, which turn the horrors she creates against her and have lead to her avoiding sleep whenever possible which affects her skills and judgement. Miscellaneous Information She is a talented pianist. She also loves cooking, but isn't very good at it.
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Brent was running full speed through the streets of Miami City. Why did I have to miss the bus today of all days, Brent thought. I've got to get up there. I was chosen as one of the participants for today's exhibition match! He turned a corner and nearly plowed into a woman standing next to a news stand. "Sorry," he called back to her, still running. The satchel he always wore flapped behind him. Luckily he had his Duel Disk on his arm, otherwise it may have fallen from his bag already. He knew he had lost at least two sheets of his homework already, but he couldn't spare the time to grab them. He was two blocks away, and he saw one of the buses that had dropped its students off already. He dashed across a crosswalk, but the signal still showed the orange palm that signaled not to cross. He narrowly avoided being hit by a small car that was pulling out of the side-road he had been crossing.. Despite the angry honking of the driver, he continued to push on. Now he was one block away, but on the wrong side of the street. He closed the distance quickly between him and the next crosswalk. This time he waited for the signal to allow him passage, which only took ten seconds, thankfully, and dashed across to the other side, where Leo Duel School's doors were. He got inside just before the tardy bell rang, and just about collapsed on the floor. He had to make it to the Center Court now and prepare for the exhibition Duel he had. He still hadn't heard who his opponent was, but was fairly confident he could handle whoever it was, especially now that he had made it to school just in the nick of time. He just needed something to drink first. After stopping by one of the schools vending machines and getting a bottled water, Brent Rytora calmly made his way to the Center Court, the biggest and most incredible Dueling arena in the school. He sat in the waiting area, flipping through cards, grabbing sample hands, and swapping out certain cards in his Deck for what he thought he would need the most for this Duel. After about five minutes, he slid his Deck back into the Duel Disk, feeling as ready as he could be for the Duel. He then drained the last of his water and tossed the leftover bottle in a trashcan just as the Duel Coordinator poked his head in the room and gave Brent the thumbs up, indicating that the crowd of potential students had gathered for the Duel and were ready for some action. He stepped out of the waiting room and into the Court. It was enormous, and unlikely that he and his opponent would be able to see each other once the Action Field had been activated. But then again, that depended all on what the Action Field was. Sometimes fields were flat and open, while others involved obstacles or hills. So now all he had to do was await his opponent and the MC's opening announcement.
Brent Rytora - Age: 14 - Grade: 9 - Summon Course: Fusion - Record: 29 Duels / 19 Wins (66%) (Official Duels Only) - Best Action Field: Plain Plane Brent is a near mute introvert until he hits the Dueling stage. He hates doing anything dangerous, as he lost his father because of a Turbo Dueling accident three years ago. He finds himself typically looking after his younger sister, Gale Rytora, who seems to be the daredevil of the family. Brent has few friends, and has a hard time expressing himself. But when he steps up to Duel someone, he becomes a bullheaded, fierce and nearly fearless opponent. Well, except for his acrophobia. Brent, despite his soft voice, will protect his daring sister with his life. Effect Monsters: 25 Ancient Dragon Ancient Gear Knight Cyber Dragon Cyber Phoenix Cyber Valley Electromagnetic Turtle Elemental HERO Blazeman Flame Spirit Ignis Gear Golem the Moving Fortress Golem Dragon Karakuri Muso mdl 818 "Haipa" King of the Swamp *2 King Pyron Laval Magma Cannoneer Mirage Dragon Proto-Cyber Dragon Spirit of Flames Supply The Dark - Hex-Sealed Fusion The Earth - Hex-Sealed Fusion The Light - Hex-Sealed Fusion The Thing in the Crater Volcanic Scattershot Volcanic Slicer Spell Cards: 11 Battle Fusion Centrifugal Field (extra copy of Polymerization during Action Duels) D.D.R. - Different Dimension Reincarnation Dimension Explosion Flash Fusion Fusion Gate (Fusion Sage during Action Duels) Fusion Recovery Future Fusion Polymerization *2 Re-Fusion Trap Cards: 7 Chain Material Dimension Gate Dimension Wall Dimensional Prison Fusion Reserve Interdimensional Matter Transporter Paradox Fusion - - - Fusion Monsters: 7 Blaze Fenix, the Burning Bombardment Bird (Signature Card) Chimeratech Fortress Dragon Chimeratech Overdragon Elemental HERO Gaia Elemental HERO Nova Master Ignition Beast Volcannon Panzer Dragon --- Gale Rytora - Age: 11 - Grade: 6 - Summon Course: Ritual - Record: 26 Duels / 9 Wins (35%) (Official Duels Only) - Best Action Field: Crystal Corridor Gale is practically 100% without fear. She's by no means an outstanding Duelist, but she is never afraid to show off her agility when she starts an Action Duel. She is fueled by an entertained audience and an annoyed brother. Though Brent badgers her about her stunts being dangerous, Gale feels she knows what she is doing. Despite the enjoyment she gets from teasing her brother (as in most typical sibling relationships), she does care about him and feels guilt when he seems particularly worried about her. Because of Brent's fear of hurting his sister, Gale has won every Action Duel between the two of them. She understands his concern, but wishes he wouldn't hold back. She looks forward to one day being a famous Entertainment Duelist. Normal Monsters: 14 Bio-Mage Cosmo Queen Dunames Dark Witch Guardian of the Throne Room Jack's Knight Key Mace Lady of Faith Luster Dragon Neo Aqua Madoor Neo the Magic Swordsman Queen's Knight Trance the Magic Swordsman Seiyaryu Wingweaver Effect Monsters: 1 Manju of the Ten Thousand Hands Ritual Monsters: 8 Cú Chulainn the Awakened Cyber Angel - Idaten Divine Grace - Northwemko *3 Lycanthrope Ruin, Queen of Oblivion Saphira the Dragon Princess Spell Cards: 15 Advanced Ritual Art *2 Altar of Mist Emblem of the Awakening End of the World Fulfillment of the Contract *2 Heart of the Underdog Hymn of Blessing Machine Angel Ritual Ritual Cage Ritual of Grace *2 Ritual Weapon Synthesis Spell Trap Cards: 5 Grisaille Prison Justi-Break Magic Cylinder *2 Ritual Buster
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Joshua, unlike Brent, got on the bus on time. He took a seat in the back and put on a pair of headphones, turning the volume up to the max and closing his eyes, blocking out everything around him. The ride to school was never important to him. The only important part was the school itself and whatever happened inside of it. When the bus finally stopped at the school, he opened his eyes and slowly worked his way off the bus with the rest of the students and then proceeded into the school. He made his way to the Court and took a seat among the gathering crowd. If he got called up the duel, that would be fine with him but he was just as happy watching the years new students duel and observe their decks to see if any of them would be interesting opponents. Amelia had arrived at the school before it even opened up for the day, more because her parents made it so then because she wanted too. After they were out of view and went around the corner to wait. It was an hour before the first buses had arrived and the young girl hesitantly made her way to the front gates and into the school. She followed any instructions given until she ended up in the waiting room that would lead up to the Center Court and made her way to a secluded corner, taking out her deck and looking it over. She had yet to use the deck and she had only gotten it the night before. That fact made her scared that she wouldn't do very well but she would try her hardest and she hoped she would get better. She knew the rules of the game, having watched several duels on television. Before she knew it she was called out to duel against someone. Taking a deep breathe she got up and walked out onto the Court, a sinking feeling in her stomach.
- Name: Joshua Tamashii - Age: 13 - Grade: 8 - Course Attended/Taught: Fusion - Appearance: - Personality: Joshua is rough on the outside but a gentle and caring person on the inside. When you first meet him he will either ignore or insult you but given time you will find a loyal friend who is willing to go the extra mile to help you. He can be very good on his feet and adapt to what's going on around him, a trait that's helped him out of many a situation. During duels Joshua tends to remain focused on his opponent and does his best to keep a level head. If he sees his opponent is new to dueling he will often try to help them out but he won't pull his punches , since he sees that as disrespectful. He goes all out and tries to do his best while having fun. - Deck List Monsters: Destiny HERO Captain Tenacious x3 Destiny HERO Diamond Dude x3 Destiny HERO Doom Lord x3 Destiny Hero Fear Monger x3 Elemental HERO Shadow Mist x3 Destiny HERO Dasher x2 Destiny HERO Double Dude x2 Destiny HERO Dogma x3 Destiny HERO Plasma x3 Spells: Polymerization x3 Mask Change x3 Destiny Draw x3 Fusion Recovery x3 D-Spirit x2 Traps: D-Counter x3 D-Shield x3 D-Mirage x3 Destiny Signal x2 Extra Deck: Destiny End Dragoon x3 Masked HERO Dark Law x3 Vision HERO Adoration x3 Vision HERO Trinity x3 - Other Details ------- - Name: Amelia Averyonna - Age: 11 - Grade 6 -Course Attended/Taught: Synchro - Appearance: - Personality Amelia is a kind, polite, but very shy girl who has difficulty talking to others. Despite being brought up in an environment were she could get anything she wants(i.e, she's rich) she doesn't view anyone as being lower then her, but instead sees them as being better then her. She doesn't value money or material goods but rather she values the people she's around and feels like she could trust, seeing as she has never really had anyone to call a friend before. During a duel it's obvious she's still learning the game and lacks confidence. Despite this she can still hold her own because she constantly practices, although it's unlikely she'll win. - Deck List Monsters: Gusto Falco x3 Gusto Egul x3 Gusto Gulldo x3 Kamui, Hope of Gusto x3 Winda, Priestess of Gusto x3 Musto, Oracle of Gusto x3 Reeze, Whirlwind of Gusto x2 Windaar, Sage of Gusto x2 Spells: Quill Pen of Guldos x3 Book of Moon x1 Dark Hole x1 Mystical Space Typhon x3 Traps: Blessings for Gusto x2 Spiritual Wind Art - Miyabix3 Whirlwind of Gusto x2 Mirror Force x2 Compulsory Evacuation Device x1. Extra Deck Diagusto Sphreez x3 Diagusto Eguls x3 Diagusto Falcos x3 Daigusto Gulldos x3 - Other Details: Amelia suffered from an unknown heart condition that can cause her tremendous pain and to cough up blood whenever she is pushed beyond her physical limits. Even though this is a severe handicap for her, especially turning Action Duels or gym class, she pushes forwards despite it, hating it when people pity her because of the condition.
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Today was the day for the school entrance exhibition matches, but before he could drop in and watch them, Magnus had to prepare his classroom for the students he would soon have. unlike most of the other teachers, Magnus liked the idea of presentation, and decorated his room with dark braizers, holograms of occult objects, and gave the classroom the appearance of an occult temple, complete with a large holographic ring in the center of the classroom for him to teach what special summoning was and why it was so important. Not to mention Magnus's red warlock looking attire, complete with oversized book and a long burning staff which he carried in his left hand, set the mood quite nicely for teaching about summoning. When he was happy with his decorations, his room looking vastly different from the others in the school, he set off towards the exhibition hall, making his way to the staff seats. Magnus was a newish professor to the school, and this would be his first year. Because of this, most of the faculty were not used to his overly zealous and eccentric nature, and didn't know how to think with his wardrobe and decoration choices. But they knew he was a skilled duelist in his own right and didn't treat him poorly, they just looked at him oddly, well, most of them. "Good, I finished on time." He said as he entered the observers box for the exhibition match, sitting down at a chair near the front and looking down at the students who were getting ready to duel.
I'll be totally honest, I've only heard what pendulum summoning was once, and it seems like a really convoluted gimmick. Working on the extra deck, not sure what my limitations are on that one... - Name Prof. Magnus - Age 34 - Course Attended/Taught: Special Summoning - Appearance (totally cheated on this picture xD.) - Personality Magnus is an eccentric who has a flare for the dramatic, at least when it comes to the 'magical arts', and can speak in strange philisophical words from time to time. He is a fan of adventure, and will usually go seeking it should the opportunity arise. - Deck List 3x Beige of Dark World 3x Broww of Dark World 3x Grapha of Dark World 3x Snoww of Dark World 2x Tour Guide from the Underworld 3x Dark World Dealings 3x The Gates of Dark World 3x Dark World Corridor 2x Dragged Down into the Grave 2x Mystical Space typhoon 1x Foolish Burial 2x Dark Smog 2x Skill Drain 1x Bottomless Trap hole 1x Torrential Tribute 1x Solemn Warning 1x Compulsory evac device 1x Eradicator Epidemic Virus 1x Deck Devistation virus Extra 2x Leviar the Sea Dragon 1x wind up zenmanes 1x abyss Dweller 1x Alsei, the Sylvan High Protector 1x Evilswarm Exciton Knight 1x Gagaga Cowboy 1x Lavalval Chain - Other Details His book acts as his duel disk as well. His staff is more for aesthetics, but makes a great adventuring tool, especially with a grapple on the bottom. Hey, magic doesn't solve everything.
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Michelle was looking through her cards while riding the bus, waiting for it to reach LDS. It was a big day, and she needed to make sure her deck, and more importantly, she, was strong enough to hold its own on the field. She had brought her other cards and was looking through all of them, swapping out cards when she felt it was necessary if her deck was to stay strong. Eventually she thought she was finished, but maybe there were other cards she hadn't gotten yet that could help. Nevertheless, she had to make do for now, and decided to put away her cards until it was time to duel. She could hardly sit still at the prospect of dueling, and she forced herself to stay calm. Eventually the bus arrived and she stepped out, taking a deep breath. She followed the other students into the school and into the Center Court, where apparently there was going to be an exhibition duel. That would be exciting, and might help her figure out which cards she would need to add and which to remove from her deck.
Name: lleywin glyndwr Age:14 Grade:9 Class attended: Xyz Appearance: lleywin stands at a good 5'10 with dark brown hair and eyes, he tends to wear a black leather jacket with red stitching to match his monsters, his jeans has an extra pocket in which he stores his spare cards,On his wrist is a s watch which attaches to his duel disk. he prefers to wear black nike airmax trainers for comfort and on his wrists are bikers gloves to help him with carpal tunnel syndrome. Personality: lleywin tends to be more quiet and focused in duels, focusing on countering his opponent with cards like infection infestation and magic cylinder while using vylon disigma and evilswarm bahumut to use the opponent's cards against them. In normal life, he dreams of becoming a famous duelist and so learns everything he can to help him achieve this goal Monsters(29) ES castor x3 ES thunderbird x3 ES salamdra x3 ES Hraesvelg x3 ES azzathoth x3 ES kerykeion x3 ES mandragora x3 Kagetokage x3 Dark armed dragon x2 Effect veiler x3 Spell and traps(49) Infestion infection x3 infestion epidemic x3 dark illusion x3 deck devastation virus x3 call of the haunted x3 monster reborn x3 creeping darkness x3 return from a different dimension x3 chaos zone x3 Xyz reborn x3 generation force x2 burial from a different dimension x3 gold sarcophagus x1 pot of dichotomy x3 allure of darkness x3 last turn<FORBIDDEN axe of dispair x3 big bang shot x3 Extra deck: Xyz: ES bahumut x2 ES nightmare x1 ES ouroboros x1 ES ophion x1 king of the feral imps x1 Daigusto emeral x2 evolzaur laggia x1 evolzaur dolkka x1 Number 66:master key beetle x1 Backstory: not going to reveal much yet because it's going to be a major part of my private storyline, what i will explain is that number 66 is a huge part of it because of a troubled childhood and i really want to keep number 66 as part of my posts OOC:is it just me or does number 66 remind you of the gate to hell
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Once the last of the students had gotten off the bus, the driver started to pull away from the curb. his job done. It was only when he looked up in the mirror that he saw that there was still someone on the bus. A boy with brown hair was fast asleep in the seat just behind the driver's. If he'd been in any other seat the bus driver likely would have never seen him and continued to drive off. "Boy, wake up!" Saze slowly opened his eyes just enough to see who was yelling at him. Then he turned his head around to look at the other seats of the bus. "Where did everyone else go?" the boy mumbled still more than half asleep. Something was off about this kid. "You were asleep when everyone else got off at the school," the driver explained, his exasperation showing in his words. "Oh, okay" Saze stood up and started to walk towards the door off the bus. Something thunked to the floor as he stood, a gray metal cube that was connected to the boy's clothes by a long chain. "Oh, I need that," the boy said softly as he picked up the box. And with that he pushed open the bus door and stepped off. "Why do I get the feeling that that one's going to be a hassle?" the bus driver said with a sigh. He'd just stared up the bus to drive off again when someone knocked on the bus door. It was the boy. The driver opened the door and said, "Yes?" "Which way is it to the school?" Saze stifled a yawn with the back of his hand, unintentionally adding a half dozen extra O's to the word school. The driver pointed back down the road, where the front entrance of the school was not a hundred beet away and clearly visible. "Oh, thank you," Saze mumbled as he walked away. The bus driver drove off before the boy could think of any other way to hold him up. Saze walked down the road a ways with his eyes mostly shut. After walking a little while, he opened his eyes and turned his head to the side. The front gate of Leo Duel School was open before him. He turned and shuffled onto school grounds. Since he wasn't really paying attention to where he was going, the next time Saze really looked around to get his bearings he found himself in a completely empty hallway. He didn't know where he was, but he did see a vending machine a ways away, so he walked towards it. There was candy and snacks in the machine! Saze had't been hungry a second ago, at least he didn't think he had been, but seeing all the yummy snacks so near he was suddenly starving. After a few fruitless grabs, his fingers eventually found the chain that led to his box. He unlocked the metal box with a key from around his neck. Inside the box there was two places to put decks, one of which held his deck and the other of which was just filled with cards he occasionally put into his deck, and a small slot to hold a plastic card. Saze pulled out the latter and used it to buy as many snacks as he could carry. Saze was much more awake and alert walking down the halls while chewing on yummy sugary gummy worms. He found a group of people gathered and followed them into a big arena-like space. Since he didn't know anyone else, Saze just took a seat next to the stairs and ate his snacks, humming nonsensical tunes with his mouth full and kicking his feet back and forth. He had no clue why he and everyone else was sitting in a big noisy arena, but he was glad that he'd managed to find something to snack on.
Brent Rytora - Age: 14 - Grade: 9 - Summon Course: Fusion - Record: 29 Duels / 19 Wins (66%) (Official Duels Only) - Best Action Field: Plain Plane Brent is a near mute introvert until he hits the Dueling stage. He hates doing anything dangerous, as he lost his father because of a Turbo Dueling accident three years ago. He finds himself typically looking after his younger sister, Gale Rytora, who seems to be the daredevil of the family. Brent has few friends, and has a hard time expressing himself. But when he steps up to Duel someone, he becomes a bullheaded, fierce and nearly fearless opponent. Well, except for his acrophobia. Brent, despite his soft voice, will protect his daring sister with his life. Effect Monsters: 25 Ancient Dragon Ancient Gear Knight Cyber Dragon Cyber Phoenix Cyber Valley Electromagnetic Turtle Elemental HERO Blazeman Flame Spirit Ignis Gear Golem the Moving Fortress Golem Dragon Karakuri Muso mdl 818 "Haipa" King of the Swamp *2 King Pyron Laval Magma Cannoneer Mirage Dragon Proto-Cyber Dragon Spirit of Flames Supply The Dark - Hex-Sealed Fusion The Earth - Hex-Sealed Fusion The Light - Hex-Sealed Fusion The Thing in the Crater Volcanic Scattershot Volcanic Slicer Spell Cards: 11 Battle Fusion Centrifugal Field (extra copy of Polymerization during Action Duels) D.D.R. - Different Dimension Reincarnation Dimension Explosion Flash Fusion Fusion Gate (Fusion Sage during Action Duels) Fusion Recovery Future Fusion Polymerization *2 Re-Fusion Trap Cards: 7 Chain Material Dimension Gate Dimension Wall Dimensional Prison Fusion Reserve Interdimensional Matter Transporter Paradox Fusion - - - Fusion Monsters: 7 Blaze Fenix, the Burning Bombardment Bird (Signature Card) Chimeratech Fortress Dragon Chimeratech Overdragon Elemental HERO Gaia Elemental HERO Nova Master Ignition Beast Volcannon Panzer Dragon --- Gale Rytora - Age: 11 - Grade: 6 - Summon Course: Ritual - Record: 26 Duels / 9 Wins (35%) (Official Duels Only) - Best Action Field: Crystal Corridor Gale is practically 100% without fear. She's by no means an outstanding Duelist, but she is never afraid to show off her agility when she starts an Action Duel. She is fueled by an entertained audience and an annoyed brother. Though Brent badgers her about her stunts being dangerous, Gale feels she knows what she is doing. Despite the enjoyment she gets from teasing her brother (as in most typical sibling relationships), she does care about him and feels guilt when he seems particularly worried about her. Because of Brent's fear of hurting his sister, Gale has won every Action Duel between the two of them. She understands his concern, but wishes he wouldn't hold back. She looks forward to one day being a famous Entertainment Duelist. Normal Monsters: 14 Bio-Mage Cosmo Queen Dunames Dark Witch Guardian of the Throne Room Jack's Knight Key Mace Lady of Faith Luster Dragon Neo Aqua Madoor Neo the Magic Swordsman Queen's Knight Trance the Magic Swordsman Seiyaryu Wingweaver Effect Monsters: 1 Manju of the Ten Thousand Hands Ritual Monsters: 8 Cú Chulainn the Awakened Cyber Angel - Idaten Divine Grace - Northwemko *3 Lycanthrope Ruin, Queen of Oblivion Saphira the Dragon Princess Spell Cards: 15 Advanced Ritual Art *2 Altar of Mist Emblem of the Awakening End of the World Fulfillment of the Contract *2 Heart of the Underdog Hymn of Blessing Machine Angel Ritual Ritual Cage Ritual of Grace *2 Ritual Weapon Synthesis Spell Trap Cards: 5 Grisaille Prison Justi-Break Magic Cylinder *2 Ritual Buster
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Michelle was quite immersed in the duel, marveling at the fusion user's tactics. Also, she didn't quite know how an action duel worked, and was eager to learn. She wondered about the action cards and the field spell that was played in the beginning of the duel. All she could do right now, though, was watch and see what the synchro user would do.
Name: lleywin glyndwr Age:14 Grade:9 Class attended: Xyz Appearance: lleywin stands at a good 5'10 with dark brown hair and eyes, he tends to wear a black leather jacket with red stitching to match his monsters, his jeans has an extra pocket in which he stores his spare cards,On his wrist is a s watch which attaches to his duel disk. he prefers to wear black nike airmax trainers for comfort and on his wrists are bikers gloves to help him with carpal tunnel syndrome. Personality: lleywin tends to be more quiet and focused in duels, focusing on countering his opponent with cards like infection infestation and magic cylinder while using vylon disigma and evilswarm bahumut to use the opponent's cards against them. In normal life, he dreams of becoming a famous duelist and so learns everything he can to help him achieve this goal Monsters(29) ES castor x3 ES thunderbird x3 ES salamdra x3 ES Hraesvelg x3 ES azzathoth x3 ES kerykeion x3 ES mandragora x3 Kagetokage x3 Dark armed dragon x2 Effect veiler x3 Spell and traps(49) Infestion infection x3 infestion epidemic x3 dark illusion x3 deck devastation virus x3 call of the haunted x3 monster reborn x3 creeping darkness x3 return from a different dimension x3 chaos zone x3 Xyz reborn x3 generation force x2 burial from a different dimension x3 gold sarcophagus x1 pot of dichotomy x3 allure of darkness x3 last turn<FORBIDDEN axe of dispair x3 big bang shot x3 Extra deck: Xyz: ES bahumut x2 ES nightmare x1 ES ouroboros x1 ES ophion x1 king of the feral imps x1 Daigusto emeral x2 evolzaur laggia x1 evolzaur dolkka x1 Number 66:master key beetle x1 Backstory: not going to reveal much yet because it's going to be a major part of my private storyline, what i will explain is that number 66 is a huge part of it because of a troubled childhood and i really want to keep number 66 as part of my posts OOC:is it just me or does number 66 remind you of the gate to hell
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(collab between me and welsh coming soon)
Brent Rytora - Age: 14 - Grade: 9 - Summon Course: Fusion - Record: 29 Duels / 19 Wins (66%) (Official Duels Only) - Best Action Field: Plain Plane Brent is a near mute introvert until he hits the Dueling stage. He hates doing anything dangerous, as he lost his father because of a Turbo Dueling accident three years ago. He finds himself typically looking after his younger sister, Gale Rytora, who seems to be the daredevil of the family. Brent has few friends, and has a hard time expressing himself. But when he steps up to Duel someone, he becomes a bullheaded, fierce and nearly fearless opponent. Well, except for his acrophobia. Brent, despite his soft voice, will protect his daring sister with his life. Effect Monsters: 25 Ancient Dragon Ancient Gear Knight Cyber Dragon Cyber Phoenix Cyber Valley Electromagnetic Turtle Elemental HERO Blazeman Flame Spirit Ignis Gear Golem the Moving Fortress Golem Dragon Karakuri Muso mdl 818 "Haipa" King of the Swamp *2 King Pyron Laval Magma Cannoneer Mirage Dragon Proto-Cyber Dragon Spirit of Flames Supply The Dark - Hex-Sealed Fusion The Earth - Hex-Sealed Fusion The Light - Hex-Sealed Fusion The Thing in the Crater Volcanic Scattershot Volcanic Slicer Spell Cards: 11 Battle Fusion Centrifugal Field (extra copy of Polymerization during Action Duels) D.D.R. - Different Dimension Reincarnation Dimension Explosion Flash Fusion Fusion Gate (Fusion Sage during Action Duels) Fusion Recovery Future Fusion Polymerization *2 Re-Fusion Trap Cards: 7 Chain Material Dimension Gate Dimension Wall Dimensional Prison Fusion Reserve Interdimensional Matter Transporter Paradox Fusion - - - Fusion Monsters: 7 Blaze Fenix, the Burning Bombardment Bird (Signature Card) Chimeratech Fortress Dragon Chimeratech Overdragon Elemental HERO Gaia Elemental HERO Nova Master Ignition Beast Volcannon Panzer Dragon --- Gale Rytora - Age: 11 - Grade: 6 - Summon Course: Ritual - Record: 26 Duels / 9 Wins (35%) (Official Duels Only) - Best Action Field: Crystal Corridor Gale is practically 100% without fear. She's by no means an outstanding Duelist, but she is never afraid to show off her agility when she starts an Action Duel. She is fueled by an entertained audience and an annoyed brother. Though Brent badgers her about her stunts being dangerous, Gale feels she knows what she is doing. Despite the enjoyment she gets from teasing her brother (as in most typical sibling relationships), she does care about him and feels guilt when he seems particularly worried about her. Because of Brent's fear of hurting his sister, Gale has won every Action Duel between the two of them. She understands his concern, but wishes he wouldn't hold back. She looks forward to one day being a famous Entertainment Duelist. Normal Monsters: 14 Bio-Mage Cosmo Queen Dunames Dark Witch Guardian of the Throne Room Jack's Knight Key Mace Lady of Faith Luster Dragon Neo Aqua Madoor Neo the Magic Swordsman Queen's Knight Trance the Magic Swordsman Seiyaryu Wingweaver Effect Monsters: 1 Manju of the Ten Thousand Hands Ritual Monsters: 8 Cú Chulainn the Awakened Cyber Angel - Idaten Divine Grace - Northwemko *3 Lycanthrope Ruin, Queen of Oblivion Saphira the Dragon Princess Spell Cards: 15 Advanced Ritual Art *2 Altar of Mist Emblem of the Awakening End of the World Fulfillment of the Contract *2 Heart of the Underdog Hymn of Blessing Machine Angel Ritual Ritual Cage Ritual of Grace *2 Ritual Weapon Synthesis Spell Trap Cards: 5 Grisaille Prison Justi-Break Magic Cylinder *2 Ritual Buster
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Michelle watched as the duel came to an end, completely transfixed onto it. So this was what an action duel was about. She couldn't believe that the synchro user had won. It seemed like an impossible comeback, even though that's what duels could do. Then again, that's what dueling was all about. She only wondered now about what was going to happen next now that the duel was over. Then she heard her name and someone named Saze Ivar being called to the field. Startled, she looked around in panic, then forced herself to calm down and went down to the field.
Name: lleywin glyndwr Age:14 Grade:9 Class attended: Xyz Appearance: lleywin stands at a good 5'10 with dark brown hair and eyes, he tends to wear a black leather jacket with red stitching to match his monsters, his jeans has an extra pocket in which he stores his spare cards,On his wrist is a s watch which attaches to his duel disk. he prefers to wear black nike airmax trainers for comfort and on his wrists are bikers gloves to help him with carpal tunnel syndrome. Personality: lleywin tends to be more quiet and focused in duels, focusing on countering his opponent with cards like infection infestation and magic cylinder while using vylon disigma and evilswarm bahumut to use the opponent's cards against them. In normal life, he dreams of becoming a famous duelist and so learns everything he can to help him achieve this goal Monsters(29) ES castor x3 ES thunderbird x3 ES salamdra x3 ES Hraesvelg x3 ES azzathoth x3 ES kerykeion x3 ES mandragora x3 Kagetokage x3 Dark armed dragon x2 Effect veiler x3 Spell and traps(49) Infestion infection x3 infestion epidemic x3 dark illusion x3 deck devastation virus x3 call of the haunted x3 monster reborn x3 creeping darkness x3 return from a different dimension x3 chaos zone x3 Xyz reborn x3 generation force x2 burial from a different dimension x3 gold sarcophagus x1 pot of dichotomy x3 allure of darkness x3 last turn<FORBIDDEN axe of dispair x3 big bang shot x3 Extra deck: Xyz: ES bahumut x2 ES nightmare x1 ES ouroboros x1 ES ophion x1 king of the feral imps x1 Daigusto emeral x2 evolzaur laggia x1 evolzaur dolkka x1 Number 66:master key beetle x1 Backstory: not going to reveal much yet because it's going to be a major part of my private storyline, what i will explain is that number 66 is a huge part of it because of a troubled childhood and i really want to keep number 66 as part of my posts OOC:is it just me or does number 66 remind you of the gate to hell
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(Collab between Scarifar and IVIasterJay) "Alright students," the MC started. "This duel with feature our Generic Special Summoning and Pendulum Courses! Our representative for our Generic Course will be Michelle Kine! Our representative for our Pendulum course will be Saze Iver!" "Now, action field... ON!" the MC shouted, and the field began to transform. "Featuring 'Cosmo Sanctuary', a field that will surely keep you on the edge of your seat!" “Duelists locked in battle, kicking against the earth and dancing through the skies with their monsters, they storm through this field! Behold, the newest and greatest evolution of Dueling! Action . . . !” The MC snapped his fingers above his head, and the Action Cards scattered across the field. A beat later, the audience shouted as one, just like before. “DUEL!” (Turn 1 - 4000 | 4000) Saze looked around, everywhere but at his opponent. The duel began and he drew five cards. It looked like he was going first. Darn, he hated going first. Oh well, if he had to. He looked down at his five cards. Darn, he'd drawn a dead hand too. He might lose. "I activate Odd-Eyes Pendulum Dragon and set two cards and end my turn. Thanks to Odd-Eyes' effect I'll send him to my Extra Deck and add one Qliphoth Tool to my hand." Saze stifled a yawn with the back of his hand. "Your turn." (Turn 2 - 4000 | 4000) Michelle took a deep breath, then said, "Interesting. I draw," and drew one card. She felt a familiar feeling in her head and looked at the card she drew: 'Freya, Spirit of Victory'. "There you are, girl," she muttered as she stared at the card for a second. She examined the rest of her cards, wondering what she should do, and decided on a favorite action of hers. "I summon Freya, Spirit of Victory!" Michelle said, and out she appeared, jumping out of a spiral of light, landing with her left hand out in a "V". Michelle smiled and continued on, "Now I activate the spell card, 'Court of Justice'!" and a metallic yellow ring being circled with two little angel-like sprites appeared. "When I have a level one fairy-type monster on the field, I can special summon one fairy-type monster from my hand! And I choose Splendid Venus!" Michelle said, and the Court of Justice began to shine with a blinding light, a golden goddess descending from said light, landing gently onto the ground. Michelle was about to call for both Venus and Freya to attack, but then a feminine voice spoke in her mind, "Don't attack yet." She looked around briefly, then realized it was Freya who spoke. Thinking, Michelle said, "I place one card face-down and end my turn." (Turn 3 - 4000 | 4000) Saze cocked his head to the side and asked, "Why didn't you attack? You could have nearly won." Michelle hesitated, not willing to reveal Freya's existence as a spirit, then said cryptically, "I have my reasons. Please, continue." "It won't be fair if I win because you went easy on me, but I won't return the favor." Saze drew one card, exactly what he needed to start getting serious. "I summon Qliphoth Genome in attack position." A creature - or was it a vehicle? - made of twisted matal and crackling energy appeared above Saze's head. For a split second its attack registered as 2400 before plummeting all the way down to 1300. The ship dropped closer to the ground, allowing Saze to take a seat on the metal spike on its front, before it rose again into the air. Saze yelled from his perch, "I'll equip Qliphoth Genome with Qliphoth Sacrifice from my hand." The air around the ship shimmered as a yellow field of energy engulfed it, and its attack rose back up to 1600. "And then I'll activate Qliphoth Tool as a pendulum and use its effect to add Qliphoth Archive to my hand." Saze's lifepoints dropped down to 3200. "Your turn," he said as Qliphoth Genome started moving around the field at a relaxed pace. (Turn 4 - 4000 | 3200) Michelle smiled as she drew one card. "Using the effect of 'Court of Justice', I summon 'Gellenduo', in defense mode!" she said as a flash of light appeared next to Freya, revealing 2 little creatures, one pink and one green, each with its own little halo around its waist. "And by the way, Gellenduo counts as two sacrifices for a light fairy-type monster! So now I sacrifice Gellenduo to summon the bane of effect monsters: 'Angel 07'!" she yelled out, Gellenduo disappearing in a flash of light, replaced with a giant white creature. She then point straight at Qliphoth Genome and said, "Alright you, time to destroy that hunk of junk! Splendid Venus, attack Qliphoth Genome!" Venus put her hands together to form an orb of light, then fired a beam of light straight at the heart of Genome, light engulfing Genome and dealing 1600 points of damage. Saze shut his eyes as a blinding light engulfed the monster he was riding, and with it him as well. He opened his eyes a second later. Not only was he not falling to the ground, but Genome was untouched by the attack, the yellow forcefield surrounding it preventing its destruction. Saze looked at his lifepoints, which had dropped down to 1600. The field hadn't stopped that. "This is getting a little too rough for my liking," he mumbled, knocking his knuckles twice against the metal side of his creature. Genome hovered over to the nearest high column to allow Saze to jump off before the ship lifted off to again face the enemy's monsters. "What? But- crap, the equip spell!" Michelle muttered as she snapped her fingers. "That doesn't matter, it wouldn't stop you from taking damage! Angel 07, attack Genome!" Michelle said, and Angel 07 fired another beam of light from its halo, aimed directly toward Genome, engulfing it some more light. This time when the light faded it wasn't that Genome hadn't been destroyed, but there was no trace of it whatsoever, and Saze's lifepoints hadn't dropped at all. The boy flipped around the card that he held between his fingers with a grin. It was the action spell "Avoid". The air above the boy's head shimmered, and his mechanical monster materialized there. "Too bad, you almost had me there," he said completely truthfully. Michelle sighed, lowering her head. This time she couldn't do anything against it. "Hey, cheer up. We'll win this," Freya said in Michelle's mind. Michelle looked up, and saw Freya looking back ever so slightly, winking. Michelle smiled, and said, "I set one card face down, and end my turn." (Turn 5 - 4000 | 1600) Saze drew one card, and then he fell backwards to lay on his back atop the white column. "I guess you are pretty good," he yelled down to Michelle. "I activate Qliphoth Tool's effect to add one Apoqliphoth Killer to my hand, then I'll use Qliphoth Archive to set the pendulum scale from one to nine. And with that I can pendulum summon another Qliphoth Archive from my hand." Another strange machine-like craft appeared in the air next to Genome. "And then I'll tribute both to summon Apoqliphoth Killer to the field." The air inside the action field vibrated as a massive creature descended from above. Apoqliphoth Killer seemed to fill the space available with its presence. Michelle started to quiver in fear at the sight, and even her own monsters seemed to back away, especially Freya. Saze yawned audibly, he was tired. "I would activate the effects of Genome and Archive since they were tributed, but your Angel will just negate them, so I won't even bother. I can use the effect of Qliphoth Sacrifice in my grave though to add Qliphoth Shell to my hand though." "I activate Killer's effect to make you send one monster from your hand or field to the grave," Saze mumbled, still on his back looking up at his monster. "Wait one moment there!" Michelle interjected. "Did you forget already? Angel 07 prevents any effects from activating! That includes Killer's!" Saze yawned again. It was rude to yawn during a duel, especially an action duel, but he couldn't help it. "Oh, yes, I forgot," he said simply. "Then I guess I'll have Killer take out Angel 07 first." The massive monster hummed to life, and a countless number of purple beams of light fired from it, all bending to converge on the one angel. "Boom," Saze mumbled, a fraction of a second before the beams hit. Michelle was frozen in place as the beams fired, then Freya spoke, "Michelle, Action Card! To your left!" Michelle's head snapped to the left, and spotted it in one of the ruins. "Venus, hurry!" Michelle yelled, and Venus lowered her arm for Michelle to jump onto, and together they flew toward at a high speed, hoping against hope that it would help. As soon as Michelle grabbed it, the beams hit Angel 07, destroying it in a cloud of smoke. Michelle watched as her lifepoint gauge dropped from 4000 to 3900, then looked to see what her action card would have been. 'Cosmo Arrow'. She sighed, as she knew it wouldn't have helped anyway. Still, she knew it might help later on. With Venus, she flew up to Saze and said, "You may have destroyed my monster, but this Duel is still on!" Saze pulled himself up to look at his opponent properly. "I know, it's not over until someone's lifepoints drop to zero. Until then, it's anyone's game." Saze looked at the girl that was his opponent and then looked up at his monster. "So... can I activate Killer's effect now?" Michelle blinked in surprise, seeing how apethetic he seemed at Michelle. "Umm... I guess you can," Michelle said, lowering herself back to the ground to avoid injury. "Okay, then I activate Apoqliphoth Killer's effect. Choose the monster from your field or hand to send to the grave." Michelle looked between her two monsters, Freya and Venus. "I choose Venus," she said, and Venus disappered in a flash of light. Michelle picked up Venus' card and sent it to the graveyard. "I'm sorry, Venus," she whispered, feeling like she might not win after all. She looked at Freya, who gave her a small smile of reassurement. Killer hummed to life as it moved closer to Saze's pillar so that he could reach out to grab one of the lower spikes of Killer's arm. The huge machine delicately set the boy down back on the center platform of the field. "Your turn." (Turn 6 - 3900 | 800) Michelle looked at her deck and drew one card, hoping it was a good card. It wasn't bad, but it wouldn't do her much good right now. "I switch Freya to defense mode, and end my turn." (Turn 7 - 3900 | 800) Saze sat down on the ground and drew a card, and then he rubbed his eye with the same hand, inadvertently showing the card to be Qliphoth Genome. When he opened his eyes and saw the back f the card, his only reaction was to say, "Oops," and turn it back around. "First I'll activate Killer's effect to make you send one monster to the grave." Michelle sighed. Freya was the only monster she had left. "Goodbye, Freya," she muttered as Freya disappeared in a flash of light. Before she disappeared comepletely, Freya turned her head and smiled, letting Michelle know that it wasn't her fault. "And then I'll pendulum summon Qliphoth Archive and Genome from my Extra Deck, and a second Qliphoth Genome from my hand. The air shimmered as three floating machines materialized around Killer. "And by tributing the two Genomes I'll summon Qliphoth Shell from my hand at full power." The two machines of twisted metal and energy vanished, and a machine that very much resembled a giant conch shell appeared in their place. Now there were three machines on Saze's side of the field, but he wouldn't need all three of their attacks to end the duel. "Apoqliphoth Killer, attack Michelle directly please," he requested of his most powerful monster, though Qliphoth Shell actually had more attack power. Michelle watched as the purple beams of light shot out of the machine and went straight for her. She looked down, and realized something. Her face downs! She still had cards that could save her. "I activate my face down card: 'Flute of Summoning Kuriboh'! I summon 'Winged Kuriboh'!" A small, brown ball of fur with wings appeared on her field in defense position. That was the card she had set on her first turn, and now, with another card she had set before, she could do it. "I activate another face down: 'Transcendent Wings'! By discarding two cards, I can tribute Winged Kuriboh, and summon 'Winged Kuriboh LV10'!" Michelle discarded her last two cards in her hand, and Winged Kuriboh was engulfed in light, reappearing in glorious armor. "I activate Kuriboh's effect! By tributing Winged Kuriboh LV10, I can destroy all face up attack-position monsters you control and deal damage equal to the original attack of your destroyed monsters!" Winged Kuriboh then exploded in a blinding flash of light, destroying Shell, Killer, and Archive, and reducing Saze's life points to zero. A screen then popped up, showing Michelle as the winner. Michelle jumped for joy, exhilerated that she managed to not only survive, but win the Duel. Then the field spell faded away, returning the environment to its original state. Saze yawned and looked through blurry eyes down at his cards, specifically at the two copies of Qliphoth Genome sitting face-up in his extra deck. "Oops, I forgot," he mumbled as he pushed his cards back into his deck and then retunred his deck to its case. He stood up from where he sat in the middle of the now-faded field and shuffled away to find somewhere to fall asleep. He probably should have congratulated his opponent, but he forgot. He forgot a lot of things when he was half asleep. After Michelle calmed down, she started looking around, and realized that Saze was gone. It was a shame too, as she wanted to thank him for an exciting Duel, but she thought nothing more of it as she left the field, going back to watch the next Duel that would soon take place.
Name: lleywin glyndwr Age:14 Grade:9 Class attended: Xyz Appearance: lleywin stands at a good 5'10 with dark brown hair and eyes, he tends to wear a black leather jacket with red stitching to match his monsters, his jeans has an extra pocket in which he stores his spare cards,On his wrist is a s watch which attaches to his duel disk. he prefers to wear black nike airmax trainers for comfort and on his wrists are bikers gloves to help him with carpal tunnel syndrome. Personality: lleywin tends to be more quiet and focused in duels, focusing on countering his opponent with cards like infection infestation and magic cylinder while using vylon disigma and evilswarm bahumut to use the opponent's cards against them. In normal life, he dreams of becoming a famous duelist and so learns everything he can to help him achieve this goal Monsters(29) ES castor x3 ES thunderbird x3 ES salamdra x3 ES Hraesvelg x3 ES azzathoth x3 ES kerykeion x3 ES mandragora x3 Kagetokage x3 Dark armed dragon x2 Effect veiler x3 Spell and traps(49) Infestion infection x3 infestion epidemic x3 dark illusion x3 deck devastation virus x3 call of the haunted x3 monster reborn x3 creeping darkness x3 return from a different dimension x3 chaos zone x3 Xyz reborn x3 generation force x2 burial from a different dimension x3 gold sarcophagus x1 pot of dichotomy x3 allure of darkness x3 last turn<FORBIDDEN axe of dispair x3 big bang shot x3 Extra deck: Xyz: ES bahumut x2 ES nightmare x1 ES ouroboros x1 ES ophion x1 king of the feral imps x1 Daigusto emeral x2 evolzaur laggia x1 evolzaur dolkka x1 Number 66:master key beetle x1 Backstory: not going to reveal much yet because it's going to be a major part of my private storyline, what i will explain is that number 66 is a huge part of it because of a troubled childhood and i really want to keep number 66 as part of my posts OOC:is it just me or does number 66 remind you of the gate to hell
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Brent, now relaxed, sat in the stadium where exhibition matches would continue until lunch, then it would be time for a Study Hall/Free Period for the rest of the day. Of course, Brent would use that time to work on that massive essay he had due for the Fusion Summoning class. Oh well. For now, he could enjoy himself. He tapped his foot along to some instrumental theme that looped through his mind. It was always fun for him to imagine a theme that would fit as background music for a Duel. After all, everything was always more fun with dramatic music. Then came the "Apoqliphoth Killer", and Brent was certain the yawning boy would win. In fact, the yawns became a bit contagious, and Brent had to stifle a yawn of his own. But, not everything was completely as it seemed. As the final Battle Phase rolled in, Brent was shocked to find that the Duel turned around, and Michelle had won during her opponent's Battle Phase! It simply didn't seem possible, but it had happened, and Saze had lost. The boy walked off the field with a look about him as if he might fall asleep soon, and Brent wondered about his health. Didn't he get sleep at night? Brent was impressed at the girl's skill. Michelle had turned the Duel around when all had seemed hopeless. But he figured that was essentially what Amelia had done against him. He sighed and shook his head. He had to get better. Fusion hadn't been enough on its own. Maybe he would have to learn to use a different form of Summoning? But would he be able to take multiple Summoning Courses as just a Junior Youth? He hadn't thought he could, but maybe he would just have to perfect his current methods. Unpredictability is one thing, but it doesn't win all Duels. He had to form an effective Dueling strategy. Maybe some cards would need to be swapped into and out of his Deck? Perhaps. But Action Duels relied on the Action Cards, too. Those things were more unpredictable than anything sometimes. Brent was still pondering when the next Duel was announced. --- Professor Alexander was jotting down notes on the other Duels. He always loved keeping his students ahead of the other Courses. Xyz Summoning was the most elite Summoning method, after all. Okay, well maybe not. He had had students to lose Duels to other Courses in the past. He just loved seeing his students win. It gave him a sense of pride to know his students had learned. Of course, he never really challenged his students with overwhelming tactics. Though he was in shape, he wasn't nimble or graceful. The weight room was more his place than the ballet studio. Not to be offensive to the more agile students. Some of them he envied, as they were capable of acrobatics he could only dream of. He knew he had at least one student who had been approached for today's exhibition matches. He wondered, though, whether there would be more as the second Duel came to an end.
Brent Rytora - Age: 14 - Grade: 9 - Summon Course: Fusion - Record: 29 Duels / 19 Wins (66%) (Official Duels Only) - Best Action Field: Plain Plane Brent is a near mute introvert until he hits the Dueling stage. He hates doing anything dangerous, as he lost his father because of a Turbo Dueling accident three years ago. He finds himself typically looking after his younger sister, Gale Rytora, who seems to be the daredevil of the family. Brent has few friends, and has a hard time expressing himself. But when he steps up to Duel someone, he becomes a bullheaded, fierce and nearly fearless opponent. Well, except for his acrophobia. Brent, despite his soft voice, will protect his daring sister with his life. Effect Monsters: 25 Ancient Dragon Ancient Gear Knight Cyber Dragon Cyber Phoenix Cyber Valley Electromagnetic Turtle Elemental HERO Blazeman Flame Spirit Ignis Gear Golem the Moving Fortress Golem Dragon Karakuri Muso mdl 818 "Haipa" King of the Swamp *2 King Pyron Laval Magma Cannoneer Mirage Dragon Proto-Cyber Dragon Spirit of Flames Supply The Dark - Hex-Sealed Fusion The Earth - Hex-Sealed Fusion The Light - Hex-Sealed Fusion The Thing in the Crater Volcanic Scattershot Volcanic Slicer Spell Cards: 11 Battle Fusion Centrifugal Field (extra copy of Polymerization during Action Duels) D.D.R. - Different Dimension Reincarnation Dimension Explosion Flash Fusion Fusion Gate (Fusion Sage during Action Duels) Fusion Recovery Future Fusion Polymerization *2 Re-Fusion Trap Cards: 7 Chain Material Dimension Gate Dimension Wall Dimensional Prison Fusion Reserve Interdimensional Matter Transporter Paradox Fusion - - - Fusion Monsters: 7 Blaze Fenix, the Burning Bombardment Bird (Signature Card) Chimeratech Fortress Dragon Chimeratech Overdragon Elemental HERO Gaia Elemental HERO Nova Master Ignition Beast Volcannon Panzer Dragon --- Gale Rytora - Age: 11 - Grade: 6 - Summon Course: Ritual - Record: 26 Duels / 9 Wins (35%) (Official Duels Only) - Best Action Field: Crystal Corridor Gale is practically 100% without fear. She's by no means an outstanding Duelist, but she is never afraid to show off her agility when she starts an Action Duel. She is fueled by an entertained audience and an annoyed brother. Though Brent badgers her about her stunts being dangerous, Gale feels she knows what she is doing. Despite the enjoyment she gets from teasing her brother (as in most typical sibling relationships), she does care about him and feels guilt when he seems particularly worried about her. Because of Brent's fear of hurting his sister, Gale has won every Action Duel between the two of them. She understands his concern, but wishes he wouldn't hold back. She looks forward to one day being a famous Entertainment Duelist. Normal Monsters: 14 Bio-Mage Cosmo Queen Dunames Dark Witch Guardian of the Throne Room Jack's Knight Key Mace Lady of Faith Luster Dragon Neo Aqua Madoor Neo the Magic Swordsman Queen's Knight Trance the Magic Swordsman Seiyaryu Wingweaver Effect Monsters: 1 Manju of the Ten Thousand Hands Ritual Monsters: 8 Cú Chulainn the Awakened Cyber Angel - Idaten Divine Grace - Northwemko *3 Lycanthrope Ruin, Queen of Oblivion Saphira the Dragon Princess Spell Cards: 15 Advanced Ritual Art *2 Altar of Mist Emblem of the Awakening End of the World Fulfillment of the Contract *2 Heart of the Underdog Hymn of Blessing Machine Angel Ritual Ritual Cage Ritual of Grace *2 Ritual Weapon Synthesis Spell Trap Cards: 5 Grisaille Prison Justi-Break Magic Cylinder *2 Ritual Buster
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Your face is spelling what you think. You're wondering if you could've countered that girl using a different summoning method. a voice said. Joshua had gotten up to change seats and ended up sitting next to Brent as a result. Joshua considered Brent something of a rival but also a friend as well. He challenged the fellow Fusion-duelist fairly often and always seemed to have fun when dueling him." You played just fine but her deck did what it's supposed too. Gusto's suck playing a pure offensive game but excel in pure defense. You saw it yourself, the trinity of recruiters: Winda, Gulldo, Egul. So long as one of those three is on the field, the only way you're likely to hurt her is a monster with piercing. Given their stats, Bladedge would've done plenty of damage to her. You did fine, but the moment her defenses weren't enough was the same time your offence couldn't keep going. at that point, Reeze wrecked you but the action cards she got didn't help you either. I think Nightmare Prey was the turning point, was it not?"
- Name: Joshua Tamashii - Age: 13 - Grade: 8 - Course Attended/Taught: Fusion - Appearance: - Personality: Joshua is rough on the outside but a gentle and caring person on the inside. When you first meet him he will either ignore or insult you but given time you will find a loyal friend who is willing to go the extra mile to help you. He can be very good on his feet and adapt to what's going on around him, a trait that's helped him out of many a situation. During duels Joshua tends to remain focused on his opponent and does his best to keep a level head. If he sees his opponent is new to dueling he will often try to help them out but he won't pull his punches , since he sees that as disrespectful. He goes all out and tries to do his best while having fun. - Deck List Monsters: Destiny HERO Captain Tenacious x3 Destiny HERO Diamond Dude x3 Destiny HERO Doom Lord x3 Destiny Hero Fear Monger x3 Elemental HERO Shadow Mist x3 Destiny HERO Dasher x2 Destiny HERO Double Dude x2 Destiny HERO Dogma x3 Destiny HERO Plasma x3 Spells: Polymerization x3 Mask Change x3 Destiny Draw x3 Fusion Recovery x3 D-Spirit x2 Traps: D-Counter x3 D-Shield x3 D-Mirage x3 Destiny Signal x2 Extra Deck: Destiny End Dragoon x3 Masked HERO Dark Law x3 Vision HERO Adoration x3 Vision HERO Trinity x3 - Other Details ------- - Name: Amelia Averyonna - Age: 11 - Grade 6 -Course Attended/Taught: Synchro - Appearance: - Personality Amelia is a kind, polite, but very shy girl who has difficulty talking to others. Despite being brought up in an environment were she could get anything she wants(i.e, she's rich) she doesn't view anyone as being lower then her, but instead sees them as being better then her. She doesn't value money or material goods but rather she values the people she's around and feels like she could trust, seeing as she has never really had anyone to call a friend before. During a duel it's obvious she's still learning the game and lacks confidence. Despite this she can still hold her own because she constantly practices, although it's unlikely she'll win. - Deck List Monsters: Gusto Falco x3 Gusto Egul x3 Gusto Gulldo x3 Kamui, Hope of Gusto x3 Winda, Priestess of Gusto x3 Musto, Oracle of Gusto x3 Reeze, Whirlwind of Gusto x2 Windaar, Sage of Gusto x2 Spells: Quill Pen of Guldos x3 Book of Moon x1 Dark Hole x1 Mystical Space Typhon x3 Traps: Blessings for Gusto x2 Spiritual Wind Art - Miyabix3 Whirlwind of Gusto x2 Mirror Force x2 Compulsory Evacuation Device x1. Extra Deck Diagusto Sphreez x3 Diagusto Eguls x3 Diagusto Falcos x3 Daigusto Gulldos x3 - Other Details: Amelia suffered from an unknown heart condition that can cause her tremendous pain and to cough up blood whenever she is pushed beyond her physical limits. Even though this is a severe handicap for her, especially turning Action Duels or gym class, she pushes forwards despite it, hating it when people pity her because of the condition.
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Brent wasn't altogether shocked when Josh sat beside him. The two had a healthy rivalry going, but Brent figured without a rival, he'd never want to improve. Competition was one of the best motivators after all. "Kind of, but not completely. I held back to an extent, ready to counter an attack on one of my Fusions. It was more of expecting an offense that didn't come. At least not as I expected it. But you said something about piercing? That's something I'll have to keep in mind for the next time I Duel her." The suggestion of "Elemental HERO Bladedge" was appealing. It had tons of power, but he'd have to get out enough monsters he was willing to Tribute. Maybe there was an alternative . . . "Aha!" he exclaimed when an idea hit him, much to the annoyance of some of the other students around him and Joshua. "Sorry," he said, his voice quieting. "What about the 'Meteorain' Trap I keep in my case? That's enough to allow all my monsters piercing damage for a turn, right?"
Brent Rytora - Age: 14 - Grade: 9 - Summon Course: Fusion - Record: 29 Duels / 19 Wins (66%) (Official Duels Only) - Best Action Field: Plain Plane Brent is a near mute introvert until he hits the Dueling stage. He hates doing anything dangerous, as he lost his father because of a Turbo Dueling accident three years ago. He finds himself typically looking after his younger sister, Gale Rytora, who seems to be the daredevil of the family. Brent has few friends, and has a hard time expressing himself. But when he steps up to Duel someone, he becomes a bullheaded, fierce and nearly fearless opponent. Well, except for his acrophobia. Brent, despite his soft voice, will protect his daring sister with his life. Effect Monsters: 25 Ancient Dragon Ancient Gear Knight Cyber Dragon Cyber Phoenix Cyber Valley Electromagnetic Turtle Elemental HERO Blazeman Flame Spirit Ignis Gear Golem the Moving Fortress Golem Dragon Karakuri Muso mdl 818 "Haipa" King of the Swamp *2 King Pyron Laval Magma Cannoneer Mirage Dragon Proto-Cyber Dragon Spirit of Flames Supply The Dark - Hex-Sealed Fusion The Earth - Hex-Sealed Fusion The Light - Hex-Sealed Fusion The Thing in the Crater Volcanic Scattershot Volcanic Slicer Spell Cards: 11 Battle Fusion Centrifugal Field (extra copy of Polymerization during Action Duels) D.D.R. - Different Dimension Reincarnation Dimension Explosion Flash Fusion Fusion Gate (Fusion Sage during Action Duels) Fusion Recovery Future Fusion Polymerization *2 Re-Fusion Trap Cards: 7 Chain Material Dimension Gate Dimension Wall Dimensional Prison Fusion Reserve Interdimensional Matter Transporter Paradox Fusion - - - Fusion Monsters: 7 Blaze Fenix, the Burning Bombardment Bird (Signature Card) Chimeratech Fortress Dragon Chimeratech Overdragon Elemental HERO Gaia Elemental HERO Nova Master Ignition Beast Volcannon Panzer Dragon --- Gale Rytora - Age: 11 - Grade: 6 - Summon Course: Ritual - Record: 26 Duels / 9 Wins (35%) (Official Duels Only) - Best Action Field: Crystal Corridor Gale is practically 100% without fear. She's by no means an outstanding Duelist, but she is never afraid to show off her agility when she starts an Action Duel. She is fueled by an entertained audience and an annoyed brother. Though Brent badgers her about her stunts being dangerous, Gale feels she knows what she is doing. Despite the enjoyment she gets from teasing her brother (as in most typical sibling relationships), she does care about him and feels guilt when he seems particularly worried about her. Because of Brent's fear of hurting his sister, Gale has won every Action Duel between the two of them. She understands his concern, but wishes he wouldn't hold back. She looks forward to one day being a famous Entertainment Duelist. Normal Monsters: 14 Bio-Mage Cosmo Queen Dunames Dark Witch Guardian of the Throne Room Jack's Knight Key Mace Lady of Faith Luster Dragon Neo Aqua Madoor Neo the Magic Swordsman Queen's Knight Trance the Magic Swordsman Seiyaryu Wingweaver Effect Monsters: 1 Manju of the Ten Thousand Hands Ritual Monsters: 8 Cú Chulainn the Awakened Cyber Angel - Idaten Divine Grace - Northwemko *3 Lycanthrope Ruin, Queen of Oblivion Saphira the Dragon Princess Spell Cards: 15 Advanced Ritual Art *2 Altar of Mist Emblem of the Awakening End of the World Fulfillment of the Contract *2 Heart of the Underdog Hymn of Blessing Machine Angel Ritual Ritual Cage Ritual of Grace *2 Ritual Weapon Synthesis Spell Trap Cards: 5 Grisaille Prison Justi-Break Magic Cylinder *2 Ritual Buster
47,976
1,298
12
2,096
5,087
Michelle was looking for a place to sit, her previous spot now taken by someone else, and eventually spotted an empty seat. As she got closer, she noticed that the spot was next to the Fusion user, what was his name... Brent, that was it. He seemed to be talking to someone, so he probably didn't notice Michelle sitting down next to him. They were apparently talking about piercing damage, which sparked her interest. "Hey boys, mind if I join you here?" Michelle asked them. Without waiting for a reply, she said, "Someone could easily negate damage, piercing or not, using cards like 'Spirit Barrier' or my personal favorite, 'Sanctuary in the Sky'." Not saying piercing is a bad thing, far from it, but just letting you know."
Name: lleywin glyndwr Age:14 Grade:9 Class attended: Xyz Appearance: lleywin stands at a good 5'10 with dark brown hair and eyes, he tends to wear a black leather jacket with red stitching to match his monsters, his jeans has an extra pocket in which he stores his spare cards,On his wrist is a s watch which attaches to his duel disk. he prefers to wear black nike airmax trainers for comfort and on his wrists are bikers gloves to help him with carpal tunnel syndrome. Personality: lleywin tends to be more quiet and focused in duels, focusing on countering his opponent with cards like infection infestation and magic cylinder while using vylon disigma and evilswarm bahumut to use the opponent's cards against them. In normal life, he dreams of becoming a famous duelist and so learns everything he can to help him achieve this goal Monsters(29) ES castor x3 ES thunderbird x3 ES salamdra x3 ES Hraesvelg x3 ES azzathoth x3 ES kerykeion x3 ES mandragora x3 Kagetokage x3 Dark armed dragon x2 Effect veiler x3 Spell and traps(49) Infestion infection x3 infestion epidemic x3 dark illusion x3 deck devastation virus x3 call of the haunted x3 monster reborn x3 creeping darkness x3 return from a different dimension x3 chaos zone x3 Xyz reborn x3 generation force x2 burial from a different dimension x3 gold sarcophagus x1 pot of dichotomy x3 allure of darkness x3 last turn<FORBIDDEN axe of dispair x3 big bang shot x3 Extra deck: Xyz: ES bahumut x2 ES nightmare x1 ES ouroboros x1 ES ophion x1 king of the feral imps x1 Daigusto emeral x2 evolzaur laggia x1 evolzaur dolkka x1 Number 66:master key beetle x1 Backstory: not going to reveal much yet because it's going to be a major part of my private storyline, what i will explain is that number 66 is a huge part of it because of a troubled childhood and i really want to keep number 66 as part of my posts OOC:is it just me or does number 66 remind you of the gate to hell
47,977
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13
1,968
1,268
Brent didn't even have a chance to reply to the girl and give her the thumbs up before she sat down. He wasn't going to argue anyway. Then he recognized her as Michelle, the one who had just won against Saze. "Um . . . " Brent hesitated, not sure on how to reply to her sudden introduction. "We were talking about strategies I could've used to turn things around in my Duel with Amelia. And since I'm going to have a rematch, I've got to stay on top of my game. Congrats on the win, by the way. I was expecting you to just stick with a plain 'Winged Kuriboh'. It alone would have saved you any more damage, right? But hey, I guess unexpected moves like that are what make Dueling exciting," he smiled. --- Gale was looking for her brother in the stands, and found him sitting beside two others: The first was Joshua, a friend of Brent's whom Gale knew well, but the other was a girl Gale had only seen once, and that was only minutes ago down on the court. "Hey, Brent!" she called. "Uh oh," was Brent's only response. Gale always found him after his Duels, no matter how hard he tried to hide. She'd either congratulate him on his win, or chastise him about a loss. She was perhaps his biggest critic. And she wasn't even a great Duelist. "What happened out there?" Gale asked. "I thought you were gonna win today!" "Uhm, just a slight miscalculation on my part," he grimaced. "I'd say. You've gotta get your act together," she attacked. "Don't you have some friends to play with?" Brent said. He was protective, but that didn't mean his sister didn't drive him insane sometimes. "Actually, I think I'll stay and talk to Michelle, who actually won her Duel, unlike you." Brent had to take a deep breath. She wore his patience thin sometimes. And of course she would get the last word in. Always. Or she'd whine for ages. He hated hearing her whine. "Hey, Michelle, can I see your Deck? Those monsters are just soooooooo cute!" Gale said, and Brent just shook his head and turned back to Joshua.
Brent Rytora - Age: 14 - Grade: 9 - Summon Course: Fusion - Record: 29 Duels / 19 Wins (66%) (Official Duels Only) - Best Action Field: Plain Plane Brent is a near mute introvert until he hits the Dueling stage. He hates doing anything dangerous, as he lost his father because of a Turbo Dueling accident three years ago. He finds himself typically looking after his younger sister, Gale Rytora, who seems to be the daredevil of the family. Brent has few friends, and has a hard time expressing himself. But when he steps up to Duel someone, he becomes a bullheaded, fierce and nearly fearless opponent. Well, except for his acrophobia. Brent, despite his soft voice, will protect his daring sister with his life. Effect Monsters: 25 Ancient Dragon Ancient Gear Knight Cyber Dragon Cyber Phoenix Cyber Valley Electromagnetic Turtle Elemental HERO Blazeman Flame Spirit Ignis Gear Golem the Moving Fortress Golem Dragon Karakuri Muso mdl 818 "Haipa" King of the Swamp *2 King Pyron Laval Magma Cannoneer Mirage Dragon Proto-Cyber Dragon Spirit of Flames Supply The Dark - Hex-Sealed Fusion The Earth - Hex-Sealed Fusion The Light - Hex-Sealed Fusion The Thing in the Crater Volcanic Scattershot Volcanic Slicer Spell Cards: 11 Battle Fusion Centrifugal Field (extra copy of Polymerization during Action Duels) D.D.R. - Different Dimension Reincarnation Dimension Explosion Flash Fusion Fusion Gate (Fusion Sage during Action Duels) Fusion Recovery Future Fusion Polymerization *2 Re-Fusion Trap Cards: 7 Chain Material Dimension Gate Dimension Wall Dimensional Prison Fusion Reserve Interdimensional Matter Transporter Paradox Fusion - - - Fusion Monsters: 7 Blaze Fenix, the Burning Bombardment Bird (Signature Card) Chimeratech Fortress Dragon Chimeratech Overdragon Elemental HERO Gaia Elemental HERO Nova Master Ignition Beast Volcannon Panzer Dragon --- Gale Rytora - Age: 11 - Grade: 6 - Summon Course: Ritual - Record: 26 Duels / 9 Wins (35%) (Official Duels Only) - Best Action Field: Crystal Corridor Gale is practically 100% without fear. She's by no means an outstanding Duelist, but she is never afraid to show off her agility when she starts an Action Duel. She is fueled by an entertained audience and an annoyed brother. Though Brent badgers her about her stunts being dangerous, Gale feels she knows what she is doing. Despite the enjoyment she gets from teasing her brother (as in most typical sibling relationships), she does care about him and feels guilt when he seems particularly worried about her. Because of Brent's fear of hurting his sister, Gale has won every Action Duel between the two of them. She understands his concern, but wishes he wouldn't hold back. She looks forward to one day being a famous Entertainment Duelist. Normal Monsters: 14 Bio-Mage Cosmo Queen Dunames Dark Witch Guardian of the Throne Room Jack's Knight Key Mace Lady of Faith Luster Dragon Neo Aqua Madoor Neo the Magic Swordsman Queen's Knight Trance the Magic Swordsman Seiyaryu Wingweaver Effect Monsters: 1 Manju of the Ten Thousand Hands Ritual Monsters: 8 Cú Chulainn the Awakened Cyber Angel - Idaten Divine Grace - Northwemko *3 Lycanthrope Ruin, Queen of Oblivion Saphira the Dragon Princess Spell Cards: 15 Advanced Ritual Art *2 Altar of Mist Emblem of the Awakening End of the World Fulfillment of the Contract *2 Heart of the Underdog Hymn of Blessing Machine Angel Ritual Ritual Cage Ritual of Grace *2 Ritual Weapon Synthesis Spell Trap Cards: 5 Grisaille Prison Justi-Break Magic Cylinder *2 Ritual Buster
47,978
1,298
14
2,096
5,087
For a moment, Michelle was very reluctant to let Gale see her deck. She was worried Gale might unintentionally do something bad to her deck, and a duelist's deck was as important as life itself, if not more so. Then the moment passed, and Michelle took out her deck and smiled, holding out her deck to Gale. "Sure, but be careful with my cards. I'm sure I don't need to tell you how important they are to me," Michelle said. "Do you have a deck? Come to think of it, I don't think you introduced yourself yet."
Name: lleywin glyndwr Age:14 Grade:9 Class attended: Xyz Appearance: lleywin stands at a good 5'10 with dark brown hair and eyes, he tends to wear a black leather jacket with red stitching to match his monsters, his jeans has an extra pocket in which he stores his spare cards,On his wrist is a s watch which attaches to his duel disk. he prefers to wear black nike airmax trainers for comfort and on his wrists are bikers gloves to help him with carpal tunnel syndrome. Personality: lleywin tends to be more quiet and focused in duels, focusing on countering his opponent with cards like infection infestation and magic cylinder while using vylon disigma and evilswarm bahumut to use the opponent's cards against them. In normal life, he dreams of becoming a famous duelist and so learns everything he can to help him achieve this goal Monsters(29) ES castor x3 ES thunderbird x3 ES salamdra x3 ES Hraesvelg x3 ES azzathoth x3 ES kerykeion x3 ES mandragora x3 Kagetokage x3 Dark armed dragon x2 Effect veiler x3 Spell and traps(49) Infestion infection x3 infestion epidemic x3 dark illusion x3 deck devastation virus x3 call of the haunted x3 monster reborn x3 creeping darkness x3 return from a different dimension x3 chaos zone x3 Xyz reborn x3 generation force x2 burial from a different dimension x3 gold sarcophagus x1 pot of dichotomy x3 allure of darkness x3 last turn<FORBIDDEN axe of dispair x3 big bang shot x3 Extra deck: Xyz: ES bahumut x2 ES nightmare x1 ES ouroboros x1 ES ophion x1 king of the feral imps x1 Daigusto emeral x2 evolzaur laggia x1 evolzaur dolkka x1 Number 66:master key beetle x1 Backstory: not going to reveal much yet because it's going to be a major part of my private storyline, what i will explain is that number 66 is a huge part of it because of a troubled childhood and i really want to keep number 66 as part of my posts OOC:is it just me or does number 66 remind you of the gate to hell
47,979
1,298
15
1,968
1,268
Oh, sorry, she replied, taking the Deck with careful hands. "I'm Gale," she said as she pulled out her own Duel Disk and ejected the Deck. "Gale Rytora; I'm Brent's sister. I'm in the Ritual Course." She smiled at the card that was showing from her Deck. One of the three copies she had of her favorite card: "Divine Grace - Northwemko". "Here, you can look through this if you want. Just don't hurt 'Divine Grace'. I don't know if I can do anything without her."
Brent Rytora - Age: 14 - Grade: 9 - Summon Course: Fusion - Record: 29 Duels / 19 Wins (66%) (Official Duels Only) - Best Action Field: Plain Plane Brent is a near mute introvert until he hits the Dueling stage. He hates doing anything dangerous, as he lost his father because of a Turbo Dueling accident three years ago. He finds himself typically looking after his younger sister, Gale Rytora, who seems to be the daredevil of the family. Brent has few friends, and has a hard time expressing himself. But when he steps up to Duel someone, he becomes a bullheaded, fierce and nearly fearless opponent. Well, except for his acrophobia. Brent, despite his soft voice, will protect his daring sister with his life. Effect Monsters: 25 Ancient Dragon Ancient Gear Knight Cyber Dragon Cyber Phoenix Cyber Valley Electromagnetic Turtle Elemental HERO Blazeman Flame Spirit Ignis Gear Golem the Moving Fortress Golem Dragon Karakuri Muso mdl 818 "Haipa" King of the Swamp *2 King Pyron Laval Magma Cannoneer Mirage Dragon Proto-Cyber Dragon Spirit of Flames Supply The Dark - Hex-Sealed Fusion The Earth - Hex-Sealed Fusion The Light - Hex-Sealed Fusion The Thing in the Crater Volcanic Scattershot Volcanic Slicer Spell Cards: 11 Battle Fusion Centrifugal Field (extra copy of Polymerization during Action Duels) D.D.R. - Different Dimension Reincarnation Dimension Explosion Flash Fusion Fusion Gate (Fusion Sage during Action Duels) Fusion Recovery Future Fusion Polymerization *2 Re-Fusion Trap Cards: 7 Chain Material Dimension Gate Dimension Wall Dimensional Prison Fusion Reserve Interdimensional Matter Transporter Paradox Fusion - - - Fusion Monsters: 7 Blaze Fenix, the Burning Bombardment Bird (Signature Card) Chimeratech Fortress Dragon Chimeratech Overdragon Elemental HERO Gaia Elemental HERO Nova Master Ignition Beast Volcannon Panzer Dragon --- Gale Rytora - Age: 11 - Grade: 6 - Summon Course: Ritual - Record: 26 Duels / 9 Wins (35%) (Official Duels Only) - Best Action Field: Crystal Corridor Gale is practically 100% without fear. She's by no means an outstanding Duelist, but she is never afraid to show off her agility when she starts an Action Duel. She is fueled by an entertained audience and an annoyed brother. Though Brent badgers her about her stunts being dangerous, Gale feels she knows what she is doing. Despite the enjoyment she gets from teasing her brother (as in most typical sibling relationships), she does care about him and feels guilt when he seems particularly worried about her. Because of Brent's fear of hurting his sister, Gale has won every Action Duel between the two of them. She understands his concern, but wishes he wouldn't hold back. She looks forward to one day being a famous Entertainment Duelist. Normal Monsters: 14 Bio-Mage Cosmo Queen Dunames Dark Witch Guardian of the Throne Room Jack's Knight Key Mace Lady of Faith Luster Dragon Neo Aqua Madoor Neo the Magic Swordsman Queen's Knight Trance the Magic Swordsman Seiyaryu Wingweaver Effect Monsters: 1 Manju of the Ten Thousand Hands Ritual Monsters: 8 Cú Chulainn the Awakened Cyber Angel - Idaten Divine Grace - Northwemko *3 Lycanthrope Ruin, Queen of Oblivion Saphira the Dragon Princess Spell Cards: 15 Advanced Ritual Art *2 Altar of Mist Emblem of the Awakening End of the World Fulfillment of the Contract *2 Heart of the Underdog Hymn of Blessing Machine Angel Ritual Ritual Cage Ritual of Grace *2 Ritual Weapon Synthesis Spell Trap Cards: 5 Grisaille Prison Justi-Break Magic Cylinder *2 Ritual Buster
47,980
1,298
16
2,096
5,087
Michelle carefully took Gale's deck and said, "Thanks, Gale," looking through them. One of the cards caught her eye and she pulled it out of her deck to examine it. 'Divine Grace - Northwemko'. "So this is Divine Grace," Michelle said. "She looks powerful. Then again, being a Ritual monster, I guess she'd have to be." She carefully placed her back into the deck and searched for the ritual spell card. "A lot of normal monsters..." Michelle muttered, wondering why that was so, and then found cards like 'Cú Chulainn the Awakened' and 'Lycanthrope'. "Oooo, these look interesting," Michelle muttered.
Name: lleywin glyndwr Age:14 Grade:9 Class attended: Xyz Appearance: lleywin stands at a good 5'10 with dark brown hair and eyes, he tends to wear a black leather jacket with red stitching to match his monsters, his jeans has an extra pocket in which he stores his spare cards,On his wrist is a s watch which attaches to his duel disk. he prefers to wear black nike airmax trainers for comfort and on his wrists are bikers gloves to help him with carpal tunnel syndrome. Personality: lleywin tends to be more quiet and focused in duels, focusing on countering his opponent with cards like infection infestation and magic cylinder while using vylon disigma and evilswarm bahumut to use the opponent's cards against them. In normal life, he dreams of becoming a famous duelist and so learns everything he can to help him achieve this goal Monsters(29) ES castor x3 ES thunderbird x3 ES salamdra x3 ES Hraesvelg x3 ES azzathoth x3 ES kerykeion x3 ES mandragora x3 Kagetokage x3 Dark armed dragon x2 Effect veiler x3 Spell and traps(49) Infestion infection x3 infestion epidemic x3 dark illusion x3 deck devastation virus x3 call of the haunted x3 monster reborn x3 creeping darkness x3 return from a different dimension x3 chaos zone x3 Xyz reborn x3 generation force x2 burial from a different dimension x3 gold sarcophagus x1 pot of dichotomy x3 allure of darkness x3 last turn<FORBIDDEN axe of dispair x3 big bang shot x3 Extra deck: Xyz: ES bahumut x2 ES nightmare x1 ES ouroboros x1 ES ophion x1 king of the feral imps x1 Daigusto emeral x2 evolzaur laggia x1 evolzaur dolkka x1 Number 66:master key beetle x1 Backstory: not going to reveal much yet because it's going to be a major part of my private storyline, what i will explain is that number 66 is a huge part of it because of a troubled childhood and i really want to keep number 66 as part of my posts OOC:is it just me or does number 66 remind you of the gate to hell
47,981
1,298
17
1,968
1,268
Gale heard occasional remarks about the cards Michelle found in her Deck, but was too focused on looking through the Special Summoning Deck to really pay her much heed. Almost everything had a shiny silver or golden or even platinum appearance to it that Gale thought the Deck must have been found with a chest of buried treasure. Then just about everything else had magnificent wings or some form of ethereal beauty to it that it seemed like it was an angel ready to take her to heaven. Well, all except that "Sky Scourge" monster, but Gale was too transfixed by everything else that she didn't even give it a second thought. "These are so beautiful!" she exclaimed. "How do you get cards like these?"
Brent Rytora - Age: 14 - Grade: 9 - Summon Course: Fusion - Record: 29 Duels / 19 Wins (66%) (Official Duels Only) - Best Action Field: Plain Plane Brent is a near mute introvert until he hits the Dueling stage. He hates doing anything dangerous, as he lost his father because of a Turbo Dueling accident three years ago. He finds himself typically looking after his younger sister, Gale Rytora, who seems to be the daredevil of the family. Brent has few friends, and has a hard time expressing himself. But when he steps up to Duel someone, he becomes a bullheaded, fierce and nearly fearless opponent. Well, except for his acrophobia. Brent, despite his soft voice, will protect his daring sister with his life. Effect Monsters: 25 Ancient Dragon Ancient Gear Knight Cyber Dragon Cyber Phoenix Cyber Valley Electromagnetic Turtle Elemental HERO Blazeman Flame Spirit Ignis Gear Golem the Moving Fortress Golem Dragon Karakuri Muso mdl 818 "Haipa" King of the Swamp *2 King Pyron Laval Magma Cannoneer Mirage Dragon Proto-Cyber Dragon Spirit of Flames Supply The Dark - Hex-Sealed Fusion The Earth - Hex-Sealed Fusion The Light - Hex-Sealed Fusion The Thing in the Crater Volcanic Scattershot Volcanic Slicer Spell Cards: 11 Battle Fusion Centrifugal Field (extra copy of Polymerization during Action Duels) D.D.R. - Different Dimension Reincarnation Dimension Explosion Flash Fusion Fusion Gate (Fusion Sage during Action Duels) Fusion Recovery Future Fusion Polymerization *2 Re-Fusion Trap Cards: 7 Chain Material Dimension Gate Dimension Wall Dimensional Prison Fusion Reserve Interdimensional Matter Transporter Paradox Fusion - - - Fusion Monsters: 7 Blaze Fenix, the Burning Bombardment Bird (Signature Card) Chimeratech Fortress Dragon Chimeratech Overdragon Elemental HERO Gaia Elemental HERO Nova Master Ignition Beast Volcannon Panzer Dragon --- Gale Rytora - Age: 11 - Grade: 6 - Summon Course: Ritual - Record: 26 Duels / 9 Wins (35%) (Official Duels Only) - Best Action Field: Crystal Corridor Gale is practically 100% without fear. She's by no means an outstanding Duelist, but she is never afraid to show off her agility when she starts an Action Duel. She is fueled by an entertained audience and an annoyed brother. Though Brent badgers her about her stunts being dangerous, Gale feels she knows what she is doing. Despite the enjoyment she gets from teasing her brother (as in most typical sibling relationships), she does care about him and feels guilt when he seems particularly worried about her. Because of Brent's fear of hurting his sister, Gale has won every Action Duel between the two of them. She understands his concern, but wishes he wouldn't hold back. She looks forward to one day being a famous Entertainment Duelist. Normal Monsters: 14 Bio-Mage Cosmo Queen Dunames Dark Witch Guardian of the Throne Room Jack's Knight Key Mace Lady of Faith Luster Dragon Neo Aqua Madoor Neo the Magic Swordsman Queen's Knight Trance the Magic Swordsman Seiyaryu Wingweaver Effect Monsters: 1 Manju of the Ten Thousand Hands Ritual Monsters: 8 Cú Chulainn the Awakened Cyber Angel - Idaten Divine Grace - Northwemko *3 Lycanthrope Ruin, Queen of Oblivion Saphira the Dragon Princess Spell Cards: 15 Advanced Ritual Art *2 Altar of Mist Emblem of the Awakening End of the World Fulfillment of the Contract *2 Heart of the Underdog Hymn of Blessing Machine Angel Ritual Ritual Cage Ritual of Grace *2 Ritual Weapon Synthesis Spell Trap Cards: 5 Grisaille Prison Justi-Break Magic Cylinder *2 Ritual Buster
47,982
1,298
18
2,096
5,087
Michelle looked up from Gale's deck when she asked her, "How do you get cards like these?" Michelle smiled and said, "Through months of saving up and buying cards until I get the ones I wanted. My favorite card in my entire deck, though, is 'Freya, Spirit of Victory'," Michelle said, stopping Gale's searching for a moment to point out a card that was showing. "Some people might think she's just a level one monster, but she's the one that holds my deck together, in my opinion. Mainly, though, my mom gave me Freya during my 10th birthday, and we've bonded ever since."
Name: lleywin glyndwr Age:14 Grade:9 Class attended: Xyz Appearance: lleywin stands at a good 5'10 with dark brown hair and eyes, he tends to wear a black leather jacket with red stitching to match his monsters, his jeans has an extra pocket in which he stores his spare cards,On his wrist is a s watch which attaches to his duel disk. he prefers to wear black nike airmax trainers for comfort and on his wrists are bikers gloves to help him with carpal tunnel syndrome. Personality: lleywin tends to be more quiet and focused in duels, focusing on countering his opponent with cards like infection infestation and magic cylinder while using vylon disigma and evilswarm bahumut to use the opponent's cards against them. In normal life, he dreams of becoming a famous duelist and so learns everything he can to help him achieve this goal Monsters(29) ES castor x3 ES thunderbird x3 ES salamdra x3 ES Hraesvelg x3 ES azzathoth x3 ES kerykeion x3 ES mandragora x3 Kagetokage x3 Dark armed dragon x2 Effect veiler x3 Spell and traps(49) Infestion infection x3 infestion epidemic x3 dark illusion x3 deck devastation virus x3 call of the haunted x3 monster reborn x3 creeping darkness x3 return from a different dimension x3 chaos zone x3 Xyz reborn x3 generation force x2 burial from a different dimension x3 gold sarcophagus x1 pot of dichotomy x3 allure of darkness x3 last turn<FORBIDDEN axe of dispair x3 big bang shot x3 Extra deck: Xyz: ES bahumut x2 ES nightmare x1 ES ouroboros x1 ES ophion x1 king of the feral imps x1 Daigusto emeral x2 evolzaur laggia x1 evolzaur dolkka x1 Number 66:master key beetle x1 Backstory: not going to reveal much yet because it's going to be a major part of my private storyline, what i will explain is that number 66 is a huge part of it because of a troubled childhood and i really want to keep number 66 as part of my posts OOC:is it just me or does number 66 remind you of the gate to hell
47,983
1,298
19
1,159
3,549
Joshua listened to everything go on before speaking to Brent again "Even if you do have piercing damage, it's no a guaranteed win. If she has and is cpable of pulling out the trump card of a Gusto Deck, you're as good as dead." He said before thinking a bit" The margin of error against her isn't that big. Once she has one of those recruiters out, she's untouchable by battle, other then piercing damage. And she's unlikely to run out of monsters to recruit given how Gusto spells and traps work. However, I'd have to say she's still missing a few key cards from her deck, otherwise she would have no reason to run Reeze in the deck, unless she does it by personal preference. Who knows. The girl is a mystery."
- Name: Joshua Tamashii - Age: 13 - Grade: 8 - Course Attended/Taught: Fusion - Appearance: - Personality: Joshua is rough on the outside but a gentle and caring person on the inside. When you first meet him he will either ignore or insult you but given time you will find a loyal friend who is willing to go the extra mile to help you. He can be very good on his feet and adapt to what's going on around him, a trait that's helped him out of many a situation. During duels Joshua tends to remain focused on his opponent and does his best to keep a level head. If he sees his opponent is new to dueling he will often try to help them out but he won't pull his punches , since he sees that as disrespectful. He goes all out and tries to do his best while having fun. - Deck List Monsters: Destiny HERO Captain Tenacious x3 Destiny HERO Diamond Dude x3 Destiny HERO Doom Lord x3 Destiny Hero Fear Monger x3 Elemental HERO Shadow Mist x3 Destiny HERO Dasher x2 Destiny HERO Double Dude x2 Destiny HERO Dogma x3 Destiny HERO Plasma x3 Spells: Polymerization x3 Mask Change x3 Destiny Draw x3 Fusion Recovery x3 D-Spirit x2 Traps: D-Counter x3 D-Shield x3 D-Mirage x3 Destiny Signal x2 Extra Deck: Destiny End Dragoon x3 Masked HERO Dark Law x3 Vision HERO Adoration x3 Vision HERO Trinity x3 - Other Details ------- - Name: Amelia Averyonna - Age: 11 - Grade 6 -Course Attended/Taught: Synchro - Appearance: - Personality Amelia is a kind, polite, but very shy girl who has difficulty talking to others. Despite being brought up in an environment were she could get anything she wants(i.e, she's rich) she doesn't view anyone as being lower then her, but instead sees them as being better then her. She doesn't value money or material goods but rather she values the people she's around and feels like she could trust, seeing as she has never really had anyone to call a friend before. During a duel it's obvious she's still learning the game and lacks confidence. Despite this she can still hold her own because she constantly practices, although it's unlikely she'll win. - Deck List Monsters: Gusto Falco x3 Gusto Egul x3 Gusto Gulldo x3 Kamui, Hope of Gusto x3 Winda, Priestess of Gusto x3 Musto, Oracle of Gusto x3 Reeze, Whirlwind of Gusto x2 Windaar, Sage of Gusto x2 Spells: Quill Pen of Guldos x3 Book of Moon x1 Dark Hole x1 Mystical Space Typhon x3 Traps: Blessings for Gusto x2 Spiritual Wind Art - Miyabix3 Whirlwind of Gusto x2 Mirror Force x2 Compulsory Evacuation Device x1. Extra Deck Diagusto Sphreez x3 Diagusto Eguls x3 Diagusto Falcos x3 Daigusto Gulldos x3 - Other Details: Amelia suffered from an unknown heart condition that can cause her tremendous pain and to cough up blood whenever she is pushed beyond her physical limits. Even though this is a severe handicap for her, especially turning Action Duels or gym class, she pushes forwards despite it, hating it when people pity her because of the condition.
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That's cool. Hey, d'you wanna Duel after lunch today? Gale asked, offering the Deck back. "I think it'd be fun!" --- "Yeah, I kind of figured out how small of a margin for error I had the hard way," Brent chuckled. "Although, to cut her a break, 'Reeze' did bring her the victory and she said she just got the Deck yesterday." After some thought, Brent spoke up again. "I may have figured out another strategy, but I don't think I have both of the cards, and there's never a guarantee it would work, but a good Defense-negation strategy would be to use 'Light of Intervention' combined with 'Final Attack Orders', but then, it might just be easier to play some Special Summon-negation cards, instead," Brent considered. He liked coming up with hypothetical situations in Duels. The challenge was always fun. Maybe if he got some free time before his rematch, he would run some simulation Duels on his computer at home. That would give him the ability to study "Gusto" strategy in-depth. "So do you think Professor Marco's completely sane giving us that essay? I mean, 3,000 words on the strengths and weaknesses of Fusion Summoning when compared to other forms of Summoning? I think he's gone a bit loopy since the incident last year. Y'know, the whole 'Soul Prison' card ordeal?"
Brent Rytora - Age: 14 - Grade: 9 - Summon Course: Fusion - Record: 29 Duels / 19 Wins (66%) (Official Duels Only) - Best Action Field: Plain Plane Brent is a near mute introvert until he hits the Dueling stage. He hates doing anything dangerous, as he lost his father because of a Turbo Dueling accident three years ago. He finds himself typically looking after his younger sister, Gale Rytora, who seems to be the daredevil of the family. Brent has few friends, and has a hard time expressing himself. But when he steps up to Duel someone, he becomes a bullheaded, fierce and nearly fearless opponent. Well, except for his acrophobia. Brent, despite his soft voice, will protect his daring sister with his life. Effect Monsters: 25 Ancient Dragon Ancient Gear Knight Cyber Dragon Cyber Phoenix Cyber Valley Electromagnetic Turtle Elemental HERO Blazeman Flame Spirit Ignis Gear Golem the Moving Fortress Golem Dragon Karakuri Muso mdl 818 "Haipa" King of the Swamp *2 King Pyron Laval Magma Cannoneer Mirage Dragon Proto-Cyber Dragon Spirit of Flames Supply The Dark - Hex-Sealed Fusion The Earth - Hex-Sealed Fusion The Light - Hex-Sealed Fusion The Thing in the Crater Volcanic Scattershot Volcanic Slicer Spell Cards: 11 Battle Fusion Centrifugal Field (extra copy of Polymerization during Action Duels) D.D.R. - Different Dimension Reincarnation Dimension Explosion Flash Fusion Fusion Gate (Fusion Sage during Action Duels) Fusion Recovery Future Fusion Polymerization *2 Re-Fusion Trap Cards: 7 Chain Material Dimension Gate Dimension Wall Dimensional Prison Fusion Reserve Interdimensional Matter Transporter Paradox Fusion - - - Fusion Monsters: 7 Blaze Fenix, the Burning Bombardment Bird (Signature Card) Chimeratech Fortress Dragon Chimeratech Overdragon Elemental HERO Gaia Elemental HERO Nova Master Ignition Beast Volcannon Panzer Dragon --- Gale Rytora - Age: 11 - Grade: 6 - Summon Course: Ritual - Record: 26 Duels / 9 Wins (35%) (Official Duels Only) - Best Action Field: Crystal Corridor Gale is practically 100% without fear. She's by no means an outstanding Duelist, but she is never afraid to show off her agility when she starts an Action Duel. She is fueled by an entertained audience and an annoyed brother. Though Brent badgers her about her stunts being dangerous, Gale feels she knows what she is doing. Despite the enjoyment she gets from teasing her brother (as in most typical sibling relationships), she does care about him and feels guilt when he seems particularly worried about her. Because of Brent's fear of hurting his sister, Gale has won every Action Duel between the two of them. She understands his concern, but wishes he wouldn't hold back. She looks forward to one day being a famous Entertainment Duelist. Normal Monsters: 14 Bio-Mage Cosmo Queen Dunames Dark Witch Guardian of the Throne Room Jack's Knight Key Mace Lady of Faith Luster Dragon Neo Aqua Madoor Neo the Magic Swordsman Queen's Knight Trance the Magic Swordsman Seiyaryu Wingweaver Effect Monsters: 1 Manju of the Ten Thousand Hands Ritual Monsters: 8 Cú Chulainn the Awakened Cyber Angel - Idaten Divine Grace - Northwemko *3 Lycanthrope Ruin, Queen of Oblivion Saphira the Dragon Princess Spell Cards: 15 Advanced Ritual Art *2 Altar of Mist Emblem of the Awakening End of the World Fulfillment of the Contract *2 Heart of the Underdog Hymn of Blessing Machine Angel Ritual Ritual Cage Ritual of Grace *2 Ritual Weapon Synthesis Spell Trap Cards: 5 Grisaille Prison Justi-Break Magic Cylinder *2 Ritual Buster
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You can negate one or the other but don't forget her synchros can destroy stuff like that easily. Joshua said" Negating special summons are the best way to go butbe careful about it. Gusto's gain advantage the more monsters they have in the grave, just like Lavals. As for the essay, I'm fine with it. It isn't that hard."
- Name: Joshua Tamashii - Age: 13 - Grade: 8 - Course Attended/Taught: Fusion - Appearance: - Personality: Joshua is rough on the outside but a gentle and caring person on the inside. When you first meet him he will either ignore or insult you but given time you will find a loyal friend who is willing to go the extra mile to help you. He can be very good on his feet and adapt to what's going on around him, a trait that's helped him out of many a situation. During duels Joshua tends to remain focused on his opponent and does his best to keep a level head. If he sees his opponent is new to dueling he will often try to help them out but he won't pull his punches , since he sees that as disrespectful. He goes all out and tries to do his best while having fun. - Deck List Monsters: Destiny HERO Captain Tenacious x3 Destiny HERO Diamond Dude x3 Destiny HERO Doom Lord x3 Destiny Hero Fear Monger x3 Elemental HERO Shadow Mist x3 Destiny HERO Dasher x2 Destiny HERO Double Dude x2 Destiny HERO Dogma x3 Destiny HERO Plasma x3 Spells: Polymerization x3 Mask Change x3 Destiny Draw x3 Fusion Recovery x3 D-Spirit x2 Traps: D-Counter x3 D-Shield x3 D-Mirage x3 Destiny Signal x2 Extra Deck: Destiny End Dragoon x3 Masked HERO Dark Law x3 Vision HERO Adoration x3 Vision HERO Trinity x3 - Other Details ------- - Name: Amelia Averyonna - Age: 11 - Grade 6 -Course Attended/Taught: Synchro - Appearance: - Personality Amelia is a kind, polite, but very shy girl who has difficulty talking to others. Despite being brought up in an environment were she could get anything she wants(i.e, she's rich) she doesn't view anyone as being lower then her, but instead sees them as being better then her. She doesn't value money or material goods but rather she values the people she's around and feels like she could trust, seeing as she has never really had anyone to call a friend before. During a duel it's obvious she's still learning the game and lacks confidence. Despite this she can still hold her own because she constantly practices, although it's unlikely she'll win. - Deck List Monsters: Gusto Falco x3 Gusto Egul x3 Gusto Gulldo x3 Kamui, Hope of Gusto x3 Winda, Priestess of Gusto x3 Musto, Oracle of Gusto x3 Reeze, Whirlwind of Gusto x2 Windaar, Sage of Gusto x2 Spells: Quill Pen of Guldos x3 Book of Moon x1 Dark Hole x1 Mystical Space Typhon x3 Traps: Blessings for Gusto x2 Spiritual Wind Art - Miyabix3 Whirlwind of Gusto x2 Mirror Force x2 Compulsory Evacuation Device x1. Extra Deck Diagusto Sphreez x3 Diagusto Eguls x3 Diagusto Falcos x3 Daigusto Gulldos x3 - Other Details: Amelia suffered from an unknown heart condition that can cause her tremendous pain and to cough up blood whenever she is pushed beyond her physical limits. Even though this is a severe handicap for her, especially turning Action Duels or gym class, she pushes forwards despite it, hating it when people pity her because of the condition.
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That sounds like fun, challenge accepted, Michelle said, taking her deck back while handing Gale's back. "This'll help me figure out which cards I should keep or take out of my deck." She smiled confidently and said, "And just so you know, I Duel to win. After all, what fun is a Duel where people go easy all the time?"
Name: lleywin glyndwr Age:14 Grade:9 Class attended: Xyz Appearance: lleywin stands at a good 5'10 with dark brown hair and eyes, he tends to wear a black leather jacket with red stitching to match his monsters, his jeans has an extra pocket in which he stores his spare cards,On his wrist is a s watch which attaches to his duel disk. he prefers to wear black nike airmax trainers for comfort and on his wrists are bikers gloves to help him with carpal tunnel syndrome. Personality: lleywin tends to be more quiet and focused in duels, focusing on countering his opponent with cards like infection infestation and magic cylinder while using vylon disigma and evilswarm bahumut to use the opponent's cards against them. In normal life, he dreams of becoming a famous duelist and so learns everything he can to help him achieve this goal Monsters(29) ES castor x3 ES thunderbird x3 ES salamdra x3 ES Hraesvelg x3 ES azzathoth x3 ES kerykeion x3 ES mandragora x3 Kagetokage x3 Dark armed dragon x2 Effect veiler x3 Spell and traps(49) Infestion infection x3 infestion epidemic x3 dark illusion x3 deck devastation virus x3 call of the haunted x3 monster reborn x3 creeping darkness x3 return from a different dimension x3 chaos zone x3 Xyz reborn x3 generation force x2 burial from a different dimension x3 gold sarcophagus x1 pot of dichotomy x3 allure of darkness x3 last turn<FORBIDDEN axe of dispair x3 big bang shot x3 Extra deck: Xyz: ES bahumut x2 ES nightmare x1 ES ouroboros x1 ES ophion x1 king of the feral imps x1 Daigusto emeral x2 evolzaur laggia x1 evolzaur dolkka x1 Number 66:master key beetle x1 Backstory: not going to reveal much yet because it's going to be a major part of my private storyline, what i will explain is that number 66 is a huge part of it because of a troubled childhood and i really want to keep number 66 as part of my posts OOC:is it just me or does number 66 remind you of the gate to hell
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Maybe it's just my dislike of essays, Brent shrugged. --- "Then I'll just have to bring my A-Game," Gale smiled. "How about we meet up on the third floor outside the Geography classroom?" --- *Later that day* Gale had rushed through lunch to make sure she beat Michelle to their meeting place. Now she bustled through the halls, making her way past other students, sometimes bumping into others, sometimes sliding past them. When she arrived, she checked the time on her Duel Disk. Cool; almost ten minutes ahead of schedule, she thought. She decided that without much else to do, she'd lean against the wall and relax, keeping her eyes peeled for Michelle whenever she'd show up. --- Brent was rather miffed. He had worked on the start of his essay in between taking occasional bites of food, and now was searching for an empty classroom to continue work. Unfortunately, his loss and anticipation of the rematch was still on his mind, making it difficult to concentrate. When he finally found a classroom that seemed empty, he slipped inside and set his books on a desk, then returned to the light switch and flipped on the light. As he sat down, it was only moments later that the classroom door opened and in walked a heavily-built older man wearing a red suit. "Heavens!" the man cried when he noticed Brent. "I didn't realize anyone was in here!" "Sorry, sir. If it's a problem, I'll leave," Brent replied. "Oh, no, my boy. It's perfectly fine. You merely startled me. So what is your name? I don't believe you are in my Xyz course," the teacher asked. "Brent Rytora, sir." "Brent, eh? Oh, yes! That's right! You were down there on the court this morning. Good show. I'm Professor Alexander the Lionheart, of course, the title never seems to stick with people." "I should hope your students call you 'Professor'," Brent said. "No, not 'Professor', my boy! I meant 'the Lionheart'. That's the title that never sticks." "I'm sorry." "Oh, don't be. Might I be of any assistance with that large pile of homework?" "Maybe," Brent started. "I'm working on this essay on the strengths and weaknesses of Fusion Summoning when compared to other forms of Summoning." "Professor Marco's class?" "Yes, sir." "Ah, then let's see. I may be an Xyz user, but I can offer some aid in comparing Fusion to Xyz. See, when Xyz Summoning . . . "
Brent Rytora - Age: 14 - Grade: 9 - Summon Course: Fusion - Record: 29 Duels / 19 Wins (66%) (Official Duels Only) - Best Action Field: Plain Plane Brent is a near mute introvert until he hits the Dueling stage. He hates doing anything dangerous, as he lost his father because of a Turbo Dueling accident three years ago. He finds himself typically looking after his younger sister, Gale Rytora, who seems to be the daredevil of the family. Brent has few friends, and has a hard time expressing himself. But when he steps up to Duel someone, he becomes a bullheaded, fierce and nearly fearless opponent. Well, except for his acrophobia. Brent, despite his soft voice, will protect his daring sister with his life. Effect Monsters: 25 Ancient Dragon Ancient Gear Knight Cyber Dragon Cyber Phoenix Cyber Valley Electromagnetic Turtle Elemental HERO Blazeman Flame Spirit Ignis Gear Golem the Moving Fortress Golem Dragon Karakuri Muso mdl 818 "Haipa" King of the Swamp *2 King Pyron Laval Magma Cannoneer Mirage Dragon Proto-Cyber Dragon Spirit of Flames Supply The Dark - Hex-Sealed Fusion The Earth - Hex-Sealed Fusion The Light - Hex-Sealed Fusion The Thing in the Crater Volcanic Scattershot Volcanic Slicer Spell Cards: 11 Battle Fusion Centrifugal Field (extra copy of Polymerization during Action Duels) D.D.R. - Different Dimension Reincarnation Dimension Explosion Flash Fusion Fusion Gate (Fusion Sage during Action Duels) Fusion Recovery Future Fusion Polymerization *2 Re-Fusion Trap Cards: 7 Chain Material Dimension Gate Dimension Wall Dimensional Prison Fusion Reserve Interdimensional Matter Transporter Paradox Fusion - - - Fusion Monsters: 7 Blaze Fenix, the Burning Bombardment Bird (Signature Card) Chimeratech Fortress Dragon Chimeratech Overdragon Elemental HERO Gaia Elemental HERO Nova Master Ignition Beast Volcannon Panzer Dragon --- Gale Rytora - Age: 11 - Grade: 6 - Summon Course: Ritual - Record: 26 Duels / 9 Wins (35%) (Official Duels Only) - Best Action Field: Crystal Corridor Gale is practically 100% without fear. She's by no means an outstanding Duelist, but she is never afraid to show off her agility when she starts an Action Duel. She is fueled by an entertained audience and an annoyed brother. Though Brent badgers her about her stunts being dangerous, Gale feels she knows what she is doing. Despite the enjoyment she gets from teasing her brother (as in most typical sibling relationships), she does care about him and feels guilt when he seems particularly worried about her. Because of Brent's fear of hurting his sister, Gale has won every Action Duel between the two of them. She understands his concern, but wishes he wouldn't hold back. She looks forward to one day being a famous Entertainment Duelist. Normal Monsters: 14 Bio-Mage Cosmo Queen Dunames Dark Witch Guardian of the Throne Room Jack's Knight Key Mace Lady of Faith Luster Dragon Neo Aqua Madoor Neo the Magic Swordsman Queen's Knight Trance the Magic Swordsman Seiyaryu Wingweaver Effect Monsters: 1 Manju of the Ten Thousand Hands Ritual Monsters: 8 Cú Chulainn the Awakened Cyber Angel - Idaten Divine Grace - Northwemko *3 Lycanthrope Ruin, Queen of Oblivion Saphira the Dragon Princess Spell Cards: 15 Advanced Ritual Art *2 Altar of Mist Emblem of the Awakening End of the World Fulfillment of the Contract *2 Heart of the Underdog Hymn of Blessing Machine Angel Ritual Ritual Cage Ritual of Grace *2 Ritual Weapon Synthesis Spell Trap Cards: 5 Grisaille Prison Justi-Break Magic Cylinder *2 Ritual Buster
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So, Michelle asked Freya as they headed off to where Gale told them to go. "What do you think about Gale?" Freya smiled and replied, "I like her. She's got spirit. No pun intended." Michelle smiled back, saying, "I hope she gives us a good duel like she says- oh!" She was interrupted as she bumped into someone, dropping his cards in the process. "I'm so sorry, let me help you there," Michelle said quickly, reaching down to pick up the cards. The boy she bumped into said nothing, but merely picked his cards back up. As Michelle frantically picked up cards, she couldn't help but notice one particular card. "Ancient Gear Golem," Michelle muttered, transfixed by it. Then it was picked out of her hand by the boy, who gave her a quizzical look. "Thank you," he said while taking the rest of his cards back, his face giving away nothing. "I-I'm terribly sorry," Michelle repeated. "Um, what's your name?" The boy looked at her for a few seconds, then said, "Press Dalton." Press then put his deck into his pouch and walked away. Michelle looked at Press as he walked away, then realized that she still needed to meet Gale for her duel. She found some stairs and ran up, looking at her duel disk. One minute, she still had time. When Michelle reached the third floor, she took a deep breath to help calm down her heart rate, then turned a corner and saw Gale, who was apparently already waiting for her. Michelle smiled and waved her hand at her.
Name: lleywin glyndwr Age:14 Grade:9 Class attended: Xyz Appearance: lleywin stands at a good 5'10 with dark brown hair and eyes, he tends to wear a black leather jacket with red stitching to match his monsters, his jeans has an extra pocket in which he stores his spare cards,On his wrist is a s watch which attaches to his duel disk. he prefers to wear black nike airmax trainers for comfort and on his wrists are bikers gloves to help him with carpal tunnel syndrome. Personality: lleywin tends to be more quiet and focused in duels, focusing on countering his opponent with cards like infection infestation and magic cylinder while using vylon disigma and evilswarm bahumut to use the opponent's cards against them. In normal life, he dreams of becoming a famous duelist and so learns everything he can to help him achieve this goal Monsters(29) ES castor x3 ES thunderbird x3 ES salamdra x3 ES Hraesvelg x3 ES azzathoth x3 ES kerykeion x3 ES mandragora x3 Kagetokage x3 Dark armed dragon x2 Effect veiler x3 Spell and traps(49) Infestion infection x3 infestion epidemic x3 dark illusion x3 deck devastation virus x3 call of the haunted x3 monster reborn x3 creeping darkness x3 return from a different dimension x3 chaos zone x3 Xyz reborn x3 generation force x2 burial from a different dimension x3 gold sarcophagus x1 pot of dichotomy x3 allure of darkness x3 last turn<FORBIDDEN axe of dispair x3 big bang shot x3 Extra deck: Xyz: ES bahumut x2 ES nightmare x1 ES ouroboros x1 ES ophion x1 king of the feral imps x1 Daigusto emeral x2 evolzaur laggia x1 evolzaur dolkka x1 Number 66:master key beetle x1 Backstory: not going to reveal much yet because it's going to be a major part of my private storyline, what i will explain is that number 66 is a huge part of it because of a troubled childhood and i really want to keep number 66 as part of my posts OOC:is it just me or does number 66 remind you of the gate to hell
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((Collab -- Rethel34 & Scarifar)) Gale sat searching through the Duel records of the various students of LDS, searching for Michelle's profile. When she finally found it, she was impressed by the record. "68 wins . . . wow. . . ." she said under her breath. A moment later, she noticed Michelle waving at her, and waved back in response. Right on time, she thought, noticing the time her Duel Disk gave her. "So," Michelle said, smiling confidently, "you ready to face my Fairy deck?" "About as ready as I'm gonna be," Gale replied. "I checked your record on the school's databank. It's pretty impressive," she grinned. "Oh, that? That's nothing. I'm sure it looks impressive, but believe me, it's not," Michelle said dismissively. "So you have some place in mind to Duel, or are we doing it right here?" "All the good places to Duel are probably taken up by now, so here or one of the classrooms would be fine with me, unless you have a problem with that." As she spoke, Gale returned her Duel Disk from her hands to her arm, where it clasped around her forearm. Michelle had her Duel Disk on her arm already, and she merely raised her arm and brought it in front of her, the Disk activating automatically. "Let's do this," Michelle said, her smile never wavering. Gale raised her Disk as well, and as it activated, it also partially ejected her first five cards. "I'd like an idea of what to expect for the rest of the Duel, so if you want the first move, I'd be happy to comply," Gale said, trying to show politeness in her words. Michelle drew her first five cards and took a look at them, then said, "Very well then, I'll start. DUEL!" (Turn 1: 4000/4000) "First off, I activate the spell card 'Double Summon'! I can now Normal Summon twice this turn instead of once. I Set two monsters, and then play a face-down card. Turn End." (Turn 2: 4000/4000) "My turn . . . draw!" Gale said courageously as she enjoyed doing. It took her a few moments to process a strategy, but then one seemed to tie itself together in her mind. "Alright, let's see how this works. I start off by Summoning 'Manju of the Ten Thousand Hands'! This triggers the effect of my monster, adding one 'Advanced Ritual Art' from my Deck to my hand. Now I'll follow up by activating the 'Advanced Ritual Art' that I just added to my hand. "By selecting the 'Cú Chulainn the Awakened' in my hand," Gale continued, "and sending one 'Luster Dragon' from my Deck to the Graveyard, I can now Ritual Summon my 'Cú Chulainn the Awakened'! With this, I can activate the effect of 'Chulainn', banishing the 'Luster Dragon' used for its Ritual Summon and increasing my monster's ATK by 1900. Now I enter my Battle Phase. 'Chulainn', attack the face-down monster to our left!" As 'Chulainn' advaced toward the set monster, the monster card flipped over, revealing a pink-ish marshmallow-like creature, who merely let it hit its body, then bounced 'Chulainn's' weapon out of her grasp and back toward Gale, damaging Gale for 1000 Life Points. "Hah, you just attacked 'Marshmallon'! When it's attacked while it's face-down, you take 1000 points of damage! Also, 'Marshmallon' can't be destroyed by battle." Michelle said, trying not to laugh too much. "Got anything else you want to try?" Gale winced as the damage washed over her. "Ouch," she mumbled. Only 3000 left. Gotta be more careful. "Well, I guess I'll try for another attack. 'Manju', attack her other face-down monster!" As 'Manju' advaced toward her other face-down, the card flipped over, revealing two little creatures, one pink and one green, both of which moved to the side to avoid all ten thousand hands that reached out towards them. "And that was 'Gellenduo', which also can't be destroyed in battle," Michelle said. "I'm sure you remember these little guys, right?" "Dang . . . " Gale said. "Well, then I Set one card and end my turn." (Turn 3: 4000/3000) "I'll draw then," Michelle said, drawing one card. It wouldn't be of much use right now, but it may help later on. She took her other card in her hand and said, "I sacrifice 'Gellenduo' to summon 'Vanity's Ruler'!" 'Gellenduo' disappeared in a flash of light, replaced with a green-haired elf in a white cloak. Michelle then pointed at 'Chulainn' and said, "Battle Phase! 'Vanity's Ruler', attack 'Cú Chulainn the Awakened'!" Vanity's Ruler then advanced toward 'Chulainn', jumping up and bringing his fist down on 'Chulainn's' head, destroying her and dealing 100 points of damage to Gale. As 'Vanity's Ruler' returned to Michelle's field, Michelle said, "Turn End." (Turn 4: 4000/2900) Gale was hesitant going into her next turn. "Draw!" she exclaimed, trying to sound confident. There was one problem with playing a Ritual Deck, as Gale usually found out the hard way: Ritual Spells and Ritual Monsters didn't always match up. This Duel, looking at her hand, the story was the same, unfortunately. But, she wasn't completely out of options yet. "I Tribute 'Manju of the Ten Thousand Hands', and now Summon from my hand, the Level Six 'Trance the Magic Swordsman'!" As "Manju" became a sphere of light, a beacon formed around it, a portal opening underneath. Then, the sphere descended into the portal, and out rose the over-confident swordsman. "Now, maybe we can grab an upper hand here. 'Trance' . . . Attack!" Gale commanded, the swordsman leaping into the air in response, then descending on "Vanity's Ruler". The monster's blade passed through, a glowing streak forming in the opponent's card before the latter burst in a shower of golden dust. Gale felt a sense of relief as the Battle Phase drew to a close. "Now, before my turn ends, I activate the Spell Card: 'Heart of the Underdog'. With that, my turn's done." (Turn 5: 3900/2900) Michelle winced when 'Vanity's Ruler' was destroyed so easily. "Hmm.... I draw!" Michelle said, drawing one card. "You rang for a gorgeous lady like myself?" said a familiar feminine voice. Michelle looked at the card she drew: 'Freya, Spirit of Victory'. "Know what, you might actually help," Michelle muttered. "I summon 'Freya, Spirit of Victory'!" she said, and Freya jumped out of a spiral of light, landing gracefully. She then realized that she had forgotten to include a card in her deck to aid Freya. "Oh crap," Michelle muttered. "No matter, you are still protected, as long as 'Marshmallon' is still on the field. Just gotta last a couple turns, Freya." She then looked at her other card, debating whether or not to use it, then decided not to just yet. "Turn End." (Turn 6: 3900/2900) "My move, then. Draw!" Gale smiled when she noticed the card in her hand. "Now that I drew 'Bio-Mage', the effect of 'Heart of the Underdog' activates, allowing me an extra draw. So now, let's try for a second act. Draw!" It wasn't another Normal Monster, but it was something that would be helpful later on. Just so long as she drew the right cards. "Hm . . . " Gale wondered. "Doesn't look like I can make it through a defensive move like that. I'll have to figure something else out for now. Alright! I Summon 'Bio-Mage' in Attack Position. Then I end my turn." (Turn 7: 3900/2900) "Draw!" Michelle said as she drew a card. The card she drew might help, but it was risky. She looked at her other card, and decided it was time to use it. "I play the field spell card 'Holy Sanctuary'!" Michelle said, the environment changing to reveal, as the name implied, a "holy sanctuary". "Now I can summon 'Tethys, Goddess of Light' without a sacrifice!" Michelle said, the goddess emerging from a pillar of light. "Also, all non-Fairy type monsters lose 500 ATK, while 'Freya' gives my Fairies 400 ATK and DEF." Michelle pointed at 'Trance' and said, "'Tethys', destroy 'Trance, the Magic Swordsman'!" 'Tethys' swooped down on 'Trance' and sliced through him at breakneck speed, destroying him in a shower of shards and delivering 700 points of damage to Gale. "Turn End," Michelle said, feeling like she had regained control, then realized that she had forgotten to have Freya attack directly. Michelle was shame-faced, but then put up a facade of confidence, which wasn't hard. (Turn 8: 3900/2200) Gale was momentarily stunned when another of her powerful monsters was defeated. She had to pull through this somehow. But the problem at this point was, indeed, the how. Closing her eyes and hoping beyond all hope that her next draw would help her out. "I draw!" Gale said. She was nervous to even look at the card, but after a moment, when she at last saw the card she had drawn, was not entirely disappointed, though the card wasn't a Normal Monster as she would have liked. "Looks like my turn's going to be passive. I switch 'Bio-Mage' to Defense Position and end my turn," she said, her voice almost betraying her nervousness. (Turn 9: 3900/2200) Michelle could barely contain her excitement when she yelled out, "Draw!" drawing one card in the process. She looked at the card she drew, then smiled and said, "I activate 'Tethys'' effect. When I draw a Fairy-type monster," revealing 'Splendid Venus', "I can reveal it to you to draw one more card. Michelle drew another card and looked at it. Not a fairy, but it would do for now. "I'll move on to my Battle Phase," Michelle said, pointing at 'Bio-Mage'. "'Tethys', attack 'Bio-Mage'!" 'Tethys' destroyed 'Bio-Mage' in the same fashion she destroyed 'Trance', but this time dealing no damage. "Now, 'Freya', attack Gale directly!" Freya smiled back at Michelle, then jumped up into the air, performed a double-flip, and swung a kick downward at Gale, dealing 500 points of damage. "Turn End," Michelle said as Freya returned to her side of the field. (Turn 10: 3900/1700) Gale just needed one more piece to the puzzle that had formed in her hand. With a shaky hand, she grabbed the top card of her Deck. "Draw," she declared. Looking at it, she was relieved. A Normal Monster. "Thanks to the effect of 'Heart of the Underdog', I can reveal the 'Key Mace' I just drew, and draw again," she said revealing the card. "C'mon . . . Draw! Oh, yeah! Another Normal Monster, 'Jack's Knight'!" It was all down to what she drew next. "Time for one more draw . . . Let's go!" she said, drawing her last card. "Bingo." Gale could hardly contain her excitement. "I activate the Ritual Spell Card, 'Synthesis Spell' from my hand. This allows me to send the 'Jack's Knight' and 'Key Mace that I just drew from my hand to the Graveyard as Tributes for the Ritual Summon of the Level Six . . . 'Lycanthrope'!" As the werewolf burst forth onto Gale's field, the face-down card next to Gale flipped upward, revealing itself as "Ritual Buster". "By activating the Trap, 'Ritual Buster' when a Ritual Summon is performed, I can prevent your Spell and Trap Cards from taking effect for the rest of the turn!" "I activate my face-down card: 'Royal Decree'!" Michelle said. "This negates all other Trap cards on the field, including your 'Ritual Buster'!" With that, 'Ritual Buster' merely faded away. Even with the negation of her card, Gale was still not worried. With a smile, she revealed one last card in her hand. "I can now equip 'Lycanthrope' with 'Ritual Weapon', since 'Lycanthrope' is within its Level requirement. This boosts my monster by 1500 points, making it 3400 ATK." When the crossbow-esque arm cannon latched on to 'Lycanthrope', the intimidating werewolf let out a vicious howl that signified its readiness to devour its prey. "I won't delay this any longer. Battle Phase! 'Lycanthrope', attack 'Tethys'!" 'Lycanthrope' leapt into the air, and Gale felt an excitement like none she had ever felt before. If this went through, like Gale expected, between the 600 Battle Damage and the 800 Effect Damage due to 'Trance', 'Jack's Knight', 'Bio-Mage', and 'Key Mace' all being in Gale's Graveyard, Michelle would be reduced to 2500 Life Points. Michelle could only watch as 'Tethys' was destroyed by 'Lycanthrope', reducing her Life Points to 2500. She raised her arms as if to defend herself, while 'Tethys' exploded in a shower of shards. "Crap," Michelle muttered. Gale breathed a heavy sigh of relief. She had succeeded in defeating one of the biggest threats thus far, but Michelle had Summoned stronger monsters during her Duel with Saze. "I activate one last card, 'Ritual Cage', which protects 'Lycanthrope' from destruction by monster effects, and saves me from any Battle Damage involving it, and end my turn." (Turn 11: 2500/1700) Michelle was stunned. Now she couldn't use 'Tethys'' effect anymore. All she could do was hope that the next card she drew was the one. Taking a deep breath, Michelle looked at her deck, placed 2 fingers on her top card, and drew a card. "Draw!!!" Michelle yelled, looking at it a second later. She sighed. It was a card that would work, at least. "I activate the spell card: 'Court of Justice'!" The metallic circle appeared, shining a bright light on the field. "Now that this is here, I can Special Summon 'Splendid Venus' from my hand!" The light shined brighter, and 'Splendid Venus' descended from the light, landing gently. Michelle smiled and said, "'Venus' decreases all non-Fairy type monsters' ATK and DEF by 500, and let's not forget 'Freya's' effect to increase all my Fairy-type monsters' ATK and DEF by 400, as well as my field spell card, 'Holy Sanctuary'. This makes 'Venus'' ATK at 3200, and your 'Lycanthrope' at 2900." Michelle pointed at 'Lycanthrope' with a lot more energy than the previous times. "'Splendid Venus', attack 'Lycanthrope'!" Michelle said, and Venus obliged, condensing light into her hands, then firing it as a beam of light, engulfing the ugly werewolf in light and destroying it. It did no damage, thanks to 'Ritual Cage', but that was of little consequence. "Now, 'Freya', attack Gale directly!" Freya performed the same attack as last time, dealing 500 points of damage to Gale. "I place one card face-down and end my turn," Michelle said. (Turn 12: 2500/1200) Gale was stunned. She didn't have much left to do with what she had. "My turn . . . I draw!" she proclaimed, drawing the card. Though it again was not a Normal Monster, it was indeed a card she had been in need of. Of course, it wouldn't save her indefinitely. "I once again activate a Ritual Spell Card from my hand: 'Ritual of Grace'. With this, I can Tribute the 'Ruin, Queen of Oblivion' from my hand and Ritual Summon Level Seven . . . 'Divine Grace - Northwemko'!" The female spellcaster descended in a bright beacon of divine light. Unfortunately, she was quickly smote by a similar divine light from the powers of "Holy Sanctuary" and "Splendid Venus", which reduced her ATK to only 1700. "Now her effect activates, allowing me to target the 'Heart of the Underdog' card on my field, so that as long as that card remains on the field, 'Divine Grace' cannot be destroyed by card effects. That's all I've got for now. I end my turn." (Turn 13: 2500/1200) Michelle drew one card, this time not bothering to say "Draw". "Well," Michelle said, "it looks like we are reaching the end of our Duel. I switch 'Marshmallon' to Attack Position, then I'll have 'Splendid Venus' destroy your 'Divine Grace'!" Venus fired a beam of light, destroying 'Divine Grace', but doing no damage. "Now, 'Marshmallon' and 'Freya', attack Gale directly!" Michelle commanded, and 'Marshmallon' lunged at Gale with shark-like teeth, dealing 700 points of damage, followed by 'Freya', who performed a triple-flip this time and dealed 500 points of damage, reducing Gale's Life Points to exactly zero. "And that concludes our Duel!" Michelle said, jumping for joy while 'Holy Sanctuary' and Michelle's monsters faded away. Gale wasn't completely surprised she lost. After all, she and Michelle weren't completely on the same par as one another, but she had enjoyed herself. That was what had mattered. Both Duelists had given about everything they could, at least so it seemed, so Gale, despite the loss, was able to finish with a smile. "That was a great Duel, Michelle. Thanks, so much," she said when Michelle's monsters had disappeared. "Not a problem," Michelle said. "We should do this again some time." She walked over to Gale, smiling, and extended her arm to her for a handshake. "And when we do, may the best Duelist win." "May the best Duelist win," Gale repeated in confirmation as she accepted the handshake. "So you weren't flirting with my brother earlier were you?" Michelle blushed, surprised at the sudden question. "W-what no. W-why on earth would you think that?" Michelle asked. Freya's response was to burst out in laughter, though only Michelle could hear it, which made it seem worse to her. "Oh, good," Gale said. "'Cause he's totally not worth it."
Brent Rytora - Age: 14 - Grade: 9 - Summon Course: Fusion - Record: 29 Duels / 19 Wins (66%) (Official Duels Only) - Best Action Field: Plain Plane Brent is a near mute introvert until he hits the Dueling stage. He hates doing anything dangerous, as he lost his father because of a Turbo Dueling accident three years ago. He finds himself typically looking after his younger sister, Gale Rytora, who seems to be the daredevil of the family. Brent has few friends, and has a hard time expressing himself. But when he steps up to Duel someone, he becomes a bullheaded, fierce and nearly fearless opponent. Well, except for his acrophobia. Brent, despite his soft voice, will protect his daring sister with his life. Effect Monsters: 25 Ancient Dragon Ancient Gear Knight Cyber Dragon Cyber Phoenix Cyber Valley Electromagnetic Turtle Elemental HERO Blazeman Flame Spirit Ignis Gear Golem the Moving Fortress Golem Dragon Karakuri Muso mdl 818 "Haipa" King of the Swamp *2 King Pyron Laval Magma Cannoneer Mirage Dragon Proto-Cyber Dragon Spirit of Flames Supply The Dark - Hex-Sealed Fusion The Earth - Hex-Sealed Fusion The Light - Hex-Sealed Fusion The Thing in the Crater Volcanic Scattershot Volcanic Slicer Spell Cards: 11 Battle Fusion Centrifugal Field (extra copy of Polymerization during Action Duels) D.D.R. - Different Dimension Reincarnation Dimension Explosion Flash Fusion Fusion Gate (Fusion Sage during Action Duels) Fusion Recovery Future Fusion Polymerization *2 Re-Fusion Trap Cards: 7 Chain Material Dimension Gate Dimension Wall Dimensional Prison Fusion Reserve Interdimensional Matter Transporter Paradox Fusion - - - Fusion Monsters: 7 Blaze Fenix, the Burning Bombardment Bird (Signature Card) Chimeratech Fortress Dragon Chimeratech Overdragon Elemental HERO Gaia Elemental HERO Nova Master Ignition Beast Volcannon Panzer Dragon --- Gale Rytora - Age: 11 - Grade: 6 - Summon Course: Ritual - Record: 26 Duels / 9 Wins (35%) (Official Duels Only) - Best Action Field: Crystal Corridor Gale is practically 100% without fear. She's by no means an outstanding Duelist, but she is never afraid to show off her agility when she starts an Action Duel. She is fueled by an entertained audience and an annoyed brother. Though Brent badgers her about her stunts being dangerous, Gale feels she knows what she is doing. Despite the enjoyment she gets from teasing her brother (as in most typical sibling relationships), she does care about him and feels guilt when he seems particularly worried about her. Because of Brent's fear of hurting his sister, Gale has won every Action Duel between the two of them. She understands his concern, but wishes he wouldn't hold back. She looks forward to one day being a famous Entertainment Duelist. Normal Monsters: 14 Bio-Mage Cosmo Queen Dunames Dark Witch Guardian of the Throne Room Jack's Knight Key Mace Lady of Faith Luster Dragon Neo Aqua Madoor Neo the Magic Swordsman Queen's Knight Trance the Magic Swordsman Seiyaryu Wingweaver Effect Monsters: 1 Manju of the Ten Thousand Hands Ritual Monsters: 8 Cú Chulainn the Awakened Cyber Angel - Idaten Divine Grace - Northwemko *3 Lycanthrope Ruin, Queen of Oblivion Saphira the Dragon Princess Spell Cards: 15 Advanced Ritual Art *2 Altar of Mist Emblem of the Awakening End of the World Fulfillment of the Contract *2 Heart of the Underdog Hymn of Blessing Machine Angel Ritual Ritual Cage Ritual of Grace *2 Ritual Weapon Synthesis Spell Trap Cards: 5 Grisaille Prison Justi-Break Magic Cylinder *2 Ritual Buster
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Amelia was running through the halls, almost out of breathe. She had been bombarded by people since she won her duel with Brent, all of them asking how she had won and to see her deck, some of them hoping to copy it and others hoping to steal it. She had refused to show her deck flat out and only answered a few of the questions asked before getting uncomfortable and trying to get away. She had been running around the school on and off for the past hour and was starting to get worried. Unless she found a place to rest for a good period of time soon, her heart might act up and she did not want that to happen. Stopping for a second to catch her breathe, she spotted a nearby classroom but as the sound of people looking for her came down the hall. Hoping no one was inside, she quickly darted into it, closing the door behind her. She slowly lowered herself to the floor, trying to catch her breathe with her hand over her heart, her expression a pained one. She also completely failed to notice Brent and the professor there. ------------ Joshua in the mean time was out in the courtyard, testing out his D-Hero deck. Most people called the deck a Destiny Hero deck but he referred to it as a Darkness Hero deck because it included the Vision Heroes, Shadow Mist, and Dark Law, Hero monsters with the Darkness attribute.
- Name: Joshua Tamashii - Age: 13 - Grade: 8 - Course Attended/Taught: Fusion - Appearance: - Personality: Joshua is rough on the outside but a gentle and caring person on the inside. When you first meet him he will either ignore or insult you but given time you will find a loyal friend who is willing to go the extra mile to help you. He can be very good on his feet and adapt to what's going on around him, a trait that's helped him out of many a situation. During duels Joshua tends to remain focused on his opponent and does his best to keep a level head. If he sees his opponent is new to dueling he will often try to help them out but he won't pull his punches , since he sees that as disrespectful. He goes all out and tries to do his best while having fun. - Deck List Monsters: Destiny HERO Captain Tenacious x3 Destiny HERO Diamond Dude x3 Destiny HERO Doom Lord x3 Destiny Hero Fear Monger x3 Elemental HERO Shadow Mist x3 Destiny HERO Dasher x2 Destiny HERO Double Dude x2 Destiny HERO Dogma x3 Destiny HERO Plasma x3 Spells: Polymerization x3 Mask Change x3 Destiny Draw x3 Fusion Recovery x3 D-Spirit x2 Traps: D-Counter x3 D-Shield x3 D-Mirage x3 Destiny Signal x2 Extra Deck: Destiny End Dragoon x3 Masked HERO Dark Law x3 Vision HERO Adoration x3 Vision HERO Trinity x3 - Other Details ------- - Name: Amelia Averyonna - Age: 11 - Grade 6 -Course Attended/Taught: Synchro - Appearance: - Personality Amelia is a kind, polite, but very shy girl who has difficulty talking to others. Despite being brought up in an environment were she could get anything she wants(i.e, she's rich) she doesn't view anyone as being lower then her, but instead sees them as being better then her. She doesn't value money or material goods but rather she values the people she's around and feels like she could trust, seeing as she has never really had anyone to call a friend before. During a duel it's obvious she's still learning the game and lacks confidence. Despite this she can still hold her own because she constantly practices, although it's unlikely she'll win. - Deck List Monsters: Gusto Falco x3 Gusto Egul x3 Gusto Gulldo x3 Kamui, Hope of Gusto x3 Winda, Priestess of Gusto x3 Musto, Oracle of Gusto x3 Reeze, Whirlwind of Gusto x2 Windaar, Sage of Gusto x2 Spells: Quill Pen of Guldos x3 Book of Moon x1 Dark Hole x1 Mystical Space Typhon x3 Traps: Blessings for Gusto x2 Spiritual Wind Art - Miyabix3 Whirlwind of Gusto x2 Mirror Force x2 Compulsory Evacuation Device x1. Extra Deck Diagusto Sphreez x3 Diagusto Eguls x3 Diagusto Falcos x3 Daigusto Gulldos x3 - Other Details: Amelia suffered from an unknown heart condition that can cause her tremendous pain and to cough up blood whenever she is pushed beyond her physical limits. Even though this is a severe handicap for her, especially turning Action Duels or gym class, she pushes forwards despite it, hating it when people pity her because of the condition.
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Press mentally cursed himself for being so careless when bumping into that girl. He needed to take more care into observing his surroundings. Fortunately, his deck suffered no damage, and they were still in proper order. The interesting things about the girl he bumped into were that she won her Duel in the exhibition matches, and she seemed to be talking to herself. Was she schizophrenic? That didn't matter. All that did was how well a Duelist's skill was. She did seem to take an interest in his 'Ancient Gear Golem' though, which was unsurprising, considering that it was one of his strongest monsters. He walked, not really caring which way he was going, until he eventually found his way to the courtyard. There were a few people practicing there, and Press decided that he needed to keep his skills up as well. He readied his Duel Disk and started Dueling the first person who came up to him. Of course, it ended very quickly after summoning 2 'Ancient Gear Golems' using 'Spell Gear'.
Name: lleywin glyndwr Age:14 Grade:9 Class attended: Xyz Appearance: lleywin stands at a good 5'10 with dark brown hair and eyes, he tends to wear a black leather jacket with red stitching to match his monsters, his jeans has an extra pocket in which he stores his spare cards,On his wrist is a s watch which attaches to his duel disk. he prefers to wear black nike airmax trainers for comfort and on his wrists are bikers gloves to help him with carpal tunnel syndrome. Personality: lleywin tends to be more quiet and focused in duels, focusing on countering his opponent with cards like infection infestation and magic cylinder while using vylon disigma and evilswarm bahumut to use the opponent's cards against them. In normal life, he dreams of becoming a famous duelist and so learns everything he can to help him achieve this goal Monsters(29) ES castor x3 ES thunderbird x3 ES salamdra x3 ES Hraesvelg x3 ES azzathoth x3 ES kerykeion x3 ES mandragora x3 Kagetokage x3 Dark armed dragon x2 Effect veiler x3 Spell and traps(49) Infestion infection x3 infestion epidemic x3 dark illusion x3 deck devastation virus x3 call of the haunted x3 monster reborn x3 creeping darkness x3 return from a different dimension x3 chaos zone x3 Xyz reborn x3 generation force x2 burial from a different dimension x3 gold sarcophagus x1 pot of dichotomy x3 allure of darkness x3 last turn<FORBIDDEN axe of dispair x3 big bang shot x3 Extra deck: Xyz: ES bahumut x2 ES nightmare x1 ES ouroboros x1 ES ophion x1 king of the feral imps x1 Daigusto emeral x2 evolzaur laggia x1 evolzaur dolkka x1 Number 66:master key beetle x1 Backstory: not going to reveal much yet because it's going to be a major part of my private storyline, what i will explain is that number 66 is a huge part of it because of a troubled childhood and i really want to keep number 66 as part of my posts OOC:is it just me or does number 66 remind you of the gate to hell
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Jordan was busy going through his deck, being unsure about whether he should duel someone and if so, how well would he go, he knew in action duels that numbers couldn't be taken but he still wasn't going to duel someone while his deck wasn't finished, he sighed, wondering if he should add in his generation force combo.
Brent Rytora - Age: 14 - Grade: 9 - Summon Course: Fusion - Record: 29 Duels / 19 Wins (66%) (Official Duels Only) - Best Action Field: Plain Plane Brent is a near mute introvert until he hits the Dueling stage. He hates doing anything dangerous, as he lost his father because of a Turbo Dueling accident three years ago. He finds himself typically looking after his younger sister, Gale Rytora, who seems to be the daredevil of the family. Brent has few friends, and has a hard time expressing himself. But when he steps up to Duel someone, he becomes a bullheaded, fierce and nearly fearless opponent. Well, except for his acrophobia. Brent, despite his soft voice, will protect his daring sister with his life. Effect Monsters: 25 Ancient Dragon Ancient Gear Knight Cyber Dragon Cyber Phoenix Cyber Valley Electromagnetic Turtle Elemental HERO Blazeman Flame Spirit Ignis Gear Golem the Moving Fortress Golem Dragon Karakuri Muso mdl 818 "Haipa" King of the Swamp *2 King Pyron Laval Magma Cannoneer Mirage Dragon Proto-Cyber Dragon Spirit of Flames Supply The Dark - Hex-Sealed Fusion The Earth - Hex-Sealed Fusion The Light - Hex-Sealed Fusion The Thing in the Crater Volcanic Scattershot Volcanic Slicer Spell Cards: 11 Battle Fusion Centrifugal Field (extra copy of Polymerization during Action Duels) D.D.R. - Different Dimension Reincarnation Dimension Explosion Flash Fusion Fusion Gate (Fusion Sage during Action Duels) Fusion Recovery Future Fusion Polymerization *2 Re-Fusion Trap Cards: 7 Chain Material Dimension Gate Dimension Wall Dimensional Prison Fusion Reserve Interdimensional Matter Transporter Paradox Fusion - - - Fusion Monsters: 7 Blaze Fenix, the Burning Bombardment Bird (Signature Card) Chimeratech Fortress Dragon Chimeratech Overdragon Elemental HERO Gaia Elemental HERO Nova Master Ignition Beast Volcannon Panzer Dragon --- Gale Rytora - Age: 11 - Grade: 6 - Summon Course: Ritual - Record: 26 Duels / 9 Wins (35%) (Official Duels Only) - Best Action Field: Crystal Corridor Gale is practically 100% without fear. She's by no means an outstanding Duelist, but she is never afraid to show off her agility when she starts an Action Duel. She is fueled by an entertained audience and an annoyed brother. Though Brent badgers her about her stunts being dangerous, Gale feels she knows what she is doing. Despite the enjoyment she gets from teasing her brother (as in most typical sibling relationships), she does care about him and feels guilt when he seems particularly worried about her. Because of Brent's fear of hurting his sister, Gale has won every Action Duel between the two of them. She understands his concern, but wishes he wouldn't hold back. She looks forward to one day being a famous Entertainment Duelist. Normal Monsters: 14 Bio-Mage Cosmo Queen Dunames Dark Witch Guardian of the Throne Room Jack's Knight Key Mace Lady of Faith Luster Dragon Neo Aqua Madoor Neo the Magic Swordsman Queen's Knight Trance the Magic Swordsman Seiyaryu Wingweaver Effect Monsters: 1 Manju of the Ten Thousand Hands Ritual Monsters: 8 Cú Chulainn the Awakened Cyber Angel - Idaten Divine Grace - Northwemko *3 Lycanthrope Ruin, Queen of Oblivion Saphira the Dragon Princess Spell Cards: 15 Advanced Ritual Art *2 Altar of Mist Emblem of the Awakening End of the World Fulfillment of the Contract *2 Heart of the Underdog Hymn of Blessing Machine Angel Ritual Ritual Cage Ritual of Grace *2 Ritual Weapon Synthesis Spell Trap Cards: 5 Grisaille Prison Justi-Break Magic Cylinder *2 Ritual Buster
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Freya constantly bombarded Michelle with questions, making sure her deck was up to snuff. "You got 'Photon Sanctuary'?" Freya asked. "Check," Michelle replied. Questions like this went on for the entire bus ride. The duel with Gale yesterday, and even the one with Saze, made her think about her deck, and Michelle wondered how she could improve her deck. She had been considering many cards in her collection, but didn't know which ones to add and which to remove. Perhaps only Duels would tell. Speaking of Duels, it seemed that no one cared that Michelle won her exhibition duel yesterday, which was probably fortunate, but Michelle didn't notice. She started roaming the school as soon as she arrived. --- Press was busy working on worksheets about various cards to help tribute summon. Needless to say, there were actually a lot of ways to do so, but with the help of his own minds and the internet, Press was almost done. Tokens, trap monsters, cards that special summoned themselves, etc, etc. Press used some of the methods here himself, so it was not too long before Press finished. Now all he needed to do was then it in. He headed off to the classroom where it was due, even though the work was actually due tomorrow. Then again, with it done early, that left time for other things.
Name: lleywin glyndwr Age:14 Grade:9 Class attended: Xyz Appearance: lleywin stands at a good 5'10 with dark brown hair and eyes, he tends to wear a black leather jacket with red stitching to match his monsters, his jeans has an extra pocket in which he stores his spare cards,On his wrist is a s watch which attaches to his duel disk. he prefers to wear black nike airmax trainers for comfort and on his wrists are bikers gloves to help him with carpal tunnel syndrome. Personality: lleywin tends to be more quiet and focused in duels, focusing on countering his opponent with cards like infection infestation and magic cylinder while using vylon disigma and evilswarm bahumut to use the opponent's cards against them. In normal life, he dreams of becoming a famous duelist and so learns everything he can to help him achieve this goal Monsters(29) ES castor x3 ES thunderbird x3 ES salamdra x3 ES Hraesvelg x3 ES azzathoth x3 ES kerykeion x3 ES mandragora x3 Kagetokage x3 Dark armed dragon x2 Effect veiler x3 Spell and traps(49) Infestion infection x3 infestion epidemic x3 dark illusion x3 deck devastation virus x3 call of the haunted x3 monster reborn x3 creeping darkness x3 return from a different dimension x3 chaos zone x3 Xyz reborn x3 generation force x2 burial from a different dimension x3 gold sarcophagus x1 pot of dichotomy x3 allure of darkness x3 last turn<FORBIDDEN axe of dispair x3 big bang shot x3 Extra deck: Xyz: ES bahumut x2 ES nightmare x1 ES ouroboros x1 ES ophion x1 king of the feral imps x1 Daigusto emeral x2 evolzaur laggia x1 evolzaur dolkka x1 Number 66:master key beetle x1 Backstory: not going to reveal much yet because it's going to be a major part of my private storyline, what i will explain is that number 66 is a huge part of it because of a troubled childhood and i really want to keep number 66 as part of my posts OOC:is it just me or does number 66 remind you of the gate to hell
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Lleywin was carefully deciding on his extra deck, he had already decided to ditch nightmare for a while in exchange for a new card he had bought yesterday, though vylon designa had a few flaws, against single attribute decks, he could pull off a huge upset.
- Name: Joshua Tamashii - Age: 13 - Grade: 8 - Course Attended/Taught: Fusion - Appearance: - Personality: Joshua is rough on the outside but a gentle and caring person on the inside. When you first meet him he will either ignore or insult you but given time you will find a loyal friend who is willing to go the extra mile to help you. He can be very good on his feet and adapt to what's going on around him, a trait that's helped him out of many a situation. During duels Joshua tends to remain focused on his opponent and does his best to keep a level head. If he sees his opponent is new to dueling he will often try to help them out but he won't pull his punches , since he sees that as disrespectful. He goes all out and tries to do his best while having fun. - Deck List Monsters: Destiny HERO Captain Tenacious x3 Destiny HERO Diamond Dude x3 Destiny HERO Doom Lord x3 Destiny Hero Fear Monger x3 Elemental HERO Shadow Mist x3 Destiny HERO Dasher x2 Destiny HERO Double Dude x2 Destiny HERO Dogma x3 Destiny HERO Plasma x3 Spells: Polymerization x3 Mask Change x3 Destiny Draw x3 Fusion Recovery x3 D-Spirit x2 Traps: D-Counter x3 D-Shield x3 D-Mirage x3 Destiny Signal x2 Extra Deck: Destiny End Dragoon x3 Masked HERO Dark Law x3 Vision HERO Adoration x3 Vision HERO Trinity x3 - Other Details ------- - Name: Amelia Averyonna - Age: 11 - Grade 6 -Course Attended/Taught: Synchro - Appearance: - Personality Amelia is a kind, polite, but very shy girl who has difficulty talking to others. Despite being brought up in an environment were she could get anything she wants(i.e, she's rich) she doesn't view anyone as being lower then her, but instead sees them as being better then her. She doesn't value money or material goods but rather she values the people she's around and feels like she could trust, seeing as she has never really had anyone to call a friend before. During a duel it's obvious she's still learning the game and lacks confidence. Despite this she can still hold her own because she constantly practices, although it's unlikely she'll win. - Deck List Monsters: Gusto Falco x3 Gusto Egul x3 Gusto Gulldo x3 Kamui, Hope of Gusto x3 Winda, Priestess of Gusto x3 Musto, Oracle of Gusto x3 Reeze, Whirlwind of Gusto x2 Windaar, Sage of Gusto x2 Spells: Quill Pen of Guldos x3 Book of Moon x1 Dark Hole x1 Mystical Space Typhon x3 Traps: Blessings for Gusto x2 Spiritual Wind Art - Miyabix3 Whirlwind of Gusto x2 Mirror Force x2 Compulsory Evacuation Device x1. Extra Deck Diagusto Sphreez x3 Diagusto Eguls x3 Diagusto Falcos x3 Daigusto Gulldos x3 - Other Details: Amelia suffered from an unknown heart condition that can cause her tremendous pain and to cough up blood whenever she is pushed beyond her physical limits. Even though this is a severe handicap for her, especially turning Action Duels or gym class, she pushes forwards despite it, hating it when people pity her because of the condition.
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Press had just finished off an opponent's last monster, bringing his live points down to zero. Press sighed, feeling that it was just too easy to beat the others in the tribute summoning class. He thought he should go find a more challenging opponent, but where? Maybe the fusion summoning class? He supposed it would do for a start. Press made his way to the fusion summoning class rather easily. Inside, he saw quite a few students already dueling, some having better luck than others. He looked around, wondering who he should duel with. Fortunately, he had also made some modifications to his deck, so that might prove interesting.
Name: lleywin glyndwr Age:14 Grade:9 Class attended: Xyz Appearance: lleywin stands at a good 5'10 with dark brown hair and eyes, he tends to wear a black leather jacket with red stitching to match his monsters, his jeans has an extra pocket in which he stores his spare cards,On his wrist is a s watch which attaches to his duel disk. he prefers to wear black nike airmax trainers for comfort and on his wrists are bikers gloves to help him with carpal tunnel syndrome. Personality: lleywin tends to be more quiet and focused in duels, focusing on countering his opponent with cards like infection infestation and magic cylinder while using vylon disigma and evilswarm bahumut to use the opponent's cards against them. In normal life, he dreams of becoming a famous duelist and so learns everything he can to help him achieve this goal Monsters(29) ES castor x3 ES thunderbird x3 ES salamdra x3 ES Hraesvelg x3 ES azzathoth x3 ES kerykeion x3 ES mandragora x3 Kagetokage x3 Dark armed dragon x2 Effect veiler x3 Spell and traps(49) Infestion infection x3 infestion epidemic x3 dark illusion x3 deck devastation virus x3 call of the haunted x3 monster reborn x3 creeping darkness x3 return from a different dimension x3 chaos zone x3 Xyz reborn x3 generation force x2 burial from a different dimension x3 gold sarcophagus x1 pot of dichotomy x3 allure of darkness x3 last turn<FORBIDDEN axe of dispair x3 big bang shot x3 Extra deck: Xyz: ES bahumut x2 ES nightmare x1 ES ouroboros x1 ES ophion x1 king of the feral imps x1 Daigusto emeral x2 evolzaur laggia x1 evolzaur dolkka x1 Number 66:master key beetle x1 Backstory: not going to reveal much yet because it's going to be a major part of my private storyline, what i will explain is that number 66 is a huge part of it because of a troubled childhood and i really want to keep number 66 as part of my posts OOC:is it just me or does number 66 remind you of the gate to hell
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... Main Phase... Spell... Level requirements... My God, who would ever want to use such a clunky method of summoning? Korbin closed the book he was reading and sighed. The book was a Ritual Summoning textbook, one that he had borrowed from a Ritual Summoning class after he had finished his day's work for the Xyz course he was taking. He pulled out a sheet of paper and started scribbling on it. At the top of the paper was the word "RITUAL", and underneath were notes comparing it to other forms of summoning. As he wrote, Korbin mumbled under his breath. After a full minute of thinking and writing about the topic, he groaned and took the piece of paper in his fist, crumpling it in to a ball before throwing it in to a trash can. "It's completely useless. Who would ever use such a situational technique?" Korbin grabbed his deck box and walked briskly out of the class room, making his way to the Ritual Summoning class. Let's see if it's as useless as it sounds, he thought to himself as he walked. --- Korbin stopped in the door way of the class room, surveying the room for someone who could show him that Ritual Summoning wasn't completely useless. Most of the students were already dueling, so it would be hard to find someone. He walked inside and tapped on a student's shoulder. She was currently in a duel, and picked up her head to see who was interrupting. "Yes," She said. Her tone showed flecks of annoyance. "I'm looking for a duelist who excels at Ritual Summoning. Do you know where I can find someone like that?" "Uhm..." She placed her index finger on her lips in a thoughtful manner. "Is Gale around?" She looked to her opponent, who shrugged before they both started to look around the room for this "Gale" character. "Mm-mm, it looks like everyone but Gale is taken, but I don't know where she might be. I'm sure she'll be back here soon." With that, the girl turned back to her duel. "Do you mind if I watched?" Korbin asked. The girl waved at him over her shoulder. "Yeah yeah, sure, pull up a chair." Korbin sighed and grabbed an empty seat, pulling it to the side of the table to watch the two duel.
Name - Alice Okiyama Age - 8 Gender - Female Course Attended - Alice does not attend LDS. Yet. Maybe later in the story this will change. Alice Okiyama is the sister of Korbin Okiyama. Unlike her brother, she's a lot more polite and humble. Because she is bound to a hospital bed most of the day due to a heart condition, she's a little awkward, having trouble talking and maintaining a conversation. She does share one quality with her brother: a love for dueling. She hasn't ever been challenged by anyone except for her brother, but if she were to be, then she wouldn't refuse it. Wind-Up Soldier x3 Wind-Up Knight x2 Wind-Up Shark x3 Wind-Up Warrior x2 Wind-Up Juggler x1 Wind-Up Dog x3 Wind-Up Rat x3 Wind-Up Honeybee x3 Pot of Duality x2 Mystical Space Typhoon x3 Wind-Up Factory x3 Overwind x2 Bottomless Trap Hole x1 Mirror Force x3 Torrential Tribute x1 Trap Stun x3 Dimensional Prison x2 Wind-Up Arsenal Zenmaity x1 Wind-Up Arsenal Zenmaioh x2 Wind-Up Zenmaister x2 Wind-Up Zenmaines x2 Steelswarm Roach x1 Tiras, Keeper of Genesis x2 --- BOOM, first new character. She won't be around a lot at first because of her heart condition, but it'll eventually get to the point where she'lives be a regular character. There will be one more coming, this one a professor.
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I took too long talking to Kaeru, Gale thought to herself. I really hope I don't get in trouble for being too late. She moved swiftly through the halls toward the Ritual Classroom, dodging around other students. After getting there, she had to stop momentarily, leaning over, hands on her knees, panting from the push of energy it had taken to get to the room. Then she heard the voice of one of her classmates, "There she is!" Darn, Gale thought, but then looked up to see that the girl who had spoken--a sassy student named Rebecca--wasn't talking to the teacher, but to a student who Gale knew wasn't part of the Ritual Course. Though, just as expected, Rebecca was pointing at her. "Someone looking for me, Rebecca?" Gale asked, walking over to Rebecca, who had paused mid-Duel to point out to a patron that Gale had entered the room. "Actually," Rebecca replied matter-of-factly, "this guy was looking for a good opponent for a Duel." "Really? Well, I'd be happy to!" Gale said. "I'm Gale," she continued, offering a handshake to the male. "What's your name?"
Brent Rytora - Age: 14 - Grade: 9 - Summon Course: Fusion - Record: 29 Duels / 19 Wins (66%) (Official Duels Only) - Best Action Field: Plain Plane Brent is a near mute introvert until he hits the Dueling stage. He hates doing anything dangerous, as he lost his father because of a Turbo Dueling accident three years ago. He finds himself typically looking after his younger sister, Gale Rytora, who seems to be the daredevil of the family. Brent has few friends, and has a hard time expressing himself. But when he steps up to Duel someone, he becomes a bullheaded, fierce and nearly fearless opponent. Well, except for his acrophobia. Brent, despite his soft voice, will protect his daring sister with his life. Effect Monsters: 25 Ancient Dragon Ancient Gear Knight Cyber Dragon Cyber Phoenix Cyber Valley Electromagnetic Turtle Elemental HERO Blazeman Flame Spirit Ignis Gear Golem the Moving Fortress Golem Dragon Karakuri Muso mdl 818 "Haipa" King of the Swamp *2 King Pyron Laval Magma Cannoneer Mirage Dragon Proto-Cyber Dragon Spirit of Flames Supply The Dark - Hex-Sealed Fusion The Earth - Hex-Sealed Fusion The Light - Hex-Sealed Fusion The Thing in the Crater Volcanic Scattershot Volcanic Slicer Spell Cards: 11 Battle Fusion Centrifugal Field (extra copy of Polymerization during Action Duels) D.D.R. - Different Dimension Reincarnation Dimension Explosion Flash Fusion Fusion Gate (Fusion Sage during Action Duels) Fusion Recovery Future Fusion Polymerization *2 Re-Fusion Trap Cards: 7 Chain Material Dimension Gate Dimension Wall Dimensional Prison Fusion Reserve Interdimensional Matter Transporter Paradox Fusion - - - Fusion Monsters: 7 Blaze Fenix, the Burning Bombardment Bird (Signature Card) Chimeratech Fortress Dragon Chimeratech Overdragon Elemental HERO Gaia Elemental HERO Nova Master Ignition Beast Volcannon Panzer Dragon --- Gale Rytora - Age: 11 - Grade: 6 - Summon Course: Ritual - Record: 26 Duels / 9 Wins (35%) (Official Duels Only) - Best Action Field: Crystal Corridor Gale is practically 100% without fear. She's by no means an outstanding Duelist, but she is never afraid to show off her agility when she starts an Action Duel. She is fueled by an entertained audience and an annoyed brother. Though Brent badgers her about her stunts being dangerous, Gale feels she knows what she is doing. Despite the enjoyment she gets from teasing her brother (as in most typical sibling relationships), she does care about him and feels guilt when he seems particularly worried about her. Because of Brent's fear of hurting his sister, Gale has won every Action Duel between the two of them. She understands his concern, but wishes he wouldn't hold back. She looks forward to one day being a famous Entertainment Duelist. Normal Monsters: 14 Bio-Mage Cosmo Queen Dunames Dark Witch Guardian of the Throne Room Jack's Knight Key Mace Lady of Faith Luster Dragon Neo Aqua Madoor Neo the Magic Swordsman Queen's Knight Trance the Magic Swordsman Seiyaryu Wingweaver Effect Monsters: 1 Manju of the Ten Thousand Hands Ritual Monsters: 8 Cú Chulainn the Awakened Cyber Angel - Idaten Divine Grace - Northwemko *3 Lycanthrope Ruin, Queen of Oblivion Saphira the Dragon Princess Spell Cards: 15 Advanced Ritual Art *2 Altar of Mist Emblem of the Awakening End of the World Fulfillment of the Contract *2 Heart of the Underdog Hymn of Blessing Machine Angel Ritual Ritual Cage Ritual of Grace *2 Ritual Weapon Synthesis Spell Trap Cards: 5 Grisaille Prison Justi-Break Magic Cylinder *2 Ritual Buster
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While Korbin was waiting for his opponent to arrive in the classroom, he had asked for her duel record. The student named Rebecca had revealed to him that she only had nine wins out of twenty-six. He held himself back from making a snide remark, instead saying it in his head. She probably won't even be able to perform a Ritual Summon. Korbin's record was fourteen duels, thirteen wins. His one, haunting loss was against his Xyz Summoning teacher, Professor Alexander. It was a good duel, but it was clear to see that the Professor would be the obvious winner. Once Gale had entered the classroom, Korbin began to dig around in his bag for his duel disk and deck box. She was saying something to him, probably a greeting, but he chose to ignore it. Once he stood up, his duel disk attached to his arm, he stared at Gale's outstretched hand for a moment. He didn't really know what to do with it... After a moments pause, he shook her hand hesitantly. "My name is Korbin," he said after pulling his hand away. "I'd rather duel with my duel disk rather than on a table if you don't mind," he said, starting for the hallways. "If you're the kind of duelist I'm looking for, this will be quite the spectacle."
Name - Alice Okiyama Age - 8 Gender - Female Course Attended - Alice does not attend LDS. Yet. Maybe later in the story this will change. Alice Okiyama is the sister of Korbin Okiyama. Unlike her brother, she's a lot more polite and humble. Because she is bound to a hospital bed most of the day due to a heart condition, she's a little awkward, having trouble talking and maintaining a conversation. She does share one quality with her brother: a love for dueling. She hasn't ever been challenged by anyone except for her brother, but if she were to be, then she wouldn't refuse it. Wind-Up Soldier x3 Wind-Up Knight x2 Wind-Up Shark x3 Wind-Up Warrior x2 Wind-Up Juggler x1 Wind-Up Dog x3 Wind-Up Rat x3 Wind-Up Honeybee x3 Pot of Duality x2 Mystical Space Typhoon x3 Wind-Up Factory x3 Overwind x2 Bottomless Trap Hole x1 Mirror Force x3 Torrential Tribute x1 Trap Stun x3 Dimensional Prison x2 Wind-Up Arsenal Zenmaity x1 Wind-Up Arsenal Zenmaioh x2 Wind-Up Zenmaister x2 Wind-Up Zenmaines x2 Steelswarm Roach x1 Tiras, Keeper of Genesis x2 --- BOOM, first new character. She won't be around a lot at first because of her heart condition, but it'll eventually get to the point where she'lives be a regular character. There will be one more coming, this one a professor.
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((Collab -- Rethel34 & StarInaBox)) "Of course," Gale replied, heading toward the hallway after Korbin. "What course are you in?" Korbin's face screwed itself up in to an expression of annoyance. This one is a talker, isn't she? "I'm part of the Xyz Summoning class," he responded, choosing not to say anything afterwards. When they stopped, Gale activated her Duel Disk. "I'll let you go first, if you'd like," she said as the Disk ejected her hand. "That would be nice." Korbin nodded, accepting the offer of going first. He raised his arm, the disk spreading out after being activated. (Turn 1: / ) Korbin reached for his deck, drawing five cards from it accordingly. He scrutinized each card, coming up with a strategy for them. It wasn't a very good hand, but he could do something with it. "First, I activate 'The Sanctuary in the Sky'," Korbin announced flatly, placing the card in his Field Spell Zone. His side of the field suddenly morphed from the normal hallway tile to that of a stone temple, clear blue sky and clouds circling the edge. "Next, I set two cards face down to end my turn." (Turn 2: / ) "My turn; draw!" Gale said. Her hand wasn't perfect, but, within the right number of turns, she could use a really nice combo. "I'll start things off with a Ritual Spell Card: 'Advanced Ritual Art'! This allows me to send 'Neo Aqua Madoor' from my Deck to the Grave as a Tribute for the Ritual Summon of my Level Six 'Cyber Angel - Idaten'!" The magenta creature leapt into existence on Gale's field in Attack Position. Korbin crossed his arms. "Ah, so that's a Ritual Summon," he said, not the least bit impressed. So you get a free monster with 1600 ATK. Big deal. "I chain to your Ritual Summon my face-down, 'Mystical Space Typhoon'." The card flipped up, a tornado beginning to take shape. "I target my other face-down card, 'Artifact Caduceus'." The tornado grew suddenly, shooting up in the air before coming down on "Artifact Caduceus", shattering it in to glowing pieces. "Why would he do something like destroy his other card?" Gale wondered aloud, baffled by the seemingly insane maneuver. Korbin smirked. "I thought you might ask. See, when 'Artifact Caduceus' is destroyed on your turn in the Spell and Trap Card Zone, it can Special Summon itself from the graveyard right after. Before it Special Summons, I activate the card 'Artifact Labrys' from my hand. Whenever an Artifact I control is destroyed, except in the Damage Step, I can Special Summon it from my hand in attack position." Korbin placed the card down, and in front of him, a shadowy sillhouette of a human rose out of the ground, gripping a double-bit axe, the axe being "Labrys". "Now that 'Artifact Labrys' is summoned, it's time for 'Artifact Caduceus' to do the same from my Graveyard." Beside "Artifact Labrys", another sillhouette appeared, this one orange, holding a staff with a beautifully decorated top. "Regardless of that, the effect of 'Idaten' allows me to add one Spell Card from my Graveyard to my hand after she's been Special Summoned, so I return 'Advanced Ritual Art'," Gale explained. "My turn's not even halfway done, yet. I still haven't Normal Summoned, so with that done, I Tribute 'Idaten' in order to Tribute Summon the Level Six . . . 'Trance the Magic Swordsman'!" "Idaten" became a sphere of light that entered a portal. Moments later, the swordsman emerge from the same portal, his ATK registering at 2600, one thousand more than what Idaten had been. "Now everything's been taken care of. I enter my Battle Phase; 'Trance', Attack 'Artifact Labrys'!" Gale exclaimed, feeling she had been successful with her first turn. The swordsman leapt into the air, his blade colliding with that of 'Labrys'. At the collision, the axe shattered into gold pixels, spraying out and signifying its destruction. "I think that covers it," Gale said. "I end my turn here." (Turn 3: / ) Korbin narrowed his eyes, a bit more attention being focused on the duel. I'll admit, that was unexpected. "Alright then. Draw," Korbin exclaimed, reaching for his deck and picking up the top card. He looked at it carefully, sighing once he realized he had not a lot to do for the turn. "I set two cards face down, one a monster, before ending my turn." (Turn 4: / ) Gale wasn't sure what to take of her opponent going defensive. It wasnt every day something like this happened. "Alright. I draw," she said. "Hmm . . . not quite yet. I'll now have my 'Trance' attack your 'Caduceus'!" "Trance the Magic Swordsman" jumped up, descending toward the staff, the sword passing through it like butter. Like the other "Artifact", it burst in a shower of gold dust, finalizing its removal from the field. "Next, I Set one card and end my turn," Gale finished. (Turn 5: / ) Korbin was leery as soon as the face-down appeared on the field. He knew the back row was a dangerous place, and that card was probably no exception. "I draw." He nodded appreciatively before setting the card in the Spell/Trap Zone. "I set a card and end my turn." This was getting dangerous. Hopefully this next turn Korbin would get something a little more useful. (Turn 6: / ) Gale, for one of the first times in her Dueling career truly felt that nothing would go wrong in this Duel. This never happened to such a degree. She had felt confident a few times before, but nothing like this. "Draw," she declared, not looking at the card immediately. If it was a monster, she had her signature monster out, and it likely wouldn't be going anywhere. That's perfect, she thought as she zeroed in on the card: "Queen's Knight". "I activate the Ritual Spell Card: 'Ritual of Grace', from my hand! This allows me to Tribute 'Trance the Magic Swordsman' from my field, and 'Queen's Knight' from my hand. Now I Ritual Summon the Level Seven . . . 'Divine Grace - Northwemko'!" As Gale spoke, her field was set into action. A bright flame surrounded "Trance the Magic Swordsman" and a translucent "Queen's Knight". When it dispersed, "Northwemko" stood in their place. "I now target 'Sanctuary in the Sky'!" Gale declared. "With the effect of 'Divine Grace', she can't be destroyed by card effects while it remains face-up on the field. Battle Phase! 'Divine Grace', attack the face-down monster!" As the attack was announced, the card flipped up, reavealing it to be "Absorbing Jar". "About time," Korbin murmurred. "Since you attacked 'Absorbing Jar', its Flip Effect activates, destroying all Set Spell and Trap cards on the field. We also draw the same amount of cards as the cards destroyed by 'Absorbing Jar', as long as we controlled them." "Absorbing Jar" sucked all of the face-down cards in to it's opening, spewing out cards to each duelist from their decks: one to Gale, and two to Korbin. There goes 'Magic Cylinder', Gale thought as she drew her next card. Korbin reached for his deck, drawing two cards. He didn't bother to look at them yet. "Also, an 'Artifact' was destroyed by 'Absorb Jar's' effect, so I'll go ahead and Summon the destroyed card, 'Artifact Chakram', in Defense-position." A red sillhouette appeared next to the "Absorbing Jar", holding a pair of circular throwing devices with four sharp spearheads on four sides of it. After "Chakram: was summoned, "Divine Grace" continued her attack; a swing of her staff sent a shimmering wind in the direction of "Absorbing Jar", destroying it. "I guess I end my turn," Gale said, hoping that the next turn would not see the Summon of a monster too powerful for "Divine Grace" to handle. (Turn 7: / ) Korbin could feel the tides shift in his favor after "Absorbing Jar" let him draw two cards the previous turn. After looking them over, it was just what he needed to begin his counter-strike. "First, I draw," he said, picking up the top card of his deck with a swipe. He looked over the card before making his next move. "Next, I Set three cards face-down, ending my turn." (Turn 8: / ) "My move, then. Draw," Gale said. It wasn't a bad card, but she couldn't play it yet. "I'll once again jump to my Battle Phase. 'Northwemko', attack his monster!" Once again, "Northwemko" swung her staff, but unfortunately, Korbin had plans other than Gale's. "Hmph." Korbin flipped over a face-down card, revealing it to be "Artifact Movement". "I activate the Quick-Play Spell Card 'Artifact Movement'. This allows me to destroy a Spell or Trap card on the field. I'll select my own face-down, 'Artifact Failnaught'." The face-down card was shattered in a shower of glowing pixels. Then, as soon as the card was destroyed, a green sillhouette appeared next to "Artifact Chakram", holding a bow and arrow. "When 'Artifact Failnaught' is Summoned, I can Set an Artifact card from my graveyard. I set 'Artifact Labrys'. But that's not all. Artifact Movement also allows me to set an Artifact card from my deck." A card partially ejected from Korbin's deck, which he set accordingly. "I'm not done yet. I activate the Trap card 'Theosophy of the Artifacts'. This card allows me to Special Summon an Artifact monster from my deck. I choose 'Artifact Beagalltach'!" Korbin was starting to get fired up as he grabbed the next partially ejected card from his deck and summoning it. This one was a red sillhouette, grasping an absurdly broad sword. "'Artifact Beagalltach' allows me to destroy my own Set card. I'll do that now." The sillhouette swung 'Artifact Beagalltach' through Korbin's face-down card, 'Artifact Achilleshield'. After its destruction, a purple sillhouette appeared on the field, grasping a large shield. "'Artifact Achilleshield's' effect makes it so you can't target 'Artifact' monsters for an attack. I suppose that ends the Battle Phase, considering there's nothing but 'Artifacts' on my side of the field." Gale stood baffled. Through a long chain of effects, her "Divine Grace's" attack had been negated. Her hand lacked the cards she needed to stop what had just happened, to add to the difficulty. "I guess . . . I end my turn," Gale said, her mind still swimming over what had happened. (Turn 9: / ) "It's my turn. Draw!" Korbin drew the card, not bothering to look at it. "With four Level five monsters on the field, I can Xyz Summon two Rank five monsters. I'll do that now, if you don't mind. With 'Artifact Failnaught' and 'Artifact Moralltach', I construct the Overlay Network to Xyz Summon 'Constellar Pleiades'. And with 'Artifact Beagalltach' and 'Artifact Chakram', I construct the Overlay Network for the Xyz Summon of 'Artifact Durendal'!" All four of Korbin's monsters suddenly turned a hue of gold before shooting into a swirling cloud of dust akin in appearance to the night sky. Then, two new monsters appeared on Korbin's side of the field: One being a warrior-like humanoid, donned in gold and white armor, holding an intricate sword in his hand, "Constellar Pleidas." The other being a giant, imposing broad sword held by a shimmering white sillhouette, "Artifact Durendal." "After Summoning 'Constellar Pleidas', I activate it's effect: By detatching one Xyz material from him, I can send one card on the field back to it's owners hand. I target 'Divine Grace - Northwemko." "Constellar Pleidas" raised it's sword, a lightning strike hitting "Northwemko", shrinking it in to a ball of light, the ball shooting back to Gale's hand. "Next, I'll go to my Battle Phase. 'Constellar Pleidas', attack Gale directly!" "Constellar Pleidas" raised his sword, slashing at Gale with all of it's might, depleting Gale's Life Points to 1500. "Let's get this over with, shall we?" Korbin remarked. "My 'Durendal', attack Gale directly! Ancient's Slash!" The sillhouette jumped forward, slashing at Gale ruthlessly with Artifact Durendal, depleting her Life Points to zero. (Duel End: Korbin wins) Gale fell backward at the double-collision. For a moment, she didn't even bother to get up; she was too stunned that such a comeback had been made. When at last she rose to her feet, she shook her head and said to Korbin, "That was impressive. Nice job." Korbin grunted dismissively. "Hmph. If that's what a Ritual Summoning deck looks like, then you should really rethink the course you're taking." He gathered his cards and placed them back into his deck box, deactivating his Duel Disk. "Truly, I've seen better from a Fusion duelist." He sighed and grabbed his bag, packing up and leaving. "But that's to be expected from someone with a 35% win record."
Brent Rytora - Age: 14 - Grade: 9 - Summon Course: Fusion - Record: 29 Duels / 19 Wins (66%) (Official Duels Only) - Best Action Field: Plain Plane Brent is a near mute introvert until he hits the Dueling stage. He hates doing anything dangerous, as he lost his father because of a Turbo Dueling accident three years ago. He finds himself typically looking after his younger sister, Gale Rytora, who seems to be the daredevil of the family. Brent has few friends, and has a hard time expressing himself. But when he steps up to Duel someone, he becomes a bullheaded, fierce and nearly fearless opponent. Well, except for his acrophobia. Brent, despite his soft voice, will protect his daring sister with his life. Effect Monsters: 25 Ancient Dragon Ancient Gear Knight Cyber Dragon Cyber Phoenix Cyber Valley Electromagnetic Turtle Elemental HERO Blazeman Flame Spirit Ignis Gear Golem the Moving Fortress Golem Dragon Karakuri Muso mdl 818 "Haipa" King of the Swamp *2 King Pyron Laval Magma Cannoneer Mirage Dragon Proto-Cyber Dragon Spirit of Flames Supply The Dark - Hex-Sealed Fusion The Earth - Hex-Sealed Fusion The Light - Hex-Sealed Fusion The Thing in the Crater Volcanic Scattershot Volcanic Slicer Spell Cards: 11 Battle Fusion Centrifugal Field (extra copy of Polymerization during Action Duels) D.D.R. - Different Dimension Reincarnation Dimension Explosion Flash Fusion Fusion Gate (Fusion Sage during Action Duels) Fusion Recovery Future Fusion Polymerization *2 Re-Fusion Trap Cards: 7 Chain Material Dimension Gate Dimension Wall Dimensional Prison Fusion Reserve Interdimensional Matter Transporter Paradox Fusion - - - Fusion Monsters: 7 Blaze Fenix, the Burning Bombardment Bird (Signature Card) Chimeratech Fortress Dragon Chimeratech Overdragon Elemental HERO Gaia Elemental HERO Nova Master Ignition Beast Volcannon Panzer Dragon --- Gale Rytora - Age: 11 - Grade: 6 - Summon Course: Ritual - Record: 26 Duels / 9 Wins (35%) (Official Duels Only) - Best Action Field: Crystal Corridor Gale is practically 100% without fear. She's by no means an outstanding Duelist, but she is never afraid to show off her agility when she starts an Action Duel. She is fueled by an entertained audience and an annoyed brother. Though Brent badgers her about her stunts being dangerous, Gale feels she knows what she is doing. Despite the enjoyment she gets from teasing her brother (as in most typical sibling relationships), she does care about him and feels guilt when he seems particularly worried about her. Because of Brent's fear of hurting his sister, Gale has won every Action Duel between the two of them. She understands his concern, but wishes he wouldn't hold back. She looks forward to one day being a famous Entertainment Duelist. Normal Monsters: 14 Bio-Mage Cosmo Queen Dunames Dark Witch Guardian of the Throne Room Jack's Knight Key Mace Lady of Faith Luster Dragon Neo Aqua Madoor Neo the Magic Swordsman Queen's Knight Trance the Magic Swordsman Seiyaryu Wingweaver Effect Monsters: 1 Manju of the Ten Thousand Hands Ritual Monsters: 8 Cú Chulainn the Awakened Cyber Angel - Idaten Divine Grace - Northwemko *3 Lycanthrope Ruin, Queen of Oblivion Saphira the Dragon Princess Spell Cards: 15 Advanced Ritual Art *2 Altar of Mist Emblem of the Awakening End of the World Fulfillment of the Contract *2 Heart of the Underdog Hymn of Blessing Machine Angel Ritual Ritual Cage Ritual of Grace *2 Ritual Weapon Synthesis Spell Trap Cards: 5 Grisaille Prison Justi-Break Magic Cylinder *2 Ritual Buster
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5,087
Michelle and Freya were finalizing the results of Michelle's deck when Freya suddenly asked, "Hey wait, isn't this the Ritual Summoning class?" Michelle turned and there it was to her left. "You wanna visit Gale? Not like we have anything better to do," Freya continued on, laughing at her remark. Curious, Michelle opened the door, wondering if Gale was there. Fortunately, she was, and it seemed that she was going to Duel someone. Her curiosity increased, so she sneaked inside while nobody was (hopefully) looking, and grabbed a chair to watch. The Duel was quite interesting to watch, especially when the Artifacts appeared. Michelle was fascinated with Fairy-type monsters, and she began to wonder how she could incorporate them into her deck if she could. Then the Duel ended, though Korbin, the Artifact user, looked at Gale with contempt. Then the comments were voiced, making Michelle forget her fascination, replaced with seething anger. She stood up and walked out of the room after Korbin, ignoring stares and comments from the other Ritual students, some of who looked ready to destroy Korbin themselves, or die trying. "Hey," Michelle said, her voice laced with venom. "Um, what are you doing, Michelle?" Freya asked. "Teaching this boy a lesson," Michelle replied to Freya in her mind. Out loud she said, "You have no right to say that to anybody. Stats are not what makes a Duelist a Duelist. Where is your respect?"
Name: lleywin glyndwr Age:14 Grade:9 Class attended: Xyz Appearance: lleywin stands at a good 5'10 with dark brown hair and eyes, he tends to wear a black leather jacket with red stitching to match his monsters, his jeans has an extra pocket in which he stores his spare cards,On his wrist is a s watch which attaches to his duel disk. he prefers to wear black nike airmax trainers for comfort and on his wrists are bikers gloves to help him with carpal tunnel syndrome. Personality: lleywin tends to be more quiet and focused in duels, focusing on countering his opponent with cards like infection infestation and magic cylinder while using vylon disigma and evilswarm bahumut to use the opponent's cards against them. In normal life, he dreams of becoming a famous duelist and so learns everything he can to help him achieve this goal Monsters(29) ES castor x3 ES thunderbird x3 ES salamdra x3 ES Hraesvelg x3 ES azzathoth x3 ES kerykeion x3 ES mandragora x3 Kagetokage x3 Dark armed dragon x2 Effect veiler x3 Spell and traps(49) Infestion infection x3 infestion epidemic x3 dark illusion x3 deck devastation virus x3 call of the haunted x3 monster reborn x3 creeping darkness x3 return from a different dimension x3 chaos zone x3 Xyz reborn x3 generation force x2 burial from a different dimension x3 gold sarcophagus x1 pot of dichotomy x3 allure of darkness x3 last turn<FORBIDDEN axe of dispair x3 big bang shot x3 Extra deck: Xyz: ES bahumut x2 ES nightmare x1 ES ouroboros x1 ES ophion x1 king of the feral imps x1 Daigusto emeral x2 evolzaur laggia x1 evolzaur dolkka x1 Number 66:master key beetle x1 Backstory: not going to reveal much yet because it's going to be a major part of my private storyline, what i will explain is that number 66 is a huge part of it because of a troubled childhood and i really want to keep number 66 as part of my posts OOC:is it just me or does number 66 remind you of the gate to hell
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Korbin continued walking despite the comments coming from the Ritual Summoning class. The rest of them were probably just as bad. Besides, he got what he had came for. But then, a voice rang out, closer than the rest, He turned around, facing the challenging tone. "Are you a Ritual student, too?" Korbin asked. "Well, since you're brave enough to step up, let me be clear: I never said she was a bad duelist. I said a loss was to be expected, and guess what? She lost. Also, I have no respect for a duelist who couldn't even deal damage to me." He turned and continued walking. "You must be part of the Ritual class, too, seeing as you stepped out of that class room. In that case, you're probably just as weak as she is. I don't have time for you. I've somewhere to be."
Name - Alice Okiyama Age - 8 Gender - Female Course Attended - Alice does not attend LDS. Yet. Maybe later in the story this will change. Alice Okiyama is the sister of Korbin Okiyama. Unlike her brother, she's a lot more polite and humble. Because she is bound to a hospital bed most of the day due to a heart condition, she's a little awkward, having trouble talking and maintaining a conversation. She does share one quality with her brother: a love for dueling. She hasn't ever been challenged by anyone except for her brother, but if she were to be, then she wouldn't refuse it. Wind-Up Soldier x3 Wind-Up Knight x2 Wind-Up Shark x3 Wind-Up Warrior x2 Wind-Up Juggler x1 Wind-Up Dog x3 Wind-Up Rat x3 Wind-Up Honeybee x3 Pot of Duality x2 Mystical Space Typhoon x3 Wind-Up Factory x3 Overwind x2 Bottomless Trap Hole x1 Mirror Force x3 Torrential Tribute x1 Trap Stun x3 Dimensional Prison x2 Wind-Up Arsenal Zenmaity x1 Wind-Up Arsenal Zenmaioh x2 Wind-Up Zenmaister x2 Wind-Up Zenmaines x2 Steelswarm Roach x1 Tiras, Keeper of Genesis x2 --- BOOM, first new character. She won't be around a lot at first because of her heart condition, but it'll eventually get to the point where she'lives be a regular character. There will be one more coming, this one a professor.