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50,902 | 1,374 | 2 | 1,540 | 1,175 | THENDocking was the worst part of the trip, nine times out of ten. All the protocol and chest-beating by the Inquisitors, asking him who he was, what he was carrying, and why he was coming to Port Hope at "this time of night". As if he had a choice what time the autopilot got him to his destination. And then he had to work damage control as Mary-Anne got testy with the man on the other end of the line, because she "didn't like his tone". Eventually, they made it to a port, but by then Abe had been awake for...thirty hours, as near as he could tell.
And he still had to make the delivery. Priceless jewelry and furs from distant planets. True luxury. Abe grimaced as the thought again brought back unwanted memories. Nothing like selling poor people things they can't afford, his father had said once. Dick.
Port Hope was quite impressive, he unfortunately had to admit. He wanted to make fun of the place so he would feel better about making the trip, but instead he was in awe. Gravity throughout, and the place was stories upon stories high. It was no planet, but Abe would be damned if the place didn't give any planet a run for its money. There was residential areas, commercial districts, factories...parks. All currently under the guise of night, but Abe assumed that there was a daylight system set in place, and that he had just come in late.
The MAL--Merchandise Accepting Location-- was crewed by a middle aged man who looked exceedingly bored with all things. Not tired, as Abe would have expected, but just...disinterested.
"Name?" Asked the bored man, a pen in hand.
"Abe Varker."
"Ship ID?"
"Nine-Bravo-Hotel-Foxtrot-Seven-Three-Oscar. I'm here to pick up a payment for my merchandise. Luxury goods."
"Are you?" asked the man.
Abe looked at him with some confusion. "Yes? I want to get paid. I'm tired. Please."
"Please...what, sir?"
"Please tell me how to get my money. I'm tired." What the hell was this guy's deal?
"Permit number?"
"It's C185938. Everything is in order, my AI can confirm the credentials as soon as you like."
"Can it?"
"Look," Abe said, patience snapping. "I want to get paid for my merchandise. If I don't get a straight answer out of you in the next six seconds, I am going to make a hamstring-sandwich out of your legs and feed it to you through broken teeth."
It appeared that the man had never been threatened in such a creative manner before. He swallowed a sudden gulp of nervousness, nodded twice, then warbled, "I-if you care to wait in your ship, some of m-my associates will come by and complete the t-transaction, sir."
Abe nodded in approval. "That's what I'm talking about." Then he yawned and turned back the way he came. He was going to take a well-earned nap. Mary-Anne could suck it.NOW"ABRAHAM. ABRAHAM. ABRAHAM. ABRAHAM." The insistent voice of Mary-Anne broke Abe out of his slumber. He growled in protest, rolling over and putting the pillow on his face. "There's been a slight problem while you've been asleep. I thought you might find it interesting to know that the Auburn Liberty is currently on a collision course with the planet."
Abe lurched out of bed with a half-way hybrid between a yelp and a roar, hitting the floor with a solid crunch. He leapt up without delay and grabbed his gun from the bedside table. Rule thirty-five from the survival seminar: if you're going to crash, bring a weapon with you.
He sprinted out of the bedroom, and cursed as he began floating in the hallway. Gravity-simulation was expensive as hell, and the Auburn Liberty only had a few points where gravity existed: his cabin, the control room, and the second cargo-hold, used for his...less reputable ventures.
He recovered quickly and propelled himself down the hall with desperate speed. "Mary-Anne!" He shouted. "What the hell is going on?"
"I told you," said the AI. "We are in the process of making a very bad decision."
"Why the fuck are we doing that? We were docked at the god-damn cornucopia of mankind, last I checked." He swung around one of the corners of the ship, his normal happiness at being weightless dispelled by sheer panic.
"I was told to cast off," said the AI. "He commanded it, and I like him more than you."
"Who?" Finally the door to the control room materialized in front of him. "Why are all the lights off?" He pushed into the gravity-controlled chamber, feet touching the ground to the sound of a dozen beeping alarms. On the control panel he could see at least five overrides blinking, and a fuel gauge which bordered on empty. Mary-Anne's gauge, of course, was full as always. She was nucleo-solar powered, and as long as there was radioactive material or sunlight, she would never stop talking his ear off.
"His name is J. That is all I know. Stop bothering me while I am trying to land your ship, Abraham." There was a massive lurch as they first hit the atmosphere.
Right, Abe thought, there were bigger problems. Landing a ship with almost no fuel left. Bad, bad, bad. "What planet is that?" he asked.
"I don't know," said Mary-Anne, and that was more terrifying to Abe than any other singular event ever. "The planet does not appear in any of the known databases currently available to civilians or visible via darknet." That seemed almost impossible: every hospitable planet within a thousand light-years of the Core Worlds had been logged at one point or another. Or so it was said.
"Great," mumbled Abe, pinching the bridge of his nose with two fingers. "You're going to kill me, Mary-Anne. Tell me you can land us without destroying my baby."
"Of course," said Mary-Anne, and then another boom rocked the ship. "As long as you never intend to leave the planet. Fuel reserves will not last after landing. And before you ask why I broke fuel safety protocols, it was because I was told to, and no I am not going to apologize. Bite me. And strap in."
Abe opened his mouth, and garbled sound came out, then he closed it again. He had not gotten nearly enough money for this last run. Not even like, ten percent of what he should have gotten. In fact, had he even been paid at all? That MAL employee had said he would get paid, but then he had fallen asleep, and now..."That son of a bitch!"It was not a smooth landing. In fact, it was a very, very bumpy landing, but it was a landing nonetheless. Mary-Anne hadn't been wrong: once the main engines shut off, there was a terrible sense of loss throughout the entire ship. Fuel reserves burned. Electricity gone. They were stuck on a planet without a name, without any of the modern conveniences of man. Before the shutdown, Abe saw that two of the landing gear had buckled under the force of the landing, and three of the engine cores had been fused shut by the undue amount of stress. Lots of minimal damage dotted the hull, but the freighter could fly again someday. That was comforting at least. Even if the entire thing now looked like a hideous, blackened scar.
Then there was darkness, and there was gravity. It was roughly equivalent to a lot of the planets around the Core Worlds, but it was still unnerving to step outside the control room and feel the weight beneath his feet. Abe swallowed the strange feeling with some difficulty, and started planning.
Mary-Anne. The PA system she normally used was dead and gone. He needed to get her from the engine room. The portable version was stored there for emergencies just like this one. If he wanted to have any chance of surviving, he needed her with him. With a grimace and a groan, he set off down the hall. It was just his fucking luck that he would get stuck like this. Anyone else could have been marooned, but no it was he who was the lucky recipient.
He slid down the ladder to the next level of the ship, then down one more. Technically the Auburn liberty had six separate engine rooms, to provide thrust in all directions, but it was the bottom engine room that housed the biggest engines. The rest were more for control and stability than anything else.
"ABRAHAM. You're a slime covered swine-dog! I know you can hear me! Pick me up! ABRAHAM." The screeching let him know that he was going in the right place, and he wryly reflected that if Mary-Anne had been destroyed, then at least he would have died with some peace and quiet finally. Even if he never got to see Owen again.
"Okay, shut up! I'm here, shit." He popped into the engine room and headed to the left wall, where a small, pulsing blue system hung on the wall. Mary-Anne, in the...not-so-flesh. He swooped her off the wall, told her again to shut up, and started on his way back up the ladder. They needed to at least try and find some food or something. Maybe they could find a power supply to help get the ship back online, but he wasn't holding his breath.
Mary-Anne, of course, did not shut up, and instead chattered his ears off for the entirety of the trip, covering various topics such as "how could you let this happen to us" and "do you think there is a heaven for machines" and "I don't deserve to be in charge of this ship, look how I betrayed you" and also "I Would do it again in an instant, that J fellow knows what he's doing". Abe, for his part, just kept his mouth shut and trudged on, eventually hitting the airlock for Cargo-A. It was open, thanks to Mary-Anne, and the massive storage space was open to the outside world.
Abe stormed down the ramp of Cargo-A with nonstop grumbling. "I seriously can't believe you did this to me Mary-Anne I am literally going to kill you if you and I survive this." A voice interrupted his grouch, then a laugh, and he whirled to the right just in time to see a tiny figure of...a girl popping out of Cargo-B, 400 yards away from him. "Oh for the love of progress." He pulled his gun from the holster: luckily the thing hadn't broken in two when he landed.
Then he set off toward the girl, intending to give her a piece of his mind because she could have made life very difficult for him if he had gotten caught. The sentiment died instantly in his throat as he saw that she was not alone. More than that, she was positively swarmed by a big-ass group of kids. What the fuck was happening here? "Mary-Anne," he hissed, sliding behind a rock-face between him and the crowd. "Why are there a bunch of little children on my ship?"
"J told me to leave them be. I like him more than I like you."
Abe worked very hard not to throw the little shitbubble against the rock, and destroy her then and there. "You realize how fucked that would have made me?"
"If you had gotten caught. Why not go say hello?" Then Mary-Anne said nothing, and no amount of hissing and threatening could change that.
With a hell of a lot of cursing, Abe stood and stepped out from behind the rock, gun in hand as he approached Cargo-B. "Oy!" he said, approaching carefully. "Anyone want to tell me what you're all doing on my ship?" It was kind of a shitty was to introduce himself, but Abe really didn't care at this point. Auburn Liberty was down, Mary-Anne was alive and kicking, and he might never get to see his family again. What did he have to lose? | Abraham Vaughn
"The way I see it, you can either work for a living, or you can fly spaceships. Me, I'd rather fly.”
– Len Morgan (Slightly Modified)
Abe pilots the Auburn Liberty, alongside his AI co-pilot, Mary-Anne. He's got quick reflexes and a quicker wit, and spends most of his time flying freelance for one corporation or another all over the damn place. If Abe could have his way, he'd find his one, big score, buy a house in some secluded corner of paradiso, and spend the rest of his days telling stories to his sister's kid. Pity that the universe never gives him his way.
Basic Information
> Name:
Abraham C. Vaughn
> Assumed Name:
Abe Varker
> Nickname:
Abe
> Age:
29 in two months.
> Gender:
Male
> Ethnicity:
Bit of Greek, lots of Russian, bit more of Polish, and a smattering of Irish.
> Sexuality:
Heterosexual
Imprisonment
> Crime:
None. Abraham would take great offense at the implications of this question.
> Relation to Port Hope:
Abraham is just another run of the mill Merchant Captain for the Inquisitors, running supplies and manufactured goods to and from space stations and planets in times which he boasts to be the "Fastest in the sector". Of course, to whom it may concern, Abe is willing to take on...less reputable merchandise, along with certain interested parties with deep pockets.
Education & Skills
> Occupation:
Merchant Pilot, Esteemed Transporter of Extravagant Goods (For the right price)
> Classes:
Navigation at the Entry Level
Navigation at the Advanced Level - When Electronics Fail
Navigation at the Advanced Level II - When You Have Nothing But The Clothes on Your Back
Monarch-Class Freighter Piloting
Monarch-Class Freighter Maintenance
Circuitry: Beginning, Intermediate and Advanced
Coming to Terms with Ship AI - A Crash Course Guarding Your Sanity on Long Hauls
Survival in Space - Tips and Tricks to Extend Your Lifespan in Catastrophic Scenarios
Ground-Based Survival for Travelers, Entry Level
Ground-Base Survival for Travelers - 'Most Things Will Try to Kill You' Edition - a Four Week Video Seminar on Staying Alive When Your Ship Goes Down
Gourmet Cooking - A Look Into the Food of Fifteen Cultures, No Matter How Briefly
NOTE: Many of these classes were taken during Abraham's time in the Vaughn College of Merchantry at Weber-Ross University, almost a decade previously. Currently he just asks Mary-Anne most of his questions.
> Skills:
Fast talking people into hiring him.
Piloting ships of varying sizes and forms. His primary skill, and something he is very proud of.
Bargaining. Lots of bargaining.
Maintenance and general machining. Improvised Construction and General Building of Mechanical Things.
Shooting accurately when it counts.
Tracking down the last good drop of alcohol in a ten mile radius.
Not dying on foreign planets. Not crashing into foreign planets.
Hiding things. People, objects of value, himself...doesn't matter.
Getting on the good side of any ship AI.
Cooking. Generally involves fire.
Putting out fires.
Electrician Skills...the Auburn Liberty is a bit of an old ship.
Learning Quickly: In his line of work, developing a good memory is almost as important as having good reflexes. Abe worked very hard to improve his memory from the disgusting pile of slop it once was.
Other things Abe still isn't sure how he knows.
The Little Things
> Likes
Mary-Anne, Ship AI
Good food
His sister's family
A Good drink
A Good haul
Alone time to write
Ancient, ancient smooth jazz
Less ancient cash
Discovering a new place during his travels
Meeting interesting people
Adventuring on his own terms
> Dislikes
Mary-Anne, Ship AI
His parents' stuffy attitudes
Inquisitors being inquisitive on his ship
Animal Cruelty in any form
The color lime, specifically
Brussel Sprouts
Running out of fuel
Running out of fuel halfway to Monada and having to send out a distress signal for six fucking days while hoping, praying that someone passes by, while Mary-Anne plays the same god-damn music for twelve hour intervals
> Habits:
Scratches his scruff when nervous.
Consistently mutters to himself while in the pilot's seat.
Twitches with excessive energy on rare occasions. It's harmless, mostly.
> Hobbies:
Writing: Abe dabbles in writing short fiction. It's his biggest pleasure, and he likes the feeling of creating entirely new worlds with his mind alone. And Owen loves listening to them.
Running: if you were cooped up on the Auburn Liberty all the time, you'd enjoy running too.
Spending time with his family: Abe has no family of his own, but his sister has always been welcoming to him, as has her husband and their child, Abe's nephew, Owen.
Cooking, despite the number of times he's set things alight while doing so. He doesn't get the chance to cook much when aboard the Auburn Liberty, so he cooks when he can, and he's actually pretty decent at it.
Rescuing Animals: Abe is a sucker for pets, cats especially, even though he can't realistically keep on on board the Liberty. Mary-Anne would chew him up alive, and spit the poor creature out the airlock.
> Fears:
Being caught by his one of his father's employees: so far, he's managed to stay hidden from Vaughn-Co. officials, operating under an assumed name and a very, very good set of fake credentials. It only takes on slip up, though, and Abe can't talk his way out of his father's deathly stare.
Cults, Obsessions: Something about a group of people being mindlessly obsessed with a being or ideal creeps Abe the fuck out. His father is that way about profits and the "family name". He also fears that he will become the same way, and has told Mary-Anne to ground him in some obscure location, should he ever fly off the deep end.
Mary-Anne, Ship AI
The Very Big Things
> Personality:
Abe has a heart of gold. Or at least, he would if he wasn't stuck on a slightly decrepit spacecraft with a slightly crazy AI by the name of Mary-Anne. Couple that with a need to eat, repair the ship, and refuel, and you get a pilot under quite a lot of pressure to succeed. As a result, Abe copes with the stress through a biting wit and a good, stiff drink whenever he feels particularly overwhelmed.
Despite the stress, sarcasm, and sadness, Abe manages to be a pretty easy-going, talkative guy: it's necessary in his line of work. Closing contracts and getting customers is how he affords food for himself, so he can be as charismatic as a king when necessary. Necessity aside, talking with others who are not ship AI does wonders for Abe's mood. It's then that the true Abraham comes out: an artist at heart, who dotes on his nephew and has high hopes for the future. There's a hint of idealism in him somewhere, and it's never going to get put out, even when his cleverness, cynicism, and experience do everything they can to snuff it.
> Backstory:
Abraham Vaughn was born to be a high-caliber merchant. His father, Anton Vaughn, is the latest CEO of Vaughn-Co (from a line of six Vaughns), and in charge one of the biggest distributors of luxury goods in the region. He intended Abraham to be his successor, and from a young age, Abe was raised to appreciate luxury, and more importantly, appreciate how to make luxury look attractive to outsiders. Plenty of people had wealth, but fewer had wealth and sought to sell it as well.
Through his child years, he was raised by one of the best planetside school affordable to people of his status, with the intent of teaching him the qualities his father sought in him. Afterwards, Abe spent his teenage years at home, mostly: being instructed by world-class tutors and cutting-edge professors about the important facets of trading and economics. Aside from that, Abe spent much of his time attending various high-class functions, and getting to know his peers in society. Never mind making friends, his father said, make allies instead.
When he was eighteen, his father slide him in the door of Weber-Ross University, one of the premier schools for business in the known regions of space. Wealth definitely had its perks. From there, he was instructed in all manner of high-level classes, from navigation to survival to things he couldn't possibly understand to be useful until later. He was being groomed for true success in life.
Abe hated it. He hated the preppy people he spent so much time around. Everyone so glib and content with their lot in life. There was Anardo, heir to an asteroid-mining empire. Elyia was just passing by: her mother made jewelry from crystals tempered in solar-radiaton, or some other such nonsense. Everyone knowing that wealth was assured. And, somehow, almost everyone being an only child.
Most of Abe's resentment came from that one key fact. In wealthy circles, it appeared that to have more than one child was only fashionable if one needed a male heir, as was the case of the Vaughn family. Before Abraham, there was Cara, his older sister. Once he was born, she was metaphorically tossed aside. Oh, their mother and father gave her an excellent education, and a place to sleep and food to eat, but he could tell: they really had no interest in her from the moment he had been born. Raya, his mother, did not give her gifts on her birthdays, like she did for him.
When Cara met Wilhelm, a broker within one of Anton's partners' firms, and they fell in love, Abe was very happy indeed. They were married three weeks after Abe graduated from his high school program, and moved off-world to another planet, in an area of sunshine and relaxation. Wilhelm certainly did just fine with his brokering. Three months later, and the news broke that Cara was expecting. Abe was going to be an uncle, and he thought for sure his parents would be thrilled. Raya was as ecstatic as he was, but Abe could not miss the look of faint disinterest on his father's face. The rift between the two only deepened from there.
Abe ended up dropping out of Weber-Ross at the end of his junior year, three years later. He did not come home to a warm welcome. A furious Anton demanded to know exactly what his son was thinking, because he had just left the best opportunity he would ever have, and only crazy people would have given up such a future. Raya watched in deepening horror as Abe finally exploded, calling his father a monster, an addict, a man with "profits" stuffed so far down his throat that it was a miracle he wasn't shitting gold. Then he politely suggested that perhaps instead of trying to force him into a legacy he wanted no part in, his parents might consider giving his sister some love, which was really all she ever wanted from them.
Anton Vaughn told Abe no son of his would ever dare to say such things, and to get out of his sight. Abe promptly did so, running to the family's freighter hangar, stealing the first ship he could gain access to, and leaving. It was only after he left orbit that he realized how horribly screwed he now was. With his father likely calling in every favor he had at the local Astro-Defense district, Abe did the only thing he could think of.
He used his high-quality knowledge of ships, drilled into him year after year, to rip out the Auburn Libety's tracking beacon. And the backup. It was probably then that he damaged Mary-Anne: there was no time to be careful, and it was only a little bit of collateral either way. Now off the radar, Abe went to see his sister.
She of course, was furious with him for being so rash, but they could never stay angry at each other for long. She and Wilhelm swore not to tell of his whereabouts, and provided him with fuel and food. Unfortunately, he could not stay: it would be one of the first places his father would. He patted little Owen on the head, kissed his sister on the cheek, and shot off into the sky.
From there, it wasn't hard to decided what to do next. A now-unhinged ship AI was more than happy to find darknet information for Abe about how he could change his identity, and some siphoned funds from his fathers accounts before he was shut out was enough to do the deed. All cash transaction, and after lots of money and a bit of time, Abraham Vaughn was replaced by Abe Varker the freelance merchant. From then on, it was going to be a tough life, but Abe knew it would be more fulfilling than what he had left behind. He hoped so, at least.
For the next seven years, Varker quickly established himself as a go-to guy for anything that needed to get from one place to another fast. Even the not-strictly-allowed-stuff was fair game, and that only added to his appeal. With Mary-Anne's help, and a slowly-growing yet loyal network of like-minded individuals, Abe's infamy began to grow.
Whenever he makes a particularly good score, he goes to visit his nephew. Generally it happens once a year, but those two weeks are the best weeks of his year, without fail, and always keep him going until the next time. His parents may have given him up for dead, but his sister's family treats him how family should.
His latest endeavor brought him to Port Hope, where his little network had heard whisperings of a big score up for grabs. No word on that as of yet, but he has one ear to the ground, and both eyes looking. Something big had to be going down.
Theme Song:
Dangerous - Built by Titan/Jesse McCartney
You don't have to worry if you're good enough
You'll be sitting pretty while they talking tough
Guess they never knew that you were made for this
You're dangerous...
> E X T R A I N F O
- Abe's nephew Owen is one of his favorite people to be around. The little 10 year old is fascinated by Abe's adventures and his fictional stories.
- On Mary-Ann: The Auburn Liberty's AI has seen better days. Identifying itself as female, Mary-Anne assists Abe with charting courses, finding safe havens for slightly-illegal trade, cooking with the meager on-board supplies, and much, much more. Highly intelligent and pseudo-self-aware, Abe feels comfortable calling Mary-Anne a friend, at least partially. Unfortunately, Mary-Anne is prone to attitude, and opening the airlocks of the Auburn Liberty when irritated. Although she can be stubborn, unwilling to comply, and in certain situations, downright dangerous, she has never actually threatened his life, only his patience and his deadlines. In fact, he finds her quirks almost endearing. |
50,903 | 1,374 | 3 | 2,318 | 969 | The whole thing was a blur. From the moment the breakout began, it was a cacophony of movement and sounds. Cody had moved on mostly instinct alone and by the time he reached the ship, his heart was pounding. It was exhilarating. Almost fun. Or it would have been, were he not afraid he would die any moment. There were other people running to the ship too. Some he recognized and some he didn't. They all slipped into their pods and Cody followed suit. Only then did he start to calm down and think about what had actually happened. What was still happening. He almost started to panic but remembered the breathing exercises his father had taught him earlier in life. That helped calm him until the sleep came.
When he awoke, he was confused and disoriented, much like everyone else. He slammed a hand into the glass on the pod but immediately realized what a bad idea that was. So instead he focussed on figuring out how to get out of this thing. He didn't have a chance though as all hell broke loose again and he was grateful that he hadn't escaped the pod when he realized the ship was crashing. It provided some form of safety, although he did smash his head on the top and he was sure a goose egg would form there soon enough. He squeezed his eyes shut and held his head as whatever was happening outside happened. There was a ringing in his ears that blocked out all of the other sounds around him. When it finally stopped, he realized that he had stopped too. Whatever was happening was over and the pod started to open. Cody practically fell out onto the floor but immediately scrambled to his feet. When he looked around, he noticed the others emerging too and was relieved to see them alive.
When the doors began to open, Cody was one of the first there to see what was happening. What he saw was jaw dropping. There was an entire world on the other side of those doors. A green world. He had always heard stories of worlds like this. Worlds not made of rock and metal. He didn't really believe it until he saw it with his own eyes. As he stared in wonder, he started to gently laugh in sheer astonishment. There was so much to see and he wanted to see it all. He followed a girl out onto the grass and stared down at it, noticing a line of insects pass by in front of him. He was so busy watching them that he didn't notice the older man approach. He jumped slightly when he heard his voice but didn't respond to his question. Cody honestly didn't have the faintest idea what was happening. | "It's amazing how much trouble you can get in when you don't have anything else to do.”
– Quincy Jones
Robotics prodigy, rebelling against the system.
*Basic Information*
> Name:
Cody August Fox
> Nickname:
Code, Fox, Foxy etc.
> Age:
17
> Gender:
Male
> Ethnicity:
Afro-Caribbean
> Sexuality:
Homosexual
*Imprisonment*
> Crime:
Hacking classified files
Assault
Drug use
Homosexuality
Resisting arrest
Illegal biotech upgrades
> Years Spent
One (Fifteen months)
> Prison Elective
Spacecraft Maintenance and Robotics Maintenance (I'm assuming there are robotics)
> Cell-Mate
Anyone want to be Code's cellmate?
*Education & Skills*
> Occupation:
Cody's parents are mechanical masters specializing in the field of robotics and Cody learned a lot from them.
> Classes:
Advanced Robotics
Flight Mechanics
Advanced Calculus
Computer Science
> Skills:
Robotics Maintenance - Code's favourite hobby is working on robotics and is well known for crafting his own little bots.
Coding - All puns aside, Cody is highly skilled in the art of computer code and can hack his way through many systems.
Athleticism - With a naturally athletic physique, Cody has spent a considerable amount of time in the gym and built up quite a bit of muscle. His strength and stamina is above average.
Swordfighting - Cody's father taught him this dying art and it is something he still practices today, albeit with much less deadly implements.
*The Little Things*
> Likes
Machines
Music
Animals
Swashbuckling adventure heroes
Sciences
Food (He'll eat pretty much anything)
Sports
Stories
> Dislikes
Inquisitors
Prison
Hypocrites
Cheaters
Wet socks
Being cold
Politics
> Habits:
Easily distracted
Licks his lips when nervous
Often incapable of sitting still
> Hobbies:
Works on machines (usually robotics)
Working out
Swordfighting/Training
> Fears:
That he may be a monster
Inquisitors
Being betrayed
The Very Big Things
> Personality:
Cody is the type of person that often drifts wistfully from one thing to another. Half the time he seems like he's not really there and is lost in thought. When he does focus on something though, he's often obsessive about it. He'll focus intently on something until he loses interest and then he'll drift off again. He has trouble maintaining conversations with others and some see his tendency to drift off as being rude. He's not ignoring them on purpose, he's just easily distracted.
Cody tries his best to be a nice person but doesn't trust easily. He has been betrayed in the past by people he thought he could trust and doesn't want to go through that again. These days he is far more skeptical about people's intentions than he used to be. He'll be friendly, helpful and such but he will rarely trust anyone completely and won't tell anyone trust anyone with his secrets. He often deflects the conversation away from himself.
He is smart but his intelligence seems limited to machines. He couldn't tell you the first thing about human anatomy or the works of William Shakespeare. Although it may only be a matter of time before he drifts into that area of study.
> Backstory:
Cody's parents are true believers. Zealots even. The rhetoric of the inquisitors was drummed into him from an early age and Cody believed it all. That was until he started to get older and he noticed things. Things about himself. He had feelings that he was told he shouldn't have. He liked boys more than girls. A lot more actually. He didn't know why he felt this way but he did. The inquisitors would say that he was a deviant if they knew. They would say he was a monster. They would want to kill him. For a long time he tried to deny the truth about himself. But the more he thought about it, the more he wondered why. Why would they hate him for such a thing? And the more he thought about that, the more he thought about other things. He thought about the teachings of the inquisitors and he began to disagree with much of it.
As he entered his teenage years, Cody began acting out. He would quietly break the rules. Small ones at first but he eventually ended up breaking larger laws like drug use. He not only used them but sold them to others. Nothing really dangerous. He didn't want to hurt anyone. He just wanted to give a silent screw you to the authorities. Breaking the law here and there was his way of telling the inquisitors that they couldn't control him. They couldn't tell him what to do. Who to love...How to be.
He got away with a lot but in the end, it wasn't his criminal activity that was his downfall. It was placing his trust in a friend. He told his best friend that he was gay. The friend reported him to the inquisitors. When they came to arrest him and his parents were informed of the charges, they just let it happen. They handed their son over without a second thought. Cody was heartbroken.
A little digging around by the inquisitors gave them even more fuel for the fire and the charges racked up. Cody has spent the last fifteen months in detention but knows that it is only a matter of time before they come back for him. To finally put an end to him.
> Theme Song:
To come...maybe.
Quote some lyrics from the song here! |
50,904 | 1,374 | 4 | 1,635 | 6,678 | Christine Ramirez
It had all been one big blur to her one moment Christine was waking up in her cell with her cellmate who she didn't even know her name yet, she had been led out of her cell with the other inmates all around her age and remembered lights going out and making a run towards a ship in the port. Then strapping herself into a pod and eventually falling asleep sometime after take off, she had no idea what was actually going on she simply just followed J's instructions. Then she woke up sometime later with a loud groan as she could hear alarms going off, and she looked around at her fellow inmates as they all either panicked or tried to stay calm through everything.
Then Christine had felt the ship suddenly and violently shake which had caused her to panic even more she started banging on the glass of her pod to try and get out until finally there was a very violent crash and the pods eventually opened. Still very confused and disoriented Christine slowly followed behind Rae and Cody out of the cargohold that they were put into. Christine winced as she felt the natural sunlight making her eyes water slightly, after going up in Port Hope all your life with artificial lightning all the time Christine wasn't even used to it or even the air which was also natural.
"Where are we?" Christine asked but to no one in particular as she looked around until she looked over towards Abraham and raised an eyebrow towards him, he was just as clueless as they all were it seemed. "We were instructed by a person named J to get on..""What is going on?" | Cameron Sabrina Valdes
“I usually learn more from the situations I hate than the ones I love.”
– Wally Lamb
All bark, but no bite, Cameron often gets herself into more trouble than she can handle just by running her mouth. Ill-equipped to handle true conflict, the tall, lithe girl loves to live on the edge but rarely has the composure to keep herself there without falling. Her hotheadedness gets in the way of her innate ability to solve problems quickly and logically, and that conflict causes her tremendous internal problems.
Basic Information
> Name
Cameron Sabrina Valdes
> Nickname
N/A
> Age
17
> Gender
Female
> Ethnicity
Chilean
> Sexuality
Homosexual
Imprisonment
> Crime
Homosexuality, Drug Abuse, Disrespecting Authority
> Years Spent
Just short of two.
> Prison Elective
Data organization; all data out of context, of course.
> Cell-Mate
I’m sure she had one, but I just don’t know who quite yet! (I’m open to suggestions!)
Education & Skills
> Occupation:
Her parents were renowned weapons designers and engineers, and Cameron picked up the “I build shit that kills” gene, as well.
> Classes:
Mechanical Physics
Electrical Engineering
Structural Engineering
Metalworking
Psychology
Public Speaking
> Skills:
Lockpicking
Pickpocketing
Staying hidden
Is shit-talking a skill?
Cooking
The Little Things
> Likes
Getting under someone’s skin, especially if they’re an ass
Building things
Gossip
Anything cheesily romantic
Having space to herself
Figuring out what makes people tick
Competing with others
> Dislikes
Being in over her head
Being out-competed or out-done
Being disrespected or going unacknowledged
Sharing her personal space/her personal space being invaded
Cold environments
Pushovers
Scary stories
> Habits:
Biting her nails
Fixing her hair
Keeping score (doesn’t matter what the score’s for)
> Hobbies:
Keeping up to date with everybody’s lives
Planning out her dream home
Breaking locks
> Fears:
Ultimatums
Losing her mental ability and sanity
Darkness
The Very Big Things
> Personality:
She thinks in numbers and logic, in design efficiency and in results. To Cameron, everything in life is a puzzle, and she has the god-given gift to solve it. Nothing gives her greater satisfaction than finding the logic behind something. But she isn’t a machine; she values life, and the freedom that comes with it. Sometimes, it’s a paradox that she struggles to solve: how can she logically reconcile giving everyone the right of complete freedom, when terrible people exist in the world? For now, much of her answer hinges on the idea that being good or being terrible is a relative concept, just as the physical world can appear to change based on perspective.
Cameron fiercely defends her answer and her belief in it, often causing more problems than she’d like. She often ends up in those kinds of situations, as she has a mouth that tends to run away and get her into trouble. And she doesn’t handle trouble well. Though she talks herself into trouble, rarely can she talk herself out, and she lacks the emotional composure to handle any kind of serious problem.
But beneath her all bark no bite attitute, that question still lingers, and it eats away at her, even though she won’t tell a soul about it.
> Backstory:
Her parents designed armaments of various sorts for the Inquisitors and their armies, a job they were more than willing to carry out. For much of her early life, Cameron was happy to learn the family’s business and pick up the trade when she became of age, but the rebellious phase of her teenage years hit her hard. She became incredibly introspective as her rationally operating mind found faults in the logic of society, leading her to begin to disrespect her parents frequently and lose interest in supporting the Inquisitors with weapons.
As her teenage angst and bitterness began to interfere with the reasoning and logic she had come to depend on, Cameron began to spiral. It started with alcohol, then light drugs, then heavier drugs as she sought to drown out the noise in her head. She managed to get away with it for a short time without letting it bother her on a daily basis, but one day, Cameron decided enough was enough, and she was gonna do it. She was gonna Stick It To The Man.
Cameron began to use her technical know-how to create gadgets for little pranks, often using them against the law enforcement around the station. Most of the time, she would overflow a toilet someone was using, or cause their headsets to start blasting music a little too loudly. Sometimes, she’d discharge a small EMP right as they walked by, just enough to shut down their equipment. And sometimes, she’d get video of what the Inquisitors did when they thought they were alone and leave it playing on various monitors around the station.
That didn’t go over well with the authorities.
It didn’t take long for them to find her after that one. Tracking down where that video was going was easy pickings for the Inquisitors. When they found her, Cameron was quick to disrespect, throwing insults and snide remarks at them relentlessly. And when they threatened to shut her up, and Cameron realized just how deep in shit she was, she could do nothing but break down into tears and cry as they took her away. And Cameron’s parents, though unhappy with their daughter’s misbehavior, recognized that her actions had to be met with appropriate punishment. So they let the Inquisitors take her, despite their daughter’s desperate and hysterical cries for help and redemption, despite knowing fully well that they would likely never see their daughter again.
> Theme Song:
Death for My Birthday – Say Anything
help me claw my way to the surface
oh sweet lord you know I deserve this
just one more, just one more birthday
E X T R A I N F O
N/A |
50,905 | 1,374 | 5 | 2,232 | 2,604 | Location: The Auburn Liberty
Interacting With: Everyone on board
Oliver was rubbing the top of his head as he followed his sister out into the fresh air of this strange new world. The voice of someone, clearly someone older, seemed not to penetrate the bubble that had formed around his airs. It wasn't until he glimpsed the gun in his hand that he even spoke to him. "Fat lotta good that gun is gonna do you. There's fifty of us, give or take. Half of us have killed people, just cause we could. You'd be lucky to get five of us down before we overwhelmed you. So be smart and put it down," he said, his tone more condescending than harsh. He'd never liked authority.
Eliza was ignoring her brother's voice as she began to explore the crash site. She let the water from the creek gently splash her fingers, and took a deep breath of fresh air, air that was nothing like that on Port Hope. Most of all, she took a moment to savor her freedom. When J had sent them running to the Auburn Liberty, she'd thought it too good to be true. But thank God she'd followed directions because here she was. On solid ground, the breeze gently playing with her hair.
Standing up, the blonde spun around in the water, arms outstretched and she laughed, loud and hearty, like she had no cares in the world. "We're free bitches!" Her voice rang out, clear and loud, scaring brightly colored birds from the trees that surrounded them, and causing her brother to shoot her a disapproving glare. She strolled over and looked up at the man with the gun, leaning against her brother as she spoke to him. "Don't mind Oli here. He's not as scary as he seems. Not to say he isn't right. That gun there is a bad idea. You should put it down, or even better. Hand it over," she said, punctuating her sentence with a wink and a grin at the man, batting her eyes for effect. | "If you're going through hell, keep going.”
– Winston Churchill
An orphan who was sent to jail with his sister, he sees this new world as their chance at redemption, and won't stop until they sit on top of it. How they get there is of no importance to him, as long as they're safe.
> Name:
Oliver James Harper
> Nickname:
Oli - Namely only used by close friends or his sister.
Harper - Used by some, mainly those that he isn't that close with.
> Age:
17
> Gender:
Male
> Ethnicity:
American
> Sexuality:
Heterosexual
> Crime:
Murder
> Years Spent
Two Years
> Prison Elective
Oliver was put to work repairing weapons and anything else that needed fixing.
> Cell-Mate
TBD
> Occupation:
Oliver was raised in an orphanage where the children were put to work building and repairing machinery, big and small.
> Classes:
Engineering
Calculus
English
History of Humans In Space
> Skills:
Engineering - Oli is an excellent engineer, and is very familiar with how many weapons work, as well as the basics of most machinery and architecture.
Navigation - Oliver has always had a good sense of direction, though this is more based on his instinct than anything else.
Athleticism - Oliver spent his free time in prison in the gym, and has above average stamina, and plenty of fights in the prison have made him pretty good at taking a punch, and dishing them out as well.
> Likes
Books
Chess - He played with a makeshift board in his cell quite a lot
Winning
Helping those who can't help themselves
A good tussle
Non-prison food
Keeping his sister safe
> Dislikes
Prison food
Those who abuse their power
Losing
Dishonesty
Cheaters
Romance novels
Inquisitors
Idiots
> Habits:
Bites his nails
Bites his lip
Clenches his fists when he's nervous
> Hobbies:
Reading
Chess
Getting into fights
> Fears:
Losing his sister
Death
Being helpless
> Personality:
Courageous, stubborn, charismatic and ambitious. If you ask anyone what they think of Oliver Harper, these are most certainly some of the words they'll give you. Oliver is a boy who's always wanted more, always had his eyes on the top. On the top, he believes he'll be invincible, that he and his sister will finally be safe from harm. His charm is effortless, and it's quite difficult not to like him. He's stubborn as a mule, and it's nearly impossible to sway him once he's made his decision, which can be quite the dangerous mix when coupled with his foolish amount of bravery. Oliver doesn't seem to care about any danger, and traipses around the world as if invincible, under the impression that he can't really go through anything worse than what he's been through.
Despite these endearing traits, Oli is a hot headed bastard, tormented by his own insecurities. His temper is known to flare up quickly, and often, and most people know him for being one to start fights. Granted, he tends to win them, and he isn't an idiot. He won't start a fight he can't win. His fear of losing his sister, the only family he has, makes him quite overprotective and clouds his judgement when it comes to her. Not to mention that years of being told he was inadequate gave him quite the inferiority complex, which he masks with an unhealthy amount of arrogance.
> Backstory:
Oliver Harper came into this world with his sister not far behind, born to two wealthy politicians. Their parents, Jules and David Harper, raised the children for the first ten years of their life, and showered them with attention and gifts. They were the picture perfect family, and many people envied their lives. Who wouldn't? They're parents had influence, and Oliver and his sister got everything their hearts desired. In many ways, theirs was the perfect life. And then it all came crashing down.
Jules and David Harper were among the few who spoke up against the Inquisitors, mainly their censoring of history and their judicial policies. Unfortunately, the Inquisitors didn't like that. One night, while the Harpers were out on a date night, a mugging turned violent, and the Harpers were killed, and their children were placed into an orphanage, run by a woman who was firmly tucked in the Inquisitor's pocket. Meg McGovern.
The Harper children's time at the orphanage was torture. Oliver did his best to protect his sister from the abuse hurled at them from the other children, although there wasn't much he could do. The worst of it came from Ms. McGovern, an old crone who had no business working with children. She took a particular disliking to Oli, and instilled him with a complex that he was never good enough, something he still lives with. This torture began to fuel a fire that finally became an explosion, on the eve of the Harper's 15th birthday.
The two children, finally fed up with their treatment, killed the old woman, strangled her. With no where to go, they surrendered peacefully, and they were processed and brought to the prison, where they were separated for the first time in their lives. In prison, Oli found himself to be quite popular, although there were a few who didn't quite enjoy his mask of arrogance. Luckily, he knew how to fight, or his time there may not have been so easy.
> Theme Song:
I'm god awful at theme songs so I'm gonna put one in later
> E X T R A I N F O
Nada
"It’s hard not to be a fighter when you’re constantly under siege.”
– Cassandra Duffy
A girl who's been through far more than many her age, Eliza is a fighter through and through, who will do whatever it takes to keep her and her brother alive.
> Name:
Eliza Jane Harper
> Nickname:
Harper Number Two - Most of the juvies call her this, in reference to her brother, who is Harper Number One.
> Age:
17
> Gender:
Female
> Ethnicity:
American
> Sexuality:
Heterosexual
> Crime:
Murder
> Years Spent
Two Years
> Prison Elective
Eliza was put to work repairing weapons and other small mechanical objects.
> Cell-Mate
TBD
> Occupation:
Growing up, Eliza was trained to be an engineer, building and repairing all sorts of machinery
> Classes:
Engineering
Honors Calculus
English
History of Humans in Space
Architecture
> Skills:
Engineering and Architecture - Eliza has a pretty advanced understanding of how machines work as well as buildings, and could pretty effectively build quite a lot of things, given the time and materials.
Athletics - Eliza is in good shape, and has an above average amount of stamina for a girl her age.
Diplomacy - Eliza is very good with her words, and can be very convincing when she wants to be.
> Likes
People
Books
Art
Puns
A good sense of humor
Non-prison food
Memories of her parents
> Dislikes
Memories of the orphanage
Her brother being overprotective
Being afraid
Losing
Prison food
Idiots and douchebags
People who can't take jokes
> Habits:
Bites her nails
Twirls her hair
Hums
> Hobbies:
Drawing. She didn't have much time to do so, but when she did, she'd draw all the time. She's still quite good.
Reading
Building things
> Fears:
Losing her brother
Dying painfully
Going back to the orphanage
> Personality:
In many ways, Eliza is quite a lot like her brother. She's stubborn as all hell, even more so than Oli. She's also quite the wordsmith, and is known for being a very convincing young lady, one who could talk anyone down. But she's much more patient than her brother, far less arrogant. She's much more quiet and reserved, at least that's what she shows to the people around her. She saves her more energetic side for those that she truly knows and cares for, which is very few people.
Eliza's past however, has left her selfish. It doesn't show in everyday life, but most people know, that she's in this for herself. The only person she'd ever give her life for is her brother, and she's made it clear to everyone that should a time come when it comes to her or them, she'll pick herself every time. This ruthlessness also shows itself in her struggle to form close friendships, as she'll rarely be the one to interact with others first.
> Backstory:
Eliza followed her brother into the world, kicking and screaming. Her parents often laughed, and told her that they knew right then she'd be a handful. Showered with attention and gifts from day one, Eliza was a happy child, at least in the beginning. She and her brother were inseparable, constantly by the other's side. Coupled with their so in love parents, life was good. At least in the beginning. But then tragedy struck.
Jules and David Harper were among the few who spoke up against the Inquisitors, mainly their censoring of history and their judicial policies. Unfortunately, the Inquisitors didn't like that. One night, while the Harpers were out on a date night, a mugging turned violent, and the Harpers were killed, and their children were placed into an orphanage, run by a woman who was firmly tucked in the Inquisitor's pocket. Meg McGovern.
The Harper children's time at the orphanage was torture. Oliver did his best to protect his sister from the abuse hurled at them from the other children, although there wasn't much he could do. Eliza was forced to become strong, though she doesn't so much regret that she did, only that she had to. The worst of it came from Ms. McGovern, an old crone who had no business working with children. She took a particular disliking to Oli, much to Eliza's regret, as it left her feeling like she couldn't protect her brother. This torture began to fuel a fire that finally became an explosion, on the eve of the Harper's 15th birthday.
The two children, finally fed up with their treatment, killed the old woman, strangled her. With no where to go, they surrendered peacefully, and they were processed and brought to the prison, where they were separated for the first time in their lives. Eliza found prison to be an easy time for her silver tongue, and she talked her way out of many fights, and made plenty of friends, though being apart from her brother was always extremely difficult.
> Theme Song:
Again, still shitty at theme songs so we'll see :P
> E X T R A I N F O
Nope |
50,906 | 1,374 | 6 | 1,811 | 128 | A dizzying sense of disorientation washed over Isabel as she slowly regained consciousness. Her eyes fluttered open and in the next instant, she jolted wide awake. The glass pod made her feel trapped, no escape, and suddenly she felt very claustrophobic. Breathing short, quick breaths, Isabel looked around to find that she wasn't alone and there were others just as panicked. Some banged on the glass and shouted while others seemed to be very confused and scared. It was all very traumatic until a familiar voice, J, sounded through the intercom. Isabel sucked in a deep breath and then slowly exhaled to calm her nerves as she listened to him speak, eyes closed. But as soon as she began to feel slightly less frantic, her heart started to race once J began to sound nervous, panicked.
The ship vibrated violently, Isabel struggled to keep her balance and listened frantically for J to reassure her that everything was okay. But his voice was cut off mid-shout and another vibration rocked the ship. Isabel had spent most of her life on Port Hope and had never traveled too far from home so this was all new to her. Fear shook her body harder than the ship as everything began to heat up to the point where she could feel her heart pounding in her ears. A red, blinking light went off, illuminated horrified faces with each flash.
This is it, Isabel thought. We're all going to die. We're all going to-
Very suddenly, it all stopped with a thud, her head hitting the top of her pod with a loud thunk. Isabel felt momentarily paralyzed and all she could feel was the heavy thumping of her heart, her vision patchy as she blinked away the lights that danced across her eyes from shock. After a beat of time passed she slowly brought herself to her feet, taking a shaky step forward. Breathing through her nose, Isabel stepped out of her pod just like everyone else and also, just as confused as everyone else. A few people had already exited the ship so, rather than wait in fear, Isabel made her way out.
The air was so clear that it almost hurt to breathe as Isabel wandered out into the greenest place she had ever seen. Leaning down, she gently brushed the tips of her fingers along the cool grass with a curious smile on her face. Looking around at the others she could tell that no one else had expected this outcome either. She started to laugh quietly before bolting back up to a standing position the moment she heard an angry, masculine voice. Turning her head toward the source she saw a man with a gun pointed right at the group of teenagers.
Instead of feeling threatened, Isabel recognized the same look of confusion on his face that had been plastered on her own face as well as everyone else's. She nodded in agreement after hearing Christine respond to him calmly.
"It's true," she said. "How'd you miss a group of fifty kids on your own ship, huh? And could you please do yourself and all of us a favor and put the gun down? I'd rather not get shot today considering the fact that we are all unarmed and just as confused as you are. Which reminds me...where the hell are we?" | Raylan Elisha Walcot
“Pain or damage don't end the world. Or despair, or fucking beatings. The world ends when you're dead. Until then, you got more punishment in store. Stand it like a man... and give some back.”
– Al Swearengen
Raylan is often seen wearing long sleeve shirts and jeans. This isn't because he get colds easly, its cover up the scars that seem to cover the whole of his body. Standing at 6 feet even and weighing in at very athletic 200 pounds. Everett is a bigger and strong than most.
Basic Information
N A M E
Everett Wolf
N I C K N A M E
Boy - His parents called, they never cared enough to remember his name.
B I R T H D A T E
Self-explanatory
G E N D E R
Male
A G E
18
S E X U A L I T Y
Heterosexual
Imprisonment
C R I M E
Murder
Desecration of human corpse
Y E A R S S P E N T
six months
P R I S O N E L E C T I V E
Manuel Labor
C E L L M A T E
Education & Skills
O C C U P A T I O N
Raylan parents had a job but he never knew what it was.
C L A S S E S
Earth Skills
Physical Education
Anatomy
Engineering
S K I L L S
Hand-to-hand combat
Survival
Athletic
Mannerisms
L I K E S
Alcohol
Fighting
Small groups of people
Working out
Eating
Being alive
Sex
D I S L I K E S
Large groups of people
Loud noises
People who talk a lot
Sobriety
Weaklings
Bullies
Authorities
H A B I T S
Staying quite when he should be talking
Smoking
Making mental notes of everything around him.
H O B B I E S
Fighting
Staying alive
Spending as much time drunk as possible
F E A R S
Being surrounded by people
Someone getting too close
Trusting someone else
Delving Deeper
P E R S O N A L I T Y
Raylan doesn't trust anyone. Deep down he's scared to do so. He would love to have friends and girlfriend, but things like that don't come easy.
He's an honest guy, one that if he says he's gonna kill you, he's gonna kill you, or die trying.
He's not one for loud people or people who talk too much. Raylan himself isn't much of a talker. The odd conversation or two sure, small talk he can do without.
H I S T O R Y
Raylan Elisha Walcott was involved in one of the more famous trials in recent histories. Raylan murdered a man, chopped him up and forced his family to eat his remains. At no point during his trial did Raylan show any remorse, he was upset that he missed out on some sleep. He always thought it was odd, not a single person asked him why, but he wasn't surprised.
As a young child, his parents never really paid him any mind. When one or the had a bad day and got drunk or high, they never missed a chance to beat on him. Trust was something that got beat out of at a young age.
T H E M E S O N G
Mariachi El Bronx - Holy
Holy the face of God appears to be
Holy Mother Mary let them all die
Slowly hold me in your arms appease them
Solely forgive what I've done
I'm your son please don't send me to Hell
E X T R A I N F O
He's a fiend for Banana pudding. |
50,907 | 1,374 | 7 | 1,540 | 1,175 | Mary-Anne, Abe spoke under his breath. "Any thoughts?" Maybe if he asked nicely, she would behave herself. She'd already fucked this up for him once. She owed him and she knew it.
They are juvenile delinquents from Port Hope. His AI spoke through the earpiece he'd put in when he had retrieved her. Moved on board the Auburn Liberty while you slept. I was partially compromised during the affair. Apologies for the snark, earlier. It will not happen again. That was a big fat lie, Abe knew, but at least Mary-Anne was 'lucid' enough to behave as a normal AI. Charges range from deviant sexuality to manslaughter and murder. Ages range from twelve to eighteen. Names are not in my records. I estimate fifteen of them would attack if fired upon. Ten more would attack for survival. Others unsure.
God damn teenagers. Abe remembered being a teenager once. He'd stolen the Auburn Liberty, destroyed any possible relationship he might have had with his father, and become a fugitive. And shot a few people too: pirates, mostly. Marauders in space were rare, but if you traveled between the core worlds long enough, you ran into the pirates. Mary-Anne and the Auburn Liberty had been equipped to handle them.
And Abe himself had been equipped as well. In his hand was a Marco XFire3 Switch. Expensive, rare, probably illegal, and very useful in space. It had cost him two full shipments of cargo to purchase the damn thing, but after that botched run to Monardo, he decided it was worth the money. It was a machine-pistol with rapid-fire capabilities, though it was capable of semi-auto fire as well. More useful in space, however, was the second barrel above the first, where a Class 4 laser was mounted. It could permanently blind in an instant, cause searing damage to flesh as soon as it was turned on, and was considered a fire hazard to anything not made of metal.
In other words, Abe could mow down a hell of a lot of those kids easily. But they didn't need to know that, and he didn't like killing in cold blood on Tuesdays. He thumbed the DNA-lock back to the OFF position, and made quite the display of putting the gun back into its hip holster. It would take less than a second to get the thing up and aimed.
He looked up at the crowd. "Been a rough day. Ship was hacked while I was asleep, illegal cargo transfer. My ship is dead, Mary-Anne is driving me insane, and my ability to contact help is gone. Even if I could get help I would probably be arrested and killed."
Abe sighed, pinching the bridge of his nose between two fingers. "Look," he began again. "I don't particularly care that you stowed away. I get it. Inquisitors trying to kill all of you. Easy decision to run. No need to get snippy." He dealt with enough impudence from Mary-Anne. "Name's Abe Varker. I'm pilot, mechanic, and merchant to this hunk of crap metal." He turned to face one of the collapsed landing struts, and started walking under the hull of his battered ship to reach it.
"Y'all have fun with whatever," he said, muffled voice coming from under the ship. "Don't scratch the paint." | Abraham Vaughn
"The way I see it, you can either work for a living, or you can fly spaceships. Me, I'd rather fly.”
– Len Morgan (Slightly Modified)
Abe pilots the Auburn Liberty, alongside his AI co-pilot, Mary-Anne. He's got quick reflexes and a quicker wit, and spends most of his time flying freelance for one corporation or another all over the damn place. If Abe could have his way, he'd find his one, big score, buy a house in some secluded corner of paradiso, and spend the rest of his days telling stories to his sister's kid. Pity that the universe never gives him his way.
Basic Information
> Name:
Abraham C. Vaughn
> Assumed Name:
Abe Varker
> Nickname:
Abe
> Age:
29 in two months.
> Gender:
Male
> Ethnicity:
Bit of Greek, lots of Russian, bit more of Polish, and a smattering of Irish.
> Sexuality:
Heterosexual
Imprisonment
> Crime:
None. Abraham would take great offense at the implications of this question.
> Relation to Port Hope:
Abraham is just another run of the mill Merchant Captain for the Inquisitors, running supplies and manufactured goods to and from space stations and planets in times which he boasts to be the "Fastest in the sector". Of course, to whom it may concern, Abe is willing to take on...less reputable merchandise, along with certain interested parties with deep pockets.
Education & Skills
> Occupation:
Merchant Pilot, Esteemed Transporter of Extravagant Goods (For the right price)
> Classes:
Navigation at the Entry Level
Navigation at the Advanced Level - When Electronics Fail
Navigation at the Advanced Level II - When You Have Nothing But The Clothes on Your Back
Monarch-Class Freighter Piloting
Monarch-Class Freighter Maintenance
Circuitry: Beginning, Intermediate and Advanced
Coming to Terms with Ship AI - A Crash Course Guarding Your Sanity on Long Hauls
Survival in Space - Tips and Tricks to Extend Your Lifespan in Catastrophic Scenarios
Ground-Based Survival for Travelers, Entry Level
Ground-Base Survival for Travelers - 'Most Things Will Try to Kill You' Edition - a Four Week Video Seminar on Staying Alive When Your Ship Goes Down
Gourmet Cooking - A Look Into the Food of Fifteen Cultures, No Matter How Briefly
NOTE: Many of these classes were taken during Abraham's time in the Vaughn College of Merchantry at Weber-Ross University, almost a decade previously. Currently he just asks Mary-Anne most of his questions.
> Skills:
Fast talking people into hiring him.
Piloting ships of varying sizes and forms. His primary skill, and something he is very proud of.
Bargaining. Lots of bargaining.
Maintenance and general machining. Improvised Construction and General Building of Mechanical Things.
Shooting accurately when it counts.
Tracking down the last good drop of alcohol in a ten mile radius.
Not dying on foreign planets. Not crashing into foreign planets.
Hiding things. People, objects of value, himself...doesn't matter.
Getting on the good side of any ship AI.
Cooking. Generally involves fire.
Putting out fires.
Electrician Skills...the Auburn Liberty is a bit of an old ship.
Learning Quickly: In his line of work, developing a good memory is almost as important as having good reflexes. Abe worked very hard to improve his memory from the disgusting pile of slop it once was.
Other things Abe still isn't sure how he knows.
The Little Things
> Likes
Mary-Anne, Ship AI
Good food
His sister's family
A Good drink
A Good haul
Alone time to write
Ancient, ancient smooth jazz
Less ancient cash
Discovering a new place during his travels
Meeting interesting people
Adventuring on his own terms
> Dislikes
Mary-Anne, Ship AI
His parents' stuffy attitudes
Inquisitors being inquisitive on his ship
Animal Cruelty in any form
The color lime, specifically
Brussel Sprouts
Running out of fuel
Running out of fuel halfway to Monada and having to send out a distress signal for six fucking days while hoping, praying that someone passes by, while Mary-Anne plays the same god-damn music for twelve hour intervals
> Habits:
Scratches his scruff when nervous.
Consistently mutters to himself while in the pilot's seat.
Twitches with excessive energy on rare occasions. It's harmless, mostly.
> Hobbies:
Writing: Abe dabbles in writing short fiction. It's his biggest pleasure, and he likes the feeling of creating entirely new worlds with his mind alone. And Owen loves listening to them.
Running: if you were cooped up on the Auburn Liberty all the time, you'd enjoy running too.
Spending time with his family: Abe has no family of his own, but his sister has always been welcoming to him, as has her husband and their child, Abe's nephew, Owen.
Cooking, despite the number of times he's set things alight while doing so. He doesn't get the chance to cook much when aboard the Auburn Liberty, so he cooks when he can, and he's actually pretty decent at it.
Rescuing Animals: Abe is a sucker for pets, cats especially, even though he can't realistically keep on on board the Liberty. Mary-Anne would chew him up alive, and spit the poor creature out the airlock.
> Fears:
Being caught by his one of his father's employees: so far, he's managed to stay hidden from Vaughn-Co. officials, operating under an assumed name and a very, very good set of fake credentials. It only takes on slip up, though, and Abe can't talk his way out of his father's deathly stare.
Cults, Obsessions: Something about a group of people being mindlessly obsessed with a being or ideal creeps Abe the fuck out. His father is that way about profits and the "family name". He also fears that he will become the same way, and has told Mary-Anne to ground him in some obscure location, should he ever fly off the deep end.
Mary-Anne, Ship AI
The Very Big Things
> Personality:
Abe has a heart of gold. Or at least, he would if he wasn't stuck on a slightly decrepit spacecraft with a slightly crazy AI by the name of Mary-Anne. Couple that with a need to eat, repair the ship, and refuel, and you get a pilot under quite a lot of pressure to succeed. As a result, Abe copes with the stress through a biting wit and a good, stiff drink whenever he feels particularly overwhelmed.
Despite the stress, sarcasm, and sadness, Abe manages to be a pretty easy-going, talkative guy: it's necessary in his line of work. Closing contracts and getting customers is how he affords food for himself, so he can be as charismatic as a king when necessary. Necessity aside, talking with others who are not ship AI does wonders for Abe's mood. It's then that the true Abraham comes out: an artist at heart, who dotes on his nephew and has high hopes for the future. There's a hint of idealism in him somewhere, and it's never going to get put out, even when his cleverness, cynicism, and experience do everything they can to snuff it.
> Backstory:
Abraham Vaughn was born to be a high-caliber merchant. His father, Anton Vaughn, is the latest CEO of Vaughn-Co (from a line of six Vaughns), and in charge one of the biggest distributors of luxury goods in the region. He intended Abraham to be his successor, and from a young age, Abe was raised to appreciate luxury, and more importantly, appreciate how to make luxury look attractive to outsiders. Plenty of people had wealth, but fewer had wealth and sought to sell it as well.
Through his child years, he was raised by one of the best planetside school affordable to people of his status, with the intent of teaching him the qualities his father sought in him. Afterwards, Abe spent his teenage years at home, mostly: being instructed by world-class tutors and cutting-edge professors about the important facets of trading and economics. Aside from that, Abe spent much of his time attending various high-class functions, and getting to know his peers in society. Never mind making friends, his father said, make allies instead.
When he was eighteen, his father slide him in the door of Weber-Ross University, one of the premier schools for business in the known regions of space. Wealth definitely had its perks. From there, he was instructed in all manner of high-level classes, from navigation to survival to things he couldn't possibly understand to be useful until later. He was being groomed for true success in life.
Abe hated it. He hated the preppy people he spent so much time around. Everyone so glib and content with their lot in life. There was Anardo, heir to an asteroid-mining empire. Elyia was just passing by: her mother made jewelry from crystals tempered in solar-radiaton, or some other such nonsense. Everyone knowing that wealth was assured. And, somehow, almost everyone being an only child.
Most of Abe's resentment came from that one key fact. In wealthy circles, it appeared that to have more than one child was only fashionable if one needed a male heir, as was the case of the Vaughn family. Before Abraham, there was Cara, his older sister. Once he was born, she was metaphorically tossed aside. Oh, their mother and father gave her an excellent education, and a place to sleep and food to eat, but he could tell: they really had no interest in her from the moment he had been born. Raya, his mother, did not give her gifts on her birthdays, like she did for him.
When Cara met Wilhelm, a broker within one of Anton's partners' firms, and they fell in love, Abe was very happy indeed. They were married three weeks after Abe graduated from his high school program, and moved off-world to another planet, in an area of sunshine and relaxation. Wilhelm certainly did just fine with his brokering. Three months later, and the news broke that Cara was expecting. Abe was going to be an uncle, and he thought for sure his parents would be thrilled. Raya was as ecstatic as he was, but Abe could not miss the look of faint disinterest on his father's face. The rift between the two only deepened from there.
Abe ended up dropping out of Weber-Ross at the end of his junior year, three years later. He did not come home to a warm welcome. A furious Anton demanded to know exactly what his son was thinking, because he had just left the best opportunity he would ever have, and only crazy people would have given up such a future. Raya watched in deepening horror as Abe finally exploded, calling his father a monster, an addict, a man with "profits" stuffed so far down his throat that it was a miracle he wasn't shitting gold. Then he politely suggested that perhaps instead of trying to force him into a legacy he wanted no part in, his parents might consider giving his sister some love, which was really all she ever wanted from them.
Anton Vaughn told Abe no son of his would ever dare to say such things, and to get out of his sight. Abe promptly did so, running to the family's freighter hangar, stealing the first ship he could gain access to, and leaving. It was only after he left orbit that he realized how horribly screwed he now was. With his father likely calling in every favor he had at the local Astro-Defense district, Abe did the only thing he could think of.
He used his high-quality knowledge of ships, drilled into him year after year, to rip out the Auburn Libety's tracking beacon. And the backup. It was probably then that he damaged Mary-Anne: there was no time to be careful, and it was only a little bit of collateral either way. Now off the radar, Abe went to see his sister.
She of course, was furious with him for being so rash, but they could never stay angry at each other for long. She and Wilhelm swore not to tell of his whereabouts, and provided him with fuel and food. Unfortunately, he could not stay: it would be one of the first places his father would. He patted little Owen on the head, kissed his sister on the cheek, and shot off into the sky.
From there, it wasn't hard to decided what to do next. A now-unhinged ship AI was more than happy to find darknet information for Abe about how he could change his identity, and some siphoned funds from his fathers accounts before he was shut out was enough to do the deed. All cash transaction, and after lots of money and a bit of time, Abraham Vaughn was replaced by Abe Varker the freelance merchant. From then on, it was going to be a tough life, but Abe knew it would be more fulfilling than what he had left behind. He hoped so, at least.
For the next seven years, Varker quickly established himself as a go-to guy for anything that needed to get from one place to another fast. Even the not-strictly-allowed-stuff was fair game, and that only added to his appeal. With Mary-Anne's help, and a slowly-growing yet loyal network of like-minded individuals, Abe's infamy began to grow.
Whenever he makes a particularly good score, he goes to visit his nephew. Generally it happens once a year, but those two weeks are the best weeks of his year, without fail, and always keep him going until the next time. His parents may have given him up for dead, but his sister's family treats him how family should.
His latest endeavor brought him to Port Hope, where his little network had heard whisperings of a big score up for grabs. No word on that as of yet, but he has one ear to the ground, and both eyes looking. Something big had to be going down.
Theme Song:
Dangerous - Built by Titan/Jesse McCartney
You don't have to worry if you're good enough
You'll be sitting pretty while they talking tough
Guess they never knew that you were made for this
You're dangerous...
> E X T R A I N F O
- Abe's nephew Owen is one of his favorite people to be around. The little 10 year old is fascinated by Abe's adventures and his fictional stories.
- On Mary-Ann: The Auburn Liberty's AI has seen better days. Identifying itself as female, Mary-Anne assists Abe with charting courses, finding safe havens for slightly-illegal trade, cooking with the meager on-board supplies, and much, much more. Highly intelligent and pseudo-self-aware, Abe feels comfortable calling Mary-Anne a friend, at least partially. Unfortunately, Mary-Anne is prone to attitude, and opening the airlocks of the Auburn Liberty when irritated. Although she can be stubborn, unwilling to comply, and in certain situations, downright dangerous, she has never actually threatened his life, only his patience and his deadlines. In fact, he finds her quirks almost endearing. |
50,908 | 1,374 | 8 | 2,318 | 969 | Consciousness didn't return to Cameron until after the crash, and by the time she got her brain running at speed, most of the other kids were already out of their pods and exploring their new environment. Cameron stumbled out of her pod into the cargo hold, jogging to catch up to the other former inmates. With every step, new questions formed, new logic checks that had no answers. They had escaped prison, but gone where? Onto a ship and into those pods. What were the glass pods? Likely some sort of stasis pod, judging by how long it had taken her to reboot once she woke up. (Stop that, you aren't a computer, you don't reboot, you wake the hell up.) Why did her head hurt? Likely hitting her head on the top of the pod during the crash. Why did they crash? Answer uncertain. Where did they crash? Answer uncertain. How long were they in those pods?
Answer uncertain. That one worried Cameron the most. If she was right, and those were stasis pods, then they could have been trapped inside for any variable amount of time. Too many answers uncertain, too many questions left without resolutions. That was unacceptable.
She found the rest of the group, all gathered in... what were those? Trees? Was that running water? In hindsight, crashing on a planet made sense, but planets were such an unknown to Cameron that the possibility of actually being on a planet hadn't even occurred to her. Were all planets like this?
A tear freed itself from her eyes, against Cameron's will to keep it contained. She clenched her fist, knowing that more were coming where that came from, knowing that she could keep it under control if she would just focus. Keep her brain moving and thinking about anything but the conclusion she had just arrived at in her head.
One man caught her attention: he was much older than the inmates, and from what Cameron could overhear, this was his ship they had just stowed away on. She watched as he holstered his gun, recognizing the model and make of the weapon immediately. XFire3 Switch, Marco. Her father had tried to rip its design once, to no avail. It was a weapon near unmatched in known space. (Best not fuck with him, then.)
Cameron heard numerous questions wondering where they were, bringing her mind right back exactly to where she did not want it. "We're on a planet," Cameron whispered, slumping over where she stood and sitting right there in the grass. "We're on a motherfucking planet." She repeated it louder that time, half as an answer to those around her and half as a reminder that this was a very real situation they found themselves in. Fortunately, Cameron held back her tears, but her shock was apparent; she stared emptily at the grass beneath, struggling to fully comprehend its existence. | "It's amazing how much trouble you can get in when you don't have anything else to do.”
– Quincy Jones
Robotics prodigy, rebelling against the system.
*Basic Information*
> Name:
Cody August Fox
> Nickname:
Code, Fox, Foxy etc.
> Age:
17
> Gender:
Male
> Ethnicity:
Afro-Caribbean
> Sexuality:
Homosexual
*Imprisonment*
> Crime:
Hacking classified files
Assault
Drug use
Homosexuality
Resisting arrest
Illegal biotech upgrades
> Years Spent
One (Fifteen months)
> Prison Elective
Spacecraft Maintenance and Robotics Maintenance (I'm assuming there are robotics)
> Cell-Mate
Anyone want to be Code's cellmate?
*Education & Skills*
> Occupation:
Cody's parents are mechanical masters specializing in the field of robotics and Cody learned a lot from them.
> Classes:
Advanced Robotics
Flight Mechanics
Advanced Calculus
Computer Science
> Skills:
Robotics Maintenance - Code's favourite hobby is working on robotics and is well known for crafting his own little bots.
Coding - All puns aside, Cody is highly skilled in the art of computer code and can hack his way through many systems.
Athleticism - With a naturally athletic physique, Cody has spent a considerable amount of time in the gym and built up quite a bit of muscle. His strength and stamina is above average.
Swordfighting - Cody's father taught him this dying art and it is something he still practices today, albeit with much less deadly implements.
*The Little Things*
> Likes
Machines
Music
Animals
Swashbuckling adventure heroes
Sciences
Food (He'll eat pretty much anything)
Sports
Stories
> Dislikes
Inquisitors
Prison
Hypocrites
Cheaters
Wet socks
Being cold
Politics
> Habits:
Easily distracted
Licks his lips when nervous
Often incapable of sitting still
> Hobbies:
Works on machines (usually robotics)
Working out
Swordfighting/Training
> Fears:
That he may be a monster
Inquisitors
Being betrayed
The Very Big Things
> Personality:
Cody is the type of person that often drifts wistfully from one thing to another. Half the time he seems like he's not really there and is lost in thought. When he does focus on something though, he's often obsessive about it. He'll focus intently on something until he loses interest and then he'll drift off again. He has trouble maintaining conversations with others and some see his tendency to drift off as being rude. He's not ignoring them on purpose, he's just easily distracted.
Cody tries his best to be a nice person but doesn't trust easily. He has been betrayed in the past by people he thought he could trust and doesn't want to go through that again. These days he is far more skeptical about people's intentions than he used to be. He'll be friendly, helpful and such but he will rarely trust anyone completely and won't tell anyone trust anyone with his secrets. He often deflects the conversation away from himself.
He is smart but his intelligence seems limited to machines. He couldn't tell you the first thing about human anatomy or the works of William Shakespeare. Although it may only be a matter of time before he drifts into that area of study.
> Backstory:
Cody's parents are true believers. Zealots even. The rhetoric of the inquisitors was drummed into him from an early age and Cody believed it all. That was until he started to get older and he noticed things. Things about himself. He had feelings that he was told he shouldn't have. He liked boys more than girls. A lot more actually. He didn't know why he felt this way but he did. The inquisitors would say that he was a deviant if they knew. They would say he was a monster. They would want to kill him. For a long time he tried to deny the truth about himself. But the more he thought about it, the more he wondered why. Why would they hate him for such a thing? And the more he thought about that, the more he thought about other things. He thought about the teachings of the inquisitors and he began to disagree with much of it.
As he entered his teenage years, Cody began acting out. He would quietly break the rules. Small ones at first but he eventually ended up breaking larger laws like drug use. He not only used them but sold them to others. Nothing really dangerous. He didn't want to hurt anyone. He just wanted to give a silent screw you to the authorities. Breaking the law here and there was his way of telling the inquisitors that they couldn't control him. They couldn't tell him what to do. Who to love...How to be.
He got away with a lot but in the end, it wasn't his criminal activity that was his downfall. It was placing his trust in a friend. He told his best friend that he was gay. The friend reported him to the inquisitors. When they came to arrest him and his parents were informed of the charges, they just let it happen. They handed their son over without a second thought. Cody was heartbroken.
A little digging around by the inquisitors gave them even more fuel for the fire and the charges racked up. Cody has spent the last fifteen months in detention but knows that it is only a matter of time before they come back for him. To finally put an end to him.
> Theme Song:
To come...maybe.
Quote some lyrics from the song here! |
50,909 | 1,374 | 9 | 1,581 | 5 | Gabriel Rojas
The funny thing about sleep is that it’s elusive when we want it and comes when we don’t need it. Even worse, our brains seem to see it as an opportunity to show us all of the subconscious shit that we store away without thinking about it, mish-mashing it together into a carnival of senselessness. Happy, sad, terrifying, whatever, but always senseless. Maybe he'd be able to ponder over it more if he had woken up in a more calm situation.
Gabriel didn’t sleep often, but he was a hard sleeper. He didn’t wake until the second tumultuous vibration rocked through the airship, eyes flying open as panic made his heart seize into his throat. Instinct told him not to move, despite the dizzying spinning sensation that pressed his stomach up against his spine and his brain to roll around in his skull. Sirens and lights were going off, and through the thick glass pane in front of him he could see others in their similar prisons looking just as terrified. What was happening? One moment they’d been fine, everything was running smoothly, and now this.
It occurred to him for the first time that it was entirely possible that he and everyone else were about to die. His throat and tongue went dry, his eyes squeezing shut. A litany of quiet Spanish ran out of his lips, as if he were trying to bargain with the universe to either make his death swift and painless or to at least keep most of his limbs when they inevitably crashed into something or the whole ship burst into flames. Maybe he already was dead and this was his own personal brand of Hell; spinning indefinitely through space and nothing he could do about it.
Then suddenly, abruptly, and painfully, it was over. Gabriel nearly bit the hell out of his tongue as his body was suddenly thrown against the ceiling of his pod as the ship seemed to make contact with something and come to a screeching halt. The electricity seemed to give out and triggered the pods to open, dumping him several other people into the floor. Save for the shuffling and groaning of his fellow inmates, the ship held a hollow silence. It was a rather stark contrast to the deafening cacophony that had filled the air only moments ago. Gabriel lifted a hand and grimaced as he rubbed the tender spot on the back of his head, desperately trying to hold his stomach within his body as he dizzily gathered his bearings. He carefully stood, gripping the sides of his pod. Dim lights flickered on as others found what seemed to be portable emergency lights inside their pods, gradually migrating towards the causeway. He groped along the inside walls of his pod until he found his own light, clicking it on with a small sense of relief. At least they wouldn’t be trapped in the dark.
Gabriel’s steps felt unusually solid as he followed along with the others searching for better things than the hold they’d just left. Feeling his own weight so densely against the floor was definitely a sensation he would have to get used to. The group seemed to reach a dead end, a heavy door standing between them and.. whatever was outside. Whispers of doubt circulated over the pairs and small groups of people who had clustered together, all their lights beaming around the sealed entryway. There was a sudden hiss in the air as someone seemed to have found the hatch release, and as it slowly creaked open Gabriel swore that maybe he really had died.
Light had never been so blinding and.. warm. Tentatively, those closest to the exit crept out onto an alien planet; the sky a brilliant blue and nearly everything else the lushest green he had ever seen. Awestruck, the dark-skinned man craned his head up as he looked up at what looked like and endless expanse of blue above them, his heart racing with nervousness and a foreign feeling of excitement. Where in the hell had they landed? He’d never seen or even heard of anything even remotely similar to whatever this place was. Other kids started to slowly spread out, tentatively exploring the nearby grasses and foliage. Some looked curious, others pale in shock and terrified. Some were even crying. He spotted one girl who was just sitting on the ground, staring at the grass and seeming to struggle to comprehend what it was.
Another slight commotion caught his attention, a man, much older than all the rest of them were, appeared. He seemed pretty miffed that A: his ship had crashed, and B:, he had a lot of.. unexpected cargo. Gabriel raised his eyebrows slightly as he watched two rather energetic slips of teenagers confronting the man about his gun. Wait, shit, a gun? His eyes locked onto the weapon nervously. Sure the lot of them could overpower the man with a couple of casualties, but the guy could also pick them off whenever he felt suited him. Gabriel turned his flashlight off and slipped the device into his back pocket, deciding to save it for later and let out a rather tired sigh. Realizing he’d been standing in the same spot for a few minutes, he slowly began walking in an aimless direction, trying to gather his bearings. They’d stowed away on a ship, and escaped their death penalties. Well, he definitely had. His trial had been lurking dangerously close. Okay, all of that was simple enough. Now, their ship had crash landed on a bizarrely beautiful and unknown planet. They had no resources that he knew of and it seemed like their only was off of the planet was basically a tin can for now. And all of them were criminals. Right, got it.
“Dios mío..” He sighed, running a hand over his face and scratching absently at his jawline. What were they all going to do? More importantly, what was he going to do? His dark eyes turned back to the ship, where the disgruntled older man had disappeared under the hull. He didn’t really know much about ships, but he knew how to work and fix metal. If the ship was even repairable, one guy definitely couldn’t do it by himself. In the very least it would give Gabriel something to keep busy with. And hey, it would be a good move to be on the good side of the guy with the gun.
Gabriel followed after the older guy, keeping a cautious distance to avoid startling the man and getting shot. When he found the man, who was muttering something he couldn’t hear, Gabriel lightly tapped a knuckle against the underside of the hull to get the man’s attention. “Oi, anciano.” he said. His voice was a rough tenor and slightly accented. “You need help with anything? I don’t know shit about ships but I’m pretty good at fixing anything that has to do with metal .” | Gabriel Rojas
"You may not control all the events that happen to you, but you can decide not to be reduced by them”
–Maya Angelou
Gabriel is a lithe, soft spoken man who grew up in the most impoverished areas of the Port, getting by doing manual work for folks who were willing to pay him in either money, food, or housing. He also occasionally turned tricks for cash, though wasn’t considered much of a delinquent until very shortly after he turned seventeen.
Basic Information
> Name:
Gabriel Jose Rojas
> Nickname:
Mostly Gabriel or occasionally Gabe. Also frequently referred to as flaquito by the people he grew up with.
> Age:
18 in one month
> Gender:
Male
> Ethnicity:
Lineage is Puerto Rican
> Sexuality:
Heterosexual. Except on a few occasions.
Imprisonment
> Crime:
Murder
> Years Spent
Coming up on one year
> Prison Elective
Shop and Spacecraft mechanics
> Cell-Mate
TBD
Education & Skills
> Occupation:
Gabriel is trained in mechanics and knows repairs on basic appliances and machinery
> Classes:
English
Intermediate Circuitry
Advanced Welding and Metalworks
Remedial Algebra
> Skills:
Gabriel is quick to pick up any skill that puts his hands to use.
Bargaining/slick talking
Singing
Woodworking/carpentry
Bilingual (Spanish and English)
The Little Things
> Likes
Home cooked food
Music
Quiet spaces
Family
Being able to take care of and provide for himself
Reading, though he doesn’t do it much
Swimming
> Dislikes
Loud, rude people
Math. God, math.
Being made to sit for a long time
Even though his hands are often dirty, he hates when he or his space isn’t clean
Anything lemon flavored
Crowds
Haughty people
> Habits:
Running his hand over his hair
Bouncing his knee
His brow is almost always creased
> Hobbies:
Woodworking
Reading. Sometimes
Singing
> Fears:
Losing his loved ones
Suffocation
Being useless
The Very Big Things
> Personality:
Gabriel is a relatively modest, quiet, hardworking young man with very simple goals in life. His family and the people he care about hold the biggest space in his heart, and though he usually comes off as standoffish and serious at first he is an intensely caring person once he gets close to someone. Manual labor is his forte and he always strives to perfect his craft. He can be a lighthearted, jokey, sarcastic, laidback person most of the time but tends to appear very serious and withdrawn.
> Backstory:
Gabriel grew up in a poor, but tight-knit family of laborers and mechanics. When Port Hope was a new and up and coming place, his parents moved there to help service the spacecrafts that came and went. He was born into the trade and was welding almost before he could walk. For a long time life was simple, he helped out his neighbors with minor repairs that they needed around their homes and turned tricks for cash in his later teen years. Gabriel had a small circle of very close friends, especially one in particular; Abby. They spent nearly every free moment together, everyone knew that they were practically glued to the hip.
And then Abby was dead. Her death disrupted life in their usually quiet district, rumors and speculations flew from one neighbor to the next. The only thing that everyone knew for sure is that Gabriel had been arrested and hauled off just after his seventeenth birthday, and no one from home was ever able to hear from him what had happened. They had no idea how anyone could suspect Gabriel of murder, but the insistence of the Inquisitors on the allegations against him- he was the last person to have seen her, it was a crime of passion?- started to fill their minds with doubt.
> Theme Song:
Some Kind of Nature - The Gorillaz
> E X T R A I N F O
None. |
50,910 | 1,374 | 10 | 2,502 | 1,203 | 7872
Interacting with: Everyone, Abe Varker
“It would appear that we have crashed-landed.” A flat, almost dead voice carried through the air from the interior of the ship, and 7872 stepped down the ramp, some of the others moving to give her a wide berth. “Given the violence of our arrival, it would have been either an equipment malfunction, or we were forced down by an outside party.”
Ignoring the others for the time being, she swept her eyes across the grassland. “Breathable atmosphere, no evidence of toxicity. Life-bearing, possibility of colonization or non-human sapients,” she muttered under her breath. Not the best place to land, all things considered, but it was far from the worst. “Water source, possibly contaminated from crash, will need to boil to destroy bacteria… shelter a non-issue. Food, unknown. Short-term survival, likely. Long-term, unknown.” Her eyes flicked to the sky. “Signal… none. Either out of range or no available network.”
She blinked, as though just now noticing the others, and her voice became more audible. “Still, it is doubtful this was our intended destination. It serves little purpose to have stranded us here.” She glanced towards the man who had questioned their presence and followed him beneath the ship. “What sort of supplies do we have?”
Throughout it all, her voice remained flat, almost monotone, and her expression remained unchanged. | Inmate 7872
"Negative emotions like hatred destroy our peace of mind.”
– Matthieu Ricard
Released from solitary confinement into general population almost six months ago, Inmate 7872 is a textbook example of someone who has lost everything, possibly including her sanity. And there is nothing more dangerous than a person with nothing left to lose.
Basic Information
> Name:
Unknown for story reasons
> Nickname:
Inmate 7872, Nameless
> Age:
17
> Gender:
Female
> Ethnicity:
Arab descent
> Sexuality:
Bisexual
Imprisonment
> Crime:
Murdering an Inquisitor, Assaulting an Inquisitor (x2), Murdering an officer of the law, Assaulting an officer of the law (x6), Assault with a deadly weapon, Defamation, Conspiracy to commit treason, Kidnapping (x2), Illegal Biotech Upgrades (x3), Torture (x2), Sexual Assault (x2), Homosexuality, Theft of Empire property, Drug Use, Resisting Arrest, Public Indecency
> Years Spent
3, most of it spent in solitary confinement
> Prison Elective
Janitorial duty
> Cell-Mate
Christine Ramirez
Education & Skills
> Occupation:
Her parents worked for one of the most prominent biotech companies in the world, and she was proving to be a prodigy in the field as well.
> Classes:
Medicine
Bio-engineering
Biology
Chemistry
Maths
Languages
> Skills:
Photographic memory
Meditation
Braiding
Sewing
The Little Things
> Likes
Watching people
Bodies
Touching things
Learning new and interesting things
Messing with biotech
Intellectual challenges
> Dislikes
People asking her questions
Annoying people
People who do not speak plainly and to the point
The Empire
Inquisitors (hates them more than anything)
Anyone who asks for her name
Naive idealists
> Habits:
Unless she is actively moving somewhere, she is always sitting on the floor, watching
Always quietly hums an unknown tune to herself when not speaking
Has little regard for clothing
> Hobbies:
Meditation
Sifting through her memories
Humming
Expanding her knowledge base
> Fears:
Returning to solitary
Returning to solitary
Returning to solitary (she REALLY doesn’t want to go back)
The Very Big Things
> Personality:
An intelligent, driven, pleasant, and eternally curious young girl with a bright future. That would have described Inmate 7872 before they were locked up. Now, she is cold, bitter, has a dangerously inclusive knowledge of the human body, and straddles the very narrow line between genius and insanity. Inmate 7872 is a near perfect example of what happens when someone not only hits rock bottom, but plows into it at relativistic speeds.
Still, there are some traits that she still possesses from her old self. Given proper incentive, there is a chance that she will help you with something, particularly if it involves biotech or someone injured. She also still seeks to learn new things; offer her something that she doesn’t already know, and she will be much more likely to assist you. However, she may refuse you for no other reason than that she can.
Above all other things, 7872 hates the Empire. At the best of times, she sees it as a diseased creature that ought to be put down, and the Inquisitors as part of the disease. Her near complete isolation means that she is not entirely stable anymore; if she smiles, it's not because she's happy to see you. Or at least not in a way that you will find pleasant. There is nothing to hold over her as leverage, as everything that was once of value to her has been stripped away. At the end of the day, she cares about nothing and no one. Deal with her at your own risk.
> Backstory:
For the inmates contained in the juvenile detention hall of Port Hope, there is very little to do. Life is routine and repetitive; you leave your cell when the door opens, do the job that was assigns to you, eat when you are allowed, and return to your cell at curfew. The rest of your time is spent keeping yourself occupied until the last birthday present you will ever receive. One of the ways in which the inmates pass the time is through gossiping about anything and everything. Some people brag about what they did to get locked up, some bemoan the lives they could have had, and some just talk about which guards are safest to be around.
Almost three years ago, however, a new rumour began circulating around the hall, originating from an overheard conversation between the guards regarding a new juvie that had been placed into solitary confinement. This is itself was news enough; in theory, solitary was reserved for the most violent and dangerous criminals, but in practice, you were sent there if you had done something that really pissed off the Inquisitors. The odds of a juvie being placed in solitary were only scarcely better than getting a full pardon. As time went by, speculation began to run wild about what this new Nameless (named for the fact that those placed in solitary are stripped of everything, even their identities, and are scarcely acknowledged as persons' under the law) had done. Rumours ranged from being an infamous drug runner, to a sadistic mass murderer, to even more outlandish theories. Even a betting pool had been started as to what was on the Nameless's list of charges. But, as tended to be the case with Nameless, there was very little concrete information to be had. In fact, only two things were known for certain; this new Nameless was expected to remain that way until their execution, and the guards universally hated them.
A month ago, however, an astonishing thing happened. Rumour came from the guards that, for unknown reasons, the Nameless juvie was being released into general population. Now, at last, the mysterious Nameless would have a face, and the specifics of her crimes would be known.
What they got instead was a girl who barely spoke to anyone, even her new cell-mate, and did not seem at all inclined to share information about what she had done or her reasons for it. Some believe that, whatever she was before, died in solitary, leaving something else behind. She simply went about her assigned tasks, ate when she was allowed, and otherwise barely even left her cell. According to the guards, she is only a month away from her 18th birthday, and it seems that she has resigned herself to her fate.
> Theme Song:
My Name (Wearing Me Out) – Shinedown
My name is worthless like you told me I once was
My name is empty cause you drained away the love
My name is searching since you stole my only soul
My name is hatred and the reasons we both know
> E X T R A I N F O
Approximately a week following inmate 7872’s release into general population, there was a confrontation between herself and inmate Cameron Valdes. Inmate Valdez was needling inmate 7872 about her time in solitary and what she had done. After ignoring inmate Valdez’s questions and general annoying attitude for several minutes, inmate 7872 proceeded to calmly inform her fellow inmate that she possessed near perfect knowledge of the human body’s composition and functions, that she knew twelve different ways to very painfully incapacitate the girl with little effort, and another six to leave her crippled and in intense pain that would require extensive surgery to fix. She then proceeded to list off all 18 methods, and asked inmate Valdez what combination she would prefer she use.
Inmate Valdez left inmate 7872 alone after that. |
50,911 | 1,374 | 11 | 373 | 2,294 | Rae spun at the very disgruntled voice coming from her side. Her eyes widened as they landed on the piece this new man was carrying. She let out a long, low whistle. That gun was powerful. And Expensive. And illegal. Only the highest levels of Inquisitors were allowed to use it. Rae had been forced to practice with it once or twice, but had never had much opportunity to properly get the hang of one.
And he'd held that gun against a batch of teenagers before even knowing they were convicts.
Pragmatic. Suspicious. Possibly dangerous. More than likely involved in something shady. Rae would put money on this guy being some sort of pirate or smuggler. Maybe a bounty hunter. She raised an eyebrow as she saw him and a few others start trying to work on fixing the ship. Hadn't he been the one to declare it dead? What, was he a miracle worker? Gonna bring the dead back to life? Rae rolled her eyes and looked around as an idea popped into her head. She smirked when she spotted Isabel.
"Hey Iz!" she called as she trotted over. The older girl – and one of the few people she liked in juvie – was always a willing companion for mischief, even if she liked to pretend otherwise. Rae lowered her voice as she reached her. "How much you wanna bet there's some kind of supply stash in that ship?" Weapons, food, drugs… Rae wasn't sure what she expected to find, but there was bound to be something right? "Wanna scavenge what we can and explore a little?" Her smile turned teasing and she nudged Isabel a bit with her elbow. "C'mon, I know you're dying to check this place out." | “If you obey all the rules, you miss all the fun.”
– Katharine Hepburn
Rae is a short, skinny teenager who walks too tall and fears too little. With long, wavy, chestnut hair, deep brown eyes, and a smattering of freckles, it's easy to be pulled in by her charm. However, underneath all that lie hard lines of ropey muscle. She has no tattoos or piercings to speak of, but both her legs, starting from her upper thighs, are made up completely of wires and shiny metal paneling. Rae was born without her legs developed. Because she was born to a family of Inquisitors, Rae had the best biotech available to her. Her legs are sleek and lightweight, a dusty gold color in an attempt to match her skin. She leans more towards expensive, high-fashion clothing and overpriced makeup, though she is not above occasionally dressing for comfort.
Basic Information
N A M E
Victoria Rae Katona
N I C K N A M E
Rae – used by everyone. Don't call her Victoria. Ever.
Trooper – used by her parents in rare moments of affection
Quizzy or Quiz – used negatively in reference to her Inquisitor lineage and training by other inmates
G E N D E R
Female
E T H N I C I T Y
Japanese, Chinese, Mongolian, Hungarian, Polish
A G E
16
S E X U A L I T Y
Pansexual
Imprisonment
C R I M E
Convicted for theft, systems tampering, homosexuality, illegal biotech upgrades, drug usage, assaulting an officer, and resisting arrest
Y E A R S S P E N T
<1
P R I S O N E L E C T I V E
Janitorial Duties
C E L L M A T E
None. Up until recently she lived with a quiet girl named Julianne. She turned 18 two weeks ago.
Education & Skills
O C C U P A T I O N
The Katona family is famous for producing generation after generation of high-ranking Inquisitors. Rae was next in line.
C L A S S E S
Computer Science
Anatomy
Advanced Robotics
History
Painting
Remedial English
Planetary Survival
S K I L L S
Mechanical/electrical engineering – those legs need upkeep, repairs, and (illegal) mods
Weapons training – firearms, knives, swords, and staves
Hand-to-hand combat – has four different black belts and will kick your ass
Planetary survival – not her best skill, but a requisite for Inquisitors-to-be
Basic first aid – by no means a medic, but can handle most minor medical issues
Mannerisms
L I K E S
Back talking
Smack talking
Sweet talking
General flippancy
Fashion
Poppy music
Socializing
D I S L I K E S
Being bossed around
Condescension
Asking for help
Animals
People who can't take a hint
Country music
Her family
H A B I T S
Humming
Eye rolling
Doodling
Thinking out loud
H O B B I E S
Painting
Yoga
Being spiteful
F E A R S
Helplessness
Inadequacy
Bugs
Delving Deeper
P E R S O N A L I T Y
To call Rae 'willful' would be an understatement. Stubborn as an ox would be more accurate. Hard headed. Clever and charming to be sure, but the moment you think you can tell Rae Katona what to do is the moment you realize you'd have better luck trying to set fire to the ocean. More spiteful than rational, Rae will often do things completely ignoring any consequences.
Though her childhood was far from blissful, she's grown up with more opportunities and resources than anyone should have any right to – and she knows it. She carries herself with all the swagger and confidence (some might say arrogance) of someone who's only ever had it good. Underneath the teenaged attitude and saccharine charm though is a soldier in the making. Rae is sharper than she'd have you think, and surprisingly disciplined when she wants to be. Not that you'd ever realize, with how she seems to court trouble. In spite of (or more likely because of) the strict discipline instilled in her, she takes any opportunity she can to break the rules with reckless abandon, her disregard for authority clear in every move she makes.
Though impulsive, Rae's a perfectionist and can't help but hold herself to implausibly high standards. She expects too much from herself, but hides her insecurities well.
H I S T O R Y
Victoria Rae Katona was born the second child to Henry and Sabine Katona, a well known Inquisitor family. Their other child, Rae's older brother Jensen, was not an Inquisitor. No, instead of carrying on the proud family legacy, Jensen had gone off to be an entertainer of all things. It was quite the embarrassment. Henry and Sabine promptly cut him off and focused all their attention on their younger child – much to Rae's misfortune.
Her childhood was, in a word, regimented. In another word, stifling. In several words, a massive pain in Rae's ass. She had to always be at attention, practice with firearms, hand-to-hand combat, painting was a 'waste of time,' socializing was a distraction… Rae felt smothered. And bitter.
And so, like any teenager, she acted out. She started to steal things. She messed around with the systems. She made unauthorized modifications to her biotech. Never anything too severe, but enough for her to feel in control, even a little bit. Inevitably, she was caught stealing one day. The Inquisitor was an old friend of her father's, and willing to let the offense slide, much to her parents' relief. It just wouldn't do if they were disgraced by not one, but two unfortunate children. Having a thespian in the family was bad enough. A criminal would be the final nail in the coffin holding their family's pride.
Rae then proceeded to confess to a slew of crimes – only a few of which she was actually guilty of. She sucker punched him in the jaw for good measure.
To her satisfaction – and her parents' collective horror – such a confession was too much for the Inquisitor to ignore, and Rae was promptly thrown in jail. Her parents were mortified. Then, when she finally let the reality of her situation sink in, so was Rae. She'd just confessed to a multitude of crimes. When her trial date arrived, there would be no way she'd be allowed to live. And so, Rae's own pride and bitterness had been her death sentence. At least, until J came along.
T H E M E S O N G
Drama Queen – Green Day
daddy's little bundle of joy
out of a magazine
everyone's drama queen
is old enough to bleed now
E X T R A I N F O
N/A |
50,912 | 1,374 | 12 | 1,811 | 128 | Abe. Isabel was very wary of this man who claimed to be the pilot of the ship she and the rest of the juvies stowed away on. He had put the gun away but still, was he really prepared to shoot a bunch of kids so easily? She didn't care how clueless he had been of their presence, Isabel didn't trust this guy.
She perked up a little at the sound of a familiar voice calling her name. Isabel saw Rae walking towards her and smiled. Relief spread over her body as she realized that she had at least had one person she knew she could call a friend. No matter how much she disliked the Inquisitor's daughter at first, Rae had become a good companion to have in juvie and Isabel was glad to have her here while they were apparently stranded on a foreign planet.
"How much you wanna bet there's some kind of supply stash in that ship? Wanna scavenge what we can and explore a little?" Rae nudged Isabel with her elbow, a devious grin on her face. "C'mon, I know you're dying to check this place out."
Isabel's own smile had turned into a mischievous one as she raised her eyebrows. Isabel's curiosity would always overpower her sensibility as she had already thought about exploring the ship.
"I bet there's a bunch of stuff we can find on that big hunk of metal." She looked back towards the man who had pointed a gun at them earlier. He was still working on fixing the ship, his back facing the two girls.
"We better be quick and sneaky about it. Best not to anger the only guy with a weapon, huh?" She said, her eyebrows raised. | Raylan Elisha Walcot
“Pain or damage don't end the world. Or despair, or fucking beatings. The world ends when you're dead. Until then, you got more punishment in store. Stand it like a man... and give some back.”
– Al Swearengen
Raylan is often seen wearing long sleeve shirts and jeans. This isn't because he get colds easly, its cover up the scars that seem to cover the whole of his body. Standing at 6 feet even and weighing in at very athletic 200 pounds. Everett is a bigger and strong than most.
Basic Information
N A M E
Everett Wolf
N I C K N A M E
Boy - His parents called, they never cared enough to remember his name.
B I R T H D A T E
Self-explanatory
G E N D E R
Male
A G E
18
S E X U A L I T Y
Heterosexual
Imprisonment
C R I M E
Murder
Desecration of human corpse
Y E A R S S P E N T
six months
P R I S O N E L E C T I V E
Manuel Labor
C E L L M A T E
Education & Skills
O C C U P A T I O N
Raylan parents had a job but he never knew what it was.
C L A S S E S
Earth Skills
Physical Education
Anatomy
Engineering
S K I L L S
Hand-to-hand combat
Survival
Athletic
Mannerisms
L I K E S
Alcohol
Fighting
Small groups of people
Working out
Eating
Being alive
Sex
D I S L I K E S
Large groups of people
Loud noises
People who talk a lot
Sobriety
Weaklings
Bullies
Authorities
H A B I T S
Staying quite when he should be talking
Smoking
Making mental notes of everything around him.
H O B B I E S
Fighting
Staying alive
Spending as much time drunk as possible
F E A R S
Being surrounded by people
Someone getting too close
Trusting someone else
Delving Deeper
P E R S O N A L I T Y
Raylan doesn't trust anyone. Deep down he's scared to do so. He would love to have friends and girlfriend, but things like that don't come easy.
He's an honest guy, one that if he says he's gonna kill you, he's gonna kill you, or die trying.
He's not one for loud people or people who talk too much. Raylan himself isn't much of a talker. The odd conversation or two sure, small talk he can do without.
H I S T O R Y
Raylan Elisha Walcott was involved in one of the more famous trials in recent histories. Raylan murdered a man, chopped him up and forced his family to eat his remains. At no point during his trial did Raylan show any remorse, he was upset that he missed out on some sleep. He always thought it was odd, not a single person asked him why, but he wasn't surprised.
As a young child, his parents never really paid him any mind. When one or the had a bad day and got drunk or high, they never missed a chance to beat on him. Trust was something that got beat out of at a young age.
T H E M E S O N G
Mariachi El Bronx - Holy
Holy the face of God appears to be
Holy Mother Mary let them all die
Slowly hold me in your arms appease them
Solely forgive what I've done
I'm your son please don't send me to Hell
E X T R A I N F O
He's a fiend for Banana pudding. |
50,913 | 1,374 | 13 | 1,540 | 1,175 | When Abe had said "y'all have fun", he'd intended it as a sort of 'go away and leave me alone' statement. So, naturally, it did not improve his ill humor when two of the teenagers decided to follow him under the ship. One sounded more like a robot than Mary-Anne...an actual robot.
The other...he had a slight accent in his tone. Technically there wasn't any particular 'accent' that was widely accepted, but it was different than his, and different from a lot of the prissy bastards he'd grown up with. But it wasn't the accent which got his attention, but rather the offer of help. Now that was the first good thing he had heard since this shit had started. A mechanist. Young guy, sure, but if you started young enough, that was enough time to build up some experience. Unlike engineering, which was a job that took months, years or decades of harsh training and review and practice, mechanics and machinists you could count on, even with a relatively short time of training.
He pointed at the guy first. "You. Yes, I would be happy to have some help from someone who might actually know something useful. The Auburn Liberty is an absolute monster for just me and Mary-Anne alone, but with another pair of hands we might have a bit more luck."
A shout caught his attention from behind him, and he turned to see two girls looking at his ship with far too much interest for innocence. "Oi!" He called, pointing at the two offending young women with no possible confusion. "You want something from the Auburn, ask me. If I catch anyone touching my shit without my express permission, I'm shooting them." He turned back to his the two kids he seemed stuck with. "Lord help me," he grumbled.
Now he whirled to put his finger on the girl. Weird bugger: she seemed unhinged. Not something he wanted to deal with now, or ever. "You. No supplies. I had just docked at Port Hope and was planning to restock before I was so rudely put on this rock." His mouth twitch in irritation. "So we're all going to have to find somewhere else to get shit from, because it ain't coming from my ship. Please spread the word to anyone who's thinking about raiding my boat. Thanks. Now, unless you're planning to help me, please let me work in peace."
Abe beckoned to the helpful kid, taking him away from all the others to talk shop. "The first big issue here is that all of the generators are shot. Here." He unplugged the earpiece from Mary-Anne's cylinder, and her cold, pseudo-friendly voice came to life.
"Correct. The Auburn Liberty's power was drained one-hundred percent through the landing process. Fuel reserves are entirely depleted, and with those reserves are the generators. I am powered separately, but I do not possess even the slightest amount of power required to charge any of the batteries. However, that does not mean we are stranded here without power indefinitely."
"I've got a few terrible ideas. See, the ship's got all the things we need to charge the batteries in an emergency, we just lack the power source. In space, it would be a very slow emergency charge from solar energy. Of course, since the entire world fucking hates me, Mary-Anne tells me that the digital solar panels were heavily damaged and corrupted in the fall, and were disconnected from the ship's grid. If we can connect those back up, we might have a chance there."
He smiled uncomfortably. "Or, we could rig up a lightning rod and charge the ship with a storm. Assuming this place storms, and assuming we can get a lightning rod up high enough, the energy would be easily enough to kickstart the generators, and that could then purge the solar panels. Digital solar panels are cool like that, and I don't really know how they work, but if we can get a surge, they can get themselves back to work." He pointed at the collapsed landing struts as well. "That's another issue there, but honestly I'm not going to worry about those for a while, because power is more important. There's a whole laundry list of problems to solve, but a lot of them are going to take power. You got any ideas yourself?" | Abraham Vaughn
"The way I see it, you can either work for a living, or you can fly spaceships. Me, I'd rather fly.”
– Len Morgan (Slightly Modified)
Abe pilots the Auburn Liberty, alongside his AI co-pilot, Mary-Anne. He's got quick reflexes and a quicker wit, and spends most of his time flying freelance for one corporation or another all over the damn place. If Abe could have his way, he'd find his one, big score, buy a house in some secluded corner of paradiso, and spend the rest of his days telling stories to his sister's kid. Pity that the universe never gives him his way.
Basic Information
> Name:
Abraham C. Vaughn
> Assumed Name:
Abe Varker
> Nickname:
Abe
> Age:
29 in two months.
> Gender:
Male
> Ethnicity:
Bit of Greek, lots of Russian, bit more of Polish, and a smattering of Irish.
> Sexuality:
Heterosexual
Imprisonment
> Crime:
None. Abraham would take great offense at the implications of this question.
> Relation to Port Hope:
Abraham is just another run of the mill Merchant Captain for the Inquisitors, running supplies and manufactured goods to and from space stations and planets in times which he boasts to be the "Fastest in the sector". Of course, to whom it may concern, Abe is willing to take on...less reputable merchandise, along with certain interested parties with deep pockets.
Education & Skills
> Occupation:
Merchant Pilot, Esteemed Transporter of Extravagant Goods (For the right price)
> Classes:
Navigation at the Entry Level
Navigation at the Advanced Level - When Electronics Fail
Navigation at the Advanced Level II - When You Have Nothing But The Clothes on Your Back
Monarch-Class Freighter Piloting
Monarch-Class Freighter Maintenance
Circuitry: Beginning, Intermediate and Advanced
Coming to Terms with Ship AI - A Crash Course Guarding Your Sanity on Long Hauls
Survival in Space - Tips and Tricks to Extend Your Lifespan in Catastrophic Scenarios
Ground-Based Survival for Travelers, Entry Level
Ground-Base Survival for Travelers - 'Most Things Will Try to Kill You' Edition - a Four Week Video Seminar on Staying Alive When Your Ship Goes Down
Gourmet Cooking - A Look Into the Food of Fifteen Cultures, No Matter How Briefly
NOTE: Many of these classes were taken during Abraham's time in the Vaughn College of Merchantry at Weber-Ross University, almost a decade previously. Currently he just asks Mary-Anne most of his questions.
> Skills:
Fast talking people into hiring him.
Piloting ships of varying sizes and forms. His primary skill, and something he is very proud of.
Bargaining. Lots of bargaining.
Maintenance and general machining. Improvised Construction and General Building of Mechanical Things.
Shooting accurately when it counts.
Tracking down the last good drop of alcohol in a ten mile radius.
Not dying on foreign planets. Not crashing into foreign planets.
Hiding things. People, objects of value, himself...doesn't matter.
Getting on the good side of any ship AI.
Cooking. Generally involves fire.
Putting out fires.
Electrician Skills...the Auburn Liberty is a bit of an old ship.
Learning Quickly: In his line of work, developing a good memory is almost as important as having good reflexes. Abe worked very hard to improve his memory from the disgusting pile of slop it once was.
Other things Abe still isn't sure how he knows.
The Little Things
> Likes
Mary-Anne, Ship AI
Good food
His sister's family
A Good drink
A Good haul
Alone time to write
Ancient, ancient smooth jazz
Less ancient cash
Discovering a new place during his travels
Meeting interesting people
Adventuring on his own terms
> Dislikes
Mary-Anne, Ship AI
His parents' stuffy attitudes
Inquisitors being inquisitive on his ship
Animal Cruelty in any form
The color lime, specifically
Brussel Sprouts
Running out of fuel
Running out of fuel halfway to Monada and having to send out a distress signal for six fucking days while hoping, praying that someone passes by, while Mary-Anne plays the same god-damn music for twelve hour intervals
> Habits:
Scratches his scruff when nervous.
Consistently mutters to himself while in the pilot's seat.
Twitches with excessive energy on rare occasions. It's harmless, mostly.
> Hobbies:
Writing: Abe dabbles in writing short fiction. It's his biggest pleasure, and he likes the feeling of creating entirely new worlds with his mind alone. And Owen loves listening to them.
Running: if you were cooped up on the Auburn Liberty all the time, you'd enjoy running too.
Spending time with his family: Abe has no family of his own, but his sister has always been welcoming to him, as has her husband and their child, Abe's nephew, Owen.
Cooking, despite the number of times he's set things alight while doing so. He doesn't get the chance to cook much when aboard the Auburn Liberty, so he cooks when he can, and he's actually pretty decent at it.
Rescuing Animals: Abe is a sucker for pets, cats especially, even though he can't realistically keep on on board the Liberty. Mary-Anne would chew him up alive, and spit the poor creature out the airlock.
> Fears:
Being caught by his one of his father's employees: so far, he's managed to stay hidden from Vaughn-Co. officials, operating under an assumed name and a very, very good set of fake credentials. It only takes on slip up, though, and Abe can't talk his way out of his father's deathly stare.
Cults, Obsessions: Something about a group of people being mindlessly obsessed with a being or ideal creeps Abe the fuck out. His father is that way about profits and the "family name". He also fears that he will become the same way, and has told Mary-Anne to ground him in some obscure location, should he ever fly off the deep end.
Mary-Anne, Ship AI
The Very Big Things
> Personality:
Abe has a heart of gold. Or at least, he would if he wasn't stuck on a slightly decrepit spacecraft with a slightly crazy AI by the name of Mary-Anne. Couple that with a need to eat, repair the ship, and refuel, and you get a pilot under quite a lot of pressure to succeed. As a result, Abe copes with the stress through a biting wit and a good, stiff drink whenever he feels particularly overwhelmed.
Despite the stress, sarcasm, and sadness, Abe manages to be a pretty easy-going, talkative guy: it's necessary in his line of work. Closing contracts and getting customers is how he affords food for himself, so he can be as charismatic as a king when necessary. Necessity aside, talking with others who are not ship AI does wonders for Abe's mood. It's then that the true Abraham comes out: an artist at heart, who dotes on his nephew and has high hopes for the future. There's a hint of idealism in him somewhere, and it's never going to get put out, even when his cleverness, cynicism, and experience do everything they can to snuff it.
> Backstory:
Abraham Vaughn was born to be a high-caliber merchant. His father, Anton Vaughn, is the latest CEO of Vaughn-Co (from a line of six Vaughns), and in charge one of the biggest distributors of luxury goods in the region. He intended Abraham to be his successor, and from a young age, Abe was raised to appreciate luxury, and more importantly, appreciate how to make luxury look attractive to outsiders. Plenty of people had wealth, but fewer had wealth and sought to sell it as well.
Through his child years, he was raised by one of the best planetside school affordable to people of his status, with the intent of teaching him the qualities his father sought in him. Afterwards, Abe spent his teenage years at home, mostly: being instructed by world-class tutors and cutting-edge professors about the important facets of trading and economics. Aside from that, Abe spent much of his time attending various high-class functions, and getting to know his peers in society. Never mind making friends, his father said, make allies instead.
When he was eighteen, his father slide him in the door of Weber-Ross University, one of the premier schools for business in the known regions of space. Wealth definitely had its perks. From there, he was instructed in all manner of high-level classes, from navigation to survival to things he couldn't possibly understand to be useful until later. He was being groomed for true success in life.
Abe hated it. He hated the preppy people he spent so much time around. Everyone so glib and content with their lot in life. There was Anardo, heir to an asteroid-mining empire. Elyia was just passing by: her mother made jewelry from crystals tempered in solar-radiaton, or some other such nonsense. Everyone knowing that wealth was assured. And, somehow, almost everyone being an only child.
Most of Abe's resentment came from that one key fact. In wealthy circles, it appeared that to have more than one child was only fashionable if one needed a male heir, as was the case of the Vaughn family. Before Abraham, there was Cara, his older sister. Once he was born, she was metaphorically tossed aside. Oh, their mother and father gave her an excellent education, and a place to sleep and food to eat, but he could tell: they really had no interest in her from the moment he had been born. Raya, his mother, did not give her gifts on her birthdays, like she did for him.
When Cara met Wilhelm, a broker within one of Anton's partners' firms, and they fell in love, Abe was very happy indeed. They were married three weeks after Abe graduated from his high school program, and moved off-world to another planet, in an area of sunshine and relaxation. Wilhelm certainly did just fine with his brokering. Three months later, and the news broke that Cara was expecting. Abe was going to be an uncle, and he thought for sure his parents would be thrilled. Raya was as ecstatic as he was, but Abe could not miss the look of faint disinterest on his father's face. The rift between the two only deepened from there.
Abe ended up dropping out of Weber-Ross at the end of his junior year, three years later. He did not come home to a warm welcome. A furious Anton demanded to know exactly what his son was thinking, because he had just left the best opportunity he would ever have, and only crazy people would have given up such a future. Raya watched in deepening horror as Abe finally exploded, calling his father a monster, an addict, a man with "profits" stuffed so far down his throat that it was a miracle he wasn't shitting gold. Then he politely suggested that perhaps instead of trying to force him into a legacy he wanted no part in, his parents might consider giving his sister some love, which was really all she ever wanted from them.
Anton Vaughn told Abe no son of his would ever dare to say such things, and to get out of his sight. Abe promptly did so, running to the family's freighter hangar, stealing the first ship he could gain access to, and leaving. It was only after he left orbit that he realized how horribly screwed he now was. With his father likely calling in every favor he had at the local Astro-Defense district, Abe did the only thing he could think of.
He used his high-quality knowledge of ships, drilled into him year after year, to rip out the Auburn Libety's tracking beacon. And the backup. It was probably then that he damaged Mary-Anne: there was no time to be careful, and it was only a little bit of collateral either way. Now off the radar, Abe went to see his sister.
She of course, was furious with him for being so rash, but they could never stay angry at each other for long. She and Wilhelm swore not to tell of his whereabouts, and provided him with fuel and food. Unfortunately, he could not stay: it would be one of the first places his father would. He patted little Owen on the head, kissed his sister on the cheek, and shot off into the sky.
From there, it wasn't hard to decided what to do next. A now-unhinged ship AI was more than happy to find darknet information for Abe about how he could change his identity, and some siphoned funds from his fathers accounts before he was shut out was enough to do the deed. All cash transaction, and after lots of money and a bit of time, Abraham Vaughn was replaced by Abe Varker the freelance merchant. From then on, it was going to be a tough life, but Abe knew it would be more fulfilling than what he had left behind. He hoped so, at least.
For the next seven years, Varker quickly established himself as a go-to guy for anything that needed to get from one place to another fast. Even the not-strictly-allowed-stuff was fair game, and that only added to his appeal. With Mary-Anne's help, and a slowly-growing yet loyal network of like-minded individuals, Abe's infamy began to grow.
Whenever he makes a particularly good score, he goes to visit his nephew. Generally it happens once a year, but those two weeks are the best weeks of his year, without fail, and always keep him going until the next time. His parents may have given him up for dead, but his sister's family treats him how family should.
His latest endeavor brought him to Port Hope, where his little network had heard whisperings of a big score up for grabs. No word on that as of yet, but he has one ear to the ground, and both eyes looking. Something big had to be going down.
Theme Song:
Dangerous - Built by Titan/Jesse McCartney
You don't have to worry if you're good enough
You'll be sitting pretty while they talking tough
Guess they never knew that you were made for this
You're dangerous...
> E X T R A I N F O
- Abe's nephew Owen is one of his favorite people to be around. The little 10 year old is fascinated by Abe's adventures and his fictional stories.
- On Mary-Ann: The Auburn Liberty's AI has seen better days. Identifying itself as female, Mary-Anne assists Abe with charting courses, finding safe havens for slightly-illegal trade, cooking with the meager on-board supplies, and much, much more. Highly intelligent and pseudo-self-aware, Abe feels comfortable calling Mary-Anne a friend, at least partially. Unfortunately, Mary-Anne is prone to attitude, and opening the airlocks of the Auburn Liberty when irritated. Although she can be stubborn, unwilling to comply, and in certain situations, downright dangerous, she has never actually threatened his life, only his patience and his deadlines. In fact, he finds her quirks almost endearing. |
50,914 | 1,374 | 14 | 1,635 | 6,678 | Christine Ramirez
Interacting With: Abe 7872 Cody
Christine leaned herself up against the hull of the ship still taking in a deep fresh breath of air, it was a whole lot better then the recycled air back in Port Hope. She turned her attention towards Cody and shrugged slightly she hadn't the slightest clue as to why they crash landed on this uncharted rock so long as there was breathable air and they couldn't be found by the Inquisitors she was completely fine with that. I'm not sure, honestly we should just be happy that we aren't up for death anymore." Christine said as she started to think about medical supplies, she wasn't sure what was on the ship and decided to ask Abe about it. Christine walked under the hull where she spotted Seven her cellmate back in Port Hope and smiled towards her for a moment.
"Abe was it right?" Christine asked looking at the owner of the Auburn Liberty. "Do you happen to have medical supplies? I used to work at the hospitals before I was thrown into a cell, if we have any injuries I could try and treat them." Christine said as she looked towards Seven her nickname she called her cellmate because she didn't know her true name. "How are you feeling by the way?" Christine asked, she wanted to try and help anyone if they got injured here on this rock. | Cameron Sabrina Valdes
“I usually learn more from the situations I hate than the ones I love.”
– Wally Lamb
All bark, but no bite, Cameron often gets herself into more trouble than she can handle just by running her mouth. Ill-equipped to handle true conflict, the tall, lithe girl loves to live on the edge but rarely has the composure to keep herself there without falling. Her hotheadedness gets in the way of her innate ability to solve problems quickly and logically, and that conflict causes her tremendous internal problems.
Basic Information
> Name
Cameron Sabrina Valdes
> Nickname
N/A
> Age
17
> Gender
Female
> Ethnicity
Chilean
> Sexuality
Homosexual
Imprisonment
> Crime
Homosexuality, Drug Abuse, Disrespecting Authority
> Years Spent
Just short of two.
> Prison Elective
Data organization; all data out of context, of course.
> Cell-Mate
I’m sure she had one, but I just don’t know who quite yet! (I’m open to suggestions!)
Education & Skills
> Occupation:
Her parents were renowned weapons designers and engineers, and Cameron picked up the “I build shit that kills” gene, as well.
> Classes:
Mechanical Physics
Electrical Engineering
Structural Engineering
Metalworking
Psychology
Public Speaking
> Skills:
Lockpicking
Pickpocketing
Staying hidden
Is shit-talking a skill?
Cooking
The Little Things
> Likes
Getting under someone’s skin, especially if they’re an ass
Building things
Gossip
Anything cheesily romantic
Having space to herself
Figuring out what makes people tick
Competing with others
> Dislikes
Being in over her head
Being out-competed or out-done
Being disrespected or going unacknowledged
Sharing her personal space/her personal space being invaded
Cold environments
Pushovers
Scary stories
> Habits:
Biting her nails
Fixing her hair
Keeping score (doesn’t matter what the score’s for)
> Hobbies:
Keeping up to date with everybody’s lives
Planning out her dream home
Breaking locks
> Fears:
Ultimatums
Losing her mental ability and sanity
Darkness
The Very Big Things
> Personality:
She thinks in numbers and logic, in design efficiency and in results. To Cameron, everything in life is a puzzle, and she has the god-given gift to solve it. Nothing gives her greater satisfaction than finding the logic behind something. But she isn’t a machine; she values life, and the freedom that comes with it. Sometimes, it’s a paradox that she struggles to solve: how can she logically reconcile giving everyone the right of complete freedom, when terrible people exist in the world? For now, much of her answer hinges on the idea that being good or being terrible is a relative concept, just as the physical world can appear to change based on perspective.
Cameron fiercely defends her answer and her belief in it, often causing more problems than she’d like. She often ends up in those kinds of situations, as she has a mouth that tends to run away and get her into trouble. And she doesn’t handle trouble well. Though she talks herself into trouble, rarely can she talk herself out, and she lacks the emotional composure to handle any kind of serious problem.
But beneath her all bark no bite attitute, that question still lingers, and it eats away at her, even though she won’t tell a soul about it.
> Backstory:
Her parents designed armaments of various sorts for the Inquisitors and their armies, a job they were more than willing to carry out. For much of her early life, Cameron was happy to learn the family’s business and pick up the trade when she became of age, but the rebellious phase of her teenage years hit her hard. She became incredibly introspective as her rationally operating mind found faults in the logic of society, leading her to begin to disrespect her parents frequently and lose interest in supporting the Inquisitors with weapons.
As her teenage angst and bitterness began to interfere with the reasoning and logic she had come to depend on, Cameron began to spiral. It started with alcohol, then light drugs, then heavier drugs as she sought to drown out the noise in her head. She managed to get away with it for a short time without letting it bother her on a daily basis, but one day, Cameron decided enough was enough, and she was gonna do it. She was gonna Stick It To The Man.
Cameron began to use her technical know-how to create gadgets for little pranks, often using them against the law enforcement around the station. Most of the time, she would overflow a toilet someone was using, or cause their headsets to start blasting music a little too loudly. Sometimes, she’d discharge a small EMP right as they walked by, just enough to shut down their equipment. And sometimes, she’d get video of what the Inquisitors did when they thought they were alone and leave it playing on various monitors around the station.
That didn’t go over well with the authorities.
It didn’t take long for them to find her after that one. Tracking down where that video was going was easy pickings for the Inquisitors. When they found her, Cameron was quick to disrespect, throwing insults and snide remarks at them relentlessly. And when they threatened to shut her up, and Cameron realized just how deep in shit she was, she could do nothing but break down into tears and cry as they took her away. And Cameron’s parents, though unhappy with their daughter’s misbehavior, recognized that her actions had to be met with appropriate punishment. So they let the Inquisitors take her, despite their daughter’s desperate and hysterical cries for help and redemption, despite knowing fully well that they would likely never see their daughter again.
> Theme Song:
Death for My Birthday – Say Anything
help me claw my way to the surface
oh sweet lord you know I deserve this
just one more, just one more birthday
E X T R A I N F O
N/A |
50,915 | 1,374 | 15 | 1,640 | 2,701 | She was dreaming. Not one of those airy dreams where every wish seems to have bundled itself into one but the sort of dream in which it was hard to tell where reality ended and imaginary began. She was being dragged out to execution which was weird considering she hadn't reached the benchmark of eighteen yet but nevertheless, they had determined that she was to die. The weird thing about it was that she didn't seem to mind it whatsoever, she could even feel a smile tugging at her lips. She couldn't tell if it was brave insanity or mad courage but as the firing squads raised their rifles. Her eyes slipped closed and her breathing slowed. The sounds around her faded until all she could hear was her own breath. Just when she felt it was about time for it to end, a voice drilled into her head, reverberating into every crevice of her mind. "DON'T MOVE!" Realisation dawned and she slipped from the dream, falling, falling endlessly.
Waking with a startled gasp, Athena stared around before sighing and cursing aloud. "Fuckity fuck fuck fuck!" She remembered where she was but one thing was missing - the other fifty that were ushered into the ship alongside her. The glass panel stopping her escape didn't seem to require much force to open but as it creaked to an open position, she narrowly slid out and stretched her legs. Everything felt unusually heavy but a quick squeeze of her stomach proved that she didn't gain any weight. Though, to be fair, everything felt weird, even the air she breathed felt... real. She had went to the capital worlds before and although their air was meagre, it was wonderful compared to the recycled shit of Port Hope. This was leagues better than the both of them which instantly set some alarm bells ringing in her head; or at least, they would have if she didn't catch her eyes on a bright shard of light. Stalking the light on weakened feet that were slowly growing stronger, she reached the door and even she was kind of impressed. "Well the shithead just went and sent us planetside. Fucking great."
Her eyes took a few moments to adjust to the self-imposing light. Finally, her stormy eyes focused on the scene outside. Most of the juvies seemed to be stunned, seeing shades of green which were thought non-existent to them before hand. A few individuals caught her attention. First and foremost was Princess Robo-Legs herself who appeared to have been preparing herself to board the ship with another girl. Athena liked her thinking but she was rudely interrupted by a gruff voice coming from the underside of the ship. Intriguing.
Stepping down onto solid ground, she raised a hand to shield her eyes before surveying the scene around her. The voice in question was a grown man who appeared to be in his thirties. Whatever he was, he seemed like he was in charge, and considering the weapon holstered at his side, Athena guessed he was in charge. That wouldn't do at all.
Turning to the Inquisitor Princess, she kept her voice low enough so as not to be overheard. "Listen here you shit, that one is bad news so we need at least a chance to fight back if he turns into a dickhead. I'll distract him, you find a gun. Also someone tell that mechanic to fuck off and stop repairing the ship!" Giving the girl a curt nod and not even waiting for a reply, she waltzed under the ship.
Upon closer inspection, it appeared that she may have met him before. The ship was a trading ship and considering the fact that he was heavily armed, he wasn't just carrying normal supplies. Chances were that he was trading illegal goods and if he sold at Port Hope before, it meant that he had gone through her father. She had a chance here.
Approaching him, she circled him before finally closing in and brushing her body against his, leaning over to inspect him while he attempted to repair the ship. "So tell me, what exactly does a guy with a merchant ship, an AI and a very expensive gun do for a living? You may be fooling them but you're not very different from us criminal scum, are you?"
His head hurt. Alex didn't remember much from the crash or even the events before it but he was very certain of one thing; his fellow inmates were quickly leaving the ship and he wasn't going to be left behind. The glass pod didn't give way for a full minute but after repeated attempts to jam it open, he finally succeeded and escaped onto the walkway. Almost immediately he could tell there was something up. The air felt... Different. The air he breathed on Port Hope was usually fairly clean but this was a whole new level. It was exhilirating.
One foot collapsed in front of the other and after a quick second, he was hobbling down the walkway. It didn't occur to him that blood seemed to be emanating from a small metallic shard in his leg, or even that he was limping and his leg felt like it was about to give up. To him, that was a small matter as he saw a sharp beam of light against the far wall. Frowning in stubborn willpower, he lumbered forward until he found the entrance and the sight took his breath away. Green. Too many shades of green. He was a farmer and he'd never seen anything like it in his life. The sky was a deep blue, clean and free. The hum of insects with the chirping of small birds formed an orchestra and together they made this new world seem like it was home already. Alex let out a shaky breath, a smile forming on his lips as he quietly limped down onto the ground. Everything just seemed to stun him even more and within a few moments, he found himself slumping down into a sitting position beside a girl on the ground. While she stared at the grass, he found his head drifting up into the clouds. He had always dreamed of walking on a planet but he never thought he would make it.
"You okay?" He managed to mumble, his hand finding the girl's back as his gaze finally dropped back down to the ground. She seemed to be in some sort of state and although she wasn't crying, he had a feeling she wasn't very far off. "I never thought I'd get to feel grass beneath my feet..."
Suddenly, the peacefulness was broken by a high-pitched scream that echoed around the small clearing, shutting down every conversation in an instant. The sound itself seemed to come from inside the trees but anyone with enough bravery to run to the source would have found a young girl, her uniform giving her away as one of the fifty, curling in fear. Over and over, her eyes seemed to dart to where the light darkened and the forest thickened and over and over, her words came to one solution. "Monster..." | “It takes two to make an accident.”
– F. S C O T T F I T Z G E R A L D
Princess of the local crime boss and budding-criminal herself, this chaos-eyed brunette could talk her way out of her own funeral and have your best friend turn on you. Master of languages both dead and useful, she's a natural diplomat but best kept at arm's length.
Basic Information
> Name:
Athena Alyssa Valentine
> Nickname:
Valentina, mainly as that's the name she works under but apart from that, nicknames aren't exactly her thing.
> Age:
17
> Ethnicity:
South African
> Sexuality:
Aromantic
Imprisonment
> Crime:
Drug dealing, drug possession, organised crime, resisting arrest and murder
> Years Spent:
1 and a half years
> Prison Elective:
Keeping the peace and any odd bits of translating that was required
> Cell Mate:
TBD
Education & Skills
> Occupation:
Her parents weren't born on Port Hope but came to it as merchants. So mostly the market district but they had some underhand business ventures as well.
> Classes:
English
History
Languages
Psychology
Maths
> Skills:
Athena, to people who generally speak one language the most of their lives, seems to have quite the talent for picking up languages. She's fluent in both useful languages (Mandarin and Spanish) and not so useful languages (German) while having a grasp of other notable languages such as Portugese and some Russian.
She's not very good at much things that involve physical exertion but sit her in front of a crowd and she'll probably rile them up or have them nodding in agreement with her. She'd make for the perfect politician if she just covered up her illegal activities instead of just making it so blatant.
Athena is good with people and due to the fact that she really doesn't care what she does to them, she really doesn't mind working them so they fit cosily around her little finger. This, of course, means using any method to obtain that which she desires.
Mannerisms
> Likes:
Copious amounts of drugs
Partying
Money
Sarcasm
Doing what she likes
Ancient Literature
People
Sleeping
> Dislikes:
Serious people
Animals in general
Douchebags
Inquisitors
Nature
Fire
Doors
> Habits:
Swirling her hair round her finger
Biting her bottom lip
Yawning way too much
> Hobbies:
Ancient Literature (very hard to come by)
Swimming
Bartering
> Fears:
Fire
A long, slow death
People discovering her darkest secrets
Delving Deeper
> Personality:
Figuring Athena out is somewhat equivalent to trying to finding the exact centre of a hurricane, you could probably do it but you'll more than likely end up in a ditch somewhere. She's a blip that bursts into a tempest within a moment's notice and fades to a whisper within the space of a day. It's how she evaded the authorities for so long. She can be deceptively quiet or wonderfully obnoxious and most who meet her think that there's definitely a few screws loose - there is, of course. When you meet her, it won't be very obvious immediately because she can seem quiet and distance but sit her on a pedestal anywhere and she seems to explode into life. She can be kind to those who she values but if you become a non-profit to her, for even a single moment, she will wipe you off entirely. Of course, she's not very good at killing but that's why she pays people who are. Piss her off and you should expect a very harsh treatment, something far worse than death (once again relying on other people to administer said treatment). Basically, you'll never be bored around her but being close to Athena is akin to performing a ballerina recital in a minefield.
> History:
Athena could have had a shitty life, devoid of all happiness and hope but she didn't - she had a brilliant one. She was born to two wealthy merchants who made a living by travelling between Ports and Capital Worlds, selling on their products. Anything she wanted, she typically got and her education was good but countless profressionals had informed her parents, which they fervently denied, that there were a few things wrong with Athena. She didn't seem to consciously care for human life whatsoever and considered people to be puppets that could be cast aside and played with as if they were truly a toy. The Inquisitors never liked the crazy ones - they were prone to mindless violence so her parents hastened to cover it all up.
Her mother was an artist and although she was loving and caring, she was obnoxiously demanding. Perfection was the only thing that ever appeased her and the young Athena jumped to the mark but such things can only last for so long before an unhealthy hatred of authority itself is developed, especially in someone who isn't exactly right. Her father was the one she liked. He was one of those men that treated his family as if they were wonderful little angels but if one person ever crossed him or them, he would break them into small little pieces; maybe that's where she got it from? He was a merchant but he ran an underground smuggling business, bringing rare artifacts out of Inquisitor hands and into the hands of those who paid the most. Their family were fucked up but the type of fucked up that seemed to merge together and bond under extreme conditions. It worked for quite a while then she grew up and it gradually didn't work - she got sick of her mother and started arguing a lot. She turned to heavy drugs and after a number of spats with her father and too many times left feeling way too fucked up, she dropped away from them entirely. Abandoning school as well, she used the fleeting money she had to start her own gang.
It wasn't exactly easy starting out as a teenage girl competing with trained thugs smuggling drugs but eventually people listened and a little after that, they followed. By fifteen, she had her own mafia of sorts, willing to do anything as long as the money was good. Loyalty was centre-seeking and she made sure that she was always a necessity for the gang. They worked, strangely, and she became a big thing in the underworld of Port Hope but almost as soon as it had started, it collapsed. After a little red-haired bitch got locked away, the Inquisitors came knocking and the rest of them got locked up. They knew exactly who she was when they found her, namely due to the fact that she told them everything she had done. Vengeance is a fickle thing.
She functioned pretty well in jail. Her language skills came in handy when dealing with people who couldn't speak English and she seemed to hold some sort of sway over the other prisoners. Things were going alright (apart from the upcoming execution) before J told her what to do and after that, well everything became fifty shades of fucked up then.
> Theme Song:
Moments – Tove Lo
I can get a little drunk, I get into all the don'ts
But on good days I am charming as fuck
I can't be the perfect one
But I'll make you come
And I'm locked in your mind
> Extra Info:
This does not need to be filled out immediately. This is something that can be added on as the RP goes. Mostly random facts will go here |
50,916 | 1,374 | 16 | 1,581 | 5 | Abe Varker
post addition by
It would be great if people would stop touching him so he could try and pick up the fucking scraps of his life's work. He unceremoniously straightened, ignoring the weird kid who'd just touched him who literally could not have even been an adult yet, and put his attention on the other girl. The newer one with the straight hair, who had at least been marginally cordial to him.
"Sorry," he grumbled--everything he said seemed to be grumbled right about now--"I was planing to restock on medical supplies as well, but that kind of fell through. You can not believe me all you want, but there's literally nothing on this ship that could be useful on the ground. It's a shell right now: electrics are fried, fuel is gone, food and medical are empty, and the mounted guns don't fire without power. You're welcome to look in the cargo holds: if there is anything useful, it'd be in there, but don't hold your breath." He sighed, as if to emphasize the statement.
Gabriel Rojas
Gabriel could feel the hair raising on the back of his neck as another girl approached and spoke, her dead monotone rather unsettling. She was like like one of those high functioning bots that some Inquisitors used for menial tasks. Yeesh. Not someone he wanted to hang around very long. He quietly busied himself with looking up into the landing struts. He let out a low whistle, “A lot of that shit is melted together. But you’re right, that’s not the important thing at the moment..” he mused, rubbing his fingers against his jaw in contemplation.
The old man had an idea about rigging up a lightning rod though. With a huff he jumped up the landing strut as far as he could, grabbing onto whatever ridge or bit of warped metal that he could to climb up the side of the ship. He had pretty rudimentary knowledge about conduction and electricity, but if they could put up their lightning rod in an optimal place to put some juice back into the ship instead of just creating one giant electrocution box, maybe they could get the systems back online. Would that mean they could be tracked, though? He had a feeling that Abe seemed like the type who liked to be.. off grid. He paused in his climb halfway up the side of the ship, spotting some sort of port that seemed to be a source point where the circuitry for multiple systems met. Gabe let out a contemplative hum, glancing up at the silent solar panels as the breeze whistled around them, then began his dissension back to the ground.
Gabriel dropped to the ground with a soft grunt, noticing a girl who was curling up to Abe in an.. uncomfortably suggestive manner. Like a cat at a milk saucer. He raised an eyebrow; she was obviously up to something, this wasn’t exactly the time to try and shag anyone, “Aye, mami chula, might wanna hit on someone who couldn ‘t be your dad.” he grinned, dimples flashing in his cheeks. “Anciano, I think your lightning idea is the best bet we have so far.” He shrugged, crossing his arms and leaning against the hull, “I spotted a place we could stick the rod that should work. If that doesn’t work then at least we’ll have a nice big ol’ fire going.” | Gabriel Rojas
"You may not control all the events that happen to you, but you can decide not to be reduced by them”
–Maya Angelou
Gabriel is a lithe, soft spoken man who grew up in the most impoverished areas of the Port, getting by doing manual work for folks who were willing to pay him in either money, food, or housing. He also occasionally turned tricks for cash, though wasn’t considered much of a delinquent until very shortly after he turned seventeen.
Basic Information
> Name:
Gabriel Jose Rojas
> Nickname:
Mostly Gabriel or occasionally Gabe. Also frequently referred to as flaquito by the people he grew up with.
> Age:
18 in one month
> Gender:
Male
> Ethnicity:
Lineage is Puerto Rican
> Sexuality:
Heterosexual. Except on a few occasions.
Imprisonment
> Crime:
Murder
> Years Spent
Coming up on one year
> Prison Elective
Shop and Spacecraft mechanics
> Cell-Mate
TBD
Education & Skills
> Occupation:
Gabriel is trained in mechanics and knows repairs on basic appliances and machinery
> Classes:
English
Intermediate Circuitry
Advanced Welding and Metalworks
Remedial Algebra
> Skills:
Gabriel is quick to pick up any skill that puts his hands to use.
Bargaining/slick talking
Singing
Woodworking/carpentry
Bilingual (Spanish and English)
The Little Things
> Likes
Home cooked food
Music
Quiet spaces
Family
Being able to take care of and provide for himself
Reading, though he doesn’t do it much
Swimming
> Dislikes
Loud, rude people
Math. God, math.
Being made to sit for a long time
Even though his hands are often dirty, he hates when he or his space isn’t clean
Anything lemon flavored
Crowds
Haughty people
> Habits:
Running his hand over his hair
Bouncing his knee
His brow is almost always creased
> Hobbies:
Woodworking
Reading. Sometimes
Singing
> Fears:
Losing his loved ones
Suffocation
Being useless
The Very Big Things
> Personality:
Gabriel is a relatively modest, quiet, hardworking young man with very simple goals in life. His family and the people he care about hold the biggest space in his heart, and though he usually comes off as standoffish and serious at first he is an intensely caring person once he gets close to someone. Manual labor is his forte and he always strives to perfect his craft. He can be a lighthearted, jokey, sarcastic, laidback person most of the time but tends to appear very serious and withdrawn.
> Backstory:
Gabriel grew up in a poor, but tight-knit family of laborers and mechanics. When Port Hope was a new and up and coming place, his parents moved there to help service the spacecrafts that came and went. He was born into the trade and was welding almost before he could walk. For a long time life was simple, he helped out his neighbors with minor repairs that they needed around their homes and turned tricks for cash in his later teen years. Gabriel had a small circle of very close friends, especially one in particular; Abby. They spent nearly every free moment together, everyone knew that they were practically glued to the hip.
And then Abby was dead. Her death disrupted life in their usually quiet district, rumors and speculations flew from one neighbor to the next. The only thing that everyone knew for sure is that Gabriel had been arrested and hauled off just after his seventeenth birthday, and no one from home was ever able to hear from him what had happened. They had no idea how anyone could suspect Gabriel of murder, but the insistence of the Inquisitors on the allegations against him- he was the last person to have seen her, it was a crime of passion?- started to fill their minds with doubt.
> Theme Song:
Some Kind of Nature - The Gorillaz
> E X T R A I N F O
None. |
50,917 | 1,374 | 17 | 373 | 2,294 | Rae shared a wicked smile with Isabel at the other girl's words. Who exactly said tall and grumpy was the only one with a weapon? She still had a trick or two hidden between the plating of her biotech. That firearm was potentially an issue, though. He didn't seem all that trigger-happy, but it never hurt to be cautious.
The curmudgeon in question then had the nerve to actually call them out. Rae raised an unimpressed eyebrow as he turned back to the ship, annoyance growing inside her. Now she sure as hell was gonna poke around the ship. If he wanted to start something she could take him, illegal gun or no.
But before she could do more than narrow her eyes at his back, the prime bitch of juvie stomped her way over to Rae and Isabel. Rae was getting real goddamn tired of people barking orders at her. And where the hell did Athena get off? Rae would trust gramps with the gun over Athena any day.
But if the bitch wanted to get herself shot while they went exploring, then that was fine with Rae. She glanced over to Isabel.
"Come on." She started heading towards the ship, careful to stay out of the man's line of sight. Creeping onto the ship, Rae started looking around. Aside from the part where it'd gone barreling into the planet's crust, and how the outside was black and scorched after burning through the atmosphere though, the ship was in astonishingly good condition.
It wasn't long before they found what must've been the ship's cargo hold, and Rae's eyes lit up at the treasures hidden away there.
"Oooh," she cooed. "Hello, there." Her slender hands curled around a rifle. It was an older model, bolt action with a scope, black and clean. Rae brought the butt against her shoulder and lined up her eye to the sight. She hadn't used one of these since before her arrest. "Yup, I think we're gonna get along fine," she said to her new friend. She'd have to take it apart to make sure it'd been properly maintained, but it looked to be in good condition. Her mouth skewed though as she relaxed and looked down at it. Rae had used guns before, sure. But she'd never had to use one to survive.
She'd never been stranded on an alien planet before. Then again, not many had. At least, not many who went on to tell stories. For a brief moment Rae let the reality of the situation wash over her. Then she shoved it down.
Turning her attention away from the rifle, she started scanning the room for ammo. She'd just found a few boxes of it when the unmistakable sound of a scream pierced the ship's hull. Rae straightened to attention immediately.
"That didn't sound good." | “If you obey all the rules, you miss all the fun.”
– Katharine Hepburn
Rae is a short, skinny teenager who walks too tall and fears too little. With long, wavy, chestnut hair, deep brown eyes, and a smattering of freckles, it's easy to be pulled in by her charm. However, underneath all that lie hard lines of ropey muscle. She has no tattoos or piercings to speak of, but both her legs, starting from her upper thighs, are made up completely of wires and shiny metal paneling. Rae was born without her legs developed. Because she was born to a family of Inquisitors, Rae had the best biotech available to her. Her legs are sleek and lightweight, a dusty gold color in an attempt to match her skin. She leans more towards expensive, high-fashion clothing and overpriced makeup, though she is not above occasionally dressing for comfort.
Basic Information
N A M E
Victoria Rae Katona
N I C K N A M E
Rae – used by everyone. Don't call her Victoria. Ever.
Trooper – used by her parents in rare moments of affection
Quizzy or Quiz – used negatively in reference to her Inquisitor lineage and training by other inmates
G E N D E R
Female
E T H N I C I T Y
Japanese, Chinese, Mongolian, Hungarian, Polish
A G E
16
S E X U A L I T Y
Pansexual
Imprisonment
C R I M E
Convicted for theft, systems tampering, homosexuality, illegal biotech upgrades, drug usage, assaulting an officer, and resisting arrest
Y E A R S S P E N T
<1
P R I S O N E L E C T I V E
Janitorial Duties
C E L L M A T E
None. Up until recently she lived with a quiet girl named Julianne. She turned 18 two weeks ago.
Education & Skills
O C C U P A T I O N
The Katona family is famous for producing generation after generation of high-ranking Inquisitors. Rae was next in line.
C L A S S E S
Computer Science
Anatomy
Advanced Robotics
History
Painting
Remedial English
Planetary Survival
S K I L L S
Mechanical/electrical engineering – those legs need upkeep, repairs, and (illegal) mods
Weapons training – firearms, knives, swords, and staves
Hand-to-hand combat – has four different black belts and will kick your ass
Planetary survival – not her best skill, but a requisite for Inquisitors-to-be
Basic first aid – by no means a medic, but can handle most minor medical issues
Mannerisms
L I K E S
Back talking
Smack talking
Sweet talking
General flippancy
Fashion
Poppy music
Socializing
D I S L I K E S
Being bossed around
Condescension
Asking for help
Animals
People who can't take a hint
Country music
Her family
H A B I T S
Humming
Eye rolling
Doodling
Thinking out loud
H O B B I E S
Painting
Yoga
Being spiteful
F E A R S
Helplessness
Inadequacy
Bugs
Delving Deeper
P E R S O N A L I T Y
To call Rae 'willful' would be an understatement. Stubborn as an ox would be more accurate. Hard headed. Clever and charming to be sure, but the moment you think you can tell Rae Katona what to do is the moment you realize you'd have better luck trying to set fire to the ocean. More spiteful than rational, Rae will often do things completely ignoring any consequences.
Though her childhood was far from blissful, she's grown up with more opportunities and resources than anyone should have any right to – and she knows it. She carries herself with all the swagger and confidence (some might say arrogance) of someone who's only ever had it good. Underneath the teenaged attitude and saccharine charm though is a soldier in the making. Rae is sharper than she'd have you think, and surprisingly disciplined when she wants to be. Not that you'd ever realize, with how she seems to court trouble. In spite of (or more likely because of) the strict discipline instilled in her, she takes any opportunity she can to break the rules with reckless abandon, her disregard for authority clear in every move she makes.
Though impulsive, Rae's a perfectionist and can't help but hold herself to implausibly high standards. She expects too much from herself, but hides her insecurities well.
H I S T O R Y
Victoria Rae Katona was born the second child to Henry and Sabine Katona, a well known Inquisitor family. Their other child, Rae's older brother Jensen, was not an Inquisitor. No, instead of carrying on the proud family legacy, Jensen had gone off to be an entertainer of all things. It was quite the embarrassment. Henry and Sabine promptly cut him off and focused all their attention on their younger child – much to Rae's misfortune.
Her childhood was, in a word, regimented. In another word, stifling. In several words, a massive pain in Rae's ass. She had to always be at attention, practice with firearms, hand-to-hand combat, painting was a 'waste of time,' socializing was a distraction… Rae felt smothered. And bitter.
And so, like any teenager, she acted out. She started to steal things. She messed around with the systems. She made unauthorized modifications to her biotech. Never anything too severe, but enough for her to feel in control, even a little bit. Inevitably, she was caught stealing one day. The Inquisitor was an old friend of her father's, and willing to let the offense slide, much to her parents' relief. It just wouldn't do if they were disgraced by not one, but two unfortunate children. Having a thespian in the family was bad enough. A criminal would be the final nail in the coffin holding their family's pride.
Rae then proceeded to confess to a slew of crimes – only a few of which she was actually guilty of. She sucker punched him in the jaw for good measure.
To her satisfaction – and her parents' collective horror – such a confession was too much for the Inquisitor to ignore, and Rae was promptly thrown in jail. Her parents were mortified. Then, when she finally let the reality of her situation sink in, so was Rae. She'd just confessed to a multitude of crimes. When her trial date arrived, there would be no way she'd be allowed to live. And so, Rae's own pride and bitterness had been her death sentence. At least, until J came along.
T H E M E S O N G
Drama Queen – Green Day
daddy's little bundle of joy
out of a magazine
everyone's drama queen
is old enough to bleed now
E X T R A I N F O
N/A |
50,918 | 1,374 | 18 | 1,811 | 128 | Isabel was understandably irked when Rae and her were called out by the old man with a gun. It didn't matter much to her, however, because she would still get back on that ship with or without his permission. As a matter of fact, his response to the matter only made her want to see what he was hiding inside the ship even more.
When Athena came along, Isabel stayed quiet. She knew the girl, knew what kind of stuff she was about, and Isabel didn't want anything to do with her. But instead of asking her to kindly "fuck off," she opted to be silent. Better to keep a low profile with crazy bitches like Athena around. And if she wanted to take one for the team and risk being shot, Isabel had no issues with that at all.
She followed Rae onto the ship quickly without making a scene. It didn't take long for the two girls to find the ship's cargo and Rae immediately picked up the only rifle inside. There was a small rucksack with some basic medical supplies inside that might come in handy, and some clothes she assumed belonged to Abe. Isabel spotted a few pistols, and picked one up with a firm grip. She used to practice shooting on Port Hope but hadn't held a gun in quite a long time. But she was stranded on a planet with a bunch of delinquents and the man who crash landed them, so a weapon or two wasn't such a bad idea.
"We shouldn't let these other guns get in the wrong hands, if you know what I mean," Isabel said with caution. She grabbed the rucksack and shoved two pistols inside, placing the other at the back of her pants, hidden beneath her shirt.
She glanced at Rae, who had suddenly become alert.
"We need to get off this ship." | Raylan Elisha Walcot
“Pain or damage don't end the world. Or despair, or fucking beatings. The world ends when you're dead. Until then, you got more punishment in store. Stand it like a man... and give some back.”
– Al Swearengen
Raylan is often seen wearing long sleeve shirts and jeans. This isn't because he get colds easly, its cover up the scars that seem to cover the whole of his body. Standing at 6 feet even and weighing in at very athletic 200 pounds. Everett is a bigger and strong than most.
Basic Information
N A M E
Everett Wolf
N I C K N A M E
Boy - His parents called, they never cared enough to remember his name.
B I R T H D A T E
Self-explanatory
G E N D E R
Male
A G E
18
S E X U A L I T Y
Heterosexual
Imprisonment
C R I M E
Murder
Desecration of human corpse
Y E A R S S P E N T
six months
P R I S O N E L E C T I V E
Manuel Labor
C E L L M A T E
Education & Skills
O C C U P A T I O N
Raylan parents had a job but he never knew what it was.
C L A S S E S
Earth Skills
Physical Education
Anatomy
Engineering
S K I L L S
Hand-to-hand combat
Survival
Athletic
Mannerisms
L I K E S
Alcohol
Fighting
Small groups of people
Working out
Eating
Being alive
Sex
D I S L I K E S
Large groups of people
Loud noises
People who talk a lot
Sobriety
Weaklings
Bullies
Authorities
H A B I T S
Staying quite when he should be talking
Smoking
Making mental notes of everything around him.
H O B B I E S
Fighting
Staying alive
Spending as much time drunk as possible
F E A R S
Being surrounded by people
Someone getting too close
Trusting someone else
Delving Deeper
P E R S O N A L I T Y
Raylan doesn't trust anyone. Deep down he's scared to do so. He would love to have friends and girlfriend, but things like that don't come easy.
He's an honest guy, one that if he says he's gonna kill you, he's gonna kill you, or die trying.
He's not one for loud people or people who talk too much. Raylan himself isn't much of a talker. The odd conversation or two sure, small talk he can do without.
H I S T O R Y
Raylan Elisha Walcott was involved in one of the more famous trials in recent histories. Raylan murdered a man, chopped him up and forced his family to eat his remains. At no point during his trial did Raylan show any remorse, he was upset that he missed out on some sleep. He always thought it was odd, not a single person asked him why, but he wasn't surprised.
As a young child, his parents never really paid him any mind. When one or the had a bad day and got drunk or high, they never missed a chance to beat on him. Trust was something that got beat out of at a young age.
T H E M E S O N G
Mariachi El Bronx - Holy
Holy the face of God appears to be
Holy Mother Mary let them all die
Slowly hold me in your arms appease them
Solely forgive what I've done
I'm your son please don't send me to Hell
E X T R A I N F O
He's a fiend for Banana pudding. |
50,919 | 1,374 | 19 | 2,232 | 2,604 | Location: The Auburn Liberty
Interacting With: Each other
Eliza fixed her brother with a cold stare as the older man walked over to begin repairing the ship. "I want that gun," she hissed, quietly so only Oli would hear her. Oliver nodded his head in response, shooting a glance at the old man. "We wait, until the time is right. No need to make any sudden decisions," Oli said, earning a nod from his sister. They both took a deep breath and looked at each other, smirking. "What would Mom and Dad think of us now? Planetside and plotting to steal a gun," Oliver asked. Eliza shook her head, raising her eyebrows and smirking. "They'd probably be thinking that we're the coolest orphans on this planet," she replied, earning a chuckle from Oli.
Just then, the piercing shriek interrupted their conversation, and the twins turned to look towards the source. Before Eliza could say anything, Oli was sprinting towards the sound, and she soon followed. When they reached the girl, Oliver knelt beside her, trying to calm her down, while Eliza looked out into the trees. Her eyes darted each and every way. A few times, she could have sworn she saw something. And then she most definitely did. Eyes, peering back at her from the darkness. "Oli, it's time to go," she whispered.
Oliver picked up the girl, and turned around to see the same pair of eyes that had paralyzed his sister with fear. He gulped, and became still, before turning his head to look at his sister. He began to countdown, whispering, from 3. And when he reached zero, the twins bolted back towards the group at the Auburn Liberty, Eliza leading the way. "PACK UP AND RUN! THERE'S SOMETHING OUT THERE! Eliza shouted, waving her arms like a madwoman. | "If you're going through hell, keep going.”
– Winston Churchill
An orphan who was sent to jail with his sister, he sees this new world as their chance at redemption, and won't stop until they sit on top of it. How they get there is of no importance to him, as long as they're safe.
> Name:
Oliver James Harper
> Nickname:
Oli - Namely only used by close friends or his sister.
Harper - Used by some, mainly those that he isn't that close with.
> Age:
17
> Gender:
Male
> Ethnicity:
American
> Sexuality:
Heterosexual
> Crime:
Murder
> Years Spent
Two Years
> Prison Elective
Oliver was put to work repairing weapons and anything else that needed fixing.
> Cell-Mate
TBD
> Occupation:
Oliver was raised in an orphanage where the children were put to work building and repairing machinery, big and small.
> Classes:
Engineering
Calculus
English
History of Humans In Space
> Skills:
Engineering - Oli is an excellent engineer, and is very familiar with how many weapons work, as well as the basics of most machinery and architecture.
Navigation - Oliver has always had a good sense of direction, though this is more based on his instinct than anything else.
Athleticism - Oliver spent his free time in prison in the gym, and has above average stamina, and plenty of fights in the prison have made him pretty good at taking a punch, and dishing them out as well.
> Likes
Books
Chess - He played with a makeshift board in his cell quite a lot
Winning
Helping those who can't help themselves
A good tussle
Non-prison food
Keeping his sister safe
> Dislikes
Prison food
Those who abuse their power
Losing
Dishonesty
Cheaters
Romance novels
Inquisitors
Idiots
> Habits:
Bites his nails
Bites his lip
Clenches his fists when he's nervous
> Hobbies:
Reading
Chess
Getting into fights
> Fears:
Losing his sister
Death
Being helpless
> Personality:
Courageous, stubborn, charismatic and ambitious. If you ask anyone what they think of Oliver Harper, these are most certainly some of the words they'll give you. Oliver is a boy who's always wanted more, always had his eyes on the top. On the top, he believes he'll be invincible, that he and his sister will finally be safe from harm. His charm is effortless, and it's quite difficult not to like him. He's stubborn as a mule, and it's nearly impossible to sway him once he's made his decision, which can be quite the dangerous mix when coupled with his foolish amount of bravery. Oliver doesn't seem to care about any danger, and traipses around the world as if invincible, under the impression that he can't really go through anything worse than what he's been through.
Despite these endearing traits, Oli is a hot headed bastard, tormented by his own insecurities. His temper is known to flare up quickly, and often, and most people know him for being one to start fights. Granted, he tends to win them, and he isn't an idiot. He won't start a fight he can't win. His fear of losing his sister, the only family he has, makes him quite overprotective and clouds his judgement when it comes to her. Not to mention that years of being told he was inadequate gave him quite the inferiority complex, which he masks with an unhealthy amount of arrogance.
> Backstory:
Oliver Harper came into this world with his sister not far behind, born to two wealthy politicians. Their parents, Jules and David Harper, raised the children for the first ten years of their life, and showered them with attention and gifts. They were the picture perfect family, and many people envied their lives. Who wouldn't? They're parents had influence, and Oliver and his sister got everything their hearts desired. In many ways, theirs was the perfect life. And then it all came crashing down.
Jules and David Harper were among the few who spoke up against the Inquisitors, mainly their censoring of history and their judicial policies. Unfortunately, the Inquisitors didn't like that. One night, while the Harpers were out on a date night, a mugging turned violent, and the Harpers were killed, and their children were placed into an orphanage, run by a woman who was firmly tucked in the Inquisitor's pocket. Meg McGovern.
The Harper children's time at the orphanage was torture. Oliver did his best to protect his sister from the abuse hurled at them from the other children, although there wasn't much he could do. The worst of it came from Ms. McGovern, an old crone who had no business working with children. She took a particular disliking to Oli, and instilled him with a complex that he was never good enough, something he still lives with. This torture began to fuel a fire that finally became an explosion, on the eve of the Harper's 15th birthday.
The two children, finally fed up with their treatment, killed the old woman, strangled her. With no where to go, they surrendered peacefully, and they were processed and brought to the prison, where they were separated for the first time in their lives. In prison, Oli found himself to be quite popular, although there were a few who didn't quite enjoy his mask of arrogance. Luckily, he knew how to fight, or his time there may not have been so easy.
> Theme Song:
I'm god awful at theme songs so I'm gonna put one in later
> E X T R A I N F O
Nada
"It’s hard not to be a fighter when you’re constantly under siege.”
– Cassandra Duffy
A girl who's been through far more than many her age, Eliza is a fighter through and through, who will do whatever it takes to keep her and her brother alive.
> Name:
Eliza Jane Harper
> Nickname:
Harper Number Two - Most of the juvies call her this, in reference to her brother, who is Harper Number One.
> Age:
17
> Gender:
Female
> Ethnicity:
American
> Sexuality:
Heterosexual
> Crime:
Murder
> Years Spent
Two Years
> Prison Elective
Eliza was put to work repairing weapons and other small mechanical objects.
> Cell-Mate
TBD
> Occupation:
Growing up, Eliza was trained to be an engineer, building and repairing all sorts of machinery
> Classes:
Engineering
Honors Calculus
English
History of Humans in Space
Architecture
> Skills:
Engineering and Architecture - Eliza has a pretty advanced understanding of how machines work as well as buildings, and could pretty effectively build quite a lot of things, given the time and materials.
Athletics - Eliza is in good shape, and has an above average amount of stamina for a girl her age.
Diplomacy - Eliza is very good with her words, and can be very convincing when she wants to be.
> Likes
People
Books
Art
Puns
A good sense of humor
Non-prison food
Memories of her parents
> Dislikes
Memories of the orphanage
Her brother being overprotective
Being afraid
Losing
Prison food
Idiots and douchebags
People who can't take jokes
> Habits:
Bites her nails
Twirls her hair
Hums
> Hobbies:
Drawing. She didn't have much time to do so, but when she did, she'd draw all the time. She's still quite good.
Reading
Building things
> Fears:
Losing her brother
Dying painfully
Going back to the orphanage
> Personality:
In many ways, Eliza is quite a lot like her brother. She's stubborn as all hell, even more so than Oli. She's also quite the wordsmith, and is known for being a very convincing young lady, one who could talk anyone down. But she's much more patient than her brother, far less arrogant. She's much more quiet and reserved, at least that's what she shows to the people around her. She saves her more energetic side for those that she truly knows and cares for, which is very few people.
Eliza's past however, has left her selfish. It doesn't show in everyday life, but most people know, that she's in this for herself. The only person she'd ever give her life for is her brother, and she's made it clear to everyone that should a time come when it comes to her or them, she'll pick herself every time. This ruthlessness also shows itself in her struggle to form close friendships, as she'll rarely be the one to interact with others first.
> Backstory:
Eliza followed her brother into the world, kicking and screaming. Her parents often laughed, and told her that they knew right then she'd be a handful. Showered with attention and gifts from day one, Eliza was a happy child, at least in the beginning. She and her brother were inseparable, constantly by the other's side. Coupled with their so in love parents, life was good. At least in the beginning. But then tragedy struck.
Jules and David Harper were among the few who spoke up against the Inquisitors, mainly their censoring of history and their judicial policies. Unfortunately, the Inquisitors didn't like that. One night, while the Harpers were out on a date night, a mugging turned violent, and the Harpers were killed, and their children were placed into an orphanage, run by a woman who was firmly tucked in the Inquisitor's pocket. Meg McGovern.
The Harper children's time at the orphanage was torture. Oliver did his best to protect his sister from the abuse hurled at them from the other children, although there wasn't much he could do. Eliza was forced to become strong, though she doesn't so much regret that she did, only that she had to. The worst of it came from Ms. McGovern, an old crone who had no business working with children. She took a particular disliking to Oli, much to Eliza's regret, as it left her feeling like she couldn't protect her brother. This torture began to fuel a fire that finally became an explosion, on the eve of the Harper's 15th birthday.
The two children, finally fed up with their treatment, killed the old woman, strangled her. With no where to go, they surrendered peacefully, and they were processed and brought to the prison, where they were separated for the first time in their lives. Eliza found prison to be an easy time for her silver tongue, and she talked her way out of many fights, and made plenty of friends, though being apart from her brother was always extremely difficult.
> Theme Song:
Again, still shitty at theme songs so we'll see :P
> E X T R A I N F O
Nope |
50,920 | 1,374 | 20 | 2,318 | 969 | Cody had dropped himself down onto the grass and was absentmindedly watching the world go by as everyone else went about their business. He did take note of one of the girls trying to flirt with the old guy and he rolled his eyes at the whole thing. He watched a couple of others wander back into the ship but paid little attention to them. It wasn't like they could take off without him. Even a cursory glance at the ship told Cody that it needed repairs before it could go anywhere. That in itself worried him though. There were obviously going to be people looking for them and right now their only chance for escape was that ship or running into the forest. He doubted the second option would be of much use though.
He was watching what he assumed to be two birds, or something resembling birds, fly over head when he heard a scream. He reacted without even thinking about it and was quickly up off the ground and running towards the tree line. He wasn't the first to arrive but he pushed his way past the others there to see the obviously testified girl muttering something about a monster. Cody squinted as he peered into the forest. He didn't see anything but thought it was better to be safe than sorry. Apparently one of the other guys had the same idea and quickly scooped the girl up in his arms and turned to the others, telling them in his best attempt at an authoritarian voice to get back to the ship. Cody took one last look at the trees before following after everyone else. | "It's amazing how much trouble you can get in when you don't have anything else to do.”
– Quincy Jones
Robotics prodigy, rebelling against the system.
*Basic Information*
> Name:
Cody August Fox
> Nickname:
Code, Fox, Foxy etc.
> Age:
17
> Gender:
Male
> Ethnicity:
Afro-Caribbean
> Sexuality:
Homosexual
*Imprisonment*
> Crime:
Hacking classified files
Assault
Drug use
Homosexuality
Resisting arrest
Illegal biotech upgrades
> Years Spent
One (Fifteen months)
> Prison Elective
Spacecraft Maintenance and Robotics Maintenance (I'm assuming there are robotics)
> Cell-Mate
Anyone want to be Code's cellmate?
*Education & Skills*
> Occupation:
Cody's parents are mechanical masters specializing in the field of robotics and Cody learned a lot from them.
> Classes:
Advanced Robotics
Flight Mechanics
Advanced Calculus
Computer Science
> Skills:
Robotics Maintenance - Code's favourite hobby is working on robotics and is well known for crafting his own little bots.
Coding - All puns aside, Cody is highly skilled in the art of computer code and can hack his way through many systems.
Athleticism - With a naturally athletic physique, Cody has spent a considerable amount of time in the gym and built up quite a bit of muscle. His strength and stamina is above average.
Swordfighting - Cody's father taught him this dying art and it is something he still practices today, albeit with much less deadly implements.
*The Little Things*
> Likes
Machines
Music
Animals
Swashbuckling adventure heroes
Sciences
Food (He'll eat pretty much anything)
Sports
Stories
> Dislikes
Inquisitors
Prison
Hypocrites
Cheaters
Wet socks
Being cold
Politics
> Habits:
Easily distracted
Licks his lips when nervous
Often incapable of sitting still
> Hobbies:
Works on machines (usually robotics)
Working out
Swordfighting/Training
> Fears:
That he may be a monster
Inquisitors
Being betrayed
The Very Big Things
> Personality:
Cody is the type of person that often drifts wistfully from one thing to another. Half the time he seems like he's not really there and is lost in thought. When he does focus on something though, he's often obsessive about it. He'll focus intently on something until he loses interest and then he'll drift off again. He has trouble maintaining conversations with others and some see his tendency to drift off as being rude. He's not ignoring them on purpose, he's just easily distracted.
Cody tries his best to be a nice person but doesn't trust easily. He has been betrayed in the past by people he thought he could trust and doesn't want to go through that again. These days he is far more skeptical about people's intentions than he used to be. He'll be friendly, helpful and such but he will rarely trust anyone completely and won't tell anyone trust anyone with his secrets. He often deflects the conversation away from himself.
He is smart but his intelligence seems limited to machines. He couldn't tell you the first thing about human anatomy or the works of William Shakespeare. Although it may only be a matter of time before he drifts into that area of study.
> Backstory:
Cody's parents are true believers. Zealots even. The rhetoric of the inquisitors was drummed into him from an early age and Cody believed it all. That was until he started to get older and he noticed things. Things about himself. He had feelings that he was told he shouldn't have. He liked boys more than girls. A lot more actually. He didn't know why he felt this way but he did. The inquisitors would say that he was a deviant if they knew. They would say he was a monster. They would want to kill him. For a long time he tried to deny the truth about himself. But the more he thought about it, the more he wondered why. Why would they hate him for such a thing? And the more he thought about that, the more he thought about other things. He thought about the teachings of the inquisitors and he began to disagree with much of it.
As he entered his teenage years, Cody began acting out. He would quietly break the rules. Small ones at first but he eventually ended up breaking larger laws like drug use. He not only used them but sold them to others. Nothing really dangerous. He didn't want to hurt anyone. He just wanted to give a silent screw you to the authorities. Breaking the law here and there was his way of telling the inquisitors that they couldn't control him. They couldn't tell him what to do. Who to love...How to be.
He got away with a lot but in the end, it wasn't his criminal activity that was his downfall. It was placing his trust in a friend. He told his best friend that he was gay. The friend reported him to the inquisitors. When they came to arrest him and his parents were informed of the charges, they just let it happen. They handed their son over without a second thought. Cody was heartbroken.
A little digging around by the inquisitors gave them even more fuel for the fire and the charges racked up. Cody has spent the last fifteen months in detention but knows that it is only a matter of time before they come back for him. To finally put an end to him.
> Theme Song:
To come...maybe.
Quote some lyrics from the song here! |
50,921 | 1,374 | 21 | 2,502 | 1,203 | No timing, no rhythm, no order; everything in this goddamn forest did what it wanted, adhering to nothing but its own whims and desires. The wind blew where it willed, the trees rustled and swayed as they desired, and the water continued to flow despite friction's desperate attempts to stop it. There was no order, no peace - not like Port Hope, where Cameron could count the ticks in the air vents while oxygen was recycled, or calculate the time of day based on how many security guards walked by her cell, or estimate how many days it had been since the guy a few cells over had masturbated according to his composure around women.
The planet had a mind of its own, and Cameron could do nothing but admire the sheer beauty of it all. It was why she had turned to drugs so many years ago, why she still craved it despite being off of them for so long. Logic and process and numbers could only account for so much in her world before the irrationality of reality caught up to her and jumbled it all up, throwing everything she knew out the window and reminding her that she didn't really know all that much.
A voice pulled her from her thoughts; she looked to her side to see someone slumped down next to her, asking if she was alright. Cameron nodded, "I think I will be. I'm just... struggling to understand it all. There's no reason to a place like this, and it's wonderful." It occurred to her that her ramblings might not make sense to anyone that didn't have an all-access pass to the inner workings of her mind, but that wasn't a priority to her at the moment. Once she pulled herself together and came out of shock from the crash, she'd be a much more socially capable person. At the very least, she'd be able to hide behind the facade of the social butterfly she could so carefully create and reinforce at will.
The scream caught her off-guard, however. It pierced through the forest, causing everything to fall silent bar the wind rustling through the leaves and the water flowing through the earth. Cameron counted the seconds of silence in her head, the steadily ticking number rising in her head the only thing keeping her together.
As the shouts to run grew louder and louder, tears began to pour from Cameron's eyes. "Where do we run? We can't all stay on the ship and we don't know what's in this forest or where we could possibly go," Cameron whispered, tensing up on the forest floor as everybody began running away around her. "We have no plan and no resources, and unless someone pulls us all together, we're dead before nightfall." | Inmate 7872
"Negative emotions like hatred destroy our peace of mind.”
– Matthieu Ricard
Released from solitary confinement into general population almost six months ago, Inmate 7872 is a textbook example of someone who has lost everything, possibly including her sanity. And there is nothing more dangerous than a person with nothing left to lose.
Basic Information
> Name:
Unknown for story reasons
> Nickname:
Inmate 7872, Nameless
> Age:
17
> Gender:
Female
> Ethnicity:
Arab descent
> Sexuality:
Bisexual
Imprisonment
> Crime:
Murdering an Inquisitor, Assaulting an Inquisitor (x2), Murdering an officer of the law, Assaulting an officer of the law (x6), Assault with a deadly weapon, Defamation, Conspiracy to commit treason, Kidnapping (x2), Illegal Biotech Upgrades (x3), Torture (x2), Sexual Assault (x2), Homosexuality, Theft of Empire property, Drug Use, Resisting Arrest, Public Indecency
> Years Spent
3, most of it spent in solitary confinement
> Prison Elective
Janitorial duty
> Cell-Mate
Christine Ramirez
Education & Skills
> Occupation:
Her parents worked for one of the most prominent biotech companies in the world, and she was proving to be a prodigy in the field as well.
> Classes:
Medicine
Bio-engineering
Biology
Chemistry
Maths
Languages
> Skills:
Photographic memory
Meditation
Braiding
Sewing
The Little Things
> Likes
Watching people
Bodies
Touching things
Learning new and interesting things
Messing with biotech
Intellectual challenges
> Dislikes
People asking her questions
Annoying people
People who do not speak plainly and to the point
The Empire
Inquisitors (hates them more than anything)
Anyone who asks for her name
Naive idealists
> Habits:
Unless she is actively moving somewhere, she is always sitting on the floor, watching
Always quietly hums an unknown tune to herself when not speaking
Has little regard for clothing
> Hobbies:
Meditation
Sifting through her memories
Humming
Expanding her knowledge base
> Fears:
Returning to solitary
Returning to solitary
Returning to solitary (she REALLY doesn’t want to go back)
The Very Big Things
> Personality:
An intelligent, driven, pleasant, and eternally curious young girl with a bright future. That would have described Inmate 7872 before they were locked up. Now, she is cold, bitter, has a dangerously inclusive knowledge of the human body, and straddles the very narrow line between genius and insanity. Inmate 7872 is a near perfect example of what happens when someone not only hits rock bottom, but plows into it at relativistic speeds.
Still, there are some traits that she still possesses from her old self. Given proper incentive, there is a chance that she will help you with something, particularly if it involves biotech or someone injured. She also still seeks to learn new things; offer her something that she doesn’t already know, and she will be much more likely to assist you. However, she may refuse you for no other reason than that she can.
Above all other things, 7872 hates the Empire. At the best of times, she sees it as a diseased creature that ought to be put down, and the Inquisitors as part of the disease. Her near complete isolation means that she is not entirely stable anymore; if she smiles, it's not because she's happy to see you. Or at least not in a way that you will find pleasant. There is nothing to hold over her as leverage, as everything that was once of value to her has been stripped away. At the end of the day, she cares about nothing and no one. Deal with her at your own risk.
> Backstory:
For the inmates contained in the juvenile detention hall of Port Hope, there is very little to do. Life is routine and repetitive; you leave your cell when the door opens, do the job that was assigns to you, eat when you are allowed, and return to your cell at curfew. The rest of your time is spent keeping yourself occupied until the last birthday present you will ever receive. One of the ways in which the inmates pass the time is through gossiping about anything and everything. Some people brag about what they did to get locked up, some bemoan the lives they could have had, and some just talk about which guards are safest to be around.
Almost three years ago, however, a new rumour began circulating around the hall, originating from an overheard conversation between the guards regarding a new juvie that had been placed into solitary confinement. This is itself was news enough; in theory, solitary was reserved for the most violent and dangerous criminals, but in practice, you were sent there if you had done something that really pissed off the Inquisitors. The odds of a juvie being placed in solitary were only scarcely better than getting a full pardon. As time went by, speculation began to run wild about what this new Nameless (named for the fact that those placed in solitary are stripped of everything, even their identities, and are scarcely acknowledged as persons' under the law) had done. Rumours ranged from being an infamous drug runner, to a sadistic mass murderer, to even more outlandish theories. Even a betting pool had been started as to what was on the Nameless's list of charges. But, as tended to be the case with Nameless, there was very little concrete information to be had. In fact, only two things were known for certain; this new Nameless was expected to remain that way until their execution, and the guards universally hated them.
A month ago, however, an astonishing thing happened. Rumour came from the guards that, for unknown reasons, the Nameless juvie was being released into general population. Now, at last, the mysterious Nameless would have a face, and the specifics of her crimes would be known.
What they got instead was a girl who barely spoke to anyone, even her new cell-mate, and did not seem at all inclined to share information about what she had done or her reasons for it. Some believe that, whatever she was before, died in solitary, leaving something else behind. She simply went about her assigned tasks, ate when she was allowed, and otherwise barely even left her cell. According to the guards, she is only a month away from her 18th birthday, and it seems that she has resigned herself to her fate.
> Theme Song:
My Name (Wearing Me Out) – Shinedown
My name is worthless like you told me I once was
My name is empty cause you drained away the love
My name is searching since you stole my only soul
My name is hatred and the reasons we both know
> E X T R A I N F O
Approximately a week following inmate 7872’s release into general population, there was a confrontation between herself and inmate Cameron Valdes. Inmate Valdez was needling inmate 7872 about her time in solitary and what she had done. After ignoring inmate Valdez’s questions and general annoying attitude for several minutes, inmate 7872 proceeded to calmly inform her fellow inmate that she possessed near perfect knowledge of the human body’s composition and functions, that she knew twelve different ways to very painfully incapacitate the girl with little effort, and another six to leave her crippled and in intense pain that would require extensive surgery to fix. She then proceeded to list off all 18 methods, and asked inmate Valdez what combination she would prefer she use.
Inmate Valdez left inmate 7872 alone after that. |
50,922 | 1,374 | 22 | 1,635 | 6,678 | Christine Ramirez
Interacting With: 7872 Oliver & Eliza Harper
Christine looked towards Seven for a moment and nodded, as long as she was able to help out others around her she would be happy to tend to all of those that had been injured, but it looked like no one had been injured during the crash. "Alright then lead the way." Christine said as she turned around and followed behind her cellmate, that's when she froze and heard a loud scream and quickly followed behind the others to see Oli carrying a girl in his arms. Christine quickly led the way into the Auburn Liberty, she followed Seven into the pilot's chambers and knelt down next to the girl to get a better look at her.
Christine started to check for any sort of injuries while Seven went to try and disperse the crowd that followed, she hated when people started breathing down her neck while she was doing her work. Chris got up from where she was sitting looking at the faces of the other kids who were former prisoners. "I'm going to shut the door, i'll let you all know if shes okay." Christine said as she pressed a button and the door shut behind her. Christine turned back to the girl as she inspected her most likely she was in shock from whatever she saw. "Could you tell us what you saw out there?" Christine asked while looking up at Seven for a moment. "Did you see anything since the crash at all, any animals by chance?" | Cameron Sabrina Valdes
“I usually learn more from the situations I hate than the ones I love.”
– Wally Lamb
All bark, but no bite, Cameron often gets herself into more trouble than she can handle just by running her mouth. Ill-equipped to handle true conflict, the tall, lithe girl loves to live on the edge but rarely has the composure to keep herself there without falling. Her hotheadedness gets in the way of her innate ability to solve problems quickly and logically, and that conflict causes her tremendous internal problems.
Basic Information
> Name
Cameron Sabrina Valdes
> Nickname
N/A
> Age
17
> Gender
Female
> Ethnicity
Chilean
> Sexuality
Homosexual
Imprisonment
> Crime
Homosexuality, Drug Abuse, Disrespecting Authority
> Years Spent
Just short of two.
> Prison Elective
Data organization; all data out of context, of course.
> Cell-Mate
I’m sure she had one, but I just don’t know who quite yet! (I’m open to suggestions!)
Education & Skills
> Occupation:
Her parents were renowned weapons designers and engineers, and Cameron picked up the “I build shit that kills” gene, as well.
> Classes:
Mechanical Physics
Electrical Engineering
Structural Engineering
Metalworking
Psychology
Public Speaking
> Skills:
Lockpicking
Pickpocketing
Staying hidden
Is shit-talking a skill?
Cooking
The Little Things
> Likes
Getting under someone’s skin, especially if they’re an ass
Building things
Gossip
Anything cheesily romantic
Having space to herself
Figuring out what makes people tick
Competing with others
> Dislikes
Being in over her head
Being out-competed or out-done
Being disrespected or going unacknowledged
Sharing her personal space/her personal space being invaded
Cold environments
Pushovers
Scary stories
> Habits:
Biting her nails
Fixing her hair
Keeping score (doesn’t matter what the score’s for)
> Hobbies:
Keeping up to date with everybody’s lives
Planning out her dream home
Breaking locks
> Fears:
Ultimatums
Losing her mental ability and sanity
Darkness
The Very Big Things
> Personality:
She thinks in numbers and logic, in design efficiency and in results. To Cameron, everything in life is a puzzle, and she has the god-given gift to solve it. Nothing gives her greater satisfaction than finding the logic behind something. But she isn’t a machine; she values life, and the freedom that comes with it. Sometimes, it’s a paradox that she struggles to solve: how can she logically reconcile giving everyone the right of complete freedom, when terrible people exist in the world? For now, much of her answer hinges on the idea that being good or being terrible is a relative concept, just as the physical world can appear to change based on perspective.
Cameron fiercely defends her answer and her belief in it, often causing more problems than she’d like. She often ends up in those kinds of situations, as she has a mouth that tends to run away and get her into trouble. And she doesn’t handle trouble well. Though she talks herself into trouble, rarely can she talk herself out, and she lacks the emotional composure to handle any kind of serious problem.
But beneath her all bark no bite attitute, that question still lingers, and it eats away at her, even though she won’t tell a soul about it.
> Backstory:
Her parents designed armaments of various sorts for the Inquisitors and their armies, a job they were more than willing to carry out. For much of her early life, Cameron was happy to learn the family’s business and pick up the trade when she became of age, but the rebellious phase of her teenage years hit her hard. She became incredibly introspective as her rationally operating mind found faults in the logic of society, leading her to begin to disrespect her parents frequently and lose interest in supporting the Inquisitors with weapons.
As her teenage angst and bitterness began to interfere with the reasoning and logic she had come to depend on, Cameron began to spiral. It started with alcohol, then light drugs, then heavier drugs as she sought to drown out the noise in her head. She managed to get away with it for a short time without letting it bother her on a daily basis, but one day, Cameron decided enough was enough, and she was gonna do it. She was gonna Stick It To The Man.
Cameron began to use her technical know-how to create gadgets for little pranks, often using them against the law enforcement around the station. Most of the time, she would overflow a toilet someone was using, or cause their headsets to start blasting music a little too loudly. Sometimes, she’d discharge a small EMP right as they walked by, just enough to shut down their equipment. And sometimes, she’d get video of what the Inquisitors did when they thought they were alone and leave it playing on various monitors around the station.
That didn’t go over well with the authorities.
It didn’t take long for them to find her after that one. Tracking down where that video was going was easy pickings for the Inquisitors. When they found her, Cameron was quick to disrespect, throwing insults and snide remarks at them relentlessly. And when they threatened to shut her up, and Cameron realized just how deep in shit she was, she could do nothing but break down into tears and cry as they took her away. And Cameron’s parents, though unhappy with their daughter’s misbehavior, recognized that her actions had to be met with appropriate punishment. So they let the Inquisitors take her, despite their daughter’s desperate and hysterical cries for help and redemption, despite knowing fully well that they would likely never see their daughter again.
> Theme Song:
Death for My Birthday – Say Anything
help me claw my way to the surface
oh sweet lord you know I deserve this
just one more, just one more birthday
E X T R A I N F O
N/A |
50,923 | 1,375 | 0 | 26 | 2,681 | The brisk, wild wind rattle the cable - like rope. It was sturdy, and crossing ravines was something they had done many times before, but this, this was different. Spears of ice rose up like arrows, piercing the dull, grey sky, intimidating the group, and at the bottom of the ravine, death awaited them, ready to take them from what was left of the world. The first to go across was a tall, slender man, trembling with fear. His skin went pale, and the hair on his back rose, giving him a prickling sensation. His hands trembled as he grasped the rope, and let his body dangle over the ravine. Inch by inch he made his way across the rope. His hands trembled, a little to much, and he lost his grip, falling into the dark abyss with a scream.
He was up next. As leader of the group, he showed boldness, and strength, but under the tough shell, was a spark of fear, that he wouldn't let evolve into a surge of it. He was more experienced, and went on hands and knees, almost inchworming across. The end of the gorge was close, but to him, it was farther. Almost. A little fartner. He was relieved when he felt the cold of the snow and ice shroud his hands. He scurried to the snow, and scrambled up, wiping the powdery substance of his clothes. He looked across at the others, who were now making their way across. | Samuel Hawthorne
Age: 31
Gender: Male
Equipment
Standard Snow Suit
Standard Ice Pick
50ft of Rope
Oscar Myers Turkey Package
Skills
Weather/Snow Ferocity Prediction
Masters in Prehistoric Studies (If That's A Thing)
Personality
As the leader of this group, he stays calm and collected, but always focused, and hard working, ensuring the survival of his group. Knowing that almost all hard decisions are put on him, he is mostly very stressed out, trying to pick the right one, knowing one could lead to something good, or at least survival, and the other, certain death. The calm side, and stressed side of him often clash, trying to put one above of the other, causing him to take longer times with his decisions, and sometimes lash out. Even while being the leader, there are some people that do not have hope, he, almost being one of them. Right and wrong, life and death, confidence and insecurity, all trying to get the best of him at every turn.
History
Pre-Apocalypse:
Samuel was in college for most of his years, studying in the prehistoric time periods, his favorite being, the ice age. Having a strong confidence in himself, he opened up a small company, called Hawthorne Inc. From there, he funded archeological dig sites, and research expeditions all over the world. His recognition for his intelligence grew, and he became a famous scientist.
Because of his fame around the world, and recognition in his field of study, NASA recruited him to help predict, and help reverse the Ice Age. When his attempts failed he was in the worst position when it started.
Post-Apocalypse
When it hit, he was in the center of it. Viscous snowstorms, deadly blizzards, and the most cruel climate. Samuel banded together with a small group in f scientists and employees at NASA, so they traveled in a pack. Staying on the move, they were able to make it past such terrible weather, and into more calmer places. Going from place to place, they lost, and gained many people in the cold hell that lied before them. Since Samuel was the most qualified, and experienced, he was voted the leader, to keep them safe, and know where to go, and what to do. |
50,924 | 1,375 | 1 | 1,292 | 1,153 | Kito watched the first man fall into the abyss, it was clear he had lacked strength required to live another day; but then again, food was becoming more and more scarce, which typically meant some people went hungry and lost strength in the process. His eyes flickered to the leader of the expedition, he had made it across. Good, at least he still had strength to lead. Kito looked back at the others, some of them had visible signs of hunger, they wouldn't make it across the ravine. Turning his head back to the cable, he stepped forward, grabbing it. He carefully inched himself over the ravine until the ground was no longer there, using his strength, he managed to swing his legs and cross them around the top of the cable. He pulled himself along the line, hand over hand, just as he used to do during his training. He did his best to ignore the brisk wind that howled as he crossed, threatening to blow him down into the abyss with the man before him. When he made it to the other side, he stood and brushed the snow off him, taking a few steps off to the side afterwards. He turned to look at the others, "Some haven't eaten for days, don't expect those people to make it." he said. He turned from the ravine and began searching the immediate area for any sort of tracks, an indication that food would be nearby. He spotted a set a few feet from himself and moved closer, crouching down to examine them. Hmm. Hoofprints. Obviously not horses. Goat maybe? Might be a ram. Regardless, these look a few days old, they're likely not around here anymore. It'd be nice if it was, but it seems unlikely. he thought to himself. | Kito Umezawa
Age: 24
Gender: Male
Equipment: Old parka (starting to fall apart.), rusty ice pick, and a heirloom hunting knife which has slowly started to dull and rust.
Skills: Kito excels at tracking and hunting.
Personality: Kito is typically calm, cool and collected. His attitude towards others is similar to that of Earth's current state, quite icy. He tends not to communicate to the others in the camp unless absolutely neccesary, for he finds idle chatter to be pointless. Due to this, many view him as unapproachable and possibly hostile, of which is partially true; he is unapproachable. He takes his work seriously, and despite the near seclusive lifestyle he leads, everyone knows how important it is for an expedition to have him with them.
History: Pre-Ice Age
Kito comes from a family of assassins, highly trained and completely unheard of. Before the Ice Age, his family had amassed great wealth, and Kito was well on his way to becoming the prodigal heir to the family's fortune. Despite this though, he kept training himself, always looking for a way to improve and hone his skills even more. However, his father continued to barely acknowledge Kito's accomplishments or improvements. 'Be better.' was typically the response his father gave, even after completing the most difficult of assassinations. Days before the Ice Age came, Kito had begun to live his life of seclusion, cutting ties with his family. The last time he saw his parents was before heading to Russia on another assassination mission, little did he know that would be the last time he saw them.
Ice Age
It came quickly for Kito, he was barely able to register what happened. Luckily, he was in Russia when the Ice Age began, having gear already on-hand along with a week's worth of emergency rations. At first, the male thought he was in Russia while he was making an escape, however, as time went on and his rations were depleted, he realized the worst had happened; the Ice Age had come. He immediately went into survive mode, hunting what he could and making it stretch as long as he could. During one of his hunting outings, he came across an expedition that seemed to be hunting the same game he was. However, due to his tracking skills, Kito was the one who managed to find and kill the game before the group found him. After the leader of the expedition got into a debate with him, Kito decided to share the valuable resource with them. He also found it beneficial for him to travel with them back to their camp; his odds of surviving would increase with them. At first the camp was hesitant about him joining them, but he proved his worth several times with his skills. |
50,925 | 1,375 | 2 | 890 | 505 | Makaria shivered looking out over the ravine though it wasn't just the cold causing it but it made a difference. She was not the biggest fan of heights and the new landscape provided endless chances to renew the discomfort the surged up whenever they had to make a crossing. Not helped when the first man to make the attempt fell which made the idea of going across even less pleasant but there really was no other choice as to staying or going. She made her way up next to the cable taking a deep breath to steady herself before starting to slowly inch herself along keeping her eyes up and away from the chasm below giving total focus to staying on the rope. The wind was forcing her to be more cautious with her large coat threatening to catch a gust which would strain her grip or at worst pull her clean off. It took her longer but she made it to solid ground after a close call right at the end causing her to scramble onto the snow wanting to be about as far away from the ravine as possible. It took a little work to calm down afterwards and the small woman was obviously not pleased as she muttered in complaint while getting the now off the larger coat as best she could. Couldn't have just been open area like the last place... She thought annoyed with the environment itself for making her do stupid things like going across a gap.
Makaria deciding against looking back took in what was in front of her trying to see if she could spot anything that stuck out in the white, maybe a building that still managed to be above ground. Nothing jumped out quite yet with the wind stirring up all the snow on the surface making long distance vision damn near impossible drawing a sigh out of the Finn who wouldn't mind being able to worm into a building about now. | Kaia Wolfe
Age: 25
Gender: Female
Equipment: A thin white blanket/Sheet, a kitchen knife, and a slightly hard loaf of bread.
Skills: Preparing food and knowing what to eat and what to not.
Personality: Kaia has always been a very sympathetic person. She tries her best to help people, and to look on the bright side of things. She has a very prominent moral compass and is not afraid to speak out against things which go against her instincts. She becomes extremely stressed and guilty after a situation where someone or something was sacrificed, whether nothing could have stopped it or not. Kaia will not leave a person behind if she can help, even if it gets her killed, and believes that no person is evil. She takes her job very seriously however, and becomes focused when doing it as making a mistake will lead to someone dying in her mind.
History:
Before the Ice Age: Kaia grew up near a small town on the countryside with her family. Her mother owned a ranch, and her father was the owner and head chef of a popular restaurant. Kaia often aided her mother on the ranch before and after school, and during the evenings would go to watch her father cook and snag a snack. By the time she turned 13, Kaia was extremely interested in cooking, and began learning to cook, eventually becoming her fathers 'apprentice'. When she turned 18, she was accepted into the CIA (Culinary Institute of America). She moved in with her brother, who lived nearby the school and studied there for 4 years in order to get her bachelors degree, and immediately moved back to her home town to take over her fathers restaurant when he retired.
After the Ice Age: By the time it happened, Kaia had prepared and left her town. Before the Ice Age had fully hit, her brother Thomas, one of the scientist trying to prevent the Ice Age, had come back home suddenly. Everyone was overjoyed, except him. He told Kaia to pack what she could easily carry and to come with him. They drove back to the others who were waiting, and Thomas explained what was happening and why everything was so cold and snowy everywhere. Her parents had refused to leave, calling Thomas paranoid and saying they were fine as they were. Together with the other scientists they siblings travelled, trying to find a warmer and calmer place. Kaia quickly became the cook, and will go out on hunting and scavenging missions to help identify animals and plants. |
50,926 | 1,375 | 3 | 1,517 | 423 | He felt almost nervous watching the others go across. Not because he was too worried about himself. He was, this was a dangerous stunk to pull off in the best of conditions and in the best of health. They had neither. Even if some of them were fairing better in the health and physical shape than others, overall, they were all just a few breaths away from not breathing anymore.
You could give up, a little voice somewhere in his head whispered. Even that was too tired sometimes to put up much of a fight.
"Or I could not," Ricky grumbled back, the sound of his voice lost in the wind as he watched the little blonde woman go across ahead of him. She was a pretty thing, what he could see if her, and sneaky too. He sometimes thought of her as a less hair hobbit, even if she wasn't quite that short. Just thankfully he'd never said that outloud to her. He still wasn't certain how she would take that, even if he meant it as a compliment.
Once she was over he took a deep breath, wishing he had a smoke so bad. But he'd been bad at rationing those. Stress made him smoke more after all.
You're just a broken chimney.
Ignoring thay he stepped out, being cautious and slow. He was a big man, this cable was not the thickest, let alone the ice and snow and wind. He was not going to fall to his death here. He wouldn’t let something so petty as a ravine be what did him in. But he felt his right foot slip when he was half way there, hands grabbing at nothing while he regained his balance like a some comic circus performer. Once he was back on, stable as could be, he hurried. It was stupid he knew, but he was done being out there. A few other close calls still brought him safely to the other side.
"Wasn't so bad," he said to no one in particular as he crunched through the snow and out of the way of the others behind him. | Richard Conrad Axford
Appearance
Tall at 6'2", well muscled, (or at least was so before. Lack of food kinda melts muscle down, but there's still a lot there), broad shouldered, and generally built like a working man. Slightly shaggy red hair and beard, fair skinned, freckled, and tattooed. Bright green eyes set in a charmingly handsome face, even with the obvious healed though several times broken nose.
Age
Twenty-six
Gender
Male
Equipment
Parka, hunting knife, rifle with a limited number of bullets left, and a small, dwindling supply of deer jerry and spam.
Skills
Butchery,good shot with any kind of gun (decent with a bow, still learning), manual labor (you need things moved? Built? Destroyed? He's your guy), and mechanical (not that a lot of things work in this cold anyways).
Personality
Cocky, verging on self centered when it comes to anything emotional. Physically though, he'd go out of his way to make sure that someone else was safe. Boisterous, loud, and seemingly always itching for something to do because he wants to fight, but now's not really the time for all that. He occasionally seems to space out, or seem like he's talking to himself. He is, or at least to the voice in his head. He's stable, if not all there sometimes.
Background
Pre Ice Age
Rough childhood living with an alcoholic and abusive father. Not that his mother was a saint either. He was beaten almost daily for most of his youth under fifteen or so. Which is when he finally ran away from home with one of his older brother's. The pair of them lived on the street and the charity of others for a long time. At sixteen, on a visit home to see on of his younger sisters, he got in a brawl with his father that ended with the old man dead and about two months later, Ricky in a juvenile detention center until he was eighteen.
After getting out he got in with a bad crowed that his brother had been running with while Ricky had been detained. The pair of them became something of enforcers for a gang, beating people up for a living. Or a mostly living. Ricky worked part time still for a friend at his autoshop, and part time at a butchers as well.
Post Ice Age
When things stated getting cold, Ricky knew that things were going to get bad. Even if it got warm again when the scientists said it would, there would be bad times in between. So he and his brother prepared as best they could for themselves and what family that was interested. But even the best laid plans of mice and men go astray and the brothers were separated. Ricky's wandered for a while, teaming up with those he's run into and just surviving as best he can. |
50,927 | 1,376 | 0 | 2,077 | 1,839 | Friday 0ctober 6 2017
"Ok, I know your vocabulary skills are pretty good and I know you can understand written and spoken pretty well. The problem is I don't think all of you actually understand how the grammar works and you have trouble translating Japanese into English. I've given you a week to prepare for this test, its not very long but it isn't going to be easy." Emma paused as a few audible sighs were let out, she scanned the room one last time before passing out the test.
"The test will ask you to describe the function of nouns, adjectives, adverbs, and verbs. You can explain in Japanese but I will give bonus points to students who use English. You must give examples for each in English, remember you need three examples for the verbs; one for each tense we have learned so far. There is another section where you will translate English and Japanese sentences along with a reading that you will answer questions on. There are instructions in Japanese on the test for any of you who are confused. I hate to have to say this but cheating is a punishable offence, so don't do it, I will know." She handed out the last of her tests and returned to her desk. It was her last class of the day, by some miracle she had convinced the principal to give her the first couple classes which meant that though she had no breaks she got to leave everyday at lunch time. It was more than a bit unnerving to teach the Japanese equivalent of seniors, there was only a one or two year age gap between most of the students. She told them that she was almost 30 and they seemed to believe it. Older students worked out well because she could teach them in English, her Japanese was still pretty limited.
---
The bell chimed, a few pencils scratched furiously to finish. "Time's up, I will be coming around to collect your tests. Please remain seated until I have collected all the tests." She eyed a couple of her more social students. No homework for the weekend but we will have a quick vocab quiz over this weeks vocabulary. Don't groan, I didn't want to add it to your test. We'll be getting a new grammar unit Monday so make sure you are ready to take notes. Have a good lunch and a wonderful weekend." Emma gathered up her things as the students began to shift around, pull out lunches or money to buy the school made ones. They paid her no notice as she slipped out and left for the day.
She got home before lunch traffic, today was turning out to be pretty lucky but as she entered the apartment that luck became an illusion. Someone had purposely trashed the place, everything but her computer set up had been overturned, broken, or tampered with in some way. There was a note stuck to her main computer screen, 'The truth is a dangerous thing, spread it around and there will be consequences." She swallowed, her lurking in dark net chats and forums was obviously unwelcomed. The underworld of Pokémon was growing rapidly she had been watching it, with a power like Pokémon there would always be people who will seek to corrupt it, use it, for their own gains. The thugs were far from an exception, it was only a matter of time before things spun out of control but they hadn't, a few incidents aside, the knowledge had been kept under lock and key. There were people in the shadows and it looked like they'd had enough of her snooping. Her research had been copied and erased but she had back ups, the loss wasn't the problem. They had her research, every incident, every sighting, pictures, statistics, experiments, inventions, ideas. Assuming they had successfully dodged her wiping programs they had one heavily encrypted mass of information filled with traps and viruses of course but none the less if they knew what they were doing then they would have all the information in a week, two if she was lucky. The peaceful research and observation phase had ended, there was no letting this go. She would have to get it back. Her biggest question was how? | Real Name: Emma Finning
Game ID: Elspayth (Professor E)
Age: 20
Gender: Female
Appearance:
Backstory: One of the first people to figure out that the game was calling Pokémon into our dimension, currently taking a research angle of the problem which gained her the nickname 'Professor' as a little jab at the Pokémon lore itself. She's mostly embraced it at this point, welcoming people who have figured out what is happening with the same spiel Professor Oak welcomed the first players with. Originally she came to Japan with the intention of teaching English as well as learning Japanese. It wasn't supposed to be a long term arrangement but its impossible to leave now with all that's happening. Even though many credit her for being a 'real world Pokémon Professor' few have actually seen her, she keeps to herself and not much is known about her or her team.
Personality: Naturally curious and a fast learner, she will often push herself too hard when trying to solve a problem. Places a lot of responsibility on herself. She's not a big fighter but is known to be able to defend herself in a pinch.
Pokémon Team:
-Charmander (starter) (M) 'Charlie' lv 12 Moveset: Ember, Slash, Smokescreen, Growl
-Gardevior (F) 'Gwendolyn' lv 10 Moveset: Heal pulse, Hypnosis, Dream eater, Future sight
-Pikachi (M) lv 9 Moveset: thunder shock, quick attack, Thunder wave
Other: Her research is somewhat hindered by her inability to see Pokémon with out technical assistance, like many humans she can not see them without the assistance of her modified glasses. However she can usually guess with surprising accuracy where they are without the help of her PKMNG plus clip. |
50,928 | 1,376 | 1 | 1,157 | 100 | October 6th 2017
It was 8:00am in the morning. The clock's alarm started blaring. It took Nicky 30 seconds before she finally turned her alarm off. It was time for another day of school, but she didn't really want to go. She then looked at her phone, to see if there was any Pokémon around her that she could use to train. "Seems like there is a grimer chilling in my restroom. Would be nice way to train up my team." So she rolled herself out of bed, moving to the restroom to do battle.
Nicky Stormberg had become more obsessed with Pokémon then she originally planned to. She had moved to Tokyo when she first heard the news about Pokémon Go, transferring to a local college to complete her education. She was doing fine in school, until Pokémon Go came out. Her grades started to get worse and she was missing school more often in order to catch and train Pokémon. She came close to being let go due to her grades, but she was able to get by every semester. She just had to get past one more year. Then she could do whatever she so desired, which probably was playing more Pokémon Go.
After she defeated the grimer, she went and got ready for the day by brushing her hair and teeth. Nicky then walked back to her room, turning the TV on to the news. "In other breaking news", the reporter said, "there have been several fires that appeared throughout Tokyo. Someone has also died due to a lightning bolt, despite no lightning storms appearing in the area. The person in question was a frequent user of Pokémon Go. It is another death in a string of many related to this game ever since it was released."
"Oh please", Nicky thought to herself. She was tired of everyone trying to link Pokémon Go to the strange happenings that have been occuring all throughout Tokyo. They never happened until the game came out, but Nicky was very skeptical. Nicky believed it all had to be coincidence. I mean have can a game be causing all this phenomenon? Maybe it was a result of global warming and nature wanted to exact he revenge? To think a game could do something like this was just impossible. Nicky then turned off the TV and went outside, so she could train her team some more. | Took a little bit, but here is my character
Real Name: Nicky Stormberg
Game ID: JoPo
Age: 23
Gender: Female
Backstory: Ever since Pokemon Red and Blue came out, Nicky has been obsessed with the series. She has played all the main games and most the spin-offs. She would collect all the pokemon in each main entry game. When she heard the news about Pokemon Go, she was so estatic. While she knew the game could be played anywhere in the world, she knew her best chances of having the best experience she could have would be in Tokyo, like with everything else. Thus she moved to Tokyo and has been playing the game for 2 years.
Personality: Whenever Nicky has a goal in mind, she is determined to achieve it. She is pretty shy and can be fairly oblivious to things.
Pokémon Team: Pikachu (female) lvl 10 Moveset: thundershock, growl, tail whip, thunder wave
Charmander (male) lvl 9 Moveset: scratch, growl, ember
Shuckle (male) lvl 9 Moveset: constrict, withdraw, wrap
Other: Nicky has seen lots of crazy things happen related to Pokémon Go during her time in Toyko, but believes everything happening in real life is fake and just done so well to make it look realistic. |
50,929 | 1,377 | 0 | 307 | 2,331 | Blüdhaven. Widely considered to be one of, if not the, most corrupt cities in the USA. Gotham might be home to thieves, murderers and psychos and Hub City goes through a societal collapse about once a week, but neither can quite compare with Blüdhaven. The city has been the site of several gang wars and riots, suffered a devastating chemical attack and has had the unique distinction of being the site of Darkseid's factory of evil. Any one of those things could have spelled the end for any other place, but not for Blüdhaven. Blüdhaven merely accepted them as bumps in the road. It has managed to pull itself back from the brink of obliteration time and time again. Somehow this pit of a city just refuses to stay down, instead remaining in an almost constant state of decay.
Magnus kept his head down as he strode the cities streets, a fierce scowl fixed on his face, hands thrust deep in his jacket pockets to conceal his tightly clenched fists. He hated cities, hated the stink and the noise and the overwhelming press of concrete all around him. And this was only the docks! It near filled him with dread to imagine how bad down town was. Star City had been bad enough, but at least it had some respect for the forests that man so selfishly abused. Here they had no respect for anything save power. He had only come outside to snatch a breath of fresh air after what seemed like hours of work, but it would be a desperate man indeed who referred to the air in Blüdhaven as fresh. The only upside to this place was that it served to keep him focused on the task at hand. He could hardly forget about the corruption he meant to combat when he lived in a place so immersed in it.
Still, as silver linings go that one was pretty thin.
He stopped in front of the former Dixon brothers whaling and shippingbuilding. Technically it had actually been used for ship building, boasting an impressive internal dry dock, rather than either of its advertised occupations. When the bottom of the whaling industry had fallen through there had been little need for shipbuilding in Blüdhaven , and the Dixon brothers had been forced to close. It had remained empty for almost three decades after that, until finally becoming home to the dishonest citizens taking part in their favorite pastime; organised crime. During this time the Dixon building earned itself a new name, the Hub, due to the popular opinion that there wasn't an ounce of drugs that entered Blüdhaven that didn't eventually pass through the Dixon brothers building's doors. The gang boss Blockbuster even used it as a central base of his operations for a time, though it fell into disuse once more when he was killed by the vigilante Tarantula. It then went on to survive the various calamities suffered by the city, showing a stubborn willingness to keep on standing that made the Hub look nigh on invincible.
Magnus had deemed it the perfect place to house his new team. It had taken the knocks and the scrapes, all the accumulated shit that life could throw at it and yet was still looking forward to a better tomorrow, which was a description he felt could also be applied to each and every member of the Outsiders. He hoped the new team would appreciate the symbolism. If not, then who cared? It was still a roof over their heads.
It was much more than just a roof though. Fenrir, Hawkman, Batman and a few select others deemed worthy to be let into the secret of the Outsiders had spent the best part of six months readying the Hub for its new purpose. The walls, ceilings and floors had been reinforced to the point that even Superman would struggle to punch his way in. The building itself and the streets surrounding it had been outfitted with the most cutting edge surveillance equipment available to man. If a fly buzzed around an over-filled bin five blocks away then the Outsiders could observe it. This goes hand in hand with the extensive security systems, including motion sensors and silent alarms.
Magnus spent a few moments checking he wasn't being watched before entering (Even with all their security it always paid to be careful) He swiped his key card in front of a hidden sensor, posed for a retinal scan, then watched as a key pad folded out from behind a sign next to the door that had read 'to let'. He typed in his eight digit code, then finally spoke his authorization phrase.
"Open up, or I'll huff and I'll puff and blow your house down." An automated voice announced that his phrase was accepted while he scowled as the door opened. The phrase had been Carter Hall's bad idea of a joke, and Magnus was yet to figure out how to change it. He pushed his way in, pulling the door closed behind him.
He passed the training, common and living areas, skirted the hangar, making his way towards the control room. It was here, bathed in the cold glare of strip lights and unblinking computer monitors, that he found he was spending more and more of his time, whether he liked it or not. Pre-empting supervillains and terror attacks was a much more research heavy job than he had initially thought. The supercomputer in front of him, based on the one found in the League watchtower and connected to an array of satellites around the globe, collected what would equate to tonnes of data snippets every hour, all related to known or suspected super-villain plots and schemes. However it was then down to Fenrir to sift through the disjointed mess, trying to find leads and connections that might give them an edge, to discover the clarity in the chaos. Clarity that he was becoming more and more convinced simply didn't exist.
He sat at his desk and spent the next hour vainly searching for something that might be even vaguely useful, but came up empty. A low growl sounded at the back of his throat, his irritation building into something hotter and more tangible. He wasn't suited to this kind of work, of that there was no doubt. He was a hunter and a warrior. He could track the canniest quarry or beat a powerful foes senseless, but this kind of disjointed puzzle solving was a enemy he just could not conquer. Not for the first time he considered calling Hawkman and informing him the League had picked the wrong man for this job.
Just as he thought this the main screen beeped several times, indicating an incoming transmission. Magnus looked up in pleased surprise, happy to have any excuse to avoid returning to his research, before opening the call. A grim looking Hawkman came into focus, the background showing that he must be serving monitor duty on the watchtower. It helped calm the Wolfman's mood just to see his former mentor, even if it was through a computer screen and looking like he was ready to drop bad news.
"Fenrir, we have a situation." Hawkman began, no preamble. Magnus grunted something non-committal. There was always some sort of situation.
"The Royal Flush Gang are on the move." The Thangarian continued. The current Royal Flush Gang was the third to carry the name, though they were quickly proving themselves to be the most dangerous. While the first two RFG's had contented themselves with robbing banks and clashing with the Justice League, this latest incarnation had an entirely different MO. They were actively hunting down, torturing and finally killing infamous super-villains, while somehow managing to avoid the League. So far they'd killed the Mad Hatter, Metallo and, strangely enough, Professor Amos Fortune, the original King.
"This time they're really trying their hands. Intelligence suggests their target is none other than Lex Luthor." Magnus arched a brow at that. Seems the Royal Flush Gang were feeling pretty confident in their abilities if they imagined themselves ready to take down Luthor. Compared to Jarvis Tetch or John Corben he was a whole different level, a more dangerous prey altogether.
The fact that Lex was the head of a multi-billion dollar company and not serving a jail sentence was testament to that. For years he had served as a unseen antagonist to the Justice League, Superman in particular. He proved himself a master manipulator, maneuvering lesser villains and threats to distract the League from his larger plans and goals, all the while using his company to present the image of a well meaning philanthropist to the American public. Despite having suspicions of his foul play the authorities and the League couldn't move against him due to a complete lack of evidence and the good will he had cultivated with those unaware of his more sinister agendas.
He was arguably the most successful villain in history, but his ego eventually became his undoing. It ate away at him, masterminding all these schemes and ploys that the vast majority of the world would never know about, never attribute to him. He felt they should respect him for his genius, even if it was that very intelligence that stopped them ever finding out about his successes. His plans became ever more overt as the self-proclaimed smartest man in the world began to fall for the same pitfalls that befell every two bit crook with a flair for theatrics. He got cocky. He formed the Legion of Doom, a villainous counterpart to the Justice League then placed outrageous bounties upon Superman's head, directly confronting the heroes for the first time. Things finally came to a head when he joined forces with the space conqueror Brainiac in a bid to conquer the earth. The two were thwarted, Brainiac being banished to deep space to lick his wounds and Luthor finally being caught with his hands dirty.
He was brought before the world court to face judgement for his crimes, Superman certain that his old foe would finally get what he deserved. Even here though, with the decks stacked against him, Luthor proved himself to be possessed of a fiercer intelligence than any mere man deserved. He played up his earlier humanitarian efforts, while claiming that he had been under Brainiac's control. He then delivered convincing evidence that Superman had been unreasonably persecuting him for the best part of a decade. A world that had recently suffered at the hands of a hostile alien presence was only too willing to take Luthor's side against the Kryptonian. The prosecution began losing popular support as Luthor's sympathizers grew in number. The trial ended on a controversial note when Lex's punishment amounted to little more than a fine. An unbelievably hefty fine, but a fine nonetheless, a penance made all the more laughable when Luthor managed recoup his losses in record time by buying up property made near worthless after Brainiac's attack and selling it on for extortionate profits.
Though many were blind to Luthor's faults the hero community, Fenrir among them, knew him for what he truly was. Perhaps it would be better just to let the billionaire battle it out with the Royal Flush Gang. Regardless of the outcome the world would be a safer place for it. Perhaps his savage nature was becoming too predictable as Carter seemed to read his mind.
“I know what your thinking, and I can't say I disagree, but Superman insists we intercede.” Said the Leaguer, before dropping into a passable impression of Supe's Midwestern droll. “Its not for us to play judge, jury and executioner.” Magnus's face broke into the slightest of grins.
“The thing is the League really shouldn't act on this information. We're on thin ice after that thing with Clara Kendall,” that drew a snort of derision from the Wolfman. That was an understatement if he had ever heard one. “And with Luthor's penchant for manipulating public opinion we just can't take the chance of him managing to turn our attempted rescue into something sinister. He'd probably get them believing we were working with the Flush gang. So, long story short, the Outsiders are up.”
Despite his conflicting emotions about the mission the Wolfman could feel a primal excitement building within him. The call of the wild, that's what Carter used to call it. His insatiable hunger for action and adventure rearing its head.
"I'm sending the mission co-ordinates to the cruiser. You wont have to do much more than hit go." Continued Hawkman, this statement earning a grimace from his former protege. The cruiser was the Outsiders personal VTOL transport, a super jet combining Thangarian, Kryptonian and Martian technology. Fenrir was the only one on the team officially qualified to fly it, a situation he meant to remedy as soon as possible. He hated flying with a passion unrivaled, and the sooner someone else was responsible for piloting that monstrosity the better in his opinion.
"Remember, if you're caught you and the rest of the Outsiders have no ties to the League. You and I haven't spoken since you left Young Justice," Fenrir nodded. Those were the terms decided upon when he was issued the mission of forming the Outsiders. Whatever actions they took couldn't be connected to the League. Public ally he had rescinded his partnership with Hawkman and his membership in Young Justice. He rose from behind his desk, making towards the cabinet where he kept his Nth metal armor and hunting knife.
"Don't worry Carter. This team wont fail." he responded as he buckled his chest piece on. Magnus was a man of few words, so when he said something like that the listener could be damn sure that he meant it.
"I didn't doubt it." Hawkman said with a smile, before ending the transmission. Fenrir finished gearing up, settling his wolf shaped helm into place, before grabbing his communicator, a thumbnail sized sliver of black metal. Each member of the Outsiders had been given an identical model upon joining the team, along with express instructions to have it on them at all times. He squeezed the sliver tight, a blinking red light indicating it was now transmitting to all of its counterparts.
"Outsiders. This is Fenrir. We have a job. Make for the Cruiser. We leave in five." The Wolfman was first on the VTOL, settling himself into the pilot's chair to await his teams arrival.
The call of the wild was growing louder and louder. | Accepted Players
Blacksam3091 - Fenrir
Lord Wraith - Thorn
Dragonbud - Princess Beast
The Patriarch - Warpath
Mr. Didact - Twilight
Hillan - Quantum
t2wave - Domini
Damo021 - Veracruz
XxFellsingxX - Moxy
Divine Darkness - Madcap
Cantide - Blink
Razqua - Bloodwalker
Heathen - Poltergeist
Jonxlathelion - Omega
Kablamicus - Molotov
Important allied NPC's
Superman - Appears early 30's still, actually in early forties
The Flash - 39, Composed of living lighting as a direct conduit of the Speed Force
Zatanna - 36, Mistress of magic, left JL Dark to join the League.
Static - 27, Probably the only young hero who didn't vanish from that lost generation
Capt. Marvel - 18, The new Captain, Robert Currie was drafted into the team after Billy Batson was deemed unworthy.
Ice - 32, Served with the JL International lead by Booster Gold a decade prior
Cyborg - 33, Founding Justice Leaguer who would replace the Engineer from the 2020 team
Giganta - 38, Reformed enemy of Wonder Woman lending a giant hand
Hawkman - 44, Recently rejoined the league after a long hiatus due to the the death of Hawkwoman
Batman, Fenrir, Ditto, Plasticman and Shock all have reservist status
Ditto - infinite self duplication
Hellfire - Pyrokinesis, Martial Artistry, flight
Frostbite - Cryokinesis
Cassandra - Precognition, Amazonian training
Armory - Hi-tech Armour and weapons
Starbolt - Tamarian physiology, flight
The Question - Genius level intellect
Miss Mountain - Terrakinesis
Shock - Electrokinesis
Important enemy NPC's
Name - Ra's al Ghul
Alias - The Demon's Head
Age - Over seven hundred years old
Powers - Ra's al Ghul is a superb fighter, perhaps the most deadly sword wielder alive. Al Ghul has had centuries of training and practice, making them more than a match for Batman himself. Through use of the alchemical Lazarus Pits, al Ghul has been able to prolong his life considerably and can also transfer his soul into other bodies through ancient rituals. In addition, Ra's has a mind naturally inclined towards science and analysis. They are an excellent strategist and tactician. Over his centuries of existence, Ra's has amassed an enormous amount of information, resources, and wealth. She keeps several hundred clones of her current body, meaning she has a surplus stock of replacement organs and tissues for whenever she is injured.
Weaknesses - Despite his enhanced strength and agility, Ra's is no more durable than a normal human.
Appearance - Years ago Ra's original body began to reject the wonders of the Lazarus pits. They no longer rejuvenated him as they once did. Knowing his time on earth was short, and his mission far from complete, The Demon's Head pursued another avenue towards immortality. Using foul magics and ancient rituals he inserted his mind and soul into the body of his daughter, Talia al Ghul. He wears deceptively archaic looking armour under a robe and collar of rich red with gold trim.
Weapons - Ra's sword is never far from his hand.
Notes - One of the most deadly individuals on the planet, one does not take the decision to face the Demon's Head lightly.
Name - Cassandra Cain
Alias - Lady Shiva
Age - 35
Powers -Due to the harsh training she went through as a child, Cassandra is one of the greatest martial artists in the world and is a master assassin. Her physical skills, especially her speed and reactions, are so great as to appear superhuman. Some of her feats include shattering brick and stone with her bare hands, using nerve strikes and pressure points to disable meta-human foes and dodging bullets fired at her from point blank range. She has invented her own styles and techniques. She is skilled in being able to comprehend a person's body movements as if it were language or speech, and thus knows what actions a person will use before they actually do. Her ability to comprehend body language enables her to quickly learn new martial arts style. She has learnt to use her mothers trademark ability, 'The Leopard Blow', a strike capable of killing even the hardiest of opponents.
Weaknesses - Lady Shiva's only weakness could be that she is over confident in her abilities.
Appearance - Lady Shiva
Weapons - Nothing but her bare hands. She's never needed more than that in the past.
Notes - Cassandra in this universe never managed to escape her mother and father, instead becoming the perfect weapon they always wanted her to be. Several years ago she defeated her mother in mortal combat, taking the Lady Shiva name for herself. Ra's has made her The Sensei, the one responsible for the training of his troops. She takes the role very seriously.
Name - Arthur Merlyn
Alias - the Dark Archer, the Magician
Age - 54
Powers - Merlyn is one of the most skilled archers on the planet, perhaps the greatest after the passing of Oliver Queen. His skill is so great that he has been seen to shoot arrows out of flight, ricochet arrows off of surfaces and even strike several targets in the same move. He is also a trained hand-to-hand combatant. While not quite at the level of true martial artists, he has more than enough skill to dominate the uninitiated. He has been entrusted with leading the Seven Men of Death, which means not only is he one of the most deadly assassins of the Shadows, but Ra's trusts his tactical prowess as well.
Weaknesses - Merlyn is no longer as young as he once was, not as fast or as strong. Some even say his eyes may be going. However nobody has ever been stupid enough to say it to his face.
Appearance - Merlyn wears a darker version of the costume once donned by Oliver Queen.
Weapons - Merlyn's bow is a true technical marvel. It features multiple choices of draw weights for targets at different ranges or requiring different stopping power, hydraulic assisted arms, laser sighting, automatic reload system and is bio-metrically tuned to magician himself. While he does prefer to use regular carbon broad heads, he will use 'trick arrows', when it is called for. Trick arrows include tazer arrows, thermite arrows, fragmentation arrows and tranquilizer arrows.
Notes - A combination of Arthur King from the comics, and Malcolm Merlyn from the tv show 'Arrow'.
Name - Ibn al Xu'ffasch
Alias - The Heretic
Age - 10, though genetically engineered to physical peak
Powers - Through a combination of the armour he wears genetic engineering, and the super steroid Venom, the Heretic has superhuman strength and power. Ibn can easily lift grown men with one hand, send foes flying with his strikes and crack men's skulls in his bare hands. He also has superhuman durability, showing very little reaction unless a superhuman opponent strikes him.
As well as his physical stats, the Heretic has incredible skill in unarmed combat. He uses his shear power to fight in conjunction with his martial ability to overpower his foes.
Weaknesses - Al Xu'ffasch isn't very intelligent, his development more geared towards creating an unthinking weapon rather than a rounded human being, though he does have a savage cunning on the battlefield.
Appearance - The Heretic cuts an imposing figure, standing in his armour at slightly over seven feet tall.
Weapons - The Heretic usually prefers to merely use his size, power and fighting skills to beat his foes, though he does carry some utility objects in the pouches crossed upon his chest. Grenades, flash-bangs, knives, bolas.
Notes - This is the 2020 universe's version of Damian Wayne, though one that was only ever raised to be an unthinking weapon rather than the future leader of the League of Shadows, or inheritor of Batman's mantle.
Name - Mark Ross
Alias - Manotaur
Age - 23
Powers - Ross's most obvious power's are the strength his bull like visage would give him. He possess incredible strength, able to lift well over thirty tonnes. His speed is also impressive, able to run at a dead sprint of almost thirty miles per hour. Perhaps at odds with his brutish visage, Manotaur also has a genius level intellect. He has developed his own armour and weapons, most of it by combining alien technology with human innovations. His armour contains its own forcefield that is more than strong enough to withstand a direct blast from a tank shell.
Weaknesses - While intelligent, Ross easily falls into beserker rages. If inflammed enough his more animal instincts will take precdence over higher level thinking. When that happens he becomes just as much a liability as a asset to his fellow Men of Death.
Appearance - Manotaur appears like a minotaur from ancient myth. His armour is designed to evoke that worn by the hoplites of old.
Weapons - Manotaur's prime weapon is his rail gun, a rifle capable of blasting through plate steel. If foes make it to close combat distance Ross will equip his battle axe.
Notes - He and the Heretic serve as the Men of Death's main muscle. Manotaur started off in Kingdom Come, and to my knowledge DC have never used him since.
Name - Unknown
Alias - Rattlesnake
Age - Appears to be in mid thirties
Powers - Rattlesnake got his name from his viper like quickness with a pistol. He's a brilliant shot, with reflexes quick enough to challenge Lady Shiva.
Weaknesses - Rattlesnake isn't quite the hand to hand combatant other members of the League are. His style is far more rough and ready brawling than refined martial artistry. While better than your average street tough in a fist fight, he can't really take a dedicated fighter.
Appearance - Rattlesnake stands about 6'2" tall, lean as a whip and as tough as old boot leather.
Weapons - Twin revolvers and any other firearms he deems necessary.
Notes - OC
Name - Vitoria
Alias - The Wanderer
Age - 34
Powers - Her touch is deadly. Any part of her exposed skin has the ability to kill an opponent on contact. After being bitten by the wandering spider of the Amazon her skin now has the property to produce the toxin/venom of the creature. Her "death touch" is simply her delivering a large dose of the spiders venom upon contact. A very capable martial artist and gymnast able to spar with Lady Shiva. She is an expert tracker able to stalk her prey and zone in on them from across the world
Weaknesses - The Wanderer is no hardier than an average human being. She neglects wearing armour to instead allow her to bear more skin to more effectively transmit her venoumous touch. This however means she is easier to injure, needing to rely on her speed and agility to out-maneuver her foes.
Appearance - Two images, since I couldn't find one good one.
Weapons - N/A
Notes - The Wanderer is a true psycopath, nothing thrills her more than beating and killing foes. Some time ago she started a misguided quest to destroy the League of Shadows, not out of any thoughts of riteousness or justice, but because they proved to be the most exciting kills. Eventually Ra's tired of her, and sent Merlyn to track her down and bring her in. Then he offered her a simple choice. Either start working for him, or die. She chose the former, and has never looked back.
Name - Alice Snowdon
Alias - Snow White
Age - Late twenties
Powers - Can generate extreme temperatures of cold in order to freeze molecules of moisture that hang in the air to freeze others in place, summon gusts of super-cold air, and create weapons such as ice-dagger. Her most deadly ability is one far less austentatious though as she can absorb all of the heat from outsider sources, generally used to reduce the temperature of people's bodies until they freeze to death and reduce the heat of her surroundings. As a result, heat based-weapons strengthen her rather than weaken.
Weaknesses - Alice's strengths lie entirely with her powers. She has no close combat skills to speak off.
Appearance - Alice is 5'4" with a slight, waifish figure. She seems ephemeral, almost as if she's just stepped out of some storied, fairy-tale land rather than being a deadly assassin.
Weapons - N/A
Notes - OC
Name - Manchester Black
Alias - Manchester Black
Age - Mid thirties
Powers - Black is the heavy hitter of the Seven, a skilled telekinetic and telepath who is capable of very precise uses of telekinesis or massive and powerful strikes. He can give foes the equivalent of a stroke by telekinetically pinching the blood vessels in brain or emit offensive blasts and erect shields over himself and others. He was also able to create very detailed illusions on a vast scale, and could theoretically telepathically control thousands of minds at the same time, though the strain on his own psyche would be astronomical.
Weaknesses - Black has very few. He is undoubtably the powerhouse of the League, only ever released to handle the most delicate of missions. Perhaps his only weakness is the tight leash Ra's keeps him on, and the drugs he's fed keeping him from true free will, stunting his powers and reaction times.
Appearance - Black has the stringy, sinewy build one might equate with a weasel or a rat. Some kind of rodent anyway. Don't be fooled though, he doesn't need to look tough to be able to crush you.
Weapons - Just his mind.
Notes - Manchester grew up with very little trust for traditional heroes, feeling there was a need for a much harder line when dealing with the villains of the day. He especially wanted to open the eyes of Superman, chief amongst the morally upstanding paragons of the day. He wanted to show the man of steel that the only way to truly deal with villains was to kill them. Time and again he met with failure, Superman's resolve proving far to difficult to break. Eventually it was Manchester who was on the verge of giving up, when he was approached by Ra's al Ghul. Ra's offered him the chance to be part of an orginisation that could really change things, that would one day be at the center of a revolution that would be an end to costumed villainy. Manchester accepted. Ironically Ra's has been manipualting the telepath ever since, using hypnotic suggestion, drug therapy and twisted alchemy to bend Black to his will.
Details - A group of assassins and terrorists. Each one is a martial artist of incredible and deadly skill. Most prefer to use weaponry from bygone eras, such as swords, kusarigama and shuriken, though they will use assault rifles and grenades if the situation calls for it.
Details - A select group of elite League of Shadow members given Dr Kirk Langstrom's Man-Bat serum. Sonic echolocation, flight and amazing speed is offset by the brittleness of their hollow bones. They come armed with bladed weapons, bolas, and shuriken.
Name - Unknown at this time
Alias - The King of Spades
Age - Unknown at this time
Powers - Seems to be merely human, but if that is the case then he is challenging all the pre-conceived notions of what being ‘merely human’ can achieve. His strength, endurance and speed all border super human. Displays evidence of militarty training, being an expert marksman, adept with explosives and a superlative tactician. He is also an expert hand to hand fighter, employing a style of combat that incorporates boxing, krav maga, keysi fighting method and good ol’ fashioned street fighting.
Weaknesses - Due to the mystery surrounding him his weaknesses are unknown, though evidence suggests that he may be merely human.
Appearance - Wears this mask with this symbol painted upon the brow His armour has a muted red, dull brass and smoke white colour scheme.
Weapons - High powered assault rifle, high powered revolver, 45 calibre Colt M1911A1 automatic pistol. Military combat knife. Numerous explosive grenades, flashbangs and smoke grenades.
Notes - Indisputably the leader of the Royal Flush Gang, surveillance footage and eye witness testimonies revealing that he has welded the extreme and disparate personalities of his fellow gang members into a cohesive military unit. If not for him then they would almost certainly not have been as successful as they have been. Picture him like this universes version of the Punisher.
Name - Elizabeth 'Lizzie' Monahue
Alias - The Queen of Spades
Powers - Wields the Sceptre Royal, a tool that allows her to create realistic illusions.
Weaknesses - Dislikes having to use physical force. Poor combat skills. Conceited.
Weapons - The Sceptre Royal, allows her to create realistic illusions that fools the senses of her foes. It can also fire beams of concentrated concussive force, though she is hesitant to use this.
Appearance - Wears this dress, though the black and red will be color swapped. The hearts would be spades. She would also wear high red gloves and tights, with this mask.
Notes - Lizzie Monahue was once a woman engaged to the son of a wealthy oil tycoon. However her fiance was killed in one of the Jokers crazed schemes. Lizzie's in-laws wanted little to do with her anymore, and she was forced to take care of herself. With few skills or career oppurtunitys, and no close familly of her own, she had to take work at a strip club, her stripper identity being the Queen of Hearts. One year ago she dissapeared, suspicions now being that she was recruited by the King of Spades to become his new Queen. She displays extreme loyalty to King, though little more than disdain for her other team mates.
Name - N/A
Alias - The Ace of Spades
Powers - Super Strength, durability and speed. Being an android he feels no pain or emotion. Completely loyal to King.
Weaknesses - Has no inititive of his own. No ranged capabilites, other than throwing stuff.
Appearance - Exactly this, save he has a blank face (Think the Ace from Batman Beyond DCAU)
Weapons - N/A
Notes - The only surviving member of the second Royal Flush Gang, though it appears he's been completely reprogrammed since his first appearances to now be absolutely loyal to the new King. Other than that there is very little of interest to the android, other than his incredible strength and toughness. This guy has gone blow for blow with Superman, so don't underestimate him.
Name - David Magnus Jr, Davey
Alias - The Jack of Spades
Powers - Appears to be a man made of liquid alien metal. He can morph his body for a variety of uses, such as changing his shape and appearance, or forming basic weapons such as knifes, hammers and axes.
Weaknesses - Suffers from bipolar disorder, which he must takes medication for. It impairs his judgement. Extreme heat may be able to melt him, and extreme cold may be able to make him brittle. Also the most likely member of the gang to challenge King's leadership
Appearance - Like this while wearing this t-shirt.
Weapons - None, though he can morph parts of his body into simple weapons.
Notes - The son of David Magnus, making David Jr the nephew of Will Magnus, who created the Metal Men. Davey and Magnus have never met each other, due to a falling out between David senior and his brother. Despite this Davey has abilities remarkably similar to the Metal Men, though how this has come to be is a mystery.
Picture him like the T-1000 from Terminator 2.
Name - Dakota Jamieson
Alias - Ten of Spades
Powers - Super speed, and all that entails. When she activates her powers her body is enveloped in a skin tight invisible aura that protects her from friction and wind shear. She is essentially invincible while running.
Weaknesses - Dakota is deep thinker. While her powers would benefit from someone who makes snap decsions she instead spends her time pondering the effects her actions might take. She's unskilled in the use of her powers, often running into things that she should be able to avoid, and terrible at stopping. She isn't entirely sure she agrees with the RFG's mission.
Weapons - None
Appearance - This, though her house is spades, not clubs.
Notes - Dakota Jamieson is a young Native American, a former agent of A.R.G.U.S who befriended Johnny Chambers A.K.A Johnny Quick. After Johnny was killed in battle against a villain he had already apprehended twice in the past Dakota realised the flaw in the 'revolving door' policys of the American justice system. Taking Johnny's formula for super speed she became a vigilante, killing several small time crooks. She was then recruited by King. However she is starting to have second thoughts about her new hardline principles, her faith in the RFG's cause wavering.
Skeleton Character Sheet
Name
Alias
Age
Personality
Powers
Weaknesses
Appearance
BRIEF Bio
What they bring to the team?
Notes |
50,930 | 1,377 | 1 | 1,156 | 667 | Joshua gets up from his chair, and smiles a big grin "Alright! Party time!" He grabs his mask, which completes his current chosen outfit once he puts it on. The costume was black and had blue lines going through it that led to his head, which had a large O where his face was. The eye areas were snuck away into the O it self. There was a bright orange shield on the chest of the suit as well, representing his current hero name: Stalwart Defender. He grabs a can of an energy drink from the fridge, which was mostly hidden in his huge hands. He rips the top off and pretty much chugs the whole thing before throwing it into a trash cane. He wipes his chin and lips with his now gloved hand, and then proceeds into the cruiser. He sits down in the system's defense and weapons control, pressing a few buttons. He wasn't really supposed to be there, but he didn't mind being seen as a brute most of the time. It was to be expected that people would treat him that like, saying how huge he was. But the buttons he pushed primed the shield, and did a system check on the weapons to make sure they were properly calibrated for optimum accuracy. He leans back and smiles, and says "Stalwart Defender, reporting for duty and ready for a good fight, sir!" | Name: Joshua Keyes
Alias: Ω (Omega) (to be known as Stalwart by other team members til further notice)
Age: 27
Personality: He has unstoppable determination and a will as strong as steel. Beyond that though, he's a fun-loving guy and a great big goof.
Powers: He has immense strength at his disposal, being able to lift at his best five thousand tons of sheer weight. He is able to control how gravity affects his mass, allowing him to weigh almost nothing or how much he normally would; five hundred tons. Due to his super-dense muscle, bullets and other physical damage do barely anything to him. He can shrug off more brute force than any modern tank could. At max density his muscle is as tough as adamantium.
Weaknesses: If it can cut through metal, it can cut through him. In other words, energy and heat-based attacks. Magic will work too. Appearance: Joshua has skin as dark as midnight, and is bald. He has bright green eyes that can either look extremely menacing, or as kind and kind can be. He is seven foot nine with a huge chest, and shoulders 2.2 feet wide. And as said before at max weight he is five hundred tons. But he keeps his weight at around 340 pounds.
BRIEF Bio: Joshua grew up as an ordinary kid as far as anyone could tell. Didn't know his father, and no one he knew did either as his mother refused to talk about him. But at puberty, it was seen that he was no regular kid. He reached 7'9" when he was sixteen, and was just as big and strong as he is now. He doesn't even know how these powers showed up, or where he got them from. One thing's for sure he intends to find out.
What they bring to the team: He's a tank; slow, heavy hitting, and able to take heavy hits as well. He's the one to walk in front and soak in the damage so the other members can work.
Notes: Derp? |
50,931 | 1,377 | 2 | 393 | 78 | It wasn't even that cold, but they seemed to be shivering.
was it fear? Could it be Misery?
The woman hunched against the wall as if it were going to give in at any moment to allow a safe passage. Alas the world does not always work that way and in this situation it was probably a common thing to wish for. The woman stared fear like daggers that would blind the anger in any man. But the men that surrounded her did not feel human, they felt themselves to be gods. The tallest of the three was holding his knife out trying to beckon her closer with it. His hair could probably be invaded by the government for harboring that much oil, it was stringy clinging to his scalp as if a sudden shift of his head would send it sliding to the harsh ground beneath.
"You shouldn't have done that you stupid wench" The second guy seemed to squeak, his eyes darting her up and down, only somebody who grew up on the street would know what he was thinking, his coat sagged full of holes. "I'm going to make you pay for that."
The squeaky voiced man said pulling his arm closer to his chest, the blood stained more of his clothing.
Litheal eyed the situation cautiously, making the wrong move or not making one at all would be a huge disaster, the quiet one was holding a firearm but the other two were close enough to actually do harm if they had any sudden flight of fear. The short man was injured, the woman must have tried to defend herself although this probably added enough fuel to the fire to make this man angry enough to not need a second thought.
"Get on with it." The third said quietly as he waved the pistol nonchalantly looking around as if he had another ally to stalk.
A heartbeat, that is what it took - in the moment of a heartbeat the knife from the squeaky voiced man was against her throat.
The flood of the darkness swallowed Litheal as he appeared between the men reaching his hand out he grasped the blade that was pressed against the woman's throat and the oily haired man's knife and was gone again with both the knives. You would have missed this transaction if you had blinked, in the confusion both men stood staring blankly at the ghost that was now air between them. "Wha-"
AUuuugh The silence in the confusion was broken as both men turned to see the man holding the gun, two knives pressed against opposing sides of his neck.
"Drop the gun." Litheals voice cracked against the crisp air.
The gun hit the ground, as the sound echoed through the alley it left silence in its wake.
"Run." Litheal peered over his shoulder at the woman, who in the midst of all the chaos had managed to find the corner of the dead end alley. She took off like a bat out of hell following the echoes.
The ringing of gunfire was the only thing racing through Litheal's mind as he felt the warmth spread across his face. The blood simply sprayed, with one good eye he managed to see what happened. The oil haired creep had pulled a gun, Litheal should have known that the honor system goes out the window in any situation like this. They wouldn't have negotiated for the life of one of their own, on the streets its every man for themselves.
Thick as thieves
Seemed like a fairytale in all its glorified ways, the man did not have to go by one of his own, he didn't have to die at all, they could have walked away from this. The safety in numbers just went out the window as the squeaker pulled his gun as well. Dropping the body Litheal shot forward, shots echoed through the air as he sidestepped blinking zig zags. They shot in disorganized directions and almost shot eachother in the process. Behind the squeaker Litheal slammed his foot down into the back of the mans knee, seeing and blinking were incredibly difficult with one eye. As the man crumbled down his hand holding the gun raised Litheal took hold of it blinking again.
Shots fired, directed above the finished man. Litheal tapped the oil haired man's shoulder, looking over Litheal smashed the pistol he had stolen into the side of the man's face.
Stepping over all the bodies Litheal made his way toward the mouth of the alley, soon the police would show up and a man covered in blood with a sword swung over his shoulder would probably be pretty suspicious.
"I could always say they tried to touch me in my nono places" Litheal sighed trying to appreciate the simple joys in the world. Although behind this composure was the grief that he could not save everybody involved. | Name
Litheal
Alias
Blink
Age
18
Personality
If one could never take things to seriously it would be blink, although his demeanor presents carefree and casual the sword that he wields holds the weight of all those who he has slain. Upon receiving this blade he could not carry it let alone lift it off the table that it was placed. Taking every challenge he could he finally managed to lift the blade accepting the weight that burdened it down. The weight of the lives the blade had taken transferred from the sword to him silently as the blade became weightless, although the blade still weighed more than the sun and stars it was his weight to carry.
Powers
Blink - The sword he carries allows him to pass through a dimensional hole pushing him forward almost like a teleport that will transfer him to different locations. Although he can not blink into places he can not see, it still helps him to blink around his opponent allowing him an easy win in any fight that he finds himself in.
Soul Transfer - The lives Misery takes is shared with Litheal, who gains knowledge and experience. Since the blade is an unknown age the lives it has taken in the past have given Litheal more knowledge than he needs in combat, strategical concepts and understanding.
-Non super powers-
Athletic - Litheal has spent his whole life on the streets quickly learning how to get out of tight spots, and with only things he could find at his disposal learned quickly to defend himself.
Weaknesses
Losing his sword will render him almost powerless as well as being unarmed.
Depression, with the blade transferring the lives to Litheal will burden him down with the weight of the ones he has taken, with an uplifting free spirited guy he takes this very seriously. Litheal will try every effort to refrain from taking lives if only to save himself the grief later, this usually gets him into rough situations and simply put he usually tends to have to kill the ones who's lives he feels do not need to be taken.
Appearance
BRIEF Bio
Litheal is not homeless in the way you would think a homeless man would be, he does not carry himself like the urchins on the street nor is he begging for cash on the corner. You wouldn't tell by looking at him that he struggles with social skills or even finding a place to sleep - that's because he doesn't, empty houses are all he seeks when he is interested in shelter. Looking through the window is good enough to find himself blinking into the open space. This isn't the sort of activities that people find a hero doing, but this is his compromise for the smallest misdeed that he can do that will not raise eyebrows at his intentions. Litheal smiles in wicked situations, he is the type to smile through a funeral but behind that laugh is a plague of ideas and serious thoughts about what is going to happen next.
Misery, the sword that was 'given' to Litheal was not an easy transaction, one would say it was his to begin with. This is not a sword one would find by searching for it. Misery chooses its owner based on a multitude of decisions, maybe Litheal had a higher calling or maybe there is some mystery behind why the chose came out of hiding to be found.
To keep things realistic, Litheal had found shelter from the storm after giving most of his belongings to a homeless mother bearing child, although he would have preferred to keep the items, the karma he could imagine would catch up to him. Inside the warehouse the blade sit on a shelf, it was a wooden shelf, nothing that could support to weight of more than a few pounds. Instead of reflecting light the blade seemed to absorb it. Wrapping his hand around the hilt the blade would not move from the shelf.
Days had passed, even weeks and Litheal returned to the blade as if it were a puzzle. One day without even knowing it while trying to remove it from the shelf the blade spoke to him, although this could be confused as a voice inside ones head from years of social isolation. It did not talk in words that could easily be understood it spoke in the lives of the ones it had slain. Thousands upon thousands of memories started flooding into Litheal's head. A rational person, a normal person would have run far away from the horror that the blade had to show. But Litheal stayed, surrounded in darkness he wept for those who had lost their lives to such a beautiful sword, to those who would never have families and those long since forgotten. Eventually the memories were sketched into his mind like muscle memory and there he sat, holding the sword in his lap, with the shared weight of a million lives resting nicely between the both of them the sword was as light as a feather to him. Looking down at it, he knew its name, and with a name you have power. Misery.
What they bring to the team?
Morale balance - "Do we have to kill all of them?"
Strategic foresight.
Notes
Blink has never had any contact with any league or justice affiliation, he feels he needs to be a part of the outsiders to keep innocent lives even if they have chosen the wrong path out of harms way if their lives can be spared. Everybody should have a second chance.
Misery is an artifact that was created before the dawn of civil communications, a time were a life held no value but weighed all the same. It's unfamiliar the one who forged it, although they must have known it would be used for greater purpose knowing the consequences of taking a life. They must have known the weight of a life and had to carefully craft the choosing process into the sword.
Misery not only obtains the weight of a life, it obtains their whole life, the possible future for the one killed. From birth to every possible path that life could have chosen along the way. It knew whether the deceased were to find true love, raise a family or take over the world. The lives they took and the lives they were going to take. That is what makes the weight that much more unbearable.
Misery bases its choice on a new owner every three thousand years, it is not slow in finding one. It carefully chooses based on every life since its last wielder. Taking into account on their morale beliefs as well as their ability to make choices nobody else will. Misery does not enjoy the weight of lives, it will find somebody who will take and help carry the weight that keeps it down.
The challenges are easy, it finds the one, and slowly drives them with lives of the deceased until either they snap or they come to an understanding that all owners have carried with them. An understanding so deep that they know before they can carry her, that her passion toward the greater good is heavier than the lives she has taken. |
50,932 | 1,377 | 3 | 679 | 1,156 | Belle was horribly and terribly bored. She sat in the common area, hanging off one of the couches. It seemed like all the older memebrs of the Outsiders were off today, doing adult stuff or being antisocial. Belle sighed, watching the world upside down. For a moment she pondered how odd it would be to walk on the ceiling and have to reach up and jump to feel the floor. Would ceiling lights be on the floor? Would furniture be on the ceiling? Oh the questions that come to the mind of the bored child. She would have to ask Adam later about her hypothesis.
And as if by a miracle her communicator went off. The young girl sat up too quickly, feeling dizzy as the blood being to rush back to her brain. She jumped off the couch, smiling at the idea of finally getting some interesting adventure on the way. She figured that she could go get her gear and get in the cruiser, but she was feeling more mischievous.
Belle saw Fenrir putting on his gear, looking rather preoccupied. Belle giggled softly, dropping down to 'all fours' as she began to creep behind Fenrir, stalking her friend like predator and prey. Belle wasn't sure if Fenrir could hear Belle coming or not, knowing how well trained he was he most likely knew she was behind him. But if he knew he did a good job pretending the girl wasn't sneaking behind him.
All at once Belle leaped onto Fenrir's back with an almost comical battle cry. She clung onto him, laughing at her own initiated, impromptu, piggy-back ride.
“Roar!” Belle said, trying to keep up her serious charade through her own laughter. “I got you Big Bad Wolf! I win this battle!” | Name: Belle Jones
Alias: Beast (Called Princess Beast by those who know her sweet nature)
Age: Ten
Personality: Belle is one of those people with a complete "can do" attitude. She tries her hardest in everything she does and tries her hardest to keep her teammates positive too. This positivity can come off as clingy annoyance to people who don't like constant interaction. She can also come off as childish or innocent, but she is far from this. Belle has a very youthful personality and an optimistic outlook to life and adventure. She can be quite reckless when she needs to have fun but normally, she'll go about everything with a cool approach.
She is also extremely respectful. If you are older then her then she will listen to anything you say and will do anything you ask her to. Also, like most other children, Belle loves to talk to other people. She can make a conversation out of almost anything, however this sometimes comes as a bad thing since she doesn't understand when she needs to be quiet. She also had the tendency to turn things into games, maybe as a way of dealing with fear and stress.
Powers: Think: Small, speedy, furry hulk. When Belle is in danger, or if the circumstances call for it, her body undergoes a transformation since her 'fight' is might stronger then her 'flight' drive. This transformation pretty much turns Belle into a beast. Her vocalizations become snarls and growls and body becomes stronger and faster. In this form her strength and agility increases. It's extremely hard to calm her down out of this rage, and it usually best to just let herself exhaust herself out of it.
Weaknesses: Whenever her brain shifts over into beast mode, her body tends to focus on things like running away or punching whatever is in her way, not so much higher level thinking. Whenever Belle's body goes through its transformation, her intelligence will drop drastically. This isn't permanent by any means-rather, it's just she'll be operating off panic and instinct rather than reason and logic. Furthermore, her short-term memory will not be working as clearly, so her memory of what happened shortly before the transformation and what occurred during the transformation will be fuzzy.
Finally, similar to growing pains, shifting into a big fuzzy ball of death will cause her to have some residual pain and soreness after wards, along with some pretty heavy fatigue. Maintaining the hyper-metabolism of her furry form for longer than fifteenish minutes (without practice) will be difficult as well-if she fatigues in her beast form, she'll just revert back to a little girl.
Appearance: Despite being a Super, she doesn't seem all that different from a normal child. Belle has a dark skin tone. She is just barely four feet tall, and stands with a very slight hunch. She is also slightly underweight at 65 pounds. She appears very lanky, with small amounts of newly developing muscle mass, and like most children her legs seem to make up most of her height. Belle has soft facial features; big brown eyes, thin lips and a wide nose. Her teeth are slightly crooked, but she still has a nice smile. Her hair is a very dark brown, although people would just call it black, and is extremely messy and all over the place. It consists of all sorts of random consistencies, some loose curls, some tight curls and some soft and thin straight pieces. Despite this, the messy hair looks good on her.
She can normally be seen wearing floral print dresses with matching hair clips stuck up in her hair. She doesn't like wearing shoes, but will sometimes settle for flip flops or loafers to please her parents.
However, when she shifts over into her beast form everything changes. Thick, brown, fur sprouts all over her body. Her fingernails and teeth become long and pointed, her back hunches forward as she runs on her four limbs.
BRIEF Bio: Belle cannot remember much about her life before her powers began to expose. From a young age Belle had been told to keep her powers under control by keeping her emotions always in check. This kept her from going to school like other kids, and kept her away from making relationships with other people other then her parents. Belle often felt guilty about her powers, she made her parents fear her unintentionally. Anything could set her off into a deadly rage. There were times when Belle suddenly woke up to her parents huddling in a locked bedroom, trying to keep Belle out.
Soon the family began to receive threats from neighbors, calling Belle a beast and a monster. And in a turn of events, that seemed more like a blessing, Belle was recruited into the Outsiders. Her parents only hoping she would be trained to ignore her transformations.
What they bring to the team?: A good physical attacker, and an agile one at that. However, she lacks discipline and training. It seems like she is part of the Outsiders because she wants to be able to control herself.
Notes: |
50,933 | 1,377 | 4 | 1,945 | 344 | Tamashi smiles as he hears the announcement. It was about time he got to see some action. He was wondering if he had made mistake joining this team. He thought perhaps he would have had an easier time cleansing the world on his own. Still there is strength in numbers and he didn't have many options after killing the last group he worked with. He hoped this new one wouldn't make the same mistakes that they had.
Tamashi attached his sword to his belt with a clip to lock the sheath in place. He wore all black clothing. On his legs were jeans. His torso was covered by a shirt and a leather jacket. He took one final sip from a cup of blood he had been drinking before getting up and heading towards the cruiser. Being a shape shifter he didn't feel the need to wear a mask. After all if one of his faces becomes known he can always switch. Anyone who saw his true face is likley to end up dead. The other members of the Outsiders didn't yet know Tamashi's true form and he hoped to keep it that way. As far as they know he's just a shape shifter with a magic sword.
Tamashi crept onto the cruiser and spoke. "Tamashi Akuma reporting and ready for action." | Name: Johnny Kenwood
Alias: Molotov
Age:26
Personality: Johnny's never been one to conform, until he gained his abilities he thought only of himself, however he's now struggling to do the 'right' thing. Throughout his life Johnny has hated authority figures, he's always views himself as being a 'punk' however he tends to think he's cooler than he is. Although inherently rebellious towards strangers, Johnny is warm to those who earn his friendship, however in order to befriend him someone would have to pierce through his cynicism and misanthropy.
Powers: Johnny has the power of pyrokinesis being able to control and produce Fire/Heat with his mind. Weaknesses Johnny's cynicism can often lead to him being unmotivated and lazy. His ego prevents him from taking most fights seriously. Extensive use of his powers can cause him immense pain and can in extraordinary cases leave him temporarily paralyzed surrounded by flame. Appearance: Johnny is 6" tall however his mohawk adds an extra two inches to his height. Johnny's build is gaunt with very little muscle mass, his face has prominent cheekbones with sunken features giving him a skeletal appearance. Johnny has a short black Mohawk that is lightly dyed red at the tips, this often appears to shine due to the copious amounts of grease he slathers onto it. Johnny's eyes are a sickly green color that compliments the pallor of his skin. Clothing-wise Johnny is always seen wearing a frayed leather jacket with a large patch depicting a molotov cocktail stitched onto the back. BRIEF Bio: During Johnny's younger years his family weren't exceptionally anything. They were neither rich nor poor and lived in a sort of limbo where they could afford food however weren't able to acquire the luxuries in life. It wasn't until Johnny's father was laid off at a LexCorp factory that the family truly experienced poverty. Without their primary source of income the Kenwoods were unable to keep their house and had to move from shelter to shelter. Once Johnny came of age he began to fall in with the wrong crowd, in order to feed his family he had to resort to breaking and entering, refusing to steal from his fellow 'Proletariat' Johnny exclusively robbed industrial complexes often taking wiring or machinery. However when word came of a robbery in a Lexcorp factory Johnny immediately wanted in. Everything was going to plan until the police arrived, from here ensued a four hour shoot out, during the battle Johnny fell back into the generator room of the factory attempting to escape through the maintenance hatches, however a stray bullet collided with the generator's experimental core which exploded devastating the factory and bathing Johnny in radiation. Five days later Johnny awoke under a pile of rubble and with his new abilities, returning to the shelter he found no sign of his family, now wayward and suspecting Lex Luthor's involvement, Johnny seeks a purpose and a way to strike out against 'the man'.
What they bring to the team? An overall sense of misanthropy and sarcasm. In combat a useful source of crowd control and versatile ranged attacks. Notes |
50,934 | 1,377 | 5 | 1,605 | 2,000 | Juno Hoshi was starting to seriously consider joining Justice League Detroit. At least they had some semblance of professional standards. They weren't Young Justice, the society, the Birds of Prey, JLI, and definitely not the League itself. But so far Detroit seemed to be a better deal than the Outsiders, who were pretty much scrapping the barrel of the superhero community. For god's sake one of the team-members just made it to the double digits! Just a year or two back Juno had been on the fast track to the major leagues. Now here so was stuck in America's toilet bowl with a pack of rejects. She didn't belong here.
Twilight suppressed a sigh and supposed that until things were smoothed over with the big shots then she had to go where they wanted her. She'd just have to make the most of it. Three quarters of the team were complete morons so it shouldn't be hard to get them all wrapped around her little finger in a few weeks. It would mean talking to them though and Juno was a little afraid that taking the air to do so would shave minutes off her life while the inane conversations might literally drain her brain cells. The prospects for intelligent conversation were especially bad if the top contenders were a semi-psychopathic half-wolf, a nascent proto-sociopath normal, a government stooge, and a telekinetic with mommy issues.
Still they would have their uses. Especially if she could use Fenrir to get in good with Hawkman and Batman. She still had no idea why the wolf-boy was the pilot or the one on monitor duty. She couldn't stand sitting in front of the screen for so long but Juno was pretty sure she'd be a better pilot than any of them since she actually knew what it was to fly. The way this team was shaping up, half of them would end up painted across main street within the next few missions. Then again if that happened there'd be more vacant spots in the team hierarchy. There was always a silver lining.
Juno did her best to ignore the underage furball by reading Gone Girl. Now there was a woman who knew what she wanted and got things done. Then the call for the job came and Juno brightened up. Finally a mission. Time to show these amateurs how it was done. Juno marked her page and collected her cape off the couch, clasping the black material around her before sliding her black headdress on. Twilight floated in the air wrapped in a field of white light and made her way to the cruiser. She did her best to ignore Defender. At least the big oaf would be a good bullet sponge.
Juno floated into the cruiser and saw Belle jumping on Fenrir. Juno covered a giggle and smiled despite herself. The sight of their fearless leader being used as a mount for the little girl was simply precious. Fenrir was one of the few members of the team Juno respected but she still thought she should have been the leader. Best to keep up appearances though. Juno grinned and said, "You wouldn't want some help subduing the bloodthirsty beast would you Fenrir? I find hardlight hands tickle even worse than real ones."
She covertly rolled her eyes when Defender and Blood Walker introduced themselves, "One would think that we didn't already know each other's names by now. Doesn't really seem in keeping with the team dynamic does it?" Juno simply detested wannabe soldiers. And flashy sword wielders were even worse. At least Wonder Woman and Katana had style. Juno took a seat and waited to be off. | Name: Juno Hoshi
Alias: Twilight
Age: 21
Personality: Juno is her mother's daughter, an arrogant soul who feels superior over most of the people in her life. However unlike her mother this superior nature is coupled with a razor wit and dangerous cunning all under a polite and amiable veneer. Where Kimiyo is upfront and no-nonsense about her feelings, Juno deflects and disarms others with her charm. She routinely deceives and manipulates when it benefits her and cares little for others when they get in her way.
Her assumption of superiority is not without merit for she is a driven and dedicated individual with great intelligence and willingness to go to whatever lengths are necessary to get the job done. In a team-setting she will try to take control whether overtly or not.
As a metahuman she often looks down on mundane humans and prefers the company of other superpowered individuals, save for those she truly finds exceptional like Batman. Even among Superhumans she considers herself part of a select elite, part of the established Superhero "legacy" apart from the emerging New Wave of independent heroes. This is much akin to nobility looking down on the bourgeois.
If she does not consider one an equal or a better she will take advantage if it suits her goals. A violent incident in recent years has hardened Juno and made her more vulnerable all at the same time, and her distance from most of the people in her life has not helped her move on.
Powers: Juno inherited the power of light projection and manipulation from her mother. With her bright white fields of light she can fly and construct light projections from her imagination as well as fire white beams of energy from her hands. Her projections rely on her mental focus and she control several simple objects or a few complex structures at one time. The more concentration she devotes to a construct increases it s durability. Her barriers block physical force as well as the full spectrum of energies. Her lasers range in power from simply stunning somebody to blasting a hole through them.
Weaknesses: She can only maintain so many objects at one time before they begin to drain her concentration and falter in integrity. If she erects a barrier it will start to crumble if opposing forces over-power or over-tax her will and any construct fails entirely if she cannot concentrate. She can only fly with use of her fields and each new construct she creates slowly tires her over time like any physical activity.
Her trust issues and arrogance impair her ability to coordinate with a team and she does not take being bested well. She is not immune to her own emotions and has a hunger for meaningful relationships with others outside of her family, a yearning which can be exploited.
Appearance: Juno is a young attractive woman of asian descent with deep brown eyes, lush black hair, and tan brown skin. She stands at 5'8 and has a toned athletic build. She keeps her hair cut shoulder length and curled. Her costume is a color flip of her mothers, with white on black and a seven pointed star as her emblem.
BRIEF Bio: Juno was born with the same powers that her mother the female Dr. Light possessed. Since she was a young child she aspired to be a superhero like her mother despite being encouraged to be a scientist instead. Juno was always top of her class and was known to use other children for whatever schoolyard desires may have manifested, she often charmed her adult teachers as well into getting what she wanted. If Juno pursued a course of action she gave it everything she had and excelled whether it was music, sports, academics, of other extracurricular activities.
Growing up, she had few true friends, her siblings being her only confidants and preferring the company of other metahumans. She graduated highschool early and earned several academic accolades. She rejected the path of university despite her mother's wishes however and had started her hero career early. She was a reserve member of Young Justice for several years and sought to advance into the ranks of the Justice League when she was older. She chose not to sidekick under her mother, to Kim's chagrin, and instead went it on her own with occasional team-ups with both other budding superheroes and experienced hands. Juno acquired a good reputation in the media and a growing fanbase among the cape-watchers.
She was a consummate professional in the field and learned how to manipulate the media and even her colleagues for the advancement of her career and public presence. She was a hopeful for full-fledged League membership and her future seemed bright. Until one incident in Keystone city involving her brother and an Intergang affiliate. Her brother, who had become an assistance at STAR Labs, was killed in a robbery attempt by the criminal organization.
Juno had ditched Superman himself during a promising team-up when she heard the news and raced to Keystone. The incident that followed was hushed over by the League but resulted in the complete dismantling of that entire chapter of Intergang in a series of violent and effective confrontations. If it wasn't for the intervention of senior members of the League, Juno would have likely gone to even greater lengths to exact her revenge.
That one moment halted her career and she was put in the reserve roster of the League. However, the incident had demonstrated Juno's prowess in the field as well as a willingness to go to lengths other heroes would not. She was seen as an ideal candidate for a different kind of hero team. Juno accepted the offer as a way to earn the good graces of her superiors and get her life back on track but she remains haunted.
What they bring to the team?: Juno has studied superhero and supervillain careers and confrontations her whole life and is a self-proclaimed expert on several notable villains and organizations as well as having a good head for tactics. Her academic achievements have resulted in a respectable knowledge of science and technical pursuits, making her light constructs an effective and reliable support asset for any team for both offense and defense. Her flight allows increased mobility and reconnaissance capabilities for the team and her intelligence is not to be overlooked. She has connections to several heroes as well as STAR Labs.
Notes: She has tried to engender a personal relationship with almost all of the living prominent superheroes and is a budding public personality herself. Also a lover of chocolate and novels. She regrets her codename also being the name of a series she absolutely reviles. |
50,935 | 1,377 | 6 | 1,945 | 344 | -sorry posted in wrong place- | Name: Johnny Kenwood
Alias: Molotov
Age:26
Personality: Johnny's never been one to conform, until he gained his abilities he thought only of himself, however he's now struggling to do the 'right' thing. Throughout his life Johnny has hated authority figures, he's always views himself as being a 'punk' however he tends to think he's cooler than he is. Although inherently rebellious towards strangers, Johnny is warm to those who earn his friendship, however in order to befriend him someone would have to pierce through his cynicism and misanthropy.
Powers: Johnny has the power of pyrokinesis being able to control and produce Fire/Heat with his mind. Weaknesses Johnny's cynicism can often lead to him being unmotivated and lazy. His ego prevents him from taking most fights seriously. Extensive use of his powers can cause him immense pain and can in extraordinary cases leave him temporarily paralyzed surrounded by flame. Appearance: Johnny is 6" tall however his mohawk adds an extra two inches to his height. Johnny's build is gaunt with very little muscle mass, his face has prominent cheekbones with sunken features giving him a skeletal appearance. Johnny has a short black Mohawk that is lightly dyed red at the tips, this often appears to shine due to the copious amounts of grease he slathers onto it. Johnny's eyes are a sickly green color that compliments the pallor of his skin. Clothing-wise Johnny is always seen wearing a frayed leather jacket with a large patch depicting a molotov cocktail stitched onto the back. BRIEF Bio: During Johnny's younger years his family weren't exceptionally anything. They were neither rich nor poor and lived in a sort of limbo where they could afford food however weren't able to acquire the luxuries in life. It wasn't until Johnny's father was laid off at a LexCorp factory that the family truly experienced poverty. Without their primary source of income the Kenwoods were unable to keep their house and had to move from shelter to shelter. Once Johnny came of age he began to fall in with the wrong crowd, in order to feed his family he had to resort to breaking and entering, refusing to steal from his fellow 'Proletariat' Johnny exclusively robbed industrial complexes often taking wiring or machinery. However when word came of a robbery in a Lexcorp factory Johnny immediately wanted in. Everything was going to plan until the police arrived, from here ensued a four hour shoot out, during the battle Johnny fell back into the generator room of the factory attempting to escape through the maintenance hatches, however a stray bullet collided with the generator's experimental core which exploded devastating the factory and bathing Johnny in radiation. Five days later Johnny awoke under a pile of rubble and with his new abilities, returning to the shelter he found no sign of his family, now wayward and suspecting Lex Luthor's involvement, Johnny seeks a purpose and a way to strike out against 'the man'.
What they bring to the team? An overall sense of misanthropy and sarcasm. In combat a useful source of crowd control and versatile ranged attacks. Notes |
50,936 | 1,377 | 7 | 992 | 646 | I saw what was on your computer while you were at school. You SODOMITE. Go up to your room and pray for forgiveness.
"Momma, I did nothing wrong. I can't help what I feel..."
"Leviticus 20:13 If a man also lie with mankind, as he lieth with a woman," she began.
"I know what the Bible says momma and I don't care. I don't believe it," Jaymi interrupted.
In that instant, all Jaymi saw was a hand smack against his face. He huffed, trying to hold his anger back.
"How dare you speak that way of God! Now go upstairs and PRAY," she echoed.
The scene then switched to Jaymi's mother wielding a kitchen knife on the day she found out what her son was capable of.
"You must be cleansed of your evil. Sacrificed. Exodus 22:18 Thou shalt not suffer a witch to live."
"Momma I'm not a witch....STOP IT!"
"No!" Jaymi shot up from his bed drenched in sweat. Although he wasn't exactly in his bed. He hovered over it. After he realized he was up in the air, he lowered himself back down. He took a moment to catch his breath, trying to compose himself after having yet another flashback of that dreadful day. He swallowed a large lump in his throat and cupped his hands over his face trying to get the images from his head. This had been a recurring theme ever since he killed his mother. It seemed even in death she taunted him, never letting him forget. He whipped his legs over his bed and walked into his bathroom to splash some water on his face.
Jaymi had resided in a one bedroom apartment just outside of Blüdhaven. He knew most of the team stayed together but liked having space to himself. Years later, he was still that pathetic anti-social mess in high school. Being on a team, he didn't know how he would cope but most of the time he never really spoke to them if it wasn't a mission. Jaymi hadn't been with them that long so he barely even knew some of their names. Despite it, this was the first time he ever felt like he belonged. It gave him somewhat confidence that someone found worth of importance in him to join a team of vigilantes. No matter, it would still take time to adjust to everyone. Funny enough, he didn't think he teammates even knew it was awkward for him. He pretty much stayed quiet and answered in a monotonous tone anytime someone spoke to him. He even laughed when he was supposed to and cracked a dry joke every now and then. He wanted to know everything about them. Seeing new people made him paranoid, but Fenrir made it a point to him to stay out of people's head. Jaymi always respected people's privacy, but respected his wishes. He had just acquired his second ability a few weeks prior to that day anyway. So he wasn't really that confident in it.
In the middle of drying his face in a towel and running his fingers through his brunette hair, his communicator went off that sat on his nightstand next to his bed. He walked over to it and heard Fenrir's voice. A mission. This was a perfect time; something to keep his mind off of his nightmares. Jaymi quickly got dressed in his black outfit that had a white P on the front for his code name Poltergeist. He replaced his glasses with contacts and left his apartment. Since Jaymi didn't live that far away from HQ, he flew there instead of taking his car. After finishing University early and getting a decent job outside of his heroism, he could afford being on his own. He landed at the old Industrial building and went through security measures before entering. A few of his teammates had already begun entering the cruiser, including the young girl Belle also known as Princess Beast. Initially, he thought it was rather unsafe for a child to be on the team but once he saw what she could do, he knew she was just fine on her own.
Poltergeist stared at his other teammates Fenrir, Tamashi, Defender, and Twilight as he passed them, not saying a word. He sat in his seat, and waited to leave. | Name:
Jaymi DuBois
Alias:
Poltergeist
Age:
21
Personality:
Jaymi at first glance comes across as quiet and reserved. He genuinely tends to keep things to himself unless something deserves to be called out. Growing up in an abusive, religious household, he was made to be very timid and not to stand up for himself. Over time, especially with the emergence of his powers he has learned to speak up and stand his ground. However, he still holds a part of his old self with him which is something he’s come to terms with. He can be very blank in the face which only means he’s constantly keeping his emotions in check.
Powers:
Telekinesis – Poltergeist has the ability to move objects with the mind. Unlike other powerful telekinetics, Poltergeist can only manipulate telekinesis at its purest form. Thus, he cannot perform complex telekinetic operations, like the manipulation of matter and energy, being limited to more basic applications. But this is made up with overwhelming power. For example, he could crush, grip, and/or strangle heavy objects as light as a feather to a car. He is able to unleash telekinetic blasts strong enough to throw things back or tear obstacles out of his path. He can levitate things, push/pull them, or create constructs. Poltergeist can move one object at a time or move several. He can also move the inner workings of devices, i.e. unlock a door.
Tactile Telekinesis – Poltergeist can completely surround himself with an invisible field of telekinetic energy, protecting him from harm which gives him slight invulnerability. It also enhances his physical abilities like increased strength. However, tactile telekinesis must be consciously activated for use. If not, he is vulnerable to pretty much any attack.
Flight – Poltergeist is able to fly/levitate himself via telekinesis. His flight speed depends on the amount of energy he puts in. He isn’t able to fly for too long without stopping to rest.
Telepathy – Poltergeist contains the simplest form of telepathy, enabling him to hear the thoughts of others, make psychic links with others, and send out his own thoughts to communicate. To actually “see” what one is thinking or look into their memories, he has to physically touch them to do so.
Weaknesses:
Jaymi’s abilities are limited to his willpower as well as his emotions. In order to get them under control, he first must be in control. To act out in anger or frustration is bad for himself and others. Over exerting himself will land him in a coma. With Telepathy, he initially had no control over who he heard. It is still a newer ability he acquired so he’s still learning. As of now he can hear a few people at a time to only one. At certain times, his power will slip and he’ll hear something he wasn’t supposed to but for the most part Poltergeist is good with privacy. At rare times, he’ll hear everything around him which will give him a migraine and eventually knock him out. Personality wise, he can be too sympathetic sometimes which he often questions himself why is he on a team that is seen as misfits. He can also be too optimistic and can trust the wrong person (which has dissipated due to his telepathy).
Brief Bio:
Jaymi didn’t have a great childhood. He was born in Central City to a single mother who got pregnant from a one night stand. She gave birth to her child in a bathtub instead of a hospital because she didn’t believe in modern ways of medicine. Jaymi’s mother believed her son was born of sin and was the child of the devil. Feeling guilty for having sex out of wedlock, she took her anger out on her son his whole life by abusing him and using religious dogma as her excuse. By the time he was a teenager, he was a socially awkward, timid, shy young man who couldn’t defend himself if he tried. He could never escape the wrath of someone trying to pick on him in school, or getting jumped on his way home. He never really understood why people disliked him until he understood his mother wasn’t well liked either. So by association, he was not liked. Even though he wasn’t great socially, he excelled in academics landing him in advanced classes.
During his senior year of high school, he learned that things would break when he got angry. He started to move little things around which turned into several larger things including his bed. After doing research on telekinesis and the metagene, he continued to practice until his mother found out. He tried explaining to her that there were others like him who could do what he could. Calling him the anti-Christ and a witch, she attempted to kill him. In a fit of rage, he launched just about every knife in the kitchen at her, as well as almost leveling his house with telekinetic energy. When police arrived, they found Jaymi’s mother dead and him in a coma from over exertion. When he woke, it was weeks later in a hospital. He overheard nurses talking to each other about things moving in his room every so often like a poltergeist or earthquake. After answering questions, the police concluded it was a small earthquake and let him go. Since he was 18 already, they couldn’t really do much with social services. Since he didn’t have any relative nearby, he stayed at an LGBT homeless shelter and finished high school. Everyone who had harassed him stopped since they felt bad for him. At the shelter, he found a homeless black cat and kept her as a pet. While at the shelter, he was contacted by the Outsiders to join them.
What they bring to the team?:
Every team needs that one strong psychic to help with things that can be too physical or to get them out of tight jams. Being a borderline genius, he can help with technical stuff as well as anything that is book smart. He tends to be a mediator and can help out when people are having a disagreement. Poltergeist also brings a calmness and sometimes dry humor.
Notes:
I don’t intend on him ever evolving his TK to work at a molecular level unless demanded by others in the role play. I might however evolve his telepathy sometime in the later future.
I pretty much made Telekinesis his main power and Telepathy a weaker, side power in order to balance him out. I didn’t want to make an overpowered Jean Grey type character.
I sort of jacked the beginning part of his bio from Carrie because I had bad writer’s block (minus the prom massacre).
Just about everything in his closet is black.
Poltergeist has a pet female black cat named Jinx. A very sassy black cat at that. |
50,937 | 1,377 | 8 | 2,436 | 984 | Adam was in his room reading Shakespeare as well as Plato's philosophical works to give his mind a literary workout. He had spent hours training his body in preparation for his first mission with the Outsiders, his father always told him to be prepared for action because danger and life-threatening situation never waited to for you to be prepared, Adam had to always be prepared for the possibilities of unexpected hero action. He really loved reading the works of famous philosophers and Warlords, they helped him develop his higher thinking and strategies to use against criminals.
Adam was reading the part of Plato's philosophy on the father and son relationship, which made him think about his relationship with his own dad. His father had spent most of Adam's childhood turning him into the perfect government Metahuman agent. His father had told him many times that he was proud of him, but was it the fact that Adam was his son or his achievements as a metahuman agent? He was glad to be able to serve his country and help people, but there were times in which he wondered if there may be more to life than just constant training and fight evil.
He then remembered that he was born to be a hero, otherwise he wouldn't have been given these gifts from God. He was a proud American and he was glad to serve his country. He was just getting to the part of Plato's writing on the ideal government when he heard Fenrir's voice come on over the com. He nearly dropped the books he was reading out of excitement, finally a mission. He quickly changed into his costume and made sure that his gadgets were working properly. He then did a back-flip to make sure his acrobatics were at their full strength.
Adam hurried out of his room and headed for the hanger with the VTOL, he prayed to God that his teammates were ready for such an adventure. The reason he had went with the Outsiders were so that he could start from the ground up and there wouldn't be as many questions about his affiliation with the government. While he was on his way to the hanger Adam saw Belle, Juno and Jaymi. He had problems with them especially Juno, she was arrogant, rude and cold, which wasn't what an effective team needed. Belle seemed immature and impulsive, which made it worrisome about what she might do in the field of duty. Then there was Jaymi, he seemed odd and wasn't sure of the hero's mental state and Adam's had his fair share of encounters with disturbed heroes.
He gave them a wave and went into the hanger. Once in their he saw Fenrir and headed over to him. He saw that he was being playfully attacked by Belle. He went up to the two animal like heroes and grabbed her firmly and attempted to pull her away from their leader. He was using wrestling styles of grappling to try and pry her away from him.
"What is the situation Fenrir?" he asked the Wolfman as he was pulling the heroine off of him. | Name
Adam Savage
Alias
Warpath
Age
24
Personality
Adam is very smart and analytical and assesses situations before he goes on ahead with his plans. He is extremely tenacious and will never go down without a fight. His knowledge is at incredibly high levels thanks to be trained in both intellect and physical strength for most of his childhood. Because of this he does have a bit of a superiority complex and will think of his plans as being the best for the situation.
Politically he is pro government and thinks cynicism is the way of the last and simple-minded. He hates counter culture and thinks rebellion is one of the main contributors to the downfall of society
Despite his negative personality traits, Adam is very protective and driven to do what's right. He is very loyal to the government and to his allies. He hates crime and will have no qualms with taking crime fighting to the extremes if all other options will not work. Even though he working for a government agency that is fearful of costumed heroes Adam believes that most heroes can make the world a better place.
Powers
Energy Weapons: Adam can create weapons made out of pure energy such as swords, staffs, daggers and guns. They function similar to their normal counterparts, but the construct swords and other bladed weapons can cut through most material, he can even change their sizes depending on how much power he puts into the constructs. These weapons are very light and require energy to use and his gun constructs use up even more energy when they fire off energy ammunition in the form of energy blasts of varying size depending on the amount of energy used to power the blast. He can even fire the blasts in rapid succession. Adam can charge his weapons with electricity or change the temperature of the construct to add more power to his weapons, these two abilities can only be used if he has absorbed the right type of energy.
Energy Absorption: he can absorb electromagnetic and thermal energy to replenish his reserves of energy that allow him to use his powers. How the absorbsion works is that he can absorb the energy in both the environment around and from attacks, but when Absorbs energy from attacks they can't be very strong otherwise he will take in too much energy.
Enhanced Reflexes: Thanks to the energy that he absorbs, Adam has a very fast reaction time and is quick enough to knock bullets out of the air with his construct weapons for a very short time frame.
Enhanced Senses: Adam's Energy absorption also grants him heightened senses that are five times more powerful than an ordinary human.
Weaknesses
All of his weapons must stay in his hands in order to keep from vanishing after a short time frame, but the second he lets go of a weapon then it will vanish in five seconds, this weakness does not apply to the energy blasts that he fires out of his guns. His powers stem from a large well of energy within his body that replenishes itself by not using his powers or by absorbing energy. When Adam is absorbing energy he has a limit to how much he can absorb and if he takes in too much energy than will become overwhelmed with incredible pain. Because his senses are more powerful this also means that Adam can fall victim to attacks that attack the senses more than an ordinary human, his heightened are also tied to the amount of energy he has in his reserves so the less energy he has then the weaker his super senses are. Aside from his energy powers he has the same vulnerabilities as a normal human.
Appearance
He is six feet and two inches tall. He has dirty blond hair and light blue eyes. He is very well built and has a good amount of muscle. When he is in costume, he wears a bright red and blue spandex body suit and a Kevlar vast. To hide his identity Adam wears visor sunglasses that are extremely durable.
BRIEF Bio
Adam savage was born to a great military scientist by the name of Simon Savage. Simon had been part of a governmental research and training program to create super soldiers for the US government. Adam at first seemed like a normal boy, but at a very young age he exhibited very strange powers that fascinated his father and he decided to indoctrinate him into the training program.
Adam's mother objected to this and threatened to tell the public about his work. Unfortunately, Adam's motehr died in a vehicular accident and Adam was too young to find any suspicion in her death and just mourned her with his father. Without his wife to stop him, Simon Savage made his son spend the rest of his childhood all the way into his early twenties training to be the greatest asset to the US military.
They trained him the incredible arts of sword fighting and he particularly loved studying the European fencing styles of the medieval and renaissance period. He took hand to hand combat training and strength training as well as parkour and heavily studying in urban warfare and marksmanship. His father and his colleagues were pushing Adam to the absolute limit in human physical perfection. Not only was his body adapting to the intense training, his powers were also growing stronger as he developed them. His weapons got more complex and dangerous and his reflexes were incredibly quick.
The scientists also trained his mind for problem solving and gave him an incredible intellect. Eventually when he became seventeen his training was finished and he was used for covert missions of the up most secrecy, fighting against America's enemies. With the growing fame of the Justice League, the government saw this as an opportunity to have one of their own to pose as a hero for the media and they chose Adam.
They adapted his costume to make it look like a little more flashy and like a superhero. They gave him the name Warpath and for a year , he had been working as a superhero to keep on an eye on the non governmental heroes and combat villains. He made friends with Barry Allen during his early work and impressed with Adam's powers he introduced him to the Outsiders a team that was made to go on the missions that the Justice League couldn't. Adam's superiors gave him orders to keep a tab on the super humans to make sure that they didn't become a menace to American society.
What they bring to the team?
He is at the peak of human physical perfection and has been extremely well trained in hand to hand combat. He has mastered several different martial arts and is incredibly skilled in the art of weapon fighting, studying from the famous European schools of fencing from the Middle Ages and the Renaissance. He is an excellent athlete and is trained in parkour as well as acrobatics. He has a great amount of knowledge and skill in urban warfare and marksmanship. Being trained by scientists as well as military specialists also greatly developed his mental capabilities and he has a great amount of knowledge. He also has a great sense of leadership thanks to his governmental training and work. His tenacity makes him very resilient and keep pushing when in a tough situation.
Notes
Equipment: Adam has rocket boots that allow him to fly for short distances, and a gauntlet that was both a supercomputer and high-tech communicator. His visor also has infrared vision, a targeting system and thermal vision. |
50,938 | 1,377 | 9 | 679 | 1,156 | Belle giggled when Juno 'threatened' to tickle her off of Fenrir's back. “Noooo!” Belle whined in an overly dramatic tone. “That would be cheating!”
She watched, still clinging to Fenrir, as the rest of the team began to take their seats. She waved and smiled to each of the members who passed. A few of them acknowledged her, others just kept walking to their seats. A true extrovert, Belle didn't mind when the older members took their seats without waving back. Part of her 'preparing' was keeping as happy and level headed as possible. Maybe for them they needed to be serious and quiet.
Belle's entire demeanor changed in an instant when Adam tried to pull her off of Fenrir's back. In a moment Belle's eyes darkened, and her grip increased. She was getting mad. She even began to snarl at him, as if he was an opposition and not a teammate. She didn't like being treated like some...animal. If Adam wanted her to get off Fenrir's back he could of asked.
She could feel herself slipping, and the last thing she needed was to shift while inside the cruiser. Belle tried to relax, trying to push her anger to the back of her mind. She recalled the advice given to her by a superhero with a similar...anger complex...to hers.
List something you can see.
Belle's eyes scanned around the area, desperate to find a distraction. Glancing towards the ground she spotted her thing she could see. A tiny little bug, scuttling along the floor.
List something you can feel.
She could feel Adam trying to pull her off...that wasn't a good thing to focus on. Instead she tried to focus on the rough padding of Fenrir's cool battle armor. Awesome.
List something you can hear.
Belle's ears, slightly pointed from her delayed transformation, strained to listen to something. She could hear the general rumble of the cruiser, as well as the voices of her teammates. She couldn't tell what they were talking about, but Juno seemed annoyed.
List something you can smell.
Belle sniffed. She smelt something odd, something very very faded. Blood? Maybe she was mistaken.
And while she was pondering if she actually smelt blood or if it was her animalistic side taking over, Belle realized she didn't feel as angry anymore. Belle squirmed out of Adam's grip, hopping to the floor with a soft thump.
“Gosh mister Adam, you're no fun!” She said, taking her seat in the cruiser. | Name: Belle Jones
Alias: Beast (Called Princess Beast by those who know her sweet nature)
Age: Ten
Personality: Belle is one of those people with a complete "can do" attitude. She tries her hardest in everything she does and tries her hardest to keep her teammates positive too. This positivity can come off as clingy annoyance to people who don't like constant interaction. She can also come off as childish or innocent, but she is far from this. Belle has a very youthful personality and an optimistic outlook to life and adventure. She can be quite reckless when she needs to have fun but normally, she'll go about everything with a cool approach.
She is also extremely respectful. If you are older then her then she will listen to anything you say and will do anything you ask her to. Also, like most other children, Belle loves to talk to other people. She can make a conversation out of almost anything, however this sometimes comes as a bad thing since she doesn't understand when she needs to be quiet. She also had the tendency to turn things into games, maybe as a way of dealing with fear and stress.
Powers: Think: Small, speedy, furry hulk. When Belle is in danger, or if the circumstances call for it, her body undergoes a transformation since her 'fight' is might stronger then her 'flight' drive. This transformation pretty much turns Belle into a beast. Her vocalizations become snarls and growls and body becomes stronger and faster. In this form her strength and agility increases. It's extremely hard to calm her down out of this rage, and it usually best to just let herself exhaust herself out of it.
Weaknesses: Whenever her brain shifts over into beast mode, her body tends to focus on things like running away or punching whatever is in her way, not so much higher level thinking. Whenever Belle's body goes through its transformation, her intelligence will drop drastically. This isn't permanent by any means-rather, it's just she'll be operating off panic and instinct rather than reason and logic. Furthermore, her short-term memory will not be working as clearly, so her memory of what happened shortly before the transformation and what occurred during the transformation will be fuzzy.
Finally, similar to growing pains, shifting into a big fuzzy ball of death will cause her to have some residual pain and soreness after wards, along with some pretty heavy fatigue. Maintaining the hyper-metabolism of her furry form for longer than fifteenish minutes (without practice) will be difficult as well-if she fatigues in her beast form, she'll just revert back to a little girl.
Appearance: Despite being a Super, she doesn't seem all that different from a normal child. Belle has a dark skin tone. She is just barely four feet tall, and stands with a very slight hunch. She is also slightly underweight at 65 pounds. She appears very lanky, with small amounts of newly developing muscle mass, and like most children her legs seem to make up most of her height. Belle has soft facial features; big brown eyes, thin lips and a wide nose. Her teeth are slightly crooked, but she still has a nice smile. Her hair is a very dark brown, although people would just call it black, and is extremely messy and all over the place. It consists of all sorts of random consistencies, some loose curls, some tight curls and some soft and thin straight pieces. Despite this, the messy hair looks good on her.
She can normally be seen wearing floral print dresses with matching hair clips stuck up in her hair. She doesn't like wearing shoes, but will sometimes settle for flip flops or loafers to please her parents.
However, when she shifts over into her beast form everything changes. Thick, brown, fur sprouts all over her body. Her fingernails and teeth become long and pointed, her back hunches forward as she runs on her four limbs.
BRIEF Bio: Belle cannot remember much about her life before her powers began to expose. From a young age Belle had been told to keep her powers under control by keeping her emotions always in check. This kept her from going to school like other kids, and kept her away from making relationships with other people other then her parents. Belle often felt guilty about her powers, she made her parents fear her unintentionally. Anything could set her off into a deadly rage. There were times when Belle suddenly woke up to her parents huddling in a locked bedroom, trying to keep Belle out.
Soon the family began to receive threats from neighbors, calling Belle a beast and a monster. And in a turn of events, that seemed more like a blessing, Belle was recruited into the Outsiders. Her parents only hoping she would be trained to ignore her transformations.
What they bring to the team?: A good physical attacker, and an agile one at that. However, she lacks discipline and training. It seems like she is part of the Outsiders because she wants to be able to control herself.
Notes: |
50,939 | 1,377 | 10 | 1,419 | 3,728 | Perspective was such an amusing concept. Everything Val had once known had rapidly changed the day he was betrayed by the Golden Dragons, dumped in the Gotham harbor and then reanimated and brought back to life by the very item he had tried to steal. Legend had called it the Starheart, a mysterious green stone that almost seemed to glow with the force of life itself. Now shards of it lay embedded within him, manipulating his body into a mass of plantae. Where once Val could hear, the Starheart now interpreted vibrations around him into the familiar sounds from his days as a human. Once Val had sight, now he was constantly aware of all that was around him, the Starheart providing a focal point for him to call his line of sight. The remainder of his senses were too drastically different and were it not for the Starheart, Val didn't know how he would ever have comprehended everything that had happened to him.
Perhaps the most amusing thing for Val was his new perception of time. No longer did minutes, seconds or even hours matter to him. Time seemed to be irrelevant as Val would be content to spend his entire summer soaking up the rays of what little sun managed to pierce the smog coated Blüdhaven skies. Eating which was once a join for Val was not even part of his life anymore nor was sleep as Val could essentially wander aimlessly for weeks on end provided his was able to perform photosynthesis and gather nutrients from the ground. That's not to say he spent all his time wandering the city. It wasn't exactly a welcome sight for a man made of bark, vine and leaves to enter a building.
Standing in the Outsiders' common room, Thorn had arrived days ago and situated himself inside a large pot, morphing into a small tree. Whether his other teammates had realized he was there or not was of no concern to him. Thorn didn't crave adventure or action, he however did want to pay penance for the crimes of his past life. As such, when Fenrir called, Thorn would answer but he wasn't the type to go off galavanting without a lead. Perhaps that's what drew him to the Outsiders in the first place, Fenrir had told him they would taking the fight to the 'supervillains'. No longer would they be a reactive team, someone had finally decided it was time to get proactive. If the GCPD had been more proactive, Val might not be sitting in a pot of soil soaking up sunlight through a dirty window at the moment. From within the trunk of the tree, a faint blinking red light began to emit as the sound of Fenrir's muffled voice reached Thorn's 'ears'. Stepping out of the pot as a tendril of vine extending his communicator from within his trunk, Thorn shifted into a humanoid shape as he acknowledged the message and began to head towards the hanger. His normally soft and leafy body began to slowly develop plates of layered bark while his 'joints' were strengthened by thick twisted vines. Empty wooden eye sockets stared out at the world before Thorn grew bulbous green fruit within them so as not to unnerve his teammates. Whiles his 'eyes' were more or less decoration, Thorn had found that people preferred something akin to eyes to look at than nothing at all.
Arriving within the hanger, Thorn looked around at the motely crew that had been assembled. While to his understanding, the entire team had not arrived yet but the sample before him was enough to leave a taste in his mouth. There was Warpath, the team's resident 'Super Soldier'. Bitter and resentful, Warpath was very sure of himself but to Thorn it seemed he wasn't used to working as a team, especially now by the way he eyed most of his teammates, his looks of disdain barely hidden beneath the facade he was emitting. But at least Warpath attempted to hide his true feelings unlike Twilight who was downright rude towards most of the team. Unlike the rest of the crew though, Twilight was descended from an actual Leaguer and as much as Thorn hated to admit it, he could see her point of view. This wasn't the Teen Titans, this wasn't the Young Justice, this wasn't even an official Justice League operation. Twilight no doubt felt shafted and pushed aside by those she had looked up to and strived to be her whole life. He also had to agree on her views towards the Stalwart Defender and the Blood Walker, both seemed over eager to throw themselves in harm's way. The Defender was far too laid back for the sensitive tasks the team was tasked with, and the Blood Walker felt like he was hiding something. He had no idea what the man could be hiding, but Thorn had opted to keep an eye on him just in case. Having already been betrayed by those he thought was his team once, Thorn was about to risk it again. Entering the aircraft, Thorn noted that the Poletergeist was already seated, seemingly patiently waiting for the rest of the team to do so in order for the mission to truly begin. Thorn respected that about the Poletergeist and while he may not have been the most social person it was better than opening your mouth to look like a fool.
Then there was Belle, the team's youngest member. Thorn couldn't help but feel protective towards her, but he also didn't agree with her being her. Thankfully her abilities allowed her to hold her own among the team but the others could be downright rude to her at times. Sharp thorns began to protrude from Thorn's back as he saw Adam try to roughly remove Belle from Fenrir. Excusing himself from his seat, Thorn stomped towards Adam, growing in size with each step he took until he towered over the man.
"Leave the child be. Her actions are none of your concern." The voice was raspy and echoed as Thorn spoke. Gusts of air, vibrating through hollowed crevices and tuned by various leaves. A complicated procedure to create that had taken Thorn months to learn how to speak again upon emerging from the swamp. Numerous vines began to recede back within Thorn's body as he shrunk back down to a size that would actually fit within the aircraft and he extended a 'hand' towards Belle.
"Come with us, lets find a nice window seat so we can at least enjoy the view while we fly." Thorn said, only now remembering his own fear of flying. Hopefully Belle's 'can do' attitude would rub off on him for the next couple hours. | | NAME: |
Valetine Macbeth Irving
| ALIAS: |
Thorn
| AGE: |
25 (Upon Death)
| PERSONALITY: |
A man with the weight of redemption on his shoulders, Thorn strives to the best he can but is often very harsh on himself. Despite realizing that his abilities are a blessing, he also views them as a curse and fears they prevent him from ever getting close to anyone. As such, he is often reserved in his thoughts and views, keeping to himself in group settings. That said, he's not a 'lone wolf' and is very much a team supporter, always working to ensure the team stays safe in their missions.
| POWER(S): |
PLANT PHYSIOLOGY:
There's very little 'humanity' left to Thorn. When the Starheart took possession of Valetine's corpse, it merged his body with the mystical force known as the 'Green' which all but turned him into a houseplant. As such, Thorn's skin has a pale green colour to it, darker green veins visible beneath the smooth shiny surface. Vine likes tendrils adorn his head, and spill down over his shoulder, scattered jagged ivy like leaves hanging off of the long thin strands while eyes that look more like fruit shine out from his skull and his ears have all but disappeared instead looking like long pointed leaves. His mouth is filled with rows of seeds where there ought to be teeth and Thorn's tongue is more like a soft fruit or vegetable (and possibly edible). His body is made up of countless tendrils, wrapped and bonded together but capable of splitting apart. As Thorn is in control of his appearance, he often chooses to model himself on what his past 'human' self looked like. While like this, he is often anatomically correct and some of the more colourful euphemisms referring to the male anatomy are more or less accurate in this case. Due to his new nature, Thorn doesn't require sleep or food in the traditional sense but requires a steady stream of nutrients, water and sunlight. Thorn also breathes in carbon dioxide from the air and expels oxygen, just like a plant. In this regard he can be considered self-sustaining.
Thorn's unique construction also allows him to regenerate lost body parts provided he has the time and access to the required nutrients. He able of breaking his form apart to retreat into the ground and if destroyed can grow back provided there's at least one seed left over (these seeds of course are carried within his mouth and 'fruit'). Thorn can also use his seeds to create other plants and is capable of growing both hybrid new plants or existing plants whether to provide aid to his team mates or assistance in combat.
Thorn's body is composed entirely of homogenous matter, without any part of his form being more important than the other as such wounds such as decapitation don't matter as Thorn's consciousness is contained within even the tiniest piece of his body. Furthermore, this means that Thorn is both able to increase and decrease his size provided he has the proper nutrients available or stored within his body.
DERMAL ARMOR:
Thorn is capable of growing additional layers on his body that hardens to a bark like texture. The process is almost immediate but can be interrupted or slowed by repeated attacks or continued onslaught. This dermal armor is capable of withstanding blunt trauma and bladed weapons, but is highly vulnerable to fire and other forms of heat which can potentially dry Thorn out, cracking his armor and leaving him vulnerable. Further exposure to heat would have serious ramifications (See Weaknesses). Thorn's dermal armor can withstand gunfire and as such allows him to act as a shield to his 'meatier' teammates. Conventional weapons don't harm Thorn in the same way as they do other humans due to his genetic makeup, that said Thorn does experience equal amounts of pain from wounds anywhere on his body.
NATURAL DEFENSES:
Thorn's body is able to produce a great deal of natural defenses. For melee combat, thorn like protrusions can appear from anywhere on his body, these protrusions can also be launched in a projectile manner. Likewise, Thorn is able to create and fire seeds in a manner similar to gunfire however with less precision and impact force. His body is also able to create poisons and toxins which can achieve a variety of effects which range from either killing a target to simply rendering them unconscious, paralyzed or ill. These toxins can be combined with the thorny protrusions for an increase in combat proficiency. Thorn can also produce medicinal toxins which can ease pain or speed healing, injecting them into teammates if no first aid is available. Additionally, Thorn can produce sap with enough adhesivity to hold a man in place. Alternatively, this sap can be used to seal wounds and injuries of his teammates.
PLANT MANIPULATION:
Due to Thorn's connection with the 'Green', he has complete control over all plantlife and as such can manipulate and control any nearby plants. Thorn can use these plants to ensnare foes, support falling structures and numerous other applications depending on the situations that arise.
| WEAKENESS(ES):|
Due to the nature of his revived biology, Thorn has several various weaknesses. The greatest and most common of these are temperature extremes as both heat and cold with harm him. Heat can cause Thorn to rapidly lose his stored moisture, causing him to wither where as cold starves him of moisture and also eventually causes him to wither and die. Fire, ice and frost likewise all cause Thorn immense pain and harm. Electricity on the other has a variable effect depending on his moisture content at the time. The higher his moisture content, the more likely an electrical charge will cause Thorn to conduct and ignite. Further more, deprivation of the basic nutrients, water and/or sunlight that all plants including Thorn thrive on will slowly weaken and eventually kill him.
| APPEARANCE: |
Before the Starheart merged Valentine's body with the 'Green', Valentine possessed green eyes and sandy brown hair. His skin was of a fair complexion and at the time he stood roughly 5'-2". After however Val or rather Thorn as he prefers to go by now was revived, his body was completely changed. Despite the changes to his body, Thorn was blessed with a malleable appearance and has complete control how he appears to others. Thorn is able to change his body to look anything from monstrous to simply look like a humanoid plant, he instead tries to retain some of his humanity and create a rather humanoid appearance. In this appearance, Thorn has pale green skin and ruddy vine like hair. His skin takes on a leaf like texture though some of his body such as forearms and shins have almost a bark-like texture to them. This is due to the original concentration of bone beneath the surface.
| BRIEF BIO: |
Valentine Macbeth Irving was born to a pair of loving parents in Gotham City. Growing up, Val fell into the wrong crowd and found himself swept into a life of crime. Running with the Golden Dragons, Val become something of an accomplished thief with a particular interest in antiques. Eventually he became too big for his britches when he decided to try and steal a piece of the mythical stone known only as the Starheart from Gotham's Museum of Antiquities. Although the heist went well at first, a mole within the Dragons had tipped off the police and as soon as Val laid his hands upon the shard of the Starheart, blue and red beams of light filled the building. Surrounding, Val and his team tried to sneak back out but soon found themselves in combat. Caught in a shootout with the GCPD, Val was mortally injured by numerous bullet wounds. Worse of all, a stray shot caught struck the Starheart, shattering the shard into tiny fragments, slivers of which pierced Val's skin and entered his body. Despite his injuries though, Val managed to escape the building and reunite with the gang. His reunion was short lived as his failed heist had come at too high of a cost and with Val unlikely to live, the Dragons dumped his body. Dropped off the wharf, Val's body eventually washed up inland before sinking into a bog on the outside of town.
It was inside this swamp that the Starheart showed its true power. A vessel of the mysterious entity known as the 'Green', 'it reached out sustaining both the young man and infused his body with its power both revitalizing and reanimating Val. Absorbing the plantlife in the swamp, the body mutated as it slowly came back to life and the young man known as Valentine was left behind. Emerging from the swamp was Thorn. Despite being horrified by his appearance, Thorn eventually learned to control it enough to hide beneath a trenchcoat and ballcap. Realizing how much he had wasted his life the first time around, Thorn vowed to redeem himself working in the shadows on his own at first before being approached to join the Outsiders. Realizing he could make more of a difference as part of a team, Thorn joined decided to join up.
| WHAT DO THEY BRING TO THE TEAM?: |
Thorn brings several advantages to the team. As a self-sustaining plantman, Thorn can produce fruit and vegetables to help sustain his teammates, as well as medicinal toxins if the team is away from their home or otherwise find themselves trapped in a hostile environment. His abilities allow him to play both assualt and support roles and Thorn can act as a shield for his teammates or the strong arm of the team. Of course most of his abilities depend on his current state of wellbeing or the environment around them.
| NOTES: |
-The Starheart/'Green' within Valentine does have a consciousness often causing Thorn to refer to himself as 'We'.
-This entity however has not provided Val with a name thus he refers to it as the Starheart, nor has it tried to take control of their shared body. It seems to be almost parasitic or symbiotic in nature as it provides Valentine the ability to adapt and sustain his new body and both would die without the other.
-While Valentine is a user of the 'Green', he is not a chosen avatar and as such can have his control over both plants and his own body overpowered by the true avatar of the 'Green'.
-Val keeps a pet squirrel by the name of Russell who is often seen riding atop his shoulders especially while at the home base.
~Possibly More To Be Added As I Think Of It~ |
50,940 | 1,377 | 11 | 307 | 2,331 | The team was making good time reaching the cruiser.
Stalwart Defender was the first to arrive. Though the Outsiders was technically Fenrir’s team, and he had been given carte blanche to pick the members, he spent weeks listening to his fellow Leaguers advice on who to accept. Defender had an easy attitude to him that seemed to put him at odds with the rest of the team and its mission, but he came to them with the highest of recommendations from Superman himself. Fenrir could hardly dismiss Stalwart, not with a backing like that. The Man of Steel usually made it his business to be aware of promising new heroes, after all his last protoge had been the alien Ditto, and he was now leading Young Justice. Whatever it was, there was something about Defender that had caught Superman's eye. On top of that he seemed too have familiarised himself with the ships weapons systems, quite a feat seeing as the cruiser was a highly experimental craft composed of alien materials and technology. Fenrir couldn't decide if that was impressive or suspicious, but resolved to keep a closer eye on the big man regardless.
He smelt the next member coming long before she came aboard, despite her doing her best attempt at a predator stalking its prey. He play acted ignorance, finding some part of the control panel in front of him incredibly interesting as Belle seen her game through to its conclusion. With a roar and a pounce the child attacked, her hunt a success. The Wolfman barely moved, save for the smile tugging at his lips. He was more than willing to let her have her childish fun, knowing all to well there were those out there all to ready to take her childhood away from her. They had done it to him after all. That, more than any other reason, was why he had taken her on with the Outsiders, to keep her out of the reach of those that would seek to use her. She was safer with him than with anyone else, and woe betide anyone who challenged him on that point.
“Roar!” I got you Big Bad Wolf! I win this battle!” She giggled, while managing to stick the toe of her shoe up his nose. He half-heartedly tried to remove her, chuckling himself.
“The Big Bad Wolf is conserving his energy.” He replied as way of excuse for his humiliating defeat. If only Hellfire could see him now, his brother wouldn't believe his eyes.
He was so driven to distraction that he nearly missed the entrance of Bloodwalker, Tamashi Akuma. Tamashi had been one of the members that Fenrir had personally picked after pouring through the Justice Leagues files on heroes from around the globe. The demonic swordsman had even been earmarked for a place on Justice League Dark before he had been recruited into the Outsiders. He wasn’t the first demon that Fenrir had worked with, that honour went to Iga Fumiko, so he didn’t have the small minded prejudices and suspiciouns some might have at working with a hell beast. Despite that Fenrir was wary of him, the Wolf inside him telling him not to let his guard down around the demon, that there was something ancient and uncontrollable about him. That description could also apply to Fenrir himself though, as Granny had found out, so Bloodwalker was getting the benefit of the doubt for now.
Next to arrive was Juno Hoshi, Twilight. Batman had insisted Fenrir take her on. At first he had figured it was because Batman believed she would be an asset, but he was becoming more and more certain that the Dark Knight had merely wanted Miss Hoshi out of his, and the Justice Leagues, hair. She had a foul attitude on her, the stink of entitlement following her around like thunder follows the lightning. He had come to find out she had a famous mother who was a leaguer herself at one point, had excelled in her studies and been quite successful in manipulating the media into thinking she was a rising star. That didn’t excuse her arrogance. Had she helped him and the rest of his pack take down Deathstroke when he had been on his superhero killing rampage? No. Had she been tortured at the hands of that madwoman Granny, chained to the wall between himself and Hellfire, just to escape their bounds and save the lives of over three dozen meta children? No. Had she stood against the Tomorrow Womans cyborg armies while the rest of the country cowered in their homes? No. Still, her vendetta against the Intergang was interesting, showing a certain amount of aptitude for the style of work that the Outsiders may be called upon to perform, so perhaps she was more than just hot wind and bluster. Time would tell, though if she imagined herself so much better than the rest of the team then he would watch her with a far more critical eye.
She was off to a bad start though, calling Belle a bloodthirsty beast, even in jest, failing to win any affection from him. Too often he had heard that phrase levelled at him in the past, both sneered in insult or screamed in terror. He remained silent, imagining that this was too early a stage in the teams life to threaten to tear her arms off if she said it again. He found being a leader was hard, so many compromises to make.
He took his mind of Juno by fixing on the next member to arrive, the telekinetic Poltergeist. Fenrir had found Jaymi living in a homeless shelter after nearly two weeks of searching. He sure knew how to keep a low profile, there was no mistaking that. The Wolfman had put so much effort into finding him for two reasons. Firstly, his powerset would allow greater tactical options and strategic options. Being able to relay orders instantaneously without the use of comms would be a great advantage, and having a powerful telekinetic on the team would always allow them extra dimensions of attack ad defence. Secondly, and perhaps more importantly, was that he had the potential to become a level head in the group, and hopeful be able to mediate the more extreme personalities. After all, Fenrir himself was obviously entirely unsuited to that role. To do that though, Jaymi would first need to come out of his shell, to embrace the Outsiders and all they could offer him. Even now he sat apart from the others, insulated in his solitude. Hopefully this first mission, this trial by fire, would forge a bond of camaraderie between the team.
He was still wondering on how best to get Jaymi to open up, a prospect made all the more difficult by Fenrir’s general deficiency in the social department, when he felt Belle’s grip strengthen, her small fists grabbing clumps of his hair. His first reaction was annoyance, his patience for her antics starting to wear thin, until he hear her low snarling. He quickly realised that Warpath was trying to yank her off, aid that was completely unasked for. A fierce and terrible anger enveloped him, the Wolf inside wanting little more than for him to burst to his feet and tear Adam’s face off. He managed to keep himself controlled, partly by thinking that he had to set an example for her, to show her that they don’t have to react like the savages that people expect them to be. Mostly though it was the fact that Belle herself was handling it so well, and if a child could keep her calm then he should try harder to remain cool himself. Despite that Belle’s growling seemed to become deeper and more menacing, until he realised that this new growling was coming from him.
“Whats the situation Fenrir? asked Warpath, a monumentally stupid query. The situation was about to be his spilled guts and the rest of the team being forced to clean up the cruiser. The desire, the need to tear at Adam was becoming too powerful to resist, his resolve beginning to crumble as the Wolf’s arguments for violence became more and more compelling. Just when it felt like he could restrain himself no longer Belle squirmed out of the Warpath’s grasp. It felt like a pressure being lifted from Fenrir’s chest, the all consuming hunger for blood slowly receding to become a dull ache in his temple.
The plant man Thorn approached, admonishing Adam while offering a hand to Belle. Fenrir couldn’t help another low growl at the sight. He felt he liked Thorn, though he wasn’t sure why, perhaps it was the Gothamites natural look spoke to that primal part in the Wolfman that preferred the green woodlands to concrete jungles. Regardless of that, and despite Thorn’s innocent and well meaning intentions, Fenrir just couldn’t help getting his hackles up when someone approached the Belle. It worried him at times, just how protective he had become of her in so short a time. Rationally he knew that Thorn meant her no harm, but at the moment he wasn’t being his rational best. He did his best to calm down once more, tearing his angry eyes from Val to level them upon Warpath, the one deserving his fury, and still a hairs breath away from a torn out throat, with his hardest glare.
“If you do that again you will be leaving this team.” He said softly, though not so quiet that the rest of the team couldn't hear if they listened closely. His voice was strained, the unspoken implication that Warpaths parting from the Outsiders would not be peaceful was obvious in Fenrir’s face and demeanour. “Now sit. You will find out the situation soon.” | Accepted Players
Blacksam3091 - Fenrir
Lord Wraith - Thorn
Dragonbud - Princess Beast
The Patriarch - Warpath
Mr. Didact - Twilight
Hillan - Quantum
t2wave - Domini
Damo021 - Veracruz
XxFellsingxX - Moxy
Divine Darkness - Madcap
Cantide - Blink
Razqua - Bloodwalker
Heathen - Poltergeist
Jonxlathelion - Omega
Kablamicus - Molotov
Important allied NPC's
Superman - Appears early 30's still, actually in early forties
The Flash - 39, Composed of living lighting as a direct conduit of the Speed Force
Zatanna - 36, Mistress of magic, left JL Dark to join the League.
Static - 27, Probably the only young hero who didn't vanish from that lost generation
Capt. Marvel - 18, The new Captain, Robert Currie was drafted into the team after Billy Batson was deemed unworthy.
Ice - 32, Served with the JL International lead by Booster Gold a decade prior
Cyborg - 33, Founding Justice Leaguer who would replace the Engineer from the 2020 team
Giganta - 38, Reformed enemy of Wonder Woman lending a giant hand
Hawkman - 44, Recently rejoined the league after a long hiatus due to the the death of Hawkwoman
Batman, Fenrir, Ditto, Plasticman and Shock all have reservist status
Ditto - infinite self duplication
Hellfire - Pyrokinesis, Martial Artistry, flight
Frostbite - Cryokinesis
Cassandra - Precognition, Amazonian training
Armory - Hi-tech Armour and weapons
Starbolt - Tamarian physiology, flight
The Question - Genius level intellect
Miss Mountain - Terrakinesis
Shock - Electrokinesis
Important enemy NPC's
Name - Ra's al Ghul
Alias - The Demon's Head
Age - Over seven hundred years old
Powers - Ra's al Ghul is a superb fighter, perhaps the most deadly sword wielder alive. Al Ghul has had centuries of training and practice, making them more than a match for Batman himself. Through use of the alchemical Lazarus Pits, al Ghul has been able to prolong his life considerably and can also transfer his soul into other bodies through ancient rituals. In addition, Ra's has a mind naturally inclined towards science and analysis. They are an excellent strategist and tactician. Over his centuries of existence, Ra's has amassed an enormous amount of information, resources, and wealth. She keeps several hundred clones of her current body, meaning she has a surplus stock of replacement organs and tissues for whenever she is injured.
Weaknesses - Despite his enhanced strength and agility, Ra's is no more durable than a normal human.
Appearance - Years ago Ra's original body began to reject the wonders of the Lazarus pits. They no longer rejuvenated him as they once did. Knowing his time on earth was short, and his mission far from complete, The Demon's Head pursued another avenue towards immortality. Using foul magics and ancient rituals he inserted his mind and soul into the body of his daughter, Talia al Ghul. He wears deceptively archaic looking armour under a robe and collar of rich red with gold trim.
Weapons - Ra's sword is never far from his hand.
Notes - One of the most deadly individuals on the planet, one does not take the decision to face the Demon's Head lightly.
Name - Cassandra Cain
Alias - Lady Shiva
Age - 35
Powers -Due to the harsh training she went through as a child, Cassandra is one of the greatest martial artists in the world and is a master assassin. Her physical skills, especially her speed and reactions, are so great as to appear superhuman. Some of her feats include shattering brick and stone with her bare hands, using nerve strikes and pressure points to disable meta-human foes and dodging bullets fired at her from point blank range. She has invented her own styles and techniques. She is skilled in being able to comprehend a person's body movements as if it were language or speech, and thus knows what actions a person will use before they actually do. Her ability to comprehend body language enables her to quickly learn new martial arts style. She has learnt to use her mothers trademark ability, 'The Leopard Blow', a strike capable of killing even the hardiest of opponents.
Weaknesses - Lady Shiva's only weakness could be that she is over confident in her abilities.
Appearance - Lady Shiva
Weapons - Nothing but her bare hands. She's never needed more than that in the past.
Notes - Cassandra in this universe never managed to escape her mother and father, instead becoming the perfect weapon they always wanted her to be. Several years ago she defeated her mother in mortal combat, taking the Lady Shiva name for herself. Ra's has made her The Sensei, the one responsible for the training of his troops. She takes the role very seriously.
Name - Arthur Merlyn
Alias - the Dark Archer, the Magician
Age - 54
Powers - Merlyn is one of the most skilled archers on the planet, perhaps the greatest after the passing of Oliver Queen. His skill is so great that he has been seen to shoot arrows out of flight, ricochet arrows off of surfaces and even strike several targets in the same move. He is also a trained hand-to-hand combatant. While not quite at the level of true martial artists, he has more than enough skill to dominate the uninitiated. He has been entrusted with leading the Seven Men of Death, which means not only is he one of the most deadly assassins of the Shadows, but Ra's trusts his tactical prowess as well.
Weaknesses - Merlyn is no longer as young as he once was, not as fast or as strong. Some even say his eyes may be going. However nobody has ever been stupid enough to say it to his face.
Appearance - Merlyn wears a darker version of the costume once donned by Oliver Queen.
Weapons - Merlyn's bow is a true technical marvel. It features multiple choices of draw weights for targets at different ranges or requiring different stopping power, hydraulic assisted arms, laser sighting, automatic reload system and is bio-metrically tuned to magician himself. While he does prefer to use regular carbon broad heads, he will use 'trick arrows', when it is called for. Trick arrows include tazer arrows, thermite arrows, fragmentation arrows and tranquilizer arrows.
Notes - A combination of Arthur King from the comics, and Malcolm Merlyn from the tv show 'Arrow'.
Name - Ibn al Xu'ffasch
Alias - The Heretic
Age - 10, though genetically engineered to physical peak
Powers - Through a combination of the armour he wears genetic engineering, and the super steroid Venom, the Heretic has superhuman strength and power. Ibn can easily lift grown men with one hand, send foes flying with his strikes and crack men's skulls in his bare hands. He also has superhuman durability, showing very little reaction unless a superhuman opponent strikes him.
As well as his physical stats, the Heretic has incredible skill in unarmed combat. He uses his shear power to fight in conjunction with his martial ability to overpower his foes.
Weaknesses - Al Xu'ffasch isn't very intelligent, his development more geared towards creating an unthinking weapon rather than a rounded human being, though he does have a savage cunning on the battlefield.
Appearance - The Heretic cuts an imposing figure, standing in his armour at slightly over seven feet tall.
Weapons - The Heretic usually prefers to merely use his size, power and fighting skills to beat his foes, though he does carry some utility objects in the pouches crossed upon his chest. Grenades, flash-bangs, knives, bolas.
Notes - This is the 2020 universe's version of Damian Wayne, though one that was only ever raised to be an unthinking weapon rather than the future leader of the League of Shadows, or inheritor of Batman's mantle.
Name - Mark Ross
Alias - Manotaur
Age - 23
Powers - Ross's most obvious power's are the strength his bull like visage would give him. He possess incredible strength, able to lift well over thirty tonnes. His speed is also impressive, able to run at a dead sprint of almost thirty miles per hour. Perhaps at odds with his brutish visage, Manotaur also has a genius level intellect. He has developed his own armour and weapons, most of it by combining alien technology with human innovations. His armour contains its own forcefield that is more than strong enough to withstand a direct blast from a tank shell.
Weaknesses - While intelligent, Ross easily falls into beserker rages. If inflammed enough his more animal instincts will take precdence over higher level thinking. When that happens he becomes just as much a liability as a asset to his fellow Men of Death.
Appearance - Manotaur appears like a minotaur from ancient myth. His armour is designed to evoke that worn by the hoplites of old.
Weapons - Manotaur's prime weapon is his rail gun, a rifle capable of blasting through plate steel. If foes make it to close combat distance Ross will equip his battle axe.
Notes - He and the Heretic serve as the Men of Death's main muscle. Manotaur started off in Kingdom Come, and to my knowledge DC have never used him since.
Name - Unknown
Alias - Rattlesnake
Age - Appears to be in mid thirties
Powers - Rattlesnake got his name from his viper like quickness with a pistol. He's a brilliant shot, with reflexes quick enough to challenge Lady Shiva.
Weaknesses - Rattlesnake isn't quite the hand to hand combatant other members of the League are. His style is far more rough and ready brawling than refined martial artistry. While better than your average street tough in a fist fight, he can't really take a dedicated fighter.
Appearance - Rattlesnake stands about 6'2" tall, lean as a whip and as tough as old boot leather.
Weapons - Twin revolvers and any other firearms he deems necessary.
Notes - OC
Name - Vitoria
Alias - The Wanderer
Age - 34
Powers - Her touch is deadly. Any part of her exposed skin has the ability to kill an opponent on contact. After being bitten by the wandering spider of the Amazon her skin now has the property to produce the toxin/venom of the creature. Her "death touch" is simply her delivering a large dose of the spiders venom upon contact. A very capable martial artist and gymnast able to spar with Lady Shiva. She is an expert tracker able to stalk her prey and zone in on them from across the world
Weaknesses - The Wanderer is no hardier than an average human being. She neglects wearing armour to instead allow her to bear more skin to more effectively transmit her venoumous touch. This however means she is easier to injure, needing to rely on her speed and agility to out-maneuver her foes.
Appearance - Two images, since I couldn't find one good one.
Weapons - N/A
Notes - The Wanderer is a true psycopath, nothing thrills her more than beating and killing foes. Some time ago she started a misguided quest to destroy the League of Shadows, not out of any thoughts of riteousness or justice, but because they proved to be the most exciting kills. Eventually Ra's tired of her, and sent Merlyn to track her down and bring her in. Then he offered her a simple choice. Either start working for him, or die. She chose the former, and has never looked back.
Name - Alice Snowdon
Alias - Snow White
Age - Late twenties
Powers - Can generate extreme temperatures of cold in order to freeze molecules of moisture that hang in the air to freeze others in place, summon gusts of super-cold air, and create weapons such as ice-dagger. Her most deadly ability is one far less austentatious though as she can absorb all of the heat from outsider sources, generally used to reduce the temperature of people's bodies until they freeze to death and reduce the heat of her surroundings. As a result, heat based-weapons strengthen her rather than weaken.
Weaknesses - Alice's strengths lie entirely with her powers. She has no close combat skills to speak off.
Appearance - Alice is 5'4" with a slight, waifish figure. She seems ephemeral, almost as if she's just stepped out of some storied, fairy-tale land rather than being a deadly assassin.
Weapons - N/A
Notes - OC
Name - Manchester Black
Alias - Manchester Black
Age - Mid thirties
Powers - Black is the heavy hitter of the Seven, a skilled telekinetic and telepath who is capable of very precise uses of telekinesis or massive and powerful strikes. He can give foes the equivalent of a stroke by telekinetically pinching the blood vessels in brain or emit offensive blasts and erect shields over himself and others. He was also able to create very detailed illusions on a vast scale, and could theoretically telepathically control thousands of minds at the same time, though the strain on his own psyche would be astronomical.
Weaknesses - Black has very few. He is undoubtably the powerhouse of the League, only ever released to handle the most delicate of missions. Perhaps his only weakness is the tight leash Ra's keeps him on, and the drugs he's fed keeping him from true free will, stunting his powers and reaction times.
Appearance - Black has the stringy, sinewy build one might equate with a weasel or a rat. Some kind of rodent anyway. Don't be fooled though, he doesn't need to look tough to be able to crush you.
Weapons - Just his mind.
Notes - Manchester grew up with very little trust for traditional heroes, feeling there was a need for a much harder line when dealing with the villains of the day. He especially wanted to open the eyes of Superman, chief amongst the morally upstanding paragons of the day. He wanted to show the man of steel that the only way to truly deal with villains was to kill them. Time and again he met with failure, Superman's resolve proving far to difficult to break. Eventually it was Manchester who was on the verge of giving up, when he was approached by Ra's al Ghul. Ra's offered him the chance to be part of an orginisation that could really change things, that would one day be at the center of a revolution that would be an end to costumed villainy. Manchester accepted. Ironically Ra's has been manipualting the telepath ever since, using hypnotic suggestion, drug therapy and twisted alchemy to bend Black to his will.
Details - A group of assassins and terrorists. Each one is a martial artist of incredible and deadly skill. Most prefer to use weaponry from bygone eras, such as swords, kusarigama and shuriken, though they will use assault rifles and grenades if the situation calls for it.
Details - A select group of elite League of Shadow members given Dr Kirk Langstrom's Man-Bat serum. Sonic echolocation, flight and amazing speed is offset by the brittleness of their hollow bones. They come armed with bladed weapons, bolas, and shuriken.
Name - Unknown at this time
Alias - The King of Spades
Age - Unknown at this time
Powers - Seems to be merely human, but if that is the case then he is challenging all the pre-conceived notions of what being ‘merely human’ can achieve. His strength, endurance and speed all border super human. Displays evidence of militarty training, being an expert marksman, adept with explosives and a superlative tactician. He is also an expert hand to hand fighter, employing a style of combat that incorporates boxing, krav maga, keysi fighting method and good ol’ fashioned street fighting.
Weaknesses - Due to the mystery surrounding him his weaknesses are unknown, though evidence suggests that he may be merely human.
Appearance - Wears this mask with this symbol painted upon the brow His armour has a muted red, dull brass and smoke white colour scheme.
Weapons - High powered assault rifle, high powered revolver, 45 calibre Colt M1911A1 automatic pistol. Military combat knife. Numerous explosive grenades, flashbangs and smoke grenades.
Notes - Indisputably the leader of the Royal Flush Gang, surveillance footage and eye witness testimonies revealing that he has welded the extreme and disparate personalities of his fellow gang members into a cohesive military unit. If not for him then they would almost certainly not have been as successful as they have been. Picture him like this universes version of the Punisher.
Name - Elizabeth 'Lizzie' Monahue
Alias - The Queen of Spades
Powers - Wields the Sceptre Royal, a tool that allows her to create realistic illusions.
Weaknesses - Dislikes having to use physical force. Poor combat skills. Conceited.
Weapons - The Sceptre Royal, allows her to create realistic illusions that fools the senses of her foes. It can also fire beams of concentrated concussive force, though she is hesitant to use this.
Appearance - Wears this dress, though the black and red will be color swapped. The hearts would be spades. She would also wear high red gloves and tights, with this mask.
Notes - Lizzie Monahue was once a woman engaged to the son of a wealthy oil tycoon. However her fiance was killed in one of the Jokers crazed schemes. Lizzie's in-laws wanted little to do with her anymore, and she was forced to take care of herself. With few skills or career oppurtunitys, and no close familly of her own, she had to take work at a strip club, her stripper identity being the Queen of Hearts. One year ago she dissapeared, suspicions now being that she was recruited by the King of Spades to become his new Queen. She displays extreme loyalty to King, though little more than disdain for her other team mates.
Name - N/A
Alias - The Ace of Spades
Powers - Super Strength, durability and speed. Being an android he feels no pain or emotion. Completely loyal to King.
Weaknesses - Has no inititive of his own. No ranged capabilites, other than throwing stuff.
Appearance - Exactly this, save he has a blank face (Think the Ace from Batman Beyond DCAU)
Weapons - N/A
Notes - The only surviving member of the second Royal Flush Gang, though it appears he's been completely reprogrammed since his first appearances to now be absolutely loyal to the new King. Other than that there is very little of interest to the android, other than his incredible strength and toughness. This guy has gone blow for blow with Superman, so don't underestimate him.
Name - David Magnus Jr, Davey
Alias - The Jack of Spades
Powers - Appears to be a man made of liquid alien metal. He can morph his body for a variety of uses, such as changing his shape and appearance, or forming basic weapons such as knifes, hammers and axes.
Weaknesses - Suffers from bipolar disorder, which he must takes medication for. It impairs his judgement. Extreme heat may be able to melt him, and extreme cold may be able to make him brittle. Also the most likely member of the gang to challenge King's leadership
Appearance - Like this while wearing this t-shirt.
Weapons - None, though he can morph parts of his body into simple weapons.
Notes - The son of David Magnus, making David Jr the nephew of Will Magnus, who created the Metal Men. Davey and Magnus have never met each other, due to a falling out between David senior and his brother. Despite this Davey has abilities remarkably similar to the Metal Men, though how this has come to be is a mystery.
Picture him like the T-1000 from Terminator 2.
Name - Dakota Jamieson
Alias - Ten of Spades
Powers - Super speed, and all that entails. When she activates her powers her body is enveloped in a skin tight invisible aura that protects her from friction and wind shear. She is essentially invincible while running.
Weaknesses - Dakota is deep thinker. While her powers would benefit from someone who makes snap decsions she instead spends her time pondering the effects her actions might take. She's unskilled in the use of her powers, often running into things that she should be able to avoid, and terrible at stopping. She isn't entirely sure she agrees with the RFG's mission.
Weapons - None
Appearance - This, though her house is spades, not clubs.
Notes - Dakota Jamieson is a young Native American, a former agent of A.R.G.U.S who befriended Johnny Chambers A.K.A Johnny Quick. After Johnny was killed in battle against a villain he had already apprehended twice in the past Dakota realised the flaw in the 'revolving door' policys of the American justice system. Taking Johnny's formula for super speed she became a vigilante, killing several small time crooks. She was then recruited by King. However she is starting to have second thoughts about her new hardline principles, her faith in the RFG's cause wavering.
Skeleton Character Sheet
Name
Alias
Age
Personality
Powers
Weaknesses
Appearance
BRIEF Bio
What they bring to the team?
Notes |
50,941 | 1,377 | 12 | 1,945 | 344 | Johnny Kenwood sat in one of the many dive bars in Bludhaven (The only type of bar to be found in Bludhaven). A single empty glass sat in front of the young man as he stared into the reflection for a moment deliberating on whether he should order another drink. Deciding one was enough for now, he reached into his jacket and placed a cigarette between his lips, extending one finger a small jet of flame erupted from the end igniting the cigarette before slowly dying down. The rest of the bar raised their eyebrows at the metahuman in disbelief, rising from his stool Johnny smiled wryly at the men. "I think I'll be calling it a night lads."
Stepping out into the smog filled streets Johnny took a deep breath, Bludhaven was a prime example of what happened when corporations were allowed to run amok, the people were constantly subjugated and left to suffer while the industrial districts grew larger and larger, bloated cysts filled with factories where workers slaved away for a pittance. It made Johnny furious. What was even worse was that they lived in a world of 'heroes', people like Superman, The Flash and Zatanna who would happily fight off alien invasions to protect the status quo yet did nothing for social change. Perhaps it was this that lead Johnny to agree to become an 'Outsider' when Fenrir offered him a position, it certainly wasn't the personality of his fellow members.
A faint beeping noise emanated from the pocket of Johnny's jeans, with a sigh he reached down into his pockets and pulled out his communicator, it was Fenrir, it was time to go to 'work'. Setting off towards the headquarters Johnny walked past the derelict shopfronts and flickering streetlights. Following the rigmarole of tasks required to gain access to the headquarters Johnny made his way to the hangar whistling to himself. Stepping on-board the cruiser 'Molotov' gazed at his team mates, half of them were messing around like children while the others were acting like soldiers. Rolling his eyes and lighting a cigarette Johnny stood at the back of the cruiser awaiting information on the mission. | Name: Johnny Kenwood
Alias: Molotov
Age:26
Personality: Johnny's never been one to conform, until he gained his abilities he thought only of himself, however he's now struggling to do the 'right' thing. Throughout his life Johnny has hated authority figures, he's always views himself as being a 'punk' however he tends to think he's cooler than he is. Although inherently rebellious towards strangers, Johnny is warm to those who earn his friendship, however in order to befriend him someone would have to pierce through his cynicism and misanthropy.
Powers: Johnny has the power of pyrokinesis being able to control and produce Fire/Heat with his mind. Weaknesses Johnny's cynicism can often lead to him being unmotivated and lazy. His ego prevents him from taking most fights seriously. Extensive use of his powers can cause him immense pain and can in extraordinary cases leave him temporarily paralyzed surrounded by flame. Appearance: Johnny is 6" tall however his mohawk adds an extra two inches to his height. Johnny's build is gaunt with very little muscle mass, his face has prominent cheekbones with sunken features giving him a skeletal appearance. Johnny has a short black Mohawk that is lightly dyed red at the tips, this often appears to shine due to the copious amounts of grease he slathers onto it. Johnny's eyes are a sickly green color that compliments the pallor of his skin. Clothing-wise Johnny is always seen wearing a frayed leather jacket with a large patch depicting a molotov cocktail stitched onto the back. BRIEF Bio: During Johnny's younger years his family weren't exceptionally anything. They were neither rich nor poor and lived in a sort of limbo where they could afford food however weren't able to acquire the luxuries in life. It wasn't until Johnny's father was laid off at a LexCorp factory that the family truly experienced poverty. Without their primary source of income the Kenwoods were unable to keep their house and had to move from shelter to shelter. Once Johnny came of age he began to fall in with the wrong crowd, in order to feed his family he had to resort to breaking and entering, refusing to steal from his fellow 'Proletariat' Johnny exclusively robbed industrial complexes often taking wiring or machinery. However when word came of a robbery in a Lexcorp factory Johnny immediately wanted in. Everything was going to plan until the police arrived, from here ensued a four hour shoot out, during the battle Johnny fell back into the generator room of the factory attempting to escape through the maintenance hatches, however a stray bullet collided with the generator's experimental core which exploded devastating the factory and bathing Johnny in radiation. Five days later Johnny awoke under a pile of rubble and with his new abilities, returning to the shelter he found no sign of his family, now wayward and suspecting Lex Luthor's involvement, Johnny seeks a purpose and a way to strike out against 'the man'.
What they bring to the team? An overall sense of misanthropy and sarcasm. In combat a useful source of crowd control and versatile ranged attacks. Notes |
50,942 | 1,377 | 13 | 1,605 | 2,000 | Truly against the norm, Juno giggled again. The little one was simply adorable. She reminded her a little bit of her younger sister when she had been Belle's age. A pang of regret washed over the young hero, thoughts of things unsaid before and after Hiro's death. The last time she had seen Aria was at the funeral. A wave of unwanted memories and feelings worked her way through Juno's mind before she shook her head and they were gone. Now wasn't the time to think about her sister or mother. When she could hold her head up high, then she would contact them again. For now she needed to focus in and get to work.
Juno hid her inner bristling when Warpath walked in. In the short time she'd known him, she found him to be an uncreative, tactless, and pretentious twit. But there was no need to antagonize the stooge anymore than would be fun and instead of brushing him off, Juno simply inclined her head in a nod when he walked over. She did the same to Thorn and Jaymi. The humanoid plant wasn't the strangest thing she had ever seen and he seemed to be smarter than most of the fleshy team members anyway, not to mention he knew when to keep quiet.
She wasn't sure what to make of Jaymi yet but he was obviously suffering through something, something about his mother if she could recall. It was not a happy story but time would tell if the telekinetic would hold up under pressure. And he was a bit too quiet for her taste, it made reading him more difficult. Juno was pretty sure Warpath was annoyed by her like she was annoyed by him but these two might prove to be worthwhile allies.
Juno only nodded at Johnny and did her best to hid her annoyance at him lighting up in the cruiser. She hated cigarettes, everything about them. As for the man, he seemed to be a typical working class rebel. Not a useless one but he definitely had a chip on his shoulder. Juno wondered how he felt about going to rescue the living embodiment of unbridled capitalism. And by god did she hate that cigarette smell. Putting on a polite tone Juno said to Johnny, "Could you perhaps smoke some other time? This is a confined space and I don't believe your smoking is good for Belle. We wouldn't want her to develop complications at her young age would we?"
Tamashi got her attention and Juno rolled her mental eyes at the amateur jab, "My dear Tamashi, my parents taught me many things like the fact that thin-skinned older men are exactly the wrong kind of person to have drinks with. And I'm not sure what I could learn from someone who seems to take most of his cues from anime and manga." Juno chose not to comment on the man's apparent alcoholism, but she was becomingly increasingly worried for the child's well being. Who knew what kind of secret perversions abated among these rejects?
Focusing back on Belle and Fenrir, Juno had to inwardly groan at Adam. Of course the military brat would do such a thing. Fenrir seemed to be a tad annoyed at Juno's jab and she filed that away for later use. He was definitely annoyed at Adam and Belle seemed to be struggling not to explode. Juno cringed at the fact that such an unstable personality was made team leader. It was useful knowing what aggravated both of the bestial members of the team however. Fenrir seemed to be protective of the girl, she could use that to her advantage. And she was impressed by Thorn's handling of the situation. Juno was concerned that Fenrir would rip open Adam right there and she decided not to speak up lest she earn Fenrir's rage as well. She was keyed up to intervene but Fenrir visibly calmed down and Juno relaxed.
She wouldn't mind that much if Adam was kicked out but Juno decided to be more careful around Fenrir and especially the girl. Juno twisted in her seat to look at Belle and Thorn and said, "Flying in a cruiser is fine enough but it's really fun to fly for yourself. Maybe I can take you on a flyby someday? You'd be like a little furry Superman." Juno smiled and a white light hand manifested in front of the girl, "High Five?" Juno wasn't sure if chocolate was safe but every kid loved a good high five. She could smack it as hard as she wanted and not worry about hurting Juno. Plus once Juno went for the classic down-low, too-slow maneuver she could test Belle's reflexes. That would be useful to know. | Name: Juno Hoshi
Alias: Twilight
Age: 21
Personality: Juno is her mother's daughter, an arrogant soul who feels superior over most of the people in her life. However unlike her mother this superior nature is coupled with a razor wit and dangerous cunning all under a polite and amiable veneer. Where Kimiyo is upfront and no-nonsense about her feelings, Juno deflects and disarms others with her charm. She routinely deceives and manipulates when it benefits her and cares little for others when they get in her way.
Her assumption of superiority is not without merit for she is a driven and dedicated individual with great intelligence and willingness to go to whatever lengths are necessary to get the job done. In a team-setting she will try to take control whether overtly or not.
As a metahuman she often looks down on mundane humans and prefers the company of other superpowered individuals, save for those she truly finds exceptional like Batman. Even among Superhumans she considers herself part of a select elite, part of the established Superhero "legacy" apart from the emerging New Wave of independent heroes. This is much akin to nobility looking down on the bourgeois.
If she does not consider one an equal or a better she will take advantage if it suits her goals. A violent incident in recent years has hardened Juno and made her more vulnerable all at the same time, and her distance from most of the people in her life has not helped her move on.
Powers: Juno inherited the power of light projection and manipulation from her mother. With her bright white fields of light she can fly and construct light projections from her imagination as well as fire white beams of energy from her hands. Her projections rely on her mental focus and she control several simple objects or a few complex structures at one time. The more concentration she devotes to a construct increases it s durability. Her barriers block physical force as well as the full spectrum of energies. Her lasers range in power from simply stunning somebody to blasting a hole through them.
Weaknesses: She can only maintain so many objects at one time before they begin to drain her concentration and falter in integrity. If she erects a barrier it will start to crumble if opposing forces over-power or over-tax her will and any construct fails entirely if she cannot concentrate. She can only fly with use of her fields and each new construct she creates slowly tires her over time like any physical activity.
Her trust issues and arrogance impair her ability to coordinate with a team and she does not take being bested well. She is not immune to her own emotions and has a hunger for meaningful relationships with others outside of her family, a yearning which can be exploited.
Appearance: Juno is a young attractive woman of asian descent with deep brown eyes, lush black hair, and tan brown skin. She stands at 5'8 and has a toned athletic build. She keeps her hair cut shoulder length and curled. Her costume is a color flip of her mothers, with white on black and a seven pointed star as her emblem.
BRIEF Bio: Juno was born with the same powers that her mother the female Dr. Light possessed. Since she was a young child she aspired to be a superhero like her mother despite being encouraged to be a scientist instead. Juno was always top of her class and was known to use other children for whatever schoolyard desires may have manifested, she often charmed her adult teachers as well into getting what she wanted. If Juno pursued a course of action she gave it everything she had and excelled whether it was music, sports, academics, of other extracurricular activities.
Growing up, she had few true friends, her siblings being her only confidants and preferring the company of other metahumans. She graduated highschool early and earned several academic accolades. She rejected the path of university despite her mother's wishes however and had started her hero career early. She was a reserve member of Young Justice for several years and sought to advance into the ranks of the Justice League when she was older. She chose not to sidekick under her mother, to Kim's chagrin, and instead went it on her own with occasional team-ups with both other budding superheroes and experienced hands. Juno acquired a good reputation in the media and a growing fanbase among the cape-watchers.
She was a consummate professional in the field and learned how to manipulate the media and even her colleagues for the advancement of her career and public presence. She was a hopeful for full-fledged League membership and her future seemed bright. Until one incident in Keystone city involving her brother and an Intergang affiliate. Her brother, who had become an assistance at STAR Labs, was killed in a robbery attempt by the criminal organization.
Juno had ditched Superman himself during a promising team-up when she heard the news and raced to Keystone. The incident that followed was hushed over by the League but resulted in the complete dismantling of that entire chapter of Intergang in a series of violent and effective confrontations. If it wasn't for the intervention of senior members of the League, Juno would have likely gone to even greater lengths to exact her revenge.
That one moment halted her career and she was put in the reserve roster of the League. However, the incident had demonstrated Juno's prowess in the field as well as a willingness to go to lengths other heroes would not. She was seen as an ideal candidate for a different kind of hero team. Juno accepted the offer as a way to earn the good graces of her superiors and get her life back on track but she remains haunted.
What they bring to the team?: Juno has studied superhero and supervillain careers and confrontations her whole life and is a self-proclaimed expert on several notable villains and organizations as well as having a good head for tactics. Her academic achievements have resulted in a respectable knowledge of science and technical pursuits, making her light constructs an effective and reliable support asset for any team for both offense and defense. Her flight allows increased mobility and reconnaissance capabilities for the team and her intelligence is not to be overlooked. She has connections to several heroes as well as STAR Labs.
Notes: She has tried to engender a personal relationship with almost all of the living prominent superheroes and is a budding public personality herself. Also a lover of chocolate and novels. She regrets her codename also being the name of a series she absolutely reviles. |
50,943 | 1,377 | 14 | 2,436 | 984 | Adam was furious at the outright idiocy of the team leader and Thorn, were they this overprotective and not seeing that he meant no harm to Belle? When thorn spoke to him and grew in size, Adam almost created a construct, he had been in enough fights to know to stay on his toes.
"I was simply trying to keep the team on task, if you want to fool around like children then go right ahead, but if you come on me like that again then you and I are going to have problems" he said to Thorn with absolutely no fear or radiated anger in his eyes. His fury grew even more when Fenrir threatened him and he got up in Fenrir's face to know that he wasn't going to a fucking dictator and threaten him. He saw the hate in his eyes and he met with cold fury and a saber construct appear in his hand.
"Don't try and fool me, I see the blood-lust in your eyes. If you want to fight then let's go a few rounds and if you try to kill me then I will blow your brains out, I've fought enough psychopaths to not be afraid you" he snarled at Fenrir with a total iron will. He ignored Fenrir's next words and headed for the VTOL making his construct disappear. He would have to keep his eyes on Thorn and Fenrir, they didn't like him and were possibly a threat to him. He was still really angry at his two teammates that he began to cause electronics to turn off and on as he sucked away some of the energy, that tended to happen when he was angry. | Name
Adam Savage
Alias
Warpath
Age
24
Personality
Adam is very smart and analytical and assesses situations before he goes on ahead with his plans. He is extremely tenacious and will never go down without a fight. His knowledge is at incredibly high levels thanks to be trained in both intellect and physical strength for most of his childhood. Because of this he does have a bit of a superiority complex and will think of his plans as being the best for the situation.
Politically he is pro government and thinks cynicism is the way of the last and simple-minded. He hates counter culture and thinks rebellion is one of the main contributors to the downfall of society
Despite his negative personality traits, Adam is very protective and driven to do what's right. He is very loyal to the government and to his allies. He hates crime and will have no qualms with taking crime fighting to the extremes if all other options will not work. Even though he working for a government agency that is fearful of costumed heroes Adam believes that most heroes can make the world a better place.
Powers
Energy Weapons: Adam can create weapons made out of pure energy such as swords, staffs, daggers and guns. They function similar to their normal counterparts, but the construct swords and other bladed weapons can cut through most material, he can even change their sizes depending on how much power he puts into the constructs. These weapons are very light and require energy to use and his gun constructs use up even more energy when they fire off energy ammunition in the form of energy blasts of varying size depending on the amount of energy used to power the blast. He can even fire the blasts in rapid succession. Adam can charge his weapons with electricity or change the temperature of the construct to add more power to his weapons, these two abilities can only be used if he has absorbed the right type of energy.
Energy Absorption: he can absorb electromagnetic and thermal energy to replenish his reserves of energy that allow him to use his powers. How the absorbsion works is that he can absorb the energy in both the environment around and from attacks, but when Absorbs energy from attacks they can't be very strong otherwise he will take in too much energy.
Enhanced Reflexes: Thanks to the energy that he absorbs, Adam has a very fast reaction time and is quick enough to knock bullets out of the air with his construct weapons for a very short time frame.
Enhanced Senses: Adam's Energy absorption also grants him heightened senses that are five times more powerful than an ordinary human.
Weaknesses
All of his weapons must stay in his hands in order to keep from vanishing after a short time frame, but the second he lets go of a weapon then it will vanish in five seconds, this weakness does not apply to the energy blasts that he fires out of his guns. His powers stem from a large well of energy within his body that replenishes itself by not using his powers or by absorbing energy. When Adam is absorbing energy he has a limit to how much he can absorb and if he takes in too much energy than will become overwhelmed with incredible pain. Because his senses are more powerful this also means that Adam can fall victim to attacks that attack the senses more than an ordinary human, his heightened are also tied to the amount of energy he has in his reserves so the less energy he has then the weaker his super senses are. Aside from his energy powers he has the same vulnerabilities as a normal human.
Appearance
He is six feet and two inches tall. He has dirty blond hair and light blue eyes. He is very well built and has a good amount of muscle. When he is in costume, he wears a bright red and blue spandex body suit and a Kevlar vast. To hide his identity Adam wears visor sunglasses that are extremely durable.
BRIEF Bio
Adam savage was born to a great military scientist by the name of Simon Savage. Simon had been part of a governmental research and training program to create super soldiers for the US government. Adam at first seemed like a normal boy, but at a very young age he exhibited very strange powers that fascinated his father and he decided to indoctrinate him into the training program.
Adam's mother objected to this and threatened to tell the public about his work. Unfortunately, Adam's motehr died in a vehicular accident and Adam was too young to find any suspicion in her death and just mourned her with his father. Without his wife to stop him, Simon Savage made his son spend the rest of his childhood all the way into his early twenties training to be the greatest asset to the US military.
They trained him the incredible arts of sword fighting and he particularly loved studying the European fencing styles of the medieval and renaissance period. He took hand to hand combat training and strength training as well as parkour and heavily studying in urban warfare and marksmanship. His father and his colleagues were pushing Adam to the absolute limit in human physical perfection. Not only was his body adapting to the intense training, his powers were also growing stronger as he developed them. His weapons got more complex and dangerous and his reflexes were incredibly quick.
The scientists also trained his mind for problem solving and gave him an incredible intellect. Eventually when he became seventeen his training was finished and he was used for covert missions of the up most secrecy, fighting against America's enemies. With the growing fame of the Justice League, the government saw this as an opportunity to have one of their own to pose as a hero for the media and they chose Adam.
They adapted his costume to make it look like a little more flashy and like a superhero. They gave him the name Warpath and for a year , he had been working as a superhero to keep on an eye on the non governmental heroes and combat villains. He made friends with Barry Allen during his early work and impressed with Adam's powers he introduced him to the Outsiders a team that was made to go on the missions that the Justice League couldn't. Adam's superiors gave him orders to keep a tab on the super humans to make sure that they didn't become a menace to American society.
What they bring to the team?
He is at the peak of human physical perfection and has been extremely well trained in hand to hand combat. He has mastered several different martial arts and is incredibly skilled in the art of weapon fighting, studying from the famous European schools of fencing from the Middle Ages and the Renaissance. He is an excellent athlete and is trained in parkour as well as acrobatics. He has a great amount of knowledge and skill in urban warfare and marksmanship. Being trained by scientists as well as military specialists also greatly developed his mental capabilities and he has a great amount of knowledge. He also has a great sense of leadership thanks to his governmental training and work. His tenacity makes him very resilient and keep pushing when in a tough situation.
Notes
Equipment: Adam has rocket boots that allow him to fly for short distances, and a gauntlet that was both a supercomputer and high-tech communicator. His visor also has infrared vision, a targeting system and thermal vision. |
50,944 | 1,377 | 15 | 393 | 78 | Litheal sighed, he hadn't slept in days and the alley way cost him very little time in making his way to the cruiser. On the rooftops he could see the city in all its disorganized beauty. Behind him sat an old blanket, a makeshift bed it was his getaway that nobody knew about. It sat directly under the overhanging roof of the building next to it for keeping the rain off during long nights. This was the place he returned when he couldn't find an empty house to stay in. Looking forward over the city he knew he might be a little late, who arrives on time these days?
Letting his foot touch the empty space off the building he pushed forward, almost like a crack of thunder he was four buildings over in a dash to the edge, another crack of thunder and he was further along. By the time he got to the hanger he was worn out. He had only been here once, only knowing one or two faces he felt like a true outsider.
Inside the hangar Litheal wandered, still fascinated with all of the gadgets and technology. Misery was wrapped from hilt to tip in a fine white silk cloth that slung across the back of his shoulder, he idled momentarily taking in how everybody was reacting to the mission and how to interpret them in a strategy. | Name
Litheal
Alias
Blink
Age
18
Personality
If one could never take things to seriously it would be blink, although his demeanor presents carefree and casual the sword that he wields holds the weight of all those who he has slain. Upon receiving this blade he could not carry it let alone lift it off the table that it was placed. Taking every challenge he could he finally managed to lift the blade accepting the weight that burdened it down. The weight of the lives the blade had taken transferred from the sword to him silently as the blade became weightless, although the blade still weighed more than the sun and stars it was his weight to carry.
Powers
Blink - The sword he carries allows him to pass through a dimensional hole pushing him forward almost like a teleport that will transfer him to different locations. Although he can not blink into places he can not see, it still helps him to blink around his opponent allowing him an easy win in any fight that he finds himself in.
Soul Transfer - The lives Misery takes is shared with Litheal, who gains knowledge and experience. Since the blade is an unknown age the lives it has taken in the past have given Litheal more knowledge than he needs in combat, strategical concepts and understanding.
-Non super powers-
Athletic - Litheal has spent his whole life on the streets quickly learning how to get out of tight spots, and with only things he could find at his disposal learned quickly to defend himself.
Weaknesses
Losing his sword will render him almost powerless as well as being unarmed.
Depression, with the blade transferring the lives to Litheal will burden him down with the weight of the ones he has taken, with an uplifting free spirited guy he takes this very seriously. Litheal will try every effort to refrain from taking lives if only to save himself the grief later, this usually gets him into rough situations and simply put he usually tends to have to kill the ones who's lives he feels do not need to be taken.
Appearance
BRIEF Bio
Litheal is not homeless in the way you would think a homeless man would be, he does not carry himself like the urchins on the street nor is he begging for cash on the corner. You wouldn't tell by looking at him that he struggles with social skills or even finding a place to sleep - that's because he doesn't, empty houses are all he seeks when he is interested in shelter. Looking through the window is good enough to find himself blinking into the open space. This isn't the sort of activities that people find a hero doing, but this is his compromise for the smallest misdeed that he can do that will not raise eyebrows at his intentions. Litheal smiles in wicked situations, he is the type to smile through a funeral but behind that laugh is a plague of ideas and serious thoughts about what is going to happen next.
Misery, the sword that was 'given' to Litheal was not an easy transaction, one would say it was his to begin with. This is not a sword one would find by searching for it. Misery chooses its owner based on a multitude of decisions, maybe Litheal had a higher calling or maybe there is some mystery behind why the chose came out of hiding to be found.
To keep things realistic, Litheal had found shelter from the storm after giving most of his belongings to a homeless mother bearing child, although he would have preferred to keep the items, the karma he could imagine would catch up to him. Inside the warehouse the blade sit on a shelf, it was a wooden shelf, nothing that could support to weight of more than a few pounds. Instead of reflecting light the blade seemed to absorb it. Wrapping his hand around the hilt the blade would not move from the shelf.
Days had passed, even weeks and Litheal returned to the blade as if it were a puzzle. One day without even knowing it while trying to remove it from the shelf the blade spoke to him, although this could be confused as a voice inside ones head from years of social isolation. It did not talk in words that could easily be understood it spoke in the lives of the ones it had slain. Thousands upon thousands of memories started flooding into Litheal's head. A rational person, a normal person would have run far away from the horror that the blade had to show. But Litheal stayed, surrounded in darkness he wept for those who had lost their lives to such a beautiful sword, to those who would never have families and those long since forgotten. Eventually the memories were sketched into his mind like muscle memory and there he sat, holding the sword in his lap, with the shared weight of a million lives resting nicely between the both of them the sword was as light as a feather to him. Looking down at it, he knew its name, and with a name you have power. Misery.
What they bring to the team?
Morale balance - "Do we have to kill all of them?"
Strategic foresight.
Notes
Blink has never had any contact with any league or justice affiliation, he feels he needs to be a part of the outsiders to keep innocent lives even if they have chosen the wrong path out of harms way if their lives can be spared. Everybody should have a second chance.
Misery is an artifact that was created before the dawn of civil communications, a time were a life held no value but weighed all the same. It's unfamiliar the one who forged it, although they must have known it would be used for greater purpose knowing the consequences of taking a life. They must have known the weight of a life and had to carefully craft the choosing process into the sword.
Misery not only obtains the weight of a life, it obtains their whole life, the possible future for the one killed. From birth to every possible path that life could have chosen along the way. It knew whether the deceased were to find true love, raise a family or take over the world. The lives they took and the lives they were going to take. That is what makes the weight that much more unbearable.
Misery bases its choice on a new owner every three thousand years, it is not slow in finding one. It carefully chooses based on every life since its last wielder. Taking into account on their morale beliefs as well as their ability to make choices nobody else will. Misery does not enjoy the weight of lives, it will find somebody who will take and help carry the weight that keeps it down.
The challenges are easy, it finds the one, and slowly drives them with lives of the deceased until either they snap or they come to an understanding that all owners have carried with them. An understanding so deep that they know before they can carry her, that her passion toward the greater good is heavier than the lives she has taken. |
50,945 | 1,377 | 16 | 679 | 1,156 | Belle looked up at Thorn, who easily towered over her, with a smile. She was glad that the larger member had come to her defense. She took his hand without a moments hesitation, finding the gesture to be extremely comforting. She nodded, agreeing that taking her seat would wise. She found the idea of having the window seat appealing, as she loved to press her face against the glass and watch the world go on underneath them.
She walked, hand in hand, to the seat of her choice. She failed to notice Fenrir's overall protectiveness, nor his threatening tone of voice towards Adam. At the moment, finding the best seat seemed like Belle's first priority. She almost chose a seat next to Poltergeist, but decided against it last minute. Not because she knew social interactions might make the man uncomfortable, no Belle wasn't good at reading emotions like that. It was because he had chosen to sit in a row of seats whose view would be blocked by the cruisers wings.
Eventually Belle settled on a row of seats, she lead Thorn along by the arm, directing him to what she thought would be the best seats in the cruiser.
The young beast looked up at Juno when she spoke, smiling when the older woman suggested they go off flying together sometime. “I love flying! And if you were piloting I'm sure you would go super fast and do cool spins!” She leaned forward, speaking in a hushed voice. “Just don't tell Fenrir!”
Now Belle knew a thing or two about high fives, she would go as far to call herself an expert on smacking her hand against someone elses hand. And she knew the trick to the perfect high five was to look at the elbow of the person you are high fiving. She wasn't sure why, but it worked. Unfortunately the glowing hand in front of her was just that, a hand, no elbow. She would have to make due.
She was about to go in for what would have been, undoubtedly, the best high five ever when she heard Adam begin to raise his voice at Fenrir. Belle looked down at her lap, leaning back into her seat and away from Juno, suddenly finding her seat belt interesting. | Name: Belle Jones
Alias: Beast (Called Princess Beast by those who know her sweet nature)
Age: Ten
Personality: Belle is one of those people with a complete "can do" attitude. She tries her hardest in everything she does and tries her hardest to keep her teammates positive too. This positivity can come off as clingy annoyance to people who don't like constant interaction. She can also come off as childish or innocent, but she is far from this. Belle has a very youthful personality and an optimistic outlook to life and adventure. She can be quite reckless when she needs to have fun but normally, she'll go about everything with a cool approach.
She is also extremely respectful. If you are older then her then she will listen to anything you say and will do anything you ask her to. Also, like most other children, Belle loves to talk to other people. She can make a conversation out of almost anything, however this sometimes comes as a bad thing since she doesn't understand when she needs to be quiet. She also had the tendency to turn things into games, maybe as a way of dealing with fear and stress.
Powers: Think: Small, speedy, furry hulk. When Belle is in danger, or if the circumstances call for it, her body undergoes a transformation since her 'fight' is might stronger then her 'flight' drive. This transformation pretty much turns Belle into a beast. Her vocalizations become snarls and growls and body becomes stronger and faster. In this form her strength and agility increases. It's extremely hard to calm her down out of this rage, and it usually best to just let herself exhaust herself out of it.
Weaknesses: Whenever her brain shifts over into beast mode, her body tends to focus on things like running away or punching whatever is in her way, not so much higher level thinking. Whenever Belle's body goes through its transformation, her intelligence will drop drastically. This isn't permanent by any means-rather, it's just she'll be operating off panic and instinct rather than reason and logic. Furthermore, her short-term memory will not be working as clearly, so her memory of what happened shortly before the transformation and what occurred during the transformation will be fuzzy.
Finally, similar to growing pains, shifting into a big fuzzy ball of death will cause her to have some residual pain and soreness after wards, along with some pretty heavy fatigue. Maintaining the hyper-metabolism of her furry form for longer than fifteenish minutes (without practice) will be difficult as well-if she fatigues in her beast form, she'll just revert back to a little girl.
Appearance: Despite being a Super, she doesn't seem all that different from a normal child. Belle has a dark skin tone. She is just barely four feet tall, and stands with a very slight hunch. She is also slightly underweight at 65 pounds. She appears very lanky, with small amounts of newly developing muscle mass, and like most children her legs seem to make up most of her height. Belle has soft facial features; big brown eyes, thin lips and a wide nose. Her teeth are slightly crooked, but she still has a nice smile. Her hair is a very dark brown, although people would just call it black, and is extremely messy and all over the place. It consists of all sorts of random consistencies, some loose curls, some tight curls and some soft and thin straight pieces. Despite this, the messy hair looks good on her.
She can normally be seen wearing floral print dresses with matching hair clips stuck up in her hair. She doesn't like wearing shoes, but will sometimes settle for flip flops or loafers to please her parents.
However, when she shifts over into her beast form everything changes. Thick, brown, fur sprouts all over her body. Her fingernails and teeth become long and pointed, her back hunches forward as she runs on her four limbs.
BRIEF Bio: Belle cannot remember much about her life before her powers began to expose. From a young age Belle had been told to keep her powers under control by keeping her emotions always in check. This kept her from going to school like other kids, and kept her away from making relationships with other people other then her parents. Belle often felt guilty about her powers, she made her parents fear her unintentionally. Anything could set her off into a deadly rage. There were times when Belle suddenly woke up to her parents huddling in a locked bedroom, trying to keep Belle out.
Soon the family began to receive threats from neighbors, calling Belle a beast and a monster. And in a turn of events, that seemed more like a blessing, Belle was recruited into the Outsiders. Her parents only hoping she would be trained to ignore her transformations.
What they bring to the team?: A good physical attacker, and an agile one at that. However, she lacks discipline and training. It seems like she is part of the Outsiders because she wants to be able to control herself.
Notes: |
50,946 | 1,377 | 17 | 992 | 646 | Jaymi continued to sit by himself in the cruiser as more of his teammates began to enter. He could tell his teammates wanted some kind of interaction with him, but it was his own fault. It was always hard for him to start a conversation. He never knew what to talk about and with such strong personalities, he didn't want to step on anyone's toes. You're being ridiculous he thought to himself. They're your teammates and you're gonna have to start forming some kind of bond with them. They're your family now. A part of him didn't even want to get to know them. Look how they acted. They are so quick to kill each other and the mission hasn't even started. Poltergeist just stared out of the cruiser at the scene erupting, ignoring the cigarette smoke created by Johnny.
Already Juno was having a disagreement with another teammate. If it isn't one thing, it's another. Although this time it was quite amusing. Jaymi tried his best not to crack a smirk at the bickering. He just turned the other way so others wouldn't see his face. It felt nice not to be so blank looking in the face. Maybe this team is what he needed to open up. It wasn't too long before the scene outside the cruiser took a turn for the worse. Poltergeist turned his head towards the door and noticed it was escalating. His teammate who looked like a tree, Thorn, had gotten in between Warpath, Bell, and Fenrir. This was going to get ugly. Poltergeist gave a slight side smile at Belle as she passed by him to find a seat which went back to normal afterwards. Such a nice girl. Just don't make her mad. It was a good thing she left before anything happened.
Jaymi could hear Warpath and Fenrir about to get into it after Thorn tried to mediate. Immediately he started to make use of the psychic link he created with every member of the team. This was something Fenrir instructed him to do upon joining for emergencies when they couldn't contact a member with communicators. When he heard Warpath making threats of fighting the team leader, he began to telepathically speak to all his teammates.
Guys. Let's just calm down and relax please. We have somewhere to be...
Poltergeist's voice was monotonous, but soothing to hear; like an audiobook. However he immediately felt regret. Maybe he shouldn't have said anything. It wasn't his place to get in the middle of things. His teammates were probably surprised he even said anything at all. Suddenly, his stomach tightened with nervousness as he looked away from his teammates and out the window that viewed the wing of the cruiser. | Name:
Jaymi DuBois
Alias:
Poltergeist
Age:
21
Personality:
Jaymi at first glance comes across as quiet and reserved. He genuinely tends to keep things to himself unless something deserves to be called out. Growing up in an abusive, religious household, he was made to be very timid and not to stand up for himself. Over time, especially with the emergence of his powers he has learned to speak up and stand his ground. However, he still holds a part of his old self with him which is something he’s come to terms with. He can be very blank in the face which only means he’s constantly keeping his emotions in check.
Powers:
Telekinesis – Poltergeist has the ability to move objects with the mind. Unlike other powerful telekinetics, Poltergeist can only manipulate telekinesis at its purest form. Thus, he cannot perform complex telekinetic operations, like the manipulation of matter and energy, being limited to more basic applications. But this is made up with overwhelming power. For example, he could crush, grip, and/or strangle heavy objects as light as a feather to a car. He is able to unleash telekinetic blasts strong enough to throw things back or tear obstacles out of his path. He can levitate things, push/pull them, or create constructs. Poltergeist can move one object at a time or move several. He can also move the inner workings of devices, i.e. unlock a door.
Tactile Telekinesis – Poltergeist can completely surround himself with an invisible field of telekinetic energy, protecting him from harm which gives him slight invulnerability. It also enhances his physical abilities like increased strength. However, tactile telekinesis must be consciously activated for use. If not, he is vulnerable to pretty much any attack.
Flight – Poltergeist is able to fly/levitate himself via telekinesis. His flight speed depends on the amount of energy he puts in. He isn’t able to fly for too long without stopping to rest.
Telepathy – Poltergeist contains the simplest form of telepathy, enabling him to hear the thoughts of others, make psychic links with others, and send out his own thoughts to communicate. To actually “see” what one is thinking or look into their memories, he has to physically touch them to do so.
Weaknesses:
Jaymi’s abilities are limited to his willpower as well as his emotions. In order to get them under control, he first must be in control. To act out in anger or frustration is bad for himself and others. Over exerting himself will land him in a coma. With Telepathy, he initially had no control over who he heard. It is still a newer ability he acquired so he’s still learning. As of now he can hear a few people at a time to only one. At certain times, his power will slip and he’ll hear something he wasn’t supposed to but for the most part Poltergeist is good with privacy. At rare times, he’ll hear everything around him which will give him a migraine and eventually knock him out. Personality wise, he can be too sympathetic sometimes which he often questions himself why is he on a team that is seen as misfits. He can also be too optimistic and can trust the wrong person (which has dissipated due to his telepathy).
Brief Bio:
Jaymi didn’t have a great childhood. He was born in Central City to a single mother who got pregnant from a one night stand. She gave birth to her child in a bathtub instead of a hospital because she didn’t believe in modern ways of medicine. Jaymi’s mother believed her son was born of sin and was the child of the devil. Feeling guilty for having sex out of wedlock, she took her anger out on her son his whole life by abusing him and using religious dogma as her excuse. By the time he was a teenager, he was a socially awkward, timid, shy young man who couldn’t defend himself if he tried. He could never escape the wrath of someone trying to pick on him in school, or getting jumped on his way home. He never really understood why people disliked him until he understood his mother wasn’t well liked either. So by association, he was not liked. Even though he wasn’t great socially, he excelled in academics landing him in advanced classes.
During his senior year of high school, he learned that things would break when he got angry. He started to move little things around which turned into several larger things including his bed. After doing research on telekinesis and the metagene, he continued to practice until his mother found out. He tried explaining to her that there were others like him who could do what he could. Calling him the anti-Christ and a witch, she attempted to kill him. In a fit of rage, he launched just about every knife in the kitchen at her, as well as almost leveling his house with telekinetic energy. When police arrived, they found Jaymi’s mother dead and him in a coma from over exertion. When he woke, it was weeks later in a hospital. He overheard nurses talking to each other about things moving in his room every so often like a poltergeist or earthquake. After answering questions, the police concluded it was a small earthquake and let him go. Since he was 18 already, they couldn’t really do much with social services. Since he didn’t have any relative nearby, he stayed at an LGBT homeless shelter and finished high school. Everyone who had harassed him stopped since they felt bad for him. At the shelter, he found a homeless black cat and kept her as a pet. While at the shelter, he was contacted by the Outsiders to join them.
What they bring to the team?:
Every team needs that one strong psychic to help with things that can be too physical or to get them out of tight jams. Being a borderline genius, he can help with technical stuff as well as anything that is book smart. He tends to be a mediator and can help out when people are having a disagreement. Poltergeist also brings a calmness and sometimes dry humor.
Notes:
I don’t intend on him ever evolving his TK to work at a molecular level unless demanded by others in the role play. I might however evolve his telepathy sometime in the later future.
I pretty much made Telekinesis his main power and Telepathy a weaker, side power in order to balance him out. I didn’t want to make an overpowered Jean Grey type character.
I sort of jacked the beginning part of his bio from Carrie because I had bad writer’s block (minus the prom massacre).
Just about everything in his closet is black.
Poltergeist has a pet female black cat named Jinx. A very sassy black cat at that. |
50,947 | 1,377 | 18 | 652 | 592 | Ricki was on her knees atop her bed within her room. She brushed her long shiny black hair back as she wrote upon the wall with a red crayon. The fifteen year old didn't like this room. She didn't like being on this team, and she didn't that the Flash had forced her to leave her home. Ricki didn't much care for the Flash either. Who was he to tell her what to do? Who was he to spoil her fun in Keystone City?
....No, wait... That's not right....
....That was... then....
It was déjà vu all over again. Here she was now in another room, in another 'secret' headquarters, with another team. Ricki hoped that this venture with a new team would go better than her tenure with the last.
Over two years ago, Ricki had joined the team dubbed Young Justice, a group made up of young sidekicks and protégés of the Justice League. Ricki hadn't joined the team on her own. Oh no. That was the bright idea of the Human Glowstick, better known as the Flash. The Flash took it upon himself to not only end Ricki's criminal ways and acts of domestic terrorism in Keystone, but to try and help reform. What better way to do that than to uproot the girl from Keystone to Star City to train with a group of youngsters of similar age? It seemed to be a good idea at the time. And for the first week they were together the team did great. During that first week the newly formed Young Justice faced off against Kobra agents, winning the skirmish and saving the day with a fair amount of ease. Days after is when it all fell apart for Ricki. The cold-based villain known as Icicle (Junior) was spotted outside of a school one afternoon. The alarm in the headquarters sounded alerting the gang to the said villain's located. The team quickly leapt to action. But, they left without any organization, without any sort of plan... and they left without Ricki. They left the girl behind alone and forgotten. The fifteen year old watched the battle on the monitors. It was over before it really had begun. Yes, the team had won, but not without one casualty. One young member was injured during the melee, not by an attack by the villain, but from an attack on the villain made by a fellow teammate. Upon their return to base Young Justice received a thorough and sound verbal thrashing from the Batman. Hours later, Ricki packed her things and exited the underground headquarters, leaving Star City and Young Justice behind.
Now, here she was again. In another room of another secret base with another young team. Writing random, sometimes disturbing, thoughts and phrases on the wall.
"Outsiders. This is Fenrir," said the stern male voice on her tiny communicator that lay upon the nightstand beside her bed. "We have a job. Make for the Cruiser. We leave in five."
The eighteen year old casually placed the red crayon back in its box of forty-eight, then returned the box to its place upon the nightstand. After crawling off her bed Ricki stretched, arching her back as she lifted her arms high into the air. The young woman as partially dressed for action already. Her red spandex harlequin costume covered the lower part of her body from her waist to her ankles. while the top half was clumsily tied by the loose sleeves about her waist. She untied said sleeves and proceeded to slip a toned arm in each. She did yet slip up the costume though, leaving a good portion of her upper torso exposed, from her neck down to her diaphragm with showing just a peek of her well defined abs. Obviously, Ricki was not wearing a top underneath her costume, only a black sports bra that fit snuggly around her bosom. Blue gloves soon covered her delicate hands and boots were slipped over her dainty feet, both reminiscent of those worn by swashbucklers or pirateers in days gone by. Ricki then gathered up her jacket from the bedpost, a short blue jacket with yellow trim and puffy sleeves. Next she stepped over to the end of her bed where set a small black duffle bag upon a heavy foot locker of similar color. Satisfied with the bags contents, the youthful vigilante unzipped up throwing the strap over one shoulder. Before she reached to door Ricki removed the white silicone mask with a turquoise wig sewn atop from a foam mannequin's head and picked up her punchline from the dresser. Confident she had all she needed, Ricki opened the door and exited her room....
....only to return a second later to retrieve her tiny communicator.
A moment or two later, Ricki boarded the jet, her mask barely atop her head not yet pulled over her face, the front of her costume still needing to be zipped up, twirling her punchline nonchalantly as she stepped inside.
**Guys. Let's just calm down and relax please. We have somewhere to be...**
Ricki dropped her weapon/grappling device immediately grabbed her head and shutting her eyes at the sound of the invading voice. The voice was neither loud nor threatening, but it upset her just the same. "Nononono!" the girl muttered to herself. She stood there a few seconds more until she was sure the talking had stopped. Satisfied that it indeed had, Ricki picked up her favorite toy and proceeded on her way inside the jet. Now, apart of her new that Poltergeist was a telepath and that it had obviously been his voice in her head. At the same time, Ricki sometimes heard voices when there were no telepaths around. Either way, never did she enjoy the experience.
Finding an empty seat beside the telepath Ricki sat herself beside the young man. Placing her duffle bag in her lap and setting her punchline atop of it she sat quietly while crossing her ankles awaiting for the supersonic vehicle to take off.
"You know, the last time I was on a plane it exploded," she said to Jaymi matter-of-factly, leaning towards him a bit and making the hand gesture of something being blown up. Then she added with a smirk, "'Course, I'm the one who blew it up. Blew it up with my balls. Have you seen my balls? They're quite lovely." Then, Ricki went silent again, looking around the cabin of the jet wondering why they hadn't taken off yet. | ..... |
50,948 | 1,377 | 19 | 1,605 | 2,000 | Juno frowned when Belle leaned back in her seat. Damn that Adam, escalating the situation. Juno decided to ignore Litheal and Ricki for the moment, this situation was far more serious. It would simply not do for them to all get fragged before they even had their first mission. It would definitely kill any chance of Juno getting out of this hellhole. The heroine froze when she heard Jaymi's voice in her head. Using her limited mental training she did her best to block him out from further incursions and gritted her teeth. It unnerved her that someone could look into her mind like that. To pierce into all her secrets and feelings. Juno decided she had to be careful around Jaymi.
Juno smiled at Belle and a small hardlight puppy manifested in her lap, yipping happily. It was a yorkshire terrier much like the one she had as girl. Instead of brown and black fur, it had white light but Juno had constructed the field to have a similar texture to the real thing. The dog placed it's paws on Belle's chest and licked at her face with a bright tongue with the warmth of a sunbeam. She hoped the girl liked the gesture. Juno wondered why she was so concerned about her, it was simply unlike her.
Juno flashed white as she rose from her seat and floated above the floor of the cruiser. Juno kept her voice restrained but authoritative, "That's enough Adam. You're supposed to be a professional. Keep this up and you'll cause a catastrophic malfunction. I've had enough of this alpha male posturing. Fenrir is team leader not you, so suck it up and be a big boy without having to resort to threats." Juno glanced at Fenrir, "Jaymi's right, we have to be calm and we have a job to do. We won't make it five minutes if we don't get it together. So please, let's try and put whatever personal BS we might have behind us and focus in on the job." | Name: Juno Hoshi
Alias: Twilight
Age: 21
Personality: Juno is her mother's daughter, an arrogant soul who feels superior over most of the people in her life. However unlike her mother this superior nature is coupled with a razor wit and dangerous cunning all under a polite and amiable veneer. Where Kimiyo is upfront and no-nonsense about her feelings, Juno deflects and disarms others with her charm. She routinely deceives and manipulates when it benefits her and cares little for others when they get in her way.
Her assumption of superiority is not without merit for she is a driven and dedicated individual with great intelligence and willingness to go to whatever lengths are necessary to get the job done. In a team-setting she will try to take control whether overtly or not.
As a metahuman she often looks down on mundane humans and prefers the company of other superpowered individuals, save for those she truly finds exceptional like Batman. Even among Superhumans she considers herself part of a select elite, part of the established Superhero "legacy" apart from the emerging New Wave of independent heroes. This is much akin to nobility looking down on the bourgeois.
If she does not consider one an equal or a better she will take advantage if it suits her goals. A violent incident in recent years has hardened Juno and made her more vulnerable all at the same time, and her distance from most of the people in her life has not helped her move on.
Powers: Juno inherited the power of light projection and manipulation from her mother. With her bright white fields of light she can fly and construct light projections from her imagination as well as fire white beams of energy from her hands. Her projections rely on her mental focus and she control several simple objects or a few complex structures at one time. The more concentration she devotes to a construct increases it s durability. Her barriers block physical force as well as the full spectrum of energies. Her lasers range in power from simply stunning somebody to blasting a hole through them.
Weaknesses: She can only maintain so many objects at one time before they begin to drain her concentration and falter in integrity. If she erects a barrier it will start to crumble if opposing forces over-power or over-tax her will and any construct fails entirely if she cannot concentrate. She can only fly with use of her fields and each new construct she creates slowly tires her over time like any physical activity.
Her trust issues and arrogance impair her ability to coordinate with a team and she does not take being bested well. She is not immune to her own emotions and has a hunger for meaningful relationships with others outside of her family, a yearning which can be exploited.
Appearance: Juno is a young attractive woman of asian descent with deep brown eyes, lush black hair, and tan brown skin. She stands at 5'8 and has a toned athletic build. She keeps her hair cut shoulder length and curled. Her costume is a color flip of her mothers, with white on black and a seven pointed star as her emblem.
BRIEF Bio: Juno was born with the same powers that her mother the female Dr. Light possessed. Since she was a young child she aspired to be a superhero like her mother despite being encouraged to be a scientist instead. Juno was always top of her class and was known to use other children for whatever schoolyard desires may have manifested, she often charmed her adult teachers as well into getting what she wanted. If Juno pursued a course of action she gave it everything she had and excelled whether it was music, sports, academics, of other extracurricular activities.
Growing up, she had few true friends, her siblings being her only confidants and preferring the company of other metahumans. She graduated highschool early and earned several academic accolades. She rejected the path of university despite her mother's wishes however and had started her hero career early. She was a reserve member of Young Justice for several years and sought to advance into the ranks of the Justice League when she was older. She chose not to sidekick under her mother, to Kim's chagrin, and instead went it on her own with occasional team-ups with both other budding superheroes and experienced hands. Juno acquired a good reputation in the media and a growing fanbase among the cape-watchers.
She was a consummate professional in the field and learned how to manipulate the media and even her colleagues for the advancement of her career and public presence. She was a hopeful for full-fledged League membership and her future seemed bright. Until one incident in Keystone city involving her brother and an Intergang affiliate. Her brother, who had become an assistance at STAR Labs, was killed in a robbery attempt by the criminal organization.
Juno had ditched Superman himself during a promising team-up when she heard the news and raced to Keystone. The incident that followed was hushed over by the League but resulted in the complete dismantling of that entire chapter of Intergang in a series of violent and effective confrontations. If it wasn't for the intervention of senior members of the League, Juno would have likely gone to even greater lengths to exact her revenge.
That one moment halted her career and she was put in the reserve roster of the League. However, the incident had demonstrated Juno's prowess in the field as well as a willingness to go to lengths other heroes would not. She was seen as an ideal candidate for a different kind of hero team. Juno accepted the offer as a way to earn the good graces of her superiors and get her life back on track but she remains haunted.
What they bring to the team?: Juno has studied superhero and supervillain careers and confrontations her whole life and is a self-proclaimed expert on several notable villains and organizations as well as having a good head for tactics. Her academic achievements have resulted in a respectable knowledge of science and technical pursuits, making her light constructs an effective and reliable support asset for any team for both offense and defense. Her flight allows increased mobility and reconnaissance capabilities for the team and her intelligence is not to be overlooked. She has connections to several heroes as well as STAR Labs.
Notes: She has tried to engender a personal relationship with almost all of the living prominent superheroes and is a budding public personality herself. Also a lover of chocolate and novels. She regrets her codename also being the name of a series she absolutely reviles. |
50,949 | 1,377 | 20 | 307 | 2,331 | Fenrir’s eyes widened in surprise at Adam’s words. It took a few seconds for him to fully process what had happened. Had Warpath really just threatened to kill him? The professional solider, trained to always be in control, had shown less restraint than he, the savage and uncontrollable beast!?! A red mist descended once more but this time he stopped trying to control his fury, instead allowing it its head. The Wolf within knew the only course now was for physical confrontation, to show this foolish challenger his place in the social hierarchy, which was firmly below Fenrir's own. The call of the wild demanded violence. He stalked after Warpath, increasing his pace to catch up. His fingers began to lengthen, nails growing and hardening into vicious looking claws, mouth distorting as his teeth becoming fangs. There was no growling or snarling now, mere silence as he prepared himself for the kill.
Guys. Lets just calm down and relax please. We have somewhere to be. . .
The voice of Poltergeist, ephemeral as a half-remembered dream, sounded in Magnus’s head. The words echoed though his mind, reminding of who he was and what he was doing. He stopped in his tracks, ashamed at what he had nearly done, at the fact that after all these years the monster inside him still had such a powerful grip. Not that Adam was blameless, but Fenrir was supposed to be the leader, and should have done more to diffuse the episode. At least Poltergeist was already livening up to the expectations held for him
Good work Jaymi... Thank you. . Fenrir wasn’t sure if Jaymi was still in his head, but he hoped the telekinetic would understand how grateful he was for his intervention.
Juno was playing peacemaker now too. At least she had a level head. She admonished both Warpath and Fenrir, and while he felt his back go up at her words he accepted what she said as wisdom. There was a job, and if they couldn’t even get on the plane without incident then what hope had they on the field. He nodded to Twilight, a seed of respect for her taking root as he boarded the cruiser, making his way to the pilot seat. Molotov, Madcap and Blink had arrived by that stage, the cruiser taking off shortly after everyone had seated.
The Hub’s water facing false wall folded into itself, allowing the cruiser to hover through, Fenrir flicking on the active camouflage, enabled by Martian stealth technology, protecting the craft from any prying eyes. He skimmed the water for a hundred meters before engaging the main jets, the carrier building speed and altitude steadily until he had broken the skyline. It was almost five hundred miles from Bludhaven to Metropolis, but at the speed the carrier was travelling the Outsiders would be there in less than ten minutes. Fenrir engaged the autopilot before addressing his team.
“Roughly fifteen minutes ago the Royal Flush Gang was spotted in Metropolis.” He didn’t bother explaining the Flush gang, their members, or their MO. Each member of the Outsiders had been given extensive files on all the foes they’d be likely to face, the RFG amongst them, with strict instructions to study the information in preparation for this event. The only person who hadn’t received the files was Belle, and she wasn’t going to need them.
“Their target is Lex Luthor.” Again, he didn’t explain who Luthor was, figuring that if they didn’t know that then they probably shouldn’t be here.
“Our mission is to intercept and apprehend the RFG, while protecting Luthor.” He turned in his seat to face Molotov, knowing of the pyrokinetic’s history with the Metropolian. “I repeat, we must protect Luthor, despite our feelings on the man himself.”
“Luthor was last seen in his penthouse atop Lextower, while the RFG was spotted entering the sewer line a block away from Lextower. They will be starting from the bottom and working their way up, disabling security on their way. We will enter from Lextower’s landing pad and move to meet them before they reach Lex.”
“Any questions?” | Accepted Players
Blacksam3091 - Fenrir
Lord Wraith - Thorn
Dragonbud - Princess Beast
The Patriarch - Warpath
Mr. Didact - Twilight
Hillan - Quantum
t2wave - Domini
Damo021 - Veracruz
XxFellsingxX - Moxy
Divine Darkness - Madcap
Cantide - Blink
Razqua - Bloodwalker
Heathen - Poltergeist
Jonxlathelion - Omega
Kablamicus - Molotov
Important allied NPC's
Superman - Appears early 30's still, actually in early forties
The Flash - 39, Composed of living lighting as a direct conduit of the Speed Force
Zatanna - 36, Mistress of magic, left JL Dark to join the League.
Static - 27, Probably the only young hero who didn't vanish from that lost generation
Capt. Marvel - 18, The new Captain, Robert Currie was drafted into the team after Billy Batson was deemed unworthy.
Ice - 32, Served with the JL International lead by Booster Gold a decade prior
Cyborg - 33, Founding Justice Leaguer who would replace the Engineer from the 2020 team
Giganta - 38, Reformed enemy of Wonder Woman lending a giant hand
Hawkman - 44, Recently rejoined the league after a long hiatus due to the the death of Hawkwoman
Batman, Fenrir, Ditto, Plasticman and Shock all have reservist status
Ditto - infinite self duplication
Hellfire - Pyrokinesis, Martial Artistry, flight
Frostbite - Cryokinesis
Cassandra - Precognition, Amazonian training
Armory - Hi-tech Armour and weapons
Starbolt - Tamarian physiology, flight
The Question - Genius level intellect
Miss Mountain - Terrakinesis
Shock - Electrokinesis
Important enemy NPC's
Name - Ra's al Ghul
Alias - The Demon's Head
Age - Over seven hundred years old
Powers - Ra's al Ghul is a superb fighter, perhaps the most deadly sword wielder alive. Al Ghul has had centuries of training and practice, making them more than a match for Batman himself. Through use of the alchemical Lazarus Pits, al Ghul has been able to prolong his life considerably and can also transfer his soul into other bodies through ancient rituals. In addition, Ra's has a mind naturally inclined towards science and analysis. They are an excellent strategist and tactician. Over his centuries of existence, Ra's has amassed an enormous amount of information, resources, and wealth. She keeps several hundred clones of her current body, meaning she has a surplus stock of replacement organs and tissues for whenever she is injured.
Weaknesses - Despite his enhanced strength and agility, Ra's is no more durable than a normal human.
Appearance - Years ago Ra's original body began to reject the wonders of the Lazarus pits. They no longer rejuvenated him as they once did. Knowing his time on earth was short, and his mission far from complete, The Demon's Head pursued another avenue towards immortality. Using foul magics and ancient rituals he inserted his mind and soul into the body of his daughter, Talia al Ghul. He wears deceptively archaic looking armour under a robe and collar of rich red with gold trim.
Weapons - Ra's sword is never far from his hand.
Notes - One of the most deadly individuals on the planet, one does not take the decision to face the Demon's Head lightly.
Name - Cassandra Cain
Alias - Lady Shiva
Age - 35
Powers -Due to the harsh training she went through as a child, Cassandra is one of the greatest martial artists in the world and is a master assassin. Her physical skills, especially her speed and reactions, are so great as to appear superhuman. Some of her feats include shattering brick and stone with her bare hands, using nerve strikes and pressure points to disable meta-human foes and dodging bullets fired at her from point blank range. She has invented her own styles and techniques. She is skilled in being able to comprehend a person's body movements as if it were language or speech, and thus knows what actions a person will use before they actually do. Her ability to comprehend body language enables her to quickly learn new martial arts style. She has learnt to use her mothers trademark ability, 'The Leopard Blow', a strike capable of killing even the hardiest of opponents.
Weaknesses - Lady Shiva's only weakness could be that she is over confident in her abilities.
Appearance - Lady Shiva
Weapons - Nothing but her bare hands. She's never needed more than that in the past.
Notes - Cassandra in this universe never managed to escape her mother and father, instead becoming the perfect weapon they always wanted her to be. Several years ago she defeated her mother in mortal combat, taking the Lady Shiva name for herself. Ra's has made her The Sensei, the one responsible for the training of his troops. She takes the role very seriously.
Name - Arthur Merlyn
Alias - the Dark Archer, the Magician
Age - 54
Powers - Merlyn is one of the most skilled archers on the planet, perhaps the greatest after the passing of Oliver Queen. His skill is so great that he has been seen to shoot arrows out of flight, ricochet arrows off of surfaces and even strike several targets in the same move. He is also a trained hand-to-hand combatant. While not quite at the level of true martial artists, he has more than enough skill to dominate the uninitiated. He has been entrusted with leading the Seven Men of Death, which means not only is he one of the most deadly assassins of the Shadows, but Ra's trusts his tactical prowess as well.
Weaknesses - Merlyn is no longer as young as he once was, not as fast or as strong. Some even say his eyes may be going. However nobody has ever been stupid enough to say it to his face.
Appearance - Merlyn wears a darker version of the costume once donned by Oliver Queen.
Weapons - Merlyn's bow is a true technical marvel. It features multiple choices of draw weights for targets at different ranges or requiring different stopping power, hydraulic assisted arms, laser sighting, automatic reload system and is bio-metrically tuned to magician himself. While he does prefer to use regular carbon broad heads, he will use 'trick arrows', when it is called for. Trick arrows include tazer arrows, thermite arrows, fragmentation arrows and tranquilizer arrows.
Notes - A combination of Arthur King from the comics, and Malcolm Merlyn from the tv show 'Arrow'.
Name - Ibn al Xu'ffasch
Alias - The Heretic
Age - 10, though genetically engineered to physical peak
Powers - Through a combination of the armour he wears genetic engineering, and the super steroid Venom, the Heretic has superhuman strength and power. Ibn can easily lift grown men with one hand, send foes flying with his strikes and crack men's skulls in his bare hands. He also has superhuman durability, showing very little reaction unless a superhuman opponent strikes him.
As well as his physical stats, the Heretic has incredible skill in unarmed combat. He uses his shear power to fight in conjunction with his martial ability to overpower his foes.
Weaknesses - Al Xu'ffasch isn't very intelligent, his development more geared towards creating an unthinking weapon rather than a rounded human being, though he does have a savage cunning on the battlefield.
Appearance - The Heretic cuts an imposing figure, standing in his armour at slightly over seven feet tall.
Weapons - The Heretic usually prefers to merely use his size, power and fighting skills to beat his foes, though he does carry some utility objects in the pouches crossed upon his chest. Grenades, flash-bangs, knives, bolas.
Notes - This is the 2020 universe's version of Damian Wayne, though one that was only ever raised to be an unthinking weapon rather than the future leader of the League of Shadows, or inheritor of Batman's mantle.
Name - Mark Ross
Alias - Manotaur
Age - 23
Powers - Ross's most obvious power's are the strength his bull like visage would give him. He possess incredible strength, able to lift well over thirty tonnes. His speed is also impressive, able to run at a dead sprint of almost thirty miles per hour. Perhaps at odds with his brutish visage, Manotaur also has a genius level intellect. He has developed his own armour and weapons, most of it by combining alien technology with human innovations. His armour contains its own forcefield that is more than strong enough to withstand a direct blast from a tank shell.
Weaknesses - While intelligent, Ross easily falls into beserker rages. If inflammed enough his more animal instincts will take precdence over higher level thinking. When that happens he becomes just as much a liability as a asset to his fellow Men of Death.
Appearance - Manotaur appears like a minotaur from ancient myth. His armour is designed to evoke that worn by the hoplites of old.
Weapons - Manotaur's prime weapon is his rail gun, a rifle capable of blasting through plate steel. If foes make it to close combat distance Ross will equip his battle axe.
Notes - He and the Heretic serve as the Men of Death's main muscle. Manotaur started off in Kingdom Come, and to my knowledge DC have never used him since.
Name - Unknown
Alias - Rattlesnake
Age - Appears to be in mid thirties
Powers - Rattlesnake got his name from his viper like quickness with a pistol. He's a brilliant shot, with reflexes quick enough to challenge Lady Shiva.
Weaknesses - Rattlesnake isn't quite the hand to hand combatant other members of the League are. His style is far more rough and ready brawling than refined martial artistry. While better than your average street tough in a fist fight, he can't really take a dedicated fighter.
Appearance - Rattlesnake stands about 6'2" tall, lean as a whip and as tough as old boot leather.
Weapons - Twin revolvers and any other firearms he deems necessary.
Notes - OC
Name - Vitoria
Alias - The Wanderer
Age - 34
Powers - Her touch is deadly. Any part of her exposed skin has the ability to kill an opponent on contact. After being bitten by the wandering spider of the Amazon her skin now has the property to produce the toxin/venom of the creature. Her "death touch" is simply her delivering a large dose of the spiders venom upon contact. A very capable martial artist and gymnast able to spar with Lady Shiva. She is an expert tracker able to stalk her prey and zone in on them from across the world
Weaknesses - The Wanderer is no hardier than an average human being. She neglects wearing armour to instead allow her to bear more skin to more effectively transmit her venoumous touch. This however means she is easier to injure, needing to rely on her speed and agility to out-maneuver her foes.
Appearance - Two images, since I couldn't find one good one.
Weapons - N/A
Notes - The Wanderer is a true psycopath, nothing thrills her more than beating and killing foes. Some time ago she started a misguided quest to destroy the League of Shadows, not out of any thoughts of riteousness or justice, but because they proved to be the most exciting kills. Eventually Ra's tired of her, and sent Merlyn to track her down and bring her in. Then he offered her a simple choice. Either start working for him, or die. She chose the former, and has never looked back.
Name - Alice Snowdon
Alias - Snow White
Age - Late twenties
Powers - Can generate extreme temperatures of cold in order to freeze molecules of moisture that hang in the air to freeze others in place, summon gusts of super-cold air, and create weapons such as ice-dagger. Her most deadly ability is one far less austentatious though as she can absorb all of the heat from outsider sources, generally used to reduce the temperature of people's bodies until they freeze to death and reduce the heat of her surroundings. As a result, heat based-weapons strengthen her rather than weaken.
Weaknesses - Alice's strengths lie entirely with her powers. She has no close combat skills to speak off.
Appearance - Alice is 5'4" with a slight, waifish figure. She seems ephemeral, almost as if she's just stepped out of some storied, fairy-tale land rather than being a deadly assassin.
Weapons - N/A
Notes - OC
Name - Manchester Black
Alias - Manchester Black
Age - Mid thirties
Powers - Black is the heavy hitter of the Seven, a skilled telekinetic and telepath who is capable of very precise uses of telekinesis or massive and powerful strikes. He can give foes the equivalent of a stroke by telekinetically pinching the blood vessels in brain or emit offensive blasts and erect shields over himself and others. He was also able to create very detailed illusions on a vast scale, and could theoretically telepathically control thousands of minds at the same time, though the strain on his own psyche would be astronomical.
Weaknesses - Black has very few. He is undoubtably the powerhouse of the League, only ever released to handle the most delicate of missions. Perhaps his only weakness is the tight leash Ra's keeps him on, and the drugs he's fed keeping him from true free will, stunting his powers and reaction times.
Appearance - Black has the stringy, sinewy build one might equate with a weasel or a rat. Some kind of rodent anyway. Don't be fooled though, he doesn't need to look tough to be able to crush you.
Weapons - Just his mind.
Notes - Manchester grew up with very little trust for traditional heroes, feeling there was a need for a much harder line when dealing with the villains of the day. He especially wanted to open the eyes of Superman, chief amongst the morally upstanding paragons of the day. He wanted to show the man of steel that the only way to truly deal with villains was to kill them. Time and again he met with failure, Superman's resolve proving far to difficult to break. Eventually it was Manchester who was on the verge of giving up, when he was approached by Ra's al Ghul. Ra's offered him the chance to be part of an orginisation that could really change things, that would one day be at the center of a revolution that would be an end to costumed villainy. Manchester accepted. Ironically Ra's has been manipualting the telepath ever since, using hypnotic suggestion, drug therapy and twisted alchemy to bend Black to his will.
Details - A group of assassins and terrorists. Each one is a martial artist of incredible and deadly skill. Most prefer to use weaponry from bygone eras, such as swords, kusarigama and shuriken, though they will use assault rifles and grenades if the situation calls for it.
Details - A select group of elite League of Shadow members given Dr Kirk Langstrom's Man-Bat serum. Sonic echolocation, flight and amazing speed is offset by the brittleness of their hollow bones. They come armed with bladed weapons, bolas, and shuriken.
Name - Unknown at this time
Alias - The King of Spades
Age - Unknown at this time
Powers - Seems to be merely human, but if that is the case then he is challenging all the pre-conceived notions of what being ‘merely human’ can achieve. His strength, endurance and speed all border super human. Displays evidence of militarty training, being an expert marksman, adept with explosives and a superlative tactician. He is also an expert hand to hand fighter, employing a style of combat that incorporates boxing, krav maga, keysi fighting method and good ol’ fashioned street fighting.
Weaknesses - Due to the mystery surrounding him his weaknesses are unknown, though evidence suggests that he may be merely human.
Appearance - Wears this mask with this symbol painted upon the brow His armour has a muted red, dull brass and smoke white colour scheme.
Weapons - High powered assault rifle, high powered revolver, 45 calibre Colt M1911A1 automatic pistol. Military combat knife. Numerous explosive grenades, flashbangs and smoke grenades.
Notes - Indisputably the leader of the Royal Flush Gang, surveillance footage and eye witness testimonies revealing that he has welded the extreme and disparate personalities of his fellow gang members into a cohesive military unit. If not for him then they would almost certainly not have been as successful as they have been. Picture him like this universes version of the Punisher.
Name - Elizabeth 'Lizzie' Monahue
Alias - The Queen of Spades
Powers - Wields the Sceptre Royal, a tool that allows her to create realistic illusions.
Weaknesses - Dislikes having to use physical force. Poor combat skills. Conceited.
Weapons - The Sceptre Royal, allows her to create realistic illusions that fools the senses of her foes. It can also fire beams of concentrated concussive force, though she is hesitant to use this.
Appearance - Wears this dress, though the black and red will be color swapped. The hearts would be spades. She would also wear high red gloves and tights, with this mask.
Notes - Lizzie Monahue was once a woman engaged to the son of a wealthy oil tycoon. However her fiance was killed in one of the Jokers crazed schemes. Lizzie's in-laws wanted little to do with her anymore, and she was forced to take care of herself. With few skills or career oppurtunitys, and no close familly of her own, she had to take work at a strip club, her stripper identity being the Queen of Hearts. One year ago she dissapeared, suspicions now being that she was recruited by the King of Spades to become his new Queen. She displays extreme loyalty to King, though little more than disdain for her other team mates.
Name - N/A
Alias - The Ace of Spades
Powers - Super Strength, durability and speed. Being an android he feels no pain or emotion. Completely loyal to King.
Weaknesses - Has no inititive of his own. No ranged capabilites, other than throwing stuff.
Appearance - Exactly this, save he has a blank face (Think the Ace from Batman Beyond DCAU)
Weapons - N/A
Notes - The only surviving member of the second Royal Flush Gang, though it appears he's been completely reprogrammed since his first appearances to now be absolutely loyal to the new King. Other than that there is very little of interest to the android, other than his incredible strength and toughness. This guy has gone blow for blow with Superman, so don't underestimate him.
Name - David Magnus Jr, Davey
Alias - The Jack of Spades
Powers - Appears to be a man made of liquid alien metal. He can morph his body for a variety of uses, such as changing his shape and appearance, or forming basic weapons such as knifes, hammers and axes.
Weaknesses - Suffers from bipolar disorder, which he must takes medication for. It impairs his judgement. Extreme heat may be able to melt him, and extreme cold may be able to make him brittle. Also the most likely member of the gang to challenge King's leadership
Appearance - Like this while wearing this t-shirt.
Weapons - None, though he can morph parts of his body into simple weapons.
Notes - The son of David Magnus, making David Jr the nephew of Will Magnus, who created the Metal Men. Davey and Magnus have never met each other, due to a falling out between David senior and his brother. Despite this Davey has abilities remarkably similar to the Metal Men, though how this has come to be is a mystery.
Picture him like the T-1000 from Terminator 2.
Name - Dakota Jamieson
Alias - Ten of Spades
Powers - Super speed, and all that entails. When she activates her powers her body is enveloped in a skin tight invisible aura that protects her from friction and wind shear. She is essentially invincible while running.
Weaknesses - Dakota is deep thinker. While her powers would benefit from someone who makes snap decsions she instead spends her time pondering the effects her actions might take. She's unskilled in the use of her powers, often running into things that she should be able to avoid, and terrible at stopping. She isn't entirely sure she agrees with the RFG's mission.
Weapons - None
Appearance - This, though her house is spades, not clubs.
Notes - Dakota Jamieson is a young Native American, a former agent of A.R.G.U.S who befriended Johnny Chambers A.K.A Johnny Quick. After Johnny was killed in battle against a villain he had already apprehended twice in the past Dakota realised the flaw in the 'revolving door' policys of the American justice system. Taking Johnny's formula for super speed she became a vigilante, killing several small time crooks. She was then recruited by King. However she is starting to have second thoughts about her new hardline principles, her faith in the RFG's cause wavering.
Skeleton Character Sheet
Name
Alias
Age
Personality
Powers
Weaknesses
Appearance
BRIEF Bio
What they bring to the team?
Notes |
50,950 | 1,377 | 21 | 1,945 | 344 | Tamashi simply sat calmly and took another sip from his flask. He felt any further involvement by him would only escalate things further. He observed as the other team members entered the craft. Litheal himself didn't particularly interest Tamashi but it was interesting he also carried a magic sword. Apparently he felt the need name it. Tamashi had never thought of his sword as much more than a tool but it did have enough history to warrant a name. "What to name it?" Tamashi considered. Tamashi considered this for a good few moments going through various potential names in his head. It was a good distraction he felt.
Then he heard the psychic in his head. How the hell was he supposed to keep secrets from a psychic? Perhaps earning his favor would be of benefit. Tamashi spoke to Jaymi. "Hey Psychic. I don't mind the messages but do me a favor and stay out of my thoughts. Do this and perhaps later we have a little fun." Tamashi proceeded to seductively wink at Jaymi. | Name: Johnny Kenwood
Alias: Molotov
Age:26
Personality: Johnny's never been one to conform, until he gained his abilities he thought only of himself, however he's now struggling to do the 'right' thing. Throughout his life Johnny has hated authority figures, he's always views himself as being a 'punk' however he tends to think he's cooler than he is. Although inherently rebellious towards strangers, Johnny is warm to those who earn his friendship, however in order to befriend him someone would have to pierce through his cynicism and misanthropy.
Powers: Johnny has the power of pyrokinesis being able to control and produce Fire/Heat with his mind. Weaknesses Johnny's cynicism can often lead to him being unmotivated and lazy. His ego prevents him from taking most fights seriously. Extensive use of his powers can cause him immense pain and can in extraordinary cases leave him temporarily paralyzed surrounded by flame. Appearance: Johnny is 6" tall however his mohawk adds an extra two inches to his height. Johnny's build is gaunt with very little muscle mass, his face has prominent cheekbones with sunken features giving him a skeletal appearance. Johnny has a short black Mohawk that is lightly dyed red at the tips, this often appears to shine due to the copious amounts of grease he slathers onto it. Johnny's eyes are a sickly green color that compliments the pallor of his skin. Clothing-wise Johnny is always seen wearing a frayed leather jacket with a large patch depicting a molotov cocktail stitched onto the back. BRIEF Bio: During Johnny's younger years his family weren't exceptionally anything. They were neither rich nor poor and lived in a sort of limbo where they could afford food however weren't able to acquire the luxuries in life. It wasn't until Johnny's father was laid off at a LexCorp factory that the family truly experienced poverty. Without their primary source of income the Kenwoods were unable to keep their house and had to move from shelter to shelter. Once Johnny came of age he began to fall in with the wrong crowd, in order to feed his family he had to resort to breaking and entering, refusing to steal from his fellow 'Proletariat' Johnny exclusively robbed industrial complexes often taking wiring or machinery. However when word came of a robbery in a Lexcorp factory Johnny immediately wanted in. Everything was going to plan until the police arrived, from here ensued a four hour shoot out, during the battle Johnny fell back into the generator room of the factory attempting to escape through the maintenance hatches, however a stray bullet collided with the generator's experimental core which exploded devastating the factory and bathing Johnny in radiation. Five days later Johnny awoke under a pile of rubble and with his new abilities, returning to the shelter he found no sign of his family, now wayward and suspecting Lex Luthor's involvement, Johnny seeks a purpose and a way to strike out against 'the man'.
What they bring to the team? An overall sense of misanthropy and sarcasm. In combat a useful source of crowd control and versatile ranged attacks. Notes |
50,951 | 1,377 | 22 | 2,436 | 984 | Leaning against the hind wall of the VTOL, Johnny watched the commotion between Warpath and Fenrir, it was clear they both wanted to assert how powerful they were, classic 'alpha male' mentality, Molotov felt no need to prove himself to his fellow team-mates, as long as he got the job done he couldn't care less what the others thought of him. When Juno nodded at him Johnny raised a single eyebrow before returning the nod with a condescending smile, upon Juno confronting him about his cigarettes the one placed in his mouth went up in flames before turning completely to ash. "How stupid of me, smoking near our child soldier could be bad for her health. Cigarettes are dangerous for children but sending them to fight 'super villains' that's fine." Johnny then turned away from Juno indicating that she wasn't going to get any more conversation out of him. Johnny didn't care about Juno's family name, she was just another delusional cape.
Hearing Jaymi's voice in his head Johnny scoffed, the man says nothing to anyone and the first thing he says isn't even face to face. Apparently the display of who could be more of a paternal figure to Belle had come to a close and things were going to start moving. As Fenrir began to brief the team on the mission, Johnny was on board right until he heard who they were defending. "Luthor! You expect us to defend that corrupt power-hungry wretch? After all he's done?" Johnny's fists clenched and his sickly eyes seemed to become lively. Lex Luthor was responsible for everything that had gone wrong in Johnny's life, he'd sooner melt him into slag than save the man's life. | Name
Adam Savage
Alias
Warpath
Age
24
Personality
Adam is very smart and analytical and assesses situations before he goes on ahead with his plans. He is extremely tenacious and will never go down without a fight. His knowledge is at incredibly high levels thanks to be trained in both intellect and physical strength for most of his childhood. Because of this he does have a bit of a superiority complex and will think of his plans as being the best for the situation.
Politically he is pro government and thinks cynicism is the way of the last and simple-minded. He hates counter culture and thinks rebellion is one of the main contributors to the downfall of society
Despite his negative personality traits, Adam is very protective and driven to do what's right. He is very loyal to the government and to his allies. He hates crime and will have no qualms with taking crime fighting to the extremes if all other options will not work. Even though he working for a government agency that is fearful of costumed heroes Adam believes that most heroes can make the world a better place.
Powers
Energy Weapons: Adam can create weapons made out of pure energy such as swords, staffs, daggers and guns. They function similar to their normal counterparts, but the construct swords and other bladed weapons can cut through most material, he can even change their sizes depending on how much power he puts into the constructs. These weapons are very light and require energy to use and his gun constructs use up even more energy when they fire off energy ammunition in the form of energy blasts of varying size depending on the amount of energy used to power the blast. He can even fire the blasts in rapid succession. Adam can charge his weapons with electricity or change the temperature of the construct to add more power to his weapons, these two abilities can only be used if he has absorbed the right type of energy.
Energy Absorption: he can absorb electromagnetic and thermal energy to replenish his reserves of energy that allow him to use his powers. How the absorbsion works is that he can absorb the energy in both the environment around and from attacks, but when Absorbs energy from attacks they can't be very strong otherwise he will take in too much energy.
Enhanced Reflexes: Thanks to the energy that he absorbs, Adam has a very fast reaction time and is quick enough to knock bullets out of the air with his construct weapons for a very short time frame.
Enhanced Senses: Adam's Energy absorption also grants him heightened senses that are five times more powerful than an ordinary human.
Weaknesses
All of his weapons must stay in his hands in order to keep from vanishing after a short time frame, but the second he lets go of a weapon then it will vanish in five seconds, this weakness does not apply to the energy blasts that he fires out of his guns. His powers stem from a large well of energy within his body that replenishes itself by not using his powers or by absorbing energy. When Adam is absorbing energy he has a limit to how much he can absorb and if he takes in too much energy than will become overwhelmed with incredible pain. Because his senses are more powerful this also means that Adam can fall victim to attacks that attack the senses more than an ordinary human, his heightened are also tied to the amount of energy he has in his reserves so the less energy he has then the weaker his super senses are. Aside from his energy powers he has the same vulnerabilities as a normal human.
Appearance
He is six feet and two inches tall. He has dirty blond hair and light blue eyes. He is very well built and has a good amount of muscle. When he is in costume, he wears a bright red and blue spandex body suit and a Kevlar vast. To hide his identity Adam wears visor sunglasses that are extremely durable.
BRIEF Bio
Adam savage was born to a great military scientist by the name of Simon Savage. Simon had been part of a governmental research and training program to create super soldiers for the US government. Adam at first seemed like a normal boy, but at a very young age he exhibited very strange powers that fascinated his father and he decided to indoctrinate him into the training program.
Adam's mother objected to this and threatened to tell the public about his work. Unfortunately, Adam's motehr died in a vehicular accident and Adam was too young to find any suspicion in her death and just mourned her with his father. Without his wife to stop him, Simon Savage made his son spend the rest of his childhood all the way into his early twenties training to be the greatest asset to the US military.
They trained him the incredible arts of sword fighting and he particularly loved studying the European fencing styles of the medieval and renaissance period. He took hand to hand combat training and strength training as well as parkour and heavily studying in urban warfare and marksmanship. His father and his colleagues were pushing Adam to the absolute limit in human physical perfection. Not only was his body adapting to the intense training, his powers were also growing stronger as he developed them. His weapons got more complex and dangerous and his reflexes were incredibly quick.
The scientists also trained his mind for problem solving and gave him an incredible intellect. Eventually when he became seventeen his training was finished and he was used for covert missions of the up most secrecy, fighting against America's enemies. With the growing fame of the Justice League, the government saw this as an opportunity to have one of their own to pose as a hero for the media and they chose Adam.
They adapted his costume to make it look like a little more flashy and like a superhero. They gave him the name Warpath and for a year , he had been working as a superhero to keep on an eye on the non governmental heroes and combat villains. He made friends with Barry Allen during his early work and impressed with Adam's powers he introduced him to the Outsiders a team that was made to go on the missions that the Justice League couldn't. Adam's superiors gave him orders to keep a tab on the super humans to make sure that they didn't become a menace to American society.
What they bring to the team?
He is at the peak of human physical perfection and has been extremely well trained in hand to hand combat. He has mastered several different martial arts and is incredibly skilled in the art of weapon fighting, studying from the famous European schools of fencing from the Middle Ages and the Renaissance. He is an excellent athlete and is trained in parkour as well as acrobatics. He has a great amount of knowledge and skill in urban warfare and marksmanship. Being trained by scientists as well as military specialists also greatly developed his mental capabilities and he has a great amount of knowledge. He also has a great sense of leadership thanks to his governmental training and work. His tenacity makes him very resilient and keep pushing when in a tough situation.
Notes
Equipment: Adam has rocket boots that allow him to fly for short distances, and a gauntlet that was both a supercomputer and high-tech communicator. His visor also has infrared vision, a targeting system and thermal vision. |
50,952 | 1,377 | 23 | 1,945 | 344 | Tamashi was rather annoyed at the idea of protecting Luthor. Still he knew that speaking up about it wouldn't change anything. Luthor was on a short list of people Tamashi meant to kill given the chance. Luthor very much reminded the demon of his old masters. Corrupt and greedy. Tamashi decided to keep his mouth shut on the issue but if Luthor presented himself to Tamashi he was as good as dead.
Given the info he had Tamashi wasn't even sure he disagreed with the current Royal Flush Gang. They killed evil people. There was a common goal. Of course to avoid straining relations with his new team Blood Walker would do what had to be done.
Tamashi spoke up. "So do we have plan or are we going improvise. If we could perhaps capture one of the members of RFG I could put on their cloths and take their shape. Then I could lead them to the rest of you who would be waiting in ambush." | Name: Johnny Kenwood
Alias: Molotov
Age:26
Personality: Johnny's never been one to conform, until he gained his abilities he thought only of himself, however he's now struggling to do the 'right' thing. Throughout his life Johnny has hated authority figures, he's always views himself as being a 'punk' however he tends to think he's cooler than he is. Although inherently rebellious towards strangers, Johnny is warm to those who earn his friendship, however in order to befriend him someone would have to pierce through his cynicism and misanthropy.
Powers: Johnny has the power of pyrokinesis being able to control and produce Fire/Heat with his mind. Weaknesses Johnny's cynicism can often lead to him being unmotivated and lazy. His ego prevents him from taking most fights seriously. Extensive use of his powers can cause him immense pain and can in extraordinary cases leave him temporarily paralyzed surrounded by flame. Appearance: Johnny is 6" tall however his mohawk adds an extra two inches to his height. Johnny's build is gaunt with very little muscle mass, his face has prominent cheekbones with sunken features giving him a skeletal appearance. Johnny has a short black Mohawk that is lightly dyed red at the tips, this often appears to shine due to the copious amounts of grease he slathers onto it. Johnny's eyes are a sickly green color that compliments the pallor of his skin. Clothing-wise Johnny is always seen wearing a frayed leather jacket with a large patch depicting a molotov cocktail stitched onto the back. BRIEF Bio: During Johnny's younger years his family weren't exceptionally anything. They were neither rich nor poor and lived in a sort of limbo where they could afford food however weren't able to acquire the luxuries in life. It wasn't until Johnny's father was laid off at a LexCorp factory that the family truly experienced poverty. Without their primary source of income the Kenwoods were unable to keep their house and had to move from shelter to shelter. Once Johnny came of age he began to fall in with the wrong crowd, in order to feed his family he had to resort to breaking and entering, refusing to steal from his fellow 'Proletariat' Johnny exclusively robbed industrial complexes often taking wiring or machinery. However when word came of a robbery in a Lexcorp factory Johnny immediately wanted in. Everything was going to plan until the police arrived, from here ensued a four hour shoot out, during the battle Johnny fell back into the generator room of the factory attempting to escape through the maintenance hatches, however a stray bullet collided with the generator's experimental core which exploded devastating the factory and bathing Johnny in radiation. Five days later Johnny awoke under a pile of rubble and with his new abilities, returning to the shelter he found no sign of his family, now wayward and suspecting Lex Luthor's involvement, Johnny seeks a purpose and a way to strike out against 'the man'.
What they bring to the team? An overall sense of misanthropy and sarcasm. In combat a useful source of crowd control and versatile ranged attacks. Notes |
50,953 | 1,377 | 24 | 307 | 2,331 | Warpath and Bloodwalker ventured their own plans, both favoring stealth and subtlety over brute force. Good. It showed that they were, in this at least, thinkers.
"Singling them out one by one is ideal, though they may not present us the chance. King is a tactician, and so far the gang has worked as a unit, unlikely to venture too far from one another. If we can split the herd then we will take our chance, if not we will be forced to overwhelm them with numbers." He left it unsaid that he didn't want to split his own force, at least not until he had a better understanding of how they would work together on the field.
Fenrir was ready for Johnny's outburst. He would have been more surprised if Molotov hadn't said anything. Unsurprisingly Warpath took the opposing argument, standing with the law. Those two were politically, emotionally and mentally diametrically opposed. Though at this stage it seemed that most on the team were opposed to Warpath in some way or another.
"I don't like it any more than you, but the mission is the mission. Deal with it, or stay on the VTOL." Johnny staying on the carrier was starting to look like the safer option if his reaction was any indicator, the burning in his green eyes giving even Fenrir pause for thought. If it came down to it he might be forced to stop the pyrokinetic from doing something stupid. However, Johnny claimed to be wanting to do 'the right thing' now, so if his desire was strong enough then he should be able to overcome his thirst for Luthor's blood himself. And if not? If his desire to change was too brittle for the task, or if Fenrir was unable to stop him? Well, just like the Wolfman had thought earlier, would the world really be worse off for losing Lex Luthor? He doubted it.
"If it comes down to battle I want Stalwart and Warpath to handle Ace. Keep him on his toes and from protecting his allies. Blink, you take Ten. You're the only one that can hope to keep up with her. Molotov and Bloodwalker, handle Jack. Pour on the heat, and hope he'll melt. Poltergeist and Madcap, deal with Queen. Her Sceptre's illusions could disrupt our flow, but with your psychic abilities you should see through her." He also doubted that Queen's illusions would work on someone with Madcap's fractured psyche, but was unsure how the former terrorist would take that if he said it aloud.
"Thorn and Twilight, you are both on support. If any of the others look like they need help then supply it to them. Your primary role though is to protect Luthor." He glanced at Molotov before adding "Against anyone."
"I'll take King. As soon as he is down then the rest should crumble." Like a house of cards, he could almost hear Hellfire say. He missed his brother's terrible sense of humor at moments like these.
The carrier was now jetting across the Metropolis skyline, beginning the approach to Lextower. Fenrir hit a few keys, taking control from the autopilot. He began decelerating whilst dropping altitude. He made a few passes of the tower before going in for a landing, as he wasn't sure what kind of anti-air defenses Lex would have in place. Hawkman had assured him that the carrier was virtually undetectable to modern targeting technologys, but when Luthor was involved you could never be too sure. Despite his fears they made an unopposed, if rather bumpy, landing. He groaned quietly at that painful reminder of how badly he needed to get someone else to take over the piloting.
He told the team to disembark, all save Belle, who gestured towards the cock pit. He sat her down in his pilots chair and pointed to a button upon the control panel.
"This button. Press it if we do not return. It will take you directly to Carter Hall. He is my friend, and will take care of you." He backed away quickly before the girl could realize the import of his words, jumping down the exit ramp and locking the access port behind him. The betrayal of her trust stung at him, but it was preferable by far to what may happen if they brought her with them.
Some of the Outsiders imagined Belle was to be some child soldier, that she would be their tiny terror on the front lines. It amazed him that they believed he would allow such a thing, that he would endanger her in such a way after the way such an upbringing had ruined his own life. Yes, he kept her close so he could protect her, but he could hardly do that on a battlefield. And even if she could hold her own, which she more than likely could, he still wouldn't let her do it. Maybe when she was older, and better able to make the decision for herself. For now she would just have to listen to him.
Best not to dwell on it, he thought, and hope she manages to forgive him later. Instead he led the team on, headed for the roof entrance.
"Those doors are liable to be locked. Warpath, hack them open. Failing that Twilight can prise. . . " He trailed off as he realized that something was missing. He hadn't noticed it at first, probably because it was one of those things that annoyed him so much about city life, but it was the distinct lack of the slight hum that electricity makes as it traveled the wires and connections all around him. A sinking feeling in his gut told him that this mission was going sour already. Increasing his pace he reached the doors, which opened with a slight push.
"They've cut the power somehow." he grunted to the Outsiders. How they managed to do that to Luthor's self sustaining network was quite a wonder, though he had neither the time or intellect to figure out how they managed it. He'd leave that sort of technical pondering to Twilight. Within the building he could make out a dull pounding, like a distant hammer striking metal, and behind that the sound of muted voices, coming from the direction of Luthor's living area. That sinking feeling fell through the floor.
"They already got to him!" he growled, stalking down the halls. His light steps made hardly any noise at all, though he couldn't say the same for all his comrades. As he got closer he began being able to discern what was actually being said.
"You might as well drop the shield, Luthor. Ace might not be as strong as the big blue boyscout, but he'll burst your bubble all the same, given time. And we have got a metric ton load of time. Ain't no one coming to help you." The speaker sounded gruff, like he might be a smoker. King?
"Yes, about that. I imagine you've cut the power to this level, isolated the alarms perhaps. Put the security feeds on a loop. The whats don't concern me as much as the hows. How did you get in here, I designed the security systems myself." This second voice was far smoother, like honey over velvet, but held an air of command and confidence. Someone used to getting his questions answered. Luthor, had to be.
"Check on all accounts there. And as to the hows, well that wasn't that hard, Lex my boy. Superman's been busting into this place for near on twenty years. Every time he does you have to redecorate, and you can't repair everything yourself. You might not make mistakes, but regular folk do. Someone left a chink in your armor. I exploited it.
Fenrir had reached the double doors to the room where King and Lex were talking, the pounding, which was obviously Ace trying to break some shield of Luthor's, much louder here. The Wolfman waited for his team to arrive, readying for the attack.
"Oh, and whoever's out there might as well go ahead and come in. I did set motion sensors, after all." Called King. Fenrir cursed his stupidity, but walked in all the same, the Outsiders fanning out behind him. The scene playing out before them was taking place in Lex's office. The room was colossal in size, modern minimalist in design. White, leather furniture and glass table tops were in abundance. A conference table with several chairs lay to the left, while a series of modern art sculptures that resembled melting obsidian pyramids where to the right, just beside Lex's cabinet of trophy's, his nobel piece prize proud amongst them. Behind a massive white desk stood Luthor, dressed in a casual shirt and slacks. The air around him shimmered slightly, like he was standing atop an air vent, which was obviously caused by the forcefield he had in play. The Royal Flush gang were spread out around him, better to cut him off if he tried to escape. Behind them all the back wall was no more than a wide window which afforded a spectacular view of the Metropolis skyline.
"Fenrir. . . Twilight. . . Warpath." Muttered King as they entered, glancing at the rest of the heroes, no doubt wondering what brought them all together. He didn't waste much time wondering though, before returning to the task at hand.
"I'd ask what you're all doing here, but I think that would be a waste of everyone's time."
"You need to stand down, and we wont hurt you." Said Fenrir. Jack grinned at that, while Ace took a menacing step forwards. Fenrir ignored them, dismissing them as stooges, instead keeping his attention on their leader. King showed very little emotion, even accounting for his mask.
"Hurt us?" he finally replied, ". . . What, like this!" With a casual smoothness that belied the speed behind it the King of Spades raised his rifle and fired a burst of rounds in Fenrir's direction. Though ready for a fight Fenrir was unprepared by just how casually King started. The bullets struck him in the head, making thunderous ping noises as they struck his Nth metal helmet. The Wolfman was punched from his feet without a sound, the rest of the Royal Flush Gang surging into the attack before Fenrir had even hit the ground.
Ace picked up the desk in front of him and hurled it at Warpath, Twilight and Blink, who had clumped together, the android then charging Stalwart. Queen took a backwards step as she pointed her Sceptre, a thick mist materializing around the Outsiders, the woman herself fading from sight. Jack began laughing maniacally as he sped towards Thorn, his arms morphed into axe blades and ready to chop into the tree like hero. King strafed left, firing his rifle at Poltergeist and Bloodwalker. Ten was last to move, her expression conflicted, but after a moment of indecision she began speeding towards Madcap. She obviously meant to ram her target into unconsciousness. Molotov was momentarily left unmolested, no one and no thing between him and Luthor.
"My hero's." Luthor snarked as the battle unfolded in front of him. | Accepted Players
Blacksam3091 - Fenrir
Lord Wraith - Thorn
Dragonbud - Princess Beast
The Patriarch - Warpath
Mr. Didact - Twilight
Hillan - Quantum
t2wave - Domini
Damo021 - Veracruz
XxFellsingxX - Moxy
Divine Darkness - Madcap
Cantide - Blink
Razqua - Bloodwalker
Heathen - Poltergeist
Jonxlathelion - Omega
Kablamicus - Molotov
Important allied NPC's
Superman - Appears early 30's still, actually in early forties
The Flash - 39, Composed of living lighting as a direct conduit of the Speed Force
Zatanna - 36, Mistress of magic, left JL Dark to join the League.
Static - 27, Probably the only young hero who didn't vanish from that lost generation
Capt. Marvel - 18, The new Captain, Robert Currie was drafted into the team after Billy Batson was deemed unworthy.
Ice - 32, Served with the JL International lead by Booster Gold a decade prior
Cyborg - 33, Founding Justice Leaguer who would replace the Engineer from the 2020 team
Giganta - 38, Reformed enemy of Wonder Woman lending a giant hand
Hawkman - 44, Recently rejoined the league after a long hiatus due to the the death of Hawkwoman
Batman, Fenrir, Ditto, Plasticman and Shock all have reservist status
Ditto - infinite self duplication
Hellfire - Pyrokinesis, Martial Artistry, flight
Frostbite - Cryokinesis
Cassandra - Precognition, Amazonian training
Armory - Hi-tech Armour and weapons
Starbolt - Tamarian physiology, flight
The Question - Genius level intellect
Miss Mountain - Terrakinesis
Shock - Electrokinesis
Important enemy NPC's
Name - Ra's al Ghul
Alias - The Demon's Head
Age - Over seven hundred years old
Powers - Ra's al Ghul is a superb fighter, perhaps the most deadly sword wielder alive. Al Ghul has had centuries of training and practice, making them more than a match for Batman himself. Through use of the alchemical Lazarus Pits, al Ghul has been able to prolong his life considerably and can also transfer his soul into other bodies through ancient rituals. In addition, Ra's has a mind naturally inclined towards science and analysis. They are an excellent strategist and tactician. Over his centuries of existence, Ra's has amassed an enormous amount of information, resources, and wealth. She keeps several hundred clones of her current body, meaning she has a surplus stock of replacement organs and tissues for whenever she is injured.
Weaknesses - Despite his enhanced strength and agility, Ra's is no more durable than a normal human.
Appearance - Years ago Ra's original body began to reject the wonders of the Lazarus pits. They no longer rejuvenated him as they once did. Knowing his time on earth was short, and his mission far from complete, The Demon's Head pursued another avenue towards immortality. Using foul magics and ancient rituals he inserted his mind and soul into the body of his daughter, Talia al Ghul. He wears deceptively archaic looking armour under a robe and collar of rich red with gold trim.
Weapons - Ra's sword is never far from his hand.
Notes - One of the most deadly individuals on the planet, one does not take the decision to face the Demon's Head lightly.
Name - Cassandra Cain
Alias - Lady Shiva
Age - 35
Powers -Due to the harsh training she went through as a child, Cassandra is one of the greatest martial artists in the world and is a master assassin. Her physical skills, especially her speed and reactions, are so great as to appear superhuman. Some of her feats include shattering brick and stone with her bare hands, using nerve strikes and pressure points to disable meta-human foes and dodging bullets fired at her from point blank range. She has invented her own styles and techniques. She is skilled in being able to comprehend a person's body movements as if it were language or speech, and thus knows what actions a person will use before they actually do. Her ability to comprehend body language enables her to quickly learn new martial arts style. She has learnt to use her mothers trademark ability, 'The Leopard Blow', a strike capable of killing even the hardiest of opponents.
Weaknesses - Lady Shiva's only weakness could be that she is over confident in her abilities.
Appearance - Lady Shiva
Weapons - Nothing but her bare hands. She's never needed more than that in the past.
Notes - Cassandra in this universe never managed to escape her mother and father, instead becoming the perfect weapon they always wanted her to be. Several years ago she defeated her mother in mortal combat, taking the Lady Shiva name for herself. Ra's has made her The Sensei, the one responsible for the training of his troops. She takes the role very seriously.
Name - Arthur Merlyn
Alias - the Dark Archer, the Magician
Age - 54
Powers - Merlyn is one of the most skilled archers on the planet, perhaps the greatest after the passing of Oliver Queen. His skill is so great that he has been seen to shoot arrows out of flight, ricochet arrows off of surfaces and even strike several targets in the same move. He is also a trained hand-to-hand combatant. While not quite at the level of true martial artists, he has more than enough skill to dominate the uninitiated. He has been entrusted with leading the Seven Men of Death, which means not only is he one of the most deadly assassins of the Shadows, but Ra's trusts his tactical prowess as well.
Weaknesses - Merlyn is no longer as young as he once was, not as fast or as strong. Some even say his eyes may be going. However nobody has ever been stupid enough to say it to his face.
Appearance - Merlyn wears a darker version of the costume once donned by Oliver Queen.
Weapons - Merlyn's bow is a true technical marvel. It features multiple choices of draw weights for targets at different ranges or requiring different stopping power, hydraulic assisted arms, laser sighting, automatic reload system and is bio-metrically tuned to magician himself. While he does prefer to use regular carbon broad heads, he will use 'trick arrows', when it is called for. Trick arrows include tazer arrows, thermite arrows, fragmentation arrows and tranquilizer arrows.
Notes - A combination of Arthur King from the comics, and Malcolm Merlyn from the tv show 'Arrow'.
Name - Ibn al Xu'ffasch
Alias - The Heretic
Age - 10, though genetically engineered to physical peak
Powers - Through a combination of the armour he wears genetic engineering, and the super steroid Venom, the Heretic has superhuman strength and power. Ibn can easily lift grown men with one hand, send foes flying with his strikes and crack men's skulls in his bare hands. He also has superhuman durability, showing very little reaction unless a superhuman opponent strikes him.
As well as his physical stats, the Heretic has incredible skill in unarmed combat. He uses his shear power to fight in conjunction with his martial ability to overpower his foes.
Weaknesses - Al Xu'ffasch isn't very intelligent, his development more geared towards creating an unthinking weapon rather than a rounded human being, though he does have a savage cunning on the battlefield.
Appearance - The Heretic cuts an imposing figure, standing in his armour at slightly over seven feet tall.
Weapons - The Heretic usually prefers to merely use his size, power and fighting skills to beat his foes, though he does carry some utility objects in the pouches crossed upon his chest. Grenades, flash-bangs, knives, bolas.
Notes - This is the 2020 universe's version of Damian Wayne, though one that was only ever raised to be an unthinking weapon rather than the future leader of the League of Shadows, or inheritor of Batman's mantle.
Name - Mark Ross
Alias - Manotaur
Age - 23
Powers - Ross's most obvious power's are the strength his bull like visage would give him. He possess incredible strength, able to lift well over thirty tonnes. His speed is also impressive, able to run at a dead sprint of almost thirty miles per hour. Perhaps at odds with his brutish visage, Manotaur also has a genius level intellect. He has developed his own armour and weapons, most of it by combining alien technology with human innovations. His armour contains its own forcefield that is more than strong enough to withstand a direct blast from a tank shell.
Weaknesses - While intelligent, Ross easily falls into beserker rages. If inflammed enough his more animal instincts will take precdence over higher level thinking. When that happens he becomes just as much a liability as a asset to his fellow Men of Death.
Appearance - Manotaur appears like a minotaur from ancient myth. His armour is designed to evoke that worn by the hoplites of old.
Weapons - Manotaur's prime weapon is his rail gun, a rifle capable of blasting through plate steel. If foes make it to close combat distance Ross will equip his battle axe.
Notes - He and the Heretic serve as the Men of Death's main muscle. Manotaur started off in Kingdom Come, and to my knowledge DC have never used him since.
Name - Unknown
Alias - Rattlesnake
Age - Appears to be in mid thirties
Powers - Rattlesnake got his name from his viper like quickness with a pistol. He's a brilliant shot, with reflexes quick enough to challenge Lady Shiva.
Weaknesses - Rattlesnake isn't quite the hand to hand combatant other members of the League are. His style is far more rough and ready brawling than refined martial artistry. While better than your average street tough in a fist fight, he can't really take a dedicated fighter.
Appearance - Rattlesnake stands about 6'2" tall, lean as a whip and as tough as old boot leather.
Weapons - Twin revolvers and any other firearms he deems necessary.
Notes - OC
Name - Vitoria
Alias - The Wanderer
Age - 34
Powers - Her touch is deadly. Any part of her exposed skin has the ability to kill an opponent on contact. After being bitten by the wandering spider of the Amazon her skin now has the property to produce the toxin/venom of the creature. Her "death touch" is simply her delivering a large dose of the spiders venom upon contact. A very capable martial artist and gymnast able to spar with Lady Shiva. She is an expert tracker able to stalk her prey and zone in on them from across the world
Weaknesses - The Wanderer is no hardier than an average human being. She neglects wearing armour to instead allow her to bear more skin to more effectively transmit her venoumous touch. This however means she is easier to injure, needing to rely on her speed and agility to out-maneuver her foes.
Appearance - Two images, since I couldn't find one good one.
Weapons - N/A
Notes - The Wanderer is a true psycopath, nothing thrills her more than beating and killing foes. Some time ago she started a misguided quest to destroy the League of Shadows, not out of any thoughts of riteousness or justice, but because they proved to be the most exciting kills. Eventually Ra's tired of her, and sent Merlyn to track her down and bring her in. Then he offered her a simple choice. Either start working for him, or die. She chose the former, and has never looked back.
Name - Alice Snowdon
Alias - Snow White
Age - Late twenties
Powers - Can generate extreme temperatures of cold in order to freeze molecules of moisture that hang in the air to freeze others in place, summon gusts of super-cold air, and create weapons such as ice-dagger. Her most deadly ability is one far less austentatious though as she can absorb all of the heat from outsider sources, generally used to reduce the temperature of people's bodies until they freeze to death and reduce the heat of her surroundings. As a result, heat based-weapons strengthen her rather than weaken.
Weaknesses - Alice's strengths lie entirely with her powers. She has no close combat skills to speak off.
Appearance - Alice is 5'4" with a slight, waifish figure. She seems ephemeral, almost as if she's just stepped out of some storied, fairy-tale land rather than being a deadly assassin.
Weapons - N/A
Notes - OC
Name - Manchester Black
Alias - Manchester Black
Age - Mid thirties
Powers - Black is the heavy hitter of the Seven, a skilled telekinetic and telepath who is capable of very precise uses of telekinesis or massive and powerful strikes. He can give foes the equivalent of a stroke by telekinetically pinching the blood vessels in brain or emit offensive blasts and erect shields over himself and others. He was also able to create very detailed illusions on a vast scale, and could theoretically telepathically control thousands of minds at the same time, though the strain on his own psyche would be astronomical.
Weaknesses - Black has very few. He is undoubtably the powerhouse of the League, only ever released to handle the most delicate of missions. Perhaps his only weakness is the tight leash Ra's keeps him on, and the drugs he's fed keeping him from true free will, stunting his powers and reaction times.
Appearance - Black has the stringy, sinewy build one might equate with a weasel or a rat. Some kind of rodent anyway. Don't be fooled though, he doesn't need to look tough to be able to crush you.
Weapons - Just his mind.
Notes - Manchester grew up with very little trust for traditional heroes, feeling there was a need for a much harder line when dealing with the villains of the day. He especially wanted to open the eyes of Superman, chief amongst the morally upstanding paragons of the day. He wanted to show the man of steel that the only way to truly deal with villains was to kill them. Time and again he met with failure, Superman's resolve proving far to difficult to break. Eventually it was Manchester who was on the verge of giving up, when he was approached by Ra's al Ghul. Ra's offered him the chance to be part of an orginisation that could really change things, that would one day be at the center of a revolution that would be an end to costumed villainy. Manchester accepted. Ironically Ra's has been manipualting the telepath ever since, using hypnotic suggestion, drug therapy and twisted alchemy to bend Black to his will.
Details - A group of assassins and terrorists. Each one is a martial artist of incredible and deadly skill. Most prefer to use weaponry from bygone eras, such as swords, kusarigama and shuriken, though they will use assault rifles and grenades if the situation calls for it.
Details - A select group of elite League of Shadow members given Dr Kirk Langstrom's Man-Bat serum. Sonic echolocation, flight and amazing speed is offset by the brittleness of their hollow bones. They come armed with bladed weapons, bolas, and shuriken.
Name - Unknown at this time
Alias - The King of Spades
Age - Unknown at this time
Powers - Seems to be merely human, but if that is the case then he is challenging all the pre-conceived notions of what being ‘merely human’ can achieve. His strength, endurance and speed all border super human. Displays evidence of militarty training, being an expert marksman, adept with explosives and a superlative tactician. He is also an expert hand to hand fighter, employing a style of combat that incorporates boxing, krav maga, keysi fighting method and good ol’ fashioned street fighting.
Weaknesses - Due to the mystery surrounding him his weaknesses are unknown, though evidence suggests that he may be merely human.
Appearance - Wears this mask with this symbol painted upon the brow His armour has a muted red, dull brass and smoke white colour scheme.
Weapons - High powered assault rifle, high powered revolver, 45 calibre Colt M1911A1 automatic pistol. Military combat knife. Numerous explosive grenades, flashbangs and smoke grenades.
Notes - Indisputably the leader of the Royal Flush Gang, surveillance footage and eye witness testimonies revealing that he has welded the extreme and disparate personalities of his fellow gang members into a cohesive military unit. If not for him then they would almost certainly not have been as successful as they have been. Picture him like this universes version of the Punisher.
Name - Elizabeth 'Lizzie' Monahue
Alias - The Queen of Spades
Powers - Wields the Sceptre Royal, a tool that allows her to create realistic illusions.
Weaknesses - Dislikes having to use physical force. Poor combat skills. Conceited.
Weapons - The Sceptre Royal, allows her to create realistic illusions that fools the senses of her foes. It can also fire beams of concentrated concussive force, though she is hesitant to use this.
Appearance - Wears this dress, though the black and red will be color swapped. The hearts would be spades. She would also wear high red gloves and tights, with this mask.
Notes - Lizzie Monahue was once a woman engaged to the son of a wealthy oil tycoon. However her fiance was killed in one of the Jokers crazed schemes. Lizzie's in-laws wanted little to do with her anymore, and she was forced to take care of herself. With few skills or career oppurtunitys, and no close familly of her own, she had to take work at a strip club, her stripper identity being the Queen of Hearts. One year ago she dissapeared, suspicions now being that she was recruited by the King of Spades to become his new Queen. She displays extreme loyalty to King, though little more than disdain for her other team mates.
Name - N/A
Alias - The Ace of Spades
Powers - Super Strength, durability and speed. Being an android he feels no pain or emotion. Completely loyal to King.
Weaknesses - Has no inititive of his own. No ranged capabilites, other than throwing stuff.
Appearance - Exactly this, save he has a blank face (Think the Ace from Batman Beyond DCAU)
Weapons - N/A
Notes - The only surviving member of the second Royal Flush Gang, though it appears he's been completely reprogrammed since his first appearances to now be absolutely loyal to the new King. Other than that there is very little of interest to the android, other than his incredible strength and toughness. This guy has gone blow for blow with Superman, so don't underestimate him.
Name - David Magnus Jr, Davey
Alias - The Jack of Spades
Powers - Appears to be a man made of liquid alien metal. He can morph his body for a variety of uses, such as changing his shape and appearance, or forming basic weapons such as knifes, hammers and axes.
Weaknesses - Suffers from bipolar disorder, which he must takes medication for. It impairs his judgement. Extreme heat may be able to melt him, and extreme cold may be able to make him brittle. Also the most likely member of the gang to challenge King's leadership
Appearance - Like this while wearing this t-shirt.
Weapons - None, though he can morph parts of his body into simple weapons.
Notes - The son of David Magnus, making David Jr the nephew of Will Magnus, who created the Metal Men. Davey and Magnus have never met each other, due to a falling out between David senior and his brother. Despite this Davey has abilities remarkably similar to the Metal Men, though how this has come to be is a mystery.
Picture him like the T-1000 from Terminator 2.
Name - Dakota Jamieson
Alias - Ten of Spades
Powers - Super speed, and all that entails. When she activates her powers her body is enveloped in a skin tight invisible aura that protects her from friction and wind shear. She is essentially invincible while running.
Weaknesses - Dakota is deep thinker. While her powers would benefit from someone who makes snap decsions she instead spends her time pondering the effects her actions might take. She's unskilled in the use of her powers, often running into things that she should be able to avoid, and terrible at stopping. She isn't entirely sure she agrees with the RFG's mission.
Weapons - None
Appearance - This, though her house is spades, not clubs.
Notes - Dakota Jamieson is a young Native American, a former agent of A.R.G.U.S who befriended Johnny Chambers A.K.A Johnny Quick. After Johnny was killed in battle against a villain he had already apprehended twice in the past Dakota realised the flaw in the 'revolving door' policys of the American justice system. Taking Johnny's formula for super speed she became a vigilante, killing several small time crooks. She was then recruited by King. However she is starting to have second thoughts about her new hardline principles, her faith in the RFG's cause wavering.
Skeleton Character Sheet
Name
Alias
Age
Personality
Powers
Weaknesses
Appearance
BRIEF Bio
What they bring to the team?
Notes |
50,954 | 1,377 | 25 | 1,945 | 344 | Tamashi thought to himself "Improvise it is." as Fenrir hit the ground. He pulled his sword from the hilt. As King opened fire on him he sliced the air in front of him creating a portal to hell for the bullets to enter through.
Tamashi considered for a second the severity of the situation especially considering their leader was out of commission. Blood Walker decided his human form would not be sufficient for this fight. Tamashi quickly crated another portal and entered it and closed it. He remained in hell only for a moment. Once inside the portal he removed his ring changing himself into his demonic form. His jacket and shirt tore as wings sprouted from his back. Once changed he gripped his sword firmly in both hands cutting a new portal open to bring him back where he was.
He charged out of the portal flying at full speed. He hoped he was fast enough for King not to notice him reentering the human plane. He flew above King towards the ceiling and then with his sword firmly in hand dropped as quickly as possible swinging towards the villain. He hoped he could slice King in two ending the fight quickly. | Name: Johnny Kenwood
Alias: Molotov
Age:26
Personality: Johnny's never been one to conform, until he gained his abilities he thought only of himself, however he's now struggling to do the 'right' thing. Throughout his life Johnny has hated authority figures, he's always views himself as being a 'punk' however he tends to think he's cooler than he is. Although inherently rebellious towards strangers, Johnny is warm to those who earn his friendship, however in order to befriend him someone would have to pierce through his cynicism and misanthropy.
Powers: Johnny has the power of pyrokinesis being able to control and produce Fire/Heat with his mind. Weaknesses Johnny's cynicism can often lead to him being unmotivated and lazy. His ego prevents him from taking most fights seriously. Extensive use of his powers can cause him immense pain and can in extraordinary cases leave him temporarily paralyzed surrounded by flame. Appearance: Johnny is 6" tall however his mohawk adds an extra two inches to his height. Johnny's build is gaunt with very little muscle mass, his face has prominent cheekbones with sunken features giving him a skeletal appearance. Johnny has a short black Mohawk that is lightly dyed red at the tips, this often appears to shine due to the copious amounts of grease he slathers onto it. Johnny's eyes are a sickly green color that compliments the pallor of his skin. Clothing-wise Johnny is always seen wearing a frayed leather jacket with a large patch depicting a molotov cocktail stitched onto the back. BRIEF Bio: During Johnny's younger years his family weren't exceptionally anything. They were neither rich nor poor and lived in a sort of limbo where they could afford food however weren't able to acquire the luxuries in life. It wasn't until Johnny's father was laid off at a LexCorp factory that the family truly experienced poverty. Without their primary source of income the Kenwoods were unable to keep their house and had to move from shelter to shelter. Once Johnny came of age he began to fall in with the wrong crowd, in order to feed his family he had to resort to breaking and entering, refusing to steal from his fellow 'Proletariat' Johnny exclusively robbed industrial complexes often taking wiring or machinery. However when word came of a robbery in a Lexcorp factory Johnny immediately wanted in. Everything was going to plan until the police arrived, from here ensued a four hour shoot out, during the battle Johnny fell back into the generator room of the factory attempting to escape through the maintenance hatches, however a stray bullet collided with the generator's experimental core which exploded devastating the factory and bathing Johnny in radiation. Five days later Johnny awoke under a pile of rubble and with his new abilities, returning to the shelter he found no sign of his family, now wayward and suspecting Lex Luthor's involvement, Johnny seeks a purpose and a way to strike out against 'the man'.
What they bring to the team? An overall sense of misanthropy and sarcasm. In combat a useful source of crowd control and versatile ranged attacks. Notes |
50,955 | 1,377 | 26 | 679 | 1,156 | The cruiser ride seemed way too short to Belle. She hadn't really been paying attention to the briefing that Fenrir was giving the team, as she was occupied petting the dog that Juno had appearified into the young girls lap. She had, however, paused to smile at Poltergeist. She found his whole putting his voice in your head thing really really cool.
Once the cruiser landed Belle sat in her seat, patiently waiting for Fenrir to tell her what she would be doing. She watched as each team went off to do the task they were assigned, smiling and waving to each group as they departed. And once only herself and Fenrir remained on the cruiser Belle jumped out of her seat, ready for action.
She walked behind Fenrir with a smile on her face, into the cockpit of the plane. Would the two of them be flying the plane? She nodded vigorously at his instructions, their meaning not yet kicking in.
"You got it Fenrir! I'll wait here...and...wait." Realization kicked in fast. She was being left behind. To baby sit the cruiser. She paused a moment, hearing the door of the cruiser open and then close behind Fenrir. Belle ran as quickly as she could, trying to follow behind him, but alas the doors were locked.
"Wait! Fenrir! You can't leave me behind! We are supposed to be a team! Fenrir!" Belle called desperately through the door, pounding her fists against the metal. | Name: Belle Jones
Alias: Beast (Called Princess Beast by those who know her sweet nature)
Age: Ten
Personality: Belle is one of those people with a complete "can do" attitude. She tries her hardest in everything she does and tries her hardest to keep her teammates positive too. This positivity can come off as clingy annoyance to people who don't like constant interaction. She can also come off as childish or innocent, but she is far from this. Belle has a very youthful personality and an optimistic outlook to life and adventure. She can be quite reckless when she needs to have fun but normally, she'll go about everything with a cool approach.
She is also extremely respectful. If you are older then her then she will listen to anything you say and will do anything you ask her to. Also, like most other children, Belle loves to talk to other people. She can make a conversation out of almost anything, however this sometimes comes as a bad thing since she doesn't understand when she needs to be quiet. She also had the tendency to turn things into games, maybe as a way of dealing with fear and stress.
Powers: Think: Small, speedy, furry hulk. When Belle is in danger, or if the circumstances call for it, her body undergoes a transformation since her 'fight' is might stronger then her 'flight' drive. This transformation pretty much turns Belle into a beast. Her vocalizations become snarls and growls and body becomes stronger and faster. In this form her strength and agility increases. It's extremely hard to calm her down out of this rage, and it usually best to just let herself exhaust herself out of it.
Weaknesses: Whenever her brain shifts over into beast mode, her body tends to focus on things like running away or punching whatever is in her way, not so much higher level thinking. Whenever Belle's body goes through its transformation, her intelligence will drop drastically. This isn't permanent by any means-rather, it's just she'll be operating off panic and instinct rather than reason and logic. Furthermore, her short-term memory will not be working as clearly, so her memory of what happened shortly before the transformation and what occurred during the transformation will be fuzzy.
Finally, similar to growing pains, shifting into a big fuzzy ball of death will cause her to have some residual pain and soreness after wards, along with some pretty heavy fatigue. Maintaining the hyper-metabolism of her furry form for longer than fifteenish minutes (without practice) will be difficult as well-if she fatigues in her beast form, she'll just revert back to a little girl.
Appearance: Despite being a Super, she doesn't seem all that different from a normal child. Belle has a dark skin tone. She is just barely four feet tall, and stands with a very slight hunch. She is also slightly underweight at 65 pounds. She appears very lanky, with small amounts of newly developing muscle mass, and like most children her legs seem to make up most of her height. Belle has soft facial features; big brown eyes, thin lips and a wide nose. Her teeth are slightly crooked, but she still has a nice smile. Her hair is a very dark brown, although people would just call it black, and is extremely messy and all over the place. It consists of all sorts of random consistencies, some loose curls, some tight curls and some soft and thin straight pieces. Despite this, the messy hair looks good on her.
She can normally be seen wearing floral print dresses with matching hair clips stuck up in her hair. She doesn't like wearing shoes, but will sometimes settle for flip flops or loafers to please her parents.
However, when she shifts over into her beast form everything changes. Thick, brown, fur sprouts all over her body. Her fingernails and teeth become long and pointed, her back hunches forward as she runs on her four limbs.
BRIEF Bio: Belle cannot remember much about her life before her powers began to expose. From a young age Belle had been told to keep her powers under control by keeping her emotions always in check. This kept her from going to school like other kids, and kept her away from making relationships with other people other then her parents. Belle often felt guilty about her powers, she made her parents fear her unintentionally. Anything could set her off into a deadly rage. There were times when Belle suddenly woke up to her parents huddling in a locked bedroom, trying to keep Belle out.
Soon the family began to receive threats from neighbors, calling Belle a beast and a monster. And in a turn of events, that seemed more like a blessing, Belle was recruited into the Outsiders. Her parents only hoping she would be trained to ignore her transformations.
What they bring to the team?: A good physical attacker, and an agile one at that. However, she lacks discipline and training. It seems like she is part of the Outsiders because she wants to be able to control herself.
Notes: |
50,956 | 1,377 | 27 | 652 | 592 | As Fenrir went over the mission statement, Ricki began preparing herself for the upcoming battle. "Stupid Royal Flush Gang," she muttered under her breath. "Stealing my gimmick. Copyright infringe 's all it is." Ricki's mind had been rewired years ago causing her to completely forget that the RFG had in fact been around long before she herself had adopted her own costume identity. "I'll kill 'em. Kill and then I'll sue 'em."
Unzipping her duffle bag she peered inside at all wonderful toys. Caring the entire bag into battle wouldn't do this time. Instead she opted for taking only a few weapons with her. The jacket she wore had hidden pockets which would allow the young to carry plenty of toys with her without wearing her down. One deadly weapon had been strapped into the jacket long before she had left her room. It's current weight informed her that it was fully loaded. The explosive balls and bobble heads in her bag were out of the question for she could find herself in tight quarters with her allies. Maybe next time she could blow stuff up. The cute and fluffy teddy bears would have to stay behind for similar reasons. Ricki grabbed a few of her playing cards and sheathed them inside her left sleeve. These were not your normal playing cards. Instead of paper these cards were made of metal, the edges razor sharp. Next, she pulled a set of chattering teeth from the duffle and sheathed them within her right sleeve. The teeth were somewhat larger than her own hand. Also made of a metal, when this chattering toy latched on to a person it was akin to being bit by a large canine. Finally, Ricki removed a joy buzzer and slid it over her left middle finger. The buzzer had two charges with the punch that equaled a common stun gun. She then unzipped the bag back up before placing it on the floor by her feet.
"Poltergeist and Madcap," said the team leadr, "deal with Queen." Ricki smiled. She hoped to take the Queen on one on one. It wasn't due to any brier history. The vigilante just didn't particularly like villain's snooty look. "Her Scepter's illusions could disrupt our flow, but with your psychic abilities you should see through her."
As the jet landed she quickly zipped up the front of her bodysuit and pulled her mask down over her face. With both hands grasping her punchline, Ricki tapped her feet on the floor with giddiness. "Oooo... time to play!"
She followed the team, skipping along behind her leader. The power being out and the noise ahead only added to her excitement. Inside the vast office Lex Luthor stood alone against all five members of the Royal Flush Gang. Madcap smirked, admiring the power and the ego that radiated from Luthor. Then, the banter started. Madcap hated banter. When it was time to fight, it was time to fight. Questions and silly one liners were to be held for afterwards. That is, if there was anyone left alive.
The self-proclaimed literally fired the first shot. Fenrir went down with a thud. Madcap kept her eyes on her intended target, giggling as the Queen activated her scepter engulfing the room in a thick mist. The Ace and Jack went after of Outsiders, while the King continued to shoot. Ten was left by herself seeming unsure of what action to take. The Queen thought she had made herself a ghost. But, it was all a trick. It's had to fool a trickster though, especially one whose perception of reality had previously and permanently been altered by all sorts of unknown chemicals and drugs years ago.
Finally, Ten decided on a target. But, her hesitation left Madcap with plenty enough time to act. Reaching into her sleeve pulling out her playing cards. Running forward just as the youngest member of the RGF took her first step, the vigilante flicked her wrist sending the razor-sharp cards through the air like ninja throwing stars not at Ten who would most likely speed past them, but at her Queen. | ..... |
50,957 | 1,377 | 28 | 2,436 | 984 | At first Adam was baffled a bit by Fenrir telling him and Stalwart that they would be handling, he had thought the wolfman would have wanted to take on the heavy hitter of the Royal Flush Gang, but then Adam remembered that Stalwart had superhuman strength as well and Adam was use to taking on super strong foes, he was ready just like how Batman was ready to take on Superman if the need arose.
"Got it sir" he replied to Fenrir's orders and then looked towards Stalwart.
"I hope you're ready for this mission partner, listen to my instructions and we should have no problem with Ace" Adam said to the tall hero. Even though he hadn't had too much experience in teamwork with a group of superhumans, he had read enough and worked with government agents on missions to understand the concept of teamwork. After Fenrir was done with giving them orders, Adam saw that he was leaving Belle behind, it looked like the wolfman didn't want the child to be in the field as a fighter. Adam understood Fenrir's reasoning, she was so young and this line of duty was dangerous. Adam hadn't been allowed into the field until he was nearly an adult.
When they entered the building Adam could feel that the power was off by the fact that he couldn't feel the electricity flowing through the building. This was confirmed when Fenrir also claimed that the gang had cut off the power. Before Adam could make a suggestion, Fenrir moved on ahead when he said that they gang already got to Luther and Adam followed after the wolfman. They eventually came to a pair of doors and Adam's superhuman senses could hear voices coming from the room. He then facepalmed when he heard King tell them that they had kept the sensors on and knew they were behind the doors, they should have been more careful, but it was too late now.
He followed behind Fenrir into the room and saw the Royal Flush Gang trying to break into some kind of force field that Luther had created. Adam heard King mention his hero name and he smiled, so he was known amongst the low class villains well that was a start. When the King of Spades shot at Fenrir, Adam went into action and created a double barrel-shotgun construct. He would have aimed and shot at King had Ace not taken a desk and thrown it at them. He was trained to make last second changes in maneuvers and flipped in the air over the projectile, he hoped that Blink and Twilight would be able to dodge as well as he had done.
When he came out of the flip Adam fired off two high-powered shots of energy at the robot, and fired off several more when he gracefully landed on his feet. These shots were concussive and would pack a powerful punch, Adam hoped that it would cause some damage to the big robot.
"If you're going act like that then I'll have to teach you a lesson in surrendering" he said to Ace with vast determination in his eyes. | Name
Adam Savage
Alias
Warpath
Age
24
Personality
Adam is very smart and analytical and assesses situations before he goes on ahead with his plans. He is extremely tenacious and will never go down without a fight. His knowledge is at incredibly high levels thanks to be trained in both intellect and physical strength for most of his childhood. Because of this he does have a bit of a superiority complex and will think of his plans as being the best for the situation.
Politically he is pro government and thinks cynicism is the way of the last and simple-minded. He hates counter culture and thinks rebellion is one of the main contributors to the downfall of society
Despite his negative personality traits, Adam is very protective and driven to do what's right. He is very loyal to the government and to his allies. He hates crime and will have no qualms with taking crime fighting to the extremes if all other options will not work. Even though he working for a government agency that is fearful of costumed heroes Adam believes that most heroes can make the world a better place.
Powers
Energy Weapons: Adam can create weapons made out of pure energy such as swords, staffs, daggers and guns. They function similar to their normal counterparts, but the construct swords and other bladed weapons can cut through most material, he can even change their sizes depending on how much power he puts into the constructs. These weapons are very light and require energy to use and his gun constructs use up even more energy when they fire off energy ammunition in the form of energy blasts of varying size depending on the amount of energy used to power the blast. He can even fire the blasts in rapid succession. Adam can charge his weapons with electricity or change the temperature of the construct to add more power to his weapons, these two abilities can only be used if he has absorbed the right type of energy.
Energy Absorption: he can absorb electromagnetic and thermal energy to replenish his reserves of energy that allow him to use his powers. How the absorbsion works is that he can absorb the energy in both the environment around and from attacks, but when Absorbs energy from attacks they can't be very strong otherwise he will take in too much energy.
Enhanced Reflexes: Thanks to the energy that he absorbs, Adam has a very fast reaction time and is quick enough to knock bullets out of the air with his construct weapons for a very short time frame.
Enhanced Senses: Adam's Energy absorption also grants him heightened senses that are five times more powerful than an ordinary human.
Weaknesses
All of his weapons must stay in his hands in order to keep from vanishing after a short time frame, but the second he lets go of a weapon then it will vanish in five seconds, this weakness does not apply to the energy blasts that he fires out of his guns. His powers stem from a large well of energy within his body that replenishes itself by not using his powers or by absorbing energy. When Adam is absorbing energy he has a limit to how much he can absorb and if he takes in too much energy than will become overwhelmed with incredible pain. Because his senses are more powerful this also means that Adam can fall victim to attacks that attack the senses more than an ordinary human, his heightened are also tied to the amount of energy he has in his reserves so the less energy he has then the weaker his super senses are. Aside from his energy powers he has the same vulnerabilities as a normal human.
Appearance
He is six feet and two inches tall. He has dirty blond hair and light blue eyes. He is very well built and has a good amount of muscle. When he is in costume, he wears a bright red and blue spandex body suit and a Kevlar vast. To hide his identity Adam wears visor sunglasses that are extremely durable.
BRIEF Bio
Adam savage was born to a great military scientist by the name of Simon Savage. Simon had been part of a governmental research and training program to create super soldiers for the US government. Adam at first seemed like a normal boy, but at a very young age he exhibited very strange powers that fascinated his father and he decided to indoctrinate him into the training program.
Adam's mother objected to this and threatened to tell the public about his work. Unfortunately, Adam's motehr died in a vehicular accident and Adam was too young to find any suspicion in her death and just mourned her with his father. Without his wife to stop him, Simon Savage made his son spend the rest of his childhood all the way into his early twenties training to be the greatest asset to the US military.
They trained him the incredible arts of sword fighting and he particularly loved studying the European fencing styles of the medieval and renaissance period. He took hand to hand combat training and strength training as well as parkour and heavily studying in urban warfare and marksmanship. His father and his colleagues were pushing Adam to the absolute limit in human physical perfection. Not only was his body adapting to the intense training, his powers were also growing stronger as he developed them. His weapons got more complex and dangerous and his reflexes were incredibly quick.
The scientists also trained his mind for problem solving and gave him an incredible intellect. Eventually when he became seventeen his training was finished and he was used for covert missions of the up most secrecy, fighting against America's enemies. With the growing fame of the Justice League, the government saw this as an opportunity to have one of their own to pose as a hero for the media and they chose Adam.
They adapted his costume to make it look like a little more flashy and like a superhero. They gave him the name Warpath and for a year , he had been working as a superhero to keep on an eye on the non governmental heroes and combat villains. He made friends with Barry Allen during his early work and impressed with Adam's powers he introduced him to the Outsiders a team that was made to go on the missions that the Justice League couldn't. Adam's superiors gave him orders to keep a tab on the super humans to make sure that they didn't become a menace to American society.
What they bring to the team?
He is at the peak of human physical perfection and has been extremely well trained in hand to hand combat. He has mastered several different martial arts and is incredibly skilled in the art of weapon fighting, studying from the famous European schools of fencing from the Middle Ages and the Renaissance. He is an excellent athlete and is trained in parkour as well as acrobatics. He has a great amount of knowledge and skill in urban warfare and marksmanship. Being trained by scientists as well as military specialists also greatly developed his mental capabilities and he has a great amount of knowledge. He also has a great sense of leadership thanks to his governmental training and work. His tenacity makes him very resilient and keep pushing when in a tough situation.
Notes
Equipment: Adam has rocket boots that allow him to fly for short distances, and a gauntlet that was both a supercomputer and high-tech communicator. His visor also has infrared vision, a targeting system and thermal vision. |
50,958 | 1,377 | 29 | 1,605 | 2,000 | Juno had her mind set. She did not like Johnny. But then again she didn't like Tamashi, Adam, Litheal... it might have been easier to list who she did like. The list summed up to Belle and everyone else was an unknown quantity at this point. But it wasn't looking good for Ricki and.... whatever Stalwart Defender's name was. Still Juno had to share Johnny's distaste for the mission. Luthor was no friend of theirs. But if he died, then organized crime across half of america would suddenly experience a power vacuum cue massive bloodshed in the streets. For better or worse, Luthor had to be kept alive. As the only force field projector, she was uniquely suited to the task. She began crafting scenarios where she would face any single member of RFG in combat. With her flight and energy projection she was on equal ground with most of them, the only problem was Ace. Juno doubted she could hold up a barrier against his strength for more than a few minutes. But then again this was a prime opportunity to test her powers.
As they disembarked Juno flashed a smile at Belle. It would be best to keep the girl behind, she'd likely be more of a hindrance than an asset in a pitched firefight. They really needed some kind of home for metahuman children. Youngest Justice perhaps? Juno did not like how dark the tower was. Luthor's security was among the best in the world. Remote access to his grid was extremely unlikely, so there was likely a weakness on the inside. Either faulty equipment, lazy staff, or even a traitor. RFG must have accessed the tower much quicker than anticipated. Likely Ten sped ahead to in-tower generators and had a hand in the loss of power. Juno prepped for a fight, a barrier of white surrounding her.
Juno listened carefully to the RFG and followed Fenrir inside. She took in the office and found herself suitably impressed. Only the best in Lexcorp. RFG must have dealt with internal security but somehow Lex looked as cocky as ever, likely something up his sleeve. Juno was a little pleased to be acknowledged by King but was considerably less pleased when Fenrir was shot in the head. Juno immediately cast a cover around Fenrir's prone form. His helmet had taken the rounds but a stray shot in a firefight while he was out would finish him. The barrier was weak on his end and he could push it out when he regained consciousness but on the exterior side it was enough to screen him from any wild fire.
Juno then created a bubble around herself and blink, making the barrier less rigid so that the table wouldn't explode into splinters, instead the flexible barrier would hopefully just absorb the table's impact and slide it off. Adam was engaging Ace and Ricki seemed to be going after Queen while Tamashi went for King himself. Juno couldn't help them all without dangerously overextending herself. But Ten seemed to be a bit slow on the draw. She sped for Madcap and Juno let the bubble fall, in it's place she created a low sheet of light designed to trip Ten up. With her other hand she pointed in front of Thorn yelling, "No you don't!" A square wall appeared in front of Thorn, modulated to reflect blows from Jack's improvised weapons. That should give Thorn enough time to react. Juno couldn't plan everything ahead too far she had to take it step by step and trust in the team. Oh we are so dead. | Name: Juno Hoshi
Alias: Twilight
Age: 21
Personality: Juno is her mother's daughter, an arrogant soul who feels superior over most of the people in her life. However unlike her mother this superior nature is coupled with a razor wit and dangerous cunning all under a polite and amiable veneer. Where Kimiyo is upfront and no-nonsense about her feelings, Juno deflects and disarms others with her charm. She routinely deceives and manipulates when it benefits her and cares little for others when they get in her way.
Her assumption of superiority is not without merit for she is a driven and dedicated individual with great intelligence and willingness to go to whatever lengths are necessary to get the job done. In a team-setting she will try to take control whether overtly or not.
As a metahuman she often looks down on mundane humans and prefers the company of other superpowered individuals, save for those she truly finds exceptional like Batman. Even among Superhumans she considers herself part of a select elite, part of the established Superhero "legacy" apart from the emerging New Wave of independent heroes. This is much akin to nobility looking down on the bourgeois.
If she does not consider one an equal or a better she will take advantage if it suits her goals. A violent incident in recent years has hardened Juno and made her more vulnerable all at the same time, and her distance from most of the people in her life has not helped her move on.
Powers: Juno inherited the power of light projection and manipulation from her mother. With her bright white fields of light she can fly and construct light projections from her imagination as well as fire white beams of energy from her hands. Her projections rely on her mental focus and she control several simple objects or a few complex structures at one time. The more concentration she devotes to a construct increases it s durability. Her barriers block physical force as well as the full spectrum of energies. Her lasers range in power from simply stunning somebody to blasting a hole through them.
Weaknesses: She can only maintain so many objects at one time before they begin to drain her concentration and falter in integrity. If she erects a barrier it will start to crumble if opposing forces over-power or over-tax her will and any construct fails entirely if she cannot concentrate. She can only fly with use of her fields and each new construct she creates slowly tires her over time like any physical activity.
Her trust issues and arrogance impair her ability to coordinate with a team and she does not take being bested well. She is not immune to her own emotions and has a hunger for meaningful relationships with others outside of her family, a yearning which can be exploited.
Appearance: Juno is a young attractive woman of asian descent with deep brown eyes, lush black hair, and tan brown skin. She stands at 5'8 and has a toned athletic build. She keeps her hair cut shoulder length and curled. Her costume is a color flip of her mothers, with white on black and a seven pointed star as her emblem.
BRIEF Bio: Juno was born with the same powers that her mother the female Dr. Light possessed. Since she was a young child she aspired to be a superhero like her mother despite being encouraged to be a scientist instead. Juno was always top of her class and was known to use other children for whatever schoolyard desires may have manifested, she often charmed her adult teachers as well into getting what she wanted. If Juno pursued a course of action she gave it everything she had and excelled whether it was music, sports, academics, of other extracurricular activities.
Growing up, she had few true friends, her siblings being her only confidants and preferring the company of other metahumans. She graduated highschool early and earned several academic accolades. She rejected the path of university despite her mother's wishes however and had started her hero career early. She was a reserve member of Young Justice for several years and sought to advance into the ranks of the Justice League when she was older. She chose not to sidekick under her mother, to Kim's chagrin, and instead went it on her own with occasional team-ups with both other budding superheroes and experienced hands. Juno acquired a good reputation in the media and a growing fanbase among the cape-watchers.
She was a consummate professional in the field and learned how to manipulate the media and even her colleagues for the advancement of her career and public presence. She was a hopeful for full-fledged League membership and her future seemed bright. Until one incident in Keystone city involving her brother and an Intergang affiliate. Her brother, who had become an assistance at STAR Labs, was killed in a robbery attempt by the criminal organization.
Juno had ditched Superman himself during a promising team-up when she heard the news and raced to Keystone. The incident that followed was hushed over by the League but resulted in the complete dismantling of that entire chapter of Intergang in a series of violent and effective confrontations. If it wasn't for the intervention of senior members of the League, Juno would have likely gone to even greater lengths to exact her revenge.
That one moment halted her career and she was put in the reserve roster of the League. However, the incident had demonstrated Juno's prowess in the field as well as a willingness to go to lengths other heroes would not. She was seen as an ideal candidate for a different kind of hero team. Juno accepted the offer as a way to earn the good graces of her superiors and get her life back on track but she remains haunted.
What they bring to the team?: Juno has studied superhero and supervillain careers and confrontations her whole life and is a self-proclaimed expert on several notable villains and organizations as well as having a good head for tactics. Her academic achievements have resulted in a respectable knowledge of science and technical pursuits, making her light constructs an effective and reliable support asset for any team for both offense and defense. Her flight allows increased mobility and reconnaissance capabilities for the team and her intelligence is not to be overlooked. She has connections to several heroes as well as STAR Labs.
Notes: She has tried to engender a personal relationship with almost all of the living prominent superheroes and is a budding public personality herself. Also a lover of chocolate and novels. She regrets her codename also being the name of a series she absolutely reviles. |
50,959 | 1,377 | 30 | 1,419 | 3,728 | The short aircraft ride was a source of relief for Thorn who had nearly jumped out of the cruiser before it left the base after overhearing Madcap's comments to Jaymi. He was still in disbelief that Warpath had essentially openly defied Fenrir and then here he was on the aircraft throwing out plans. The League had obviously put Fenrir in charge for one reason or another and it was not their place to doubt that. Fenrir would have a plan in store for them, he had years of experience after all. Looking over at the hardlight puppy that Juno had manifested for Belle, Thorn inwardly smiled, the act of actually producing a physical one upon his 'face' was more difficult and not something he usually concerned himself with. The lack of physical emotions made him seem distant at times, and Thorn truly resented that but he had come to terms with his lost humanity. Nodding his approval to Juno as she took her seat again, Thorn leaned back in his seat, vines extending from his back further tying him to the seat.
The sudden outburst from the team's resident pyromaniac alerted Thorn's to his prescence. There was a part of the plantoid that agreed with Johnny but that wasn't the team's mission parameters. They were to protect Luthor at all costs no matter how much he deserved to meet his fate by a hanging tree. Nodding at the wolfman upon recieving his orders to act in a support role, Thorn noted that Belle hadn't been issued any orders which meant Fenrir had no intention of putting her in the field. This was a good decision, she could learn and spar with the team at home, but supervillains wouldn't show any restraint. Belle deserved to live long enough to enjoy her life, not to be used as a child soldier.
Helping his teammates through the roof hatch as he extended his body down, Thorn shrunk down to a small size to conserve his nutrients while the group moved through the facility. The next few moments flew by as the next thing Thorn saw was Fenrir hit the floor. Barely having time to react as Jack came towards him, Thorn realized there was no way that his natural armor would stop the blades. Pumping his body full of spors, Thorn intented to take the Jack down with lungs full of toxic spores. The wall of hardlight caught Thorn off guard as Twilight came to his rescue. Nodding his thanks, Thorn ran towards Fenrir passing through Twilight's shield before scooping the wolfman up as he expanded his body to encompass the team's leader as he rushed towards Luthor. Left with only Molotov between himself and the criminal mastermind, Thorn couldn't risk his teammate using the chaos to his advantage to cover the murder of Lex Luthor. Releasing Fenrir from within his body, Thorn rapidly expanded his body to a towering size as he layered himself with plate after plate of bark like armor.
"Cover us Molotov. Fenrir is injured." | | NAME: |
Valetine Macbeth Irving
| ALIAS: |
Thorn
| AGE: |
25 (Upon Death)
| PERSONALITY: |
A man with the weight of redemption on his shoulders, Thorn strives to the best he can but is often very harsh on himself. Despite realizing that his abilities are a blessing, he also views them as a curse and fears they prevent him from ever getting close to anyone. As such, he is often reserved in his thoughts and views, keeping to himself in group settings. That said, he's not a 'lone wolf' and is very much a team supporter, always working to ensure the team stays safe in their missions.
| POWER(S): |
PLANT PHYSIOLOGY:
There's very little 'humanity' left to Thorn. When the Starheart took possession of Valetine's corpse, it merged his body with the mystical force known as the 'Green' which all but turned him into a houseplant. As such, Thorn's skin has a pale green colour to it, darker green veins visible beneath the smooth shiny surface. Vine likes tendrils adorn his head, and spill down over his shoulder, scattered jagged ivy like leaves hanging off of the long thin strands while eyes that look more like fruit shine out from his skull and his ears have all but disappeared instead looking like long pointed leaves. His mouth is filled with rows of seeds where there ought to be teeth and Thorn's tongue is more like a soft fruit or vegetable (and possibly edible). His body is made up of countless tendrils, wrapped and bonded together but capable of splitting apart. As Thorn is in control of his appearance, he often chooses to model himself on what his past 'human' self looked like. While like this, he is often anatomically correct and some of the more colourful euphemisms referring to the male anatomy are more or less accurate in this case. Due to his new nature, Thorn doesn't require sleep or food in the traditional sense but requires a steady stream of nutrients, water and sunlight. Thorn also breathes in carbon dioxide from the air and expels oxygen, just like a plant. In this regard he can be considered self-sustaining.
Thorn's unique construction also allows him to regenerate lost body parts provided he has the time and access to the required nutrients. He able of breaking his form apart to retreat into the ground and if destroyed can grow back provided there's at least one seed left over (these seeds of course are carried within his mouth and 'fruit'). Thorn can also use his seeds to create other plants and is capable of growing both hybrid new plants or existing plants whether to provide aid to his team mates or assistance in combat.
Thorn's body is composed entirely of homogenous matter, without any part of his form being more important than the other as such wounds such as decapitation don't matter as Thorn's consciousness is contained within even the tiniest piece of his body. Furthermore, this means that Thorn is both able to increase and decrease his size provided he has the proper nutrients available or stored within his body.
DERMAL ARMOR:
Thorn is capable of growing additional layers on his body that hardens to a bark like texture. The process is almost immediate but can be interrupted or slowed by repeated attacks or continued onslaught. This dermal armor is capable of withstanding blunt trauma and bladed weapons, but is highly vulnerable to fire and other forms of heat which can potentially dry Thorn out, cracking his armor and leaving him vulnerable. Further exposure to heat would have serious ramifications (See Weaknesses). Thorn's dermal armor can withstand gunfire and as such allows him to act as a shield to his 'meatier' teammates. Conventional weapons don't harm Thorn in the same way as they do other humans due to his genetic makeup, that said Thorn does experience equal amounts of pain from wounds anywhere on his body.
NATURAL DEFENSES:
Thorn's body is able to produce a great deal of natural defenses. For melee combat, thorn like protrusions can appear from anywhere on his body, these protrusions can also be launched in a projectile manner. Likewise, Thorn is able to create and fire seeds in a manner similar to gunfire however with less precision and impact force. His body is also able to create poisons and toxins which can achieve a variety of effects which range from either killing a target to simply rendering them unconscious, paralyzed or ill. These toxins can be combined with the thorny protrusions for an increase in combat proficiency. Thorn can also produce medicinal toxins which can ease pain or speed healing, injecting them into teammates if no first aid is available. Additionally, Thorn can produce sap with enough adhesivity to hold a man in place. Alternatively, this sap can be used to seal wounds and injuries of his teammates.
PLANT MANIPULATION:
Due to Thorn's connection with the 'Green', he has complete control over all plantlife and as such can manipulate and control any nearby plants. Thorn can use these plants to ensnare foes, support falling structures and numerous other applications depending on the situations that arise.
| WEAKENESS(ES):|
Due to the nature of his revived biology, Thorn has several various weaknesses. The greatest and most common of these are temperature extremes as both heat and cold with harm him. Heat can cause Thorn to rapidly lose his stored moisture, causing him to wither where as cold starves him of moisture and also eventually causes him to wither and die. Fire, ice and frost likewise all cause Thorn immense pain and harm. Electricity on the other has a variable effect depending on his moisture content at the time. The higher his moisture content, the more likely an electrical charge will cause Thorn to conduct and ignite. Further more, deprivation of the basic nutrients, water and/or sunlight that all plants including Thorn thrive on will slowly weaken and eventually kill him.
| APPEARANCE: |
Before the Starheart merged Valentine's body with the 'Green', Valentine possessed green eyes and sandy brown hair. His skin was of a fair complexion and at the time he stood roughly 5'-2". After however Val or rather Thorn as he prefers to go by now was revived, his body was completely changed. Despite the changes to his body, Thorn was blessed with a malleable appearance and has complete control how he appears to others. Thorn is able to change his body to look anything from monstrous to simply look like a humanoid plant, he instead tries to retain some of his humanity and create a rather humanoid appearance. In this appearance, Thorn has pale green skin and ruddy vine like hair. His skin takes on a leaf like texture though some of his body such as forearms and shins have almost a bark-like texture to them. This is due to the original concentration of bone beneath the surface.
| BRIEF BIO: |
Valentine Macbeth Irving was born to a pair of loving parents in Gotham City. Growing up, Val fell into the wrong crowd and found himself swept into a life of crime. Running with the Golden Dragons, Val become something of an accomplished thief with a particular interest in antiques. Eventually he became too big for his britches when he decided to try and steal a piece of the mythical stone known only as the Starheart from Gotham's Museum of Antiquities. Although the heist went well at first, a mole within the Dragons had tipped off the police and as soon as Val laid his hands upon the shard of the Starheart, blue and red beams of light filled the building. Surrounding, Val and his team tried to sneak back out but soon found themselves in combat. Caught in a shootout with the GCPD, Val was mortally injured by numerous bullet wounds. Worse of all, a stray shot caught struck the Starheart, shattering the shard into tiny fragments, slivers of which pierced Val's skin and entered his body. Despite his injuries though, Val managed to escape the building and reunite with the gang. His reunion was short lived as his failed heist had come at too high of a cost and with Val unlikely to live, the Dragons dumped his body. Dropped off the wharf, Val's body eventually washed up inland before sinking into a bog on the outside of town.
It was inside this swamp that the Starheart showed its true power. A vessel of the mysterious entity known as the 'Green', 'it reached out sustaining both the young man and infused his body with its power both revitalizing and reanimating Val. Absorbing the plantlife in the swamp, the body mutated as it slowly came back to life and the young man known as Valentine was left behind. Emerging from the swamp was Thorn. Despite being horrified by his appearance, Thorn eventually learned to control it enough to hide beneath a trenchcoat and ballcap. Realizing how much he had wasted his life the first time around, Thorn vowed to redeem himself working in the shadows on his own at first before being approached to join the Outsiders. Realizing he could make more of a difference as part of a team, Thorn joined decided to join up.
| WHAT DO THEY BRING TO THE TEAM?: |
Thorn brings several advantages to the team. As a self-sustaining plantman, Thorn can produce fruit and vegetables to help sustain his teammates, as well as medicinal toxins if the team is away from their home or otherwise find themselves trapped in a hostile environment. His abilities allow him to play both assualt and support roles and Thorn can act as a shield for his teammates or the strong arm of the team. Of course most of his abilities depend on his current state of wellbeing or the environment around them.
| NOTES: |
-The Starheart/'Green' within Valentine does have a consciousness often causing Thorn to refer to himself as 'We'.
-This entity however has not provided Val with a name thus he refers to it as the Starheart, nor has it tried to take control of their shared body. It seems to be almost parasitic or symbiotic in nature as it provides Valentine the ability to adapt and sustain his new body and both would die without the other.
-While Valentine is a user of the 'Green', he is not a chosen avatar and as such can have his control over both plants and his own body overpowered by the true avatar of the 'Green'.
-Val keeps a pet squirrel by the name of Russell who is often seen riding atop his shoulders especially while at the home base.
~Possibly More To Be Added As I Think Of It~ |
50,960 | 1,377 | 31 | 1,156 | 667 | Stalwart grins at the big hunk of metal charging at him. This should be fun, muscle versus muscle. He settles down, waiting for Ace to join a grapple. If he does, Josh would toss him to the side. If not, Joshua would charge at him in return. Should he be able to toss him to the side then he will attempt to pick him up again to throw him at Jack. Should he have to charge at Ace, he would rear a fist back and let out a roar as he aimed to knock off the android's head. | Name: Joshua Keyes
Alias: Ω (Omega) (to be known as Stalwart by other team members til further notice)
Age: 27
Personality: He has unstoppable determination and a will as strong as steel. Beyond that though, he's a fun-loving guy and a great big goof.
Powers: He has immense strength at his disposal, being able to lift at his best five thousand tons of sheer weight. He is able to control how gravity affects his mass, allowing him to weigh almost nothing or how much he normally would; five hundred tons. Due to his super-dense muscle, bullets and other physical damage do barely anything to him. He can shrug off more brute force than any modern tank could. At max density his muscle is as tough as adamantium.
Weaknesses: If it can cut through metal, it can cut through him. In other words, energy and heat-based attacks. Magic will work too. Appearance: Joshua has skin as dark as midnight, and is bald. He has bright green eyes that can either look extremely menacing, or as kind and kind can be. He is seven foot nine with a huge chest, and shoulders 2.2 feet wide. And as said before at max weight he is five hundred tons. But he keeps his weight at around 340 pounds.
BRIEF Bio: Joshua grew up as an ordinary kid as far as anyone could tell. Didn't know his father, and no one he knew did either as his mother refused to talk about him. But at puberty, it was seen that he was no regular kid. He reached 7'9" when he was sixteen, and was just as big and strong as he is now. He doesn't even know how these powers showed up, or where he got them from. One thing's for sure he intends to find out.
What they bring to the team: He's a tank; slow, heavy hitting, and able to take heavy hits as well. He's the one to walk in front and soak in the damage so the other members can work.
Notes: Derp? |
50,961 | 1,377 | 32 | 992 | 646 | When Warpath responded to Johnny's outrage Johnny turned to face him clearly looking furious. "The law isn't the only source of morality in the world, the man's responsible for poverty across the country, how many lives do you think he's taken with his corruption?" Quickly realizing that the entire team were staring at him Johnny just leaned back against the wall lighting up another cigarette. "I won't kill the guy... today, but if they have him against the wall, I might be a second too late." With that Johnny left the matter, he knew he'd be back for Luthor whether it was with the Outsiders or without them he'd make sure the man faced the ruin he had brought upon so many families in the world.
Gazing out of the windows at Metropolis Johnny whistled to himself, this was a big change to what he was used to, he'd spent most of his childhood in hub city and then moving to Bludhaven, Metropolis was a stark contrast to the dingy homes he was used to. Everything looked so grand and affluent, he wondered how much the wiring in one of these buildings cost.
Landing on the Lexcorp building Johnny disembarked from the transport, here he was. The belly of the corporate beast. Entering the room Johnny's eyes immediately met Luthor's, there he was, the man that had orchestrated ever bad event in his life. Johnny's introspection was interrupted by the sound of gunshots, immediately Johnny's cigarette completely burnt away as his hands ignited. One by one his teammates were caught in combat until Johnny was left standing on the fringe of the battlefield. Noticing Thorn carrying Fenrir Johnny was caught in a dilemma, his eyes flicked between Luthor and Thorn. With the flick of a wrist Johnny could take revenge for all that had happened to him, but at the cost of his teammates.
With a sigh and a pained expression Johnny waved a hand towards Luthor's display cabinet without turning to face it, a jet of flame whirled from his hand towards the noble piece prize the display case immediately turning to ash followed by the metal glowing hot red and melting, a reminder to Luthor of just how fortunate he was that Johnny was with the team and not part of the gang. Immediately afterwards Molotov dove next to the now hulking Thorn and the unconscious Fenrir, creating a protective ring of fire around them he awaited an attack from the gangs 'Jack'. | Name:
Jaymi DuBois
Alias:
Poltergeist
Age:
21
Personality:
Jaymi at first glance comes across as quiet and reserved. He genuinely tends to keep things to himself unless something deserves to be called out. Growing up in an abusive, religious household, he was made to be very timid and not to stand up for himself. Over time, especially with the emergence of his powers he has learned to speak up and stand his ground. However, he still holds a part of his old self with him which is something he’s come to terms with. He can be very blank in the face which only means he’s constantly keeping his emotions in check.
Powers:
Telekinesis – Poltergeist has the ability to move objects with the mind. Unlike other powerful telekinetics, Poltergeist can only manipulate telekinesis at its purest form. Thus, he cannot perform complex telekinetic operations, like the manipulation of matter and energy, being limited to more basic applications. But this is made up with overwhelming power. For example, he could crush, grip, and/or strangle heavy objects as light as a feather to a car. He is able to unleash telekinetic blasts strong enough to throw things back or tear obstacles out of his path. He can levitate things, push/pull them, or create constructs. Poltergeist can move one object at a time or move several. He can also move the inner workings of devices, i.e. unlock a door.
Tactile Telekinesis – Poltergeist can completely surround himself with an invisible field of telekinetic energy, protecting him from harm which gives him slight invulnerability. It also enhances his physical abilities like increased strength. However, tactile telekinesis must be consciously activated for use. If not, he is vulnerable to pretty much any attack.
Flight – Poltergeist is able to fly/levitate himself via telekinesis. His flight speed depends on the amount of energy he puts in. He isn’t able to fly for too long without stopping to rest.
Telepathy – Poltergeist contains the simplest form of telepathy, enabling him to hear the thoughts of others, make psychic links with others, and send out his own thoughts to communicate. To actually “see” what one is thinking or look into their memories, he has to physically touch them to do so.
Weaknesses:
Jaymi’s abilities are limited to his willpower as well as his emotions. In order to get them under control, he first must be in control. To act out in anger or frustration is bad for himself and others. Over exerting himself will land him in a coma. With Telepathy, he initially had no control over who he heard. It is still a newer ability he acquired so he’s still learning. As of now he can hear a few people at a time to only one. At certain times, his power will slip and he’ll hear something he wasn’t supposed to but for the most part Poltergeist is good with privacy. At rare times, he’ll hear everything around him which will give him a migraine and eventually knock him out. Personality wise, he can be too sympathetic sometimes which he often questions himself why is he on a team that is seen as misfits. He can also be too optimistic and can trust the wrong person (which has dissipated due to his telepathy).
Brief Bio:
Jaymi didn’t have a great childhood. He was born in Central City to a single mother who got pregnant from a one night stand. She gave birth to her child in a bathtub instead of a hospital because she didn’t believe in modern ways of medicine. Jaymi’s mother believed her son was born of sin and was the child of the devil. Feeling guilty for having sex out of wedlock, she took her anger out on her son his whole life by abusing him and using religious dogma as her excuse. By the time he was a teenager, he was a socially awkward, timid, shy young man who couldn’t defend himself if he tried. He could never escape the wrath of someone trying to pick on him in school, or getting jumped on his way home. He never really understood why people disliked him until he understood his mother wasn’t well liked either. So by association, he was not liked. Even though he wasn’t great socially, he excelled in academics landing him in advanced classes.
During his senior year of high school, he learned that things would break when he got angry. He started to move little things around which turned into several larger things including his bed. After doing research on telekinesis and the metagene, he continued to practice until his mother found out. He tried explaining to her that there were others like him who could do what he could. Calling him the anti-Christ and a witch, she attempted to kill him. In a fit of rage, he launched just about every knife in the kitchen at her, as well as almost leveling his house with telekinetic energy. When police arrived, they found Jaymi’s mother dead and him in a coma from over exertion. When he woke, it was weeks later in a hospital. He overheard nurses talking to each other about things moving in his room every so often like a poltergeist or earthquake. After answering questions, the police concluded it was a small earthquake and let him go. Since he was 18 already, they couldn’t really do much with social services. Since he didn’t have any relative nearby, he stayed at an LGBT homeless shelter and finished high school. Everyone who had harassed him stopped since they felt bad for him. At the shelter, he found a homeless black cat and kept her as a pet. While at the shelter, he was contacted by the Outsiders to join them.
What they bring to the team?:
Every team needs that one strong psychic to help with things that can be too physical or to get them out of tight jams. Being a borderline genius, he can help with technical stuff as well as anything that is book smart. He tends to be a mediator and can help out when people are having a disagreement. Poltergeist also brings a calmness and sometimes dry humor.
Notes:
I don’t intend on him ever evolving his TK to work at a molecular level unless demanded by others in the role play. I might however evolve his telepathy sometime in the later future.
I pretty much made Telekinesis his main power and Telepathy a weaker, side power in order to balance him out. I didn’t want to make an overpowered Jean Grey type character.
I sort of jacked the beginning part of his bio from Carrie because I had bad writer’s block (minus the prom massacre).
Just about everything in his closet is black.
Poltergeist has a pet female black cat named Jinx. A very sassy black cat at that. |
50,962 | 1,377 | 33 | 679 | 1,156 | After fruitlessly pounding her fists against the door of the cruiser Belle ran out of steam. She settled for sitting on her ground, leaning against the door with a frown. Why had Fenrir left her behind? And why did he leave so suddenly? Surely she would have understood if Fenrir had told her that she was having the super important job of watching the cruiser. But he hadn't even said bye to her, or ruffled her hair. He just set her in the pilots seat and left.
But then a horribly thought crossed her mind. What if Fenrir was mad at her?
Maybe he was angry because she jumped on his back. He clearly hadn't seen her coming, maybe she had startled him so bad that he got angry. Or maybe it was because she got Adam angry at Fenrir. Or maybe it was because of that time last week when she hid a cockroach under his pillow.
Regardless of the reason, Fenrir was mad at her. What if something horribly happened to him? It would be all her fault for getting him so angry. Oh if only she had followed behind him, he defiantly needed her protection.
Belle, unable to stay still any longer, began to pace back and forth.
She was having trouble understanding her own emotions at the moment, which wasn't all that uncommon. She was upset that Fenrir had left her behind after bringing her all the way to the mission site, and yet she felt guilty. As if something she had done had led up to this moment. But looming over every uncertain emotion was rage. Always the rage. Why had she been left behind? Did she not deserve to go with the rest of the team? Was she no more then a chore to baby sit? To be locked away in the cruiser until the adults were done with their work?
The silence of the empty cruiser was soon filled with the sounds of snarls and growls. Something was replacing the gentle interior and exterior of the little girl. Dark fur sprouted out of her skin, her soft eyes turning menacing and yellow. Her teeth and nails began to extend, the later clicking along the floor of the cruiser. | Name: Belle Jones
Alias: Beast (Called Princess Beast by those who know her sweet nature)
Age: Ten
Personality: Belle is one of those people with a complete "can do" attitude. She tries her hardest in everything she does and tries her hardest to keep her teammates positive too. This positivity can come off as clingy annoyance to people who don't like constant interaction. She can also come off as childish or innocent, but she is far from this. Belle has a very youthful personality and an optimistic outlook to life and adventure. She can be quite reckless when she needs to have fun but normally, she'll go about everything with a cool approach.
She is also extremely respectful. If you are older then her then she will listen to anything you say and will do anything you ask her to. Also, like most other children, Belle loves to talk to other people. She can make a conversation out of almost anything, however this sometimes comes as a bad thing since she doesn't understand when she needs to be quiet. She also had the tendency to turn things into games, maybe as a way of dealing with fear and stress.
Powers: Think: Small, speedy, furry hulk. When Belle is in danger, or if the circumstances call for it, her body undergoes a transformation since her 'fight' is might stronger then her 'flight' drive. This transformation pretty much turns Belle into a beast. Her vocalizations become snarls and growls and body becomes stronger and faster. In this form her strength and agility increases. It's extremely hard to calm her down out of this rage, and it usually best to just let herself exhaust herself out of it.
Weaknesses: Whenever her brain shifts over into beast mode, her body tends to focus on things like running away or punching whatever is in her way, not so much higher level thinking. Whenever Belle's body goes through its transformation, her intelligence will drop drastically. This isn't permanent by any means-rather, it's just she'll be operating off panic and instinct rather than reason and logic. Furthermore, her short-term memory will not be working as clearly, so her memory of what happened shortly before the transformation and what occurred during the transformation will be fuzzy.
Finally, similar to growing pains, shifting into a big fuzzy ball of death will cause her to have some residual pain and soreness after wards, along with some pretty heavy fatigue. Maintaining the hyper-metabolism of her furry form for longer than fifteenish minutes (without practice) will be difficult as well-if she fatigues in her beast form, she'll just revert back to a little girl.
Appearance: Despite being a Super, she doesn't seem all that different from a normal child. Belle has a dark skin tone. She is just barely four feet tall, and stands with a very slight hunch. She is also slightly underweight at 65 pounds. She appears very lanky, with small amounts of newly developing muscle mass, and like most children her legs seem to make up most of her height. Belle has soft facial features; big brown eyes, thin lips and a wide nose. Her teeth are slightly crooked, but she still has a nice smile. Her hair is a very dark brown, although people would just call it black, and is extremely messy and all over the place. It consists of all sorts of random consistencies, some loose curls, some tight curls and some soft and thin straight pieces. Despite this, the messy hair looks good on her.
She can normally be seen wearing floral print dresses with matching hair clips stuck up in her hair. She doesn't like wearing shoes, but will sometimes settle for flip flops or loafers to please her parents.
However, when she shifts over into her beast form everything changes. Thick, brown, fur sprouts all over her body. Her fingernails and teeth become long and pointed, her back hunches forward as she runs on her four limbs.
BRIEF Bio: Belle cannot remember much about her life before her powers began to expose. From a young age Belle had been told to keep her powers under control by keeping her emotions always in check. This kept her from going to school like other kids, and kept her away from making relationships with other people other then her parents. Belle often felt guilty about her powers, she made her parents fear her unintentionally. Anything could set her off into a deadly rage. There were times when Belle suddenly woke up to her parents huddling in a locked bedroom, trying to keep Belle out.
Soon the family began to receive threats from neighbors, calling Belle a beast and a monster. And in a turn of events, that seemed more like a blessing, Belle was recruited into the Outsiders. Her parents only hoping she would be trained to ignore her transformations.
What they bring to the team?: A good physical attacker, and an agile one at that. However, she lacks discipline and training. It seems like she is part of the Outsiders because she wants to be able to control herself.
Notes: |
50,963 | 1,377 | 34 | 307 | 2,331 | Despite Tamashi's speed a red, winged, sword-wielding demon isn't the sort of thing most people would easily miss, especially if it was flying directly towards them. King leapt back, narrowly dodging the hell-beast's blade. The two were mere feet from each other now. The leader of the Royal Flush Gang fired two shotgun blasts at near point blank range at Bloodwalker's center mass.
Queen wasn't a combatant, that much was clear. She was woefully under-prepared and under-trained for this match up. She felt herself safe in the bosom of her mist illusion, no thoughts spared to aiding her team mates, all except for King. She was in the process of working a similar glamour on her leader, bending the light around him so he would become invisible and allow the two to escape while their allies sacrificed themselves as distractions, when Madcap's cards struck her. Three cards sunk into Queens forearm, accompanied by meaty squelches, the razor edges slicing through the skin and tendon with ease. Lizzie Monahue screeched like a wounded banshee, dropping her precious Sceptre, the one thing keeping her in this fight. Her mist evaporated near instantly.
Luthor's desk, Ace's makeshift missile, flew into Twilight's barrier with the force of a speeding truck. The flexible bubble gave a dangerous amount of ground, the table coming perilously close to striking Twilight herself, but stopped inches short from her nose. The bubble sprang back to its original shape with a *ping*, ejecting the table safely away to drop with a heavy bang upon Luthor's black marble floor.
Ace himself carried on his bull's charge despite Warpath's concussive rounds, refusing to alter his crash course with Stalwart Defender, though he did seem to slow down fraction after each consecutive hit. The android was a cannier opponent than Stalwart had figured, refusing the grapple, instead going in low under the Outsider's outstretched arms, at the last second. The android shoulder-barged into Stalwart's pelvic area, the hero's mass, good footing and positioning negating most of the forward momentum. Ace's immediately set to attempting to lift and throw Defender over his shoulders. Stalwart had to act fast, or he'd end up on his back.
Jack's axe-hands rebounded from the barrier Twilight had set around Thorn with a thunk The liquid-metal man struck at the wall again and again, screaming profanities at the top of his lungs. Thorn's spores had very little effect, Jack's metallic nature meaning he required no oxygen to survive. Davey Magnus, seeing that Thorn had now joined Molotov, changed targets to the woman who had denied him his last victim. His body began to stretch beyond what was humanely possible, while his pink flesh, black clothes and dark brown beard all changed color to that of a dull iron grey. He kept elongating himself until he was well over twenty-five feet long.
"You're gonna be my new squeeze, bitch!" He spat at Juno, before exploding into motion, coiling his long body around her like and constricting like a python around a wild pig.
Meanwhile Ten ran straight into Twilight's other construct, the low wall meant to trip her. The speedster's momentum carried her straight through, the wall bursting into shards, but it was enough to unsteady and trip her. Ten wailed as she flew through the air, ploughing into Madcap who hadn't done enough to try and dodge the speedster in her effort to hit Queen. The two hit the floor in a heavy tangle of limbs.
Poltergeist's shards of glass flew at Queen with a quaint whistling sound that belied their deadliness. Queen who had already shown she wasn't one who excelled upon a battle field. Queen who was already distracted by her wounds. She never stood a chance. The glass ripped into her like machine gun fire, tearing and shredding her until nothing remained but a wet red mess that vaguely resembled the person it once was. There was silence for a moment before what once may have been a hand lifted towards King, a pathetic mewling for help gargling from her once pretty face. It would be a miracle if she lived through the next ten minutes.
Luthor, who had been watching his smoldering trophy case with a look of profound disappointment, turned at the crying to face Queen's mangled flesh. His eyes widened in shock for the merest of moments before he began to look at the Outsider's anew. His calculating green eyes concealed whatever thoughts lay behind them in that brilliant mind of his, but any who spotted that Luthor was really noticing them for the first time wouldn't fail to realize just how important this moment was.
Fenrir began to rouse himself at that moment, slowly sitting up. His Nth metal helmet had negated the damage from King's high powered rifle fire, though the sheer force had near knocked him unconscious.
"Urgh. . . " was all he managed to say before a section of Luthor's wall folded in on itself, revealing a secret entrance. From this entrance poured over a dozen of Luthor's personal security forces, known as Lex-Sec. They consisted of former police and military professionals, all highly trained and each armed with plasma rifles and shotguns of Lex's own design, weapons made for high threat situations. These armaments were complemented by high yield stun batons. The commotion from the fight must have alerted the Lex-sec that something was up, but the speed with which they had reacted seemed almost super-human.
"Protect Mr Luthor!" ordered one voice, as plasma fire began to scream across the office, indiscriminate as to the targets. A vast majority seemed to be aimed at Thorn, perhaps because he was the most monstrous individual in attendance. Five Lex-Sec pared off from the rest and headed towards Luthor.
"About time." Muttered their boss. | Accepted Players
Blacksam3091 - Fenrir
Lord Wraith - Thorn
Dragonbud - Princess Beast
The Patriarch - Warpath
Mr. Didact - Twilight
Hillan - Quantum
t2wave - Domini
Damo021 - Veracruz
XxFellsingxX - Moxy
Divine Darkness - Madcap
Cantide - Blink
Razqua - Bloodwalker
Heathen - Poltergeist
Jonxlathelion - Omega
Kablamicus - Molotov
Important allied NPC's
Superman - Appears early 30's still, actually in early forties
The Flash - 39, Composed of living lighting as a direct conduit of the Speed Force
Zatanna - 36, Mistress of magic, left JL Dark to join the League.
Static - 27, Probably the only young hero who didn't vanish from that lost generation
Capt. Marvel - 18, The new Captain, Robert Currie was drafted into the team after Billy Batson was deemed unworthy.
Ice - 32, Served with the JL International lead by Booster Gold a decade prior
Cyborg - 33, Founding Justice Leaguer who would replace the Engineer from the 2020 team
Giganta - 38, Reformed enemy of Wonder Woman lending a giant hand
Hawkman - 44, Recently rejoined the league after a long hiatus due to the the death of Hawkwoman
Batman, Fenrir, Ditto, Plasticman and Shock all have reservist status
Ditto - infinite self duplication
Hellfire - Pyrokinesis, Martial Artistry, flight
Frostbite - Cryokinesis
Cassandra - Precognition, Amazonian training
Armory - Hi-tech Armour and weapons
Starbolt - Tamarian physiology, flight
The Question - Genius level intellect
Miss Mountain - Terrakinesis
Shock - Electrokinesis
Important enemy NPC's
Name - Ra's al Ghul
Alias - The Demon's Head
Age - Over seven hundred years old
Powers - Ra's al Ghul is a superb fighter, perhaps the most deadly sword wielder alive. Al Ghul has had centuries of training and practice, making them more than a match for Batman himself. Through use of the alchemical Lazarus Pits, al Ghul has been able to prolong his life considerably and can also transfer his soul into other bodies through ancient rituals. In addition, Ra's has a mind naturally inclined towards science and analysis. They are an excellent strategist and tactician. Over his centuries of existence, Ra's has amassed an enormous amount of information, resources, and wealth. She keeps several hundred clones of her current body, meaning she has a surplus stock of replacement organs and tissues for whenever she is injured.
Weaknesses - Despite his enhanced strength and agility, Ra's is no more durable than a normal human.
Appearance - Years ago Ra's original body began to reject the wonders of the Lazarus pits. They no longer rejuvenated him as they once did. Knowing his time on earth was short, and his mission far from complete, The Demon's Head pursued another avenue towards immortality. Using foul magics and ancient rituals he inserted his mind and soul into the body of his daughter, Talia al Ghul. He wears deceptively archaic looking armour under a robe and collar of rich red with gold trim.
Weapons - Ra's sword is never far from his hand.
Notes - One of the most deadly individuals on the planet, one does not take the decision to face the Demon's Head lightly.
Name - Cassandra Cain
Alias - Lady Shiva
Age - 35
Powers -Due to the harsh training she went through as a child, Cassandra is one of the greatest martial artists in the world and is a master assassin. Her physical skills, especially her speed and reactions, are so great as to appear superhuman. Some of her feats include shattering brick and stone with her bare hands, using nerve strikes and pressure points to disable meta-human foes and dodging bullets fired at her from point blank range. She has invented her own styles and techniques. She is skilled in being able to comprehend a person's body movements as if it were language or speech, and thus knows what actions a person will use before they actually do. Her ability to comprehend body language enables her to quickly learn new martial arts style. She has learnt to use her mothers trademark ability, 'The Leopard Blow', a strike capable of killing even the hardiest of opponents.
Weaknesses - Lady Shiva's only weakness could be that she is over confident in her abilities.
Appearance - Lady Shiva
Weapons - Nothing but her bare hands. She's never needed more than that in the past.
Notes - Cassandra in this universe never managed to escape her mother and father, instead becoming the perfect weapon they always wanted her to be. Several years ago she defeated her mother in mortal combat, taking the Lady Shiva name for herself. Ra's has made her The Sensei, the one responsible for the training of his troops. She takes the role very seriously.
Name - Arthur Merlyn
Alias - the Dark Archer, the Magician
Age - 54
Powers - Merlyn is one of the most skilled archers on the planet, perhaps the greatest after the passing of Oliver Queen. His skill is so great that he has been seen to shoot arrows out of flight, ricochet arrows off of surfaces and even strike several targets in the same move. He is also a trained hand-to-hand combatant. While not quite at the level of true martial artists, he has more than enough skill to dominate the uninitiated. He has been entrusted with leading the Seven Men of Death, which means not only is he one of the most deadly assassins of the Shadows, but Ra's trusts his tactical prowess as well.
Weaknesses - Merlyn is no longer as young as he once was, not as fast or as strong. Some even say his eyes may be going. However nobody has ever been stupid enough to say it to his face.
Appearance - Merlyn wears a darker version of the costume once donned by Oliver Queen.
Weapons - Merlyn's bow is a true technical marvel. It features multiple choices of draw weights for targets at different ranges or requiring different stopping power, hydraulic assisted arms, laser sighting, automatic reload system and is bio-metrically tuned to magician himself. While he does prefer to use regular carbon broad heads, he will use 'trick arrows', when it is called for. Trick arrows include tazer arrows, thermite arrows, fragmentation arrows and tranquilizer arrows.
Notes - A combination of Arthur King from the comics, and Malcolm Merlyn from the tv show 'Arrow'.
Name - Ibn al Xu'ffasch
Alias - The Heretic
Age - 10, though genetically engineered to physical peak
Powers - Through a combination of the armour he wears genetic engineering, and the super steroid Venom, the Heretic has superhuman strength and power. Ibn can easily lift grown men with one hand, send foes flying with his strikes and crack men's skulls in his bare hands. He also has superhuman durability, showing very little reaction unless a superhuman opponent strikes him.
As well as his physical stats, the Heretic has incredible skill in unarmed combat. He uses his shear power to fight in conjunction with his martial ability to overpower his foes.
Weaknesses - Al Xu'ffasch isn't very intelligent, his development more geared towards creating an unthinking weapon rather than a rounded human being, though he does have a savage cunning on the battlefield.
Appearance - The Heretic cuts an imposing figure, standing in his armour at slightly over seven feet tall.
Weapons - The Heretic usually prefers to merely use his size, power and fighting skills to beat his foes, though he does carry some utility objects in the pouches crossed upon his chest. Grenades, flash-bangs, knives, bolas.
Notes - This is the 2020 universe's version of Damian Wayne, though one that was only ever raised to be an unthinking weapon rather than the future leader of the League of Shadows, or inheritor of Batman's mantle.
Name - Mark Ross
Alias - Manotaur
Age - 23
Powers - Ross's most obvious power's are the strength his bull like visage would give him. He possess incredible strength, able to lift well over thirty tonnes. His speed is also impressive, able to run at a dead sprint of almost thirty miles per hour. Perhaps at odds with his brutish visage, Manotaur also has a genius level intellect. He has developed his own armour and weapons, most of it by combining alien technology with human innovations. His armour contains its own forcefield that is more than strong enough to withstand a direct blast from a tank shell.
Weaknesses - While intelligent, Ross easily falls into beserker rages. If inflammed enough his more animal instincts will take precdence over higher level thinking. When that happens he becomes just as much a liability as a asset to his fellow Men of Death.
Appearance - Manotaur appears like a minotaur from ancient myth. His armour is designed to evoke that worn by the hoplites of old.
Weapons - Manotaur's prime weapon is his rail gun, a rifle capable of blasting through plate steel. If foes make it to close combat distance Ross will equip his battle axe.
Notes - He and the Heretic serve as the Men of Death's main muscle. Manotaur started off in Kingdom Come, and to my knowledge DC have never used him since.
Name - Unknown
Alias - Rattlesnake
Age - Appears to be in mid thirties
Powers - Rattlesnake got his name from his viper like quickness with a pistol. He's a brilliant shot, with reflexes quick enough to challenge Lady Shiva.
Weaknesses - Rattlesnake isn't quite the hand to hand combatant other members of the League are. His style is far more rough and ready brawling than refined martial artistry. While better than your average street tough in a fist fight, he can't really take a dedicated fighter.
Appearance - Rattlesnake stands about 6'2" tall, lean as a whip and as tough as old boot leather.
Weapons - Twin revolvers and any other firearms he deems necessary.
Notes - OC
Name - Vitoria
Alias - The Wanderer
Age - 34
Powers - Her touch is deadly. Any part of her exposed skin has the ability to kill an opponent on contact. After being bitten by the wandering spider of the Amazon her skin now has the property to produce the toxin/venom of the creature. Her "death touch" is simply her delivering a large dose of the spiders venom upon contact. A very capable martial artist and gymnast able to spar with Lady Shiva. She is an expert tracker able to stalk her prey and zone in on them from across the world
Weaknesses - The Wanderer is no hardier than an average human being. She neglects wearing armour to instead allow her to bear more skin to more effectively transmit her venoumous touch. This however means she is easier to injure, needing to rely on her speed and agility to out-maneuver her foes.
Appearance - Two images, since I couldn't find one good one.
Weapons - N/A
Notes - The Wanderer is a true psycopath, nothing thrills her more than beating and killing foes. Some time ago she started a misguided quest to destroy the League of Shadows, not out of any thoughts of riteousness or justice, but because they proved to be the most exciting kills. Eventually Ra's tired of her, and sent Merlyn to track her down and bring her in. Then he offered her a simple choice. Either start working for him, or die. She chose the former, and has never looked back.
Name - Alice Snowdon
Alias - Snow White
Age - Late twenties
Powers - Can generate extreme temperatures of cold in order to freeze molecules of moisture that hang in the air to freeze others in place, summon gusts of super-cold air, and create weapons such as ice-dagger. Her most deadly ability is one far less austentatious though as she can absorb all of the heat from outsider sources, generally used to reduce the temperature of people's bodies until they freeze to death and reduce the heat of her surroundings. As a result, heat based-weapons strengthen her rather than weaken.
Weaknesses - Alice's strengths lie entirely with her powers. She has no close combat skills to speak off.
Appearance - Alice is 5'4" with a slight, waifish figure. She seems ephemeral, almost as if she's just stepped out of some storied, fairy-tale land rather than being a deadly assassin.
Weapons - N/A
Notes - OC
Name - Manchester Black
Alias - Manchester Black
Age - Mid thirties
Powers - Black is the heavy hitter of the Seven, a skilled telekinetic and telepath who is capable of very precise uses of telekinesis or massive and powerful strikes. He can give foes the equivalent of a stroke by telekinetically pinching the blood vessels in brain or emit offensive blasts and erect shields over himself and others. He was also able to create very detailed illusions on a vast scale, and could theoretically telepathically control thousands of minds at the same time, though the strain on his own psyche would be astronomical.
Weaknesses - Black has very few. He is undoubtably the powerhouse of the League, only ever released to handle the most delicate of missions. Perhaps his only weakness is the tight leash Ra's keeps him on, and the drugs he's fed keeping him from true free will, stunting his powers and reaction times.
Appearance - Black has the stringy, sinewy build one might equate with a weasel or a rat. Some kind of rodent anyway. Don't be fooled though, he doesn't need to look tough to be able to crush you.
Weapons - Just his mind.
Notes - Manchester grew up with very little trust for traditional heroes, feeling there was a need for a much harder line when dealing with the villains of the day. He especially wanted to open the eyes of Superman, chief amongst the morally upstanding paragons of the day. He wanted to show the man of steel that the only way to truly deal with villains was to kill them. Time and again he met with failure, Superman's resolve proving far to difficult to break. Eventually it was Manchester who was on the verge of giving up, when he was approached by Ra's al Ghul. Ra's offered him the chance to be part of an orginisation that could really change things, that would one day be at the center of a revolution that would be an end to costumed villainy. Manchester accepted. Ironically Ra's has been manipualting the telepath ever since, using hypnotic suggestion, drug therapy and twisted alchemy to bend Black to his will.
Details - A group of assassins and terrorists. Each one is a martial artist of incredible and deadly skill. Most prefer to use weaponry from bygone eras, such as swords, kusarigama and shuriken, though they will use assault rifles and grenades if the situation calls for it.
Details - A select group of elite League of Shadow members given Dr Kirk Langstrom's Man-Bat serum. Sonic echolocation, flight and amazing speed is offset by the brittleness of their hollow bones. They come armed with bladed weapons, bolas, and shuriken.
Name - Unknown at this time
Alias - The King of Spades
Age - Unknown at this time
Powers - Seems to be merely human, but if that is the case then he is challenging all the pre-conceived notions of what being ‘merely human’ can achieve. His strength, endurance and speed all border super human. Displays evidence of militarty training, being an expert marksman, adept with explosives and a superlative tactician. He is also an expert hand to hand fighter, employing a style of combat that incorporates boxing, krav maga, keysi fighting method and good ol’ fashioned street fighting.
Weaknesses - Due to the mystery surrounding him his weaknesses are unknown, though evidence suggests that he may be merely human.
Appearance - Wears this mask with this symbol painted upon the brow His armour has a muted red, dull brass and smoke white colour scheme.
Weapons - High powered assault rifle, high powered revolver, 45 calibre Colt M1911A1 automatic pistol. Military combat knife. Numerous explosive grenades, flashbangs and smoke grenades.
Notes - Indisputably the leader of the Royal Flush Gang, surveillance footage and eye witness testimonies revealing that he has welded the extreme and disparate personalities of his fellow gang members into a cohesive military unit. If not for him then they would almost certainly not have been as successful as they have been. Picture him like this universes version of the Punisher.
Name - Elizabeth 'Lizzie' Monahue
Alias - The Queen of Spades
Powers - Wields the Sceptre Royal, a tool that allows her to create realistic illusions.
Weaknesses - Dislikes having to use physical force. Poor combat skills. Conceited.
Weapons - The Sceptre Royal, allows her to create realistic illusions that fools the senses of her foes. It can also fire beams of concentrated concussive force, though she is hesitant to use this.
Appearance - Wears this dress, though the black and red will be color swapped. The hearts would be spades. She would also wear high red gloves and tights, with this mask.
Notes - Lizzie Monahue was once a woman engaged to the son of a wealthy oil tycoon. However her fiance was killed in one of the Jokers crazed schemes. Lizzie's in-laws wanted little to do with her anymore, and she was forced to take care of herself. With few skills or career oppurtunitys, and no close familly of her own, she had to take work at a strip club, her stripper identity being the Queen of Hearts. One year ago she dissapeared, suspicions now being that she was recruited by the King of Spades to become his new Queen. She displays extreme loyalty to King, though little more than disdain for her other team mates.
Name - N/A
Alias - The Ace of Spades
Powers - Super Strength, durability and speed. Being an android he feels no pain or emotion. Completely loyal to King.
Weaknesses - Has no inititive of his own. No ranged capabilites, other than throwing stuff.
Appearance - Exactly this, save he has a blank face (Think the Ace from Batman Beyond DCAU)
Weapons - N/A
Notes - The only surviving member of the second Royal Flush Gang, though it appears he's been completely reprogrammed since his first appearances to now be absolutely loyal to the new King. Other than that there is very little of interest to the android, other than his incredible strength and toughness. This guy has gone blow for blow with Superman, so don't underestimate him.
Name - David Magnus Jr, Davey
Alias - The Jack of Spades
Powers - Appears to be a man made of liquid alien metal. He can morph his body for a variety of uses, such as changing his shape and appearance, or forming basic weapons such as knifes, hammers and axes.
Weaknesses - Suffers from bipolar disorder, which he must takes medication for. It impairs his judgement. Extreme heat may be able to melt him, and extreme cold may be able to make him brittle. Also the most likely member of the gang to challenge King's leadership
Appearance - Like this while wearing this t-shirt.
Weapons - None, though he can morph parts of his body into simple weapons.
Notes - The son of David Magnus, making David Jr the nephew of Will Magnus, who created the Metal Men. Davey and Magnus have never met each other, due to a falling out between David senior and his brother. Despite this Davey has abilities remarkably similar to the Metal Men, though how this has come to be is a mystery.
Picture him like the T-1000 from Terminator 2.
Name - Dakota Jamieson
Alias - Ten of Spades
Powers - Super speed, and all that entails. When she activates her powers her body is enveloped in a skin tight invisible aura that protects her from friction and wind shear. She is essentially invincible while running.
Weaknesses - Dakota is deep thinker. While her powers would benefit from someone who makes snap decsions she instead spends her time pondering the effects her actions might take. She's unskilled in the use of her powers, often running into things that she should be able to avoid, and terrible at stopping. She isn't entirely sure she agrees with the RFG's mission.
Weapons - None
Appearance - This, though her house is spades, not clubs.
Notes - Dakota Jamieson is a young Native American, a former agent of A.R.G.U.S who befriended Johnny Chambers A.K.A Johnny Quick. After Johnny was killed in battle against a villain he had already apprehended twice in the past Dakota realised the flaw in the 'revolving door' policys of the American justice system. Taking Johnny's formula for super speed she became a vigilante, killing several small time crooks. She was then recruited by King. However she is starting to have second thoughts about her new hardline principles, her faith in the RFG's cause wavering.
Skeleton Character Sheet
Name
Alias
Age
Personality
Powers
Weaknesses
Appearance
BRIEF Bio
What they bring to the team?
Notes |
50,964 | 1,377 | 35 | 1,156 | 667 | Stalwart doesn't even grimace at the hit to his hips, and increases his weight to a full two hundred tons, careful not to go overboard with the weight increase as his full weight might make him break the floor. He slams his fists into Ace's upper back, and he then grabs the android's shoulders. He them jumps, twisting in the air so that Ace would hit the ground back first. He puts his arms in front of his face to guard it against the impact. He then makes himself twice as heavy, aiming to take Ace a few floors down with him. "Going down!" | Name: Joshua Keyes
Alias: Ω (Omega) (to be known as Stalwart by other team members til further notice)
Age: 27
Personality: He has unstoppable determination and a will as strong as steel. Beyond that though, he's a fun-loving guy and a great big goof.
Powers: He has immense strength at his disposal, being able to lift at his best five thousand tons of sheer weight. He is able to control how gravity affects his mass, allowing him to weigh almost nothing or how much he normally would; five hundred tons. Due to his super-dense muscle, bullets and other physical damage do barely anything to him. He can shrug off more brute force than any modern tank could. At max density his muscle is as tough as adamantium.
Weaknesses: If it can cut through metal, it can cut through him. In other words, energy and heat-based attacks. Magic will work too. Appearance: Joshua has skin as dark as midnight, and is bald. He has bright green eyes that can either look extremely menacing, or as kind and kind can be. He is seven foot nine with a huge chest, and shoulders 2.2 feet wide. And as said before at max weight he is five hundred tons. But he keeps his weight at around 340 pounds.
BRIEF Bio: Joshua grew up as an ordinary kid as far as anyone could tell. Didn't know his father, and no one he knew did either as his mother refused to talk about him. But at puberty, it was seen that he was no regular kid. He reached 7'9" when he was sixteen, and was just as big and strong as he is now. He doesn't even know how these powers showed up, or where he got them from. One thing's for sure he intends to find out.
What they bring to the team: He's a tank; slow, heavy hitting, and able to take heavy hits as well. He's the one to walk in front and soak in the damage so the other members can work.
Notes: Derp? |
50,965 | 1,377 | 36 | 652 | 592 | "Ha! I gotcha!" Madcap celebrated as the Queen squealed in agony when the would-be hero's razor cards sank into her forearm. As the Queen dropped her Sceptre she became visible to all others in the room and the mist she conjured dissipated. Madcap wanted that Sceptre, but had no time to go for it as the enemy speedster was rushing at her.
"Hehe-- Oomph!" she began laughing as the super speedster tripped over the hard light barrier generated by Twilight until Ten's flying body smacked into Madcap's own. Madcap's most favorite toy, her punchline, went flying as both young women went rolling, their arms and legs entangling. "Geth ut meph, yun cah!" Her voice muffled by the villain's weight. The eighteen year old vigilante did her best to squirm her way out from the tangled mess of limbs before Ten got enough of her wits about her to use her superspeed. Twisting her left hand too free it, Madcap attempted to slap her left hand against any part of Ten's body to activate her joy buzzer. With 150,000 volts and 4 milliamps the buzzer was as good as any stun gun. | ..... |
50,966 | 1,377 | 37 | 2,436 | 984 | Adam was too focused on his battle with Ace to witness what Poltergeist had done to Queen. His eyes was focused on Ace's charge at Stalwart, it seemed the robot thought that Stalwart was a bigger threat or challenge to him, big mistake in Adam's opinion. He smiled at the robot's choice of action, this would give him plenty of time to think up a plan to take the hulking robot down. He watched as Ace rammed into Stalwart's hip area, but the hero didn't seemed fazed by the blow and Adam was impressed with the hero's toughness. Then Adam saw Stelwart punched the robot in the back and then move around to grab and try to bring him down to the ground.
This gave Adam an idea and he had to time his move just right to avoid possibly injuring his teammate. He made his shotgun construct disappear and then created a spartan style spear that he held in both of his hands. Adam waited for Ace to hit the ground with Stalwart on top of him and spoke to his teammate.
"Hold him still!" he commanded to the super strong hero and when Ace was about to hit the ground Adam lunged at two fighters. He drew back his arms with the spear held firmly in his hands and thrusts the weapon in towards the place where his spearhead would try to go right through the side of the robot's skull and into his electronic brains when Ace hit the ground. He had timed it perfectly and hoped that his weapon would do more damage against the robot than his gun.. | Name
Adam Savage
Alias
Warpath
Age
24
Personality
Adam is very smart and analytical and assesses situations before he goes on ahead with his plans. He is extremely tenacious and will never go down without a fight. His knowledge is at incredibly high levels thanks to be trained in both intellect and physical strength for most of his childhood. Because of this he does have a bit of a superiority complex and will think of his plans as being the best for the situation.
Politically he is pro government and thinks cynicism is the way of the last and simple-minded. He hates counter culture and thinks rebellion is one of the main contributors to the downfall of society
Despite his negative personality traits, Adam is very protective and driven to do what's right. He is very loyal to the government and to his allies. He hates crime and will have no qualms with taking crime fighting to the extremes if all other options will not work. Even though he working for a government agency that is fearful of costumed heroes Adam believes that most heroes can make the world a better place.
Powers
Energy Weapons: Adam can create weapons made out of pure energy such as swords, staffs, daggers and guns. They function similar to their normal counterparts, but the construct swords and other bladed weapons can cut through most material, he can even change their sizes depending on how much power he puts into the constructs. These weapons are very light and require energy to use and his gun constructs use up even more energy when they fire off energy ammunition in the form of energy blasts of varying size depending on the amount of energy used to power the blast. He can even fire the blasts in rapid succession. Adam can charge his weapons with electricity or change the temperature of the construct to add more power to his weapons, these two abilities can only be used if he has absorbed the right type of energy.
Energy Absorption: he can absorb electromagnetic and thermal energy to replenish his reserves of energy that allow him to use his powers. How the absorbsion works is that he can absorb the energy in both the environment around and from attacks, but when Absorbs energy from attacks they can't be very strong otherwise he will take in too much energy.
Enhanced Reflexes: Thanks to the energy that he absorbs, Adam has a very fast reaction time and is quick enough to knock bullets out of the air with his construct weapons for a very short time frame.
Enhanced Senses: Adam's Energy absorption also grants him heightened senses that are five times more powerful than an ordinary human.
Weaknesses
All of his weapons must stay in his hands in order to keep from vanishing after a short time frame, but the second he lets go of a weapon then it will vanish in five seconds, this weakness does not apply to the energy blasts that he fires out of his guns. His powers stem from a large well of energy within his body that replenishes itself by not using his powers or by absorbing energy. When Adam is absorbing energy he has a limit to how much he can absorb and if he takes in too much energy than will become overwhelmed with incredible pain. Because his senses are more powerful this also means that Adam can fall victim to attacks that attack the senses more than an ordinary human, his heightened are also tied to the amount of energy he has in his reserves so the less energy he has then the weaker his super senses are. Aside from his energy powers he has the same vulnerabilities as a normal human.
Appearance
He is six feet and two inches tall. He has dirty blond hair and light blue eyes. He is very well built and has a good amount of muscle. When he is in costume, he wears a bright red and blue spandex body suit and a Kevlar vast. To hide his identity Adam wears visor sunglasses that are extremely durable.
BRIEF Bio
Adam savage was born to a great military scientist by the name of Simon Savage. Simon had been part of a governmental research and training program to create super soldiers for the US government. Adam at first seemed like a normal boy, but at a very young age he exhibited very strange powers that fascinated his father and he decided to indoctrinate him into the training program.
Adam's mother objected to this and threatened to tell the public about his work. Unfortunately, Adam's motehr died in a vehicular accident and Adam was too young to find any suspicion in her death and just mourned her with his father. Without his wife to stop him, Simon Savage made his son spend the rest of his childhood all the way into his early twenties training to be the greatest asset to the US military.
They trained him the incredible arts of sword fighting and he particularly loved studying the European fencing styles of the medieval and renaissance period. He took hand to hand combat training and strength training as well as parkour and heavily studying in urban warfare and marksmanship. His father and his colleagues were pushing Adam to the absolute limit in human physical perfection. Not only was his body adapting to the intense training, his powers were also growing stronger as he developed them. His weapons got more complex and dangerous and his reflexes were incredibly quick.
The scientists also trained his mind for problem solving and gave him an incredible intellect. Eventually when he became seventeen his training was finished and he was used for covert missions of the up most secrecy, fighting against America's enemies. With the growing fame of the Justice League, the government saw this as an opportunity to have one of their own to pose as a hero for the media and they chose Adam.
They adapted his costume to make it look like a little more flashy and like a superhero. They gave him the name Warpath and for a year , he had been working as a superhero to keep on an eye on the non governmental heroes and combat villains. He made friends with Barry Allen during his early work and impressed with Adam's powers he introduced him to the Outsiders a team that was made to go on the missions that the Justice League couldn't. Adam's superiors gave him orders to keep a tab on the super humans to make sure that they didn't become a menace to American society.
What they bring to the team?
He is at the peak of human physical perfection and has been extremely well trained in hand to hand combat. He has mastered several different martial arts and is incredibly skilled in the art of weapon fighting, studying from the famous European schools of fencing from the Middle Ages and the Renaissance. He is an excellent athlete and is trained in parkour as well as acrobatics. He has a great amount of knowledge and skill in urban warfare and marksmanship. Being trained by scientists as well as military specialists also greatly developed his mental capabilities and he has a great amount of knowledge. He also has a great sense of leadership thanks to his governmental training and work. His tenacity makes him very resilient and keep pushing when in a tough situation.
Notes
Equipment: Adam has rocket boots that allow him to fly for short distances, and a gauntlet that was both a supercomputer and high-tech communicator. His visor also has infrared vision, a targeting system and thermal vision. |
50,967 | 1,377 | 38 | 679 | 1,156 | Belle was no longer in the cruiser, patiently waiting for her friends to return. The Beast had taken over her, leaving being her peaceful and childish disposition behind. Most people would never have even associated the creature in the cruiser to the young girl. If it hadn't been for the variety of butterfly shaped hair clips clinging to the coarse fur of The Beast there would be little connection. The Beast paced back and forth, along the entire length of the interior of the cruiser. However, to her, she was no longer in a cruiser. She was trapped. She was trapped in a large metal cage. A cage she would have to break out of.
The Beast began to tear the interior of the cruiser apart. Without any sort of pattern or reason. She was being completely driven by instinct and rage.
She tore huge gashes in the metal walls of the cruiser, cutting like paper beneath her sharp claws. It seemed like it would be easy for The Beast to tear right through the wall of the cruiser and escape, where she would just cause more problems. But due to The Beasts limited thinking capabilities she just continued to move from area to area within the Cruiser, never focusing on one spot long enough to break through.
Jagged teeth and powerful jaws made quick work of the rest of the interior of the cruiser. She chomped and ripped through the seats. She snarled with her mouth full of metal, shaking the chunk of seat and flinging it across the cruiser like a dog with a squeaky toy.
Sometime during her rampage, The Beast flung something up into the cockpit. And that jagged piece of metal, perhaps once belonging to the floor or a chair, slammed into the control panel. She had accidentally activated the upward thrust of the VTOL jets. Her first time flying a cruiser and she wouldn't even remember it. She had effectively set the cruiser into a hover mode, which The Beast took no mind to. She was busy destroying the cruiser.
If anything the now glowing lights on the cruisers control panel just angered The Beast further. She snarled and began "stalking" the flashing lights, as if they were a potential attacker. As soon as she was in attacking range she leapt onto the control panel, sinking her claws into the metal and tearing up everything she could get close to. And as if to add insult to injury, or problems to more problems, the hovering ship began to tremble and move.
She had destroyed the stabilizing core in the ship. | Name: Belle Jones
Alias: Beast (Called Princess Beast by those who know her sweet nature)
Age: Ten
Personality: Belle is one of those people with a complete "can do" attitude. She tries her hardest in everything she does and tries her hardest to keep her teammates positive too. This positivity can come off as clingy annoyance to people who don't like constant interaction. She can also come off as childish or innocent, but she is far from this. Belle has a very youthful personality and an optimistic outlook to life and adventure. She can be quite reckless when she needs to have fun but normally, she'll go about everything with a cool approach.
She is also extremely respectful. If you are older then her then she will listen to anything you say and will do anything you ask her to. Also, like most other children, Belle loves to talk to other people. She can make a conversation out of almost anything, however this sometimes comes as a bad thing since she doesn't understand when she needs to be quiet. She also had the tendency to turn things into games, maybe as a way of dealing with fear and stress.
Powers: Think: Small, speedy, furry hulk. When Belle is in danger, or if the circumstances call for it, her body undergoes a transformation since her 'fight' is might stronger then her 'flight' drive. This transformation pretty much turns Belle into a beast. Her vocalizations become snarls and growls and body becomes stronger and faster. In this form her strength and agility increases. It's extremely hard to calm her down out of this rage, and it usually best to just let herself exhaust herself out of it.
Weaknesses: Whenever her brain shifts over into beast mode, her body tends to focus on things like running away or punching whatever is in her way, not so much higher level thinking. Whenever Belle's body goes through its transformation, her intelligence will drop drastically. This isn't permanent by any means-rather, it's just she'll be operating off panic and instinct rather than reason and logic. Furthermore, her short-term memory will not be working as clearly, so her memory of what happened shortly before the transformation and what occurred during the transformation will be fuzzy.
Finally, similar to growing pains, shifting into a big fuzzy ball of death will cause her to have some residual pain and soreness after wards, along with some pretty heavy fatigue. Maintaining the hyper-metabolism of her furry form for longer than fifteenish minutes (without practice) will be difficult as well-if she fatigues in her beast form, she'll just revert back to a little girl.
Appearance: Despite being a Super, she doesn't seem all that different from a normal child. Belle has a dark skin tone. She is just barely four feet tall, and stands with a very slight hunch. She is also slightly underweight at 65 pounds. She appears very lanky, with small amounts of newly developing muscle mass, and like most children her legs seem to make up most of her height. Belle has soft facial features; big brown eyes, thin lips and a wide nose. Her teeth are slightly crooked, but she still has a nice smile. Her hair is a very dark brown, although people would just call it black, and is extremely messy and all over the place. It consists of all sorts of random consistencies, some loose curls, some tight curls and some soft and thin straight pieces. Despite this, the messy hair looks good on her.
She can normally be seen wearing floral print dresses with matching hair clips stuck up in her hair. She doesn't like wearing shoes, but will sometimes settle for flip flops or loafers to please her parents.
However, when she shifts over into her beast form everything changes. Thick, brown, fur sprouts all over her body. Her fingernails and teeth become long and pointed, her back hunches forward as she runs on her four limbs.
BRIEF Bio: Belle cannot remember much about her life before her powers began to expose. From a young age Belle had been told to keep her powers under control by keeping her emotions always in check. This kept her from going to school like other kids, and kept her away from making relationships with other people other then her parents. Belle often felt guilty about her powers, she made her parents fear her unintentionally. Anything could set her off into a deadly rage. There were times when Belle suddenly woke up to her parents huddling in a locked bedroom, trying to keep Belle out.
Soon the family began to receive threats from neighbors, calling Belle a beast and a monster. And in a turn of events, that seemed more like a blessing, Belle was recruited into the Outsiders. Her parents only hoping she would be trained to ignore her transformations.
What they bring to the team?: A good physical attacker, and an agile one at that. However, she lacks discipline and training. It seems like she is part of the Outsiders because she wants to be able to control herself.
Notes: |
50,968 | 1,377 | 39 | 1,605 | 2,000 | Juno felt a thrill of elation as her plans panned out. Sure Madcap was tangled with Ten but she was reasonably sure that the insane psychopath could deal with the speedster well enough. Thorn, Molotov, and Fenrir seemed to be out of the line of fire so that was another miniature win. She made a mental note to make barriers more rigid the next time a desk was thrown at her. Queen seemed to be out of the fight thanks to Jaymi but if they didn't wrap this up she would definitely not live to fight another day. Adam and Stalwart seemed to be holding their own against Ace for the moment.Just then Tamashi was shot twice with a shotgun and suddenly a whole cadre of Lex's personal army filed in and started blasting. Juno abandoned her other constructs to shore up her bubble against the plasma blasts, making it rigid and deflective. She wasn't sure if Blood Walker would be wounded or just killed and honestly she didn't really care all that much. She had her own problems.
Like Jack deciding to make a bad pun and try to constrict her like a python. Her strengthened bubble resisted the constriction as Juno lessened the coverage and gave it more strength. Now her barrier was more akin to a large cocoon than a bubble, and slowly but surely Jack was grinding it out. The hero was glad she wasn't claustrophobic but as it was she'd have at must a minute before Jack would get to her and then she wouldn't have much time after that. Time for a plan. Time seemed to slow down as Juno's mind worked overtime.
She could expand her barrier to push back but she was not sure she could overpower Jack's liquid metal form. She could shoot out lasers to cut the metal but making those kind of precision shots with a barrier and not her hands was chancy in her limited time. Juno could try flying into the nearest wall to dislodge him but that probably wouldn't do much and would strain her barrier even more. Juno could put everything she had into a huge blast of concussive force and heat, but that would probably kill everyone else in the room. If she couldn't push, cut,move, or blast him then she'd try something else.
Juno steeled her mind and gathered her will and energy, her cocoon receding until Jack's twisting form was pushing right into her body, her white light a skin-tight field of energy that would soon break under Jack's efforts. With a shout Juno poured all of her gathered power and energy into making the field around her as hot as she possibly could in the shortest time she could do it. In a split second her glowing form was a miniature sun as her pent-up energy manifested as heat around her. The bright light lit up every shadow and blinded everyone nearby with it's radiance, those closest feeling the heat on their skin as Juno put everything she had into burning the bastard around her. | Name: Juno Hoshi
Alias: Twilight
Age: 21
Personality: Juno is her mother's daughter, an arrogant soul who feels superior over most of the people in her life. However unlike her mother this superior nature is coupled with a razor wit and dangerous cunning all under a polite and amiable veneer. Where Kimiyo is upfront and no-nonsense about her feelings, Juno deflects and disarms others with her charm. She routinely deceives and manipulates when it benefits her and cares little for others when they get in her way.
Her assumption of superiority is not without merit for she is a driven and dedicated individual with great intelligence and willingness to go to whatever lengths are necessary to get the job done. In a team-setting she will try to take control whether overtly or not.
As a metahuman she often looks down on mundane humans and prefers the company of other superpowered individuals, save for those she truly finds exceptional like Batman. Even among Superhumans she considers herself part of a select elite, part of the established Superhero "legacy" apart from the emerging New Wave of independent heroes. This is much akin to nobility looking down on the bourgeois.
If she does not consider one an equal or a better she will take advantage if it suits her goals. A violent incident in recent years has hardened Juno and made her more vulnerable all at the same time, and her distance from most of the people in her life has not helped her move on.
Powers: Juno inherited the power of light projection and manipulation from her mother. With her bright white fields of light she can fly and construct light projections from her imagination as well as fire white beams of energy from her hands. Her projections rely on her mental focus and she control several simple objects or a few complex structures at one time. The more concentration she devotes to a construct increases it s durability. Her barriers block physical force as well as the full spectrum of energies. Her lasers range in power from simply stunning somebody to blasting a hole through them.
Weaknesses: She can only maintain so many objects at one time before they begin to drain her concentration and falter in integrity. If she erects a barrier it will start to crumble if opposing forces over-power or over-tax her will and any construct fails entirely if she cannot concentrate. She can only fly with use of her fields and each new construct she creates slowly tires her over time like any physical activity.
Her trust issues and arrogance impair her ability to coordinate with a team and she does not take being bested well. She is not immune to her own emotions and has a hunger for meaningful relationships with others outside of her family, a yearning which can be exploited.
Appearance: Juno is a young attractive woman of asian descent with deep brown eyes, lush black hair, and tan brown skin. She stands at 5'8 and has a toned athletic build. She keeps her hair cut shoulder length and curled. Her costume is a color flip of her mothers, with white on black and a seven pointed star as her emblem.
BRIEF Bio: Juno was born with the same powers that her mother the female Dr. Light possessed. Since she was a young child she aspired to be a superhero like her mother despite being encouraged to be a scientist instead. Juno was always top of her class and was known to use other children for whatever schoolyard desires may have manifested, she often charmed her adult teachers as well into getting what she wanted. If Juno pursued a course of action she gave it everything she had and excelled whether it was music, sports, academics, of other extracurricular activities.
Growing up, she had few true friends, her siblings being her only confidants and preferring the company of other metahumans. She graduated highschool early and earned several academic accolades. She rejected the path of university despite her mother's wishes however and had started her hero career early. She was a reserve member of Young Justice for several years and sought to advance into the ranks of the Justice League when she was older. She chose not to sidekick under her mother, to Kim's chagrin, and instead went it on her own with occasional team-ups with both other budding superheroes and experienced hands. Juno acquired a good reputation in the media and a growing fanbase among the cape-watchers.
She was a consummate professional in the field and learned how to manipulate the media and even her colleagues for the advancement of her career and public presence. She was a hopeful for full-fledged League membership and her future seemed bright. Until one incident in Keystone city involving her brother and an Intergang affiliate. Her brother, who had become an assistance at STAR Labs, was killed in a robbery attempt by the criminal organization.
Juno had ditched Superman himself during a promising team-up when she heard the news and raced to Keystone. The incident that followed was hushed over by the League but resulted in the complete dismantling of that entire chapter of Intergang in a series of violent and effective confrontations. If it wasn't for the intervention of senior members of the League, Juno would have likely gone to even greater lengths to exact her revenge.
That one moment halted her career and she was put in the reserve roster of the League. However, the incident had demonstrated Juno's prowess in the field as well as a willingness to go to lengths other heroes would not. She was seen as an ideal candidate for a different kind of hero team. Juno accepted the offer as a way to earn the good graces of her superiors and get her life back on track but she remains haunted.
What they bring to the team?: Juno has studied superhero and supervillain careers and confrontations her whole life and is a self-proclaimed expert on several notable villains and organizations as well as having a good head for tactics. Her academic achievements have resulted in a respectable knowledge of science and technical pursuits, making her light constructs an effective and reliable support asset for any team for both offense and defense. Her flight allows increased mobility and reconnaissance capabilities for the team and her intelligence is not to be overlooked. She has connections to several heroes as well as STAR Labs.
Notes: She has tried to engender a personal relationship with almost all of the living prominent superheroes and is a budding public personality herself. Also a lover of chocolate and novels. She regrets her codename also being the name of a series she absolutely reviles. |
50,969 | 1,377 | 40 | 1,945 | 344 | Tamashi cursed as King dodged the strike. He reacted quickly as the villain aimed his gun at Tamashi. He jumped to the right of the shot but not quite quickly enough. His left wing took the shotgun blast disabling his flight. A second shot then opened the wound further.
Tamashi made a deafening screaming noise as the shot pierces his flesh. His eyes glowed with anger. All logic left Blood Walkers head as he began circling King at full speed looking for a chance to strike. The second he saw the slightest opening he threw his sword at King with all his strength. Tamashi ran behind the blade and once within ranged attempted to grab King firmly and bite into his neck. | Name: Johnny Kenwood
Alias: Molotov
Age:26
Personality: Johnny's never been one to conform, until he gained his abilities he thought only of himself, however he's now struggling to do the 'right' thing. Throughout his life Johnny has hated authority figures, he's always views himself as being a 'punk' however he tends to think he's cooler than he is. Although inherently rebellious towards strangers, Johnny is warm to those who earn his friendship, however in order to befriend him someone would have to pierce through his cynicism and misanthropy.
Powers: Johnny has the power of pyrokinesis being able to control and produce Fire/Heat with his mind. Weaknesses Johnny's cynicism can often lead to him being unmotivated and lazy. His ego prevents him from taking most fights seriously. Extensive use of his powers can cause him immense pain and can in extraordinary cases leave him temporarily paralyzed surrounded by flame. Appearance: Johnny is 6" tall however his mohawk adds an extra two inches to his height. Johnny's build is gaunt with very little muscle mass, his face has prominent cheekbones with sunken features giving him a skeletal appearance. Johnny has a short black Mohawk that is lightly dyed red at the tips, this often appears to shine due to the copious amounts of grease he slathers onto it. Johnny's eyes are a sickly green color that compliments the pallor of his skin. Clothing-wise Johnny is always seen wearing a frayed leather jacket with a large patch depicting a molotov cocktail stitched onto the back. BRIEF Bio: During Johnny's younger years his family weren't exceptionally anything. They were neither rich nor poor and lived in a sort of limbo where they could afford food however weren't able to acquire the luxuries in life. It wasn't until Johnny's father was laid off at a LexCorp factory that the family truly experienced poverty. Without their primary source of income the Kenwoods were unable to keep their house and had to move from shelter to shelter. Once Johnny came of age he began to fall in with the wrong crowd, in order to feed his family he had to resort to breaking and entering, refusing to steal from his fellow 'Proletariat' Johnny exclusively robbed industrial complexes often taking wiring or machinery. However when word came of a robbery in a Lexcorp factory Johnny immediately wanted in. Everything was going to plan until the police arrived, from here ensued a four hour shoot out, during the battle Johnny fell back into the generator room of the factory attempting to escape through the maintenance hatches, however a stray bullet collided with the generator's experimental core which exploded devastating the factory and bathing Johnny in radiation. Five days later Johnny awoke under a pile of rubble and with his new abilities, returning to the shelter he found no sign of his family, now wayward and suspecting Lex Luthor's involvement, Johnny seeks a purpose and a way to strike out against 'the man'.
What they bring to the team? An overall sense of misanthropy and sarcasm. In combat a useful source of crowd control and versatile ranged attacks. Notes |
50,970 | 1,377 | 41 | 1,419 | 3,728 | Thorn bellowed in pain as plasma bolts ripped through his wooden armor despite Twilight's best efforts to deflect the blows. Shrinking in size as he lost nutrients required to sustain his larger form, Thorn quickly rearranged his configuration in order to cover his wounds and remain in the fight. Armored from head to toe, there wasn't much he could do against Lex's personal security without mortally injuring them. Thorn had no doubt that each of their helmets contained a rebreather system rendering his spores moot against them and his thorns wouldn't pierce the armor. Had they been wearing kevlar, his thorns could pass through the layers of fabric like a needle, but the plates of armor didn't suffer the same weakness. Growing numerous bulbs on his chest and arms, Thorn began to hurl them towards the security officers and their guns. As they flew through the air, the bulbs exploded, layers of vines quickly growing out of them, ensnaring all they came in contact with.
Pausing to absorb some of the sunlight that was able to freely shine into the room thanks to Jaymi, Thorn felt the bite of plasma and quickly went on the move. Seeing what had happened to the Queen, he sprayed her with a toxin that would one numb the pain and two, stabilize her hopefully until she could see proper medical treatment. It was no bark off his back if she lived or not, but Thorn at least wanted the record to show he had tried. Pausing again, Thorn could feel his strength slipping away as he couldn't keep regenerating at this rate without the proper nutrients around. Looking through the broken windows, he noted the trees outside and began to summon them. Branches forced their way into the room, as Thorn manipulated them, sending them towards the security team while spreading a maze of roots and vines across the floor to indefnitely slow down Ten. Jamming his arm into one of the main branches, Thorn felt the sap and other nutrients flow into his body, revitalizing him as he turned back to the fray fully energized. | | NAME: |
Valetine Macbeth Irving
| ALIAS: |
Thorn
| AGE: |
25 (Upon Death)
| PERSONALITY: |
A man with the weight of redemption on his shoulders, Thorn strives to the best he can but is often very harsh on himself. Despite realizing that his abilities are a blessing, he also views them as a curse and fears they prevent him from ever getting close to anyone. As such, he is often reserved in his thoughts and views, keeping to himself in group settings. That said, he's not a 'lone wolf' and is very much a team supporter, always working to ensure the team stays safe in their missions.
| POWER(S): |
PLANT PHYSIOLOGY:
There's very little 'humanity' left to Thorn. When the Starheart took possession of Valetine's corpse, it merged his body with the mystical force known as the 'Green' which all but turned him into a houseplant. As such, Thorn's skin has a pale green colour to it, darker green veins visible beneath the smooth shiny surface. Vine likes tendrils adorn his head, and spill down over his shoulder, scattered jagged ivy like leaves hanging off of the long thin strands while eyes that look more like fruit shine out from his skull and his ears have all but disappeared instead looking like long pointed leaves. His mouth is filled with rows of seeds where there ought to be teeth and Thorn's tongue is more like a soft fruit or vegetable (and possibly edible). His body is made up of countless tendrils, wrapped and bonded together but capable of splitting apart. As Thorn is in control of his appearance, he often chooses to model himself on what his past 'human' self looked like. While like this, he is often anatomically correct and some of the more colourful euphemisms referring to the male anatomy are more or less accurate in this case. Due to his new nature, Thorn doesn't require sleep or food in the traditional sense but requires a steady stream of nutrients, water and sunlight. Thorn also breathes in carbon dioxide from the air and expels oxygen, just like a plant. In this regard he can be considered self-sustaining.
Thorn's unique construction also allows him to regenerate lost body parts provided he has the time and access to the required nutrients. He able of breaking his form apart to retreat into the ground and if destroyed can grow back provided there's at least one seed left over (these seeds of course are carried within his mouth and 'fruit'). Thorn can also use his seeds to create other plants and is capable of growing both hybrid new plants or existing plants whether to provide aid to his team mates or assistance in combat.
Thorn's body is composed entirely of homogenous matter, without any part of his form being more important than the other as such wounds such as decapitation don't matter as Thorn's consciousness is contained within even the tiniest piece of his body. Furthermore, this means that Thorn is both able to increase and decrease his size provided he has the proper nutrients available or stored within his body.
DERMAL ARMOR:
Thorn is capable of growing additional layers on his body that hardens to a bark like texture. The process is almost immediate but can be interrupted or slowed by repeated attacks or continued onslaught. This dermal armor is capable of withstanding blunt trauma and bladed weapons, but is highly vulnerable to fire and other forms of heat which can potentially dry Thorn out, cracking his armor and leaving him vulnerable. Further exposure to heat would have serious ramifications (See Weaknesses). Thorn's dermal armor can withstand gunfire and as such allows him to act as a shield to his 'meatier' teammates. Conventional weapons don't harm Thorn in the same way as they do other humans due to his genetic makeup, that said Thorn does experience equal amounts of pain from wounds anywhere on his body.
NATURAL DEFENSES:
Thorn's body is able to produce a great deal of natural defenses. For melee combat, thorn like protrusions can appear from anywhere on his body, these protrusions can also be launched in a projectile manner. Likewise, Thorn is able to create and fire seeds in a manner similar to gunfire however with less precision and impact force. His body is also able to create poisons and toxins which can achieve a variety of effects which range from either killing a target to simply rendering them unconscious, paralyzed or ill. These toxins can be combined with the thorny protrusions for an increase in combat proficiency. Thorn can also produce medicinal toxins which can ease pain or speed healing, injecting them into teammates if no first aid is available. Additionally, Thorn can produce sap with enough adhesivity to hold a man in place. Alternatively, this sap can be used to seal wounds and injuries of his teammates.
PLANT MANIPULATION:
Due to Thorn's connection with the 'Green', he has complete control over all plantlife and as such can manipulate and control any nearby plants. Thorn can use these plants to ensnare foes, support falling structures and numerous other applications depending on the situations that arise.
| WEAKENESS(ES):|
Due to the nature of his revived biology, Thorn has several various weaknesses. The greatest and most common of these are temperature extremes as both heat and cold with harm him. Heat can cause Thorn to rapidly lose his stored moisture, causing him to wither where as cold starves him of moisture and also eventually causes him to wither and die. Fire, ice and frost likewise all cause Thorn immense pain and harm. Electricity on the other has a variable effect depending on his moisture content at the time. The higher his moisture content, the more likely an electrical charge will cause Thorn to conduct and ignite. Further more, deprivation of the basic nutrients, water and/or sunlight that all plants including Thorn thrive on will slowly weaken and eventually kill him.
| APPEARANCE: |
Before the Starheart merged Valentine's body with the 'Green', Valentine possessed green eyes and sandy brown hair. His skin was of a fair complexion and at the time he stood roughly 5'-2". After however Val or rather Thorn as he prefers to go by now was revived, his body was completely changed. Despite the changes to his body, Thorn was blessed with a malleable appearance and has complete control how he appears to others. Thorn is able to change his body to look anything from monstrous to simply look like a humanoid plant, he instead tries to retain some of his humanity and create a rather humanoid appearance. In this appearance, Thorn has pale green skin and ruddy vine like hair. His skin takes on a leaf like texture though some of his body such as forearms and shins have almost a bark-like texture to them. This is due to the original concentration of bone beneath the surface.
| BRIEF BIO: |
Valentine Macbeth Irving was born to a pair of loving parents in Gotham City. Growing up, Val fell into the wrong crowd and found himself swept into a life of crime. Running with the Golden Dragons, Val become something of an accomplished thief with a particular interest in antiques. Eventually he became too big for his britches when he decided to try and steal a piece of the mythical stone known only as the Starheart from Gotham's Museum of Antiquities. Although the heist went well at first, a mole within the Dragons had tipped off the police and as soon as Val laid his hands upon the shard of the Starheart, blue and red beams of light filled the building. Surrounding, Val and his team tried to sneak back out but soon found themselves in combat. Caught in a shootout with the GCPD, Val was mortally injured by numerous bullet wounds. Worse of all, a stray shot caught struck the Starheart, shattering the shard into tiny fragments, slivers of which pierced Val's skin and entered his body. Despite his injuries though, Val managed to escape the building and reunite with the gang. His reunion was short lived as his failed heist had come at too high of a cost and with Val unlikely to live, the Dragons dumped his body. Dropped off the wharf, Val's body eventually washed up inland before sinking into a bog on the outside of town.
It was inside this swamp that the Starheart showed its true power. A vessel of the mysterious entity known as the 'Green', 'it reached out sustaining both the young man and infused his body with its power both revitalizing and reanimating Val. Absorbing the plantlife in the swamp, the body mutated as it slowly came back to life and the young man known as Valentine was left behind. Emerging from the swamp was Thorn. Despite being horrified by his appearance, Thorn eventually learned to control it enough to hide beneath a trenchcoat and ballcap. Realizing how much he had wasted his life the first time around, Thorn vowed to redeem himself working in the shadows on his own at first before being approached to join the Outsiders. Realizing he could make more of a difference as part of a team, Thorn joined decided to join up.
| WHAT DO THEY BRING TO THE TEAM?: |
Thorn brings several advantages to the team. As a self-sustaining plantman, Thorn can produce fruit and vegetables to help sustain his teammates, as well as medicinal toxins if the team is away from their home or otherwise find themselves trapped in a hostile environment. His abilities allow him to play both assualt and support roles and Thorn can act as a shield for his teammates or the strong arm of the team. Of course most of his abilities depend on his current state of wellbeing or the environment around them.
| NOTES: |
-The Starheart/'Green' within Valentine does have a consciousness often causing Thorn to refer to himself as 'We'.
-This entity however has not provided Val with a name thus he refers to it as the Starheart, nor has it tried to take control of their shared body. It seems to be almost parasitic or symbiotic in nature as it provides Valentine the ability to adapt and sustain his new body and both would die without the other.
-While Valentine is a user of the 'Green', he is not a chosen avatar and as such can have his control over both plants and his own body overpowered by the true avatar of the 'Green'.
-Val keeps a pet squirrel by the name of Russell who is often seen riding atop his shoulders especially while at the home base.
~Possibly More To Be Added As I Think Of It~ |
50,971 | 1,377 | 42 | 307 | 2,331 | Stalwart Defender was a near physical match for Ace, and Warpath had trained his entire life for situations such as these. They should have been able to take this fight in their stride, but their lack of proper teamwork and failure to communicate was conspiring against them. If Stalwart had said he was going to increase his weight to two hundred tonnes then Adam might have warned him against it. Instead he went right ahead with it, all that weight being concentrated through the soles of his feet, a strain to much for the floor to take. The black marble began to dip dangerously underneath him, like the roof of a cardboard box in the rain. This new concave threw a variable at Warpath during his lunge that he couldn't possibly have predicted, the unsteady footing ruining his balance. His spear tip wobbled, now thundering towards Joshua's rather than it's intended target. At that same moment Stalwart and Ace hit the ground, over four hundred tonnes coming down on an already weakened floor. The marble gave explosively, a wide radius all around them disintegrating into chunks, dust being thrown out in all directions in a blinding cloud. Adam was right on top of the two combatants when it happened, quite possibly being caught in the calamity too.
Madcap's squirming proved chaotic enough to distract Ten from employing her super-speed once more, though the speedster did manage to slam her forehead into the mad vigilante's nose, more out of sheer luck than any intention on Ten's part. However Madcap managed to bring her Joy Buzzer into play shortly after that, slapping the 'toy' into Ten's shoulder, the playing deck themed villain giving off a strangled choke as her body convulsed uncontrollably as the shock traveled through her nervous system. The speedster was as good as out of the fight for the time being. Madcap would get no respite though, as four Lex-Sec officers were bearing down on her now, drawing batons in anticipation for an easy fight.
Madcap was just a girl, after all. How much trouble could she be?
Jack's eyes had taken on the glassy, mad eyed gleam of an addict with his next fix in sight as Twilight's barrier receded. He was a shark that could smell blood in the water, seconds away from going on a feeding frenzy. Then Juno's field began to get hotter, and Jacks smile faded. In the space of a heartbeat the encounter turned, Twilight giving off the kind of heats exhibited by plasma arc welders, and getting hotter by the second. Jack began to scream. He quickly went from supreme confidence at the surety of his victory, to near hysterical with pain. His body leapt away from Twilight's like a tightly coiled spring left to boing away. He hit the floor, his body quickly reverting back to it's normal human shape, though there was a slight orange glow to him now, and a distinct lack of solidness to him that suggested her attack had done no small amount of damage.
"You bitch," he whimpered silently, arms covering his face as he went into the fetal position.
King pivoted on his heel, trying to keep Bloodwalker in his line of sight, struggling to train his gun on the speeding demon. His attention was then grabbed by the sight of Queen being near eviscerated. It distracted him for a mere moment, but that is all the opening Tamashi needed, throwing his sword. Unfortunately swords aren't designed to be thrown, despite how often movies try and get you to believe otherwise, and the blade went wide, spinning end over end until it hit the wall behind King hilt first, dropping to the floor with a destitute clatter. Bloodwalker followed up quick on his failed attack though, lunging in close to try and grab King, who struggled to get his rifle up in time. The two struggle in a grapple, King attempting to knee Tamashi in the testicles, and failing that to pull his revolver and shoot the demon point blank once more.
Lex-Sec were falling like autumn leaves to Thorns dedicated assault, but more were poring in the room by the second. A call for heavier weapons was made, quickly being obeyed when four Lex-Sec appeared equipped in seven feet tall combat exo-suits. The suits gave the wearers a degree of super-strength and endurance, backed up by heavy fire power through their high-explosives and shoulder mounted rail guns, though their maneuverability would be compromised somewhat. Rockets in the boots and back-plate allowed them to fly for when evasive maneuvers were required, but in the relatively small confines of Luthor's office that was unlikely. The suits made the Lex-sec feel invulnerable, evident when two charged Thorn to face him in hand to hand combat, eager to test their mettle against the organic behemoth. Another fixed his rail gun upon Twilight, charging up a shot. The last approached the dust cloud caused by the battle between Ace, Warpath and Stalwart defender, obviously meaning to take out the winner.
Fenrir was still having trouble shaking the stars from his vision, but he was aware of how bad things were going. He'd wanted a clean mission, preferably taking the Royal Flush Gang down without Luthor ever being aware of their presence. What a ridiculous fantasy that seemed now, with Queen bleeding out on the ground, half his team seemingly mad with blood lust and Lex-Sec firing wildly at everyone in attendance. Fenrir turned to their boss.
"Tell your men we're here to help Luthor." he said. Luthor raised a quizzical eyebrow.
"This is your idea of help?" Fenrir scowled at that, a vicious retort about what he's do to Lex if he didn't call his men off bubbling to the surface. It died when the cruiser slowly drifted past the office windows, tilted at an angle. All thoughts of Luthor, the Royal Flush Gang, or the battle roaring around him faded, all to be replaced by one thing;
Belle.
The Wolfman began running towards the open window, dodging plasma fire, leaping and hurdling branches encroaching upon the office. Somehow Belle must have activated the ship's engines, but then lost control. His only mission now was to save the girl, and stop that VTOL from crashing into the city streets and hurting innocents. If he had been thinking more clearly he may have considered enlisting Poltergeist or Twilight to help, but he was running on animal instinct now.
Reaching the window (empty of glass since Jaymi's devastating attack on Queen) he leapt, legs powering him through the sky towards the cruiser that was now floating about ten feet below the office, and over twenty feet away. He hung in the air for what seemed like an eternity, trapped in that dead place between the Outsider's VTOL and Lex tower, no going back anymore. He finally hit the top of the cruiser, his momentum nearly making him roll over the side, but he managed to grab a hand hold at the last second, talons scrabbling in between the joints of the carriers outer plating. He spent a few heart beats breathing heavily and remembering how much he hated flying before shimying towards the access port. Time was against him, the longer he took to get the cruiser back under control the more likely it was that the craft would crash.
He reached the access panel in record time, fear for Belle and of causing a major disaster on the Outsiders first outing urging him on. Opening the hatch one handed while hanging from a VTOL thousands of feet in the air that was essentially crashing was even harder than it seemed, but somehow he managed it, swinging himself inside the carrier, instantly taking in the gloomy and mostly destroyed interior. A low growling sounded from in front of him, Belle's scent in the air, though muskier and more pungent than before.
He was over his blow to the head now, and his mind made the connections quickly. He dropped into a crouch, hand inching towards the knife belted at his hip.
"Belle. . . " He called softly, knowing deep down what was to come next. No matter what happened he had to stop this VTOL from crashing. If at all possible he would talk the girl down, but after suffering from his own similar affliction he doubted that would be an option. No, instead he prepared himself to force her into submission quickly. Too many lives were in danger to have it any other way, even if he hurt her in the process. | Accepted Players
Blacksam3091 - Fenrir
Lord Wraith - Thorn
Dragonbud - Princess Beast
The Patriarch - Warpath
Mr. Didact - Twilight
Hillan - Quantum
t2wave - Domini
Damo021 - Veracruz
XxFellsingxX - Moxy
Divine Darkness - Madcap
Cantide - Blink
Razqua - Bloodwalker
Heathen - Poltergeist
Jonxlathelion - Omega
Kablamicus - Molotov
Important allied NPC's
Superman - Appears early 30's still, actually in early forties
The Flash - 39, Composed of living lighting as a direct conduit of the Speed Force
Zatanna - 36, Mistress of magic, left JL Dark to join the League.
Static - 27, Probably the only young hero who didn't vanish from that lost generation
Capt. Marvel - 18, The new Captain, Robert Currie was drafted into the team after Billy Batson was deemed unworthy.
Ice - 32, Served with the JL International lead by Booster Gold a decade prior
Cyborg - 33, Founding Justice Leaguer who would replace the Engineer from the 2020 team
Giganta - 38, Reformed enemy of Wonder Woman lending a giant hand
Hawkman - 44, Recently rejoined the league after a long hiatus due to the the death of Hawkwoman
Batman, Fenrir, Ditto, Plasticman and Shock all have reservist status
Ditto - infinite self duplication
Hellfire - Pyrokinesis, Martial Artistry, flight
Frostbite - Cryokinesis
Cassandra - Precognition, Amazonian training
Armory - Hi-tech Armour and weapons
Starbolt - Tamarian physiology, flight
The Question - Genius level intellect
Miss Mountain - Terrakinesis
Shock - Electrokinesis
Important enemy NPC's
Name - Ra's al Ghul
Alias - The Demon's Head
Age - Over seven hundred years old
Powers - Ra's al Ghul is a superb fighter, perhaps the most deadly sword wielder alive. Al Ghul has had centuries of training and practice, making them more than a match for Batman himself. Through use of the alchemical Lazarus Pits, al Ghul has been able to prolong his life considerably and can also transfer his soul into other bodies through ancient rituals. In addition, Ra's has a mind naturally inclined towards science and analysis. They are an excellent strategist and tactician. Over his centuries of existence, Ra's has amassed an enormous amount of information, resources, and wealth. She keeps several hundred clones of her current body, meaning she has a surplus stock of replacement organs and tissues for whenever she is injured.
Weaknesses - Despite his enhanced strength and agility, Ra's is no more durable than a normal human.
Appearance - Years ago Ra's original body began to reject the wonders of the Lazarus pits. They no longer rejuvenated him as they once did. Knowing his time on earth was short, and his mission far from complete, The Demon's Head pursued another avenue towards immortality. Using foul magics and ancient rituals he inserted his mind and soul into the body of his daughter, Talia al Ghul. He wears deceptively archaic looking armour under a robe and collar of rich red with gold trim.
Weapons - Ra's sword is never far from his hand.
Notes - One of the most deadly individuals on the planet, one does not take the decision to face the Demon's Head lightly.
Name - Cassandra Cain
Alias - Lady Shiva
Age - 35
Powers -Due to the harsh training she went through as a child, Cassandra is one of the greatest martial artists in the world and is a master assassin. Her physical skills, especially her speed and reactions, are so great as to appear superhuman. Some of her feats include shattering brick and stone with her bare hands, using nerve strikes and pressure points to disable meta-human foes and dodging bullets fired at her from point blank range. She has invented her own styles and techniques. She is skilled in being able to comprehend a person's body movements as if it were language or speech, and thus knows what actions a person will use before they actually do. Her ability to comprehend body language enables her to quickly learn new martial arts style. She has learnt to use her mothers trademark ability, 'The Leopard Blow', a strike capable of killing even the hardiest of opponents.
Weaknesses - Lady Shiva's only weakness could be that she is over confident in her abilities.
Appearance - Lady Shiva
Weapons - Nothing but her bare hands. She's never needed more than that in the past.
Notes - Cassandra in this universe never managed to escape her mother and father, instead becoming the perfect weapon they always wanted her to be. Several years ago she defeated her mother in mortal combat, taking the Lady Shiva name for herself. Ra's has made her The Sensei, the one responsible for the training of his troops. She takes the role very seriously.
Name - Arthur Merlyn
Alias - the Dark Archer, the Magician
Age - 54
Powers - Merlyn is one of the most skilled archers on the planet, perhaps the greatest after the passing of Oliver Queen. His skill is so great that he has been seen to shoot arrows out of flight, ricochet arrows off of surfaces and even strike several targets in the same move. He is also a trained hand-to-hand combatant. While not quite at the level of true martial artists, he has more than enough skill to dominate the uninitiated. He has been entrusted with leading the Seven Men of Death, which means not only is he one of the most deadly assassins of the Shadows, but Ra's trusts his tactical prowess as well.
Weaknesses - Merlyn is no longer as young as he once was, not as fast or as strong. Some even say his eyes may be going. However nobody has ever been stupid enough to say it to his face.
Appearance - Merlyn wears a darker version of the costume once donned by Oliver Queen.
Weapons - Merlyn's bow is a true technical marvel. It features multiple choices of draw weights for targets at different ranges or requiring different stopping power, hydraulic assisted arms, laser sighting, automatic reload system and is bio-metrically tuned to magician himself. While he does prefer to use regular carbon broad heads, he will use 'trick arrows', when it is called for. Trick arrows include tazer arrows, thermite arrows, fragmentation arrows and tranquilizer arrows.
Notes - A combination of Arthur King from the comics, and Malcolm Merlyn from the tv show 'Arrow'.
Name - Ibn al Xu'ffasch
Alias - The Heretic
Age - 10, though genetically engineered to physical peak
Powers - Through a combination of the armour he wears genetic engineering, and the super steroid Venom, the Heretic has superhuman strength and power. Ibn can easily lift grown men with one hand, send foes flying with his strikes and crack men's skulls in his bare hands. He also has superhuman durability, showing very little reaction unless a superhuman opponent strikes him.
As well as his physical stats, the Heretic has incredible skill in unarmed combat. He uses his shear power to fight in conjunction with his martial ability to overpower his foes.
Weaknesses - Al Xu'ffasch isn't very intelligent, his development more geared towards creating an unthinking weapon rather than a rounded human being, though he does have a savage cunning on the battlefield.
Appearance - The Heretic cuts an imposing figure, standing in his armour at slightly over seven feet tall.
Weapons - The Heretic usually prefers to merely use his size, power and fighting skills to beat his foes, though he does carry some utility objects in the pouches crossed upon his chest. Grenades, flash-bangs, knives, bolas.
Notes - This is the 2020 universe's version of Damian Wayne, though one that was only ever raised to be an unthinking weapon rather than the future leader of the League of Shadows, or inheritor of Batman's mantle.
Name - Mark Ross
Alias - Manotaur
Age - 23
Powers - Ross's most obvious power's are the strength his bull like visage would give him. He possess incredible strength, able to lift well over thirty tonnes. His speed is also impressive, able to run at a dead sprint of almost thirty miles per hour. Perhaps at odds with his brutish visage, Manotaur also has a genius level intellect. He has developed his own armour and weapons, most of it by combining alien technology with human innovations. His armour contains its own forcefield that is more than strong enough to withstand a direct blast from a tank shell.
Weaknesses - While intelligent, Ross easily falls into beserker rages. If inflammed enough his more animal instincts will take precdence over higher level thinking. When that happens he becomes just as much a liability as a asset to his fellow Men of Death.
Appearance - Manotaur appears like a minotaur from ancient myth. His armour is designed to evoke that worn by the hoplites of old.
Weapons - Manotaur's prime weapon is his rail gun, a rifle capable of blasting through plate steel. If foes make it to close combat distance Ross will equip his battle axe.
Notes - He and the Heretic serve as the Men of Death's main muscle. Manotaur started off in Kingdom Come, and to my knowledge DC have never used him since.
Name - Unknown
Alias - Rattlesnake
Age - Appears to be in mid thirties
Powers - Rattlesnake got his name from his viper like quickness with a pistol. He's a brilliant shot, with reflexes quick enough to challenge Lady Shiva.
Weaknesses - Rattlesnake isn't quite the hand to hand combatant other members of the League are. His style is far more rough and ready brawling than refined martial artistry. While better than your average street tough in a fist fight, he can't really take a dedicated fighter.
Appearance - Rattlesnake stands about 6'2" tall, lean as a whip and as tough as old boot leather.
Weapons - Twin revolvers and any other firearms he deems necessary.
Notes - OC
Name - Vitoria
Alias - The Wanderer
Age - 34
Powers - Her touch is deadly. Any part of her exposed skin has the ability to kill an opponent on contact. After being bitten by the wandering spider of the Amazon her skin now has the property to produce the toxin/venom of the creature. Her "death touch" is simply her delivering a large dose of the spiders venom upon contact. A very capable martial artist and gymnast able to spar with Lady Shiva. She is an expert tracker able to stalk her prey and zone in on them from across the world
Weaknesses - The Wanderer is no hardier than an average human being. She neglects wearing armour to instead allow her to bear more skin to more effectively transmit her venoumous touch. This however means she is easier to injure, needing to rely on her speed and agility to out-maneuver her foes.
Appearance - Two images, since I couldn't find one good one.
Weapons - N/A
Notes - The Wanderer is a true psycopath, nothing thrills her more than beating and killing foes. Some time ago she started a misguided quest to destroy the League of Shadows, not out of any thoughts of riteousness or justice, but because they proved to be the most exciting kills. Eventually Ra's tired of her, and sent Merlyn to track her down and bring her in. Then he offered her a simple choice. Either start working for him, or die. She chose the former, and has never looked back.
Name - Alice Snowdon
Alias - Snow White
Age - Late twenties
Powers - Can generate extreme temperatures of cold in order to freeze molecules of moisture that hang in the air to freeze others in place, summon gusts of super-cold air, and create weapons such as ice-dagger. Her most deadly ability is one far less austentatious though as she can absorb all of the heat from outsider sources, generally used to reduce the temperature of people's bodies until they freeze to death and reduce the heat of her surroundings. As a result, heat based-weapons strengthen her rather than weaken.
Weaknesses - Alice's strengths lie entirely with her powers. She has no close combat skills to speak off.
Appearance - Alice is 5'4" with a slight, waifish figure. She seems ephemeral, almost as if she's just stepped out of some storied, fairy-tale land rather than being a deadly assassin.
Weapons - N/A
Notes - OC
Name - Manchester Black
Alias - Manchester Black
Age - Mid thirties
Powers - Black is the heavy hitter of the Seven, a skilled telekinetic and telepath who is capable of very precise uses of telekinesis or massive and powerful strikes. He can give foes the equivalent of a stroke by telekinetically pinching the blood vessels in brain or emit offensive blasts and erect shields over himself and others. He was also able to create very detailed illusions on a vast scale, and could theoretically telepathically control thousands of minds at the same time, though the strain on his own psyche would be astronomical.
Weaknesses - Black has very few. He is undoubtably the powerhouse of the League, only ever released to handle the most delicate of missions. Perhaps his only weakness is the tight leash Ra's keeps him on, and the drugs he's fed keeping him from true free will, stunting his powers and reaction times.
Appearance - Black has the stringy, sinewy build one might equate with a weasel or a rat. Some kind of rodent anyway. Don't be fooled though, he doesn't need to look tough to be able to crush you.
Weapons - Just his mind.
Notes - Manchester grew up with very little trust for traditional heroes, feeling there was a need for a much harder line when dealing with the villains of the day. He especially wanted to open the eyes of Superman, chief amongst the morally upstanding paragons of the day. He wanted to show the man of steel that the only way to truly deal with villains was to kill them. Time and again he met with failure, Superman's resolve proving far to difficult to break. Eventually it was Manchester who was on the verge of giving up, when he was approached by Ra's al Ghul. Ra's offered him the chance to be part of an orginisation that could really change things, that would one day be at the center of a revolution that would be an end to costumed villainy. Manchester accepted. Ironically Ra's has been manipualting the telepath ever since, using hypnotic suggestion, drug therapy and twisted alchemy to bend Black to his will.
Details - A group of assassins and terrorists. Each one is a martial artist of incredible and deadly skill. Most prefer to use weaponry from bygone eras, such as swords, kusarigama and shuriken, though they will use assault rifles and grenades if the situation calls for it.
Details - A select group of elite League of Shadow members given Dr Kirk Langstrom's Man-Bat serum. Sonic echolocation, flight and amazing speed is offset by the brittleness of their hollow bones. They come armed with bladed weapons, bolas, and shuriken.
Name - Unknown at this time
Alias - The King of Spades
Age - Unknown at this time
Powers - Seems to be merely human, but if that is the case then he is challenging all the pre-conceived notions of what being ‘merely human’ can achieve. His strength, endurance and speed all border super human. Displays evidence of militarty training, being an expert marksman, adept with explosives and a superlative tactician. He is also an expert hand to hand fighter, employing a style of combat that incorporates boxing, krav maga, keysi fighting method and good ol’ fashioned street fighting.
Weaknesses - Due to the mystery surrounding him his weaknesses are unknown, though evidence suggests that he may be merely human.
Appearance - Wears this mask with this symbol painted upon the brow His armour has a muted red, dull brass and smoke white colour scheme.
Weapons - High powered assault rifle, high powered revolver, 45 calibre Colt M1911A1 automatic pistol. Military combat knife. Numerous explosive grenades, flashbangs and smoke grenades.
Notes - Indisputably the leader of the Royal Flush Gang, surveillance footage and eye witness testimonies revealing that he has welded the extreme and disparate personalities of his fellow gang members into a cohesive military unit. If not for him then they would almost certainly not have been as successful as they have been. Picture him like this universes version of the Punisher.
Name - Elizabeth 'Lizzie' Monahue
Alias - The Queen of Spades
Powers - Wields the Sceptre Royal, a tool that allows her to create realistic illusions.
Weaknesses - Dislikes having to use physical force. Poor combat skills. Conceited.
Weapons - The Sceptre Royal, allows her to create realistic illusions that fools the senses of her foes. It can also fire beams of concentrated concussive force, though she is hesitant to use this.
Appearance - Wears this dress, though the black and red will be color swapped. The hearts would be spades. She would also wear high red gloves and tights, with this mask.
Notes - Lizzie Monahue was once a woman engaged to the son of a wealthy oil tycoon. However her fiance was killed in one of the Jokers crazed schemes. Lizzie's in-laws wanted little to do with her anymore, and she was forced to take care of herself. With few skills or career oppurtunitys, and no close familly of her own, she had to take work at a strip club, her stripper identity being the Queen of Hearts. One year ago she dissapeared, suspicions now being that she was recruited by the King of Spades to become his new Queen. She displays extreme loyalty to King, though little more than disdain for her other team mates.
Name - N/A
Alias - The Ace of Spades
Powers - Super Strength, durability and speed. Being an android he feels no pain or emotion. Completely loyal to King.
Weaknesses - Has no inititive of his own. No ranged capabilites, other than throwing stuff.
Appearance - Exactly this, save he has a blank face (Think the Ace from Batman Beyond DCAU)
Weapons - N/A
Notes - The only surviving member of the second Royal Flush Gang, though it appears he's been completely reprogrammed since his first appearances to now be absolutely loyal to the new King. Other than that there is very little of interest to the android, other than his incredible strength and toughness. This guy has gone blow for blow with Superman, so don't underestimate him.
Name - David Magnus Jr, Davey
Alias - The Jack of Spades
Powers - Appears to be a man made of liquid alien metal. He can morph his body for a variety of uses, such as changing his shape and appearance, or forming basic weapons such as knifes, hammers and axes.
Weaknesses - Suffers from bipolar disorder, which he must takes medication for. It impairs his judgement. Extreme heat may be able to melt him, and extreme cold may be able to make him brittle. Also the most likely member of the gang to challenge King's leadership
Appearance - Like this while wearing this t-shirt.
Weapons - None, though he can morph parts of his body into simple weapons.
Notes - The son of David Magnus, making David Jr the nephew of Will Magnus, who created the Metal Men. Davey and Magnus have never met each other, due to a falling out between David senior and his brother. Despite this Davey has abilities remarkably similar to the Metal Men, though how this has come to be is a mystery.
Picture him like the T-1000 from Terminator 2.
Name - Dakota Jamieson
Alias - Ten of Spades
Powers - Super speed, and all that entails. When she activates her powers her body is enveloped in a skin tight invisible aura that protects her from friction and wind shear. She is essentially invincible while running.
Weaknesses - Dakota is deep thinker. While her powers would benefit from someone who makes snap decsions she instead spends her time pondering the effects her actions might take. She's unskilled in the use of her powers, often running into things that she should be able to avoid, and terrible at stopping. She isn't entirely sure she agrees with the RFG's mission.
Weapons - None
Appearance - This, though her house is spades, not clubs.
Notes - Dakota Jamieson is a young Native American, a former agent of A.R.G.U.S who befriended Johnny Chambers A.K.A Johnny Quick. After Johnny was killed in battle against a villain he had already apprehended twice in the past Dakota realised the flaw in the 'revolving door' policys of the American justice system. Taking Johnny's formula for super speed she became a vigilante, killing several small time crooks. She was then recruited by King. However she is starting to have second thoughts about her new hardline principles, her faith in the RFG's cause wavering.
Skeleton Character Sheet
Name
Alias
Age
Personality
Powers
Weaknesses
Appearance
BRIEF Bio
What they bring to the team?
Notes |
50,972 | 1,377 | 43 | 1,156 | 667 | Joshua immeidiately went to thnking, and fast. He makes his weight lighter than a feather and grabs Adam. "Warpath, make a grapple hook with your energy, I'll try to shake off Ace before we get up there!" He then sets to slamming his foot into Ace's head, attempting to knock the android off of him so they wouldn't have to deal with him when they got back up. He also starts trying to propel himself upwards, but it wasn't working very well. | Name: Joshua Keyes
Alias: Ω (Omega) (to be known as Stalwart by other team members til further notice)
Age: 27
Personality: He has unstoppable determination and a will as strong as steel. Beyond that though, he's a fun-loving guy and a great big goof.
Powers: He has immense strength at his disposal, being able to lift at his best five thousand tons of sheer weight. He is able to control how gravity affects his mass, allowing him to weigh almost nothing or how much he normally would; five hundred tons. Due to his super-dense muscle, bullets and other physical damage do barely anything to him. He can shrug off more brute force than any modern tank could. At max density his muscle is as tough as adamantium.
Weaknesses: If it can cut through metal, it can cut through him. In other words, energy and heat-based attacks. Magic will work too. Appearance: Joshua has skin as dark as midnight, and is bald. He has bright green eyes that can either look extremely menacing, or as kind and kind can be. He is seven foot nine with a huge chest, and shoulders 2.2 feet wide. And as said before at max weight he is five hundred tons. But he keeps his weight at around 340 pounds.
BRIEF Bio: Joshua grew up as an ordinary kid as far as anyone could tell. Didn't know his father, and no one he knew did either as his mother refused to talk about him. But at puberty, it was seen that he was no regular kid. He reached 7'9" when he was sixteen, and was just as big and strong as he is now. He doesn't even know how these powers showed up, or where he got them from. One thing's for sure he intends to find out.
What they bring to the team: He's a tank; slow, heavy hitting, and able to take heavy hits as well. He's the one to walk in front and soak in the damage so the other members can work.
Notes: Derp? |
50,973 | 1,377 | 44 | 679 | 1,156 | Unfortunately for Fenrir there was no response from the girl except for a low growl. The Beast had heard and smelt the stranger enter the cruiser. An intruder into her territory, a threat. Fenrir could likely locate The Beast easily from the direction in which the growls were coming from. She was perched on the top of the pilot's chair, as if she hadn't moved since Fenrir left her.
The Beast snarled at Fenrir, perhaps a final warning before she pounced. She looked rather intimidating, surrounded by the damage she had caused to the cruiser. In the dim light of the wrecked cruiser her eyes seemed to glow.
At this point it seems like Fenrir had two options. He could either attempt to fight The Beast into submission, and while this seemed like the safer and easier route it would no doubt still lead to injuries. Or Fenrir could try and pacify The Beast with words. This was far riskier of the plan, as Belle could not recall ever being calmed out of a rage.
The Beast snarled again, suddenly leaping off the back of the pilots chair. She began to stalk towards Fenrir. He didn't appear to have long before she started attacking, so if he had a plan now would be a good time to initiate it. | Name: Belle Jones
Alias: Beast (Called Princess Beast by those who know her sweet nature)
Age: Ten
Personality: Belle is one of those people with a complete "can do" attitude. She tries her hardest in everything she does and tries her hardest to keep her teammates positive too. This positivity can come off as clingy annoyance to people who don't like constant interaction. She can also come off as childish or innocent, but she is far from this. Belle has a very youthful personality and an optimistic outlook to life and adventure. She can be quite reckless when she needs to have fun but normally, she'll go about everything with a cool approach.
She is also extremely respectful. If you are older then her then she will listen to anything you say and will do anything you ask her to. Also, like most other children, Belle loves to talk to other people. She can make a conversation out of almost anything, however this sometimes comes as a bad thing since she doesn't understand when she needs to be quiet. She also had the tendency to turn things into games, maybe as a way of dealing with fear and stress.
Powers: Think: Small, speedy, furry hulk. When Belle is in danger, or if the circumstances call for it, her body undergoes a transformation since her 'fight' is might stronger then her 'flight' drive. This transformation pretty much turns Belle into a beast. Her vocalizations become snarls and growls and body becomes stronger and faster. In this form her strength and agility increases. It's extremely hard to calm her down out of this rage, and it usually best to just let herself exhaust herself out of it.
Weaknesses: Whenever her brain shifts over into beast mode, her body tends to focus on things like running away or punching whatever is in her way, not so much higher level thinking. Whenever Belle's body goes through its transformation, her intelligence will drop drastically. This isn't permanent by any means-rather, it's just she'll be operating off panic and instinct rather than reason and logic. Furthermore, her short-term memory will not be working as clearly, so her memory of what happened shortly before the transformation and what occurred during the transformation will be fuzzy.
Finally, similar to growing pains, shifting into a big fuzzy ball of death will cause her to have some residual pain and soreness after wards, along with some pretty heavy fatigue. Maintaining the hyper-metabolism of her furry form for longer than fifteenish minutes (without practice) will be difficult as well-if she fatigues in her beast form, she'll just revert back to a little girl.
Appearance: Despite being a Super, she doesn't seem all that different from a normal child. Belle has a dark skin tone. She is just barely four feet tall, and stands with a very slight hunch. She is also slightly underweight at 65 pounds. She appears very lanky, with small amounts of newly developing muscle mass, and like most children her legs seem to make up most of her height. Belle has soft facial features; big brown eyes, thin lips and a wide nose. Her teeth are slightly crooked, but she still has a nice smile. Her hair is a very dark brown, although people would just call it black, and is extremely messy and all over the place. It consists of all sorts of random consistencies, some loose curls, some tight curls and some soft and thin straight pieces. Despite this, the messy hair looks good on her.
She can normally be seen wearing floral print dresses with matching hair clips stuck up in her hair. She doesn't like wearing shoes, but will sometimes settle for flip flops or loafers to please her parents.
However, when she shifts over into her beast form everything changes. Thick, brown, fur sprouts all over her body. Her fingernails and teeth become long and pointed, her back hunches forward as she runs on her four limbs.
BRIEF Bio: Belle cannot remember much about her life before her powers began to expose. From a young age Belle had been told to keep her powers under control by keeping her emotions always in check. This kept her from going to school like other kids, and kept her away from making relationships with other people other then her parents. Belle often felt guilty about her powers, she made her parents fear her unintentionally. Anything could set her off into a deadly rage. There were times when Belle suddenly woke up to her parents huddling in a locked bedroom, trying to keep Belle out.
Soon the family began to receive threats from neighbors, calling Belle a beast and a monster. And in a turn of events, that seemed more like a blessing, Belle was recruited into the Outsiders. Her parents only hoping she would be trained to ignore her transformations.
What they bring to the team?: A good physical attacker, and an agile one at that. However, she lacks discipline and training. It seems like she is part of the Outsiders because she wants to be able to control herself.
Notes: |
50,974 | 1,377 | 45 | 307 | 2,331 | Fenrir really only had one choice. He knew that. Some would say he could try to ‘talk’ to Belle, to try and reason with her, to calm her with his words. Those people would be wrong. He’d been in her position before, caged by fury and animal passion, the Call of the Wild the only thing in your ears. There was no reasoning when the beast was in control. Action was the only thing she’d understand now.
Belle leapt from the pilots chair, began stalking towards the leader of the Outsiders. He didn't wait for her, instead taking the initiative himself. 'If you mean to win then you have to attack', was advice that Carter was apt to repeat back in the early days, advice that Fenrir had lived by so far. He leapt up and forwards, teeth grit as his hands curled around the twin rails that ran the roof of the cruiser, from access port to cockpit. He swung his legs forward, aiming to double kick the beast that Belle had become in the face.
All he could think about was how sorry he was, how this was his fault for taking her in the first place. About how the seconds were ticking away. | Accepted Players
Blacksam3091 - Fenrir
Lord Wraith - Thorn
Dragonbud - Princess Beast
The Patriarch - Warpath
Mr. Didact - Twilight
Hillan - Quantum
t2wave - Domini
Damo021 - Veracruz
XxFellsingxX - Moxy
Divine Darkness - Madcap
Cantide - Blink
Razqua - Bloodwalker
Heathen - Poltergeist
Jonxlathelion - Omega
Kablamicus - Molotov
Important allied NPC's
Superman - Appears early 30's still, actually in early forties
The Flash - 39, Composed of living lighting as a direct conduit of the Speed Force
Zatanna - 36, Mistress of magic, left JL Dark to join the League.
Static - 27, Probably the only young hero who didn't vanish from that lost generation
Capt. Marvel - 18, The new Captain, Robert Currie was drafted into the team after Billy Batson was deemed unworthy.
Ice - 32, Served with the JL International lead by Booster Gold a decade prior
Cyborg - 33, Founding Justice Leaguer who would replace the Engineer from the 2020 team
Giganta - 38, Reformed enemy of Wonder Woman lending a giant hand
Hawkman - 44, Recently rejoined the league after a long hiatus due to the the death of Hawkwoman
Batman, Fenrir, Ditto, Plasticman and Shock all have reservist status
Ditto - infinite self duplication
Hellfire - Pyrokinesis, Martial Artistry, flight
Frostbite - Cryokinesis
Cassandra - Precognition, Amazonian training
Armory - Hi-tech Armour and weapons
Starbolt - Tamarian physiology, flight
The Question - Genius level intellect
Miss Mountain - Terrakinesis
Shock - Electrokinesis
Important enemy NPC's
Name - Ra's al Ghul
Alias - The Demon's Head
Age - Over seven hundred years old
Powers - Ra's al Ghul is a superb fighter, perhaps the most deadly sword wielder alive. Al Ghul has had centuries of training and practice, making them more than a match for Batman himself. Through use of the alchemical Lazarus Pits, al Ghul has been able to prolong his life considerably and can also transfer his soul into other bodies through ancient rituals. In addition, Ra's has a mind naturally inclined towards science and analysis. They are an excellent strategist and tactician. Over his centuries of existence, Ra's has amassed an enormous amount of information, resources, and wealth. She keeps several hundred clones of her current body, meaning she has a surplus stock of replacement organs and tissues for whenever she is injured.
Weaknesses - Despite his enhanced strength and agility, Ra's is no more durable than a normal human.
Appearance - Years ago Ra's original body began to reject the wonders of the Lazarus pits. They no longer rejuvenated him as they once did. Knowing his time on earth was short, and his mission far from complete, The Demon's Head pursued another avenue towards immortality. Using foul magics and ancient rituals he inserted his mind and soul into the body of his daughter, Talia al Ghul. He wears deceptively archaic looking armour under a robe and collar of rich red with gold trim.
Weapons - Ra's sword is never far from his hand.
Notes - One of the most deadly individuals on the planet, one does not take the decision to face the Demon's Head lightly.
Name - Cassandra Cain
Alias - Lady Shiva
Age - 35
Powers -Due to the harsh training she went through as a child, Cassandra is one of the greatest martial artists in the world and is a master assassin. Her physical skills, especially her speed and reactions, are so great as to appear superhuman. Some of her feats include shattering brick and stone with her bare hands, using nerve strikes and pressure points to disable meta-human foes and dodging bullets fired at her from point blank range. She has invented her own styles and techniques. She is skilled in being able to comprehend a person's body movements as if it were language or speech, and thus knows what actions a person will use before they actually do. Her ability to comprehend body language enables her to quickly learn new martial arts style. She has learnt to use her mothers trademark ability, 'The Leopard Blow', a strike capable of killing even the hardiest of opponents.
Weaknesses - Lady Shiva's only weakness could be that she is over confident in her abilities.
Appearance - Lady Shiva
Weapons - Nothing but her bare hands. She's never needed more than that in the past.
Notes - Cassandra in this universe never managed to escape her mother and father, instead becoming the perfect weapon they always wanted her to be. Several years ago she defeated her mother in mortal combat, taking the Lady Shiva name for herself. Ra's has made her The Sensei, the one responsible for the training of his troops. She takes the role very seriously.
Name - Arthur Merlyn
Alias - the Dark Archer, the Magician
Age - 54
Powers - Merlyn is one of the most skilled archers on the planet, perhaps the greatest after the passing of Oliver Queen. His skill is so great that he has been seen to shoot arrows out of flight, ricochet arrows off of surfaces and even strike several targets in the same move. He is also a trained hand-to-hand combatant. While not quite at the level of true martial artists, he has more than enough skill to dominate the uninitiated. He has been entrusted with leading the Seven Men of Death, which means not only is he one of the most deadly assassins of the Shadows, but Ra's trusts his tactical prowess as well.
Weaknesses - Merlyn is no longer as young as he once was, not as fast or as strong. Some even say his eyes may be going. However nobody has ever been stupid enough to say it to his face.
Appearance - Merlyn wears a darker version of the costume once donned by Oliver Queen.
Weapons - Merlyn's bow is a true technical marvel. It features multiple choices of draw weights for targets at different ranges or requiring different stopping power, hydraulic assisted arms, laser sighting, automatic reload system and is bio-metrically tuned to magician himself. While he does prefer to use regular carbon broad heads, he will use 'trick arrows', when it is called for. Trick arrows include tazer arrows, thermite arrows, fragmentation arrows and tranquilizer arrows.
Notes - A combination of Arthur King from the comics, and Malcolm Merlyn from the tv show 'Arrow'.
Name - Ibn al Xu'ffasch
Alias - The Heretic
Age - 10, though genetically engineered to physical peak
Powers - Through a combination of the armour he wears genetic engineering, and the super steroid Venom, the Heretic has superhuman strength and power. Ibn can easily lift grown men with one hand, send foes flying with his strikes and crack men's skulls in his bare hands. He also has superhuman durability, showing very little reaction unless a superhuman opponent strikes him.
As well as his physical stats, the Heretic has incredible skill in unarmed combat. He uses his shear power to fight in conjunction with his martial ability to overpower his foes.
Weaknesses - Al Xu'ffasch isn't very intelligent, his development more geared towards creating an unthinking weapon rather than a rounded human being, though he does have a savage cunning on the battlefield.
Appearance - The Heretic cuts an imposing figure, standing in his armour at slightly over seven feet tall.
Weapons - The Heretic usually prefers to merely use his size, power and fighting skills to beat his foes, though he does carry some utility objects in the pouches crossed upon his chest. Grenades, flash-bangs, knives, bolas.
Notes - This is the 2020 universe's version of Damian Wayne, though one that was only ever raised to be an unthinking weapon rather than the future leader of the League of Shadows, or inheritor of Batman's mantle.
Name - Mark Ross
Alias - Manotaur
Age - 23
Powers - Ross's most obvious power's are the strength his bull like visage would give him. He possess incredible strength, able to lift well over thirty tonnes. His speed is also impressive, able to run at a dead sprint of almost thirty miles per hour. Perhaps at odds with his brutish visage, Manotaur also has a genius level intellect. He has developed his own armour and weapons, most of it by combining alien technology with human innovations. His armour contains its own forcefield that is more than strong enough to withstand a direct blast from a tank shell.
Weaknesses - While intelligent, Ross easily falls into beserker rages. If inflammed enough his more animal instincts will take precdence over higher level thinking. When that happens he becomes just as much a liability as a asset to his fellow Men of Death.
Appearance - Manotaur appears like a minotaur from ancient myth. His armour is designed to evoke that worn by the hoplites of old.
Weapons - Manotaur's prime weapon is his rail gun, a rifle capable of blasting through plate steel. If foes make it to close combat distance Ross will equip his battle axe.
Notes - He and the Heretic serve as the Men of Death's main muscle. Manotaur started off in Kingdom Come, and to my knowledge DC have never used him since.
Name - Unknown
Alias - Rattlesnake
Age - Appears to be in mid thirties
Powers - Rattlesnake got his name from his viper like quickness with a pistol. He's a brilliant shot, with reflexes quick enough to challenge Lady Shiva.
Weaknesses - Rattlesnake isn't quite the hand to hand combatant other members of the League are. His style is far more rough and ready brawling than refined martial artistry. While better than your average street tough in a fist fight, he can't really take a dedicated fighter.
Appearance - Rattlesnake stands about 6'2" tall, lean as a whip and as tough as old boot leather.
Weapons - Twin revolvers and any other firearms he deems necessary.
Notes - OC
Name - Vitoria
Alias - The Wanderer
Age - 34
Powers - Her touch is deadly. Any part of her exposed skin has the ability to kill an opponent on contact. After being bitten by the wandering spider of the Amazon her skin now has the property to produce the toxin/venom of the creature. Her "death touch" is simply her delivering a large dose of the spiders venom upon contact. A very capable martial artist and gymnast able to spar with Lady Shiva. She is an expert tracker able to stalk her prey and zone in on them from across the world
Weaknesses - The Wanderer is no hardier than an average human being. She neglects wearing armour to instead allow her to bear more skin to more effectively transmit her venoumous touch. This however means she is easier to injure, needing to rely on her speed and agility to out-maneuver her foes.
Appearance - Two images, since I couldn't find one good one.
Weapons - N/A
Notes - The Wanderer is a true psycopath, nothing thrills her more than beating and killing foes. Some time ago she started a misguided quest to destroy the League of Shadows, not out of any thoughts of riteousness or justice, but because they proved to be the most exciting kills. Eventually Ra's tired of her, and sent Merlyn to track her down and bring her in. Then he offered her a simple choice. Either start working for him, or die. She chose the former, and has never looked back.
Name - Alice Snowdon
Alias - Snow White
Age - Late twenties
Powers - Can generate extreme temperatures of cold in order to freeze molecules of moisture that hang in the air to freeze others in place, summon gusts of super-cold air, and create weapons such as ice-dagger. Her most deadly ability is one far less austentatious though as she can absorb all of the heat from outsider sources, generally used to reduce the temperature of people's bodies until they freeze to death and reduce the heat of her surroundings. As a result, heat based-weapons strengthen her rather than weaken.
Weaknesses - Alice's strengths lie entirely with her powers. She has no close combat skills to speak off.
Appearance - Alice is 5'4" with a slight, waifish figure. She seems ephemeral, almost as if she's just stepped out of some storied, fairy-tale land rather than being a deadly assassin.
Weapons - N/A
Notes - OC
Name - Manchester Black
Alias - Manchester Black
Age - Mid thirties
Powers - Black is the heavy hitter of the Seven, a skilled telekinetic and telepath who is capable of very precise uses of telekinesis or massive and powerful strikes. He can give foes the equivalent of a stroke by telekinetically pinching the blood vessels in brain or emit offensive blasts and erect shields over himself and others. He was also able to create very detailed illusions on a vast scale, and could theoretically telepathically control thousands of minds at the same time, though the strain on his own psyche would be astronomical.
Weaknesses - Black has very few. He is undoubtably the powerhouse of the League, only ever released to handle the most delicate of missions. Perhaps his only weakness is the tight leash Ra's keeps him on, and the drugs he's fed keeping him from true free will, stunting his powers and reaction times.
Appearance - Black has the stringy, sinewy build one might equate with a weasel or a rat. Some kind of rodent anyway. Don't be fooled though, he doesn't need to look tough to be able to crush you.
Weapons - Just his mind.
Notes - Manchester grew up with very little trust for traditional heroes, feeling there was a need for a much harder line when dealing with the villains of the day. He especially wanted to open the eyes of Superman, chief amongst the morally upstanding paragons of the day. He wanted to show the man of steel that the only way to truly deal with villains was to kill them. Time and again he met with failure, Superman's resolve proving far to difficult to break. Eventually it was Manchester who was on the verge of giving up, when he was approached by Ra's al Ghul. Ra's offered him the chance to be part of an orginisation that could really change things, that would one day be at the center of a revolution that would be an end to costumed villainy. Manchester accepted. Ironically Ra's has been manipualting the telepath ever since, using hypnotic suggestion, drug therapy and twisted alchemy to bend Black to his will.
Details - A group of assassins and terrorists. Each one is a martial artist of incredible and deadly skill. Most prefer to use weaponry from bygone eras, such as swords, kusarigama and shuriken, though they will use assault rifles and grenades if the situation calls for it.
Details - A select group of elite League of Shadow members given Dr Kirk Langstrom's Man-Bat serum. Sonic echolocation, flight and amazing speed is offset by the brittleness of their hollow bones. They come armed with bladed weapons, bolas, and shuriken.
Name - Unknown at this time
Alias - The King of Spades
Age - Unknown at this time
Powers - Seems to be merely human, but if that is the case then he is challenging all the pre-conceived notions of what being ‘merely human’ can achieve. His strength, endurance and speed all border super human. Displays evidence of militarty training, being an expert marksman, adept with explosives and a superlative tactician. He is also an expert hand to hand fighter, employing a style of combat that incorporates boxing, krav maga, keysi fighting method and good ol’ fashioned street fighting.
Weaknesses - Due to the mystery surrounding him his weaknesses are unknown, though evidence suggests that he may be merely human.
Appearance - Wears this mask with this symbol painted upon the brow His armour has a muted red, dull brass and smoke white colour scheme.
Weapons - High powered assault rifle, high powered revolver, 45 calibre Colt M1911A1 automatic pistol. Military combat knife. Numerous explosive grenades, flashbangs and smoke grenades.
Notes - Indisputably the leader of the Royal Flush Gang, surveillance footage and eye witness testimonies revealing that he has welded the extreme and disparate personalities of his fellow gang members into a cohesive military unit. If not for him then they would almost certainly not have been as successful as they have been. Picture him like this universes version of the Punisher.
Name - Elizabeth 'Lizzie' Monahue
Alias - The Queen of Spades
Powers - Wields the Sceptre Royal, a tool that allows her to create realistic illusions.
Weaknesses - Dislikes having to use physical force. Poor combat skills. Conceited.
Weapons - The Sceptre Royal, allows her to create realistic illusions that fools the senses of her foes. It can also fire beams of concentrated concussive force, though she is hesitant to use this.
Appearance - Wears this dress, though the black and red will be color swapped. The hearts would be spades. She would also wear high red gloves and tights, with this mask.
Notes - Lizzie Monahue was once a woman engaged to the son of a wealthy oil tycoon. However her fiance was killed in one of the Jokers crazed schemes. Lizzie's in-laws wanted little to do with her anymore, and she was forced to take care of herself. With few skills or career oppurtunitys, and no close familly of her own, she had to take work at a strip club, her stripper identity being the Queen of Hearts. One year ago she dissapeared, suspicions now being that she was recruited by the King of Spades to become his new Queen. She displays extreme loyalty to King, though little more than disdain for her other team mates.
Name - N/A
Alias - The Ace of Spades
Powers - Super Strength, durability and speed. Being an android he feels no pain or emotion. Completely loyal to King.
Weaknesses - Has no inititive of his own. No ranged capabilites, other than throwing stuff.
Appearance - Exactly this, save he has a blank face (Think the Ace from Batman Beyond DCAU)
Weapons - N/A
Notes - The only surviving member of the second Royal Flush Gang, though it appears he's been completely reprogrammed since his first appearances to now be absolutely loyal to the new King. Other than that there is very little of interest to the android, other than his incredible strength and toughness. This guy has gone blow for blow with Superman, so don't underestimate him.
Name - David Magnus Jr, Davey
Alias - The Jack of Spades
Powers - Appears to be a man made of liquid alien metal. He can morph his body for a variety of uses, such as changing his shape and appearance, or forming basic weapons such as knifes, hammers and axes.
Weaknesses - Suffers from bipolar disorder, which he must takes medication for. It impairs his judgement. Extreme heat may be able to melt him, and extreme cold may be able to make him brittle. Also the most likely member of the gang to challenge King's leadership
Appearance - Like this while wearing this t-shirt.
Weapons - None, though he can morph parts of his body into simple weapons.
Notes - The son of David Magnus, making David Jr the nephew of Will Magnus, who created the Metal Men. Davey and Magnus have never met each other, due to a falling out between David senior and his brother. Despite this Davey has abilities remarkably similar to the Metal Men, though how this has come to be is a mystery.
Picture him like the T-1000 from Terminator 2.
Name - Dakota Jamieson
Alias - Ten of Spades
Powers - Super speed, and all that entails. When she activates her powers her body is enveloped in a skin tight invisible aura that protects her from friction and wind shear. She is essentially invincible while running.
Weaknesses - Dakota is deep thinker. While her powers would benefit from someone who makes snap decsions she instead spends her time pondering the effects her actions might take. She's unskilled in the use of her powers, often running into things that she should be able to avoid, and terrible at stopping. She isn't entirely sure she agrees with the RFG's mission.
Weapons - None
Appearance - This, though her house is spades, not clubs.
Notes - Dakota Jamieson is a young Native American, a former agent of A.R.G.U.S who befriended Johnny Chambers A.K.A Johnny Quick. After Johnny was killed in battle against a villain he had already apprehended twice in the past Dakota realised the flaw in the 'revolving door' policys of the American justice system. Taking Johnny's formula for super speed she became a vigilante, killing several small time crooks. She was then recruited by King. However she is starting to have second thoughts about her new hardline principles, her faith in the RFG's cause wavering.
Skeleton Character Sheet
Name
Alias
Age
Personality
Powers
Weaknesses
Appearance
BRIEF Bio
What they bring to the team?
Notes |
50,975 | 1,377 | 46 | 1,605 | 2,000 | Twilight's barrier flickered for a second and she dropped a few inches before floating. Pouring so much energy out in so little time wasn't a trivial move but she should be fine to continue the fight. Twilight calmed her breathing and smiled at Jack, "I'm too hot for you bitch." Juno held out her hand and a bubble wrapped around Jack and carried him off to a corner of the room away from the fight next to Queen. Juno floated over and did her best to help stabilize the villain. She honestly didn't care if she lived but expectations demanded she tried. Juno extracted as much glass as she could with tweezers constructs before she cauterized the wounds with low intensity beams and created flexible wraps to act as bandages over the worst injuries. Hopefully this would keep her alive until she received proper treatment. When she was done she created a dome over both of the villains to prevent their escape and being ventilated by random rounds.
Juno surveyed the rest of the scene. Adam and Defender where bungling the fight with Ace and Juno decided that if the two of them couldn't defeat him on their own they had no business being here anyway. Besides she couldn't help everyone. Tamashi was locked in with King and he wasn't dead yet so she decided he could hold his own for a bit longer. Madcap was on her back against four troopers. She needed some help. Juno flicked her wrist and four tendrils snaked out from her hand and wrapped around their feet before tripping them to the floor in a pile of armor and guns. Juno flicked her wrist and four tendrils snaked out from her hand and wrapped around their feet before tripping them to the floor in a pile of armor and guns. Then Juno saw two Exos headed for Thorn. Her light tendrils snaked back and turned into a light fist that she smashed into one exo suit, sending it crashing into it's partner heavily damaging both and crashing them to the floor. Madcap and Thorn should be fine now.
Then Twilight realized she had her own problems. One Exo-Suit charged up a shot and Twilight hurriedly created a barrier. Around the suit. The security guard fired as a bubble flashed over him. The force of the blast trapped in a confined space severely compromised his suit and Twilight used a thin and high-intensity beam to cut off the suit's legs and take him out of the fight. However Juno knew that if the mooks kept pouring in they might not make it out of here alive. She gathered the wrecked suit and as much debris as she could gather to plug into the secret entrance where the security forces were coming from, blocking off reinforcement for at least a little bit. Hopefully that would give them enough time to end this.
As Juno smiled again in triumph she noticed the VTOL crashing outside the window. Her eyes widened in alarm as she saw Fenrir jump out the gaping hole in the building. No no no. She would not let the team leader, a ten year old girl, and perhaps the whole team die because their transport crashed into a building of civilians. It would ruin her reputation. Twilight zoomed to the window, knocking out more than a few mooks who didn't get out of the way fast enough and out into the open air. Juno saw that the VTOL was perilously close to crashing and with both hands she formed several strong tendrils to wrap around and trap the cruiser in place, all anchored to nearby buildings.
She needed to deactivate the craft to stop it however. Gritting her teeth she maintained the construct and floated into the access hatch. Juno gasped as she saw Fenrir fly at Belle. A small square barrier flicked in front of Fenrir. It was single-use and simply designed to bounce him back. She then cast four rings around Belle in an attempt to capture her arms and legs and outstretch them. If she succeeded she would hand off the tiny terror to Fenrir to restrain her. She had no time for anything else. "Hold her down!" Juno had no illusions of her ability to talk down someone from a bestial rage but she was damned if she couldn't strap 'em down.
Maintaining the rings and the tendrils, she floated to the panel and assessed the damage before attempting to deactivate the forward thrusters. Successful or no she then turned her attention to the wrecked stabilizers and with her technical know-how and application of low-intensity lasers she set about trying to either bypass the damage systems and activate back-ups or to weld the damage back to something resembling working order. She really hoped Fenrir could hold Belle down while she did this. | Name: Juno Hoshi
Alias: Twilight
Age: 21
Personality: Juno is her mother's daughter, an arrogant soul who feels superior over most of the people in her life. However unlike her mother this superior nature is coupled with a razor wit and dangerous cunning all under a polite and amiable veneer. Where Kimiyo is upfront and no-nonsense about her feelings, Juno deflects and disarms others with her charm. She routinely deceives and manipulates when it benefits her and cares little for others when they get in her way.
Her assumption of superiority is not without merit for she is a driven and dedicated individual with great intelligence and willingness to go to whatever lengths are necessary to get the job done. In a team-setting she will try to take control whether overtly or not.
As a metahuman she often looks down on mundane humans and prefers the company of other superpowered individuals, save for those she truly finds exceptional like Batman. Even among Superhumans she considers herself part of a select elite, part of the established Superhero "legacy" apart from the emerging New Wave of independent heroes. This is much akin to nobility looking down on the bourgeois.
If she does not consider one an equal or a better she will take advantage if it suits her goals. A violent incident in recent years has hardened Juno and made her more vulnerable all at the same time, and her distance from most of the people in her life has not helped her move on.
Powers: Juno inherited the power of light projection and manipulation from her mother. With her bright white fields of light she can fly and construct light projections from her imagination as well as fire white beams of energy from her hands. Her projections rely on her mental focus and she control several simple objects or a few complex structures at one time. The more concentration she devotes to a construct increases it s durability. Her barriers block physical force as well as the full spectrum of energies. Her lasers range in power from simply stunning somebody to blasting a hole through them.
Weaknesses: She can only maintain so many objects at one time before they begin to drain her concentration and falter in integrity. If she erects a barrier it will start to crumble if opposing forces over-power or over-tax her will and any construct fails entirely if she cannot concentrate. She can only fly with use of her fields and each new construct she creates slowly tires her over time like any physical activity.
Her trust issues and arrogance impair her ability to coordinate with a team and she does not take being bested well. She is not immune to her own emotions and has a hunger for meaningful relationships with others outside of her family, a yearning which can be exploited.
Appearance: Juno is a young attractive woman of asian descent with deep brown eyes, lush black hair, and tan brown skin. She stands at 5'8 and has a toned athletic build. She keeps her hair cut shoulder length and curled. Her costume is a color flip of her mothers, with white on black and a seven pointed star as her emblem.
BRIEF Bio: Juno was born with the same powers that her mother the female Dr. Light possessed. Since she was a young child she aspired to be a superhero like her mother despite being encouraged to be a scientist instead. Juno was always top of her class and was known to use other children for whatever schoolyard desires may have manifested, she often charmed her adult teachers as well into getting what she wanted. If Juno pursued a course of action she gave it everything she had and excelled whether it was music, sports, academics, of other extracurricular activities.
Growing up, she had few true friends, her siblings being her only confidants and preferring the company of other metahumans. She graduated highschool early and earned several academic accolades. She rejected the path of university despite her mother's wishes however and had started her hero career early. She was a reserve member of Young Justice for several years and sought to advance into the ranks of the Justice League when she was older. She chose not to sidekick under her mother, to Kim's chagrin, and instead went it on her own with occasional team-ups with both other budding superheroes and experienced hands. Juno acquired a good reputation in the media and a growing fanbase among the cape-watchers.
She was a consummate professional in the field and learned how to manipulate the media and even her colleagues for the advancement of her career and public presence. She was a hopeful for full-fledged League membership and her future seemed bright. Until one incident in Keystone city involving her brother and an Intergang affiliate. Her brother, who had become an assistance at STAR Labs, was killed in a robbery attempt by the criminal organization.
Juno had ditched Superman himself during a promising team-up when she heard the news and raced to Keystone. The incident that followed was hushed over by the League but resulted in the complete dismantling of that entire chapter of Intergang in a series of violent and effective confrontations. If it wasn't for the intervention of senior members of the League, Juno would have likely gone to even greater lengths to exact her revenge.
That one moment halted her career and she was put in the reserve roster of the League. However, the incident had demonstrated Juno's prowess in the field as well as a willingness to go to lengths other heroes would not. She was seen as an ideal candidate for a different kind of hero team. Juno accepted the offer as a way to earn the good graces of her superiors and get her life back on track but she remains haunted.
What they bring to the team?: Juno has studied superhero and supervillain careers and confrontations her whole life and is a self-proclaimed expert on several notable villains and organizations as well as having a good head for tactics. Her academic achievements have resulted in a respectable knowledge of science and technical pursuits, making her light constructs an effective and reliable support asset for any team for both offense and defense. Her flight allows increased mobility and reconnaissance capabilities for the team and her intelligence is not to be overlooked. She has connections to several heroes as well as STAR Labs.
Notes: She has tried to engender a personal relationship with almost all of the living prominent superheroes and is a budding public personality herself. Also a lover of chocolate and novels. She regrets her codename also being the name of a series she absolutely reviles. |
50,976 | 1,377 | 47 | 652 | 592 | Madcap shook the stars from her head after the head bunt. The young woman's nose suddenly felt swollen and throbbed beneath her mask. But the pain she felt did nothing to hold her gleeful giggling as Ten's body spazzed from the shock of the vigilante's joy buzzer. Witnessing Ace and two of her comrades falling through the floor turned her giggles into outright laughter. All this beautiful destruction going on around with no need of explosive dolls or balls. Glorious!
As she shoved the limp body off of herself Madcap looked to see four armored security officers approaching her. This wasn't a fair fight. One of her and four of them. They needed more men. Glancing around swiftly, Madcap found her punchline and quickly scrambled and crawled to retrieve it. The four men were almost on top of her when the girl stood to face them. She scanned the room for options. But, before she could weigh her options tendrils of light suddenly took hold of the four guardsmen and tripped them up. That was twice now that her teammate, Juno, had stepped up to aid Madcap. It was getting rather annoying.
Fenrir, back on his feet from getting shot in the head, seemingly abandons the fight. "Tsk, tsk. So unprofessional."
Madcap swiftly gave each man either a hard kick to the head or throat to stun them further and to hopefully keep them out of the fight for a while longer. The young vigilante then acquired a plasma rifle from a fallen guardsman. This was more like it! She took a few seconds to exam it, to familiarize with the weapon. Then, she took aim. Madcap fire a few shots act the King to try and give Bloodwalker an advantage in his struggle with the villain. She would then turn the weapon on any other members of Luthor's security who dared to pose a threat... as well as those who weren't.
Juno, after attending to the bleeding Queen, also seemed to abandon the battle. But as her eyes followed her teammate out the office window it suddenly became clear to why Fenrir and Juno left. The team's transportation had taken flight and was about to crash into the building.
"Aaw," Madcap pouted. "My toys..." | ..... |
50,977 | 1,377 | 48 | 2,436 | 984 | Adam cursed as the ground gave out below them and they began to fall, but thankfully he reacted fast enough to create hooks that jabbed into the parts of the floor that had not collapsed. Adam was also glad that Stalwart decreased his weight to extremely light and he pulled them both up out of the damaged floor.
"Please try and refrain from increasing your weight to high levels otherwise that will happen again" Adam said to his teammate pointing to the giant hole in the floor. He didn't spend any more time lecturing Stalwart since they still had Ace and the rest of The Royal Flush Gang. Adam crafted two high-powered handgun constructs and charged up two shots that were powerful enough to blast through steel. He took aim at the robot and fired off both simultaneously.
He then noticed that some of Luther's guards were attacking them as well and Adam reacted by yelling at he guards.
"Stand down! we're the good guys!" he shouted as he fired off several high powered electrical shots which stunned several of the guards attacking them. This was becoming a mess, he now had to focus on multiple battles instead of one, but he was heavily trained in pitched battles so he perfectly prepared for messy chaotic battles. | Name
Adam Savage
Alias
Warpath
Age
24
Personality
Adam is very smart and analytical and assesses situations before he goes on ahead with his plans. He is extremely tenacious and will never go down without a fight. His knowledge is at incredibly high levels thanks to be trained in both intellect and physical strength for most of his childhood. Because of this he does have a bit of a superiority complex and will think of his plans as being the best for the situation.
Politically he is pro government and thinks cynicism is the way of the last and simple-minded. He hates counter culture and thinks rebellion is one of the main contributors to the downfall of society
Despite his negative personality traits, Adam is very protective and driven to do what's right. He is very loyal to the government and to his allies. He hates crime and will have no qualms with taking crime fighting to the extremes if all other options will not work. Even though he working for a government agency that is fearful of costumed heroes Adam believes that most heroes can make the world a better place.
Powers
Energy Weapons: Adam can create weapons made out of pure energy such as swords, staffs, daggers and guns. They function similar to their normal counterparts, but the construct swords and other bladed weapons can cut through most material, he can even change their sizes depending on how much power he puts into the constructs. These weapons are very light and require energy to use and his gun constructs use up even more energy when they fire off energy ammunition in the form of energy blasts of varying size depending on the amount of energy used to power the blast. He can even fire the blasts in rapid succession. Adam can charge his weapons with electricity or change the temperature of the construct to add more power to his weapons, these two abilities can only be used if he has absorbed the right type of energy.
Energy Absorption: he can absorb electromagnetic and thermal energy to replenish his reserves of energy that allow him to use his powers. How the absorbsion works is that he can absorb the energy in both the environment around and from attacks, but when Absorbs energy from attacks they can't be very strong otherwise he will take in too much energy.
Enhanced Reflexes: Thanks to the energy that he absorbs, Adam has a very fast reaction time and is quick enough to knock bullets out of the air with his construct weapons for a very short time frame.
Enhanced Senses: Adam's Energy absorption also grants him heightened senses that are five times more powerful than an ordinary human.
Weaknesses
All of his weapons must stay in his hands in order to keep from vanishing after a short time frame, but the second he lets go of a weapon then it will vanish in five seconds, this weakness does not apply to the energy blasts that he fires out of his guns. His powers stem from a large well of energy within his body that replenishes itself by not using his powers or by absorbing energy. When Adam is absorbing energy he has a limit to how much he can absorb and if he takes in too much energy than will become overwhelmed with incredible pain. Because his senses are more powerful this also means that Adam can fall victim to attacks that attack the senses more than an ordinary human, his heightened are also tied to the amount of energy he has in his reserves so the less energy he has then the weaker his super senses are. Aside from his energy powers he has the same vulnerabilities as a normal human.
Appearance
He is six feet and two inches tall. He has dirty blond hair and light blue eyes. He is very well built and has a good amount of muscle. When he is in costume, he wears a bright red and blue spandex body suit and a Kevlar vast. To hide his identity Adam wears visor sunglasses that are extremely durable.
BRIEF Bio
Adam savage was born to a great military scientist by the name of Simon Savage. Simon had been part of a governmental research and training program to create super soldiers for the US government. Adam at first seemed like a normal boy, but at a very young age he exhibited very strange powers that fascinated his father and he decided to indoctrinate him into the training program.
Adam's mother objected to this and threatened to tell the public about his work. Unfortunately, Adam's motehr died in a vehicular accident and Adam was too young to find any suspicion in her death and just mourned her with his father. Without his wife to stop him, Simon Savage made his son spend the rest of his childhood all the way into his early twenties training to be the greatest asset to the US military.
They trained him the incredible arts of sword fighting and he particularly loved studying the European fencing styles of the medieval and renaissance period. He took hand to hand combat training and strength training as well as parkour and heavily studying in urban warfare and marksmanship. His father and his colleagues were pushing Adam to the absolute limit in human physical perfection. Not only was his body adapting to the intense training, his powers were also growing stronger as he developed them. His weapons got more complex and dangerous and his reflexes were incredibly quick.
The scientists also trained his mind for problem solving and gave him an incredible intellect. Eventually when he became seventeen his training was finished and he was used for covert missions of the up most secrecy, fighting against America's enemies. With the growing fame of the Justice League, the government saw this as an opportunity to have one of their own to pose as a hero for the media and they chose Adam.
They adapted his costume to make it look like a little more flashy and like a superhero. They gave him the name Warpath and for a year , he had been working as a superhero to keep on an eye on the non governmental heroes and combat villains. He made friends with Barry Allen during his early work and impressed with Adam's powers he introduced him to the Outsiders a team that was made to go on the missions that the Justice League couldn't. Adam's superiors gave him orders to keep a tab on the super humans to make sure that they didn't become a menace to American society.
What they bring to the team?
He is at the peak of human physical perfection and has been extremely well trained in hand to hand combat. He has mastered several different martial arts and is incredibly skilled in the art of weapon fighting, studying from the famous European schools of fencing from the Middle Ages and the Renaissance. He is an excellent athlete and is trained in parkour as well as acrobatics. He has a great amount of knowledge and skill in urban warfare and marksmanship. Being trained by scientists as well as military specialists also greatly developed his mental capabilities and he has a great amount of knowledge. He also has a great sense of leadership thanks to his governmental training and work. His tenacity makes him very resilient and keep pushing when in a tough situation.
Notes
Equipment: Adam has rocket boots that allow him to fly for short distances, and a gauntlet that was both a supercomputer and high-tech communicator. His visor also has infrared vision, a targeting system and thermal vision. |
50,978 | 1,377 | 49 | 679 | 1,156 | The Beast watched with ravenous eyes as Fenrir grabbed onto the rails connected to the ceiling of the cruiser. Her back arched off the ground, similar to a cat about to pounce, and her upper lip curled back to brandish sharp teeth. A final warning came from the animalistic snarl in the back of her throat. As Fenrir swung forward, aiming to kick her, The Beast leapt into the air with a gaping jaw. The outcome seemed to go either way, either Fenrir kicked The Beast in the head or The Beast sunk her teeth into his leg.
But in the end it wasn't that simple.
Both The Beast and Fenrir slammed themselves into an invisible barrier, sending the two of them in opposite directions away from each other. This turn of events just ended in confusing and enraging The Beast, who let out a chilling howl as she tried to find the source of the invisible barrier.
Oh, a new attacker in her territory. The Beast snarled at Juno, eyes narrowing at she singled in on her target. The Beast was about to leap at Juno when something snagged one of her back legs. A strange ring of light. Well things just seemed to go from back to worse as The Beast began to thrash and snap her jaws at the remaining rings, trying to break out like a desperate snared animal. | Name: Belle Jones
Alias: Beast (Called Princess Beast by those who know her sweet nature)
Age: Ten
Personality: Belle is one of those people with a complete "can do" attitude. She tries her hardest in everything she does and tries her hardest to keep her teammates positive too. This positivity can come off as clingy annoyance to people who don't like constant interaction. She can also come off as childish or innocent, but she is far from this. Belle has a very youthful personality and an optimistic outlook to life and adventure. She can be quite reckless when she needs to have fun but normally, she'll go about everything with a cool approach.
She is also extremely respectful. If you are older then her then she will listen to anything you say and will do anything you ask her to. Also, like most other children, Belle loves to talk to other people. She can make a conversation out of almost anything, however this sometimes comes as a bad thing since she doesn't understand when she needs to be quiet. She also had the tendency to turn things into games, maybe as a way of dealing with fear and stress.
Powers: Think: Small, speedy, furry hulk. When Belle is in danger, or if the circumstances call for it, her body undergoes a transformation since her 'fight' is might stronger then her 'flight' drive. This transformation pretty much turns Belle into a beast. Her vocalizations become snarls and growls and body becomes stronger and faster. In this form her strength and agility increases. It's extremely hard to calm her down out of this rage, and it usually best to just let herself exhaust herself out of it.
Weaknesses: Whenever her brain shifts over into beast mode, her body tends to focus on things like running away or punching whatever is in her way, not so much higher level thinking. Whenever Belle's body goes through its transformation, her intelligence will drop drastically. This isn't permanent by any means-rather, it's just she'll be operating off panic and instinct rather than reason and logic. Furthermore, her short-term memory will not be working as clearly, so her memory of what happened shortly before the transformation and what occurred during the transformation will be fuzzy.
Finally, similar to growing pains, shifting into a big fuzzy ball of death will cause her to have some residual pain and soreness after wards, along with some pretty heavy fatigue. Maintaining the hyper-metabolism of her furry form for longer than fifteenish minutes (without practice) will be difficult as well-if she fatigues in her beast form, she'll just revert back to a little girl.
Appearance: Despite being a Super, she doesn't seem all that different from a normal child. Belle has a dark skin tone. She is just barely four feet tall, and stands with a very slight hunch. She is also slightly underweight at 65 pounds. She appears very lanky, with small amounts of newly developing muscle mass, and like most children her legs seem to make up most of her height. Belle has soft facial features; big brown eyes, thin lips and a wide nose. Her teeth are slightly crooked, but she still has a nice smile. Her hair is a very dark brown, although people would just call it black, and is extremely messy and all over the place. It consists of all sorts of random consistencies, some loose curls, some tight curls and some soft and thin straight pieces. Despite this, the messy hair looks good on her.
She can normally be seen wearing floral print dresses with matching hair clips stuck up in her hair. She doesn't like wearing shoes, but will sometimes settle for flip flops or loafers to please her parents.
However, when she shifts over into her beast form everything changes. Thick, brown, fur sprouts all over her body. Her fingernails and teeth become long and pointed, her back hunches forward as she runs on her four limbs.
BRIEF Bio: Belle cannot remember much about her life before her powers began to expose. From a young age Belle had been told to keep her powers under control by keeping her emotions always in check. This kept her from going to school like other kids, and kept her away from making relationships with other people other then her parents. Belle often felt guilty about her powers, she made her parents fear her unintentionally. Anything could set her off into a deadly rage. There were times when Belle suddenly woke up to her parents huddling in a locked bedroom, trying to keep Belle out.
Soon the family began to receive threats from neighbors, calling Belle a beast and a monster. And in a turn of events, that seemed more like a blessing, Belle was recruited into the Outsiders. Her parents only hoping she would be trained to ignore her transformations.
What they bring to the team?: A good physical attacker, and an agile one at that. However, she lacks discipline and training. It seems like she is part of the Outsiders because she wants to be able to control herself.
Notes: |
50,979 | 1,377 | 50 | 1,419 | 3,728 | As the fist of light crashed into the first of the two mechs taking both out, Thorn grunted his approval noting that Juno had aided him numerous times in the fight. After this a proper thank you would be in order but still locked in the heat of battle this was not the time nor the place. Raising an arm, Thorn forged it to a wooden point before extending his arm forward, rapidly increasing the velocity before piercing the armored shell of the crumbled mech. Splitting his arm apart to avoid killing the man inside, Thorn heaved back, pulling the mech apart to ensure it was actually down for the count. Pain suddenly radiated through his body as his arm was severed, the burning limb hurled across the room as flames began to steam from the stump and engulf Thorn's arm. Bellowing in pain, Thorn charged the second mech who had managed to stand and fire the shot. The two masses collided as Thorn began to grow his body, numerous tendrils extending as they intertwined with the mech, limiting its movement before eventually weakening and dislodging its limbs. Flames continued to multiple and soon Thorn was completely in flames, unbearable pain bringing him to his knees as the mech pilot ejected.
Forcing himself to work through the pain, Thorn began to stumble across the room trying to gain momentum as he barrelled into the walls in hopes of finding and breaking a water main. Perhaps due only to sheer luck, the damage to the room had not prevented the sprinkler system from turning on and Thorn paused as the refreshing stream of water began to plummet from the ceiling. However it wasn't enough, and while the flames were diminishing, Thorn could feel the damage was done as the plantoid shed the burnt layers of organic material. A smaller version of himself emmerging from within the former husk. Smaller and more agile, Thorn quickly re-entered the fray having to now rely on melee attacks due to the lack of nutrients to create his projectile and other ranged attacks. Wrapping his arms and body around the necks of those he struck, Thorn quickly choked out several Lex-Sec before taking a survey of the room to see what was left. The Ace and King were still standing but hopefully sure to fall, but the team was looking diminished. It was only then that Thorn noted their aircraft seemingly flying itself outside the building.
Belle
He shook his head, despite his first instinct being to help it would seem there was already enough of that out there. Those remaining in the fight would need his help, and besides someone had to ensure Luthor didn't have his security hide him away. Turning around, Thorn began to scan the room for the corrupt CEO just incase the millionaire had decided to take advantage of the chaos. | | NAME: |
Valetine Macbeth Irving
| ALIAS: |
Thorn
| AGE: |
25 (Upon Death)
| PERSONALITY: |
A man with the weight of redemption on his shoulders, Thorn strives to the best he can but is often very harsh on himself. Despite realizing that his abilities are a blessing, he also views them as a curse and fears they prevent him from ever getting close to anyone. As such, he is often reserved in his thoughts and views, keeping to himself in group settings. That said, he's not a 'lone wolf' and is very much a team supporter, always working to ensure the team stays safe in their missions.
| POWER(S): |
PLANT PHYSIOLOGY:
There's very little 'humanity' left to Thorn. When the Starheart took possession of Valetine's corpse, it merged his body with the mystical force known as the 'Green' which all but turned him into a houseplant. As such, Thorn's skin has a pale green colour to it, darker green veins visible beneath the smooth shiny surface. Vine likes tendrils adorn his head, and spill down over his shoulder, scattered jagged ivy like leaves hanging off of the long thin strands while eyes that look more like fruit shine out from his skull and his ears have all but disappeared instead looking like long pointed leaves. His mouth is filled with rows of seeds where there ought to be teeth and Thorn's tongue is more like a soft fruit or vegetable (and possibly edible). His body is made up of countless tendrils, wrapped and bonded together but capable of splitting apart. As Thorn is in control of his appearance, he often chooses to model himself on what his past 'human' self looked like. While like this, he is often anatomically correct and some of the more colourful euphemisms referring to the male anatomy are more or less accurate in this case. Due to his new nature, Thorn doesn't require sleep or food in the traditional sense but requires a steady stream of nutrients, water and sunlight. Thorn also breathes in carbon dioxide from the air and expels oxygen, just like a plant. In this regard he can be considered self-sustaining.
Thorn's unique construction also allows him to regenerate lost body parts provided he has the time and access to the required nutrients. He able of breaking his form apart to retreat into the ground and if destroyed can grow back provided there's at least one seed left over (these seeds of course are carried within his mouth and 'fruit'). Thorn can also use his seeds to create other plants and is capable of growing both hybrid new plants or existing plants whether to provide aid to his team mates or assistance in combat.
Thorn's body is composed entirely of homogenous matter, without any part of his form being more important than the other as such wounds such as decapitation don't matter as Thorn's consciousness is contained within even the tiniest piece of his body. Furthermore, this means that Thorn is both able to increase and decrease his size provided he has the proper nutrients available or stored within his body.
DERMAL ARMOR:
Thorn is capable of growing additional layers on his body that hardens to a bark like texture. The process is almost immediate but can be interrupted or slowed by repeated attacks or continued onslaught. This dermal armor is capable of withstanding blunt trauma and bladed weapons, but is highly vulnerable to fire and other forms of heat which can potentially dry Thorn out, cracking his armor and leaving him vulnerable. Further exposure to heat would have serious ramifications (See Weaknesses). Thorn's dermal armor can withstand gunfire and as such allows him to act as a shield to his 'meatier' teammates. Conventional weapons don't harm Thorn in the same way as they do other humans due to his genetic makeup, that said Thorn does experience equal amounts of pain from wounds anywhere on his body.
NATURAL DEFENSES:
Thorn's body is able to produce a great deal of natural defenses. For melee combat, thorn like protrusions can appear from anywhere on his body, these protrusions can also be launched in a projectile manner. Likewise, Thorn is able to create and fire seeds in a manner similar to gunfire however with less precision and impact force. His body is also able to create poisons and toxins which can achieve a variety of effects which range from either killing a target to simply rendering them unconscious, paralyzed or ill. These toxins can be combined with the thorny protrusions for an increase in combat proficiency. Thorn can also produce medicinal toxins which can ease pain or speed healing, injecting them into teammates if no first aid is available. Additionally, Thorn can produce sap with enough adhesivity to hold a man in place. Alternatively, this sap can be used to seal wounds and injuries of his teammates.
PLANT MANIPULATION:
Due to Thorn's connection with the 'Green', he has complete control over all plantlife and as such can manipulate and control any nearby plants. Thorn can use these plants to ensnare foes, support falling structures and numerous other applications depending on the situations that arise.
| WEAKENESS(ES):|
Due to the nature of his revived biology, Thorn has several various weaknesses. The greatest and most common of these are temperature extremes as both heat and cold with harm him. Heat can cause Thorn to rapidly lose his stored moisture, causing him to wither where as cold starves him of moisture and also eventually causes him to wither and die. Fire, ice and frost likewise all cause Thorn immense pain and harm. Electricity on the other has a variable effect depending on his moisture content at the time. The higher his moisture content, the more likely an electrical charge will cause Thorn to conduct and ignite. Further more, deprivation of the basic nutrients, water and/or sunlight that all plants including Thorn thrive on will slowly weaken and eventually kill him.
| APPEARANCE: |
Before the Starheart merged Valentine's body with the 'Green', Valentine possessed green eyes and sandy brown hair. His skin was of a fair complexion and at the time he stood roughly 5'-2". After however Val or rather Thorn as he prefers to go by now was revived, his body was completely changed. Despite the changes to his body, Thorn was blessed with a malleable appearance and has complete control how he appears to others. Thorn is able to change his body to look anything from monstrous to simply look like a humanoid plant, he instead tries to retain some of his humanity and create a rather humanoid appearance. In this appearance, Thorn has pale green skin and ruddy vine like hair. His skin takes on a leaf like texture though some of his body such as forearms and shins have almost a bark-like texture to them. This is due to the original concentration of bone beneath the surface.
| BRIEF BIO: |
Valentine Macbeth Irving was born to a pair of loving parents in Gotham City. Growing up, Val fell into the wrong crowd and found himself swept into a life of crime. Running with the Golden Dragons, Val become something of an accomplished thief with a particular interest in antiques. Eventually he became too big for his britches when he decided to try and steal a piece of the mythical stone known only as the Starheart from Gotham's Museum of Antiquities. Although the heist went well at first, a mole within the Dragons had tipped off the police and as soon as Val laid his hands upon the shard of the Starheart, blue and red beams of light filled the building. Surrounding, Val and his team tried to sneak back out but soon found themselves in combat. Caught in a shootout with the GCPD, Val was mortally injured by numerous bullet wounds. Worse of all, a stray shot caught struck the Starheart, shattering the shard into tiny fragments, slivers of which pierced Val's skin and entered his body. Despite his injuries though, Val managed to escape the building and reunite with the gang. His reunion was short lived as his failed heist had come at too high of a cost and with Val unlikely to live, the Dragons dumped his body. Dropped off the wharf, Val's body eventually washed up inland before sinking into a bog on the outside of town.
It was inside this swamp that the Starheart showed its true power. A vessel of the mysterious entity known as the 'Green', 'it reached out sustaining both the young man and infused his body with its power both revitalizing and reanimating Val. Absorbing the plantlife in the swamp, the body mutated as it slowly came back to life and the young man known as Valentine was left behind. Emerging from the swamp was Thorn. Despite being horrified by his appearance, Thorn eventually learned to control it enough to hide beneath a trenchcoat and ballcap. Realizing how much he had wasted his life the first time around, Thorn vowed to redeem himself working in the shadows on his own at first before being approached to join the Outsiders. Realizing he could make more of a difference as part of a team, Thorn joined decided to join up.
| WHAT DO THEY BRING TO THE TEAM?: |
Thorn brings several advantages to the team. As a self-sustaining plantman, Thorn can produce fruit and vegetables to help sustain his teammates, as well as medicinal toxins if the team is away from their home or otherwise find themselves trapped in a hostile environment. His abilities allow him to play both assualt and support roles and Thorn can act as a shield for his teammates or the strong arm of the team. Of course most of his abilities depend on his current state of wellbeing or the environment around them.
| NOTES: |
-The Starheart/'Green' within Valentine does have a consciousness often causing Thorn to refer to himself as 'We'.
-This entity however has not provided Val with a name thus he refers to it as the Starheart, nor has it tried to take control of their shared body. It seems to be almost parasitic or symbiotic in nature as it provides Valentine the ability to adapt and sustain his new body and both would die without the other.
-While Valentine is a user of the 'Green', he is not a chosen avatar and as such can have his control over both plants and his own body overpowered by the true avatar of the 'Green'.
-Val keeps a pet squirrel by the name of Russell who is often seen riding atop his shoulders especially while at the home base.
~Possibly More To Be Added As I Think Of It~ |
50,980 | 1,377 | 51 | 1,945 | 344 | With the Royal Flush gang now mostly indisposed the fight had turned to a brawl between LexSec and The Outsiders. Fenrir was back in action which gave Johnny leeway to go ham on the guardsmen, melting their weaponry with huge cones of flame that stopped just short of their faces. When the mech suits filed in Johnny attempted to divert the one heading for Warpath, Stalwart and Ace creating several walls of flame. Once the Exosuit had gotten close enough Molotov set loose a spiral of fire that probed the body of the machine, ideally it would reach the power lines of the machine and detonate the battery.
Seeing Thorn engulfed in flame Molotov attempted to extinguish the fire with a flick of his wrist. | Name: Johnny Kenwood
Alias: Molotov
Age:26
Personality: Johnny's never been one to conform, until he gained his abilities he thought only of himself, however he's now struggling to do the 'right' thing. Throughout his life Johnny has hated authority figures, he's always views himself as being a 'punk' however he tends to think he's cooler than he is. Although inherently rebellious towards strangers, Johnny is warm to those who earn his friendship, however in order to befriend him someone would have to pierce through his cynicism and misanthropy.
Powers: Johnny has the power of pyrokinesis being able to control and produce Fire/Heat with his mind. Weaknesses Johnny's cynicism can often lead to him being unmotivated and lazy. His ego prevents him from taking most fights seriously. Extensive use of his powers can cause him immense pain and can in extraordinary cases leave him temporarily paralyzed surrounded by flame. Appearance: Johnny is 6" tall however his mohawk adds an extra two inches to his height. Johnny's build is gaunt with very little muscle mass, his face has prominent cheekbones with sunken features giving him a skeletal appearance. Johnny has a short black Mohawk that is lightly dyed red at the tips, this often appears to shine due to the copious amounts of grease he slathers onto it. Johnny's eyes are a sickly green color that compliments the pallor of his skin. Clothing-wise Johnny is always seen wearing a frayed leather jacket with a large patch depicting a molotov cocktail stitched onto the back. BRIEF Bio: During Johnny's younger years his family weren't exceptionally anything. They were neither rich nor poor and lived in a sort of limbo where they could afford food however weren't able to acquire the luxuries in life. It wasn't until Johnny's father was laid off at a LexCorp factory that the family truly experienced poverty. Without their primary source of income the Kenwoods were unable to keep their house and had to move from shelter to shelter. Once Johnny came of age he began to fall in with the wrong crowd, in order to feed his family he had to resort to breaking and entering, refusing to steal from his fellow 'Proletariat' Johnny exclusively robbed industrial complexes often taking wiring or machinery. However when word came of a robbery in a Lexcorp factory Johnny immediately wanted in. Everything was going to plan until the police arrived, from here ensued a four hour shoot out, during the battle Johnny fell back into the generator room of the factory attempting to escape through the maintenance hatches, however a stray bullet collided with the generator's experimental core which exploded devastating the factory and bathing Johnny in radiation. Five days later Johnny awoke under a pile of rubble and with his new abilities, returning to the shelter he found no sign of his family, now wayward and suspecting Lex Luthor's involvement, Johnny seeks a purpose and a way to strike out against 'the man'.
What they bring to the team? An overall sense of misanthropy and sarcasm. In combat a useful source of crowd control and versatile ranged attacks. Notes |
50,981 | 1,377 | 52 | 307 | 2,331 | Molotov's spiraling flame proved to much for the Exo-Suits system, machine and the man piloting it perishing as the battery exploded. He may of killed a Lex-Sec just doing his job, but Johnny's actions saved his teammates. A worthy trade?
Stalwart and Warpath narrowly escaped falling through the hole they had made, though Ace was not so lucky. A metallic 'thoom' sounded through the dust and smoke, indicating the android had landed on the floor directly underneath them. Unfortunately the smog concealed Ace's position, and there was no way to tell if Warpath's shots were on target or not. Regardless, the Royal Flush Gangs strongman didn't instantly jump back into the fray, so there was that to be thankful for. The two Outsiders now had other problems though, namely the Lex-Sec bearing down on them.
"Stand down! we're the good guys!" ordered Adam, then firing off a barrage of shots. Lethal or non-lethal, the results looked much the such the same, several Lex-sec hitting the floor. The rest, galvanized by the apparent deception in Warpaths words, fired a barrage of shots, their plasma rounds being more than hot enough to melt metal.
King cried out as Tamashi's fangs sunk into his arm. With all the armour he was wearing the teeth didn't enter very far, but it was still painful. The leader of the RFG began to struggle like a cornered rat, desperate to shake Bloodwalker off, but the hellbeast held strong. Things seemed desperate, until King seen Madcap raise the barrel of a captured rifle his way. He swung hard, twisting until Bloodwalker stood between him and Madcap. The female vigilante fired off a few shots that each struck Tamashi in the back or in the wings. The demon roared out in pain, letting go of King in the process.
"Ace, now!" Ordered the King of Spades as he rushed towards the windows. Suddenly the floor below Ten exploded out, Ace bursting through. Before the confusion settled the android scooped the speedster up in his arms and chased after King. Together the two still standing members of the Royal Flush Gang leaped out of the window. For a few moments it seemed they had committed some grave, tactical mistake until their forms appeared on the horizon, black specs in the distance making their escape upon their playing cards.
Back in the office Lex watched King make his unopposed getaway, a slight smirk tugging at the corners of his mouth. With a slowness that would make an observer question his true intentions he turned back to the battle, gesturing the commander of his Lex-sec towards him.
"Sir?"
"Have the men stand down. These vigilantes are not a threat any longer." Ordered the billionaire. His commands were relayed around the Lex-Sec with remarkable speed, begging the question of why he hadn't instructed his guards not to attack the Outsiders in the first place.
As Fenrir bounced into Twilight's square barrier he was momentarily both confused and enraged. His confusion faded when he seen Twilight float into the cruiser, his rage quickly following it when he realized she had helped subdue Belle. Thankfully this meant he didn't have to beat the young girl unconscious. Instead he shot forward, wrapping his arms around Beast while covering her eyes with his hands. He wasn't sure if that would have a calming effect on her at all. It wasn't as if anyone had ever tried it on his during one of his 'episodes'. No, he had seen a tv dog trainer do it to an unruly puppy, it seeming to calm the dog down.
Twilight's efforts to stabilize the cruiser were having some effect, the VTOL slowly beginning to right itself, though her unfamiliarity with the alien design of the craft was impeding her. Fenrir, Belle dragged in tow, positioned himself behind Twilight and began to bark out commands, guiding her hand. Soon they had repaired the stabilization core. Twilight was then tasked with strengthening the bonds on Belle as Fenrir took his place in the pilots chair, flying the VTOL up to level with Luthor's office window.
The Wolfman disembarked the cruiser and assessed the scene. King, Ten and Ace escaped, Queen and Jack horrifically injured, a huge swathe of Lex-Sec groaning on the floor and most of Luthor's office destroyed.
So much for a quiet first mission.
"Quite a scene," Came a voice at his side. Fenrir grunted before turning to face Luthor.
"You're still alive." The Wolfman pointed out.
"No thanks to you. I hope the League will be paying for all this." Responded Luthor, gesturing towards all the mayhem. His green eyes alighted upon his trophy cabinet. "And I would like a personal apology from 'sparky' over there. I know he melted my prizes on purpose." Fenrir was already walking away from Luthor before the billionaire had finished.
"We're not part of the League. Outsiders, lets move out." The team followed his orders, trudging back into the cruiser, each alone with their thoughts.
The Wolfman was last in, glaring at Luthor, certain there was something about this situation that he was missing. This puzzle was missing a few pieces. Resolving to figure this whole thing out he turned on his heel, one last remark for Luthor as he pointed at Queen.
"Make sure she gets some medical attention."
-----
The flight back to Blüdhaven was a perilous one. Even with Twilight's hack job, and both her and Poltergeist supporting the cruiser it was extremely evident that the ship was in desperate need of repairs. Still, they all made it back in one piece.
"Ten minutes to shower and unwind, then we have a debriefing in the meeting room." Ordered Fenrir. He waited until the team were all off the cruiser before following his own advice, heading back to his personal quarters and taking a shower. The warm water helped soothe him, loosening his tense muscles and letting him order his thoughts. There was a lot of ground that he needed to cover with the Outsiders. This disastrous first outing was more than evident of that.
He got out of the shower and toweled him self off, dressing in a loose fitting cotton tracksuit and white vest before heading for the meeting room. Again he was the first one in the room, and sat awaiting the team. | Accepted Players
Blacksam3091 - Fenrir
Lord Wraith - Thorn
Dragonbud - Princess Beast
The Patriarch - Warpath
Mr. Didact - Twilight
Hillan - Quantum
t2wave - Domini
Damo021 - Veracruz
XxFellsingxX - Moxy
Divine Darkness - Madcap
Cantide - Blink
Razqua - Bloodwalker
Heathen - Poltergeist
Jonxlathelion - Omega
Kablamicus - Molotov
Important allied NPC's
Superman - Appears early 30's still, actually in early forties
The Flash - 39, Composed of living lighting as a direct conduit of the Speed Force
Zatanna - 36, Mistress of magic, left JL Dark to join the League.
Static - 27, Probably the only young hero who didn't vanish from that lost generation
Capt. Marvel - 18, The new Captain, Robert Currie was drafted into the team after Billy Batson was deemed unworthy.
Ice - 32, Served with the JL International lead by Booster Gold a decade prior
Cyborg - 33, Founding Justice Leaguer who would replace the Engineer from the 2020 team
Giganta - 38, Reformed enemy of Wonder Woman lending a giant hand
Hawkman - 44, Recently rejoined the league after a long hiatus due to the the death of Hawkwoman
Batman, Fenrir, Ditto, Plasticman and Shock all have reservist status
Ditto - infinite self duplication
Hellfire - Pyrokinesis, Martial Artistry, flight
Frostbite - Cryokinesis
Cassandra - Precognition, Amazonian training
Armory - Hi-tech Armour and weapons
Starbolt - Tamarian physiology, flight
The Question - Genius level intellect
Miss Mountain - Terrakinesis
Shock - Electrokinesis
Important enemy NPC's
Name - Ra's al Ghul
Alias - The Demon's Head
Age - Over seven hundred years old
Powers - Ra's al Ghul is a superb fighter, perhaps the most deadly sword wielder alive. Al Ghul has had centuries of training and practice, making them more than a match for Batman himself. Through use of the alchemical Lazarus Pits, al Ghul has been able to prolong his life considerably and can also transfer his soul into other bodies through ancient rituals. In addition, Ra's has a mind naturally inclined towards science and analysis. They are an excellent strategist and tactician. Over his centuries of existence, Ra's has amassed an enormous amount of information, resources, and wealth. She keeps several hundred clones of her current body, meaning she has a surplus stock of replacement organs and tissues for whenever she is injured.
Weaknesses - Despite his enhanced strength and agility, Ra's is no more durable than a normal human.
Appearance - Years ago Ra's original body began to reject the wonders of the Lazarus pits. They no longer rejuvenated him as they once did. Knowing his time on earth was short, and his mission far from complete, The Demon's Head pursued another avenue towards immortality. Using foul magics and ancient rituals he inserted his mind and soul into the body of his daughter, Talia al Ghul. He wears deceptively archaic looking armour under a robe and collar of rich red with gold trim.
Weapons - Ra's sword is never far from his hand.
Notes - One of the most deadly individuals on the planet, one does not take the decision to face the Demon's Head lightly.
Name - Cassandra Cain
Alias - Lady Shiva
Age - 35
Powers -Due to the harsh training she went through as a child, Cassandra is one of the greatest martial artists in the world and is a master assassin. Her physical skills, especially her speed and reactions, are so great as to appear superhuman. Some of her feats include shattering brick and stone with her bare hands, using nerve strikes and pressure points to disable meta-human foes and dodging bullets fired at her from point blank range. She has invented her own styles and techniques. She is skilled in being able to comprehend a person's body movements as if it were language or speech, and thus knows what actions a person will use before they actually do. Her ability to comprehend body language enables her to quickly learn new martial arts style. She has learnt to use her mothers trademark ability, 'The Leopard Blow', a strike capable of killing even the hardiest of opponents.
Weaknesses - Lady Shiva's only weakness could be that she is over confident in her abilities.
Appearance - Lady Shiva
Weapons - Nothing but her bare hands. She's never needed more than that in the past.
Notes - Cassandra in this universe never managed to escape her mother and father, instead becoming the perfect weapon they always wanted her to be. Several years ago she defeated her mother in mortal combat, taking the Lady Shiva name for herself. Ra's has made her The Sensei, the one responsible for the training of his troops. She takes the role very seriously.
Name - Arthur Merlyn
Alias - the Dark Archer, the Magician
Age - 54
Powers - Merlyn is one of the most skilled archers on the planet, perhaps the greatest after the passing of Oliver Queen. His skill is so great that he has been seen to shoot arrows out of flight, ricochet arrows off of surfaces and even strike several targets in the same move. He is also a trained hand-to-hand combatant. While not quite at the level of true martial artists, he has more than enough skill to dominate the uninitiated. He has been entrusted with leading the Seven Men of Death, which means not only is he one of the most deadly assassins of the Shadows, but Ra's trusts his tactical prowess as well.
Weaknesses - Merlyn is no longer as young as he once was, not as fast or as strong. Some even say his eyes may be going. However nobody has ever been stupid enough to say it to his face.
Appearance - Merlyn wears a darker version of the costume once donned by Oliver Queen.
Weapons - Merlyn's bow is a true technical marvel. It features multiple choices of draw weights for targets at different ranges or requiring different stopping power, hydraulic assisted arms, laser sighting, automatic reload system and is bio-metrically tuned to magician himself. While he does prefer to use regular carbon broad heads, he will use 'trick arrows', when it is called for. Trick arrows include tazer arrows, thermite arrows, fragmentation arrows and tranquilizer arrows.
Notes - A combination of Arthur King from the comics, and Malcolm Merlyn from the tv show 'Arrow'.
Name - Ibn al Xu'ffasch
Alias - The Heretic
Age - 10, though genetically engineered to physical peak
Powers - Through a combination of the armour he wears genetic engineering, and the super steroid Venom, the Heretic has superhuman strength and power. Ibn can easily lift grown men with one hand, send foes flying with his strikes and crack men's skulls in his bare hands. He also has superhuman durability, showing very little reaction unless a superhuman opponent strikes him.
As well as his physical stats, the Heretic has incredible skill in unarmed combat. He uses his shear power to fight in conjunction with his martial ability to overpower his foes.
Weaknesses - Al Xu'ffasch isn't very intelligent, his development more geared towards creating an unthinking weapon rather than a rounded human being, though he does have a savage cunning on the battlefield.
Appearance - The Heretic cuts an imposing figure, standing in his armour at slightly over seven feet tall.
Weapons - The Heretic usually prefers to merely use his size, power and fighting skills to beat his foes, though he does carry some utility objects in the pouches crossed upon his chest. Grenades, flash-bangs, knives, bolas.
Notes - This is the 2020 universe's version of Damian Wayne, though one that was only ever raised to be an unthinking weapon rather than the future leader of the League of Shadows, or inheritor of Batman's mantle.
Name - Mark Ross
Alias - Manotaur
Age - 23
Powers - Ross's most obvious power's are the strength his bull like visage would give him. He possess incredible strength, able to lift well over thirty tonnes. His speed is also impressive, able to run at a dead sprint of almost thirty miles per hour. Perhaps at odds with his brutish visage, Manotaur also has a genius level intellect. He has developed his own armour and weapons, most of it by combining alien technology with human innovations. His armour contains its own forcefield that is more than strong enough to withstand a direct blast from a tank shell.
Weaknesses - While intelligent, Ross easily falls into beserker rages. If inflammed enough his more animal instincts will take precdence over higher level thinking. When that happens he becomes just as much a liability as a asset to his fellow Men of Death.
Appearance - Manotaur appears like a minotaur from ancient myth. His armour is designed to evoke that worn by the hoplites of old.
Weapons - Manotaur's prime weapon is his rail gun, a rifle capable of blasting through plate steel. If foes make it to close combat distance Ross will equip his battle axe.
Notes - He and the Heretic serve as the Men of Death's main muscle. Manotaur started off in Kingdom Come, and to my knowledge DC have never used him since.
Name - Unknown
Alias - Rattlesnake
Age - Appears to be in mid thirties
Powers - Rattlesnake got his name from his viper like quickness with a pistol. He's a brilliant shot, with reflexes quick enough to challenge Lady Shiva.
Weaknesses - Rattlesnake isn't quite the hand to hand combatant other members of the League are. His style is far more rough and ready brawling than refined martial artistry. While better than your average street tough in a fist fight, he can't really take a dedicated fighter.
Appearance - Rattlesnake stands about 6'2" tall, lean as a whip and as tough as old boot leather.
Weapons - Twin revolvers and any other firearms he deems necessary.
Notes - OC
Name - Vitoria
Alias - The Wanderer
Age - 34
Powers - Her touch is deadly. Any part of her exposed skin has the ability to kill an opponent on contact. After being bitten by the wandering spider of the Amazon her skin now has the property to produce the toxin/venom of the creature. Her "death touch" is simply her delivering a large dose of the spiders venom upon contact. A very capable martial artist and gymnast able to spar with Lady Shiva. She is an expert tracker able to stalk her prey and zone in on them from across the world
Weaknesses - The Wanderer is no hardier than an average human being. She neglects wearing armour to instead allow her to bear more skin to more effectively transmit her venoumous touch. This however means she is easier to injure, needing to rely on her speed and agility to out-maneuver her foes.
Appearance - Two images, since I couldn't find one good one.
Weapons - N/A
Notes - The Wanderer is a true psycopath, nothing thrills her more than beating and killing foes. Some time ago she started a misguided quest to destroy the League of Shadows, not out of any thoughts of riteousness or justice, but because they proved to be the most exciting kills. Eventually Ra's tired of her, and sent Merlyn to track her down and bring her in. Then he offered her a simple choice. Either start working for him, or die. She chose the former, and has never looked back.
Name - Alice Snowdon
Alias - Snow White
Age - Late twenties
Powers - Can generate extreme temperatures of cold in order to freeze molecules of moisture that hang in the air to freeze others in place, summon gusts of super-cold air, and create weapons such as ice-dagger. Her most deadly ability is one far less austentatious though as she can absorb all of the heat from outsider sources, generally used to reduce the temperature of people's bodies until they freeze to death and reduce the heat of her surroundings. As a result, heat based-weapons strengthen her rather than weaken.
Weaknesses - Alice's strengths lie entirely with her powers. She has no close combat skills to speak off.
Appearance - Alice is 5'4" with a slight, waifish figure. She seems ephemeral, almost as if she's just stepped out of some storied, fairy-tale land rather than being a deadly assassin.
Weapons - N/A
Notes - OC
Name - Manchester Black
Alias - Manchester Black
Age - Mid thirties
Powers - Black is the heavy hitter of the Seven, a skilled telekinetic and telepath who is capable of very precise uses of telekinesis or massive and powerful strikes. He can give foes the equivalent of a stroke by telekinetically pinching the blood vessels in brain or emit offensive blasts and erect shields over himself and others. He was also able to create very detailed illusions on a vast scale, and could theoretically telepathically control thousands of minds at the same time, though the strain on his own psyche would be astronomical.
Weaknesses - Black has very few. He is undoubtably the powerhouse of the League, only ever released to handle the most delicate of missions. Perhaps his only weakness is the tight leash Ra's keeps him on, and the drugs he's fed keeping him from true free will, stunting his powers and reaction times.
Appearance - Black has the stringy, sinewy build one might equate with a weasel or a rat. Some kind of rodent anyway. Don't be fooled though, he doesn't need to look tough to be able to crush you.
Weapons - Just his mind.
Notes - Manchester grew up with very little trust for traditional heroes, feeling there was a need for a much harder line when dealing with the villains of the day. He especially wanted to open the eyes of Superman, chief amongst the morally upstanding paragons of the day. He wanted to show the man of steel that the only way to truly deal with villains was to kill them. Time and again he met with failure, Superman's resolve proving far to difficult to break. Eventually it was Manchester who was on the verge of giving up, when he was approached by Ra's al Ghul. Ra's offered him the chance to be part of an orginisation that could really change things, that would one day be at the center of a revolution that would be an end to costumed villainy. Manchester accepted. Ironically Ra's has been manipualting the telepath ever since, using hypnotic suggestion, drug therapy and twisted alchemy to bend Black to his will.
Details - A group of assassins and terrorists. Each one is a martial artist of incredible and deadly skill. Most prefer to use weaponry from bygone eras, such as swords, kusarigama and shuriken, though they will use assault rifles and grenades if the situation calls for it.
Details - A select group of elite League of Shadow members given Dr Kirk Langstrom's Man-Bat serum. Sonic echolocation, flight and amazing speed is offset by the brittleness of their hollow bones. They come armed with bladed weapons, bolas, and shuriken.
Name - Unknown at this time
Alias - The King of Spades
Age - Unknown at this time
Powers - Seems to be merely human, but if that is the case then he is challenging all the pre-conceived notions of what being ‘merely human’ can achieve. His strength, endurance and speed all border super human. Displays evidence of militarty training, being an expert marksman, adept with explosives and a superlative tactician. He is also an expert hand to hand fighter, employing a style of combat that incorporates boxing, krav maga, keysi fighting method and good ol’ fashioned street fighting.
Weaknesses - Due to the mystery surrounding him his weaknesses are unknown, though evidence suggests that he may be merely human.
Appearance - Wears this mask with this symbol painted upon the brow His armour has a muted red, dull brass and smoke white colour scheme.
Weapons - High powered assault rifle, high powered revolver, 45 calibre Colt M1911A1 automatic pistol. Military combat knife. Numerous explosive grenades, flashbangs and smoke grenades.
Notes - Indisputably the leader of the Royal Flush Gang, surveillance footage and eye witness testimonies revealing that he has welded the extreme and disparate personalities of his fellow gang members into a cohesive military unit. If not for him then they would almost certainly not have been as successful as they have been. Picture him like this universes version of the Punisher.
Name - Elizabeth 'Lizzie' Monahue
Alias - The Queen of Spades
Powers - Wields the Sceptre Royal, a tool that allows her to create realistic illusions.
Weaknesses - Dislikes having to use physical force. Poor combat skills. Conceited.
Weapons - The Sceptre Royal, allows her to create realistic illusions that fools the senses of her foes. It can also fire beams of concentrated concussive force, though she is hesitant to use this.
Appearance - Wears this dress, though the black and red will be color swapped. The hearts would be spades. She would also wear high red gloves and tights, with this mask.
Notes - Lizzie Monahue was once a woman engaged to the son of a wealthy oil tycoon. However her fiance was killed in one of the Jokers crazed schemes. Lizzie's in-laws wanted little to do with her anymore, and she was forced to take care of herself. With few skills or career oppurtunitys, and no close familly of her own, she had to take work at a strip club, her stripper identity being the Queen of Hearts. One year ago she dissapeared, suspicions now being that she was recruited by the King of Spades to become his new Queen. She displays extreme loyalty to King, though little more than disdain for her other team mates.
Name - N/A
Alias - The Ace of Spades
Powers - Super Strength, durability and speed. Being an android he feels no pain or emotion. Completely loyal to King.
Weaknesses - Has no inititive of his own. No ranged capabilites, other than throwing stuff.
Appearance - Exactly this, save he has a blank face (Think the Ace from Batman Beyond DCAU)
Weapons - N/A
Notes - The only surviving member of the second Royal Flush Gang, though it appears he's been completely reprogrammed since his first appearances to now be absolutely loyal to the new King. Other than that there is very little of interest to the android, other than his incredible strength and toughness. This guy has gone blow for blow with Superman, so don't underestimate him.
Name - David Magnus Jr, Davey
Alias - The Jack of Spades
Powers - Appears to be a man made of liquid alien metal. He can morph his body for a variety of uses, such as changing his shape and appearance, or forming basic weapons such as knifes, hammers and axes.
Weaknesses - Suffers from bipolar disorder, which he must takes medication for. It impairs his judgement. Extreme heat may be able to melt him, and extreme cold may be able to make him brittle. Also the most likely member of the gang to challenge King's leadership
Appearance - Like this while wearing this t-shirt.
Weapons - None, though he can morph parts of his body into simple weapons.
Notes - The son of David Magnus, making David Jr the nephew of Will Magnus, who created the Metal Men. Davey and Magnus have never met each other, due to a falling out between David senior and his brother. Despite this Davey has abilities remarkably similar to the Metal Men, though how this has come to be is a mystery.
Picture him like the T-1000 from Terminator 2.
Name - Dakota Jamieson
Alias - Ten of Spades
Powers - Super speed, and all that entails. When she activates her powers her body is enveloped in a skin tight invisible aura that protects her from friction and wind shear. She is essentially invincible while running.
Weaknesses - Dakota is deep thinker. While her powers would benefit from someone who makes snap decsions she instead spends her time pondering the effects her actions might take. She's unskilled in the use of her powers, often running into things that she should be able to avoid, and terrible at stopping. She isn't entirely sure she agrees with the RFG's mission.
Weapons - None
Appearance - This, though her house is spades, not clubs.
Notes - Dakota Jamieson is a young Native American, a former agent of A.R.G.U.S who befriended Johnny Chambers A.K.A Johnny Quick. After Johnny was killed in battle against a villain he had already apprehended twice in the past Dakota realised the flaw in the 'revolving door' policys of the American justice system. Taking Johnny's formula for super speed she became a vigilante, killing several small time crooks. She was then recruited by King. However she is starting to have second thoughts about her new hardline principles, her faith in the RFG's cause wavering.
Skeleton Character Sheet
Name
Alias
Age
Personality
Powers
Weaknesses
Appearance
BRIEF Bio
What they bring to the team?
Notes |
50,982 | 1,377 | 53 | 1,156 | 667 | Joshua gets in the way of the plasma rounds, and roars in pain as the heated fire sears his flesh. He glares at the lex-sec and picks up a huge piece of metal from the mangled hole, and starts beating them aside; doing his best to not snap them in two with his attacks. The battle clears, and Joshua was glad. He wasn't too sure he would have lasted any longer with the lex-sec having plasma rifles. He was quiet on the way back, holding the three even cauterized holes in his bicep. They didn't go through the whole thing, but it still hurt to move his right arm. After they got back, he hobbled off to the medical room, wanting to get himself fixed up before he hit the showers. | Name: Joshua Keyes
Alias: Ω (Omega) (to be known as Stalwart by other team members til further notice)
Age: 27
Personality: He has unstoppable determination and a will as strong as steel. Beyond that though, he's a fun-loving guy and a great big goof.
Powers: He has immense strength at his disposal, being able to lift at his best five thousand tons of sheer weight. He is able to control how gravity affects his mass, allowing him to weigh almost nothing or how much he normally would; five hundred tons. Due to his super-dense muscle, bullets and other physical damage do barely anything to him. He can shrug off more brute force than any modern tank could. At max density his muscle is as tough as adamantium.
Weaknesses: If it can cut through metal, it can cut through him. In other words, energy and heat-based attacks. Magic will work too. Appearance: Joshua has skin as dark as midnight, and is bald. He has bright green eyes that can either look extremely menacing, or as kind and kind can be. He is seven foot nine with a huge chest, and shoulders 2.2 feet wide. And as said before at max weight he is five hundred tons. But he keeps his weight at around 340 pounds.
BRIEF Bio: Joshua grew up as an ordinary kid as far as anyone could tell. Didn't know his father, and no one he knew did either as his mother refused to talk about him. But at puberty, it was seen that he was no regular kid. He reached 7'9" when he was sixteen, and was just as big and strong as he is now. He doesn't even know how these powers showed up, or where he got them from. One thing's for sure he intends to find out.
What they bring to the team: He's a tank; slow, heavy hitting, and able to take heavy hits as well. He's the one to walk in front and soak in the damage so the other members can work.
Notes: Derp? |
50,983 | 1,377 | 54 | 679 | 1,156 | The Beast snapped at the hardlight cuffs around her legs, trying to break out of them. She snarled and bit at the air around Fenrir as he attempted to grapple her. As if by some form of miracle, Fenrir's Puppy Channel watching seemed to pay off. The Beast struggled in Fenrir's arms for several moments, before her energy finally drained. Normally, The Beast could stay in its form for about fifteen minutes, but it seemed like destroying the cruiser had shortened this transformations length considerably.
In moments The Beast began to shift back down into Belle, the change happening as quickly as it had began. The light cuffs slipped right off her now smaller form, and Belle was unconscious in Fenrir's arms. She was going to feel the strained muscles when she woke up. The pain, as well as the amnesia, would be her only clues into what happened after the Outsiders left the cruiser.
But for now, she slept, curled up on one of the horribly mangled seats.
She had been jostled awake by the shaky movements of the cruiser. She looked around groggily, the soreness in her arms and legs standing out above all. Belle was confused. Had she really fallen asleep during the mission? How silly of her. But that wouldn't explain the aches in her body, or why she couldn't remember falling asleep.
She tried to deny it, but deep down she knew what had happened. The gashes in the metal walls of the cruiser, she had done the same thing to the drywall back in her home. The teeth marks in the pilots chair looked similar to the ones she left in the sofa.
Belle swallowed, feeling horribly guilty as she closed her eyes again, too drained to keep awake. Maybe someone would carry her to her room. | Name: Belle Jones
Alias: Beast (Called Princess Beast by those who know her sweet nature)
Age: Ten
Personality: Belle is one of those people with a complete "can do" attitude. She tries her hardest in everything she does and tries her hardest to keep her teammates positive too. This positivity can come off as clingy annoyance to people who don't like constant interaction. She can also come off as childish or innocent, but she is far from this. Belle has a very youthful personality and an optimistic outlook to life and adventure. She can be quite reckless when she needs to have fun but normally, she'll go about everything with a cool approach.
She is also extremely respectful. If you are older then her then she will listen to anything you say and will do anything you ask her to. Also, like most other children, Belle loves to talk to other people. She can make a conversation out of almost anything, however this sometimes comes as a bad thing since she doesn't understand when she needs to be quiet. She also had the tendency to turn things into games, maybe as a way of dealing with fear and stress.
Powers: Think: Small, speedy, furry hulk. When Belle is in danger, or if the circumstances call for it, her body undergoes a transformation since her 'fight' is might stronger then her 'flight' drive. This transformation pretty much turns Belle into a beast. Her vocalizations become snarls and growls and body becomes stronger and faster. In this form her strength and agility increases. It's extremely hard to calm her down out of this rage, and it usually best to just let herself exhaust herself out of it.
Weaknesses: Whenever her brain shifts over into beast mode, her body tends to focus on things like running away or punching whatever is in her way, not so much higher level thinking. Whenever Belle's body goes through its transformation, her intelligence will drop drastically. This isn't permanent by any means-rather, it's just she'll be operating off panic and instinct rather than reason and logic. Furthermore, her short-term memory will not be working as clearly, so her memory of what happened shortly before the transformation and what occurred during the transformation will be fuzzy.
Finally, similar to growing pains, shifting into a big fuzzy ball of death will cause her to have some residual pain and soreness after wards, along with some pretty heavy fatigue. Maintaining the hyper-metabolism of her furry form for longer than fifteenish minutes (without practice) will be difficult as well-if she fatigues in her beast form, she'll just revert back to a little girl.
Appearance: Despite being a Super, she doesn't seem all that different from a normal child. Belle has a dark skin tone. She is just barely four feet tall, and stands with a very slight hunch. She is also slightly underweight at 65 pounds. She appears very lanky, with small amounts of newly developing muscle mass, and like most children her legs seem to make up most of her height. Belle has soft facial features; big brown eyes, thin lips and a wide nose. Her teeth are slightly crooked, but she still has a nice smile. Her hair is a very dark brown, although people would just call it black, and is extremely messy and all over the place. It consists of all sorts of random consistencies, some loose curls, some tight curls and some soft and thin straight pieces. Despite this, the messy hair looks good on her.
She can normally be seen wearing floral print dresses with matching hair clips stuck up in her hair. She doesn't like wearing shoes, but will sometimes settle for flip flops or loafers to please her parents.
However, when she shifts over into her beast form everything changes. Thick, brown, fur sprouts all over her body. Her fingernails and teeth become long and pointed, her back hunches forward as she runs on her four limbs.
BRIEF Bio: Belle cannot remember much about her life before her powers began to expose. From a young age Belle had been told to keep her powers under control by keeping her emotions always in check. This kept her from going to school like other kids, and kept her away from making relationships with other people other then her parents. Belle often felt guilty about her powers, she made her parents fear her unintentionally. Anything could set her off into a deadly rage. There were times when Belle suddenly woke up to her parents huddling in a locked bedroom, trying to keep Belle out.
Soon the family began to receive threats from neighbors, calling Belle a beast and a monster. And in a turn of events, that seemed more like a blessing, Belle was recruited into the Outsiders. Her parents only hoping she would be trained to ignore her transformations.
What they bring to the team?: A good physical attacker, and an agile one at that. However, she lacks discipline and training. It seems like she is part of the Outsiders because she wants to be able to control herself.
Notes: |
50,984 | 1,377 | 55 | 1,015 | 2,832 | Marcus Weston was spending his time in the local rockbar "Forgotten" in Bludhaven. It was filled with bikers, punkrockers and the wide variety of "alternative" types. Marcus looked like one of the few 'ordinary' people in the bar, wearing his black long sleeve shirt, his stonewashed jeans and his work boots. He was drinking scotch in the pressence of two ladies with multi-colored hair and looked like someone who would be featured in the next issue of Suicide Girls. Sure, it wasn't Mark's usual scene, but it was the closest bar to the HQ. He was on his sixth drink as he ordered another, chatting with the girls.
"So, did you really fight in the war? Rachel saw your tattoo when you lifted up your arms to get your drink." The girl, whom had purple and red hair asked curiously, Rachel, whom sported Teal and Black hair nodded in confirmation that she had.
"Sure I did." Mark responded, not really paying much attention to their question.
"Did you get any scars?" Rachel asked him, and he scoffed. "Sure I did. But I got something else, too." With a smirk he took his watch off of his wrist and put it on the table, the two girls looked at it wondering what was going on. Marcus "Wanna bet that I can make my watch stick to the roof without touching it?" "If I win, the three of us are going back to my place."
The girls nodded and Mark smiled. "Watch this." And in the next instant the watch started levitating towards the roof, it floated slowly, as if it was weightless. It hit the roof and the ladies cheered "How did you even do that?" Rachel asked. Marcus smiled "Ranger's Secret." with a wink. The watch falling back down and he caught it and put it back on. He got up and grabbed the two girls by the hand, pulling them towards the wardrobe so they could get out of there. As he got his jacket back, he also found his phone in the pocket.
One missed call. From HQ. Oh boy Marcus in his drunkenly state smiled at the girls. "Know what? I realized I don't have any cash for the Taxi back to my place. I'll take a raincheck on the drinks." He said, the girls both looking surprised and a little insulted, clearly getting the hint that he had other priorities than them. Come on Doggieboy. Why you gotta be such a cockblock.
He would arrive at HQ as the cruiser landed, his vision was a little blurry from the alcohol in his system, but he was so used to being drunk that it didn't really matter to him now. He saw the cruiser looking all beat up and he couldn't help but wonder what had happened, clearly they had gone on the mission without him. "Holy hell, what happened to you guys? You guys look like mangled shit!" Mark exclaimed as he saw his so called teammates all get out of the cruiser, on his way to the landing spot he had grabbed a beer out of the fridge that he was now emptying.
He would head to the meeting room and sit down in his chair, lay back in it and put his feet up on the desk and putting on a Baseball game on his computer while he waited for the others. Red Sox wasn't doing too hot. Marcus despised the Red Sox. | | NAME: |
Marcus “Mark” Weston
| ALIAS: |
Quantum
| AGE: |
26
| PERSONALITY: |
Mark is a young man who knows what lies in the hearts of men. He has seen it, and he has felt it. He's a former U.S Ranger and was apart of the Special Forces, and he used to believe in the American way and protecting freedom. That was before he saw war, real war. Now, he boasts a “Give a crap” Attitude, shoving his emotions down either with a swig of whiskey or with a beautiful woman. Mark boasts a certain charm and a rugged experience, while still being able to keep up a lighthearted facade and attitude. Few would be able to see past that he's a womanizing alcoholic.
| POWER(S): |
GRAVITY MANIPULATION
Mark is able to alter the gravity of objects, areas and people. Due to him being hit by a experimental weapon stolen from Lexcorp while in a warzone during his tour. The beam activated his Metagene and transformed him. The only physical change one can see is that his iris turned from their blue color to a golden hue. His gravity manipulation allows him to alter the size, magnitude and frequency of the fields of gravity. This means he can increase the gravity in a area. He can affect however small area he wants, everything from a few inches of area to several meters and the magnitude of gravity he can increase is somewhere between ten and a thousand times the natural gravity. He can do the opposite as well, making things hundreds of times lighter than they are naturally supposed to be. He can alter the gravity for just a split second, allowing him to feign superhuman capabilities simply by making his opponents heavier or lighter in the middle of a fight.
Mark is also fully capable of changing the pressure of something by changing the gravity affecting a certain object, while this ability is not fully utilizable because of Mark's own lack of scientific knowledge it is still a powerful application of his powers.
POLAR SHIFTING:
Mark is able to completely shift the polarity of the gravity applying to it, for instance forcing his opponents to fall to the roof and get pinned against it. Changing the polairty of something he can only do in a small area, like a room. As doing it in bigger areas would not only cause absolute chaos but lead to deadly consequences for Mark himself.
SINGULARITY CREATION:
Marcus is able to generate small singularities that can vary in strength, everything from making small pulls strong enough to pull a pen, to pulling a car in front of him with ease. He can make multiple singularities thus allowing him to make rather impressive strategic maneuvers. By generating singularities he can either pull or push objects towards him, he has trained himself in such a way that his right hand pulls, and his left pushes. This comes down to the balance of his powers in his brain halves.
FLIGHT:
Marcus can make himself fly by simply just repulsing himself from the surface of the earth. Flight was originally very difficult for Mark, he broke several bones falling on his face from a few meters in the air. Now after months of constant practice he can do it without straining himself at all. He can fly at speeds of about 100 km/h unaided as he cannot breath in the air while traveling that quickly, however his powers allows him to project himself and others much faster than he makes himself fly.
| WEAKENESS(ES):|
Humanity is Mark's biggest weakness. While his powers allows him to do a wide variety of things he is still a human. You shoot him in the leg and he will have a hole in his leg that will bleed, and unless treated he will die. Extended use of his powers will give him migraines and epileptic attacks. He also loses control over his powers while drunk which he is very often. He suffers from mild PTSD.
| APPEARANCE: |
Marcus stands at 6'1, he has tanned skin and brown hair. His eyes used to be blue but are ever since his powers awakened two years ago been a dull golden color that flares into a bright gold when he uses his powers. His features are rather defined and most would call him fairly handsome. He keeps his facial hair kept to a short stubble. He is usually seen wearing T-shirt and jeans and not dressing particularly fancy. He has a U.S Ranger Tattoo on his right arm.
Costume:
| BRIEF BIO: |
No one who comes from a happy home joins the army. Marcus is no exception. He was born in Star City to a lower middle-class family. His father was an alcoholic who smacked him, his mother and his younger sister, Lisa, around. He did petty crime as a teenager, stealing cars and picking pockets to be able to support his family, as his father did not, but instead spent whatever money he could scrap up on buying booze. When he was 17 he shipped off to join the army, it was something he was good at. Very good at, in fact. He joined the U.S Rangers and got the call sign “Idol” as the older soldiers in his squad claimed he had a pretty boy face, just like an idol the teens would be into. He worked hard and he got recognition.
That is, till the battle that would change it all. It was a terrorist attack in the middle east that Mark's squad was called into dealing with. The terrorists had some new form of technology, a weapon that didn't shoot bullets but instead fired lasers. The beams tearing through his squadmates and killing them all instantly, Marcus was the last one to get hit, but him it didn't kill. Him it powered. It awakened something in him, something in his DNA. With a singularity powered blast he blew the enemies away and quickly killed them before the adrenaline settled. He butchered them with a smile on his face for what they had done to his friends, and when he came back to his senses and saw what it was he had done, he didn't want to live with himself anymore. But he was too much of a coward to end his own life, he was diagnosed with severe depression and sent back home to the states where he would develop his powers when he wasn't busy drinking, fighting other drunks or trying to flirt with women.
He took on the codename “Quantum” when he on accident stumbled into a bank robbery and using his powers he subdued the criminals. His heroic acts sparked a light of hope inside of Marcus. That maybe he could believe again, to not feel so dead inside.
He joined the Outsiders, the name sure did fit the group.
| WHAT DO THEY BRING TO THE TEAM?: |
Quantum allows his team to have complete control over the battlefield. He can dictate the terms of the battlefield, he can stop tanks from rolling with a flick of his hand, and he can throw a thug to the floor with a thought. He would serve a supportive role, using his abilities and tactical knowledge as a soldier to help the team decimate the opposition.
| NOTES: |
- His favorite drink is 7 month old whiskey out of Tennessee. Some would say it's fire water, he would say it's the drink that gives life.
- He drives a new Shelby Mustang GT that he won in a game of poker a year back.
- He is extensively trained in hand-to-hand, armed combat and strategic maneuvering. He carries a Colt 1911 on him at almost all times. He is also an excellent runner and scout thanks to his Ranger training.
- He prefers Blondes over all else.
- His favorite music is trashy pop.
|Relationships:|
Fenrir:
Dogmeat? Psh. He's got the right spirit, but he ain't the brightest one in the brunch. Sometimes I swear he's more dog than man. Thinking that his fancy Justice League training makes him into a real hero. I suppose I do have to admit that I would rather have him on my side than against me in a fight.
Thorn:
He ain't Groot. |
50,985 | 1,377 | 56 | 2,436 | 984 | Warpath gave a curse as the lex-sec fired off plasma rounds that were super hot and he quickly into evasive action. His reflexes and agility allowed him to avoid most of the plasma, but one of the rounds managed to clip him on the arm and it hurt extremely badly. Adan gave another curse at the fact that these guards were having the shoot first and asking questions later mentality, that probably was how Luther trained them to be.
Eventually Luther called off his private security force and Fenrir informed him that they were not part of the League, they were the Outsiders. Warpath wondered how they metahuman community would take to their team when they had more dangerous missions to tackle, if they kept up with having missions end up like this one then they wouldn't be too well received by the general public. Adam was conflicted, if the public found out about him being a part of the team then his reputation as protector of the American people could be compromised.
On their way back to the base, Adam saw the damage that Belle had caused, this troubled him a bit. What if they had been in a populated area and she had went off and hurt people? She would need some training if she was going to be on their team. Adam needed to tend to his burn before it became infected or worsened in condition. When they were back at HQ Fenrir spoke them.
"Ten minutes to shower and unwind, then we have a debriefing in the meeting room." Adam was glad that they were given the chance to tend to their wounds and he quickly went to his living quarters. He ignored Marcus' drunken words and didn't want to waste his time with the man. Adam saw that Belle would need someone to help her to her room when she seemed to fall asleep and he decided to do it. He picked her up and carried her to her living quarters and set her gently on the bed. He then left and headed for his room. Once there he took out his medical supplies and began to treat his burn. He growled in pain when he cooled the burn and wrapped it in a cloth. The mission had been a mess and three members of the Royal Flush Gang had gotten away, this wasn't a success in Adam's mind. After taking a quick shower Adam decided to blow off his disappointment in the mission by doing pushups, lifting weights and hitting a punching. He found that these things were great for getting rid of his frustration.
After he was finished he took out his copy of Paradise Lost and started to read the book. Adam headed for the meeting room, he found the line 'Better to reign in Hell, than serve in Heaven' interesting and he began to make comparisons with Outsiders and the Justice League. People looked up to the league just like how they looked up into the sky at Superman, but their team was down on the ground, nobody looked up to them. The league were like God's angels while the Outsiders were aggressive and darker like the legions of hell, but they weren't evil, but they did have a guy who could turn into a demonic like creature on their team.
Adam then thought about how he served the government before he became a member of this team, he wasn't serving anyone here. Maybe this team would offer a little more freedom, but he would still try to be loyal to the law and the government. After the meeting he would contact his father and seek a bit of advise. Once Warpath entered the room | Name
Adam Savage
Alias
Warpath
Age
24
Personality
Adam is very smart and analytical and assesses situations before he goes on ahead with his plans. He is extremely tenacious and will never go down without a fight. His knowledge is at incredibly high levels thanks to be trained in both intellect and physical strength for most of his childhood. Because of this he does have a bit of a superiority complex and will think of his plans as being the best for the situation.
Politically he is pro government and thinks cynicism is the way of the last and simple-minded. He hates counter culture and thinks rebellion is one of the main contributors to the downfall of society
Despite his negative personality traits, Adam is very protective and driven to do what's right. He is very loyal to the government and to his allies. He hates crime and will have no qualms with taking crime fighting to the extremes if all other options will not work. Even though he working for a government agency that is fearful of costumed heroes Adam believes that most heroes can make the world a better place.
Powers
Energy Weapons: Adam can create weapons made out of pure energy such as swords, staffs, daggers and guns. They function similar to their normal counterparts, but the construct swords and other bladed weapons can cut through most material, he can even change their sizes depending on how much power he puts into the constructs. These weapons are very light and require energy to use and his gun constructs use up even more energy when they fire off energy ammunition in the form of energy blasts of varying size depending on the amount of energy used to power the blast. He can even fire the blasts in rapid succession. Adam can charge his weapons with electricity or change the temperature of the construct to add more power to his weapons, these two abilities can only be used if he has absorbed the right type of energy.
Energy Absorption: he can absorb electromagnetic and thermal energy to replenish his reserves of energy that allow him to use his powers. How the absorbsion works is that he can absorb the energy in both the environment around and from attacks, but when Absorbs energy from attacks they can't be very strong otherwise he will take in too much energy.
Enhanced Reflexes: Thanks to the energy that he absorbs, Adam has a very fast reaction time and is quick enough to knock bullets out of the air with his construct weapons for a very short time frame.
Enhanced Senses: Adam's Energy absorption also grants him heightened senses that are five times more powerful than an ordinary human.
Weaknesses
All of his weapons must stay in his hands in order to keep from vanishing after a short time frame, but the second he lets go of a weapon then it will vanish in five seconds, this weakness does not apply to the energy blasts that he fires out of his guns. His powers stem from a large well of energy within his body that replenishes itself by not using his powers or by absorbing energy. When Adam is absorbing energy he has a limit to how much he can absorb and if he takes in too much energy than will become overwhelmed with incredible pain. Because his senses are more powerful this also means that Adam can fall victim to attacks that attack the senses more than an ordinary human, his heightened are also tied to the amount of energy he has in his reserves so the less energy he has then the weaker his super senses are. Aside from his energy powers he has the same vulnerabilities as a normal human.
Appearance
He is six feet and two inches tall. He has dirty blond hair and light blue eyes. He is very well built and has a good amount of muscle. When he is in costume, he wears a bright red and blue spandex body suit and a Kevlar vast. To hide his identity Adam wears visor sunglasses that are extremely durable.
BRIEF Bio
Adam savage was born to a great military scientist by the name of Simon Savage. Simon had been part of a governmental research and training program to create super soldiers for the US government. Adam at first seemed like a normal boy, but at a very young age he exhibited very strange powers that fascinated his father and he decided to indoctrinate him into the training program.
Adam's mother objected to this and threatened to tell the public about his work. Unfortunately, Adam's motehr died in a vehicular accident and Adam was too young to find any suspicion in her death and just mourned her with his father. Without his wife to stop him, Simon Savage made his son spend the rest of his childhood all the way into his early twenties training to be the greatest asset to the US military.
They trained him the incredible arts of sword fighting and he particularly loved studying the European fencing styles of the medieval and renaissance period. He took hand to hand combat training and strength training as well as parkour and heavily studying in urban warfare and marksmanship. His father and his colleagues were pushing Adam to the absolute limit in human physical perfection. Not only was his body adapting to the intense training, his powers were also growing stronger as he developed them. His weapons got more complex and dangerous and his reflexes were incredibly quick.
The scientists also trained his mind for problem solving and gave him an incredible intellect. Eventually when he became seventeen his training was finished and he was used for covert missions of the up most secrecy, fighting against America's enemies. With the growing fame of the Justice League, the government saw this as an opportunity to have one of their own to pose as a hero for the media and they chose Adam.
They adapted his costume to make it look like a little more flashy and like a superhero. They gave him the name Warpath and for a year , he had been working as a superhero to keep on an eye on the non governmental heroes and combat villains. He made friends with Barry Allen during his early work and impressed with Adam's powers he introduced him to the Outsiders a team that was made to go on the missions that the Justice League couldn't. Adam's superiors gave him orders to keep a tab on the super humans to make sure that they didn't become a menace to American society.
What they bring to the team?
He is at the peak of human physical perfection and has been extremely well trained in hand to hand combat. He has mastered several different martial arts and is incredibly skilled in the art of weapon fighting, studying from the famous European schools of fencing from the Middle Ages and the Renaissance. He is an excellent athlete and is trained in parkour as well as acrobatics. He has a great amount of knowledge and skill in urban warfare and marksmanship. Being trained by scientists as well as military specialists also greatly developed his mental capabilities and he has a great amount of knowledge. He also has a great sense of leadership thanks to his governmental training and work. His tenacity makes him very resilient and keep pushing when in a tough situation.
Notes
Equipment: Adam has rocket boots that allow him to fly for short distances, and a gauntlet that was both a supercomputer and high-tech communicator. His visor also has infrared vision, a targeting system and thermal vision. |
50,986 | 1,377 | 57 | 307 | 2,331 | Marcus Weston was the first to cross the threshold of the meeting room. Ironic, considering he hadn't even bothered going on the mission. Fenrir didn't need to ask why either, as the smell of alcohol hung heavy over the former Ranger. Perhaps inviting Quantum to the Outsiders was a mistake after all. Batman had certainly said as much when he had seen Mark's name on the list of potential candidates for the team, but the decision was ultimately Fenrir's. The Wolfman had taking Weston on, being no stranger to the redeeming qualities of second chances himself. He still had high hopes for Quantum, though the drinking issue would have to be addressed.
The rest of the Outsiders were quick in assembling. Fenrir hit a button under the desk next to his chair. The personal computer monitors in front the chairs folded into the desk surfaces, while the holo-projecter in the center of the table sunk into the floor.
"Team. One of our two objectives were completed. We intercepted the Royal Flush Gang and we managed to save Luthor. We did it all without a single casualty."
"However we failed to apprehend the gang. King, Ace and Ten managed to escape. Queen probably wont survive the night. Unacceptable collateral damage was visited upon the environs and Luthor's security. Our own cruiser will need extensive repairs."
He paused, gauging the reactions on the faces of the Outsiders. He knew there was one person who was more responsible for the failure than the others.
Fenrir had been near unconcious for the start of the fight, and had been forced to deal with Belle and the crashing cruiser for the conclusion, so he had missed most of the action, with no real basis on who to judge for what. He couldn't have known that Litheal had frozen in place, or that Tamashi had overplayed his hand to early.
Nor could he have witnessed Poltergeist near killing Queen, or Molotov destroying an Exo-Suit with a man inside.
No, all he knew was that the Outsiders first outing was a mitigated failure. And when you boiled it down to the basics, that was all because of a lack of good leadership.
Facing facts, it was Fenrir himself who had failed the team.
Not to say the others didn't have their own portion of the blame to shoulder, but he knew that the buck had to stop with him. That was a hard thing for him to admit to himself, in his private thoughts. It would be a different matter altogether for him to admit it out loud to the team. He was an alpha male, and the Wolf inside him said that was credential enough for him to lead in the wild. Here though, in the world of man, he was self-aware enough to know that just being the strongest wasn't enough to make someone a leader.
All those he had followed in the past had made it look so easy. From when Little Red Riding Hood had led the escape attempt that had seen he and several others finally earn their freedom from Granny, to Ditto leading Young Justice to victory time and time against threats that most would call insurmountable.
Fenrir's only real experience with leadership, apart from when he had spearheaded the attack that had crippled the Tomorrow Woman's digital communications, was when he and his brother Hellfire had fought their two man war against Grannies machinations. Gabe and Magnus had been a terrific team, the pyromancer and the feral savage complementing each others strengths and reinforcing the others weaknesses. Their partnership on the field of battle had been nigh on wordless, each instinctively knowing what the other was thinking and their place in the plan without needless communications.
Looking back though, maybe that was what was crippling Fenrir so now. He had expected the Outsiders to be the same well oiled machine that he and Gabe had been, but he was realizing now that wasn't the case. A team like this needed work.
"We need to be better, If we're going to be a team then we need to fight as a team." He said after a long silence. "Starting 6AM tomorrow we will begin group training. Completely mandatory. Anyone skips out, for whatever reason, or not meeting my standards, is off the team." He directed this last comment towards Marcus.
"Any comments or complaints, anything about what just happened tonight, or whats to come next, now is the time to make them."
No doubt the team would have their misgivings about the mission, just like he did, and he wanted them to air them now instead of grievances stagnating. He waited for the inevitable backlash. | Accepted Players
Blacksam3091 - Fenrir
Lord Wraith - Thorn
Dragonbud - Princess Beast
The Patriarch - Warpath
Mr. Didact - Twilight
Hillan - Quantum
t2wave - Domini
Damo021 - Veracruz
XxFellsingxX - Moxy
Divine Darkness - Madcap
Cantide - Blink
Razqua - Bloodwalker
Heathen - Poltergeist
Jonxlathelion - Omega
Kablamicus - Molotov
Important allied NPC's
Superman - Appears early 30's still, actually in early forties
The Flash - 39, Composed of living lighting as a direct conduit of the Speed Force
Zatanna - 36, Mistress of magic, left JL Dark to join the League.
Static - 27, Probably the only young hero who didn't vanish from that lost generation
Capt. Marvel - 18, The new Captain, Robert Currie was drafted into the team after Billy Batson was deemed unworthy.
Ice - 32, Served with the JL International lead by Booster Gold a decade prior
Cyborg - 33, Founding Justice Leaguer who would replace the Engineer from the 2020 team
Giganta - 38, Reformed enemy of Wonder Woman lending a giant hand
Hawkman - 44, Recently rejoined the league after a long hiatus due to the the death of Hawkwoman
Batman, Fenrir, Ditto, Plasticman and Shock all have reservist status
Ditto - infinite self duplication
Hellfire - Pyrokinesis, Martial Artistry, flight
Frostbite - Cryokinesis
Cassandra - Precognition, Amazonian training
Armory - Hi-tech Armour and weapons
Starbolt - Tamarian physiology, flight
The Question - Genius level intellect
Miss Mountain - Terrakinesis
Shock - Electrokinesis
Important enemy NPC's
Name - Ra's al Ghul
Alias - The Demon's Head
Age - Over seven hundred years old
Powers - Ra's al Ghul is a superb fighter, perhaps the most deadly sword wielder alive. Al Ghul has had centuries of training and practice, making them more than a match for Batman himself. Through use of the alchemical Lazarus Pits, al Ghul has been able to prolong his life considerably and can also transfer his soul into other bodies through ancient rituals. In addition, Ra's has a mind naturally inclined towards science and analysis. They are an excellent strategist and tactician. Over his centuries of existence, Ra's has amassed an enormous amount of information, resources, and wealth. She keeps several hundred clones of her current body, meaning she has a surplus stock of replacement organs and tissues for whenever she is injured.
Weaknesses - Despite his enhanced strength and agility, Ra's is no more durable than a normal human.
Appearance - Years ago Ra's original body began to reject the wonders of the Lazarus pits. They no longer rejuvenated him as they once did. Knowing his time on earth was short, and his mission far from complete, The Demon's Head pursued another avenue towards immortality. Using foul magics and ancient rituals he inserted his mind and soul into the body of his daughter, Talia al Ghul. He wears deceptively archaic looking armour under a robe and collar of rich red with gold trim.
Weapons - Ra's sword is never far from his hand.
Notes - One of the most deadly individuals on the planet, one does not take the decision to face the Demon's Head lightly.
Name - Cassandra Cain
Alias - Lady Shiva
Age - 35
Powers -Due to the harsh training she went through as a child, Cassandra is one of the greatest martial artists in the world and is a master assassin. Her physical skills, especially her speed and reactions, are so great as to appear superhuman. Some of her feats include shattering brick and stone with her bare hands, using nerve strikes and pressure points to disable meta-human foes and dodging bullets fired at her from point blank range. She has invented her own styles and techniques. She is skilled in being able to comprehend a person's body movements as if it were language or speech, and thus knows what actions a person will use before they actually do. Her ability to comprehend body language enables her to quickly learn new martial arts style. She has learnt to use her mothers trademark ability, 'The Leopard Blow', a strike capable of killing even the hardiest of opponents.
Weaknesses - Lady Shiva's only weakness could be that she is over confident in her abilities.
Appearance - Lady Shiva
Weapons - Nothing but her bare hands. She's never needed more than that in the past.
Notes - Cassandra in this universe never managed to escape her mother and father, instead becoming the perfect weapon they always wanted her to be. Several years ago she defeated her mother in mortal combat, taking the Lady Shiva name for herself. Ra's has made her The Sensei, the one responsible for the training of his troops. She takes the role very seriously.
Name - Arthur Merlyn
Alias - the Dark Archer, the Magician
Age - 54
Powers - Merlyn is one of the most skilled archers on the planet, perhaps the greatest after the passing of Oliver Queen. His skill is so great that he has been seen to shoot arrows out of flight, ricochet arrows off of surfaces and even strike several targets in the same move. He is also a trained hand-to-hand combatant. While not quite at the level of true martial artists, he has more than enough skill to dominate the uninitiated. He has been entrusted with leading the Seven Men of Death, which means not only is he one of the most deadly assassins of the Shadows, but Ra's trusts his tactical prowess as well.
Weaknesses - Merlyn is no longer as young as he once was, not as fast or as strong. Some even say his eyes may be going. However nobody has ever been stupid enough to say it to his face.
Appearance - Merlyn wears a darker version of the costume once donned by Oliver Queen.
Weapons - Merlyn's bow is a true technical marvel. It features multiple choices of draw weights for targets at different ranges or requiring different stopping power, hydraulic assisted arms, laser sighting, automatic reload system and is bio-metrically tuned to magician himself. While he does prefer to use regular carbon broad heads, he will use 'trick arrows', when it is called for. Trick arrows include tazer arrows, thermite arrows, fragmentation arrows and tranquilizer arrows.
Notes - A combination of Arthur King from the comics, and Malcolm Merlyn from the tv show 'Arrow'.
Name - Ibn al Xu'ffasch
Alias - The Heretic
Age - 10, though genetically engineered to physical peak
Powers - Through a combination of the armour he wears genetic engineering, and the super steroid Venom, the Heretic has superhuman strength and power. Ibn can easily lift grown men with one hand, send foes flying with his strikes and crack men's skulls in his bare hands. He also has superhuman durability, showing very little reaction unless a superhuman opponent strikes him.
As well as his physical stats, the Heretic has incredible skill in unarmed combat. He uses his shear power to fight in conjunction with his martial ability to overpower his foes.
Weaknesses - Al Xu'ffasch isn't very intelligent, his development more geared towards creating an unthinking weapon rather than a rounded human being, though he does have a savage cunning on the battlefield.
Appearance - The Heretic cuts an imposing figure, standing in his armour at slightly over seven feet tall.
Weapons - The Heretic usually prefers to merely use his size, power and fighting skills to beat his foes, though he does carry some utility objects in the pouches crossed upon his chest. Grenades, flash-bangs, knives, bolas.
Notes - This is the 2020 universe's version of Damian Wayne, though one that was only ever raised to be an unthinking weapon rather than the future leader of the League of Shadows, or inheritor of Batman's mantle.
Name - Mark Ross
Alias - Manotaur
Age - 23
Powers - Ross's most obvious power's are the strength his bull like visage would give him. He possess incredible strength, able to lift well over thirty tonnes. His speed is also impressive, able to run at a dead sprint of almost thirty miles per hour. Perhaps at odds with his brutish visage, Manotaur also has a genius level intellect. He has developed his own armour and weapons, most of it by combining alien technology with human innovations. His armour contains its own forcefield that is more than strong enough to withstand a direct blast from a tank shell.
Weaknesses - While intelligent, Ross easily falls into beserker rages. If inflammed enough his more animal instincts will take precdence over higher level thinking. When that happens he becomes just as much a liability as a asset to his fellow Men of Death.
Appearance - Manotaur appears like a minotaur from ancient myth. His armour is designed to evoke that worn by the hoplites of old.
Weapons - Manotaur's prime weapon is his rail gun, a rifle capable of blasting through plate steel. If foes make it to close combat distance Ross will equip his battle axe.
Notes - He and the Heretic serve as the Men of Death's main muscle. Manotaur started off in Kingdom Come, and to my knowledge DC have never used him since.
Name - Unknown
Alias - Rattlesnake
Age - Appears to be in mid thirties
Powers - Rattlesnake got his name from his viper like quickness with a pistol. He's a brilliant shot, with reflexes quick enough to challenge Lady Shiva.
Weaknesses - Rattlesnake isn't quite the hand to hand combatant other members of the League are. His style is far more rough and ready brawling than refined martial artistry. While better than your average street tough in a fist fight, he can't really take a dedicated fighter.
Appearance - Rattlesnake stands about 6'2" tall, lean as a whip and as tough as old boot leather.
Weapons - Twin revolvers and any other firearms he deems necessary.
Notes - OC
Name - Vitoria
Alias - The Wanderer
Age - 34
Powers - Her touch is deadly. Any part of her exposed skin has the ability to kill an opponent on contact. After being bitten by the wandering spider of the Amazon her skin now has the property to produce the toxin/venom of the creature. Her "death touch" is simply her delivering a large dose of the spiders venom upon contact. A very capable martial artist and gymnast able to spar with Lady Shiva. She is an expert tracker able to stalk her prey and zone in on them from across the world
Weaknesses - The Wanderer is no hardier than an average human being. She neglects wearing armour to instead allow her to bear more skin to more effectively transmit her venoumous touch. This however means she is easier to injure, needing to rely on her speed and agility to out-maneuver her foes.
Appearance - Two images, since I couldn't find one good one.
Weapons - N/A
Notes - The Wanderer is a true psycopath, nothing thrills her more than beating and killing foes. Some time ago she started a misguided quest to destroy the League of Shadows, not out of any thoughts of riteousness or justice, but because they proved to be the most exciting kills. Eventually Ra's tired of her, and sent Merlyn to track her down and bring her in. Then he offered her a simple choice. Either start working for him, or die. She chose the former, and has never looked back.
Name - Alice Snowdon
Alias - Snow White
Age - Late twenties
Powers - Can generate extreme temperatures of cold in order to freeze molecules of moisture that hang in the air to freeze others in place, summon gusts of super-cold air, and create weapons such as ice-dagger. Her most deadly ability is one far less austentatious though as she can absorb all of the heat from outsider sources, generally used to reduce the temperature of people's bodies until they freeze to death and reduce the heat of her surroundings. As a result, heat based-weapons strengthen her rather than weaken.
Weaknesses - Alice's strengths lie entirely with her powers. She has no close combat skills to speak off.
Appearance - Alice is 5'4" with a slight, waifish figure. She seems ephemeral, almost as if she's just stepped out of some storied, fairy-tale land rather than being a deadly assassin.
Weapons - N/A
Notes - OC
Name - Manchester Black
Alias - Manchester Black
Age - Mid thirties
Powers - Black is the heavy hitter of the Seven, a skilled telekinetic and telepath who is capable of very precise uses of telekinesis or massive and powerful strikes. He can give foes the equivalent of a stroke by telekinetically pinching the blood vessels in brain or emit offensive blasts and erect shields over himself and others. He was also able to create very detailed illusions on a vast scale, and could theoretically telepathically control thousands of minds at the same time, though the strain on his own psyche would be astronomical.
Weaknesses - Black has very few. He is undoubtably the powerhouse of the League, only ever released to handle the most delicate of missions. Perhaps his only weakness is the tight leash Ra's keeps him on, and the drugs he's fed keeping him from true free will, stunting his powers and reaction times.
Appearance - Black has the stringy, sinewy build one might equate with a weasel or a rat. Some kind of rodent anyway. Don't be fooled though, he doesn't need to look tough to be able to crush you.
Weapons - Just his mind.
Notes - Manchester grew up with very little trust for traditional heroes, feeling there was a need for a much harder line when dealing with the villains of the day. He especially wanted to open the eyes of Superman, chief amongst the morally upstanding paragons of the day. He wanted to show the man of steel that the only way to truly deal with villains was to kill them. Time and again he met with failure, Superman's resolve proving far to difficult to break. Eventually it was Manchester who was on the verge of giving up, when he was approached by Ra's al Ghul. Ra's offered him the chance to be part of an orginisation that could really change things, that would one day be at the center of a revolution that would be an end to costumed villainy. Manchester accepted. Ironically Ra's has been manipualting the telepath ever since, using hypnotic suggestion, drug therapy and twisted alchemy to bend Black to his will.
Details - A group of assassins and terrorists. Each one is a martial artist of incredible and deadly skill. Most prefer to use weaponry from bygone eras, such as swords, kusarigama and shuriken, though they will use assault rifles and grenades if the situation calls for it.
Details - A select group of elite League of Shadow members given Dr Kirk Langstrom's Man-Bat serum. Sonic echolocation, flight and amazing speed is offset by the brittleness of their hollow bones. They come armed with bladed weapons, bolas, and shuriken.
Name - Unknown at this time
Alias - The King of Spades
Age - Unknown at this time
Powers - Seems to be merely human, but if that is the case then he is challenging all the pre-conceived notions of what being ‘merely human’ can achieve. His strength, endurance and speed all border super human. Displays evidence of militarty training, being an expert marksman, adept with explosives and a superlative tactician. He is also an expert hand to hand fighter, employing a style of combat that incorporates boxing, krav maga, keysi fighting method and good ol’ fashioned street fighting.
Weaknesses - Due to the mystery surrounding him his weaknesses are unknown, though evidence suggests that he may be merely human.
Appearance - Wears this mask with this symbol painted upon the brow His armour has a muted red, dull brass and smoke white colour scheme.
Weapons - High powered assault rifle, high powered revolver, 45 calibre Colt M1911A1 automatic pistol. Military combat knife. Numerous explosive grenades, flashbangs and smoke grenades.
Notes - Indisputably the leader of the Royal Flush Gang, surveillance footage and eye witness testimonies revealing that he has welded the extreme and disparate personalities of his fellow gang members into a cohesive military unit. If not for him then they would almost certainly not have been as successful as they have been. Picture him like this universes version of the Punisher.
Name - Elizabeth 'Lizzie' Monahue
Alias - The Queen of Spades
Powers - Wields the Sceptre Royal, a tool that allows her to create realistic illusions.
Weaknesses - Dislikes having to use physical force. Poor combat skills. Conceited.
Weapons - The Sceptre Royal, allows her to create realistic illusions that fools the senses of her foes. It can also fire beams of concentrated concussive force, though she is hesitant to use this.
Appearance - Wears this dress, though the black and red will be color swapped. The hearts would be spades. She would also wear high red gloves and tights, with this mask.
Notes - Lizzie Monahue was once a woman engaged to the son of a wealthy oil tycoon. However her fiance was killed in one of the Jokers crazed schemes. Lizzie's in-laws wanted little to do with her anymore, and she was forced to take care of herself. With few skills or career oppurtunitys, and no close familly of her own, she had to take work at a strip club, her stripper identity being the Queen of Hearts. One year ago she dissapeared, suspicions now being that she was recruited by the King of Spades to become his new Queen. She displays extreme loyalty to King, though little more than disdain for her other team mates.
Name - N/A
Alias - The Ace of Spades
Powers - Super Strength, durability and speed. Being an android he feels no pain or emotion. Completely loyal to King.
Weaknesses - Has no inititive of his own. No ranged capabilites, other than throwing stuff.
Appearance - Exactly this, save he has a blank face (Think the Ace from Batman Beyond DCAU)
Weapons - N/A
Notes - The only surviving member of the second Royal Flush Gang, though it appears he's been completely reprogrammed since his first appearances to now be absolutely loyal to the new King. Other than that there is very little of interest to the android, other than his incredible strength and toughness. This guy has gone blow for blow with Superman, so don't underestimate him.
Name - David Magnus Jr, Davey
Alias - The Jack of Spades
Powers - Appears to be a man made of liquid alien metal. He can morph his body for a variety of uses, such as changing his shape and appearance, or forming basic weapons such as knifes, hammers and axes.
Weaknesses - Suffers from bipolar disorder, which he must takes medication for. It impairs his judgement. Extreme heat may be able to melt him, and extreme cold may be able to make him brittle. Also the most likely member of the gang to challenge King's leadership
Appearance - Like this while wearing this t-shirt.
Weapons - None, though he can morph parts of his body into simple weapons.
Notes - The son of David Magnus, making David Jr the nephew of Will Magnus, who created the Metal Men. Davey and Magnus have never met each other, due to a falling out between David senior and his brother. Despite this Davey has abilities remarkably similar to the Metal Men, though how this has come to be is a mystery.
Picture him like the T-1000 from Terminator 2.
Name - Dakota Jamieson
Alias - Ten of Spades
Powers - Super speed, and all that entails. When she activates her powers her body is enveloped in a skin tight invisible aura that protects her from friction and wind shear. She is essentially invincible while running.
Weaknesses - Dakota is deep thinker. While her powers would benefit from someone who makes snap decsions she instead spends her time pondering the effects her actions might take. She's unskilled in the use of her powers, often running into things that she should be able to avoid, and terrible at stopping. She isn't entirely sure she agrees with the RFG's mission.
Weapons - None
Appearance - This, though her house is spades, not clubs.
Notes - Dakota Jamieson is a young Native American, a former agent of A.R.G.U.S who befriended Johnny Chambers A.K.A Johnny Quick. After Johnny was killed in battle against a villain he had already apprehended twice in the past Dakota realised the flaw in the 'revolving door' policys of the American justice system. Taking Johnny's formula for super speed she became a vigilante, killing several small time crooks. She was then recruited by King. However she is starting to have second thoughts about her new hardline principles, her faith in the RFG's cause wavering.
Skeleton Character Sheet
Name
Alias
Age
Personality
Powers
Weaknesses
Appearance
BRIEF Bio
What they bring to the team?
Notes |
50,987 | 1,377 | 58 | 1,419 | 3,728 | After Marcus' arrival, Thorn had been the second to the meeting room. Having left the team's base upon arriving back, he had gone to a nearby park, seeking nutrients and the other essentials he needed to survive. While still no taller than four feet in height, he could feel his body slowly turning the new nutrients into new material to use for healing and to regrow. But with no crisis currently on hand, Thorn denied his body the ability to grow in favour of ensuring all injuries were healed. The burning had done a number on him, not only had it charred most of his exterior armor, it had caused some of his interior organics to dry up, becoming more brittle. Now he could feel the moisture in his body again, flowing through water filled vines and revitalizing him as he listened to Fenrir's words.
While others may groan and complain at the early wake up call, time had no effect on Thorn. Nor did he have sore muscles or permanent injuries of any kind for that matter. Pain did not manifest like that for him anymore. It was likely he would spend the rest of the evening in or around the training room, simply allowing his body to absorb more nutrients from his pot of soil while the others slept and ate to regain their strength. Hearing Fenrir's mention that now would be the time to comment, looking around awaiting some of the more opinionated members of the team to speak up. Furthermore, Thorn wished to hear from Marcus, have him explain why he hadn't joined the mission. Certainly his abilities would have been helpful against not only the Royal Flush Gang but also against Luthor's security forces.
"What kind of training would we be looking at exactly Fenrir?" Thorn's voice rustled out of his mouth like wind blowing through reeds. His speech slow and evenly pace, an empahsis on each syllable. It took most people some time to get accustomed too and certainly wasn't an asset during a debate. Thorn usually reserved his voice and questions for when matters required it the most but he wanted to get the question in before the others started bickering and point accusations about what went wrong during the mission.
"Will we be working as one unit, or perhaps dividing us into pairs or teams?" He added, wanting further clarification so as not to waste any more of Fenrir's time than necessary. The Outsider's leader would likely have his hands full with questions in mere seconds. | | NAME: |
Valetine Macbeth Irving
| ALIAS: |
Thorn
| AGE: |
25 (Upon Death)
| PERSONALITY: |
A man with the weight of redemption on his shoulders, Thorn strives to the best he can but is often very harsh on himself. Despite realizing that his abilities are a blessing, he also views them as a curse and fears they prevent him from ever getting close to anyone. As such, he is often reserved in his thoughts and views, keeping to himself in group settings. That said, he's not a 'lone wolf' and is very much a team supporter, always working to ensure the team stays safe in their missions.
| POWER(S): |
PLANT PHYSIOLOGY:
There's very little 'humanity' left to Thorn. When the Starheart took possession of Valetine's corpse, it merged his body with the mystical force known as the 'Green' which all but turned him into a houseplant. As such, Thorn's skin has a pale green colour to it, darker green veins visible beneath the smooth shiny surface. Vine likes tendrils adorn his head, and spill down over his shoulder, scattered jagged ivy like leaves hanging off of the long thin strands while eyes that look more like fruit shine out from his skull and his ears have all but disappeared instead looking like long pointed leaves. His mouth is filled with rows of seeds where there ought to be teeth and Thorn's tongue is more like a soft fruit or vegetable (and possibly edible). His body is made up of countless tendrils, wrapped and bonded together but capable of splitting apart. As Thorn is in control of his appearance, he often chooses to model himself on what his past 'human' self looked like. While like this, he is often anatomically correct and some of the more colourful euphemisms referring to the male anatomy are more or less accurate in this case. Due to his new nature, Thorn doesn't require sleep or food in the traditional sense but requires a steady stream of nutrients, water and sunlight. Thorn also breathes in carbon dioxide from the air and expels oxygen, just like a plant. In this regard he can be considered self-sustaining.
Thorn's unique construction also allows him to regenerate lost body parts provided he has the time and access to the required nutrients. He able of breaking his form apart to retreat into the ground and if destroyed can grow back provided there's at least one seed left over (these seeds of course are carried within his mouth and 'fruit'). Thorn can also use his seeds to create other plants and is capable of growing both hybrid new plants or existing plants whether to provide aid to his team mates or assistance in combat.
Thorn's body is composed entirely of homogenous matter, without any part of his form being more important than the other as such wounds such as decapitation don't matter as Thorn's consciousness is contained within even the tiniest piece of his body. Furthermore, this means that Thorn is both able to increase and decrease his size provided he has the proper nutrients available or stored within his body.
DERMAL ARMOR:
Thorn is capable of growing additional layers on his body that hardens to a bark like texture. The process is almost immediate but can be interrupted or slowed by repeated attacks or continued onslaught. This dermal armor is capable of withstanding blunt trauma and bladed weapons, but is highly vulnerable to fire and other forms of heat which can potentially dry Thorn out, cracking his armor and leaving him vulnerable. Further exposure to heat would have serious ramifications (See Weaknesses). Thorn's dermal armor can withstand gunfire and as such allows him to act as a shield to his 'meatier' teammates. Conventional weapons don't harm Thorn in the same way as they do other humans due to his genetic makeup, that said Thorn does experience equal amounts of pain from wounds anywhere on his body.
NATURAL DEFENSES:
Thorn's body is able to produce a great deal of natural defenses. For melee combat, thorn like protrusions can appear from anywhere on his body, these protrusions can also be launched in a projectile manner. Likewise, Thorn is able to create and fire seeds in a manner similar to gunfire however with less precision and impact force. His body is also able to create poisons and toxins which can achieve a variety of effects which range from either killing a target to simply rendering them unconscious, paralyzed or ill. These toxins can be combined with the thorny protrusions for an increase in combat proficiency. Thorn can also produce medicinal toxins which can ease pain or speed healing, injecting them into teammates if no first aid is available. Additionally, Thorn can produce sap with enough adhesivity to hold a man in place. Alternatively, this sap can be used to seal wounds and injuries of his teammates.
PLANT MANIPULATION:
Due to Thorn's connection with the 'Green', he has complete control over all plantlife and as such can manipulate and control any nearby plants. Thorn can use these plants to ensnare foes, support falling structures and numerous other applications depending on the situations that arise.
| WEAKENESS(ES):|
Due to the nature of his revived biology, Thorn has several various weaknesses. The greatest and most common of these are temperature extremes as both heat and cold with harm him. Heat can cause Thorn to rapidly lose his stored moisture, causing him to wither where as cold starves him of moisture and also eventually causes him to wither and die. Fire, ice and frost likewise all cause Thorn immense pain and harm. Electricity on the other has a variable effect depending on his moisture content at the time. The higher his moisture content, the more likely an electrical charge will cause Thorn to conduct and ignite. Further more, deprivation of the basic nutrients, water and/or sunlight that all plants including Thorn thrive on will slowly weaken and eventually kill him.
| APPEARANCE: |
Before the Starheart merged Valentine's body with the 'Green', Valentine possessed green eyes and sandy brown hair. His skin was of a fair complexion and at the time he stood roughly 5'-2". After however Val or rather Thorn as he prefers to go by now was revived, his body was completely changed. Despite the changes to his body, Thorn was blessed with a malleable appearance and has complete control how he appears to others. Thorn is able to change his body to look anything from monstrous to simply look like a humanoid plant, he instead tries to retain some of his humanity and create a rather humanoid appearance. In this appearance, Thorn has pale green skin and ruddy vine like hair. His skin takes on a leaf like texture though some of his body such as forearms and shins have almost a bark-like texture to them. This is due to the original concentration of bone beneath the surface.
| BRIEF BIO: |
Valentine Macbeth Irving was born to a pair of loving parents in Gotham City. Growing up, Val fell into the wrong crowd and found himself swept into a life of crime. Running with the Golden Dragons, Val become something of an accomplished thief with a particular interest in antiques. Eventually he became too big for his britches when he decided to try and steal a piece of the mythical stone known only as the Starheart from Gotham's Museum of Antiquities. Although the heist went well at first, a mole within the Dragons had tipped off the police and as soon as Val laid his hands upon the shard of the Starheart, blue and red beams of light filled the building. Surrounding, Val and his team tried to sneak back out but soon found themselves in combat. Caught in a shootout with the GCPD, Val was mortally injured by numerous bullet wounds. Worse of all, a stray shot caught struck the Starheart, shattering the shard into tiny fragments, slivers of which pierced Val's skin and entered his body. Despite his injuries though, Val managed to escape the building and reunite with the gang. His reunion was short lived as his failed heist had come at too high of a cost and with Val unlikely to live, the Dragons dumped his body. Dropped off the wharf, Val's body eventually washed up inland before sinking into a bog on the outside of town.
It was inside this swamp that the Starheart showed its true power. A vessel of the mysterious entity known as the 'Green', 'it reached out sustaining both the young man and infused his body with its power both revitalizing and reanimating Val. Absorbing the plantlife in the swamp, the body mutated as it slowly came back to life and the young man known as Valentine was left behind. Emerging from the swamp was Thorn. Despite being horrified by his appearance, Thorn eventually learned to control it enough to hide beneath a trenchcoat and ballcap. Realizing how much he had wasted his life the first time around, Thorn vowed to redeem himself working in the shadows on his own at first before being approached to join the Outsiders. Realizing he could make more of a difference as part of a team, Thorn joined decided to join up.
| WHAT DO THEY BRING TO THE TEAM?: |
Thorn brings several advantages to the team. As a self-sustaining plantman, Thorn can produce fruit and vegetables to help sustain his teammates, as well as medicinal toxins if the team is away from their home or otherwise find themselves trapped in a hostile environment. His abilities allow him to play both assualt and support roles and Thorn can act as a shield for his teammates or the strong arm of the team. Of course most of his abilities depend on his current state of wellbeing or the environment around them.
| NOTES: |
-The Starheart/'Green' within Valentine does have a consciousness often causing Thorn to refer to himself as 'We'.
-This entity however has not provided Val with a name thus he refers to it as the Starheart, nor has it tried to take control of their shared body. It seems to be almost parasitic or symbiotic in nature as it provides Valentine the ability to adapt and sustain his new body and both would die without the other.
-While Valentine is a user of the 'Green', he is not a chosen avatar and as such can have his control over both plants and his own body overpowered by the true avatar of the 'Green'.
-Val keeps a pet squirrel by the name of Russell who is often seen riding atop his shoulders especially while at the home base.
~Possibly More To Be Added As I Think Of It~ |
50,988 | 1,377 | 59 | 1,945 | 344 | Tamashi Screeched in inhuman pain as 3 bullets went through his body. One clipped his wing. Another went through the shoulder. The last one went through his back barely missing his heart. It broke a couple ribs on the way out. His body failed to keep hold of King. He collapsed to his knees.
He struggled to reach for his flask. He chugged everything left in the container hoping it would mitigate the pain. Thankfully it helped the pain considerably. It was enough for the any holes in the skin to shut so he wasn't in danger of bleeding to death. The wound in his wing from earlier finished healing and the other wounds healing accelerated considerably but they were still severe.
Between the blood and the pain Blood Walker's anger had passed and he was in control again. He was in no condition to continue fighting but thankfully Luthor had called off his men. Tamashi limped over to his sword and retrieved it. He returned it to it's sheath. Tamashi then put his ring back on and returned to his human form.
He would now have to explain to the group what they had just witnessed. He had hoped he would be able to get them to trust him more before he revealed he was a demon but there was no helping it now.
Tamashi returned with everyone to base. Once he arrived he consumed every bag of blood he had stored there to help his healing and to deal with the pain of his wounds. He would have to make it a priority to buy more from the black market dealer who sold it to him.
Tamashi then arrived at the meeting. After Fenrir spoke he felt compelled to reply. He spoke in a somewhat pained voice. as he gripped his chest. "As much as I hate to potentially anger you my current condition is going to make any kind of physical training impossible for at least a few days." | Name: Johnny Kenwood
Alias: Molotov
Age:26
Personality: Johnny's never been one to conform, until he gained his abilities he thought only of himself, however he's now struggling to do the 'right' thing. Throughout his life Johnny has hated authority figures, he's always views himself as being a 'punk' however he tends to think he's cooler than he is. Although inherently rebellious towards strangers, Johnny is warm to those who earn his friendship, however in order to befriend him someone would have to pierce through his cynicism and misanthropy.
Powers: Johnny has the power of pyrokinesis being able to control and produce Fire/Heat with his mind. Weaknesses Johnny's cynicism can often lead to him being unmotivated and lazy. His ego prevents him from taking most fights seriously. Extensive use of his powers can cause him immense pain and can in extraordinary cases leave him temporarily paralyzed surrounded by flame. Appearance: Johnny is 6" tall however his mohawk adds an extra two inches to his height. Johnny's build is gaunt with very little muscle mass, his face has prominent cheekbones with sunken features giving him a skeletal appearance. Johnny has a short black Mohawk that is lightly dyed red at the tips, this often appears to shine due to the copious amounts of grease he slathers onto it. Johnny's eyes are a sickly green color that compliments the pallor of his skin. Clothing-wise Johnny is always seen wearing a frayed leather jacket with a large patch depicting a molotov cocktail stitched onto the back. BRIEF Bio: During Johnny's younger years his family weren't exceptionally anything. They were neither rich nor poor and lived in a sort of limbo where they could afford food however weren't able to acquire the luxuries in life. It wasn't until Johnny's father was laid off at a LexCorp factory that the family truly experienced poverty. Without their primary source of income the Kenwoods were unable to keep their house and had to move from shelter to shelter. Once Johnny came of age he began to fall in with the wrong crowd, in order to feed his family he had to resort to breaking and entering, refusing to steal from his fellow 'Proletariat' Johnny exclusively robbed industrial complexes often taking wiring or machinery. However when word came of a robbery in a Lexcorp factory Johnny immediately wanted in. Everything was going to plan until the police arrived, from here ensued a four hour shoot out, during the battle Johnny fell back into the generator room of the factory attempting to escape through the maintenance hatches, however a stray bullet collided with the generator's experimental core which exploded devastating the factory and bathing Johnny in radiation. Five days later Johnny awoke under a pile of rubble and with his new abilities, returning to the shelter he found no sign of his family, now wayward and suspecting Lex Luthor's involvement, Johnny seeks a purpose and a way to strike out against 'the man'.
What they bring to the team? An overall sense of misanthropy and sarcasm. In combat a useful source of crowd control and versatile ranged attacks. Notes |
50,989 | 1,377 | 60 | 679 | 1,156 | Belle had slept through the meeting, not that she even had been aware that there was a meeting. She awoke with a groan, her entire body aching. She looked up at the ceiling, again wondering how weird it would be if her ceiling had a carpet and the floor had a ceiling fan. She tried to remember what had happened, maybe what had set her off. Belle knew she had changed over into her Beast form, there was no doubt about that. Her aches and pains were similar to the last time she had shifted, and her amnesia was only explained by her powers.
With a pained grunt Belle sat up, leaning her back against the wall nearest to the bed to support herself.
And then all of a sudden Belle realized the full extent of what she had done. Something had angered her, that she couldn't remember, and she had in turn destroyed the interior of the cruiser. And while she couldn't remember the destruction itself, she had seen the interior of the cruiser. Belle felt horribly guilty. She had unintentionally sabotaged the very first mission of the team. | Name: Belle Jones
Alias: Beast (Called Princess Beast by those who know her sweet nature)
Age: Ten
Personality: Belle is one of those people with a complete "can do" attitude. She tries her hardest in everything she does and tries her hardest to keep her teammates positive too. This positivity can come off as clingy annoyance to people who don't like constant interaction. She can also come off as childish or innocent, but she is far from this. Belle has a very youthful personality and an optimistic outlook to life and adventure. She can be quite reckless when she needs to have fun but normally, she'll go about everything with a cool approach.
She is also extremely respectful. If you are older then her then she will listen to anything you say and will do anything you ask her to. Also, like most other children, Belle loves to talk to other people. She can make a conversation out of almost anything, however this sometimes comes as a bad thing since she doesn't understand when she needs to be quiet. She also had the tendency to turn things into games, maybe as a way of dealing with fear and stress.
Powers: Think: Small, speedy, furry hulk. When Belle is in danger, or if the circumstances call for it, her body undergoes a transformation since her 'fight' is might stronger then her 'flight' drive. This transformation pretty much turns Belle into a beast. Her vocalizations become snarls and growls and body becomes stronger and faster. In this form her strength and agility increases. It's extremely hard to calm her down out of this rage, and it usually best to just let herself exhaust herself out of it.
Weaknesses: Whenever her brain shifts over into beast mode, her body tends to focus on things like running away or punching whatever is in her way, not so much higher level thinking. Whenever Belle's body goes through its transformation, her intelligence will drop drastically. This isn't permanent by any means-rather, it's just she'll be operating off panic and instinct rather than reason and logic. Furthermore, her short-term memory will not be working as clearly, so her memory of what happened shortly before the transformation and what occurred during the transformation will be fuzzy.
Finally, similar to growing pains, shifting into a big fuzzy ball of death will cause her to have some residual pain and soreness after wards, along with some pretty heavy fatigue. Maintaining the hyper-metabolism of her furry form for longer than fifteenish minutes (without practice) will be difficult as well-if she fatigues in her beast form, she'll just revert back to a little girl.
Appearance: Despite being a Super, she doesn't seem all that different from a normal child. Belle has a dark skin tone. She is just barely four feet tall, and stands with a very slight hunch. She is also slightly underweight at 65 pounds. She appears very lanky, with small amounts of newly developing muscle mass, and like most children her legs seem to make up most of her height. Belle has soft facial features; big brown eyes, thin lips and a wide nose. Her teeth are slightly crooked, but she still has a nice smile. Her hair is a very dark brown, although people would just call it black, and is extremely messy and all over the place. It consists of all sorts of random consistencies, some loose curls, some tight curls and some soft and thin straight pieces. Despite this, the messy hair looks good on her.
She can normally be seen wearing floral print dresses with matching hair clips stuck up in her hair. She doesn't like wearing shoes, but will sometimes settle for flip flops or loafers to please her parents.
However, when she shifts over into her beast form everything changes. Thick, brown, fur sprouts all over her body. Her fingernails and teeth become long and pointed, her back hunches forward as she runs on her four limbs.
BRIEF Bio: Belle cannot remember much about her life before her powers began to expose. From a young age Belle had been told to keep her powers under control by keeping her emotions always in check. This kept her from going to school like other kids, and kept her away from making relationships with other people other then her parents. Belle often felt guilty about her powers, she made her parents fear her unintentionally. Anything could set her off into a deadly rage. There were times when Belle suddenly woke up to her parents huddling in a locked bedroom, trying to keep Belle out.
Soon the family began to receive threats from neighbors, calling Belle a beast and a monster. And in a turn of events, that seemed more like a blessing, Belle was recruited into the Outsiders. Her parents only hoping she would be trained to ignore her transformations.
What they bring to the team?: A good physical attacker, and an agile one at that. However, she lacks discipline and training. It seems like she is part of the Outsiders because she wants to be able to control herself.
Notes: |
50,990 | 1,377 | 61 | 1,605 | 2,000 | The mission was almost a complete failure. There was massive collateral damage to Lexcorp, a few security guards were killed, Queen and Jack were grievously wounded, the rest of the Royal Flush Gang had escaped, most of the team were injured in some way or another, and Juno had to help haul their crippled cruiser back to base. There had been massive failures in the way the team had communicated and operated with each other, there would likely be some blowback on the metahuman community, and three murderous felons were still at large. They were lucky that none of their own had been killed, no thanks to Belle raging as the Beast. And yet Juno couldn't help but have a small smile on her face the whole way home. She had proven herself capable today, she had never dropped the ball, and if it weren't for her the mission would likely have gone even worse. Oh yes she could use this situation to her advantage. Carefully.
Juno followed Fenrir's orders and mused that perhaps she wouldn't have to soon enough. She just had to play her cards right and be a dependable, stable member of the team. Lord knew there were increasingly few of those in the Outsiders. Juno wondered how Molotov felt about killing a man or Jaymi for almost certainly killing Queen. Twilight like many heroes in the business had practiced minimizing fatalities as much as possible. With her training and powerset, there was almost always a softer choice than lethal force. Softer choices yes but sometimes not better ones....
"....no.... please..... no"
Juno shook the memory out of her head. She floated into her room and took off her uniform, hung her cape, set down her headdress, and stepped into the showers. Using a light porous barrier, she trapped some of the steam from the hot water and closed her eyes, reveling in the warmth and moisture. It was a moment of peace and calm before she had to step foot again into a violent and dirty world. She cleaned herself but doubted it would help her at all in this city where the pollution seemed to stain the streets.
The young woman changed into a t-shirt with the Justice League emblem (a hand-me-down from her mother) and jeans before assembling in the meeting room. Juno buried a disgusted groan as she saw Marcus. He may have possessed some looks and a modicum of charm as well as useful skills and abilities but the man was an ass. An alcoholic ass. While they were fighting for their lives, he had been drinking and trying to pick up women in some sleazy trash-heap. If it were up to her she would either kick him out or trap him in a hotbox field and sweat out the booze from him. But she wasn't team leader. Yet.
As much as she hated Bludhaven however she had to admit that the Outsider's HQ was very advanced. Juno took her place at the table and adopted a neutral expression. Juno had been training her whole life to be a hero. More wouldn't kill her and if by some minimal miraculous chance it got through to her teammates (or grievously wounded a few of them), then they'd be that much closer to be a coherent fighting force. Juno cleared her throat, "I'd just like to say that if I have time to study our craft's specifications I can assist with repairs. My training and abilities should make quick work of it if properly directed," After all Juno basically was a living tool-box with her light projection and technical knowledge.
"On that note, I believe installing more failsafes and security measures into the craft could avoid todays... difficulties by preventing accidental misuse. Furthermore, working as a team we should be covering each other to make up for our shortcomings. Superpowered conflicts are basically lethal rock-paper-scissors. Our people need to be there for each other when someone's the paper to a villain's scissors. We should also focus on varying our approach. We have a large team we should make use of this. If Jaymi or myself or Marcus had been outside covering the windows we may have prevented King's escape."
Juno took a breath, Belle wasn't here but it had to be said, "We have to find a better way to take care of Belle during a mission. Obviously being left behind did not sit well with her. Direct action may be out of the question but if we could move her to support roles depending on the mission, it may work out better." And someone had to go talk to her, to comfort the child. Juno wasn't sure if she'd be very good at it, so hopefully someone else would step up to bat. | Name: Juno Hoshi
Alias: Twilight
Age: 21
Personality: Juno is her mother's daughter, an arrogant soul who feels superior over most of the people in her life. However unlike her mother this superior nature is coupled with a razor wit and dangerous cunning all under a polite and amiable veneer. Where Kimiyo is upfront and no-nonsense about her feelings, Juno deflects and disarms others with her charm. She routinely deceives and manipulates when it benefits her and cares little for others when they get in her way.
Her assumption of superiority is not without merit for she is a driven and dedicated individual with great intelligence and willingness to go to whatever lengths are necessary to get the job done. In a team-setting she will try to take control whether overtly or not.
As a metahuman she often looks down on mundane humans and prefers the company of other superpowered individuals, save for those she truly finds exceptional like Batman. Even among Superhumans she considers herself part of a select elite, part of the established Superhero "legacy" apart from the emerging New Wave of independent heroes. This is much akin to nobility looking down on the bourgeois.
If she does not consider one an equal or a better she will take advantage if it suits her goals. A violent incident in recent years has hardened Juno and made her more vulnerable all at the same time, and her distance from most of the people in her life has not helped her move on.
Powers: Juno inherited the power of light projection and manipulation from her mother. With her bright white fields of light she can fly and construct light projections from her imagination as well as fire white beams of energy from her hands. Her projections rely on her mental focus and she control several simple objects or a few complex structures at one time. The more concentration she devotes to a construct increases it s durability. Her barriers block physical force as well as the full spectrum of energies. Her lasers range in power from simply stunning somebody to blasting a hole through them.
Weaknesses: She can only maintain so many objects at one time before they begin to drain her concentration and falter in integrity. If she erects a barrier it will start to crumble if opposing forces over-power or over-tax her will and any construct fails entirely if she cannot concentrate. She can only fly with use of her fields and each new construct she creates slowly tires her over time like any physical activity.
Her trust issues and arrogance impair her ability to coordinate with a team and she does not take being bested well. She is not immune to her own emotions and has a hunger for meaningful relationships with others outside of her family, a yearning which can be exploited.
Appearance: Juno is a young attractive woman of asian descent with deep brown eyes, lush black hair, and tan brown skin. She stands at 5'8 and has a toned athletic build. She keeps her hair cut shoulder length and curled. Her costume is a color flip of her mothers, with white on black and a seven pointed star as her emblem.
BRIEF Bio: Juno was born with the same powers that her mother the female Dr. Light possessed. Since she was a young child she aspired to be a superhero like her mother despite being encouraged to be a scientist instead. Juno was always top of her class and was known to use other children for whatever schoolyard desires may have manifested, she often charmed her adult teachers as well into getting what she wanted. If Juno pursued a course of action she gave it everything she had and excelled whether it was music, sports, academics, of other extracurricular activities.
Growing up, she had few true friends, her siblings being her only confidants and preferring the company of other metahumans. She graduated highschool early and earned several academic accolades. She rejected the path of university despite her mother's wishes however and had started her hero career early. She was a reserve member of Young Justice for several years and sought to advance into the ranks of the Justice League when she was older. She chose not to sidekick under her mother, to Kim's chagrin, and instead went it on her own with occasional team-ups with both other budding superheroes and experienced hands. Juno acquired a good reputation in the media and a growing fanbase among the cape-watchers.
She was a consummate professional in the field and learned how to manipulate the media and even her colleagues for the advancement of her career and public presence. She was a hopeful for full-fledged League membership and her future seemed bright. Until one incident in Keystone city involving her brother and an Intergang affiliate. Her brother, who had become an assistance at STAR Labs, was killed in a robbery attempt by the criminal organization.
Juno had ditched Superman himself during a promising team-up when she heard the news and raced to Keystone. The incident that followed was hushed over by the League but resulted in the complete dismantling of that entire chapter of Intergang in a series of violent and effective confrontations. If it wasn't for the intervention of senior members of the League, Juno would have likely gone to even greater lengths to exact her revenge.
That one moment halted her career and she was put in the reserve roster of the League. However, the incident had demonstrated Juno's prowess in the field as well as a willingness to go to lengths other heroes would not. She was seen as an ideal candidate for a different kind of hero team. Juno accepted the offer as a way to earn the good graces of her superiors and get her life back on track but she remains haunted.
What they bring to the team?: Juno has studied superhero and supervillain careers and confrontations her whole life and is a self-proclaimed expert on several notable villains and organizations as well as having a good head for tactics. Her academic achievements have resulted in a respectable knowledge of science and technical pursuits, making her light constructs an effective and reliable support asset for any team for both offense and defense. Her flight allows increased mobility and reconnaissance capabilities for the team and her intelligence is not to be overlooked. She has connections to several heroes as well as STAR Labs.
Notes: She has tried to engender a personal relationship with almost all of the living prominent superheroes and is a budding public personality herself. Also a lover of chocolate and novels. She regrets her codename also being the name of a series she absolutely reviles. |
50,991 | 1,377 | 62 | 2,436 | 984 | Adam listened to Fenrir mention that they had completed one of their objectives, but they had failed in the other objective which was to apprehend all of the Royal Flush Gang and also the collateral damage done to Luther's property and the fact that both Jack and Queen were in critical condition. Even though Adam wasn't responsible for the deaths of the security guards or Jack and Queen's grave wounding, he still felt guilty for not being more of an assistance to the team. Adam was now determined to do better and show that he was an asset to the team.
When Fenrir said that they would be training to get better at working as a team and they would be starting early in the morning, Adam smiled a bit. He loved the idea of some team training, it would help develop their ability to work together.
"I have a couple of suggestions, firstly I think we need to set up our plans to each team members advantages and disadvantages when going up against a villain. Secondly I think a bit of training for Belle would be good for her and help her control herself so that next time we don't suffer any damage, also I have to agree with Juno on that we should not leave Belle behind and a supportive role on the team could be a good way of keeping from getting into any serious danger" he said to Fenrir as his mind thought up the possibilities of different tactics to use with his team on their next mission.
"Also a backup plan should definitely be a must have for the team encase something like tonight happens again. If things do get chaotic then we should still look for ways to exploit our enemies weaknesses and stay organized, like Sun Tzu said in his Art of War 'In the midst of chaos, there is also opportunity' we can always use the chaos to our advantage if we stay focused while our enemy is not" Adam said to them, he hoped that his ideas would be received well by the team, he had studied a great amount on warfare and read all of the works about the greatest tactical minds throughout history. | Name
Adam Savage
Alias
Warpath
Age
24
Personality
Adam is very smart and analytical and assesses situations before he goes on ahead with his plans. He is extremely tenacious and will never go down without a fight. His knowledge is at incredibly high levels thanks to be trained in both intellect and physical strength for most of his childhood. Because of this he does have a bit of a superiority complex and will think of his plans as being the best for the situation.
Politically he is pro government and thinks cynicism is the way of the last and simple-minded. He hates counter culture and thinks rebellion is one of the main contributors to the downfall of society
Despite his negative personality traits, Adam is very protective and driven to do what's right. He is very loyal to the government and to his allies. He hates crime and will have no qualms with taking crime fighting to the extremes if all other options will not work. Even though he working for a government agency that is fearful of costumed heroes Adam believes that most heroes can make the world a better place.
Powers
Energy Weapons: Adam can create weapons made out of pure energy such as swords, staffs, daggers and guns. They function similar to their normal counterparts, but the construct swords and other bladed weapons can cut through most material, he can even change their sizes depending on how much power he puts into the constructs. These weapons are very light and require energy to use and his gun constructs use up even more energy when they fire off energy ammunition in the form of energy blasts of varying size depending on the amount of energy used to power the blast. He can even fire the blasts in rapid succession. Adam can charge his weapons with electricity or change the temperature of the construct to add more power to his weapons, these two abilities can only be used if he has absorbed the right type of energy.
Energy Absorption: he can absorb electromagnetic and thermal energy to replenish his reserves of energy that allow him to use his powers. How the absorbsion works is that he can absorb the energy in both the environment around and from attacks, but when Absorbs energy from attacks they can't be very strong otherwise he will take in too much energy.
Enhanced Reflexes: Thanks to the energy that he absorbs, Adam has a very fast reaction time and is quick enough to knock bullets out of the air with his construct weapons for a very short time frame.
Enhanced Senses: Adam's Energy absorption also grants him heightened senses that are five times more powerful than an ordinary human.
Weaknesses
All of his weapons must stay in his hands in order to keep from vanishing after a short time frame, but the second he lets go of a weapon then it will vanish in five seconds, this weakness does not apply to the energy blasts that he fires out of his guns. His powers stem from a large well of energy within his body that replenishes itself by not using his powers or by absorbing energy. When Adam is absorbing energy he has a limit to how much he can absorb and if he takes in too much energy than will become overwhelmed with incredible pain. Because his senses are more powerful this also means that Adam can fall victim to attacks that attack the senses more than an ordinary human, his heightened are also tied to the amount of energy he has in his reserves so the less energy he has then the weaker his super senses are. Aside from his energy powers he has the same vulnerabilities as a normal human.
Appearance
He is six feet and two inches tall. He has dirty blond hair and light blue eyes. He is very well built and has a good amount of muscle. When he is in costume, he wears a bright red and blue spandex body suit and a Kevlar vast. To hide his identity Adam wears visor sunglasses that are extremely durable.
BRIEF Bio
Adam savage was born to a great military scientist by the name of Simon Savage. Simon had been part of a governmental research and training program to create super soldiers for the US government. Adam at first seemed like a normal boy, but at a very young age he exhibited very strange powers that fascinated his father and he decided to indoctrinate him into the training program.
Adam's mother objected to this and threatened to tell the public about his work. Unfortunately, Adam's motehr died in a vehicular accident and Adam was too young to find any suspicion in her death and just mourned her with his father. Without his wife to stop him, Simon Savage made his son spend the rest of his childhood all the way into his early twenties training to be the greatest asset to the US military.
They trained him the incredible arts of sword fighting and he particularly loved studying the European fencing styles of the medieval and renaissance period. He took hand to hand combat training and strength training as well as parkour and heavily studying in urban warfare and marksmanship. His father and his colleagues were pushing Adam to the absolute limit in human physical perfection. Not only was his body adapting to the intense training, his powers were also growing stronger as he developed them. His weapons got more complex and dangerous and his reflexes were incredibly quick.
The scientists also trained his mind for problem solving and gave him an incredible intellect. Eventually when he became seventeen his training was finished and he was used for covert missions of the up most secrecy, fighting against America's enemies. With the growing fame of the Justice League, the government saw this as an opportunity to have one of their own to pose as a hero for the media and they chose Adam.
They adapted his costume to make it look like a little more flashy and like a superhero. They gave him the name Warpath and for a year , he had been working as a superhero to keep on an eye on the non governmental heroes and combat villains. He made friends with Barry Allen during his early work and impressed with Adam's powers he introduced him to the Outsiders a team that was made to go on the missions that the Justice League couldn't. Adam's superiors gave him orders to keep a tab on the super humans to make sure that they didn't become a menace to American society.
What they bring to the team?
He is at the peak of human physical perfection and has been extremely well trained in hand to hand combat. He has mastered several different martial arts and is incredibly skilled in the art of weapon fighting, studying from the famous European schools of fencing from the Middle Ages and the Renaissance. He is an excellent athlete and is trained in parkour as well as acrobatics. He has a great amount of knowledge and skill in urban warfare and marksmanship. Being trained by scientists as well as military specialists also greatly developed his mental capabilities and he has a great amount of knowledge. He also has a great sense of leadership thanks to his governmental training and work. His tenacity makes him very resilient and keep pushing when in a tough situation.
Notes
Equipment: Adam has rocket boots that allow him to fly for short distances, and a gauntlet that was both a supercomputer and high-tech communicator. His visor also has infrared vision, a targeting system and thermal vision. |
50,992 | 1,377 | 63 | 1,419 | 3,728 | Before Fenrir had a chance to respond, Thorn turned his head at the sound of Juno's voice. The light manipulator had decided to add in her two cents and Thorn was inclinded to listen. He had rather appreciated all of Juno's hard work supporting the team in the midst of the battle, if ever there was an opportunity for her to lead, he soundly believed she should take it. Juno had proven to have a tactical head on her shoulders, standing far above any of the other team mates in that field, perhaps even above Fenrir himself.
"We should have blocked the windows." Thorn interjected. "We had already pulled the foliage through them, it would have been a short extension of our power to completely block them with the trees. It may not have held the King for long, but it would have slowed him enough to allow the team to intervene. I apologize for our short sightedness." He added with a nod towards Juno before returning to silence as he continued to listen.
"When Valentine played football in highschool, the coach at any given time hard numerous plays and to switch all we had to hear was a simple two word phrase. One backup plan does not account for all possibilities, we need to be as fluid as coarsing water with all the power of a typhoon. Training should account for this, but when Valentine planned heists before his death he would prepare for any number of outcomes." Thorn added despite finding himself resentful of Adam's words. He had his misgivings about the government dog, and so far the trained soldier looked only able to take orders than give him. All the books in the world wouldn't translate into experience, anyone could sit and quote something they had read but actions spoke louder than words. Adam's actions during the last mission truly spoke a great volume about his character.
"On the subject of Belle, we must say that even in a support role we're hesitant to encourage her in the field. She should be out playing with friends not fighting supervillains who will show no restraint in killing her." Thorn spoke, his rustling voice becoming lower. "We support the notion of Belle training with us, learning to be part of the team but at no point do we wish to encourage her being placed in the field. That said, we are not suggesting leaving her in the cruiser either. The base is the safest place for her, if only we had someone to run tactical from the base then she could help out here in the safety of these walls." Now noting that indeed a figure who could watch the battle from the base could indeed be a real asset to the team. "When Belle is older, we have no doubt she'll make a great asset to the team, but we don't feel right encouraging a girl who should still be in elementary school into a warzone." | | NAME: |
Valetine Macbeth Irving
| ALIAS: |
Thorn
| AGE: |
25 (Upon Death)
| PERSONALITY: |
A man with the weight of redemption on his shoulders, Thorn strives to the best he can but is often very harsh on himself. Despite realizing that his abilities are a blessing, he also views them as a curse and fears they prevent him from ever getting close to anyone. As such, he is often reserved in his thoughts and views, keeping to himself in group settings. That said, he's not a 'lone wolf' and is very much a team supporter, always working to ensure the team stays safe in their missions.
| POWER(S): |
PLANT PHYSIOLOGY:
There's very little 'humanity' left to Thorn. When the Starheart took possession of Valetine's corpse, it merged his body with the mystical force known as the 'Green' which all but turned him into a houseplant. As such, Thorn's skin has a pale green colour to it, darker green veins visible beneath the smooth shiny surface. Vine likes tendrils adorn his head, and spill down over his shoulder, scattered jagged ivy like leaves hanging off of the long thin strands while eyes that look more like fruit shine out from his skull and his ears have all but disappeared instead looking like long pointed leaves. His mouth is filled with rows of seeds where there ought to be teeth and Thorn's tongue is more like a soft fruit or vegetable (and possibly edible). His body is made up of countless tendrils, wrapped and bonded together but capable of splitting apart. As Thorn is in control of his appearance, he often chooses to model himself on what his past 'human' self looked like. While like this, he is often anatomically correct and some of the more colourful euphemisms referring to the male anatomy are more or less accurate in this case. Due to his new nature, Thorn doesn't require sleep or food in the traditional sense but requires a steady stream of nutrients, water and sunlight. Thorn also breathes in carbon dioxide from the air and expels oxygen, just like a plant. In this regard he can be considered self-sustaining.
Thorn's unique construction also allows him to regenerate lost body parts provided he has the time and access to the required nutrients. He able of breaking his form apart to retreat into the ground and if destroyed can grow back provided there's at least one seed left over (these seeds of course are carried within his mouth and 'fruit'). Thorn can also use his seeds to create other plants and is capable of growing both hybrid new plants or existing plants whether to provide aid to his team mates or assistance in combat.
Thorn's body is composed entirely of homogenous matter, without any part of his form being more important than the other as such wounds such as decapitation don't matter as Thorn's consciousness is contained within even the tiniest piece of his body. Furthermore, this means that Thorn is both able to increase and decrease his size provided he has the proper nutrients available or stored within his body.
DERMAL ARMOR:
Thorn is capable of growing additional layers on his body that hardens to a bark like texture. The process is almost immediate but can be interrupted or slowed by repeated attacks or continued onslaught. This dermal armor is capable of withstanding blunt trauma and bladed weapons, but is highly vulnerable to fire and other forms of heat which can potentially dry Thorn out, cracking his armor and leaving him vulnerable. Further exposure to heat would have serious ramifications (See Weaknesses). Thorn's dermal armor can withstand gunfire and as such allows him to act as a shield to his 'meatier' teammates. Conventional weapons don't harm Thorn in the same way as they do other humans due to his genetic makeup, that said Thorn does experience equal amounts of pain from wounds anywhere on his body.
NATURAL DEFENSES:
Thorn's body is able to produce a great deal of natural defenses. For melee combat, thorn like protrusions can appear from anywhere on his body, these protrusions can also be launched in a projectile manner. Likewise, Thorn is able to create and fire seeds in a manner similar to gunfire however with less precision and impact force. His body is also able to create poisons and toxins which can achieve a variety of effects which range from either killing a target to simply rendering them unconscious, paralyzed or ill. These toxins can be combined with the thorny protrusions for an increase in combat proficiency. Thorn can also produce medicinal toxins which can ease pain or speed healing, injecting them into teammates if no first aid is available. Additionally, Thorn can produce sap with enough adhesivity to hold a man in place. Alternatively, this sap can be used to seal wounds and injuries of his teammates.
PLANT MANIPULATION:
Due to Thorn's connection with the 'Green', he has complete control over all plantlife and as such can manipulate and control any nearby plants. Thorn can use these plants to ensnare foes, support falling structures and numerous other applications depending on the situations that arise.
| WEAKENESS(ES):|
Due to the nature of his revived biology, Thorn has several various weaknesses. The greatest and most common of these are temperature extremes as both heat and cold with harm him. Heat can cause Thorn to rapidly lose his stored moisture, causing him to wither where as cold starves him of moisture and also eventually causes him to wither and die. Fire, ice and frost likewise all cause Thorn immense pain and harm. Electricity on the other has a variable effect depending on his moisture content at the time. The higher his moisture content, the more likely an electrical charge will cause Thorn to conduct and ignite. Further more, deprivation of the basic nutrients, water and/or sunlight that all plants including Thorn thrive on will slowly weaken and eventually kill him.
| APPEARANCE: |
Before the Starheart merged Valentine's body with the 'Green', Valentine possessed green eyes and sandy brown hair. His skin was of a fair complexion and at the time he stood roughly 5'-2". After however Val or rather Thorn as he prefers to go by now was revived, his body was completely changed. Despite the changes to his body, Thorn was blessed with a malleable appearance and has complete control how he appears to others. Thorn is able to change his body to look anything from monstrous to simply look like a humanoid plant, he instead tries to retain some of his humanity and create a rather humanoid appearance. In this appearance, Thorn has pale green skin and ruddy vine like hair. His skin takes on a leaf like texture though some of his body such as forearms and shins have almost a bark-like texture to them. This is due to the original concentration of bone beneath the surface.
| BRIEF BIO: |
Valentine Macbeth Irving was born to a pair of loving parents in Gotham City. Growing up, Val fell into the wrong crowd and found himself swept into a life of crime. Running with the Golden Dragons, Val become something of an accomplished thief with a particular interest in antiques. Eventually he became too big for his britches when he decided to try and steal a piece of the mythical stone known only as the Starheart from Gotham's Museum of Antiquities. Although the heist went well at first, a mole within the Dragons had tipped off the police and as soon as Val laid his hands upon the shard of the Starheart, blue and red beams of light filled the building. Surrounding, Val and his team tried to sneak back out but soon found themselves in combat. Caught in a shootout with the GCPD, Val was mortally injured by numerous bullet wounds. Worse of all, a stray shot caught struck the Starheart, shattering the shard into tiny fragments, slivers of which pierced Val's skin and entered his body. Despite his injuries though, Val managed to escape the building and reunite with the gang. His reunion was short lived as his failed heist had come at too high of a cost and with Val unlikely to live, the Dragons dumped his body. Dropped off the wharf, Val's body eventually washed up inland before sinking into a bog on the outside of town.
It was inside this swamp that the Starheart showed its true power. A vessel of the mysterious entity known as the 'Green', 'it reached out sustaining both the young man and infused his body with its power both revitalizing and reanimating Val. Absorbing the plantlife in the swamp, the body mutated as it slowly came back to life and the young man known as Valentine was left behind. Emerging from the swamp was Thorn. Despite being horrified by his appearance, Thorn eventually learned to control it enough to hide beneath a trenchcoat and ballcap. Realizing how much he had wasted his life the first time around, Thorn vowed to redeem himself working in the shadows on his own at first before being approached to join the Outsiders. Realizing he could make more of a difference as part of a team, Thorn joined decided to join up.
| WHAT DO THEY BRING TO THE TEAM?: |
Thorn brings several advantages to the team. As a self-sustaining plantman, Thorn can produce fruit and vegetables to help sustain his teammates, as well as medicinal toxins if the team is away from their home or otherwise find themselves trapped in a hostile environment. His abilities allow him to play both assualt and support roles and Thorn can act as a shield for his teammates or the strong arm of the team. Of course most of his abilities depend on his current state of wellbeing or the environment around them.
| NOTES: |
-The Starheart/'Green' within Valentine does have a consciousness often causing Thorn to refer to himself as 'We'.
-This entity however has not provided Val with a name thus he refers to it as the Starheart, nor has it tried to take control of their shared body. It seems to be almost parasitic or symbiotic in nature as it provides Valentine the ability to adapt and sustain his new body and both would die without the other.
-While Valentine is a user of the 'Green', he is not a chosen avatar and as such can have his control over both plants and his own body overpowered by the true avatar of the 'Green'.
-Val keeps a pet squirrel by the name of Russell who is often seen riding atop his shoulders especially while at the home base.
~Possibly More To Be Added As I Think Of It~ |
50,993 | 1,377 | 64 | 307 | 2,331 | Thorn was the first to 'speak', a surprise to Fenrir as he had imagined one of the more loudly opinionated members would have run their mouth at the first oppurtunity. Not that the Wolfman minded, there was something about the tree-man that put his mind at ease, especially his whisper like voice that held a favorable comparison to a gentle breeze blowing through tree branches in Fenrir's opinion. Much more agreeable than the raspy, breathy, whiny vocalizations of the rest of the team.
"The training shall remain secret until the morn Thorn. The less time you have to prepare for this first session the better. I want to see how you all handle the unexpected." Answered Magnus, hoping to convey a firm yet fair attitude. Tomorrow would be his first chance to really see the team in action, and he wanted them all at their worst, all the better to see who had to improve on what.
Tamashi demanded his attention next, a pained strain to the demon's voice. His wounds were obviously bothering him, the limited amount of blood he had smuggled onto the base doing little to lessen their sting. Perhaps that would help curb his overconfidence in their next fight with a foe like King.
"No excuses Tamashi. Our enemies wont always wait for you to be at your best, and neither will I. You do not make the training you are off the team." The feral meta's iron tone brooked no argument. Fenrir had never been to school or worked like a normal person, he'd never had a sick line from a doctor, or a note that would excuse him from gym if he didn't feel up to it. In his mind you either gave something your all, or you'd better not even bother starting it. If Tamashi wanted to be an Outsider then his wounds wouldn't stop him. If he could breath then he could fight.
The Wolfman considered that answer an end to the conversation on how injured one had to be to get out of training, shifting his attention to Twilight.
Juno looked less severe out of costume, somehow softer, more human. It was a better look for her, her overbearing arrogance hidden behind a veneer of normalcy. He was almost tempted to think of her as pretty though her sharp mind was still working at full capacity, and Fenrir reminded himself to stay on his toes around her. She was as much a politician as a vigilante. She could school a fox on cunning.
"Hmm. I'll put you in contact with Hawkman. Together you can figure out how to upgrade the cruiser." He didn't feel the need to add how happy he was that someone was offering to take responsibility for that death trap away from him, though he supposed he should involve himself in the upgrade process. Carter would probably insist on it, decreeing that it wouldn't do for a former apprentice of Hawkman's to be so hesitant to fly.
She then went on to discuss varying their tactics, but Fenrir did little to commit himself to that line of inquiry as he felt that was ground better left covered during the training. He grunted a vague warning when she made her underhand attack against Marcus. Not that Quantum didn't deserve it, just that Fenrir wasn't willing to get into the petty squabbling yet again, and he believed it was just her attempt to sabotage one of her perceived rivals.
He did begin to take more notice when she mentioned Belle and her place in the team, though still offered little in the way of his own answers. He had already made up his mind on what to do with the girl. Still, he nodded slowly as if something Juno had said had hit a cord with him, if only to play the role Juno expected of him, that being a clueless beast impressed by her intelligence and insight.
Interestingly Warpath retrod much of the same ground that Juno herself had. It seemed the two were more similar than they probably realized. Although Adam's suggestion of having back up plans in place were useful, even if he insisted on hammering that point home with more examples of the famous authors he had read. Fenrir had probably read about ten books in his life, most of them forced upon him by Gabe or Carter. He didn't feel the need to inform the team of the enlightenment one could obtain by perusing the Catechism's of the Order of Paran Katar; Wisdom of the First Wingman, so why did Adam insist on telling them about all his favorite books and the life changing musings to be found within them.
"Sun Tzu seems very wise. We will implement his teachings." Responded the Wolfman testily, realizing just how ridiculous he sounded as he said it. Diplomacy came with great difficulty to Fenrir, and it was at moments like these that it was most evident.
Thorn spoke up again, also advocating the need for several more backup plans, claiming that he had planned for many outcomes in each of his heists when he was still a criminal.
"All that planning and Valentine still died." Fenrir pointed out, "We can plan and plan and plan, but we cannot account for everything. Too much planning and your liable to become constricted by all that forethought, choked by your own preparations. Training is better. Experience better yet. We know how each other works, we can be flexible enough to handle any threat. Better we have guidelines on how to act for any given situation. Nothing hard, nothing fast, everything flexible. Better to be able to bend with circumstance, otherwise we will break under it."
Thorn also brought up the subject of Belle, the Wolfman deciding then that maybe it was better to inform the team of his plans for her.
"Some of you may be wondering why I allow the child on the team. I will tell you so you better understand my choices. When I was her age I was taken from my family home by a group run by a woman named Gretta Tante, better known as Granny. This group's MO is to abduct meta children. They then brainwash, train and outfit them to become superpowered weapons that Granny can sell to the highest bidder. I became a pet project of Grannies, my unique condition meaning I proved difficult to control. With help I managed to escape, a fact that still stings Tante." He still remembered that night so clearly. He was still more Wolf than man then, trapped in the form of a monster. It was Little Red Riding Hood who first managed to burst from her cells, before hitting the release on the other prisoners. Most had been to confused, or far too indoctrinated, to contemplating escaping. Not so Magnus, who had lended his strength and savagery to Red Hood's cunning and training. Together the two had lead a handful of other inmates to their freedom, though they soon parted ways.
"For the last three years Hellfire and I have tried to dismantle the operation, but despite our best efforts Granny still operates, hidden on the fringes of civilization and provided asylum by her powerful benefactors."
"I discovered that Belle had attracted Tante's attention. I took her away from her home, with her parents blessing, knowing what Granny would do to her if she got a hold of her. That's why she's here, why I keep her close. Grannies reach is long, and I'm still not certain this place is safe from her influence, especially from a woman who made it her lifes work to train meta infiltrators. There's only two other people in the world I'd trust with Belles safety, and I cannot ask them to 'babysit'." Those two being Carter Hall and Gabe Harlan. Both of whom had their own lives to live, own battles to fight.
"She will train with us. I will help teach her control the beast inside." Fenrir had plenty of practice controlling his own animalistic urges, surely there was some tricks he could impart to her. "And soon she will make her own choice as to whether she wishes to join us on the field or not. Belle cannot be put into a support role. Her powers and personality isn't suited for it. She is like me in that she can either be the hammer or she can be the anvil. Ask of her anything else and we would be misusing her."
"She is no normal little girl. She will be forced to grow up faster than any of you have."
"So. . . Is there anything else?" | Accepted Players
Blacksam3091 - Fenrir
Lord Wraith - Thorn
Dragonbud - Princess Beast
The Patriarch - Warpath
Mr. Didact - Twilight
Hillan - Quantum
t2wave - Domini
Damo021 - Veracruz
XxFellsingxX - Moxy
Divine Darkness - Madcap
Cantide - Blink
Razqua - Bloodwalker
Heathen - Poltergeist
Jonxlathelion - Omega
Kablamicus - Molotov
Important allied NPC's
Superman - Appears early 30's still, actually in early forties
The Flash - 39, Composed of living lighting as a direct conduit of the Speed Force
Zatanna - 36, Mistress of magic, left JL Dark to join the League.
Static - 27, Probably the only young hero who didn't vanish from that lost generation
Capt. Marvel - 18, The new Captain, Robert Currie was drafted into the team after Billy Batson was deemed unworthy.
Ice - 32, Served with the JL International lead by Booster Gold a decade prior
Cyborg - 33, Founding Justice Leaguer who would replace the Engineer from the 2020 team
Giganta - 38, Reformed enemy of Wonder Woman lending a giant hand
Hawkman - 44, Recently rejoined the league after a long hiatus due to the the death of Hawkwoman
Batman, Fenrir, Ditto, Plasticman and Shock all have reservist status
Ditto - infinite self duplication
Hellfire - Pyrokinesis, Martial Artistry, flight
Frostbite - Cryokinesis
Cassandra - Precognition, Amazonian training
Armory - Hi-tech Armour and weapons
Starbolt - Tamarian physiology, flight
The Question - Genius level intellect
Miss Mountain - Terrakinesis
Shock - Electrokinesis
Important enemy NPC's
Name - Ra's al Ghul
Alias - The Demon's Head
Age - Over seven hundred years old
Powers - Ra's al Ghul is a superb fighter, perhaps the most deadly sword wielder alive. Al Ghul has had centuries of training and practice, making them more than a match for Batman himself. Through use of the alchemical Lazarus Pits, al Ghul has been able to prolong his life considerably and can also transfer his soul into other bodies through ancient rituals. In addition, Ra's has a mind naturally inclined towards science and analysis. They are an excellent strategist and tactician. Over his centuries of existence, Ra's has amassed an enormous amount of information, resources, and wealth. She keeps several hundred clones of her current body, meaning she has a surplus stock of replacement organs and tissues for whenever she is injured.
Weaknesses - Despite his enhanced strength and agility, Ra's is no more durable than a normal human.
Appearance - Years ago Ra's original body began to reject the wonders of the Lazarus pits. They no longer rejuvenated him as they once did. Knowing his time on earth was short, and his mission far from complete, The Demon's Head pursued another avenue towards immortality. Using foul magics and ancient rituals he inserted his mind and soul into the body of his daughter, Talia al Ghul. He wears deceptively archaic looking armour under a robe and collar of rich red with gold trim.
Weapons - Ra's sword is never far from his hand.
Notes - One of the most deadly individuals on the planet, one does not take the decision to face the Demon's Head lightly.
Name - Cassandra Cain
Alias - Lady Shiva
Age - 35
Powers -Due to the harsh training she went through as a child, Cassandra is one of the greatest martial artists in the world and is a master assassin. Her physical skills, especially her speed and reactions, are so great as to appear superhuman. Some of her feats include shattering brick and stone with her bare hands, using nerve strikes and pressure points to disable meta-human foes and dodging bullets fired at her from point blank range. She has invented her own styles and techniques. She is skilled in being able to comprehend a person's body movements as if it were language or speech, and thus knows what actions a person will use before they actually do. Her ability to comprehend body language enables her to quickly learn new martial arts style. She has learnt to use her mothers trademark ability, 'The Leopard Blow', a strike capable of killing even the hardiest of opponents.
Weaknesses - Lady Shiva's only weakness could be that she is over confident in her abilities.
Appearance - Lady Shiva
Weapons - Nothing but her bare hands. She's never needed more than that in the past.
Notes - Cassandra in this universe never managed to escape her mother and father, instead becoming the perfect weapon they always wanted her to be. Several years ago she defeated her mother in mortal combat, taking the Lady Shiva name for herself. Ra's has made her The Sensei, the one responsible for the training of his troops. She takes the role very seriously.
Name - Arthur Merlyn
Alias - the Dark Archer, the Magician
Age - 54
Powers - Merlyn is one of the most skilled archers on the planet, perhaps the greatest after the passing of Oliver Queen. His skill is so great that he has been seen to shoot arrows out of flight, ricochet arrows off of surfaces and even strike several targets in the same move. He is also a trained hand-to-hand combatant. While not quite at the level of true martial artists, he has more than enough skill to dominate the uninitiated. He has been entrusted with leading the Seven Men of Death, which means not only is he one of the most deadly assassins of the Shadows, but Ra's trusts his tactical prowess as well.
Weaknesses - Merlyn is no longer as young as he once was, not as fast or as strong. Some even say his eyes may be going. However nobody has ever been stupid enough to say it to his face.
Appearance - Merlyn wears a darker version of the costume once donned by Oliver Queen.
Weapons - Merlyn's bow is a true technical marvel. It features multiple choices of draw weights for targets at different ranges or requiring different stopping power, hydraulic assisted arms, laser sighting, automatic reload system and is bio-metrically tuned to magician himself. While he does prefer to use regular carbon broad heads, he will use 'trick arrows', when it is called for. Trick arrows include tazer arrows, thermite arrows, fragmentation arrows and tranquilizer arrows.
Notes - A combination of Arthur King from the comics, and Malcolm Merlyn from the tv show 'Arrow'.
Name - Ibn al Xu'ffasch
Alias - The Heretic
Age - 10, though genetically engineered to physical peak
Powers - Through a combination of the armour he wears genetic engineering, and the super steroid Venom, the Heretic has superhuman strength and power. Ibn can easily lift grown men with one hand, send foes flying with his strikes and crack men's skulls in his bare hands. He also has superhuman durability, showing very little reaction unless a superhuman opponent strikes him.
As well as his physical stats, the Heretic has incredible skill in unarmed combat. He uses his shear power to fight in conjunction with his martial ability to overpower his foes.
Weaknesses - Al Xu'ffasch isn't very intelligent, his development more geared towards creating an unthinking weapon rather than a rounded human being, though he does have a savage cunning on the battlefield.
Appearance - The Heretic cuts an imposing figure, standing in his armour at slightly over seven feet tall.
Weapons - The Heretic usually prefers to merely use his size, power and fighting skills to beat his foes, though he does carry some utility objects in the pouches crossed upon his chest. Grenades, flash-bangs, knives, bolas.
Notes - This is the 2020 universe's version of Damian Wayne, though one that was only ever raised to be an unthinking weapon rather than the future leader of the League of Shadows, or inheritor of Batman's mantle.
Name - Mark Ross
Alias - Manotaur
Age - 23
Powers - Ross's most obvious power's are the strength his bull like visage would give him. He possess incredible strength, able to lift well over thirty tonnes. His speed is also impressive, able to run at a dead sprint of almost thirty miles per hour. Perhaps at odds with his brutish visage, Manotaur also has a genius level intellect. He has developed his own armour and weapons, most of it by combining alien technology with human innovations. His armour contains its own forcefield that is more than strong enough to withstand a direct blast from a tank shell.
Weaknesses - While intelligent, Ross easily falls into beserker rages. If inflammed enough his more animal instincts will take precdence over higher level thinking. When that happens he becomes just as much a liability as a asset to his fellow Men of Death.
Appearance - Manotaur appears like a minotaur from ancient myth. His armour is designed to evoke that worn by the hoplites of old.
Weapons - Manotaur's prime weapon is his rail gun, a rifle capable of blasting through plate steel. If foes make it to close combat distance Ross will equip his battle axe.
Notes - He and the Heretic serve as the Men of Death's main muscle. Manotaur started off in Kingdom Come, and to my knowledge DC have never used him since.
Name - Unknown
Alias - Rattlesnake
Age - Appears to be in mid thirties
Powers - Rattlesnake got his name from his viper like quickness with a pistol. He's a brilliant shot, with reflexes quick enough to challenge Lady Shiva.
Weaknesses - Rattlesnake isn't quite the hand to hand combatant other members of the League are. His style is far more rough and ready brawling than refined martial artistry. While better than your average street tough in a fist fight, he can't really take a dedicated fighter.
Appearance - Rattlesnake stands about 6'2" tall, lean as a whip and as tough as old boot leather.
Weapons - Twin revolvers and any other firearms he deems necessary.
Notes - OC
Name - Vitoria
Alias - The Wanderer
Age - 34
Powers - Her touch is deadly. Any part of her exposed skin has the ability to kill an opponent on contact. After being bitten by the wandering spider of the Amazon her skin now has the property to produce the toxin/venom of the creature. Her "death touch" is simply her delivering a large dose of the spiders venom upon contact. A very capable martial artist and gymnast able to spar with Lady Shiva. She is an expert tracker able to stalk her prey and zone in on them from across the world
Weaknesses - The Wanderer is no hardier than an average human being. She neglects wearing armour to instead allow her to bear more skin to more effectively transmit her venoumous touch. This however means she is easier to injure, needing to rely on her speed and agility to out-maneuver her foes.
Appearance - Two images, since I couldn't find one good one.
Weapons - N/A
Notes - The Wanderer is a true psycopath, nothing thrills her more than beating and killing foes. Some time ago she started a misguided quest to destroy the League of Shadows, not out of any thoughts of riteousness or justice, but because they proved to be the most exciting kills. Eventually Ra's tired of her, and sent Merlyn to track her down and bring her in. Then he offered her a simple choice. Either start working for him, or die. She chose the former, and has never looked back.
Name - Alice Snowdon
Alias - Snow White
Age - Late twenties
Powers - Can generate extreme temperatures of cold in order to freeze molecules of moisture that hang in the air to freeze others in place, summon gusts of super-cold air, and create weapons such as ice-dagger. Her most deadly ability is one far less austentatious though as she can absorb all of the heat from outsider sources, generally used to reduce the temperature of people's bodies until they freeze to death and reduce the heat of her surroundings. As a result, heat based-weapons strengthen her rather than weaken.
Weaknesses - Alice's strengths lie entirely with her powers. She has no close combat skills to speak off.
Appearance - Alice is 5'4" with a slight, waifish figure. She seems ephemeral, almost as if she's just stepped out of some storied, fairy-tale land rather than being a deadly assassin.
Weapons - N/A
Notes - OC
Name - Manchester Black
Alias - Manchester Black
Age - Mid thirties
Powers - Black is the heavy hitter of the Seven, a skilled telekinetic and telepath who is capable of very precise uses of telekinesis or massive and powerful strikes. He can give foes the equivalent of a stroke by telekinetically pinching the blood vessels in brain or emit offensive blasts and erect shields over himself and others. He was also able to create very detailed illusions on a vast scale, and could theoretically telepathically control thousands of minds at the same time, though the strain on his own psyche would be astronomical.
Weaknesses - Black has very few. He is undoubtably the powerhouse of the League, only ever released to handle the most delicate of missions. Perhaps his only weakness is the tight leash Ra's keeps him on, and the drugs he's fed keeping him from true free will, stunting his powers and reaction times.
Appearance - Black has the stringy, sinewy build one might equate with a weasel or a rat. Some kind of rodent anyway. Don't be fooled though, he doesn't need to look tough to be able to crush you.
Weapons - Just his mind.
Notes - Manchester grew up with very little trust for traditional heroes, feeling there was a need for a much harder line when dealing with the villains of the day. He especially wanted to open the eyes of Superman, chief amongst the morally upstanding paragons of the day. He wanted to show the man of steel that the only way to truly deal with villains was to kill them. Time and again he met with failure, Superman's resolve proving far to difficult to break. Eventually it was Manchester who was on the verge of giving up, when he was approached by Ra's al Ghul. Ra's offered him the chance to be part of an orginisation that could really change things, that would one day be at the center of a revolution that would be an end to costumed villainy. Manchester accepted. Ironically Ra's has been manipualting the telepath ever since, using hypnotic suggestion, drug therapy and twisted alchemy to bend Black to his will.
Details - A group of assassins and terrorists. Each one is a martial artist of incredible and deadly skill. Most prefer to use weaponry from bygone eras, such as swords, kusarigama and shuriken, though they will use assault rifles and grenades if the situation calls for it.
Details - A select group of elite League of Shadow members given Dr Kirk Langstrom's Man-Bat serum. Sonic echolocation, flight and amazing speed is offset by the brittleness of their hollow bones. They come armed with bladed weapons, bolas, and shuriken.
Name - Unknown at this time
Alias - The King of Spades
Age - Unknown at this time
Powers - Seems to be merely human, but if that is the case then he is challenging all the pre-conceived notions of what being ‘merely human’ can achieve. His strength, endurance and speed all border super human. Displays evidence of militarty training, being an expert marksman, adept with explosives and a superlative tactician. He is also an expert hand to hand fighter, employing a style of combat that incorporates boxing, krav maga, keysi fighting method and good ol’ fashioned street fighting.
Weaknesses - Due to the mystery surrounding him his weaknesses are unknown, though evidence suggests that he may be merely human.
Appearance - Wears this mask with this symbol painted upon the brow His armour has a muted red, dull brass and smoke white colour scheme.
Weapons - High powered assault rifle, high powered revolver, 45 calibre Colt M1911A1 automatic pistol. Military combat knife. Numerous explosive grenades, flashbangs and smoke grenades.
Notes - Indisputably the leader of the Royal Flush Gang, surveillance footage and eye witness testimonies revealing that he has welded the extreme and disparate personalities of his fellow gang members into a cohesive military unit. If not for him then they would almost certainly not have been as successful as they have been. Picture him like this universes version of the Punisher.
Name - Elizabeth 'Lizzie' Monahue
Alias - The Queen of Spades
Powers - Wields the Sceptre Royal, a tool that allows her to create realistic illusions.
Weaknesses - Dislikes having to use physical force. Poor combat skills. Conceited.
Weapons - The Sceptre Royal, allows her to create realistic illusions that fools the senses of her foes. It can also fire beams of concentrated concussive force, though she is hesitant to use this.
Appearance - Wears this dress, though the black and red will be color swapped. The hearts would be spades. She would also wear high red gloves and tights, with this mask.
Notes - Lizzie Monahue was once a woman engaged to the son of a wealthy oil tycoon. However her fiance was killed in one of the Jokers crazed schemes. Lizzie's in-laws wanted little to do with her anymore, and she was forced to take care of herself. With few skills or career oppurtunitys, and no close familly of her own, she had to take work at a strip club, her stripper identity being the Queen of Hearts. One year ago she dissapeared, suspicions now being that she was recruited by the King of Spades to become his new Queen. She displays extreme loyalty to King, though little more than disdain for her other team mates.
Name - N/A
Alias - The Ace of Spades
Powers - Super Strength, durability and speed. Being an android he feels no pain or emotion. Completely loyal to King.
Weaknesses - Has no inititive of his own. No ranged capabilites, other than throwing stuff.
Appearance - Exactly this, save he has a blank face (Think the Ace from Batman Beyond DCAU)
Weapons - N/A
Notes - The only surviving member of the second Royal Flush Gang, though it appears he's been completely reprogrammed since his first appearances to now be absolutely loyal to the new King. Other than that there is very little of interest to the android, other than his incredible strength and toughness. This guy has gone blow for blow with Superman, so don't underestimate him.
Name - David Magnus Jr, Davey
Alias - The Jack of Spades
Powers - Appears to be a man made of liquid alien metal. He can morph his body for a variety of uses, such as changing his shape and appearance, or forming basic weapons such as knifes, hammers and axes.
Weaknesses - Suffers from bipolar disorder, which he must takes medication for. It impairs his judgement. Extreme heat may be able to melt him, and extreme cold may be able to make him brittle. Also the most likely member of the gang to challenge King's leadership
Appearance - Like this while wearing this t-shirt.
Weapons - None, though he can morph parts of his body into simple weapons.
Notes - The son of David Magnus, making David Jr the nephew of Will Magnus, who created the Metal Men. Davey and Magnus have never met each other, due to a falling out between David senior and his brother. Despite this Davey has abilities remarkably similar to the Metal Men, though how this has come to be is a mystery.
Picture him like the T-1000 from Terminator 2.
Name - Dakota Jamieson
Alias - Ten of Spades
Powers - Super speed, and all that entails. When she activates her powers her body is enveloped in a skin tight invisible aura that protects her from friction and wind shear. She is essentially invincible while running.
Weaknesses - Dakota is deep thinker. While her powers would benefit from someone who makes snap decsions she instead spends her time pondering the effects her actions might take. She's unskilled in the use of her powers, often running into things that she should be able to avoid, and terrible at stopping. She isn't entirely sure she agrees with the RFG's mission.
Weapons - None
Appearance - This, though her house is spades, not clubs.
Notes - Dakota Jamieson is a young Native American, a former agent of A.R.G.U.S who befriended Johnny Chambers A.K.A Johnny Quick. After Johnny was killed in battle against a villain he had already apprehended twice in the past Dakota realised the flaw in the 'revolving door' policys of the American justice system. Taking Johnny's formula for super speed she became a vigilante, killing several small time crooks. She was then recruited by King. However she is starting to have second thoughts about her new hardline principles, her faith in the RFG's cause wavering.
Skeleton Character Sheet
Name
Alias
Age
Personality
Powers
Weaknesses
Appearance
BRIEF Bio
What they bring to the team?
Notes |
50,994 | 1,377 | 65 | 2,436 | 984 | As the mechsuit detonated Johnny let out a loud holler of excitement completely unaware that he'd just taken a human life, the flame and the battery creating a bright fireworks display that lit up the room. Once the dust settled and the fight came to an end Molotov stood still for a moment generally glaring around the room. This had been the teams first mission and not only had they failed to capture the Royal Flush gang but now they were still subject to Luthor's rampant ego. Without a word Johnny stuck a flaming middle finger up at Luthor as he boarded the VTOL, he'd be back for him later. The transport was a complete mess, it was clear that taking Belle on missions wasn't just a danger to herself, it was a danger to the rest of the team as well.
Returning to headquarters Johnny just nodded at Quantum, he was an asshole, but at least he wasn't a stuck-up asshole. Back in his quarters Johnny stashed a few more cigarettes into his jacket. It was only now that Johnny came fully to terms with his actions on the mission, during the heat of the battle he had taken another life. Moltotov lingered in the center of his room for a moment coming to the conclusion that it was either the man or his teammates, the victim was just working for the wrong man, that'd be what Johnny would tell himself in the harsh nights to come. Johnny entered the meeting room a half finished cigarette hanging from his hand loosely just in time to watch the heated discussion. Molotov didn't like the sound of getting up at 6am to train but judging by the faces of his allies and the way he felt they were all too worn out to argue against it.
Concerning Belle, Johnny didn't particularly mind whether she trained with them, what he did take issue with was the idea that she be placed on the battlefield. "I gotta agree with houseplant here. Regardless of what baggage you carry Fenrir if anything happened to her in the field, it'd be on your hands." | Name
Adam Savage
Alias
Warpath
Age
24
Personality
Adam is very smart and analytical and assesses situations before he goes on ahead with his plans. He is extremely tenacious and will never go down without a fight. His knowledge is at incredibly high levels thanks to be trained in both intellect and physical strength for most of his childhood. Because of this he does have a bit of a superiority complex and will think of his plans as being the best for the situation.
Politically he is pro government and thinks cynicism is the way of the last and simple-minded. He hates counter culture and thinks rebellion is one of the main contributors to the downfall of society
Despite his negative personality traits, Adam is very protective and driven to do what's right. He is very loyal to the government and to his allies. He hates crime and will have no qualms with taking crime fighting to the extremes if all other options will not work. Even though he working for a government agency that is fearful of costumed heroes Adam believes that most heroes can make the world a better place.
Powers
Energy Weapons: Adam can create weapons made out of pure energy such as swords, staffs, daggers and guns. They function similar to their normal counterparts, but the construct swords and other bladed weapons can cut through most material, he can even change their sizes depending on how much power he puts into the constructs. These weapons are very light and require energy to use and his gun constructs use up even more energy when they fire off energy ammunition in the form of energy blasts of varying size depending on the amount of energy used to power the blast. He can even fire the blasts in rapid succession. Adam can charge his weapons with electricity or change the temperature of the construct to add more power to his weapons, these two abilities can only be used if he has absorbed the right type of energy.
Energy Absorption: he can absorb electromagnetic and thermal energy to replenish his reserves of energy that allow him to use his powers. How the absorbsion works is that he can absorb the energy in both the environment around and from attacks, but when Absorbs energy from attacks they can't be very strong otherwise he will take in too much energy.
Enhanced Reflexes: Thanks to the energy that he absorbs, Adam has a very fast reaction time and is quick enough to knock bullets out of the air with his construct weapons for a very short time frame.
Enhanced Senses: Adam's Energy absorption also grants him heightened senses that are five times more powerful than an ordinary human.
Weaknesses
All of his weapons must stay in his hands in order to keep from vanishing after a short time frame, but the second he lets go of a weapon then it will vanish in five seconds, this weakness does not apply to the energy blasts that he fires out of his guns. His powers stem from a large well of energy within his body that replenishes itself by not using his powers or by absorbing energy. When Adam is absorbing energy he has a limit to how much he can absorb and if he takes in too much energy than will become overwhelmed with incredible pain. Because his senses are more powerful this also means that Adam can fall victim to attacks that attack the senses more than an ordinary human, his heightened are also tied to the amount of energy he has in his reserves so the less energy he has then the weaker his super senses are. Aside from his energy powers he has the same vulnerabilities as a normal human.
Appearance
He is six feet and two inches tall. He has dirty blond hair and light blue eyes. He is very well built and has a good amount of muscle. When he is in costume, he wears a bright red and blue spandex body suit and a Kevlar vast. To hide his identity Adam wears visor sunglasses that are extremely durable.
BRIEF Bio
Adam savage was born to a great military scientist by the name of Simon Savage. Simon had been part of a governmental research and training program to create super soldiers for the US government. Adam at first seemed like a normal boy, but at a very young age he exhibited very strange powers that fascinated his father and he decided to indoctrinate him into the training program.
Adam's mother objected to this and threatened to tell the public about his work. Unfortunately, Adam's motehr died in a vehicular accident and Adam was too young to find any suspicion in her death and just mourned her with his father. Without his wife to stop him, Simon Savage made his son spend the rest of his childhood all the way into his early twenties training to be the greatest asset to the US military.
They trained him the incredible arts of sword fighting and he particularly loved studying the European fencing styles of the medieval and renaissance period. He took hand to hand combat training and strength training as well as parkour and heavily studying in urban warfare and marksmanship. His father and his colleagues were pushing Adam to the absolute limit in human physical perfection. Not only was his body adapting to the intense training, his powers were also growing stronger as he developed them. His weapons got more complex and dangerous and his reflexes were incredibly quick.
The scientists also trained his mind for problem solving and gave him an incredible intellect. Eventually when he became seventeen his training was finished and he was used for covert missions of the up most secrecy, fighting against America's enemies. With the growing fame of the Justice League, the government saw this as an opportunity to have one of their own to pose as a hero for the media and they chose Adam.
They adapted his costume to make it look like a little more flashy and like a superhero. They gave him the name Warpath and for a year , he had been working as a superhero to keep on an eye on the non governmental heroes and combat villains. He made friends with Barry Allen during his early work and impressed with Adam's powers he introduced him to the Outsiders a team that was made to go on the missions that the Justice League couldn't. Adam's superiors gave him orders to keep a tab on the super humans to make sure that they didn't become a menace to American society.
What they bring to the team?
He is at the peak of human physical perfection and has been extremely well trained in hand to hand combat. He has mastered several different martial arts and is incredibly skilled in the art of weapon fighting, studying from the famous European schools of fencing from the Middle Ages and the Renaissance. He is an excellent athlete and is trained in parkour as well as acrobatics. He has a great amount of knowledge and skill in urban warfare and marksmanship. Being trained by scientists as well as military specialists also greatly developed his mental capabilities and he has a great amount of knowledge. He also has a great sense of leadership thanks to his governmental training and work. His tenacity makes him very resilient and keep pushing when in a tough situation.
Notes
Equipment: Adam has rocket boots that allow him to fly for short distances, and a gauntlet that was both a supercomputer and high-tech communicator. His visor also has infrared vision, a targeting system and thermal vision. |
50,995 | 1,377 | 66 | 1,015 | 2,832 | Marcus had remained quiet while the others were talking. Not because he felt shame for being drunk, or even missing the mission. He felt nothing regarding both of those. In his mind it was Fenrir's own fault for not making sure he was there before moving out. He definitely could have figured out where Marcus was. Probably even sniffed him out. The team were talking about the youngest member of the team, the girl. Belle. Marcus had never talked to her, he disliked kids. A shrink would have a field day with that one. Still, he did like how pure and untainted children were. They weren't cynical like the adults.
Adam spoke up. "I know that some of you don't believe that Belle should be, but I was trained to become a hero at an even younger age than Belle. I know it seems crazy to have such a young girl on a team like this, but I will put trust in our leader's decision, and sometimes we have to grow up faster than others" Marcus scoffed, as he spoke up his boot-clad feet still on the table in front of him, leaning back in his chair. "And look how you turned out." His retort was filled with sarcasm.
"Though, as much as it pains me to say, I'm with meathead over there, and Wolfgang too. Training her is the smartest move. Batman has taught a handful of kids and most of them turned out all right. We keep her out of the field to avoid any 'Tactical mishaps' like the one I'm sure happened during the mission and she should be fine. Discipline would help her control whatever feral side she has." Marcus ended his sentiment with a scoff.
"6 A.M you said training was, right?" Mark confirmed, putting his feet down on the ground and standing up, walking out of the meeting room and heading towards his quarters. He had a bottle of Jack Daniels waiting for him. "Anyone care to join me for a drink? You sorry lot sure look like you could use one." | | NAME: |
Marcus “Mark” Weston
| ALIAS: |
Quantum
| AGE: |
26
| PERSONALITY: |
Mark is a young man who knows what lies in the hearts of men. He has seen it, and he has felt it. He's a former U.S Ranger and was apart of the Special Forces, and he used to believe in the American way and protecting freedom. That was before he saw war, real war. Now, he boasts a “Give a crap” Attitude, shoving his emotions down either with a swig of whiskey or with a beautiful woman. Mark boasts a certain charm and a rugged experience, while still being able to keep up a lighthearted facade and attitude. Few would be able to see past that he's a womanizing alcoholic.
| POWER(S): |
GRAVITY MANIPULATION
Mark is able to alter the gravity of objects, areas and people. Due to him being hit by a experimental weapon stolen from Lexcorp while in a warzone during his tour. The beam activated his Metagene and transformed him. The only physical change one can see is that his iris turned from their blue color to a golden hue. His gravity manipulation allows him to alter the size, magnitude and frequency of the fields of gravity. This means he can increase the gravity in a area. He can affect however small area he wants, everything from a few inches of area to several meters and the magnitude of gravity he can increase is somewhere between ten and a thousand times the natural gravity. He can do the opposite as well, making things hundreds of times lighter than they are naturally supposed to be. He can alter the gravity for just a split second, allowing him to feign superhuman capabilities simply by making his opponents heavier or lighter in the middle of a fight.
Mark is also fully capable of changing the pressure of something by changing the gravity affecting a certain object, while this ability is not fully utilizable because of Mark's own lack of scientific knowledge it is still a powerful application of his powers.
POLAR SHIFTING:
Mark is able to completely shift the polarity of the gravity applying to it, for instance forcing his opponents to fall to the roof and get pinned against it. Changing the polairty of something he can only do in a small area, like a room. As doing it in bigger areas would not only cause absolute chaos but lead to deadly consequences for Mark himself.
SINGULARITY CREATION:
Marcus is able to generate small singularities that can vary in strength, everything from making small pulls strong enough to pull a pen, to pulling a car in front of him with ease. He can make multiple singularities thus allowing him to make rather impressive strategic maneuvers. By generating singularities he can either pull or push objects towards him, he has trained himself in such a way that his right hand pulls, and his left pushes. This comes down to the balance of his powers in his brain halves.
FLIGHT:
Marcus can make himself fly by simply just repulsing himself from the surface of the earth. Flight was originally very difficult for Mark, he broke several bones falling on his face from a few meters in the air. Now after months of constant practice he can do it without straining himself at all. He can fly at speeds of about 100 km/h unaided as he cannot breath in the air while traveling that quickly, however his powers allows him to project himself and others much faster than he makes himself fly.
| WEAKENESS(ES):|
Humanity is Mark's biggest weakness. While his powers allows him to do a wide variety of things he is still a human. You shoot him in the leg and he will have a hole in his leg that will bleed, and unless treated he will die. Extended use of his powers will give him migraines and epileptic attacks. He also loses control over his powers while drunk which he is very often. He suffers from mild PTSD.
| APPEARANCE: |
Marcus stands at 6'1, he has tanned skin and brown hair. His eyes used to be blue but are ever since his powers awakened two years ago been a dull golden color that flares into a bright gold when he uses his powers. His features are rather defined and most would call him fairly handsome. He keeps his facial hair kept to a short stubble. He is usually seen wearing T-shirt and jeans and not dressing particularly fancy. He has a U.S Ranger Tattoo on his right arm.
Costume:
| BRIEF BIO: |
No one who comes from a happy home joins the army. Marcus is no exception. He was born in Star City to a lower middle-class family. His father was an alcoholic who smacked him, his mother and his younger sister, Lisa, around. He did petty crime as a teenager, stealing cars and picking pockets to be able to support his family, as his father did not, but instead spent whatever money he could scrap up on buying booze. When he was 17 he shipped off to join the army, it was something he was good at. Very good at, in fact. He joined the U.S Rangers and got the call sign “Idol” as the older soldiers in his squad claimed he had a pretty boy face, just like an idol the teens would be into. He worked hard and he got recognition.
That is, till the battle that would change it all. It was a terrorist attack in the middle east that Mark's squad was called into dealing with. The terrorists had some new form of technology, a weapon that didn't shoot bullets but instead fired lasers. The beams tearing through his squadmates and killing them all instantly, Marcus was the last one to get hit, but him it didn't kill. Him it powered. It awakened something in him, something in his DNA. With a singularity powered blast he blew the enemies away and quickly killed them before the adrenaline settled. He butchered them with a smile on his face for what they had done to his friends, and when he came back to his senses and saw what it was he had done, he didn't want to live with himself anymore. But he was too much of a coward to end his own life, he was diagnosed with severe depression and sent back home to the states where he would develop his powers when he wasn't busy drinking, fighting other drunks or trying to flirt with women.
He took on the codename “Quantum” when he on accident stumbled into a bank robbery and using his powers he subdued the criminals. His heroic acts sparked a light of hope inside of Marcus. That maybe he could believe again, to not feel so dead inside.
He joined the Outsiders, the name sure did fit the group.
| WHAT DO THEY BRING TO THE TEAM?: |
Quantum allows his team to have complete control over the battlefield. He can dictate the terms of the battlefield, he can stop tanks from rolling with a flick of his hand, and he can throw a thug to the floor with a thought. He would serve a supportive role, using his abilities and tactical knowledge as a soldier to help the team decimate the opposition.
| NOTES: |
- His favorite drink is 7 month old whiskey out of Tennessee. Some would say it's fire water, he would say it's the drink that gives life.
- He drives a new Shelby Mustang GT that he won in a game of poker a year back.
- He is extensively trained in hand-to-hand, armed combat and strategic maneuvering. He carries a Colt 1911 on him at almost all times. He is also an excellent runner and scout thanks to his Ranger training.
- He prefers Blondes over all else.
- His favorite music is trashy pop.
|Relationships:|
Fenrir:
Dogmeat? Psh. He's got the right spirit, but he ain't the brightest one in the brunch. Sometimes I swear he's more dog than man. Thinking that his fancy Justice League training makes him into a real hero. I suppose I do have to admit that I would rather have him on my side than against me in a fight.
Thorn:
He ain't Groot. |
50,996 | 1,377 | 67 | 307 | 2,331 | Some of the team commented on Fenrir's decisions for Belle, but as far as he was concerned the matter was settled. Nothing they added now would change that.
In his opinion this meeting had just ended. He stood up from his chair.
"That's everything for now. Get a good nights rest team. You'll need it." He dismissed the rest, allowing them to trudge out of the meeting room before he followed. He started making his way to his personal quarters, fully intending to get some rest himself, but somehow it was the control room his feet brought him too. There he sat at his desk, half his focus on pouring over data snippets and the other half lost in trying to discover the reason for the teams disastrous first mission.
The Next Morning
It was early yet, a good half hour before six, when the rest of the team should arrive, but Fenrir had been in the training room for a while already. He had been unable to sleep, so to keep his mind from dwelling on the failed mission he had come down here to prepare the place for the days activities.
The training room was on a newly excavated level below the rest of the Hub. Six months ago it had been no more than dirt and earthworms, but thanks to some super-speed digging and developing courtesy of Superman they now had an area the square size of a football pitch to train in. The eventual plan was to install a hard light holographic projector for fully integrated training simulations, the likes of which Young Justice have, but for the moment the Outsiders had to make do with gym mats and their imaginations.
To complement the session Fenrir had placed several gymnastic boxes and pommel horses around the area for some strategic diversification. Four different industrial forklift trucks had been left in the four different quadrants, along with hundreds of barbell weights dumped seemingly at random. The entire left side of the room was dominated by a scaffolding rig, several stories high, that could be used for impromptu gymnastics.
Satisfied that he had done everything with the resources at hand the Wolf-man waited on the team arriving, though they still had plenty of time yet. | Accepted Players
Blacksam3091 - Fenrir
Lord Wraith - Thorn
Dragonbud - Princess Beast
The Patriarch - Warpath
Mr. Didact - Twilight
Hillan - Quantum
t2wave - Domini
Damo021 - Veracruz
XxFellsingxX - Moxy
Divine Darkness - Madcap
Cantide - Blink
Razqua - Bloodwalker
Heathen - Poltergeist
Jonxlathelion - Omega
Kablamicus - Molotov
Important allied NPC's
Superman - Appears early 30's still, actually in early forties
The Flash - 39, Composed of living lighting as a direct conduit of the Speed Force
Zatanna - 36, Mistress of magic, left JL Dark to join the League.
Static - 27, Probably the only young hero who didn't vanish from that lost generation
Capt. Marvel - 18, The new Captain, Robert Currie was drafted into the team after Billy Batson was deemed unworthy.
Ice - 32, Served with the JL International lead by Booster Gold a decade prior
Cyborg - 33, Founding Justice Leaguer who would replace the Engineer from the 2020 team
Giganta - 38, Reformed enemy of Wonder Woman lending a giant hand
Hawkman - 44, Recently rejoined the league after a long hiatus due to the the death of Hawkwoman
Batman, Fenrir, Ditto, Plasticman and Shock all have reservist status
Ditto - infinite self duplication
Hellfire - Pyrokinesis, Martial Artistry, flight
Frostbite - Cryokinesis
Cassandra - Precognition, Amazonian training
Armory - Hi-tech Armour and weapons
Starbolt - Tamarian physiology, flight
The Question - Genius level intellect
Miss Mountain - Terrakinesis
Shock - Electrokinesis
Important enemy NPC's
Name - Ra's al Ghul
Alias - The Demon's Head
Age - Over seven hundred years old
Powers - Ra's al Ghul is a superb fighter, perhaps the most deadly sword wielder alive. Al Ghul has had centuries of training and practice, making them more than a match for Batman himself. Through use of the alchemical Lazarus Pits, al Ghul has been able to prolong his life considerably and can also transfer his soul into other bodies through ancient rituals. In addition, Ra's has a mind naturally inclined towards science and analysis. They are an excellent strategist and tactician. Over his centuries of existence, Ra's has amassed an enormous amount of information, resources, and wealth. She keeps several hundred clones of her current body, meaning she has a surplus stock of replacement organs and tissues for whenever she is injured.
Weaknesses - Despite his enhanced strength and agility, Ra's is no more durable than a normal human.
Appearance - Years ago Ra's original body began to reject the wonders of the Lazarus pits. They no longer rejuvenated him as they once did. Knowing his time on earth was short, and his mission far from complete, The Demon's Head pursued another avenue towards immortality. Using foul magics and ancient rituals he inserted his mind and soul into the body of his daughter, Talia al Ghul. He wears deceptively archaic looking armour under a robe and collar of rich red with gold trim.
Weapons - Ra's sword is never far from his hand.
Notes - One of the most deadly individuals on the planet, one does not take the decision to face the Demon's Head lightly.
Name - Cassandra Cain
Alias - Lady Shiva
Age - 35
Powers -Due to the harsh training she went through as a child, Cassandra is one of the greatest martial artists in the world and is a master assassin. Her physical skills, especially her speed and reactions, are so great as to appear superhuman. Some of her feats include shattering brick and stone with her bare hands, using nerve strikes and pressure points to disable meta-human foes and dodging bullets fired at her from point blank range. She has invented her own styles and techniques. She is skilled in being able to comprehend a person's body movements as if it were language or speech, and thus knows what actions a person will use before they actually do. Her ability to comprehend body language enables her to quickly learn new martial arts style. She has learnt to use her mothers trademark ability, 'The Leopard Blow', a strike capable of killing even the hardiest of opponents.
Weaknesses - Lady Shiva's only weakness could be that she is over confident in her abilities.
Appearance - Lady Shiva
Weapons - Nothing but her bare hands. She's never needed more than that in the past.
Notes - Cassandra in this universe never managed to escape her mother and father, instead becoming the perfect weapon they always wanted her to be. Several years ago she defeated her mother in mortal combat, taking the Lady Shiva name for herself. Ra's has made her The Sensei, the one responsible for the training of his troops. She takes the role very seriously.
Name - Arthur Merlyn
Alias - the Dark Archer, the Magician
Age - 54
Powers - Merlyn is one of the most skilled archers on the planet, perhaps the greatest after the passing of Oliver Queen. His skill is so great that he has been seen to shoot arrows out of flight, ricochet arrows off of surfaces and even strike several targets in the same move. He is also a trained hand-to-hand combatant. While not quite at the level of true martial artists, he has more than enough skill to dominate the uninitiated. He has been entrusted with leading the Seven Men of Death, which means not only is he one of the most deadly assassins of the Shadows, but Ra's trusts his tactical prowess as well.
Weaknesses - Merlyn is no longer as young as he once was, not as fast or as strong. Some even say his eyes may be going. However nobody has ever been stupid enough to say it to his face.
Appearance - Merlyn wears a darker version of the costume once donned by Oliver Queen.
Weapons - Merlyn's bow is a true technical marvel. It features multiple choices of draw weights for targets at different ranges or requiring different stopping power, hydraulic assisted arms, laser sighting, automatic reload system and is bio-metrically tuned to magician himself. While he does prefer to use regular carbon broad heads, he will use 'trick arrows', when it is called for. Trick arrows include tazer arrows, thermite arrows, fragmentation arrows and tranquilizer arrows.
Notes - A combination of Arthur King from the comics, and Malcolm Merlyn from the tv show 'Arrow'.
Name - Ibn al Xu'ffasch
Alias - The Heretic
Age - 10, though genetically engineered to physical peak
Powers - Through a combination of the armour he wears genetic engineering, and the super steroid Venom, the Heretic has superhuman strength and power. Ibn can easily lift grown men with one hand, send foes flying with his strikes and crack men's skulls in his bare hands. He also has superhuman durability, showing very little reaction unless a superhuman opponent strikes him.
As well as his physical stats, the Heretic has incredible skill in unarmed combat. He uses his shear power to fight in conjunction with his martial ability to overpower his foes.
Weaknesses - Al Xu'ffasch isn't very intelligent, his development more geared towards creating an unthinking weapon rather than a rounded human being, though he does have a savage cunning on the battlefield.
Appearance - The Heretic cuts an imposing figure, standing in his armour at slightly over seven feet tall.
Weapons - The Heretic usually prefers to merely use his size, power and fighting skills to beat his foes, though he does carry some utility objects in the pouches crossed upon his chest. Grenades, flash-bangs, knives, bolas.
Notes - This is the 2020 universe's version of Damian Wayne, though one that was only ever raised to be an unthinking weapon rather than the future leader of the League of Shadows, or inheritor of Batman's mantle.
Name - Mark Ross
Alias - Manotaur
Age - 23
Powers - Ross's most obvious power's are the strength his bull like visage would give him. He possess incredible strength, able to lift well over thirty tonnes. His speed is also impressive, able to run at a dead sprint of almost thirty miles per hour. Perhaps at odds with his brutish visage, Manotaur also has a genius level intellect. He has developed his own armour and weapons, most of it by combining alien technology with human innovations. His armour contains its own forcefield that is more than strong enough to withstand a direct blast from a tank shell.
Weaknesses - While intelligent, Ross easily falls into beserker rages. If inflammed enough his more animal instincts will take precdence over higher level thinking. When that happens he becomes just as much a liability as a asset to his fellow Men of Death.
Appearance - Manotaur appears like a minotaur from ancient myth. His armour is designed to evoke that worn by the hoplites of old.
Weapons - Manotaur's prime weapon is his rail gun, a rifle capable of blasting through plate steel. If foes make it to close combat distance Ross will equip his battle axe.
Notes - He and the Heretic serve as the Men of Death's main muscle. Manotaur started off in Kingdom Come, and to my knowledge DC have never used him since.
Name - Unknown
Alias - Rattlesnake
Age - Appears to be in mid thirties
Powers - Rattlesnake got his name from his viper like quickness with a pistol. He's a brilliant shot, with reflexes quick enough to challenge Lady Shiva.
Weaknesses - Rattlesnake isn't quite the hand to hand combatant other members of the League are. His style is far more rough and ready brawling than refined martial artistry. While better than your average street tough in a fist fight, he can't really take a dedicated fighter.
Appearance - Rattlesnake stands about 6'2" tall, lean as a whip and as tough as old boot leather.
Weapons - Twin revolvers and any other firearms he deems necessary.
Notes - OC
Name - Vitoria
Alias - The Wanderer
Age - 34
Powers - Her touch is deadly. Any part of her exposed skin has the ability to kill an opponent on contact. After being bitten by the wandering spider of the Amazon her skin now has the property to produce the toxin/venom of the creature. Her "death touch" is simply her delivering a large dose of the spiders venom upon contact. A very capable martial artist and gymnast able to spar with Lady Shiva. She is an expert tracker able to stalk her prey and zone in on them from across the world
Weaknesses - The Wanderer is no hardier than an average human being. She neglects wearing armour to instead allow her to bear more skin to more effectively transmit her venoumous touch. This however means she is easier to injure, needing to rely on her speed and agility to out-maneuver her foes.
Appearance - Two images, since I couldn't find one good one.
Weapons - N/A
Notes - The Wanderer is a true psycopath, nothing thrills her more than beating and killing foes. Some time ago she started a misguided quest to destroy the League of Shadows, not out of any thoughts of riteousness or justice, but because they proved to be the most exciting kills. Eventually Ra's tired of her, and sent Merlyn to track her down and bring her in. Then he offered her a simple choice. Either start working for him, or die. She chose the former, and has never looked back.
Name - Alice Snowdon
Alias - Snow White
Age - Late twenties
Powers - Can generate extreme temperatures of cold in order to freeze molecules of moisture that hang in the air to freeze others in place, summon gusts of super-cold air, and create weapons such as ice-dagger. Her most deadly ability is one far less austentatious though as she can absorb all of the heat from outsider sources, generally used to reduce the temperature of people's bodies until they freeze to death and reduce the heat of her surroundings. As a result, heat based-weapons strengthen her rather than weaken.
Weaknesses - Alice's strengths lie entirely with her powers. She has no close combat skills to speak off.
Appearance - Alice is 5'4" with a slight, waifish figure. She seems ephemeral, almost as if she's just stepped out of some storied, fairy-tale land rather than being a deadly assassin.
Weapons - N/A
Notes - OC
Name - Manchester Black
Alias - Manchester Black
Age - Mid thirties
Powers - Black is the heavy hitter of the Seven, a skilled telekinetic and telepath who is capable of very precise uses of telekinesis or massive and powerful strikes. He can give foes the equivalent of a stroke by telekinetically pinching the blood vessels in brain or emit offensive blasts and erect shields over himself and others. He was also able to create very detailed illusions on a vast scale, and could theoretically telepathically control thousands of minds at the same time, though the strain on his own psyche would be astronomical.
Weaknesses - Black has very few. He is undoubtably the powerhouse of the League, only ever released to handle the most delicate of missions. Perhaps his only weakness is the tight leash Ra's keeps him on, and the drugs he's fed keeping him from true free will, stunting his powers and reaction times.
Appearance - Black has the stringy, sinewy build one might equate with a weasel or a rat. Some kind of rodent anyway. Don't be fooled though, he doesn't need to look tough to be able to crush you.
Weapons - Just his mind.
Notes - Manchester grew up with very little trust for traditional heroes, feeling there was a need for a much harder line when dealing with the villains of the day. He especially wanted to open the eyes of Superman, chief amongst the morally upstanding paragons of the day. He wanted to show the man of steel that the only way to truly deal with villains was to kill them. Time and again he met with failure, Superman's resolve proving far to difficult to break. Eventually it was Manchester who was on the verge of giving up, when he was approached by Ra's al Ghul. Ra's offered him the chance to be part of an orginisation that could really change things, that would one day be at the center of a revolution that would be an end to costumed villainy. Manchester accepted. Ironically Ra's has been manipualting the telepath ever since, using hypnotic suggestion, drug therapy and twisted alchemy to bend Black to his will.
Details - A group of assassins and terrorists. Each one is a martial artist of incredible and deadly skill. Most prefer to use weaponry from bygone eras, such as swords, kusarigama and shuriken, though they will use assault rifles and grenades if the situation calls for it.
Details - A select group of elite League of Shadow members given Dr Kirk Langstrom's Man-Bat serum. Sonic echolocation, flight and amazing speed is offset by the brittleness of their hollow bones. They come armed with bladed weapons, bolas, and shuriken.
Name - Unknown at this time
Alias - The King of Spades
Age - Unknown at this time
Powers - Seems to be merely human, but if that is the case then he is challenging all the pre-conceived notions of what being ‘merely human’ can achieve. His strength, endurance and speed all border super human. Displays evidence of militarty training, being an expert marksman, adept with explosives and a superlative tactician. He is also an expert hand to hand fighter, employing a style of combat that incorporates boxing, krav maga, keysi fighting method and good ol’ fashioned street fighting.
Weaknesses - Due to the mystery surrounding him his weaknesses are unknown, though evidence suggests that he may be merely human.
Appearance - Wears this mask with this symbol painted upon the brow His armour has a muted red, dull brass and smoke white colour scheme.
Weapons - High powered assault rifle, high powered revolver, 45 calibre Colt M1911A1 automatic pistol. Military combat knife. Numerous explosive grenades, flashbangs and smoke grenades.
Notes - Indisputably the leader of the Royal Flush Gang, surveillance footage and eye witness testimonies revealing that he has welded the extreme and disparate personalities of his fellow gang members into a cohesive military unit. If not for him then they would almost certainly not have been as successful as they have been. Picture him like this universes version of the Punisher.
Name - Elizabeth 'Lizzie' Monahue
Alias - The Queen of Spades
Powers - Wields the Sceptre Royal, a tool that allows her to create realistic illusions.
Weaknesses - Dislikes having to use physical force. Poor combat skills. Conceited.
Weapons - The Sceptre Royal, allows her to create realistic illusions that fools the senses of her foes. It can also fire beams of concentrated concussive force, though she is hesitant to use this.
Appearance - Wears this dress, though the black and red will be color swapped. The hearts would be spades. She would also wear high red gloves and tights, with this mask.
Notes - Lizzie Monahue was once a woman engaged to the son of a wealthy oil tycoon. However her fiance was killed in one of the Jokers crazed schemes. Lizzie's in-laws wanted little to do with her anymore, and she was forced to take care of herself. With few skills or career oppurtunitys, and no close familly of her own, she had to take work at a strip club, her stripper identity being the Queen of Hearts. One year ago she dissapeared, suspicions now being that she was recruited by the King of Spades to become his new Queen. She displays extreme loyalty to King, though little more than disdain for her other team mates.
Name - N/A
Alias - The Ace of Spades
Powers - Super Strength, durability and speed. Being an android he feels no pain or emotion. Completely loyal to King.
Weaknesses - Has no inititive of his own. No ranged capabilites, other than throwing stuff.
Appearance - Exactly this, save he has a blank face (Think the Ace from Batman Beyond DCAU)
Weapons - N/A
Notes - The only surviving member of the second Royal Flush Gang, though it appears he's been completely reprogrammed since his first appearances to now be absolutely loyal to the new King. Other than that there is very little of interest to the android, other than his incredible strength and toughness. This guy has gone blow for blow with Superman, so don't underestimate him.
Name - David Magnus Jr, Davey
Alias - The Jack of Spades
Powers - Appears to be a man made of liquid alien metal. He can morph his body for a variety of uses, such as changing his shape and appearance, or forming basic weapons such as knifes, hammers and axes.
Weaknesses - Suffers from bipolar disorder, which he must takes medication for. It impairs his judgement. Extreme heat may be able to melt him, and extreme cold may be able to make him brittle. Also the most likely member of the gang to challenge King's leadership
Appearance - Like this while wearing this t-shirt.
Weapons - None, though he can morph parts of his body into simple weapons.
Notes - The son of David Magnus, making David Jr the nephew of Will Magnus, who created the Metal Men. Davey and Magnus have never met each other, due to a falling out between David senior and his brother. Despite this Davey has abilities remarkably similar to the Metal Men, though how this has come to be is a mystery.
Picture him like the T-1000 from Terminator 2.
Name - Dakota Jamieson
Alias - Ten of Spades
Powers - Super speed, and all that entails. When she activates her powers her body is enveloped in a skin tight invisible aura that protects her from friction and wind shear. She is essentially invincible while running.
Weaknesses - Dakota is deep thinker. While her powers would benefit from someone who makes snap decsions she instead spends her time pondering the effects her actions might take. She's unskilled in the use of her powers, often running into things that she should be able to avoid, and terrible at stopping. She isn't entirely sure she agrees with the RFG's mission.
Weapons - None
Appearance - This, though her house is spades, not clubs.
Notes - Dakota Jamieson is a young Native American, a former agent of A.R.G.U.S who befriended Johnny Chambers A.K.A Johnny Quick. After Johnny was killed in battle against a villain he had already apprehended twice in the past Dakota realised the flaw in the 'revolving door' policys of the American justice system. Taking Johnny's formula for super speed she became a vigilante, killing several small time crooks. She was then recruited by King. However she is starting to have second thoughts about her new hardline principles, her faith in the RFG's cause wavering.
Skeleton Character Sheet
Name
Alias
Age
Personality
Powers
Weaknesses
Appearance
BRIEF Bio
What they bring to the team?
Notes |
50,997 | 1,377 | 68 | 2,436 | 984 | Adam ignored Marcus' comment, he didn't know the man and Marcus didn't know him either. More and more the team was having problems with getting along and Adam wondered how this would all turn out.
Adam had trouble sleeping, his mind was a mess with the anxieties of what would come of more messy missions like the one they had completed. His superiors would not be too pleased if his reputation got tarnished by a string of failures and excessive collateral damage. Adam decided to meditate to cam his mind and tried to figure out what would be the best course of action for the coming morning.
When his alarm went off, Adam quickly got dressed for training and headed straight for the room. He was military trained so he was use to early morning rises and quickly hurried to the training room. When he got there Adam saw that Fenrir had already gotten there before him and he was Impressed by the dedication of their leader. | Name
Adam Savage
Alias
Warpath
Age
24
Personality
Adam is very smart and analytical and assesses situations before he goes on ahead with his plans. He is extremely tenacious and will never go down without a fight. His knowledge is at incredibly high levels thanks to be trained in both intellect and physical strength for most of his childhood. Because of this he does have a bit of a superiority complex and will think of his plans as being the best for the situation.
Politically he is pro government and thinks cynicism is the way of the last and simple-minded. He hates counter culture and thinks rebellion is one of the main contributors to the downfall of society
Despite his negative personality traits, Adam is very protective and driven to do what's right. He is very loyal to the government and to his allies. He hates crime and will have no qualms with taking crime fighting to the extremes if all other options will not work. Even though he working for a government agency that is fearful of costumed heroes Adam believes that most heroes can make the world a better place.
Powers
Energy Weapons: Adam can create weapons made out of pure energy such as swords, staffs, daggers and guns. They function similar to their normal counterparts, but the construct swords and other bladed weapons can cut through most material, he can even change their sizes depending on how much power he puts into the constructs. These weapons are very light and require energy to use and his gun constructs use up even more energy when they fire off energy ammunition in the form of energy blasts of varying size depending on the amount of energy used to power the blast. He can even fire the blasts in rapid succession. Adam can charge his weapons with electricity or change the temperature of the construct to add more power to his weapons, these two abilities can only be used if he has absorbed the right type of energy.
Energy Absorption: he can absorb electromagnetic and thermal energy to replenish his reserves of energy that allow him to use his powers. How the absorbsion works is that he can absorb the energy in both the environment around and from attacks, but when Absorbs energy from attacks they can't be very strong otherwise he will take in too much energy.
Enhanced Reflexes: Thanks to the energy that he absorbs, Adam has a very fast reaction time and is quick enough to knock bullets out of the air with his construct weapons for a very short time frame.
Enhanced Senses: Adam's Energy absorption also grants him heightened senses that are five times more powerful than an ordinary human.
Weaknesses
All of his weapons must stay in his hands in order to keep from vanishing after a short time frame, but the second he lets go of a weapon then it will vanish in five seconds, this weakness does not apply to the energy blasts that he fires out of his guns. His powers stem from a large well of energy within his body that replenishes itself by not using his powers or by absorbing energy. When Adam is absorbing energy he has a limit to how much he can absorb and if he takes in too much energy than will become overwhelmed with incredible pain. Because his senses are more powerful this also means that Adam can fall victim to attacks that attack the senses more than an ordinary human, his heightened are also tied to the amount of energy he has in his reserves so the less energy he has then the weaker his super senses are. Aside from his energy powers he has the same vulnerabilities as a normal human.
Appearance
He is six feet and two inches tall. He has dirty blond hair and light blue eyes. He is very well built and has a good amount of muscle. When he is in costume, he wears a bright red and blue spandex body suit and a Kevlar vast. To hide his identity Adam wears visor sunglasses that are extremely durable.
BRIEF Bio
Adam savage was born to a great military scientist by the name of Simon Savage. Simon had been part of a governmental research and training program to create super soldiers for the US government. Adam at first seemed like a normal boy, but at a very young age he exhibited very strange powers that fascinated his father and he decided to indoctrinate him into the training program.
Adam's mother objected to this and threatened to tell the public about his work. Unfortunately, Adam's motehr died in a vehicular accident and Adam was too young to find any suspicion in her death and just mourned her with his father. Without his wife to stop him, Simon Savage made his son spend the rest of his childhood all the way into his early twenties training to be the greatest asset to the US military.
They trained him the incredible arts of sword fighting and he particularly loved studying the European fencing styles of the medieval and renaissance period. He took hand to hand combat training and strength training as well as parkour and heavily studying in urban warfare and marksmanship. His father and his colleagues were pushing Adam to the absolute limit in human physical perfection. Not only was his body adapting to the intense training, his powers were also growing stronger as he developed them. His weapons got more complex and dangerous and his reflexes were incredibly quick.
The scientists also trained his mind for problem solving and gave him an incredible intellect. Eventually when he became seventeen his training was finished and he was used for covert missions of the up most secrecy, fighting against America's enemies. With the growing fame of the Justice League, the government saw this as an opportunity to have one of their own to pose as a hero for the media and they chose Adam.
They adapted his costume to make it look like a little more flashy and like a superhero. They gave him the name Warpath and for a year , he had been working as a superhero to keep on an eye on the non governmental heroes and combat villains. He made friends with Barry Allen during his early work and impressed with Adam's powers he introduced him to the Outsiders a team that was made to go on the missions that the Justice League couldn't. Adam's superiors gave him orders to keep a tab on the super humans to make sure that they didn't become a menace to American society.
What they bring to the team?
He is at the peak of human physical perfection and has been extremely well trained in hand to hand combat. He has mastered several different martial arts and is incredibly skilled in the art of weapon fighting, studying from the famous European schools of fencing from the Middle Ages and the Renaissance. He is an excellent athlete and is trained in parkour as well as acrobatics. He has a great amount of knowledge and skill in urban warfare and marksmanship. Being trained by scientists as well as military specialists also greatly developed his mental capabilities and he has a great amount of knowledge. He also has a great sense of leadership thanks to his governmental training and work. His tenacity makes him very resilient and keep pushing when in a tough situation.
Notes
Equipment: Adam has rocket boots that allow him to fly for short distances, and a gauntlet that was both a supercomputer and high-tech communicator. His visor also has infrared vision, a targeting system and thermal vision. |
50,998 | 1,377 | 69 | 679 | 1,156 | The rest of the evening and well into the night hadn't gone very well for Belle. She felt sick and achey and scratchy all over. No matter what she did she couldn't settle down. She considered going out to the common room, maybe to find someone to talk to. But decided against this. Her pride felt dented by her earlier outburst.Even after changing into pajamas and tucking herself into bed she still felt wound up. Belle knew she was tired, but yet couldn't find rest. She could still feel her animalistic side gnawing at her thoughts.
Belle squeezed her eyes shut. She knew this was all a side effect of her powers, and eventually she would fall asleep. And she did.
The sound of the morning alarm going off felt like hammers on her ears. Belle growled, rubbing the sleep from her eyes. Today was going to be a long day. She was informed about training by a passing member of the outsiders. Belle was surprised to hear she was invited along. She changed into clothing that she found suitable, minus footwear, for training and shuffled her way to the training room.
The interior of the training room was so carefully crafted. Belle felt another pang of guilt. Fenrir must have worked really hard on this room. He must be working really hard to take care of this team, and Belle had already messed so much up. She stood silently in the room, a clear difference from her normally bubbly attitude. | Name: Belle Jones
Alias: Beast (Called Princess Beast by those who know her sweet nature)
Age: Ten
Personality: Belle is one of those people with a complete "can do" attitude. She tries her hardest in everything she does and tries her hardest to keep her teammates positive too. This positivity can come off as clingy annoyance to people who don't like constant interaction. She can also come off as childish or innocent, but she is far from this. Belle has a very youthful personality and an optimistic outlook to life and adventure. She can be quite reckless when she needs to have fun but normally, she'll go about everything with a cool approach.
She is also extremely respectful. If you are older then her then she will listen to anything you say and will do anything you ask her to. Also, like most other children, Belle loves to talk to other people. She can make a conversation out of almost anything, however this sometimes comes as a bad thing since she doesn't understand when she needs to be quiet. She also had the tendency to turn things into games, maybe as a way of dealing with fear and stress.
Powers: Think: Small, speedy, furry hulk. When Belle is in danger, or if the circumstances call for it, her body undergoes a transformation since her 'fight' is might stronger then her 'flight' drive. This transformation pretty much turns Belle into a beast. Her vocalizations become snarls and growls and body becomes stronger and faster. In this form her strength and agility increases. It's extremely hard to calm her down out of this rage, and it usually best to just let herself exhaust herself out of it.
Weaknesses: Whenever her brain shifts over into beast mode, her body tends to focus on things like running away or punching whatever is in her way, not so much higher level thinking. Whenever Belle's body goes through its transformation, her intelligence will drop drastically. This isn't permanent by any means-rather, it's just she'll be operating off panic and instinct rather than reason and logic. Furthermore, her short-term memory will not be working as clearly, so her memory of what happened shortly before the transformation and what occurred during the transformation will be fuzzy.
Finally, similar to growing pains, shifting into a big fuzzy ball of death will cause her to have some residual pain and soreness after wards, along with some pretty heavy fatigue. Maintaining the hyper-metabolism of her furry form for longer than fifteenish minutes (without practice) will be difficult as well-if she fatigues in her beast form, she'll just revert back to a little girl.
Appearance: Despite being a Super, she doesn't seem all that different from a normal child. Belle has a dark skin tone. She is just barely four feet tall, and stands with a very slight hunch. She is also slightly underweight at 65 pounds. She appears very lanky, with small amounts of newly developing muscle mass, and like most children her legs seem to make up most of her height. Belle has soft facial features; big brown eyes, thin lips and a wide nose. Her teeth are slightly crooked, but she still has a nice smile. Her hair is a very dark brown, although people would just call it black, and is extremely messy and all over the place. It consists of all sorts of random consistencies, some loose curls, some tight curls and some soft and thin straight pieces. Despite this, the messy hair looks good on her.
She can normally be seen wearing floral print dresses with matching hair clips stuck up in her hair. She doesn't like wearing shoes, but will sometimes settle for flip flops or loafers to please her parents.
However, when she shifts over into her beast form everything changes. Thick, brown, fur sprouts all over her body. Her fingernails and teeth become long and pointed, her back hunches forward as she runs on her four limbs.
BRIEF Bio: Belle cannot remember much about her life before her powers began to expose. From a young age Belle had been told to keep her powers under control by keeping her emotions always in check. This kept her from going to school like other kids, and kept her away from making relationships with other people other then her parents. Belle often felt guilty about her powers, she made her parents fear her unintentionally. Anything could set her off into a deadly rage. There were times when Belle suddenly woke up to her parents huddling in a locked bedroom, trying to keep Belle out.
Soon the family began to receive threats from neighbors, calling Belle a beast and a monster. And in a turn of events, that seemed more like a blessing, Belle was recruited into the Outsiders. Her parents only hoping she would be trained to ignore her transformations.
What they bring to the team?: A good physical attacker, and an agile one at that. However, she lacks discipline and training. It seems like she is part of the Outsiders because she wants to be able to control herself.
Notes: |
50,999 | 1,377 | 70 | 1,419 | 3,728 | Disappointed with the end of the meeting, Thorn couldn't help but feel Fenrir was going to do things his way no matter what the rest of the team suggested. The fact that there was such a division between the team regarding the training and treatment of Belle should have caused the leader to rethink his position or at least note that he would consider everything the team had discussed in regards to the matter. Instead they were dismissed to recuperate and rest for an intense training session in the morning. Morning wasn't even that far away at this point, the mission had used the majority of the day, Thorn noted as he wandered through the halls of the base aimlessly. The quiet of the night was often his favourite time of day with the rest of the team asleep in their dorms. It was also the only time of day that Thorn didn't prefer to be outside, once the sun had set the appeal left him. He had no desire to howl at the moon or feel alive in the chill of the night.
Stopping outside of Belle's door, Thorn raised a hand to knock. No doubt the child was feeling guilty, alone and hurt. The sobbing on the other side of the door confirmed it. Faltering, Thorn dropped his hand stepping away from the door. He had no idea how to speak to Belle, how to comfort her. If he did perhaps Valentine wouldn't be dead, instead he could be married and living with a wife and child of his own. Instead Thorn now was walking the halls of a secret base, alone and speechless on the matters around him.
The first rays of light began to shine through the base's windows and Thorn ventured outside. The morning dew on the ground was always sweeter than any other source of water and the first rays of sun the warmest. Feeling the nutrients warm his body, Thorn grew himself back to his regular size, new life growing within him, thickening his core and arms as he added layers to his body. Feeling stronger, healthier and fuller than he had after the fight yesterday, Thorn reentered the base. Making his way to the training room, Thorn was disappointed to find Adam had already arrived. Realizing his peace and quiet was over, Thorn acknowledged Fenrir with a nod and walked over to Belle. Turning towards her, he forced his face into a smile and spoke to Belle.
"How are you this morning little one?" He stretched his hand out, a bulb appearing as it flourished into a fruit. A combination of several flavours, the unique fruit would tickle anyone's tastebuds.
"You look tired Belle, have some breakfast it will help. All the flavours of your favourite fruits perfectly manufactured and fully organic." Thorn added, urging the fruit towards the girl. | | NAME: |
Valetine Macbeth Irving
| ALIAS: |
Thorn
| AGE: |
25 (Upon Death)
| PERSONALITY: |
A man with the weight of redemption on his shoulders, Thorn strives to the best he can but is often very harsh on himself. Despite realizing that his abilities are a blessing, he also views them as a curse and fears they prevent him from ever getting close to anyone. As such, he is often reserved in his thoughts and views, keeping to himself in group settings. That said, he's not a 'lone wolf' and is very much a team supporter, always working to ensure the team stays safe in their missions.
| POWER(S): |
PLANT PHYSIOLOGY:
There's very little 'humanity' left to Thorn. When the Starheart took possession of Valetine's corpse, it merged his body with the mystical force known as the 'Green' which all but turned him into a houseplant. As such, Thorn's skin has a pale green colour to it, darker green veins visible beneath the smooth shiny surface. Vine likes tendrils adorn his head, and spill down over his shoulder, scattered jagged ivy like leaves hanging off of the long thin strands while eyes that look more like fruit shine out from his skull and his ears have all but disappeared instead looking like long pointed leaves. His mouth is filled with rows of seeds where there ought to be teeth and Thorn's tongue is more like a soft fruit or vegetable (and possibly edible). His body is made up of countless tendrils, wrapped and bonded together but capable of splitting apart. As Thorn is in control of his appearance, he often chooses to model himself on what his past 'human' self looked like. While like this, he is often anatomically correct and some of the more colourful euphemisms referring to the male anatomy are more or less accurate in this case. Due to his new nature, Thorn doesn't require sleep or food in the traditional sense but requires a steady stream of nutrients, water and sunlight. Thorn also breathes in carbon dioxide from the air and expels oxygen, just like a plant. In this regard he can be considered self-sustaining.
Thorn's unique construction also allows him to regenerate lost body parts provided he has the time and access to the required nutrients. He able of breaking his form apart to retreat into the ground and if destroyed can grow back provided there's at least one seed left over (these seeds of course are carried within his mouth and 'fruit'). Thorn can also use his seeds to create other plants and is capable of growing both hybrid new plants or existing plants whether to provide aid to his team mates or assistance in combat.
Thorn's body is composed entirely of homogenous matter, without any part of his form being more important than the other as such wounds such as decapitation don't matter as Thorn's consciousness is contained within even the tiniest piece of his body. Furthermore, this means that Thorn is both able to increase and decrease his size provided he has the proper nutrients available or stored within his body.
DERMAL ARMOR:
Thorn is capable of growing additional layers on his body that hardens to a bark like texture. The process is almost immediate but can be interrupted or slowed by repeated attacks or continued onslaught. This dermal armor is capable of withstanding blunt trauma and bladed weapons, but is highly vulnerable to fire and other forms of heat which can potentially dry Thorn out, cracking his armor and leaving him vulnerable. Further exposure to heat would have serious ramifications (See Weaknesses). Thorn's dermal armor can withstand gunfire and as such allows him to act as a shield to his 'meatier' teammates. Conventional weapons don't harm Thorn in the same way as they do other humans due to his genetic makeup, that said Thorn does experience equal amounts of pain from wounds anywhere on his body.
NATURAL DEFENSES:
Thorn's body is able to produce a great deal of natural defenses. For melee combat, thorn like protrusions can appear from anywhere on his body, these protrusions can also be launched in a projectile manner. Likewise, Thorn is able to create and fire seeds in a manner similar to gunfire however with less precision and impact force. His body is also able to create poisons and toxins which can achieve a variety of effects which range from either killing a target to simply rendering them unconscious, paralyzed or ill. These toxins can be combined with the thorny protrusions for an increase in combat proficiency. Thorn can also produce medicinal toxins which can ease pain or speed healing, injecting them into teammates if no first aid is available. Additionally, Thorn can produce sap with enough adhesivity to hold a man in place. Alternatively, this sap can be used to seal wounds and injuries of his teammates.
PLANT MANIPULATION:
Due to Thorn's connection with the 'Green', he has complete control over all plantlife and as such can manipulate and control any nearby plants. Thorn can use these plants to ensnare foes, support falling structures and numerous other applications depending on the situations that arise.
| WEAKENESS(ES):|
Due to the nature of his revived biology, Thorn has several various weaknesses. The greatest and most common of these are temperature extremes as both heat and cold with harm him. Heat can cause Thorn to rapidly lose his stored moisture, causing him to wither where as cold starves him of moisture and also eventually causes him to wither and die. Fire, ice and frost likewise all cause Thorn immense pain and harm. Electricity on the other has a variable effect depending on his moisture content at the time. The higher his moisture content, the more likely an electrical charge will cause Thorn to conduct and ignite. Further more, deprivation of the basic nutrients, water and/or sunlight that all plants including Thorn thrive on will slowly weaken and eventually kill him.
| APPEARANCE: |
Before the Starheart merged Valentine's body with the 'Green', Valentine possessed green eyes and sandy brown hair. His skin was of a fair complexion and at the time he stood roughly 5'-2". After however Val or rather Thorn as he prefers to go by now was revived, his body was completely changed. Despite the changes to his body, Thorn was blessed with a malleable appearance and has complete control how he appears to others. Thorn is able to change his body to look anything from monstrous to simply look like a humanoid plant, he instead tries to retain some of his humanity and create a rather humanoid appearance. In this appearance, Thorn has pale green skin and ruddy vine like hair. His skin takes on a leaf like texture though some of his body such as forearms and shins have almost a bark-like texture to them. This is due to the original concentration of bone beneath the surface.
| BRIEF BIO: |
Valentine Macbeth Irving was born to a pair of loving parents in Gotham City. Growing up, Val fell into the wrong crowd and found himself swept into a life of crime. Running with the Golden Dragons, Val become something of an accomplished thief with a particular interest in antiques. Eventually he became too big for his britches when he decided to try and steal a piece of the mythical stone known only as the Starheart from Gotham's Museum of Antiquities. Although the heist went well at first, a mole within the Dragons had tipped off the police and as soon as Val laid his hands upon the shard of the Starheart, blue and red beams of light filled the building. Surrounding, Val and his team tried to sneak back out but soon found themselves in combat. Caught in a shootout with the GCPD, Val was mortally injured by numerous bullet wounds. Worse of all, a stray shot caught struck the Starheart, shattering the shard into tiny fragments, slivers of which pierced Val's skin and entered his body. Despite his injuries though, Val managed to escape the building and reunite with the gang. His reunion was short lived as his failed heist had come at too high of a cost and with Val unlikely to live, the Dragons dumped his body. Dropped off the wharf, Val's body eventually washed up inland before sinking into a bog on the outside of town.
It was inside this swamp that the Starheart showed its true power. A vessel of the mysterious entity known as the 'Green', 'it reached out sustaining both the young man and infused his body with its power both revitalizing and reanimating Val. Absorbing the plantlife in the swamp, the body mutated as it slowly came back to life and the young man known as Valentine was left behind. Emerging from the swamp was Thorn. Despite being horrified by his appearance, Thorn eventually learned to control it enough to hide beneath a trenchcoat and ballcap. Realizing how much he had wasted his life the first time around, Thorn vowed to redeem himself working in the shadows on his own at first before being approached to join the Outsiders. Realizing he could make more of a difference as part of a team, Thorn joined decided to join up.
| WHAT DO THEY BRING TO THE TEAM?: |
Thorn brings several advantages to the team. As a self-sustaining plantman, Thorn can produce fruit and vegetables to help sustain his teammates, as well as medicinal toxins if the team is away from their home or otherwise find themselves trapped in a hostile environment. His abilities allow him to play both assualt and support roles and Thorn can act as a shield for his teammates or the strong arm of the team. Of course most of his abilities depend on his current state of wellbeing or the environment around them.
| NOTES: |
-The Starheart/'Green' within Valentine does have a consciousness often causing Thorn to refer to himself as 'We'.
-This entity however has not provided Val with a name thus he refers to it as the Starheart, nor has it tried to take control of their shared body. It seems to be almost parasitic or symbiotic in nature as it provides Valentine the ability to adapt and sustain his new body and both would die without the other.
-While Valentine is a user of the 'Green', he is not a chosen avatar and as such can have his control over both plants and his own body overpowered by the true avatar of the 'Green'.
-Val keeps a pet squirrel by the name of Russell who is often seen riding atop his shoulders especially while at the home base.
~Possibly More To Be Added As I Think Of It~ |
51,000 | 1,377 | 71 | 1,156 | 667 | Joshua shows up at the training bright and early, still rubbing his arm. He was told about the training session, despite not making it to the meeting due to his wounds. He looks around, not seeing much for him to play with for the moment. "No huge weights for me, eh? Guess i'll pick a fork lift to toss around. Play around with my gravity to get better with it." He, without waiting for anyone else, starts jumping around the place, adjusting his gravity so he effectively flings himself across the whole room. He goes to the scaffolds, and tests it until he is at his full weight. It still holds fast, which was good. He starts doing pull ups with a single arm, his huge biceps bulging visibly through his tight fit t-shirt. This was an easy task for Joshua, but it left his mind open to think about things. He had done a lot of building damage, but the one thing that perturbed him was people died. He was shocked at his team mates for actually killing people, without remorse. We're supposed to be heroes, helping people. Soldiers kill people, police officers kill people. They need to be better than everyone else.
Death is not the only answer.
Sure, Joshua has killed before. He's killed people with his bare hands. No one but him and Fenrir knows it but he was found in prison. A man like Joshua tends to crush people when he can't handle his anger at an older age. He learned to control his emotions the hard way, and he doesn't forget his lesson. He switches arms, using his right arm to do pull ups now. This time he was going slightly faster, his thoughts fueling his light work out. | Name: Joshua Keyes
Alias: Ω (Omega) (to be known as Stalwart by other team members til further notice)
Age: 27
Personality: He has unstoppable determination and a will as strong as steel. Beyond that though, he's a fun-loving guy and a great big goof.
Powers: He has immense strength at his disposal, being able to lift at his best five thousand tons of sheer weight. He is able to control how gravity affects his mass, allowing him to weigh almost nothing or how much he normally would; five hundred tons. Due to his super-dense muscle, bullets and other physical damage do barely anything to him. He can shrug off more brute force than any modern tank could. At max density his muscle is as tough as adamantium.
Weaknesses: If it can cut through metal, it can cut through him. In other words, energy and heat-based attacks. Magic will work too. Appearance: Joshua has skin as dark as midnight, and is bald. He has bright green eyes that can either look extremely menacing, or as kind and kind can be. He is seven foot nine with a huge chest, and shoulders 2.2 feet wide. And as said before at max weight he is five hundred tons. But he keeps his weight at around 340 pounds.
BRIEF Bio: Joshua grew up as an ordinary kid as far as anyone could tell. Didn't know his father, and no one he knew did either as his mother refused to talk about him. But at puberty, it was seen that he was no regular kid. He reached 7'9" when he was sixteen, and was just as big and strong as he is now. He doesn't even know how these powers showed up, or where he got them from. One thing's for sure he intends to find out.
What they bring to the team: He's a tank; slow, heavy hitting, and able to take heavy hits as well. He's the one to walk in front and soak in the damage so the other members can work.
Notes: Derp? |
51,001 | 1,377 | 72 | 1,945 | 344 | Tamashi was a tad aggravated when Fenrir wanted him to train despite having been shot multiple times. Sure he could handle a lot more damage than the average person but a couple days to recover isn't a lot to ask. Especially when you have broken ribs. Fenrir might think that you should push through the pain no matter what but Tamashi knows very well that pushing yourself when wounded would only result in more damage.
Tamashi reluctantly went to bed to try and recover for training the next day. When he slept he had a dream. It was a dream of hell. He dreamed about the demons he forced to come to earth. How he had enslaved them for his own ends. What he felt was not a regret for his actions but an anger inside that he was forced to release them back to their home without having achieved his end goal. Then he dreamed about his fight with King. He repeatedly relived the moment where he thought he had one the fight and then his own team mate shot him in the back. In his sleep he called out in pain as his flesh was pierced by the bullets of his memory.
While he slept his ribs healed. While they weren't fully healed by the time he was awake they were in much better condition than they were before he went to sleep. When Tamashi awoke he got dressed and grabbed his sword. He would have to skip breakfast as he had already consumed all the blood he had stored in his room. He would have to make a point of acquiring more later. He headed down to the training room and looked around at the other team mates who had arrived. His eyes had bags indicated his sleep was not a restful one. He began to seriously consider the benefit of being part of the team. He had done much better solo in the past. Seeing how he was still recovering from his wounds to the upper body Tamashi decided to begin on the treadmill. | Name: Johnny Kenwood
Alias: Molotov
Age:26
Personality: Johnny's never been one to conform, until he gained his abilities he thought only of himself, however he's now struggling to do the 'right' thing. Throughout his life Johnny has hated authority figures, he's always views himself as being a 'punk' however he tends to think he's cooler than he is. Although inherently rebellious towards strangers, Johnny is warm to those who earn his friendship, however in order to befriend him someone would have to pierce through his cynicism and misanthropy.
Powers: Johnny has the power of pyrokinesis being able to control and produce Fire/Heat with his mind. Weaknesses Johnny's cynicism can often lead to him being unmotivated and lazy. His ego prevents him from taking most fights seriously. Extensive use of his powers can cause him immense pain and can in extraordinary cases leave him temporarily paralyzed surrounded by flame. Appearance: Johnny is 6" tall however his mohawk adds an extra two inches to his height. Johnny's build is gaunt with very little muscle mass, his face has prominent cheekbones with sunken features giving him a skeletal appearance. Johnny has a short black Mohawk that is lightly dyed red at the tips, this often appears to shine due to the copious amounts of grease he slathers onto it. Johnny's eyes are a sickly green color that compliments the pallor of his skin. Clothing-wise Johnny is always seen wearing a frayed leather jacket with a large patch depicting a molotov cocktail stitched onto the back. BRIEF Bio: During Johnny's younger years his family weren't exceptionally anything. They were neither rich nor poor and lived in a sort of limbo where they could afford food however weren't able to acquire the luxuries in life. It wasn't until Johnny's father was laid off at a LexCorp factory that the family truly experienced poverty. Without their primary source of income the Kenwoods were unable to keep their house and had to move from shelter to shelter. Once Johnny came of age he began to fall in with the wrong crowd, in order to feed his family he had to resort to breaking and entering, refusing to steal from his fellow 'Proletariat' Johnny exclusively robbed industrial complexes often taking wiring or machinery. However when word came of a robbery in a Lexcorp factory Johnny immediately wanted in. Everything was going to plan until the police arrived, from here ensued a four hour shoot out, during the battle Johnny fell back into the generator room of the factory attempting to escape through the maintenance hatches, however a stray bullet collided with the generator's experimental core which exploded devastating the factory and bathing Johnny in radiation. Five days later Johnny awoke under a pile of rubble and with his new abilities, returning to the shelter he found no sign of his family, now wayward and suspecting Lex Luthor's involvement, Johnny seeks a purpose and a way to strike out against 'the man'.
What they bring to the team? An overall sense of misanthropy and sarcasm. In combat a useful source of crowd control and versatile ranged attacks. Notes |
Subsets and Splits
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