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Kazuki wasn't too saddened by the scene that came. He typically remembered and held onto the things that happened around him. He thought back to several other youkai that turned out to be similar as this one. He didn't forget those things and if he were normal, he would have reacted like Jun, but after years of the pain of those thoughts, he managed to shut off his emotions. He was able to not care about most of what people considered life's cruelties. Instead he just called them the facts of life himself and moved on. He wasn't too interested in staying around and waiting for Harumi to finish. She was pretty interesting, but he didn't feel like sticking around with Jun about to cry and Kat whipping out her alcohol. The combination just spelled an awkward situation for him. He decided to leave the two chasers and the alien hunting magi at the park and return to the Dangeki. "I'll keep an eye out for UFO's for you." He said to Harumi as he left the garden house. As he passed Jun and Kat, he thought about saying goodbye and trying to say something cheerful, but he found he wasn't the best at that. He went ahead and just left without saying a word to them. He walked out of the park, hopped on his bike and pedaled back toward the Dangeki. As he was getting close to the cafe he heard some commotion going. He couldn't tell, but he thought it started with a scream. He decided to take a little detour and as he got closer he definitely heard a lot of yelling, crashing and booming. There was even some maniacal laughter going on. Some hotheaded freak getting to big to think he could take on the world or whoever he targetted was never good. When he emerged from a side alley to the scene he noticed a girl with a robot trying to fight a pack of four eyed wolves and a minotaur. There were also two other chasers at the scene who seemed to be trying to fight the wolves and help the situation, but it definitely seemed like more help could be used, whether it was really needed or not. He formed another glass staff and swung it around his head. This time as it approached in front of him, he increased the length of the staff to stretch across the entire street. He swung it with a downward angle so it would pass just above the marionette's head and smash into the ground just in front of it, pushing back or crushing any wolves in the way. The minotaur was still in the pack of wolves throwing waves of flames out, so his next move was to thicken the glass and extend it upward, creatiing a wall across the road to separate the beasts and the girl. Once his wall was finished he ran toward the girl to help her. "Are you ok?" She seemed pretty beat up when he got close to her, and his wall could hold off the fire, and possibly the wolves for a bit, but he doubted that a wall covering such a large area would be able to survive any sort of physical attack from the bull. He prepped himself with glass armor and a naginata, for whatever should come when the glass broke.
Name: Dara Kazuki Title: Mosaic Soul Gender: Male Age: 24 Height: 6'2 Weight: 172lbs Appearance: Personality: Kazuki is rather reclusive and quiet. He opens up once he has gotten to know people, but isn't one to go out and meet new people. He is more familiar and comfortable around chasers and youkai, than he is around other humans. He is pretty often cautious of his surroundings and people. He doesn't care that much about himself or others. He will do what he can to help others at his own expense, but doesn't share pity when bad things happen. He enjoys friends company, but doesn't contribute much to parties or events. He sort of just likes people watching and occasional conversation. Short Bio: Kazuki is a bike messenger, and stumbled into the Crimson Sky by accident a few years ago. He fortunately met another chaser and was introduced to the Hunter's Association. The association helped him discover his powers soon after. He kept his job as a bike messenger to cover for his other jobs as a chaser. He found his pocket mirror when one of his deliveries ended up being to a dead guy. The mirror was sitting in the man's hand and Kazuki decided to look at it. He heard police sirens as he held the mirror and quickly rode off with the man's mirror and package. He kept both, but hasn't opened the package to this day. Powers: Glass Make. Can make any object he can imagine appear in front of him, but it will be completely glass. Can change the durability of the glass, as well as the flexibility too. (Ballistic glass/ Willow glass) Weapons: Just the weapons, armor and tools he makes from glass. Equipment: Kazuki has a treasure in the shape a small pocket mirror/watch. The mirror steals a being's soul if the being sees their own eye inside of it. The more souls it takes the stronger Kazuki gets. He's not greedy so he still only takes from beings that need to be destroyed. The clock was on a random time and it began again as he picked it up. It fits fine in his pocket and isn't very reliable in battle due to it's fickle nature. He normally uses it after he has captured the subject. The body is left as a limp shell and the soul can be placed back into the body. Different souls can also be placed in different bodies. Kazuki does have control over what soul escapes the pocket mirror and when. Other: He's a soul stealing ginger. Not sure what's in the package yet. I may make it something pertinent to the story or another treasure at the GM's approval.
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Alice was, for the most part, ignored by both sides of the combat. One demon threw a half-hearted kick at her as an afterthought, sure, but this was easily dodged using her incredible powers of spacial awareness, AKA seeing the Youkai close the distance, slash a gun in half, and kick an action movie hero before even considering assaulting her. Also super speed. Super speed helped. Though she managed to get out of the way of the attack, Alice was patently unhappy. Nobody was taking her seriously, even though she was the biggest and best ever. She grit her teeth as she saw a fireball created and aimed in her direction. A fireball. How cliche could one be? Certainly they seemed to be using canned provocations on the one they called Executioner, but handling the great and magnificent Alice by throwing a fireball? They hadn't even the sense about them to properly address her before attempting murder! Absolutely infuriating. Stomping her little feet in a mini-tantrum, Alice ran out of the way of the fireball which, upon exploding, had its shrapnel dealt with by way of an invincible tea tray. "Treat me like a joke, will you?" growled Alice, "well the joke's on you!" Immediately, Alice waved a hand and created a slippery banana cream pie below the Youkai who was being forced back by this Executioner's sword skills. This would slip up his footwork, which was the only thing keeping him from being cut in two, and allow the Executioner the fraction of a second he needed to kill the thing.
Name: Mami Koizumi Title: The True Alice Gender: Female Age: 15 Height: 4’6” Weight: 87 lbs Appearance: The way Mami really looks and how she presents herself are two entirely separate things. Most of the time she looks like a perfect young Japanese girl, with long, silky black hair, pale skin, and brown eyes. During this time, she often wears traditional Japanese clothing depending on the season, like a padded kimono in winter or a yukata in summer. When on a job, however, she becomes Alice. She dresses in various types of Lolita styles, depending on her mood, and changes her hair color to blonde and eye color to blue. Personality: While Mami is usually sweet and docile, her Alice persona tends towards over-the-top declarations and a severely haughty attitude. When she is Alice, she is bold, overconfident, and tends to talk down to others. However, this is just a constructed persona and is easily shattered once she notices she’s made someone feel bad in any way. She really is Mami through and through, and always falls back into trying to help and comfort others with a ready ear and a kind word. N-not that she likes you or anything! Short Bio: Mami didn’t grow up in a loving, proper Japanese household. Well, she lived in one, but she barely grew up at all. Throughout her school life, she was often teased about her height and development which were both incredibly stunted. She ended up finding refuge in Lolita fashion, which catered to the aesthetic of the short and under-developed, and through Lolita she also gained a fascination with the west. Western girls were all so pretty, with their light hair and beautiful eyes, and Mami wanted to be just like that. She knew that if she looked pretty like that, height would no longer matter. She thusly bleached her hair, grabbed up some colored contacts, and went to school where she was teased once again for looking like a shrimpy delinquent. She left school crying and dejected and, not paying attention to where she was going through the tears, she found herself lost. It was then that she saw a white blur rounding a corner, and something inside of her screamed to follow it. She chased the blur for a while, and found herself in a strange place with a red sky. A small white rabbit awaited her at a table, upon which were a variety of snacks and two cups to tea. She took a seat opposite the rabbit and, almost instinctively, she nibbled a scone and took a sip of tea. The rabbit told her that she had the soul of a true Alice, and that it was time she claimed her birthright now that the previous Alice had gone. Her tiny body overflowed with power, and suddenly she found herself safely tucked in bed at home. At her bedside was a tea set on a tray, engraved upon which was the phrase “For the one, true Alice.” Currently, when she isn’t being Alice, she works for her parents and helps manage the family onsen. When she is Alice, she works as a Chaser to help protect people from bad things. She was finally special, and it was important to her to put that specialness to use. She’s completely new to the job, and her true identity is unknown to all but her. Other chasers, the few that have heard of her, know her only by title. Powers: Teatime- Mami can create teatime beverages and snacks out of thin air. These beverages and snacks each have healing or ability-enhancing properties, which may stack as long as one has room in one’s stomach. There are diminishing returns, however, and eating more than three of the same product results in somewhat negligible increases. After all, teatime is about enjoying a variety of things. It would be a waste to fill completely up on muffins of speed and not try a scone of power. Dress up- Mami can change her appearance in a flash, whether it’s clothing, hair color, eye color, or any amount of cosmetic items including makeup. She can’t change her height, weight, or gender, however. Weapons: None. Equipment: Unbreakable tea set- No matter what happens, nothing in this tea set can be in any way damaged or broken. Other: Kind of a westaboo.
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Odelia Adams It wasn't long before the beast found them; tearing through the support walls, causing the top two stories to crash down on the eastern half of the building. "Come on, this way!" ordered the gentleman up at the front of the group, trying his hardest to get the rest people to safety. Odelia couldn't exactly remember his name, but for the moment it didn't matter. They ran long and fast down the hallway, past the nondescript family photos hanging on the wall, with nothing but the pale red light coming in through the shattered windows to light their way. More crashes could be heard from behind as the monster continued to rip through the building behind them at a gaining speed. "Quickly, DOWN THE STAIRS AND OUT THE DOOR!" The man was yelling as he looked back to help the few people behind him before spotting the monster hot on the trail. His heart was paralyzed with fear as the people flew past him. His thoughts jumped back to his wife, his three daughters, his good times at the neighbor's parties, even his ---. His arm was nearly pulled out of his socket as the last of the people tried to pull him along to safety, though he quickly was brought back to reality enough to escape on his own accord. He followed the person down the stairs, giving one last one second look back thinking of where to go next as the person in front exited the building. The door nearly closed before he caught it with the back of his hand and pushed it open, mentally prepared to regather the group outside before continuing the flee to someplace other than here; maybe his house, or at the very least across the bridge should there be a way to actually outrun the terror. More crashes could be heard behind him, everything from the remaining windows to walls, ceilings and pipes were all being ripped apart as the beast tore after them, no doubt less than 15 feet behind him now. But now he stood still, underneath the door-frame gazing outward as the monster slowed to a crawl until finally stopping close enough for him to feel its hot breath down his neck. What lay before him was far worse than anything he could fathom, completely defeating his spirit and will to live. There was probably only about nine other people within his group to safety; but there in front of him solely stood an eleventh person, surrounded by an ambiguous mass of red goop, torn cloth, and faces twisted into the emotional embodiment of true suffering. "Harron? Is it Harron? I'm sorry; so many people, so many names. Anyways, I must apologize: I never meant for it to go this far. I will say, however, I felt quite inspired by you. I'll try not to drag this out too long. I--" A big couple of taps to the head turned the whole world black. "... miss. Young miss. Excuse me, but you can't be here, especially not at this hour. You should go home to your parents. I can drop you off if you'd like." Odelia woke up in a haze, quickly making sense of her surroundings. Apparently she fell asleep at the bank; her lollipop had fallen into the grass and Bosco laid at her side. She looked up at the man who had woken her: some area official, but nothing even as close as big of a patrol officer. She stood up, dusting off the dirt and grass while picking up her worn teddy bear and placing another strawberry flavored lollipop into her mouth. She looked at the man with a blind smile before simultaneously using her psychic powers to send a flying rock at the back of the man's head and quickly dislocating all the major joints within his body before flinging him into the nearby harbor. There wasn't much left to do that Odelia could think of. It wouldn't be surprising that by now all the other jobs were finished by now so she headed back to the cafe. If nothing else, she wouldn't mind spending a little something now for something sweet.
Name: Odelia Adams Title: Wicked Wench of the West Gender: Female Age: 17 Height: 162.5 cm Weight: 54.4 kg Personality: Odelia has a very straightforward, selfish type of personality. She never takes in consideration of those around her, but doesn't do so to harm or spite. She shows a small range of emotions; going all out with what she loves or has her attention, able to only dote on one object virtually forever until another takes its place. With this love, most subtle displeasures can be effectively ignored or muddled through, but is known to explode should it hit levels she doesn't know how to deal with. Short Bio: Odelia Adams is the third daughter of two upper class fools who've never worked a day in their lives; they both being the beneficiary of centuries worth of old money. Together, they live fun lives; doing as they please, but never spending a dime they don't have to. Only going to their rich neighbor's to party whenever there was any kind of social gathering. Eventually three baby girls popped out, only acting as a small speed bump in their socially active lifestyle until it was decided that Odelia was the last. However, their house is well below average by today's standards, and not once have they hired help to care for the property or the children. Instead, giving the girls mediocre home education and the ability to govern their own lives. Odelia and her three sisters spent a lot of time together as there weren't many other kids their age. But as time moved on and their passions grew, Odelia became more of the black sheep of the family; preferring to spend her time learning about the more intriguing ghost stories and otherwise considered oddities instead of what was shiny, new, or fun. She was often seen spending her time roaming through the nearest towns, exploring their more unkept areas gathering rumors and uncovering the truth, while going farther with every passing year until eventually leaving home for good and exploring the world. Powers: | PsychoKinesis / Spontaneous Ignition | Odelia's powers at its core is a very unstable variant of psychokinesis, allowing her limited psychic control over nearby objects with the off chance that what ever she focuses on can spontaneously ignite it or the air nearby before she looses her grasp of the object. However, spikes within her powers can cause a significant, though untested, discharge of destructive psychic energy over an undefined range. Weapons: As a psychic, no weapons are actually carried, but she isn't afraid to pick up anything nearby should she feel the need to protect herself. Equipment: - Bottles and jugs of volatile liquids just waiting to be set aflame and explode. - An assortment of various packages of lollipops in various flavors. Other: - Multilingual, with moderate trouble in the more harsher German and Russian family of languages. - Loves things that are small. - Loves things that are adorable. - Loves things that taste sweet.
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Chasers: Boundary of the Crimson Sky With the end of the night's activities, the dawn approached as inexorable as ever. It was time for the Chasers to either go back to the Dangeki and get their rewards, or go back to their homes/bases for the day was not a time for them to ever be active. The creatures of the night naturally despise the light of the Sun. The Crimson Sky "Hehehe... you have yet much to learn, human. Sadly, you'll not have the time!" The Youkai assassin said after Vincent hacked off his limbs, before a vicious laugh escape its covered lips. A moment later the Youkai exploded as well, but this time the destructive force was about that of an anti-tank missile blasting a mere feet away from Vincent's face, probably not enough to kill the Executioner, but surely enough to leave a mark even if only on his ego. Just about the time when the presumed last of the assailants died, the interference jamming Vincent's communications disappeared and a youngish female voice blared on his comlink. "Vincent, Vincent! Are you ok? We had a severe jam on our systems, but now it's all clear," said the voice that belonged to the First Communications Officer, Lieutenant Cecile "Ciel" Dantes, codename Azzure ONE, a member of the French Navy and the main operator of the ATF (Anti-Youkai Task Force). "Anyway, the Damocles caught the sign of an extremely powerful target moving away from your location. We could send an aerial strike, but you would be caught in the fire as well, als-" "It would be useless, against that one", said another female voice, this one older and much more assertive, naturally belonging to the ATF's commanding officer, Vice Admiral Reinhardt of the German Navy and leader of the PMC known as "Black Foxes", codename Discordia. "That target is the Youkai known as Efreet, a S-rank threat, conventional tactics won't kill it under any circumstances. However, there's a way. Send him the data, Ciel." "Yes, Ma'am!" Ciel said before sending several files to Vincent, contaning data regarding an individual known to have been hunting the Efreet for at least a few years. "Her name is unknown to us, but she seems to be known as the Scarlet Sage, among the ones who call themselves Chasers. She seems to be a mage (if you do believe in this sort of thing), that has a Master's Degree at Western Philosophy by the the Sonomachi University and her younger sister apparently was killed years ago, any extra information is dubious to say the least. There's an address as well for her office, at a paranormal detective agency known as the Crimson Veil, I'll patch it to you." "I think our business is concluded for the night. You can investigate that woman tomorrow, Executioner, for now return to base." Reinhardt commanded, before adding, "Don't forget the civilian who invaded the combat zone, though." Then the sound of her hitting the floor of the command center with her cane was heard before communications were cut with an order of "Dismissed!" The rest was on Vincent and Mami's hands. Amagumi Park Harumi Shizuka, the Shrine Maiden of the Lost Paradise "So, you're still around here?" Harumi said to Jun and Kat as she finally finished the ritual. "Well, good thing, thing I have this to give to you. It's a parting gift from the ghost." Harumi said before giving them what looked like a miniature rabbit made of crystal, or was it ice? "Either way, that seems to be a Treasure of some kind. I'll ask Reiko about it later, but I gotta go now, I'm dead tired after all that. See ya tomorrow!" As the weird esper waved the Chasers good bye, she shouted, "By the way, I was being serious about the aliens. I want to believe, ya know?" And, with that said, Harumi simply disappeared in the fading mist, leaving Kat and Jun to their own devices. What an obnoxious thing mages could be when they wanted to be mysterious, right? The Seaside Freeway Right after Haruka and Kiara departed, Suzumebachi turned to Rui-Ling, "Heh, and what are you gonna do even if I tell you, Cow Lick? Yotsuba guys have been around for about as many time as you You won't be taking them down so easily." "Anyway, it's not like I care for this crap. Here's the list they asked you we to steal. It's complete, anyway, so they can't blame us for not doing our job." Suzumebachi threw a stack of paper (and his Hayabusa's key) at Rui-Ling's feet, before leaving as well. On the papers where described a huge number of pieces of art and antiquities which all had an slight relation to the Crimson Sky and Youkai as well as some nonsense items like pieces of technology and electronics that were either made by or could easily be bought by YTC and a few less nonsensical ones like the newest one of a kind prototype telescope of Sonomachi U's Observatory, which was stolen a couple weeks ago, before it even reached the university's campus. What Ling was gonna do or not with this knowledge or not was in his hands, though. Downtown, Stock Avenue Orihime Tokisada, the Puppeteer "Tsc, that's more trouble than it's worth. Come back, Minotaurus, there will be a time for our justice to be enacted. Remember this and fear, Tokisada ORIHIME!" The masked guy said as he walked away, once he noticed that more and more Chasers seemed to be arriving at the scene. A second later and he had disappeared as the screech of a giant bird rattled the streets. Immediately the Youkai wolves ran away, fearing for their lives, and looking like they didn't knew what had happened to them or why they were there. Orihime on the other hand, barely had the chance to say "Thank you... I'm sorry for causing troub-" before she collapsed on Kazuki's arms, the doll getting back to the size of a child's toy right as her master lost consciousness. What the present Chasers would do with the unconscious girl was up to them.
Ok, here goes some basic maintenance before I have to go out: I won't give opinions on WIPs, please finish your character before submitting him again. Most of everything is ok, but I want a better description of Tarit's power, as it is you make me think he's a borderline Railgun (if not more) and that's way above the power level I most people have. Even if there's two electricity users around, I want some distinction in your portfolios, so please describe him a bit more. # 01 Looks good, you can post him on the character tab as well. # 02 Why would you skim over the second post? It makes me question what you've been doing. Either way, Treasures are as explained. Any more information can be asked IC, since there'll be a lot of lore related to these things. Looks good as well. Though, I gotta say to everyone with these seemingly one shot one kill powers, that unless it's a mook, you'd better ask before saying "Yay, I stole your soul, you die..." and then complain when I say a flat no. I really don't want that type of problem to happen, so play by the established rules. For your first CS, it's rather reasonable. You can post her on the character tab as well. Character development is what you should concentrate on from now onward. It's indeed possible to acquire (and potentially lose those you didn't begin with) Treasures during the course of the RP. As I said above they will have a significant role on the story, from the very beginning, indeed. If you've checked the details with , then you can place her you can place her in the Character Tab as well, there's no need to dilly-dally. Naturally, you're all playing characters that are above the standards, even for Chasers. Even if every PC had a treasure, it wouldn't mean that every Chaser as one, just that your characters are that usual anime-like gathering of OP individuals (which is pretty much what they are). That said, I'll elaborate on the matter of Treasures from the first IC post onward, since it's a kind of focus right now. As for the other question, most people born with power naturally fall under the definition of an ESPer, or psych, pretty much anyone else would gain powers through Crimson Sky induced mutation. Which is pretty much like the Silver Age of comics radiation, you most absolutely can't come near it without being turned into a Bug-man, or Raging Giant. That said, only special individuals undergo this mutation, so, there's the possibility of not changing (though it's a death sentence to enter the Crimson Sky without powers, since a good deal of the Youkai are flat immune to even the strongest handheld weaponry). Also, no, Magic is an exception, since it's about learning to manipulate your Spirit Power and use it to do otherwise impossible feats, you can't gain it through mutation and not everyone can learn it as well. Notably Psychism and Magic shouldn't mesh well, Aria is one of the sole exceptions to that (as well as any PC that can do both), but normal NPCs can't as a rule of thumb.
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Isotta Nachimbeni Isotta came to a stop ear the girl being attacked, facing down the wolves as well as the being that was currently assaulting the girl. The clockwork automaton was interesting, but now was not the time to wonder on such things as she prepared more pages, to create additional blades even as another, larger beast appeared. She was not intimidated, and readied herself to fight with everything she had. Then it seemed she didn't have to, The giant wall of glass took her off guard, but it seemed her opponents were as surprised, and the assailant wisely decided to withdraw rather than continue the confrontation, the youkai scattering once he was gone, as if they had been under his control and influence. Not really that unusual, given how things operated here in the first place. With it gone, she let out a slight sigh as she returned the pages to where she had produced them from in the first place, shifting to look at the girl behind the glass wall. "Blessed are the meek, for they shall inherit the earth," she muttered to herself before stepping over, acting as if she had not just been about to be in a major fight against an opponent of unknown capabilities. That would have to be investigated later, but it was not her job to do so. Instead she focused on the girl present, shooting an affirming nod to the other Chasers present in the process. "He is gone for now. We should leave before more youkai arrive."
Name: Isotta Nascimbeni Title: Blade of the Dawn Gender: Female Age: 34 Height: 5'10" Weight: 146 lb. Appearance: Personality: Isotta is a very aloof person, devoting herself fully to the church and the work that she does for it. This does not preclude her having friends, but they are of a secondary importance to her. Respects those who are not of the faith, though she tends to have some visible disdain for those who are not of the Church. Short Bio: Born to an average family in Milan Italy, Isotta was raised as the eldest daughter of an upper class family, her father a businessman and her mother working as well. It fell to her to watch over her two siblings, which she did happily and as best she could while also distinguishing herself in school and making many friends. It was a peace that was not to last. Her encounter with the Crimson Sky came during a family trip to Prague, the hub back in the Old World. She got lost and was separated from her family one night, during the course of which she was eventually dragged into the realm of the Crimson Sky. She managed to return but was....changed. Her personality had shifted somewhat, and her memories of what had actually happened were fuzzy. The time after that, she entered into a funk, a lingering depression that seemed to go on as her entire worldview was shaken by what she had seen and experienced in the Crimson Sky. Therapists, psychologists, her parents did what they could to try and shake her out of it, so she would return to the daughter that she knew, but it was all for naught. In spite of their efforts, nothing seemed to work. This only changed when they were contacted by the Church, a Cardinal approaching them as a result of hearing of what had happened to Isotta, which many dismissed as crazy delusions. But he believed her. Let with no real choice, her parents agreed, and Isotta was taken into the custody of the Church. In the custody of the Church she was taken to Rome. There she was trained, part of a special group that dealt particularly with the Crimson Sky, and the Youkai that entered the world which the Church had to deal with for the protection of the people. Her lethargy broke under the training and tutelage that was given to her, as she devoted herself to the job that she had been assigned. She rapidly advanced, becoming skilled at bringing to bear the holy power of the Lord as well as killing or otherwise dealing with the Youkai that threatened the world. Eventually she graduated, a moment highlighted as she returned to Prague to hunt a Youkai terrorizing the citizens there. Afterwards she went on to full duty, hunting down demons and protecting the people of the world from the shadows. This eventually resulted in her being transferred to Japan, her experience with the Crimson Sky serving as a useful tool by which the Church could exert its influence over the supernatural. That is why she is here now, a liaison between the Church and the Hunters Association, to stop powerful Youkai, to protect civilians, and to deal with rogue Chaers should tat issue come up. Powers: Sword Generation: A peculiar trait of hers, Isotta has the ability to create blessed swords from pages of the Bible Blessings: Through the power given to her by the Church, Isotta has the ability to call down the Grace of God. This can be used for healing herself and others, to enhance her physical abilities, to buff magical resistance, and to create physical attacks which can be used against enemies. Exorcism: with the proper equipment and enough time, Isotta can create a bounded field around an area which is actively hostile to the existence of demons and unholy Youkai, weakening them and making them much more difficult to deal with so long as they remain inside it Weapons: Isotta tends to use the swords that she creates as her weapons. They are short swords, light, yet tough due to their blessing. They can be thrown or simply used as a melee weapon ,and she is very skilled in their usage. Equipment: -Several vials of Holy Water -An ivory rosary from the Papacy in Rome -A vial of dirt from the Temple Mount in Jerusalem -A Pocket Bible Other: Anything not covered above.
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Downtown, Stock Avenue How...cliché. And anti-climatic. Alex thought as the figure made an overused excuse to run away. He took a quick look around, just in case the person did the intelligent thing, and lay a trap or an ambush while their guards were down. He saw nothing, so he stomped back to the group of Chasers saying, "Blasted coward! He goes and starts a fight, but then runs away when someone who can actually put up a fight shows up! If I ever see the basterd again, I'll kill him." Alex stopped walking next to the unconscious girl. He studied her for a moment, and declared "The rest of you are probably completely fooled by that charade, so I'll say this now. I don't trust her." After saying what was on his mind, he fell silent. If asked, he would explain his reasoning, if not he would keep quiet.
Name: Alexander Blackstone Rozheim "Stupid epithet. They just stuck me with it." Title: Loose Cannon "Put, 'overwhelmingly'." Gender: Male "..." Age: 24 "I think there is something that does not make sense here, and that is me, talking to you." Height: 188 cm (6'2") Weight: 71 kg (156 lb) "Are you blind or somethin'?" Appearance: Usually can be found wearing a suit, a pair of black gloves, dark sunglasses, and a cigarette in his mouth. * "Nobody is perfect." Personality: Alex has a complicated, conflicted personality. He has a quick and fearsome temper and a tendency to take out his wrath on whatever is around him, buildings or people. Sometimes, the smallest things can set him off. However, he recognizes his flaw, and he tries to not hurt those around him. (Buildings and objects, though, are fair game.) When he isn't in a fury, he is a surprisingly mellow, and laidback person. He is highly intelligent, although most mark him as an hot-headed idiot. He don't think before he acts, but neither does he act before he thinks, instead he thinks as he acts. He isn't precisely fearless, he just has learned to ignore it. Some call that courage, others call that stupid. "And here is the part you skim, and come back to later when you need to know something." Short Bio: Alex was born to a mostly normal family, his father was a wealthy business man for America, his mother, Japanese. For the first part of his life, he seemed normal. But, when he was eight, some bullies were picking on his little brother. He got angry, and he ended up beating them so bad, they had to be sent to a hospital with several fractured bones. That was the first time his strength manifested. The rest of his life was shaped by it. Growing up, his stubbornness, quick temper and dangerous strength isolated him from other children, and made him a target for bullies and punks. It didn't help that he wasn't completly Japanese. His parents were good people, but their jobs kept them away from home. Alex went to several different schools, and got kicked out of most of them, usually for getting into fights, and wreaking school property. He somehow eventualy got through high school, but he never went to collage. He made a living doing odd jobs, from bodyguard to babysitter. He had difficulty holding a job for the same reasons he changed schools so often, his quick temper and incredible strength. He slowly sank into a depression, and dispair. He picked fights with random people, and he got arrested more than once. Through this, he made a single friend who stood by him, time and time again. This friend was the polar opposite of Alex. He was a kind person, very studious, and a pacifist. He stayed out of trouble, and helped Alex out when he got into it. The unlikly duo seemed inseparable, the Brain and the Brawn, they were called. But something came between them, something big. They had a heated argument about it, and Alex got angry. He didn't mean to, but his body just moved, and he punched his only friend. It was the first time he ever did. He was shocked, and he tried to apoligize. His freind said it was allright, but his expression was unreadable. Without another word, he got up and left. That was the last time they spoke. The next day, Alex found out that his friend had moved to another country. That was six years ago, he was eighteen. How he got involved with the Chasers was another, simpler manner. Sometime after that, he was walking down the street under a full moon. He took a wrong turn, and ended up face-to-face with a living nightmare, under a bloody sky, hunched over the body of a girl. Its uglyness mad him angry, and he proceded to beat it to a messy pulp, in that process, some of his power awakened. Somehow, during the fight, he had ended up back in the real world. He looked for the girl, but he couldn't get back to that world. He gave up, and tried to go back to normal life, but the memory stayed with him. Eventualy, the Chaser organization tracked him down and explained about Youkai and the Crimson Sky. At first, he was skeptical, but there was no denying what he had seen. Reluctantly, he accepted their offer to join them, only because he needed the cash. Soon after, he found he could control his anger better, and he began to hold a stable day job...for a few weeks anyways. His outbursts were less and more controllable. "I don't believe in holding back!" Powers: Superhuman Qualities: These are natural abilities he was born with. (Although, he views it as a curse) Normally, the brain restricts one's power, shutting down muscles in response to pain in order to prevent serious injury; he doesn't have this limitation, and is capable of using his full strength. His condition also translates to superhuman speed, reflexes and a resistance to pain. Although, the flip side is that using it, can tear his body apart. His body is always like that, its not something he can turn on and off, so he always has to be careful. Indomitable Will: This is his Chaser power, it can be described as his will made manifest. Using this creates force similar to an invisible armor around himself. It can be used to augment the his own physical attacks, projected ahead himself as pure force, or imbued into weapons to increase their effectiveness. Any attack enhanced by his power would hit immensely harder than it would normally without it. A heavy concentration (or coating) his power can be used to harden parts of his body, turning the area black, thus making his body denser and more formidable, and giving their attacks greater power, this also can be used on anything he is touching. It also can allow him to touch the incorpral, although imperfectly. With this power, he can use his full strength without injuring himself. But every power has it's price. He only has so much of this, and once it is used up, there is backlash, like temporary paralysis and weakness. Then it takes some time until he can use it again. Weapons: His fists and anything he can get his hands on. Equipment: see above ^ Other: - He is constantly late to almost everything. - Frequently smashes stuff. - Has a standing grudge against doors. - Likes cats. Theme:
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As the sun rose over the horizon, the beasts began to make their pained retreat. Kazuki was relieved that the fight was over, and dropped the glass wall stopping the street. He was also very suprised at what happened next. As the girl next to him began appologizing for the trouble, she collapsed! Kazuki quickly caught her, but now he was just holding this girl in his arms. He felt quite awkward, and the fact that she was pretty and wearing a waloli dress didn't help at all either. Kazuki stood their hoping another chaser would give some help as to what to do. Issota mentioned getting out of there, which was probably a good idea as they were in youkai territory, the Crimson Sky. Alexander on the other hand was just skeptical about helping her. For some reason he didn't trust her. Kazuki had no idea who she even was. "Yeah, let's go ahead and get out of here." He started talking while carrying the girl away. "Alexander, do you know who she is? Why don't you trust her?"
Name: Dara Kazuki Title: Mosaic Soul Gender: Male Age: 24 Height: 6'2 Weight: 172lbs Appearance: Personality: Kazuki is rather reclusive and quiet. He opens up once he has gotten to know people, but isn't one to go out and meet new people. He is more familiar and comfortable around chasers and youkai, than he is around other humans. He is pretty often cautious of his surroundings and people. He doesn't care that much about himself or others. He will do what he can to help others at his own expense, but doesn't share pity when bad things happen. He enjoys friends company, but doesn't contribute much to parties or events. He sort of just likes people watching and occasional conversation. Short Bio: Kazuki is a bike messenger, and stumbled into the Crimson Sky by accident a few years ago. He fortunately met another chaser and was introduced to the Hunter's Association. The association helped him discover his powers soon after. He kept his job as a bike messenger to cover for his other jobs as a chaser. He found his pocket mirror when one of his deliveries ended up being to a dead guy. The mirror was sitting in the man's hand and Kazuki decided to look at it. He heard police sirens as he held the mirror and quickly rode off with the man's mirror and package. He kept both, but hasn't opened the package to this day. Powers: Glass Make. Can make any object he can imagine appear in front of him, but it will be completely glass. Can change the durability of the glass, as well as the flexibility too. (Ballistic glass/ Willow glass) Weapons: Just the weapons, armor and tools he makes from glass. Equipment: Kazuki has a treasure in the shape a small pocket mirror/watch. The mirror steals a being's soul if the being sees their own eye inside of it. The more souls it takes the stronger Kazuki gets. He's not greedy so he still only takes from beings that need to be destroyed. The clock was on a random time and it began again as he picked it up. It fits fine in his pocket and isn't very reliable in battle due to it's fickle nature. He normally uses it after he has captured the subject. The body is left as a limp shell and the soul can be placed back into the body. Different souls can also be placed in different bodies. Kazuki does have control over what soul escapes the pocket mirror and when. Other: He's a soul stealing ginger. Not sure what's in the package yet. I may make it something pertinent to the story or another treasure at the GM's approval.
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A burst of flames washed over Vincent, singing his coat. It was hot, but fortunately didn't last long enough to properly roast him. The force did add a few fresh bruises, however. He was only more annoyed as his support team radioed in, informing him that some strong monster's signature was leaving. He hoped it was something watching him, and not one of the guys he just exploded. They were annoying. "So conventional tactics won't work on Efreet... does she mean Ifrit? Whatever. Crap, guess I gotta get a salt circle or something." he muttered to himself. Anything that couldn't be taken out with a bullet or a bullet dipped in holy water was a pain in the ass in his book. The executioner shouldered his gargantuan sword and turned to face the small girl. Vincent's eyes peered from behind his featureless white mask, the blackened eyes betraying no emotion. She was short, skinny, and all around tiny looking. She wore a rather nice dress, meaning she was either from wealth or some kind of fashionista he saw in bigger cities during the day. She was blonde. Her eyes weren't some garish color and she lacked a tail and horns. She had no glowing tattoos or even regular tattoos, and her pupils and ears were a normal shape. This girl was a normal human. Vincent suddenly let out a soft sigh. It was no good to have humans caught in the crossfire. "Hey." he spoke in a voice louder and rougher than he would have liked. He elected to squat in front of her, otherwise her head would only reach up to his stomach. "It's not safe here. Come with me, and I'll take you home."
Name: Vincent Title: Executioner Vincent. Partly because it's his codename, partly because of what he does. Gender: Male Age: 23 Height: 6'10" Weight: 450lbs. Appearance: A hulking figure nearing seven feet in height, Vincent's body is tightly wrapped in thick, incredibly hard muscle. His face looks haggard and weathered, topped by a mess of blonde hair over green, tired eyes. His skeleton is thicker than a normal humans, and bone has broken through his skin on the knuckles, elbows, and other striking points. Every inch of the man's skin is covered by a set of gray BDUs and heavy combat boots. Black gloves and a heavy, hooded leather coat cover the rest. Vincent's face is concealed by a plain white mask, with a pair of black lenses covering the eyes. Personality: A grim, silent figure, Vincent saves his words until he spots his next target, at which point he tends to declare his intention of killing said monster with extreme prejudice. Since the death of his sister, he's lost a spark inside of him, replaced with a deep hatred of Youkai. This has become his raison d'etre, and he rarely considers anything else. Vincent had a huge soft spot for his little sister, and that can extend to people who remind him of her. Most other people get a blank glare at best. Short Bio: Vincent spent much of his previous life mostly normal. He was a young man, working to support himself and his younger sister. Though life was tough, he was happy. One night, a wrong turn led the pair into the other world. Assaulted by man-eating monsters, Vincent saw his sister killed, and barely escaped with his life. The crazed pleas and police report soon filtered to the upper echelons of society, and Vincent found himself drafted into a government black project. The joint partnership of Japan, the USA, Germany, and England, had begun research into the paranormal and especially the Crimson Sky. While much of this new world is unknown, it was quickly apparent to government officials that many of its occupants were hostile to human life, and as such it was deemed necessary to create a new type of soldier to cull off these hostile beings. Vincent was abducted and offered a chance to join the first generation, on the basis of two reasons. The first was that he was healthy enough to potentially survive the dangerous process of enhancing his body. The second was that he had developed an extreme hatred of Youkai. There was no way he'd go rogue, and would happily oblige with defending humanity. Of the forty-three chosen to undergo the augmentation process, twelve survived. Of those, ten were hospitalized with permanent disabilities, some unable to move. Vincent is one of the only two to fully become an Executioner. In the time since then, Vincent has devoted himself fully to fighting off the Youkai menace. Every night he enters that crimson realm, and a trail of destruction is follow. Powers: Vincent has gone through extremely heavy biological modification. His muscle and bone density has been increased several times, giving him superhuman levels of strength and durability. In addition, the bone thickness has increased and changed shape. His ribcage has fused, covering the gaps between ribs. He's also been implanted with a secondary set of adrenaline glands, giving him the ability to push himself further even during extreme bouts of fatigue or stress. Even his platelets have been altered, allowing him to better stop bleeding during combat. Though he lacks magical potential, the sheer physical prowess achieved by his augmentations allow him to fight the most ferocious of youkai. Weapons: Initial contact equipment consists of a primary long gun, a handgun, and a melee weapon. Vincent's typical setup consists of a Saiga-12 with a thirty-round drum, a S&W Model 500, and a claymore sword with a high durability blade. However, Vincent also possesses a Trump Card: the Executioner Special Armament System. A satellite is kept in geosynchronous orbit above Vincent's current location, passing into the other world by carefully weaving through the shadows in moonlight created by space debris. This satellite is capable of quickly deploying highly specialized heavy weapons via a drop pod, often of such a high weight that only Vincent, with his enhanced strength, is capable of using them. These range from immense, oversized swords, to gatling guns and anti-tank rifles. Equipment: A small, red ribbon bearing no special qualities. Other: Currently bears no affiliation to the Hunters' Association.
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Alice grinned as she admired her handiwork. Her heart was pounding with courage, and her legs were shaking with the indelible confidence of someone as big and powerful as as the titans of Greek myth. She had beaten all of the assailants almost singlehandedly, as expected of someone as great as she. Then, she let out a fearful squeak of triumph as the masked giant barked at her, and whimpered bravely as her body shrunk to something a little less huge in order to not intimidate the newcomer. In short, she stepped away from him and crouched down, guarding herself tightly with her arms. "K-k-kukuku~" she laughed as her eyes darted back and forth like a magnificent lion or, less likely, a frightened rabbit, "Y-y-you address the great Alice in such a tone? A-are you blind, boy? I can t-take care of myself! I did that!" Alice pointed proudly at the banana cream pie on the ground. "S-so you can go away and not hurt me now."
Name: Mami Koizumi Title: The True Alice Gender: Female Age: 15 Height: 4’6” Weight: 87 lbs Appearance: The way Mami really looks and how she presents herself are two entirely separate things. Most of the time she looks like a perfect young Japanese girl, with long, silky black hair, pale skin, and brown eyes. During this time, she often wears traditional Japanese clothing depending on the season, like a padded kimono in winter or a yukata in summer. When on a job, however, she becomes Alice. She dresses in various types of Lolita styles, depending on her mood, and changes her hair color to blonde and eye color to blue. Personality: While Mami is usually sweet and docile, her Alice persona tends towards over-the-top declarations and a severely haughty attitude. When she is Alice, she is bold, overconfident, and tends to talk down to others. However, this is just a constructed persona and is easily shattered once she notices she’s made someone feel bad in any way. She really is Mami through and through, and always falls back into trying to help and comfort others with a ready ear and a kind word. N-not that she likes you or anything! Short Bio: Mami didn’t grow up in a loving, proper Japanese household. Well, she lived in one, but she barely grew up at all. Throughout her school life, she was often teased about her height and development which were both incredibly stunted. She ended up finding refuge in Lolita fashion, which catered to the aesthetic of the short and under-developed, and through Lolita she also gained a fascination with the west. Western girls were all so pretty, with their light hair and beautiful eyes, and Mami wanted to be just like that. She knew that if she looked pretty like that, height would no longer matter. She thusly bleached her hair, grabbed up some colored contacts, and went to school where she was teased once again for looking like a shrimpy delinquent. She left school crying and dejected and, not paying attention to where she was going through the tears, she found herself lost. It was then that she saw a white blur rounding a corner, and something inside of her screamed to follow it. She chased the blur for a while, and found herself in a strange place with a red sky. A small white rabbit awaited her at a table, upon which were a variety of snacks and two cups to tea. She took a seat opposite the rabbit and, almost instinctively, she nibbled a scone and took a sip of tea. The rabbit told her that she had the soul of a true Alice, and that it was time she claimed her birthright now that the previous Alice had gone. Her tiny body overflowed with power, and suddenly she found herself safely tucked in bed at home. At her bedside was a tea set on a tray, engraved upon which was the phrase “For the one, true Alice.” Currently, when she isn’t being Alice, she works for her parents and helps manage the family onsen. When she is Alice, she works as a Chaser to help protect people from bad things. She was finally special, and it was important to her to put that specialness to use. She’s completely new to the job, and her true identity is unknown to all but her. Other chasers, the few that have heard of her, know her only by title. Powers: Teatime- Mami can create teatime beverages and snacks out of thin air. These beverages and snacks each have healing or ability-enhancing properties, which may stack as long as one has room in one’s stomach. There are diminishing returns, however, and eating more than three of the same product results in somewhat negligible increases. After all, teatime is about enjoying a variety of things. It would be a waste to fill completely up on muffins of speed and not try a scone of power. Dress up- Mami can change her appearance in a flash, whether it’s clothing, hair color, eye color, or any amount of cosmetic items including makeup. She can’t change her height, weight, or gender, however. Weapons: None. Equipment: Unbreakable tea set- No matter what happens, nothing in this tea set can be in any way damaged or broken. Other: Kind of a westaboo.
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Vincent frowned, looking at the spilled pastry, and quickly pieced together what happened. The girl had been buying dessert from a store, and stumbled into an entryway. She'd dropped the pie, and found Vincent during his fight. And now she was frightened. Vincent realized his mask was probably really spooky. He lowered his hood, and ran his head along the dome of the mask. Vincent tugged it off, and tufts of messy blonde hair fell downwards. His cold blue eyes were glazed over, and stood over a heavy frown that threatened to cut trenches in his face. A thin layer of stubble marked his chin and cheeks. He hoped he didn't look like too much of a delinquent. "I'm not some monster. Come with me; I'll take you home." he repeated, offering his hand.
Name: Vincent Title: Executioner Vincent. Partly because it's his codename, partly because of what he does. Gender: Male Age: 23 Height: 6'10" Weight: 450lbs. Appearance: A hulking figure nearing seven feet in height, Vincent's body is tightly wrapped in thick, incredibly hard muscle. His face looks haggard and weathered, topped by a mess of blonde hair over green, tired eyes. His skeleton is thicker than a normal humans, and bone has broken through his skin on the knuckles, elbows, and other striking points. Every inch of the man's skin is covered by a set of gray BDUs and heavy combat boots. Black gloves and a heavy, hooded leather coat cover the rest. Vincent's face is concealed by a plain white mask, with a pair of black lenses covering the eyes. Personality: A grim, silent figure, Vincent saves his words until he spots his next target, at which point he tends to declare his intention of killing said monster with extreme prejudice. Since the death of his sister, he's lost a spark inside of him, replaced with a deep hatred of Youkai. This has become his raison d'etre, and he rarely considers anything else. Vincent had a huge soft spot for his little sister, and that can extend to people who remind him of her. Most other people get a blank glare at best. Short Bio: Vincent spent much of his previous life mostly normal. He was a young man, working to support himself and his younger sister. Though life was tough, he was happy. One night, a wrong turn led the pair into the other world. Assaulted by man-eating monsters, Vincent saw his sister killed, and barely escaped with his life. The crazed pleas and police report soon filtered to the upper echelons of society, and Vincent found himself drafted into a government black project. The joint partnership of Japan, the USA, Germany, and England, had begun research into the paranormal and especially the Crimson Sky. While much of this new world is unknown, it was quickly apparent to government officials that many of its occupants were hostile to human life, and as such it was deemed necessary to create a new type of soldier to cull off these hostile beings. Vincent was abducted and offered a chance to join the first generation, on the basis of two reasons. The first was that he was healthy enough to potentially survive the dangerous process of enhancing his body. The second was that he had developed an extreme hatred of Youkai. There was no way he'd go rogue, and would happily oblige with defending humanity. Of the forty-three chosen to undergo the augmentation process, twelve survived. Of those, ten were hospitalized with permanent disabilities, some unable to move. Vincent is one of the only two to fully become an Executioner. In the time since then, Vincent has devoted himself fully to fighting off the Youkai menace. Every night he enters that crimson realm, and a trail of destruction is follow. Powers: Vincent has gone through extremely heavy biological modification. His muscle and bone density has been increased several times, giving him superhuman levels of strength and durability. In addition, the bone thickness has increased and changed shape. His ribcage has fused, covering the gaps between ribs. He's also been implanted with a secondary set of adrenaline glands, giving him the ability to push himself further even during extreme bouts of fatigue or stress. Even his platelets have been altered, allowing him to better stop bleeding during combat. Though he lacks magical potential, the sheer physical prowess achieved by his augmentations allow him to fight the most ferocious of youkai. Weapons: Initial contact equipment consists of a primary long gun, a handgun, and a melee weapon. Vincent's typical setup consists of a Saiga-12 with a thirty-round drum, a S&W Model 500, and a claymore sword with a high durability blade. However, Vincent also possesses a Trump Card: the Executioner Special Armament System. A satellite is kept in geosynchronous orbit above Vincent's current location, passing into the other world by carefully weaving through the shadows in moonlight created by space debris. This satellite is capable of quickly deploying highly specialized heavy weapons via a drop pod, often of such a high weight that only Vincent, with his enhanced strength, is capable of using them. These range from immense, oversized swords, to gatling guns and anti-tank rifles. Equipment: A small, red ribbon bearing no special qualities. Other: Currently bears no affiliation to the Hunters' Association.
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Alice's eyes widened as the stranger revealed himself to be a Human rather than a masked demon. A foreigner, even! Alice, still trembling, started to get excited. She was always happy to meet real foreigners, after all, even if they did seem kind of scary. "Ah! You are a foreigner," replied Alice, grinning as she took his hand and proceeded to get up, her legs still trembling, "I do not plan on returning home just yet, as the Chasers would likely be interested in hearing about this situation. A renegade Youkai-killer is something of an interesting subject, after all. I think I've even heard hearsay corroborating such." Smiling proudly, Alice decided to try out her perfect English on the man. "HOO IZU YOU NAIMU? AYE AMU ARISU!"
Name: Mami Koizumi Title: The True Alice Gender: Female Age: 15 Height: 4’6” Weight: 87 lbs Appearance: The way Mami really looks and how she presents herself are two entirely separate things. Most of the time she looks like a perfect young Japanese girl, with long, silky black hair, pale skin, and brown eyes. During this time, she often wears traditional Japanese clothing depending on the season, like a padded kimono in winter or a yukata in summer. When on a job, however, she becomes Alice. She dresses in various types of Lolita styles, depending on her mood, and changes her hair color to blonde and eye color to blue. Personality: While Mami is usually sweet and docile, her Alice persona tends towards over-the-top declarations and a severely haughty attitude. When she is Alice, she is bold, overconfident, and tends to talk down to others. However, this is just a constructed persona and is easily shattered once she notices she’s made someone feel bad in any way. She really is Mami through and through, and always falls back into trying to help and comfort others with a ready ear and a kind word. N-not that she likes you or anything! Short Bio: Mami didn’t grow up in a loving, proper Japanese household. Well, she lived in one, but she barely grew up at all. Throughout her school life, she was often teased about her height and development which were both incredibly stunted. She ended up finding refuge in Lolita fashion, which catered to the aesthetic of the short and under-developed, and through Lolita she also gained a fascination with the west. Western girls were all so pretty, with their light hair and beautiful eyes, and Mami wanted to be just like that. She knew that if she looked pretty like that, height would no longer matter. She thusly bleached her hair, grabbed up some colored contacts, and went to school where she was teased once again for looking like a shrimpy delinquent. She left school crying and dejected and, not paying attention to where she was going through the tears, she found herself lost. It was then that she saw a white blur rounding a corner, and something inside of her screamed to follow it. She chased the blur for a while, and found herself in a strange place with a red sky. A small white rabbit awaited her at a table, upon which were a variety of snacks and two cups to tea. She took a seat opposite the rabbit and, almost instinctively, she nibbled a scone and took a sip of tea. The rabbit told her that she had the soul of a true Alice, and that it was time she claimed her birthright now that the previous Alice had gone. Her tiny body overflowed with power, and suddenly she found herself safely tucked in bed at home. At her bedside was a tea set on a tray, engraved upon which was the phrase “For the one, true Alice.” Currently, when she isn’t being Alice, she works for her parents and helps manage the family onsen. When she is Alice, she works as a Chaser to help protect people from bad things. She was finally special, and it was important to her to put that specialness to use. She’s completely new to the job, and her true identity is unknown to all but her. Other chasers, the few that have heard of her, know her only by title. Powers: Teatime- Mami can create teatime beverages and snacks out of thin air. These beverages and snacks each have healing or ability-enhancing properties, which may stack as long as one has room in one’s stomach. There are diminishing returns, however, and eating more than three of the same product results in somewhat negligible increases. After all, teatime is about enjoying a variety of things. It would be a waste to fill completely up on muffins of speed and not try a scone of power. Dress up- Mami can change her appearance in a flash, whether it’s clothing, hair color, eye color, or any amount of cosmetic items including makeup. She can’t change her height, weight, or gender, however. Weapons: None. Equipment: Unbreakable tea set- No matter what happens, nothing in this tea set can be in any way damaged or broken. Other: Kind of a westaboo.
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Vincent's teeth grit as the butchery of his native language assaulted his ears. He inhaled very slowly, then exhaled. This girl was some kind of chuunibyou. She couldn't have been very old. Perhaps she was playing pretend. With luck, she thought she was dreaming. "My name is Vincent." he spoke, electing to continue in Japanese. "Listen... Alice. It's very dangerous here. You could get hurt. Where are your parents? Can you lead me to them?"
Name: Vincent Title: Executioner Vincent. Partly because it's his codename, partly because of what he does. Gender: Male Age: 23 Height: 6'10" Weight: 450lbs. Appearance: A hulking figure nearing seven feet in height, Vincent's body is tightly wrapped in thick, incredibly hard muscle. His face looks haggard and weathered, topped by a mess of blonde hair over green, tired eyes. His skeleton is thicker than a normal humans, and bone has broken through his skin on the knuckles, elbows, and other striking points. Every inch of the man's skin is covered by a set of gray BDUs and heavy combat boots. Black gloves and a heavy, hooded leather coat cover the rest. Vincent's face is concealed by a plain white mask, with a pair of black lenses covering the eyes. Personality: A grim, silent figure, Vincent saves his words until he spots his next target, at which point he tends to declare his intention of killing said monster with extreme prejudice. Since the death of his sister, he's lost a spark inside of him, replaced with a deep hatred of Youkai. This has become his raison d'etre, and he rarely considers anything else. Vincent had a huge soft spot for his little sister, and that can extend to people who remind him of her. Most other people get a blank glare at best. Short Bio: Vincent spent much of his previous life mostly normal. He was a young man, working to support himself and his younger sister. Though life was tough, he was happy. One night, a wrong turn led the pair into the other world. Assaulted by man-eating monsters, Vincent saw his sister killed, and barely escaped with his life. The crazed pleas and police report soon filtered to the upper echelons of society, and Vincent found himself drafted into a government black project. The joint partnership of Japan, the USA, Germany, and England, had begun research into the paranormal and especially the Crimson Sky. While much of this new world is unknown, it was quickly apparent to government officials that many of its occupants were hostile to human life, and as such it was deemed necessary to create a new type of soldier to cull off these hostile beings. Vincent was abducted and offered a chance to join the first generation, on the basis of two reasons. The first was that he was healthy enough to potentially survive the dangerous process of enhancing his body. The second was that he had developed an extreme hatred of Youkai. There was no way he'd go rogue, and would happily oblige with defending humanity. Of the forty-three chosen to undergo the augmentation process, twelve survived. Of those, ten were hospitalized with permanent disabilities, some unable to move. Vincent is one of the only two to fully become an Executioner. In the time since then, Vincent has devoted himself fully to fighting off the Youkai menace. Every night he enters that crimson realm, and a trail of destruction is follow. Powers: Vincent has gone through extremely heavy biological modification. His muscle and bone density has been increased several times, giving him superhuman levels of strength and durability. In addition, the bone thickness has increased and changed shape. His ribcage has fused, covering the gaps between ribs. He's also been implanted with a secondary set of adrenaline glands, giving him the ability to push himself further even during extreme bouts of fatigue or stress. Even his platelets have been altered, allowing him to better stop bleeding during combat. Though he lacks magical potential, the sheer physical prowess achieved by his augmentations allow him to fight the most ferocious of youkai. Weapons: Initial contact equipment consists of a primary long gun, a handgun, and a melee weapon. Vincent's typical setup consists of a Saiga-12 with a thirty-round drum, a S&W Model 500, and a claymore sword with a high durability blade. However, Vincent also possesses a Trump Card: the Executioner Special Armament System. A satellite is kept in geosynchronous orbit above Vincent's current location, passing into the other world by carefully weaving through the shadows in moonlight created by space debris. This satellite is capable of quickly deploying highly specialized heavy weapons via a drop pod, often of such a high weight that only Vincent, with his enhanced strength, is capable of using them. These range from immense, oversized swords, to gatling guns and anti-tank rifles. Equipment: A small, red ribbon bearing no special qualities. Other: Currently bears no affiliation to the Hunters' Association.
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Isotta allowed Kazuki to keep the girl who had collapsed and passed out in his arms, even as he agreed with her suggestion of leaving the Crimson Sky now, rather than later. It was a sensible decision overall, one she had expected would not face opposition from the resty of the group. They were experienced enough for that sort of thing. "If there is some sort of ruse, I trust that you and any other Chasers in the area at the time will be able to handle it," she noted aloud as she began to move back towards the entrance to the Crimson Sky, the same one that they had come in, or at least she had, in the first place. As she did so, she addressed the other question. "I would assume it is because of the circumstances of the encounter, and how abrupt it was," she said to Kazuki. He could draw his own conclusions, but she was no more worried than she had been. If it was a trap or a ruse of some kind, they could handle it. If they were competent enough to anyway. That sort of thing was their job, not hers.
Name: Isotta Nascimbeni Title: Blade of the Dawn Gender: Female Age: 34 Height: 5'10" Weight: 146 lb. Appearance: Personality: Isotta is a very aloof person, devoting herself fully to the church and the work that she does for it. This does not preclude her having friends, but they are of a secondary importance to her. Respects those who are not of the faith, though she tends to have some visible disdain for those who are not of the Church. Short Bio: Born to an average family in Milan Italy, Isotta was raised as the eldest daughter of an upper class family, her father a businessman and her mother working as well. It fell to her to watch over her two siblings, which she did happily and as best she could while also distinguishing herself in school and making many friends. It was a peace that was not to last. Her encounter with the Crimson Sky came during a family trip to Prague, the hub back in the Old World. She got lost and was separated from her family one night, during the course of which she was eventually dragged into the realm of the Crimson Sky. She managed to return but was....changed. Her personality had shifted somewhat, and her memories of what had actually happened were fuzzy. The time after that, she entered into a funk, a lingering depression that seemed to go on as her entire worldview was shaken by what she had seen and experienced in the Crimson Sky. Therapists, psychologists, her parents did what they could to try and shake her out of it, so she would return to the daughter that she knew, but it was all for naught. In spite of their efforts, nothing seemed to work. This only changed when they were contacted by the Church, a Cardinal approaching them as a result of hearing of what had happened to Isotta, which many dismissed as crazy delusions. But he believed her. Let with no real choice, her parents agreed, and Isotta was taken into the custody of the Church. In the custody of the Church she was taken to Rome. There she was trained, part of a special group that dealt particularly with the Crimson Sky, and the Youkai that entered the world which the Church had to deal with for the protection of the people. Her lethargy broke under the training and tutelage that was given to her, as she devoted herself to the job that she had been assigned. She rapidly advanced, becoming skilled at bringing to bear the holy power of the Lord as well as killing or otherwise dealing with the Youkai that threatened the world. Eventually she graduated, a moment highlighted as she returned to Prague to hunt a Youkai terrorizing the citizens there. Afterwards she went on to full duty, hunting down demons and protecting the people of the world from the shadows. This eventually resulted in her being transferred to Japan, her experience with the Crimson Sky serving as a useful tool by which the Church could exert its influence over the supernatural. That is why she is here now, a liaison between the Church and the Hunters Association, to stop powerful Youkai, to protect civilians, and to deal with rogue Chaers should tat issue come up. Powers: Sword Generation: A peculiar trait of hers, Isotta has the ability to create blessed swords from pages of the Bible Blessings: Through the power given to her by the Church, Isotta has the ability to call down the Grace of God. This can be used for healing herself and others, to enhance her physical abilities, to buff magical resistance, and to create physical attacks which can be used against enemies. Exorcism: with the proper equipment and enough time, Isotta can create a bounded field around an area which is actively hostile to the existence of demons and unholy Youkai, weakening them and making them much more difficult to deal with so long as they remain inside it Weapons: Isotta tends to use the swords that she creates as her weapons. They are short swords, light, yet tough due to their blessing. They can be thrown or simply used as a melee weapon ,and she is very skilled in their usage. Equipment: -Several vials of Holy Water -An ivory rosary from the Papacy in Rome -A vial of dirt from the Temple Mount in Jerusalem -A Pocket Bible Other: Anything not covered above.
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Wow, where did the dude even hide that piece of paper? Up his ass? “Seeing how I’m going to outlive all of them, Antennae-head, I’ll be able to dance on their graves at least.” Gingerly picking up the stack of papers and stuffing the keys of the Hayabusa into his pocket, Rui-Ling pushed both of the flashy vehicles to the side of the road, before scanning over the contents of the paper. It really did read like rather miscellaneous stuff, everything that could just as easily be purchased by the YTC instead of stolen. What exactly was the connection here? The pieces of art and the antiques appeared to be for personal interest, while the electronics were trivial. The prototype telescope from Sonomachi Observatory, which he did recall made a stir on the news, was a noteworthy thing, but for what purpose? Were they in fact, actually looking for aliens? The immortal smirked. Maybe Harumi’s finally found some fellow believers. Ultimately, this information told him nothing, other than the fact that it was most definitely one of Yotsuba Tech Corporation’s more secretive operations. No doubt, Haruka and Kiara had a headstart on him for that, and really, he could just leave it to those two…so for now, yeah, Rui-Ling will just take it easy and deal with more present annoyances, such as that Cataloguer dude. Of course, at the moment, he might as well just Google up some information on what that prototype telescope could even be used for.
Name: Rui-Ling Kazanari Title: Spirit Hammer, Gordeau Gender: Male Age: Has stopped aging when he was 17, having lived 158 years by now. Height: 5’5 Weight: 179lbs Rui-Ling’s body is absolutely, utterly, unmarked. There are no blemishes on his skin, no scars, no birthmarks, no wrinkles, only a completely smooth, uncannily pure body. He wears white gloves over his hands, to hide the only part of his body that’s abnormal. Of course, if one was to note that he’s supposedly a half-Japanese, half-Chinese human being, his silvery hair and his sea-green eyes already make him rather odd. Rui-Ling didn’t take immortality and eternal youth too well. For one, it killed his chances of getting it on with his high school crush, and two, all his personal identification was useless now, as even the most blockheaded police man would understand that a 17 year old who had a 50 year old passport probably was using a fake one. Despite this hatred towards his own bodily condition, however, he still sees it as something that’s useful. After ten or so deaths, Rui-Ling gave up on the idea of suicide, and now holds the view that his body is just a commodity. He thinks nothing of selling his blood, his organs, his very life, and, after a century or so, had become so accustomed to immortality that he’d rather kill himself that take medicine. Rui-Ling strives for two things: self-improvement and entertainment. Despite literally having all the time in the world now, he does not laze about vacantly. He seeks to be a polymath and a paragon, plunging himself in academics and arts, taking advantage of his eternal youth in order to make up for his lack of talent. Though ultimately resigned to only have his efforts acknowledged by bystanders and youkai, he strives on regardless, making up for his decisively human body by accumulating the knowledge and experience capable of making up for it. And, with such experience, he sees himself as an older brother to other Chasers, someone who should die in their steed and make sure they don’t get in over their heads. Of course, there’s still a bit of arrogance as well, when he sees other, older individuals who choose to lounge about instead of do everything they can, and Rui-Ling’s eagerness to kill himself can be viewed as disturbing by more than one individual. Rui-Ling had been normal once, a long, long time ago. He could hardly recall those days now, honestly. But one day, he found a Treasure, one that fused with his very soul and rewrote his existence. That Treasure was Airgetlam, the silver arm of a god, capable of tearing the soul and mind from the body. With power came immortality and eternal youth, a wretched existence that made it impossible for Rui-Ling to live a normal life with an ordinary sort of happiness ever again. It sucked for a while, but after he got over the shittiness of immortality, the boy realized that he could make a killing selling his organs to the black market, his blood to hospitals, and his flesh to the monsters of the Crimson Sky. While he had his share of dangerous and sketchy situations due to this way of conducting business, he made it out of such situations more or less whole and sane. After he accumulated enough money to get whatever he wanted, Rui-Ling went on to improve himself, picking the Chaser life over the whore life, accumulating a variety of skills and knowledge over the fifty or so years that he had been in service. Airgetlam, Silver Arm of the King of Gods The silver left arm of Rui-Ling, Airgetlam, is a Treasure, capable of piercing through both the physical and the magical. It can touch the very soul of a being, and, in the same vein, has the ability to tear or beat them out. However, this intangibility only lasts up until his left shoulder, and, outside of being an indestructible, intangible soul-stealing arm…that’s it. A certain amount of physical force is required in order to dislodge a soul from its body, but after that happens, the body is put into a comatose state that can’t reverted until the soul is put back into the body. In a way, one can almost think of Airgetlam as the strongest non-lethal weapon in existence, capable of stopping anything with a soul, without harming their physical vessel at all. Of course, if Airgetlam was applied to spirits…they’d just sorta die. Claimoh Solais, The Soul’s Piercing Light The ‘power’ that resides in Rui-Ling’s right hand, Claimoh Solais isn’t actually an artifact. Instead, it’s just a spell that Rui-Ling created and named after the Sword of Light because it worked well, thematically. Utilizing Airgetlam’s soul-taking abilities, Claimoh Solais is a spell that uses those souls as ammunition, creating powerful beam blasts that are rather effective against any physical or magical obstacle. Despite this, however, Claimoh Solais is a spell that is largely ineffective against living beings, making it an offensive spell used more for removing obstacles while Rui-Ling is running towards someone with the intention of punching out their soul. Originally, it was meant solely as a way of destroying souls, because some people deserve to die for real. The Legacy of the Tuatha De Dannan As someone bearing a piece of a god, Rui-Ling is, essentially, an immortal with eternal youth and vigor. He doesn’t need to sleep or eat, and he can push past the boundaries of ordinary humans, performing mildly superhuman feats in exchange for tearing his body up. However, this immortality of his is a big pain in the ass, in that, unless he dies, it doesn’t really reveal itself at all. Rui-Ling, once he sustains injuries, can only heal if he kills himself or falls asleep. A broken bone, for example, would not heal until he stabs himself in the throat and his whole body resets itself. Essentially, it’s a real pain in the ass whenever he fights a merciful, gentle opponent who has no intent on killing him, because then there’s no way he can properly take advantage of his immortality. A handful of souls. A sharp knife. An old handgun. A bottle of poisonous pills. Cash A messenger bag full of mementos. A cheap cellphone. Rui-Ling could, funnily enough, be considered a glass cannon. In the end, his body is still limited to the utmost capabilities of a human. A gun is still a very viable weapon to use against him…at least until he starts to constantly slash his throat and instantly resurrecting himself. Then, it’s like a horror movie. Claimoh Solais destroys all non-living things. Against a human or a youkai, it’s basically a stripping beam. Against a robot or an cyborg, however, it’s a death sentence. Both those things has gotten him into trouble in the past. As his abilities stem from his ‘divinity’, they technically cannot be classified as a supernatural power. After all, a soul is a very natural thing. Interestingly enough, while his resurrection is generally instant, he does have the ability to slow down his revival, allowing him to go zombie-modu for ten seconds after he dies, provided his head didn’t explode. If placed in a situation in which his body is crushed or dropped in a fire or dumped underwater or penetrated with foreign objects or inflicted with curses and diseases, Rui-Ling instead ‘respawns’ to the closest safe area, gaining a whole new body as the old one turns to ash. If that wasn’t the case, he could really just toss himself into space and die forever.
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Downtown, Stock Avenue Alex looked at the ginger out of the corner of his eye. "Hell if I know who she is, but this whole thing is as fishy as a tuna boat. The Chaser's unofficaly offical headquarters-slash-hideout-slash-hangout, or whatever, is less then a block from here. Its too damn convenient that she would pop up, acting all maiden in distress straight out of a cheezy novel, right where every damned Chaser and his brother could rescue her. On top of that, the way the other person disappeared is more than a bit suspicious, in itself. Waiting for the last minute to summon some big and powerful thing, then run away with his tail between his legs, as soon as we arrive? Come on, if you fall for that, I've got a bridge to sell ya'." His tirade finished, he angrily pulled out a cigarette and a lighter. He stuck the cigarette in his mouth, and lit it. A moment later, he added "'course, this could be all be coincidence, after all, she could be here seeking our help, but I still refuse to trust her, until I have reason to believe otherwise."
Name: Alexander Blackstone Rozheim "Stupid epithet. They just stuck me with it." Title: Loose Cannon "Put, 'overwhelmingly'." Gender: Male "..." Age: 24 "I think there is something that does not make sense here, and that is me, talking to you." Height: 188 cm (6'2") Weight: 71 kg (156 lb) "Are you blind or somethin'?" Appearance: Usually can be found wearing a suit, a pair of black gloves, dark sunglasses, and a cigarette in his mouth. * "Nobody is perfect." Personality: Alex has a complicated, conflicted personality. He has a quick and fearsome temper and a tendency to take out his wrath on whatever is around him, buildings or people. Sometimes, the smallest things can set him off. However, he recognizes his flaw, and he tries to not hurt those around him. (Buildings and objects, though, are fair game.) When he isn't in a fury, he is a surprisingly mellow, and laidback person. He is highly intelligent, although most mark him as an hot-headed idiot. He don't think before he acts, but neither does he act before he thinks, instead he thinks as he acts. He isn't precisely fearless, he just has learned to ignore it. Some call that courage, others call that stupid. "And here is the part you skim, and come back to later when you need to know something." Short Bio: Alex was born to a mostly normal family, his father was a wealthy business man for America, his mother, Japanese. For the first part of his life, he seemed normal. But, when he was eight, some bullies were picking on his little brother. He got angry, and he ended up beating them so bad, they had to be sent to a hospital with several fractured bones. That was the first time his strength manifested. The rest of his life was shaped by it. Growing up, his stubbornness, quick temper and dangerous strength isolated him from other children, and made him a target for bullies and punks. It didn't help that he wasn't completly Japanese. His parents were good people, but their jobs kept them away from home. Alex went to several different schools, and got kicked out of most of them, usually for getting into fights, and wreaking school property. He somehow eventualy got through high school, but he never went to collage. He made a living doing odd jobs, from bodyguard to babysitter. He had difficulty holding a job for the same reasons he changed schools so often, his quick temper and incredible strength. He slowly sank into a depression, and dispair. He picked fights with random people, and he got arrested more than once. Through this, he made a single friend who stood by him, time and time again. This friend was the polar opposite of Alex. He was a kind person, very studious, and a pacifist. He stayed out of trouble, and helped Alex out when he got into it. The unlikly duo seemed inseparable, the Brain and the Brawn, they were called. But something came between them, something big. They had a heated argument about it, and Alex got angry. He didn't mean to, but his body just moved, and he punched his only friend. It was the first time he ever did. He was shocked, and he tried to apoligize. His freind said it was allright, but his expression was unreadable. Without another word, he got up and left. That was the last time they spoke. The next day, Alex found out that his friend had moved to another country. That was six years ago, he was eighteen. How he got involved with the Chasers was another, simpler manner. Sometime after that, he was walking down the street under a full moon. He took a wrong turn, and ended up face-to-face with a living nightmare, under a bloody sky, hunched over the body of a girl. Its uglyness mad him angry, and he proceded to beat it to a messy pulp, in that process, some of his power awakened. Somehow, during the fight, he had ended up back in the real world. He looked for the girl, but he couldn't get back to that world. He gave up, and tried to go back to normal life, but the memory stayed with him. Eventualy, the Chaser organization tracked him down and explained about Youkai and the Crimson Sky. At first, he was skeptical, but there was no denying what he had seen. Reluctantly, he accepted their offer to join them, only because he needed the cash. Soon after, he found he could control his anger better, and he began to hold a stable day job...for a few weeks anyways. His outbursts were less and more controllable. "I don't believe in holding back!" Powers: Superhuman Qualities: These are natural abilities he was born with. (Although, he views it as a curse) Normally, the brain restricts one's power, shutting down muscles in response to pain in order to prevent serious injury; he doesn't have this limitation, and is capable of using his full strength. His condition also translates to superhuman speed, reflexes and a resistance to pain. Although, the flip side is that using it, can tear his body apart. His body is always like that, its not something he can turn on and off, so he always has to be careful. Indomitable Will: This is his Chaser power, it can be described as his will made manifest. Using this creates force similar to an invisible armor around himself. It can be used to augment the his own physical attacks, projected ahead himself as pure force, or imbued into weapons to increase their effectiveness. Any attack enhanced by his power would hit immensely harder than it would normally without it. A heavy concentration (or coating) his power can be used to harden parts of his body, turning the area black, thus making his body denser and more formidable, and giving their attacks greater power, this also can be used on anything he is touching. It also can allow him to touch the incorpral, although imperfectly. With this power, he can use his full strength without injuring himself. But every power has it's price. He only has so much of this, and once it is used up, there is backlash, like temporary paralysis and weakness. Then it takes some time until he can use it again. Weapons: His fists and anything he can get his hands on. Equipment: see above ^ Other: - He is constantly late to almost everything. - Frequently smashes stuff. - Has a standing grudge against doors. - Likes cats. Theme:
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Kazuki went ahead and followed Isotta assuming she knew where a nearby exit was. She didn't seem to interested in them anymore, but she still gave a quick explanation of why Orihime might not be trusted. Alexander gave a very detailed explanation of why he didn't trust her though. They were all pretty good points too, but Kazuki didn't quite agree. "That's true, but I've never seen her around here. I guess she could have found out about the Dangeki somehow. As for the youkai though, it's not uncommon for them to show up near here. They don't really know about our center. I won't take her back to the Dangeki until we know who she really is. If your scared she's here for Chasers there's only two of us here now."
Name: Dara Kazuki Title: Mosaic Soul Gender: Male Age: 24 Height: 6'2 Weight: 172lbs Appearance: Personality: Kazuki is rather reclusive and quiet. He opens up once he has gotten to know people, but isn't one to go out and meet new people. He is more familiar and comfortable around chasers and youkai, than he is around other humans. He is pretty often cautious of his surroundings and people. He doesn't care that much about himself or others. He will do what he can to help others at his own expense, but doesn't share pity when bad things happen. He enjoys friends company, but doesn't contribute much to parties or events. He sort of just likes people watching and occasional conversation. Short Bio: Kazuki is a bike messenger, and stumbled into the Crimson Sky by accident a few years ago. He fortunately met another chaser and was introduced to the Hunter's Association. The association helped him discover his powers soon after. He kept his job as a bike messenger to cover for his other jobs as a chaser. He found his pocket mirror when one of his deliveries ended up being to a dead guy. The mirror was sitting in the man's hand and Kazuki decided to look at it. He heard police sirens as he held the mirror and quickly rode off with the man's mirror and package. He kept both, but hasn't opened the package to this day. Powers: Glass Make. Can make any object he can imagine appear in front of him, but it will be completely glass. Can change the durability of the glass, as well as the flexibility too. (Ballistic glass/ Willow glass) Weapons: Just the weapons, armor and tools he makes from glass. Equipment: Kazuki has a treasure in the shape a small pocket mirror/watch. The mirror steals a being's soul if the being sees their own eye inside of it. The more souls it takes the stronger Kazuki gets. He's not greedy so he still only takes from beings that need to be destroyed. The clock was on a random time and it began again as he picked it up. It fits fine in his pocket and isn't very reliable in battle due to it's fickle nature. He normally uses it after he has captured the subject. The body is left as a limp shell and the soul can be placed back into the body. Different souls can also be placed in different bodies. Kazuki does have control over what soul escapes the pocket mirror and when. Other: He's a soul stealing ginger. Not sure what's in the package yet. I may make it something pertinent to the story or another treasure at the GM's approval.
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Kukuku~ Alice chuckled magnificently, her angelic laugh like a choir of angels, "it is a pleasure to- uh... m-my parents?" Alice's face contorted in fearsome confusion as she looked up as the now unmasked giant, who was maybe almost as big as she was. Almost. Her parents had told her about people like these. Strangers, who liked to take little girls just like her to their shack far out in the woods. And eat them! "Yeah," the giant replied, the ground shaking with the profound bass of his voice, "how else am I gonna get you home?" Alice shivered a little, for certainly it was a bit nippy outside and she wasn't at all scared about being eaten by a giant. Perhaps he would go away if she explained to the man just how capable she was. "B-but I don't need to go home! For you see... I am a Youkai hunter from a secret organization! We go around solving problems and defeating evil Youkai who would harm the innocent, and we all have special powers, and we're called the Chasers!" The giant's face contorted in the most absolutely frightening frown, a frown that would send shivers down the spine of anyone lesser than the magnificent Alice, who was still shivering in the cold. "You're... you're just having a really weird dream," Vincent replied, "but it's important to go home. That's final." "Don't wanna," squeaked Alice adamantly. Vincent then unceremoniously scooped her up into a princess carry, and Alice began flailing around, kicking her little legs and thrashing her tiny arms. Which were also gigantic with the bigness of her personality. "H-hey," Alice cried bravely, "W-what are you doing? Is this a kidnapping? Am I being kidnapped?" "You're not being kidnapped," the giant roared as Alice trembled in the cold, "I'm taking you home, and that's final." "SATUREINJA DEINJAH," Alice called out in her fantastic English, "SATUREINJA DEINJAH!" "I'M NOT A STRANGER," growled Vincent, his face contorting horribly like it did when Alice had first spoken English to him. "THEN WHY ARE YOU KIDNAPPING ME?" Alice yelled, squirming about furiously in his arms. "TO TAKE YOU HOME!" "DON'T WANNA!" With this, Alice began holding her breath. Her cheeks poofed out like pillows, and she glared up defiantly at Vincent, who calmly poked one of her cheeks, thus forcing the air out of her lips. "Fweh~ hey, no fair!" "Yes, fair," Vincent replied sternly. "Well I'm not going to tell you where I live, so there," replied Alice, just as stern. "But... hm," replied Vincent thoughtfully, "you know, your parents are worried." "H-how would you know?" Alice replied, Mami's weakness all over her face in her concern for her parents. "I know these things," Vincent replied, matter-of-factly, "you wouldn't want your parents worrying about you, would you?" Mami bit her lower lip. Something in Vincent's words struck her as truly genuine, and she looked away a little. Mami's demure gentleness washed over her face, thinking about how late it had become and how her parents must be wondering where she is. "I... I..." murmured Mami, before remembering how small and weak that little Japanese girl was. "Kukuku~" Alice laughed confidently, "yes, I do suppose they've spent long enough outside my enormous, awe-inspiring presence to be on the verge of tears. It would only be right to grace them presently with my magnificence!" "...Alright, then," said Vincent, looking around, "now where do they live?" "Well, my parents warned against divulging such information to a stranger," said Alice, still highly suspicious of this man. Her eyes, like a magnificent hawk, watched him so as to deduce his intentions. "That's... very smart of them. But I'm basically a... an authority of sorts," Vincent explained, "so you can tell me." Alice deduced rightly with her discerning eyes that he was telling the truth, and reluctantly divulged her neighborhood. In order to protect poor, meek little Mami's privacy, however, she refused to give an address. This seemed to be enough for Vincent, who carried her out of the Crimson Sky and into her neighborhood, where he let Alice down. "We're back in the real world," said Vincent, "can you find your way home from here?" Alice puffed her tiny chest out proudly, and declared, "I am the great, the magnificent, the one, true Alice! My mind is as an advanced supercomputer, constantly making connections and processing information at the speed of light! To even ask if I might be able to find my way to my castle from here is an insult to my incredible personage!" "Then go home," replied Vincent, "and don't let me catch you in that other world again. It's not safe there. Stay indoors during nighttime, got it?" Alice's perfect, lovely, heartpounding blue eyes narrowed at the man. Did he understand nothing that Alice had said to him?" "I will make you no promises, for you see, I, the great Alice, am a hero of justice! Delving deep into the dangerous places with my incredible power and saving the unjustly threatened is a part of my every day life! With my abilities, I can-" The monstrous man leaned in close to Alice, who immediately stopped speaking and froze up politely to allow him a word. A fierce anger gleamed in his eyes and, his deep voice shaking the very leafs off of nearby trees, he stated, "If you be good and stay away... I'll buy you ice cream. How's that?" Alice squeaked loudly and ran as quickly as she could towards her home. She wasn't scared or anything, but her parents were probably so worried that it would be far better to arrive sooner rather than later. Vincent put his mask back on as he watched her go, giving a satisfied nod. "...Shit. I forgot to ask what flavor."
Name: Mami Koizumi Title: The True Alice Gender: Female Age: 15 Height: 4’6” Weight: 87 lbs Appearance: The way Mami really looks and how she presents herself are two entirely separate things. Most of the time she looks like a perfect young Japanese girl, with long, silky black hair, pale skin, and brown eyes. During this time, she often wears traditional Japanese clothing depending on the season, like a padded kimono in winter or a yukata in summer. When on a job, however, she becomes Alice. She dresses in various types of Lolita styles, depending on her mood, and changes her hair color to blonde and eye color to blue. Personality: While Mami is usually sweet and docile, her Alice persona tends towards over-the-top declarations and a severely haughty attitude. When she is Alice, she is bold, overconfident, and tends to talk down to others. However, this is just a constructed persona and is easily shattered once she notices she’s made someone feel bad in any way. She really is Mami through and through, and always falls back into trying to help and comfort others with a ready ear and a kind word. N-not that she likes you or anything! Short Bio: Mami didn’t grow up in a loving, proper Japanese household. Well, she lived in one, but she barely grew up at all. Throughout her school life, she was often teased about her height and development which were both incredibly stunted. She ended up finding refuge in Lolita fashion, which catered to the aesthetic of the short and under-developed, and through Lolita she also gained a fascination with the west. Western girls were all so pretty, with their light hair and beautiful eyes, and Mami wanted to be just like that. She knew that if she looked pretty like that, height would no longer matter. She thusly bleached her hair, grabbed up some colored contacts, and went to school where she was teased once again for looking like a shrimpy delinquent. She left school crying and dejected and, not paying attention to where she was going through the tears, she found herself lost. It was then that she saw a white blur rounding a corner, and something inside of her screamed to follow it. She chased the blur for a while, and found herself in a strange place with a red sky. A small white rabbit awaited her at a table, upon which were a variety of snacks and two cups to tea. She took a seat opposite the rabbit and, almost instinctively, she nibbled a scone and took a sip of tea. The rabbit told her that she had the soul of a true Alice, and that it was time she claimed her birthright now that the previous Alice had gone. Her tiny body overflowed with power, and suddenly she found herself safely tucked in bed at home. At her bedside was a tea set on a tray, engraved upon which was the phrase “For the one, true Alice.” Currently, when she isn’t being Alice, she works for her parents and helps manage the family onsen. When she is Alice, she works as a Chaser to help protect people from bad things. She was finally special, and it was important to her to put that specialness to use. She’s completely new to the job, and her true identity is unknown to all but her. Other chasers, the few that have heard of her, know her only by title. Powers: Teatime- Mami can create teatime beverages and snacks out of thin air. These beverages and snacks each have healing or ability-enhancing properties, which may stack as long as one has room in one’s stomach. There are diminishing returns, however, and eating more than three of the same product results in somewhat negligible increases. After all, teatime is about enjoying a variety of things. It would be a waste to fill completely up on muffins of speed and not try a scone of power. Dress up- Mami can change her appearance in a flash, whether it’s clothing, hair color, eye color, or any amount of cosmetic items including makeup. She can’t change her height, weight, or gender, however. Weapons: None. Equipment: Unbreakable tea set- No matter what happens, nothing in this tea set can be in any way damaged or broken. Other: Kind of a westaboo.
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After hading the cigarette to Jun, Kat downed some of the alcohol in the canteen. "Ah, nothing like a strong drink after some bullshit like this." She continued. Honestly, she wasn't feeling to beat up about it, or really feeling that bad for Jun in general, but leaving him looking like that would just leave a bad taste in her mouth. Silence passed between them for a while, eventually Kat lit her own cigarette and decided it was time to get going. No sense in hanging around here. There wasn't anything they could do any more. It was then, Harumi finally decided to show up. "So, you're still around here? Well, good thing, thing I have this to give to you. It's a parting gift from the ghost." Kat hesitantly took the item as it was handed to them. Huh. A miniature rabbit, eh? "Either way, that seems to be a Treasure of some kind. I'll ask Reiko about it later, but I gotta go now, I'm dead tired after all that. See ya tomorrow!" Well, maybe she'd ask boss lady at Dangeki tomorrow. For now, she was a bit tired and she wanted to get home and take a nice, long warm shower. "By the way, I was being serious about the aliens. I want to believe, ya know?" At that, Kat merely laughed. "Sure kid. Let's make a deal then! You see an alien, and I'll cut my hair, and wear a dress!" She called after Harumi as she disappeared into the mist. "Fucking hell," She shook her head, taking a good, long look at the bunny she was holding, before safely placing it in her pocket. "Some weirdos will believe anything." She sighed, stretching from mild fatigue. "Well, guess that's it then." She said to Jun. "I'll give this to boss lady tomorrow. You can stay here and...cry some more or something, I dunno." With that, Kat left Jun and the park, heading for home. She'd stop by Dangeki first thing tomorrow since she didn't have to actually work that day. If that miniature rabbit was a Treasure of sorts, then it could be pretty useful. Not that she was ever going to go around using some girly looking miniature rabbit unless she had too. Ugh, why couldn't she find a cool treasure? Maybe she'd ask boss lady if there was one she could have later.
Name: Katherine Sinclair. "Kat" Title: Havoc Aegis. "Well, if you want to know...I'm actually an amorphous space alien-WHAT THE HELL do you think I am?" Gender: Female "Meh. Old enough. Age: 24 "Tall and got legs that can kick your ass. Got a problem with it?" Height: 5'8", Roughly 1.76 meters. "Don't worry, that's all muscle." Weight: 154lbs, Roughly 70 kilograms. "Seriously, are you blind?" Appearance: Blonde hair usually tied back into a ponytail and dull bluish-grey eyes are the things people would notice about her. Standing roughly at five foot seven, thanks to her rather athletic build she can come off as a bit intimidating to some people. Her snarky attitude doesn't help either. Usually, she wears a dull grey military vest stocked with all kinds of different ammunition and other things. Like her cigarettes, and a canteen filled with the good stuff. (That's alcohol.) Various first-aid supplies and other stuff that someone of her profession might need in a pinch. Under it, she wears grey, military armor designed to be lightweight and able to stop a bullet if it had too. It covers only her vital areas on her chest, leaving her arms quite vulnerable. As for pants, she wears black military issue pants, modified of course to hold more equipment that is essential for surviving in the Crimson Sky. Insulated to be resistant to heat and cold. On her hands, she wears open-fingered gloves to help with gripping things. Wears steel-toed combat boots. Yeah, you do not want to get kicked with that. "Me, eh? I like tacos, cheap ramen, and puttin' a bullet in some jackasses head. You wanna date or something? Buy me a shiny new gun and a bottle of vodka then we can talk. Oh, and I don't date older guys, so don't even try." Personality: Kat, is usually pretty friendly despite her snarky attitude and somewhat hostile seeming behavior. A sarcastic jackass, some would describe her, anyone is fair game for her snark and insults. Even herself, if she does something stupid. This makes people kind of...well, they don't exactly dislike her, but she doesn't exactly have a lot of friends for this reason. Not that she really cares. Despite the bit of shunning she receives from other people, she's not a bad person and doesn't think much of it. Mostly, she just doesn't really care much of for other people, since they don't really care much for her, though she will save a total stranger if she happens to be in the same general vicinity whether they like her or not. Still, she can't stand most people and would rather work on her own, or a well functioning team. Unfortunately, the latter is proving difficult to find. Clever and resourceful, she's quick to adapt to most situations. Short Bio: She grew up in London, though never knew her real parents all to well. She was adopted by a rather wealthy family, and had an easy time growing up. She's always had an attitude problem, though, even as a kid and was constantly getting into trouble. Smoking, drinking, getting into a lot of fights, doing...extracurricular activities with her friends. Basically your typical delinquent, and she hasn't mellowed at all since then. Joined the military at the age of 18, and dishonorably discharged after turning 22 for getting into a fistfight with a superior officer after disobeying orders. Moved to japan after that, in hopes of possibly finding her biological father, along with working with the Chasers. Powers: Force-field generation. Kat has the ability to make, and manipulate localized barriers. She most often employs this by keeping what someone might refer to as a 'shield' around herself almost at all times. And while it's no means impenetrable, it can easily provide quite a bit of protection from most projectiles. The force fields can come in many shape and sizes, though most often she prefers making them sphere or square shaped and can be used for more than just defensive purposes. Slamming a large one into an enemy at high speeds tends to hurt. Not to mention trapping, and slowly crushing something to death inside of one. Her favorite though, is using them like bullets themselves. Of course, they can be used traditionally for defense, if she has to, though it's not her preference, even if it's what she's probably most skilled at using them for. Most often, they appear clear, turning a dark blue color near the edges. Weapons: Her favorite Remington-870 Shotgun. Combat Knife. A back-up pistol, a Glock 17. Having awesome kick-ass powers are nice, but she never discounts the reliability of human firearms and man-made weapons. Equipment: Lightweight combat armor. Not gonna stop any serious damage, but can provide some protection. Extra Ammo for her toys. A few first aid supplies. Can administer basic first aid to injured people. It's not gonna be saving anyone's life, but it can get people back on their feet long enough to not get dead. Other: Excellent marksmanship, thanks to her military training. Skilled hand-to-hand combatant. Doesn't know when to quit, even if she's been pretty badly injured. Fairly agile, even with her combat gear.
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Chasers: Boundary of The Crimson Sky Sonomachi City, Setsuna Mountains "Ho~ Oneiros, the bells earrings that can put the ones who listen to it to sleep? This is a nice trinket, my friend. I'll guess I'll be adding it to my collection as well." Said a blond young man with clear disdain to the downed Chaser bellow his feet. "Endless Lullaby, have they not warned you I was coming, or did you just wanted to play the hero? Either way, my business here is done", as the man said so, he finally stepped on the other side of the narrow bridge that Endless Lullaby was guarding, before setting his gaze on the urban landscape before him, spreading his arms and shouting at the top of his lungs. "Sonomachi, prepare yourself, for here I come!" BGM Sonomachi City, Dangeki Pawn & Parlor Café And so it began, another night, another round of secret gatherings and mission to keep the peace of the city and the world intact. In the wait for this to happen, Ellie went into Aria's office bringing a mug full of freshly brewed bloodchino and some doughnuts "Everything is ready, Mistress, we should be receiving the Chasers soon and the reports have arrived in time again. Even so there's something wrong with all this... I have a feeling I can't shake off, what could be it? Perhaps, the loneliness of my heart, or something much darker in the works?" As Ellie said so, her tail snaked subtly but certainly to the underside of Aria's skirt. Well, it was to be expected, at least for Aria, since the Magister should know all too well that even when her... overly dedicated familiar was being serious about something she couldn't help herself from demonstrating her love for her master in the most inappropriate ways. • • • Anyway, as the Chasers surely would begin to arrive again, they would be met with the mission board, currently with only the following options: - A Youkai has been prowling a neighborhood near the Train Station and devouring people's souls while they sleep. It has been reported to be a Baku, a dream demon that can invade people's minds while they are asleep. For specific information, please ask either Master or I. - There have been reports of a possible Poltergeist in an abandoned traditional residence on the Setsuna Mountains' village rumored to be the hiding place of a great fortune. Please, investigate and report your findings. - More missions will be added as soon as Master finishes reviewing the remainder of the reports. Sonomachi City, Outskirts of Reiko's Residence Entrenched on the forest on the Outskirts of Sonomachi is a mansion rumored to be home to a witch known as the Scarlet Sage. They say she is the most powerful mage in the world, but also a very hard to deal with individual and, that's not wrong. The Scarlet Sage is really a pain to handle sometimes. At the gardens of the old Western-styled mansion, red roses bloom the whole year, giving it a sophisticated appearance, even if the thorny vines entwined in the fence make for a very painful greeting to unwelcome visitors. To any who can peer upon the Crimson Sky, the house's defenses would clearly be seen to not stop by there, with multiple layers barrier taking a good part of the very forest where the ghostly manor is located. Either way, it was from this very same mansion that Harumi Shizuka, the mage's apprentice, was going out that night, leaving for the Dangeki in order to meet with a certain kyuubi that has been giving her quite a deal of troubles these days. The presence of the mage could only be hinted by the fact that the light of her study flickered on just a moment after Harumi left.
Ok, here goes some basic maintenance before I have to go out: I won't give opinions on WIPs, please finish your character before submitting him again. Most of everything is ok, but I want a better description of Tarit's power, as it is you make me think he's a borderline Railgun (if not more) and that's way above the power level I most people have. Even if there's two electricity users around, I want some distinction in your portfolios, so please describe him a bit more. # 01 Looks good, you can post him on the character tab as well. # 02 Why would you skim over the second post? It makes me question what you've been doing. Either way, Treasures are as explained. Any more information can be asked IC, since there'll be a lot of lore related to these things. Looks good as well. Though, I gotta say to everyone with these seemingly one shot one kill powers, that unless it's a mook, you'd better ask before saying "Yay, I stole your soul, you die..." and then complain when I say a flat no. I really don't want that type of problem to happen, so play by the established rules. For your first CS, it's rather reasonable. You can post her on the character tab as well. Character development is what you should concentrate on from now onward. It's indeed possible to acquire (and potentially lose those you didn't begin with) Treasures during the course of the RP. As I said above they will have a significant role on the story, from the very beginning, indeed. If you've checked the details with , then you can place her you can place her in the Character Tab as well, there's no need to dilly-dally. Naturally, you're all playing characters that are above the standards, even for Chasers. Even if every PC had a treasure, it wouldn't mean that every Chaser as one, just that your characters are that usual anime-like gathering of OP individuals (which is pretty much what they are). That said, I'll elaborate on the matter of Treasures from the first IC post onward, since it's a kind of focus right now. As for the other question, most people born with power naturally fall under the definition of an ESPer, or psych, pretty much anyone else would gain powers through Crimson Sky induced mutation. Which is pretty much like the Silver Age of comics radiation, you most absolutely can't come near it without being turned into a Bug-man, or Raging Giant. That said, only special individuals undergo this mutation, so, there's the possibility of not changing (though it's a death sentence to enter the Crimson Sky without powers, since a good deal of the Youkai are flat immune to even the strongest handheld weaponry). Also, no, Magic is an exception, since it's about learning to manipulate your Spirit Power and use it to do otherwise impossible feats, you can't gain it through mutation and not everyone can learn it as well. Notably Psychism and Magic shouldn't mesh well, Aria is one of the sole exceptions to that (as well as any PC that can do both), but normal NPCs can't as a rule of thumb.
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Rui-Ling came into the Dangeki Pawn Shop with his already messy hair in even more of a mess. An exhilarated grin on his face, the young immortal plopped down on a soft chair with a satisfied sigh, before ordering a parfait that he hadn’t tried before. Some sort of nacho parfait that was supposedly the invention of one of the part-timers in the Parlor Café. He doubted that he would enjoy the ‘unique’ taste too much, but he was fine with wasting money today. The ‘gift’ from Suzumebachi, his Hayabusa, was a thing of beauty, two hundred horses packed into a sleek and sexy design. He’d have to get a new paint job for it though. The yellow-and-black color scheme irritated him to no end. Perhaps a subtle silver? Or maybe just a simple blue-and-black? Ah, the choices were endless~! God knows why he hadn’t bought one himself when it first came onto the market. There was more on his mind than just how fun it was cruising around at top speed with no helmet on though. After some intensive Google research, it turns out that the stolen telescope was, in fact, something very unique. A refitted version of a telescope unearthed in a Central American cave. The real question was why ancient people would think it was a good idea to build a telescope in a cave the first place, but all things considered…what use would Yotsuba Tech Corporations have for the ability to see the Crimson Sky? For what reason would a company that was already aware of Youkai and Chasers have for stealing an ancient telescope? Or were they solely after the geode instead, and simply stole the telescope in an act of misdirection? The smile faded from Rui-Ling’s face, before another sigh left his body, this time a little more frustrated. For the time being, he’d have to dwell on this a bit longer, perhaps do some investigations on the other items that Suzumebachi had stolen for YTC. At least, this time around, the mission board had a whole bunch of jobs that looked tailor fit for his particular set of abilities. After all, dream demon that devoured souls? Poltergeists that haunted homes? Yeesh, his Airgetlam might as well be custom-made for all this. Rui-Ling wasn’t in much of a rush though. For now, the immortal contented himself with waiting for more options, as well as taking the first bite out of this nacho parfait. … It was definitely…an acquired taste. Rui-Ling sorta wanted to kill himself now.
Name: Rui-Ling Kazanari Title: Spirit Hammer, Gordeau Gender: Male Age: Has stopped aging when he was 17, having lived 158 years by now. Height: 5’5 Weight: 179lbs Rui-Ling’s body is absolutely, utterly, unmarked. There are no blemishes on his skin, no scars, no birthmarks, no wrinkles, only a completely smooth, uncannily pure body. He wears white gloves over his hands, to hide the only part of his body that’s abnormal. Of course, if one was to note that he’s supposedly a half-Japanese, half-Chinese human being, his silvery hair and his sea-green eyes already make him rather odd. Rui-Ling didn’t take immortality and eternal youth too well. For one, it killed his chances of getting it on with his high school crush, and two, all his personal identification was useless now, as even the most blockheaded police man would understand that a 17 year old who had a 50 year old passport probably was using a fake one. Despite this hatred towards his own bodily condition, however, he still sees it as something that’s useful. After ten or so deaths, Rui-Ling gave up on the idea of suicide, and now holds the view that his body is just a commodity. He thinks nothing of selling his blood, his organs, his very life, and, after a century or so, had become so accustomed to immortality that he’d rather kill himself that take medicine. Rui-Ling strives for two things: self-improvement and entertainment. Despite literally having all the time in the world now, he does not laze about vacantly. He seeks to be a polymath and a paragon, plunging himself in academics and arts, taking advantage of his eternal youth in order to make up for his lack of talent. Though ultimately resigned to only have his efforts acknowledged by bystanders and youkai, he strives on regardless, making up for his decisively human body by accumulating the knowledge and experience capable of making up for it. And, with such experience, he sees himself as an older brother to other Chasers, someone who should die in their steed and make sure they don’t get in over their heads. Of course, there’s still a bit of arrogance as well, when he sees other, older individuals who choose to lounge about instead of do everything they can, and Rui-Ling’s eagerness to kill himself can be viewed as disturbing by more than one individual. Rui-Ling had been normal once, a long, long time ago. He could hardly recall those days now, honestly. But one day, he found a Treasure, one that fused with his very soul and rewrote his existence. That Treasure was Airgetlam, the silver arm of a god, capable of tearing the soul and mind from the body. With power came immortality and eternal youth, a wretched existence that made it impossible for Rui-Ling to live a normal life with an ordinary sort of happiness ever again. It sucked for a while, but after he got over the shittiness of immortality, the boy realized that he could make a killing selling his organs to the black market, his blood to hospitals, and his flesh to the monsters of the Crimson Sky. While he had his share of dangerous and sketchy situations due to this way of conducting business, he made it out of such situations more or less whole and sane. After he accumulated enough money to get whatever he wanted, Rui-Ling went on to improve himself, picking the Chaser life over the whore life, accumulating a variety of skills and knowledge over the fifty or so years that he had been in service. Airgetlam, Silver Arm of the King of Gods The silver left arm of Rui-Ling, Airgetlam, is a Treasure, capable of piercing through both the physical and the magical. It can touch the very soul of a being, and, in the same vein, has the ability to tear or beat them out. However, this intangibility only lasts up until his left shoulder, and, outside of being an indestructible, intangible soul-stealing arm…that’s it. A certain amount of physical force is required in order to dislodge a soul from its body, but after that happens, the body is put into a comatose state that can’t reverted until the soul is put back into the body. In a way, one can almost think of Airgetlam as the strongest non-lethal weapon in existence, capable of stopping anything with a soul, without harming their physical vessel at all. Of course, if Airgetlam was applied to spirits…they’d just sorta die. Claimoh Solais, The Soul’s Piercing Light The ‘power’ that resides in Rui-Ling’s right hand, Claimoh Solais isn’t actually an artifact. Instead, it’s just a spell that Rui-Ling created and named after the Sword of Light because it worked well, thematically. Utilizing Airgetlam’s soul-taking abilities, Claimoh Solais is a spell that uses those souls as ammunition, creating powerful beam blasts that are rather effective against any physical or magical obstacle. Despite this, however, Claimoh Solais is a spell that is largely ineffective against living beings, making it an offensive spell used more for removing obstacles while Rui-Ling is running towards someone with the intention of punching out their soul. Originally, it was meant solely as a way of destroying souls, because some people deserve to die for real. The Legacy of the Tuatha De Dannan As someone bearing a piece of a god, Rui-Ling is, essentially, an immortal with eternal youth and vigor. He doesn’t need to sleep or eat, and he can push past the boundaries of ordinary humans, performing mildly superhuman feats in exchange for tearing his body up. However, this immortality of his is a big pain in the ass, in that, unless he dies, it doesn’t really reveal itself at all. Rui-Ling, once he sustains injuries, can only heal if he kills himself or falls asleep. A broken bone, for example, would not heal until he stabs himself in the throat and his whole body resets itself. Essentially, it’s a real pain in the ass whenever he fights a merciful, gentle opponent who has no intent on killing him, because then there’s no way he can properly take advantage of his immortality. A handful of souls. A sharp knife. An old handgun. A bottle of poisonous pills. Cash A messenger bag full of mementos. A cheap cellphone. Rui-Ling could, funnily enough, be considered a glass cannon. In the end, his body is still limited to the utmost capabilities of a human. A gun is still a very viable weapon to use against him…at least until he starts to constantly slash his throat and instantly resurrecting himself. Then, it’s like a horror movie. Claimoh Solais destroys all non-living things. Against a human or a youkai, it’s basically a stripping beam. Against a robot or an cyborg, however, it’s a death sentence. Both those things has gotten him into trouble in the past. As his abilities stem from his ‘divinity’, they technically cannot be classified as a supernatural power. After all, a soul is a very natural thing. Interestingly enough, while his resurrection is generally instant, he does have the ability to slow down his revival, allowing him to go zombie-modu for ten seconds after he dies, provided his head didn’t explode. If placed in a situation in which his body is crushed or dropped in a fire or dumped underwater or penetrated with foreign objects or inflicted with curses and diseases, Rui-Ling instead ‘respawns’ to the closest safe area, gaining a whole new body as the old one turns to ash. If that wasn’t the case, he could really just toss himself into space and die forever.
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Hm. I guess you'd have to be rich in the first place, to major in philosophy. Vincent said, eyeing the mansion. If his info was good, the person living here would clue him in on the Efreet's history. Normally he'd be content to just shoot and slash it like everything else, but he was still upset it knew about him, and his sister. This knowledge kept Vincent awake all night. The executioner's mask was hooked onto his belt, since he wasn't exterminating vermin. Moreover, he elected to come unarmed. He'd considered bringing a handgun, but it wasn't necessary for someone he intended to visit as a civilian. Besides, even his bare fists could rend enemies by themselves, and the drop system meant a fresh weapon was never far away. A light in the window signaled a presence. Vincent approached the front door, and gave a loud knock with his callused fists.
Name: Vincent Title: Executioner Vincent. Partly because it's his codename, partly because of what he does. Gender: Male Age: 23 Height: 6'10" Weight: 450lbs. Appearance: A hulking figure nearing seven feet in height, Vincent's body is tightly wrapped in thick, incredibly hard muscle. His face looks haggard and weathered, topped by a mess of blonde hair over green, tired eyes. His skeleton is thicker than a normal humans, and bone has broken through his skin on the knuckles, elbows, and other striking points. Every inch of the man's skin is covered by a set of gray BDUs and heavy combat boots. Black gloves and a heavy, hooded leather coat cover the rest. Vincent's face is concealed by a plain white mask, with a pair of black lenses covering the eyes. Personality: A grim, silent figure, Vincent saves his words until he spots his next target, at which point he tends to declare his intention of killing said monster with extreme prejudice. Since the death of his sister, he's lost a spark inside of him, replaced with a deep hatred of Youkai. This has become his raison d'etre, and he rarely considers anything else. Vincent had a huge soft spot for his little sister, and that can extend to people who remind him of her. Most other people get a blank glare at best. Short Bio: Vincent spent much of his previous life mostly normal. He was a young man, working to support himself and his younger sister. Though life was tough, he was happy. One night, a wrong turn led the pair into the other world. Assaulted by man-eating monsters, Vincent saw his sister killed, and barely escaped with his life. The crazed pleas and police report soon filtered to the upper echelons of society, and Vincent found himself drafted into a government black project. The joint partnership of Japan, the USA, Germany, and England, had begun research into the paranormal and especially the Crimson Sky. While much of this new world is unknown, it was quickly apparent to government officials that many of its occupants were hostile to human life, and as such it was deemed necessary to create a new type of soldier to cull off these hostile beings. Vincent was abducted and offered a chance to join the first generation, on the basis of two reasons. The first was that he was healthy enough to potentially survive the dangerous process of enhancing his body. The second was that he had developed an extreme hatred of Youkai. There was no way he'd go rogue, and would happily oblige with defending humanity. Of the forty-three chosen to undergo the augmentation process, twelve survived. Of those, ten were hospitalized with permanent disabilities, some unable to move. Vincent is one of the only two to fully become an Executioner. In the time since then, Vincent has devoted himself fully to fighting off the Youkai menace. Every night he enters that crimson realm, and a trail of destruction is follow. Powers: Vincent has gone through extremely heavy biological modification. His muscle and bone density has been increased several times, giving him superhuman levels of strength and durability. In addition, the bone thickness has increased and changed shape. His ribcage has fused, covering the gaps between ribs. He's also been implanted with a secondary set of adrenaline glands, giving him the ability to push himself further even during extreme bouts of fatigue or stress. Even his platelets have been altered, allowing him to better stop bleeding during combat. Though he lacks magical potential, the sheer physical prowess achieved by his augmentations allow him to fight the most ferocious of youkai. Weapons: Initial contact equipment consists of a primary long gun, a handgun, and a melee weapon. Vincent's typical setup consists of a Saiga-12 with a thirty-round drum, a S&W Model 500, and a claymore sword with a high durability blade. However, Vincent also possesses a Trump Card: the Executioner Special Armament System. A satellite is kept in geosynchronous orbit above Vincent's current location, passing into the other world by carefully weaving through the shadows in moonlight created by space debris. This satellite is capable of quickly deploying highly specialized heavy weapons via a drop pod, often of such a high weight that only Vincent, with his enhanced strength, is capable of using them. These range from immense, oversized swords, to gatling guns and anti-tank rifles. Equipment: A small, red ribbon bearing no special qualities. Other: Currently bears no affiliation to the Hunters' Association.
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Not sure what to do with Orihime, Kazuki began back for his place. He noticed her doll on the ground nearby and grabbed that for her as well. He didn't think it wise to take her to a hospital and have the humans freak out when she wasn't human. If Alexander was right, then taking her to the Dangeki would be dangerous as well. He didn't like leaving his bike, but even if it was stolen he would get a new one. His apartment wasn't to far off and he got there before too many people were out to wonder why he was carrying a girl through the streets. He took her into his apartment and laid her on his bed. Her wounds didn't look too bad and he assumed she must have just passed out from exhaustion. He set her doll on the bed as well and left the room. He collapsed on his couch and after ten minutes remembered how much he hated sleeping on the couch. He rolled onto the floor and swiftly passed out. The next morning he woke up under his coffee table. He rolled out and gave a hearty stretch. He went to check on Orihime and sure enough, she was still asleep. She had rolled over and moved, so she was ok, just tired. He decided to skip work since she was here. It's not like his bike job was that important anyways. He took a shower, ate breakfast, and messed around with his computer or played videogames most of the day. It was beginning to get late again though and Miss Aria would be expecting them. He figured they could survive without him for a night. Chasers came and went all the time. He was wondering when this girl would wake up though. He wondered if Alexander was right too. If this girl was really dangerous, he may be needing to call miss Aria for help. "When is this girl going to wake up?"
Name: Dara Kazuki Title: Mosaic Soul Gender: Male Age: 24 Height: 6'2 Weight: 172lbs Appearance: Personality: Kazuki is rather reclusive and quiet. He opens up once he has gotten to know people, but isn't one to go out and meet new people. He is more familiar and comfortable around chasers and youkai, than he is around other humans. He is pretty often cautious of his surroundings and people. He doesn't care that much about himself or others. He will do what he can to help others at his own expense, but doesn't share pity when bad things happen. He enjoys friends company, but doesn't contribute much to parties or events. He sort of just likes people watching and occasional conversation. Short Bio: Kazuki is a bike messenger, and stumbled into the Crimson Sky by accident a few years ago. He fortunately met another chaser and was introduced to the Hunter's Association. The association helped him discover his powers soon after. He kept his job as a bike messenger to cover for his other jobs as a chaser. He found his pocket mirror when one of his deliveries ended up being to a dead guy. The mirror was sitting in the man's hand and Kazuki decided to look at it. He heard police sirens as he held the mirror and quickly rode off with the man's mirror and package. He kept both, but hasn't opened the package to this day. Powers: Glass Make. Can make any object he can imagine appear in front of him, but it will be completely glass. Can change the durability of the glass, as well as the flexibility too. (Ballistic glass/ Willow glass) Weapons: Just the weapons, armor and tools he makes from glass. Equipment: Kazuki has a treasure in the shape a small pocket mirror/watch. The mirror steals a being's soul if the being sees their own eye inside of it. The more souls it takes the stronger Kazuki gets. He's not greedy so he still only takes from beings that need to be destroyed. The clock was on a random time and it began again as he picked it up. It fits fine in his pocket and isn't very reliable in battle due to it's fickle nature. He normally uses it after he has captured the subject. The body is left as a limp shell and the soul can be placed back into the body. Different souls can also be placed in different bodies. Kazuki does have control over what soul escapes the pocket mirror and when. Other: He's a soul stealing ginger. Not sure what's in the package yet. I may make it something pertinent to the story or another treasure at the GM's approval.
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~Aria~ Aria grunted in response to Ellie’s words, not one to flatter her familiar. Her hand snapped at the other girl’s tail instinct as she munched on doughnuts and sipped on bloody tea. She could probably put a name and a face to Ellie’s concern since she could sense the arrogant aura of the Cataloguer himself all the way from here. A golden fire hydrant was still a fire hydrant. Wordlessly, Aria finished up her paperwork before quickly scribbling on some spare notes and handing them to Ellie. They were the other three missions for this night, marked so in neat, purple cursive. She figured it was best to let the Cataloguer come to them rather than waste her Chaser’s time in flushing him out. Knowing the brute, he would probably encounter one of her Chasers during a mission anyway so there was no need to exhaust themselves so. -Someone is spray-painting graffiti all over the local schools. While this may at first seem like a simpler mission, the substance used for this provocative behavior has gotten any human within a ten mile radius dreadfully ill. Investigate the problem: Youkai Chasers are strongly encouraged. -Rumors of strange phenomenon and ghastly sightings have been occurring at the abandoned toiletry factory; random floodings, objects moving on their own, etc. Most likely Youkai activity or perhaps interference from the Crimson Sky. It’s always best to make sure. I’ll give a special treat to the Chasers who take this mission due to its rather…crude location. -Humans and Youkai alike have turned up missing in the Red Woods bordering Sonomachi City. The Red Woods has always been an unstable border between this world and the Crimson Sky: Chasers are to investigate while also being wary. Reports have come in detailing the appearance of an SSS-Class Youkai being responsible. , , , , , , , , , ,
Name: Isotta Nascimbeni Title: Gender: Female Age: 34 Height: Your character's height. Weight: Your character's weight. Appearance: Personality: Isotta is a very aloof person, devoting herself fully to the church and the work that she does for it. This does not preclude her having friends, but they are of a secondary importance to her. Respects those who are not of the faith, though she tends to have some visible disdain for those who are not of the Church. Short Bio: Born to an average family in Milan Italy, Isotta was raised as the eldest daughter of an upper class family, her father a businessman and her mother working as well. It fell to her to watch over her two siblings, which she did happily and as best she could while also distinguishing herself in school and making many friends. It was a peace that was not to last. Her encounter with the Crimson Sky came during a family trip to Prague, the hub back in the Old World. She got lost and was separated from her family one night, during the course of which she was eventually dragged into the realm of the Crimson Sky. She managed to return but was....changed. Her personality had shifted somewhat, and her memories of what had actually happened were fuzzy. The time after that, she entered into a funk, a lingering depression that seemed to go on as her entire worldview was shaken by what she had seen and experienced in the Crimson Sky. Therapists, psychologists, her parents did what they could to try and shake her out of it, so she would return to the daughter that she knew, but it was all for naught. In spite of their efforts, nothing seemed to work. This only changed when they were contacted by the Church, a Cardinal approaching them as a result of hearing of what had happened to Isotta, which many dismissed as crazy delusions. But he believed her. Let with no real choice, her parents agreed, and Isotta was taken into the custody of the Church. In the custody of the Church she was taken to Rome. There she was trained, part of a special group that dealt particularly with the Crimson Sky, and the Youkai that entered the world which the Church had to deal with for the protection of the people. Her lethargy broke under the training and tutelage that was given to her, as she devoted herself to the job that she had been assigned. She rapidly advanced, becoming skilled at bringing to bear the holy power of the Lord as well as killing or otherwise dealing with the Youkai that threatened the world. Eventually she graduated, a moment highlighted as she returned to Prague to hunt a Youkai terrorizing the citizens there. Afterwards she went on to full duty, hunting down demons and protecting the people of the world from the shadows. This eventually resulted in her being transferred to Japan, her experience with the Crimson Sky serving as a useful tool by which the Church could exert its influence over the supernatural. That is why she is here now, a liaison between the Church and the Hunters Association, to stop powerful Youkai, to protect civilians, and to deal with rogue Chaers should tat issue come up. Powers: Sword Generation: A peculiar trait of hers, Isotta has the ability to create blessed swords from pages of the Bible Blessings: Through the power given to her by the Church, Isotta has the ability to call down the Grace of God. This can be used for healing herself and others, to enhance her physical abilities, to buff magical resistance, and to create physical attacks which can be used against enemies. Exorcism: with the proper equipment and enough time, Isotta can create a bounded field around an area which is actively hostile to the existence of demons and unholy Youkai, weakening them and making them much more difficult to deal with so long as they remain inside it Weapons: Your character's most important weapons. Equipment: -Several vials of Holy Water -An ivory rosary from the Papacy in Rome -A vial of dirt from the Temple Mount in Jerusalem Other: Anything not covered above. She looks fine so far.
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Once again, the doors to Dangeki burst open, and a chill wind heralded the presence of the greatest Chaser to ever live. Alice stepped through the door, her smile full of superiority and her belly full of baked goods. Today she would be prepared for whatever came her way, with three scones of speed, three pate a choux of power, and three tarts of toughness. Truly, she was unstoppable now, and bigger than ever. "Kukuku~ it is I, the great and magnificent Alice! I have returned after a long and arduous night of righting wrongs and going toe-to-toe with the most powerful beings in the netherworld!" And certainly she had! After slaying three Youkai assassins basically alone, she had gone on to right plenty of wrongs at the hot springs. The wrong of running out of soap in the bathing area, the wrong of Mr. Kaizuka stumbling into the girl's side of the springs again, and of course the wrong of a Dragon attacking Whiterun in superior Western RPG Skyrim! Alice strutted purposefully over to where Aria was seated, and took a seat across from her. "My sincerest apologies for not coming back last night, Aria. I found myself embroiled in conflict alongside a rogue Youkai hunter. He was a gigantic Westerner who used a lot of large weapons. By the time I was done, I had to go to bed. Even perfection like myself requires proper upkeep, you know." Alice decided not to mention the fact that this Youkai hunter carried her back to her neighborhood while she screamed "stranger danger", as this would make her seem less than dignified. Besides, one really had to be there to understand the nuance behind the language and actions as they occurred. A third party told about the incident through oral presentation, thus, could not make an accurate assessment in this instance. In short, she probably seemed a lot cooler and more ladylike at the time than the story would suggest. "Have you heard about this Youkai hunter, Aria? His name is Vincent."
Name: Mami Koizumi Title: The True Alice Gender: Female Age: 15 Height: 4’6” Weight: 87 lbs Appearance: The way Mami really looks and how she presents herself are two entirely separate things. Most of the time she looks like a perfect young Japanese girl, with long, silky black hair, pale skin, and brown eyes. During this time, she often wears traditional Japanese clothing depending on the season, like a padded kimono in winter or a yukata in summer. When on a job, however, she becomes Alice. She dresses in various types of Lolita styles, depending on her mood, and changes her hair color to blonde and eye color to blue. Personality: While Mami is usually sweet and docile, her Alice persona tends towards over-the-top declarations and a severely haughty attitude. When she is Alice, she is bold, overconfident, and tends to talk down to others. However, this is just a constructed persona and is easily shattered once she notices she’s made someone feel bad in any way. She really is Mami through and through, and always falls back into trying to help and comfort others with a ready ear and a kind word. N-not that she likes you or anything! Short Bio: Mami didn’t grow up in a loving, proper Japanese household. Well, she lived in one, but she barely grew up at all. Throughout her school life, she was often teased about her height and development which were both incredibly stunted. She ended up finding refuge in Lolita fashion, which catered to the aesthetic of the short and under-developed, and through Lolita she also gained a fascination with the west. Western girls were all so pretty, with their light hair and beautiful eyes, and Mami wanted to be just like that. She knew that if she looked pretty like that, height would no longer matter. She thusly bleached her hair, grabbed up some colored contacts, and went to school where she was teased once again for looking like a shrimpy delinquent. She left school crying and dejected and, not paying attention to where she was going through the tears, she found herself lost. It was then that she saw a white blur rounding a corner, and something inside of her screamed to follow it. She chased the blur for a while, and found herself in a strange place with a red sky. A small white rabbit awaited her at a table, upon which were a variety of snacks and two cups to tea. She took a seat opposite the rabbit and, almost instinctively, she nibbled a scone and took a sip of tea. The rabbit told her that she had the soul of a true Alice, and that it was time she claimed her birthright now that the previous Alice had gone. Her tiny body overflowed with power, and suddenly she found herself safely tucked in bed at home. At her bedside was a tea set on a tray, engraved upon which was the phrase “For the one, true Alice.” Currently, when she isn’t being Alice, she works for her parents and helps manage the family onsen. When she is Alice, she works as a Chaser to help protect people from bad things. She was finally special, and it was important to her to put that specialness to use. She’s completely new to the job, and her true identity is unknown to all but her. Other chasers, the few that have heard of her, know her only by title. Powers: Teatime- Mami can create teatime beverages and snacks out of thin air. These beverages and snacks each have healing or ability-enhancing properties, which may stack as long as one has room in one’s stomach. There are diminishing returns, however, and eating more than three of the same product results in somewhat negligible increases. After all, teatime is about enjoying a variety of things. It would be a waste to fill completely up on muffins of speed and not try a scone of power. Dress up- Mami can change her appearance in a flash, whether it’s clothing, hair color, eye color, or any amount of cosmetic items including makeup. She can’t change her height, weight, or gender, however. Weapons: None. Equipment: Unbreakable tea set- No matter what happens, nothing in this tea set can be in any way damaged or broken. Other: Kind of a westaboo.
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Isotta rested comfortably in the cafe, seated at one of the tables that made up the seating for the establishment, with nothing but a glass of water in front of her. She had no particular hunger at the moment, nor thirst, so she was content enough to wait and merely observe events. That was her job after all, and she scanned those present with a keen eye, trying to ferret out any signs of mental instability beyond the norm. That was a part of her duty, and she would go about it without complaint. As it stood, she didn't really have anything else to do at the moment. She wasn't a normal Chaser, so becoming involved in average and mundane affairs tended to be something that she ignored, unless it was a mission of particular note or an opponent of particular power. The nearing of the Cataloguer was definitely interesting, but she had yet to decide whether she would involve herself in that state of affairs. There could be an argument made either way, and she would make up her mind when the time came. For now he waited for the current owner of the Cafe, to relate what had happened last night, as well as go about their usual meeting where they would discuss affairs that had happened recently and the like. Certainly she had nothing else in ind, so she merely listened in on ongoing conversations while waiting for certain people to arrive.
Name: Isotta Nascimbeni Title: Blade of the Dawn Gender: Female Age: 34 Height: 5'10" Weight: 146 lb. Appearance: Personality: Isotta is a very aloof person, devoting herself fully to the church and the work that she does for it. This does not preclude her having friends, but they are of a secondary importance to her. Respects those who are not of the faith, though she tends to have some visible disdain for those who are not of the Church. Short Bio: Born to an average family in Milan Italy, Isotta was raised as the eldest daughter of an upper class family, her father a businessman and her mother working as well. It fell to her to watch over her two siblings, which she did happily and as best she could while also distinguishing herself in school and making many friends. It was a peace that was not to last. Her encounter with the Crimson Sky came during a family trip to Prague, the hub back in the Old World. She got lost and was separated from her family one night, during the course of which she was eventually dragged into the realm of the Crimson Sky. She managed to return but was....changed. Her personality had shifted somewhat, and her memories of what had actually happened were fuzzy. The time after that, she entered into a funk, a lingering depression that seemed to go on as her entire worldview was shaken by what she had seen and experienced in the Crimson Sky. Therapists, psychologists, her parents did what they could to try and shake her out of it, so she would return to the daughter that she knew, but it was all for naught. In spite of their efforts, nothing seemed to work. This only changed when they were contacted by the Church, a Cardinal approaching them as a result of hearing of what had happened to Isotta, which many dismissed as crazy delusions. But he believed her. Let with no real choice, her parents agreed, and Isotta was taken into the custody of the Church. In the custody of the Church she was taken to Rome. There she was trained, part of a special group that dealt particularly with the Crimson Sky, and the Youkai that entered the world which the Church had to deal with for the protection of the people. Her lethargy broke under the training and tutelage that was given to her, as she devoted herself to the job that she had been assigned. She rapidly advanced, becoming skilled at bringing to bear the holy power of the Lord as well as killing or otherwise dealing with the Youkai that threatened the world. Eventually she graduated, a moment highlighted as she returned to Prague to hunt a Youkai terrorizing the citizens there. Afterwards she went on to full duty, hunting down demons and protecting the people of the world from the shadows. This eventually resulted in her being transferred to Japan, her experience with the Crimson Sky serving as a useful tool by which the Church could exert its influence over the supernatural. That is why she is here now, a liaison between the Church and the Hunters Association, to stop powerful Youkai, to protect civilians, and to deal with rogue Chaers should tat issue come up. Powers: Sword Generation: A peculiar trait of hers, Isotta has the ability to create blessed swords from pages of the Bible Blessings: Through the power given to her by the Church, Isotta has the ability to call down the Grace of God. This can be used for healing herself and others, to enhance her physical abilities, to buff magical resistance, and to create physical attacks which can be used against enemies. Exorcism: with the proper equipment and enough time, Isotta can create a bounded field around an area which is actively hostile to the existence of demons and unholy Youkai, weakening them and making them much more difficult to deal with so long as they remain inside it Weapons: Isotta tends to use the swords that she creates as her weapons. They are short swords, light, yet tough due to their blessing. They can be thrown or simply used as a melee weapon ,and she is very skilled in their usage. Equipment: -Several vials of Holy Water -An ivory rosary from the Papacy in Rome -A vial of dirt from the Temple Mount in Jerusalem -A Pocket Bible Other: Anything not covered above.
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Chasers Boundary of the Crimson Sky The Scarlet Sage, Reiko Asamiya Vincent would find that neither the entrance gate nor door to Reiko's residence were locked. The Scarlet Sage had little to nothing to fear of the creatures that inhabited the forest and most people would never even find their way here, as the barriers that circled the house actively misdirected any unwanted guests. "You may come in, visitor. Whoever you may be, it's clear that you have business with me." Reiko's voice came from the small study and meeting room right besides the entrance wall. There, the Scarlet Sage waited, with her expression as impassive and calculating as ever as she regarded the hulking Youkai hunter with little to no interest. "You are here because of the Efreet, right? I can see traces of his Spiritual Power lingering to you... either way, take a seat", Reiko said as she gestured toward an antique looking armchair, being made of hardwood, it would be no problem sustaining Vincent's weight. Independent of Vincent's decision of seating or not, Reiko would close the book she was reading before he came in and stare at his eyes while saying, "I would like to know what kind of knowledge you want from, of course, but before that, I believe introductions are due. As you might know, I'm Reiko Asamiya, known as Scarlet Sage for people like you. Now that I'm done introducing myself, I ask, who are you and what you want with a being as dangerous as the Efreet?" Reiko said before falling silent as she waited for Vincent's answer. • • • The Puppeteer, Orihime Tokisada "Hmm... mmm..." Orihime groaned as she slept, tossing and turning on Kazuki's in the most innocent way possible, her body the very testament of defenselessness. Certainly a man that would be so low as to keep on staring at a girl's face as she slept obliviously would end up gazing as well (even if involuntarily) on the other parts like her exposed thighs and breasts which were partially visible thanks to her dress' low cut. Anyway, given enough time, Orihime finally began to wake up, "Huh? Where am I? It doesn't look like a cell at al-" She halted her self questioning when she noticed Kazuki nearby. "Wh- who are you?" Orihime tried to ask with a stern voice, a moment before a low grumble coming from her stomach made the heterochromic girl blush at how unintimidating she looked like. "Hmm... well, can I..." Orihime stammered, "hmm... can I... have something to eat, please?" She asked quite bashfully, before finishing with, "Also, do you, hmm... know where I can find a place named Den... geki, no, Dangeki? I have to see a person named Aria, it's very important."
Ok, here goes some basic maintenance before I have to go out: I won't give opinions on WIPs, please finish your character before submitting him again. Most of everything is ok, but I want a better description of Tarit's power, as it is you make me think he's a borderline Railgun (if not more) and that's way above the power level I most people have. Even if there's two electricity users around, I want some distinction in your portfolios, so please describe him a bit more. # 01 Looks good, you can post him on the character tab as well. # 02 Why would you skim over the second post? It makes me question what you've been doing. Either way, Treasures are as explained. Any more information can be asked IC, since there'll be a lot of lore related to these things. Looks good as well. Though, I gotta say to everyone with these seemingly one shot one kill powers, that unless it's a mook, you'd better ask before saying "Yay, I stole your soul, you die..." and then complain when I say a flat no. I really don't want that type of problem to happen, so play by the established rules. For your first CS, it's rather reasonable. You can post her on the character tab as well. Character development is what you should concentrate on from now onward. It's indeed possible to acquire (and potentially lose those you didn't begin with) Treasures during the course of the RP. As I said above they will have a significant role on the story, from the very beginning, indeed. If you've checked the details with , then you can place her you can place her in the Character Tab as well, there's no need to dilly-dally. Naturally, you're all playing characters that are above the standards, even for Chasers. Even if every PC had a treasure, it wouldn't mean that every Chaser as one, just that your characters are that usual anime-like gathering of OP individuals (which is pretty much what they are). That said, I'll elaborate on the matter of Treasures from the first IC post onward, since it's a kind of focus right now. As for the other question, most people born with power naturally fall under the definition of an ESPer, or psych, pretty much anyone else would gain powers through Crimson Sky induced mutation. Which is pretty much like the Silver Age of comics radiation, you most absolutely can't come near it without being turned into a Bug-man, or Raging Giant. That said, only special individuals undergo this mutation, so, there's the possibility of not changing (though it's a death sentence to enter the Crimson Sky without powers, since a good deal of the Youkai are flat immune to even the strongest handheld weaponry). Also, no, Magic is an exception, since it's about learning to manipulate your Spirit Power and use it to do otherwise impossible feats, you can't gain it through mutation and not everyone can learn it as well. Notably Psychism and Magic shouldn't mesh well, Aria is one of the sole exceptions to that (as well as any PC that can do both), but normal NPCs can't as a rule of thumb.
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Vincent chose to remain standing, eyeing the girl up and down. She looked like a real shut-in. And bored, too. She'd have a better attitude if she went outside more, he decided. It was surprising she could guess what he was here about. If she could sense "spiritual power", she must have been some manner of wizard. Vincent could guess that if monsters exist, they might too, though he wasn't sure to what extent and how common they were. Of course, it was also entirely likely that Ciel called her on the phone and scheduled an appointment. In either case, she probably knew at least a little about the Efreet, at least enough to save Vincent time tracking the thing down. "My name is Vincent. And you're right. I want to kill it." he said matter-of-factly, nodding his head. "Well... that's not entirely accurate, I suppose. Some of its lackeys came after me. It had knowledge about me. Personal knowledge I don't share with just anyone, and that pisses me off. I wanna know how it knows this. I wanna know who it works for, if anyone. I wanna know where it lives, how it acts, what it eats and where it sleeps. I wanna know what it cherishes and what puts it in pain. Then I wanna know how to kill it."
Name: Vincent Title: Executioner Vincent. Partly because it's his codename, partly because of what he does. Gender: Male Age: 23 Height: 6'10" Weight: 450lbs. Appearance: A hulking figure nearing seven feet in height, Vincent's body is tightly wrapped in thick, incredibly hard muscle. His face looks haggard and weathered, topped by a mess of blonde hair over green, tired eyes. His skeleton is thicker than a normal humans, and bone has broken through his skin on the knuckles, elbows, and other striking points. Every inch of the man's skin is covered by a set of gray BDUs and heavy combat boots. Black gloves and a heavy, hooded leather coat cover the rest. Vincent's face is concealed by a plain white mask, with a pair of black lenses covering the eyes. Personality: A grim, silent figure, Vincent saves his words until he spots his next target, at which point he tends to declare his intention of killing said monster with extreme prejudice. Since the death of his sister, he's lost a spark inside of him, replaced with a deep hatred of Youkai. This has become his raison d'etre, and he rarely considers anything else. Vincent had a huge soft spot for his little sister, and that can extend to people who remind him of her. Most other people get a blank glare at best. Short Bio: Vincent spent much of his previous life mostly normal. He was a young man, working to support himself and his younger sister. Though life was tough, he was happy. One night, a wrong turn led the pair into the other world. Assaulted by man-eating monsters, Vincent saw his sister killed, and barely escaped with his life. The crazed pleas and police report soon filtered to the upper echelons of society, and Vincent found himself drafted into a government black project. The joint partnership of Japan, the USA, Germany, and England, had begun research into the paranormal and especially the Crimson Sky. While much of this new world is unknown, it was quickly apparent to government officials that many of its occupants were hostile to human life, and as such it was deemed necessary to create a new type of soldier to cull off these hostile beings. Vincent was abducted and offered a chance to join the first generation, on the basis of two reasons. The first was that he was healthy enough to potentially survive the dangerous process of enhancing his body. The second was that he had developed an extreme hatred of Youkai. There was no way he'd go rogue, and would happily oblige with defending humanity. Of the forty-three chosen to undergo the augmentation process, twelve survived. Of those, ten were hospitalized with permanent disabilities, some unable to move. Vincent is one of the only two to fully become an Executioner. In the time since then, Vincent has devoted himself fully to fighting off the Youkai menace. Every night he enters that crimson realm, and a trail of destruction is follow. Powers: Vincent has gone through extremely heavy biological modification. His muscle and bone density has been increased several times, giving him superhuman levels of strength and durability. In addition, the bone thickness has increased and changed shape. His ribcage has fused, covering the gaps between ribs. He's also been implanted with a secondary set of adrenaline glands, giving him the ability to push himself further even during extreme bouts of fatigue or stress. Even his platelets have been altered, allowing him to better stop bleeding during combat. Though he lacks magical potential, the sheer physical prowess achieved by his augmentations allow him to fight the most ferocious of youkai. Weapons: Initial contact equipment consists of a primary long gun, a handgun, and a melee weapon. Vincent's typical setup consists of a Saiga-12 with a thirty-round drum, a S&W Model 500, and a claymore sword with a high durability blade. However, Vincent also possesses a Trump Card: the Executioner Special Armament System. A satellite is kept in geosynchronous orbit above Vincent's current location, passing into the other world by carefully weaving through the shadows in moonlight created by space debris. This satellite is capable of quickly deploying highly specialized heavy weapons via a drop pod, often of such a high weight that only Vincent, with his enhanced strength, is capable of using them. These range from immense, oversized swords, to gatling guns and anti-tank rifles. Equipment: A small, red ribbon bearing no special qualities. Other: Currently bears no affiliation to the Hunters' Association.
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Alright, yeah, he could do this. Taking in a deep breath and imagining the tears that would be shed if he left the nacho parfait untouched and discarded, Rui-Ling decided to stick with his creed of suffering so that others do not, and began to plow through the cheese-and-chips ice cream smorgasbord. His tongue was rioting against this nonsense, and his stomach was protesting about this bullshit, but nevertheless, the young immortal ate the whole thing, sighed deeply, and promised to himself that he will never try this again. Clearly, culinary experiments were meant for those with cast-iron stomachs, not the sensitive, neverchanging stomach of a teenager. He suppressed a burp, looked around the shop once more, and was surprised to see that not many people were present at all. Outside of the always-lovely Alice, and a newish face that looked rather foreign, it appeared that the usual group of Chasers that gathered in the Dangeki Parlor Café weren’t present. Odd. Did something happen in their missions? Or were they still working on them? Scratching the back of his neck, he relaxed for a bit longer, giving time for his stomach to settle from the odd combination of umami and sweetness that broiled within, before turning to the other missions that Aria had added on board. While, the additions were rather convenient missions for him, in terms of his set of abilities if nothing else, there was finally something that stood out. A mission of proper difficulty for Rui-Ling: that of the investigation of the appearance of a SSS-Class Youkai. His silver hand flexed and clenched in anticipation of the challenges and the deaths, as the flaxen haired youth grinned. Chances are high that he was going to be heavily outgunned if an encounter happens, and chances are higher that this SSS-class youkai was also going to be female, but hey, it was always fun, fighting a Lunatic mode boss monster. Getting off his ass and brushing a few stray crumbs from the front of his black jacket, Rui-Ling pulled the message off the board, and said, “I’ll be taking the Red Woods investigation then, Aria. This is just an investigation, right? Not an extermination?”
Name: Rui-Ling Kazanari Title: Spirit Hammer, Gordeau Gender: Male Age: Has stopped aging when he was 17, having lived 158 years by now. Height: 5’5 Weight: 179lbs Rui-Ling’s body is absolutely, utterly, unmarked. There are no blemishes on his skin, no scars, no birthmarks, no wrinkles, only a completely smooth, uncannily pure body. He wears white gloves over his hands, to hide the only part of his body that’s abnormal. Of course, if one was to note that he’s supposedly a half-Japanese, half-Chinese human being, his silvery hair and his sea-green eyes already make him rather odd. Rui-Ling didn’t take immortality and eternal youth too well. For one, it killed his chances of getting it on with his high school crush, and two, all his personal identification was useless now, as even the most blockheaded police man would understand that a 17 year old who had a 50 year old passport probably was using a fake one. Despite this hatred towards his own bodily condition, however, he still sees it as something that’s useful. After ten or so deaths, Rui-Ling gave up on the idea of suicide, and now holds the view that his body is just a commodity. He thinks nothing of selling his blood, his organs, his very life, and, after a century or so, had become so accustomed to immortality that he’d rather kill himself that take medicine. Rui-Ling strives for two things: self-improvement and entertainment. Despite literally having all the time in the world now, he does not laze about vacantly. He seeks to be a polymath and a paragon, plunging himself in academics and arts, taking advantage of his eternal youth in order to make up for his lack of talent. Though ultimately resigned to only have his efforts acknowledged by bystanders and youkai, he strives on regardless, making up for his decisively human body by accumulating the knowledge and experience capable of making up for it. And, with such experience, he sees himself as an older brother to other Chasers, someone who should die in their steed and make sure they don’t get in over their heads. Of course, there’s still a bit of arrogance as well, when he sees other, older individuals who choose to lounge about instead of do everything they can, and Rui-Ling’s eagerness to kill himself can be viewed as disturbing by more than one individual. Rui-Ling had been normal once, a long, long time ago. He could hardly recall those days now, honestly. But one day, he found a Treasure, one that fused with his very soul and rewrote his existence. That Treasure was Airgetlam, the silver arm of a god, capable of tearing the soul and mind from the body. With power came immortality and eternal youth, a wretched existence that made it impossible for Rui-Ling to live a normal life with an ordinary sort of happiness ever again. It sucked for a while, but after he got over the shittiness of immortality, the boy realized that he could make a killing selling his organs to the black market, his blood to hospitals, and his flesh to the monsters of the Crimson Sky. While he had his share of dangerous and sketchy situations due to this way of conducting business, he made it out of such situations more or less whole and sane. After he accumulated enough money to get whatever he wanted, Rui-Ling went on to improve himself, picking the Chaser life over the whore life, accumulating a variety of skills and knowledge over the fifty or so years that he had been in service. Airgetlam, Silver Arm of the King of Gods The silver left arm of Rui-Ling, Airgetlam, is a Treasure, capable of piercing through both the physical and the magical. It can touch the very soul of a being, and, in the same vein, has the ability to tear or beat them out. However, this intangibility only lasts up until his left shoulder, and, outside of being an indestructible, intangible soul-stealing arm…that’s it. A certain amount of physical force is required in order to dislodge a soul from its body, but after that happens, the body is put into a comatose state that can’t reverted until the soul is put back into the body. In a way, one can almost think of Airgetlam as the strongest non-lethal weapon in existence, capable of stopping anything with a soul, without harming their physical vessel at all. Of course, if Airgetlam was applied to spirits…they’d just sorta die. Claimoh Solais, The Soul’s Piercing Light The ‘power’ that resides in Rui-Ling’s right hand, Claimoh Solais isn’t actually an artifact. Instead, it’s just a spell that Rui-Ling created and named after the Sword of Light because it worked well, thematically. Utilizing Airgetlam’s soul-taking abilities, Claimoh Solais is a spell that uses those souls as ammunition, creating powerful beam blasts that are rather effective against any physical or magical obstacle. Despite this, however, Claimoh Solais is a spell that is largely ineffective against living beings, making it an offensive spell used more for removing obstacles while Rui-Ling is running towards someone with the intention of punching out their soul. Originally, it was meant solely as a way of destroying souls, because some people deserve to die for real. The Legacy of the Tuatha De Dannan As someone bearing a piece of a god, Rui-Ling is, essentially, an immortal with eternal youth and vigor. He doesn’t need to sleep or eat, and he can push past the boundaries of ordinary humans, performing mildly superhuman feats in exchange for tearing his body up. However, this immortality of his is a big pain in the ass, in that, unless he dies, it doesn’t really reveal itself at all. Rui-Ling, once he sustains injuries, can only heal if he kills himself or falls asleep. A broken bone, for example, would not heal until he stabs himself in the throat and his whole body resets itself. Essentially, it’s a real pain in the ass whenever he fights a merciful, gentle opponent who has no intent on killing him, because then there’s no way he can properly take advantage of his immortality. A handful of souls. A sharp knife. An old handgun. A bottle of poisonous pills. Cash A messenger bag full of mementos. A cheap cellphone. Rui-Ling could, funnily enough, be considered a glass cannon. In the end, his body is still limited to the utmost capabilities of a human. A gun is still a very viable weapon to use against him…at least until he starts to constantly slash his throat and instantly resurrecting himself. Then, it’s like a horror movie. Claimoh Solais destroys all non-living things. Against a human or a youkai, it’s basically a stripping beam. Against a robot or an cyborg, however, it’s a death sentence. Both those things has gotten him into trouble in the past. As his abilities stem from his ‘divinity’, they technically cannot be classified as a supernatural power. After all, a soul is a very natural thing. Interestingly enough, while his resurrection is generally instant, he does have the ability to slow down his revival, allowing him to go zombie-modu for ten seconds after he dies, provided his head didn’t explode. If placed in a situation in which his body is crushed or dropped in a fire or dumped underwater or penetrated with foreign objects or inflicted with curses and diseases, Rui-Ling instead ‘respawns’ to the closest safe area, gaining a whole new body as the old one turns to ash. If that wasn’t the case, he could really just toss himself into space and die forever.
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As he was checking up on her again, she finally began to wake up. She was very cute, and blessed. Her dress made it hard not to look over her features as she slept. Her moans and movements were also alluring. Everything about her sleeping form was innocent and defenseless. Kazuki focused his attention on her face as she woke up. She seemed pretty confused as she woke up, which was to be expected, but then she mentioned a cell before seeing Kazuki. She snapped at him demanding to know who he was just before her stomach began to grumble. "My name is Dara Kazuki." After it was revealed how hungry she was, her demeanor changed a lot as she asked for something to eat. She also asked about the Dangeki and for Aria, which was a little alarming. "Yeah, come on out to the living room and I'll cook something real quick." He lead the way out to his living room and began cooking some pancakes. "So before I answer any of your other questions, I'm going to need to know some things about you. Who are you exactly? Why were you expecting to wake up in a cell, and how do you know about Dangeki and Aria?" Those were the only questions he could think to ask. He wasn't used to giving interrogations.
Name: Dara Kazuki Title: Mosaic Soul Gender: Male Age: 24 Height: 6'2 Weight: 172lbs Appearance: Personality: Kazuki is rather reclusive and quiet. He opens up once he has gotten to know people, but isn't one to go out and meet new people. He is more familiar and comfortable around chasers and youkai, than he is around other humans. He is pretty often cautious of his surroundings and people. He doesn't care that much about himself or others. He will do what he can to help others at his own expense, but doesn't share pity when bad things happen. He enjoys friends company, but doesn't contribute much to parties or events. He sort of just likes people watching and occasional conversation. Short Bio: Kazuki is a bike messenger, and stumbled into the Crimson Sky by accident a few years ago. He fortunately met another chaser and was introduced to the Hunter's Association. The association helped him discover his powers soon after. He kept his job as a bike messenger to cover for his other jobs as a chaser. He found his pocket mirror when one of his deliveries ended up being to a dead guy. The mirror was sitting in the man's hand and Kazuki decided to look at it. He heard police sirens as he held the mirror and quickly rode off with the man's mirror and package. He kept both, but hasn't opened the package to this day. Powers: Glass Make. Can make any object he can imagine appear in front of him, but it will be completely glass. Can change the durability of the glass, as well as the flexibility too. (Ballistic glass/ Willow glass) Weapons: Just the weapons, armor and tools he makes from glass. Equipment: Kazuki has a treasure in the shape a small pocket mirror/watch. The mirror steals a being's soul if the being sees their own eye inside of it. The more souls it takes the stronger Kazuki gets. He's not greedy so he still only takes from beings that need to be destroyed. The clock was on a random time and it began again as he picked it up. It fits fine in his pocket and isn't very reliable in battle due to it's fickle nature. He normally uses it after he has captured the subject. The body is left as a limp shell and the soul can be placed back into the body. Different souls can also be placed in different bodies. Kazuki does have control over what soul escapes the pocket mirror and when. Other: He's a soul stealing ginger. Not sure what's in the package yet. I may make it something pertinent to the story or another treasure at the GM's approval.
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Carver Jazz Enjoying himself with a coffee that had too much sugar and a blueberry muffin, Carver read the paper. An odd thing for someone involved with the Crimson Sky to do, since he was rather separate from the day-to-day happenings of mundane society. Still, enjoying the puzzles and maybe seeing a used car he might like was usually enough for him to pick up a copy at least once a week. Sipping merrily away in a quiet corner, Carver finally turned his attention to the new missions listed. Oh? I’m not going to go searching around an abandoned factory. I don’t deal in machinery, you need industry contacts to deal with that stuff. Plus the government gets edgy when pieces like that go missing. Staring at the mission list for a while longer, Carver made his decision. “Alrighty then~! I’ll go have a shot at the mysterious graffiti. I can see a market for sickness inducing paint. Plus I might find some new symbols if that happens to be the cause” eyes almost dollar signs at the prospect of new possible symbols to incorporate into his products. Folding up his newspaper and smiling to the rest of the room Carver made a proposition “Anyone else want to take and Art class at school~?”
Name: Carver Jazz Title: Author Gender: Male Age: 19 in appearance, at least 100 in actual age. He stopped counting once he reached the 100 milestone Height: 165 cm Weight: 60 kg Personality: If just one word was used to describe Carver it would be careful. Carver will never rush headlong into a situation, he will stand back and watch. A businessman in addition to a hunter, Carver makes certain that he will profit from any action he takes, not money though, he can make that hand over fist, but relics, materials and favours from powerful people being his preferred reward. Short Bio: When Carver graduated he had little prospects, not that he wasn't smart, only that he lacked the funds to support any form of tertiary education. So knuckling down, Carver went out and got a job, with the hopes of working for a year or two straight in an attempt to go to college then. From their it becomes an age old tale of a door-to-door salesman taking a wrong turn down the wrong alleyway and coming out in Crimson Sky. Discovering his new found talents Carver wandered around and selling his enhanced wares at a premium price. Powers: Symbols, runes, glyphs. What ever name you use to describe them, Carver uses them to allow him to fight at a level far above what his otherwise human physique would allow. Symbols on bullets to give them elemental effects is one of the more basic uses, but Carver’s main method is tattoos, invisible until activated. When active Carver’s speed and strength are greatly enhanced. Depending on which tattoo’s he taps in what order can alter the balance of effects, such as purely enhancing his speed or toughness of his skin. The method that has kept him alive so long is precisely his symbols, a special sequence painfully carved into his bones that enhances vitality and speeds his recovery. Objects enhanced by his symbols come in two varieties. One is single use, such as bullets or protective talismans. The other is constant, these require more intricate, time consuming symbols and need to be recharged periodically. Thankfully any mage can recharge an applied permanent symbol. Weapons: A lever action shotgun, an assortment of enhanced bullets and his body once activated. It’s almost a wand the way he uses it Equipment: A series of markers. An engraving knife. Shoes that are marked to cause his footsteps to be silent. Clothes have runes sown in to improve durability. A series of enhanced wares, ready to sell Other: Anything not covered above.
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Chasers Boundary of the Crimson Sky The Scarlet Sage, Reiko Asamiya "Those were not lackeys, Vincent, right? That was the Efreet himself, or better, his doppelgangers. You see, among his many obnoxious abilities, the Efreet has a rather peculiar power; he can create copies of himself, all of them as powerful as the original, up to now the highest number I have taken account of were twelve doubles plus the original body." Reiko said, correcting Vincent's assumptions about the Efreet, before taking a sip of tea that smelled of an infusion of chamomile and rose hips. Reiko offered a cup to Vincent, before breaking the silence again, "Perhaps, should I explain it in better detail?" "You see, the Efreet is a being that, as his name implies, is composed of flames and slag; in his pure form, the would look like a column of living fire and metal shrapnel, the clothes he wear are actually restraints to allow it to wield tools and weapons." Reiko made another brief pause, to be sure that Vincent was following all of that, before continuing, "he's an apparition that has taken on the life of mercenary hundreds of years ago, but he does not work for money, rather than that, the Efreet sells his blades for those who can provide him with the most entertainment. Turns out that usually his main client is the same, Yotsuba Technology Corporation, I'm sure you must know of them, if you are on this life." "Furthermore, I don't know which information is that which you claim that he has, but he has a habit of digging the backgrounds of any target he deems has worthy of his time. Now, about the part you seem to be most interested in," The Scarlet Sage set her, now empty, cup back on the tray and rested her hands on her lap, before continuing, "To kill it, you will need to to eliminate all of his doubles, if even if one of the survives, the Efreet will do so as well. Or, at least that's the most accurate answer I can give, after all, if I was completely sure of how to dispose of him, I would have done so long ago." "Now, before you depart, I would like you to know that I'm telling you this for a reason only. The Efreet is the most likely culprit for the assassination of my younger sister some years ago." Reiko said as she accompanied Vincent back to the front door. "I'm not used to taking a direct stance on most conflicts, upholding neutrality being one of my reasons of being, but if it's to end the existence of the assassin of my sister... I might be willing to turn a blind eye to my credo once." With that said, Reiko waited for Vincent's reply (if there would be any), before going back to her study. After all, what kind of self-respecting hermit wizard leaves her home when there's more people to dirty their hands for her? • • • The Puppeteer, Orihime Tokisada Orihime followed Kazuki without much protest, the mere promise of food being enough to move the the girl like a moth drawn to a flame. Hopefully, her ultimate fate wouldn't be the same, right? "Ahh... hmm..." Orihime stammered a bit when she was asked who she was and why she wanted to go and meet Aria, but eventually, she replied to Kazuki, "I'm Orihime, Tokisada Orihime, a Dollmaster and, hmm... former member of the Beastmasters clan." Independent of which type of food Kazuki would provide for her, Orihime would eat it voraciously at first, before noticing her actions and blushing as she began to eat in a more civilized way. One had to wonder, how long has she gone without proper nutrition to be that hungry? In fact, from this close, Kazuki would be able to notice that Orihime had bruises on her that didn't looked like they were the result of yesterday's fight, including a short glance of her back that revealed what looked like lashing wounds. Whatever happened to her, it probably was awful, and spoke way better than she could, about why she expected to wake up in a cell. Even so, she answered, after gobbing down another portion "I was a prisoner, soon to be executed, because of my cursed bloodline. Bu- but... in the very last moment, he came and saved me, even though it... costed his life." Orihime made a long pause after saying that, looking as if she was about to break down in tears. Whoever the person she talked about was, it was clear that he were dear to her, perhaps a sibling, or a lover. "I came with news, that she must have", Orihime replied about the last of Kazuki's questions, "H- he said, that I should find Miss Aria, if anything were to happen. This is very important, since someone on our clan sold the relic that generated the water of a holy waterfall. It's said that a passage to the world of demons lies beyond it, if the water stops flowing, not even god would knows what evils could come out of it."
Ok, here goes some basic maintenance before I have to go out: I won't give opinions on WIPs, please finish your character before submitting him again. Most of everything is ok, but I want a better description of Tarit's power, as it is you make me think he's a borderline Railgun (if not more) and that's way above the power level I most people have. Even if there's two electricity users around, I want some distinction in your portfolios, so please describe him a bit more. # 01 Looks good, you can post him on the character tab as well. # 02 Why would you skim over the second post? It makes me question what you've been doing. Either way, Treasures are as explained. Any more information can be asked IC, since there'll be a lot of lore related to these things. Looks good as well. Though, I gotta say to everyone with these seemingly one shot one kill powers, that unless it's a mook, you'd better ask before saying "Yay, I stole your soul, you die..." and then complain when I say a flat no. I really don't want that type of problem to happen, so play by the established rules. For your first CS, it's rather reasonable. You can post her on the character tab as well. Character development is what you should concentrate on from now onward. It's indeed possible to acquire (and potentially lose those you didn't begin with) Treasures during the course of the RP. As I said above they will have a significant role on the story, from the very beginning, indeed. If you've checked the details with , then you can place her you can place her in the Character Tab as well, there's no need to dilly-dally. Naturally, you're all playing characters that are above the standards, even for Chasers. Even if every PC had a treasure, it wouldn't mean that every Chaser as one, just that your characters are that usual anime-like gathering of OP individuals (which is pretty much what they are). That said, I'll elaborate on the matter of Treasures from the first IC post onward, since it's a kind of focus right now. As for the other question, most people born with power naturally fall under the definition of an ESPer, or psych, pretty much anyone else would gain powers through Crimson Sky induced mutation. Which is pretty much like the Silver Age of comics radiation, you most absolutely can't come near it without being turned into a Bug-man, or Raging Giant. That said, only special individuals undergo this mutation, so, there's the possibility of not changing (though it's a death sentence to enter the Crimson Sky without powers, since a good deal of the Youkai are flat immune to even the strongest handheld weaponry). Also, no, Magic is an exception, since it's about learning to manipulate your Spirit Power and use it to do otherwise impossible feats, you can't gain it through mutation and not everyone can learn it as well. Notably Psychism and Magic shouldn't mesh well, Aria is one of the sole exceptions to that (as well as any PC that can do both), but normal NPCs can't as a rule of thumb.
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~Aria~ Once Aria was finished in tidying up her small work space, she moved away from her office and proceeded to rejoin the other Chasers in the front section of her café. And to be honest, it was an almost sorry sight with only a few faces showing up tonight. Aria frowned, greatly concerned about the whereabouts of everyone else. She knew they had succeeded in their missions smoothly so where were they now? More than a little discouraged, the Head Magister floated up onto the bar and waved her legs back and forth in boring thought, wondering about the others. Was it the doughnuts? Sure she could admit that she had a weakness for being a sweet tooth but they weren’t that sweet, were they? Or maybe it was the coffee. Was the coffee too sweet? Trying not to let these gloomy ideas get the best of her, Aria couldn’t help but light up again when a sudden burst of energy entered Dangeki. That burst being her friend Alice of course, Aria holding back a giggle as the young girl strutted forward with the confidence of many. She moved off to a proper table and waited for Alice to seat herself across from her. “Yes, I figured it was something like that. After all, even someone as perfect as you must need their rest. I was a little disheartened when you didn’t return…but that’s in the past now,” Aria said with a smile. At mention of the Youkai Hunter’s name, the Head Magister tilted her head before saying, “Yes, I know of him. He’s more of a lone wolf type but he’s trustworthy enough to be aligned with the Chasers. Why? Did you run Vincent last night?” More people began to enter the Dangeki, notably Rui-Ling, Carver, and Isotta. Hearing the immortal’s question, Aria politely nodded her head before saying, “That’s right. I’m sure you can handle yourself Rui-Ling but I don’t want to stir up any trouble that can be avoided. That said, feel free to act brashly if you feel the situation calls for it.” Assuming he would be able to even do so against the Class SSS Youkai. , , ,
Name: Isotta Nascimbeni Title: Gender: Female Age: 34 Height: Your character's height. Weight: Your character's weight. Appearance: Personality: Isotta is a very aloof person, devoting herself fully to the church and the work that she does for it. This does not preclude her having friends, but they are of a secondary importance to her. Respects those who are not of the faith, though she tends to have some visible disdain for those who are not of the Church. Short Bio: Born to an average family in Milan Italy, Isotta was raised as the eldest daughter of an upper class family, her father a businessman and her mother working as well. It fell to her to watch over her two siblings, which she did happily and as best she could while also distinguishing herself in school and making many friends. It was a peace that was not to last. Her encounter with the Crimson Sky came during a family trip to Prague, the hub back in the Old World. She got lost and was separated from her family one night, during the course of which she was eventually dragged into the realm of the Crimson Sky. She managed to return but was....changed. Her personality had shifted somewhat, and her memories of what had actually happened were fuzzy. The time after that, she entered into a funk, a lingering depression that seemed to go on as her entire worldview was shaken by what she had seen and experienced in the Crimson Sky. Therapists, psychologists, her parents did what they could to try and shake her out of it, so she would return to the daughter that she knew, but it was all for naught. In spite of their efforts, nothing seemed to work. This only changed when they were contacted by the Church, a Cardinal approaching them as a result of hearing of what had happened to Isotta, which many dismissed as crazy delusions. But he believed her. Let with no real choice, her parents agreed, and Isotta was taken into the custody of the Church. In the custody of the Church she was taken to Rome. There she was trained, part of a special group that dealt particularly with the Crimson Sky, and the Youkai that entered the world which the Church had to deal with for the protection of the people. Her lethargy broke under the training and tutelage that was given to her, as she devoted herself to the job that she had been assigned. She rapidly advanced, becoming skilled at bringing to bear the holy power of the Lord as well as killing or otherwise dealing with the Youkai that threatened the world. Eventually she graduated, a moment highlighted as she returned to Prague to hunt a Youkai terrorizing the citizens there. Afterwards she went on to full duty, hunting down demons and protecting the people of the world from the shadows. This eventually resulted in her being transferred to Japan, her experience with the Crimson Sky serving as a useful tool by which the Church could exert its influence over the supernatural. That is why she is here now, a liaison between the Church and the Hunters Association, to stop powerful Youkai, to protect civilians, and to deal with rogue Chaers should tat issue come up. Powers: Sword Generation: A peculiar trait of hers, Isotta has the ability to create blessed swords from pages of the Bible Blessings: Through the power given to her by the Church, Isotta has the ability to call down the Grace of God. This can be used for healing herself and others, to enhance her physical abilities, to buff magical resistance, and to create physical attacks which can be used against enemies. Exorcism: with the proper equipment and enough time, Isotta can create a bounded field around an area which is actively hostile to the existence of demons and unholy Youkai, weakening them and making them much more difficult to deal with so long as they remain inside it Weapons: Your character's most important weapons. Equipment: -Several vials of Holy Water -An ivory rosary from the Papacy in Rome -A vial of dirt from the Temple Mount in Jerusalem Other: Anything not covered above. She looks fine so far.
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Kazuki took in all of the evidence that pointed to Orihime's innocence. A Dollmaster in the Beastmaster Clan was a little ironic to him, but otherwise nothing seemed dangerous about her. She seemed starved as she inhaled several pancakes before slowing down. He noticed weird scars as he served her as well. They were too healed to have been from last night's fight. He began to get really worried when she began to speak of her imprisonment and escape. Oh no. Please don't cry. It must be hard to lose someone, but don't cry. Then it just gets awkward and I don't know what to do. Fortunately she didn't cry and continued with her explanation. The talk of the removal of a holy waterfall generator that covers the portal to demon realms seemed very serious. "Well, an open demon portal is bad. Aria should have some ideas on how to handle this. Lets get you to the Dangeki quick." Kazuki stopped making pancakes and Orihime quickly finished. Kazuki headed downstairs to his bike he retrieved earlier that day. "Sorry, this is the only ride I have. The Dangeki is nearby though. Just sit on the rack in the back." Kazuki rode Orihime to the Dangeki, trying to make it as unawkward as he could. They arrived quickly and he led Orihime into the Dangeki. He scanned the room for a moment and saw Aria sitting with Alice. Maybe even Alice knew something about this. "Hey Aria. I have someone with some important information for you. This is Orihime. Orihime this is Miss Aria."
Name: Dara Kazuki Title: Mosaic Soul Gender: Male Age: 24 Height: 6'2 Weight: 172lbs Appearance: Personality: Kazuki is rather reclusive and quiet. He opens up once he has gotten to know people, but isn't one to go out and meet new people. He is more familiar and comfortable around chasers and youkai, than he is around other humans. He is pretty often cautious of his surroundings and people. He doesn't care that much about himself or others. He will do what he can to help others at his own expense, but doesn't share pity when bad things happen. He enjoys friends company, but doesn't contribute much to parties or events. He sort of just likes people watching and occasional conversation. Short Bio: Kazuki is a bike messenger, and stumbled into the Crimson Sky by accident a few years ago. He fortunately met another chaser and was introduced to the Hunter's Association. The association helped him discover his powers soon after. He kept his job as a bike messenger to cover for his other jobs as a chaser. He found his pocket mirror when one of his deliveries ended up being to a dead guy. The mirror was sitting in the man's hand and Kazuki decided to look at it. He heard police sirens as he held the mirror and quickly rode off with the man's mirror and package. He kept both, but hasn't opened the package to this day. Powers: Glass Make. Can make any object he can imagine appear in front of him, but it will be completely glass. Can change the durability of the glass, as well as the flexibility too. (Ballistic glass/ Willow glass) Weapons: Just the weapons, armor and tools he makes from glass. Equipment: Kazuki has a treasure in the shape a small pocket mirror/watch. The mirror steals a being's soul if the being sees their own eye inside of it. The more souls it takes the stronger Kazuki gets. He's not greedy so he still only takes from beings that need to be destroyed. The clock was on a random time and it began again as he picked it up. It fits fine in his pocket and isn't very reliable in battle due to it's fickle nature. He normally uses it after he has captured the subject. The body is left as a limp shell and the soul can be placed back into the body. Different souls can also be placed in different bodies. Kazuki does have control over what soul escapes the pocket mirror and when. Other: He's a soul stealing ginger. Not sure what's in the package yet. I may make it something pertinent to the story or another treasure at the GM's approval.
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Sheridan Black Dangeki Pawn & Parlor Café The black sportscar cruised through the city streets on a long route that would take it away from what traffic there would be at this time of day. It eased to a gentle stop outside of the cafe and idled for a moment the engine stopped and the female driver stepped out. If Sheridan Black could have looked tired, she would have. She didn't need sleep but after almost a week in Prague taking care of a group of new chasers that had gotten in over their heads and the subsequent twelve hours of flying to get back to Japan she was very much in need of some time to sit down and relax. Of course work always came first and she reached into the back seat and pulled out a tactical style single shoulder bag before closing the door with a push of her hip. There was always something going on here and it never hurt to be prepared. Sheridan walked in through the door and did her best to ignore the garishly painted Suzuki parked outside. After a moment to appreciate the aroma of coffee and baked goods she walked to the counter to make her order. "A large coffee, black, and two single espressos, please. I suppose I'll take a carrot muffin as well." She didn't need the food but it made her feel like she fit in better if she bought something. Sheridan also enjoyed coffee a lot. Before even taking it back to a free table she drank half of the coffee and poured the contents of the two smaller cups into the large one. This concoction and the muffin were carried over to a table near the job board so that she could take a look at the postings while she ate. The graffiti mission looked interesting and it wasn't as if she could be sick anyway. "Is anyone else working on this graffiti case?"
Sheridan Black "If you're still afraid while fighting for your life then you're not fighting hard enough." Name Sheridan Black Age 21 years living and 208 dead Gender Female Race Undead Height 5'11" Weight 125lb Aliases/Titles "The Spiced Reaper" Appearance Personality Being dead has given Sheridan a much more jovial outlook on 'life' than she had ever had while living. In life she was angry an violent but since her death she has wiped the slate clean and given her a much more positive outlook. A century of life has shown her how much larger the world is than just what she experiences and it is now her goal to enjoy as much of it as she can. Her attempts at being optimistic often fail. Her existence is a lonely one, friendships few and brief. Sometimes she thinks she might welcome an end to her life but fears in death the end that she never did in life. Background A lifetime of practicing her craft ended for Sheridan Black with several long inches of cold steel run through her chest after she was (rightly) accused of witchcraft. As her heart stopped beating she whispered a death curse that tore out and killed her attacker where he stood, robbing him of the rest of his life. In return she survived as an undead but cut off from her former power. Sheridan continues her existence by stealing the remaining life from those about to die. Her mission now is the same as it was in life. She uses whatever means she has access to to help people and to hunt the supernatural things that plague them. Her long lifespan has given her access to great financial means in order to further her goals. Sheridan has the means to operate anywhere in the world and reach any destination within a day. She volunteers to take on jobs overseas that the local chasers might need help with. Powers Sheridan is dead in the clinical sense. She doesn't eat, breath or sleep. Her body also doesn't decay nor heal, it retains the characteristics of a fresh corpse. Her muscles are as tireless as she is and are unnaturally strong. Any light damage her body can recover from given time, she repairs any greater damage that her body takes with needle and thread, often taking pieces from fresh corpses that are reanimated with the same power that keeps her body moving. Her continued existence is fueled by the life force that she takes from the dying, stealing from them the life that sickness or injury otherwise would. Skills Guns - A lack of heartbeat and fatigue make her a formidable marksman. Her aim never wavers and her arms never tire of holding her weapon. A lack of fatigue also means her mind if always focused on the task at hand. Swords - While not technically proficient with a blade she is competent enough for her endless stamina to outlast most opponents as long as they don't vastly outclass her in skill or strength. Weapons Assault rifle - She sees modern weaponry as excessive when compared to what was available in her own time but that doesn't mean that she won't make use of it. Firearms are viewed as a crutch to help her compensate for the loss of her powers. Sword - A slender straight sword that matches its user. Equipment Car - A matte black Nissan GT-R. The trunk carries other weapons for long range and more dangerous threats as the situation demands, things that aren't practical to carry around in public. Clove spice - Sheridan uses the scent of cloves to mask the slight scent of death that surrounds her. In recent years it is also a sure sign of impending doom for anything that might have cause to fear becoming her next target.
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Tch. Vincent grimaced, brushing away the tea. He'd barely learned anything at all. "So all you're saying is that I just gotta kill all his clones at once? I think I can manage. Maybe prepare some cryogenic weapons." he growled. "And I don't know shit about that Yostsuba place. But if what you say is true, maybe I ought to pay them a visit later." "Now, if you ain't got anything else to say, I'm gonna take my leave. Next time I won't let that monster run away." he said, turning towards the door.
Name: Vincent Title: Executioner Vincent. Partly because it's his codename, partly because of what he does. Gender: Male Age: 23 Height: 6'10" Weight: 450lbs. Appearance: A hulking figure nearing seven feet in height, Vincent's body is tightly wrapped in thick, incredibly hard muscle. His face looks haggard and weathered, topped by a mess of blonde hair over green, tired eyes. His skeleton is thicker than a normal humans, and bone has broken through his skin on the knuckles, elbows, and other striking points. Every inch of the man's skin is covered by a set of gray BDUs and heavy combat boots. Black gloves and a heavy, hooded leather coat cover the rest. Vincent's face is concealed by a plain white mask, with a pair of black lenses covering the eyes. Personality: A grim, silent figure, Vincent saves his words until he spots his next target, at which point he tends to declare his intention of killing said monster with extreme prejudice. Since the death of his sister, he's lost a spark inside of him, replaced with a deep hatred of Youkai. This has become his raison d'etre, and he rarely considers anything else. Vincent had a huge soft spot for his little sister, and that can extend to people who remind him of her. Most other people get a blank glare at best. Short Bio: Vincent spent much of his previous life mostly normal. He was a young man, working to support himself and his younger sister. Though life was tough, he was happy. One night, a wrong turn led the pair into the other world. Assaulted by man-eating monsters, Vincent saw his sister killed, and barely escaped with his life. The crazed pleas and police report soon filtered to the upper echelons of society, and Vincent found himself drafted into a government black project. The joint partnership of Japan, the USA, Germany, and England, had begun research into the paranormal and especially the Crimson Sky. While much of this new world is unknown, it was quickly apparent to government officials that many of its occupants were hostile to human life, and as such it was deemed necessary to create a new type of soldier to cull off these hostile beings. Vincent was abducted and offered a chance to join the first generation, on the basis of two reasons. The first was that he was healthy enough to potentially survive the dangerous process of enhancing his body. The second was that he had developed an extreme hatred of Youkai. There was no way he'd go rogue, and would happily oblige with defending humanity. Of the forty-three chosen to undergo the augmentation process, twelve survived. Of those, ten were hospitalized with permanent disabilities, some unable to move. Vincent is one of the only two to fully become an Executioner. In the time since then, Vincent has devoted himself fully to fighting off the Youkai menace. Every night he enters that crimson realm, and a trail of destruction is follow. Powers: Vincent has gone through extremely heavy biological modification. His muscle and bone density has been increased several times, giving him superhuman levels of strength and durability. In addition, the bone thickness has increased and changed shape. His ribcage has fused, covering the gaps between ribs. He's also been implanted with a secondary set of adrenaline glands, giving him the ability to push himself further even during extreme bouts of fatigue or stress. Even his platelets have been altered, allowing him to better stop bleeding during combat. Though he lacks magical potential, the sheer physical prowess achieved by his augmentations allow him to fight the most ferocious of youkai. Weapons: Initial contact equipment consists of a primary long gun, a handgun, and a melee weapon. Vincent's typical setup consists of a Saiga-12 with a thirty-round drum, a S&W Model 500, and a claymore sword with a high durability blade. However, Vincent also possesses a Trump Card: the Executioner Special Armament System. A satellite is kept in geosynchronous orbit above Vincent's current location, passing into the other world by carefully weaving through the shadows in moonlight created by space debris. This satellite is capable of quickly deploying highly specialized heavy weapons via a drop pod, often of such a high weight that only Vincent, with his enhanced strength, is capable of using them. These range from immense, oversized swords, to gatling guns and anti-tank rifles. Equipment: A small, red ribbon bearing no special qualities. Other: Currently bears no affiliation to the Hunters' Association.
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Aria’s words made perfect sense for him. Even if the SSS-Class Youkai didn’t have an answer to Rui-Ling’s form of immortality, it’d probably be a bad thing if the entirety of the Red Woods disappeared off the face of the planet. No doubt, Reiko probably wouldn’t want her reclusive little mansion to stick out like a sore thumb after all the trees were gone. And think about the environmental impact! If there was one thing that frightened the relatively immortal Rui-Ling, it was the impact that global warming and pollution was going to have on the world. God knows how terrible it’d be if the air turned black and he was condemned to a world in which he died a horrible, breathing-related death every few seconds. With that in mind, the young immortal nodded. “Yeah, sounds about right. Here’s to hoping that those disappearances aren’t actually related to the SSS-class, eh? Would think that youkai that powerful have better things to do than make randoms disappear.” As he turned for the exit of the Pawn Shop, it looked like more Chasers were finally filing into the room. Kazuki brought in a new girl (oho, a girlfriend? Must be nice being young), and his senior, Sheridan, showed up as well. He waved at her, before saying, “Sup Sheri, haven’t seen you in some time. Starting off with a cleaning job to get warmed up again?” The immortal leaned against a stool, grinning, one ear on another conversation that was going on as well. After all, as a nosy, undying Chaser, he obviously should listen to whatever Kazuki’s girlfriend had to say to Aria, right? Anyways, with the bumblebee Hayabusa, he’d be able to get to the outskirts of Sonomachi pretty quickly regardless.
Name: Rui-Ling Kazanari Title: Spirit Hammer, Gordeau Gender: Male Age: Has stopped aging when he was 17, having lived 158 years by now. Height: 5’5 Weight: 179lbs Rui-Ling’s body is absolutely, utterly, unmarked. There are no blemishes on his skin, no scars, no birthmarks, no wrinkles, only a completely smooth, uncannily pure body. He wears white gloves over his hands, to hide the only part of his body that’s abnormal. Of course, if one was to note that he’s supposedly a half-Japanese, half-Chinese human being, his silvery hair and his sea-green eyes already make him rather odd. Rui-Ling didn’t take immortality and eternal youth too well. For one, it killed his chances of getting it on with his high school crush, and two, all his personal identification was useless now, as even the most blockheaded police man would understand that a 17 year old who had a 50 year old passport probably was using a fake one. Despite this hatred towards his own bodily condition, however, he still sees it as something that’s useful. After ten or so deaths, Rui-Ling gave up on the idea of suicide, and now holds the view that his body is just a commodity. He thinks nothing of selling his blood, his organs, his very life, and, after a century or so, had become so accustomed to immortality that he’d rather kill himself that take medicine. Rui-Ling strives for two things: self-improvement and entertainment. Despite literally having all the time in the world now, he does not laze about vacantly. He seeks to be a polymath and a paragon, plunging himself in academics and arts, taking advantage of his eternal youth in order to make up for his lack of talent. Though ultimately resigned to only have his efforts acknowledged by bystanders and youkai, he strives on regardless, making up for his decisively human body by accumulating the knowledge and experience capable of making up for it. And, with such experience, he sees himself as an older brother to other Chasers, someone who should die in their steed and make sure they don’t get in over their heads. Of course, there’s still a bit of arrogance as well, when he sees other, older individuals who choose to lounge about instead of do everything they can, and Rui-Ling’s eagerness to kill himself can be viewed as disturbing by more than one individual. Rui-Ling had been normal once, a long, long time ago. He could hardly recall those days now, honestly. But one day, he found a Treasure, one that fused with his very soul and rewrote his existence. That Treasure was Airgetlam, the silver arm of a god, capable of tearing the soul and mind from the body. With power came immortality and eternal youth, a wretched existence that made it impossible for Rui-Ling to live a normal life with an ordinary sort of happiness ever again. It sucked for a while, but after he got over the shittiness of immortality, the boy realized that he could make a killing selling his organs to the black market, his blood to hospitals, and his flesh to the monsters of the Crimson Sky. While he had his share of dangerous and sketchy situations due to this way of conducting business, he made it out of such situations more or less whole and sane. After he accumulated enough money to get whatever he wanted, Rui-Ling went on to improve himself, picking the Chaser life over the whore life, accumulating a variety of skills and knowledge over the fifty or so years that he had been in service. Airgetlam, Silver Arm of the King of Gods The silver left arm of Rui-Ling, Airgetlam, is a Treasure, capable of piercing through both the physical and the magical. It can touch the very soul of a being, and, in the same vein, has the ability to tear or beat them out. However, this intangibility only lasts up until his left shoulder, and, outside of being an indestructible, intangible soul-stealing arm…that’s it. A certain amount of physical force is required in order to dislodge a soul from its body, but after that happens, the body is put into a comatose state that can’t reverted until the soul is put back into the body. In a way, one can almost think of Airgetlam as the strongest non-lethal weapon in existence, capable of stopping anything with a soul, without harming their physical vessel at all. Of course, if Airgetlam was applied to spirits…they’d just sorta die. Claimoh Solais, The Soul’s Piercing Light The ‘power’ that resides in Rui-Ling’s right hand, Claimoh Solais isn’t actually an artifact. Instead, it’s just a spell that Rui-Ling created and named after the Sword of Light because it worked well, thematically. Utilizing Airgetlam’s soul-taking abilities, Claimoh Solais is a spell that uses those souls as ammunition, creating powerful beam blasts that are rather effective against any physical or magical obstacle. Despite this, however, Claimoh Solais is a spell that is largely ineffective against living beings, making it an offensive spell used more for removing obstacles while Rui-Ling is running towards someone with the intention of punching out their soul. Originally, it was meant solely as a way of destroying souls, because some people deserve to die for real. The Legacy of the Tuatha De Dannan As someone bearing a piece of a god, Rui-Ling is, essentially, an immortal with eternal youth and vigor. He doesn’t need to sleep or eat, and he can push past the boundaries of ordinary humans, performing mildly superhuman feats in exchange for tearing his body up. However, this immortality of his is a big pain in the ass, in that, unless he dies, it doesn’t really reveal itself at all. Rui-Ling, once he sustains injuries, can only heal if he kills himself or falls asleep. A broken bone, for example, would not heal until he stabs himself in the throat and his whole body resets itself. Essentially, it’s a real pain in the ass whenever he fights a merciful, gentle opponent who has no intent on killing him, because then there’s no way he can properly take advantage of his immortality. A handful of souls. A sharp knife. An old handgun. A bottle of poisonous pills. Cash A messenger bag full of mementos. A cheap cellphone. Rui-Ling could, funnily enough, be considered a glass cannon. In the end, his body is still limited to the utmost capabilities of a human. A gun is still a very viable weapon to use against him…at least until he starts to constantly slash his throat and instantly resurrecting himself. Then, it’s like a horror movie. Claimoh Solais destroys all non-living things. Against a human or a youkai, it’s basically a stripping beam. Against a robot or an cyborg, however, it’s a death sentence. Both those things has gotten him into trouble in the past. As his abilities stem from his ‘divinity’, they technically cannot be classified as a supernatural power. After all, a soul is a very natural thing. Interestingly enough, while his resurrection is generally instant, he does have the ability to slow down his revival, allowing him to go zombie-modu for ten seconds after he dies, provided his head didn’t explode. If placed in a situation in which his body is crushed or dropped in a fire or dumped underwater or penetrated with foreign objects or inflicted with curses and diseases, Rui-Ling instead ‘respawns’ to the closest safe area, gaining a whole new body as the old one turns to ash. If that wasn’t the case, he could really just toss himself into space and die forever.
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I-it's not like I wanted to let you down like that, said Alice, crossing her arms. She looked away from Aria for a second, sulking a little, before she returned her gaze to the tiny vampire and continued, "I do so despise rudeness, after all. Here, I'll make it up to you." Seemingly from nowhere, Alice quickly produced her tea set and filled the cups and plates with delectable teas and treats, each with the power to make you stronger or faster or a variety of other effects. Alice smiled sweetly. "Even you must want to take a break from doughnuts every now and again. I assure you, my snacks are of the highest quality. Now, returning to matters of business. Yes, I did meet Vincent last night. I am slightly worried about his going solo, though, and I wish to offer him my assistance. I don't know where he's gone, however. He'd said something about looking for a way to fight Ifrit before he-" Alice blushed a little, recalling how the man picked her up and carried her home while she flailed about and shouted. "W-well, he'd said something about finding a tactic with which to best Ifrit. Do you have any idea as to where he could be, Aria?" Before anything else could happen, however, two were approached by Kazuki and a girl that he introduced to them as Orihime. Alice gave the two a polite smile, and pointed to the tray of goodies she had conjured up. "Hello, Kazuki. Pleasure to meet you, Orihime. Would either of you like a treat? I assure you, my baked goods are divine."
Name: Mami Koizumi Title: The True Alice Gender: Female Age: 15 Height: 4’6” Weight: 87 lbs Appearance: The way Mami really looks and how she presents herself are two entirely separate things. Most of the time she looks like a perfect young Japanese girl, with long, silky black hair, pale skin, and brown eyes. During this time, she often wears traditional Japanese clothing depending on the season, like a padded kimono in winter or a yukata in summer. When on a job, however, she becomes Alice. She dresses in various types of Lolita styles, depending on her mood, and changes her hair color to blonde and eye color to blue. Personality: While Mami is usually sweet and docile, her Alice persona tends towards over-the-top declarations and a severely haughty attitude. When she is Alice, she is bold, overconfident, and tends to talk down to others. However, this is just a constructed persona and is easily shattered once she notices she’s made someone feel bad in any way. She really is Mami through and through, and always falls back into trying to help and comfort others with a ready ear and a kind word. N-not that she likes you or anything! Short Bio: Mami didn’t grow up in a loving, proper Japanese household. Well, she lived in one, but she barely grew up at all. Throughout her school life, she was often teased about her height and development which were both incredibly stunted. She ended up finding refuge in Lolita fashion, which catered to the aesthetic of the short and under-developed, and through Lolita she also gained a fascination with the west. Western girls were all so pretty, with their light hair and beautiful eyes, and Mami wanted to be just like that. She knew that if she looked pretty like that, height would no longer matter. She thusly bleached her hair, grabbed up some colored contacts, and went to school where she was teased once again for looking like a shrimpy delinquent. She left school crying and dejected and, not paying attention to where she was going through the tears, she found herself lost. It was then that she saw a white blur rounding a corner, and something inside of her screamed to follow it. She chased the blur for a while, and found herself in a strange place with a red sky. A small white rabbit awaited her at a table, upon which were a variety of snacks and two cups to tea. She took a seat opposite the rabbit and, almost instinctively, she nibbled a scone and took a sip of tea. The rabbit told her that she had the soul of a true Alice, and that it was time she claimed her birthright now that the previous Alice had gone. Her tiny body overflowed with power, and suddenly she found herself safely tucked in bed at home. At her bedside was a tea set on a tray, engraved upon which was the phrase “For the one, true Alice.” Currently, when she isn’t being Alice, she works for her parents and helps manage the family onsen. When she is Alice, she works as a Chaser to help protect people from bad things. She was finally special, and it was important to her to put that specialness to use. She’s completely new to the job, and her true identity is unknown to all but her. Other chasers, the few that have heard of her, know her only by title. Powers: Teatime- Mami can create teatime beverages and snacks out of thin air. These beverages and snacks each have healing or ability-enhancing properties, which may stack as long as one has room in one’s stomach. There are diminishing returns, however, and eating more than three of the same product results in somewhat negligible increases. After all, teatime is about enjoying a variety of things. It would be a waste to fill completely up on muffins of speed and not try a scone of power. Dress up- Mami can change her appearance in a flash, whether it’s clothing, hair color, eye color, or any amount of cosmetic items including makeup. She can’t change her height, weight, or gender, however. Weapons: None. Equipment: Unbreakable tea set- No matter what happens, nothing in this tea set can be in any way damaged or broken. Other: Kind of a westaboo.
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~Aria~ Aria made sure to nod at each of the new arrivals and to Rui-Ling before focusing back onto Alice. Seeing the other girl sulk in her apparent rudeness, Aria giggled lightly and shook her head. It wasn’t that big of a deal and honestly the lost time was being made up now with their time spent together. But the extra sweets were always appreciated. “Well…I suppose I do tend to be biased towards doughnuts,” Aria admitted with hesitation before taking up a cup and sipping at it. By the grin on her face it was evident that Alice’s proclamation was not hyperbole. Taking what appeared to be a cookie as well, she didn’t notice Alice’s blush and darting eyes at the mention of Vincent. Something else had her attention. “Ifrit? That’s interesting,” said Aria, her features creasing to a frown as she immediately thought of Reiko. “I have an idea of where he’s gone to, yes. But it’s far out of the way. You see, he most likely visited my former apprentice. The World’s Strongest Mage…actually, I think she’s taken up residence in the Red Woods where the SSS-Rank mission is located in.” Before she could continue on, she noticed Kazuki walking up to her with someone new by his side. Raising an eye, she could sense that this girl wanted to speak with her about something. She glanced to Kazuki to hear his input first before turning to Orihime. "Greetings Orihime. It's a pleasure to meet you. I am Aria, the Head Magister and leader of the Chasers. How may I help you this evening?" , ,
Name: Isotta Nascimbeni Title: Gender: Female Age: 34 Height: Your character's height. Weight: Your character's weight. Appearance: Personality: Isotta is a very aloof person, devoting herself fully to the church and the work that she does for it. This does not preclude her having friends, but they are of a secondary importance to her. Respects those who are not of the faith, though she tends to have some visible disdain for those who are not of the Church. Short Bio: Born to an average family in Milan Italy, Isotta was raised as the eldest daughter of an upper class family, her father a businessman and her mother working as well. It fell to her to watch over her two siblings, which she did happily and as best she could while also distinguishing herself in school and making many friends. It was a peace that was not to last. Her encounter with the Crimson Sky came during a family trip to Prague, the hub back in the Old World. She got lost and was separated from her family one night, during the course of which she was eventually dragged into the realm of the Crimson Sky. She managed to return but was....changed. Her personality had shifted somewhat, and her memories of what had actually happened were fuzzy. The time after that, she entered into a funk, a lingering depression that seemed to go on as her entire worldview was shaken by what she had seen and experienced in the Crimson Sky. Therapists, psychologists, her parents did what they could to try and shake her out of it, so she would return to the daughter that she knew, but it was all for naught. In spite of their efforts, nothing seemed to work. This only changed when they were contacted by the Church, a Cardinal approaching them as a result of hearing of what had happened to Isotta, which many dismissed as crazy delusions. But he believed her. Let with no real choice, her parents agreed, and Isotta was taken into the custody of the Church. In the custody of the Church she was taken to Rome. There she was trained, part of a special group that dealt particularly with the Crimson Sky, and the Youkai that entered the world which the Church had to deal with for the protection of the people. Her lethargy broke under the training and tutelage that was given to her, as she devoted herself to the job that she had been assigned. She rapidly advanced, becoming skilled at bringing to bear the holy power of the Lord as well as killing or otherwise dealing with the Youkai that threatened the world. Eventually she graduated, a moment highlighted as she returned to Prague to hunt a Youkai terrorizing the citizens there. Afterwards she went on to full duty, hunting down demons and protecting the people of the world from the shadows. This eventually resulted in her being transferred to Japan, her experience with the Crimson Sky serving as a useful tool by which the Church could exert its influence over the supernatural. That is why she is here now, a liaison between the Church and the Hunters Association, to stop powerful Youkai, to protect civilians, and to deal with rogue Chaers should tat issue come up. Powers: Sword Generation: A peculiar trait of hers, Isotta has the ability to create blessed swords from pages of the Bible Blessings: Through the power given to her by the Church, Isotta has the ability to call down the Grace of God. This can be used for healing herself and others, to enhance her physical abilities, to buff magical resistance, and to create physical attacks which can be used against enemies. Exorcism: with the proper equipment and enough time, Isotta can create a bounded field around an area which is actively hostile to the existence of demons and unholy Youkai, weakening them and making them much more difficult to deal with so long as they remain inside it Weapons: Your character's most important weapons. Equipment: -Several vials of Holy Water -An ivory rosary from the Papacy in Rome -A vial of dirt from the Temple Mount in Jerusalem Other: Anything not covered above. She looks fine so far.
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Isotta continued to rest in place, eyeing the scene as more figures arrived, checking over the available jobs and conversing with the patrons already present. That included the girl that she had take part in rescuing earlier, who seemed to be in better shape than she had been when they had saved her. It was reassuring to see that Kazuki had taken care of her since they had departed. Of course, other events were happening. Some of the missions were taken up, but Isotta ignored that for the most part. It was none of her business, insofar as she was here as a liaison and not as an active Chaser. Perhaps they might have needed her assistance, but she let the offer for volunteers pass her by with nary a word spoken. Until they truly needed her, she would stay uninvolved. The only other thing of note was the return of Sheridan Black, a figure that Isotta viewed with rightful suspicion and caution. Just like with Lucille, Isotta had little love for those who used witchcraft, and especially the undead. It was not offensive enough for there to be open combat, but she would admit that she had perhaps a closer eye on the activities of Black (and Lucille) than she did some of the others. Just in case they day ever came when she had to act. Still, for now she rose, moving closer to get a better vantage point of the meeting between Orihime and Aria, if only out of curiosity and nothing else. She wanted to know of the girl that they had rescued, and this would be the best way to do it, though she would not enter the conversation unless drawn in or asked directly. She was certain that Aria had this under control.
Name: Isotta Nascimbeni Title: Blade of the Dawn Gender: Female Age: 34 Height: 5'10" Weight: 146 lb. Appearance: Personality: Isotta is a very aloof person, devoting herself fully to the church and the work that she does for it. This does not preclude her having friends, but they are of a secondary importance to her. Respects those who are not of the faith, though she tends to have some visible disdain for those who are not of the Church. Short Bio: Born to an average family in Milan Italy, Isotta was raised as the eldest daughter of an upper class family, her father a businessman and her mother working as well. It fell to her to watch over her two siblings, which she did happily and as best she could while also distinguishing herself in school and making many friends. It was a peace that was not to last. Her encounter with the Crimson Sky came during a family trip to Prague, the hub back in the Old World. She got lost and was separated from her family one night, during the course of which she was eventually dragged into the realm of the Crimson Sky. She managed to return but was....changed. Her personality had shifted somewhat, and her memories of what had actually happened were fuzzy. The time after that, she entered into a funk, a lingering depression that seemed to go on as her entire worldview was shaken by what she had seen and experienced in the Crimson Sky. Therapists, psychologists, her parents did what they could to try and shake her out of it, so she would return to the daughter that she knew, but it was all for naught. In spite of their efforts, nothing seemed to work. This only changed when they were contacted by the Church, a Cardinal approaching them as a result of hearing of what had happened to Isotta, which many dismissed as crazy delusions. But he believed her. Let with no real choice, her parents agreed, and Isotta was taken into the custody of the Church. In the custody of the Church she was taken to Rome. There she was trained, part of a special group that dealt particularly with the Crimson Sky, and the Youkai that entered the world which the Church had to deal with for the protection of the people. Her lethargy broke under the training and tutelage that was given to her, as she devoted herself to the job that she had been assigned. She rapidly advanced, becoming skilled at bringing to bear the holy power of the Lord as well as killing or otherwise dealing with the Youkai that threatened the world. Eventually she graduated, a moment highlighted as she returned to Prague to hunt a Youkai terrorizing the citizens there. Afterwards she went on to full duty, hunting down demons and protecting the people of the world from the shadows. This eventually resulted in her being transferred to Japan, her experience with the Crimson Sky serving as a useful tool by which the Church could exert its influence over the supernatural. That is why she is here now, a liaison between the Church and the Hunters Association, to stop powerful Youkai, to protect civilians, and to deal with rogue Chaers should tat issue come up. Powers: Sword Generation: A peculiar trait of hers, Isotta has the ability to create blessed swords from pages of the Bible Blessings: Through the power given to her by the Church, Isotta has the ability to call down the Grace of God. This can be used for healing herself and others, to enhance her physical abilities, to buff magical resistance, and to create physical attacks which can be used against enemies. Exorcism: with the proper equipment and enough time, Isotta can create a bounded field around an area which is actively hostile to the existence of demons and unholy Youkai, weakening them and making them much more difficult to deal with so long as they remain inside it Weapons: Isotta tends to use the swords that she creates as her weapons. They are short swords, light, yet tough due to their blessing. They can be thrown or simply used as a melee weapon ,and she is very skilled in their usage. Equipment: -Several vials of Holy Water -An ivory rosary from the Papacy in Rome -A vial of dirt from the Temple Mount in Jerusalem -A Pocket Bible Other: Anything not covered above.
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Kazuki was tempted by Alice's invitation to some cookies. She wasn't joking when she said they were divine. "Hello Alice, I think we would like a treat, but first we have something to inform you on. We found Orihime last night fighting against a man with a fox mask. He had an army of wolves and a fiery Minotaur. She claims to be a Dollmaster from the Beastmaster clan. She also says that someone from her clan stole a relic that produced holy water to cover the portal to a demon realm and now it is open. Kazuki began to feel the looks of everyone in the shop. He was fine with ignoring them, as he explained the situation. He remembered that she was also a prisoner, but he forgot to ask why she was imprisoned. Well maybe she would say when she explained her story. Otherwise he would have to ask her later. As he finished his lengthy summary of the situation, he took one of the cookies Alice offered and began on it, savoring the delectable snack.
Name: Dara Kazuki Title: Mosaic Soul Gender: Male Age: 24 Height: 6'2 Weight: 172lbs Appearance: Personality: Kazuki is rather reclusive and quiet. He opens up once he has gotten to know people, but isn't one to go out and meet new people. He is more familiar and comfortable around chasers and youkai, than he is around other humans. He is pretty often cautious of his surroundings and people. He doesn't care that much about himself or others. He will do what he can to help others at his own expense, but doesn't share pity when bad things happen. He enjoys friends company, but doesn't contribute much to parties or events. He sort of just likes people watching and occasional conversation. Short Bio: Kazuki is a bike messenger, and stumbled into the Crimson Sky by accident a few years ago. He fortunately met another chaser and was introduced to the Hunter's Association. The association helped him discover his powers soon after. He kept his job as a bike messenger to cover for his other jobs as a chaser. He found his pocket mirror when one of his deliveries ended up being to a dead guy. The mirror was sitting in the man's hand and Kazuki decided to look at it. He heard police sirens as he held the mirror and quickly rode off with the man's mirror and package. He kept both, but hasn't opened the package to this day. Powers: Glass Make. Can make any object he can imagine appear in front of him, but it will be completely glass. Can change the durability of the glass, as well as the flexibility too. (Ballistic glass/ Willow glass) Weapons: Just the weapons, armor and tools he makes from glass. Equipment: Kazuki has a treasure in the shape a small pocket mirror/watch. The mirror steals a being's soul if the being sees their own eye inside of it. The more souls it takes the stronger Kazuki gets. He's not greedy so he still only takes from beings that need to be destroyed. The clock was on a random time and it began again as he picked it up. It fits fine in his pocket and isn't very reliable in battle due to it's fickle nature. He normally uses it after he has captured the subject. The body is left as a limp shell and the soul can be placed back into the body. Different souls can also be placed in different bodies. Kazuki does have control over what soul escapes the pocket mirror and when. Other: He's a soul stealing ginger. Not sure what's in the package yet. I may make it something pertinent to the story or another treasure at the GM's approval.
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Sate A slim, ghost-like figure paced down the shifting streets, bobbing their head to the steady beat produced by the unnecessarily decorated black boots they wore. A faint orange gleam colored the world around them as lights began to flicker alive from the cold office buildings towering over. Sate stood like a wolf among a flock of sheep, the eyes of the people around him brimming with fear as though he would lean down and bite off their heads. Although he showed no signs of aggression, even making a point of smiling, they gave him looks of fear. He didn't like that reaction too much, but it can't be helped. He did have unusually sharp teeth. Ordinary people couldn't be helped to accept him anyways, he's long come to terms with that fact. As long as they didn't disturbed him, that's all he can ask for. He simply ignored them and the cautious perimeter they created as he continued his merry way. It was probably better off this way. A pair of sharp canines showed from the slim gap in his upturned lips as he glanced about happily, taking in the beautiful scene being painted by sunlight all around him. Truly, the period when the night and day exchange places was the most serene times of each day. He wasn't exactly a morning person, nor particularly fond of the sun itself, but getting up to see the sunrise is always refreshing. He felt that vigor well up in his chest as the pair of black eyes jumped with joy, the white dotted pupils catching all they could. Turning a corner, his gaze widened further in awe, the shimmering landscape of the Setsuna Mountains reflecting the falling sunlight opening up before him. This must have been the hundredth time he's encountered the sight, but he hasn't grown tired of it yet. Sate wanted to stand there and gaze longer, but was pushed on by the relentless foot-traffic. He sighed internally as he picked up his feet, thinking it a shame how the people around him were missing the precious image laying right ahead of them. They have such short lives, yet they take it for granted... Sate and his thoughts came to a stop as the sea of people around him came to an abrupt halt before a red traffic light. He thought this a perfect opportunity to glance over at the mountain range again, but suddenly, a strange caw alerted the pale man. Sate glanced up to see the faint outlines of a few winged youkai perched atop the lights. His hands were tensed on instinct, but he quickly released them and breathed a sigh of relief. These were just a harmless breed. The sun was setting and naturally, the outcasts of this world were beginning to stir awake. The boundary between this plane and the other were beginning to intersect. Normally one wasn't able to see yokai unless they have crossed to the Crimson Sky, but Sate possessed a strange affinity to the realm. It only happened in places where the two planes almost touched. Watching as the slew of black bird-like creatures cocking their heads about while staring down at the crowd, Sate was a little disappointed by the rather typical bird-brained reaction considering the nature of these supernatural entities. However, on the other hand, he was glad it was just this an not something more... dangerous. He was still pretty tired from his last job and the last thing he needed was to work off the clock. It's been a few few days since he left, but he's finally made it back. The mission that little witch sent him on took much more effort than he expected. If the job didn't pay so well, Sate would think she was trying to get him killed. He didn't mind too much though. At least he was able to visit that old noodle stand over in the 16th district along the way. They serve the best udon with tempura there. Getting to munch on the meat of a rare youkai was only a bonus. His eyes glanced down to the tooth necklace hanging down his chest, the white pupils landing on the fresh addition, a wicked crooked tooth that had ridges like a serrated blade. Thinking of how he plucked it from the dying body, his lips rose in glee. He thought of taking a picture of such a moment, or record it, but it simply just wasn't the same. Ah, beef and noodles, what more can a man want? his grin then changed to a concerned frown, But thinking back, it's still missing a little something... hm, hot sauce? No wait, that would be awful... With the green light now illuminating his path, he continued forth while pondering the possibilities of the perfect meal to himself. ... Eventually, he stopped before an antique looking shop settled near the heart of the city. He glanced at the familiar old sign before reaching out to the door handle. He smiled. A fancy cafe and hotspot for dangerous freaks who kill even more dangerous freaks. What an odd combination. Maybe that's why their coffee tastes so good. Sate took account the small gathering tonight as he quietly slipped across the store towards the bar counter. Even though it didn't appear like he paid them any heed, he was secretly 'counting faces'. This has been the routine ever since he was recruited by Aria. From what he could glance, there were a few new faces mixed in with the old, and some who were missing. He didn't really talk to the regulars here personally, but seeing familiar faces pleased Sate. He loved to watch people grow up and change. Thinking of the faces he'd never see again, Sate wanted to frown, but kept his face happy. Chasers come and go, that is the cold reality of this profession. It was always best to assume the worst every night. Luckily, the small red-headed succubus barista was heading the front. His smile strengthened upon seeing her. "Good day, Ellie. It's always nice to see your face after a long day." he muttered, resting his head on a hand, "If it's not too much to ask, a cup of coffee please. Black. Very black."
Name: "My name? Hm... Sate, yes, I like that one." Title: The Endless Maw Gender: Male. Age: Approx. 20 years. Height: 6'4 ft./ 195 cm. Weight: 563 kg. Personality: A clumsy and aloof individual, Sate can often be found wandering around the land enjoying everything there is to life. Simply put, Sate is a person who wishes to experience everything that can be considered odd, delving in all manners of exotic delicacies and activities without second thought. Living a life like a normal person would be a waste, especially when he is so special. If something seems interesting, Sate can be sure to indulge in the pursuit once, or twice, but doing something one too many times will bore him. He's always suffered from this facet, a shortcoming that he both loathes and appreciates. But one thing that always satisfies his lust for inner and outward pleasure is the act of taking a life. Such a thing as watching a the life drain from the eyes of a living being is a sight beyond beauty to him. The ecstasy they must feel is something he greatly envies. Of course he doesn't just go around killing willy-nilly, that would be absolutely preposterous. How can he savor the taste of low-brow prey? As such, there are 'conditions' that must be met for him to enact his talents. Furthermore, Sate prides himself in being open-minded to deviancy and perversion. Being a product of oddity in itself, he can relate to those shunned by greater society, but certain acts cannot be forgiven, no matter the reasoning. As such, his victims are only those who he deems ugly and unfit for the pleasures of this wondrous world. Often times acting on this peculiar curiosity leads to trouble, but he can't complain, after all, a busy life is a fun one. His friendly mannerisms hold a stark contrast to his appearance, a cold, almost dead man. Glimpses of a different man can be seen now and then. But he will always deny such a thing. Short Bio: He is a man of more questions than answers. Whenever anyone asks about his past, he can't really tell them much. This is largely due to the fact that his past memories are all distorted and fuzzy. He doesn't know what is real or what has been forged by his hallucinations. When he was 'recruited' read:captured by the Chasers, they were dumbfounded by his lack of a concurrent background. A lone father who died decades ago, that is all the information found of the man. Deciding that he might be a valuable asset, they made the decision to allow him to work under them, so long as he doesn't break the rules of society any longer. Perhaps is the effect of wandering into the Crimson Sky, the mysterious world beyond ours. Memories of entering when he was a kid is the only untainted scraps he can salvage within his muddled and chaotic thoughts. It is as though Sate is haunted, but no one is able to confirm anything outwardly wrong with him. Living an existence of hallucinations, he wanders the world that constantly warps in and out of reality. Even when there is nothing before him, he can see bloodied scenes that ring with maddening cries. Though they mercilessly attack and drain him, Sate refuses to let these images take control over him. However painful they may be, he will never display it if able. Such occurrences should never dare trace outside the confines of his mind. A pained laugh is always the way he ends such conversations. -- "Everyone has something they're scared of, right? Mine is that ticking in my head. The voice I can't close out." Powers: Sin of the Devourer - In short, Sate is able to consume and absorb anything that enters his mouth, even things that are not physical or completely tangible. Much like his past, he can't recall how he received this strange ability, but remembers waking up and feeling a insatiable gnawing deep within him. Anything he consumes, Sate can select properties to assimilate as it remains in his body, and the more of the same or similar object he eats the stronger he can draw upon its property. He can only keep the properties from a maximum of a few items before needing to get rid of them and making room for more, i.e. regurgitation. It seems due to the long-term affect of chewing on various hard objects and minerals, his raw physical strength and resistance is very misleading considering his thin stature. A side effect of this ability, Sate weighs an obscene amount and claims to be constantly drowsy and lethargic. ...But the latter might just be an excuse for being lazy. Equipment: Carries around a bunch of mementos from places he's been and those he wishes to visit. Sling around his neck is a thin lace adorned by a sizable collection of teeth, and while it seems rather plain to the ordinary eyes, Chasers may be able to identify them from different species of Youkai. Other: "Huh, you wanna know something about me? Hm. I dunno... I like frogs." He likes to eat meat and produce raw, it's juicier in his opinion. Sate absolutely rejects eating the flesh of a human. He worries that it he will like it too much. ...
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Carver Jazz After his little announcement, Carver was met by silence. A bit disheartening, another night of a solo expedition into the Crimson Sky. It does remove the fun being all alone, plus it's hard to make a sale when there are no customers. Well that was the case until a new arrival showed up. She settled herself in she had coffee and a muffin, nice choice, before asking about the graffiti case. All but flying into the chair opposite the elegant lady, Carver grinned. “That would be me, Miss. Carver Jazz, master of symbol based magic and seller or all manner of enchanted goods, at your service~” grinning like the Cheshire Cat, Carver took out an ice-cream stick with a symbol drawn on it. “Here, have a free sample. Break this stick in a direction and a concussion blast of air will be launched for a minimum of ten meters. Beyond that and the pushing capability is diluted. Oh dear, I launched right into the the salesman pitch before my manners. May I ask your name? I feel so awful for not asking till now” not breaking eye contact, Carver tried to get a read on the lady in front of him before giving up. It really wasn’t worth the effort to try and break that well made poker face. There was work to be done. “Do you have a method of transport for us to arrive at the school? Or shall we take a moonlit stroll? I live relatively close by so why waste fuel in this economy, right? Not to mention the fact no insurance would cover an Oni attack”
Name: Carver Jazz Title: Author Gender: Male Age: 19 in appearance, at least 100 in actual age. He stopped counting once he reached the 100 milestone Height: 165 cm Weight: 60 kg Personality: If just one word was used to describe Carver it would be careful. Carver will never rush headlong into a situation, he will stand back and watch. A businessman in addition to a hunter, Carver makes certain that he will profit from any action he takes, not money though, he can make that hand over fist, but relics, materials and favours from powerful people being his preferred reward. Short Bio: When Carver graduated he had little prospects, not that he wasn't smart, only that he lacked the funds to support any form of tertiary education. So knuckling down, Carver went out and got a job, with the hopes of working for a year or two straight in an attempt to go to college then. From their it becomes an age old tale of a door-to-door salesman taking a wrong turn down the wrong alleyway and coming out in Crimson Sky. Discovering his new found talents Carver wandered around and selling his enhanced wares at a premium price. Powers: Symbols, runes, glyphs. What ever name you use to describe them, Carver uses them to allow him to fight at a level far above what his otherwise human physique would allow. Symbols on bullets to give them elemental effects is one of the more basic uses, but Carver’s main method is tattoos, invisible until activated. When active Carver’s speed and strength are greatly enhanced. Depending on which tattoo’s he taps in what order can alter the balance of effects, such as purely enhancing his speed or toughness of his skin. The method that has kept him alive so long is precisely his symbols, a special sequence painfully carved into his bones that enhances vitality and speeds his recovery. Objects enhanced by his symbols come in two varieties. One is single use, such as bullets or protective talismans. The other is constant, these require more intricate, time consuming symbols and need to be recharged periodically. Thankfully any mage can recharge an applied permanent symbol. Weapons: A lever action shotgun, an assortment of enhanced bullets and his body once activated. It’s almost a wand the way he uses it Equipment: A series of markers. An engraving knife. Shoes that are marked to cause his footsteps to be silent. Clothes have runes sown in to improve durability. A series of enhanced wares, ready to sell Other: Anything not covered above.
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Chasers: Boundary of the Crimson Sky Vincent would find that as soon as he left the premises of Reiko's house, his communications would be restored, obviously with Ciel chit-chatting over the radio, "Hmm... that was a strange one, Vincent. What do you think, did she looked like a real mage for you?" After waiting for Vincent's reply Ciel followed through with her conversation, "You know, when I was a kid, I liked things like magic tricks, and believed that mages existed. But, after knowing that the supernatural is real, but never finding on of them I grew to become a disbeliever, but if that woman is a true mage, I would give anything to go there and watch how magic looks like for real. Anywa- What!?" Suddenly, alert sirens cut Ciel's rambling and the operator shifted tones to an appropriately serious one when she spoke next, "Vincent, the passive scanner detected a powerful presence 2 kilometers away from your current position at your 04:00. Actually, the meters are off the scales, be ready to a tough fight. I've had the Damocles drop down your standard equipment halfway between you and the mark. Good luck and don't kill yourself." With that said, Ciel went back on standby mode, ready to answers Vincent's inquiries or requests, if he had any. • • • The Puppeteer, Orihime Tokisada Orihime observed quietly as Kazuki tried to relay the knowledge she had shared with him to Aria and Alice, only ever speaking when she was sure that she would not interrupt anyone, even if unwillingly, "Hmm... Good evening, you are miss Aria, right? I'm Orihime Tokisada, a descendant of the Dollmasters clan, who lived as an adoptive child to one of the Elders of the Beastmasters clan. I can tell you more about me later, if you will listen, but now I have a message to deliver for you, a message that costed the life of the one I loved the most." After a brief pause when it looked like Orihime was making her best to hold back her tears, Orihime picked a small doll and retrieved a letter that was sealed inside of it. To Aria, the representative of the Chasers and my old ally. I, ****, the Beastmaster Overlord, come through this, to deliver a message most foul. If you receive this message by any means other than my own words, consider that I'm dead. Please take care of my beloved Orihime and waste not efforts in trying to rescue me, for I'm already reunited with our Great Fathers. Now, to what matters. Dread greater than even that which one feels when staring at the eyes of a swooping Roc, fills my heart when I have to tell this, but corruption befell our brothers and sisters of the Beastmaster clan. In their naivete they were easily seduced by a deathmonger from the villainous Yotsuba Technology Corporation, and sold one of our most precious relics, the Gessui no Kyou, a mirror made from moon silver, that was the source of water to a holy water fall said to guard a cavern that is the entrance to Makai. Needless to say, said cavern is a portal to the place you Chasers call the Crimson Sky, home of many abominations. I plan to block the portal with a landslide. Nevertheless, I will become unable to recover Gessui no Kyou because of my early demise, thus I entrust upon you and the your fellow Chasers, the this task. I know it's too much to ask, but Gessui no Kyou has powers beyond our comprehension, and whatever purpose Yotsuba might have for it, it sure is something we who fight for the just cause can't let happen. Once again, apologies from yours truly, ****, Beastmaster Overlord. With the knowledge imparted by the letter now in Aria's hands, it was up to the Chasers to decide what to do. Orihime, on the other hand, had just found a place to sit right beside Alice. "Thank you, miss...?" Orihime said, still unsure of Mami's alternate persona's name. A large smile gracing her lips as she tasted on the delicacies brought on by Alice, "You... are so cute, just like a doll. Thank you again." She said with bright eyes practically glued over Alice. Ellie After the Chasers gathered around and Aria finished her paper work and reunited with Alice, Ellie finally came to the storefront, for some reason that only she knew of, the succubus was wearing a completely different outfit from yesterday, in fact, she had even shapeshifted into one of her alternative forms. However, before she could go and meet her beloved Alice-sama, and show her that the only bunny she needed was right before her eyes, a rare sight entered the Dangeki and greeted Ellie rather casually before ordering a coffee. "Oh, if it's not Sate-kun? It's been some time since your last visit." Ellie replied casually as she set to prepare the order, "Here it's, a cup o' joe as black as darkness itself. Beware, this thing packs quite a punch~" The demoness, now turned bunny girl, joked as she handed the cup of steaming black liquid to Sate. "So, I get that you are here for more work, right?" Ellie asked, "If that's the case, we have plenty this time, I'm sure at least one might strike your fancy. If I can help you with anything, please don't be shy, sweetie~" Ellie winked to Sate, before turning on her heels and practically teleporting to Alice's side, saying, "Alice-sama~ please, look to me~"
Ok, here goes some basic maintenance before I have to go out: I won't give opinions on WIPs, please finish your character before submitting him again. Most of everything is ok, but I want a better description of Tarit's power, as it is you make me think he's a borderline Railgun (if not more) and that's way above the power level I most people have. Even if there's two electricity users around, I want some distinction in your portfolios, so please describe him a bit more. # 01 Looks good, you can post him on the character tab as well. # 02 Why would you skim over the second post? It makes me question what you've been doing. Either way, Treasures are as explained. Any more information can be asked IC, since there'll be a lot of lore related to these things. Looks good as well. Though, I gotta say to everyone with these seemingly one shot one kill powers, that unless it's a mook, you'd better ask before saying "Yay, I stole your soul, you die..." and then complain when I say a flat no. I really don't want that type of problem to happen, so play by the established rules. For your first CS, it's rather reasonable. You can post her on the character tab as well. Character development is what you should concentrate on from now onward. It's indeed possible to acquire (and potentially lose those you didn't begin with) Treasures during the course of the RP. As I said above they will have a significant role on the story, from the very beginning, indeed. If you've checked the details with , then you can place her you can place her in the Character Tab as well, there's no need to dilly-dally. Naturally, you're all playing characters that are above the standards, even for Chasers. Even if every PC had a treasure, it wouldn't mean that every Chaser as one, just that your characters are that usual anime-like gathering of OP individuals (which is pretty much what they are). That said, I'll elaborate on the matter of Treasures from the first IC post onward, since it's a kind of focus right now. As for the other question, most people born with power naturally fall under the definition of an ESPer, or psych, pretty much anyone else would gain powers through Crimson Sky induced mutation. Which is pretty much like the Silver Age of comics radiation, you most absolutely can't come near it without being turned into a Bug-man, or Raging Giant. That said, only special individuals undergo this mutation, so, there's the possibility of not changing (though it's a death sentence to enter the Crimson Sky without powers, since a good deal of the Youkai are flat immune to even the strongest handheld weaponry). Also, no, Magic is an exception, since it's about learning to manipulate your Spirit Power and use it to do otherwise impossible feats, you can't gain it through mutation and not everyone can learn it as well. Notably Psychism and Magic shouldn't mesh well, Aria is one of the sole exceptions to that (as well as any PC that can do both), but normal NPCs can't as a rule of thumb.
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She didn't show me any magic if that's what you're waiting for. Vincent's voice crackled over the radio as he walked through the courtyard. "In fact, I found out very little about the Ifrit. When I get a chance I'll talk to exotic ballistics about something that might be effective against him, but for now, the tactic is literally just 'kill all his guys at once'. Astounding, right?" He picked up his pace and began to run as he got word of a strong enemy nearby. "Worse news, through. Ciel, I need you to do me a personal favor. If what that girl told me is true, there's been an info leak. That monster got a hold of my personal files, and you know I don't legally exist. Try and pull up a list of whoever has access to my data and cross reference it with everyone who isn't in mission control with you. If she's right, you'll find a trail to someplace called Yotsuba corporation or something. And this goes without saying, but for fuck's sake, don't get caught looking into this. Anyone stealing info on super soldiers can't be up to anything good; they won't hesitate putting you in a hole." Vincent stopped, in time to see a crate parachuting down in front of him. His care package. Prying it open with his hands, he retrieved a set of basic weapons, an M240L machine gun, a S&W 500, and a specialized bowie knife with a taser system built into the spine of the blade. Granted, if the enemy was half as strong as Ciel suggested, it would necessitate the use of more specialized weapons from the drop system, but it was best to call in a specific one as situation demanded. Besides, this way he could keep it a surprise. The executioner donned his mask, and quickly dashed to the destination.
Name: Vincent Title: Executioner Vincent. Partly because it's his codename, partly because of what he does. Gender: Male Age: 23 Height: 6'10" Weight: 450lbs. Appearance: A hulking figure nearing seven feet in height, Vincent's body is tightly wrapped in thick, incredibly hard muscle. His face looks haggard and weathered, topped by a mess of blonde hair over green, tired eyes. His skeleton is thicker than a normal humans, and bone has broken through his skin on the knuckles, elbows, and other striking points. Every inch of the man's skin is covered by a set of gray BDUs and heavy combat boots. Black gloves and a heavy, hooded leather coat cover the rest. Vincent's face is concealed by a plain white mask, with a pair of black lenses covering the eyes. Personality: A grim, silent figure, Vincent saves his words until he spots his next target, at which point he tends to declare his intention of killing said monster with extreme prejudice. Since the death of his sister, he's lost a spark inside of him, replaced with a deep hatred of Youkai. This has become his raison d'etre, and he rarely considers anything else. Vincent had a huge soft spot for his little sister, and that can extend to people who remind him of her. Most other people get a blank glare at best. Short Bio: Vincent spent much of his previous life mostly normal. He was a young man, working to support himself and his younger sister. Though life was tough, he was happy. One night, a wrong turn led the pair into the other world. Assaulted by man-eating monsters, Vincent saw his sister killed, and barely escaped with his life. The crazed pleas and police report soon filtered to the upper echelons of society, and Vincent found himself drafted into a government black project. The joint partnership of Japan, the USA, Germany, and England, had begun research into the paranormal and especially the Crimson Sky. While much of this new world is unknown, it was quickly apparent to government officials that many of its occupants were hostile to human life, and as such it was deemed necessary to create a new type of soldier to cull off these hostile beings. Vincent was abducted and offered a chance to join the first generation, on the basis of two reasons. The first was that he was healthy enough to potentially survive the dangerous process of enhancing his body. The second was that he had developed an extreme hatred of Youkai. There was no way he'd go rogue, and would happily oblige with defending humanity. Of the forty-three chosen to undergo the augmentation process, twelve survived. Of those, ten were hospitalized with permanent disabilities, some unable to move. Vincent is one of the only two to fully become an Executioner. In the time since then, Vincent has devoted himself fully to fighting off the Youkai menace. Every night he enters that crimson realm, and a trail of destruction is follow. Powers: Vincent has gone through extremely heavy biological modification. His muscle and bone density has been increased several times, giving him superhuman levels of strength and durability. In addition, the bone thickness has increased and changed shape. His ribcage has fused, covering the gaps between ribs. He's also been implanted with a secondary set of adrenaline glands, giving him the ability to push himself further even during extreme bouts of fatigue or stress. Even his platelets have been altered, allowing him to better stop bleeding during combat. Though he lacks magical potential, the sheer physical prowess achieved by his augmentations allow him to fight the most ferocious of youkai. Weapons: Initial contact equipment consists of a primary long gun, a handgun, and a melee weapon. Vincent's typical setup consists of a Saiga-12 with a thirty-round drum, a S&W Model 500, and a claymore sword with a high durability blade. However, Vincent also possesses a Trump Card: the Executioner Special Armament System. A satellite is kept in geosynchronous orbit above Vincent's current location, passing into the other world by carefully weaving through the shadows in moonlight created by space debris. This satellite is capable of quickly deploying highly specialized heavy weapons via a drop pod, often of such a high weight that only Vincent, with his enhanced strength, is capable of using them. These range from immense, oversized swords, to gatling guns and anti-tank rifles. Equipment: A small, red ribbon bearing no special qualities. Other: Currently bears no affiliation to the Hunters' Association.
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Alice took in the information gathered from Aria like some sort of giant supercomputer, and quickly determined the best course of action to be going to the Red Woods. Vincent wasn't a Chaser, after all. The man probably had no idea that a AAA-level threat might very well be present. Alice became a Chaser to save people, and now was the time for her to be a hero. First, however, she had to tend to her new fans "Oh, how rude of me," Alice replied, flashing Orihime a polite smile, "I am-" Just then, she was interrupted by a very familiar voice calling out her name as Ellie took a seat next to her. With Orihime admiring her on one side and Ellie admiring her on the other, it became clear to Alice that her fan club was indeed growing, and that she especially seemed to attract girls for some reason or another. "Kukuku~ yes, I am indeed Alice-sama, as this one calls m-" Alice looked over to regard Ellie, and suddenly her cheeks became intensely pink. Somehow, that damnable succubus had managed to uncover her one weakness: bunnies. Both Alice and Mami loved bunnies, and bunnygirls were even better. Alice looked away, attempting to reject her profound fascination, and started timidly touching her fingers together. "U-um, thank you, Orihime," she muttered. Opposite Alice was Aria, to her right was Orihime, and to her left was Ellie. She was surrounded on all sides by girls that seemed to like her, but she had to get going! There was a life to save, and nothing could very well get done without the great Alice! Alice looked across from her to Aria, and gave her a parting smile. "My apologies, but I must excuse myself again post-haste," she said, filling teacups for Orihime, Ellie, and Kazuki in case they wanted any, "I have people to save." With that, Alice jumped over the back of her seat and darted out the door at a speed impossible for any normal Human. She would have to consider bunny counter-measures on her trip to the Red Woods. This time, Alice decided, she would follow signs.
Name: Mami Koizumi Title: The True Alice Gender: Female Age: 15 Height: 4’6” Weight: 87 lbs Appearance: The way Mami really looks and how she presents herself are two entirely separate things. Most of the time she looks like a perfect young Japanese girl, with long, silky black hair, pale skin, and brown eyes. During this time, she often wears traditional Japanese clothing depending on the season, like a padded kimono in winter or a yukata in summer. When on a job, however, she becomes Alice. She dresses in various types of Lolita styles, depending on her mood, and changes her hair color to blonde and eye color to blue. Personality: While Mami is usually sweet and docile, her Alice persona tends towards over-the-top declarations and a severely haughty attitude. When she is Alice, she is bold, overconfident, and tends to talk down to others. However, this is just a constructed persona and is easily shattered once she notices she’s made someone feel bad in any way. She really is Mami through and through, and always falls back into trying to help and comfort others with a ready ear and a kind word. N-not that she likes you or anything! Short Bio: Mami didn’t grow up in a loving, proper Japanese household. Well, she lived in one, but she barely grew up at all. Throughout her school life, she was often teased about her height and development which were both incredibly stunted. She ended up finding refuge in Lolita fashion, which catered to the aesthetic of the short and under-developed, and through Lolita she also gained a fascination with the west. Western girls were all so pretty, with their light hair and beautiful eyes, and Mami wanted to be just like that. She knew that if she looked pretty like that, height would no longer matter. She thusly bleached her hair, grabbed up some colored contacts, and went to school where she was teased once again for looking like a shrimpy delinquent. She left school crying and dejected and, not paying attention to where she was going through the tears, she found herself lost. It was then that she saw a white blur rounding a corner, and something inside of her screamed to follow it. She chased the blur for a while, and found herself in a strange place with a red sky. A small white rabbit awaited her at a table, upon which were a variety of snacks and two cups to tea. She took a seat opposite the rabbit and, almost instinctively, she nibbled a scone and took a sip of tea. The rabbit told her that she had the soul of a true Alice, and that it was time she claimed her birthright now that the previous Alice had gone. Her tiny body overflowed with power, and suddenly she found herself safely tucked in bed at home. At her bedside was a tea set on a tray, engraved upon which was the phrase “For the one, true Alice.” Currently, when she isn’t being Alice, she works for her parents and helps manage the family onsen. When she is Alice, she works as a Chaser to help protect people from bad things. She was finally special, and it was important to her to put that specialness to use. She’s completely new to the job, and her true identity is unknown to all but her. Other chasers, the few that have heard of her, know her only by title. Powers: Teatime- Mami can create teatime beverages and snacks out of thin air. These beverages and snacks each have healing or ability-enhancing properties, which may stack as long as one has room in one’s stomach. There are diminishing returns, however, and eating more than three of the same product results in somewhat negligible increases. After all, teatime is about enjoying a variety of things. It would be a waste to fill completely up on muffins of speed and not try a scone of power. Dress up- Mami can change her appearance in a flash, whether it’s clothing, hair color, eye color, or any amount of cosmetic items including makeup. She can’t change her height, weight, or gender, however. Weapons: None. Equipment: Unbreakable tea set- No matter what happens, nothing in this tea set can be in any way damaged or broken. Other: Kind of a westaboo.
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~Aria~ Aria listened to the same tale told to her by two varying degrees of sources, nodding once to Kazuki and Orihime. Being handed the letter, the Head Magister scanned through it with a serious expression. So another one of their allies had fallen? This was depressing news and the frown on Aria’s face seemed to lower just a tad bit more before she steeled herself. So the Gessui no Kyou had been stolen by the Yotsuba Corporation…this brought grave implications indeed. She had a sneaking suspicion of who else might be involved with such a rare artifact. Placing the letter down beside, Aria fashioned a genuine smile towards Orihime. “Thank you for delivering this to me Orihime. Please, feel free to enjoy yourself among the company of the Chasers for as long as you would like. I trust Kazuki will continue to take care of you, yes?” she said, eyes darting to the Chaser currently enjoying Alice’s sweets. A quick confirmation of that and Aria would then turn to Alice. “It’s quite alright Alice. As a Chaser, I understand it’s your duty to protect others. Just try not to be too hasty in leaving next time, ok? Good luck until then,” she said warmly to wave the other girl off. She was a little concerned for her safety seeing as the SSS-Class Youkai was last sighted in those Red Woods, but Rui-Ling, Vincent, and even Reiko were already there on the move. It shouldn’t be too much of a problem. Besides, she had more important things to take care of. Frowning still, she got up from her seat and proceeded to walk back to her office. Along the way she noticed Isotta keeping herself distant. Figuring she should give the woman something to do, Aria said, “Oh, Miss Isotta. If you’d like to help out around here, I’ve been contacted by an old associate of mine from the Crimson Sky. Apparently the one causing all that graffiti has been a deep nuisance for the Church for some time now. If it’s anything to you, maybe you should check that mission out.” With that said and done, Aria entered back into her office. The first person of choice to investigate this matter was Rui-Ling but seeing as he was busy on his mission, she would have to rely on others. The Head Magister mused to herself before transmitting her mind across the city to contact a certain biker and her “forgetful” girlfriend. Further away in the Red Woods themselves, the anomaly that Ceil had picked up on was moving at a slow pace. It wouldn’t take Vincent too long before he stumbled upon the creature, a towering, hulking…thing. The creature almost looked like an alien though it was a shame Harumi wasn’t here to lampshade on this fact. Emitting a series of strange sounds, beeps, and whirs, the creature turned around to face Vincent completely. It simply stared him down, waiting for him to make a move. If he didn’t it would simply turn away and continue lumbering about almost-mindlessly. , , , , ,
Name: Isotta Nascimbeni Title: Gender: Female Age: 34 Height: Your character's height. Weight: Your character's weight. Appearance: Personality: Isotta is a very aloof person, devoting herself fully to the church and the work that she does for it. This does not preclude her having friends, but they are of a secondary importance to her. Respects those who are not of the faith, though she tends to have some visible disdain for those who are not of the Church. Short Bio: Born to an average family in Milan Italy, Isotta was raised as the eldest daughter of an upper class family, her father a businessman and her mother working as well. It fell to her to watch over her two siblings, which she did happily and as best she could while also distinguishing herself in school and making many friends. It was a peace that was not to last. Her encounter with the Crimson Sky came during a family trip to Prague, the hub back in the Old World. She got lost and was separated from her family one night, during the course of which she was eventually dragged into the realm of the Crimson Sky. She managed to return but was....changed. Her personality had shifted somewhat, and her memories of what had actually happened were fuzzy. The time after that, she entered into a funk, a lingering depression that seemed to go on as her entire worldview was shaken by what she had seen and experienced in the Crimson Sky. Therapists, psychologists, her parents did what they could to try and shake her out of it, so she would return to the daughter that she knew, but it was all for naught. In spite of their efforts, nothing seemed to work. This only changed when they were contacted by the Church, a Cardinal approaching them as a result of hearing of what had happened to Isotta, which many dismissed as crazy delusions. But he believed her. Let with no real choice, her parents agreed, and Isotta was taken into the custody of the Church. In the custody of the Church she was taken to Rome. There she was trained, part of a special group that dealt particularly with the Crimson Sky, and the Youkai that entered the world which the Church had to deal with for the protection of the people. Her lethargy broke under the training and tutelage that was given to her, as she devoted herself to the job that she had been assigned. She rapidly advanced, becoming skilled at bringing to bear the holy power of the Lord as well as killing or otherwise dealing with the Youkai that threatened the world. Eventually she graduated, a moment highlighted as she returned to Prague to hunt a Youkai terrorizing the citizens there. Afterwards she went on to full duty, hunting down demons and protecting the people of the world from the shadows. This eventually resulted in her being transferred to Japan, her experience with the Crimson Sky serving as a useful tool by which the Church could exert its influence over the supernatural. That is why she is here now, a liaison between the Church and the Hunters Association, to stop powerful Youkai, to protect civilians, and to deal with rogue Chaers should tat issue come up. Powers: Sword Generation: A peculiar trait of hers, Isotta has the ability to create blessed swords from pages of the Bible Blessings: Through the power given to her by the Church, Isotta has the ability to call down the Grace of God. This can be used for healing herself and others, to enhance her physical abilities, to buff magical resistance, and to create physical attacks which can be used against enemies. Exorcism: with the proper equipment and enough time, Isotta can create a bounded field around an area which is actively hostile to the existence of demons and unholy Youkai, weakening them and making them much more difficult to deal with so long as they remain inside it Weapons: Your character's most important weapons. Equipment: -Several vials of Holy Water -An ivory rosary from the Papacy in Rome -A vial of dirt from the Temple Mount in Jerusalem Other: Anything not covered above. She looks fine so far.
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...The Hell are you? Vincent asked, shouldering his gun. The executioner had expected something colossal, with tentacles and forty endlessly screaming mouths, not some twink in a mask. Still, it was floating, had crystals encircling its back, and its feet were on fire. Moreover, the fire was green. There was no way it was human. Still, Ciel had said it was giving off strong energy signatures, so it was best to test the waters. Vincent aimed down the sights, and experimentally shot a single round of 7.62 at the thing's leg.
Name: Vincent Title: Executioner Vincent. Partly because it's his codename, partly because of what he does. Gender: Male Age: 23 Height: 6'10" Weight: 450lbs. Appearance: A hulking figure nearing seven feet in height, Vincent's body is tightly wrapped in thick, incredibly hard muscle. His face looks haggard and weathered, topped by a mess of blonde hair over green, tired eyes. His skeleton is thicker than a normal humans, and bone has broken through his skin on the knuckles, elbows, and other striking points. Every inch of the man's skin is covered by a set of gray BDUs and heavy combat boots. Black gloves and a heavy, hooded leather coat cover the rest. Vincent's face is concealed by a plain white mask, with a pair of black lenses covering the eyes. Personality: A grim, silent figure, Vincent saves his words until he spots his next target, at which point he tends to declare his intention of killing said monster with extreme prejudice. Since the death of his sister, he's lost a spark inside of him, replaced with a deep hatred of Youkai. This has become his raison d'etre, and he rarely considers anything else. Vincent had a huge soft spot for his little sister, and that can extend to people who remind him of her. Most other people get a blank glare at best. Short Bio: Vincent spent much of his previous life mostly normal. He was a young man, working to support himself and his younger sister. Though life was tough, he was happy. One night, a wrong turn led the pair into the other world. Assaulted by man-eating monsters, Vincent saw his sister killed, and barely escaped with his life. The crazed pleas and police report soon filtered to the upper echelons of society, and Vincent found himself drafted into a government black project. The joint partnership of Japan, the USA, Germany, and England, had begun research into the paranormal and especially the Crimson Sky. While much of this new world is unknown, it was quickly apparent to government officials that many of its occupants were hostile to human life, and as such it was deemed necessary to create a new type of soldier to cull off these hostile beings. Vincent was abducted and offered a chance to join the first generation, on the basis of two reasons. The first was that he was healthy enough to potentially survive the dangerous process of enhancing his body. The second was that he had developed an extreme hatred of Youkai. There was no way he'd go rogue, and would happily oblige with defending humanity. Of the forty-three chosen to undergo the augmentation process, twelve survived. Of those, ten were hospitalized with permanent disabilities, some unable to move. Vincent is one of the only two to fully become an Executioner. In the time since then, Vincent has devoted himself fully to fighting off the Youkai menace. Every night he enters that crimson realm, and a trail of destruction is follow. Powers: Vincent has gone through extremely heavy biological modification. His muscle and bone density has been increased several times, giving him superhuman levels of strength and durability. In addition, the bone thickness has increased and changed shape. His ribcage has fused, covering the gaps between ribs. He's also been implanted with a secondary set of adrenaline glands, giving him the ability to push himself further even during extreme bouts of fatigue or stress. Even his platelets have been altered, allowing him to better stop bleeding during combat. Though he lacks magical potential, the sheer physical prowess achieved by his augmentations allow him to fight the most ferocious of youkai. Weapons: Initial contact equipment consists of a primary long gun, a handgun, and a melee weapon. Vincent's typical setup consists of a Saiga-12 with a thirty-round drum, a S&W Model 500, and a claymore sword with a high durability blade. However, Vincent also possesses a Trump Card: the Executioner Special Armament System. A satellite is kept in geosynchronous orbit above Vincent's current location, passing into the other world by carefully weaving through the shadows in moonlight created by space debris. This satellite is capable of quickly deploying highly specialized heavy weapons via a drop pod, often of such a high weight that only Vincent, with his enhanced strength, is capable of using them. These range from immense, oversized swords, to gatling guns and anti-tank rifles. Equipment: A small, red ribbon bearing no special qualities. Other: Currently bears no affiliation to the Hunters' Association.
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Interesting. As Rui-Ling faffed about, listening in on what Kazuki and Orihime shared with the owner of the Dangeki Pawn Shop, the immortal began to search his own memories for details about the Beastmaster clan and all that. Nothing came into mind immediately, but, if nothing else, a bunch of demons popping up for Chasers to deal with was good news for the immortal. After all, he was running low on ammo for Claimoh Solais, and demons were one of the few species that he didn’t need to feel bad about when it came to erasing their souls. The SSS-class Youkai in the Red Woods, though, took priority at the moment. If it was that big a problem, Aria would probably have an announcement to make later on tonight. Cracking his neck and getting off his ass, the immortal stepped out of the shop, revved up his bumblebee Hayabusa, and kicked the stand up. He revved the engine experimentally, enjoying the glorious rumble beneath him, and then zoomed off into the distance. Or would have, if he didn’t notice within a minute of driving that the dessert-summoning Alice appeared to also be heading in the same direction. Did she take the job as well? Or what? Slowing down, Rui-Ling called out, “Heading to the Red Woods, Alice? Want a ride?” Regardless of her answer, the immortal would zoom off at max speed towards the outskirts of Sonomachi. It was probably rather fortunate that the police didn’t get on his ass, but Sonomachi was a quiet city, and he had been in it long enough to know the usual patrol routes of traffic officers. Arriving at the entrance to the public parking lot used by hikers wanting to spend a day wandering the Red Woods, Rui-Ling hopped off his bike, locked it, made a prayer to the Gods to prevent any douchebag from slashing his new ride’s tires, and then began to walk in. The sounds of gunfire, after all, was rather distinct in the silent night.
Name: Rui-Ling Kazanari Title: Spirit Hammer, Gordeau Gender: Male Age: Has stopped aging when he was 17, having lived 158 years by now. Height: 5’5 Weight: 179lbs Rui-Ling’s body is absolutely, utterly, unmarked. There are no blemishes on his skin, no scars, no birthmarks, no wrinkles, only a completely smooth, uncannily pure body. He wears white gloves over his hands, to hide the only part of his body that’s abnormal. Of course, if one was to note that he’s supposedly a half-Japanese, half-Chinese human being, his silvery hair and his sea-green eyes already make him rather odd. Rui-Ling didn’t take immortality and eternal youth too well. For one, it killed his chances of getting it on with his high school crush, and two, all his personal identification was useless now, as even the most blockheaded police man would understand that a 17 year old who had a 50 year old passport probably was using a fake one. Despite this hatred towards his own bodily condition, however, he still sees it as something that’s useful. After ten or so deaths, Rui-Ling gave up on the idea of suicide, and now holds the view that his body is just a commodity. He thinks nothing of selling his blood, his organs, his very life, and, after a century or so, had become so accustomed to immortality that he’d rather kill himself that take medicine. Rui-Ling strives for two things: self-improvement and entertainment. Despite literally having all the time in the world now, he does not laze about vacantly. He seeks to be a polymath and a paragon, plunging himself in academics and arts, taking advantage of his eternal youth in order to make up for his lack of talent. Though ultimately resigned to only have his efforts acknowledged by bystanders and youkai, he strives on regardless, making up for his decisively human body by accumulating the knowledge and experience capable of making up for it. And, with such experience, he sees himself as an older brother to other Chasers, someone who should die in their steed and make sure they don’t get in over their heads. Of course, there’s still a bit of arrogance as well, when he sees other, older individuals who choose to lounge about instead of do everything they can, and Rui-Ling’s eagerness to kill himself can be viewed as disturbing by more than one individual. Rui-Ling had been normal once, a long, long time ago. He could hardly recall those days now, honestly. But one day, he found a Treasure, one that fused with his very soul and rewrote his existence. That Treasure was Airgetlam, the silver arm of a god, capable of tearing the soul and mind from the body. With power came immortality and eternal youth, a wretched existence that made it impossible for Rui-Ling to live a normal life with an ordinary sort of happiness ever again. It sucked for a while, but after he got over the shittiness of immortality, the boy realized that he could make a killing selling his organs to the black market, his blood to hospitals, and his flesh to the monsters of the Crimson Sky. While he had his share of dangerous and sketchy situations due to this way of conducting business, he made it out of such situations more or less whole and sane. After he accumulated enough money to get whatever he wanted, Rui-Ling went on to improve himself, picking the Chaser life over the whore life, accumulating a variety of skills and knowledge over the fifty or so years that he had been in service. Airgetlam, Silver Arm of the King of Gods The silver left arm of Rui-Ling, Airgetlam, is a Treasure, capable of piercing through both the physical and the magical. It can touch the very soul of a being, and, in the same vein, has the ability to tear or beat them out. However, this intangibility only lasts up until his left shoulder, and, outside of being an indestructible, intangible soul-stealing arm…that’s it. A certain amount of physical force is required in order to dislodge a soul from its body, but after that happens, the body is put into a comatose state that can’t reverted until the soul is put back into the body. In a way, one can almost think of Airgetlam as the strongest non-lethal weapon in existence, capable of stopping anything with a soul, without harming their physical vessel at all. Of course, if Airgetlam was applied to spirits…they’d just sorta die. Claimoh Solais, The Soul’s Piercing Light The ‘power’ that resides in Rui-Ling’s right hand, Claimoh Solais isn’t actually an artifact. Instead, it’s just a spell that Rui-Ling created and named after the Sword of Light because it worked well, thematically. Utilizing Airgetlam’s soul-taking abilities, Claimoh Solais is a spell that uses those souls as ammunition, creating powerful beam blasts that are rather effective against any physical or magical obstacle. Despite this, however, Claimoh Solais is a spell that is largely ineffective against living beings, making it an offensive spell used more for removing obstacles while Rui-Ling is running towards someone with the intention of punching out their soul. Originally, it was meant solely as a way of destroying souls, because some people deserve to die for real. The Legacy of the Tuatha De Dannan As someone bearing a piece of a god, Rui-Ling is, essentially, an immortal with eternal youth and vigor. He doesn’t need to sleep or eat, and he can push past the boundaries of ordinary humans, performing mildly superhuman feats in exchange for tearing his body up. However, this immortality of his is a big pain in the ass, in that, unless he dies, it doesn’t really reveal itself at all. Rui-Ling, once he sustains injuries, can only heal if he kills himself or falls asleep. A broken bone, for example, would not heal until he stabs himself in the throat and his whole body resets itself. Essentially, it’s a real pain in the ass whenever he fights a merciful, gentle opponent who has no intent on killing him, because then there’s no way he can properly take advantage of his immortality. A handful of souls. A sharp knife. An old handgun. A bottle of poisonous pills. Cash A messenger bag full of mementos. A cheap cellphone. Rui-Ling could, funnily enough, be considered a glass cannon. In the end, his body is still limited to the utmost capabilities of a human. A gun is still a very viable weapon to use against him…at least until he starts to constantly slash his throat and instantly resurrecting himself. Then, it’s like a horror movie. Claimoh Solais destroys all non-living things. Against a human or a youkai, it’s basically a stripping beam. Against a robot or an cyborg, however, it’s a death sentence. Both those things has gotten him into trouble in the past. As his abilities stem from his ‘divinity’, they technically cannot be classified as a supernatural power. After all, a soul is a very natural thing. Interestingly enough, while his resurrection is generally instant, he does have the ability to slow down his revival, allowing him to go zombie-modu for ten seconds after he dies, provided his head didn’t explode. If placed in a situation in which his body is crushed or dropped in a fire or dumped underwater or penetrated with foreign objects or inflicted with curses and diseases, Rui-Ling instead ‘respawns’ to the closest safe area, gaining a whole new body as the old one turns to ash. If that wasn’t the case, he could really just toss himself into space and die forever.
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The meeting between Aria and Orihime was interesting, the latter proving herself to be sincere as she presented a note to the older woman. That was only slightly frustrating, but Isotta figured she would learn about it if it was important to her and to the Church. And if not, she would ask about it later. That should solve the problem easy enough, so far as she was concerned. Of course, she was more alert as Aria mentioned to her that the graffiti job involved someone who had made trouble for the Church in the past. It still wasn't enough to really deserve her direct attention, but she would handle it nonetheless. "Thank you for the information," she replied with a grateful nod to Aria as she departed for her office, with Isotta turning herself to join the group on that mission. Her superiors would appreciate dealing with this problem, she was sure. She stepped over to Carver then, noting with some distaste that Black was coming on this mission as well. It had better be worth it then, for the annoyance and how much trouble it would pose to her. "I will join you," she said to the two of them, calm as always. Presumably they had heard what Aria said, so she didn't feel the need to explain why. "However, I do not currently have vehicle transport."
Name: Isotta Nascimbeni Title: Blade of the Dawn Gender: Female Age: 34 Height: 5'10" Weight: 146 lb. Appearance: Personality: Isotta is a very aloof person, devoting herself fully to the church and the work that she does for it. This does not preclude her having friends, but they are of a secondary importance to her. Respects those who are not of the faith, though she tends to have some visible disdain for those who are not of the Church. Short Bio: Born to an average family in Milan Italy, Isotta was raised as the eldest daughter of an upper class family, her father a businessman and her mother working as well. It fell to her to watch over her two siblings, which she did happily and as best she could while also distinguishing herself in school and making many friends. It was a peace that was not to last. Her encounter with the Crimson Sky came during a family trip to Prague, the hub back in the Old World. She got lost and was separated from her family one night, during the course of which she was eventually dragged into the realm of the Crimson Sky. She managed to return but was....changed. Her personality had shifted somewhat, and her memories of what had actually happened were fuzzy. The time after that, she entered into a funk, a lingering depression that seemed to go on as her entire worldview was shaken by what she had seen and experienced in the Crimson Sky. Therapists, psychologists, her parents did what they could to try and shake her out of it, so she would return to the daughter that she knew, but it was all for naught. In spite of their efforts, nothing seemed to work. This only changed when they were contacted by the Church, a Cardinal approaching them as a result of hearing of what had happened to Isotta, which many dismissed as crazy delusions. But he believed her. Let with no real choice, her parents agreed, and Isotta was taken into the custody of the Church. In the custody of the Church she was taken to Rome. There she was trained, part of a special group that dealt particularly with the Crimson Sky, and the Youkai that entered the world which the Church had to deal with for the protection of the people. Her lethargy broke under the training and tutelage that was given to her, as she devoted herself to the job that she had been assigned. She rapidly advanced, becoming skilled at bringing to bear the holy power of the Lord as well as killing or otherwise dealing with the Youkai that threatened the world. Eventually she graduated, a moment highlighted as she returned to Prague to hunt a Youkai terrorizing the citizens there. Afterwards she went on to full duty, hunting down demons and protecting the people of the world from the shadows. This eventually resulted in her being transferred to Japan, her experience with the Crimson Sky serving as a useful tool by which the Church could exert its influence over the supernatural. That is why she is here now, a liaison between the Church and the Hunters Association, to stop powerful Youkai, to protect civilians, and to deal with rogue Chaers should tat issue come up. Powers: Sword Generation: A peculiar trait of hers, Isotta has the ability to create blessed swords from pages of the Bible Blessings: Through the power given to her by the Church, Isotta has the ability to call down the Grace of God. This can be used for healing herself and others, to enhance her physical abilities, to buff magical resistance, and to create physical attacks which can be used against enemies. Exorcism: with the proper equipment and enough time, Isotta can create a bounded field around an area which is actively hostile to the existence of demons and unholy Youkai, weakening them and making them much more difficult to deal with so long as they remain inside it Weapons: Isotta tends to use the swords that she creates as her weapons. They are short swords, light, yet tough due to their blessing. They can be thrown or simply used as a melee weapon ,and she is very skilled in their usage. Equipment: -Several vials of Holy Water -An ivory rosary from the Papacy in Rome -A vial of dirt from the Temple Mount in Jerusalem -A Pocket Bible Other: Anything not covered above.
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SheridanSheridan Black Dangeki Pawn & Parlor Café Sheridan nodded at the 'young' immortal. He was half a century younger than herself and sometimes he seemed to irritate her with his familiarity around the other chasers. "Rui-Ling. I spent some time in Prague helping some Chasers that were in over their heads. Something like this is just to relax with." A man came over and made a rather straight to the point introduction. She accepted this Carver Jazz's gift and put it into the inside pocket of her jacket. "Thanks. I am Sheridan Black from near Prague. I am sure that this will come in handy. Don't worry about Insurance, I'll handle it." She finished her coffee and muffin before pulling out her keys as Isotta arrived. Sheridans smile almost faltered. She did not wish the enmity of the church but this woman did not seem to trust her. "Unfortunately the rear seat may be a little cramped."
Sheridan Black "If you're still afraid while fighting for your life then you're not fighting hard enough." Name Sheridan Black Age 21 years living and 208 dead Gender Female Race Undead Height 5'11" Weight 125lb Aliases/Titles "The Spiced Reaper" Appearance Personality Being dead has given Sheridan a much more jovial outlook on 'life' than she had ever had while living. In life she was angry an violent but since her death she has wiped the slate clean and given her a much more positive outlook. A century of life has shown her how much larger the world is than just what she experiences and it is now her goal to enjoy as much of it as she can. Her attempts at being optimistic often fail. Her existence is a lonely one, friendships few and brief. Sometimes she thinks she might welcome an end to her life but fears in death the end that she never did in life. Background A lifetime of practicing her craft ended for Sheridan Black with several long inches of cold steel run through her chest after she was (rightly) accused of witchcraft. As her heart stopped beating she whispered a death curse that tore out and killed her attacker where he stood, robbing him of the rest of his life. In return she survived as an undead but cut off from her former power. Sheridan continues her existence by stealing the remaining life from those about to die. Her mission now is the same as it was in life. She uses whatever means she has access to to help people and to hunt the supernatural things that plague them. Her long lifespan has given her access to great financial means in order to further her goals. Sheridan has the means to operate anywhere in the world and reach any destination within a day. She volunteers to take on jobs overseas that the local chasers might need help with. Powers Sheridan is dead in the clinical sense. She doesn't eat, breath or sleep. Her body also doesn't decay nor heal, it retains the characteristics of a fresh corpse. Her muscles are as tireless as she is and are unnaturally strong. Any light damage her body can recover from given time, she repairs any greater damage that her body takes with needle and thread, often taking pieces from fresh corpses that are reanimated with the same power that keeps her body moving. Her continued existence is fueled by the life force that she takes from the dying, stealing from them the life that sickness or injury otherwise would. Skills Guns - A lack of heartbeat and fatigue make her a formidable marksman. Her aim never wavers and her arms never tire of holding her weapon. A lack of fatigue also means her mind if always focused on the task at hand. Swords - While not technically proficient with a blade she is competent enough for her endless stamina to outlast most opponents as long as they don't vastly outclass her in skill or strength. Weapons Assault rifle - She sees modern weaponry as excessive when compared to what was available in her own time but that doesn't mean that she won't make use of it. Firearms are viewed as a crutch to help her compensate for the loss of her powers. Sword - A slender straight sword that matches its user. Equipment Car - A matte black Nissan GT-R. The trunk carries other weapons for long range and more dangerous threats as the situation demands, things that aren't practical to carry around in public. Clove spice - Sheridan uses the scent of cloves to mask the slight scent of death that surrounds her. In recent years it is also a sure sign of impending doom for anything that might have cause to fear becoming her next target.
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Alice was fast. Perhaps the fastest Human alive. Even faster than the inferior machine of Japanese make that Rui-Ling was riding, like a modern John Henry except she would never die. But of course, being the gracious lady that she was, Alice decided to humor him and get on the bike, pointing forward. "Kukuku~ yes, I will grace you with my presence. Now, servant, drive me to my destination post-haste," she ordered with the confidence and bigness of an American CEO who was also a cowboy. Of course, she arrived quickly and not at all scared from being on a motorcycle, legs trembling and positively jellylike with excitement. She stumbled with Rui-Ling towards the sound of the gunshot, determined not to leave her incapable and incompetent cohort alone lest he find himself in a situation too sticky to get himself out of. What would these other chasers do without her?
Name: Mami Koizumi Title: The True Alice Gender: Female Age: 15 Height: 4’6” Weight: 87 lbs Appearance: The way Mami really looks and how she presents herself are two entirely separate things. Most of the time she looks like a perfect young Japanese girl, with long, silky black hair, pale skin, and brown eyes. During this time, she often wears traditional Japanese clothing depending on the season, like a padded kimono in winter or a yukata in summer. When on a job, however, she becomes Alice. She dresses in various types of Lolita styles, depending on her mood, and changes her hair color to blonde and eye color to blue. Personality: While Mami is usually sweet and docile, her Alice persona tends towards over-the-top declarations and a severely haughty attitude. When she is Alice, she is bold, overconfident, and tends to talk down to others. However, this is just a constructed persona and is easily shattered once she notices she’s made someone feel bad in any way. She really is Mami through and through, and always falls back into trying to help and comfort others with a ready ear and a kind word. N-not that she likes you or anything! Short Bio: Mami didn’t grow up in a loving, proper Japanese household. Well, she lived in one, but she barely grew up at all. Throughout her school life, she was often teased about her height and development which were both incredibly stunted. She ended up finding refuge in Lolita fashion, which catered to the aesthetic of the short and under-developed, and through Lolita she also gained a fascination with the west. Western girls were all so pretty, with their light hair and beautiful eyes, and Mami wanted to be just like that. She knew that if she looked pretty like that, height would no longer matter. She thusly bleached her hair, grabbed up some colored contacts, and went to school where she was teased once again for looking like a shrimpy delinquent. She left school crying and dejected and, not paying attention to where she was going through the tears, she found herself lost. It was then that she saw a white blur rounding a corner, and something inside of her screamed to follow it. She chased the blur for a while, and found herself in a strange place with a red sky. A small white rabbit awaited her at a table, upon which were a variety of snacks and two cups to tea. She took a seat opposite the rabbit and, almost instinctively, she nibbled a scone and took a sip of tea. The rabbit told her that she had the soul of a true Alice, and that it was time she claimed her birthright now that the previous Alice had gone. Her tiny body overflowed with power, and suddenly she found herself safely tucked in bed at home. At her bedside was a tea set on a tray, engraved upon which was the phrase “For the one, true Alice.” Currently, when she isn’t being Alice, she works for her parents and helps manage the family onsen. When she is Alice, she works as a Chaser to help protect people from bad things. She was finally special, and it was important to her to put that specialness to use. She’s completely new to the job, and her true identity is unknown to all but her. Other chasers, the few that have heard of her, know her only by title. Powers: Teatime- Mami can create teatime beverages and snacks out of thin air. These beverages and snacks each have healing or ability-enhancing properties, which may stack as long as one has room in one’s stomach. There are diminishing returns, however, and eating more than three of the same product results in somewhat negligible increases. After all, teatime is about enjoying a variety of things. It would be a waste to fill completely up on muffins of speed and not try a scone of power. Dress up- Mami can change her appearance in a flash, whether it’s clothing, hair color, eye color, or any amount of cosmetic items including makeup. She can’t change her height, weight, or gender, however. Weapons: None. Equipment: Unbreakable tea set- No matter what happens, nothing in this tea set can be in any way damaged or broken. Other: Kind of a westaboo.
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While true that the massive, alien-like creature was nothing like the imaginations in Vincent’s mind, it was still a threat to be handled. Or at least that was what Ciel was implying with her warnings. Feeling the spray of bullet fire bounced off of its legs, the creature gave an animal-like snarl before raising a fist high and emitting it further with green flame. It sounded like an elephant crossed with some other feral creature of the wild and the flames coating its surface seemed to be pulsing, as if each were a heartbeat. Without warning the Golem slammed its fist into the ground and the earth shook and trembled. At once a plume of green fire launched off in a wave towards Vincent. The reverberations in the ground combined by the massive pillar of green fire that rose to the heavens with each step of the creature would be more than enough to attract the likes of Alice and Rui-Ling. But the Golem didn’t seem to mind the prospect of attracting more potential threats. . ,
Name: Isotta Nascimbeni Title: Gender: Female Age: 34 Height: Your character's height. Weight: Your character's weight. Appearance: Personality: Isotta is a very aloof person, devoting herself fully to the church and the work that she does for it. This does not preclude her having friends, but they are of a secondary importance to her. Respects those who are not of the faith, though she tends to have some visible disdain for those who are not of the Church. Short Bio: Born to an average family in Milan Italy, Isotta was raised as the eldest daughter of an upper class family, her father a businessman and her mother working as well. It fell to her to watch over her two siblings, which she did happily and as best she could while also distinguishing herself in school and making many friends. It was a peace that was not to last. Her encounter with the Crimson Sky came during a family trip to Prague, the hub back in the Old World. She got lost and was separated from her family one night, during the course of which she was eventually dragged into the realm of the Crimson Sky. She managed to return but was....changed. Her personality had shifted somewhat, and her memories of what had actually happened were fuzzy. The time after that, she entered into a funk, a lingering depression that seemed to go on as her entire worldview was shaken by what she had seen and experienced in the Crimson Sky. Therapists, psychologists, her parents did what they could to try and shake her out of it, so she would return to the daughter that she knew, but it was all for naught. In spite of their efforts, nothing seemed to work. This only changed when they were contacted by the Church, a Cardinal approaching them as a result of hearing of what had happened to Isotta, which many dismissed as crazy delusions. But he believed her. Let with no real choice, her parents agreed, and Isotta was taken into the custody of the Church. In the custody of the Church she was taken to Rome. There she was trained, part of a special group that dealt particularly with the Crimson Sky, and the Youkai that entered the world which the Church had to deal with for the protection of the people. Her lethargy broke under the training and tutelage that was given to her, as she devoted herself to the job that she had been assigned. She rapidly advanced, becoming skilled at bringing to bear the holy power of the Lord as well as killing or otherwise dealing with the Youkai that threatened the world. Eventually she graduated, a moment highlighted as she returned to Prague to hunt a Youkai terrorizing the citizens there. Afterwards she went on to full duty, hunting down demons and protecting the people of the world from the shadows. This eventually resulted in her being transferred to Japan, her experience with the Crimson Sky serving as a useful tool by which the Church could exert its influence over the supernatural. That is why she is here now, a liaison between the Church and the Hunters Association, to stop powerful Youkai, to protect civilians, and to deal with rogue Chaers should tat issue come up. Powers: Sword Generation: A peculiar trait of hers, Isotta has the ability to create blessed swords from pages of the Bible Blessings: Through the power given to her by the Church, Isotta has the ability to call down the Grace of God. This can be used for healing herself and others, to enhance her physical abilities, to buff magical resistance, and to create physical attacks which can be used against enemies. Exorcism: with the proper equipment and enough time, Isotta can create a bounded field around an area which is actively hostile to the existence of demons and unholy Youkai, weakening them and making them much more difficult to deal with so long as they remain inside it Weapons: Your character's most important weapons. Equipment: -Several vials of Holy Water -An ivory rosary from the Papacy in Rome -A vial of dirt from the Temple Mount in Jerusalem Other: Anything not covered above. She looks fine so far.
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Aw shit it's angry. Vincent swore, dashing to the side. This thing was bigger than he'd ever expected; how he'd not seen it beforehand was anyone's guess. In fact, he was going to have a word with whoever was supposed to watch the scanners. This thing was easily above the forest canopy. "Shit, calling in a Sepulcher drop! Guillotine drop! I need some armor between me and him!" he said, ducking behind a tree. Waves of emerald flame washed around, blackening the bark. Without a thought in his head, he dropped the heavy machine gun and tore off his shirt and mask. With something like this, he had to call in something to grant the largest boost to his defense and mobility. However, Vincent really didn't like being stabbed in the spine. Iron meteors slammed beside him. The red hot pod released several coolants with a loud hiss of steam, and quickly opened its hatch. Vincent stepped inside the black metal suit, and automatically it encased him in thick plates of super-durable alloy. The white faceplate masked his human visage, and, contrasted with the black armor, renewed his guise. Inside, a HUD displayed information. "Systems on, life support, reactor. Nervous system link..." he grit his teeth, and dozens of needles punctured his spinal column, from the base of his neck to right above his pelvis. "...active. Sepulcher, ready!" A heavy suit of black metal stepped forth from the safety of the pod. Several thrusters adorned its back and legs. Vincent reached forward, and experimentally wiggled his fingers. The system was linked, and he was in full control of all his digits. The field test was a success. Vincent grabbed the Guillotine sword from the other pod, and mounted it over his shoulder. Just in time, the bark close to him was turning black and crispy. Vincent was now more mobile and better armored than any tank. Just one thing was left. "How the Hell do I hurt this thing?"
Name: Vincent Title: Executioner Vincent. Partly because it's his codename, partly because of what he does. Gender: Male Age: 23 Height: 6'10" Weight: 450lbs. Appearance: A hulking figure nearing seven feet in height, Vincent's body is tightly wrapped in thick, incredibly hard muscle. His face looks haggard and weathered, topped by a mess of blonde hair over green, tired eyes. His skeleton is thicker than a normal humans, and bone has broken through his skin on the knuckles, elbows, and other striking points. Every inch of the man's skin is covered by a set of gray BDUs and heavy combat boots. Black gloves and a heavy, hooded leather coat cover the rest. Vincent's face is concealed by a plain white mask, with a pair of black lenses covering the eyes. Personality: A grim, silent figure, Vincent saves his words until he spots his next target, at which point he tends to declare his intention of killing said monster with extreme prejudice. Since the death of his sister, he's lost a spark inside of him, replaced with a deep hatred of Youkai. This has become his raison d'etre, and he rarely considers anything else. Vincent had a huge soft spot for his little sister, and that can extend to people who remind him of her. Most other people get a blank glare at best. Short Bio: Vincent spent much of his previous life mostly normal. He was a young man, working to support himself and his younger sister. Though life was tough, he was happy. One night, a wrong turn led the pair into the other world. Assaulted by man-eating monsters, Vincent saw his sister killed, and barely escaped with his life. The crazed pleas and police report soon filtered to the upper echelons of society, and Vincent found himself drafted into a government black project. The joint partnership of Japan, the USA, Germany, and England, had begun research into the paranormal and especially the Crimson Sky. While much of this new world is unknown, it was quickly apparent to government officials that many of its occupants were hostile to human life, and as such it was deemed necessary to create a new type of soldier to cull off these hostile beings. Vincent was abducted and offered a chance to join the first generation, on the basis of two reasons. The first was that he was healthy enough to potentially survive the dangerous process of enhancing his body. The second was that he had developed an extreme hatred of Youkai. There was no way he'd go rogue, and would happily oblige with defending humanity. Of the forty-three chosen to undergo the augmentation process, twelve survived. Of those, ten were hospitalized with permanent disabilities, some unable to move. Vincent is one of the only two to fully become an Executioner. In the time since then, Vincent has devoted himself fully to fighting off the Youkai menace. Every night he enters that crimson realm, and a trail of destruction is follow. Powers: Vincent has gone through extremely heavy biological modification. His muscle and bone density has been increased several times, giving him superhuman levels of strength and durability. In addition, the bone thickness has increased and changed shape. His ribcage has fused, covering the gaps between ribs. He's also been implanted with a secondary set of adrenaline glands, giving him the ability to push himself further even during extreme bouts of fatigue or stress. Even his platelets have been altered, allowing him to better stop bleeding during combat. Though he lacks magical potential, the sheer physical prowess achieved by his augmentations allow him to fight the most ferocious of youkai. Weapons: Initial contact equipment consists of a primary long gun, a handgun, and a melee weapon. Vincent's typical setup consists of a Saiga-12 with a thirty-round drum, a S&W Model 500, and a claymore sword with a high durability blade. However, Vincent also possesses a Trump Card: the Executioner Special Armament System. A satellite is kept in geosynchronous orbit above Vincent's current location, passing into the other world by carefully weaving through the shadows in moonlight created by space debris. This satellite is capable of quickly deploying highly specialized heavy weapons via a drop pod, often of such a high weight that only Vincent, with his enhanced strength, is capable of using them. These range from immense, oversized swords, to gatling guns and anti-tank rifles. Equipment: A small, red ribbon bearing no special qualities. Other: Currently bears no affiliation to the Hunters' Association.
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It took Rui-Ling a few steps before he decided that, hey, maybe he should slow down a bit, because Alice honestly looked so excited about the prospect of seeing a SSS-rank Youkai that she could barely stand. Trembling in excitement, eh? Nice to see that the young ones were so amazingly enthusiastic about their job. As the two of them entered the forest, however, the immortal quickly noticed the hilariously obvious problem before them. More specifically, he’d have been hardpressed not to notice it, and was surprised that he didn’t see it come from a mile away. Easily standing above the trees, the alien being was stomping about in the distance, a goliath of nature that was ablaze with emerald flame. Each step resounded loudly, the earth quaking in its wake as waves of flame erupted through the Red Woods. Gunfire could be heard as well, and from the skies, black stars fell, containers that must have held whatever the lone combatant of the goliath needed in order to face his foe. From the distance, Rui-Ling whistled, but was disappointed as well. After all, if this flashy, oversized being was supposed to be the source of the disappearances in the Red Woods, how the hell did Aria have such little information on it? Hell, Reiko, the Strongest Mage or whatever LIVED in the Red Woods. There was no way she could have missed something as stupidly large as that prancing around in her backyard, huh? And thus, professionally, Rui-Ling couldn’t really say that he believed that something like that was the SSS-class Youkai causing the disappearances, nor was this particular battle really his problem. On the other hand though… “Oh omniscient and omnipotent Lady Alice! As you can see by the giant green flames and the shaking of the earth, an unfortunate Chaser has been beset by a goliath of god-like stature. Alas, my legs are merely human, compared to your divine speed, that which may exceed the hounds of the Artemis! Thus, I ask of you a humble favour: may you deliver this undeserving mortal to the doorsteps of the battlefield, so that he can prove his worth to you?” Yeah, there was ‘professional’, and then there was ‘fun’.
Name: Rui-Ling Kazanari Title: Spirit Hammer, Gordeau Gender: Male Age: Has stopped aging when he was 17, having lived 158 years by now. Height: 5’5 Weight: 179lbs Rui-Ling’s body is absolutely, utterly, unmarked. There are no blemishes on his skin, no scars, no birthmarks, no wrinkles, only a completely smooth, uncannily pure body. He wears white gloves over his hands, to hide the only part of his body that’s abnormal. Of course, if one was to note that he’s supposedly a half-Japanese, half-Chinese human being, his silvery hair and his sea-green eyes already make him rather odd. Rui-Ling didn’t take immortality and eternal youth too well. For one, it killed his chances of getting it on with his high school crush, and two, all his personal identification was useless now, as even the most blockheaded police man would understand that a 17 year old who had a 50 year old passport probably was using a fake one. Despite this hatred towards his own bodily condition, however, he still sees it as something that’s useful. After ten or so deaths, Rui-Ling gave up on the idea of suicide, and now holds the view that his body is just a commodity. He thinks nothing of selling his blood, his organs, his very life, and, after a century or so, had become so accustomed to immortality that he’d rather kill himself that take medicine. Rui-Ling strives for two things: self-improvement and entertainment. Despite literally having all the time in the world now, he does not laze about vacantly. He seeks to be a polymath and a paragon, plunging himself in academics and arts, taking advantage of his eternal youth in order to make up for his lack of talent. Though ultimately resigned to only have his efforts acknowledged by bystanders and youkai, he strives on regardless, making up for his decisively human body by accumulating the knowledge and experience capable of making up for it. And, with such experience, he sees himself as an older brother to other Chasers, someone who should die in their steed and make sure they don’t get in over their heads. Of course, there’s still a bit of arrogance as well, when he sees other, older individuals who choose to lounge about instead of do everything they can, and Rui-Ling’s eagerness to kill himself can be viewed as disturbing by more than one individual. Rui-Ling had been normal once, a long, long time ago. He could hardly recall those days now, honestly. But one day, he found a Treasure, one that fused with his very soul and rewrote his existence. That Treasure was Airgetlam, the silver arm of a god, capable of tearing the soul and mind from the body. With power came immortality and eternal youth, a wretched existence that made it impossible for Rui-Ling to live a normal life with an ordinary sort of happiness ever again. It sucked for a while, but after he got over the shittiness of immortality, the boy realized that he could make a killing selling his organs to the black market, his blood to hospitals, and his flesh to the monsters of the Crimson Sky. While he had his share of dangerous and sketchy situations due to this way of conducting business, he made it out of such situations more or less whole and sane. After he accumulated enough money to get whatever he wanted, Rui-Ling went on to improve himself, picking the Chaser life over the whore life, accumulating a variety of skills and knowledge over the fifty or so years that he had been in service. Airgetlam, Silver Arm of the King of Gods The silver left arm of Rui-Ling, Airgetlam, is a Treasure, capable of piercing through both the physical and the magical. It can touch the very soul of a being, and, in the same vein, has the ability to tear or beat them out. However, this intangibility only lasts up until his left shoulder, and, outside of being an indestructible, intangible soul-stealing arm…that’s it. A certain amount of physical force is required in order to dislodge a soul from its body, but after that happens, the body is put into a comatose state that can’t reverted until the soul is put back into the body. In a way, one can almost think of Airgetlam as the strongest non-lethal weapon in existence, capable of stopping anything with a soul, without harming their physical vessel at all. Of course, if Airgetlam was applied to spirits…they’d just sorta die. Claimoh Solais, The Soul’s Piercing Light The ‘power’ that resides in Rui-Ling’s right hand, Claimoh Solais isn’t actually an artifact. Instead, it’s just a spell that Rui-Ling created and named after the Sword of Light because it worked well, thematically. Utilizing Airgetlam’s soul-taking abilities, Claimoh Solais is a spell that uses those souls as ammunition, creating powerful beam blasts that are rather effective against any physical or magical obstacle. Despite this, however, Claimoh Solais is a spell that is largely ineffective against living beings, making it an offensive spell used more for removing obstacles while Rui-Ling is running towards someone with the intention of punching out their soul. Originally, it was meant solely as a way of destroying souls, because some people deserve to die for real. The Legacy of the Tuatha De Dannan As someone bearing a piece of a god, Rui-Ling is, essentially, an immortal with eternal youth and vigor. He doesn’t need to sleep or eat, and he can push past the boundaries of ordinary humans, performing mildly superhuman feats in exchange for tearing his body up. However, this immortality of his is a big pain in the ass, in that, unless he dies, it doesn’t really reveal itself at all. Rui-Ling, once he sustains injuries, can only heal if he kills himself or falls asleep. A broken bone, for example, would not heal until he stabs himself in the throat and his whole body resets itself. Essentially, it’s a real pain in the ass whenever he fights a merciful, gentle opponent who has no intent on killing him, because then there’s no way he can properly take advantage of his immortality. A handful of souls. A sharp knife. An old handgun. A bottle of poisonous pills. Cash A messenger bag full of mementos. A cheap cellphone. Rui-Ling could, funnily enough, be considered a glass cannon. In the end, his body is still limited to the utmost capabilities of a human. A gun is still a very viable weapon to use against him…at least until he starts to constantly slash his throat and instantly resurrecting himself. Then, it’s like a horror movie. Claimoh Solais destroys all non-living things. Against a human or a youkai, it’s basically a stripping beam. Against a robot or an cyborg, however, it’s a death sentence. Both those things has gotten him into trouble in the past. As his abilities stem from his ‘divinity’, they technically cannot be classified as a supernatural power. After all, a soul is a very natural thing. Interestingly enough, while his resurrection is generally instant, he does have the ability to slow down his revival, allowing him to go zombie-modu for ten seconds after he dies, provided his head didn’t explode. If placed in a situation in which his body is crushed or dropped in a fire or dumped underwater or penetrated with foreign objects or inflicted with curses and diseases, Rui-Ling instead ‘respawns’ to the closest safe area, gaining a whole new body as the old one turns to ash. If that wasn’t the case, he could really just toss himself into space and die forever.
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Leave it to me, Vincent. Ciel said over the communicator once Vincent Asked her to deal with the supposed information leak, "Also, don't worry, I'll take care. I know of YTC's reputation as worldwide military contractors, but to think that they dabble into this kind of thing as well is... hmm, I don't know, just think that someone might be playing a bit too much Resident Evil. Anyway, we have Nemesis on our side, what can they really do?" Once again the young operator seemed lost in her seriously nerdy tendencies, but only for a minute. Once Vincent successfully engaged the threat, Ciel said "We are sorry, Vincent, the scanner seems to be buggy, there's too many powerful presences on this forest, probably it's because of that witch. Either way, I'll begin an analysis of the target..." A moment later Ciel's voice came back, "Ok, it seems to have a power core (or should I call it a furnace?), on its chest, to destroy it you'll have to smash the core, you know the drill. The real problem is getting there, since the golem's armor is harder on that part. Maybe... oh, yeah!" "Vincent, smash its joints, it'll be forced to the ground, just like on Shadow of the Colossus, then you find a way to climb it and kill the beast! Of course you can always try to shoot it, but what's the fun part of it?" Ciel said, slipping again in otaku mode, despite her suggestion actually being one that made sense. What Vincent would do was at his discretion. BGM • • • Meanwhile on the the entrance of the Red Woods, Rui Ling and Alice would have a much unexpected, and undesired meeting that would begin with a few glinting flashes being hurled toward them and the ground in front of them exploding in a rain of rock and debris all of a sudden. A moment later the heavy barrage of what looked like shaped pieces of metal, which upon further analysis would turn out to be swords, pears and all other manner of weapons, continued for a second or two, none of them ever scoring a direct hit as if they were commanded not to do so. Rui Ling should know that this was exactly the case, in fact. BGM "We meet again, Spirit Hammer." Said a voice all too known to Rui Ling as its owner came walking out of the shadows under Red Woods' canopy, as pompous and cocky as ever. The very own Cataloger of Sacred Relics had decided to make his coming official. "I came to Sonomachi for another reason, but I guess that sparing a moment to greet an old acquaintance won't be a problem. Say, have you found a way to give me that arm of yours or should I try to get it by force, again?" "Furthermore, who do we have here? The new bearer of the True Alice's name? Hahahaha! That's marvelous!" The Cataloger said, as he run his fingers over his hair, before striking a pose with both hands outstretched at around waist height and body lightly inclined behind, "Hahaha! You just saved me the trouble of going after you as well. I have the Grimoire of of your predecessor, now I'll be taking that tea set as well, if you don't mind." With that said, the Cataloguer produced (with an overexaggerate golden flash) a small jewel box, full of what looked like glittering gems, or better, rubies. Picking one, he threw it close to Mami and Ling, uttering a command spell "Aestus!" the ruby ignited in flame, causing an explosion that would envelop the duo of Chasers. What they would do was on their discretion, meanwhile the Cataloger already prepared his next move, withholding the jewels and drawing a bow fitted with arrows made of golden light.
Ok, here goes some basic maintenance before I have to go out: I won't give opinions on WIPs, please finish your character before submitting him again. Most of everything is ok, but I want a better description of Tarit's power, as it is you make me think he's a borderline Railgun (if not more) and that's way above the power level I most people have. Even if there's two electricity users around, I want some distinction in your portfolios, so please describe him a bit more. # 01 Looks good, you can post him on the character tab as well. # 02 Why would you skim over the second post? It makes me question what you've been doing. Either way, Treasures are as explained. Any more information can be asked IC, since there'll be a lot of lore related to these things. Looks good as well. Though, I gotta say to everyone with these seemingly one shot one kill powers, that unless it's a mook, you'd better ask before saying "Yay, I stole your soul, you die..." and then complain when I say a flat no. I really don't want that type of problem to happen, so play by the established rules. For your first CS, it's rather reasonable. You can post her on the character tab as well. Character development is what you should concentrate on from now onward. It's indeed possible to acquire (and potentially lose those you didn't begin with) Treasures during the course of the RP. As I said above they will have a significant role on the story, from the very beginning, indeed. If you've checked the details with , then you can place her you can place her in the Character Tab as well, there's no need to dilly-dally. Naturally, you're all playing characters that are above the standards, even for Chasers. Even if every PC had a treasure, it wouldn't mean that every Chaser as one, just that your characters are that usual anime-like gathering of OP individuals (which is pretty much what they are). That said, I'll elaborate on the matter of Treasures from the first IC post onward, since it's a kind of focus right now. As for the other question, most people born with power naturally fall under the definition of an ESPer, or psych, pretty much anyone else would gain powers through Crimson Sky induced mutation. Which is pretty much like the Silver Age of comics radiation, you most absolutely can't come near it without being turned into a Bug-man, or Raging Giant. That said, only special individuals undergo this mutation, so, there's the possibility of not changing (though it's a death sentence to enter the Crimson Sky without powers, since a good deal of the Youkai are flat immune to even the strongest handheld weaponry). Also, no, Magic is an exception, since it's about learning to manipulate your Spirit Power and use it to do otherwise impossible feats, you can't gain it through mutation and not everyone can learn it as well. Notably Psychism and Magic shouldn't mesh well, Aria is one of the sole exceptions to that (as well as any PC that can do both), but normal NPCs can't as a rule of thumb.
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Carver Jazz Grinning as Sheridan introduced herself, and more importantly took the free sample. Following her out, Carver whistled as he saw her car. It was slick and looked like it could move like a bat out of hell when pushed. “Well, your doing well for yourself. Or are you one of those people who buys a car over buying a house? That doesn’t seem like you. You look like the type of person who enjoys their bed and coffee machine each morning” scratching his head Carver’s ever present smile looked at Sheridan before sliding to the back from the passenger’s side, making room for the church girl Isotta. “Don’t worry, I’ve had worse and besides, it’s just a trip to school. So ten to fifteen minutes tops. I’m sure we’ll have enough to worry about once we get there so let’s all smile and enjoy the trip~” trying to act as something close to a peace keeper and getting as comfortable as he could, Carver buckled up in the back and tapped his knees in anticipation of the night ahead
Name: Carver Jazz Title: Author Gender: Male Age: 19 in appearance, at least 100 in actual age. He stopped counting once he reached the 100 milestone Height: 165 cm Weight: 60 kg Personality: If just one word was used to describe Carver it would be careful. Carver will never rush headlong into a situation, he will stand back and watch. A businessman in addition to a hunter, Carver makes certain that he will profit from any action he takes, not money though, he can make that hand over fist, but relics, materials and favours from powerful people being his preferred reward. Short Bio: When Carver graduated he had little prospects, not that he wasn't smart, only that he lacked the funds to support any form of tertiary education. So knuckling down, Carver went out and got a job, with the hopes of working for a year or two straight in an attempt to go to college then. From their it becomes an age old tale of a door-to-door salesman taking a wrong turn down the wrong alleyway and coming out in Crimson Sky. Discovering his new found talents Carver wandered around and selling his enhanced wares at a premium price. Powers: Symbols, runes, glyphs. What ever name you use to describe them, Carver uses them to allow him to fight at a level far above what his otherwise human physique would allow. Symbols on bullets to give them elemental effects is one of the more basic uses, but Carver’s main method is tattoos, invisible until activated. When active Carver’s speed and strength are greatly enhanced. Depending on which tattoo’s he taps in what order can alter the balance of effects, such as purely enhancing his speed or toughness of his skin. The method that has kept him alive so long is precisely his symbols, a special sequence painfully carved into his bones that enhances vitality and speeds his recovery. Objects enhanced by his symbols come in two varieties. One is single use, such as bullets or protective talismans. The other is constant, these require more intricate, time consuming symbols and need to be recharged periodically. Thankfully any mage can recharge an applied permanent symbol. Weapons: A lever action shotgun, an assortment of enhanced bullets and his body once activated. It’s almost a wand the way he uses it Equipment: A series of markers. An engraving knife. Shoes that are marked to cause his footsteps to be silent. Clothes have runes sown in to improve durability. A series of enhanced wares, ready to sell Other: Anything not covered above.
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Isotta nodded, viewing the waiting car with indifference. She wasn't that affected by ostentatious displays of wealth, if that was the intent, so as long as they got where they were going then she saw no reason to comment on it. Much more concerning was the owner of the car, rather than the car itself. "It's alright. I will manage," she replied to the comment about the rear seat, a statement echoed in sentiment by Carver at the same time. Certainly there was no reason to argue over it, when she might as well have just walked rather than hitched a ride. This was just more convenient, and for expediently defeating the source of this graffiti it would be best to not waste more time than they had to. With nothing more to add Isotta slipped into the backseat of the car, taking up a position next to Carver as she secured herself in the process. Hands folded in her lap, she waited for Sheridan to begin driving, She was silent, preparing for the mission ahead while also keeping an eye on the two people beside her. Not that she expected anything to happen here, but better safe than sorry. For now, she could only wait for them to arrive at their destination.
Name: Isotta Nascimbeni Title: Blade of the Dawn Gender: Female Age: 34 Height: 5'10" Weight: 146 lb. Appearance: Personality: Isotta is a very aloof person, devoting herself fully to the church and the work that she does for it. This does not preclude her having friends, but they are of a secondary importance to her. Respects those who are not of the faith, though she tends to have some visible disdain for those who are not of the Church. Short Bio: Born to an average family in Milan Italy, Isotta was raised as the eldest daughter of an upper class family, her father a businessman and her mother working as well. It fell to her to watch over her two siblings, which she did happily and as best she could while also distinguishing herself in school and making many friends. It was a peace that was not to last. Her encounter with the Crimson Sky came during a family trip to Prague, the hub back in the Old World. She got lost and was separated from her family one night, during the course of which she was eventually dragged into the realm of the Crimson Sky. She managed to return but was....changed. Her personality had shifted somewhat, and her memories of what had actually happened were fuzzy. The time after that, she entered into a funk, a lingering depression that seemed to go on as her entire worldview was shaken by what she had seen and experienced in the Crimson Sky. Therapists, psychologists, her parents did what they could to try and shake her out of it, so she would return to the daughter that she knew, but it was all for naught. In spite of their efforts, nothing seemed to work. This only changed when they were contacted by the Church, a Cardinal approaching them as a result of hearing of what had happened to Isotta, which many dismissed as crazy delusions. But he believed her. Let with no real choice, her parents agreed, and Isotta was taken into the custody of the Church. In the custody of the Church she was taken to Rome. There she was trained, part of a special group that dealt particularly with the Crimson Sky, and the Youkai that entered the world which the Church had to deal with for the protection of the people. Her lethargy broke under the training and tutelage that was given to her, as she devoted herself to the job that she had been assigned. She rapidly advanced, becoming skilled at bringing to bear the holy power of the Lord as well as killing or otherwise dealing with the Youkai that threatened the world. Eventually she graduated, a moment highlighted as she returned to Prague to hunt a Youkai terrorizing the citizens there. Afterwards she went on to full duty, hunting down demons and protecting the people of the world from the shadows. This eventually resulted in her being transferred to Japan, her experience with the Crimson Sky serving as a useful tool by which the Church could exert its influence over the supernatural. That is why she is here now, a liaison between the Church and the Hunters Association, to stop powerful Youkai, to protect civilians, and to deal with rogue Chaers should tat issue come up. Powers: Sword Generation: A peculiar trait of hers, Isotta has the ability to create blessed swords from pages of the Bible Blessings: Through the power given to her by the Church, Isotta has the ability to call down the Grace of God. This can be used for healing herself and others, to enhance her physical abilities, to buff magical resistance, and to create physical attacks which can be used against enemies. Exorcism: with the proper equipment and enough time, Isotta can create a bounded field around an area which is actively hostile to the existence of demons and unholy Youkai, weakening them and making them much more difficult to deal with so long as they remain inside it Weapons: Isotta tends to use the swords that she creates as her weapons. They are short swords, light, yet tough due to their blessing. They can be thrown or simply used as a melee weapon ,and she is very skilled in their usage. Equipment: -Several vials of Holy Water -An ivory rosary from the Papacy in Rome -A vial of dirt from the Temple Mount in Jerusalem -A Pocket Bible Other: Anything not covered above.
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...Green flame, muttered Alice incredulously, looking up at the titan towering above the forest and wondering how she had missed such a thing. Her ears perked up, however, as she heard Rui-Ling telling her how awesome she was. Not as if she didn't already know, of course, but it was fun to hear, especially from that cocky guy. It appeared as if he knew his place, and as such, Alice would grace him with the 1337est of buffz. Or she was about to, before the two were beset by swords and pomaceous product. Suddenly, a man stepped out of the shadows and began talking at them. He didn't say anything interesting until he addressed Alice, of course, but even then the only thing that caught her interest was 'grimoire'. He didn't even compliment her on how pretty she was or anything! Anyways, by his interest in her tea set and that other guy's arm, Alice had a good idea who he was. "Kukuku~ you must be 'The Brochure'," announced Alice confidently before he tossed a ruby betwixt them. At first Alice thought he was bribing her with jewelry, but the magic word he shouted made it somewhat obvious that this was not the case. Using her enhanced speed and strength, Alice dove out of the way and covered herself with her invincible tea tray. Given her lack of traction on the forest floor, the explosion sent her rocketing into a nearby tree, which would have knocked her unconscious if not for her enhanced properties. As it was, she just had a headache. Alice didn't have time for this guy. Rui-Ling was immortal or something, so he could take care of himself. Vincent, on the other hand, was fighting something from Shadow of the Colossus (which, though it was not Western in make, was Western enough in style for Mami to have enjoyed it. Like Metal Wolf Chaos, one of the greatest games ever made). Therefore, helping Vincent out was more important for now because he could actually die. Of course, Alice would come back for Rui-Ling and the grimoire later. Standing up, Alice propped the tea tray on her back and ran at inhuman speeds towards the giant. As she left, however, she gave The Cataloguer a parting gift. Snapping her fingers, the heavily-armored man found himself covered completely in a mountain of bread, which would hopefully blind him long enough for Alice to make a clean getaway and for Rui-Ling to land a strong surprise attack.
Name: Mami Koizumi Title: The True Alice Gender: Female Age: 15 Height: 4’6” Weight: 87 lbs Appearance: The way Mami really looks and how she presents herself are two entirely separate things. Most of the time she looks like a perfect young Japanese girl, with long, silky black hair, pale skin, and brown eyes. During this time, she often wears traditional Japanese clothing depending on the season, like a padded kimono in winter or a yukata in summer. When on a job, however, she becomes Alice. She dresses in various types of Lolita styles, depending on her mood, and changes her hair color to blonde and eye color to blue. Personality: While Mami is usually sweet and docile, her Alice persona tends towards over-the-top declarations and a severely haughty attitude. When she is Alice, she is bold, overconfident, and tends to talk down to others. However, this is just a constructed persona and is easily shattered once she notices she’s made someone feel bad in any way. She really is Mami through and through, and always falls back into trying to help and comfort others with a ready ear and a kind word. N-not that she likes you or anything! Short Bio: Mami didn’t grow up in a loving, proper Japanese household. Well, she lived in one, but she barely grew up at all. Throughout her school life, she was often teased about her height and development which were both incredibly stunted. She ended up finding refuge in Lolita fashion, which catered to the aesthetic of the short and under-developed, and through Lolita she also gained a fascination with the west. Western girls were all so pretty, with their light hair and beautiful eyes, and Mami wanted to be just like that. She knew that if she looked pretty like that, height would no longer matter. She thusly bleached her hair, grabbed up some colored contacts, and went to school where she was teased once again for looking like a shrimpy delinquent. She left school crying and dejected and, not paying attention to where she was going through the tears, she found herself lost. It was then that she saw a white blur rounding a corner, and something inside of her screamed to follow it. She chased the blur for a while, and found herself in a strange place with a red sky. A small white rabbit awaited her at a table, upon which were a variety of snacks and two cups to tea. She took a seat opposite the rabbit and, almost instinctively, she nibbled a scone and took a sip of tea. The rabbit told her that she had the soul of a true Alice, and that it was time she claimed her birthright now that the previous Alice had gone. Her tiny body overflowed with power, and suddenly she found herself safely tucked in bed at home. At her bedside was a tea set on a tray, engraved upon which was the phrase “For the one, true Alice.” Currently, when she isn’t being Alice, she works for her parents and helps manage the family onsen. When she is Alice, she works as a Chaser to help protect people from bad things. She was finally special, and it was important to her to put that specialness to use. She’s completely new to the job, and her true identity is unknown to all but her. Other chasers, the few that have heard of her, know her only by title. Powers: Teatime- Mami can create teatime beverages and snacks out of thin air. These beverages and snacks each have healing or ability-enhancing properties, which may stack as long as one has room in one’s stomach. There are diminishing returns, however, and eating more than three of the same product results in somewhat negligible increases. After all, teatime is about enjoying a variety of things. It would be a waste to fill completely up on muffins of speed and not try a scone of power. Dress up- Mami can change her appearance in a flash, whether it’s clothing, hair color, eye color, or any amount of cosmetic items including makeup. She can’t change her height, weight, or gender, however. Weapons: None. Equipment: Unbreakable tea set- No matter what happens, nothing in this tea set can be in any way damaged or broken. Other: Kind of a westaboo.
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Sheridan Black Sonomachi City Streets She frowned as both of her passengers climbed into the back seat. Carver was turning out to be pleseant company but Isotta was making Sheridan wish that she had decided to tag along with Rui-Ling. At least there would have been no animosity in that situation. "Miss Isotta, Aria mentioned that the one causing this graffiti was known to the church. Do you have any more details to share? I dislike running blindly into situations." Sheridan pulled smoothly away from the curb and sped smoothly through the streets. If she were alone her pace might have been a bit more reckless but there was no sense in endangering her mortal passengers. The drive was mercifully short and after arriving she got out and opened the trunk to retrieve a gun bag that was a little bit on the short side and her sword. "As both of you are human and might be affected I suggest that I take the lead."
Sheridan Black "If you're still afraid while fighting for your life then you're not fighting hard enough." Name Sheridan Black Age 21 years living and 208 dead Gender Female Race Undead Height 5'11" Weight 125lb Aliases/Titles "The Spiced Reaper" Appearance Personality Being dead has given Sheridan a much more jovial outlook on 'life' than she had ever had while living. In life she was angry an violent but since her death she has wiped the slate clean and given her a much more positive outlook. A century of life has shown her how much larger the world is than just what she experiences and it is now her goal to enjoy as much of it as she can. Her attempts at being optimistic often fail. Her existence is a lonely one, friendships few and brief. Sometimes she thinks she might welcome an end to her life but fears in death the end that she never did in life. Background A lifetime of practicing her craft ended for Sheridan Black with several long inches of cold steel run through her chest after she was (rightly) accused of witchcraft. As her heart stopped beating she whispered a death curse that tore out and killed her attacker where he stood, robbing him of the rest of his life. In return she survived as an undead but cut off from her former power. Sheridan continues her existence by stealing the remaining life from those about to die. Her mission now is the same as it was in life. She uses whatever means she has access to to help people and to hunt the supernatural things that plague them. Her long lifespan has given her access to great financial means in order to further her goals. Sheridan has the means to operate anywhere in the world and reach any destination within a day. She volunteers to take on jobs overseas that the local chasers might need help with. Powers Sheridan is dead in the clinical sense. She doesn't eat, breath or sleep. Her body also doesn't decay nor heal, it retains the characteristics of a fresh corpse. Her muscles are as tireless as she is and are unnaturally strong. Any light damage her body can recover from given time, she repairs any greater damage that her body takes with needle and thread, often taking pieces from fresh corpses that are reanimated with the same power that keeps her body moving. Her continued existence is fueled by the life force that she takes from the dying, stealing from them the life that sickness or injury otherwise would. Skills Guns - A lack of heartbeat and fatigue make her a formidable marksman. Her aim never wavers and her arms never tire of holding her weapon. A lack of fatigue also means her mind if always focused on the task at hand. Swords - While not technically proficient with a blade she is competent enough for her endless stamina to outlast most opponents as long as they don't vastly outclass her in skill or strength. Weapons Assault rifle - She sees modern weaponry as excessive when compared to what was available in her own time but that doesn't mean that she won't make use of it. Firearms are viewed as a crutch to help her compensate for the loss of her powers. Sword - A slender straight sword that matches its user. Equipment Car - A matte black Nissan GT-R. The trunk carries other weapons for long range and more dangerous threats as the situation demands, things that aren't practical to carry around in public. Clove spice - Sheridan uses the scent of cloves to mask the slight scent of death that surrounds her. In recent years it is also a sure sign of impending doom for anything that might have cause to fear becoming her next target.
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~BGM~ The Golem gave off another alien screech, a variation of various beeps and whirs before launching yet more waves of green flame at Vincent. When the man emerged this time he was coated in a heavy suit of blackened armor. For a brief moment this gave the Golem some pause in its movements. Where had the human gone? It took it little more than yet another moment to realize Vincent had armored himself before charging forward. For something of this size and caliber, it was surprising to find it also be so fast. Before long, the Golem was facing down Vincent, one fist reared back to strike. Unaware of Ciel on the opposite end of the line relaying information to Vincent, the massive creature snarled before launching one fist, two fists, and then one fist again. It seemed hellbent on not giving Vincent any window of opportunity to counterattack, moving with rapid speed through solid punches. All around them the forest began to blaze with a green coating of fire and flame that licked at everything in its path. As the two combatants went at it, something else deep within the forest stirred. The sound of soft leaves crunching became heavy, as if someone was heading in Vincent’s direction. Who the hell was walking towards the danger? Whatever the case, Vincent now had to decide whether defeating the Golem was worth it or getting the other traveler away without incident. The impacts of the Golem could be felt all around, even reaching Carver’s group. Not that it was any of their concern for the moment since they had their own mission to take care of. Soon enough, the three Chasers had arrived at their first location: a middle school located in the far off corners of the city. One glance could show that they would have their work cut out for them. Aria had been right in her instincts because almost all of the building’s walls had been coated with layers upon layers of fresh, orange paint. All of them were connected in some way; while some had very drawn out and elaborate paintings of trash cans on them, others had the words “Trash” and “Super Trash” painted out with great detail. And judging by the sound of a soft hissing, the culprit at hand was still nearby. Humming to herself, a very interesting girl with interesting clothes on stood by painting some very interesting things. Was this the legendary Super Trash? , , , ,
Name: Isotta Nascimbeni Title: Gender: Female Age: 34 Height: Your character's height. Weight: Your character's weight. Appearance: Personality: Isotta is a very aloof person, devoting herself fully to the church and the work that she does for it. This does not preclude her having friends, but they are of a secondary importance to her. Respects those who are not of the faith, though she tends to have some visible disdain for those who are not of the Church. Short Bio: Born to an average family in Milan Italy, Isotta was raised as the eldest daughter of an upper class family, her father a businessman and her mother working as well. It fell to her to watch over her two siblings, which she did happily and as best she could while also distinguishing herself in school and making many friends. It was a peace that was not to last. Her encounter with the Crimson Sky came during a family trip to Prague, the hub back in the Old World. She got lost and was separated from her family one night, during the course of which she was eventually dragged into the realm of the Crimson Sky. She managed to return but was....changed. Her personality had shifted somewhat, and her memories of what had actually happened were fuzzy. The time after that, she entered into a funk, a lingering depression that seemed to go on as her entire worldview was shaken by what she had seen and experienced in the Crimson Sky. Therapists, psychologists, her parents did what they could to try and shake her out of it, so she would return to the daughter that she knew, but it was all for naught. In spite of their efforts, nothing seemed to work. This only changed when they were contacted by the Church, a Cardinal approaching them as a result of hearing of what had happened to Isotta, which many dismissed as crazy delusions. But he believed her. Let with no real choice, her parents agreed, and Isotta was taken into the custody of the Church. In the custody of the Church she was taken to Rome. There she was trained, part of a special group that dealt particularly with the Crimson Sky, and the Youkai that entered the world which the Church had to deal with for the protection of the people. Her lethargy broke under the training and tutelage that was given to her, as she devoted herself to the job that she had been assigned. She rapidly advanced, becoming skilled at bringing to bear the holy power of the Lord as well as killing or otherwise dealing with the Youkai that threatened the world. Eventually she graduated, a moment highlighted as she returned to Prague to hunt a Youkai terrorizing the citizens there. Afterwards she went on to full duty, hunting down demons and protecting the people of the world from the shadows. This eventually resulted in her being transferred to Japan, her experience with the Crimson Sky serving as a useful tool by which the Church could exert its influence over the supernatural. That is why she is here now, a liaison between the Church and the Hunters Association, to stop powerful Youkai, to protect civilians, and to deal with rogue Chaers should tat issue come up. Powers: Sword Generation: A peculiar trait of hers, Isotta has the ability to create blessed swords from pages of the Bible Blessings: Through the power given to her by the Church, Isotta has the ability to call down the Grace of God. This can be used for healing herself and others, to enhance her physical abilities, to buff magical resistance, and to create physical attacks which can be used against enemies. Exorcism: with the proper equipment and enough time, Isotta can create a bounded field around an area which is actively hostile to the existence of demons and unholy Youkai, weakening them and making them much more difficult to deal with so long as they remain inside it Weapons: Your character's most important weapons. Equipment: -Several vials of Holy Water -An ivory rosary from the Papacy in Rome -A vial of dirt from the Temple Mount in Jerusalem Other: Anything not covered above. She looks fine so far.
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The rockets on Vincent ignited, launching him backwards across the ground. One-handed, he fired rounds from the M60, weaving around the barrage of fists. The executioner felt his whole body lurch as he was assaulted by several G's of force from different directions. Thankfully, his body could withstand that level of strain. Something was getting nearer. Was it civilians? No, he decided. Anyone without a death wish would be running. Even if it was a human, the best route would be to eliminate this monster quickly. It was humanoid, so if he was lucky, it had tendons. Vincent drew the gargantuan sword mounted on his shoulder, and shot forward. One rocket powered slash would be more than enough to cleave into the back of the thing's ankle, covered in flame or no.
Name: Vincent Title: Executioner Vincent. Partly because it's his codename, partly because of what he does. Gender: Male Age: 23 Height: 6'10" Weight: 450lbs. Appearance: A hulking figure nearing seven feet in height, Vincent's body is tightly wrapped in thick, incredibly hard muscle. His face looks haggard and weathered, topped by a mess of blonde hair over green, tired eyes. His skeleton is thicker than a normal humans, and bone has broken through his skin on the knuckles, elbows, and other striking points. Every inch of the man's skin is covered by a set of gray BDUs and heavy combat boots. Black gloves and a heavy, hooded leather coat cover the rest. Vincent's face is concealed by a plain white mask, with a pair of black lenses covering the eyes. Personality: A grim, silent figure, Vincent saves his words until he spots his next target, at which point he tends to declare his intention of killing said monster with extreme prejudice. Since the death of his sister, he's lost a spark inside of him, replaced with a deep hatred of Youkai. This has become his raison d'etre, and he rarely considers anything else. Vincent had a huge soft spot for his little sister, and that can extend to people who remind him of her. Most other people get a blank glare at best. Short Bio: Vincent spent much of his previous life mostly normal. He was a young man, working to support himself and his younger sister. Though life was tough, he was happy. One night, a wrong turn led the pair into the other world. Assaulted by man-eating monsters, Vincent saw his sister killed, and barely escaped with his life. The crazed pleas and police report soon filtered to the upper echelons of society, and Vincent found himself drafted into a government black project. The joint partnership of Japan, the USA, Germany, and England, had begun research into the paranormal and especially the Crimson Sky. While much of this new world is unknown, it was quickly apparent to government officials that many of its occupants were hostile to human life, and as such it was deemed necessary to create a new type of soldier to cull off these hostile beings. Vincent was abducted and offered a chance to join the first generation, on the basis of two reasons. The first was that he was healthy enough to potentially survive the dangerous process of enhancing his body. The second was that he had developed an extreme hatred of Youkai. There was no way he'd go rogue, and would happily oblige with defending humanity. Of the forty-three chosen to undergo the augmentation process, twelve survived. Of those, ten were hospitalized with permanent disabilities, some unable to move. Vincent is one of the only two to fully become an Executioner. In the time since then, Vincent has devoted himself fully to fighting off the Youkai menace. Every night he enters that crimson realm, and a trail of destruction is follow. Powers: Vincent has gone through extremely heavy biological modification. His muscle and bone density has been increased several times, giving him superhuman levels of strength and durability. In addition, the bone thickness has increased and changed shape. His ribcage has fused, covering the gaps between ribs. He's also been implanted with a secondary set of adrenaline glands, giving him the ability to push himself further even during extreme bouts of fatigue or stress. Even his platelets have been altered, allowing him to better stop bleeding during combat. Though he lacks magical potential, the sheer physical prowess achieved by his augmentations allow him to fight the most ferocious of youkai. Weapons: Initial contact equipment consists of a primary long gun, a handgun, and a melee weapon. Vincent's typical setup consists of a Saiga-12 with a thirty-round drum, a S&W Model 500, and a claymore sword with a high durability blade. However, Vincent also possesses a Trump Card: the Executioner Special Armament System. A satellite is kept in geosynchronous orbit above Vincent's current location, passing into the other world by carefully weaving through the shadows in moonlight created by space debris. This satellite is capable of quickly deploying highly specialized heavy weapons via a drop pod, often of such a high weight that only Vincent, with his enhanced strength, is capable of using them. These range from immense, oversized swords, to gatling guns and anti-tank rifles. Equipment: A small, red ribbon bearing no special qualities. Other: Currently bears no affiliation to the Hunters' Association.
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A barrage of metal and fruits prevented Rui-Ling from getting in anymore pointlessly lavish praise, and the immortal couldn’t help but let out a long, long sigh at the person that rose from the shadows. Drenched in golden armor and bearing a smirk that looked gloriously punchable, the Cataloguer of Sacred Relics popped out of the woodwork like a friend that everyone wanted to be nice to but no one wanted to hang out with and reminded Rui-Ling once more of the immortal’s shameful past. Bringing up his right hand into his face and resting it in a moment of embarrassment, the platinum-blond male asked, “Goddammit, Cat-boy, can’t you just call me Rui-Ling or something? Spirit Hammer’s just such a stupid nickname. God knows why I came up with that back when I did, but it’d be great if you just forgot about it now.” But of course that chuuni, immature Cataloguer wouldn’t stop, and now he was posing as well. Sparing a quick glance at Alice and praying that she didn’t respond in kind to the Cataloguer’s pretentious attitude, he was relieved to see that she was similarly empty-eyed and blank-minded, apparently off in her own little Wonderland. That was fine at least. “You know, Cat-boy, my friend, you have other things to do in Sonomachi, and so do I, so how about we just pretend that we never saw each other in the Red Woods, ok?” The Cataloguer brought out a box full of rubies then, eliciting another sigh from Rui-Ling. “Like, please? I need to beat up this giant vegetable so I can do some investi-” “Aestus!” “Oh fuck you too. Literally worse than Suzumebachi, huh?” An explosion of flame engulfed his body as he used it to partially shield Alice from the explosion. Rising like a phoenix from the red flames, Rui-Ling, his eyes still regenerating from that particular death, called out, “Alice! Run and help whomever is fighting the Goliath! I’ll cover y- Oh, nevermind, you’re already gone.” It sorta hurt his cold, time-locked heart that the midget wouldn’t even spare a single breath to tell him of her plans, but, well… “Thanks for the bread?” With that, Rui-Ling reflexively brought out his right hand. A single soul swirling before it, spinning in a circle once before a brilliant beam of spiritual energy shot outwards at the mound of bread, erasing it and anything that the Cataloguer might throw at Rui-Ling.
Name: Rui-Ling Kazanari Title: Spirit Hammer, Gordeau Gender: Male Age: Has stopped aging when he was 17, having lived 158 years by now. Height: 5’5 Weight: 179lbs Rui-Ling’s body is absolutely, utterly, unmarked. There are no blemishes on his skin, no scars, no birthmarks, no wrinkles, only a completely smooth, uncannily pure body. He wears white gloves over his hands, to hide the only part of his body that’s abnormal. Of course, if one was to note that he’s supposedly a half-Japanese, half-Chinese human being, his silvery hair and his sea-green eyes already make him rather odd. Rui-Ling didn’t take immortality and eternal youth too well. For one, it killed his chances of getting it on with his high school crush, and two, all his personal identification was useless now, as even the most blockheaded police man would understand that a 17 year old who had a 50 year old passport probably was using a fake one. Despite this hatred towards his own bodily condition, however, he still sees it as something that’s useful. After ten or so deaths, Rui-Ling gave up on the idea of suicide, and now holds the view that his body is just a commodity. He thinks nothing of selling his blood, his organs, his very life, and, after a century or so, had become so accustomed to immortality that he’d rather kill himself that take medicine. Rui-Ling strives for two things: self-improvement and entertainment. Despite literally having all the time in the world now, he does not laze about vacantly. He seeks to be a polymath and a paragon, plunging himself in academics and arts, taking advantage of his eternal youth in order to make up for his lack of talent. Though ultimately resigned to only have his efforts acknowledged by bystanders and youkai, he strives on regardless, making up for his decisively human body by accumulating the knowledge and experience capable of making up for it. And, with such experience, he sees himself as an older brother to other Chasers, someone who should die in their steed and make sure they don’t get in over their heads. Of course, there’s still a bit of arrogance as well, when he sees other, older individuals who choose to lounge about instead of do everything they can, and Rui-Ling’s eagerness to kill himself can be viewed as disturbing by more than one individual. Rui-Ling had been normal once, a long, long time ago. He could hardly recall those days now, honestly. But one day, he found a Treasure, one that fused with his very soul and rewrote his existence. That Treasure was Airgetlam, the silver arm of a god, capable of tearing the soul and mind from the body. With power came immortality and eternal youth, a wretched existence that made it impossible for Rui-Ling to live a normal life with an ordinary sort of happiness ever again. It sucked for a while, but after he got over the shittiness of immortality, the boy realized that he could make a killing selling his organs to the black market, his blood to hospitals, and his flesh to the monsters of the Crimson Sky. While he had his share of dangerous and sketchy situations due to this way of conducting business, he made it out of such situations more or less whole and sane. After he accumulated enough money to get whatever he wanted, Rui-Ling went on to improve himself, picking the Chaser life over the whore life, accumulating a variety of skills and knowledge over the fifty or so years that he had been in service. Airgetlam, Silver Arm of the King of Gods The silver left arm of Rui-Ling, Airgetlam, is a Treasure, capable of piercing through both the physical and the magical. It can touch the very soul of a being, and, in the same vein, has the ability to tear or beat them out. However, this intangibility only lasts up until his left shoulder, and, outside of being an indestructible, intangible soul-stealing arm…that’s it. A certain amount of physical force is required in order to dislodge a soul from its body, but after that happens, the body is put into a comatose state that can’t reverted until the soul is put back into the body. In a way, one can almost think of Airgetlam as the strongest non-lethal weapon in existence, capable of stopping anything with a soul, without harming their physical vessel at all. Of course, if Airgetlam was applied to spirits…they’d just sorta die. Claimoh Solais, The Soul’s Piercing Light The ‘power’ that resides in Rui-Ling’s right hand, Claimoh Solais isn’t actually an artifact. Instead, it’s just a spell that Rui-Ling created and named after the Sword of Light because it worked well, thematically. Utilizing Airgetlam’s soul-taking abilities, Claimoh Solais is a spell that uses those souls as ammunition, creating powerful beam blasts that are rather effective against any physical or magical obstacle. Despite this, however, Claimoh Solais is a spell that is largely ineffective against living beings, making it an offensive spell used more for removing obstacles while Rui-Ling is running towards someone with the intention of punching out their soul. Originally, it was meant solely as a way of destroying souls, because some people deserve to die for real. The Legacy of the Tuatha De Dannan As someone bearing a piece of a god, Rui-Ling is, essentially, an immortal with eternal youth and vigor. He doesn’t need to sleep or eat, and he can push past the boundaries of ordinary humans, performing mildly superhuman feats in exchange for tearing his body up. However, this immortality of his is a big pain in the ass, in that, unless he dies, it doesn’t really reveal itself at all. Rui-Ling, once he sustains injuries, can only heal if he kills himself or falls asleep. A broken bone, for example, would not heal until he stabs himself in the throat and his whole body resets itself. Essentially, it’s a real pain in the ass whenever he fights a merciful, gentle opponent who has no intent on killing him, because then there’s no way he can properly take advantage of his immortality. A handful of souls. A sharp knife. An old handgun. A bottle of poisonous pills. Cash A messenger bag full of mementos. A cheap cellphone. Rui-Ling could, funnily enough, be considered a glass cannon. In the end, his body is still limited to the utmost capabilities of a human. A gun is still a very viable weapon to use against him…at least until he starts to constantly slash his throat and instantly resurrecting himself. Then, it’s like a horror movie. Claimoh Solais destroys all non-living things. Against a human or a youkai, it’s basically a stripping beam. Against a robot or an cyborg, however, it’s a death sentence. Both those things has gotten him into trouble in the past. As his abilities stem from his ‘divinity’, they technically cannot be classified as a supernatural power. After all, a soul is a very natural thing. Interestingly enough, while his resurrection is generally instant, he does have the ability to slow down his revival, allowing him to go zombie-modu for ten seconds after he dies, provided his head didn’t explode. If placed in a situation in which his body is crushed or dropped in a fire or dumped underwater or penetrated with foreign objects or inflicted with curses and diseases, Rui-Ling instead ‘respawns’ to the closest safe area, gaining a whole new body as the old one turns to ash. If that wasn’t the case, he could really just toss himself into space and die forever.
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The Church deals with a lot of individuals who prove themselves troublesome. I have some ideas, but will need to see further evidence before I can make any judgments, Isotta replied as the car pulled away from the curb, headed towards the school. She could have taken some guesses, but she didn't feel the need to give them mistaken expectations in what was to come. Fortunately the ride was short, and once they had arrived she got out of the backseat, looking around at their destination. "Alright." She was confident in the wards placed on her by the Church to keep her safe, but even if that wasn't her main concern she still wouldn't allow Sheridan to walk behind her. It was only proper for her to be that cautious, given who she was working with. Looking around, she was quick to spot the details of what was going on, and a short search also found the culprit as well, busy at work and apparently ignorant of their presence. For now, anyway. "She's a demon," Isotta explained with her arms folded across her chest, keeping her distance for now. "One that enjoys causing havoc and chaos. Be careful; appearances are deceiving with her."
Name: Isotta Nascimbeni Title: Blade of the Dawn Gender: Female Age: 34 Height: 5'10" Weight: 146 lb. Appearance: Personality: Isotta is a very aloof person, devoting herself fully to the church and the work that she does for it. This does not preclude her having friends, but they are of a secondary importance to her. Respects those who are not of the faith, though she tends to have some visible disdain for those who are not of the Church. Short Bio: Born to an average family in Milan Italy, Isotta was raised as the eldest daughter of an upper class family, her father a businessman and her mother working as well. It fell to her to watch over her two siblings, which she did happily and as best she could while also distinguishing herself in school and making many friends. It was a peace that was not to last. Her encounter with the Crimson Sky came during a family trip to Prague, the hub back in the Old World. She got lost and was separated from her family one night, during the course of which she was eventually dragged into the realm of the Crimson Sky. She managed to return but was....changed. Her personality had shifted somewhat, and her memories of what had actually happened were fuzzy. The time after that, she entered into a funk, a lingering depression that seemed to go on as her entire worldview was shaken by what she had seen and experienced in the Crimson Sky. Therapists, psychologists, her parents did what they could to try and shake her out of it, so she would return to the daughter that she knew, but it was all for naught. In spite of their efforts, nothing seemed to work. This only changed when they were contacted by the Church, a Cardinal approaching them as a result of hearing of what had happened to Isotta, which many dismissed as crazy delusions. But he believed her. Let with no real choice, her parents agreed, and Isotta was taken into the custody of the Church. In the custody of the Church she was taken to Rome. There she was trained, part of a special group that dealt particularly with the Crimson Sky, and the Youkai that entered the world which the Church had to deal with for the protection of the people. Her lethargy broke under the training and tutelage that was given to her, as she devoted herself to the job that she had been assigned. She rapidly advanced, becoming skilled at bringing to bear the holy power of the Lord as well as killing or otherwise dealing with the Youkai that threatened the world. Eventually she graduated, a moment highlighted as she returned to Prague to hunt a Youkai terrorizing the citizens there. Afterwards she went on to full duty, hunting down demons and protecting the people of the world from the shadows. This eventually resulted in her being transferred to Japan, her experience with the Crimson Sky serving as a useful tool by which the Church could exert its influence over the supernatural. That is why she is here now, a liaison between the Church and the Hunters Association, to stop powerful Youkai, to protect civilians, and to deal with rogue Chaers should tat issue come up. Powers: Sword Generation: A peculiar trait of hers, Isotta has the ability to create blessed swords from pages of the Bible Blessings: Through the power given to her by the Church, Isotta has the ability to call down the Grace of God. This can be used for healing herself and others, to enhance her physical abilities, to buff magical resistance, and to create physical attacks which can be used against enemies. Exorcism: with the proper equipment and enough time, Isotta can create a bounded field around an area which is actively hostile to the existence of demons and unholy Youkai, weakening them and making them much more difficult to deal with so long as they remain inside it Weapons: Isotta tends to use the swords that she creates as her weapons. They are short swords, light, yet tough due to their blessing. They can be thrown or simply used as a melee weapon ,and she is very skilled in their usage. Equipment: -Several vials of Holy Water -An ivory rosary from the Papacy in Rome -A vial of dirt from the Temple Mount in Jerusalem -A Pocket Bible Other: Anything not covered above.
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Carver Jazz The drive to the middle school was... awkward. Eerily quiet, Carver wanted to turn on the radio or something, but after looking at Sherridan and Isotta, but thankfully it ended quickly. As soon as they arrived at the school, Carver climbed out and breathed in the cool night air, relieved to be out of the awkward atmosphere. “Sure, lead the way” leaning back, a crack sound was heard as Carver stretched himself out, while admiring the bright orange graffiti. Trash? Super Trash? Garbage? Is this somehow pollution related? Is there an ozone, junk creature I don’t know about? soon Carver heard the tell tale sound of a spray can and naturally assumed the culprit was nearby. Cautiously walking forward behind the pair, Carver rounded a corner and saw a blonde girl. Clearing his throat he tried the negotiation way, bullets and talismans cost money after all. “Hi there. Nice night isn’t it? I’ve seen your artistic handy work and I have to say I’m impressed.” pausing for a moment Carver couldn’t help but ask “So out of curiosity... is it the paint that causes the disease effect? Or is it the image? Oh! Or is it the intent behind it? It's been years since I've seen cursed art~!”
Name: Carver Jazz Title: Author Gender: Male Age: 19 in appearance, at least 100 in actual age. He stopped counting once he reached the 100 milestone Height: 165 cm Weight: 60 kg Personality: If just one word was used to describe Carver it would be careful. Carver will never rush headlong into a situation, he will stand back and watch. A businessman in addition to a hunter, Carver makes certain that he will profit from any action he takes, not money though, he can make that hand over fist, but relics, materials and favours from powerful people being his preferred reward. Short Bio: When Carver graduated he had little prospects, not that he wasn't smart, only that he lacked the funds to support any form of tertiary education. So knuckling down, Carver went out and got a job, with the hopes of working for a year or two straight in an attempt to go to college then. From their it becomes an age old tale of a door-to-door salesman taking a wrong turn down the wrong alleyway and coming out in Crimson Sky. Discovering his new found talents Carver wandered around and selling his enhanced wares at a premium price. Powers: Symbols, runes, glyphs. What ever name you use to describe them, Carver uses them to allow him to fight at a level far above what his otherwise human physique would allow. Symbols on bullets to give them elemental effects is one of the more basic uses, but Carver’s main method is tattoos, invisible until activated. When active Carver’s speed and strength are greatly enhanced. Depending on which tattoo’s he taps in what order can alter the balance of effects, such as purely enhancing his speed or toughness of his skin. The method that has kept him alive so long is precisely his symbols, a special sequence painfully carved into his bones that enhances vitality and speeds his recovery. Objects enhanced by his symbols come in two varieties. One is single use, such as bullets or protective talismans. The other is constant, these require more intricate, time consuming symbols and need to be recharged periodically. Thankfully any mage can recharge an applied permanent symbol. Weapons: A lever action shotgun, an assortment of enhanced bullets and his body once activated. It’s almost a wand the way he uses it Equipment: A series of markers. An engraving knife. Shoes that are marked to cause his footsteps to be silent. Clothes have runes sown in to improve durability. A series of enhanced wares, ready to sell Other: Anything not covered above.
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The figure that was fast approaching the scene of battle at an ever calm pace finally emerged from the clearing. It may not have been what Vincent was expecting though, the form of a young woman appearing. She frowned, watching the Golem duel with the man in armor before resting on her clenched parasol, silent and observant. If the Golem seemed to be fazed by this girl’s presence it did not show it. In fact, all of its attention was directed to crushing Vincent like a fly on the wall. Seeing the armored man’s plan of action, the Golem was confident as it raised both arms up high to pummel him into the ground. Meanwhile, Vincent’s plan bore fruition as his blade cut right through the green flames and made contact. The problem was that despite its humanoid appearance, the Golem was still a heavily armored creature. Thus, even its ankles were coated in thick plating and Vincent’s blade would catch on and root him in place. With nowhere else to go, it seemed like the end was nearing as the Golem slammed its arms down towards Vincent’s back. But although a loud crunching sound would be hear, Vincent would feel no subsequent pain at all. Had he chosen to look, he would see the Golem twitching in place before it would collapse forward. It was slow though, giving him enough time to escape lest he be crushed alive. As the dust settled down, he would see the Golem had been sliced in two where it stood, the last of its green flames flickering out of existence. And standing in the middle of it all was the same green-haired girl, parasol held in place. She turned now, giving him a look of apathy before crossing her arms. She would wait for him to explain himself…before considering eating him alive. It seemed luck was not on the side of the Chasers on this night, as evident by the group of three further away at the middle school. The blonde girl, caught off guard by the appearance of the Chasers, stared them down. She especially kept a close eye on Isotta before tossing the can to her left, shark grinning as she shifted back and forth with her long-sleeved attire. “I don’t know what you’re talking about Mister. What art?” she asked before turning around and gave a mocked gasp. “Oh that one! Oh ho, that really does look cool, doesn’t it? Too bad it was here when I arrived. Yep. Didn’t see the criminal who committed such an act. No clue here.” It was clear the girl was blatantly lying. , , , ,
Name: Isotta Nascimbeni Title: Gender: Female Age: 34 Height: Your character's height. Weight: Your character's weight. Appearance: Personality: Isotta is a very aloof person, devoting herself fully to the church and the work that she does for it. This does not preclude her having friends, but they are of a secondary importance to her. Respects those who are not of the faith, though she tends to have some visible disdain for those who are not of the Church. Short Bio: Born to an average family in Milan Italy, Isotta was raised as the eldest daughter of an upper class family, her father a businessman and her mother working as well. It fell to her to watch over her two siblings, which she did happily and as best she could while also distinguishing herself in school and making many friends. It was a peace that was not to last. Her encounter with the Crimson Sky came during a family trip to Prague, the hub back in the Old World. She got lost and was separated from her family one night, during the course of which she was eventually dragged into the realm of the Crimson Sky. She managed to return but was....changed. Her personality had shifted somewhat, and her memories of what had actually happened were fuzzy. The time after that, she entered into a funk, a lingering depression that seemed to go on as her entire worldview was shaken by what she had seen and experienced in the Crimson Sky. Therapists, psychologists, her parents did what they could to try and shake her out of it, so she would return to the daughter that she knew, but it was all for naught. In spite of their efforts, nothing seemed to work. This only changed when they were contacted by the Church, a Cardinal approaching them as a result of hearing of what had happened to Isotta, which many dismissed as crazy delusions. But he believed her. Let with no real choice, her parents agreed, and Isotta was taken into the custody of the Church. In the custody of the Church she was taken to Rome. There she was trained, part of a special group that dealt particularly with the Crimson Sky, and the Youkai that entered the world which the Church had to deal with for the protection of the people. Her lethargy broke under the training and tutelage that was given to her, as she devoted herself to the job that she had been assigned. She rapidly advanced, becoming skilled at bringing to bear the holy power of the Lord as well as killing or otherwise dealing with the Youkai that threatened the world. Eventually she graduated, a moment highlighted as she returned to Prague to hunt a Youkai terrorizing the citizens there. Afterwards she went on to full duty, hunting down demons and protecting the people of the world from the shadows. This eventually resulted in her being transferred to Japan, her experience with the Crimson Sky serving as a useful tool by which the Church could exert its influence over the supernatural. That is why she is here now, a liaison between the Church and the Hunters Association, to stop powerful Youkai, to protect civilians, and to deal with rogue Chaers should tat issue come up. Powers: Sword Generation: A peculiar trait of hers, Isotta has the ability to create blessed swords from pages of the Bible Blessings: Through the power given to her by the Church, Isotta has the ability to call down the Grace of God. This can be used for healing herself and others, to enhance her physical abilities, to buff magical resistance, and to create physical attacks which can be used against enemies. Exorcism: with the proper equipment and enough time, Isotta can create a bounded field around an area which is actively hostile to the existence of demons and unholy Youkai, weakening them and making them much more difficult to deal with so long as they remain inside it Weapons: Your character's most important weapons. Equipment: -Several vials of Holy Water -An ivory rosary from the Papacy in Rome -A vial of dirt from the Temple Mount in Jerusalem Other: Anything not covered above. She looks fine so far.
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What the Hell? Vincent said, as the gigantic thing fell over. It was a thunderous crash, one that sent the earth shaking. And with the poor view he had up close to its ankle, he wasn't sure what had happened. It had probably gotten tripped from him slicing its ankle open. Worse yet, a civilian had wandered to the battle site. With green hair and an odd dress, she must have been some cosplayer or something out for a nature walk. Maybe she was here for a photoshoot? Whatever the case, she'd need to head back. "Hey you!" he shouted, pointing his sword at the girl. His voice was magnified through the helmet's speakers, so he doubted she'd have a hard time hearing him. "Get out of here! It's not safe; there's a giant goddamn monster! Go!"
Name: Vincent Title: Executioner Vincent. Partly because it's his codename, partly because of what he does. Gender: Male Age: 23 Height: 6'10" Weight: 450lbs. Appearance: A hulking figure nearing seven feet in height, Vincent's body is tightly wrapped in thick, incredibly hard muscle. His face looks haggard and weathered, topped by a mess of blonde hair over green, tired eyes. His skeleton is thicker than a normal humans, and bone has broken through his skin on the knuckles, elbows, and other striking points. Every inch of the man's skin is covered by a set of gray BDUs and heavy combat boots. Black gloves and a heavy, hooded leather coat cover the rest. Vincent's face is concealed by a plain white mask, with a pair of black lenses covering the eyes. Personality: A grim, silent figure, Vincent saves his words until he spots his next target, at which point he tends to declare his intention of killing said monster with extreme prejudice. Since the death of his sister, he's lost a spark inside of him, replaced with a deep hatred of Youkai. This has become his raison d'etre, and he rarely considers anything else. Vincent had a huge soft spot for his little sister, and that can extend to people who remind him of her. Most other people get a blank glare at best. Short Bio: Vincent spent much of his previous life mostly normal. He was a young man, working to support himself and his younger sister. Though life was tough, he was happy. One night, a wrong turn led the pair into the other world. Assaulted by man-eating monsters, Vincent saw his sister killed, and barely escaped with his life. The crazed pleas and police report soon filtered to the upper echelons of society, and Vincent found himself drafted into a government black project. The joint partnership of Japan, the USA, Germany, and England, had begun research into the paranormal and especially the Crimson Sky. While much of this new world is unknown, it was quickly apparent to government officials that many of its occupants were hostile to human life, and as such it was deemed necessary to create a new type of soldier to cull off these hostile beings. Vincent was abducted and offered a chance to join the first generation, on the basis of two reasons. The first was that he was healthy enough to potentially survive the dangerous process of enhancing his body. The second was that he had developed an extreme hatred of Youkai. There was no way he'd go rogue, and would happily oblige with defending humanity. Of the forty-three chosen to undergo the augmentation process, twelve survived. Of those, ten were hospitalized with permanent disabilities, some unable to move. Vincent is one of the only two to fully become an Executioner. In the time since then, Vincent has devoted himself fully to fighting off the Youkai menace. Every night he enters that crimson realm, and a trail of destruction is follow. Powers: Vincent has gone through extremely heavy biological modification. His muscle and bone density has been increased several times, giving him superhuman levels of strength and durability. In addition, the bone thickness has increased and changed shape. His ribcage has fused, covering the gaps between ribs. He's also been implanted with a secondary set of adrenaline glands, giving him the ability to push himself further even during extreme bouts of fatigue or stress. Even his platelets have been altered, allowing him to better stop bleeding during combat. Though he lacks magical potential, the sheer physical prowess achieved by his augmentations allow him to fight the most ferocious of youkai. Weapons: Initial contact equipment consists of a primary long gun, a handgun, and a melee weapon. Vincent's typical setup consists of a Saiga-12 with a thirty-round drum, a S&W Model 500, and a claymore sword with a high durability blade. However, Vincent also possesses a Trump Card: the Executioner Special Armament System. A satellite is kept in geosynchronous orbit above Vincent's current location, passing into the other world by carefully weaving through the shadows in moonlight created by space debris. This satellite is capable of quickly deploying highly specialized heavy weapons via a drop pod, often of such a high weight that only Vincent, with his enhanced strength, is capable of using them. These range from immense, oversized swords, to gatling guns and anti-tank rifles. Equipment: A small, red ribbon bearing no special qualities. Other: Currently bears no affiliation to the Hunters' Association.
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Sheridan Black Middle School Sheridan was almost surprised that the church girl showed as nuch restraint as she did. Back in her day they would have already been pointing their weapons and kindling the bonfire aqt the mere mention of anything supernatural. Her grip on the sheathed sword tightened. Many people that had no contact with the occult had perished this way. Carver had shot off in the opposite direction and seemed to possibly be abandoning all caution at this point. "If it was already there then I doubt that you would mind if it were erased then? It really is quite an eyesore." Sheridan dropped the sword and opened the smaller bag to retrieve a short barrelled grenade launcher. She flipped up the leaf sight and took aim at the most remote portion of 'artwork'.
Sheridan Black "If you're still afraid while fighting for your life then you're not fighting hard enough." Name Sheridan Black Age 21 years living and 208 dead Gender Female Race Undead Height 5'11" Weight 125lb Aliases/Titles "The Spiced Reaper" Appearance Personality Being dead has given Sheridan a much more jovial outlook on 'life' than she had ever had while living. In life she was angry an violent but since her death she has wiped the slate clean and given her a much more positive outlook. A century of life has shown her how much larger the world is than just what she experiences and it is now her goal to enjoy as much of it as she can. Her attempts at being optimistic often fail. Her existence is a lonely one, friendships few and brief. Sometimes she thinks she might welcome an end to her life but fears in death the end that she never did in life. Background A lifetime of practicing her craft ended for Sheridan Black with several long inches of cold steel run through her chest after she was (rightly) accused of witchcraft. As her heart stopped beating she whispered a death curse that tore out and killed her attacker where he stood, robbing him of the rest of his life. In return she survived as an undead but cut off from her former power. Sheridan continues her existence by stealing the remaining life from those about to die. Her mission now is the same as it was in life. She uses whatever means she has access to to help people and to hunt the supernatural things that plague them. Her long lifespan has given her access to great financial means in order to further her goals. Sheridan has the means to operate anywhere in the world and reach any destination within a day. She volunteers to take on jobs overseas that the local chasers might need help with. Powers Sheridan is dead in the clinical sense. She doesn't eat, breath or sleep. Her body also doesn't decay nor heal, it retains the characteristics of a fresh corpse. Her muscles are as tireless as she is and are unnaturally strong. Any light damage her body can recover from given time, she repairs any greater damage that her body takes with needle and thread, often taking pieces from fresh corpses that are reanimated with the same power that keeps her body moving. Her continued existence is fueled by the life force that she takes from the dying, stealing from them the life that sickness or injury otherwise would. Skills Guns - A lack of heartbeat and fatigue make her a formidable marksman. Her aim never wavers and her arms never tire of holding her weapon. A lack of fatigue also means her mind if always focused on the task at hand. Swords - While not technically proficient with a blade she is competent enough for her endless stamina to outlast most opponents as long as they don't vastly outclass her in skill or strength. Weapons Assault rifle - She sees modern weaponry as excessive when compared to what was available in her own time but that doesn't mean that she won't make use of it. Firearms are viewed as a crutch to help her compensate for the loss of her powers. Sword - A slender straight sword that matches its user. Equipment Car - A matte black Nissan GT-R. The trunk carries other weapons for long range and more dangerous threats as the situation demands, things that aren't practical to carry around in public. Clove spice - Sheridan uses the scent of cloves to mask the slight scent of death that surrounds her. In recent years it is also a sure sign of impending doom for anything that might have cause to fear becoming her next target.
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Isotta frowned, resisting the urge to take one of her swords and throw it at the demon as Carver opened up the dialogue, only for the creature to begin blatantly lying to them, as if they hadn't caught her red handed at the scene of the crime, in the process of perpetuating it. That took some guts, or stupidity, and either way it would not work out for her. Fortunately she managed to suppress that desire as Sheridan pulled out a grenade launcher of all things, threatening to blow up all the work that had been done here. Isotta wasn't the biggest fan of reckless destruction of public property, but in a case like this she was willing to make an exception. So long as it dealt with this demon then she was willing to make a lot of exceptions overall. "I agree with Ms. Black," she said at last, nodding in turn. "The church has business with the being in front of us anyway. Even if she was not responsible for this, I am sure that my associates would like to have a long chat with her anyways. Some collateral damage is merely to be expected." That said, she waited to see how their current quarry would react to that, and prepared to fight as need be.
Name: Isotta Nascimbeni Title: Blade of the Dawn Gender: Female Age: 34 Height: 5'10" Weight: 146 lb. Appearance: Personality: Isotta is a very aloof person, devoting herself fully to the church and the work that she does for it. This does not preclude her having friends, but they are of a secondary importance to her. Respects those who are not of the faith, though she tends to have some visible disdain for those who are not of the Church. Short Bio: Born to an average family in Milan Italy, Isotta was raised as the eldest daughter of an upper class family, her father a businessman and her mother working as well. It fell to her to watch over her two siblings, which she did happily and as best she could while also distinguishing herself in school and making many friends. It was a peace that was not to last. Her encounter with the Crimson Sky came during a family trip to Prague, the hub back in the Old World. She got lost and was separated from her family one night, during the course of which she was eventually dragged into the realm of the Crimson Sky. She managed to return but was....changed. Her personality had shifted somewhat, and her memories of what had actually happened were fuzzy. The time after that, she entered into a funk, a lingering depression that seemed to go on as her entire worldview was shaken by what she had seen and experienced in the Crimson Sky. Therapists, psychologists, her parents did what they could to try and shake her out of it, so she would return to the daughter that she knew, but it was all for naught. In spite of their efforts, nothing seemed to work. This only changed when they were contacted by the Church, a Cardinal approaching them as a result of hearing of what had happened to Isotta, which many dismissed as crazy delusions. But he believed her. Let with no real choice, her parents agreed, and Isotta was taken into the custody of the Church. In the custody of the Church she was taken to Rome. There she was trained, part of a special group that dealt particularly with the Crimson Sky, and the Youkai that entered the world which the Church had to deal with for the protection of the people. Her lethargy broke under the training and tutelage that was given to her, as she devoted herself to the job that she had been assigned. She rapidly advanced, becoming skilled at bringing to bear the holy power of the Lord as well as killing or otherwise dealing with the Youkai that threatened the world. Eventually she graduated, a moment highlighted as she returned to Prague to hunt a Youkai terrorizing the citizens there. Afterwards she went on to full duty, hunting down demons and protecting the people of the world from the shadows. This eventually resulted in her being transferred to Japan, her experience with the Crimson Sky serving as a useful tool by which the Church could exert its influence over the supernatural. That is why she is here now, a liaison between the Church and the Hunters Association, to stop powerful Youkai, to protect civilians, and to deal with rogue Chaers should tat issue come up. Powers: Sword Generation: A peculiar trait of hers, Isotta has the ability to create blessed swords from pages of the Bible Blessings: Through the power given to her by the Church, Isotta has the ability to call down the Grace of God. This can be used for healing herself and others, to enhance her physical abilities, to buff magical resistance, and to create physical attacks which can be used against enemies. Exorcism: with the proper equipment and enough time, Isotta can create a bounded field around an area which is actively hostile to the existence of demons and unholy Youkai, weakening them and making them much more difficult to deal with so long as they remain inside it Weapons: Isotta tends to use the swords that she creates as her weapons. They are short swords, light, yet tough due to their blessing. They can be thrown or simply used as a melee weapon ,and she is very skilled in their usage. Equipment: -Several vials of Holy Water -An ivory rosary from the Papacy in Rome -A vial of dirt from the Temple Mount in Jerusalem -A Pocket Bible Other: Anything not covered above.
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“…” The green-haired girl gave Vincent a look of absolute apathy. Was he stupid? Brainless? An idiot? Or did he not realize that the Golem he was fighting was no more as she had taken care of it. Or the fact that he was intruding upon her territory? Brandishing the parasol behind her, the green-haired girl walked forward until she stood in front of Vincent. Even as she stared him down coldly, the remnants of the Golem began to fade away into a green miasma of nothingness. It was deader than dead, no thanks to the hulking idiot in the armor. The girl tilted her head once, now frowning as she took in his form. It would not be difficult to rip his spine out of that fancy armored suit of his… “You have thirty seconds to explain to me why I shouldn’t eat you. Begin,” she said coolly. Back at the middle school, the blonde demon waved her hands up to show innocence towards the trio wanting to take her in. What was with these people? She had clearly stated that she had no part in the wretched crimes of graffiti or public degradation. Obviously. “Hey look over there! No seriously, look! It’s a great…big…super cool…super spicy…thing!” the demon cried out, waving her arms around and pointing off to the side. Regardless if anyone would actually fall for her trick, she would turn around and make a bolt for it to make her great escape. She was already snickering to herself, in her mind, already making the perfect getaway. , , ,
Name: Isotta Nascimbeni Title: Gender: Female Age: 34 Height: Your character's height. Weight: Your character's weight. Appearance: Personality: Isotta is a very aloof person, devoting herself fully to the church and the work that she does for it. This does not preclude her having friends, but they are of a secondary importance to her. Respects those who are not of the faith, though she tends to have some visible disdain for those who are not of the Church. Short Bio: Born to an average family in Milan Italy, Isotta was raised as the eldest daughter of an upper class family, her father a businessman and her mother working as well. It fell to her to watch over her two siblings, which she did happily and as best she could while also distinguishing herself in school and making many friends. It was a peace that was not to last. Her encounter with the Crimson Sky came during a family trip to Prague, the hub back in the Old World. She got lost and was separated from her family one night, during the course of which she was eventually dragged into the realm of the Crimson Sky. She managed to return but was....changed. Her personality had shifted somewhat, and her memories of what had actually happened were fuzzy. The time after that, she entered into a funk, a lingering depression that seemed to go on as her entire worldview was shaken by what she had seen and experienced in the Crimson Sky. Therapists, psychologists, her parents did what they could to try and shake her out of it, so she would return to the daughter that she knew, but it was all for naught. In spite of their efforts, nothing seemed to work. This only changed when they were contacted by the Church, a Cardinal approaching them as a result of hearing of what had happened to Isotta, which many dismissed as crazy delusions. But he believed her. Let with no real choice, her parents agreed, and Isotta was taken into the custody of the Church. In the custody of the Church she was taken to Rome. There she was trained, part of a special group that dealt particularly with the Crimson Sky, and the Youkai that entered the world which the Church had to deal with for the protection of the people. Her lethargy broke under the training and tutelage that was given to her, as she devoted herself to the job that she had been assigned. She rapidly advanced, becoming skilled at bringing to bear the holy power of the Lord as well as killing or otherwise dealing with the Youkai that threatened the world. Eventually she graduated, a moment highlighted as she returned to Prague to hunt a Youkai terrorizing the citizens there. Afterwards she went on to full duty, hunting down demons and protecting the people of the world from the shadows. This eventually resulted in her being transferred to Japan, her experience with the Crimson Sky serving as a useful tool by which the Church could exert its influence over the supernatural. That is why she is here now, a liaison between the Church and the Hunters Association, to stop powerful Youkai, to protect civilians, and to deal with rogue Chaers should tat issue come up. Powers: Sword Generation: A peculiar trait of hers, Isotta has the ability to create blessed swords from pages of the Bible Blessings: Through the power given to her by the Church, Isotta has the ability to call down the Grace of God. This can be used for healing herself and others, to enhance her physical abilities, to buff magical resistance, and to create physical attacks which can be used against enemies. Exorcism: with the proper equipment and enough time, Isotta can create a bounded field around an area which is actively hostile to the existence of demons and unholy Youkai, weakening them and making them much more difficult to deal with so long as they remain inside it Weapons: Your character's most important weapons. Equipment: -Several vials of Holy Water -An ivory rosary from the Papacy in Rome -A vial of dirt from the Temple Mount in Jerusalem Other: Anything not covered above. She looks fine so far.
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~Chasers: Boundary of the Crimson Sky~ "Very well done Spirit Hammer, True Alice, yours kills are indeed worthy your names as Chasers. However, an appointment of a higher order has just surfaced, thus I'll have to take my leave for the time being. Fret not, for I'll be back." The Cataloger said after disappearing from the pile of pastries and reappearing atop a nearby tree. "I advise you, however, to not get too close to the being that lurks deep within this forest, even the Scarlet Sage knew that it was best to let that thing be." Drawing a set of interlocked metal rings, the Cataloger made a weaving motion through the air and a teleported away in a shower of glittering golden sparks. • • • Meanwhile, on the Dangeki, Orihime was just about to exit the café, after the lack of reply from Kazuki and the other Chasers' departure. "I'm thankful for your consideration, Miss Aria, nevertheless it seems that I have other matters to take care of. Nevertheless, I'll be sure to come back later under better circumstances." After taking her leave in as polite a manner as she could, Orihime went out of the Dangeki and a moment later she had disappeared, as if melding in the shadows of the night. A being with a good hearing could certainly notice the sound of a girl's giggling along with the night breeze, but what could that mean? Was there yet another unknown force at work? Perhaps Aria would know the answer, but even these questions had to be put aside as a certain dark-haired, point-eared girl, not much taller than Aria and dressed in a Gothic Lolita dress, entered the Dangeki with big strides that almost made she look like some sort of queen, or goddess. "Ah, the shadows are dancing and the wind is wailing. Don't you think it's a good night for... killing, Aria?" The dark-haired girl said in an ominous voice, that somehow sound a bit like that of a snake, just as she sat across Aria.
Ok, here goes some basic maintenance before I have to go out: I won't give opinions on WIPs, please finish your character before submitting him again. Most of everything is ok, but I want a better description of Tarit's power, as it is you make me think he's a borderline Railgun (if not more) and that's way above the power level I most people have. Even if there's two electricity users around, I want some distinction in your portfolios, so please describe him a bit more. # 01 Looks good, you can post him on the character tab as well. # 02 Why would you skim over the second post? It makes me question what you've been doing. Either way, Treasures are as explained. Any more information can be asked IC, since there'll be a lot of lore related to these things. Looks good as well. Though, I gotta say to everyone with these seemingly one shot one kill powers, that unless it's a mook, you'd better ask before saying "Yay, I stole your soul, you die..." and then complain when I say a flat no. I really don't want that type of problem to happen, so play by the established rules. For your first CS, it's rather reasonable. You can post her on the character tab as well. Character development is what you should concentrate on from now onward. It's indeed possible to acquire (and potentially lose those you didn't begin with) Treasures during the course of the RP. As I said above they will have a significant role on the story, from the very beginning, indeed. If you've checked the details with , then you can place her you can place her in the Character Tab as well, there's no need to dilly-dally. Naturally, you're all playing characters that are above the standards, even for Chasers. Even if every PC had a treasure, it wouldn't mean that every Chaser as one, just that your characters are that usual anime-like gathering of OP individuals (which is pretty much what they are). That said, I'll elaborate on the matter of Treasures from the first IC post onward, since it's a kind of focus right now. As for the other question, most people born with power naturally fall under the definition of an ESPer, or psych, pretty much anyone else would gain powers through Crimson Sky induced mutation. Which is pretty much like the Silver Age of comics radiation, you most absolutely can't come near it without being turned into a Bug-man, or Raging Giant. That said, only special individuals undergo this mutation, so, there's the possibility of not changing (though it's a death sentence to enter the Crimson Sky without powers, since a good deal of the Youkai are flat immune to even the strongest handheld weaponry). Also, no, Magic is an exception, since it's about learning to manipulate your Spirit Power and use it to do otherwise impossible feats, you can't gain it through mutation and not everyone can learn it as well. Notably Psychism and Magic shouldn't mesh well, Aria is one of the sole exceptions to that (as well as any PC that can do both), but normal NPCs can't as a rule of thumb.
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If one looked upon the street outside of Dangeki Pawn and Café, they would find an odd sight. Oddity being something that is relative, as a Dryad from Ireland would find the bustling Japanese city to be an oddity, just as a mundane citizen would find the peculiarly dressed woman dragging her feet down the street with an uninviting, dour sort of expression. Her callouses had built callouses upon blisters and sores, to the point she would hazard to guess that her feet were made of more dead flesh then living. This was nothing new, of course. Walking was free and it saved her money where it cost her time, except in metropolitan areas with abysmal parking where I save so much time on by not needing to park, she amended. Catching sight of her destination the seemingly vagabond woman hastened her pace. Passing through the front door to the café she was greeted by the melodic chime of a door bell, signaling Miranda Sinclair’s arrival at the Maelstrom of Strife’s beating heart. There were all kinds of odd sorts from Chaser’s to Youkai. The dejected bunny girl tending bar was an unexpected delight that could see herself enjoying in the immediate future. Drawn in by the allure of bar seating, fetishist wait staff, and giving her tired feat a long awaited rest, Miranda plopped herself down on the nearest stool and slumped against the bar, boneless. “Excuse me miss. Can I get two servings of carrot cake and a drink to make me forget my aches and pains?” As she waited for the bunny girl to hop-to-it on her order, Miranda reached down and unclipped the leather bound tome from her belt. With practiced ease she flicked it open to a dog eared page and pressed her palm against the paper, eliciting a puff of smoke that dissipated in moments to leave behind a blue, rabbit like Youkai with ears the length of his body and a ruby set in his forehead. Jeffers the Carbuncle sat beside Miranda, nose crinkling at the smells of sweets before staring at the Ellie with peculiar intensity. Finding herself in the Mecca of the supernatural world, Miranda lifted her head off the wood to cup her chin in her hands. It would be harder to talk to anyone burying her head into the surprisingly clean bar top. “So, this is the famed Dangeki? Stories don’t do it credit if I say so myself. Jeffers and I came a long way and we aren’t disappointed.”
Name: Miranda Sinclair ”A good Youkai is a terrible thing to waste. Better to record and rehabilitate them.” Title: The Scholar of Spirits. “Do I look like a demi-sexual, pan-dimensional, trans-Pac Man, Disaster-kin?” Gender: Female ”Ara, ara, how rude is it to ask a lady so brusquely? But if I must…” Age: 26 ”Does it really need to be said?” Height: 6’1” ft. ”This seems rude to just ask...” Weight: 176lbs. “Oh, you actually want to know about me?” Personality: A melancholic young woman who expected more out of life than she got. Having found it difficult to find anyone normal who would want to spend extended periods of time with her, she throws herself into the supernatural and spends most of her time expending or trying to commune with the Youkai bound to her treasure. When she rises from her depressed stupors she over-compensates with an overwhelming exuberance that is equally off putting, leaving her right back where she started. ”This is feeling a bit invasive...” Bio: Miranda was always the kind of person who pined for an escape into the supernatural and fantastic, even before she knew it existed. When she did stumble across the Crimson Sky, Miranda had hoped her entire life would change for the better. Unfortunately things would not be so drastic or saccharine. Comfort was found among the mystery and intrigue of a Chaser's life, but she still couldn't mesh with all the other super powered, Youkai slaughtering, gun toting Chasers. Youkai, however, never lost their charm for her. With their own diversity and mercurial nature the feeling wasn't always mutual, but she put her best foot forward when dealing with matters of the Crimson Sky. Outside of her night job she bounces from job to job, failing to hold anything down for long. This has contributed to her being a heavy drinker, not that anyone notices since Chasers often hang around bars and cafe's. Miranda has been drawn to the Maelstrom of Strife in order to find work and meet interesting Youkai to add to her Book of Companions. Powers: Youkai Summon: Null A Youkai of substantial physical ability that hungers for the Spiritual Power of Youkai and human alike. While its desire is endless, it is intelligent enough to not go on a rampage and bring down the wrath of the Chasers. It is believed that it allowed itself to be sealed within the Book of Companions in order feed off the Spiritual Power of Youkai targeted by the Hunter’s Association, but since he has been bound to the book since before Miranda came into possession of it this is merely supposition. While perfectly capable of verbal communication, has yet to find reason to do so. Youkai Summon: Jeffers the Carbuncle : More a pet than a weapon. Can perform minor wind magic through spitting balls of compressed air like the Youkai equivalent of a bean bag fired from a shotgun, but prefers sleeping on Miranda’s shoulder. Skills: -Can seemingly live without a steady source of income. -A depressing drunk, but exceptional tipper. -Through her Treasure she is able to capture Youkai alive. Makes payment for bounties a bit difficult, but she likes to think at least Spirit Junction appreciates the effort not to kill everything. ”It’s a surprisingly good business giving Youkai piggyback rides into the mundane world. The issue is they never pay in cash...” Equipment: Book of Companions : A Treasure in the form of a leather bound tome. Capable of storing and sealing Youkai inside of the tome on individual pages as well as releasing them. Youkai kept inside will not suffer the loss of Spiritual Power as they would outside of the Crimson Sky, and are capable to perceive their environment around them. It's possible to communicate so long as their page is open. The Book of Companions doesn’t give the owner control of sealed Youkai beyond being able to release or seal Youkai. There are only two residents of the book that would actually aid the user at the moment, having been dubbed Jeffers the Carbuncle and Null, do so for their own reasons. Other: “Sad to say, my love life is deader than disco. Most days it isn’t an issue, or I can cuddle Jeffers and not be bothered, but others it’s just a bit much.” “I find myself waiting outside the Dangeki Pawn and Parlor Café till night descends because I just want to pretend that cute barista is actually interested in my life beyond being a customer.” “I wouldn't mind being an elf, but these ears are just a mutation. Sometimes Jeffers nibbles on them.” "My favorite drink is vodka and coke, but after a few I'll let the bartender talk me into buying the expensive stuff even if I don't like them." Theme: Elfenlied - Lilium
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Carver Jazz “Oh! I see, this must all be some grave misunderstanding then young Miss. You holding the spray can and the clearly audible sound of the spray can... all coincidental? Well whatever” walking over to the fresh paint Carver extended a finger and wiped it on the wall, bright orange sticking to it before bringing it to his nose and sniffing before walking over to Dana and grinning “Well it smells normal. So is it the art or your resentment that causes this young Miss? Someone you hate? A mean bully? A teacher from hell?A class pet puke on your shoes? Or is your birthday coming up and you want school to be closed so you can celebrate? I ask mainly out of curiosity, but the why can help figure out the what to do next” taking out a handkerchief Carver casually wiped his fingers, scrunched the square of fabric and unfolded it, smiling to himself that the paint smeared into a weird little drawing of a house “Well ‘aint that the strangest thing? I’m an artist by accident!” as he saw Dana dash off. He was a bit embarrassed, although he wasn’t caught out by literally the oldest trick in the book he did manage to somehow let her start making her escape “Oi! Girl! I wanna talk art with you! And you two! Collateral damage is fine, this isn’t my school, but the mission is to fix this! For all we know this entire school is a seal and knocking it down could unleash whatever lives beneath it!” dashing off, Carver didn’t look exactly natural running, but he had good pace as he lightly tapped his thighs as faint blue glyphs lit up under his pants and his speed explosively increased. Meanwhile a voice called out from behind the green haired girl, a stoic looking brunette appearing with gold eyes flecked with silver. “Hey, Luci!” the cheery tone of her voice contrasting her appearance “I’m tired of landscaping and gardening. You sure are good at bossing people around Luci, but all this hard work of mine deserves a reward! Let’s go out to dinner or something!” hugging the green haired girl from behind the brunette yawned and looked at the boy with the gun “Luci~ stop talking to the Gun-taku cosplayer and let’s get dinner. I’m really feeling like roast lamb today, y’know from the place that we went to last month? You chewed out that waiter and got us free dessert! I’ll even find some money on the way to pay for it. No dine and dash... honest!” lets her full body weight lean against the green haired girl's back, slowly sliding to the ground in 'exhaustion'.
Name: Carver Jazz Title: Author Gender: Male Age: 19 in appearance, at least 100 in actual age. He stopped counting once he reached the 100 milestone Height: 165 cm Weight: 60 kg Personality: If just one word was used to describe Carver it would be careful. Carver will never rush headlong into a situation, he will stand back and watch. A businessman in addition to a hunter, Carver makes certain that he will profit from any action he takes, not money though, he can make that hand over fist, but relics, materials and favours from powerful people being his preferred reward. Short Bio: When Carver graduated he had little prospects, not that he wasn't smart, only that he lacked the funds to support any form of tertiary education. So knuckling down, Carver went out and got a job, with the hopes of working for a year or two straight in an attempt to go to college then. From their it becomes an age old tale of a door-to-door salesman taking a wrong turn down the wrong alleyway and coming out in Crimson Sky. Discovering his new found talents Carver wandered around and selling his enhanced wares at a premium price. Powers: Symbols, runes, glyphs. What ever name you use to describe them, Carver uses them to allow him to fight at a level far above what his otherwise human physique would allow. Symbols on bullets to give them elemental effects is one of the more basic uses, but Carver’s main method is tattoos, invisible until activated. When active Carver’s speed and strength are greatly enhanced. Depending on which tattoo’s he taps in what order can alter the balance of effects, such as purely enhancing his speed or toughness of his skin. The method that has kept him alive so long is precisely his symbols, a special sequence painfully carved into his bones that enhances vitality and speeds his recovery. Objects enhanced by his symbols come in two varieties. One is single use, such as bullets or protective talismans. The other is constant, these require more intricate, time consuming symbols and need to be recharged periodically. Thankfully any mage can recharge an applied permanent symbol. Weapons: A lever action shotgun, an assortment of enhanced bullets and his body once activated. It’s almost a wand the way he uses it Equipment: A series of markers. An engraving knife. Shoes that are marked to cause his footsteps to be silent. Clothes have runes sown in to improve durability. A series of enhanced wares, ready to sell Other: Anything not covered above.
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Chasers: Boundary of the Crimson Sky Back on the Dangeki, Ellie was happily bouncing around, doing her chores until a few new arrivals got inside the unique store. The first of them was a known face that Ellie had seem congregating with her master one too many times, to be precise, the so called Miss Akane Chikage, though in truth the Goth loli snake fetishist's true identity was a very different one. Nevertheless, leaving the ancient gods of destruction to their own devices was probably the best thing Ellie could so, so that's exactly what she did, after all being obliterated from the face of the universe was hardly within the demon/vampire/bunny girl's plans. Thankfully, the other newcomer was of a more interesting sort. Ellie quickly excused herself of the presence of the Snake Loli, erm... Snake of the Paradise and bounced to her rightful place behind the bar. "Oh, what do we have here? A new face? I'll be sure to fix you our best cake, the first on the house, even." Ellie addressed Miranda before scooping a cake tray from the kitchen and set the fire on (using her telekinetic powers) to brew some fresh coffee for her newest guest. "So, what do we owe the visit of such... unique guests, Jeffers and Miss...?" The bunny barista said as she began to characteristically wipe a cup that didn't even needed to be further cleaned. "By the way, what would you like to have? Whatever it's, I assure you that all our drinks are to die for!" Ellie flashed a suspiciously mischievous smile at Miranda as she waited the woman's reply, meanwhile she was trying to feed a cupcake for Jeffers who seemed to be quite enthralled by her appearance. But then again, who wouldn't be smitten by such a devious piece of hell such as she? • • • Meanwhile, Apophis was swinging her tiny legs idly as she stared Aria with the most bored look in the world. Apparently it was a thing for goddesses to have a never ending PMS case, as Apophis could evidence. Eventually the Snake Loli grew tired of waiting and heaved a loud sigh, before slamming her, deceptively strong, doll like hands on the tabletop, almost cracking it. "Hey, hey, Aria~" Apophis cried almost in a singing voice, "Where are those Chasers you spoke off? I'm starting to get bored... you know what happens when I get bored, don't you?" Apophis' face contorted into a smirk of pure smugness and she said in a dark voice, as the sound of hissing snakes began to be heard inside of the usually quiet café. "Well, if you don't care for them... I could always kill everyone. That would be fun, right, Aria?" • • • "And that... is why we don't congregate with psycho lolitas with a fetish for snakes." Ellie joked with a wry smile on her face as she shook one leg to kick a snake that tried to slither under her skirt.
Ok, here goes some basic maintenance before I have to go out: I won't give opinions on WIPs, please finish your character before submitting him again. Most of everything is ok, but I want a better description of Tarit's power, as it is you make me think he's a borderline Railgun (if not more) and that's way above the power level I most people have. Even if there's two electricity users around, I want some distinction in your portfolios, so please describe him a bit more. # 01 Looks good, you can post him on the character tab as well. # 02 Why would you skim over the second post? It makes me question what you've been doing. Either way, Treasures are as explained. Any more information can be asked IC, since there'll be a lot of lore related to these things. Looks good as well. Though, I gotta say to everyone with these seemingly one shot one kill powers, that unless it's a mook, you'd better ask before saying "Yay, I stole your soul, you die..." and then complain when I say a flat no. I really don't want that type of problem to happen, so play by the established rules. For your first CS, it's rather reasonable. You can post her on the character tab as well. Character development is what you should concentrate on from now onward. It's indeed possible to acquire (and potentially lose those you didn't begin with) Treasures during the course of the RP. As I said above they will have a significant role on the story, from the very beginning, indeed. If you've checked the details with , then you can place her you can place her in the Character Tab as well, there's no need to dilly-dally. Naturally, you're all playing characters that are above the standards, even for Chasers. Even if every PC had a treasure, it wouldn't mean that every Chaser as one, just that your characters are that usual anime-like gathering of OP individuals (which is pretty much what they are). That said, I'll elaborate on the matter of Treasures from the first IC post onward, since it's a kind of focus right now. As for the other question, most people born with power naturally fall under the definition of an ESPer, or psych, pretty much anyone else would gain powers through Crimson Sky induced mutation. Which is pretty much like the Silver Age of comics radiation, you most absolutely can't come near it without being turned into a Bug-man, or Raging Giant. That said, only special individuals undergo this mutation, so, there's the possibility of not changing (though it's a death sentence to enter the Crimson Sky without powers, since a good deal of the Youkai are flat immune to even the strongest handheld weaponry). Also, no, Magic is an exception, since it's about learning to manipulate your Spirit Power and use it to do otherwise impossible feats, you can't gain it through mutation and not everyone can learn it as well. Notably Psychism and Magic shouldn't mesh well, Aria is one of the sole exceptions to that (as well as any PC that can do both), but normal NPCs can't as a rule of thumb.
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Isotta was hardly about to fall for the deception that the demon was trying to pull on her at the moment, since the fact that there were three of them there and no pressing signs meant that they didn't all have to heed what was being said. She was definitely alert for possible lies and trickery, and she would not allow herself to be distracted so easily. Of course, Carver was as much a distraction as anything else, the man examining the artwork and trying to psychologically analyze their current target, something she could do without. Motive didn't matter, at least in a case like this. Leave it to someone else who was more qualified, and for now she merely wanted to bring in the demon, just like the Church would want. "I think we have bigger issues," she noted aloud as Dana made a break for it, Carver chastising both her and Sheridan for their willingness to risk collateral damage. It wasn't as if it could make things worse, and she proceeded to take off after the demon, this time actually throwing a sword at her in the process. She would not find it so easy to escape the judgment of the Lord, and Isotta was more than ready to deliver it.
Name: Isotta Nascimbeni Title: Blade of the Dawn Gender: Female Age: 34 Height: 5'10" Weight: 146 lb. Appearance: Personality: Isotta is a very aloof person, devoting herself fully to the church and the work that she does for it. This does not preclude her having friends, but they are of a secondary importance to her. Respects those who are not of the faith, though she tends to have some visible disdain for those who are not of the Church. Short Bio: Born to an average family in Milan Italy, Isotta was raised as the eldest daughter of an upper class family, her father a businessman and her mother working as well. It fell to her to watch over her two siblings, which she did happily and as best she could while also distinguishing herself in school and making many friends. It was a peace that was not to last. Her encounter with the Crimson Sky came during a family trip to Prague, the hub back in the Old World. She got lost and was separated from her family one night, during the course of which she was eventually dragged into the realm of the Crimson Sky. She managed to return but was....changed. Her personality had shifted somewhat, and her memories of what had actually happened were fuzzy. The time after that, she entered into a funk, a lingering depression that seemed to go on as her entire worldview was shaken by what she had seen and experienced in the Crimson Sky. Therapists, psychologists, her parents did what they could to try and shake her out of it, so she would return to the daughter that she knew, but it was all for naught. In spite of their efforts, nothing seemed to work. This only changed when they were contacted by the Church, a Cardinal approaching them as a result of hearing of what had happened to Isotta, which many dismissed as crazy delusions. But he believed her. Let with no real choice, her parents agreed, and Isotta was taken into the custody of the Church. In the custody of the Church she was taken to Rome. There she was trained, part of a special group that dealt particularly with the Crimson Sky, and the Youkai that entered the world which the Church had to deal with for the protection of the people. Her lethargy broke under the training and tutelage that was given to her, as she devoted herself to the job that she had been assigned. She rapidly advanced, becoming skilled at bringing to bear the holy power of the Lord as well as killing or otherwise dealing with the Youkai that threatened the world. Eventually she graduated, a moment highlighted as she returned to Prague to hunt a Youkai terrorizing the citizens there. Afterwards she went on to full duty, hunting down demons and protecting the people of the world from the shadows. This eventually resulted in her being transferred to Japan, her experience with the Crimson Sky serving as a useful tool by which the Church could exert its influence over the supernatural. That is why she is here now, a liaison between the Church and the Hunters Association, to stop powerful Youkai, to protect civilians, and to deal with rogue Chaers should tat issue come up. Powers: Sword Generation: A peculiar trait of hers, Isotta has the ability to create blessed swords from pages of the Bible Blessings: Through the power given to her by the Church, Isotta has the ability to call down the Grace of God. This can be used for healing herself and others, to enhance her physical abilities, to buff magical resistance, and to create physical attacks which can be used against enemies. Exorcism: with the proper equipment and enough time, Isotta can create a bounded field around an area which is actively hostile to the existence of demons and unholy Youkai, weakening them and making them much more difficult to deal with so long as they remain inside it Weapons: Isotta tends to use the swords that she creates as her weapons. They are short swords, light, yet tough due to their blessing. They can be thrown or simply used as a melee weapon ,and she is very skilled in their usage. Equipment: -Several vials of Holy Water -An ivory rosary from the Papacy in Rome -A vial of dirt from the Temple Mount in Jerusalem -A Pocket Bible Other: Anything not covered above.
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~Aria~ Aria’s reaction was almost unconscious at this point; she frowned deeply with narrowed eyes as a familiar snake-girl waltzed into her establishment, as if she owned the place. The Gothic-looking girl had many names, many titles whispered about her existence in ancient times. But Aria didn’t care about past gossip as opposed to the girl standing before her right now. “Hello Apophis,” Aria responded curtly. “To what business do you have with me and my Chasers? You know full well we’re not due to seeing each other for another week or so.” The Head Magister sipped at her cup of tea idly but kept a warning glare in Apophis’ direction. She noticed a forming patch of darkness that manifested beside the snake girl’s side and was not surprised to find Apophis’ loyal servant and familiar, Lisa Bisk taking shape. The horned girl nodded in silent respect to Aria, turned to glare at Ellie…and then averted her eyes when her gaze fell on a questioning Miranda. She would not speak unless her Mistress directed her to do so. Aria meanwhile almost crushed her glass in her hand as Apophis made some snide remark regarding her Chasers. At once the aura surrounding the Magister seemed to have increased ten-fold, the usually smiling leader now staring icily at the snake girl. “While I am aware of your jokes Apophis, I suggest not making a crude one like that in my presence,” she warned. “Now I’ll ask again. What do you want?” Back in the Red Forest, the tension was as thick as the air found in the Dangeki Café. But all notions of that tension were instantly shattered as a loud and obnoxious voice echoed all around the woods. The woman known only as Lucille continued to death stare at Vincent before slowly turning towards her associate. “Shouldn’t you be gardening Ashe?” she asked with malice. Though both women knew the overactive brunette would not be intimidated, much to Lucille’s great annoyance on the matter. Back at the school, Dana giggled and bounced around, teleporting to and fro all while sticking her tongue out at the fools who thought they could catch her. She gave them a good, long, and wild goose chase before taunting them one last time and disappearing from sight. “Oh ho, you guys were so fun! Extra spicy! Let’s play again, play again some time soooon!” , , , , ,
Name: Isotta Nascimbeni Title: Gender: Female Age: 34 Height: Your character's height. Weight: Your character's weight. Appearance: Personality: Isotta is a very aloof person, devoting herself fully to the church and the work that she does for it. This does not preclude her having friends, but they are of a secondary importance to her. Respects those who are not of the faith, though she tends to have some visible disdain for those who are not of the Church. Short Bio: Born to an average family in Milan Italy, Isotta was raised as the eldest daughter of an upper class family, her father a businessman and her mother working as well. It fell to her to watch over her two siblings, which she did happily and as best she could while also distinguishing herself in school and making many friends. It was a peace that was not to last. Her encounter with the Crimson Sky came during a family trip to Prague, the hub back in the Old World. She got lost and was separated from her family one night, during the course of which she was eventually dragged into the realm of the Crimson Sky. She managed to return but was....changed. Her personality had shifted somewhat, and her memories of what had actually happened were fuzzy. The time after that, she entered into a funk, a lingering depression that seemed to go on as her entire worldview was shaken by what she had seen and experienced in the Crimson Sky. Therapists, psychologists, her parents did what they could to try and shake her out of it, so she would return to the daughter that she knew, but it was all for naught. In spite of their efforts, nothing seemed to work. This only changed when they were contacted by the Church, a Cardinal approaching them as a result of hearing of what had happened to Isotta, which many dismissed as crazy delusions. But he believed her. Let with no real choice, her parents agreed, and Isotta was taken into the custody of the Church. In the custody of the Church she was taken to Rome. There she was trained, part of a special group that dealt particularly with the Crimson Sky, and the Youkai that entered the world which the Church had to deal with for the protection of the people. Her lethargy broke under the training and tutelage that was given to her, as she devoted herself to the job that she had been assigned. She rapidly advanced, becoming skilled at bringing to bear the holy power of the Lord as well as killing or otherwise dealing with the Youkai that threatened the world. Eventually she graduated, a moment highlighted as she returned to Prague to hunt a Youkai terrorizing the citizens there. Afterwards she went on to full duty, hunting down demons and protecting the people of the world from the shadows. This eventually resulted in her being transferred to Japan, her experience with the Crimson Sky serving as a useful tool by which the Church could exert its influence over the supernatural. That is why she is here now, a liaison between the Church and the Hunters Association, to stop powerful Youkai, to protect civilians, and to deal with rogue Chaers should tat issue come up. Powers: Sword Generation: A peculiar trait of hers, Isotta has the ability to create blessed swords from pages of the Bible Blessings: Through the power given to her by the Church, Isotta has the ability to call down the Grace of God. This can be used for healing herself and others, to enhance her physical abilities, to buff magical resistance, and to create physical attacks which can be used against enemies. Exorcism: with the proper equipment and enough time, Isotta can create a bounded field around an area which is actively hostile to the existence of demons and unholy Youkai, weakening them and making them much more difficult to deal with so long as they remain inside it Weapons: Your character's most important weapons. Equipment: -Several vials of Holy Water -An ivory rosary from the Papacy in Rome -A vial of dirt from the Temple Mount in Jerusalem Other: Anything not covered above. She looks fine so far.
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Miranda Sinclair Jeffers gave the cupcake an experimental sniff, and having found nothing untoward with the offered confectionary, proceeded to eat the cupcake as any mundane rabbit would. Miranda accepted the complimentary cake with a hasty nod. "I-It's Miranda, and I'll have whatever you think is best." Her head was downcast as she found herself more intent upon the cake than the barista. She found herself feeling nervous under the gaze of what she realized was a succubus. Damn it woman, she was one person. Not every succubus is out to hurt you- Miranda squeaked in surprise as something brushed against her boot. With mounting trepidation and a distant sense of familiarity, she looked down to see a white snake, no bigger than what you'd find on a suburbanites front lawn, had slithered up to her lap. Beady, crimson eyes gazed up into her own, carrying that hypnotic intensity that serpents were known for. Ignoring that trepidation she reached down and let the snake slither upon her hand, tightening around her pointer finger till it was comfortably secured. "You...I've seen snakes like you before." “Hello Apophis” The Scholar of Spirits blinked, before turning around to find two loli's exchanging heated greetings. She didn't recognize either of their faces, but that name was one she was familiar with. Her throat turned dry as a lump of shadow rose from the ground, molding itself into the voluptuous form of Apophis's own succubus familiar, "Lisa..." Miranda's face fell as her eyes grew moist and distant, her body paradoxically stiffing and going limp all at once. The garden snake hissed in discomfort as her fingers clutched at the open air between them before curling upon themselves lamely. There was a single, solitary moment when their gazes met and Miranda held out a desperate hope she would find something there that she could recognize from that cold Prague night many years ago. But Lisa turned away, once again choosing her duty to Apophis over all else. "Of all the watering holes in all the lands, why did you have to walk into mine." A shake smile was offered, even if it was the last thing she wanted to do now. "Again."
Name: Miranda Sinclair ”A good Youkai is a terrible thing to waste. Better to record and rehabilitate them.” Title: The Scholar of Spirits. “Do I look like a demi-sexual, pan-dimensional, trans-Pac Man, Disaster-kin?” Gender: Female ”Ara, ara, how rude is it to ask a lady so brusquely? But if I must…” Age: 26 ”Does it really need to be said?” Height: 6’1” ft. ”This seems rude to just ask...” Weight: 176lbs. “Oh, you actually want to know about me?” Personality: A melancholic young woman who expected more out of life than she got. Having found it difficult to find anyone normal who would want to spend extended periods of time with her, she throws herself into the supernatural and spends most of her time expending or trying to commune with the Youkai bound to her treasure. When she rises from her depressed stupors she over-compensates with an overwhelming exuberance that is equally off putting, leaving her right back where she started. ”This is feeling a bit invasive...” Bio: Miranda was always the kind of person who pined for an escape into the supernatural and fantastic, even before she knew it existed. When she did stumble across the Crimson Sky, Miranda had hoped her entire life would change for the better. Unfortunately things would not be so drastic or saccharine. Comfort was found among the mystery and intrigue of a Chaser's life, but she still couldn't mesh with all the other super powered, Youkai slaughtering, gun toting Chasers. Youkai, however, never lost their charm for her. With their own diversity and mercurial nature the feeling wasn't always mutual, but she put her best foot forward when dealing with matters of the Crimson Sky. Outside of her night job she bounces from job to job, failing to hold anything down for long. This has contributed to her being a heavy drinker, not that anyone notices since Chasers often hang around bars and cafe's. Miranda has been drawn to the Maelstrom of Strife in order to find work and meet interesting Youkai to add to her Book of Companions. Powers: Youkai Summon: Null A Youkai of substantial physical ability that hungers for the Spiritual Power of Youkai and human alike. While its desire is endless, it is intelligent enough to not go on a rampage and bring down the wrath of the Chasers. It is believed that it allowed itself to be sealed within the Book of Companions in order feed off the Spiritual Power of Youkai targeted by the Hunter’s Association, but since he has been bound to the book since before Miranda came into possession of it this is merely supposition. While perfectly capable of verbal communication, has yet to find reason to do so. Youkai Summon: Jeffers the Carbuncle : More a pet than a weapon. Can perform minor wind magic through spitting balls of compressed air like the Youkai equivalent of a bean bag fired from a shotgun, but prefers sleeping on Miranda’s shoulder. Skills: -Can seemingly live without a steady source of income. -A depressing drunk, but exceptional tipper. -Through her Treasure she is able to capture Youkai alive. Makes payment for bounties a bit difficult, but she likes to think at least Spirit Junction appreciates the effort not to kill everything. ”It’s a surprisingly good business giving Youkai piggyback rides into the mundane world. The issue is they never pay in cash...” Equipment: Book of Companions : A Treasure in the form of a leather bound tome. Capable of storing and sealing Youkai inside of the tome on individual pages as well as releasing them. Youkai kept inside will not suffer the loss of Spiritual Power as they would outside of the Crimson Sky, and are capable to perceive their environment around them. It's possible to communicate so long as their page is open. The Book of Companions doesn’t give the owner control of sealed Youkai beyond being able to release or seal Youkai. There are only two residents of the book that would actually aid the user at the moment, having been dubbed Jeffers the Carbuncle and Null, do so for their own reasons. Other: “Sad to say, my love life is deader than disco. Most days it isn’t an issue, or I can cuddle Jeffers and not be bothered, but others it’s just a bit much.” “I find myself waiting outside the Dangeki Pawn and Parlor Café till night descends because I just want to pretend that cute barista is actually interested in my life beyond being a customer.” “I wouldn't mind being an elf, but these ears are just a mutation. Sometimes Jeffers nibbles on them.” "My favorite drink is vodka and coke, but after a few I'll let the bartender talk me into buying the expensive stuff even if I don't like them." Theme: Elfenlied - Lilium
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Sheridan Black Middle School The undead girl was taken aback in a rather severe way. First Isotta seemed to agree with her choice of action. Whether she was calling Sheridans bluff or perfectly willing to accept some destruction was yet to be seen. The surprise surrounding the Artwork Demon was an altogether different type. She wasn't exactly sure if the demon had honestly expected things to work out but the sheer stupidity of its actions was astonishing. "You can't really expect..." Carver, at least, acted in a predictable and logical way as he gave chase. It would do no good to annihilate the source of this illness without first stopping what created it. Sheridan slung the grenade launcher across her back and gave chase as well. It all ended in frustration that she was sorely tempted to take on on one of the walls in a destructive manner.
Sheridan Black "If you're still afraid while fighting for your life then you're not fighting hard enough." Name Sheridan Black Age 21 years living and 208 dead Gender Female Race Undead Height 5'11" Weight 125lb Aliases/Titles "The Spiced Reaper" Appearance Personality Being dead has given Sheridan a much more jovial outlook on 'life' than she had ever had while living. In life she was angry an violent but since her death she has wiped the slate clean and given her a much more positive outlook. A century of life has shown her how much larger the world is than just what she experiences and it is now her goal to enjoy as much of it as she can. Her attempts at being optimistic often fail. Her existence is a lonely one, friendships few and brief. Sometimes she thinks she might welcome an end to her life but fears in death the end that she never did in life. Background A lifetime of practicing her craft ended for Sheridan Black with several long inches of cold steel run through her chest after she was (rightly) accused of witchcraft. As her heart stopped beating she whispered a death curse that tore out and killed her attacker where he stood, robbing him of the rest of his life. In return she survived as an undead but cut off from her former power. Sheridan continues her existence by stealing the remaining life from those about to die. Her mission now is the same as it was in life. She uses whatever means she has access to to help people and to hunt the supernatural things that plague them. Her long lifespan has given her access to great financial means in order to further her goals. Sheridan has the means to operate anywhere in the world and reach any destination within a day. She volunteers to take on jobs overseas that the local chasers might need help with. Powers Sheridan is dead in the clinical sense. She doesn't eat, breath or sleep. Her body also doesn't decay nor heal, it retains the characteristics of a fresh corpse. Her muscles are as tireless as she is and are unnaturally strong. Any light damage her body can recover from given time, she repairs any greater damage that her body takes with needle and thread, often taking pieces from fresh corpses that are reanimated with the same power that keeps her body moving. Her continued existence is fueled by the life force that she takes from the dying, stealing from them the life that sickness or injury otherwise would. Skills Guns - A lack of heartbeat and fatigue make her a formidable marksman. Her aim never wavers and her arms never tire of holding her weapon. A lack of fatigue also means her mind if always focused on the task at hand. Swords - While not technically proficient with a blade she is competent enough for her endless stamina to outlast most opponents as long as they don't vastly outclass her in skill or strength. Weapons Assault rifle - She sees modern weaponry as excessive when compared to what was available in her own time but that doesn't mean that she won't make use of it. Firearms are viewed as a crutch to help her compensate for the loss of her powers. Sword - A slender straight sword that matches its user. Equipment Car - A matte black Nissan GT-R. The trunk carries other weapons for long range and more dangerous threats as the situation demands, things that aren't practical to carry around in public. Clove spice - Sheridan uses the scent of cloves to mask the slight scent of death that surrounds her. In recent years it is also a sure sign of impending doom for anything that might have cause to fear becoming her next target.
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Frustrating as it was, Isotta was not surprised as Dana eventually ended up fleeing the scene rather than letting the chase go on. None of them had done any real damage, even if Dana had done nothing to them in turn. There had just been a lot of running and sweat to show for their efforts. With her gone, Isotta came to a stop, taking a moment to recover as she brushed off her clothes and surveyed the scene. "Judging by past behavior she will not return for some time, even if we did not capture her. Once we have dealt with the paint, I suppose we can consider this issue satisfactorily resolved," she said as she looked back at the other two currently with her. She wasn't sure how they would handle the paint, but she could probably set something up if there were no better options. For now, it seemed that their mission was over already, just in time for them to get to other, more important, things.
Name: Isotta Nascimbeni Title: Blade of the Dawn Gender: Female Age: 34 Height: 5'10" Weight: 146 lb. Appearance: Personality: Isotta is a very aloof person, devoting herself fully to the church and the work that she does for it. This does not preclude her having friends, but they are of a secondary importance to her. Respects those who are not of the faith, though she tends to have some visible disdain for those who are not of the Church. Short Bio: Born to an average family in Milan Italy, Isotta was raised as the eldest daughter of an upper class family, her father a businessman and her mother working as well. It fell to her to watch over her two siblings, which she did happily and as best she could while also distinguishing herself in school and making many friends. It was a peace that was not to last. Her encounter with the Crimson Sky came during a family trip to Prague, the hub back in the Old World. She got lost and was separated from her family one night, during the course of which she was eventually dragged into the realm of the Crimson Sky. She managed to return but was....changed. Her personality had shifted somewhat, and her memories of what had actually happened were fuzzy. The time after that, she entered into a funk, a lingering depression that seemed to go on as her entire worldview was shaken by what she had seen and experienced in the Crimson Sky. Therapists, psychologists, her parents did what they could to try and shake her out of it, so she would return to the daughter that she knew, but it was all for naught. In spite of their efforts, nothing seemed to work. This only changed when they were contacted by the Church, a Cardinal approaching them as a result of hearing of what had happened to Isotta, which many dismissed as crazy delusions. But he believed her. Let with no real choice, her parents agreed, and Isotta was taken into the custody of the Church. In the custody of the Church she was taken to Rome. There she was trained, part of a special group that dealt particularly with the Crimson Sky, and the Youkai that entered the world which the Church had to deal with for the protection of the people. Her lethargy broke under the training and tutelage that was given to her, as she devoted herself to the job that she had been assigned. She rapidly advanced, becoming skilled at bringing to bear the holy power of the Lord as well as killing or otherwise dealing with the Youkai that threatened the world. Eventually she graduated, a moment highlighted as she returned to Prague to hunt a Youkai terrorizing the citizens there. Afterwards she went on to full duty, hunting down demons and protecting the people of the world from the shadows. This eventually resulted in her being transferred to Japan, her experience with the Crimson Sky serving as a useful tool by which the Church could exert its influence over the supernatural. That is why she is here now, a liaison between the Church and the Hunters Association, to stop powerful Youkai, to protect civilians, and to deal with rogue Chaers should tat issue come up. Powers: Sword Generation: A peculiar trait of hers, Isotta has the ability to create blessed swords from pages of the Bible Blessings: Through the power given to her by the Church, Isotta has the ability to call down the Grace of God. This can be used for healing herself and others, to enhance her physical abilities, to buff magical resistance, and to create physical attacks which can be used against enemies. Exorcism: with the proper equipment and enough time, Isotta can create a bounded field around an area which is actively hostile to the existence of demons and unholy Youkai, weakening them and making them much more difficult to deal with so long as they remain inside it Weapons: Isotta tends to use the swords that she creates as her weapons. They are short swords, light, yet tough due to their blessing. They can be thrown or simply used as a melee weapon ,and she is very skilled in their usage. Equipment: -Several vials of Holy Water -An ivory rosary from the Papacy in Rome -A vial of dirt from the Temple Mount in Jerusalem -A Pocket Bible Other: Anything not covered above.
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Alexander Rozhiem Alex strolled to the Danki Pawn and Parler, with a spring in his step and whistling a merry tune. It was an uncharacteristically good mood, and is a shocking contrast to his usual moody, and broody self. There was no particular reason for his mood, other then earlier, he had been jumped by a trio of thugs with more balls then brains. He had managed to blow off some steam by the time he was through. Of course, he called an ambulance when he was finished. It would be a pity if one of them died. He dropped his cigarette, stepped on it before he opened the door, slowly with exaggerated care, to spared the poor flimsy plank of wood from destruction. A wash of smells, most of them pleasant greeted him as he walked in. He strolled, still whistling a merry tune, ignoring the fact that he was late, and taking note of the somewhat tense conversation at the bar. With very little money for food, he went straight for the job board. Half way there, a snake, a genuine King Cobra, greeted him by rising up, spreading its hood and hissing. Alex stopped and stared at it, his expression blank as he locked eyes with the snake. A moment passed, slowly, both contestants completely still. A minute dragged by and the silence stretched. Finaly, Alex slid his gaze upward and kept walking past the snake. As he drew even with it, he reached over, and gently patted its head, like a pet. "Good snake." He said. The cobra, confused, hesitently lowered it's head, and slithered off. Alex perused the available requests on the board. He needed money, and a lot of it as quick as possible, so he took the highest paying job without even reading the details. He sauntered over to the bar, leaned forward, hand on the bar, next to the loli, obviously in her personal space, and rudely interrupting the conversation. "I'll be taking this one on, Miss Midget." He drawled, courting both ruin and disaster. Just for the hell of it.
Name: Alexander Blackstone Rozheim "Stupid epithet. They just stuck me with it." Title: Loose Cannon "Put, 'overwhelmingly'." Gender: Male "..." Age: 24 "I think there is something that does not make sense here, and that is me, talking to you." Height: 188 cm (6'2") Weight: 71 kg (156 lb) "Are you blind or somethin'?" Appearance: Usually can be found wearing a suit, a pair of black gloves, dark sunglasses, and a cigarette in his mouth. * "Nobody is perfect." Personality: Alex has a complicated, conflicted personality. He has a quick and fearsome temper and a tendency to take out his wrath on whatever is around him, buildings or people. Sometimes, the smallest things can set him off. However, he recognizes his flaw, and he tries to not hurt those around him. (Buildings and objects, though, are fair game.) When he isn't in a fury, he is a surprisingly mellow, and laidback person. He is highly intelligent, although most mark him as an hot-headed idiot. He don't think before he acts, but neither does he act before he thinks, instead he thinks as he acts. He isn't precisely fearless, he just has learned to ignore it. Some call that courage, others call that stupid. "And here is the part you skim, and come back to later when you need to know something." Short Bio: Alex was born to a mostly normal family, his father was a wealthy business man for America, his mother, Japanese. For the first part of his life, he seemed normal. But, when he was eight, some bullies were picking on his little brother. He got angry, and he ended up beating them so bad, they had to be sent to a hospital with several fractured bones. That was the first time his strength manifested. The rest of his life was shaped by it. Growing up, his stubbornness, quick temper and dangerous strength isolated him from other children, and made him a target for bullies and punks. It didn't help that he wasn't completly Japanese. His parents were good people, but their jobs kept them away from home. Alex went to several different schools, and got kicked out of most of them, usually for getting into fights, and wreaking school property. He somehow eventualy got through high school, but he never went to collage. He made a living doing odd jobs, from bodyguard to babysitter. He had difficulty holding a job for the same reasons he changed schools so often, his quick temper and incredible strength. He slowly sank into a depression, and dispair. He picked fights with random people, and he got arrested more than once. Through this, he made a single friend who stood by him, time and time again. This friend was the polar opposite of Alex. He was a kind person, very studious, and a pacifist. He stayed out of trouble, and helped Alex out when he got into it. The unlikly duo seemed inseparable, the Brain and the Brawn, they were called. But something came between them, something big. They had a heated argument about it, and Alex got angry. He didn't mean to, but his body just moved, and he punched his only friend. It was the first time he ever did. He was shocked, and he tried to apoligize. His freind said it was allright, but his expression was unreadable. Without another word, he got up and left. That was the last time they spoke. The next day, Alex found out that his friend had moved to another country. That was six years ago, he was eighteen. How he got involved with the Chasers was another, simpler manner. Sometime after that, he was walking down the street under a full moon. He took a wrong turn, and ended up face-to-face with a living nightmare, under a bloody sky, hunched over the body of a girl. Its uglyness mad him angry, and he proceded to beat it to a messy pulp, in that process, some of his power awakened. Somehow, during the fight, he had ended up back in the real world. He looked for the girl, but he couldn't get back to that world. He gave up, and tried to go back to normal life, but the memory stayed with him. Eventualy, the Chaser organization tracked him down and explained about Youkai and the Crimson Sky. At first, he was skeptical, but there was no denying what he had seen. Reluctantly, he accepted their offer to join them, only because he needed the cash. Soon after, he found he could control his anger better, and he began to hold a stable day job...for a few weeks anyways. His outbursts were less and more controllable. "I don't believe in holding back!" Powers: Superhuman Qualities: These are natural abilities he was born with. (Although, he views it as a curse) Normally, the brain restricts one's power, shutting down muscles in response to pain in order to prevent serious injury; he doesn't have this limitation, and is capable of using his full strength. His condition also translates to superhuman speed, reflexes and a resistance to pain. Although, the flip side is that using it, can tear his body apart. His body is always like that, its not something he can turn on and off, so he always has to be careful. Indomitable Will: This is his Chaser power, it can be described as his will made manifest. Using this creates force similar to an invisible armor around himself. It can be used to augment the his own physical attacks, projected ahead himself as pure force, or imbued into weapons to increase their effectiveness. Any attack enhanced by his power would hit immensely harder than it would normally without it. A heavy concentration (or coating) his power can be used to harden parts of his body, turning the area black, thus making his body denser and more formidable, and giving their attacks greater power, this also can be used on anything he is touching. It also can allow him to touch the incorpral, although imperfectly. With this power, he can use his full strength without injuring himself. But every power has it's price. He only has so much of this, and once it is used up, there is backlash, like temporary paralysis and weakness. Then it takes some time until he can use it again. Weapons: His fists and anything he can get his hands on. Equipment: see above ^ Other: - He is constantly late to almost everything. - Frequently smashes stuff. - Has a standing grudge against doors. - Likes cats. Theme:
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Apophis was momentarily shocked by Aria's cold reply, didn't she knew how to enjoy a joke? "Lame... you always know how to kill my mood, huh, Aria?" The snake said, before pursing her lips in a sulking expression typical of a spoiled child. "Anyway, I want to say that an ancient evil will strike very soon, if you’re so very precious and important, veeeeery special Chasers don't deal with those even bigger fools of YTC." "I mean, it's not like I care, but if I allow that idiot Tsukuyomi to destroy the world, what will I do later?" Apophis turned her face sideways and puffed her cheeks in irritation, since Aria wasn't paying attention at her. "Now, won't you at least give me something for my trouble of coming here and telling you, Aria?" The bell on the door of the Dangeki Cafe rang as it swung open, allowing a blond figure to step inside the main part of the Cafe. With a black tank top and jeans, the sharp eyed woman surveyed the guests as if she was searching for someone in particular, while making no move initially. Whether anyone noticed her, what with the conversation ongoing between Apophis and Aria, was something she didn't care about. At last she spotted the person that she had been looking for, eyes widening momentarily before her face set into a confident grin at the same time. She moved then, sweeping past the bar, the tables, the other guests, as she neared the main stage of events. Apophis would find herself addressed then, the woman tapping her on the shoulder from behind. "Excuse me...." A second later a fist slammed home, not holding back and if not intending to kill then otherwise certainly intending to hurt. It seemed someone didn't like Apophis. Aria, for her part, didn't say a single thing as none other than the World's Strongest Creature herself entered her establishment. A quick glance into Lorana's mind and the answer was clear. And really, whatever Apophis got was most deserved. That was why she simply sipped her tea as the snake Loli was slammed right in the face with a stone fist while noting the late arrival of a certain Kyuubey. "Hello Lorana, Cernia. To what do I owe the pleasure of your...smashing arrival? Not that I mind. That idiot deserved it anyway," Aria spoke, glancing at Apophis. The Snake of the Paradise disregards the petty newcomers totally, instead focusing on Aria as she resumes her temper tantrum, "Hey, who are these ones, Ari-" But before Apophis could finish her question, a stone-like fist slammed into her cheeks, sending the snake loli right through the glass of the café's front windows and crashing against a parked car. With fury in her eyes as well as confusion Apophis rose from her crashing site and yelled at Lorana, "Who the hell do you think you are? I wasn't doing anything wrong, but if you have such a death wish, then so be it." Running a hand through her hair, Apophis picked a handful of strands and threw them towards Lorana, on their way the Snake's hair seemed to have gained life and become jet black serpents, at least a dozen of them who lunged to try to eliminate the World's Strongest with their entropic poison. Lorana watched with satisfaction as Apophis was sent tumbling by the blow, thrown out the window and into a car. That was certainty a solid hit, and it felt good to land it even as she turned her attention to the owner of the cafe. "Hey Aria, I'll pay for the window," she said as greeting even as she promised compensation for the damage. They always asked, and she was in a good mood right now. She shrugged then, nonchalant as Cernia came up behind her. "Oh, just needed to get some payback for earlier." Which probably meant nothing, but as Aria had just pointed out she didn't really care at all in the first place. That sort of attitude always made this easier on her, and with the sort of life she had that was always a good thing. By that point though Apophis had recovered from the hit, naturally angry about what had happened. Turning to face her, Lorana grinned as she stepped forward, drawing nearer the fight as a hand rested on her hip. "I'm the World's Strongest Creature," she proclaimed aloud. "And I'm here because you thought it'd be fun to mind control my apprentice and have her terrorize a church. Well, you thought wrong." She was definitely in a god mood, even as the snakes were unleashed. At that point she move, springing into the air and using the frame of the shattered window to vault higher for an aerial attack on Apophis, aiding by the surrounding object such as trash cans and the like which she could use as projectiles, even as she deflected or otherwise kept away from the snakes. Not that she expected they could actually do any damage, but she really didn't need the nuisance. For the moment, she was going to have some fun. Aria merely nodded. She knew Lorana would eventually pay for the damages and it wasn't like the place was being totaled like the other times...but such memories weren't in the best of moods anyway so she directed her attention to Cernia with a frown. "Apophis controlled you?" "Yeah. You know that mission you had recently with someone defacing the temple? That was...er, me. And then I kind of went nuts and this black snake was there and...yeah," Cernia responded, stepping back from the front of the cafe as much as she could. She knew how violent her master could get in battles. "I see. Well then, I suppose I can allow your master to beat in that idiot's head a little while longer," Aria responded, a grin hidden in sight with the brim of her tea cup. Apophis lips curled into a shape than can only be described as a bitch smirk, one that Aria was too familiar with, as Lorana jumped and tried to smash her with an overhead strike. "The World's Strongest, huh? Do you have any idea who you are fighting against?" As she said so, Apophis left her overconfidence get the best of her again and allowed Lorana dig her into the sidewalk, sending a cloud of dust everywhere. Apophis didn't looked like she was any seriously harmed, but her eyes were burning with childish rage, as she grabbed Lorana's fist and threw the gargoyle into the air. "I'm the Snake of the Paradise, the Goddess of Cycles, do you think you can beat me? You say that I harmed your disciple, and it was very bad for you, but for me it was just Tuesday." Lorana watched with some satisfaction as her punch landed exactly as planned, digging Apophis into the pavement and the ground beneath. It was more annoying that she appeared to be unharmed by the attacks, but Lorana knew that there were more to these sorts of things than simple physical damage. She wasn't expecting to be sent airborne, but landed relatively easily before strolling back over, giving some applause at the bold proclamation. "Wow, did you come up with that one yourself," she replied sarcastically. "As for your name, wait I know it. It's some Egyptian thing, right? Anu...no, I stuck her in the volcano. Umm, Osiris? No, that's not it. Oh, I know! Is it Nephthys? Wait, no, that's too old fashioned." At last she gave up, shrugging nonchalantly. "Honestly, unless your fancy title ends with 'Court', I don't really care who you are. But I expect an apology and some compensation, or else I'll put you in a hole so deep even those snakes of yours will be blind." She cracked her knuckles as she waited for an answer, obviously enjoying the superiority that she had. She was the World's Strongest for a reason, after all. "And that's why you can't try to be funny. Kids will always think they are the best unless they get a good spanking. Don't worry though, I won't kill you only because I promised Aria, though," Apophis said in an annoyed tone as she got out of the crater, and walked to Lorana, hissing like the snake she was. "Your punches can't do anything to me, I guess that I'll have to refresh your memory about who is the real threat here." Apophis tried to grab Lorana's hand and smash the gargoyle against the concrete, before her snakes swarmed Lorana and tried to restrain her, ready for being suffocated by the snake's tiny hand wrapped around her neck. "Well, if punching doesn't hurt you then I'm sure I'll find something that does eventually," Lorana replied with a confident grin, no so much bravado as sheer confidence. She would do it, one way or another, assuming this fight didn't escalate to the point where the entire city itself was in danger of being destroyed. Nobody wanted that. Lorana didn't resist as Apophis grabbed her hand, but the following effort to try and smash her met ignoble failure as Lorana was....very much not smashed into the ground. She definitely deserved that title, and she let Apophis go at it for a moment just to prove her point. "My turn," she said then, grin still present in anticipation. Then she struck, knee kicking upwards to slam into her stomach, before the free hand of the World's Strongest delivered another blow to the head, putting on the hurt even if it didn't actually hurt. It would keep the 'Goddess' off balance, and that was good enough as she looked for something that actually hurt her. It couldn't be that hard, right? After being, once again, sent flying and smashing he back against the side of an office building, Apophis was finally getting pissed, this "World's Strongest" was getting on her nerves with that attitude and the Snake's irritation was visible on the dark shine of her eyes, as black as entropy itself. For a moment Apophis even considering allowing her worst self to come out and greet Lorana, but if she allowed Niddrog to come out there was no way to account the damage that she would cause. "Damn you, Aria, why you had to ask me to not kill them?" Apophis complained to herself as she got out of another crater. "You are pissing me off, damn you!" Apophis said as she puffed her cheeks angrily and huffed like a bull on steroids, with a snap of her fingers, a snake the size of a whale appeared out of the ground, coiling itself around Apophis, before lunging at Lorana with speed that betrayed its size, intent on crushing the gargoyle like a ripe banana. "Cry me a river," Lorana yelled back as she strolled forward, slowly closing the distance between the two of them in order to give Apophis some time to recover from getting hit so far. So, still not damaged yet? Fine, she'd find something that worked. It was just a matter of time, as far as she was concerned. She was taken aback as the giant snake appeared, seemingly filling the street and of a size she had never seen before. That earned a whistle of appreciation even as she armed herself, grabbing a signpost from the ground with a burst of strength. That was in time for it to come in at her, and she did her best to avoid being eaten. The sign was used to deflect the snake, to hit it to the side if only a little so she could spring away to the side, to get past the snake before kicking sa car at it with a mighty crash, aimed at the spot where Apophis was currently secluded. "Of course, I'm not surprised the supposed ‘Goddess’ would bring out a giant monster to fight on her behalf," she taunted, hair flowing in the wind. "I’ll just kick its ass, then I'll get back to beating you." Apophis smirked confident in her snake, "So, are you going to ask me to forgive you now, of do you want to get eaten and slowly digested first? This one takes about a hundred years to digest a prey and they you keep alive and conscious all the time, are you trembling already, or no-" Apophis' monologue was a fairly standard one, and would have been more impressive had she not been sucker punched halfway through by the World's Strongest, who had used her distraction to get a good running start before hitting her. Again. Hopefully this time it would stick, she was starting to get annoyed.
Name: Isotta Nascimbeni Title: Gender: Female Age: 34 Height: Your character's height. Weight: Your character's weight. Appearance: Personality: Isotta is a very aloof person, devoting herself fully to the church and the work that she does for it. This does not preclude her having friends, but they are of a secondary importance to her. Respects those who are not of the faith, though she tends to have some visible disdain for those who are not of the Church. Short Bio: Born to an average family in Milan Italy, Isotta was raised as the eldest daughter of an upper class family, her father a businessman and her mother working as well. It fell to her to watch over her two siblings, which she did happily and as best she could while also distinguishing herself in school and making many friends. It was a peace that was not to last. Her encounter with the Crimson Sky came during a family trip to Prague, the hub back in the Old World. She got lost and was separated from her family one night, during the course of which she was eventually dragged into the realm of the Crimson Sky. She managed to return but was....changed. Her personality had shifted somewhat, and her memories of what had actually happened were fuzzy. The time after that, she entered into a funk, a lingering depression that seemed to go on as her entire worldview was shaken by what she had seen and experienced in the Crimson Sky. Therapists, psychologists, her parents did what they could to try and shake her out of it, so she would return to the daughter that she knew, but it was all for naught. In spite of their efforts, nothing seemed to work. This only changed when they were contacted by the Church, a Cardinal approaching them as a result of hearing of what had happened to Isotta, which many dismissed as crazy delusions. But he believed her. Let with no real choice, her parents agreed, and Isotta was taken into the custody of the Church. In the custody of the Church she was taken to Rome. There she was trained, part of a special group that dealt particularly with the Crimson Sky, and the Youkai that entered the world which the Church had to deal with for the protection of the people. Her lethargy broke under the training and tutelage that was given to her, as she devoted herself to the job that she had been assigned. She rapidly advanced, becoming skilled at bringing to bear the holy power of the Lord as well as killing or otherwise dealing with the Youkai that threatened the world. Eventually she graduated, a moment highlighted as she returned to Prague to hunt a Youkai terrorizing the citizens there. Afterwards she went on to full duty, hunting down demons and protecting the people of the world from the shadows. This eventually resulted in her being transferred to Japan, her experience with the Crimson Sky serving as a useful tool by which the Church could exert its influence over the supernatural. That is why she is here now, a liaison between the Church and the Hunters Association, to stop powerful Youkai, to protect civilians, and to deal with rogue Chaers should tat issue come up. Powers: Sword Generation: A peculiar trait of hers, Isotta has the ability to create blessed swords from pages of the Bible Blessings: Through the power given to her by the Church, Isotta has the ability to call down the Grace of God. This can be used for healing herself and others, to enhance her physical abilities, to buff magical resistance, and to create physical attacks which can be used against enemies. Exorcism: with the proper equipment and enough time, Isotta can create a bounded field around an area which is actively hostile to the existence of demons and unholy Youkai, weakening them and making them much more difficult to deal with so long as they remain inside it Weapons: Your character's most important weapons. Equipment: -Several vials of Holy Water -An ivory rosary from the Papacy in Rome -A vial of dirt from the Temple Mount in Jerusalem Other: Anything not covered above. She looks fine so far.
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Edoric Thatch - One Delusional Pirate Sailing in on a tiny airship dinghy, Edoric Thatch held his rough, brown hair aimed towards the sky with the pride that one would expect from the admiral of a Leviathan-Class Battleship. Tall and charming, the air of adventure (if not recklessness) hung about him as his black eyes, full of pride and confidence, looked towards the future. The wind gently blew his two Steambreaker swords against his legs like kittens playing with a hanging thread. Enjoying the days of his youth, the pirate captain laughed to himself as he took a sip of kumis. In other words, he was completely fucking delusional. The tiny barely-airworthy airship gently drifted towards the airship dock with the grace of a duck who’d been given a bullet to his feathery bits. Edoric ignored the fact the balloon was slowly leaking and his ship was sinking in the air. While others would brand him as a pirate, he prefer the term Gentleman Pirate. Dressed like both a noble and a airship pirate, he held himself to the “Rules of being a Gentleman Pirate.” No one knew how many rules there were and if it was just another thing he could make up on the spot. “Rule number 41 of being a gentleman pirate your head high.” At the age of 31, he had build himself quite a formidable resume of piracy. His crack shot aiming gave birth to tales of him being able to take out engines from a mile away. His sword spun stories of him capturing ship by beating the entire crew by himself. His magical banana on the other hand… Edoric said that he was still working on a book for that. He had personally sailed from his flagship, the Chrysanthemum Throne, to the port of Alabion. He planned to once again go into the Fog and he need more things. More manpower, more weapons, more ammunition, more supplies, more alcohol, just about everything a pirate ship need to stay in working order. He'd also need to find a place to get more metal and cloth. Having an airship down in the civilized world was bad enough, having go down in the Fog was a death sentence if you couldn't repair it. The Fog Monsters would tear you open and eat you alive if you weren't well-armed enough. And that's excluded the Giants who also lived deeper in. Reaching the outstretched dock of the Airship Dock, he began throwing assorted objects into a large wooden chest. Tool kits, spare bullets, extra clothing, his collection of pictures of various gravure idols and pin-up girls, the magically frozen banana sometimes used as a weapon, and a bucket of paint amongst other things. “Excuse me, are you going to pay-“ the Harbor master began only to be cut off by Edoric. “Oh, mind helping me lift this?” Edoric slammed the top of the chest down. The Harbormaster gave him an eye, “Excuse me, I am the Harbormaster, not some docile servant?” Edoric jumped up on to the floating dock, curiously looking at the planks wobble as he landed on it like a child. After hopping on the wood a bit more as if to test it, he turned to the old Harbormaster and said, “Correct. You are not a docile servant, but a senile old man slaving away for someone else I suppose.” “W-w-why you…” the old man’s face wrinkled even more then it already was as he turned a lovely shade of purple. “I would recommend you to change your career, perhaps a goat herder?” Edoric stole a cart from a passing couple, “I hear goats are all the rage these days.” The old Harbormaster stormed off as Edoric hauled his chest on to the flatbed cart. The old wooden create had seen a long life with the thin dinghy, Edoric almost felt like he was separating a family, but he had no family to compare the feeling too. “Sir, you must pay the docking fee.” Edoric felt a hand on his shoulder. Turning around he saw the face of a younger, but sterner man dressed in the same manner as the old man from before who was now standing behind the new serious man, a smug look hung on his face. Edoric ignored the duo and pushed his cart forward, waving the men off, “I haven’t heard of any docking fee.” “Sir, you have an airship parked on this dock, do you not?” the man’s voice was flooded with anger and annoyance as he pointed to the tiny dinghy that seemed to be sinking even at the dock. Edoric stopped in his tracks and with speed that could make birds jealous, he spun around on the heel of his boot. His long coat swept up in the wind and revealed two flintlock pistols in holsters that would otherwise be hidden. One single, swift motion of his hands and one of the pistols now found comfort in his hand. With the crack of the gunpowder, the tiny airship’s engine exploded, Edoric shot is own vessel. “What vessel do you speak of?” Edoric asked as the cabin of the airship plummet to the ground below in a fireball as the hydrogen in the balloon caught fire. The two men stared in disbelief at the fireball and the ensuing chaos below. Edoric continued to push his chest on the cart down the jetty as he smiled. His feats of marksmanship were made possible by the magical artifact occupying what would have been his right eye, Black Cat’s Eye. It was something he had been forcibly given in his childhood after loosing his eye to an airship accident. While it did hurt when it was put in, it gave him many wondrous abilities: He poked it with his finger, he could feel it tick and move on its own in his head and the gentle warmth of magic as he resumed walking with his chest, “Yo ho, yo ho, a pirates life for me.” _____________________________________________________________ Edoric walked down the cobbled road as the tavern came into view, his chest of goodies safely stored away. He had been told that he could find shipmates to help him on his journey and Edoric decide to waste little time venturing to this city. It was humble little place, not too much to show on the outside. But as Edoric came to learn form raiding merchant ships, the outside doesn't have to be fancy for the inside to be filled with goodies. He slowly trotted down the path and allowed himself into the fine establishment. The smell of an open flame filled his nose and the scent of alcohol soon followed. People of all sorts of background and status filled the seats and tables, Edoric spotted a few who seemed capable of operating an airship or knew how to fight. They drank to themselves or gambled away the coins. One elf even sat in the corner, ominously staring from the corner as he threateningly sharpened a quiver of arrows. Jumping up on to a wooden table, he thought to himself, Rule number 106 of being a gentleman pirate, know how to make an entrance. He fired off his two pistols into the roof to attract everyone attention, “Heeelllloooo everyone, I’m wondering if any of you fine fellows would like to embark on a journey with Captain Edoric Thatch. I’m sure many of you have heard of my wondrous exploits.”
Name: Edoric Thatch Age: 30 Gender: Male Physical Description: Tall with an average build, he doesn't have as much muscle strength as other, but he uses what he has to his best advantage. He has dirty blonde hair and a fair complexion, smells faintly of sea salt and gunpowder. While both of his eyes are brown, he covers his right eye as its actually a fact eye with a magic replacement. Skills: While he is less adapted at Aeronautical Combat in normal conditions, he is a master at fight in the Fog's supernatural and dangerous weather. Smoothing talking Has a magical relic called "Black Cat's Eye" Insane aim (he can make otherwise impossible shots) Incredible Grace and Agility Night vision, X-Ray (supposedly), and "Clear Shift" (the ability to see clearly in any weather condition) Sword Fighting and Adept at hand-to-hand (mostly due to bar fights) How to grow and care for over a hundred different kinds of plants History: Edoric has no idea who or what his parent looked like, having grown up as a child slave on a pirate airship called "Kamula Nights" that made frequent outing to the Fog to raid trading ships. He and the other dozens children were treated like dolls, given very little food, shelter and clothes. Edoric would often have to fight his friends in pit fights the pirates set up. For the longest amount of time, he wondered by no one wanted to help them. As the years past, Edoric saw the death of many of his fellow slaves; sometimes it was the weather or punishment, sometimes it was by his own hands in the underground fights. One day, after killing six kids in a fight, he broke down and hide in a corner. One of the pirates actually came to comfort him and gave him a book to read. Of course, Edoric didn't trust the man, but in due time, he opened up to him. The man taught him how to read, how to think and unintentionally, how to escape. When Edoric was 10, he mounted a revolt against the ship's captain with his fellow child slaves and some of the more treacherous crew members. After killing the pirate captain, he took his sword as his own and burnt the airship to ashes, freeing all of those enslaved. With the help of the older pirates, he and a few of the child who decided to stay with him bought a new, smaller airship to raid trade with, a Kobaya-Class ship called the "Dragon Sail". It seemed the Edoric was born to sail miles above the ground and be a pirate. By the time he was 17, the Dragon Sail had become a leading ship in a small fleet of like-minded pirates and a notorious raiding ship and tales of its crew had been spread far and wide. Although Edoric has been jailed before, he has managed to weasel his way out most of the time. Weapons: Front Mounted 20-Pounder Armstrong Gun Back Mounted Hotchkiss 6-Pounder Quick Firing Cannon 2 Side-mounted .303 Gatling Guns OR 2 Side Mounted 37mm Hotchkiss Revolving Cannons (some ships) OR 2 Side Mounted Flamethrowers OR 2 Side Mounted Tesla Beacons Eventually, Edoric had been transferred command as pirate by the previous captain, the man who taught Edoric to read, was dying due to wounds he suffered in a battle. That same battle would also claim one of Edoric's eyes. The captain's last gift to Edoric was the Black Cat's Eye which replaced his missing eye. Edoric has since then sold the ship (after stripping it of anything useful) and used the vast funds from raiding and gambling, he bought a Bune-Class merchant airship called the "Iberian Wedding". After heavily modifying it, he renamed it the "Chrysanthemum Throne" and has been pirating ever since, building a notorious reputation for himself with equal parts of awe and infamy with him and his crew that has grown much larger since then. At some point, he had also raised a small pirating fleet in his name consisting of two ship similar to that of his flagship called "Wondering Ronin" and "Red Banner", each with its own biplane resting on launchers. The Bune-Class also has an incredibly efficient weight-to-load ratio, allowing it to carry tons of stuff without its speed reducing. There are also over a dozen smaller ships similar to that of the "Dragon Sail" he once crewed in his youth. Weapons (Bombs not included): 20 Nordenfelt 6-lbs Quick Firing Cannons (10 to a side) 14 Reffye Mitrailleuse Guns (7 to a side) 8 Hotchkiss 47mm Revolving Cannons (4 to a side 12 Vickers Machine Gun (Six mounted on removable mounts on the top deck) 2 Double-Vickers AA Machine Guns (Mounted on ring mounts at the top of the Ballons) 1 20-Pounder Armstrong Gun (Mounted on a turntable in the front of the ship; used for special ammunition like Chain Shots, Canister Shot, Grape Shot, etc.) 2 Vickers Machine Guns (Facing forward) 1 Lewis Gun (on a ring mount in the back) 2 100-pound bombs on the wings or 1 300-pound bombs in the fuselage As of recent, he has been more towards focusing his goals towards the exploring deeper into the Fog for the mysterious treasures that await him. Personality: Edoric is on the thin border between incredible, witty genius and absolutely fucking insane. He seems the be very sort of carefree with a tinge of cocky, he's almost drunken in some situations for lack of a better word, yet he seems to be perfectly sober. He is self-serving and surprisingly altruistic, most of the time. He does not consider himself above lying, cheating and stealing. Will also to try and make money in any situation. He is one of the most notorious pirates and smugglers, having at least one enemy in every major port and city. He prefers to try and avoid conflict as much as possible. Edoric care little of what the people around him are or will do, although he does make quicks about this from time to time. He does adhere to the "Rule of Being a Gentleman Pirate", which consists of possibly hundreds of rules and guidelines that most people believe he makes up on the spots as many rules contradict themselves and some also have the same rule number. Few things will ever truly piss him off. Slaves and inhumanely-treated workers anger him to no end, going off of his own "childhood". He will personally find the people in charge and kill them in alphabetical order with extreme prejudice. Equipment: Rebirth and Liberation (Two swords that build up steam as he swings them and can release the steam as a distraction or a smoke screen. Won in a gambling bet.) A magically frozen banana Two Borchardt C-93 semi-auto pistols The Threaded Cane (A sword-cane that can become a bladed whip. Once owned by the Captain of the Kaluma Nights before Edoric killed him and took it for himself. Favors his normal sword over this but uses it when he cannot have visible weapons.) Burgess Folding Shotgun (Easily concealable and often used in conjunction with the Threaded Cane in spots where he cannot have visible weapons) The Black Cat's Eye Grappling Gauntlet (A fingerless gauntlet with a transforming grappling hook and can be reeled in. Often used to pull things/people from afar or a fulcrum for swing,) Fog Map - Magical constructs that are used to get to and navigate the Fog. They have two modes, the first is the "paper" mode where it is a map with a bunch of rings that are rotated around to show the way to the Fog. Then the "gyroscope" mode is used to actually navigate the Fog. It will always point to the right direction, no matter how strange the path may seem. Notable Crew Galahad - First mate - Ex. Brittannian Navy Officer and talks in a British Accent. Discharged after a rival officer accused him of murder and insubordination, he one of the people in Edo's fleet who can read. While he can double as a doctor and navigator, he requires tea for that. Nayoki - Pilot - One of the former child slaves, she is the best biplane-pilot and a bit of an airhead Borris - Mechanic - Former child slaves, he is often shirtless, revealing his huge muscles. However, he is adept at doing detailed work and at using the ship's guns, especially the 6-pounders and the Armstrong gun. He sees Sharps as a gunner who he must out do for his honor. Sharps - Gunner - Former child slave, she wears cracked glasses but can double the firing range of any gun she is given. She is usually on the Mitralleuse guns and sees Borris as her shooting rival. Zhang - Engineer - A former child slave who went to the Ryukyuan Imperial Army. Re-joined Edoric after being kicked out for unlawful use of explosives to speed-bake bread. He is incredibly creative, but not all of his ideas work, or are sane. Lafayette - Chef - Former tavern keeper who lost his job, his casseroles and pastas are on par if not better than that of Royal Chefs. Rose - Logistics & Navigator - A sweet girl in charge of managing the fleet's supplies. She is one of the people who can read and is actually the daughter of a harbor master who ran away and end up on Edo's ship, circumstances are a private matter.
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Annaveya Kushrina - The Western Cross 0054 Hrs. 12 Hours to Present Time "Piracy you say?" Came a mild voice as a setting of manila folders scattered themselves across a table made of steel. Smooth, nimble looking fingertips plucked them up from the table. Deftly filing through the pieces of collected intelligence, a pair of eyes inflicted with heterochromia glanced upward first to an attentively standing crewman. A light smirk played across her lips as the reflective bill of her captain's cap tilted downward with the further inspection of the report. Brushing a stray strand of platinum blonde hair off her cheek, she lightly set the folder down upon the table and looked up to the uniformed officer. "Well, how much confidence do you place in this report?" She inquired first, looking curiously to the man. "Ma'am, I would say with about fifty percent certainty according to our networks." He replied, while standing at parade rest; his gloved hands tightening nervously as the leather that made them cracked from the strain. "You idiot. Why did you even bother to bring this to me to begin with?" She hissed seethingly in turn. Annaveya's inquisitive expression turned to one of rather blatant disgust. Leaning forward to rest her elbows upon the table, she lifted the captain's cap from her crown as one golden eye and one sapphire eye stared down the officer. A bead of sweat trickled down his forehead as her fingertips folded together and her elbows came to rest upon the table. Strangely intense was the woman's gaze as she seemed to loathe the very expression of the man that faltered before her. Fifty percent was hardly conclusive, and she knew it all too well. Rather than dealing with Piracy, she and her bloodline were famously known for being exceptionally ruthless. Places that pirates were known to linger had often been reduced to rubble by the Kushrina Mercantile Empire's capital ships. Places much like the one that sat so aptly described by the report sitting on the table before her. Yet their actions would have to be explained to the crown, time and time again. Bothersome bits and pieces that was diplomacy, really. While the Kushrina family practically owned the Heavens above, those of actual royal blood held the authority of the Earth. Unlike royals, the Kushrina family would be held accountable for their actions. Rampant carpet bombing of a local tavern via a cannon barrage from a Kushrina ship was often frowned upon, even in the face of overwhelming evidence and certainty. Protests against their brutality when it came to protecting their assets happened often, but none could deny their effectiveness in such a measure. Even still, fifty percent was a rather interesting number. Perhaps it was time for her to touch down and partake in some cat and mouse-like investigation once again. "Officer, inform strike teams one and seven that we'll be going on an special operation. Subtlety is key here, after all." With a fearful nod in recognition of her order, the officer bustled away nervously and left the Captain in her office alone once again. Still even then, she thumbed through the report, biting her bottom lip as she read the details. A fifty percent chance were not odds she liked, but it was enough to warrant closer investigation. Intelligence Assets had been falling rather short as of late, the Western Cross would have to discuss with her father about rescinding the current spies and replacing them with new, more competent ones soon enough. --------------------------------------------------------------- 1254 Hrs Two hours after infamous Kushrina Ship so aptly named The Dawn's Guard had docked at the closest city to the Tavern, Annaveya stood in a small clearing of the forest where a gathering fourteen of men and women draped in blackened leather armor and subtle but sharpened weapons and crossbows stood. She herself stood proudly with a long crimson cloak whose edges were embroidered in gold. Upon her the outer portions of her thighs sat a pair of flintlock pistols, and upon her back hips sat a pair of solid-tang knives. "You all know why we're here. We're going hunting." The girl spoke concisely, with that ever present arrogant smirk on her lips. Looking to each of the men and women who stood before her. "This is our standard maneuver, I will go inside and inspect what's happening. If there is an overwhelming number of pirates, you will receive a signal within the hour. If it is one shot, that means we're moving in and being careful about the shots we take. If two, practically the entire tavern is filled with the rats. Execute everyone on sight. Understood?" A resounding grim nod through the masses acted as acknowledgement of her order, of which there was only a final one. "Surround the Tavern, form a perimeter. No one gets out without use seeing to them first. Pirates will be executed, civilians will be set free. I will begin the infiltration once the perimeter has been set." With barely a whisper of wind, the fourteen dissipated into the wild, leaving Annaveya standing there as she casually made for the nearest road through the forest. Along the deep ingrain of wheels against the dirt she would travel nonchalantly, looking inconspicuous as the dim lights that marked where the objective existed slowly but surely neared. She took her time, as the small strike team silently and stealthily dipped through the darkness to get their positions. Through the tall grass, they crawled, covered in mud and bits of the surrounding environment to remain invisible, in the shadows they would remain patiently in wait. As she strode from the edge of the road into the tavern's clearing, there was a crickets chirrup three times in swift procession. It was a signal from their end. All were in position, all were simply lying in wait as the Captain casually made her way up to the Tavern's front door. Keeping her hood dipped low, the girl would meander towards the tavern's front bar and then she would slide to sit upon an empty barstool. Lofting a finger up to order a drink, the beautiful looking woman would order something that seemed a bit strong for someone of her supposed ilk. "Whiskey, on the rocks please. If you don't mind." Was her request as slid the hood off her head to bring the platinum hair falling about her shoulders and mid-back. All the while, she listened, eavesdropping on conversations that lay scattered throughout. Listening for key words, or perhaps oddly spoken tongues for the sake of code and secrecy. It would only be a matter of time before she discerned whether or not this place needed to disappear or not. God help them all, if she chose for them to no longer exist. Patiently she sat, waited, and listened. Rotating the amber scotch in the colander slowly in her wrist, she partook in only a light sip of the sinful liquid on occasion. After all, there is a special place in hell for those who do not savor good whiskey. Concise as ever, her ears caught little of any piracy trafficking or talk, only of the nonsensical conversation of common blooded and less adventurous folk. As it turned out, the intelligence report was rather filled with nonsense. For which she managed a sigh of relief. As much as she despised Piracy, the killing of others who weren't involved had been alleviated. For that at least, she was thankful. However, the calm nature of the little tavern rapidly changed with the zealously grandiose eruption of the one who identified himself as Captain Edoric Thatch. While she didn't face him directly, she smirked arrogantly. After all, in the search for the scum of the earth, who would have thought for even a moment that one of the rats would fall into her lap? Out of the corner of her golden eye, she watched him gallop about the tavern like a fool. Perhaps in madness, or perhaps in some way to show his cleverness or ability; needless to say, the actual Airship Captain was less than impressed. So she stood, carefully remaining within his shadow behind him as she slid smoothly forward. Her feet as light as a feather while she came up behind the supposed Pirate "Captain", as if he deserved such a title to begin with. For first time that Edoric would notice the Kushrina Mercantile Captain was the very moment that he felt something cold and hard press against the base of his neck. With it came a very audible click. Marking the sound of a Revolver's hammer being drawn back. Not a split second later, a similar hardness was found at the base of his spine; with a second click of a hammer being cocked and ready to fire if she simply twitched a finger. "Edoric Thatch, I presume." She softly spoke, ever concisely. "I'm sure you know who I am, well, if you saw my face anyway. But no matter." While the revolver aimed at his spine didn't move, the one upon his neck moved forward. Just past his ear as the flintlock cane snapping down. With an uproarious sound, the shot fired a bright red flare into the distance through the opened door. Whispers on the wind marked the movement as the fourteen paramilitary members swiftly closed in their perimeter. Four of which swiftly moved with feline grace into the Tavern as Annaveya holstered the first revolver and instead drew a razor sharp knife. Holding it at the ready, she nudged the Pirate forward. "Shall we take a walk, Edoric? I believe that we have some business to attend to. Primarily that I'd rather not put a grapefruit sized hole through your gut in front of all these fine people."
Name: Annaveya Kushrina, The Western Cross Age: 26 Gender: Female Physical Description: Skills: -Master of Aeronautical Combat -Adept in Hand to Hand and Close Quarters Combat -Negotiator in Mercantile / Business arrangements -Bilingual - Kushrina Family's odd native tongue and common History: Historians always conflict with one another when they discuss the history of the Kushrina Line. It is a matter of mixed opinion and conjecture, yet none can ever deny the fact the most powerful Mercantile family began rather small. A cluster of traders and tradesmen from the wastes of the desert towards the end of the Old Empire. Even through tragic and terrible Wars they prospered, sitting on the sidelines rather than getting involved and taking sides. As a result, the wealth they accumulated was absolutely massive, rather than those merchants who supplied weapons and got attacked by enemy nations, the Kushrina caravans supplied food and medicine equally for any who requested it. Even so, such wealth did not go unnoticed as time drew on. Pirates, accursed Privateers on the seas and Raiders on the ground out for glory and greed often began to victimize Kushrina mercantile fleets. Initially, the family requested protection and assistance from military forces, and such a request was bitterly refused. As a result, ingenuity took upon it's shine to the family as they were the first to leave the hazards of the earth, and took to the skies. The first Airships they created were simple, cargo carrying structures that hauled goods and cash from one city to the next. They were slow, cumbersome, and could almost be matched by horses on the ground. However, as their wealth began to continue accumulate even further, their stubbornness towards efficiency brought new invention to the skies. The Airships they and they alone controlled gradually became more sleek, faster, and even larger in comparison. Such drive soon brought about the invention of the Kushrina's Family's greatest prize during the emergence of the New Empire: The Dawn's Guard. It is an absolutely massive Airship. Some claiming it to be a literal city floating in the air, and others began to fear and despise it. Travel that once took months now could be completed in the matter of a few hours thanks to the Guard. Yet it was created for once purpose. It was no longer a simple merchant ship. It was heavily armed. For the Kushrina family knew all too well that the ingenuity of Pirates had taken to the skies as well, and they intended to continue to protect their absolute control of wealth in the skies. Within The Dawn's Guard grew the family's private paramilitary force, subjected to extreme training the Kushrina family and their associates became the true elite aviators of the air, calling themselves "The Heaven's Lance", children of the main line of merchants were all required to join this service. For without the benefit of Magic, they had to resort once again to their inventiveness to insure the Family's survival. Such invention brought about the first fighter Aircraft. Launched from the Guard, these light, heavily armed, and incredibly fast while maneuverable machines could number from a handful to even dozens in a single attack wave. Which, when backed by the massive and elaborate weaponry on The Dawn's Guard, they could be used to remarkable levels of effectiveness. Again, Pirates suffered even greater losses from the sky as a Result, and other Mercantile Families soon took to the air and flooded the heavens. While respective governments suffered, the Kushrina Family began to flourish to even greater heights, as now Mercantile Families were also paying them for the escort of their goods. Such flowering prosperity then grew in the form of three more capital Airships. The Heavens' Vanguard. The Dauntless Wind. And The Fated Endeavor Each ship is home to four squadrons of Twenty-five Fighters each. Named after Valkyrie, each respectively have a directional and numerical denomination. The names that so many Pirates came to know and fear were Brynhildr, Hildr, Hrist, and Skuld. Each respective squadron specializing in specific types of warfare. Brynhildr and Hildr known for their ability to dominate the skies in Air-to-Air combat. Hrist for their remarkable intermixed Air-to-Air and Air-to-Ground tactics, and lastly Skuld for Air-to-Sea. (For an example, Annaveya's aircraft call sign is "West Hrist 01") Even at the utter dislike and nervousness of various nations, the Kushrina Armada had been truly born. Protecting the skies of their respective mercantile lines and even others of similar profession from Piracy. Some have even come to call them the "Nation of the Skies", even though they have no structured governmental setting. They are simply a company trying to protect their assets, and will do so with an Iron Fist. These three new Capital Ships joined The Dawn's Guard in the skies in a continuing show of might and dominance in the four corners of the New Empire. From victories against even the most malicious Pirates, a new concept began to rise. Each Fighter Wing gained a new form of Rank, The Cross. Such distinction came only to the pilots of Kushrina blood who held the most prowess in the air. Named for each of their respective locations, the Northern, Eastern, Western, and Southern Crosses soon came to be known for the ferocity in which they engaged the enemy that attacked their family's incredible wealth. Rumor and legend often tell of their incredible ability to not only take on multiple enemy fighters at once, but also destroy their home ship at the same time. This is often where historians finally discuss The Western Cross. Known by such a name, it took years for them to discern the fact that her name was in fact Annaveya Kushrina. The heiress to the Kushrina Fortune, she is often claimed to be the greatest pilot of the age. Pushing Airship and Fighter performance to the very edge of the envelope time and time again. Though her business tact wasn't necessarily the best, her ability to command and control The Dawn's Guard fighter wing was absolutely unrivaled less for the other Crosses. It was in the Sky, rather than the Administrative side where she felt most at home, and her performance signified it. It was the Western Cross that lead the other Four in an attack against the Pirate's Rebellion. Where hundreds of Pirates and Privateers banded together to bring down the Kushrina Capital Ships. Initially, the Pirates had planned to take them on one at a time, where they might stand a fair chance in combat. Yet it was not in the Kushrina Family Blood to play fair. With the growth of wealth, the growth of their control of the skies, massive and intricate spy networks then sprouted forward. And as a result, the Family knew very well that the Pirates were going to attack The Dawn's Guard all at once. It was a heavily clouded day that moment, and as the Guard hovered in the air, the Pirates surged forward in attack. With a rallying cry, they charged defiantly across the skies. And then the world itself changed. Hellfire began to rain from the sky. Dozens of Kushrina Fighters, numbering into the Hundreds dove in upon the attackers from above. And to their horror they saw something they hadn't expected. Four Crosses. Then from the clouds descended the four behemoth capital ships, each of them so massive that they could blot out the sun. All with their incredibly heavy weapons trained upon their adversaries and there was nothing else the Privateers could do. Mercilessly, hundreds, if not thousands of Pirates died that day. The key victory solidified the skies for trade and commerce for the next several years, and made even government sanctioned navies shudder in the thought of taking on a Kushrina Capital Ship. Until at long last Pirates began to sprout up again and harass merchants once again. Having been a Cross since she was merely seventeen, Annaveya simply continued to hold command of her Wing, rejecting any further promotion at the disgruntlement of her father until she was forced at long last to take command of The Dawn's Guard at the age of 26. Stubbornly, she still leads her Wing in combat. Personality: Of what is little known about Annaveya by historians, what is the most prevalent is her affection towards ruthless efficiency. Pirates upon being caught in the act were not even brought to a fair trial, and were executed on the spot. Often by her. Unafraid to get her hands dirty and into the trenches in the family's unending war against piracy, the odd contrast is that she's oddly benevolent towards those who are innocent. Even assisting competing Merchants while they fled from Pirate attackers. On the surface, the Kushrina family practices strictly moral business practices. Though as historians delve deeper, they are beginning to find shrewd dealings between the family and the Crown. As well as other dealings with suspicious outside agencies independent of the Queen. Equipment: Six-Shot Revolver x2 Full-tang Combat Knives x4 An ancient merchant family known for thousands of years for spectacular business practices and ambitions, the Kushrina Family is headed by Alexandrov Kushrina the Eastern Cross, the commander of the fastest capital warship ever built, The Fated Endeavor. Known for their adventurous and daring tendencies, the family has risen from rags to become one of the most wealthy and a powerful autonomous force in the empire. Second only to the Empress and the military forces there accordingly. Controlling and devoutly protecting seventy-five percent of the airship trade, and even the twenty-five percent they don't control, they continue as a business alongside commanding an elite, privately owned paramilitary force. Their prowess with building not only trade ships, but aerial instruments of war has granted them a valuable contract with building warships and trade ships for the Empire. Other smaller nations not united beneath the Empire's flag resent the existence of the family, but there is little that they can do other than be crushed beneath the Heel of a Kushrina Capital ship if they were to attack; and they know it. Three of Alexandrov's children command the respected Airships outside of the Endeavor. With the youngest being Halion Kushrina the Northern Cross at the age of twenty, commanding the largest ship, The Dauntless Wind. The second being Emile Kushrina the Southern Cross at the age of twenty-two, commanding the most heavily armored ship, The Heavens' Vanguard. Lastly, the eldest daughter, Annaveya Kushrina the Western Cross at the age of twenty-six, commands the most heavily weaponized ship, The Dawn's Guard. The respective four crosses are known for two things: first and most infamously, their prowess in fighting in combat and aeronautical warfare. Second, their business cunning, and ability to recruit some of the most brilliant and ambitious minds in the world. The people understand. If a Kushrina ship is the shadow which blots out the sun, they will be safe. The respective Crosses can be seen below. Alexandrov Kushrina, the Eastern Cross; Head of the Kushrina Family Annaveya Kushrina, the Western Cross; Eldest Daughter, Heiress to the Family Fortune and Company Emile Kushrina, the Northern Cross; Eldest Son Halion Kushrina, the Southern Cross; Youngest Son
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Edoric hadn't been in a bar this lively in quite sometime. Seconds after making his grant arrival, fellow law-breakers joined his side in a dance of joy and folly while those who didn't stray too far from the line of the law gave him spiteful looks and resumed their drinking as if he wasn't there. "Rule number 37 of being a Gentleman Pirate," Edoric held a his mug up high, "Know how to have a damn good time lads!" A chorus of cheer sent cups and mugs up into the air as another round of ale was passed around. The pirate captain wondered if this was what is was like to actually have a crew of many fine men who'd risk their lives for the glory of gold. Perhaps these gents would make a fine crew to venture into the Fog. As he paused in his dancing to take a break from the festivities that had now taken over the bar, a hand gently fell to his shoulder before grasping on to it like a hawk. Edoric could tell that it was none other than the delicate hands of a lady, but why it had the strength of an angry father who had just caught Edoric with the lady who turned out to be the daughter, was beyond the pirate as the air became tense. A soft, pretty voice drifted into Edoric's ear, "Edoric Thatch I presume? I'm sure you know who I am, well, if you saw my face anyway. But no matter." "I've seen the face of many a women my dear, care to show me your's so I might be able to remember it?" Edoric nonchalantly said before feeling the barrel of the met his spine, "Feisty I see." The tavern went silent as the girl raised another pistol and shot a flare right out the open door, a fairly pudgy man who had just walked in dived into a potted plant to evade it. As he was marched out of the establishment, the festivities stopped and the tarven went silent. The party leader was just pulled out rather forcefully by someone unknown. It was probably in everyone's best interest to return to some level of sanity in case they were the next to be pulled out. Edoric felt the wind meet his face as they step outside, the girl swapping her gun for a pointy knife. "What where you point that thing love, wouldn't want you getting hurt." Edoric made as passing remark that seemed to be ignored as four armored men came out from under the shrubbery. Each of them where in black leather and carried crossbows; Edoric scuffed. He'd been held up by stone-armed muggers who looked more threatening. Escaping should prove itself an easy task. Just get the knife away from the girl, use her as a hostage, use her pistols to shoot some of the hired muscle, kill the last two with his own weapons and probally nail the girl to a tree with the crossbow bolts or something before running off. "Shall we take a walk, Edoric? I believe that we have some business to attend to. Primarily that I'd rather not put a grapefruit sized hole through your gut in front of all these fine people." "That would certainly be painful." Edoric cracked his finger, "Rule number 72 of being a Gentleman Pirate, always have a way out." With that, he grabbed the magically frozen banana he had kept in his pocket and swiftly turned around and smacked the girl with it. As she fumbled from the shock of being hit with an enchanted piece of fruit, one of the hired muscle shot his crossbow, which Edoric easily dodged. This is easier than I thought it would be, he thought to himself as he begain to out run his captors. As he began to run towards the horses, escape right in front of him, something hit him, hard. Apparantly there were more men still hiding in the bushes that he didn't account for. In a split second, he was tackled to the ground and before Edoric could even curse, a solid fist-to-the-face knocked him out. His last fleet thought before blacking out, Dammit, I should have had one last pint, or maybe a woman, I guess discounts at the market wouldn't have been too bad either. I need more oranges.
Name: Edoric Thatch Age: 30 Gender: Male Physical Description: Tall with an average build, he doesn't have as much muscle strength as other, but he uses what he has to his best advantage. He has dirty blonde hair and a fair complexion, smells faintly of sea salt and gunpowder. While both of his eyes are brown, he covers his right eye as its actually a fact eye with a magic replacement. Skills: While he is less adapted at Aeronautical Combat in normal conditions, he is a master at fight in the Fog's supernatural and dangerous weather. Smoothing talking Has a magical relic called "Black Cat's Eye" Insane aim (he can make otherwise impossible shots) Incredible Grace and Agility Night vision, X-Ray (supposedly), and "Clear Shift" (the ability to see clearly in any weather condition) Sword Fighting and Adept at hand-to-hand (mostly due to bar fights) How to grow and care for over a hundred different kinds of plants History: Edoric has no idea who or what his parent looked like, having grown up as a child slave on a pirate airship called "Kamula Nights" that made frequent outing to the Fog to raid trading ships. He and the other dozens children were treated like dolls, given very little food, shelter and clothes. Edoric would often have to fight his friends in pit fights the pirates set up. For the longest amount of time, he wondered by no one wanted to help them. As the years past, Edoric saw the death of many of his fellow slaves; sometimes it was the weather or punishment, sometimes it was by his own hands in the underground fights. One day, after killing six kids in a fight, he broke down and hide in a corner. One of the pirates actually came to comfort him and gave him a book to read. Of course, Edoric didn't trust the man, but in due time, he opened up to him. The man taught him how to read, how to think and unintentionally, how to escape. When Edoric was 10, he mounted a revolt against the ship's captain with his fellow child slaves and some of the more treacherous crew members. After killing the pirate captain, he took his sword as his own and burnt the airship to ashes, freeing all of those enslaved. With the help of the older pirates, he and a few of the child who decided to stay with him bought a new, smaller airship to raid trade with, a Kobaya-Class ship called the "Dragon Sail". It seemed the Edoric was born to sail miles above the ground and be a pirate. By the time he was 17, the Dragon Sail had become a leading ship in a small fleet of like-minded pirates and a notorious raiding ship and tales of its crew had been spread far and wide. Although Edoric has been jailed before, he has managed to weasel his way out most of the time. Weapons: Front Mounted 20-Pounder Armstrong Gun Back Mounted Hotchkiss 6-Pounder Quick Firing Cannon 2 Side-mounted .303 Gatling Guns OR 2 Side Mounted 37mm Hotchkiss Revolving Cannons (some ships) OR 2 Side Mounted Flamethrowers OR 2 Side Mounted Tesla Beacons Eventually, Edoric had been transferred command as pirate by the previous captain, the man who taught Edoric to read, was dying due to wounds he suffered in a battle. That same battle would also claim one of Edoric's eyes. The captain's last gift to Edoric was the Black Cat's Eye which replaced his missing eye. Edoric has since then sold the ship (after stripping it of anything useful) and used the vast funds from raiding and gambling, he bought a Bune-Class merchant airship called the "Iberian Wedding". After heavily modifying it, he renamed it the "Chrysanthemum Throne" and has been pirating ever since, building a notorious reputation for himself with equal parts of awe and infamy with him and his crew that has grown much larger since then. At some point, he had also raised a small pirating fleet in his name consisting of two ship similar to that of his flagship called "Wondering Ronin" and "Red Banner", each with its own biplane resting on launchers. The Bune-Class also has an incredibly efficient weight-to-load ratio, allowing it to carry tons of stuff without its speed reducing. There are also over a dozen smaller ships similar to that of the "Dragon Sail" he once crewed in his youth. Weapons (Bombs not included): 20 Nordenfelt 6-lbs Quick Firing Cannons (10 to a side) 14 Reffye Mitrailleuse Guns (7 to a side) 8 Hotchkiss 47mm Revolving Cannons (4 to a side 12 Vickers Machine Gun (Six mounted on removable mounts on the top deck) 2 Double-Vickers AA Machine Guns (Mounted on ring mounts at the top of the Ballons) 1 20-Pounder Armstrong Gun (Mounted on a turntable in the front of the ship; used for special ammunition like Chain Shots, Canister Shot, Grape Shot, etc.) 2 Vickers Machine Guns (Facing forward) 1 Lewis Gun (on a ring mount in the back) 2 100-pound bombs on the wings or 1 300-pound bombs in the fuselage As of recent, he has been more towards focusing his goals towards the exploring deeper into the Fog for the mysterious treasures that await him. Personality: Edoric is on the thin border between incredible, witty genius and absolutely fucking insane. He seems the be very sort of carefree with a tinge of cocky, he's almost drunken in some situations for lack of a better word, yet he seems to be perfectly sober. He is self-serving and surprisingly altruistic, most of the time. He does not consider himself above lying, cheating and stealing. Will also to try and make money in any situation. He is one of the most notorious pirates and smugglers, having at least one enemy in every major port and city. He prefers to try and avoid conflict as much as possible. Edoric care little of what the people around him are or will do, although he does make quicks about this from time to time. He does adhere to the "Rule of Being a Gentleman Pirate", which consists of possibly hundreds of rules and guidelines that most people believe he makes up on the spots as many rules contradict themselves and some also have the same rule number. Few things will ever truly piss him off. Slaves and inhumanely-treated workers anger him to no end, going off of his own "childhood". He will personally find the people in charge and kill them in alphabetical order with extreme prejudice. Equipment: Rebirth and Liberation (Two swords that build up steam as he swings them and can release the steam as a distraction or a smoke screen. Won in a gambling bet.) A magically frozen banana Two Borchardt C-93 semi-auto pistols The Threaded Cane (A sword-cane that can become a bladed whip. Once owned by the Captain of the Kaluma Nights before Edoric killed him and took it for himself. Favors his normal sword over this but uses it when he cannot have visible weapons.) Burgess Folding Shotgun (Easily concealable and often used in conjunction with the Threaded Cane in spots where he cannot have visible weapons) The Black Cat's Eye Grappling Gauntlet (A fingerless gauntlet with a transforming grappling hook and can be reeled in. Often used to pull things/people from afar or a fulcrum for swing,) Fog Map - Magical constructs that are used to get to and navigate the Fog. They have two modes, the first is the "paper" mode where it is a map with a bunch of rings that are rotated around to show the way to the Fog. Then the "gyroscope" mode is used to actually navigate the Fog. It will always point to the right direction, no matter how strange the path may seem. Notable Crew Galahad - First mate - Ex. Brittannian Navy Officer and talks in a British Accent. Discharged after a rival officer accused him of murder and insubordination, he one of the people in Edo's fleet who can read. While he can double as a doctor and navigator, he requires tea for that. Nayoki - Pilot - One of the former child slaves, she is the best biplane-pilot and a bit of an airhead Borris - Mechanic - Former child slaves, he is often shirtless, revealing his huge muscles. However, he is adept at doing detailed work and at using the ship's guns, especially the 6-pounders and the Armstrong gun. He sees Sharps as a gunner who he must out do for his honor. Sharps - Gunner - Former child slave, she wears cracked glasses but can double the firing range of any gun she is given. She is usually on the Mitralleuse guns and sees Borris as her shooting rival. Zhang - Engineer - A former child slave who went to the Ryukyuan Imperial Army. Re-joined Edoric after being kicked out for unlawful use of explosives to speed-bake bread. He is incredibly creative, but not all of his ideas work, or are sane. Lafayette - Chef - Former tavern keeper who lost his job, his casseroles and pastas are on par if not better than that of Royal Chefs. Rose - Logistics & Navigator - A sweet girl in charge of managing the fleet's supplies. She is one of the people who can read and is actually the daughter of a harbor master who ran away and end up on Edo's ship, circumstances are a private matter.
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Annaveya Kushrina - Pirate's Company Smoothly, the events transpired initially how she preferred them to. Parading the Pirate outside and into the open field, her fingertip tensed momentarily upon the trigger. She smirked lightly, there was nothing quite ending the already shortened lifespan of a privateer akin to Edoric. Much to her liking no less, it were much like how one felt crushing a bug beneath their heel. To her however, he was even less than that. Violent bastards like him were the reason why that her family had been forced to fight back. Then again, foolish little gnats like him were also the reason her family had become so inventive and successful alike. After all, there is nothing that forces invention quite so well akin to desperation. Desperation and cunning, both of which helped her family escalate to incredible lengths of naval strength, mercantilism, and outright power. In the end, it is only the Crown that overshadowed the Kushrina's presence in the skies. Thankfully both sides were on more than amiable terms, especially when the Kushrina fleet continued to be one of the main suppliers, and even reinforcements to the Royal Fleet in times of need. Though such need was only rare, it often came to a great profit for her family. That didn't matter now, what did matter was that the moment she was about to pull the trigger, Annaveya suddenly found herself under assault from a...banana? It struck her in the side of the neck and she stumbled, causing her to reel back about furiously just in time to see one of her company strike the fool in the back of the neck with a crossbow. Much like the useless sack of potatoes he was, the Pirate collapsed in an unconscious heap. Furious as she was, she had to give him credit. It took either a desperate, foolish, or brave man to try and flee from the numbers that surrounded him. That aside, it didn't matter. Unconscious or no, his life was forfeit unto her. Striding angrily forward, she bent forward to press the cold barrel of the pistol against his forehead. Thinking of how his funeral would be a closed casket ordeal in flight over the sea amused her, until a thought occurred in her mind. The entirety of her intelligence assets concerning the Tavern had been completely incorrect. Subtly, the hammer drew back upon the pistol again as she contemplated this. Slowly, a scowl grew across her lips as a man's life lay in the balance. Maybe he could be of additional use before she murdered him. He was a Pirate, he was due to know more of them; and there was no honor amongst petty thieves when their well-being was in balance. She had experienced such time and time again, after all. "Pick him up." Came a softened command from the Captain, glancing to the surrounding fourteen. "Strip him of his weapons and dignity alike, even down to the smallest fabric. Bag his head and tag him. He's coming with us." Awkward silence followed her at first, some of them looking at her in surprised disbelief; after all, it had been the first time the famous Kushrina had shown any quarter to a Pirate. Even upon surrendering, most had been executed on the spot with absolutely no mercy. Even still, the soldiers loyally followed her order. Stripping him down to his basic garments and taking his weapons from him. Restraining him to a litter via a series of ropes, the marched with the unconscious Pirate in tow back towards the main city. Two hours passed, and the massive dock complex that the Kushrina Family controlled could be seen in the distance. With the long, spear-like noses of the Viltgance Airships and the absolutely massive nose of The Dawn's Guard poking out from their maintenance docks. Far beneath them, the thousands of Kushrina Mercantile maintenance employees went about their work devotedly, for the pay they were furnished was quite commendable to say the least. Up the walkways the group draped in black climbed, and not longer, Edoric would find himself in just a pair of underwear, no clothes at all, inside of a steel cell barred by a thick steel door. He was in holding, a prisoner of the Kushrina Mercantile Navy. Inside with him sat an unarmed Annaveya, with one leg folded over and her elbow resting on her chin, amused as she watched the Pirate stir and begin to wake. She was an odd ethnicity to behold, as it were one so closely aligned with her family line. Deeply tanned skin, crimson eyes and platinum hair beset upon a fair figure and even fairer face. Her beautiful voice curled forward in her family's middle eastern accent as she addressed him curtly. "Welcome aboard The Dawn's Guard, Edoric Thatch. I trust you find our hospitality to be quite satisfactory?" It was a mocking, teasing question, to which Annaveya still held her light smirk. He had no mattress, no pillow, only a chilling metal board welded to the wall for his bare back to lay upon. "I come to you with a, well, unique opportunity for people like you. Would you care to hear it?" "Ah yes, I've been rude. I never introduced myself properly at the Tavern. I am Annaveya Maria Kushrina, Captain of The Dawn's Guard, and Western Cross of the 2nd Kushrina Mercantile Navy Battlegroup."
Name: Annaveya Kushrina, The Western Cross Age: 26 Gender: Female Physical Description: Skills: -Master of Aeronautical Combat -Adept in Hand to Hand and Close Quarters Combat -Negotiator in Mercantile / Business arrangements -Bilingual - Kushrina Family's odd native tongue and common History: Historians always conflict with one another when they discuss the history of the Kushrina Line. It is a matter of mixed opinion and conjecture, yet none can ever deny the fact the most powerful Mercantile family began rather small. A cluster of traders and tradesmen from the wastes of the desert towards the end of the Old Empire. Even through tragic and terrible Wars they prospered, sitting on the sidelines rather than getting involved and taking sides. As a result, the wealth they accumulated was absolutely massive, rather than those merchants who supplied weapons and got attacked by enemy nations, the Kushrina caravans supplied food and medicine equally for any who requested it. Even so, such wealth did not go unnoticed as time drew on. Pirates, accursed Privateers on the seas and Raiders on the ground out for glory and greed often began to victimize Kushrina mercantile fleets. Initially, the family requested protection and assistance from military forces, and such a request was bitterly refused. As a result, ingenuity took upon it's shine to the family as they were the first to leave the hazards of the earth, and took to the skies. The first Airships they created were simple, cargo carrying structures that hauled goods and cash from one city to the next. They were slow, cumbersome, and could almost be matched by horses on the ground. However, as their wealth began to continue accumulate even further, their stubbornness towards efficiency brought new invention to the skies. The Airships they and they alone controlled gradually became more sleek, faster, and even larger in comparison. Such drive soon brought about the invention of the Kushrina's Family's greatest prize during the emergence of the New Empire: The Dawn's Guard. It is an absolutely massive Airship. Some claiming it to be a literal city floating in the air, and others began to fear and despise it. Travel that once took months now could be completed in the matter of a few hours thanks to the Guard. Yet it was created for once purpose. It was no longer a simple merchant ship. It was heavily armed. For the Kushrina family knew all too well that the ingenuity of Pirates had taken to the skies as well, and they intended to continue to protect their absolute control of wealth in the skies. Within The Dawn's Guard grew the family's private paramilitary force, subjected to extreme training the Kushrina family and their associates became the true elite aviators of the air, calling themselves "The Heaven's Lance", children of the main line of merchants were all required to join this service. For without the benefit of Magic, they had to resort once again to their inventiveness to insure the Family's survival. Such invention brought about the first fighter Aircraft. Launched from the Guard, these light, heavily armed, and incredibly fast while maneuverable machines could number from a handful to even dozens in a single attack wave. Which, when backed by the massive and elaborate weaponry on The Dawn's Guard, they could be used to remarkable levels of effectiveness. Again, Pirates suffered even greater losses from the sky as a Result, and other Mercantile Families soon took to the air and flooded the heavens. While respective governments suffered, the Kushrina Family began to flourish to even greater heights, as now Mercantile Families were also paying them for the escort of their goods. Such flowering prosperity then grew in the form of three more capital Airships. The Heavens' Vanguard. The Dauntless Wind. And The Fated Endeavor Each ship is home to four squadrons of Twenty-five Fighters each. Named after Valkyrie, each respectively have a directional and numerical denomination. The names that so many Pirates came to know and fear were Brynhildr, Hildr, Hrist, and Skuld. Each respective squadron specializing in specific types of warfare. Brynhildr and Hildr known for their ability to dominate the skies in Air-to-Air combat. Hrist for their remarkable intermixed Air-to-Air and Air-to-Ground tactics, and lastly Skuld for Air-to-Sea. (For an example, Annaveya's aircraft call sign is "West Hrist 01") Even at the utter dislike and nervousness of various nations, the Kushrina Armada had been truly born. Protecting the skies of their respective mercantile lines and even others of similar profession from Piracy. Some have even come to call them the "Nation of the Skies", even though they have no structured governmental setting. They are simply a company trying to protect their assets, and will do so with an Iron Fist. These three new Capital Ships joined The Dawn's Guard in the skies in a continuing show of might and dominance in the four corners of the New Empire. From victories against even the most malicious Pirates, a new concept began to rise. Each Fighter Wing gained a new form of Rank, The Cross. Such distinction came only to the pilots of Kushrina blood who held the most prowess in the air. Named for each of their respective locations, the Northern, Eastern, Western, and Southern Crosses soon came to be known for the ferocity in which they engaged the enemy that attacked their family's incredible wealth. Rumor and legend often tell of their incredible ability to not only take on multiple enemy fighters at once, but also destroy their home ship at the same time. This is often where historians finally discuss The Western Cross. Known by such a name, it took years for them to discern the fact that her name was in fact Annaveya Kushrina. The heiress to the Kushrina Fortune, she is often claimed to be the greatest pilot of the age. Pushing Airship and Fighter performance to the very edge of the envelope time and time again. Though her business tact wasn't necessarily the best, her ability to command and control The Dawn's Guard fighter wing was absolutely unrivaled less for the other Crosses. It was in the Sky, rather than the Administrative side where she felt most at home, and her performance signified it. It was the Western Cross that lead the other Four in an attack against the Pirate's Rebellion. Where hundreds of Pirates and Privateers banded together to bring down the Kushrina Capital Ships. Initially, the Pirates had planned to take them on one at a time, where they might stand a fair chance in combat. Yet it was not in the Kushrina Family Blood to play fair. With the growth of wealth, the growth of their control of the skies, massive and intricate spy networks then sprouted forward. And as a result, the Family knew very well that the Pirates were going to attack The Dawn's Guard all at once. It was a heavily clouded day that moment, and as the Guard hovered in the air, the Pirates surged forward in attack. With a rallying cry, they charged defiantly across the skies. And then the world itself changed. Hellfire began to rain from the sky. Dozens of Kushrina Fighters, numbering into the Hundreds dove in upon the attackers from above. And to their horror they saw something they hadn't expected. Four Crosses. Then from the clouds descended the four behemoth capital ships, each of them so massive that they could blot out the sun. All with their incredibly heavy weapons trained upon their adversaries and there was nothing else the Privateers could do. Mercilessly, hundreds, if not thousands of Pirates died that day. The key victory solidified the skies for trade and commerce for the next several years, and made even government sanctioned navies shudder in the thought of taking on a Kushrina Capital Ship. Until at long last Pirates began to sprout up again and harass merchants once again. Having been a Cross since she was merely seventeen, Annaveya simply continued to hold command of her Wing, rejecting any further promotion at the disgruntlement of her father until she was forced at long last to take command of The Dawn's Guard at the age of 26. Stubbornly, she still leads her Wing in combat. Personality: Of what is little known about Annaveya by historians, what is the most prevalent is her affection towards ruthless efficiency. Pirates upon being caught in the act were not even brought to a fair trial, and were executed on the spot. Often by her. Unafraid to get her hands dirty and into the trenches in the family's unending war against piracy, the odd contrast is that she's oddly benevolent towards those who are innocent. Even assisting competing Merchants while they fled from Pirate attackers. On the surface, the Kushrina family practices strictly moral business practices. Though as historians delve deeper, they are beginning to find shrewd dealings between the family and the Crown. As well as other dealings with suspicious outside agencies independent of the Queen. Equipment: Six-Shot Revolver x2 Full-tang Combat Knives x4 An ancient merchant family known for thousands of years for spectacular business practices and ambitions, the Kushrina Family is headed by Alexandrov Kushrina the Eastern Cross, the commander of the fastest capital warship ever built, The Fated Endeavor. Known for their adventurous and daring tendencies, the family has risen from rags to become one of the most wealthy and a powerful autonomous force in the empire. Second only to the Empress and the military forces there accordingly. Controlling and devoutly protecting seventy-five percent of the airship trade, and even the twenty-five percent they don't control, they continue as a business alongside commanding an elite, privately owned paramilitary force. Their prowess with building not only trade ships, but aerial instruments of war has granted them a valuable contract with building warships and trade ships for the Empire. Other smaller nations not united beneath the Empire's flag resent the existence of the family, but there is little that they can do other than be crushed beneath the Heel of a Kushrina Capital ship if they were to attack; and they know it. Three of Alexandrov's children command the respected Airships outside of the Endeavor. With the youngest being Halion Kushrina the Northern Cross at the age of twenty, commanding the largest ship, The Dauntless Wind. The second being Emile Kushrina the Southern Cross at the age of twenty-two, commanding the most heavily armored ship, The Heavens' Vanguard. Lastly, the eldest daughter, Annaveya Kushrina the Western Cross at the age of twenty-six, commands the most heavily weaponized ship, The Dawn's Guard. The respective four crosses are known for two things: first and most infamously, their prowess in fighting in combat and aeronautical warfare. Second, their business cunning, and ability to recruit some of the most brilliant and ambitious minds in the world. The people understand. If a Kushrina ship is the shadow which blots out the sun, they will be safe. The respective Crosses can be seen below. Alexandrov Kushrina, the Eastern Cross; Head of the Kushrina Family Annaveya Kushrina, the Western Cross; Eldest Daughter, Heiress to the Family Fortune and Company Emile Kushrina, the Northern Cross; Eldest Son Halion Kushrina, the Southern Cross; Youngest Son
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Edoric Thatch - One Sassy Imprisoned Pirate Edoric's soul must have gotten lost on its way to heaven, since when he woke up, he was still groggy as all hell. He recounted his steps. He followed rule number 106 of being a gentleman pirate, making one hell of an entrance. Then some iron dove came by and marched him out like some convict, in which case he resorted to rule number 72 and escaped... Ahh, it made sense now. He remember his face being introduced to something, presumably a fist and his last thoughts involving women and cheap citric fruits. Judging by the smell, he was on the prison cell of a merchant ship. He could smell the ship's previous cargo mixed with the scent of doom and gloom of his prison cell. Although, a more mysterious smell was also close by, it was... exotic to say the least. It smelled of natural sun and warmth that had been swirled around a delicate perfume of wild flowers. It was like someone had created a flower garden in the desert. As his eyesight returned to him, his Black Cat's Eye wasted no time in adjusting the darkened conditions. Feeling the chill from his lack of clothes, the musky cell he was in not much too different from a high-security prison he had been in. Escaping that place was easy, rile people up enough and they'll break down a wall or two. He had a feeling that doing that wasn't a viable option here. The room was small and dark, like someone made a closet out of metal and added a slab of pig iron to the wall and added the clunkiest door they could find to bolt on the entrance. Being perfectly honest, it was better then what Edoric had been sleeping on before; old, rotting wood exposed to the elements. As his normal eye regain full vision, the room became more clear and he could now see what was the root of that warm, flowery smell. From his corner, he saw a beautifully tanned lass with fiery crimson eyes smiling at his current situation. "Welcome aboard The Dawn's Guard, Edoric Thatch. I trust you find our hospitality to be quite satisfactory?", She laughed has Edoric had regained the sense of feel in his legs, "I come to you with a, well, unique opportunity for people like you. Would you care to hear it?" He tried to get up, but realized noto only was his wrists bound, he ankles were to. After trying many awkward posistion to hopefully allow him more movement, he flopped down in defeat before returning to a sitting position. "Ah yes, I've been rude. I never introduced myself properly at the Tavern. I am Annaveya Maria Kushrina, Captain of The Dawn's Guard, and Western Cross of the 2nd Kushrina Mercantile Navy Battlegroup." "That's lovely Anmarina." Edoric combined the entirety of Anna's name into one word, "I'm Captain Edoric Thatch. Captain of the Chrysanthemum Throne, I'd like to request you release me so I may continue explore the Fog as its mighty difficult running a ship half naked from a prison cell. Although, it is more comfortable then what I've been sleeping on for the last day or two, so I'd rate your hospitality a soild 7 out of 10." Edoric looked down at his unclothed body, "Also, if you wanted to see me naked, you could have just asked love. Or are you trying to explore a new fetish of tying men up?"
Name: Edoric Thatch Age: 30 Gender: Male Physical Description: Tall with an average build, he doesn't have as much muscle strength as other, but he uses what he has to his best advantage. He has dirty blonde hair and a fair complexion, smells faintly of sea salt and gunpowder. While both of his eyes are brown, he covers his right eye as its actually a fact eye with a magic replacement. Skills: While he is less adapted at Aeronautical Combat in normal conditions, he is a master at fight in the Fog's supernatural and dangerous weather. Smoothing talking Has a magical relic called "Black Cat's Eye" Insane aim (he can make otherwise impossible shots) Incredible Grace and Agility Night vision, X-Ray (supposedly), and "Clear Shift" (the ability to see clearly in any weather condition) Sword Fighting and Adept at hand-to-hand (mostly due to bar fights) How to grow and care for over a hundred different kinds of plants History: Edoric has no idea who or what his parent looked like, having grown up as a child slave on a pirate airship called "Kamula Nights" that made frequent outing to the Fog to raid trading ships. He and the other dozens children were treated like dolls, given very little food, shelter and clothes. Edoric would often have to fight his friends in pit fights the pirates set up. For the longest amount of time, he wondered by no one wanted to help them. As the years past, Edoric saw the death of many of his fellow slaves; sometimes it was the weather or punishment, sometimes it was by his own hands in the underground fights. One day, after killing six kids in a fight, he broke down and hide in a corner. One of the pirates actually came to comfort him and gave him a book to read. Of course, Edoric didn't trust the man, but in due time, he opened up to him. The man taught him how to read, how to think and unintentionally, how to escape. When Edoric was 10, he mounted a revolt against the ship's captain with his fellow child slaves and some of the more treacherous crew members. After killing the pirate captain, he took his sword as his own and burnt the airship to ashes, freeing all of those enslaved. With the help of the older pirates, he and a few of the child who decided to stay with him bought a new, smaller airship to raid trade with, a Kobaya-Class ship called the "Dragon Sail". It seemed the Edoric was born to sail miles above the ground and be a pirate. By the time he was 17, the Dragon Sail had become a leading ship in a small fleet of like-minded pirates and a notorious raiding ship and tales of its crew had been spread far and wide. Although Edoric has been jailed before, he has managed to weasel his way out most of the time. Weapons: Front Mounted 20-Pounder Armstrong Gun Back Mounted Hotchkiss 6-Pounder Quick Firing Cannon 2 Side-mounted .303 Gatling Guns OR 2 Side Mounted 37mm Hotchkiss Revolving Cannons (some ships) OR 2 Side Mounted Flamethrowers OR 2 Side Mounted Tesla Beacons Eventually, Edoric had been transferred command as pirate by the previous captain, the man who taught Edoric to read, was dying due to wounds he suffered in a battle. That same battle would also claim one of Edoric's eyes. The captain's last gift to Edoric was the Black Cat's Eye which replaced his missing eye. Edoric has since then sold the ship (after stripping it of anything useful) and used the vast funds from raiding and gambling, he bought a Bune-Class merchant airship called the "Iberian Wedding". After heavily modifying it, he renamed it the "Chrysanthemum Throne" and has been pirating ever since, building a notorious reputation for himself with equal parts of awe and infamy with him and his crew that has grown much larger since then. At some point, he had also raised a small pirating fleet in his name consisting of two ship similar to that of his flagship called "Wondering Ronin" and "Red Banner", each with its own biplane resting on launchers. The Bune-Class also has an incredibly efficient weight-to-load ratio, allowing it to carry tons of stuff without its speed reducing. There are also over a dozen smaller ships similar to that of the "Dragon Sail" he once crewed in his youth. Weapons (Bombs not included): 20 Nordenfelt 6-lbs Quick Firing Cannons (10 to a side) 14 Reffye Mitrailleuse Guns (7 to a side) 8 Hotchkiss 47mm Revolving Cannons (4 to a side 12 Vickers Machine Gun (Six mounted on removable mounts on the top deck) 2 Double-Vickers AA Machine Guns (Mounted on ring mounts at the top of the Ballons) 1 20-Pounder Armstrong Gun (Mounted on a turntable in the front of the ship; used for special ammunition like Chain Shots, Canister Shot, Grape Shot, etc.) 2 Vickers Machine Guns (Facing forward) 1 Lewis Gun (on a ring mount in the back) 2 100-pound bombs on the wings or 1 300-pound bombs in the fuselage As of recent, he has been more towards focusing his goals towards the exploring deeper into the Fog for the mysterious treasures that await him. Personality: Edoric is on the thin border between incredible, witty genius and absolutely fucking insane. He seems the be very sort of carefree with a tinge of cocky, he's almost drunken in some situations for lack of a better word, yet he seems to be perfectly sober. He is self-serving and surprisingly altruistic, most of the time. He does not consider himself above lying, cheating and stealing. Will also to try and make money in any situation. He is one of the most notorious pirates and smugglers, having at least one enemy in every major port and city. He prefers to try and avoid conflict as much as possible. Edoric care little of what the people around him are or will do, although he does make quicks about this from time to time. He does adhere to the "Rule of Being a Gentleman Pirate", which consists of possibly hundreds of rules and guidelines that most people believe he makes up on the spots as many rules contradict themselves and some also have the same rule number. Few things will ever truly piss him off. Slaves and inhumanely-treated workers anger him to no end, going off of his own "childhood". He will personally find the people in charge and kill them in alphabetical order with extreme prejudice. Equipment: Rebirth and Liberation (Two swords that build up steam as he swings them and can release the steam as a distraction or a smoke screen. Won in a gambling bet.) A magically frozen banana Two Borchardt C-93 semi-auto pistols The Threaded Cane (A sword-cane that can become a bladed whip. Once owned by the Captain of the Kaluma Nights before Edoric killed him and took it for himself. Favors his normal sword over this but uses it when he cannot have visible weapons.) Burgess Folding Shotgun (Easily concealable and often used in conjunction with the Threaded Cane in spots where he cannot have visible weapons) The Black Cat's Eye Grappling Gauntlet (A fingerless gauntlet with a transforming grappling hook and can be reeled in. Often used to pull things/people from afar or a fulcrum for swing,) Fog Map - Magical constructs that are used to get to and navigate the Fog. They have two modes, the first is the "paper" mode where it is a map with a bunch of rings that are rotated around to show the way to the Fog. Then the "gyroscope" mode is used to actually navigate the Fog. It will always point to the right direction, no matter how strange the path may seem. Notable Crew Galahad - First mate - Ex. Brittannian Navy Officer and talks in a British Accent. Discharged after a rival officer accused him of murder and insubordination, he one of the people in Edo's fleet who can read. While he can double as a doctor and navigator, he requires tea for that. Nayoki - Pilot - One of the former child slaves, she is the best biplane-pilot and a bit of an airhead Borris - Mechanic - Former child slaves, he is often shirtless, revealing his huge muscles. However, he is adept at doing detailed work and at using the ship's guns, especially the 6-pounders and the Armstrong gun. He sees Sharps as a gunner who he must out do for his honor. Sharps - Gunner - Former child slave, she wears cracked glasses but can double the firing range of any gun she is given. She is usually on the Mitralleuse guns and sees Borris as her shooting rival. Zhang - Engineer - A former child slave who went to the Ryukyuan Imperial Army. Re-joined Edoric after being kicked out for unlawful use of explosives to speed-bake bread. He is incredibly creative, but not all of his ideas work, or are sane. Lafayette - Chef - Former tavern keeper who lost his job, his casseroles and pastas are on par if not better than that of Royal Chefs. Rose - Logistics & Navigator - A sweet girl in charge of managing the fleet's supplies. She is one of the people who can read and is actually the daughter of a harbor master who ran away and end up on Edo's ship, circumstances are a private matter.
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Annaveya Kushrina - The Western Cross The Naval commander simply sat and listened patiently while the Pirate went on a little bit of an annoying speech. Her intentions was to simply get a yes or no answer, but this one seemed completely incapable of simply shutting his mouth. On and on his drivel went, until at last he asked if she had a thing for tying people up. His ship was gone, he was a prisoner on her ship, and he still had the gall to try and insult her like that? She had to admit that he had guts at least. Or he was simply insane. The answers to these choices probably varied greatly. But no matter, her slender arms simply folded in front of her as she finished for the mad Pirate to complete his little speech. Once he did, the Merchant simply rolled her eyes for a moment before finally speaking back to him once again. "A simple yes or no to my initial question would have been preferred." She stated upon the forefront, her crimson gaze never fading from the least from the annoying little man who stood there. "I don't care about your ship, or what you're looking for. As far as I'm concerned you can either give me the answer I want, or I can have your dead body hung from the gallows on public display." Raising her fingertips, the Anna simply rapped her knuckles upon the steel door that divided Edoric from the rest of the ship. A metal shutter from the viewing port jerked open, and just the tip of a barrel jutted out just past the bars. The sight of which was lined up upon the tied and bound pirate. Annaveya however, still held her hand raised, her fingertip pointed towards the heavens. "On my command, this fine gentleman will put a hole the size of a grapefruit through your skull. Let's try this again, shall we?" She leaned slowly forward, a hawkish gaze being cast down upon the captain as she simply stared him down. Like a bird of prey looking upon a rat, he was little more than a piece of dispensable piece of filth. Resting her chin leisurely upon an elbow as she sat, she continued. "Answer my first question. Whatever drivel you were going on about can be mused over later. Are you interested in an opportunity to actually survive, or not?" "Answer quickly, or I'll carve out your one good eye and feed it to the birds."
Name: Annaveya Kushrina, The Western Cross Age: 26 Gender: Female Physical Description: Skills: -Master of Aeronautical Combat -Adept in Hand to Hand and Close Quarters Combat -Negotiator in Mercantile / Business arrangements -Bilingual - Kushrina Family's odd native tongue and common History: Historians always conflict with one another when they discuss the history of the Kushrina Line. It is a matter of mixed opinion and conjecture, yet none can ever deny the fact the most powerful Mercantile family began rather small. A cluster of traders and tradesmen from the wastes of the desert towards the end of the Old Empire. Even through tragic and terrible Wars they prospered, sitting on the sidelines rather than getting involved and taking sides. As a result, the wealth they accumulated was absolutely massive, rather than those merchants who supplied weapons and got attacked by enemy nations, the Kushrina caravans supplied food and medicine equally for any who requested it. Even so, such wealth did not go unnoticed as time drew on. Pirates, accursed Privateers on the seas and Raiders on the ground out for glory and greed often began to victimize Kushrina mercantile fleets. Initially, the family requested protection and assistance from military forces, and such a request was bitterly refused. As a result, ingenuity took upon it's shine to the family as they were the first to leave the hazards of the earth, and took to the skies. The first Airships they created were simple, cargo carrying structures that hauled goods and cash from one city to the next. They were slow, cumbersome, and could almost be matched by horses on the ground. However, as their wealth began to continue accumulate even further, their stubbornness towards efficiency brought new invention to the skies. The Airships they and they alone controlled gradually became more sleek, faster, and even larger in comparison. Such drive soon brought about the invention of the Kushrina's Family's greatest prize during the emergence of the New Empire: The Dawn's Guard. It is an absolutely massive Airship. Some claiming it to be a literal city floating in the air, and others began to fear and despise it. Travel that once took months now could be completed in the matter of a few hours thanks to the Guard. Yet it was created for once purpose. It was no longer a simple merchant ship. It was heavily armed. For the Kushrina family knew all too well that the ingenuity of Pirates had taken to the skies as well, and they intended to continue to protect their absolute control of wealth in the skies. Within The Dawn's Guard grew the family's private paramilitary force, subjected to extreme training the Kushrina family and their associates became the true elite aviators of the air, calling themselves "The Heaven's Lance", children of the main line of merchants were all required to join this service. For without the benefit of Magic, they had to resort once again to their inventiveness to insure the Family's survival. Such invention brought about the first fighter Aircraft. Launched from the Guard, these light, heavily armed, and incredibly fast while maneuverable machines could number from a handful to even dozens in a single attack wave. Which, when backed by the massive and elaborate weaponry on The Dawn's Guard, they could be used to remarkable levels of effectiveness. Again, Pirates suffered even greater losses from the sky as a Result, and other Mercantile Families soon took to the air and flooded the heavens. While respective governments suffered, the Kushrina Family began to flourish to even greater heights, as now Mercantile Families were also paying them for the escort of their goods. Such flowering prosperity then grew in the form of three more capital Airships. The Heavens' Vanguard. The Dauntless Wind. And The Fated Endeavor Each ship is home to four squadrons of Twenty-five Fighters each. Named after Valkyrie, each respectively have a directional and numerical denomination. The names that so many Pirates came to know and fear were Brynhildr, Hildr, Hrist, and Skuld. Each respective squadron specializing in specific types of warfare. Brynhildr and Hildr known for their ability to dominate the skies in Air-to-Air combat. Hrist for their remarkable intermixed Air-to-Air and Air-to-Ground tactics, and lastly Skuld for Air-to-Sea. (For an example, Annaveya's aircraft call sign is "West Hrist 01") Even at the utter dislike and nervousness of various nations, the Kushrina Armada had been truly born. Protecting the skies of their respective mercantile lines and even others of similar profession from Piracy. Some have even come to call them the "Nation of the Skies", even though they have no structured governmental setting. They are simply a company trying to protect their assets, and will do so with an Iron Fist. These three new Capital Ships joined The Dawn's Guard in the skies in a continuing show of might and dominance in the four corners of the New Empire. From victories against even the most malicious Pirates, a new concept began to rise. Each Fighter Wing gained a new form of Rank, The Cross. Such distinction came only to the pilots of Kushrina blood who held the most prowess in the air. Named for each of their respective locations, the Northern, Eastern, Western, and Southern Crosses soon came to be known for the ferocity in which they engaged the enemy that attacked their family's incredible wealth. Rumor and legend often tell of their incredible ability to not only take on multiple enemy fighters at once, but also destroy their home ship at the same time. This is often where historians finally discuss The Western Cross. Known by such a name, it took years for them to discern the fact that her name was in fact Annaveya Kushrina. The heiress to the Kushrina Fortune, she is often claimed to be the greatest pilot of the age. Pushing Airship and Fighter performance to the very edge of the envelope time and time again. Though her business tact wasn't necessarily the best, her ability to command and control The Dawn's Guard fighter wing was absolutely unrivaled less for the other Crosses. It was in the Sky, rather than the Administrative side where she felt most at home, and her performance signified it. It was the Western Cross that lead the other Four in an attack against the Pirate's Rebellion. Where hundreds of Pirates and Privateers banded together to bring down the Kushrina Capital Ships. Initially, the Pirates had planned to take them on one at a time, where they might stand a fair chance in combat. Yet it was not in the Kushrina Family Blood to play fair. With the growth of wealth, the growth of their control of the skies, massive and intricate spy networks then sprouted forward. And as a result, the Family knew very well that the Pirates were going to attack The Dawn's Guard all at once. It was a heavily clouded day that moment, and as the Guard hovered in the air, the Pirates surged forward in attack. With a rallying cry, they charged defiantly across the skies. And then the world itself changed. Hellfire began to rain from the sky. Dozens of Kushrina Fighters, numbering into the Hundreds dove in upon the attackers from above. And to their horror they saw something they hadn't expected. Four Crosses. Then from the clouds descended the four behemoth capital ships, each of them so massive that they could blot out the sun. All with their incredibly heavy weapons trained upon their adversaries and there was nothing else the Privateers could do. Mercilessly, hundreds, if not thousands of Pirates died that day. The key victory solidified the skies for trade and commerce for the next several years, and made even government sanctioned navies shudder in the thought of taking on a Kushrina Capital Ship. Until at long last Pirates began to sprout up again and harass merchants once again. Having been a Cross since she was merely seventeen, Annaveya simply continued to hold command of her Wing, rejecting any further promotion at the disgruntlement of her father until she was forced at long last to take command of The Dawn's Guard at the age of 26. Stubbornly, she still leads her Wing in combat. Personality: Of what is little known about Annaveya by historians, what is the most prevalent is her affection towards ruthless efficiency. Pirates upon being caught in the act were not even brought to a fair trial, and were executed on the spot. Often by her. Unafraid to get her hands dirty and into the trenches in the family's unending war against piracy, the odd contrast is that she's oddly benevolent towards those who are innocent. Even assisting competing Merchants while they fled from Pirate attackers. On the surface, the Kushrina family practices strictly moral business practices. Though as historians delve deeper, they are beginning to find shrewd dealings between the family and the Crown. As well as other dealings with suspicious outside agencies independent of the Queen. Equipment: Six-Shot Revolver x2 Full-tang Combat Knives x4 An ancient merchant family known for thousands of years for spectacular business practices and ambitions, the Kushrina Family is headed by Alexandrov Kushrina the Eastern Cross, the commander of the fastest capital warship ever built, The Fated Endeavor. Known for their adventurous and daring tendencies, the family has risen from rags to become one of the most wealthy and a powerful autonomous force in the empire. Second only to the Empress and the military forces there accordingly. Controlling and devoutly protecting seventy-five percent of the airship trade, and even the twenty-five percent they don't control, they continue as a business alongside commanding an elite, privately owned paramilitary force. Their prowess with building not only trade ships, but aerial instruments of war has granted them a valuable contract with building warships and trade ships for the Empire. Other smaller nations not united beneath the Empire's flag resent the existence of the family, but there is little that they can do other than be crushed beneath the Heel of a Kushrina Capital ship if they were to attack; and they know it. Three of Alexandrov's children command the respected Airships outside of the Endeavor. With the youngest being Halion Kushrina the Northern Cross at the age of twenty, commanding the largest ship, The Dauntless Wind. The second being Emile Kushrina the Southern Cross at the age of twenty-two, commanding the most heavily armored ship, The Heavens' Vanguard. Lastly, the eldest daughter, Annaveya Kushrina the Western Cross at the age of twenty-six, commands the most heavily weaponized ship, The Dawn's Guard. The respective four crosses are known for two things: first and most infamously, their prowess in fighting in combat and aeronautical warfare. Second, their business cunning, and ability to recruit some of the most brilliant and ambitious minds in the world. The people understand. If a Kushrina ship is the shadow which blots out the sun, they will be safe. The respective Crosses can be seen below. Alexandrov Kushrina, the Eastern Cross; Head of the Kushrina Family Annaveya Kushrina, the Western Cross; Eldest Daughter, Heiress to the Family Fortune and Company Emile Kushrina, the Northern Cross; Eldest Son Halion Kushrina, the Southern Cross; Youngest Son
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Edoric Thatch - One Cold Pirate Edoric looked at the girl and her fingers pointed at the heavens. He was severely doubtful a pistol would be able to produce a hole the size of grapefruit. He knew that most pistols, unless loaded with scrap iron instead of bullets, would create something smaller but just as citric-y. Maybe be a lemon or a mandarin, but not a grapefruit. "Love, I'll accept your offer." Edoric sighed as he shook his chains a bit more, "But, I can survive anywhere, love." He got up slightly and sat on his knees as he shook his hair out of his face, "I want to know if I can thrive." As the room fell slient, nothing but the low howl of the wind could be heard and felt. Then Edoric sneezed, almost hitting his head against the hard wall, "Also, can I at least have my clothes back now? I prefer not to get hypothermia."
Name: Edoric Thatch Age: 30 Gender: Male Physical Description: Tall with an average build, he doesn't have as much muscle strength as other, but he uses what he has to his best advantage. He has dirty blonde hair and a fair complexion, smells faintly of sea salt and gunpowder. While both of his eyes are brown, he covers his right eye as its actually a fact eye with a magic replacement. Skills: While he is less adapted at Aeronautical Combat in normal conditions, he is a master at fight in the Fog's supernatural and dangerous weather. Smoothing talking Has a magical relic called "Black Cat's Eye" Insane aim (he can make otherwise impossible shots) Incredible Grace and Agility Night vision, X-Ray (supposedly), and "Clear Shift" (the ability to see clearly in any weather condition) Sword Fighting and Adept at hand-to-hand (mostly due to bar fights) How to grow and care for over a hundred different kinds of plants History: Edoric has no idea who or what his parent looked like, having grown up as a child slave on a pirate airship called "Kamula Nights" that made frequent outing to the Fog to raid trading ships. He and the other dozens children were treated like dolls, given very little food, shelter and clothes. Edoric would often have to fight his friends in pit fights the pirates set up. For the longest amount of time, he wondered by no one wanted to help them. As the years past, Edoric saw the death of many of his fellow slaves; sometimes it was the weather or punishment, sometimes it was by his own hands in the underground fights. One day, after killing six kids in a fight, he broke down and hide in a corner. One of the pirates actually came to comfort him and gave him a book to read. Of course, Edoric didn't trust the man, but in due time, he opened up to him. The man taught him how to read, how to think and unintentionally, how to escape. When Edoric was 10, he mounted a revolt against the ship's captain with his fellow child slaves and some of the more treacherous crew members. After killing the pirate captain, he took his sword as his own and burnt the airship to ashes, freeing all of those enslaved. With the help of the older pirates, he and a few of the child who decided to stay with him bought a new, smaller airship to raid trade with, a Kobaya-Class ship called the "Dragon Sail". It seemed the Edoric was born to sail miles above the ground and be a pirate. By the time he was 17, the Dragon Sail had become a leading ship in a small fleet of like-minded pirates and a notorious raiding ship and tales of its crew had been spread far and wide. Although Edoric has been jailed before, he has managed to weasel his way out most of the time. Weapons: Front Mounted 20-Pounder Armstrong Gun Back Mounted Hotchkiss 6-Pounder Quick Firing Cannon 2 Side-mounted .303 Gatling Guns OR 2 Side Mounted 37mm Hotchkiss Revolving Cannons (some ships) OR 2 Side Mounted Flamethrowers OR 2 Side Mounted Tesla Beacons Eventually, Edoric had been transferred command as pirate by the previous captain, the man who taught Edoric to read, was dying due to wounds he suffered in a battle. That same battle would also claim one of Edoric's eyes. The captain's last gift to Edoric was the Black Cat's Eye which replaced his missing eye. Edoric has since then sold the ship (after stripping it of anything useful) and used the vast funds from raiding and gambling, he bought a Bune-Class merchant airship called the "Iberian Wedding". After heavily modifying it, he renamed it the "Chrysanthemum Throne" and has been pirating ever since, building a notorious reputation for himself with equal parts of awe and infamy with him and his crew that has grown much larger since then. At some point, he had also raised a small pirating fleet in his name consisting of two ship similar to that of his flagship called "Wondering Ronin" and "Red Banner", each with its own biplane resting on launchers. The Bune-Class also has an incredibly efficient weight-to-load ratio, allowing it to carry tons of stuff without its speed reducing. There are also over a dozen smaller ships similar to that of the "Dragon Sail" he once crewed in his youth. Weapons (Bombs not included): 20 Nordenfelt 6-lbs Quick Firing Cannons (10 to a side) 14 Reffye Mitrailleuse Guns (7 to a side) 8 Hotchkiss 47mm Revolving Cannons (4 to a side 12 Vickers Machine Gun (Six mounted on removable mounts on the top deck) 2 Double-Vickers AA Machine Guns (Mounted on ring mounts at the top of the Ballons) 1 20-Pounder Armstrong Gun (Mounted on a turntable in the front of the ship; used for special ammunition like Chain Shots, Canister Shot, Grape Shot, etc.) 2 Vickers Machine Guns (Facing forward) 1 Lewis Gun (on a ring mount in the back) 2 100-pound bombs on the wings or 1 300-pound bombs in the fuselage As of recent, he has been more towards focusing his goals towards the exploring deeper into the Fog for the mysterious treasures that await him. Personality: Edoric is on the thin border between incredible, witty genius and absolutely fucking insane. He seems the be very sort of carefree with a tinge of cocky, he's almost drunken in some situations for lack of a better word, yet he seems to be perfectly sober. He is self-serving and surprisingly altruistic, most of the time. He does not consider himself above lying, cheating and stealing. Will also to try and make money in any situation. He is one of the most notorious pirates and smugglers, having at least one enemy in every major port and city. He prefers to try and avoid conflict as much as possible. Edoric care little of what the people around him are or will do, although he does make quicks about this from time to time. He does adhere to the "Rule of Being a Gentleman Pirate", which consists of possibly hundreds of rules and guidelines that most people believe he makes up on the spots as many rules contradict themselves and some also have the same rule number. Few things will ever truly piss him off. Slaves and inhumanely-treated workers anger him to no end, going off of his own "childhood". He will personally find the people in charge and kill them in alphabetical order with extreme prejudice. Equipment: Rebirth and Liberation (Two swords that build up steam as he swings them and can release the steam as a distraction or a smoke screen. Won in a gambling bet.) A magically frozen banana Two Borchardt C-93 semi-auto pistols The Threaded Cane (A sword-cane that can become a bladed whip. Once owned by the Captain of the Kaluma Nights before Edoric killed him and took it for himself. Favors his normal sword over this but uses it when he cannot have visible weapons.) Burgess Folding Shotgun (Easily concealable and often used in conjunction with the Threaded Cane in spots where he cannot have visible weapons) The Black Cat's Eye Grappling Gauntlet (A fingerless gauntlet with a transforming grappling hook and can be reeled in. Often used to pull things/people from afar or a fulcrum for swing,) Fog Map - Magical constructs that are used to get to and navigate the Fog. They have two modes, the first is the "paper" mode where it is a map with a bunch of rings that are rotated around to show the way to the Fog. Then the "gyroscope" mode is used to actually navigate the Fog. It will always point to the right direction, no matter how strange the path may seem. Notable Crew Galahad - First mate - Ex. Brittannian Navy Officer and talks in a British Accent. Discharged after a rival officer accused him of murder and insubordination, he one of the people in Edo's fleet who can read. While he can double as a doctor and navigator, he requires tea for that. Nayoki - Pilot - One of the former child slaves, she is the best biplane-pilot and a bit of an airhead Borris - Mechanic - Former child slaves, he is often shirtless, revealing his huge muscles. However, he is adept at doing detailed work and at using the ship's guns, especially the 6-pounders and the Armstrong gun. He sees Sharps as a gunner who he must out do for his honor. Sharps - Gunner - Former child slave, she wears cracked glasses but can double the firing range of any gun she is given. She is usually on the Mitralleuse guns and sees Borris as her shooting rival. Zhang - Engineer - A former child slave who went to the Ryukyuan Imperial Army. Re-joined Edoric after being kicked out for unlawful use of explosives to speed-bake bread. He is incredibly creative, but not all of his ideas work, or are sane. Lafayette - Chef - Former tavern keeper who lost his job, his casseroles and pastas are on par if not better than that of Royal Chefs. Rose - Logistics & Navigator - A sweet girl in charge of managing the fleet's supplies. She is one of the people who can read and is actually the daughter of a harbor master who ran away and end up on Edo's ship, circumstances are a private matter.
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Annaveya Kushrina - The Western Cross Her lips curled into a satisfied smile as the Pirate agreed to accept the opportunity for survival that she had set before him. Success was always a wonderful thing to enjoy, and by any measure this man might have been insane; but he was certainly no fool. When he asked if he would possess the chance to thrive, the smile faded ever slightly. For now she had only a long prison sentence planned for him instead of a premature death after she no longer needed his services. However, he didn't need to know that. Asking for his clothes then, the Kushrina Mercantile Naval Commander snapped her fingers just once. At her command, two things happened. First the door creaked open to allow her absolute leviathan of a companion inside the prison chamber. Genie was her name, and Anna's nails lightly scratched the space between the Direwolf's ears. A crewmember poked his head inside, a recently demoted intelligence officer no less as a nervous inquiry came from him. "Yes ma'am?" "Lieutenant, find this man's clothing. Strike Team One will have taken them and searched for any contraband. Bring everything to me, as each article of curiosity will be questioned. Maintain his weapons in the Armory for now, but I believe we've found your replacement." The younger Lieutenant glared furiously at Edoric for a moment, absolutely disgusted with the fact that such a ragged, unprofessional appearing man was going to take his spot. His glare however, was interrupted by the rapping of the silky hand of his commander next to his ear; causing him to jump as he was met with a harshly critical glare from Anna. "Hurry up now. I'd rather not see me forced to have you lose another rank in front of your peers." The Commander stated with a subtle impatience marking her lips. "Y-Yes ma'am! Apologies." He darted away then, leaving Annaveya's focus to return to Edoric as the door was latched shut once again. For a long moment, her fingertips idly scratched the back of Genie's ears down unto the thick scruff of the Direwolf's neck. Assembling her next thoughts, the absolutely vicious Captain stopped the ever satisfying scratching dealt by her nails unto the massive hound. "Ah yes, now that we have a little bit of quiet. Edoric Thatch, meet Genie. She is my loyal Direwolf, and she practically holds an almost equivalent rank to a Lieutenant Commander on my Ship. Tread lightly around her, her eyes and nose don't ever miss a thing." Lingering upon that last word for a moment, Annaveya folded one satin leg over the other and rested her arms upon them, leaning forward to look at Edoric. "The opportunity before you is this. My intelligence assets on the ground have proven them unreliable too often as of late. While I consolidate those issues and eliminate them, I hereby request your assistance in locating, identifying, and eliminating Pirates. Their threat while minimal to my fleet, is still viable to my mercantile sections. The greater measure by which you assist me will be given with greater reward. So, depending on your actions, you will be granted a chance to thrive. Her continued detailing of her offer was interrupted with the opening of a door a second time. In bustled the unhappy Lieutenant, settling a pile of neatly folded, repaired, and cleaned clothing beside Edoric. Then, a burlap bag beside that of Annaveya full of various items and knick knacks were set beside the Captain. She stood as the door slammed shut again, and she unsheathed a knife from the back of her waist. Holding up the hand signal for Genie to remain still, the Captain strode across the short distance to Edoric. Reaching up with her knife, the tightly bound ropes that held Edoric's wrists and ankles fastened tightly together were cut through rather easily like a hot knife through butter. Backing away from him as she sheathed her knife and sitting once again as she sheathed her knife, Annaveya looked from him to his clothing as if the point was simple enough. "Your rags are repaired and cleaned. Enjoy. Get dressed as I rifle through the remainder of your belongings." Most of the basic nonsensical trinkets he had were simply set aside as something else caught her curiosity. A folded, precariously cared for piece of heavier parchment. It felt older, more peculiar than anything else. Perhaps this might actually be worth addressing Edoric about. Tossing it in front of him as he continued getting dressed, the Northern Cross had but only one question for the Pirate. "Now that business is done, what is this?"
Name: Annaveya Kushrina, The Western Cross Age: 26 Gender: Female Physical Description: Skills: -Master of Aeronautical Combat -Adept in Hand to Hand and Close Quarters Combat -Negotiator in Mercantile / Business arrangements -Bilingual - Kushrina Family's odd native tongue and common History: Historians always conflict with one another when they discuss the history of the Kushrina Line. It is a matter of mixed opinion and conjecture, yet none can ever deny the fact the most powerful Mercantile family began rather small. A cluster of traders and tradesmen from the wastes of the desert towards the end of the Old Empire. Even through tragic and terrible Wars they prospered, sitting on the sidelines rather than getting involved and taking sides. As a result, the wealth they accumulated was absolutely massive, rather than those merchants who supplied weapons and got attacked by enemy nations, the Kushrina caravans supplied food and medicine equally for any who requested it. Even so, such wealth did not go unnoticed as time drew on. Pirates, accursed Privateers on the seas and Raiders on the ground out for glory and greed often began to victimize Kushrina mercantile fleets. Initially, the family requested protection and assistance from military forces, and such a request was bitterly refused. As a result, ingenuity took upon it's shine to the family as they were the first to leave the hazards of the earth, and took to the skies. The first Airships they created were simple, cargo carrying structures that hauled goods and cash from one city to the next. They were slow, cumbersome, and could almost be matched by horses on the ground. However, as their wealth began to continue accumulate even further, their stubbornness towards efficiency brought new invention to the skies. The Airships they and they alone controlled gradually became more sleek, faster, and even larger in comparison. Such drive soon brought about the invention of the Kushrina's Family's greatest prize during the emergence of the New Empire: The Dawn's Guard. It is an absolutely massive Airship. Some claiming it to be a literal city floating in the air, and others began to fear and despise it. Travel that once took months now could be completed in the matter of a few hours thanks to the Guard. Yet it was created for once purpose. It was no longer a simple merchant ship. It was heavily armed. For the Kushrina family knew all too well that the ingenuity of Pirates had taken to the skies as well, and they intended to continue to protect their absolute control of wealth in the skies. Within The Dawn's Guard grew the family's private paramilitary force, subjected to extreme training the Kushrina family and their associates became the true elite aviators of the air, calling themselves "The Heaven's Lance", children of the main line of merchants were all required to join this service. For without the benefit of Magic, they had to resort once again to their inventiveness to insure the Family's survival. Such invention brought about the first fighter Aircraft. Launched from the Guard, these light, heavily armed, and incredibly fast while maneuverable machines could number from a handful to even dozens in a single attack wave. Which, when backed by the massive and elaborate weaponry on The Dawn's Guard, they could be used to remarkable levels of effectiveness. Again, Pirates suffered even greater losses from the sky as a Result, and other Mercantile Families soon took to the air and flooded the heavens. While respective governments suffered, the Kushrina Family began to flourish to even greater heights, as now Mercantile Families were also paying them for the escort of their goods. Such flowering prosperity then grew in the form of three more capital Airships. The Heavens' Vanguard. The Dauntless Wind. And The Fated Endeavor Each ship is home to four squadrons of Twenty-five Fighters each. Named after Valkyrie, each respectively have a directional and numerical denomination. The names that so many Pirates came to know and fear were Brynhildr, Hildr, Hrist, and Skuld. Each respective squadron specializing in specific types of warfare. Brynhildr and Hildr known for their ability to dominate the skies in Air-to-Air combat. Hrist for their remarkable intermixed Air-to-Air and Air-to-Ground tactics, and lastly Skuld for Air-to-Sea. (For an example, Annaveya's aircraft call sign is "West Hrist 01") Even at the utter dislike and nervousness of various nations, the Kushrina Armada had been truly born. Protecting the skies of their respective mercantile lines and even others of similar profession from Piracy. Some have even come to call them the "Nation of the Skies", even though they have no structured governmental setting. They are simply a company trying to protect their assets, and will do so with an Iron Fist. These three new Capital Ships joined The Dawn's Guard in the skies in a continuing show of might and dominance in the four corners of the New Empire. From victories against even the most malicious Pirates, a new concept began to rise. Each Fighter Wing gained a new form of Rank, The Cross. Such distinction came only to the pilots of Kushrina blood who held the most prowess in the air. Named for each of their respective locations, the Northern, Eastern, Western, and Southern Crosses soon came to be known for the ferocity in which they engaged the enemy that attacked their family's incredible wealth. Rumor and legend often tell of their incredible ability to not only take on multiple enemy fighters at once, but also destroy their home ship at the same time. This is often where historians finally discuss The Western Cross. Known by such a name, it took years for them to discern the fact that her name was in fact Annaveya Kushrina. The heiress to the Kushrina Fortune, she is often claimed to be the greatest pilot of the age. Pushing Airship and Fighter performance to the very edge of the envelope time and time again. Though her business tact wasn't necessarily the best, her ability to command and control The Dawn's Guard fighter wing was absolutely unrivaled less for the other Crosses. It was in the Sky, rather than the Administrative side where she felt most at home, and her performance signified it. It was the Western Cross that lead the other Four in an attack against the Pirate's Rebellion. Where hundreds of Pirates and Privateers banded together to bring down the Kushrina Capital Ships. Initially, the Pirates had planned to take them on one at a time, where they might stand a fair chance in combat. Yet it was not in the Kushrina Family Blood to play fair. With the growth of wealth, the growth of their control of the skies, massive and intricate spy networks then sprouted forward. And as a result, the Family knew very well that the Pirates were going to attack The Dawn's Guard all at once. It was a heavily clouded day that moment, and as the Guard hovered in the air, the Pirates surged forward in attack. With a rallying cry, they charged defiantly across the skies. And then the world itself changed. Hellfire began to rain from the sky. Dozens of Kushrina Fighters, numbering into the Hundreds dove in upon the attackers from above. And to their horror they saw something they hadn't expected. Four Crosses. Then from the clouds descended the four behemoth capital ships, each of them so massive that they could blot out the sun. All with their incredibly heavy weapons trained upon their adversaries and there was nothing else the Privateers could do. Mercilessly, hundreds, if not thousands of Pirates died that day. The key victory solidified the skies for trade and commerce for the next several years, and made even government sanctioned navies shudder in the thought of taking on a Kushrina Capital Ship. Until at long last Pirates began to sprout up again and harass merchants once again. Having been a Cross since she was merely seventeen, Annaveya simply continued to hold command of her Wing, rejecting any further promotion at the disgruntlement of her father until she was forced at long last to take command of The Dawn's Guard at the age of 26. Stubbornly, she still leads her Wing in combat. Personality: Of what is little known about Annaveya by historians, what is the most prevalent is her affection towards ruthless efficiency. Pirates upon being caught in the act were not even brought to a fair trial, and were executed on the spot. Often by her. Unafraid to get her hands dirty and into the trenches in the family's unending war against piracy, the odd contrast is that she's oddly benevolent towards those who are innocent. Even assisting competing Merchants while they fled from Pirate attackers. On the surface, the Kushrina family practices strictly moral business practices. Though as historians delve deeper, they are beginning to find shrewd dealings between the family and the Crown. As well as other dealings with suspicious outside agencies independent of the Queen. Equipment: Six-Shot Revolver x2 Full-tang Combat Knives x4 An ancient merchant family known for thousands of years for spectacular business practices and ambitions, the Kushrina Family is headed by Alexandrov Kushrina the Eastern Cross, the commander of the fastest capital warship ever built, The Fated Endeavor. Known for their adventurous and daring tendencies, the family has risen from rags to become one of the most wealthy and a powerful autonomous force in the empire. Second only to the Empress and the military forces there accordingly. Controlling and devoutly protecting seventy-five percent of the airship trade, and even the twenty-five percent they don't control, they continue as a business alongside commanding an elite, privately owned paramilitary force. Their prowess with building not only trade ships, but aerial instruments of war has granted them a valuable contract with building warships and trade ships for the Empire. Other smaller nations not united beneath the Empire's flag resent the existence of the family, but there is little that they can do other than be crushed beneath the Heel of a Kushrina Capital ship if they were to attack; and they know it. Three of Alexandrov's children command the respected Airships outside of the Endeavor. With the youngest being Halion Kushrina the Northern Cross at the age of twenty, commanding the largest ship, The Dauntless Wind. The second being Emile Kushrina the Southern Cross at the age of twenty-two, commanding the most heavily armored ship, The Heavens' Vanguard. Lastly, the eldest daughter, Annaveya Kushrina the Western Cross at the age of twenty-six, commands the most heavily weaponized ship, The Dawn's Guard. The respective four crosses are known for two things: first and most infamously, their prowess in fighting in combat and aeronautical warfare. Second, their business cunning, and ability to recruit some of the most brilliant and ambitious minds in the world. The people understand. If a Kushrina ship is the shadow which blots out the sun, they will be safe. The respective Crosses can be seen below. Alexandrov Kushrina, the Eastern Cross; Head of the Kushrina Family Annaveya Kushrina, the Western Cross; Eldest Daughter, Heiress to the Family Fortune and Company Emile Kushrina, the Northern Cross; Eldest Son Halion Kushrina, the Southern Cross; Youngest Son
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Edoric Thatch - One Teaching Pirate Edoric looked at the Direwolf as the angry young man brough in his clothes and presumably his belongs in a bag. Pirates hunting pirates eh? Almost like cannabalism. Edoric thought as the girl cut off his bindings. He rubbed his wrists and stood up, standing taller than Anna by a good head or two. He faced the corner of the room as he slipped on his shirt and pants along with the rest of his outfit. Rule number 40 of being a gentleman pirate dictated that one should only change in view of a lover. Buttoning up the shirt, he heard Anna dump the contents of the bag on to the floor. "Hey, careful with my stuff will you?" Edoric buttoned his cuffs as Anna rifled through his trinkets. He checked his boots and his chest piece's straps as the tinkling noise stopped and Anna asked, "Now that business is done, what is this?" Edoric turned around and with one swift move, he slipped his arms through his coat and caught the heavy parchement packaged and smiled, "This, love, is what will help me getting my treasure." He dropped to one knee and rolled it out, revealing a pristine map despite how old the outside looked. Behind the fading parchment was a series of thin wooden strips, colored and etched to show current borders of nations along the edge. However, in the middle was a series of rings, each one getting smaller in width as it got closer to a golden ball right in the center. At a first glance, the rings made very little sense. The lands etched into the moveable rings where on no normal map and gibberish marked along the edges of the rings where they could be turned. The sharp black ink stood out against the fading, but still clearly visible lands. The words looked like some form of alien language as if something other than mortal branded its language on to the scroll. "What is this?" Anna questionably looked at the map, "This map is horribly wrong. Only the outside seems right and even then its still off." "Lass, that because this is no normal map. This is a Fog Map. One that lead you to it to be precise." Edoric fiddled with the rings, "It leads to everywhere and nowhere at the same time. The marks will become word if you so wish them to be and the lands will become real." Edoric twisted two of the rings and the words "The sky is of fire, purging those unworthy" from what was random ink marks seconds ago. Turning a different ring, the words disappeared into unreadable script and disconnected shapes formed a solid, noticeable land. Aging red, decaying green, and faint yellow formed connected land piece with no strange edges or unrealistic ends. "Its said that one will never see the map in the same way twice." Edoric looked to Anna and smiled as he once again moved the rings. "It doesn't make sense." Anna eyed the pirate and his ancient map, "What good is a map that never shows the same place twice? And its impossible for that to be true." With that Anna reached over and turned the rings to the exact spots she remembered Edoric had them. Her slender fingers danced on the old map as she nudged it ever so gently to get it exactly right. But to her surprise, Edoric was right. Even when she had turned the rings right back to where they were, there was no more connected land mass, no more words that formed from the incoherent markings. "See lass? This is what gets you to the edge of the world." Edoric leaned over and lifted Anna's hand off the map, "But this is how you travel into the veil beyond." He folded his hand until only his index finger was out and pressed the tiny golden button in the center. His hand glowed a faint blue in some strange ruin. As he lifted his hand up, the mark shimmering through his glove, the rings followed his hand as if they were connected with invisible strings. Anna drew in a curious breath as the rings became thicker in mid-air, and it flipped itself by a 90 degree angle and parallel to the wall. One by one, the rings slowly began to un agin themselves and continued spinning gracefully. The final result looked more like a gyroscope then the original map. The rings where golden and so beautifully crafted, there was no way mere mortal hands could ever hope to forge such a thing. Even the colors of the landmasses went from their dull and fading colors, to being vibrant and glittered faintly as the gyro-map move about. "This is a true Fog Map, one that will guide you in the deepest regions." Edoric whispered as the Fog Map's rings rotated along contiguously moving axis, it a beautiful thing that only few people knew how to read, "This map will never show you where you are in correlation to the world, it will show where the world is in correlation to you." "That makes no sense." Anna questioned Edoric as she stared into the gently moving map, unconiously moving a hand to touch it. The gyroscope suddenly moved back and its rings rotated like a flustered chicken. "Love, everything makes sense if you don't think about it." Edoric said as Anna moved her hand to chase after it, the orb dodging all attempts, "The map choose who is worthy enough to be its master. You, who have never even been in the Outer Layer, are no where near worthy enough to have its respect." "Pft." Anna scoffed as he retracted her hand and the gyro-orb returned to floating above Edoric's palm. "With this I can find things that no one else will ever touch. This is what will lead me to thrive in this world lass." Edoric stared into the center of the twinkling Fog Map, "I am searching for an magical item said to be able to call down the sun as a weapon." As if on its own, the orb transferred itself back on to the ancient map and the pirate captain's hand stopped glowing, "All things considered, this is very viable to your mercantile sections and possible the sections that no ordinary person ought to know." Rolling up the map and tucking it under his arm, "Now I want to ask you something, how much do you trust me if I were to lead such a venture?" Edoric bowed, "With your 'guidance' of course." "And how do I know you won't stab me in the back and run off to what ever rat hole you came from?" Anna rested her head on a clenched fist. "Because of two things. One, rule number 62 of being a gentleman pirate says no deceiving women." Edoric swept everything on the ground back into the bag and slung it over his shoulder, "Two, if you do allow this, that 'rat hole from which I came' is the first place I will have to visit."
Name: Edoric Thatch Age: 30 Gender: Male Physical Description: Tall with an average build, he doesn't have as much muscle strength as other, but he uses what he has to his best advantage. He has dirty blonde hair and a fair complexion, smells faintly of sea salt and gunpowder. While both of his eyes are brown, he covers his right eye as its actually a fact eye with a magic replacement. Skills: While he is less adapted at Aeronautical Combat in normal conditions, he is a master at fight in the Fog's supernatural and dangerous weather. Smoothing talking Has a magical relic called "Black Cat's Eye" Insane aim (he can make otherwise impossible shots) Incredible Grace and Agility Night vision, X-Ray (supposedly), and "Clear Shift" (the ability to see clearly in any weather condition) Sword Fighting and Adept at hand-to-hand (mostly due to bar fights) How to grow and care for over a hundred different kinds of plants History: Edoric has no idea who or what his parent looked like, having grown up as a child slave on a pirate airship called "Kamula Nights" that made frequent outing to the Fog to raid trading ships. He and the other dozens children were treated like dolls, given very little food, shelter and clothes. Edoric would often have to fight his friends in pit fights the pirates set up. For the longest amount of time, he wondered by no one wanted to help them. As the years past, Edoric saw the death of many of his fellow slaves; sometimes it was the weather or punishment, sometimes it was by his own hands in the underground fights. One day, after killing six kids in a fight, he broke down and hide in a corner. One of the pirates actually came to comfort him and gave him a book to read. Of course, Edoric didn't trust the man, but in due time, he opened up to him. The man taught him how to read, how to think and unintentionally, how to escape. When Edoric was 10, he mounted a revolt against the ship's captain with his fellow child slaves and some of the more treacherous crew members. After killing the pirate captain, he took his sword as his own and burnt the airship to ashes, freeing all of those enslaved. With the help of the older pirates, he and a few of the child who decided to stay with him bought a new, smaller airship to raid trade with, a Kobaya-Class ship called the "Dragon Sail". It seemed the Edoric was born to sail miles above the ground and be a pirate. By the time he was 17, the Dragon Sail had become a leading ship in a small fleet of like-minded pirates and a notorious raiding ship and tales of its crew had been spread far and wide. Although Edoric has been jailed before, he has managed to weasel his way out most of the time. Weapons: Front Mounted 20-Pounder Armstrong Gun Back Mounted Hotchkiss 6-Pounder Quick Firing Cannon 2 Side-mounted .303 Gatling Guns OR 2 Side Mounted 37mm Hotchkiss Revolving Cannons (some ships) OR 2 Side Mounted Flamethrowers OR 2 Side Mounted Tesla Beacons Eventually, Edoric had been transferred command as pirate by the previous captain, the man who taught Edoric to read, was dying due to wounds he suffered in a battle. That same battle would also claim one of Edoric's eyes. The captain's last gift to Edoric was the Black Cat's Eye which replaced his missing eye. Edoric has since then sold the ship (after stripping it of anything useful) and used the vast funds from raiding and gambling, he bought a Bune-Class merchant airship called the "Iberian Wedding". After heavily modifying it, he renamed it the "Chrysanthemum Throne" and has been pirating ever since, building a notorious reputation for himself with equal parts of awe and infamy with him and his crew that has grown much larger since then. At some point, he had also raised a small pirating fleet in his name consisting of two ship similar to that of his flagship called "Wondering Ronin" and "Red Banner", each with its own biplane resting on launchers. The Bune-Class also has an incredibly efficient weight-to-load ratio, allowing it to carry tons of stuff without its speed reducing. There are also over a dozen smaller ships similar to that of the "Dragon Sail" he once crewed in his youth. Weapons (Bombs not included): 20 Nordenfelt 6-lbs Quick Firing Cannons (10 to a side) 14 Reffye Mitrailleuse Guns (7 to a side) 8 Hotchkiss 47mm Revolving Cannons (4 to a side 12 Vickers Machine Gun (Six mounted on removable mounts on the top deck) 2 Double-Vickers AA Machine Guns (Mounted on ring mounts at the top of the Ballons) 1 20-Pounder Armstrong Gun (Mounted on a turntable in the front of the ship; used for special ammunition like Chain Shots, Canister Shot, Grape Shot, etc.) 2 Vickers Machine Guns (Facing forward) 1 Lewis Gun (on a ring mount in the back) 2 100-pound bombs on the wings or 1 300-pound bombs in the fuselage As of recent, he has been more towards focusing his goals towards the exploring deeper into the Fog for the mysterious treasures that await him. Personality: Edoric is on the thin border between incredible, witty genius and absolutely fucking insane. He seems the be very sort of carefree with a tinge of cocky, he's almost drunken in some situations for lack of a better word, yet he seems to be perfectly sober. He is self-serving and surprisingly altruistic, most of the time. He does not consider himself above lying, cheating and stealing. Will also to try and make money in any situation. He is one of the most notorious pirates and smugglers, having at least one enemy in every major port and city. He prefers to try and avoid conflict as much as possible. Edoric care little of what the people around him are or will do, although he does make quicks about this from time to time. He does adhere to the "Rule of Being a Gentleman Pirate", which consists of possibly hundreds of rules and guidelines that most people believe he makes up on the spots as many rules contradict themselves and some also have the same rule number. Few things will ever truly piss him off. Slaves and inhumanely-treated workers anger him to no end, going off of his own "childhood". He will personally find the people in charge and kill them in alphabetical order with extreme prejudice. Equipment: Rebirth and Liberation (Two swords that build up steam as he swings them and can release the steam as a distraction or a smoke screen. Won in a gambling bet.) A magically frozen banana Two Borchardt C-93 semi-auto pistols The Threaded Cane (A sword-cane that can become a bladed whip. Once owned by the Captain of the Kaluma Nights before Edoric killed him and took it for himself. Favors his normal sword over this but uses it when he cannot have visible weapons.) Burgess Folding Shotgun (Easily concealable and often used in conjunction with the Threaded Cane in spots where he cannot have visible weapons) The Black Cat's Eye Grappling Gauntlet (A fingerless gauntlet with a transforming grappling hook and can be reeled in. Often used to pull things/people from afar or a fulcrum for swing,) Fog Map - Magical constructs that are used to get to and navigate the Fog. They have two modes, the first is the "paper" mode where it is a map with a bunch of rings that are rotated around to show the way to the Fog. Then the "gyroscope" mode is used to actually navigate the Fog. It will always point to the right direction, no matter how strange the path may seem. Notable Crew Galahad - First mate - Ex. Brittannian Navy Officer and talks in a British Accent. Discharged after a rival officer accused him of murder and insubordination, he one of the people in Edo's fleet who can read. While he can double as a doctor and navigator, he requires tea for that. Nayoki - Pilot - One of the former child slaves, she is the best biplane-pilot and a bit of an airhead Borris - Mechanic - Former child slaves, he is often shirtless, revealing his huge muscles. However, he is adept at doing detailed work and at using the ship's guns, especially the 6-pounders and the Armstrong gun. He sees Sharps as a gunner who he must out do for his honor. Sharps - Gunner - Former child slave, she wears cracked glasses but can double the firing range of any gun she is given. She is usually on the Mitralleuse guns and sees Borris as her shooting rival. Zhang - Engineer - A former child slave who went to the Ryukyuan Imperial Army. Re-joined Edoric after being kicked out for unlawful use of explosives to speed-bake bread. He is incredibly creative, but not all of his ideas work, or are sane. Lafayette - Chef - Former tavern keeper who lost his job, his casseroles and pastas are on par if not better than that of Royal Chefs. Rose - Logistics & Navigator - A sweet girl in charge of managing the fleet's supplies. She is one of the people who can read and is actually the daughter of a harbor master who ran away and end up on Edo's ship, circumstances are a private matter.
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Jolly Gutters “But those were all out of my reach… o-ho, I know, I know…” He was talking to himself again. Or, to be more exact, to a corpse which he was under the impression was sitting in a chair, listening to him ramble on. “I mean it’s not as if I could have just… ASKED them, right?” He called out, pacing left and right before turning to the slumped-over cadaver with a bottle of liquor in hand. “No, no, stop, stop, you’re NOT… LISTENING to me, I’m TELLING you… there was no other way!” He slowly arched backwards and let out a chuckle, before promptly downing the last of the liquor. He wiped his beard after he finished and continued to speak. “Oh but don’t you worry. I’ve got a plan, I’ve got a plan! I’m gonna… h-hold on a minute… I was gonna… no, no, that wasn’t it, not the sails…” He paused for a moment before laughing once again. “Slipped my mind, I guess!” He said through gritted, nasty teeth. And then he decided to have another sip of the liquor, only to be met with a drip from an empty bottle. “What…” He muttered, peering into the bottle with his one bloodshot eye. He looked down at his very dead friend and said, “Did you… REALLY drink the last of it?” No response, of course. His eye widened as he let out a yell, running forward and smashing the bottle over the dead man’s head, then proceeding to repeatedly stab the shattered remains into his decaying scalp. “THAT! WAS! MINE!” He said in-between stabs, “IT! WAS! ALL! SUPPOSED! TO BE! MINE! AHHHHHHHHHH!” A few more frantic jabs, and the body’s scalp was a nice, black, pulpy mess. The man reared back and panted for a moment. After one last exhale, he said, “You… need to learn… some MANNERS…” He marched forward and pried an old pistol from the man’s coat holster. “I’m keeping this ‘til you apologize.” He turned and proceeded towards the door, exiting the once-captain’s cabin, and slamming it once he was outside. … Gutters strolled along the wreck of the airship, suspended in the midst of the fog along a row of jagged spires. There was no above – and certainly no below – that he could see were he to peer over the rails. He stumbled along in a suitable drunken fashion and said aloud, “A drink! A drink, oh, what’s a man without a drink…” It was then that he keeled over, and his facial features began to contort wildly, accompanied by same gnashing and gagging sounds. He quickly stood back up and began to call out to the empty void of the fog. “GIVE UNTO ME MINE LIFEBLOOD! SO THAT I MAY SEEK AND FIND AND REAP! THE CHALICE! OF THE INFINITE! NOTHINGNEEEEEEESSSS!” He proceeded to fire the pistol up into the Fog above him a few times as he continued to yell. Lord knew if anyone was out in the Fog to hear him.
Name: He does indeed have a real name. But his mind is so broken that he’d probably deny it even if he remembered what it was. Nowadays, he has taken to calling himself by the same name of the shipwreck he resides within – “Jolly Gutters”. Age: Forty-something. He’s not quite sure anymore, but his guesses are always in the low forties. Gender: Definitely a man. Crazy as Gutters is, he remembers that much. Physical Description: A tall, disheveled, filthy individual. Gutters looks to be a man who’s forgotten what bathing and shaving even mean, with wild black hair, a rampant beard, and a natural odor that invades the nose like a plague upon a village. His left eye is, quite clearly, no longer functional. He wears an assortment of tattered rags and a wide-brimmed hat, none of which have been washed in months. But there’s something else about the man. Something unnatural. Blackened veins, easily visible through his pale skin, run down from his facial orifices, and end God-knows-where. As to their nature, it’s easy to say they’re by no mundane means. But it’s still a mystery, and one Gutters is not too mindful of anymore. Skills: Gutters was never a soldier. He was never a swordfighter or a pilot or a mechanic or anything even remotely useful in the Fog. But whatever sickness of the mind grips at him now, has turned him into such a rabid psychopath that his sheer desire to live and claim “the ancient treasure”, drives him to surpass just about any hardship he faces. Whether it’s by the man’s own skill, or luck, or the work of the force that possesses him, is anyone’s guess. History: As far as anyone would know of who Gutters was before he became what he is now, it’d be got from his demented ramblings, and then immediately all lost the moment he brought out the knife. So there’s no good there. Rather, let’s look at Gutters’ surroundings. He’s a madman stuck on a wrecked airship in the thick of the Fog. The thing is absolutely ruined and the bodies of its former crewmen are littered everywhere, looking as they they’d been individually slaughtered. They are dressed in peasant rags and armor cobbled from scrap. The supplies have all been tapped into by Gutters himself for the good of his survival. There are weapons strewn about, most by the hands of the dead crewmen, indicating they’d all made one final stand against their last enemy. And they all failed – save for one. Gutters talks to everyone, anyone, and no one, all at the same time. He talks about his knowing where an ancient treasure rests in the Smoke, something the value of which would rival Kushrina’s, Archadia’s, and many other nations’ wealth and power. He talks about how it would let a man drink of the infinite nothingness and spread it all out over the world, superseding the Fog and ushering in a new age of stark beauty and wonder. And he talks about how it will be his. All his. Personality: Gutters is mad. He is loud, he is violent, and he often speaks in gibberish. But listen closely enough and maybe something can be made out from his inane babble. If he hasn’t run a dagger through you by then, that is. Equipment: Nothing but the clothes he wears and whatever’s still left on the shipwreck he currently treats as home.
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Lennard Lennard slowly woke up this morning with the taste of insalubrious rum which still abruptly stained his mouth from the night before of heavy drinking, another night that deserved the utmost disdain and ignorance which served as an escape from his delusional reality that was his former life. It was the anniversary of the attack on the 'Skyreacher', a large vessel battle-airship Lennard Bronnard Elias Kliemer the Third once belonged to when he was serving his country during the Great War 5 years ago. A ship that crash landed behind enemy lines. Lennard, as well as 5 other survivors out of the 2000 who served and worked on that ship, was the sole survivor of that crash and one of the only few who survived the insuring events that took place afterwards. A eventful memory in which Lennard tries hard to forget. He could not remember his dreams, nor would he want to for his drinking had simply helped permit any memories of the past that could ever creep up on him as this served as an excuse to elude from all pangs of the reprehensible past that still haunted his memory. The crushing memory of severed ties between friends as he had to watch them die during that terrible event. Lennard opened his heavy eyelids to breathe in the conscious, fresh air the morning would bring and caught the glimpse of the morning sky he saw from the window of his room aboard his air vessel. Across from him, was his paneled window which overlooked the yon, crisp valley and deep cliffs of the misty vale below. A peaceful sight for a concerned, disturbed mind as sunlight soaked the pale morning sky with a small, charming delight. Beside the window, there lay a upright Piano made of cherry wood, a gift given to him as a gift from a dear friend (and fellow musician) from the music capital and on top there stood a statue of a long dead composer (who probably would be best if his name wasn't revealed) with long messy hair and a disdained, serious look on his face. The piano was the instrument Lennard admired the most, not just because it had a long history to his life but a place where Lennard can escape to in order to groan, suffer, and pour his despair at. He always held high confidence in his playing abilities and would sometimes play drunk in the taverns where he receives his drinks, surly the Piano was in all regards, both a symbol and token of expression. While on the other side of the window, a map of the entire known world hung from his wall along with some blue tacks that marked the places he has ever been while the white ones represented the places where he would like to visit and the red ones, places he would most likely not want to visit. Mainly due to most probably: imminent death from vicious pirates who loathed him on that side of the world, from utter boredom, or from the Gods knows what lies beyond the treacherous fog which only a brave few have traveled deep enough into and come out with both inspiring and galvanize tales of danger and mystery. Tales which aroused feelings of exploring and delving into the unknown in search of adventure and what spoils that followed. Wanderlust they called it in the olden tongue, a feeling which also sparked thousands of other adventurers or opportunists to travel into the fog. Maybe one day, Lennard thought, he too could travel and his dreams of delving into the unknown could help him escape from the false, delusional world of pain and misery that plagued Lennard's mind from what he experienced in war. An escape from false reality. But little did Lennard know that these coveting desires would come true, and with such unexpected haste...
Name (Full name): Lennard Bronnard Elias Kliemer the Third Age: 31 Gender: Male Physical Description: Height - 5'11 Eye Color - Green Hair Color - Brown A little more specifics - A almost ragged, handsome gentleman who off the bat seems as if he can handle himself quite well and not someone to mess with. Stocky and medium build. Skills: -Huge Aviation/Technology nerd (but he's also a low-key guy). -War veteran. -He also works time to time as a professional Pianist and part-time composer (Franz Schubert reference). -Lennard also has a keen, observant eye which allows him to see patterns in things more than most people can. History: Lennard comes from a stable-income family who specifically work in an aviation department for a famous multinational corporation which specializes in both military and aviation technology. Since childhood, Lennard has always had a deep interest in mechanics and technology in general so much that he even took it as far as creating his first Airship steam-assembly engine at the age of eight; It would not be an over-statement to call the boy at the time a 'child prodigy' which caught the attention of aviation companies everywhere as he was taken on several occasions for job interviews for the company. However, his strange and narrow-minded obsessions with technology had made him drawn away from people and soon Lennard found himself out of a job. During the great draft when he was 19, Lennard was called for duty and took the position as a Aviation Mechanic and a part-time battle air-naval aviator which required him to often fly patrol missions but would never be in any sort of danger due to his important role to his crew/staff members aboard their airship vessel. It was not until one day when the entire airship carrier he was on went off course, only to be shot down by enemy fire pilots/heavy artillery. The grand ship was taken down around 500 feet from the surface and crash landed behind enemy lines. Sadly, Lennard was one of the only crew members to survive as none of his good friends made it out alive as he and several other crew members had to survive and evade enemy patrols who began to hunt them down. Out of the 2000 naval crew members who were aboard that ship, only 155 men survived the crash, and out of the 155 men who survived the crash, only 6 men survived the events that later took place. This event changed Lennard's life forever, as he soon began to become a totally different person, one who completely had his optimism drained due to the consequences of seeing and doing terrible things in hasty moments of war in order to survive. Years after the incident, he was awarded a metal of honor by the high commander of the Royal Naval Air force, a medal (as well as any other badge he had earned during service) which he put on the graves of all his friends who had died during the war. Lennard now lives almost completely withdrawn from his family and works as a freelance who takes jobs from almost anyone including thieves, pirates, or even mob bosses. Personality: -A quick-witted, intelligent but also pessimistic person due to experiences from war. -As his friends used to say, 'He's a modest and honest type of guy' -Not very good at understanding people, he often can come off as 'too honest' or 'blunt' in his manner. Equipment: -.44 Magnum revolver -.22 Caliber pistol -.44 Magnum (new model), 'Len Khilen' lever action rifle he sometimes carries on hunts for Cliff-riders -A handy Swiss-army knife -A boot knife Ships: -A small, light armored flagship called the 'Lenore' (named after his ex-girlfriend) which comes complete with two small emergency air boats. -Airboat used for short distances which is small enough to be used in city streets.
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The Archadian Royal Fleet Valkyrie division was setting forth it was a long journey and it was finally nearing its end. On orders of her queen was to locate and convince the Kushrina Mercantile Company to aid in a group venture. Thus Freya found herself heading towards their last known location with a pardon in hand and most obvious money. They were after all they were a Mercantile company and as such would be paid for any aid given quite handsomely considering the size and nature of this project. "Lady Freya we have the Dawn's Guard in sight shall we try to open radio channels?" Hearing the message Freya shook her head from her thoughts and gave a motion to continue. They were still in the so spotting the Dawn's Guard was mere luck in her opinion still I wont frown upon such fortune. "On my orders lower speed and first send the message of peace I would like to avoid any hostilities today." She ordered it was standard procedure after the Highwind was a large class ship from the Archadian military it would cause a lot of people to panic. "Open channels once more so I can send my message" She commanded once more as she brushed a stray piece of hair away. "Kushrina Mercantile upon orders from the queen we are here to open up talks between us to discuss possible involvement for a project. We do not mean to harm but would rather talk in peace. Upon my name as Freya Hildegarde Sylfair the 28th none of my crew shall fire upon any of your ships unless attacked first. I would rather have a peaceful talk aboard your ship so we may discuss this venture in a more appropiate setting." Closing the radio channels Freya let out a small sigh and leaned back in her seat it was out of their hands now it was now more up to how the Kushrina reacted to said missive.
Name: Freya Hildegarde Sylfair the 28th Age: 22 Gender: Female Physical Description: Skills: Military Training Expert Swordsman Marksman History: The kingdom of Archadia is ruled by the young queen and Freya and her ancestors devoted their life to defending it. Freya from a young age was trained for her current position her older sister before her untimely death taught her and groomed her for it. This was a majority of her life military and formal training was what she learned and lived off of. The Valkyries are an elite military division composed of female troops and officers. They are the head peace keepers and elite force of the military. Trained and raised by the valkyries she devotes herself to queen and country. Her name is one that is inherited by all head of the valkyrie division those who become head sacrifice their old name to inherit it. The Valkyrie division is sister to the Judges a all male military force under their queen who handles the keeping their borders safe and acting as diplomats. To everyone else beyond Valkyries they are known as your grace even amongst themselves. Personality: Freya is a kind soul who would rather enjoy the peace with their young queen the violence that has been happening. Though when it comes down to it Freya when her country and queen are in danger is anything but kind rather a cold and harsh person who is willing to make sacrifices needed for the betterment of their country. Equipment: - Blessed Valkyrie armor (standard valkyrie armor that has been blessed to stand up to most modern weapons) - Divine Lance (A Standard Jousting styled lance has steam vents at sides to increase thrusting strength) - Sanctified Sword (a standard sword issued with the valkyrie armor allows the user to dispel most fog/smoke) - Gungnir(A rifle used and cared by Freya it is blessed in the fact that with the multiple augments it can’t miss a shot”) Valkyrie Flagships - Highwind (the main flagship for Freya it leads the airships of Archadia) - Blackwind (main ship for the judges but has been sense given to the valkyries for their use) - Windor (heavy armored ship serves as the queens personal transport) theres my char clock
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Annaveya Kushrina - The Western Cross This Pirate wanted to lead her on this risk-filled venture of what could very well be a wild goose chase. Narrowing her eyes as he continued to incessantly talk about that may lay beyond the edge of the Fog itself, The Western Cross didn't seem amused in the least. This little bauble of a map, and its ever changing state drew her suspicion, but then there was the allure of something else entirely. Such a lure was the thought of flying through the fog. Challenging her and her aircrew's abilities accordingly, and perhaps even opening up the first trade routes to the scattered villages that lay within. Not to forget the unbelievable rumors of relics and riches that also remained hidden in the dark. Whistling slightly so that Genie would understand the command to stand by Edoric, Annaveya's eyes fixed the entirety of her focus on the Pirate as she began to speak. It was a simple matter for the massive dire wolf to tear the man apart if Annaveya chose. For it had not been the first time she had utilized such a tactic with prisoners; for information or simply because the Pirate had attempted at her life while he was in the holding cell. "Alright, but if you think you'll be leading this little expedition, you're completely mad. For now, we're about to launch. On your feet, we're going to the bridge." Folding her fingertips behind her back neatly, she calmly strode out of the steely holding cell with both Genie and the unhappy Lieutenant close behind Edoric as they passed through countless hallways and corridors. Through crew quarters and maintenance support facilities, until at long last they arrived at a massive looking room with an expansive view of the outside world. As The Western Cross walked in while the massive Airship took to the air, the entirety of the crew stood at attention. "At ease, back to work. I'd like to clear some distance in case we need to launch." Hurriedly, the men and women got back to work, studying weather patterns, insuring that the thrust to weight ratio was the amount required and the like. Akin to a finely oiled machine, the Kushrina Mercantile Navy was at work. It did not take long for the massive Airship to be touching the clouds as it cleared the outskirts of the city. Nor did it take long for the high pitched whine of a warning bell to fire off. One uniformed crewman came to her in a hurried run, moving so quickly that his feet barely touched the very deck beneath him. "Ma'am! We have a vessel docked in a remote town to the starboard. Silhouette spotted at two kilometers. No flag of country or company upon it!" "Well, let's take a look shall we? Scramble Hrist Zero-Seven to fly with me, let's buzz by and scout it out." Annaveya stated nonchalantly, reaching into the seat of her pockets to pull out a pair of finely crafted leather gloves before taking a pair of flying goggles and having them hang about her neck. Then seizing her flight jacket and tossing it over her shoulder, she glanced carelessly to Edo. "I'm not leaving you alone on my ship. Lieutenant, order quick fix a temporary second seat on my Corsair, won't you?" Nodding hastily, the man bolted off as The Western Cross motioned for Edoric to follow her. There wasn't much of a choice as two armed guards stood near him and simply ushered him to chase after the young woman. Delving into the deeper parts of the Ship, Edoric would soon find himself in a tightly closed compartment, with the canopy of a sleek, beautifully crafted Kushrina Fighter awaiting him. Anna deftly swung herself into the front seat, and the two guards helped him into the back as her headset came on with the garbled radio communication coming over the connections to their ears. "Control tower? This is Hrist Zero-One, prep scramble Launch for me and Zero-Seven. Possible Piracy activity two kilometers out to Starboard, requesting clearance to launch." With a snap and bolting down of the canopy, Edoric would be trapped in the tight fitting cockpit as a high pitched whine announced the start of an exquisitely powerful engine that sat right in front of Annaveya. The sleek, small airframe was literally wrapped around this monstrous machine, and soon they were overcome with the roar of the turbocharged monstrosity coming to life. "Zero Seven, do you copy?" "Aye Ma'am." "Circle about and level off with me at Port Side of The Dawn, then bank one-eighty degrees to observe. ETA on target is forty seconds at full speed." "Copy that, Ma'am." Finally at long last as the short chain of commands strung forth, the garbled radio voice of the control tower for The Dawn's Guard came over the headsets that both she and Edoric wore. "Hrist Zero-One, and Hrist Zero-Seven, you are all green across the board. Good luck and good hunting." The moment that the authorization came through from the Tower, the solid floor that lay beneath them snapped sharply open and suddenly Annaveya, Edoric, and Zero-Seven fell from The Dawn's Guard like stones towards a lake. Once the nose pointed downward towards the earth as the two planes hurtled downward, their folded wings sharply opened in midair; and their descent suddenly changed. Pulling up sharply along the Starboard side of The Dawn, Annaveya's beautifully crafted Fighter swing a wide arc about the massive Capitol ship as she circled towards the port side, gaining altitude smoothly as she heard the call from her wingman over the radio. "Zero-One, this is Zero Seven, levelling off on your Port-Side." With wisps streaming off his wingtips, her wingman's similarly magnificent craft rose sharply to meet hers, ceasing the collision course just as the nose of his plane was just a few feet from the tip of her wing. "Alright Zero-Seven, bank one eighty to Port...now." Simultaneously with her command, the two aircraft banked hard and flew just above her own capitol ship and tore across the heavens towards the small town in the distance. It neared incredibly rapidly, and The Western Cross' plane edged further ahead of her wingman's as her plane suddenly inverted and sharply turned downward towards the ground itself. Incredibly swiftly, the ground approached as at the last moment Annaveya pulled up the nose of her Corsair at the last possible moment. Being just hairs above the tallest treetops, Anna's plane whistled suddenly whistled past just a few feet away from the suspicious docked ship. So quickly was this, that even the tower it was docked nearby shook. Much to her disappointment, it was no Pirate Vessel, that much was obvious. It was Lennard Kliemer's ship, someone who had flown beneath her family's escort once before. Another man who wasn't afraid to get his hands dirty just like her. Pulling up sharply as she gained altitude, her radioed voice would echo through Lennard's ship as she rocketed through the clouds in a matter of moments. "Afternoon Lennard, this is The Western Cross. Heading our way? If so, feel free to grab an escort courtesy of the Kushrina Mercantile Armada." Turning and banking then, another voice came through her headset once again. This time it was that freshly demoted Lieutenant. "Ma'am, there's another request coming through." "Detail it out." "Archadian Valkyries, shall I decline or patch them through?" Annaveya paused as she soared through the air and allowed her wingman to catch back up; what, if anything did the Archadian Military want with her? The last time they had met had been rather turbulent to say the least. "Alright....patch us through. What's their location?" "Ten Kilometers North of you. What of it?" "I'll stop by and say hello. Zero-Seven, with me." Turning sharply towards the north, The Western Cross hurtled through the skies with her wingman close in tow as the Archadian's announcements came through on her radio. It was a peculiar request, wanting to meet the Kushrina Mercantile Battlegroup, and it was the first of their kind. Exactly what the Archadian Queen would want was certainly a mystery, but that certainly didn't stop Anna's curiosity. As the Archadian Ship in the distance rapidly neared, Anna's command came simply for her compatriot that flew alongside her. "Weave pass, I'll take port, you take starboard, meet back up just past their bridge." She said simply first, only to have her communication channel change to that of the Archadian frequency. "Good morning, Valkyrie Freya. This is The Western Cross" She stated first, her plane's wings going vertical completely as she passed just a few feet away from the Portside flank of the massive airship. Completely dwarfing the Archadian's speed, the Kushrina fighter roared past so closely to the bridge of Freya's ship that the glass that protected it from the outside elements rattled nervously. To both possibly interested parties, the Kushrina Mercantile Captain would make an offer most wouldn't refuse across the military frequency. "Follow us if you'd like. We'll slow down so you can keep up. Would you need a transport ship to carry you to The Dawn's Guard?"
Name: Annaveya Kushrina, The Western Cross Age: 26 Gender: Female Physical Description: Skills: -Master of Aeronautical Combat -Adept in Hand to Hand and Close Quarters Combat -Negotiator in Mercantile / Business arrangements -Bilingual - Kushrina Family's odd native tongue and common History: Historians always conflict with one another when they discuss the history of the Kushrina Line. It is a matter of mixed opinion and conjecture, yet none can ever deny the fact the most powerful Mercantile family began rather small. A cluster of traders and tradesmen from the wastes of the desert towards the end of the Old Empire. Even through tragic and terrible Wars they prospered, sitting on the sidelines rather than getting involved and taking sides. As a result, the wealth they accumulated was absolutely massive, rather than those merchants who supplied weapons and got attacked by enemy nations, the Kushrina caravans supplied food and medicine equally for any who requested it. Even so, such wealth did not go unnoticed as time drew on. Pirates, accursed Privateers on the seas and Raiders on the ground out for glory and greed often began to victimize Kushrina mercantile fleets. Initially, the family requested protection and assistance from military forces, and such a request was bitterly refused. As a result, ingenuity took upon it's shine to the family as they were the first to leave the hazards of the earth, and took to the skies. The first Airships they created were simple, cargo carrying structures that hauled goods and cash from one city to the next. They were slow, cumbersome, and could almost be matched by horses on the ground. However, as their wealth began to continue accumulate even further, their stubbornness towards efficiency brought new invention to the skies. The Airships they and they alone controlled gradually became more sleek, faster, and even larger in comparison. Such drive soon brought about the invention of the Kushrina's Family's greatest prize during the emergence of the New Empire: The Dawn's Guard. It is an absolutely massive Airship. Some claiming it to be a literal city floating in the air, and others began to fear and despise it. Travel that once took months now could be completed in the matter of a few hours thanks to the Guard. Yet it was created for once purpose. It was no longer a simple merchant ship. It was heavily armed. For the Kushrina family knew all too well that the ingenuity of Pirates had taken to the skies as well, and they intended to continue to protect their absolute control of wealth in the skies. Within The Dawn's Guard grew the family's private paramilitary force, subjected to extreme training the Kushrina family and their associates became the true elite aviators of the air, calling themselves "The Heaven's Lance", children of the main line of merchants were all required to join this service. For without the benefit of Magic, they had to resort once again to their inventiveness to insure the Family's survival. Such invention brought about the first fighter Aircraft. Launched from the Guard, these light, heavily armed, and incredibly fast while maneuverable machines could number from a handful to even dozens in a single attack wave. Which, when backed by the massive and elaborate weaponry on The Dawn's Guard, they could be used to remarkable levels of effectiveness. Again, Pirates suffered even greater losses from the sky as a Result, and other Mercantile Families soon took to the air and flooded the heavens. While respective governments suffered, the Kushrina Family began to flourish to even greater heights, as now Mercantile Families were also paying them for the escort of their goods. Such flowering prosperity then grew in the form of three more capital Airships. The Heavens' Vanguard. The Dauntless Wind. And The Fated Endeavor Each ship is home to four squadrons of Twenty-five Fighters each. Named after Valkyrie, each respectively have a directional and numerical denomination. The names that so many Pirates came to know and fear were Brynhildr, Hildr, Hrist, and Skuld. Each respective squadron specializing in specific types of warfare. Brynhildr and Hildr known for their ability to dominate the skies in Air-to-Air combat. Hrist for their remarkable intermixed Air-to-Air and Air-to-Ground tactics, and lastly Skuld for Air-to-Sea. (For an example, Annaveya's aircraft call sign is "West Hrist 01") Even at the utter dislike and nervousness of various nations, the Kushrina Armada had been truly born. Protecting the skies of their respective mercantile lines and even others of similar profession from Piracy. Some have even come to call them the "Nation of the Skies", even though they have no structured governmental setting. They are simply a company trying to protect their assets, and will do so with an Iron Fist. These three new Capital Ships joined The Dawn's Guard in the skies in a continuing show of might and dominance in the four corners of the New Empire. From victories against even the most malicious Pirates, a new concept began to rise. Each Fighter Wing gained a new form of Rank, The Cross. Such distinction came only to the pilots of Kushrina blood who held the most prowess in the air. Named for each of their respective locations, the Northern, Eastern, Western, and Southern Crosses soon came to be known for the ferocity in which they engaged the enemy that attacked their family's incredible wealth. Rumor and legend often tell of their incredible ability to not only take on multiple enemy fighters at once, but also destroy their home ship at the same time. This is often where historians finally discuss The Western Cross. Known by such a name, it took years for them to discern the fact that her name was in fact Annaveya Kushrina. The heiress to the Kushrina Fortune, she is often claimed to be the greatest pilot of the age. Pushing Airship and Fighter performance to the very edge of the envelope time and time again. Though her business tact wasn't necessarily the best, her ability to command and control The Dawn's Guard fighter wing was absolutely unrivaled less for the other Crosses. It was in the Sky, rather than the Administrative side where she felt most at home, and her performance signified it. It was the Western Cross that lead the other Four in an attack against the Pirate's Rebellion. Where hundreds of Pirates and Privateers banded together to bring down the Kushrina Capital Ships. Initially, the Pirates had planned to take them on one at a time, where they might stand a fair chance in combat. Yet it was not in the Kushrina Family Blood to play fair. With the growth of wealth, the growth of their control of the skies, massive and intricate spy networks then sprouted forward. And as a result, the Family knew very well that the Pirates were going to attack The Dawn's Guard all at once. It was a heavily clouded day that moment, and as the Guard hovered in the air, the Pirates surged forward in attack. With a rallying cry, they charged defiantly across the skies. And then the world itself changed. Hellfire began to rain from the sky. Dozens of Kushrina Fighters, numbering into the Hundreds dove in upon the attackers from above. And to their horror they saw something they hadn't expected. Four Crosses. Then from the clouds descended the four behemoth capital ships, each of them so massive that they could blot out the sun. All with their incredibly heavy weapons trained upon their adversaries and there was nothing else the Privateers could do. Mercilessly, hundreds, if not thousands of Pirates died that day. The key victory solidified the skies for trade and commerce for the next several years, and made even government sanctioned navies shudder in the thought of taking on a Kushrina Capital Ship. Until at long last Pirates began to sprout up again and harass merchants once again. Having been a Cross since she was merely seventeen, Annaveya simply continued to hold command of her Wing, rejecting any further promotion at the disgruntlement of her father until she was forced at long last to take command of The Dawn's Guard at the age of 26. Stubbornly, she still leads her Wing in combat. Personality: Of what is little known about Annaveya by historians, what is the most prevalent is her affection towards ruthless efficiency. Pirates upon being caught in the act were not even brought to a fair trial, and were executed on the spot. Often by her. Unafraid to get her hands dirty and into the trenches in the family's unending war against piracy, the odd contrast is that she's oddly benevolent towards those who are innocent. Even assisting competing Merchants while they fled from Pirate attackers. On the surface, the Kushrina family practices strictly moral business practices. Though as historians delve deeper, they are beginning to find shrewd dealings between the family and the Crown. As well as other dealings with suspicious outside agencies independent of the Queen. Equipment: Six-Shot Revolver x2 Full-tang Combat Knives x4 An ancient merchant family known for thousands of years for spectacular business practices and ambitions, the Kushrina Family is headed by Alexandrov Kushrina the Eastern Cross, the commander of the fastest capital warship ever built, The Fated Endeavor. Known for their adventurous and daring tendencies, the family has risen from rags to become one of the most wealthy and a powerful autonomous force in the empire. Second only to the Empress and the military forces there accordingly. Controlling and devoutly protecting seventy-five percent of the airship trade, and even the twenty-five percent they don't control, they continue as a business alongside commanding an elite, privately owned paramilitary force. Their prowess with building not only trade ships, but aerial instruments of war has granted them a valuable contract with building warships and trade ships for the Empire. Other smaller nations not united beneath the Empire's flag resent the existence of the family, but there is little that they can do other than be crushed beneath the Heel of a Kushrina Capital ship if they were to attack; and they know it. Three of Alexandrov's children command the respected Airships outside of the Endeavor. With the youngest being Halion Kushrina the Northern Cross at the age of twenty, commanding the largest ship, The Dauntless Wind. The second being Emile Kushrina the Southern Cross at the age of twenty-two, commanding the most heavily armored ship, The Heavens' Vanguard. Lastly, the eldest daughter, Annaveya Kushrina the Western Cross at the age of twenty-six, commands the most heavily weaponized ship, The Dawn's Guard. The respective four crosses are known for two things: first and most infamously, their prowess in fighting in combat and aeronautical warfare. Second, their business cunning, and ability to recruit some of the most brilliant and ambitious minds in the world. The people understand. If a Kushrina ship is the shadow which blots out the sun, they will be safe. The respective Crosses can be seen below. Alexandrov Kushrina, the Eastern Cross; Head of the Kushrina Family Annaveya Kushrina, the Western Cross; Eldest Daughter, Heiress to the Family Fortune and Company Emile Kushrina, the Northern Cross; Eldest Son Halion Kushrina, the Southern Cross; Youngest Son
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Jolly Gutters Gutters was situated on the deck of the airship still. He was seated on an overturned barrel that had rolled its way down the slight grade the crash had formed, against one of the mast poles. He was holding an old glass cup in his hands, rubbing it with his filthy rags for clothes, attempting to clean it. All he was doing was smudging it even more. He slowly grew an angrier and angrier look on his face as he checked every few seconds to see if his own face could be seen on the surface of the glass. And he never did. “Don’t play games with me…” He said. To the glass. “I NEED this…” Gutters continued to rub the glass, but it was to no avail. After one last, half-second examination, he yelled and threw the glass over the railing to his right. He panted a bit as he stared out into the Fog for a moment, then turned his head, lowered it, and cradled it in his hands. All the time he’d spent on this shipwreck, he’d been looking for reflective surfaces to examine himself with. There wasn’t a single intact mirror onboard. All the glasses were dirty and smudged. Nothing was good enough to use at all. In the midst of his despair, something sounded nearby. Gutters’ gaze shot up as he looked onward to see a small creature creeping up over the railing. Wolf-sized. Looked like a little wyvern with gray scales. He didn’t recognize it, but for clarification’s sake, its locally known brand as a “cliffracer” will be used henceforth. The cliffracer growled at Gutters as it slowly planted itself on the deck of the ship. The man’s vision went wide as he stood up and laughed. “And where the hell have YOU been?” He said aloud, pulling out from within his coat the same old pistol he’d taken from the late captain. The cliffracer snapped its maw as Gutters inched forward, holding up the pistol, taking aim. “I have been… SO patient with you… but NOT anymore!” The cliffracer lunged, and Gutters’ eye went wide. He gritted his teeth as he fired, striking the creature in its neck. It landed on him, pinning him to the deck and knocking the pistol from his hand. The wound disorientated it, and gave Gutters the chance to retaliate. He wrapped one of his arms around the cliffracer’s slender neck, and then he proceeded to brandish a rusty dagger from his coat pocket, and jabbed it into the bullet wound. The cliffracer thrashed about, attempting to break free. But Gutters kept an almost inhuman level of strength as he held the creature close to him, twisting the dagger and ripping up its throat. The cliffracer’s thrashing quickly began to die down. Gutters’ scowl and grin slowly began to fade as he held onto the creature. Moments after it went limp, he shoved it off of him and stood up. He stared down at it for a moment, before he turned and walked over to pick up the pistol. The moment he did, though… more growls. He turned his head. Three more cliffracers had climbed up over the rails. Gutters’ eye went wide, and he twitched some. He quickly threw aside the dagger and grabbed an old sword from one of the nearby dead crewmen’s hands and raised it up. The cliffracers encroached his position. And he yelled.
Name: He does indeed have a real name. But his mind is so broken that he’d probably deny it even if he remembered what it was. Nowadays, he has taken to calling himself by the same name of the shipwreck he resides within – “Jolly Gutters”. Age: Forty-something. He’s not quite sure anymore, but his guesses are always in the low forties. Gender: Definitely a man. Crazy as Gutters is, he remembers that much. Physical Description: A tall, disheveled, filthy individual. Gutters looks to be a man who’s forgotten what bathing and shaving even mean, with wild black hair, a rampant beard, and a natural odor that invades the nose like a plague upon a village. His left eye is, quite clearly, no longer functional. He wears an assortment of tattered rags and a wide-brimmed hat, none of which have been washed in months. But there’s something else about the man. Something unnatural. Blackened veins, easily visible through his pale skin, run down from his facial orifices, and end God-knows-where. As to their nature, it’s easy to say they’re by no mundane means. But it’s still a mystery, and one Gutters is not too mindful of anymore. Skills: Gutters was never a soldier. He was never a swordfighter or a pilot or a mechanic or anything even remotely useful in the Fog. But whatever sickness of the mind grips at him now, has turned him into such a rabid psychopath that his sheer desire to live and claim “the ancient treasure”, drives him to surpass just about any hardship he faces. Whether it’s by the man’s own skill, or luck, or the work of the force that possesses him, is anyone’s guess. History: As far as anyone would know of who Gutters was before he became what he is now, it’d be got from his demented ramblings, and then immediately all lost the moment he brought out the knife. So there’s no good there. Rather, let’s look at Gutters’ surroundings. He’s a madman stuck on a wrecked airship in the thick of the Fog. The thing is absolutely ruined and the bodies of its former crewmen are littered everywhere, looking as they they’d been individually slaughtered. They are dressed in peasant rags and armor cobbled from scrap. The supplies have all been tapped into by Gutters himself for the good of his survival. There are weapons strewn about, most by the hands of the dead crewmen, indicating they’d all made one final stand against their last enemy. And they all failed – save for one. Gutters talks to everyone, anyone, and no one, all at the same time. He talks about his knowing where an ancient treasure rests in the Smoke, something the value of which would rival Kushrina’s, Archadia’s, and many other nations’ wealth and power. He talks about how it would let a man drink of the infinite nothingness and spread it all out over the world, superseding the Fog and ushering in a new age of stark beauty and wonder. And he talks about how it will be his. All his. Personality: Gutters is mad. He is loud, he is violent, and he often speaks in gibberish. But listen closely enough and maybe something can be made out from his inane babble. If he hasn’t run a dagger through you by then, that is. Equipment: Nothing but the clothes he wears and whatever’s still left on the shipwreck he currently treats as home.
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Lennard While still in bed, he gradually attempted to get himself out of bed as nonchalantly and as abruptly as possible. First were his legs and then slowly the rest of his entire body before promptly springing himself from his comfortable bed, nearly tumbling over from dizziness. Could he still be drunk from the night before? Lennard, thought to himself. He then took a while standing to collect his bearings, if he still had any while sober, as his senses came to him very slowly again. The rotten, clear stench of the exposed rum gave his mouth an almost unpleasant odor, so much that Lennard gagged from both the odor and the unpleasant ingestion of over-consumption from last night's drinking games. Lennard rushed toward's his desk which lay only a few feet from his bed to grab a pint of water he left himself last night to wash away the foul smell of piss from his mouth, he then abruptly began chugging the fluid ungracefully while some drops of water began to trickle down his neck and chest. Finally, when the entire pint was empty, Lennard climaxed with a very sudden, uncivilized burp and with that small assessment, Lennard was back to the man he knew he was, completely free from any undesired hangover that might ruin his day-off today. Lennard soon closed his eyes to recollect his senses again, only to hear static from his radio system and then a familiar voice from one of the farmers from the village not to far from where he docked. "Hey, Lennie-boy!", said the voice. The static soon dissipated and Lennard quickly recognized that the voice had belonged to the fisherman whom he habitually bought from on Sunday mornings. "Answer the goddamn radio, you fucking alchy!" Screamed the voice again, to Lennard, the tone of voice was an obviously urgent one. For once in his life did he ever hear the fisherman's voice raise so quickly and Lennard could not simply ignore it. "What is it?" He casually responded, still gathering his senses from the aftermath of drinking heavily of the night before. "There's a group of unsavory people heading your way! I can't tell who they are judging by their airships, they're definitely not pirates, maybe military! But what the hell would they be doing here?" Lennard soon quickly gathered his equipment while the fisherman began to curse and make useless conjectures on who exactly those people were. "I dunno who they are." He paused, while assembling the rest of his equipment. With a long pause, he began to load his lever action rifle and cocked it while hearing the sounds of steam engines outside, getting louder with every second that passed by. "I guess there's only one way to find out. Lennard out." He then switched the radio frequency to one he had remembered from his years of being in the military, a frequency that military personnel most commonly use. After a few brief seconds of channeling through the radio for a signal, just when he thought he found the frequency, he thought of something to muster and say to the incoming ships that were approaching him but before he could even utter a single word, another familiar voice echoed through his vessel. "Afternoon Lennard, this is The Western Cross. Heading our way? If so, feel free to grab an escort courtesy of the Kushrina Mercantile Armada." Said the voice, he then stopped to put the pieces together. "Annaveya Kushrina..." He thought to himself and with a laugh of relief he paused to see what would happen next. Lennard could only think that the purpose of her visit must be, whatever it was. "Follow us if you'd like. We'll slow down so you can keep up. Would you need a transport ship to carry you to The Dawn's Guard?" She said, Lennard soon dropped his rifle and rushed towards out of his room and into the cockpit of his vessel, turning the engine on while catching a glimpse of the grand fleet of ships that floated around him in the crisp morning sky. A sight that both excited and intrigued Lennard. "Hello, might I ask what the purpose of your visit is, Annaveya?" Lennard said through the radio. He then smirked and then waited patiently to hear a response from the young commander while heating his engine up and getting ready to disembark from he port.
Name (Full name): Lennard Bronnard Elias Kliemer the Third Age: 31 Gender: Male Physical Description: Height - 5'11 Eye Color - Green Hair Color - Brown A little more specifics - A almost ragged, handsome gentleman who off the bat seems as if he can handle himself quite well and not someone to mess with. Stocky and medium build. Skills: -Huge Aviation/Technology nerd (but he's also a low-key guy). -War veteran. -He also works time to time as a professional Pianist and part-time composer (Franz Schubert reference). -Lennard also has a keen, observant eye which allows him to see patterns in things more than most people can. History: Lennard comes from a stable-income family who specifically work in an aviation department for a famous multinational corporation which specializes in both military and aviation technology. Since childhood, Lennard has always had a deep interest in mechanics and technology in general so much that he even took it as far as creating his first Airship steam-assembly engine at the age of eight; It would not be an over-statement to call the boy at the time a 'child prodigy' which caught the attention of aviation companies everywhere as he was taken on several occasions for job interviews for the company. However, his strange and narrow-minded obsessions with technology had made him drawn away from people and soon Lennard found himself out of a job. During the great draft when he was 19, Lennard was called for duty and took the position as a Aviation Mechanic and a part-time battle air-naval aviator which required him to often fly patrol missions but would never be in any sort of danger due to his important role to his crew/staff members aboard their airship vessel. It was not until one day when the entire airship carrier he was on went off course, only to be shot down by enemy fire pilots/heavy artillery. The grand ship was taken down around 500 feet from the surface and crash landed behind enemy lines. Sadly, Lennard was one of the only crew members to survive as none of his good friends made it out alive as he and several other crew members had to survive and evade enemy patrols who began to hunt them down. Out of the 2000 naval crew members who were aboard that ship, only 155 men survived the crash, and out of the 155 men who survived the crash, only 6 men survived the events that later took place. This event changed Lennard's life forever, as he soon began to become a totally different person, one who completely had his optimism drained due to the consequences of seeing and doing terrible things in hasty moments of war in order to survive. Years after the incident, he was awarded a metal of honor by the high commander of the Royal Naval Air force, a medal (as well as any other badge he had earned during service) which he put on the graves of all his friends who had died during the war. Lennard now lives almost completely withdrawn from his family and works as a freelance who takes jobs from almost anyone including thieves, pirates, or even mob bosses. Personality: -A quick-witted, intelligent but also pessimistic person due to experiences from war. -As his friends used to say, 'He's a modest and honest type of guy' -Not very good at understanding people, he often can come off as 'too honest' or 'blunt' in his manner. Equipment: -.44 Magnum revolver -.22 Caliber pistol -.44 Magnum (new model), 'Len Khilen' lever action rifle he sometimes carries on hunts for Cliff-riders -A handy Swiss-army knife -A boot knife Ships: -A small, light armored flagship called the 'Lenore' (named after his ex-girlfriend) which comes complete with two small emergency air boats. -Airboat used for short distances which is small enough to be used in city streets.
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Edoric Thatch - A Pirate with a Hearing Problem Edoric gave a sideways look to the girl, "I certain must be then since I certainly hope you aren't leading it then. I wish to put myself in charge since you and your crew clearly have a lack of training or experience in the Fog to lead a camping trip into the deeper regions compared to me and my own." He got up and followed the Anna, who seemingly ignored his comment, as they marched him through the various corridors and halls of the massive ship. Edoric personally hated these floating cities of ships, they reminded him too much of his child slave life on the Kamluma Nights. Fond memories those were he thought to himself as he found himself on the bridge. Zoning out as to the thought of the market price of citric fruits, Anna was telling something important to her crew. Edoric heard something along the lines "something something something, alone on a ship, something something something, chair taped to a Corsair, something something IN MY FUCKING EYE." Edoric probably made up that last part up, but once again he was marched up and down the halls until he was shoved into a plane. It wasn't like the ones he usually flew on his own ships, those where hand-made from scrap although they flew as well as any other. No, this was a factory made one, undoubtedly modified by some Kurshina engineer from afar. He appreciated the cool blue coloring of it, although it stood out a bit too much for him to want to actually use it. He climbed on to the back of the plane and sat on the recently added seat. Even though it was bolted on, Edoric felt like duct tape could probably do a better job. As the plane took off and flew through the air, Edoric was once again lost in his own thoughts, ignoring the voices of both Anna and various others through the radio. He was hoping Galahad was doing a good job at keep everyone under control since he was away. Shouldn't worry too much about my first mate, Edo thought as he took out a small flask from his pocket and pop it open. The golden whiskey brought something more important to his mind, How the hell do I get back to them though? He looked around from the enclosed cockpit, the clouds seemed like giant balls of cotton with the darker ones being sizable bits of lint. Out of his bag, he once again brought out the Fog Map to amuse himself. He idly rotated the rings until words formed from the markings and runes. "To go forwards, you must go back." Edoric whispered as he took a mental note. "You're still playing with that" Anna looked over her shoulder at the man. "Is there a problem with it love?" Edoric put down the map and leaned forward, "Are you really serious about this little voyage into the Fog?" "Is there a problem with it?" Anna tilted the craft a little to turn, "And no, you are not leading." "Do you distrust my reliability that much?" "No, I distrust you with my ships." Anna cocked her head back to look at Edoric, "And the fact you are a pirate." Edoric sighed as he rolled up the map, "I have a Fog Map and I know how to survive and operate in the Fog. I amd highly doubtful you and your men could do the same as me and my men." "Then I'll just have you be a navigator." "Wait a second, I'm Captain Edoric Thatch, not Navigator Edoric Thatch." "You may become dead Edoric Thatch if I decide to hand you to the law enforcement." Edoric slumped back into his chair, "I'm not making any decisions yet, but at any rate, I want my crew and my ships." He had the wondrous feeling that this was going to end well.
Name: Edoric Thatch Age: 30 Gender: Male Physical Description: Tall with an average build, he doesn't have as much muscle strength as other, but he uses what he has to his best advantage. He has dirty blonde hair and a fair complexion, smells faintly of sea salt and gunpowder. While both of his eyes are brown, he covers his right eye as its actually a fact eye with a magic replacement. Skills: While he is less adapted at Aeronautical Combat in normal conditions, he is a master at fight in the Fog's supernatural and dangerous weather. Smoothing talking Has a magical relic called "Black Cat's Eye" Insane aim (he can make otherwise impossible shots) Incredible Grace and Agility Night vision, X-Ray (supposedly), and "Clear Shift" (the ability to see clearly in any weather condition) Sword Fighting and Adept at hand-to-hand (mostly due to bar fights) How to grow and care for over a hundred different kinds of plants History: Edoric has no idea who or what his parent looked like, having grown up as a child slave on a pirate airship called "Kamula Nights" that made frequent outing to the Fog to raid trading ships. He and the other dozens children were treated like dolls, given very little food, shelter and clothes. Edoric would often have to fight his friends in pit fights the pirates set up. For the longest amount of time, he wondered by no one wanted to help them. As the years past, Edoric saw the death of many of his fellow slaves; sometimes it was the weather or punishment, sometimes it was by his own hands in the underground fights. One day, after killing six kids in a fight, he broke down and hide in a corner. One of the pirates actually came to comfort him and gave him a book to read. Of course, Edoric didn't trust the man, but in due time, he opened up to him. The man taught him how to read, how to think and unintentionally, how to escape. When Edoric was 10, he mounted a revolt against the ship's captain with his fellow child slaves and some of the more treacherous crew members. After killing the pirate captain, he took his sword as his own and burnt the airship to ashes, freeing all of those enslaved. With the help of the older pirates, he and a few of the child who decided to stay with him bought a new, smaller airship to raid trade with, a Kobaya-Class ship called the "Dragon Sail". It seemed the Edoric was born to sail miles above the ground and be a pirate. By the time he was 17, the Dragon Sail had become a leading ship in a small fleet of like-minded pirates and a notorious raiding ship and tales of its crew had been spread far and wide. Although Edoric has been jailed before, he has managed to weasel his way out most of the time. Weapons: Front Mounted 20-Pounder Armstrong Gun Back Mounted Hotchkiss 6-Pounder Quick Firing Cannon 2 Side-mounted .303 Gatling Guns OR 2 Side Mounted 37mm Hotchkiss Revolving Cannons (some ships) OR 2 Side Mounted Flamethrowers OR 2 Side Mounted Tesla Beacons Eventually, Edoric had been transferred command as pirate by the previous captain, the man who taught Edoric to read, was dying due to wounds he suffered in a battle. That same battle would also claim one of Edoric's eyes. The captain's last gift to Edoric was the Black Cat's Eye which replaced his missing eye. Edoric has since then sold the ship (after stripping it of anything useful) and used the vast funds from raiding and gambling, he bought a Bune-Class merchant airship called the "Iberian Wedding". After heavily modifying it, he renamed it the "Chrysanthemum Throne" and has been pirating ever since, building a notorious reputation for himself with equal parts of awe and infamy with him and his crew that has grown much larger since then. At some point, he had also raised a small pirating fleet in his name consisting of two ship similar to that of his flagship called "Wondering Ronin" and "Red Banner", each with its own biplane resting on launchers. The Bune-Class also has an incredibly efficient weight-to-load ratio, allowing it to carry tons of stuff without its speed reducing. There are also over a dozen smaller ships similar to that of the "Dragon Sail" he once crewed in his youth. Weapons (Bombs not included): 20 Nordenfelt 6-lbs Quick Firing Cannons (10 to a side) 14 Reffye Mitrailleuse Guns (7 to a side) 8 Hotchkiss 47mm Revolving Cannons (4 to a side 12 Vickers Machine Gun (Six mounted on removable mounts on the top deck) 2 Double-Vickers AA Machine Guns (Mounted on ring mounts at the top of the Ballons) 1 20-Pounder Armstrong Gun (Mounted on a turntable in the front of the ship; used for special ammunition like Chain Shots, Canister Shot, Grape Shot, etc.) 2 Vickers Machine Guns (Facing forward) 1 Lewis Gun (on a ring mount in the back) 2 100-pound bombs on the wings or 1 300-pound bombs in the fuselage As of recent, he has been more towards focusing his goals towards the exploring deeper into the Fog for the mysterious treasures that await him. Personality: Edoric is on the thin border between incredible, witty genius and absolutely fucking insane. He seems the be very sort of carefree with a tinge of cocky, he's almost drunken in some situations for lack of a better word, yet he seems to be perfectly sober. He is self-serving and surprisingly altruistic, most of the time. He does not consider himself above lying, cheating and stealing. Will also to try and make money in any situation. He is one of the most notorious pirates and smugglers, having at least one enemy in every major port and city. He prefers to try and avoid conflict as much as possible. Edoric care little of what the people around him are or will do, although he does make quicks about this from time to time. He does adhere to the "Rule of Being a Gentleman Pirate", which consists of possibly hundreds of rules and guidelines that most people believe he makes up on the spots as many rules contradict themselves and some also have the same rule number. Few things will ever truly piss him off. Slaves and inhumanely-treated workers anger him to no end, going off of his own "childhood". He will personally find the people in charge and kill them in alphabetical order with extreme prejudice. Equipment: Rebirth and Liberation (Two swords that build up steam as he swings them and can release the steam as a distraction or a smoke screen. Won in a gambling bet.) A magically frozen banana Two Borchardt C-93 semi-auto pistols The Threaded Cane (A sword-cane that can become a bladed whip. Once owned by the Captain of the Kaluma Nights before Edoric killed him and took it for himself. Favors his normal sword over this but uses it when he cannot have visible weapons.) Burgess Folding Shotgun (Easily concealable and often used in conjunction with the Threaded Cane in spots where he cannot have visible weapons) The Black Cat's Eye Grappling Gauntlet (A fingerless gauntlet with a transforming grappling hook and can be reeled in. Often used to pull things/people from afar or a fulcrum for swing,) Fog Map - Magical constructs that are used to get to and navigate the Fog. They have two modes, the first is the "paper" mode where it is a map with a bunch of rings that are rotated around to show the way to the Fog. Then the "gyroscope" mode is used to actually navigate the Fog. It will always point to the right direction, no matter how strange the path may seem. Notable Crew Galahad - First mate - Ex. Brittannian Navy Officer and talks in a British Accent. Discharged after a rival officer accused him of murder and insubordination, he one of the people in Edo's fleet who can read. While he can double as a doctor and navigator, he requires tea for that. Nayoki - Pilot - One of the former child slaves, she is the best biplane-pilot and a bit of an airhead Borris - Mechanic - Former child slaves, he is often shirtless, revealing his huge muscles. However, he is adept at doing detailed work and at using the ship's guns, especially the 6-pounders and the Armstrong gun. He sees Sharps as a gunner who he must out do for his honor. Sharps - Gunner - Former child slave, she wears cracked glasses but can double the firing range of any gun she is given. She is usually on the Mitralleuse guns and sees Borris as her shooting rival. Zhang - Engineer - A former child slave who went to the Ryukyuan Imperial Army. Re-joined Edoric after being kicked out for unlawful use of explosives to speed-bake bread. He is incredibly creative, but not all of his ideas work, or are sane. Lafayette - Chef - Former tavern keeper who lost his job, his casseroles and pastas are on par if not better than that of Royal Chefs. Rose - Logistics & Navigator - A sweet girl in charge of managing the fleet's supplies. She is one of the people who can read and is actually the daughter of a harbor master who ran away and end up on Edo's ship, circumstances are a private matter.
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There is no need my ship can keep up and we will have a personal craft coming over to the Dawn's Guard shortly Freya called over the radio. Walking away at a fast pace she laced her sword at her hip. She was planning on grabbing her rifle but changed her mind she was going in her formal armor there was no need for it. Placing on her her helmet and brushing aside stray hair she set out once more towards their "diplomatic" vessel it was a more showy piece than anything but like any of the archadian ships it contained quite a few secrets this one was well known for its speed. Meeting her on the ship was the head Judge Van. Van was going along since it classified as their jurisdiction as a diplomatic event beyond anything else. "You ready valkyrie?" Freya heard Van call out from underneath his full armor plate and helm. Personally she never liked wearing her armor it always felt stifling and while it did offer good protection it felt confined more than anything else. Also despite wearing armor most of her childhood and such she would rather fight in more comfortable clothing than anything else. Before she knew it they were already in the air heading towards the Dawn's Guard. Looking at it Freya had to admit more than anything else it seemed like a flying city still while beautiful she wasn' there to admire the engineering feat that went into said marvel. They were closing in now it seemed and before long they landed at top of the deck and wouldnt wait for long before Kushrina landed herself she supposed.
Name: Freya Hildegarde Sylfair the 28th Age: 22 Gender: Female Physical Description: Skills: Military Training Expert Swordsman Marksman History: The kingdom of Archadia is ruled by the young queen and Freya and her ancestors devoted their life to defending it. Freya from a young age was trained for her current position her older sister before her untimely death taught her and groomed her for it. This was a majority of her life military and formal training was what she learned and lived off of. The Valkyries are an elite military division composed of female troops and officers. They are the head peace keepers and elite force of the military. Trained and raised by the valkyries she devotes herself to queen and country. Her name is one that is inherited by all head of the valkyrie division those who become head sacrifice their old name to inherit it. The Valkyrie division is sister to the Judges a all male military force under their queen who handles the keeping their borders safe and acting as diplomats. To everyone else beyond Valkyries they are known as your grace even amongst themselves. Personality: Freya is a kind soul who would rather enjoy the peace with their young queen the violence that has been happening. Though when it comes down to it Freya when her country and queen are in danger is anything but kind rather a cold and harsh person who is willing to make sacrifices needed for the betterment of their country. Equipment: - Blessed Valkyrie armor (standard valkyrie armor that has been blessed to stand up to most modern weapons) - Divine Lance (A Standard Jousting styled lance has steam vents at sides to increase thrusting strength) - Sanctified Sword (a standard sword issued with the valkyrie armor allows the user to dispel most fog/smoke) - Gungnir(A rifle used and cared by Freya it is blessed in the fact that with the multiple augments it can’t miss a shot”) Valkyrie Flagships - Highwind (the main flagship for Freya it leads the airships of Archadia) - Blackwind (main ship for the judges but has been sense given to the valkyries for their use) - Windor (heavy armored ship serves as the queens personal transport) theres my char clock
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Annaveya Kushrina - The Western Cross "You'll get to them soon enough. After all, I can't have you going into the Fog without them. For now." The Western Cross sternly stated towards that of the Pirate Captain who was along for the tumultuous ride. The two Corsairs circled around the massive Kushrina Capitol ship once before she finished a second conversation while wisps of air trailed off her wingtips. "Sadly, it's rather dismally simple, Lennard." Came her garbling voice over the military frequency straight to that of the independent ship captain. "I have a soon-to-be-former intelligence officer who is about to be fired because of incompetence. Your ship isn't flying the flag of a company or country, so it warranted investigation; yet, it wouldn't even have happened if he had checked our registry." "Apologies for the disturbance, hence why I was offering a free escort for your ship as far along to our next destination as you'd choose. Landing now, see you soon if you choose to follow us in the next five kilometers." Queing the mic back onto the frequency that was her control tower, the Airship Captain had but one simple phrase. "This is Hrist Zero-One, Zero-Seven and I are coming in for a landing. Prep the hooks, please." "Copy that Zero-One, landing crews are prepping now. Land in fifteen seconds." Came the response from the Air Traffic Controller, and Anna's wings dipped in unison with her fellow wingman while far below, men in color-coded shirts sprinted across the deck to run a long, thick, and rather incredibly resilient wire across it. In a feat of precision, both Corsairs lowered their landing gear from within the wings and tail of the smoothly contoured bottom, and came down upon the deck at the exact same time. Still moving quickly, they both came to a jarring halt upon the flight deck as naturally, the first procedure was the killing of their engines. "Good catch Tower, compliments to the Wire Crews." "Understood Ma'am. We'll let em' know." Lowering her flight goggles to her neck and unhinging the canopy as ground maintenance crews starting sprinting towards the craft to tow it off the Flight Deck, Annaveya watched on as a duo of armed guards still helped heft Edoric out of the plane, and bind his wrists together a second time. She wasn't a fool, even on a ship as secure as the Dawn, she wasn't going to take any chances. More importantly, as she glanced over towards the slower Archadian ship that had just landed, there was business to attend to. Walking across the flight deck as the polished silvery metals of The Dawn's Guard seemed to glisten in the midday sun, Annaveya alighted a charming yet cunning grin as she drew closer to the Valkyrie. "Welcome to The Dawn's Guard, Archadians!" She shouted loudly over the rushing wind, and more importantly, the two four-ship flights of Corsairs that sliced through the air with a roar over their heads while the sun liquidly ran across them as they rushed past overhead. Earnestly, she took the Valkyrie Leader's hands in hers and gently shook them, acting with her family's tradition as always by leaning forward to lightly plant a peck upon each cheek in greeting. "I am Captain Annaveya Kushrina, The Western Cross...plus one guest." She denoted at the end, casting a wary glance to the obvious pirate while tossing her leather Aviator's jacket over her shoulder to hold it leisurely with one hand. "Let's talk inside, shall we?" Motioning for the Valkyrie, her Guard, and her Soldiers that were holding Edoric, the Merchant Captain strode towards the nearest steely door. Pulling it open and striding inside, she proceeded to walk past dozens of varying workstations, laboratories, and cargo holds. Each time she walked through, it was obvious that the Captain had earned the respect of her crewmen. No matter if she insisted, they would stand aptly at attention until her departure from each respective room. This persisted until she strode into her own office. Where Genie, her massive Direwolf lay in wait beside her desk. "Please, do take a seat, get comfortable." Before the desk sat a trio of luxuriously cushioned seats made of fine leathers and silk, while Annaveya herself sat behind an exquisite looking desk made of wonderfully crafted and polished oak. Surrounding them was an ambience of intellectualism, as three out of the four walls were decorated by classic, priceless art that was surrounded by various, almost innumerable books. Not long after they sat, a caterer bearing a cart full of freshly cut exotic fruits also came in, giving each guest, to include Edoric a plate of the finer tastes. Plucking up her captain's cap and tilting it ever slightly to the ride side while she leaned back into her tall, leather chair; Annaveya certainly embodied the stereotypical stance that all Kushrina seemed to posses. Intellect, ruthlessness, and cunning. "Welcome once again, Valkyrie and Company. But what can the Kushrina Mercantile Company do for you today?"
Name: Annaveya Kushrina, The Western Cross Age: 26 Gender: Female Physical Description: Skills: -Master of Aeronautical Combat -Adept in Hand to Hand and Close Quarters Combat -Negotiator in Mercantile / Business arrangements -Bilingual - Kushrina Family's odd native tongue and common History: Historians always conflict with one another when they discuss the history of the Kushrina Line. It is a matter of mixed opinion and conjecture, yet none can ever deny the fact the most powerful Mercantile family began rather small. A cluster of traders and tradesmen from the wastes of the desert towards the end of the Old Empire. Even through tragic and terrible Wars they prospered, sitting on the sidelines rather than getting involved and taking sides. As a result, the wealth they accumulated was absolutely massive, rather than those merchants who supplied weapons and got attacked by enemy nations, the Kushrina caravans supplied food and medicine equally for any who requested it. Even so, such wealth did not go unnoticed as time drew on. Pirates, accursed Privateers on the seas and Raiders on the ground out for glory and greed often began to victimize Kushrina mercantile fleets. Initially, the family requested protection and assistance from military forces, and such a request was bitterly refused. As a result, ingenuity took upon it's shine to the family as they were the first to leave the hazards of the earth, and took to the skies. The first Airships they created were simple, cargo carrying structures that hauled goods and cash from one city to the next. They were slow, cumbersome, and could almost be matched by horses on the ground. However, as their wealth began to continue accumulate even further, their stubbornness towards efficiency brought new invention to the skies. The Airships they and they alone controlled gradually became more sleek, faster, and even larger in comparison. Such drive soon brought about the invention of the Kushrina's Family's greatest prize during the emergence of the New Empire: The Dawn's Guard. It is an absolutely massive Airship. Some claiming it to be a literal city floating in the air, and others began to fear and despise it. Travel that once took months now could be completed in the matter of a few hours thanks to the Guard. Yet it was created for once purpose. It was no longer a simple merchant ship. It was heavily armed. For the Kushrina family knew all too well that the ingenuity of Pirates had taken to the skies as well, and they intended to continue to protect their absolute control of wealth in the skies. Within The Dawn's Guard grew the family's private paramilitary force, subjected to extreme training the Kushrina family and their associates became the true elite aviators of the air, calling themselves "The Heaven's Lance", children of the main line of merchants were all required to join this service. For without the benefit of Magic, they had to resort once again to their inventiveness to insure the Family's survival. Such invention brought about the first fighter Aircraft. Launched from the Guard, these light, heavily armed, and incredibly fast while maneuverable machines could number from a handful to even dozens in a single attack wave. Which, when backed by the massive and elaborate weaponry on The Dawn's Guard, they could be used to remarkable levels of effectiveness. Again, Pirates suffered even greater losses from the sky as a Result, and other Mercantile Families soon took to the air and flooded the heavens. While respective governments suffered, the Kushrina Family began to flourish to even greater heights, as now Mercantile Families were also paying them for the escort of their goods. Such flowering prosperity then grew in the form of three more capital Airships. The Heavens' Vanguard. The Dauntless Wind. And The Fated Endeavor Each ship is home to four squadrons of Twenty-five Fighters each. Named after Valkyrie, each respectively have a directional and numerical denomination. The names that so many Pirates came to know and fear were Brynhildr, Hildr, Hrist, and Skuld. Each respective squadron specializing in specific types of warfare. Brynhildr and Hildr known for their ability to dominate the skies in Air-to-Air combat. Hrist for their remarkable intermixed Air-to-Air and Air-to-Ground tactics, and lastly Skuld for Air-to-Sea. (For an example, Annaveya's aircraft call sign is "West Hrist 01") Even at the utter dislike and nervousness of various nations, the Kushrina Armada had been truly born. Protecting the skies of their respective mercantile lines and even others of similar profession from Piracy. Some have even come to call them the "Nation of the Skies", even though they have no structured governmental setting. They are simply a company trying to protect their assets, and will do so with an Iron Fist. These three new Capital Ships joined The Dawn's Guard in the skies in a continuing show of might and dominance in the four corners of the New Empire. From victories against even the most malicious Pirates, a new concept began to rise. Each Fighter Wing gained a new form of Rank, The Cross. Such distinction came only to the pilots of Kushrina blood who held the most prowess in the air. Named for each of their respective locations, the Northern, Eastern, Western, and Southern Crosses soon came to be known for the ferocity in which they engaged the enemy that attacked their family's incredible wealth. Rumor and legend often tell of their incredible ability to not only take on multiple enemy fighters at once, but also destroy their home ship at the same time. This is often where historians finally discuss The Western Cross. Known by such a name, it took years for them to discern the fact that her name was in fact Annaveya Kushrina. The heiress to the Kushrina Fortune, she is often claimed to be the greatest pilot of the age. Pushing Airship and Fighter performance to the very edge of the envelope time and time again. Though her business tact wasn't necessarily the best, her ability to command and control The Dawn's Guard fighter wing was absolutely unrivaled less for the other Crosses. It was in the Sky, rather than the Administrative side where she felt most at home, and her performance signified it. It was the Western Cross that lead the other Four in an attack against the Pirate's Rebellion. Where hundreds of Pirates and Privateers banded together to bring down the Kushrina Capital Ships. Initially, the Pirates had planned to take them on one at a time, where they might stand a fair chance in combat. Yet it was not in the Kushrina Family Blood to play fair. With the growth of wealth, the growth of their control of the skies, massive and intricate spy networks then sprouted forward. And as a result, the Family knew very well that the Pirates were going to attack The Dawn's Guard all at once. It was a heavily clouded day that moment, and as the Guard hovered in the air, the Pirates surged forward in attack. With a rallying cry, they charged defiantly across the skies. And then the world itself changed. Hellfire began to rain from the sky. Dozens of Kushrina Fighters, numbering into the Hundreds dove in upon the attackers from above. And to their horror they saw something they hadn't expected. Four Crosses. Then from the clouds descended the four behemoth capital ships, each of them so massive that they could blot out the sun. All with their incredibly heavy weapons trained upon their adversaries and there was nothing else the Privateers could do. Mercilessly, hundreds, if not thousands of Pirates died that day. The key victory solidified the skies for trade and commerce for the next several years, and made even government sanctioned navies shudder in the thought of taking on a Kushrina Capital Ship. Until at long last Pirates began to sprout up again and harass merchants once again. Having been a Cross since she was merely seventeen, Annaveya simply continued to hold command of her Wing, rejecting any further promotion at the disgruntlement of her father until she was forced at long last to take command of The Dawn's Guard at the age of 26. Stubbornly, she still leads her Wing in combat. Personality: Of what is little known about Annaveya by historians, what is the most prevalent is her affection towards ruthless efficiency. Pirates upon being caught in the act were not even brought to a fair trial, and were executed on the spot. Often by her. Unafraid to get her hands dirty and into the trenches in the family's unending war against piracy, the odd contrast is that she's oddly benevolent towards those who are innocent. Even assisting competing Merchants while they fled from Pirate attackers. On the surface, the Kushrina family practices strictly moral business practices. Though as historians delve deeper, they are beginning to find shrewd dealings between the family and the Crown. As well as other dealings with suspicious outside agencies independent of the Queen. Equipment: Six-Shot Revolver x2 Full-tang Combat Knives x4 An ancient merchant family known for thousands of years for spectacular business practices and ambitions, the Kushrina Family is headed by Alexandrov Kushrina the Eastern Cross, the commander of the fastest capital warship ever built, The Fated Endeavor. Known for their adventurous and daring tendencies, the family has risen from rags to become one of the most wealthy and a powerful autonomous force in the empire. Second only to the Empress and the military forces there accordingly. Controlling and devoutly protecting seventy-five percent of the airship trade, and even the twenty-five percent they don't control, they continue as a business alongside commanding an elite, privately owned paramilitary force. Their prowess with building not only trade ships, but aerial instruments of war has granted them a valuable contract with building warships and trade ships for the Empire. Other smaller nations not united beneath the Empire's flag resent the existence of the family, but there is little that they can do other than be crushed beneath the Heel of a Kushrina Capital ship if they were to attack; and they know it. Three of Alexandrov's children command the respected Airships outside of the Endeavor. With the youngest being Halion Kushrina the Northern Cross at the age of twenty, commanding the largest ship, The Dauntless Wind. The second being Emile Kushrina the Southern Cross at the age of twenty-two, commanding the most heavily armored ship, The Heavens' Vanguard. Lastly, the eldest daughter, Annaveya Kushrina the Western Cross at the age of twenty-six, commands the most heavily weaponized ship, The Dawn's Guard. The respective four crosses are known for two things: first and most infamously, their prowess in fighting in combat and aeronautical warfare. Second, their business cunning, and ability to recruit some of the most brilliant and ambitious minds in the world. The people understand. If a Kushrina ship is the shadow which blots out the sun, they will be safe. The respective Crosses can be seen below. Alexandrov Kushrina, the Eastern Cross; Head of the Kushrina Family Annaveya Kushrina, the Western Cross; Eldest Daughter, Heiress to the Family Fortune and Company Emile Kushrina, the Northern Cross; Eldest Son Halion Kushrina, the Southern Cross; Youngest Son
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Jolly Gutters Four cliffracers lied strewn about the deck. Sat among them was Gutters, beside one which he had decapitated. He was sifting his hands through the innards of the creature's head, plucking bits of meat, cartilage, and a bit of gray matter from it. He was completely lost in the act as he licked every bit of blood and gore from his fingertips. Both his eyes were still. The twitching had subsided. In this moment, he was calm. The black veins stretched across his skin. They did not move, but their quantity gave off such a false impression. The hunger. He bit down on a clump of meat. The thirst. He drained the blood from the cliffracer's head, straight down his throat. There lies the unseen, over yonder, in the Fog. He watches, and he smiles. You are alive, and he is happy. Gutters continued to feast, late into the dark hours of the Fog. ... A lone, one-manned airship wandered through the Fog, guided by the faintest lights in the bleak sky, and the radial mysteries of a weathered map. Aboard it, a lonesome explorer, well-equipped but lacking in experience. He sees a shipwreck through the darkness, illuminated by the frontward lights of his airship. And he decides to investigate. The airship pulls up to the rails and stills itself, the explorer taking two anchors and tossing them aboard the wreck. He grabs his pistol and his lantern, both fine in make, and climbs down over the rail, planting himself on the deck. He raises his lantern and immediately regrets it. He sees the bodies. The long-dead crewmen. The cliffracers that had only been killed only hours prior. He reels, but eventually, steels himself, and moves about. His well-tailored boots make the slightest stamping sounds as he proceeds towards the captain's cabin. He, however, quickly finds that he alone does not produce noise aboard this wreck. Behind him, the sound of rapid, charging footsteps. He turns, but he is only quick enough to catch the gleaming, swollen eye and the jagged teeth of his assailant, before a swing from an old metal pipe puts him down. He drops both his pistol and his lantern. His ears ring and his vision blurs as he cradles his head, slowly looking back upward to see his aggressor raise the pipe again. Another downward swing, upon the explorer's head. He is no more. Gutters breathed frantically as he looked down at the battered head of the explorer. Bit of blood had jumped on his coat, beard, and face. He dropped the pipe and knelt down, immediately beginning to pick through the remains of the newly dead. Oh, this young lad had definitely been looking to traverse the Fog in hopes of finding old, valuable treasures. Such fine clothes and gear, he must have bought it with ill-got coins. Or, maybe, it was a boon from his family. Didn't matter any to Gutters. The pistol was very nice, he took it and holstered it for later. A new knife and sword, as well. Plenty of spare bullets and vials of medicine. He contemplated taking the clothes, but he opted out of it. With the explorer's body successfully scavenged, he moved over towards the lantern and retrieved it. Standing up, Gutters turned towards the airship the explorer had arrived on. It was the sort built to be manned by a single individual. Small, but well-fitted for long voyages. Wouldn't survive minutes in a fight, though. He was lucky this thing hadn't been besieged by pirates. Gutters set the anchors back aboard and climbed onto the airship and opened the door to the cabin. It was stocked with extra supplies and ammunition, all very much intending to be put to good use. Well, not anymore - at least, not by their original owner. Gutters turned and glossed over the airship's piloting mechanism. There were the standard controls, which he had no idea how to operate. But there was also a rather strange, arcane contraption fitted overhead. Bunch of circles centered around a simple sphere. Nodes occupied sections of the rings, denoted with colored gems. As if instinctively, Gutters raised his hand and tapped one of the gems, on the left, outermost ring. Kushrina. The airship shifted a bit, causing Gutters to stumble some, but he quickly regained his stance. It ascended from its stationary position, rising over the dark of the Fog, heading off westward, towards the presumed location Gutters has chosen. The man slowly planted himself in the pilot's seat, setting the lantern aside. He watched the airship weave through the Fog, distancing itself from spires that could have potentially been carrying nests of unsavory creatures. A useful contraption, no doubt. Must have cost quite a bit. But it lacked the rings signifying the Deep Fog and the Smoke - which he was in full mind to travel to. One thing kept itself on Gutters' mind as the voyage carried on without his hand. A mirror.
Name: He does indeed have a real name. But his mind is so broken that he’d probably deny it even if he remembered what it was. Nowadays, he has taken to calling himself by the same name of the shipwreck he resides within – “Jolly Gutters”. Age: Forty-something. He’s not quite sure anymore, but his guesses are always in the low forties. Gender: Definitely a man. Crazy as Gutters is, he remembers that much. Physical Description: A tall, disheveled, filthy individual. Gutters looks to be a man who’s forgotten what bathing and shaving even mean, with wild black hair, a rampant beard, and a natural odor that invades the nose like a plague upon a village. His left eye is, quite clearly, no longer functional. He wears an assortment of tattered rags and a wide-brimmed hat, none of which have been washed in months. But there’s something else about the man. Something unnatural. Blackened veins, easily visible through his pale skin, run down from his facial orifices, and end God-knows-where. As to their nature, it’s easy to say they’re by no mundane means. But it’s still a mystery, and one Gutters is not too mindful of anymore. Skills: Gutters was never a soldier. He was never a swordfighter or a pilot or a mechanic or anything even remotely useful in the Fog. But whatever sickness of the mind grips at him now, has turned him into such a rabid psychopath that his sheer desire to live and claim “the ancient treasure”, drives him to surpass just about any hardship he faces. Whether it’s by the man’s own skill, or luck, or the work of the force that possesses him, is anyone’s guess. History: As far as anyone would know of who Gutters was before he became what he is now, it’d be got from his demented ramblings, and then immediately all lost the moment he brought out the knife. So there’s no good there. Rather, let’s look at Gutters’ surroundings. He’s a madman stuck on a wrecked airship in the thick of the Fog. The thing is absolutely ruined and the bodies of its former crewmen are littered everywhere, looking as they they’d been individually slaughtered. They are dressed in peasant rags and armor cobbled from scrap. The supplies have all been tapped into by Gutters himself for the good of his survival. There are weapons strewn about, most by the hands of the dead crewmen, indicating they’d all made one final stand against their last enemy. And they all failed – save for one. Gutters talks to everyone, anyone, and no one, all at the same time. He talks about his knowing where an ancient treasure rests in the Smoke, something the value of which would rival Kushrina’s, Archadia’s, and many other nations’ wealth and power. He talks about how it would let a man drink of the infinite nothingness and spread it all out over the world, superseding the Fog and ushering in a new age of stark beauty and wonder. And he talks about how it will be his. All his. Personality: Gutters is mad. He is loud, he is violent, and he often speaks in gibberish. But listen closely enough and maybe something can be made out from his inane babble. If he hasn’t run a dagger through you by then, that is. Equipment: Nothing but the clothes he wears and whatever’s still left on the shipwreck he currently treats as home.
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Lennard "I see. Sorry to hear about your incompetent officer." Lennard responded, realizing he was still unconsciously holding a glass of the insalubrious rum which he poured for himself the night before. With one rapid gulp, Lennard drank the rancid liquid before checking his primary fight display to his radar display. "No need for the escort by the way, Kushrina." he added, then glancing again over towards his advanced radar which he built himself a few years ago. It was actually a modified version of the one he had during the war, the Xullur D9-1093f. The only difference was the receiver had been modified so that any received signals from the receiver are then sent to a data recorder for storage on a disk or tape at a much faster rate. It was therefore significantly quicker than any other radar ever built. Waiting promptly for a few seconds to think judiciously about what options he had. "I can see you from my radar, I'll see you soon. Lennard out." He concluded before turning on his engine, he had then decided to go with them. First was always the carburetor which needed to be double checked so that the extensions he designed specifically for the engine of this exact model could invariably cool the engines for many hours of flying that would be done today. Then, he prepared the X1-585a kick-starters that would boast his vessel in order to give the airship some horizontal velocity as he were on a runway on the other ship before tilting the ship. When the kick-starters were prepared, Lennard quickly adjusted his seat belt and put his helmet which came with a headset before he began to pull the lever to his right in order to manipulate the jet turbines to make it easier to take off. It seemed as if all engine instruments seemed to work and function properly, as there were no abnormalities with in the engine itself or the mechanics. Otherwise, Lennard would know. He was after all, one of the liberally most precisely cautious men when he came to technology, most importantly his own. Then the heat thermal was set to a rational temperature while the flaps were raised up to tilt the vessel no more than 5 degrees. Then the Kellros 10-89d hoover balls checked and seemed to work properly in order to be used to elevate him without the need to tilt no more than 5 degrees at a safe velocity. When he felt that he was definitely ready once again to take to the misty morning sky above the vale and into an adventure of his own, he preceded to turn on the engines to pull the throttle. But before heading out so promptly, Lennard qued in again to the frequency of the fisherman to whom he heeded to thank for earlier. "Leroy, I really have to thank you for giving me a heads up earlier." He earnestly said over the microphone, being thankful for honest folk like Leroy, the fisherman to be around. "If these had been pirates or skyraiders, I would have definitely been done for given that they had an opportunity to catch me from surprise. As you can tell, I don't think I'll be back in a while, goodbye and thanks again." "Don't mention it, boyo. Just thank the fact that I had, by sheer coincidence, been up this early in the mornin'. Farwell lad and Godspeed, miboy." The fisherman amiably replied to the young, ambitious pilot. Contently, the fisherman soon then returned to his duties and headed towards the river and departed from Lennard's signals, leaving Lennard ready to take off from the small port and take to the ambitious skies above. Flying brought immense joy for Lennard, almost as passionately immense as his narrow-interests for mechanics and aviation all of which were affable feelings that Lennard took fulfillment from nearly his entire life since early childhood. Even with the sickness that abruptly came after a night of drinking, the man could fly a plane innately as there is almost nothing that can stop Lennard from doing what he loved doing. This was due to the many experiences he gained as a child growing up as a prodigy aerospace engineer who worked for many companies and being in the military for a good amount of 10 years of his life, plus dejectedly another 5 of post traumatic stress and temerity that followed afterwards. Lennard was burdened by both genius and exposure, but hopefully this next potential job could make him forget once again about his past. "Well, here we go. Show me what you got, Lenore." Lennard then pulled both throttles which sent the vessel accelerating at an almost alarming rate and he soon felt his heart rush again as he was filled of excitement, eager to see what fate might have waiting for him. The airship took a while to head off but then a few moments later, it was already in the sky. The prodigal pilot was glad to finally be in the air once again after an entire tedious week of irrelevant errands he had to attend for local farmers or friends, now Lennard was free to do as he chose. He then slowed the airship to a more stable velocity and turned on autopilot to help maintain a reasonable speed while elevating the ship using his Kellros 10-89d hooverballs a few hundred more meters from the ground. With autopilot on, Lennard soon brushed up against the chair comfortably and quickly glanced at the directional gyro to make sure of the direction he was heading before having to concentrate again. Once he was at a safe altitude, he was free of restrain to needlessly worry about how fast he was going as he then look a moment to gawk at the beautiful morning sky had never looked more clear. All while gaining a stable, reasonable altitude. After a few moments past of flying for several brief minutes, the sight of Kushrina's Western Cross at last became clear to him from several hundred meters away. To make sure, Lennard magnified the small screen to his right to see that it was in fact her ship. Lennard then qued in to the ship through radio while accelerating. "Good morning, Western Cross, this is Lennard Kliemer requesting permission to land." He radioed in, waiting for a response.
Name (Full name): Lennard Bronnard Elias Kliemer the Third Age: 31 Gender: Male Physical Description: Height - 5'11 Eye Color - Green Hair Color - Brown A little more specifics - A almost ragged, handsome gentleman who off the bat seems as if he can handle himself quite well and not someone to mess with. Stocky and medium build. Skills: -Huge Aviation/Technology nerd (but he's also a low-key guy). -War veteran. -He also works time to time as a professional Pianist and part-time composer (Franz Schubert reference). -Lennard also has a keen, observant eye which allows him to see patterns in things more than most people can. History: Lennard comes from a stable-income family who specifically work in an aviation department for a famous multinational corporation which specializes in both military and aviation technology. Since childhood, Lennard has always had a deep interest in mechanics and technology in general so much that he even took it as far as creating his first Airship steam-assembly engine at the age of eight; It would not be an over-statement to call the boy at the time a 'child prodigy' which caught the attention of aviation companies everywhere as he was taken on several occasions for job interviews for the company. However, his strange and narrow-minded obsessions with technology had made him drawn away from people and soon Lennard found himself out of a job. During the great draft when he was 19, Lennard was called for duty and took the position as a Aviation Mechanic and a part-time battle air-naval aviator which required him to often fly patrol missions but would never be in any sort of danger due to his important role to his crew/staff members aboard their airship vessel. It was not until one day when the entire airship carrier he was on went off course, only to be shot down by enemy fire pilots/heavy artillery. The grand ship was taken down around 500 feet from the surface and crash landed behind enemy lines. Sadly, Lennard was one of the only crew members to survive as none of his good friends made it out alive as he and several other crew members had to survive and evade enemy patrols who began to hunt them down. Out of the 2000 naval crew members who were aboard that ship, only 155 men survived the crash, and out of the 155 men who survived the crash, only 6 men survived the events that later took place. This event changed Lennard's life forever, as he soon began to become a totally different person, one who completely had his optimism drained due to the consequences of seeing and doing terrible things in hasty moments of war in order to survive. Years after the incident, he was awarded a metal of honor by the high commander of the Royal Naval Air force, a medal (as well as any other badge he had earned during service) which he put on the graves of all his friends who had died during the war. Lennard now lives almost completely withdrawn from his family and works as a freelance who takes jobs from almost anyone including thieves, pirates, or even mob bosses. Personality: -A quick-witted, intelligent but also pessimistic person due to experiences from war. -As his friends used to say, 'He's a modest and honest type of guy' -Not very good at understanding people, he often can come off as 'too honest' or 'blunt' in his manner. Equipment: -.44 Magnum revolver -.22 Caliber pistol -.44 Magnum (new model), 'Len Khilen' lever action rifle he sometimes carries on hunts for Cliff-riders -A handy Swiss-army knife -A boot knife Ships: -A small, light armored flagship called the 'Lenore' (named after his ex-girlfriend) which comes complete with two small emergency air boats. -Airboat used for short distances which is small enough to be used in city streets.