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51,702 | 1,397 | 20 | 2,325 | 2,436 | Valkyrie group
Looking straight ahead she ignored the pirate while a curious taste in terms of a "guest" it was after all none of her business in who Kushrina kept company with. Looking to her side she let out a small nod allowing the judge to take off his helmet and dine on the food provided. Letting out a small sigh she decided it was time to open discussions. "We of the Archadian military are here to discuss matters with the Kushrina mercantile in hopes to open up a possible talk for collaboration on a "group project" of sorts." Letting what she said sink in a bit she brushed a stray hair before continuing on. "We hope in that by doing so we can bolster a more positive group experience between our groups. With that said considering the size and upkeep it would take to build and create such a thing we are willing to compensate for time used among other things." With that said she slid a folder labeled sky fortress across the table to Kushrina. "Please look over that and tell us what your starting terms are so we may discuss this in further detail.
Leviathan's Claw
Alyss sighed as she sat at the captain's chair sometimes she hated chasing down people like Edoric Thatch they were just plain annoying trying to catch. Looking at the current report she had to wonder what the point was at times the skies was not a free place with people like the Kushrina mercantile group being an overly large mega corporation it seemed yet here she was running a business yet no matter what she did to steer her group the "red eyes" as some called them she was never able to catch up. Exhausting all possible methods yet still even with black market connections they seemed night impossible to grab information on and or tech from. Though with all that said they did have one thing up on them blueprints to be precise though it would do little good without the resources to build them. Still that mattered little to her at the moment right now she was focused on getting her hands on the large debt owned by one Edoric Thatch. "Time to set sail my friend to coldiron once landed you know the drills do your business first than rest of the time is yours within reason." She yelled as she sat back down taking out her curved dagger she started to play around with it by throwing it at a nearby wooden target set a few feet away. | Name: Freya Hildegarde Sylfair the 28th
Age: 22
Gender: Female
Physical Description:
Skills:
Military Training
Expert Swordsman
Marksman
History: The kingdom of Archadia is ruled by the young queen and Freya and her ancestors devoted their life to defending it. Freya from a young age was trained for her current position her older sister before her untimely death taught her and groomed her for it. This was a majority of her life military and formal training was what she learned and lived off of. The Valkyries are an elite military division composed of female troops and officers. They are the head peace keepers and elite force of the military. Trained and raised by the valkyries she devotes herself to queen and country. Her name is one that is inherited by all head of the valkyrie division those who become head sacrifice their old name to inherit it. The Valkyrie division is sister to the Judges a all male military force under their queen who handles the keeping their borders safe and acting as diplomats. To everyone else beyond Valkyries they are known as your grace even amongst themselves.
Personality:
Freya is a kind soul who would rather enjoy the peace with their young queen the violence that has been happening. Though when it comes down to it Freya when her country and queen are in danger is anything but kind rather a cold and harsh person who is willing to make sacrifices needed for the betterment of their country.
Equipment:
- Blessed Valkyrie armor (standard valkyrie armor that has been blessed to stand up to most modern weapons)
- Divine Lance (A Standard Jousting styled lance has steam vents at sides to increase thrusting strength)
- Sanctified Sword (a standard sword issued with the valkyrie armor allows the user to dispel most fog/smoke)
- Gungnir(A rifle used and cared by Freya it is blessed in the fact that with the multiple augments it can’t miss a shot”)
Valkyrie Flagships
- Highwind (the main flagship for Freya it leads the airships of Archadia)
- Blackwind (main ship for the judges but has been sense given to the valkyries for their use)
- Windor (heavy armored ship serves as the queens personal transport)
theres my char clock |
51,703 | 1,397 | 21 | 811 | 2,687 | Annaveya Kushrina - The Western Cross
Good Company for Lennard
A clear voice that was not the Kushrina Captain echoed through the depths of Lennard's ship in response to his request. It was the Dawn's Air Traffic Controller, with his always monotone, professional demure.
"Copy that, change course to zero-niner-zero degrees and hold course for the catch wires."
Far ahead of Lennard aboard the Dawn, a scattering of men darted across the top landing deck. Thick, tensile wires then stretched across the width of the ship itself, waiting patiently for the former military man to land his craft and a wave from the crewman to the tower marked the readiness for the Tower to speak once again.
"You're clear to drop. The Cross will be out shortly on a reconnaissance sortie, but she'll be back soon enough. Enjoy." Once Lennard would come to a skidding halt upon the blackened flying runway, he would find nearly a dozen crewmen standing sharply at attention with a Pilot, the Callsign Hrist-Zero-Seven waiting for him once he departed from his Airship.
"Welcome aboard, Captain. The Mistress will be dropping in on Coldiron shortly. She'll be back to speak with you about an opportunity at hand. Would you like to hear it from her, or from me?" He spoke crisply, sharply, with the hint of arrogance that Kushrina Pilots were known for.
Dropping In For a Party
Far below decks in her personal office, Annaveya smoothly picked up the envelope in her hands as she slipped a knife into the edge of it. Sliding the blade across, the Merchant Naval Captain carefully extracted the series of blueprints. Leafing through them mildly, she crooked an eyebrow. They were roughly hewn, as expected of a military force who was still experimenting in aviation; but the project itself was plenty ambitious.
A Flying Fortress, hm?
Compared to the blueprints she possessed concerning the Dawn and its inner workings and machinations, it certainly needed a good amount of work and improving. That aside, she simply folded her fingertips together in front of her after she settled the blueprints down upon the table.
"Well, good Valkyrie." The infamous Western Cross stated amiably with a constantly unsettling professional air about her. "We of the Kushrina Mercantile Company will be more than happy to assist your Queen in this venture. But as you very well know, such talents we hire are rather credible, oft revolutionary in fact in terms of their inventiveness."
Drumming her fingertips upon the envelope that held the blueprints for a moment, the Kushrina Captain studied the Valkyrie for a moment. She knew all too well the kind of metals that could be unearthed from Archadian soil; and of course there was doubly the benefit of raw currency.
Why not have both?
Yes, both. Both would be good.
"Our initial offer is we will lend you seven of some of our most talented Aeronautical Engineers for a period of four years. This however, will come at a price, as all talent does. Twenty-million worth of Archadian Gold, and private ownership of forty-five of your most bountiful Mines in return for our investment. Naturally, the locale of said mines will receive benefits of such fruit; it is only just that it happens as such."
A long pause happened then as the sum was rather large, but it was well known that there simply wasn't another company or privately owned corporation that was further along in Aeronautical development than the Kushrina Company, so the Valkyrie begrudgingly nodded.
With a wry and cunning smile, Annaveya took a little satisfaction in the advantageousness of this deal. Archadian mines oft held rare metals, ones that were sturdy but light; and were simply magnificent to combine into alloys for further advancements in speed and agility.
"Well, I will have my Second in Command oversee the writing of this contract," She continued, only to be interrupted by the knock upon her office's door.
"Come in."
Hurriedly, a crewman pushed the door wide open and Annaveya impatiently looked to him as he finally spoke. "Ma'am! We're over Coldiron now, at thirty-four thousand feet. They do not have a dock for a ship our size, it's still being built."
Sighing in almost mocking dismay, the Kushrina Captain made a simple order. "Fine then, I suppose we'll have to jump. Insure that the Devil's Folly and Mjolnir do dock under heavy armed guard in Coldiron since they do have the facilities to handle them."
Casting a sideways glance to Genie, Annaveya offer a telepathic word of sympathy as she ruffled scratched the thick hide between the massive white direwolf's ears. Affectionate words that only she and Genie could hear. Seems like there is no rest for the wicked, my dear friend, I should be back soon enough. Keep an eye on the Valkyrie and her pet for me, will you?
Standing then and dusting off her hands, she would look to the waiting crewman.
"Order Strike Team Six to the drop deck. Edoric and I will meet them there. Full weapons" Motioning for the two guards at the door to take the Pirate, she only offered a nonchalant glance to the Valkyrie in departure while the crewman sprinted away."Sorry, I have some pertinent business to attend to. My dear Genie is good company, she knows this ship just as well as I do. Won't you give them a tour, dear?"
Perhaps it seemed a little insane to outsiders that Annaveya was speaking with her hound as if it were truly sentient; but then again only she and Genie knew the truth.
It was time to drop.
Leading Edoric and the two armed crewmen through the winding labyrinth that was the Dawn's Guard itself, it took some time as she inevitably found herself standing in sealed, pressurized area with eight men that were heavily armed. A far cry from the original teams that had captured Edo, these men were similarly draped in black. Yet the weapons they held were not quite what was normal.
They were slightly longer, made of a subdued blackened metal, and they were sleek. The Pirate might have seen something similar before, but he would be able to recognize them as magazine-fed weapons.
"Afternoon gentlemen." The Western Cross stated simply. "Are you ready for some vacation time?" A casual chuckle emanated from a few of them while the others remained rigidly silent. "We're here today to deliver Edoric Thatch here back to his crew, and naturally recruit them for a future...much more dangerous task. Nonlethal, but disabling rounds. We don't want to kill any of them, copy?"
A resounding "AYE!" echoed through the empty hallway. "You've already all been given reconnaissance reports on the target location, as well as old blueprint records. We're going in quietly...we do not want to make a mess today."
Quickly, two crewmen came forward and strapped a heavy backpack onto both Edoric and Anna. Attaching then a mask with a bottle of oxygen also attached to it that lay embedded in the chute, Keener eyes would realize that the eight men that stood before them had similar equipment. And then they bolted as the loud sound of machinery going to work caused a crack of light to appear at the end of the chamber. Once it was fully opened, all could stand at the edge and see Coldiron far below, as tiny as ever while Viltgances also circled beneath.
Two of which were heading in towards the city's dock for purposes alluding to repair.
At once, all eight men broke into a sprint like madmen and leapt from the Dawn's Guard.
Edoric, while standing at the edge would feel a boot plant into the middle of his back as Annaveya promptly kicked him off the side with a sense of utter satisfaction. She had been waiting for some time to do that after all.
Lastly leaping from the craft itself, she folded her arms inward to give herself a more aerodynamic figure as she caught up with the descending pirate while the wind roared past them. With increasing rapidity, Coldiron rose up to meet them, and simultaneously as the city was so close that they could almost touch it, all ten parachutes opened at the last possible second.
Barely moments later, all ten dropped and hit the ground and with a swift, silent hand motion from Annaveya, five of them disappeared. Tailed slightly by three others who blended impeccably into the shadows, Anna walked with Edoric into the entrance towards the docks that supposedly housed his Pirate crew. By now, the Pirate's bonds had been cut and he could walk freely...mostly.
"Well, where are they?"
A Radio'd Warning Greeting
Elsewhere in the distance, Gutters managed an outstanding streak of luck as he escaped his pursuers and emerged from the thick maddening depths of the fog and once again saw the sapphire beauty that was the sky. Distantly over a town he could see a massive shadow that slowly circled about the town accompanied by silhouettes of other airships alongside it.
Judging by the fact that the nose of his vessel was also pointed directly at the circling Capitol Ship certainly didn't bode well.
Yet more importantly, there was a garbled breaking of radio traffic upon the small, barely functioning airship full of corpses that he had stolen borrowed.
"Hail and respond, unknown vessel. This is the Air Traffic Control Tower aboard the Kushrina Mercantile Navy. State your bearing and purpose or you will be targeted as a Pirate. Over." | Name: Annaveya Kushrina, The Western Cross
Age: 26
Gender: Female
Physical Description:
Skills:
-Master of Aeronautical Combat
-Adept in Hand to Hand and Close Quarters Combat
-Negotiator in Mercantile / Business arrangements
-Bilingual - Kushrina Family's odd native tongue and common
History:
Historians always conflict with one another when they discuss the history of the Kushrina Line.
It is a matter of mixed opinion and conjecture, yet none can ever deny the fact the most powerful Mercantile family began rather small. A cluster of traders and tradesmen from the wastes of the desert towards the end of the Old Empire. Even through tragic and terrible Wars they prospered, sitting on the sidelines rather than getting involved and taking sides. As a result, the wealth they accumulated was absolutely massive, rather than those merchants who supplied weapons and got attacked by enemy nations, the Kushrina caravans supplied food and medicine equally for any who requested it.
Even so, such wealth did not go unnoticed as time drew on. Pirates, accursed Privateers on the seas and Raiders on the ground out for glory and greed often began to victimize Kushrina mercantile fleets. Initially, the family requested protection and assistance from military forces, and such a request was bitterly refused. As a result, ingenuity took upon it's shine to the family as they were the first to leave the hazards of the earth, and took to the skies. The first Airships they created were simple, cargo carrying structures that hauled goods and cash from one city to the next. They were slow, cumbersome, and could almost be matched by horses on the ground.
However, as their wealth began to continue accumulate even further, their stubbornness towards efficiency brought new invention to the skies. The Airships they and they alone controlled gradually became more sleek, faster, and even larger in comparison. Such drive soon brought about the invention of the Kushrina's Family's greatest prize during the emergence of the New Empire: The Dawn's Guard. It is an absolutely massive Airship. Some claiming it to be a literal city floating in the air, and others began to fear and despise it. Travel that once took months now could be completed in the matter of a few hours thanks to the Guard.
Yet it was created for once purpose. It was no longer a simple merchant ship.
It was heavily armed.
For the Kushrina family knew all too well that the ingenuity of Pirates had taken to the skies as well, and they intended to continue to protect their absolute control of wealth in the skies. Within The Dawn's Guard grew the family's private paramilitary force, subjected to extreme training the Kushrina family and their associates became the true elite aviators of the air, calling themselves "The Heaven's Lance", children of the main line of merchants were all required to join this service. For without the benefit of Magic, they had to resort once again to their inventiveness to insure the Family's survival.
Such invention brought about the first fighter Aircraft.
Launched from the Guard, these light, heavily armed, and incredibly fast while maneuverable machines could number from a handful to even dozens in a single attack wave. Which, when backed by the massive and elaborate weaponry on The Dawn's Guard, they could be used to remarkable levels of effectiveness. Again, Pirates suffered even greater losses from the sky as a Result, and other Mercantile Families soon took to the air and flooded the heavens. While respective governments suffered, the Kushrina Family began to flourish to even greater heights, as now Mercantile Families were also paying them for the escort of their goods. Such flowering prosperity then grew in the form of three more capital Airships.
The Heavens' Vanguard.
The Dauntless Wind.
And The Fated Endeavor
Each ship is home to four squadrons of Twenty-five Fighters each. Named after Valkyrie, each respectively have a directional and numerical denomination. The names that so many Pirates came to know and fear were Brynhildr, Hildr, Hrist, and Skuld. Each respective squadron specializing in specific types of warfare. Brynhildr and Hildr known for their ability to dominate the skies in Air-to-Air combat. Hrist for their remarkable intermixed Air-to-Air and Air-to-Ground tactics, and lastly Skuld for Air-to-Sea. (For an example, Annaveya's aircraft call sign is "West Hrist 01")
Even at the utter dislike and nervousness of various nations, the Kushrina Armada had been truly born. Protecting the skies of their respective mercantile lines and even others of similar profession from Piracy. Some have even come to call them the "Nation of the Skies", even though they have no structured governmental setting. They are simply a company trying to protect their assets, and will do so with an Iron Fist.
These three new Capital Ships joined The Dawn's Guard in the skies in a continuing show of might and dominance in the four corners of the New Empire. From victories against even the most malicious Pirates, a new concept began to rise. Each Fighter Wing gained a new form of Rank, The Cross. Such distinction came only to the pilots of Kushrina blood who held the most prowess in the air. Named for each of their respective locations, the Northern, Eastern, Western, and Southern Crosses soon came to be known for the ferocity in which they engaged the enemy that attacked their family's incredible wealth. Rumor and legend often tell of their incredible ability to not only take on multiple enemy fighters at once, but also destroy their home ship at the same time.
This is often where historians finally discuss The Western Cross.
Known by such a name, it took years for them to discern the fact that her name was in fact Annaveya Kushrina. The heiress to the Kushrina Fortune, she is often claimed to be the greatest pilot of the age. Pushing Airship and Fighter performance to the very edge of the envelope time and time again. Though her business tact wasn't necessarily the best, her ability to command and control The Dawn's Guard fighter wing was absolutely unrivaled less for the other Crosses. It was in the Sky, rather than the Administrative side where she felt most at home, and her performance signified it.
It was the Western Cross that lead the other Four in an attack against the Pirate's Rebellion. Where hundreds of Pirates and Privateers banded together to bring down the Kushrina Capital Ships. Initially, the Pirates had planned to take them on one at a time, where they might stand a fair chance in combat.
Yet it was not in the Kushrina Family Blood to play fair.
With the growth of wealth, the growth of their control of the skies, massive and intricate spy networks then sprouted forward. And as a result, the Family knew very well that the Pirates were going to attack The Dawn's Guard all at once. It was a heavily clouded day that moment, and as the Guard hovered in the air, the Pirates surged forward in attack. With a rallying cry, they charged defiantly across the skies. And then the world itself changed.
Hellfire began to rain from the sky.
Dozens of Kushrina Fighters, numbering into the Hundreds dove in upon the attackers from above. And to their horror they saw something they hadn't expected. Four Crosses. Then from the clouds descended the four behemoth capital ships, each of them so massive that they could blot out the sun. All with their incredibly heavy weapons trained upon their adversaries and there was nothing else the Privateers could do.
Mercilessly, hundreds, if not thousands of Pirates died that day. The key victory solidified the skies for trade and commerce for the next several years, and made even government sanctioned navies shudder in the thought of taking on a Kushrina Capital Ship. Until at long last Pirates began to sprout up again and harass merchants once again. Having been a Cross since she was merely seventeen, Annaveya simply continued to hold command of her Wing, rejecting any further promotion at the disgruntlement of her father until she was forced at long last to take command of The Dawn's Guard at the age of 26.
Stubbornly, she still leads her Wing in combat.
Personality:
Of what is little known about Annaveya by historians, what is the most prevalent is her affection towards ruthless efficiency. Pirates upon being caught in the act were not even brought to a fair trial, and were executed on the spot. Often by her. Unafraid to get her hands dirty and into the trenches in the family's unending war against piracy, the odd contrast is that she's oddly benevolent towards those who are innocent. Even assisting competing Merchants while they fled from Pirate attackers. On the surface, the Kushrina family practices strictly moral business practices.
Though as historians delve deeper, they are beginning to find shrewd dealings between the family and the Crown. As well as other dealings with suspicious outside agencies independent of the Queen.
Equipment:
Six-Shot Revolver x2
Full-tang Combat Knives x4
An ancient merchant family known for thousands of years for spectacular business practices and ambitions, the Kushrina Family is headed by Alexandrov Kushrina the Eastern Cross, the commander of the fastest capital warship ever built, The Fated Endeavor. Known for their adventurous and daring tendencies, the family has risen from rags to become one of the most wealthy and a powerful autonomous force in the empire. Second only to the Empress and the military forces there accordingly.
Controlling and devoutly protecting seventy-five percent of the airship trade, and even the twenty-five percent they don't control, they continue as a business alongside commanding an elite, privately owned paramilitary force. Their prowess with building not only trade ships, but aerial instruments of war has granted them a valuable contract with building warships and trade ships for the Empire. Other smaller nations not united beneath the Empire's flag resent the existence of the family, but there is little that they can do other than be crushed beneath the Heel of a Kushrina Capital ship if they were to attack; and they know it.
Three of Alexandrov's children command the respected Airships outside of the Endeavor. With the youngest being Halion Kushrina the Northern Cross at the age of twenty, commanding the largest ship, The Dauntless Wind. The second being Emile Kushrina the Southern Cross at the age of twenty-two, commanding the most heavily armored ship, The Heavens' Vanguard. Lastly, the eldest daughter, Annaveya Kushrina the Western Cross at the age of twenty-six, commands the most heavily weaponized ship, The Dawn's Guard. The respective four crosses are known for two things: first and most infamously, their prowess in fighting in combat and aeronautical warfare. Second, their business cunning, and ability to recruit some of the most brilliant and ambitious minds in the world.
The people understand. If a Kushrina ship is the shadow which blots out the sun, they will be safe.
The respective Crosses can be seen below.
Alexandrov Kushrina, the Eastern Cross; Head of the Kushrina Family
Annaveya Kushrina, the Western Cross; Eldest Daughter, Heiress to the Family Fortune and Company
Emile Kushrina, the Northern Cross; Eldest Son
Halion Kushrina, the Southern Cross; Youngest Son |
51,704 | 1,397 | 22 | 2,118 | 1,593 | Jolly Gutters
"Hail and respond, unknown vessel. This is the Air Traffic Control Tower aboard the Kushrina Mercantile Navy. State your bearing and purpose or you will be targeted as a Pirate. Over."
Gutters let out something of a growl as the words sounded through the airship. Without much though, he replied in a yell, "MY skin! MY endeavor! MY reward! NOT YOURS."
Almost instinctively, he placed his hands upon the airship's thrust lever and pushed it forward, causing it to accelerate towards the massive fleet in the distance, very much blind to - or ignorant of - the danger such an action posed. There was more chatter on the radio, but he wasn't listening. A retching, snapping sound worked its way through the back of his head. His eye was set on... something. He didn't know what or where. But he was moving forward, very fast, without thinking.
Suddenly, a low clap in the distance. And several more following it.
The airship jolted as one of the shots from the fleet connected. Gutters reeled back, and two more shots landed on the hull. After the third one, the glass over the cockpit broke, and the locator artifact that brought him here jumped out of the airship, falling to the obscurity of the land beneath. Gutters braced himself as the airship dipped downward and quickly began to lose altitude. And he caught only a mere glimpse of a city below him, before smoke and fire clouded his vision.
Within moments, the airship descended upon the docks of Coldiron. The frontmost came into contact, and sparks flew as the wreck skidded along the dock. Within moments, it stopped, thanks to a few posts and crates blocking its path.
Inside the flaming wreck, Gutters quickly jumped back into action. He grit his teeth and his eye widened. He shot up, pistol and sword both well and armed.
"SERENDIPITOUS." He yelled, as he kicked down the loosely-hinged cockpit door. | Name: He does indeed have a real name. But his mind is so broken that he’d probably deny it even if he remembered what it was. Nowadays, he has taken to calling himself by the same name of the shipwreck he resides within – “Jolly Gutters”.
Age: Forty-something. He’s not quite sure anymore, but his guesses are always in the low forties.
Gender: Definitely a man. Crazy as Gutters is, he remembers that much.
Physical Description:
A tall, disheveled, filthy individual. Gutters looks to be a man who’s forgotten what bathing and shaving even mean, with wild black hair, a rampant beard, and a natural odor that invades the nose like a plague upon a village. His left eye is, quite clearly, no longer functional. He wears an assortment of tattered rags and a wide-brimmed hat, none of which have been washed in months.
But there’s something else about the man. Something unnatural. Blackened veins, easily visible through his pale skin, run down from his facial orifices, and end God-knows-where. As to their nature, it’s easy to say they’re by no mundane means. But it’s still a mystery, and one Gutters is not too mindful of anymore.
Skills:
Gutters was never a soldier. He was never a swordfighter or a pilot or a mechanic or anything even remotely useful in the Fog. But whatever sickness of the mind grips at him now, has turned him into such a rabid psychopath that his sheer desire to live and claim “the ancient treasure”, drives him to surpass just about any hardship he faces. Whether it’s by the man’s own skill, or luck, or the work of the force that possesses him, is anyone’s guess.
History:
As far as anyone would know of who Gutters was before he became what he is now, it’d be got from his demented ramblings, and then immediately all lost the moment he brought out the knife. So there’s no good there.
Rather, let’s look at Gutters’ surroundings. He’s a madman stuck on a wrecked airship in the thick of the Fog. The thing is absolutely ruined and the bodies of its former crewmen are littered everywhere, looking as they they’d been individually slaughtered. They are dressed in peasant rags and armor cobbled from scrap. The supplies have all been tapped into by Gutters himself for the good of his survival. There are weapons strewn about, most by the hands of the dead crewmen, indicating they’d all made one final stand against their last enemy. And they all failed – save for one.
Gutters talks to everyone, anyone, and no one, all at the same time. He talks about his knowing where an ancient treasure rests in the Smoke, something the value of which would rival Kushrina’s, Archadia’s, and many other nations’ wealth and power. He talks about how it would let a man drink of the infinite nothingness and spread it all out over the world, superseding the Fog and ushering in a new age of stark beauty and wonder.
And he talks about how it will be his. All his.
Personality:
Gutters is mad. He is loud, he is violent, and he often speaks in gibberish. But listen closely enough and maybe something can be made out from his inane babble. If he hasn’t run a dagger through you by then, that is.
Equipment:
Nothing but the clothes he wears and whatever’s still left on the shipwreck he currently treats as home. |
51,705 | 1,397 | 23 | 639 | 672 | Solomon Jadek
A figure lay prone in a dark room, no longer than the prison cells on the ship. The room was entirely devoid of light, not even a speck of it found its way inside. Only the noise of static and intermittent commands and directives broke the heavy silence that hung around. The figure was a lot bigger than a normal criminal, though the room was cramped in the least. The fact that it was bare, even without a bed meant that it was somehow worse than even the jail onboard. This was the Captain's personal quarters, the one where the man known as Solomon Jadek spent his free time.
Even with his sterling career as a Royal Airforce pilot behind him, he held the respect of his crew. Sheerly by his talent alone. He was a natural-born fighter, leave him in a dogfight with even outrageous enemy numbers, there were high chances that he would still be in one-piece by the end. But there was another reason why people followed him unquestionably, it was because he was sinister. Not an abominable evil but a necessary one.
The Western Cross acquired the faith and loyalty of her men by her various achievements, her complex personality had a regal air to it, but Solomon was rooted in grim and brutal reality and he was dangerous. Vindictive, overwhelming and authoritative. They both were like a match made in heaven, had he been younger.
He remembered that day, as Annaveya's lovely voice came on the military frequency. Her directives crystal clear and precise. One of the main skills of a Captain. While in air, you are not only responsible for yourself but your crew. Some would argue that the Kushrina scion was the most skilled asset of the company. But she wasn't a specialist like him. She was good in a lot if things. Solomon was just good at killing.
As the instructions came to dock into Coldiron. Solomon put on his Black overcoat with a golden dragon on the lapel. He was one of the elites and while he knew the kind of shithole, they were coming into. It would mess with the girl's special mission. He reached the bridge swiftly in a short while and ordered for all the canons to be loaded at broadside. His ship was fast but he had a special ace up his sleeve to once the event doesn't go as that he had planned. | Name: Solomon Jadek (pronounced Ya-Deck), Nicknamed 'Tiger-Shark'
Age: 39
Gender: Male
Physical Description:
Skills:
- Skilled Dogfighter (Close combat aerial manuevers)
- Expert Marksman (I am going the Sharpshooter way, i.e Rifles and long distances.)
- CQC Specialist (Mix of Jiu-jitsu and Muay Boran)
History:
Father to a murdered daughter, husband to a slaughtered wife and son to a tortured mother. Life took a turn for the insane for Solomon soon after he retired from the Royal Airforce after near fatal accident. The will to spend time with his family paramount after being reminded of his mortality. They were going for a picnic on the Isle of Solistium when their air caravan was attacked by Pirates. Pirates with an axe to grind as he had taken out their leader and most of their elite team.
While all the hostages were captured and kept in the hull. He and his family was taken to the bridge and he was made to see them torture his loved ones. First his daughter, all of 8 years was taken from him, then his beloved wife and finally his loving mother. A holiday turned to nightmare when finally the pirates took to torturing him.
By fate, their party was crashed by none other than The Western Cross, Scourge of the Skies and Tormentor of Bandits in the Sky. Personal forces of Annaveya Kushrina took the ship by surprise and he was luckily or unluckily saved, his face disfigured and his body nearly broken. It took him some rehabilitation before making a full recovery. But his former colleagues now employed with the wealthy Kushrina will attest that he wasn't the same man.
Something sinister had awakened inside him that fateful day and Annaveya Kushrina known for being a ruthless and calculating scion, may just have found her Dark Templar.
Personality:
He was once a happy and funny man, replete with tongue-in cheek jokes he was a life of the party. A skilled fighter pilot and a great drinking bud, he was quite the woman's man with his suave looks and overwhelming charm but he was loyal to his lovely wife and devoted to his family.
It has all changed though, those under his command will swear to the fact that they haven't heard or seen him laugh in almost three years now. He just looks coldly at the screen while patrolling the skies and isn't afraid to engage when a bandit ship is sighted. Often extinguishing the projected threat with extreme prejudice and overwhelming force. He is known to take no prisoners figuratively as even those who he has captured have never survived an interrogation with him.
He resigns himself in a dark room totally devoid of light when he is not on-duty and likes to be alone. A Master level swordsman, he is comfortable even in fights where guns seem to fail, often jumping into the fray ahead of even advance troops and wrecking shit. It is assumed that he shares a weird relationship with Annaveya, often improvising on her orders if he sees better results in offering. It is assumed that their may be a scope for a romance seeing how similar they are in character.
Equipment:
- Kushrina Arms Modified Bolt-action Rifle nicknamed "Efrat"
- Kushrina Arms Modified Pump-Action Shotgun "Irit"
- Bladed Gauntlets nicknamed "Natalie"
- Keys to his fighter craft "Black Tiger"
- pack of filter-less cigarettes and matches. |
51,706 | 1,397 | 24 | 465 | 6,824 | Edoric Thatch - The Amazing Flying Pirate
The past hours swept by Edoric like petals in the wind, his memory was hazy and he regained his senses as he was marched down another hall back aboard the Western Cross. Alcohol probably had a hand in that given his flask was now largely empty. He regained his senses as a large, heavy pack was dropped on to his back, a bit rougher than he would have liked. As he took note of some maganzine fed weapons the guards held with a tinge of pride, he instinctively put the attached mask on. He had little knowledge of what it'd do, but with the amount of dangerous air and gas that resided in the Fog, "masking" was one thing second nature to him.
"Stand right here pirate." one of the masked guards positioned Edo next to the edge of the open room. He looked down and could see the giant old propeller of Coldiron Landing's mill. He casually grabbed a rope that hung next to him, reminiscing on his memories in the shanty town, some more pleasant than others. His crew should have been here, he could see one of his ships on the dock having its rations refilled. He gently sighed like an old man revisiting his old school, "No place like home."
Loud footprints quicked caught up to Edoric who titled his blonde mane to see what it was. Anna and eight of her men in similar equipment (minus the weapons and armor of course) broke into a sprint and without a second of hesitation, Anna half shoved and half drop kicked the pirate out into the air, 35,000 feet above Coldiron Landing.
"GGGAAAAAHHHHHHHHHH!!!!!!" Edoric flailed around in the air as he tried to recover from the solid boot Anna introduced to his spine. Thank god Edoric was born with strong bones, other wise he might have gotten a complentary broken back with that introduction. As Anna and her men skillfully dived in the air, their actions syncronized and well-drilled; Edoric flopped about like a fish thrown out of an airship in a wind storm until he was able to posistion himself himself correctly in a way that ensure he would not be deep-sixing himself in some poor sod's home and deployed his chute along side everyone else.
After watching one of the men steer himself away from what could have ended in a horrible situation involving a fruit stand, a horse-cart full of crates and a fire-breathing juggler, he felt his bond get cut by another before Anna ordered all of them into the shadows. They would be tailing them no doubt for the duration of time spent here. Wether it was to protect Anna or to ensure he didn't escape was a topic Edoric mused about as Anna asked, "Well, where are they?"
"Patience love." Edoric rubbed his wrist as he skillful took a beer from a passing cart full of them, "They'll show themselves in due time. Until then, I know a place where to find them should they decide that they should spent their time there."
_____________
The duo walked down the dirty street, dodging a drunk who confused Anna with a hooker (and received a solid punch to the gut from her as a reward). The path became narrower and narrower until it had devolved into a dingy back alley. Edoric could just barely see Anna's men from the corner of his magical eye, they were good, he gave them that.
The alley eventually bloomed into another open street, some how even dingier and dilapidated than the last. Sticking to the center of the road, the two walked pasted unfavorable characters and dusty windows of aged shops. Walking in the middle of the street was something Edoric learned to do to above the muggers and bandits that enjoyed hiding in the alleys or in the numerous trash heaps.
Anna's face sullened as they walked deeper, not to Edoric's surprise. But they had almost reached their destination. As he was lost in his musing, he grabbed the tiny arm that suddenly appeared in his pocket. One of countless child pickpockets had snuck up without Anna or Edoric noticing. Edoric held the tiny boney arm harder as he turned to face the little girl scared out of her tiny childish brain.
"Little girl," Edoric started as the girl began to tremble, "Don't steal from people. There are better ways to make money."
He reached into his pocket and dug up a piece of paper and a small bag of coins, "Go to a place called 'Hearthling's and Borrik's' and mention a 'Chrysanthemum Throne' and give them this paper. They'll help you and you'll be living better than what you are in the streets. The coin is just a personal gift."
The little girl held the items in her open palms and looked up and innocently asked, "Are you Captain Thatch?"
Edoric smiled and said, "Only to you."
He watched as the girl happily ran off to the place he mentioned, "There's more to being a gentleman pirate than you think love." Edoric turned to Anna before walking off towards the end goal, Anna's men was close by no doubt, lurking in the shadows like hunters.
_________________________
"Here we are." the two finally arrived at the Red Flag Tavern, the hotspot for all sorts of criminal scum and shady businessmen. Just like home for a man like Edoric, although Anna didn't seem to enjoy the partly rundown establishment. Edoric immdeately headed towards the bar, "I'll go a head first lass, rule number 39 of being a pirate gentleman states to always try out new alcohol. Don't worry about my boys, they ought to be here soon-ish. I think."
As if right on cue, the doors burst open and a group men and women burst in, high spirits shared all around. At the front of it was a noble looking man with a magnificent handlebar mustache and a faded Royal Airship Officer uniform, "Captain, welcome back, I presume you had good fortunes?"
"Almost Galahad," Edoric nodded at the bartender who promptly began filling more mugs with frothy ale, "However, I did manage to bring home this dove." Edoric noticed towards Anna who looked noticeably out of place in the fine establishment.
"Ahh, fair tidings to you miss." Galahad bowed his regal head down and turned to the captain, "Some of the others followed me."
With that a group of people charged over to Edoric's position all shouting some version of "Captain!". Edoric was half hugged, half tackled as they group laughed. Borris, strongest of them all with his broad chest, lifted Edoric up with Zhang the Engineer helping him with one of his legs. The pirate captain barely was able to keep his mug straight as some of it escaped the confines of the mug, "I see you ladies and gents missed me." he laughed as Rose, the sweet girl she was, handed him another round before the entire group toasted, the alcohol dripping from their mugs.
"Scratched that, everyone might have followed me." Galahad laughed as he downed a mug in one go before wiping his mouth with the edge of his sleeve and turning to Anna, "And what brings such a dove like you to Coldiron?" | Name: Edoric Thatch
Age: 30
Gender: Male
Physical Description:
Tall with an average build, he doesn't have as much muscle strength as other, but he uses what he has to his best advantage. He has dirty blonde hair and a fair complexion, smells faintly of sea salt and gunpowder. While both of his eyes are brown, he covers his right eye as its actually a fact eye with a magic replacement.
Skills:
While he is less adapted at Aeronautical Combat in normal conditions, he is a master at fight in the Fog's supernatural and dangerous weather.
Smoothing talking
Has a magical relic called "Black Cat's Eye"
Insane aim (he can make otherwise impossible shots)
Incredible Grace and Agility
Night vision, X-Ray (supposedly), and "Clear Shift" (the ability to see clearly in any weather condition)
Sword Fighting and Adept at hand-to-hand (mostly due to bar fights)
How to grow and care for over a hundred different kinds of plants
History:
Edoric has no idea who or what his parent looked like, having grown up as a child slave on a pirate airship called "Kamula Nights" that made frequent outing to the Fog to raid trading ships. He and the other dozens children were treated like dolls, given very little food, shelter and clothes. Edoric would often have to fight his friends in pit fights the pirates set up. For the longest amount of time, he wondered by no one wanted to help them.
As the years past, Edoric saw the death of many of his fellow slaves; sometimes it was the weather or punishment, sometimes it was by his own hands in the underground fights. One day, after killing six kids in a fight, he broke down and hide in a corner. One of the pirates actually came to comfort him and gave him a book to read. Of course, Edoric didn't trust the man, but in due time, he opened up to him. The man taught him how to read, how to think and unintentionally, how to escape.
When Edoric was 10, he mounted a revolt against the ship's captain with his fellow child slaves and some of the more treacherous crew members. After killing the pirate captain, he took his sword as his own and burnt the airship to ashes, freeing all of those enslaved.
With the help of the older pirates, he and a few of the child who decided to stay with him bought a new, smaller airship to raid trade with, a Kobaya-Class ship called the "Dragon Sail". It seemed the Edoric was born to sail miles above the ground and be a pirate. By the time he was 17, the Dragon Sail had become a leading ship in a small fleet of like-minded pirates and a notorious raiding ship and tales of its crew had been spread far and wide. Although Edoric has been jailed before, he has managed to weasel his way out most of the time.
Weapons:
Front Mounted 20-Pounder Armstrong Gun
Back Mounted Hotchkiss 6-Pounder Quick Firing Cannon
2 Side-mounted .303 Gatling Guns
OR
2 Side Mounted 37mm Hotchkiss Revolving Cannons (some ships)
OR
2 Side Mounted Flamethrowers
OR
2 Side Mounted Tesla Beacons
Eventually, Edoric had been transferred command as pirate by the previous captain, the man who taught Edoric to read, was dying due to wounds he suffered in a battle. That same battle would also claim one of Edoric's eyes. The captain's last gift to Edoric was the Black Cat's Eye which replaced his missing eye. Edoric has since then sold the ship (after stripping it of anything useful) and used the vast funds from raiding and gambling, he bought a Bune-Class merchant airship called the "Iberian Wedding". After heavily modifying it, he renamed it the "Chrysanthemum Throne" and has been pirating ever since, building a notorious reputation for himself with equal parts of awe and infamy with him and his crew that has grown much larger since then. At some point, he had also raised a small pirating fleet in his name consisting of two ship similar to that of his flagship called "Wondering Ronin" and "Red Banner", each with its own biplane resting on launchers. The Bune-Class also has an incredibly efficient weight-to-load ratio, allowing it to carry tons of stuff without its speed reducing. There are also over a dozen smaller ships similar to that of the "Dragon Sail" he once crewed in his youth.
Weapons (Bombs not included):
20 Nordenfelt 6-lbs Quick Firing Cannons (10 to a side)
14 Reffye Mitrailleuse Guns (7 to a side)
8 Hotchkiss 47mm Revolving Cannons (4 to a side
12 Vickers Machine Gun (Six mounted on removable mounts on the top deck)
2 Double-Vickers AA Machine Guns (Mounted on ring mounts at the top of the Ballons)
1 20-Pounder Armstrong Gun (Mounted on a turntable in the front of the ship; used for special ammunition like Chain Shots, Canister Shot, Grape Shot, etc.)
2 Vickers Machine Guns (Facing forward)
1 Lewis Gun (on a ring mount in the back)
2 100-pound bombs on the wings or 1 300-pound bombs in the fuselage
As of recent, he has been more towards focusing his goals towards the exploring deeper into the Fog for the mysterious treasures that await him.
Personality:
Edoric is on the thin border between incredible, witty genius and absolutely fucking insane. He seems the be very sort of carefree with a tinge of cocky, he's almost drunken in some situations for lack of a better word, yet he seems to be perfectly sober. He is self-serving and surprisingly altruistic, most of the time. He does not consider himself above lying, cheating and stealing. Will also to try and make money in any situation.
He is one of the most notorious pirates and smugglers, having at least one enemy in every major port and city. He prefers to try and avoid conflict as much as possible. Edoric care little of what the people around him are or will do, although he does make quicks about this from time to time. He does adhere to the "Rule of Being a Gentleman Pirate", which consists of possibly hundreds of rules and guidelines that most people believe he makes up on the spots as many rules contradict themselves and some also have the same rule number.
Few things will ever truly piss him off. Slaves and inhumanely-treated workers anger him to no end, going off of his own "childhood". He will personally find the people in charge and kill them in alphabetical order with extreme prejudice.
Equipment:
Rebirth and Liberation (Two swords that build up steam as he swings them and can release the steam as a distraction or a smoke screen. Won in a gambling bet.)
A magically frozen banana
Two Borchardt C-93 semi-auto pistols
The Threaded Cane (A sword-cane that can become a bladed whip. Once owned by the Captain of the Kaluma Nights before Edoric killed him and took it for himself. Favors his normal sword over this but uses it when he cannot have visible weapons.)
Burgess Folding Shotgun (Easily concealable and often used in conjunction with the Threaded Cane in spots where he cannot have visible weapons)
The Black Cat's Eye
Grappling Gauntlet (A fingerless gauntlet with a transforming grappling hook and can be reeled in. Often used to pull things/people from afar or a fulcrum for swing,)
Fog Map - Magical constructs that are used to get to and navigate the Fog. They have two modes, the first is the "paper" mode where it is a map with a bunch of rings that are rotated around to show the way to the Fog. Then the "gyroscope" mode is used to actually navigate the Fog. It will always point to the right direction, no matter how strange the path may seem.
Notable Crew
Galahad - First mate - Ex. Brittannian Navy Officer and talks in a British Accent. Discharged after a rival officer accused him of murder and insubordination, he one of the people in Edo's fleet who can read. While he can double as a doctor and navigator, he requires tea for that.
Nayoki - Pilot - One of the former child slaves, she is the best biplane-pilot and a bit of an airhead
Borris - Mechanic - Former child slaves, he is often shirtless, revealing his huge muscles. However, he is adept at doing detailed work and at using the ship's guns, especially the 6-pounders and the Armstrong gun. He sees Sharps as a gunner who he must out do for his honor.
Sharps - Gunner - Former child slave, she wears cracked glasses but can double the firing range of any gun she is given. She is usually on the Mitralleuse guns and sees Borris as her shooting rival.
Zhang - Engineer - A former child slave who went to the Ryukyuan Imperial Army. Re-joined Edoric after being kicked out for unlawful use of explosives to speed-bake bread. He is incredibly creative, but not all of his ideas work, or are sane.
Lafayette - Chef - Former tavern keeper who lost his job, his casseroles and pastas are on par if not better than that of Royal Chefs.
Rose - Logistics & Navigator - A sweet girl in charge of managing the fleet's supplies. She is one of the people who can read and is actually the daughter of a harbor master who ran away and end up on Edo's ship, circumstances are a private matter. |
51,707 | 1,397 | 25 | 2,325 | 2,436 | Alyss sat back as she watched the interactions after landing she noticed the large ship for the Kushrina mercantile group doing a "hell jump". Interesting she thought to herself all these players in one place still they had nothing against Kushrina nor did they bother them it was a we acknowledge you exist but we wont do anything to you for the same. A situation like that was both precarious and a bit unnerving never knowing when one was going to over step the others boundaries. Sure Leviathan's Claw was smaller but they could move where Kushrina couldn't they were a "semi" illegal business as she liked to call it. They had connections people lacked that being to the black market. Such a thing was something that made them somewhat valuable to the Kushrina they could banned items "legally" to them for a small fee.
Shaking those thoughts from her head she nodded to her darling "liebchens' they knew the drill she scouted for whatever was needed and or to conduct the main front of the business as a personal arms manufacturer. While they didn't focus on the large ship weapons they focused on gear for survival no matter the situation. This made them vital to a lot of people military and pirate alike it was something she was used to she supposed she went into a nearby bar leaning back against the wall her hat on the table she watched with interest as she looked at Kushrina head be swarmed by what appeared to be a hired pirates crew. Though her interest was peaked when she heard Edoric's name mentioned it seems that today was a very good day after all. "well well Edoric Thatch appears before me saves me the time of looking for you saved me a lot of trouble you did." She spoke out her body covered in shadows obscuring her from view as was standard to hide her age. "There is price you owe "captain" quite a sum you racked up. Now tell me my dear "captain" how do you plan to pay for this price you owe?" | Name: Freya Hildegarde Sylfair the 28th
Age: 22
Gender: Female
Physical Description:
Skills:
Military Training
Expert Swordsman
Marksman
History: The kingdom of Archadia is ruled by the young queen and Freya and her ancestors devoted their life to defending it. Freya from a young age was trained for her current position her older sister before her untimely death taught her and groomed her for it. This was a majority of her life military and formal training was what she learned and lived off of. The Valkyries are an elite military division composed of female troops and officers. They are the head peace keepers and elite force of the military. Trained and raised by the valkyries she devotes herself to queen and country. Her name is one that is inherited by all head of the valkyrie division those who become head sacrifice their old name to inherit it. The Valkyrie division is sister to the Judges a all male military force under their queen who handles the keeping their borders safe and acting as diplomats. To everyone else beyond Valkyries they are known as your grace even amongst themselves.
Personality:
Freya is a kind soul who would rather enjoy the peace with their young queen the violence that has been happening. Though when it comes down to it Freya when her country and queen are in danger is anything but kind rather a cold and harsh person who is willing to make sacrifices needed for the betterment of their country.
Equipment:
- Blessed Valkyrie armor (standard valkyrie armor that has been blessed to stand up to most modern weapons)
- Divine Lance (A Standard Jousting styled lance has steam vents at sides to increase thrusting strength)
- Sanctified Sword (a standard sword issued with the valkyrie armor allows the user to dispel most fog/smoke)
- Gungnir(A rifle used and cared by Freya it is blessed in the fact that with the multiple augments it can’t miss a shot”)
Valkyrie Flagships
- Highwind (the main flagship for Freya it leads the airships of Archadia)
- Blackwind (main ship for the judges but has been sense given to the valkyries for their use)
- Windor (heavy armored ship serves as the queens personal transport)
theres my char clock |
51,708 | 1,397 | 26 | 322 | 492 | Lennard - An introduction
On boarding Annaveya Kushrina's large, elegant vessel, Lennard was formerly approached by one of the officers who auspiciously offered him an 'opportunity at hand' to work for the entire fleet of the Western Cross. Behind him, crewmen scattered and stood sharply at the attention of the pilot as military men in the background professionally darted to secure Lennard's vessel that just boarded their airship carrier. Lennard then gingerly observed the officer rather briskly, looking at his hard-earned metals and ribbons that blew against the cool morning gust of winds but where strong enough not to be swiftly blown away by these outside forces. There was almost a prideful, almost-conceited nature in both his approach and his demeanor as tall as he stood in his clean, well-just uniform while the wet morning wind blew in Lennard's face and thick brown hair. The man was light skinned, blonde, blue-eyed and tall. It was almost importunate for him to be addressed by a subordinate rather than by the 'mistress' herself, where she was he had no idea. Lennard couldn't care to ask such petty questions, all he needed was a job that could provide him not only a fair sum of money but a little cut of the action as well and with his talents, he most certainly could provide for the Captain.
"With all due respect, second lieutenant" He added in a calm manner, trying not to be annoyed by the lower ranking officer. "The mistress herself was responsible for inviting me to travel all the way here on this ship so that we may discuss and hopefully conduct business together. It would seem more befitting that I should be introduced to her personally with this potential business offer."
"It would indeed, I apologize for the rather abrupt inconvenience" He replied earnestly, bowing his head almost submissively. "The captain will be here shortly if you would be patient. In the meanwhile, our elegant vessel has a lounge for you to sit in with a library as well as a cafeteria for you to feast in completely free of charge, but if you'd really like, you can take a tour of the ship provided by a guide. I am almost certain you'd be interested in looking into our rather powerfully modern engines..." He offered, trying to both sufficiently accommodate and entertain the Veteran pilot with the grand vessel's attributes.
"No need, I can see myself to that. This after all very familiar architecture which might have been either built or inspired by the Wellhelm company before they went bankrupt now that I think about it." Lennard added, briefly looking over the second lieutenant to admire the ship's architecture.
"Oh really? That's very intriguing; How can you tell?" He curiously asked.
"Well, for starters: You see that over there?" Lennard pointed in the direction of the black, tenacious propellers that confidently spun at tremendous speeds, they most certainly were at the highest of quality. "Those are not ordinary propellers, they are not only provided by your company but they also have a design that strikingly resembles the way they are positioned and essembled on the vessel. It's architecture also exclusively derives from the fleets of eastern countries. This provides much better stability in not only controlling where this vessel is going but built just far enough from the reactors and engine to maintain a minimized proper distance for stability control itself. It's almost perfect, quite indefinitely impeccable. in fact, there are many things which stand out in this vessel." He added.
"Why thank you captain, I see you have quite a keen eye for our grand vessel. Which is why we are in need for someone with your prodigal talents" He added, chuckling with astonishment that Lennard could point that would with just one brief glance alone, wondering what else he can notice about the ship.
"Anyway second lieutenant, I think I'll just have myself a look around if you don't mind, hopefully your commander does not mind either. It's why I'm here after all, isn't it?"
"Yes it is. I do not mind at all, Lennard. Please, be our guest. If we ever need you, we will call you via intercom whenever our Kushrina Captain returns from her voyage." He concluded with a pleasing smile, his chin still held up higher than his arrogance itself. Lennard then turned his back politely and found his way into the direction that would descend him into the grand ship itself, the wind still blowing against his dusty brown air, leaving the second lieutenant to his duties while he went to observe the ship and possibly it's fallacies that he cold hopefully amend for, assuming he will get the job. | Name (Full name): Lennard Bronnard Elias Kliemer the Third
Age: 31
Gender: Male
Physical Description:
Height - 5'11
Eye Color - Green
Hair Color - Brown
A little more specifics - A almost ragged, handsome gentleman who off the bat seems as if he can handle himself quite well and not someone to mess with. Stocky and medium build.
Skills:
-Huge Aviation/Technology nerd (but he's also a low-key guy).
-War veteran.
-He also works time to time as a professional Pianist and part-time composer (Franz Schubert reference).
-Lennard also has a keen, observant eye which allows him to see patterns in things more than most people can.
History:
Lennard comes from a stable-income family who specifically work in an aviation department for a famous multinational corporation which specializes in both military and aviation technology. Since childhood, Lennard has always had a deep interest in mechanics and technology in general so much that he even took it as far as creating his first Airship steam-assembly engine at the age of eight; It would not be an over-statement to call the boy at the time a 'child prodigy' which caught the attention of aviation companies everywhere as he was taken on several occasions for job interviews for the company. However, his strange and narrow-minded obsessions with technology had made him drawn away from people and soon Lennard found himself out of a job.
During the great draft when he was 19, Lennard was called for duty and took the position as a Aviation Mechanic and a part-time battle air-naval aviator which required him to often fly patrol missions but would never be in any sort of danger due to his important role to his crew/staff members aboard their airship vessel. It was not until one day when the entire airship carrier he was on went off course, only to be shot down by enemy fire pilots/heavy artillery. The grand ship was taken down around 500 feet from the surface and crash landed behind enemy lines. Sadly, Lennard was one of the only crew members to survive as none of his good friends made it out alive as he and several other crew members had to survive and evade enemy patrols who began to hunt them down. Out of the 2000 naval crew members who were aboard that ship, only 155 men survived the crash, and out of the 155 men who survived the crash, only 6 men survived the events that later took place. This event changed Lennard's life forever, as he soon began to become a totally different person, one who completely had his optimism drained due to the consequences of seeing and doing terrible things in hasty moments of war in order to survive. Years after the incident, he was awarded a metal of honor by the high commander of the Royal Naval Air force, a medal (as well as any other badge he had earned during service) which he put on the graves of all his friends who had died during the war. Lennard now lives almost completely withdrawn from his family and works as a freelance who takes jobs from almost anyone including thieves, pirates, or even mob bosses.
Personality:
-A quick-witted, intelligent but also pessimistic person due to experiences from war.
-As his friends used to say, 'He's a modest and honest type of guy'
-Not very good at understanding people, he often can come off as 'too honest' or 'blunt' in his manner.
Equipment:
-.44 Magnum revolver
-.22 Caliber pistol
-.44 Magnum (new model), 'Len Khilen' lever action rifle he sometimes carries on hunts for Cliff-riders
-A handy Swiss-army knife
-A boot knife
Ships:
-A small, light armored flagship called the 'Lenore' (named after his ex-girlfriend) which comes complete with two small emergency air boats.
-Airboat used for short distances which is small enough to be used in city streets. |
51,709 | 1,398 | 0 | 1,053 | 926 | Three Days After Escape
The wreck was gone at this point, though some of the damage from the crash still remained. Part of a nearby food mart had been smashed in along with a traffic signal that had been ripped out of concrete from the crash. The first order of business for the Veiss family had been to quickly get rid of any evidence of their experiments, so a thorough cleansing of the area had been done. Vicktor lamented this necessity as despite his genetically enhanced hounds powerful senses there was little left to go off of.
The reason his two-headed hounds and his brother's cyberbeasts were able to fully examine the crash site without anyone noticing was the fact that their father had pulled some strings with the local government to have the area quarantined, as the armored vehicle had been carrying 'hazardous' material. Of course it was not typical chemical or biological agents in that transport, but devious experiments. They had been one of their more impressive batches and were about to be retrofitted to better serve but then it only took one drunk driver to completely destroy everything.
"Tch, if we had just gone after them as soon as we knew..." Vicktor started before he was rudely interrupted.
"Then we could not have silenced the emergency personal that had arrived at the scene." Robert chided, acting like the all-knowing big brother that he sort of was. Needless to say Vicktor was not pleased even if he knew it had been a necessity to keep any information from leaking into public hands.
"I see that not even your detective tin cans can find anything useful. The trail has gone cold, not even my devil hounds can track them from here." One of the said devil hounds turned one of its two heads in their direction and whined, as it was unsuccessful in sniffing out anything useful. "We'll just have to do search grids at this rate and look out for any 'special' reports."
"Yes that would be for the best," said Robert as he called off his mechanical fiends while Vicktor did the same with his own creatures.
"I'll be the first to find them and bag them!" Vicktor gloated as he strode off with his abominations.
"Oh, I would not be so sure of that." Robert smirked as a small cyber-roach crawled up his leg with a present, a piece of cloth from one of the experiments. "After all, I don't like sharing." | Grace Hillsborn: Police Detective who tends to bend the rules a bit to get done what needs to be done. She is well known for her distrust of men of influence and likes to find dirt on the upper echelon of the city. A strong cop to the core, she enjoys delivering justice to those who deserve it. She ain't all tough and everything though and has a soft spot for the unfortunate. |
51,710 | 1,398 | 1 | 2,356 | 5,042 | Three days was not a lot of time when you've been holed up on a lab for so long. The group of misfits had been removed from their cells and loaded up on a transport. Where they were going, who knows. But with the Veiss family you could bet it was nowhere good. Sophie had contemplated attempting escape but was powerless to do so. At least that was the case until the truck took a tumble. A wreck tossed all of them about and loosened their bonds. Breaking out were all different kinds of people, subjected to many different kind of experiments. Some looked normal while others were hards what they were when they were first brought in.
Despite all the differences they all had a odd connection to one another. Nothing substantial but there was a sense that they were in the same boat. Not wanting to be seen in the public Sophie tried to get everyone to move away from the crash site so they could hide. While she wasn't a great leader the thought of freedom resonated and they took off while they could. While not familiar with the location she had been on the streets before being nabbed by the insane family of scientists. Knowing better than to stop at the first building they came to they kept going while under the cover of darkness. Eventually they stopped at an abandoned factory. The old machinery inside was frozen with rust as the roof showed signs of leaking. Was this the safest place? Not really, but there weren't many alternatives at the moment.
Not really knowing about any of the others Sophie retreated up into the rafters. She was going to need time to adjust after being confined to a lab so long. Silently she had watched the others from above, trying to work up the nerve to actually speak with that. By the third day it was becoming more obvious that they, like herself, were just as out of the water as she. Sighing she descended to the floor and took a look around. If no one approached she would not be surprised given her appearance. | Name: Sophie Hendrix
Appearance:
Her transformation has caused her to grow a considerable amount. She stands 7' tall, quite a bit more than the 5' 8" from before.
Age: 17
Gender: Female
Experiment Type: Initially one of Dr. Victor's failed experiments, but later a fully realized product of Prof. Talia's.
Powers: Able to fly.
Breath fire.
Increased senses and reflexes.
Moderate increase of strength.
Weaknesses: Extreme cold can affect her significantly. She becomes slow and lethargic until she adjusts.
Water can have a similar effect though not nearly to the same degree. More of a inconvenience than anything.
Her high body temperature makes it nearly impossible to hide from thermal imaging.
Her appearance also make it difficult to hide out in public.
Bio: Sophie started out as one of Victor's attempts to make a higher caliber fire wielder. Having gone through several subjects the experiments always ended with the test subject bursting into a spectacular blaze. While watching people burn alive was entertaining and all when his last lab rat looked to end in the same manner he moved on to work on more promising ventures. Left to die from the inside out what ended up saving her was Talia.
That is not to say she was much better off. The professor's methods were quite unusual. Being an archeologist, Talia has amassed quite a few relics of the past. Most are informational and used for research. But occasionally some very special items come into her possession. Things of legend and myth were what Talia intended to prove were just as legitimate as science. With strange potions containing who knows what to ancient rituals, Sophie's transformation began to take shape. Each passing day she became more creature like and less human. The girl adapted to the high temperatures that her body was constantly running at, developed scales across her body, grew claws on her hands and feet, the spine elongated and segmented into a whip like tail, and the even more obvious wings developed. As far as Talia was concerned the dragon was reborn. Interestingly enough Sophie was not often overly aggressive toward Talia. Despite the painful and bizarre process she did save the young woman's life. Whether the behavior is instinctual of a conscious decision is unknown. What is for sure is that she will not hesitate to try and harm Victor. |
51,711 | 1,398 | 2 | 1,180 | 1,981 | Jude really wanted to take the chance presented to him to kill the Veiss family line, or, at the very least, get a head start and off Robert. But, Jude wasn't completely stupid, and realized the futility in trying to off all five mad scientists and their guards. And they wouldn't be merciful and kill him, he knew that for a god damn fact. So, he followed Sophie, the demon girl. She seemed to know the streets; Not these ones, but just streets in general. Although he was wary of trusting her, it paid off when she stopped at a run down factory. Though the machines inside seemed to be broken, Jude knew he could salvage something from them.
So, Jude hunkered down and began inspecting the machines. An arm here, some wires there. Despite this being a fairly crappy looking place, everything that wasn't rusted could be used in some way, even as scrap. Some dumbass even left his tool box, a great find for someone who needed screwdrivers and hammers to "inspect wounds" and "set bones". The only issue, really, was the leaky roof. If Jude didn't want to rust, he had to take cover. The humans, obviously, didn't have that issue. But, they did need food, something definitely more dangerous than rain. He wondered how they were getting food anyways?
About maybe midway through day three of them being 'on the run' the group's unofficial leader descended from the rafters. Jude was curious if she had come down before that, and if she needed to eat at all. He was a bit more curious about some other stuff though, and he decided he and she needed to talk.
"Sophie." He said, walking up to her. "When do we plan to bring the fight to the Veiss family?" He asked, placing her as the leader. "They're looking for us, surely, and we need to get to them before they get to us." Jude explained. Honestly, he just wanted to get at Veiss. But, if he could gather all the rogue experiments and send them at the group, he'd have a better chance. Still though, they'd need to use guerrilla tactics even with more than one man on board. Focus on taking thugs out one by one, and disabling them. Priority one would probably be secure base. "I suggest looking for their cronies searching the city and stomping them out. What do you think?" | Name: Jude Styles
Appearance:
He's about 5'10"
Age: 18
Gender: Male
Experiment Type: Jude was given a new robot body, built for him by Dr. Robert Veiss
Powers:
He is able to lift about 400 Lbs. of weight
He is made of a highly flexible metal compound, able to take much more damage than a human. About double the amount in both pressure and temperature.
He has two blades in which he is very proficient at using.
He has standard color vision, thermal vision, and X-ray vision.
He has a compound bow with 10 reusable arrows.
He has an AI implanted in his robot body, that triples his thinking speed, short-term, and long-term memory.
He has afterburners in his back, able to give him a quick speed boost. They fling him at about 30 MPH, for about 3 seconds at max.
Weaknesses:
A simple EMP grenade will incapacitate him for about 10 seconds.
His wounds do not heal, he must repair them.
His steps are loud, and his cooling fan constantly emits a soft hum.
After more than 3 seconds of use, his Afterburners begin to melt him.
If one were to hack into him, they could largely restrict his free will.
He is reckless in combat, and not a team player.
He has not used his bow much, and knows little about bows work.
Bio: Jude was a simple boy. Born in a small city, and born into a loving, but poor, family. He was frequently depressed, and felt he didn't fit in at school. He wasn't ridiculously smart or athletic, so he felt he didn't have any strengths. That was, until he found out about Kendo. He was a sword fighting prodigy; he loved it, he practiced everyday, and it gave him self-esteem and ambition. But when he was 15, he was put in a coma due to a car accident he got into while he was walking home from school. His family spent all their money trying to save him, and went into crippling debt. But he wasn't able to be saved, and the Styles were left with no son, and no money. Then, Veiss showed up, and offered all debts wiped, for the brain of their son. Very reluctantly, they agreed. 3 years later, Jude was revived- and he didn't like it. |
51,712 | 1,398 | 3 | 623 | 559 | Alex peered out the window once again, his body a mottle of black and grey as it blended into the unlit interior of the factory. He had done it nearly forty times but still he still didn't feel safe. The last three days kept running through his eye as he checked window after window for signs of life. He tried to hide when they came to drag him to the truck, but they found him in the small cell, and easily overpowered him. Then the crash. Alex suppressed his first instinct to run the moment his restraints were loose to search the crate they loaded onto the truck. He pulled out the sheathed blade they tested with him. Alex needed a weapon, and the moment he had it, he made himself scarce.
Of course, Alex kept with the others. Safety in numbers. However he kept distant from the others, especially the robot guy, so if things went to hell, he could disappear with no problem. As he finished checking the last window to once again see and hear nothing but empty streets, Alex hoped the time to disappear would happen sooner rather than later. His fellows scared him almost as much as the Veiss's. Especially the robot guy.
Sure that he was safe for the moment, Alex turned from the window moved deeper into the factory, back towards the others. He heard the robot guy speak. Alex approached, his camouflage fading, and spoke, "Bring the fight to them? And end up chained to a wall even sooner? No chance tin man. I say we get the hell outta dodge. Take the opportunity to disappear," To accentuate his point, Alex activated his camouflage a moment, fading from view before reappearing. | Name:Alex Little
Appearance: Short and wiry, a small frame that fits his name. His skin is unnaturally pale, and seems to be almost translucent at times. His face is thin and a little haggard, and his dark brown eyes constantly dart about. His hair is short and black.
Age: 19
Gender: Male
Experiment Type: Mutagenics, specialized clothing and weaponry to complement powers
Powers: Alex's powers are a mixture designed to keep him both safe, and as far away from the center of attention as possible. Alex's skin can change colors to match his surrounding area, while not totally invisible, makes him hard to see when not looking for him, and nearly impossible to find in the dark. He also has heightened senses, allowing him to see in near pitch darkness, and navigate by sound in complete darkness. In addition to his powers he is equipped with a jumpsuit that changes color along with his skin, developed by the doctor using skin cells from the last batch of experiments. When not using his powers it looks like plain, white, workman's jumpsuit. Finally Alex has a dagger and sheath. While the dagger's hilt and sheath also blend with him, the blade does not. If he keeps it sheathed, it remains camouflaged with him.
Weaknesses: Alex has little to no combat skills, and would quickly lose any fight where he didn't have the element of surprise. If caught in broad daylight, he'd be found if looking close enough. Also sensitive to bright lights and sounds due his heightened senses. A flashbang would render him useless.
Bio: Alex was always a punk, a delinquent, but above all, he was a coward. He avoided conflict all his life, despite the fact he would often start it with joking and needling others whenever he felt he could get away with it. A rap sheet of petty theft, vandalism, and hooliganism led to the book getting thrown at him after being caught breaking and entering, and charged with a felony. Alex was given a choice, three years in prison or six months of government sanctioned medical trials. The choice was obvious.
After nearly two and a half years of experimentation, his humor changed as well, developing into a mixture of mania and sardonic fatalism. |
51,713 | 1,398 | 4 | 1,414 | 144 | Jordan peered through the sliver of peep hole in his holding cell. He wondered how many times he had been cut open and had his nerve endings detached and reattached all to fit more muscles. Although slow his body hadn't rejected any off the new muscles. As Jordan continued to peer through he noticed 4 large that shadowed the peephole. they entered with no words and before he had realized Jordan had been given a needle but never noticed there hands moving. it took the needle all of 10sec to take effect knocking him out completely.
Jordan was Shaken awake by the vehicle he had been in apparently, only to see the few others that were confined in the truck making a break for it. While Jordan knew nothing of these individuals they seemed to be running in the same direction and away from this...this hell chariot he decided to join up with them at least they all had one thing in common, not wanting to go back there. once they had stopped fleeing they happened upon an abandoned building all heading in. once inside everyone went there own way but still seeming to stay close.
Its been about 3days and he had began to get hungry, unsure if anyone else felt the same way he began to approach the makeshift leader that seemed to be in conversation with the large samurai gent. he over heard the apart of the convo that sounded like "taking the fight to the Veiss Family" he warily interjected "Excuse me I dnt know your name but I can agree with wanting to get vengeance but could we maybe get some food first cant fight on an empty stomach" Jordan says | Age: 18
Gender: Male
Experiment Type: Mutagenics - Through days of torturous experimentation he was perfected. Jordan was gifted with an array of additional organs and muscles all throughout his body which would give him enhanced:
Powers:Strength - able to lift 600lbs with little to no effort
Speed - able to reach a top speed of about 80mph
Durability - Able to withstand extreme levels of hot or cold
Dark Arts - He was Given the ability of cosmetic change to hide his true appearance, due to the addition of the muscles it causes his body to look like a hulking mass of muscle. The good professor however using her dark arts shrank the size of the additional muscles causing others to see him as a normal 16yr old boy.
Weaknesses: While concealed to most the additional muscles are still there and so are the additional veins, Jordan has to great weaknesses:
1) with all the extra muscle he was left With only one heart. This means while he can perform amazing feats of strength he can only keep it up for at longest 20min any longer he runs the risk of his heart bursting in his chest.
2) Like a cheetah he can only keep up his maximum speed for about 15min before his legs give out and are all but useless for the next hour or so.
with both of his weaknesses having time restraints he wears a two timers one on his leg the other on his arm his armband is always set with a 20min timer, and his ankleband set to 15min. before he uses either of his abilities he will start the appropriate timer. should either of these be tampered with or taken away he will not use the desired ability
Bio: Monster, brute, psycho, these were a few of the names Jordan suffered with coming up from the kids and even some of the adults in his neighborhood. But it wasnt his fault he was big for his age (14), it also didnt help that he was adopted and felt like a burden on his adoptive parents so at the age of fifteen he ran away thinking it would make things easier on his parents he thought nothing of there feelings. this ultimately caused him to be placed again in another orphanage that a family came to and were looking for a strong child and instantly noticed him this family was sent on orders of the doctor to acquire him specifically but never adopted he was bought and since there was no papertrail noone would come looking aside from his name his mind was wiped and the experiments had begun... |
51,714 | 1,398 | 5 | 1,892 | 1,617 | Chilled Taryn crept through the factory. Her childish features were scarred by a pinch of fear, but shivering with cold.
Although she was highly skeptical of her unusual travelling partners, it was still better than still being with the awful scientists.
"Say... have you got any kind of blanket or something? I'm cold"
Her slight Russian accent made her question sound all the more sweet. Taryn being cold also completely froze her usually pretty bouncy mood. She was hungry and was still wearing some kind of lab coat she was put in by the scientists.
"If I may, I think I might be able to go out onto the streets to beg for some food.", she suggested smiling weakly her dirtied face looking absolutely pitiful and her usually unblemished skin was littered with small cuts and bruises. | Name: Taryn Noskova
Appearance:
Size: 5'3"
Age: Body 14, mind 18
Gender: female
Experiment Type: Postnatal Genetic Modification
Powers: Creating sticky bubbles, like bubblegum. They are able to hold down people or items of any kind, use them to climb walls or buildings. The bubbles will only be able to be dissolved by Cherry Juice. Don't ask why.
At the moment Taryn is trying to develop more uses for her bubbles and maybe get new functions for them, like Sound Busters, bubbles that explode with an ear shattering sound.
Weaknesses: She is absolutely unable to do physical violence and she can't endure pain, especially not physical pain.
Bio: Taryn is the daughter of a Russian and a Canadian. As was rather rare for girls her age, she tended to hang around her male classmates a lot. Although she was rather giddy and bubbly, she strongly disliked the bratty girls her own age.
She was kidnapped at the age of 14 and modified. Her modifications include a genetic mod that stops Taryn's biological aging. That doesn't mean that she doesn't age, just her body doesn't. This change also means, she will always keep having childish personality traits. Due to her kidnapping, she is highly skittish around science guys. |
51,715 | 1,398 | 6 | 2,356 | 5,042 | What, was she the de facto leader now? Great, this wasn't what Sophie had in mind when she lead everyone to this dump. Everyone seemed to be coming over now and putting in their two cents. There were several good points made. "While I would love to go after the people that did this I don't think everyone is up for it right now. It's been three days and most of us need to eat still." She motioned to herself and the others. "If we act now we run the risk of getting captured again. And I doubt they've done to us so far will be half the punishment we'll receive in the end."
That said she wasn't quite sure how to feed them. Thus far she seemed to be the most street smart but there was no way she could step out in public. She was a prisoner in her own skin. Jude wasn't in a much better situation but at least he looked cool. Maybe could pass off as a prop or something if they really needed to move during the day. Putting that thought aside she turned to Taryn. Apparently the girl was actually older than one might think but her young appearance was hard to get past. Being much larger Sophie stepped closer to the girl and picked her up easily. Would Taryn hate being treated this way, maybe. But putting a wing around her the cold went away as if wrapped in a heated blanket. "Even if we have to get something uncooked I can heat it up. I may be a monster but I'll use my new 'gifts' anyhow." | Name: Sophie Hendrix
Appearance:
Her transformation has caused her to grow a considerable amount. She stands 7' tall, quite a bit more than the 5' 8" from before.
Age: 17
Gender: Female
Experiment Type: Initially one of Dr. Victor's failed experiments, but later a fully realized product of Prof. Talia's.
Powers: Able to fly.
Breath fire.
Increased senses and reflexes.
Moderate increase of strength.
Weaknesses: Extreme cold can affect her significantly. She becomes slow and lethargic until she adjusts.
Water can have a similar effect though not nearly to the same degree. More of a inconvenience than anything.
Her high body temperature makes it nearly impossible to hide from thermal imaging.
Her appearance also make it difficult to hide out in public.
Bio: Sophie started out as one of Victor's attempts to make a higher caliber fire wielder. Having gone through several subjects the experiments always ended with the test subject bursting into a spectacular blaze. While watching people burn alive was entertaining and all when his last lab rat looked to end in the same manner he moved on to work on more promising ventures. Left to die from the inside out what ended up saving her was Talia.
That is not to say she was much better off. The professor's methods were quite unusual. Being an archeologist, Talia has amassed quite a few relics of the past. Most are informational and used for research. But occasionally some very special items come into her possession. Things of legend and myth were what Talia intended to prove were just as legitimate as science. With strange potions containing who knows what to ancient rituals, Sophie's transformation began to take shape. Each passing day she became more creature like and less human. The girl adapted to the high temperatures that her body was constantly running at, developed scales across her body, grew claws on her hands and feet, the spine elongated and segmented into a whip like tail, and the even more obvious wings developed. As far as Talia was concerned the dragon was reborn. Interestingly enough Sophie was not often overly aggressive toward Talia. Despite the painful and bizarre process she did save the young woman's life. Whether the behavior is instinctual of a conscious decision is unknown. What is for sure is that she will not hesitate to try and harm Victor. |
51,716 | 1,398 | 7 | 1,414 | 144 | Jordan would notice Taryn's approach and listened on to what Sophie had to say, and as any good leader she made good points and was quite kind. he thought to himself, noticing as Taryn said she was cold the and sophie warmed her up. "Hey" Jordan would say unsure of Taryns name "if you go out dont go alone im not sure what happened to you exactly, but if we do move about maybe we should try to do it in teams, I figure we're all in the same boat its the least we could do for one another." Jordan would look on to the makeshift leader for approval or denial of the suggestion
"im sorry I don't know anyones name but if any would like to Know my name is Jordan and I cant agree with the you being a monster, boss" he would say looking at sophie I don't think a monster would have taken a small girl under her wing if she was hungry, noo monsters are people that take advantages of anothers plight to further along there sick goals not you you led us to safety and I appreciate it" Jordan said looking up at Sophie | Age: 18
Gender: Male
Experiment Type: Mutagenics - Through days of torturous experimentation he was perfected. Jordan was gifted with an array of additional organs and muscles all throughout his body which would give him enhanced:
Powers:Strength - able to lift 600lbs with little to no effort
Speed - able to reach a top speed of about 80mph
Durability - Able to withstand extreme levels of hot or cold
Dark Arts - He was Given the ability of cosmetic change to hide his true appearance, due to the addition of the muscles it causes his body to look like a hulking mass of muscle. The good professor however using her dark arts shrank the size of the additional muscles causing others to see him as a normal 16yr old boy.
Weaknesses: While concealed to most the additional muscles are still there and so are the additional veins, Jordan has to great weaknesses:
1) with all the extra muscle he was left With only one heart. This means while he can perform amazing feats of strength he can only keep it up for at longest 20min any longer he runs the risk of his heart bursting in his chest.
2) Like a cheetah he can only keep up his maximum speed for about 15min before his legs give out and are all but useless for the next hour or so.
with both of his weaknesses having time restraints he wears a two timers one on his leg the other on his arm his armband is always set with a 20min timer, and his ankleband set to 15min. before he uses either of his abilities he will start the appropriate timer. should either of these be tampered with or taken away he will not use the desired ability
Bio: Monster, brute, psycho, these were a few of the names Jordan suffered with coming up from the kids and even some of the adults in his neighborhood. But it wasnt his fault he was big for his age (14), it also didnt help that he was adopted and felt like a burden on his adoptive parents so at the age of fifteen he ran away thinking it would make things easier on his parents he thought nothing of there feelings. this ultimately caused him to be placed again in another orphanage that a family came to and were looking for a strong child and instantly noticed him this family was sent on orders of the doctor to acquire him specifically but never adopted he was bought and since there was no papertrail noone would come looking aside from his name his mind was wiped and the experiments had begun... |
51,717 | 1,398 | 8 | 1,180 | 1,981 | Jude was deeply disappointed in his human soldiers. How in the ever loving god had these dumbasses not eaten yet? It also seemed everyone hated his idea. Sure, most of them were useless sacks of trash, especially that shady paranoid kid, but with Jude there, one or two of them might have survived. Besides, did they think they'd be able to easily roam the streets? Jude was sure the Veiss's owned this city. Their robot drones were searching the streets right now. Jo-whatever-the-fuck was right to want to join up with Tarpit.
"Call me 'Tin Man' one more time, 'Invisible Girl', and I'll run you through, and stick my arrows in your corpse." Jude threatened, pointing a menacing finger at Alex. He wished he could make a face too, but Jude was sure Alex was pissing his pants anyways. He then turned to the 3 other people he was conversing with. "Well, I guess you guys do have to eat, one of those silly biological processes. It'll be dangerous though, I'm sure. Tar, was it? You and... uh, Jojo, I think. don't correct me, I don't care enough about you. You two can go beg on the corner if you want. But I'm sure they're covering all the streets and crap already. Hell, yaknow what? Alex, you go too. Stay invisible and scout ahead for streets not being scanned. Stay invisible even if you're in the clear though. I don't want your garbage face getting rid of the sympathy, like the wasteful leech you are." Jude commanded. He was hoping to be able to filter his orders through the more relatable Sophie, but this would have to do. "So, after you guys are all fed and stuff, I want any spare funds to be funneled into getting a six pack of walkie-talkies. If we plan to destroy every Veiss, like most do." Jude said, glaring at Alex once again. "You receiving me and Sophie's orders will be paramount. Erm, Sophie and I's orders, that is." | Name: Jude Styles
Appearance:
He's about 5'10"
Age: 18
Gender: Male
Experiment Type: Jude was given a new robot body, built for him by Dr. Robert Veiss
Powers:
He is able to lift about 400 Lbs. of weight
He is made of a highly flexible metal compound, able to take much more damage than a human. About double the amount in both pressure and temperature.
He has two blades in which he is very proficient at using.
He has standard color vision, thermal vision, and X-ray vision.
He has a compound bow with 10 reusable arrows.
He has an AI implanted in his robot body, that triples his thinking speed, short-term, and long-term memory.
He has afterburners in his back, able to give him a quick speed boost. They fling him at about 30 MPH, for about 3 seconds at max.
Weaknesses:
A simple EMP grenade will incapacitate him for about 10 seconds.
His wounds do not heal, he must repair them.
His steps are loud, and his cooling fan constantly emits a soft hum.
After more than 3 seconds of use, his Afterburners begin to melt him.
If one were to hack into him, they could largely restrict his free will.
He is reckless in combat, and not a team player.
He has not used his bow much, and knows little about bows work.
Bio: Jude was a simple boy. Born in a small city, and born into a loving, but poor, family. He was frequently depressed, and felt he didn't fit in at school. He wasn't ridiculously smart or athletic, so he felt he didn't have any strengths. That was, until he found out about Kendo. He was a sword fighting prodigy; he loved it, he practiced everyday, and it gave him self-esteem and ambition. But when he was 15, he was put in a coma due to a car accident he got into while he was walking home from school. His family spent all their money trying to save him, and went into crippling debt. But he wasn't able to be saved, and the Styles were left with no son, and no money. Then, Veiss showed up, and offered all debts wiped, for the brain of their son. Very reluctantly, they agreed. 3 years later, Jude was revived- and he didn't like it. |
51,718 | 1,398 | 9 | 1,053 | 926 | Robert grinned at the piece of cloth, normally such a small piece would be useless but Robert knew how to use it as a direct line to the runaways. Feeding the piece into a special machine it dissected it and transformed it into a special tracking formula that included the DNA of one of the experiments. He was not sure which one it was but it was not one of his creations at any rate. The special tracking 'scent' would last for only a short while before it disintegrated however, plus they had wasted time so he had to move fast. Gathering his trackers he quickly started to head for the more disreputable and abandoned sections of town, which is where the experiments were likely hiding. He just had to get close enough to location their position, in the end though there was quite a bit of luck involved in the hunt but he had the advantage over his siblings.
Police Chase
"Pull over now ye varmints and I won't have ta pop yer caps!" Grace Hillsborn, police detective roared at the stolen vehicle housing three masked men who had just recently robbed a marijuana bank of all things. Considering how much money those 'medical' marijuana providers could rack in she wasn't really surprised. They had taken cash and most of the drug stock, probably hoping to fence it in another state where it was illegal to up their cash flow even more. They were unlucky though since as they were loading up the goods, Grace and her partner, a young cop new to the force, happened to be on patrol and quickly gave chase.
"I don't think you are very convincing detective." The young officer quipped in the passenger's seat, which quickly made him the target for Grace's angry eye.
"Ya, well I donna give a hoot. Ya'll are going down in a pinch weather they know it or not." They had been chasing them for a while now, the robbers were heading to less populated parts of town, places where business and industrial complexes failed, essentially a ghost town inside of the city. Grace hated to admit it, but those crooks were better drivers than she was and unfortunately there was a worse incident nearby with a gunman so they had not backup.
"Dog gone, they'll skidaddle if we donna do somethin soonish. Guess it be time ta take the initiative." The young cop watched with his jaw wide open as Grace rolled down her window, stuck her gun out with one hand and rather unceremoniously, shot out one of the car's rear tires. "That outta do it."
"You serious?"
"Yep, hey that car may be another's but collateral damage happens junior." Grace defended her actions as the car started to lose control, but someone the other driver kept her upright and drove into a rather narrow alley, and nasty scrapping could be heard and Grace made sure to stop before going in. The two looked and sure enough they stolen car had gotten stuck.
"Heh, easy like me ma's pie." Grace laughed once, but stopped as the thieves quickly broke the front window, got all they could carry and climbed out. "Cheeze curds," was her impromtu curse word for the moment, "stop ya law breakers!" But like most criminals they did not listen and ran for it. They could see on the other side an abandoned industrial complex, perhaps and old factory of some kind.
"Well we're still outnumbered by their posse, guess I'll need to bring a little extra firepower to scare em like little doggies." Grace walked out of her car, with a shotgun she liked to call, 'riot control' as one shut pretty much shut down anything.
"That can't be standard issue."
"Course it ain't, it's my own. I got special permission from the upper crest if that what ya wanna know." The two carefully made their way around to chase down the men, though the new officer could not help but thing his superior officer was a little off her rocker. | Grace Hillsborn: Police Detective who tends to bend the rules a bit to get done what needs to be done. She is well known for her distrust of men of influence and likes to find dirt on the upper echelon of the city. A strong cop to the core, she enjoys delivering justice to those who deserve it. She ain't all tough and everything though and has a soft spot for the unfortunate. |
51,719 | 1,398 | 10 | 623 | 559 | Still way too cute... Alex thought as he watched Sophie scoop Taryn up, and quite literally took her under her wing. Alex had a hard time believing that Taryn was basically the same age as he. Alex was still thinking about this when Jude responded to his ribbing, threatening painful death, and jabbing a metal finger in his face.
Alex stepped back from Jude, fading a bit by reflex, and raising in his hands in surrender. "Alright, alright, geeze. Don't get your gears in a twist, I just don't like the idea being in close contact with the doctor so soon." Alex remained a few steps back, occasionally flicking his gaze between the others while Jude gave out orders. After Jude was done giving orders, Alex stepped forward and spoke, still clearly frightened by Jude's words. Uh, I could just go and grab everything we need. I mean, wh-why beg if I can just get it for free, right? And then no one else has to come with me. I mean risk being spotted." | Name:Alex Little
Appearance: Short and wiry, a small frame that fits his name. His skin is unnaturally pale, and seems to be almost translucent at times. His face is thin and a little haggard, and his dark brown eyes constantly dart about. His hair is short and black.
Age: 19
Gender: Male
Experiment Type: Mutagenics, specialized clothing and weaponry to complement powers
Powers: Alex's powers are a mixture designed to keep him both safe, and as far away from the center of attention as possible. Alex's skin can change colors to match his surrounding area, while not totally invisible, makes him hard to see when not looking for him, and nearly impossible to find in the dark. He also has heightened senses, allowing him to see in near pitch darkness, and navigate by sound in complete darkness. In addition to his powers he is equipped with a jumpsuit that changes color along with his skin, developed by the doctor using skin cells from the last batch of experiments. When not using his powers it looks like plain, white, workman's jumpsuit. Finally Alex has a dagger and sheath. While the dagger's hilt and sheath also blend with him, the blade does not. If he keeps it sheathed, it remains camouflaged with him.
Weaknesses: Alex has little to no combat skills, and would quickly lose any fight where he didn't have the element of surprise. If caught in broad daylight, he'd be found if looking close enough. Also sensitive to bright lights and sounds due his heightened senses. A flashbang would render him useless.
Bio: Alex was always a punk, a delinquent, but above all, he was a coward. He avoided conflict all his life, despite the fact he would often start it with joking and needling others whenever he felt he could get away with it. A rap sheet of petty theft, vandalism, and hooliganism led to the book getting thrown at him after being caught breaking and entering, and charged with a felony. Alex was given a choice, three years in prison or six months of government sanctioned medical trials. The choice was obvious.
After nearly two and a half years of experimentation, his humor changed as well, developing into a mixture of mania and sardonic fatalism. |
51,720 | 1,398 | 11 | 2,356 | 5,042 | Sighing a moment it looked to Sophie that Jude was not going to give a crusade quite so easily. "Alright. After we've eaten we'll look into fighting back. But we have to be careful. There's no telling who is in with the Veiss family." Off in the distance the sound of a gunshot could be heard. To most it would have been hard to distinguish but Sophie's hearing was greatly improved. It wasn't long until sirens, screeching of tires, and scraping of metal could be heard outside the building. "Everybody hide. This might be your chance Jude."
Setting Taryn down she approached the side of the building that the kerfuffle was happening. Several men were outside. Before Sophie had the chance to move the sound of glass breaking alerted everyone to the group's entrance. Their hasty scramble inside was halted by the sight of a robot man and a demon woman. Frozen for a moment one of the men started to raise a gun. Flicking her tail Sophie turned and pounced, her wings giving her a boost of speed. Before the man could finish the motion she had her hands wrapped around his throat. A second of the intruders had his legs pulled out from under him by Sophie's tail. Whirling around she tossed one and then the other back out into the alley.
Glancing back down undoubtedly Jude was ready to move as well. She'd yet to see the robotic man work but these men were far outmatched against the mechanized adversary. Spotting the goods they stole on the ground it occurred to Sophie that they were likely chased here by officers. A quick look out the window confirmed this with the tell tale flashing of red and blue. | Name: Sophie Hendrix
Appearance:
Her transformation has caused her to grow a considerable amount. She stands 7' tall, quite a bit more than the 5' 8" from before.
Age: 17
Gender: Female
Experiment Type: Initially one of Dr. Victor's failed experiments, but later a fully realized product of Prof. Talia's.
Powers: Able to fly.
Breath fire.
Increased senses and reflexes.
Moderate increase of strength.
Weaknesses: Extreme cold can affect her significantly. She becomes slow and lethargic until she adjusts.
Water can have a similar effect though not nearly to the same degree. More of a inconvenience than anything.
Her high body temperature makes it nearly impossible to hide from thermal imaging.
Her appearance also make it difficult to hide out in public.
Bio: Sophie started out as one of Victor's attempts to make a higher caliber fire wielder. Having gone through several subjects the experiments always ended with the test subject bursting into a spectacular blaze. While watching people burn alive was entertaining and all when his last lab rat looked to end in the same manner he moved on to work on more promising ventures. Left to die from the inside out what ended up saving her was Talia.
That is not to say she was much better off. The professor's methods were quite unusual. Being an archeologist, Talia has amassed quite a few relics of the past. Most are informational and used for research. But occasionally some very special items come into her possession. Things of legend and myth were what Talia intended to prove were just as legitimate as science. With strange potions containing who knows what to ancient rituals, Sophie's transformation began to take shape. Each passing day she became more creature like and less human. The girl adapted to the high temperatures that her body was constantly running at, developed scales across her body, grew claws on her hands and feet, the spine elongated and segmented into a whip like tail, and the even more obvious wings developed. As far as Talia was concerned the dragon was reborn. Interestingly enough Sophie was not often overly aggressive toward Talia. Despite the painful and bizarre process she did save the young woman's life. Whether the behavior is instinctual of a conscious decision is unknown. What is for sure is that she will not hesitate to try and harm Victor. |
51,721 | 1,398 | 12 | 1,892 | 1,617 | Of course Taryn was surprised at first being picked up and huddled into Sophie's cuddly, fluffy wings, but how could one ever resist the cuddlyness of feathers? But she was 18 for god's sake... she needn't be treated this way anymore... but... but... fluffy wings...
Her small internal conflict also reflected on her face, but finally her mind made peace with itself. Being treated like a kid certainly had their advantages.
"Yeah, I'm Taryn. But Tar is fine, too", her face lit up as she answered the question that wasn't really directly asked.
She sensed she was slowly getting used to her strange companions, but at the same time she also felt a future task growing. They needed to stay together and strong, only then they had a sliver of a chance against Veiss, but at the moment it felt that the group was ready to tear themselves apart if it wasn't for the immediate threat. When she had looked around earlier, she had not spotted anybody who'd she estimate to be that guy or girl to keep the merry band together and healthy. She mentally prepared to be that girl. With all those fighters around, it was probably the most useful thing she could do.
The gunshot startled her to death and when Sophie dropped her, she quickly scurried behind some kind of pillar of some sort from which she peeked out to watch the proceedings. | Name: Taryn Noskova
Appearance:
Size: 5'3"
Age: Body 14, mind 18
Gender: female
Experiment Type: Postnatal Genetic Modification
Powers: Creating sticky bubbles, like bubblegum. They are able to hold down people or items of any kind, use them to climb walls or buildings. The bubbles will only be able to be dissolved by Cherry Juice. Don't ask why.
At the moment Taryn is trying to develop more uses for her bubbles and maybe get new functions for them, like Sound Busters, bubbles that explode with an ear shattering sound.
Weaknesses: She is absolutely unable to do physical violence and she can't endure pain, especially not physical pain.
Bio: Taryn is the daughter of a Russian and a Canadian. As was rather rare for girls her age, she tended to hang around her male classmates a lot. Although she was rather giddy and bubbly, she strongly disliked the bratty girls her own age.
She was kidnapped at the age of 14 and modified. Her modifications include a genetic mod that stops Taryn's biological aging. That doesn't mean that she doesn't age, just her body doesn't. This change also means, she will always keep having childish personality traits. Due to her kidnapping, she is highly skittish around science guys. |
51,722 | 1,398 | 13 | 623 | 559 | Alex nearly jumped out of his skin when he heard the gunshot. While he knew his enhancements made it seem it was louder and closer than it was, he still faded, placing a hand on his dagger's sheathe while he was at it. His fears were confirmed as the screeches, sirens, and crashing of what was most likely a car chase drew closer and closer. Alex cringed at each sound, before a final slam echoed throughout the factory as something big crashed into it, sending him scurrying under a nearby machine.
"My luck really isn't that bad, is it?" Alex wondered. Yet it clearly was, as the carload of robbers fled into the building. Alex watched as Sophie and Jude moved to confront the criminals. "Good, let them fight it out." He watched the pair engage the robbers, not surprised at the ease with which they dispatched the intruders. What truly worried him, however, was the blue and red flashing of the police car outside. He didn't think it was here by coincidence, and the officers were sure to enter the building soon after the first group.
Alex slid out from under the machinery, and quickly made his way toward the door, hoping to slip out in the confusion, before the police enter the building. | Name:Alex Little
Appearance: Short and wiry, a small frame that fits his name. His skin is unnaturally pale, and seems to be almost translucent at times. His face is thin and a little haggard, and his dark brown eyes constantly dart about. His hair is short and black.
Age: 19
Gender: Male
Experiment Type: Mutagenics, specialized clothing and weaponry to complement powers
Powers: Alex's powers are a mixture designed to keep him both safe, and as far away from the center of attention as possible. Alex's skin can change colors to match his surrounding area, while not totally invisible, makes him hard to see when not looking for him, and nearly impossible to find in the dark. He also has heightened senses, allowing him to see in near pitch darkness, and navigate by sound in complete darkness. In addition to his powers he is equipped with a jumpsuit that changes color along with his skin, developed by the doctor using skin cells from the last batch of experiments. When not using his powers it looks like plain, white, workman's jumpsuit. Finally Alex has a dagger and sheath. While the dagger's hilt and sheath also blend with him, the blade does not. If he keeps it sheathed, it remains camouflaged with him.
Weaknesses: Alex has little to no combat skills, and would quickly lose any fight where he didn't have the element of surprise. If caught in broad daylight, he'd be found if looking close enough. Also sensitive to bright lights and sounds due his heightened senses. A flashbang would render him useless.
Bio: Alex was always a punk, a delinquent, but above all, he was a coward. He avoided conflict all his life, despite the fact he would often start it with joking and needling others whenever he felt he could get away with it. A rap sheet of petty theft, vandalism, and hooliganism led to the book getting thrown at him after being caught breaking and entering, and charged with a felony. Alex was given a choice, three years in prison or six months of government sanctioned medical trials. The choice was obvious.
After nearly two and a half years of experimentation, his humor changed as well, developing into a mixture of mania and sardonic fatalism. |
51,723 | 1,398 | 14 | 1,180 | 1,981 | Jude listened with interest as pussyboy Alex offered to get them the food with his invisible powers. "Hm. Not a bad idea. Less at stake when you only send one guy out." Jude mumbled to himself. He also almost got happy for once when Sophie cleared his 'kill all Veiss' plan. She did tell him to be careful though, something he normally wouldn't be a fan of. But, he had a feeling it was all for the better; And besides, she was the (other) leader. They needed to balance each other out, fury and patience and all that.
Soon after, Jude heard something, sirens maybe? And stuff screeching to a halt. It didn't take much to put two and two together. Some form of authority was chasing after... something. It could be the police, but Jude kept his guard up, and so did Sophie. She made her way to where the scuffle was happening, and, sure enough, two robber looking dicks showed up. Sophie was closer, and quickly made an attempt to strangle one thug, before chucking the two back out into the alley. Jude gave pursuit to them. His blades were hungry for blood.
Jude crashed out into the alley as fast as possible, eager to take out his growing anger on the fools who broke into His headquarters. He quickly drew one of his blades, and pointed it at one of the motherfuckers. He almost would have been grinning, but he wasn't completely sadistic, and he didn't have a mouth. He quickly slashed at one of the dudes' throats. The man gasped helplessly as he tried to suck down air from his faulty throat. Jude stared at him struggle, slightly mesmerized and sick. He probably would have had nausea, had he a stomach.
Suddenly, a shot rang out, and Jude was slammed in the side with a bullet. He growled in pain, and stared down at where he was hit. There was now a good dent in his side, and a bullet lodged in there. He sighed in annoyance. "What a pain..." He quipped, shaking his head. The live gunman seemed kinda scared. Probably because it seemed like Jude was an unstoppable killing machine. While most would believe that true, Jude would concede he was not invincible, he just didn't have pain sensors. Jude decided to put the man out of his misery, nocking the arrow and aiming it. But, for some reason, he just.. couldn't follow through. The two simply stared at each other, locked in a stalemate with weapons drawn. | Name: Jude Styles
Appearance:
He's about 5'10"
Age: 18
Gender: Male
Experiment Type: Jude was given a new robot body, built for him by Dr. Robert Veiss
Powers:
He is able to lift about 400 Lbs. of weight
He is made of a highly flexible metal compound, able to take much more damage than a human. About double the amount in both pressure and temperature.
He has two blades in which he is very proficient at using.
He has standard color vision, thermal vision, and X-ray vision.
He has a compound bow with 10 reusable arrows.
He has an AI implanted in his robot body, that triples his thinking speed, short-term, and long-term memory.
He has afterburners in his back, able to give him a quick speed boost. They fling him at about 30 MPH, for about 3 seconds at max.
Weaknesses:
A simple EMP grenade will incapacitate him for about 10 seconds.
His wounds do not heal, he must repair them.
His steps are loud, and his cooling fan constantly emits a soft hum.
After more than 3 seconds of use, his Afterburners begin to melt him.
If one were to hack into him, they could largely restrict his free will.
He is reckless in combat, and not a team player.
He has not used his bow much, and knows little about bows work.
Bio: Jude was a simple boy. Born in a small city, and born into a loving, but poor, family. He was frequently depressed, and felt he didn't fit in at school. He wasn't ridiculously smart or athletic, so he felt he didn't have any strengths. That was, until he found out about Kendo. He was a sword fighting prodigy; he loved it, he practiced everyday, and it gave him self-esteem and ambition. But when he was 15, he was put in a coma due to a car accident he got into while he was walking home from school. His family spent all their money trying to save him, and went into crippling debt. But he wasn't able to be saved, and the Styles were left with no son, and no money. Then, Veiss showed up, and offered all debts wiped, for the brain of their son. Very reluctantly, they agreed. 3 years later, Jude was revived- and he didn't like it. |
51,724 | 1,398 | 15 | 1,053 | 926 | By the time Grace and her young partner, who was trying to keep back as much as possible, made it to the scene things had already gone underway, quite badly for the robbers. One was already down for the count, his throat slashed open while another one was currently locked in a stare down with one of the strangest things she had ever seen. It was a robotic samurai, at least that is what it appeared to be. There also appeared to be 'something' else in the building but Grace had more pressing matters to attend to at the moment.
The third robber, who had lagged a bit behind the others and therefore managed to avoid getting smacked and gutted, was understandably quite scarred and made a bolt for a different alleyway. Grace noticed he had dropped his gun in panic so she quickly signaled her protege to chase after him. Not wanting to be caught up with whatever the heck that was pointing a crossbow at the remaining crook, the young man nodded and chased after the thief.
Now Grace was alone with the 'samurai-roid' and the last remaining robber. She was quite happy she had decided to take her shotgun. "Now see here, let's put down the weapons nice and quiet like so I don't have ta start shooting." The problem with two armed 'people' was it could be hard to know which one to point her weapon at, she decided to aim at both equally.
"I ain't sure what ya are but I'm here to make an arrest. Stand down and I might allow ya to get away with self-defense." This was certainly not a situation in her years of service that had ever come up before.
The gunman was now thoroughly freaked out being caught between a crossbow-wielding robot thing and a police officer with a shotgun of all things. "Stay back you freak! Damn, what a crazy ass situation." Cursing the gunman considered his options, to give up into the custody of the police to escape the angry robot or to try and fight it out? All of his options seemed like crap.
A cyber hound, much of its body parts replaced with metal, especially the claws, had caught the 'scent'. Bounding toward where the experiments should be, a transmission was automatically fed back to Robert, giving the approximate location. Other cybers quickly started to congregate on the area, all of these were animal based as Robert wanted to move as quickly as possible.
The cyber hound's thermal visions quickly picked up some signatures, the closest being a humanoid running from another humanoid. Running forward the beast tackled the out-of-luck third robber and promptly bite his chest. The cyber hound was designed to paralyze its prey, which meant an electrical current shot from its teeth through the robber who managed to give one good scream before falling unconscious. Quickly the dog's sensors noticed it was just a regular human and since it was designed not to leave witnesses, ripped out his throat.
The poor young officer gave one quick glance at the cyber hound bloodying up the robber and ran faster than he ever had in his life. "Holy crap! Help me!"
After ensuring the robber was dead the hound zoomed after the young officer to do him in next. | Grace Hillsborn: Police Detective who tends to bend the rules a bit to get done what needs to be done. She is well known for her distrust of men of influence and likes to find dirt on the upper echelon of the city. A strong cop to the core, she enjoys delivering justice to those who deserve it. She ain't all tough and everything though and has a soft spot for the unfortunate. |
51,725 | 1,398 | 16 | 905 | 2,490 | As the downtrodden group of freaks milled about the abandoned factory, Bethany sat by the wall, hugging her knees with her head resting sideways on her arms. This situation was somewhat similar to what she had been through before being picked up by the Veiss family, the only difference is now bad people were actively hunting after her, rather than just harassing her when they happened upon her on the street.
The others argued, some wanted to get out of dodge, and some wanted revenge. She was leaning toward the former. There was no point killing anyone, and the further they got away, the less likely the Veiss family would catch up to them. They couldn't possibly have power and friends everywhere.
Besides, she was the only one here who essentially had no powers(that's what they'd be called in a comic book, anyway) at the moment. From Viktor Veiss' murmuring during lab sessions, she had come to understand her powers to some degree. She made her eat things, or else let spiders and snakes and dogs bite her to see what would happen. She knew now, she could pick up traits from other animals. But he had flushed them all from her system to prepare her for transport. And right now she was basically pure human.
As she watched the others, she wondered vaguely if she could pick up that boy's camouflage power by biting him. Or if his genetic mutations wouldn't "count."
It was then that a gunshot galvanized the others into action. Beth didn't hear it at first, but several of the other reacted, and she lifted her head to see. When the crash came, two of them moved to fight, and the rest basically fled. Beth saw the youngest girl, Taryn, her name was, hide behind a support pillar. She ran to join her, pressing next to her protectively. She was the only other girl besides the demon woman(as Beth thought this she chided herself for the cruel description) and Bethany felt a need to keep her safe.
Bethany didn't gather too much from around the pillar, but when she heard a cop talking she looked out from around the pillar. She caught a glimpse of one of a low to the ground robot, and she knew it must be a Veiss contraption. She grabbed Taryn's hand and bolted for the nearest window. | Name: Bethany Hooke
Age: 18
Gender: Female
Experiment Type: Biological, with heavy microbiology and symbiosis. Entirely a "child" of Dr. Vicktor Veiss, and in fact the microbes used in the experiment were a product of Vicktor's attempts to recycle defective biological matter.
Powers: Biological assimilation. Colonies of unique microbial life living in the body(the "heart" of the colony is the appendix) can break down any biological matter in a much larger format than typical digestion. Digestion, of course, simply breaks matter down for its chemical energy. These colonies break biological matter down into larger pieces, and can assimilate them for various purposes.
1) Repair. These micro-organisms are in every part of the body, and an open wound exposes them. Any biological matter can be applied, and the micro-organisms will rearrange it to patch the damaged area. Matter that is already broken down saves the microbes a step, and allows quicker repair. This has the added benefit of making infection impossible, as any pathogen that tries to infect will simply be assimilated.
(Layman's terms: rub organic stuff into wounds, heals. Rotting stuff can heal quicker. Gross!)
2) Mimicry. The microbes "learn" to reconstruct things they have deconstructed before. Macro-biological structures can be recreated in the hosts pre-existing system of organs. The microbe's integration into the host's nervous system allows them to be directed in this task, but not entirely controlled. Occasionally they will make apparent executive decisions, and mimic structures against the host's will.
(Layman's terms: Eat a plant? Get chlorophyll and photosynthesize! Bite a snake's head off, acquire venomous fangs!
But also: got sprayed by a skunk? Microbes think that's a fantastic defense mechanism, and reconstruct it on your body).
Cleansing: The body can be reset completely to normal with about a pint of healthy human blood(ingested or injected). The host cannot target which mimicked faculties to remove, so a body reset is a last resort if unwanted characteristics are present. The microbes work fast, but depending on the level of change, it could take up to two hours to fully restore the body.
Weaknesses: The cleansing function of the microbes is well documented(and intentional) by Dr. Veiss, and can be used as a weapon to remove any extra "powers" the host has acquired. A few hypo darts loaded with human blood will return the host to normal. It is also possible to assimilate features quite accidentally, and they are not always beneficial.
Bio: Bethany was raised, quite intentionally, by only her mother. She was homeschooled, and brought up as a vegan with a thorough respect for all living things. She didn't have much opportunity to socialize, and when her mother died of a preventable illness, there was no where for her to go. When she lost the apartment they had previously shared she ended up on the streets, where she was quickly picked up by the resident mad scientist. |
51,726 | 1,398 | 17 | 1,414 | 144 | Not good Jordan thought to himself "we were close to a semblance of normality, but this this is not what we needed" he thought to himself Seeing so much going on all at once. "shit what do I do" Jordans thoughts were racing as he looked for his placement in the situation. what he did manage to do was keep an eye on Tar As she was so far the only on whose name he learned but on the other hand a "comrade" was down but had a weapon drawn, Although it seemed he was hesitating along with the other guy.
Weaponwise Jordan knew he was no good in fight aside from hand to hand combat or a contest of brute strength Jordan was all but useless, and this chick with a shotgun just made him realize he was all the more useless. "In which case I could try to at least keep an eye on tar but, where did she go?" Jordan asked himself as he noticed she and another one of the gang making a break for the window "Dammit we should at least stick together" he thought as he tried to catch up to them to at lest watch over them. While everyone had abilities he didn't know theres hopefully he could be of some use. | Age: 18
Gender: Male
Experiment Type: Mutagenics - Through days of torturous experimentation he was perfected. Jordan was gifted with an array of additional organs and muscles all throughout his body which would give him enhanced:
Powers:Strength - able to lift 600lbs with little to no effort
Speed - able to reach a top speed of about 80mph
Durability - Able to withstand extreme levels of hot or cold
Dark Arts - He was Given the ability of cosmetic change to hide his true appearance, due to the addition of the muscles it causes his body to look like a hulking mass of muscle. The good professor however using her dark arts shrank the size of the additional muscles causing others to see him as a normal 16yr old boy.
Weaknesses: While concealed to most the additional muscles are still there and so are the additional veins, Jordan has to great weaknesses:
1) with all the extra muscle he was left With only one heart. This means while he can perform amazing feats of strength he can only keep it up for at longest 20min any longer he runs the risk of his heart bursting in his chest.
2) Like a cheetah he can only keep up his maximum speed for about 15min before his legs give out and are all but useless for the next hour or so.
with both of his weaknesses having time restraints he wears a two timers one on his leg the other on his arm his armband is always set with a 20min timer, and his ankleband set to 15min. before he uses either of his abilities he will start the appropriate timer. should either of these be tampered with or taken away he will not use the desired ability
Bio: Monster, brute, psycho, these were a few of the names Jordan suffered with coming up from the kids and even some of the adults in his neighborhood. But it wasnt his fault he was big for his age (14), it also didnt help that he was adopted and felt like a burden on his adoptive parents so at the age of fifteen he ran away thinking it would make things easier on his parents he thought nothing of there feelings. this ultimately caused him to be placed again in another orphanage that a family came to and were looking for a strong child and instantly noticed him this family was sent on orders of the doctor to acquire him specifically but never adopted he was bought and since there was no papertrail noone would come looking aside from his name his mind was wiped and the experiments had begun... |
51,727 | 1,398 | 18 | 1,892 | 1,617 | Taryn watched as the robbers got slaughtered and almost vomited at that sight. Shaking her head, she tried, successfully, to clear it, but as soon as she felt better, a cyber robot dog appeared. "Veiss!", she managed to burst out before she got dragged away by the the other girl who had been sitting up to the wall until the robbers had arrived when she scurried to lean against Taryn.
Getting dumped behind the window, Taryn managed to wrestle out of Beth's grip and then poke her head back up.
A serious look manifested on her face as she aimed her head towards the dog. Then she inhaled heavily and quickly afterwards exhaled strongly again. A pink bubble started to appear at her mouth, looking pretty similar to a bubble a bubblegum would create.
Before the dog could switch targets, the sticky, pink blob was on the way, aiming to pin the robot to the wall behind it. | Name: Taryn Noskova
Appearance:
Size: 5'3"
Age: Body 14, mind 18
Gender: female
Experiment Type: Postnatal Genetic Modification
Powers: Creating sticky bubbles, like bubblegum. They are able to hold down people or items of any kind, use them to climb walls or buildings. The bubbles will only be able to be dissolved by Cherry Juice. Don't ask why.
At the moment Taryn is trying to develop more uses for her bubbles and maybe get new functions for them, like Sound Busters, bubbles that explode with an ear shattering sound.
Weaknesses: She is absolutely unable to do physical violence and she can't endure pain, especially not physical pain.
Bio: Taryn is the daughter of a Russian and a Canadian. As was rather rare for girls her age, she tended to hang around her male classmates a lot. Although she was rather giddy and bubbly, she strongly disliked the bratty girls her own age.
She was kidnapped at the age of 14 and modified. Her modifications include a genetic mod that stops Taryn's biological aging. That doesn't mean that she doesn't age, just her body doesn't. This change also means, she will always keep having childish personality traits. Due to her kidnapping, she is highly skittish around science guys. |
51,728 | 1,398 | 19 | 623 | 559 | Alex scooted around the shotgun wielding officer, holding his breath the whole time, and was out the door in a flash. He dashed down an alleyway, and found he had followed the other officer, and a third robber. He was turning to flee in a different direction when he saw it. One of the Veiss's cyber-hounds. It leaped onto the robber, and after a moment of what Alex assumed was scanning, messily tore open his throat. If he were visible, Alex would have gone green.
Alex nearly drew his dagger out of reflex, but stayed his hand, hoping to still have a chance to escape. He slowly tried to back away without drawing attention from the cyber-hound, when the officer broke into a sprint away from it, shouting out, "Holy crap! Help me!" The officer slammed bodily into Alex, the both of them tumbling to the ground.
"Ah hell! You idiot!" Alex struggled to disentangle himself from the officer, but he was stuck under the heavier man. Luckily both Alex and the officer were saved by Taryn's intervention from the window as she blew a bubble that made its way right for the robot. Alex made a mental note to thank her for that later. | Name:Alex Little
Appearance: Short and wiry, a small frame that fits his name. His skin is unnaturally pale, and seems to be almost translucent at times. His face is thin and a little haggard, and his dark brown eyes constantly dart about. His hair is short and black.
Age: 19
Gender: Male
Experiment Type: Mutagenics, specialized clothing and weaponry to complement powers
Powers: Alex's powers are a mixture designed to keep him both safe, and as far away from the center of attention as possible. Alex's skin can change colors to match his surrounding area, while not totally invisible, makes him hard to see when not looking for him, and nearly impossible to find in the dark. He also has heightened senses, allowing him to see in near pitch darkness, and navigate by sound in complete darkness. In addition to his powers he is equipped with a jumpsuit that changes color along with his skin, developed by the doctor using skin cells from the last batch of experiments. When not using his powers it looks like plain, white, workman's jumpsuit. Finally Alex has a dagger and sheath. While the dagger's hilt and sheath also blend with him, the blade does not. If he keeps it sheathed, it remains camouflaged with him.
Weaknesses: Alex has little to no combat skills, and would quickly lose any fight where he didn't have the element of surprise. If caught in broad daylight, he'd be found if looking close enough. Also sensitive to bright lights and sounds due his heightened senses. A flashbang would render him useless.
Bio: Alex was always a punk, a delinquent, but above all, he was a coward. He avoided conflict all his life, despite the fact he would often start it with joking and needling others whenever he felt he could get away with it. A rap sheet of petty theft, vandalism, and hooliganism led to the book getting thrown at him after being caught breaking and entering, and charged with a felony. Alex was given a choice, three years in prison or six months of government sanctioned medical trials. The choice was obvious.
After nearly two and a half years of experimentation, his humor changed as well, developing into a mixture of mania and sardonic fatalism. |
51,729 | 1,398 | 20 | 1,053 | 926 | The cyber hound was too focused on the next target so did not notice the bubble of ultimate stickyness approaching. The hound tried to jump out of the way but the bubble snagged its leg, pinning it to the wall. The part machine canine tried to wrench itself from its new chain but was unable to do so. It then tried to bite its way out, which only succeeded in getting its teeth stuck as well. The part that was still a dog started to whine with a pitiful noise.
"Where the heck did you come from?" The officer groaned from the collision and managed to extricate himself from their entanglement. "But more importantly," he glanced back at the dog and shuddered, "I don't care who you are I'm getting out of here! I'm going to plead to my superiors to get a new beat!" With that said he bolted.
The dog was out of commission but Robert had a few cyber-beasts in the area which quickly collapsed in on the area. One cyber python, a cyber hyena, and a cyber eagle. They were equipped for a capturing mission with electric nets, tranquilizer darts, and a smokescreen so they could take advantage of infared.
Grace readied her shotgun as the cyber python made its entrance around a corner toward her, the remaining crook and the robot samurai. "This here is getting mighty crowded. Friend of yourn?" Grace asked not really expecting an answer. "Dog nammit, guess the arrest will have to wait for a spell."
The python was fast for a huge mechanized snake of destruction. Zipping forward it made a beeline for the samurai robot, no doubt planning to catch him in its tight embrace, unfortunately for Grace she happened to be in the way. "Damnation and hellfire its a big one!" Grace fired off a shell, the shotgun blast ripped off some of the metal plating on its face but before she could fire another shot she had to jump to the side or be crushed by its body. Even with the dodge the speeding body managed to catch graze her on the side, making her glad she had on a bullet proof vest.
The last robber had pretty much wet himself at this point, his last thread of sanity quickly snapped at the appearance of the cyber beast so he fired off a shot at Jude and attempted to flee.
Things were getting rather hectic quickly. | Grace Hillsborn: Police Detective who tends to bend the rules a bit to get done what needs to be done. She is well known for her distrust of men of influence and likes to find dirt on the upper echelon of the city. A strong cop to the core, she enjoys delivering justice to those who deserve it. She ain't all tough and everything though and has a soft spot for the unfortunate. |
51,730 | 1,398 | 21 | 1,180 | 1,981 | Jude murmured a small "Huh?" as he turned his head towards the sultry southern voice. Her speech was a bit lazy, slurred. She was a woman of few words, probably, though Jude would have to interact more with her to be sure. Judging by her looks, she was a police woman, early 30's, late 20's. She was aiming her shotgun -were those legal here?- in between him and the thug. A quick flick of the wrist and she could decided which one of them lived. Jude knew a shotgun blast this close could hit something vital, a cooling fan or something. She suggested placing down the weapons, but Jude didn't trust the man he was pointing the bow at, and he wasn't exactly a super big fan of her either, though he had to admit she was attractive.
He slowly started backing away from the criminal, and lowering his weapon. Her allowing him to get away with brutally murdering someone like the killing machine he was, was a pretty once in a second life-time deal. But he quickly went on alert again as he heard a scream. He groaned in annoyance. Something else had happened, he only hoped his crew wasn't stuck in the middle of it, or that, if they were, Sophie was helping take care of it. Jude was a bit stuck here, it seemed.
Suddenly, another one of Robert's robotic abominations appeared on the scene. Presumably it was the same type of enemy that had caused the other situation, possibly the same exact one, though Jude doubted it. The cop jokingly asked if Jude and it were related. "Well, I wouldn't say friend..." Jude huffed in annoyance. The damn thing was fast, and aiming right for Jude. The officer helped out, managing to blast some of it's face off, but she had to leap out of the way or risk death. Jude did much of the same, letting his arrow fly while quickly trying to get out of the way with the aid of his afterburners. It seemed like luck was only half and half on his side today though, as, although him dodging allowed the stray bullet the fleeing criminal fired to miss a direct hit, it did graze the back of his armor plating. Jude sighed in disappointment. "Sorry about the robber or whatever getting away, I guess." He apologized halfheartedly. | Name: Jude Styles
Appearance:
He's about 5'10"
Age: 18
Gender: Male
Experiment Type: Jude was given a new robot body, built for him by Dr. Robert Veiss
Powers:
He is able to lift about 400 Lbs. of weight
He is made of a highly flexible metal compound, able to take much more damage than a human. About double the amount in both pressure and temperature.
He has two blades in which he is very proficient at using.
He has standard color vision, thermal vision, and X-ray vision.
He has a compound bow with 10 reusable arrows.
He has an AI implanted in his robot body, that triples his thinking speed, short-term, and long-term memory.
He has afterburners in his back, able to give him a quick speed boost. They fling him at about 30 MPH, for about 3 seconds at max.
Weaknesses:
A simple EMP grenade will incapacitate him for about 10 seconds.
His wounds do not heal, he must repair them.
His steps are loud, and his cooling fan constantly emits a soft hum.
After more than 3 seconds of use, his Afterburners begin to melt him.
If one were to hack into him, they could largely restrict his free will.
He is reckless in combat, and not a team player.
He has not used his bow much, and knows little about bows work.
Bio: Jude was a simple boy. Born in a small city, and born into a loving, but poor, family. He was frequently depressed, and felt he didn't fit in at school. He wasn't ridiculously smart or athletic, so he felt he didn't have any strengths. That was, until he found out about Kendo. He was a sword fighting prodigy; he loved it, he practiced everyday, and it gave him self-esteem and ambition. But when he was 15, he was put in a coma due to a car accident he got into while he was walking home from school. His family spent all their money trying to save him, and went into crippling debt. But he wasn't able to be saved, and the Styles were left with no son, and no money. Then, Veiss showed up, and offered all debts wiped, for the brain of their son. Very reluctantly, they agreed. 3 years later, Jude was revived- and he didn't like it. |
51,731 | 1,398 | 22 | 2,356 | 5,042 | Sophie had been ready to jump out after the cybernetic dob before the woman she helped earlier blew a... bubble? It caught the unnatural creature be surprise and glued it in place. Amazing, she would never had expected that. Shortly afterward she heard more creature things coming. There was laughing and the cry of an eagle. Something was happening in the alley. Taking a look Sophie saw an officer and a snake thing that no doubt was one of the Veiss' family abominations.
Turning back to those still around she yelled out to give them a heads up. "There's a snake in the alley and a hyena and eagle on the way! Stay together." Stepping out of the window Sophie faced the snake. She knew that it was a cold blooded creature and doesn't do well with high temperatures. But given how hot the flames she could produce were there probably weren't too many things that could come out unscathed. Taking a breath she shot a stream of flame at the python, being careful not to harm Grace. She was just someone caught in the crossfire. | Name: Sophie Hendrix
Appearance:
Her transformation has caused her to grow a considerable amount. She stands 7' tall, quite a bit more than the 5' 8" from before.
Age: 17
Gender: Female
Experiment Type: Initially one of Dr. Victor's failed experiments, but later a fully realized product of Prof. Talia's.
Powers: Able to fly.
Breath fire.
Increased senses and reflexes.
Moderate increase of strength.
Weaknesses: Extreme cold can affect her significantly. She becomes slow and lethargic until she adjusts.
Water can have a similar effect though not nearly to the same degree. More of a inconvenience than anything.
Her high body temperature makes it nearly impossible to hide from thermal imaging.
Her appearance also make it difficult to hide out in public.
Bio: Sophie started out as one of Victor's attempts to make a higher caliber fire wielder. Having gone through several subjects the experiments always ended with the test subject bursting into a spectacular blaze. While watching people burn alive was entertaining and all when his last lab rat looked to end in the same manner he moved on to work on more promising ventures. Left to die from the inside out what ended up saving her was Talia.
That is not to say she was much better off. The professor's methods were quite unusual. Being an archeologist, Talia has amassed quite a few relics of the past. Most are informational and used for research. But occasionally some very special items come into her possession. Things of legend and myth were what Talia intended to prove were just as legitimate as science. With strange potions containing who knows what to ancient rituals, Sophie's transformation began to take shape. Each passing day she became more creature like and less human. The girl adapted to the high temperatures that her body was constantly running at, developed scales across her body, grew claws on her hands and feet, the spine elongated and segmented into a whip like tail, and the even more obvious wings developed. As far as Talia was concerned the dragon was reborn. Interestingly enough Sophie was not often overly aggressive toward Talia. Despite the painful and bizarre process she did save the young woman's life. Whether the behavior is instinctual of a conscious decision is unknown. What is for sure is that she will not hesitate to try and harm Victor. |
51,732 | 1,398 | 23 | 623 | 559 | Alex watched from his prone position as the officer fled down the alleyway and into the street. He was quickly back on his feet and invisible again. Just as he was about to follow the officer down the alley, the shriek of some sort of bird of prey caused him to look up. A metal clad bird was circling, and Alex couldn't make a break for it without alerting it, whether with his heat signature, or his footsteps. "I swear I will make that bastard doctor eat one of these damn robots."
Alex instead ran to the window which Taryn attacked the cyborg dog from. With a jump, he clambered up through the window and back into the factory. He reappeared in front of Taryn with what he hoped was a convincing grin. "You saved my life. I think I owe you one." Suddenly, a loud shriek nearly deafened Alex, his sensitive ears ringing. The cybernetic bird had found its way into the building, and was going on the offensive.
Clutching his ears, Alex shouted at the bird, "You damn bird! I'll carve you up!" One hand went from his ear to his waist, and Alex drew his dagger. | Name:Alex Little
Appearance: Short and wiry, a small frame that fits his name. His skin is unnaturally pale, and seems to be almost translucent at times. His face is thin and a little haggard, and his dark brown eyes constantly dart about. His hair is short and black.
Age: 19
Gender: Male
Experiment Type: Mutagenics, specialized clothing and weaponry to complement powers
Powers: Alex's powers are a mixture designed to keep him both safe, and as far away from the center of attention as possible. Alex's skin can change colors to match his surrounding area, while not totally invisible, makes him hard to see when not looking for him, and nearly impossible to find in the dark. He also has heightened senses, allowing him to see in near pitch darkness, and navigate by sound in complete darkness. In addition to his powers he is equipped with a jumpsuit that changes color along with his skin, developed by the doctor using skin cells from the last batch of experiments. When not using his powers it looks like plain, white, workman's jumpsuit. Finally Alex has a dagger and sheath. While the dagger's hilt and sheath also blend with him, the blade does not. If he keeps it sheathed, it remains camouflaged with him.
Weaknesses: Alex has little to no combat skills, and would quickly lose any fight where he didn't have the element of surprise. If caught in broad daylight, he'd be found if looking close enough. Also sensitive to bright lights and sounds due his heightened senses. A flashbang would render him useless.
Bio: Alex was always a punk, a delinquent, but above all, he was a coward. He avoided conflict all his life, despite the fact he would often start it with joking and needling others whenever he felt he could get away with it. A rap sheet of petty theft, vandalism, and hooliganism led to the book getting thrown at him after being caught breaking and entering, and charged with a felony. Alex was given a choice, three years in prison or six months of government sanctioned medical trials. The choice was obvious.
After nearly two and a half years of experimentation, his humor changed as well, developing into a mixture of mania and sardonic fatalism. |
51,733 | 1,398 | 24 | 1,053 | 926 | The Eagle eyed the experiments inside the building with a calculating red-eye. The cybernetic implant giving the overgrown-pigeon infared on top of its sharp eyesight. The inside of a factory was not the greatest place for flight but the cyber certainly had the advantage none-the-less in mobility. The Eagle was a little too small to effectively carry and net so instead it was armed with tranquilizers, two little dart-throwers nestled quite nicely on its shoulders making the soaring Eagle akin to a fighter jet.
Eyes on Alex and Taryn, the Eagle started to make strafing runs. Darts flew across the inside of the building as tranquilizers attempt to hit their mark. The Eagle was fast and kept attacking like a dog fighter, giving little chance to counterattack, as long as it had free reign.
"Yer a lucky little devil ya know that!" Grace cursed as the final robber managed to get away then she heard Jude apologize for allowing the robber to escape. "Well canna be helped. First law of policing is survival." Grace picked herself up from the ground and quickly picked up her shotgun which had fallen from her grasp during her dodge. "Then ya can bring in the riffraff."
The arrow Judge had fired earlier had punctured the snake to the side of its body, avoiding any vitals, like the head. The snake quickly whirled around to strike again when Sofie made her move. Fire flashed over the python's body, the cybernetics held firm but the snake's natural body took some nasty burns as a result. The snake hissed in annoyance as the flames took a toll on its body; however, Sophie had made a mistake in her reasoning. As a reptile the creature grew sharper and faster as the heat went through its body. With the sudden heat flash the snake was now, in a sense, supercharged its mind working faster than ever.
"That was some pretty hellfire there." Grace could not help commenting after the snake was partly roasted. The snake opened its mouth and fired an electrified net from it at Sophie in response to the earlier assault. In a millisecond the python turned once again on Jude, this time trying to circle him in order to find a moment to strike and squeeze the robot into submission. Grace thought about shooting but she might hit the robot guy, and while they may not be friends at the moment the giant snake seemed more of a menace so she held her fire.
Meanwhile the Hyena had made its way into the building as well, its 'laughing' echoing in the factory as it hunted down the experiments. Robert by this point had arrived on top of a nearby building. Taking out a pair of binoculars he started to survey the situation from a safe distance. The oldest son of the Veiss family wanted to go in himself but he had been counting on speed and so had little protection for himself. For now he would just wait and see his creations at work. | Grace Hillsborn: Police Detective who tends to bend the rules a bit to get done what needs to be done. She is well known for her distrust of men of influence and likes to find dirt on the upper echelon of the city. A strong cop to the core, she enjoys delivering justice to those who deserve it. She ain't all tough and everything though and has a soft spot for the unfortunate. |
51,734 | 1,398 | 25 | 905 | 2,490 | Since everyone else was playing the hero, Beth cursed and jumped down from the window, back into the building.
More mechanized monstrosities were coming, and that meant that a Veiss wasn't far behind. They really needed to leave.
One of them was some kind of bird, and it was shooting darts around, trying to hit the run-down experiments. Beth moved to stand between it and Taryn and Alex. The needles hit her, but nothing appeared to happen. When she pulled them out of her skin the holes closed up immediately, and she could feel the unmistakable tingle that meant that her little "pals" were going to work. It was a good thing it was the robot loving Veiss, because Viktor wouldn't have tried using tranqs on her.
"We need to go," she said, moving to continue standing between the strafing eagle and her companions, "We should have gone two minutes ago!" | Name: Bethany Hooke
Age: 18
Gender: Female
Experiment Type: Biological, with heavy microbiology and symbiosis. Entirely a "child" of Dr. Vicktor Veiss, and in fact the microbes used in the experiment were a product of Vicktor's attempts to recycle defective biological matter.
Powers: Biological assimilation. Colonies of unique microbial life living in the body(the "heart" of the colony is the appendix) can break down any biological matter in a much larger format than typical digestion. Digestion, of course, simply breaks matter down for its chemical energy. These colonies break biological matter down into larger pieces, and can assimilate them for various purposes.
1) Repair. These micro-organisms are in every part of the body, and an open wound exposes them. Any biological matter can be applied, and the micro-organisms will rearrange it to patch the damaged area. Matter that is already broken down saves the microbes a step, and allows quicker repair. This has the added benefit of making infection impossible, as any pathogen that tries to infect will simply be assimilated.
(Layman's terms: rub organic stuff into wounds, heals. Rotting stuff can heal quicker. Gross!)
2) Mimicry. The microbes "learn" to reconstruct things they have deconstructed before. Macro-biological structures can be recreated in the hosts pre-existing system of organs. The microbe's integration into the host's nervous system allows them to be directed in this task, but not entirely controlled. Occasionally they will make apparent executive decisions, and mimic structures against the host's will.
(Layman's terms: Eat a plant? Get chlorophyll and photosynthesize! Bite a snake's head off, acquire venomous fangs!
But also: got sprayed by a skunk? Microbes think that's a fantastic defense mechanism, and reconstruct it on your body).
Cleansing: The body can be reset completely to normal with about a pint of healthy human blood(ingested or injected). The host cannot target which mimicked faculties to remove, so a body reset is a last resort if unwanted characteristics are present. The microbes work fast, but depending on the level of change, it could take up to two hours to fully restore the body.
Weaknesses: The cleansing function of the microbes is well documented(and intentional) by Dr. Veiss, and can be used as a weapon to remove any extra "powers" the host has acquired. A few hypo darts loaded with human blood will return the host to normal. It is also possible to assimilate features quite accidentally, and they are not always beneficial.
Bio: Bethany was raised, quite intentionally, by only her mother. She was homeschooled, and brought up as a vegan with a thorough respect for all living things. She didn't have much opportunity to socialize, and when her mother died of a preventable illness, there was no where for her to go. When she lost the apartment they had previously shared she ended up on the streets, where she was quickly picked up by the resident mad scientist. |
51,735 | 1,398 | 26 | 2,356 | 5,042 | Seems she miscalculated this particular python. Guess the Veiss' made changes that allowed the snake to handle higher temperatures. The net firing from the animal's mouth was a surprise. Sophie snatched a trashcan lid and flung it at the net. The net wrapped around the lid but still managed to land on its intended target. The shock dropped the young woman and it was a struggle to break free.
By the time she did the snake had passed her and was focused on Jude. "Watch out Jude!" Two of the other experiments made their way inside to the others. Should she go in to help them or stay out here to assist. Jude wasn't flesh and bone like the others and it appeared that Beth had some things under control. | Name: Sophie Hendrix
Appearance:
Her transformation has caused her to grow a considerable amount. She stands 7' tall, quite a bit more than the 5' 8" from before.
Age: 17
Gender: Female
Experiment Type: Initially one of Dr. Victor's failed experiments, but later a fully realized product of Prof. Talia's.
Powers: Able to fly.
Breath fire.
Increased senses and reflexes.
Moderate increase of strength.
Weaknesses: Extreme cold can affect her significantly. She becomes slow and lethargic until she adjusts.
Water can have a similar effect though not nearly to the same degree. More of a inconvenience than anything.
Her high body temperature makes it nearly impossible to hide from thermal imaging.
Her appearance also make it difficult to hide out in public.
Bio: Sophie started out as one of Victor's attempts to make a higher caliber fire wielder. Having gone through several subjects the experiments always ended with the test subject bursting into a spectacular blaze. While watching people burn alive was entertaining and all when his last lab rat looked to end in the same manner he moved on to work on more promising ventures. Left to die from the inside out what ended up saving her was Talia.
That is not to say she was much better off. The professor's methods were quite unusual. Being an archeologist, Talia has amassed quite a few relics of the past. Most are informational and used for research. But occasionally some very special items come into her possession. Things of legend and myth were what Talia intended to prove were just as legitimate as science. With strange potions containing who knows what to ancient rituals, Sophie's transformation began to take shape. Each passing day she became more creature like and less human. The girl adapted to the high temperatures that her body was constantly running at, developed scales across her body, grew claws on her hands and feet, the spine elongated and segmented into a whip like tail, and the even more obvious wings developed. As far as Talia was concerned the dragon was reborn. Interestingly enough Sophie was not often overly aggressive toward Talia. Despite the painful and bizarre process she did save the young woman's life. Whether the behavior is instinctual of a conscious decision is unknown. What is for sure is that she will not hesitate to try and harm Victor. |
51,736 | 1,399 | 0 | 307 | 2,318 | J U S T I C E L E A G U E
L E G A C YA Cave in the Dark, Two weeks ago
Interacting with: Everyone
The damp, close, darkness had been all devouring. It had been all encompassing. It had been all concealing. Most importantly of all, it had been safe. The thick blackness had hidden the creature from prying eyes, the cloying, stale air had deterred even the most determined of human adventurer's from delving into those depths, and the unthinkably heavy mass of rock and dirt over it's head had helped shield it from those above. The creature in the shadows had hated this cave, this stifling cavern that had seemed to bend all it's ethereal, timeless power towards breaking it's spirit, but it had needed this place, needed to be cautious. But it didn't need to be so cautious any more, not now that the Martian was gone.
Not since the Justice League had disappeared.
The dweller in the dark had first detected the rumblings of the League's disappearance almost two weeks before. During it's sojourn on earth it had managed to create and maintain tendrils of it's own psychic power, using those tendrils to monitor the thoughts of the weak willed human populace, all while managing to keep it's own presence hidden from that Martian menace. It had first registered the League's disappearance as nothing more than a curiosity that piqued the interest of the humans, a mystery they were sure that would soon resolve itself. However the longer they went without any news on their heroes the more worried they became, until the unspoken fear that they were now alone and unprotected was eating them up inside, consuming them one by one. After all, how many times had their race stood upon the precipe of ruin, only for the Justice League to pull them back at the last moment?
Without the League, without their protectors, what was humanity save a gaggle of frightened monkeys, ripe for the slaughter. What was their planet, except a misused ball of resources, ready for the exploiting by a more advanced, civilized, educated race. As soon as the powers of the universe at large realized that the humans stood alone they would stumble over one another to be the first to lay claim to the blue planet. The dweller in the dark had to make certain that it's master was the first to arrive.
The creature sent it's psionic message out towards the the stars. . . .
. . . And in the deepest regions of uncharted space, in the inky blackness between the stars, something answered.
The Watchtower, orbiting Earth, Now
“Welcome, ladies and gentlemen, to the Watchtower!”
A tall young man stands in front of a group of eclectically dressed strangers and gestures expansively to their surroundings. They currently find themselves in a large domed room, ceiling mounted lights giving off a bright yet soft lighting. A grand circular, silver table sits upon a raised dais in the center of the room, the letters 'JL' emblazoned across it's surface. There are eight empty chairs, but no one has seated themselves thus far. One side of the paneled walls are bare, and seem to be constructed from a white thermoplastic, it's surface perfect and shining. The sliding door the group entered the room by lies somewhere along that wall, but the portal is closed now and the seam for the opening seems to be non-existent. While one half of the wall is as unassuming as one you'd expect to find in a dentist's office, the other's grandeur more than makes up for it.
Large bay windows open up upon a view only a handful of people have ever had the luck to gaze at. The dark fastness of space swirls upon the other side of that glass, it's eternity pressing down eternally mere feet away. Speckled like glitter upon a dark curtain lies the stars, beads of light twinkling merrily, painted out in stark relief. Light years away they might be, but out here they seem close enough to touch. In the foreground lies the real jewel of the piece however. Magnificent hues of blue, white, and green swirl together to form a vision that most only get to see in photographs. The earth spins serene and peaceful, as close to perfect as it's ever likely to get.
"Beautiful, isn't it?" The young man who earlier welcomed the group to this hall is now gazing out the windows. He stands with one hand thrust into his leather jacket pocket, the other pressed up against the glass, leaning as casually as if he was in a bar.
"First time I seen it, it took my breath away. Words just failed me and all I could do was to stand and stare for what felt like a year, drinking in as much of the detail as I could. It's only afterwards did I realize that I did it all through my own tears. Couldn't figure out why I was crying at first, until I realized the tears were for in case I never got the opportunity to enjoy the view again." The man falls silent for a moment, running a hand through his long, slicked back hair, before returning his attention to the assembled group.
"See at the time I thought it was too good to be true, to be up here. To be with the League. To be standing in space, looking out a window and see the earth roll out in front of me. That just didn't happen to guys like me, a boy from Happy Harbour without a plan or a prayer. Heck, I didn't even have a college diploma. Part of me was scared, waiting for the other boot to drop, for someone to yank the opportunity away from me. Now though, I'm scared for different reasons. The League's gone, and without them that beautiful ball out there is in more peril than it's ever been in it's looong history. There's creatures out there that don't think all that highly of humanity or our place in the universe, creatures with the power to snuff us out like that." He snapped his fingers to cement his point, the resounding crack reverberating around the room.
The speakers long, sharp features eased into a grin after that, though it was one that didn't quite crease the corners of his eyes.
"But then, I suppose that's why you're all here. To stop the creatures like that. To make sure people like me will always get their opportunity to enjoy the things like this that mean so much to us."
"My names Lucas Carr. My friends call me Snapper. I'm here to induct you into this replacement Justice League." Snapper steps towards the table, waving towards the center with a flick of his wrist. The lights around the room dim, while a 3d hologram of the JL monogram springs into life above it's surface. He noticeably doesn't take a seat, and while waving the rest of the group closer in he doesn't offer them one either.
"So you might all know me from that book I wrote, about my early days with the League." The book in question was a tell-all memoir released several months ago to commemorate the Leagues fifth anniversary. It detailed Snapper's early adventures with the League, when he had functioned as an honorary eighth member to the group. A snappy writing style, witty dialogue, and deep respect for the League itself helped rocket the book to the position of number one bestseller across the globe. "If not, then it doesn't matter. We've got plenty of time to get to know each other, this next while. All you need to know right now is that because of my time with the League proper, I was trusted with the 'Legacy' protocols."
"Legacy was the League's safeguard, their last defense, that weapon in the arsenal that they hoped never to have to use. See, Legacy is a contingency they put in place in case of their own disappearance. They all knew that they had powerful enemies, and that there might come a day that they failed to overcome the odds. If that ever became the case they had to know that humanity was being left in good hands. To that end the Big Seven all sat down and put together a list of names. It took them two whole days to finish that list, because only the best and the brightest made the cut, those heroes that the Justice League felt they could trust with the fate of the planet."
"Well I guess congratulations are in order, because you all made the cut."
Snapper gives the group a moment for all that to sink in before pressing on.
"Now I know some of you might have been up here before, but for the sake of those you haven't I'm gonna take you all on the grand tour before getting down to business. It's not just the League that's gone missing lately. The last two weeks has seen over two dozen super-humans, both heroes and villains alike, going AWOL, and I want to get to the bottom of it. Heck, Steel was supposed to be here today, and he hasn't even called in, which isn't like--"
Snapper is cut off by the blaring of klaxons sounding from concealed points around the room, while the dimmed lights taking on an ominous red tint to accompany the cacophony.
"Oh crap. . .", Snapper muttered under his breath, eyes widening in surprise. The alarm obviously wasn't planned. "Ok, here we go, you can do this Snapper." He began waving at the table again, but this time nothing happened. With a curse he tried again, then again, and again. Each time nothing happened, with Snapper becoming more and more anxious upon each failure, his repeated swearing growing louder and louder, his hands whipping wildly until finally, either by design or, more likely, by accident, he managed to silence the alarms, opening up two more 3D screens.
"Oh damn, when it rains it pours. Seems we have two situations. One in Tokyo, the other in Metropolis." Snapper pointed at the first screen, a visual rendition of Tokyo's famous Shibuya Crossing. At that moment in Tokyo it was still daylight, so the many artificial lights, billboards and viewing screens weren't having the same effect that they usually did, but it was still a sight to see. Or at least it would have been, if it didn't look like a war-zone. People were running screaming, pushing and barging each other, no heed given to one-another's safety, all in an effort to get away from something, but what that something was the group of heroes couldn't be sure.
On the second screen an image of Stryker's Island Penitentiary jumped alive. The image wasn't as clear nor as close as those of Tokyo, image scramblers kept active on the Styrker grounds at all times as a security measure against criminals who may have access to satellites ever getting too close a look at the institute. Still, chaotic movement can just be made out, tiny figures moving around in what looked like an actual battle this time.
"Ok, so from what I can tell here one of Tokyo's busiest thoroughfares has been attacked, but by who or by what I can't tell. Reports are sketchy at best, though some early reports seem to point at a large humanoid creature carrying an axe and a horde of 'zombies'. Not my words, by the way. Meanwhile in Metropolis there's been a breakout attempt at Strykers. . . Or, scratch that, a break in attempt! Sounds strange, but that's what I'm getting. Prison guards are trying to hold back the intruders, while evacuating any and all non-essential personnel, but the prisoners inside are seeing this as their chance at freedom, and began to rattle their cages. Pressed hard already, the prison staff wasn't able to hold on both fronts. Thankfully it's only the general population and lower security prisoners that got out, but it's only a matter of time before a heavy hitter like Metallo or Parasite get's loose, then we're all in trouble."
"You'll need to split into two teams, one to Tokyo and the other to Metropolis. I ain't you're boss, so I'm not going to tell you what to do here. You're all better qualified for that than I am. Decide who's going where, then hurry up and get to the teleporters! I'll monitor the situation from here, and keep both teams appraised of the other's situations. If you need to contact me, or each other, you all have you're in-ear communicators I gave you when you arrived here."
Snapper returned his attentions to the 3d screens, waving absently towards the exit.
"Well, go on guys. Go be the Justice League!"
"If you can. . . "
Tokyo, Shibuya Crossing
The team dispatched to Tokyo were teleported directly into the center crossing of the square.
Screams rent the air as panicked civilians stampeded in thick herds, all in different directions, down whichever street they thought would give the most safety, charging into each other in a chaotic jumble, people being trampled underfoot. In this state they where as much danger to one another as whatever it is that's put such fear into them.
Over the heads of the crowd a seven foot tall, blue skinned humanoid could be glimpsed.
Built like a linebacker, while dressed like a viking raider, he wore a black, horned helm which left only his burning red eyes showing, while a pink, fleshy, five pronged star adorned his darkened breast plate. In one hand he carried a grossly oversized battle-axe, as big as the beast himself with a wickedly sharp edge, in the other hand he held a fist sized object that looks similar to the star he wore upon his chest.
As the heroes watched a civilian near the back of the escaping mob, grey haired and with a substantial gut, stumbled and fell. The axe-wielder was on the civilian in a heartbeat, the big creature's speed astounding to behold. The fallen civilian screamed in terror, but was cut off sharply as the axe-wielder clamped the hand holding the starfish over the grey-hairs face. In a moment the star had wraped it's prongs around the old man's face. With a roar of triumph the helmed beast beat his mighty chest, and at each thump another stafish, like the one he placed upon the civilians face, birthed itself from the larger star upon his breast. The beast picked one of these smaller starfish up before continuing on after further victims.
Behind the creature the old man shot back to his feet, his movements quick and smooth, oddly mechanical and wholly unnerving. The star was still latched upon his face, and instead of trying to rip it off the grey-hair bent down to pick up another of the stars that the axe-wielder had left upon the ground. With that in hand the old man rushed the crowd of panicked civilians he had once been a part of, and began to attempt to force this new starfish upon a crying child's face. In the distance, down the street that the axewielder had come, hundreds more people with similar starfish clamped across their faces could be spotted, rushing after those people still without stars.
Strykers Island, Metropolis
The team sent to Strykers materialized in a similarly chaotic environment. They arrived in the middle of the sandy exercise yard, surrounded on all sides by a running melee between guards and the inmates from the general population. The guards, though better armed with stun batons, shields, tasers and all manner of riot suppression gear, were outnumbered ten to one. It's only upon closer inspection did the team of heroes realize that half of the assailants throwing themselves at the guards weren't inmates, and seemed to be civilians with starfish fixed to their faces, similar to those plaguing Tokyo.
Mixed in with the guards is several of the lower profile villains from Superman's rogues gallery. Lower profile, maybe but still veteran super-villains none the less. To the far end of the yard, ignoring the battle raging around him and attempting to clamber over the walls to freedom, was the metal man, Shrapnel.
Elsewhere the mercenary Robert DuBois, better known as Bloodsport, had managed to get a hold of a riot shotgun and was using it to deadly effect.
In the air above a figure in a red and white outfit soared. A golden aura of shimmering energy surrounded him, and the insignia of a burning comet adorned his chest, giving away his identity as Captain Comet, the man born ten thousand years before his time.. lucky too as his face is covered by a purple-pink starfish.
Comet paid no attention to the chaos below him though, instead fixating upon the main body of the prison, the maximum security wing. With a gesture the closest wall of the wing crumbled under the immense power of Comet's telekinesis, bricks and mortar coming apart like wet paper.
As the dust from the collapse began to clear another figure floated slowly into the sky. He wore the standard issue orange jumpsuit for a prison inmate, though his shock of purple hair gave away his identity as ably as a name tag would.
Manchester Black stretched his arms extravagantly, groaning in pleasure.
"Must be getting off for good behavior." He snarks, a thick Mancunian accent steamrolling over the sentence. The telekinetic glanced down at the battle raging on the ground, a grin cracking across his features.
"Well, well, well. And here I was thinking Christmas was in December. Time to show ol'Supe--", The purple haired criminal is cut off mid-sentance as Captain Comet clamped a strong hand across Manchester's mouth. The Brit mumbled in protest, while the red garbed 'hero' used his free hand to try and force a starfish over Manchester's face. The Brit only just managed to stop his assailant, bending his telekinetic powers to hold Comet's hand in place. But Comet has telekinetic powers of his own, and in the intervening titanic struggle he slowly began to force the starfish closer and closer to Black's face. . . | Name:
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51,737 | 1,399 | 1 | 1,419 | 3,667 | S H I B U Y A C R O S S I N G || J A P A N
The air was practically sliced apart as the 'Wingding' flew through it. The newly appointed drone fell to the ground as the sharp weapon impaled the alien organism on the human's face. A flash of blue emitted from the purple flesh as the weapon emitted an electrical arc causing the alien starfish to retract its limbs and fall from the human face.
"Y'know, I distinctly recall putting you down once already Starro." Entering the fray, Nightwing shot a grapple to a nearby building as he swung overhead to get a better look on what was happening in Shibuya Crossing. The man dressed in Hollywood Viking attire towered over the native populace of Tokyo as he continued to infect one after another with Starro's offspring. Shaking his head, Nightwing cursed to himself about not finishing the job alongside the Titans nearly twenty years ago when they first encountered the creature.
"Somehow, I always knew you'd be back." Nightwing muttered to himself before tapping the communicator in his mask. Opening a League channel, he spoke to the others that had traveled to Tokyo. "Not sure who the big guy, but the ugly purple chest plate? That guy is Starro, alien parasite that had the League under his control back when I was still Robin. He doesn't care much for electricity so don't be afraid to put a shock to his system."
Running along the roof top, Nightwing tracked the movement of the viking as he moved surrounded by his ever amassing horde. Grabbing a handful of 'Wingdings', Nightwing let the weapons loose, dropping the drones closest to his target as he jumped from the roof top. The glider webbing under his arms extending as his escrima sticks flew to his hands. Coming in with a flying kick, Nightwing fought his way through the horde, his weapons administering an electrical charge with each strike.
"Hey ugly!" Nightwing called towards the Viking. "Lets dance!" | | | N I G H T W I N G | |
"You'll never know if you can fly unless you take the risk of falling."
|_N A M E:_|
Richard John Grayson
|_N I C K N A M E ( S ):_|
Dick
The Boy Wonder
|_A L I A S ( E S ):_|
Nightwing
Formerly - Robin
Eventually - The Batman (II)
|_A G E:_|
Mid to Late Twenties
|_S E X:_|
Male
|_A P P E A R A N C E:_|
"I know it's hard, but try to stay whelmed."
//STATS:
■ HEIGHT | 5'-10"
■ WEIGHT | 175 lbs
■ HAIR COLOUR | Black
■ EYE COLOUR | Blue
//DESCRIPTION:
Richard is a classically handsome man standing at five foot, ten inches. Matching the age old 'tall, dark and handsome', Dick possesses dark black hair and deep blue eyes. He has a highly athletic figure, having rigorously trained both with Bruce and on his own for decades. Due to this, he has a very chiseled and toned body, although much leaner than his mentor. Notably, Dick's buttocks is incredibly well toned having been noticed and complimented by many of his peers and foes over the years.
|_A B I L I T I E S / S K I L L S:_|
"The Batman taught me, guided me, trained me. What I am, I owe to him."
//ABILITIES:
■ PEAK HUMAN CONDITIONING | Grayson possesses the peak athletic strength and endurance of a man who regularly engages in intensive physical exercise. As such Grayson possesses the normal human strength of a man that has intense physical workouts at the height and weight of 5"10 175 lb. While he relies more on speed and agility than strength, Grayson has shown incredible strength throughout the years. On a peak day, Grayson can press lift 350lbs, basically meaning he can lift twice his own weight above his head. Grayson's human conditioning also grants him something in the way of durability, though more specifically it's through the fact he's used to enduring pain and can ignore and work through it. This can give the impression to lesser minds that he's superhuman.
■ CHARISMATIC | Probably one of the most charistmatic people you will ever meet, despite living with Batman for five years, Dick still retains his bright and sunny disposition and as such is very easy to get along with. The former circus boy is very much still a charming performer and is a huge flirt, something that is generally returned from members of the opposite sex and even those who aren't. Grayson makes the clothes fall off faster than Tequila.
■ STEALTH | Grayson is capable of breaching high security facilities without being detected. He can even sneak up on Batman himself on occasion. He is also skilled enough to even sneak away and keep hidden from Speedsters such as Jesse Quick or others with abilities that allow them to survey environments precisely and quickly.
■ WEAPON PROFICIENCY | Due to his training with Batman, Grayson has been taught and displayed skills and proficiency in various weaponry ranging from shurikens (which the Batfamily uses in the forms of Wing-Dings and Batarangs), to eskrima sticks and staves to swords and even bows to various modern firearms.
■ BEST BUTT IN THE DCU | Dick Grayson has the finest ass in the entire world. It's a fact, deal with it.
//SKILLS:
■ MASTER ACROBAT | Grayson is a prodigious natural athlete, possessing a peak human level of agility/acrobatic skills. He is generally regarded as the greatest human acrobat in the world. Batman himself is an incredible athlete in agility, but even he can admit that Grayson's skill surpasses his own. Grayson is the only person on Earth who can do the quadruple somersault (formerly one of three, the other two being his parents).
■ MASTER MARTIAL ARTIST | He is a master of many martial arts disciplines with an emphasis on Aikido, Jeet Kune Do, Escrima, Tae Kwon Do, Judo, Wing Chun, Hapkido, Jiu-jitsu, Shotokan Karate, Savate, Kendo, Ninjitsu, Boxing and Tang Soo Do . He has effectively combined the martial arts he has mastered into a unique style that suits his strengths. This makes him a challenging opponent for even the world's best martial artists.
■ MASTER OF DISGUISE | Taught by the Batman in the art of disguise, like his mentor, Grayson had mastered the art of disguise by the time he was 21. Grayson has used many aliases to infiltrate the underworld or just to go undercover in public situations. However unlike Batman, Grayson doesn't keep a standing collection of identities and instead invents them on an as needed basis.
■ EXPERT DRIVER | Grayson is proficient at driving many vehicles like cars, motor bikes, trucks and he is also skillful at driving jets, helicopters and auto boats and small ships.
■ EXPERT ESCAPOLOGIST | Due to his training with Batman, he possess extreme skill in escapology. Grayson has shown such proficiency as escaping a straightjacket in 4.5 seconds and was able to use a Tibetan Mind Technique to escape virtual reality. Grayson has even been able to escape a maze faster than Wally West due to his training under Batman.
■ EXPERT MARKSMAN | Grayson is skilled enough to use modified Shuriken (Wing-Dings) to hit thugs at a great distance with his eyes closed, despite even giving him a head-start and disarm others with his wingdings. He is also capable of using firearms, as he was trained by Batman to do in order to gain a better understanding to disarm those who use them.
■ SKILLED DETECTIVE | Grayson is a world class detective, though not quite as proficient as Batman. In light of that, Grayson has been said to be third to Batman who is widely regarded as the 'World's Greatest Detective'. Grayson was able to solve a riddle by the Riddler before Batman himself even figured it out and this was before Grayson had become Robin. Furthermore, he has been known to solve mysteries and cases in a speed that even impresses his mentor. Barbara Gordon even commented that he was able to solve 4 cases in "America's Most Wanted" in a single morning and solved a homicidal case that went unsolved for 14 years.
■ SKILLED HACKER | He is skilled enough to hack into the Batcomputer emergency override codes during a time when he and Bruce had a falling out following his evolution from Robin to Nightwing. During his travels with Kori, Grayson also hacked a Alien Terminal with the use of the Tameranian Language he had learned from former teammate and romantic interest Starfire.
■ SKILLED MULTI-LINGUIST | Having had the finest education as Bruce Wayne's ward, he speaks with fluency in English, French, Spanish, Russian, Japanese, Farsi (Persian), Mandarin and Cantonese, and has some knowledge of Romany and the alien language of Tamaran.
■ SKILLED TRACKER | Gryason has been trained in hunting techniques by Batman who learned by the way of the African Bushmen (the Ghost Tribes of the Ten-eyed Brotherhood, among others). As such Grayson's skills are quite considerable both in natural and urban environments.
|_B I O G R A P H Y:_|
"The criminals, the monster, the ones who dedicate themselves doing wrong need to think he can't die. They need to think he's still out there. Batman lives, always."| | T H E F L Y I N G G R A Y S O N S | |
Born on the first day of spring during one of Gotham's rare sunny days, Richard John Grayson was handed into the hands of his loving parents who looked down on their son overwhelmed with pride. Upon first looking at her newborn baby boy, Mary called the boy her 'Little Robin', relating to his birth on the Spring Solstice. This term of endearment would imprint on the young Grayson for his entire life.
Like his father, Richard comes from a line of Romani descent. The Graysons were the ancestors of a roaming gypsy family who had been part of the circus for longer than any written record could tell. However unbeknownst to them, the Graysons were also the descendant of one of Gotham's most deadly legends, a man by the name of William Cobb. Cobb lived most of his life as a Talon, a highly feared enforcer for a group that has been all but long forgotten save for the haunting rhymes told to children who disobey their parents. As such the history of William Cobb fell into obscurity, lost in a history of circus performers and Romanies.
As his parents had, Richard or as he preferred to go by, Dick lived his whole life travelling from city to city in Haly's Circus. Trained by his parents, Mary and John Grayson, Dick was taught to be an acrobat and began performing at an early age, wowing crowds with his natural prowess on the trapeze. Together with his parents who were both world renowned acrobats, Dick would begin his introduction to performing at a young age and essentially from birth was trained to be a performer in the circus. His mother's nickname for him only became further enforced as Dick learned to perform on the trapeze, as Mary would constantly comment how he reminded her of a Robin while flying through the air in his red leotard. Together they were collectively known as the 'Flying Graysons' and were recognized as being one of the biggest shows in the circus business. In fact the circus' owner Jack Haley often remarked that the Grayson's were the biggest asset to the circus' business. Known for performing without a net, the 'Flying Graysons' true trade mark was their signature quadruple somersault, a move that only the three Graysons were known to be capable of performing. Growing up in the circus, Dick made several friends with the children of the other performers such as Jimmy, Zane and his childhood crush Raya Vestri.
Travelling the world with the circus, Dick became very cultured and outgoing though his education did suffer as he was only taught what those around him knew. None the less, his quick mind grasped onto most concepts quickly and Dick was recognized among the other performers as being a very sharp kid. At the age of fifteen, Dick found himself in Gotham City as the circus rolled into town for its annual performance. Dick had only ever performed in Gotham a few times previously, but that said having heard of Gotham's reputation for crime he had always been understandably nervous about leaving the circus grounds to explore the city like he had in Paris, New York, and numerous other locations. However, staying at the circus gave the boy a unique opportunity as he was able to meet a young fan of his by the name of Timothy Drake. At the time, Timothy was only about four years old, but none the less he remembered seeing Grayson's performances in previous years, wanting nothing more than to soar through the air like the older boy did. Having his picture taken with Tim and his parents, Dick wandered off through the circus to kill time before his family's show that evening.
Dick's world suddenly changed that fateful night. It was one of the biggest shows of the year as Haly's Circus had once again returned to Gotham City to help ring in the New Year. But Gotham wasn't the same place it was twelve years ago, not that it was some shiny metropolis then either, yet the city had managed to become worse. Stumbling across an argument between the circus' owner Mr. Haly and a well-known and feared crime lord by the name of "Boss" Tony Zucco. Dick hide in the shadows as he heard Zucco threaten Mr. Haly unless the circus's owner paid protection money. Being an honest and moral man, Haly refused not knowing the horrors he had released. That night Dick watched in horror as his parents' high wire snapped, sending his parents hurtling to their deaths, all while many of Gotham's elite watched on. A burden of guilt came over Dick as he stood there, the realization that he could have warned his parents washing over him, downing him in anguish as he collapsed into bitter sobs.
| | R O B I N: T H E B O Y W O N D E R | |
Shortly after the tragedy of his parent's death, Dick was placed in an uncaring juvenile services system, reportedly on the grounds that social services was full. While in the juvenile systems, Dick found himself dragged into numerous brawls where he was beaten up by a number of the inmates. He was eventually passed onto a Catholic orphanage where he stayed for a couple miserable months. Though life seemed to have taken a permanent turn for the worse for the young boy, seemingly out of nowhere, infamous billionaire Bruce Wayne rescued Dick by adopting him.
Dick insisted on only being adopted as his ward, because he did not want to replace his deceased father with the billionaire who he only knew from the tabloids. In fact, Dick originally believed that Bruce only adopted him for the good press and this was further supported by the amount of time that Dick found himself spending alone in the near empty mansion. Living with the billionaire at first felt like Dick had won the lottery, but after several weeks of growing loneliness, Dick's bitterness began to resurface. Growing frustrated by the lack of attention from his new guardian and the mystery still surrounding his parents' death, Dick snuck out of Wayne Manor one evening to solve the crime on his own - only to stumble upon Gotham's mysterious Batman, who was also investigating the murder. Feeling it would be cathartic for Dick to apprehend Zucco, the Batman allowed Dick to work with him, acknowledging their similar parallels in life.
While working with Batman, Dick began to get a familiar sense about the mysterious man. An expert in reading body language, a skill inherited from the circus and playing up to crowds it didn't take Dick long to deduce that Bruce Wayne and Batman were actually the same individual. Exploring the mansion for further clues, Dick eventually found himself stumbling upon the Batcave where Batman himself was awaiting his arrival. Bruce offered to train Dick, turn Dick into a crime fighter in his own right and pass along each and every skill he himself possessed. Wanting to honor his parents, Dick wholeheartedly agreed and was put through a rigorous training regime. Exercise after grueling exercise nearly brought Dick to his knees, but the young acrobat managed to excel through all combat and physical based training. Where Dick struggled however was the more academic departments although he eventually overcame these obstacles once he was able to put his own perspective on them.
Continuing their hunt, the pair succeeded in tracking down Zucco, and confronted John and Mary's murderer. However, Batman and Dick were unable to apprehend Zucco as the mobster died of a heart attack seconds before his arrest. But the night was hardly over as the nature of its events had allowed Batman to see a reflection of himself in Dick. A thirst for justice he could temper into an unstoppable force, Batman made the young boy the offer of a lifetime; the chance to stay on as his crime-fighting partner. Accepting wholeheartedly, Dick chose the name Robin, after the nickname his mother gave him, and his training began.
Bruce taught Dick fighting techniques and detective skills for a grueling six months. Despite the intensive training, Dick had still not been allowed in the field since the night the death of Boss Zucco. But fate had a different idea as Batman's found himself caught in the trap set by one of his many rogues. Stubborn still, Bruce refused Alfred's suggestion to send Dick into the field, but fearing for Bruce's safety and having complete confidence in Dick, Alfred made the decision to disobey Bruce and presented Dick with his first costume. Leaping into action, Robin managed to rescue Batman proving his competence once and for all.
With the rescue of Batman, Dick was finally deemed worthy to hit the streets. However Bruce had one final test for Dick to pass - "the Gauntlet". Dick had to elude the Dark Knight on the streets of Gotham for one night - from sundown to sunrise - without any outside help. Dick succeeded while simultaneously bringing Gotham gangster Joe Minette to justice. From that point on the two would patrol Gotham together and the name Robin became simultaneous to that of Batman. Just as the dynamic duo were becoming well known, rumors of a female Batman began to circulate Gotham however neither paid them much attention at the time despite the rumors becoming more persistent as time went on.
Enjoying his first few years as Robin, Dick regarded the role as much as a job as he did it an adventure until a confrontation with Two-Face served as a rude awakening for the young hero. The former District Attory Harvey Dent turned supervillain had captured the new District Attorney along with Batman. Suspending both from a hangman's noose in a 'double gallows death-trap', the rescue of the pair fell squarely on Robin's shoulders. However in trying to save the D.A., Robin used a batarang to cut the rope of the noose failing to account for Dent's obsession with the number two. To Robin's dismay it was a two-fold trap as he watched the floor give way, dropping the D.A. to his death. Devastated at his own failure, Robin was taken by surprise by Two-Face. Savagely beaten while Batman was forced to watch, Robin was left defenseless while Two-Face took no mercy on the young boy. Freeing himself, Batman jumped to Dick's aid, quickly putting an end to Two-Face's assualt.. This event, however, scarred the young crime-fighter, haunting him for years to come. Rather than see Dick be further endangered, Batman chose to "fire" his partner and sidelined the Boy Wonder.
| | T E E N T I T A N S: A L E A G U E O F T H E I R O W N | |
Feeling disgruntled and disrespected by Batman, Dick decided to seek out other young heroes he had encountered during his time as Robin and realized they too felt under appreciated and ignored. Wanting independence and freedom from their mentors, the young heroes banded together in much the same way as the Justice Society and Justice League of America had before them. Branding themselves 'Titans', the team operated out of the eye of the League taking missions that Dick knew first hand Batman would never allow the League to touch. Hand picking his team, Dick sought out Wally West (Kid Flash) and Garth of Atlantis (Aqualad). This team was later expanded when the trio found themselves overwhelmed on the sands of Kahndaq. Joined by the Amazon Donna Troy (Wondergirl) and the recently rogue Roy Harper (Speedy). Making it out of Kahndaq as a team, the Titans finally caught the attention of the Justice League.
While Batman and Dick nearly came to blows, Superman stepped in and negotiated a deal between the Titans and the League. Superman's own protege would act a liason between the Titans and the League. With reluctant agreement from both Batman and Dick, the Kryptonian Kieran Kent (Seraph) was added to the team. Still the Titans were hard fought to meet acceptence from the world around them. However their acceptance finally came after an event with an alien organism left the Justice League under the control of a creature that wished to conquer and enslave the Earth. Working together fluidly as a team, the Titans managed to free their mentors and alongside them repel the potential alien invasion. After these events, Superman, Batman, Flash Aquaman, Wonder Woman and the rest of the league placed their support towards the idea of the young men and women becoming a heroic group, and the Titans were officially sanctioned by the Justice League. Dick himself would became continue to lead the team with Batman returning Dick's former identity as Robin to him. Despite a series of successful adventures and missions the team would eventually disband after only a few years together.
Returning to Gotham, Dick continued his adventures with Batman, as his former mentor welcomed him back. It was at this time that the rumors of a female Batman came to a head and Bruce and Dick sprung into action to investigate. Coming upon the female apprehending a pair of criminals, the Dynamic Duo confronted the Batgirl. While Bruce reluctantly agreed to train her, Dick became immediately smitten with the redhead and much to Bruce's chargin would go out of his way to both flirt and attempt to impress the older girl. However Batgirl took no interest in the much younger Robin and repeatedly pushed him away.
Batgirl wasn't the only thing new in Dick's life upon his return to Gotham. Having received a private and very privileged education from the finest teachers, paid for and provided by Bruce, Dick had completed a high school level education and upon his return to Gotham began attending college at Hudson University despite the commute to New York. Dick had chosen Hudson in an effort to assert his independence from Bruce. Robin started to take on solo missions as well, and found himself to be a capable crime-fighter in his own right.
Before Bruce could realize it, Dick was also becoming a man. His failure with Batgirl eventually lead Dick to dating other girls. In particular Dick found himself attracted to one of the daughters of Gotham's socialites. While Dick Grayson enticed her, Dick soon found out that the young Bette Kane was heavily infatuated with Gotham's Boy Wonder. Meeting her as Robin, Dick used his secret identity to score with Bette only for Batman to confront him. Yelling at Dick, words were exchanged between the two with Bruce accusing Dick of manipulating the girl, being irresponsible and compromising their identities while Dick reminded Bruce that he does the same thing with Catwoman on a regular basis. In addition to this confrontation, their idealisms began to differ as Dick looked towards moving forward while Bruce was still firmly tethered in the past.
The widening gyre between Batman and Robin only became worse as Dick was shot and injured during a confrontation with the Scarecrow. Subjected to a near lethal dose of fear gas, Batman put Dick on 'Cave Arrest' out of fear of seeing him further injured. However left alone in the cave, Dick discovered that Bruce had been training a boy by the name of Jason Todd in secret which he assumed was meant to replace him. Bruce tried to explain that they were at war and Jason was a soldier for their crusade, some much needed back but Dick refused to hear any of it. The conversation got heated as Dick began to run down Bruce's crusade calling him a 'Scared Boy hiding up a blanket' and saying that 'Bruce Wayne could do ten times more for Gotham than Batman ever could.' After a final sucker punch and a dramatic exit, Dick Grayson left the Batcave.
Dick realized at that point he had grown up: He no longer relied on Batman and, in fact, he and the Dark Knight disagreed on crime-fighting methodology. His newfound independence and Titans' duties in New York left less time for his former commitments in Gotham City. He had also dropped out of Hudson after only one semester. Without Bruce, Dick was out on his own but was more than capable of taking care of himself. Alfred had been kind enough over the years to teach Dick the domestic side of life and revealed to the young man that Bruce had been given control of a trust fund that Dick's parents had created for him. This trust fund had been left in the hands of financial expert Lucius Fox who had grown it into a modest fortune for Dick. Thanking Alfred for everything, Dick embarked away from Gotham.
| | N I G H T W I N G: O U T O F T H E S H A D O W | |
Spending nearly a year backpacking through Europe, Dick took it upon himself to return to his Romani roots and explore the world as they had, living as a nomad and travelling from town to town. The experience was wholly enriching and exactly what Dick had needed on his trip of self discovery. Returning to North America, Dick avoided Gotham and instead went to New York. It was here that Dick met and enjoyed a whirlwind romance with fashionista Cheyenne Fremont. Though their romance came to an end, the two parted on friendly terms and Dick continued his journey eventually coming into contact with a Tamaranian named Koriand'r. Kori, as she preferred to be called opened Dick's eyes to the further wonders of the world as he was able to live vicariously through her optimistic and naive point of view about Earth. The two became rather passionately involved and were almost married at a Vegas Chapel until the ceremony was disturbed by the interruption of a localized zombie apocalypse. However despite intending to continue their romance, Dick returned to Gotham when Alfred contacted him regarding Barbara, the former Batgirl and his first love.
In his quest to break the Batman, The Joker had crippled Barbara Gordon but it was Dick who was out for revenge. A burning fire inside his chest once again united Batman and the former Robin on the same path. There wasn't a waking hour that Dick didn't stop by the hospital sitting at Barbara's beside. It was during this time the two became quite close, Barbara beginning to see Dick as more than the annoying kid who had a crush on her. As Barbara regained her independence, Dick continued on his trip, summoned to the aid of a mysterious young girl by the name of Raven.
The daughter of a Demon named Trigon, Raven had escaped her father's clutches and sought out the Titans believing the former teen heroes were her only hope. Reuniting with Kieran, Wally and Donna, they were joined by newcomers Raven, Terra and Beast Boy. Repelling the demon, Dick rediscovered his self-worth among the New Titans. Batman, however, was less than pleased. He informed Dick that if he no longer wanted to be his partner, then Dick would have to retire as Robin. Dick left Wayne Manor after this falling out. Helping him through this difficult time was his fellow Titans, as well as Barbara who urged Dick to not allow Brucer to define him. Realizing his journey was far from over, Dick handed over leadership of the Titans to Kieran and departed.
Uncertain what to do, he turned to someone he knew would understand: Superman. Travelling to Metropolis, Dick sought out Superman who much to Dick's surprise recognized the former Boy Wonder. Showing Dick the city, Clark and Dick eventually sat down for a meal where the two heroes had a heart to heart, sharing their frustrations about Bruce and ended the night with Superman sharing a story he heard about a Kandorian hero who not unlike Dickwas cast out by his family. The man had dreamed of a world ruled by justice, and set out to protect the helpless of Krypton. His true identity was never revealed. He was known only as Nightwing.
The story stuck with Dick and he took up the mantle of Nightwing stopping crime on the road before returning to Gotham upon learning of the death of his successor, Jason Todd. Joining Batman in the manhunt for the Joker, it was Dick was reminded Bruce of his one rule, his vow to never take a life. The line they swore not to cross. Turning the Joker over to the proper authorities, Dick returned with Batman to the cave. Though the visit was short, as Dick turned to leave, Alfred stopped him, presenting him with a gift as he had so many nights ago. With a small peek and a smile, Dick thanked his surrogate grandfather and headed back out on the road.
Rejoining the Titans, Nightwing had moved out of the shadow of the Bat and resumed leadership of the team. Battling against new foes and former friends, Dick lead the Titans through several hard times before once again taking a leave from the team upon hearing that Tony Zucco had returned from the dead. Learning that Zucco had not actually died but rather passed into a coma. Batman had feared Dick would want the gangster dead, so he "protected" the boy by telling him that Zucco had died. After spending nearly seven years in prison with good behavior, Zucco applied for parole, in exchange for becoming a state informant of mob activity. His real intentions, however, were to retrieve a ledger containing his secrets. Just as Dick arrived to see him step out of the prison, he was gunned down by an enemy mobster from a helicopter. Despite catching the assassin and getting some closure to his parents' deaths, Dick was upset with Bruce for lying to him and keeping him away. Bruce explained that this was not his intent.
Feeling hurt and betrayed, Bruce and Dick would remain at odds with each other, never fully sorting out their strained relationship. While serving with the Titans, Dick was sought out by an older Tim Drake who had only one goal on his mind, for Dick to return to Robin. It was Dick's refusal to return that Tim started down the road toward becoming the new Robin. After weeks of persuading and proving his potential, Dick then returned to the Batman to plead Tim's case, with help from Alfred Pennyworth. Due to their arguments and the realization that the Batman needs a Robin, Tim Drake becomes the third Boy Wonder.
Soon after, various members of the Titans were abducted by the Wildebeest Society. This event shook up the team in a big way. The group entered into tumultuous times, where members came and went, longtime friends were maimed or destroyed, although Dick persevered through it all, and remained the heart and center of the team. But Dick's relationship with the Titans became strained, and problems in Gotham demanded Dick's attention. Growing apart from the team, it was ultimately decided that it would be best if Dick handed leadership off to someone else until a time he could fully dedicate to them.
Meanwhile, in Gotham, Bruce Wayne was nearly killed by the villain Bane who had crippled him by breaking his back. Unwilling to force Dick to come back and believing that Dick deserved to be his own man, Bruce opted to give the mantle of Batman to the unstable Jean Paul Valley, with Tim Drake, the new Robin to guide him. Unfortunately Jean Paul proved too much for Tim to handle, and Dick returned to help. Dick intervened with Tim Drake, and when Bruce returned to Gotham healed and ready to become Batman again, the three of them along with Catwoman brought Valley down and Bruce re-assumed the mantle of Batman.
Still recovering from his broken back, Bruce asked Dick to substitute for him as Batman for a time, a request which Dick accepted. During this time, Dick was able to confront Two-Face and lay some demons to rest. He also established a wonderful partnership with Tim which allowed for their brotherly bond to flourish. Bruce eventually returned to Gotham to reclaim his role as Batman. Before taking back the mantle however, Bruce admitted to Dick the reason he had not selected him for the role of Batman originally and for the first time in a long time, Bruce and Dick began to heal their strained relationship. Bruce's respect for Dick was at last obvious.
| | T H E B A T T L E F O R B L Ü D H A V E N | |
Investigating a crime in nearby Blüdhaven, Nightwing saw that the city was just as bad, if not worse as Gotham. After discovering twenty-two dead men had floated into Gotham's south harbor, Dickdecided that he should leave Gotham and move to Blüdhaven. It didn't take long after the move for Nightwing to realize that Blüdhaven was what Gotham was before Batman arrived. Brimming with corruption to the highest levels of power, it seemed to be that whatever was too coarse or too awful for Gotham, would end up in the 'Haven. Due to his investigative training with Bruce, Dick was able to quickly discover that all the corruption in the city leads directly to the crime lord Blockbuster.
Living in Bludhaven, Dick found an apartment to rent as his base of operations, as well as taking a job as a bartender in order to better keep track of both the crime and corruption in the city. Finding himself frequently battling Blockbuster's minions, Nightwing discovered the crimelord had place a large bounty on his head. Unfortunately for Dick this attracted the wrong kind of attention leading to his own personal group of recurring enemies such as Stallion, Lady Vic, Brutale, and Shrike, all of who attempt to claim the bounty for their own. After several months of being alone in Bludhaven, he begins training another enthusiastic young man named Tad who was determined to follow Nightwing's lead and make a difference. But Tad's brutal methods soon lead him to unknowingly murder an undercover FBI agent, only for Nightwing to defeat him and send him to jail shortly afterwards. Contacting Barbara Gordon for information, Dick soon finds his childhood crush on her re-ignited, which she finally reciprocates leading to the two vigilantes to begin a relationship.
Blüdhaven was a long, uphill battle for Dick Grayson. He fought many victorious battles in Blüdhaven as its protector, and certainly made it a safer place, but he never won the war. The city, and his losses, took their toll on Nightwing, leading him to eventually adopt a grimmer outlook on being a hero. Deciding to join Blüdhaven Police Department in an attempt to get rid of the corruption of the city from within, Dick aimed to work on both sides of the law as Nightwing and an officer. As Grayson and Barbara's relationship continued to grow, Barbara slowly became annoyed with Dick who had become increasingly overprotective due to Blockbusters actions. This culminated in a fight about a female vigilante known as Tarantula, leading to their break up.
After his mother's heart fails during a rescue from Nightwing, Blockbuster comes to blame the vigilante for her deatH. Closely following Nightwing, Blockbuster eventually learned Dick's true identity and has Dick's apartment building blown up in order to kill everyone close to Grayson. Following the death of everyone in his apartment building except for Amygdala, Dick goes after Blockbuster dispatching his hired muscle and beating the villain. The vigilante Tarantula who arrives shortly after this, promptly aims her gun at Blockbuster intent on killing the crimelord. Despite having the choice to stop her, Dick decides to no such thing and Blockbuster is killed before his eyes. Suddenly awash with guilt for voilating the no kill policy, Nightwing, retreats to the roof where he begins having an emotional breakdown. Following him, Tarantula sexually forces herself on the nearly catatonic Grayson.
Due to the emotional trauma caused by the death of Blockbuster and the rape at the hands of Tarantula, Dick Grayson takes on a new suit and codename of Renegade and allies himself with his long time enemy Deathstroke. During his period as Renegade, Dick manages to keep tabs on the Society's activities in both Gotham and Blüdhaven. Deathstroke asks Nightwing to teach his daughter, Ravager, all the skills he knows. Nightwing takes Ravager out on many missions, but eventually Ravager grows suspicious and accuses him of being a hero. Under his instruction however, Nightwing begins to teach and instill the values of being a hero into the Ravager, which brought him into direct conflict with Deathstroke. Brokering a deal with Deathstroke, Nightwing agrees leave Ravager alone and stop teaching her to be a hero if Deathstroke leaves Blüdhaven alone. Deathstroke initially agrees, but eventually breaks the deal by releasing his mercenaries on Blüdhaven, just forty eight hours later while Nightwing was out of the city in Gotham. While in Gotham, Nightwing confides that he let the villain Blockbuster die and asks Batman to forgive him. Batman tells him that his forgiveness doesn't matter; Dick has to move beyond Blockbuster's death. Inspired by his mentor, he proposes to Barbara Gordon, who tearfully accepts his proposal with a kiss.
Returning to Blüdhaven, Nightwing is horrified as Deathstroke and his mercenaries have taken control of the city, unleashing martial law upon it and ordering anyone who knows the whereabouts or identity of Nightwing to turn the information over to the mercs or face punishment culminating in death. Calling in favours from the Titans, Nightwing brought them in, assisting him in freeing the city from the Deathstroke's grip. As the dust settled, Blüdhaven had been freed from mercenary control.
| | A L E A G U E L O S T | |
Continuing his roles as loyal protector to Blüdhaven and loving fiancé to Barbara Gordon, Dick has kept busy with helping rebuild his city in the wake of Deathstroke's assault. However with the disappearance of the League, Dick has found himself strained as he juggles his time between the 'Haven and helping Tim protect Gotham. Believing the Bat to be gone, crime has steadily been rising on both sides of the Bay. Believing that not only Gotham but the world needs a Batman, Dick is haunted each day by the rising need to don the cowl. Supported by Barbara, Tim and Alfred, Dick has decided to find his place among Bruce's peers to test the waters.
|_M O T I V A T I O N:_|
Dick is looking to join and possibly lead the League in order to honor both the memories and legacies of Bruce and Clark. As the heir to the cowl, Dick believes the world needs a Batman and by extensive so does the Justice League. While not quite ready to don the pointy ears, Dick is trying to find his place among the next group of world saviors.
|_L E A G U E A S S E T S:_|
As the first Robin, Bruce's favourite son and Batman's longest protege, Dick Grayson has numerous skills and talents that outshine even seasoned Leaguers before him. A skilled and versatile leader, Dick has founded numerous teams consisting of his peers over the years, learning from both friends and foes alike. While he lacks superhuman abilities, Dick more than makes up with it through his numerous learned skills and talents.
|_N O T E S:_|
//TBD:
■ TBD | Test |
51,738 | 1,399 | 2 | 1,676 | 1,195 | Tokyo, Shibuya Crossing
"I haven't seen this many stars since I was in the fourth grade."
Like a cat following a laser's point, Sea Devil was only as far behind Nightwing as his own reflexes required that he be. Being brand new to the Justice League it stood to reason that he should observe a seasoned pro at work. But he was determined not to simply become a copycat or a sidekick.
When the electric shurikens took flight, the newcomer took note of the electrical discharge. Something entirely unavailable to himself at the moment, unless he were to steal a car battery. Instead, he loosened the reel to his grapnel and, with a flick of the wrist, snapped the line, fating it to plant its tip in the face of the loosened alien parasites.
Momentarily out of the reach of the horde, he kept picking them off with his grapnel before Nightwing moved on to the big show. The hulking, presumably alien, menace. So he leant a hand. After a thunderous snap and a moment's time, his line had wrapped around the gigantic beasts foot. With all of his might, he heaved and put a tremendous burden on his biceps in an attempt to take the star-clad invader off of his feet. | Name:
Johnathan Michael Waid
Nicknames:
Angler Fist
Damp Devil
Deep Dark
Fist Face
Jack
Alias:
Devil Ray
Age:
28 Years Old
Sex:
Male
Appearance:
His face is almost like the sheet of paper beneath your masterpiece, where some of the ink bled through and you can faintly see every detail of it's creation. The major difference is that the artist would would've used a razor blade instead of a paint brush, and left scars in lieu of ink. His complexion is not unlike a pancake that has only begun to cook. And his oily black hair has bangs that sometimes dangle in front of his eyes like the feet of someone sitting on the edge of a bridge.
His superhero outfit consists of a skintight scarlet jumpsuit that resembles a combination between spandex and dolphin hyde. It only vaguely resembles the color red when exposed to harsh, direct lighting. Otherwise a contrasting set of symmetrical gray regions decorate the outfit, with the same inconsistent bumpy texture as the finished product of an amateur spray painter, or a bull shark. His mask is a continuation of the same scarlet and gray pattern with holes cut for the eyes and mouth.
Powers/Skills:
Agility: As a result of a decade of practice he can push his body to the farthest reaches of human dexterity seen on the television show American Ninja Warrior and beyond.
Aquatic Breathing: Thanks to his mutation, his lungs have the ability to strip water ingested of its oxygen before exhaling the excess hydrogen.
Combat Style: Boxing, kendo, and a grab bag of cinema inspired martial art strikes influence his fighting style.
Echolocation: His brain has been partially rewired in order to prioritize auditory input and analyze it in a way that can paint a picture not unlike visual stimuli.
Electrolocation: Similarly, his mutation slowly influenced his anatomy to grow new glands that would be able to create fully immersive pseudo-visual input.
Lubricant Secretion: He is capable of secreting a lubricant slime all over his skin, that penetrates most types of clothing and reduces friction greatly. It is very useful for increasing velocity underwater, or for making it nigh impossible for a foe to grab hold of him.
Night Vision: In low light conditions his vision becomes more sensitive to light overall, however his perception of color nearly disappears in such darknesses.
Backstory:
Jack was raised in a lower class family by an adoptive father who had never reported his lack of biological connection to the government. He had no way of knowing that his own "real" father was out there somewhere or, more accurately, already in his grave. He was an excellent student, but struggled in the social department. He always had a very special looking way of traveling, he'd often put his hands on the ground when he was moving quickly, almost like a gorilla. So ostracism was inevitable. And reclusion was consequential.
So he had not received a single visitor, his father aside, when he was placed in the hospital by a chemical substance he chanced across while taking a spontaneous and ill-advised swim in the Gotham Bay. His suffering was best summarized as a few hours of "Hell, but worse". A temporary burning sensation plagued his nerves and delicate, juvenile psyche before subsiding and beginning a series of mutations. As fate would have it, he swam into a field of an experimental, discarded retrovirus designed by an ambitious but irresponsible geneticist.
Years of self-experimentation ensued, with Jack steadily becoming more and more familiar with the quirks of his own anatomy. Something key that he discovered was that he could breathe underwater. This led to his temptation to help himself to however much he could carry of whatever was around him in the boats stationed around the bay. By lifting off of the boats in this unconventional way, he was able to make a significant contribution to his household, that he imagined impossible otherwise.
Coming to the bay at nights, he witnessed a menagerie of illicit activities. But how could he, in good conscience, speak against them when he shared in their wrongdoing? He couldn't answer for himself, so he gave up looting the boats and instead swapped to fighting criminals. It was a daunting undertaking, to place himself in harm's way against more muscular men who were not the slightest bit afraid of hurting him. So, before he knew how to fight, he would lure them to the river and reduce their effectiveness before rendering them unconscious.
He spent the completion of the next decade duking it out with public enemies on land and under water. In that time he had became an associate of other Gotham area vigilantes, even making trips to neighboring Blüdhaven and beyond.
Motivation for joining the League?:
As a means of affecting a greater change in the world than he had been. One where he can be on the front lines of the ever raging battle between good and evil, tranquility and disruption. To become a buffer between positive change and disorder.
What do you bring to the League?:
I'll be the first to acknowledge he has a lot of overlap with pre-flashpoint Nightwing, with capeless acrobatics and fisticuffs set in front of the Gotham area. But a key difference is his relationship with water. It doesn't quite make him as effective as an Atlantean under the water and he isn't quite on the same tier of the Bat family when on land, though very few individuals ever do reach that level. But his sensory abilities are an asset that would likely gain the League an edge in unknown territories.
Notes
His weapon of choice is a custom built rod that has a grapnel on one end. Using pressurized air, it sends an extremely durable tip and line forth, usually digging into whatever object it impacts. Alternatively it can be released and used as a whip. A button built into the handle minimizes the possibility of serious injury by retracting the tip.
Creatively speaking, this is the descendant of an idea I had to bring Marvel's ultimate Ray Connor into a hybrid Marvel/DC universe without making him completely redundant of Matt Murdock. Instead partially associating him with Aquaman and Atlantis. Though I haven't quite done that here. This character owes A LOT to both Daredevil and Aquaman, or more accurately Black Manta.
Jack always pretended to be an Atlantean when asked about the source of his abilities. |
51,739 | 1,399 | 3 | 923 | 5,303 | Team 1 ♦ Shibuya Crossing ♦ Tokyo, Japan
"Not sure who the big guy, but the ugly purple chest plate? That guy is Starro, alien parasite that had the League under his control back when I was still Robin. He doesn't care much for electricity so don't be afraid to put a shock to his system."
“Man, you must be crazy if you think that pun gets funnier every time you say it!”
Static smirked as he spun above the streets of Tokyo, his hands already glistening with electrical energy as it seemed Nightwing had already made his obligatory “Static Shock” joke of the day. Static liked a good joke, but every time he teamed up with Nightwing it always seemed to be going right into clown town— which given some of the alternatives with a complete lack of humor in the first place was kind of refreshing. Static grew up as a nerd trapped in the hood with a penchant for humor to release tension but Nightwing took it to a whole new level.
Static’s brows narrowed as he looked upon the crowd below as he flew around above them on a metallic cylinder he had charged with electromagnetic energy to be his “flying disc” as he had done since he started doing the whole superhero thing. With a smirk he threw out his right arm and shot a small ball of energy at a small clearing in the crowd on the street— upon contact the ball dissipating into a field of non-lethal electrical energy.
“Haha! Don’t enter the club if you can’t handle the dancefloor!”
Static turned his head as he heard Nightwing shout.
"Hey ugly! Lets dance!"
“Oh c'mon man, don't be so harsh! I'm sure he works very hard at looking like a Game of Thrones extra!” | STATIC20s ♦ Virgil Hawkins ♦ Chaotic Good
“Were you expecting Black Lightning?”
O R I G I NVirgil Hawkins has been fighting crime since he was thirteen years old.
Born in Dakota City, Virgil has always seen the worst side of the Midwestern urban metropolis. Growing up in a single-parent household following the death of his mother, Virgil only had his sister and father to lean on for the majority of his life— and with the latter’s overworked schedule and their neighborhood’s decline due to escalation of urban crime it was hard for Virgil to grow up as a well-adjusted kid. Whilst his older sister attempted to make sure his head on straight, Virgil couldn’t outpace the criminal elements that surrounded him and by the time he was in middle school he was taken in by one of the neighborhood gangs. However, it would not be long before Virgil would be released from the ruthless lifestyle within the gang following an incident that has since become known as The Big Bang— and no, not the one that created the universe, don’t be ridiculous.
After suffering overwhelming losses on the war against crime the Mayor of Dakota City (Thomasina Jefferson) committed herself to a collaboration with Alva Technologies, a scientific firm that specialized in meta-biology and mechanical engineering, to solve the problem efficiently and with a ruthless approach. The collaboration of course was kept secret due to the “sketchy” territory they were about to embark on— they were going to attack the roots of Dakota’s problem at the source. After weeks of methodically planning the police received word that a massive meeting on neutral grounds between the gangs was to take place on Paris Island. Mayor Jefferson made sure she wouldn’t miss and the police were armed with gas that they were told would subdue the gangs. However the police’s assault would create mixed results and journalist Frieda Goren would criticize the police and government for their actions.
The casualties were high on Paris Island due to a reaction to the gas that was not estimated— one third of those affected would mutate into metahumans and abominations whilst the rest would die from the gas. Mayor Jefferson denied all involvement and pinned it on the Police Department— several people lost their jobs and the real culprits took no responsibilities. Virgil, affected by the gas would eventually realize he now had “superpowers” though as a cost he also noticed that the gang members who survived like he had decided to bond together before viciously attacking as a new criminal organization that became known as The Blood Syndicate. Taking up the superhero alias of Static, Virgil works to stop The Blood Syndicate's plot as well as uncover the truth of the Big Bang.
In the years following, Static has garnered quite an impressive reputation as a independent hero as well as an occasional ally to other heroes. Currently Static is “independently employed”, though he did spend most of college interning for Alva Technologies— however such internship he had his own intentions for. For the last three years he has been dating Daisy Watkins, a fellow student he met in college and pretty much the only thing outside his family that is normal in his life.
A P P E A R A N C ELife in the inner city of his hometown in combination with Virgil’s own personal sense of choice in clothing gives off the impression of a kid with a sense of style that is all his own and probably dirt cheap— you’d probably find any of the assortments of jackets he likes in a pawn shop, thrift store, or bargain bin. Due to his fascination with the element that has sort of embodied him, Virgil likes blues and purples accompanied by dark colors such as black and gray; a joke about being “black and blue all over” has been quipped many times in the past and probably will continue to be uttered. Also due to the electrical currents, a pair of goggles are often on hand; though that very could be explained by the energy he deals with or perhaps the fact he likes anime a bit too much.
A T T R I B U T E SStatic has been described as a metahuman who has the ability to control and perhaps create electromagnetic energy. Said electromagnetism can allow him to wield a variety of innate abilities such as storing electromagnetic energy, generating bolts of “lightning”, magnetizing objects, levitation through magnetic fields, a minor healing factor, hear radio-waves, and various other utilities. Static’s vast attributes makes him one of the most formidable metahumans on the planet, though it is clear that his personality has gotten in the way of utilizing his talents to the fullest.
Additionally, Virgil is said to be scientifically brilliant and his peers have suggested that his understanding of engineering, meta-biology, and theoretical energy to be on par with some of the most brilliant experts in the field.
M O T I V E S & A S S E T SHonestly, if you asked Virgil why he was looking to join the Justice League he would probably tell you he hasn’t the faintest clue because it is most definitely the biggest responsibility in the world and generally him and responsibility have a toxic relationship. There could be a variety of reasons from being recruited, his loyalty to his hero Green Lantern (John Stewart), or simply because it is the right thing to do.
In terms of what Virgil brings to The Justice League the answer is probably little beyond having a powerset that allows him multiple utilities as a hero. Not discounting his intelligence, Virgil is also inventive, smart, and crafty though most often he comes off as a loud-mouthed sarcastic kid with a chip on his shoulder. Overall, he’s a metahuman who can sling electricity and metal, maintain and create inventive gadgets, comprehend scientific issues at a genius level, and bring a friendly face to the group of superheroes and vigilantes. Ideally, Virgil is a solid replacement for the Justice League's Ray Palmer (aka The Atom) due to his scientific lean.
N O T E SDakota City was ranked fourth in worst cities to live in the United States on a poll from 2007— Gotham, Bludhaven, and Hub ranking higher on the list respectively. |
51,740 | 1,399 | 4 | 1,838 | 1,623 | ONE WEEK EARLIER
“There are some who say that all is predestined,” the faceless man said, brushing at the lapel of his blue leather jacket. “That all of our actions, major and minor, have been planned from the beginning. Whether this is by a higher power or by the forces of incidence and coincidence is another debate altogether. But, for the sake of argument, let's suppose for a moment that everything happens for a reason, that even our smallest actions are determined far in advance. You can't fight fate.” The man with no face cocked his head, leaned back against one of the pool tables in the decrepit bar. “If that's the case, I imagine it must be a huge comfort to know that what just happened was inevitable. Might as well have gotten it out of the way.”
There was no agreement or argument from the twelve men scattered all over the bar, only moans of pain. Kavanaugh's Irish Pub usually smelled of sweat, stale beer, badly cleaned toilets. Tonight, the man they called The Question had added the smell of blood to that particular cocktail of stench. Stepping over the bodies of the men he had just beaten, he slowly walked towards the bar, hands in pockets. Dennis Kavanaugh, the owner of the establishment, could do little more than cower behind the bar. “What do you want, man?” the Irishman called out in fear.
“It's pretty simple, Kavanaugh,” The Question answered. He gave a not-so-gentle kick to the ribs of one of the gangsters who tried to rise. The thug yelped, wisely stayed down. “Let's do some math here. All of your goons are down. The bosses aren't going to help you. Right now, it's you and me. One on one. Now, you saw what I did to these dozen, so I don't think you're going to try and pull anything with me. Simple arithmetic, right?”
“Yeah, sure,” Kavanaugh nodded vigorously.
“So it's like this. The protection racket is over. Small business owners in The Wedge no longer owe you or the Irish Mob any money. You get me? And especially poor Mr. Patel. Tomorrow, you're going to walk down to his convenience store and return all the money you collected. And you're also going to generously cover Mr. Patel's hospital bills, since you put him there. Not to mention twenty percent of your take. Pain and suffering, Kavanaugh.”
“The bosses will have my ass,” Kavanaugh pleaded.
“That's too bad,” The Question said tonelessly. With no face, it was impossible to tell how he really felt. “I guess you're just going to have to go to your bosses in the Irish Mob and admit that you're a failure as a gangster. And they can go to their friends in the police department and the courts and City Hall and tell them that you're a liability. Or, and here's a thought, you could go to the feds and turn all them in. All the bosses, Cooley, McNamara, Mahon, all of them. And Dinsmore and all your other friends in City Hall. How about it, Kavanaugh?”
The Question never got an answer. He turned at a small sound, immediately tensed up as he saw one of the Irish mobsters had recovered enough to grab a discarded pool cue. Really? A pool cue? Those twelve had come at him with chains, broken bottles, switchblades, bats. The Question was fairly certain this particular gangster had come at him with a carving knife about ninety seconds earlier. But a pool cue? Weak.
The Question reacted instinctively. Be like water: water can flow, water can crash. He stepped forwards into the attack, gloved hand moving like he was waving to a friend far in the distance. The pool cue snapped, broke. Good. Now for the man holding it. Palm strike to the face. Snap kick to the gut. Elbow lock and takedown, the sick crunch of the elbow dislocating. It all happened by rote, calmly and without fuss.
The buckshot passing just above The Question's ball cap required more immediate attention. Kavanaugh, it seemed, had found the shotgun he kept under the bar in case of trouble. Great. Just wonderful. The Question fished in his pocket, found the smoke pellets he always kept handy for just this kind of thing. One smashed against the scuffed wood floor, immediately flooded the room with thick, swirling yellow smoke. The Question, mentally trained to memorize a room at a glance, was easily able to navigate the bar at a glance. Not to mention his mask acting as a filter. By feel and hearing alone, he was right behind the blinded and coughing Kavanaugh.
It would be so easy. All The Question had to do was reach out, touch a few pressure points, strike a precise blow, twist the neck, dig into the eyes. Any one of those would have worked. The man with no face considered it. No one would miss Kavanaugh. No friends, no family. Not even the Irish Mob, most likely. All he had to do was reach out.
The Question reached out.
And pulled Kavanaugh to the floor. Unharmed and alive. More than The Question could say for the man's victims, the future victims of the men Kavanaugh had protected. “You're lucky I'm in a good mood tonight, Kavanaugh,” the man with no face said sourly.
There was nothing to put them in prison for, no RICO case against the Irish Mob. Izzy O'Toole, his friend on the police force, could put them away for a day or two on affray charges before some slick downtown lawyer got them all out. A day or two where Kavanaugh and his men wouldn't be dealing drugs or running their protection racket.
It would have to do. That was what counted as a victory in Hub City.
“This had better be worth it. I am burning through a lot of vacation time,” the man with no face grumbled, adjusting his dark necktie. With his bright orange shirt and cobalt blue suit and coat, he was immediately noticeable. But the fact that he had blank skin instead of a face did not make him the least bit approachable.
Through Carr's brief speech, he had carefully looked over the others who had been invited to the Watchtower, his eyes invisible behind his mask. Some he knew personally, others bu reputation, some he had never heard of before. Maybe they would be able to fill the massive shoes the missing heroes had left. Or maybe they would crash and fail. It'd be wise to plan for either option.
The klaxons snapped Vic Sage out of his own thoughts, and his brow knitted at the alerts. Prison riot in Metropolis, zombies in Tokyo. Vic had had his fill of zombies for a while, not to mention he saw several competent heroes immediately dive through the portal to Tokyo. Metropolis it was, then- they'd need a hand there.
“The best way to get a stone from the ocean is to dive right in,” he commented as he leaped through the portal to Strykers Island.
The exercise yard had turned into a battleground. Vic took a moment to look around and understand the situation before jumping in- the works of Sun Tzu had been pounded into his head. Specifically, “the general who wins the battle makes many calculations in his temple before the battle is fought. The general who loses makes but few calculations beforehand.”
He could only observe for so long, though- the guards were holding their own but were heavily outnumbered by the enthralled inmates. Not to mention the heavyweights were starting to make their moves. After a moment of calculation The Question came to a decision- not an easy one, but a necessary one.
The guards would have to take their chances with the garden-variety inmates. Even under the thrall of Starro, they had no more strength or fighting skill than an average criminal. Rather, The Question's skills would logically be better applied against one of the bona fide supervillains. But which one?
The Question looked around to see Shrapnel clambering up the wall. “I'm not drunk enough to fight him.”
He looked up to see Captain Comet and Manchester Black engaged in telekinetic battle. “Nope.”
Then, finally, his eyes settled on Bloodsport unloading a riot gun at the guards. Dangerous, too dangerous for a regular CO, but still just ordinary flesh and blood. The Question took off at a run towards Bloodsport, his gloved hands already hurling smoke pellets in front of the man.
A thick, swirling cloud of yellowish smoke bloomed in front of Bloodsport, hopefully obscuring the mercenary's view of his intended targets. Long enough for The Question to leap into the air and smash the heel of his foot against Bloodsport's shotgun. He didn't even look to see if he had disarmed the other man as he landed gracefully and assumed a fighting stance. He was calm, prepared for battle, his mind already emptying. As Munenori said, “once a fight has started, if you get involved in thinking about what to do, you will be cut down by your opponent with the very next blow.”
“You and me, Bloodsport,” The Question said, thick yellowish mist swirling around him. “Let's do this.” | Name:
Charles Victor Sage
Nicknames:
Vic. This is both his preferred name among his friends and what he uses professionally.
Alias:
The Question
Age:
38
Sex:
Male
Appearance:
Picture courtesy of Ammotu
Vic is a fairly tall Caucasian male. He has a fair complexion and dirty blonde hair, which he wears about as long as professionalism allows. His face might charitably be described as rugged- he's clearly been on the wrong end of some fists.
When operating as The Question, Vic releases a gas that changes the colors of whatever clothing he is wearing and a mask of artificial skin that makes him appear to be faceless, instead having blank skin where his facial features would normally be.
Backstory:
Charles Victor Sage never knew his parents. Cliche though it is, Vic was an orphan, a child of the system, moving through a series of foster homes in his hometown Hub City. He never found anyone to adopt him- he was a violent, unpredictable wild child. However, he was bright and physically capable, managing to find academic and athletic scholarships to a reputable state university, where he studied journalism.
It was in college that he finally met someone who reached out to him- his chemistry professor Aristotle Rodor. The older man connected with Vic on a personal level, becoming a lifelong friend and mentor. He also met fellow journalism student Myra Connelly, with whom he began an on-again, off-again relationship that has continued since.
Vic's first foray into vigilantism was in college, when Professor Rodor came to him for help. Rodor had invented an artificial skin, intended to be used as a bandage and skin graft all in one. Rodor discovered the artificial skin to be toxic when applied to open wounds, however his unscrupulous business partners attempted to market the dangerous product anyways. Vic donned a mask of the artificial skin, and between his fists and a chemical smokescreen that also changed the color of his clothes, managed to “convince” the greedy businessmen not to sell a dangerous product. The experience left Vic exhilirated and wanting more- he was doing good while releasing his inner anger on the deserving. And so, at the tender age of 21, Vic became The Question, Hub City's only superhero.
Juggling superheroics with his career as a muckraking journalist was surprisingly easy- one aided the other. But Hub City was not an easy place to be a superhero- it was worse than Gotham, worse then Bludhaven. There were few out-and-out costumed supervillians, the enemies were often harder to spot. The police were corrupt, the politicians were corrupt, the corporations were corrupt. Crushing poverty forced otherwise honest people into crime. The Irish Mob and various biker gangs had more members than the police force. Vic did his best, but the evils just kept coming back. As they years went on, he became more and more frustrated and angry at his inability to do any real lasting change to the city.
Finally, Vic met his match in the shape of a corrupt trade union. Attempting to find evidence for an expose piece, The Question was ambushed. Shot in the head, savagely beaten, and dumped in the river, death seemed certain.
Somehow, though, Vic managed to cling to life as he was swept downstream. Call it luck, call it destiny, but eventually his unconscious body washed up hundreds of miles south, on the property of the reclusive and semi-retired martial arts master Richard Dragon. Dragon recognized him as Hub City's superhero and nursed him back to health. The next three years were spent in an exhaustive study of Oriental martial arts and philosophy. Once Dragon felt Vic had obtained the fighting skills and mental discipline necessary to truly protect Hub City, Vic was sent on his way, back to the cursed, stinking town he called home.
Vic returned to find the situation in Hub City even worse than when he had left. Organized crime was worse than ever, unemployment had skyrocketed, and the same union racketeers that had nearly killed him had put a useless drunken mayor in office as their puppet. Polluting and cutthroat companies like AmerTek and Stagg Enterprises had been invited into Hub City, building dangerous factories and towering office buildings on the bodies of countless abused workers. Drugs ran rampant. Biker gangs did a better job of imposing order in their territories than uniformed police officers.
With a new outlook and a better punch, Vic went to work.
Ten years have passed since The Question began to walk the streets of Hub City for the second time. Things have improved a little bit because of his influence. Only a little. Between the Question's fists and Vic Sage's pen, some vicious criminals have been taken down. For the first time in a century, the chief of police (one Izzy O'Toole) isn't on the take. And Vic's longtime companion Myra Connelly now sits behind the mayor's desk, working tirelessly to move Hub City out of the “national joke” slot.
But it's still not safe to walk the streets even in daylight.
Vic is trying to accept that he's not the answer.
He's only The Question.
Motivation for joining the League?:
Lately, Vic has been suffering from what might be called burnout. He finds it difficult to meditate or contemplate philosophical questions. While behind the mask, he often finds himself wondering where “the line” is- while he has never used lethal force in his career, a voice in the back of his head keeps telling him it would be a permanent solution, a way to prevent him from fighting the same thug only a month later.
Accordingly, Vic has decided that working with the Justice League might be a way for him to affect lasting change. With the Big Seven (plus Batman) MIA, someone has to step up and do something. This might provide him with the affirmation he needs to carry on, a reminder of what is good in this world.
What do you bring to the League?:
Detective: Vic's time as an investigative journalist and masked crimefighter has given him a lot of experience in piecing together massive problems. He has excellent deductive and observational skills, as well as the patience for sifting through information.
Contacts: When his own skills fail him, The Question knows experts in numerous fields all around the country who will gladly do him favors. History, chemistry, linguistics, law enforcement, music, botany- he knows at least one person who will lend him a hand in many different disciplines.
Smokescreen: Vic carries small pellets that release a thick and swirling smokescreen when crushed or broken. He will often use them to confuse an opponent or make an escape.
Martial Arts: The Question is an expert in many different schools of Eastern martial arts: Wing Chun, Shorinji Kempo karate, judo, Chow Gar, Muay Thai, Jeet Kune Do, Pencak Silat, Vovinam, Zui Quan, Aikido, and of course good old-fashioned Hub City gutter brawling. He carries no weapons, instead preferring to let the moment provide for him. Vic is perhaps among the top ten martial artists in the United States.
Experience: Finally, and this is not to be frowned upon, The Question has been fighting crime for around seventeen years in what might be the worst city in America. He knows all the tricks, what to look for, when to hold them and when to fold them.
Notes
Vic is a smoker, going through up to a pack of cigarettes a day and passing out expensive cigars to celebrate a major victory.
His major confidant and adviser is the scientist Aristotle Rodor, and he is romantically involved with Myra Connelly, the current mayor of Hub City. Both are aware of his secret identity and provide him with emotional and material support.
Vic is naturally distrustful, cynical, and guarded. While he recognizes the importance of having allies, it is difficult for him to make true friends.
Etrigan, however, is counted among his friends- at Batman's urging the two once worked together to prevent Karkull from taking over Hub City with an army of zombies. |
51,741 | 1,399 | 5 | 793 | 1,516 | Stryker's Island, Metropolis
Roy Harper had spent the last two weeks setting up a sting operation in Metropolis. He'd been working with the police to locate and infiltrate a human trafficking ring that had popped up in Superman's absence. Everything was going off without a hitch. In fact, it all seemed to be going a little too well. Roy was scheduled to meet with potential buyers in a couple of minutes on the docks. But of course, Red Arrow was headed in the exact opposite direction. His police scanner had warned of a prison break on Stryker's island, as well as the presence of starfish-faced 'zombies' both there and in Tokyo. It looked like Starro, an old enemy of the Titans, had returned to earth to exact its revenge. Perfect. Roy had been so close to taking those guys down and the sky starts to fall. So Speedy did what he does best: he took up his gear and costume and commandeered a police patrol boat and sailed across the bay to the extensive island prison. Roy used his grappling arrows to rather easily scale the prison's unguarded walls and traversed across the roofs of various facilities before reaching the eye of the hurricane.
The compound's main courtyard was swarming with prisoners, guards and heroes alike. The orange greatly outnumbered the blue in this situation, which meant trouble for Roy. He decided to stay on his perch for a minute or two, observing the battlefield below. As much as he wanted to run half-cocked into the fray and start shooting anything that moved, the situation called for planning and tact. Red Arrow pulled out a miniture set of binoculars from his handy dandy utility belt and placed them against his masked eyes.
He spotted a number of recognizable figures in the melee. The Question was locked in a duel with...was that Bloodsport? Roy could barely recall the D-list villain's name. Whatever the case, Guy-With-Shotgun wouldn't be a problem for Hub City's best and brightest, so Harper turned his eye to the rest of the fight.
The Red Archer also saw a villain by the name of Shrapnel trying to scale the prison walls. Now that guy was trouble. Roy could rather vividly recall that the weakest Leaguer to ever beat the Metal Man was Wonder Woman. He didn't have arrows big enough to hurt that guy.
The most interesting fight Harper saw, however, was the duel between Manchester Black and Captain Comet. Great. Comet was infected by one of Starro's parasites and was in the process of assimilating one of Stryker's most dangerous inmates. That wasn't going to happen. Not if Red Arrow had anything to say about it.
Roy raced across the building, jumping between light poles and flag poles and whatever other kind of pole he had to dance over to reach his objective. He needed to get within a hundred and fifty meters for one of his electric arrows to hit its mark. Lucky for the bowman that the alien planet conqueror was afraid of a little shocky shocky action. Harper clambered up to the highest point he could find, a guard tower, and took aim. The arrow was made of a special carbon alloy to allow for the heavier load attached to the front. The tiny cylinder contained a battery potent enough to kill an elephant and tickle Martian Manhunter. Hopefully Captain Comet is as strong as people say he is. Because otherwise, this might do more harm than good. Roy glanced down the sights of the compound bow and confirmed that his aim was true before releasing the specialized payload. The arrow cut through the air and...
Was promptly knocked off course by the invisible telekinetic tug of war.
"Damn." Red Arrow strung up a second electrical arrow and changed his aim to compensate. If he'd done his math correctly and physics didn't turn everything upside down as it usually did, Roy should be able to use to two psychics' personal gravity well to his advantage. Roy took an extra minute line up the shot before firing away. The second arrow soared. For the untrained eye, it looked like Harper had totally missed his target. However, the arrow rotated around the two battling superhumans twice before coming in right between their faces. "Come on, come on, come on..." | Name:
Patrick Dugan
]Nicknames
Pat, 'Stripesy'
Alias:
S.T.R.I.P.E
Age
Late 40s
Sex:
Male
Appearance:
(The first three models)
Pat is a healthy man in his forties, with wide shoulders and built like a linebacker. He is 6ft and 2 inches tall while he weighs approximately 225 pounds. While he let himself somewhat 'loose' after his retirement from crimefighter, his return to the field has caused him to engage in a months-long exercise regime in order to return to his physical prime.
Powers/Skills:
A brilliant mechanic, with an IQ of 170, Pat has under his resume the design and building the Star Rocket Racer, JLA's Steel Eagle Aircraft and of course, the color scheme of the armor is mainly steel grey with patriotic red stripes painted upon the shoulder pieces and across the chest. On its center, the circle encloses its personal blue 'S' symbol. When using the S.T.R.I.P.E armor, Pat acquires superhuman strength, durability, and flight through the use use of jet thrusters on its boots, thighs, and its back. And also:
*Rocket Launchers: It sports shoulder-mounted rocket launchers that shoots rockets and Sidewinder missiles.
*Missile Launcher: On the left shoulder, it sports a XXL Bunker-Buster missile that can damage even the most durable of targets.
*Laser Cannon: The armor has a concussive laser cannon on the right shoulder.
*Gatling Guns: It has wrist-mounted gatling guns that are strong enough to incapacitate an Apache helicopter. It can even shoot lasers.
*Onboard Computer: It provides Pat with information on opponents, surroundings, armor status, and communications
*Voice Filter: This is used to hide his voice, it makes it slightly deeper and gives it a mechanical filter.
*Temperature Control: The armor's temperature can rise to about 300 degrees.
*Backup Generator: S.T.R.I.P.E has a backup generator aside from his main power source.
He is an experienced hand-to-hand combatant, his main style being boxing and is known for his well thought feints and strong uppercut.
Backstory:
Patrick Dugan was born in the city of Los Angeles in 1915. Although a bright child with a love for sports- especially rugby- he had the misfortune to spend his formative years during the Great Depression and after the death of his father from Bovine Tuberculosis, Pat was forced to be pulled from school in order to take up a job in Max Vaughns Auto Repairs in order to provide for his family. He eventually proved to be an Vaughns most effective worker, thus his boss left him in charge of the Garage once he entered retirement.
Pat would meet his future friend and partner, Sylvester Pemberton, during a patriotic movie showing in the 4th of July 1941. The two of them realized and later foiled a conspiracy of Nazi spies posing as protestors with the intention of ruining the showing, although the two of them parted ways soon after. Pat and Sylvester met a few days later at a newspaper stand were they both frequent to buy the latest issue of Captain Stars and Sergeant Stripes, a comicbook written by Alvin Rodor. Inspired by these heroes, both Sylvester and Pat decided to take up the life of costumed adventurers and after created suits based upon the American flag, theStarspangled Kid and his sidekick Stripesywere born. Despite Sylvester being younger than him, Pat never felt uncomfortable in the position of the sidekick, and the two of them engaged in a number of adventure during the duration of World War II, halting the activities of gangs and tracking down agents of the Axis that infiltrated the United States. Their last adventure would be their battle against the Nebula man, an unbeknownst to the duo Cosmic Being that trapped both Sylvester and Pat into a Time Vortex.
Decades later, Nebula Man would finally meet defeat at the hands of the Justice League of America and with his powers canceled, the two heroes were finally released. Upon their return to the present day and without a hint of aging upon them, Sylvester decided to resume the adventuring under the new name of Skyman, although Pat opted to return to a normal life, marry a woman named Maggie and even have a son he named Michael. Unfortunately the wedding ended in failure, with Maggie leaving to raise Mike on her own and Pat reconciling his friendship with Sylvester. He was then given work at Pemberton estate as a mechanic and chauffer while secretely building and upgrading Skymans equipment. It was during that time that he begun the design of his latest project which he named Special Tactics Robotic Integrated Power Enhancer,S.T.R.I.P.E for short. Sadly, Sylvester would fall at the hands of one of his rogues, leaving Pat to seek out a new beginning back in L.A, where he used his savings to buy a building for his auto business and an apartment to move in. While working as a Car Technician, Pat met Barbara Whitmore, a divorced wife and mother when she arrived to his store to fix her car. They begun dating for a while and after a long time Pat could finally felt confident that he found the woman he wanted to spend the rest of his life with. There was only a little problem, whose name was Courtney...
Barbaras teenage daughter disliked Pat from the first moment she saw him, and every attempt to approach her ended with Courtney being even more antagonistic than before. Still, it didn't deter him from finally deciding to make the big step and ask Barbaras hand for marriage while having the brilliant idea to move to Blue Valley, Nebraska, thinking that a smaller town would help his relationship with his step-daughter.
A few months passed after moving in Blue Valley Pat noticed that while Courtney was as distant as ever she seemed very concentrated towards a 'secret project' of hers, so he just waved it off as simple school work. The revelation would arrive during the 4th of July when his step-daughter appeared at the event wearing a make-shift Star-Spangled Kid costume. It was the hair that broke the Camels back for Pat, but when he was ready to engage in a full yelling match with Courtney, the villain of Dragon King begun his attack. With his instincts kicking in, Pat managed to take Barbara and most of the civilians, although he was unable to reach Courtney once she was attacked by the Dragon-Kings daughter, Shiv. He reached the S.T.R.I.P.E armor just in time and after firing up the first model Pat flew in to save his daughter and the two of them managed to beat the villains and save the day.
What followed on their return home was a long discussion that ended in a surprising compromise from Barbara. Courtney would continue her activities as a teen crimefigher in the condition that Pat would tag along in order to protect her(and keep an eye on her). So, the Star-Spangled Girl and S.T.R.I.P.E. was created and rest, as we say, is history....
Motivation for joining the League?:
While joining the main body of the JLA had never been one of Pats priorities, if Courtney wishes to enter the reborn League then he can only follow her in this endeavor and support her choice.
What do you bring to the League?:
Mechanical knowledge, a badass Power Armor and most importantly, the experience of a Golden Age superhero and the sound advice he can give to the younger heroes.
Notes
Pat is allergic to pineapples.
He can cook some mean bluberry pancakes. |
51,742 | 1,399 | 6 | 1,319 | 1,800 | Strykers Island, Metropolis ||| The Imp
This was not a welcomed intervention nor a opportunistic variable for the 'test' that the infamous prankster was in the area for. A displeased frown graced the moody looking hatter, the prison populace would have been the perfect lab rats- test subjects for the new 'spiders' she had been working on. Mechanical spiders, they were no larger than a billiard table ball when curled up up but expanded they were roughly the size of a dinner plate. In theory, they were suppose to slip in and attach themselves to 'hosts' of a sort. Injecting the most likely unwilling participant with whatever the spiders contained. Some were to test this out while others would curl up in some recluse spot and become dormant. Filled with a tranquilizing fluid, they were a fail safe for if their creator ever found herself inside the bleak and hopeless system.
Above the sleek black top hat, the umbrella copter's whizzing and droning brought the Imp out of the thought train of sullen disappointment. Her long coat whipping about the sleek figure and one boot hanging free of the absurdly light contraption, the Imp leaned down urging the copter to do the same as red demonic eyes studied the situation. One hand settled inside of the coat, while a gloved hand marked 'Despair' was hooked about the umbrella's overly long rod to keep the key piece of the outfit from flying off. While she had lost it several times, the hat was something Impness would never willingly do without. It was dear to her as her experiments thought not more so. As prisoners rioted against guards and the villains of superheros rose up, Imp's frown only grew. It was troubling to see this and even more so considering the new, and badly done, "starfish face" trend. Almost as bad, though not worse than the duck face crap that had passed through a bit before.
Pulling a pair of spectacles from the coat she slid them onto the beak of a nose, peering down and seeing the fight in a better view. One rather large and metal mass man was trying to scale a wall while another was battling with a faceless wonder. Pausing to take that in, she snorted in a unlady-like fashion. In a gun verse none, the gun would always win save if this man had some above human power of brains. If he had brains... A smirk turned the concerned face into the devil's own image. Casting out a arm after stowing the spectacles again she tossed the 'spiders' into the fray. It would help for them to do their job and put down who and what they could. But alas it was only twenty, she neither had the time nor had wanted to draw too much attention. Still, with all the action it would be amusing and something to watch.
But she didn't get time to examine further as a red blur shot across the prison towards the duo already engaged. Lowering the umbrella still lower, she watched as one arrow was driven off course and another was sent to completely miss. "Havin' a wee bit of bother there, Robin Hood? You missed twice gone now." She snickered as she sunk lower behind the man. "An' don't go minding the Imp, just a friendly visiting neighbor. Of a sort."
A wicked grin and cackling she released the umbrella the spinning blades slowing to a stop and folding down to show it's naked form. Whirling, she caught a inmate about the neck with the device and swept him off his feet using his own momentum. " 'ello there love, sad to say but you just went from a useful, to something rather rude. Interrupting my experiment, now I'll have to get involved. Shame really." She apologized to the man. The glove 'Grim' dipped into the coat to pull out two long and nasty looking syringes and stabbed the man in the neck and twisting about to nail a passerby in the back of the knee. Powerful sedatives, they would calm and leave the injected in a stumbling haze of pure bliss.
"Where is the loud, 'hear me, I am God' thing's room...! Need some lovely music." Her voice cackled as she rubbed her hands together in a all too happy way, needles appearing between her fingers. "I had plans! Glorious plans!" Laying about with her umbrella like it was a club, the needles hitting pressure points and eyes more often than not as Imp wove her way through the crowd of prisoners. "You lot ruined my planned experiment! My knowledge to be gained!" Giving a ghoulish howl of cackling laughter, she started chanting a half crazed tone the lyrics to 'Happy Unbirthday'. | Name:
Lindsey Ifans
Nicknames:
Lindy
Alias:
The Imp, Impness
Age:
24
Sex:
Female
Appearance:
Lindy is average height at about five foot five-six inches, though her weight is not something she discusses willingly it's hundred and ten pounds of pure sinew, muscle, and bones. Looking rather waif like in her get up of 'Impness' she may not look like she can pack a punch. With a very angular face and slightly slanted eyes and highly arched brows that make her look like she's always questioning something (which she indeed is).Her eye color would appear to be red with cat like irises due to contacts, her actual eye colour is a rather non-commental pale blue. Her beak of a nose sits over a delicate mouth that's often either in a maniacal grin or ranting at some machine. Her red hair is slicked back against her head.
Her day to day clothes however are rather plain and just blend in with the local populace well, if their a little bit more worn and lower class. Reasonable for someone who works with machines, but sadly this does not apply to her 'Imp' outfit. Black combat boots with steel toes, and a knife shoved into each ankle. Her socks never match, though most wouldn't be able to tell from the tight black pants that hang about the boot tops loosely. Belted with a black belt to keep a matching coloured silky buttoned down shirt neatly tucked in and the collar of it showing a red bowtie. Over this is a crimson vest complete with a black rose in the brest pocket and a pocket watch featuring a certain white rabbit. With a large black trench coat with red threaded designs of the different card suits along the edge, she looks rather grim. But within that coat is a horde of pockets, pouches, and loops that would put Batman's belt to shame. Not one part of the coat is left to lie bare. Fingerless black gloves hide needles and lockpicks on the back of the hands under patches "Grim" and "Dispair". With a large, black V-wing mask, no one can really see much of her upper face save for the demonic eyes, which is very much intended. Though the pride of the entire assemble is a black top hat, wrapped with a red ribbon and very much worn, though a good eye can tell it's been diligently cared for.
Powers/Skills:
-Genius/Madness: Never one to think inside the box, this leads to some interesting contraptions and breaking of reality in some senses. It's a blessing and a curse. A curse due to the fact it point of obsession for Lindy.
-Engineering/Inventing: Impness had created many contraptions using hydroponics, steam and other systems. Her entire base is powered by the sewer system. While they may not be highest of technology, it will work in their favor. About to work about the general hacking of systems, or being able to lie low and undetected. She can create, destroy, disable and rearm machines and devices with a certain ease and efficient. So long as the latter doesn't become a obsession for her.
-Biology: She knows how the human body, and other bodies for that matter, are set up and how to best take them apart. She can brew up diseases, toxins, and cures though it may take her a bit longer than her engineering, and she's a perfectionist. Going above and beyond for safety of herself, though for other it really depends.
-Chemistry: Understanding the building blocks of life, she knows how things are made up and can be taken apart a nuclear level. Often attempting to make new and better matter. Though she prefers to call it Alchemistry, as she is not trying to understand any longer but forge beyond what chemistry allows. Something she keeps close to herself, wary of people interfering.
-Contortionist: She can twist her body into many a tight place. Lindy tries to make it a habit to appear boneless in her movements, and gestures.
-Physically Fit: She can preform acrobatics/gymnastics and parkour to a high degree. Though it was learned in order to keep herself from being pinned down in a fight, or trapped. Survival on the streets has honed her skills in avoiding a fight. A fight meant injury and that was a dangerous thing in her early years.
-Stealth/Thievery: Not above stealing she learned how to rob the robbers, slipping about their hideouts and taking them out or taking their ill gotten gains. Usually both when she could manage it. She learned how to pick a pocket and lock as well to aid in this. She can preform stealthy take downs with a bit of help from her chemistry and engineering background, and makes it habit to try and move quietly as possible.
Backstory:
Lindy was born to Harrison Ifans, a British/Irish nationalist who was more interested in not living in his native country, and Michele Ifans (nee. Ebenfi) with two siblings. As her father pretty much ignored the rest of the family except to lecture them about this chosen path of his, her mother was rather caring and bore it with good will. Lindy's mother died early in her life and Lindy never stopped to learn much about the woman, preferring the larger picture. Her estranged siblings went through the mother's death with only each other. Lindy too young and their father too caught up in their research to comfort his own children. Harrison Ifans didn't stay in the world long either, but before he left he instilled in his youngest daughter that knowledge was the goal all humans should strive for and knowledge was the key to absolute power. Following her father's teachings put a larger rift between the siblings, Lindy preferring to look at the larger picture rather to dwell upon the death of a woman and mother she had never known. Harrison Ifans had been searching for endless years for a way to fully unlock the human mind, or to break the laws of physics. A madman's quest and the poor man was too sane to complete it. But Lindy took up his work when she was sent off to the orphanage having no kin from mother nor father to go to. Her siblings both were separated from her, something that sent the young girl spiraling further into the work her father spent his life upon as there were even fewer distractions. Perhaps this is what drove her to madness, perhaps it was born within her. Either way, she was never officially diagnosed due to the orphanage never having the chance.
Lindy was never one to stick about when things weren't good and she left for greener pastures of better knowledge when the orphanage tried to stop her obsession with knowledge after she started to take things too far and nearly sent the building on fire and injured others 'for science'. Fleeing to the streets she wandered before finding herself in New York City, and later Gotham itself. Slowly she collected the identity for The Imp, strongly against being returned to orphanage or being thrusted into a prison system. The alias was a aid to living off the grid. Lindy was traceable upon the grid, but the elusive Imp was not. Aware of the fact it was wrong to steal from 'decent' people, she rather took her needs to those who were not. Often hunting down and thwarting the villains to relieve them of their goods for herself. The alias of the Imp protected her against retribution of those criminals she stole from. Using the funds to procure books and materials. These allowed for experiments, which in turn gave her a chance to learn through trying theories and creating devices to make getting more funds and materials for more experiments and books. As cycle of knowledge that grew, so to speak. She learned quickly how to fight, sneak, steal and most importantly how to obtain more knowledge and work the city system because of this. While she never officially completed High School, she grasped knowledge quickly and had poured over every piece since birth. Slipping into campus and attending large lectures with time brought from her experiments and thievery of thieves, she learned to blend in with the normal populace while learning even more. Her skills with computers while were not overly brilliant, were decent enough. So rather than play with high-tech in that area she kept to lower tech. Her notes all physical and often several copies ranged over a city or two. Biology, chemistry, physics she learn with a quick ease to complete the 'larger picture', even taking tests before the NY University found it had a self added pupil. She had been about 21 then.
Quickly leaving town she journeyed to Gotham while inventing and testing with steam, hydronics, tesla coils, and other 'toys' of hers. She retreated to the sewers and built herself a 'den' of sorts within the system using the waters to provide electricity and other things. Soon her base was well defended and well concealed. Her only way in was in was through a series of trick and trap doors combined with some serious contorting of her body. It was then that the identity of The Imp had become complete. Her University education still being built upon but mostly covered she experimented more and in the need to test out these experiments she used the disguise of The Imp to take to the streets and pulled 'pranks' in the name of science. But unsuspecting Lindy found another hobby, pranking became something of a amusement for her and something that was not her ever questing race for knowledge. It became a relaxing and exhilarating past time. Something she rather found amusing much to her surprise. Pranks began appearing in smaller towns and larger ones as Lindy moved about the coast to collect equipment, and test out her inventions. Chocolate running fountains, entire streets of washers overflowing, Christmas lights trapping people inside buildings, banks overflowing with cash or said cash replaced entirely with fake currency, and giant slingshots built in and flinging criminals in giant balls of snow down main streets. Trivial and childish things but needed to rest the ever relentless search.
But as things do, the 'pranks' escalated from greed. Contraptions started causing trouble. Steam powered turbines lifted cars from the ground with no way to lower them save a delicate tether, large swarms of little,crude robot spiders would invade schools, banks, markets, stores and other such places and carry off valuables. Museum pieces went missing and often badly made replicas were put in their stead. Often these were weapons, armor, models of old inventions, and such. The criminals provide pittance to what banks held and museums offered documents she couldn't get otherwise. But upon the disappearance of the heroes, the pranks slowed and stopped entirely. As if their creator too had disappeared. Though smaller and less dangerous pranks pop up now and again, Lindy the Imp has her sigh upon the larger picture.
Motivation for joining the League?:
Without the greatest to save the day about who would stop the villains from seeking out their own 'pest' problem? Protection, some boredom, and most of all. If someone is going to try and interfere with her experiments by taking over, Lindy the Imp wants a say about it.
What do you bring to the League?:
While it's a curse it also allows her to invent brilliant pieces of machinery and helps her pursue knowledge. The insanity and genius allows her to think outside the box. But it also makes her appear more child-like and disassociated with the world which is both from her slight insanity and her upbringing which lacked socialization. With a strong knowledge basis in biology, chemistry, physics, engineering (her true passion), and her own willingness to break the laws of nature and physics to achieve her goal. Lindy isn't about to let someone take over without having a say about it. She can contort her body into tight places and is incredibly speedy and slippery in a fight. Knowing that if she were to be pinned down with her small size and weight it would not be a good thing. She's light footed and has a weakness for taking things without asking. Simply because it's for a experiment or she just forgets, a part of her disassociation with the world and other people.
Notes
She's something of a sexual omnivore. While she won't seek out partners and rarely takes any due to her dedication to her work and research, Lindy had been known to indulge a time or two.
Also, her tolerance for coffee, sodas, and achoale is something that should not be tested. It's dangerous for herself and others due to her madness.
Also, Lindy designed the Imp's outfit to a very fine detail on purpose. While wearing it she is the Imp and Lindy is nothing more than a stranger. It was meant to try to keep her insanity mainly to the Impness. It didn't fully work, but the Imp will do things that Lindy never would and vice versa. |
51,743 | 1,399 | 7 | 1,015 | 2,825 | The all new..
S U P E R M A N
When you're 21, you're just getting into the swing of being an adult. You hopefully have a job, means of providing for yourself, and some sort of hang on life. You might have a few friends, a girlfriend, if you're so inclined, maybe two. Dreaming away to a distant future where you have enough money to go on that vacation, to spend all day sitting in your boxers playing video games and eating chips. But instead, you're slaving away at a job. That's the way it is for most. The ginger with the blue eyes sitting in the board meeting on top of the tallest building in the Metropolis Skyline was something of an exception. He was wearing a long sleeved T-shirt, black with the Lexcorp logo, it was the same shirt they gave to anyone being tested on in their labs. He also donned khakis worth a thousand dollars and shoes worth twice that, a Rolex on his wrist and the glasses he had built himself, a prototype of the Augmented Reality glasses they were planning on releasing next year - the Veritas Vision would make the world forget about the flop that was the Google Glass.
The meeting was coming to a close, the young man's father, the man who owned his building wasn't attending, he was downstairs, in the lab, experimenting with something. "Mr.Luthor" A voice spoke, patting the young man on the shoulder, he turned around, seeing the raven haired secretary, and he smiled. "Yes, Norma?" He asked, Norma smirked, her wrinkles showed. "There's the uh-huh situation."
Julian Luthor scoffed. "Oh shoot, right, the League." He smiled sheepisly. "Will you gentlemen forgive me? I have other business to attend to." Julian said, as he left the table, heading towards the Elevator in the biggest office, only accesible by himself and one other person - his father.
Lex was busy, Julian was going down the elevator, tapping the side of his glasses, news were popping up in front of his eyes. "Mercy, please contact the Watchtower, I'll be a little late." Julian mentioned, as Mercy, once the name of the Bodyguard, driver and upon a time lover of his father, was the artificial intelligence they used to keep track of their schedule - the Super Genius Billionaire equivalent of Siri.
"A Break In at Stryker, millions of dollars in property damage already, prognosis will be in the billions within the hour. The League has been dispatched to handle the attack. A similar attack is happening in Tokyo, too. An alien parasite capable of taking over the thoughts of a host body seems to be the cause of the attacks. Do you want me to access Mr.Luthor's 33.1 Files on this alien's last visit on earth, over a decade ago?"
"Please bring the files up, Mercy."
"Are you gonna see him, Julian?" The A.I Asked, showing the young man the files as the elevator came to a stop, revealing his workshop. "Not today. Lex is busy." Man said, reading the information displaying on his screen. "Starro, super-bad evil alien. Came to earth to take over all our heroes. Lex thought of ways to weaponize it and make it work for him - of course he would. He managed to capture a few of it's vessels and experimented on it. Nothing conclusive, doesn't like extreme temperatures, electricity's it's biggest weakness."
"Nothing I can't handle."
Julian approached the glass case where what was probably the most expensive weapon in the world stood proudly on display. The Ebony and ivory metals, mixed with the red and the cobalt blue, finishing in the symbol that was known through-out the universe. The colors changed, Blue and Gold - Julian's favorites.
He never could figure out why he preferred them over his father's favoritism for Green and Purple. He removed the glasses and approached the glass case, the case opened for him, the suit being pushed forward, and opening up, sealing around the young man tightly, without any effort from the inventor.
"Solar Absorbation is at maximum efficiency. Battery at Full Capacity. Weapons are fully charged. Suit is fully operational and combat ready." Mercy announced the Julian, as he put on the Neuro-Gear, that synched his brain with the suit. Six orbs started flying around Julian, his Links as he levitated off of the podium the Case stood on, flying out of the front entrance in the streak of Red the people of Metropolis had all gotten used to.
---
Julian emerged, at the same time The Question slung himself at the guy with the shotgun - Julian had no clue who he was, but Mercy assured him that he was of no immediate threat - the faceless detective could surely handle him.
And the Archer - former Titan - would distract the two telekinetics long enough for Julian to deal with the Tin Man. He charged at him, appearing next to Shrapnel, delivering a swift-super-powered kick to the metal man's face. Shrapnel flinched, but he was not sent flying.
That is, till he was introduced to the pulse cannon from Julian's left palm, sending the superhuman into the dirt, where he was buried several feet down, only to emerge a second later - no damage done, only pissed off.
"Come on then, Rust Bucket!" Julian taunted - he really did need to work on his Superhero Quips.
"Mercy, please shoot Young Kent a line. I could use more muscle here." Julian spoke to the computer, whom obliged, sending Jon a S.O.S Text Message, in case the Half Breed wasn't already hurrying over here as quickly as he could. | Name:
Julian Augustus Luthor.
Alexander Luthor Jr.
Lex MK. X
Nicknames:
Julio, Jules, Junior.
Alias:
Caesar
The Tomorrow Man
Superman
Age:
21
Sex:
Male
Appearance:
Julian stands at 187 CM, and weighs 74 kilos, he's in peak condition due to rigorous workouts, his training schemes being taken from some of the greatest athletes on the planet, copying and combining the workout regiments of former Robins, human and inhuman heroes, as well as world-leading personal trainers. His eyes are blue, the same kind of cold blue his father is well known for having. His features are a little softer than his fathers, yet, he is the spitting image of his father if one were to look away from the long ginger-locks over his face and the scratchy beard he usually sports. Julian is usually seen dressing modestly, in a hoodie, chinos, T-shirt and flat-top shoes. However, it's not unheard of for him to dress fancy in a dress-shirt and matching pants, or even a full on suit.
He makes a point to always clean up as much as possible for official occasions, styling his hair, shaving his face and wearing his nicest clothes whenever the occasion calls for it.
His super suit looks something like this.
Powers/Skills:
Genius Intellect
Julian is smarter than his father, his IQ is among the highest in the world, his reaction and processing speeds are all off the charts, border lining on superhuman. He possess other worldy technological knowledge, from Krypton, New Genesis, Thanagar and even the future, the 25th century, to be exact. He also speaks roughly 100 languages more or less fluently.
Genetically Enhanced:
Genetically modified to be the perfect human. His genes give him the best possibilities for a healthy and strong life, allowing him a faster metabolism, peak human healing and peak human physical strength as well as a improved immune system, pushing the limits of what is truly human.
Multi-Billion Dollar Resources.
Cripple:
Julian has a prosthetic arm, capable of lifting over five tons, as well as armed with a forcefield, a pulse-laser and a taser, capable of knocking out even metahumans. However, the true Marvel of his tech, is the suit he dons when he decided to take upon the S.
The SuperSuit:
A suit using different alloys, including some alien ones from New Gensis and Thanagar, all gathered using his resources through Lexcorp. The suit is built upon one of his father's designs, optimized for finesse and comfort, rather than intimidation. It does not come with a helm, but instead with a neurological transponder, sending Julian's brainwaves directly into the suit, allowing him to control all of it's functions with but a thought.
Running on Solar Power, built mostly on Kryptonian schematics, the suit uses the solar energy to create tactile telekinesis, which is what most of the other abilities of the suit come from.
The suit is capable of lifting upwards 50 Tons, survive heavy caliber fire, as well as explosions - capable of handling a punch from Superboy without damage to the user or the suit. Flight, both thanks to the Nth Metal inside of the suit, but mostly due to the rockets in the boots, allowing Julian to break the sound barrier at Mach 3. It's also armed with lasers, plasma and pulse weaponry as well as Red Solar radiation and powerful electrical tazers, allowing him to neutralize just about any foe.
Luthor Links:
Small spheres with the Luthor Insignia on that floats around Julian, the orbs are created using New Genesis tech. They are capable of firing energy projectiles, laser bolts at foes, as well as generating powerful forcefields around them, allowing Julian to defend a large area, and himself from damage his suit can not handle.
Backstory:
In the beginning, there was a young man, a man with a dream, a vision for a brighter future. A utopia, a man who believed himself capable of changing the world. He came from humble beginnings, his mother and father weren't noteable people, they were truly average, living in the slums of Metropolis. The humble beginnings turned into a tragedy with a fire, but from the fire the greatest man of modern time rose.
His name was Alexander Luthor, and he would change the world with nothing more than his own two hands and his brilliant mind. Making his first million by 15, creating a new type of weapon system for the military. Lex Luthor took the world by storm, all the way to his 30's, when he was the richest man on earth, his power was unrivaled, and his vision was so close to coming true. He had a whole empire, the world at his fingertips.
And yet, one man in a red cape and underwear outside of his pants, flew around Lex's city and ruined his dreams. Luthor was no longer the most powerful man in the world. Superman was. And it was his duty to crush this UberMensch from another world, before the alien destroy all of man.
Lex would go on to fight a valiant battle against the Man Of Steel. He would spend countless billions of dollars on making technological advancements to prove to himself that Luthor was superior. That he was the Super Man, not this alien.
Yet, only a couple of years into the two's endless battles, he realized that he would not win this war, not unless he made a plan to bunker down. And that's where CADMUS came into the picture, science unit that would go where no other scientists would. Lex would fund their genetic research and he would demand them make organs for him. They were the clone Lex, to heal any of Lex's injuries, to repair any organ, or even to create a brand new body for the multi-billionaire.
That's how a strand of countless experiments and projects were started. All in the goal of creating a fully functional clone for Luthor, one that Luthor could use when his own body would give up - which it would eventually. With those countless experiments came countless failures. Dementia, psychosis, tumors and a million other genetic defects were all present in the clones, yet, there was one that stood above the rest. He was marked as "Project X" The Tenth 'breed' of Clone. He was perfect. He was physically strong, he was mentally powerful, and he was the only clone Cadmus ever created that was considered whole.
Lex named the clone "Alexander Luthor Jr." His goals of using the clone as a organ donor had all vanished once he saw the clone perform, the clone was advanced to 16 years old, before his rapid aging would slow down to normal. Junior was strong, he was smart, as smart as Lex. He was everything the man who dreamed of changing the world could ever have wanted in a son.
The clone would be trained, he would be tested by the people on Cadmus, the greatest scientists in the country would teach him, and perform tests on him, some of them excruciating, some of them borderlining on inhumane. And one day, soon after the clone had tuned one years old, a fire started in the living quarters, and the clone was the only one who made it out of the lab, scientists and other projects alike were burned alive, the casuality count was in the 100's. The clone was found at the side of the train tracks, having gotten struck by the bullet train, by some miracle he survived, severely injuried and missing his right arm.
He recovered, and Lex's work with Cadmus came to light to the world. The recently formed Justice League took the clone in, and helped him recover, the telepaths of the league pieced together his mind again, making him a person. One year after the fire, he was 'fixed' and he reentered the world in a grand press conference held by Lex. Where the Billionaire introduced the child as his own. As his son, and his sole heir.
He introduced him as Julian Luthor, a secret love child from Lex's youth as a playboy. Julian was everything the world expected from the son of Luthor, he was a genius, one of the most intelligent minds on the planet, earning several doctorates before he was even 20. He even constructed a mechanical prosthetic for himself, replacing the arm he lost.
He soon found that corperate life was below him - it wasn't stimulating, and it wasn't fun. He sought out a life of heroism, but not the kind where you hid behind a mask. Oh no, he, nor his father would never let that slide. Sporting basic gadgets, he took to preventing crime, both as a business man, and as a superhero.
Soon, he was approached by Superboy - a man whom revealed himself to be also a clone from Cadmus, he was part of Project KR - he was a Krpyonian and Human Hybrid clone. He too, was Lex's clone. Superboy introduced Julian into the Teen Titans, a group of young Superheroes trying to find their place in the world. Julian didn't fit in at first, but over the few years he was apart of the team, he grew, both as a person and as a hero. He grew more confident, less worried about his heritage - he stopped being ashamed of his Luthor name when in the company of other heroes.
He began defying the darkness people associated with his house, he want to make it a name associated with good, like his biggest idol, the Man Of Steel did with his. Superman was always associated with hope for Julian, and the shield the Superman wore inspired him to become a hero.
Julian set out to show himself, his father, and the whole world that you don't have to be 'born' special, or good, or extraordinary, but you can become a Superman, even if you're just a man. That is why he's donning the Blue and Gold Shield of the house of EL on his Chest, and why he felt the disappearance of his idol was a call to action, a call to properly step into the spotlight.
He was gonna create a better future, the same future his father always dreamed off.
Motivation for joining the League?:
He wants to 'give back' to the world for giving him a second chance, to inspire others to do better with their lives. He wants to bring hope to people, the same way Superman did, but with the resources and the know-how he has from his heritage as a Luthor.
What do you bring to the League?:
Genius Intellect, shit loads of toys and funding capable of rivaling Bruce Wayne's, and a vast understanding of just about all things science. Engineering is his forte so understanding, using and fighting alien tech will be 'his thing'. Well, that, and a pimped out super-suit allowing him to emulate a lot of Kal's powers.
Notes
Bi-Sexual.
He owns a rather large amount of stock in LexCorp, and spends a lot of time running parts of the company, even going as far as to have his own side-firm called Cesare Electronics, earning it's first billion within a year of starting. |
51,744 | 1,399 | 8 | 1,281 | 664 | Tokyo | A night ago...
"Is it really so bad that they're gone? Are we really safer with them? Floating up there in their ivory tower, looking down on us mortals. How are we supposed to say 'no' to a god?"
"But they're good guys, we can trust them."
"Absolute power corrupts absolutely. Besides, I don't like the idea of being under someone's thumb. Even if its the Justice League" as she said so, Eve took another shot of sake. She tended to get chatty when she's tipsy, and tonight her victim was a local girl named Aiko whom she met while "vacationing" in Japan. They really hit it off and Aiko treated her to dinner at a little hole-in-the-wall sushi bar. The restaurant was small, but packed and lively. The walls were decorated with photos and other memories of people who have come and gone.
Starling had a look of disgust on her face when their next dish came out. "I know you like your fish raw, but how do we eat this?"
"Umm, excuse me we didn't order this" Aiko told the waitress, whom looked completely out of it. The entire restaurant was in more of a ruckus than usual. When Eve peered around the room it appeared everyone received the same wrong order, a plate with a really really fresh purple starfish thing. Before she could react the starfish in front of her sprang up and everything went black.
Shibuya Crossing, Tokyo | Now
She was drowned in blackness. Was it a dream? No, she remembered her dreams, and this wasn't a usual one. She could see lights and shapes, but it was blurry. She could hear sounds, but it was muffled like she was underwater. In an ocean of blackness. But then a sudden abrupt shock to her system shook her out of it, the starfish on her face falling to the ground and shriveling up. Starling was dazed but the adrenaline kicked in fast, shaking her to her senses. She felt like she'd just been electrocuted.
All around was a mass of people. It was like a riot but without the anger or passion. No it wasn't a riot, it was a horde. Starling equipped herself with a Walther PPK she pulled from her ankle. The sights were trained on the closest aggressor until she realized the horde was wearing civilian clothes. They were just regular people like her who got starfished.
Starling pistol whipped the closest starfished civilian, knocking him out cold. Struggling to navigate the crowd, she tried to be as nonlethal as possible with the horde of mind controlled people. "Aiko! Aiko where are you?! Shit, where's the Justice League when you need them?" As she said so Static Shock flew overhead on his frisbee towards a Viking guy with an extra large starfish on him. So that's the guy in charge? I dunno if starfish have heads but lets see what happens when we cut if off. | Name:
Evelyn Crawford
Nicknames:
Ev, Eve, Lyn, and Lin
Alias:
Starling
Age:
32
Sex:
Female
Appearance:
Despite appearing thin she is packing some big guns, her line of work calls for staying in top physical condition. She typically wears her hair in a ponytail. Her most defining feature is the tattoo sleeve on her left arm.
Powers/Skills:
-Weapons training: she is adept with a wide range of weapons and explosives. Especially explosives.
-CQC: she is proficient at close quarters combat. Although she's no karate master.
-Subterfuge: she's an expert at espionage and black operations. She's no stranger to overthrowing dictators and toppling governments (see backstory).
Backstory:
Codename Starling is a fugitive and has been branded a terrorist in several countries including the United States. Much of her file has been redacted, destroyed, or otherwise "misplaced" so it is difficult to piece together the chain of events that lead to her current status. What is clear is she spent a number of years working for influential US organizations, including but not limited to the CIA. Reports show she was present during several third world revolutions which was often started or incited by the death of an infamous dictator or politician. Her role in such events is unknown.
The nature of her line of work affords operatives a certain amount of freedom. As long as directives are met, questions aren't asked. But Starlings file show an increase in insubordination over time. At first she was going out of her way to take unauthorized actions, risking the mission at hand. Eventually she was ignoring mission objectives all together, using organizing funds and resources to go off on her own crusades. Soon she was deemed a threat, her actions in conflict with the interests of the US government. She was blacklisted and abandoned. Opposing powers offered her refuge for her knowledge of classified information, but when it became apparent she wasn't going to divulge the really juicy secrets, she was truly on her own.
Perhaps surprisingly, Starling's short list of trusted friends includes Dinah Lance aka the Black Canary. When Starling returned stateside she was approached by Black Canary join her team, the Birds of Prey. This is where she got the codename Starling, despite other members (Katana, Poison Ivy) lacking an avian moniker. Her time with the Birds of Prey was short but sweet. It was her first and only foray into the world of masked vigilantism, even though she didn't wear a mask. The group eventually disbanded, each member having their own affairs to deal with. Although its difficult to have a personal life as a wanted woman, Starling has been successfully evading authorities and living between the cracks for sometime.
Motivation for joining the League?:
It would be nice to walk into an airport without facial recognition software going off or have a driver's license with her real name on it. Truth is: Starling is tired to living on the run, constantly looking over her shoulder for a G-man trying to take her in. The Justice League is the ultimate international force of good guys, right? Its a long shot but if she was a League member (and saved the world a couple times), maybe they'd forget about her past. Plus she always wanted to meet Wonder Woman.
What do you bring to the League?:
Masked heroes tend to be boyscouts, fighting for truth, justice, and saving cats stuck in trees. Even Batman has lines he doesn't cross. Starling isn't a hero. She's an operative with a set of skills that most heroes would deem morally questionable. She doesn't have a lasso of truth, but with a few hours, duct tape, and a car battery she can get anybody to spill the truth. She may not be the fastest man alive, but with her connections and resources she can get to any point on the planet within 36 hours. Starling can play dirty and stick her hands in the mud while the heroes keep theirs' clean.
Notes
Starling is a massive fangirl for Wonder Woman. |
51,745 | 1,399 | 9 | 936 | 1,002 | J O N - E LT H E N
Big Harry Stevens and Matty Dallas were bullies, there was no doubt about it. They’d stolen Riley’s bike again. He’d been riding in Centennial Park, as he always did, just minding his own business when they jumped him, pushing him off as if he was nothing but a paperweight. He didn’t know why they picked on him. His Mom said that it was probably because there was something wrong with their home life, maybe an abusive relative, and so they resorted to bullying kids to make themselves feel better, but Riley knew the truth. They picked on him because he was small, and being small made him an easy target. They always made fun of him for his size. He would never hear the end of such original nicknames as “Tiny Riley” and “Puny Rye-Rye”. Pretty early on, Riley had decided that his Mom was wrong. Big Harry Stevens and Matty Dallas weren’t poor souls from broken homes, they were just plain mean, and that was that.
They were playing games with him, he knew. Matty Dallas rode Riley’s bike just fast enough to stay ahead, and Big Harry jogged alongside him, taunting Riley as he desperately tried to get them to stop. His shoes clicked on the park’s paved pathway as he panted behind his tormentors, each of his protests, “Harry, Matty, stop!”s and “Give it back!”s waning in conviction with every step. Eventually Matty Dallas veered a sharp left, cruising down a grassy hill onto one of Centennial Park’s many fields, laughing as Big Harry made to follow him. As Riley caught up to Big Harry, however, the bully, who was rather large in size (Riley’s father had once called him a “tub of lard”, laughing co-conspiratorially with Riley as his mother shook her head in exasperation), dropped down to the ground, tucking himself into a tight ball – or as tight as he could manage, given his extra layers. Riley was running too fast to stop himself, and he tripped over the tub of lard, rolling violently down the hill, coming to a stop at Matty Dallas’ feet.
Matty Dallas was a tall, scrawny kid, with barely any meet on his bones. His face resembled that of a rat, with his two crooked front teeth jutting out among his otherwise straight gnashers, his nose long and twitchy. To most people, he would’ve looked as threatening as a housefly, but to a small kid like Riley, Matty Dallas looked like Darkseid.
Big Harry took his place next to Matty, and together they pulled Riley up to his feet, their grip too tight, nails digging into his flesh.
“This’s been a long time comin’, Rye-Rye,” said Big Harry, sneering in delight.
“Yeah, Riley,” agreed Matty Dallas, raising his fists.
Big Harry grabbed hold of Riley, holding his arms behind his back, keeping him in place. Riley closed his eyes as he struggled against Big Harry. He’d always known that this day might come, that Big Harry and Matty “Rat” Dallas might move on from stealing his bike and making fun of his height to some more painful torments, and now that that time had come he was hoping against all hope that someone might help him, that someone would see he was in trouble and step in before things got rough, but the park was eerily empty this morning and no one was around to help –
– and then there was a powerful gust of wind, and Riley felt Big Harry’s grip loosen, if only slightly. When Matty’s punch never came, Riley dared to open his eyes, his mouth forming a large ‘O’ at what he saw.
Everyone said that he’d disappeared, just like the rest of the Justice League, that he’d vanished and that he hadn’t been seen for over a month, but there he was, standing in front of Riley and Matty Dallas and Big Harry Stevens with his red cape flowing behind him, the big ‘S’ shield gleaming in the sunlight. He smiled at Riley, winking, and right then Riley knew that everything was going to alright. Superman had his back.
“Come on, Harry, let Riley go,” said Superman, his eyes stern, carrying a message along the lines of “I know you’re better than this.”
Riley relaxed as Harry released his arms, breathing a sigh of relief.
Matty, however, still had his fists raised, although perhaps less committedly than before. Superman raised his eyebrows at him. “Fists down, Matt. There’s no need for any violence.” Matty lowered his hands, uncurling them.
Riley’s tormentors were as awestruck as he was. They stared up at Superman with wonder in their eyes, their mouths agape in stupid smiles. They may have been getting reprimanded, but they were being reprimanded by Superman, and if that wasn’t awesome, Riley didn’t know what was. A part of him was even feeling a little bitter. If Batman was the one reproaching them, Matty and Big Harry might actually have received at least a little punishment.
“Now Harry, Matt. Why don’t you two apologise to Riley?”
“Sorry.”
“Yeah, sorry…” they mumbled, too distracted by who was no doubt their idol to pay Riley any mind.
“It’s okay,” said Riley, beaming at Superman. The Man of Steel smiled back.
“Bullying won’t get you anywhere, boys,” he said, “Believe me. Putting someone else down might make you feel better, but eventually, that feeling wears off, and all you’re left with is guilt. You’re better off doing something for someone else. Help an elderly lady across the street. Share your lunch with someone who’s sad. Smile at a stranger. It’s little things like that that make a difference. Okay?”
Big Harry and Matty Dallas nodded their heads fervently.
“Okay. You should get going, now. I want to speak to Riley alone. Be good.”
Entranced, they began to walk away, but not before Matty managed a “Yessir.” Before long, Big Harry Stevens and Matty Dallas disappeared from sight.
“You okay, Riley?” asked Superman, grabbing Riley’s bike, which had been left lying on the grass by Matty. He wheeled it back to Riley, handing it to him and patting him on the back.
“Yes,” said Riley, “Thank you, Superman.”
For some reason, that caused Superman to wince. Riley thought he was used to getting thank yous – in fact, Riley himself was a fan of them. It always felt nice to be validated for the good things you’ve done.
“I, uh… I’m not Superman,” said Superman, which really kind of confused Riley, because there he was in his outfit and cape, with the chiselled jawline his Mom was always fawning over, and yet he was saying that he’s not himself. “I’m… family of his.”
“Oh,” said Riley. “Well, you’re Superman to me.”
Lowering his bike’s stand, he sat down on the grass, crossing his legs. Not Superman seemed lost for words. Riley could almost see the gears in his head, working hard to process his compliment. But Riley had meant it. To him, Not Superman really was Superman. And anyway, he looked just like him. It was as if he was his son, or something.
Eventually, Not Superman joined him on the grass, arms curled around his knees. His cape wrapped around him like a comfortable red blanket. “You know, I miss him.”
“Who?” asked Riley.
“Superman. He’s been gone for over a month, and I don’t know where he is or what’s happened to him. I’m not any closer to finding out. And I miss him.”
At that moment, he looked vulnerable, Riley noticed. His eyes were sad and distant, and he was bringing his knees closer to his chest, as if he was trying to close himself off from the world. It reminded Riley of how his Dad had been after Nana died. It had hurt Riley to see him that sad, just like it was hurting him to see Not Superman like that now.
“Well… I’m sure that wherever he is… he misses you, too.”
“Yeah, I know,” said Not Superman, smiling sadly. “I just don’t know how I’m supposed to fill in his shoes. What if he’s gone forever? I’m not… I’m not ready to be the next Superman.” He sighed. “I’m sorry, Riley. I shouldn’t be dumping all of this on you.”
“No, it’s okay,” said Riley. “I know how you feel. Mom keeps saying that if something ever happens to her and Dad, I’m going to have to become the man of the house. I have three little sisters. They’re so annoying. I don’t know if I’m ready to handle that.”
Not Superman chuckled. “Moms are the worst, am I right?”
“You’re telling me,” agreed Riley, and they laughed. “Hey, how’d you know my and Big Harry’s and Matty Dallas’ names?” he asked eventually, once Not Superman had wiped the tears of laughter from his eyes.
Not Superman pointed to his ears. “Super-hearing. I heard your shouting.”
“Oh. Cool.”
And they sat there for what felt like hours, and they talked. And for the first time in his life, Riley felt like he’d found a friend.
N O W
Jonathan Kent had missed the League meeting. A part of himself wanted to blame it on his talk with Riley – What a great kid, he thought as he flew towards Stryker’s Island – but if he was being completely honest, the only person to blame was himself. His father was the one to have put him on the list, he knew, despite his inexperience with superheroism. Besides the occasional cat in a tree or burning building, Jon had never really used his powers, barring all the times he’d helped Gran around the farm. There was the time with Bizarro, when his powers had first “activated” (a lucky coincidence, his dad told him later, as his body had likely absorbed just enough solar radiation at that moment) but that was nearly two decades ago, when he was only five. Somehow, he doubted that would count. Compared to Kieran, he was just another civilian – a civilian who happened to have the powers of a Kryptonian, but a civilian no less – so if his adopted brother was invited to the League, he wouldn’t be surprised in the slightest. What he didn’t understand, however, was why his father seemed so convinced that he should be, too. It just didn’t make any sense.
Mom and Dad had always told him that one day, the time would come for him to take on the mantle of Superman, to become the Man of Steel. Jon knew that. He had the blood of the world’s greatest hero running through his veins, and by default, that made him a hero to be, too. It’s why Jon had donned this outfit in the first place, a modernised version of his father’s suit, ready-made for him in the Fortress of Solitude, to no one’s, least of all his, surprise. His family had always expected him to follow in his Dad’s footsteps, and with him gone… No, just missing, Jon reminded himself… Jon owed it to them and to himself to at least try and do his part for the world. But donning the big ‘S’ was taking its toll on him, and he was beginning to wonder more and more on whether he should be allowed to wear it.
As Stryker’s came into sight, Jon’s vision took in nearly every detail. Guards and heroes alike fought both prisoners and civilians, most of their assailants controlled by purple, starfish-like creatures, what Jon immediately recognised as Starro. He may not have been a Titan, and although he’d only just recently entered the world of capes and tights, Jon had always had an interest in that field, and as such recognised the alien as the same one that both the Titans and the League had fought on previous occasions. Electricity was its main weakness, but it was also vulnerable to the cold, something which Jon could generate without issue.
The Question was fighting Robert DuBois, alias Bloodsport… Jon was sure that the seasoned vigilante had the situation under control, but to fight a gun-toting mercenary with nothing but your wits, some smoke pellets and martial arts was risky, to say the least. Jon would intervene if the situation called for it, but for now, he’d let Question do his thing.
Above the prison, a Starro-controlled Captain Comet was engaged in a telekinetic battle with none other than Manchester Black, an old enemy of Jon’s father’s. He could see the telekinetic energy warping around them, one of the perks of Kryptonian vision – and an arrow smoothly sailed those energies, on a direct course to the star on Comet’s face. Jon looked down to see Red Arrow keenly watching the conflict, backed up by an eccentric-looking woman, appearing as if she’d sprung out of some twisted version of Lewis Carroll’s works, who he had never heard of or seen before. He nearly intervened when he saw her plunge two syringes into a prisoner’s neck, thinking she was killing the man – but on listening to the prisoner’s heartbeat and breathing, he realised that she’d injected him with some sort of sedative, tiring him while inducing a state of unnatural happiness.
Comforted knowing that no one was dying – yet – Jon continued to sweep the prison when he caught sight of something that made his blood boil. Julian Luthor, the son of Lex Luthor – wearing the insignia of the House of El. The crest of Jon’s family. Julian was someone Jon might have considered a friend, but not even friendship could prevent the anger he was feeling at this moment. Shrapnel, Julian’s opponent of choice, was honing in on the young Luthor, looking about as pissed as Jon felt. Flying towards the metal man at breakneck speed, Jon smashed Shrapnel into the ground, creating a crater in the shape of the criminal’s form. Ignoring the pain in his hands – hitting Shrapnel at such speeds had hurt – Jon turned towards Julian. It was all he could do to keep his eyes from blazing red.
“Julian,” he growled, “You’d better hope you’re not calling yourself Superman, too. No one gave you the right to wear that crest.”
Shrapnel made to get up, and Jon punched him once more, sending him back down. A dull ache numbed his hands. Taking a deep breath, he reigned in the majority of his anger. “But we’ll deal with that later. For now, we need to form a plan. We won’t accomplish anything as we are now.”
He floated into the air, once again taking in his surroundings, watching for any developments. If there was ever a time where his training with Batman, however minimal it was, would come in handy, it was now. | | NAME: |
Jonathan Samuel Kent // Jon-El
| NICKNAMES: |
Jon, Jonno.
| ALIAS: |
None at the moment. Just a guy trying to fill his father's shoes.
| AGE: |
21
| SEX: |
Male
| APPEARANCE: |
Jon has inherited all of his father's best features; the chiseled jawline, those determined blue eyes, and his muscular physique. Jon is a handsome young man, as Nanna Martha so frequently tells him, and he seems to look his best when wearing his very own Superman suit, tailor made for him in the Fortress of Solitude.
| POWERS/SKILLS: |
Jon has all the abilities granted to a Kryptonian under a yellow sun; he has the strength, the speed, the flight, the visions and the hearing that his father and Aunt Kara have. However, being a part human does have its downsides - absent is his outright invulnerability. While he can still take an extraordinary amount of punishment, Jon can bleed. His bones can break, and a powerful enough weapon will hurt him. Lois and Clark have tried their best to counter this by asking the Batman himself, Bruce Wayne, to train Jon in the past; what we have now is a human-kryptonian hybrid with training from arguably one of the best martial artists - and detectives - in the world.
| BACKSTORY: |
Jonathan Samuel Kent was born to Clark and Lois Lane-Kent in the shining city of Metropolis, Delaware. A human-kryptonian hybrid with a natural birth, his parents - and many of the scientists they consulted - were unsure whether he was even possible. But as his birth drew nearer, Clark could hear his steady heartbeat, and he and Lois were assured that Jon was not only a possibility, but that he was happening. He existed. Their very own little miracle.
Jon grew up knowing that his father was Superman, that his "Aunt" Kara was Supergirl, and that his big brother Conner was Superboy. When his powers first manifested at the tender age of five, it was Clark that promised him that one day, it would be him wearing the big "S" on his chest. However, getting used to his powers wasn't as easy as he thought it would be; not even his family was prepared for the challenges ahead. In the struggle to help Jon learn to control his abilities, Clark eventually called on the help of Bruce Wayne, the man who Jon knew to be Batman. With Bruce's training and his family's motivation, Jon came to use his powers masterfully. A little knowledge of martial arts and tactical strategies were bound to be helpful, too.
Now, at the age of twenty-one, Jon is pursuing a career as a novelist and journalist, just like his mother was before him. With Lois and Clark's full support, he was just about to begin his third year of college when his father disappeared. Unable to wait for his return any longer, Jon donned his very own suit, and with great apprehension and self doubt... he took flight.
| MOTIVATION FOR JOINING THE LEAGUE?: |
Superman, Jon's father, is missing. One can only go so long without wanting some answers. And anyway, Clark and Lois have always told Jon that one day, the time will come for him to be the one protecting the Earth and its people. There's an itch in the back of his head telling him that that time is now.
| WHAT DO YOU BRING TO THE LEAGUE?: |
Jon brings whatever it is the son of Superman should bring - a heavy-hitting set of powers with the morals and discipline you would expect from being raised in the Kent-Lane household.
| NOTES: |
I took some liberties regarding the game's canon. If Jon is accepted, that would mean that Clark is now in his forties, and has had a good twenty-something year run as Superman, which could potentially mean that he is quite a bit older than some of the other original Leaguers. It would also mean that Clark and Bruce were friends long before the League's formation, which I don't think is too much of a stretch, but then again that's up to you, Sam.
In case it wasn't obvious already, Clark is Christopher Reeve, whereas Jon is Henry Cavill. I think it's fitting. Shoot me.
Jon's powers work much in the same way as Clark's do in Max Landis' fantastic series, Superman: American Alien. He gets hurt. (Also, read American Alien. Great read.) |
51,746 | 1,399 | 10 | 803 | 3,342 | Tokyo, Shibuya Crossing
If all the world's a stage, it had really poor lighting.
Felicity exited the trash pit the venue called a dressing room in a huff. Having just finished her second show ever (the first being in the good ol' U.S. of A) she expected some resistance from the Tokyo residents. She was an unknown entity trying to entertain the masses. She didn't know much Japanese either, other than a few phrases. Curse her parents for not teaching her when she was younger.
She was surprised how English friendly Japan was though, most, if not all, of the people spoke English pretty well and she was able to get around easily without much help. She was met at the airport with a marvelous greeting from the venue executives, who showed their appreciation for her being there. She was excited to be met with open arms. For once, she wouldn't be just some assistant on stage there because she had a pretty face and a big rack. no, she would entertain them because she was skilled, she was good. Her illusions were real magic, after all. How many other magicians could say the same? Could Houdini? She doubted it.
So what went wrong? She really should have known something was off when she got to the venue. It wasn't as big as she pictured, but she performed in smaller. What really should have tipped her off was the seating. Instead of tables where people could order drinks or food while they enjoyed the show, it was lined up like a theater, with rows of seats. Like a game show audience, even. Still, she had a show to prepare for so she went to her dressing room. Another hint: the dressing room was as big as a broom closet. It had only one chair, and a small mirror and that was it. She noted weird stains on the floor also. She wondered if the venue wasn't doing well, and that was why, perhaps, they needed new talent to bring in the people. She didn't let this get her down!
The moment came when she went on stage, the crowd cheered, the spotlight hit her, and she gave a small bow and started. She began with a few tricks, a rabbit out of her hat (which is impressive considering how small her hat is) and the ribbon in the sleeve trick. It was then she noticed the camera. She was being taped. Funny, she didn't remember hearing about that. Perhaps it was so they could sell videos later, but still she would have expected them telling her, even giving her a cut of the proceeds.
She didn't notice when the audience put on the white ponchos and the tomato that flew across the stage and hit her in the shoulder. She stopped what she was doing and looked down. Before she could say anything, she was petered with fruits and vegetables of all shapes and sizes. She screamed and shouted for them to stop, but no one did. She quickly ran off the stage. After she left, another man came on stage and introduced the rest as the opening act for the new comedy show.
What the actual hell?
She walked the streets, having cleaned herself up. She was still in her costume because she didn't bring a change of clothes. She didn't think she would need it. She was shamed and angry. She had a brief moment of revenge, ruining the cameras so her performance couldn't be broadcasted, but still.
It was then that someone ran into her, "Ah, watch it!" she said, but the man just screamed and continued to run. That was weird.
She looked towards where the man ran from and she saw the scene unfold. The crowd of people running, the Viking man and what looked like...Starfish? Not to mention the colorful ensembles of some particularly interesting individuals who seemed to be confronting said Viking.
What was this? Could they be....superheroes?
Felicity wasn't blind. She knew about the Justice League. She knew they were gone, but yet these people were here, so they must be heroes, who else would dress like that, let alone charge toward the massive Viking, demon thing.
It took every nerve she had not to flee herself. The thing was terrifying to look at, but something compelled her to stay. Something compelled her to move.
Move toward the man!
Rushing through the crowd, she issued her apologies, she ran past a few people who had those weird Starfish things on them. She would worry about that in a minute, her attention needed to be on that weird Viking.
As she got near, she noted the others, issuing their respective lines at the enemy. It was just like a comic book!
"Hope you don't mind some assistance. I may not look it, but I'm sure you could use my skills. Now then, who's ugly here?" she said to her comrades, who would see a young woman dressed in a tuxedo dress, black heels, fishnets, a small hat, and her long, blonde hair flowing. A new hero perhaps? Even she didn't know... | Name:
Felicity Marcuria
Nicknames:
Fifi, Lissie
Alias:
The Marvelous Miss Appear
Age:
25
Sex:
Female
Appearance:
Felicity stands at 5'7'' and weighs 122 lbs. She has long blonde hair that falls to her shoulder, green eyes, and fair skin. She typically wears her stage attire, which is a tuxedo dress with fishnet stockings and black heels. She also wears a small black hat for added flair.
Powers/Skills:
Invisibility: Felicity has the ability to turn herself completely invisible and move around without being seen. Normal cameras cannot pick her up, but infared cameras can still detect her body heat
Telekinesis: Felicity has the ability to pick things up with her mind and move/throw them around. Depending on the weight of said object, it can take considerable effort or no effort at all
Force Field Generation: Felicity has the ability to formulate force fields, either around her or a specific target. These force fields are semi-visible and appear as a light blue circle. She is also able to throw her fields as an offensive measure. Lastly, she can appear as if she is flying by using her force fields and moving them
Illusion Magic Finesse: Felicity has a natural aptitude for illusion magic and likes to practice with it often.
Fame: Felicity is used to being in the spotlight, even if it's off to the side a bit. With this, she does have some fame and can be recognized from her many shows.
Magical Aptitude: Felicity does have magical powers, this is from her studies as well as practice, thus she has an affinity for all things magical. She can recognize different magics as well as possibly perform different magics with practice.
Backstory:
Felicity comes from a lineage of magicians. Magic flows through her family's veins as easily as blood and no one is more evidence of this as her father, Dimitri. The Marcuria family line has strong ties to the magical arts for many years, with each main sibling possessing a particular knack for a certain magic, whether it be elemental, weather, or even blood magic. Dimitri was the oldest sibling among his 8 brothers and sisters and had immense power. This made him the heir to the family's tome and all that came with it. It also made him hated among his siblings.
Dimitri was able to marry whomever he wished and he fell in love with an average woman named Patricia. Patricia didn't know about Dimitri's abilities and was hypnotized whenever she came close to figuring it out. It was best and safest for her to be in the dark about it all. Soon after their marriage, Patricia gave birth to a girl, named Felicity. Dimitri noticed immediately that she possessed the Marcuria line of magical abilities and worried for the girl's future. So he kept her gifts hidden from his other family members, claiming she was just a regular human.
It wasn't until Felicity was 8 when disaster struck. Having been tired of Dimitri's favoritism, the siblings struck back and plotted his death. Their plans went south when Patricia walked in on them and demanded to know what was going on. Rather than continuing their plans, they decided the best course for revenge just happened to walk in on them. Dimitri came home to find his wife comatose. The doctors at the hospital were baffled at what occured and told Dimitri she may never open her eyes again. Anger fueled Dimitri and he launched his own attack against his family, killing 5 out of his 8 siblings before his own father intervened. He banished his children's gifts and prevented them from ever using their magic again. Dimitri and his siblings were distressed, until Dimitri remembered his ace in the whole, and told his father about Felicity and begged him to allow her to keep her powers. His father agreed, but told Dimitri she must be trained and watched over by him, to prevent this kind of thing from happening in the future (and to prevent anyone from harming her).
Years of training and practicing left Felicity with extraordinary gifts. Having an affinity with Illusion magic (the second in her family behind her great grandfather) she was sent off on her own to pursue her own calling.
Life had a strange way of playing and she ended up getting a job as a magician's assistant. She occasionally did jobs for herself, but ended up being the assistant most of the time. She still kept up her magic and practiced whenever she could.
It wasn't until later when she found out about the Justice League's dissapearance. She always heard about them and their journey's and adventures and often was amazed at their powers. The call was evident and the need for heroes grew. Felicity decided this was her calling and, with her grandfather's permission, joined the ranks of the Justice League to help fight the forces of evil.
Motivation for joining the League?:
What's the saying? Always a bridesmaid, never a bride? Well in Felicity's case, it's always the "lovely assistant" and never the "main act". Having been fed up with being on stage as the pretty face for the real magician, Felicity wants to show others what she can do and what better way than to take up the mantle of the world's greatest heroes. Not only that, but she isn't blind to the dangers that are posed with the disappearance of the Justice League. Without them, the world will fall into chaos. It's up to her to do her part.
What do you bring to the League?:
Felicity has magical abilities, that alone should be amazing enough, but she is good for defensive measures primarily, by being able to protect others with her force fields or moving things around with her telekinesis. She can also move around invisibly which may be good for stealth missions. She is not shy around offense and can pack a punch when she needs to.
Notes
Felicity isn't blind to the similarities between her and Zatanna and she doesn't think she is better or worse than the woman. If anything, she thinks they would be best friends.
Felicity's favorite color is mint green.
Felicity's favorite food is pizza. The garlic-y, the better.
Felicity was home schooled for most of her life until her Junior Year of High School.
Felicity, despite having some relatives with the ability, despises blood magic, though she possesses the capabilities of performing it. |
51,747 | 1,399 | 11 | 1,243 | 1,011 | Fortress of Solitude, Population : 1, One Week Ago
It's been about three weeks since the disappearance of Superman and the others. People have started to worry. Civilians and heroes alike. Kieran Kent was among those that worried. By day and sometimes night he was your average everyday college student. But he also had a secret. He was Seraph, the adopted son of the House of El. It wasn't like he didn't believe that the heroes left behind wouldn't be able to protect their home. No, they had faced a lot before. Some of them had even fought and saved a controlled Justice League and they did that as teenagers. They had only gotten stronger, smarter, and overall better since then.
He was worried about other things. He was mostly worried about his father. Would he die wherever they were? The man could race around the Universe if he wanted to but he wasn't here. He wasn't back home. Superman was the strongest person he knew. If he wasn't able to escape where he disappeared to then where could he be? Another dimension? A solar system with a red sun? The Phantom Zone? He had ruled out the latter earlier that morning. He used the Phantom Zone Portal, a viewing window into the zone, to check the different regions of the zone but he didn't see them. If he and the others were there then they were somewhere that he couldn't see unless he went inside. He didn't want to risk that. Not yet at least. The world still needed him out here. Plus they'd need the projector to even do that and it wasn't easy to just walk up inside here and get it.
Kieran stood in his room staring at a costume. He remembered the day his father showed it to him. It was his eighteenth birthday and at the time he was so glad that the costume didn't have underwear on the outside. His father told him that he had the suit made for him if he ever decided to switch to something a little more blue, red, and yellow. The colors of hope, he said. He lightly laughed before sighing. His dad was so cheesy sometimes. He reminded him that whenever people saw those colors they knew that they'd be safe. They had hope that Superman would save them. Kieran joked at the time that it was settled then. He'd wear the suit only when he replaced him as Superman. He didn't think that, that time would come this soon. He felt the cold yet warm touch of a tear on his cheek and lifted the phone from his pocket. "Hey. No, I haven't found anything... Yeah, I'll be home for dinner, mom. I'll see you then. I love you too."
He hung up the phone and put it back in his pocket. He looked back at the suit and wiped the tears from his cheeks. "Not today." Kieran then walked back through the Fortress and passed the statue of his adoptive grandparents before going into a training room where a Superman robot was waiting for him. He activated with a voice command and continued. "Engage. Level: Superman."
Tokyo, Shibuya Crossing, Today
Seraph rubbed his jaw after teleporting with the others from the Watchtower. Damn. Who would have thought that he'd still be feeling that last punch to the face from the robot a week later? He was lucky that it wasn't as strong as Superman or else he would have really been in trouble. He didn't have time to think about that now though. He had a probablem that needed to be dealt with. His first true enemy Starro had returned. No doubt after hearing that the League had disappeared. It was already starting and he knew it was going to get worse after this. It seems that the alien forgot that it was taken down by the Teen Titans all those years ago. And this time they have the advanced knowledge of its weakness.
Everyone immediately sprung into action like a well oiled machine. Some even joined the situation from the crowds going into the fight ready to take down the enemy. Starro zombies were getting taken down left and right but there were still a lot of them left and the stampede of scared civilians wasn't slowing down. Seraph immediately went to work. He didn't have electricity on his side but he had powers that could help him. He knew not to start off with his heat vision. These were civilians and he couldn't risk hurting them when the Starros would move if he wasn't fast enough. He sped through the crowd freezing every Starro he came across with his breath before slicing it off of the host civilians with his heat vision after it proved inert.
As he was going through the crowd he noticed a little girl moving around trying to get her teddy bear that she dropped. Her mother was a bit a ways forward trying to push her way back to her daughter but the stampede wasn't making it easy for her. The girl was about to get trampled by a bunch of scared adults before he ran to grab her and her bear. He didn't stop there and went to get her mother as well before taking them to the side away from the others. Her mother immediately hugged and held her daughter tight and Seraph handed the teddy to the little girl. She smiled, looked at his crest, and exclaimed, "Arigato, Superman!" Seraph, paused, clearly stunned but did nothing to correct the little girl. He gave her a smile and a nod before returning to his hero duties. He had already taken care of the remaining zombies that had found their way into the stampede. He just needed to help stop them from trampling over each other and he didn't a lot of time. The others would need his help with Viking Starro.
Seraph launched himself in the air above the crowd and made a loud whistle to call them to a stop. He didn't know more than the basics of Japanese so he hoped that they'd be able to understand his English. "Escape the area, but safely! You're going to end up hurting yourselves more than they would have hurt you if you didn't stop. Arigato."
He hoped that would have been enough, but if it wasn't... He didn't know. He just couldn't risk having them hurt themselves while he and the others tried to fight off the big bad. He didn't waste any time in joining the others in their fight. He noticed Devil Way trying to tug at Viking Starro's leg with line and decided to help him out. While Ray was pulling, Seraph flew forward to punch Viking Starro in the face in an attempt to help knock him down all the while keeping an eye on that giant axe of his. | Name:
Kor-El/Kieran Kent
Nicknames:
Kor, Junior Boy Scout, Starboy
Alias:
Seraph
Potentially: Superman
Age:
20
Sex:
Male
Appearance:
Kieran may not be a biological Kent but that doesn't he mean he doesn't look good like one. Some even say that he's the more attractive brother. But it really depends on who you ask. He has an impressive athletic build and stands at exactly 6'0 while weighing approximately 210 lbs. He has the trademark Kryptonian blue eyes. He doesn't have a distinct look when it comes to his civilian clothes. He just wears what he wants to wear but he has a sense of fashion thanks to his adoptive mother, Lois.
Ever since joining the Teen Titans with he's worn this but he feels it might be time for a costume change.
Powers/Skills:
Kieran has all the abilities granted to a Kryptonian his age by the yellow solar energy of the Earth's sun. He hasn't the same amount of exposure to it as Clark or even Jon, but he's had around the same amount absorbed as Kara. His suit as Seraph was made to make up for the years without the sun.
Kieran is considered a genius by Earth standards but would be just above average by Kryptonian standards. He can learn and retain information quickly and put it to use just as fast. He has a great tactical mind but not nearly on the same level as someone in the Batfamily.
He didn't train personally with Batman like his brother but he did receive combat training while he was with the Teen Titans. He learned to work well with others and learned how to be someone that could lead others. He carried the "S" on his chest and it came with a lot of responsibilities.
He also has muscle memory of military style techniques that he doesn't recall ever learning.
Backstory:
Up until twelve years old Kor lived in the a section of the Phantom Zone where time still flowed. He was wandering around the Zone when he was rescued from Superman after he was sucked into the zone. He doesn't recall anything before that moment. He doesn't even know who his actual parents are. All that he remembered was his first name, Kor. He learned that life on Earth would be great for him. He was raised in Metropolis with his new family. The world's greatest superhero, his wife, and his son. He became one of them. An El and a Kent.
He immediately decided to give back to this world that gave him so much. Whereas Jon didn't immediately step into the role of hero, Kieran was different. He knew that's what he wanted to do. He was young and his powers were still new to him so of course Clark was against him doing so. With some convincing from Kara he was able to go off and train with her for a year in how to use his powers. Halfway through his training he was given his suit that helped him control his power output while also allowing him to absorb more solar energy to makeup for the twelve years of lost time.
After the year was up Kieran returned with some pretty good control over his powers. This time his father couldn't tell him no. Well, he could, but he didn't. Kieran took on the name Seraph while helping Superman in a supportive role. Meanwhile a group of sidekicks were in a way stepping out of their mentors' shadows by forming their own team taking inspiration from the Justice League. The team was revealed to both him and the League when they succeeded in a mission that proved difficult and threatening for them. He was disappointed and almost offended that he wasn't originally asked to join the team, but he also understood why. Robin, who led the team, didn't really know him like he knew his older brother Jon. That and he most likely didn't want to bring attention of the team to the League. That didn't work out so well for him.
While Batman was ready to shut down the whole operation Superman sought out compromise. He decided that Kieran should join the team as a liaison between the two teams. After reluctance Seraph joined the Teen Titans, but he found it hard to find acceptance among the team. For the most part they saw him as the younger babysitter who was ready to run to the League whenever they did something wrong. Kieran wasn't like that and they soon realized he was one of them. He even found that he and Robin were more similar than they initially realized. They were both adopted sons that had two giant shadows over them. The team was finally truly accepted by the Justice League when they saved them and helped save the world from alien invasion.
While with the Titans Seraph found a place of his own and he was happy until they disbanded a few years later. The team over the years had good and interesting members including the son of Lex Luthor. He was sad to see it all go. The disbandment of the team didn't last too long. They were called to action once again when another teen with daddy issues needed their help. He didn't hesitate in rejoining. While working with Superman he felt part of him was missing. He found that missing piece whenever he was with the team. The new team that consisted of Robin, Seraph, Kid Flash, Wonder Girl, Raven, Terra, and Beast Boy fought off Raven's father and solidified themselves as heroes; New Titans. One day it seemed that batman had, had it and told Dick that he couldn't call himself Robin if he didn't want to be his partner. The team helped him through this time and then Dick took a leave of absence after handing the position of leader over to Kieran.
Kieran's time as leader was a hard one. In the field his leadership was great. He had the right tactics and knew how to utilize everyone's abilities efficiently. The problem was that he wasn't as personal with the members of the team. Despite his time on Earth and interacting with others he still had problems truly connecting with some people because of the twelve years he lost. He felt that was his biggest problem and hoped that he could one day fix it. Dick later returned to the team as Nightwing and became leader once again. Kieran recalled the stories of the original Nightwing that really pushed him to decide that he wanted to be a hero. It was one of the first stories that Clark told him when he arrived on Earth. Kieran knew the name was never something he wanted. It didn't even fit with the "S".
The Wildebeest Society incident was the hardest time for the Titans. They lost members and gained some as well. After it was all said and done it was about time for Kieran to leave the team.
After graduating from High School, he left the team and became more of a reserve member so that he could attend College with his older brother. He didn't intend to follow the path of journalism like Jon but he figured that college would be the best place to figure out what he wanted to do as a civilian while still also being a hero. One day during his time in College he answered the call and helped out Nightwing along with other Titans in freeing Blüdhaven from Deathstroke's control.
ieran would have been going into his second year when the Big Seven disappeared. He was wary of this day and it's been a month since then. The world needs a Superman and although he is arguably the most qualified would he be ready to take on that responsibility? He just might have to be. And so along with some others he answered the call to become a member of the Justice League.
Motivation for joining the League?:
He owes it to his father and to this world. Even though he wasn't Superman's actual son he brought him in and treated him like his own. The same for this planet. He loves it and would do anything to protect it.
What do you bring to the League?:
Full Kryptonian badassery and a potential leader.
Notes
Suffers from amnesia before coming to Earth
He personally believes that he should be the one that becomes Superman but despite his confidence is unsure of himself
Named himself Seraph for two reasons. All the good Super names were taken and he didn't want to have a god or Messiah complex so anything like Savior or anything like that was out of the question. He was fine with being an angel that looks over his home. |
51,748 | 1,399 | 12 | 2,654 | 2,774 | Stryker’s Island, Metropolis
Mark was excited to be a member of the Justice League. Having encountered them when he was a member of the Forever People, Mark had looked up to the league and now he was a new member of the team. He had to admit that he missed his old team and he wondered how they were doing without him, but Mark was sure that Izaya would have a replacement for him.
It didn’t take too long for two crises to happen and it was during the first team meeting. Evil certainly wasn’t going to wait for them to finish proper introductions. Mark decided to go with the team to Stryker’s Island since it seemed that there was enough heroes going to Tokyo. Once at the prison, Mark took out his Mother Box and used it to see how many life forms were in the prison so that he had a feel of how many potential enemies there were.
His attention was drawn to the telekinetic battle going on between Manchester Black and Captain Comet. Mark noticed the hero’s face being covered by a starfish like creature and his memory ignited at the sight of the creature. He asked his Mother Box to check the identity of the creature and the device gave him the answer. It was a Starro spawn and that meant they were trying to take control of metahumans.
Having heard about Manchester Black before, Mark believed that it would the best course of action to make sure that the incredibly powerful telekinetic did not become a slave to an evil alien starfish. He telepathically commanded his Mother Box to transfer his electrical powers to the device and increase its intensity with its own powers. He aimed the glowing Mother Box at Captain Comet and the device fired off a powerful blast of electric at the mind-control hero.
The blast would not be deadly, but Mark hoped that it was powerful enough to incapacitate the hero. The situation could become worse and that was something that Mark wanted prevent. | Name:
Mark Hudson
Nicknames:
Luke
Alias:
Mark Moonrider
Age:
21
Sex:
male
Appearance:
Powers/Skills:
Megaton Touch: Mark Moonrider possesses the ability to generate and project power bolts of electricity from his fingertips.
New God Physiology: As member of the New God race, Mark has superhuman strength, durability and reflexes that is half the power level of a krypkryptonian and being a New God grants him immortality from dying of old age.
Combat Specialist: Mark Moonrider is an expert in combat and has trained for many years to combat the forces of Apokolips. He is extremely skilled in both armed and unarmed combat.
Mother Box: Mother Boxes are sentient computers that were created by the New Gods for various purposes and have connections to the Source.
Danger Sense: The Mother Box can sense danger to its host and will alert them to the trouble when it arrives.
Life Sense: Mother Boxes can detect lifeforms of areas and entire worlds.
Vast Knowledge: Mother Boxes have massive amounts of knowledge and have archives of information regarding countless worlds and cultures throughout the cosmos.
Knowledge Projection: Mother boxes are capable of sharing and projecting it's understanding of past and present events for all to see in the form of holograms.
Energy Transference: Because Mother Boxes have the Leadership talent, they can automatically transfer their energy to their users. In addition, through their affection for the Mother Box, the user can transfer energy back to her. Mark can use this ability to transfer energy to the Mother Box to have it pull off his attacks when he is restrained
Source Conduit: Mother Boxes have access to the Energy of the Source for various effects, but it can only use a tiny fraction of the power without overloading and harming the Mother Box.
Emotion Control: They can control the mental state of a host.
Telepathy: Mother Boxes can communicate telepathically with a host or other life forms.
Health Manipulation: They can manipulate the life-force of a host to heal them against sever injuries, but it won't heal fetal injuries.
Boom-Tubes: Mother Boxes have the ability to open or close boom-tubes that allow him to traverse between the Fourth World and known space to countless worlds.
Life Support: They also can sustain a life form in a hostile environment such as space and other harsh landscapes. The Mother Box surrounds Mark in a field of energy that can protect him from intense heat, extreme cold and toxic atmospheres.
Backstory:
Many years ago the Highfather of New Genesis conducted an experiment by finding individuals from different points in earth's history and making them members of the New God races. Mark Hudson was one of those individuals. Being a child of the eighties and living in Star City, Mark grew up on all sorts of incredible cartoons and music from the decade, but his home life wasn't as great. His mom was overbearing and emotionally abusive to his father. This experience made Mark angry and he was mad at the world who made excuses for his mom's behavior. Eventually his father got up the courage to leave his mom, but then Mark's mother falsely charged him with abuse and the court system sided with her.
This caused his dad to lose all custody of Mark and his mom was able to cripple him financially. Mark was furious at his mom and angry at how horrible his life got. His anger got him into trouble at school and at home as well. He couldn't focus on his schoolwork and his childhood friends were less understanding of his issues. Mark was suspended from school when he got into a violent altercation with a female student who had laughed at the idea of his dad being abused by his mom and he punched her in the face out of anger.
This incident ruined his reputation and he was forced into counseling. He was lucky to avoid juvenile detention, but his mom was furious at him and she went on many long shouting rants about how much he had failed her as a son. Mark was on the edge of oblivion and after several years of misery, suicidal thoughts began to enter his head. After he left high school and his mom's home to go to college, Mark didn't find his situation all that more improved. In college his issues seemed to follow him and telling others about his problems made him a bit of a joke to the college campus and he was ridiculed for his story.
At the age of 21, Mark felt that he had reached his limit and decided that the world was too awful to live in. He was going to commit suicide and end his suffering. As he was in the process of killing himself, the Highfather Izaya intervened and saved his life. The Highfather explained to Mark about his sudden appearance and offered him a place among the New Gods of New Genesis. Mark had a choice, either to ascend above his awful life or succumb to the darkness within him and end his own life.
Despite his sadness, Mark chose life over death and accepted Izaya's offer. With the incredible powers of the Highfather, he was changed from being a human and into a New God. Izaya then welcomed him like he was his child and let him join the other young New Gods of the paradise-like world. Once Mark was given his Mother Box, he felt the device's soothing voice calm his emotions and the other New Gods understood his past and his pain unlike the people of earth. With his ascension into his status as a New God, Mark was given incredible powers and with the help of his Mother Box he was trained in many teachings of combat and culture throughout the cosmos.
Eventually he joined the team known as The Forever People, a group made up of young individuals who had been taken from different points in earth's history and given the rank of godhood by Izaya. As a team they traversed the known cosmos battling all sorts of strange and evil entities. A couple of their adventures took them back to earth and Mark still remembered his old life as a human, which wasn't pleasant to him. Despite the bad memories, Mark Hudson had found people he could feel happy with and his new identity of Mark Moonrider was a new beginning for him.
Motivation for joining the League?:
After Superman vanished, the Highfather believed that Darkseid and the forces of Apokolips could pose a threat to earth and the possible discovery of the Anti Life Equation. He decided that Mark would be Earth's guardian and join forces with the Justice League in defending it from otherworldly threats. Mark was sent to earth alone and the Highfather said that it was a task that he had to do on his own and that was all that Izaya would tell him.
What do you bring to the League?:
Mark brings New God technology and vast knowledge of the Fourth World and the cosmos. He is also an experienced fighter and as a New God with a human past, he understands human emotion and human failings.
Notes
This is his theme song
/watch?v=e6wk4PAIdGI |
51,749 | 1,399 | 13 | 1,537 | 4,313 | from B'Wana
Two days ago...
Central City, 2:34 pm.
Mike Maxwell just finished another presentation at the Central City Zoo. The Zoo Tour of America presently was being filmed by some indy filmmakers looking to hit it off big with the Discovery Network or National Geographic. For Mike, it was all about animal rights and preservations. His story about fighting Gorilla Grodd further out west with Green Lantern didn't go over as well with the crowds as he'd hoped. Admittedly, 'the Beast from B'wana' wasn't as well known as some of the other heroes. His physique didn't hide the fact he wore a silly looking helmet and matching loincloth.
At the end of the presentation the filmmakers packed their gear and told the Beast they'd see him in Metropolis. Both respectable young men, Rudy and Simon. Rudy was the annoying talkative one, while Simon was more quiet and all about getting the right shot on camera. After everything was in their van, Rudy made an awkward moment even more awkward before shaking hands with Mike and getting into his van.
With the Flash no longer operating in Central City the Rogues were having the time of their lives. Crime was up nearly 40% in the last several days, and that wasn't even the worst city in the nation. Mike hates to admit it, but punching supervillains in the face is addicting. If even one of those punks came through the zoo the Beast would use his power to create a Snakehawk or something to take them down. The Rogues never really had much use for the zoo other than Grodd, and it wasn't like the Beast was the type of hero to go picking a fight with half a dozen of them at once. One or two maybe, but those creeps travel in packs. Even the Angle Man has a posse. The Flash could keep up with that many at once, the Beast could barely keep up with a car on the highway. No wonder Mike never got a call back from that United Nations guy about the Justice League International reforming in the wake of the original League's disappearance. He just wasn't cut out for real superhero'ing on the regular.
Metropolis, presently...
Mike was in the food court at the Metropolis Aquarium, also called 'the Ark. The zoo was under construction after a battle between Superman and Livewire weeks earlier before the League disappeared. Rudy and Simon had insisted they get some filming done somewhere and suggested the Ark, but the management and staff had never heard of 'the Beast' and didn't want the pair of filmmakers getting too close to certain areas for fear of contaminating habitats in the floating offshore aquarium. A television was on and Breaking News interrupted the Disney-like kids' shows.
"Reports are coming in that heroes and villains alike are trying to break into Stryker's Island for reasons unknown and it's a war zone..." the blonde reported, "The heroes trying to take the place of the Justice League need all the help they can get..."
"Simon, Rudy, I don't think this is where I need to be..." Mike said still in full Beast gear.
"Just eat your fries jungle man, me and this charming bastard will make the managers cave and let us bring in our cameras..." Rudy commented while also trying to form a plan to work on the managers.
"If I wanna be in the League I can't be running around across country filming a documentary reality show with you guys!" Mike said a bit louder as if demanding more respect out of the two younger men.
"You don't wanna make money that's fine, we can find another animal superhero to do this gig. Do you still have the Crimson Fox's number, Simon?" Rudy asked as the Beast was already getting up from his seat and walking into an octopus habitat where a woman was presently feeding the animals.
"Sorry, ma'am, but I need to borrow this guy..." the Beast said taking the creature and its DNA into a ball of yellow energy before walking into a shark habitat, "And I'm gonna need you too big guy..." he continued taking the largest shark and its DNA into a ball of green energy.
Walking out to the dock where the ferry brought the group of tourists and the filmmakers to the Ark, the Beast continued the amalgamation of the two creatures.
"Octo-Shark? Nooo... I'm calling you a Sharktopus! Let's go give those heroes at Strykers' a hand or eight!" he screamed leaping onto the creature's back and riding it east towards the island prison.
~KL~ | Name:
Mike Maxwell
Nicknames:
Mikey, M, M&M
Alias:
the Beast from B'wana
Age:
28
Sex:
Male
Appearance:
Max is a six feet tall Caucasian man with brown hair and bright eyes. Runs around with his shirt off a lot, has a nice tan. As the Beast he wears a red and gold helmet, and leggings usually worn by wrestlers, a necklace, and a wrist bracer.
Powers/Skills:
Strength and speed of the strongest and fastest animals in Africa . Possesses the ability to summon and control wildlife telepathically, as well as the ability to fuse two to four animals together to form a chimera. This can include humans as well as himself with great concentration. All fused beasts have a limited duration and separate unharmed in time.
Backstory:
Mike Maxwell traveled to Africa to do volunteer work at a new animal preserve. However, the plane crashed killing everyone but Maxwell. Finding shelter in a cave somewhere near mount Kilimanjaro, Mike drank rainwater that had been filtered through the cavern's walls. The water changed him, making him larger and more ferocious. When a mutated red ape who had also drank the water attacked, Mike defeated the ape and discovered his power to summon other wildlife. Accidentally fusing the red ape with a centipede, Mike made his way to the preserve.
After several months of training in the jungle and working with animals, fusing them when nobody was around, Mike created an identity. The Beast from B'Wana was born and protected endangered animals from poachers as well as protecting the nearby villages. Eventually he came back stateside and worked mostly in areas with plenty of wildlife. Maxwell spent time on the coast of Florida, as well as Coast City California. Out west the Beast helped Green Lantern defeat the telepathic juggernaut Grodd and an army of brainwashed gorillas.
Maxwell assisted the Justice League from time to time whenever wildlife was involved. The Beast also had several team ups with the more celebrity superhero Animal Man. Aquaman also recruited Mike to help defend Atlantis from fused sea creatures created by the twisted dark magics of Ocean Master. Lately, the Beast has been touring across the 'States visiting zoo's and helping to promote animal rights and preservations.
Motivation for joining the League?:
To show he's every bit as A list as Aquaman or Animal Man .
What do you bring to the League?:
He's got a lot of courage and can help out in the strangest of ways with his chimeras and animal control.
Notes
Yeah, my guy's usually doing his own thing but when he heard there was a League that needed to be replaced he was front and center trying to grab the right person's attention.
~KL~ |
51,750 | 1,399 | 14 | 1,015 | 2,825 | The all new..
S U P E R M A N
The Red cape flashed in front of Julian, as a soft smile appeared on his face. he was here Just as Julian hoped. The Kryptonian hit the metal man hard - as hard as only his bloodline could. And the Luthor smirked. “Julian,” Jon growled at Julian, “You’d better hope you’re not calling yourself Superman, too. No one gave you the right to wear that crest.”
Shrapnel made to get up, and Jon punched him once more, sending him back down. A dull ache numbed his hands. Taking a deep breath, he reigned in the majority of his anger. “But we’ll deal with that later. For now, we need to form a plan. We won’t accomplish anything as we are now.”
"Jon." Julian said, softly, tapping the holographic panel erupting from his right arm, his mechanical arm was protected by the suit, but all of it's functionalities were still operational. "I assume you don't see the news much back at the farm." Julian began, his six spheres floating around Jon, and Shrapnel whom was now pummeled into the ground. "Move over." he commanded, and once the Kent boy was out of the way, four out of the six sphere went around Shrapnel. Forming a forcefield around him, tearing through the dirt, a cube prison, while emitting electrical currents between each other that would hit the metal man, shocking him into submission.
"I've been wearing this shield for two weeks now. And in my presence as the man of Tomorrow, property damages have gone down by 40 percent, and crime rate is rising the slowest in the whole country here in Metropolis in the wake of our beloved Justice League" Julian spoke, the holographics on his arm showed the news reports of his interventions in Metropolis, stopping bankrobberies, Toyman's escapades and even stopping rogue Lexcorp tech.
"I'm doing a good job. As good as he would." The Luthor stated, he was tense - he knew Jon wouldn't approve, nor would the other adoptive son of Kal-El, but he was right and he wasn't afraid to bruise their egos to prove it.
"But, let's continue this topic another time. We still have a whole prison to take care off." | Name:
Julian Augustus Luthor.
Alexander Luthor Jr.
Lex MK. X
Nicknames:
Julio, Jules, Junior.
Alias:
Caesar
The Tomorrow Man
Superman
Age:
21
Sex:
Male
Appearance:
Julian stands at 187 CM, and weighs 74 kilos, he's in peak condition due to rigorous workouts, his training schemes being taken from some of the greatest athletes on the planet, copying and combining the workout regiments of former Robins, human and inhuman heroes, as well as world-leading personal trainers. His eyes are blue, the same kind of cold blue his father is well known for having. His features are a little softer than his fathers, yet, he is the spitting image of his father if one were to look away from the long ginger-locks over his face and the scratchy beard he usually sports. Julian is usually seen dressing modestly, in a hoodie, chinos, T-shirt and flat-top shoes. However, it's not unheard of for him to dress fancy in a dress-shirt and matching pants, or even a full on suit.
He makes a point to always clean up as much as possible for official occasions, styling his hair, shaving his face and wearing his nicest clothes whenever the occasion calls for it.
His super suit looks something like this.
Powers/Skills:
Genius Intellect
Julian is smarter than his father, his IQ is among the highest in the world, his reaction and processing speeds are all off the charts, border lining on superhuman. He possess other worldy technological knowledge, from Krypton, New Genesis, Thanagar and even the future, the 25th century, to be exact. He also speaks roughly 100 languages more or less fluently.
Genetically Enhanced:
Genetically modified to be the perfect human. His genes give him the best possibilities for a healthy and strong life, allowing him a faster metabolism, peak human healing and peak human physical strength as well as a improved immune system, pushing the limits of what is truly human.
Multi-Billion Dollar Resources.
Cripple:
Julian has a prosthetic arm, capable of lifting over five tons, as well as armed with a forcefield, a pulse-laser and a taser, capable of knocking out even metahumans. However, the true Marvel of his tech, is the suit he dons when he decided to take upon the S.
The SuperSuit:
A suit using different alloys, including some alien ones from New Gensis and Thanagar, all gathered using his resources through Lexcorp. The suit is built upon one of his father's designs, optimized for finesse and comfort, rather than intimidation. It does not come with a helm, but instead with a neurological transponder, sending Julian's brainwaves directly into the suit, allowing him to control all of it's functions with but a thought.
Running on Solar Power, built mostly on Kryptonian schematics, the suit uses the solar energy to create tactile telekinesis, which is what most of the other abilities of the suit come from.
The suit is capable of lifting upwards 50 Tons, survive heavy caliber fire, as well as explosions - capable of handling a punch from Superboy without damage to the user or the suit. Flight, both thanks to the Nth Metal inside of the suit, but mostly due to the rockets in the boots, allowing Julian to break the sound barrier at Mach 3. It's also armed with lasers, plasma and pulse weaponry as well as Red Solar radiation and powerful electrical tazers, allowing him to neutralize just about any foe.
Luthor Links:
Small spheres with the Luthor Insignia on that floats around Julian, the orbs are created using New Genesis tech. They are capable of firing energy projectiles, laser bolts at foes, as well as generating powerful forcefields around them, allowing Julian to defend a large area, and himself from damage his suit can not handle.
Backstory:
In the beginning, there was a young man, a man with a dream, a vision for a brighter future. A utopia, a man who believed himself capable of changing the world. He came from humble beginnings, his mother and father weren't noteable people, they were truly average, living in the slums of Metropolis. The humble beginnings turned into a tragedy with a fire, but from the fire the greatest man of modern time rose.
His name was Alexander Luthor, and he would change the world with nothing more than his own two hands and his brilliant mind. Making his first million by 15, creating a new type of weapon system for the military. Lex Luthor took the world by storm, all the way to his 30's, when he was the richest man on earth, his power was unrivaled, and his vision was so close to coming true. He had a whole empire, the world at his fingertips.
And yet, one man in a red cape and underwear outside of his pants, flew around Lex's city and ruined his dreams. Luthor was no longer the most powerful man in the world. Superman was. And it was his duty to crush this UberMensch from another world, before the alien destroy all of man.
Lex would go on to fight a valiant battle against the Man Of Steel. He would spend countless billions of dollars on making technological advancements to prove to himself that Luthor was superior. That he was the Super Man, not this alien.
Yet, only a couple of years into the two's endless battles, he realized that he would not win this war, not unless he made a plan to bunker down. And that's where CADMUS came into the picture, science unit that would go where no other scientists would. Lex would fund their genetic research and he would demand them make organs for him. They were the clone Lex, to heal any of Lex's injuries, to repair any organ, or even to create a brand new body for the multi-billionaire.
That's how a strand of countless experiments and projects were started. All in the goal of creating a fully functional clone for Luthor, one that Luthor could use when his own body would give up - which it would eventually. With those countless experiments came countless failures. Dementia, psychosis, tumors and a million other genetic defects were all present in the clones, yet, there was one that stood above the rest. He was marked as "Project X" The Tenth 'breed' of Clone. He was perfect. He was physically strong, he was mentally powerful, and he was the only clone Cadmus ever created that was considered whole.
Lex named the clone "Alexander Luthor Jr." His goals of using the clone as a organ donor had all vanished once he saw the clone perform, the clone was advanced to 16 years old, before his rapid aging would slow down to normal. Junior was strong, he was smart, as smart as Lex. He was everything the man who dreamed of changing the world could ever have wanted in a son.
The clone would be trained, he would be tested by the people on Cadmus, the greatest scientists in the country would teach him, and perform tests on him, some of them excruciating, some of them borderlining on inhumane. And one day, soon after the clone had tuned one years old, a fire started in the living quarters, and the clone was the only one who made it out of the lab, scientists and other projects alike were burned alive, the casuality count was in the 100's. The clone was found at the side of the train tracks, having gotten struck by the bullet train, by some miracle he survived, severely injuried and missing his right arm.
He recovered, and Lex's work with Cadmus came to light to the world. The recently formed Justice League took the clone in, and helped him recover, the telepaths of the league pieced together his mind again, making him a person. One year after the fire, he was 'fixed' and he reentered the world in a grand press conference held by Lex. Where the Billionaire introduced the child as his own. As his son, and his sole heir.
He introduced him as Julian Luthor, a secret love child from Lex's youth as a playboy. Julian was everything the world expected from the son of Luthor, he was a genius, one of the most intelligent minds on the planet, earning several doctorates before he was even 20. He even constructed a mechanical prosthetic for himself, replacing the arm he lost.
He soon found that corperate life was below him - it wasn't stimulating, and it wasn't fun. He sought out a life of heroism, but not the kind where you hid behind a mask. Oh no, he, nor his father would never let that slide. Sporting basic gadgets, he took to preventing crime, both as a business man, and as a superhero.
Soon, he was approached by Superboy - a man whom revealed himself to be also a clone from Cadmus, he was part of Project KR - he was a Krpyonian and Human Hybrid clone. He too, was Lex's clone. Superboy introduced Julian into the Teen Titans, a group of young Superheroes trying to find their place in the world. Julian didn't fit in at first, but over the few years he was apart of the team, he grew, both as a person and as a hero. He grew more confident, less worried about his heritage - he stopped being ashamed of his Luthor name when in the company of other heroes.
He began defying the darkness people associated with his house, he want to make it a name associated with good, like his biggest idol, the Man Of Steel did with his. Superman was always associated with hope for Julian, and the shield the Superman wore inspired him to become a hero.
Julian set out to show himself, his father, and the whole world that you don't have to be 'born' special, or good, or extraordinary, but you can become a Superman, even if you're just a man. That is why he's donning the Blue and Gold Shield of the house of EL on his Chest, and why he felt the disappearance of his idol was a call to action, a call to properly step into the spotlight.
He was gonna create a better future, the same future his father always dreamed off.
Motivation for joining the League?:
He wants to 'give back' to the world for giving him a second chance, to inspire others to do better with their lives. He wants to bring hope to people, the same way Superman did, but with the resources and the know-how he has from his heritage as a Luthor.
What do you bring to the League?:
Genius Intellect, shit loads of toys and funding capable of rivaling Bruce Wayne's, and a vast understanding of just about all things science. Engineering is his forte so understanding, using and fighting alien tech will be 'his thing'. Well, that, and a pimped out super-suit allowing him to emulate a lot of Kal's powers.
Notes
Bi-Sexual.
He owns a rather large amount of stock in LexCorp, and spends a lot of time running parts of the company, even going as far as to have his own side-firm called Cesare Electronics, earning it's first billion within a year of starting. |
51,751 | 1,399 | 15 | 1,605 | 1,982 | Night had long fallen on Paradise Island and a piece of the starry sky seemed to walk along the beach. Princess Donna Troy gazed wistfully over clear dazzling water. Her home was so beautiful. On nights like this, Diana and her sister used to lay on the beach and trace the constellations. The strongest warriors and greatest heroes were enshrined in the stars after death, forever leaving their mark on the universe. Donna knew that when Diana died, the gods would make her the most brilliant body in the heavens. That was how she knew Diana was still alive, despite what some of her people believed. Her sister, so beautiful, so strong, was still out there somewhere. And Donna would stop at nothing to find her again.
"Donna?" Aresia's smooth sun-kissed face crinkled in concern, the moonlight reflecting off of hair so blonde and pale it was almost white. They were both Princesses of Themyscira, though it was Hippolyta's bloodline that was supposed to inherit the throne. However Diana's disappearance had given rise to opportunists with their own designs on the order of succession. Diana had been the rock of their people, Hippolyta's pride and joy, and Donna's personal hero. Now nothing was as it should be. The politicking was tearing their nation apart, and there was nothing Donna could do.
Aresia was a great source of comfort in these times, Donna remembered their childhood days, the petty rivalries and grudges and smiled sadly at her cousin. If only Donna could go back to those days, when they were all young princesses and had nothing more to worry about than song, dance, and sparring. Now Lyla was a full-blown Oracle, Artemis was a Huntsister, Alexa was a Senator, Drusilla joined the Muses, and if the worst came to pass Donna would be Heir Apparent. She prayed fervently that it would not be so. Donna spoke up, "I'm fine, Aresia. I'm just thinking of days gone by. Remember when Diana went too far out into sea and came back to shore riding a hippocampus?"
Aresia laughed, "Yes, or the time she went into the Griffon's nest? She wanted to raise her own and ride it." The memory made Donna laugh herself. That was her sister. So daring, so courageous, she was the happiest when she went to take some outrageous risk. As a child, Donna thought her older sister was invincible and that nothing could hurt her. Would be that that were true. Where are you sister? Aresia seemed to read her mind and slipped a comforting hand around her shoulder, leaning in and smiling, "Don't worry Donna. Diana is the most stubborn woman I know. She'll be back, no foe could keep her imprisoned for long. You watch, soon she'll come back with a smile on her face and a tale about her adventure."
Donna nodded and leaned in to her cousin, "I hope you are right. Mother is beside herself with worry, and these political games are tearing our people apart. Barely a month and already the vultures are trying to get Mother to declare Diana dead and choose a new heir. And more than a few have their own ideas about who that should be." By tradition Donna was next in line, but many desired contests of strength or a great council to determine Hippolyta's heir. None would have dared challenged Diana's right to the throne, but it seemed they did not fear her younger sister near so much. Donna never cared for the throne, but the way that so many were willing to give up on Diana as dead infuriated her. She had vowed that she would not let any steal her sister's birth right.
Aresia frowned, "Yes, and I suspect we have Eris to thank for much of that. She does so enjoy her games. If not her, some god or another is likely behind much of the tension. Regardless, these are tumultuous times. You were right to send Cassandra and Lyta away, they are unaccustomed to life among the pantheon. I fear if they had stayed this game of thrones would have claimed them." Cassandra and Lyta Sandsmark were not Amazons but they had Donna's blood. Donna knew they were out there in Man's World, helping their heroic colleagues fill the void that the Justice League left as Wonder Girl and Fury. Donna knew she should be out there as well, but she thought her mother needed her, she needed at least one of her daughters.
Donna gestured at the small group of armored Amazons walking behind them, their honor guard, "It is dark times indeed when one must walk Paradise Island with guards. I thought we were above this, Aresia. Humanity has it's natural greed and avarice, and the gods play their games out of boredom. But I thought we were better than this." Amazons from all over the Isles had come to Paradise Island, and there had been many brawls and even a few deaths. The uncertainty caused by Diana's disappearance made many tense and suspicious, some thought there was some grand conspiracy at play, that perhaps there were traitors in their midst. Perhaps they were right.
"Evidently not, cousin." Aresia stiffened and threw Donna down to the ground, drawing her sword and calling out, turning to face a rocky hill overlooking the beach. An arrow narrowly missed the space that Donna had just occupied and Aresia slashed another from the air with her sword. Their guards raised their shields and drew their weapons as a volley of arrows fell from the hill. Donna rolled into a crouch, avoiding the deadly projectiles as Aresia blocked them with her gauntlets or her blade. Donna drew her own sword and sprang into action, she leaped up over the hill in a mighty bound. Her eyes had adjusted to the darkness, adrenaline and training already kicking in, she identified a good dozen or so archers on the hill, hiding in the brush. They were incredibly skilled to have been able to sneak up on Donna and her guards. But they wanted a long-range fight, and Donna did not plan to oblige them.
As she came down on them, she lashed out with her foot, caving in one of their throats with a sickening crunch. Donna rode the assassin's body to the ground and jumped on the closest archer, the archer had a concealing outfit of dark cloth but Donna thought the assassin had a woman's form. That had grave implications. Pushing those thoughts aside, Donna bashed her sword against the archer's temple and moved on to the next one. This one had time to draw and fire, releasing three arrows at Donna at close range. Donna swiped them all out of the air with her gauntlet and charged forward, driving her sword through her foe's chest. By now the rest of them had thrown down their bows and drawn short swords, and three came at her from all sides.
Donna pulled the blade from the dead woman's chest and met all of their strikes with her own sword. They were good, they handled their blades with ease and grace, working in tandem with skill born of years of combat. But Donna was better, Donna caught one blade on a gauntlet and parried a second blow with her sword, kicking the third assassin in the chest before her strike could land. The woman went flying as Donna shoved the first assassin away. Donna parried another blow from the remaining swordsman and disemboweled her opponent on the backswing. Donna spun and rolled to the woman she shoved and her blade came up and through her belly. The woman groaned softly as Donna twisted and pulled the sword out, drawing her dagger and sending it flying into an assassin who tried to charge her. The dagger buried itself in the warrior's temple as Donna strode forward to the woman she had kicked. By now, Aresia and her guards had followed her onto the hill and were fighting the rest.
Donna ignored them all and pricked the assassin's throat as she lay on the stony ground, "Who are you? Who sent you?"
The assassin said nothing, her hand blurred as she drew her dagger. And buried it in her own throat. Donna cursed as the assassin's lifeblood spilled on the ground. She turned and saw Aresia decapitating the last assassin. They had fought to the last. Commendable. Aresia flicked the blood off her sword and sheathed it, "Are you well?"
Donna grimaced, "I'm fine. There is one that I struck on the head. Is she well?" Aresia shook her head, "She came to and tried to rush me with a dagger, I had to kill her." Donna cursed. She pointed at her guards, "See to my mother and have the guard on the palace doubled. The same with patrols in the city. Go." They bowed their heads and rushed to obey her command as Aresia came forward, "It is a lucky thing I always had keener ears than you cousin." Donna nodded, "Indeed. But this is ill Aresia. These are sisters. We have traitors among our midst, as you suspected. This could mean war. I must go to mother."
Aresia shook her head, "Go, but afterwards you must leave. The Queen must sit the throne, but it has become too dangerous for you. You are the biggest threat to the different claimants with eyes on the succession. You have the blood and the skill to challenge any. With you out of the way, there would be almost nothing stopping them. You must go. Go to your friends in Man's World. Our Huntresses will keep looking for your sister. And I will see to the safety of our family, and our people. Say goodbye to your mother, prepare for your journey. But then you must go, it is too dangerous."
"But-"
"You must, Donna. I swore to Diana and your mother that I would protect you, and I will. And the best way to do that is to send you away and root out the treachery here without having to worry about your safety. Out there, they will have a harder time getting to you. You must go, it is our duty to the realm, to our family, to Diana."
Donna sighed. It was time to take up the sword again. It was time to say goodbye to mother, gods willing it would not be the last time.
Donna had been to the Watchtower many times before, but it never ceased to amaze her. A castle among the stars, the mightiest fortress Donna had ever seen, an eighth wonder of the world. Donna had loved to stand at Diana's side and gaze down on their beautiful blue planet, and to look out into the stars as none on Themyscira had before. But without Diana, without Kal-El's smile, without Hal Jordan's easy laughter, without Barry Allen's kind face, even without Batman's silent but steadying presence, the Watchtower felt an empty place. A shadow of its former self without the gods that had walked its halls.
Now the Watchtower was filled with those trying to preserve the League's legacy, the heirs, the second generation, the allies and comrades who had fought alongside the seven for years, as well as many that were simply inspired by their example. Donna knew most of them by name, and many more by reputation. It was good to see familiar faces, or the lack of one, in Question's case. Snapper Carr was a good friend, and Donna knew he must be worrying about the Justice League as much as she did. She decided she had to go to him and comfort him when they had a moment. Donna smiled at the sight of Nightwing and Seraph, she thought of her days in the Teen Titans. Charmed times, to be surrounded by such gallant, charming, and yes attractive men. And she had always loved Static's sense of humor. Even Mark Moonrider was a valiant comrade, they had fought side by side on many occasions against the forces of Apokolips. She had missed them all dearly.
Then the klaxons blared and they were called into action. Two violent riots in Tokyo and on Stryker's Island. Donna saw Nightwing go to Tokyo and knew the situation was well in hand. Besides she was much more familiar with Metropolis, and there would be all kinds of dangerous inmates running amok if Stryker's Island was not pacified. Donna dove into the teleporter to the Island and assessed the situation. Her combat-honed senses quickly took in the battlefield. There was a full-blown riot in progress with the inmates overrunning the guards. On closer inspection Troia saw that many of the assailants were civilians under the thrall of Starro. Troia's teeth gritted at the memory. Starro had been a formidable enemy and had come very close to overthrowing the Justice League, were it not for her team. Well it seemed it was up to them again. She saw what seemed to be Captain Comet in combat with Manchester Black and at first she welcomed the assistance of the mighty hero, but she cursed when she saw that he was enthralled and was trying to do the same to Black.
Question was in combat with Bloodsport, Troia knew that he needed no help. It seemed that Shrapnel was contained by Jon-El and Julian Luthor. It was always good to see Jon but Julian gave her more pause. She misliked Julian's appropriation of the El Crest. He had no right to it. She did not know if Shrapnel would remain contained in the electrical field but even if he wasn't, Jon and Julian were strong enough to deal with him, her sister had defeated him in combat once and she thought three heroes of their strength were overkill. Troia also saw what seemed to be a demonic costumed lunatic rampaging among the rioters. Troia did not recognize her, but she seemed to be on their side. The real threats were Manchester Black and Captain Comet. Comet was a formidable hero, one of the strongest, and it bode ill that he was under Starro's thrall. Red Arrow and Moonrider seemed to be focusing on freeing Comet or knocking him out of the fight, but Manchester needed to be contained as well. He was one of the strongest telekinetics alive, he could not be allowed to become enthralled or to escape.
Troia flew into the air at the battling telekinetics and drew her lasso, she flung the enchanted rope at Black, hoping to lasso the villain and draw him away from Comet and pull him towards her for a chokehold. She needed to separate him from Comet and knock him out of the fight before he could bring his telekinesis to bear against her. She thought a silent prayer as the lasso flew at Black. | Name:
Donna Troy
Nicknames:
Donna
Princess Dee
Wonderella
Aliases and Titles:
Wonder Girl (formerly)
Darkstar (formerly)
Troia
Princess of the Amazons
The Lion's Daughter
Age:
Princess Donna is more than 2500 years old but physically resembles a woman in her late teens to early twenties, and she will likely appear so for quite some time.
Sex:
Female
Appearance:
Donna is the spitting image of a younger Diana, she has the same long dark wavy hair, smooth olive complexion, and bright light brown eyes. But whereas her older sister embodies a fully developed and mature beauty and grace, Donna has a more youthful appearance. However she does not lack the powerful build that is ubiquitous among her family, among the blood of Olympus, Donna is tall and powerfully built with the lean taut physique of a warrior and athlete. She towers over most women and quite a few men at an even six feet.
Donna's armor was custom made by Hesphaestus. The metal was made from the finest Olympian ore, and the leather was taken from the hide of the Nemean Lion that her father had slain. As Wonder Girl the color scheme had been red and gold, but when Donna took the name of Troia she had the smith rework it. Hesphaestus enchanted the armor so that the starry sky of her uniform would look as if the viewer were staring into the night sky, the stars would blink and the sky would shift with Donna's movements.
Powers/Skills:
-Donna is of the blood of Olympus, granting her strength beyond any mortal human. While she does not match her older sister in power she is more than the equal of the various metahuman strongmen and can match any Heir of El in raw strength except Kal-El himself
-Donna is incredibly durable, no normal human could hurt her in hand-to-hand combat and she can withstand blows from her older sister. However she is not indestructible, like other Amazons, piercing weapons such as bullets and blades can damage her and a strong enough weapon such a tank or missile could severely injure if not outright kill her. As such Donna must rely on her shield, gauntlets, and armor when it comes to particularly dangerous foes.
-Princess Donna has a natural grace and an agility borne from centuries of practice. She can perform acrobatic feats to outdo any mortal, and coupled with her strength, Donna can leap large distances in a single bound. However she does not naturally possess the power of flight and must rely on winged sandals, which theoretically could be damaged or even destroyed with enough force.
-Like her sister, Donna has superhuman reflexes. She has a naturally superior reaction time to a mortal. Donna can snatch arrows from flight and with her enchanted gauntlets, Donna can easily block bullets. Donna is also incredibly swift and on foot, she can catch up to a speeding car.
-Due to her superhuman birth and her training, Donna has immense resistance to exhaustion and pain. She can fight and march for days straight, and she has the mental fortitude to keep shrug off all but the most serious of injuries. Unless she is knocked unconscious or even killed by an injury, she will fight to the bitter end.
-Centuries of Amazon training have honed her senses to perfection. She may not have the superhuman vision or hearing of a Son of El, but she is an expert tracker that can detect the faintest of clues in the environment to help her catch her quarry and it would take a master of stealth or superhuman powers to sneak up on her.
-Donna has the benefit of more than two millennia worth of strategic training. She was schooled in the Art of War since she was a child and possesses a keen tactical and strategic mind to rival her sisters and the Batman himself. Donna possesses a strong intellect and studied all the great Ancient thinkers. Donna's knowledge of History, Philosophy, Architecture, Astronomy, Physics, and Mathematics could match any doctor or professor. She also possesses a healthy grasp of Arcane theory though she has no innate talent herself.
-Princess Donna was trained from an early age in courtesy and diplomacy, she is a master of concealing emotion and mediating conflict. She often visited other supernatural nations with her mother and sister, such as the Kingdom of Atlantis or the Court of the Summer Queen Titania. Donna is a natural peacemaker and it would take considerable emotional pressure to break her composure. Her milleania long social training has left her schooled in the protocols and customs of dozens of supernatural peoples.
-Donna is an avid follower of the Arts and possesses a great well of information on Drama, Music, Art, Literature, and more recently Cinema. Donna herself was noted to be an excellent singer and dancer among her people, and was a master of the Lyre. She was also a fair artist and also dabbled in sculptures and pottery. Princess Donna was also a student of Drama and performed in festivals often, and is currently honing her trade in the Metropolis School of Performing Arts
-Above all Donna is a warrior, she was trained in combat from the age she could walk. She is an excellent rider, an expert archer, and a master of several forms of armed and unarmed combat. She is a master of the sword and shield, the spear, the bow and arrow, daggers, her fists and feet, and of the lasso, though her lasso while strong and durable is not the peer of the Lasso of Truth. Her sister is the finest warrior among their people, but Donna is not so far behind.
Backstory:
Princess Donna of the Amazons was born around 2500 years ago, one of several heirs to Themyscira, and one of legions among the godblood descendants of Zeus, collectively known as the House of Jove. Her father was Heracles, the Lion of Olympus, who fathered Donna when he came to Themyscira seeking her mother's famed enchanted girdle. Despite the claims of Greek storytellers, Heracles certainly did not slay Hippolyta in battle and he did not force himself upon her. After a series of contests of strength and athleticism, where the Lion bested her mother, her aunts, and even her sister, and a brief but passionate affair with Hippolyta, Heracles claimed his prize and left.
Donna was born shortly after, and many came to celebrate the birth of the new princess. Her own father's roars of joy are said to have shaken the island, though Donna's aunt Melanippe says that was as much to do with his drunkenness as his joy. Her grandfather Zeus approved as well, and even Hera, who had spurned Diana's birth celebration, famously smiled and cooed at her own great-grandchild. Ares vowed to train his granddaughter in all the martial arts like her sister and Donna's aunt Penethesilea, who had fought in the Trojan War, declared that Donna would be as beautiful as the famed Helen of Troy and as fine a warrior as Hector. And so the new Princess was forever named, Donna Troy.
Though Heracles wanted to take his daughter with him, Hippolyta adamantly insisted that Donna be raised and trained on Paradise Island with her sister Diana and her cousins, Artemis, Alexa, Aresia, Drusilla, and Lyla. Donna wanted for nothing growing up, and had no lack of companions in either play, study, or training. Donna greatly admired her older sister and emulated her to a great degree. Though they did not share a father, Donna and Diana were sisters and inseparable. Diana was already a trained warrior by the time Donna came around, and was the one responsible for a great amount of Donna's training. She also helped her in her other studies when she struggled and protected her from the very rare bully, particularly their aggressive cousin Artemis and their mischievous cousin Aresia, Penethesilia's and Antiope's daughters respectively. Though Donna had a knack for peacemaking and eventually befriended their troublemaking cousins. Diana's prowess inspired Donna to excel, and her continued defeats in sparring only made her hunger for improvement. Together, Diana and Donna were Hippolyta's pride.
She received the best in education and combat training, learning from Diana and all the great masters among her people and others of her blood. Ares and Athena trained her in different styles of war and strategy, and Hesphaestus made Donna her own special armor and weapons. Her shield, gauntlets, sword, and spear were the equal of any Amazon, even her sister. Donna received extensive training in all matters of combat, survival, and athleticism as well as an exhaustive education on matters of science, philosophy, and the arts. As a Princess of the Amazons, Donna was not just expected to be a great warrior and a great thinker, but to also be a capable leader and envoy for their people.
The affairs of the Olympian Nations were notoriously volatile and dangerous, and relations with other supernatural peoples were no less treacherous. And so Donna was trained in matters of courtesy and protocol, excelling because of her peacemaking and conciliating nature. Though Diana was the undisputed best warrior, Donna was recognized by her sister as one of Themyscira's finest intellectual and diplomatic minds, though Donna came close to beating her sister in sparring a few times. Diana was fated to be their people's great Warrior Queen, and Donna would be her brilliant Councillor. Diana and Donna accompanied their mother on several journeys to the demesnes of their relatives and other notables, including the Kingdom of Atlantis, ruled by their cousins of the House of Neptune. Diana was always praised for her martial skill, and Donna was never far behind in martial honor, but her knowledge of the arts and her social skills never failed to impress, whether their hosts were Atlantean Kings or Demigod Lords.
Donna never journeyed to the mortal world however, despite her father's wishes for her to join on his adventures, for her mother had forbidden it. Man's world was dangerous and volatile, she said and was best avoided. However life on Paradise Island was not always peaceful. The intrigue and affairs of the gods were often ignored by her mother, but their people were often dragged into spats and disagreements between one god or another from time to time. Sometimes Hippolyta was called on to defuse arguments between their relatives and Donna would learn more of the art of diplomacy. Other times, the Amazons found themselves defending their shores from the odd jilted god or demigod, and Donna put her training to use against all manner of foes from Minotaurs, Centaurs, Harpies, Gorgons, Cyclopses, and even the odd sorcerer. Eventually the god or demigod would forget their grudge and slink off, leaving Donna and her fellow Amazons covered in battle glory. And occasionally the Amazons were honor-bound to defend their relatives from some shared foe. Donna had fought in dozens of small skirmishes, including a sojourn into the sea to help the Atlanteans fight off Charybdis and Scylla. However these conflicts were short and ephemeral, the game that the supernatural played when they grew bored.
Donna's first war came when Zeus called the banners to defend Olympus from the Giants, the outcast offspring of Gaia. In a rare moment of solidarity, a large majority of the blood united to fight their enemy. Diana and Donna fought side by side with the Legions of Hades, with the Atlanteans, and with the Olympians. For the first time, Donna fought with her father in battle. The conflict was epic, countless on both sides were slain. Her father slew a great many giants and won the battle, but Donna saw him fall from his wounds afterward. Donna mourned her father, the Lion of Olympus, but watched with awe as her grandfather ascended him into full godhood. Donna spent a short time in the grand city, familiarizing herself with her grandfather's kingdom. However, Eris, her aunt, on several occasions attempted to humiliate and trick her niece in increasingly devious and deadly schemes. She was not the only one and Donna grew disillusioned by the cruel games of the gods.
Donna spent most of her life on Paradise Island, only journeying to councils and battles when it was required of her, unlike Diana who went on many adventures in the mythical world. Donna was best friends with her bookish cousin Alexa, Artemis' sister, Lyla, Melanippe's daughter and the next Oracle, and Drusilla, Lyla's sister and an even more avid art student than Donna. They enjoyed the dramatic performances, musical concerts, displays of dance, artistic mastery, hunting, sparring, and festivity of their home. Donna enjoyed her own pursuit into the arts and was a celebrated playwright among her people, composing a drama of her father's heroic journey. Hippolyta often brought Donna to councils, grooming her to become a Chancellor among their people. Donna witnessed the lively political, philosophical, and rhetorical debates and speeches among her people and knew this was her calling. The centuries passed by in this manner, Donna enjoying a pleasurable and intellectually stimulating lifestyle with occasional bursts of glorious battle. Sometimes her uncle Dionysus would journey to the island for festivities, or an Olympiad would be held in Themyscira among the nations of the blood. Donna lived, laughed, loved, read, danced, sang, fought, drank, dreamed, and ate hearty.
And then one day a stranger crashed from the sky. It was not a god but a man, the first mortal man Donna had seen with her own eyes and a strange one at that. He had a uniform that Donna did not recognize and a strange manner of speaking. His flying machine was unlike any that Donna had ever seen, despite her extensive experience with magical artifices. The man spoke of a great war in Man's World. It was plain that this war was a threat to Themyscira, Hippolyta feared that mortal invaders would breach their island's security. And their Queen also suspected the hand of her father, Ares, in these troubles. Donna had never been to the mortal world and felt apprehensive, but Diana jumped at the chance to experience the mortal realm. It was agreed that Diana would safeguard their people by journeying into the mortal world with this man, this Steve Trevor. Donna remained behind and prayed for her sister's safety.
Diana soon returned and regaled all with tales of the vastly changing Man's World, of industrialization and technology. She witnessed the horror's of mortal war but maintained that Man's world was worth saving. It was revealed that Ares was partially responsible for the war, though man had largely brought it upon himself. Diana gained their mother's leave to stay in Man's world and soon became one of it's greatest champions, the Wonder Woman. Diana would periodically return and tell of Man's world and all its beauty and horror. Diana would often gift Donna with trinkets and gifts from Man's world, the most treasured were books. Novels, poems, plays, Donna voraciously devoured the literature of dozens of different mortal cultures. She dreamed of the wonders of Man's world and her imagination was captivated by Wonder Woman's tales of adventure and of companions such as the Dark Knight and the Man of Steel.
Eventually, Donna took on the name of Wonder Girl and joined her sister in Man's World. Her centuries of experience and training were put to good use, and she fought and defeated many supervillainous foes, becoming amazed with the wonders of the modern world. Donna met many great heroes, and fought side by side with the likes of Superman, Batman, and Aquaman whom she had met on a few occasions before as King Arthur. Donna saved countless lives, conflicted with a variety of powerful foes, and saw wonders she only dreamed of. During visits to Metropolis and Gotham with Diana, Donna met and befriended Kara Zor-El and Barbara Gordon. On one notable occasion the trio had teamed up to take on Livewire, Poison Ivy, Harley Quinn, and Cheetah from enacting their plot to incapacitate their mentors and take Metropolis and Gotham by storm and declaring themselves Queens of the cities. The three of them became fire-forged friends and from that moment on they were sisters in battle and life.
Donna fell in love with Man's World, with the sheer passion and ferocity with which the humans pursued life, despite the horrors and dangers they faced on a daily basis. She even had a few romances in Man's World, particularly with Kyle Rayner, the youngest of Earth's Green Lantern defenders. They mad met during a mission to stop the Star Sapphire in one of her perennial rampages, and Donna had become smitten with the dashing artist and adventurer. Their time together was passionate but brief and they parted amicably, and to this day Donna considers Kyle a close friend. There were many more besides Kyle, men and women, including one memorable encounter with Garth and Tula of Atlantis as well as an extended affair with Roy Harper. In her travels Donna made many more friends and allies, including Koriand'r the alien Princess from another world that Donna saw so much of herself in. Donna Troy became a pillar of the superhuman community, and considered her costumed brethren as much her people as the Amazons were.
Donna greatly enjoyed fighting at her sister's side, but desired to make her own name for herself. Donna had met many of the young proteges before in her adventures, young heroes such as Robin, Red Arrow, and Kid Flash. After a bit of an adjustment period with their strange communication technology, Donna heard Robin's call for relief. She found her way to the Kahndaq desert, the former home of the legendary Teth-Adam's kingdom, and helped rescue the beleaguered young heroes. Donna found she relished the companionship of her peers and eagerly joined the Teen Titans, though she was not overly happy with the name. As Wonder Girl, Donna conflicted with Wonder Woman at first due to a perceived abandonment of her older sister to join her young friends. However the rift was healed when Donna and her comrades saved her sister and the rest of the League from the clutches of an alien menace. Afterwards, Donna enjoyed her sister's support and those few years with the Titans were among the best of her life, fighting in costume to uphold justice, and afterwards exploring New York City and it's wonders. Of particular note was Broadway.
However all good things must come to an end and eventually the team disbanded. Donna went her own way and had many more adventures. Once after the villain Night Star attacked New York, Donna was persuaded by John Stewart to become a member of the Darkstar Corps. Donna Troy dreamed of flight and readily agreed. Her newfound powers of energy blasts granted by the Darkstar uniform were great but it was the power of flight that exhilarated her. She went by the name of Darkstar for a short time and jumped at the call to rejoin the newly reconstituted Teen Titans, along with her close friend Starfire. The organization behind the Darkstars soon collapsed and after the departure of John Stewart from the group, Donna felt no obligation to stay and hung up the Darkstar uniform. As useful as energy blasts were, they simply were not her style and her father had Hesphaestus make her a pair of winged sandals to grant flight, so Donna had no further need of the uniform. Donna again took up the name Wonder Girl.
Things continued in this manner with Donna living and fighting with the team, Donna was one of the team's lynchpins, helping formulate their strategies and mediating team conflicts, Donna was proud that she was a peer of Kal-El's blood in combat and of Batman's proteges in strategy. But though the young Luthor was amiable enough, Donna could never fully trust him. She had experience enough with Lex Luthor and though she would fight by his side, she could never quite believe that the man's son would not follow in his footsteps. Despite this, the two never had real conflict and they saved each other's lives on multiple occasions. Things were happy, until the Wildebeest Society.
Donna had seen horrors before, but the affair with the Wildebeest Society affected her in ways she rather not think on. Donna refused to speak of the events with any of her friends, not Kori, not Kara, not Barbara, not even her sister. Not all was ill however, for Diana had discovered the existence of Cassandra and Lyta Sandsmark, the young daughters of Diana's demigod brother Lennox Sandsmark and their cousins. After the trauma of the Wildebeest affair, Donna Troy returned to Paradise Island and along with her sister took up the duties of training their young cousins. Lyta began following in the footsteps of their mother Helena who had been a Fury. Donna saw something in the young Cassie and trained her to take her place as Wonder Girl, for she had the yearning for adventure and untainted idealism that Donna now felt lacking. For a time Supergirl even came to their Island, taking a break from the never-ending battle to enjoy their idyllic lifestyle. Koriand'r, Batgirl, and many others called from time to time and it was a peaceful time for Donna.
That all ended when Darkseid sent an army to kidnap Supergirl to make her one of his own Furies. Lyla, now known as the Harbinger, was almost killed in the battle and Kara was taken. Diana called their people to action, Superman mobilized his family, and Batman contacted many of their allies. Donna joined them, taking up the sword again with the newly made Wonder Girl at her side and her new title, Troia. Donna made her first journey into outerspace and was part of a large effort to take Supergirl back, going to Darkseid's own place of power, Apokolips. Donna had heard tales of the Fourth World, of her own family's ancient war against the evil god Darkseid. The battle on that hellscape to save her sister in arms reminded her of the Gigantomachy, so many years ago, an epic, bloody, and horrible clash of arms with many of her Amazonian sisters falling in battle. Darkseid had even corrupted Supergirl and forced her to fight her friends and family. In the end, the efforts of the Justice League and their allies prevailed and Kara was taken home.
Donna realized it was her duty to protect her world and those she loved from evil. And she had to admit, there was still that part of her, that bloodlust that came from generations of warriors, that sang when she was in combat. Donna returned to the world of superheroics as Troia, and Cassie joined the Teen Titans. Donna moved to Metropolis with Supergirl, the two share an apartment, and Donna began taking classes at the Metropolis School of Performing Arts, not out of a need for a degree but out of her love of the humanities.
After the disappearance of Diana and the Justice League, chaos reigned. The superhuman community was rocked to the core. The Amazons became incredibly distraught. Hippolyta was beside herself with worry over her daughter's fate, and Aunt Eris, planted the seeds of strife by appearing on the island and suggesting that Themyscira needed a strong leader, implying that Donna was not worthy to be heir. Eris' influence split the Amazons in several different directions, creating heated debate as to whether to follow the order of succession or decide the heir by some other means. For her part Donna resented the discussion, many had started to believe her sister dead.
Donna left the politics to themselves and vowed to find her sister and bring her back, all the while bringing those who abducted her to Justice. And to do that Donna decided that she must follow her sister's steps as well as protect her friends and family from further threats. Joining with several of her comrades, Donna became a member of the new Justice League.
Motivation for joining the League?:
As Diana's younger sister, and a hero in her own right, Donna feels a strong responsibility to do the right thing and perform her sister's duties in her absence. She always looked up to Diana, and she greatly admired every member of the Justice League and considered them all mentors and friends. Donna feels that to honor them she must follow their example and protect the people of Earth from all threats. She is tirelessly working to find her sister and bring her home. And she feels a burning desire to harm any that harmed her sister. But if the worst has happened, than Themyscira always needs an heir to the throne. And the Justice League must always have a Wonder Woman.
What do you bring to the League?:
Diana brings millenia of combat training and experience to the table, there are not many warriors mortal or superhuman that can match her in combat prowess. Besides that, she is a keen strategic and diplomatic mind, and would be an invaluable asset in preparing battle plans as well as keeping heads cool among the newly formed Justice League. If the League ever comes into contact with supernatural nations, Donna can bring a large measure of authority to bear as heir to Themyscira and the daughter of Heracles and granddaughter of Zeus. As a representative of her people, she also has considerable political clout in the mortal realm and has access to the not inconsiderable wealth of her nation and its martial resources. And Donna may not be a natural genius but she has a competent academic and scientific mind. In short Donna Troy is a warrior, a scholar, and a diplomat all wrapped up in one.
Notes
Donna is bisexual and is much more liberal with her pursuits than most humans, she pursues pleasure without any of the hangups of modern society. Donna has had many partners and even a few romantic ones, among them a fiery relationship with Kyle Rayner.
In the mortal world, Donna is legally known as Donna Prince.
Her uniform from her short-lived tenure among the Darkstars is kept in the palace at Themyscira, awaiting a new bearer.
One of Donna's prized possessions is a bracelet forged out of linked charms in the likeness of the House of El Crest, the Bat-Symbol, and the Royal Eagle of Themyscira, symbolizing her unbreakable bond with Kara Zor-El and Barabara Gordon.
Donna also has a meteorite locket, gifted to her by her close friend Koriand'r of Tamaran. |
51,752 | 1,399 | 16 | 936 | 1,002 | J O N - E L
"Be that as it may," replied Jon, "Good job or not, Julian, you're not a Kent. And you sure as hell are not an El."
Mark Moonrider had arrived at Stryker's, using his Mother Box to send an electrical charge at Captain Comet, joining Red Arrow's projectile in the air. Jon didn't want to wait for the creature on the hero's face to be affected by the attacks; Comet would undoubtedly drop Manchester Black, and given their height – Jon estimated they were suspended at at least a hundred and fifty feet, Comet subconsciously lifting himself and Black in their struggle – Manchester was sure to die from the fall. Jon couldn't let that happen, and luckily, he didn't have to. A familiar face brought a smile Jon's own as she pulled Black to safety with her lasso. It had been a long time since Jon last saw Donna Troy, but he'd always been fond of her, and her presence now brought him comfort in knowing that there was now yet another set of more capable hands than his at the prison.
Taking a glance at Shrapnel, he saw that the criminal was out, at least for the time being, and decided on what he was going to do.
"Red Arrow's electrical arrow and that man's charge are going to connect with the star controlling Captain Comet at any moment now. When it does, he'll fall. I'm going to catch him. You see what you can do to help the civilians and guards under Starro's control."
At that, the projectiles hit, and Captain Comet began plummeting to the ground, unconscious.
Jon was there to catch him. | | NAME: |
Jonathan Samuel Kent // Jon-El
| NICKNAMES: |
Jon, Jonno.
| ALIAS: |
None at the moment. Just a guy trying to fill his father's shoes.
| AGE: |
21
| SEX: |
Male
| APPEARANCE: |
Jon has inherited all of his father's best features; the chiseled jawline, those determined blue eyes, and his muscular physique. Jon is a handsome young man, as Nanna Martha so frequently tells him, and he seems to look his best when wearing his very own Superman suit, tailor made for him in the Fortress of Solitude.
| POWERS/SKILLS: |
Jon has all the abilities granted to a Kryptonian under a yellow sun; he has the strength, the speed, the flight, the visions and the hearing that his father and Aunt Kara have. However, being a part human does have its downsides - absent is his outright invulnerability. While he can still take an extraordinary amount of punishment, Jon can bleed. His bones can break, and a powerful enough weapon will hurt him. Lois and Clark have tried their best to counter this by asking the Batman himself, Bruce Wayne, to train Jon in the past; what we have now is a human-kryptonian hybrid with training from arguably one of the best martial artists - and detectives - in the world.
| BACKSTORY: |
Jonathan Samuel Kent was born to Clark and Lois Lane-Kent in the shining city of Metropolis, Delaware. A human-kryptonian hybrid with a natural birth, his parents - and many of the scientists they consulted - were unsure whether he was even possible. But as his birth drew nearer, Clark could hear his steady heartbeat, and he and Lois were assured that Jon was not only a possibility, but that he was happening. He existed. Their very own little miracle.
Jon grew up knowing that his father was Superman, that his "Aunt" Kara was Supergirl, and that his big brother Conner was Superboy. When his powers first manifested at the tender age of five, it was Clark that promised him that one day, it would be him wearing the big "S" on his chest. However, getting used to his powers wasn't as easy as he thought it would be; not even his family was prepared for the challenges ahead. In the struggle to help Jon learn to control his abilities, Clark eventually called on the help of Bruce Wayne, the man who Jon knew to be Batman. With Bruce's training and his family's motivation, Jon came to use his powers masterfully. A little knowledge of martial arts and tactical strategies were bound to be helpful, too.
Now, at the age of twenty-one, Jon is pursuing a career as a novelist and journalist, just like his mother was before him. With Lois and Clark's full support, he was just about to begin his third year of college when his father disappeared. Unable to wait for his return any longer, Jon donned his very own suit, and with great apprehension and self doubt... he took flight.
| MOTIVATION FOR JOINING THE LEAGUE?: |
Superman, Jon's father, is missing. One can only go so long without wanting some answers. And anyway, Clark and Lois have always told Jon that one day, the time will come for him to be the one protecting the Earth and its people. There's an itch in the back of his head telling him that that time is now.
| WHAT DO YOU BRING TO THE LEAGUE?: |
Jon brings whatever it is the son of Superman should bring - a heavy-hitting set of powers with the morals and discipline you would expect from being raised in the Kent-Lane household.
| NOTES: |
I took some liberties regarding the game's canon. If Jon is accepted, that would mean that Clark is now in his forties, and has had a good twenty-something year run as Superman, which could potentially mean that he is quite a bit older than some of the other original Leaguers. It would also mean that Clark and Bruce were friends long before the League's formation, which I don't think is too much of a stretch, but then again that's up to you, Sam.
In case it wasn't obvious already, Clark is Christopher Reeve, whereas Jon is Henry Cavill. I think it's fitting. Shoot me.
Jon's powers work much in the same way as Clark's do in Max Landis' fantastic series, Superman: American Alien. He gets hurt. (Also, read American Alien. Great read.) |
51,753 | 1,399 | 17 | 1,015 | 2,825 | The all new..
S U P E R M A N
"Be that as it may," replied Jon, "Good job or not, Julian, you're not a Kent. And you sure as hell are not an El." His words felt venemous to Julian - almost spiteful, a flavor not very commonly used by the Kents. Sure, the Luthor did empathize with Jon. He understood why the Kent was annoyed at him for donning the House Of El-Insignia. "Your father made this symbol more than your family crest when he started parading it in Metropolis. He made it the symbol of hope, a symbol of Earth's sovereignty. An Icon for all of mankind to rally behind, to feel hope. You let that Planet-Busting Ego take a backseat for a minute, and you would see it too. " Julian explained, Jon went on to talk about the battle plan.
"Ay, Ay, Captain." Luthor responded sarcastically. He looked up at the sky, a glass visor came from his neurotransmiter, giving him a augmented reality screen, a Heads up Display, homing in on Donna Troy for a second. More former Sidekicks - great.
He turned his attention to the prison, the HUD giving him info on everyone inside of the prison, every face was logged inside of the. His remaining links, that weren't still holding Shrapnel floated around him, emiting electrical charges to any of the prisoners he came across - or anyone infected with Starro, powerful enough to knock them out, but not cause any serious damage. He walked deep into the prison.
Tapping his ear, he went onto the encrypted com-link channel the League used. "What's it looking at in Tokyo? News aren't telling me much. We've mostly got Stryker under control. Got a lot of non-leaguers coming in to help out. I'm inside of the prison, neutralizing any threats inside. Superman out." | Name:
Julian Augustus Luthor.
Alexander Luthor Jr.
Lex MK. X
Nicknames:
Julio, Jules, Junior.
Alias:
Caesar
The Tomorrow Man
Superman
Age:
21
Sex:
Male
Appearance:
Julian stands at 187 CM, and weighs 74 kilos, he's in peak condition due to rigorous workouts, his training schemes being taken from some of the greatest athletes on the planet, copying and combining the workout regiments of former Robins, human and inhuman heroes, as well as world-leading personal trainers. His eyes are blue, the same kind of cold blue his father is well known for having. His features are a little softer than his fathers, yet, he is the spitting image of his father if one were to look away from the long ginger-locks over his face and the scratchy beard he usually sports. Julian is usually seen dressing modestly, in a hoodie, chinos, T-shirt and flat-top shoes. However, it's not unheard of for him to dress fancy in a dress-shirt and matching pants, or even a full on suit.
He makes a point to always clean up as much as possible for official occasions, styling his hair, shaving his face and wearing his nicest clothes whenever the occasion calls for it.
His super suit looks something like this.
Powers/Skills:
Genius Intellect
Julian is smarter than his father, his IQ is among the highest in the world, his reaction and processing speeds are all off the charts, border lining on superhuman. He possess other worldy technological knowledge, from Krypton, New Genesis, Thanagar and even the future, the 25th century, to be exact. He also speaks roughly 100 languages more or less fluently.
Genetically Enhanced:
Genetically modified to be the perfect human. His genes give him the best possibilities for a healthy and strong life, allowing him a faster metabolism, peak human healing and peak human physical strength as well as a improved immune system, pushing the limits of what is truly human.
Multi-Billion Dollar Resources.
Cripple:
Julian has a prosthetic arm, capable of lifting over five tons, as well as armed with a forcefield, a pulse-laser and a taser, capable of knocking out even metahumans. However, the true Marvel of his tech, is the suit he dons when he decided to take upon the S.
The SuperSuit:
A suit using different alloys, including some alien ones from New Gensis and Thanagar, all gathered using his resources through Lexcorp. The suit is built upon one of his father's designs, optimized for finesse and comfort, rather than intimidation. It does not come with a helm, but instead with a neurological transponder, sending Julian's brainwaves directly into the suit, allowing him to control all of it's functions with but a thought.
Running on Solar Power, built mostly on Kryptonian schematics, the suit uses the solar energy to create tactile telekinesis, which is what most of the other abilities of the suit come from.
The suit is capable of lifting upwards 50 Tons, survive heavy caliber fire, as well as explosions - capable of handling a punch from Superboy without damage to the user or the suit. Flight, both thanks to the Nth Metal inside of the suit, but mostly due to the rockets in the boots, allowing Julian to break the sound barrier at Mach 3. It's also armed with lasers, plasma and pulse weaponry as well as Red Solar radiation and powerful electrical tazers, allowing him to neutralize just about any foe.
Luthor Links:
Small spheres with the Luthor Insignia on that floats around Julian, the orbs are created using New Genesis tech. They are capable of firing energy projectiles, laser bolts at foes, as well as generating powerful forcefields around them, allowing Julian to defend a large area, and himself from damage his suit can not handle.
Backstory:
In the beginning, there was a young man, a man with a dream, a vision for a brighter future. A utopia, a man who believed himself capable of changing the world. He came from humble beginnings, his mother and father weren't noteable people, they were truly average, living in the slums of Metropolis. The humble beginnings turned into a tragedy with a fire, but from the fire the greatest man of modern time rose.
His name was Alexander Luthor, and he would change the world with nothing more than his own two hands and his brilliant mind. Making his first million by 15, creating a new type of weapon system for the military. Lex Luthor took the world by storm, all the way to his 30's, when he was the richest man on earth, his power was unrivaled, and his vision was so close to coming true. He had a whole empire, the world at his fingertips.
And yet, one man in a red cape and underwear outside of his pants, flew around Lex's city and ruined his dreams. Luthor was no longer the most powerful man in the world. Superman was. And it was his duty to crush this UberMensch from another world, before the alien destroy all of man.
Lex would go on to fight a valiant battle against the Man Of Steel. He would spend countless billions of dollars on making technological advancements to prove to himself that Luthor was superior. That he was the Super Man, not this alien.
Yet, only a couple of years into the two's endless battles, he realized that he would not win this war, not unless he made a plan to bunker down. And that's where CADMUS came into the picture, science unit that would go where no other scientists would. Lex would fund their genetic research and he would demand them make organs for him. They were the clone Lex, to heal any of Lex's injuries, to repair any organ, or even to create a brand new body for the multi-billionaire.
That's how a strand of countless experiments and projects were started. All in the goal of creating a fully functional clone for Luthor, one that Luthor could use when his own body would give up - which it would eventually. With those countless experiments came countless failures. Dementia, psychosis, tumors and a million other genetic defects were all present in the clones, yet, there was one that stood above the rest. He was marked as "Project X" The Tenth 'breed' of Clone. He was perfect. He was physically strong, he was mentally powerful, and he was the only clone Cadmus ever created that was considered whole.
Lex named the clone "Alexander Luthor Jr." His goals of using the clone as a organ donor had all vanished once he saw the clone perform, the clone was advanced to 16 years old, before his rapid aging would slow down to normal. Junior was strong, he was smart, as smart as Lex. He was everything the man who dreamed of changing the world could ever have wanted in a son.
The clone would be trained, he would be tested by the people on Cadmus, the greatest scientists in the country would teach him, and perform tests on him, some of them excruciating, some of them borderlining on inhumane. And one day, soon after the clone had tuned one years old, a fire started in the living quarters, and the clone was the only one who made it out of the lab, scientists and other projects alike were burned alive, the casuality count was in the 100's. The clone was found at the side of the train tracks, having gotten struck by the bullet train, by some miracle he survived, severely injuried and missing his right arm.
He recovered, and Lex's work with Cadmus came to light to the world. The recently formed Justice League took the clone in, and helped him recover, the telepaths of the league pieced together his mind again, making him a person. One year after the fire, he was 'fixed' and he reentered the world in a grand press conference held by Lex. Where the Billionaire introduced the child as his own. As his son, and his sole heir.
He introduced him as Julian Luthor, a secret love child from Lex's youth as a playboy. Julian was everything the world expected from the son of Luthor, he was a genius, one of the most intelligent minds on the planet, earning several doctorates before he was even 20. He even constructed a mechanical prosthetic for himself, replacing the arm he lost.
He soon found that corperate life was below him - it wasn't stimulating, and it wasn't fun. He sought out a life of heroism, but not the kind where you hid behind a mask. Oh no, he, nor his father would never let that slide. Sporting basic gadgets, he took to preventing crime, both as a business man, and as a superhero.
Soon, he was approached by Superboy - a man whom revealed himself to be also a clone from Cadmus, he was part of Project KR - he was a Krpyonian and Human Hybrid clone. He too, was Lex's clone. Superboy introduced Julian into the Teen Titans, a group of young Superheroes trying to find their place in the world. Julian didn't fit in at first, but over the few years he was apart of the team, he grew, both as a person and as a hero. He grew more confident, less worried about his heritage - he stopped being ashamed of his Luthor name when in the company of other heroes.
He began defying the darkness people associated with his house, he want to make it a name associated with good, like his biggest idol, the Man Of Steel did with his. Superman was always associated with hope for Julian, and the shield the Superman wore inspired him to become a hero.
Julian set out to show himself, his father, and the whole world that you don't have to be 'born' special, or good, or extraordinary, but you can become a Superman, even if you're just a man. That is why he's donning the Blue and Gold Shield of the house of EL on his Chest, and why he felt the disappearance of his idol was a call to action, a call to properly step into the spotlight.
He was gonna create a better future, the same future his father always dreamed off.
Motivation for joining the League?:
He wants to 'give back' to the world for giving him a second chance, to inspire others to do better with their lives. He wants to bring hope to people, the same way Superman did, but with the resources and the know-how he has from his heritage as a Luthor.
What do you bring to the League?:
Genius Intellect, shit loads of toys and funding capable of rivaling Bruce Wayne's, and a vast understanding of just about all things science. Engineering is his forte so understanding, using and fighting alien tech will be 'his thing'. Well, that, and a pimped out super-suit allowing him to emulate a lot of Kal's powers.
Notes
Bi-Sexual.
He owns a rather large amount of stock in LexCorp, and spends a lot of time running parts of the company, even going as far as to have his own side-firm called Cesare Electronics, earning it's first billion within a year of starting. |
51,754 | 1,399 | 18 | 307 | 2,318 | The Watchtower
Interacting with: Everyone
In the halcyon days of the League proper J'onn J'onzz, the Martian Manhunter, was the one who most often pulled monitor duty. Snapper didn't know why that was. Whether it was because J'onn was the member who had the fewest obligations on earth to pull him away from this lofty perch, or if it was because he enjoyed the quiet solitude of the low-orbit vigil, Snapper never asked. What he did know was the the Martian had always made it look easy. No matter the severity of the crisis J'onn was always unflappably calm, cool, an oasis of serenity in the center of whichever shitstorm happened to be assailing the earth that time.
Snapper was quickly beginning to believe that had been one of J'onn's alien powers, because he'd only been working the monitor shift for about ten minutes, and he was already starting to lose his shit.
He'd rallied initially, when the heroes arrived and looked to get everything in order. No sooner were they on their respective scenes than they'd identified the attacking hordes as the pawns of the intergalactic menace Starro and then devised a strategy to staunch the chaos. Freeing the civilians from the psychic parasites feeding on their faces was no more than a holding measure for now, but it would give the replacement League time to figure out a more permanent solution.
Or so Snapper had thought up until thirty seconds ago. That was when the deep space proximity alarm had started ringing, warning him that something was headed this way. Something big. That would be cause enough for concern at the best of times, but considering the proper League was gone and the earth was currently fending off an invasion from alien Conan the Barbarian wannabe, Snapper felt confident in saying that this wasn't the best of times. He swallowed nervously before clicking on his communicator to both teams.
"Uh, hate to interrupt guys, but I think your problems are just starting."
Shibuya Crossing, Tokyo
Interacting with:
The towering creature's head shot up at Nightwing's taunt, staring intently at the young vigilante for a moment, before lifting it's axe above it's head and bellowing a war cry at the Prodigal Son. The former acrobat had gotten the creature's attention, which began to barrel it's way through the masses, shoving, barging or throwing panicking civilians and indoctrinated hordes aside in it's quest to reach it's target.
Devil Ray's line wrapped itself around the hulking beasts leg, though it didn't notice at first. Even when it did realize it was entangled in a steel line it hardly concerned the beast. Does the malicious child worry about the retaliatory attacks of the flies he tears the wings from? Instead he abandoned his pursuit of Nightwing to instead lean down and grab a fistful of the line, and with one massive heave yanked the aquatic hero, who still held the other end of the line, forwards. It's intentions were clear, to drag the Damp Devil within range of it's deadly axe and then to split the human in twain, but fortunately for the Gotham native it never got the chance before Seraph came flying to the rescue.
A massive Kryptonian fist smashed into the creatures obsidian helm, though the alien metals refused to give. The giant was clearly a powerhouse, as it merely stumbled back a pace before righting it's footing and surging back into the attack, swinging it's axe at Seraph in a murderously quick underarm strike.
"Uh, hate to interrupt guys, but I think your problems are just starting."
Snapper's message came over the comms seconds before a masked assailant leapt over the heads of the indoctrinated masses and threw himself at Nightwing.
His name was Mr Unknown, a well regarded vigilante in his native Japan, often referred to as the 'Batman of Tokyo'. A veritable master of martial arts, and armed with a kunai dagger in each hand, the former Boy Wonder had a fight upon his hands.
Miles overhead an object broke the earth's stratosphere, the UFO that had triggered the Watchtowers alrams. At first no more than a tiny black blip in the distant blue sky, it quickly ballooned in size to garguantuan proportions as it ate away at the miles towards Tokyo. As it got closer it's shape became more apparent. Five huge fleshy pink arms, at least twenty-five feet long from base to tip, serrated with bone-like spikes and protrusions, jutted out of a bulbous purple body. One massive eye protruded from that center mass, it's iris as red as fresh blood and criss-crossed with angry veins, staring unblinkingly towards where the heroes were battling the starfish controlled horde. The giant axe-wielder broke off it's fight with Seraph to watch this new, giant star's descent. The hulking beast threw it's massive arms up in a loose approximation of greeting.
M Y M A S T E R S T A R R O, I H A V E G A T H E R E D T H E S E N E W C H A M P I O N S. T H O U G H T H E Y A R E P A L E I M I T A T I O N S O F T H E O L D B R E E D, T H E Y W I L L S E R V E A S A F I N E V A N G U A R D. T H E C O N Q U E S T O F T H I S R O C K C A N N O W B E G I N!
The voice rang through the heroes heads, and it would take them all a moment to realize the conversation was being conducted telepathically. It seemed that Nightwing was wrong to assume that the starfish upon the axe-wielders chest was Starro, and instead this giant monster that had just descended upon earth was the League's old foe, inflated too gigantic proportions compared to how the Conqueror had been upon their last meeting.
Y O U H A V E S E R V E D W E L L, C O B I. E N S L A V E T H E M A L L, S A V E T H E K R Y P T O N I A N. I D E S I R E T O S E E A T R U E E N D P U T T O T H A T M I S R E A B L E R A C E!
With that the axe-wielder, his name now revealed as Cobi, raised his weapon in salute before pressing his attack on Seraph once more, snarling at the Kryptonian like a dog as he brought his axe around in a decapitating arc. Behind him Starro surged into action, the giant creature seemingly not content to sit upon the sidelines. Giant arms topped with vicious scythe like claws reached out for Static, Starling, Devil Ray and Miss Appear, all while the telepathically controlled horde converged on the heroes.
Strykers Island, Metropolis
Interacting with:
The Question's strike rocked Bloodsport back, the unhinged villain stumbling from his feet and hitting the floor on his arse, his appropriated shotgun flying from his grasp. Down, but not out, the con clenched his fists and rolled quickly to his feet. He snarled at the faceless vigilante.
"I tangled with Superman, you faceless coward! I don't need a gun to gut the likes of you!" With that he threw a clod of dirt and mud, that he'd surreptitiously palmed when he'd fallen, at the Question's face. Without waiting to see if the impromptu missile had inflicted the desired blinding effect he followed in quick, charging inside the vigilante's defenses, planning on leading with a series of straight jabs, then ending the combo with a devastating hay-maker. Dirty boxing at it's best and purest.
Mark Moonrider's electric blast and Red Arrow's projectile both struck at once, the Starfish controlling Comet shriveling up from the discharge and dropping from the heroes face, though the intergalactic adventurer was left unconscious, losing his grip on Black and tumbling towards the ground. Manchester let out one short scream before a lasso wrapped itself around his ankle. The Brit felt himself being dragged through the air.
"Oh, this is getting old fast!" he muttered to himself, resolving to clock the next bugger in a costume that he happened to lay eyes on. So, when Donna maneuvered him into her grip, that's what he did. A devious uppercut came up under the Amazon's guard, fueled by Manchester's telekinetic prowess, connecting with the underside of her chin with a resounding kra-koom.
Elsewhere Jon bundled Captain Comet into his gentle grasp long before the unconscious hero hit the ground. A minor victory, but a victory nonetheless.
"Uh, hate to interrupt guys, but I think your problems are just starting."
Down on the ground formerly locked up prisoners were making full use of the gaping hole in the maximum security wings wall. A who's who of Superman Rogue's where fleeing the prison. Livewire, Metallo and King Shark were the latest to egress,
Livewire leaping into the air and attempting to zoom past Jon,
while King Shark loped across the prison year, up a staircase set against the prison walls, and leapt over the top handrails into the sea. As soon as he hit the water he began to power himself across the the Metropolis bay, inadvertently putting himself on a collision coarse with the Beast from B'wana.
Metallo on the other hand had checked his headlong escape, instead fixing his gaze towards the sky. . .
Towards Jon.
"Superman." He spat, robotic voicebox adding a metallic chill to the name. Without a second thought the cyborg leapt into the air, hydraulic powered legs easily giving him the power to collide with Jon. Comet tumbled from the Kryptonian-hybrids arms as Metallo attempted to wrap his fingers around his foes neck.
"You're not him." Hissed John Corben, as they tumbled through the air. "I see that now. . . But you'll do in a pinch."
In the prison Luthor had already delved deep into the mostly empty cell blocks. Most cages were empty, evidence of an explosive battle between the guards and the inmates painted everywhere. Here, a mangled body of a guardsman who had caught a shiv in the face, there, another guard hiding under a table. Fires were springing up at an alarming rate, while a piercing and pained shrieking was sounding in the distance. The grimness of the scene might have managed to distract the newly minted Superman from the danger at his heels, or perhaps it was his own over-confidence that allowed him to be taken unawares, but whatever it was he didn't hear the Parasite until it was too late.
"Sooo hungry. . .", came a sibilant whisper at Luthor's ear, before two noodle thin arms, the purple flesh upon them wasted and knotted, wrapped themselves around his chest and face. The energy levels of his suit began to drop at an alarming rate, while the muscles in the Parasite's arms began to pulse with new life.
"Soo good."
Outside, back in the energy prison he'd been left in, the unsupervised Shrapnel screamed his frustration, railing wildly at the forcefield walls in between electrical blasts, though he was having little effect. One more blast shocked him to his core, eliciting a shriek of pure, primal rage. Suddenly he stopped his wild swinging, instead his entire body beginning to visibly vibrate.
Then he exploded.
Luthor's prison couldn't hold the explosive energies, his drones suffering electrical shortouts and sent skidding across the prison yard. The metal shards of Shrapnel's body where likewise sent flying, but, surely by some unseen force, quickly began to piece themselves back together. In seconds Shrapnel had reformed himself, unharmed and unhurt, though no less angry than he had been inside Luthor's cage.
"THAT'S IT!" he snarled, "EVERYBODY DIES, STARTING WITH YOU FUCKING CAPES!" And with that he turned his attentions to the Imp and Red Arrow. He pointed an arm at each target, before exploding his own arms and sending a barrage of razor-sharp fletchets towards each of the vigilantes. | Name:
Your character's given name.
Nicknames:
The name those who are close to your character refer to them as.
Alias:
Your characters alter-ego.
Age:
Your characters age
Sex:
Your characters gender
Appearance:
A short written description of your characters appearance.
You may also use a picture, I'd prefer it to be written.
Powers/Skills:
What special abilities and skills does your character possess.
Backstory:
Your characters personal history.
This section is very important for canon characters. Aim for at least three paragraphs.
Motivation for joining the League?:
Why your character wishes to join the League.
What do you bring to the League?:
What does your character bring to the table.
Notes
Any miscellaneous notes you may wish to add.
Examples are characters sexuality, their city of operations,
relationships with other characters or supporting casts. |
51,755 | 1,399 | 19 | 1,319 | 1,800 | Strykers Island, Metropolis ||| The Imp
The Imp had hit the deck when the explosions racked the prison, using the whirling umbrella as a shield. Stabbing another inmate with the last of the sedatives, she cackled as the other villains exploded from the prison. Things were heating up, and the Imp adored it. The chaos, the madness, it fed into her her psyche. Collapsing the umbrella again, she casually walked through the devastation of the riot. Noting the large suit of engineering beauty, unbeknownst to her being Luthor, was being attacked by a fascinating being she had heard about and done some research on.
Parasite. With a wicked grin she was about to start in that direction before a snarled roar broke her thoughts, glancing to the side she quickly back pedaled, one hand securing the top hat. "EVERYBODY DIES, STARTING WITH YOU FUCKING CAPES!" Organic matter was something she could deal with. This pile of irate organic matter was not something to engage in close quarters with and Lindy well knew it. Snapping the Umbrella back out in a smooth and practiced motion with one hand, with the other she hurled a large vial into the spinning blades. "Organic matter, high velocity, and lethal. And I do not have nor had a affiliation with any 'capes'." She roared the last part right back, fury filling the crazed woman as the highly acidic mixture shot out of the blades towards the oncoming volley. A small spider skittering towards the metal man with surprising speed and powerful leaps to cling to Shrapnel's foot. Wires sparking quietly, as a mad grin and wide eyes emblazoned on the top of it with a unkempt promise of insanity.
Not waiting to trust in those effects she dove to the side, behind the Red Arrow. "Your blasted little break out, ruined my experiments! You're nothing but a stone headed, metal skulled, brute! A lackwit!" Hooking the back of Red Arrow's quiver with the umbrella she yanked him to the side and threw the umbrella in front of them both, metal sheets snapping out of the thin frame to block the barrage. The umbrella was made with the best of everything and she had risked her skin to steal the materials for it. But for all that risk it had been well worth it. One hand rummaged inside the large black coat. clinking and rattling within the many pockets. "So tell me, Sir Lackwit, how is a raven like a writing desk?" The crazed grin dimmed to a grim face of fury, as a gloved hand withdrew a trigger. Slamming her thumb on it the spider on his foot erupted in sparks and a continual stream of electricity. It would ruin the spiders for good rather than the useful little things shocking and moving off they would keep the stream of power up. Something she noted as a causality. "That will last for less time than I would like. I did not expect to have to interfere with such tomfoolery as this." Screams lifted to the air as the inmates or guards with the attached steam spiders lighting up like Christmas lights. At best they would have burns, at worst it would cost them serious damage. It was a fall back, and when one came to fall back measures, it was best not to go half ways with them. | Name:
Lindsey Ifans
Nicknames:
Lindy
Alias:
The Imp, Impness
Age:
24
Sex:
Female
Appearance:
Lindy is average height at about five foot five-six inches, though her weight is not something she discusses willingly it's hundred and ten pounds of pure sinew, muscle, and bones. Looking rather waif like in her get up of 'Impness' she may not look like she can pack a punch. With a very angular face and slightly slanted eyes and highly arched brows that make her look like she's always questioning something (which she indeed is).Her eye color would appear to be red with cat like irises due to contacts, her actual eye colour is a rather non-commental pale blue. Her beak of a nose sits over a delicate mouth that's often either in a maniacal grin or ranting at some machine. Her red hair is slicked back against her head.
Her day to day clothes however are rather plain and just blend in with the local populace well, if their a little bit more worn and lower class. Reasonable for someone who works with machines, but sadly this does not apply to her 'Imp' outfit. Black combat boots with steel toes, and a knife shoved into each ankle. Her socks never match, though most wouldn't be able to tell from the tight black pants that hang about the boot tops loosely. Belted with a black belt to keep a matching coloured silky buttoned down shirt neatly tucked in and the collar of it showing a red bowtie. Over this is a crimson vest complete with a black rose in the brest pocket and a pocket watch featuring a certain white rabbit. With a large black trench coat with red threaded designs of the different card suits along the edge, she looks rather grim. But within that coat is a horde of pockets, pouches, and loops that would put Batman's belt to shame. Not one part of the coat is left to lie bare. Fingerless black gloves hide needles and lockpicks on the back of the hands under patches "Grim" and "Dispair". With a large, black V-wing mask, no one can really see much of her upper face save for the demonic eyes, which is very much intended. Though the pride of the entire assemble is a black top hat, wrapped with a red ribbon and very much worn, though a good eye can tell it's been diligently cared for.
Powers/Skills:
-Genius/Madness: Never one to think inside the box, this leads to some interesting contraptions and breaking of reality in some senses. It's a blessing and a curse. A curse due to the fact it point of obsession for Lindy.
-Engineering/Inventing: Impness had created many contraptions using hydroponics, steam and other systems. Her entire base is powered by the sewer system. While they may not be highest of technology, it will work in their favor. About to work about the general hacking of systems, or being able to lie low and undetected. She can create, destroy, disable and rearm machines and devices with a certain ease and efficient. So long as the latter doesn't become a obsession for her.
-Biology: She knows how the human body, and other bodies for that matter, are set up and how to best take them apart. She can brew up diseases, toxins, and cures though it may take her a bit longer than her engineering, and she's a perfectionist. Going above and beyond for safety of herself, though for other it really depends.
-Chemistry: Understanding the building blocks of life, she knows how things are made up and can be taken apart a nuclear level. Often attempting to make new and better matter. Though she prefers to call it Alchemistry, as she is not trying to understand any longer but forge beyond what chemistry allows. Something she keeps close to herself, wary of people interfering.
-Contortionist: She can twist her body into many a tight place. Lindy tries to make it a habit to appear boneless in her movements, and gestures.
-Physically Fit: She can preform acrobatics/gymnastics and parkour to a high degree. Though it was learned in order to keep herself from being pinned down in a fight, or trapped. Survival on the streets has honed her skills in avoiding a fight. A fight meant injury and that was a dangerous thing in her early years.
-Stealth/Thievery: Not above stealing she learned how to rob the robbers, slipping about their hideouts and taking them out or taking their ill gotten gains. Usually both when she could manage it. She learned how to pick a pocket and lock as well to aid in this. She can preform stealthy take downs with a bit of help from her chemistry and engineering background, and makes it habit to try and move quietly as possible.
Backstory:
Lindy was born to Harrison Ifans, a British/Irish nationalist who was more interested in not living in his native country, and Michele Ifans (nee. Ebenfi) with two siblings. As her father pretty much ignored the rest of the family except to lecture them about this chosen path of his, her mother was rather caring and bore it with good will. Lindy's mother died early in her life and Lindy never stopped to learn much about the woman, preferring the larger picture. Her estranged siblings went through the mother's death with only each other. Lindy too young and their father too caught up in their research to comfort his own children. Harrison Ifans didn't stay in the world long either, but before he left he instilled in his youngest daughter that knowledge was the goal all humans should strive for and knowledge was the key to absolute power. Following her father's teachings put a larger rift between the siblings, Lindy preferring to look at the larger picture rather to dwell upon the death of a woman and mother she had never known. Harrison Ifans had been searching for endless years for a way to fully unlock the human mind, or to break the laws of physics. A madman's quest and the poor man was too sane to complete it. But Lindy took up his work when she was sent off to the orphanage having no kin from mother nor father to go to. Her siblings both were separated from her, something that sent the young girl spiraling further into the work her father spent his life upon as there were even fewer distractions. Perhaps this is what drove her to madness, perhaps it was born within her. Either way, she was never officially diagnosed due to the orphanage never having the chance.
Lindy was never one to stick about when things weren't good and she left for greener pastures of better knowledge when the orphanage tried to stop her obsession with knowledge after she started to take things too far and nearly sent the building on fire and injured others 'for science'. Fleeing to the streets she wandered before finding herself in New York City, and later Gotham itself. Slowly she collected the identity for The Imp, strongly against being returned to orphanage or being thrusted into a prison system. The alias was a aid to living off the grid. Lindy was traceable upon the grid, but the elusive Imp was not. Aware of the fact it was wrong to steal from 'decent' people, she rather took her needs to those who were not. Often hunting down and thwarting the villains to relieve them of their goods for herself. The alias of the Imp protected her against retribution of those criminals she stole from. Using the funds to procure books and materials. These allowed for experiments, which in turn gave her a chance to learn through trying theories and creating devices to make getting more funds and materials for more experiments and books. As cycle of knowledge that grew, so to speak. She learned quickly how to fight, sneak, steal and most importantly how to obtain more knowledge and work the city system because of this. While she never officially completed High School, she grasped knowledge quickly and had poured over every piece since birth. Slipping into campus and attending large lectures with time brought from her experiments and thievery of thieves, she learned to blend in with the normal populace while learning even more. Her skills with computers while were not overly brilliant, were decent enough. So rather than play with high-tech in that area she kept to lower tech. Her notes all physical and often several copies ranged over a city or two. Biology, chemistry, physics she learn with a quick ease to complete the 'larger picture', even taking tests before the NY University found it had a self added pupil. She had been about 21 then.
Quickly leaving town she journeyed to Gotham while inventing and testing with steam, hydronics, tesla coils, and other 'toys' of hers. She retreated to the sewers and built herself a 'den' of sorts within the system using the waters to provide electricity and other things. Soon her base was well defended and well concealed. Her only way in was in was through a series of trick and trap doors combined with some serious contorting of her body. It was then that the identity of The Imp had become complete. Her University education still being built upon but mostly covered she experimented more and in the need to test out these experiments she used the disguise of The Imp to take to the streets and pulled 'pranks' in the name of science. But unsuspecting Lindy found another hobby, pranking became something of a amusement for her and something that was not her ever questing race for knowledge. It became a relaxing and exhilarating past time. Something she rather found amusing much to her surprise. Pranks began appearing in smaller towns and larger ones as Lindy moved about the coast to collect equipment, and test out her inventions. Chocolate running fountains, entire streets of washers overflowing, Christmas lights trapping people inside buildings, banks overflowing with cash or said cash replaced entirely with fake currency, and giant slingshots built in and flinging criminals in giant balls of snow down main streets. Trivial and childish things but needed to rest the ever relentless search.
But as things do, the 'pranks' escalated from greed. Contraptions started causing trouble. Steam powered turbines lifted cars from the ground with no way to lower them save a delicate tether, large swarms of little,crude robot spiders would invade schools, banks, markets, stores and other such places and carry off valuables. Museum pieces went missing and often badly made replicas were put in their stead. Often these were weapons, armor, models of old inventions, and such. The criminals provide pittance to what banks held and museums offered documents she couldn't get otherwise. But upon the disappearance of the heroes, the pranks slowed and stopped entirely. As if their creator too had disappeared. Though smaller and less dangerous pranks pop up now and again, Lindy the Imp has her sigh upon the larger picture.
Motivation for joining the League?:
Without the greatest to save the day about who would stop the villains from seeking out their own 'pest' problem? Protection, some boredom, and most of all. If someone is going to try and interfere with her experiments by taking over, Lindy the Imp wants a say about it.
What do you bring to the League?:
While it's a curse it also allows her to invent brilliant pieces of machinery and helps her pursue knowledge. The insanity and genius allows her to think outside the box. But it also makes her appear more child-like and disassociated with the world which is both from her slight insanity and her upbringing which lacked socialization. With a strong knowledge basis in biology, chemistry, physics, engineering (her true passion), and her own willingness to break the laws of nature and physics to achieve her goal. Lindy isn't about to let someone take over without having a say about it. She can contort her body into tight places and is incredibly speedy and slippery in a fight. Knowing that if she were to be pinned down with her small size and weight it would not be a good thing. She's light footed and has a weakness for taking things without asking. Simply because it's for a experiment or she just forgets, a part of her disassociation with the world and other people.
Notes
She's something of a sexual omnivore. While she won't seek out partners and rarely takes any due to her dedication to her work and research, Lindy had been known to indulge a time or two.
Also, her tolerance for coffee, sodas, and achoale is something that should not be tested. It's dangerous for herself and others due to her madness.
Also, Lindy designed the Imp's outfit to a very fine detail on purpose. While wearing it she is the Imp and Lindy is nothing more than a stranger. It was meant to try to keep her insanity mainly to the Impness. It didn't fully work, but the Imp will do things that Lindy never would and vice versa. |
51,756 | 1,399 | 20 | 1,838 | 1,623 | Wait, really, that was your plan? the Question asked incredulously as the handful of dust bounced harmlessly off his mask. The one-way lenses prevented so much as a single particle from making through the artificial skin into his actual eyes. In fact, he was so flabbergasted by the ill-conceived attack that he didn't even return any of Bloodsport's punches, instead deftly parrying them all aside with expert redirections with the hands and forearms. "Tell me, which eyes were you aiming for exactly?" he said with a gesture to his blank face as his other hand intercepted yet another jab.
The swinging haymaker caught Vic off guard, though, and crashed against his jaw. He briefly saw stars, stumbled back. Dammit. He had gotten cocky, overconfident, more focused on snarking than winning. And this C-lister had gotten through to land a hit. He had to be completely sincere about even this small fight. Lives were at stake. And loss of sincerity was loss of power.
He added his own inertia to the backwards fall, turning it into a flip that put him back on his feet and out of the range of Bloodsport's swinging fists. What Bloodsport lacked in fighting technique he made up for in power. No doubt about it, he was bigger and stronger than Vic.
But he wasn't nearly as proficient. Meaning something flashy was in order. Especially with the more powerful villains beginning to make their way out of containment. In fact, the words "EVERYBODY DIES, STARTING WITH YOU FUCKING CAPES!" seemed especially galvanizing. Some of those fucking capes were his allies.
"Let's close your tab, DuBois," The Question said as he rushed Bloodsport. But instead of kicking or punching the man, The Question leaped nimbly into the air, locked his legs around the bigger man's neck, and threw him to the ground.
With Bloodsport trapped and the pressure from Vic's legs sure to choke the man unconscious in short order, The Question hurled a handful of smoke pellets at Shrapnel from his prone position. Hopefully if the metal monstrosity's vision was obscured it'd give Arsenal or Speedy or Red Arrow or whatever he was called now (The Question was much more familiar with the green one) time to get that strange-looking woman to safety. | Name:
Charles Victor Sage
Nicknames:
Vic. This is both his preferred name among his friends and what he uses professionally.
Alias:
The Question
Age:
38
Sex:
Male
Appearance:
Picture courtesy of Ammotu
Vic is a fairly tall Caucasian male. He has a fair complexion and dirty blonde hair, which he wears about as long as professionalism allows. His face might charitably be described as rugged- he's clearly been on the wrong end of some fists.
When operating as The Question, Vic releases a gas that changes the colors of whatever clothing he is wearing and a mask of artificial skin that makes him appear to be faceless, instead having blank skin where his facial features would normally be.
Backstory:
Charles Victor Sage never knew his parents. Cliche though it is, Vic was an orphan, a child of the system, moving through a series of foster homes in his hometown Hub City. He never found anyone to adopt him- he was a violent, unpredictable wild child. However, he was bright and physically capable, managing to find academic and athletic scholarships to a reputable state university, where he studied journalism.
It was in college that he finally met someone who reached out to him- his chemistry professor Aristotle Rodor. The older man connected with Vic on a personal level, becoming a lifelong friend and mentor. He also met fellow journalism student Myra Connelly, with whom he began an on-again, off-again relationship that has continued since.
Vic's first foray into vigilantism was in college, when Professor Rodor came to him for help. Rodor had invented an artificial skin, intended to be used as a bandage and skin graft all in one. Rodor discovered the artificial skin to be toxic when applied to open wounds, however his unscrupulous business partners attempted to market the dangerous product anyways. Vic donned a mask of the artificial skin, and between his fists and a chemical smokescreen that also changed the color of his clothes, managed to “convince” the greedy businessmen not to sell a dangerous product. The experience left Vic exhilirated and wanting more- he was doing good while releasing his inner anger on the deserving. And so, at the tender age of 21, Vic became The Question, Hub City's only superhero.
Juggling superheroics with his career as a muckraking journalist was surprisingly easy- one aided the other. But Hub City was not an easy place to be a superhero- it was worse than Gotham, worse then Bludhaven. There were few out-and-out costumed supervillians, the enemies were often harder to spot. The police were corrupt, the politicians were corrupt, the corporations were corrupt. Crushing poverty forced otherwise honest people into crime. The Irish Mob and various biker gangs had more members than the police force. Vic did his best, but the evils just kept coming back. As they years went on, he became more and more frustrated and angry at his inability to do any real lasting change to the city.
Finally, Vic met his match in the shape of a corrupt trade union. Attempting to find evidence for an expose piece, The Question was ambushed. Shot in the head, savagely beaten, and dumped in the river, death seemed certain.
Somehow, though, Vic managed to cling to life as he was swept downstream. Call it luck, call it destiny, but eventually his unconscious body washed up hundreds of miles south, on the property of the reclusive and semi-retired martial arts master Richard Dragon. Dragon recognized him as Hub City's superhero and nursed him back to health. The next three years were spent in an exhaustive study of Oriental martial arts and philosophy. Once Dragon felt Vic had obtained the fighting skills and mental discipline necessary to truly protect Hub City, Vic was sent on his way, back to the cursed, stinking town he called home.
Vic returned to find the situation in Hub City even worse than when he had left. Organized crime was worse than ever, unemployment had skyrocketed, and the same union racketeers that had nearly killed him had put a useless drunken mayor in office as their puppet. Polluting and cutthroat companies like AmerTek and Stagg Enterprises had been invited into Hub City, building dangerous factories and towering office buildings on the bodies of countless abused workers. Drugs ran rampant. Biker gangs did a better job of imposing order in their territories than uniformed police officers.
With a new outlook and a better punch, Vic went to work.
Ten years have passed since The Question began to walk the streets of Hub City for the second time. Things have improved a little bit because of his influence. Only a little. Between the Question's fists and Vic Sage's pen, some vicious criminals have been taken down. For the first time in a century, the chief of police (one Izzy O'Toole) isn't on the take. And Vic's longtime companion Myra Connelly now sits behind the mayor's desk, working tirelessly to move Hub City out of the “national joke” slot.
But it's still not safe to walk the streets even in daylight.
Vic is trying to accept that he's not the answer.
He's only The Question.
Motivation for joining the League?:
Lately, Vic has been suffering from what might be called burnout. He finds it difficult to meditate or contemplate philosophical questions. While behind the mask, he often finds himself wondering where “the line” is- while he has never used lethal force in his career, a voice in the back of his head keeps telling him it would be a permanent solution, a way to prevent him from fighting the same thug only a month later.
Accordingly, Vic has decided that working with the Justice League might be a way for him to affect lasting change. With the Big Seven (plus Batman) MIA, someone has to step up and do something. This might provide him with the affirmation he needs to carry on, a reminder of what is good in this world.
What do you bring to the League?:
Detective: Vic's time as an investigative journalist and masked crimefighter has given him a lot of experience in piecing together massive problems. He has excellent deductive and observational skills, as well as the patience for sifting through information.
Contacts: When his own skills fail him, The Question knows experts in numerous fields all around the country who will gladly do him favors. History, chemistry, linguistics, law enforcement, music, botany- he knows at least one person who will lend him a hand in many different disciplines.
Smokescreen: Vic carries small pellets that release a thick and swirling smokescreen when crushed or broken. He will often use them to confuse an opponent or make an escape.
Martial Arts: The Question is an expert in many different schools of Eastern martial arts: Wing Chun, Shorinji Kempo karate, judo, Chow Gar, Muay Thai, Jeet Kune Do, Pencak Silat, Vovinam, Zui Quan, Aikido, and of course good old-fashioned Hub City gutter brawling. He carries no weapons, instead preferring to let the moment provide for him. Vic is perhaps among the top ten martial artists in the United States.
Experience: Finally, and this is not to be frowned upon, The Question has been fighting crime for around seventeen years in what might be the worst city in America. He knows all the tricks, what to look for, when to hold them and when to fold them.
Notes
Vic is a smoker, going through up to a pack of cigarettes a day and passing out expensive cigars to celebrate a major victory.
His major confidant and adviser is the scientist Aristotle Rodor, and he is romantically involved with Myra Connelly, the current mayor of Hub City. Both are aware of his secret identity and provide him with emotional and material support.
Vic is naturally distrustful, cynical, and guarded. While he recognizes the importance of having allies, it is difficult for him to make true friends.
Etrigan, however, is counted among his friends- at Batman's urging the two once worked together to prevent Karkull from taking over Hub City with an army of zombies. |
51,757 | 1,399 | 21 | 1,676 | 1,195 | Tokyo, Shibuya Crossing
Sea Devil was nearly helpless against Cobi, the monstrous menace from beyond. Fortunately he had allies, and he's mercifully been given the opportunity to reclaim his grapnel rod. But the tide seemed to be turning, as the creatures master zeroed in on them with its tentacles. Gigantic serpentine appendages beyond the size of any comparison were coming with the intention to hold the heroes in its grasp before euthanizing their free will and having its way with them.
Before we came here Snapper mentioned his book. A memoir of his adventures with the Justice League. The catalyst for his becoming the League's first honorary member was that his clothing was laced with something -- something that the alien conqueror to be could not contend with. I read that book, but I'm a little fuzzy.
"Snapper! You of all people should know exactly how to bring Starro down!" He barked into his intercom. "In your book you mentioned his weakness, what was it? Was it lime or clay or something? At least one of us should be able to get our hands on it?"
The tentacle was drawing nearer. Conscious of the fact that he was nowhere near fast enough to escape it's slithering charge, he requited it's approach. Nearing its tip, he ducked before front flipping on top of it and running, seeing himself without any option but to attempt to outmaneuver it. Aware of the fact he was likely to be nabbed, he activated his most unanticipatable defense.
All throughout his body, he felt like he was sweating petroleum. A thin but dense jelly pumped out of his pores and pushed through his suit. Rendering nearly all potential points of contact, save the soles of his shoes and his gloves, as slick as a frozen lake, coated with crude oil, and non-stick cooking spray. | Name:
Johnathan Michael Waid
Nicknames:
Angler Fist
Damp Devil
Deep Dark
Fist Face
Jack
Alias:
Devil Ray
Age:
28 Years Old
Sex:
Male
Appearance:
His face is almost like the sheet of paper beneath your masterpiece, where some of the ink bled through and you can faintly see every detail of it's creation. The major difference is that the artist would would've used a razor blade instead of a paint brush, and left scars in lieu of ink. His complexion is not unlike a pancake that has only begun to cook. And his oily black hair has bangs that sometimes dangle in front of his eyes like the feet of someone sitting on the edge of a bridge.
His superhero outfit consists of a skintight scarlet jumpsuit that resembles a combination between spandex and dolphin hyde. It only vaguely resembles the color red when exposed to harsh, direct lighting. Otherwise a contrasting set of symmetrical gray regions decorate the outfit, with the same inconsistent bumpy texture as the finished product of an amateur spray painter, or a bull shark. His mask is a continuation of the same scarlet and gray pattern with holes cut for the eyes and mouth.
Powers/Skills:
Agility: As a result of a decade of practice he can push his body to the farthest reaches of human dexterity seen on the television show American Ninja Warrior and beyond.
Aquatic Breathing: Thanks to his mutation, his lungs have the ability to strip water ingested of its oxygen before exhaling the excess hydrogen.
Combat Style: Boxing, kendo, and a grab bag of cinema inspired martial art strikes influence his fighting style.
Echolocation: His brain has been partially rewired in order to prioritize auditory input and analyze it in a way that can paint a picture not unlike visual stimuli.
Electrolocation: Similarly, his mutation slowly influenced his anatomy to grow new glands that would be able to create fully immersive pseudo-visual input.
Lubricant Secretion: He is capable of secreting a lubricant slime all over his skin, that penetrates most types of clothing and reduces friction greatly. It is very useful for increasing velocity underwater, or for making it nigh impossible for a foe to grab hold of him.
Night Vision: In low light conditions his vision becomes more sensitive to light overall, however his perception of color nearly disappears in such darknesses.
Backstory:
Jack was raised in a lower class family by an adoptive father who had never reported his lack of biological connection to the government. He had no way of knowing that his own "real" father was out there somewhere or, more accurately, already in his grave. He was an excellent student, but struggled in the social department. He always had a very special looking way of traveling, he'd often put his hands on the ground when he was moving quickly, almost like a gorilla. So ostracism was inevitable. And reclusion was consequential.
So he had not received a single visitor, his father aside, when he was placed in the hospital by a chemical substance he chanced across while taking a spontaneous and ill-advised swim in the Gotham Bay. His suffering was best summarized as a few hours of "Hell, but worse". A temporary burning sensation plagued his nerves and delicate, juvenile psyche before subsiding and beginning a series of mutations. As fate would have it, he swam into a field of an experimental, discarded retrovirus designed by an ambitious but irresponsible geneticist.
Years of self-experimentation ensued, with Jack steadily becoming more and more familiar with the quirks of his own anatomy. Something key that he discovered was that he could breathe underwater. This led to his temptation to help himself to however much he could carry of whatever was around him in the boats stationed around the bay. By lifting off of the boats in this unconventional way, he was able to make a significant contribution to his household, that he imagined impossible otherwise.
Coming to the bay at nights, he witnessed a menagerie of illicit activities. But how could he, in good conscience, speak against them when he shared in their wrongdoing? He couldn't answer for himself, so he gave up looting the boats and instead swapped to fighting criminals. It was a daunting undertaking, to place himself in harm's way against more muscular men who were not the slightest bit afraid of hurting him. So, before he knew how to fight, he would lure them to the river and reduce their effectiveness before rendering them unconscious.
He spent the completion of the next decade duking it out with public enemies on land and under water. In that time he had became an associate of other Gotham area vigilantes, even making trips to neighboring Blüdhaven and beyond.
Motivation for joining the League?:
As a means of affecting a greater change in the world than he had been. One where he can be on the front lines of the ever raging battle between good and evil, tranquility and disruption. To become a buffer between positive change and disorder.
What do you bring to the League?:
I'll be the first to acknowledge he has a lot of overlap with pre-flashpoint Nightwing, with capeless acrobatics and fisticuffs set in front of the Gotham area. But a key difference is his relationship with water. It doesn't quite make him as effective as an Atlantean under the water and he isn't quite on the same tier of the Bat family when on land, though very few individuals ever do reach that level. But his sensory abilities are an asset that would likely gain the League an edge in unknown territories.
Notes
His weapon of choice is a custom built rod that has a grapnel on one end. Using pressurized air, it sends an extremely durable tip and line forth, usually digging into whatever object it impacts. Alternatively it can be released and used as a whip. A button built into the handle minimizes the possibility of serious injury by retracting the tip.
Creatively speaking, this is the descendant of an idea I had to bring Marvel's ultimate Ray Connor into a hybrid Marvel/DC universe without making him completely redundant of Matt Murdock. Instead partially associating him with Aquaman and Atlantis. Though I haven't quite done that here. This character owes A LOT to both Daredevil and Aquaman, or more accurately Black Manta.
Jack always pretended to be an Atlantean when asked about the source of his abilities. |
51,758 | 1,399 | 22 | 1,605 | 1,982 | Throughout more than 2500 years of life Donna Troy did her best to avoid injury, but despite how skilled a warrior may be, even the best relied on a certain amount of luck. Even for the best, their luck will run out from time to time. And those unlucky times add up when one has been fighting battles for more than two thousand years. Donna had been punched, kicked, choked, stabbed, slashed, trampled, crushed, bitten, smashed, bashed, pierced, pummeled, and crashed into by a variety of enemies with a variety of weapons. She had had limbs broken, ribs fractured, and her shoulder dislocated more times than she could count. And that was just training. If one collected all the blood she had lost over the years they would likely have been able to bathe in it. Donna Troy knew quite a bit about pain. She knew it in all its shapes and sizes. Pain was an old friend that was always there, a loyal companion that could be depended on, a wise mentor that reminded her of her mistakes, a reassuring presence that reminded her that she was still alive. After centuries of dealing with pain, Donna found that if something did not put her down immediately, it could not stop her.
Manchester Black may have been one of the most powerful telekinetics alive. His punch carried a lot of force behind it. But Donna had been getting punches like that long before Manchester Black's ancestors had learned to work iron. Yes it hurt, yes it stung and rocked her head back, and left her feeling disoriented for a few seconds as the punch made them fly head over teakettle across the air as Donna rode the force of the blow. But it also made her smile, because her old friend was there to tell her she was still in the fight. And because the shock of the blow had made Donna reflexively grab the offending wrist, anchoring Black to her. And because their spin through the air was a lot more jarring to Manchester than it was to her. And so as Donna spun, she smiled at pain, shook it's hand, and pushed it to the back of her mind. And then Donna twisted, the quick efficient motion greatly enhanced by her divine blood and adrenaline. If Manchester was lucky, the pain and shock of his wrist snapping so quickly and violently would make him black out. If not.... well he could use the lesson.
Wrapping her elbow around his neck as Troia righted them in mid-air, Troia waited to see if he kept screaming. If he was and was therefore conscious, Donna began to squeeze. If Manchester was smart he'd submit and go to sleep, it'd help the pain. If he didn't Donna would remind him of his snapped wrist. Then Donna would begin tying the telekinetic up with her supernatural lasso, unconscious or not, Donna doubted that Black could do much when he was trussed up with arms and legs wrapped behind him. Centuries of training allowed her to do so quickly and efficiently, securing the supervillain and twisting his wrist ever so slightly again if he continued to resist. Once that was done with, Donna drifted Black down to a secluded corner of the yard and quickly reassessed.
Livewire, King Shark, and Metallo had all entered the chaos. The first two were making good on their escape. Troia could pursue but there were much more pressing concerns. Shrapnel had broken free and was bearing down on Red Arrow and the strange woman. Question was still embattled with Bloodsport. And Metallo had his eyes set on Jon. Troia processed this quickly, her warrior's mind making a snap decision. Livewire and King Shark were dangerous, but pursuing a fleeing supervillain was clearly of lesser importance than a teammate's life. Question seemed about to finish Bloodsport off and seemed to be attempting to help Red Arrow and the woman escape Shrapnel's path. Roy was clever, he could certainly evade for quite a while. The woman also seemed capable, and her safety was not terribly high on Donna's priority list either. In any case, they would all have to fend for themselves for the moment, so would the guards. Metallo was one of the most dangerous active supervillains, he had almost killed Kal'El on multiple occasions. And Jon was not nearly so experienced as his father.
Leaving the hogtied Manchester Black behind, Donna flew across the battlefield to Metallo and Jon's position. She caught the falling Comet on the way and dove low to the ground, shedding speed to gently lay Comet on the ground, as far away from the fighting as was possible before picking up speed again and flying at Metallo's back as he tried to choke Jon. Donna could not be sure how severely the kryptonite would be affecting Jon, but the priority was to get Corben off of her friend. Donna went for a rear naked choke on the cyborg villain, wrapping her legs around his torso as her elbow wrapped around his neck. She flew backward and pushed Jon away with her foot, "Jon! Get out of here!" There was no special weakness that Metallo could exploit but he was powerful on his own. Donna had to try and end it quickly, as she tried to hold the villain in her grasp, Donna quickly removed one hand to try and draw her dagger, aiming to claw out Metallo's kryptonite core. | Name:
Donna Troy
Nicknames:
Donna
Princess Dee
Wonderella
Aliases and Titles:
Wonder Girl (formerly)
Darkstar (formerly)
Troia
Princess of the Amazons
The Lion's Daughter
Age:
Princess Donna is more than 2500 years old but physically resembles a woman in her late teens to early twenties, and she will likely appear so for quite some time.
Sex:
Female
Appearance:
Donna is the spitting image of a younger Diana, she has the same long dark wavy hair, smooth olive complexion, and bright light brown eyes. But whereas her older sister embodies a fully developed and mature beauty and grace, Donna has a more youthful appearance. However she does not lack the powerful build that is ubiquitous among her family, among the blood of Olympus, Donna is tall and powerfully built with the lean taut physique of a warrior and athlete. She towers over most women and quite a few men at an even six feet.
Donna's armor was custom made by Hesphaestus. The metal was made from the finest Olympian ore, and the leather was taken from the hide of the Nemean Lion that her father had slain. As Wonder Girl the color scheme had been red and gold, but when Donna took the name of Troia she had the smith rework it. Hesphaestus enchanted the armor so that the starry sky of her uniform would look as if the viewer were staring into the night sky, the stars would blink and the sky would shift with Donna's movements.
Powers/Skills:
-Donna is of the blood of Olympus, granting her strength beyond any mortal human. While she does not match her older sister in power she is more than the equal of the various metahuman strongmen and can match any Heir of El in raw strength except Kal-El himself
-Donna is incredibly durable, no normal human could hurt her in hand-to-hand combat and she can withstand blows from her older sister. However she is not indestructible, like other Amazons, piercing weapons such as bullets and blades can damage her and a strong enough weapon such a tank or missile could severely injure if not outright kill her. As such Donna must rely on her shield, gauntlets, and armor when it comes to particularly dangerous foes.
-Princess Donna has a natural grace and an agility borne from centuries of practice. She can perform acrobatic feats to outdo any mortal, and coupled with her strength, Donna can leap large distances in a single bound. However she does not naturally possess the power of flight and must rely on winged sandals, which theoretically could be damaged or even destroyed with enough force.
-Like her sister, Donna has superhuman reflexes. She has a naturally superior reaction time to a mortal. Donna can snatch arrows from flight and with her enchanted gauntlets, Donna can easily block bullets. Donna is also incredibly swift and on foot, she can catch up to a speeding car.
-Due to her superhuman birth and her training, Donna has immense resistance to exhaustion and pain. She can fight and march for days straight, and she has the mental fortitude to keep shrug off all but the most serious of injuries. Unless she is knocked unconscious or even killed by an injury, she will fight to the bitter end.
-Centuries of Amazon training have honed her senses to perfection. She may not have the superhuman vision or hearing of a Son of El, but she is an expert tracker that can detect the faintest of clues in the environment to help her catch her quarry and it would take a master of stealth or superhuman powers to sneak up on her.
-Donna has the benefit of more than two millennia worth of strategic training. She was schooled in the Art of War since she was a child and possesses a keen tactical and strategic mind to rival her sisters and the Batman himself. Donna possesses a strong intellect and studied all the great Ancient thinkers. Donna's knowledge of History, Philosophy, Architecture, Astronomy, Physics, and Mathematics could match any doctor or professor. She also possesses a healthy grasp of Arcane theory though she has no innate talent herself.
-Princess Donna was trained from an early age in courtesy and diplomacy, she is a master of concealing emotion and mediating conflict. She often visited other supernatural nations with her mother and sister, such as the Kingdom of Atlantis or the Court of the Summer Queen Titania. Donna is a natural peacemaker and it would take considerable emotional pressure to break her composure. Her milleania long social training has left her schooled in the protocols and customs of dozens of supernatural peoples.
-Donna is an avid follower of the Arts and possesses a great well of information on Drama, Music, Art, Literature, and more recently Cinema. Donna herself was noted to be an excellent singer and dancer among her people, and was a master of the Lyre. She was also a fair artist and also dabbled in sculptures and pottery. Princess Donna was also a student of Drama and performed in festivals often, and is currently honing her trade in the Metropolis School of Performing Arts
-Above all Donna is a warrior, she was trained in combat from the age she could walk. She is an excellent rider, an expert archer, and a master of several forms of armed and unarmed combat. She is a master of the sword and shield, the spear, the bow and arrow, daggers, her fists and feet, and of the lasso, though her lasso while strong and durable is not the peer of the Lasso of Truth. Her sister is the finest warrior among their people, but Donna is not so far behind.
Backstory:
Princess Donna of the Amazons was born around 2500 years ago, one of several heirs to Themyscira, and one of legions among the godblood descendants of Zeus, collectively known as the House of Jove. Her father was Heracles, the Lion of Olympus, who fathered Donna when he came to Themyscira seeking her mother's famed enchanted girdle. Despite the claims of Greek storytellers, Heracles certainly did not slay Hippolyta in battle and he did not force himself upon her. After a series of contests of strength and athleticism, where the Lion bested her mother, her aunts, and even her sister, and a brief but passionate affair with Hippolyta, Heracles claimed his prize and left.
Donna was born shortly after, and many came to celebrate the birth of the new princess. Her own father's roars of joy are said to have shaken the island, though Donna's aunt Melanippe says that was as much to do with his drunkenness as his joy. Her grandfather Zeus approved as well, and even Hera, who had spurned Diana's birth celebration, famously smiled and cooed at her own great-grandchild. Ares vowed to train his granddaughter in all the martial arts like her sister and Donna's aunt Penethesilea, who had fought in the Trojan War, declared that Donna would be as beautiful as the famed Helen of Troy and as fine a warrior as Hector. And so the new Princess was forever named, Donna Troy.
Though Heracles wanted to take his daughter with him, Hippolyta adamantly insisted that Donna be raised and trained on Paradise Island with her sister Diana and her cousins, Artemis, Alexa, Aresia, Drusilla, and Lyla. Donna wanted for nothing growing up, and had no lack of companions in either play, study, or training. Donna greatly admired her older sister and emulated her to a great degree. Though they did not share a father, Donna and Diana were sisters and inseparable. Diana was already a trained warrior by the time Donna came around, and was the one responsible for a great amount of Donna's training. She also helped her in her other studies when she struggled and protected her from the very rare bully, particularly their aggressive cousin Artemis and their mischievous cousin Aresia, Penethesilia's and Antiope's daughters respectively. Though Donna had a knack for peacemaking and eventually befriended their troublemaking cousins. Diana's prowess inspired Donna to excel, and her continued defeats in sparring only made her hunger for improvement. Together, Diana and Donna were Hippolyta's pride.
She received the best in education and combat training, learning from Diana and all the great masters among her people and others of her blood. Ares and Athena trained her in different styles of war and strategy, and Hesphaestus made Donna her own special armor and weapons. Her shield, gauntlets, sword, and spear were the equal of any Amazon, even her sister. Donna received extensive training in all matters of combat, survival, and athleticism as well as an exhaustive education on matters of science, philosophy, and the arts. As a Princess of the Amazons, Donna was not just expected to be a great warrior and a great thinker, but to also be a capable leader and envoy for their people.
The affairs of the Olympian Nations were notoriously volatile and dangerous, and relations with other supernatural peoples were no less treacherous. And so Donna was trained in matters of courtesy and protocol, excelling because of her peacemaking and conciliating nature. Though Diana was the undisputed best warrior, Donna was recognized by her sister as one of Themyscira's finest intellectual and diplomatic minds, though Donna came close to beating her sister in sparring a few times. Diana was fated to be their people's great Warrior Queen, and Donna would be her brilliant Councillor. Diana and Donna accompanied their mother on several journeys to the demesnes of their relatives and other notables, including the Kingdom of Atlantis, ruled by their cousins of the House of Neptune. Diana was always praised for her martial skill, and Donna was never far behind in martial honor, but her knowledge of the arts and her social skills never failed to impress, whether their hosts were Atlantean Kings or Demigod Lords.
Donna never journeyed to the mortal world however, despite her father's wishes for her to join on his adventures, for her mother had forbidden it. Man's world was dangerous and volatile, she said and was best avoided. However life on Paradise Island was not always peaceful. The intrigue and affairs of the gods were often ignored by her mother, but their people were often dragged into spats and disagreements between one god or another from time to time. Sometimes Hippolyta was called on to defuse arguments between their relatives and Donna would learn more of the art of diplomacy. Other times, the Amazons found themselves defending their shores from the odd jilted god or demigod, and Donna put her training to use against all manner of foes from Minotaurs, Centaurs, Harpies, Gorgons, Cyclopses, and even the odd sorcerer. Eventually the god or demigod would forget their grudge and slink off, leaving Donna and her fellow Amazons covered in battle glory. And occasionally the Amazons were honor-bound to defend their relatives from some shared foe. Donna had fought in dozens of small skirmishes, including a sojourn into the sea to help the Atlanteans fight off Charybdis and Scylla. However these conflicts were short and ephemeral, the game that the supernatural played when they grew bored.
Donna's first war came when Zeus called the banners to defend Olympus from the Giants, the outcast offspring of Gaia. In a rare moment of solidarity, a large majority of the blood united to fight their enemy. Diana and Donna fought side by side with the Legions of Hades, with the Atlanteans, and with the Olympians. For the first time, Donna fought with her father in battle. The conflict was epic, countless on both sides were slain. Her father slew a great many giants and won the battle, but Donna saw him fall from his wounds afterward. Donna mourned her father, the Lion of Olympus, but watched with awe as her grandfather ascended him into full godhood. Donna spent a short time in the grand city, familiarizing herself with her grandfather's kingdom. However, Eris, her aunt, on several occasions attempted to humiliate and trick her niece in increasingly devious and deadly schemes. She was not the only one and Donna grew disillusioned by the cruel games of the gods.
Donna spent most of her life on Paradise Island, only journeying to councils and battles when it was required of her, unlike Diana who went on many adventures in the mythical world. Donna was best friends with her bookish cousin Alexa, Artemis' sister, Lyla, Melanippe's daughter and the next Oracle, and Drusilla, Lyla's sister and an even more avid art student than Donna. They enjoyed the dramatic performances, musical concerts, displays of dance, artistic mastery, hunting, sparring, and festivity of their home. Donna enjoyed her own pursuit into the arts and was a celebrated playwright among her people, composing a drama of her father's heroic journey. Hippolyta often brought Donna to councils, grooming her to become a Chancellor among their people. Donna witnessed the lively political, philosophical, and rhetorical debates and speeches among her people and knew this was her calling. The centuries passed by in this manner, Donna enjoying a pleasurable and intellectually stimulating lifestyle with occasional bursts of glorious battle. Sometimes her uncle Dionysus would journey to the island for festivities, or an Olympiad would be held in Themyscira among the nations of the blood. Donna lived, laughed, loved, read, danced, sang, fought, drank, dreamed, and ate hearty.
And then one day a stranger crashed from the sky. It was not a god but a man, the first mortal man Donna had seen with her own eyes and a strange one at that. He had a uniform that Donna did not recognize and a strange manner of speaking. His flying machine was unlike any that Donna had ever seen, despite her extensive experience with magical artifices. The man spoke of a great war in Man's World. It was plain that this war was a threat to Themyscira, Hippolyta feared that mortal invaders would breach their island's security. And their Queen also suspected the hand of her father, Ares, in these troubles. Donna had never been to the mortal world and felt apprehensive, but Diana jumped at the chance to experience the mortal realm. It was agreed that Diana would safeguard their people by journeying into the mortal world with this man, this Steve Trevor. Donna remained behind and prayed for her sister's safety.
Diana soon returned and regaled all with tales of the vastly changing Man's World, of industrialization and technology. She witnessed the horror's of mortal war but maintained that Man's world was worth saving. It was revealed that Ares was partially responsible for the war, though man had largely brought it upon himself. Diana gained their mother's leave to stay in Man's world and soon became one of it's greatest champions, the Wonder Woman. Diana would periodically return and tell of Man's world and all its beauty and horror. Diana would often gift Donna with trinkets and gifts from Man's world, the most treasured were books. Novels, poems, plays, Donna voraciously devoured the literature of dozens of different mortal cultures. She dreamed of the wonders of Man's world and her imagination was captivated by Wonder Woman's tales of adventure and of companions such as the Dark Knight and the Man of Steel.
Eventually, Donna took on the name of Wonder Girl and joined her sister in Man's World. Her centuries of experience and training were put to good use, and she fought and defeated many supervillainous foes, becoming amazed with the wonders of the modern world. Donna met many great heroes, and fought side by side with the likes of Superman, Batman, and Aquaman whom she had met on a few occasions before as King Arthur. Donna saved countless lives, conflicted with a variety of powerful foes, and saw wonders she only dreamed of. During visits to Metropolis and Gotham with Diana, Donna met and befriended Kara Zor-El and Barbara Gordon. On one notable occasion the trio had teamed up to take on Livewire, Poison Ivy, Harley Quinn, and Cheetah from enacting their plot to incapacitate their mentors and take Metropolis and Gotham by storm and declaring themselves Queens of the cities. The three of them became fire-forged friends and from that moment on they were sisters in battle and life.
Donna fell in love with Man's World, with the sheer passion and ferocity with which the humans pursued life, despite the horrors and dangers they faced on a daily basis. She even had a few romances in Man's World, particularly with Kyle Rayner, the youngest of Earth's Green Lantern defenders. They mad met during a mission to stop the Star Sapphire in one of her perennial rampages, and Donna had become smitten with the dashing artist and adventurer. Their time together was passionate but brief and they parted amicably, and to this day Donna considers Kyle a close friend. There were many more besides Kyle, men and women, including one memorable encounter with Garth and Tula of Atlantis as well as an extended affair with Roy Harper. In her travels Donna made many more friends and allies, including Koriand'r the alien Princess from another world that Donna saw so much of herself in. Donna Troy became a pillar of the superhuman community, and considered her costumed brethren as much her people as the Amazons were.
Donna greatly enjoyed fighting at her sister's side, but desired to make her own name for herself. Donna had met many of the young proteges before in her adventures, young heroes such as Robin, Red Arrow, and Kid Flash. After a bit of an adjustment period with their strange communication technology, Donna heard Robin's call for relief. She found her way to the Kahndaq desert, the former home of the legendary Teth-Adam's kingdom, and helped rescue the beleaguered young heroes. Donna found she relished the companionship of her peers and eagerly joined the Teen Titans, though she was not overly happy with the name. As Wonder Girl, Donna conflicted with Wonder Woman at first due to a perceived abandonment of her older sister to join her young friends. However the rift was healed when Donna and her comrades saved her sister and the rest of the League from the clutches of an alien menace. Afterwards, Donna enjoyed her sister's support and those few years with the Titans were among the best of her life, fighting in costume to uphold justice, and afterwards exploring New York City and it's wonders. Of particular note was Broadway.
However all good things must come to an end and eventually the team disbanded. Donna went her own way and had many more adventures. Once after the villain Night Star attacked New York, Donna was persuaded by John Stewart to become a member of the Darkstar Corps. Donna Troy dreamed of flight and readily agreed. Her newfound powers of energy blasts granted by the Darkstar uniform were great but it was the power of flight that exhilarated her. She went by the name of Darkstar for a short time and jumped at the call to rejoin the newly reconstituted Teen Titans, along with her close friend Starfire. The organization behind the Darkstars soon collapsed and after the departure of John Stewart from the group, Donna felt no obligation to stay and hung up the Darkstar uniform. As useful as energy blasts were, they simply were not her style and her father had Hesphaestus make her a pair of winged sandals to grant flight, so Donna had no further need of the uniform. Donna again took up the name Wonder Girl.
Things continued in this manner with Donna living and fighting with the team, Donna was one of the team's lynchpins, helping formulate their strategies and mediating team conflicts, Donna was proud that she was a peer of Kal-El's blood in combat and of Batman's proteges in strategy. But though the young Luthor was amiable enough, Donna could never fully trust him. She had experience enough with Lex Luthor and though she would fight by his side, she could never quite believe that the man's son would not follow in his footsteps. Despite this, the two never had real conflict and they saved each other's lives on multiple occasions. Things were happy, until the Wildebeest Society.
Donna had seen horrors before, but the affair with the Wildebeest Society affected her in ways she rather not think on. Donna refused to speak of the events with any of her friends, not Kori, not Kara, not Barbara, not even her sister. Not all was ill however, for Diana had discovered the existence of Cassandra and Lyta Sandsmark, the young daughters of Diana's demigod brother Lennox Sandsmark and their cousins. After the trauma of the Wildebeest affair, Donna Troy returned to Paradise Island and along with her sister took up the duties of training their young cousins. Lyta began following in the footsteps of their mother Helena who had been a Fury. Donna saw something in the young Cassie and trained her to take her place as Wonder Girl, for she had the yearning for adventure and untainted idealism that Donna now felt lacking. For a time Supergirl even came to their Island, taking a break from the never-ending battle to enjoy their idyllic lifestyle. Koriand'r, Batgirl, and many others called from time to time and it was a peaceful time for Donna.
That all ended when Darkseid sent an army to kidnap Supergirl to make her one of his own Furies. Lyla, now known as the Harbinger, was almost killed in the battle and Kara was taken. Diana called their people to action, Superman mobilized his family, and Batman contacted many of their allies. Donna joined them, taking up the sword again with the newly made Wonder Girl at her side and her new title, Troia. Donna made her first journey into outerspace and was part of a large effort to take Supergirl back, going to Darkseid's own place of power, Apokolips. Donna had heard tales of the Fourth World, of her own family's ancient war against the evil god Darkseid. The battle on that hellscape to save her sister in arms reminded her of the Gigantomachy, so many years ago, an epic, bloody, and horrible clash of arms with many of her Amazonian sisters falling in battle. Darkseid had even corrupted Supergirl and forced her to fight her friends and family. In the end, the efforts of the Justice League and their allies prevailed and Kara was taken home.
Donna realized it was her duty to protect her world and those she loved from evil. And she had to admit, there was still that part of her, that bloodlust that came from generations of warriors, that sang when she was in combat. Donna returned to the world of superheroics as Troia, and Cassie joined the Teen Titans. Donna moved to Metropolis with Supergirl, the two share an apartment, and Donna began taking classes at the Metropolis School of Performing Arts, not out of a need for a degree but out of her love of the humanities.
After the disappearance of Diana and the Justice League, chaos reigned. The superhuman community was rocked to the core. The Amazons became incredibly distraught. Hippolyta was beside herself with worry over her daughter's fate, and Aunt Eris, planted the seeds of strife by appearing on the island and suggesting that Themyscira needed a strong leader, implying that Donna was not worthy to be heir. Eris' influence split the Amazons in several different directions, creating heated debate as to whether to follow the order of succession or decide the heir by some other means. For her part Donna resented the discussion, many had started to believe her sister dead.
Donna left the politics to themselves and vowed to find her sister and bring her back, all the while bringing those who abducted her to Justice. And to do that Donna decided that she must follow her sister's steps as well as protect her friends and family from further threats. Joining with several of her comrades, Donna became a member of the new Justice League.
Motivation for joining the League?:
As Diana's younger sister, and a hero in her own right, Donna feels a strong responsibility to do the right thing and perform her sister's duties in her absence. She always looked up to Diana, and she greatly admired every member of the Justice League and considered them all mentors and friends. Donna feels that to honor them she must follow their example and protect the people of Earth from all threats. She is tirelessly working to find her sister and bring her home. And she feels a burning desire to harm any that harmed her sister. But if the worst has happened, than Themyscira always needs an heir to the throne. And the Justice League must always have a Wonder Woman.
What do you bring to the League?:
Diana brings millenia of combat training and experience to the table, there are not many warriors mortal or superhuman that can match her in combat prowess. Besides that, she is a keen strategic and diplomatic mind, and would be an invaluable asset in preparing battle plans as well as keeping heads cool among the newly formed Justice League. If the League ever comes into contact with supernatural nations, Donna can bring a large measure of authority to bear as heir to Themyscira and the daughter of Heracles and granddaughter of Zeus. As a representative of her people, she also has considerable political clout in the mortal realm and has access to the not inconsiderable wealth of her nation and its martial resources. And Donna may not be a natural genius but she has a competent academic and scientific mind. In short Donna Troy is a warrior, a scholar, and a diplomat all wrapped up in one.
Notes
Donna is bisexual and is much more liberal with her pursuits than most humans, she pursues pleasure without any of the hangups of modern society. Donna has had many partners and even a few romantic ones, among them a fiery relationship with Kyle Rayner.
In the mortal world, Donna is legally known as Donna Prince.
Her uniform from her short-lived tenure among the Darkstars is kept in the palace at Themyscira, awaiting a new bearer.
One of Donna's prized possessions is a bracelet forged out of linked charms in the likeness of the House of El Crest, the Bat-Symbol, and the Royal Eagle of Themyscira, symbolizing her unbreakable bond with Kara Zor-El and Barabara Gordon.
Donna also has a meteorite locket, gifted to her by her close friend Koriand'r of Tamaran. |
51,759 | 1,399 | 23 | 323 | 3,236 | Stargirl and S.T.R.I.P.E. || Blue Valley, NebraskaCollab between and Courtney spun the pen in her hand as she gazed absentmindedly down at her tablet as her English teacher droned on and on. Her tablet was a blank black screen, sleep mode. Just a few moments ago she had given up on taking notes. Ms. Ellis never had much to say this time of day anyways. The whole rest of the day promised to be just as boring as the lecture.
Or it had been a promise. Instead one of the kids in the back let out a loud gasp. Instantly all the students, Courtney included, turned around to stare. The teen was gaping at his tablet. One of his friends grabbed said tablet and turned up the volume.
Oh My God! Someone could be heard screaming. There was more screaming in the background. Courtney's head whipped back around and she began tapping at her own tablet frantically. It was all over social media. The young woman pulled up the first video titled "Strykers Breakout". What Courtney saw made her sweep everything she brought with her to class into her back pack.
"I gotta go Ms. Ellis." Courtney told the stunned teacher as she was already half way through the door. She could hear the woman yell at her to get back. Her voice fading the further away Courtney got.
It was a five minute run from the school to Pat's house. She burst through the door, tossed her book bag on the ground and hightailed it to her room. She ignored her mother who was fussing with Patricia.
Courtney slammed her room's door behind her and pulled out her Stargirl costume.
Pat Dugan couldn't have a more enjoyable morning. Despite waking early after a nearly sleepless night of coddling a rowdy Patricia, he found profound relaxation in his garage while working on his latest project and listening to his favorite Jazz music on the radio. Courtney's 18th birthday was only a few months away and after a a few discussions with Barbara, they decided to buy a car for the oldest daughter of the family. Not only that, but Pat would get to choose the vehicle and even tinker it for her, making the mornings she was away to school the only viable time to work in order to keep it a surprise....
You can only imagine his heart jumping out of its place and his head nearly hitting a pipe from underneath when he heard the front door opening and quick steps rushing up the stairs. Pats initial relief would then be interrupted by the radios sound as the regular program was halted to announce the breaking news regarding the state of Stryker's at Metropolis. And Barbara's yell from the kitchen only reassured his suspicions.
"Relax Honey. We will handle this. And the school later." he said after a brief exit from his man-cave and with a sigh he headed towards a panel of buttons at the wall. After pushing an exact pattern, the floor seemed to moved underneath the car and take the shape of a platform that switched the car and revealing on its place the metallic casing that surrounded the S.T.R.I.P.E armor, with various wires connected to from its base to the various crevices of the massive metallic exoskeleton.....
Strykers Island, MetropolisChaos was a nice word for the sight that greeted the seventeen year old at Stryker's Island. From her view high in the sky she could see Police trying to contain what they could. Which wasn't much despite their best efforts. Just minutes ago Courtney had been on the phone with the JSA trying to coordinate something, anything, but the Society was firm in their retirement. They even pointed out that there were already heroes on the scene.
Courtney was not placated. The only thing she could talk them into was was that they'd aid in the effort with civilians. It wasn't want the girl wanted, but it was better than nothing. Courtney stood up on her Cosmic Staff as she noticed a blue haired woman in prison garb heading past the containment line the rag-tag group of heroes tried to maintain.
"Oh no you don't." The teen said, the sound of her voice torn from her lips by the wind, but she wasn't speaking to the villainess.
"Courtney wait!" Pat tried to warn his daughter, although it was too late. The eager heroine was already off, going head on against a super-villain she had never encountered before, without even coming up with the semblance of a plan. After letting out another sigh, he refired the armors thrusters and flew past with speed greater than the cosmic staff, while lowering his altitude in order to get some better aim.
Target Locked
The computer announced as S.T.R.I.P.E extended his metallic arm to produce its Lazer cannon, before firing a barrage of concussive Lazer shots against Livewire. | Name:
Courtney Elizabeth Whitmore
Nicknames:
Courtney
Alias:
Star-Spangled Kid
Stargirl
Age:
17
Sex:
Female
Appearance:
Courtney is your average teen. She's five foot seven. She's skinny and completely flat (front and back), but not anorexic skinny. She has long blond hair which tends to curl, much to her dismay, so she straightens it every morning. She has a fair complexion and blue eyes. She has some muscles but not much at this point. What she has has been developed over the year she has been solo superheroing.
Powers/Skills:
Courtney has no superpowers. However the Cosmic Staff grants Courtney powers:
Rapid flightLevitation of objectsEnergy manipulationThe staff can also:Absorb stellar energy, which can then be manipulated into defensive force fields, and offensive energy blasts of incredible power.Courtney can use both powers at once to protect herself from atmospheric damage in high velocity flightReceive Courtney's mental commands from a distanceAttune itself to the user. It is difficult to quickly change the staff's affiliation.Courtney also has the Cosmic Converter Belt which gives Courtney the following powers:Enhanced StrengthEnhanced AgilityEnhanced SpeedEnhanced StaminaShooting Stars: A move where Courtney can call forth light forms which disrupt electric devices and organic nervous systems.The Converter Belt is attuned to the aura of the wielder much like the Cosmic Staff.Courtney also has some training for fighting but not much. She currently taking Kickboxing and getting tutored by Pat.
Backstory:
Courtney was very much your average teenage girl in Los Angeles. So average that her family didn't get along. Watching your parents fight was never something she wanted. Nor did she like the divorce. It had been painfully obvious that it was going to happen but the young girl had held out impossible hope against all odds. Hope had nothing against her father, Sam, walking out on them. The months after that were hard on both Courtney and her mother, Barbara. Mainly on her mother who had to struggle to get Courtney's deadbeat father to sign the divorce.
The whole of Courtney's young teen years were the worst. Her grades slipped and quite frankly she was nearly flunking out of high school. It was miserable. Without her best friends she never would have made it. Her friends were highly supportive and kept her afloat more times than Courtney could count. Her safety net. Then after the whole divorce thing was over things were looking up. Courtney and her mother were spending time together again. Time that wasn't marred by the absence of her father. Courtney was even beginning to do better in school.
Then Pat Dugan walked into Courtney's life. At first he was just another guy that her mother was psudo-dating. Courtney figured he'd go away like the rest of the losers. After all the two of them were doing just fine. But Pat continued to bulldoze his way into their lives. He pushed through barely rebuilt walls and his mother was okay with it. Courtney was annoyed by the interloper and her grades began to slip again. This time her friends weren't as supportive of her anger issues or her complaining. She ended up falling into a bad crowd and things continued to fall downhill.
The bottom of said hill soon arrived when her mother and Pat announced that they were getting married. And the joys didn't end there. Not only was she going to get a step-father they were moving to Nebraska! It was just completely unfair. Where the hell was Nebraska anyways? It didn't even sound like somewhere she wanted to live.
Courtney's resentment of Pat continued to grow in Blue Valley, Nebraska. She had a hard time making friends and was generally aloof in school. Though she did befriend Mary and Josh nearly immediately despite her best efforts to the contrary. Things continued in this vein for a while until one day when she was staying home sick from school. Pat and her mother were off working and she had free run of the house (Pat's house). Curiosity got the better of the teen and she ended up in the attic pawing through Pat's old stuff.
In one trunk she found a really strange belt and a few other items. It was only after a bit of quick research she discovered Pat used to be Stripesy, a adult sidekick to a teen hero. The only one in history! Quickly Courtney realized with this stuff she could get back at Pat and mock him! Over the next week she cobbled together a make-shift costume, sparing no (hilarious) expense. When it was finished Courtney showed off the costume at the local Independence Day event.
And once again Courtney's streak for bad things struck again. It was only after Pat turned red in the face at her mockery and he began to chastise her that the screaming began. Blue Valley might not have been hopping in the way LA was but apparently not even Nebraska was exempt from random (or not so random) super-villain attacks. It was the nefarious Dragon King. (Side note: Apparently a Japanese war criminal hiding out in Nebraska. Fun Facts!)
Pat quickly, much to Courtney's surprise, got most of the townsfolk, including her mother, to safety. However Courtney's day was still to get worse. Shiv, the Dragon King's daughter, apparently took affront to her costume and attacked the young girl. It was only Pat's intervention that saved her life. Pat had built himself a mechanical fighting suit of armor (that he named S.T.R.I.P.E.). Together the two were able to fight off both the Dragon King and his daughter.
After a long discussion with Pat and her mother it was agreed that Courtney could continue her "teen crime fighting" as long as Pat tagged along. Having no other option but to agree, she did. And the Star-Spangled Girl and S.T.R.I.P.E. was created. With her new calling in life Courtney's life was finally on the right track. She was reconciled with her mother. She even liked Pat! Which was good because not even a month later after the whole 4th of July attack her mother announced she was pregnant.
Nearly nine months later little Patricia was born. A few months after that Starman, whom she had fought together with against the Dragon King, retired. Upon that decision he gifted Courtney the Cosmic Staff. With the Staff she changed her name to Stargirl (At Mary's suggestion) to honor Jack/Starman. During this time she also joined the JSA for a brief time. When the JLA vanished she decided she'd be more help filling the void.
Motivation for joining the League?:
She thinks she can do the most good in the League.
What do you bring to the League?:
Courtney might be young but she has a strong sense of right and wrong. She is also quite powerful in her own right if she can move past her own fears and doubts.
Notes
Courtney really doesn't have that secret of an identity. Pretty much everyone in Blue Valley knows who she is.
I really want to include something in this story about how her father's a criminal. <3 |
51,760 | 1,399 | 24 | 793 | 1,516 | Stryker's Island, Metropolis
"I don't miss." Roy gloated as his arrow hit its target, freeing Captain Comet from Starro's telepathic grasp. The two superhuman telekinetics started to plummet toward the earth below, much to Speedy's annoyance. He went for the set of grapple arrows attached to his hip, placing one such projectile on his string. Luckily for the archer, Jon and Donna were already on the case, the former catching the unconscious superhero before he went splat and the latter lassoing Manchester. "Nice of you to join us, Wonder Bra!" Harper rather cheekily called to his former teammate. Despite his mocking sarcasm and insincerity, Roy was glad the Amazon and the Kryptonian had shown up. Things were looking quite bleak a moment ago when their only heavy hitter was a Luthor. A quick look around the battlefield revealed that the heroes seemed to be victorious. Shrapnel was being held captive inside a force field of some sort, Black was seconds from getting his clock cleaned by Wonder Woman's kin, and Bloodsport was...well, Bloodsport. All that was left was to clean up the rest of the escaped prisoners and infected civilians. "A job well done, I'd say."
It was at that moment that the entirety of Superman's rogues gallery decided to make their escape. The gaping hole in the prison's wall turned out to be directly connected to the maximum security wing, which housed the most dangerous individuals in Metropolis. Harper's frustration built as he watched Livewire, King Shark and Metallo enter the main yard. "Me and my big mouth." He grumbled. It looked as if Livewire and King Shark had no intention of sticking around and killing their captors. Metallo, however, set his cybernetic eyes on Superboy. None of them presented the most pressing issue to the red-clan vigilante, however. No, his biggest threat came in the form of Shrapnel tearing his bubble prison to shreds and shouting, "EVERYBODY DIES, STARTING WITH YOU FUCKING CAPES!" Ugh. This guy was a pain in the ass. A very deadly, exploding living metal pain in the ass. Roy quick grabbed a handful of his own razor sharp arrows and took a step forward, taking aim at the incoming shrapnel (sorry not sorry.) He managed to pin two of the oncoming projectiles before finding himself being grabbed by the quiver and thrown to the ground. "Agh!" Roy's attempts to ignore the completely insane umbrella wielding crazy person seemed to have backfired, because now she was trying to save his life with an umbrella. Granted, the thing was capable of sustained flight, which in itself was extremely interesting. But he doubted it could stand up to a barrage of explosions from the rapidly approaching bits of razor sharp metal.
Without warning, Red Arrow tackled his savior over the railing of the guard tower, causing the two of them to free fall. "Fly!" He ordered a bit too harshly. He wrapped his legs around the woman's waist and bent backward to get a look at their attacker. Thankfully, the Question had used one of his smoke pellets to blind Shrapnel, keeping the two powerless 'heroes' safe. For the moment, anyway. "I appreciate the shield, Alice, but I don't think your contraption can block Mr. Explodey over there. And I don't like taking chances." He yelled up to her. "Just try to keep steady and avoid any more of his surprises, kay?"
Harper had to take a moment to silently thank Oliver for the special quiver as he racked his brain for a way to take down Shrapnel. Each arrow was held in its own designated compartment within the quiver, and wouldn't come out (even when flying upside down attached to a nutty scientist) unless it registered the touch from the sensors in Roy's gloves. "How to stop a metal man from blowing himself up..." He muttered, running his fingers over his many different trick arrows. "I've got it! An explosion needs flammable material, oxygen and sufficient ignition energy, right? Hatter, you see where Luthor's forcefield shorted out? Can you try and get a hold of those drones and get them working again? We need to create a vacuum around Shrapnel." With that, Red Arrow strung up one of his grapple arrows and fired it at the opposite prison wall. "I'll try and get his attention while you do your thing!" He let go of her waist and soared across the prison yard, landing two dozen yards in front of Shrapnel. "Hey, ugly!" He called. "Your mom's a toaster!" The archer fired a pair of explosive arrows at the metal man before turning tail and running in the opposite direction, hopefully having his full attention. | Name:
Patrick Dugan
]Nicknames
Pat, 'Stripesy'
Alias:
S.T.R.I.P.E
Age
Late 40s
Sex:
Male
Appearance:
(The first three models)
Pat is a healthy man in his forties, with wide shoulders and built like a linebacker. He is 6ft and 2 inches tall while he weighs approximately 225 pounds. While he let himself somewhat 'loose' after his retirement from crimefighter, his return to the field has caused him to engage in a months-long exercise regime in order to return to his physical prime.
Powers/Skills:
A brilliant mechanic, with an IQ of 170, Pat has under his resume the design and building the Star Rocket Racer, JLA's Steel Eagle Aircraft and of course, the color scheme of the armor is mainly steel grey with patriotic red stripes painted upon the shoulder pieces and across the chest. On its center, the circle encloses its personal blue 'S' symbol. When using the S.T.R.I.P.E armor, Pat acquires superhuman strength, durability, and flight through the use use of jet thrusters on its boots, thighs, and its back. And also:
*Rocket Launchers: It sports shoulder-mounted rocket launchers that shoots rockets and Sidewinder missiles.
*Missile Launcher: On the left shoulder, it sports a XXL Bunker-Buster missile that can damage even the most durable of targets.
*Laser Cannon: The armor has a concussive laser cannon on the right shoulder.
*Gatling Guns: It has wrist-mounted gatling guns that are strong enough to incapacitate an Apache helicopter. It can even shoot lasers.
*Onboard Computer: It provides Pat with information on opponents, surroundings, armor status, and communications
*Voice Filter: This is used to hide his voice, it makes it slightly deeper and gives it a mechanical filter.
*Temperature Control: The armor's temperature can rise to about 300 degrees.
*Backup Generator: S.T.R.I.P.E has a backup generator aside from his main power source.
He is an experienced hand-to-hand combatant, his main style being boxing and is known for his well thought feints and strong uppercut.
Backstory:
Patrick Dugan was born in the city of Los Angeles in 1915. Although a bright child with a love for sports- especially rugby- he had the misfortune to spend his formative years during the Great Depression and after the death of his father from Bovine Tuberculosis, Pat was forced to be pulled from school in order to take up a job in Max Vaughns Auto Repairs in order to provide for his family. He eventually proved to be an Vaughns most effective worker, thus his boss left him in charge of the Garage once he entered retirement.
Pat would meet his future friend and partner, Sylvester Pemberton, during a patriotic movie showing in the 4th of July 1941. The two of them realized and later foiled a conspiracy of Nazi spies posing as protestors with the intention of ruining the showing, although the two of them parted ways soon after. Pat and Sylvester met a few days later at a newspaper stand were they both frequent to buy the latest issue of Captain Stars and Sergeant Stripes, a comicbook written by Alvin Rodor. Inspired by these heroes, both Sylvester and Pat decided to take up the life of costumed adventurers and after created suits based upon the American flag, theStarspangled Kid and his sidekick Stripesywere born. Despite Sylvester being younger than him, Pat never felt uncomfortable in the position of the sidekick, and the two of them engaged in a number of adventure during the duration of World War II, halting the activities of gangs and tracking down agents of the Axis that infiltrated the United States. Their last adventure would be their battle against the Nebula man, an unbeknownst to the duo Cosmic Being that trapped both Sylvester and Pat into a Time Vortex.
Decades later, Nebula Man would finally meet defeat at the hands of the Justice League of America and with his powers canceled, the two heroes were finally released. Upon their return to the present day and without a hint of aging upon them, Sylvester decided to resume the adventuring under the new name of Skyman, although Pat opted to return to a normal life, marry a woman named Maggie and even have a son he named Michael. Unfortunately the wedding ended in failure, with Maggie leaving to raise Mike on her own and Pat reconciling his friendship with Sylvester. He was then given work at Pemberton estate as a mechanic and chauffer while secretely building and upgrading Skymans equipment. It was during that time that he begun the design of his latest project which he named Special Tactics Robotic Integrated Power Enhancer,S.T.R.I.P.E for short. Sadly, Sylvester would fall at the hands of one of his rogues, leaving Pat to seek out a new beginning back in L.A, where he used his savings to buy a building for his auto business and an apartment to move in. While working as a Car Technician, Pat met Barbara Whitmore, a divorced wife and mother when she arrived to his store to fix her car. They begun dating for a while and after a long time Pat could finally felt confident that he found the woman he wanted to spend the rest of his life with. There was only a little problem, whose name was Courtney...
Barbaras teenage daughter disliked Pat from the first moment she saw him, and every attempt to approach her ended with Courtney being even more antagonistic than before. Still, it didn't deter him from finally deciding to make the big step and ask Barbaras hand for marriage while having the brilliant idea to move to Blue Valley, Nebraska, thinking that a smaller town would help his relationship with his step-daughter.
A few months passed after moving in Blue Valley Pat noticed that while Courtney was as distant as ever she seemed very concentrated towards a 'secret project' of hers, so he just waved it off as simple school work. The revelation would arrive during the 4th of July when his step-daughter appeared at the event wearing a make-shift Star-Spangled Kid costume. It was the hair that broke the Camels back for Pat, but when he was ready to engage in a full yelling match with Courtney, the villain of Dragon King begun his attack. With his instincts kicking in, Pat managed to take Barbara and most of the civilians, although he was unable to reach Courtney once she was attacked by the Dragon-Kings daughter, Shiv. He reached the S.T.R.I.P.E armor just in time and after firing up the first model Pat flew in to save his daughter and the two of them managed to beat the villains and save the day.
What followed on their return home was a long discussion that ended in a surprising compromise from Barbara. Courtney would continue her activities as a teen crimefigher in the condition that Pat would tag along in order to protect her(and keep an eye on her). So, the Star-Spangled Girl and S.T.R.I.P.E. was created and rest, as we say, is history....
Motivation for joining the League?:
While joining the main body of the JLA had never been one of Pats priorities, if Courtney wishes to enter the reborn League then he can only follow her in this endeavor and support her choice.
What do you bring to the League?:
Mechanical knowledge, a badass Power Armor and most importantly, the experience of a Golden Age superhero and the sound advice he can give to the younger heroes.
Notes
Pat is allergic to pineapples.
He can cook some mean bluberry pancakes. |
51,761 | 1,399 | 25 | 1,015 | 2,825 | The all new..
S U P E R M A N
Julian felt the cold skinny hands wrap around him, as Mercy's words rang in his ears warning him of the dangers spotted by his two drones still hovering around him, they fired at the power-absorbator, Julian began rerouting the quickly draining power of his suit, within seconds his suit was down to 90% efficieny. "Mercy, restart Drone One through Four. Full Reboot, nanite regeneration." Was his last command to the suit, as the four broken drones - the ones that had held Shrapnel, began repairing themselves.
Julian's suit rerouted all of it's power, the forcefield that surrounded him began failing as Parasite drained it's energy, the pink mutant gaining more and more power. Using all of the remaining 85% power in his suit, Julian expanded the forcefield as quickly as possible, creating an unstable field that pushed the Parasite off of the new man of steel, rendering his suit powerless, but it began recharging immediately with what solar energy was inside of the prison. Julian's drones targeted Parasite, about to fire, but he quickly waved them off, knowing that their lasers and electric charges would do nothing but power the energy thief further.
"I heard you gave the old Superman a run for his money! Let's see what you got, Bubblegum!" Julian postured, analyzing his surroundings - he needed to find some kind of restraints for the pink meta, or he wouldn't be Superman for much longer - as much as that would amuse Jon, it wasn't an acceptable outcome. Parasite fidgeted. "Hungry.. Soo.. Hungry!" He lunged at Julian, using the tactile telekinetic powers that Julian's suit had given him, Julian was barely capable of dodging under the lunge of the Parasite as he flew over him, Julian grabbing him by the ankle with his robotic arm, the arm fueled by an independent power source - One isolated well enough that Parasite couldn't drain it, unless he tore the arm open, anyway.
He hurled Parasite into the concrete floor, spinning around, the monster's face tearing up the floor, Julian kept his robotic grip around the beast's foot, releasing him with enough force to send him into a reinforced steel beam, which Parasite would hit with enough force to knock the wind out of him, despite his enhanced properties. "Insolent little.. Must feed!" Parasite shouted, charging at Julian, little more than a feral animal, the two traded blows, Julian's small forcefield from his arm allowing him to keep the meta at a distance, what little martial arts training he had was certain to keep him alive in this fight, luckily for him, Parasite hadn't come in physical contact with him, only his suit, so the meta had none of his intellect.
Julian's suit had recharged one percent, the hud in his left eye coming back online - his drones outside were now fully rebooted. He instructed them to assist with fighting Metallo - feeding Julian video. The four drones would fire their lasers at Metallo as Donna attacked him, giving Kent enough room to escape the Kryptonite. Julian projected his voice through the four of the drones.
"Superman here, fighting Parasite inside of the prison. I see several wounded. Require assistance! Kent, save the civilians and guards. But STAY AWAY FROM HIM. He gets his hands on you and we're all doomed. Superman out" Julian instructed, in between dodging blows from Parasite, blocking a jab and sending one back at him going mechanical fist to meta-psychopath-killer-vampire fist with him, but his arm was running out of power - quicker than Parasite's powers would vain. Relying on the Kryptonian to come and get out the guards, Julian was not willing to risk all these guards and inmates alike getting absorbed by Parasite.
Parasite caught him in the chest with a fist, sending Julian flying five meters backwards, the wind out of him - feeling like he had been hit by that train, all over again, two ribs were cracked, at least. He figured, each breath got harsher. Parasite stood over him and was reaching down to his unprotected face, Julian managed to put his open fist onto Parasite's chest, just as the meta was about to touch him - the meta touching his skin for but a nanosecond, before the blue pulse laser was sent from Julian's arm, the kinetic energy sent from the arm sent Parasite flying into the ceiling, which he fell out of landing on the floor, laying still for a momen. Parasite would have sustained serious damage, if the young Luthor's calculations was correct.
And they were always correct.
Julian crawled back onto his feet, his body hurting, partly from the punch, but also from the contact, his head felt jumbled, and his skin felt sore, like he was running a fever, he stumbled. His hud reacting to his thought showed the bluepritns of the prison - showing him the info of each area, he began walking - slowly, limping, towards the first aid station, ten meters away from him. He heard Parasite getting back up and getting on him, his arm was just about out of charge. His two remaining drones emerged around him, setting up a forcefield that Parasite began clawing at, absorbing trace amounts of energy from them - healing his injuries with each punch against the field. Julian got out a needle from the first aid box, and turned to Parasite.
He only had one shot here.
The drones let the Forcefield go down, Parasite charging at Luthor. "LUTHOR!" Parasite shouted, having learned his name from his brief moment of contact Julian jerked forward, instinctively, using what little power his suit had recharged his flew forward, meeting Parasite halfway, catching the monster by surprise - Superman had never recharged that quickly Then again, Superman never expended all of his own energy, either. Julian grabbed Parasite by the throat with his mechanical arm, forcing the meta onto the floor with a loud thud, cracking the concrete, jamming the needle into the meta's chest - right into his heart. The Tranq dart was meant to tranqulize BlockBuster, but hopefully Parasite still had enough energy left in him to not die from the dart, once the dart penetrated his body, and the drug was pumped into his system, the meta flailing helplessly against Julian's grip on his throat, till he shrunk down into his thin form again.
Julian let go of his throat, and collapsed backwards, leaning against the wall, sweat streaming down his face - his hair had gotten messy, falling over his face, his nose was bleeding and adrenaline was pumping all through his body. Not to mention the headache. I might've had a stroke. But I think I won.. Julian mentioned, one of the drones analyzing him - he hadn't had a stroke, he was just exhausted, running a fever, a cracked rib, a bruised neck and a few bopped blood vessels in his nose. Recommended bed rest, 3 days.
The other analyzing Joshua Allen - Parasite. He was alive. Unconcious - his body had metabolized enough of the drug that he was a stage above being in a coma. Joshua had a four broken ribs and several injuries to his throat and hands, as well as a concussion. Recommended bed rest, 2 weeks.
He would be knocked out for the next six hours, at least. More then enough for them to imprison him. Provided they could get ahold of the situation on the outside.
There was a holding facility at Lexcorp Julian could put him in until Belle Rev was capable of taking him in. | Name:
Julian Augustus Luthor.
Alexander Luthor Jr.
Lex MK. X
Nicknames:
Julio, Jules, Junior.
Alias:
Caesar
The Tomorrow Man
Superman
Age:
21
Sex:
Male
Appearance:
Julian stands at 187 CM, and weighs 74 kilos, he's in peak condition due to rigorous workouts, his training schemes being taken from some of the greatest athletes on the planet, copying and combining the workout regiments of former Robins, human and inhuman heroes, as well as world-leading personal trainers. His eyes are blue, the same kind of cold blue his father is well known for having. His features are a little softer than his fathers, yet, he is the spitting image of his father if one were to look away from the long ginger-locks over his face and the scratchy beard he usually sports. Julian is usually seen dressing modestly, in a hoodie, chinos, T-shirt and flat-top shoes. However, it's not unheard of for him to dress fancy in a dress-shirt and matching pants, or even a full on suit.
He makes a point to always clean up as much as possible for official occasions, styling his hair, shaving his face and wearing his nicest clothes whenever the occasion calls for it.
His super suit looks something like this.
Powers/Skills:
Genius Intellect
Julian is smarter than his father, his IQ is among the highest in the world, his reaction and processing speeds are all off the charts, border lining on superhuman. He possess other worldy technological knowledge, from Krypton, New Genesis, Thanagar and even the future, the 25th century, to be exact. He also speaks roughly 100 languages more or less fluently.
Genetically Enhanced:
Genetically modified to be the perfect human. His genes give him the best possibilities for a healthy and strong life, allowing him a faster metabolism, peak human healing and peak human physical strength as well as a improved immune system, pushing the limits of what is truly human.
Multi-Billion Dollar Resources.
Cripple:
Julian has a prosthetic arm, capable of lifting over five tons, as well as armed with a forcefield, a pulse-laser and a taser, capable of knocking out even metahumans. However, the true Marvel of his tech, is the suit he dons when he decided to take upon the S.
The SuperSuit:
A suit using different alloys, including some alien ones from New Gensis and Thanagar, all gathered using his resources through Lexcorp. The suit is built upon one of his father's designs, optimized for finesse and comfort, rather than intimidation. It does not come with a helm, but instead with a neurological transponder, sending Julian's brainwaves directly into the suit, allowing him to control all of it's functions with but a thought.
Running on Solar Power, built mostly on Kryptonian schematics, the suit uses the solar energy to create tactile telekinesis, which is what most of the other abilities of the suit come from.
The suit is capable of lifting upwards 50 Tons, survive heavy caliber fire, as well as explosions - capable of handling a punch from Superboy without damage to the user or the suit. Flight, both thanks to the Nth Metal inside of the suit, but mostly due to the rockets in the boots, allowing Julian to break the sound barrier at Mach 3. It's also armed with lasers, plasma and pulse weaponry as well as Red Solar radiation and powerful electrical tazers, allowing him to neutralize just about any foe.
Luthor Links:
Small spheres with the Luthor Insignia on that floats around Julian, the orbs are created using New Genesis tech. They are capable of firing energy projectiles, laser bolts at foes, as well as generating powerful forcefields around them, allowing Julian to defend a large area, and himself from damage his suit can not handle.
Backstory:
In the beginning, there was a young man, a man with a dream, a vision for a brighter future. A utopia, a man who believed himself capable of changing the world. He came from humble beginnings, his mother and father weren't noteable people, they were truly average, living in the slums of Metropolis. The humble beginnings turned into a tragedy with a fire, but from the fire the greatest man of modern time rose.
His name was Alexander Luthor, and he would change the world with nothing more than his own two hands and his brilliant mind. Making his first million by 15, creating a new type of weapon system for the military. Lex Luthor took the world by storm, all the way to his 30's, when he was the richest man on earth, his power was unrivaled, and his vision was so close to coming true. He had a whole empire, the world at his fingertips.
And yet, one man in a red cape and underwear outside of his pants, flew around Lex's city and ruined his dreams. Luthor was no longer the most powerful man in the world. Superman was. And it was his duty to crush this UberMensch from another world, before the alien destroy all of man.
Lex would go on to fight a valiant battle against the Man Of Steel. He would spend countless billions of dollars on making technological advancements to prove to himself that Luthor was superior. That he was the Super Man, not this alien.
Yet, only a couple of years into the two's endless battles, he realized that he would not win this war, not unless he made a plan to bunker down. And that's where CADMUS came into the picture, science unit that would go where no other scientists would. Lex would fund their genetic research and he would demand them make organs for him. They were the clone Lex, to heal any of Lex's injuries, to repair any organ, or even to create a brand new body for the multi-billionaire.
That's how a strand of countless experiments and projects were started. All in the goal of creating a fully functional clone for Luthor, one that Luthor could use when his own body would give up - which it would eventually. With those countless experiments came countless failures. Dementia, psychosis, tumors and a million other genetic defects were all present in the clones, yet, there was one that stood above the rest. He was marked as "Project X" The Tenth 'breed' of Clone. He was perfect. He was physically strong, he was mentally powerful, and he was the only clone Cadmus ever created that was considered whole.
Lex named the clone "Alexander Luthor Jr." His goals of using the clone as a organ donor had all vanished once he saw the clone perform, the clone was advanced to 16 years old, before his rapid aging would slow down to normal. Junior was strong, he was smart, as smart as Lex. He was everything the man who dreamed of changing the world could ever have wanted in a son.
The clone would be trained, he would be tested by the people on Cadmus, the greatest scientists in the country would teach him, and perform tests on him, some of them excruciating, some of them borderlining on inhumane. And one day, soon after the clone had tuned one years old, a fire started in the living quarters, and the clone was the only one who made it out of the lab, scientists and other projects alike were burned alive, the casuality count was in the 100's. The clone was found at the side of the train tracks, having gotten struck by the bullet train, by some miracle he survived, severely injuried and missing his right arm.
He recovered, and Lex's work with Cadmus came to light to the world. The recently formed Justice League took the clone in, and helped him recover, the telepaths of the league pieced together his mind again, making him a person. One year after the fire, he was 'fixed' and he reentered the world in a grand press conference held by Lex. Where the Billionaire introduced the child as his own. As his son, and his sole heir.
He introduced him as Julian Luthor, a secret love child from Lex's youth as a playboy. Julian was everything the world expected from the son of Luthor, he was a genius, one of the most intelligent minds on the planet, earning several doctorates before he was even 20. He even constructed a mechanical prosthetic for himself, replacing the arm he lost.
He soon found that corperate life was below him - it wasn't stimulating, and it wasn't fun. He sought out a life of heroism, but not the kind where you hid behind a mask. Oh no, he, nor his father would never let that slide. Sporting basic gadgets, he took to preventing crime, both as a business man, and as a superhero.
Soon, he was approached by Superboy - a man whom revealed himself to be also a clone from Cadmus, he was part of Project KR - he was a Krpyonian and Human Hybrid clone. He too, was Lex's clone. Superboy introduced Julian into the Teen Titans, a group of young Superheroes trying to find their place in the world. Julian didn't fit in at first, but over the few years he was apart of the team, he grew, both as a person and as a hero. He grew more confident, less worried about his heritage - he stopped being ashamed of his Luthor name when in the company of other heroes.
He began defying the darkness people associated with his house, he want to make it a name associated with good, like his biggest idol, the Man Of Steel did with his. Superman was always associated with hope for Julian, and the shield the Superman wore inspired him to become a hero.
Julian set out to show himself, his father, and the whole world that you don't have to be 'born' special, or good, or extraordinary, but you can become a Superman, even if you're just a man. That is why he's donning the Blue and Gold Shield of the house of EL on his Chest, and why he felt the disappearance of his idol was a call to action, a call to properly step into the spotlight.
He was gonna create a better future, the same future his father always dreamed off.
Motivation for joining the League?:
He wants to 'give back' to the world for giving him a second chance, to inspire others to do better with their lives. He wants to bring hope to people, the same way Superman did, but with the resources and the know-how he has from his heritage as a Luthor.
What do you bring to the League?:
Genius Intellect, shit loads of toys and funding capable of rivaling Bruce Wayne's, and a vast understanding of just about all things science. Engineering is his forte so understanding, using and fighting alien tech will be 'his thing'. Well, that, and a pimped out super-suit allowing him to emulate a lot of Kal's powers.
Notes
Bi-Sexual.
He owns a rather large amount of stock in LexCorp, and spends a lot of time running parts of the company, even going as far as to have his own side-firm called Cesare Electronics, earning it's first billion within a year of starting. |
51,762 | 1,399 | 26 | 1,319 | 1,800 | Strykers Island, Metropolis ||| The Imp
As a large force hit her from behind, tackling the Imp to the ground, she lost hold of the switch to the spiders, ending any chance of launching more for that same purpose till she either retrieved it or replaced it. Neither seemed like they were likely to happen. Her hat falling fast towards the earth as well, she did managed to grab. Crushing it in a grip of iron. With the ground coming at them quickly, she jerked herself into the handle of the umbrella, the blades already collapsing and spinning as she hit a hidden panel on the contraption. It was instinct more than reaction to the Huntsman shouting "Fly!"
Then again, raising a brow at the man who hung upside down by her waist, nearly pulling her from the flying device and most certainly making the poor Impness use every bit of calculation to steer the device and not into a wall. The Umbrella rising with haste, though limited by the two people on it and one of them a tad over it's weight limit. Nearly missing his thankless seeming thanks, a red brow was raised as she "The Lackwit, Metal brain, explodes?!" Lindy cursed internally, though a involentary lecture came out with a cackle. "And It's not Alice, nor Hatter. Though appropriate they both were taken by- I ramble." She looked towards the drone. They were not hers and it would be rude to work with them, but considering the circumstances she doubted she could afford her code on conduct and survive. "I shall see what I can do, but I- OI! I'm flyin' here!" As he grappled away she manhandled the panels of the contraption as the Umbrella shot higher into the air, faster without the extra weight. Steadying she made a be line for the fallen contraptions that had once imprisoned the Shrapnel.
Hitting the ground she whipped the umbrella onto her back and bolted for the contraptions dodging the fighting and giving a hard and slicing whack to those who got in her way. Snatching one up, and a screwdriver from her coat the Imp set to work. Electrical shortages were hardly the hardest thing to fix, and something she had fixed often enough to be sick of them. But the power for them was the issue. The best option was something the Imp didn't want to think about. A Tesla coil. A massive Tesla coil on each corner of the area where Shrapnel would be trapped. Each having their own pulse for electric and the drones providing the continuous output with a easier load. It would hurt the Lackwith of metal twice as much, and would be all the worse if she was able to get them to time a strike at once, every so often. It would be a electrical force field. With the plan hatching she began to rewrite the drone's circuits in a flurry of clever hands and quick thinking. The sheer power would have to come from some where, but there was a ocean and a city grid to draw from. If one didn't work, the other would. Best of all, if all held well it would keep most of the criminals in check, if they weren't immune to electricity.
"Power sources, Four tall poles with conductors wrapped around them..." Rubbing her forehead, her hat knocked askew as she muttered madly to herself. Speeding for the other drones with a intent and a process, even as she stopped by every electric box and rewired it as well. Drawing more power into the prison. "Too much for one person. I need someone stronger than me, I don't have tools or time, although... MADDENING!" She roared as the drones began repairing themselves, Snagging one she rerouted it to receive voice and transfer over. Making sure a painful squeal would erupt in the suit's communications. "Who makes drones that do not repair automatically first! Turn them off later, repair first! For the love of Madness! Yes, I know you have a giant suit and I just hijacked several drones. I. Don't. Care. I have nothing to lose, though I suppose that is arguable, now is most certainly not the time for tomfoolery. Tell me how many of these folks are able to defy electricity? Get a Tesla field about them and that will stop your drones for faulting again. Heck. I did that to my home to help with the inventions." She paused, halting the rambling and yanking a inmate to her before striking him upside the head with the umbrella. "No time for tea! We're late! Get talking, to the contrary wise I will hijack that lovely, handsome armor. You don't happen to have the specifics for it handy, such a beautiful piece of work." She chided Luthor while herself went off tangent. Leaning against the building she whack another inmate who came about the corner in the knees, then the back of the neck. "Oh, do hurry with a reply. I'm not a patient woman and a mad woman is never a patient woman." Moving once more she bludgeoned and sliced her way through a group of inmates, the drone hostage in tow. | Name:
Lindsey Ifans
Nicknames:
Lindy
Alias:
The Imp, Impness
Age:
24
Sex:
Female
Appearance:
Lindy is average height at about five foot five-six inches, though her weight is not something she discusses willingly it's hundred and ten pounds of pure sinew, muscle, and bones. Looking rather waif like in her get up of 'Impness' she may not look like she can pack a punch. With a very angular face and slightly slanted eyes and highly arched brows that make her look like she's always questioning something (which she indeed is).Her eye color would appear to be red with cat like irises due to contacts, her actual eye colour is a rather non-commental pale blue. Her beak of a nose sits over a delicate mouth that's often either in a maniacal grin or ranting at some machine. Her red hair is slicked back against her head.
Her day to day clothes however are rather plain and just blend in with the local populace well, if their a little bit more worn and lower class. Reasonable for someone who works with machines, but sadly this does not apply to her 'Imp' outfit. Black combat boots with steel toes, and a knife shoved into each ankle. Her socks never match, though most wouldn't be able to tell from the tight black pants that hang about the boot tops loosely. Belted with a black belt to keep a matching coloured silky buttoned down shirt neatly tucked in and the collar of it showing a red bowtie. Over this is a crimson vest complete with a black rose in the brest pocket and a pocket watch featuring a certain white rabbit. With a large black trench coat with red threaded designs of the different card suits along the edge, she looks rather grim. But within that coat is a horde of pockets, pouches, and loops that would put Batman's belt to shame. Not one part of the coat is left to lie bare. Fingerless black gloves hide needles and lockpicks on the back of the hands under patches "Grim" and "Dispair". With a large, black V-wing mask, no one can really see much of her upper face save for the demonic eyes, which is very much intended. Though the pride of the entire assemble is a black top hat, wrapped with a red ribbon and very much worn, though a good eye can tell it's been diligently cared for.
Powers/Skills:
-Genius/Madness: Never one to think inside the box, this leads to some interesting contraptions and breaking of reality in some senses. It's a blessing and a curse. A curse due to the fact it point of obsession for Lindy.
-Engineering/Inventing: Impness had created many contraptions using hydroponics, steam and other systems. Her entire base is powered by the sewer system. While they may not be highest of technology, it will work in their favor. About to work about the general hacking of systems, or being able to lie low and undetected. She can create, destroy, disable and rearm machines and devices with a certain ease and efficient. So long as the latter doesn't become a obsession for her.
-Biology: She knows how the human body, and other bodies for that matter, are set up and how to best take them apart. She can brew up diseases, toxins, and cures though it may take her a bit longer than her engineering, and she's a perfectionist. Going above and beyond for safety of herself, though for other it really depends.
-Chemistry: Understanding the building blocks of life, she knows how things are made up and can be taken apart a nuclear level. Often attempting to make new and better matter. Though she prefers to call it Alchemistry, as she is not trying to understand any longer but forge beyond what chemistry allows. Something she keeps close to herself, wary of people interfering.
-Contortionist: She can twist her body into many a tight place. Lindy tries to make it a habit to appear boneless in her movements, and gestures.
-Physically Fit: She can preform acrobatics/gymnastics and parkour to a high degree. Though it was learned in order to keep herself from being pinned down in a fight, or trapped. Survival on the streets has honed her skills in avoiding a fight. A fight meant injury and that was a dangerous thing in her early years.
-Stealth/Thievery: Not above stealing she learned how to rob the robbers, slipping about their hideouts and taking them out or taking their ill gotten gains. Usually both when she could manage it. She learned how to pick a pocket and lock as well to aid in this. She can preform stealthy take downs with a bit of help from her chemistry and engineering background, and makes it habit to try and move quietly as possible.
Backstory:
Lindy was born to Harrison Ifans, a British/Irish nationalist who was more interested in not living in his native country, and Michele Ifans (nee. Ebenfi) with two siblings. As her father pretty much ignored the rest of the family except to lecture them about this chosen path of his, her mother was rather caring and bore it with good will. Lindy's mother died early in her life and Lindy never stopped to learn much about the woman, preferring the larger picture. Her estranged siblings went through the mother's death with only each other. Lindy too young and their father too caught up in their research to comfort his own children. Harrison Ifans didn't stay in the world long either, but before he left he instilled in his youngest daughter that knowledge was the goal all humans should strive for and knowledge was the key to absolute power. Following her father's teachings put a larger rift between the siblings, Lindy preferring to look at the larger picture rather to dwell upon the death of a woman and mother she had never known. Harrison Ifans had been searching for endless years for a way to fully unlock the human mind, or to break the laws of physics. A madman's quest and the poor man was too sane to complete it. But Lindy took up his work when she was sent off to the orphanage having no kin from mother nor father to go to. Her siblings both were separated from her, something that sent the young girl spiraling further into the work her father spent his life upon as there were even fewer distractions. Perhaps this is what drove her to madness, perhaps it was born within her. Either way, she was never officially diagnosed due to the orphanage never having the chance.
Lindy was never one to stick about when things weren't good and she left for greener pastures of better knowledge when the orphanage tried to stop her obsession with knowledge after she started to take things too far and nearly sent the building on fire and injured others 'for science'. Fleeing to the streets she wandered before finding herself in New York City, and later Gotham itself. Slowly she collected the identity for The Imp, strongly against being returned to orphanage or being thrusted into a prison system. The alias was a aid to living off the grid. Lindy was traceable upon the grid, but the elusive Imp was not. Aware of the fact it was wrong to steal from 'decent' people, she rather took her needs to those who were not. Often hunting down and thwarting the villains to relieve them of their goods for herself. The alias of the Imp protected her against retribution of those criminals she stole from. Using the funds to procure books and materials. These allowed for experiments, which in turn gave her a chance to learn through trying theories and creating devices to make getting more funds and materials for more experiments and books. As cycle of knowledge that grew, so to speak. She learned quickly how to fight, sneak, steal and most importantly how to obtain more knowledge and work the city system because of this. While she never officially completed High School, she grasped knowledge quickly and had poured over every piece since birth. Slipping into campus and attending large lectures with time brought from her experiments and thievery of thieves, she learned to blend in with the normal populace while learning even more. Her skills with computers while were not overly brilliant, were decent enough. So rather than play with high-tech in that area she kept to lower tech. Her notes all physical and often several copies ranged over a city or two. Biology, chemistry, physics she learn with a quick ease to complete the 'larger picture', even taking tests before the NY University found it had a self added pupil. She had been about 21 then.
Quickly leaving town she journeyed to Gotham while inventing and testing with steam, hydronics, tesla coils, and other 'toys' of hers. She retreated to the sewers and built herself a 'den' of sorts within the system using the waters to provide electricity and other things. Soon her base was well defended and well concealed. Her only way in was in was through a series of trick and trap doors combined with some serious contorting of her body. It was then that the identity of The Imp had become complete. Her University education still being built upon but mostly covered she experimented more and in the need to test out these experiments she used the disguise of The Imp to take to the streets and pulled 'pranks' in the name of science. But unsuspecting Lindy found another hobby, pranking became something of a amusement for her and something that was not her ever questing race for knowledge. It became a relaxing and exhilarating past time. Something she rather found amusing much to her surprise. Pranks began appearing in smaller towns and larger ones as Lindy moved about the coast to collect equipment, and test out her inventions. Chocolate running fountains, entire streets of washers overflowing, Christmas lights trapping people inside buildings, banks overflowing with cash or said cash replaced entirely with fake currency, and giant slingshots built in and flinging criminals in giant balls of snow down main streets. Trivial and childish things but needed to rest the ever relentless search.
But as things do, the 'pranks' escalated from greed. Contraptions started causing trouble. Steam powered turbines lifted cars from the ground with no way to lower them save a delicate tether, large swarms of little,crude robot spiders would invade schools, banks, markets, stores and other such places and carry off valuables. Museum pieces went missing and often badly made replicas were put in their stead. Often these were weapons, armor, models of old inventions, and such. The criminals provide pittance to what banks held and museums offered documents she couldn't get otherwise. But upon the disappearance of the heroes, the pranks slowed and stopped entirely. As if their creator too had disappeared. Though smaller and less dangerous pranks pop up now and again, Lindy the Imp has her sigh upon the larger picture.
Motivation for joining the League?:
Without the greatest to save the day about who would stop the villains from seeking out their own 'pest' problem? Protection, some boredom, and most of all. If someone is going to try and interfere with her experiments by taking over, Lindy the Imp wants a say about it.
What do you bring to the League?:
While it's a curse it also allows her to invent brilliant pieces of machinery and helps her pursue knowledge. The insanity and genius allows her to think outside the box. But it also makes her appear more child-like and disassociated with the world which is both from her slight insanity and her upbringing which lacked socialization. With a strong knowledge basis in biology, chemistry, physics, engineering (her true passion), and her own willingness to break the laws of nature and physics to achieve her goal. Lindy isn't about to let someone take over without having a say about it. She can contort her body into tight places and is incredibly speedy and slippery in a fight. Knowing that if she were to be pinned down with her small size and weight it would not be a good thing. She's light footed and has a weakness for taking things without asking. Simply because it's for a experiment or she just forgets, a part of her disassociation with the world and other people.
Notes
She's something of a sexual omnivore. While she won't seek out partners and rarely takes any due to her dedication to her work and research, Lindy had been known to indulge a time or two.
Also, her tolerance for coffee, sodas, and achoale is something that should not be tested. It's dangerous for herself and others due to her madness.
Also, Lindy designed the Imp's outfit to a very fine detail on purpose. While wearing it she is the Imp and Lindy is nothing more than a stranger. It was meant to try to keep her insanity mainly to the Impness. It didn't fully work, but the Imp will do things that Lindy never would and vice versa. |
51,763 | 1,399 | 27 | 2,654 | 2,774 | Stryker’s Island, Metropolis
Mark smiled at his and Red Arrow's success at freeing Captain Comet from Starro's control. Not only that, Donna Troy also showed up and was able to get her lasso around Black as well. His smile turned to a frown when Chester landed a telekinetic powered punch to the Amazon and he was going go on the attack, but then three more criminals from the prison started making their escape. This time it was King Shark, Metallo and Livewire. The situation was getting out of hand and they needed to get it back under control.
"Uh, hate to interrupt guys, but I think your problems are just starting." Mark heard Snapper say over his communicator.
"We already have problems down" he said to himself and now Mark had to make a very quick decision. He needed to choose, which villain to go after. Both Livewire and Metallo were engaged with his teammates in combat, but King Shark was making a getaway. Also Shrapnel had gone on a crazed rampage and was targeting Red Arrow and the Imp. Even though he wanted to go and aid his teammates against the dangerous villain, Mark decided to try and go after King Shark.
Mark commanded his Mother Box to find out which direction King Shark was going and then had it open a boom tube and the glowing portal appeared before him. He jumped into the Boom Tube and immediately found himself underwater. Thankfully his Mother Box was able to surround him in a field of oxygen that allowed him to breath while he was below the surface. He quickly looked around for his target and saw King Shark only about fifteen feet away from him. Mark took off at incredible towards the shark-man, thanks to his New God physiology Mark was able to swim at extremely fast speeds and he closed the distance between them in a second.
He body slammed right into his foe with a great amount of force and was intending to knock the water out of his gills and halt him in his escape attempt. While he was underwater Mark was not going to be able to use his megaton touch out of fear of it back firing and injuring himself instead of King Shark. This would be a physical battle and that meant that Mark would have to avoid his enemy's deadly teeth. | Name:
Mark Hudson
Nicknames:
Luke
Alias:
Mark Moonrider
Age:
21
Sex:
male
Appearance:
Powers/Skills:
Megaton Touch: Mark Moonrider possesses the ability to generate and project power bolts of electricity from his fingertips.
New God Physiology: As member of the New God race, Mark has superhuman strength, durability and reflexes that is half the power level of a krypkryptonian and being a New God grants him immortality from dying of old age.
Combat Specialist: Mark Moonrider is an expert in combat and has trained for many years to combat the forces of Apokolips. He is extremely skilled in both armed and unarmed combat.
Mother Box: Mother Boxes are sentient computers that were created by the New Gods for various purposes and have connections to the Source.
Danger Sense: The Mother Box can sense danger to its host and will alert them to the trouble when it arrives.
Life Sense: Mother Boxes can detect lifeforms of areas and entire worlds.
Vast Knowledge: Mother Boxes have massive amounts of knowledge and have archives of information regarding countless worlds and cultures throughout the cosmos.
Knowledge Projection: Mother boxes are capable of sharing and projecting it's understanding of past and present events for all to see in the form of holograms.
Energy Transference: Because Mother Boxes have the Leadership talent, they can automatically transfer their energy to their users. In addition, through their affection for the Mother Box, the user can transfer energy back to her. Mark can use this ability to transfer energy to the Mother Box to have it pull off his attacks when he is restrained
Source Conduit: Mother Boxes have access to the Energy of the Source for various effects, but it can only use a tiny fraction of the power without overloading and harming the Mother Box.
Emotion Control: They can control the mental state of a host.
Telepathy: Mother Boxes can communicate telepathically with a host or other life forms.
Health Manipulation: They can manipulate the life-force of a host to heal them against sever injuries, but it won't heal fetal injuries.
Boom-Tubes: Mother Boxes have the ability to open or close boom-tubes that allow him to traverse between the Fourth World and known space to countless worlds.
Life Support: They also can sustain a life form in a hostile environment such as space and other harsh landscapes. The Mother Box surrounds Mark in a field of energy that can protect him from intense heat, extreme cold and toxic atmospheres.
Backstory:
Many years ago the Highfather of New Genesis conducted an experiment by finding individuals from different points in earth's history and making them members of the New God races. Mark Hudson was one of those individuals. Being a child of the eighties and living in Star City, Mark grew up on all sorts of incredible cartoons and music from the decade, but his home life wasn't as great. His mom was overbearing and emotionally abusive to his father. This experience made Mark angry and he was mad at the world who made excuses for his mom's behavior. Eventually his father got up the courage to leave his mom, but then Mark's mother falsely charged him with abuse and the court system sided with her.
This caused his dad to lose all custody of Mark and his mom was able to cripple him financially. Mark was furious at his mom and angry at how horrible his life got. His anger got him into trouble at school and at home as well. He couldn't focus on his schoolwork and his childhood friends were less understanding of his issues. Mark was suspended from school when he got into a violent altercation with a female student who had laughed at the idea of his dad being abused by his mom and he punched her in the face out of anger.
This incident ruined his reputation and he was forced into counseling. He was lucky to avoid juvenile detention, but his mom was furious at him and she went on many long shouting rants about how much he had failed her as a son. Mark was on the edge of oblivion and after several years of misery, suicidal thoughts began to enter his head. After he left high school and his mom's home to go to college, Mark didn't find his situation all that more improved. In college his issues seemed to follow him and telling others about his problems made him a bit of a joke to the college campus and he was ridiculed for his story.
At the age of 21, Mark felt that he had reached his limit and decided that the world was too awful to live in. He was going to commit suicide and end his suffering. As he was in the process of killing himself, the Highfather Izaya intervened and saved his life. The Highfather explained to Mark about his sudden appearance and offered him a place among the New Gods of New Genesis. Mark had a choice, either to ascend above his awful life or succumb to the darkness within him and end his own life.
Despite his sadness, Mark chose life over death and accepted Izaya's offer. With the incredible powers of the Highfather, he was changed from being a human and into a New God. Izaya then welcomed him like he was his child and let him join the other young New Gods of the paradise-like world. Once Mark was given his Mother Box, he felt the device's soothing voice calm his emotions and the other New Gods understood his past and his pain unlike the people of earth. With his ascension into his status as a New God, Mark was given incredible powers and with the help of his Mother Box he was trained in many teachings of combat and culture throughout the cosmos.
Eventually he joined the team known as The Forever People, a group made up of young individuals who had been taken from different points in earth's history and given the rank of godhood by Izaya. As a team they traversed the known cosmos battling all sorts of strange and evil entities. A couple of their adventures took them back to earth and Mark still remembered his old life as a human, which wasn't pleasant to him. Despite the bad memories, Mark Hudson had found people he could feel happy with and his new identity of Mark Moonrider was a new beginning for him.
Motivation for joining the League?:
After Superman vanished, the Highfather believed that Darkseid and the forces of Apokolips could pose a threat to earth and the possible discovery of the Anti Life Equation. He decided that Mark would be Earth's guardian and join forces with the Justice League in defending it from otherworldly threats. Mark was sent to earth alone and the Highfather said that it was a task that he had to do on his own and that was all that Izaya would tell him.
What do you bring to the League?:
Mark brings New God technology and vast knowledge of the Fourth World and the cosmos. He is also an experienced fighter and as a New God with a human past, he understands human emotion and human failings.
Notes
This is his theme song
/watch?v=e6wk4PAIdGI |
51,764 | 1,399 | 28 | 587 | 1,829 | Tokyo
Shibuya Crossing
Billy had been stunned and stupefied as he stood on the fabled Watchtower, staring down at the surface of the earth. Oh, he had seen the Earth from space a time or two before and it had been breathtaking then. But this...this was different. He was walking in the footsteps of Earth's greatest heroes, staring down at the world from the same point of view, joining their team along with so many other great heroes...
If he didn't have the Courage of Achilles, he might have just fainted!
The scene unfolding in Tokyo prompted that reaction for entirely different reasons. A viking behemoth who could take a Kryptonian level punch and barely stumble, hordes of alien-starfish-zombies attacking a crowd of civilians and now a giant telepathic starfish kaijuu straight out of the worst old B-movies brought to horrifying life, speaking directly into his head?
"HOLY...MOLY!"
The others had already sprung to work in the blink of an eye, but things seemed to have mostly gone from bad to worse. Billy itched to fly up there and prevent his newfound friends from becoming the tentacled creature's newest minions and join the fight himself, but there was something he knew needed to be done first. Despite others best efforts the crossing was stilled filled with screaming, panicking civilians. Both Billy's own heart and the Wisdom of Solomon were urging him to get them out of the way and he knew the fight would go easier if they didn't have to worry about innocents in harm's way. The streets had become a thronging mass of people with only the purple starfishes denoting attackers from victims and most of the heroes there were busy fighting or avoiding Starro. carrying out A 100% safe, coordinated evacuation in time would take a miracle or else more manpower than the League and Tokyo combined possessed.
Well, unless you were Earth's Mightiest Mortal.
Time seemed to slow down to a crawl if not stop outright from Billy's perspective as he walked through the crowd identifying those without Starfish aliens attached to them, picked them up in ones, twos or occasional threes and carried them clear of the fighting. For Captain Marvel this took a decent amount of effort and time, carefully picking up innocent lives, consulting the Wisdom of Solomon for directions to the nearest likely safe place in the area to deposit a large number of people and bringing them over in small groups. The majority of others there would probably just see a red-white-and-gold blur zooming around along with occasional flickers of gold lightning as nearly all civilians without a miniature Starro attached were suddenly deposited safe and sound some distance away in one of Tokyo's many Disaster Preparation Parks. Captain Marvel might not be the Flash, but the Speed of Mercury made for a pretty good imitation.
The pre-prepared safe zones within Tokyo had been built to handle widespread disruption and serve as a temporary safe haven for large crowds in situations...well, not exactly like these, but close enough anyways. The park would have been just a lovely local feature at any other time, green and serene and full of life as a refuge of nature in the bustling city. But now it was suddenly filled with a frightened, confused throng of formerly threatened bystanders. Captain Marvel hovered before the massive crowd, using his super strong lungs to be heard as he spoke in nearly perfect and incredibly polite Japanese.
<<"Everyone, please listen up! The Justice League is here for your protection, but the resulting battle may make the city unsafe. For your own safety please stay in this designated safe area free of falling buildings, debris, and giant alien starfish kaijuu. It's my understanding that the park is equipped with emergency supplies, toilets and solar powered chargers and WiFi to enable you to contact your loved ones. Please, tell them to either stay indoors or proceed to other similar parks like this closest to their locations depending on their needs and current level of safety. If the League fails-which is unlikely-or once we have defeated the monster, the news should arrive to you via the emergency information networks established by the local authorities. We will keep you safe! The League thanks you for your continued cooperation!">>
With that he sped back to Shibuya Crossing and Starro, stopping once he was facing Starro eye to unblinking, giant red eye. Captain Marvel grinned up at Starro as he ran through scenarios on how to defeat the Lovecraftian looking entity before it mind controlled them all. He briefly considered trying to talk him down, but even if he could the tentacles were threatening his fellow League-members. Well, there was one hopefully sure-fire way to damage the creature given their position.
"I've got just one word for you: SHAZAM!"
A giant bolt of magical golden lightning worked on most foes...
he hoped. | Name:
Billy Batson
Nicknames:
The name those who are close to your character refer to them as.
Alias:
Captain Marvel!
Age:
12
Sex:
Male
Appearance:
in his non-transformed state Billy Batson is a slightly short and scrawny for his age boy with electric blue eyes, black hair and a face that smiles easily and often, well known for often wearing red or red and yellow clothes. As Captain Marvel he becomes a muscular, lantern-jawed adult version of himself that admittedly bares a passing, perhaps subconsciously influenced resemblance to Superman. However Captain Marvel is garbed in a white hooded cape, a red, gold and white costume emblazoned with a lightning bolt and golden boots and wristbands.
Powers/Skills:
Billy Batson is empowered by the Wizard Shazam with the abilities of divine entities contracted to Shazam in order to be a mystical champion of good. Whenever he shouts 'Shazam!' a bolt of magical lightning strikes him and transforms him into Captain Marvel, Earth's Mightiest Mortal! Due to the guiding influence of the Wisdom of Solomon and his own relatively peaceful and kindhearted nature Billy has never pushed his powers to their fullest and does not know their full extent himself. His powers include:
The Wisdom of S.olomon
As Captain Marvel, Billy has magically enhanced superhuman levels of intelligence and wisdom along with access to the majority of the world's scholarly knowledge as well as knowledge of a divine and magical nature. The Wisdom also allows him to speak any language and typically act in a manner far wiser than any child his age though his personality is still there. Thanks to the influence of the Wisdom of Solomon Billy generally tries to resolve most conflicts through more peaceful and diplomatic means, though it also gives him a brilliant tactical, mystical and scientific intellect equal to that of the brightest minds and most cunning sorcerers on the planet to use against those who would do evil.
The Strength of H.ercules
As Captain Marvel, Billy's strength is magically enhanced to extraordinary levels, truly making him worthy of his title as Earth's Mightiest Mortal. The Strength of Hercules suffuses his every muscle with divine might and has made him capable of feats including arm-wrestling Superman and lifting a space shuttle one-handed with relative ease. However, Captain Marvel has never tested his strength to its' full extent and his own personality plus the Wisdom of Solomon tend to cause him to hold back most of the time and place limits on himself, especially in combat.
The Stamina of A.tlas
As Captain Marvel, Billy is capable of incredible feats of endurance few other humans can match. His body is composed entirely of the magical energies of Shazam's power and as such he's theoretically ageless and undying so long as he does not turn back into Billy Batson. Of more typical use, the Stamina of Atlas means he never needs to eat, breathe, sleep or even rest as long as he continues to push himself, and his magically constructed body is invulnerable to all but the strongest of forces.
The Power of Z.eus
The Lightning of Zeus plays a key role in Billy's powers and transformation, as its mythical energies form his body as Captain Marvel when he transforms. As his body is a magical construct, Captain Marvel is highly resistant to all magical effects and forms of attack. Since it is the main source of his powers, Captain Marvel is able to manipulate and generate the divine lightning on command for a variety of effects and attacks. If necessary he can also re-constitute his Captain Marvel form to heal it of all injuries it may incur, though doing so leaves him vulnerable and risks exposing his identity. Likewise he can call down even more powerful magical energies by invoking the same type of bolt he uses to transform and then dodging it, though it can be used against him to make him change back to Billy Batson. Via concentrating and sort of using the lightning in reverse, he can also transport himself to the Rock of Eternity, source of his power and former lair to the wizard Shazam.
The Courage of A.chilles
The Courage of Achilles gives Captain Marvel an almost inexhaustible wellspring of willpower from which to draw on, which combined with Billy Batson's innate optimism and belief in good has the potential to make him an unbreakable beacon of Hope. More concretely, it also protects his mind from all mental assaults and nefarious influences and gives him a certain amount of innate fighting skill and combat ability, which combined with the Wisdom of Solomon could potentially make him a fairly dangerous and tactically adept opponent if he ever let go of his limits.
The Speed of M.ercury
The Speed of Mercury gives Captain Marvel not only the power of flight but truly immense speed to go with it. Although Captain Marvel occasionally says that he's faster than lightning for theatrical effect-about 1/3rd the speed of light in some estimates-and has dodged his own lightning to prove it, His true top speed is unknown even to him. He has moved with enough speed to generate tornadoes or even change the Earth's weather patterns through the manipulation of air currents and is just as fast on foot as he is in the air. His reflexes are likewise magically enhanced and his perceptions can speed up to match. That said, he has to be careful not to go all-out on Earth, lest the effects of his speed damage the environment around him.
Backstory:
infant Billy Batson was left on the steps of a Fawcett City Orphanage alone in the world save for the basket and blanket he was wrapped up in. Even his name wasn't left with him, instead chosen due to an alphabetical naming system the man managing the orphanage had devised for similar occasions. Despite this rather Dickensian beginning, Billy Batson never lost hope that his life would improve for the better and the year Billy turned eleven it definitively did, though not in the way he expected. For that was the year that Billy Batson suddenly found himself in the presence of the ancient wizard Shazam after sneaking a ride on a subway car. The aged mystic told Billy that he would soon die and needed someone to carry a portion of his great mythical powers onward. Thus due to his eternal optimism and pure heart, Billy Batson had been chosen to wield the powers of Shazam's ancient contract with the six powers whom his name represented and serve as a champion of good in the world as Captain Marvel, if he chose to accept. At first just wanting to comfort and help out someone he presumed to be a senile old man and ignoring the fact that the Wizard already knew his name, Billy accepted.
It was only when the madman known as Dr.Sivana attacked Billy's orphanage to hold the orphans hostage with an army of killer robots a few days later that Billy remembered the old man's deal. Shouting out 'Shazam!' for the first time, scrawny Billy Batson assumed the form of Captain Marvel and quickly dispatched the robots in a battle that lead to Sivana's arrest, marking the beginning of both his career as a superhero and his enmity with the insane scientist. Shazam was able to pass on from the mortal world content in finding a new hero, though a ghostly copy of him remained in his lair at the Rock of Eternity to advise Billy on any matters the Wisdom of Solomon could not. Together they battled the machinations of Sivana and they occasional unknowable intruder from realms beyond mortal ken for the first year of Billy's career.
His earliest enemies included the aforementioned Dr. Sivana, the prehistoric super-conqueror King Kull, the humanity hating indestructible robot Mister Atom, the unfrozen Nazi super soldier Captain Nazi, and the mind controlling alien worm Mr.Mind. These five joined together against Captain Marvel as the Monster Society of Evil and have since been a persistent thorn in his side. Worse yet were the demonic twins Blaze and Satanus, playing chess games for Billy Batson's soul and the souls of those he cared about, along with the return of the former Champion of Magic they corrupted, Teth-Adam. Still, no matter what challenges have come his way Billy has never lost the enduring spirit that Shazam saw in him in the first place.
Motivation for joining the League?:
Billy wants to join the League to help out, step in to protect the world in the wake of its' greatest heroes' disappearance. He idolizes the Big Seven and is practically fanboying at the chance to try his hand at their level of work and the opportunity to work with many other heroes.
What do you bring to the League?:
Frankly the only thing Billy doesn't bring at least a little bit of is experience. He's got power to spare, a vast personal database composed of almost the entirety of humanity's knowledge when he actually remembers to consult it along with ties to all things magical. His biggest asset depending on how you're measuring is his optimism and constant dedication towards fighting for good.
Notes
Any miscellaneous notes you may wish to add.
Examples are characters sexuality, their city of operations,
relationships with other characters or supporting casts. |
51,765 | 1,399 | 29 | 1,281 | 664 | Tokyo, Shibuya Crossing
The giant tentacle swung towards her like an angry wave, engulfing everything in its path; even the starfish underlings weren't spared. Starling leapt into a dirty gutter, taking refuge in the engraved surface while the limb narrowly scraped over her. A crowd of brainwashed drones was one thing, she's dealt with that before. But when the giant one showed up it became a whole different game. The colourful masks flying around with thunder bolts shooting from their fingertips, who was she to compare?
The mob appeared to grow more excited when big guy showed up. Navigating it became nearly impossible when they shifted their focus on the so called "heroes." Starling had no choice but to retreat to a convenience store where the mass of the mob overlooked. She crouched behind a shelf of potato chips to catch her breath when she saw a cop laying in a pool of blood with a gun in his hand and a dead starfish close by. Did the starfish make him do it? Or was he trying to save himself? Regardless, Starling searched him and found bullets, cigarettes, flashlight, handcuffs, and a stun gun. The stun gun reminded her of the shock she felt when her mind was freed from the starfish. Electricity seemed to be effective. Cobi and the big guy was a little out of her league, but Mr. Unknown needed to be taught a lesson.
Starling peeked over the counter to scout the situation. It was unlikely but she kept one eye out for her friend Aiko. That was when she saw a girl in fishnets going towards the danger. "Oh wow, who's this random magician lady here?" Whoever she was, Starling hoped she had the arsenal to deal with the big one. With the stun gun in hand, Starling worked her way thru the crowd, shocking every drone that got in her way. She must've gotten 12 of them before all the surrounding ones started swarming and clawing at her. The more they focused on her, the less the seemed to focus on the other heroes. Starling kicked and climbed to the top of a car where they had trouble following her. Their hand eye coordination was similar to that of a zombie. "Come at me!" she shouted, firing her gun in the air to get their attention. | Name:
Evelyn Crawford
Nicknames:
Ev, Eve, Lyn, and Lin
Alias:
Starling
Age:
32
Sex:
Female
Appearance:
Despite appearing thin she is packing some big guns, her line of work calls for staying in top physical condition. She typically wears her hair in a ponytail. Her most defining feature is the tattoo sleeve on her left arm.
Powers/Skills:
-Weapons training: she is adept with a wide range of weapons and explosives. Especially explosives.
-CQC: she is proficient at close quarters combat. Although she's no karate master.
-Subterfuge: she's an expert at espionage and black operations. She's no stranger to overthrowing dictators and toppling governments (see backstory).
Backstory:
Codename Starling is a fugitive and has been branded a terrorist in several countries including the United States. Much of her file has been redacted, destroyed, or otherwise "misplaced" so it is difficult to piece together the chain of events that lead to her current status. What is clear is she spent a number of years working for influential US organizations, including but not limited to the CIA. Reports show she was present during several third world revolutions which was often started or incited by the death of an infamous dictator or politician. Her role in such events is unknown.
The nature of her line of work affords operatives a certain amount of freedom. As long as directives are met, questions aren't asked. But Starlings file show an increase in insubordination over time. At first she was going out of her way to take unauthorized actions, risking the mission at hand. Eventually she was ignoring mission objectives all together, using organizing funds and resources to go off on her own crusades. Soon she was deemed a threat, her actions in conflict with the interests of the US government. She was blacklisted and abandoned. Opposing powers offered her refuge for her knowledge of classified information, but when it became apparent she wasn't going to divulge the really juicy secrets, she was truly on her own.
Perhaps surprisingly, Starling's short list of trusted friends includes Dinah Lance aka the Black Canary. When Starling returned stateside she was approached by Black Canary join her team, the Birds of Prey. This is where she got the codename Starling, despite other members (Katana, Poison Ivy) lacking an avian moniker. Her time with the Birds of Prey was short but sweet. It was her first and only foray into the world of masked vigilantism, even though she didn't wear a mask. The group eventually disbanded, each member having their own affairs to deal with. Although its difficult to have a personal life as a wanted woman, Starling has been successfully evading authorities and living between the cracks for sometime.
Motivation for joining the League?:
It would be nice to walk into an airport without facial recognition software going off or have a driver's license with her real name on it. Truth is: Starling is tired to living on the run, constantly looking over her shoulder for a G-man trying to take her in. The Justice League is the ultimate international force of good guys, right? Its a long shot but if she was a League member (and saved the world a couple times), maybe they'd forget about her past. Plus she always wanted to meet Wonder Woman.
What do you bring to the League?:
Masked heroes tend to be boyscouts, fighting for truth, justice, and saving cats stuck in trees. Even Batman has lines he doesn't cross. Starling isn't a hero. She's an operative with a set of skills that most heroes would deem morally questionable. She doesn't have a lasso of truth, but with a few hours, duct tape, and a car battery she can get anybody to spill the truth. She may not be the fastest man alive, but with her connections and resources she can get to any point on the planet within 36 hours. Starling can play dirty and stick her hands in the mud while the heroes keep theirs' clean.
Notes
Starling is a massive fangirl for Wonder Woman. |
51,766 | 1,399 | 30 | 803 | 3,342 | Tokyo, Shibuya Crossing
She bit off more than she could chew, that was for sure. Here she was, in some random part of Tokyo, facing off against a monstrous being with a GIANT sword that seemed to have the ability to make his own minions using those star things. And there were tentacles. Well only in Japan....
"No time for jokes," she thought. Now was the time for action.
The tentacles came up surprisingly, and she and the other heroes had very little time to react. A few of them ran off, one woman zapping the pedestrians with a stun gun, she assumed. "Nice work," she thought. It would keep them out of harm's way. Another man shouted a phrase she was almost positive she heard before when lighting came out. She would have marveled at that, but the tentacles weren't just there for show as they lunged for them.
Reacting quickly, Felicity threw her arms out, "Now now, hold on there boys." At that instant, her force field appeared surrounding her and the remaining heroes on the ground. The big Starro would be pushed back and couldn't get through. Each hit or attempt at them would be costly, but she held it up as much as she could"I can't hold this out for long, figure out a way to stop the tentacles and we can focus on ugly guy over there." | Name:
Felicity Marcuria
Nicknames:
Fifi, Lissie
Alias:
The Marvelous Miss Appear
Age:
25
Sex:
Female
Appearance:
Felicity stands at 5'7'' and weighs 122 lbs. She has long blonde hair that falls to her shoulder, green eyes, and fair skin. She typically wears her stage attire, which is a tuxedo dress with fishnet stockings and black heels. She also wears a small black hat for added flair.
Powers/Skills:
Invisibility: Felicity has the ability to turn herself completely invisible and move around without being seen. Normal cameras cannot pick her up, but infared cameras can still detect her body heat
Telekinesis: Felicity has the ability to pick things up with her mind and move/throw them around. Depending on the weight of said object, it can take considerable effort or no effort at all
Force Field Generation: Felicity has the ability to formulate force fields, either around her or a specific target. These force fields are semi-visible and appear as a light blue circle. She is also able to throw her fields as an offensive measure. Lastly, she can appear as if she is flying by using her force fields and moving them
Illusion Magic Finesse: Felicity has a natural aptitude for illusion magic and likes to practice with it often.
Fame: Felicity is used to being in the spotlight, even if it's off to the side a bit. With this, she does have some fame and can be recognized from her many shows.
Magical Aptitude: Felicity does have magical powers, this is from her studies as well as practice, thus she has an affinity for all things magical. She can recognize different magics as well as possibly perform different magics with practice.
Backstory:
Felicity comes from a lineage of magicians. Magic flows through her family's veins as easily as blood and no one is more evidence of this as her father, Dimitri. The Marcuria family line has strong ties to the magical arts for many years, with each main sibling possessing a particular knack for a certain magic, whether it be elemental, weather, or even blood magic. Dimitri was the oldest sibling among his 8 brothers and sisters and had immense power. This made him the heir to the family's tome and all that came with it. It also made him hated among his siblings.
Dimitri was able to marry whomever he wished and he fell in love with an average woman named Patricia. Patricia didn't know about Dimitri's abilities and was hypnotized whenever she came close to figuring it out. It was best and safest for her to be in the dark about it all. Soon after their marriage, Patricia gave birth to a girl, named Felicity. Dimitri noticed immediately that she possessed the Marcuria line of magical abilities and worried for the girl's future. So he kept her gifts hidden from his other family members, claiming she was just a regular human.
It wasn't until Felicity was 8 when disaster struck. Having been tired of Dimitri's favoritism, the siblings struck back and plotted his death. Their plans went south when Patricia walked in on them and demanded to know what was going on. Rather than continuing their plans, they decided the best course for revenge just happened to walk in on them. Dimitri came home to find his wife comatose. The doctors at the hospital were baffled at what occured and told Dimitri she may never open her eyes again. Anger fueled Dimitri and he launched his own attack against his family, killing 5 out of his 8 siblings before his own father intervened. He banished his children's gifts and prevented them from ever using their magic again. Dimitri and his siblings were distressed, until Dimitri remembered his ace in the whole, and told his father about Felicity and begged him to allow her to keep her powers. His father agreed, but told Dimitri she must be trained and watched over by him, to prevent this kind of thing from happening in the future (and to prevent anyone from harming her).
Years of training and practicing left Felicity with extraordinary gifts. Having an affinity with Illusion magic (the second in her family behind her great grandfather) she was sent off on her own to pursue her own calling.
Life had a strange way of playing and she ended up getting a job as a magician's assistant. She occasionally did jobs for herself, but ended up being the assistant most of the time. She still kept up her magic and practiced whenever she could.
It wasn't until later when she found out about the Justice League's dissapearance. She always heard about them and their journey's and adventures and often was amazed at their powers. The call was evident and the need for heroes grew. Felicity decided this was her calling and, with her grandfather's permission, joined the ranks of the Justice League to help fight the forces of evil.
Motivation for joining the League?:
What's the saying? Always a bridesmaid, never a bride? Well in Felicity's case, it's always the "lovely assistant" and never the "main act". Having been fed up with being on stage as the pretty face for the real magician, Felicity wants to show others what she can do and what better way than to take up the mantle of the world's greatest heroes. Not only that, but she isn't blind to the dangers that are posed with the disappearance of the Justice League. Without them, the world will fall into chaos. It's up to her to do her part.
What do you bring to the League?:
Felicity has magical abilities, that alone should be amazing enough, but she is good for defensive measures primarily, by being able to protect others with her force fields or moving things around with her telekinesis. She can also move around invisibly which may be good for stealth missions. She is not shy around offense and can pack a punch when she needs to.
Notes
Felicity isn't blind to the similarities between her and Zatanna and she doesn't think she is better or worse than the woman. If anything, she thinks they would be best friends.
Felicity's favorite color is mint green.
Felicity's favorite food is pizza. The garlic-y, the better.
Felicity was home schooled for most of her life until her Junior Year of High School.
Felicity, despite having some relatives with the ability, despises blood magic, though she possesses the capabilities of performing it. |
51,767 | 1,399 | 31 | 1,419 | 3,667 | S H I B U Y A C R O S S I N G || J A P A N
“Man, you must be crazy if you think that pun gets funnier every time you say it!”
Looking skyward as he fought, Nightwing acknowledged Static with a smirk as the other hero quipped along with the Aerial Ace. The horde seemed never ending as they surrounded the viking like warrior. Electrical blast after blast exploded from the end of the escrima sticks with each connected blow Nightwing made.
“Oh c'mon man, don't be so harsh! I'm sure he works very hard at looking like a Game of Thrones extra!”
A slight snicker escaped Dick's lips as he heard Static's follow up to his 'Ugly' comment. Firing a grapple line into the air, Nightwing launched himself over the towering man, making a swing for the creature clinging to his chest. Deflected away by the large axe, the acrobat accomendated the blow, using its force to carry him to a safer landing spot as he twisted his body around coming to rest in a crouching position.
"I really thought he was going for a Vikings look, y'know that show on the 'Not HBO' network." Nightwing retorted to Static. "Either that or some unlucky trick 'r treater from The Walking Dead." He added before the wind went out of his lungs.
Mind your surroundings Robin.
The echo of the steely voice filled his head as Dick regained his composure, crossing his escrima sticks as he blocked a downward strike from Mr. Unknown. His masked face was obscured behind a purple starfish, but it didn't take Nightwing much to determine it was the 'Batman of Japan'. Aside from the rest of his attire, his movements and attacks were exactly as Batman had described upon his return from the island nation over a year ago. The former Boy Wonder knew he was in for quite the fight, but unlike Batman, Nightwing had never truly believed in working alone.
"You want me? Come and get me!" Nightwing taunted as he leap frogged over his oppenent and fired a grapple into the air. Diving and gliding between Starro's massive tentacles, the Aerial Ace lead Mr. Unknown on a wild goose chase around Shibuya Crossing.
"Does Zorro know you stole his pajamas?" Nightwing called back as he changed direction towards Static. Swinging towards the hero from Dakota, Nightwing launched himself over the other former Titan's head as Mr. Unknown came in pursuit.
"I seem to have an unwanted pest, care to zap it for me?" The former Boy Wonder called as he flew by. | | | N I G H T W I N G | |
"You'll never know if you can fly unless you take the risk of falling."
|_N A M E:_|
Richard John Grayson
|_N I C K N A M E ( S ):_|
Dick
The Boy Wonder
|_A L I A S ( E S ):_|
Nightwing
Formerly - Robin
Eventually - The Batman (II)
|_A G E:_|
Mid to Late Twenties
|_S E X:_|
Male
|_A P P E A R A N C E:_|
"I know it's hard, but try to stay whelmed."
//STATS:
■ HEIGHT | 5'-10"
■ WEIGHT | 175 lbs
■ HAIR COLOUR | Black
■ EYE COLOUR | Blue
//DESCRIPTION:
Richard is a classically handsome man standing at five foot, ten inches. Matching the age old 'tall, dark and handsome', Dick possesses dark black hair and deep blue eyes. He has a highly athletic figure, having rigorously trained both with Bruce and on his own for decades. Due to this, he has a very chiseled and toned body, although much leaner than his mentor. Notably, Dick's buttocks is incredibly well toned having been noticed and complimented by many of his peers and foes over the years.
|_A B I L I T I E S / S K I L L S:_|
"The Batman taught me, guided me, trained me. What I am, I owe to him."
//ABILITIES:
■ PEAK HUMAN CONDITIONING | Grayson possesses the peak athletic strength and endurance of a man who regularly engages in intensive physical exercise. As such Grayson possesses the normal human strength of a man that has intense physical workouts at the height and weight of 5"10 175 lb. While he relies more on speed and agility than strength, Grayson has shown incredible strength throughout the years. On a peak day, Grayson can press lift 350lbs, basically meaning he can lift twice his own weight above his head. Grayson's human conditioning also grants him something in the way of durability, though more specifically it's through the fact he's used to enduring pain and can ignore and work through it. This can give the impression to lesser minds that he's superhuman.
■ CHARISMATIC | Probably one of the most charistmatic people you will ever meet, despite living with Batman for five years, Dick still retains his bright and sunny disposition and as such is very easy to get along with. The former circus boy is very much still a charming performer and is a huge flirt, something that is generally returned from members of the opposite sex and even those who aren't. Grayson makes the clothes fall off faster than Tequila.
■ STEALTH | Grayson is capable of breaching high security facilities without being detected. He can even sneak up on Batman himself on occasion. He is also skilled enough to even sneak away and keep hidden from Speedsters such as Jesse Quick or others with abilities that allow them to survey environments precisely and quickly.
■ WEAPON PROFICIENCY | Due to his training with Batman, Grayson has been taught and displayed skills and proficiency in various weaponry ranging from shurikens (which the Batfamily uses in the forms of Wing-Dings and Batarangs), to eskrima sticks and staves to swords and even bows to various modern firearms.
■ BEST BUTT IN THE DCU | Dick Grayson has the finest ass in the entire world. It's a fact, deal with it.
//SKILLS:
■ MASTER ACROBAT | Grayson is a prodigious natural athlete, possessing a peak human level of agility/acrobatic skills. He is generally regarded as the greatest human acrobat in the world. Batman himself is an incredible athlete in agility, but even he can admit that Grayson's skill surpasses his own. Grayson is the only person on Earth who can do the quadruple somersault (formerly one of three, the other two being his parents).
■ MASTER MARTIAL ARTIST | He is a master of many martial arts disciplines with an emphasis on Aikido, Jeet Kune Do, Escrima, Tae Kwon Do, Judo, Wing Chun, Hapkido, Jiu-jitsu, Shotokan Karate, Savate, Kendo, Ninjitsu, Boxing and Tang Soo Do . He has effectively combined the martial arts he has mastered into a unique style that suits his strengths. This makes him a challenging opponent for even the world's best martial artists.
■ MASTER OF DISGUISE | Taught by the Batman in the art of disguise, like his mentor, Grayson had mastered the art of disguise by the time he was 21. Grayson has used many aliases to infiltrate the underworld or just to go undercover in public situations. However unlike Batman, Grayson doesn't keep a standing collection of identities and instead invents them on an as needed basis.
■ EXPERT DRIVER | Grayson is proficient at driving many vehicles like cars, motor bikes, trucks and he is also skillful at driving jets, helicopters and auto boats and small ships.
■ EXPERT ESCAPOLOGIST | Due to his training with Batman, he possess extreme skill in escapology. Grayson has shown such proficiency as escaping a straightjacket in 4.5 seconds and was able to use a Tibetan Mind Technique to escape virtual reality. Grayson has even been able to escape a maze faster than Wally West due to his training under Batman.
■ EXPERT MARKSMAN | Grayson is skilled enough to use modified Shuriken (Wing-Dings) to hit thugs at a great distance with his eyes closed, despite even giving him a head-start and disarm others with his wingdings. He is also capable of using firearms, as he was trained by Batman to do in order to gain a better understanding to disarm those who use them.
■ SKILLED DETECTIVE | Grayson is a world class detective, though not quite as proficient as Batman. In light of that, Grayson has been said to be third to Batman who is widely regarded as the 'World's Greatest Detective'. Grayson was able to solve a riddle by the Riddler before Batman himself even figured it out and this was before Grayson had become Robin. Furthermore, he has been known to solve mysteries and cases in a speed that even impresses his mentor. Barbara Gordon even commented that he was able to solve 4 cases in "America's Most Wanted" in a single morning and solved a homicidal case that went unsolved for 14 years.
■ SKILLED HACKER | He is skilled enough to hack into the Batcomputer emergency override codes during a time when he and Bruce had a falling out following his evolution from Robin to Nightwing. During his travels with Kori, Grayson also hacked a Alien Terminal with the use of the Tameranian Language he had learned from former teammate and romantic interest Starfire.
■ SKILLED MULTI-LINGUIST | Having had the finest education as Bruce Wayne's ward, he speaks with fluency in English, French, Spanish, Russian, Japanese, Farsi (Persian), Mandarin and Cantonese, and has some knowledge of Romany and the alien language of Tamaran.
■ SKILLED TRACKER | Gryason has been trained in hunting techniques by Batman who learned by the way of the African Bushmen (the Ghost Tribes of the Ten-eyed Brotherhood, among others). As such Grayson's skills are quite considerable both in natural and urban environments.
|_B I O G R A P H Y:_|
"The criminals, the monster, the ones who dedicate themselves doing wrong need to think he can't die. They need to think he's still out there. Batman lives, always."| | T H E F L Y I N G G R A Y S O N S | |
Born on the first day of spring during one of Gotham's rare sunny days, Richard John Grayson was handed into the hands of his loving parents who looked down on their son overwhelmed with pride. Upon first looking at her newborn baby boy, Mary called the boy her 'Little Robin', relating to his birth on the Spring Solstice. This term of endearment would imprint on the young Grayson for his entire life.
Like his father, Richard comes from a line of Romani descent. The Graysons were the ancestors of a roaming gypsy family who had been part of the circus for longer than any written record could tell. However unbeknownst to them, the Graysons were also the descendant of one of Gotham's most deadly legends, a man by the name of William Cobb. Cobb lived most of his life as a Talon, a highly feared enforcer for a group that has been all but long forgotten save for the haunting rhymes told to children who disobey their parents. As such the history of William Cobb fell into obscurity, lost in a history of circus performers and Romanies.
As his parents had, Richard or as he preferred to go by, Dick lived his whole life travelling from city to city in Haly's Circus. Trained by his parents, Mary and John Grayson, Dick was taught to be an acrobat and began performing at an early age, wowing crowds with his natural prowess on the trapeze. Together with his parents who were both world renowned acrobats, Dick would begin his introduction to performing at a young age and essentially from birth was trained to be a performer in the circus. His mother's nickname for him only became further enforced as Dick learned to perform on the trapeze, as Mary would constantly comment how he reminded her of a Robin while flying through the air in his red leotard. Together they were collectively known as the 'Flying Graysons' and were recognized as being one of the biggest shows in the circus business. In fact the circus' owner Jack Haley often remarked that the Grayson's were the biggest asset to the circus' business. Known for performing without a net, the 'Flying Graysons' true trade mark was their signature quadruple somersault, a move that only the three Graysons were known to be capable of performing. Growing up in the circus, Dick made several friends with the children of the other performers such as Jimmy, Zane and his childhood crush Raya Vestri.
Travelling the world with the circus, Dick became very cultured and outgoing though his education did suffer as he was only taught what those around him knew. None the less, his quick mind grasped onto most concepts quickly and Dick was recognized among the other performers as being a very sharp kid. At the age of fifteen, Dick found himself in Gotham City as the circus rolled into town for its annual performance. Dick had only ever performed in Gotham a few times previously, but that said having heard of Gotham's reputation for crime he had always been understandably nervous about leaving the circus grounds to explore the city like he had in Paris, New York, and numerous other locations. However, staying at the circus gave the boy a unique opportunity as he was able to meet a young fan of his by the name of Timothy Drake. At the time, Timothy was only about four years old, but none the less he remembered seeing Grayson's performances in previous years, wanting nothing more than to soar through the air like the older boy did. Having his picture taken with Tim and his parents, Dick wandered off through the circus to kill time before his family's show that evening.
Dick's world suddenly changed that fateful night. It was one of the biggest shows of the year as Haly's Circus had once again returned to Gotham City to help ring in the New Year. But Gotham wasn't the same place it was twelve years ago, not that it was some shiny metropolis then either, yet the city had managed to become worse. Stumbling across an argument between the circus' owner Mr. Haly and a well-known and feared crime lord by the name of "Boss" Tony Zucco. Dick hide in the shadows as he heard Zucco threaten Mr. Haly unless the circus's owner paid protection money. Being an honest and moral man, Haly refused not knowing the horrors he had released. That night Dick watched in horror as his parents' high wire snapped, sending his parents hurtling to their deaths, all while many of Gotham's elite watched on. A burden of guilt came over Dick as he stood there, the realization that he could have warned his parents washing over him, downing him in anguish as he collapsed into bitter sobs.
| | R O B I N: T H E B O Y W O N D E R | |
Shortly after the tragedy of his parent's death, Dick was placed in an uncaring juvenile services system, reportedly on the grounds that social services was full. While in the juvenile systems, Dick found himself dragged into numerous brawls where he was beaten up by a number of the inmates. He was eventually passed onto a Catholic orphanage where he stayed for a couple miserable months. Though life seemed to have taken a permanent turn for the worse for the young boy, seemingly out of nowhere, infamous billionaire Bruce Wayne rescued Dick by adopting him.
Dick insisted on only being adopted as his ward, because he did not want to replace his deceased father with the billionaire who he only knew from the tabloids. In fact, Dick originally believed that Bruce only adopted him for the good press and this was further supported by the amount of time that Dick found himself spending alone in the near empty mansion. Living with the billionaire at first felt like Dick had won the lottery, but after several weeks of growing loneliness, Dick's bitterness began to resurface. Growing frustrated by the lack of attention from his new guardian and the mystery still surrounding his parents' death, Dick snuck out of Wayne Manor one evening to solve the crime on his own - only to stumble upon Gotham's mysterious Batman, who was also investigating the murder. Feeling it would be cathartic for Dick to apprehend Zucco, the Batman allowed Dick to work with him, acknowledging their similar parallels in life.
While working with Batman, Dick began to get a familiar sense about the mysterious man. An expert in reading body language, a skill inherited from the circus and playing up to crowds it didn't take Dick long to deduce that Bruce Wayne and Batman were actually the same individual. Exploring the mansion for further clues, Dick eventually found himself stumbling upon the Batcave where Batman himself was awaiting his arrival. Bruce offered to train Dick, turn Dick into a crime fighter in his own right and pass along each and every skill he himself possessed. Wanting to honor his parents, Dick wholeheartedly agreed and was put through a rigorous training regime. Exercise after grueling exercise nearly brought Dick to his knees, but the young acrobat managed to excel through all combat and physical based training. Where Dick struggled however was the more academic departments although he eventually overcame these obstacles once he was able to put his own perspective on them.
Continuing their hunt, the pair succeeded in tracking down Zucco, and confronted John and Mary's murderer. However, Batman and Dick were unable to apprehend Zucco as the mobster died of a heart attack seconds before his arrest. But the night was hardly over as the nature of its events had allowed Batman to see a reflection of himself in Dick. A thirst for justice he could temper into an unstoppable force, Batman made the young boy the offer of a lifetime; the chance to stay on as his crime-fighting partner. Accepting wholeheartedly, Dick chose the name Robin, after the nickname his mother gave him, and his training began.
Bruce taught Dick fighting techniques and detective skills for a grueling six months. Despite the intensive training, Dick had still not been allowed in the field since the night the death of Boss Zucco. But fate had a different idea as Batman's found himself caught in the trap set by one of his many rogues. Stubborn still, Bruce refused Alfred's suggestion to send Dick into the field, but fearing for Bruce's safety and having complete confidence in Dick, Alfred made the decision to disobey Bruce and presented Dick with his first costume. Leaping into action, Robin managed to rescue Batman proving his competence once and for all.
With the rescue of Batman, Dick was finally deemed worthy to hit the streets. However Bruce had one final test for Dick to pass - "the Gauntlet". Dick had to elude the Dark Knight on the streets of Gotham for one night - from sundown to sunrise - without any outside help. Dick succeeded while simultaneously bringing Gotham gangster Joe Minette to justice. From that point on the two would patrol Gotham together and the name Robin became simultaneous to that of Batman. Just as the dynamic duo were becoming well known, rumors of a female Batman began to circulate Gotham however neither paid them much attention at the time despite the rumors becoming more persistent as time went on.
Enjoying his first few years as Robin, Dick regarded the role as much as a job as he did it an adventure until a confrontation with Two-Face served as a rude awakening for the young hero. The former District Attory Harvey Dent turned supervillain had captured the new District Attorney along with Batman. Suspending both from a hangman's noose in a 'double gallows death-trap', the rescue of the pair fell squarely on Robin's shoulders. However in trying to save the D.A., Robin used a batarang to cut the rope of the noose failing to account for Dent's obsession with the number two. To Robin's dismay it was a two-fold trap as he watched the floor give way, dropping the D.A. to his death. Devastated at his own failure, Robin was taken by surprise by Two-Face. Savagely beaten while Batman was forced to watch, Robin was left defenseless while Two-Face took no mercy on the young boy. Freeing himself, Batman jumped to Dick's aid, quickly putting an end to Two-Face's assualt.. This event, however, scarred the young crime-fighter, haunting him for years to come. Rather than see Dick be further endangered, Batman chose to "fire" his partner and sidelined the Boy Wonder.
| | T E E N T I T A N S: A L E A G U E O F T H E I R O W N | |
Feeling disgruntled and disrespected by Batman, Dick decided to seek out other young heroes he had encountered during his time as Robin and realized they too felt under appreciated and ignored. Wanting independence and freedom from their mentors, the young heroes banded together in much the same way as the Justice Society and Justice League of America had before them. Branding themselves 'Titans', the team operated out of the eye of the League taking missions that Dick knew first hand Batman would never allow the League to touch. Hand picking his team, Dick sought out Wally West (Kid Flash) and Garth of Atlantis (Aqualad). This team was later expanded when the trio found themselves overwhelmed on the sands of Kahndaq. Joined by the Amazon Donna Troy (Wondergirl) and the recently rogue Roy Harper (Speedy). Making it out of Kahndaq as a team, the Titans finally caught the attention of the Justice League.
While Batman and Dick nearly came to blows, Superman stepped in and negotiated a deal between the Titans and the League. Superman's own protege would act a liason between the Titans and the League. With reluctant agreement from both Batman and Dick, the Kryptonian Kieran Kent (Seraph) was added to the team. Still the Titans were hard fought to meet acceptence from the world around them. However their acceptance finally came after an event with an alien organism left the Justice League under the control of a creature that wished to conquer and enslave the Earth. Working together fluidly as a team, the Titans managed to free their mentors and alongside them repel the potential alien invasion. After these events, Superman, Batman, Flash Aquaman, Wonder Woman and the rest of the league placed their support towards the idea of the young men and women becoming a heroic group, and the Titans were officially sanctioned by the Justice League. Dick himself would became continue to lead the team with Batman returning Dick's former identity as Robin to him. Despite a series of successful adventures and missions the team would eventually disband after only a few years together.
Returning to Gotham, Dick continued his adventures with Batman, as his former mentor welcomed him back. It was at this time that the rumors of a female Batman came to a head and Bruce and Dick sprung into action to investigate. Coming upon the female apprehending a pair of criminals, the Dynamic Duo confronted the Batgirl. While Bruce reluctantly agreed to train her, Dick became immediately smitten with the redhead and much to Bruce's chargin would go out of his way to both flirt and attempt to impress the older girl. However Batgirl took no interest in the much younger Robin and repeatedly pushed him away.
Batgirl wasn't the only thing new in Dick's life upon his return to Gotham. Having received a private and very privileged education from the finest teachers, paid for and provided by Bruce, Dick had completed a high school level education and upon his return to Gotham began attending college at Hudson University despite the commute to New York. Dick had chosen Hudson in an effort to assert his independence from Bruce. Robin started to take on solo missions as well, and found himself to be a capable crime-fighter in his own right.
Before Bruce could realize it, Dick was also becoming a man. His failure with Batgirl eventually lead Dick to dating other girls. In particular Dick found himself attracted to one of the daughters of Gotham's socialites. While Dick Grayson enticed her, Dick soon found out that the young Bette Kane was heavily infatuated with Gotham's Boy Wonder. Meeting her as Robin, Dick used his secret identity to score with Bette only for Batman to confront him. Yelling at Dick, words were exchanged between the two with Bruce accusing Dick of manipulating the girl, being irresponsible and compromising their identities while Dick reminded Bruce that he does the same thing with Catwoman on a regular basis. In addition to this confrontation, their idealisms began to differ as Dick looked towards moving forward while Bruce was still firmly tethered in the past.
The widening gyre between Batman and Robin only became worse as Dick was shot and injured during a confrontation with the Scarecrow. Subjected to a near lethal dose of fear gas, Batman put Dick on 'Cave Arrest' out of fear of seeing him further injured. However left alone in the cave, Dick discovered that Bruce had been training a boy by the name of Jason Todd in secret which he assumed was meant to replace him. Bruce tried to explain that they were at war and Jason was a soldier for their crusade, some much needed back but Dick refused to hear any of it. The conversation got heated as Dick began to run down Bruce's crusade calling him a 'Scared Boy hiding up a blanket' and saying that 'Bruce Wayne could do ten times more for Gotham than Batman ever could.' After a final sucker punch and a dramatic exit, Dick Grayson left the Batcave.
Dick realized at that point he had grown up: He no longer relied on Batman and, in fact, he and the Dark Knight disagreed on crime-fighting methodology. His newfound independence and Titans' duties in New York left less time for his former commitments in Gotham City. He had also dropped out of Hudson after only one semester. Without Bruce, Dick was out on his own but was more than capable of taking care of himself. Alfred had been kind enough over the years to teach Dick the domestic side of life and revealed to the young man that Bruce had been given control of a trust fund that Dick's parents had created for him. This trust fund had been left in the hands of financial expert Lucius Fox who had grown it into a modest fortune for Dick. Thanking Alfred for everything, Dick embarked away from Gotham.
| | N I G H T W I N G: O U T O F T H E S H A D O W | |
Spending nearly a year backpacking through Europe, Dick took it upon himself to return to his Romani roots and explore the world as they had, living as a nomad and travelling from town to town. The experience was wholly enriching and exactly what Dick had needed on his trip of self discovery. Returning to North America, Dick avoided Gotham and instead went to New York. It was here that Dick met and enjoyed a whirlwind romance with fashionista Cheyenne Fremont. Though their romance came to an end, the two parted on friendly terms and Dick continued his journey eventually coming into contact with a Tamaranian named Koriand'r. Kori, as she preferred to be called opened Dick's eyes to the further wonders of the world as he was able to live vicariously through her optimistic and naive point of view about Earth. The two became rather passionately involved and were almost married at a Vegas Chapel until the ceremony was disturbed by the interruption of a localized zombie apocalypse. However despite intending to continue their romance, Dick returned to Gotham when Alfred contacted him regarding Barbara, the former Batgirl and his first love.
In his quest to break the Batman, The Joker had crippled Barbara Gordon but it was Dick who was out for revenge. A burning fire inside his chest once again united Batman and the former Robin on the same path. There wasn't a waking hour that Dick didn't stop by the hospital sitting at Barbara's beside. It was during this time the two became quite close, Barbara beginning to see Dick as more than the annoying kid who had a crush on her. As Barbara regained her independence, Dick continued on his trip, summoned to the aid of a mysterious young girl by the name of Raven.
The daughter of a Demon named Trigon, Raven had escaped her father's clutches and sought out the Titans believing the former teen heroes were her only hope. Reuniting with Kieran, Wally and Donna, they were joined by newcomers Raven, Terra and Beast Boy. Repelling the demon, Dick rediscovered his self-worth among the New Titans. Batman, however, was less than pleased. He informed Dick that if he no longer wanted to be his partner, then Dick would have to retire as Robin. Dick left Wayne Manor after this falling out. Helping him through this difficult time was his fellow Titans, as well as Barbara who urged Dick to not allow Brucer to define him. Realizing his journey was far from over, Dick handed over leadership of the Titans to Kieran and departed.
Uncertain what to do, he turned to someone he knew would understand: Superman. Travelling to Metropolis, Dick sought out Superman who much to Dick's surprise recognized the former Boy Wonder. Showing Dick the city, Clark and Dick eventually sat down for a meal where the two heroes had a heart to heart, sharing their frustrations about Bruce and ended the night with Superman sharing a story he heard about a Kandorian hero who not unlike Dickwas cast out by his family. The man had dreamed of a world ruled by justice, and set out to protect the helpless of Krypton. His true identity was never revealed. He was known only as Nightwing.
The story stuck with Dick and he took up the mantle of Nightwing stopping crime on the road before returning to Gotham upon learning of the death of his successor, Jason Todd. Joining Batman in the manhunt for the Joker, it was Dick was reminded Bruce of his one rule, his vow to never take a life. The line they swore not to cross. Turning the Joker over to the proper authorities, Dick returned with Batman to the cave. Though the visit was short, as Dick turned to leave, Alfred stopped him, presenting him with a gift as he had so many nights ago. With a small peek and a smile, Dick thanked his surrogate grandfather and headed back out on the road.
Rejoining the Titans, Nightwing had moved out of the shadow of the Bat and resumed leadership of the team. Battling against new foes and former friends, Dick lead the Titans through several hard times before once again taking a leave from the team upon hearing that Tony Zucco had returned from the dead. Learning that Zucco had not actually died but rather passed into a coma. Batman had feared Dick would want the gangster dead, so he "protected" the boy by telling him that Zucco had died. After spending nearly seven years in prison with good behavior, Zucco applied for parole, in exchange for becoming a state informant of mob activity. His real intentions, however, were to retrieve a ledger containing his secrets. Just as Dick arrived to see him step out of the prison, he was gunned down by an enemy mobster from a helicopter. Despite catching the assassin and getting some closure to his parents' deaths, Dick was upset with Bruce for lying to him and keeping him away. Bruce explained that this was not his intent.
Feeling hurt and betrayed, Bruce and Dick would remain at odds with each other, never fully sorting out their strained relationship. While serving with the Titans, Dick was sought out by an older Tim Drake who had only one goal on his mind, for Dick to return to Robin. It was Dick's refusal to return that Tim started down the road toward becoming the new Robin. After weeks of persuading and proving his potential, Dick then returned to the Batman to plead Tim's case, with help from Alfred Pennyworth. Due to their arguments and the realization that the Batman needs a Robin, Tim Drake becomes the third Boy Wonder.
Soon after, various members of the Titans were abducted by the Wildebeest Society. This event shook up the team in a big way. The group entered into tumultuous times, where members came and went, longtime friends were maimed or destroyed, although Dick persevered through it all, and remained the heart and center of the team. But Dick's relationship with the Titans became strained, and problems in Gotham demanded Dick's attention. Growing apart from the team, it was ultimately decided that it would be best if Dick handed leadership off to someone else until a time he could fully dedicate to them.
Meanwhile, in Gotham, Bruce Wayne was nearly killed by the villain Bane who had crippled him by breaking his back. Unwilling to force Dick to come back and believing that Dick deserved to be his own man, Bruce opted to give the mantle of Batman to the unstable Jean Paul Valley, with Tim Drake, the new Robin to guide him. Unfortunately Jean Paul proved too much for Tim to handle, and Dick returned to help. Dick intervened with Tim Drake, and when Bruce returned to Gotham healed and ready to become Batman again, the three of them along with Catwoman brought Valley down and Bruce re-assumed the mantle of Batman.
Still recovering from his broken back, Bruce asked Dick to substitute for him as Batman for a time, a request which Dick accepted. During this time, Dick was able to confront Two-Face and lay some demons to rest. He also established a wonderful partnership with Tim which allowed for their brotherly bond to flourish. Bruce eventually returned to Gotham to reclaim his role as Batman. Before taking back the mantle however, Bruce admitted to Dick the reason he had not selected him for the role of Batman originally and for the first time in a long time, Bruce and Dick began to heal their strained relationship. Bruce's respect for Dick was at last obvious.
| | T H E B A T T L E F O R B L Ü D H A V E N | |
Investigating a crime in nearby Blüdhaven, Nightwing saw that the city was just as bad, if not worse as Gotham. After discovering twenty-two dead men had floated into Gotham's south harbor, Dickdecided that he should leave Gotham and move to Blüdhaven. It didn't take long after the move for Nightwing to realize that Blüdhaven was what Gotham was before Batman arrived. Brimming with corruption to the highest levels of power, it seemed to be that whatever was too coarse or too awful for Gotham, would end up in the 'Haven. Due to his investigative training with Bruce, Dick was able to quickly discover that all the corruption in the city leads directly to the crime lord Blockbuster.
Living in Bludhaven, Dick found an apartment to rent as his base of operations, as well as taking a job as a bartender in order to better keep track of both the crime and corruption in the city. Finding himself frequently battling Blockbuster's minions, Nightwing discovered the crimelord had place a large bounty on his head. Unfortunately for Dick this attracted the wrong kind of attention leading to his own personal group of recurring enemies such as Stallion, Lady Vic, Brutale, and Shrike, all of who attempt to claim the bounty for their own. After several months of being alone in Bludhaven, he begins training another enthusiastic young man named Tad who was determined to follow Nightwing's lead and make a difference. But Tad's brutal methods soon lead him to unknowingly murder an undercover FBI agent, only for Nightwing to defeat him and send him to jail shortly afterwards. Contacting Barbara Gordon for information, Dick soon finds his childhood crush on her re-ignited, which she finally reciprocates leading to the two vigilantes to begin a relationship.
Blüdhaven was a long, uphill battle for Dick Grayson. He fought many victorious battles in Blüdhaven as its protector, and certainly made it a safer place, but he never won the war. The city, and his losses, took their toll on Nightwing, leading him to eventually adopt a grimmer outlook on being a hero. Deciding to join Blüdhaven Police Department in an attempt to get rid of the corruption of the city from within, Dick aimed to work on both sides of the law as Nightwing and an officer. As Grayson and Barbara's relationship continued to grow, Barbara slowly became annoyed with Dick who had become increasingly overprotective due to Blockbusters actions. This culminated in a fight about a female vigilante known as Tarantula, leading to their break up.
After his mother's heart fails during a rescue from Nightwing, Blockbuster comes to blame the vigilante for her deatH. Closely following Nightwing, Blockbuster eventually learned Dick's true identity and has Dick's apartment building blown up in order to kill everyone close to Grayson. Following the death of everyone in his apartment building except for Amygdala, Dick goes after Blockbuster dispatching his hired muscle and beating the villain. The vigilante Tarantula who arrives shortly after this, promptly aims her gun at Blockbuster intent on killing the crimelord. Despite having the choice to stop her, Dick decides to no such thing and Blockbuster is killed before his eyes. Suddenly awash with guilt for voilating the no kill policy, Nightwing, retreats to the roof where he begins having an emotional breakdown. Following him, Tarantula sexually forces herself on the nearly catatonic Grayson.
Due to the emotional trauma caused by the death of Blockbuster and the rape at the hands of Tarantula, Dick Grayson takes on a new suit and codename of Renegade and allies himself with his long time enemy Deathstroke. During his period as Renegade, Dick manages to keep tabs on the Society's activities in both Gotham and Blüdhaven. Deathstroke asks Nightwing to teach his daughter, Ravager, all the skills he knows. Nightwing takes Ravager out on many missions, but eventually Ravager grows suspicious and accuses him of being a hero. Under his instruction however, Nightwing begins to teach and instill the values of being a hero into the Ravager, which brought him into direct conflict with Deathstroke. Brokering a deal with Deathstroke, Nightwing agrees leave Ravager alone and stop teaching her to be a hero if Deathstroke leaves Blüdhaven alone. Deathstroke initially agrees, but eventually breaks the deal by releasing his mercenaries on Blüdhaven, just forty eight hours later while Nightwing was out of the city in Gotham. While in Gotham, Nightwing confides that he let the villain Blockbuster die and asks Batman to forgive him. Batman tells him that his forgiveness doesn't matter; Dick has to move beyond Blockbuster's death. Inspired by his mentor, he proposes to Barbara Gordon, who tearfully accepts his proposal with a kiss.
Returning to Blüdhaven, Nightwing is horrified as Deathstroke and his mercenaries have taken control of the city, unleashing martial law upon it and ordering anyone who knows the whereabouts or identity of Nightwing to turn the information over to the mercs or face punishment culminating in death. Calling in favours from the Titans, Nightwing brought them in, assisting him in freeing the city from the Deathstroke's grip. As the dust settled, Blüdhaven had been freed from mercenary control.
| | A L E A G U E L O S T | |
Continuing his roles as loyal protector to Blüdhaven and loving fiancé to Barbara Gordon, Dick has kept busy with helping rebuild his city in the wake of Deathstroke's assault. However with the disappearance of the League, Dick has found himself strained as he juggles his time between the 'Haven and helping Tim protect Gotham. Believing the Bat to be gone, crime has steadily been rising on both sides of the Bay. Believing that not only Gotham but the world needs a Batman, Dick is haunted each day by the rising need to don the cowl. Supported by Barbara, Tim and Alfred, Dick has decided to find his place among Bruce's peers to test the waters.
|_M O T I V A T I O N:_|
Dick is looking to join and possibly lead the League in order to honor both the memories and legacies of Bruce and Clark. As the heir to the cowl, Dick believes the world needs a Batman and by extensive so does the Justice League. While not quite ready to don the pointy ears, Dick is trying to find his place among the next group of world saviors.
|_L E A G U E A S S E T S:_|
As the first Robin, Bruce's favourite son and Batman's longest protege, Dick Grayson has numerous skills and talents that outshine even seasoned Leaguers before him. A skilled and versatile leader, Dick has founded numerous teams consisting of his peers over the years, learning from both friends and foes alike. While he lacks superhuman abilities, Dick more than makes up with it through his numerous learned skills and talents.
|_N O T E S:_|
//TBD:
■ TBD | Test |
51,768 | 1,399 | 32 | 1,676 | 1,195 | Sea Devil imagined how he might address his mother if he had the time to write a letter.
Dear Mother,
It's funny how these little moments can change your entire worldview. When you're clinging for dear life to the appendage of a flailing starfish monster while he seems to do the Harlem Shake, you begin to realize how abstract the world you live in is. You realize just how imaginary the concept of safety is. There is no safe zone in this world, no matter what your parents or your government tells you.
No police man can protect you when death comes. No amount of ointment can extract the suffering from your soul. One thing in life is certain for most, and that is pain. Even death has proven to be a revolving door. Mama, we all go to hell. Actually, hell comes to all. There is no safe zone free of danger. But you could get by a lot easier if you become the danger that dominates the once safe zone.
Shibuyu Crossing, Tokyo Japan
He'd been afraid of death for so long that it no longer mattered. As a younger man, he avoided high risk confrontations. But now, Jack lived for them. He considered himself the guardian of Gotham's bay. Despite the time and place, this very much seemed like the sort of beast that he would be required to face off against. An aquatic type monster for the amphibious vigilante. A very appropriate way to die if he had to go.
Starro raised the tentacle that Jack stood on. He imagined the acceleration was something like what a fighter pilot might experience. And his feet departed from the tentacles surface. Many of the other heroes were shielded by some sort of force field. With them temporarily inaccessible, that attracted the tentacles that had been designated for the others to an all out assault on Sea Devil.
So, while seemingly suspended in the air, he watched another of the tentacles launching towards him like a fly swatter,"Here we go."
CH-EENK
His grapnel line fired perpendicular to another tentacles path, the appendage that seemed poised to swat at him next. It was impossible for him to dodge the one immediately rushing him , so instead he bent his knees and leaned back before feeling the serpentine arm strike him like a tidal wave made of concrete. As expected, it threw him across the sky, like a birdie being struck by a racquet. That was, until his line was intercepted by the tentacle it had been shot in front of.
Without being wrapped around it at all, the steel line was yanked. And so Sea Devil was yo-yoed into the distance. Soaring with his grapnel's handle between all of his fingers and his palms. With aching knees, he assessed his trajectory. It seemed he was destined to land directly on top of a mob of enslaved citizens, right outside of a convenience store. Consequently, he almost wished that he would simply land on the blacktop.
Without the ability to reel his line in quickly enough, he was stuck. But when he was beginning to descend above the crowd, his line snagged on something. By some miracle he'd managed to maintain his grip before swinging into the side of a building.
His body ached. With the sort of pain that filled his spine and stung in his lungs. This was the way he imagined that Dr. Mid Nite must feel. Wonder what the old timer is doing right now?
More time for that later, but Sea Devil now had the opportunity to pause for a moment. At a distance from the Conqueror that deceptively suggested itself to be safe.
Then he heard a gunshot before a bullet landed next to him. "Come at me!" A woman shouted. I really don't have time for this. The woman was surrounded by Starfish-lings. Was she in league with them? He couldn't be sure. Only one way to find out.
"As you wish!" | Name:
Johnathan Michael Waid
Nicknames:
Angler Fist
Damp Devil
Deep Dark
Fist Face
Jack
Alias:
Devil Ray
Age:
28 Years Old
Sex:
Male
Appearance:
His face is almost like the sheet of paper beneath your masterpiece, where some of the ink bled through and you can faintly see every detail of it's creation. The major difference is that the artist would would've used a razor blade instead of a paint brush, and left scars in lieu of ink. His complexion is not unlike a pancake that has only begun to cook. And his oily black hair has bangs that sometimes dangle in front of his eyes like the feet of someone sitting on the edge of a bridge.
His superhero outfit consists of a skintight scarlet jumpsuit that resembles a combination between spandex and dolphin hyde. It only vaguely resembles the color red when exposed to harsh, direct lighting. Otherwise a contrasting set of symmetrical gray regions decorate the outfit, with the same inconsistent bumpy texture as the finished product of an amateur spray painter, or a bull shark. His mask is a continuation of the same scarlet and gray pattern with holes cut for the eyes and mouth.
Powers/Skills:
Agility: As a result of a decade of practice he can push his body to the farthest reaches of human dexterity seen on the television show American Ninja Warrior and beyond.
Aquatic Breathing: Thanks to his mutation, his lungs have the ability to strip water ingested of its oxygen before exhaling the excess hydrogen.
Combat Style: Boxing, kendo, and a grab bag of cinema inspired martial art strikes influence his fighting style.
Echolocation: His brain has been partially rewired in order to prioritize auditory input and analyze it in a way that can paint a picture not unlike visual stimuli.
Electrolocation: Similarly, his mutation slowly influenced his anatomy to grow new glands that would be able to create fully immersive pseudo-visual input.
Lubricant Secretion: He is capable of secreting a lubricant slime all over his skin, that penetrates most types of clothing and reduces friction greatly. It is very useful for increasing velocity underwater, or for making it nigh impossible for a foe to grab hold of him.
Night Vision: In low light conditions his vision becomes more sensitive to light overall, however his perception of color nearly disappears in such darknesses.
Backstory:
Jack was raised in a lower class family by an adoptive father who had never reported his lack of biological connection to the government. He had no way of knowing that his own "real" father was out there somewhere or, more accurately, already in his grave. He was an excellent student, but struggled in the social department. He always had a very special looking way of traveling, he'd often put his hands on the ground when he was moving quickly, almost like a gorilla. So ostracism was inevitable. And reclusion was consequential.
So he had not received a single visitor, his father aside, when he was placed in the hospital by a chemical substance he chanced across while taking a spontaneous and ill-advised swim in the Gotham Bay. His suffering was best summarized as a few hours of "Hell, but worse". A temporary burning sensation plagued his nerves and delicate, juvenile psyche before subsiding and beginning a series of mutations. As fate would have it, he swam into a field of an experimental, discarded retrovirus designed by an ambitious but irresponsible geneticist.
Years of self-experimentation ensued, with Jack steadily becoming more and more familiar with the quirks of his own anatomy. Something key that he discovered was that he could breathe underwater. This led to his temptation to help himself to however much he could carry of whatever was around him in the boats stationed around the bay. By lifting off of the boats in this unconventional way, he was able to make a significant contribution to his household, that he imagined impossible otherwise.
Coming to the bay at nights, he witnessed a menagerie of illicit activities. But how could he, in good conscience, speak against them when he shared in their wrongdoing? He couldn't answer for himself, so he gave up looting the boats and instead swapped to fighting criminals. It was a daunting undertaking, to place himself in harm's way against more muscular men who were not the slightest bit afraid of hurting him. So, before he knew how to fight, he would lure them to the river and reduce their effectiveness before rendering them unconscious.
He spent the completion of the next decade duking it out with public enemies on land and under water. In that time he had became an associate of other Gotham area vigilantes, even making trips to neighboring Blüdhaven and beyond.
Motivation for joining the League?:
As a means of affecting a greater change in the world than he had been. One where he can be on the front lines of the ever raging battle between good and evil, tranquility and disruption. To become a buffer between positive change and disorder.
What do you bring to the League?:
I'll be the first to acknowledge he has a lot of overlap with pre-flashpoint Nightwing, with capeless acrobatics and fisticuffs set in front of the Gotham area. But a key difference is his relationship with water. It doesn't quite make him as effective as an Atlantean under the water and he isn't quite on the same tier of the Bat family when on land, though very few individuals ever do reach that level. But his sensory abilities are an asset that would likely gain the League an edge in unknown territories.
Notes
His weapon of choice is a custom built rod that has a grapnel on one end. Using pressurized air, it sends an extremely durable tip and line forth, usually digging into whatever object it impacts. Alternatively it can be released and used as a whip. A button built into the handle minimizes the possibility of serious injury by retracting the tip.
Creatively speaking, this is the descendant of an idea I had to bring Marvel's ultimate Ray Connor into a hybrid Marvel/DC universe without making him completely redundant of Matt Murdock. Instead partially associating him with Aquaman and Atlantis. Though I haven't quite done that here. This character owes A LOT to both Daredevil and Aquaman, or more accurately Black Manta.
Jack always pretended to be an Atlantean when asked about the source of his abilities. |
51,769 | 1,399 | 33 | 1,281 | 664 | Tokyo, Shibuya Crossing
Then he heard a gunshot before a bullet landed next to him. "Come at me!" A woman shouted. I really don't have time for this. The woman was surrounded by Starfish-lings. Was she in league with them? He couldn't be sure. Only one way to find out.
"As you wish!"
Before her stood a metahuman who was apparently itching for a fight. He didn't have a starfish on him, but judging from his aquatic theme Starling guessed he was with Starro. This wouldn't be the first time she has faced down a metahuman. A few years ago she was part of a task force along side five other operatives. They were well armed and well funded but that didn't mean much when their enemy could shoot lasers out of his eyes. After a month of chasing him thru the jungle they finally got him, by burning it down.
Now Starling had a fight on her hands, except this time she was poorly armed and had zero prep-time. Good thing there were superheroes around. Before Sea Devil could come any closer she unloaded her pistol into him, fully expecting him to brush it off or dodge it. Next she dove away, dodging his first attack while closing the distance between herself and the other heroes.
"I could use some backup!" she shouted. She didn't like asking for help but it was the only option she had. | Name:
Evelyn Crawford
Nicknames:
Ev, Eve, Lyn, and Lin
Alias:
Starling
Age:
32
Sex:
Female
Appearance:
Despite appearing thin she is packing some big guns, her line of work calls for staying in top physical condition. She typically wears her hair in a ponytail. Her most defining feature is the tattoo sleeve on her left arm.
Powers/Skills:
-Weapons training: she is adept with a wide range of weapons and explosives. Especially explosives.
-CQC: she is proficient at close quarters combat. Although she's no karate master.
-Subterfuge: she's an expert at espionage and black operations. She's no stranger to overthrowing dictators and toppling governments (see backstory).
Backstory:
Codename Starling is a fugitive and has been branded a terrorist in several countries including the United States. Much of her file has been redacted, destroyed, or otherwise "misplaced" so it is difficult to piece together the chain of events that lead to her current status. What is clear is she spent a number of years working for influential US organizations, including but not limited to the CIA. Reports show she was present during several third world revolutions which was often started or incited by the death of an infamous dictator or politician. Her role in such events is unknown.
The nature of her line of work affords operatives a certain amount of freedom. As long as directives are met, questions aren't asked. But Starlings file show an increase in insubordination over time. At first she was going out of her way to take unauthorized actions, risking the mission at hand. Eventually she was ignoring mission objectives all together, using organizing funds and resources to go off on her own crusades. Soon she was deemed a threat, her actions in conflict with the interests of the US government. She was blacklisted and abandoned. Opposing powers offered her refuge for her knowledge of classified information, but when it became apparent she wasn't going to divulge the really juicy secrets, she was truly on her own.
Perhaps surprisingly, Starling's short list of trusted friends includes Dinah Lance aka the Black Canary. When Starling returned stateside she was approached by Black Canary join her team, the Birds of Prey. This is where she got the codename Starling, despite other members (Katana, Poison Ivy) lacking an avian moniker. Her time with the Birds of Prey was short but sweet. It was her first and only foray into the world of masked vigilantism, even though she didn't wear a mask. The group eventually disbanded, each member having their own affairs to deal with. Although its difficult to have a personal life as a wanted woman, Starling has been successfully evading authorities and living between the cracks for sometime.
Motivation for joining the League?:
It would be nice to walk into an airport without facial recognition software going off or have a driver's license with her real name on it. Truth is: Starling is tired to living on the run, constantly looking over her shoulder for a G-man trying to take her in. The Justice League is the ultimate international force of good guys, right? Its a long shot but if she was a League member (and saved the world a couple times), maybe they'd forget about her past. Plus she always wanted to meet Wonder Woman.
What do you bring to the League?:
Masked heroes tend to be boyscouts, fighting for truth, justice, and saving cats stuck in trees. Even Batman has lines he doesn't cross. Starling isn't a hero. She's an operative with a set of skills that most heroes would deem morally questionable. She doesn't have a lasso of truth, but with a few hours, duct tape, and a car battery she can get anybody to spill the truth. She may not be the fastest man alive, but with her connections and resources she can get to any point on the planet within 36 hours. Starling can play dirty and stick her hands in the mud while the heroes keep theirs' clean.
Notes
Starling is a massive fangirl for Wonder Woman. |
51,770 | 1,399 | 34 | 1,676 | 1,195 | Tokyo, Shibuya Crossing
Sea Devil felt several violent breezes fly over him. Bullets passing by in a burning flash like comets. Fortunately he'd simply fallen to the ground after coming off the buildings side rather than landing on his feet. If it weren't for his aching knees causing him to immediately collapse, he'd likely be a dead man.
Doing some quick math, he estimated that her clip was probably empty. Seeing no need or benefit to taking this target down, he tested her response to a forward rush before deciding he'd simply had a lapse in judgement by attacking her. This was certainly a very special woman, whether she was with Starro or not.
"I'm guessing you're either special or not with them. Based on the fact you're using a pistol, I'd say it's probably the latter. That and the fact I imagined your help would be right there."
The starfish mob was not being patient for the amphibious adventurer, though, so he began to put some vertical distance between himself and the crowd. With effort, he threw one hand onto his dangling grapnel, "I suggest you take my hand, madam. The elevator will be going up in a moment. You'll be safer up here."
At that moment he used his super senses to reassess the situation, fortunately he was a safe distance from Cobi. Even though he'd only asked a few seconds before, he was becoming impatient with the League's middle man, Snapper Carr. "Make it snappy, Snapper."
He couldn't help but feel slightly useless in this particular situation. | Name:
Johnathan Michael Waid
Nicknames:
Angler Fist
Damp Devil
Deep Dark
Fist Face
Jack
Alias:
Devil Ray
Age:
28 Years Old
Sex:
Male
Appearance:
His face is almost like the sheet of paper beneath your masterpiece, where some of the ink bled through and you can faintly see every detail of it's creation. The major difference is that the artist would would've used a razor blade instead of a paint brush, and left scars in lieu of ink. His complexion is not unlike a pancake that has only begun to cook. And his oily black hair has bangs that sometimes dangle in front of his eyes like the feet of someone sitting on the edge of a bridge.
His superhero outfit consists of a skintight scarlet jumpsuit that resembles a combination between spandex and dolphin hyde. It only vaguely resembles the color red when exposed to harsh, direct lighting. Otherwise a contrasting set of symmetrical gray regions decorate the outfit, with the same inconsistent bumpy texture as the finished product of an amateur spray painter, or a bull shark. His mask is a continuation of the same scarlet and gray pattern with holes cut for the eyes and mouth.
Powers/Skills:
Agility: As a result of a decade of practice he can push his body to the farthest reaches of human dexterity seen on the television show American Ninja Warrior and beyond.
Aquatic Breathing: Thanks to his mutation, his lungs have the ability to strip water ingested of its oxygen before exhaling the excess hydrogen.
Combat Style: Boxing, kendo, and a grab bag of cinema inspired martial art strikes influence his fighting style.
Echolocation: His brain has been partially rewired in order to prioritize auditory input and analyze it in a way that can paint a picture not unlike visual stimuli.
Electrolocation: Similarly, his mutation slowly influenced his anatomy to grow new glands that would be able to create fully immersive pseudo-visual input.
Lubricant Secretion: He is capable of secreting a lubricant slime all over his skin, that penetrates most types of clothing and reduces friction greatly. It is very useful for increasing velocity underwater, or for making it nigh impossible for a foe to grab hold of him.
Night Vision: In low light conditions his vision becomes more sensitive to light overall, however his perception of color nearly disappears in such darknesses.
Backstory:
Jack was raised in a lower class family by an adoptive father who had never reported his lack of biological connection to the government. He had no way of knowing that his own "real" father was out there somewhere or, more accurately, already in his grave. He was an excellent student, but struggled in the social department. He always had a very special looking way of traveling, he'd often put his hands on the ground when he was moving quickly, almost like a gorilla. So ostracism was inevitable. And reclusion was consequential.
So he had not received a single visitor, his father aside, when he was placed in the hospital by a chemical substance he chanced across while taking a spontaneous and ill-advised swim in the Gotham Bay. His suffering was best summarized as a few hours of "Hell, but worse". A temporary burning sensation plagued his nerves and delicate, juvenile psyche before subsiding and beginning a series of mutations. As fate would have it, he swam into a field of an experimental, discarded retrovirus designed by an ambitious but irresponsible geneticist.
Years of self-experimentation ensued, with Jack steadily becoming more and more familiar with the quirks of his own anatomy. Something key that he discovered was that he could breathe underwater. This led to his temptation to help himself to however much he could carry of whatever was around him in the boats stationed around the bay. By lifting off of the boats in this unconventional way, he was able to make a significant contribution to his household, that he imagined impossible otherwise.
Coming to the bay at nights, he witnessed a menagerie of illicit activities. But how could he, in good conscience, speak against them when he shared in their wrongdoing? He couldn't answer for himself, so he gave up looting the boats and instead swapped to fighting criminals. It was a daunting undertaking, to place himself in harm's way against more muscular men who were not the slightest bit afraid of hurting him. So, before he knew how to fight, he would lure them to the river and reduce their effectiveness before rendering them unconscious.
He spent the completion of the next decade duking it out with public enemies on land and under water. In that time he had became an associate of other Gotham area vigilantes, even making trips to neighboring Blüdhaven and beyond.
Motivation for joining the League?:
As a means of affecting a greater change in the world than he had been. One where he can be on the front lines of the ever raging battle between good and evil, tranquility and disruption. To become a buffer between positive change and disorder.
What do you bring to the League?:
I'll be the first to acknowledge he has a lot of overlap with pre-flashpoint Nightwing, with capeless acrobatics and fisticuffs set in front of the Gotham area. But a key difference is his relationship with water. It doesn't quite make him as effective as an Atlantean under the water and he isn't quite on the same tier of the Bat family when on land, though very few individuals ever do reach that level. But his sensory abilities are an asset that would likely gain the League an edge in unknown territories.
Notes
His weapon of choice is a custom built rod that has a grapnel on one end. Using pressurized air, it sends an extremely durable tip and line forth, usually digging into whatever object it impacts. Alternatively it can be released and used as a whip. A button built into the handle minimizes the possibility of serious injury by retracting the tip.
Creatively speaking, this is the descendant of an idea I had to bring Marvel's ultimate Ray Connor into a hybrid Marvel/DC universe without making him completely redundant of Matt Murdock. Instead partially associating him with Aquaman and Atlantis. Though I haven't quite done that here. This character owes A LOT to both Daredevil and Aquaman, or more accurately Black Manta.
Jack always pretended to be an Atlantean when asked about the source of his abilities. |
51,771 | 1,399 | 35 | 923 | 5,303 | Team 1 ♦ Shibuya Crossing ♦ Tokyo, Japan
“Hahaha!”
Just like he had predicted.
Static let out a few simple chuckles before he shook his head in the ridiculousness of the former Boy Wonder’s quips as his hands became energized in a vibrant display of electrical energy. Joke-after-Joke. It was like being back with the Titans again— probably his most prominent point in his life, though he was hardly a sit in member due to his responsibilities back in Dakota City and the time constraints being a hero in several places at once. But his cape-wearing friends always understood and that made a difference from the guys he used to hang around with in Dakota. Despite having a whole lot of responsibility, Static wouldn’t have preferred it any other way. Had he not got gassed all those years ago he would probably be dealing drugs on some street corner or kicking down some guys door because he decided to snitch on the gangs— in some alternate universe he would be on a BET special about the hood of Dakota or going the way of Jay-Z.
Actually that last one didn’t seem too bad.
Static flung some electricity out as Nightwing jumped around the rooftops and streets like a monkey on some kind of drugs Virgil wasn’t sure existed— but he had always moved like that. Static didn’t know how people without powers could even do what they did without flinching. That kind of courage and gall wasn’t even in his zip-code. But then again, Nightwing was from New Jersey and he was from Indiana so it was obvious that they had different zip-code’s as a rule.
"I seem to have an unwanted pest, care to zap it for me?"
“Yeah man, let’s make this a good one for the bloopers reel!”
Virgil’s lips curled and formed a wide grin as he pushed his hands together before throwing them out towards the incoming enemy.
zzzzZZZZZKKKTTT!!!!
“SHAKA BAM!” | STATIC20s ♦ Virgil Hawkins ♦ Chaotic Good
“Were you expecting Black Lightning?”
O R I G I NVirgil Hawkins has been fighting crime since he was thirteen years old.
Born in Dakota City, Virgil has always seen the worst side of the Midwestern urban metropolis. Growing up in a single-parent household following the death of his mother, Virgil only had his sister and father to lean on for the majority of his life— and with the latter’s overworked schedule and their neighborhood’s decline due to escalation of urban crime it was hard for Virgil to grow up as a well-adjusted kid. Whilst his older sister attempted to make sure his head on straight, Virgil couldn’t outpace the criminal elements that surrounded him and by the time he was in middle school he was taken in by one of the neighborhood gangs. However, it would not be long before Virgil would be released from the ruthless lifestyle within the gang following an incident that has since become known as The Big Bang— and no, not the one that created the universe, don’t be ridiculous.
After suffering overwhelming losses on the war against crime the Mayor of Dakota City (Thomasina Jefferson) committed herself to a collaboration with Alva Technologies, a scientific firm that specialized in meta-biology and mechanical engineering, to solve the problem efficiently and with a ruthless approach. The collaboration of course was kept secret due to the “sketchy” territory they were about to embark on— they were going to attack the roots of Dakota’s problem at the source. After weeks of methodically planning the police received word that a massive meeting on neutral grounds between the gangs was to take place on Paris Island. Mayor Jefferson made sure she wouldn’t miss and the police were armed with gas that they were told would subdue the gangs. However the police’s assault would create mixed results and journalist Frieda Goren would criticize the police and government for their actions.
The casualties were high on Paris Island due to a reaction to the gas that was not estimated— one third of those affected would mutate into metahumans and abominations whilst the rest would die from the gas. Mayor Jefferson denied all involvement and pinned it on the Police Department— several people lost their jobs and the real culprits took no responsibilities. Virgil, affected by the gas would eventually realize he now had “superpowers” though as a cost he also noticed that the gang members who survived like he had decided to bond together before viciously attacking as a new criminal organization that became known as The Blood Syndicate. Taking up the superhero alias of Static, Virgil works to stop The Blood Syndicate's plot as well as uncover the truth of the Big Bang.
In the years following, Static has garnered quite an impressive reputation as a independent hero as well as an occasional ally to other heroes. Currently Static is “independently employed”, though he did spend most of college interning for Alva Technologies— however such internship he had his own intentions for. For the last three years he has been dating Daisy Watkins, a fellow student he met in college and pretty much the only thing outside his family that is normal in his life.
A P P E A R A N C ELife in the inner city of his hometown in combination with Virgil’s own personal sense of choice in clothing gives off the impression of a kid with a sense of style that is all his own and probably dirt cheap— you’d probably find any of the assortments of jackets he likes in a pawn shop, thrift store, or bargain bin. Due to his fascination with the element that has sort of embodied him, Virgil likes blues and purples accompanied by dark colors such as black and gray; a joke about being “black and blue all over” has been quipped many times in the past and probably will continue to be uttered. Also due to the electrical currents, a pair of goggles are often on hand; though that very could be explained by the energy he deals with or perhaps the fact he likes anime a bit too much.
A T T R I B U T E SStatic has been described as a metahuman who has the ability to control and perhaps create electromagnetic energy. Said electromagnetism can allow him to wield a variety of innate abilities such as storing electromagnetic energy, generating bolts of “lightning”, magnetizing objects, levitation through magnetic fields, a minor healing factor, hear radio-waves, and various other utilities. Static’s vast attributes makes him one of the most formidable metahumans on the planet, though it is clear that his personality has gotten in the way of utilizing his talents to the fullest.
Additionally, Virgil is said to be scientifically brilliant and his peers have suggested that his understanding of engineering, meta-biology, and theoretical energy to be on par with some of the most brilliant experts in the field.
M O T I V E S & A S S E T SHonestly, if you asked Virgil why he was looking to join the Justice League he would probably tell you he hasn’t the faintest clue because it is most definitely the biggest responsibility in the world and generally him and responsibility have a toxic relationship. There could be a variety of reasons from being recruited, his loyalty to his hero Green Lantern (John Stewart), or simply because it is the right thing to do.
In terms of what Virgil brings to The Justice League the answer is probably little beyond having a powerset that allows him multiple utilities as a hero. Not discounting his intelligence, Virgil is also inventive, smart, and crafty though most often he comes off as a loud-mouthed sarcastic kid with a chip on his shoulder. Overall, he’s a metahuman who can sling electricity and metal, maintain and create inventive gadgets, comprehend scientific issues at a genius level, and bring a friendly face to the group of superheroes and vigilantes. Ideally, Virgil is a solid replacement for the Justice League's Ray Palmer (aka The Atom) due to his scientific lean.
N O T E SDakota City was ranked fourth in worst cities to live in the United States on a poll from 2007— Gotham, Bludhaven, and Hub ranking higher on the list respectively. |
51,772 | 1,399 | 36 | 1,281 | 664 | I'm guessing you're either special or not with them. Based on the fact you're using a pistol, I'd say it's probably the latter. That and the fact I imagined your help would be right there.
The starfish mob was not being patient for the amphibious adventurer, though, so he began to put some vertical distance between himself and the crowd. With effort, he threw one hand onto his dangling grapnel, "I suggest you take my hand, madam. The elevator will be going up in a moment. You'll be safer up here."
It appeared that the villain Starling was facing was in fact a would-be hero who was a little too eager. She usually didn't trust people she'd just shot at, but given the situation she didn't have much choice. Reluctantly she took his and they zipped upwards to a place far out of the reach of the horde of zombies below. "You might wanna watch the friendly fire, buddy." Taking a moment to catch her breath, Starling took in the view of the massive starfish menacingly floating above its army of mind controlled civilians. What could she do in a situation like this? She didn't have any powers, not super strength or speed. Maybe if she had a rocket launcher, but all she had was a pea shooter and taser. Peering into the crowd below, she tried to spot her friend Aiko. If she couldn't save everyone, at least she could save one. | Name:
Evelyn Crawford
Nicknames:
Ev, Eve, Lyn, and Lin
Alias:
Starling
Age:
32
Sex:
Female
Appearance:
Despite appearing thin she is packing some big guns, her line of work calls for staying in top physical condition. She typically wears her hair in a ponytail. Her most defining feature is the tattoo sleeve on her left arm.
Powers/Skills:
-Weapons training: she is adept with a wide range of weapons and explosives. Especially explosives.
-CQC: she is proficient at close quarters combat. Although she's no karate master.
-Subterfuge: she's an expert at espionage and black operations. She's no stranger to overthrowing dictators and toppling governments (see backstory).
Backstory:
Codename Starling is a fugitive and has been branded a terrorist in several countries including the United States. Much of her file has been redacted, destroyed, or otherwise "misplaced" so it is difficult to piece together the chain of events that lead to her current status. What is clear is she spent a number of years working for influential US organizations, including but not limited to the CIA. Reports show she was present during several third world revolutions which was often started or incited by the death of an infamous dictator or politician. Her role in such events is unknown.
The nature of her line of work affords operatives a certain amount of freedom. As long as directives are met, questions aren't asked. But Starlings file show an increase in insubordination over time. At first she was going out of her way to take unauthorized actions, risking the mission at hand. Eventually she was ignoring mission objectives all together, using organizing funds and resources to go off on her own crusades. Soon she was deemed a threat, her actions in conflict with the interests of the US government. She was blacklisted and abandoned. Opposing powers offered her refuge for her knowledge of classified information, but when it became apparent she wasn't going to divulge the really juicy secrets, she was truly on her own.
Perhaps surprisingly, Starling's short list of trusted friends includes Dinah Lance aka the Black Canary. When Starling returned stateside she was approached by Black Canary join her team, the Birds of Prey. This is where she got the codename Starling, despite other members (Katana, Poison Ivy) lacking an avian moniker. Her time with the Birds of Prey was short but sweet. It was her first and only foray into the world of masked vigilantism, even though she didn't wear a mask. The group eventually disbanded, each member having their own affairs to deal with. Although its difficult to have a personal life as a wanted woman, Starling has been successfully evading authorities and living between the cracks for sometime.
Motivation for joining the League?:
It would be nice to walk into an airport without facial recognition software going off or have a driver's license with her real name on it. Truth is: Starling is tired to living on the run, constantly looking over her shoulder for a G-man trying to take her in. The Justice League is the ultimate international force of good guys, right? Its a long shot but if she was a League member (and saved the world a couple times), maybe they'd forget about her past. Plus she always wanted to meet Wonder Woman.
What do you bring to the League?:
Masked heroes tend to be boyscouts, fighting for truth, justice, and saving cats stuck in trees. Even Batman has lines he doesn't cross. Starling isn't a hero. She's an operative with a set of skills that most heroes would deem morally questionable. She doesn't have a lasso of truth, but with a few hours, duct tape, and a car battery she can get anybody to spill the truth. She may not be the fastest man alive, but with her connections and resources she can get to any point on the planet within 36 hours. Starling can play dirty and stick her hands in the mud while the heroes keep theirs' clean.
Notes
Starling is a massive fangirl for Wonder Woman. |
51,773 | 1,399 | 37 | 307 | 2,318 | Shibuya Crossing, Tokyo
Interacting with:
Starro swung and lashed out at the assembled heroes, heedless of the collateral damage he caused in the process, smashing lights, buildings and tarmac into dust, the force of his blows colossal. Miss Appear's hastily constructed forcefield managed to protect her new allies, as well as the bystanders that Captain Marvel was still rushing to evacuate, her bulwark infuriating the giant alien. In his fury he struck harder, pushing the magician to the limit.
"SHAZAM!"
Mystical lightning burst from the sky with all the sound and fury of God's own judgement. . . which, in this case, it pretty much was. Nightwing had already revealed Starro's weakness towards electricty, and while his size was now increased tenfold it appeared that the galactic conqueror had become no fonder of the phenomena. The eldritch horror's arms seized in upon itself, convulsing in pain, a psionic scream tearing from it's tortured mind. Like the puppets of a puppeteer suffering a fit, the starfish controlled hordes followed suite, shuddering and howling like men and women possessed. Even the mighty Cobi couldn't help but succumb to the same fate, grizzly axe falling from nerveless fingers as the giant warrior fell to his knees in wordless agony.
Tongue's of lightning still danced upon Starro's flesh as it began to tumble from the skies. The vast majority of the creature's enthralled hordes had already fallen unconscious by the time it's bloated body had struck the tarmac, Mr Unknown among them, victim to Static's electrifying attack. Only a hardy few and Cobi himself still stood to continue the battle, though even the mighty axe-wielder seemed like he had very little taste left for the fight.
"You did it. . . ," Snapper gasped down the comm-lines.
Suddenly Starro's eye opened wide, bloody iris full of rage and fury. A tendril of alien power snaked out from the Conqueror, and in the space between seconds it spreads outwards, penetrating deep into the minds of all nearby, seeping black despair deep into their psyches.
Virulent images of death and decay, an earth in tattered ruins, humanity brought to heel under the might of the Conquerer, filled the minds-eye of the League Members in Tokyo. It would take a mighty display of willpower to dispel the telepathically summoned funk, but the team would have to act quick, as Starro was already using the brief lull to hover back into the air, readying himself to continue the fight.
Strykers Island, Metropolis
Interacting with:
Shrapnel released a barrage of colorful curses upon being jolted by The Imp's spider, though in truth it was nothing but a minor annoyance to the villain. He'd taken worse than a little electrical shock and come out laughing. He swore even louder when Question's smoke pellets exploded all around him. He was struggling to keep up with so many different attacks, even if they were feebler than he was used to. He fixed his attention of Red Arrow and the Imp, adding the Question to his list to kill later.
Manchester Black had traded blows with Superman, but Donna Troy was several degrees more vicious than the Man of Steel had ever been. The telekinetic squealed like a stuck pig at his broken wrist, the pain so intense that there was no room left for thought in his head, and so he couldn't even begin to mount a defense in the face of her submissive grab. Within a minute Black was unconscious, trundled up in a length of magical lasso, and safely deposited in a quiet corner of the prison.
Metallo didn't prove as susceptible to Donna's attack as Black however. The metal man twisted his limbs at grotesque angles, feats of flexibility that no normal flesh-and-blood human could ever hope to achieve, until he had managed to reverse the hold. Now it was the Amazons turn to find herself ensnared in another's hold, with Metallo torso to torso with her, his legs wrapped tight around her waist, and arms around her neck and arms, holding her limbs tight to her sides. With inexorable force the kryptonite powered cyborg began to squeeze, powerful enough to even break the Princess of Themiscyra.
Livewire caught sight of Stargirl's approach, and wasted no time in firing off a barrage of blue bolts, all the while pouring on more speed to facilitate her escape. It was obvious the electrokinitec was aiming to 'live to fight another day'.
Meanwhile Shrapnel tanked both of Red Arrow's explosives with little difficulty, and was preparing to tear the archer apart with a bombardment of metal when S.T.R.I.P.E's attacks crashed into him. The villain was knocked from his feet, but wasted no time in rolling back to his knees. With an angry snort he hurled an attack at Pat's armored form, yet wasted no time in seeing if it collided before chasing Harper across the yard, aiming to now tear Green Arrow's former-ward apart with his bare hands.
Moonrider's surprise attack on King Shark sent the metahuman careening wildly through the water, though the aquatic villain quickly managed to arrest his own momentum and right himself. Without checking his pace he dove deeper into the inky waters, so quick that the New God struggled to follow his movements. It was near instantly apparent that the shark was the faster here, under the waves. Nanaue came up from underneath Moonrider, swimming faster than any torpedo, one hand outstretched to reach for his enemies ankle, his mouth wide open and baring rows of yellowed, razor sharp teeth, eager to mulch Mark into chum. | Name:
Your character's given name.
Nicknames:
The name those who are close to your character refer to them as.
Alias:
Your characters alter-ego.
Age:
Your characters age
Sex:
Your characters gender
Appearance:
A short written description of your characters appearance.
You may also use a picture, I'd prefer it to be written.
Powers/Skills:
What special abilities and skills does your character possess.
Backstory:
Your characters personal history.
This section is very important for canon characters. Aim for at least three paragraphs.
Motivation for joining the League?:
Why your character wishes to join the League.
What do you bring to the League?:
What does your character bring to the table.
Notes
Any miscellaneous notes you may wish to add.
Examples are characters sexuality, their city of operations,
relationships with other characters or supporting casts. |
51,774 | 1,399 | 38 | 1,838 | 1,623 | Bloodsport finally stopped struggling and went limp in The Question's grasp. Grumbling, the man with no face tore off his necktie and quickly bound the mercenary's hands behind his back- a strong man like DuBois would recover before too long and there was no sense in letting him get up and make trouble. Myra had given him the tie a few Christmases ago. He was going to want it back.
With Bloodsport restrained, The Question stood and scanned the situation. It had not improved measurably in the last minute or so. More supervillains were busting out of captivity, and he saw his allies locked in combat. He had to do something, but what could a man do with only his fists and a handful of smoke bombs.
The line between courage and stupidity is a thin one. But sometimes, that line must be crossed for noble reasons.
He spied Red Arrow and the strange woman fleeing from a visibly enraged Shrapnel. They were obviously less evenly matched than say, Wonder Girl and Metallo. Maybe that was the best place for him.
Coattails flapping, The Question sprinted towards the fray with no real plan, lungs burning from exertion. Maybe Tot was right, maybe he should lay off the smokes. Bad for his lungs.
Wait. . .
He fumbled in one of his hidden pockets, came up with twenty or so smoke pellets. The Question made a habit of reading up on supervillains whenever he could. Not that he had many to fight in Hub City, but chance favors the prepared mind, as Pastuer said. Shrapnel had inhuman strength, nigh invulnerability. His entire body was made out of living metal.
But Shrapnel still needed to breathe.
The Question stripped off his long overcoat, stretched it out like a hammock, dropped his arsenal of smoke pellets onto the taut surface. Right behind Shrapnel, The Question leaped into the air, pulling the coat tight over Shrapnel's head- and crushing all the smoke pellets against his face. Shrapnel would have no choice but to breathe in the choking, noxious smoke- at last until he crushed The Question to death with his metal body. But at least he could buy some time for Red Arrow. And who knows, maybe Shrapnel wouldn't crush him to death. Unlikely, but possible.
"I must really like you!" The Question yelled to Red Arrow. "Because I hate Metropolis, I hate supervillains, I hate the thought of getting killed, and I hate doing stupid things like this!" Wrapping his legs around the metal man's torso, he held on for dear life as the blinded, coughing Shrapnel thrashed about. | Name:
Charles Victor Sage
Nicknames:
Vic. This is both his preferred name among his friends and what he uses professionally.
Alias:
The Question
Age:
38
Sex:
Male
Appearance:
Picture courtesy of Ammotu
Vic is a fairly tall Caucasian male. He has a fair complexion and dirty blonde hair, which he wears about as long as professionalism allows. His face might charitably be described as rugged- he's clearly been on the wrong end of some fists.
When operating as The Question, Vic releases a gas that changes the colors of whatever clothing he is wearing and a mask of artificial skin that makes him appear to be faceless, instead having blank skin where his facial features would normally be.
Backstory:
Charles Victor Sage never knew his parents. Cliche though it is, Vic was an orphan, a child of the system, moving through a series of foster homes in his hometown Hub City. He never found anyone to adopt him- he was a violent, unpredictable wild child. However, he was bright and physically capable, managing to find academic and athletic scholarships to a reputable state university, where he studied journalism.
It was in college that he finally met someone who reached out to him- his chemistry professor Aristotle Rodor. The older man connected with Vic on a personal level, becoming a lifelong friend and mentor. He also met fellow journalism student Myra Connelly, with whom he began an on-again, off-again relationship that has continued since.
Vic's first foray into vigilantism was in college, when Professor Rodor came to him for help. Rodor had invented an artificial skin, intended to be used as a bandage and skin graft all in one. Rodor discovered the artificial skin to be toxic when applied to open wounds, however his unscrupulous business partners attempted to market the dangerous product anyways. Vic donned a mask of the artificial skin, and between his fists and a chemical smokescreen that also changed the color of his clothes, managed to “convince” the greedy businessmen not to sell a dangerous product. The experience left Vic exhilirated and wanting more- he was doing good while releasing his inner anger on the deserving. And so, at the tender age of 21, Vic became The Question, Hub City's only superhero.
Juggling superheroics with his career as a muckraking journalist was surprisingly easy- one aided the other. But Hub City was not an easy place to be a superhero- it was worse than Gotham, worse then Bludhaven. There were few out-and-out costumed supervillians, the enemies were often harder to spot. The police were corrupt, the politicians were corrupt, the corporations were corrupt. Crushing poverty forced otherwise honest people into crime. The Irish Mob and various biker gangs had more members than the police force. Vic did his best, but the evils just kept coming back. As they years went on, he became more and more frustrated and angry at his inability to do any real lasting change to the city.
Finally, Vic met his match in the shape of a corrupt trade union. Attempting to find evidence for an expose piece, The Question was ambushed. Shot in the head, savagely beaten, and dumped in the river, death seemed certain.
Somehow, though, Vic managed to cling to life as he was swept downstream. Call it luck, call it destiny, but eventually his unconscious body washed up hundreds of miles south, on the property of the reclusive and semi-retired martial arts master Richard Dragon. Dragon recognized him as Hub City's superhero and nursed him back to health. The next three years were spent in an exhaustive study of Oriental martial arts and philosophy. Once Dragon felt Vic had obtained the fighting skills and mental discipline necessary to truly protect Hub City, Vic was sent on his way, back to the cursed, stinking town he called home.
Vic returned to find the situation in Hub City even worse than when he had left. Organized crime was worse than ever, unemployment had skyrocketed, and the same union racketeers that had nearly killed him had put a useless drunken mayor in office as their puppet. Polluting and cutthroat companies like AmerTek and Stagg Enterprises had been invited into Hub City, building dangerous factories and towering office buildings on the bodies of countless abused workers. Drugs ran rampant. Biker gangs did a better job of imposing order in their territories than uniformed police officers.
With a new outlook and a better punch, Vic went to work.
Ten years have passed since The Question began to walk the streets of Hub City for the second time. Things have improved a little bit because of his influence. Only a little. Between the Question's fists and Vic Sage's pen, some vicious criminals have been taken down. For the first time in a century, the chief of police (one Izzy O'Toole) isn't on the take. And Vic's longtime companion Myra Connelly now sits behind the mayor's desk, working tirelessly to move Hub City out of the “national joke” slot.
But it's still not safe to walk the streets even in daylight.
Vic is trying to accept that he's not the answer.
He's only The Question.
Motivation for joining the League?:
Lately, Vic has been suffering from what might be called burnout. He finds it difficult to meditate or contemplate philosophical questions. While behind the mask, he often finds himself wondering where “the line” is- while he has never used lethal force in his career, a voice in the back of his head keeps telling him it would be a permanent solution, a way to prevent him from fighting the same thug only a month later.
Accordingly, Vic has decided that working with the Justice League might be a way for him to affect lasting change. With the Big Seven (plus Batman) MIA, someone has to step up and do something. This might provide him with the affirmation he needs to carry on, a reminder of what is good in this world.
What do you bring to the League?:
Detective: Vic's time as an investigative journalist and masked crimefighter has given him a lot of experience in piecing together massive problems. He has excellent deductive and observational skills, as well as the patience for sifting through information.
Contacts: When his own skills fail him, The Question knows experts in numerous fields all around the country who will gladly do him favors. History, chemistry, linguistics, law enforcement, music, botany- he knows at least one person who will lend him a hand in many different disciplines.
Smokescreen: Vic carries small pellets that release a thick and swirling smokescreen when crushed or broken. He will often use them to confuse an opponent or make an escape.
Martial Arts: The Question is an expert in many different schools of Eastern martial arts: Wing Chun, Shorinji Kempo karate, judo, Chow Gar, Muay Thai, Jeet Kune Do, Pencak Silat, Vovinam, Zui Quan, Aikido, and of course good old-fashioned Hub City gutter brawling. He carries no weapons, instead preferring to let the moment provide for him. Vic is perhaps among the top ten martial artists in the United States.
Experience: Finally, and this is not to be frowned upon, The Question has been fighting crime for around seventeen years in what might be the worst city in America. He knows all the tricks, what to look for, when to hold them and when to fold them.
Notes
Vic is a smoker, going through up to a pack of cigarettes a day and passing out expensive cigars to celebrate a major victory.
His major confidant and adviser is the scientist Aristotle Rodor, and he is romantically involved with Myra Connelly, the current mayor of Hub City. Both are aware of his secret identity and provide him with emotional and material support.
Vic is naturally distrustful, cynical, and guarded. While he recognizes the importance of having allies, it is difficult for him to make true friends.
Etrigan, however, is counted among his friends- at Batman's urging the two once worked together to prevent Karkull from taking over Hub City with an army of zombies. |
51,775 | 1,399 | 39 | 1,605 | 1,982 | Donna took some solace in the fact that she had probably saved Jon's life. She just hoped that didn't mean yielding her own. Metallo was far more agile than she gave him credit for, a fact that made her curse herself mentally. Son of a Sire. I should have seen that one coming. There's a reason this creature can hold his own against Kal-El. Donna's training kept her mind analyzing, working through the problem as Metallo started to squeeze the life out of her. Anyone with less force of will or discipline would have started panicking. But Donna had been taught by the best. She did not panic. But her options were limited. She couldn't reach any of her weapons, her dagger was uselessly locked in her hand and against her side as Metallo squeezed. She couldn't strike with her knees. There was no point in wasting precious air by flailing around. It was getting harder and harder to keep her head clear as the pain built up. But as she had learned to hold her breath quite longer than any normal man could, she had at least a little time. Think, Donna, think. What would Diana do?
Donna realized she had one advantage over Metallo. Flight. Troia had honed her senses and situational awareness to razor sharpness. As such, she was reasonably sure of her position in the air relative to the walls and floor of the prison, despite being unable to confirm visually. And so Troia, used her mystical sandals to propel the locked pair towards the nearest wall, letting out a mighty war cry and repeatedly headbutting the metallic skull of her foe. It hurt to strike Metallo in such a manner, but the pain was barely tolerable as she kept ramming her hard forehead into him, hoping to disorient him. As she flew into the wall and knocked her head against his, Troia strained and pulled with her arms, grunting with effort as her demigod muscles burned and pushed against Metallo's robotic strength. If she could just get him to ease off just a little bit, she had a chance.
Donna braced herself, mentally counting down the moments before they hit the wall. The impact made her grit her teeth as she rammed Metallo into the wall at high speed. With one burst of mighty effort, she headbutted him again and tried to break free. Hopefully the force of her blows and strain of her muscles was enough to allow her to disentangle herself from Metallo. If she got free, she would adjust her strategy and pull out her scimitar to fight Metallo at mid-range. If not, Donna would use the last of her breath to push away from the wall with her legs and slam Metallo back first into the ground and pray she got lucky. | Name:
Donna Troy
Nicknames:
Donna
Princess Dee
Wonderella
Aliases and Titles:
Wonder Girl (formerly)
Darkstar (formerly)
Troia
Princess of the Amazons
The Lion's Daughter
Age:
Princess Donna is more than 2500 years old but physically resembles a woman in her late teens to early twenties, and she will likely appear so for quite some time.
Sex:
Female
Appearance:
Donna is the spitting image of a younger Diana, she has the same long dark wavy hair, smooth olive complexion, and bright light brown eyes. But whereas her older sister embodies a fully developed and mature beauty and grace, Donna has a more youthful appearance. However she does not lack the powerful build that is ubiquitous among her family, among the blood of Olympus, Donna is tall and powerfully built with the lean taut physique of a warrior and athlete. She towers over most women and quite a few men at an even six feet.
Donna's armor was custom made by Hesphaestus. The metal was made from the finest Olympian ore, and the leather was taken from the hide of the Nemean Lion that her father had slain. As Wonder Girl the color scheme had been red and gold, but when Donna took the name of Troia she had the smith rework it. Hesphaestus enchanted the armor so that the starry sky of her uniform would look as if the viewer were staring into the night sky, the stars would blink and the sky would shift with Donna's movements.
Powers/Skills:
-Donna is of the blood of Olympus, granting her strength beyond any mortal human. While she does not match her older sister in power she is more than the equal of the various metahuman strongmen and can match any Heir of El in raw strength except Kal-El himself
-Donna is incredibly durable, no normal human could hurt her in hand-to-hand combat and she can withstand blows from her older sister. However she is not indestructible, like other Amazons, piercing weapons such as bullets and blades can damage her and a strong enough weapon such a tank or missile could severely injure if not outright kill her. As such Donna must rely on her shield, gauntlets, and armor when it comes to particularly dangerous foes.
-Princess Donna has a natural grace and an agility borne from centuries of practice. She can perform acrobatic feats to outdo any mortal, and coupled with her strength, Donna can leap large distances in a single bound. However she does not naturally possess the power of flight and must rely on winged sandals, which theoretically could be damaged or even destroyed with enough force.
-Like her sister, Donna has superhuman reflexes. She has a naturally superior reaction time to a mortal. Donna can snatch arrows from flight and with her enchanted gauntlets, Donna can easily block bullets. Donna is also incredibly swift and on foot, she can catch up to a speeding car.
-Due to her superhuman birth and her training, Donna has immense resistance to exhaustion and pain. She can fight and march for days straight, and she has the mental fortitude to keep shrug off all but the most serious of injuries. Unless she is knocked unconscious or even killed by an injury, she will fight to the bitter end.
-Centuries of Amazon training have honed her senses to perfection. She may not have the superhuman vision or hearing of a Son of El, but she is an expert tracker that can detect the faintest of clues in the environment to help her catch her quarry and it would take a master of stealth or superhuman powers to sneak up on her.
-Donna has the benefit of more than two millennia worth of strategic training. She was schooled in the Art of War since she was a child and possesses a keen tactical and strategic mind to rival her sisters and the Batman himself. Donna possesses a strong intellect and studied all the great Ancient thinkers. Donna's knowledge of History, Philosophy, Architecture, Astronomy, Physics, and Mathematics could match any doctor or professor. She also possesses a healthy grasp of Arcane theory though she has no innate talent herself.
-Princess Donna was trained from an early age in courtesy and diplomacy, she is a master of concealing emotion and mediating conflict. She often visited other supernatural nations with her mother and sister, such as the Kingdom of Atlantis or the Court of the Summer Queen Titania. Donna is a natural peacemaker and it would take considerable emotional pressure to break her composure. Her milleania long social training has left her schooled in the protocols and customs of dozens of supernatural peoples.
-Donna is an avid follower of the Arts and possesses a great well of information on Drama, Music, Art, Literature, and more recently Cinema. Donna herself was noted to be an excellent singer and dancer among her people, and was a master of the Lyre. She was also a fair artist and also dabbled in sculptures and pottery. Princess Donna was also a student of Drama and performed in festivals often, and is currently honing her trade in the Metropolis School of Performing Arts
-Above all Donna is a warrior, she was trained in combat from the age she could walk. She is an excellent rider, an expert archer, and a master of several forms of armed and unarmed combat. She is a master of the sword and shield, the spear, the bow and arrow, daggers, her fists and feet, and of the lasso, though her lasso while strong and durable is not the peer of the Lasso of Truth. Her sister is the finest warrior among their people, but Donna is not so far behind.
Backstory:
Princess Donna of the Amazons was born around 2500 years ago, one of several heirs to Themyscira, and one of legions among the godblood descendants of Zeus, collectively known as the House of Jove. Her father was Heracles, the Lion of Olympus, who fathered Donna when he came to Themyscira seeking her mother's famed enchanted girdle. Despite the claims of Greek storytellers, Heracles certainly did not slay Hippolyta in battle and he did not force himself upon her. After a series of contests of strength and athleticism, where the Lion bested her mother, her aunts, and even her sister, and a brief but passionate affair with Hippolyta, Heracles claimed his prize and left.
Donna was born shortly after, and many came to celebrate the birth of the new princess. Her own father's roars of joy are said to have shaken the island, though Donna's aunt Melanippe says that was as much to do with his drunkenness as his joy. Her grandfather Zeus approved as well, and even Hera, who had spurned Diana's birth celebration, famously smiled and cooed at her own great-grandchild. Ares vowed to train his granddaughter in all the martial arts like her sister and Donna's aunt Penethesilea, who had fought in the Trojan War, declared that Donna would be as beautiful as the famed Helen of Troy and as fine a warrior as Hector. And so the new Princess was forever named, Donna Troy.
Though Heracles wanted to take his daughter with him, Hippolyta adamantly insisted that Donna be raised and trained on Paradise Island with her sister Diana and her cousins, Artemis, Alexa, Aresia, Drusilla, and Lyla. Donna wanted for nothing growing up, and had no lack of companions in either play, study, or training. Donna greatly admired her older sister and emulated her to a great degree. Though they did not share a father, Donna and Diana were sisters and inseparable. Diana was already a trained warrior by the time Donna came around, and was the one responsible for a great amount of Donna's training. She also helped her in her other studies when she struggled and protected her from the very rare bully, particularly their aggressive cousin Artemis and their mischievous cousin Aresia, Penethesilia's and Antiope's daughters respectively. Though Donna had a knack for peacemaking and eventually befriended their troublemaking cousins. Diana's prowess inspired Donna to excel, and her continued defeats in sparring only made her hunger for improvement. Together, Diana and Donna were Hippolyta's pride.
She received the best in education and combat training, learning from Diana and all the great masters among her people and others of her blood. Ares and Athena trained her in different styles of war and strategy, and Hesphaestus made Donna her own special armor and weapons. Her shield, gauntlets, sword, and spear were the equal of any Amazon, even her sister. Donna received extensive training in all matters of combat, survival, and athleticism as well as an exhaustive education on matters of science, philosophy, and the arts. As a Princess of the Amazons, Donna was not just expected to be a great warrior and a great thinker, but to also be a capable leader and envoy for their people.
The affairs of the Olympian Nations were notoriously volatile and dangerous, and relations with other supernatural peoples were no less treacherous. And so Donna was trained in matters of courtesy and protocol, excelling because of her peacemaking and conciliating nature. Though Diana was the undisputed best warrior, Donna was recognized by her sister as one of Themyscira's finest intellectual and diplomatic minds, though Donna came close to beating her sister in sparring a few times. Diana was fated to be their people's great Warrior Queen, and Donna would be her brilliant Councillor. Diana and Donna accompanied their mother on several journeys to the demesnes of their relatives and other notables, including the Kingdom of Atlantis, ruled by their cousins of the House of Neptune. Diana was always praised for her martial skill, and Donna was never far behind in martial honor, but her knowledge of the arts and her social skills never failed to impress, whether their hosts were Atlantean Kings or Demigod Lords.
Donna never journeyed to the mortal world however, despite her father's wishes for her to join on his adventures, for her mother had forbidden it. Man's world was dangerous and volatile, she said and was best avoided. However life on Paradise Island was not always peaceful. The intrigue and affairs of the gods were often ignored by her mother, but their people were often dragged into spats and disagreements between one god or another from time to time. Sometimes Hippolyta was called on to defuse arguments between their relatives and Donna would learn more of the art of diplomacy. Other times, the Amazons found themselves defending their shores from the odd jilted god or demigod, and Donna put her training to use against all manner of foes from Minotaurs, Centaurs, Harpies, Gorgons, Cyclopses, and even the odd sorcerer. Eventually the god or demigod would forget their grudge and slink off, leaving Donna and her fellow Amazons covered in battle glory. And occasionally the Amazons were honor-bound to defend their relatives from some shared foe. Donna had fought in dozens of small skirmishes, including a sojourn into the sea to help the Atlanteans fight off Charybdis and Scylla. However these conflicts were short and ephemeral, the game that the supernatural played when they grew bored.
Donna's first war came when Zeus called the banners to defend Olympus from the Giants, the outcast offspring of Gaia. In a rare moment of solidarity, a large majority of the blood united to fight their enemy. Diana and Donna fought side by side with the Legions of Hades, with the Atlanteans, and with the Olympians. For the first time, Donna fought with her father in battle. The conflict was epic, countless on both sides were slain. Her father slew a great many giants and won the battle, but Donna saw him fall from his wounds afterward. Donna mourned her father, the Lion of Olympus, but watched with awe as her grandfather ascended him into full godhood. Donna spent a short time in the grand city, familiarizing herself with her grandfather's kingdom. However, Eris, her aunt, on several occasions attempted to humiliate and trick her niece in increasingly devious and deadly schemes. She was not the only one and Donna grew disillusioned by the cruel games of the gods.
Donna spent most of her life on Paradise Island, only journeying to councils and battles when it was required of her, unlike Diana who went on many adventures in the mythical world. Donna was best friends with her bookish cousin Alexa, Artemis' sister, Lyla, Melanippe's daughter and the next Oracle, and Drusilla, Lyla's sister and an even more avid art student than Donna. They enjoyed the dramatic performances, musical concerts, displays of dance, artistic mastery, hunting, sparring, and festivity of their home. Donna enjoyed her own pursuit into the arts and was a celebrated playwright among her people, composing a drama of her father's heroic journey. Hippolyta often brought Donna to councils, grooming her to become a Chancellor among their people. Donna witnessed the lively political, philosophical, and rhetorical debates and speeches among her people and knew this was her calling. The centuries passed by in this manner, Donna enjoying a pleasurable and intellectually stimulating lifestyle with occasional bursts of glorious battle. Sometimes her uncle Dionysus would journey to the island for festivities, or an Olympiad would be held in Themyscira among the nations of the blood. Donna lived, laughed, loved, read, danced, sang, fought, drank, dreamed, and ate hearty.
And then one day a stranger crashed from the sky. It was not a god but a man, the first mortal man Donna had seen with her own eyes and a strange one at that. He had a uniform that Donna did not recognize and a strange manner of speaking. His flying machine was unlike any that Donna had ever seen, despite her extensive experience with magical artifices. The man spoke of a great war in Man's World. It was plain that this war was a threat to Themyscira, Hippolyta feared that mortal invaders would breach their island's security. And their Queen also suspected the hand of her father, Ares, in these troubles. Donna had never been to the mortal world and felt apprehensive, but Diana jumped at the chance to experience the mortal realm. It was agreed that Diana would safeguard their people by journeying into the mortal world with this man, this Steve Trevor. Donna remained behind and prayed for her sister's safety.
Diana soon returned and regaled all with tales of the vastly changing Man's World, of industrialization and technology. She witnessed the horror's of mortal war but maintained that Man's world was worth saving. It was revealed that Ares was partially responsible for the war, though man had largely brought it upon himself. Diana gained their mother's leave to stay in Man's world and soon became one of it's greatest champions, the Wonder Woman. Diana would periodically return and tell of Man's world and all its beauty and horror. Diana would often gift Donna with trinkets and gifts from Man's world, the most treasured were books. Novels, poems, plays, Donna voraciously devoured the literature of dozens of different mortal cultures. She dreamed of the wonders of Man's world and her imagination was captivated by Wonder Woman's tales of adventure and of companions such as the Dark Knight and the Man of Steel.
Eventually, Donna took on the name of Wonder Girl and joined her sister in Man's World. Her centuries of experience and training were put to good use, and she fought and defeated many supervillainous foes, becoming amazed with the wonders of the modern world. Donna met many great heroes, and fought side by side with the likes of Superman, Batman, and Aquaman whom she had met on a few occasions before as King Arthur. Donna saved countless lives, conflicted with a variety of powerful foes, and saw wonders she only dreamed of. During visits to Metropolis and Gotham with Diana, Donna met and befriended Kara Zor-El and Barbara Gordon. On one notable occasion the trio had teamed up to take on Livewire, Poison Ivy, Harley Quinn, and Cheetah from enacting their plot to incapacitate their mentors and take Metropolis and Gotham by storm and declaring themselves Queens of the cities. The three of them became fire-forged friends and from that moment on they were sisters in battle and life.
Donna fell in love with Man's World, with the sheer passion and ferocity with which the humans pursued life, despite the horrors and dangers they faced on a daily basis. She even had a few romances in Man's World, particularly with Kyle Rayner, the youngest of Earth's Green Lantern defenders. They mad met during a mission to stop the Star Sapphire in one of her perennial rampages, and Donna had become smitten with the dashing artist and adventurer. Their time together was passionate but brief and they parted amicably, and to this day Donna considers Kyle a close friend. There were many more besides Kyle, men and women, including one memorable encounter with Garth and Tula of Atlantis as well as an extended affair with Roy Harper. In her travels Donna made many more friends and allies, including Koriand'r the alien Princess from another world that Donna saw so much of herself in. Donna Troy became a pillar of the superhuman community, and considered her costumed brethren as much her people as the Amazons were.
Donna greatly enjoyed fighting at her sister's side, but desired to make her own name for herself. Donna had met many of the young proteges before in her adventures, young heroes such as Robin, Red Arrow, and Kid Flash. After a bit of an adjustment period with their strange communication technology, Donna heard Robin's call for relief. She found her way to the Kahndaq desert, the former home of the legendary Teth-Adam's kingdom, and helped rescue the beleaguered young heroes. Donna found she relished the companionship of her peers and eagerly joined the Teen Titans, though she was not overly happy with the name. As Wonder Girl, Donna conflicted with Wonder Woman at first due to a perceived abandonment of her older sister to join her young friends. However the rift was healed when Donna and her comrades saved her sister and the rest of the League from the clutches of an alien menace. Afterwards, Donna enjoyed her sister's support and those few years with the Titans were among the best of her life, fighting in costume to uphold justice, and afterwards exploring New York City and it's wonders. Of particular note was Broadway.
However all good things must come to an end and eventually the team disbanded. Donna went her own way and had many more adventures. Once after the villain Night Star attacked New York, Donna was persuaded by John Stewart to become a member of the Darkstar Corps. Donna Troy dreamed of flight and readily agreed. Her newfound powers of energy blasts granted by the Darkstar uniform were great but it was the power of flight that exhilarated her. She went by the name of Darkstar for a short time and jumped at the call to rejoin the newly reconstituted Teen Titans, along with her close friend Starfire. The organization behind the Darkstars soon collapsed and after the departure of John Stewart from the group, Donna felt no obligation to stay and hung up the Darkstar uniform. As useful as energy blasts were, they simply were not her style and her father had Hesphaestus make her a pair of winged sandals to grant flight, so Donna had no further need of the uniform. Donna again took up the name Wonder Girl.
Things continued in this manner with Donna living and fighting with the team, Donna was one of the team's lynchpins, helping formulate their strategies and mediating team conflicts, Donna was proud that she was a peer of Kal-El's blood in combat and of Batman's proteges in strategy. But though the young Luthor was amiable enough, Donna could never fully trust him. She had experience enough with Lex Luthor and though she would fight by his side, she could never quite believe that the man's son would not follow in his footsteps. Despite this, the two never had real conflict and they saved each other's lives on multiple occasions. Things were happy, until the Wildebeest Society.
Donna had seen horrors before, but the affair with the Wildebeest Society affected her in ways she rather not think on. Donna refused to speak of the events with any of her friends, not Kori, not Kara, not Barbara, not even her sister. Not all was ill however, for Diana had discovered the existence of Cassandra and Lyta Sandsmark, the young daughters of Diana's demigod brother Lennox Sandsmark and their cousins. After the trauma of the Wildebeest affair, Donna Troy returned to Paradise Island and along with her sister took up the duties of training their young cousins. Lyta began following in the footsteps of their mother Helena who had been a Fury. Donna saw something in the young Cassie and trained her to take her place as Wonder Girl, for she had the yearning for adventure and untainted idealism that Donna now felt lacking. For a time Supergirl even came to their Island, taking a break from the never-ending battle to enjoy their idyllic lifestyle. Koriand'r, Batgirl, and many others called from time to time and it was a peaceful time for Donna.
That all ended when Darkseid sent an army to kidnap Supergirl to make her one of his own Furies. Lyla, now known as the Harbinger, was almost killed in the battle and Kara was taken. Diana called their people to action, Superman mobilized his family, and Batman contacted many of their allies. Donna joined them, taking up the sword again with the newly made Wonder Girl at her side and her new title, Troia. Donna made her first journey into outerspace and was part of a large effort to take Supergirl back, going to Darkseid's own place of power, Apokolips. Donna had heard tales of the Fourth World, of her own family's ancient war against the evil god Darkseid. The battle on that hellscape to save her sister in arms reminded her of the Gigantomachy, so many years ago, an epic, bloody, and horrible clash of arms with many of her Amazonian sisters falling in battle. Darkseid had even corrupted Supergirl and forced her to fight her friends and family. In the end, the efforts of the Justice League and their allies prevailed and Kara was taken home.
Donna realized it was her duty to protect her world and those she loved from evil. And she had to admit, there was still that part of her, that bloodlust that came from generations of warriors, that sang when she was in combat. Donna returned to the world of superheroics as Troia, and Cassie joined the Teen Titans. Donna moved to Metropolis with Supergirl, the two share an apartment, and Donna began taking classes at the Metropolis School of Performing Arts, not out of a need for a degree but out of her love of the humanities.
After the disappearance of Diana and the Justice League, chaos reigned. The superhuman community was rocked to the core. The Amazons became incredibly distraught. Hippolyta was beside herself with worry over her daughter's fate, and Aunt Eris, planted the seeds of strife by appearing on the island and suggesting that Themyscira needed a strong leader, implying that Donna was not worthy to be heir. Eris' influence split the Amazons in several different directions, creating heated debate as to whether to follow the order of succession or decide the heir by some other means. For her part Donna resented the discussion, many had started to believe her sister dead.
Donna left the politics to themselves and vowed to find her sister and bring her back, all the while bringing those who abducted her to Justice. And to do that Donna decided that she must follow her sister's steps as well as protect her friends and family from further threats. Joining with several of her comrades, Donna became a member of the new Justice League.
Motivation for joining the League?:
As Diana's younger sister, and a hero in her own right, Donna feels a strong responsibility to do the right thing and perform her sister's duties in her absence. She always looked up to Diana, and she greatly admired every member of the Justice League and considered them all mentors and friends. Donna feels that to honor them she must follow their example and protect the people of Earth from all threats. She is tirelessly working to find her sister and bring her home. And she feels a burning desire to harm any that harmed her sister. But if the worst has happened, than Themyscira always needs an heir to the throne. And the Justice League must always have a Wonder Woman.
What do you bring to the League?:
Diana brings millenia of combat training and experience to the table, there are not many warriors mortal or superhuman that can match her in combat prowess. Besides that, she is a keen strategic and diplomatic mind, and would be an invaluable asset in preparing battle plans as well as keeping heads cool among the newly formed Justice League. If the League ever comes into contact with supernatural nations, Donna can bring a large measure of authority to bear as heir to Themyscira and the daughter of Heracles and granddaughter of Zeus. As a representative of her people, she also has considerable political clout in the mortal realm and has access to the not inconsiderable wealth of her nation and its martial resources. And Donna may not be a natural genius but she has a competent academic and scientific mind. In short Donna Troy is a warrior, a scholar, and a diplomat all wrapped up in one.
Notes
Donna is bisexual and is much more liberal with her pursuits than most humans, she pursues pleasure without any of the hangups of modern society. Donna has had many partners and even a few romantic ones, among them a fiery relationship with Kyle Rayner.
In the mortal world, Donna is legally known as Donna Prince.
Her uniform from her short-lived tenure among the Darkstars is kept in the palace at Themyscira, awaiting a new bearer.
One of Donna's prized possessions is a bracelet forged out of linked charms in the likeness of the House of El Crest, the Bat-Symbol, and the Royal Eagle of Themyscira, symbolizing her unbreakable bond with Kara Zor-El and Barabara Gordon.
Donna also has a meteorite locket, gifted to her by her close friend Koriand'r of Tamaran. |
51,776 | 1,399 | 40 | 1,419 | 3,667 | The ruins of Gotham City laid around Dick as he collapsed onto his knees. In front of him was a crater where Wayne Manor used to be, in his arms was the body of Barbara Gordon while all around him laid deceased friends.
"Alfred! Tim! Damian!" Dick's voice felt limp, as a howling wind whipped the words away from his open mouth. "I-I failed them all." Pulling the mask from his face, Dick hurled it into the crater, the ruins of the Batcave laying far below.
"Dick!"
A familiar voice caused Dick to turn to face the source. Coming around Dick found himself staring at a grandfather clock, the pendulum slowly swinging back and forth as the clock's hands moved to 10:48PM. A squeak caught Dick's attention as he saw a bat trapped within the clock. Suddenly the bat flew at the glass, a crack appearing before it charged again growing in size as it shattered the clock into splinters.
"You must remember! Remember the mission!" The voice demanded as Dick found himself standing, Bruce's cowl in his hands.
Tragedy after tragedy flashed before Dick's eyes as he witnessed his parent's death, Two-Face's two fold trap, Barbara laying in the hospital after Joker's attack. The list went on and then Dick remembered.
Starro.
S H I B U Y A C R O S S I N G || J A P A N
With a yell, Dick was brought back to reality as Batman's training paid off once again. Looking around, he saw his teammates and allies laid out on the ground, their bodies comatose as each of them were under Starro's mental assault. Drawing an escrima stick, Nightwing activated the weapon as the end sparked to life.
"I hate to do this Static..." Nightwing muttered before jabbing the weapon into his teammate, the voltage travelling through his body.
"C'mon buddy, wake up!" Nightwing said as he tapped the teen's face before moving on to the next hero. Zapping Kieran, Nightwing could only hope that the young man's Kryptonian physiology would resist the shock. Next was Captain Marvel, followed by Miss Appear, Starling and the Sea Devil. Waiting for the others to respond to his attempt to revive them, Nightwing turned his gaze skyward as Starro readied himself to attack again.
"Hey Starmie! I choose you!" Nightwing yelled angrily as he fired a grapple and swung into the air. Escrima sticks armed, Nightwing flew through the air as though he had been born there. Stringing attack after attack together, Nightwing did his best to keep the giant alien from regaining its full composure while his teammates recovered. | | | N I G H T W I N G | |
"You'll never know if you can fly unless you take the risk of falling."
|_N A M E:_|
Richard John Grayson
|_N I C K N A M E ( S ):_|
Dick
The Boy Wonder
|_A L I A S ( E S ):_|
Nightwing
Formerly - Robin
Eventually - The Batman (II)
|_A G E:_|
Mid to Late Twenties
|_S E X:_|
Male
|_A P P E A R A N C E:_|
"I know it's hard, but try to stay whelmed."
//STATS:
■ HEIGHT | 5'-10"
■ WEIGHT | 175 lbs
■ HAIR COLOUR | Black
■ EYE COLOUR | Blue
//DESCRIPTION:
Richard is a classically handsome man standing at five foot, ten inches. Matching the age old 'tall, dark and handsome', Dick possesses dark black hair and deep blue eyes. He has a highly athletic figure, having rigorously trained both with Bruce and on his own for decades. Due to this, he has a very chiseled and toned body, although much leaner than his mentor. Notably, Dick's buttocks is incredibly well toned having been noticed and complimented by many of his peers and foes over the years.
|_A B I L I T I E S / S K I L L S:_|
"The Batman taught me, guided me, trained me. What I am, I owe to him."
//ABILITIES:
■ PEAK HUMAN CONDITIONING | Grayson possesses the peak athletic strength and endurance of a man who regularly engages in intensive physical exercise. As such Grayson possesses the normal human strength of a man that has intense physical workouts at the height and weight of 5"10 175 lb. While he relies more on speed and agility than strength, Grayson has shown incredible strength throughout the years. On a peak day, Grayson can press lift 350lbs, basically meaning he can lift twice his own weight above his head. Grayson's human conditioning also grants him something in the way of durability, though more specifically it's through the fact he's used to enduring pain and can ignore and work through it. This can give the impression to lesser minds that he's superhuman.
■ CHARISMATIC | Probably one of the most charistmatic people you will ever meet, despite living with Batman for five years, Dick still retains his bright and sunny disposition and as such is very easy to get along with. The former circus boy is very much still a charming performer and is a huge flirt, something that is generally returned from members of the opposite sex and even those who aren't. Grayson makes the clothes fall off faster than Tequila.
■ STEALTH | Grayson is capable of breaching high security facilities without being detected. He can even sneak up on Batman himself on occasion. He is also skilled enough to even sneak away and keep hidden from Speedsters such as Jesse Quick or others with abilities that allow them to survey environments precisely and quickly.
■ WEAPON PROFICIENCY | Due to his training with Batman, Grayson has been taught and displayed skills and proficiency in various weaponry ranging from shurikens (which the Batfamily uses in the forms of Wing-Dings and Batarangs), to eskrima sticks and staves to swords and even bows to various modern firearms.
■ BEST BUTT IN THE DCU | Dick Grayson has the finest ass in the entire world. It's a fact, deal with it.
//SKILLS:
■ MASTER ACROBAT | Grayson is a prodigious natural athlete, possessing a peak human level of agility/acrobatic skills. He is generally regarded as the greatest human acrobat in the world. Batman himself is an incredible athlete in agility, but even he can admit that Grayson's skill surpasses his own. Grayson is the only person on Earth who can do the quadruple somersault (formerly one of three, the other two being his parents).
■ MASTER MARTIAL ARTIST | He is a master of many martial arts disciplines with an emphasis on Aikido, Jeet Kune Do, Escrima, Tae Kwon Do, Judo, Wing Chun, Hapkido, Jiu-jitsu, Shotokan Karate, Savate, Kendo, Ninjitsu, Boxing and Tang Soo Do . He has effectively combined the martial arts he has mastered into a unique style that suits his strengths. This makes him a challenging opponent for even the world's best martial artists.
■ MASTER OF DISGUISE | Taught by the Batman in the art of disguise, like his mentor, Grayson had mastered the art of disguise by the time he was 21. Grayson has used many aliases to infiltrate the underworld or just to go undercover in public situations. However unlike Batman, Grayson doesn't keep a standing collection of identities and instead invents them on an as needed basis.
■ EXPERT DRIVER | Grayson is proficient at driving many vehicles like cars, motor bikes, trucks and he is also skillful at driving jets, helicopters and auto boats and small ships.
■ EXPERT ESCAPOLOGIST | Due to his training with Batman, he possess extreme skill in escapology. Grayson has shown such proficiency as escaping a straightjacket in 4.5 seconds and was able to use a Tibetan Mind Technique to escape virtual reality. Grayson has even been able to escape a maze faster than Wally West due to his training under Batman.
■ EXPERT MARKSMAN | Grayson is skilled enough to use modified Shuriken (Wing-Dings) to hit thugs at a great distance with his eyes closed, despite even giving him a head-start and disarm others with his wingdings. He is also capable of using firearms, as he was trained by Batman to do in order to gain a better understanding to disarm those who use them.
■ SKILLED DETECTIVE | Grayson is a world class detective, though not quite as proficient as Batman. In light of that, Grayson has been said to be third to Batman who is widely regarded as the 'World's Greatest Detective'. Grayson was able to solve a riddle by the Riddler before Batman himself even figured it out and this was before Grayson had become Robin. Furthermore, he has been known to solve mysteries and cases in a speed that even impresses his mentor. Barbara Gordon even commented that he was able to solve 4 cases in "America's Most Wanted" in a single morning and solved a homicidal case that went unsolved for 14 years.
■ SKILLED HACKER | He is skilled enough to hack into the Batcomputer emergency override codes during a time when he and Bruce had a falling out following his evolution from Robin to Nightwing. During his travels with Kori, Grayson also hacked a Alien Terminal with the use of the Tameranian Language he had learned from former teammate and romantic interest Starfire.
■ SKILLED MULTI-LINGUIST | Having had the finest education as Bruce Wayne's ward, he speaks with fluency in English, French, Spanish, Russian, Japanese, Farsi (Persian), Mandarin and Cantonese, and has some knowledge of Romany and the alien language of Tamaran.
■ SKILLED TRACKER | Gryason has been trained in hunting techniques by Batman who learned by the way of the African Bushmen (the Ghost Tribes of the Ten-eyed Brotherhood, among others). As such Grayson's skills are quite considerable both in natural and urban environments.
|_B I O G R A P H Y:_|
"The criminals, the monster, the ones who dedicate themselves doing wrong need to think he can't die. They need to think he's still out there. Batman lives, always."| | T H E F L Y I N G G R A Y S O N S | |
Born on the first day of spring during one of Gotham's rare sunny days, Richard John Grayson was handed into the hands of his loving parents who looked down on their son overwhelmed with pride. Upon first looking at her newborn baby boy, Mary called the boy her 'Little Robin', relating to his birth on the Spring Solstice. This term of endearment would imprint on the young Grayson for his entire life.
Like his father, Richard comes from a line of Romani descent. The Graysons were the ancestors of a roaming gypsy family who had been part of the circus for longer than any written record could tell. However unbeknownst to them, the Graysons were also the descendant of one of Gotham's most deadly legends, a man by the name of William Cobb. Cobb lived most of his life as a Talon, a highly feared enforcer for a group that has been all but long forgotten save for the haunting rhymes told to children who disobey their parents. As such the history of William Cobb fell into obscurity, lost in a history of circus performers and Romanies.
As his parents had, Richard or as he preferred to go by, Dick lived his whole life travelling from city to city in Haly's Circus. Trained by his parents, Mary and John Grayson, Dick was taught to be an acrobat and began performing at an early age, wowing crowds with his natural prowess on the trapeze. Together with his parents who were both world renowned acrobats, Dick would begin his introduction to performing at a young age and essentially from birth was trained to be a performer in the circus. His mother's nickname for him only became further enforced as Dick learned to perform on the trapeze, as Mary would constantly comment how he reminded her of a Robin while flying through the air in his red leotard. Together they were collectively known as the 'Flying Graysons' and were recognized as being one of the biggest shows in the circus business. In fact the circus' owner Jack Haley often remarked that the Grayson's were the biggest asset to the circus' business. Known for performing without a net, the 'Flying Graysons' true trade mark was their signature quadruple somersault, a move that only the three Graysons were known to be capable of performing. Growing up in the circus, Dick made several friends with the children of the other performers such as Jimmy, Zane and his childhood crush Raya Vestri.
Travelling the world with the circus, Dick became very cultured and outgoing though his education did suffer as he was only taught what those around him knew. None the less, his quick mind grasped onto most concepts quickly and Dick was recognized among the other performers as being a very sharp kid. At the age of fifteen, Dick found himself in Gotham City as the circus rolled into town for its annual performance. Dick had only ever performed in Gotham a few times previously, but that said having heard of Gotham's reputation for crime he had always been understandably nervous about leaving the circus grounds to explore the city like he had in Paris, New York, and numerous other locations. However, staying at the circus gave the boy a unique opportunity as he was able to meet a young fan of his by the name of Timothy Drake. At the time, Timothy was only about four years old, but none the less he remembered seeing Grayson's performances in previous years, wanting nothing more than to soar through the air like the older boy did. Having his picture taken with Tim and his parents, Dick wandered off through the circus to kill time before his family's show that evening.
Dick's world suddenly changed that fateful night. It was one of the biggest shows of the year as Haly's Circus had once again returned to Gotham City to help ring in the New Year. But Gotham wasn't the same place it was twelve years ago, not that it was some shiny metropolis then either, yet the city had managed to become worse. Stumbling across an argument between the circus' owner Mr. Haly and a well-known and feared crime lord by the name of "Boss" Tony Zucco. Dick hide in the shadows as he heard Zucco threaten Mr. Haly unless the circus's owner paid protection money. Being an honest and moral man, Haly refused not knowing the horrors he had released. That night Dick watched in horror as his parents' high wire snapped, sending his parents hurtling to their deaths, all while many of Gotham's elite watched on. A burden of guilt came over Dick as he stood there, the realization that he could have warned his parents washing over him, downing him in anguish as he collapsed into bitter sobs.
| | R O B I N: T H E B O Y W O N D E R | |
Shortly after the tragedy of his parent's death, Dick was placed in an uncaring juvenile services system, reportedly on the grounds that social services was full. While in the juvenile systems, Dick found himself dragged into numerous brawls where he was beaten up by a number of the inmates. He was eventually passed onto a Catholic orphanage where he stayed for a couple miserable months. Though life seemed to have taken a permanent turn for the worse for the young boy, seemingly out of nowhere, infamous billionaire Bruce Wayne rescued Dick by adopting him.
Dick insisted on only being adopted as his ward, because he did not want to replace his deceased father with the billionaire who he only knew from the tabloids. In fact, Dick originally believed that Bruce only adopted him for the good press and this was further supported by the amount of time that Dick found himself spending alone in the near empty mansion. Living with the billionaire at first felt like Dick had won the lottery, but after several weeks of growing loneliness, Dick's bitterness began to resurface. Growing frustrated by the lack of attention from his new guardian and the mystery still surrounding his parents' death, Dick snuck out of Wayne Manor one evening to solve the crime on his own - only to stumble upon Gotham's mysterious Batman, who was also investigating the murder. Feeling it would be cathartic for Dick to apprehend Zucco, the Batman allowed Dick to work with him, acknowledging their similar parallels in life.
While working with Batman, Dick began to get a familiar sense about the mysterious man. An expert in reading body language, a skill inherited from the circus and playing up to crowds it didn't take Dick long to deduce that Bruce Wayne and Batman were actually the same individual. Exploring the mansion for further clues, Dick eventually found himself stumbling upon the Batcave where Batman himself was awaiting his arrival. Bruce offered to train Dick, turn Dick into a crime fighter in his own right and pass along each and every skill he himself possessed. Wanting to honor his parents, Dick wholeheartedly agreed and was put through a rigorous training regime. Exercise after grueling exercise nearly brought Dick to his knees, but the young acrobat managed to excel through all combat and physical based training. Where Dick struggled however was the more academic departments although he eventually overcame these obstacles once he was able to put his own perspective on them.
Continuing their hunt, the pair succeeded in tracking down Zucco, and confronted John and Mary's murderer. However, Batman and Dick were unable to apprehend Zucco as the mobster died of a heart attack seconds before his arrest. But the night was hardly over as the nature of its events had allowed Batman to see a reflection of himself in Dick. A thirst for justice he could temper into an unstoppable force, Batman made the young boy the offer of a lifetime; the chance to stay on as his crime-fighting partner. Accepting wholeheartedly, Dick chose the name Robin, after the nickname his mother gave him, and his training began.
Bruce taught Dick fighting techniques and detective skills for a grueling six months. Despite the intensive training, Dick had still not been allowed in the field since the night the death of Boss Zucco. But fate had a different idea as Batman's found himself caught in the trap set by one of his many rogues. Stubborn still, Bruce refused Alfred's suggestion to send Dick into the field, but fearing for Bruce's safety and having complete confidence in Dick, Alfred made the decision to disobey Bruce and presented Dick with his first costume. Leaping into action, Robin managed to rescue Batman proving his competence once and for all.
With the rescue of Batman, Dick was finally deemed worthy to hit the streets. However Bruce had one final test for Dick to pass - "the Gauntlet". Dick had to elude the Dark Knight on the streets of Gotham for one night - from sundown to sunrise - without any outside help. Dick succeeded while simultaneously bringing Gotham gangster Joe Minette to justice. From that point on the two would patrol Gotham together and the name Robin became simultaneous to that of Batman. Just as the dynamic duo were becoming well known, rumors of a female Batman began to circulate Gotham however neither paid them much attention at the time despite the rumors becoming more persistent as time went on.
Enjoying his first few years as Robin, Dick regarded the role as much as a job as he did it an adventure until a confrontation with Two-Face served as a rude awakening for the young hero. The former District Attory Harvey Dent turned supervillain had captured the new District Attorney along with Batman. Suspending both from a hangman's noose in a 'double gallows death-trap', the rescue of the pair fell squarely on Robin's shoulders. However in trying to save the D.A., Robin used a batarang to cut the rope of the noose failing to account for Dent's obsession with the number two. To Robin's dismay it was a two-fold trap as he watched the floor give way, dropping the D.A. to his death. Devastated at his own failure, Robin was taken by surprise by Two-Face. Savagely beaten while Batman was forced to watch, Robin was left defenseless while Two-Face took no mercy on the young boy. Freeing himself, Batman jumped to Dick's aid, quickly putting an end to Two-Face's assualt.. This event, however, scarred the young crime-fighter, haunting him for years to come. Rather than see Dick be further endangered, Batman chose to "fire" his partner and sidelined the Boy Wonder.
| | T E E N T I T A N S: A L E A G U E O F T H E I R O W N | |
Feeling disgruntled and disrespected by Batman, Dick decided to seek out other young heroes he had encountered during his time as Robin and realized they too felt under appreciated and ignored. Wanting independence and freedom from their mentors, the young heroes banded together in much the same way as the Justice Society and Justice League of America had before them. Branding themselves 'Titans', the team operated out of the eye of the League taking missions that Dick knew first hand Batman would never allow the League to touch. Hand picking his team, Dick sought out Wally West (Kid Flash) and Garth of Atlantis (Aqualad). This team was later expanded when the trio found themselves overwhelmed on the sands of Kahndaq. Joined by the Amazon Donna Troy (Wondergirl) and the recently rogue Roy Harper (Speedy). Making it out of Kahndaq as a team, the Titans finally caught the attention of the Justice League.
While Batman and Dick nearly came to blows, Superman stepped in and negotiated a deal between the Titans and the League. Superman's own protege would act a liason between the Titans and the League. With reluctant agreement from both Batman and Dick, the Kryptonian Kieran Kent (Seraph) was added to the team. Still the Titans were hard fought to meet acceptence from the world around them. However their acceptance finally came after an event with an alien organism left the Justice League under the control of a creature that wished to conquer and enslave the Earth. Working together fluidly as a team, the Titans managed to free their mentors and alongside them repel the potential alien invasion. After these events, Superman, Batman, Flash Aquaman, Wonder Woman and the rest of the league placed their support towards the idea of the young men and women becoming a heroic group, and the Titans were officially sanctioned by the Justice League. Dick himself would became continue to lead the team with Batman returning Dick's former identity as Robin to him. Despite a series of successful adventures and missions the team would eventually disband after only a few years together.
Returning to Gotham, Dick continued his adventures with Batman, as his former mentor welcomed him back. It was at this time that the rumors of a female Batman came to a head and Bruce and Dick sprung into action to investigate. Coming upon the female apprehending a pair of criminals, the Dynamic Duo confronted the Batgirl. While Bruce reluctantly agreed to train her, Dick became immediately smitten with the redhead and much to Bruce's chargin would go out of his way to both flirt and attempt to impress the older girl. However Batgirl took no interest in the much younger Robin and repeatedly pushed him away.
Batgirl wasn't the only thing new in Dick's life upon his return to Gotham. Having received a private and very privileged education from the finest teachers, paid for and provided by Bruce, Dick had completed a high school level education and upon his return to Gotham began attending college at Hudson University despite the commute to New York. Dick had chosen Hudson in an effort to assert his independence from Bruce. Robin started to take on solo missions as well, and found himself to be a capable crime-fighter in his own right.
Before Bruce could realize it, Dick was also becoming a man. His failure with Batgirl eventually lead Dick to dating other girls. In particular Dick found himself attracted to one of the daughters of Gotham's socialites. While Dick Grayson enticed her, Dick soon found out that the young Bette Kane was heavily infatuated with Gotham's Boy Wonder. Meeting her as Robin, Dick used his secret identity to score with Bette only for Batman to confront him. Yelling at Dick, words were exchanged between the two with Bruce accusing Dick of manipulating the girl, being irresponsible and compromising their identities while Dick reminded Bruce that he does the same thing with Catwoman on a regular basis. In addition to this confrontation, their idealisms began to differ as Dick looked towards moving forward while Bruce was still firmly tethered in the past.
The widening gyre between Batman and Robin only became worse as Dick was shot and injured during a confrontation with the Scarecrow. Subjected to a near lethal dose of fear gas, Batman put Dick on 'Cave Arrest' out of fear of seeing him further injured. However left alone in the cave, Dick discovered that Bruce had been training a boy by the name of Jason Todd in secret which he assumed was meant to replace him. Bruce tried to explain that they were at war and Jason was a soldier for their crusade, some much needed back but Dick refused to hear any of it. The conversation got heated as Dick began to run down Bruce's crusade calling him a 'Scared Boy hiding up a blanket' and saying that 'Bruce Wayne could do ten times more for Gotham than Batman ever could.' After a final sucker punch and a dramatic exit, Dick Grayson left the Batcave.
Dick realized at that point he had grown up: He no longer relied on Batman and, in fact, he and the Dark Knight disagreed on crime-fighting methodology. His newfound independence and Titans' duties in New York left less time for his former commitments in Gotham City. He had also dropped out of Hudson after only one semester. Without Bruce, Dick was out on his own but was more than capable of taking care of himself. Alfred had been kind enough over the years to teach Dick the domestic side of life and revealed to the young man that Bruce had been given control of a trust fund that Dick's parents had created for him. This trust fund had been left in the hands of financial expert Lucius Fox who had grown it into a modest fortune for Dick. Thanking Alfred for everything, Dick embarked away from Gotham.
| | N I G H T W I N G: O U T O F T H E S H A D O W | |
Spending nearly a year backpacking through Europe, Dick took it upon himself to return to his Romani roots and explore the world as they had, living as a nomad and travelling from town to town. The experience was wholly enriching and exactly what Dick had needed on his trip of self discovery. Returning to North America, Dick avoided Gotham and instead went to New York. It was here that Dick met and enjoyed a whirlwind romance with fashionista Cheyenne Fremont. Though their romance came to an end, the two parted on friendly terms and Dick continued his journey eventually coming into contact with a Tamaranian named Koriand'r. Kori, as she preferred to be called opened Dick's eyes to the further wonders of the world as he was able to live vicariously through her optimistic and naive point of view about Earth. The two became rather passionately involved and were almost married at a Vegas Chapel until the ceremony was disturbed by the interruption of a localized zombie apocalypse. However despite intending to continue their romance, Dick returned to Gotham when Alfred contacted him regarding Barbara, the former Batgirl and his first love.
In his quest to break the Batman, The Joker had crippled Barbara Gordon but it was Dick who was out for revenge. A burning fire inside his chest once again united Batman and the former Robin on the same path. There wasn't a waking hour that Dick didn't stop by the hospital sitting at Barbara's beside. It was during this time the two became quite close, Barbara beginning to see Dick as more than the annoying kid who had a crush on her. As Barbara regained her independence, Dick continued on his trip, summoned to the aid of a mysterious young girl by the name of Raven.
The daughter of a Demon named Trigon, Raven had escaped her father's clutches and sought out the Titans believing the former teen heroes were her only hope. Reuniting with Kieran, Wally and Donna, they were joined by newcomers Raven, Terra and Beast Boy. Repelling the demon, Dick rediscovered his self-worth among the New Titans. Batman, however, was less than pleased. He informed Dick that if he no longer wanted to be his partner, then Dick would have to retire as Robin. Dick left Wayne Manor after this falling out. Helping him through this difficult time was his fellow Titans, as well as Barbara who urged Dick to not allow Brucer to define him. Realizing his journey was far from over, Dick handed over leadership of the Titans to Kieran and departed.
Uncertain what to do, he turned to someone he knew would understand: Superman. Travelling to Metropolis, Dick sought out Superman who much to Dick's surprise recognized the former Boy Wonder. Showing Dick the city, Clark and Dick eventually sat down for a meal where the two heroes had a heart to heart, sharing their frustrations about Bruce and ended the night with Superman sharing a story he heard about a Kandorian hero who not unlike Dickwas cast out by his family. The man had dreamed of a world ruled by justice, and set out to protect the helpless of Krypton. His true identity was never revealed. He was known only as Nightwing.
The story stuck with Dick and he took up the mantle of Nightwing stopping crime on the road before returning to Gotham upon learning of the death of his successor, Jason Todd. Joining Batman in the manhunt for the Joker, it was Dick was reminded Bruce of his one rule, his vow to never take a life. The line they swore not to cross. Turning the Joker over to the proper authorities, Dick returned with Batman to the cave. Though the visit was short, as Dick turned to leave, Alfred stopped him, presenting him with a gift as he had so many nights ago. With a small peek and a smile, Dick thanked his surrogate grandfather and headed back out on the road.
Rejoining the Titans, Nightwing had moved out of the shadow of the Bat and resumed leadership of the team. Battling against new foes and former friends, Dick lead the Titans through several hard times before once again taking a leave from the team upon hearing that Tony Zucco had returned from the dead. Learning that Zucco had not actually died but rather passed into a coma. Batman had feared Dick would want the gangster dead, so he "protected" the boy by telling him that Zucco had died. After spending nearly seven years in prison with good behavior, Zucco applied for parole, in exchange for becoming a state informant of mob activity. His real intentions, however, were to retrieve a ledger containing his secrets. Just as Dick arrived to see him step out of the prison, he was gunned down by an enemy mobster from a helicopter. Despite catching the assassin and getting some closure to his parents' deaths, Dick was upset with Bruce for lying to him and keeping him away. Bruce explained that this was not his intent.
Feeling hurt and betrayed, Bruce and Dick would remain at odds with each other, never fully sorting out their strained relationship. While serving with the Titans, Dick was sought out by an older Tim Drake who had only one goal on his mind, for Dick to return to Robin. It was Dick's refusal to return that Tim started down the road toward becoming the new Robin. After weeks of persuading and proving his potential, Dick then returned to the Batman to plead Tim's case, with help from Alfred Pennyworth. Due to their arguments and the realization that the Batman needs a Robin, Tim Drake becomes the third Boy Wonder.
Soon after, various members of the Titans were abducted by the Wildebeest Society. This event shook up the team in a big way. The group entered into tumultuous times, where members came and went, longtime friends were maimed or destroyed, although Dick persevered through it all, and remained the heart and center of the team. But Dick's relationship with the Titans became strained, and problems in Gotham demanded Dick's attention. Growing apart from the team, it was ultimately decided that it would be best if Dick handed leadership off to someone else until a time he could fully dedicate to them.
Meanwhile, in Gotham, Bruce Wayne was nearly killed by the villain Bane who had crippled him by breaking his back. Unwilling to force Dick to come back and believing that Dick deserved to be his own man, Bruce opted to give the mantle of Batman to the unstable Jean Paul Valley, with Tim Drake, the new Robin to guide him. Unfortunately Jean Paul proved too much for Tim to handle, and Dick returned to help. Dick intervened with Tim Drake, and when Bruce returned to Gotham healed and ready to become Batman again, the three of them along with Catwoman brought Valley down and Bruce re-assumed the mantle of Batman.
Still recovering from his broken back, Bruce asked Dick to substitute for him as Batman for a time, a request which Dick accepted. During this time, Dick was able to confront Two-Face and lay some demons to rest. He also established a wonderful partnership with Tim which allowed for their brotherly bond to flourish. Bruce eventually returned to Gotham to reclaim his role as Batman. Before taking back the mantle however, Bruce admitted to Dick the reason he had not selected him for the role of Batman originally and for the first time in a long time, Bruce and Dick began to heal their strained relationship. Bruce's respect for Dick was at last obvious.
| | T H E B A T T L E F O R B L Ü D H A V E N | |
Investigating a crime in nearby Blüdhaven, Nightwing saw that the city was just as bad, if not worse as Gotham. After discovering twenty-two dead men had floated into Gotham's south harbor, Dickdecided that he should leave Gotham and move to Blüdhaven. It didn't take long after the move for Nightwing to realize that Blüdhaven was what Gotham was before Batman arrived. Brimming with corruption to the highest levels of power, it seemed to be that whatever was too coarse or too awful for Gotham, would end up in the 'Haven. Due to his investigative training with Bruce, Dick was able to quickly discover that all the corruption in the city leads directly to the crime lord Blockbuster.
Living in Bludhaven, Dick found an apartment to rent as his base of operations, as well as taking a job as a bartender in order to better keep track of both the crime and corruption in the city. Finding himself frequently battling Blockbuster's minions, Nightwing discovered the crimelord had place a large bounty on his head. Unfortunately for Dick this attracted the wrong kind of attention leading to his own personal group of recurring enemies such as Stallion, Lady Vic, Brutale, and Shrike, all of who attempt to claim the bounty for their own. After several months of being alone in Bludhaven, he begins training another enthusiastic young man named Tad who was determined to follow Nightwing's lead and make a difference. But Tad's brutal methods soon lead him to unknowingly murder an undercover FBI agent, only for Nightwing to defeat him and send him to jail shortly afterwards. Contacting Barbara Gordon for information, Dick soon finds his childhood crush on her re-ignited, which she finally reciprocates leading to the two vigilantes to begin a relationship.
Blüdhaven was a long, uphill battle for Dick Grayson. He fought many victorious battles in Blüdhaven as its protector, and certainly made it a safer place, but he never won the war. The city, and his losses, took their toll on Nightwing, leading him to eventually adopt a grimmer outlook on being a hero. Deciding to join Blüdhaven Police Department in an attempt to get rid of the corruption of the city from within, Dick aimed to work on both sides of the law as Nightwing and an officer. As Grayson and Barbara's relationship continued to grow, Barbara slowly became annoyed with Dick who had become increasingly overprotective due to Blockbusters actions. This culminated in a fight about a female vigilante known as Tarantula, leading to their break up.
After his mother's heart fails during a rescue from Nightwing, Blockbuster comes to blame the vigilante for her deatH. Closely following Nightwing, Blockbuster eventually learned Dick's true identity and has Dick's apartment building blown up in order to kill everyone close to Grayson. Following the death of everyone in his apartment building except for Amygdala, Dick goes after Blockbuster dispatching his hired muscle and beating the villain. The vigilante Tarantula who arrives shortly after this, promptly aims her gun at Blockbuster intent on killing the crimelord. Despite having the choice to stop her, Dick decides to no such thing and Blockbuster is killed before his eyes. Suddenly awash with guilt for voilating the no kill policy, Nightwing, retreats to the roof where he begins having an emotional breakdown. Following him, Tarantula sexually forces herself on the nearly catatonic Grayson.
Due to the emotional trauma caused by the death of Blockbuster and the rape at the hands of Tarantula, Dick Grayson takes on a new suit and codename of Renegade and allies himself with his long time enemy Deathstroke. During his period as Renegade, Dick manages to keep tabs on the Society's activities in both Gotham and Blüdhaven. Deathstroke asks Nightwing to teach his daughter, Ravager, all the skills he knows. Nightwing takes Ravager out on many missions, but eventually Ravager grows suspicious and accuses him of being a hero. Under his instruction however, Nightwing begins to teach and instill the values of being a hero into the Ravager, which brought him into direct conflict with Deathstroke. Brokering a deal with Deathstroke, Nightwing agrees leave Ravager alone and stop teaching her to be a hero if Deathstroke leaves Blüdhaven alone. Deathstroke initially agrees, but eventually breaks the deal by releasing his mercenaries on Blüdhaven, just forty eight hours later while Nightwing was out of the city in Gotham. While in Gotham, Nightwing confides that he let the villain Blockbuster die and asks Batman to forgive him. Batman tells him that his forgiveness doesn't matter; Dick has to move beyond Blockbuster's death. Inspired by his mentor, he proposes to Barbara Gordon, who tearfully accepts his proposal with a kiss.
Returning to Blüdhaven, Nightwing is horrified as Deathstroke and his mercenaries have taken control of the city, unleashing martial law upon it and ordering anyone who knows the whereabouts or identity of Nightwing to turn the information over to the mercs or face punishment culminating in death. Calling in favours from the Titans, Nightwing brought them in, assisting him in freeing the city from the Deathstroke's grip. As the dust settled, Blüdhaven had been freed from mercenary control.
| | A L E A G U E L O S T | |
Continuing his roles as loyal protector to Blüdhaven and loving fiancé to Barbara Gordon, Dick has kept busy with helping rebuild his city in the wake of Deathstroke's assault. However with the disappearance of the League, Dick has found himself strained as he juggles his time between the 'Haven and helping Tim protect Gotham. Believing the Bat to be gone, crime has steadily been rising on both sides of the Bay. Believing that not only Gotham but the world needs a Batman, Dick is haunted each day by the rising need to don the cowl. Supported by Barbara, Tim and Alfred, Dick has decided to find his place among Bruce's peers to test the waters.
|_M O T I V A T I O N:_|
Dick is looking to join and possibly lead the League in order to honor both the memories and legacies of Bruce and Clark. As the heir to the cowl, Dick believes the world needs a Batman and by extensive so does the Justice League. While not quite ready to don the pointy ears, Dick is trying to find his place among the next group of world saviors.
|_L E A G U E A S S E T S:_|
As the first Robin, Bruce's favourite son and Batman's longest protege, Dick Grayson has numerous skills and talents that outshine even seasoned Leaguers before him. A skilled and versatile leader, Dick has founded numerous teams consisting of his peers over the years, learning from both friends and foes alike. While he lacks superhuman abilities, Dick more than makes up with it through his numerous learned skills and talents.
|_N O T E S:_|
//TBD:
■ TBD | Test |
51,777 | 1,399 | 41 | 323 | 3,236 | Livewire caught sight of Stargirl's approach, and wasted no time in firing off a barrage of blue bolts, all the while pouring on more speed to facilitate her escape. It was obvious the electrokinitec was aiming to 'live to fight another day'.
Stargirl || Strykers Island, Metropolis
Courtney dodged the blue balls aimed towards her. They were just a tight cluster and didn't carry much imagination with them. It was obvious the blue haired woman hadn't truly bothered to aim before she fired. Nor did she stay to see if her attack hit her intended target. Courtney pulled out of her tight circle and started to put on more speed. That was before she heard impact from behind her. The blonde superhero turned around in time to see her step-father fall from the sky.
"Pat!" Courtney's cry was thin even to her ears as she came to an abrupt halt. Her blue eyes were wide in horror as she watched the suit's decent. Then they narrowed. She easily caught sight of the supers on the ground trying to contain the villain who shot at her step-father. In that moment she was torn. They obviously were struggling if their appearance mean anything. Yet there were more of them on the ground and the blue haired woman was getting away.
Courtney worried her lip for a small moment then tore herself away from the view with a curse. Pat could take care of himself better than she could. If the blue haired woman escaped people might die. She had a duty, a duty that Jack entrusted to her. She wasn't going to let him down.
Stargirl turned her mind to her Cosmic Staff and it pulled her after the escaping woman. She was fast but the Comic Staff was far faster. Cosmic. Hello.
When Courtney was close enough she shot off a starbolt at the lady. Not a big enough one, she didn't know how durable she was. But enough to at least get the escaped prisoner's attention none the less. | Name:
Courtney Elizabeth Whitmore
Nicknames:
Courtney
Alias:
Star-Spangled Kid
Stargirl
Age:
17
Sex:
Female
Appearance:
Courtney is your average teen. She's five foot seven. She's skinny and completely flat (front and back), but not anorexic skinny. She has long blond hair which tends to curl, much to her dismay, so she straightens it every morning. She has a fair complexion and blue eyes. She has some muscles but not much at this point. What she has has been developed over the year she has been solo superheroing.
Powers/Skills:
Courtney has no superpowers. However the Cosmic Staff grants Courtney powers:
Rapid flightLevitation of objectsEnergy manipulationThe staff can also:Absorb stellar energy, which can then be manipulated into defensive force fields, and offensive energy blasts of incredible power.Courtney can use both powers at once to protect herself from atmospheric damage in high velocity flightReceive Courtney's mental commands from a distanceAttune itself to the user. It is difficult to quickly change the staff's affiliation.Courtney also has the Cosmic Converter Belt which gives Courtney the following powers:Enhanced StrengthEnhanced AgilityEnhanced SpeedEnhanced StaminaShooting Stars: A move where Courtney can call forth light forms which disrupt electric devices and organic nervous systems.The Converter Belt is attuned to the aura of the wielder much like the Cosmic Staff.Courtney also has some training for fighting but not much. She currently taking Kickboxing and getting tutored by Pat.
Backstory:
Courtney was very much your average teenage girl in Los Angeles. So average that her family didn't get along. Watching your parents fight was never something she wanted. Nor did she like the divorce. It had been painfully obvious that it was going to happen but the young girl had held out impossible hope against all odds. Hope had nothing against her father, Sam, walking out on them. The months after that were hard on both Courtney and her mother, Barbara. Mainly on her mother who had to struggle to get Courtney's deadbeat father to sign the divorce.
The whole of Courtney's young teen years were the worst. Her grades slipped and quite frankly she was nearly flunking out of high school. It was miserable. Without her best friends she never would have made it. Her friends were highly supportive and kept her afloat more times than Courtney could count. Her safety net. Then after the whole divorce thing was over things were looking up. Courtney and her mother were spending time together again. Time that wasn't marred by the absence of her father. Courtney was even beginning to do better in school.
Then Pat Dugan walked into Courtney's life. At first he was just another guy that her mother was psudo-dating. Courtney figured he'd go away like the rest of the losers. After all the two of them were doing just fine. But Pat continued to bulldoze his way into their lives. He pushed through barely rebuilt walls and his mother was okay with it. Courtney was annoyed by the interloper and her grades began to slip again. This time her friends weren't as supportive of her anger issues or her complaining. She ended up falling into a bad crowd and things continued to fall downhill.
The bottom of said hill soon arrived when her mother and Pat announced that they were getting married. And the joys didn't end there. Not only was she going to get a step-father they were moving to Nebraska! It was just completely unfair. Where the hell was Nebraska anyways? It didn't even sound like somewhere she wanted to live.
Courtney's resentment of Pat continued to grow in Blue Valley, Nebraska. She had a hard time making friends and was generally aloof in school. Though she did befriend Mary and Josh nearly immediately despite her best efforts to the contrary. Things continued in this vein for a while until one day when she was staying home sick from school. Pat and her mother were off working and she had free run of the house (Pat's house). Curiosity got the better of the teen and she ended up in the attic pawing through Pat's old stuff.
In one trunk she found a really strange belt and a few other items. It was only after a bit of quick research she discovered Pat used to be Stripesy, a adult sidekick to a teen hero. The only one in history! Quickly Courtney realized with this stuff she could get back at Pat and mock him! Over the next week she cobbled together a make-shift costume, sparing no (hilarious) expense. When it was finished Courtney showed off the costume at the local Independence Day event.
And once again Courtney's streak for bad things struck again. It was only after Pat turned red in the face at her mockery and he began to chastise her that the screaming began. Blue Valley might not have been hopping in the way LA was but apparently not even Nebraska was exempt from random (or not so random) super-villain attacks. It was the nefarious Dragon King. (Side note: Apparently a Japanese war criminal hiding out in Nebraska. Fun Facts!)
Pat quickly, much to Courtney's surprise, got most of the townsfolk, including her mother, to safety. However Courtney's day was still to get worse. Shiv, the Dragon King's daughter, apparently took affront to her costume and attacked the young girl. It was only Pat's intervention that saved her life. Pat had built himself a mechanical fighting suit of armor (that he named S.T.R.I.P.E.). Together the two were able to fight off both the Dragon King and his daughter.
After a long discussion with Pat and her mother it was agreed that Courtney could continue her "teen crime fighting" as long as Pat tagged along. Having no other option but to agree, she did. And the Star-Spangled Girl and S.T.R.I.P.E. was created. With her new calling in life Courtney's life was finally on the right track. She was reconciled with her mother. She even liked Pat! Which was good because not even a month later after the whole 4th of July attack her mother announced she was pregnant.
Nearly nine months later little Patricia was born. A few months after that Starman, whom she had fought together with against the Dragon King, retired. Upon that decision he gifted Courtney the Cosmic Staff. With the Staff she changed her name to Stargirl (At Mary's suggestion) to honor Jack/Starman. During this time she also joined the JSA for a brief time. When the JLA vanished she decided she'd be more help filling the void.
Motivation for joining the League?:
She thinks she can do the most good in the League.
What do you bring to the League?:
Courtney might be young but she has a strong sense of right and wrong. She is also quite powerful in her own right if she can move past her own fears and doubts.
Notes
Courtney really doesn't have that secret of an identity. Pretty much everyone in Blue Valley knows who she is.
I really want to include something in this story about how her father's a criminal. <3 |
51,778 | 1,399 | 42 | 1,281 | 664 | Shazam's attack was more than effective. It sent Starro reeling back, and subdued much of its army. It appeared Starro's psychic connection was like a hivemind, if they could eliminate the big starro the others will fall as well. Starling was already gathering herself as Nightwing was attempting to rally the others. Now was the time to attack, while Starro was at its weakest. But seeing as how she can't fly or shoot lightning out of her fingertips, she'd leave Starro up to the heavy hitters. "I'll keep the small fry off your backs, just finish off the big guy" she told the others, turning her focus to the weaken Cobi. She didn't know if she could kill him, even in his current state, but she was ready to play cat-and-mouse long enough for the others to do the real work. | Name:
Evelyn Crawford
Nicknames:
Ev, Eve, Lyn, and Lin
Alias:
Starling
Age:
32
Sex:
Female
Appearance:
Despite appearing thin she is packing some big guns, her line of work calls for staying in top physical condition. She typically wears her hair in a ponytail. Her most defining feature is the tattoo sleeve on her left arm.
Powers/Skills:
-Weapons training: she is adept with a wide range of weapons and explosives. Especially explosives.
-CQC: she is proficient at close quarters combat. Although she's no karate master.
-Subterfuge: she's an expert at espionage and black operations. She's no stranger to overthrowing dictators and toppling governments (see backstory).
Backstory:
Codename Starling is a fugitive and has been branded a terrorist in several countries including the United States. Much of her file has been redacted, destroyed, or otherwise "misplaced" so it is difficult to piece together the chain of events that lead to her current status. What is clear is she spent a number of years working for influential US organizations, including but not limited to the CIA. Reports show she was present during several third world revolutions which was often started or incited by the death of an infamous dictator or politician. Her role in such events is unknown.
The nature of her line of work affords operatives a certain amount of freedom. As long as directives are met, questions aren't asked. But Starlings file show an increase in insubordination over time. At first she was going out of her way to take unauthorized actions, risking the mission at hand. Eventually she was ignoring mission objectives all together, using organizing funds and resources to go off on her own crusades. Soon she was deemed a threat, her actions in conflict with the interests of the US government. She was blacklisted and abandoned. Opposing powers offered her refuge for her knowledge of classified information, but when it became apparent she wasn't going to divulge the really juicy secrets, she was truly on her own.
Perhaps surprisingly, Starling's short list of trusted friends includes Dinah Lance aka the Black Canary. When Starling returned stateside she was approached by Black Canary join her team, the Birds of Prey. This is where she got the codename Starling, despite other members (Katana, Poison Ivy) lacking an avian moniker. Her time with the Birds of Prey was short but sweet. It was her first and only foray into the world of masked vigilantism, even though she didn't wear a mask. The group eventually disbanded, each member having their own affairs to deal with. Although its difficult to have a personal life as a wanted woman, Starling has been successfully evading authorities and living between the cracks for sometime.
Motivation for joining the League?:
It would be nice to walk into an airport without facial recognition software going off or have a driver's license with her real name on it. Truth is: Starling is tired to living on the run, constantly looking over her shoulder for a G-man trying to take her in. The Justice League is the ultimate international force of good guys, right? Its a long shot but if she was a League member (and saved the world a couple times), maybe they'd forget about her past. Plus she always wanted to meet Wonder Woman.
What do you bring to the League?:
Masked heroes tend to be boyscouts, fighting for truth, justice, and saving cats stuck in trees. Even Batman has lines he doesn't cross. Starling isn't a hero. She's an operative with a set of skills that most heroes would deem morally questionable. She doesn't have a lasso of truth, but with a few hours, duct tape, and a car battery she can get anybody to spill the truth. She may not be the fastest man alive, but with her connections and resources she can get to any point on the planet within 36 hours. Starling can play dirty and stick her hands in the mud while the heroes keep theirs' clean.
Notes
Starling is a massive fangirl for Wonder Woman. |
51,779 | 1,399 | 43 | 2,011 | 459 | Arlo, A.K.A. 'Halo' : Metropolis
Arlo had been pouring jasmine tea when he'd first felt the ground rock from the break-out at Stryker's Island - and now, the pot spooled steam into the warm, dingy air as he craned his neck to catch a glimpse of the carnage from the one window of his river-side apartment. The ceramic shook with the walls at each new blast, every convict making their splash upon acquiring their fresh, ill-gotten freedom. God knows what kind of havoc was being wrought within the now-fragile walls of that compound; while, like many of Metropolis' citizens, Arlo hadn't actively kept up with the city's resident Superhero's escapades, he was also unable to remain oblivious. Stryker's Island was a dangerous prison for dangerous prisoners, and though Arlo knew only a few of their capabilities, that knowledge alone was enough to cement the island's fearsome reputation. It was surely a time of need, and while he could see from here that it was being attended to, it was clear they wouldn't turn away extra help.
A single bead of sweat ran across Arlo's forehead, stopping at his brow before running down his cheekbone. He wasn't hot, despite the swamp-like atmosphere of his kitchenette, nor was he scared, despite the crisis occurring only a few miles from his neighborhood. No, something far more dangerous was brewing within Arlo, something that would propel him, without a hint of uncertainty, into an entirely new and irrevocable chapter in his life. A feverish, anxious eagerness budded within Arlo, a feeling that quite literally emanated from his palms in a soft, golden glow. He turned from the window, carefully suppressing a nervous smile, and looked at the outfit that hung from his bedroom door handle. Switching his gaze from his impromptu costume to his hands, the gold fading under his will but still present, Arlo made a quick, but perhaps foolish, decision. It took him 20 minutes to 'suit up', and then Arlo was climbing out of his window, carefully scaling his way down the building and into the alleyway below.
-
Moving through the city toward his destination proved more difficult that he had anticipated; while many streets were clear due to the fear of the citizens, many more were full from their curiosity - and the absence of Superman filled the air with a heavy silence. Eyes were equally drawn to and averted from Arlo, some of the public feeling a small swooping of relief as they thought him a force for good, but others flinching away, frightened that he may be one of the escapees. The mixed reactions were off-putting to Arlo, who otherwise shied away from scrutiny, but he did his best to put those vexations aside; this life, that he now found himself unquestionably unable to turn away from, was one that undeniably drew public attention from all quarters. Reactions subdued as this, he imagined, he would soon long for in weeks to come. Arlo kept moving, weaving through grid-lock traffic, pounding across empty squares. It was only a few blocks from his apartment complex to the coast closest to the island, and then all he had to do was cross the river. He supposed he'd cross that bridge when he came to it. Maybe literally.
He made it to the main street before the coast dropped off towards Stryker's Island and stopped in his tracks. A three-point police-block had been set up across the main road and its T-Junction, and it left Arlo without a single point of ingress; the main approach was his best hope without some kind of alternative transport. He leaned against a building and tapped his fingers on his leg as he pondered the predicament, thinking as fast as he could. Approach the officers? Optimistic at best; they were just as likely to apprehend him as they were aid him. Hijack an appropriate vehicle? Foolhardy - not only an actual crime, he also did not know how to pilot either a boat or a helicopter. Try and sneak past the authorities? Wouldn't be overly trying, but he was dressed in bright white clothing, and breaking through their ranks still wouldn't provide him with a way over the water to the island proper. It was clear Arlo hadn't thought this far ahead. The sounds of thudding rotor-blades drew his attention skyward, and looking up he could see a police 'copter circling the vicinity of the island - close enough to monitor, but out of range of any small-arms the inmates may have gotten access to. Arlo pondered for a moment more, and then decided. He didn't have anything to lose. Just ask for assistance. He inhaled deep, exhaled low, and fastened his bandana around his face.
He walked about halfway to the first officer attending the roadblock and began warming up his ability ready to flourish before a loud, angry scream was heard emanating from the island. There was a plume of smoke, and then another, and then several large chunks of concrete rubble erupted from inside the walls of the compound. The largest ones soared upwards and then nose-dived into the water, but several smaller - though still dangerous - chunks of debris managed to close the gap, and they began to bear down upon the police at the roadblock. Breaking into a sprint and spinning a large circle with his hands, Arlo managed to vault over the first barrier and tackle a frozen officer to the ground, dust pluming up as they hit the ground. Slightly dazed from the impact and the sudden action he'd taken without a second thought, Arlo barely registered the clack of a pistol cocking from behind him, and only just managed to push himself up onto a knee and spin around, bringing the circle of golden light up in front of him, before a second, more startled officer unloaded 9 rounds into the shield, each bullet sending ricochet's down Arlo's arm and causing him to grunt painfully as the circle absorbed each shot, the sound of each hit similar to a gong's chime.
"CEASE FIRE, ROOKIE." Beneath Arlo, the tackled officer gave a bellowing command, and the shots stopped immediately, followed by a clatter as the gun was quickly dropped. Arlo dismissed his shield and stood up to his full height - doing his best to look heroic and noble as he did, but also shaking his arm as the muscles ached and bones protested against the trauma. He'd probably be a bit more careful with what he shielded and what he dodged from this point forwards.
"I know we're all a little on edge today," the senior officer said brusquely as he picked himself up off the pavement and brushed his coat off, "but we generally arrest before we execute, and we still don't have any confirmed escapes from the bird." The officer looked from the rookie to Arlo, sweeping his gaze up and down, lingering on Arlo's hands that kept a faint golden glow. "And I doubt any of the creeps in that joint would bother to save my life. Though you're clearly new to the game, aren't ya kid?"
Arlo cleared his throat. He hadn't thought about how to speak; his normal voice, a slightly high pitch with lilting words that betrayed the accent he tried to talk around, would probably not put forth the image he was trying to cultivate. But neither did his outfit, at the point. He decided to speak slowly, being careful with his vernacular and affecting a slightly deeper tone.
"Something needed to be done." He sounded like a tool.
"Plenty's being done, kid, but as an officer I appreciate the sentiment." He replied, and Arlo half-smiled beneath his bandana. "Not much you can do over here, though - but I imagine you already know that?"
Arlo nodded, keeping his gaze fixed with the officer's.
"I need to join your air support." He said, a plan formulating in his mind. "If they fly low enough..."
The officer laughed. "You're a ballsy bastard, I'll give ya that. Alright. Give 'em 5 minutes...we cleared space for an LZ one block over. You'll see it."
Arlo nodded again, thanking both officers - the rookie still paralyzed with embarrassment - before he sprinted away.
-
"A little lower!" Arlo shouted through the pilot's headset, as he gripped the edge of his seat and leaned forwards to peer through the cockpit's front window. Stryker Island loomed below them, the chaos all too apparent despite the relative smallness of the figures fighting. Arlo patted the shoulder of the pilot to signal, and moved from the front of the chopper to the open side. The wind made his hair and bandana flap wildly, and a strange smile could be briefly glimpsed on Arlo's face as a mixture of stunned fear and electrifying eagerness bubbled up within him. The pilot raised a hand as he held the helicopter in a low hover, and Arlo span a large circle between his palms, drawing it out and reinforcing it before seizing it with both hands. He exhaled, closed his eyes, inhaled, and leaped.
The outer walls of Stryker Island were made for containment, with a platform for perimeter monitoring and guard patrols around the very outer edge of the compound. It was this platform that the chopper had been hovering over, and that Arlo now aimed for, falling gracefully before tucking his body in behind his shield and bracing for impact. He grunted loud in pain as they struck the metal grating of the walkway and transferred his momentum into a forward roll that took care of the rest. He ended up on a single knee, his body in some minor pain from the impact and his jaw aching from unconciously clenching his teeth on the way down. The shield had faint cracks along its surface and Arlo dispelled it - it wouldn't do him any more good - and he stood slowly, catching his breath and rolling his shoulders as he took in the tableau of what he'd just sky-dived into.
A staff-borne girl was chasing after another woman, made of blue and moving quickly. Livewire - one of the few villains Arlo knew about. A man without a face was piggybacking a man made of metal, and another woman was pulverizing a metal man. Had he time, Arlo might have paused to philosophize on the difference, but Arlo didn't have time; he had three seconds. Two convicts - non-meta's, but dangerous nonetheless - had taken notice of his rough landing, and figured he was a greenhorn on his first dip in the pool. An accurate estimation of Arlo, but he stood strong regardless. He would get to helping the others as soon as he could, but first he had to clear his own immediate area.
"And who's this amateur about to find himself spread all over the yard?" The larger of the two inquired, half-sincere as he scooped up a piece of rebar that had loosed itself from some rubble. Arlo took a breath to calm his nerve, and then re-knotted his bandana, his hands glowing as they came back down. They flashed, and he was holding two discs: one hollow, the vicious sharpness of its edges almost visible, and the other a solid shield glowing blinding gold.
"Halo." He hissed, before he threw the disc at the convict who'd spoken, leaping forwards to bash the other with the shield. He needed to be careful. He might start having fun. | Name:
Arlo Sarsa
Aryzl
Nicknames:
N/A
Alias:
Halo
Enoch
Age:
23
Sex:
Male (He/Him)
Appearance:
Arlo's two most distinctive features are kept tidy and well-maintained at all times: his otherwise wild, wavy hair is tamed and tied back to a neat, professional bun, and his amber gaze is made sure to be warm and inviting at all times, steering away from the piercing stare he's capable of sporting.
In keeping, Arlo keeps the rest of his person clean and well-groomed, staying clean-shaven and well-dressed. While preferring jeans and a shirt, he has also been known to astound in formal trousers and an accompanying waistcoat and tie when needs be. His smooth features are easy on the eyes, and his warm smile invites many friends. Arlo stands six foot high, and while he isn't toned, he jogs and maintains a base level of fitness.
Powers/Skills:
Arlo has the ability to spin brightly-glowing gold rings and circles of what he calls 'Light Energy' into various sizes, that he can then grip and manipulate to fulfill several purposes: large circles can be fortified and held as shields or defensible barriers, while rings can be fashioned with razor-sharp edges for use as thrown weapons or close-quarters blades.
While Arlo calls it 'Light Energy', but truly believes it to be coincidentally-coloured psychic energy, it is actually weak manifestations of latent angelic power locked deep within him from heavenly forefathers.
Backstory:
At the beginning of the universe, there was the heavenly body known as the Presence, and nothing else. And then, the Presence was surrounded by life.
Among this life were the Pax Dei - four orders of eternally loyal subjects to The Presence, the first in an ethereal race of beings that, in millennia to come, more mundane lifeforms would come to call 'Angels'. The four orders - The Eagle Host, The Bull Host, The Lion Host, and The Human Host - governed all that their maker had seen fit to create, and they were second only to the ultimate authority of The Presence himself. They acted as guardians, matrons, servants, peacekeepers - and military.
Micheal, Arch-Angel of The Eagle Host, watched over Earth in its infancy, guiding Man - the most recent creation of The Presence, and His most precious - through its first steps, and in his duty, Micheal came to love Man, seeing in them all the potential The Presence had gifted them. He took a keen interest in one particular charge - a kind woman, whose generosity, even to her own deficit, greatly humbled the mighty Arch-Angel, and so he sought to shed the restrictions of his post, and become mortal to be one with her. Micheal's brother, the Arch-Angel Lucifer, found such admiration of lesser beings disgusting; and so began the First War of Heaven, ultimately won by Micheal's forces, but not without great tragedy. The Kingdom of The Presence was split, and He felt a great sorrow that spilled out onto His creations; unable to bear the weight of such heartbreak, Micheal cut off his wings, and descended to Earth to be with his desired one, leaving behind all memories of his former power and heritage. And so, the Kingdom mourned the loss of the brothers Arch-Angel, and The Presence created no more.
Many ages passed. Micheal had made a rich family, all with the seed of his beginnings within them, but only a few able to wield such power for the good of their brethren. The latest child of the once-Angel is born 1993 and named Arlo, after his father's father, and his parents enjoy a good life with him in Metropolis. Arlo grows, and the seed in him stirs more than those of his ancestors; something in Arlo is different, a valiant heart or a noble spirit that taps into ancient power hidden deep within his bloodline.
At 16, shortly after puberty, Arlo begins experiencing blinding light emanating from his palms, that he soon learns to weave and spin into shapes. He practices for several years, exploring the sizes, the strengths, the qualities he can imbue his 'halos' with; but he learns to do little else, some kind of block - mental or otherwise - preventing him from tasting the power that, in truth, he is unaware of even possessing. Unsure what to make of his ability, he keeps it hidden, although such a secret bears a heavy burden upon him.
Now, moving into his mid-twenties and living in a new, frightening world - a world without the Justice League, a world threatened by inconceivable threats from unknowable corners, Arlo finds this burden too much to carry any longer. He steps out of his self-made shadow wearing the name of his secret - 'Halo' - as a badge of pride, and aligns himself with those who wish to defend Mankind and those they love. Come what may, Arlo wields his power - and therefore, he must be willing to use it.
Motivation for joining the League?:
In the wake of recent events, Arlo believes his gifts are for a purpose - if he is unwilling to use them for the greater good, he is undeserving of them.
What do you bring to the League?:
Fatally loyal and a valiant defender, Arlo is first to the frontline, and always willing to take blows for his comrades-in-arms.
Notes
TBC |
51,780 | 1,400 | 0 | 1,415 | 573 | The wind could be heard howling down the streets as various bits of litter and dried leaves scraped across the brick buildings and asphalt roads during the otherwise silent night. On occasion the sound of something guttural would howl across the city, and only tighten the paranoid grip on the city. The blockades stood strong as ever. Snipers, tanks, guards with automatic rifles, the works. Most buildings were boarded up, or abandoned. Shops with smashed windows and looted shelves were a common sight. But most houses were still intact, yet usually barricaded in some way, and the sound of radio stations relaying news or music could faintly be heard. The night was quiet. And the silence was deafening.
Monica sat in the abandoned building, waiting for the other three to return. They usually were back by now, and Monica was beginning to worry. She had mostly stayed indoors, and hadn't seen anybody else besides her co-workers. Her main job was to keep track of supplies, ammunition, and anything else they might find. Monica sat behind a shelf near the entrance, a tight grip on a knife they had found, listening for anything. Footsteps, growls, scraping sounds, chanting, anything. After a few tense moments, Monica went to the radio, and listened for any new information. Nothing. All there was, was the same old news. Board up your doors. Apologies for the situations, and the same music stations, playing music like this wasn't happening. Then again, to them it wasn't. It was just a regular day for them, while the residents of Champaign lived in constant terror. After a few brief moments with the radio, Monica walked back to he position behind the shelf, listening once more. | Name: Monica White. Occasionally known as Yeagnasae Stargazer.
Age: 32
Monica is typically seen wearing your average everyday clothes. A T-shirt, sweatpants, the usual. However, she could sometimes be seen wearing her scrubs after work. The blood on them makes others a little unsettled due to the current situation. Unfortunately, she wears her scrubs almost always, as she was at work when the whole lock down happened, and doesn't have any other clothes besides another set of scrubs.
Occupation: Monica works as an E.M.T. usually one of the first to show up to a scene, and takes her work very seriously.
Skills: Being an E.M.T. Monica has training in identifying injuries, first aid, on the spot surgery, and extensive knowledge of human anatomy.
Faults: None, she's perfect. Monica can be a little to curious for her own good. She's seen her fair share of things she shouldn't from it. Not to mention, she's selfless to a fault. Always putting others before herself, constantly putting her in danger.
History: Growing up in a nearby city called Pekin, Monica was always a smart girl. Honor Roll, yearbook stuff, the works. The one thing she always wondered about was people. How did they work? What makes them tick? Biology was fascinating to her, and she eventually went to college to earn her Ph.D. before being hired as a nurse and quickly advancing to Pediatrician, to Surgeon, all the way to E.M.T. during her years in the medical field, she met a group of boys who were constantly coming back to the hospital for Sword related injuries. Eventually letter her curiosity get the better of her, she asked how they kept getting these injuries. The boy's told her about their D&D adventures, and how they'd act it out a little too much. They even offered her a spot in the adventure. Joining in for an adventure or two, she was no longer Monica White, but Yeagnasae Stargazer, the Cleric. Immediately falling in love with the name, she began to use it as her own Persona, and it became sort of a nickname for her. Then she got a call saying she was needed in the city of Champaign for her services. Hopping into the ambulance, she was off to the city. Soon after she had arrived, a message on the radio had said that the city was officially on lock down. Trying to leave like a sane person, she was denied, and was stuck in the city. The three others who came with her, driver included, began to panic, and were unsure what to do. Hiding out in a nearby building, her story begins.
Equipment: An ambulance filled with medical supplies. On her person however, she carries a scalpel, one of the keys to the ambulance, an epipen, and an adrenaline needle. |
51,781 | 1,400 | 1 | 1,120 | 32 | There was another distant sound of a gunshot going off, the crack echoing into the otherwise silent night. John listened carefully for a second shot but heard none, just the deadening quiet of the evening.
"Suicide, probably" John muttered under his breath, trying to not let his mind wander to the other possibilities. It sounded like it came from about 2 or 3 streets away, over on the other side of the neighborhood. It could have even been an accidental shot, what with everyone's nerves being on edge with the recent blockade. Or it could be the shooter killed an intruder. Or the intruder could have shot the resident. Or the Shooter was defending his home and never got chance to fire a second shot.
John shook his head quickly, trying to dislodge the nagging anxieties in his head. He had been at home now for two days and despite his abject fear at what might be outside he was getting anxious to just go and find out. His mother was asleep now, but had spent the entire day trying to make cookies for him but not quite realizing that they had no flour left. When she had occasionally realized this she had tried to leave the house to go the local store to buy more flour which John knew was looted, and he had to gently force her back away from the door and occupy her with something else. He was used to caring for his Mother's dementia, but what with the chaos outside she was steadily becoming more of a liability.
John glanced at the clock once more before taking another sip of warm beer. It was getting late and almost time to turn in for the day. There was nothing to stay up for as all the tv was picking up was an emergency channel and the radio was passing warnings to stay indoors and not much else. It was as if his tv and radio just weren't picking up anything other than emergency news channels.
He stood up, brushing off the crumbs from supper off his jacket. That's when he heard the porch floorboard creak outside the front door. He froze in mid step, glancing towards the shotgun that was only 2 meters away leaning against the sofa and feeling like it was a world away. The porch creaked several times more. There was more than one person outside.
That's when the shots fired through the door. | Name: John Savage
Age: 28
Appearance: 5'11 Tall, medium build, shaven head with medium bushy brown beard, resting face is a squinting, serious expression.
Occupation: Sporting Goods shop clerk.
Skills: An encyclopedic knowledge of firearms and ballistics
Bureaucratic and filing skills
A keen jogger
Good with locks, tools and general mechanical/electrical items
Academically smart
Fishing
Faults: A coward, through and through
Selfish and self interested
Resents others easily, generally bitter individual
Not above criminal or reprehensible acts, as long as he can get away with it
No stomach for gore/violence
History: John was Born in the nearby town of Bloomington and moved to Champaign as a child with his Mother. He grew up on Paul Avenue in a small, single storied house and lives there still with his elderly Mother who has the early onset of dementia. He never had many friends as a child and has almost none now as an adult, leading a reclusive life between work, home and the grocery store. Life hasn't had much excitement to offer John, and he has grown used to that and has been more than happy for it to stay that way. When speaking with other people, his store-clerk politeness easily breaks down with the slightest nudge to reveal the self loathing, despicable repressed human being underneath. John is ignored by his co-workers, who he has no affection for, and lives only for the weekends when he gets to spend time alone, fishing in the local lakes. He has become the store's resident Gun Smith, owing to his natural ability with small mechanical objects, although John has never fired a gun in anger. He avoided conscription to join the recent Vietnam war by claiming a leg injury, affecting a limp even to this day as he has lived with the lie for so long.
On the day the military came and the town was put on lock down, his store was looted by a large group of angry, desperate locals. john joined in the looting, stole a whole duffel bags worth of firearms and fled home, where he has stayed ever since. He has spent the last few days keeping his mother quiet and lying low, waiting for things to blow over...
Equipment: Keeps a colt .45 in his jacket with a few spare magazines and a pump action shotgun next to the sofa. He has kept a medium sized rucksack in his bedroom filled with food and ammunition as well as a few other basics in case he is forced to dash from the house at any point.
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Hi guys, first time poster on this server! Been part of plenty of RP's before, fancied creating a 'bit-of-a-dick' character for a change! Looking forward to it. |
51,782 | 1,400 | 2 | 1,274 | 608 | At the tender age of 19, Gabriel should have been drafted to join the war, though thankfully for him, it was nearing a close when he came of age. Instead, he was sent to do missionary work along with the other Mormons of his age, and that was how he ended up in Champaign, just before the start of all the... everything. Having never held a weapon, Gabriel cowered underneath furniture, ducking beneath rubble in hopes nothing caught him. He wasn't exactly sure what was out and about. In fact, he had never seen it. The people around though certainly acted like something was happening.
Gabriel had clutched several copies of his bible, some taken from the body of his late friend, killed by one of the whatevers that he didn't catch sight of because really, how could he know what one of them looked like? On top of that, bandits and looters which may or may not have actually been present before the whole happening, though the police raids and such following the lock down was certainly not something Gabriel was waiting for.
At that moment, he was holed up inside a hospital. He wasn't in there originally. In fact, he had leapt from one building to that one, doing a spin, the athleticism his dance training provided being a great asset as he climbed into an open window. Stealing was definitely not something Gabriel had the heart to do, though if nobody was inside, he reasoned that would simply be scavenging. After all, he was hungry and who knew when he would need first aid, not that he would be able to provide it to himself given circumstances. | Name: Gabriel Grant
Age: 19
Occupation: Missionary
Skills: Religion, Money, First Aid, Choreography, Singing
Faults: Physically Frail, Easy to Frighten, Naive, Creationist
History: Gabriel was born to Mormon parents in the Mormon city of Salt Lake City. He is a Mormon, and an enthusiastic one at that. His parents and his church were major players in shaping his life and he appreciates everybody within his extended biological family and his church, though many view Gabriel as being obnoxious. His parents were fairly reasonable people, small business owners. His mother was an accountant and taught him a good deal about finance as did his church. He is friendly enough, and sometimes comes off as a little too friendly.
Gabriel had few school friends. He did, of course, attend a parochial school which taught religion as much as it did other subjects. He spent a lot of time with his elementary school choir teacher, who helped Gabriel especially with hitting high notes, and Gabriel still misses him. High school was more or less a blur to Gabriel, though it was where he met his partner on his Mission.
When it came time to do his missionary work, Gabriel's dream was to go to Florida. He begged for days, though in the end, he and his partner were sent to Illinois, and Gabriel couldn't complain, as he preached the Lord's word.
After the lock down, or really right as it happened, Gabriel's partner on the mission died, killed mysteriously when Gabriel turned around, then back to notice his partner's body bisected cleanly from the waist. Needless to say, he ran as far as possible and hid somewhere.
Equipment: A fanny pack, several copies of The Book of Mormon, a wallet with a good deal of money in it, a can of pepper spray, a whistle |
51,783 | 1,400 | 3 | 577 | 8 | Parkland College!
What had Doctor Basil T. Cunningsworth, esteemed professor, done to deserve this? Here he was, the darling of higher education in Great Britain, the point of reference for all matters academical, and he was reduced to educating a motley band of baseball obsessed reprobates on the finer points of applying pencil to paper! Pah! Community college! One would receive better education at an Australian car wash!
"Now see, if you'll observe the application of light to the clear... I SAID GOOD DAY!" Professor Cunningsworth suddenly bellowed towards the braying, bothersome brutes brawling boisterously beyond his classroom door! Bollocks! Honestly the standards of students had dropped sharply ever since the local authorities had instructed him to stay inside! How dare they! Professor Cunningsworth was a man of SCIENCE! A man of ADVENTURE! In fact the only reason he hadn't gone outside to give the constables what-for was his students dogpiling him! On one hand, he had been furious! Furious! One never stands between a gentleman and a goal! On the other, it gave him the first inkling of hope and faith for the minds of Americans. Wanting him to teach them further! Why of course he would do so! Of course he was proven wrong almost immediately, but by then his door had been locked. LOCKED.
With that ghastly matter now attended to, he turned back to his shambles of a classroom, resembling more of a small fort than an esteemed establishment of effective education. "Now now, come out from under your desks, students!" he instructed most soothingly as only an elderly gentleman could. "Refraction, contrary to popular opinion, is not terrifying!"
There was a quiet whimper from under one of the desks.
"Nonsense, Stibbons," said Professor Cunningsworth to the whimper, who's name was in fact Harold. Good, British name, that Harold. Unfortunately he carried the potential of all other Americans. That is, none. "It is merely the application of light to a clear surface in a manner that causes the light to bend! How remarkable! The light, in fact, bends more than the principal of Oxford, whom I daresay was something of a yardstick in his rigidity! I remember one occasion wherein I asked him for additional funding to the science lab as we were in dire, DIRE need of additional resources and he told me, if I were so desperate, I would pay for it myself! What pish posh! How dare he! I decided that in order to get my funding I would regale to him the tale of my time in the Swiss Alps, when I was skiing as any gentleman would and hit a rock..."
The banging on the door continued. | Name: Professor Basil T. Cunningsworth, Ph. D
Age: 61
Occupation: Oxford University professor, lecturer, teacher.
Skills: When it comes to lecturing, Basil possesses a thoroughly uncanny ability to bore people into submission. His ability to go on a long-winded rambling tirade about absolutely nothing borders on the supernatural. As a matter of fact, it's quite likely his utterly dreary tales of his holidays to the Canadian alps or the minutae of milk quantities in perfectly boiling tea would put even Nyarlathotep to sleep.
Basil is also a font of knowledge about almost everything. He's seen it all and done it all. Just try not to pass out when he tries to explain it, as many of his students did three years ago at Oxford when he was explaining the difference between microbiological organisms and minibiological contaminants, as one can so easily tell by investigating...
Fixed in his ways and rather old, Basil tends to avoid being affected by mind-breaking sanity reducing effects by deeming it utter pish-posh, not worth mentioning, or ignoring it entirely as clearly it can't be real and he was merely remembering that one time back in the Canadian alps (alps for days) where he was skiing and saw a rather large...
He's also a rather dab hand, I daresay, at gentlemanly boxing a la Queensbury rules. Tally ho, ruffians!
Faults: Unfortunately Basil is an old man. This means he's stuffy, long winded, and not exactly in his physical prime. As an old man, clearly age outranks power and as such he's far more likely to give any horrible entity from beyond the void a good tongue-lashing as clearly they can't withstand the wit and jibes from an Oxford professor, much like his dear aunt Beatrice, rest her soul, used to give all of the religious people at the front door whenever they came about for donations and I daresay they often turned tail and ran because dear Beatrice was a very firm talker and...
History: Basil has a long and storied history of globe-trotting and dramatic adventures. If you've heard of it, he's done it, or so he says. Right now he is currently on holiday to the Colonies, on a well deserved break from ignorant students at Oxford. Children these days! Pah!
Equipment: I daresay, Basil always carries with him a selection of notebooks that he uses to store notes on important things, like the names of various brandys in the cellar currently hosting a dimensional horror. |
51,784 | 1,400 | 4 | 1,830 | 90 | Certainly a military quarantine of a city which pinned all those damn sweathogs, freaks, jabronies and all those damn pie eatin' phonies together would drive men, who weren't bred in hard times, completely off the wall. But to those who were raised in the mean streets of Parts Unknown, knew how to please or rile a 'rat' or three, and those who knew that to be the man you had to beat the man, they knew that this swerve they were in was a window for unique opportunities.
And there were two men who were prepared and ready to market themselves and put many butts in many seats. Both knew that they still had work to do, who'd do the job would come closer to show-time, and that they weren't gonna get too many butts in seats if they were just cowering like so many of those damn posers out there.
On the grounds of Parkland College, around the scene of another particular incident occurring, there were two rather built and outlandish looking black individuals. One was currently standing on-top of a series of bricks that surrounded a small tree. This individual was Davis "The Candyman" Kane, Master of the Sweeet Science. He was a rather large man who definitely fell in super-heavy weightclass when it came to boxing, and had a tapestry of scars that showed off his education in the school of hard knocks. The most notable scars were the fact he had missing front teeth, several large gashes around his head and chest and around the arms. Currently this man was adorned in a pair of red and white striped boxing shorts, black wrestling boots, a pair of orange sunglasses alongside an open purple robe and loose fitting purple top hat and of course he had white boxing tape around his hands. Currently "The Candyman" was practicing some shadowboxing, bobbing around and practicing strikes.
It was known that Davis Kane was a working man, a man of the people. The promotion often would talk about how he was raised in the fields of Kentucky, and honing the Sweet Science from tussling in the barn with his Pappy, and punching the slabs of meat in the processing plant where his uncle worked. But there were things far more important than his training to the Candyman; the poor orphans of Kentucky. Davis knew that he was blessed with the opportunities he had, but he knew that there were many youths who didn't get the opportunities he had, and the Candyman was going to help out. But when the Ten Man Battle Royale Tournament came, there was a nefarious force that cheated and stole the money that he would've rightfully won for the children...
"BABY-" came blaring out from a boombox as another man began swaggering towards Davis.
"BABY LET'S GET TOGETHER!" Demetrius Flash's hips were integral to the swaggering gestures he was doing. Over his right shoulder was the boombox playing the funky tunes that Da Guru of Groove was bobbing his head along to. Davis Kane stopped the punching motions that he was doing and slowly lifted up his shades to allow his eyes to confirm that this man, this vile man was actually here.
All the while Da Guru of Groove did not seem to care at all about The Candyman, but instead had his entire attention focused on the music playing through his boombox.
"HONEY, HONEY ME AND YOU!
AND DO THE THINGS, OH, DO THE THINGS
THAT WE LIKE TO DO."
As Demetrius Flash got within striking distance he placed down the boombox and began to let the rhythm flow through him. He gyrated his hips in a rhythmic fashion before spinning his arms around each other then pointing off first to the right, then to the left.
"OH, DO A LITTLE DANCE, MAKE A LITTLE LOVE,
GET DOWN TONIGHT, GET DOWN TONIGHT!"
"OH DO A LI-"
Hopping down from the bricks surrounding the tree, Davis Kane slammed his hand down on the play button of the jukebox before coming nose to nose with Demetrius Flash. The Candyman was a bit taller than Demetrius Flash's actual height, but the judicious amount of afro still gave Da Guru of Groove the edge.
"Awwww hell naaw." Da Guru of Groove said with a snarl as he wiggled his right hand, showing off the bling as he moon-stepped a bit away from The Candyman. "You ain't supposed be here! I ran you outta this deadheap Taco Stand y'dig!" Demetrius Flash smirked as he flicked at his chest hair, a loose piece of it landed on his turquoise jumpsuit. Slowly and methodically Demetrius Flash waggled his fingers showing off his expensive jewelry around his fingers. "They're off the chain. Off the hook. Nurkin' good bling so I can be stylin' and profilin' even moah than ushe." Demetrius flash began laughing while Davis Kane exhaled a large amount of air from his nostrils and gave Da Guru of Groove a death stare.
"An' all it took, was beatin' yo Unka Tom ass in that Battle Royale! An oooh lemme guess what dem kiddies you fight for said." Demetrius Flash rubbed both of his hands under his eyes to mime some tears, "Wah!" he declared in a obnoxiously high pitch, "The Candyman Sweeeeeeet Sciiiiiiieeence lost to DA GROOVE!" Da Guru of Groove began laughing again at The Candyman, who had enough and marched back to being nose and nose with Demetrius Flash.
"See, I've been chattin' wit the Bossman and he don't think you won it fair and square." Said The Candyman causing Demetrius Flash groaned and glare at Davis Kane. The Candyman continued, "So he got us a lil One on One, where you can't pull no tricks foo! Tonight at the Parkland Planetarium!"
Davis Kane paused for a moment to let the fact that the two would be facing each other in a one on one match at the Parkland Planetarium sit in.
"SO COME WIT ME AN YOU'LL SEE A WORLD OF PURE PAIN SUCKA! YOU'LL BE TASTIN' THE SWEEEEEEEET SCIIIIIIEEEENCE AT THE PLANETARIUM! TONIGHT!" The Candyman boisterously declared as he pounded his chest.
Demetrius Flash shook his head before seemingly offering his hand out to Davis Kane to confirm the match. Davis reached out and, immediately got kicked in the shins. Davis sold the blow as Demetrius Flash began throwing some worked punches at him. Da Guru of Groove continued this until The Candyman began to gain his heroic wind and began throwing his own attacks.
Da Guru of Groove sold the blows while maneuvering towards his boombox, which he then swung at Davis Kane who immediately sold the blow enough to give Demetrius Flash a chance for a cowardly escape gained from this foreign object assault.
"You gonna go down tonight! Go down tooonight! PEACE!" Demetrius Flash bragged as he sped off towards the Planetarium so he could properly prepare for the show. | Name: 'Da Guru of Groove' Demetrius Flash
Age: 29
Appearance: Demetrius Flash is a man who is larger than life itself. He is 6'5" and weighs around 280 pounds, give or take a few pounds. Flash's hair is fashioned in a rather large and distinct afro. His rather dark complexion contrasts with his typical entrance and in ring gear, which are usually some manner of a bright pastel color. When working his attire includes a pair of colorful tinted sunglasses, various gold and silver rings on his fingers, break-away jumpsuits with a deep scoop neck to show off his chest-hair, a large purple cape with white fur lining with a pink strap on the back for his guitar, and pastel colored wrestling boots. In the ring his attire is simply a pair of bright spandex wrestling tights with 'Da Guru of Groove' printed vertically down the legs, alongside the boots from the earlier entrance to the ring. While not working, Leroy King wears a similarly flashy attire in order to keep character up so no marks don't figure out the truth of the business. Leroy typically keeps the rings on his fingers, but instead of wearing a breakaway jumpsuit he wears a brightly colored dress-shirt, waistcoat, trousers and shoes alongside his purple cape.
Occupation: Professional Wrestler.
Skills:
Kickboxing and Catch Wrestling
Disco Dancing
Guitar Player
Knowledgeable about Local Politics
Faults:
Prejudiced
Arrogant
Hedonistic
"Personal Demons" (mostly an addiction to pain-killers)
History: Leroy King's story begins in a bad neighborhood in a bad part of Chicago. Needless to say Leroy often found himself getting in and out of jams. Growing up there were few things that Leroy could turn to in order to seek some form of sanctuary. However Leroy did have one thing he could always look forward to; Professional Wrestling. He could always count on the Midwest Territory to do shows, such as Wrestling from the Marigold, nearby. Whenever the boy could catch a show he'd catch it. He fell in love with these men engaging in fights of good and evil and longed to be part of it. So when he caught the attention of a small time local talent there, he was eager to get his foot in the door.
Leroy started off his career in the world of Professional Wrestling by simply doing errands for the talent. Through doing these errands he began to earn a small bit of approval from these professional wrestlers. Slowly Leroy moved up and began to get tasked with doing more, such as commenting on matches when the actual announcers were out and photography of the wrestlers. Around the age of 17 he actually started to get training in how to properly wrestle, alongside learning how to play the guitar in his off time in order to entertain the others in the back. After his initial training he went on tour with the rest of the roster around the Midwest. At this point in his career Leroy was a low-carder and for the most part lost matches. Around that time he also had no real gimmick to speak of.
However things started to change for Leroy King around the late 1960s as the Black Panther Party began to form. Besides his own personal beliefs drawing him to them, Leroy also found use of them in the business. He adopted his first actual gimmick as Riley Seale who was a militaristic crusader that vowed to eliminate the white members of the roster. This was when he began to rise up the card and become a bit more well known. Though this gimmick would not last for long. While it did maintain some success, it just didn't feel quite right to Leroy and both the audience and the boys could pick up on it. Leroy needed new inspiration. Serendipitous for Leroy this was when Disco was born.
And so Leroy King became Demetrius Flash, 'Da Guru of Groove' which allowed him to be his over-the-top self to the crowd and allowed him to utilize more skills that he wasn't able to do under previous gimmicks. As Demetrius Flash he had it all. Money, fame or infamy (it depended on the crowd he was playing to) babes and music.
Unfortunately Demetrius Flash's story had a nasty swerve when he came on tour to a town called Champaign...
Equipment: Demetrius Flash doesn't need anything other than his stylin wardrobe and bling on his fingers. However that doesn't stop him from carrying around two boomboxes. One is loaded with hit disco tracks, while the other does not and appears much more worn out. He also keeps a red electric guitar strapped around his back. |
51,785 | 1,400 | 5 | 1,415 | 573 | Monica sat and waited. It had been over three hours since the group was supposed to return. She assumed the worst. Suddenly, the sounds of rapid gunfire erupted from some somewhere close by. Looking through a nearby window, she saw figures erupting gunfire from an automatic rifle through the door of a house. Dear god, what had this place come to? She wanted to investigate. She simply HAD to know what was going on. But she knew better. What if her team had come back? What if one of the shooters opened fire on her? Her scrubs wouldn't protect her from hot lead. Deciding the best course of action was to watch from a distance, she watched intently. She began to plan the whole thing out. She'd wait for the fighting to stop, and then make her way over. Grabbing a piece of paper lying around, as well as a convenient pen, she scribbled down: "I'm at a house across the street, I'll be back soon. If I'm not back by morning, don't look for me. -Monica" She watched once more through the window as she began to gather her medical equipment. Maybe there'd be a survivor? | Name: Monica White. Occasionally known as Yeagnasae Stargazer.
Age: 32
Monica is typically seen wearing your average everyday clothes. A T-shirt, sweatpants, the usual. However, she could sometimes be seen wearing her scrubs after work. The blood on them makes others a little unsettled due to the current situation. Unfortunately, she wears her scrubs almost always, as she was at work when the whole lock down happened, and doesn't have any other clothes besides another set of scrubs.
Occupation: Monica works as an E.M.T. usually one of the first to show up to a scene, and takes her work very seriously.
Skills: Being an E.M.T. Monica has training in identifying injuries, first aid, on the spot surgery, and extensive knowledge of human anatomy.
Faults: None, she's perfect. Monica can be a little to curious for her own good. She's seen her fair share of things she shouldn't from it. Not to mention, she's selfless to a fault. Always putting others before herself, constantly putting her in danger.
History: Growing up in a nearby city called Pekin, Monica was always a smart girl. Honor Roll, yearbook stuff, the works. The one thing she always wondered about was people. How did they work? What makes them tick? Biology was fascinating to her, and she eventually went to college to earn her Ph.D. before being hired as a nurse and quickly advancing to Pediatrician, to Surgeon, all the way to E.M.T. during her years in the medical field, she met a group of boys who were constantly coming back to the hospital for Sword related injuries. Eventually letter her curiosity get the better of her, she asked how they kept getting these injuries. The boy's told her about their D&D adventures, and how they'd act it out a little too much. They even offered her a spot in the adventure. Joining in for an adventure or two, she was no longer Monica White, but Yeagnasae Stargazer, the Cleric. Immediately falling in love with the name, she began to use it as her own Persona, and it became sort of a nickname for her. Then she got a call saying she was needed in the city of Champaign for her services. Hopping into the ambulance, she was off to the city. Soon after she had arrived, a message on the radio had said that the city was officially on lock down. Trying to leave like a sane person, she was denied, and was stuck in the city. The three others who came with her, driver included, began to panic, and were unsure what to do. Hiding out in a nearby building, her story begins.
Equipment: An ambulance filled with medical supplies. On her person however, she carries a scalpel, one of the keys to the ambulance, an epipen, and an adrenaline needle. |
51,786 | 1,400 | 6 | 1,120 | 32 | Shit! was the only thing John could scream as he dived on the floor, rolling up into a ball behind the sofa as the shots continued to smack through the wooden door. He tentatively reached out towards the shotgun a few feet in front of him but snatched his hand back when an errant bullet smacked into the floorboard an inch in front of his hand. Instead he pulled out his Colt 45 and raised it above his head so it was clear of the sofa, blindly aiming it in the rough direction of the door.
John had never fired a weapon at anything other than paper targets before. He knew he was a decent enough shot, but he had honestly never considered he would be in this kind of situation the entire time the town had been on lock-down. He only wanted to have the pistol with him for peace of mind, or maybe to use in convincing someone to part with their food or car, but not this. The shooting stopped abruptly followed by the metallic thud of a magazine falling to the floor outside. Whoever was out there was clearly reloading, and now was as good a time as any to fire.
John screwed his eyes tightly shut and prepared to fire his pistol, which he hoped was aimed somewhere near the door. Nothing happened. He realised he was too afraid to pull the trigger, and it was already too late now as whoever was outside was now trying to kick the door in. Scrambling to his feet he grabbed the shotgun with his spare hand and fled to the bedroom. In a few seconds he had holstered his pistol and collected his emergency backpack next to his bed. A few seconds after that he was climbing out of his window and sprinting down the dark streets as fast as he could from his home.
He heard female scream coming from his house behind him, cut short by a single gunshot. He knew what that meant, acknowledging as he ran that in the rush he had not even considered his own Mother. He also knew there was no way he was going back to help her. Suddenly, he felt as if a great weight was being lifted from his shoulders making him feel almost giddy. No more caring for her, endless hours talking to her about long past events, having to coax her into believing the most obvious things, no more sitcoms he would have to endure. For the first time during the last few days, he smiled. John ran on into the dark... | Name: John Savage
Age: 28
Appearance: 5'11 Tall, medium build, shaven head with medium bushy brown beard, resting face is a squinting, serious expression.
Occupation: Sporting Goods shop clerk.
Skills: An encyclopedic knowledge of firearms and ballistics
Bureaucratic and filing skills
A keen jogger
Good with locks, tools and general mechanical/electrical items
Academically smart
Fishing
Faults: A coward, through and through
Selfish and self interested
Resents others easily, generally bitter individual
Not above criminal or reprehensible acts, as long as he can get away with it
No stomach for gore/violence
History: John was Born in the nearby town of Bloomington and moved to Champaign as a child with his Mother. He grew up on Paul Avenue in a small, single storied house and lives there still with his elderly Mother who has the early onset of dementia. He never had many friends as a child and has almost none now as an adult, leading a reclusive life between work, home and the grocery store. Life hasn't had much excitement to offer John, and he has grown used to that and has been more than happy for it to stay that way. When speaking with other people, his store-clerk politeness easily breaks down with the slightest nudge to reveal the self loathing, despicable repressed human being underneath. John is ignored by his co-workers, who he has no affection for, and lives only for the weekends when he gets to spend time alone, fishing in the local lakes. He has become the store's resident Gun Smith, owing to his natural ability with small mechanical objects, although John has never fired a gun in anger. He avoided conscription to join the recent Vietnam war by claiming a leg injury, affecting a limp even to this day as he has lived with the lie for so long.
On the day the military came and the town was put on lock down, his store was looted by a large group of angry, desperate locals. john joined in the looting, stole a whole duffel bags worth of firearms and fled home, where he has stayed ever since. He has spent the last few days keeping his mother quiet and lying low, waiting for things to blow over...
Equipment: Keeps a colt .45 in his jacket with a few spare magazines and a pump action shotgun next to the sofa. He has kept a medium sized rucksack in his bedroom filled with food and ammunition as well as a few other basics in case he is forced to dash from the house at any point.
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Hi guys, first time poster on this server! Been part of plenty of RP's before, fancied creating a 'bit-of-a-dick' character for a change! Looking forward to it. |
51,787 | 1,400 | 7 | 1,415 | 573 | Monica observed the situation from the window, her curiosity growing by the second. She then noticed a single figure, leaping out of the window and towards her location. How convenient! Yet she couldn't decide if it was worth the risk of leaving. What if the man opened fire? What if the shooters pursued him? She was mostly safe inside, but her sense for adventure was being tested. This was the chance of a lifetime! But she knew she had to let it go. Dying probably wasn't a good idea right now. Instead, Monica crumpled up the piece of paper and tossed it behind her. She sat in a chair to the side of the door, out of sight. Fiddling with the radio, she put on some classical music in an attempt to calm her nerves. With any luck, this would all be over soon. | Name: Monica White. Occasionally known as Yeagnasae Stargazer.
Age: 32
Monica is typically seen wearing your average everyday clothes. A T-shirt, sweatpants, the usual. However, she could sometimes be seen wearing her scrubs after work. The blood on them makes others a little unsettled due to the current situation. Unfortunately, she wears her scrubs almost always, as she was at work when the whole lock down happened, and doesn't have any other clothes besides another set of scrubs.
Occupation: Monica works as an E.M.T. usually one of the first to show up to a scene, and takes her work very seriously.
Skills: Being an E.M.T. Monica has training in identifying injuries, first aid, on the spot surgery, and extensive knowledge of human anatomy.
Faults: None, she's perfect. Monica can be a little to curious for her own good. She's seen her fair share of things she shouldn't from it. Not to mention, she's selfless to a fault. Always putting others before herself, constantly putting her in danger.
History: Growing up in a nearby city called Pekin, Monica was always a smart girl. Honor Roll, yearbook stuff, the works. The one thing she always wondered about was people. How did they work? What makes them tick? Biology was fascinating to her, and she eventually went to college to earn her Ph.D. before being hired as a nurse and quickly advancing to Pediatrician, to Surgeon, all the way to E.M.T. during her years in the medical field, she met a group of boys who were constantly coming back to the hospital for Sword related injuries. Eventually letter her curiosity get the better of her, she asked how they kept getting these injuries. The boy's told her about their D&D adventures, and how they'd act it out a little too much. They even offered her a spot in the adventure. Joining in for an adventure or two, she was no longer Monica White, but Yeagnasae Stargazer, the Cleric. Immediately falling in love with the name, she began to use it as her own Persona, and it became sort of a nickname for her. Then she got a call saying she was needed in the city of Champaign for her services. Hopping into the ambulance, she was off to the city. Soon after she had arrived, a message on the radio had said that the city was officially on lock down. Trying to leave like a sane person, she was denied, and was stuck in the city. The three others who came with her, driver included, began to panic, and were unsure what to do. Hiding out in a nearby building, her story begins.
Equipment: An ambulance filled with medical supplies. On her person however, she carries a scalpel, one of the keys to the ambulance, an epipen, and an adrenaline needle. |
51,788 | 1,400 | 8 | 1,274 | 608 | Gabriel strolled down the street toting a blood-soaked totebag heavy with bibles and medical supplies. As he had prayed, the Lord kept him safe, wandering those dangerous streets. While in the hospital, he realized something. Flesh eating monsters and murderous cultists? What's so scary about that? He must know that his Lord is mightier.
Eventually, Gabriel came across the sound of... music. Bravely, he approached the source of the music, and rang the door bell. | Name: Gabriel Grant
Age: 19
Occupation: Missionary
Skills: Religion, Money, First Aid, Choreography, Singing
Faults: Physically Frail, Easy to Frighten, Naive, Creationist
History: Gabriel was born to Mormon parents in the Mormon city of Salt Lake City. He is a Mormon, and an enthusiastic one at that. His parents and his church were major players in shaping his life and he appreciates everybody within his extended biological family and his church, though many view Gabriel as being obnoxious. His parents were fairly reasonable people, small business owners. His mother was an accountant and taught him a good deal about finance as did his church. He is friendly enough, and sometimes comes off as a little too friendly.
Gabriel had few school friends. He did, of course, attend a parochial school which taught religion as much as it did other subjects. He spent a lot of time with his elementary school choir teacher, who helped Gabriel especially with hitting high notes, and Gabriel still misses him. High school was more or less a blur to Gabriel, though it was where he met his partner on his Mission.
When it came time to do his missionary work, Gabriel's dream was to go to Florida. He begged for days, though in the end, he and his partner were sent to Illinois, and Gabriel couldn't complain, as he preached the Lord's word.
After the lock down, or really right as it happened, Gabriel's partner on the mission died, killed mysteriously when Gabriel turned around, then back to notice his partner's body bisected cleanly from the waist. Needless to say, he ran as far as possible and hid somewhere.
Equipment: A fanny pack, several copies of The Book of Mormon, a wallet with a good deal of money in it, a can of pepper spray, a whistle |
51,789 | 1,400 | 9 | 1,415 | 573 | Ding-Dong! rang the bell. Jumping up in her seat, she turned to the doors. A young boy stood by the door, carrying a large bag covered in blood. The boy looked unarmed, and rang the doorbell of all things. He likey didn't mean any harm. Maybe he wanted to trade? There wasn't a whole lot of stuff in the building, but she was sure that she could come up with something.
Walking gingerly to the door, she opened it ever so slightly. "H-Hello. Come inside, it's safe in here." she waited a brief second before slowly opening the door and gesturing to towards the inside. She'd usually be quite fine with a situation like this. Just a boy who's come to visit and say hello. But, for all Monica knew, he was some sort of monster in disguise. "That's... an awful lot of blood there... are you hurt? Do you need medical attention of any kind?" | Name: Monica White. Occasionally known as Yeagnasae Stargazer.
Age: 32
Monica is typically seen wearing your average everyday clothes. A T-shirt, sweatpants, the usual. However, she could sometimes be seen wearing her scrubs after work. The blood on them makes others a little unsettled due to the current situation. Unfortunately, she wears her scrubs almost always, as she was at work when the whole lock down happened, and doesn't have any other clothes besides another set of scrubs.
Occupation: Monica works as an E.M.T. usually one of the first to show up to a scene, and takes her work very seriously.
Skills: Being an E.M.T. Monica has training in identifying injuries, first aid, on the spot surgery, and extensive knowledge of human anatomy.
Faults: None, she's perfect. Monica can be a little to curious for her own good. She's seen her fair share of things she shouldn't from it. Not to mention, she's selfless to a fault. Always putting others before herself, constantly putting her in danger.
History: Growing up in a nearby city called Pekin, Monica was always a smart girl. Honor Roll, yearbook stuff, the works. The one thing she always wondered about was people. How did they work? What makes them tick? Biology was fascinating to her, and she eventually went to college to earn her Ph.D. before being hired as a nurse and quickly advancing to Pediatrician, to Surgeon, all the way to E.M.T. during her years in the medical field, she met a group of boys who were constantly coming back to the hospital for Sword related injuries. Eventually letter her curiosity get the better of her, she asked how they kept getting these injuries. The boy's told her about their D&D adventures, and how they'd act it out a little too much. They even offered her a spot in the adventure. Joining in for an adventure or two, she was no longer Monica White, but Yeagnasae Stargazer, the Cleric. Immediately falling in love with the name, she began to use it as her own Persona, and it became sort of a nickname for her. Then she got a call saying she was needed in the city of Champaign for her services. Hopping into the ambulance, she was off to the city. Soon after she had arrived, a message on the radio had said that the city was officially on lock down. Trying to leave like a sane person, she was denied, and was stuck in the city. The three others who came with her, driver included, began to panic, and were unsure what to do. Hiding out in a nearby building, her story begins.
Equipment: An ambulance filled with medical supplies. On her person however, she carries a scalpel, one of the keys to the ambulance, an epipen, and an adrenaline needle. |
51,790 | 1,400 | 10 | 1,965 | 2,253 | The sewers sucked, they were tight, they smelled like shit, and with the maintenance hatches in the area blocked it was the only way to get to the electrical grid. Hunter and his current coworker Dave were stuck in the City's underground in hopes to fix one of the main breaker systems before it causes damage that no one could fix. "This place is a total mess. I'm surprised we weren't sent down here to do some work." Dave laughed a bit before speaking. "It's on the to do list, but the people on top think we need electricity more then a working sewer system. Or at least think that it can wait longer." Hunter sighed, not sure hot to think of it other then it sucked. "At least we're not on top like Phillipe? He has to watch the truck." That was true, at least down here there was two of them, and Hunter had his pistol in his tool bag. He was pretty sure Dave had a gun as well, though until they were out of the sewers they would be useless.
Dave stopped at a door and started going through his keys. "We're here. No idea what is on the other side but be ready for anything. Remember, we fix the breaker, and we get the fuck out of here as fast as possible." Hunter acknowledged him and followed his coworker into the maintenance tunnels. The only light they had was a couple flashlights, and not very good ones at that.
It wasn't long until they reached one of the main circuit systems. The place was filled with burnt corpses. "Dear god..." Dave threw up almost instantly, Hunter stood almost frozen. He figured there had to be at least twenty people down here. "What do you think caused this? The same people who are causing all of this shit?" Dave cleared away the vomit on his face, still looking uneasy.
Eventually he shook his head no. "No... best guess would be they went down here to hide... and someone touched something they shouldn't have... that is probably why the system is so messed up right now..." Hunter grabbed his pistol from the bag, and put it in his belt. "Just in case. Let's just get this thing working again and get the fuck out of here." Dave nodded in agreement and they got to work. Despite most of the systems being broken they only needed to fix enough to prevent long term damage and to keep some form of lights on at night.
At one point Hunter stopped and looked at one of the circuits that were being replaced, it was split open, the lock in pieces on the floor. Someone forced their way in here... and hacked away at the circuit... this was intentional. "Dave!" Hunter screamed. "Dave! We Need To Leave NOW!" Hunter dropped his bags and ran looking for his Friend.
He didn't need to go far before he found Dave lifted in the air by a large man with a large sharp object. One Hunter couldn't even hope to guess what it was. "oh shit..." That was enough to get the attention of the large cloaked figure, and the others that are spread out around him.
Hunter pulled his pistol and started shooting, only getting two shots off before running like hell to the sewer hatch. He soon received returning gun fire, there was no saving Dave now, as much as he regretted it. He had one gun with 8 bullets, and he counted at least five people there, and at least one or two guns between them all. There was no winning that fight, not realistically. He heard more gunshots go off as he crawled through the tunnels. It was dark enough they couldn't see him, but he couldn't see that well either. It took him almost twice as long to get out as it took to get in.
Once out of the tunnel Hunter was met by another cloaked figure, this one not as big as the first one but still had a sharp object. The two were brought down to the sewage material as Hunter tried to find his now dropped gun, and the new person was trying to stab him. Hunter was able to pull his pistol first though and pull the trigger. Click, click, click. The gun wouldn't fire, was it jammed from the sewage? Or even just the water? It didn't matter, what mattered was the fact that Hunter was about to get stabbed.
Hunter eventually hit the figure with the grip of his pistol and shoot him off. Once he was free he held the figure down below the sewage, he would have finished the job, but the sharp object went into his arm, forcing him to let go. Instead of finishing the fight, Hunter ran as the figure tried to stand up.
Once he was on the surface, Phillipe was missing, and the truck was ransacked. "For Fuck's sake..." He said almost crying. He didn't live too far from here. It was almost Dark though. He would have to move now with out stopping to make it back. SO he did, and started walking. | Name:
Hunter Monroe
Age:
24 years old
Appearance:
Hunter stands less then a couple inches below six feet with an average build. He has semi-long dark brown hair that in many cases is poorly groomed, normally just enough so to call it clean and then it is left alone. His light skin makes his grey colored eyes hard to notice unless someone was up close to him. For the most part his posture gives the impression of someone who would rather be relaxing then doing whatever he is currently doing. Other then that he tenses up really easily, and it is noticeable when he does so.
Occupation:
Hunter currently works as a local city maintenance worker, fixing things like electrical lines, phone lines, and at times pipe work. Before that he served a short time in the National guard, though on his record it would be noticed that he does not discipline well.
Skills:
-Long guns: This generally includes things like shotguns, hunting rifles, and light carbines.
-Automatic weaponry: Even though this is mostly limited to a standard issue M4 assault rifle, he figures it can't be too hard to adjust if need be?
-Electrical engineering: While in the service Hunter took advantage of the free schooling and got a degree with a major in electrical engineering and with minors in Civil engineering and diesel engineering.
Faults:
-Shooting: Despite his wide range of skills with firearms, he isn't necessarily amazing with them. He can handle a lot of firearms with decent accuracy, but he is no marksmen, and he is a slow learner when it comes to knew tools.
-People: Hunter is no people person, infact if placed into a social situation he will likely panic a bit and try to get out of it. Despite this once he gets used to people he can open up pretty easily.
-Paranoia: Hunter is scared, of pretty much everything. When in any situation that is not going according to his mental plan he pictures worst case scenario and starts to panic as he tries to get things back on track. Once something like this kicks in alternate solutions tend to be a lot harder for him.
-Endurance: Despite passing basic training Hunter isn't in the best physical condition. He barely passed physically, and afterwards didn't really keep in shape. Kind of an issue now huh?
History:
Hunter grew up in Florida raised by a single mother and with two younger siblings. When her job collapsed on itself his mother moved them out of state to Illinois in hopes of a better job market, figuring since she had family in the area she at least had some chance.
As Hunter grew up he had taken on several different jobs, some decent but with poor pay, some that weren't decent and with about equal pay. But do to home situations he hasn't been able to hold a job more then about four months. Not until he turned eighteen and joined up with the National guard. After several months of training he passed with one of the lowest scores of his unit. He likes to call it along the lines of "jack of all trades, master of none." His former officer would reply with something like "How about moron of all trades and master of being a jackass?"
While in The National guard he took multiple classes in various engineering fields. The most successful being Civil engineering and Electrical engineering. Once his time was up he applied all over the state for a job that would take him, due to his poor track record before joining the National guard getting a job was fairly difficult. After a year or so of applying for jobs he got a job working for the city maintaining city power lines, sewers, phone lines, etc.
Once he obtained the job he started renting an apartment for as cheap as he could get so he could save up for a better life outside the city at some point in his life. For now, it's his life in a one room studio apartment.
Equipment:
Hunter for the most part will have all sorts of things in his backpack readily available "Just in case". Though some of it is limited due to legal issues he likes to keep prepared in case.
*On his person:
-His wallet, filled with coins, coupons, and a list of emergency contacts.
-Keys to his truck, as well as the locks to his firearm cases, and his apartment.
-his pocket knife, that is an always.
-A metal thermos that normally holds water held onto his belt by a small carabiner.
*In his bag or truck:
-A really cheap crank powered radio
-Road flares
-Paper and pencils (And one pen, just one)
Supplies (Gear normally at home):
-Pump action shotgun, or as he calls it, a gift from Mom.
-.38 personal defense revolver, normally kept in his sock drawer incase he can't reach anything else.
-More damn paper and pencils (No more pens though), a lot of the paper is written on in pretty decent detail though spread out over his desk (His table).
-A CB radio that was intended for work use, but sadly some poor scum stole it and it may or may not have landed in Hunter's apartment.
-Odds and ends of at home goods, pot, pans, clothes, ect.
-About two weeks of canned food and water for a single person |
51,791 | 1,401 | 0 | 1,142 | 1,144 | Welcome to the House of Powers
You wake up lying on a bed in an unfamiliar room. Your senses feel numb and your body impossibly heavy, even opening your eyes is a formidable effort. You managed to make out some of the room which is furnished in a modern, stylish fashion as if it were a hotel room. There are a couple of tub chairs around a low coffee table, a few generic magazines stacked on top of it, and a television fitted into the wall opposite the chairs. There is also a desk with another chair next to a wardrobe and a mirror.
There is no noise besides that which you yourself make. There are two doors to the room, one is locked and the other leads to an ensuite bathroom. Some panels on the wall opposite the door emit a light that feels natural but clearly isn't. As you acclimate to your surroundings, a click sounds from the previously locked door, inviting you to explore beyond your room.
Sweet lord, my head hurts. What even happened last night?
Arthur blinked groggily, his eyesight such a blur that he could barely make out the colours of the wallpaper of the room he was in let alone any details or furniture. Rarely had his head been subject to such a pounding; it was if the whole bleeding Salvation Army was having their annual musical parade inside of his skull. The weird thing was he could not remember having a single drink the night before. Usually, even on the morning after their First Year exam results came in, he could remember starting to drink even if everything after was a little more hazy but this... this he remembered being in the library and then, well, not being there.
Dimly he was aware that the bright white sheets he was lying on were not his own (his favourite colour was blue and pretty much every furnishing he had control over in his dormitory room was some shade of the colour, especially the duvet cover and pillows) and that his body felt surprisingly leaden. It was like he had been on the biggest bender in human history and then run a marathon, just for good measure, before collapsing on this strange, alien bed.
And then conscious thought began to return, little clues adding into a sensation that something was most definitely, definitely not right. In fact, things were profoundly wrong. They were so wrong he was even moved to attempt swearing but his mouth felt as numb as the rest of him.
Arthur's eyesight began to clear and he could make out a little of the room, well, the part of the room his head was pointing at, and it was not one he recognised. It certainly was not a dorm room, the furniture too new and undamaged and the style was looked to belong to a hotel aspiring for the vaunted five star rating.
Minutes, maybe even hours, passed before sensation began to properly return and he was able to slowly, ever so slowly, roll over onto his back and then sit up to take in more of his surroundings. It was definitely not a dorm room, he had decided. And the lack of any windows made it doubtful he was in a hotel.
There was an open door to what looked like a bathroom so he made his way over, feeling at least six times his age, and clutched at the sink. The cold water ran smoothly and he splashed his face, feeling the cold shock jolt his sluggish mind into action and with it the beginnings of fear rather than mere unease.
"Where...?" He murmured, turning to go back into the room. A strange sight in the corner of his vision stopped him and he moved back so that he could see himself properly in the mirror. What had caught his attention was a small dot surrounded by light bruising on his neck. Instinctively he reached to touch it and found memories of his abduction flooding back.
A click from the other room, quiet but audible in the otherwise complete silence, stopped his fall into a panic spiral, and he edged back into the main room. There was no one else there and no change he could notice, but there was one other door. On his touch the door knob turned and the door swung in easily, giving him access to a stark white corridor.
Full of apprehension, Arthur shifted into the hallway to see a bank of doors similar to his own with numbers engraved on plaques stuck on them, his own was 15, and a sign on the wall giving directions to various places: Cafeteria, Lounge, Pool, Gymnasium, Games Room.
"Erm, hello?" | Arthur Ragnarson
Age: 17, born 11th October 1998
Gender: Male
Sexuality: Heterosexual/Bi-Romantic
Appearance
Arthur is above average height, standing at 5' 11", is broad shouldered and has a strong build from years of playing a variety of sports. Ever since he stopped growing, in the last year or so, he has undergone physical training under the instruction of a tutor to enhance his potential as a sportsman and athlete. As such he is well toned and has a habit of beginning every morning early with a round of intense exercise.
He is naturally pale skinned but has a long-term tan from his frequent outdoors activities and has very pale hair, blond almost to the point of being white-haired. His eyes are a turquoise colour, bright and warm, with an intensity that could be unnerving if it were not for the relaxed air that surrounds their owner.
History
Arthur was born and bred in Southern England of the United Kingdom. His father was a successful accountant to the wealthy in London, often away for weeks or even months at a time while his mother had worked as a lawyer before Arthur came along. After that she retired but still received a sizeable income after inheriting controlling shares of a large stationary company built up by her grandfather.
Ever since Arthur can remember his mother has been mentally unstable and it supposedly only got worse after giving birth to him. Arthur's father never said a thing but it was clear he put a great deal of blame on his son and, although he provided an extraordinarily privileged upbringing, there was no love in the relationship. When the option for going to a boarding school arose Arthur was shipped off before he even knew what was happening and ever since has rarely returned home and even then only for a brief period of time.
As one might expect with such wealth in the family, Arthur had access to the most expensive tutors and trainers with a great deal of expectation thrust upon the only child in the family. His strong academic performance was matched with an array of athletic and other sporting awards and it was inevitable that he was given multiple scholarships to Eton, the most expensive and prestigious school in the country. Here he brushed shoulders with the offspring of former Prime Ministers and other leading politicians, the children of the richest and most powerful businessmen and women and even the occasional Royal (although not any heirs to the throne, of course).
Over the years he learned to enjoy his time away from home and his family and became very independent. A lot of his spare time was spent with various sports team (specifically the badminton, rugby and athletic clubs) and the rest was in the expansive libraries his affluent schools opened to their pupils.
It was during one of these spells in the quiet library that he was seized by the programme's operatives and secreted out to a waiting vehicle, the librarian conveniently called away to an emergency elsewhere.
Power: Accelerated healing.
It was during a rugby game that Arthur first had a clue to his power's existence. A high tackle wrenched his left shoulder out of its socket but his coach forced it back in as there was no sub to take his place and cancelling a game due to injury would forever be a blight upon the school's record. The next few scrums put additional pressure on the shoulder until his collar bone fractured just as the game ended.
Once at hospital it was found the injury had begun to mend already and he constantly exceeded his doctor's time frames for the recovery process to the point of it being abnormal. |
51,792 | 1,401 | 1 | 2,143 | 593 | Abel "Abe" Parker
Abel didn't really "wake up." He was suddenly awake after sleeping, aware of his surroundings. No, he'd done that thousands of times... but this was a foreign feeling. It was as if he was in some kind of trance, and slowly regained consciousness from the land of the dazed. He sighed as he slowly opened his eyes to what lay beneath him. Normally, he would open his eyes and see the black pillowcase on his bed... not this time. The surface beneath him felt rough and crude against his bare chest. As he slowly lifted his head, he saw brown carpet underneath him.
He felt a cold sensation and saw that his arm was hanging off the carpet, resting against the cold wooden floor. Altogether, his senses rushed together and his adrenaline spiked. He put his hand on the ground hoisted himself up to his knees, but only made it that far, as he stumbled to the left and fell against a bed that was not his own. His arms felt like he'd just finished bench-pressing a thousand pounds, and the rest of his body mirrored that soreness. His chest heaved as the feeling of this foreign setting finally crept into him.
What was happening to him? He was tall and strong, but in that moment he felt small and weak. He heaved himself to the bed with a groan, his long bangs falling into his face. He swept them back and looked around the unfamiliar room, the window glaring light in his face. The feeling of anxiety switched to fear as he saw that his face in the mirror. It was like it finally clicked everything into place. This is really happening.
"Mom!" He shouted, but no response came. He marched over to the closed door and tried to open it but it was locked. "Emily! Erin!" He shouted, then waited for the voice of either of his little sisters to answer. Of course, it never came. He turned back to the window, but then his breath caught for a moment. No, it wasn't a window. At first glance it'd seemed like it, but it was really just a panel of light.
Abel swallowed, his brow slumping as he felt the fear rise in his throat. His ears caught the sound of a faint click. He turned and saw the door tilt open by just a hair. His brow creased and he marched toward it, shoving it open with all 180 pounds of his body, bursting into the pristine white hallway.
He looked to his right and horrible pain hit his forehead, causing him to drop to his knees with a groan of pain. A series of 1's and 0's flashed through his head and then he saw an image of himself, kneeling on the ground, like a camera looking down at him. The pain and the image faded and he breathed heavily in relief. He looked to his left and saw another guy down the hallway. "Hey!" He shouted. "Hey! Where in God's name am I?!" | Abel "Abe" Parker
Age: 18
Gender: Male
Sexuality: Heterosexual
Appearance:
He stands at 6'2 and weighs about 180 pounds. He's muscular, but not jacked. He has long dark hair, but usually keeps his facial hair to a short trim (As seen in the image). He wears long sleeves most of the time but usually has them rolled to his mid-forearm.
History:
Abel is the son of a single mother and has two sisters that are identical twins. Being the oldest, and the only man in the house, he took on a lot of responsibilities. He grew up teaching his younger sisters, who were thankfully athletic like he was, how to play sports, which was the only thing they all had in common. Despite this, he was still a more reserved person. He often stayed in his room and played video games and studied computers.
Unlike most gamers and techies , he was also very into lifting weights, though he didn't want to get bulky and look like a disgusting bodybuilder. As soon as he was old enough he started working out until he could lift a decent amount for his size and age. Due to being in a house constantly filled with his sisters and his sister's friends, he often quickly found himself outnumbered and completely overwhelmed by feminine presence in his house.
In high school he played soccer and was actually really good at it. Despite this, he was never a popular kid. The only reason that most people knew him was because it was common knowledge that he could be called upon to fix most technological issues that people experienced throughout a regular day. His affinity to technology made it far from surprising that his ability was Technopathy.
Power: Technopathy
Abel can read and emit electronic wavelengths and take over most common electronics. At first however, he will only be able to read them and feel them, and won't be able to control how he interacts with them. Eventually, however, he will be able to posses technology and communicate with it, and his radius of control will expand. |
51,793 | 1,401 | 2 | 994 | 197 | 'Wha-'
The word faded out before it could even form. Her thoughts felt thick and sluggish as it pushed against the heavy haze that occupied her mind. Where was she? Mara tried to roll onto her side but her body wouldn't comply. Instead she laid there struggling against the leaden weight that now made up her form. She sucked in a deep breath she wrenched her eyes open; wincing as the artificial light stabbed at her sensitive corneas. This wasn't her room. A thin line of panic cut across her chest and she could feel her breath hitch as adrenaline seeped into her veins. What happened? Where was she? With gritted teeth Mara forced herself up; her body groaning in agony. Everything felt raw. Her skin prickled against the touch of her dress; 'My dress...' She looked down at the once white frock now smudged with dirt and spatters of blood.
Blood.
Mara felt her stomach twist as memories flooded back in waves; she had been walking down the street,not too far off from her house when a van had pulled up beside her. Strangers weren't particularly threatening to her; in fact it was rather common for them to stop and ask for directions. The town was rather small but built with an excessive use of one-ways. What she hadn't expected was to see the doors slid open and hands reach out for her.
She could still feel them. Leather gloves that bit into her flesh.The pain that bloomed as her body had been thrown around carelessly and the gross sobbing that poured from her mouth as a needle bit into her neck.
An inhuman sound spilled from her lips as the memories battered against one another. She remembered. No words echoed in steely silence as she had screamed. Just rough hands that bound her limbs behind her body and then darkness as they slipped something over her head. Her stomach lurched as she glanced down at her arms; mottled with fading bruises.
She felt sick. Suddenly everything was entirely too vivid. Too real.
She tried to focus on anything but her thoughts as panic welled up in her throat. 'Why?', her mind cried over and over as if the answer lay somewhere within her subconscious. Mindlessly she went to lick her lips only to wince as pain jolted back at her. Tentative fingers brushed against the offending area; blood had crusted over and down her chin. The taste of blood swirled in her mouth. She must of busted it in the struggle but hadn't even noticed until now.
Mara eyed the room. It's clinical cleanliness gave it an air of a hospital room but with much less information. Her heartbeat drummed in her eras as she sat on the edge of her bed. The knot in her throat had lessened as panic began to ebb away. Had she already given into her situation? Admitted defeat? Or was this just shock? Either way, she was thankful for the moment of silence in her head. This wasn't something to be solved without thinking things through.
Click
In reality the sound was barely above a whisper but to her it crashed loudly in her ear drums. With a suspicious gaze she watched her door swing slightly ajar. 'Okay...' Freedom was not on the other side. Any rational person knew that but there it was; that annoying glimmer that throbbed in her chest. Mara slid off the edge of the bed as her knees buckled under her feet. Struggling to maintain her balance she set her teeth on edge and pushed forward.
Everything felt disjointed; as if someone had shoved her into someone else's body that was two times too big. Her steps were heavy and uneven but with each step it was almost like she was molding herself to fit. Fingertips brushed against the door and it responded back by gracefully swinging open. The hall beyond was stark white; cameras lined the upper molding to which she gave a curious glace. Peering out she spied two other people, both disheveled and seemed to posses the same bewildered look she was sure she mirrored.
Limping slowly Mara stepped outside; "Hello?" her voice came out harsh and muffled. Her tongue felt deadened behind her lips. Slumping against the wall; This was just too much. | Sometimes it's hard to just keep going
But faith is moving without knowing
Amara 'Mara' Nguyen
Can I trust what I can't see?
To reach my destiny
I want to take control but I know better
Name
Amara Nguyen
Age
Eighteen
Birthday
January 1
Gender
Female
Sexuality
Bi-sexual
Room number
Six
Coach
Felix Larsen
Appearance
Amara stands at a mere five foot two, her body slim and willowy. While her heritage is mixed she tends to favor her father who hails from South Korea. Her features are soft and delicate like that of a birds; in fact the only thing that truly stands out on the young lady was the shocking white of her locks. A rare recessive gene that passed from her mother's side. Her flesh is almost as pallid as her hair but that was more of a personal choice. She didn't care for the contrast between her lighter tresses and dark skin. Amara's style was simple; a wash of monochrome dresses and general light fabrics. The only featuring colors was the soft pink of her lips and the dark blue of her eyes. Despite her rather reclusive nature Amara tended to draw attention and over time had developed an easy-going demeanor around strangers.
History
Her life was simple, really. She got up for school every morning around five am and would relax listening to music until the rest of the house would stir awake. She was always an early riser which tended to be helpful when you're the oldest out of four. She'd rouse her younger siblings; helping them dust off the remaining traces of sleep and begin her day. Her mother, Korabell, was a neurosurgeon and often out and working late while her father had actually passed several years back in a fatal car accident. Before then he was a librarian. The stark difference between her parents was probably why they got along so well. Her mother was high stress and always on the go while her father was soft, calm and took his time. They balanced each other out. Amara always admired their dedication to one other and secretly hoped to find someone who'd compliment her nature like they had.
She generally took after her father in more than just looks. She was soft spoken and quiet where her younger siblings tended to be rowdy and rough. In fact her nonchalant attitude had earned her a reputation in high school. Somehow bringing her to cool status within a mere week of transferring there. She didn't completely mind though. In fact it was how she had made her best friend; Nova. Nova was Amara's closet companion. She was loud and outgoing- a little brash at times but that's what she loved about her the most. The girl was never afraid to say exactly what she thought. The two were practically inseparable. In fact she was the only one who had known about Amara's odd quirks.
Her kidnapping was, well it was a kidnapping! Greedy hands that grabbed and pulled and bound her. Shoving her head in a black bag as she was roughly shoved to the floor. She'll never forget that moment. As her heart lodged firmly in her throat.
Power
Time disruption:
It started out with small gaps; she'd lose her footing and it was as if everything slowed for a tiny second. Just enough time for her to recognize that she was falling but never enough for her to correct herself. The longest time was during her father's accident. She had actually been in the passenger side when an oncoming car suddenly lurched into their lane. Everything felt frozen as she watched horrified as her father slowly braced for impact. Out of instinct she had curled herself up and in result managed to avoid the dashboard crushing both her legs. Her father; wasn't so lucky. Amara had never had it last as long since. In fact usually by time she realized it was happening it was already over. |
51,794 | 1,401 | 3 | 1,182 | 1,252 | Myriam Riley Cassedy
Location: Room 18 - hallway
Interacting with:
Myriam woke up with a groan, her head was feeling heavy and dizzy. She could see the sun through her still closed eyes, so it must be at least some kind of after-morning. But when she opened her eyes, she noticed that no sun had woken her and no trains were near. Instead she was lying on a comfortable bed in a nice, clean room that was certainly not hers, nor anywhere found in her home or her friend's houses. She frowned. Where am I?
Slowly, very slowly, she sat up like in slowmotion. Her head wasn't really having any quick movements right now and she didn't dare to begin a discussion with it. She looked around and decided that wherever she was, she had never seen this room before.
Now being certain she was nowhere familiar, her head was on edge and her senses sharpened as best as they could with the pounding in her head. Something itched on her arm and she scratched - and found a little red dot like from a needle. She panicked slightly but forced herself to keep calm.
Okay, so you are in an unknown room - without window... nothing unusaly... not at all. And so you have a weird dot looking like from a needle. Doesn't mean someone drugged you and kidnapped you. Not at all. All is fine.
She shook her head, which she regretted immediately. The pain sharpened in her brain and she quickly moved to the door - locked. She groaned. Now the scenery was getting more frightening. Her second attempt had more luck, the door was unlocked. But only led into a bathroom. She used the toilet and checked her head for any injuries that would explain her headache, but there was none. After checking also the rest of her body as quickly as she could she decided that nothing had changed from when she last saw it, except for the needle-dot, which was still making her mind cringe.
The grabbed a brush and brushed her hair - not for looking good! But for getting her messy hair out of her eyes to have better view. She would have loved to put it in a tight ponytail. She didn't hear the click of the door unlocking, because she was looking through the whole bathroom for anything useful. But she could not find anything that would be helpful. Not even a scissor was lying around. She doubted she could protect herself with a toothbrush.
Returning to the bedroom, she tried the door again - hope is the last thing you lose, right? And surprisingly it opened. She stepped out carefully and looked back at the door to see if it was labelled. Indeed it had a single number written on it. 18.
She turned her head and noticed three other figures standing in the white hallway. She held the door slightly opened, just in case she had to hide in her room and shut it quickly. But she more than anything hoped those guys had answers.
Reliving her last memory - running away, sleeping at the train station -, she figured that this place was probably a safe haven for runaway kids or any kind of hospital - that would explain the needle-dot too. Maybe they found her at the train station and couldn't wake her and just took her to take care of her. Yes that has to be it. They ran some tests and gave her something that would help her in any kind. God, and I thought they kidnapped me. I am so paranoid.
With a weak voice she called out to the others. "Hey!" They would sure know what exactly this was. | Myriam Riley Cassedy
Appearance
Myriam stands at 1, 53m / almost perfectly 5 feet and is therefor considered petite. She weights 55kg / ca. 121 lbs and has a sporty figure. She doesn't really have a lot of strength and does't show a lof of muscles, though her stomach is nicely toned. Her skin is not exactly pale, but stays a light white tone. She is rather to get sunburnt than catch a tan in summer.
Her hair is naturally blonde, but gets often mistaken for dyed due to her darker roots that make her seem to have naturally brown hair. Myriam's eyes are blue-green and though mostly being described as blue or green, the light can make them look beige-ish too at times.
Her breasts are a decent B cup and rather perky.
Age
18 years
Born on February 24, 1997
Gender
Female
Sexuality
Bisexual with a preference for girls
Likes
Animals
Dancing (and cheerleading)
Doing sports (especially ones involving a ball of any kind)
Books
Chess
Bright colors
The USA flag and the UK flag
Nature and all four seasons
Creative people (she is not creative herself)
Pizza!
Children
Riding the bike
Magic (she will not hear that it is not real!)
Dislikes
Loud sudden noises
Violence
Mean words
Being touched out of nowhere
Being left out or behind
Phoning or voice messages
Fights
Trump
Politics
Needles
Boxing (she considers it too violent)
Power
Mind Control
Myriam's power is easily described as mind control, although it is a lot more complicated than "I say jump, you ask how high". Her ability in using the power is so small, it's barely there. Her power has only unleashed once in her lifetime so far.
At the moment the only time she will be able to use it, is when in great, deeply fear. If she then uses her words to beg someone for something, it will most likely happen. Though the state of someone else doing as she says will only hold on for a few seconds, it might be enough to give her a chance to flee the situation that put her in such horror.
A downside of the power is that she has to be careful what words she uses. At the momental state it's not a necessity since she doesn't know how to use her power anyway. But once unleashed, her power works freely and cannot be blocked out. Meaning if she is angry and yells "fuck yourself", exactly that will happen. She will have to choose her words very wisely once her power breaks through completely. If she would tell someone to "just go and have fun", they will not stop having fun until either death comes along and reprieves them or the effect of the mind control will end (length of mind control effect will change over the time).
The power only works when her words reach the other person's ears directly. It does not work over any kind of speaker, telephone or through a thin wall or door, ect. However, given that she cannot control the power anyway, that is her least problem at the moment.
Personality
Myriam is a very kind person and was very open and happy until the incident happened. However, now her personality has changed. The following is how she is now, after the traumatising experience.
Myriam likes to stay quiet and observe instead of getting into the conversation herself. She doesn't like to be touched out of nowhere, she has to be able to see when someone wants to give her a hug or touch her arm or take her hand in order to prepare for the feeling. The girl is very scared of loud, sudden noises and will shrink together when hearing any unprepared loud noise.
She loves animals and little kids, always wanted to be a mother herself but now not so sure about anything anymore. Any animal is holy to her and she will not harm them, but rather take it outside the house if possible. She is not afraid of any kind of animal and would gladly own a pair of every animal on the planet - yes even the dangerous and toxic onces. The best way to her heart is probably over an animal.
History
Myriam Riley Cassedy grew up as an only child. She had a healthy social life, was doing alright in school and had fun at playing baseball and voleyball. She was a cheerleader in High School and looking forward to her graduation and college years. And then something changed her life completely.
At a dark, rainy night her father sneaked into her room and what happened had put her into a state of incredible fear and horror that had set free her power for the first and last time in her life. She screamed for him to stop several times and when his actions completely froze, she allowed herself to look at him. Horror was on his face as he couldn't move anymore. The girl pushed him off her, running for her dear life. She didn't understand what had happened and certainly did not know that she had forced him to do what she said.
Not wanting to talk about what had happened, she did not dare to go to one of her friends' houses. Especially since she was scared he'd show up there to collect her and bring her home. So she ran and ran until no more breath was in her, collapsed at a train station far away from home and fell asleep in a corner, too tired to make one single thought anymore.
The next time she woke up, she had no idea how much time had passed and if she slept a few hours or a few days - could have easily been both-, but she knew that she definitely did not fall asleep here. She found herself in the room.
Extra
She can handle a shotgun, but has never shot at anything living, only cans and glass bottles. |
51,795 | 1,401 | 4 | 2,096 | 5,087 | Damien Cray
Damien's eyes shot open, and he quickly sat up to get his bearing. He then winced as he felt a sharp pain in his side, clutching the spot involuntarily. Pulling up his shirt to take a look, Damien saw a red mark on his side. Turning his attention away from the mark, Damien looked around the room to try to figure out where he was, quickly realizing that he recognized nothing of his surroundings.
"Shit," Damien said to himself as he got up from the bed he had been lying on. His memories of the events leading up to now were coming back to him as well. A group of people had surrounded him, and there was a snapping sound of electricity just before he felt a sharp pain and passed out, which explained the sore spot on his side. Probably a tazer, Damien thought, still looking back.
Damien came to the conclusion that he had been kidnapped, though he had no clue as to the motive. Damien certainly didn't think he was valuable in any way, so he doubted it was for a monetary reason like that. Damien walked over to a door and tried the doorknob, and was surprised when it turned smoothly. He swung it open, hoping for a way out, but was disappointed to merely find a bathroom. Looks pretty nice, actually, Damien thought as he walked over and turned on the sink, which of course allowed water to pour in.
Something felt off to him then, but he couldn't quite figure out what. Before he could figure it out, though, he began hearing commotion from the outside. Leaving the bathroom and trying the other door, he found that that door opened as well and looked outside. What he found was rather... unexpected. There were other people around his age who looked just as confused as he did. If he had to fight them, Damien was pretty sure he could take them on, though he doubted it would have to come to that.
Damien sighed as he scratched the back of his head. Perhaps they had some clues. It felt better to be outside than in that room of his, anyway. Walking over to a girl nearby, Damien asked her gruffly, "Hey you, where the hell are we?" | Name: Damien Cray
Age: 17
Gender: Male
Sexuality: Straight
History: Damien grew up with a mother who was an English teacher, a father who was a contractor, and a little sister who was quite a bit younger than him. Damien used to be a good child with high grades and a diligent demeanor. He took care of all his homework, studied frequently, and did his chores. His parents, however, were worried about him due to his lack of interest in making friends, and pushed the issue whenever they could. Damien was quickly fed up with them and agreed to it just so he could get them off his case about it. Things started out alright as he began his attempts to make friends. He slowly grew into a more outgoing person, though he mainly stuck with a few close friends.
As he grew up, though, he began to make a number of choices that changed who he was. He became more apathetic towards things like schoolwork to the point of skipping classes sometimes, causing his grades to drop, though they stayed above the level of worry (low B's). He got involved in more violent activities with people who tried to pick on him and/or others and was eventually able to hold his own against them. He became quite a free-spirited delinquent. The only thing that really stopped him from going all the way was his little sister, who he cared for quite deeply and always wanted to see a smile on, so he played the part of being the loving big brother.
At one point in his life, while he had been doing his homework, he noticed that his pens and pencils had slight black marks around the areas he was holding them. As he wondered why those marks were there, he also began to notice the smell of smoke in front of him. By the time that he noticed that his pencil was beginning to catch fire, it was too late and a flame had appeared. Fortunately, he had a water bottle nearby and quickly extinguished the flame. With the immediate crisis over, Damien made the decision to forget the event even happened and did his best to ignore it. Unfortunately, it seemed like fate had other plans for him, as months later, a group of people managed to catch him alone. Damien put up a decent fight, but was overwhelmed and tazed into unconsciousness.
Power: Pyrokinesis: The ability to control flames. That's really all it is, at least so far, and even then, all he can do is produce a flame on the tip of a finger like a lighter |
51,796 | 1,401 | 5 | 2,692 | 854 | Irina Ivanov
Colors and figures, nothing more. This was all Irina was able to see as she dreamt.
The girl only knew that she had been sleeping because it was the suddenly and sharp smell of rubbing alcohol, mixed with a smell of disinfectants and some sort of vanilla lilac that tried to mask it all. It was a strange scent which had suddenly sent Irina's brain into overdrive as she began to recall the moments before she had fallen horribly ill with a terrible migraine. Her mother had taken her in to her room, where she had fallen into a sleep induced by a high fever. She had remembered telling her mother how she could not stand her head anymore, and how every sound and every touch felt as if she was getting hit by a car. It was after that when she slipped into a deep sleep.
A sudden beep made the dark haired girl cringe, which had caused every bone and muscle in her body to ache and protest against the sudden movement. The beeping continued nonetheless, and Irina froze as she began to focus on it. It was all in her head though.
Even with all of the confusion and overwhelming memories of her final moments awake, Irina took her time. She had waited until her nose had adjusted to the weird clean-vanilla-lilac smell, although it wasn't quite like that. She had also taken the time to try and listen to anything else that would've been abnormal. Finally, the girl had opened her emerald eyes, blinking several times before they adjusted to the light in the room. Being momentarily blinded, Irina had groaned in response but found herself unable to make a sound.
"Mama?"
Nothing. Instead of her light and soft voice, the girl practically croaked. Her calls for her mother came out in rough and throaty whispers as she began to mildly panic.
The real panic began ones she had tried to lift her hand to her throat and her body felt like it was a thousand pounds. Her eyes widened in fear, and almost immediately they began to tear up as she tried to move more of her limbs and stretch out. The pain was immense as her stiff joints went into motion after, what she had concluded, must have been at least a week. It was then that voices began to fill the air. Or was it the air? Irina could have easily been imagining the voices like the other times before.
No. There were voices. Outside of her door. "He.... Hello?" Her accent stuck out like a sore thumb as she tried to regain her normal tone of voice.
Having the incentive of other people being where she was, and maybe being able to be told where she was, Irina slowly but surely pushed her legs over the edge of the bed. With a couple more groans, Irina was finally up.
She immediately saw herself in a mirror across the room from her. She wore the same exact clothing that she had fallen asleep in; black yoga pants and a loose black t-shirt. She was even wearing the sports bra, but what she found the most strange was that she was not wearing her running shoes. Those were at the side of the bed, neatly waiting for her to put them on. "This is not my room..." Her eyes were now wide in fear as her heart rate began to accelerate. With the newly found panic coming over her, Irina began to walk quickly towards the door and out into the hallway, her eyes scanning the surrounding area and taking in as many details as possible.
'Room 3'. Mental note.
'White halls'. Mental note.
Her head soon became filled with indistinct chatter as the grogginess went and away and she became more alert. "Voices our and inside of my head.." she whispered quietly as she stood in shock in the middle of the hallway. There were others for sure. She could hear them loud and clear, but her mind was too busy working up a panic attack that Irina couldn't bring herself to focus on the world around her anymore. | Name
Irina Ivanov
Age
December 3, 1998 (making her 17)
Gender
Female
Sexuality
Heterosexual
Height
5'5"
Weight
130 lbs
Appearance
Irina is of a fairly average height, standing at about 5'5" and weighing around 130 lbs. She has well defined curves that are accentuated by the clothes that she wears. She has muscle definition from her years of gymnastics back when she lived in Moscow. Her hair is a jet black color and falls in curls down to the middle of her back, when straight it's an A-line cut and falls a little more to the small of her back. Her skin is a fair, not too pale color, with a few freckles sprinkled over her nose and on the top of her cheeks. Her eyes are a vibrant emerald green surrounded by thick, long lashes. Irina has hardly ever worn make up and finds it annoying and useless.
History
Father being Russian, mother being Spaniard; Being an immigrant from a foreign country has helped shape Irina through out the years. She was born to a dysfunctional family. Her parents were hardly ever home, trying to work hard for Irina to have a better life than they did but because of that there was no communication and the parents ended up divorcing. Irina had stayed with her mother and moved to Spain trying to find somewhere where they could settle down for a while and live calmly. They finally did, after about five years, but by that time Irina was 10 and her abilities had become more persistent. The voices in her head would begin to overwhelm her more frequently and they would stay for longer periods of time. There were days that she could not handle the voices and got to the point where she’d either cry herself to sleep or the migraine would make her fall asleep. It was because of this reason that she was able to be ‘captured’, as she puts it, and taken away from her mother.
Power(s)
Telekinesis. Irina has the ability to manipulate objects with her mind, such as lifting a book and throwing it across a room, but on a slightly larger scale. That ability is not active at the moment though. It is dormant. Her active ability is telepathy. She doesn’t know it yet but she can hear what others are thinking all at once. She can not control the surge of voices that suddenly attack her, or the constant hushed murmurs that sometimes feel as a background noise in her head.
Weakness(s)
While Irina will be able to easily lift several small objects, larger objects will be more difficult to handle. For things any bigger than a human, Irina must concentrate as much as possible to be able to lift it without dropping it. Lifting other humans as well is rather difficult for her, seeing as how she does not trust herself to keep them safe. Another weakness would be that if too much mental exertion happens, internal injuries will happen. When it comes to telepathy, she can not just delve into others minds as some type of all powered being. If others want to keep certain thoughts ‘private’, she can not read or see them. To start with, Irina can only hear what people are presently thinking and that’s only because she can not control what she can or can not hear.
Personality
A bit of a reclusive person, Irina would technically classify as an introvert but she doesn't think so. She likes to be around others but enjoys just listening to conversations. She has a 'polite' look on her face that would make her seem approachable by others, yet as soon as she speaks it's another story. Irina is very stern and at times somewhat sarcastic when others get on her nerves. She, in some ways, can be very naive at times, not knowing much about the new country, only the town where she resides.
Even with this type of 'wall' that she has built, Irina is a caring person to those that win her heart. She has a soft spot for children and animals and strives to help either one. She also has a major soft spot for sweets. |
51,797 | 1,401 | 6 | 1,000 | 1,301 | Nikolai Arkaden
Nikolai was enjoying his dream, he knew he was dreaming but he was enjoying it so much that he didnt bother trying to wake himself. He was dreaming about a girl from the apartment building, her name was Anastasia. She had gorgeous red hair and he was imagining him and her at a pool. She was wearing a red bathing suit, she was in better shape than he remembered her being which he had no problem with. He himself was looking incredibly fit as he saw his reflection in the water, he was flexing and whatnot before the dream changed. He dreamt about the incident at the apartment building. He was trying to talk to people, to ask for help or have them hold him down but he just kept being in a different place until he was outside the first story of the apartment, just there. He looked down and almost shouted, but then he felt the bed drop from under him. He opened his eyes and saw a white ceiling for a second before gravity took hold. He felt his but hit first then his shoulders and his arms and legs flopped out to the side after. He gasped in pain as his ribs and innards felt like they'd just caught on fire, he clutched his stomach and took a moment to breath. His body felt like hell, then he remembered being knocked out. He put a hand on his head and checked his mohawk, it still stood which meant it'd hand been long since he'd been put in an unconscious state.
"Oy Блин , Что- болит," Nikolai said as he rolled himself onto his stomach and began to push himself up. He heard a scream then felt a kick land in his back. He winced and slowly brought his legs under him and pushed himself up. He used the wall for support as he steadied himself and closed his eyes to focus on not throwing up. Looking up he saw a girl before him, she had stark black hair not unlike his own. She was shorter than he was, curvy but she wore no makeup. She looked afraid to see him then he realized his little ability would freak out anybody.
"Где , черт возьми, я? Кто ты?" He shouted quickly in Russian, "Я не имею времени, чтобы быть там, где , черт возьми, это и я клянусь, если это собирается быть какой-то причудливой эксперимент дерьмо я собираюсь вспыхнуть первый шанс я получаю !"
@wolverbells | Name: Lucie Valentine
Nickname: Luce
Age: 16
Birthday: November 6th, 1999
Gender: Female
Sexual orientation: Heterosexual
Height: 5’8”
Weight: 120 lbs
Special characteristics: None.
Appearance: While Lucie might not come across as the most approachable of people at first glance what with her perpetually bored expression and closed off posture, she certainly does present an eye catching picture.
Styled in an asymmetrical bob and dyed a vibrant, flame red; her hair strikes a vivid contrast with her pale skin and dark clothing. Her long, wispy lashes are darkened with mascara and her large eyes are usually accentuated with black eyeliner in an attempt to make the otherwise unremarkable grey of her irises stand out. Silver studs and small hoops follow the curve of her delicate ears, five in her left and three in her right. All this makes her look a fair bit older than she actually is.
The girl exudes the illusion of effortless grace; her long legs and willowy frame further lending credence to this. However, this illusion of elegance only holds for about as long as she remains still. Having gone through an unexpected growth spurt, she’s suddenly unsure and entirely awkward about her body as the next teenage girl.
Personality: Raised by her aunt after the tragic death of her parents, Lucie has grown up to be cynical and more than a little bit spoiled. For someone so young, she’s got quite a bit of vitriol towards the world. It's honestly a wonder she hasn’t toppled over from the massive chip on her slender shoulders. She isn’t above weaponizing the tragedy of her past to evoke guilt in her pushover of a guardian and get her way in the end; which should be a clear enough picture as to how she goes through life. And when the going gets tough, she uses her past as a shield behind which to hide from the problem.
Lucie is alarmingly unmotivated, even for a teenager. Rather than a case of laziness, she simply shows no concern for her future, content to let life just pass her by. Much to her aunt’s dismay, no amount of coaxing or strictness would snap her out of it.
However, for all her facade of disinterest and boredom, Lucie is quite aware of her surroundings and her peers. She pays attention to the goings on of those around her, often surprising them when she speaks up. Of course, as she has a tendency for sarcasm - and due to her acerbic tongue - most of these comments aren’t exactly well received. She’s also prideful enough that sometimes, she fails to see past her albeit very pretty nose - and god forbid she ever admits to being wrong. Lucie is extremely opinionated on certain subjects and doesn’t hesitate to let them be known. She’s quick to take offense and slow to forgive, leaving her with a scant few friends.
Lucie’s English carries a French accent to her words, being a native Parisian and all.
Likes:
Lucie is borderline obsessed with fantasy novels - The Forgotten Realms, Harry Potter, and Dragon Age being a few of her favorites. She can talk about it for hours on end if she isn’t stopped.
Drawing, though she prefers to hide behind the anonymity of the internet while showing off her work.
Obsessive drinker of fine teas.
Sylvester, her lovebird. He's magnificent and superior to all other animals, in her opinion.
Dislikes:
Food in general, fish being particularly offensive. As an extremely picky eater with an abysmal appetite to go with it, Lucie would avoid food if it was at all possible.
Schoolwork; Lucie hates school and puts in only as much effort as to ensure she doesn't flunk out of her classes.
Lucie doesn't like flowers since they remind her of funerals and her time spent in a hospital, when she got tons of those as condolences and well wishes.
Skills:
Proficient in digital art and decent enough in traditional ink sketches, Lucie earns a fair bit of pocket change through her commissions and has a decent sized follower base.
Knows how to swear in French, Tevene, Qunlat, Nilfgaardian and ancient Elvhen.
Knack for perfectly mimicking accents once she hears enough of it.
Making people feel uncomfortable by being tactless on purpose, and with her scathing remarks.
Fears:
As a child, Lucie had an incident involving an upturned canoe and nearly drowned as a result. The experience has left her deathly afraid of water in large quantities.
Hospitals have always been a source of fear and trepidation for her, bringing to mind at least a dozen horrible scenarios of what could go wrong. Her time admitted to one after the car crash served to make it even worse, if that was possible.
Snakes. Squirmy, scaly, slithery beasts that are the embodiment of horror in Lucie's eyes. This might have to do with the fact that she watched a - highly unrealistic, but still terrifying in her mind - movie marathon about killer snakes.
An inexplicable (and rather embarrassing) fear of hers is the paranormal. Lucie has never been strong in the face of horror movies and novels, but anything about the paranormal leaves her torn between hiding under her blankets and keeping a vigilant watch on every little shadow and rustle.
History: Born to Allison and Laurent Valentine, Lucie was a surprise, but not an unwelcome one. The family had their ups and downs but she had a normal and happy childhood. Well, as normal a childhood as one could have with a semi-famous model for a father and a makeup artist in early retirement as a mother. Still, they loved their daughter and doted on her at every point. She was their perfect little angel, after all.
Of course, life rarely gives us perfect happiness.
The little girl who was taught to be dependent on her parents for every little thing suddenly found herself quite alone and entirely devastated when they died in a car crash some time after her seventh birthday.
Lucie's aunt took over guardianship and attempted to care for her traumatized and injured charge the best she could. She walked on eggshells around the girl and couldn't find it in her heart to ever be strict with the poor little thing despite the doctor's recommendations. As a result, Lucie grew up to be tremendously spoiled.
Superpower: Selective Intangibility.
Theoretically, Lucie possesses the ability to render herself intangible, allowing her to pass through matter and energy completely unharmed while at the same time being tangible to interact with what she wishes to. At the heart of it, this power stems from spatial manipulation, manipulating the planes of existence on a relatively small level as the ability can only extend to herself and inanimate objects she is in contact with. It also allows her the capability to disrupt organic matter and electronics by passing through them. An added benefit is that she can camouflage herself to perfectly blend in with her environment.
Weaknesses: Selective intangibility is exactly what is sounds like, rendering her abilities rather limited as to what she can do. Her intangibility can only extend to relatively small objects, and she needs to be in contact with them for it to work. Becoming completely tangible while inside a solid object would injure her, and might even kill her, depending on the molecular structure of said object. While her passing through them would completely damage or disrupt electronics, the most it can do to an organic is to knock them out for a while. Her camouflage ability takes a lot of concentration and is only perfect for as long as she remains still. Once she starts moving, its difficult to constantly keep adjusting her camouflage and she isn't impossible to spot by the slight distortions. |
51,798 | 1,401 | 7 | 2,633 | 3,130 | Mayuri Nakasone
It must have been the chocolate... Somehow, one way or another, the drug used on Mayuri had already worn off by the time people started to come round. It was probably because she ingested it, rather than having it injected, but nevertheless she was already wide awake.
Though, despite the advantage, she hadn't used the time. Or at least, not to its fullest extent. The moment she awoke from the drug induced haze of colour and shapes was spent searching the room on unsteady legs and a painful migraine... Though, the search had turned up fruitless. As expected. Her eyes had managed to form bags, despite being asleep for such a short time. Or what must have been a short time.
But, it didn't exactly matter. The books and magazines on the desk were uninteresting, and the lights boring, despite their unnaturally natural glow that seemed only fit in a biosphere. The washed out colours of what looked to be an otherwise pristine room didn't fit that pattern. The water ran cold, the mirror reflected true, and bed sat warm.
And so that was where she sat. Crossed legs and covered in a cape of stark white bed sheets made simply for the purpose of sleeping. They didn't have a colour. They were nice. Neutral. They held no intent, no purpose besides benign ideal. They made a nice hiding place away from whatever surveillance had been place. Even if there was no telling, feeling, the presence remained. An overarching sense that even if you are free to wander, you are never free from a watchful eye.
Why had they left her? The panic had subsided pretty quickly once she realised the situation. Memories of the kidnapping came back, weren't as traumatic as some of the others. Others? There must have been others. Their voices had been sounding like muffled cannons since the door had clicked open its mechanical lock. It didn't feel right, though. Weren't they scared? Or was the adrenaline, fear and drowsiness enough to make them forget?
Maybe it was time to get up... Mayuri had been sat there for a while now, though time was either moving too fast or too slow to tell. Her whole body had once been shaking with a nervous fear mixed deep with adrenaline, but it was still now save her steady, rhythmic breathing. There were no longer tears in her eyes, but the tear tracks and bloodshot eyes still hadn't left. She simply sat wondering why they took her and those others...
Was it her power? Or was it something deeply perverted? Well, they wouldn't have made such an investment into a building if they were going to rape them, so it must have been the former. That would mean... They knew! But how?! No one knew! Well, except her family and friends, but Big Sis would never tell, and neither would Sae, Ui or Yu..!
How did they find out? Hell, even Mayu didn't know she had the power until it first displayed itself! Then again, there wasn't even much of a display. It simply stopped her from cutting her knee while walking home. There was no indication of power being used, but somehow she knew, her symbol said so. It had come to life with a feeling, closed, someone flipped the switch and the circuit was complete. It felt strange, alien, but good, in a way that couldn't be explained with mere words.
It didn't matter though, did it? There was a fresh set of tears building up in her eyes, but they were wiped away quickly with the sheets. She was here now, even if she didn't know why. There was no point in crying, even though she already had been. There's a salty taste... Her hand reached up slightly and touched her cheek. Didn't she wipe away the tears? What was happening..? Everything was just wrong, wrong, plain wrong. Nothing felt right, nothing felt familiar, nothing felt in place, but nothing felt out of place.
There was nothing left to do... The people outside kept talking, so Mayuri would stay curled up in her room, silently crying at the thought of what she had already lost. Not even the things she would come to lose.
The silent despair of Room #7. | Name: Mayuri Nakasone
Age: 16 (but she looks a lot younger)
Gender: Female
Sexuality: Bisexual - not that she's actually had a relationship.
Appearance: Mayuri stands at about 5'4", with blackish-purple hair and dark purple eyes. Rarely, you'll catch her without her red framed glasses adorning the bridge of her nose, but that occurrence is rare unless the girl is sleeping (you perv). Oh, you were wondering... Yes, she actually is 16. She just... Never grew up. Unlike her sister, who grew to be a rather tall mature looking girl, Mayuri never passed her Loli phase. A prepubescent face, a prepubescent body, just about A-cup breasts... Not to mention quite a high voice and a tendency to turn a bright shade of tomato at the slightest thing.
The only thing that could be called remarkable on a girl like Mayuri is her mark. It developed some time when she was around 8, and she's been covering it up as best she can since then. In fact, the only people who have ever actually seen it are her family and closest friends, as she refuses to do P.E. The mark (as seen on her chest in the image above) is the epicentre of her of seemingly random ability. But, why the hell are you looking down her top?! You fucking pervert paedo!
History: History? She looks like she's 10! But, fine. At home, the relationship between her family is as good as you could want. The parents never fight, the sisters are mostly good friends, money is more or less plentiful. School, less so. Sure, Mayuri has many close friends, but that's about it. She stays away from the boys, avoids conversation with others, and is usually made fun of because of her... Lolita body (people are dicks, I know). Her grades are pretty damn good, averaging around a B, and her English is almost impeccable. Its gotten to the point where she only speaks to people in English, besides her family and close friends of course. Its surprising how much English she speaks, considering her native language is Japanese (yes, that's so I don't have to use Google Translate. Leave me alone).
Mayuri was kidnapped in... A rather unconventional way. Being a rather naive character, she tends to fall for things quite easily. But, because of her ability, she usually needs not to worry about the consequence. Somehow, these guys knew. Syringes wouldn't work, and neither would blunt force. So how do you trick a young, gullible girl into doing something that would result in her capture? Well, you get a cat to lead her into an ally, and you have one of your agents give her a bar of chocolate. Works every time ^~^
Power: Spacial Disruption is a rather random, almost impossible to detect ability focused simply on defence at its current level. Spacial Disruption (or codename Praesidium Shield) is a space-time reflective ability stemming from the symbol on Mayuri's body. It doesn't usually take a form, at least not currently, and seems to have an almost random occurrence. The girl has no control over it yet, but nevertheless it is present. If she were to fall and cut herself, the shield would generate. If she were to punched, the shield would reflect it. It could almost be called an unintentional invulnerability to physical harm, but only those passing at a certain speed. If she were shot with live ammo at her current level, she would likely die. |
51,799 | 1,401 | 8 | 69 | 678 | Light... why was there light?
Lyra was squinting toward the lamp in the corner of the room. Something was wrong. Before going to bed, she had turned off all the lights in her room, yet it wasn't the luminescence that seemed unusual to her. It wouldn't be the first time a careless server had left one on despite her express instructions not to do so. No, the problem was that the lamp was of an odd, long style, unlike any her family owned. She wasn't in her room.
She braced her arms against the bed, trying to prop herself up to get a better look, but she couldn't move... not one bit. The pounding of her heart quickened. Even in a sunny field, she was rarely this weak, and her illness had not proven to be the sort riddled with intermittent attacks so far... yet, clearly, she was in a hospital. How long had she been asleep? Usually, when she woke, she would be greeted by someone - a doctor, nurse, or servant, if not her parents. Yet she was all alone, in a room not like her former ones in Brimford Private Hospital. Had she fallen into a coma of some sort?
For a long time, she laid helpless in her bed, unable to even cry out for help. It was only after what seemed like hours that she was able to prop herself up into a sitting position. In her especially weakened state, the task was challenging, and by the time she was upright and the dizziness had faded, her cheeks were warm and her breaths shallow from exertion. On the far side of the room, a mirror hung on the wall. Lyra sighed in relief when she saw that her face hadn't changed. If she had been in a coma, it hadn't been a long one.
There was no wheelchair to be found anywhere in the room. That was odd. Most days, she used one to move around at home or at school. She supposed the doctors wanted her to stay where she was until they could treat her.
"I-I'm awake," she called weakly, "Someone come help me, please..." She moved the blankets off the bed to find herself clothed in the same white nightgown she'd worn to sleep on the last night she could remember. Why hadn't they changed her? This was a hospital, wasn't it...?
She sat up a bit straighter as the door clicked, opening a crack. Then, nothing happened.
She nudged herself toward the edge of the bed, setting her bare feet atop the soft, carpeted floor. Hesitantly, she began to stand - then fell backward onto the bed. The door still hadn't moved again.
"Hello? Someone, help me, please!" she yelled, her voice a bit louder this time. "I can't get up on my own..." | Name: Lyra Mistly
Age: 16 (Birthday: October 28th 1999)
Gender: Female
Sexuality: Straight
Appearance:
History: Lyra should have had it all. She was born to rich parents, excelled in school, and was one of the most sought after girls at her school. But she was robbed of it, all because of a disease she was born with that the doctors couldn't diagnose.
Her parents flew her all over the country trying to figure it out, yet none of them knew what afflicted her. The disease drained her of most of her strength, made even walking across the street an exhausting chore. Yet it did nothing else. On an examination table, nothing appeared wrong with her. The doctors prescribed her many pills, yet every one of them was ineffective. The weakness persisted.
Eventually, her parents gave up. They coddled her, protected her, but could not free her from her affliction. So she went through life excluded from the other children's games at school. Even when they played inside, she was kept separate from them out of fear that they would accidentally hurt her. So she decided that she liked being alone, that she needed no friends. She would stay inside, reading, playing games, doing whatever she had to to avoid dwelling on her condition.
Yet, one night, when she was 15, all of that changed. She woke up in the middle of the night and found that she could walk. Though she ran around the mansion all night, she never grew tired. Not until the sun began to rise.
She was abducted before she could find out more than that her strength returned in the darkness.
Power: Lyra can manipulate shadows and darkness. However, her powers work only when there is little light, and the deeper the darkness, the stronger she is. When she is in the light her powers fade and her physical strength returns to her normal, feeble levels. |
51,800 | 1,401 | 9 | 2,502 | 1,203 | Lucie Valentine
Room 12; hallway
Lucie was alive. And that came as a surprise.
Her mind recoiled at that, and then erratically attempted to piece together why it was a surprise by sorting through the jagged chaos that were her thoughts. Bleary grey eyes fluttered open with a herculean effort, blinking once, twice, three times before staying open as she wanted them to. An off white ceiling swam into focus; clean, nondescript and unfamiliar in every way. The beginnings of alarm kicked her heartbeat up a notch and spurred her to sit up quite suddenly. Lucie's valiant attempt was promptly rewarded with her face being better acquainted with the floor.
A string of muffled curses later, the girl sat up and looked around as she gingerly rubbed her nose. Tastefully modern furnishings surrounded her, the room appearing to have been brought to life straight out of an ad for a classy enough hotel. There was even a tall vase filled with fresh flowers as if to add a touch of color to the otherwise neutral palette. However nice it was, it sent a stab of fear through her heart, jolting her out of the inexplicable stupor she had been in. This wasn't her hotel room.
She had no memory of having arrived at such a place.
Panic seized her heart in its vice like grip, tightening even more as a quick search confirmed that her cellphone was nowhere to be found. Fragmented memories assaulted her, and with it came a deep sense of foreboding.
"I came to America for a videogame convention..."
Lucie looked down at herself as if to confirm, touching the artfully tattered leathers of her skirt and running a black lacquered nail along the ornate faux jewelry adorning her neck. She was dressed as Morrigan, one of her favorite characters ever. Even in the midst of her panic, the girl felt a sliver of pride at her handiwork. The time and effort that had gone into her costume had been well worth it, and she'd enjoyed meeting like minded people in spite of her initial nervousness.
And after that? What did I do after that?
Swallowing her mounting fear and unease, Lucie forced herself to try and recall what had happened.
That's right, I hailed a taxi.
Her blood ran cold even before the thought had fully formed. She'd gotten into a taxi, completely exhausted and in a hurry to take out her golden contact lenses. While she was preoccupied, the doors on either side of her opened and two people slid in without a word. One of them clamped a cloth over her mouth and the other had taken out a syringe. Her last thought before she blacked out was that she was going to die in a foreign country, dressed as a witch of the wilds.
America was truly as horrible as they said.
Lucie decided she would amend that statement somewhat. She was still alive, after all. Wondering if this was some sort of out of control prank for one of those weird American joke shows, the girl pulled off her askew wig and tossed it onto the bed, smoothing her hair into place and drawing herself up to her full height. If there indeed was a camera crew waiting outside, she wanted to look unperturbed by it all. She could break down once she was back home. Disapproving frown in place, she strode out the door and stopped short.
There was no camera crew or an offensively cheerful host.
Instead, a bunch of people who seemed to be around her age, equally as lost, loitered around in the hallway.
"What the hell?"
Lucie gaped, having backed herself into a wall as some guy randomly appeared out of thin air, a bit further down the hallway. | Name: Stasya Volkov
Age: 16, December 21st, 1998
Gender: female (for now)
Sexuality: unknown
Appearance: Due to the potential extent of the subject’s powers, she may not possess a singular appearance. Currently, however,the subject possesses a “base form” of sorts. This form has the appearance of a fifteen year old girl, with pale-coloured skin, dark hair, and bright blue eyes. She stands at approximately 5’1”. Be advised, the subject has been seen to subconsciously adjust minor details of her appearance based on her emotional state.
Personality: Extended psychological evaluations have revealed that the subject is very compliant and meek, likely due to her past trauma. She is also easily agitated, particularly by close proximity to older males (see subject history for details). This makes her very dangerous, as her powers tend to reflexively activate when she is in distress. She has been seen to have frequent nightmares, though close proximity to a trusted individual appears to alleviate this.
History: Investigation of the subject’s previous life indicates that she came from a low income family. Born in Saratov, Russia, her father worked as a security guard, while her mother stayed at home with her and her little sister. Her father was also an abusive alcoholic. Starting at the age of 15, the subject was repeatedly raped by her drunken father over the course of a year, which appears to have been what triggered her powers; approximately two months after the subject’s 16th birthday she was found covered in what appeared to be scales, with no visible sexual characteristics. Subject was placed in the hospital upon discovery, and obtained shortly thereafter.
Power:
Adaptive Shape-shifting: Subject has demonstrated the ability to subconsciously make medium-scale alterations to her body in response to her emotional state and environment, such as minor alterations to her height, weight and density, epidermal alterations such has scales, fur growth and defensive weapons such as fangs, claws and spines (note: these are not particularly large or sharp). Observation has also revealed conscious minor-scale alterations such as hair colour, skin colour and eye colour. |
51,801 | 1,401 | 10 | 2,143 | 593 | Abel "Abe" Parker
As Abel looked around the increasingly occupied hallway, he made his consensus rather quickly: No one had any idea what was going on. He saw a girl that he was sure was dressed like Moriggan from Dragon Age. He attempted to decipher all the shouting from what must have been ten other kids, but he then heard what he would've sworn sounded like Russian, and saw a guy that seemed to appear out of nowhere, freaking out a girl close by. "Holy mother..." He trailed off and tried to make up something that would explain what he'd just seen.
He stepped to walk towards the Russian guy, but dropped to one knee again as his head racked with pain and the codes of 1's and 0's danced across his vision, almost as they were warning him that something was about to happen. The numbers flashed again, then were replaced by a real-time image that showed the chaotic corridor, like there was another camera watching them. What's happening to me?! He cringed as the pain slowly subsided and his vision returned to what lay in front of him.
He saw one of the girls reach out like she was about to hit the Russian guy, so he moved forward, put his body between them. He looked down at the much smaller girl. "Hey, calm down!" He said, trying to put some distance between them. He looked at the Russian guy and raised an eyebrow. "You speak English?" He asked, desperately hoping the answer was yes. | Abel "Abe" Parker
Age: 18
Gender: Male
Sexuality: Heterosexual
Appearance:
He stands at 6'2 and weighs about 180 pounds. He's muscular, but not jacked. He has long dark hair, but usually keeps his facial hair to a short trim (As seen in the image). He wears long sleeves most of the time but usually has them rolled to his mid-forearm.
History:
Abel is the son of a single mother and has two sisters that are identical twins. Being the oldest, and the only man in the house, he took on a lot of responsibilities. He grew up teaching his younger sisters, who were thankfully athletic like he was, how to play sports, which was the only thing they all had in common. Despite this, he was still a more reserved person. He often stayed in his room and played video games and studied computers.
Unlike most gamers and techies , he was also very into lifting weights, though he didn't want to get bulky and look like a disgusting bodybuilder. As soon as he was old enough he started working out until he could lift a decent amount for his size and age. Due to being in a house constantly filled with his sisters and his sister's friends, he often quickly found himself outnumbered and completely overwhelmed by feminine presence in his house.
In high school he played soccer and was actually really good at it. Despite this, he was never a popular kid. The only reason that most people knew him was because it was common knowledge that he could be called upon to fix most technological issues that people experienced throughout a regular day. His affinity to technology made it far from surprising that his ability was Technopathy.
Power: Technopathy
Abel can read and emit electronic wavelengths and take over most common electronics. At first however, he will only be able to read them and feel them, and won't be able to control how he interacts with them. Eventually, however, he will be able to posses technology and communicate with it, and his radius of control will expand. |
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