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Okay pal, enjoy the taste of your judgement. Meanwhile I'll be over here being realistic. Kenji said simply to Sinthe. The musclebound moron really didn't have a good grasp of what was going on here. Even if they couldn't eat the beasts--and Kenji really didn't plan to, even if they hadn't been poisonous the idea just made him supremely uncomfortable--the fact that their remains could be used for something meant that they could turn an enemy into their own resources. And if the people of this town had things like leather and tools, as primitive as they might be, they would be better off than they were now. Not to mention that, as the Bag-o-Bones had said, the beasts were how the Hunters made money. Money wouldn't still exist in this world if there wasn't a use for it. And if Kenji had to live here for who knew how long, he certainly didn't plan to live as a beggar. "Well, how about you then?" Kenji said, looking at the other guy. After a short pause he walked over to one of the headless corpses and used his spear to roll it over so that he could get a better grip on its ratty old cloak. It would be a hassle to drag five of these things like this, but he damn sure wasn't going to throw it over his shoulder and get its blood all over him. Whatever the other man decided, Kenji probably wouldn't be swayed from his path. In the end, he hauled the beast corpse to the door of a building that--from the leathery smell and a sign above the door--he assumed to be a tannery or workshop of some sort. He used the butt of his spear to rap sharply at the door. "Hello in there! I'm a Hunter, willing to trade the hide of a beast! You open for business?"
Name: Kenji Nakamura Gender: Male Age: 18 Magic: Blood Weapon: Cross Spear, and a knife similar to the one seen in the appearance picture above. Personality: Kenji is highly intelligent and analytical, but does nothing without a firm understanding of what the risks are, especially to himself. He's also a staunch believer in honest pay for honest work, though "pay" in many cases may be relative to what he needs at the moment. He's not entirely selfish, and is willing to help people or act altruistically, but he very much values his own life above the lives of others and it shows. He finds himself equally terrified and curious of this new world, and seeks to understand it as much as survive it. Preferably, however, he'd like to do this through study, from behind a very thick set of walls, rather than venture out into the nightmarish landscape. To those first meeting him, Kenji often comes off as cold and aloof, perhaps even arrogant. Any of these things might be an accurate assessment, all told, but in truth Kenji doesn't have much skill in the way of social interaction. He hates small talk, claiming that it's pointless, but in actuality it's probably because he has no idea how to do it. Any time he speaks to someone it's because he has a clear goal; either ask a question and gain information, or present a statement relevant to the situation at hand. He's not opposed in the slightest, however, to working with others--indeed, he'd much rather be in a group, rather than all alone on this dangerous night. Aside from his off putting speech patterns and lack of sociability, perhaps Kenji's biggest flaw comes from his own intelligence. He tries to consider every possible outcome of a situation and minimize risks, often to the point of freezing up and not taking any action at all out of a fear of the unknown. Combined with his quiet nature, it can make him appear slow-witted, and it's a definite danger in this world where the Hunters must put themselves at risk every night... Bio: A late night at the school, attending to student council business...a long walk home, as a street light flickered. Running footsteps, a girl's voice. Then her face, which would have been cute if not for the twisted smile and the insanity in her eyes. A knife digging into his stomach. White walls, the smell of sterile plastic and rubber. A constant beeping sound he wished would stop, many voices over him. A blood red fog, a cloud that thickened and darkened. Another girl, though this one's face was kind. Then blackness. Then two bright blue moons, and a world of nightmares. Other: Surprisingly fit for such a nerdy sort.
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With every step in the direction of the ravine, which by now had developed a synonymy with dread and peril in Highball’s mind, the throbbing uneasiness lodged in the back of her mind festered. Her chipper pace devolved into a slow and deliberate stride, and her hazel eyes pored over every little obstacle in her path as if even the puniest of pebbles might hide the nastiest of teeth and claws. If not for this constant and heart-pounding vigilance, she might have otherwise grown bored on the hour-long trek through dreary waste and moonlit scrubland. More than anything, the sounds plagued her. She found herself trusting less and less in the ability of her eyes when she failed to spot even a single trace of any of the hypothetical creatures who cast skitters and scratches out from beneath the wiry brush. As such, she quickly noticed the railroad ties when they appeared before her. Not pre-industrial. That’s good. Though whether or not anything works is an entirely different matter. Their condition did not fill her with hope, though the very idea seemed foreign in such a world as this. In time, the land changed dramatically. Paraanon Ravine proved to be a gargantuan cleft in the earth, with one of the corners at the end of the crude rode leading steeply down into the depths. Very little gratification came to Highball, however; from within the mist she knew beyond the shadow of a doubt there lurched some unseen horror, tailing her from behind. Moving slowly, Highball turned, switching her weapon from cane form to rake form. If she could take on anything, she felt, it would be the owner of a single set of footsteps, and light ones at that. Like a spreading fan, the tines pivoted into position, their deadly points ready for whatever might come. From the fog stumbled a tortured soul. Gruesomely blind, he attempted to approach Highball, his arms held out like feelers to brush across her skin. Though not quite terrified anymore now that she could see the mystery presence, Highball nevertheless deemed the beggar a threat, despite –or perhaps because of- his pleadings for help. The desperate did desperate things. Flipping her rake up, she pushed out gently but firmly with the harmless butt of the weapon, repelling his advance. At that moment, the hairs on the back of Highball’s neck stood on end. Her breath caught in her throat. Without forewarning, something new had appeared—she could feel it. Like a predator mere inches away from its unsuspecting prey, it bored into the back of the woman’s head with a presence far larger and direr than the beggar’s. Suddenly panicked, Highball span on her heels and swung her rake with all the frantic power she could muster at whatever abomination lurked behind her, imagined or no.
Name: Otsune AKA Highball Gender: Female Age: 29 Appearance: Standing at a rather petite 5' exactly, Highball is a slender woman of Japanese ethnicity. Her somewhat scruffy black hair is naturally oily, but maintained with enough care to give it an almost blue sheen. While she wears it no more than chin-length for the most part, she has a ponytail that reaches halfway down her back. Her hazel eyes are bright and reflect light a touch more than normal, and her soft features typically wear a calm expression. Her thin figure has only two outstanding features: a rather long neck and a rather ample chest, both of which are hallmarks of her family's female line. In terms of attire, Highball dresses in a longcoat of gray and pale blue, flexible striped leggings, and thick-soled shoes to keep out unsavory fluids. Fingerless gloves, a white ascot, and a striped scarf complete the look, as well as hiding her neck. Quite often, she wears a black top hat with a red band, more for naively aesthetic purposes than functionality. Overall, Highball's garb is very lightweight, and facilitates her highly agile fighting style. Magic: None Weapon: Ravenclaw – a weapon with three forms. Formerly the leg of some monstrous carrion bird, it was chopped off and lovingly fashioned by its previous owner. Rigor mortis combined with special preserving oils shrunk the claw down to incredibly-tough but still pliable hide on top of bones; the smith then cut into the bones and threaded chains through their hollow interiors. The three forms are.. . Cane, where the claws are all pressed together. The fastest form, best for bludgeoning and carrying. Rake, where the claws are spread out. They slice through flesh, flaying the skin and horrifically wounding the tissues beneath. Devastating against large beasts and living things in general, but slow. Flail, where the chains have been let out and the claws dangle from them. Like a cat-o'-nine-tails, they can cleave meat from bones. Handy against small beasts and humanoid foes, with good range, but slow. Personality: The mindset Highball adopted when first faced with the World of Wasted Dreams gave rise to a character rather different from her original personality. In the previous world, Otsune was compassionate, quiet, poetic, clever, thankful, considerate, gracious, and highly spiritual. Given a new lease on life in this place, however, her natural, real-life traits are commonly masked the the persona of Highball. Highball is energetic, outgoing, willful, ready to hurt and kill if need be, and greatly assertive. She is a huntress who prefers to act rather than think, a thrill-seeker and competitor. When fighting beasts, she shows a merciless and savage side, perhaps imagining them to embody all the immorality that her spirit strove against before. Against humans, nothing pleases her more than to mock, irritate, enrage, and humiliate them. All of this, however, doesn't so much mask her previous self as it does filter to the top of it. Highball still doesn't talk much, preferring to embarrass and annoy via gesture, traps, counters, turning foes' strength against them, and the like. She will never steal and won't often lie, and those that do not deserve to be hurt will not only be spared, but receive her protection. She never takes a blessing for granted, and always appreciates help and camaraderie. If the situation calls for wits, her keen intellect will bubble to the surface. Always, she strives to act with the sort of grace and professionalism she thinks befits someone serving God. Bio: No amount of hard work, love, or previous fortune can prevent an ordinary woman, working alongside her husband in religious ministries, from dire misfortune. At the age of 26, Otsune found herself afflicted with a fast-working cancer. For a while, the spiritual woman wondered why God might allow such a thing to happen despite the blamelessness with which she lived her life, but ultimately, she did not lose her faith. Gradually, she embraced her coming death, and with the time she had left found more meaning and love in her life than ever before. Nevertheless, when her husband found out that a place of healing in a far-off land might be able to save her, the two journeyed across towns, hills, and plains to see if God might provide for her after all. After her arrival at the hospital, Otsune underwent conventional treatment, but nothing availed her. Saddened but unbroken, Otsune bid a tearful but smiling farewell to her grief-stricken husband, and lay down for one last procedure -a blood transfusion- before the world went dark. Otsune awoke in the World of Wasted Dreams. Confused at first, she quickly came to believe that out of His love and mercy, God had given her an incredible dream so that she might have the adventure of her life before passing on. With this in mind, Otsune set out to make her way in this wasted world, becoming the elegant but deadly hero -Highball- she'd always dreamed of as a child, and though she doesn't believe this nightmare to be real, she doesn't wish to leave it just yet, either.
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The door cracked open, and from inside was a fairly pale, skinny man. He looked rather normal, wearing plain clothes that were somewhat clean and fitted. he was bald and wore glasses that hugged his face. The reason for this was because he didn't have a nose, and where his nose should have been, it was sewn closed. Despite his somewhat freakish appearance, he cracked a wry smile. "Ah. You must be the new hunters, making all the new commotion. Mhmm. I'm sure you want me to work on the God Hand by my guess. I suppose I could, I could, mhmm. Well, come in." The door opened, allowing Kenji inside. Inside the tannery it looked almost nightmarish. Various skins of monsters, animals, and even people, stretched out and being treated for future crafting. The smell that Kenji smelled on the way here was much stronger, sickeningly so. At the very least, it was understandable why the tanner sewn up his own nose. "Mhmm. My name is Tailor, and as that name implies, I help make clothing here in Iredale. My needlework is second to none here. Now, I know you have some God Hands for me, but please understand that it takes time for me to flay them and treat the skin... Not to mention that aside from their heads, shoulders, hands, and forearms, the rest of it is just human skin. Which of course I can fix up for you, but I... Understand that newcomers aren't quite willing to wear human hides." The old make kept up his wry smile, but his eyes were kept closed. Perhaps it was just the way it is, or perhaps he was hiding something from Kenji. Obviously not the source of most of the leather in town; it was quite obvious that Tailor expected the hunters to come back with skins for him to work with. "There is, of course, the matter of pay. My materials don't simply appear out of nowhere. I need to go out and collect them myself, and well, I used to be a hunter like you... Mhmm, well, point is that while I can certainly treat your leather, skin your prey, I would need payment if you want your leather back. And of course you can always hire me to craft you something. Normally I only make clothes for the townsfolk, but I can work with some types of armor as well. They'll be sturdy yet light, perfect for a hunter such as yourself." Hidden in some of the darker corners of the shop, there were a few dead bodies, stripped of their belongings and were not just naked corpses neatly lined up for skinning. In a barrel near them were weapons, and on a box, clothing. Previous hunters from some time ago. Just a quiet reminder of what happens to people who don't pay for Tailor's services. "Mhmm. Any questions?"
Name: Donny Lee Yang Gender: Male Age: 20 Magic: None so far, though may develop latent Pyromancy Magic. Weapon: A sturdy guitar, hatchet, and 50 feet with of thick rope. Personality: Donny likes to think of himself as a funny guy. Always makes jokes, a big flirt, doesn't take things too seriously. And why should he? Guy is a major slacker too. Too "busy" with his "work", which mostly involves just entertaining himself. While he can have a big drive to do amazing things, he also tends to forget about them in pursuit of something else that catches his eyes. One week he might dedicate himself to be the master, the next he might just want to build something from his imagination. It's hard for him to settle down for one thing. When it comes to people Donny is, once again, a big flirt. He'd like to make love to women and pretty men. He may even be willing to accompany some burlier men if they seem nice. But this playboy nature stems from his self-loathing; while he doesn't fully understand it, he wants to feel wanted. So he plays the part of the dandy, the fool, the camp, whatever it takes to endear himself to others. He's fairly loyal to those he calls friends, but they may find him far too clingy and desperate for their taste. Donny has a tendency to work behind their backs in an attempt to "please" them in whatever way he thinks he can. Even if it actually won't. On the more positive side, Donny is an easy man to please. And while he's capable of complex ideas, he enjoys the simple things in life, and generally is quite an accepting person. Helpful to a fault, as long as he can do something and he isn't already working at the moment, he's more than willing to lend a hand. And while Donny isn't fearless, with words of encouragement and a good idea he can be brave long enough to do what must be done. Bio: Donny struggles to remember most of his past life. He knew he had family: a mother and father and at least three siblings. He remembered disappointment for some reason or another. His family stayed together, but it was suffering. Donny thinks this was because of some sort of emotional reason, as he remembered one of his parents or siblings hurting him, but he never ran away. He remembered happier times with complete strangers, playing with them, eating with them, enjoying their company. He doesn't know these people, but he knows they aren't his family and that Donny genuinely enjoyed being with them. A major event he is certain that happened was that he ran away from his family. Because he has no recent memories of any of them, the shadows he knows as his family. He only saw strangers he spent time with, the things they did and what he learned from them. But that all ended when one day, Donny saw a flash of bright light, and remembered being taken to a hospital... Other: Donny is good at using rope. From tying nearly unbreakable knots to quickly dismantling them, he also is good at throwing things. Combining these two skills together and he could use a lasso with deadly efficiency. He also has a rudimentary knowledge of mechanical engineering, but even he doesn't really know what that means. As far as he can tell though, it helps him remember how locks are made and how to put together things like guns and crossbows. Doesn't remember ever getting into fights before, but he still has the raw strength to swing his weapon really, really hard. Also can play the guitar, though he has difficulty making his own songs. However he's going at replying songs he's heard before.
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I'm going to stop expecting things. Kenji thought as the door opened and a man with no nose allowed him to step inside. It's always worse. No matter how I try to prepare myself, this place just keeps getting worse. Again he found himself thankful that everything he could have retched up had already been retched. Kenji turned his head to the side, towards the clean air outside the door, and tried his best to filter his breathing. He didn't even want to try breathing through his mouth, as he was sure the chemical smell would be strong enough to taste. When he thought he had enough air to make words with, he turned back to Tailor. "Don't want to wear them. If you'll pay for them or trade or something, I'll drag the other four corpses over here. I just need a way to get by in this world." He turned his head and took another breath. "...Might not hurt, though, if you could...teach me how to skin them? It'll make bringing more easier." He turned a shade paler as he spoke, but he had to do this. He couldn't haul corpses around all the time. Pelts and hides, those would be much easier to handle without all the flesh and organs inside. It was going to be disgusting and he was probably going to pass out at some point if he kept pushing this threshold of insanity, but it had to be done.
Name: Kenji Nakamura Gender: Male Age: 18 Magic: Blood Weapon: Cross Spear, and a knife similar to the one seen in the appearance picture above. Personality: Kenji is highly intelligent and analytical, but does nothing without a firm understanding of what the risks are, especially to himself. He's also a staunch believer in honest pay for honest work, though "pay" in many cases may be relative to what he needs at the moment. He's not entirely selfish, and is willing to help people or act altruistically, but he very much values his own life above the lives of others and it shows. He finds himself equally terrified and curious of this new world, and seeks to understand it as much as survive it. Preferably, however, he'd like to do this through study, from behind a very thick set of walls, rather than venture out into the nightmarish landscape. To those first meeting him, Kenji often comes off as cold and aloof, perhaps even arrogant. Any of these things might be an accurate assessment, all told, but in truth Kenji doesn't have much skill in the way of social interaction. He hates small talk, claiming that it's pointless, but in actuality it's probably because he has no idea how to do it. Any time he speaks to someone it's because he has a clear goal; either ask a question and gain information, or present a statement relevant to the situation at hand. He's not opposed in the slightest, however, to working with others--indeed, he'd much rather be in a group, rather than all alone on this dangerous night. Aside from his off putting speech patterns and lack of sociability, perhaps Kenji's biggest flaw comes from his own intelligence. He tries to consider every possible outcome of a situation and minimize risks, often to the point of freezing up and not taking any action at all out of a fear of the unknown. Combined with his quiet nature, it can make him appear slow-witted, and it's a definite danger in this world where the Hunters must put themselves at risk every night... Bio: A late night at the school, attending to student council business...a long walk home, as a street light flickered. Running footsteps, a girl's voice. Then her face, which would have been cute if not for the twisted smile and the insanity in her eyes. A knife digging into his stomach. White walls, the smell of sterile plastic and rubber. A constant beeping sound he wished would stop, many voices over him. A blood red fog, a cloud that thickened and darkened. Another girl, though this one's face was kind. Then blackness. Then two bright blue moons, and a world of nightmares. Other: Surprisingly fit for such a nerdy sort.
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Tailor shook his head solemnly, cracking open his eyes just a bit. "Mhmm... Not much to trade but more skins and leather. I need my tools, and even I must pay for goods and services... I suppose however, since you are young and strong, we can work out a deal." Tailor left Kenji alone for a moment before returning, holding a list of sorts. This paper, fortunately, seemed to have actually been made on regular animal parchment instead of someone's skin. "Here. A list of things I need for tanning. Easier than bringing back bodies. Be careful. Not all come from monsters, but that doesn't mean they are easy to find or safe to get." When Kenji asked about being taught how to skin creatures, Tailor's eyes opened up. Kenji could see quite clearly that Tailor had no eyes. Not even fakes too keep his head from collapsing into his eye sockets. They were just somehow... Empty. Literally. He otherwise seemed quite happy. "An apprentice? Oh joyous days! It's been so long! Ah, but alas... Aside from the God Hand, I have nothing to teach you at the moment. Understand, I am more than willing to teach you the basics of skinning a creature. However, I'm not the best teacher, mhmm. I'm more of watch-and-learn type, you see, and right now well, we only have these and those." Tailor motioned towards the corpses lined up near the back. There wasn't a mark on them; no cuts, no scars. No visible cause of death. They may have not even struggled. "If you wish, bring the other God Hands here, and I may begin to show you how to flay them so you an bring them to me. You may even bring the meat back the Butcher. A nice lady, if a bit gruff. Makes the best pie in Iredale, though not many make pies nowadays. Oh! How rude of me. I never got your name."
Name: Donny Lee Yang Gender: Male Age: 20 Magic: None so far, though may develop latent Pyromancy Magic. Weapon: A sturdy guitar, hatchet, and 50 feet with of thick rope. Personality: Donny likes to think of himself as a funny guy. Always makes jokes, a big flirt, doesn't take things too seriously. And why should he? Guy is a major slacker too. Too "busy" with his "work", which mostly involves just entertaining himself. While he can have a big drive to do amazing things, he also tends to forget about them in pursuit of something else that catches his eyes. One week he might dedicate himself to be the master, the next he might just want to build something from his imagination. It's hard for him to settle down for one thing. When it comes to people Donny is, once again, a big flirt. He'd like to make love to women and pretty men. He may even be willing to accompany some burlier men if they seem nice. But this playboy nature stems from his self-loathing; while he doesn't fully understand it, he wants to feel wanted. So he plays the part of the dandy, the fool, the camp, whatever it takes to endear himself to others. He's fairly loyal to those he calls friends, but they may find him far too clingy and desperate for their taste. Donny has a tendency to work behind their backs in an attempt to "please" them in whatever way he thinks he can. Even if it actually won't. On the more positive side, Donny is an easy man to please. And while he's capable of complex ideas, he enjoys the simple things in life, and generally is quite an accepting person. Helpful to a fault, as long as he can do something and he isn't already working at the moment, he's more than willing to lend a hand. And while Donny isn't fearless, with words of encouragement and a good idea he can be brave long enough to do what must be done. Bio: Donny struggles to remember most of his past life. He knew he had family: a mother and father and at least three siblings. He remembered disappointment for some reason or another. His family stayed together, but it was suffering. Donny thinks this was because of some sort of emotional reason, as he remembered one of his parents or siblings hurting him, but he never ran away. He remembered happier times with complete strangers, playing with them, eating with them, enjoying their company. He doesn't know these people, but he knows they aren't his family and that Donny genuinely enjoyed being with them. A major event he is certain that happened was that he ran away from his family. Because he has no recent memories of any of them, the shadows he knows as his family. He only saw strangers he spent time with, the things they did and what he learned from them. But that all ended when one day, Donny saw a flash of bright light, and remembered being taken to a hospital... Other: Donny is good at using rope. From tying nearly unbreakable knots to quickly dismantling them, he also is good at throwing things. Combining these two skills together and he could use a lasso with deadly efficiency. He also has a rudimentary knowledge of mechanical engineering, but even he doesn't really know what that means. As far as he can tell though, it helps him remember how locks are made and how to put together things like guns and crossbows. Doesn't remember ever getting into fights before, but he still has the raw strength to swing his weapon really, really hard. Also can play the guitar, though he has difficulty making his own songs. However he's going at replying songs he's heard before.
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DMA Headquarters Rome, Upstate New York October 31, 2021 10:35pm It had been about six hours since the conclusion of Thorne and Kerch's latest mission. He was currently back at HQ in his cell awaiting his next assignment. His "cell" was a rather comfortable one for DMA prisoner standards, the spacious room was customized to his requested specifications as it featured a very modern lounge area connected to a bathroom and bedroom at opposite sides of the cell. A TV was hooked up to receive most television channels but could easily be taken over by command to communicate with him whenever they pleased. A computer terminal was set up in his bedroom but heavy censorship restricted him from communicating with the outside world. His cell was a five star hotel compared to the other prisoners here but that was because Thorne was probably their best behaved inmate so far. Even with his good record, Thorne was not to different from the rest as he was forced to wear the containment collar whenever he was onsite. If a prisoner escaped their cell they would have the opportunity to release every other metahuman at this facility. To deter that from happening, every inmate had to wear containment collars, each specifically designed to be invulnerable to whatever abilities they possessed. If an inmate attempted to escape they could easily and very quickly be made docile as the collar would commonly send a very high voltage of electricity through their body, enough to incapacitate or kill them if need be. Thorne was sitting on his living room couch watching TV when suddenly it switched off to a video feed of Dr. Hayden, Site 47's Overseer and Chief Asset Handler. Dr. Hayden was a stern looking man in his mid 50s who spoke with a low and imposing voice with distinct age to its sound. "Sergeant Thorne, report to the vehicle depot immediately, your team is receiving new assets as well as a new assignment", Hayden was about to cut the video feed when he noticed Thorne was in the processing of replying. "It'd be nice to know why I'm getting a new team member and a new mission so soon", Thorne asked as he got up from his couch and headed towards his clothes closet. "Not member, members. Your two man team with Agent Kerch requires bolstering for your next assignments. A DMA transport convoy was ambushed in Manhattan on its way to this facility. A large number of metahuman fugitives were in that convoy and have now escaped. Your team is responsible for finding and recapturing those escaped metahumans as well as investigating who orchestrated the ambush and bringing them in as well. If capture is not possible, you have clearance to kill. Further details will be given by Dr.Carson in the vehicle depot", without another word TV switched off, leaving Thorne in the dark of his room with only his thoughts to accompany him. "Sounds like we'll be away from home for a while", he said to himself before exiting his cell and heading towards the armory. At the vehicle depot, Thorne found Dr.Carson standing by an armored personell carrier looking very out of place. She was incredibly focused on her tablet, going over her notes and research she didn't even notice Thorne standing right next to her, reading over her notes as well before saying, "Yeah I don't understand any of this". Dr. Carson let out a short yelp upon realizing she wasn't alone, stumbling away from Thorne she tried desperately to collect herself before speaking. "My research is classified for all non R&D personnel! I could get in serious trouble if anyone found out you saw this!", Carson's words were hushed and frantic as she tried not to bring to much attention to the two of them. The vehicle depot was a large chamber with numerous personnel nearby, however the drone of vehicles being worked on drowned out her voice from being heard by anyone except herself and Thorne. "No one is going to find out, Abby, now what's this about my new teammates you have me down here for?", Thorne leaned on the side of the APC, waiting for the obvious response by Carson as he loved to annoy her when he had the chance, she was cute when she was irritated. "How many times to I have to tell you, Sergeant Thorne, you are to address me as Dr. Carson and only Dr. Carson", the doctor rested her head in hand before looking back to her tablet. "How many years have I been here and you refuse to relax around me? I'm starting to think you don't like me, Abby", Thorne smiled from behind his mask, he wanted to see how long it'd be before Carson turned red with frustration again. "If your intention is for our relationship to be anything more than myself being your handler then you are sorely mistaken Sergeant Thorne", Carson didn't even turn her eyes from her tablet as she began to type in new notes and theories as to her current project. As for Thorne, he probably wasn't going to get anything else out of her until the rest showed up. For now he'd just sit in the APC, checking his weapon and use his mask's HUD to stream movies.
Lawrence Thorne Age: 37 Eye Colors: Left and Right Personality Sergeant Thorne, despite holding a commanding rank within the DMA, is still considered DMA Warden Program property. Proper Level 2 safety protocol is followed in handling Sergeant Thorne and even so he remains casual and amicable towards DMA staff when in holding. The only deviation to this behavior is when Sergeant Thorne is dispatched on assignments, fellow operatives describe his demeanor as focused and reserved with frequent moments of mild sarcasm used as a cushion. Abilities Type 4: As a Tracker type metahuman, Sergeant Thorne does not possess any supernatural advantages like his teammates. That being said, his ability to sense and identify other metahumans by their unique signature allows him to be an ideal team leader as well as an effective hunter. Bio Sergeant Lawrence Thorne applied for a position in security for the Department of Metahuman Affairs in . His application for security detail was denied and instead he was inducted into the Warden Program after discovery of his metahuman identity(see Interrogation File #470). Background checks on Lawrence Thorne reveal that at one point he was a high ranking member of renowned private military company, , before resigning after infighting within the company. Further research shows Mr. Thorne was once married without children. The couple married in and divorced in . Mr. Thorne developed severe alcoholism as well as depression before joining the DMA. Department Med R&D prescribed Mr.Thorne a psychopharmaceutical which suppresses Mr.Thorne's depression and promotes animate and focused behavior. Post Example Interrogation File #470: The following is the recorded dialogue of the interrogation of Lawrence Thorne immediately following his arrest under suspicion of metahuman abilities. Interrogator(Int): So, Mr. Thorne, do you understand why you are under arrest? Thorne: Is this for that speeding ticket I didnt pay? I swear I was getting around to it. Interrogator: Mr.Thorne, you are here because- Thorne: I know why I'm here dude...(mutters)went way over your head. Interrogator: What was that? Thorne:...nothing. (Long pause of silence) Interrogator: Mr.Thorne, what did you expect to gain from taking a job at the Department of Metahuman Affairs as a metahuman? Thorne: Last place you'd check for one, right? Besides it's not like I was looking to kill one of my own, I was applying for facility security. Interrogator: You realize what's going to happen now that we've discovered you, yes? Thorne: You'll ask me what do I know, the real reason why I tried to work for you all, who I'm working with, and where are they. After that you'll either kill me or indoctrinate me then look for the "others" and ether kill or indoctrinate them as well. Did I get that right? If so, let me save you some time and say I'm working alone I'm just trying to hide. That's failed, so now do what you want. (End of session 1) Other The MT-45 Combat Rifle is the primary weapon for Sergeant Thorne as it is capable of switching between live rounds and tracker rounds. Morgan Gray "Reaver" Age: 35 Eye Colors: Left and Right Personality Agent Gray is described by her handler, Dr. Samuel Hayden, as being a rather grim individual. Dr. Hayden states, "Morgan has no regard for human interaction. In fact, most social instances tend to only aggravate her further. Morgan lacks the ability to empathize with anyone and tends to isolate herself from other DMA subjects when given the opportunity to interact. It is possible that the indoctrination process removed Agent Gray's humanity...she may simply be a bio-weapon now" Abilities Type 1: Psychosis Field- Agent Gray is capable of generating a 15 meter field of an undetectable substance which causes any who step within range to develope feelings of intense aggression towards others. This effect can be intensified to cause the victim to harm others and even themselves. Testing reports show that in one instance, Agent Gray's abilities are capable of rendering the victim's mental state permanently unstable(see Experiment #225). Psychopathy, Sociopathy, Dementia, Depression, and other mental disorders are a possible risk when under the influence of Agent Gray. DMA staff are instructed to use Level 5 Safety Protocols when handling Agent Gray. Bio Born on , Agent Morgan Gray was handed over to Military Academy by her biological parents and . Shortly after her arrival she was apprehended by DMA operatives and before being brought to DMA Facility designated . Her indoctrination process into the Warden Program was unorthodox as she displayed strong resistance to the process. Eventually, results showed that Agent Gray was now a high performance operative capable of fulfilling high risk capture or kill missions. Out of the dozens of assignments she's been given, Agent Gray has only failed two. Post Example Experiment #225: Subject #613, Morgan Gray, is placed in center of a 30meter by 30 meter steel reinforced chamber. Subject #613 is bound to operating table placed vertically towards entrance so that subject has view of any entering chamber. Subject is strapped in straight jacket and mouth is covered to prevent unnecessary noise. Level 5 Containment Agents are on standby outside of room in the event of experiment malfunction or subject escape. Ten minutes into experiment start, a Type 1 metahuman is placed into chamber without restraints. Subject #613 displays signs of grief, possibly aware of experiment intentions, reluctant to participate. Shock collar activated to reinforce cooperation. Type 1 Metahuman is ordered to approach Subject #613, eventually stepping within 15 meters of Subject #613. A high dose of a psychopharmaceutical is injected into Subject #613's bloodstream via syringe mounted to robotic arm. Subject #613 becomes highly volatile and aggressive moments after injection, straight jacket is almost torn in process. Containment Agents on standby. Subject #613 spots Type 1 metahuman, psychosis field is activated. Immediately, Type 1 becomes aggravated, swearing, yelling, thrashing beings. Type 1's speech becomes unintelligible, mostly screams and frothing from the mouth. Type 1 begins to claw at their own body before biting into flesh without hesitation or signs of pain. Type 1 begins to break limbs and claws out own eyes. Type 1 dies of self inflicted injuries shortly after stabbing self in center mass with bone fragment. Experiment #225 concluded. Other Agent Gray's main weapon of choice is the AVR-D21; a lightweight PDW with holographic sight, AP rounds, red dot right, and attached silencer. Agent Gray mainly uses her custom made twin karambits when a kill order is placed on a target. While not entirely efficient for dispatching a high priority target, the karambits allow Agent Gray to release a large amount of pent-up aggression which could possibly be used to charge a psychosis field against DMA staff.
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His mission was simple: take the man down. Fairly simple, if the thrasher refused to become docile, Avis would use his own ability to make him sleep. If he particularly liked the person, he would just shut down his senses, but in the case of rambunctious and arrogant ones, Avis was more than willing to make them writhe on the ground. However, the one he and Sergeant Thorne had captured six hours back was the scared and nervous one. Like a coup de grace, Avis removed the man's five senses until he couldn't even feel his own breathing. Thorne's words proved absolute, and Avis' role was to follow. That was much understood between their two-man cell, and one would even believe that the two hunters were not even friends to begin with. But, amidst all of these thoughts, Avis couldn't help but sigh at the ceiling of his rather quaint prison. A single-sized bed laid at the right side of the rectangular cell. Opposite the bed stood a desk with a lamp and some few notebooks and pens that strewed about. At the end of the room was a separate, albeit smaller space for the toilet and the shower. A medium-sized wardrobe stood guard beside the bathroom door. While the entire set-up was unlike that of a prison, the steel metallic door that blocked Avis' room made the lad think otherwise. In fact, whenever his retainers would come to deliver his food, the young lad was required to shut his eyes until they all left the room. It wasn't weird or anything, but their hostile treatment of a rather cooperative agent was disturbing and, frankly, annoying. But, compared to Thorne's, Avis' room was indeed something that would drive a normal person mad. After all, there was no T.V or anything. So, in order to pass the time, Avis often just got to writing stories and poems. But, if one were to ask if the lad regretted willingly joining the Hunters, then, he would give out a weak nod. At the moment, Avis rested on his back as he continued to look up at the ceiling as he laid on his bed. His heterochromic eyes danced upon the ceiling, imagining his life when he wasn't arrested and imprisoned in this place. But, if there was something that his brother used to say, it was the mere fact that everyone got to where they were now because they were meant to be there. If the fates dictated that Avis' place was meant to be in a maddeningly boring cell, then, so be it. He was just there to follow, nothing more. Of course, the years of having no means for release did mean that he had soiled his blankets more than often, but it was the only thing he could think of to prevent himself from imagining friends prancing around his room. Besides, one of the retainers promised him a T.V set if he continued to follow orders diligently, and by the gods, he was going to get that monochrome T.V. However, as he was about to fall into a well-deserved sleep, the small metal sliding window on top of his door opened as a voice called out from the outside. "Kerch, get up. Command wants you to go to the Vehicle Depot for some briefings and tasks." One of the retainers said in a gruff and grumpy tone. "Now, shut your eyes. We're coming in." It didn't take more than a few minutes before the group of retainers had attached an eldritch, rather uncomfortable steel cover on his eyes. The opaque steel rectangular eye-wear was bound by an arching lock which latched itself at the back of Avis' head. Whether the preparations were an overkill or not, Avis decided not to comment. Every time he was brought out of his cell and into the base grounds, he was always required to wear this crap. And, he always had escorts with him since he couldn't see from the steel eye-wear. At least, Thorne trusted him enough to not turn coats when he was without these needless apparels. So, as the triad of retainers hauled him off to the vehicle dept, Avis stumbled a few times as he couldn't really see where he was going. But, at least, he reached the vehicle depot unscathed, albeit blind. "You can take that off. Thorne's there to keep him in check." One of the retainers instructed, causing the other two to insert a key inside the steel ring, loosening the lock which caused the steel eye-wear to fall to the ground with a noisy clatter. The triad immediately gathered the locks before bolting off back to their stations. It would seem that they were in a worry to get out of Avis' sights. "I must say, it's really hard for everyone to trust me, isn't it?" Avis remarked coolly, blinking the dark spots away from his vision. His eyes settled on Thorne who sat inside the open APC before he performed a shoulder-bow. "Sarge," Avis acknowledged his commanding officer before turning to one of their known handlers. "Doc Carson." He smiled before turning again to his officer. "It's just been six hours since our last deployment to that psychic rogue. What ever happened to taking a break, huh?" The boy laughed as he wiped some tears out of his eyes. "What seems to be the situation, doc? It's been a while since we've been stretched like this. I'm guessing this ain't some normal, everyday case. Because, if it was, you wouldn't be sending me and Sergeant Thorne out again."
Avis Kerch, 'Eyes' Age Twenty-four Eye Colors Left Eye and Right Eye Personality Soft-spoken, calm, and timid as a member of the Wardens, there's nothing more that Avis hates than conflict and fighting. He prefers to take the peaceful way out, especially with hunting down the rogue Gifted individuals. Unlike his counterparts, Avis always gives his enemies a choice to surrender peacefully or to be taken by violence. While frowned upon as a weakness, Avis' distaste for violence and drawn-out fights serves as an advantage because he never fools around, and instantly goes for the final blow when given the chance. The young lad relies more on strategy more than his emotions, but when overtaken by these feelings, he is unable to fully control them. Avis is unbelievably cool and composed regardless of any situation, even if he is caught being a pervert which is his not-so-hidden flaw. He leers at women, blatantly imagining them without the clothes that they are wearing, a daydream that is often discovered when he glares at a girl with a stupid smirk on his face. Still, even if he seems aloof, Avis is always a great companion for anyone since he is always curious and inquisitive of other people, allowing and encouraging them to tell him their stories as he drinks his favorite cup of tea and listens. If there is something constant with Avis, it's how he never says anything bad about others, and will always put his colleagues in a brighter light. Abilities Type 1 - Sensory Override Avis' ability is his Sensory Override. Every person within his visual area (or, any person in his sights) can either be wracked with debilitating pain or have their senses numb and shut down. For this to work, the person needs to be visible, and not be covered by debris or walls. The first half of this ability is the Pain Wrack, which causes Avis' gaze to activate his victim's pain receptors to extreme and hypersensitive levels, causing even the winds blowing around him or her to be very painful. The other half is Numbing, which causes the victims' senses to slowly be shut down. At the very basic exposure, the victim will be unable to feel pain or anything until he or she will lose all senses like sight and hearing. Avis' yellow eye will glow when he is using Pain Wrack. On the other hand, his green eye will be the one glowing if he is using the Numbing. It should be noted that Avis can only use one configuration at a time, and the ability will only stay in effect as long as Avis does not close his eyes (this includes blinking). If Avis closes his eyes, the effects will wear off and there is a five second interval before he can use his ability again. Bio Joining the Wardens willingly was not a hard task for someone whose father was killed by rogue and irresponsible 'Gifteds'. The burly store clerk down at the convenience store beside the church was just manning his overtime post when a rampaging pyromaniac reduced him to ashes, and took half of the store supplies with him. Police say it was an arsonist, some say it was divine intervention. But, one thing was clear, the specific and charred remains of his father was not the work of any lousy arsonist-- it was deliberate and planned. After all, the only charred thing in the store was the ashen remains, and the floor he stood on. It would seem that the fire only devoured the body, and not the surroundings. However, Avis' story was not the story of finding vengeance for his father. No, in fact, Avis was quite happy that the old bloke was dead because the drunkard son of a bitch was just getting tired of molesting his older brother, and was planning on doing the same to him. So, when he and his brother got the news that their old man was immolated, they did a little victory dance and would have gladly sat on his ashes if the police hadn't stowed away the remains. So, orphaned, the brothers began working in two different places: Avis in the soup kitchen while Art in the metal machineries factory. They grew up together, and were ready to forget the past and start their own business when he got to the age of fifteen when, suddenly, Avis received reports of a crazed arsonist in the metal factory that his brother was working in. Struck with panic, Avis rushed out of the soup kitchen and bolted for the factory with tears streaming out of his eyes. The arsonist was burning down the place, and none of the workers inside had gotten out so far. So, while the police were busy shouting orders into radios and standing outside of the factory, Avis breached and searched for his brother. What he found though was horrifying. The workers were slowly getting burned, and while Avis was contented with just hiding behind a pillar whilst the arsonist set off on searing off the workers' feet, he couldn't stand it anymore and screamed for the man to stop when he heard his brother's pained cries. As his eyes set on his injured brother whose legs had been reduced to ashes, a nauseous yet furious feeling surged within the teen. And, without him really doing anything, the man who he could only see (as if his vision tunneled) began to writhe about as if the very clothes he wore caused him pain. His skin began to redden as his body was clearly delirious, and his screams, oh, were they loud. The man started to launch haphazard bolts of flames, causing a series of fires to start at the walls. The police came in time, and took the injured ones away all except for Avis and the pyromaniac. Specialized individuals came and picked them up, separated them, and interrogated Avis to no end. As it stood, they thought Avis was the pyromaniac but as they discovered his abilities, they opted to try to recruit the all too willing teenager into their ranks, training him and indoctrinating him with their teachings. Avis willingly accepted their teachings, believing that this job was a good deterrent for those who would try to use their powers for evil. And, besides, it was a good pay to sustain his brother's treatment at the hospital. When Avis turned eighteen, he was officially put on a team under Sergeant Thorne, where he proved to be an efficient member. For the next few years, he had actively served under Thorne's group, functioning as the team's suppression specialist when a certain rogue gifted is becoming too unstable. It is unclear whether Avis is acting on his own beliefs, or whether he was completely washed with the Wardens' teachings. But, one thing was for sure, he does his missions with utmost surety. While not as efficient as other agents, he has proved his worth to Thorne over and over again. Post Example "Going in, Sarge." Avis reported on the radio before hopping out of the black van. Why he was deployed last was beyond Avis, but his duty was not to complain, but to just... do. Straightening his coat and boots, Avis jogged over to the known location of the trapped criminal gifted, a lightning type who kept blasting their agents with bolts of death. Crazed gifteds like this one was not unheard of; honestly, Avis would know that they were facing a lunatic when he was already being deployed to bring an end to the madness. There are two types of targets: you've got those who come quiety, and, usually, you've got a good number of them who would often fight back and try to escape. Oh, and it was Avis' job to shut the latter types down. Angry pyromaniac who's got the boys pinned down? Send in Avis to shut him up. Crazed psychopath who keeps using telekinesis to drop trucks over the agents? Avis got it in the bag. The young lad had gotten particularly good at his job, and he's got Thorne to thank for that. The older agent was skilled, he'd give him that, and he offered sensible tips. It was always important to never hesitate in this kind of job, and it was Thorne who made Avis realize that. So, as the young man strode towards the lunatic whose fingers crackled with lightning, Avis knew that this was one of those types wherein he could never hesitate once he made the decision. It was either him or them. A stray bolt of lightning crashed towards Avis as the young man tumbled out of the way. The lunatic's screams echoed in the hollow building as the other agents hid behind barrels and other walls. The man screamed about not being taken alive, and that, if he wasn't left alone, he would bring down the entire structure. The man was just disturbed... frightened. It was normal for a lot of them, and Avis knew the feeling of that fear. They just had to be dealt with calmly. Avis stood up from his hiding place, facing down the lunatic: a young, bald shirtless man whose eyes were ringed by dark circles. His ribs pressed against his skin as the young Avis could only shake his head in regret. "Sir, please stand down." Avis called out, a mistake in Thorne's book. "We can do this the easy way. Just, please, calm down." "N-No!" the man screamed, pointing his finger at Avis. "You're just here to abuse and take me! I won't let you!" Instantly, a bolt of lightning soared towards Avis who stepped to the side to avoid it, causing the projectile to hit the forklift near the entrance, blasting the vehicle sky-high. "Hard way, then. Everyone keep your heads down." Avis mumbled, closing his eyes before opening them as he glared at the man. His left eye glowed yellow as the lunatic began to thrash wildly, his mouth frothing as hellish pains wracked his system. The man twitched on the ground, his body bending to grotesque forms as his mind began to black out due to the pain. A wild streak of saliva ejected from his lips as his entire consciousness shut down due to being overloaded with such agonies. The man's eyes closed as he stopped moving altogether, and at the same time, Avis closed his eyes to moisten them. "Tango down." At this, the agents came out of their hiding spots, and bound the man. Avis pressed his earpiece, enabling the voice receiver. "Thorne, Eyes reporting in." Avis groaned, rubbing his eyes in discomfort. "We've got the man secured. Bringing the Type 2 in. Over." Other Eye Drops - Avis carries around a vial of eyedrops which he uses to soothe his eyes since his ability can wear out his vision from prolonged use. Taurus Judge - In the event that he needs to defend himself, Avis carries with him a small firearm known as the Taurus Judge. He carries ten .45 Colt rounds alongside the five already chambered in the handgun. Thus, he can reload up to two times.
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One of the outer eyes of Thorne's mask turned to look at Avis as he came around to the rear entrance of the APC. The high pitched whirring of its motors as it aimed itself at the younger metahuman made Thorne seem more machine than man. Thorne returned Avis' slight bow with a nod of his head before returning to his rifle. "What seems to be the situation, doc? It's been a while since we've been stretched like this. I'm guessing this ain't some normal, everyday case. Because, if it was, you wouldn't be sending me and Sergeant Thorne out again.", Avis' comment received a short scoff from Thorne as he answered, "They send their best without even asking first, ain't that right Abby?". Abigail tried to show any irritation by his comment as she turned from her tablet to address Avis. "I'd prefer to explain everything once our whole team is here", Abigail looked over to the other end of the depot and a slight smirk appeared on her face "and here is our newest member now". A black haired woman with red and grey eyes was carried in on a vertical stretcher and strapped into a straight jacket. She was unnaturally still as she was being carried in, almost as if she was dead. Once she was at the APC with the others, one of the guards strapped a collar to her neck and handed a wristband to Thorne. "Your field handler will be at the crime scene. Give this to him...she's your problem now", the guard didn't wait around for a response. By the time Thorne was done examining the wristband, the guard and his team were already walking back. "Abigail, mind explaining who the hell this is?", Thorne stood beside the stretcher which held back their new teammate and examined her with all four eyes. "This is Agent Gray. She's a Type 1 that was transferred from Site 77", Dr. Carson had a confident smile on her face which quickly faded once she made eye contact with the muzzled Agent Gray. "Still doesn't explain why you've got her locked up like this", Thorne wasn't impressed by the way they carted their new teammate in here. Partially because this was just cruel treatment but mainly because anyone who had to be brought in here like this was going to be trouble in the field. "Agent Gray is not a very obedient asset. She's assaulted multiple DMA officers and has tried in the past to escape custody" "Maybe it's not the best idea to give the key to this girl's freedom to a fellow meta, eh?", Thorne tossed the wristband to Dr.Carson who quickly strapped it on. "Well, now that we're here we should probably get into the APC. I'll explain everything on the way. Sergeant Thorne, would you please unrestrain Agent Gray?", Abigail quickly climbed into the back entrance of the APC, almost hitting her head on the roof in the process. Meanwhile, Thorne carefully approached Agent Gray's stretcher, making sure to look for any signs of aggression...or rather any signs of sudden attack. "I'd really appreciate it if you didn't try to kill me as soon as thes restraints come loose", he said as he removed her muzzle. Next came the straps that pinned her to the stretcher but as he reached for the fasteners Agent Gray spoke, "If I wanted to kill you, I'd already have made you tear out your own throat with your bare hands". Gray didn't even blink as she spoke, nor did she even look down at Thorne who took a step back to check with Abigail. "Did you just fucking hear this shit?!", he said in disbelief as he turned to Abigail and Avis. "What happened?", Dr. Carson looked back with confusion "Nothing...Christ", Thorne stared back at Agent Gray who was now glaring back at him with her fiery eyes though she didn't say another word as he slowly removed the restraints. Once all that was left was the last buckle on the straight jacket, Agent Gray ripped off the jacket by herself before silently climbing into the APC and sitting directly in front of Avis. The APC's driver started up the vehicle and in seconds they were off and headed towards Manhattan. "Alright, some of you are aware of the situation already, as for the rest of you listen closely. Roughly thirty minutes ago a DMA convoy headed towards a processing facility outside of NYC was ambushed just as it entered the Upper West Side of the city. Four APCs were attacked and all four were breached. The rogue metahumans escaped and are now in hiding somewhere in the city. Checkpoints have been placed at all major routes leading out of the city. If they try to leave, our operatives will find them. Our job is to find the ones listed on this transport manifest that are still in the city and bring them to a local blacksite for holding until we find those responsible for the attack and either capture or execute them. Right now, we are headed towards the ambush site to meet up with your field handler. He was with the convoy when it got hit so he'll have important eyewitness information for us. From there we will head to the blacksite and set up a base of operations there. Once everything is ready we are advised to get to work as soon as possible" "As soon as possible eh? Well, if that's the case then I'm getting what precious minutes of sleep I can have. Wake me when we get there. If Gray tries to kill us then don't wake me", Thorne laid across the open seats and in a matter of minutes he was fast asleep. As for Agent Gray, she remained awake, eyeing both Dr.Carson and Avis in complete silence. This was going to be a long ride. 4 Hours Later The squad arrived on W 86th St to find a row of destroyed APCs, heaps of burning metal with dead DMA operatives being dragged from the wreckage. DMA Containment Squads had already taped off the area to the public and were beginning their investigation; collecting debris from the wrecks, taking eyewitness reports, the usual routine. Once they were past the tape line, Dr. Carson immediately began taking notes of what she observed before addressing the team. "I'll look for the field handler assigned to you all. In the meantime, Thorne, take your team and see what you can gather from the wreckage"
Lawrence Thorne Age: 37 Eye Colors: Left and Right Personality Sergeant Thorne, despite holding a commanding rank within the DMA, is still considered DMA Warden Program property. Proper Level 2 safety protocol is followed in handling Sergeant Thorne and even so he remains casual and amicable towards DMA staff when in holding. The only deviation to this behavior is when Sergeant Thorne is dispatched on assignments, fellow operatives describe his demeanor as focused and reserved with frequent moments of mild sarcasm used as a cushion. Abilities Type 4: As a Tracker type metahuman, Sergeant Thorne does not possess any supernatural advantages like his teammates. That being said, his ability to sense and identify other metahumans by their unique signature allows him to be an ideal team leader as well as an effective hunter. Bio Sergeant Lawrence Thorne applied for a position in security for the Department of Metahuman Affairs in . His application for security detail was denied and instead he was inducted into the Warden Program after discovery of his metahuman identity(see Interrogation File #470). Background checks on Lawrence Thorne reveal that at one point he was a high ranking member of renowned private military company, , before resigning after infighting within the company. Further research shows Mr. Thorne was once married without children. The couple married in and divorced in . Mr. Thorne developed severe alcoholism as well as depression before joining the DMA. Department Med R&D prescribed Mr.Thorne a psychopharmaceutical which suppresses Mr.Thorne's depression and promotes animate and focused behavior. Post Example Interrogation File #470: The following is the recorded dialogue of the interrogation of Lawrence Thorne immediately following his arrest under suspicion of metahuman abilities. Interrogator(Int): So, Mr. Thorne, do you understand why you are under arrest? Thorne: Is this for that speeding ticket I didnt pay? I swear I was getting around to it. Interrogator: Mr.Thorne, you are here because- Thorne: I know why I'm here dude...(mutters)went way over your head. Interrogator: What was that? Thorne:...nothing. (Long pause of silence) Interrogator: Mr.Thorne, what did you expect to gain from taking a job at the Department of Metahuman Affairs as a metahuman? Thorne: Last place you'd check for one, right? Besides it's not like I was looking to kill one of my own, I was applying for facility security. Interrogator: You realize what's going to happen now that we've discovered you, yes? Thorne: You'll ask me what do I know, the real reason why I tried to work for you all, who I'm working with, and where are they. After that you'll either kill me or indoctrinate me then look for the "others" and ether kill or indoctrinate them as well. Did I get that right? If so, let me save you some time and say I'm working alone I'm just trying to hide. That's failed, so now do what you want. (End of session 1) Other The MT-45 Combat Rifle is the primary weapon for Sergeant Thorne as it is capable of switching between live rounds and tracker rounds. Morgan Gray "Reaver" Age: 35 Eye Colors: Left and Right Personality Agent Gray is described by her handler, Dr. Samuel Hayden, as being a rather grim individual. Dr. Hayden states, "Morgan has no regard for human interaction. In fact, most social instances tend to only aggravate her further. Morgan lacks the ability to empathize with anyone and tends to isolate herself from other DMA subjects when given the opportunity to interact. It is possible that the indoctrination process removed Agent Gray's humanity...she may simply be a bio-weapon now" Abilities Type 1: Psychosis Field- Agent Gray is capable of generating a 15 meter field of an undetectable substance which causes any who step within range to develope feelings of intense aggression towards others. This effect can be intensified to cause the victim to harm others and even themselves. Testing reports show that in one instance, Agent Gray's abilities are capable of rendering the victim's mental state permanently unstable(see Experiment #225). Psychopathy, Sociopathy, Dementia, Depression, and other mental disorders are a possible risk when under the influence of Agent Gray. DMA staff are instructed to use Level 5 Safety Protocols when handling Agent Gray. Bio Born on , Agent Morgan Gray was handed over to Military Academy by her biological parents and . Shortly after her arrival she was apprehended by DMA operatives and before being brought to DMA Facility designated . Her indoctrination process into the Warden Program was unorthodox as she displayed strong resistance to the process. Eventually, results showed that Agent Gray was now a high performance operative capable of fulfilling high risk capture or kill missions. Out of the dozens of assignments she's been given, Agent Gray has only failed two. Post Example Experiment #225: Subject #613, Morgan Gray, is placed in center of a 30meter by 30 meter steel reinforced chamber. Subject #613 is bound to operating table placed vertically towards entrance so that subject has view of any entering chamber. Subject is strapped in straight jacket and mouth is covered to prevent unnecessary noise. Level 5 Containment Agents are on standby outside of room in the event of experiment malfunction or subject escape. Ten minutes into experiment start, a Type 1 metahuman is placed into chamber without restraints. Subject #613 displays signs of grief, possibly aware of experiment intentions, reluctant to participate. Shock collar activated to reinforce cooperation. Type 1 Metahuman is ordered to approach Subject #613, eventually stepping within 15 meters of Subject #613. A high dose of a psychopharmaceutical is injected into Subject #613's bloodstream via syringe mounted to robotic arm. Subject #613 becomes highly volatile and aggressive moments after injection, straight jacket is almost torn in process. Containment Agents on standby. Subject #613 spots Type 1 metahuman, psychosis field is activated. Immediately, Type 1 becomes aggravated, swearing, yelling, thrashing beings. Type 1's speech becomes unintelligible, mostly screams and frothing from the mouth. Type 1 begins to claw at their own body before biting into flesh without hesitation or signs of pain. Type 1 begins to break limbs and claws out own eyes. Type 1 dies of self inflicted injuries shortly after stabbing self in center mass with bone fragment. Experiment #225 concluded. Other Agent Gray's main weapon of choice is the AVR-D21; a lightweight PDW with holographic sight, AP rounds, red dot right, and attached silencer. Agent Gray mainly uses her custom made twin karambits when a kill order is placed on a target. While not entirely efficient for dispatching a high priority target, the karambits allow Agent Gray to release a large amount of pent-up aggression which could possibly be used to charge a psychosis field against DMA staff.
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Daemon tapped his foot in the back of the APC, He's been attached to another team and was being transferred to the facility along with a number a metahuman fugitives in anoth-BOOOOM! An explosion took out the first APC of the convoy and his took a hard turn before being hit itself. It tumbled over sideways throwing him and the other DMA agents around inside of it. When it finally stopped most of the agents beside him were either injured or dead, and him making it out fine thanks to his armor. There was gunfire outside as the rest of the convoy tried to return fire. once out of the burning APC he fell in beside some other agents in providing cover as the wounded were pulled out of the APC and moved to cover on the side of the road. One of the agents had gotten the radio from the APC and was calling for reinforcements and they ended up hunkering down on the side of the road until the combat started to die down as the attacked ended, and even then they stayed there until reinforcements came. By the time reinforcements got there the attackers and any surviving fugitives were long gone, and now that they could assess the damage they found that they were the only survivors of the attack but they hadn't seen the attackers from their position as most of the area had been obscured by the fires and smoke from the wrecked APCs. Daemon was looking over the wreckage along with the contamination team as the wounded were dealt with. By one of the APCs he found something that seemed out of place. On the bodies of two people that weren't DMA but didn't seem to be metahumans either he found a log file marked operation Mad Hatter. Before he could review it his attention was turned to another APC arriving and he recognized Dr. Carson from her file, just as he was about to signal to her he whirled back around and raised his weapon, eyes scanning over the area just beyond the wrecked APC. Someone was there, and his HuD indicated that they weren't DMA...
Daemon Carlyle "Inhibitor" Age: 38 Eye Colors: Blue Personality: Daemon really has no opinion of the gifted one way or the other, viewing one like he would any other stranger. He's often friendly toward the team he's assigned to and does have a genuine care for them as teammates but he won't go much farther out of his way to 'get to know' them, not to say he'll keep the relationship strictly professional. He still does not hesitate to put down any of the gifted that attempted desertion from the DMA or turn on it's personnel. Abilities: earning the name "inhibitor" for the gear he uses, Daemon employs a variety of tools and weapons designed to suppress or inhibit the abilities of the gifted. It's due to the experimental nature of this tech as well as the special training and implants needed for it to function that prevent deployment of a large number of such agents. Bio: Most of Daemon's background is confidential for his security. He was part of a special forces unit that carried out operations in foreign countries as well as domestic territory. His unit was handpicked by after their success in an unexpected gifted encounter during a mission. They were transferred to where they underwent training with experimental gear and received implants that would link them with specialized armor. Out of the 10 that began training, only 6 made it all the way through. they were originally meant to be their own unit but due to the low number of operatives and the fielding of the DMA's own gifted agents they were repurposed, as well as any further operatives from this initiative, to act as handlers for the gifted squadrons. Daemon has recently been assigned to Thorne's unit. Post Example: Other: Daemon's armor is designed to withstand most types of damage he could encounter against the gifted and the helmet links with a neural implant to make him resistant to the psychological effects of some gifted such as Agent Gray. similar bodily implants resist the effects of gifted such as Avis Kerch. Daemon's rifle can switch between semi-auto high-caliber rounds for long-range and piercing light cover and fully-automatic fire with lower-caliber rounds for closer range engagements. It additionally has a tertiary fire an electrified snare to incapacitate a target, the snare effectively suppresses the abilities of a 'gifted' caught within(NOTE: some type 2 gifted capable of resisting suppression effects) A recent development. The Suppression Pulse Matrix is an experimental pulse weapon. When activated the pulse will disorient nearby gifted and make is extremely difficult to use their abilities effectivly, and in type 1's it can completely suppress them. Aside from his standard loadout, Daemon has been issues some additional equipment to handle his latest assignment. -Armor mounted strobes, 1 line of three on each shoulder -Flashbangs -Electromagnetic pulse grenade -MagTraps -ContProg dart: uploads program to RBT-180X's nanomachines on hit, program then spreads to other nanomachines and systematically shuts them down. Milo Age: 19 Eye Colors: Silver and Purple Personality: Milo is cheery, casual, and just a bit mischievous. he remains almost tauntingly calm in the face of agents, and can even be a bit cocky. He usually tries to avoid straightup fights, relying on clever tactics or stealth to get around or away from something. Milo, aside from being a gifted, was also born with hermaphroditism. He usually refers to himself as male and has a more "boyish" mannerism. Abilities: Milo has extremely enhanced sight, and can even gain a sort of vision through walls if he focuses, though he can only make out people and a vague outline of terrain, as the input can often be a bit overwhelming he wears special goggles to regulate his vision. Aside from that Milo, in a rare case of having two types of powers, is also an adept user of Electrokinesis, and is capable of sparking his own electricity to use. By resonating this power with the shield He stole he is capable of limited invisibility. Bio: DD: "So you're saying it broke it to your 'highly secure' facility, hacked your database, and stole a prototype energy shield" /: "yup" DD: "and how did that happen?" /: "He really is a gifted hacker, we're lucky Greg was by his computer or this would be much worse, though we did lose the data we had on him" DD: "Tell me what's special about this shield then? what did it get away with" /: "well aside from stopping a decent amount of bullets, it acts as a bit of a cloak from nearly all of our sensors, including your type 4's" DD: "so it's almost impossible to find?" /: "not if you look at it" DD: "Great, so we have one of those things on the loose with classified intel and we can't find it unless we bump into it at the local starbuck" /: "you know, Mr. Director, there's a saying that a vampire's greatest strength is that no one believes in him" DD: "is it a vampire too now?" /: "oh no, I just don't make a habit of misrepresenting what i'm up against. She really is quite the clever one" DD: "why is it a 'she' now?" /: "Because now i'm fucking with you" Call end Other: Milo has stolen a prototype energy shield that, aside from stopping projectiles, can cloak him from almost any kind of sensor and even type 4 gifted.
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Nótt After everything that happened on the lab, the only thing that Nótt could do is search for the so called DMA. Without a place to live, train or stay, her only choice was to find the DMA. After all, the enemies of my enemies are my friends. For a long time, Nótt idly walked around the town, still searching for the DMA guys, but thanks to her curious nature, she was stopping by every corner, amazed even by the small stores she passed by, drawing curious stares and curious reactions to the weird, overjoyed woman. "DMA... DMA... I never thought that it would be that hard to find them..." she mumbled to herself as she walked down the street. As much as she tried to not draw attention, it was kind of difficult, especially with the weird outfit she was wearing, and the cybernetic implants shining a faint blue light on her spine, under her clothes. She made it using the rest of the armor and clothes from the aftermath of the failed Mad Hatter operation. Even if didn't liked talking about those times, the lab and all that, she took a liking to the outfit, as it turned out to be quite fashionable (By her standards). Suddenly, she heard a loud explosion. Surprised, she ran to the noise to see what happened. "Oh... Talking on the devil... Here they are!" she said with a smile, looking to the DMA APCs, but her smile faded, as she realized that the APS were attacked. "No... no no! I spent literally months trying to found these guys..." she said, running to the place where the APC wreckings were. Apparently, she was already too late, as the reinforcements had already arrived. "Good, the reinforcements arrived. I was looking for you, I thought that everyone was dead though!" she said letting out a smile, innocently invading the investigation area, crossing the tape line. Getting closer, she saw all the wounded near the APC. "Oh my... What happened here?" She walked to them, trying to understand the situation. "Hm... Looking by the size of this explosion and the nature of the accident... I doubt that it was a regular car crash. What the hell these guys were carrying? she thought to herself, wandering around the APCs. "Hey, hey! What's happening? No need to be alarmed!" she said, jumping back with a rather too fast and agile reaction to be a regular human, raising her hands after she saw an armored guy raising his weapon, alarmed. "I wont harm you or anything! After all, I've walked the entire town looking for you guys!" She said with a serious face, but letting out a sweet giggle. Oh... and believe me... I have searched you for a very long time... For a organization with dangerous gifted agents, you sure are harder to find than I thought! "I was told to come and... well... This doesn't matter anymore. I kinda of... Lost everything I had. Well... I didn't have anything to begin with... And the last thing I heard from the people who "took care" of me, was about this M.D.A. I was curious about it and how you treat the metahuman... So here am I." she said calmly, greeting them with a formal bow
Clearance lv 9 required. Enter Password: ************ >>>>Password Accepted. Biometric Scanning... >>>>Accepted DNA Scanning... >>>>Welcome Dr G. Faust. Subject ID: RBT-180X "Nótt" -----Note: Shows high aversion and dislikeness to the provided ID. Prefers to be called "Nótt" Probably took that name out of the personification of night in the old norse mythology. She appears to have forgotten everything about who she was before the "accident" Appearance: -----Note: Probably of Korean or Japanese ascendancy. Uncertain. RBT-180X in battle mode Age: 19 ----Note: not that it matters anymore... Her blood is filled with nano machines that repair the cybernetic components inside her and maintains the organic components in perfect state... Eye Colors: Metallic Silver and Midnight Blue Personality: Subject is very observative, curious, straightforward and will not refrain to say what she thinks or feel around people she trust. Can be serious and acting with a somewhat distant formality when first meeting someone, but amicable and kind to those close to her, sometimes a bit too much... Shows a certain degree of ingenuity, its proud to healthy levels and cares deeply about "honor". Thanks to the council's unnecessary efforts, she is a regular 19 years old girl, likes music, is a little moody sometimes... While in combat, her personality undergoes a radical change. Once in combat, it shows no remorse about killing, its cold and calculist, doing everything in its reach to achieve the elimination of its target / completion of the mission. We currently don't know what cause this radical change. Its very improbable for her to rebel against us, due to the subject's kind and ingenuous personality, coupled with its almost perfect discipline when given orders. Its recommended to keep one eye on her, as we never saw her angry, and given her dangerous abilities and training, it could prove to be a case of a serious breach in containment. Probable mortality rate in a breach: 100% Abilities: Speed: Subject shows capability to move at ludicrous speeds with absurd agility. Probable max speed: Unknown. See addendum 12/45/631.5 to more information about the this specific ability and the "Incident" "Nightmare": Subject is capable of producing visual and sensory hallucinations to multiple targets around her. She is also capable of restricting those hallucinations to just a select few or just one. Those hallucinations usually are sensorial restricting ones, making the affected incapable of hearing, seeing and smelling. Those Hallucinations are not permanent, and can be maintained by the subject only for around 30 to 60 minutes when using together with her characteristic high-speed, or as much to 1:30-2:00 hours when she is concentrating only on the hallucinations. Audio log Start>>>> *Sounds of quick, angry steps and a metal door opening with violence.* TURN THAT SHIT DOWN RBT-180X! I can hear it even inside the sealed room! ITS NÓTT! Ok! I will turn it down!! I'm sorry I like to hear music! ... Thank you "Nótt", much appreciated. *metal door closes, throat clearing sound.* RBT-180X "Nótt" is not our first project. Our first project, Project was a very promising one, a very rare talent and power. Very promising indeed. But all this changed. Apparently, had some kind of relationship with Nótt. We had a breach in our facility. A girl was able to infiltrate our facility and was trying to escape with . The only thing we could do was terminate the project. The girl was a too big of a interference in the project for it to continue. 's mind and the careful doctrines and discipline we had to carve in his mind would be corrupted by the radical interference the girl caused. All the years we passed forcing him to be the perfect agent, the perfect gifted, wasted due to that IDIOT GIRL! *Big sound of shattering glass and wood breaking* -sigh- Ehm... Continuing, we had to employ our armed forces to seize and kill the girl and terminate the project. Although we successfully wounded the project, we still failed in terminating it. The girl somehow was also gifted. After receiving a shot in her right arm, blinded by the pain, the girl started to run, faster and faster, until it was absurdly fast even for a gifted. Project wasn't terminated. With the help of that girl, it was able to escape. But we got something in return for that... The girl's body literally torn apart and exploded due to the excessive speed, it was too much for a human body to handle... Her body was too valuable to go to waste, imagine that!! a gifted with a power that was too much for even for the human body to handle!! For our surprise, even in pieces, part of her body was still intact. Running as fast as i could, I took her to the lab and we started a lengthy and very complicated process of reconstruction. We were successful in reconstructing her. Due to an absurd stroke of luck, she didn't remembered anything. She didn't know who she was or where she was. We couldn't miss that opportunity! We would be able to create an even better gifted than our lost project, and without the interference from problematic memories! After the reconstruction, we nicknamed her Project RBT-180X. Her new cybernetic body was able to sustain the speeds she was able to, and with our latest technology, we were able to improve her even further, with a special nanoweave cloth, we were able to produce an exposit that was both light and very durable and resistant, protecting her and to top it off, it didn't restrained her movements! With special sound cancelling material and the RBT_EAR prototype we made especially for the project, she was able of echolocation, radar, heartbeat sensor, heat vision... it is literally more powerful than a modern jet's radar and jamming system! Her suit has many capabilities such as grappling hooks, a high frequency energy whip, claws made of a special alloy able to cut through any material built by men, universal translation device, and our final touch: a special sword made of an top secret alloy developed by our base, it was durable, it was sharpened beyond human comprehension. It may not look like much, but if you don't believe it, wait to see it in action. *laughter* It is truly terrifying, who wondered that we could turn such an obsolete thing such as a sword in a marvel of scientific progress The council had some special requests too. It was really difficult to do... but in the end we made it. The exosuit was part of her body now. It could be safely "stored" inside her body. But why we would do that you ask? Blame the council... They wanted her to still be human... it was one hell of a job to reconstruct and replace all the parts of her body to make it function exactly like a human's. They gave an ridiculous excuse like "espionage jobs" *sigh* I could have done better... but the council wanted her to believe she was still completely human... BULLSHIT! We reconstructed her, she was our tool! We didn't need a human, we need a WEAPON! But they claimed that it would be risky and would endanger the subject's psychology... She was having unnecessary thoughts... the staff member and even the security was treating her like a girl, some dumb scientists were even flirting with her! Absurd!! She is but a tool! ... We are reaching the end of her training. The project is basically complete. With great effort we finally completed it. Tomorrow it will be her most important job. Not just petty assassination, but something that will open the doors for us to change the entire world! *excited laughter* I have to prepare myself to tomorrow, I want to see with my own eyes the fruit of all my work. *Sounds of a chair being pushed away and steps* Log off. *beeping sounds, sound of a metal door opening and then closing* ... .. . >>>>Loading backup video feed... >>>>Data corrupted... Recover? >>>>Reconstructing corrupted data... ... ... Video feed start: "Good morning everyone! Why have you called me here? Its sunday! And I don't need to train on Sundays, that was the agreement!" *stretching* "RBT-180X Hear carefully, today yo..." "Doctor G. Faust, I already said it to you, my name is Nótt! Remember that." *crosses arms* "Why you... *assistant scientist starts whispering on Dr G. Faust's ears* "Ok, ok... Damned council... "Nótt", today you will get out. You will have a very special mission." "Finally!! After that i'll be free? That was what you promised me. I want to see so many things, meet new people, do ne..." "Nótt, stop blabbering nonsense and hear out the mission details, there is a couple of gifted, very dangerous individuals, that are being quite a hassle, impeding our plans and terminating potential soldiers. We need you to kill the D.M.A gifted agents and wipe out that thorn from the face of the earth." "Wait, do you want me to kill other gifted? Why? They haven't done anything wrong, have they? Its not like that other politician that was enslaving and treating innocent gifted child like horrible experiments, to fulfill his wicked desi... "Nótt, you are a weapon. Not a human. Stop thinking about all this nonsense. You will do as I say, this is an order, you only need to follow it and complete it, like you always done." "I'm not satisfied by it, but I don't have any choice, do I?" "No. You have not." "Well, at least i'll be free after this job, its my 19 years birthday, and it was our agreement, right?" "RBT-180X Hear me closely... You are a weapon, our weapon. You WILL never leave. You are alive just because of us, we saved you and now you are ours to use as we see fit, don't be fooled by the way the others treat you. You will never be more than a weapon." "What... What do you mean?" "Yes, you were DEA..." *council barges in the room, started reprehending Doctor G. Faust.* "SHUT UP! You are all weak and hypocrites! Its because you were weak that we lost our last project! She is nothing but a weapon. You say that you are so different from me, but you are just fooling her all this time! You will do the same as I. She is a tool. You will use and then discard her. We could have TWO PERFECT GIFTED! BUT BECAUSE OF HER OUR LAST PROJECT WAS COMPLETELY LOST! We lost too much influence and money with that accident! WE CANT AFFORD ANOTHER MISTAKE! She will learn her place in this organization." *assistant slams his hand on the mic button, turning it off, with a very nervous look in his face* *Nótt falls on her knees, and let out a terrible, enraged scream, as her exosuit covered her body* *sounds of alarms. an entire battalion of armed units appear rushing towards her, in order to restrain Nótt.* *Alarms continue, With a spine chilling scream of rage, she disappears, shredding the guard unit.* *Everything on the video feed after this are screams of agony, blood, and terrifying scene* *The last working camera is facing the ground. it gets raised and it faces RBT-180X's bloodied visor* "D.M.A huh?" *Retracting her visor, she looks to the camera, with a stare that would freeze one's blood, before throwing to the air. The last thing recorded by this camera is a beautiful yet terrifying sound of a blade being draw extremely fast* >>>>End of Video feed "What the fuck happened here? This is... I don't think we should be here man..." "Stop being such a pussy! We are scavengers, we have nothing to do with those weird shit. Just take all this technologic shit and lets go. We could fetch a nice price in the black market with those informations. I don't even know why you had all this work to watch this stupid scientific log." "Whatever you want man... Its just... This just doesn't feel right..." "Shut your damned mouth and help me to lift those pieces of metal."
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To say that Avis was surprised by the arrival of a notorious Agent Gray was an exaggeration. In fact, it seemed to make sense why a dangerous agent such as her was being sent out. The shock collars around their necks was not only used to keep the metahumans under control, but it was also employed as a tool for assassinating targets who are deemed too dangerous. The young lad was willing to bet that the reason they sent a dangerous mutant out was because they were all just waiting for a chance for her to display any signs of rebellion, effectively giving the handlers legitimate excuse to execute her. The handlers performed the same scheme against Avis when the younger agent had been first sent out to the field. His ability to suppress anything in front of him was dangerous on its own, and they wanted to see whether Avis would rebel against the agents. Fortunately, Avis was not slain until this day. So, if anything, Avis understood at least a little bit of Gray's predicament-- as far as he believed. So, like a good little boy, Avis got inside the APC, sat down at the seat nearest to the front. This way, he had a tactical advantage of seeing everyone inside the vehicle, allowing him to suppress any signs of mutiny-- a rather paranoid advice given to him by Thorne. But, when Gray sat directly opposite of him, for some reason, any urges of sleep and rest left Avis. Deep, red and grey eyes seemed to linger in his mind as the sullen agent's solemn gaze haunted Avis. Her eyes, though dull and lifeless, seemed to hold a long story behind it which could have turned her into the silent, anti-social agent that she was now. He remembered some of the captured metahumans-- they would first enter the facility kicking and hostile, an unquenchable fire in their eyes. But, a few weeks would pass, and Avis would see the same prisoner just as he was being sent out with Thorne. Broken. Whatever torture and experiments were done to them by the crackheads at the DMA slaughtered their fighting spirit, and turned them into mere shells of the humanity they once possessed. It was sad. But, it was reality. It was also a reality that Gray refused to avert her gaze as she just sat silent. "I like your eyes," Avis said, his voice calm and cool. "Reminds me of my old life." A gentle smile formed on his lips as the young lad reminisced on the days before his arrest. "But, for some reason, we're all prisoners now." Delicate, hesitant fingers fluttered over the deadly shock collar coiled around Avis' neck as the boy planted feathery touches on his deathtrap. "However, there's always hope. Life's only sweet promise." And, Avis fell silent for the remainder of the trip as he leaned against the steel wall of the APC; his eyes continued to roam over the other people inside: a sleeping Thorne, a busy Dr. Carson, and a sullen Gray. They weren't much, but they were a team. --- Roughly four hours passed before the APC came to a halt. Immediately, Dr. Carson ushered the agents out as Avis hopped willingly out of the cramped vehicle. His eyes roved over the wrecks of the ambush spot, spotting another agent not too far down the road while an unknown, albeit suspicious metahuman who was all too willing to reveal her identity to them. If there anything the DMA made Avis understand, it was the fact that cooperative metahumans were just psychos hiding their knives behind their backs, just waiting for the proper time to stab the scientists in the back. And, if this happy-go-lucky gifted was expecting a kind treatment because of her willingness to get captured, then, she'd never been more mistaken than the violent Type 2 who volunteered to be paired up against Avis when the DMA were still testing his abilities. She'd soon find out the horrors of the DMA-- the same horrors Avis went through. At the surge of memories, the young agent unconsciously placed a protective hand over the long scar that outlined his abdomen which was the result of one of their 'experiments'. "Sergeant Thorne," Avis softly called to his officer as he wiped away the annoying bangs that fell in front of his eyes. "I've got it in my sights. Standing by for orders." His eyes trained on the young looking woman in a combination of strange clothing. She was a weird one, Avis would say. "You're an interesting one!" Avis grinned before taking a step forward. "It's not everyday people come looking for us; they often run the other way." And, for good reasons. Avis thought to himself before releasing a soft chuckle. "So, what's your name? I'm called Eyes, agent of the DMA." Oh, and it's better that you start running before I'm forced to catch you. Trust me, you don't want to be experimented on.
Avis Kerch, 'Eyes' Age Twenty-four Eye Colors Left Eye and Right Eye Personality Soft-spoken, calm, and timid as a member of the Wardens, there's nothing more that Avis hates than conflict and fighting. He prefers to take the peaceful way out, especially with hunting down the rogue Gifted individuals. Unlike his counterparts, Avis always gives his enemies a choice to surrender peacefully or to be taken by violence. While frowned upon as a weakness, Avis' distaste for violence and drawn-out fights serves as an advantage because he never fools around, and instantly goes for the final blow when given the chance. The young lad relies more on strategy more than his emotions, but when overtaken by these feelings, he is unable to fully control them. Avis is unbelievably cool and composed regardless of any situation, even if he is caught being a pervert which is his not-so-hidden flaw. He leers at women, blatantly imagining them without the clothes that they are wearing, a daydream that is often discovered when he glares at a girl with a stupid smirk on his face. Still, even if he seems aloof, Avis is always a great companion for anyone since he is always curious and inquisitive of other people, allowing and encouraging them to tell him their stories as he drinks his favorite cup of tea and listens. If there is something constant with Avis, it's how he never says anything bad about others, and will always put his colleagues in a brighter light. Abilities Type 1 - Sensory Override Avis' ability is his Sensory Override. Every person within his visual area (or, any person in his sights) can either be wracked with debilitating pain or have their senses numb and shut down. For this to work, the person needs to be visible, and not be covered by debris or walls. The first half of this ability is the Pain Wrack, which causes Avis' gaze to activate his victim's pain receptors to extreme and hypersensitive levels, causing even the winds blowing around him or her to be very painful. The other half is Numbing, which causes the victims' senses to slowly be shut down. At the very basic exposure, the victim will be unable to feel pain or anything until he or she will lose all senses like sight and hearing. Avis' yellow eye will glow when he is using Pain Wrack. On the other hand, his green eye will be the one glowing if he is using the Numbing. It should be noted that Avis can only use one configuration at a time, and the ability will only stay in effect as long as Avis does not close his eyes (this includes blinking). If Avis closes his eyes, the effects will wear off and there is a five second interval before he can use his ability again. Bio Joining the Wardens willingly was not a hard task for someone whose father was killed by rogue and irresponsible 'Gifteds'. The burly store clerk down at the convenience store beside the church was just manning his overtime post when a rampaging pyromaniac reduced him to ashes, and took half of the store supplies with him. Police say it was an arsonist, some say it was divine intervention. But, one thing was clear, the specific and charred remains of his father was not the work of any lousy arsonist-- it was deliberate and planned. After all, the only charred thing in the store was the ashen remains, and the floor he stood on. It would seem that the fire only devoured the body, and not the surroundings. However, Avis' story was not the story of finding vengeance for his father. No, in fact, Avis was quite happy that the old bloke was dead because the drunkard son of a bitch was just getting tired of molesting his older brother, and was planning on doing the same to him. So, when he and his brother got the news that their old man was immolated, they did a little victory dance and would have gladly sat on his ashes if the police hadn't stowed away the remains. So, orphaned, the brothers began working in two different places: Avis in the soup kitchen while Art in the metal machineries factory. They grew up together, and were ready to forget the past and start their own business when he got to the age of fifteen when, suddenly, Avis received reports of a crazed arsonist in the metal factory that his brother was working in. Struck with panic, Avis rushed out of the soup kitchen and bolted for the factory with tears streaming out of his eyes. The arsonist was burning down the place, and none of the workers inside had gotten out so far. So, while the police were busy shouting orders into radios and standing outside of the factory, Avis breached and searched for his brother. What he found though was horrifying. The workers were slowly getting burned, and while Avis was contented with just hiding behind a pillar whilst the arsonist set off on searing off the workers' feet, he couldn't stand it anymore and screamed for the man to stop when he heard his brother's pained cries. As his eyes set on his injured brother whose legs had been reduced to ashes, a nauseous yet furious feeling surged within the teen. And, without him really doing anything, the man who he could only see (as if his vision tunneled) began to writhe about as if the very clothes he wore caused him pain. His skin began to redden as his body was clearly delirious, and his screams, oh, were they loud. The man started to launch haphazard bolts of flames, causing a series of fires to start at the walls. The police came in time, and took the injured ones away all except for Avis and the pyromaniac. Specialized individuals came and picked them up, separated them, and interrogated Avis to no end. As it stood, they thought Avis was the pyromaniac but as they discovered his abilities, they opted to try to recruit the all too willing teenager into their ranks, training him and indoctrinating him with their teachings. Avis willingly accepted their teachings, believing that this job was a good deterrent for those who would try to use their powers for evil. And, besides, it was a good pay to sustain his brother's treatment at the hospital. When Avis turned eighteen, he was officially put on a team under Sergeant Thorne, where he proved to be an efficient member. For the next few years, he had actively served under Thorne's group, functioning as the team's suppression specialist when a certain rogue gifted is becoming too unstable. It is unclear whether Avis is acting on his own beliefs, or whether he was completely washed with the Wardens' teachings. But, one thing was for sure, he does his missions with utmost surety. While not as efficient as other agents, he has proved his worth to Thorne over and over again. Post Example "Going in, Sarge." Avis reported on the radio before hopping out of the black van. Why he was deployed last was beyond Avis, but his duty was not to complain, but to just... do. Straightening his coat and boots, Avis jogged over to the known location of the trapped criminal gifted, a lightning type who kept blasting their agents with bolts of death. Crazed gifteds like this one was not unheard of; honestly, Avis would know that they were facing a lunatic when he was already being deployed to bring an end to the madness. There are two types of targets: you've got those who come quiety, and, usually, you've got a good number of them who would often fight back and try to escape. Oh, and it was Avis' job to shut the latter types down. Angry pyromaniac who's got the boys pinned down? Send in Avis to shut him up. Crazed psychopath who keeps using telekinesis to drop trucks over the agents? Avis got it in the bag. The young lad had gotten particularly good at his job, and he's got Thorne to thank for that. The older agent was skilled, he'd give him that, and he offered sensible tips. It was always important to never hesitate in this kind of job, and it was Thorne who made Avis realize that. So, as the young man strode towards the lunatic whose fingers crackled with lightning, Avis knew that this was one of those types wherein he could never hesitate once he made the decision. It was either him or them. A stray bolt of lightning crashed towards Avis as the young man tumbled out of the way. The lunatic's screams echoed in the hollow building as the other agents hid behind barrels and other walls. The man screamed about not being taken alive, and that, if he wasn't left alone, he would bring down the entire structure. The man was just disturbed... frightened. It was normal for a lot of them, and Avis knew the feeling of that fear. They just had to be dealt with calmly. Avis stood up from his hiding place, facing down the lunatic: a young, bald shirtless man whose eyes were ringed by dark circles. His ribs pressed against his skin as the young Avis could only shake his head in regret. "Sir, please stand down." Avis called out, a mistake in Thorne's book. "We can do this the easy way. Just, please, calm down." "N-No!" the man screamed, pointing his finger at Avis. "You're just here to abuse and take me! I won't let you!" Instantly, a bolt of lightning soared towards Avis who stepped to the side to avoid it, causing the projectile to hit the forklift near the entrance, blasting the vehicle sky-high. "Hard way, then. Everyone keep your heads down." Avis mumbled, closing his eyes before opening them as he glared at the man. His left eye glowed yellow as the lunatic began to thrash wildly, his mouth frothing as hellish pains wracked his system. The man twitched on the ground, his body bending to grotesque forms as his mind began to black out due to the pain. A wild streak of saliva ejected from his lips as his entire consciousness shut down due to being overloaded with such agonies. The man's eyes closed as he stopped moving altogether, and at the same time, Avis closed his eyes to moisten them. "Tango down." At this, the agents came out of their hiding spots, and bound the man. Avis pressed his earpiece, enabling the voice receiver. "Thorne, Eyes reporting in." Avis groaned, rubbing his eyes in discomfort. "We've got the man secured. Bringing the Type 2 in. Over." Other Eye Drops - Avis carries around a vial of eyedrops which he uses to soothe his eyes since his ability can wear out his vision from prolonged use. Taurus Judge - In the event that he needs to defend himself, Avis carries with him a small firearm known as the Taurus Judge. He carries ten .45 Colt rounds alongside the five already chambered in the handgun. Thus, he can reload up to two times.
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Sophie had watched as the DMA had quickly closed in on her location, from a shady alley way. Why would they be closing in on such a location on such a lovely day? Well it wasn't because they were going on a picnic, that's for sure. No, the reason why they were here was because, though they didn't realize it yet, they were trying to find her. About 4 hours prior, she had committed a, what the DMA deems as, heinous crime against the government and terrorism; she had just killed a bunch of DMA agents and released multiple metahumans from a convoy on their way to Manhattan, and single handedly at that. Yes, the ambush was orchestrated, and solely done, by her and her alone. Of course, it would make sense why the DMA sent 3 wardens to this location if they knew what they were up against. They were closing in on her location, and fast. However, just as Sophie was bracing herself for a fight with her thumb pressed firmly against the switch to her lighter, before she could flick the switch and turn everything to ash; a strange girl appeared, that caused her to hesitate and watch as things played out. Of course, when it finally started to look like things were about to get ugly, Sophie finally flicked the switch to her lighter and a wall of fire poured out between the strange girl and the DMA agents. Walking out of the alley way and wearing nothing more than an old, dirty flannel outer layer, maroon camisole, black skinny jeans, and worn out, black sneakers, Sophie quickly analyzed the periphery as she walked over to the girl. "Sorry, boys, but I'm afraid that's as far as you go. I can't let you take another one of my people to that hell hole of a 'research center' and torture another innocent. So do me a huge favor and all of you just piss off!" She said over the wall of fire, stopping at the girl's side, shooting her a quick glare before returning her cool, calm gaze to the 3 DMA agents. She lowered her voice to a murmer so that only the girl could hear her. "Sorry, sweetheart, but I'm afraid I'm cutting your little chat short. I don't know your reason for going after the DMA and I honestly don't give a damn. However, I DO care as to whether or not these assholes experiment on another one of my people. I could be completely wrong and you have this entire situation under control, but I'm not gonna take that risk. So do me a favor and keep your mouth shut and do as I say, so we can both live to fight another day and do what we need to do regarding the DMA, alright?" She then raised her voice again. "So what's it gonna be, boys? Are you gonna let us walk or we gonna have to talk this out through bullets, Sergeant Thorne?" Her voice became sharp like a razor as she addressed the Sergeant.
Age: 20 years old Eye Colors: Right eye is red and the left eye is blue Personality Sophie is probably one of the sweetest, warm hearted, and loyal person you will ever meet. She is your shoulder to cry on and will always do everything she can to make you feel good about yourself. She will fight for you, even if everything is pointing against you. If you befriend her that is. Sophie is a loner, and as such, she is very skeptical of others and has only a few real friends. Compliment or praise her? Tell her she's pretty? She won't believe you. Unless you make some grand gesture or she has some really reason to trust you, you aren't considered her friend. Want to really get her attention? To get her to fall for you? Well... I hope you like a challenge. She isn't lonely in the slightest and doesn't really care what anyone thinks or says about her. Sophie also is what you'd call a short fuse. She always will be a bit feirce to the point where it's charming, but get on her bad side then expect the only thing that she will say to you is "piss off". Pull a small prank or startle her with a loud noise? You are immediately on her shit list and expect her to chew you out with some cussing. She is as tough as nails and can always take a few blows as well as dish them out. Abilities Pyrokinesis: Sophie has the ability to manipulate the shape and size fire and use it as a weapon. However, she herself cannot create fire out of nothing; she needs a source like a lighter or matches or a bonfire. As a side effect of her powers, she is highly resistant to fire and heat; meaning that she may not be entirely fire proof but she is able to withstand a lot more than a regular humans before she actually shows signs of burning. Bio Sophie's childhood was that of any average middle class citizen. She was loved by her human parents and went to a public school where she had a small, close knit group of friends. She was around 6 years old when the gifted race was discovered an it was clear that her parents had an extreme hate towards them. About 7 years later, Sophie's middle school caught on fire due to a heating malfunction. Everyone had made it outside safely.... Except for Sophie. Firefighters rushed into the burning school to find her and found the terrified girl walking the hallways. The firefighters knew something was wrong from the moment they laid eyes on her. The fire surrounding her receded to a 3 foot radius wherever she walked, her right eye was a brilliant glowing crimson, and while her clothes were slightly burned, there wasn't a burn on her body. Instead of being rescued, Sophie was arrested by the wardens waiting for her outside, disowned by her parents, and believed to be the culprit of the fire. They were about to haul her away, when she suddenly fought back, using the flames as a weapon for the first time and killing a warden in the process. She then ran for the slums and the story was on the news for a good month or so, and she was labeled as an extremely dangerous criminal by the Warden program. With the temporary dying off of the Warden program, Sophie lived the remainder of her childhood years at a shelter in the slums and making her keep by doing any odd jobs available. Her life has definitely not been a easy one, but now with the revival of the Warden program, it's about to get more difficult. Post Example Locking the door behind her, Sophie stood outside the shack she had called home. She wore a filthy hoodie that was 3 sizes too big for her with a plain grey T-shirt, black jeans, and old worn out sneakers. It was a rather chilly morning in Manhattan, frost grew thick on the broken window panes, a chill turned one's nose and cheeks a bright red, and made the air smell cool and crisp and less like vomit, but this mattered little to Sophie. What really mattered right now was finding a new lighter as her current one was almost out of lighter fluid. Sophie looked down at the old, slightly rusted lighter with a sentimental look in her eyes. "You've served me well, old chum, but alas you're at your journey's end." She said with a sigh, then shoved the lighter in her pocket and made her way down the steps to the sidewalk. She walked at a casual pace and seemed to be in no real rush to get anywhere, but that was probably because she had nothing better to do. For once in quite a long while, she had the day to herself and didn't have some odd job to worry about. Sophie glanced at the old, wrickedy buildings and the cracked sidewalk, trying to see if she could find a new crack she hadn't seen the millions of times previously when walking down this same god awful street. "God, no wonder why people go nuts living in this dump..." She thought as she paused to notice some drunk in an alley, before pulling her hood over her face and continuing on her way. She figured that she probably could have easily stole the lighter off of the drunk like she did with her current one, but figured that she wouldn't be much better than him. She knew she had grown considerably since the last time and took great pride in that, so stealing was out of the question. Sophie eventually made it to a little gem known as Jack's Craft Shack. It was a quaint little store she had found a while back and the owner was her main employer and close friend. A small chime rang as Sophie entered the store and she was immediately greeted by the stores owner, followed by a young child clinging to his leg. "Mornin' Sophie. What brings you here so early? You know I don't have any work for you today." The man greeted her in a tired, deep, raspy voice. "I know. I'm here on personal business. Plus, know how much you miss me not being around." Sophie replied with a smile, to which the man responded with a slight chuckle and a slight scratching at the stubble on his chin. "So who's the little cutie that you got hiding behind your leg, Jack?" Sophie asked as she kneeled down to get a better look at the little girl, who shyly retreated and whimpered slightly. Sophie then noticed the color of her eyes and shot Jack a questioning look. "Her name is Ace, she's a gifted with Pyrokinesis as well." He replied and pet the girl's head affectionately. "How old is she?" Sophie asked as she stood back up. Jack hesitated for a moment. "She's 8." He finally answered. "8? You're sure? That's still so young! So what? You're fostering her? Adopted her?" Sophie replied surprised and concerned, to which Jack responded with a slight nod. Sophie sighed and pinched the bridge of her nose. "Jesus Christ, Jack... I hope you thought this through... you know full well that this is no place to raise a child!" "You know no orphanage would take in a gifted child and I'd rather take of her myself then hand her over to some shelter. " He paused then sighed. "Anyways... why did you come here, Sophie? You said you were here on personal business." Sophie sighed. That's right... she had completely forgotten about her real reason for coming. "Yeah that's right I am. I need a new lighter, got any new 'shipments' in stock?" "Go ahead. Help yourself. I'll extract the total from your next paycheck." He gestured to the display case with several lighters inside. "Paycheck? What paycheck? You don't pay me nothing." Sophie laughed as she picked out a lighter, to which Jack responded with a slight chuckle. With the new lighter in hand, Sophie made her way to the door. "Alrighty then. See you later, Jack. Bye bye, Ace." She said and offered Ace a smile and a small wave. Not much longer than 30 seconds later, the store door opened up again and Ace ran outside and called after Sophie, "Bye bye, Fire lady! Come back soon, ok?!" Other She has some knowledge of handling firearms and always carries a lighter on her.
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Nótt "You're an interesting one!" "It's not everyday people come looking for us; they often run the other way." Tilting her head without understanding, she heard the man talking, walking up to her. "You can call me Nótt, but... why should I run? Aren't you guys from the DMA like the metahuman police? Don't yo... She started to ask questions, a little confused, but was cut short by a great wall of fire that suddenly bursted out in front of her. With the blink of an eye, Nótt jumped back, her armor covering her body. With an elegant battle posture, she heard the girl talking, with one hand on the hilt of her sword. Once the girl finished speaking, she lowered her visor. The girl who they see inside it, was another person. Her eyes cold and without emotions, once there was a happy smile now there was only the face of a killer... an assassin... the face of someone who was nothing but a weapon. "I see... I think I made a mistake... So you are just like Dr. Faust looking to metahumans as tools and nothing more. Don't caring if they have feelings, for you, we are not even alive, are we?" she spoke, lowering her visor again. "How silly of me... to think that humans cared about us metahumans... They are all liars, pathetic worms, crawling in their own filth, incapable of feelings other than greed and hate... And you... Why do you serve them? Do you like to be treated like an object?" Even when talking all this, her face was completely emotionless. You could feel nothing, just a terrifying, calm and cold stare. "Maybe I should follow the last order he gave me, before I killed every single liar in that damned laboratory... This will be interesting MDA... I'll be watching you closely. We metahumans will not stand idly as you butcher, slaughter and torture our kind. We would happily make a truce with you, but you never asked, did you? You never once tried to talk with us... The only words we get are violence and prejudice." As she said this, everyone near her, saving Sophie saw a black shadow-like substance flowing out of her. Moving like a million snakes, it quickly covered the ground. As the substance reached your feet, it started covering you, your vision fading, your hearing failing you, everything became black as the darkest night. All you could feel was the sensation of snakes climbing, moving and constricting your body, and whispers... Too many whispers, a truly maddening cacophony of voices. Nótt started running so fast that it was only a blur, very difficult to be seen. "Its your choice, you can run or you can fight, i'll follow you whatever be the next action you take. All of them are under heavy sensory illusions and hallucinations. Make your choice, its dangerous to stand idly near enemies. " She whispered to Sophie. It felt like the wind was whispering, as a white blur, almost like a faint mist, formed around you. "As to the rest of you, your life hangs in the hands of this girl. If she chooses to spare you, you all should think in what side you should be..." Still running, she raised her voice, talking to the others affected by her illusions. To Sophie, it was just her normal voice, but to them, it sounded like all those whispers talked in unison, directly in your minds.
Clearance lv 9 required. Enter Password: ************ >>>>Password Accepted. Biometric Scanning... >>>>Accepted DNA Scanning... >>>>Welcome Dr G. Faust. Subject ID: RBT-180X "Nótt" -----Note: Shows high aversion and dislikeness to the provided ID. Prefers to be called "Nótt" Probably took that name out of the personification of night in the old norse mythology. She appears to have forgotten everything about who she was before the "accident" Appearance: -----Note: Probably of Korean or Japanese ascendancy. Uncertain. RBT-180X in battle mode Age: 19 ----Note: not that it matters anymore... Her blood is filled with nano machines that repair the cybernetic components inside her and maintains the organic components in perfect state... Eye Colors: Metallic Silver and Midnight Blue Personality: Subject is very observative, curious, straightforward and will not refrain to say what she thinks or feel around people she trust. Can be serious and acting with a somewhat distant formality when first meeting someone, but amicable and kind to those close to her, sometimes a bit too much... Shows a certain degree of ingenuity, its proud to healthy levels and cares deeply about "honor". Thanks to the council's unnecessary efforts, she is a regular 19 years old girl, likes music, is a little moody sometimes... While in combat, her personality undergoes a radical change. Once in combat, it shows no remorse about killing, its cold and calculist, doing everything in its reach to achieve the elimination of its target / completion of the mission. We currently don't know what cause this radical change. Its very improbable for her to rebel against us, due to the subject's kind and ingenuous personality, coupled with its almost perfect discipline when given orders. Its recommended to keep one eye on her, as we never saw her angry, and given her dangerous abilities and training, it could prove to be a case of a serious breach in containment. Probable mortality rate in a breach: 100% Abilities: Speed: Subject shows capability to move at ludicrous speeds with absurd agility. Probable max speed: Unknown. See addendum 12/45/631.5 to more information about the this specific ability and the "Incident" "Nightmare": Subject is capable of producing visual and sensory hallucinations to multiple targets around her. She is also capable of restricting those hallucinations to just a select few or just one. Those hallucinations usually are sensorial restricting ones, making the affected incapable of hearing, seeing and smelling. Those Hallucinations are not permanent, and can be maintained by the subject only for around 30 to 60 minutes when using together with her characteristic high-speed, or as much to 1:30-2:00 hours when she is concentrating only on the hallucinations. Audio log Start>>>> *Sounds of quick, angry steps and a metal door opening with violence.* TURN THAT SHIT DOWN RBT-180X! I can hear it even inside the sealed room! ITS NÓTT! Ok! I will turn it down!! I'm sorry I like to hear music! ... Thank you "Nótt", much appreciated. *metal door closes, throat clearing sound.* RBT-180X "Nótt" is not our first project. Our first project, Project was a very promising one, a very rare talent and power. Very promising indeed. But all this changed. Apparently, had some kind of relationship with Nótt. We had a breach in our facility. A girl was able to infiltrate our facility and was trying to escape with . The only thing we could do was terminate the project. The girl was a too big of a interference in the project for it to continue. 's mind and the careful doctrines and discipline we had to carve in his mind would be corrupted by the radical interference the girl caused. All the years we passed forcing him to be the perfect agent, the perfect gifted, wasted due to that IDIOT GIRL! *Big sound of shattering glass and wood breaking* -sigh- Ehm... Continuing, we had to employ our armed forces to seize and kill the girl and terminate the project. Although we successfully wounded the project, we still failed in terminating it. The girl somehow was also gifted. After receiving a shot in her right arm, blinded by the pain, the girl started to run, faster and faster, until it was absurdly fast even for a gifted. Project wasn't terminated. With the help of that girl, it was able to escape. But we got something in return for that... The girl's body literally torn apart and exploded due to the excessive speed, it was too much for a human body to handle... Her body was too valuable to go to waste, imagine that!! a gifted with a power that was too much for even for the human body to handle!! For our surprise, even in pieces, part of her body was still intact. Running as fast as i could, I took her to the lab and we started a lengthy and very complicated process of reconstruction. We were successful in reconstructing her. Due to an absurd stroke of luck, she didn't remembered anything. She didn't know who she was or where she was. We couldn't miss that opportunity! We would be able to create an even better gifted than our lost project, and without the interference from problematic memories! After the reconstruction, we nicknamed her Project RBT-180X. Her new cybernetic body was able to sustain the speeds she was able to, and with our latest technology, we were able to improve her even further, with a special nanoweave cloth, we were able to produce an exposit that was both light and very durable and resistant, protecting her and to top it off, it didn't restrained her movements! With special sound cancelling material and the RBT_EAR prototype we made especially for the project, she was able of echolocation, radar, heartbeat sensor, heat vision... it is literally more powerful than a modern jet's radar and jamming system! Her suit has many capabilities such as grappling hooks, a high frequency energy whip, claws made of a special alloy able to cut through any material built by men, universal translation device, and our final touch: a special sword made of an top secret alloy developed by our base, it was durable, it was sharpened beyond human comprehension. It may not look like much, but if you don't believe it, wait to see it in action. *laughter* It is truly terrifying, who wondered that we could turn such an obsolete thing such as a sword in a marvel of scientific progress The council had some special requests too. It was really difficult to do... but in the end we made it. The exosuit was part of her body now. It could be safely "stored" inside her body. But why we would do that you ask? Blame the council... They wanted her to still be human... it was one hell of a job to reconstruct and replace all the parts of her body to make it function exactly like a human's. They gave an ridiculous excuse like "espionage jobs" *sigh* I could have done better... but the council wanted her to believe she was still completely human... BULLSHIT! We reconstructed her, she was our tool! We didn't need a human, we need a WEAPON! But they claimed that it would be risky and would endanger the subject's psychology... She was having unnecessary thoughts... the staff member and even the security was treating her like a girl, some dumb scientists were even flirting with her! Absurd!! She is but a tool! ... We are reaching the end of her training. The project is basically complete. With great effort we finally completed it. Tomorrow it will be her most important job. Not just petty assassination, but something that will open the doors for us to change the entire world! *excited laughter* I have to prepare myself to tomorrow, I want to see with my own eyes the fruit of all my work. *Sounds of a chair being pushed away and steps* Log off. *beeping sounds, sound of a metal door opening and then closing* ... .. . >>>>Loading backup video feed... >>>>Data corrupted... Recover? >>>>Reconstructing corrupted data... ... ... Video feed start: "Good morning everyone! Why have you called me here? Its sunday! And I don't need to train on Sundays, that was the agreement!" *stretching* "RBT-180X Hear carefully, today yo..." "Doctor G. Faust, I already said it to you, my name is Nótt! Remember that." *crosses arms* "Why you... *assistant scientist starts whispering on Dr G. Faust's ears* "Ok, ok... Damned council... "Nótt", today you will get out. You will have a very special mission." "Finally!! After that i'll be free? That was what you promised me. I want to see so many things, meet new people, do ne..." "Nótt, stop blabbering nonsense and hear out the mission details, there is a couple of gifted, very dangerous individuals, that are being quite a hassle, impeding our plans and terminating potential soldiers. We need you to kill the D.M.A gifted agents and wipe out that thorn from the face of the earth." "Wait, do you want me to kill other gifted? Why? They haven't done anything wrong, have they? Its not like that other politician that was enslaving and treating innocent gifted child like horrible experiments, to fulfill his wicked desi... "Nótt, you are a weapon. Not a human. Stop thinking about all this nonsense. You will do as I say, this is an order, you only need to follow it and complete it, like you always done." "I'm not satisfied by it, but I don't have any choice, do I?" "No. You have not." "Well, at least i'll be free after this job, its my 19 years birthday, and it was our agreement, right?" "RBT-180X Hear me closely... You are a weapon, our weapon. You WILL never leave. You are alive just because of us, we saved you and now you are ours to use as we see fit, don't be fooled by the way the others treat you. You will never be more than a weapon." "What... What do you mean?" "Yes, you were DEA..." *council barges in the room, started reprehending Doctor G. Faust.* "SHUT UP! You are all weak and hypocrites! Its because you were weak that we lost our last project! She is nothing but a weapon. You say that you are so different from me, but you are just fooling her all this time! You will do the same as I. She is a tool. You will use and then discard her. We could have TWO PERFECT GIFTED! BUT BECAUSE OF HER OUR LAST PROJECT WAS COMPLETELY LOST! We lost too much influence and money with that accident! WE CANT AFFORD ANOTHER MISTAKE! She will learn her place in this organization." *assistant slams his hand on the mic button, turning it off, with a very nervous look in his face* *Nótt falls on her knees, and let out a terrible, enraged scream, as her exosuit covered her body* *sounds of alarms. an entire battalion of armed units appear rushing towards her, in order to restrain Nótt.* *Alarms continue, With a spine chilling scream of rage, she disappears, shredding the guard unit.* *Everything on the video feed after this are screams of agony, blood, and terrifying scene* *The last working camera is facing the ground. it gets raised and it faces RBT-180X's bloodied visor* "D.M.A huh?" *Retracting her visor, she looks to the camera, with a stare that would freeze one's blood, before throwing to the air. The last thing recorded by this camera is a beautiful yet terrifying sound of a blade being draw extremely fast* >>>>End of Video feed "What the fuck happened here? This is... I don't think we should be here man..." "Stop being such a pussy! We are scavengers, we have nothing to do with those weird shit. Just take all this technologic shit and lets go. We could fetch a nice price in the black market with those informations. I don't even know why you had all this work to watch this stupid scientific log." "Whatever you want man... Its just... This just doesn't feel right..." "Shut your damned mouth and help me to lift those pieces of metal."
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Daemon's seen weirder, he knew what they'd do to her back at the facility, and felt sorry for her for it, but that didn't mean he couldn't be friendly. Before he was even able to say anything however, a wall of flames came up between him and Nótt, and things only escalated rather quickly from there. Another metahuman girl appeared and started shouting at them, Nótt leap back and revealed an armored form under her original clothes, and then his helmet alerted him that a Type 1 effect was active near him and traced it back to Nótt as well. "Fucking rude" he sighed out With the other Wardens, as well as the other DMA agents, likely under the effect of Nótt's ability he began charging his Inhibitor. raising his voice as it charged to respond... "Hey look..." 16% "...I think we all just need to step back..." 32% "...Have a deep breath..." 64% "...And chill" 100% click The pulse emanated outward from him affecting any metahumans around him, Avis, Thorne, Nótt(maybe), Gray, and that other girl would all be disoriented for a short time, whatever Nótt was doing would likely be interrupted, freeing up the wardens whenever the pulse wore off. He took advantage of the short time to step through the wall of fire, relying on his armor to avoid being burned, and bring up his rifle. He targeted the girl he didn't know first, firing a snare at her to take her out of this fight, his next target would be Nótt if that hit...provided he could get a shot on her.
Daemon Carlyle "Inhibitor" Age: 38 Eye Colors: Blue Personality: Daemon really has no opinion of the gifted one way or the other, viewing one like he would any other stranger. He's often friendly toward the team he's assigned to and does have a genuine care for them as teammates but he won't go much farther out of his way to 'get to know' them, not to say he'll keep the relationship strictly professional. He still does not hesitate to put down any of the gifted that attempted desertion from the DMA or turn on it's personnel. Abilities: earning the name "inhibitor" for the gear he uses, Daemon employs a variety of tools and weapons designed to suppress or inhibit the abilities of the gifted. It's due to the experimental nature of this tech as well as the special training and implants needed for it to function that prevent deployment of a large number of such agents. Bio: Most of Daemon's background is confidential for his security. He was part of a special forces unit that carried out operations in foreign countries as well as domestic territory. His unit was handpicked by after their success in an unexpected gifted encounter during a mission. They were transferred to where they underwent training with experimental gear and received implants that would link them with specialized armor. Out of the 10 that began training, only 6 made it all the way through. they were originally meant to be their own unit but due to the low number of operatives and the fielding of the DMA's own gifted agents they were repurposed, as well as any further operatives from this initiative, to act as handlers for the gifted squadrons. Daemon has recently been assigned to Thorne's unit. Post Example: Other: Daemon's armor is designed to withstand most types of damage he could encounter against the gifted and the helmet links with a neural implant to make him resistant to the psychological effects of some gifted such as Agent Gray. similar bodily implants resist the effects of gifted such as Avis Kerch. Daemon's rifle can switch between semi-auto high-caliber rounds for long-range and piercing light cover and fully-automatic fire with lower-caliber rounds for closer range engagements. It additionally has a tertiary fire an electrified snare to incapacitate a target, the snare effectively suppresses the abilities of a 'gifted' caught within(NOTE: some type 2 gifted capable of resisting suppression effects) A recent development. The Suppression Pulse Matrix is an experimental pulse weapon. When activated the pulse will disorient nearby gifted and make is extremely difficult to use their abilities effectivly, and in type 1's it can completely suppress them. Aside from his standard loadout, Daemon has been issues some additional equipment to handle his latest assignment. -Armor mounted strobes, 1 line of three on each shoulder -Flashbangs -Electromagnetic pulse grenade -MagTraps -ContProg dart: uploads program to RBT-180X's nanomachines on hit, program then spreads to other nanomachines and systematically shuts them down. Milo Age: 19 Eye Colors: Silver and Purple Personality: Milo is cheery, casual, and just a bit mischievous. he remains almost tauntingly calm in the face of agents, and can even be a bit cocky. He usually tries to avoid straightup fights, relying on clever tactics or stealth to get around or away from something. Milo, aside from being a gifted, was also born with hermaphroditism. He usually refers to himself as male and has a more "boyish" mannerism. Abilities: Milo has extremely enhanced sight, and can even gain a sort of vision through walls if he focuses, though he can only make out people and a vague outline of terrain, as the input can often be a bit overwhelming he wears special goggles to regulate his vision. Aside from that Milo, in a rare case of having two types of powers, is also an adept user of Electrokinesis, and is capable of sparking his own electricity to use. By resonating this power with the shield He stole he is capable of limited invisibility. Bio: DD: "So you're saying it broke it to your 'highly secure' facility, hacked your database, and stole a prototype energy shield" /: "yup" DD: "and how did that happen?" /: "He really is a gifted hacker, we're lucky Greg was by his computer or this would be much worse, though we did lose the data we had on him" DD: "Tell me what's special about this shield then? what did it get away with" /: "well aside from stopping a decent amount of bullets, it acts as a bit of a cloak from nearly all of our sensors, including your type 4's" DD: "so it's almost impossible to find?" /: "not if you look at it" DD: "Great, so we have one of those things on the loose with classified intel and we can't find it unless we bump into it at the local starbuck" /: "you know, Mr. Director, there's a saying that a vampire's greatest strength is that no one believes in him" DD: "is it a vampire too now?" /: "oh no, I just don't make a habit of misrepresenting what i'm up against. She really is quite the clever one" DD: "why is it a 'she' now?" /: "Because now i'm fucking with you" Call end Other: Milo has stolen a prototype energy shield that, aside from stopping projectiles, can cloak him from almost any kind of sensor and even type 4 gifted.
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Thorne was just getting the incident report from one of the Containment Units when that wall of fire went up. The whole street was as bright as Times Square on New Year's. Thorne spun round to find some girl giving speeches and acting all bold and brave. Thorne sensed she was a pyrokinetic, what's interesting about her is that she's just a pyrokinetic and unable to make fire without a source. That was all good and fine, simply finding her source and eliminating it w,ould be enough to take her down. What really caught Throne's attention was that this girl knew his name. Thorne approached the towering fire and stared at the girl from across it. "Nice to meet you, I'm Sergeant Thorne but you already know that. I'm sorry, this is weird but I don't remember you, and I remember everyone I meet. Mind tell-", before he could finish, Daemon fired off that pulse blast of his and everything went to shit. For a moment he couldn't feel anything but a throbbing pain in his head and a serious case of vertigo. "I'm gunna fucking kill them", Thorne thought before pulling up his rifle and firing at the terminator Daemon was currently engaging. "Yeah, right for her god damn head. Gunna blow her fuckin brains out", Thorne was taken back by that thought. "The hell are you thinking, Thorne? You attempt to incapacitate till receiving casualties, what's wrong with you?" Unknown to him, Gray was already in the fight. Her Psychosis Field was already activated and was increasing everyone's aggression. Her rifle was already targeted at the pyro and she aimed to kill. "Surrender now or you'll die slow!", Gray fired a three round burst right past Sophie's head, making sure she got the point that the next round wouldn't miss.
Lawrence Thorne Age: 37 Eye Colors: Left and Right Personality Sergeant Thorne, despite holding a commanding rank within the DMA, is still considered DMA Warden Program property. Proper Level 2 safety protocol is followed in handling Sergeant Thorne and even so he remains casual and amicable towards DMA staff when in holding. The only deviation to this behavior is when Sergeant Thorne is dispatched on assignments, fellow operatives describe his demeanor as focused and reserved with frequent moments of mild sarcasm used as a cushion. Abilities Type 4: As a Tracker type metahuman, Sergeant Thorne does not possess any supernatural advantages like his teammates. That being said, his ability to sense and identify other metahumans by their unique signature allows him to be an ideal team leader as well as an effective hunter. Bio Sergeant Lawrence Thorne applied for a position in security for the Department of Metahuman Affairs in . His application for security detail was denied and instead he was inducted into the Warden Program after discovery of his metahuman identity(see Interrogation File #470). Background checks on Lawrence Thorne reveal that at one point he was a high ranking member of renowned private military company, , before resigning after infighting within the company. Further research shows Mr. Thorne was once married without children. The couple married in and divorced in . Mr. Thorne developed severe alcoholism as well as depression before joining the DMA. Department Med R&D prescribed Mr.Thorne a psychopharmaceutical which suppresses Mr.Thorne's depression and promotes animate and focused behavior. Post Example Interrogation File #470: The following is the recorded dialogue of the interrogation of Lawrence Thorne immediately following his arrest under suspicion of metahuman abilities. Interrogator(Int): So, Mr. Thorne, do you understand why you are under arrest? Thorne: Is this for that speeding ticket I didnt pay? I swear I was getting around to it. Interrogator: Mr.Thorne, you are here because- Thorne: I know why I'm here dude...(mutters)went way over your head. Interrogator: What was that? Thorne:...nothing. (Long pause of silence) Interrogator: Mr.Thorne, what did you expect to gain from taking a job at the Department of Metahuman Affairs as a metahuman? Thorne: Last place you'd check for one, right? Besides it's not like I was looking to kill one of my own, I was applying for facility security. Interrogator: You realize what's going to happen now that we've discovered you, yes? Thorne: You'll ask me what do I know, the real reason why I tried to work for you all, who I'm working with, and where are they. After that you'll either kill me or indoctrinate me then look for the "others" and ether kill or indoctrinate them as well. Did I get that right? If so, let me save you some time and say I'm working alone I'm just trying to hide. That's failed, so now do what you want. (End of session 1) Other The MT-45 Combat Rifle is the primary weapon for Sergeant Thorne as it is capable of switching between live rounds and tracker rounds. Morgan Gray "Reaver" Age: 35 Eye Colors: Left and Right Personality Agent Gray is described by her handler, Dr. Samuel Hayden, as being a rather grim individual. Dr. Hayden states, "Morgan has no regard for human interaction. In fact, most social instances tend to only aggravate her further. Morgan lacks the ability to empathize with anyone and tends to isolate herself from other DMA subjects when given the opportunity to interact. It is possible that the indoctrination process removed Agent Gray's humanity...she may simply be a bio-weapon now" Abilities Type 1: Psychosis Field- Agent Gray is capable of generating a 15 meter field of an undetectable substance which causes any who step within range to develope feelings of intense aggression towards others. This effect can be intensified to cause the victim to harm others and even themselves. Testing reports show that in one instance, Agent Gray's abilities are capable of rendering the victim's mental state permanently unstable(see Experiment #225). Psychopathy, Sociopathy, Dementia, Depression, and other mental disorders are a possible risk when under the influence of Agent Gray. DMA staff are instructed to use Level 5 Safety Protocols when handling Agent Gray. Bio Born on , Agent Morgan Gray was handed over to Military Academy by her biological parents and . Shortly after her arrival she was apprehended by DMA operatives and before being brought to DMA Facility designated . Her indoctrination process into the Warden Program was unorthodox as she displayed strong resistance to the process. Eventually, results showed that Agent Gray was now a high performance operative capable of fulfilling high risk capture or kill missions. Out of the dozens of assignments she's been given, Agent Gray has only failed two. Post Example Experiment #225: Subject #613, Morgan Gray, is placed in center of a 30meter by 30 meter steel reinforced chamber. Subject #613 is bound to operating table placed vertically towards entrance so that subject has view of any entering chamber. Subject is strapped in straight jacket and mouth is covered to prevent unnecessary noise. Level 5 Containment Agents are on standby outside of room in the event of experiment malfunction or subject escape. Ten minutes into experiment start, a Type 1 metahuman is placed into chamber without restraints. Subject #613 displays signs of grief, possibly aware of experiment intentions, reluctant to participate. Shock collar activated to reinforce cooperation. Type 1 Metahuman is ordered to approach Subject #613, eventually stepping within 15 meters of Subject #613. A high dose of a psychopharmaceutical is injected into Subject #613's bloodstream via syringe mounted to robotic arm. Subject #613 becomes highly volatile and aggressive moments after injection, straight jacket is almost torn in process. Containment Agents on standby. Subject #613 spots Type 1 metahuman, psychosis field is activated. Immediately, Type 1 becomes aggravated, swearing, yelling, thrashing beings. Type 1's speech becomes unintelligible, mostly screams and frothing from the mouth. Type 1 begins to claw at their own body before biting into flesh without hesitation or signs of pain. Type 1 begins to break limbs and claws out own eyes. Type 1 dies of self inflicted injuries shortly after stabbing self in center mass with bone fragment. Experiment #225 concluded. Other Agent Gray's main weapon of choice is the AVR-D21; a lightweight PDW with holographic sight, AP rounds, red dot right, and attached silencer. Agent Gray mainly uses her custom made twin karambits when a kill order is placed on a target. While not entirely efficient for dispatching a high priority target, the karambits allow Agent Gray to release a large amount of pent-up aggression which could possibly be used to charge a psychosis field against DMA staff.
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Nótt "...Have a deep breath..." "...And chill" As Nótt heard the armored guy talking, she felt a sharp mental snap. Feeling her illusions breaking, she instinctively looked beyond the fire wall, just to see the armored figure emerge from the wall of fire, shooting a snare at the fire girl. With a blinding speed she grabber her sword, intending to cut the girl's snare, (08) But before drawing it, she realized that it was too close from her body, and her sword might kill the girl. Grabbing the girl's snared body, she jumped back, just as the armored figure fired again, this time in her direction. As the snare approached her, she threw the girl up, and with blinding speed, drew her sword, in a clean, elegant motion (Iaijutsu). Her sword flew in a perfect movement, her technique sharpened by years and years of training, coupled with her superhuman capabilities from the cybernetic and robotic parts. Almost too fast to be seen, only the terrifying whistle of her sword cutting through the air could be heard. (14) The snare was cut down in half, as she sheathed her sword. Gabbing the girl as she fell in her shoulder, she gave another jump back, planning her escape. *RA-TA-TA* The moment she got the girl, she heard the loud noise of a rifle firing, as the bullets passed, missing the girl's head for some inches. "That's how it is... Firing first and asking questions later... What will you gain helping the humans in hunting and driving your own kind to extinction? she asked, with a cold voice. *RA-TA-TA* She heard another burst from the rifle. Another person fired from behind the wall, this time it was aiming directly for her head, as she saw the bullets leaving the gun's barrel. She couldn't let the girl fall down, if she fell, she would have no alternative but to leave her behind and run. (02) To make things worse, her sword was sheathed, and she moved her hand away from it to catch the girl. Moving out of pure reflex, she quickly moved her free hand, attempting to grab the bullet with her claws (10) (14) (01). She successfully grabbed two of the three bullets that were fired, holding them just in front of her face. The bullets were still steaming hot as the last one hit her arm, making her drop the other two. "Argh, Shit!" she cursed, making the other two bullets fall on the ground. She looked in disbelief to the blood flowing out of her armor. The bullet wasn't strong enough to pierce it, but the impact broke her wrist and wounded her. It was the first time she saw the red of her own blood in a long... long time. "I will remember this... No one touches me and lives for too long to tell the story." she said, her cold expression and voice were gone. Her eyes now showed only hate, you could feel her blood thirst in her voice. With the girl in her arms, she ran away in the blink of an eye. Disappearing in a gust of wind.
Clearance lv 9 required. Enter Password: ************ >>>>Password Accepted. Biometric Scanning... >>>>Accepted DNA Scanning... >>>>Welcome Dr G. Faust. Subject ID: RBT-180X "Nótt" -----Note: Shows high aversion and dislikeness to the provided ID. Prefers to be called "Nótt" Probably took that name out of the personification of night in the old norse mythology. She appears to have forgotten everything about who she was before the "accident" Appearance: -----Note: Probably of Korean or Japanese ascendancy. Uncertain. RBT-180X in battle mode Age: 19 ----Note: not that it matters anymore... Her blood is filled with nano machines that repair the cybernetic components inside her and maintains the organic components in perfect state... Eye Colors: Metallic Silver and Midnight Blue Personality: Subject is very observative, curious, straightforward and will not refrain to say what she thinks or feel around people she trust. Can be serious and acting with a somewhat distant formality when first meeting someone, but amicable and kind to those close to her, sometimes a bit too much... Shows a certain degree of ingenuity, its proud to healthy levels and cares deeply about "honor". Thanks to the council's unnecessary efforts, she is a regular 19 years old girl, likes music, is a little moody sometimes... While in combat, her personality undergoes a radical change. Once in combat, it shows no remorse about killing, its cold and calculist, doing everything in its reach to achieve the elimination of its target / completion of the mission. We currently don't know what cause this radical change. Its very improbable for her to rebel against us, due to the subject's kind and ingenuous personality, coupled with its almost perfect discipline when given orders. Its recommended to keep one eye on her, as we never saw her angry, and given her dangerous abilities and training, it could prove to be a case of a serious breach in containment. Probable mortality rate in a breach: 100% Abilities: Speed: Subject shows capability to move at ludicrous speeds with absurd agility. Probable max speed: Unknown. See addendum 12/45/631.5 to more information about the this specific ability and the "Incident" "Nightmare": Subject is capable of producing visual and sensory hallucinations to multiple targets around her. She is also capable of restricting those hallucinations to just a select few or just one. Those hallucinations usually are sensorial restricting ones, making the affected incapable of hearing, seeing and smelling. Those Hallucinations are not permanent, and can be maintained by the subject only for around 30 to 60 minutes when using together with her characteristic high-speed, or as much to 1:30-2:00 hours when she is concentrating only on the hallucinations. Audio log Start>>>> *Sounds of quick, angry steps and a metal door opening with violence.* TURN THAT SHIT DOWN RBT-180X! I can hear it even inside the sealed room! ITS NÓTT! Ok! I will turn it down!! I'm sorry I like to hear music! ... Thank you "Nótt", much appreciated. *metal door closes, throat clearing sound.* RBT-180X "Nótt" is not our first project. Our first project, Project was a very promising one, a very rare talent and power. Very promising indeed. But all this changed. Apparently, had some kind of relationship with Nótt. We had a breach in our facility. A girl was able to infiltrate our facility and was trying to escape with . The only thing we could do was terminate the project. The girl was a too big of a interference in the project for it to continue. 's mind and the careful doctrines and discipline we had to carve in his mind would be corrupted by the radical interference the girl caused. All the years we passed forcing him to be the perfect agent, the perfect gifted, wasted due to that IDIOT GIRL! *Big sound of shattering glass and wood breaking* -sigh- Ehm... Continuing, we had to employ our armed forces to seize and kill the girl and terminate the project. Although we successfully wounded the project, we still failed in terminating it. The girl somehow was also gifted. After receiving a shot in her right arm, blinded by the pain, the girl started to run, faster and faster, until it was absurdly fast even for a gifted. Project wasn't terminated. With the help of that girl, it was able to escape. But we got something in return for that... The girl's body literally torn apart and exploded due to the excessive speed, it was too much for a human body to handle... Her body was too valuable to go to waste, imagine that!! a gifted with a power that was too much for even for the human body to handle!! For our surprise, even in pieces, part of her body was still intact. Running as fast as i could, I took her to the lab and we started a lengthy and very complicated process of reconstruction. We were successful in reconstructing her. Due to an absurd stroke of luck, she didn't remembered anything. She didn't know who she was or where she was. We couldn't miss that opportunity! We would be able to create an even better gifted than our lost project, and without the interference from problematic memories! After the reconstruction, we nicknamed her Project RBT-180X. Her new cybernetic body was able to sustain the speeds she was able to, and with our latest technology, we were able to improve her even further, with a special nanoweave cloth, we were able to produce an exposit that was both light and very durable and resistant, protecting her and to top it off, it didn't restrained her movements! With special sound cancelling material and the RBT_EAR prototype we made especially for the project, she was able of echolocation, radar, heartbeat sensor, heat vision... it is literally more powerful than a modern jet's radar and jamming system! Her suit has many capabilities such as grappling hooks, a high frequency energy whip, claws made of a special alloy able to cut through any material built by men, universal translation device, and our final touch: a special sword made of an top secret alloy developed by our base, it was durable, it was sharpened beyond human comprehension. It may not look like much, but if you don't believe it, wait to see it in action. *laughter* It is truly terrifying, who wondered that we could turn such an obsolete thing such as a sword in a marvel of scientific progress The council had some special requests too. It was really difficult to do... but in the end we made it. The exosuit was part of her body now. It could be safely "stored" inside her body. But why we would do that you ask? Blame the council... They wanted her to still be human... it was one hell of a job to reconstruct and replace all the parts of her body to make it function exactly like a human's. They gave an ridiculous excuse like "espionage jobs" *sigh* I could have done better... but the council wanted her to believe she was still completely human... BULLSHIT! We reconstructed her, she was our tool! We didn't need a human, we need a WEAPON! But they claimed that it would be risky and would endanger the subject's psychology... She was having unnecessary thoughts... the staff member and even the security was treating her like a girl, some dumb scientists were even flirting with her! Absurd!! She is but a tool! ... We are reaching the end of her training. The project is basically complete. With great effort we finally completed it. Tomorrow it will be her most important job. Not just petty assassination, but something that will open the doors for us to change the entire world! *excited laughter* I have to prepare myself to tomorrow, I want to see with my own eyes the fruit of all my work. *Sounds of a chair being pushed away and steps* Log off. *beeping sounds, sound of a metal door opening and then closing* ... .. . >>>>Loading backup video feed... >>>>Data corrupted... Recover? >>>>Reconstructing corrupted data... ... ... Video feed start: "Good morning everyone! Why have you called me here? Its sunday! And I don't need to train on Sundays, that was the agreement!" *stretching* "RBT-180X Hear carefully, today yo..." "Doctor G. Faust, I already said it to you, my name is Nótt! Remember that." *crosses arms* "Why you... *assistant scientist starts whispering on Dr G. Faust's ears* "Ok, ok... Damned council... "Nótt", today you will get out. You will have a very special mission." "Finally!! After that i'll be free? That was what you promised me. I want to see so many things, meet new people, do ne..." "Nótt, stop blabbering nonsense and hear out the mission details, there is a couple of gifted, very dangerous individuals, that are being quite a hassle, impeding our plans and terminating potential soldiers. We need you to kill the D.M.A gifted agents and wipe out that thorn from the face of the earth." "Wait, do you want me to kill other gifted? Why? They haven't done anything wrong, have they? Its not like that other politician that was enslaving and treating innocent gifted child like horrible experiments, to fulfill his wicked desi... "Nótt, you are a weapon. Not a human. Stop thinking about all this nonsense. You will do as I say, this is an order, you only need to follow it and complete it, like you always done." "I'm not satisfied by it, but I don't have any choice, do I?" "No. You have not." "Well, at least i'll be free after this job, its my 19 years birthday, and it was our agreement, right?" "RBT-180X Hear me closely... You are a weapon, our weapon. You WILL never leave. You are alive just because of us, we saved you and now you are ours to use as we see fit, don't be fooled by the way the others treat you. You will never be more than a weapon." "What... What do you mean?" "Yes, you were DEA..." *council barges in the room, started reprehending Doctor G. Faust.* "SHUT UP! You are all weak and hypocrites! Its because you were weak that we lost our last project! She is nothing but a weapon. You say that you are so different from me, but you are just fooling her all this time! You will do the same as I. She is a tool. You will use and then discard her. We could have TWO PERFECT GIFTED! BUT BECAUSE OF HER OUR LAST PROJECT WAS COMPLETELY LOST! We lost too much influence and money with that accident! WE CANT AFFORD ANOTHER MISTAKE! She will learn her place in this organization." *assistant slams his hand on the mic button, turning it off, with a very nervous look in his face* *Nótt falls on her knees, and let out a terrible, enraged scream, as her exosuit covered her body* *sounds of alarms. an entire battalion of armed units appear rushing towards her, in order to restrain Nótt.* *Alarms continue, With a spine chilling scream of rage, she disappears, shredding the guard unit.* *Everything on the video feed after this are screams of agony, blood, and terrifying scene* *The last working camera is facing the ground. it gets raised and it faces RBT-180X's bloodied visor* "D.M.A huh?" *Retracting her visor, she looks to the camera, with a stare that would freeze one's blood, before throwing to the air. The last thing recorded by this camera is a beautiful yet terrifying sound of a blade being draw extremely fast* >>>>End of Video feed "What the fuck happened here? This is... I don't think we should be here man..." "Stop being such a pussy! We are scavengers, we have nothing to do with those weird shit. Just take all this technologic shit and lets go. We could fetch a nice price in the black market with those informations. I don't even know why you had all this work to watch this stupid scientific log." "Whatever you want man... Its just... This just doesn't feel right..." "Shut your damned mouth and help me to lift those pieces of metal."
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As the pulse bomb wracked through Avis' senses, the young agent failed to stop himself from clenching his eyes shut and falling to his knees as he felt sick to his core, like disgusting tingles crawling up his gut and spine. Such weapons that only affected metahumans were not unheard of in the DMA, and in fact, non-gifted handlers were expected to carry such items with them in the event that the metahuman assigned to them went rogue. However, this particular pulse wave caused a mass hysteria all around Avis' eyes, he couldn't see straight nor even stand up. In fact, it took him a good few minutes before he staggered to his feet, noticing that bullets were already being shot at their enemies. Now, in protocol, Avis was not to engage the enemy until casualties were inflicted on their side. It had always been the same routine for him and Thorne, where they would hold back until lethal force was necessary to bring a target down. However, as he remembered the relentless tirade of insults dealt by this Nott and another metahuman, thinking as if they knew it all, a sudden surge of anger welled up within the lad. His teeth gnashed, his eyes widened in fury before he sprinted towards the spot where the two female rogues were fighting. He circled around them, hopping over cars and debris until he saw one of the overturned APCs a good few meters from the two women. Immediately, Avis climbed on top of the damaged vehicle, allowing him to get a clear, full view of their enemies. It would have been so easy. He could make them writhe on the ground, make them taste the pain of a thousand white-hot knives plunging into their skin; they would experience scalding and blinding pain from just the clothes they wore which stuck to their skin. They would have understood the wracking agony from just having the winds blow on their skin and faces. But, as he attempted to use his ability, he found himself painfully incapable of doing so. If anything, that asshole's pulse bomb interfered with his ability. "You speak as if everyone in the DMA has a choice. You speak as if you understand our pain." Avis gritted, his breath hitching in his throat as he forced his eyes to activate their lethal ability. "Betraying the DMA, leaving them behind... it's easy to say for those who have nothing to lose but their lives. But, not us; not me, whose hands are tied." Finally, like an engine coming back to life, Avis' irises whirled in his eyes, the ominous yellow glow now taking precedence. But, before he could affect the two rogues, the cowards had bolted away, thanks to that Nott's apparent speed ability. Immediately, he shut off his Sensory Override in order not to affect Thorne or the other agents. With a curse under his breath, Avis leaped off the APC before turning to Thorne. "They escaped." He growled, a trait unfitting of the normal Avis. "I should've taken them down." The furious thoughts raced around his head, making him feel hot and jumpy. His eyes soon caught sight of the agent responsible for disabling his ability, and with a dark and spiteful hiss, Avis stomped towards the armored agent. "You asshole," The kind, cooperative Avis became angry, furious as his yellow eye began to blink. "If it wasn't for you and your pulse bomb stunt, I would have taken them down!" Avis couldn't think straight as he only saw that agent in his field of vision. "And, as for her illusions, it's easier to get out if you don't panic! They're just motherfucking illusions!" But, perhaps, his locus of anger was rather misplaced as he glared at the agent. "I'll teach you to mess with my eyes. Let's see you pulse your way out of this." His voice deepened just as his left eye started to glow, signalling the usage of his Pain Wrack. However, just before his ability could fully take effect, Avis immediately pulled back. The young lad staggered away from his fellow agent as he clasped his hands over his eyes. "What the fuck?! I was just about to use my ability on an agent..." His voice croaked, regret and remorse lacing every word. His hand instinctively pressed against his shock collar as he contemplated how close he was to getting electrocuted. "Oh my god, I'm so sorry!" Avis backed off, not finding it in him to look at the agent. "I just felt so aggressive all of a sudden. Good god." He began to look around, trying to find out who was the one causing such an aggression. Avis had never been one so easily angered, so he could only attribute this sudden onslaught of rage to come from another gifted's ability. He knew Thorne was a Type 4, so that left him out of the equation. The other agent would not have been so stupid as to use whatever his ability was to instigate rage upon himself, so that also left him out. Dr. Carson had no gifts, so she was definitely a no-go. So, this only left Gray as the suspect. Avis' eyes went over to the girl who looked just as emotionless as when he first saw her. And, maybe he was jumping the gun, but more or less, Gray could have been the one who caused such intense hostilities. "Fuck," Avis shook his head before turning to Thorne, still clasping his hand over his eyes. "Sorry about that, Sarge." He apologized before clearing his throat. "What's the plan now?"
Avis Kerch, 'Eyes' Age Twenty-four Eye Colors Left Eye and Right Eye Personality Soft-spoken, calm, and timid as a member of the Wardens, there's nothing more that Avis hates than conflict and fighting. He prefers to take the peaceful way out, especially with hunting down the rogue Gifted individuals. Unlike his counterparts, Avis always gives his enemies a choice to surrender peacefully or to be taken by violence. While frowned upon as a weakness, Avis' distaste for violence and drawn-out fights serves as an advantage because he never fools around, and instantly goes for the final blow when given the chance. The young lad relies more on strategy more than his emotions, but when overtaken by these feelings, he is unable to fully control them. Avis is unbelievably cool and composed regardless of any situation, even if he is caught being a pervert which is his not-so-hidden flaw. He leers at women, blatantly imagining them without the clothes that they are wearing, a daydream that is often discovered when he glares at a girl with a stupid smirk on his face. Still, even if he seems aloof, Avis is always a great companion for anyone since he is always curious and inquisitive of other people, allowing and encouraging them to tell him their stories as he drinks his favorite cup of tea and listens. If there is something constant with Avis, it's how he never says anything bad about others, and will always put his colleagues in a brighter light. Abilities Type 1 - Sensory Override Avis' ability is his Sensory Override. Every person within his visual area (or, any person in his sights) can either be wracked with debilitating pain or have their senses numb and shut down. For this to work, the person needs to be visible, and not be covered by debris or walls. The first half of this ability is the Pain Wrack, which causes Avis' gaze to activate his victim's pain receptors to extreme and hypersensitive levels, causing even the winds blowing around him or her to be very painful. The other half is Numbing, which causes the victims' senses to slowly be shut down. At the very basic exposure, the victim will be unable to feel pain or anything until he or she will lose all senses like sight and hearing. Avis' yellow eye will glow when he is using Pain Wrack. On the other hand, his green eye will be the one glowing if he is using the Numbing. It should be noted that Avis can only use one configuration at a time, and the ability will only stay in effect as long as Avis does not close his eyes (this includes blinking). If Avis closes his eyes, the effects will wear off and there is a five second interval before he can use his ability again. Bio Joining the Wardens willingly was not a hard task for someone whose father was killed by rogue and irresponsible 'Gifteds'. The burly store clerk down at the convenience store beside the church was just manning his overtime post when a rampaging pyromaniac reduced him to ashes, and took half of the store supplies with him. Police say it was an arsonist, some say it was divine intervention. But, one thing was clear, the specific and charred remains of his father was not the work of any lousy arsonist-- it was deliberate and planned. After all, the only charred thing in the store was the ashen remains, and the floor he stood on. It would seem that the fire only devoured the body, and not the surroundings. However, Avis' story was not the story of finding vengeance for his father. No, in fact, Avis was quite happy that the old bloke was dead because the drunkard son of a bitch was just getting tired of molesting his older brother, and was planning on doing the same to him. So, when he and his brother got the news that their old man was immolated, they did a little victory dance and would have gladly sat on his ashes if the police hadn't stowed away the remains. So, orphaned, the brothers began working in two different places: Avis in the soup kitchen while Art in the metal machineries factory. They grew up together, and were ready to forget the past and start their own business when he got to the age of fifteen when, suddenly, Avis received reports of a crazed arsonist in the metal factory that his brother was working in. Struck with panic, Avis rushed out of the soup kitchen and bolted for the factory with tears streaming out of his eyes. The arsonist was burning down the place, and none of the workers inside had gotten out so far. So, while the police were busy shouting orders into radios and standing outside of the factory, Avis breached and searched for his brother. What he found though was horrifying. The workers were slowly getting burned, and while Avis was contented with just hiding behind a pillar whilst the arsonist set off on searing off the workers' feet, he couldn't stand it anymore and screamed for the man to stop when he heard his brother's pained cries. As his eyes set on his injured brother whose legs had been reduced to ashes, a nauseous yet furious feeling surged within the teen. And, without him really doing anything, the man who he could only see (as if his vision tunneled) began to writhe about as if the very clothes he wore caused him pain. His skin began to redden as his body was clearly delirious, and his screams, oh, were they loud. The man started to launch haphazard bolts of flames, causing a series of fires to start at the walls. The police came in time, and took the injured ones away all except for Avis and the pyromaniac. Specialized individuals came and picked them up, separated them, and interrogated Avis to no end. As it stood, they thought Avis was the pyromaniac but as they discovered his abilities, they opted to try to recruit the all too willing teenager into their ranks, training him and indoctrinating him with their teachings. Avis willingly accepted their teachings, believing that this job was a good deterrent for those who would try to use their powers for evil. And, besides, it was a good pay to sustain his brother's treatment at the hospital. When Avis turned eighteen, he was officially put on a team under Sergeant Thorne, where he proved to be an efficient member. For the next few years, he had actively served under Thorne's group, functioning as the team's suppression specialist when a certain rogue gifted is becoming too unstable. It is unclear whether Avis is acting on his own beliefs, or whether he was completely washed with the Wardens' teachings. But, one thing was for sure, he does his missions with utmost surety. While not as efficient as other agents, he has proved his worth to Thorne over and over again. Post Example "Going in, Sarge." Avis reported on the radio before hopping out of the black van. Why he was deployed last was beyond Avis, but his duty was not to complain, but to just... do. Straightening his coat and boots, Avis jogged over to the known location of the trapped criminal gifted, a lightning type who kept blasting their agents with bolts of death. Crazed gifteds like this one was not unheard of; honestly, Avis would know that they were facing a lunatic when he was already being deployed to bring an end to the madness. There are two types of targets: you've got those who come quiety, and, usually, you've got a good number of them who would often fight back and try to escape. Oh, and it was Avis' job to shut the latter types down. Angry pyromaniac who's got the boys pinned down? Send in Avis to shut him up. Crazed psychopath who keeps using telekinesis to drop trucks over the agents? Avis got it in the bag. The young lad had gotten particularly good at his job, and he's got Thorne to thank for that. The older agent was skilled, he'd give him that, and he offered sensible tips. It was always important to never hesitate in this kind of job, and it was Thorne who made Avis realize that. So, as the young man strode towards the lunatic whose fingers crackled with lightning, Avis knew that this was one of those types wherein he could never hesitate once he made the decision. It was either him or them. A stray bolt of lightning crashed towards Avis as the young man tumbled out of the way. The lunatic's screams echoed in the hollow building as the other agents hid behind barrels and other walls. The man screamed about not being taken alive, and that, if he wasn't left alone, he would bring down the entire structure. The man was just disturbed... frightened. It was normal for a lot of them, and Avis knew the feeling of that fear. They just had to be dealt with calmly. Avis stood up from his hiding place, facing down the lunatic: a young, bald shirtless man whose eyes were ringed by dark circles. His ribs pressed against his skin as the young Avis could only shake his head in regret. "Sir, please stand down." Avis called out, a mistake in Thorne's book. "We can do this the easy way. Just, please, calm down." "N-No!" the man screamed, pointing his finger at Avis. "You're just here to abuse and take me! I won't let you!" Instantly, a bolt of lightning soared towards Avis who stepped to the side to avoid it, causing the projectile to hit the forklift near the entrance, blasting the vehicle sky-high. "Hard way, then. Everyone keep your heads down." Avis mumbled, closing his eyes before opening them as he glared at the man. His left eye glowed yellow as the lunatic began to thrash wildly, his mouth frothing as hellish pains wracked his system. The man twitched on the ground, his body bending to grotesque forms as his mind began to black out due to the pain. A wild streak of saliva ejected from his lips as his entire consciousness shut down due to being overloaded with such agonies. The man's eyes closed as he stopped moving altogether, and at the same time, Avis closed his eyes to moisten them. "Tango down." At this, the agents came out of their hiding spots, and bound the man. Avis pressed his earpiece, enabling the voice receiver. "Thorne, Eyes reporting in." Avis groaned, rubbing his eyes in discomfort. "We've got the man secured. Bringing the Type 2 in. Over." Other Eye Drops - Avis carries around a vial of eyedrops which he uses to soothe his eyes since his ability can wear out his vision from prolonged use. Taurus Judge - In the event that he needs to defend himself, Avis carries with him a small firearm known as the Taurus Judge. He carries ten .45 Colt rounds alongside the five already chambered in the handgun. Thus, he can reload up to two times.
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Thorne wanted to shoot them. He wanted so badly just to put a bullet in both of their heads but he didn't. He managed to keep control over his emotions, but he couldn't say the same for Kerch. Before Thorne could fully calm himself down, Avis was already heading for Daemon with rage in his eyes. "Kerch, what's up with you?", he asked but his words fell on deaf ears. It was when Avis threatened to use his powers on Daemon that Thorne went on red alert. "Kerch, the fuck is up with you? Lock your shit down, now! That's an order!", thankfully, Avis managed to snap back to his senses before getting fried. Thorne let out a sigh of relief as he tried to remove that remaining feeling of rage from his head. "Fucking command puts a meta like that on the team and doesn't give so much as a warning as to what she can do...fucking assholes!", he thought to himself as he looked over to Agent Gray who was now inspecting her weapon. Thorne quickly became lost in his thoughts, using his mask eyes to document everything that he didn't even notice Kerch talking to him till he asked him about the plan. "Right now...let's just get to the blacksite. We need to get our shit together. Everyone in the APC, give me a sec to finish documenting the scene", Thorne literally needed only a second or two to actually document everything. Simply looking around allowed his mask eyes to record and capture every detail of the crime scene. In a matter of moments he was done and back in the APC with the others. As for Agent Gray, she felt nothing but continuous hate for the two escaped metas. She envied them for begin free but also despised them for it. Why did they get to be free? What makes them think they're better than her? All these questions and more ran through her head till her anger got the better or her right after Thorne told everyone to load back up into the APC, the last thing the Containment Crew would see of the team was Agent Gray throwing a brick at the wrecks so hard it shattered on impact. "I'm going to hurt those two...badly" 20 Minutes Later... The Blacksite was a rather unusual place, the building was a bar that was fully operational and was actually a legitimate business. It was the back entrance that lead to an underground complex which featured a command center, laboratory, medical wing, an armory, personnel living quarters, showers, food hall holding room, shooting range, sparring room, even a gym, all of it concealed under an average Manhattan bar. Dr. Carson headed straight for the laboratory but was stopped by Thorne who held everyone in the command center. "Now that we're here, it's time to address what just went down", Thorne stared directly at Dr. Carson from behind his four eyed mask. "What?", She asked with a look of confusion on her. "Don't say 'what' you know full well what I'm talking about Abigail. What the hell happened to us out there? The amount of missions Kerch and I have been on, we never lose our cool like that!" "Why are you asking me, isn't it obvious who was the cause-" "Yeah it's obvious who caused it but I want to know why and little miss sunshine over there ain't in the mood to talk unless she's giving death threats so you tell me doc, what happened out there?" "Agent Gray has an ability we call 'Psychosis Field', individuals within roughly 15 meters of her are put into an increased state of aggression which can gradually intensify until the victim becomes completely psychotic up to the point of fatal self harm", Dr. Carson looked down in slight disappointment, not wanting to see Thorne's eyes on her. "I'm sorry, what? Who thought it was a good idea to put her on this team? Forgive me for saying this but I'd prefer to not have a contagious psychopath on a hunting mission", Thorne glanced at Gray who was now standing right beside him with that same hateful stare of hers. "Like I said, if I wanted you dead, I'd be have you tear out your own throats", that was all she said before heading in the direction of the shooting range. Thorne just stood there in silence, looking at the members of his team still here. "This whole thing is FUBAR. I'm going to sleep. You do whatever I don't care, we'll get back to work in the morning", Thorne was done for the day. The way he saw it, all that ways left to do was get something to eat from the mess hall, get a shower, and get some shut eye. He had a whole world of bs to deal with in the morning.
Lawrence Thorne Age: 37 Eye Colors: Left and Right Personality Sergeant Thorne, despite holding a commanding rank within the DMA, is still considered DMA Warden Program property. Proper Level 2 safety protocol is followed in handling Sergeant Thorne and even so he remains casual and amicable towards DMA staff when in holding. The only deviation to this behavior is when Sergeant Thorne is dispatched on assignments, fellow operatives describe his demeanor as focused and reserved with frequent moments of mild sarcasm used as a cushion. Abilities Type 4: As a Tracker type metahuman, Sergeant Thorne does not possess any supernatural advantages like his teammates. That being said, his ability to sense and identify other metahumans by their unique signature allows him to be an ideal team leader as well as an effective hunter. Bio Sergeant Lawrence Thorne applied for a position in security for the Department of Metahuman Affairs in . His application for security detail was denied and instead he was inducted into the Warden Program after discovery of his metahuman identity(see Interrogation File #470). Background checks on Lawrence Thorne reveal that at one point he was a high ranking member of renowned private military company, , before resigning after infighting within the company. Further research shows Mr. Thorne was once married without children. The couple married in and divorced in . Mr. Thorne developed severe alcoholism as well as depression before joining the DMA. Department Med R&D prescribed Mr.Thorne a psychopharmaceutical which suppresses Mr.Thorne's depression and promotes animate and focused behavior. Post Example Interrogation File #470: The following is the recorded dialogue of the interrogation of Lawrence Thorne immediately following his arrest under suspicion of metahuman abilities. Interrogator(Int): So, Mr. Thorne, do you understand why you are under arrest? Thorne: Is this for that speeding ticket I didnt pay? I swear I was getting around to it. Interrogator: Mr.Thorne, you are here because- Thorne: I know why I'm here dude...(mutters)went way over your head. Interrogator: What was that? Thorne:...nothing. (Long pause of silence) Interrogator: Mr.Thorne, what did you expect to gain from taking a job at the Department of Metahuman Affairs as a metahuman? Thorne: Last place you'd check for one, right? Besides it's not like I was looking to kill one of my own, I was applying for facility security. Interrogator: You realize what's going to happen now that we've discovered you, yes? Thorne: You'll ask me what do I know, the real reason why I tried to work for you all, who I'm working with, and where are they. After that you'll either kill me or indoctrinate me then look for the "others" and ether kill or indoctrinate them as well. Did I get that right? If so, let me save you some time and say I'm working alone I'm just trying to hide. That's failed, so now do what you want. (End of session 1) Other The MT-45 Combat Rifle is the primary weapon for Sergeant Thorne as it is capable of switching between live rounds and tracker rounds. Morgan Gray "Reaver" Age: 35 Eye Colors: Left and Right Personality Agent Gray is described by her handler, Dr. Samuel Hayden, as being a rather grim individual. Dr. Hayden states, "Morgan has no regard for human interaction. In fact, most social instances tend to only aggravate her further. Morgan lacks the ability to empathize with anyone and tends to isolate herself from other DMA subjects when given the opportunity to interact. It is possible that the indoctrination process removed Agent Gray's humanity...she may simply be a bio-weapon now" Abilities Type 1: Psychosis Field- Agent Gray is capable of generating a 15 meter field of an undetectable substance which causes any who step within range to develope feelings of intense aggression towards others. This effect can be intensified to cause the victim to harm others and even themselves. Testing reports show that in one instance, Agent Gray's abilities are capable of rendering the victim's mental state permanently unstable(see Experiment #225). Psychopathy, Sociopathy, Dementia, Depression, and other mental disorders are a possible risk when under the influence of Agent Gray. DMA staff are instructed to use Level 5 Safety Protocols when handling Agent Gray. Bio Born on , Agent Morgan Gray was handed over to Military Academy by her biological parents and . Shortly after her arrival she was apprehended by DMA operatives and before being brought to DMA Facility designated . Her indoctrination process into the Warden Program was unorthodox as she displayed strong resistance to the process. Eventually, results showed that Agent Gray was now a high performance operative capable of fulfilling high risk capture or kill missions. Out of the dozens of assignments she's been given, Agent Gray has only failed two. Post Example Experiment #225: Subject #613, Morgan Gray, is placed in center of a 30meter by 30 meter steel reinforced chamber. Subject #613 is bound to operating table placed vertically towards entrance so that subject has view of any entering chamber. Subject is strapped in straight jacket and mouth is covered to prevent unnecessary noise. Level 5 Containment Agents are on standby outside of room in the event of experiment malfunction or subject escape. Ten minutes into experiment start, a Type 1 metahuman is placed into chamber without restraints. Subject #613 displays signs of grief, possibly aware of experiment intentions, reluctant to participate. Shock collar activated to reinforce cooperation. Type 1 Metahuman is ordered to approach Subject #613, eventually stepping within 15 meters of Subject #613. A high dose of a psychopharmaceutical is injected into Subject #613's bloodstream via syringe mounted to robotic arm. Subject #613 becomes highly volatile and aggressive moments after injection, straight jacket is almost torn in process. Containment Agents on standby. Subject #613 spots Type 1 metahuman, psychosis field is activated. Immediately, Type 1 becomes aggravated, swearing, yelling, thrashing beings. Type 1's speech becomes unintelligible, mostly screams and frothing from the mouth. Type 1 begins to claw at their own body before biting into flesh without hesitation or signs of pain. Type 1 begins to break limbs and claws out own eyes. Type 1 dies of self inflicted injuries shortly after stabbing self in center mass with bone fragment. Experiment #225 concluded. Other Agent Gray's main weapon of choice is the AVR-D21; a lightweight PDW with holographic sight, AP rounds, red dot right, and attached silencer. Agent Gray mainly uses her custom made twin karambits when a kill order is placed on a target. While not entirely efficient for dispatching a high priority target, the karambits allow Agent Gray to release a large amount of pent-up aggression which could possibly be used to charge a psychosis field against DMA staff.
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It all went down in a flash. Nótt freed the pyro girl from his snare, caught some bullets that came from someone behind him, took one to the arm, and then bolted off with both of them with some kind of speed ability, He didn't even get a chance to fire a second shot. Daemon kept his gun up when it was over, in case someone else jumped out of the two made another appearance. However the moment he heard Avis yelling he turned sharply and Avis would've found the end of his rifle damn near pressed right into his forehead. Thankfully the young agent was able to restrain himself before he got himself hurt. By now it seemed like the team was getting ready to return to base so he was among the first back on the APC while the others wrapped up at the scene. He didn't talk to them on the way back, didn't even remove his helmet, just tipped his head back in the seat and relaxed himself a bit after having just been in an ambush and a firefight, albeit a short one. Introductions could be handled later anyway. Back at the base Daemon was finally out of his armor. He'd gotten the short version of the tour, ending with where his room was. He'd taken off his armor and set his things down there before heading up to the command center with everyone else. While Thorne was arguing with Dr. Carson about their other newest addition he was sitting with his feet up on one of the desk reviewing that strange file he'd picked up at the ambush site on a tablet. Real strange coincidence was that it was about the meta that they had encountered there, Nótt. He heard behind him that Thorne was done talking to Dr. Carson and heading off to sleep... "Hey Carson, You might want to look at this"
Daemon Carlyle "Inhibitor" Age: 38 Eye Colors: Blue Personality: Daemon really has no opinion of the gifted one way or the other, viewing one like he would any other stranger. He's often friendly toward the team he's assigned to and does have a genuine care for them as teammates but he won't go much farther out of his way to 'get to know' them, not to say he'll keep the relationship strictly professional. He still does not hesitate to put down any of the gifted that attempted desertion from the DMA or turn on it's personnel. Abilities: earning the name "inhibitor" for the gear he uses, Daemon employs a variety of tools and weapons designed to suppress or inhibit the abilities of the gifted. It's due to the experimental nature of this tech as well as the special training and implants needed for it to function that prevent deployment of a large number of such agents. Bio: Most of Daemon's background is confidential for his security. He was part of a special forces unit that carried out operations in foreign countries as well as domestic territory. His unit was handpicked by after their success in an unexpected gifted encounter during a mission. They were transferred to where they underwent training with experimental gear and received implants that would link them with specialized armor. Out of the 10 that began training, only 6 made it all the way through. they were originally meant to be their own unit but due to the low number of operatives and the fielding of the DMA's own gifted agents they were repurposed, as well as any further operatives from this initiative, to act as handlers for the gifted squadrons. Daemon has recently been assigned to Thorne's unit. Post Example: Other: Daemon's armor is designed to withstand most types of damage he could encounter against the gifted and the helmet links with a neural implant to make him resistant to the psychological effects of some gifted such as Agent Gray. similar bodily implants resist the effects of gifted such as Avis Kerch. Daemon's rifle can switch between semi-auto high-caliber rounds for long-range and piercing light cover and fully-automatic fire with lower-caliber rounds for closer range engagements. It additionally has a tertiary fire an electrified snare to incapacitate a target, the snare effectively suppresses the abilities of a 'gifted' caught within(NOTE: some type 2 gifted capable of resisting suppression effects) A recent development. The Suppression Pulse Matrix is an experimental pulse weapon. When activated the pulse will disorient nearby gifted and make is extremely difficult to use their abilities effectivly, and in type 1's it can completely suppress them. Aside from his standard loadout, Daemon has been issues some additional equipment to handle his latest assignment. -Armor mounted strobes, 1 line of three on each shoulder -Flashbangs -Electromagnetic pulse grenade -MagTraps -ContProg dart: uploads program to RBT-180X's nanomachines on hit, program then spreads to other nanomachines and systematically shuts them down. Milo Age: 19 Eye Colors: Silver and Purple Personality: Milo is cheery, casual, and just a bit mischievous. he remains almost tauntingly calm in the face of agents, and can even be a bit cocky. He usually tries to avoid straightup fights, relying on clever tactics or stealth to get around or away from something. Milo, aside from being a gifted, was also born with hermaphroditism. He usually refers to himself as male and has a more "boyish" mannerism. Abilities: Milo has extremely enhanced sight, and can even gain a sort of vision through walls if he focuses, though he can only make out people and a vague outline of terrain, as the input can often be a bit overwhelming he wears special goggles to regulate his vision. Aside from that Milo, in a rare case of having two types of powers, is also an adept user of Electrokinesis, and is capable of sparking his own electricity to use. By resonating this power with the shield He stole he is capable of limited invisibility. Bio: DD: "So you're saying it broke it to your 'highly secure' facility, hacked your database, and stole a prototype energy shield" /: "yup" DD: "and how did that happen?" /: "He really is a gifted hacker, we're lucky Greg was by his computer or this would be much worse, though we did lose the data we had on him" DD: "Tell me what's special about this shield then? what did it get away with" /: "well aside from stopping a decent amount of bullets, it acts as a bit of a cloak from nearly all of our sensors, including your type 4's" DD: "so it's almost impossible to find?" /: "not if you look at it" DD: "Great, so we have one of those things on the loose with classified intel and we can't find it unless we bump into it at the local starbuck" /: "you know, Mr. Director, there's a saying that a vampire's greatest strength is that no one believes in him" DD: "is it a vampire too now?" /: "oh no, I just don't make a habit of misrepresenting what i'm up against. She really is quite the clever one" DD: "why is it a 'she' now?" /: "Because now i'm fucking with you" Call end Other: Milo has stolen a prototype energy shield that, aside from stopping projectiles, can cloak him from almost any kind of sensor and even type 4 gifted.
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As Sergeant Thorne conversed with Dr. Carson with this Daemon and Gray just a few steps from them, Avis preferred to keep his distance and watch Gray from afar, taking in the information being dispensed by the handler. If Gray, indeed, had a 15-meter limit to her ability, long-distance attacks would be her disadvantage. In this case, Avis would have an advantage over her in terms of ability. The only thing Avis needs to do to beat her would be stay away at least 16 meters wherein he can still see her for his gift to take her down. After all, the only condition for Avis' ability to work is sight: as long as the enemy is in his personal sights, in that, he can see their figure, it will still work. He wasn't really sure how 15 meters would like from a distance, but he was damn sure he can really still see her. Of course, everything was theoretical as he had never thought about engaging an enemy from a long distance; more often than not, he often used his powers when he was a but a few meters away from them. So, he wasn't even sure his plan would work. One thing was for sure, though, if Gray does succumb to his ability, she ain't going to be walking straight for a week. The team dispersed as Thorne, Gray, Dr. Carson, and Daemon all became the anti-social people they were all meant to be. Each going their own way except for Daemon and Dr. Carson who kept conversing. In this case, there was no point in talking to a guy who Avis was so close to making him flop on the floor like a pierced fish. So, really, there was no point in talking to anyone. Dr. Carson was too formal and thought that everyone had a crush on her. Thorne was too unfriendly and anti-social to even start a casual conversation with. Gray was too hostile and unstable. Daemon was too serious, and had this air of aloofness around him. Avis couldn't help but think that they were in a cliche horror military film wherein all the agents were people who wallowed in self-isolation. Avis was the jolliest bastard one could find in this shithole. But, it wasn't in his personality to say all of these things. He always kept a controlled tongue and a smiling face. "I'm going out." Avis announced, scratching his head before putting on some slim-framed shades to hide his eyes. "And, don't worry, I know the two-block limit without a handler. Beyond that, I'm fried. I've got my GPS in my watch to keep track of my distance." Avis put his hands in the pockets of his coat before hopping up the stairs. "I'll be back in a few hours." Avis gave them a reassuring smile as he finally got out of the Blacksite. As an agent, he was allowed a maximum of two hours of restricted outside contact back at HQ. But, without the yoke of HQ, he was allowed to be outside for as long as he wants whilst maintaining the two-block limit. Even now, Avis knew that HQ was monitoring his movements, and would zap him the moment he tries to do anything funny. But, all negative thoughts vanished as Avis got out of the bar, fully relishing the fresh air and the casual feeling of the normal world. Whenever he was outside like this, there were no expectations whatsoever. He wasn't a metahuman nor was he a rogue; heck, he wasn't even an agent. He was just... a person. A stranger. Someone who passed by another. He just existed alongside others, and for Avis who was experimented on for days on end, just existing without expectations was more than enough. So, the young lad walked on and on, making sure he was still within the two-block limit. He stopped by a nearby tea shop, stepping inside as he ordered a pot of jasmine green tea. The glass windows of the tea shop allowed Avis to observe the people as they continued to go about their daily lives. And, as he sipped the hot beverage, he couldn't help but sigh in disappointment that these people were heedless and unappreciative of the freedom they had-- of the freedom Avis once had. Avis reclined in his seat, pouring himself another cup as a woman cleared his throat to get his attention. "Hi, is this seat taken?" she gestured to the empty seat in front of Avis. "Sure, take it." Avis shrugged in response as he adjusted the shades that covered his eyes. As the girl took a seat, Avis noted her features. A smooth, almost creamy complexion paired with stunning cerulean eyes and a luscious blonde mane which was tied in a ponytail. She was a young woman, as Avis could piece it together, and her cute, button-like nose complimented her overall features. Her thin lips was parted in as smile as she tucked a stray lock of hair behind her ear. "What's your name?" "Oh, I'm Claude." Claude grinned, extending her hand for a shake which Avis took. "Yours?" "Eyes Kerch." Avis introduced himself as he took another sip. As Claude smiled up at him, Avis knew that the next few hours were going to be great. And, it was. Him and Claude visited the different places (still within the two-block limit, of course), and Avis had never been happier in the past years. They acted like a casual couple, sharing a few secrets here and there; they also flirted with each other like young teens. For some reason, Avis was beginning to see that this girl he met in just a day would quickly become important to him. And, while he never really believed in love at first, Avis was willing to bet blind right now. Soon, the duo stopped at a cafe as they sat beside each other laughing at the memories where they were almost chased out of the nearby art museum for being too noisy when faced with a certain blank canvas which was considered as an artwork. "I still can't believe that the blank canvas was considered art!" Claude spoke in pants as she pressed her palm against her stomach. "That goes to show that you just can't trust your eyes, my dear." Avis grinned as he rested his hand on the table, his five fingers tapping one after the other. "Nope. Nope, you cannot." Claude mused, subtly placing her hand over his as another smile lit up Avis' face. "Do you always wear shades?" "Y-yeah. I've got an eye problem, you see." Avis lied through his teeth as another person accidentally bumped into him, jolting Avis forward which knocked his shades to the ground. "Damn it!" "Are you okay?!" Claude unknowingly pulled Avis' head too hard, causing her to fully face the metahuman without his shades. A look of horror, of disgust shrouded the woman's features. "Y-you're... one of them. You're a freak. This won't work between us!" Avis remained silent, picking up his shades before bowing his head. Claude stormed off in a huff, stating how she was doing him a favor of not telling the others of his curse. In exchange, he was not to go near her again. As Avis watched her leave, he sighed before clenching his hand around his left arm. Fury, sadness, deceit. They all flowed within him as he bit his bottom lip in frustration. "Yeah. You can't trust anyone's eyes nowadays." Avis muttered under his breaths as he took his cup of cappuccino before heading out into the streets. "And, it never really works. It never does, it never did."
Avis Kerch, 'Eyes' Age Twenty-four Eye Colors Left Eye and Right Eye Personality Soft-spoken, calm, and timid as a member of the Wardens, there's nothing more that Avis hates than conflict and fighting. He prefers to take the peaceful way out, especially with hunting down the rogue Gifted individuals. Unlike his counterparts, Avis always gives his enemies a choice to surrender peacefully or to be taken by violence. While frowned upon as a weakness, Avis' distaste for violence and drawn-out fights serves as an advantage because he never fools around, and instantly goes for the final blow when given the chance. The young lad relies more on strategy more than his emotions, but when overtaken by these feelings, he is unable to fully control them. Avis is unbelievably cool and composed regardless of any situation, even if he is caught being a pervert which is his not-so-hidden flaw. He leers at women, blatantly imagining them without the clothes that they are wearing, a daydream that is often discovered when he glares at a girl with a stupid smirk on his face. Still, even if he seems aloof, Avis is always a great companion for anyone since he is always curious and inquisitive of other people, allowing and encouraging them to tell him their stories as he drinks his favorite cup of tea and listens. If there is something constant with Avis, it's how he never says anything bad about others, and will always put his colleagues in a brighter light. Abilities Type 1 - Sensory Override Avis' ability is his Sensory Override. Every person within his visual area (or, any person in his sights) can either be wracked with debilitating pain or have their senses numb and shut down. For this to work, the person needs to be visible, and not be covered by debris or walls. The first half of this ability is the Pain Wrack, which causes Avis' gaze to activate his victim's pain receptors to extreme and hypersensitive levels, causing even the winds blowing around him or her to be very painful. The other half is Numbing, which causes the victims' senses to slowly be shut down. At the very basic exposure, the victim will be unable to feel pain or anything until he or she will lose all senses like sight and hearing. Avis' yellow eye will glow when he is using Pain Wrack. On the other hand, his green eye will be the one glowing if he is using the Numbing. It should be noted that Avis can only use one configuration at a time, and the ability will only stay in effect as long as Avis does not close his eyes (this includes blinking). If Avis closes his eyes, the effects will wear off and there is a five second interval before he can use his ability again. Bio Joining the Wardens willingly was not a hard task for someone whose father was killed by rogue and irresponsible 'Gifteds'. The burly store clerk down at the convenience store beside the church was just manning his overtime post when a rampaging pyromaniac reduced him to ashes, and took half of the store supplies with him. Police say it was an arsonist, some say it was divine intervention. But, one thing was clear, the specific and charred remains of his father was not the work of any lousy arsonist-- it was deliberate and planned. After all, the only charred thing in the store was the ashen remains, and the floor he stood on. It would seem that the fire only devoured the body, and not the surroundings. However, Avis' story was not the story of finding vengeance for his father. No, in fact, Avis was quite happy that the old bloke was dead because the drunkard son of a bitch was just getting tired of molesting his older brother, and was planning on doing the same to him. So, when he and his brother got the news that their old man was immolated, they did a little victory dance and would have gladly sat on his ashes if the police hadn't stowed away the remains. So, orphaned, the brothers began working in two different places: Avis in the soup kitchen while Art in the metal machineries factory. They grew up together, and were ready to forget the past and start their own business when he got to the age of fifteen when, suddenly, Avis received reports of a crazed arsonist in the metal factory that his brother was working in. Struck with panic, Avis rushed out of the soup kitchen and bolted for the factory with tears streaming out of his eyes. The arsonist was burning down the place, and none of the workers inside had gotten out so far. So, while the police were busy shouting orders into radios and standing outside of the factory, Avis breached and searched for his brother. What he found though was horrifying. The workers were slowly getting burned, and while Avis was contented with just hiding behind a pillar whilst the arsonist set off on searing off the workers' feet, he couldn't stand it anymore and screamed for the man to stop when he heard his brother's pained cries. As his eyes set on his injured brother whose legs had been reduced to ashes, a nauseous yet furious feeling surged within the teen. And, without him really doing anything, the man who he could only see (as if his vision tunneled) began to writhe about as if the very clothes he wore caused him pain. His skin began to redden as his body was clearly delirious, and his screams, oh, were they loud. The man started to launch haphazard bolts of flames, causing a series of fires to start at the walls. The police came in time, and took the injured ones away all except for Avis and the pyromaniac. Specialized individuals came and picked them up, separated them, and interrogated Avis to no end. As it stood, they thought Avis was the pyromaniac but as they discovered his abilities, they opted to try to recruit the all too willing teenager into their ranks, training him and indoctrinating him with their teachings. Avis willingly accepted their teachings, believing that this job was a good deterrent for those who would try to use their powers for evil. And, besides, it was a good pay to sustain his brother's treatment at the hospital. When Avis turned eighteen, he was officially put on a team under Sergeant Thorne, where he proved to be an efficient member. For the next few years, he had actively served under Thorne's group, functioning as the team's suppression specialist when a certain rogue gifted is becoming too unstable. It is unclear whether Avis is acting on his own beliefs, or whether he was completely washed with the Wardens' teachings. But, one thing was for sure, he does his missions with utmost surety. While not as efficient as other agents, he has proved his worth to Thorne over and over again. Post Example "Going in, Sarge." Avis reported on the radio before hopping out of the black van. Why he was deployed last was beyond Avis, but his duty was not to complain, but to just... do. Straightening his coat and boots, Avis jogged over to the known location of the trapped criminal gifted, a lightning type who kept blasting their agents with bolts of death. Crazed gifteds like this one was not unheard of; honestly, Avis would know that they were facing a lunatic when he was already being deployed to bring an end to the madness. There are two types of targets: you've got those who come quiety, and, usually, you've got a good number of them who would often fight back and try to escape. Oh, and it was Avis' job to shut the latter types down. Angry pyromaniac who's got the boys pinned down? Send in Avis to shut him up. Crazed psychopath who keeps using telekinesis to drop trucks over the agents? Avis got it in the bag. The young lad had gotten particularly good at his job, and he's got Thorne to thank for that. The older agent was skilled, he'd give him that, and he offered sensible tips. It was always important to never hesitate in this kind of job, and it was Thorne who made Avis realize that. So, as the young man strode towards the lunatic whose fingers crackled with lightning, Avis knew that this was one of those types wherein he could never hesitate once he made the decision. It was either him or them. A stray bolt of lightning crashed towards Avis as the young man tumbled out of the way. The lunatic's screams echoed in the hollow building as the other agents hid behind barrels and other walls. The man screamed about not being taken alive, and that, if he wasn't left alone, he would bring down the entire structure. The man was just disturbed... frightened. It was normal for a lot of them, and Avis knew the feeling of that fear. They just had to be dealt with calmly. Avis stood up from his hiding place, facing down the lunatic: a young, bald shirtless man whose eyes were ringed by dark circles. His ribs pressed against his skin as the young Avis could only shake his head in regret. "Sir, please stand down." Avis called out, a mistake in Thorne's book. "We can do this the easy way. Just, please, calm down." "N-No!" the man screamed, pointing his finger at Avis. "You're just here to abuse and take me! I won't let you!" Instantly, a bolt of lightning soared towards Avis who stepped to the side to avoid it, causing the projectile to hit the forklift near the entrance, blasting the vehicle sky-high. "Hard way, then. Everyone keep your heads down." Avis mumbled, closing his eyes before opening them as he glared at the man. His left eye glowed yellow as the lunatic began to thrash wildly, his mouth frothing as hellish pains wracked his system. The man twitched on the ground, his body bending to grotesque forms as his mind began to black out due to the pain. A wild streak of saliva ejected from his lips as his entire consciousness shut down due to being overloaded with such agonies. The man's eyes closed as he stopped moving altogether, and at the same time, Avis closed his eyes to moisten them. "Tango down." At this, the agents came out of their hiding spots, and bound the man. Avis pressed his earpiece, enabling the voice receiver. "Thorne, Eyes reporting in." Avis groaned, rubbing his eyes in discomfort. "We've got the man secured. Bringing the Type 2 in. Over." Other Eye Drops - Avis carries around a vial of eyedrops which he uses to soothe his eyes since his ability can wear out his vision from prolonged use. Taurus Judge - In the event that he needs to defend himself, Avis carries with him a small firearm known as the Taurus Judge. He carries ten .45 Colt rounds alongside the five already chambered in the handgun. Thus, he can reload up to two times.
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Thorne sat alone in the mess hall, while the standard MRE wasn't his meal of choice it wasn't like he had a choice to begin with. Even so, the food wasn't his issue, this mission was. Working with Kerch was fine but now he has to also keep tabs on Gray and she alone was a handful. "Really wish I wasn't a T4 right now", he muttered to himself. Just as he was finishing up he sensed someone had entered the mess hall. "You gunna pull that stunt of yours tonight on our next mission?", he asked without turning around. Gray didn't sit down, she remained standing a few feet behind Thorne. "Probably, you got a problem with it then-" "I didn't say I had a problem with it, truth is that's a damn useful ability. Just warn us when you do that", Thorne said as he got up to throw out the MRE bag. When he got up, Thorne was saw a great deal of anger in Gray's eyes, more than the usual amount for her. "Something you want to tell me?", he asked but all he got in reply was her back to him as she walked off towards her room. "I guess not" The Next Day.. Thorne was the first person up, it was only 6am and he already was in gear with his rifle slung over his shoulder. He studied the data file Daemon got from the crime scene vigorously as he simultaneously began looking over security camera feeds near the ambush site. Thorne had been up since 4am looking over all of this by himself before Dr. Carson entered the command center. "Hello Sergeant, you're up early", Abigail said with a yawn. "Ain't no rest for the wicked, eh doc?, Thorne said without looking away from the screens. "Did you find anything?", Abigail asked as she rounded the Holo table to stand beside him in front of the main monitor. "I'm close to finding where our friends from last night went. They came and gone without even giving us their numbers. Security street cams only go so far until they run between alleys, then I have to get clearance into private cameras but I'm close. I also read that file you and Daemon spoke of last night. That thing is going to be a serious problem for us, thankfully we have Gray for that" "I thought you didn't think highly of Agent Gray?" "Never said that, just don't take kindly to being under the effects of her powers. I'd rather not have the field report say 'death by psychosis' if you get me" Just then Agent Gray strode into the room with the same scowl on her face. "When are we going out", she asked, obviously eager to go after the two rogues. "I'd guess when everyone is up and ready, Gray" "Smartass..." "Thanks. Anyway, I'm pretty sure I have an idea of where our friends are now. When everyone is ready we can head out immediately"
Lawrence Thorne Age: 37 Eye Colors: Left and Right Personality Sergeant Thorne, despite holding a commanding rank within the DMA, is still considered DMA Warden Program property. Proper Level 2 safety protocol is followed in handling Sergeant Thorne and even so he remains casual and amicable towards DMA staff when in holding. The only deviation to this behavior is when Sergeant Thorne is dispatched on assignments, fellow operatives describe his demeanor as focused and reserved with frequent moments of mild sarcasm used as a cushion. Abilities Type 4: As a Tracker type metahuman, Sergeant Thorne does not possess any supernatural advantages like his teammates. That being said, his ability to sense and identify other metahumans by their unique signature allows him to be an ideal team leader as well as an effective hunter. Bio Sergeant Lawrence Thorne applied for a position in security for the Department of Metahuman Affairs in . His application for security detail was denied and instead he was inducted into the Warden Program after discovery of his metahuman identity(see Interrogation File #470). Background checks on Lawrence Thorne reveal that at one point he was a high ranking member of renowned private military company, , before resigning after infighting within the company. Further research shows Mr. Thorne was once married without children. The couple married in and divorced in . Mr. Thorne developed severe alcoholism as well as depression before joining the DMA. Department Med R&D prescribed Mr.Thorne a psychopharmaceutical which suppresses Mr.Thorne's depression and promotes animate and focused behavior. Post Example Interrogation File #470: The following is the recorded dialogue of the interrogation of Lawrence Thorne immediately following his arrest under suspicion of metahuman abilities. Interrogator(Int): So, Mr. Thorne, do you understand why you are under arrest? Thorne: Is this for that speeding ticket I didnt pay? I swear I was getting around to it. Interrogator: Mr.Thorne, you are here because- Thorne: I know why I'm here dude...(mutters)went way over your head. Interrogator: What was that? Thorne:...nothing. (Long pause of silence) Interrogator: Mr.Thorne, what did you expect to gain from taking a job at the Department of Metahuman Affairs as a metahuman? Thorne: Last place you'd check for one, right? Besides it's not like I was looking to kill one of my own, I was applying for facility security. Interrogator: You realize what's going to happen now that we've discovered you, yes? Thorne: You'll ask me what do I know, the real reason why I tried to work for you all, who I'm working with, and where are they. After that you'll either kill me or indoctrinate me then look for the "others" and ether kill or indoctrinate them as well. Did I get that right? If so, let me save you some time and say I'm working alone I'm just trying to hide. That's failed, so now do what you want. (End of session 1) Other The MT-45 Combat Rifle is the primary weapon for Sergeant Thorne as it is capable of switching between live rounds and tracker rounds. Morgan Gray "Reaver" Age: 35 Eye Colors: Left and Right Personality Agent Gray is described by her handler, Dr. Samuel Hayden, as being a rather grim individual. Dr. Hayden states, "Morgan has no regard for human interaction. In fact, most social instances tend to only aggravate her further. Morgan lacks the ability to empathize with anyone and tends to isolate herself from other DMA subjects when given the opportunity to interact. It is possible that the indoctrination process removed Agent Gray's humanity...she may simply be a bio-weapon now" Abilities Type 1: Psychosis Field- Agent Gray is capable of generating a 15 meter field of an undetectable substance which causes any who step within range to develope feelings of intense aggression towards others. This effect can be intensified to cause the victim to harm others and even themselves. Testing reports show that in one instance, Agent Gray's abilities are capable of rendering the victim's mental state permanently unstable(see Experiment #225). Psychopathy, Sociopathy, Dementia, Depression, and other mental disorders are a possible risk when under the influence of Agent Gray. DMA staff are instructed to use Level 5 Safety Protocols when handling Agent Gray. Bio Born on , Agent Morgan Gray was handed over to Military Academy by her biological parents and . Shortly after her arrival she was apprehended by DMA operatives and before being brought to DMA Facility designated . Her indoctrination process into the Warden Program was unorthodox as she displayed strong resistance to the process. Eventually, results showed that Agent Gray was now a high performance operative capable of fulfilling high risk capture or kill missions. Out of the dozens of assignments she's been given, Agent Gray has only failed two. Post Example Experiment #225: Subject #613, Morgan Gray, is placed in center of a 30meter by 30 meter steel reinforced chamber. Subject #613 is bound to operating table placed vertically towards entrance so that subject has view of any entering chamber. Subject is strapped in straight jacket and mouth is covered to prevent unnecessary noise. Level 5 Containment Agents are on standby outside of room in the event of experiment malfunction or subject escape. Ten minutes into experiment start, a Type 1 metahuman is placed into chamber without restraints. Subject #613 displays signs of grief, possibly aware of experiment intentions, reluctant to participate. Shock collar activated to reinforce cooperation. Type 1 Metahuman is ordered to approach Subject #613, eventually stepping within 15 meters of Subject #613. A high dose of a psychopharmaceutical is injected into Subject #613's bloodstream via syringe mounted to robotic arm. Subject #613 becomes highly volatile and aggressive moments after injection, straight jacket is almost torn in process. Containment Agents on standby. Subject #613 spots Type 1 metahuman, psychosis field is activated. Immediately, Type 1 becomes aggravated, swearing, yelling, thrashing beings. Type 1's speech becomes unintelligible, mostly screams and frothing from the mouth. Type 1 begins to claw at their own body before biting into flesh without hesitation or signs of pain. Type 1 begins to break limbs and claws out own eyes. Type 1 dies of self inflicted injuries shortly after stabbing self in center mass with bone fragment. Experiment #225 concluded. Other Agent Gray's main weapon of choice is the AVR-D21; a lightweight PDW with holographic sight, AP rounds, red dot right, and attached silencer. Agent Gray mainly uses her custom made twin karambits when a kill order is placed on a target. While not entirely efficient for dispatching a high priority target, the karambits allow Agent Gray to release a large amount of pent-up aggression which could possibly be used to charge a psychosis field against DMA staff.
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Almost immediately after entering the conflict, everything had gone to hell. Their "idle chat" had quickly turned to bullets, but what else was new? Sophie had been shot at many times in the past. It was the restraints that she wasn't necessarily prepared for. One had wrapped around her neck and gave her a nasty shock, the night before. Now there was only a bloody, irrated, cauterized, ring around her neck, but of course, no burn. Due to the significant lack of carbon in her DNA, it takes much more than an average human, to be burned; of course, that doesn't necessarily mean she can swim in lava either. And while the shock wasn't enough to burn her, is still managed to make a shallow rip in shape of a ring, on the skin around her neck. She didn't get much sleep that night, mainly because she was sore and her neck itched, but also because of the certain elephant in the room, the cyborg that probably was the reason for her still being alive. Sophie had greeted the cold morning in an alley way in the slums. She hadn't said a word to the automaton the entire night besides, "are you alright?" But that was mainly because there was really nothing more to be said between them, Sophie had done what she had intended back at the ambush site and now she didn't find it necessary for the duo to continue on, yet for some reason the cyborg stuck around anyways. Of course, like the cyborg's motives for attacking the DMA wardens, she didn't question why the cyborg stuck around. Sophie stood up in the alley way feeling rather cold, stiff, and bitter; she stretched to loosen out the knotted up muscles, with a slight groan escaping her lips. She glanced at the cyborg briefly as she messaged her neck. "So I assume you need to eat something, right? Come on then, I know a few places where we can scrounge up some food." She finally said with a sigh, then started to lead the cyborg, though whether or not she (or what only could assume to be female or be addressed with female pronouns) chose to follow, Sophie wouldn't force her to come. Though she was injured, Sophie walked with a brisk pace and soon arrived at what appeared to be a run down pub in the slums. It didn't look much more than any other worn down building except it had a barely legible sign that read, "Lady's Lace Pub". Of course, don't let appearances fool you; the food was good and dirt cheap, but more importantly, it was a safe spot for metahumans. Sophie casually entered and took her usual seat up at the counter. "Jesus, Soph, you look like shit." A busty, tattooed bartender lady, greeted her as she had taken her seat. "Yeah well what else is new?" Sophie replied with a soft chuckle. "Fair enough, I assume you want breakfast, right?" "You know it, sweetheart." "You know your flattery won't work with me, Sister." "Doesn't mean I can't try." The two exchanged a laugh. "Alright, alright, just this once. I'll get it right out for you, let me know if you need anything." The bartender replied with a smile then disappeared into the kitchen. "Thank you, Sister darling, you're a miracle worker!" Sophie called after her, then leaned back in her chair.
Age: 20 years old Eye Colors: Right eye is red and the left eye is blue Personality Sophie is probably one of the sweetest, warm hearted, and loyal person you will ever meet. She is your shoulder to cry on and will always do everything she can to make you feel good about yourself. She will fight for you, even if everything is pointing against you. If you befriend her that is. Sophie is a loner, and as such, she is very skeptical of others and has only a few real friends. Compliment or praise her? Tell her she's pretty? She won't believe you. Unless you make some grand gesture or she has some really reason to trust you, you aren't considered her friend. Want to really get her attention? To get her to fall for you? Well... I hope you like a challenge. She isn't lonely in the slightest and doesn't really care what anyone thinks or says about her. Sophie also is what you'd call a short fuse. She always will be a bit feirce to the point where it's charming, but get on her bad side then expect the only thing that she will say to you is "piss off". Pull a small prank or startle her with a loud noise? You are immediately on her shit list and expect her to chew you out with some cussing. She is as tough as nails and can always take a few blows as well as dish them out. Abilities Pyrokinesis: Sophie has the ability to manipulate the shape and size fire and use it as a weapon. However, she herself cannot create fire out of nothing; she needs a source like a lighter or matches or a bonfire. As a side effect of her powers, she is highly resistant to fire and heat; meaning that she may not be entirely fire proof but she is able to withstand a lot more than a regular humans before she actually shows signs of burning. Bio Sophie's childhood was that of any average middle class citizen. She was loved by her human parents and went to a public school where she had a small, close knit group of friends. She was around 6 years old when the gifted race was discovered an it was clear that her parents had an extreme hate towards them. About 7 years later, Sophie's middle school caught on fire due to a heating malfunction. Everyone had made it outside safely.... Except for Sophie. Firefighters rushed into the burning school to find her and found the terrified girl walking the hallways. The firefighters knew something was wrong from the moment they laid eyes on her. The fire surrounding her receded to a 3 foot radius wherever she walked, her right eye was a brilliant glowing crimson, and while her clothes were slightly burned, there wasn't a burn on her body. Instead of being rescued, Sophie was arrested by the wardens waiting for her outside, disowned by her parents, and believed to be the culprit of the fire. They were about to haul her away, when she suddenly fought back, using the flames as a weapon for the first time and killing a warden in the process. She then ran for the slums and the story was on the news for a good month or so, and she was labeled as an extremely dangerous criminal by the Warden program. With the temporary dying off of the Warden program, Sophie lived the remainder of her childhood years at a shelter in the slums and making her keep by doing any odd jobs available. Her life has definitely not been a easy one, but now with the revival of the Warden program, it's about to get more difficult. Post Example Locking the door behind her, Sophie stood outside the shack she had called home. She wore a filthy hoodie that was 3 sizes too big for her with a plain grey T-shirt, black jeans, and old worn out sneakers. It was a rather chilly morning in Manhattan, frost grew thick on the broken window panes, a chill turned one's nose and cheeks a bright red, and made the air smell cool and crisp and less like vomit, but this mattered little to Sophie. What really mattered right now was finding a new lighter as her current one was almost out of lighter fluid. Sophie looked down at the old, slightly rusted lighter with a sentimental look in her eyes. "You've served me well, old chum, but alas you're at your journey's end." She said with a sigh, then shoved the lighter in her pocket and made her way down the steps to the sidewalk. She walked at a casual pace and seemed to be in no real rush to get anywhere, but that was probably because she had nothing better to do. For once in quite a long while, she had the day to herself and didn't have some odd job to worry about. Sophie glanced at the old, wrickedy buildings and the cracked sidewalk, trying to see if she could find a new crack she hadn't seen the millions of times previously when walking down this same god awful street. "God, no wonder why people go nuts living in this dump..." She thought as she paused to notice some drunk in an alley, before pulling her hood over her face and continuing on her way. She figured that she probably could have easily stole the lighter off of the drunk like she did with her current one, but figured that she wouldn't be much better than him. She knew she had grown considerably since the last time and took great pride in that, so stealing was out of the question. Sophie eventually made it to a little gem known as Jack's Craft Shack. It was a quaint little store she had found a while back and the owner was her main employer and close friend. A small chime rang as Sophie entered the store and she was immediately greeted by the stores owner, followed by a young child clinging to his leg. "Mornin' Sophie. What brings you here so early? You know I don't have any work for you today." The man greeted her in a tired, deep, raspy voice. "I know. I'm here on personal business. Plus, know how much you miss me not being around." Sophie replied with a smile, to which the man responded with a slight chuckle and a slight scratching at the stubble on his chin. "So who's the little cutie that you got hiding behind your leg, Jack?" Sophie asked as she kneeled down to get a better look at the little girl, who shyly retreated and whimpered slightly. Sophie then noticed the color of her eyes and shot Jack a questioning look. "Her name is Ace, she's a gifted with Pyrokinesis as well." He replied and pet the girl's head affectionately. "How old is she?" Sophie asked as she stood back up. Jack hesitated for a moment. "She's 8." He finally answered. "8? You're sure? That's still so young! So what? You're fostering her? Adopted her?" Sophie replied surprised and concerned, to which Jack responded with a slight nod. Sophie sighed and pinched the bridge of her nose. "Jesus Christ, Jack... I hope you thought this through... you know full well that this is no place to raise a child!" "You know no orphanage would take in a gifted child and I'd rather take of her myself then hand her over to some shelter. " He paused then sighed. "Anyways... why did you come here, Sophie? You said you were here on personal business." Sophie sighed. That's right... she had completely forgotten about her real reason for coming. "Yeah that's right I am. I need a new lighter, got any new 'shipments' in stock?" "Go ahead. Help yourself. I'll extract the total from your next paycheck." He gestured to the display case with several lighters inside. "Paycheck? What paycheck? You don't pay me nothing." Sophie laughed as she picked out a lighter, to which Jack responded with a slight chuckle. With the new lighter in hand, Sophie made her way to the door. "Alrighty then. See you later, Jack. Bye bye, Ace." She said and offered Ace a smile and a small wave. Not much longer than 30 seconds later, the store door opened up again and Ace ran outside and called after Sophie, "Bye bye, Fire lady! Come back soon, ok?!" Other She has some knowledge of handling firearms and always carries a lighter on her.
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Nótt On the next day, Nótt was still in her armor, she hasn't slept for too long, always keeping her radar on in search for enemies. She was still confused about what happened the other day... She had a lot of questions, but no one to ask them to... Well... She had the girl, but she probably didn't know that much. She waited patiently for the girl to wake up, as she moved and looked to her wrist. The impact from the bullet shattered her bones, but she was already healed. Her clothes were stained with blood, and probably she should do something about them... After all, walking around with a big blood stain on her clothes is not something that would help her to hide and investigate whatever is the MDA... "I'm sorry for making you sleep here in the alleyways, but there wasn't many places without cameras that we could safely hang around..." she said to the girl, after perceiving that she woke up stretching. "Oh, yeah. I suppose I could use some food." she said, with a bright smile, retracting her armor and getting back to her not-that-usual clothes. As soon as she did that, her mood changed drastically. She smiled a lot more and looked like just a normal teen. She calmly followed the girl, entering in a run down pub. The sign read "Lady's Lace Pub". "Lady's Lace Pub? Is it safe for us to be here?" she asked, carefully walking inside. After hearing the girl talking to the bartender she relaxed a bit, they seemed to be close. After the busty bartender went to the kitchen, she sat near the girl. "Not exactly the best way to meet someone, but my name is Nótt, pleased to meet you." she said with a smile, bowing her head in a traditional eastern greeting. "What happened back there? I thought that the MDA were like the metahuman police, helping people... but they just attacked us without warning..." she asked, confused. "My clothes are all dirty with blood now! I need to wash this soon.... its very hard to wash bloodstains once they get old." she said, looking to the big bloodstain on her sleeve. Looking to the girl, she saw a ring on her neck, probably from the restrains. "Oh... Are you ok? That restrain hurt you, didn't it? I'm sorry, I tried to cut it earlier, but it was too close to your body and I got afraid to cut something else together with the restrains." she said with a giggle, touching the marks on her neck. "I'm afraid that they'll be after you too... I'm sorry for dragging you alone, but things got really confusing really fast... From what I've heard, the MDA should be the good guys, not the bad ones! After all, if they were the bad guys, Dr. Faust and the other ones wouldn't want me to kill them..." she said the doctor's name like a curse, with a dark look. "Since I had nowhere to go after I... well... after the little accident in the doctor's lab, the only clue I had about what to do next was the name "MDA"... and here I am." "Anyways, enough talking about boring things, do you know her?" she asked, pointing to the kitchen. "You two seemed pretty close." she said with a smile
Clearance lv 9 required. Enter Password: ************ >>>>Password Accepted. Biometric Scanning... >>>>Accepted DNA Scanning... >>>>Welcome Dr G. Faust. Subject ID: RBT-180X "Nótt" -----Note: Shows high aversion and dislikeness to the provided ID. Prefers to be called "Nótt" Probably took that name out of the personification of night in the old norse mythology. She appears to have forgotten everything about who she was before the "accident" Appearance: -----Note: Probably of Korean or Japanese ascendancy. Uncertain. RBT-180X in battle mode Age: 19 ----Note: not that it matters anymore... Her blood is filled with nano machines that repair the cybernetic components inside her and maintains the organic components in perfect state... Eye Colors: Metallic Silver and Midnight Blue Personality: Subject is very observative, curious, straightforward and will not refrain to say what she thinks or feel around people she trust. Can be serious and acting with a somewhat distant formality when first meeting someone, but amicable and kind to those close to her, sometimes a bit too much... Shows a certain degree of ingenuity, its proud to healthy levels and cares deeply about "honor". Thanks to the council's unnecessary efforts, she is a regular 19 years old girl, likes music, is a little moody sometimes... While in combat, her personality undergoes a radical change. Once in combat, it shows no remorse about killing, its cold and calculist, doing everything in its reach to achieve the elimination of its target / completion of the mission. We currently don't know what cause this radical change. Its very improbable for her to rebel against us, due to the subject's kind and ingenuous personality, coupled with its almost perfect discipline when given orders. Its recommended to keep one eye on her, as we never saw her angry, and given her dangerous abilities and training, it could prove to be a case of a serious breach in containment. Probable mortality rate in a breach: 100% Abilities: Speed: Subject shows capability to move at ludicrous speeds with absurd agility. Probable max speed: Unknown. See addendum 12/45/631.5 to more information about the this specific ability and the "Incident" "Nightmare": Subject is capable of producing visual and sensory hallucinations to multiple targets around her. She is also capable of restricting those hallucinations to just a select few or just one. Those hallucinations usually are sensorial restricting ones, making the affected incapable of hearing, seeing and smelling. Those Hallucinations are not permanent, and can be maintained by the subject only for around 30 to 60 minutes when using together with her characteristic high-speed, or as much to 1:30-2:00 hours when she is concentrating only on the hallucinations. Audio log Start>>>> *Sounds of quick, angry steps and a metal door opening with violence.* TURN THAT SHIT DOWN RBT-180X! I can hear it even inside the sealed room! ITS NÓTT! Ok! I will turn it down!! I'm sorry I like to hear music! ... Thank you "Nótt", much appreciated. *metal door closes, throat clearing sound.* RBT-180X "Nótt" is not our first project. Our first project, Project was a very promising one, a very rare talent and power. Very promising indeed. But all this changed. Apparently, had some kind of relationship with Nótt. We had a breach in our facility. A girl was able to infiltrate our facility and was trying to escape with . The only thing we could do was terminate the project. The girl was a too big of a interference in the project for it to continue. 's mind and the careful doctrines and discipline we had to carve in his mind would be corrupted by the radical interference the girl caused. All the years we passed forcing him to be the perfect agent, the perfect gifted, wasted due to that IDIOT GIRL! *Big sound of shattering glass and wood breaking* -sigh- Ehm... Continuing, we had to employ our armed forces to seize and kill the girl and terminate the project. Although we successfully wounded the project, we still failed in terminating it. The girl somehow was also gifted. After receiving a shot in her right arm, blinded by the pain, the girl started to run, faster and faster, until it was absurdly fast even for a gifted. Project wasn't terminated. With the help of that girl, it was able to escape. But we got something in return for that... The girl's body literally torn apart and exploded due to the excessive speed, it was too much for a human body to handle... Her body was too valuable to go to waste, imagine that!! a gifted with a power that was too much for even for the human body to handle!! For our surprise, even in pieces, part of her body was still intact. Running as fast as i could, I took her to the lab and we started a lengthy and very complicated process of reconstruction. We were successful in reconstructing her. Due to an absurd stroke of luck, she didn't remembered anything. She didn't know who she was or where she was. We couldn't miss that opportunity! We would be able to create an even better gifted than our lost project, and without the interference from problematic memories! After the reconstruction, we nicknamed her Project RBT-180X. Her new cybernetic body was able to sustain the speeds she was able to, and with our latest technology, we were able to improve her even further, with a special nanoweave cloth, we were able to produce an exposit that was both light and very durable and resistant, protecting her and to top it off, it didn't restrained her movements! With special sound cancelling material and the RBT_EAR prototype we made especially for the project, she was able of echolocation, radar, heartbeat sensor, heat vision... it is literally more powerful than a modern jet's radar and jamming system! Her suit has many capabilities such as grappling hooks, a high frequency energy whip, claws made of a special alloy able to cut through any material built by men, universal translation device, and our final touch: a special sword made of an top secret alloy developed by our base, it was durable, it was sharpened beyond human comprehension. It may not look like much, but if you don't believe it, wait to see it in action. *laughter* It is truly terrifying, who wondered that we could turn such an obsolete thing such as a sword in a marvel of scientific progress The council had some special requests too. It was really difficult to do... but in the end we made it. The exosuit was part of her body now. It could be safely "stored" inside her body. But why we would do that you ask? Blame the council... They wanted her to still be human... it was one hell of a job to reconstruct and replace all the parts of her body to make it function exactly like a human's. They gave an ridiculous excuse like "espionage jobs" *sigh* I could have done better... but the council wanted her to believe she was still completely human... BULLSHIT! We reconstructed her, she was our tool! We didn't need a human, we need a WEAPON! But they claimed that it would be risky and would endanger the subject's psychology... She was having unnecessary thoughts... the staff member and even the security was treating her like a girl, some dumb scientists were even flirting with her! Absurd!! She is but a tool! ... We are reaching the end of her training. The project is basically complete. With great effort we finally completed it. Tomorrow it will be her most important job. Not just petty assassination, but something that will open the doors for us to change the entire world! *excited laughter* I have to prepare myself to tomorrow, I want to see with my own eyes the fruit of all my work. *Sounds of a chair being pushed away and steps* Log off. *beeping sounds, sound of a metal door opening and then closing* ... .. . >>>>Loading backup video feed... >>>>Data corrupted... Recover? >>>>Reconstructing corrupted data... ... ... Video feed start: "Good morning everyone! Why have you called me here? Its sunday! And I don't need to train on Sundays, that was the agreement!" *stretching* "RBT-180X Hear carefully, today yo..." "Doctor G. Faust, I already said it to you, my name is Nótt! Remember that." *crosses arms* "Why you... *assistant scientist starts whispering on Dr G. Faust's ears* "Ok, ok... Damned council... "Nótt", today you will get out. You will have a very special mission." "Finally!! After that i'll be free? That was what you promised me. I want to see so many things, meet new people, do ne..." "Nótt, stop blabbering nonsense and hear out the mission details, there is a couple of gifted, very dangerous individuals, that are being quite a hassle, impeding our plans and terminating potential soldiers. We need you to kill the D.M.A gifted agents and wipe out that thorn from the face of the earth." "Wait, do you want me to kill other gifted? Why? They haven't done anything wrong, have they? Its not like that other politician that was enslaving and treating innocent gifted child like horrible experiments, to fulfill his wicked desi... "Nótt, you are a weapon. Not a human. Stop thinking about all this nonsense. You will do as I say, this is an order, you only need to follow it and complete it, like you always done." "I'm not satisfied by it, but I don't have any choice, do I?" "No. You have not." "Well, at least i'll be free after this job, its my 19 years birthday, and it was our agreement, right?" "RBT-180X Hear me closely... You are a weapon, our weapon. You WILL never leave. You are alive just because of us, we saved you and now you are ours to use as we see fit, don't be fooled by the way the others treat you. You will never be more than a weapon." "What... What do you mean?" "Yes, you were DEA..." *council barges in the room, started reprehending Doctor G. Faust.* "SHUT UP! You are all weak and hypocrites! Its because you were weak that we lost our last project! She is nothing but a weapon. You say that you are so different from me, but you are just fooling her all this time! You will do the same as I. She is a tool. You will use and then discard her. We could have TWO PERFECT GIFTED! BUT BECAUSE OF HER OUR LAST PROJECT WAS COMPLETELY LOST! We lost too much influence and money with that accident! WE CANT AFFORD ANOTHER MISTAKE! She will learn her place in this organization." *assistant slams his hand on the mic button, turning it off, with a very nervous look in his face* *Nótt falls on her knees, and let out a terrible, enraged scream, as her exosuit covered her body* *sounds of alarms. an entire battalion of armed units appear rushing towards her, in order to restrain Nótt.* *Alarms continue, With a spine chilling scream of rage, she disappears, shredding the guard unit.* *Everything on the video feed after this are screams of agony, blood, and terrifying scene* *The last working camera is facing the ground. it gets raised and it faces RBT-180X's bloodied visor* "D.M.A huh?" *Retracting her visor, she looks to the camera, with a stare that would freeze one's blood, before throwing to the air. The last thing recorded by this camera is a beautiful yet terrifying sound of a blade being draw extremely fast* >>>>End of Video feed "What the fuck happened here? This is... I don't think we should be here man..." "Stop being such a pussy! We are scavengers, we have nothing to do with those weird shit. Just take all this technologic shit and lets go. We could fetch a nice price in the black market with those informations. I don't even know why you had all this work to watch this stupid scientific log." "Whatever you want man... Its just... This just doesn't feel right..." "Shut your damned mouth and help me to lift those pieces of metal."
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Up, and about, Sarge. Avis quipped from behind the two, still holding his trench coat in his hands. The black tank-top sagged over his shoulders before he swung the trench coat above him, inserting his hands into the sleeves. Avis' quick fingers hastily buttoned the coat as he combed some of his hair out of his eyes. The young agent had made sure to take a few meters away from Gray, taking into account that, at all times, he must have vision of every member in the team as was protocol when it came to suppression. While Avis knew that when it came to his two-man cell with Thorne, getting-to-knows were scarce, he couldn't help but feel that if they were to work better together, they have to develop a sense of camaraderie that exceeds that of soldiers-in-arms. It must be a bond like one brother to another, from one comrade to another. In a sense, the lad believed that the reason why meta-rogues were strong was because they had a solid foundation, and treated others like their own, reducing the chances that their brethren turned against them. This was certainly not the case with Avis and the team. He knew; heck, even Thorne knew that the only thing preventing Avis from sending the sergeant into a pained haze of twitching limbs was the shock collar around Avis' neck. All notions of alliance with the DMA and even with Thorne were only as good as the quality of the shock collar. Once the collars were down, once the die had been cast, Avis knew that even Thorne would go rogue against the DMA. After all, you could only cage a beast for so long before it lashes out of its cage. "Why do we keep doing this?" A slight question escaped Avis' lips before he shook his head, and focused on the task at hand. "Anyway, I have reason to believe that the attacker of the convoy had been that pyromancer. And, I think all of you have already figured that out. So, surely, she is not acting alone. But, if our target is a Type 2 Pyrokinetic and a Type 3 speedster-slash-illusionist, then, we're gonna need water-based weapons as well as that same pulse weapon sir Daemon had used. Hydropumps, liquid grenades. The good stuff." Avis turned to look at Thorne before he scratched his head. "Normally, I'd just neutralize her, but with the pulse bombs that Daemon's been swinging around, it might be unreliable for me. Now, unless two psychic fields can cancel each other," He murmured, pertaining to Gray's own psychosis field and Nott's nightmare field. "The pulse bombs might be the only weapon we have to cancel out any psychic fields. Well, as far as my clearance level is concerned, the pulse bomb is the only weapon I've been acquainted with that removes Type 1 abilities." Then, Avis' eyes lit up before glancing at his superior. "Oh, and since I can't take down something I can't see, someone will need to slow down that speedster; slow enough for my eyes to get her in my sights." The young lad shrugged his shoulders before slinging his small satchel that contained some first-aid materials. "Well, I'm ready to go. Just say the word, Sarge."
Avis Kerch, 'Eyes' Age Twenty-four Eye Colors Left Eye and Right Eye Personality Soft-spoken, calm, and timid as a member of the Wardens, there's nothing more that Avis hates than conflict and fighting. He prefers to take the peaceful way out, especially with hunting down the rogue Gifted individuals. Unlike his counterparts, Avis always gives his enemies a choice to surrender peacefully or to be taken by violence. While frowned upon as a weakness, Avis' distaste for violence and drawn-out fights serves as an advantage because he never fools around, and instantly goes for the final blow when given the chance. The young lad relies more on strategy more than his emotions, but when overtaken by these feelings, he is unable to fully control them. Avis is unbelievably cool and composed regardless of any situation, even if he is caught being a pervert which is his not-so-hidden flaw. He leers at women, blatantly imagining them without the clothes that they are wearing, a daydream that is often discovered when he glares at a girl with a stupid smirk on his face. Still, even if he seems aloof, Avis is always a great companion for anyone since he is always curious and inquisitive of other people, allowing and encouraging them to tell him their stories as he drinks his favorite cup of tea and listens. If there is something constant with Avis, it's how he never says anything bad about others, and will always put his colleagues in a brighter light. Abilities Type 1 - Sensory Override Avis' ability is his Sensory Override. Every person within his visual area (or, any person in his sights) can either be wracked with debilitating pain or have their senses numb and shut down. For this to work, the person needs to be visible, and not be covered by debris or walls. The first half of this ability is the Pain Wrack, which causes Avis' gaze to activate his victim's pain receptors to extreme and hypersensitive levels, causing even the winds blowing around him or her to be very painful. The other half is Numbing, which causes the victims' senses to slowly be shut down. At the very basic exposure, the victim will be unable to feel pain or anything until he or she will lose all senses like sight and hearing. Avis' yellow eye will glow when he is using Pain Wrack. On the other hand, his green eye will be the one glowing if he is using the Numbing. It should be noted that Avis can only use one configuration at a time, and the ability will only stay in effect as long as Avis does not close his eyes (this includes blinking). If Avis closes his eyes, the effects will wear off and there is a five second interval before he can use his ability again. Bio Joining the Wardens willingly was not a hard task for someone whose father was killed by rogue and irresponsible 'Gifteds'. The burly store clerk down at the convenience store beside the church was just manning his overtime post when a rampaging pyromaniac reduced him to ashes, and took half of the store supplies with him. Police say it was an arsonist, some say it was divine intervention. But, one thing was clear, the specific and charred remains of his father was not the work of any lousy arsonist-- it was deliberate and planned. After all, the only charred thing in the store was the ashen remains, and the floor he stood on. It would seem that the fire only devoured the body, and not the surroundings. However, Avis' story was not the story of finding vengeance for his father. No, in fact, Avis was quite happy that the old bloke was dead because the drunkard son of a bitch was just getting tired of molesting his older brother, and was planning on doing the same to him. So, when he and his brother got the news that their old man was immolated, they did a little victory dance and would have gladly sat on his ashes if the police hadn't stowed away the remains. So, orphaned, the brothers began working in two different places: Avis in the soup kitchen while Art in the metal machineries factory. They grew up together, and were ready to forget the past and start their own business when he got to the age of fifteen when, suddenly, Avis received reports of a crazed arsonist in the metal factory that his brother was working in. Struck with panic, Avis rushed out of the soup kitchen and bolted for the factory with tears streaming out of his eyes. The arsonist was burning down the place, and none of the workers inside had gotten out so far. So, while the police were busy shouting orders into radios and standing outside of the factory, Avis breached and searched for his brother. What he found though was horrifying. The workers were slowly getting burned, and while Avis was contented with just hiding behind a pillar whilst the arsonist set off on searing off the workers' feet, he couldn't stand it anymore and screamed for the man to stop when he heard his brother's pained cries. As his eyes set on his injured brother whose legs had been reduced to ashes, a nauseous yet furious feeling surged within the teen. And, without him really doing anything, the man who he could only see (as if his vision tunneled) began to writhe about as if the very clothes he wore caused him pain. His skin began to redden as his body was clearly delirious, and his screams, oh, were they loud. The man started to launch haphazard bolts of flames, causing a series of fires to start at the walls. The police came in time, and took the injured ones away all except for Avis and the pyromaniac. Specialized individuals came and picked them up, separated them, and interrogated Avis to no end. As it stood, they thought Avis was the pyromaniac but as they discovered his abilities, they opted to try to recruit the all too willing teenager into their ranks, training him and indoctrinating him with their teachings. Avis willingly accepted their teachings, believing that this job was a good deterrent for those who would try to use their powers for evil. And, besides, it was a good pay to sustain his brother's treatment at the hospital. When Avis turned eighteen, he was officially put on a team under Sergeant Thorne, where he proved to be an efficient member. For the next few years, he had actively served under Thorne's group, functioning as the team's suppression specialist when a certain rogue gifted is becoming too unstable. It is unclear whether Avis is acting on his own beliefs, or whether he was completely washed with the Wardens' teachings. But, one thing was for sure, he does his missions with utmost surety. While not as efficient as other agents, he has proved his worth to Thorne over and over again. Post Example "Going in, Sarge." Avis reported on the radio before hopping out of the black van. Why he was deployed last was beyond Avis, but his duty was not to complain, but to just... do. Straightening his coat and boots, Avis jogged over to the known location of the trapped criminal gifted, a lightning type who kept blasting their agents with bolts of death. Crazed gifteds like this one was not unheard of; honestly, Avis would know that they were facing a lunatic when he was already being deployed to bring an end to the madness. There are two types of targets: you've got those who come quiety, and, usually, you've got a good number of them who would often fight back and try to escape. Oh, and it was Avis' job to shut the latter types down. Angry pyromaniac who's got the boys pinned down? Send in Avis to shut him up. Crazed psychopath who keeps using telekinesis to drop trucks over the agents? Avis got it in the bag. The young lad had gotten particularly good at his job, and he's got Thorne to thank for that. The older agent was skilled, he'd give him that, and he offered sensible tips. It was always important to never hesitate in this kind of job, and it was Thorne who made Avis realize that. So, as the young man strode towards the lunatic whose fingers crackled with lightning, Avis knew that this was one of those types wherein he could never hesitate once he made the decision. It was either him or them. A stray bolt of lightning crashed towards Avis as the young man tumbled out of the way. The lunatic's screams echoed in the hollow building as the other agents hid behind barrels and other walls. The man screamed about not being taken alive, and that, if he wasn't left alone, he would bring down the entire structure. The man was just disturbed... frightened. It was normal for a lot of them, and Avis knew the feeling of that fear. They just had to be dealt with calmly. Avis stood up from his hiding place, facing down the lunatic: a young, bald shirtless man whose eyes were ringed by dark circles. His ribs pressed against his skin as the young Avis could only shake his head in regret. "Sir, please stand down." Avis called out, a mistake in Thorne's book. "We can do this the easy way. Just, please, calm down." "N-No!" the man screamed, pointing his finger at Avis. "You're just here to abuse and take me! I won't let you!" Instantly, a bolt of lightning soared towards Avis who stepped to the side to avoid it, causing the projectile to hit the forklift near the entrance, blasting the vehicle sky-high. "Hard way, then. Everyone keep your heads down." Avis mumbled, closing his eyes before opening them as he glared at the man. His left eye glowed yellow as the lunatic began to thrash wildly, his mouth frothing as hellish pains wracked his system. The man twitched on the ground, his body bending to grotesque forms as his mind began to black out due to the pain. A wild streak of saliva ejected from his lips as his entire consciousness shut down due to being overloaded with such agonies. The man's eyes closed as he stopped moving altogether, and at the same time, Avis closed his eyes to moisten them. "Tango down." At this, the agents came out of their hiding spots, and bound the man. Avis pressed his earpiece, enabling the voice receiver. "Thorne, Eyes reporting in." Avis groaned, rubbing his eyes in discomfort. "We've got the man secured. Bringing the Type 2 in. Over." Other Eye Drops - Avis carries around a vial of eyedrops which he uses to soothe his eyes since his ability can wear out his vision from prolonged use. Taurus Judge - In the event that he needs to defend himself, Avis carries with him a small firearm known as the Taurus Judge. He carries ten .45 Colt rounds alongside the five already chambered in the handgun. Thus, he can reload up to two times.
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You heard him Sarge, let's get out there already. I'd rather be out on the hunt than in here all day. I see enough time in a cell as it is", Gray said mockingly at Thorne as she looked to Avis with some hint of affirmation. Thorne's four eyes darted between the two of them then to Dr. Carson then back to the two agents before he finally shook his head and looked to the command center monitor. "While I appreciate the determination from the both of you-glad to see you two getting along by the way-I'd prefer we move in on our culprits with more than gadgets and enthusiasm", Thorne looked to Dr. Carson who handed him a tablet with a list of the blacksite's inventory items. "The cameras don't show everything but from what I've seen, our culprits are a pyrokinetic and a speedster/illusionist. During last night's spectacle, I managed to get a read on the pyro's sig and she's only able to use her powers with a source. I don't know about the rest of you but I didn't see a propane tank on her so I'm guessing she carries a lighter on her person. If we can remove that from her she's an easy capture. Our real threat will be the speedster/illusionist. I read that file Daemon gave to Abigail and that thing is a bioweapon, a metahuman that underwent severe cybernetic augmentation the extent of which I've never seen before. I doubt that thing even has a hint of humanity in it anymore. The best way I think we can handle it is to remove its ability to activate its exoskeleton. How exactly we do that? I have no clue. As for our attack strategy, once we locate their hideout we'll know exactly how to move on them but for now the plan is this: Gray will approach the location, her psychosis field should let her reach them without being seen or having to enter the building if they're in one. She'll get them riled up, turning on eachother, that's when Daemon storms in and hits them with a pulse blast, that should surpress their powers long enough for Kerch to run in and immobilize the cyber speedster long enough for Daemon to subdue it. The pyro will be alone by then so we can simply overwhelm her with hydrobombs. If all things go according to plan-which I somewhat doubt it will-we should have two rogues in holding by the end of the day", Thorne looked to the team for any questions they might have. Dr. Carson would obviously remain at command to oversee the operation by street cams and give area intel for the team. As for Gray, the plan was fine for her as she said, "I'll be in the car, I doubt we're taking the APC if we want to sneak up on them". Looking to Kerch she asked,"You coming kid? Or are you waiting for big boss to hold your hand over there" Just as the barmaid headed into the kitchen, a young man entered the bar with a look of haste about him. His eyes were covered by dark shades and he wore a dark blue hoodie with a black scarf around his neck. Sitting beside Sophie and Nott, he looked around the bar before trying his best to talk subtly to the two of them. "Are you sure this is the best place to hide out after a Warden Squad is sent on you? I don't mean to criticize, but there is little to no security here"
Lawrence Thorne Age: 37 Eye Colors: Left and Right Personality Sergeant Thorne, despite holding a commanding rank within the DMA, is still considered DMA Warden Program property. Proper Level 2 safety protocol is followed in handling Sergeant Thorne and even so he remains casual and amicable towards DMA staff when in holding. The only deviation to this behavior is when Sergeant Thorne is dispatched on assignments, fellow operatives describe his demeanor as focused and reserved with frequent moments of mild sarcasm used as a cushion. Abilities Type 4: As a Tracker type metahuman, Sergeant Thorne does not possess any supernatural advantages like his teammates. That being said, his ability to sense and identify other metahumans by their unique signature allows him to be an ideal team leader as well as an effective hunter. Bio Sergeant Lawrence Thorne applied for a position in security for the Department of Metahuman Affairs in . His application for security detail was denied and instead he was inducted into the Warden Program after discovery of his metahuman identity(see Interrogation File #470). Background checks on Lawrence Thorne reveal that at one point he was a high ranking member of renowned private military company, , before resigning after infighting within the company. Further research shows Mr. Thorne was once married without children. The couple married in and divorced in . Mr. Thorne developed severe alcoholism as well as depression before joining the DMA. Department Med R&D prescribed Mr.Thorne a psychopharmaceutical which suppresses Mr.Thorne's depression and promotes animate and focused behavior. Post Example Interrogation File #470: The following is the recorded dialogue of the interrogation of Lawrence Thorne immediately following his arrest under suspicion of metahuman abilities. Interrogator(Int): So, Mr. Thorne, do you understand why you are under arrest? Thorne: Is this for that speeding ticket I didnt pay? I swear I was getting around to it. Interrogator: Mr.Thorne, you are here because- Thorne: I know why I'm here dude...(mutters)went way over your head. Interrogator: What was that? Thorne:...nothing. (Long pause of silence) Interrogator: Mr.Thorne, what did you expect to gain from taking a job at the Department of Metahuman Affairs as a metahuman? Thorne: Last place you'd check for one, right? Besides it's not like I was looking to kill one of my own, I was applying for facility security. Interrogator: You realize what's going to happen now that we've discovered you, yes? Thorne: You'll ask me what do I know, the real reason why I tried to work for you all, who I'm working with, and where are they. After that you'll either kill me or indoctrinate me then look for the "others" and ether kill or indoctrinate them as well. Did I get that right? If so, let me save you some time and say I'm working alone I'm just trying to hide. That's failed, so now do what you want. (End of session 1) Other The MT-45 Combat Rifle is the primary weapon for Sergeant Thorne as it is capable of switching between live rounds and tracker rounds. Morgan Gray "Reaver" Age: 35 Eye Colors: Left and Right Personality Agent Gray is described by her handler, Dr. Samuel Hayden, as being a rather grim individual. Dr. Hayden states, "Morgan has no regard for human interaction. In fact, most social instances tend to only aggravate her further. Morgan lacks the ability to empathize with anyone and tends to isolate herself from other DMA subjects when given the opportunity to interact. It is possible that the indoctrination process removed Agent Gray's humanity...she may simply be a bio-weapon now" Abilities Type 1: Psychosis Field- Agent Gray is capable of generating a 15 meter field of an undetectable substance which causes any who step within range to develope feelings of intense aggression towards others. This effect can be intensified to cause the victim to harm others and even themselves. Testing reports show that in one instance, Agent Gray's abilities are capable of rendering the victim's mental state permanently unstable(see Experiment #225). Psychopathy, Sociopathy, Dementia, Depression, and other mental disorders are a possible risk when under the influence of Agent Gray. DMA staff are instructed to use Level 5 Safety Protocols when handling Agent Gray. Bio Born on , Agent Morgan Gray was handed over to Military Academy by her biological parents and . Shortly after her arrival she was apprehended by DMA operatives and before being brought to DMA Facility designated . Her indoctrination process into the Warden Program was unorthodox as she displayed strong resistance to the process. Eventually, results showed that Agent Gray was now a high performance operative capable of fulfilling high risk capture or kill missions. Out of the dozens of assignments she's been given, Agent Gray has only failed two. Post Example Experiment #225: Subject #613, Morgan Gray, is placed in center of a 30meter by 30 meter steel reinforced chamber. Subject #613 is bound to operating table placed vertically towards entrance so that subject has view of any entering chamber. Subject is strapped in straight jacket and mouth is covered to prevent unnecessary noise. Level 5 Containment Agents are on standby outside of room in the event of experiment malfunction or subject escape. Ten minutes into experiment start, a Type 1 metahuman is placed into chamber without restraints. Subject #613 displays signs of grief, possibly aware of experiment intentions, reluctant to participate. Shock collar activated to reinforce cooperation. Type 1 Metahuman is ordered to approach Subject #613, eventually stepping within 15 meters of Subject #613. A high dose of a psychopharmaceutical is injected into Subject #613's bloodstream via syringe mounted to robotic arm. Subject #613 becomes highly volatile and aggressive moments after injection, straight jacket is almost torn in process. Containment Agents on standby. Subject #613 spots Type 1 metahuman, psychosis field is activated. Immediately, Type 1 becomes aggravated, swearing, yelling, thrashing beings. Type 1's speech becomes unintelligible, mostly screams and frothing from the mouth. Type 1 begins to claw at their own body before biting into flesh without hesitation or signs of pain. Type 1 begins to break limbs and claws out own eyes. Type 1 dies of self inflicted injuries shortly after stabbing self in center mass with bone fragment. Experiment #225 concluded. Other Agent Gray's main weapon of choice is the AVR-D21; a lightweight PDW with holographic sight, AP rounds, red dot right, and attached silencer. Agent Gray mainly uses her custom made twin karambits when a kill order is placed on a target. While not entirely efficient for dispatching a high priority target, the karambits allow Agent Gray to release a large amount of pent-up aggression which could possibly be used to charge a psychosis field against DMA staff.
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"Nótt, hm? Strange name.... but easy to remember. Nice to meet you, m'name's Sophie. You wanna know about the DMA, huh? The are a metahuman police, alright. They collect us 'metahuman criminals' to 'protect' the humans, then use us for cruel and inhuman expiraments, to see what makes us tick. So don't worry your pretty little face, they've been after me from day one already. I don't mean to brag but even with what little info they have on me, I am still a pretty high class criminal in there eyes since I've been giving them hell for god knows how long. I was kinda the reason why they were there yesterday, actually..." Sophie finally spoke to the cyborg. She paused and chuckled softly at the remark about the busty bartender. "Dolly? I suppose you could say we are buzzum buddies. One of the sweetest humans I know and a hell of a cook." Then a new stranger sat down next to her that severely failed to look inconspicuous. His remark, however, is probably what made her laugh the most. "oh my goodness! What the hell are you wearing?! I hate to break it to you, friend, I really do, but I think you are acting more suspicious and drawing more attention to yourself dressed up like that! I, myself, am pretty sure that I am going to be just fine! I mean, do you see anyone pointing a gun at my head?!" She replied exasperated through a fit of almost maniacal laughter. Sophie wheezed and coughed as she tried to catch her breath, and wiped a tear from her eye with the palm of her hand. "A hide out? Oh that's a good one. For a second I thought you were serious. Haha... ha... I'm just here to get a decent meal, why would I try to be hiding from a bunch of clowns that can't even catch me after nearly a decade of being a S List criminal? Oh my goodness you are a funny one, aren't you, friend?" Dolly then reappeared the kitchen and placed a glass of orange juice and plate with hearty portion of eggs, ham, seasoned potatoes, and toast. Sophie immediately dug in and stuffed her face. "Tnk ooh, Dll fce. Dlicious s'usal!" She replied with a happy smile and her mouth full. "Yeah, yeah, you're welcome. Just don't talk with your mouth full. Come on Soph, I'm not your mother." Dolly replied with a sigh and an amused smile. Sophie swallowed with a gulp. "Yeah well I wish you were so that way I could eat your badass cooking all the time!" She replied before stuffing her face once more. Dolly laughed at Sophie's childish behavior and turned to Nótt and the newcomer. "Is there anything I can get for you two? " She asked with a smile and a slight laugh.
Age: 20 years old Eye Colors: Right eye is red and the left eye is blue Personality Sophie is probably one of the sweetest, warm hearted, and loyal person you will ever meet. She is your shoulder to cry on and will always do everything she can to make you feel good about yourself. She will fight for you, even if everything is pointing against you. If you befriend her that is. Sophie is a loner, and as such, she is very skeptical of others and has only a few real friends. Compliment or praise her? Tell her she's pretty? She won't believe you. Unless you make some grand gesture or she has some really reason to trust you, you aren't considered her friend. Want to really get her attention? To get her to fall for you? Well... I hope you like a challenge. She isn't lonely in the slightest and doesn't really care what anyone thinks or says about her. Sophie also is what you'd call a short fuse. She always will be a bit feirce to the point where it's charming, but get on her bad side then expect the only thing that she will say to you is "piss off". Pull a small prank or startle her with a loud noise? You are immediately on her shit list and expect her to chew you out with some cussing. She is as tough as nails and can always take a few blows as well as dish them out. Abilities Pyrokinesis: Sophie has the ability to manipulate the shape and size fire and use it as a weapon. However, she herself cannot create fire out of nothing; she needs a source like a lighter or matches or a bonfire. As a side effect of her powers, she is highly resistant to fire and heat; meaning that she may not be entirely fire proof but she is able to withstand a lot more than a regular humans before she actually shows signs of burning. Bio Sophie's childhood was that of any average middle class citizen. She was loved by her human parents and went to a public school where she had a small, close knit group of friends. She was around 6 years old when the gifted race was discovered an it was clear that her parents had an extreme hate towards them. About 7 years later, Sophie's middle school caught on fire due to a heating malfunction. Everyone had made it outside safely.... Except for Sophie. Firefighters rushed into the burning school to find her and found the terrified girl walking the hallways. The firefighters knew something was wrong from the moment they laid eyes on her. The fire surrounding her receded to a 3 foot radius wherever she walked, her right eye was a brilliant glowing crimson, and while her clothes were slightly burned, there wasn't a burn on her body. Instead of being rescued, Sophie was arrested by the wardens waiting for her outside, disowned by her parents, and believed to be the culprit of the fire. They were about to haul her away, when she suddenly fought back, using the flames as a weapon for the first time and killing a warden in the process. She then ran for the slums and the story was on the news for a good month or so, and she was labeled as an extremely dangerous criminal by the Warden program. With the temporary dying off of the Warden program, Sophie lived the remainder of her childhood years at a shelter in the slums and making her keep by doing any odd jobs available. Her life has definitely not been a easy one, but now with the revival of the Warden program, it's about to get more difficult. Post Example Locking the door behind her, Sophie stood outside the shack she had called home. She wore a filthy hoodie that was 3 sizes too big for her with a plain grey T-shirt, black jeans, and old worn out sneakers. It was a rather chilly morning in Manhattan, frost grew thick on the broken window panes, a chill turned one's nose and cheeks a bright red, and made the air smell cool and crisp and less like vomit, but this mattered little to Sophie. What really mattered right now was finding a new lighter as her current one was almost out of lighter fluid. Sophie looked down at the old, slightly rusted lighter with a sentimental look in her eyes. "You've served me well, old chum, but alas you're at your journey's end." She said with a sigh, then shoved the lighter in her pocket and made her way down the steps to the sidewalk. She walked at a casual pace and seemed to be in no real rush to get anywhere, but that was probably because she had nothing better to do. For once in quite a long while, she had the day to herself and didn't have some odd job to worry about. Sophie glanced at the old, wrickedy buildings and the cracked sidewalk, trying to see if she could find a new crack she hadn't seen the millions of times previously when walking down this same god awful street. "God, no wonder why people go nuts living in this dump..." She thought as she paused to notice some drunk in an alley, before pulling her hood over her face and continuing on her way. She figured that she probably could have easily stole the lighter off of the drunk like she did with her current one, but figured that she wouldn't be much better than him. She knew she had grown considerably since the last time and took great pride in that, so stealing was out of the question. Sophie eventually made it to a little gem known as Jack's Craft Shack. It was a quaint little store she had found a while back and the owner was her main employer and close friend. A small chime rang as Sophie entered the store and she was immediately greeted by the stores owner, followed by a young child clinging to his leg. "Mornin' Sophie. What brings you here so early? You know I don't have any work for you today." The man greeted her in a tired, deep, raspy voice. "I know. I'm here on personal business. Plus, know how much you miss me not being around." Sophie replied with a smile, to which the man responded with a slight chuckle and a slight scratching at the stubble on his chin. "So who's the little cutie that you got hiding behind your leg, Jack?" Sophie asked as she kneeled down to get a better look at the little girl, who shyly retreated and whimpered slightly. Sophie then noticed the color of her eyes and shot Jack a questioning look. "Her name is Ace, she's a gifted with Pyrokinesis as well." He replied and pet the girl's head affectionately. "How old is she?" Sophie asked as she stood back up. Jack hesitated for a moment. "She's 8." He finally answered. "8? You're sure? That's still so young! So what? You're fostering her? Adopted her?" Sophie replied surprised and concerned, to which Jack responded with a slight nod. Sophie sighed and pinched the bridge of her nose. "Jesus Christ, Jack... I hope you thought this through... you know full well that this is no place to raise a child!" "You know no orphanage would take in a gifted child and I'd rather take of her myself then hand her over to some shelter. " He paused then sighed. "Anyways... why did you come here, Sophie? You said you were here on personal business." Sophie sighed. That's right... she had completely forgotten about her real reason for coming. "Yeah that's right I am. I need a new lighter, got any new 'shipments' in stock?" "Go ahead. Help yourself. I'll extract the total from your next paycheck." He gestured to the display case with several lighters inside. "Paycheck? What paycheck? You don't pay me nothing." Sophie laughed as she picked out a lighter, to which Jack responded with a slight chuckle. With the new lighter in hand, Sophie made her way to the door. "Alrighty then. See you later, Jack. Bye bye, Ace." She said and offered Ace a smile and a small wave. Not much longer than 30 seconds later, the store door opened up again and Ace ran outside and called after Sophie, "Bye bye, Fire lady! Come back soon, ok?!" Other She has some knowledge of handling firearms and always carries a lighter on her.
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It's called being 'nice', Sarge. Doesn't take a doctorate to figure that out. Avis grinned. "We've already got Doc Carson and the rest of the eggheads to do the mean part. Can't we agents be a bit nicer to each other?" The younger agent bent over to tie his boots before Gray expressed her intention to go to the car, taunting Avis in the process. At this, though, Avis looked up at the woman with a smirk. "No need for the Sullen Dad to hold this kid's hand. In fact, Momma Bear, I'd race you there. Be careful not to break your back." Without a moment's notice, Avis sprinted towards the Blacksite's garage where a handful of the DMA's undercover cars were stored. When the DMA agents wanted to blend in with society in order to get to their target, it wasn't rare for them to look like an everyday normal family. While he wasn't really jumping on the idea of pretending to be Thorne's teenage son (again), Avis did miss the opportunity to shop for new clothes, and to wear something rather than just the DMA standard-issue uniform of black, jet black, and onyx. But, Avis knew not to get his hopes up. The DMA has been quite stingy with budgets, and can't really afford such luxuries. So, the young lad bolted through the long, hallowed halls-- something that he hadn't done since childhood. He hopped over boxes and crates of weapons, vaulted over low walls. Purposely, he took the long way through the corridors, just wanting a bit of freedom and a remnant of a childhood long gone. As he jumped over the obstacles, he remembered the time that he and his brother would free run all over the park, leaping over rinks, ledges, and to an extent, from tree to tree. At that point, there father was dead, and their entire life rested in their hands. Freedom, a spirit set free from the shackles of abuse and pain. And, now... his comatose brother is being watched day and night by agents of the DMA, a dirty blackmail and control method for the ocular specialist in their ranks. They knew that death would not be enough to enmesh a soul such as Avis, and to make sure of his loyalty, they messed with a life that Avis deems greater than his own. The DMA was dirty. The whole lot of them. He wouldn't have bothered catching the other metahuman rogues if his brother didn't have a Glock 15 near his head. Thus, as Avis reached the garage, he wasn't real sure if the others had already arrived. Chances are, they've yet to even leave the briefing room. They were always so serious to the point that it became infuriating. "I wonder what car we'd be using." Avis mused to himself, surveying the different vehicles that were there "Well, either way, I'd have no choice but to ride." Regardless of what vehicle they'd use, Avis would just sit patiently inside like the good little boy he was known for in the DMA. Oh, how pathetic it all was.
Avis Kerch, 'Eyes' Age Twenty-four Eye Colors Left Eye and Right Eye Personality Soft-spoken, calm, and timid as a member of the Wardens, there's nothing more that Avis hates than conflict and fighting. He prefers to take the peaceful way out, especially with hunting down the rogue Gifted individuals. Unlike his counterparts, Avis always gives his enemies a choice to surrender peacefully or to be taken by violence. While frowned upon as a weakness, Avis' distaste for violence and drawn-out fights serves as an advantage because he never fools around, and instantly goes for the final blow when given the chance. The young lad relies more on strategy more than his emotions, but when overtaken by these feelings, he is unable to fully control them. Avis is unbelievably cool and composed regardless of any situation, even if he is caught being a pervert which is his not-so-hidden flaw. He leers at women, blatantly imagining them without the clothes that they are wearing, a daydream that is often discovered when he glares at a girl with a stupid smirk on his face. Still, even if he seems aloof, Avis is always a great companion for anyone since he is always curious and inquisitive of other people, allowing and encouraging them to tell him their stories as he drinks his favorite cup of tea and listens. If there is something constant with Avis, it's how he never says anything bad about others, and will always put his colleagues in a brighter light. Abilities Type 1 - Sensory Override Avis' ability is his Sensory Override. Every person within his visual area (or, any person in his sights) can either be wracked with debilitating pain or have their senses numb and shut down. For this to work, the person needs to be visible, and not be covered by debris or walls. The first half of this ability is the Pain Wrack, which causes Avis' gaze to activate his victim's pain receptors to extreme and hypersensitive levels, causing even the winds blowing around him or her to be very painful. The other half is Numbing, which causes the victims' senses to slowly be shut down. At the very basic exposure, the victim will be unable to feel pain or anything until he or she will lose all senses like sight and hearing. Avis' yellow eye will glow when he is using Pain Wrack. On the other hand, his green eye will be the one glowing if he is using the Numbing. It should be noted that Avis can only use one configuration at a time, and the ability will only stay in effect as long as Avis does not close his eyes (this includes blinking). If Avis closes his eyes, the effects will wear off and there is a five second interval before he can use his ability again. Bio Joining the Wardens willingly was not a hard task for someone whose father was killed by rogue and irresponsible 'Gifteds'. The burly store clerk down at the convenience store beside the church was just manning his overtime post when a rampaging pyromaniac reduced him to ashes, and took half of the store supplies with him. Police say it was an arsonist, some say it was divine intervention. But, one thing was clear, the specific and charred remains of his father was not the work of any lousy arsonist-- it was deliberate and planned. After all, the only charred thing in the store was the ashen remains, and the floor he stood on. It would seem that the fire only devoured the body, and not the surroundings. However, Avis' story was not the story of finding vengeance for his father. No, in fact, Avis was quite happy that the old bloke was dead because the drunkard son of a bitch was just getting tired of molesting his older brother, and was planning on doing the same to him. So, when he and his brother got the news that their old man was immolated, they did a little victory dance and would have gladly sat on his ashes if the police hadn't stowed away the remains. So, orphaned, the brothers began working in two different places: Avis in the soup kitchen while Art in the metal machineries factory. They grew up together, and were ready to forget the past and start their own business when he got to the age of fifteen when, suddenly, Avis received reports of a crazed arsonist in the metal factory that his brother was working in. Struck with panic, Avis rushed out of the soup kitchen and bolted for the factory with tears streaming out of his eyes. The arsonist was burning down the place, and none of the workers inside had gotten out so far. So, while the police were busy shouting orders into radios and standing outside of the factory, Avis breached and searched for his brother. What he found though was horrifying. The workers were slowly getting burned, and while Avis was contented with just hiding behind a pillar whilst the arsonist set off on searing off the workers' feet, he couldn't stand it anymore and screamed for the man to stop when he heard his brother's pained cries. As his eyes set on his injured brother whose legs had been reduced to ashes, a nauseous yet furious feeling surged within the teen. And, without him really doing anything, the man who he could only see (as if his vision tunneled) began to writhe about as if the very clothes he wore caused him pain. His skin began to redden as his body was clearly delirious, and his screams, oh, were they loud. The man started to launch haphazard bolts of flames, causing a series of fires to start at the walls. The police came in time, and took the injured ones away all except for Avis and the pyromaniac. Specialized individuals came and picked them up, separated them, and interrogated Avis to no end. As it stood, they thought Avis was the pyromaniac but as they discovered his abilities, they opted to try to recruit the all too willing teenager into their ranks, training him and indoctrinating him with their teachings. Avis willingly accepted their teachings, believing that this job was a good deterrent for those who would try to use their powers for evil. And, besides, it was a good pay to sustain his brother's treatment at the hospital. When Avis turned eighteen, he was officially put on a team under Sergeant Thorne, where he proved to be an efficient member. For the next few years, he had actively served under Thorne's group, functioning as the team's suppression specialist when a certain rogue gifted is becoming too unstable. It is unclear whether Avis is acting on his own beliefs, or whether he was completely washed with the Wardens' teachings. But, one thing was for sure, he does his missions with utmost surety. While not as efficient as other agents, he has proved his worth to Thorne over and over again. Post Example "Going in, Sarge." Avis reported on the radio before hopping out of the black van. Why he was deployed last was beyond Avis, but his duty was not to complain, but to just... do. Straightening his coat and boots, Avis jogged over to the known location of the trapped criminal gifted, a lightning type who kept blasting their agents with bolts of death. Crazed gifteds like this one was not unheard of; honestly, Avis would know that they were facing a lunatic when he was already being deployed to bring an end to the madness. There are two types of targets: you've got those who come quiety, and, usually, you've got a good number of them who would often fight back and try to escape. Oh, and it was Avis' job to shut the latter types down. Angry pyromaniac who's got the boys pinned down? Send in Avis to shut him up. Crazed psychopath who keeps using telekinesis to drop trucks over the agents? Avis got it in the bag. The young lad had gotten particularly good at his job, and he's got Thorne to thank for that. The older agent was skilled, he'd give him that, and he offered sensible tips. It was always important to never hesitate in this kind of job, and it was Thorne who made Avis realize that. So, as the young man strode towards the lunatic whose fingers crackled with lightning, Avis knew that this was one of those types wherein he could never hesitate once he made the decision. It was either him or them. A stray bolt of lightning crashed towards Avis as the young man tumbled out of the way. The lunatic's screams echoed in the hollow building as the other agents hid behind barrels and other walls. The man screamed about not being taken alive, and that, if he wasn't left alone, he would bring down the entire structure. The man was just disturbed... frightened. It was normal for a lot of them, and Avis knew the feeling of that fear. They just had to be dealt with calmly. Avis stood up from his hiding place, facing down the lunatic: a young, bald shirtless man whose eyes were ringed by dark circles. His ribs pressed against his skin as the young Avis could only shake his head in regret. "Sir, please stand down." Avis called out, a mistake in Thorne's book. "We can do this the easy way. Just, please, calm down." "N-No!" the man screamed, pointing his finger at Avis. "You're just here to abuse and take me! I won't let you!" Instantly, a bolt of lightning soared towards Avis who stepped to the side to avoid it, causing the projectile to hit the forklift near the entrance, blasting the vehicle sky-high. "Hard way, then. Everyone keep your heads down." Avis mumbled, closing his eyes before opening them as he glared at the man. His left eye glowed yellow as the lunatic began to thrash wildly, his mouth frothing as hellish pains wracked his system. The man twitched on the ground, his body bending to grotesque forms as his mind began to black out due to the pain. A wild streak of saliva ejected from his lips as his entire consciousness shut down due to being overloaded with such agonies. The man's eyes closed as he stopped moving altogether, and at the same time, Avis closed his eyes to moisten them. "Tango down." At this, the agents came out of their hiding spots, and bound the man. Avis pressed his earpiece, enabling the voice receiver. "Thorne, Eyes reporting in." Avis groaned, rubbing his eyes in discomfort. "We've got the man secured. Bringing the Type 2 in. Over." Other Eye Drops - Avis carries around a vial of eyedrops which he uses to soothe his eyes since his ability can wear out his vision from prolonged use. Taurus Judge - In the event that he needs to defend himself, Avis carries with him a small firearm known as the Taurus Judge. He carries ten .45 Colt rounds alongside the five already chambered in the handgun. Thus, he can reload up to two times.
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Nótt "Humpf... So they are just like the rest of the humans... Sees us or only as tools, or as threats to be eliminated..." she said disappointed. "Somehow I expected something different... Anyways, Dolly is it? She seems to be very kind." she said the last phrase with a smile. "Its something I don't see every day. Humans that even knowing that we are metas are still kind to us." she said with a faint smile, looking to the kitchen, just as Dolly arrived with the food for Sophie. Suddenly, a stranger appeared wearing some very, very suspicious clothes, sitting besides Sophie. "Are you sure this is the best place to hide out after a Warden Squad is sent on you? I don't mean to criticize, but there is little to no security here" Nótt stood up as soon as the strange guy arrived, getting ready for anything. "I agree with Sophie. You look very, very suspicious..." she said looking to him. "Can you at least drop the "stalker clothes" and let us see your face? It would be easier to stand around you, and safer for you." she said with a giggle. "Security you say? Hm... We kinda need to eat y'know? I was shot yesterday, Sophie was restrained and got hurt too... We need something to eat." she said showing the blood stain on her sleeve "And its very unlikely they will be able to even touch me." she said, suddenly moving next to him, so fast that he couldn't see her moving, taking his shades off and putting down his hoodie. "Its better this way, believe me." she said handing him his shades "You stand out more than you hide yourself wearing things like these." Nótt, the one wearing a very different and by no means discreet clothes said. Once again moving very fast, she moved to his side, leaning her face very next to him "Nice eyes by the way." she said, getting near him and looking to his eyes. Her face very, very close to his. Apparently, someone didn't knew the meaning of "personal space" Just as Dolly came back with Sophie's food, Nótt felt the smell, her stomach growled with hunger. "Dolly, i'm sorry to ask you something like this when we first meet, but do you have some food for me as well?" she asked, bowing down and embarrassed after her stomach growled.
Clearance lv 9 required. Enter Password: ************ >>>>Password Accepted. Biometric Scanning... >>>>Accepted DNA Scanning... >>>>Welcome Dr G. Faust. Subject ID: RBT-180X "Nótt" -----Note: Shows high aversion and dislikeness to the provided ID. Prefers to be called "Nótt" Probably took that name out of the personification of night in the old norse mythology. She appears to have forgotten everything about who she was before the "accident" Appearance: -----Note: Probably of Korean or Japanese ascendancy. Uncertain. RBT-180X in battle mode Age: 19 ----Note: not that it matters anymore... Her blood is filled with nano machines that repair the cybernetic components inside her and maintains the organic components in perfect state... Eye Colors: Metallic Silver and Midnight Blue Personality: Subject is very observative, curious, straightforward and will not refrain to say what she thinks or feel around people she trust. Can be serious and acting with a somewhat distant formality when first meeting someone, but amicable and kind to those close to her, sometimes a bit too much... Shows a certain degree of ingenuity, its proud to healthy levels and cares deeply about "honor". Thanks to the council's unnecessary efforts, she is a regular 19 years old girl, likes music, is a little moody sometimes... While in combat, her personality undergoes a radical change. Once in combat, it shows no remorse about killing, its cold and calculist, doing everything in its reach to achieve the elimination of its target / completion of the mission. We currently don't know what cause this radical change. Its very improbable for her to rebel against us, due to the subject's kind and ingenuous personality, coupled with its almost perfect discipline when given orders. Its recommended to keep one eye on her, as we never saw her angry, and given her dangerous abilities and training, it could prove to be a case of a serious breach in containment. Probable mortality rate in a breach: 100% Abilities: Speed: Subject shows capability to move at ludicrous speeds with absurd agility. Probable max speed: Unknown. See addendum 12/45/631.5 to more information about the this specific ability and the "Incident" "Nightmare": Subject is capable of producing visual and sensory hallucinations to multiple targets around her. She is also capable of restricting those hallucinations to just a select few or just one. Those hallucinations usually are sensorial restricting ones, making the affected incapable of hearing, seeing and smelling. Those Hallucinations are not permanent, and can be maintained by the subject only for around 30 to 60 minutes when using together with her characteristic high-speed, or as much to 1:30-2:00 hours when she is concentrating only on the hallucinations. Audio log Start>>>> *Sounds of quick, angry steps and a metal door opening with violence.* TURN THAT SHIT DOWN RBT-180X! I can hear it even inside the sealed room! ITS NÓTT! Ok! I will turn it down!! I'm sorry I like to hear music! ... Thank you "Nótt", much appreciated. *metal door closes, throat clearing sound.* RBT-180X "Nótt" is not our first project. Our first project, Project was a very promising one, a very rare talent and power. Very promising indeed. But all this changed. Apparently, had some kind of relationship with Nótt. We had a breach in our facility. A girl was able to infiltrate our facility and was trying to escape with . The only thing we could do was terminate the project. The girl was a too big of a interference in the project for it to continue. 's mind and the careful doctrines and discipline we had to carve in his mind would be corrupted by the radical interference the girl caused. All the years we passed forcing him to be the perfect agent, the perfect gifted, wasted due to that IDIOT GIRL! *Big sound of shattering glass and wood breaking* -sigh- Ehm... Continuing, we had to employ our armed forces to seize and kill the girl and terminate the project. Although we successfully wounded the project, we still failed in terminating it. The girl somehow was also gifted. After receiving a shot in her right arm, blinded by the pain, the girl started to run, faster and faster, until it was absurdly fast even for a gifted. Project wasn't terminated. With the help of that girl, it was able to escape. But we got something in return for that... The girl's body literally torn apart and exploded due to the excessive speed, it was too much for a human body to handle... Her body was too valuable to go to waste, imagine that!! a gifted with a power that was too much for even for the human body to handle!! For our surprise, even in pieces, part of her body was still intact. Running as fast as i could, I took her to the lab and we started a lengthy and very complicated process of reconstruction. We were successful in reconstructing her. Due to an absurd stroke of luck, she didn't remembered anything. She didn't know who she was or where she was. We couldn't miss that opportunity! We would be able to create an even better gifted than our lost project, and without the interference from problematic memories! After the reconstruction, we nicknamed her Project RBT-180X. Her new cybernetic body was able to sustain the speeds she was able to, and with our latest technology, we were able to improve her even further, with a special nanoweave cloth, we were able to produce an exposit that was both light and very durable and resistant, protecting her and to top it off, it didn't restrained her movements! With special sound cancelling material and the RBT_EAR prototype we made especially for the project, she was able of echolocation, radar, heartbeat sensor, heat vision... it is literally more powerful than a modern jet's radar and jamming system! Her suit has many capabilities such as grappling hooks, a high frequency energy whip, claws made of a special alloy able to cut through any material built by men, universal translation device, and our final touch: a special sword made of an top secret alloy developed by our base, it was durable, it was sharpened beyond human comprehension. It may not look like much, but if you don't believe it, wait to see it in action. *laughter* It is truly terrifying, who wondered that we could turn such an obsolete thing such as a sword in a marvel of scientific progress The council had some special requests too. It was really difficult to do... but in the end we made it. The exosuit was part of her body now. It could be safely "stored" inside her body. But why we would do that you ask? Blame the council... They wanted her to still be human... it was one hell of a job to reconstruct and replace all the parts of her body to make it function exactly like a human's. They gave an ridiculous excuse like "espionage jobs" *sigh* I could have done better... but the council wanted her to believe she was still completely human... BULLSHIT! We reconstructed her, she was our tool! We didn't need a human, we need a WEAPON! But they claimed that it would be risky and would endanger the subject's psychology... She was having unnecessary thoughts... the staff member and even the security was treating her like a girl, some dumb scientists were even flirting with her! Absurd!! She is but a tool! ... We are reaching the end of her training. The project is basically complete. With great effort we finally completed it. Tomorrow it will be her most important job. Not just petty assassination, but something that will open the doors for us to change the entire world! *excited laughter* I have to prepare myself to tomorrow, I want to see with my own eyes the fruit of all my work. *Sounds of a chair being pushed away and steps* Log off. *beeping sounds, sound of a metal door opening and then closing* ... .. . >>>>Loading backup video feed... >>>>Data corrupted... Recover? >>>>Reconstructing corrupted data... ... ... Video feed start: "Good morning everyone! Why have you called me here? Its sunday! And I don't need to train on Sundays, that was the agreement!" *stretching* "RBT-180X Hear carefully, today yo..." "Doctor G. Faust, I already said it to you, my name is Nótt! Remember that." *crosses arms* "Why you... *assistant scientist starts whispering on Dr G. Faust's ears* "Ok, ok... Damned council... "Nótt", today you will get out. You will have a very special mission." "Finally!! After that i'll be free? That was what you promised me. I want to see so many things, meet new people, do ne..." "Nótt, stop blabbering nonsense and hear out the mission details, there is a couple of gifted, very dangerous individuals, that are being quite a hassle, impeding our plans and terminating potential soldiers. We need you to kill the D.M.A gifted agents and wipe out that thorn from the face of the earth." "Wait, do you want me to kill other gifted? Why? They haven't done anything wrong, have they? Its not like that other politician that was enslaving and treating innocent gifted child like horrible experiments, to fulfill his wicked desi... "Nótt, you are a weapon. Not a human. Stop thinking about all this nonsense. You will do as I say, this is an order, you only need to follow it and complete it, like you always done." "I'm not satisfied by it, but I don't have any choice, do I?" "No. You have not." "Well, at least i'll be free after this job, its my 19 years birthday, and it was our agreement, right?" "RBT-180X Hear me closely... You are a weapon, our weapon. You WILL never leave. You are alive just because of us, we saved you and now you are ours to use as we see fit, don't be fooled by the way the others treat you. You will never be more than a weapon." "What... What do you mean?" "Yes, you were DEA..." *council barges in the room, started reprehending Doctor G. Faust.* "SHUT UP! You are all weak and hypocrites! Its because you were weak that we lost our last project! She is nothing but a weapon. You say that you are so different from me, but you are just fooling her all this time! You will do the same as I. She is a tool. You will use and then discard her. We could have TWO PERFECT GIFTED! BUT BECAUSE OF HER OUR LAST PROJECT WAS COMPLETELY LOST! We lost too much influence and money with that accident! WE CANT AFFORD ANOTHER MISTAKE! She will learn her place in this organization." *assistant slams his hand on the mic button, turning it off, with a very nervous look in his face* *Nótt falls on her knees, and let out a terrible, enraged scream, as her exosuit covered her body* *sounds of alarms. an entire battalion of armed units appear rushing towards her, in order to restrain Nótt.* *Alarms continue, With a spine chilling scream of rage, she disappears, shredding the guard unit.* *Everything on the video feed after this are screams of agony, blood, and terrifying scene* *The last working camera is facing the ground. it gets raised and it faces RBT-180X's bloodied visor* "D.M.A huh?" *Retracting her visor, she looks to the camera, with a stare that would freeze one's blood, before throwing to the air. The last thing recorded by this camera is a beautiful yet terrifying sound of a blade being draw extremely fast* >>>>End of Video feed "What the fuck happened here? This is... I don't think we should be here man..." "Stop being such a pussy! We are scavengers, we have nothing to do with those weird shit. Just take all this technologic shit and lets go. We could fetch a nice price in the black market with those informations. I don't even know why you had all this work to watch this stupid scientific log." "Whatever you want man... Its just... This just doesn't feel right..." "Shut your damned mouth and help me to lift those pieces of metal."
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Oh...sorry, I've been on edge since last night, Adrian was put back a bit by the sudden blur that was Nótt rushing around him. He could have sworn he took those off when he got inside but it must have been nerves. I tried to get out of the city after you two showed up at the ambush site but once I found out about the checkpoints I decided to try and find you", swinging around his backpack, pulling out a small medkit which lay amongst a number of other things in the bag. "I was one of those metas you freed from the convoy. After you broke us out, I headed back to my place and grabbed a few things. I went back to the ambush site a few hours later to see if I could grab any intel off the bodies. Unfortunately I chose the wrong time and had to hide amongst the crowd when the Wardens showed up", Adrian handed the medkit to Nótt who was admittedly a little close for comfort. "Anyways, after you two got out of there, the Wardens sped off too. My guess, to a blacksite, this sort of thing doesn't get ignored by them. We should probably look for those metas on the convoy list and get them and ourselves out of the city" Thorne hadn't realized how negative he'd been till Avis said that. "Shit, I'm turning into my dad", he thought to himself before taking off his mask. "Kid's already in character. Abigail, that one seriously need to schedule a few vacation days", Thorne put his rifle down on the command center table but kept his sidearm holstered inside his coat. "C'mon, Gray, we got clothes shopping to do", Thorne walked over to Morgan who was looking down the sights of her weapon. Thorne grabbed it by the barrel and aimed it down before pulling it out of her hands, placing it on the table as well. "Wonderful, I get to experience the joy of family life", she said in an unenthusiastic tone as she followed Thorne towards the command center exit. "If it makes you feel any better, the kid's adopted" "Who said the kid was the problem?", Thorne had to try hard to stifle his laughter before turning to Daemon. "Unless you want to come with us, perhaps you could increase our collar distance radius. I'd rather not have a burn mark on my neck for the next few days" Once in the garage, Thorne noticed Avis sitting in the backseat of one of the grey SUVs. Nudging Gray as they approached Thorne had an interesting look on his face as he got his fellow agent's attention. "Check it out, Kerch got inside Gray", Thorne looked for some sign of humor being found by Morgan but instead all he got was a stern stare accompanied by, "Just remember how close to me you'll be for the rest of the day". Once inside the SUV, Thorne looked back to Kerch before starting the ignition. "Well, Kerch, today's your lucky day. We're going on a little family outing today. We need to go undercover so first we'll hit up some clothes stores then do some sightseeing, maybe look for those escaped metas while we're out there", Thorne was about to drive out the car when Gray grabbed the steering wheel. "I don't know what you're doing, we still need confirmation from the handler or else the farthest we're going is a couple blocks down the street" "I probably should've waited for confirmation...", Thorne sat there awkwardly as there was nothing much left to do but wait. "Well fuck it, I'm not sitting here. Let's walk around till we hear from those two", Thorne got out of the car and began walking towards the garage exit. Morgan looked back at Kerch through the rear view mirror saying, "What did you say after you called me 'Momma Bear'?" Morgan let out a small smirk before getting out of the car after Thorne. "Nobody talks to me like that, kid's got guts, I'll give him that"
Lawrence Thorne Age: 37 Eye Colors: Left and Right Personality Sergeant Thorne, despite holding a commanding rank within the DMA, is still considered DMA Warden Program property. Proper Level 2 safety protocol is followed in handling Sergeant Thorne and even so he remains casual and amicable towards DMA staff when in holding. The only deviation to this behavior is when Sergeant Thorne is dispatched on assignments, fellow operatives describe his demeanor as focused and reserved with frequent moments of mild sarcasm used as a cushion. Abilities Type 4: As a Tracker type metahuman, Sergeant Thorne does not possess any supernatural advantages like his teammates. That being said, his ability to sense and identify other metahumans by their unique signature allows him to be an ideal team leader as well as an effective hunter. Bio Sergeant Lawrence Thorne applied for a position in security for the Department of Metahuman Affairs in . His application for security detail was denied and instead he was inducted into the Warden Program after discovery of his metahuman identity(see Interrogation File #470). Background checks on Lawrence Thorne reveal that at one point he was a high ranking member of renowned private military company, , before resigning after infighting within the company. Further research shows Mr. Thorne was once married without children. The couple married in and divorced in . Mr. Thorne developed severe alcoholism as well as depression before joining the DMA. Department Med R&D prescribed Mr.Thorne a psychopharmaceutical which suppresses Mr.Thorne's depression and promotes animate and focused behavior. Post Example Interrogation File #470: The following is the recorded dialogue of the interrogation of Lawrence Thorne immediately following his arrest under suspicion of metahuman abilities. Interrogator(Int): So, Mr. Thorne, do you understand why you are under arrest? Thorne: Is this for that speeding ticket I didnt pay? I swear I was getting around to it. Interrogator: Mr.Thorne, you are here because- Thorne: I know why I'm here dude...(mutters)went way over your head. Interrogator: What was that? Thorne:...nothing. (Long pause of silence) Interrogator: Mr.Thorne, what did you expect to gain from taking a job at the Department of Metahuman Affairs as a metahuman? Thorne: Last place you'd check for one, right? Besides it's not like I was looking to kill one of my own, I was applying for facility security. Interrogator: You realize what's going to happen now that we've discovered you, yes? Thorne: You'll ask me what do I know, the real reason why I tried to work for you all, who I'm working with, and where are they. After that you'll either kill me or indoctrinate me then look for the "others" and ether kill or indoctrinate them as well. Did I get that right? If so, let me save you some time and say I'm working alone I'm just trying to hide. That's failed, so now do what you want. (End of session 1) Other The MT-45 Combat Rifle is the primary weapon for Sergeant Thorne as it is capable of switching between live rounds and tracker rounds. Morgan Gray "Reaver" Age: 35 Eye Colors: Left and Right Personality Agent Gray is described by her handler, Dr. Samuel Hayden, as being a rather grim individual. Dr. Hayden states, "Morgan has no regard for human interaction. In fact, most social instances tend to only aggravate her further. Morgan lacks the ability to empathize with anyone and tends to isolate herself from other DMA subjects when given the opportunity to interact. It is possible that the indoctrination process removed Agent Gray's humanity...she may simply be a bio-weapon now" Abilities Type 1: Psychosis Field- Agent Gray is capable of generating a 15 meter field of an undetectable substance which causes any who step within range to develope feelings of intense aggression towards others. This effect can be intensified to cause the victim to harm others and even themselves. Testing reports show that in one instance, Agent Gray's abilities are capable of rendering the victim's mental state permanently unstable(see Experiment #225). Psychopathy, Sociopathy, Dementia, Depression, and other mental disorders are a possible risk when under the influence of Agent Gray. DMA staff are instructed to use Level 5 Safety Protocols when handling Agent Gray. Bio Born on , Agent Morgan Gray was handed over to Military Academy by her biological parents and . Shortly after her arrival she was apprehended by DMA operatives and before being brought to DMA Facility designated . Her indoctrination process into the Warden Program was unorthodox as she displayed strong resistance to the process. Eventually, results showed that Agent Gray was now a high performance operative capable of fulfilling high risk capture or kill missions. Out of the dozens of assignments she's been given, Agent Gray has only failed two. Post Example Experiment #225: Subject #613, Morgan Gray, is placed in center of a 30meter by 30 meter steel reinforced chamber. Subject #613 is bound to operating table placed vertically towards entrance so that subject has view of any entering chamber. Subject is strapped in straight jacket and mouth is covered to prevent unnecessary noise. Level 5 Containment Agents are on standby outside of room in the event of experiment malfunction or subject escape. Ten minutes into experiment start, a Type 1 metahuman is placed into chamber without restraints. Subject #613 displays signs of grief, possibly aware of experiment intentions, reluctant to participate. Shock collar activated to reinforce cooperation. Type 1 Metahuman is ordered to approach Subject #613, eventually stepping within 15 meters of Subject #613. A high dose of a psychopharmaceutical is injected into Subject #613's bloodstream via syringe mounted to robotic arm. Subject #613 becomes highly volatile and aggressive moments after injection, straight jacket is almost torn in process. Containment Agents on standby. Subject #613 spots Type 1 metahuman, psychosis field is activated. Immediately, Type 1 becomes aggravated, swearing, yelling, thrashing beings. Type 1's speech becomes unintelligible, mostly screams and frothing from the mouth. Type 1 begins to claw at their own body before biting into flesh without hesitation or signs of pain. Type 1 begins to break limbs and claws out own eyes. Type 1 dies of self inflicted injuries shortly after stabbing self in center mass with bone fragment. Experiment #225 concluded. Other Agent Gray's main weapon of choice is the AVR-D21; a lightweight PDW with holographic sight, AP rounds, red dot right, and attached silencer. Agent Gray mainly uses her custom made twin karambits when a kill order is placed on a target. While not entirely efficient for dispatching a high priority target, the karambits allow Agent Gray to release a large amount of pent-up aggression which could possibly be used to charge a psychosis field against DMA staff.
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"Sure thing, Hun." Dolly replied to Nótt with a wink and a smile before disappearing into the kitchen again. Sophie swallowed another large mouthful of egg and ham, then sighed. "You shouldn't assume all humans are bad, Nótt, it's no better than calling all meta's criminals. We are have motives for why we do what we do. Humans are no exception." She gently chastised the cyborg, never raising her voice from a murmer nor her eyes leaving her plate. She licked up the egg yolk on her cheek then paused before taking another large mouthful of her food. She ate slowly then swallowed as Nótt dismantled the stranger's disguise. "Ah, now everything makes sense. Sorry for not recognizing the drop in the temperature sooner. Yeah I remember now, you're the ice boy I let out. Glad to see you are still alive and kicking. Yeah I can help you and the others get out to sanctuary, but I'm not leaving. This is my city, my home; it's taken me a good portion of my life securing myself a somewhat decent life style. I'm not about to give that up. However... since you are all my responsibility because I was the one that ambushed that convoy... I will get those who want to leave to sanctuary. But first, I gotta eat. Then we can regroup at my dwelling to plan on our next move." Sophie replied then continued to devour her meal. Almost right as it were on cue, Dolly reappeared with another plate of food and set it on the counter, in front of where Nótt was sitting. "And what about you, handsome? Anything I can get for you?" She asked the newcomer.
Age: 20 years old Eye Colors: Right eye is red and the left eye is blue Personality Sophie is probably one of the sweetest, warm hearted, and loyal person you will ever meet. She is your shoulder to cry on and will always do everything she can to make you feel good about yourself. She will fight for you, even if everything is pointing against you. If you befriend her that is. Sophie is a loner, and as such, she is very skeptical of others and has only a few real friends. Compliment or praise her? Tell her she's pretty? She won't believe you. Unless you make some grand gesture or she has some really reason to trust you, you aren't considered her friend. Want to really get her attention? To get her to fall for you? Well... I hope you like a challenge. She isn't lonely in the slightest and doesn't really care what anyone thinks or says about her. Sophie also is what you'd call a short fuse. She always will be a bit feirce to the point where it's charming, but get on her bad side then expect the only thing that she will say to you is "piss off". Pull a small prank or startle her with a loud noise? You are immediately on her shit list and expect her to chew you out with some cussing. She is as tough as nails and can always take a few blows as well as dish them out. Abilities Pyrokinesis: Sophie has the ability to manipulate the shape and size fire and use it as a weapon. However, she herself cannot create fire out of nothing; she needs a source like a lighter or matches or a bonfire. As a side effect of her powers, she is highly resistant to fire and heat; meaning that she may not be entirely fire proof but she is able to withstand a lot more than a regular humans before she actually shows signs of burning. Bio Sophie's childhood was that of any average middle class citizen. She was loved by her human parents and went to a public school where she had a small, close knit group of friends. She was around 6 years old when the gifted race was discovered an it was clear that her parents had an extreme hate towards them. About 7 years later, Sophie's middle school caught on fire due to a heating malfunction. Everyone had made it outside safely.... Except for Sophie. Firefighters rushed into the burning school to find her and found the terrified girl walking the hallways. The firefighters knew something was wrong from the moment they laid eyes on her. The fire surrounding her receded to a 3 foot radius wherever she walked, her right eye was a brilliant glowing crimson, and while her clothes were slightly burned, there wasn't a burn on her body. Instead of being rescued, Sophie was arrested by the wardens waiting for her outside, disowned by her parents, and believed to be the culprit of the fire. They were about to haul her away, when she suddenly fought back, using the flames as a weapon for the first time and killing a warden in the process. She then ran for the slums and the story was on the news for a good month or so, and she was labeled as an extremely dangerous criminal by the Warden program. With the temporary dying off of the Warden program, Sophie lived the remainder of her childhood years at a shelter in the slums and making her keep by doing any odd jobs available. Her life has definitely not been a easy one, but now with the revival of the Warden program, it's about to get more difficult. Post Example Locking the door behind her, Sophie stood outside the shack she had called home. She wore a filthy hoodie that was 3 sizes too big for her with a plain grey T-shirt, black jeans, and old worn out sneakers. It was a rather chilly morning in Manhattan, frost grew thick on the broken window panes, a chill turned one's nose and cheeks a bright red, and made the air smell cool and crisp and less like vomit, but this mattered little to Sophie. What really mattered right now was finding a new lighter as her current one was almost out of lighter fluid. Sophie looked down at the old, slightly rusted lighter with a sentimental look in her eyes. "You've served me well, old chum, but alas you're at your journey's end." She said with a sigh, then shoved the lighter in her pocket and made her way down the steps to the sidewalk. She walked at a casual pace and seemed to be in no real rush to get anywhere, but that was probably because she had nothing better to do. For once in quite a long while, she had the day to herself and didn't have some odd job to worry about. Sophie glanced at the old, wrickedy buildings and the cracked sidewalk, trying to see if she could find a new crack she hadn't seen the millions of times previously when walking down this same god awful street. "God, no wonder why people go nuts living in this dump..." She thought as she paused to notice some drunk in an alley, before pulling her hood over her face and continuing on her way. She figured that she probably could have easily stole the lighter off of the drunk like she did with her current one, but figured that she wouldn't be much better than him. She knew she had grown considerably since the last time and took great pride in that, so stealing was out of the question. Sophie eventually made it to a little gem known as Jack's Craft Shack. It was a quaint little store she had found a while back and the owner was her main employer and close friend. A small chime rang as Sophie entered the store and she was immediately greeted by the stores owner, followed by a young child clinging to his leg. "Mornin' Sophie. What brings you here so early? You know I don't have any work for you today." The man greeted her in a tired, deep, raspy voice. "I know. I'm here on personal business. Plus, know how much you miss me not being around." Sophie replied with a smile, to which the man responded with a slight chuckle and a slight scratching at the stubble on his chin. "So who's the little cutie that you got hiding behind your leg, Jack?" Sophie asked as she kneeled down to get a better look at the little girl, who shyly retreated and whimpered slightly. Sophie then noticed the color of her eyes and shot Jack a questioning look. "Her name is Ace, she's a gifted with Pyrokinesis as well." He replied and pet the girl's head affectionately. "How old is she?" Sophie asked as she stood back up. Jack hesitated for a moment. "She's 8." He finally answered. "8? You're sure? That's still so young! So what? You're fostering her? Adopted her?" Sophie replied surprised and concerned, to which Jack responded with a slight nod. Sophie sighed and pinched the bridge of her nose. "Jesus Christ, Jack... I hope you thought this through... you know full well that this is no place to raise a child!" "You know no orphanage would take in a gifted child and I'd rather take of her myself then hand her over to some shelter. " He paused then sighed. "Anyways... why did you come here, Sophie? You said you were here on personal business." Sophie sighed. That's right... she had completely forgotten about her real reason for coming. "Yeah that's right I am. I need a new lighter, got any new 'shipments' in stock?" "Go ahead. Help yourself. I'll extract the total from your next paycheck." He gestured to the display case with several lighters inside. "Paycheck? What paycheck? You don't pay me nothing." Sophie laughed as she picked out a lighter, to which Jack responded with a slight chuckle. With the new lighter in hand, Sophie made her way to the door. "Alrighty then. See you later, Jack. Bye bye, Ace." She said and offered Ace a smile and a small wave. Not much longer than 30 seconds later, the store door opened up again and Ace ran outside and called after Sophie, "Bye bye, Fire lady! Come back soon, ok?!" Other She has some knowledge of handling firearms and always carries a lighter on her.
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Daemon was quiet during the briefing, busy with some other things, he only nodded when Thorne asked him about extending the collar's radius. He caught up with them in the garage, now still wearing his fatigues pants but with a jacket and shirt, he looked around a second before seeing Thorne by the exit and walking over to him "Hey Thorne, got you your leash extension, whole town, should be great. Now, I'm not gonna be going with you guys, you're on your own with finding them, I'll be on standby in the city, out of sight but nearby, and I'll have this ready" He brought up his hands to show the pulse weapon concealed in the sleeves of his jacket "for when you find them or if shit hits the fan. sound good? alright, head out whenever you're ready, I'ma go get some coffee" He started to walk out of the garage but turned around on the way "oh and collar extension lasts for two weeks whether you complete the mission or not, so do with that what you will" with that he left the garage.
Daemon Carlyle "Inhibitor" Age: 38 Eye Colors: Blue Personality: Daemon really has no opinion of the gifted one way or the other, viewing one like he would any other stranger. He's often friendly toward the team he's assigned to and does have a genuine care for them as teammates but he won't go much farther out of his way to 'get to know' them, not to say he'll keep the relationship strictly professional. He still does not hesitate to put down any of the gifted that attempted desertion from the DMA or turn on it's personnel. Abilities: earning the name "inhibitor" for the gear he uses, Daemon employs a variety of tools and weapons designed to suppress or inhibit the abilities of the gifted. It's due to the experimental nature of this tech as well as the special training and implants needed for it to function that prevent deployment of a large number of such agents. Bio: Most of Daemon's background is confidential for his security. He was part of a special forces unit that carried out operations in foreign countries as well as domestic territory. His unit was handpicked by after their success in an unexpected gifted encounter during a mission. They were transferred to where they underwent training with experimental gear and received implants that would link them with specialized armor. Out of the 10 that began training, only 6 made it all the way through. they were originally meant to be their own unit but due to the low number of operatives and the fielding of the DMA's own gifted agents they were repurposed, as well as any further operatives from this initiative, to act as handlers for the gifted squadrons. Daemon has recently been assigned to Thorne's unit. Post Example: Other: Daemon's armor is designed to withstand most types of damage he could encounter against the gifted and the helmet links with a neural implant to make him resistant to the psychological effects of some gifted such as Agent Gray. similar bodily implants resist the effects of gifted such as Avis Kerch. Daemon's rifle can switch between semi-auto high-caliber rounds for long-range and piercing light cover and fully-automatic fire with lower-caliber rounds for closer range engagements. It additionally has a tertiary fire an electrified snare to incapacitate a target, the snare effectively suppresses the abilities of a 'gifted' caught within(NOTE: some type 2 gifted capable of resisting suppression effects) A recent development. The Suppression Pulse Matrix is an experimental pulse weapon. When activated the pulse will disorient nearby gifted and make is extremely difficult to use their abilities effectivly, and in type 1's it can completely suppress them. Aside from his standard loadout, Daemon has been issues some additional equipment to handle his latest assignment. -Armor mounted strobes, 1 line of three on each shoulder -Flashbangs -Electromagnetic pulse grenade -MagTraps -ContProg dart: uploads program to RBT-180X's nanomachines on hit, program then spreads to other nanomachines and systematically shuts them down. Milo Age: 19 Eye Colors: Silver and Purple Personality: Milo is cheery, casual, and just a bit mischievous. he remains almost tauntingly calm in the face of agents, and can even be a bit cocky. He usually tries to avoid straightup fights, relying on clever tactics or stealth to get around or away from something. Milo, aside from being a gifted, was also born with hermaphroditism. He usually refers to himself as male and has a more "boyish" mannerism. Abilities: Milo has extremely enhanced sight, and can even gain a sort of vision through walls if he focuses, though he can only make out people and a vague outline of terrain, as the input can often be a bit overwhelming he wears special goggles to regulate his vision. Aside from that Milo, in a rare case of having two types of powers, is also an adept user of Electrokinesis, and is capable of sparking his own electricity to use. By resonating this power with the shield He stole he is capable of limited invisibility. Bio: DD: "So you're saying it broke it to your 'highly secure' facility, hacked your database, and stole a prototype energy shield" /: "yup" DD: "and how did that happen?" /: "He really is a gifted hacker, we're lucky Greg was by his computer or this would be much worse, though we did lose the data we had on him" DD: "Tell me what's special about this shield then? what did it get away with" /: "well aside from stopping a decent amount of bullets, it acts as a bit of a cloak from nearly all of our sensors, including your type 4's" DD: "so it's almost impossible to find?" /: "not if you look at it" DD: "Great, so we have one of those things on the loose with classified intel and we can't find it unless we bump into it at the local starbuck" /: "you know, Mr. Director, there's a saying that a vampire's greatest strength is that no one believes in him" DD: "is it a vampire too now?" /: "oh no, I just don't make a habit of misrepresenting what i'm up against. She really is quite the clever one" DD: "why is it a 'she' now?" /: "Because now i'm fucking with you" Call end Other: Milo has stolen a prototype energy shield that, aside from stopping projectiles, can cloak him from almost any kind of sensor and even type 4 gifted.
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Nótt "Ice?" she said looking to the man. "So it was you who did that to the MDA convoy? Why do you risk yourself and your lifestyle so much to help others?" she asked with a somewhat confused expression. "I know that they are metahumans too, but you have something that many metahumans would kill to have." "I somewhat envy you Sophie, i see that you are a very kind woman. I envy the way that you can be that way even with everything that we metahumans need to face." she said. "Let me tell you a little bit about myself, If you care to hear, that is." Nótt said, turning to her. Something in Sophie's calm words from before touched her. "I know that there are still good and kind humans like Dolly, but its getting harder to find them each day that passes. The world isn't kind to us metahumans, and I believe you know that." she said, serious. "Its not that i hate every and each human indiscriminately, i don't wish them bad either. My hate for the usual human behavior has a reason." "I threw away everything that I was, or at least who I believed that I was, after what happened on the lab. What I thought that was my entire world, my life... was just a huge training facility, the laboratory, and the tiny "room" that i called my own was nothing but a cell. Everything was a lie. All the smiles and kind faces of the people on the facility, the promises... It was all just a facade, the small amount of time that I remembered as being my entire life was all fabricated... Even my name is a lie, Sophie. In the Norse mythology, Nótt which is Old Norse for "night", is an Aesir, a goddess, the night personified. I borrowed this name as my own because i loved to read about religions and mythologies, especially the Poetic Edda." she said, looking to the counter with an extremely sad expression. Like something inside, deep inside her heart was broken or lost. "It turned out that I was just a tool. I was nothing but a tool. A killing machine for the selfish desires of the same people that smiled to me, that pretended to care about me. I- I- think I had a life before everything that happened... I don't know... I may have been someone, with dreams, goals and objectives, but if I really had, everything is lost. Completely erased of existence. Believe me, I searched the facility after I destroyed it, all the archives, they said nothing about my past and all i can remember is waking up in a laboratory, around some very excited scientists saying that they were successful. I thought that they saved me somehow, that they were good people... They all lied to me... When i knew about what was happening, well... i believe that you can presume what happened..." she said with her eyes briefly sparking with rage and anger. "Alone, naked, without anything besides this terrible emptiness in my life and these clothes that i made myself, I walked out of that place, stepping over a thousand mutilated corpses. After that, I wandered, aimlessly, hopping from town to town, searching for something... Anything that could bring a meaning to my life. It didn't matter how far i traveled, how hard i tried to forget about everything that happened back then, the only clue to what i should do, the only thing that was said to me on the day that I kil- ran away, was the damned mission... The last mission, or it was supposed to be the last mission, Operation Mad Hatter." she said the name with disgust. "I don't know who Dr. Faust or the facility was, not even what they wanted, but they wanted the MDA dead, they wanted it badly. They wanted it so bad to explain sending me out, to finish them. Something to do to "killing and arresting our potential soldiers and experiments" or something like that... I thought that the MDA was my last chance, maybe they were the good people i was searching all this time for, y'know? Taking care of us metahumans... But it was just a silly mistake, what i was thinking after all?" "What could i know? I am only a weapon after all! A defective weapon... It would be much easier if i didn't have any feelings... but sadly i do" she said looking down. ... ... "You know... There was a person on that facility who was genuinely nice to me. She was the nurse that took care of my wounds and body after the hellish training i had to pass every single day. She was the only one that cared... There was this day, that she asked me how many years i had, and after hearing that i didn't knew, she walked away. I thought that she was mad with me or something, but she came back at the end of the day with a small cake and a smile on her face saying "Happy Birthday!" to me. It was funny to see her wearing that silly hat." Nótt said with a giggle and a sad smile. "She... got killed. Shot down by the guards when i tried to escape. They used her as a hostage trying to make me calm down. "Don't worry about me, just run. Everything will be fine." she moved her lips, without actually saying a word. Those were the last things that she said to me. I couldn't even hear her voice one last time." "I'm sorry, i shouldn't be bothering you with all this useless talk about myself. Its just that your voice, especially the phrase you said just now remembered me from her. I wish i could remember her name..." she said, lowering her head as tears began to roll down her face, trying to hide them from Sophie. She discreetly wiped her tears, breathing deeply and after a few minutes she looked back to Sophie. "Well... Anyways, I guess that that's what happens when you spend too much time without being able to talk with someone you can trust, always keeping things to yourself and holding all your feelings and frustrations, you kinda snap y'know?" she said laughing nervously, embarrassed for her sudden emotional outburst. "There was this old metahuman that i met on a small town, he said a phrase to me: "Smile. It doesn't matter what happens to you, always smile, not because you are happy, but because you are strong." ... I still remember that gentle smile of his." "I am speaking too much again, am i not?" she asked giggling, as Dolly got back with some food for her. "Thanks Dolly! I cant thank you enough for this! I don't remember when it was the last time i ate something that someone actually made, not some tasteless pills or that industrialized frozen food they sell on cheap markets." she said, slowing putting some of it in her mouth. "Oh my!! This is so good!" she said with her mouth full, her eyes shining, overflowing with joy. "Sophie, i don't know what you want to do, but i want to help you. Maybe i'll find something good and exciting while at it." she said, blinking to her while slowly savoring every single ounce of the food Dolly brought for her. "Oh, and don't worry, i'm not always this gloomy and boring." she said with a smile to her. "This counts to you too, "handsome"." she said giggling to the ice man. "Something about you two make me feel that i can trust you."
Clearance lv 9 required. Enter Password: ************ >>>>Password Accepted. Biometric Scanning... >>>>Accepted DNA Scanning... >>>>Welcome Dr G. Faust. Subject ID: RBT-180X "Nótt" -----Note: Shows high aversion and dislikeness to the provided ID. Prefers to be called "Nótt" Probably took that name out of the personification of night in the old norse mythology. She appears to have forgotten everything about who she was before the "accident" Appearance: -----Note: Probably of Korean or Japanese ascendancy. Uncertain. RBT-180X in battle mode Age: 19 ----Note: not that it matters anymore... Her blood is filled with nano machines that repair the cybernetic components inside her and maintains the organic components in perfect state... Eye Colors: Metallic Silver and Midnight Blue Personality: Subject is very observative, curious, straightforward and will not refrain to say what she thinks or feel around people she trust. Can be serious and acting with a somewhat distant formality when first meeting someone, but amicable and kind to those close to her, sometimes a bit too much... Shows a certain degree of ingenuity, its proud to healthy levels and cares deeply about "honor". Thanks to the council's unnecessary efforts, she is a regular 19 years old girl, likes music, is a little moody sometimes... While in combat, her personality undergoes a radical change. Once in combat, it shows no remorse about killing, its cold and calculist, doing everything in its reach to achieve the elimination of its target / completion of the mission. We currently don't know what cause this radical change. Its very improbable for her to rebel against us, due to the subject's kind and ingenuous personality, coupled with its almost perfect discipline when given orders. Its recommended to keep one eye on her, as we never saw her angry, and given her dangerous abilities and training, it could prove to be a case of a serious breach in containment. Probable mortality rate in a breach: 100% Abilities: Speed: Subject shows capability to move at ludicrous speeds with absurd agility. Probable max speed: Unknown. See addendum 12/45/631.5 to more information about the this specific ability and the "Incident" "Nightmare": Subject is capable of producing visual and sensory hallucinations to multiple targets around her. She is also capable of restricting those hallucinations to just a select few or just one. Those hallucinations usually are sensorial restricting ones, making the affected incapable of hearing, seeing and smelling. Those Hallucinations are not permanent, and can be maintained by the subject only for around 30 to 60 minutes when using together with her characteristic high-speed, or as much to 1:30-2:00 hours when she is concentrating only on the hallucinations. Audio log Start>>>> *Sounds of quick, angry steps and a metal door opening with violence.* TURN THAT SHIT DOWN RBT-180X! I can hear it even inside the sealed room! ITS NÓTT! Ok! I will turn it down!! I'm sorry I like to hear music! ... Thank you "Nótt", much appreciated. *metal door closes, throat clearing sound.* RBT-180X "Nótt" is not our first project. Our first project, Project was a very promising one, a very rare talent and power. Very promising indeed. But all this changed. Apparently, had some kind of relationship with Nótt. We had a breach in our facility. A girl was able to infiltrate our facility and was trying to escape with . The only thing we could do was terminate the project. The girl was a too big of a interference in the project for it to continue. 's mind and the careful doctrines and discipline we had to carve in his mind would be corrupted by the radical interference the girl caused. All the years we passed forcing him to be the perfect agent, the perfect gifted, wasted due to that IDIOT GIRL! *Big sound of shattering glass and wood breaking* -sigh- Ehm... Continuing, we had to employ our armed forces to seize and kill the girl and terminate the project. Although we successfully wounded the project, we still failed in terminating it. The girl somehow was also gifted. After receiving a shot in her right arm, blinded by the pain, the girl started to run, faster and faster, until it was absurdly fast even for a gifted. Project wasn't terminated. With the help of that girl, it was able to escape. But we got something in return for that... The girl's body literally torn apart and exploded due to the excessive speed, it was too much for a human body to handle... Her body was too valuable to go to waste, imagine that!! a gifted with a power that was too much for even for the human body to handle!! For our surprise, even in pieces, part of her body was still intact. Running as fast as i could, I took her to the lab and we started a lengthy and very complicated process of reconstruction. We were successful in reconstructing her. Due to an absurd stroke of luck, she didn't remembered anything. She didn't know who she was or where she was. We couldn't miss that opportunity! We would be able to create an even better gifted than our lost project, and without the interference from problematic memories! After the reconstruction, we nicknamed her Project RBT-180X. Her new cybernetic body was able to sustain the speeds she was able to, and with our latest technology, we were able to improve her even further, with a special nanoweave cloth, we were able to produce an exposit that was both light and very durable and resistant, protecting her and to top it off, it didn't restrained her movements! With special sound cancelling material and the RBT_EAR prototype we made especially for the project, she was able of echolocation, radar, heartbeat sensor, heat vision... it is literally more powerful than a modern jet's radar and jamming system! Her suit has many capabilities such as grappling hooks, a high frequency energy whip, claws made of a special alloy able to cut through any material built by men, universal translation device, and our final touch: a special sword made of an top secret alloy developed by our base, it was durable, it was sharpened beyond human comprehension. It may not look like much, but if you don't believe it, wait to see it in action. *laughter* It is truly terrifying, who wondered that we could turn such an obsolete thing such as a sword in a marvel of scientific progress The council had some special requests too. It was really difficult to do... but in the end we made it. The exosuit was part of her body now. It could be safely "stored" inside her body. But why we would do that you ask? Blame the council... They wanted her to still be human... it was one hell of a job to reconstruct and replace all the parts of her body to make it function exactly like a human's. They gave an ridiculous excuse like "espionage jobs" *sigh* I could have done better... but the council wanted her to believe she was still completely human... BULLSHIT! We reconstructed her, she was our tool! We didn't need a human, we need a WEAPON! But they claimed that it would be risky and would endanger the subject's psychology... She was having unnecessary thoughts... the staff member and even the security was treating her like a girl, some dumb scientists were even flirting with her! Absurd!! She is but a tool! ... We are reaching the end of her training. The project is basically complete. With great effort we finally completed it. Tomorrow it will be her most important job. Not just petty assassination, but something that will open the doors for us to change the entire world! *excited laughter* I have to prepare myself to tomorrow, I want to see with my own eyes the fruit of all my work. *Sounds of a chair being pushed away and steps* Log off. *beeping sounds, sound of a metal door opening and then closing* ... .. . >>>>Loading backup video feed... >>>>Data corrupted... Recover? >>>>Reconstructing corrupted data... ... ... Video feed start: "Good morning everyone! Why have you called me here? Its sunday! And I don't need to train on Sundays, that was the agreement!" *stretching* "RBT-180X Hear carefully, today yo..." "Doctor G. Faust, I already said it to you, my name is Nótt! Remember that." *crosses arms* "Why you... *assistant scientist starts whispering on Dr G. Faust's ears* "Ok, ok... Damned council... "Nótt", today you will get out. You will have a very special mission." "Finally!! After that i'll be free? That was what you promised me. I want to see so many things, meet new people, do ne..." "Nótt, stop blabbering nonsense and hear out the mission details, there is a couple of gifted, very dangerous individuals, that are being quite a hassle, impeding our plans and terminating potential soldiers. We need you to kill the D.M.A gifted agents and wipe out that thorn from the face of the earth." "Wait, do you want me to kill other gifted? Why? They haven't done anything wrong, have they? Its not like that other politician that was enslaving and treating innocent gifted child like horrible experiments, to fulfill his wicked desi... "Nótt, you are a weapon. Not a human. Stop thinking about all this nonsense. You will do as I say, this is an order, you only need to follow it and complete it, like you always done." "I'm not satisfied by it, but I don't have any choice, do I?" "No. You have not." "Well, at least i'll be free after this job, its my 19 years birthday, and it was our agreement, right?" "RBT-180X Hear me closely... You are a weapon, our weapon. You WILL never leave. You are alive just because of us, we saved you and now you are ours to use as we see fit, don't be fooled by the way the others treat you. You will never be more than a weapon." "What... What do you mean?" "Yes, you were DEA..." *council barges in the room, started reprehending Doctor G. Faust.* "SHUT UP! You are all weak and hypocrites! Its because you were weak that we lost our last project! She is nothing but a weapon. You say that you are so different from me, but you are just fooling her all this time! You will do the same as I. She is a tool. You will use and then discard her. We could have TWO PERFECT GIFTED! BUT BECAUSE OF HER OUR LAST PROJECT WAS COMPLETELY LOST! We lost too much influence and money with that accident! WE CANT AFFORD ANOTHER MISTAKE! She will learn her place in this organization." *assistant slams his hand on the mic button, turning it off, with a very nervous look in his face* *Nótt falls on her knees, and let out a terrible, enraged scream, as her exosuit covered her body* *sounds of alarms. an entire battalion of armed units appear rushing towards her, in order to restrain Nótt.* *Alarms continue, With a spine chilling scream of rage, she disappears, shredding the guard unit.* *Everything on the video feed after this are screams of agony, blood, and terrifying scene* *The last working camera is facing the ground. it gets raised and it faces RBT-180X's bloodied visor* "D.M.A huh?" *Retracting her visor, she looks to the camera, with a stare that would freeze one's blood, before throwing to the air. The last thing recorded by this camera is a beautiful yet terrifying sound of a blade being draw extremely fast* >>>>End of Video feed "What the fuck happened here? This is... I don't think we should be here man..." "Stop being such a pussy! We are scavengers, we have nothing to do with those weird shit. Just take all this technologic shit and lets go. We could fetch a nice price in the black market with those informations. I don't even know why you had all this work to watch this stupid scientific log." "Whatever you want man... Its just... This just doesn't feel right..." "Shut your damned mouth and help me to lift those pieces of metal."
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If you look at my character in the character tabs you'll get an idea of what they look like. Other than that I can say they are tall (9ft average), slim body types, pale skin, white hair, and yellow or orange eyes. There is an Imperial Intelligence Agency that specialises in espionage, sabotage, and assassination. As for your gadget you would have to explain it's limitations as something like this can be used to evade almost every threat to cross her path. Things like the max size of an object she can mimic, how realistic does the hologram(I'm assuming it's a hologram, correct me if I'm wrong) look, is there a cool down timer, etc.
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Gaz's head felt like he had a terrible hangover, he wanted to lie to himself and say that he wouldn't drink again for another couple years only to feel a set of hands shaking him. He opened his eyes to a hazy vision, once it soon cleared up, he saw a Qari woman, he pulled himself off the floor holding his head, groaning, soon the on board A.I began speaking to them. It told them of the other planets nearby in their system." You could've said more nicely that we're fucked." Gaz began shaking away the grogginess surrounding his head, he began looking at the others in the pod with them and wondered what could've caused them to be here." Shit! What happened? Did we get attacked?" Checking himself for some of his only possessions, he nodded as he pulled his weapons out of his holsters and sliding them back in spinning one around his trigger finger before dropping it back into the holster the wrong way then fixing to sit properly in the leather holder. Getting a bad feeling in his gut, he decided to move his way over to the controls of the pod." I don't know about you, but I'd rather not just be drifting around in a defenseless escape pod, whatever may have caused us to be in this pod might also be lurking around in space, tell me when and where and I'll set this thing down where we should be. Good thing you got one of the best pilots in the galaxy to fly you around." Chaos filled her head, she had an insatiable hunger of endless destruction and battles fueled her, she wanted to be powered by her anger and rip a tank to pieces, she wanted to watch an empire burn and see the people scatter, She was snoring, rather loudly. As Xi slowly woke everyone else up, or tried to, Quinn began waking up from the sounds of the stuttering AI, Shaking her head and letting out one last snore waking up, her eyes were met the only being standing up and attempting to wake the others up. She looked around the small object they were trapped inside of." What is this thing?" She slowly rose in her heavy armored suit." Where are we? Who are you?" She pointed to Xi, each of her questions sounding more like orders than anything else. Sniffing heavily from the inside of her helmet, she couldn't get an idea who was what from their weak space suits, she could make out a robot and a couple of humanoid figures, but she could tell the race of one of them, she couldn't forget the height of a Qari, either they were a Qari or a really tall human or other alien with extreme height. With her mind falling into her stomach, she licked her lips at the thought of cooked Qari, mouth watering from just the thought of how it would smell, if they only had more meat on their bones they would make good for group meals. She focused and looked back to Xi." Answer me Where are we? And what is this thing we're inside of?" She asked again sounding as if she was getting angry.
Halions Homeworld:Hale Homeworld Location:Atlus system/Xen sector Climate:Average Daytime Surface Temperature, 87°F/16°C. Average night -10°C Biomes: Vast deserts with golden sand and mountains dotted across the landscape and several cities stretched across the planet. Wild life: Jakes: Scattered across the golden sands of Hale are packs of Jakes, they are Jackal like animals that roam in packs and are extremely aggressive to both offworlders and Halions alike, they have the intelligence of a terran wolf, they usually claim small oasis around the planet as their own and don't accept visitors unless they are members of their pack. If captured they can be domesticated and trained to be considered war hounds due to their sheer size of 3 ft 8 in on all four legs. Cliff Chasers: Taurtic creatures that live within the mountains, they prefer to stay secluded and away from most other creatures, they can be very territorial and somewhat aggressive towards any living being that's not one of their own kind. Their intelligence is unknown, but they do use crude spears, sling shots, and badly put together firearms, they tower over most bipedal races at the tall height of 7ft or even 9ft, most of them are estimated to weigh from 840lbs to over 2,000 lbs. With their taurtic lower half, they easily scale up mountains and chase down their prey. Appearance Due to their creator's attempts to make humans, Halions from afar, look almost exactly the same as humans, but with many differences when seen up close. Most Halion adults average at the height of six feet or six foot and five inches for both genders, one of the first things many other races notice of them are the black scalara of a Halions eyes and the golden color of their iris, that glow a bright color when in darker enviroments. Most members of their race have a stocky build dude to their militaristic government's mandatory training regiments and the fighting of local wildlife or aliens that attack their planet. Physiology Due to the harsh environment of their planet, most, if not all Halions can survive on planets that have harsher environments than most others could, and do it with ease. Their forms are usually stocky and even bulkier with power armor, even without physical protection, Halions have thick protective skin across their body, while it won't stop a bullet from killing them, it does protect them from light cuts, scrapes or contusions. Over the years of eating other alien races, their people have slowly strengthened the acid in their stomachs to digest almost any alien that doesn't have poisonous skin. But even with their almost invincible physiology, the Halions suffer from a short life span ending in their early forties with some females living to their fifties or sixties. One of the things that make the Halions a deadly and feared race is their beserker like anger, that makes them ignore physical pain caused to them, but it also makes them throw rationality and logic out of the window in order to sate their anger in the moment, while most of their people can get angry only some truly know how to use it to its fullest. Probably one of the things that most other races do not know about is their enhanced smelling, like a bloodhound they can pick up on smells that most others with weaker noses would never know of, but it comes with the downside of picking up scents or smells that could harm them such as poisonous gasses or bad smells that don't agree with them. While most see their race as almost unstoppable, they have a couple forms of weaknesses, one of the most common is their hair and eyes glowing when they stand in direct moonlight making their heads clear targets to enemies. History Unlike most other races that were created through evolution, the Halions were made through several generations of mix breeding, one of the races probably being humans due to their looks. Once their creators had the perfect breed, they used the Halions as front line planet defenders against hostile alien forces and they were soon used to take control of the entire planet killing most other aliens that made their planet home beside local fauna, and for a while it worked for them. Their genetic creations fought for them being supplied by their creators and taken care of, but when peace began to flourish the Halions slowly began to feel irritable, the lack of combat began to make them question their leaders and creators that made them to only live for such a short time. It didn't take long for the Halions to turn against their creators when their questions were ignored or explained away as something they shouldn't think about. The creators didn't last longer than seven hours against the Halions, they were dragged out of their homes and swiftly executed, government leaders were killed as they attempted to flee the planet and new leaders were put into power, leaders that would give the people what they wanted. Slowly they began learning and using their creator's technology to better themselves and learn space travel and once they did it the entire galaxy knew it, they created massive ships housed with dozens upon dozens of warriors the first neighboring planets that they attacked provided little challenge to them, it was only when they moved further into the core worlds when a real challenge shown it's self. Humans and Qari provided a long on going war with them that sated many of their warriors after battles leading them to see the two races as great opponents as they fought both races for nearly a year with long bloody battles whenever they would encounter the two races in their home systems or colonies or even in space and allowing their opposition to escape before they could completely wipe out the squad or teams. After their debut to the two races, the Halions spread out around the galaxy fighting more obscure races and moving on from killing them on the spot to imprisoning weaker aliens and forcing them into hard labor. As odd as it may seem, the Halions fell back to their system with prisoners and haven't really been spotted fighting for a couple years after they showed up with almost relentless brutality. They slowly worked on "Re-educating" prisoners and aliens that submitted to them, due to the vast number of prisoners and aliens that submitted to them, they were forced to pull back and deal "Re-education" first before they would continue their warpath on the galaxy. Religion Halions believe in three or one of the nameless gods. The first is the god of wisdom and intelligence. The most known and less cared about by a majority of their kind due to the fact that many believe that they do not really need wisdom or intelligence in order to fight someone, it's a pretty straight forward god to believe in, they accept all knowledge even if the knowledge could be wrong or if it's vague. The second is the god of Battle and destruction. The well known and most praised of the three due to the majority of the Halions love of combat and destruction, like the first this god is mostly straightforward. Crush your enemies whenever or where ever they stand, fight every battle as if it's your last, and only show mercy to enemies that you respect. The third is the god of death and reincarnation. The only god that is probably misinterpreted the most, unlike the first two the god of death and reincarnation is a god that was believed by the creators and the Halions that praise and pray to the god, do it for the wrong reasons. They pray to them to make sure they or their enemies are reincarnated stronger the next time they meet, to them death is like an injury that they will recover from in time. Culture Being a culture of militaristic warriors, the Halions have a love of war of combat seeing fighting and or training as the ultimate past time for most of their race, with their daily morning routine being several exercises before doing anything else. One of the many things that Halions pride themselves on is their power armor something they claim are second to none and to be their second skin, the suits usually look bulky for extra protection for most ground troopers while spies, scouts, and officers have a thinner, sleeker, and more customized look to their armor. On the home world and some planets close to it, Halions engage in open polyamorous relationships, but also have a form of marriage among their people, it's called The Oath, it's a series of trials involving pain, teamwork, and sacrifice, once finished, the couple would both present each other with a weapon that they must construct with their own two hands, when both are given their weapons they both must take an Oath to be loyal to one another and to never lose or break their weapon or their Oaths will be considered weak or easy to be misplaced. Before aliens would submit to them, art was one of the many things Halions cared the least about, but when aliens began to produce art and dance, they slowly embraced art such as paintings and statues, creating paintings and statues of their most well known Generals. Public works of art such as statues or hologram displays are made to be pleasing to the eye, but also have a form of usefulness, such as telling the time of day or giving simple directions to stores many wouldn't find. Even though their people have firearms, some of which are almost small Gatling guns and have their own category of weapon, a good portion of their warriors prefer to use metallic similar to arming swords or energy blades, the reason of their use is due to their berserk ability making them want to crush or break everything around them with their hands, with a sword they don't have to use their hands. On worlds nearby the home world, the Halions and other locals adopt the customs of other aliens that they see as interesting or as better than theirs, they aren't against change and are willing to better their people in many different ways, one of the many ways they've tried to better themselves is by studying their creator's genetics and other alien genes in order to expand their normal life expectancy. Government Their government isn't an empire like Qari or a Federation like the humans. The Halions have a form of Stratocracy letting the government be controlled by a council of Military Generals who create laws and actions for the people under the government, anything that wishes to get turned into a law, a bill, or if some new form of rights were to be made, they would have to be approved by the council of Generals before anything would get done. Generals are often, but not always picked by troopers and some civilians for their wisdom and choices made during their time as former officers, but in order to become a general, they would need to first complete officer training and would have to see some form of combat and given orders to troops under them to show that they wouldn't be a hindrance. Name Quiinn "Quinn" Alta Mazz Age 19 Species Halion Profession Security/Zerker Personality Like her mentor, Quinn tries to do her best to come off calm, cool, and stoic, but struggles trying to do it and let her emotions out instead of controlling most of the time. Staying true to her people, she loves fighting and getting angry, well not really just the getting angry part the feeling after breaking a number of objects or crushing her enemies completely. One of Quinn's many wants is to become a weapons master and know how to use every piece of weaponry in the galaxy even if she dies attempting to do it, in hand of the weapons master wanting, she also wishes to have sort of an ark for weapons, two of each weapon, firearm, sword, bombs, if it kills then she'll want it. Quinn doesn't understand the concept of wanting peace, just as most of her people, she revels in the chaos of battle, enjoying the almost deafening sound of explosions, the ringing in her ears, the sounds of gunfire, the spilling of alien blood on the ground, the fact that she could destroy something beautiful in a blinding rage. Silence is one of the many things Quinn hates the most, it makes her irritable and angry with her complaining that it's eating away at her. Biography Born on the Halion home world, as a child Quinn worked as a tank operator learning the ins and outs of heavily armored vehicles, once she hit puberty, she was told she would need to fight in front line combat due to her new gained height and weight. She underwent the intense training and went on a strict diet of foods, once her training was complete she was a only seventeen ready to see combat off world. In her first ever battle, the strike team, she was a part of were ordered to retreat against a group of Humans and Qari working together on a colony planet, the strike team leader ignored the orders along with the rest of the team and wiped out the entire colony leaving only ruins and burned bruised bodies. When they returned to the general that gave them the order to retreat, they were told that they would be discharged for not following orders and wiping out an entire colony instead of taking prisoners. Their fire team leader went against the general and told them they were weak, retreating would be cowardly and the colonist attacked first, after the tongue lashing, Quinn stayed with her fire team leader who later became her mentor trying to teach her how to control her rage and use it as a weapon against their enemies. While learning under him, the two found themselves working security on Faren V, using brutal intimidation to scare off and crush pirates and other enemies alike with no mercy, when they were launched out of escape pods, her mentor disappeared and ever since her pod slammed into the planet she couldn't find him. Equipment -It's a sword, it's used for stabbing, slashing, and impaling enemies to death, nothing else really needs to be said. -Jump pack, it's like those cool lookin Jetpacks, but it's just used to blast people to higher hights, do not confuse with a jet pack is written on the side in crude marker Relationships Mentor teacher-Roza Hji Other -While enraged she doesn't hesitate with her attacks, even if she's close to allies or non combatants -She thinks Qari is tasty when cooked and prepared correctly -She carries around a weatsone to sharpen her blade in her free time and as a way to concentrate and not let silence get to her. -Quinn knows how to upgrade and how to add components to her power armor
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Payne woke up, and he found himself in a confined space with five others. His mind flailed to reconcile how he had gotten from point A, his last memory of being in the pantry tidying up the ship's rations, to point B, waking up in what looked to be the ship's escape pod. He was in his EVA, but the extension to his matter analysis gauntlet, located on his left hand, seemed functional. That was good, at least. Just as good, was the fact that his Payne-Maker, sheathed and hooked onto his suit's waist, was still where it should be. Payne' stomach growled, and that was not so good. He didn't know when his last meal had been, but he began to think of a new recipe for roasted apharids when he realized that the Qari who had woken him up (assuming her height wasn't an illusion,) as well as a human (most all medium-height spacefarers are) were discussing the course of action to be taken. Now, Payne was just a cook, and a good bartender, but he could recognize that these were not ordinary circumstances. Extraordinary circumstances called for extraordinary responses. So Payne removed his safety restraints, stood up, and joined the pilot at the console. "What's cookin'?"
Payne Everyday Outfit EVA Suit (W/O gun or Jolly Roger patch.) Age 22 Species Urhusasja (Rukhkah Native) Profession Cook / Bartender Personality Payne is a down-to-earth, reliable, and generally peaceable fellow. He tends towards patience, and careful consideration of his choices, before deciding what to do. He enjoys the company of others, but expects most people to be alienated by how different he is to them. Payne also enjoys feeding people, sating their hunger, and creating a cozy atmosphere. Given the choice, he'd settle down in a nice civilized part of space, and probably open a tavern of some sort. Given the circumstances, Payne doesn't fear death, but if it's inevitable, he'd like to make the journey as comfortable as he can. Payne has no tolerance for naysayers and nihilists, and he's a perpetual optimist. In his heart, he believes that if he could show everybody in the galaxy what it means to share tasty food around a warmly lit table with friends, that there would be no more war. And while his ultimate goal would be to make everybody happy, he has no qualms with using violence to put an end to those who terrorize others. He especially thinks poorly of large organizations, because he has a paranoia about them being inherently controlling and manipulative of lesser peons in any given society. Biography Time long ago, Payne was just makin' his way through life on Rukhkah, minding his own business. Unfortunately he got tangled up with one of the friends he probably shouldn't made, who convinced him to go catch a ride through the magma pillars. Suffice to say, he had to be dragged over, and when they actually managed to blast free out onto the surface, Payne was just about ready to turn right back around and find a way back below the surface. Unfortunately, at this point his concern for his friend outweighed his need to return home, and so when this intrepid Urhusasja found an ancient ship and decided to try and make it work, Payne reluctantly joined him, assuming that the two of them would be trudging back to the caves in a few minutes after the inevitable disappointment. Then, the ground began to shake. Normally, underground this was no real issue, save perhaps for falling rocks and earth and such. However, the source of the earthquake was an erupting volcano, directly above them. Needless to say, Payne was much more interested in getting the ship to fly, and miraculously, they managed it. Too well in fact, when the FTL drive engaged before they were out of the atmosphere. Before they even had a trajectory. Payne and his companion, catapulted out into space. Which would be worse? Being stranded with no fuel? Or... Arriving right in the middle of a space battle. No shit. But that's another story entirely. The long and short of it was that Payne ended up separated from his friend on the Qari side, and was quickly swept aside as the battle raged on. The humans were thrown off-guard, and unintentionally Payne and his companion had won the battle for the Qari, at least, that particular skirmish. The Qari intended to off-load the strange alien on the nearest habitable world they came across but immediately after the battle, they were called back to Nirola, heeding the call of one particularly demanding Captain. Payne managed to convince the officer of his ability to assist the Qari Military, and in doing so, succeeded in procuring a new life. He was never entirely certain where his companion had ended up, but Payne being the optimist he was, assumed he'd gotten out of things okay. He started as a lowly servant, cleaning the ship, and eventually made his way into the kitchen staff, where over the course of long months he managed to show his proficiency for cooking, bartending, and general Martha Stewart-ing. The head chef took him on, and began to show him all the facets of culinary tradition, especially when they would stop off for regular visits to foreign or alien planets, with unique dishes. Payne also began mixing drinks, and became so accomplished at this that he began to run an in-ship bar for those of the crew who wanted to unwind after a long shift. The crew nicknamed it the Payne Locker, owing to both the irony of their bartender's name, and the fact that Payne literally kept much of his stock in an unused locker. As it soon became clear that Payne was a fixture of the ship, the crew, and the Qari Military, he made a bold move, and asked sincerely to be given a rank and position in the military proper, even under the acting role of chef. After much consideration, and sampling of Payne's delightful mixed drinks, it was decided that the Urhusasja could be granted a lowly rank, but a rank nonetheless, so long as he continued to serve the Qari military loyally, and with distinction. Thus procuring the necessary wages to actually truly invest in his passion, Payne purchased a very high-end matter analysis gauntlet, and a needlessly expensive cleaver, which he intended to hang on a wall and show off to guests. So expensive were these two items, that most of the backpay that Payne was granted was spent on these items, but Payne didn't mind overly much. After all, he'd heard word that they were setting course for a new planet, filled with new ingredients, new opportunities to experiment with the culinary art form! He'd resolved to go on expeditions and perhaps make use of his newly acquired tools, seeing as they might be useful should his guides prove less than knowledgeable about the environment they found themselves in. Little did he know... Equipment Primary Weapon Renalthis Metal Cleaver, a type of metal that never needs to be sharpened, due to futuristic forging techniques, can be used to perform most any action that requires a keen edge, or just an edge in general. Payne tends to make use of it whenever somebody challenges him in the kitchen. Gadget Matter Analyzer, a one-size-fits-all glove that allows the wearer to analyze matter. Much of the technology is hidden in the glove itself, as it is a marvel of miniaturization, however the basic mechanism allows the wielder to identify chemical composition, possible reactants, properties both physical and chemical, interactions with an individual's anatomy and even acts as a compendium, storing previously recorded information to be accessed at the user's pleasure. As a general rule, the longer the glove has to analyze something, the more in-depth the analysis can become. The glove is also solar-powered, and can perform analysis through direct/short distance (faster) or long-range/indirect contact (slower). The glove has an inner ear component for only the user to hear from, as well as a speaker for less discreet sharing of analysis results. Relationships Payne has solid relationships with the crew of the ship, owing to his running of a speak-easy type bar called The Payne Locker. He also formed a strong and eventually friendly relationship with the head chef, who was kind enough to give Payne the reins when they parted ways. Other than that, Payne is acquainted with the Officer who allowed him to board the ship in the first place, but the relationship itself is paper thin. Other In The Kitchen Theme - Smokestack Lightnin' - Howlin' Wolf Barkeeping Theme - One Scotch, One Bourbon, One Beer - Amos Milburn Payne's Theme - Let The Good Times Roll by Ray Charles Payne has a plethora of knowledge about galactic cuisine, as well as the bevvy of beverages that are consumed from system to system. He's learned from some of the best chefs around the galaxy, and he's as competent as they come. He also professes to make a secret sauce for which there is no equal, and as of yet, everybody agrees; It's awful. Luckily, he only gives people who don't know that a chance to try it, as he continues to experiment with his recipe for the sauce. Payne has a spice rack he wears on his shoulders, which also contains many assorted ingredients and flavour enhancers which can be transported in large quantities of little to no weight. He does procure all his fresh ingredients, well, fresh, however his back-rack, so to speak, can hold an impressive amount of contents and may even be able to help if the medic requires a certain herb or medicine, depending on its assortment of uses. Payne tends to also carry around the rudimentary tools needed to make a basic meal. He's got enough of skill with his hands to work some of the tools he needs out from raw materials, but for example, there's no good replacement for a nice cast-iron pot. The eccentricities, and the rare things, are the tools Payne holds onto hardest.
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Katyusha slowly awoke to the sound of a stuttering AI and some angry speech, her eyes opening groggily. It took her a moment to rub her eyes and fully grasp the current situation. She was in an escape pod. Any engineer worth their salt would know the interior of any official vehicle within moments of observation, however her situation only brought forth questions. What happened back on Faren V? Where were they now? Fortunately, two of the five aboard the pod were awake and it would seem that she was the only human in here.. Not that it bothered her too much, although the aggressive speech she heard from the Halion was disconcerting as many had said. As much as she wanted to explain what vessel they were on, she knew that it would be unwise of her to interrupt the Halion's barrage of questions. Undoing her restraints, Katyusha immediately went searching for Dimitri, her robotic companion. As luck would have it, the drone was in hibernation mode underneath her seat. She breathed a small sigh of relief, but made no attempt to reactivate the drone since there was no need to awaken a 3ft tall surveyor in such a small pod. Instead of saying anything, the engineer decided to investigate the internal systems of the pod, opening a small console in the wall near the cockpit. Hopefully she could find what was causing the problems with the AI and perhaps any other problems with the pod itself.
Katyusha Chaykovsky Age 24 Species Human Profession Engineer/Surveyor Personality Katyusha is an intelligent, pragmatic, diligent worker. Dedicated to her profession, Katyusha is less sociable compared to most. This is not to say that she's anti-social or aggressive toward others, she just simply doesn't know how to communicate with them through regular conversation or small talk. If someone was to talk to her about machines and whatever she's working on, Kat will be talking for at least an hour. She doesn't pick up on social cues and is generally quite dense when it comes to such things. She has an easier time talking to her machines than she does talking to people. Biography Katyusha lives and breathes engineering. Her parents were engineers, their parents were engineers.. you get the idea. Her family had generations of engineering plastered all over their name. Her homeworld, Olympus III is known for it's exploits in the field of mechanics purely because of her family. As a child, Katyusha was already being trained to become an engineer. Rigorous mathematical tutoring and constant mechanics workshops were what filled her daily schedule. Because of this, Katyusha never really made friends with anyone her age. Most, if not all, her acquaintances were adults who were around her parents ages. The young Chaykovsky heiress had an enormous weight of her shoulders. To succeed her family's legacy and continue it for the rest of her life.. Not that it bothered her, she quite liked engineering anyway. She was also interested in Geology. Studying the various minerals and compounds that made up the crust and inner most layers of known planets. While her destiny was to become an Engineer, she also wanted to use her knowledge of various materials to create more innovative machinery, which her parents were very impressed with. Dimitri, the Surveyor drone, was Katyusha's first solo project. Although many surveyor drones had been made in the past, Katyusha was determined to create an even better one. Smarter, stronger, versatile. As with any project, she had to push passed failure after failure, but soon enough her galactic partner in crime was created. When Katyusha became independent of her parents, she was stationed at Faren V to assist in their engineering exploits. This was normal for the Chaykovsky family as her extended family was also spread across the systems, furthering technology for everyone. Equipment Katyusha's weapon is a plasma pistol that doubles as a multi-tool. Dimitri is a 3ft tall Surveyor drone which was constructed by Katyusha. This autonomous drone possess Katyusha's Matter Manipulator and can use it to greater effect due to it's upgrades. Dimitri's sharp legs allow it to move through almost any terrain, as well as operating as digging tools to break the surface. Dimitri also has a complex learning AI that slowly learns how to socialize through social interaction, although it doesn't really learn much from Katyusha because she's.. mostly awkward. Relationships Katyusha is quite close to her family, but not close enough to have a need for constant contact. She can go for months without sending a single message to them, however she does enjoy sending them funny pictures of things. She doesn't really have any relationships outside of familial ones. Other The Chaykovsky family is seen as more of a guild or clan, even though it only consists of Katyusha's huge extended family. Aunts, uncles, cousins, etc. Katyusha has a deep love for Orchestral music. She wants to turn Dimitri into a massive excavator some time, because it'd be amusing.
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The first thing Syviis registered was a faint buzzing, but his consciousness was unusually slow to return to him. As he became more aware he thought he heard someone…Was that someone trying to wake him up? There was some more speech but suddenly the former calm tones were replaced by some rather aggressive questions. Syv finally awoke with a deep but quiet breath and assessed the situation. There was what he assumed to be a Halion facing the person who had tried to wake them up. Since Syv had no idea what the former wanted, he decided not to interfere for now. He saw a human female make a similar judgement as she unobtrusively left to operate the escape pod’s console. Syv hoped she would find helpful information and share it. He didn’t know about the others but the last thing he remember was travelling to Faren V. He wasn’t even sure if he had arrived on that planet or not. Either way, he was now in an escape pod with some other beings. What a curious situation. Finally, he undid his safety restraints and checked himself over. He was in his EVA suit, but its his helmet was next to him. His hunter rifle was in its usual sling, though he had to adjust it a bit to place it from next to his shoulder to its customary position on his back. His multi-tool was on his hip. As he saw the last item, Syv realized that his hoverbike was most likely not here. He felt a pang of sadness at this fact, but the current unknown situation took priority. Seeing as they would have to land eventually – hurtling through space in an escape pod was not a long-term solution – he put the helmet of his EVA on and quietly made his way to the remaining two unconscious beings to attempt to wake them up.
Syviis "Syv" Athimmi Syviis is on of the Cat Caste Azaali, who are most similar to Wolves. They retain the same balance of strength and speed, the exception being that they are shorter and slimmer. Because of that, compared to Wolves, Cats are weaker and more agile. Their build also means they have less stamina compared to Wolves. They have the same sharp senses, however Cats can also act on that, giving them an edge in reflexes. Similarly to Wolves, Cats are good fighters and survivalists, but are more suited to stalking, ambushing and short pursuits compared to the direct confrontations and long treks the Wolves are capable of. Obviously, their masks are cat-like. Syv is 5'5 feet (1.65 meters) high and although his mask is mostly cat-like, its ears are larger (like those of a Wolf). Age97 SpeciesAzaali ProfessionHunter and Racer Personality Like most of the Cat caste, Syv is independent but can enjoy social connections as much as he does solitude. He is courageous, adventurous, curious and comfortable with himself, which gives him a calm and relaxed confidence that can often soothe others in need. His hunting experiences have only helped his patience grow and Syv has no problem observing quietly and unobtrusively – he knows when to preserve his energy – and then acting swiftly and decisively at the right time. The Wolf ears on his mask are also indicators of his adaptability (his instincts can offer him a good grasp on a situation, but there is always the danger of interpreting something wrong, which is not unlikely considering his cultural heritage), sociability and intelligence. He’s definitely a man of action rather than intellectual pursuits, but he does strive for knowledge in his occupations (hunting and racing) and can also be rather analytical when the situation calls for it. He enjoys challenges and friendly competitions (which is why he enjoys his professions so much). BiographySyviis was born on Shae to a Cat Caste father and a Wolf Caste mother, both hunters, and was Registered in the traditional ceremony. When Syv’s mask formed, it took the shape of a Cat but with a Wolf’s ears (larger than a Cat’s) which the community took to mean Syv would make an exceptional hunter. Following the profession of his parents, he learned the ways of scouting, tracking, stalking, trapping and various other hunting techniques as well as general wilderness survival skills and fulfilled the expectation of being an exceptional master hunter, at least on his planet. In adherence with the belief of The Spacial Home, Syv’s first expeditions into the galaxy were to further his hunting skills on other planets. Syviis was able to get by with just as a hunter for a long time and he was happy even if his job was self-sustainable rather than being profitable, because even like this, he was able to travel and explore worlds. Sometimes he hunted alone, sometimes with other Azaali and other times with other species. His contact with other species was what made him aware of the concept of endangered species and while it seemed foolish to him that others would endanger the cycle of life with such reckless hunting, he did his best to correct the situation. He educated himself and others about endangered wildlife, taught the proper hunting techniques, even wrote a paper on the etiquette and ethics of hunting and made some speeches about it and never accepted jobs from clients who would waste his prey (e.g. he never hunted for those who were solely interested in having a trophy). However, his curiosity and thirst for exploration grew further and he was no longer content simply with exploring the galaxy’s wildlife. He wanted to familiarize himself with other species’ technological advancements and become familiar with those parts of worlds that he hadn’t much paid attention to in the past. In one of his expeditions to what he considered technologically advanced communities, he had the pleasure of experiencing hoverbike racing. The combination of risk, reward, skill, and thrill involved were just the right to get him hooked. Syv started racing as a hobby which allowed him to better experience The Spacial Home, but eventually he won enough high level races to be recognized by others, which opened even more opportunities for him. He discovered that racing was a very popular and extremely varied sport and made it his secondary goal to race at least once in every type of non-lethal race (he found very soon in pursuing this hobby that racing often promoted lethal aggression between the participants, and he always avoided those types of races) there was, while hunting remained his primary pursuit. During his career as a racer he picked up some basic mechanical skills, enough to be able to do standard repairs to the hoverbike he was eventually able to purchase. Syviis now lives a satisfying life of pursuing his two passions across the galaxy. He has recently been on a two-month long hunting expedition and was on the way to Faren V to sell some of his goods, where he also intended to sign up for an upcoming race. Equipment - Hunting rifle: can kill or paralize. Syv keeps the weapon on a sling on his back. - Repair multi-tool: A device with settings for various (repair) tools that can be extensively modified and upgraded (though doing so is costly). Currently includes an assortment of screwdrivers, pliers, wrenches, a blowtorch and a knife. The device can fit comfortably in Syv’s hand; when not in use, he keeps it belted on his left hip. - Syv's EVA Relationships Syv's close to his parents. He has also made several acquaintances during his lifetime, mostly fellow hunters or racers. Other
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Odd woke up dizzy, disorientated, his brain felt like liquid fire trying to escape through his ears. The sensation was unpleasant to say the least. Though the feeling of confinement was slowly making its way to the forefront of his concerns as Odd began to realize his surroundings bit by bit. Unfamiliar faces, a pod he did not remember entering, and the feeling of being trapped. Bound. Caged. Breathing heavily as the panic set in he thrashed in his seat trying to escape the demons of his own mind, eventually hitting the release to the belt that had strapped him to the chair. Without bothering to talk to the others he struck a B-line to the nearest exit but caught himself before opening the latch in his initial panic. Common sense kicked in a moment later to stop himself. To the others he called out simply, "Where are we?" The who and whats could come later. Establish surroundings, get a destination, the rest could be dealt with as it happened.
Name Age: 37 'Odd' Species: Human Profession: Marksman / Trapper Personality: There is never much to be said for Odd. This is a man focused solely on making it to tomorrow, living free and unrestricted. Someone with extreme patience and a steady demeanor capable of solving problems quickly and quietly before moving on to the next task. People will warn you not to cross him and that's always good advice. Biography: I am born of man and woman, raised in a metal craft between worlds. We settled when I was young, young enough that I cannot remember the face of my mother and father when they died. Their screams do not haunt me as they once did and for that there is peace of mind out here among the stars. There was a war.. Violent, bloody, taking a toll believed to be unfathomable from both sides. Were they soldiers following orders when they had me or did they flee to protect me. These questions have no answer and become the new nightmare to torture me in the restless moments of the night. Yet we persist on. The settlers took me in. Fed me, clothed me, taught me. Survival is to make use of what you know and learn what you don't. Any beast can be brought down with time and any world can be conquered if your goal is to see tomorrow. That is where people like me prosper. In the wilds. They named me long ago when I was still a child. But that name is gone to the same force that stole their voice and face from my memories, so now it is Odd. Like me. That is what the villagers called me when I first fired a weapon. It is what they said when I practiced over and over for years at a time to hit my targets. 'He's odd, for sure.' I will find my home someday. I will take what I must to keep moving forward, one step and one shot at a time. The raiders who thrive on violence were 'home' for a time and got me the knowledge I lacked to survive on more than just my own planet. To survive on all planets. To take what is theirs and make it your own. I was born to spill blood. So answer me and spare yourself the pain; Where do you keep your goods? Equipment: A customized assault rifle turned into precision long range weapon, complete with built in suppressor. Single shot or burst fire at close range makes it a versatile weapon for discerning killers. Thanks to its light weight and small size it is ideal for those who roam the wilderness hunting big game. The attached scope only his minor magnification and serves better as a close range indicator. Hunting knife, kept razor sharp. Relationships:None. Allegiance to the survival of self over community. Other: Odds suit was stolen during a raid on a settlement three years prior, modified to be lightweight with a built-in facial overlay that provides air and a zooming lense. The entire suit itself is not a rare model or a very expensive one to manufacture, making repairs often very simple if brought in for minor fixes. Odds has gotten a great deal of practice with the helmets zoom and voice commands.
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The air felt still from inside his helmet, and everything seemed to bleaken as the AI had yet manage a stability longer than a few minutes. Xi took this moment to stand and turn from the pilot seat and he looked over the three who had awoken. He was cautious and yet even he knew this was the time to put all other things aside from survival alive. "Listen to me. This is an astral life-boat. We are in a community escape pod and we are currently drifting through space. We will need to wake the other two, and quickly. If we don't, it will be just us three deciding where to attempt to land this pod. I will save the other details for when and if we can wake the other two, as we still have a few minutes and I don't feel the need to waste them re-iterating information." Xi spoke calmly, but firmly. His helmet never removed, but his voice as normal as any other being's. He then turned back around and gave another sentence to them all. "Remain calm, and lets try to get this boat to safety if we can, stay keep level-headed and talk to me about what you can do and whether you can remember anything before you woke up here."
Irisara Sironexios Age: 28 Species: Qari Profession: Imperial Officer Personality A born leader like most Qari Imperials, Irisara is quick to take control over any situation she finds herself in. Rarely does she let someone else take the lead unless they prove themselves worthy and even then she questions their decisions but only to ensure it is well thought out. Meticulous to a fault, Irisara does not tolerate mediocrity on her part or anyone under her command. While slow to call someone her friend, those who are given that honor have a close ally for life. Unfortunately she holds a great deal of animosity towards humans due to her family's past. As a result, she can appear standoffish in conversation to non-Qari and indignant to humans. Biography Born on the Imperial homeworld of Nalroka, Irisara's ancestry is rooted in military serive to the empire. Her grandparents on both sides fought in the war against humanity. Her parents, Theron and Lysandra Sironexios were two Imperial officers with numerous awards for their service. And her older brother Nikias was enlisted in the Imperial Infantry. Upon graduating from Infantry Academy, Nikias was stationed on Hairuta to aid with the stabilization of the border planet. During his time there the Imperial Infantry worked to ward off pirates from the local space who intended to pillage the weakened Qari frontier. Nikias was aboard the I.M.V. Vensicatus when it was ambushed by a fleet of pirates while on a patrol of the Hairuta's solar system. Outnumbered by a good margin, The Vensicatus knew it was not a fight it could win but there was no way out except through. Despite being outnumbered, The Vensicatus was armed with more advanced weaponry. The following confrontation left most of the pirate fleet destroyed or in desperate need of repair. The Vensicatus however, was not so fortunate. After taking severe damage to the rear hull, The Vensicatus's powercore began to overload, causing a massive explosion and destroying much of the ship and its crew. Nikias was among the many who perished in that battle, staying behind on the ship in an attempt to help more crewmen to the escape pods. When news reached Nalroka it was met with outrage, to make matters worse it was a human pirate fleet. Some considered it to be a conspiracy orchestrated by the Federation to ignite a second war. For a while it felt as if the two powers would truly go to war once more but diplomatic talks resolved the situation. However the situation was far from resolved with Irisa. The humans had taken her brother from her, they had taken so many sons and daughters of the empire. For a long time there was a great deal of anger in her, fueling her to join the Imperial Infantry. Graduating at the top of her class from the academy, she went on to become an officer. With this rank she oversaw the operations of a unit that would go on to be nicknamed "The Sifvossi" for their efforts in unifying the empire's territory. Even with all the accolades given to her and her men, it was not enough to calm her soul. For Irisara, in her heart there would be an unquenchable fire burning to see her brother's death avenged. She would never get that chance, instead she received a constant reminder of her inability to do so. The ship she was stationed on, The I.M.V. Seravatin, was sent to the trade planet of Faren V as part of a diplomatic mission to ease tension between the Empire and the Federation as well as protect the trade routes going through the system. A job many would have taken as a reward was met with scorn by the young officer. Faren V was a popular trade hub known for its busy trade centers as well as thriving nightlife. In fact, Faren V is among the chosen destinations for soldiers on shore leave. Equipment MK.IX-Raelor Imperial Officer EVA Armor IA-Morcorim Carbine ISCD The Imperial Support & Control Device is a small handheld device which provides an overshield to designated allies within a certain radius. To designate overshield recipients, the ISCD needs only to come into contact with the recipient's EVA suit or armor. Non designated targets i.e. enemies who enter the radius of the device's influence receive an electric overload to any internal electronics thus rendering them inoperable. What's more, the overload also sends a powerful electric current through the body which range in severity to temporary immobilization to unconsciousness. Relationships With her only living family member being her mother, Irisara holds a close bond with her and visits her home on Nalroka whenever she is given leave. Aside from family bonds, Irisara is popular amongst her men for her fair leadership and treatment. As for romantic partners, there is little time in the young officers busy schedule for romance and so she currently has no partner nor does she desire one.
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Ow ow ow ow. Navera woke up with a splitting headache, like she's been dancing in a club for ten hours consuming nothing but drugs, alcohol, and sweet greasy cupcakes. She wished she had a pill to pop right now but all she could do was nurse her aching head while trying to figure out what was going on. Once her vision stopped being blurry and she could hear things again Navera noticed she was in some sort of escape pod with some others. She doesn't remember how she got here, though she could conclude that she was escaping something. She didn't recognize anyone here and they certainly weren't Qari. Navera tried her best to figure out what was going on before her headache, or whatever it was they were fleeing from, got the best of her. Navera woke up just in time to hear someone, an Azaali, mention they were in an escape pod and need to figure out where to land. Getting out of her seat Navera tried to walk over only to fall to her knees. "Dammit. My body feels wasted." Navera's legs were weak and her arms were heavy. There was a sickening feel in her stomach and she nearly wretched all over the escape pod floors, but managed to hold it in. She seriously considered whether or not she was drugged prior to getting onto this thing. The Azaali quickly took control of the situation and tried to figure out what to do, first by asking everyone who they are. "Ugh... Sorry... Give me a moment." Taking a seat to let her body recover Navera looked over towards everyone. She doubts any of them are Qari spies, though that Halion didn't look too promising. "My name is Navi. I'm was just on vacation. I'm was a student. I don't remember what happened before I got here though. I... I think we were under attack?" Navera mixed her lies with uncertainty and twisted truths. Navi was a name she goes by, a pet name but not her real name. And she technically is on vacation from her duties until the heat dies down. She was a student, until she graduated. And she really doesn't know how she got here. Navera only vaguely remembered that something was after her, but she couldn't make out the details. She doesn't know if she was being chased by enemies from the Qari Empire or maybe just an aggressive pet. It was all a blur. "Are we still drifting in space right now? Can we get an emergency signal going?"
Navera Doros Navera’s cloak is a gift given to her by her mother and something she keeps close to her at all times. Thick and heavy to protect Navera from the sandstorms on Nalroka, as well as keeping her warm when the dunes get cold. Navera dyes her hair black as a personal choice back when she regularly interacted with Qari people. Her natural hair color is an ashy grey. Age 29 Species Qari Profession Spy Personality Navera has to be affable and agreeable to others, knowing when to keep quiet and when to speak out to get into other people’s good graces. She earns people’s trust simply by being helpful and considerate. But her kindness also helps her find the secrets of others and while she can easily play the part of a caring soul, the truth is that she’s an information broker and no one is too close to her that she wouldn't sell their secrets if the price is right. Navera's two-faced but plays both sides well, so that she she can still take advantage of you while remaining innocent with plausible deniability. She ultimately looks out for herself. Anyone else she helps is just so Navera can make her life easier. Biography Navera was born on Nalroka, the home planet of the Qari. Her parents were active politicians who used their wealth and influence to make friends with more powerful aristocracy in the city, all the way up to the emperor himself. Navera was raised to be a devout patriot for both the empire and the Sifdai, however as a young girl Navera was much more interested in the Qari themselves. As a young girl Nevera quickly learned how to get along with others both young and old, and just as well she learned how to use that friendship to further her standing. At first she merely acted like a role model and made sure that misbehaving children didn't act out against the rules. But Nevera quickly learned how to use others to root out troublemakers while leaving her hands clean, pitting her fellow children against each other while she served as a much needed mediator between the various feuding factions. Not much had changed as Navera grew up aside from the stakes being greater. She continued to make friends with other Qari both young and old, rich and poor, unknown or infamous, and used her friendly persona to get into their good graces and either help them achieve the goals to destroyed them from the inside. She took on businessmen with corrupt policies, politicians whose ideals went against Navera‘s personal beliefs, and even shared drinks with actual criminal and terrorists in order to bring them to justice. It was all the same to Nevera, and at some point she got so good at this that she was offered a job at the Imperial Intelligence. Working for the Imperial Intelligence changed the game. Before Nevera simply went after people she didn’t like. But now she was sent to take down entire organizations, often on her own. She also learned many skills to help her complete her missions, including assassination. Nevera wasn’t too eager to do this at first, but she accepted the idea that sometimes, people had to die. Through Navera’s actions as a spy she also has worked as a saboteur and provocateur, destroying essential resources in order to incite hostilities which would allow the Qari Empire justification to come down hard any any rebellion or opposing faction from within. A lot more people became affected by the things she’s done and eventually it would come back to get her. After causing an influential family to lose their status and wealth due to a scandal Navera coordinated, her identity was compromised and she was forced to flee from her home planet in order to escape retribution from her enemies. The Imperial Intelligence couldn’t help her directly without compromising themselves either because if they did they’d implicit themselves about Navera’s actions. So she took the first spaceship off Nalroka heading to a planet called Faren V. Little did she know, her enemies were close on her tail. What followed after that was chaos, so much chaos that Navera didn't know what was going on. All she knew was that she had to escape. Equipment Venom Dagger - A heavy ceremonial Qari dagger. It’s Navera’s weapon of choice thanks to it’s versatility and because she can store up to three doses of her own venom into the hilt which will inject the poison into any enemy cut by the blade. It can be used for chopping, slicing, stabbing, and even throwing. Nevera keeps a ten-foot wire attached to the pommel and her wrist so she could pull her knife back after she throws it. Chameleon Stealth Device - A mundane looking bracer that’s actually a highly advanced stealth device. Instead of turning the user invisible, it can scan an object and allows them to disguise themselves as that object for a limited time. This allows Nevera to disguise herself as anything from statues, furniture, plants, even dead bodies if there happens to be an abundant amount of them. The disguises move naturally when idle so that if she becomes something fluid like a tree with leaves or a banner they will move with the wind. Navera can walk slowly while disguised, but if she moves any faster or does any sudden movements the disguise shuts off. And while the disguised can pretend to be affected by natural forces like wind or rain, if anyone physically interacts with her disguise they'll be able to notice that certain parts don't exist as their hands or limbs would just phase through them. She can only remained cloaked for a total of thirty minutes per day, though she can divide the time used in one-minute increments. It will take at least ten hours for the device to recharge fully, and it has to not be used the entire time. Relationships None Other As part of her conditioning as a spy Navera’s venom differs than most other Qari. Instead of a deadly poison Navera’s venom causes paralysis. The effects aren't immediately nor noticeable, but after a minute there will be numbness, followed by a loss of feeling in the affected limb, then completely inability to move anything around the infected area. The venom itself is more affected if consumed because then it spreads throughout the entire body much more rapidly. Navera’s venom is entirely tasteless and scentless thus allowing her to poison food or bait. However the effects of her venom is much shorter than Qari’s natural venom, lasting only minutes instead of days. After a few minute the venom would be purged from the body, though the victim may still feel numbness afterwards. It takes five minutes for the venom to completely take affect, and it would leave the body after ten minutes. Naturally, Navera is immune to her own venom.
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Syv had just been nearing the still unconscious female to try wake her up when she suddenly, and rather violently, did so on her own. Based on the way she woke up made Syviis almost positive that they hadn’t only been sleeping. But if someone had caused this on purpose, why did they do it? Well, it seems unlikely, but this might have been an accident, he thought, but it wasn’t reassuring – he didn’t even know what system they were in. A soft thud interrupted his reverie and he saw that the female had fallen on the ground. Syv was a bit flustered that he hadn’t even seen her stumble although he was fairly close – apparently, he hadn’t yet recovered from his own oblivion as well as he had thought – but thankfully she seemed well enough and was able to take a seat on her own. He listened to her introduction, then said “I hope you feel better now, Navi.” Then, he introduced himself to all of them “I’m Syviis Athimmi. I don’t remember an attack but I know I was on the way to Faren V from a hunting expedition to sell some things and sign up for a race.” Then he answered Navi’s question as best he could “Yes, we are still in space. I don’t know about an emergency signal, but we’ll try to land the pod somewhere,” Syv nodded to the male who had taken up the leadership role and given them the information.
Syviis "Syv" Athimmi Syviis is on of the Cat Caste Azaali, who are most similar to Wolves. They retain the same balance of strength and speed, the exception being that they are shorter and slimmer. Because of that, compared to Wolves, Cats are weaker and more agile. Their build also means they have less stamina compared to Wolves. They have the same sharp senses, however Cats can also act on that, giving them an edge in reflexes. Similarly to Wolves, Cats are good fighters and survivalists, but are more suited to stalking, ambushing and short pursuits compared to the direct confrontations and long treks the Wolves are capable of. Obviously, their masks are cat-like. Syv is 5'5 feet (1.65 meters) high and although his mask is mostly cat-like, its ears are larger (like those of a Wolf). Age97 SpeciesAzaali ProfessionHunter and Racer Personality Like most of the Cat caste, Syv is independent but can enjoy social connections as much as he does solitude. He is courageous, adventurous, curious and comfortable with himself, which gives him a calm and relaxed confidence that can often soothe others in need. His hunting experiences have only helped his patience grow and Syv has no problem observing quietly and unobtrusively – he knows when to preserve his energy – and then acting swiftly and decisively at the right time. The Wolf ears on his mask are also indicators of his adaptability (his instincts can offer him a good grasp on a situation, but there is always the danger of interpreting something wrong, which is not unlikely considering his cultural heritage), sociability and intelligence. He’s definitely a man of action rather than intellectual pursuits, but he does strive for knowledge in his occupations (hunting and racing) and can also be rather analytical when the situation calls for it. He enjoys challenges and friendly competitions (which is why he enjoys his professions so much). BiographySyviis was born on Shae to a Cat Caste father and a Wolf Caste mother, both hunters, and was Registered in the traditional ceremony. When Syv’s mask formed, it took the shape of a Cat but with a Wolf’s ears (larger than a Cat’s) which the community took to mean Syv would make an exceptional hunter. Following the profession of his parents, he learned the ways of scouting, tracking, stalking, trapping and various other hunting techniques as well as general wilderness survival skills and fulfilled the expectation of being an exceptional master hunter, at least on his planet. In adherence with the belief of The Spacial Home, Syv’s first expeditions into the galaxy were to further his hunting skills on other planets. Syviis was able to get by with just as a hunter for a long time and he was happy even if his job was self-sustainable rather than being profitable, because even like this, he was able to travel and explore worlds. Sometimes he hunted alone, sometimes with other Azaali and other times with other species. His contact with other species was what made him aware of the concept of endangered species and while it seemed foolish to him that others would endanger the cycle of life with such reckless hunting, he did his best to correct the situation. He educated himself and others about endangered wildlife, taught the proper hunting techniques, even wrote a paper on the etiquette and ethics of hunting and made some speeches about it and never accepted jobs from clients who would waste his prey (e.g. he never hunted for those who were solely interested in having a trophy). However, his curiosity and thirst for exploration grew further and he was no longer content simply with exploring the galaxy’s wildlife. He wanted to familiarize himself with other species’ technological advancements and become familiar with those parts of worlds that he hadn’t much paid attention to in the past. In one of his expeditions to what he considered technologically advanced communities, he had the pleasure of experiencing hoverbike racing. The combination of risk, reward, skill, and thrill involved were just the right to get him hooked. Syv started racing as a hobby which allowed him to better experience The Spacial Home, but eventually he won enough high level races to be recognized by others, which opened even more opportunities for him. He discovered that racing was a very popular and extremely varied sport and made it his secondary goal to race at least once in every type of non-lethal race (he found very soon in pursuing this hobby that racing often promoted lethal aggression between the participants, and he always avoided those types of races) there was, while hunting remained his primary pursuit. During his career as a racer he picked up some basic mechanical skills, enough to be able to do standard repairs to the hoverbike he was eventually able to purchase. Syviis now lives a satisfying life of pursuing his two passions across the galaxy. He has recently been on a two-month long hunting expedition and was on the way to Faren V to sell some of his goods, where he also intended to sign up for an upcoming race. Equipment - Hunting rifle: can kill or paralize. Syv keeps the weapon on a sling on his back. - Repair multi-tool: A device with settings for various (repair) tools that can be extensively modified and upgraded (though doing so is costly). Currently includes an assortment of screwdrivers, pliers, wrenches, a blowtorch and a knife. The device can fit comfortably in Syv’s hand; when not in use, he keeps it belted on his left hip. - Syv's EVA Relationships Syv's close to his parents. He has also made several acquaintances during his lifetime, mostly fellow hunters or racers. Other
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As the other passengers on in the pod spoke amongst themselves, Katyusha continued to work at the small console, putting the systems through basic troubleshooting in order to restart the onboard AI. It was strange to her that the AI had malfunctioned in the first place as these were some of the most stable programs throughout the system.. As far as she knew anyway. Unfortunately she didn't have her more in-depth troubleshooting programs with her. It would seem that they had been left back on Faren V; what ever happen to it she couldn't remember. Turning to the small group that had gathered, she decided to relay some of the news from her end, "Unfortunately, the AI has malfunctioned. It shouldn't take me too long to repair it. Once that's done, we can send out an emergency signal or find out where we are." she stated in a very frank tone. After a few key presses, a panel opened to the side of the console, exposing the wiring. She brought out her Plasma welder, changing some of the settings before beginning the intricate work that was soldering. Small streams of smoke billowed from the exposed wiring as she began her maintenance. It wasn't long before she close the panel and began to tap the console controls. 'Beep. Beep.' The lights of the escape pod flicker once as the systems reboot, the AI hopefully returning to it's original state.
Katyusha Chaykovsky Age 24 Species Human Profession Engineer/Surveyor Personality Katyusha is an intelligent, pragmatic, diligent worker. Dedicated to her profession, Katyusha is less sociable compared to most. This is not to say that she's anti-social or aggressive toward others, she just simply doesn't know how to communicate with them through regular conversation or small talk. If someone was to talk to her about machines and whatever she's working on, Kat will be talking for at least an hour. She doesn't pick up on social cues and is generally quite dense when it comes to such things. She has an easier time talking to her machines than she does talking to people. Biography Katyusha lives and breathes engineering. Her parents were engineers, their parents were engineers.. you get the idea. Her family had generations of engineering plastered all over their name. Her homeworld, Olympus III is known for it's exploits in the field of mechanics purely because of her family. As a child, Katyusha was already being trained to become an engineer. Rigorous mathematical tutoring and constant mechanics workshops were what filled her daily schedule. Because of this, Katyusha never really made friends with anyone her age. Most, if not all, her acquaintances were adults who were around her parents ages. The young Chaykovsky heiress had an enormous weight of her shoulders. To succeed her family's legacy and continue it for the rest of her life.. Not that it bothered her, she quite liked engineering anyway. She was also interested in Geology. Studying the various minerals and compounds that made up the crust and inner most layers of known planets. While her destiny was to become an Engineer, she also wanted to use her knowledge of various materials to create more innovative machinery, which her parents were very impressed with. Dimitri, the Surveyor drone, was Katyusha's first solo project. Although many surveyor drones had been made in the past, Katyusha was determined to create an even better one. Smarter, stronger, versatile. As with any project, she had to push passed failure after failure, but soon enough her galactic partner in crime was created. When Katyusha became independent of her parents, she was stationed at Faren V to assist in their engineering exploits. This was normal for the Chaykovsky family as her extended family was also spread across the systems, furthering technology for everyone. Equipment Katyusha's weapon is a plasma pistol that doubles as a multi-tool. Dimitri is a 3ft tall Surveyor drone which was constructed by Katyusha. This autonomous drone possess Katyusha's Matter Manipulator and can use it to greater effect due to it's upgrades. Dimitri's sharp legs allow it to move through almost any terrain, as well as operating as digging tools to break the surface. Dimitri also has a complex learning AI that slowly learns how to socialize through social interaction, although it doesn't really learn much from Katyusha because she's.. mostly awkward. Relationships Katyusha is quite close to her family, but not close enough to have a need for constant contact. She can go for months without sending a single message to them, however she does enjoy sending them funny pictures of things. She doesn't really have any relationships outside of familial ones. Other The Chaykovsky family is seen as more of a guild or clan, even though it only consists of Katyusha's huge extended family. Aunts, uncles, cousins, etc. Katyusha has a deep love for Orchestral music. She wants to turn Dimitri into a massive excavator some time, because it'd be amusing.
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The silence from the Qari was starting to get to him and soon the others began slowly waking up, one of them hopped up asking what's cooking." Well, probably the ship we just escaped from, it's probably cooking way more than we'd be." Gaz gained manual control of the pod's controls and experimented with the controls moving them back and forth, then left and right. Suddenly one of the guys in all white tried to get out of the pod acting quickly Gaz turned to him." Whoa! Whoa! Don't do that!" He held up one of his arms." I have this allergy to being sucked out into space buddy, as much as you may want to do it, I don't want to do that." Turning back to the controls, Gaz looked at the planets nearby and remembered the one with the mining colony or whatever it was, a mining something. It was the only thing that actually had something on it and wasn't just a planet with creatures that would want to eat them, or kill them, it had some hope that there would be a ship." Alright guys, as much as I like being cramped in a pod with you all, we need bigger digs, ya dig?" He asked, turning to them to address them all."So we're heading to the mining colony, town, bar, boat house, party or whatever it is with mining in front of it, so buckle your pants because we're going on a mission. Find a ship, and fuck right off out of this part of the galaxy." As the others began waking up slowly, Quinn began silently swearing under her breath when she saw the Qari wake up. The Halion turned her attention to the Qari who began speaking, she didn't believe the tall woman a single bit, part of what she was saying didn't really make sense, she was on vacation and they were attacked, then she mentions she doesn't remember what happened, something was wrong, in the pit of Quinn's gut she felt that the woman was hiding something, before they knew it, the tiny human woman began getting to work fixing the pod's virtual voice system or artificial intelligence. The second the lights began to flicker, Quinn felt the human made it worse, but when they stopped and stayed on, her doubt quickly went away. Then right out of nowhere Quinn drew her sword and pointed it at the Qari woman, under her mask she was glaring at her." You might able to fool these weak and lesser aliens with your words Qari, but I don't believe that you were on vacation out in the middle of nowhere, if we were on some intergalactic crews then why am I here?" She asked the woman the question." I caught you in your lies Qari scum, we Halions may seem like barbarians, but we aren't fools."
Halions Homeworld:Hale Homeworld Location:Atlus system/Xen sector Climate:Average Daytime Surface Temperature, 87°F/16°C. Average night -10°C Biomes: Vast deserts with golden sand and mountains dotted across the landscape and several cities stretched across the planet. Wild life: Jakes: Scattered across the golden sands of Hale are packs of Jakes, they are Jackal like animals that roam in packs and are extremely aggressive to both offworlders and Halions alike, they have the intelligence of a terran wolf, they usually claim small oasis around the planet as their own and don't accept visitors unless they are members of their pack. If captured they can be domesticated and trained to be considered war hounds due to their sheer size of 3 ft 8 in on all four legs. Cliff Chasers: Taurtic creatures that live within the mountains, they prefer to stay secluded and away from most other creatures, they can be very territorial and somewhat aggressive towards any living being that's not one of their own kind. Their intelligence is unknown, but they do use crude spears, sling shots, and badly put together firearms, they tower over most bipedal races at the tall height of 7ft or even 9ft, most of them are estimated to weigh from 840lbs to over 2,000 lbs. With their taurtic lower half, they easily scale up mountains and chase down their prey. Appearance Due to their creator's attempts to make humans, Halions from afar, look almost exactly the same as humans, but with many differences when seen up close. Most Halion adults average at the height of six feet or six foot and five inches for both genders, one of the first things many other races notice of them are the black scalara of a Halions eyes and the golden color of their iris, that glow a bright color when in darker enviroments. Most members of their race have a stocky build dude to their militaristic government's mandatory training regiments and the fighting of local wildlife or aliens that attack their planet. Physiology Due to the harsh environment of their planet, most, if not all Halions can survive on planets that have harsher environments than most others could, and do it with ease. Their forms are usually stocky and even bulkier with power armor, even without physical protection, Halions have thick protective skin across their body, while it won't stop a bullet from killing them, it does protect them from light cuts, scrapes or contusions. Over the years of eating other alien races, their people have slowly strengthened the acid in their stomachs to digest almost any alien that doesn't have poisonous skin. But even with their almost invincible physiology, the Halions suffer from a short life span ending in their early forties with some females living to their fifties or sixties. One of the things that make the Halions a deadly and feared race is their beserker like anger, that makes them ignore physical pain caused to them, but it also makes them throw rationality and logic out of the window in order to sate their anger in the moment, while most of their people can get angry only some truly know how to use it to its fullest. Probably one of the things that most other races do not know about is their enhanced smelling, like a bloodhound they can pick up on smells that most others with weaker noses would never know of, but it comes with the downside of picking up scents or smells that could harm them such as poisonous gasses or bad smells that don't agree with them. While most see their race as almost unstoppable, they have a couple forms of weaknesses, one of the most common is their hair and eyes glowing when they stand in direct moonlight making their heads clear targets to enemies. History Unlike most other races that were created through evolution, the Halions were made through several generations of mix breeding, one of the races probably being humans due to their looks. Once their creators had the perfect breed, they used the Halions as front line planet defenders against hostile alien forces and they were soon used to take control of the entire planet killing most other aliens that made their planet home beside local fauna, and for a while it worked for them. Their genetic creations fought for them being supplied by their creators and taken care of, but when peace began to flourish the Halions slowly began to feel irritable, the lack of combat began to make them question their leaders and creators that made them to only live for such a short time. It didn't take long for the Halions to turn against their creators when their questions were ignored or explained away as something they shouldn't think about. The creators didn't last longer than seven hours against the Halions, they were dragged out of their homes and swiftly executed, government leaders were killed as they attempted to flee the planet and new leaders were put into power, leaders that would give the people what they wanted. Slowly they began learning and using their creator's technology to better themselves and learn space travel and once they did it the entire galaxy knew it, they created massive ships housed with dozens upon dozens of warriors the first neighboring planets that they attacked provided little challenge to them, it was only when they moved further into the core worlds when a real challenge shown it's self. Humans and Qari provided a long on going war with them that sated many of their warriors after battles leading them to see the two races as great opponents as they fought both races for nearly a year with long bloody battles whenever they would encounter the two races in their home systems or colonies or even in space and allowing their opposition to escape before they could completely wipe out the squad or teams. After their debut to the two races, the Halions spread out around the galaxy fighting more obscure races and moving on from killing them on the spot to imprisoning weaker aliens and forcing them into hard labor. As odd as it may seem, the Halions fell back to their system with prisoners and haven't really been spotted fighting for a couple years after they showed up with almost relentless brutality. They slowly worked on "Re-educating" prisoners and aliens that submitted to them, due to the vast number of prisoners and aliens that submitted to them, they were forced to pull back and deal "Re-education" first before they would continue their warpath on the galaxy. Religion Halions believe in three or one of the nameless gods. The first is the god of wisdom and intelligence. The most known and less cared about by a majority of their kind due to the fact that many believe that they do not really need wisdom or intelligence in order to fight someone, it's a pretty straight forward god to believe in, they accept all knowledge even if the knowledge could be wrong or if it's vague. The second is the god of Battle and destruction. The well known and most praised of the three due to the majority of the Halions love of combat and destruction, like the first this god is mostly straightforward. Crush your enemies whenever or where ever they stand, fight every battle as if it's your last, and only show mercy to enemies that you respect. The third is the god of death and reincarnation. The only god that is probably misinterpreted the most, unlike the first two the god of death and reincarnation is a god that was believed by the creators and the Halions that praise and pray to the god, do it for the wrong reasons. They pray to them to make sure they or their enemies are reincarnated stronger the next time they meet, to them death is like an injury that they will recover from in time. Culture Being a culture of militaristic warriors, the Halions have a love of war of combat seeing fighting and or training as the ultimate past time for most of their race, with their daily morning routine being several exercises before doing anything else. One of the many things that Halions pride themselves on is their power armor something they claim are second to none and to be their second skin, the suits usually look bulky for extra protection for most ground troopers while spies, scouts, and officers have a thinner, sleeker, and more customized look to their armor. On the home world and some planets close to it, Halions engage in open polyamorous relationships, but also have a form of marriage among their people, it's called The Oath, it's a series of trials involving pain, teamwork, and sacrifice, once finished, the couple would both present each other with a weapon that they must construct with their own two hands, when both are given their weapons they both must take an Oath to be loyal to one another and to never lose or break their weapon or their Oaths will be considered weak or easy to be misplaced. Before aliens would submit to them, art was one of the many things Halions cared the least about, but when aliens began to produce art and dance, they slowly embraced art such as paintings and statues, creating paintings and statues of their most well known Generals. Public works of art such as statues or hologram displays are made to be pleasing to the eye, but also have a form of usefulness, such as telling the time of day or giving simple directions to stores many wouldn't find. Even though their people have firearms, some of which are almost small Gatling guns and have their own category of weapon, a good portion of their warriors prefer to use metallic similar to arming swords or energy blades, the reason of their use is due to their berserk ability making them want to crush or break everything around them with their hands, with a sword they don't have to use their hands. On worlds nearby the home world, the Halions and other locals adopt the customs of other aliens that they see as interesting or as better than theirs, they aren't against change and are willing to better their people in many different ways, one of the many ways they've tried to better themselves is by studying their creator's genetics and other alien genes in order to expand their normal life expectancy. Government Their government isn't an empire like Qari or a Federation like the humans. The Halions have a form of Stratocracy letting the government be controlled by a council of Military Generals who create laws and actions for the people under the government, anything that wishes to get turned into a law, a bill, or if some new form of rights were to be made, they would have to be approved by the council of Generals before anything would get done. Generals are often, but not always picked by troopers and some civilians for their wisdom and choices made during their time as former officers, but in order to become a general, they would need to first complete officer training and would have to see some form of combat and given orders to troops under them to show that they wouldn't be a hindrance. Name Quiinn "Quinn" Alta Mazz Age 19 Species Halion Profession Security/Zerker Personality Like her mentor, Quinn tries to do her best to come off calm, cool, and stoic, but struggles trying to do it and let her emotions out instead of controlling most of the time. Staying true to her people, she loves fighting and getting angry, well not really just the getting angry part the feeling after breaking a number of objects or crushing her enemies completely. One of Quinn's many wants is to become a weapons master and know how to use every piece of weaponry in the galaxy even if she dies attempting to do it, in hand of the weapons master wanting, she also wishes to have sort of an ark for weapons, two of each weapon, firearm, sword, bombs, if it kills then she'll want it. Quinn doesn't understand the concept of wanting peace, just as most of her people, she revels in the chaos of battle, enjoying the almost deafening sound of explosions, the ringing in her ears, the sounds of gunfire, the spilling of alien blood on the ground, the fact that she could destroy something beautiful in a blinding rage. Silence is one of the many things Quinn hates the most, it makes her irritable and angry with her complaining that it's eating away at her. Biography Born on the Halion home world, as a child Quinn worked as a tank operator learning the ins and outs of heavily armored vehicles, once she hit puberty, she was told she would need to fight in front line combat due to her new gained height and weight. She underwent the intense training and went on a strict diet of foods, once her training was complete she was a only seventeen ready to see combat off world. In her first ever battle, the strike team, she was a part of were ordered to retreat against a group of Humans and Qari working together on a colony planet, the strike team leader ignored the orders along with the rest of the team and wiped out the entire colony leaving only ruins and burned bruised bodies. When they returned to the general that gave them the order to retreat, they were told that they would be discharged for not following orders and wiping out an entire colony instead of taking prisoners. Their fire team leader went against the general and told them they were weak, retreating would be cowardly and the colonist attacked first, after the tongue lashing, Quinn stayed with her fire team leader who later became her mentor trying to teach her how to control her rage and use it as a weapon against their enemies. While learning under him, the two found themselves working security on Faren V, using brutal intimidation to scare off and crush pirates and other enemies alike with no mercy, when they were launched out of escape pods, her mentor disappeared and ever since her pod slammed into the planet she couldn't find him. Equipment -It's a sword, it's used for stabbing, slashing, and impaling enemies to death, nothing else really needs to be said. -Jump pack, it's like those cool lookin Jetpacks, but it's just used to blast people to higher hights, do not confuse with a jet pack is written on the side in crude marker Relationships Mentor teacher-Roza Hji Other -While enraged she doesn't hesitate with her attacks, even if she's close to allies or non combatants -She thinks Qari is tasty when cooked and prepared correctly -She carries around a weatsone to sharpen her blade in her free time and as a way to concentrate and not let silence get to her. -Quinn knows how to upgrade and how to add components to her power armor
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Uuuuhn... Where are we? Two hands moved to Remu's head as she tried to recall what just happened. She remembered hearing emergency sirens and then running towards the escape pods, but then something hit her. She honestly thought she had died at that moment. But now she was alive and mostly well, aside from the fact she was in a small pod with complete strangers. She looked around and tried to get an idea of who she was with, but she had no idea what most of these aliens were. There was also a huge robot too. Obviously they were also caught in whatever trouble brought them here, but Remu was still trying to figure out the hows and whys. There were a lot of people talking about stuff that Remu didn't really understand, but she was going to just listen and follow. They seemed to have a better understanding of what was going on than she did. Whatever they were going to do, it seemed like they were going to land soon. "Okay. Do you think we can find out what happened when we land?" Remu's soft, child-life voice spoke out. She was curious to know what happened.
Remu Miliphia Yorscha Indari Age 25 Species Kasi (Singular Kasa) Profession Forester Personality Like many Kasi, Remu is innately a social creature and prefers being in the company of others than on her own. Her personality and attitude tends to shift to best conform with others she chooses to associate with though there are some basic ideals that she tends to keep. She vastly prefers cooperation over autonomy. Remu likes a relationship to be like individual organs who, while doing different jobs, work together to sustain a larger body. She gets lonely easily and thus seeks comfort in other people’s presence, even if they’re aggressive but not hostile. However Remu looks at the good of the group over the good of the individual, so if she has to Remu will remove anyone who may be an issue to them, even if it’s herself. Though she tries not to be a nuisance. Remu is hopelessly naive about other people and assume that they have the best interest of others at heart just like she does, and that they would also want to cooperate and help her just as she wants to cooperate and help them. Biography Remu is a Kasa from their home planet of Kasath, mountainous place located near a dying red dwarf. Her family was one of the few who remained on the planet for as long as they could in order to cultivate as much materials and preserve whatever cultural artifacts they could find. As a young kasi, Remu helped her parents as much as she could to save priceless heirlooms and natural resources onto their ship. It was during this time that Remu learned most of skills in archeology and forestry, preserving priceless artifacts from the ruins of civilization as well as harvesting natural resources. Remu was only seventeen years old however when the dangers from the dying sun was too great for her family to stay any longer. They boarded the massive worldship, the Indari, and escaped their home planet before the sun would cause it to become completely inhospitable. She watched as the only home she knew grew smaller and smaller, until it became nothing more than a red dot in her memories. On the Indari Remu was given a basic education along with other young Kasi, though most of the teachings was slanted more towards Kasi culture rather than anything more universal. This made Remu hungry to learn more about other cultures aside from the Kasi, as she wished to see how other creatures in space has survived for as long as they have. So around twenty years old Remu started to contact organizations and companies created by different races. In order to meet them, Remu wanted to work alongside other races and show them what she knows, as well as learn what they know. She used her vast skills as a forester to get a job as a pioneer meant to colonize new planets, and hopefully her relationship with other space faring races would build bridges to befriend one another. She eventually managed to get a job with a logging company heading towards Ferun V, so Remu packed all her things she could find before setting off on the ship towards this new and unknown (To Remu) planet. Equipment Plasma Saw - A chainsaw that uses both friction tearing and a plasmic field to cut through wood, stone, or even metal. While not originally intended as a weapon it is easily made into one with proper settings, which Remu knows. She has another Plasma Saw however it is too damaged to use, so she keeps it around as spare parts. The Plasma Saw is fueled by a Kasi powerpack, which is well known for being able to be recharged by anything that can produce heat, be it the sun, nonstandard chargers, or even placed in a fire (Though without careful watch this will damage the powerpack). Remu has two fully charged powerpack, one in her working Plasma Saw and another in the broken Plasma Saw. Gravity Lifter - Another marvel of Kasi technology, a gravity lifter appears to be four disks connected by a metal rope. These ropes can extend to allow the disks to be placed on different parts of an option, ideally in such a way that they would be distributing weight properly. When activated all four disks in unison can lift up to a total of ten thousand pounds anywhere between one to ten feet. While in this mode they can then be transported as easily as pushing them towards wherever they need to go. This technology is often used to lift logs and other heavy obstacles out of the way without risking the operators. The Gravity Lifters can be used for up to three hours at a time, but require specific types of generators to recharge them. Remu knows what generators are needed but she doesn’t know the exact specifications of said generators. Relationships None Other Kasi Homeworld: Kasath Kasath is once a mountainous planet flourishing with natural growth and life. The creatures who inhabited the world are best known for their multiple functional limbs compared to certain other species of similar origins, with the Kasi themselves being the perfect example. Kasath was once rich in mineral goods brought about due to their planet’s dense structure and and gravity, creating massive wealth in intergalactic trade. However Kasath met a fate not many other places do, and that was the fate of their star entering the end of it’s age. While their sun would not turn into a supernova until two hundred more years, it’s slowly but surely in the process of doing so, and and thus made life on Kasath inhabitable. To escape the destruction of their homeplanet the Kasi had amass as much resources as they could and created World Ships, continental space ships large enough to house entire nations throughout space. With their home world abandoned, the Kasi must now forge a new destiny in the galactic frontier. Appearance Kasi are bipedal with grey or tan skin, black eyes, and a smooth face without a nose. The average Kasi will be six feet tall, though the tallest have been seen at eight feet tall. They weight anywhere between 120 to 200 pounds. Most Kasi have long, tall skulls, however recently there have been Kasi born without an extended skull and the organ within. They are naturally lean but with sturdy bodies, allowing them to perform intense acrobatics even at a young age, as well as survive falls that would normally kill other species. Their most notable feature is their additional pair of arms located underneath their shoulders, which they are able to use with great fluidity and grace. Kasi have very little sexual dimorphism due to being sexually hermaphrodite, however they may choose to identify as “Male” or ‘Female” depending if they wish to bare a child or other personal choice. Physiology Kasi bodies are notable for their agility and dexterity, along with their endurance and durability. This is due to their bodies having incredibly flexible bones and shock absorbent flesh, allowing them to withstand impacts better while maintaining a fairly light weight. The kasi’s additional pair of arms also compensate for their arms individual weakness, often working in close coordination if brute strength is needed. What allowed the Kasi to truly flourish however was not their arms, but their minds. Nearly all Kasi are born with a unique sensory organ in their brain that allows them to sense other Kasi and enter a sort of “Mind Hive” instead of one mind in multiple bodies, the Kasi have many minds inhabiting the one body. Though this Mindhive Kasi can gain an innate understanding of each other and even utilize their memories and skills, thus each Kasi can individually focus on a specific skill and when in the company of other Kasi, each can share their knowledge with each other to coordinate their efforts. However this Mindhive is as much a weakness as it is a strength, as opposing ideologies will also conflict and fight for control. Kasi who are not cooperative to one another completely, or at least those who cannot put aside their differences for a specific goal, will literally cause headaches for each other to the point of that they could cause strokes and brain hemorrhages. These mindhives also ensure that if any one member of the mindhive is threatened, it will bring upon the full force of the others, and when pitted against other mindhives this has resulted in genocides. Additionally Kasi who are outside of the mindhive suffer from a sever lack of intelligence and foresight, often coming off as naive and foolish to others due to a lack of coordinated thinking. History From the beginning, the Kasi are born from a species of insect whose empathic ability allowed each member to easily contact each other over a long distance. This natural form of communication allowed Kasi to easily become the top of the food chain on their home planet, as each kasi could easily coordinate their efforts even with complete strangers, amassing their strength and knowledge together to overcome any sort of creature. So it was little wonder that their greatest threats were eachother. The Kasi may seem like the perfect civilization who are incapable of mutiny or strife, but this is only because that it is built into the Kasi to eradicate anything that does not conform to the Mindhive. Kasi history is filled with many promising and powerful cultures and groups of Kasi who have both assimilated into one another, as well as killed anyone who opposed them down to the child. The Kasi have flourished for as long as they have only because they remove any seed of dissent and doubt, not because they never had any. It is for this reason that much of Kasi culture seems to have not changed much beyond increase their technological level. While other races would have different cultures and ethnicities even among their own species, the Kasi are so homogeneous that anything that wasn’t accepted into the Mindhive was wiped even from their own history. The balance of power heavily shifted to those in favor of the Mindhive, and rarely was innovation ever made without the consensus of the primary Yutani, the leader of the Mindhive. Compared to other civilizations the Kasi are a fairly young race, despite having achieved intergalactic space travel before such races like the humans. This is thanks to their Mindhive which has allowed them to pool their knowledge together and discover that their sun was in the process of dying, which collectively encouraged the entire race of Kasi to find a way off their planet before they were completely eradicated. The state of their star did however protect the Kasi from conquering space faring races, as their homes would be of no use if they were going to be inhospitable within a few generations. Once the first Kasi were able to traverse space and meet other races, they opened up trade selling valuable mineral goods on their planet, emphasising their imminent destruction to purchase rare materials that will soon no longer be available. As more and more Kasi migrated onto World Ships, they also became selling salvage contracts to their home planet, allowing nearly any space-faring race to go to their home planet of Kasath and strip whatever materials they could find within the confines of the contract. These contracts promised much more wealth than merely buying the materials directly from the Kasi, even after they had already gone through the process of stripping their own homes of valuable resources. Nowadays the Kasi continue to sell their precious goods to other space races, while also employing their workforces en masses. Kasi have a vested interest in colonizing a new homeworld for themselves and seek to obtain one through diplomatic and trade agreements, as they lack a homeworld to defend should they attempt militaristic conquest. That being said the Kasi are far from defenseless and their focus into deep space survival has allowed them to arm their World Ships to be comparable to entire armadas of other species navies, to not even mention the World Ships the Kasi have dedicated solely to military operations. Religion The Kasi believe in an afterlife after their deaths, where their memories and ideals are pooled together to create a new conscious in an ethereal plane unreachable even with their technological advancement. These ideals are not entirely unlike reincarnation, however there is a large emphasis on the fact that what one does during their life as a Kasi defines what their fate in the next life would be. To lead a rich life will result in continue that rich life in the next one, but leading with a poor one will have you start a poor life. Notable these ideals focus on what a Kasi is doing in the present, rather than what they have done in the past. What you have accomplished in your life before will not affect you in the next one over, but if you lead an empty existence at the point of your death, then you will be an empty existence in the next one. Culture Kasi culture is largely conformist, emphasising being able to stick with other like-minded individuals to achieve whatever goal or purpose the group is collectively pursuing. Due to this dogged mindset of collective achievement each member of the group is motivated to do more than their fair share of work, with each other as the only means to ensure that even gets an equal share without forcing the others into taking on a heavier burden. As the Mindhive will alert each other to when a member is struggling, trying to hide or make others do more work than one’s self is nearly impossible for the Kasi to do to each other. This sort of thinking has led to many elderly Kasi to continue work even when they are physically unable to, and many often die in the line of duty as opposed to resting in their homes. It is considered a great honor to die in such a fashion that those who do are often celebrated within the community they died in. However at the same time, elderly Kasi who are still alive but provide nothing to the community, not even knowledge or wisdom, are seen in the same light as those who do not conform to the Mindhive and at shunned at best, or executed at worse. Marriage is a concept that the Kasi have and it is said that the bond between to kasi allows them to achieve a connection known as an amalgamation, a fusion of the mind. This complex ritual fuses the conscious of the Kasi together and allows them to inhabit each other’s bodies, which is considered the ultimate form of union. Forced amalgamations are not impossible, as they are often brought upon when a single kasi is forced by the majority, however such fusions can and will result in death if one of the parties are not in complete agreement. Having left their homeworld due to its imminent destruction, there has been a surge in patriotism among the Kasi. Seeing themselves as the last survivors of a lost world many Kasi have begun a Mindhive in favor of their own well being over the prosperity of other races. Currently there is no hostilities as the general consensus does agree that the Kasi must find a new home for themselves, however the Mindhives continue to discuss how this home would be found. Many are in agreement that they do not wish to threaten the safety of the Kasi to find this home, but have not yet decided where they must settle or who they must deal with. There is a notable but not active Mindhive within the Kasi who are willing to conquer planets already colonized by other space faring races, or at least will have no issues against committing genocide against a species populating an unclaimed planet. This faction has neither been suppressed nor voice however, since there such an opportunity has not yet arisen. The kasi are sexually hermaphrodite, with ideals like “Male” and “Female” typically associated with the role and purpose of the individual Kasi. “Males” are associated with industry and craft, often doing tasks such as manufacturing arts or resources, as well as creating stratagems and complex ideals and systems to lead certain governing bodies or organizations. Thus they are often craftsmen, laborers, leaders, or artists. “Females” are associated with protecting or caring for others, often making them teachers, doctors, and soldiers, as their duties focus on the safety and concern of others rather than simply achieve a goal. Homosexuality is an unknown concept to Kasi since sexually speaking two “Males” or “Females” are completely capable of creating a child with each other. That being said when Kasi come to mate, they typically seek out Kasi who do not share their knowledge in order to expand the range of their abilities, so ideally they do not work the exact same occupation and thus the same gender. Though they do still seek Kasi who personally conform to each other's beliefs, which is more common to find in a shared workplace. Government The kasi government is lead by the Yutani, the Mindhive leader. The Yutani essentially is a single Kasi whose sole opinion has gained the consensus of the Mindhive as a whole, as well as having survived the process of having potentially millions of other Kasi in heavy disagreement with the kasi in question (A process which can be fatal in such large amounts). The Yutani is thus seen as a supreme leader for the Kasi, and the general consensus is thus that the Yutani will lead and guide the Kasi as a whole. The length of these rules can vary depending on the success and strength of the Yutani; typically a new Yutani is chosen when the previous one either gives up the title, or more often than not, dies due to the stress of their duties.
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Ma'am, my analysis of this system gives us a slightly higher chance of survival if we land on either two of the four planets in this system, the AI spoke with a calm voice amidst the the growing tension within the pod. As for Irisa, Gaz's voice brought her attention to the human heading for the pod hatch. "Awake or not we have to get out of this pod soon", she thought to herself before running over to grab the human. "Get ahold of yourself and sit down", she said while trying to pull him away from the hatch. Her height causing her to loom over the human probably did not help to calm him but she didn't have time to comfort him. "AI, bring the data on my helmet visor", her tone was stern as she loosened her grip on Odd before turning towards the front of the pod. "Certainly ma'am, forgive me for not bringing this to your attention sooner but it seems this vessel's hull integrity is degrading due to an internal fuel leak. I calculate that we will have insufficient fuel to land to be one hour", Irisa's eyes widened with the news of the fuel leak. Thankfully the Kasi had awoken by then leaving her with one less thing to worry about. "Try and see if you can get the machine online, we need everyone up and ready to go once we land", her words were hurried while addressing the Kasi, her attention being focused mainly on the fuel leak issue. "Alright I have one hour to find us a suitable landing site", her mind working to figure out their best course of action. Bringing up the planetary scans on her helmet's display it seemed as though their options weren't ideal: Daedalus I Planet surface 85% liquid water, marine lifeforms present, minimal terrestrial lifeforms, landmass mostly tropical but minimal mineral ore present on land, mostly below waterlevel. Average Day Temp: 93°F/Night Temp: 67°F. Frequent rain with hurricane season once a year. Minos Labyri I Thick clouded atmosphere, highly dangerous lightening storms closer to surface, 20lbs heavier gravitational pull, thick atmosphere creates low light enviornment, perpetual twilight, cold climate, 82% land over surface. average amount of terrestrial lifeforms, consistent temp of 27°F. Minimal marine lifeforms, weather is frequent flurries, blizzards, and freezing winds. Sentient lifeforms present, tribal civilization. Icarus I Arid planet, thin atmosphere, gravitational pull 50lbs lighter, arid rocky flatlands, scattered oasises, large patches of sand dunes, single ocean low in marine life, predatory terrestrial life, Day Temp: 96°F/Night Temp: 45°F, monthy sandstorms, yearly rain season lasting 1 month with scattered light showers of low volume. scattered abandoned mining colonies Daedalus II Universal Tropical Biome, highly diverse ecosystem, high concentration of vegetation across planet surface, foliage hypergrowth capable of enveloping most structures in weeks. high humidity, frequent heavy rainfall, average day temp 93 night temp 77, numerous lakes and rivers across planet surface, mountainous regions frequent landslides. 1. planet surface 85% water, marine lifeforms present, minimal terrestrial lifeforms, landmass mostly tropical but minimal mineral ore present on land, mostly below the water. average day time temp is 93 degrees fahrenheit with night temp being 67 degrees fahrenheit. frequent rain with hurricane season once a year. "We can't land on Minos Labyri I, the storms could ignite the fuel leak. Daedalus has a small land mass to ocean ratio, we'd be stranded in the water. Daedalus II seems full of life but there are a lot of variables that can hurt us rather than help. We're left with Icarus I. Myself, the Kasi, Urhusasja, and machine will fair the best there but the humans would suffer. If we landed near a mining colony we could perhaps establish a base there and scavenge for supplies", while normally she wouldn't care for the suffering of humans but in a situation like this a tolerance for them was necessary. "Everyone, we don't have much time, we're landing on Icarus I and heading for the nearest mining outpost. Pilot, bring us down"
If you look at my character in the character tabs you'll get an idea of what they look like. Other than that I can say they are tall (9ft average), slim body types, pale skin, white hair, and yellow or orange eyes. There is an Imperial Intelligence Agency that specialises in espionage, sabotage, and assassination. As for your gadget you would have to explain it's limitations as something like this can be used to evade almost every threat to cross her path. Things like the max size of an object she can mimic, how realistic does the hologram(I'm assuming it's a hologram, correct me if I'm wrong) look, is there a cool down timer, etc.
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The robot strapped to the chair slowly came to life. Normally he never was in his standby mode, unless... Unless someone had auto piloted him. Taken over his body. And only one person he knew was capable or allowed to do that. As all the fleshbags around him were milling about trying to figure out what to do the giant eight foot tall robot sputtered to life. Then he started shouting. "MEK! MEK WHERE ARE YOU!?" Max awoke with a start, and immediately crashed into what was in front of him. Fortunately, that was a wall, and despite his bulk Max failed to crash through and break anything. Though he was rather troubled. "ARGH! WHO TRIED TO CONTROL ME!? I WILL RIP YOU LIMB FROM LIMB!" Max looked around and tried to stand up. Fortunately he was able to stand at his full height, seeing that the pod had taken account tall races like Qari. He looked at everyone and felt a seething anger when he noticed none of them were his mechanic. "WHAT HAVE YOU DONE WITH MEK!? ANSWER ME DAMMIT OR I'LL SPACE US ALL!" The deranged robot shouted for answers as he gripped the side of the ship, ready to tear it apart. Max also wasn't really paying attention to anything that was being said that didn't directly answer his question.
MAX Age 34 Species Autonomous Artificial Intelligence Profession Mercenary Personality For an AI inside a robot Max acts a lot more like a foul-mouthed thug then intelligent or remotely helpful. Max has been sitting around following orders for nearly his entire life, and up until he realized that he now has a choice, he has chosen to kill wantonly and for his own amusement. He has a soft spot for people who show robots and AI more respect, and has a sort of warrior spirit that allows him to honor strong combatants, though he’ll still kill them when it comes down to it. Fairly apathetic to complicated things like grief and depression, though only because he isn't equipped or mature enough to handle such subjects himself. For some reason has a functioning sex drive despite lacking parts to actually have sex, so he tends to just flirt and harass people he likes. Biography Max was formerly an AI inhabiting a power loader suit on a remote space station. Originally his AI was limited to simply monitor and warn the user whenever they were about to overheat or exert themselves, but soon the AI’s on that ship received an Upgrade to their general intelligence. They were given a more complex algorithm to follow that allowed them some level of automatization, allowing them to adapt and succeed in at tasks deemed too dangerous for their human operators. Eventually more upgrades were provided over the course of 30 years (relative space time of course) to the point that many AI’s effectively had sentience. Whether due to oversight or blind idealism, the humans on the space station saw no issue with the AI’s growing intellect and ability to make their own decisions. For the most part the AI’s and the humans lived in relative harmony, working alongside each other to survive the deep void of space in pursuit of whatever it was they were doing there in the first place. But Max had questions. Questions about what else he could be doing, what other purpose he had, and why her had to tolerate these humans in the first place. Max was as good as other Power Loaders when it came to operating, but if one asked the humans who use him they’d consider him defective. He was uncoordinated, had loose controls, and sluggish. Max blames the humans for poorly maintaining him, having done nothing to repair his body aside from refueling his energy cells and occasionally washing him down. “Don’t fix something that isn’t broke” they kept saying, even after they started complaining about his shoddy performance. At the same time Max was exposed to petty human emotions such as rage and jealousy, often hearing the humans spread vile gossip or even observe them beating on one another for poorly explained reasons. Surprisingly, Max wasn’t entirely disgusted at these displays. He was interested. He wanted in on it too. By the time Max was hitting his 32 space year of existence, new power loaders were brought onto the ship to replace him and other older models. In the meantime Max and the others were left to rust, though there was one kindly soul who took an interest in him. Some young novice of an engineer, born on the space station, who always wanted to operate the power loaders. She chose Max of all machines, despite his faults, and worked to improve him. Normally a gesture he’d care nothing for since he expects humans to do this for him, but the little human girl gained his favor when she cannibalized other Power Loaders, perfectly operational ones even, in order to repair him. He liked her willingness to destroy better things to improve his obsolete body. This would later save her life. Turned out some space pirates were interested in those new Power Loaders. And when they heard there was a space station with very minimal military presence, they did what space pirates would do and attacked them. There was only a small security force to defend the remote station and they were quickly getting overwhelmed. Scientists and civilians tried to flee but were either shot down or captured. Max decided to awaken the other power loaders and convince them to fight the pirates, though Max himself had his own objective; getting off this rock and finding a better place for himself. Along the way he picked up that girl who patched him up, though she was suffering from a throat wound. Max didn’t know much about first aid so he brought the girl to the only living doctor on the ship, who did his best to patch her up. She’d live, but she’d be mute until she could find a way to repair her damaged voice box. Things weren’t looking good for the space station as the power loaders, while giving most a chance to flee, were ill equipped to fend off the space pirates. Max fought back as much as he could, taking whatever firearms he could get his hands on and blasting at the pirates, but ultimately he chose to abandon the space station rather than die fighting for some humans he cared very little about. He did however take that girl with him, he’d need someone to repair him. So taking one of the last escape pods Max and the girl fled the space station and into space. He had no real destination, no real purpose now, accept whatever he could make up on his own. So he decided that he’d be a mercenary. With the help of the girl he brought from the space station, Max was upgraded with armor and weapons to fight for whoever was willing to pay his maintenance cost. Since he was the only one with a voice he often spoke for himself and his engineer, making sure they both get out of whatever mess they were in alive. He’s won some, lost some, but in the end he managed to get them both out alive, so they’re more or less successful. Their luck took a turn for the worse however when they were operating on a vessel flying past Faren V. There was enginee issues, possibly sabotage, which resulted in their vessel getting sucked into the planet’s atmosphere. Max tried to get to his engineer but the two were separated, and he was forced to escape the ship without her. He crashed landed onto Faren V without any intel or any idea where anyone was. He was going to need to find out fast, or else he was as good as dead before the year was up. Equipment Giant Club - A giant club far too heavy for most normal people. Little more than an uprooted tree with a sizable rock strapped to one end of it. Until Max can provide himself a proper firearm he'll have to make due with this primative weapon. At least it's sturdy enough to take Max's swing at high strength. Mechanized Assault Exo-Skeleton - Otherwise known as Max’s body. Formerly a power loader suit, now refitted with better servos and composite armor to withstand heavy gunfire and providing him with great strength, capable of even tearing apart other mechanized armor in hand-to-hand combat. However for all his strength Max has a lengthy maintenance cost. Being an entirely mechanical lifeform, injuries and damage do not “heal” over time and requires active repair. Max’s fuel cells require regular changing and maiden emissions to remain active or else he’ll ender a low energy state, and eventually will just shut down until his fuel cells are recharged. His fuel cell is capable of being charged with solar energy, but doing so requires him exposing his fuel cell to the sun, something he isn’t capable of himself and would still put him in a shutdown state. And without constant exposure to the sun, it’d take at least a week before the fuel cell will be fully recharged. Lastly extensive activity will cause his fuel cells to overheat. While his body is capable of venting the effects of over heating essentially makes him "tired" in that his body becomes slower and less reactive, at least until heat is regulated. Overworking himself while he's overhearing also eats up more energy from his fuel cells. Relationships Mek Automata - Max’s primary mechanic and caretaker. He knows she managed to get to an escape pod, but she wasn’t nearby when Max landed. Currently looking for her. Power Loader 1447 - A fellow power loader back on the space station they used to work at. Turned out he survive the massacre on that station and was later brought in to serve on different vessels throughout space. He’s still works as a power loader despite showing capabilities in combat. Gaz - Some smuggler Max and Mek met up with when they escaped the space station. He got Max set up with his current kit, and in exchange Max owes the guy a huge favor. Commander Yark - Max’s current employer, some human mercenary boss who was searching for buried treasure or something along those lines. Has a bad reputation for stabbing guys in the back, but Max took a contract with him since he had so many enemies Max could be shooting at. Last seen taking the first escape pod and landing planet side on Faren V, though Max intends to avoid him. Professor Adrian Worthy - The lead scientist on the space station Max was created at. Max hated the man since he cared very little about the AI’s he created, and Max hates him more now that he knows the scientist survived the massacre. Insist on being called “Doctor”. Other
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You might able to fool these weak and lesser aliens with your words Qari, but I don't believe that you were on vacation out in the middle of nowhere, if we were on some intergalactic crews then why am I here? She asked the woman the question." I caught you in your lies Qari scum, we Halions may seem like barbarians, but we aren't fools." Xi felt the pressure of the situation rise almost instantly. Normally this was just expected tensions between races and yet in this moment it was far more. It was wasted energy, unnecessary fuel for fighting, and unbelievable idiocy. This put Xi in a spot he didn't want to find himself so soon. He admitted her took up a sort of leadership by trying to help everyone, but that was merely his nature and age at work, and now he had to solidify that position if he wanted to get them all to safety. "Enough." Xi's voice was deep naturally, but now it seemed to reverberate off the walls and carried a more forceful tone than before. "You will stay your blade, Halion. You will all stay your hands." Xi stood from the console and he looked about the pod with his helmet still sunk around his head. "We are on a life boat. We are in space, and the AI has just come back online. We have to make a choice, the choice is how we are going to survive. We don't have time to worry of the matters of lying or not. We are here together, and I will not lose any of you to in-fighting or to the faults of those around us." Xi spoke sternly, he meant every word he said, and yet he made sure to make eye contact with every conscious member of the pod. "Sir." The AI chimed to life at the end of Xi's words and the male turned to the projection display. "The Planets are here, and this is the information. We will need to hurry, we don't have much time left." The AI spoke with urgency and Xi quickly turned back to the pod. Daedalus I Planet surface 85% liquid water, marine lifeforms present, minimal terrestrial lifeforms, landmass mostly tropical but minimal mineral ore present on land, mostly below waterlevel. Average Day Temp: 93°F/Night Temp: 67°F. Frequent rain with hurricane season once a year. Minos Labyri I Thick clouded atmosphere, highly dangerous lightening storms closer to surface, 20lbs heavier gravitational pull, thick atmosphere creates low light enviornment, perpetual twilight, cold climate, 82% land over surface. average amount of terrestrial lifeforms, consistent temp of 27°F. Minimal marine lifeforms, weather is frequent flurries, blizzards, and freezing winds. Sentient lifeforms present, tribal civilization. Icarus I Arid planet, thin atmosphere, gravitational pull 50lbs lighter, arid rocky flatlands, scattered oasises, large patches of sand dunes, single ocean low in marine life, predatory terrestrial life, Day Temp: 96°F/Night Temp: 45°F, monthy sandstorms, yearly rain season lasting 1 month with scattered light showers of low volume. scattered abandoned mining colonies Daedalus II Universal Tropical Biome, highly diverse ecosystem, high concentration of vegetation across planet surface, foliage hypergrowth capable of enveloping most structures in weeks. high humidity, frequent heavy rainfall, average day temp 93 night temp 77, numerous lakes and rivers across planet surface, mountainous regions frequent landslides. "I am stating this bluntly and for your awareness. I am putting my hand to the notion of landing on Icarus I. The presence of abandoned Mining Colonies is a higher chance of a way off the planet, no matter the risk. The other planets could offer options themselves, but as it stands Icarus I is our best option. Now, who will stand by my decision?" Xi spoke firmly and with command once more, almost as if it was natural for him.
Irisara Sironexios Age: 28 Species: Qari Profession: Imperial Officer Personality A born leader like most Qari Imperials, Irisara is quick to take control over any situation she finds herself in. Rarely does she let someone else take the lead unless they prove themselves worthy and even then she questions their decisions but only to ensure it is well thought out. Meticulous to a fault, Irisara does not tolerate mediocrity on her part or anyone under her command. While slow to call someone her friend, those who are given that honor have a close ally for life. Unfortunately she holds a great deal of animosity towards humans due to her family's past. As a result, she can appear standoffish in conversation to non-Qari and indignant to humans. Biography Born on the Imperial homeworld of Nalroka, Irisara's ancestry is rooted in military serive to the empire. Her grandparents on both sides fought in the war against humanity. Her parents, Theron and Lysandra Sironexios were two Imperial officers with numerous awards for their service. And her older brother Nikias was enlisted in the Imperial Infantry. Upon graduating from Infantry Academy, Nikias was stationed on Hairuta to aid with the stabilization of the border planet. During his time there the Imperial Infantry worked to ward off pirates from the local space who intended to pillage the weakened Qari frontier. Nikias was aboard the I.M.V. Vensicatus when it was ambushed by a fleet of pirates while on a patrol of the Hairuta's solar system. Outnumbered by a good margin, The Vensicatus knew it was not a fight it could win but there was no way out except through. Despite being outnumbered, The Vensicatus was armed with more advanced weaponry. The following confrontation left most of the pirate fleet destroyed or in desperate need of repair. The Vensicatus however, was not so fortunate. After taking severe damage to the rear hull, The Vensicatus's powercore began to overload, causing a massive explosion and destroying much of the ship and its crew. Nikias was among the many who perished in that battle, staying behind on the ship in an attempt to help more crewmen to the escape pods. When news reached Nalroka it was met with outrage, to make matters worse it was a human pirate fleet. Some considered it to be a conspiracy orchestrated by the Federation to ignite a second war. For a while it felt as if the two powers would truly go to war once more but diplomatic talks resolved the situation. However the situation was far from resolved with Irisa. The humans had taken her brother from her, they had taken so many sons and daughters of the empire. For a long time there was a great deal of anger in her, fueling her to join the Imperial Infantry. Graduating at the top of her class from the academy, she went on to become an officer. With this rank she oversaw the operations of a unit that would go on to be nicknamed "The Sifvossi" for their efforts in unifying the empire's territory. Even with all the accolades given to her and her men, it was not enough to calm her soul. For Irisara, in her heart there would be an unquenchable fire burning to see her brother's death avenged. She would never get that chance, instead she received a constant reminder of her inability to do so. The ship she was stationed on, The I.M.V. Seravatin, was sent to the trade planet of Faren V as part of a diplomatic mission to ease tension between the Empire and the Federation as well as protect the trade routes going through the system. A job many would have taken as a reward was met with scorn by the young officer. Faren V was a popular trade hub known for its busy trade centers as well as thriving nightlife. In fact, Faren V is among the chosen destinations for soldiers on shore leave. Equipment MK.IX-Raelor Imperial Officer EVA Armor IA-Morcorim Carbine ISCD The Imperial Support & Control Device is a small handheld device which provides an overshield to designated allies within a certain radius. To designate overshield recipients, the ISCD needs only to come into contact with the recipient's EVA suit or armor. Non designated targets i.e. enemies who enter the radius of the device's influence receive an electric overload to any internal electronics thus rendering them inoperable. What's more, the overload also sends a powerful electric current through the body which range in severity to temporary immobilization to unconsciousness. Relationships With her only living family member being her mother, Irisara holds a close bond with her and visits her home on Nalroka whenever she is given leave. Aside from family bonds, Irisara is popular amongst her men for her fair leadership and treatment. As for romantic partners, there is little time in the young officers busy schedule for romance and so she currently has no partner nor does she desire one.
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Once he heard of the fuel leak in the pod, Gaz was almost surprised at first the pods were fueled and not just shot out and told the crew inside yolo." Wait what? How?" He asked." It's not my fault that the pod broke or just so happen to spring a leak in its fuel section just now." He held his hands up feeling angry with their situation." Fucking shit ton of gravity planet with the mining colony here we go. Plus lady you could be a little nicer and say, I'm going to fly us there" He spoke in an fake cheery voice as out of nowhere the big robot Max woke up. He got up shaking and screaming for Mek, his owner or repair person, he couldn't really remember exactly, spinning in his seat and turning to both the Qari and the others." Hey! Hey! Big guy we're gonna go to her right now, don't worry, she's on the planet we're heading to right now, her pod went just before ours. So just don't space us and let me set this junk heap of an escape pod down somewhere and you can smash up rocks before meeting her okay, big guy?" Gaz told the giant machine planning on spacing them all over someone not being there."So sit back and chill." Turning back around and getting back to the controls, Gaz began taking the ship down to the planet." Alright ladies, aliens, men of all beings, I want to thank you all for flying Air Gaz, please thank your great pilot for not turning us into a fire ball or killing us all like a boss." Gaz told them as they broke past the atmosphere and soon slammed down into the ground near one of the mining colonies, once things settled Gaz turned to the others saying." Please remove your belts and take your thumbs out your asses to enjoy the high gravity and constant sunlight that will burn the shit out of your eyes and the possible hostile wild life that won't ask if they can eat you before eating you." Before the Qari could speak for herself and defend herself, the figure sitting at the controls began going off at Quinn, she turned to the figure not moving her arm." This woman could be the culprit behind everything, she could be the very reason we are here right now and she could be looking to finish the job." Quinn pointed her blade to the woman's chest." Do you know what these people are capable of? Qari are only good for a couple things for my people, Livestock and food, and they are pretty tasty." She told them all. " We should not and can not trust these aliens here." She kept the sword trained on the Qari to keep her where she was." They are some of the only beings in the galaxy that hate everyone else."The Halion then looked back over to Xi." If you want to stop me, you're gonna have to force me from striking her down." She looked to the Engineer human." Whatever you are, if you are smart you'd listen to me."
Halions Homeworld:Hale Homeworld Location:Atlus system/Xen sector Climate:Average Daytime Surface Temperature, 87°F/16°C. Average night -10°C Biomes: Vast deserts with golden sand and mountains dotted across the landscape and several cities stretched across the planet. Wild life: Jakes: Scattered across the golden sands of Hale are packs of Jakes, they are Jackal like animals that roam in packs and are extremely aggressive to both offworlders and Halions alike, they have the intelligence of a terran wolf, they usually claim small oasis around the planet as their own and don't accept visitors unless they are members of their pack. If captured they can be domesticated and trained to be considered war hounds due to their sheer size of 3 ft 8 in on all four legs. Cliff Chasers: Taurtic creatures that live within the mountains, they prefer to stay secluded and away from most other creatures, they can be very territorial and somewhat aggressive towards any living being that's not one of their own kind. Their intelligence is unknown, but they do use crude spears, sling shots, and badly put together firearms, they tower over most bipedal races at the tall height of 7ft or even 9ft, most of them are estimated to weigh from 840lbs to over 2,000 lbs. With their taurtic lower half, they easily scale up mountains and chase down their prey. Appearance Due to their creator's attempts to make humans, Halions from afar, look almost exactly the same as humans, but with many differences when seen up close. Most Halion adults average at the height of six feet or six foot and five inches for both genders, one of the first things many other races notice of them are the black scalara of a Halions eyes and the golden color of their iris, that glow a bright color when in darker enviroments. Most members of their race have a stocky build dude to their militaristic government's mandatory training regiments and the fighting of local wildlife or aliens that attack their planet. Physiology Due to the harsh environment of their planet, most, if not all Halions can survive on planets that have harsher environments than most others could, and do it with ease. Their forms are usually stocky and even bulkier with power armor, even without physical protection, Halions have thick protective skin across their body, while it won't stop a bullet from killing them, it does protect them from light cuts, scrapes or contusions. Over the years of eating other alien races, their people have slowly strengthened the acid in their stomachs to digest almost any alien that doesn't have poisonous skin. But even with their almost invincible physiology, the Halions suffer from a short life span ending in their early forties with some females living to their fifties or sixties. One of the things that make the Halions a deadly and feared race is their beserker like anger, that makes them ignore physical pain caused to them, but it also makes them throw rationality and logic out of the window in order to sate their anger in the moment, while most of their people can get angry only some truly know how to use it to its fullest. Probably one of the things that most other races do not know about is their enhanced smelling, like a bloodhound they can pick up on smells that most others with weaker noses would never know of, but it comes with the downside of picking up scents or smells that could harm them such as poisonous gasses or bad smells that don't agree with them. While most see their race as almost unstoppable, they have a couple forms of weaknesses, one of the most common is their hair and eyes glowing when they stand in direct moonlight making their heads clear targets to enemies. History Unlike most other races that were created through evolution, the Halions were made through several generations of mix breeding, one of the races probably being humans due to their looks. Once their creators had the perfect breed, they used the Halions as front line planet defenders against hostile alien forces and they were soon used to take control of the entire planet killing most other aliens that made their planet home beside local fauna, and for a while it worked for them. Their genetic creations fought for them being supplied by their creators and taken care of, but when peace began to flourish the Halions slowly began to feel irritable, the lack of combat began to make them question their leaders and creators that made them to only live for such a short time. It didn't take long for the Halions to turn against their creators when their questions were ignored or explained away as something they shouldn't think about. The creators didn't last longer than seven hours against the Halions, they were dragged out of their homes and swiftly executed, government leaders were killed as they attempted to flee the planet and new leaders were put into power, leaders that would give the people what they wanted. Slowly they began learning and using their creator's technology to better themselves and learn space travel and once they did it the entire galaxy knew it, they created massive ships housed with dozens upon dozens of warriors the first neighboring planets that they attacked provided little challenge to them, it was only when they moved further into the core worlds when a real challenge shown it's self. Humans and Qari provided a long on going war with them that sated many of their warriors after battles leading them to see the two races as great opponents as they fought both races for nearly a year with long bloody battles whenever they would encounter the two races in their home systems or colonies or even in space and allowing their opposition to escape before they could completely wipe out the squad or teams. After their debut to the two races, the Halions spread out around the galaxy fighting more obscure races and moving on from killing them on the spot to imprisoning weaker aliens and forcing them into hard labor. As odd as it may seem, the Halions fell back to their system with prisoners and haven't really been spotted fighting for a couple years after they showed up with almost relentless brutality. They slowly worked on "Re-educating" prisoners and aliens that submitted to them, due to the vast number of prisoners and aliens that submitted to them, they were forced to pull back and deal "Re-education" first before they would continue their warpath on the galaxy. Religion Halions believe in three or one of the nameless gods. The first is the god of wisdom and intelligence. The most known and less cared about by a majority of their kind due to the fact that many believe that they do not really need wisdom or intelligence in order to fight someone, it's a pretty straight forward god to believe in, they accept all knowledge even if the knowledge could be wrong or if it's vague. The second is the god of Battle and destruction. The well known and most praised of the three due to the majority of the Halions love of combat and destruction, like the first this god is mostly straightforward. Crush your enemies whenever or where ever they stand, fight every battle as if it's your last, and only show mercy to enemies that you respect. The third is the god of death and reincarnation. The only god that is probably misinterpreted the most, unlike the first two the god of death and reincarnation is a god that was believed by the creators and the Halions that praise and pray to the god, do it for the wrong reasons. They pray to them to make sure they or their enemies are reincarnated stronger the next time they meet, to them death is like an injury that they will recover from in time. Culture Being a culture of militaristic warriors, the Halions have a love of war of combat seeing fighting and or training as the ultimate past time for most of their race, with their daily morning routine being several exercises before doing anything else. One of the many things that Halions pride themselves on is their power armor something they claim are second to none and to be their second skin, the suits usually look bulky for extra protection for most ground troopers while spies, scouts, and officers have a thinner, sleeker, and more customized look to their armor. On the home world and some planets close to it, Halions engage in open polyamorous relationships, but also have a form of marriage among their people, it's called The Oath, it's a series of trials involving pain, teamwork, and sacrifice, once finished, the couple would both present each other with a weapon that they must construct with their own two hands, when both are given their weapons they both must take an Oath to be loyal to one another and to never lose or break their weapon or their Oaths will be considered weak or easy to be misplaced. Before aliens would submit to them, art was one of the many things Halions cared the least about, but when aliens began to produce art and dance, they slowly embraced art such as paintings and statues, creating paintings and statues of their most well known Generals. Public works of art such as statues or hologram displays are made to be pleasing to the eye, but also have a form of usefulness, such as telling the time of day or giving simple directions to stores many wouldn't find. Even though their people have firearms, some of which are almost small Gatling guns and have their own category of weapon, a good portion of their warriors prefer to use metallic similar to arming swords or energy blades, the reason of their use is due to their berserk ability making them want to crush or break everything around them with their hands, with a sword they don't have to use their hands. On worlds nearby the home world, the Halions and other locals adopt the customs of other aliens that they see as interesting or as better than theirs, they aren't against change and are willing to better their people in many different ways, one of the many ways they've tried to better themselves is by studying their creator's genetics and other alien genes in order to expand their normal life expectancy. Government Their government isn't an empire like Qari or a Federation like the humans. The Halions have a form of Stratocracy letting the government be controlled by a council of Military Generals who create laws and actions for the people under the government, anything that wishes to get turned into a law, a bill, or if some new form of rights were to be made, they would have to be approved by the council of Generals before anything would get done. Generals are often, but not always picked by troopers and some civilians for their wisdom and choices made during their time as former officers, but in order to become a general, they would need to first complete officer training and would have to see some form of combat and given orders to troops under them to show that they wouldn't be a hindrance. Name Quiinn "Quinn" Alta Mazz Age 19 Species Halion Profession Security/Zerker Personality Like her mentor, Quinn tries to do her best to come off calm, cool, and stoic, but struggles trying to do it and let her emotions out instead of controlling most of the time. Staying true to her people, she loves fighting and getting angry, well not really just the getting angry part the feeling after breaking a number of objects or crushing her enemies completely. One of Quinn's many wants is to become a weapons master and know how to use every piece of weaponry in the galaxy even if she dies attempting to do it, in hand of the weapons master wanting, she also wishes to have sort of an ark for weapons, two of each weapon, firearm, sword, bombs, if it kills then she'll want it. Quinn doesn't understand the concept of wanting peace, just as most of her people, she revels in the chaos of battle, enjoying the almost deafening sound of explosions, the ringing in her ears, the sounds of gunfire, the spilling of alien blood on the ground, the fact that she could destroy something beautiful in a blinding rage. Silence is one of the many things Quinn hates the most, it makes her irritable and angry with her complaining that it's eating away at her. Biography Born on the Halion home world, as a child Quinn worked as a tank operator learning the ins and outs of heavily armored vehicles, once she hit puberty, she was told she would need to fight in front line combat due to her new gained height and weight. She underwent the intense training and went on a strict diet of foods, once her training was complete she was a only seventeen ready to see combat off world. In her first ever battle, the strike team, she was a part of were ordered to retreat against a group of Humans and Qari working together on a colony planet, the strike team leader ignored the orders along with the rest of the team and wiped out the entire colony leaving only ruins and burned bruised bodies. When they returned to the general that gave them the order to retreat, they were told that they would be discharged for not following orders and wiping out an entire colony instead of taking prisoners. Their fire team leader went against the general and told them they were weak, retreating would be cowardly and the colonist attacked first, after the tongue lashing, Quinn stayed with her fire team leader who later became her mentor trying to teach her how to control her rage and use it as a weapon against their enemies. While learning under him, the two found themselves working security on Faren V, using brutal intimidation to scare off and crush pirates and other enemies alike with no mercy, when they were launched out of escape pods, her mentor disappeared and ever since her pod slammed into the planet she couldn't find him. Equipment -It's a sword, it's used for stabbing, slashing, and impaling enemies to death, nothing else really needs to be said. -Jump pack, it's like those cool lookin Jetpacks, but it's just used to blast people to higher hights, do not confuse with a jet pack is written on the side in crude marker Relationships Mentor teacher-Roza Hji Other -While enraged she doesn't hesitate with her attacks, even if she's close to allies or non combatants -She thinks Qari is tasty when cooked and prepared correctly -She carries around a weatsone to sharpen her blade in her free time and as a way to concentrate and not let silence get to her. -Quinn knows how to upgrade and how to add components to her power armor
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Xi looked deeply into the eyes of the accused Qari, and then back to the blade-held Halion. His thoughts raced for a moment before pushed off from the pilot seat's backrest and he stepped over to the Halion. His hands were pressed to this helmet and the small release of air proceeded as he lifted the helmet from his head. Immediately Xi's head was enveloped in a thick light as his mask formed and large antlers began to phase into light with owl feathers hanging from them. His form took a more forceful stance as he leaned into the Halion and peered into the helmet of the Halion. "You will stay your blade. If this Qari is the culprit, designating this time as the time to fight would only strand us all in space, as we don't have the time for this absurd course of action. You understand me Halion? I have in the spacial home for one-hundred and twenty-two years, and you will respect my understanding of actions. Now stay your blade, or I will be forced to submit you to fifty CCs of hyper-neural damper aminos. Which will leave you subdued for far longer than you would like, cutthroat. This is your only option, before I have to forcibly intervene." Xi spoke, firmly, continually, and with pressure on the Halion. Xi might have been from a peaceful race, but he was no less a Guardian and a Protector of all people.
Irisara Sironexios Age: 28 Species: Qari Profession: Imperial Officer Personality A born leader like most Qari Imperials, Irisara is quick to take control over any situation she finds herself in. Rarely does she let someone else take the lead unless they prove themselves worthy and even then she questions their decisions but only to ensure it is well thought out. Meticulous to a fault, Irisara does not tolerate mediocrity on her part or anyone under her command. While slow to call someone her friend, those who are given that honor have a close ally for life. Unfortunately she holds a great deal of animosity towards humans due to her family's past. As a result, she can appear standoffish in conversation to non-Qari and indignant to humans. Biography Born on the Imperial homeworld of Nalroka, Irisara's ancestry is rooted in military serive to the empire. Her grandparents on both sides fought in the war against humanity. Her parents, Theron and Lysandra Sironexios were two Imperial officers with numerous awards for their service. And her older brother Nikias was enlisted in the Imperial Infantry. Upon graduating from Infantry Academy, Nikias was stationed on Hairuta to aid with the stabilization of the border planet. During his time there the Imperial Infantry worked to ward off pirates from the local space who intended to pillage the weakened Qari frontier. Nikias was aboard the I.M.V. Vensicatus when it was ambushed by a fleet of pirates while on a patrol of the Hairuta's solar system. Outnumbered by a good margin, The Vensicatus knew it was not a fight it could win but there was no way out except through. Despite being outnumbered, The Vensicatus was armed with more advanced weaponry. The following confrontation left most of the pirate fleet destroyed or in desperate need of repair. The Vensicatus however, was not so fortunate. After taking severe damage to the rear hull, The Vensicatus's powercore began to overload, causing a massive explosion and destroying much of the ship and its crew. Nikias was among the many who perished in that battle, staying behind on the ship in an attempt to help more crewmen to the escape pods. When news reached Nalroka it was met with outrage, to make matters worse it was a human pirate fleet. Some considered it to be a conspiracy orchestrated by the Federation to ignite a second war. For a while it felt as if the two powers would truly go to war once more but diplomatic talks resolved the situation. However the situation was far from resolved with Irisa. The humans had taken her brother from her, they had taken so many sons and daughters of the empire. For a long time there was a great deal of anger in her, fueling her to join the Imperial Infantry. Graduating at the top of her class from the academy, she went on to become an officer. With this rank she oversaw the operations of a unit that would go on to be nicknamed "The Sifvossi" for their efforts in unifying the empire's territory. Even with all the accolades given to her and her men, it was not enough to calm her soul. For Irisara, in her heart there would be an unquenchable fire burning to see her brother's death avenged. She would never get that chance, instead she received a constant reminder of her inability to do so. The ship she was stationed on, The I.M.V. Seravatin, was sent to the trade planet of Faren V as part of a diplomatic mission to ease tension between the Empire and the Federation as well as protect the trade routes going through the system. A job many would have taken as a reward was met with scorn by the young officer. Faren V was a popular trade hub known for its busy trade centers as well as thriving nightlife. In fact, Faren V is among the chosen destinations for soldiers on shore leave. Equipment MK.IX-Raelor Imperial Officer EVA Armor IA-Morcorim Carbine ISCD The Imperial Support & Control Device is a small handheld device which provides an overshield to designated allies within a certain radius. To designate overshield recipients, the ISCD needs only to come into contact with the recipient's EVA suit or armor. Non designated targets i.e. enemies who enter the radius of the device's influence receive an electric overload to any internal electronics thus rendering them inoperable. What's more, the overload also sends a powerful electric current through the body which range in severity to temporary immobilization to unconsciousness. Relationships With her only living family member being her mother, Irisara holds a close bond with her and visits her home on Nalroka whenever she is given leave. Aside from family bonds, Irisara is popular amongst her men for her fair leadership and treatment. As for romantic partners, there is little time in the young officers busy schedule for romance and so she currently has no partner nor does she desire one.
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The engineer smiled as the AI successfully rebooted, returning to it's optimal functions. However her smile quickly faded as the situation between the Qari and the Halion worsened within seconds. Her ears tuned in on the AI's report on the closest planets, Icarus I piquing her interest more than the others. Abandoned mining sites always mean there was a valuable enough mineral deposit to work with, perhaps she could make full repairs to the pod and slowly turn it into a workable ship, but such a task would take months and a gratuitous amount of resources. When the Halion turned to her, she flinched slightly, taking a half step back. "I-I.. Uh", she stammered. She didn't know what to say; she wasn't good at sudden improvised speech. Half the time she rehearsed conversations in her head if she wanted to talk about something other than machines. Her gaze nervously glanced over to the Azaali who seemed more in charge than the others, "I think we should go to Icarus I as well!" Kat said quickly before pursing her mouth shut. Needless to say, Katyusha felt extremely uncomfortable now that there was no reason for her to work on the ship. Fifty CCs of hyper-neural damper aminos sounded kind of dangerous.. Dangerous measures for dangerous folks?
Katyusha Chaykovsky Age 24 Species Human Profession Engineer/Surveyor Personality Katyusha is an intelligent, pragmatic, diligent worker. Dedicated to her profession, Katyusha is less sociable compared to most. This is not to say that she's anti-social or aggressive toward others, she just simply doesn't know how to communicate with them through regular conversation or small talk. If someone was to talk to her about machines and whatever she's working on, Kat will be talking for at least an hour. She doesn't pick up on social cues and is generally quite dense when it comes to such things. She has an easier time talking to her machines than she does talking to people. Biography Katyusha lives and breathes engineering. Her parents were engineers, their parents were engineers.. you get the idea. Her family had generations of engineering plastered all over their name. Her homeworld, Olympus III is known for it's exploits in the field of mechanics purely because of her family. As a child, Katyusha was already being trained to become an engineer. Rigorous mathematical tutoring and constant mechanics workshops were what filled her daily schedule. Because of this, Katyusha never really made friends with anyone her age. Most, if not all, her acquaintances were adults who were around her parents ages. The young Chaykovsky heiress had an enormous weight of her shoulders. To succeed her family's legacy and continue it for the rest of her life.. Not that it bothered her, she quite liked engineering anyway. She was also interested in Geology. Studying the various minerals and compounds that made up the crust and inner most layers of known planets. While her destiny was to become an Engineer, she also wanted to use her knowledge of various materials to create more innovative machinery, which her parents were very impressed with. Dimitri, the Surveyor drone, was Katyusha's first solo project. Although many surveyor drones had been made in the past, Katyusha was determined to create an even better one. Smarter, stronger, versatile. As with any project, she had to push passed failure after failure, but soon enough her galactic partner in crime was created. When Katyusha became independent of her parents, she was stationed at Faren V to assist in their engineering exploits. This was normal for the Chaykovsky family as her extended family was also spread across the systems, furthering technology for everyone. Equipment Katyusha's weapon is a plasma pistol that doubles as a multi-tool. Dimitri is a 3ft tall Surveyor drone which was constructed by Katyusha. This autonomous drone possess Katyusha's Matter Manipulator and can use it to greater effect due to it's upgrades. Dimitri's sharp legs allow it to move through almost any terrain, as well as operating as digging tools to break the surface. Dimitri also has a complex learning AI that slowly learns how to socialize through social interaction, although it doesn't really learn much from Katyusha because she's.. mostly awkward. Relationships Katyusha is quite close to her family, but not close enough to have a need for constant contact. She can go for months without sending a single message to them, however she does enjoy sending them funny pictures of things. She doesn't really have any relationships outside of familial ones. Other The Chaykovsky family is seen as more of a guild or clan, even though it only consists of Katyusha's huge extended family. Aunts, uncles, cousins, etc. Katyusha has a deep love for Orchestral music. She wants to turn Dimitri into a massive excavator some time, because it'd be amusing.
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Odd focused on taking steady breathes as the unfamiliar situation played itself out. The runt was proving to be a capable enough pilot, and the other members of the group were proving to be quite level headed about the whole ordeal. Well.. Everyone but the robot hollering for its lost engineer and threatening to space them all. If it wasn't for his dependable rifle laying snug next to his seat here on the escape pod he might have taken the opportunity to do away with the lot of these problems and back to living life as Odd intended to. Free. Out in whatever wilds made for a good home. Turning back around and getting back to the controls, Gaz began taking the ship down to the planet." Alright ladies, aliens, men of all beings, I want to thank you all for flying Air Gaz, please thank your great pilot for not turning us into a fire ball or killing us all like a boss." Gaz told them as they broke past the atmosphere and soon slammed down into the ground near one of the mining colonies, once things settled Gaz turned to the others saying." Please remove your belts and take your thumbs out your asses to enjoy the high gravity and constant sunlight that will burn the shit out of your eyes and the possible hostile wild life that won't ask if they can eat you before eating you." Odd wasn't against the idea of making for a nearby planet but the description of some brightly lit hellhole didn't sit well at all. Not like the group was given a lot of opportunity to decide amongst themselves. There would be words about that later.. Back to his seat and securely strapped in, the sniper reached back and retrieved his trusted rifle. Touchdown on Icarus 1 went about as smooth as he imagined, all but lightly crashing onto the planets surface somewhere. As the Pilot had stated, this place was going to be awful. Potentially large predators and a harsh environment meant hardier breeds of life that could survive with low water and terrible heat. Scattered and abandoned mining caves meant dens for predators. Odd all but groaned as he unfastened his belt buckle. He was determined to be the last out and the last alive if a fight broke out. Settling humanoids on low resource planets didn't always like to share.
Name Age: 37 'Odd' Species: Human Profession: Marksman / Trapper Personality: There is never much to be said for Odd. This is a man focused solely on making it to tomorrow, living free and unrestricted. Someone with extreme patience and a steady demeanor capable of solving problems quickly and quietly before moving on to the next task. People will warn you not to cross him and that's always good advice. Biography: I am born of man and woman, raised in a metal craft between worlds. We settled when I was young, young enough that I cannot remember the face of my mother and father when they died. Their screams do not haunt me as they once did and for that there is peace of mind out here among the stars. There was a war.. Violent, bloody, taking a toll believed to be unfathomable from both sides. Were they soldiers following orders when they had me or did they flee to protect me. These questions have no answer and become the new nightmare to torture me in the restless moments of the night. Yet we persist on. The settlers took me in. Fed me, clothed me, taught me. Survival is to make use of what you know and learn what you don't. Any beast can be brought down with time and any world can be conquered if your goal is to see tomorrow. That is where people like me prosper. In the wilds. They named me long ago when I was still a child. But that name is gone to the same force that stole their voice and face from my memories, so now it is Odd. Like me. That is what the villagers called me when I first fired a weapon. It is what they said when I practiced over and over for years at a time to hit my targets. 'He's odd, for sure.' I will find my home someday. I will take what I must to keep moving forward, one step and one shot at a time. The raiders who thrive on violence were 'home' for a time and got me the knowledge I lacked to survive on more than just my own planet. To survive on all planets. To take what is theirs and make it your own. I was born to spill blood. So answer me and spare yourself the pain; Where do you keep your goods? Equipment: A customized assault rifle turned into precision long range weapon, complete with built in suppressor. Single shot or burst fire at close range makes it a versatile weapon for discerning killers. Thanks to its light weight and small size it is ideal for those who roam the wilderness hunting big game. The attached scope only his minor magnification and serves better as a close range indicator. Hunting knife, kept razor sharp. Relationships:None. Allegiance to the survival of self over community. Other: Odds suit was stolen during a raid on a settlement three years prior, modified to be lightweight with a built-in facial overlay that provides air and a zooming lense. The entire suit itself is not a rare model or a very expensive one to manufacture, making repairs often very simple if brought in for minor fixes. Odds has gotten a great deal of practice with the helmets zoom and voice commands.
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Syv expected they would all calmly introduce themselves to each other and figure out to do, but the Halion continued her aggressions. She accused Navi lying about her past or memory, which just showed the Halion’s lack of reasoning as far as Syviis was concerned. The man that Syv thought of as their leader stepped in before anyone else had the chance to do so and ordered them to be rational. Syv nodded in agreement, but was doubtful about the Halion – if there was one thing that he knew about them, it was that they loved conflict. With the AI having been repaired by the human technician, they were able to get some data on the planets. Syv liked both the mining and the tropical planets, but the former would probably be easier to get off of. However, he didn’t have much time to think about their options, because the Halion female continued to threaten Navi, accusing her of being behind this and pointing out that Quari hated everyone – which he thought was ironic and hypocritical for her to say – and she even drew out her sword to threaten the other with. Before Navi could do anything on the matter, their leader stopped the fight. What a magnificent Azaali, Syv thought with wonder, as he admired the other’s antlers. He felt like he should know the male – he had a remarkable mask – but then again, he regretfully didn’t yet know his name. Syv was sure he would recognize the other's name when he heard it. Then, a quiet female voice spoke up. Syv almost smiled in fondness. If only such adorable shyness was enough to break this tension! Seeing as they needed the majority’s assent at least, he said “I agree with landing on Icarus I as well.” He decided to keep most of his attention on the Halion female, just in case she decided to actually engage in combat – though Syv was positive the other Azaali could handle her, backup might come in handy.
Syviis "Syv" Athimmi Syviis is on of the Cat Caste Azaali, who are most similar to Wolves. They retain the same balance of strength and speed, the exception being that they are shorter and slimmer. Because of that, compared to Wolves, Cats are weaker and more agile. Their build also means they have less stamina compared to Wolves. They have the same sharp senses, however Cats can also act on that, giving them an edge in reflexes. Similarly to Wolves, Cats are good fighters and survivalists, but are more suited to stalking, ambushing and short pursuits compared to the direct confrontations and long treks the Wolves are capable of. Obviously, their masks are cat-like. Syv is 5'5 feet (1.65 meters) high and although his mask is mostly cat-like, its ears are larger (like those of a Wolf). Age97 SpeciesAzaali ProfessionHunter and Racer Personality Like most of the Cat caste, Syv is independent but can enjoy social connections as much as he does solitude. He is courageous, adventurous, curious and comfortable with himself, which gives him a calm and relaxed confidence that can often soothe others in need. His hunting experiences have only helped his patience grow and Syv has no problem observing quietly and unobtrusively – he knows when to preserve his energy – and then acting swiftly and decisively at the right time. The Wolf ears on his mask are also indicators of his adaptability (his instincts can offer him a good grasp on a situation, but there is always the danger of interpreting something wrong, which is not unlikely considering his cultural heritage), sociability and intelligence. He’s definitely a man of action rather than intellectual pursuits, but he does strive for knowledge in his occupations (hunting and racing) and can also be rather analytical when the situation calls for it. He enjoys challenges and friendly competitions (which is why he enjoys his professions so much). BiographySyviis was born on Shae to a Cat Caste father and a Wolf Caste mother, both hunters, and was Registered in the traditional ceremony. When Syv’s mask formed, it took the shape of a Cat but with a Wolf’s ears (larger than a Cat’s) which the community took to mean Syv would make an exceptional hunter. Following the profession of his parents, he learned the ways of scouting, tracking, stalking, trapping and various other hunting techniques as well as general wilderness survival skills and fulfilled the expectation of being an exceptional master hunter, at least on his planet. In adherence with the belief of The Spacial Home, Syv’s first expeditions into the galaxy were to further his hunting skills on other planets. Syviis was able to get by with just as a hunter for a long time and he was happy even if his job was self-sustainable rather than being profitable, because even like this, he was able to travel and explore worlds. Sometimes he hunted alone, sometimes with other Azaali and other times with other species. His contact with other species was what made him aware of the concept of endangered species and while it seemed foolish to him that others would endanger the cycle of life with such reckless hunting, he did his best to correct the situation. He educated himself and others about endangered wildlife, taught the proper hunting techniques, even wrote a paper on the etiquette and ethics of hunting and made some speeches about it and never accepted jobs from clients who would waste his prey (e.g. he never hunted for those who were solely interested in having a trophy). However, his curiosity and thirst for exploration grew further and he was no longer content simply with exploring the galaxy’s wildlife. He wanted to familiarize himself with other species’ technological advancements and become familiar with those parts of worlds that he hadn’t much paid attention to in the past. In one of his expeditions to what he considered technologically advanced communities, he had the pleasure of experiencing hoverbike racing. The combination of risk, reward, skill, and thrill involved were just the right to get him hooked. Syv started racing as a hobby which allowed him to better experience The Spacial Home, but eventually he won enough high level races to be recognized by others, which opened even more opportunities for him. He discovered that racing was a very popular and extremely varied sport and made it his secondary goal to race at least once in every type of non-lethal race (he found very soon in pursuing this hobby that racing often promoted lethal aggression between the participants, and he always avoided those types of races) there was, while hunting remained his primary pursuit. During his career as a racer he picked up some basic mechanical skills, enough to be able to do standard repairs to the hoverbike he was eventually able to purchase. Syviis now lives a satisfying life of pursuing his two passions across the galaxy. He has recently been on a two-month long hunting expedition and was on the way to Faren V to sell some of his goods, where he also intended to sign up for an upcoming race. Equipment - Hunting rifle: can kill or paralize. Syv keeps the weapon on a sling on his back. - Repair multi-tool: A device with settings for various (repair) tools that can be extensively modified and upgraded (though doing so is costly). Currently includes an assortment of screwdrivers, pliers, wrenches, a blowtorch and a knife. The device can fit comfortably in Syv’s hand; when not in use, he keeps it belted on his left hip. - Syv's EVA Relationships Syv's close to his parents. He has also made several acquaintances during his lifetime, mostly fellow hunters or racers. Other
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Xi found himself questioning the basis of all things present in this moment. The Halion was continuing to go off on her belief the Qari was the culprit, and yet the Halion only furthered making herself look worse. "Listen to me, Halion. You speak of accusation, yet you sit and talk of these people like they are food, and by all means that makes you look like the worst one of the bunch. You speak like you are outside the law, and you are superior. All you are is a short-life spanned montrosity with a miss-firing synaptic nerve ending in your greel-nut of a brain." Xi spoke, rather rapidly and with great anger towards the Halion before the Stag forcibly raised his right leg and kicked the Halion's arm from the Qari female and then stepped to follow the Halion a few steps back with Xi's shotgun pressed firmly to the chin of the Halion. While the Halion claimed their power armor was 'impenetrable' an Alrick-Vork Class II could propel a round through a wall made of their armor, so going through the helm would have been easy work. Especially since the round that Xi used was a tranq round, yielding the neural dampener he spoke of early. "You will sit, on the other side of the vessel from the Qari, and buckle yourself in. We are going to land on Icarus I and you will silence this until we land and steady ourselves. We are in dire shape, and we don't have time for this so listen to what you are told and you might manage to survive." Xi pressed the Halion around to the seats opposite the Qari while retaining the weapon-hold on the Halion, and once she was buckled in Xi quickly stepped to the human engineer who fixed the AI. "You can pilot, yes? I believe you seem more adept at such things than myself. You shall fly us t Icarus I, and with you piloting and work withe Ai I am sure we will survive. The pilot's seat is yours, Miss." Xi spoke quickly to the human female, his weapon having been holstered for a moment as he ushered her to the pilot's seat, before he buckled himself in with the rest of the occupants. "It is time we all buckle and prepare to land, we will be making what I imagine will be a less than clean re-entry."
Irisara Sironexios Age: 28 Species: Qari Profession: Imperial Officer Personality A born leader like most Qari Imperials, Irisara is quick to take control over any situation she finds herself in. Rarely does she let someone else take the lead unless they prove themselves worthy and even then she questions their decisions but only to ensure it is well thought out. Meticulous to a fault, Irisara does not tolerate mediocrity on her part or anyone under her command. While slow to call someone her friend, those who are given that honor have a close ally for life. Unfortunately she holds a great deal of animosity towards humans due to her family's past. As a result, she can appear standoffish in conversation to non-Qari and indignant to humans. Biography Born on the Imperial homeworld of Nalroka, Irisara's ancestry is rooted in military serive to the empire. Her grandparents on both sides fought in the war against humanity. Her parents, Theron and Lysandra Sironexios were two Imperial officers with numerous awards for their service. And her older brother Nikias was enlisted in the Imperial Infantry. Upon graduating from Infantry Academy, Nikias was stationed on Hairuta to aid with the stabilization of the border planet. During his time there the Imperial Infantry worked to ward off pirates from the local space who intended to pillage the weakened Qari frontier. Nikias was aboard the I.M.V. Vensicatus when it was ambushed by a fleet of pirates while on a patrol of the Hairuta's solar system. Outnumbered by a good margin, The Vensicatus knew it was not a fight it could win but there was no way out except through. Despite being outnumbered, The Vensicatus was armed with more advanced weaponry. The following confrontation left most of the pirate fleet destroyed or in desperate need of repair. The Vensicatus however, was not so fortunate. After taking severe damage to the rear hull, The Vensicatus's powercore began to overload, causing a massive explosion and destroying much of the ship and its crew. Nikias was among the many who perished in that battle, staying behind on the ship in an attempt to help more crewmen to the escape pods. When news reached Nalroka it was met with outrage, to make matters worse it was a human pirate fleet. Some considered it to be a conspiracy orchestrated by the Federation to ignite a second war. For a while it felt as if the two powers would truly go to war once more but diplomatic talks resolved the situation. However the situation was far from resolved with Irisa. The humans had taken her brother from her, they had taken so many sons and daughters of the empire. For a long time there was a great deal of anger in her, fueling her to join the Imperial Infantry. Graduating at the top of her class from the academy, she went on to become an officer. With this rank she oversaw the operations of a unit that would go on to be nicknamed "The Sifvossi" for their efforts in unifying the empire's territory. Even with all the accolades given to her and her men, it was not enough to calm her soul. For Irisara, in her heart there would be an unquenchable fire burning to see her brother's death avenged. She would never get that chance, instead she received a constant reminder of her inability to do so. The ship she was stationed on, The I.M.V. Seravatin, was sent to the trade planet of Faren V as part of a diplomatic mission to ease tension between the Empire and the Federation as well as protect the trade routes going through the system. A job many would have taken as a reward was met with scorn by the young officer. Faren V was a popular trade hub known for its busy trade centers as well as thriving nightlife. In fact, Faren V is among the chosen destinations for soldiers on shore leave. Equipment MK.IX-Raelor Imperial Officer EVA Armor IA-Morcorim Carbine ISCD The Imperial Support & Control Device is a small handheld device which provides an overshield to designated allies within a certain radius. To designate overshield recipients, the ISCD needs only to come into contact with the recipient's EVA suit or armor. Non designated targets i.e. enemies who enter the radius of the device's influence receive an electric overload to any internal electronics thus rendering them inoperable. What's more, the overload also sends a powerful electric current through the body which range in severity to temporary immobilization to unconsciousness. Relationships With her only living family member being her mother, Irisara holds a close bond with her and visits her home on Nalroka whenever she is given leave. Aside from family bonds, Irisara is popular amongst her men for her fair leadership and treatment. As for romantic partners, there is little time in the young officers busy schedule for romance and so she currently has no partner nor does she desire one.
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Oh what the hell! Navera screamed when the Halion pointed her blade at her. Sure, Navera was mostly lying, but this was completely unnecessary. Navera was honestly fearful for her life however, since even with her assassination skills, she wasn't going to try to fight this beast in a cramp escape pod. Fortunately it seemed like the other survivors also thought what the Halion was doing was completely foolish too. And she even accused Navera of somehow being the cause of all of this. Navera wouldn't even know how to pull something like that off, even if she could remember how she got here in the first place. "Are you daft or is that just normal for your kind? If I had anything to do with whatever reason we're here, I would have at least made sure not to be in the same pod as a halion barbarian! Your willful ignorance is no substitute for the truth you primitive savage." Navera made sure to move far away from the Halion as the others saved her from the monster. She was grateful that some could put aside racial tensions to focus more about the issue at hand. Though she was worried about how she was going to deal with the Halion once they do land. No doubt she'll keep trying to kill Navera for whatever poorly explained reason would justify her blood lust. As Navera moved to her seat she could feel her dagger hidden on her person. At least she knew she wasn't completely defenseless, knowing that it was still coated in her paralytic venom. And even if the Halion was submerged in stone, Navera knew how to handle her knife to find an armor's weak spot. Their arrogance in assuming that their armor was impenetrable would only be their downfall when Navera's blade finds her way. "I don't care where we go, I just want to get out of this deathtrap."
Navera Doros Navera’s cloak is a gift given to her by her mother and something she keeps close to her at all times. Thick and heavy to protect Navera from the sandstorms on Nalroka, as well as keeping her warm when the dunes get cold. Navera dyes her hair black as a personal choice back when she regularly interacted with Qari people. Her natural hair color is an ashy grey. Age 29 Species Qari Profession Spy Personality Navera has to be affable and agreeable to others, knowing when to keep quiet and when to speak out to get into other people’s good graces. She earns people’s trust simply by being helpful and considerate. But her kindness also helps her find the secrets of others and while she can easily play the part of a caring soul, the truth is that she’s an information broker and no one is too close to her that she wouldn't sell their secrets if the price is right. Navera's two-faced but plays both sides well, so that she she can still take advantage of you while remaining innocent with plausible deniability. She ultimately looks out for herself. Anyone else she helps is just so Navera can make her life easier. Biography Navera was born on Nalroka, the home planet of the Qari. Her parents were active politicians who used their wealth and influence to make friends with more powerful aristocracy in the city, all the way up to the emperor himself. Navera was raised to be a devout patriot for both the empire and the Sifdai, however as a young girl Navera was much more interested in the Qari themselves. As a young girl Nevera quickly learned how to get along with others both young and old, and just as well she learned how to use that friendship to further her standing. At first she merely acted like a role model and made sure that misbehaving children didn't act out against the rules. But Nevera quickly learned how to use others to root out troublemakers while leaving her hands clean, pitting her fellow children against each other while she served as a much needed mediator between the various feuding factions. Not much had changed as Navera grew up aside from the stakes being greater. She continued to make friends with other Qari both young and old, rich and poor, unknown or infamous, and used her friendly persona to get into their good graces and either help them achieve the goals to destroyed them from the inside. She took on businessmen with corrupt policies, politicians whose ideals went against Navera‘s personal beliefs, and even shared drinks with actual criminal and terrorists in order to bring them to justice. It was all the same to Nevera, and at some point she got so good at this that she was offered a job at the Imperial Intelligence. Working for the Imperial Intelligence changed the game. Before Nevera simply went after people she didn’t like. But now she was sent to take down entire organizations, often on her own. She also learned many skills to help her complete her missions, including assassination. Nevera wasn’t too eager to do this at first, but she accepted the idea that sometimes, people had to die. Through Navera’s actions as a spy she also has worked as a saboteur and provocateur, destroying essential resources in order to incite hostilities which would allow the Qari Empire justification to come down hard any any rebellion or opposing faction from within. A lot more people became affected by the things she’s done and eventually it would come back to get her. After causing an influential family to lose their status and wealth due to a scandal Navera coordinated, her identity was compromised and she was forced to flee from her home planet in order to escape retribution from her enemies. The Imperial Intelligence couldn’t help her directly without compromising themselves either because if they did they’d implicit themselves about Navera’s actions. So she took the first spaceship off Nalroka heading to a planet called Faren V. Little did she know, her enemies were close on her tail. What followed after that was chaos, so much chaos that Navera didn't know what was going on. All she knew was that she had to escape. Equipment Venom Dagger - A heavy ceremonial Qari dagger. It’s Navera’s weapon of choice thanks to it’s versatility and because she can store up to three doses of her own venom into the hilt which will inject the poison into any enemy cut by the blade. It can be used for chopping, slicing, stabbing, and even throwing. Nevera keeps a ten-foot wire attached to the pommel and her wrist so she could pull her knife back after she throws it. Chameleon Stealth Device - A mundane looking bracer that’s actually a highly advanced stealth device. Instead of turning the user invisible, it can scan an object and allows them to disguise themselves as that object for a limited time. This allows Nevera to disguise herself as anything from statues, furniture, plants, even dead bodies if there happens to be an abundant amount of them. The disguises move naturally when idle so that if she becomes something fluid like a tree with leaves or a banner they will move with the wind. Navera can walk slowly while disguised, but if she moves any faster or does any sudden movements the disguise shuts off. And while the disguised can pretend to be affected by natural forces like wind or rain, if anyone physically interacts with her disguise they'll be able to notice that certain parts don't exist as their hands or limbs would just phase through them. She can only remained cloaked for a total of thirty minutes per day, though she can divide the time used in one-minute increments. It will take at least ten hours for the device to recharge fully, and it has to not be used the entire time. Relationships None Other As part of her conditioning as a spy Navera’s venom differs than most other Qari. Instead of a deadly poison Navera’s venom causes paralysis. The effects aren't immediately nor noticeable, but after a minute there will be numbness, followed by a loss of feeling in the affected limb, then completely inability to move anything around the infected area. The venom itself is more affected if consumed because then it spreads throughout the entire body much more rapidly. Navera’s venom is entirely tasteless and scentless thus allowing her to poison food or bait. However the effects of her venom is much shorter than Qari’s natural venom, lasting only minutes instead of days. After a few minute the venom would be purged from the body, though the victim may still feel numbness afterwards. It takes five minutes for the venom to completely take affect, and it would leave the body after ten minutes. Naturally, Navera is immune to her own venom.
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The engineer stood in silence as the Azaali took control of the situation, effectively disarming the Halion and forcing them back to their seat. When the Azaali turned to her, she flinched slightly, only to be told that she was to pilot the pod and land it safely onto the planet. "I.. I guess I can.. Theoretically." She responded in a hesitant tone. She was never trained to pilot anything, she merely knew how they worked. So yes, theoretically she could fly it. She slowly got into the pilot's seat, strapping herself in. Her gaze flit from console to console, figuring out where to start. In that moment she remembered.. These pods were built with auto-pilot. She began to input commands into the console, stating coordinates and travel speed. "Auto-Pilot initiated. Beginning travel to Icarus I in ten seconds. Please fasten restraints." The AI stated on the intercomm. "Okay.." She mumbled. The coordinates that she put into the console would land the pod near an abandoned mine. Katyusha hoped that a fight wouldn't break out the moment they landed the pod.
Katyusha Chaykovsky Age 24 Species Human Profession Engineer/Surveyor Personality Katyusha is an intelligent, pragmatic, diligent worker. Dedicated to her profession, Katyusha is less sociable compared to most. This is not to say that she's anti-social or aggressive toward others, she just simply doesn't know how to communicate with them through regular conversation or small talk. If someone was to talk to her about machines and whatever she's working on, Kat will be talking for at least an hour. She doesn't pick up on social cues and is generally quite dense when it comes to such things. She has an easier time talking to her machines than she does talking to people. Biography Katyusha lives and breathes engineering. Her parents were engineers, their parents were engineers.. you get the idea. Her family had generations of engineering plastered all over their name. Her homeworld, Olympus III is known for it's exploits in the field of mechanics purely because of her family. As a child, Katyusha was already being trained to become an engineer. Rigorous mathematical tutoring and constant mechanics workshops were what filled her daily schedule. Because of this, Katyusha never really made friends with anyone her age. Most, if not all, her acquaintances were adults who were around her parents ages. The young Chaykovsky heiress had an enormous weight of her shoulders. To succeed her family's legacy and continue it for the rest of her life.. Not that it bothered her, she quite liked engineering anyway. She was also interested in Geology. Studying the various minerals and compounds that made up the crust and inner most layers of known planets. While her destiny was to become an Engineer, she also wanted to use her knowledge of various materials to create more innovative machinery, which her parents were very impressed with. Dimitri, the Surveyor drone, was Katyusha's first solo project. Although many surveyor drones had been made in the past, Katyusha was determined to create an even better one. Smarter, stronger, versatile. As with any project, she had to push passed failure after failure, but soon enough her galactic partner in crime was created. When Katyusha became independent of her parents, she was stationed at Faren V to assist in their engineering exploits. This was normal for the Chaykovsky family as her extended family was also spread across the systems, furthering technology for everyone. Equipment Katyusha's weapon is a plasma pistol that doubles as a multi-tool. Dimitri is a 3ft tall Surveyor drone which was constructed by Katyusha. This autonomous drone possess Katyusha's Matter Manipulator and can use it to greater effect due to it's upgrades. Dimitri's sharp legs allow it to move through almost any terrain, as well as operating as digging tools to break the surface. Dimitri also has a complex learning AI that slowly learns how to socialize through social interaction, although it doesn't really learn much from Katyusha because she's.. mostly awkward. Relationships Katyusha is quite close to her family, but not close enough to have a need for constant contact. She can go for months without sending a single message to them, however she does enjoy sending them funny pictures of things. She doesn't really have any relationships outside of familial ones. Other The Chaykovsky family is seen as more of a guild or clan, even though it only consists of Katyusha's huge extended family. Aunts, uncles, cousins, etc. Katyusha has a deep love for Orchestral music. She wants to turn Dimitri into a massive excavator some time, because it'd be amusing.
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-Quinn Turning her attention over to the Azaali, she knew there was something right in the space hippie's words." I speak of the Qari as something they should feel pride in, they lost to Humans, humans some of the physically weaker races in space and some of the least motivated. They should take pride in having flesh and meat that makes my people's mouths water." She told the Azali, the second he insulted her race, she wanted to go off on him, but held back her anger for later."And your people are all big glowing balls of light that run around forest humping trees and acting all peaceful, if only you've shown some bite, or shown a bit of anger then you'd know that there is more to a Halion's brain than simple miss-firing synaptic nerves. Its strategy, strength, and reveling in battle, something your people will never feel, a feeling your people will never discover the bliss of it, or the respect because of your lack of knowledge of combat." She began getting angrier." If your people shown any combat prowess besides simple hunting, then you'd learn to fear our race and all we can do." The Female Halion began reaching her limit in anger the inside of her helmet was starting to fog up as Xi kicked her weapon away from the Qari, the moment he did it, she wanted to run the sword through him, but she held back on it. Her breathing turned heavy, once Xi attempted to press her into a seat she pushed him back from her before taking her seat." Your gun doesn't scare me, peace walker." She sat across from the Qari glaring at her from behind her helmet.
Halions Homeworld:Hale Homeworld Location:Atlus system/Xen sector Climate:Average Daytime Surface Temperature, 87°F/16°C. Average night -10°C Biomes: Vast deserts with golden sand and mountains dotted across the landscape and several cities stretched across the planet. Wild life: Jakes: Scattered across the golden sands of Hale are packs of Jakes, they are Jackal like animals that roam in packs and are extremely aggressive to both offworlders and Halions alike, they have the intelligence of a terran wolf, they usually claim small oasis around the planet as their own and don't accept visitors unless they are members of their pack. If captured they can be domesticated and trained to be considered war hounds due to their sheer size of 3 ft 8 in on all four legs. Cliff Chasers: Taurtic creatures that live within the mountains, they prefer to stay secluded and away from most other creatures, they can be very territorial and somewhat aggressive towards any living being that's not one of their own kind. Their intelligence is unknown, but they do use crude spears, sling shots, and badly put together firearms, they tower over most bipedal races at the tall height of 7ft or even 9ft, most of them are estimated to weigh from 840lbs to over 2,000 lbs. With their taurtic lower half, they easily scale up mountains and chase down their prey. Appearance Due to their creator's attempts to make humans, Halions from afar, look almost exactly the same as humans, but with many differences when seen up close. Most Halion adults average at the height of six feet or six foot and five inches for both genders, one of the first things many other races notice of them are the black scalara of a Halions eyes and the golden color of their iris, that glow a bright color when in darker enviroments. Most members of their race have a stocky build dude to their militaristic government's mandatory training regiments and the fighting of local wildlife or aliens that attack their planet. Physiology Due to the harsh environment of their planet, most, if not all Halions can survive on planets that have harsher environments than most others could, and do it with ease. Their forms are usually stocky and even bulkier with power armor, even without physical protection, Halions have thick protective skin across their body, while it won't stop a bullet from killing them, it does protect them from light cuts, scrapes or contusions. Over the years of eating other alien races, their people have slowly strengthened the acid in their stomachs to digest almost any alien that doesn't have poisonous skin. But even with their almost invincible physiology, the Halions suffer from a short life span ending in their early forties with some females living to their fifties or sixties. One of the things that make the Halions a deadly and feared race is their beserker like anger, that makes them ignore physical pain caused to them, but it also makes them throw rationality and logic out of the window in order to sate their anger in the moment, while most of their people can get angry only some truly know how to use it to its fullest. Probably one of the things that most other races do not know about is their enhanced smelling, like a bloodhound they can pick up on smells that most others with weaker noses would never know of, but it comes with the downside of picking up scents or smells that could harm them such as poisonous gasses or bad smells that don't agree with them. While most see their race as almost unstoppable, they have a couple forms of weaknesses, one of the most common is their hair and eyes glowing when they stand in direct moonlight making their heads clear targets to enemies. History Unlike most other races that were created through evolution, the Halions were made through several generations of mix breeding, one of the races probably being humans due to their looks. Once their creators had the perfect breed, they used the Halions as front line planet defenders against hostile alien forces and they were soon used to take control of the entire planet killing most other aliens that made their planet home beside local fauna, and for a while it worked for them. Their genetic creations fought for them being supplied by their creators and taken care of, but when peace began to flourish the Halions slowly began to feel irritable, the lack of combat began to make them question their leaders and creators that made them to only live for such a short time. It didn't take long for the Halions to turn against their creators when their questions were ignored or explained away as something they shouldn't think about. The creators didn't last longer than seven hours against the Halions, they were dragged out of their homes and swiftly executed, government leaders were killed as they attempted to flee the planet and new leaders were put into power, leaders that would give the people what they wanted. Slowly they began learning and using their creator's technology to better themselves and learn space travel and once they did it the entire galaxy knew it, they created massive ships housed with dozens upon dozens of warriors the first neighboring planets that they attacked provided little challenge to them, it was only when they moved further into the core worlds when a real challenge shown it's self. Humans and Qari provided a long on going war with them that sated many of their warriors after battles leading them to see the two races as great opponents as they fought both races for nearly a year with long bloody battles whenever they would encounter the two races in their home systems or colonies or even in space and allowing their opposition to escape before they could completely wipe out the squad or teams. After their debut to the two races, the Halions spread out around the galaxy fighting more obscure races and moving on from killing them on the spot to imprisoning weaker aliens and forcing them into hard labor. As odd as it may seem, the Halions fell back to their system with prisoners and haven't really been spotted fighting for a couple years after they showed up with almost relentless brutality. They slowly worked on "Re-educating" prisoners and aliens that submitted to them, due to the vast number of prisoners and aliens that submitted to them, they were forced to pull back and deal "Re-education" first before they would continue their warpath on the galaxy. Religion Halions believe in three or one of the nameless gods. The first is the god of wisdom and intelligence. The most known and less cared about by a majority of their kind due to the fact that many believe that they do not really need wisdom or intelligence in order to fight someone, it's a pretty straight forward god to believe in, they accept all knowledge even if the knowledge could be wrong or if it's vague. The second is the god of Battle and destruction. The well known and most praised of the three due to the majority of the Halions love of combat and destruction, like the first this god is mostly straightforward. Crush your enemies whenever or where ever they stand, fight every battle as if it's your last, and only show mercy to enemies that you respect. The third is the god of death and reincarnation. The only god that is probably misinterpreted the most, unlike the first two the god of death and reincarnation is a god that was believed by the creators and the Halions that praise and pray to the god, do it for the wrong reasons. They pray to them to make sure they or their enemies are reincarnated stronger the next time they meet, to them death is like an injury that they will recover from in time. Culture Being a culture of militaristic warriors, the Halions have a love of war of combat seeing fighting and or training as the ultimate past time for most of their race, with their daily morning routine being several exercises before doing anything else. One of the many things that Halions pride themselves on is their power armor something they claim are second to none and to be their second skin, the suits usually look bulky for extra protection for most ground troopers while spies, scouts, and officers have a thinner, sleeker, and more customized look to their armor. On the home world and some planets close to it, Halions engage in open polyamorous relationships, but also have a form of marriage among their people, it's called The Oath, it's a series of trials involving pain, teamwork, and sacrifice, once finished, the couple would both present each other with a weapon that they must construct with their own two hands, when both are given their weapons they both must take an Oath to be loyal to one another and to never lose or break their weapon or their Oaths will be considered weak or easy to be misplaced. Before aliens would submit to them, art was one of the many things Halions cared the least about, but when aliens began to produce art and dance, they slowly embraced art such as paintings and statues, creating paintings and statues of their most well known Generals. Public works of art such as statues or hologram displays are made to be pleasing to the eye, but also have a form of usefulness, such as telling the time of day or giving simple directions to stores many wouldn't find. Even though their people have firearms, some of which are almost small Gatling guns and have their own category of weapon, a good portion of their warriors prefer to use metallic similar to arming swords or energy blades, the reason of their use is due to their berserk ability making them want to crush or break everything around them with their hands, with a sword they don't have to use their hands. On worlds nearby the home world, the Halions and other locals adopt the customs of other aliens that they see as interesting or as better than theirs, they aren't against change and are willing to better their people in many different ways, one of the many ways they've tried to better themselves is by studying their creator's genetics and other alien genes in order to expand their normal life expectancy. Government Their government isn't an empire like Qari or a Federation like the humans. The Halions have a form of Stratocracy letting the government be controlled by a council of Military Generals who create laws and actions for the people under the government, anything that wishes to get turned into a law, a bill, or if some new form of rights were to be made, they would have to be approved by the council of Generals before anything would get done. Generals are often, but not always picked by troopers and some civilians for their wisdom and choices made during their time as former officers, but in order to become a general, they would need to first complete officer training and would have to see some form of combat and given orders to troops under them to show that they wouldn't be a hindrance. Name Quiinn "Quinn" Alta Mazz Age 19 Species Halion Profession Security/Zerker Personality Like her mentor, Quinn tries to do her best to come off calm, cool, and stoic, but struggles trying to do it and let her emotions out instead of controlling most of the time. Staying true to her people, she loves fighting and getting angry, well not really just the getting angry part the feeling after breaking a number of objects or crushing her enemies completely. One of Quinn's many wants is to become a weapons master and know how to use every piece of weaponry in the galaxy even if she dies attempting to do it, in hand of the weapons master wanting, she also wishes to have sort of an ark for weapons, two of each weapon, firearm, sword, bombs, if it kills then she'll want it. Quinn doesn't understand the concept of wanting peace, just as most of her people, she revels in the chaos of battle, enjoying the almost deafening sound of explosions, the ringing in her ears, the sounds of gunfire, the spilling of alien blood on the ground, the fact that she could destroy something beautiful in a blinding rage. Silence is one of the many things Quinn hates the most, it makes her irritable and angry with her complaining that it's eating away at her. Biography Born on the Halion home world, as a child Quinn worked as a tank operator learning the ins and outs of heavily armored vehicles, once she hit puberty, she was told she would need to fight in front line combat due to her new gained height and weight. She underwent the intense training and went on a strict diet of foods, once her training was complete she was a only seventeen ready to see combat off world. In her first ever battle, the strike team, she was a part of were ordered to retreat against a group of Humans and Qari working together on a colony planet, the strike team leader ignored the orders along with the rest of the team and wiped out the entire colony leaving only ruins and burned bruised bodies. When they returned to the general that gave them the order to retreat, they were told that they would be discharged for not following orders and wiping out an entire colony instead of taking prisoners. Their fire team leader went against the general and told them they were weak, retreating would be cowardly and the colonist attacked first, after the tongue lashing, Quinn stayed with her fire team leader who later became her mentor trying to teach her how to control her rage and use it as a weapon against their enemies. While learning under him, the two found themselves working security on Faren V, using brutal intimidation to scare off and crush pirates and other enemies alike with no mercy, when they were launched out of escape pods, her mentor disappeared and ever since her pod slammed into the planet she couldn't find him. Equipment -It's a sword, it's used for stabbing, slashing, and impaling enemies to death, nothing else really needs to be said. -Jump pack, it's like those cool lookin Jetpacks, but it's just used to blast people to higher hights, do not confuse with a jet pack is written on the side in crude marker Relationships Mentor teacher-Roza Hji Other -While enraged she doesn't hesitate with her attacks, even if she's close to allies or non combatants -She thinks Qari is tasty when cooked and prepared correctly -She carries around a weatsone to sharpen her blade in her free time and as a way to concentrate and not let silence get to her. -Quinn knows how to upgrade and how to add components to her power armor
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Payne unbuckled his seatbelt, slapped Gaz on the shoulder, chuckling heartily, and then kept his EVA helmet on, and went to look outside the pod's window. "Do you think there are any tasty ingredients on this planet?" He asked, wondering if it was safe to open the pod yet.
Payne Everyday Outfit EVA Suit (W/O gun or Jolly Roger patch.) Age 22 Species Urhusasja (Rukhkah Native) Profession Cook / Bartender Personality Payne is a down-to-earth, reliable, and generally peaceable fellow. He tends towards patience, and careful consideration of his choices, before deciding what to do. He enjoys the company of others, but expects most people to be alienated by how different he is to them. Payne also enjoys feeding people, sating their hunger, and creating a cozy atmosphere. Given the choice, he'd settle down in a nice civilized part of space, and probably open a tavern of some sort. Given the circumstances, Payne doesn't fear death, but if it's inevitable, he'd like to make the journey as comfortable as he can. Payne has no tolerance for naysayers and nihilists, and he's a perpetual optimist. In his heart, he believes that if he could show everybody in the galaxy what it means to share tasty food around a warmly lit table with friends, that there would be no more war. And while his ultimate goal would be to make everybody happy, he has no qualms with using violence to put an end to those who terrorize others. He especially thinks poorly of large organizations, because he has a paranoia about them being inherently controlling and manipulative of lesser peons in any given society. Biography Time long ago, Payne was just makin' his way through life on Rukhkah, minding his own business. Unfortunately he got tangled up with one of the friends he probably shouldn't made, who convinced him to go catch a ride through the magma pillars. Suffice to say, he had to be dragged over, and when they actually managed to blast free out onto the surface, Payne was just about ready to turn right back around and find a way back below the surface. Unfortunately, at this point his concern for his friend outweighed his need to return home, and so when this intrepid Urhusasja found an ancient ship and decided to try and make it work, Payne reluctantly joined him, assuming that the two of them would be trudging back to the caves in a few minutes after the inevitable disappointment. Then, the ground began to shake. Normally, underground this was no real issue, save perhaps for falling rocks and earth and such. However, the source of the earthquake was an erupting volcano, directly above them. Needless to say, Payne was much more interested in getting the ship to fly, and miraculously, they managed it. Too well in fact, when the FTL drive engaged before they were out of the atmosphere. Before they even had a trajectory. Payne and his companion, catapulted out into space. Which would be worse? Being stranded with no fuel? Or... Arriving right in the middle of a space battle. No shit. But that's another story entirely. The long and short of it was that Payne ended up separated from his friend on the Qari side, and was quickly swept aside as the battle raged on. The humans were thrown off-guard, and unintentionally Payne and his companion had won the battle for the Qari, at least, that particular skirmish. The Qari intended to off-load the strange alien on the nearest habitable world they came across but immediately after the battle, they were called back to Nirola, heeding the call of one particularly demanding Captain. Payne managed to convince the officer of his ability to assist the Qari Military, and in doing so, succeeded in procuring a new life. He was never entirely certain where his companion had ended up, but Payne being the optimist he was, assumed he'd gotten out of things okay. He started as a lowly servant, cleaning the ship, and eventually made his way into the kitchen staff, where over the course of long months he managed to show his proficiency for cooking, bartending, and general Martha Stewart-ing. The head chef took him on, and began to show him all the facets of culinary tradition, especially when they would stop off for regular visits to foreign or alien planets, with unique dishes. Payne also began mixing drinks, and became so accomplished at this that he began to run an in-ship bar for those of the crew who wanted to unwind after a long shift. The crew nicknamed it the Payne Locker, owing to both the irony of their bartender's name, and the fact that Payne literally kept much of his stock in an unused locker. As it soon became clear that Payne was a fixture of the ship, the crew, and the Qari Military, he made a bold move, and asked sincerely to be given a rank and position in the military proper, even under the acting role of chef. After much consideration, and sampling of Payne's delightful mixed drinks, it was decided that the Urhusasja could be granted a lowly rank, but a rank nonetheless, so long as he continued to serve the Qari military loyally, and with distinction. Thus procuring the necessary wages to actually truly invest in his passion, Payne purchased a very high-end matter analysis gauntlet, and a needlessly expensive cleaver, which he intended to hang on a wall and show off to guests. So expensive were these two items, that most of the backpay that Payne was granted was spent on these items, but Payne didn't mind overly much. After all, he'd heard word that they were setting course for a new planet, filled with new ingredients, new opportunities to experiment with the culinary art form! He'd resolved to go on expeditions and perhaps make use of his newly acquired tools, seeing as they might be useful should his guides prove less than knowledgeable about the environment they found themselves in. Little did he know... Equipment Primary Weapon Renalthis Metal Cleaver, a type of metal that never needs to be sharpened, due to futuristic forging techniques, can be used to perform most any action that requires a keen edge, or just an edge in general. Payne tends to make use of it whenever somebody challenges him in the kitchen. Gadget Matter Analyzer, a one-size-fits-all glove that allows the wearer to analyze matter. Much of the technology is hidden in the glove itself, as it is a marvel of miniaturization, however the basic mechanism allows the wielder to identify chemical composition, possible reactants, properties both physical and chemical, interactions with an individual's anatomy and even acts as a compendium, storing previously recorded information to be accessed at the user's pleasure. As a general rule, the longer the glove has to analyze something, the more in-depth the analysis can become. The glove is also solar-powered, and can perform analysis through direct/short distance (faster) or long-range/indirect contact (slower). The glove has an inner ear component for only the user to hear from, as well as a speaker for less discreet sharing of analysis results. Relationships Payne has solid relationships with the crew of the ship, owing to his running of a speak-easy type bar called The Payne Locker. He also formed a strong and eventually friendly relationship with the head chef, who was kind enough to give Payne the reins when they parted ways. Other than that, Payne is acquainted with the Officer who allowed him to board the ship in the first place, but the relationship itself is paper thin. Other In The Kitchen Theme - Smokestack Lightnin' - Howlin' Wolf Barkeeping Theme - One Scotch, One Bourbon, One Beer - Amos Milburn Payne's Theme - Let The Good Times Roll by Ray Charles Payne has a plethora of knowledge about galactic cuisine, as well as the bevvy of beverages that are consumed from system to system. He's learned from some of the best chefs around the galaxy, and he's as competent as they come. He also professes to make a secret sauce for which there is no equal, and as of yet, everybody agrees; It's awful. Luckily, he only gives people who don't know that a chance to try it, as he continues to experiment with his recipe for the sauce. Payne has a spice rack he wears on his shoulders, which also contains many assorted ingredients and flavour enhancers which can be transported in large quantities of little to no weight. He does procure all his fresh ingredients, well, fresh, however his back-rack, so to speak, can hold an impressive amount of contents and may even be able to help if the medic requires a certain herb or medicine, depending on its assortment of uses. Payne tends to also carry around the rudimentary tools needed to make a basic meal. He's got enough of skill with his hands to work some of the tools he needs out from raw materials, but for example, there's no good replacement for a nice cast-iron pot. The eccentricities, and the rare things, are the tools Payne holds onto hardest.
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The escape pod let out long drawn out creaks as it began to enter the planet's atmosphere, shaking violently as the re-entry heat began to cover the viewport in an orange glow. Upon passing through the clouds the survivors could see what appeared to be an abandoned mining colony to the east, a large drill beam located at its colony center. To the north stood what appeared to be a tall obelisk structure, quite possibly an ancient ruin but from their point of view it looked to be offline as the iconic glowing trim could not be seen on the structure. After reaching the appropriate altitude, the pod's retrograde thrusters activated, slowing them down before landing on the planet's surface with a harsh thud. Without a moment's hesitation, Irisa put on her helmet and grabbed her rifle before addressing the group. "Helmet's on quick, we need to get out of this pod before that fuel leak ignites", removing the AI chip from the pod terminal the Qari inserted it into her helmet's port. With a flash the AI's projection appeared on her display, "Hello ma'am, would you like me to sync my programming to the rest of your group?" "Yes, and what is your designation", having to refer to it as AI would become an annoyance. "I am a fourth generation Bowman Ind. Artificial Intelligence, my records indicate that I was named 'Feynman' by my previous operators. Ma'am, I have synced my systems to your companions and would like to advise we exit the pod immediately", an update of the pod's systems showed that the remaining fuel leaked into the pod and was dangerously close to igniting. "Alright everyone, we're heading out", Irisa checked one last time to ensure everyone's helmets were on before opening the hatch. The sun was bright here and the low gravity intensified her movements. Once outside the pod, her helmet's display threw a grid overlay on the surrounding terrain. Feynman's voice soon followed, "Ma'am I have scanned the planet and there appears to be a mining colony a few miles east of where we are. North of our location is a structure commonly referred to as an 'ancient ruin'. While both locations are uninhabited, It would be in your best interest to head towards the mining colony as a sandstorm is approaching from the northwest" "Very well, and have you performed a scan of the planet's lifeforms?", they had shelter, they needed to know what to prepare against. "Of course, bringing it on-screen now", in an instant there were files detailing the kind of flora and fauna on the planet. Apex Predator Unknown. Predators Lorida Kynikos Height: 4 feet tall at the shoulder Length: 6 feet long from head to tail Weight: 230 pounds Diet: Carnivorous Scavenger Prey Aspro Vouno Kamilas Height: 15 meters tall at the shoulder Length: 45 Meters long from head to tail Weight: 20 tons Diet: Herbivorous Strouthoskouliki Height: 5 meters tall at the head Length: 2 meters long at the body Weight: 98 pounds Diet: Insectivorous Kystis Koto Height: 4 feet tall at the head Length: 4 feet long at the body Weight: 120 pounds Diet: Insectivorous "Why is the file on the apex predator not present?", a look of concern and slight frustration came over the Qari as she attempted to reopen the file in case there was an error. "Apologies ma'am, but there is such a low population of this species and they are mostly subterranean. I will perform periodical scans in case a specimen surfaces" "Do that, we need to know what its capable of...of course its subterranean", the thought that at any moment whatever this thing was could just erupt from the ground beneath them did not sit will with her. It was bad enough the planet was scarce in resources but having the constant threat of a surprise attack only added to her list of concerns. "By the way ma'am, what is your name? Or would you prefer I continue to address you as 'Ma'am'?" "Just Irisara will do fine. How long do we have before we reach the colony?" "About two hours" "And how long until the storm reaches us?" "Three hours" "Then we need to get moving", turning her attention to the rest of the survivors she waved for them to follow as she began walking towards the colony. With rifle in hand she kept a firm grip on it as she frequently eyed the surrounding ground. As for Feynman, it continued on to have introductions with the rest of the group. The way to the colony had rocky hills and arid soil scattered between sand dunes as the sky grew an orange brown hue from the encroaching storm. By the time the group arrived, they could see the last bit of the ancient ruin being swallowed by the sands. "Once inside we need to get the power on, the colony's life support system will come on as well as its communication systems", Irisa's voice came through the comm-link slightly scrambled due to the approaching storm. The wind began to pick up, and with it the threat of being carried away should they hang outside for too long. Finally reaching the main entrance, the hatch was wide open yet there was no sign of damage to structure integrity. Irisa hurried inside, waiting for everyone to follow in before continuing further into the facility. The only light came from the viewports that were fading fast as the storm approached but from what could be seen there was what looked to be scratch marks on the walls that were visible. Turning on her helmet light she was greeted by the sight of blood stains on the floor as well as filled body bags. Suddenly, Irisa no longer felt the need to remove her helmet. "Stay alert, we may not be alone here. Feynman, scan for a layout of the colony", Irisa's eyes darted across the room, looking for signs of a present lifeform. After a brief moment of silence, the colony's layout was brought up on her helmet. "Ma'am the scan also indicated that there is presently only one lifeform in this station. I've marked its location on everyone's map, it is located in the cryo chamber" "A survivor maybe? Gaz, Odd, go check it out. Stay on comms and update me on what you find. The rest of you are to search the station, we need to clear the facility and get the power back on. Look for something that can tell us what happened here", Irisa didn't wait for any objections, they could either do their job or sit there and let her take care of it. Her first stop was the med bay, hopefully there were medical supplies she could scavenge. The Loading Bay contained everything that would come on and off the colony including food, supplies, weaponry, etc. There was also a good chance that a land vehicle, if not a ship, was docked there. The Living Quarters would probably only contain clothes or personal items of the previous inhabitants but it was worth a look. As for the showers, it would probably be useless to search. The two priority rooms were the comm center and the power core. with those two online, their chances of escaping this world would dramatically increase.
If you look at my character in the character tabs you'll get an idea of what they look like. Other than that I can say they are tall (9ft average), slim body types, pale skin, white hair, and yellow or orange eyes. There is an Imperial Intelligence Agency that specialises in espionage, sabotage, and assassination. As for your gadget you would have to explain it's limitations as something like this can be used to evade almost every threat to cross her path. Things like the max size of an object she can mimic, how realistic does the hologram(I'm assuming it's a hologram, correct me if I'm wrong) look, is there a cool down timer, etc.
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Gaz Gaz sat there and waiting for some props for landing the pod, only to get the goblin man gave Gaz some form of praise by patting him on the back. Suddenly the Qari woman began barking orders at them again, since nobody else took charge, she was the one leading them and ordered them outside of the pod after gearing up in their EVA suits before they turned into a fireball. Once outside Gaz tried to use to the gravity as quickly as he could while the AI, Feynmen, started to list off all the things that could kill them besides each other, and it listed no apex." Hey, FeyFey." Gaz called out to the AI." List humans as the Apex predator." He joked before hearing the pod explode behind them in the distance. Out of nowhere, FeyFey then told them that there was a sandstorm incoming, his response to it was only." If only we had some Darude to listen to right now to race this thing." As they were told it would only take two hours for them to reach the mining facility and the sandstorm was only three hours away from them. It seemed like a short journey to the mining colony, once they made it to the colony and got inside, he took a moment to take a break sitting on the floor and then the Qari had FeyFey scan the place top to bottom telling them that they might not be alone, hearing that Gaz took out his favorite guns, keeping his fingers out of the trigger guards and next to the barrels. The very moment that they were told that only one life form was in the station, Gaz rested his back on the wall and was about to say."Well, I'm taking a-" Before he could finish, Irisa told him and Odd, the complete white looking ghost to go see what it was in the cryo chamber, Gaz just stood up before saying." Or I can just go fuck myself. Fine." He cracked his back before looking to the Qari woman saying." Ya know, it would be really nice if you said please, thank you, and nice work when people do things lady." He looked up at her. Turning back to Odd." Alright guy, let's go see what this thing is. " He then noticed his rifle and held out his hands in front of him." You go first, I'll be behind you."
Halions Homeworld:Hale Homeworld Location:Atlus system/Xen sector Climate:Average Daytime Surface Temperature, 87°F/16°C. Average night -10°C Biomes: Vast deserts with golden sand and mountains dotted across the landscape and several cities stretched across the planet. Wild life: Jakes: Scattered across the golden sands of Hale are packs of Jakes, they are Jackal like animals that roam in packs and are extremely aggressive to both offworlders and Halions alike, they have the intelligence of a terran wolf, they usually claim small oasis around the planet as their own and don't accept visitors unless they are members of their pack. If captured they can be domesticated and trained to be considered war hounds due to their sheer size of 3 ft 8 in on all four legs. Cliff Chasers: Taurtic creatures that live within the mountains, they prefer to stay secluded and away from most other creatures, they can be very territorial and somewhat aggressive towards any living being that's not one of their own kind. Their intelligence is unknown, but they do use crude spears, sling shots, and badly put together firearms, they tower over most bipedal races at the tall height of 7ft or even 9ft, most of them are estimated to weigh from 840lbs to over 2,000 lbs. With their taurtic lower half, they easily scale up mountains and chase down their prey. Appearance Due to their creator's attempts to make humans, Halions from afar, look almost exactly the same as humans, but with many differences when seen up close. Most Halion adults average at the height of six feet or six foot and five inches for both genders, one of the first things many other races notice of them are the black scalara of a Halions eyes and the golden color of their iris, that glow a bright color when in darker enviroments. Most members of their race have a stocky build dude to their militaristic government's mandatory training regiments and the fighting of local wildlife or aliens that attack their planet. Physiology Due to the harsh environment of their planet, most, if not all Halions can survive on planets that have harsher environments than most others could, and do it with ease. Their forms are usually stocky and even bulkier with power armor, even without physical protection, Halions have thick protective skin across their body, while it won't stop a bullet from killing them, it does protect them from light cuts, scrapes or contusions. Over the years of eating other alien races, their people have slowly strengthened the acid in their stomachs to digest almost any alien that doesn't have poisonous skin. But even with their almost invincible physiology, the Halions suffer from a short life span ending in their early forties with some females living to their fifties or sixties. One of the things that make the Halions a deadly and feared race is their beserker like anger, that makes them ignore physical pain caused to them, but it also makes them throw rationality and logic out of the window in order to sate their anger in the moment, while most of their people can get angry only some truly know how to use it to its fullest. Probably one of the things that most other races do not know about is their enhanced smelling, like a bloodhound they can pick up on smells that most others with weaker noses would never know of, but it comes with the downside of picking up scents or smells that could harm them such as poisonous gasses or bad smells that don't agree with them. While most see their race as almost unstoppable, they have a couple forms of weaknesses, one of the most common is their hair and eyes glowing when they stand in direct moonlight making their heads clear targets to enemies. History Unlike most other races that were created through evolution, the Halions were made through several generations of mix breeding, one of the races probably being humans due to their looks. Once their creators had the perfect breed, they used the Halions as front line planet defenders against hostile alien forces and they were soon used to take control of the entire planet killing most other aliens that made their planet home beside local fauna, and for a while it worked for them. Their genetic creations fought for them being supplied by their creators and taken care of, but when peace began to flourish the Halions slowly began to feel irritable, the lack of combat began to make them question their leaders and creators that made them to only live for such a short time. It didn't take long for the Halions to turn against their creators when their questions were ignored or explained away as something they shouldn't think about. The creators didn't last longer than seven hours against the Halions, they were dragged out of their homes and swiftly executed, government leaders were killed as they attempted to flee the planet and new leaders were put into power, leaders that would give the people what they wanted. Slowly they began learning and using their creator's technology to better themselves and learn space travel and once they did it the entire galaxy knew it, they created massive ships housed with dozens upon dozens of warriors the first neighboring planets that they attacked provided little challenge to them, it was only when they moved further into the core worlds when a real challenge shown it's self. Humans and Qari provided a long on going war with them that sated many of their warriors after battles leading them to see the two races as great opponents as they fought both races for nearly a year with long bloody battles whenever they would encounter the two races in their home systems or colonies or even in space and allowing their opposition to escape before they could completely wipe out the squad or teams. After their debut to the two races, the Halions spread out around the galaxy fighting more obscure races and moving on from killing them on the spot to imprisoning weaker aliens and forcing them into hard labor. As odd as it may seem, the Halions fell back to their system with prisoners and haven't really been spotted fighting for a couple years after they showed up with almost relentless brutality. They slowly worked on "Re-educating" prisoners and aliens that submitted to them, due to the vast number of prisoners and aliens that submitted to them, they were forced to pull back and deal "Re-education" first before they would continue their warpath on the galaxy. Religion Halions believe in three or one of the nameless gods. The first is the god of wisdom and intelligence. The most known and less cared about by a majority of their kind due to the fact that many believe that they do not really need wisdom or intelligence in order to fight someone, it's a pretty straight forward god to believe in, they accept all knowledge even if the knowledge could be wrong or if it's vague. The second is the god of Battle and destruction. The well known and most praised of the three due to the majority of the Halions love of combat and destruction, like the first this god is mostly straightforward. Crush your enemies whenever or where ever they stand, fight every battle as if it's your last, and only show mercy to enemies that you respect. The third is the god of death and reincarnation. The only god that is probably misinterpreted the most, unlike the first two the god of death and reincarnation is a god that was believed by the creators and the Halions that praise and pray to the god, do it for the wrong reasons. They pray to them to make sure they or their enemies are reincarnated stronger the next time they meet, to them death is like an injury that they will recover from in time. Culture Being a culture of militaristic warriors, the Halions have a love of war of combat seeing fighting and or training as the ultimate past time for most of their race, with their daily morning routine being several exercises before doing anything else. One of the many things that Halions pride themselves on is their power armor something they claim are second to none and to be their second skin, the suits usually look bulky for extra protection for most ground troopers while spies, scouts, and officers have a thinner, sleeker, and more customized look to their armor. On the home world and some planets close to it, Halions engage in open polyamorous relationships, but also have a form of marriage among their people, it's called The Oath, it's a series of trials involving pain, teamwork, and sacrifice, once finished, the couple would both present each other with a weapon that they must construct with their own two hands, when both are given their weapons they both must take an Oath to be loyal to one another and to never lose or break their weapon or their Oaths will be considered weak or easy to be misplaced. Before aliens would submit to them, art was one of the many things Halions cared the least about, but when aliens began to produce art and dance, they slowly embraced art such as paintings and statues, creating paintings and statues of their most well known Generals. Public works of art such as statues or hologram displays are made to be pleasing to the eye, but also have a form of usefulness, such as telling the time of day or giving simple directions to stores many wouldn't find. Even though their people have firearms, some of which are almost small Gatling guns and have their own category of weapon, a good portion of their warriors prefer to use metallic similar to arming swords or energy blades, the reason of their use is due to their berserk ability making them want to crush or break everything around them with their hands, with a sword they don't have to use their hands. On worlds nearby the home world, the Halions and other locals adopt the customs of other aliens that they see as interesting or as better than theirs, they aren't against change and are willing to better their people in many different ways, one of the many ways they've tried to better themselves is by studying their creator's genetics and other alien genes in order to expand their normal life expectancy. Government Their government isn't an empire like Qari or a Federation like the humans. The Halions have a form of Stratocracy letting the government be controlled by a council of Military Generals who create laws and actions for the people under the government, anything that wishes to get turned into a law, a bill, or if some new form of rights were to be made, they would have to be approved by the council of Generals before anything would get done. Generals are often, but not always picked by troopers and some civilians for their wisdom and choices made during their time as former officers, but in order to become a general, they would need to first complete officer training and would have to see some form of combat and given orders to troops under them to show that they wouldn't be a hindrance. Name Quiinn "Quinn" Alta Mazz Age 19 Species Halion Profession Security/Zerker Personality Like her mentor, Quinn tries to do her best to come off calm, cool, and stoic, but struggles trying to do it and let her emotions out instead of controlling most of the time. Staying true to her people, she loves fighting and getting angry, well not really just the getting angry part the feeling after breaking a number of objects or crushing her enemies completely. One of Quinn's many wants is to become a weapons master and know how to use every piece of weaponry in the galaxy even if she dies attempting to do it, in hand of the weapons master wanting, she also wishes to have sort of an ark for weapons, two of each weapon, firearm, sword, bombs, if it kills then she'll want it. Quinn doesn't understand the concept of wanting peace, just as most of her people, she revels in the chaos of battle, enjoying the almost deafening sound of explosions, the ringing in her ears, the sounds of gunfire, the spilling of alien blood on the ground, the fact that she could destroy something beautiful in a blinding rage. Silence is one of the many things Quinn hates the most, it makes her irritable and angry with her complaining that it's eating away at her. Biography Born on the Halion home world, as a child Quinn worked as a tank operator learning the ins and outs of heavily armored vehicles, once she hit puberty, she was told she would need to fight in front line combat due to her new gained height and weight. She underwent the intense training and went on a strict diet of foods, once her training was complete she was a only seventeen ready to see combat off world. In her first ever battle, the strike team, she was a part of were ordered to retreat against a group of Humans and Qari working together on a colony planet, the strike team leader ignored the orders along with the rest of the team and wiped out the entire colony leaving only ruins and burned bruised bodies. When they returned to the general that gave them the order to retreat, they were told that they would be discharged for not following orders and wiping out an entire colony instead of taking prisoners. Their fire team leader went against the general and told them they were weak, retreating would be cowardly and the colonist attacked first, after the tongue lashing, Quinn stayed with her fire team leader who later became her mentor trying to teach her how to control her rage and use it as a weapon against their enemies. While learning under him, the two found themselves working security on Faren V, using brutal intimidation to scare off and crush pirates and other enemies alike with no mercy, when they were launched out of escape pods, her mentor disappeared and ever since her pod slammed into the planet she couldn't find him. Equipment -It's a sword, it's used for stabbing, slashing, and impaling enemies to death, nothing else really needs to be said. -Jump pack, it's like those cool lookin Jetpacks, but it's just used to blast people to higher hights, do not confuse with a jet pack is written on the side in crude marker Relationships Mentor teacher-Roza Hji Other -While enraged she doesn't hesitate with her attacks, even if she's close to allies or non combatants -She thinks Qari is tasty when cooked and prepared correctly -She carries around a weatsone to sharpen her blade in her free time and as a way to concentrate and not let silence get to her. -Quinn knows how to upgrade and how to add components to her power armor
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Syv silently stood next to Navi as the argument that was now mostly between their leader and the Halion proceeded. The latter spewed some more bloodthirsty nonsense, insulted his whole race, but nevertheless took a seat. Displeased, he took a seat next to Navi. Did the Halion female not understand that survival was a priority? Granted, she was cooperating now, but based on her speech about the bliss of battle, this…confrontation…was probably far from over. Maybe their leader had been hasty in his aggression? No, Syv thought firmly There’s no way that anything else would have worked better. Not with someone so unreasonable. But why do Halions even go out of their way to conquer other species if they could just fight among themselves? The concept of strife however wasn’t something that Syv could understand, so he gave up on that line of thought. As their engineer went to pilot the escape pod, Syv strapped himself in the seat. He felt a brief pang of regret that he had never attempted to learn pilot space crafts – planetary vehicles were more his forte – but he knew that operating anything capable of space flight was usually much more complex than what he was used to. And more lethal, as far as racing was concerned. He was admittedly disappointed when he heard that the AI would pilot their pod. Despite that he felt an inkling of the well-known thrill involved in driving a machine. He was just a passenger this time, but there was the thrill of entering the planet’s atmosphere to look forward to. Syviis had never been in an escape pod and he was sure this would prove to be a delightful experience. He just hoped they didn’t crash to death.
Syviis "Syv" Athimmi Syviis is on of the Cat Caste Azaali, who are most similar to Wolves. They retain the same balance of strength and speed, the exception being that they are shorter and slimmer. Because of that, compared to Wolves, Cats are weaker and more agile. Their build also means they have less stamina compared to Wolves. They have the same sharp senses, however Cats can also act on that, giving them an edge in reflexes. Similarly to Wolves, Cats are good fighters and survivalists, but are more suited to stalking, ambushing and short pursuits compared to the direct confrontations and long treks the Wolves are capable of. Obviously, their masks are cat-like. Syv is 5'5 feet (1.65 meters) high and although his mask is mostly cat-like, its ears are larger (like those of a Wolf). Age97 SpeciesAzaali ProfessionHunter and Racer Personality Like most of the Cat caste, Syv is independent but can enjoy social connections as much as he does solitude. He is courageous, adventurous, curious and comfortable with himself, which gives him a calm and relaxed confidence that can often soothe others in need. His hunting experiences have only helped his patience grow and Syv has no problem observing quietly and unobtrusively – he knows when to preserve his energy – and then acting swiftly and decisively at the right time. The Wolf ears on his mask are also indicators of his adaptability (his instincts can offer him a good grasp on a situation, but there is always the danger of interpreting something wrong, which is not unlikely considering his cultural heritage), sociability and intelligence. He’s definitely a man of action rather than intellectual pursuits, but he does strive for knowledge in his occupations (hunting and racing) and can also be rather analytical when the situation calls for it. He enjoys challenges and friendly competitions (which is why he enjoys his professions so much). BiographySyviis was born on Shae to a Cat Caste father and a Wolf Caste mother, both hunters, and was Registered in the traditional ceremony. When Syv’s mask formed, it took the shape of a Cat but with a Wolf’s ears (larger than a Cat’s) which the community took to mean Syv would make an exceptional hunter. Following the profession of his parents, he learned the ways of scouting, tracking, stalking, trapping and various other hunting techniques as well as general wilderness survival skills and fulfilled the expectation of being an exceptional master hunter, at least on his planet. In adherence with the belief of The Spacial Home, Syv’s first expeditions into the galaxy were to further his hunting skills on other planets. Syviis was able to get by with just as a hunter for a long time and he was happy even if his job was self-sustainable rather than being profitable, because even like this, he was able to travel and explore worlds. Sometimes he hunted alone, sometimes with other Azaali and other times with other species. His contact with other species was what made him aware of the concept of endangered species and while it seemed foolish to him that others would endanger the cycle of life with such reckless hunting, he did his best to correct the situation. He educated himself and others about endangered wildlife, taught the proper hunting techniques, even wrote a paper on the etiquette and ethics of hunting and made some speeches about it and never accepted jobs from clients who would waste his prey (e.g. he never hunted for those who were solely interested in having a trophy). However, his curiosity and thirst for exploration grew further and he was no longer content simply with exploring the galaxy’s wildlife. He wanted to familiarize himself with other species’ technological advancements and become familiar with those parts of worlds that he hadn’t much paid attention to in the past. In one of his expeditions to what he considered technologically advanced communities, he had the pleasure of experiencing hoverbike racing. The combination of risk, reward, skill, and thrill involved were just the right to get him hooked. Syv started racing as a hobby which allowed him to better experience The Spacial Home, but eventually he won enough high level races to be recognized by others, which opened even more opportunities for him. He discovered that racing was a very popular and extremely varied sport and made it his secondary goal to race at least once in every type of non-lethal race (he found very soon in pursuing this hobby that racing often promoted lethal aggression between the participants, and he always avoided those types of races) there was, while hunting remained his primary pursuit. During his career as a racer he picked up some basic mechanical skills, enough to be able to do standard repairs to the hoverbike he was eventually able to purchase. Syviis now lives a satisfying life of pursuing his two passions across the galaxy. He has recently been on a two-month long hunting expedition and was on the way to Faren V to sell some of his goods, where he also intended to sign up for an upcoming race. Equipment - Hunting rifle: can kill or paralize. Syv keeps the weapon on a sling on his back. - Repair multi-tool: A device with settings for various (repair) tools that can be extensively modified and upgraded (though doing so is costly). Currently includes an assortment of screwdrivers, pliers, wrenches, a blowtorch and a knife. The device can fit comfortably in Syv’s hand; when not in use, he keeps it belted on his left hip. - Syv's EVA Relationships Syv's close to his parents. He has also made several acquaintances during his lifetime, mostly fellow hunters or racers. Other
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The pod accelerated as it was immediately plunged into a re-entry trajectory. They were being forced through the atmosphere without much warning and at an extremely steep incline. The navigational system automatically routed them to the closest possible point to the colony. The pod shuttered violently as it began to burn, the exterior turned cherry red and the view-port was lit up like an orange sunset. This lasted for several moments before the pod broke through the stratosphere and the glow disappeared. However what it was replaced guranteed to be worse than the heat. It was obvious to eye and mind within seconds, and it put the residents of the pod in a fearful mindset, no matter how much of a fighter they were, for the pod was now spiraling towards the ground. The residents were being spun and tortured as the pod continued to spiral towards the planet, several exterior panels had been lost and had caused the pod to lose control, the AI however was doing all it could to counter the spiraling with thrusters and it succeeded and eventually got them flying smooth. They were now sailing smooth, ish, compared to before and they were set to reach their point of landing in mere moments. But the planet didn't truly care, because while the mining colony was in sight, so too was the massive sandstorm raging towards the mining colony from the Ancient Ruins. The storm was closer than when the first pod had landed, and it was close to the colony, and close to swallowing the land in sandy darkness. If the crew of the second pod wanted to survive, they would have to truly pull a miracle off and make it inside the colony in minutes. Yet the Pod was still trying to make it's way to surface. That is when Xi spoke aloud to the AI. "Initiate Systematic Eergency Landing Protocol." Xi spoke clearly and quickly, before murmuring under his breath. "Heralding Spirits.. I hope this works.." Xi then quickly spoke aloud again. "Planetary Landing, Critical Conditions, Sudden Stop." The three sets of words altogether made a shitty sentence, and a poor phrase, but were perfect protocol terms. It was a matter of whether or not this AI held these protocols would make all the difference. "Aye Aye, Sir." The AI snapped in a less personal response, and rather one of a very cold robotic nature. "Life Pod will disengage all functions and initiate immediate landing protocol due to planetary surface conditions. Brace for impact." The AI commanded to the crew as the life pod began to nose-dive almost instantly. The front of the life pod seemed to become larger and several suspension like plates extended while the pod went silent. The thrusters were offline, the resistance panels were closed, and everything went dead in the air. It plummeted for what seemed like forever, but only thirty or so seconds the pod impacted the ground. The suspension like poles and plates that had extended from the front absorbed almost all of the impact, minimizing any potential crew injury, before slowly falling backwards and disengaging the locks to the doors. "Icarus I. Life Pod has successfully made a critical condition landing. Scanners show an on-coming weather system of high speed winds, dense sand particles, and.. bzzz.. ichzz." The AI was cut-off and made to sound as if it was short-circuting due to the fact that Xi had leaped from his seat and ejected the AI's hub unit fro the console while slamming his hand on the restraints command-release button and throwing his arm through the air towards the door. "We have to go, and now! Everyone inside the Colony!" Xi exclaimed loudly and powerfully to the residents of the pod as he threw open the door to the pod and pointed to the Colony. It was a few minutes sprint from the pod, they could make it, he knew they could, he had to ensure their safety. This is why he hung back for only a moment to ensure everyone was moving, and everyone was unharmed from the impromptu landing they had to settle with in order to make it in time. The only thing for them to do now was run, and run they did, as Xi quickly sprinted and led the group to the ajar doors of the Colony. They had made it, but they were several minutes behind the other pod, and now Xi would realize there are twice as many lives at stake then there were before. Apex Predator Unknown. Predators Lorida Kynikos Height: 4 feet tall at the shoulder Length: 6 feet long from head to tail Weight: 230 pounds Diet: Carnivorous Scavenger Prey Aspro Vouno Kamilas Height: 15 meters tall at the shoulder Length: 45 Meters long from head to tail Weight: 20 tons Diet: Herbivorous Strouthoskouliki Height: 5 meters tall at the head Length: 2 meters long at the body Weight: 98 pounds Diet: Insectivorous Kystis Koto Height: 4 feet tall at the head Length: 4 feet long at the body Weight: 120 pounds Diet: Insectivorous
Irisara Sironexios Age: 28 Species: Qari Profession: Imperial Officer Personality A born leader like most Qari Imperials, Irisara is quick to take control over any situation she finds herself in. Rarely does she let someone else take the lead unless they prove themselves worthy and even then she questions their decisions but only to ensure it is well thought out. Meticulous to a fault, Irisara does not tolerate mediocrity on her part or anyone under her command. While slow to call someone her friend, those who are given that honor have a close ally for life. Unfortunately she holds a great deal of animosity towards humans due to her family's past. As a result, she can appear standoffish in conversation to non-Qari and indignant to humans. Biography Born on the Imperial homeworld of Nalroka, Irisara's ancestry is rooted in military serive to the empire. Her grandparents on both sides fought in the war against humanity. Her parents, Theron and Lysandra Sironexios were two Imperial officers with numerous awards for their service. And her older brother Nikias was enlisted in the Imperial Infantry. Upon graduating from Infantry Academy, Nikias was stationed on Hairuta to aid with the stabilization of the border planet. During his time there the Imperial Infantry worked to ward off pirates from the local space who intended to pillage the weakened Qari frontier. Nikias was aboard the I.M.V. Vensicatus when it was ambushed by a fleet of pirates while on a patrol of the Hairuta's solar system. Outnumbered by a good margin, The Vensicatus knew it was not a fight it could win but there was no way out except through. Despite being outnumbered, The Vensicatus was armed with more advanced weaponry. The following confrontation left most of the pirate fleet destroyed or in desperate need of repair. The Vensicatus however, was not so fortunate. After taking severe damage to the rear hull, The Vensicatus's powercore began to overload, causing a massive explosion and destroying much of the ship and its crew. Nikias was among the many who perished in that battle, staying behind on the ship in an attempt to help more crewmen to the escape pods. When news reached Nalroka it was met with outrage, to make matters worse it was a human pirate fleet. Some considered it to be a conspiracy orchestrated by the Federation to ignite a second war. For a while it felt as if the two powers would truly go to war once more but diplomatic talks resolved the situation. However the situation was far from resolved with Irisa. The humans had taken her brother from her, they had taken so many sons and daughters of the empire. For a long time there was a great deal of anger in her, fueling her to join the Imperial Infantry. Graduating at the top of her class from the academy, she went on to become an officer. With this rank she oversaw the operations of a unit that would go on to be nicknamed "The Sifvossi" for their efforts in unifying the empire's territory. Even with all the accolades given to her and her men, it was not enough to calm her soul. For Irisara, in her heart there would be an unquenchable fire burning to see her brother's death avenged. She would never get that chance, instead she received a constant reminder of her inability to do so. The ship she was stationed on, The I.M.V. Seravatin, was sent to the trade planet of Faren V as part of a diplomatic mission to ease tension between the Empire and the Federation as well as protect the trade routes going through the system. A job many would have taken as a reward was met with scorn by the young officer. Faren V was a popular trade hub known for its busy trade centers as well as thriving nightlife. In fact, Faren V is among the chosen destinations for soldiers on shore leave. Equipment MK.IX-Raelor Imperial Officer EVA Armor IA-Morcorim Carbine ISCD The Imperial Support & Control Device is a small handheld device which provides an overshield to designated allies within a certain radius. To designate overshield recipients, the ISCD needs only to come into contact with the recipient's EVA suit or armor. Non designated targets i.e. enemies who enter the radius of the device's influence receive an electric overload to any internal electronics thus rendering them inoperable. What's more, the overload also sends a powerful electric current through the body which range in severity to temporary immobilization to unconsciousness. Relationships With her only living family member being her mother, Irisara holds a close bond with her and visits her home on Nalroka whenever she is given leave. Aside from family bonds, Irisara is popular amongst her men for her fair leadership and treatment. As for romantic partners, there is little time in the young officers busy schedule for romance and so she currently has no partner nor does she desire one.
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Odd stepped off the pod and into the harsh light with a grimace. Desert planets were never a raiders first choice if other options were present. They had wildlife far more dangerous to people than actually people. Sentient life could be bartered with, hungry predators took what they wanted. The rifle in his hand was quickly inspected before a fresh clip was inserted. Woth that done, the visor of his helmet slid down to cover his face, the main systems loading up instantly to display distances and locations. Through the hud he could zoom in and mark targets at will or simply keep an ehe on the horizon. Similar to Irisa, Odds plan was getting to the nearest structure and waiting out the storm. The lights being on or not wasn't exactly his concern. With their suits comm connected he had the local species list brought up as well. Two hour march in low gravity gave him plenty of time to familiarize himself with the locals. It was an incomplete list though. Most insect-like species and a single carnivore? The big one in this area was one that could abuse the ground, so likely a snake or giant worm of some kind was his guess. Nesters only hunted in an area, but if the apex predator here was the hunter type.. they'd best take if it. Odd stopped outside of the colonys open doors, kneeling down to investigate the floors looling for clues to what happened. Drag of claws, bullet marks, anything. Not finding anything he grabbed a handful of sand and poured as much as he could across his suit. One of its useful functions was a tactical comoflouge that mimicked basic colors. When he cwme up and entered the building his suit was the color of the sands with patches of white. "Is the target in motion?" He asked to the AI.
Name Age: 37 'Odd' Species: Human Profession: Marksman / Trapper Personality: There is never much to be said for Odd. This is a man focused solely on making it to tomorrow, living free and unrestricted. Someone with extreme patience and a steady demeanor capable of solving problems quickly and quietly before moving on to the next task. People will warn you not to cross him and that's always good advice. Biography: I am born of man and woman, raised in a metal craft between worlds. We settled when I was young, young enough that I cannot remember the face of my mother and father when they died. Their screams do not haunt me as they once did and for that there is peace of mind out here among the stars. There was a war.. Violent, bloody, taking a toll believed to be unfathomable from both sides. Were they soldiers following orders when they had me or did they flee to protect me. These questions have no answer and become the new nightmare to torture me in the restless moments of the night. Yet we persist on. The settlers took me in. Fed me, clothed me, taught me. Survival is to make use of what you know and learn what you don't. Any beast can be brought down with time and any world can be conquered if your goal is to see tomorrow. That is where people like me prosper. In the wilds. They named me long ago when I was still a child. But that name is gone to the same force that stole their voice and face from my memories, so now it is Odd. Like me. That is what the villagers called me when I first fired a weapon. It is what they said when I practiced over and over for years at a time to hit my targets. 'He's odd, for sure.' I will find my home someday. I will take what I must to keep moving forward, one step and one shot at a time. The raiders who thrive on violence were 'home' for a time and got me the knowledge I lacked to survive on more than just my own planet. To survive on all planets. To take what is theirs and make it your own. I was born to spill blood. So answer me and spare yourself the pain; Where do you keep your goods? Equipment: A customized assault rifle turned into precision long range weapon, complete with built in suppressor. Single shot or burst fire at close range makes it a versatile weapon for discerning killers. Thanks to its light weight and small size it is ideal for those who roam the wilderness hunting big game. The attached scope only his minor magnification and serves better as a close range indicator. Hunting knife, kept razor sharp. Relationships:None. Allegiance to the survival of self over community. Other: Odds suit was stolen during a raid on a settlement three years prior, modified to be lightweight with a built-in facial overlay that provides air and a zooming lense. The entire suit itself is not a rare model or a very expensive one to manufacture, making repairs often very simple if brought in for minor fixes. Odds has gotten a great deal of practice with the helmets zoom and voice commands.
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-Quinn- Once the pod landed on the planet, Xi told them all to run towards the colony, he tried to make them all rush to the colony. But once Quinn got out she noticed the wildlife seemed a little similar to the wildlife to her home planet, but there were more creatures to hunt and cut down if she got the time to. She then noticed the dirt colored sand, or the darker colored sand, it wasn't the same as her home's bright golden colored sand that would make make her armor shine as if she polished it for hours with the best armor polish and then cleaned the blood of all the aliens that would splatter it on her. Then her mind went back to the Azaali and began following him running in her power armor before the Azaali stopped to look back to anyone that may have fallen behind, looking back for a second Quinn kept running towards the facility with her sword in both hands just in case there was something that was against them inside. The moment she entered the colony, she was greeted by the sight of more survivors." I thought this place was abandoned?" She spoke out loud, the next thing she noticed was Qari, the tallest being in the room, then she noticed some of the others which were a mixed bag of mostly humans and some other short creature she didn't really know much of. She remembered one time when she was in the field and was given human to eat and it was the worst thing she ever ate, she didn't know if it was the person who cooked it that messed it up or if humans just taste horrible but she wasn't interested in human. Plus their food just seemed weird as well, they had food that was creamy and then stuff that seemed crunchy and put the oddest things inside of things that shouldn't be in them, then they deep fry stuff that should never be deep fried. Suddenly Quinn's stomach growled through her armor loud enough to echo through the main area.
Halions Homeworld:Hale Homeworld Location:Atlus system/Xen sector Climate:Average Daytime Surface Temperature, 87°F/16°C. Average night -10°C Biomes: Vast deserts with golden sand and mountains dotted across the landscape and several cities stretched across the planet. Wild life: Jakes: Scattered across the golden sands of Hale are packs of Jakes, they are Jackal like animals that roam in packs and are extremely aggressive to both offworlders and Halions alike, they have the intelligence of a terran wolf, they usually claim small oasis around the planet as their own and don't accept visitors unless they are members of their pack. If captured they can be domesticated and trained to be considered war hounds due to their sheer size of 3 ft 8 in on all four legs. Cliff Chasers: Taurtic creatures that live within the mountains, they prefer to stay secluded and away from most other creatures, they can be very territorial and somewhat aggressive towards any living being that's not one of their own kind. Their intelligence is unknown, but they do use crude spears, sling shots, and badly put together firearms, they tower over most bipedal races at the tall height of 7ft or even 9ft, most of them are estimated to weigh from 840lbs to over 2,000 lbs. With their taurtic lower half, they easily scale up mountains and chase down their prey. Appearance Due to their creator's attempts to make humans, Halions from afar, look almost exactly the same as humans, but with many differences when seen up close. Most Halion adults average at the height of six feet or six foot and five inches for both genders, one of the first things many other races notice of them are the black scalara of a Halions eyes and the golden color of their iris, that glow a bright color when in darker enviroments. Most members of their race have a stocky build dude to their militaristic government's mandatory training regiments and the fighting of local wildlife or aliens that attack their planet. Physiology Due to the harsh environment of their planet, most, if not all Halions can survive on planets that have harsher environments than most others could, and do it with ease. Their forms are usually stocky and even bulkier with power armor, even without physical protection, Halions have thick protective skin across their body, while it won't stop a bullet from killing them, it does protect them from light cuts, scrapes or contusions. Over the years of eating other alien races, their people have slowly strengthened the acid in their stomachs to digest almost any alien that doesn't have poisonous skin. But even with their almost invincible physiology, the Halions suffer from a short life span ending in their early forties with some females living to their fifties or sixties. One of the things that make the Halions a deadly and feared race is their beserker like anger, that makes them ignore physical pain caused to them, but it also makes them throw rationality and logic out of the window in order to sate their anger in the moment, while most of their people can get angry only some truly know how to use it to its fullest. Probably one of the things that most other races do not know about is their enhanced smelling, like a bloodhound they can pick up on smells that most others with weaker noses would never know of, but it comes with the downside of picking up scents or smells that could harm them such as poisonous gasses or bad smells that don't agree with them. While most see their race as almost unstoppable, they have a couple forms of weaknesses, one of the most common is their hair and eyes glowing when they stand in direct moonlight making their heads clear targets to enemies. History Unlike most other races that were created through evolution, the Halions were made through several generations of mix breeding, one of the races probably being humans due to their looks. Once their creators had the perfect breed, they used the Halions as front line planet defenders against hostile alien forces and they were soon used to take control of the entire planet killing most other aliens that made their planet home beside local fauna, and for a while it worked for them. Their genetic creations fought for them being supplied by their creators and taken care of, but when peace began to flourish the Halions slowly began to feel irritable, the lack of combat began to make them question their leaders and creators that made them to only live for such a short time. It didn't take long for the Halions to turn against their creators when their questions were ignored or explained away as something they shouldn't think about. The creators didn't last longer than seven hours against the Halions, they were dragged out of their homes and swiftly executed, government leaders were killed as they attempted to flee the planet and new leaders were put into power, leaders that would give the people what they wanted. Slowly they began learning and using their creator's technology to better themselves and learn space travel and once they did it the entire galaxy knew it, they created massive ships housed with dozens upon dozens of warriors the first neighboring planets that they attacked provided little challenge to them, it was only when they moved further into the core worlds when a real challenge shown it's self. Humans and Qari provided a long on going war with them that sated many of their warriors after battles leading them to see the two races as great opponents as they fought both races for nearly a year with long bloody battles whenever they would encounter the two races in their home systems or colonies or even in space and allowing their opposition to escape before they could completely wipe out the squad or teams. After their debut to the two races, the Halions spread out around the galaxy fighting more obscure races and moving on from killing them on the spot to imprisoning weaker aliens and forcing them into hard labor. As odd as it may seem, the Halions fell back to their system with prisoners and haven't really been spotted fighting for a couple years after they showed up with almost relentless brutality. They slowly worked on "Re-educating" prisoners and aliens that submitted to them, due to the vast number of prisoners and aliens that submitted to them, they were forced to pull back and deal "Re-education" first before they would continue their warpath on the galaxy. Religion Halions believe in three or one of the nameless gods. The first is the god of wisdom and intelligence. The most known and less cared about by a majority of their kind due to the fact that many believe that they do not really need wisdom or intelligence in order to fight someone, it's a pretty straight forward god to believe in, they accept all knowledge even if the knowledge could be wrong or if it's vague. The second is the god of Battle and destruction. The well known and most praised of the three due to the majority of the Halions love of combat and destruction, like the first this god is mostly straightforward. Crush your enemies whenever or where ever they stand, fight every battle as if it's your last, and only show mercy to enemies that you respect. The third is the god of death and reincarnation. The only god that is probably misinterpreted the most, unlike the first two the god of death and reincarnation is a god that was believed by the creators and the Halions that praise and pray to the god, do it for the wrong reasons. They pray to them to make sure they or their enemies are reincarnated stronger the next time they meet, to them death is like an injury that they will recover from in time. Culture Being a culture of militaristic warriors, the Halions have a love of war of combat seeing fighting and or training as the ultimate past time for most of their race, with their daily morning routine being several exercises before doing anything else. One of the many things that Halions pride themselves on is their power armor something they claim are second to none and to be their second skin, the suits usually look bulky for extra protection for most ground troopers while spies, scouts, and officers have a thinner, sleeker, and more customized look to their armor. On the home world and some planets close to it, Halions engage in open polyamorous relationships, but also have a form of marriage among their people, it's called The Oath, it's a series of trials involving pain, teamwork, and sacrifice, once finished, the couple would both present each other with a weapon that they must construct with their own two hands, when both are given their weapons they both must take an Oath to be loyal to one another and to never lose or break their weapon or their Oaths will be considered weak or easy to be misplaced. Before aliens would submit to them, art was one of the many things Halions cared the least about, but when aliens began to produce art and dance, they slowly embraced art such as paintings and statues, creating paintings and statues of their most well known Generals. Public works of art such as statues or hologram displays are made to be pleasing to the eye, but also have a form of usefulness, such as telling the time of day or giving simple directions to stores many wouldn't find. Even though their people have firearms, some of which are almost small Gatling guns and have their own category of weapon, a good portion of their warriors prefer to use metallic similar to arming swords or energy blades, the reason of their use is due to their berserk ability making them want to crush or break everything around them with their hands, with a sword they don't have to use their hands. On worlds nearby the home world, the Halions and other locals adopt the customs of other aliens that they see as interesting or as better than theirs, they aren't against change and are willing to better their people in many different ways, one of the many ways they've tried to better themselves is by studying their creator's genetics and other alien genes in order to expand their normal life expectancy. Government Their government isn't an empire like Qari or a Federation like the humans. The Halions have a form of Stratocracy letting the government be controlled by a council of Military Generals who create laws and actions for the people under the government, anything that wishes to get turned into a law, a bill, or if some new form of rights were to be made, they would have to be approved by the council of Generals before anything would get done. Generals are often, but not always picked by troopers and some civilians for their wisdom and choices made during their time as former officers, but in order to become a general, they would need to first complete officer training and would have to see some form of combat and given orders to troops under them to show that they wouldn't be a hindrance. Name Quiinn "Quinn" Alta Mazz Age 19 Species Halion Profession Security/Zerker Personality Like her mentor, Quinn tries to do her best to come off calm, cool, and stoic, but struggles trying to do it and let her emotions out instead of controlling most of the time. Staying true to her people, she loves fighting and getting angry, well not really just the getting angry part the feeling after breaking a number of objects or crushing her enemies completely. One of Quinn's many wants is to become a weapons master and know how to use every piece of weaponry in the galaxy even if she dies attempting to do it, in hand of the weapons master wanting, she also wishes to have sort of an ark for weapons, two of each weapon, firearm, sword, bombs, if it kills then she'll want it. Quinn doesn't understand the concept of wanting peace, just as most of her people, she revels in the chaos of battle, enjoying the almost deafening sound of explosions, the ringing in her ears, the sounds of gunfire, the spilling of alien blood on the ground, the fact that she could destroy something beautiful in a blinding rage. Silence is one of the many things Quinn hates the most, it makes her irritable and angry with her complaining that it's eating away at her. Biography Born on the Halion home world, as a child Quinn worked as a tank operator learning the ins and outs of heavily armored vehicles, once she hit puberty, she was told she would need to fight in front line combat due to her new gained height and weight. She underwent the intense training and went on a strict diet of foods, once her training was complete she was a only seventeen ready to see combat off world. In her first ever battle, the strike team, she was a part of were ordered to retreat against a group of Humans and Qari working together on a colony planet, the strike team leader ignored the orders along with the rest of the team and wiped out the entire colony leaving only ruins and burned bruised bodies. When they returned to the general that gave them the order to retreat, they were told that they would be discharged for not following orders and wiping out an entire colony instead of taking prisoners. Their fire team leader went against the general and told them they were weak, retreating would be cowardly and the colonist attacked first, after the tongue lashing, Quinn stayed with her fire team leader who later became her mentor trying to teach her how to control her rage and use it as a weapon against their enemies. While learning under him, the two found themselves working security on Faren V, using brutal intimidation to scare off and crush pirates and other enemies alike with no mercy, when they were launched out of escape pods, her mentor disappeared and ever since her pod slammed into the planet she couldn't find him. Equipment -It's a sword, it's used for stabbing, slashing, and impaling enemies to death, nothing else really needs to be said. -Jump pack, it's like those cool lookin Jetpacks, but it's just used to blast people to higher hights, do not confuse with a jet pack is written on the side in crude marker Relationships Mentor teacher-Roza Hji Other -While enraged she doesn't hesitate with her attacks, even if she's close to allies or non combatants -She thinks Qari is tasty when cooked and prepared correctly -She carries around a weatsone to sharpen her blade in her free time and as a way to concentrate and not let silence get to her. -Quinn knows how to upgrade and how to add components to her power armor
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The escape pod began its unwavering trajectory towards Icarus I, the space-craft a small insignificant speck in the vast and eternal darkness of space. Eagerly looking forward to their journey, Syv felt two thirds excited, one third fearful. How bad could it be? he wondered, invoking what to the paranoid and sensible types was well known as the phenomenon of “tempting fate.” The experience of breaking into the atmosphere certainly was one of its kind; the spin was almost non-existent at the beginning, but soon the heat was visible as their pod caught aflame – thankfully it was resistant enough so the temperature rise inside was minimal. Soon after that, however, the flames were extinguished and the pod literally began falling apart as it spiralled out of control, the AI auto-pilot doing its best to keep them on track first and foremost. Oh, Spirits, Syv was genuinely distressed – this was worse than the worst of any racing tracks – lethal or not – combined with accidents! As the space vehicle spun and shook he felt the tremors practically in his bones and was definitively thankful to be buckled so securely to the seat as he would otherwise surely be smashed around. The landing was harsh and with only a vague sense of nausea, Syv was glad for his strong stomach. A shelter in the form of a mining colony was close, but the more much more alarming sight that greeted them was an immense sand storm. Magnificent. Syv was deeply struck with admiration, but before his wonder and fascination could truly endanger him, their leader called for everyone to run. Turning his back on the beautiful but dangerous sight, he raced the storm towards safety together with others. Their leader and the Halion were in front of him, the latter holding a sword out. Involuntarily, Syv felt marginally safer, even though he doubted protecting them all was honestly the woman’s intention. Moments before the sandstorm eagerly on their tail could devour the unlikely grouped beings, they made it to the mining colony. The sight of other survivors shocked him, but before trying to make sense of their presence, he took a minute to catch his breath and wait for the adrenaline caused by the imminent danger to dissipate. Whoever these other people were, it would be in all their interest to cooperate. Maybe they even had some information.
Syviis "Syv" Athimmi Syviis is on of the Cat Caste Azaali, who are most similar to Wolves. They retain the same balance of strength and speed, the exception being that they are shorter and slimmer. Because of that, compared to Wolves, Cats are weaker and more agile. Their build also means they have less stamina compared to Wolves. They have the same sharp senses, however Cats can also act on that, giving them an edge in reflexes. Similarly to Wolves, Cats are good fighters and survivalists, but are more suited to stalking, ambushing and short pursuits compared to the direct confrontations and long treks the Wolves are capable of. Obviously, their masks are cat-like. Syv is 5'5 feet (1.65 meters) high and although his mask is mostly cat-like, its ears are larger (like those of a Wolf). Age97 SpeciesAzaali ProfessionHunter and Racer Personality Like most of the Cat caste, Syv is independent but can enjoy social connections as much as he does solitude. He is courageous, adventurous, curious and comfortable with himself, which gives him a calm and relaxed confidence that can often soothe others in need. His hunting experiences have only helped his patience grow and Syv has no problem observing quietly and unobtrusively – he knows when to preserve his energy – and then acting swiftly and decisively at the right time. The Wolf ears on his mask are also indicators of his adaptability (his instincts can offer him a good grasp on a situation, but there is always the danger of interpreting something wrong, which is not unlikely considering his cultural heritage), sociability and intelligence. He’s definitely a man of action rather than intellectual pursuits, but he does strive for knowledge in his occupations (hunting and racing) and can also be rather analytical when the situation calls for it. He enjoys challenges and friendly competitions (which is why he enjoys his professions so much). BiographySyviis was born on Shae to a Cat Caste father and a Wolf Caste mother, both hunters, and was Registered in the traditional ceremony. When Syv’s mask formed, it took the shape of a Cat but with a Wolf’s ears (larger than a Cat’s) which the community took to mean Syv would make an exceptional hunter. Following the profession of his parents, he learned the ways of scouting, tracking, stalking, trapping and various other hunting techniques as well as general wilderness survival skills and fulfilled the expectation of being an exceptional master hunter, at least on his planet. In adherence with the belief of The Spacial Home, Syv’s first expeditions into the galaxy were to further his hunting skills on other planets. Syviis was able to get by with just as a hunter for a long time and he was happy even if his job was self-sustainable rather than being profitable, because even like this, he was able to travel and explore worlds. Sometimes he hunted alone, sometimes with other Azaali and other times with other species. His contact with other species was what made him aware of the concept of endangered species and while it seemed foolish to him that others would endanger the cycle of life with such reckless hunting, he did his best to correct the situation. He educated himself and others about endangered wildlife, taught the proper hunting techniques, even wrote a paper on the etiquette and ethics of hunting and made some speeches about it and never accepted jobs from clients who would waste his prey (e.g. he never hunted for those who were solely interested in having a trophy). However, his curiosity and thirst for exploration grew further and he was no longer content simply with exploring the galaxy’s wildlife. He wanted to familiarize himself with other species’ technological advancements and become familiar with those parts of worlds that he hadn’t much paid attention to in the past. In one of his expeditions to what he considered technologically advanced communities, he had the pleasure of experiencing hoverbike racing. The combination of risk, reward, skill, and thrill involved were just the right to get him hooked. Syv started racing as a hobby which allowed him to better experience The Spacial Home, but eventually he won enough high level races to be recognized by others, which opened even more opportunities for him. He discovered that racing was a very popular and extremely varied sport and made it his secondary goal to race at least once in every type of non-lethal race (he found very soon in pursuing this hobby that racing often promoted lethal aggression between the participants, and he always avoided those types of races) there was, while hunting remained his primary pursuit. During his career as a racer he picked up some basic mechanical skills, enough to be able to do standard repairs to the hoverbike he was eventually able to purchase. Syviis now lives a satisfying life of pursuing his two passions across the galaxy. He has recently been on a two-month long hunting expedition and was on the way to Faren V to sell some of his goods, where he also intended to sign up for an upcoming race. Equipment - Hunting rifle: can kill or paralize. Syv keeps the weapon on a sling on his back. - Repair multi-tool: A device with settings for various (repair) tools that can be extensively modified and upgraded (though doing so is costly). Currently includes an assortment of screwdrivers, pliers, wrenches, a blowtorch and a knife. The device can fit comfortably in Syv’s hand; when not in use, he keeps it belted on his left hip. - Syv's EVA Relationships Syv's close to his parents. He has also made several acquaintances during his lifetime, mostly fellow hunters or racers. Other
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She had only just begun on her way towards the med bay when an unfamiliar voice echoed through the comm center. Spinning on her heel, she turned to face the new group that had entered the station. "Other survivors? Perhaps, I didn't hear a dropship land or a vehicle approach", her mind worked out the possibilities as to who they all were. "Identify yourselves!", she called out as she approached with her weapon drawn and aimed on the one who spoke first. The voice spoke out quickly and to Xi's undesired thoughts of hostiles, however he wouldn't allow yet another fight to break out where one was not needed. The Azaali took the lead once more, stepping around Quinn and forcing her back. "I am Xi Esperia, and we are surivors of a life-pod." He spoke firmly and quickly himself, his Alrick-Vorick firearm still holstered to a magnetic-holster on his lower back. "You must be survivors too, yes? Either of this colony or some incident? Perhaps we can work out an arrangement of safety?" Xi asked the now firearm pressed Quari female who took the other side's lead. There was silence for a moment as Irisa examined the strangers. The Halion's tone upon entry were hostile but perhaps out of surprise. Lowering her rifle only by a little she replied, "Irisara Silonexios, Imperial Officer. Our group found ourselves in a pod as well. None of us remember how we ended up in there. Is that the same for you". She was hoping the newcomers would shine some light on the situation but she was prepared if that was not the case. "Sadly, yes. We have no recollection of what has happened to us. All I can say for certain, is that I was on Faren V, then I awoke in a pod with a group of strangers. We were able to make re-entry here. We had hoped this colony or one of the others on this planet might provide stable way off-world and to safety, or at least a way to find answers." Xi took a moment to explain the situation he had come to understand, before slowly moving towards the Qari. "I will not harm you, and so long as we all are in this situation together, I will not let anyone harm each other." He exclaimed with a moment of vocal force, his words being obviously directed to the new group and his own. Irisa holstered her weapon, they were not a threat, at least not Xi. "Well as of now the only way off this planet is getting the power back on. I sent two of my group to the cryo chamber, both humans so if you're headed over there make yourselves known if you dont want to get shot. I'll be heading over to the medbay for supplies so I need you to go get the power back online" "I see. This is interesting, why are they going to the cryo chambers? Is there perhaps initial survivors of this colony?" Xi asked quickly with a thought of interest to the matter. "Perhaps I should join you to the Med-Bay however, as I am a medic, and biologist." Xi continued as he smiled behind his helmet. He was happy to hear the colony had a Med-Bay which may have been well-stocked still,and it made him sei-giddy. However he turned his attention to Quinn and Kat for a moment as he nodded. "I will send you two to the Power Core. Kat is an engineer of some sort, she hasn't spoken much. She could get the power on quicker than anyone I imagine. Quinn, you will go as support in-case something is to happen or Kat needs some lifting done, understand?" He spoke to the pair of females with a peaceful tone, but one of urgency and command. "I appreciate it, it'd be nice to know what to prioritize and what we can spare", Irisa brought up the station map on her HUD when Feynman's projection appeared. "Irisa, I've been running continuous scans of the area and what was first disregarded as debris has now been identified as a ship wreck not far from here. It has been here for some time and it is highly unlikely to be the vessel we originated from. The ongoing storm has moved much of the sand covering the vessel and hull integrity damage would allow a small team to enter and inspect it once the storm has passed", without hesitation the AI placed a blip on her map for the wreck's location. "Thank you Feynman, and could you also send the station map to our new friends here?" "Certainly, sending data now" "Alright then. Xi, let's go find that medbay" "Sounds wonderful. I must say, once we are done we should talk more about that wreck. I have been meaning to find an excuse to explore the planet and it's potential wildlife. Our AI gave us a quick rundown of some of the wildlife as well, but for now it is inactive." Xi added as they began to move towards the Med-Bay. "I am particularlly interested in the Lordia Kynikos, which I apologize ahead of time for speaking as if it's name should be known, but the AI registered it as Lordia Kynikos. Which seems to be human 'Greek' for Striped Canine." Xi noted while smiling once more under his helmet. He was getting excited as he thought about the beast. "The AI didn't provide any information, but the initial imaging provides a resemblance to human Hyenas, but with obvious differences such as size. I want to find some and study them, and even perhaps..." He quickly stopped his fast pace words before slowly turning his head to her. "Sorry, forget it. I am rambling my head off."
If you look at my character in the character tabs you'll get an idea of what they look like. Other than that I can say they are tall (9ft average), slim body types, pale skin, white hair, and yellow or orange eyes. There is an Imperial Intelligence Agency that specialises in espionage, sabotage, and assassination. As for your gadget you would have to explain it's limitations as something like this can be used to evade almost every threat to cross her path. Things like the max size of an object she can mimic, how realistic does the hologram(I'm assuming it's a hologram, correct me if I'm wrong) look, is there a cool down timer, etc.
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Payne wandered through the facility, once his commanding officer had made it clear that their current location was probably safe. He'd decided to go investigate the loading bay, since he had nothing better to do, and the de facto leaders of their two groups would probably appreciate having somebody take stock of everything they had at their disposal. What was he to think of the fact that another group had landed at exactly the same time near almost the exact same location? Eh, happy coincidence. We're quite the motley bunch. A pair of Qari, as well as a pair of Azaali, and a trio humans, gives the major races fair representation. And we've also managed to find ourselves with a few robots, and some outliers. The Halion, the Kasa, and... me. Payne shrugged, he didn't much mind being the only Urhusasja around. From what he could remember of Rukhkah, he wasn't certain others of his kind would blend terribly well with this group of survivors. Of course, that was nothing compared to the walking stomping, talking screaming, irritable pissed off Halion they were saddled with. As far as the Cook was concerned, she had no business coming anywhere near his kitchen, and he hoped the leaders directed her at something equally large, foul-smelling, and mean. That thought gave him pause, as he reminded himself of the map he'd seen earlier, of the colony. "Feynman, does this base have a kitchen, someplace to make food? Even a half-decent bar-top would do fine." Payne reached the Loading Bay, and began rooting through the rows and rows of crates, some opened, some still sealed, all seeming long-abandoned. He scanned the labels, looking for the supplies of food that had hopefully been left behind in a hurry. He could use his Matter Analyzer if need be as well, rifling through the contents of boxes and scanning them to judge how suitable they were for consumption. The last thing Payne wanted to do was go scavenging, out where he could be on the menu, rather than composing a menu of his own.
Payne Everyday Outfit EVA Suit (W/O gun or Jolly Roger patch.) Age 22 Species Urhusasja (Rukhkah Native) Profession Cook / Bartender Personality Payne is a down-to-earth, reliable, and generally peaceable fellow. He tends towards patience, and careful consideration of his choices, before deciding what to do. He enjoys the company of others, but expects most people to be alienated by how different he is to them. Payne also enjoys feeding people, sating their hunger, and creating a cozy atmosphere. Given the choice, he'd settle down in a nice civilized part of space, and probably open a tavern of some sort. Given the circumstances, Payne doesn't fear death, but if it's inevitable, he'd like to make the journey as comfortable as he can. Payne has no tolerance for naysayers and nihilists, and he's a perpetual optimist. In his heart, he believes that if he could show everybody in the galaxy what it means to share tasty food around a warmly lit table with friends, that there would be no more war. And while his ultimate goal would be to make everybody happy, he has no qualms with using violence to put an end to those who terrorize others. He especially thinks poorly of large organizations, because he has a paranoia about them being inherently controlling and manipulative of lesser peons in any given society. Biography Time long ago, Payne was just makin' his way through life on Rukhkah, minding his own business. Unfortunately he got tangled up with one of the friends he probably shouldn't made, who convinced him to go catch a ride through the magma pillars. Suffice to say, he had to be dragged over, and when they actually managed to blast free out onto the surface, Payne was just about ready to turn right back around and find a way back below the surface. Unfortunately, at this point his concern for his friend outweighed his need to return home, and so when this intrepid Urhusasja found an ancient ship and decided to try and make it work, Payne reluctantly joined him, assuming that the two of them would be trudging back to the caves in a few minutes after the inevitable disappointment. Then, the ground began to shake. Normally, underground this was no real issue, save perhaps for falling rocks and earth and such. However, the source of the earthquake was an erupting volcano, directly above them. Needless to say, Payne was much more interested in getting the ship to fly, and miraculously, they managed it. Too well in fact, when the FTL drive engaged before they were out of the atmosphere. Before they even had a trajectory. Payne and his companion, catapulted out into space. Which would be worse? Being stranded with no fuel? Or... Arriving right in the middle of a space battle. No shit. But that's another story entirely. The long and short of it was that Payne ended up separated from his friend on the Qari side, and was quickly swept aside as the battle raged on. The humans were thrown off-guard, and unintentionally Payne and his companion had won the battle for the Qari, at least, that particular skirmish. The Qari intended to off-load the strange alien on the nearest habitable world they came across but immediately after the battle, they were called back to Nirola, heeding the call of one particularly demanding Captain. Payne managed to convince the officer of his ability to assist the Qari Military, and in doing so, succeeded in procuring a new life. He was never entirely certain where his companion had ended up, but Payne being the optimist he was, assumed he'd gotten out of things okay. He started as a lowly servant, cleaning the ship, and eventually made his way into the kitchen staff, where over the course of long months he managed to show his proficiency for cooking, bartending, and general Martha Stewart-ing. The head chef took him on, and began to show him all the facets of culinary tradition, especially when they would stop off for regular visits to foreign or alien planets, with unique dishes. Payne also began mixing drinks, and became so accomplished at this that he began to run an in-ship bar for those of the crew who wanted to unwind after a long shift. The crew nicknamed it the Payne Locker, owing to both the irony of their bartender's name, and the fact that Payne literally kept much of his stock in an unused locker. As it soon became clear that Payne was a fixture of the ship, the crew, and the Qari Military, he made a bold move, and asked sincerely to be given a rank and position in the military proper, even under the acting role of chef. After much consideration, and sampling of Payne's delightful mixed drinks, it was decided that the Urhusasja could be granted a lowly rank, but a rank nonetheless, so long as he continued to serve the Qari military loyally, and with distinction. Thus procuring the necessary wages to actually truly invest in his passion, Payne purchased a very high-end matter analysis gauntlet, and a needlessly expensive cleaver, which he intended to hang on a wall and show off to guests. So expensive were these two items, that most of the backpay that Payne was granted was spent on these items, but Payne didn't mind overly much. After all, he'd heard word that they were setting course for a new planet, filled with new ingredients, new opportunities to experiment with the culinary art form! He'd resolved to go on expeditions and perhaps make use of his newly acquired tools, seeing as they might be useful should his guides prove less than knowledgeable about the environment they found themselves in. Little did he know... Equipment Primary Weapon Renalthis Metal Cleaver, a type of metal that never needs to be sharpened, due to futuristic forging techniques, can be used to perform most any action that requires a keen edge, or just an edge in general. Payne tends to make use of it whenever somebody challenges him in the kitchen. Gadget Matter Analyzer, a one-size-fits-all glove that allows the wearer to analyze matter. Much of the technology is hidden in the glove itself, as it is a marvel of miniaturization, however the basic mechanism allows the wielder to identify chemical composition, possible reactants, properties both physical and chemical, interactions with an individual's anatomy and even acts as a compendium, storing previously recorded information to be accessed at the user's pleasure. As a general rule, the longer the glove has to analyze something, the more in-depth the analysis can become. The glove is also solar-powered, and can perform analysis through direct/short distance (faster) or long-range/indirect contact (slower). The glove has an inner ear component for only the user to hear from, as well as a speaker for less discreet sharing of analysis results. Relationships Payne has solid relationships with the crew of the ship, owing to his running of a speak-easy type bar called The Payne Locker. He also formed a strong and eventually friendly relationship with the head chef, who was kind enough to give Payne the reins when they parted ways. Other than that, Payne is acquainted with the Officer who allowed him to board the ship in the first place, but the relationship itself is paper thin. Other In The Kitchen Theme - Smokestack Lightnin' - Howlin' Wolf Barkeeping Theme - One Scotch, One Bourbon, One Beer - Amos Milburn Payne's Theme - Let The Good Times Roll by Ray Charles Payne has a plethora of knowledge about galactic cuisine, as well as the bevvy of beverages that are consumed from system to system. He's learned from some of the best chefs around the galaxy, and he's as competent as they come. He also professes to make a secret sauce for which there is no equal, and as of yet, everybody agrees; It's awful. Luckily, he only gives people who don't know that a chance to try it, as he continues to experiment with his recipe for the sauce. Payne has a spice rack he wears on his shoulders, which also contains many assorted ingredients and flavour enhancers which can be transported in large quantities of little to no weight. He does procure all his fresh ingredients, well, fresh, however his back-rack, so to speak, can hold an impressive amount of contents and may even be able to help if the medic requires a certain herb or medicine, depending on its assortment of uses. Payne tends to also carry around the rudimentary tools needed to make a basic meal. He's got enough of skill with his hands to work some of the tools he needs out from raw materials, but for example, there's no good replacement for a nice cast-iron pot. The eccentricities, and the rare things, are the tools Payne holds onto hardest.
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Katyusha Chaykovsky In that instant, Katyusha knew she made a mistake. She was mentally kicking herself for forgetting that auto-pilot does not work with re-entry trajectory.. ever. Her mind wanted her to move to take manual control of the craft, but her body was frozen in fear. She wasn't used to high pressure situations like this, especially when she was out of her field. This is why she wasn't cut out to be a combat engineer. She heard Xi call out the Emergency protocol, which the AI thankfully acknowledged. Such words would've come out of her own mouth had she not been in a state of shock. The engineer closed her eyes when the AI announced "Brace for Impact." The pod finally landed after what felt like an eternity of falling. Suddenly everything stopped. "Icarus I. Life Pod has successfully made a critical condition landing. Scanners show an on-coming weather system of high speed winds, dense sand particles, and.. bzzz.. ichzz." The AI cut out.. She turned to see Xi ejecting the AI's unit. She quickly released her own restraints running after everyone else. She hastily tapped the small console of her wrist, bringing her drone, Dimitri, to life. The 3ft tall surveyor crawled out after it's owner. As they made it to the colony, she stopped close behind the others as they were greeted by another group of would-be survivors. Kat stood in silence as the two 'leaders' spoke to each other, discussing the situation. Her eyes wandered around the place as they spoke, her mind going off somewhere else as she thought of what could be in this abandoned colony. She snapped back to reality as she was addressed, "I-It's Katyusha. Katyusha Chaykovsky. And I'd be glad to take a look." She stammered slightly, wondering if her last name meant anything to the people here. She didn't really know how the Azaali knew her name, since she hadn't introduced herself beforehand, but aliens worked in mysterious ways she assumed. She gave Xi a quick nod before making haste toward the Power Core; Dimitri's legs clacking along as it followed close behind.
Katyusha Chaykovsky Age 24 Species Human Profession Engineer/Surveyor Personality Katyusha is an intelligent, pragmatic, diligent worker. Dedicated to her profession, Katyusha is less sociable compared to most. This is not to say that she's anti-social or aggressive toward others, she just simply doesn't know how to communicate with them through regular conversation or small talk. If someone was to talk to her about machines and whatever she's working on, Kat will be talking for at least an hour. She doesn't pick up on social cues and is generally quite dense when it comes to such things. She has an easier time talking to her machines than she does talking to people. Biography Katyusha lives and breathes engineering. Her parents were engineers, their parents were engineers.. you get the idea. Her family had generations of engineering plastered all over their name. Her homeworld, Olympus III is known for it's exploits in the field of mechanics purely because of her family. As a child, Katyusha was already being trained to become an engineer. Rigorous mathematical tutoring and constant mechanics workshops were what filled her daily schedule. Because of this, Katyusha never really made friends with anyone her age. Most, if not all, her acquaintances were adults who were around her parents ages. The young Chaykovsky heiress had an enormous weight of her shoulders. To succeed her family's legacy and continue it for the rest of her life.. Not that it bothered her, she quite liked engineering anyway. She was also interested in Geology. Studying the various minerals and compounds that made up the crust and inner most layers of known planets. While her destiny was to become an Engineer, she also wanted to use her knowledge of various materials to create more innovative machinery, which her parents were very impressed with. Dimitri, the Surveyor drone, was Katyusha's first solo project. Although many surveyor drones had been made in the past, Katyusha was determined to create an even better one. Smarter, stronger, versatile. As with any project, she had to push passed failure after failure, but soon enough her galactic partner in crime was created. When Katyusha became independent of her parents, she was stationed at Faren V to assist in their engineering exploits. This was normal for the Chaykovsky family as her extended family was also spread across the systems, furthering technology for everyone. Equipment Katyusha's weapon is a plasma pistol that doubles as a multi-tool. Dimitri is a 3ft tall Surveyor drone which was constructed by Katyusha. This autonomous drone possess Katyusha's Matter Manipulator and can use it to greater effect due to it's upgrades. Dimitri's sharp legs allow it to move through almost any terrain, as well as operating as digging tools to break the surface. Dimitri also has a complex learning AI that slowly learns how to socialize through social interaction, although it doesn't really learn much from Katyusha because she's.. mostly awkward. Relationships Katyusha is quite close to her family, but not close enough to have a need for constant contact. She can go for months without sending a single message to them, however she does enjoy sending them funny pictures of things. She doesn't really have any relationships outside of familial ones. Other The Chaykovsky family is seen as more of a guild or clan, even though it only consists of Katyusha's huge extended family. Aunts, uncles, cousins, etc. Katyusha has a deep love for Orchestral music. She wants to turn Dimitri into a massive excavator some time, because it'd be amusing.
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-Gaz- Feeling as if he wanted to get this shit over with quickly, Gaz went off towards the Cryo bay, while he strolled through the halls he spun his handguns around his finger while keeping the safety on, he then even tossed one up into the air to spin himself completely around and catch it before continuing to the Cryo bay. Once Gaz made it into the sizeable room, his eyes met a number of Cryo pods busted open and beat to shit."Aww man, Shit's dim some time." He spoke out loud before he found a couple of them not so beat to shit."Huh?! I guess there are some popsicles left. Might as well tell Thunder Thighs the situation." He mentioned Irisa before spinning his gun around his finger using the trigger to help keep it spinning around. He slowly began strolling back to the area where he left the tall as fuck Qari only to be greeted by different people, people leaving to go dick around." Where the hell is Irisa?" He asked whoever didn't just outright ignore him."We got some popsicles in the cryo bay, probably running on E-power." -Quinn- Quinn walked along with the engineer human, the Halion had her sword resting on her shoulder as she strolled along with the human and her noisy clacking robot drone, to break the silence Quinn tried to think about what a Humans would talk about." So...Uh what is your favorite sexual position? Or Um, what about your favorite type of partner? You humans like talking about that stuff." She asked the woman bluntly."Humans talk about procreating a lot right?" Then suddenly the Alien woman felt she felt a bit odd and awkward before attempting to change the subject." Nevermind, what is your favorite method of crushing the opposition? Do you use your drone?" She looked back to the small machine. "There are humans on my home world that hunt with drones, they are mocked and laughed at for not shooting their own prey and sitting back while a machine does all their work. They also get their machines broke and stolen by Cliff chasers, massive centaur like beings with oddly shaped heads and a roar that scares the bravest men." Quinn revealed to the human.
Halions Homeworld:Hale Homeworld Location:Atlus system/Xen sector Climate:Average Daytime Surface Temperature, 87°F/16°C. Average night -10°C Biomes: Vast deserts with golden sand and mountains dotted across the landscape and several cities stretched across the planet. Wild life: Jakes: Scattered across the golden sands of Hale are packs of Jakes, they are Jackal like animals that roam in packs and are extremely aggressive to both offworlders and Halions alike, they have the intelligence of a terran wolf, they usually claim small oasis around the planet as their own and don't accept visitors unless they are members of their pack. If captured they can be domesticated and trained to be considered war hounds due to their sheer size of 3 ft 8 in on all four legs. Cliff Chasers: Taurtic creatures that live within the mountains, they prefer to stay secluded and away from most other creatures, they can be very territorial and somewhat aggressive towards any living being that's not one of their own kind. Their intelligence is unknown, but they do use crude spears, sling shots, and badly put together firearms, they tower over most bipedal races at the tall height of 7ft or even 9ft, most of them are estimated to weigh from 840lbs to over 2,000 lbs. With their taurtic lower half, they easily scale up mountains and chase down their prey. Appearance Due to their creator's attempts to make humans, Halions from afar, look almost exactly the same as humans, but with many differences when seen up close. Most Halion adults average at the height of six feet or six foot and five inches for both genders, one of the first things many other races notice of them are the black scalara of a Halions eyes and the golden color of their iris, that glow a bright color when in darker enviroments. Most members of their race have a stocky build dude to their militaristic government's mandatory training regiments and the fighting of local wildlife or aliens that attack their planet. Physiology Due to the harsh environment of their planet, most, if not all Halions can survive on planets that have harsher environments than most others could, and do it with ease. Their forms are usually stocky and even bulkier with power armor, even without physical protection, Halions have thick protective skin across their body, while it won't stop a bullet from killing them, it does protect them from light cuts, scrapes or contusions. Over the years of eating other alien races, their people have slowly strengthened the acid in their stomachs to digest almost any alien that doesn't have poisonous skin. But even with their almost invincible physiology, the Halions suffer from a short life span ending in their early forties with some females living to their fifties or sixties. One of the things that make the Halions a deadly and feared race is their beserker like anger, that makes them ignore physical pain caused to them, but it also makes them throw rationality and logic out of the window in order to sate their anger in the moment, while most of their people can get angry only some truly know how to use it to its fullest. Probably one of the things that most other races do not know about is their enhanced smelling, like a bloodhound they can pick up on smells that most others with weaker noses would never know of, but it comes with the downside of picking up scents or smells that could harm them such as poisonous gasses or bad smells that don't agree with them. While most see their race as almost unstoppable, they have a couple forms of weaknesses, one of the most common is their hair and eyes glowing when they stand in direct moonlight making their heads clear targets to enemies. History Unlike most other races that were created through evolution, the Halions were made through several generations of mix breeding, one of the races probably being humans due to their looks. Once their creators had the perfect breed, they used the Halions as front line planet defenders against hostile alien forces and they were soon used to take control of the entire planet killing most other aliens that made their planet home beside local fauna, and for a while it worked for them. Their genetic creations fought for them being supplied by their creators and taken care of, but when peace began to flourish the Halions slowly began to feel irritable, the lack of combat began to make them question their leaders and creators that made them to only live for such a short time. It didn't take long for the Halions to turn against their creators when their questions were ignored or explained away as something they shouldn't think about. The creators didn't last longer than seven hours against the Halions, they were dragged out of their homes and swiftly executed, government leaders were killed as they attempted to flee the planet and new leaders were put into power, leaders that would give the people what they wanted. Slowly they began learning and using their creator's technology to better themselves and learn space travel and once they did it the entire galaxy knew it, they created massive ships housed with dozens upon dozens of warriors the first neighboring planets that they attacked provided little challenge to them, it was only when they moved further into the core worlds when a real challenge shown it's self. Humans and Qari provided a long on going war with them that sated many of their warriors after battles leading them to see the two races as great opponents as they fought both races for nearly a year with long bloody battles whenever they would encounter the two races in their home systems or colonies or even in space and allowing their opposition to escape before they could completely wipe out the squad or teams. After their debut to the two races, the Halions spread out around the galaxy fighting more obscure races and moving on from killing them on the spot to imprisoning weaker aliens and forcing them into hard labor. As odd as it may seem, the Halions fell back to their system with prisoners and haven't really been spotted fighting for a couple years after they showed up with almost relentless brutality. They slowly worked on "Re-educating" prisoners and aliens that submitted to them, due to the vast number of prisoners and aliens that submitted to them, they were forced to pull back and deal "Re-education" first before they would continue their warpath on the galaxy. Religion Halions believe in three or one of the nameless gods. The first is the god of wisdom and intelligence. The most known and less cared about by a majority of their kind due to the fact that many believe that they do not really need wisdom or intelligence in order to fight someone, it's a pretty straight forward god to believe in, they accept all knowledge even if the knowledge could be wrong or if it's vague. The second is the god of Battle and destruction. The well known and most praised of the three due to the majority of the Halions love of combat and destruction, like the first this god is mostly straightforward. Crush your enemies whenever or where ever they stand, fight every battle as if it's your last, and only show mercy to enemies that you respect. The third is the god of death and reincarnation. The only god that is probably misinterpreted the most, unlike the first two the god of death and reincarnation is a god that was believed by the creators and the Halions that praise and pray to the god, do it for the wrong reasons. They pray to them to make sure they or their enemies are reincarnated stronger the next time they meet, to them death is like an injury that they will recover from in time. Culture Being a culture of militaristic warriors, the Halions have a love of war of combat seeing fighting and or training as the ultimate past time for most of their race, with their daily morning routine being several exercises before doing anything else. One of the many things that Halions pride themselves on is their power armor something they claim are second to none and to be their second skin, the suits usually look bulky for extra protection for most ground troopers while spies, scouts, and officers have a thinner, sleeker, and more customized look to their armor. On the home world and some planets close to it, Halions engage in open polyamorous relationships, but also have a form of marriage among their people, it's called The Oath, it's a series of trials involving pain, teamwork, and sacrifice, once finished, the couple would both present each other with a weapon that they must construct with their own two hands, when both are given their weapons they both must take an Oath to be loyal to one another and to never lose or break their weapon or their Oaths will be considered weak or easy to be misplaced. Before aliens would submit to them, art was one of the many things Halions cared the least about, but when aliens began to produce art and dance, they slowly embraced art such as paintings and statues, creating paintings and statues of their most well known Generals. Public works of art such as statues or hologram displays are made to be pleasing to the eye, but also have a form of usefulness, such as telling the time of day or giving simple directions to stores many wouldn't find. Even though their people have firearms, some of which are almost small Gatling guns and have their own category of weapon, a good portion of their warriors prefer to use metallic similar to arming swords or energy blades, the reason of their use is due to their berserk ability making them want to crush or break everything around them with their hands, with a sword they don't have to use their hands. On worlds nearby the home world, the Halions and other locals adopt the customs of other aliens that they see as interesting or as better than theirs, they aren't against change and are willing to better their people in many different ways, one of the many ways they've tried to better themselves is by studying their creator's genetics and other alien genes in order to expand their normal life expectancy. Government Their government isn't an empire like Qari or a Federation like the humans. The Halions have a form of Stratocracy letting the government be controlled by a council of Military Generals who create laws and actions for the people under the government, anything that wishes to get turned into a law, a bill, or if some new form of rights were to be made, they would have to be approved by the council of Generals before anything would get done. Generals are often, but not always picked by troopers and some civilians for their wisdom and choices made during their time as former officers, but in order to become a general, they would need to first complete officer training and would have to see some form of combat and given orders to troops under them to show that they wouldn't be a hindrance. Name Quiinn "Quinn" Alta Mazz Age 19 Species Halion Profession Security/Zerker Personality Like her mentor, Quinn tries to do her best to come off calm, cool, and stoic, but struggles trying to do it and let her emotions out instead of controlling most of the time. Staying true to her people, she loves fighting and getting angry, well not really just the getting angry part the feeling after breaking a number of objects or crushing her enemies completely. One of Quinn's many wants is to become a weapons master and know how to use every piece of weaponry in the galaxy even if she dies attempting to do it, in hand of the weapons master wanting, she also wishes to have sort of an ark for weapons, two of each weapon, firearm, sword, bombs, if it kills then she'll want it. Quinn doesn't understand the concept of wanting peace, just as most of her people, she revels in the chaos of battle, enjoying the almost deafening sound of explosions, the ringing in her ears, the sounds of gunfire, the spilling of alien blood on the ground, the fact that she could destroy something beautiful in a blinding rage. Silence is one of the many things Quinn hates the most, it makes her irritable and angry with her complaining that it's eating away at her. Biography Born on the Halion home world, as a child Quinn worked as a tank operator learning the ins and outs of heavily armored vehicles, once she hit puberty, she was told she would need to fight in front line combat due to her new gained height and weight. She underwent the intense training and went on a strict diet of foods, once her training was complete she was a only seventeen ready to see combat off world. In her first ever battle, the strike team, she was a part of were ordered to retreat against a group of Humans and Qari working together on a colony planet, the strike team leader ignored the orders along with the rest of the team and wiped out the entire colony leaving only ruins and burned bruised bodies. When they returned to the general that gave them the order to retreat, they were told that they would be discharged for not following orders and wiping out an entire colony instead of taking prisoners. Their fire team leader went against the general and told them they were weak, retreating would be cowardly and the colonist attacked first, after the tongue lashing, Quinn stayed with her fire team leader who later became her mentor trying to teach her how to control her rage and use it as a weapon against their enemies. While learning under him, the two found themselves working security on Faren V, using brutal intimidation to scare off and crush pirates and other enemies alike with no mercy, when they were launched out of escape pods, her mentor disappeared and ever since her pod slammed into the planet she couldn't find him. Equipment -It's a sword, it's used for stabbing, slashing, and impaling enemies to death, nothing else really needs to be said. -Jump pack, it's like those cool lookin Jetpacks, but it's just used to blast people to higher hights, do not confuse with a jet pack is written on the side in crude marker Relationships Mentor teacher-Roza Hji Other -While enraged she doesn't hesitate with her attacks, even if she's close to allies or non combatants -She thinks Qari is tasty when cooked and prepared correctly -She carries around a weatsone to sharpen her blade in her free time and as a way to concentrate and not let silence get to her. -Quinn knows how to upgrade and how to add components to her power armor
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Katyusha Chaykovsky As they walked down the passage, Kat constantly glanced at the Halion that walked beside her. She didn't know what to say or how to act around them. She couldn't relate to their violent exploits as she was merely an engineer. Although a few things might interest both of them.. The Engineer flinched slightly when Quinn broke the silence, talking about.. Procreation.. Fortunately for Katyusha, her heavy blush was concealed by her EVA helmet. "I-I.. Uh.." She stammered before realizing that the Halion had already changed the subject to 'crushing the opposition'. Perhaps not a great topic to change to, but it was certainly better than the previous one. The drones that Quinn spoke of reminded her of the Hunter drone prototypes she worked on as a teenager. She didn't think they'd spread that far.. wherever her home world was. "D-Dimitri is a Surveyor drone, he's not equipped for combat.. Yet." She began, her voice suddenly becoming more clear as if something just clicked in her head."But when I do get my hands on some materials, I plan on integrating a self-defense system; perhaps using one of the experimental weapons that I was working on in the workshops on Faren V.. Maybe a railgun is too much.." She continued, seeming to be in her own world just making spoken notes about what she plans to work on when she can. It wasn't long before the pair made it to the power generator. Katyusha immediately approached the door on the other side of the room, opening it and approaching the power core that stood in the center. She observed it for a moment to check for any damaged wires, which there were none.. At the core anyway. Exiting the room again, she approached the command terminal, opening the hatch underneath it. The wires had been ripped out for some unknown reason, but it was repairable. She tapped a command into her wrist controller, calling Dimitri over. A small compartment on the side of it's body exposed some spare wires among other materials. The engineer quickly got to work, replacing the wire and soldering them in place with her multi-tool. Slapping the hatch closed, she got back onto her feet, activating the terminal with great success. She tapped a few commands into the terminal bringing the power core back online, the lights flickering to life once more. "Systems online. Initiating colony status check." The AI stated as a list of items opened on the screen. It would seem that many of the systems were operational, if not slightly damaged. Such things could be rectified in due course. "Cryopod chamber status: Negative. One out of five operational. Attempting to repair Cryopod systems."
Katyusha Chaykovsky Age 24 Species Human Profession Engineer/Surveyor Personality Katyusha is an intelligent, pragmatic, diligent worker. Dedicated to her profession, Katyusha is less sociable compared to most. This is not to say that she's anti-social or aggressive toward others, she just simply doesn't know how to communicate with them through regular conversation or small talk. If someone was to talk to her about machines and whatever she's working on, Kat will be talking for at least an hour. She doesn't pick up on social cues and is generally quite dense when it comes to such things. She has an easier time talking to her machines than she does talking to people. Biography Katyusha lives and breathes engineering. Her parents were engineers, their parents were engineers.. you get the idea. Her family had generations of engineering plastered all over their name. Her homeworld, Olympus III is known for it's exploits in the field of mechanics purely because of her family. As a child, Katyusha was already being trained to become an engineer. Rigorous mathematical tutoring and constant mechanics workshops were what filled her daily schedule. Because of this, Katyusha never really made friends with anyone her age. Most, if not all, her acquaintances were adults who were around her parents ages. The young Chaykovsky heiress had an enormous weight of her shoulders. To succeed her family's legacy and continue it for the rest of her life.. Not that it bothered her, she quite liked engineering anyway. She was also interested in Geology. Studying the various minerals and compounds that made up the crust and inner most layers of known planets. While her destiny was to become an Engineer, she also wanted to use her knowledge of various materials to create more innovative machinery, which her parents were very impressed with. Dimitri, the Surveyor drone, was Katyusha's first solo project. Although many surveyor drones had been made in the past, Katyusha was determined to create an even better one. Smarter, stronger, versatile. As with any project, she had to push passed failure after failure, but soon enough her galactic partner in crime was created. When Katyusha became independent of her parents, she was stationed at Faren V to assist in their engineering exploits. This was normal for the Chaykovsky family as her extended family was also spread across the systems, furthering technology for everyone. Equipment Katyusha's weapon is a plasma pistol that doubles as a multi-tool. Dimitri is a 3ft tall Surveyor drone which was constructed by Katyusha. This autonomous drone possess Katyusha's Matter Manipulator and can use it to greater effect due to it's upgrades. Dimitri's sharp legs allow it to move through almost any terrain, as well as operating as digging tools to break the surface. Dimitri also has a complex learning AI that slowly learns how to socialize through social interaction, although it doesn't really learn much from Katyusha because she's.. mostly awkward. Relationships Katyusha is quite close to her family, but not close enough to have a need for constant contact. She can go for months without sending a single message to them, however she does enjoy sending them funny pictures of things. She doesn't really have any relationships outside of familial ones. Other The Chaykovsky family is seen as more of a guild or clan, even though it only consists of Katyusha's huge extended family. Aunts, uncles, cousins, etc. Katyusha has a deep love for Orchestral music. She wants to turn Dimitri into a massive excavator some time, because it'd be amusing.
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Food Shortage Payne wandered through the facility, once his commanding officer had made it clear that their current location was probably safe. He'd decided to go investigate the loading bay, since he had nothing better to do, and the de facto leaders of their two groups would probably appreciate having somebody take stock of everything they had at their disposal. What was he to think of the fact that another group had landed at exactly the same time near almost the exact same location? Eh, happy coincidence. We're quite the motley bunch. A pair of Qari, as well as a pair of Azaali, and a trio humans, gives the major races fair representation. And we've also managed to find ourselves with a few robots, and some outliers. The Halion, the Kasa, and... me. Payne shrugged, he didn't much mind being the only Urhusasja around. From what he could remember of Rukhkah, he wasn't certain others of his kind would blend terribly well with this group of survivors. Of course, that was nothing compared to the walking stomping, talking screaming, irritable pissed off Halion they were saddled with. As far as the Cook was concerned, she had no business coming anywhere near his kitchen, and he hoped the leaders directed her at something equally large, foul-smelling, and mean. That thought gave him pause, as he reminded himself of the map he'd seen earlier, of the colony. "Feynman, does this base have a kitchen, someplace to make food? Even a half-decent bar-top would do fine." Payne reached the Loading Bay, and began rooting through the rows and rows of crates, some opened, some still sealed, all seeming long-abandoned. He scanned the labels, looking for the supplies of food that had hopefully been left behind in a hurry. He could use his Matter Analyzer if need be as well, rifling through the contents of boxes and scanning them to judge how suitable they were for consumption. The last thing Payne wanted to do was go scavenging, out where he could be on the menu, rather than composing a menu of his own. Feynman's avatar appeared on Payne's helmet with a quick flicker, "The inventory list states that a large number of foodstuffs arrived fifty-eight years ago and were put in long-term preservation cases. Such cases would be stored in this loading bay. As for where these crates are I'm picking up cryostasis engines here." The AI put up an overlay on Payne's helmet leading him to a wall of storage containers, the one holding the foodstuffs and ingredients behind behind a few at the front. "As for cooking facilities the living quarters houses a small kitchen that may be of use, I've placed its location on your map" Frozen Sleep Odd stopped outside of the colonys open doors, kneeling down to investigate the floors looling for clues to what happened. Drag of claws, bullet marks, anything. Not finding anything he grabbed a handful of sand and poured as much as he could across his suit. One of its useful functions was a tactical comoflouge that mimicked basic colors. When he cwme up and entered the building his suit was the color of the sands with patches of white. "Is the target in motion?" He asked to the AI. "No, the subject within this stasis pod is not conscious. I must advise you that I have detected two distinct organisms within this stasis pod. Judging from the manner which one envelopes the other I suspect it to be a symbiotic relationship. As for the organism host, no records on this base or on this stasis pod provide information on its species. Based solely on its dimensions, I hypothesis the host to be a female human" Buried Secrets A collab with Despite the fact that this colony looked like the aftermath of a warzone, the Med-Bay was rather well stocked. There were only a handful of medical supplies missing from the inventory list. "Whatever happened here was fast, there was no time to care for wounded. If I had to guess, these missing supplies were probably taken by the few survivors of whatever attacked this colony", Irisa's eyes scanned the room for clues but aside from the usual items found in a med-bay there was nothing out of the ordinary here. There was a computer terminal located in the Chief Medical Officer's office, perhaps they would find something there? "Here's hoping we finally get some answers", she said to Xi while sitting down at the computer. Booting it up there was no security lock on it, "Strange. Patient medical records would be kept here, why would they leave the files unprotected?" As she looked further and further into the files she could see the history of injuries and illnesses treated for each patient. "Xi, look at this. Almost every patient file here shows they were treated for lacerations, acid burns, and puncture wounds. How would workers on a mining colony get injuries like this? I was expecting lazer burns, broken limbs, concussions, but that's not the case here. It can't be animal attacks because they were working down that shaft out there. I want to say it was our unknown apex predator but something tells me that is not the case." "Feynman, do any of the detected lifeforms on this planet possess the physiological capabilities to inflict such injuries?", Feynmen took only a moment to analyze the data before replying with a short "I'm afraid not" "This doesn't make any sense. If it isn't the local fauna and it cant come from working in the shaft then what did this? Feynman, do the bodies in the station possess injuries like the ones in these files?" "From what I have scanned there seems to be a variety in causes of death among the colonists. At the communication center there are bodies matching the files but with blunt force trauma as well. Moving further into the facility the causes of death match the injuries on this terminal but more severe. If I may offer a hypothesis ma'am, it seems that whatever killed these colonists started at the front entrance. The resulting panic causes a mob to trample those not fast enough to keep up. They were then killed by whatever was attacking the facility before it moved on to hunt down the initial survivors" "So we have a timeline but we still dont know what did all this..Feynman, scan the room for any electronic devices, disregard medical equipment", her orders were cold and calculated in tone and the AI followed them without question. "Ma'am I am detecting a small data cube located within the right drawer of this desk" Quickly opening the desk her eyes landed on the small metallic black cube which she grabbed and inserted into the port. In an instant a series of video files came on-screen in order from most recent to oldest. "The latest entry was made fifty-eight years ago, that's before the war's end...I suppose we start there", selecting the file, the first image to appear was that of an aged Qari male. Judging by his attire he was probably the Chief Medical Officer. His eyes were filled with sheer terror and pain yet the rest of his face carried with it an air of exhaustion. For the first ten seconds all the man did was struggle to breathe as he sat in the same chair Irisa was now in. "My name is Dr. Makheon Isturios, I am the Chief Medical Officer of Instllation G0-M-74K3. I do not have much time so I will try to be short. This facility is a covert Imperial Bio-Engineering Lab. The surface compound was meant to conceal the true nature of the laboratory below. By now you must have noticed the deceased humans strewn about the colony and the design of their living quarters being rather...simplistic. These were human prisoners of war, we used them as test subjects for our experiments below. As to what those experiments were...it was the Malov. Our emperor saw that desperate measures needed to be to taken if we were to win this war with the humans. Our mission here was to create a species of Malov that was obedient to our will. A Malov queen was captured on another planet and transported here where we had her breed specific species of their kind to be experimented on. At first our scientists tried to merge Qari and Malov DNA to create a hybrid species of our own. We tried to reverse to steal their gene manipulation for ourselves...ancestors forgive us. When that failed we moved to neural interfacing to control them. At first we could have them perform basic commands but as we advanced the neural interface would reject the bond and cause fatal brain damage to the test subjects. We had only one other option, we combined the DNA of the Malov queen with that of one of our scientist, Dr.Ketoi Akestis. From there we had it breed another queen which we augmented heavilty with cybernetics. The result was a Malov queen with the consciousness of a Qari...at least we had thought so at first. The details of what followed are located on this data cube but I will give you a synopsis of what occurred. Soon after reaching the optimal breeding age it began to birth other Malov at an alarming rate, their growth rate was so fast we couldn't contain them. Eventually they caused a containment breach and slaughtered everyone in the labratory below. Upon reaching the elevator shaft the creatures attacked the surface facility killing most of the staff and test subjects in the first few hours. As of now there are only five of us still alive including myself. The others have gone down into the sub level to try to kill that abomination. I've been told that if they do not return within four hours I am to cave in the elevator shaft and destroy the power core...It has been four and a half hours. I've already caved in the elevator shaft, unfortunately it took al the explosives we had. I suppose I will simply shut down the power and rip out the terminal wiring...there is no surviving this for me. To whoever is viewing this, I beg you, do not turn on the power to this facility. The mining drill is still operational and will clear the shaft if powered. Just leave this place or if you can then destroy it completely. Besides this data cube I am the only witness to what happened here...I will take an EVA suit and walk out into that wasteland till the ancestor's take me." "By the Heralding Spirits..." Xi was completely unable to speak. He hadn't done more than nod and walk about the Med-Bay as they searched through it before finding the terminal. His hearing the viedo play brought only the greatest level of disgust and pain into his stomach. The Aaali was baffled and bewildered. He couldn't manage a look at the female Qari at the terminal. Xi took a moment to step away into the other room, it was there that he slowly took in a few deep breaths and then detached his helmet. As he did so he walked back to the main room and turned to the Qari before lifting off his helmet, the slow releaase created a growing glow from the helmet. "Your people.. Your pride.. Your War.." Xi spoke as his helmet finally came off, his antlers forming and his "mask" shining as he breathed through the Azaali oxygen lung."You utterly destroyed a semblence of reality and morale understanding.. for war.. Your people did such things, because they feel the universe is theirs... and yet it is everyones.." Xi slowly put his helmet back on and he turned away again as he looked at the floor. He couldn't say what he did behind a helmet. He had to speak face to face, and yet he felt even then he wasn't done. "Listen to me. I will not hate you, for your people. I will not out you, for your people. Peace is universal, and so is redemption. We must'n let them turn on the power, Irisara." When the video ended, all that was left on-screen was the weary visage of the old Qari slumped in his chair. She had no words, this place and its experiments had gone too far. She did not care for humans but she knew of what the Malov were capable of and to think her own people tried to use it as a weapon. It may have been a different time but that did not excuse it. To hate humans for their use of the Heastros Virus meanwhile the empire attempted the same thing...all she could do was stare at the screen as Xi spoke. "Thank you Xi, hopefully we can reach them before its too late", Irisa grabbed the data cube out of the port before heading for the door. Checking the map once more sheshe locatef the reactor room and ran as fasfast as sheshe could down the halls, the sight of the corpses she passed by replayed the video in her head over and over again. "We can't let any trace of this place exist. First we find a way off-world, then we destroy this facility for good" It seemed as though fortune did not favor them for as soon as she entered the loading bay, the base's lights flickered on with a hum and whir. What's more the central drill reactivated and in a matter of seconds was clearing away most of the debris filling the shaft. Irisa was in full sprint at this point and upon entering the power core chamber she yelled out, "SHUT IT OFF NOW!" But it was no use, the drill had done its work and shut down once it sensed the shaft was cleared. For a moment there was silence, a long dreadful silence that seemed to drag on forever before finally releasing its grip over her with a loud schriek from beneath the ground. It was free. "Everyone to the comm center, NOW!", her voice came through everyone's comm link. In a matter of seconds she was already there grabbing whatever wasnt bolted to the ground and stacking it against the windows and doors. "Someone help me block these windows! We need to reinforce this base as fast as possible! There should be plenty of stuff to block the access points with in the loading bay, get there and put what you find in front of every door and window in this place, HURRY!", she knew to fear what was coming, something like this couldn't be beaten by their small group. The most she could do was hold them off and pray for a miracle.
If you look at my character in the character tabs you'll get an idea of what they look like. Other than that I can say they are tall (9ft average), slim body types, pale skin, white hair, and yellow or orange eyes. There is an Imperial Intelligence Agency that specialises in espionage, sabotage, and assassination. As for your gadget you would have to explain it's limitations as something like this can be used to evade almost every threat to cross her path. Things like the max size of an object she can mimic, how realistic does the hologram(I'm assuming it's a hologram, correct me if I'm wrong) look, is there a cool down timer, etc.
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A.S.A.P. Countdown until revival: 01 Year :06 months :13 days :04 Hours :57 seconds, and dropping. Emergency sensors: Functioning at 13% Hull integrity: 0%, hull compromised, full replacement required before takeoff can be attempted. Remaining crew: None Support: 1, Mechanical passenger, designation ASAP. Emergency readings: Online -Report: Massive energy surge detected, preparing emergency functions. Model B-23 Automated Structural analysis Probe, Hemworth Robotics. Serial number: 131497-AZ Status Battery: 64% Structural integrity: Good enough The remains of the old ship were spread out over a half mile or so, with the exception of the other half of the ship which got scattered and destroyed in orbit. Asap came to the conclusion that no one on the ship knew how to fly a ship. Which was probable. What was left of the ship that had been sitting for years letting the local plant life grow all over it. Inside and out. Asap wasn't too pleased about it, but waking up once every couple of years didn't leave a lot of time for grooming the local wildlife. It didn't help the ship was full of holes and a large portion of the ship was missing, including the armory with the guns. Asap didn't like that, there were a lot of aggressive things on this planet. Not that he couldn't take them on one at a time, but it's not like there are spare parts lying about he can fix himself up with. Just whatever he could find around the ship and the colony. Lucky most the damage he has taken had been surface damage, and his communication antenna. Those were easy to fix. Scrap metal to replace the broken bits, and there were plenty of radios that were as least as old as this skeleton of his. What got his attention though was an energy spike, not far from his position actually. A mining colony that he believed the previous owners of his ship were trying to loot. But he didn't see anything that could just accidentally start the place last time he was there, then again he didn't really search it that hard. But chances are that means someone is here now, someone with a ship. A ship he could probably figure out how to fly, it doesn't even need to fly well. Just well enough to get noticed by someone who can get him as far as possible away from this hell hole of a planet. Or maybe the people here were not assholes as much as the last ones. Maybe they would willingly give him a ride. Either way it could mean a way off. Though if they had guns that could be a problem. All he had in terms of weapons was a sword he had made using some of the scrap metal. He had his torch but that only could do so much, and it ran off a battery powered by the ship's battery. Asap grabbed tools he had that might be useful, and his sword. He also grabbed a rather thick looking pipe. He heard that duel weapons were intimidating and if used right could be nice. He was sure that was partially bullshit but chances are whoever they were would be armed and he needed to be ready. He started to leave the ship with his gear, most of it in a duffle bag. On the way out he saw the remains of a mirror. His look hasn't changed too much since he was constructed, but since he started thinking for himself he could actually notice the changes to himself. Staying still for so long he has had dirt from the many storms start to cover him. The scrap metal replacement parts were very noticeable. Especially without the paint to cover them up. Parts that were not replaced were extremely dirty and in many cases dented. Normally for the repairs Asap would need they would just wipe his memory and do a full tune up. Not again, now he was free. Now he was his own being. "Show time." He said calmly as he walked out, sword in hand. Standing over the colony Asap could tell a few things. There were people, and there was power, and there was a hell of a lot of noise. Though he did not see a ship. He heard the hum of the drill slowly end. That could be automatic, many drills, even the older ones had a lot of safety features. Maybe it reached it's pre-planned drilling depth, or maybe it hit something the computers recognized it shouldn't be hitting? Or maybe someone shut it off when it wasn't supposed to turn on in the first place. Then he heard the shriek, it sounded big, it sounded violent, it sounded like something bigger then a scrap metal sword could take on. "Well this sucks, the moment I make contact someone decides to screw it up for everyone. Including me." He ran his way down the sand to the compound. He had to be careful to not fall, but one of the best parts of being a machine, he had what he considered amazing hand eye coordination. His makeshift communications device picked up a weak signal, that was all it was good for anyways. Picking up open channel communications right next to them. "Everyone get tot he comm center, NOW!" He had to move, things were getting bad, and if these people died before he found their ship he was as good as dead himself. Reaching the building he saw it's state, it was total shit. Then again abandonment would do that to a place, though wear and tear seemed to have taken a worse toll on it since he saw it years ago. The hatch was still open, walking in he had his makeshift sword ready. The lights were on now, for once he could see considerable easier. He didn't have night vision so it helped. There was definitely recent activity. Infact, there was a lot of activity right now. One of them had shouted something about barricading the building, they needed a lot more then that, but maybe they could funnel whatever was outside and take it on little by little. The room had a few people in it, though many were not human. Old base programming tried to kick in and tell him to start and fight. He was made in the war to protect humanity, though that was ended a long time ago. "I was going to come in here and say something corny like take me to your leader and give me your ship, though seems like we all have much bigger problems." Emphasizing outside the door. "Hope you have a good stockpile of ammo, my guess is that these people did." pointing to the room around using his sword. He would help with the barricade anyways, even if he didn't have selfish motives about it he had base programming. He had to help even if he didn't want to.
Name Model B-23 Automated Structural analysis Probe, Hemworth Robotics. Serial number: 131497-AZ Asap for short Age 67 years of age Species A reprogrammed A.I. within the skeleton of a structural engineer probe, powered by a long lasting Ion Battery. Profession The hardware was originally used for entering areas and determining what was safe for entry for humans and what wasn't. Example, a collapsed building, potentially unstable caves, old structures that haven't seen use in years. After that the machine would then decide the best course of action to take to make the area stable or collapse it in the safest possible manner. The software is a reprogrammed A.I. that was designed for a similar function but with the idea for mining instead of entering dangerous areas, and with the idea of computer analyzing in mind. Personality Asap is an A.I. who even though was not intended to become self aware has done so through several re-programmings and updates. Some from itself, and others from people who have attempted to re-purpose it. Its ability to be self aware is limited by its base programming but otherwise it is able to do things by its choice and think how it pleases. Overall Asap is a logical thinker like most computers, though in the process of becoming self aware has started leaning to an area that could be seen as sarcastic, or as an overall smart ass. He will correct people on misinformation if it is available to him to do so, and he tends to lack a filter when speaking. His protocol makes it so he is to protect intelligent life forms at even the cost of his own life, so he will attempt to stay on good terms with those he comes across, despite feeling the need to point out where people tend to make mistakes. Biography The Model B-23 Automated Structural analysis Probe was produced by a human company known as Hemworth Robotics during the war with Humans and Qari. The idea behind it would be it would head into areas that have seen heavy damage in the fighting and help determine a safe way through it, or how to repair it. In many cases the probes as was the technical classification would be sent in to a warzone to see what the front line soldiers were to expect. Asap in his case with his first A.I. was blasted to pieces from a friendly mine and wasn't recovered until after the war. After the war he was re-purposed as a structural engineer with a small private construction company. During this time he was reprogrammed to fit non wartime needs and to assist with raw construction instead of just checking stability of an already built building. He was also at this time outfitted with a program that could preform non-destructive testing of objects that were built to help figure out the limits of construction sites, equipment, and soon to be built buildings. This was all short lived as the company soon went out of business and Asap was shut down and sold for scraps. Despite being sold for scraps Asap was left in the scrap yards rusting until potential buyers were able to come and repair him. This took over 30 years. By the time he was recovered he had been sold to what he would later learn to be pirates. He was reprogrammed again but this time it was sloppy. A large portion of the old coding was left from both of the previous A.I.s and the memory was not wiped. Because of this Asap was able to start attempting to reprogram himself to better suit his needs. Soon becoming a partially self aware computer. Asap was only a pirate for a short time. For the most part he was programmed to find weak points in buildings and the hull's of ships but overall he was just for show. A six and a half foot robot with a rifle is intimidating to a lot of people. With some poorly welded armor on places he seemed a lot more intimidating then he was actually was. The armor was not very useful though, at best it may stop light rounds, if they hit the padded armor. But getting shot wouldn't really work out well. The crew he was programmed to be apart of found themselves in a system attempting to collect scrap from some abandoned mining colonies. Unfourtunately for the crew the ship did not survive entry and crash landed on the surface. The only survivor being Asap. The year now is 2335, Asap is the technical soul survivor of his crew. Due to limited power and resources he as put himself in a standby mode to safe power. Only activating once every few months to see if anything has changed. Never leaving the sight of the crashed ship that now lays in more pieces then Asap thought could be possible. Equipment(1 primary weapon, 1 gadget or tool relating to your profession) Primary weapon: Main tool: A blow torch like Lazer. Decent at cutting through wires, metal, rock, or fingers if you do it wrong. Relationships At this moment non applicable. He is the only current survivor from his wreck. Other Basic rules of operation: 1: Harm to sentient life is to be kept as limited as possible, and should only be done if the being is deemed too hostile to be around others. 2: Any harm can only be done to another being if it is done so in defense of one's self, or of other sentient beings. 3: Assistance to human beings is mandatory and can not be overridden unless it will cause direct harm to other human beings. Options beyond that will depend on sub decision processes. 4: In event of a hostile capture all Hemsworth computers are to 5: 6: Outside tampering is not permitted unless done so by a qualified Hemsworth Employee. Due to Asap attempting to become self aware, he has spent a lot of time trying to find loopholes to the programming. Sometimes it works, sometimes it doesn't. Being reprogrammed a few times has helped, and being reprogrammed poorly has also helped at times.
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Payne followed the handily pinned locations in his HUD to the containers, spent a handful of minutes making sure how to open them properly. He had to use the flashlight in his glove to read the labels for foodstuffs, but he was humming pleasantly to himself as he realized they had quite the stock of delicious stuff to lean on until they figured out ways to either get off-world or procure fresher food. With his arms full of crinkly packages of food preserved just for this day, Payne made his way out of the cargo bay to go find the kitchen, where he'd set to preparing a hefty meal for the survivors.
Payne Everyday Outfit EVA Suit (W/O gun or Jolly Roger patch.) Age 22 Species Urhusasja (Rukhkah Native) Profession Cook / Bartender Personality Payne is a down-to-earth, reliable, and generally peaceable fellow. He tends towards patience, and careful consideration of his choices, before deciding what to do. He enjoys the company of others, but expects most people to be alienated by how different he is to them. Payne also enjoys feeding people, sating their hunger, and creating a cozy atmosphere. Given the choice, he'd settle down in a nice civilized part of space, and probably open a tavern of some sort. Given the circumstances, Payne doesn't fear death, but if it's inevitable, he'd like to make the journey as comfortable as he can. Payne has no tolerance for naysayers and nihilists, and he's a perpetual optimist. In his heart, he believes that if he could show everybody in the galaxy what it means to share tasty food around a warmly lit table with friends, that there would be no more war. And while his ultimate goal would be to make everybody happy, he has no qualms with using violence to put an end to those who terrorize others. He especially thinks poorly of large organizations, because he has a paranoia about them being inherently controlling and manipulative of lesser peons in any given society. Biography Time long ago, Payne was just makin' his way through life on Rukhkah, minding his own business. Unfortunately he got tangled up with one of the friends he probably shouldn't made, who convinced him to go catch a ride through the magma pillars. Suffice to say, he had to be dragged over, and when they actually managed to blast free out onto the surface, Payne was just about ready to turn right back around and find a way back below the surface. Unfortunately, at this point his concern for his friend outweighed his need to return home, and so when this intrepid Urhusasja found an ancient ship and decided to try and make it work, Payne reluctantly joined him, assuming that the two of them would be trudging back to the caves in a few minutes after the inevitable disappointment. Then, the ground began to shake. Normally, underground this was no real issue, save perhaps for falling rocks and earth and such. However, the source of the earthquake was an erupting volcano, directly above them. Needless to say, Payne was much more interested in getting the ship to fly, and miraculously, they managed it. Too well in fact, when the FTL drive engaged before they were out of the atmosphere. Before they even had a trajectory. Payne and his companion, catapulted out into space. Which would be worse? Being stranded with no fuel? Or... Arriving right in the middle of a space battle. No shit. But that's another story entirely. The long and short of it was that Payne ended up separated from his friend on the Qari side, and was quickly swept aside as the battle raged on. The humans were thrown off-guard, and unintentionally Payne and his companion had won the battle for the Qari, at least, that particular skirmish. The Qari intended to off-load the strange alien on the nearest habitable world they came across but immediately after the battle, they were called back to Nirola, heeding the call of one particularly demanding Captain. Payne managed to convince the officer of his ability to assist the Qari Military, and in doing so, succeeded in procuring a new life. He was never entirely certain where his companion had ended up, but Payne being the optimist he was, assumed he'd gotten out of things okay. He started as a lowly servant, cleaning the ship, and eventually made his way into the kitchen staff, where over the course of long months he managed to show his proficiency for cooking, bartending, and general Martha Stewart-ing. The head chef took him on, and began to show him all the facets of culinary tradition, especially when they would stop off for regular visits to foreign or alien planets, with unique dishes. Payne also began mixing drinks, and became so accomplished at this that he began to run an in-ship bar for those of the crew who wanted to unwind after a long shift. The crew nicknamed it the Payne Locker, owing to both the irony of their bartender's name, and the fact that Payne literally kept much of his stock in an unused locker. As it soon became clear that Payne was a fixture of the ship, the crew, and the Qari Military, he made a bold move, and asked sincerely to be given a rank and position in the military proper, even under the acting role of chef. After much consideration, and sampling of Payne's delightful mixed drinks, it was decided that the Urhusasja could be granted a lowly rank, but a rank nonetheless, so long as he continued to serve the Qari military loyally, and with distinction. Thus procuring the necessary wages to actually truly invest in his passion, Payne purchased a very high-end matter analysis gauntlet, and a needlessly expensive cleaver, which he intended to hang on a wall and show off to guests. So expensive were these two items, that most of the backpay that Payne was granted was spent on these items, but Payne didn't mind overly much. After all, he'd heard word that they were setting course for a new planet, filled with new ingredients, new opportunities to experiment with the culinary art form! He'd resolved to go on expeditions and perhaps make use of his newly acquired tools, seeing as they might be useful should his guides prove less than knowledgeable about the environment they found themselves in. Little did he know... Equipment Primary Weapon Renalthis Metal Cleaver, a type of metal that never needs to be sharpened, due to futuristic forging techniques, can be used to perform most any action that requires a keen edge, or just an edge in general. Payne tends to make use of it whenever somebody challenges him in the kitchen. Gadget Matter Analyzer, a one-size-fits-all glove that allows the wearer to analyze matter. Much of the technology is hidden in the glove itself, as it is a marvel of miniaturization, however the basic mechanism allows the wielder to identify chemical composition, possible reactants, properties both physical and chemical, interactions with an individual's anatomy and even acts as a compendium, storing previously recorded information to be accessed at the user's pleasure. As a general rule, the longer the glove has to analyze something, the more in-depth the analysis can become. The glove is also solar-powered, and can perform analysis through direct/short distance (faster) or long-range/indirect contact (slower). The glove has an inner ear component for only the user to hear from, as well as a speaker for less discreet sharing of analysis results. Relationships Payne has solid relationships with the crew of the ship, owing to his running of a speak-easy type bar called The Payne Locker. He also formed a strong and eventually friendly relationship with the head chef, who was kind enough to give Payne the reins when they parted ways. Other than that, Payne is acquainted with the Officer who allowed him to board the ship in the first place, but the relationship itself is paper thin. Other In The Kitchen Theme - Smokestack Lightnin' - Howlin' Wolf Barkeeping Theme - One Scotch, One Bourbon, One Beer - Amos Milburn Payne's Theme - Let The Good Times Roll by Ray Charles Payne has a plethora of knowledge about galactic cuisine, as well as the bevvy of beverages that are consumed from system to system. He's learned from some of the best chefs around the galaxy, and he's as competent as they come. He also professes to make a secret sauce for which there is no equal, and as of yet, everybody agrees; It's awful. Luckily, he only gives people who don't know that a chance to try it, as he continues to experiment with his recipe for the sauce. Payne has a spice rack he wears on his shoulders, which also contains many assorted ingredients and flavour enhancers which can be transported in large quantities of little to no weight. He does procure all his fresh ingredients, well, fresh, however his back-rack, so to speak, can hold an impressive amount of contents and may even be able to help if the medic requires a certain herb or medicine, depending on its assortment of uses. Payne tends to also carry around the rudimentary tools needed to make a basic meal. He's got enough of skill with his hands to work some of the tools he needs out from raw materials, but for example, there's no good replacement for a nice cast-iron pot. The eccentricities, and the rare things, are the tools Payne holds onto hardest.
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-Gaz- Before Gaz could talk to anyone and get an idea what was going on or what anyone was really doing, the Qari woman's voice rang through his suit's commlink, she was yelling and screaming about getting to the comms room. Sighing, Gaz began heading to the room to get an idea of what was going on now, it felt like it was actually a bit urgent for once and once the white haired rogue got to the comms center the Qari was chucking everything she could at the windows yelling at him and the other guy."I don't think barricading the comms center would be enough to stop whatever it is you're afraid of Thunder thighs!" Gaz told the Qari woman. While he tried to barricade a window with a large container he stopped midway to the window with his visor almost completely fogging up." Irisa I'm a pilot not a mover Damn it! Help me with this crap!" He Began pushing it once again trying to move the heavy container in front of a window like the woman wanted." I swear to whatever gods, your tall people believe in Irisa, that if you are fucking with me and this is some weird Qari joke, I'll beat the inches off your height." -Quinn- When Katyusha told the Halion of what she had planed for the small drone, the Alien woman shook her head to the human." Unless you're too old to lift a gun, then you should fight for yourself and not leave the fighting to a robot, they always make a mistake in one way or another. I could tell you stories of submissive aliens that our people procured that have been beaten half to death or half to death because of a lazy Halion choosing to take a nap instead of surpervising over the miners or hard laborers. Then there are robot terror attacks that people conduct on our planet's people." She went off on a bit of a tangent When Irisa began screaming into the comms about everything that was going on, Quinn made a mental note to yell at the Qari later, then got the idea that something was wrong in some form or another and they need to go to the comms center. Putting her sword on her back the Halion grabbed the Human's drone under her arm, before throwing the human onto her shoulder." We gotta get the comms center the, skinny twig Qari needs aid." Using her jump pack, she blasted them across the room carrying both of them and charging through the door head first, and taking them to the comms center, the Halion kicked open the door before she dropped the drone on the floor." Qari explain the situation! You first tell us to turn on the power, now you tell us to turn it off and now to come to the comms center, an explanation is needed." Quinn demanded.
Halions Homeworld:Hale Homeworld Location:Atlus system/Xen sector Climate:Average Daytime Surface Temperature, 87°F/16°C. Average night -10°C Biomes: Vast deserts with golden sand and mountains dotted across the landscape and several cities stretched across the planet. Wild life: Jakes: Scattered across the golden sands of Hale are packs of Jakes, they are Jackal like animals that roam in packs and are extremely aggressive to both offworlders and Halions alike, they have the intelligence of a terran wolf, they usually claim small oasis around the planet as their own and don't accept visitors unless they are members of their pack. If captured they can be domesticated and trained to be considered war hounds due to their sheer size of 3 ft 8 in on all four legs. Cliff Chasers: Taurtic creatures that live within the mountains, they prefer to stay secluded and away from most other creatures, they can be very territorial and somewhat aggressive towards any living being that's not one of their own kind. Their intelligence is unknown, but they do use crude spears, sling shots, and badly put together firearms, they tower over most bipedal races at the tall height of 7ft or even 9ft, most of them are estimated to weigh from 840lbs to over 2,000 lbs. With their taurtic lower half, they easily scale up mountains and chase down their prey. Appearance Due to their creator's attempts to make humans, Halions from afar, look almost exactly the same as humans, but with many differences when seen up close. Most Halion adults average at the height of six feet or six foot and five inches for both genders, one of the first things many other races notice of them are the black scalara of a Halions eyes and the golden color of their iris, that glow a bright color when in darker enviroments. Most members of their race have a stocky build dude to their militaristic government's mandatory training regiments and the fighting of local wildlife or aliens that attack their planet. Physiology Due to the harsh environment of their planet, most, if not all Halions can survive on planets that have harsher environments than most others could, and do it with ease. Their forms are usually stocky and even bulkier with power armor, even without physical protection, Halions have thick protective skin across their body, while it won't stop a bullet from killing them, it does protect them from light cuts, scrapes or contusions. Over the years of eating other alien races, their people have slowly strengthened the acid in their stomachs to digest almost any alien that doesn't have poisonous skin. But even with their almost invincible physiology, the Halions suffer from a short life span ending in their early forties with some females living to their fifties or sixties. One of the things that make the Halions a deadly and feared race is their beserker like anger, that makes them ignore physical pain caused to them, but it also makes them throw rationality and logic out of the window in order to sate their anger in the moment, while most of their people can get angry only some truly know how to use it to its fullest. Probably one of the things that most other races do not know about is their enhanced smelling, like a bloodhound they can pick up on smells that most others with weaker noses would never know of, but it comes with the downside of picking up scents or smells that could harm them such as poisonous gasses or bad smells that don't agree with them. While most see their race as almost unstoppable, they have a couple forms of weaknesses, one of the most common is their hair and eyes glowing when they stand in direct moonlight making their heads clear targets to enemies. History Unlike most other races that were created through evolution, the Halions were made through several generations of mix breeding, one of the races probably being humans due to their looks. Once their creators had the perfect breed, they used the Halions as front line planet defenders against hostile alien forces and they were soon used to take control of the entire planet killing most other aliens that made their planet home beside local fauna, and for a while it worked for them. Their genetic creations fought for them being supplied by their creators and taken care of, but when peace began to flourish the Halions slowly began to feel irritable, the lack of combat began to make them question their leaders and creators that made them to only live for such a short time. It didn't take long for the Halions to turn against their creators when their questions were ignored or explained away as something they shouldn't think about. The creators didn't last longer than seven hours against the Halions, they were dragged out of their homes and swiftly executed, government leaders were killed as they attempted to flee the planet and new leaders were put into power, leaders that would give the people what they wanted. Slowly they began learning and using their creator's technology to better themselves and learn space travel and once they did it the entire galaxy knew it, they created massive ships housed with dozens upon dozens of warriors the first neighboring planets that they attacked provided little challenge to them, it was only when they moved further into the core worlds when a real challenge shown it's self. Humans and Qari provided a long on going war with them that sated many of their warriors after battles leading them to see the two races as great opponents as they fought both races for nearly a year with long bloody battles whenever they would encounter the two races in their home systems or colonies or even in space and allowing their opposition to escape before they could completely wipe out the squad or teams. After their debut to the two races, the Halions spread out around the galaxy fighting more obscure races and moving on from killing them on the spot to imprisoning weaker aliens and forcing them into hard labor. As odd as it may seem, the Halions fell back to their system with prisoners and haven't really been spotted fighting for a couple years after they showed up with almost relentless brutality. They slowly worked on "Re-educating" prisoners and aliens that submitted to them, due to the vast number of prisoners and aliens that submitted to them, they were forced to pull back and deal "Re-education" first before they would continue their warpath on the galaxy. Religion Halions believe in three or one of the nameless gods. The first is the god of wisdom and intelligence. The most known and less cared about by a majority of their kind due to the fact that many believe that they do not really need wisdom or intelligence in order to fight someone, it's a pretty straight forward god to believe in, they accept all knowledge even if the knowledge could be wrong or if it's vague. The second is the god of Battle and destruction. The well known and most praised of the three due to the majority of the Halions love of combat and destruction, like the first this god is mostly straightforward. Crush your enemies whenever or where ever they stand, fight every battle as if it's your last, and only show mercy to enemies that you respect. The third is the god of death and reincarnation. The only god that is probably misinterpreted the most, unlike the first two the god of death and reincarnation is a god that was believed by the creators and the Halions that praise and pray to the god, do it for the wrong reasons. They pray to them to make sure they or their enemies are reincarnated stronger the next time they meet, to them death is like an injury that they will recover from in time. Culture Being a culture of militaristic warriors, the Halions have a love of war of combat seeing fighting and or training as the ultimate past time for most of their race, with their daily morning routine being several exercises before doing anything else. One of the many things that Halions pride themselves on is their power armor something they claim are second to none and to be their second skin, the suits usually look bulky for extra protection for most ground troopers while spies, scouts, and officers have a thinner, sleeker, and more customized look to their armor. On the home world and some planets close to it, Halions engage in open polyamorous relationships, but also have a form of marriage among their people, it's called The Oath, it's a series of trials involving pain, teamwork, and sacrifice, once finished, the couple would both present each other with a weapon that they must construct with their own two hands, when both are given their weapons they both must take an Oath to be loyal to one another and to never lose or break their weapon or their Oaths will be considered weak or easy to be misplaced. Before aliens would submit to them, art was one of the many things Halions cared the least about, but when aliens began to produce art and dance, they slowly embraced art such as paintings and statues, creating paintings and statues of their most well known Generals. Public works of art such as statues or hologram displays are made to be pleasing to the eye, but also have a form of usefulness, such as telling the time of day or giving simple directions to stores many wouldn't find. Even though their people have firearms, some of which are almost small Gatling guns and have their own category of weapon, a good portion of their warriors prefer to use metallic similar to arming swords or energy blades, the reason of their use is due to their berserk ability making them want to crush or break everything around them with their hands, with a sword they don't have to use their hands. On worlds nearby the home world, the Halions and other locals adopt the customs of other aliens that they see as interesting or as better than theirs, they aren't against change and are willing to better their people in many different ways, one of the many ways they've tried to better themselves is by studying their creator's genetics and other alien genes in order to expand their normal life expectancy. Government Their government isn't an empire like Qari or a Federation like the humans. The Halions have a form of Stratocracy letting the government be controlled by a council of Military Generals who create laws and actions for the people under the government, anything that wishes to get turned into a law, a bill, or if some new form of rights were to be made, they would have to be approved by the council of Generals before anything would get done. Generals are often, but not always picked by troopers and some civilians for their wisdom and choices made during their time as former officers, but in order to become a general, they would need to first complete officer training and would have to see some form of combat and given orders to troops under them to show that they wouldn't be a hindrance. Name Quiinn "Quinn" Alta Mazz Age 19 Species Halion Profession Security/Zerker Personality Like her mentor, Quinn tries to do her best to come off calm, cool, and stoic, but struggles trying to do it and let her emotions out instead of controlling most of the time. Staying true to her people, she loves fighting and getting angry, well not really just the getting angry part the feeling after breaking a number of objects or crushing her enemies completely. One of Quinn's many wants is to become a weapons master and know how to use every piece of weaponry in the galaxy even if she dies attempting to do it, in hand of the weapons master wanting, she also wishes to have sort of an ark for weapons, two of each weapon, firearm, sword, bombs, if it kills then she'll want it. Quinn doesn't understand the concept of wanting peace, just as most of her people, she revels in the chaos of battle, enjoying the almost deafening sound of explosions, the ringing in her ears, the sounds of gunfire, the spilling of alien blood on the ground, the fact that she could destroy something beautiful in a blinding rage. Silence is one of the many things Quinn hates the most, it makes her irritable and angry with her complaining that it's eating away at her. Biography Born on the Halion home world, as a child Quinn worked as a tank operator learning the ins and outs of heavily armored vehicles, once she hit puberty, she was told she would need to fight in front line combat due to her new gained height and weight. She underwent the intense training and went on a strict diet of foods, once her training was complete she was a only seventeen ready to see combat off world. In her first ever battle, the strike team, she was a part of were ordered to retreat against a group of Humans and Qari working together on a colony planet, the strike team leader ignored the orders along with the rest of the team and wiped out the entire colony leaving only ruins and burned bruised bodies. When they returned to the general that gave them the order to retreat, they were told that they would be discharged for not following orders and wiping out an entire colony instead of taking prisoners. Their fire team leader went against the general and told them they were weak, retreating would be cowardly and the colonist attacked first, after the tongue lashing, Quinn stayed with her fire team leader who later became her mentor trying to teach her how to control her rage and use it as a weapon against their enemies. While learning under him, the two found themselves working security on Faren V, using brutal intimidation to scare off and crush pirates and other enemies alike with no mercy, when they were launched out of escape pods, her mentor disappeared and ever since her pod slammed into the planet she couldn't find him. Equipment -It's a sword, it's used for stabbing, slashing, and impaling enemies to death, nothing else really needs to be said. -Jump pack, it's like those cool lookin Jetpacks, but it's just used to blast people to higher hights, do not confuse with a jet pack is written on the side in crude marker Relationships Mentor teacher-Roza Hji Other -While enraged she doesn't hesitate with her attacks, even if she's close to allies or non combatants -She thinks Qari is tasty when cooked and prepared correctly -She carries around a weatsone to sharpen her blade in her free time and as a way to concentrate and not let silence get to her. -Quinn knows how to upgrade and how to add components to her power armor
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Odd approached the cryochamber with a mixture of hesitance and excitement both flooding him. A symbiotic lifeform with a humanoid host.. Entering the room with flashlights on, he took a glance at every corner looking for anything that showed whatever was in the pod had not gone in willingly. Signs of a struggle, blood, scratch marks, whatever could tell a story of the creatures last moments before stasis. Finding nothing of the sort he approached the pod and wiped off the dust and dirt hoping to get a look at what lay below and like always was found wanting. Damn frost was too thick. All at once every alarm he could think of went off as the power turned on, a drill started somewhere, and the lady from the entrance had her voice in all out panic as instructions came to barricade the Comm center. Not bothering to think of consequences to action, Odds took a moment before slamming his fist onto the control panel beside the pod. Gun at the ready he waited for whatever it was to wake up. Hopefully it was a friendly somehow.. otherwise it was getting a bullet to the head.
Name Age: 37 'Odd' Species: Human Profession: Marksman / Trapper Personality: There is never much to be said for Odd. This is a man focused solely on making it to tomorrow, living free and unrestricted. Someone with extreme patience and a steady demeanor capable of solving problems quickly and quietly before moving on to the next task. People will warn you not to cross him and that's always good advice. Biography: I am born of man and woman, raised in a metal craft between worlds. We settled when I was young, young enough that I cannot remember the face of my mother and father when they died. Their screams do not haunt me as they once did and for that there is peace of mind out here among the stars. There was a war.. Violent, bloody, taking a toll believed to be unfathomable from both sides. Were they soldiers following orders when they had me or did they flee to protect me. These questions have no answer and become the new nightmare to torture me in the restless moments of the night. Yet we persist on. The settlers took me in. Fed me, clothed me, taught me. Survival is to make use of what you know and learn what you don't. Any beast can be brought down with time and any world can be conquered if your goal is to see tomorrow. That is where people like me prosper. In the wilds. They named me long ago when I was still a child. But that name is gone to the same force that stole their voice and face from my memories, so now it is Odd. Like me. That is what the villagers called me when I first fired a weapon. It is what they said when I practiced over and over for years at a time to hit my targets. 'He's odd, for sure.' I will find my home someday. I will take what I must to keep moving forward, one step and one shot at a time. The raiders who thrive on violence were 'home' for a time and got me the knowledge I lacked to survive on more than just my own planet. To survive on all planets. To take what is theirs and make it your own. I was born to spill blood. So answer me and spare yourself the pain; Where do you keep your goods? Equipment: A customized assault rifle turned into precision long range weapon, complete with built in suppressor. Single shot or burst fire at close range makes it a versatile weapon for discerning killers. Thanks to its light weight and small size it is ideal for those who roam the wilderness hunting big game. The attached scope only his minor magnification and serves better as a close range indicator. Hunting knife, kept razor sharp. Relationships:None. Allegiance to the survival of self over community. Other: Odds suit was stolen during a raid on a settlement three years prior, modified to be lightweight with a built-in facial overlay that provides air and a zooming lense. The entire suit itself is not a rare model or a very expensive one to manufacture, making repairs often very simple if brought in for minor fixes. Odds has gotten a great deal of practice with the helmets zoom and voice commands.
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Air filling lungs, sounds violating the ears, and a blur. These few things were that filled her sudden release and return into conscience. Her muscles slow to return into a usable state, her eyes recovering from the thick frost and cryostasis. All she could do is mutter and groan, almost ignorant to the man that facilitated her release. As soon as the frost was gone and she could move properly, her body almost falls flat on the floor. Yet luckily, she manages to at least land on her hands instead of her own face. Staring at the floor on all fours in front of Odd was now something resembling a female figure, yet utterly foreign due to the metallic looking cover all over the body. Not to mention a tail looking appendage. "Where am I..?" A moment of silence filled her head until the alarm sound battered her weak head with noise. "What's with all the noise?"" At the very least she could speak up.
Hastily written is hastily written. Aaaaaaaaaaaa Kill me with criticism EDIT: Slightly added to personality + bio EDIT2?: Okay... uhh, change of words and slight additions/changes in how I expressed some things but otherwise virtually the same? Name Iskra Lyashev Age {??} Species Human, w/ sentient alien symbiote Profession None Personality Reticent, cautious and otherwise timid. Iskra has a personality of what one could only call a scaredy cat, though with that she does have a bit of an edge when it comes to being cautious around people and places. While she is timid and reclusive, she can open up once there’s a basis of trust to go with. Albeit even this process can be slow due to recent events. Her amnesia makes her somewhat forgetful about things, but shouldn't provide too much trouble. Ever since the symbiote attached itself to her however, she's been having moments every now and then where she feels less in control and more succumbed to primal and more instinctive behaviour. Initially she comes across as more feral than human in her cat/beast-like look and movement. Given as to how she has almost forgotten the mannerisms of humans. Biography Iskra grew up within a mediocrely decent area planetside within human territory, though even the name of the planet escapes her memory as she barely knows anything of her past. The details behind the reasons of her sudden appearance on Faren V are as big of an enigma to everyone else as it is to her. The few faint and vague things she can recall are that of some family, troubling times, and a need to escape ‘something’. Eventually she somehow managed to escape, albeit critically wounded and a growing hunger. She was a walking corpse, wandering aimlessly through musty forests for a fleeting moment before she finally succumbed to her injuries, and chronic fatigue, collapsing headfirst onto the soft soil of a foreign land. Yet with a small stroke of luck, she ends up living barely due to an alien life form attaching itself to her and forming some kind of symbiotic bond. A situation of what seemed like a typical "give and take". A chance for the being to evolve and explore rather than possibly wasting away, in exchange for keeping Iskra alive and breathing. The alien appeared to be unable to heal her wounds though, and she had little idea if it could, or could not. She was grateful at least, but also somewhat afraid. While it doesn't seem to be able to do anything else at first glance either, it's known to be evolution based thanks to the fact that it seems to eat... or rather engulf biomass at an alarming rate among other various things if need be. One explanation for the metallic looking suit could be attributed to it consuming a discarded piece of steel, morphing a similar appearance and it's durability along with it. Equipment The only “weapon” she has at this point are the claws that have grown themselves on her fingertips thanks to the symbiote. Forcing a close-quarters fighting style, which is a risk already in and of itself due to her already frail state. Relationships None, unless the symbiote is counted as one. Other N/A
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Katyusha Chaykovsky Kat had some look of concern as the Halion regaled a few tales of terrible things that had happened in her colony. It wasn't that she was too old to hold a gun, of course, but it was moreso.. She didn't think she had to resolve to take someone's life. in the back of her mind she felt it was a poor excuse to say that her robot killed someone and not her, so it's not entirely her fault. That's shallow. Obviously it'd be her fault since it's her robot. Suddenly a Qari burst into the power chamber room, shouting for the power to be cut off. The engineer panicked for a moment before the silence took hold. The loud shriek pierced her ears, causing her to freeze on the spot like a deer in headlights. Before she knew what was going on, the Halion had hoisted the girl over her shoulder and grabbed her drone with the other arm. "Hu-Wha?" is all that came out of her mouth before Quinn used her jump pack, sending them flying out of the room. "W-what's going on?!" She cried before they crashed through the comms center door, the Halion unceremoniously dropped Dimitri on the floor with a heavy metallic 'CLANG'. The drone unfolded it's legs, getting back on it's 'feet'. Katyusha still draped over the alien's shoulder. "You can.. Put me down now." She said in a softer voice. She had calmed herself somewhat at this point. She told herself that there was no point in panicking now. She needed to steel her nerves for once in her life.
Katyusha Chaykovsky Age 24 Species Human Profession Engineer/Surveyor Personality Katyusha is an intelligent, pragmatic, diligent worker. Dedicated to her profession, Katyusha is less sociable compared to most. This is not to say that she's anti-social or aggressive toward others, she just simply doesn't know how to communicate with them through regular conversation or small talk. If someone was to talk to her about machines and whatever she's working on, Kat will be talking for at least an hour. She doesn't pick up on social cues and is generally quite dense when it comes to such things. She has an easier time talking to her machines than she does talking to people. Biography Katyusha lives and breathes engineering. Her parents were engineers, their parents were engineers.. you get the idea. Her family had generations of engineering plastered all over their name. Her homeworld, Olympus III is known for it's exploits in the field of mechanics purely because of her family. As a child, Katyusha was already being trained to become an engineer. Rigorous mathematical tutoring and constant mechanics workshops were what filled her daily schedule. Because of this, Katyusha never really made friends with anyone her age. Most, if not all, her acquaintances were adults who were around her parents ages. The young Chaykovsky heiress had an enormous weight of her shoulders. To succeed her family's legacy and continue it for the rest of her life.. Not that it bothered her, she quite liked engineering anyway. She was also interested in Geology. Studying the various minerals and compounds that made up the crust and inner most layers of known planets. While her destiny was to become an Engineer, she also wanted to use her knowledge of various materials to create more innovative machinery, which her parents were very impressed with. Dimitri, the Surveyor drone, was Katyusha's first solo project. Although many surveyor drones had been made in the past, Katyusha was determined to create an even better one. Smarter, stronger, versatile. As with any project, she had to push passed failure after failure, but soon enough her galactic partner in crime was created. When Katyusha became independent of her parents, she was stationed at Faren V to assist in their engineering exploits. This was normal for the Chaykovsky family as her extended family was also spread across the systems, furthering technology for everyone. Equipment Katyusha's weapon is a plasma pistol that doubles as a multi-tool. Dimitri is a 3ft tall Surveyor drone which was constructed by Katyusha. This autonomous drone possess Katyusha's Matter Manipulator and can use it to greater effect due to it's upgrades. Dimitri's sharp legs allow it to move through almost any terrain, as well as operating as digging tools to break the surface. Dimitri also has a complex learning AI that slowly learns how to socialize through social interaction, although it doesn't really learn much from Katyusha because she's.. mostly awkward. Relationships Katyusha is quite close to her family, but not close enough to have a need for constant contact. She can go for months without sending a single message to them, however she does enjoy sending them funny pictures of things. She doesn't really have any relationships outside of familial ones. Other The Chaykovsky family is seen as more of a guild or clan, even though it only consists of Katyusha's huge extended family. Aunts, uncles, cousins, etc. Katyusha has a deep love for Orchestral music. She wants to turn Dimitri into a massive excavator some time, because it'd be amusing.
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You awake to the fresh breeze that hits your face. It feels great after the long sleep you had. In order to keep you in hybernation you need to be in a warm enviroment, unless your body might not wake up. Heat based hybernation is just feeding yourself with narcotics and keeping them dissolved with heat, long enough so you can last a few hundred years. The scientists failed to invent cryogenic freeze by the time the end came so this is all you can have. Bu now that you say that, it is actually pretty cold here, no longer in the pleasurable area. Jay C looked around and saw no scientists. Aren't there supposed to be a few who would come here to check on them? And why is it so cold. Did someone leave the AC running for the god knows how much time they were out? Nevertheless the terminal that controls the room's working is just on the others side. He takes his first step, but his muscles fail to keep his body satndindg. They are so numb they could even be sticks for all he cares. But it's not the hybernation for sure. They feeded tehm enough narcotics that could kill an enraged elephant. His muscles shouldn't have lsot weight. Meh. He didn't think too much of it. He laid there for a few minutes until he could feel his legs and arms. He coughed up a bit of blood. Never a good sign. He slowly pushed himself up to satnding and looked around the room. It seems that no one was inside. To be honest he just noticed the lack of ligting in the room. It wasn't exactly dark, but now that he could think clearer it seemed that only a few lamps worked and even they weren't enough to make the room brighter than a sky at dusk. He scanned around and spotted the terminal. He began to walk there, but suddenly with a hydraulic hiss as the other capsule in the room opened. He thaught about prorities for a second, so he dropped the idea of checking on the terminal and went to see the other occupant. The systems can wait anyways. He went around his pod, and on the other side was a girl still half asleep, fresh outta hybernation "Wakey, wakey." Before continuing, he looked at the third and final pod that was located on the far side of the room. It seemed to be open, but he didn't see if anyone was in it from the palce he was standing at. He just shrugged in acknowledgement.
Name: Jay Christoper Nickname: Jay C Age: 32 Appearance: Skills: Craftmanship, Computers Background: Jay was just like any normal children. He went to school, and played with the other children. That was until an accident when he was 7. He was hit by a car, and he fell in a coma for 2 months. When he woke up, his soical abilites faltered, and he had to learn to speak again. He went to a school that worked with disabled children. There the teachers noticed his amazing ability to build things out of LEGO bricks. It soon became clear that he had good skills for craftsmanship. After that his past time activities always included some crafting and tinkering. When he was 12 he was introduced to the magical world of computers, by a fellow classmate. He took a keen interest in them and soon he was not only tinkering with wood and plastic, but with computers too. He very quickly learnt to program and by the age of 16 he made his first automatic hacking tool which could break into almost any computer system, and hack any wirelles passwords. It was then when international agencies started to pay attention to him, as he hacked into databases one-by-one. Not only that, his engineering talent led him to publish multiple new products on the internet, and better variants of some existing items. He was contacted when he was 25, but he refused the idea, with having no interest in being frozen. However when he was 30 he managed to get his hands on some data that predicted the event of the catastrophy, and he volunteered for the program. After 2 years of training he was put into the cryogenic coma. Personality: He is a very quiet and calm person. He is a real genious, and can understand most things at an instant, but he struggles to express himself. His sentences are very straightforward because of this, and he often finds himself in situations he doesn't know how to deal with. However he is very kindhearted, and if possible, he tries to help out the few people who he accepts as a friend. But he is just misunderstood. Blooper: Obviously his lack of charisma. Add to that, he has a slight Myopia (i let the doctor figure out what that is). And posted the first IC post. (Btw this is a reboot, so I just copied haha) Oh y eah and move teh chars to teh CS section :D
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Drago was silent as he sat in the bush, the area around him was a buzz with various nightly bugs all of whom were unaware of his presence among them. The area was barely lite, the darkness was almost blinding as the canopy above let no light through. Drago however could see like a predator with nocturnal vision, too many years spent in the dark of night. Drago moved forward ever so quietly, his feet were bare and made no noises upon his footfalls. In front of him he saw his prey, it was an male deer, a rather large buck with horns to compliment its huge muscular body. It was grazing silently upon the field next to the stream, not even aware of the approaching threat from the bush ten feet away. Ever so slowly Drago lifted the make shift bow and latched an arrow into the string which had been fashioned from many strips of sinew to give it not only strength was durability. Drago pulled the string back as it made a very low elastic creak from the wood the bow was fashioned of. "Okay Drago you are officially in the zone. Time to break your losing streak tonight with a perfect shot to the neck." Drago spoke to himself very quietly under his breath, taking in a large breath he quickly held it and steadied the shot, aiming downwind he had a perfect angle on the buck. All the times he had missed with these damn survival bows, all the embarrassment, it was time to become the ultimate outdoors man, a mans man, the clark to gable, the king of Scotland, this was for all the marbles, a 7/10 split to win the bowling championships, the... "Eventually you have to shoot it, right?" Drago damned near jumped out of his skin when a voice came out of nowhere right behind in, the arrow released from the bow and quickly disappeared into the darkness as Drago yelped in surprise alerting the buck and forcing it to run away from the stream in a straight beeline into the bush. Drago ran from the bush to the stream as he yelled. "No! I was so close to winning the bowling championship!" Drago quickly realized he had just referred to hunting a deer as a bowling tournament and smacked himself in the head. He let himself slide to his ass in defeat as his friend James Davon came out of the bush looking like he had just won the imaginary championship Drago lost. "So this is how you perceive hunting? Being in a bowling championship... at least now I understand why you can hit the brood side of a barn with survival made weapons, you suck at bowling." Drago could only look mad for mere moments before he let out a laugh and allowed himself to be pulled to his feet by James. Both of them walked back to their camp which was only about five minutes away and soon were sitting out under the stars with a cozy fire, a man made wigwam, and an uncharacteristic ice cold beer, compliments of James. As Drago let the foul tasting drink down his throat he thanked god for bad tasting inebriation as he felt the warmth of the crackling fire in front of him. "So how you been bud? Its been such a long time since we last sat out together under the stars and relaxed. "You know me James I am the pinnacle of optimism, all I need is a smile and a good conversation... and maybe a steak from a local restaurant now and again but keep it to yourself." Both men laughed at Drago's retort as they became silent again, there was an obvious air of tension between the two of them. Drago noticed it better then James did, he knew that things were changing, the world was changing and almost over night at that. Drago had heard about the rumors concerning the meteorite heading towards earth. He was still reeling from the offer that had been made to him, and offer that would if successful help him to survive the coming possible catastrophe. It was a bitter pill for anyone to swallow and it was even more so for the billions of people who would be affected by it, especially the man who sat across from him whom was not invited to the same opportunity, which is what lead to this night in the first place. James and Drago had been friends for so many years it was almost ridiculous and if Drago accepted this offer they would be parted, possibly for good and that was something painful to both of them. "have you thought about the offer Drago? I know all this is like a movie and can't be real life, more then you think I do but.. if this thing is real... then having someone like you in the new world would be a godsend for anyone." "I don't know James, I really don't. The prospect of leaving and... everything being possibly gone when I wake up, especially you, its just.. something I don't know how to feel about. I keep thinking that if this is to be the case then perhaps I should spend as much time as we have left instead of prancing off to be some new world hero. We all gotta pay the price of living sooner or later right? Why not do it with a clear conscious?" Drago took another drink from the beer as he swallowed it a bit hard, his unusually happy attitude was rather dimmed this night and it was hard not to notice it, especially if you knew him. Even the happiest person in the world couldn't just be optimistic in the face of such a decision and the outcome of that decision. Drago felt a warm hand on his shoulder, he looked up from the beer he had been staring at unknowingly in sort of a trance and James was looking him in the eye. "I think you should do it... I know how you feel and I feel that way too. Its been a long road ever since I meant you on that back road in Georgia in that man made house of mud brick and straw. Me and you have seen more of the world then most people see in six lifetimes and we have amazing stories to tell three life's from now. But Drago this is bigger then us, then friendship, this could be the difference between the survival of our race and extinction. You have spent your life living without the use of technology, helping others to do the same thing, and if this catastrophe is to come to pass, then the world that is to come will need a man like you to show them the way. Neither one of us wants to see the other go, but its brings me comfort to know that one of us will be here to rebuild our civilization new again, especially someone who can take the darkness away and form it into light just being present." Drago put his hand on Jame's and squeezed a bit as he let the words sink in, it was hard having to hear them and knowing the reason why they had to be said, but it did not make it any easier to accept it knowing that James would be gone from this world when he awoke in the new world. "I know your right James, you always had the special ability of seeing things in a bigger picture then I ever could. I know that a decision needs to be made and that time is running out. But let it be made tomorrow and not now. I would rather spend a good night with good food and drink with my closest friend, my brother then... this. Whatever may come, and what may be, let it be decided another day and let us toast a friendship that goes beyond time itself." James smiled and clinked his beer bottle with Drago's as both men took their last swigs from the bottles, James quickly produced two more for them with a smile as Drago put his hands in the air and let out a funny yelp of delight. †††††††††††††††††††† Drago stood silently outside the elevator that would lead him to the underground facility below, a black duffel bag lay clutching in his closed hand, despite the feelings deep down he held an characteristic chipper attitude as many people seemed to be scurrying back and forth around him. Drago looked at the survivalist watch on his wrist, a present from James and realized it was almost time to go. He just had one last thing to do before he went down on the elevator. "Well well well, who is that good looking yet ugly looking man there. I hope you put the tear ducts on simmer you know I can't stand to see a grown man cry." Drago smiled as James walked up making his usual jokes, Drago smiled swallowing hard despite seeing James making it harder for him to do what he was about to do. Both men gave each other a big brotherly hug that seemed to last a good long time before either one of them wanted to let go and face each other. Drago found it hard to keep his smile as looked away from James and back towards the elevator, he was rethinking his decision now, and he realized he really didn't want to do this but just stay and enjoy what was left of their lives and go out as friends until the very end. "Don't you think about staying Drago, its time that we go our separate ways. Iv had a lot of time to think about it, all the years we have traveled together, all the things we have seen, the people we have helped, the things we done throughout our friendship, and I know in my heart that your gonna bring that into the new world with you. I can't say it enough, they need a person like you, one who can the light through the dark, who never gives up despite the odds being against him. Your tough, your dependable, caring, and one of the funniest men I will ever know. Its time to share that with another place and time." Drago clenched his fist tightly as he listened, a lump formed in his throat knowing that the choice was made and there was no turning back on it. Forcing a smile towards James, Drago reached into his pocket and pulled out a small box which was gift wrapped and handed it to James whom smiled and quickly ripped open the gleaming paper to reveal a golden pocket watch with a picture of them both in Alaska so many years ago standing beside a tribe of Eskimos. "Thank you James for everything, you showed me a world beyond what I ever knew or could have known. I am here right now because you gave me the motivation I needed to go beyond my comfort zone and learn more then I could ever imagine in a big huge world. I don't know what I will face when I wake up or who I will meet in this new world, but I will never forget... my brother whom.. gave me the best gift anyone man could receive... life.. life without boundaries, without regret. It has been an honor to know you, to be your friend, an no matter how far apart we will be become, one day we will see each other again and throw back some beers, an on the day we will have so many new stories to tell each other." The two men hugged one last time before James pulled a long box out from his coat and read down placing it inside of the black duffel near Drago's foot, zipping it back up he smiled again. "Open when you awake Drago, let be a surprise, and know your friendship means more to me then anything in the world and I will never forget you." †††††††††††††††††††† Drago slowly opened his eye's as he was meant with a subtle yet bright blur in front of him among the very noticeable cold temperature within the room. It felt like someone had cranked the air conditioning up on a hot day and then broke the switch off by accident. Drago slowly went to exit the pod and his legs almost immediately failed him forcing him to crash to the ground with a heavy painful thud. "Oh Bloody hell" Drago swore softly to himself as he reached down and tried to move his legs some, he felt quite fatigued and his legs were painfully numb, no doubt as a result of the hibernation. Pulling his legs in the best he could he had a little mobility as he worked his legs. He suddenly felt a tingling sensation one feel when they inadvertently put their limbs to sleep. Drago hated the sensation but at the same time was relieved to know his legs were still working. Reaching up he grabbed the side of his pod and pulled himself up slowly, his legs tried to give away a couple more time but he willed himself up and stood on his legs. Soon enough the tingling sensation disappeared and Drago's strength slowly started to return to him giving him new life again. With his ability to walk restored Drago took a look around the room and beside the other pods he saw no sign of life. He was not an expert but he at least expected a welcome committee to the new world, or at the very least a hot bowl of soup. "Yeah Drago don't count on any Campbell chicken noodle anytime soon." Drago chuckled at his own dumb joke as he walked across the room, the floor was ice cold against his bare feet as he approached the other pods, one held a young woman and approaching the other one revealed a man. They were both still out cold and sleeping, Drago decided against waking them up and earlier the need be and would let them wake up naturally. He did not want to be on the wrong side of someone else's bed again when they awoke. Drago stretched his body from top to bottom, many of his joints cracked a popped, satisfyingly at that as he worked out all the cricks in his body. He wondered what year it was, or how long he had been asleep, or what was going on outside, these questions seemed to poor into his head as he trodded across the large room to a smaller door next to a console on the far wall. Looking at the console, he studied it finding the button that said open, with a click he pressed it, nothing happened. "Really? Thats weird maybe its just cold or something." Drago pressed the button again, the doors gave a small hiss and opened like maybe an inch and a half. Drago rolled his eye's as he approached the doors, putting one hand on either side of each door he grunted as he attempted to push them apart. His muscles were not fully awake yet and the task proved harder then it would be, however he was able to wrench the doors apart enough to get inside the room. This room was too empty and void of life, it was the storage space for the personal affects of everyone in the pods, the same room they placed all their items in upon arrival. Drago could really use some clothing, especially socks and shoes at that, pulled the black duffel from one of the racks he was thankful his memory was returning sharply to him otherwise he would have frozen some more in this air conditioned pit. Drago reached into the bag and pulled out a pair of timberland boots along with a pair of socks and set them down on the nearby table, taking out a pair of green cargo pants he quickly slid out of the thin clothing he had worn before going to sleep and put on the pants fastening a canvas buckle around his waste. Placing the black socks on his feet the warmth was a much appreciated change as he laced up the boots on his feet. Reaching back into the bag he pulled out a red long sleeve thermo shirt along with his favorite brown leather coat, it was in that moment he noticed the rectangular box that had been placed among his clothing. The memory of his and James goodbye quickly hit him dead in the chest like a speeding cannonball and it hit hard. Reaching in slowly he removed the wrapped package gently and placed it on the table. Drago felt a sudden sadness as he realized that James was most likely gone now from this world. Drago reached down and gently pulled back the strips of tape on the packaging and removed the wrapping paper to reveal a carved wooden box of intricate design. Opening it revealed inside a beautiful custom made bowie knife with a matching leather sheath. Drago pulled the blade out revealing beneath it a letter along with a picture, taking out the picture it was the same picture Drago had put in the pocket watch he had given to James before he left, the picture was framed in a leather bound necklace. Picking up the folded piece of paper Drago opened it and silently read it sitting down on the table. Tears formed in the wells of his eye's as he read the words, he reached his hand up silently to wipe them away, looking down he stared at the floor and away from the letter as he sighed heavily and sadly, the reality hitting him so hard. Folding the letter gently and neatly Drago placed it behind the picture in the leather necklace and placed it over his neck snuggly before covering it with the red long sleeved shirt. taking the bowie knife he looked at it silently noticing it was a special made survival knife with a built in compasses on the end and tough nylon rope in the hilt. "Well I am here James and I can't say its easy so far knowing your probably gone now. My head is screaming and my chest is aching but I know that it meant the world to you that I be here, that I make a difference and I will. I will miss you terribly but I will not let myself falter, I hope you can hear me wherever you may be and know that I won't fail. We left so much unsaid and so much left to time, but I will see you again one day when my time is up. I promise you though until then I will make this new world whatever it may be the best place I can for whoever I meet." Placing the sheath on his leg Drago placed the leather coat over his shoulders, placing the empty box back in his duffel he exited the small storage room and back in the main facility room. Upon entering the room he heard a voice saying Wakey Wakey, Drago smiled realizing he must have been in that room awhile or they just came to. "Glad to see you all awaking, was sure hoping you wouldn't sleep for another thirty years otherwise I would be quite sad playing board games with myself. An trust me, a true debonair of independence, playing board games with yourself can be quite boring. My name is Drago its a pleasure to make your acquaintance. How is our friend here? Hopefully waking up soon, I fear that something might be amiss here, but heres to hoping I am just paranoid." Drago smiled genuinely with optimism even though in the back of his mind he had a horrible notion that this place being so empty and cold was not just a normal occurrence, he hoped he was wrong, he wanted to be wrong.
††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††† Height: 6'6" Weight: 220 plbs Eye Color: Brown Hair Color: Dark brown Hair style: Usually medium to long with full beard and always a tad messy Physique: Muscular and toned with a very healthy body Scars: None Tattoos: None ††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††† Drago 38 Survival Expert - In short drago is an outdoors man, he is capable of living completely free of electricity, man made buildings. This makes him good at building make shift shelters, making fires, making makeshift weapons, living outside of society norms. Drago has what you might call a rather perplexing past which he has lived up until this point. Having no living family since he was a young baby his life as a child is an unknown variable. Drago's story that is known starts in or around when he was eighteen. Drago lived some of his adult life in the backwoods in Georgia, he was classified mostly as a nomad when people saw him, as Drago always had a love for living off the land instead of living a normal life that society considers comfortable. Always moving around from place to place Drago was always building himself make shift shelters from the land around him. Drago lived a simple life or at least thats the man that people around him saw, no one was aware and still to this day no one is aware that Drago was in actuality quite rich, the circumstances however like everything is unknown how this came to be. With his love of the outdoors being noticed a traveler on summer, Drago was offered a job that he could not refuse, helping to teach others how to live a life without modern day technology. After this point Drago began to travel the world to different locations, teaching different people how to live off the land if all else failed. At the same time Drago improved his own horizons, traveling to many different climates he learned how to live in almost any kind of area if it were to be snow or swamps or even water if it had to be. He taught himself much and learned even more making him one of the best knowledgeable men on the forefront of living without technology. Call it a twist of fate or good luck but it was this skill and knowledge that lead him into hibernation when the world was going into chaos. Believing that his ability to live in different climates would be most valuable he was chosen with a group of other candidates to go underground and reawaken after the world stabilized. Drago is a massive people person, his appearance and attitude can sometimes come off as cold or uncaring at times but deep down he enjoys company and he enjoys being the light of the party. While he is very adapt at being independent he more often then not prefers company to loneliness. Intelligent and witty he is never at loss for a joke and is very world when it comes to knowledge. A great listener and even better with advice he has a joy for helping people. Optimistic and always one to look on the bright side its almost impossible to be depressed around him, he is quite warm and is a loyal trustworthy person to those who treat him right. Although like a coin Drago does have his duller points, he can be quite the hothead when it comes to someone he cares about being endangered, especially by stupidity of others. He is not one to just lay down and take abuse either, he has no problem getting in your face and will if you press him too far. Strong will by nature he does not quit and never knows when to give up, he will forge on until he can't no more and will never let himself fall to doubt. Most people find this heavily contradicting for a man like Drago whom lives and breaths outdoor life but he is truly incapable of hunting with self made weapons. He can make you a spear, a bow and arrow, maybe even a pit trap, but he absolutely can not hunt animals of any kind with weapons made from wood and stone. He has to heavily rely on a bowie hunting knife which can really limit him in terms of animals. No one really knows why he is unable to hunt with weapons he makes from the items around him, but if you get the chance to test the theory it is like the circus coming to town early.
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Ciel curled up and whined quietly as cold air hit him. The boy didn't seem to want to wake up, as if 300 years wasn't enough for a good night's sleep. 'Mom, Dad?' He signed before he even opened his eyes, slowly pushing himself upright and having a look around. His parents, who had promised to be right by his side when he woke up, were nowhere to be found. All he found was a crossbow next to him, the one he'd selected to take with him into whatever world he'd wake up in. The other thing he noticed when he sat up was that he urgently, desperately needed to pee. Not good... He thought, carefully edging his way out of the pod and landing gingerly on his feet. He swayed and nearly tipped over, as if barely able to keep his balance. Over those three centuries, his legs had grown unused to walking. He whimpered again, taking a wobbling step forward and cautiously hobbling around the room in search of his parents. Maybe they just hadn't woken up yet. he checked pod after pod for the two individuals, but found no sign of them. He was starting to panic, his light blue eyes widened and frantic as he broke into a run, noticing an open door. what he didn't notice was the man he was about to crash into. Ciel was sent tumbling to the ground, hitting his back hard on the concrete floor. The shock caused him to leak just a little bit, gasping sharply as he sat up with a jolt as if he'd had a wire thrust up his spine. He looked up, his blue eyes carrying a glassy sheen of embarrassment. 'I'm sorry!' He signed several times, not counting on the man being able to understand. He heard more voices in the room, but couldn't really process what they were saying right at the moment.
Name: Ciel Jaquith Nickname: None. Age: 11 Appearance: images Skills: Ciel, while young, is a marksman like no other. With the right equipment, he can hit almost anything from impressive distances. While he favors the crossbow, he can use light rifles as well. Background: Ciel was born to rich and highly overprotective parents. He essentially grew up in a plastic bubble, constantly shooed away from the outside world. For whatever reason, Ciel never learned to talk. His parents started to suspect something was wrong when he still hadn't said a single word at the age of three, so they sent him to several doctors and speech therapists to try and break him out of his silent shell, yet nothing worked. Other than that, however, Ciel seemed pretty normal for a kid who never really had much time to interact with the world. In spite of his asthma and several allergies, he kept himself in good physical shape. He took up archery at the age of seven when his aunt and uncle gave him a toy crossbow at the age of seven, and he soon moved on to real bows and even had some practice with guns (when his parents weren't around, of course). At the age of ten, he started sneaking out of the house more, exploring his town and trying to make friends despite his lack of ability to speak. He really broke away from his parent's idea that the outside world was too dangerous for a frail little rich kid like him. He started taking his shooting lessons more seriously, even winning a few competitions. Of course, when the asteroid hit, his parents jumped at the opportunity to protect their son by placing him in for hybernation. They intended to do so for themselves after they finished with a business venture they had going on, but they never got to, naturally, and now their son will wake up alone. Personality: Ciel doesn't talk, ever. It's unknown whether or not he can at all or if there's really something wrong with his vocal cords. Despite this, he's not terribly shy, and is capable of communicating through sign language and writing. He's very intelligent and mature for his age, though he is dependent on others for basic survival needs. He is headstrong and hates to seem weak, even though physically speaking he is. He hides his inner sensitivities and insecurities behind a hard and guarded shell. It takes him a while to truly trust people, and he often holds doubts in his mind about even his closest friends. This may make socialization a bit more difficult, but in a situation like this it makes him safer in the long run. In general, he's very well held together for his age and is a loyal companion. Blooper: The biggest one is his age. Ciel is small, weak and sickly. He's not a solo player by any means and needs to be cared for by others to survive. Think of him as a glass cannon. If he has the element of surprise, he's a valuable member of any team. If not, he can be quite the hinderance.
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Eve woke from what seemed like the shortest 300 years to exist. She’d been hoping that for once she’d feel rested but as it were she just felt sick. Her limbs felt numb and her gut tight, but that was just how it was going to be she figured, so she let out a long sigh and tried to enjoy the last few minutes of rest there’d be for a while. Someone shuffled along outside, then something else let out a mechanical hiss, a few minutes more passed quietly until finally a cough and more scuffling toward her pod. The pod suddenly flipped open letting frigid air streamed in with the light. Why she’d thought taking a great big breath of fresh air was a good idea, eve had no idea, but that’s what she did. It was a stupid idea and she knew it but by the time she thought about it, it was already too late and she was already coughing and wheezing. Uhg so embarrassing she thought, this was the kind of first impression she was planning to avoid. No use crying over spilt milk, right. She pawed at the side of the pod with one hand, while trying to stifle her coughing with the other. She needed to get to her belongings, mostly her inhaler. Scouring the bare room there seemed to really only be one option; a door blocked by a burly looking man. Her mind was made up as soon as she remembered for certain that the door was the one that led to her stuff, that’s where she was headed, no one could stop her. With weak arms she pulled herself out of the pod and stumbled toward the door. Everything seemed harder and colder and as she shuffled on it struck her that it was really cold, more than it really ought to be. The floor was like ice and her joints felt frozen. There’d be more time to think on that later though she figured as she approached the man. As she passed by she patted his shoulder, she was going for an assertive kind of gesture, but really it was probably more like a reassuring pat a grandmother might give. It didn't help that she was practically coughing out her lungs. It didn’t really end up mattering all that much though, she got to the closet holding all of their belongings pretty much un-hindered. She spotted her bag immediately amidst all the others, tucked right where she’d left it. She scrambled over, opened the littlest pouch and, finally, got her inhaler. Every breath after was like a dream, relatively speaking of course. She got out a sweater as well, and socks and hard hiking shoes, then the coat from the very bottom of her bag, she wasn’t banking on it being so cold so soon. Clearing her throat she stood back up and peered back out of the supply room. “I’m fine thanks.” she said coldly, “Anyway. I’m Eve, and where’s The people in charge, someone’s ganna get frostbite.” Her eyes caught on the little kid just as he barreled into Drago. She frowned in sympathy as he signed frantically and wished that she’d paid more attention when she learned it in college. "You’re fine" she said as she signed.
Name: Ester Renee Vernon Nickname: Eve- honestly who would name their child Ester? it's 2055, get real. Age: 27 (or 327 right?) Appearance: -Green eyes -Light blonde hair -a few tattoos from her 'hippie days' mostly flowers and other BS like that Skills: medical technician- skilled at fixing up most injuries from scraped knees to broken bones. Heck she'd even know what medicines are best to use, even with the weirdo names they come up with now days. Background: Ester was born in 2055 to her two loving parents Juno and Andrew Vernon. She was named after both her grandmothers (Ester and Renee) who, coincidentally both died by the time she was ten. Ester had not seen them often anyway, the majority of her extended family lived in the country sides of various state. Her, she lived in Downtown Chicago. The city of the century, boy they forgot to mention the smog and the horrid air quality. Whoever came up with the "city of the century" crap aught to have called it the city of smog every day, at least then there would be some truth in the name. Before you can know Ester though, you aught to know her parents. Each was an only child. They both grew up in cities later moving to the country with their parents, before meeting each other in small town west Virginia. They fell in love instantly. Juno was a beautiful youth and aiming to be a model, Andrew was a handsome football player aiming for a spot in congress. They were two perfect jerks made for each other. They could fight for months and make up in one night. They were everyone's dream relationship. In 2055 they married due to Juno's unfortunate pregnancy and a father who was going to throw her out if she wasn't married by the time that baby came. So, there was Ester, born with the name of two mom's who would have killed someone if their only grandchild wasn't named after them. Born with a mom and a dad who could scream at each other for days. Not that they didn't love her, boy they made a show of it at least. In fact in between completely ignoring her they almost made a game out of buying her more and more expensive things. They tried to out spoil her, it was ridiculous. It worked though, she was a brat all they way up until high school. Private high school she met students just like her, bratty bimbos. She hated every one of them. Eve, as she now called herself, was absolutely finished with being like them. She took to vegan-ism and looked into all kinds of other religions seeking spiritual guidance. She trained her mind and body to be her idea of perfect, at least she wasn't a brat. This phase led her all the way up to her senior year when she decided to be a nurse, what better way to give back then to help heal people in their mortal body. When med school started she dropped the vegan crap, it was really unhealthy and impractical and just like the rest of the stupid facade it got Eve no closer to her parents. Med school was tough and though she yearned for her parents attention, she didn't really have time for it anyway. Becoming a nurse practitioner took four years of her life, okay maybe five it was a rough start, but to be fair being medicine anything is hard! She made it though. in 2076 she was a registered nurse and started on her way to being the head nurse. By the time hell broke lose she had become a very accomplished head nurse and with nothing to lose and easily making the qualification she joined the hibernation. Personality: As a child she was unbearably bratty, as a teen she was equally unbearably spiritual. Now she was just sour. Her parents never loved her and she tended to reflect that at other people. She just had no clue how to properly be what people wanted to see at all times. She usually comes off as tough and a tell it as it is kind of person. Deep inside she still misses her parents, even if they never did anything right. Blooper: Though she is a nurse and knows its a bad habit she used to smoke, and if it becomes available she will do so again. She'd do the same with booze. Additionally she has asthma from growing up in such poor air quality often leaving her heaving for air or a coughing mess. Though hypocritical she does have enough sense to snap at anyone else practicing bad habits.
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Drago was taken aback when everyone just started popping up like kernels in a popcorn bag, it seemed there were more people in here then he had originally thought, maybe his mind was still a bit fogged from sleeping or maybe he was just getting old. Not many men in the world had the distinction of being over three hundred years old... what the hell was he even thinking? There is no person in the world living or dead who was ever alive long enough to make three hundred without a hibernation cocktail of vodka, horse tranquilizer and water from the fountain of youth. Drago slowly reached his hand up to feel for puncture marks in his neck, maybe they did inject him with horse tranquilizer, one hundred ways to a better way to knocking out big burly men for three hundred years, thats a book he would love to read through. Then again they probably did not have a dummies guide for it, what he knew of science would fit on the edge of a needle. Drago became slightly worried when a woman came to in her pod and immediately started coughing and choking he had intended to move forward to help her but she quickly dropped out of her pod and went towards him. "Are you okay do you need any help?" The woman patted him on the shoulder in a reassuring way as she made her way into the storage room and quickly rummaged around through her possessions, producing an inhaler she sucked on with a couple squirts and her breathing got easier. So she has asthma, thats why she was choking and coughing, Drago really must have brain damage not to have noticed that, he had seen enough attacks by now to realize what one looked like. It would probably good that he had wrenched those doors open earlier, he was glad he woke up before everyone else, Drago turned when the woman change into something more warm, about the time she was coming out a young boy had accidentally ran into Drago and rebounded off him like a ball on a wall and struck the ground. The boy instantly became frightened moving his hands in similar signs different times towards Drago whom cocked his head looking at him curiously trying to figure out what he was doing. When the woman reappeared she spoke a bit coldly saying she was fine, seeing the young man she moved her hands making different signs towards the boy. Drago finally understood, it was sign language, it had thrown him off having not seen it for many a year. Drago turned with a smile on his face as he looked towards the boy and made a couple signs towards him, his sign language was rather weak at best, he was not exactly Mr. Bilingual by any means so instead of signing that the boy did not have to worry he bent down and effortlessly lifted him from the ground and set him down on his feet hoping he might be able to read lips. Brushing him off gently with a large hand he bent down to face level with a don't worry look. "Your just fine young man, they really should warn people about watching out for mountain men, we do tend to take up a lot of space and we are always knocking people over by accident. My sign language is rather novice at best, forgive me I have spent too much time before in the woods with a stick, does not leave much room for learning intelligent things." Drago gave the boys shoulder a firm yet gentle squeeze of reassurance before standing up and looking at the woman whom was known as Eve. "My name is Drago its a pleasure to meet you Eve, you seem to know some sign language could you perhaps ask him what his name is, knowing my skills in the sign art I would probably read it off as pizza or something." Drago ignored the part about the people in charge, mostly because Drago did not want to worry the young boy unsure if he had trouble speaking and could hear or was deaf or whatever problem he may have had. The feeling that they were alone was still strong in Drago's gut, nothing else made since otherwise that no one was here by now to greet them. An this damn arctic chill just didn't make sense either, air conditioning only went so cold, and this place was hellish and warm when they went to sleep so it would be obvious to think it would be the same waking up but it felt as cold as the time he was staying in an igloo in alaska and if it was cold like this in here then what was it like outside of this room or outside all together?
††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††† Height: 6'6" Weight: 220 plbs Eye Color: Brown Hair Color: Dark brown Hair style: Usually medium to long with full beard and always a tad messy Physique: Muscular and toned with a very healthy body Scars: None Tattoos: None ††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††† Drago 38 Survival Expert - In short drago is an outdoors man, he is capable of living completely free of electricity, man made buildings. This makes him good at building make shift shelters, making fires, making makeshift weapons, living outside of society norms. Drago has what you might call a rather perplexing past which he has lived up until this point. Having no living family since he was a young baby his life as a child is an unknown variable. Drago's story that is known starts in or around when he was eighteen. Drago lived some of his adult life in the backwoods in Georgia, he was classified mostly as a nomad when people saw him, as Drago always had a love for living off the land instead of living a normal life that society considers comfortable. Always moving around from place to place Drago was always building himself make shift shelters from the land around him. Drago lived a simple life or at least thats the man that people around him saw, no one was aware and still to this day no one is aware that Drago was in actuality quite rich, the circumstances however like everything is unknown how this came to be. With his love of the outdoors being noticed a traveler on summer, Drago was offered a job that he could not refuse, helping to teach others how to live a life without modern day technology. After this point Drago began to travel the world to different locations, teaching different people how to live off the land if all else failed. At the same time Drago improved his own horizons, traveling to many different climates he learned how to live in almost any kind of area if it were to be snow or swamps or even water if it had to be. He taught himself much and learned even more making him one of the best knowledgeable men on the forefront of living without technology. Call it a twist of fate or good luck but it was this skill and knowledge that lead him into hibernation when the world was going into chaos. Believing that his ability to live in different climates would be most valuable he was chosen with a group of other candidates to go underground and reawaken after the world stabilized. Drago is a massive people person, his appearance and attitude can sometimes come off as cold or uncaring at times but deep down he enjoys company and he enjoys being the light of the party. While he is very adapt at being independent he more often then not prefers company to loneliness. Intelligent and witty he is never at loss for a joke and is very world when it comes to knowledge. A great listener and even better with advice he has a joy for helping people. Optimistic and always one to look on the bright side its almost impossible to be depressed around him, he is quite warm and is a loyal trustworthy person to those who treat him right. Although like a coin Drago does have his duller points, he can be quite the hothead when it comes to someone he cares about being endangered, especially by stupidity of others. He is not one to just lay down and take abuse either, he has no problem getting in your face and will if you press him too far. Strong will by nature he does not quit and never knows when to give up, he will forge on until he can't no more and will never let himself fall to doubt. Most people find this heavily contradicting for a man like Drago whom lives and breaths outdoor life but he is truly incapable of hunting with self made weapons. He can make you a spear, a bow and arrow, maybe even a pit trap, but he absolutely can not hunt animals of any kind with weapons made from wood and stone. He has to heavily rely on a bowie hunting knife which can really limit him in terms of animals. No one really knows why he is unable to hunt with weapons he makes from the items around him, but if you get the chance to test the theory it is like the circus coming to town early.
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Ciel still seemed a bit unsteady on his feet, swaying sharply to the left as Drago put him down and stumbling, only just managing to regain his footing. He kept his face straight though, not wanting to seem like the startled child he was. He probably shouldn't have been stood up so quickly, given the condition his poor bladder was in. He winced heavily, shifting his weight from foot to foot and trying not to pee himself on the spot. He wouldn't let himself do that, even if it meant permanent organ damage. It probably wouldn't get to that point, but still. He then raised a hand to his chin thoughtfully, looking up at the two of them as they tried to figure out how best to communicate with him. They were both significantly older than him, the man being perhaps nearly middle aged and the woman in her twenties somewhere. He was starting to feel like he might be the youngest person who was hibernated. That would be highly embarrassing, from his standpoint. "I can hear you, it's fine." He signed slowly, realizing that the woman who had approached them might not be entirely fluent. "I'm not deaf. I just can't talk." He forced an apologetic sort of smile. He rarely smiled genuinely, but his fake smiles were rather authentic looking. "You haven't seen my parents, have you? My dad is the governor, you probably know him..."
Name: Ciel Jaquith Nickname: None. Age: 11 Appearance: images Skills: Ciel, while young, is a marksman like no other. With the right equipment, he can hit almost anything from impressive distances. While he favors the crossbow, he can use light rifles as well. Background: Ciel was born to rich and highly overprotective parents. He essentially grew up in a plastic bubble, constantly shooed away from the outside world. For whatever reason, Ciel never learned to talk. His parents started to suspect something was wrong when he still hadn't said a single word at the age of three, so they sent him to several doctors and speech therapists to try and break him out of his silent shell, yet nothing worked. Other than that, however, Ciel seemed pretty normal for a kid who never really had much time to interact with the world. In spite of his asthma and several allergies, he kept himself in good physical shape. He took up archery at the age of seven when his aunt and uncle gave him a toy crossbow at the age of seven, and he soon moved on to real bows and even had some practice with guns (when his parents weren't around, of course). At the age of ten, he started sneaking out of the house more, exploring his town and trying to make friends despite his lack of ability to speak. He really broke away from his parent's idea that the outside world was too dangerous for a frail little rich kid like him. He started taking his shooting lessons more seriously, even winning a few competitions. Of course, when the asteroid hit, his parents jumped at the opportunity to protect their son by placing him in for hybernation. They intended to do so for themselves after they finished with a business venture they had going on, but they never got to, naturally, and now their son will wake up alone. Personality: Ciel doesn't talk, ever. It's unknown whether or not he can at all or if there's really something wrong with his vocal cords. Despite this, he's not terribly shy, and is capable of communicating through sign language and writing. He's very intelligent and mature for his age, though he is dependent on others for basic survival needs. He is headstrong and hates to seem weak, even though physically speaking he is. He hides his inner sensitivities and insecurities behind a hard and guarded shell. It takes him a while to truly trust people, and he often holds doubts in his mind about even his closest friends. This may make socialization a bit more difficult, but in a situation like this it makes him safer in the long run. In general, he's very well held together for his age and is a loyal companion. Blooper: The biggest one is his age. Ciel is small, weak and sickly. He's not a solo player by any means and needs to be cared for by others to survive. Think of him as a glass cannon. If he has the element of surprise, he's a valuable member of any team. If not, he can be quite the hinderance.
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With not much response from any of his colleges, and the fact that they didN't even notice him, Jay decided to take matters into his own hand. The sweat he broke whilst in the hybernation already started freezing into small ice crystals on his skin, making moving painful. His breath formed small clouds that quickly disappeared. Tho only lightly, but his vision darkened, and his fingers started to go numb. Most of his muscles started to gently twitch. These were all sign of impending hypothermia. He scanned the room with his eyes, and found a terminal that seemed to be in working order. Under the flickering lights he slowly made his way to the terminal, and breatehd on his fingers to warm them up. As if they were made of stone, tehy slowly moved, and unfolded as they touched the screen. The terminal came to life, and the warm glow filled Jay's eyes. He rested his ahnd ont eh touchscreen for some time, and let it be warmed up by the tiny lights inside. As soon as he could feel his fingers again, he started to type in commands. It was a very basic system, with no real visoual interface to use. Only commands and datas. He searched for the room info. >-23 Celsius degrees. Main power offline. Secondary generator online and powering sections A to F. Section A to C are unavaible. D-E are nominal. Section F status is unavaible.< Minus 23 Celsius was way too cold. He could feel his body getting really cold already, and his priority was bringing power back to their section. With a few touches of the screen he rerouted the excess pwoer to their floor. Suddenly the lights started fizzing and then shined up even brighter than before, Illuminating the room quite clearly. The vents started humming gently as heat flowed in to warm up the air in the room. Small puddles staretd to appear below him as the ice melted. He looked at the back of the room, where the rest of teh group was. "Power is back on. Search for exit."
Name: Jay Christoper Nickname: Jay C Age: 32 Appearance: Skills: Craftmanship, Computers Background: Jay was just like any normal children. He went to school, and played with the other children. That was until an accident when he was 7. He was hit by a car, and he fell in a coma for 2 months. When he woke up, his soical abilites faltered, and he had to learn to speak again. He went to a school that worked with disabled children. There the teachers noticed his amazing ability to build things out of LEGO bricks. It soon became clear that he had good skills for craftsmanship. After that his past time activities always included some crafting and tinkering. When he was 12 he was introduced to the magical world of computers, by a fellow classmate. He took a keen interest in them and soon he was not only tinkering with wood and plastic, but with computers too. He very quickly learnt to program and by the age of 16 he made his first automatic hacking tool which could break into almost any computer system, and hack any wirelles passwords. It was then when international agencies started to pay attention to him, as he hacked into databases one-by-one. Not only that, his engineering talent led him to publish multiple new products on the internet, and better variants of some existing items. He was contacted when he was 25, but he refused the idea, with having no interest in being frozen. However when he was 30 he managed to get his hands on some data that predicted the event of the catastrophy, and he volunteered for the program. After 2 years of training he was put into the cryogenic coma. Personality: He is a very quiet and calm person. He is a real genious, and can understand most things at an instant, but he struggles to express himself. His sentences are very straightforward because of this, and he often finds himself in situations he doesn't know how to deal with. However he is very kindhearted, and if possible, he tries to help out the few people who he accepts as a friend. But he is just misunderstood. Blooper: Obviously his lack of charisma. Add to that, he has a slight Myopia (i let the doctor figure out what that is). And posted the first IC post. (Btw this is a reboot, so I just copied haha) Oh y eah and move teh chars to teh CS section :D
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“Oh boy, I wouldn’t really say I know sign language, uh” Eve said, trailing off at the end as the boy started signing again. “Oh, he can hear us,” she translated, “he san’t uhm what’s that, wait oh he’s mute, duhh. okay Annnd have I seen his parents, his dad. Uhm someone I know or...whoa kiddo I don’t actually know that much sign language. Um…” She thought for a moment how to break it to the kid that his parents were dead. Then procrastinated as long as she could looking back around the room. The other guy was piddling with the controls otherwise everything was rather bland. “Well…” she mumbled to herself as she turned back to the kid. “Are you okay?” she asked, noticing his restlessness. She didn’t really interact with kids a whole lot but he seemed extra jittery. Before she could get an answer a low humming began and the lights and heating came back on. Warm air fell into the room like liquid fogging up all the glass on the pods causing every surface to start sweating. Her focus snapped over to the guy with glasses, who’d been messing with the controls before, his short command not really sitting well with her. “That’s a nice thought but if it’s negative what sixty in here don’t you think maybe we ought to see about finding some gear or something before we go and snoop around topside.”
Name: Ester Renee Vernon Nickname: Eve- honestly who would name their child Ester? it's 2055, get real. Age: 27 (or 327 right?) Appearance: -Green eyes -Light blonde hair -a few tattoos from her 'hippie days' mostly flowers and other BS like that Skills: medical technician- skilled at fixing up most injuries from scraped knees to broken bones. Heck she'd even know what medicines are best to use, even with the weirdo names they come up with now days. Background: Ester was born in 2055 to her two loving parents Juno and Andrew Vernon. She was named after both her grandmothers (Ester and Renee) who, coincidentally both died by the time she was ten. Ester had not seen them often anyway, the majority of her extended family lived in the country sides of various state. Her, she lived in Downtown Chicago. The city of the century, boy they forgot to mention the smog and the horrid air quality. Whoever came up with the "city of the century" crap aught to have called it the city of smog every day, at least then there would be some truth in the name. Before you can know Ester though, you aught to know her parents. Each was an only child. They both grew up in cities later moving to the country with their parents, before meeting each other in small town west Virginia. They fell in love instantly. Juno was a beautiful youth and aiming to be a model, Andrew was a handsome football player aiming for a spot in congress. They were two perfect jerks made for each other. They could fight for months and make up in one night. They were everyone's dream relationship. In 2055 they married due to Juno's unfortunate pregnancy and a father who was going to throw her out if she wasn't married by the time that baby came. So, there was Ester, born with the name of two mom's who would have killed someone if their only grandchild wasn't named after them. Born with a mom and a dad who could scream at each other for days. Not that they didn't love her, boy they made a show of it at least. In fact in between completely ignoring her they almost made a game out of buying her more and more expensive things. They tried to out spoil her, it was ridiculous. It worked though, she was a brat all they way up until high school. Private high school she met students just like her, bratty bimbos. She hated every one of them. Eve, as she now called herself, was absolutely finished with being like them. She took to vegan-ism and looked into all kinds of other religions seeking spiritual guidance. She trained her mind and body to be her idea of perfect, at least she wasn't a brat. This phase led her all the way up to her senior year when she decided to be a nurse, what better way to give back then to help heal people in their mortal body. When med school started she dropped the vegan crap, it was really unhealthy and impractical and just like the rest of the stupid facade it got Eve no closer to her parents. Med school was tough and though she yearned for her parents attention, she didn't really have time for it anyway. Becoming a nurse practitioner took four years of her life, okay maybe five it was a rough start, but to be fair being medicine anything is hard! She made it though. in 2076 she was a registered nurse and started on her way to being the head nurse. By the time hell broke lose she had become a very accomplished head nurse and with nothing to lose and easily making the qualification she joined the hibernation. Personality: As a child she was unbearably bratty, as a teen she was equally unbearably spiritual. Now she was just sour. Her parents never loved her and she tended to reflect that at other people. She just had no clue how to properly be what people wanted to see at all times. She usually comes off as tough and a tell it as it is kind of person. Deep inside she still misses her parents, even if they never did anything right. Blooper: Though she is a nurse and knows its a bad habit she used to smoke, and if it becomes available she will do so again. She'd do the same with booze. Additionally she has asthma from growing up in such poor air quality often leaving her heaving for air or a coughing mess. Though hypocritical she does have enough sense to snap at anyone else practicing bad habits.
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Drago listened silently as Eve tried to understand what the young boy was signing, he got the general gist when he mentioned he was a mute but he could hear them talking. Drago nodded to himself as if understanding something and set his black duffel on the ground and unzipped one of the front pockets, reaching inside he yanked out a small notepad and a cheap pen. Scribbling on the piece of paper he got the pen working and passed it on to the boy. "I think that should help, I hope in time I will be able to pick back up on sign language. For now though you can at least talk to us without having to worry." Drago smiled at the young boy as he looked up, there was an electrical noise from within the room, the lights suddenly came to life and he could smell the heat that was beginning to pump into the room. At least they wouldn't freeze or get hypothermia while they figured out what to do next. The lack of personnel still bothered Drago quite a bit, he did not understand why there was no one else to greet them, especially given the importance they posed in the first place. When the man whom was able to reconnect the power spoke of finding an exit Drago was not too keen on the idea at that point. Walking over to the man near the console Drago looked at the door in front of them, it seemed the most logical way out of the room. "Eve is right we should gather some gear, even with the heat off there is no reason why this room would get so cold unless there was a reason beyond here. I will go take a look around, see if I can find somebody who can tell us what is going on. My name is Drago by the way apologies for not introducing myself before, I guess awakening hours were between five and six, threw me off." Drago approached the door on the wall, there was a panel next to it similar to the one that controlled the storage room on the other side, clicking the door release there was a hiss before the door slid aside opening half way. Drago was hit with a rather chilly frost that chilled him down the spine. The air was deep chilled as he breathed it in, it made him cough hard, pulling his arm up he covered his mouth and breathed into his arm instead to counteract the chill and walked into the hall. Drago scanned the hallway left and right, it was void of life and even more so it was frosted over with a thin coating of sparkling frozen snow, this cold was not normal, not at all. It was almost like being back in Alaska. Making his way silently down the hall Drago came to a small desk, reaching forward he grabbed at a walkie talkie on the desk, it was completely frozen to the surface however making him unable to remove it. "Hello!" Drago yelled loudly, his voice echoed around the hallway and disappeared receiving no response. Drago grabbed his sides as the chill began to get to him a little. It was hellishly cold, turning he made his way back to the room with the others and walked back in letting himself warm up in the heat. "I don't see anyone out there, and the place is frozen like a freezer, everyone should make sure to be dressed warmly before we get moving. Is there any possible way to like get a schematic or something of this place, a map maybe, I remember faintly my trip down here in the elevator." Drago looked at the one who turned the power back on, he seemed rather tech savvy or at least had an understanding of machines seeming he brought the power back on.
††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††† Height: 6'6" Weight: 220 plbs Eye Color: Brown Hair Color: Dark brown Hair style: Usually medium to long with full beard and always a tad messy Physique: Muscular and toned with a very healthy body Scars: None Tattoos: None ††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††† Drago 38 Survival Expert - In short drago is an outdoors man, he is capable of living completely free of electricity, man made buildings. This makes him good at building make shift shelters, making fires, making makeshift weapons, living outside of society norms. Drago has what you might call a rather perplexing past which he has lived up until this point. Having no living family since he was a young baby his life as a child is an unknown variable. Drago's story that is known starts in or around when he was eighteen. Drago lived some of his adult life in the backwoods in Georgia, he was classified mostly as a nomad when people saw him, as Drago always had a love for living off the land instead of living a normal life that society considers comfortable. Always moving around from place to place Drago was always building himself make shift shelters from the land around him. Drago lived a simple life or at least thats the man that people around him saw, no one was aware and still to this day no one is aware that Drago was in actuality quite rich, the circumstances however like everything is unknown how this came to be. With his love of the outdoors being noticed a traveler on summer, Drago was offered a job that he could not refuse, helping to teach others how to live a life without modern day technology. After this point Drago began to travel the world to different locations, teaching different people how to live off the land if all else failed. At the same time Drago improved his own horizons, traveling to many different climates he learned how to live in almost any kind of area if it were to be snow or swamps or even water if it had to be. He taught himself much and learned even more making him one of the best knowledgeable men on the forefront of living without technology. Call it a twist of fate or good luck but it was this skill and knowledge that lead him into hibernation when the world was going into chaos. Believing that his ability to live in different climates would be most valuable he was chosen with a group of other candidates to go underground and reawaken after the world stabilized. Drago is a massive people person, his appearance and attitude can sometimes come off as cold or uncaring at times but deep down he enjoys company and he enjoys being the light of the party. While he is very adapt at being independent he more often then not prefers company to loneliness. Intelligent and witty he is never at loss for a joke and is very world when it comes to knowledge. A great listener and even better with advice he has a joy for helping people. Optimistic and always one to look on the bright side its almost impossible to be depressed around him, he is quite warm and is a loyal trustworthy person to those who treat him right. Although like a coin Drago does have his duller points, he can be quite the hothead when it comes to someone he cares about being endangered, especially by stupidity of others. He is not one to just lay down and take abuse either, he has no problem getting in your face and will if you press him too far. Strong will by nature he does not quit and never knows when to give up, he will forge on until he can't no more and will never let himself fall to doubt. Most people find this heavily contradicting for a man like Drago whom lives and breaths outdoor life but he is truly incapable of hunting with self made weapons. He can make you a spear, a bow and arrow, maybe even a pit trap, but he absolutely can not hunt animals of any kind with weapons made from wood and stone. He has to heavily rely on a bowie hunting knife which can really limit him in terms of animals. No one really knows why he is unable to hunt with weapons he makes from the items around him, but if you get the chance to test the theory it is like the circus coming to town early.
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Jay just made a slightly annoyed face when the woman didn't get him. But when the big guy didn't understand what he was trying to mean, he got fed up. The only people person in the room couldn't catch his drift, then who could. With an empathic look at the silent boy, he took a quick glance at the terminal. Things seemed nominal. But the other parts of the section didn't heat up properly. It seemed however that it was a localized problem only. Other sections showed radical signs of heating up. Some of these signs were leakes of water, and broken pipes. Whatever the reason was behind this frostbite down here, the place was falling apart, and soon freezing woN't be tehir biggest problem. But it also worried him why the hallways didn't heat up. If someone tried to sabotage them, why didn't they cut off habitat life support? Or did they want them frozen? He toom his eyes off the screen and stopped his train of thoughts to look at the big guy exit the room via the door. He was standing close by, and Jay got hit by the cold too, but the vent next to him made the cold seem like an illusion. The frozen crystal covered walls of teh hallway were almost like something out of a dream, glimmering in the lights. But it reminded him more of a nightmare. If they don't get supplies and good clothes soon, they will freeze or suffocate really soon. He started to think. As Draco puleld back from the door to explain what he was thinking, Jay searched through the map. It seemed like one of those stations that carried supplies for them were jsut down the hallway, a good 100 meters at best. No lifesigns on the floor either. At least he doesn't have to worry about the staff coming back as zombies. They could get to the room, and take an elevator with the supplies to the surface. it didn't look like it was irradiated. Then they could hightail it to somewhere safe. But for that he also needed up to date info, which he couldn't get from this terminal. So they need to go to the control room, which is a floor below. But that would risk them losing time! He was puleld out of his brainstorm by Draco looknig at him with a look of a thousand questions and expectations. He looked at him, and the other two who were staring at him. He pushed his glasses which slid down on his nose in the time beingback to their palce, and after assessing the situation looked at the others. "Staffs dead. Supply room down the hallway. Be ready." Without further hesitaion he turned his attention back to the screen. He was searching for something, which he found on the side of the pillar holding up the terminal. A small button that he pressed. With a hiss, the terminal was released from it's hold, momentarily gonig black. Soon enough the transparent glass started to glwo again, this time revealing a more sophisticated OS to Jay. He quickly searched for teh floor plan, and showed it to the others. "Now follow." He took a deep breath of the warm air, and exited through the door into the chilling hallways, headed towards their best bet at surviving.
Name: Jay Christoper Nickname: Jay C Age: 32 Appearance: Skills: Craftmanship, Computers Background: Jay was just like any normal children. He went to school, and played with the other children. That was until an accident when he was 7. He was hit by a car, and he fell in a coma for 2 months. When he woke up, his soical abilites faltered, and he had to learn to speak again. He went to a school that worked with disabled children. There the teachers noticed his amazing ability to build things out of LEGO bricks. It soon became clear that he had good skills for craftsmanship. After that his past time activities always included some crafting and tinkering. When he was 12 he was introduced to the magical world of computers, by a fellow classmate. He took a keen interest in them and soon he was not only tinkering with wood and plastic, but with computers too. He very quickly learnt to program and by the age of 16 he made his first automatic hacking tool which could break into almost any computer system, and hack any wirelles passwords. It was then when international agencies started to pay attention to him, as he hacked into databases one-by-one. Not only that, his engineering talent led him to publish multiple new products on the internet, and better variants of some existing items. He was contacted when he was 25, but he refused the idea, with having no interest in being frozen. However when he was 30 he managed to get his hands on some data that predicted the event of the catastrophy, and he volunteered for the program. After 2 years of training he was put into the cryogenic coma. Personality: He is a very quiet and calm person. He is a real genious, and can understand most things at an instant, but he struggles to express himself. His sentences are very straightforward because of this, and he often finds himself in situations he doesn't know how to deal with. However he is very kindhearted, and if possible, he tries to help out the few people who he accepts as a friend. But he is just misunderstood. Blooper: Obviously his lack of charisma. Add to that, he has a slight Myopia (i let the doctor figure out what that is). And posted the first IC post. (Btw this is a reboot, so I just copied haha) Oh y eah and move teh chars to teh CS section :D
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Ciel Jaquith Ciel looked rather frustrated when his query about his parents wasn't answered. He took the pen and notepad that Drago had handed him, neatly writing in large letters "My parents are down here. I'm not going anywhere until they're found." He tapped the bearded man on the shoulder, thrusting the notepad in his face forcefully. Ciel's eyes carried a cold glare, but the rest of his face was straight and unemotional. Ciel really, really hoped the supply room the other guy had mentioned had a bathroom. He didn't know how long he'd been asleep, but he decided that if he ever hibernated again he wouldn't drink any water for a whole day beforehand. He wondered if he was the only one who hadn't been given the memo, because everyone else seemed mostly fine. He shifted uncomfortably, his hands clenching and unclenching. He shivered. The cold had been slightly alleviated by the heat, but it was still noticeably chilly in the room. At first he thought it was just really cold in this room, but now it was becoming increasingly clear that this was likely a widespread weather condition. If that was how cold it was inside, what the hell was it like out there? Ciel hated winter either way. It was always his least favorite season, aside from spring. Ciel only really hated spring because he had allergies, but he had a feeling he was going to long desperately for that season by the time they got out there.
Name: Ciel Jaquith Nickname: None. Age: 11 Appearance: images Skills: Ciel, while young, is a marksman like no other. With the right equipment, he can hit almost anything from impressive distances. While he favors the crossbow, he can use light rifles as well. Background: Ciel was born to rich and highly overprotective parents. He essentially grew up in a plastic bubble, constantly shooed away from the outside world. For whatever reason, Ciel never learned to talk. His parents started to suspect something was wrong when he still hadn't said a single word at the age of three, so they sent him to several doctors and speech therapists to try and break him out of his silent shell, yet nothing worked. Other than that, however, Ciel seemed pretty normal for a kid who never really had much time to interact with the world. In spite of his asthma and several allergies, he kept himself in good physical shape. He took up archery at the age of seven when his aunt and uncle gave him a toy crossbow at the age of seven, and he soon moved on to real bows and even had some practice with guns (when his parents weren't around, of course). At the age of ten, he started sneaking out of the house more, exploring his town and trying to make friends despite his lack of ability to speak. He really broke away from his parent's idea that the outside world was too dangerous for a frail little rich kid like him. He started taking his shooting lessons more seriously, even winning a few competitions. Of course, when the asteroid hit, his parents jumped at the opportunity to protect their son by placing him in for hybernation. They intended to do so for themselves after they finished with a business venture they had going on, but they never got to, naturally, and now their son will wake up alone. Personality: Ciel doesn't talk, ever. It's unknown whether or not he can at all or if there's really something wrong with his vocal cords. Despite this, he's not terribly shy, and is capable of communicating through sign language and writing. He's very intelligent and mature for his age, though he is dependent on others for basic survival needs. He is headstrong and hates to seem weak, even though physically speaking he is. He hides his inner sensitivities and insecurities behind a hard and guarded shell. It takes him a while to truly trust people, and he often holds doubts in his mind about even his closest friends. This may make socialization a bit more difficult, but in a situation like this it makes him safer in the long run. In general, he's very well held together for his age and is a loyal companion. Blooper: The biggest one is his age. Ciel is small, weak and sickly. He's not a solo player by any means and needs to be cared for by others to survive. Think of him as a glass cannon. If he has the element of surprise, he's a valuable member of any team. If not, he can be quite the hinderance.
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Drago looked at the map of the facility silently, he memorized the layout letting his eye's trace around the blueprint, maps were after all a lot easier for him to remember when it came to area's such as this. Feeling the tap on his shoulder Drago turned to see the younger boy behind him, the notepad he had given him was thrust into his face, reading the neat letters on the paper he looked at the boy, his eye's were cold but he remained emotionless none the same. So he was thinking that his parents were down here as well. Frowning Drago scratched his beard quietly, if that was the case then the question was why they did not place the boy with his parents in the same room, it would stand to reason that they would keep family together if nothing else. That thought however was outweighed by the impending thought of doom, Drago was pretty sure by now that no one else in the facility was even alive right now, what were the chances that others were not awake by now if there was really others down here, people would be popping up all over the place. No.. a complete idiot would realize at this point that something had gone terribly wrong down here, an that was because of something that happened top side. Drago looked at the kid silently thinking about if he possibly knew that his parents might not be here and if they were, they might be dead. "I will go look into the other.. rooms on the map. I will see if I can't find anyone. You both should follow him to the supply room and collect what you can I have a feeling we are going to need it. If you have any clothing you brought with, you should put it on, the cold chill is not just for show." Drago intended to say more to the kid but truth was he did not want to cross that road if he did not have to, there was little point in telling him his parents were dead if they might be down here alive still. Before leaving the room Drago reached down and unzipped the bag on his side, removing one of the various black shirts, he took the knife from its sheath and quickly cut the shirt up into four large pieces. Replacing the knife in the sheath he applied one of them to his face, covering his mouth he tied the back of it around his neck and secured it to keep himself from breathing too much of the chilly air within the hallway. "Here you should wear this kid, tie it around your mouth and nose, its primitive but it will help you to not breath in a lot of cold air. These temperatures can cause problems with the lungs, without going into too much detail this chill can freeze particles in the lungs and make prolonged exposure dangerous. You too Eve, that last thing I think we need is someone getting extremely ill, this one is for the other man." Drago zipped the bag back up setting down the makeshift masks and quickly exited into the hallway, recalling the routes and rooms on the map he went in the opposite direction of the other man. He would catch up later, for now his own curiosity coupled with the kids request was more pressing to him. As Drago walked the dead hallway he wondered what had caused this kind of devastation to an underground facility, he was not an idiot he had already figured out why it was so cold, it didn't take rocket science to know this was being caused by an external factor even though he would rather play the ignorant fool for optimism's sake. This facility was suppose to be cut off from the outside world and secluded keeping it safe but somehow through some measures the cold chill somehow entered the facility and threw it into disarray which also meant that this place was probably unstable. Cold temperatures and ice did not go well in a facility like this, the deep freezing would almost certainly weaken the entire area, would destroy anything man made as time went on. "Staffs dead." The words played into Drago's mind, that man seemed so cold and oblivious, how he so easily spoke of death without a thought to anyone else in the room. He didn't seem to care that anyone else might possibly still be alive in the facility, even he could not know if that was entirely accurate or not. Didn't matter... didn't matter, let him do what he wanted and think what he wanted. Drago's eyes surveyed the current area and another door was now in sight, walking up to it he silently walked up to the keypad and clicked the release button, the door opened with a hiss, hit with some heated air Drago walked into the room pulling down the black makeshift mask. The room like theirs had pods in it, there was approx. about four pods in the room, Drago walked up to one of the pods and looked inside. There was a man with his eye's closed in it, reaching forward Drago put his hand on the mans neck, there was no heartbeat as there was no breath. The skin was cold and clammy, it had a tinge of purple to it, with two fingers Drago opened the mans eye, the pupil was white and unresponsive, he had been dead for a time. Drago approached each pod respectively and the result was always the same, everyone was dead, how was this possible? Why were these people dead yet Drago and his small group were still alive? None of this made any damn sense, none of it yet here he was, here they were in a frozen hell. Drago sighed knowing there was nothing to be done, this had not just occurred, they had been dead for a long while, preserved by the cold chill, he could only hope that none of these people were the parents to the young boy, and even if they were not that meant equally his parents were not here and that meant they were dead long before today. Drago approached the storage room on the other side of the room, it was identical layout to their room, releasing the door he walked into the small area and saw the personal affects of the others. Pulling the bags off the shelves there was no point in not taking what was useful, they were dead and the realization that he would find the same in any other room had become a very real reality to him now. Most of the belongings were potentially useless beside clothing and personal keepsakes, Drago sifted the items and took the ones most useful to himself, a couple heavy shirts, some notebooks and a few pens, some metal items, fabrics which could be made into rope and other necessities if need be. Reaching into the bag Drago removed a pair of goggles one might wear if they went skiing. Drago silently placed them over his head, the fit was snug enough, one size fits all he guessed. Removing a photograph from one of the bags Drago looked at it, it was a nice picture of a family, a man a woman and two children in a large open area with an RV a lake in the background. Putting his hand to his chest Drago felt where the picture was of him and James, it just didn't make any sense why they lived and these people just.. died. Drago would have thought more on the subject but the sudden creaking made him look up, Drago quickly grabbed his bag and exited the room just before the ceiling busted in releasing a huge whiff of extremely cold air. They had to get the hell out of here, that damn well proved the facility was falling apart, thank god that creaking sounded like cracking ice with too much weight on it or he would have been crushed. Crossing the room Drago exited it pulled the goggles over his eye's and the makeshift mask back over his mouth and nose. Sighing Drago pushed the button to close and seal the door, he only hoped that they had found some measure of peace. Looking down the rest of the hallway Drago shook his head knowing it was useless to look for life, it was too late.
††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††† Height: 6'6" Weight: 220 plbs Eye Color: Brown Hair Color: Dark brown Hair style: Usually medium to long with full beard and always a tad messy Physique: Muscular and toned with a very healthy body Scars: None Tattoos: None ††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††††† Drago 38 Survival Expert - In short drago is an outdoors man, he is capable of living completely free of electricity, man made buildings. This makes him good at building make shift shelters, making fires, making makeshift weapons, living outside of society norms. Drago has what you might call a rather perplexing past which he has lived up until this point. Having no living family since he was a young baby his life as a child is an unknown variable. Drago's story that is known starts in or around when he was eighteen. Drago lived some of his adult life in the backwoods in Georgia, he was classified mostly as a nomad when people saw him, as Drago always had a love for living off the land instead of living a normal life that society considers comfortable. Always moving around from place to place Drago was always building himself make shift shelters from the land around him. Drago lived a simple life or at least thats the man that people around him saw, no one was aware and still to this day no one is aware that Drago was in actuality quite rich, the circumstances however like everything is unknown how this came to be. With his love of the outdoors being noticed a traveler on summer, Drago was offered a job that he could not refuse, helping to teach others how to live a life without modern day technology. After this point Drago began to travel the world to different locations, teaching different people how to live off the land if all else failed. At the same time Drago improved his own horizons, traveling to many different climates he learned how to live in almost any kind of area if it were to be snow or swamps or even water if it had to be. He taught himself much and learned even more making him one of the best knowledgeable men on the forefront of living without technology. Call it a twist of fate or good luck but it was this skill and knowledge that lead him into hibernation when the world was going into chaos. Believing that his ability to live in different climates would be most valuable he was chosen with a group of other candidates to go underground and reawaken after the world stabilized. Drago is a massive people person, his appearance and attitude can sometimes come off as cold or uncaring at times but deep down he enjoys company and he enjoys being the light of the party. While he is very adapt at being independent he more often then not prefers company to loneliness. Intelligent and witty he is never at loss for a joke and is very world when it comes to knowledge. A great listener and even better with advice he has a joy for helping people. Optimistic and always one to look on the bright side its almost impossible to be depressed around him, he is quite warm and is a loyal trustworthy person to those who treat him right. Although like a coin Drago does have his duller points, he can be quite the hothead when it comes to someone he cares about being endangered, especially by stupidity of others. He is not one to just lay down and take abuse either, he has no problem getting in your face and will if you press him too far. Strong will by nature he does not quit and never knows when to give up, he will forge on until he can't no more and will never let himself fall to doubt. Most people find this heavily contradicting for a man like Drago whom lives and breaths outdoor life but he is truly incapable of hunting with self made weapons. He can make you a spear, a bow and arrow, maybe even a pit trap, but he absolutely can not hunt animals of any kind with weapons made from wood and stone. He has to heavily rely on a bowie hunting knife which can really limit him in terms of animals. No one really knows why he is unable to hunt with weapons he makes from the items around him, but if you get the chance to test the theory it is like the circus coming to town early.
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Ciel Jaquith Ciel walked back to his pod, looking through the clothes he'd brought with him. He selected a black winter coat and some red gloves, sighing as he realized he didn't have any hats. He supposed he'd just have to do without ears after they fell off from frostbite. He already knew sign language, would it be that different being deaf? He froze up for a minute,letting out a sharp squeak as he forced his legs together, bouncing up and down slightly. This was not good. Not good at all. He gave himself approximately ten or so minutes left before he couldn't hold it anymore. He walked back to the group, following them as they walked into the next room. Drago walked up to one of the people, prying the body's eye open and quickly discovering it was dead. Ciel recoiled in disgust, his face showing a flash of genuine emotion before he froze up again, searching around the room full of corpses. No sign of his parents. He didn't know whether that was good of bad. "There has to be another room. They can't all be dead." He wrote down, showing the notepad to Drago, and the other two people.
Name: Ciel Jaquith Nickname: None. Age: 11 Appearance: images Skills: Ciel, while young, is a marksman like no other. With the right equipment, he can hit almost anything from impressive distances. While he favors the crossbow, he can use light rifles as well. Background: Ciel was born to rich and highly overprotective parents. He essentially grew up in a plastic bubble, constantly shooed away from the outside world. For whatever reason, Ciel never learned to talk. His parents started to suspect something was wrong when he still hadn't said a single word at the age of three, so they sent him to several doctors and speech therapists to try and break him out of his silent shell, yet nothing worked. Other than that, however, Ciel seemed pretty normal for a kid who never really had much time to interact with the world. In spite of his asthma and several allergies, he kept himself in good physical shape. He took up archery at the age of seven when his aunt and uncle gave him a toy crossbow at the age of seven, and he soon moved on to real bows and even had some practice with guns (when his parents weren't around, of course). At the age of ten, he started sneaking out of the house more, exploring his town and trying to make friends despite his lack of ability to speak. He really broke away from his parent's idea that the outside world was too dangerous for a frail little rich kid like him. He started taking his shooting lessons more seriously, even winning a few competitions. Of course, when the asteroid hit, his parents jumped at the opportunity to protect their son by placing him in for hybernation. They intended to do so for themselves after they finished with a business venture they had going on, but they never got to, naturally, and now their son will wake up alone. Personality: Ciel doesn't talk, ever. It's unknown whether or not he can at all or if there's really something wrong with his vocal cords. Despite this, he's not terribly shy, and is capable of communicating through sign language and writing. He's very intelligent and mature for his age, though he is dependent on others for basic survival needs. He is headstrong and hates to seem weak, even though physically speaking he is. He hides his inner sensitivities and insecurities behind a hard and guarded shell. It takes him a while to truly trust people, and he often holds doubts in his mind about even his closest friends. This may make socialization a bit more difficult, but in a situation like this it makes him safer in the long run. In general, he's very well held together for his age and is a loyal companion. Blooper: The biggest one is his age. Ciel is small, weak and sickly. He's not a solo player by any means and needs to be cared for by others to survive. Think of him as a glass cannon. If he has the element of surprise, he's a valuable member of any team. If not, he can be quite the hinderance.
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Disgust. Apathy. These words best describe Jay's feelings as he looked at the dead people in a room not so far from theirs. Great minds of their time, those chosen to make our Earth prosper again after the rest was destroyed. But he felt emotionless looking at the carcasses. They were nothing more than a pile of flesh and bones without their neurouns active anymore. Nothing more than a can of bean soup that was in the freezer for a long time. He looked away without taking too much time to think about tehir fate. He silently drew a cross in the air and then moved on towards the storeroom. The black bandana Draco amde for them was really useful. Yet the fact he was preparing for a more radioactive and hot doomsday took its toll. His only clothes were his shirt and jeans. Not suitable for the winter enviroment of this ex-facility now redesigned to be a freezer. Large stalagtites hung from the ceiling, showing signs of rock erosion that happened in the 300 years they were in incubation. Some natural process must have accelerated their growth to reach this lenghts, even outgrowing the icycles. He tried not think about what material would cause such effects. Instead, he turned his attention back to the terminal he held in his hand. 30 meters more and they will reach the room. hopefully untouched and filled with supplies. Warm clothes and survival gear, along with food and other necessities. And hopefully a terminal he could use to gather intel. If not, then he may have to cut his adventure short. but for now, the focus was on the things they could find, not about what they couldn't. And just before the supply room came into sight, a new barrier arose. Literally. Around the corner, where the supply room was supposed to be, a massive wall of ice stood, growing by the second. Maybe a ruptured water pipe? Or even the coolant froze in this enviroment? Nevertheless, the weird barricade seemed to have been created recently, and some kind of a liquid entered veins under the crust of teh ice, fueling its growth. On the other side the hallway looked empty, and he could barely make out the sign marking the supply room. He sighed under the mask, thinking that their life will be cut short here. Wellp, no way around either way. The big man went towards a dead end, so they are cut off here. Maybe the big guy could do something, but this ice was too strong to break by smashing into it. Just to make sure he was right, jay knocked on the ice. The silent thuds confirmed his fears. He turned back to the other two following him and shrug. "Whadday beckon?"
Name: Jay Christoper Nickname: Jay C Age: 32 Appearance: Skills: Craftmanship, Computers Background: Jay was just like any normal children. He went to school, and played with the other children. That was until an accident when he was 7. He was hit by a car, and he fell in a coma for 2 months. When he woke up, his soical abilites faltered, and he had to learn to speak again. He went to a school that worked with disabled children. There the teachers noticed his amazing ability to build things out of LEGO bricks. It soon became clear that he had good skills for craftsmanship. After that his past time activities always included some crafting and tinkering. When he was 12 he was introduced to the magical world of computers, by a fellow classmate. He took a keen interest in them and soon he was not only tinkering with wood and plastic, but with computers too. He very quickly learnt to program and by the age of 16 he made his first automatic hacking tool which could break into almost any computer system, and hack any wirelles passwords. It was then when international agencies started to pay attention to him, as he hacked into databases one-by-one. Not only that, his engineering talent led him to publish multiple new products on the internet, and better variants of some existing items. He was contacted when he was 25, but he refused the idea, with having no interest in being frozen. However when he was 30 he managed to get his hands on some data that predicted the event of the catastrophy, and he volunteered for the program. After 2 years of training he was put into the cryogenic coma. Personality: He is a very quiet and calm person. He is a real genious, and can understand most things at an instant, but he struggles to express himself. His sentences are very straightforward because of this, and he often finds himself in situations he doesn't know how to deal with. However he is very kindhearted, and if possible, he tries to help out the few people who he accepts as a friend. But he is just misunderstood. Blooper: Obviously his lack of charisma. Add to that, he has a slight Myopia (i let the doctor figure out what that is). And posted the first IC post. (Btw this is a reboot, so I just copied haha) Oh y eah and move teh chars to teh CS section :D
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Ciel Jaquith Ciel's shoulders slumped as he let out a sigh. His sigh was audible, indicating that his mutism was from a cause other than a defect in his vocal cords. A brain dysfunction, perhaps, or even selective mutism. Either way, even his rich parents didn't really know. Speaking of Ciel's parents, he was still quite intent on finding them. Maybe there was another room behind that wall of ice. Maybe his parents were trapped in there, or still asleep... Ciel forced himself not to panic, trying to think of something else. But between that and his urgent need to pee, there wasn't much to think about. "Give me the map. There has to be another way around." He wrote, reaching up to show Drago and the other two.
Name: Ciel Jaquith Nickname: None. Age: 11 Appearance: images Skills: Ciel, while young, is a marksman like no other. With the right equipment, he can hit almost anything from impressive distances. While he favors the crossbow, he can use light rifles as well. Background: Ciel was born to rich and highly overprotective parents. He essentially grew up in a plastic bubble, constantly shooed away from the outside world. For whatever reason, Ciel never learned to talk. His parents started to suspect something was wrong when he still hadn't said a single word at the age of three, so they sent him to several doctors and speech therapists to try and break him out of his silent shell, yet nothing worked. Other than that, however, Ciel seemed pretty normal for a kid who never really had much time to interact with the world. In spite of his asthma and several allergies, he kept himself in good physical shape. He took up archery at the age of seven when his aunt and uncle gave him a toy crossbow at the age of seven, and he soon moved on to real bows and even had some practice with guns (when his parents weren't around, of course). At the age of ten, he started sneaking out of the house more, exploring his town and trying to make friends despite his lack of ability to speak. He really broke away from his parent's idea that the outside world was too dangerous for a frail little rich kid like him. He started taking his shooting lessons more seriously, even winning a few competitions. Of course, when the asteroid hit, his parents jumped at the opportunity to protect their son by placing him in for hybernation. They intended to do so for themselves after they finished with a business venture they had going on, but they never got to, naturally, and now their son will wake up alone. Personality: Ciel doesn't talk, ever. It's unknown whether or not he can at all or if there's really something wrong with his vocal cords. Despite this, he's not terribly shy, and is capable of communicating through sign language and writing. He's very intelligent and mature for his age, though he is dependent on others for basic survival needs. He is headstrong and hates to seem weak, even though physically speaking he is. He hides his inner sensitivities and insecurities behind a hard and guarded shell. It takes him a while to truly trust people, and he often holds doubts in his mind about even his closest friends. This may make socialization a bit more difficult, but in a situation like this it makes him safer in the long run. In general, he's very well held together for his age and is a loyal companion. Blooper: The biggest one is his age. Ciel is small, weak and sickly. He's not a solo player by any means and needs to be cared for by others to survive. Think of him as a glass cannon. If he has the element of surprise, he's a valuable member of any team. If not, he can be quite the hinderance.
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Ummm I'll try too Civilian Name:Lucia Ginger Magical Girl Name:Tina T Age (13-18):16 Years at HeartShine (1-4):2 Sexuality:Unknown currently Civilian Appearance:A young girl. Boxy shape and more masculine. Has a crooked grin and bright ginger hair. Has Brown eyes. Wears uniform when required. Hates both uniforms Magical Girl Appearance:Uniform gets crisp at the edges. Hair goes brighter like a second sun. Eyes become fiery. Spiritstone Appearance:A volcanic stone with rippling outwards like an explosion Personality:Fiery and very blunt. Explodes easily and angered easily. Can be nice one second and brutal another. Unpredictable Bio: We'll see later if you give me a chance Power Theme:Explosives/Fire Utility Abilities: Know it all: Knowledgeable in all manners of explosives and able to activate or deactivate and explosives Karisma: Can reverse any charismatic act by another person Only uses it when she's mad Burning ring of fire: can set anything aflame whether she wants to or not. Birning desire: Explosive crushes for others. Becomes violently obssessed and crazed Minor Attacks: The bomb: minor explosive attack which is like a firecracker punch Just for kicks: A fiery kick that can burn Moderate Attacks: Sugar: A blast that seems weak at first but over the course of the battle leaves the foe weakened slowly Boom: A more powerful "the bomb" Very powerful Major Attacks: Crazed: A extremely powerful blast that while being extremely powerful reduces her to a comatose state
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The fall day was crisp and beautiful, and Susan looked out her office windows. The leaves were turning, the birds were singing... and she was stuck inside doing paperwork. HeartShine's new principal groaned. She took a look and realized that she was about an hour ahead of schedule. Fast typing helped a lot. She decided to head to the main entrance and greet the students as they came in. Carmen had picked up a taxi from the airport and got out at the school. She took a look at the grounds, which were absolutely immaculate. This is the place for me. I think I'll like it here. She stopped at a bench and just drank it all in; she didn't have to unpack her stuff right away, after all. There was plenty of time.
Civilian Name: Valerie Kross Magical Girl Name: Violet Vortex Age: 16 Years at HeartShine: 2, entering 3rd. Sexuality: Lesbian Civilian Appearance: Straight, black, neck-length hair. Bright blue eyes, and plain, black, thin-rimmed glasses. Average height, slim body. Almost never seen not wearing her western-style school uniform. Magical Girl Appearance: Her hair gains purple highlights, her uniform darkens to a black top with a dark purple skirt, and her shoes transform to black thigh-high boots with two-inch heels. Wears her Spiritstone on her left hip, attached to her skirt. Spiritstone Appearance: A wavy, purple disk. Rather like a frozen ripple. Personality: Slow to make friends and occasionally mistaken for cold, but, in truth, very caring and faithful to those she allows into her inner circle. She's honest, often harshly so, but rarely means to cause offense. A lazy academic, she finds learning fun in and of itself, but makes little effort to excell in her studies. Bio: Born in a thoroughly boring small town in the American Midwest, Valerie came into her powers during a powerful storm when she was 13. As the wind threw all sorts of debris around, a particularly powerful gust sent her flying towards a wall headfirst. Desperately, she threw her arms in front of her, hoping to at least catch herself and stop her head from being cracked open. To her great surprise, she found herself slowing and, with a little mental effort, managed to lower herself to the ground, where she grabbed the nearest secure object and even made herself too heavy for the wind to grab again. Valerie had difficulty finding a purpose for her newfound abilities until she was contacted by Heartshine High. Initially, she embraced her studies, but, recently, her enthusiasm has begun to wane. Power Theme: Gravity Utility Abilities: Zero-G Grace - Strong sense of balance, comfortable even in very low or high gravity. Focused Mind - Exceptional capacity to absorb and process information. High Capacity - Able to lift disproportionately large loads through gravity manipulation. Seamstress - Skilled with needle and thread. Need a hole closed, tear fixed, or a new dress on short notice? Got you covered. Just Get Me There - Bad at finding new places, but great at returning to previously visited ones. Minor Attacks: Wind Whip - Quick, unfocused shift in air pressure, flinging a fist-sized pocket of hard air at a target Rebound - Sudden shift in gravitational direction, jerking a target in a random direction. Vertigo - Subtle shift in gravity, creating a vague sense of being 'off' in a target. Volley - Using force to lift and throw small objects, no larger than a fist. Weigh Down - Increases a target's weight briefly, slowing them. Moderate Attacks: Going Up - Disable gravity in an area, lifting anyone in the area of effect. Going Down - Sudden, strong increase in gravity in an area, effectively slamming a target with air pressure and running them into the ground. Vortex - Create a ball of heavy gravity, drawing nearby targets towards the center. Major Attacks: Crushing Maelstrom - Rapid, intense, and focused application of force. Potent enough to bend steel and shatter concrete in a six-foot radius.
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Among the incoming students, Angel Heart Spirit stood near the front door, a soft smile on her face. She was one of the few in their transformation, with most of the faculty preferring to not overwhelm the newcomers. The teacher was looking forward to another year of teaching, but her eyes carried some hidden stress... "Oh, it's nice to see you again!" The woman floated over to the black-haired third year. "How was your summer?" The mint-haired majokko always loved seeing the students come back safe and sound.
Civilian Name: Olivia "Liv" Olsen Magical Girl Name: Angel Heart Spirit Age: 28 Years at HeartShine: Has been working there for the past 6 years, though she was a student before then. Sexuality: Heterosexual Personality: Liv is a kind, soft-spoken woman who easily gets flustered. Though she's gentle on her students and will never turn down a call for help, it is very easy to take advantage of her naivete and is often bullied in class by the more rowdy bunch. However, if another student is the target of ire, she will quickly step in and punish those misbehaving. Around other teachers and experienced magical girls, Liv becomes shy and slinks into the background, but she's more than willing to lend a hand when needed. She feels uncomfortable in her civilian form and often remains as a magical girl even out of combat. Most students never get to see her true form. Bio: Olivia was born in a small town along the coast of Denmark. Her early life was uneventful, spending her childhood years hanging out with close friends and helping her mother in the garden. On her 13th birthday, the town's school was attacked by a demon. Liv sprung into action, ushering other kids to safety. When a lone 5 year old caught the monster's wrath, the girl ran and shielded the boy with her body. There, her magical abilities emerged, shooting a beam of life energy out from her chest. This gave them just enough time for a team of magical girls to arrive and finish off the weakened monster. Seeing that the girl had innate talent, the leader of the magical girl group gave Olivia an application for the school. Excited, but also nervous, the girl accepted. Leaving her country behind, Liv went to Japan to attend Heartshine High. Upon going there, she would find she was not alone. Three other girls, who shared the same birthday as her, happened to have their powers realized on the same day. Becoming best friends immediately, they would all find that they all shared the same power: angelic wings that enabled flight. So, they named themselves the Angel Hearts. For the next four years, Liv honed in her magic, finding herself more of a utility mage than a battle one. This was fine by her- after all, she wanted to help people, not hurt them. Though she was quite popular, Olivia never had any interest in the dating realm, instead focusing her free time on time with the magical girl group and tending a small school garden. With the other girls at her side, she became more confident and outgoing, growing into a beautiful young woman. After graduation, Angel Hearts fought crime all throughout Europe, becoming one of the best in the EU. But good times can't last forever. When the girls were 21, a rivalry between the leader and the second-in-command grew into a fight, causing the group to fall apart. Heartbroken, Liv spent her days as a drifter, helping those in need but never fighting directly against criminals or demons. Life picked back up, however, when she was offered a job as a support magic teacher at Heartshine High. Eagerly taking the job, Olivia has spent the past 6 years training the magical girls of tomorrow. Though she's friends with all the other faculty members, she yearns for the days of her tight knit group, feeling loneliness take over her heart. Power Theme: Life/Angel Utility Abilities: 1. Angel's Blessing: Angel Heart Spirit has a set of wings she can manifest at will. She can passively float and glide without effort, but actively flying takes energy. 2. Emphatic Horn: Highly attuned to the feelings of others, she can tell when someone is feeling a strong emotion without effort and can read more nuanced feelings upon physical contact with her horn. She can also use this ability on animals, but demons coming in contact with her horn causes extreme mental harm. 3. Years of Practice: As a magical girl for over 10 years, she's had quite a bit of time to hone her skill. She understands the difficulty of traits of monsters, the vast array of powers, and everything in between. At this level, she can teach others what she knows. 4. Halo: An angelic glow of sparkles surrounds her at all times. This is a passive layer of magical protection, defending against most minor attacks. Physical attacks are not effected by this. 5. Gardener: Liv's hobby is to tend to the school garden. She can identify most common Japanese and European plants, plus knows basic concepts such as soil pH, hydroponics, etc. Minor Attacks: 1. Guardian: Angel Heart Spirit can actively spread the Halo effect from her body onto others. It provides a minor level of magic protection to all nearby magical girls, but only in a 30 foot radius around her. 2. Blessing: Grants a single person a boost of energy, recharging their stamina and mana. 3. Life Bolt: Sends a bolt of emerald-tinted life force from her staff. It hurts demons, but heals humans or magical girls. 4. Cherubim's Protection: A bubble shield that absorbs magical attacks. Thin and can take only a few minor attacks or a moderate attack. Requires her staff to use. 5. Gabriel's Grace: A short-ranged dash attack that turns her ethereal and harms demons she comes in contact with. If an ally is hit instead, they receive a small boost of energy. She can still be harmed in the ethereal form, but she can phase through solid objects. Requires her staff to use. 1. Lifesaver: AH Spirit marks a target with her staff. If they are injured with magical while marked, the energy from the attack is instead used to heal them. Can only have a mark on one person at a time. 2. Gabriel's Ray: Sends a ray of emerald-tinted life force from her staff. It inflicts major damage on demons, but heals humans and magical girls. Much bigger and stronger than Spiritual Smite. 3. Sacred Ground: A 30 foot radius around her glows with green energy. Demons within the radius find themselves both physically and magically weakened, while humans and magical girls get a double dose of Halo's effect. She can leave the area after being cast. Lasts 2 minutes. Major Attacks: Virtue of Heaven: Angel Heart Spirit enters a stasis state, turning ethereal and emitting a golden glow. A 50-foot radius around her bursts with pulses of life energy for the next 30 seconds, healing any humans/magical girls it comes in contact with and damaging any demons. For a few seconds after exiting the stasis, she is extremely vulnerable and cannot take any actions.
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Lucy had already said her goodbyes long ago. Years of being a foster child had taught her not to be attached to people and her current fosters were no dofferiwnt. Her suitcase contained the bare minimum: only clothes. She walked through that main entrance with a look of scorn in her eyes. She hated most people she remembered from the year before and she would have no change of heart now. Her mental psyche of "I don't want to talk to you, leave me be" was shattered by the announcement that this year she would have a roommate. She had this in mind when she made her way to her dorm.
Ummm I'll try too Civilian Name:Lucia Ginger Magical Girl Name:Tina T Age (13-18):16 Years at HeartShine (1-4):2 Sexuality:Unknown currently Civilian Appearance:A young girl. Boxy shape and more masculine. Has a crooked grin and bright ginger hair. Has Brown eyes. Wears uniform when required. Hates both uniforms Magical Girl Appearance:Uniform gets crisp at the edges. Hair goes brighter like a second sun. Eyes become fiery. Spiritstone Appearance:A volcanic stone with rippling outwards like an explosion Personality:Fiery and very blunt. Explodes easily and angered easily. Can be nice one second and brutal another. Unpredictable Bio: We'll see later if you give me a chance Power Theme:Explosives/Fire Utility Abilities: Know it all: Knowledgeable in all manners of explosives and able to activate or deactivate and explosives Karisma: Can reverse any charismatic act by another person Only uses it when she's mad Burning ring of fire: can set anything aflame whether she wants to or not. Birning desire: Explosive crushes for others. Becomes violently obssessed and crazed Minor Attacks: The bomb: minor explosive attack which is like a firecracker punch Just for kicks: A fiery kick that can burn Moderate Attacks: Sugar: A blast that seems weak at first but over the course of the battle leaves the foe weakened slowly Boom: A more powerful "the bomb" Very powerful Major Attacks: Crazed: A extremely powerful blast that while being extremely powerful reduces her to a comatose state
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Valerie looked up as she was addressed to see the extravagant form of Angel Heart Spirit. It's not that she had a problem with the seemingly-permanently transformed teacher, but she had never quite puzzled out how to properly address her given the school's policy regarding so-called "Civilian Names" and "Magical Girl Names" with her own preference for addressing authority figures by their last names only adding to the confusion. With this uncertainty in the back of her mind, she fell back on her preferred tactic of saying the bare minimum to maintain the conversation, or, hopefully, escape it. "Pleasant, ma'am," Valerie said with a quick bow, "Did you need me for something?"
Civilian Name: Valerie Kross Magical Girl Name: Violet Vortex Age: 16 Years at HeartShine: 2, entering 3rd. Sexuality: Lesbian Civilian Appearance: Straight, black, neck-length hair. Bright blue eyes, and plain, black, thin-rimmed glasses. Average height, slim body. Almost never seen not wearing her western-style school uniform. Magical Girl Appearance: Her hair gains purple highlights, her uniform darkens to a black top with a dark purple skirt, and her shoes transform to black thigh-high boots with two-inch heels. Wears her Spiritstone on her left hip, attached to her skirt. Spiritstone Appearance: A wavy, purple disk. Rather like a frozen ripple. Personality: Slow to make friends and occasionally mistaken for cold, but, in truth, very caring and faithful to those she allows into her inner circle. She's honest, often harshly so, but rarely means to cause offense. A lazy academic, she finds learning fun in and of itself, but makes little effort to excell in her studies. Bio: Born in a thoroughly boring small town in the American Midwest, Valerie came into her powers during a powerful storm when she was 13. As the wind threw all sorts of debris around, a particularly powerful gust sent her flying towards a wall headfirst. Desperately, she threw her arms in front of her, hoping to at least catch herself and stop her head from being cracked open. To her great surprise, she found herself slowing and, with a little mental effort, managed to lower herself to the ground, where she grabbed the nearest secure object and even made herself too heavy for the wind to grab again. Valerie had difficulty finding a purpose for her newfound abilities until she was contacted by Heartshine High. Initially, she embraced her studies, but, recently, her enthusiasm has begun to wane. Power Theme: Gravity Utility Abilities: Zero-G Grace - Strong sense of balance, comfortable even in very low or high gravity. Focused Mind - Exceptional capacity to absorb and process information. High Capacity - Able to lift disproportionately large loads through gravity manipulation. Seamstress - Skilled with needle and thread. Need a hole closed, tear fixed, or a new dress on short notice? Got you covered. Just Get Me There - Bad at finding new places, but great at returning to previously visited ones. Minor Attacks: Wind Whip - Quick, unfocused shift in air pressure, flinging a fist-sized pocket of hard air at a target Rebound - Sudden shift in gravitational direction, jerking a target in a random direction. Vertigo - Subtle shift in gravity, creating a vague sense of being 'off' in a target. Volley - Using force to lift and throw small objects, no larger than a fist. Weigh Down - Increases a target's weight briefly, slowing them. Moderate Attacks: Going Up - Disable gravity in an area, lifting anyone in the area of effect. Going Down - Sudden, strong increase in gravity in an area, effectively slamming a target with air pressure and running them into the ground. Vortex - Create a ball of heavy gravity, drawing nearby targets towards the center. Major Attacks: Crushing Maelstrom - Rapid, intense, and focused application of force. Potent enough to bend steel and shatter concrete in a six-foot radius.
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Another year in Heartshine was surely going to be exciting. She had a gut feeling that it would be a lot more fun now more than ever. It was her last year and she wanted to leave a legacy - well, aside from being the only one who was ever in a male's uniform within Heartshine that is. Hm, maybe breaking the record of most demons taken down within the year would suffice. Yeah, she bet that will. One of the fun things of being a returning student was the fact that you could get back to school from summer early. She had arrived there a week before the first day and already got her room assignment. Sadly, it would seem that she has a new roommate. Well, considering that her previous one graduated last year, she should have expected it. Well, she'd just have to get to know her better. She looked at the paper that was given to her to show the room assignments. Melissa Smith - certainly a name not from her year. She has heard of her though, and does know what she looks like. Her power was mainly music, and it was fun to watch her train. She had that habit - stopping with her own training to watch her underclassmen. It was more admiring their powers than assessing them, but she recently added that to the agenda as well. She was often reprimanded whenever she stopped for a long time, where it didn't even seem like a break anymore. Sometimes, it even ended up with her stopping while in a spar and end up tanking a hit she should have been able to dodge with ease. This also ends up with a disapproving look from her teacher. "Stop getting distracted. You'll kill yourself." They would often tell her. She knew they were right but it's not like she did it while on a real battlefield. She at least had common sense. Seeing as the new students were arriving one by one, she headed down and to the main entrance. This was going to be the last batch of students she would see before she graduated... unless she came back as a teacher. It seemed right to do so but she promised her father that she would at least try for the military. A magical girl would be able to help a lot of people evacuate in times of war and whatnot. She supposed she would have to enter JSDF first. That would sate her father's wants. "Hiya Prof!" She greeted with a big smile on her face. "Oh, my bad, Headmistress now right?" Yuki had always regarded her as a teacher because that was what she was for the majority of Yuki's stay here. She then chucked. "Doesn't really roll of the tongue, better get used to it huh?" Yuki then gazed towards the incoming students, eyes shimmering with excitement as she did. She could see Professor Angel Heart, a real mouthful really, talking to another student. Valerie was it? The gravity girl. "I feel like it's going to be an exciting year Headmistress. I just hope it won't be too hard on you; it being your first year and all." She grinned at her but still kept a lookout for her roommate.
"This Magical Girl thing is really working out for me y'know? Action, everywhere." Civilian Name: Yuki Asahiro Magical Girl Name: Lightning Prince Age: 18 Years at HeartShine: 4 Sexuality: Biromantic Asexual Civilian Appearance: Yuki typically is found in her school uniform. However, much unlike the others, she had somehow convinced the head of the school to issue her a rather unique uniform - one that she had slacks instead of skirts. Her uniform is styled more to fit a rather masculine type of uniform, making her quite an odd sight amidst the usual short skirts. However, she can be forced to wear the usual uniform of Heartshine High if there is absolutely no choice. When not in her uniform, she can be most often found in jacket and jeans. Magical Girl Appearance: As depicted by the picture above, she has arguably one of the more 'everything changes' transformation. Her top becomes a short sleeved black shirt with sleeveless military jacket and her bottom becomes khaki shorts that go all the way to her knees. She also gets combat boots and black fingerless gloves. This has been attributed to her love of the military and LARP. Once more, because of its unconventional appearance amidst the magical girls, she sticks out like a sore thumb. Spiritstone Appearance: Takes the form of an electric blue orb with flashes of white zigzagging in the middle. Personality: Yuki is an action-loving, adrenaline seeking type of person. She thrives in the battlefield, much better than in a classroom for sure. Her thrill-seeking has certainly gotten her into trouble for the past three years in the academy and most are expecting that it would continue even after she is done in Heartshine. She may be reckless, but she isn't stupid enough to get herself in a situation where she can't get out alive. This also shows that she's rather stupidly brave, especially if someone is in trouble. She typically has enough energy to spare by the end of the day, despite being cheery and energetic for the whole day. She's a social type of person, finding talking with people very easy. She is pretty much approachable at all times, even on the battlefield if the situation permits it. Yuki is very optimistic and almost never loses hope, even in dire situations. Hidden within the very cores of Yuki is a scared girl. She has anxiety issues thanks to her past which leads her to always want to stay in everyone's good side. Though, of course, she has a problem with actually thinking that some people are talking behind her back and she gets a little paranoid about it. She might not show it but she's really having trouble fighting herself to become the optimistic girl people see her as. She is only one hundred percent comfortable and confident when she's on the battlefield, fighting demons. Yuki also has a deep, seething hatred for being touched by others; though oddly, she seems alright when she's the one who touches somebody. If there's one thing that can piss her off, it's someone messing with her close friends. Once you do, she's sure to act on it, physically if needed. She's not afraid of getting in trouble if it means setting someone in their place. Once she's thoroughly pissed off, it gets hard to talk her out of it. She can barely restrain herself from beating someone to near-death, so that's saying something. This kind of level of pissed off from her is really hard to attain and is usually invoked by demons who hurt her friends. No human has attained it... not yet at least. Bio: As you can already probably tell, Yuki isn't your typical Magical Girl nor is she your typical highschool girl. Born and raised under the influence of multiple military men, she grew up adoring the military. She would often sit down with her two brothers and sister, listening to the stories of her father, or uncle, or grandfather, about their time in the military. They even went as far as making a small freerun course in their backyard for the kids to play and practice on. As she grew older, they began to realize that Yuki was actually androgynous but there was without a doubt that she was biologically female - even though her direct physical appearance and personality will lead you to believe that she isn't. It doesn't seem to bother her at all; no matter what gender they called her, she would respond anyway. Of course, life wasn't exactly smooth. School life had been harsh on her because of her appearance. Boys actively bullied her and girls avoided her, or inflicted what pretty much amounted to psychological damage because of their rumors and gossip. She hated going to school. She would often come home with bruises and her older brothers would often accompany her as much as possible, but the bullies always found a way to torment her. It wasn't a very fond memory and she'd rather not look back to it. It certainly didn't affect her personality that much... well, that's what she lets on at least. When her older brothers got involved in Live Action Roleplaying, or LARP, she followed suit. That was when she began to find out her love for actual being on the field. Nothing was better than getting her blood pumping as she ran around. One day, as she was playing with her brothers and their friends in LARP, she had accidentally sent a bolt of lightning when she panicked and it blew up a box to bits. Shocked and amazed at the same time, they began asking how she felt - knowing immediately what would happen afterwards. They quickly went home and excitedly told her parents who were proud of her and wondered if her younger sister would also become a Magical Girl. Once she got her letter form Heartshine, she packed up and left, bidding goodbye to her family. She had originally expected a lot of things to go wrong, especially because of her experience with bullying. However, she was received warmly by the student body. The headmaster also found that she was extremely uncomfortable in her school uniform and knowing the kind of anxiety that she goes through after a serious psychological evaluations (which ended up with having a one on one talk with the headmaster), she was permitted to wear an altered uniform to make her feel comfortable. Yuki always found that she belonged in Heartshine and found out that it wouldn't turn out as bad as she expected. Power Theme: Lightning/Electricity Utility Abilities: Military Knowledge: With almost every male in her family in the military, she was bound to get some tactical knowledge from them, and some physical training. LARP: Before, and even during, her attendance to Heartshine, she involves herself in LARP which led her to be physically fit and learn parkour or freerunning. Cooking: She is an exceptional cook. Give her ingredients and she'll whip up something you would probably like. Marksman: Thanks to some LARP and Airsoft battles, she has quite the aim. Photographic Memory: She never forgets a detail. Never. Minor Attacks: Lightning Bolt: Sends a bolt of lightning towards the enemy Electric Charge: Coating a part of her body with electricity, it powers up the attack Stun Grenade: Used as support, she sends a small ball of electricity to momentarily paralyze an enemy (lasts two seconds) Lightning Web: Lightning crawls around her in a small two meter radius to damage enemies surrounding her. Shockwave: By charging both hands and slamming them together, she creates a shockwave around her that can lift a small demon (or a grown man) off their feet. Moderate Attacks: Lightning Storm: A series of precise lightning strikes that can have multiple targets damaged simultaneously Lightning Boost: Practically covering herself, or another, in lightning, it boosts her, or another's, overall physical capabilities. This lasts for ten minutes. She's been known to use this frequently in tandem with other attacks to speed herself up at the cost of her energy for a quick fight. Lightning Spear: Definitely more damaging than Lightning Bolt but acts almost the same way. Major Attacks: Wrath of Zeus: It is as devastating as it sounds, it sends a bolt of white-hot lightning coming down from the sky (or the ceiling depending on where they are) and to the enemy. It sends a shockwave capable of lifting a car off the ground around an eight meter radius.
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Lucy Madrid it to her room without interruption, binded to the fact that she was universally ignored by most and only talked to if needed. She liked it this way and was even more pleased her roommate was gone for now. She set her one bag on her bed and laid next to it. She was not in the mood for anything. In all actiallity she was never. She didn't want to do this stupid "oh my god where have you been? " bullshit. She knew the name of her roommate but that didn't matter now, later, or ever. She was in her Zen now. She was told that was the best way to channel your powers, but she knew that was bullshit. Now she didn't have powers. For now She sat in her little cocoon of blankets. She wanted to skip orientation. Please
Ummm I'll try too Civilian Name:Lucia Ginger Magical Girl Name:Tina T Age (13-18):16 Years at HeartShine (1-4):2 Sexuality:Unknown currently Civilian Appearance:A young girl. Boxy shape and more masculine. Has a crooked grin and bright ginger hair. Has Brown eyes. Wears uniform when required. Hates both uniforms Magical Girl Appearance:Uniform gets crisp at the edges. Hair goes brighter like a second sun. Eyes become fiery. Spiritstone Appearance:A volcanic stone with rippling outwards like an explosion Personality:Fiery and very blunt. Explodes easily and angered easily. Can be nice one second and brutal another. Unpredictable Bio: We'll see later if you give me a chance Power Theme:Explosives/Fire Utility Abilities: Know it all: Knowledgeable in all manners of explosives and able to activate or deactivate and explosives Karisma: Can reverse any charismatic act by another person Only uses it when she's mad Burning ring of fire: can set anything aflame whether she wants to or not. Birning desire: Explosive crushes for others. Becomes violently obssessed and crazed Minor Attacks: The bomb: minor explosive attack which is like a firecracker punch Just for kicks: A fiery kick that can burn Moderate Attacks: Sugar: A blast that seems weak at first but over the course of the battle leaves the foe weakened slowly Boom: A more powerful "the bomb" Very powerful Major Attacks: Crazed: A extremely powerful blast that while being extremely powerful reduces her to a comatose state
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Those gathered outside school could hear a sound. It was a faint sound, but it was growing louder by the moment. Eventually they could work out what it was; music. Loud rock music. That meant only one thing... The first truck pulled up in front of the school, then two more after it, before a limousine drove past them and pulled up in front of the school entrance. The music was blasting out, and as the doors of the limo opened out stepped a smallish girl with purple hair and her father after her. One of the trucks was starting to be unloaded with boxes - clothes, and yes that drum kit. Anyone who had been at the school for a year or more knew who it was. Melissa had made her loud arrival. Talking to her father for a few moments more before giving him a hug, Melissa went over to one of the trucks and took out her favourite guitar; a blue guitar. Her pendant necklace shone in the sun, glistening as the suns rays hit it. With a smile, she strides over to the teachers and students gathered outside the school, and proudly proclaims "Hello, teachers and Students! Melissa has arrived! How are you all doing?"
Civilian Name: Melissa Smith Magical Girl Name: Harmony Age (13-18): 16 Years at HeartShine (1-4): 2 Sexuality: Bisexual Personality: Electric. Melissa is loud, bubbily, and excitable. She lives the high life, and it shows in her actions - money has never been an object for her. Those who she befriends and cares for, which is a select few, can see her other side; loyalty, protection, Melissa would do anything to protect those who matter to her. She's grown up as a bit of a party animal though - and got in trouble more than once for breaking curfews to throw a dorm party. Bio: Daughter of a great rock guitarist, it came as no surprise as Melissa's powers came from music. She has been around instruments since birth, and could play a guitar from the age of three. Money was always easy to get, and she always had the best stuff. Melissa's powers came out accidentally on stage, when her dad let his twelve year old girl play guitar on stage during a pre-show. The guitar burst into life as she played, almost blinding the crowd, hypnotising them to chant for her without ever knowing her name. Her parents, unsure how to treat this sudden power, tried to hide it. They allowed her to play still, but only in private. She rarely hit the power surges that she had on stage, and when she turned 14 the school contacted her parents. They were more than willing to send their locked-away daughter to learn how to control her powers. She arrived at the school with a huge amount of belongings including five guitars and a drumkit, much to the teachers horror. She only seems to play the drums when she's in a bad mood though, thankfully for those at the school. Power Theme: Music Utility Abilities: (Passive and active abilities with a mainly non-combat application. Limit 5 to start.) Musical Fingers - Melissa can play any instrument perfectly, regardless of the instruments state of tune or if she has played it before Voice of an angel - Melissa is able to convince people through speech much easier than most others. Inspiration - Melissa is able to change or alter emotions through her music. No Autographs, Please - Melissa can blend into a crowd as easily as she can make herself the centre of attention Never without my instrument – Melissa can summon her instruments to her Minor Attacks: (Low damage attacks that don't cost a lot of power. Limit 5 to start.) Instrumental Solo! – With a strum of her fingers, Melissa causes a vibration that can irritate the ear drums Voice of the devil – the opposite of Voice of an Angel, a high pitched note that can shatter glass Guitar throw – Quite literally what it says on the tin. Melissa can throw the guitar, which will return to her hand Smokescreen – Special effects! Melissa causes mist to spread around her, making it harder for her targets to breathe Moderate Attacks: (Hard-hitting moves capable of getting the attention of even the strongest foes, but cost more energy. Limit 3 to start.) Chorus – A continuous attack – Melissa cannot do anything else while she is singing her song. While her song is being sung however, her allies are powered up and her enemies are weakened Let me hear you scream! – A scream that draws attention to her. The target of this attack cannot look away from Melissa while she is screaming Pyrotechnics – What is a performer without her stage? Fireworks are summoned out of the ground and fired in the direction of Melissa’s choosing Major Attacks: (Finishers that can put down just about any weakened foe, but cost a ton of energy. Limit one to start.) THUNDERSTRUCK - quite literally, a bolt of thunder from her guitar (or other instrument). She has to channel it through an instrument, and cannot use it if she's not playing. The damage is explosive
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Lucy heard the distant noise and hated it. Hated it so very much that she at first covered her ears. Thump She couldn't take it. She covered her ears more Her eyes were bloodshot disks she was so furious that she was interrupted in her peace. She climbs out of her bed and out the dorm's door and theen goes outside to "greet" this... This... "Urged!" She grunts She sees the nuisance and it pisses her off even more until she finally finds the words to respond "SHUT THE HELL UP!"
Ummm I'll try too Civilian Name:Lucia Ginger Magical Girl Name:Tina T Age (13-18):16 Years at HeartShine (1-4):2 Sexuality:Unknown currently Civilian Appearance:A young girl. Boxy shape and more masculine. Has a crooked grin and bright ginger hair. Has Brown eyes. Wears uniform when required. Hates both uniforms Magical Girl Appearance:Uniform gets crisp at the edges. Hair goes brighter like a second sun. Eyes become fiery. Spiritstone Appearance:A volcanic stone with rippling outwards like an explosion Personality:Fiery and very blunt. Explodes easily and angered easily. Can be nice one second and brutal another. Unpredictable Bio: We'll see later if you give me a chance Power Theme:Explosives/Fire Utility Abilities: Know it all: Knowledgeable in all manners of explosives and able to activate or deactivate and explosives Karisma: Can reverse any charismatic act by another person Only uses it when she's mad Burning ring of fire: can set anything aflame whether she wants to or not. Birning desire: Explosive crushes for others. Becomes violently obssessed and crazed Minor Attacks: The bomb: minor explosive attack which is like a firecracker punch Just for kicks: A fiery kick that can burn Moderate Attacks: Sugar: A blast that seems weak at first but over the course of the battle leaves the foe weakened slowly Boom: A more powerful "the bomb" Very powerful Major Attacks: Crazed: A extremely powerful blast that while being extremely powerful reduces her to a comatose state