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https://en.wikipedia.org/wiki/Jeffrey%20P.%20Buzen
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Jeffrey Peter Buzen (born May 28, 1943) is an American computer scientist in system performance analysis best known for his contributions to queueing theory. His PhD dissertation (available as https://archive.org/details/DTIC_AD0731575) and his 1973 paper Computational algorithms for closed queueing networks with exponential servers have guided the study of queueing network modeling for decades.
Born in Brooklyn, Buzen holds three degrees in Applied Mathematics -- an ScB (1965) from Brown University and, from Harvard University, an MS (1966) and a PhD (1971). He was a systems programmer at the National Institutes of Health in Bethesda, Maryland (1967–69), where his technique for optimizing the performance of a realtime biomedical computer system led to his first publication at a 1969 IEEE conference. After completing his PhD, he held concurrent appointments as a Lecturer in Computer Science at Harvard and as a Systems Engineer at Honeywell (1971-76). Some of his students at Harvard have gone on to become well known figures in computing. Buzen was PhD thesis advisor for Robert M. Metcalfe (1973), Turing Award winner and co-inventor of Ethernet, and for John M. McQuillan (1974), developer the original adaptive routing algorithms used in ARPAnet and Internet. Buzen also co-taught (with Ugo Gagliardi) a two-semester graduate level course on Operating Systems (AM 251a/AM251br) that Microsoft co-founder Bill Gates took during his Freshman year (1973-74). Two decades later, Gates wrote "It was the only 'computer course' I officially ever took at Harvard." (private email, July 24, 1995)
In addition to being an educator and a researcher, Buzen is also an entrepreneur. Along with fellow Harvard Applied Mathematics PhDs Robert Goldberg and Harold Schwenk, he co-founded BGS Systems in 1975. The company, which began operations in his basement, developed, marketed and supported software products for the performance management and capacity planning of enterprise computer systems. Their flagship modeling product, BEST/1, was based on proprietary extensions to the queuing network models and computational algorithms that Buzen developed in his PhD thesis.
BGS Systems was listed on NASDAQ (BGSS) from 1983 to 1998. Buzen served as Chief Scientist and Senior Vice President until the company was acquired by BMC Software in 1998.
In addition to the development of specific models and algorithms, Buzen’s research has also dealt extensively the question of why some stochastic models work surprisingly well in practice, even though the theoretical assumptions upon which these models are based seem unlikely to be satisfied by real world systems. This has led the development of an alternative approach to stochastic modeling that makes it possible to derive certain classical results using simpler assumptions that are more likely to be satisfied in practice. His initial 1976 paper on this topic Fundamental Laws of Computer System Performance received the inaug
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https://en.wikipedia.org/wiki/Micro%20Live
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Micro Live is a BBC2 TV series that was produced by David Allen as part of the BBC's Computer Literacy Project, and followed on from earlier series such as The Computer Programme, Computers in Control, and Making the Most of the Micro. As the name implies, the series was broadcast live (so causing its own problems such as the infamous incident of the hacked email account).
The first programme was a one-off two-hour-long special, broadcast on Sunday 2 October 1983 as Making the Most of the Micro Live. A second one-hour special was broadcast in the summer of 1984, during which it was announced that Micro Live would be back on BBC2 as a regular monthly one-hour series starting in October of that year. A second season of Micro Live launched in 1985 as a weekly half-hour programme and was followed by a third series of weekly half-hour shows in 1986. The series broadcast its last programme on 28 March 1987.
The scope of the programme was much wider than the preceding computer series and had a less formal feel due to its live nature. Not only did it cover more subject areas but it also featured more microcomputers instead of its main focus being the BBC Micro, however, the BBC Micro's replacement – the Acorn Archimedes – featured prominently in the final series. It regularly included stories from the United States and recorded various small but significant milestones, such as the first on-air transatlantic mobile phone call, made from Lesley Judd sitting in a Sinclair C5 outside Television Centre to Freff on the top of a New York skyscraper in a snowstorm.
Presenters
Ian McNaught-Davis was once again the anchorman and he was joined over the course of the series by regulars Lesley Judd, Fred Harris and Connor Freff Cochran, an American journalist who did live broadcast and filmed reports from the USA.
BBC Software for Schools Competition
The joint winners of this competition held in 1984 were Trevor Inns from Drayton Manor High School and Simon Harriss and David Eldridge of William Howard School, Brampton.
Hacking incident
The first one-off special was the subject of a memorable hacking incident. Ian McNaught-Davis and John Coll logged into the programme's BT Gold email account to demonstrate the features of the then relatively new idea of email, only to find that the account had been hacked. Shortly before air, the floor manager had informed Ian McNaught-Davis the password for the account, unfortunately while his microphone was live. Visiting computer guests, who were in the green room, overheard this information and immediately telephoned a friendly hacker, who proceeded to use the information to get into the account.
The following text was displayed once John Coll had logged in:
Computer Security Error. Illegal access.
I hope your Television PROGRAMME runs
as smoothly as my PROGRAM worked out
your passwords! Nothing is secure!
Hackers' Song.
"Put another password in,
Bomb it out and try again,
Try to get past logging in,
we're Hacking, Hackin
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https://en.wikipedia.org/wiki/EPN
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EPN may refer to:
End Polio Now, the Polio eradication campaign of Rotary International and the World Health Organization
Economic Prosperity Network, a global alliance initiative of the Trump administration
EPN (insecticide)
Effective perceived noise, a measure of aircraft noise
Electronic Payments Network, an electronic clearing house
Enrique Peña Nieto, President of Mexico 2012–2018
Enterprise private network, an intranet in a large organisation
Entomopathogenic nematode, thread worm that kills insects
Epsin, a membrane protein
Esplanade MRT station, Singapore (MRT station abbreviation)
EUREF Permanent Network, a European GPS network
National Polytechnic School (Ecuador) (Spanish: ), a university in Quito
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https://en.wikipedia.org/wiki/NOAA%27s%20Environmental%20Real-time%20Observation%20Network
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The NOAA Environmental Real-time Observation Network (NERON) is a project to establish a nationwide network of high quality near real-time weather monitoring stations across the United States. A 20-mile by 20-mile grid has been established, with the hopes of having one observation system within each grid cell. Effort is being put forth by local National Weather Service (NWS) offices and other state climate groups to ensure that sites in the network meet important criteria. The network will be composed of existing, and in some cases upgraded, sites (ASOS, Cooperative Observer, etc.) as well as new sites being established for other local and state efforts. Many stations in New England and New York have already been installed.
See also
Citizen Weather Observer Program (CWOP)
Community Collaborative Rain, Hail and Snow Network (CoCoRaHS)
Mesonet
References
Improved Accuracy in Measuring Precipitation with the NERON Network in New England
Meteorological data and networks
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https://en.wikipedia.org/wiki/Martin%20Kay
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Martin Kay (1935 – 8 August 2021) was a computer scientist, known especially for his work in computational linguistics.
Born and raised in the United Kingdom, he received his M.A. from Trinity College, Cambridge, in 1961. In 1958 he started to work at the Cambridge Language Research Unit, one of the earliest centres for research in what is now known as Computational Linguistics. In 1961, he moved to the Rand Corporation in Santa Monica, California, US, where he eventually became head of research in linguistics and machine translation. He left Rand in 1972 to become Chair of the Department of Computer Science at the University of California, Irvine. In 1974, he moved to the Xerox Palo Alto Research Center as a Research Fellow. In 1985, while retaining his position at Xerox PARC, he joined the faculty of Stanford University half-time. He was most recently Professor of Linguistics at Stanford University and Honorary Professor of Computational Linguistics at Saarland University.
Life
He was born in Edgware (Middlesex, Great Britain) in 1935 and he studied linguistics and computational linguistics at Trinity College in Cambridge.
His main interests were translation, both by people and machines, and computational linguistic algorithms, especially in the fields of morphology and syntax.
Work
Kay began his career at the Cambridge language Research Unit in Cambridge, England under Margaret Masterman. In 1961 David G. Hays hired him to work for the RAND Corporation; he subsequently worked for the University of California, Irvine and Xerox PARC. Kay is one of the pioneers of computational linguistics and machine translation. He was responsible for introducing the notion of chart parsing in computational
linguistics, and the notion of unification in linguistics generally.
With Ron Kaplan, he pioneered research and application development in finite-state morphology. He has been a longtime contributor to, and critic of, work on machine translation. In his seminal paper "The Proper Place of Men and Machines in Language Translation," Kay argued for MT systems that were tightly integrated in the human translation process. He was reviewer and critic of EUROTRA, Verbmobil, and many other MT projects.
Kay was a former Chair of the Association of Computational Linguistics and President of the International Committee on Computational Linguistics. He was a Research Fellow at Xerox PARC until 2002. He held an
honorary doctorate of Gothenburg University. Kay received the lifetime Achievement Award of the Association for Computational Linguistics for his sustained role as an intellectual leader of NLP research in 2005.
Achievements and honours
His achievements included the development of chart parsing and functional unification grammar and major contributions to the application of finite state automata in computational phonology and morphology. He was also regarded as a leading authority on machine translation.
His honours included an honorary Doctor of Philo
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https://en.wikipedia.org/wiki/Power%20Macintosh%206200
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The Power Macintosh 6200 (also sold under variations of the name Performa 6200, Performa 6300 and Power Macintosh 6300) is a series of personal computers designed, manufactured, and sold by Apple Computer from May 1995 to July 1997. The 6200 is the PowerPC-based replacement for the Quadra 630, with the same form factor and price range. In early 1997, the rather different Power Macintosh 6300/160 / Performa 6360 based on the Power Macintosh 6400 was introduced. The whole line was discontinued when the desktop model of the Power Macintosh G3 was released.
In addition to the many Performa variants, it also includes model numbers above 6300 (which would normally indicate a different model). The model numbers above 6260 use a PowerPC 603e processor, but are otherwise virtually identical. Finally, some computers with model numbers that indicate they belong to the 6200/6300 family (the above-mentioned Power Macintosh 6300/160 and its Performa version 6360) are rather different on the inside. Generally, the 6200 and 6300 are closely related to the Power Macintosh 5200 LC and 5300 LC. For nearly every 6000-series (desktop) model, there is a 5000-series (all-in-one) model with an integrated CRT screen.
Power Macintosh 6200 / 6300
The 6200 shares its logic board with the Power Macintosh 5200 LC. The internal bus structure consists of three buses:
A 64-bit 75 MHz 603 bus connecting the CPU, 256K L2 cache, and ROM. This is the front-side bus.
A 32-bit 37.5 MHz 68040 bus connecting the memory, video, and I/O controllers. A custom integrated circuit, Capella, bridged this bus to the 603 bus. Capella is very similar to a northbridge chip.
A 32-bit 16 MHz I/O bus managed by a custom integrated circuit, PrimeTime II, which is similar to a southbridge (computing) chip.
On January 27, 1996, the 6300 and 6310 models were introduced, with a new 100 MHz PowerPC 603e CPU. On April 22, 1996, the 6320 and 6300/120 were released. These upgraded the CPU speed to 120 MHz. The 6300/120 was sold as a business model in the Asia market. In all cases the front-side bus speed matched the CPU speed, and the 68040 or northbridge bus speed was increased to 40 MHz. The rest of the logic board remained the same.
Models
Standard equipment on all 6200/6300 models includes an LC-PDS slot, a 1.4 MB SuperDrive with manual insert, two RS-232/422 serial ports, one external SCSI port, one ADB port, monophonic sound input port, internal stereo speakers, and a DB-15 video output port. The internal modem is in a 112-pin expansion slot, allowing for aftermarket modems. There is also an external modem port, but it is covered over by a piece of plastic. If the plastic seal is removed and the internal modem is removed, the external port is usable.
All machines also shipped with an AppleDesign keyboard, ADB Mouse II, and (excepting the 6216CD and 6220CD) an Apple Multiple Scan 15 Display.
Introduced May 1, 1995:
Power Macintosh 6200/75: The 6200 was only sold in Asia under this name. In
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https://en.wikipedia.org/wiki/Pop2K
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Pop2K (formerly XM Hitlist) is a commercial-free all-2000s radio station that is broadcast on Sirius XM Radio. It is located on channel 10 (previously 30), and Dish Network 6010 and 099-10. It plays a range of top 40 hits from 2000 to 2009. Originally, some music would come from the late 1990s (before March 2009, the channel would play music from 1996, 1997 and 1998, but 1999 titles continue on the playlist). The channel is also used for XM's annual pop music chronology, IT. Starting in late 2009, the station started to play more deeper cuts and not the popular hits from the decade, to give it a more or less nostalgic flavor that the decades stations have. By 2010, no new 2010s music has been played unless it is left over from 2009 (for example, "Tik Tok" by Kesha was a number-one song in 2010 but was released in 2009), making it a 2000s-only station. By December 18, 2009, Mediabase ceased reporting the channel's playlist.
The station gets its name from Y2K, the nickname for the year 2000.
History
XM Hitlist was originally created as a commercial-free alternative to Clear Channel's CHR hits station on XM, KISS, which began airing commercials in May 2006. When Clear Channel began airing commercials on KISS, DirecTV and AOL Radio dropped the KISS stream from their services, and added the XM Hitlist stream instead. XM Radio Canada dropped KISS entirely with no replacement. On April 1, 2007, XM Canada added Hitlist to its channel line-up.
In 2008, the channel was rebranded as Pop2K as part of Sirius XM's channel merger. In 2009, Pop2K was dropped from Sirius Satellite Radio for four years as the channel reverted to an XM-exclusive channel, leaving Sirius with only one contemporary hit radio channel. The Pop2K channel was replaced on the Sirius platform by BackSpin (which, ironically, is also part of XM's lineup).
On May 9, 2013, Pop2K was added back to the Sirius Satellite Radio lineup.
On August 21, 2015, Pop2K was added to Dish Network 6010, to go with Sirius XM Radio 10 after seven years.
DirecTV Channel Lineup
During its suspension on Sirius, it was also the only XM-exclusive channel owned by Sirius XM Radio featured on DirecTV channel 817. On March 27, 2009, Pop2K was added to the Sirius line-up as an internet-only channel.
On February 9, 2010, all of the Sirius XM programming on DirecTV was dropped in favor of Sonic Tap by DMX.
Former DJs
For a period of about six months between April and November 2006, Priestly and Michelle Cartier were moved from Top 20 on 20 to XM Hitlist, retaining their time slots. In November, they were moved back to Top 20 on 20 as part of the channel's relaunch. Priestly and Cartier were subsequently replaced by other DJs on XM Hitlist.
Internet Player
The internet player can be based to play either pop or rock, despite the name implying an all-pop format.
Core artists
P!nk
Kelly Clarkson
Eminem
Britney Spears
Linkin Park
Nelly
Usher
Christina Aguilera
Maroon 5
Fall Out Boy
Rihanna
Justin Timberlake
Nick
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https://en.wikipedia.org/wiki/Network%20socket
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A network socket is a software structure within a network node of a computer network that serves as an endpoint for sending and receiving data across the network. The structure and properties of a socket are defined by an application programming interface (API) for the networking architecture. Sockets are created only during the lifetime of a process of an application running in the node.
Because of the standardization of the TCP/IP protocols in the development of the Internet, the term network socket is most commonly used in the context of the Internet protocol suite, and is therefore often also referred to as Internet socket. In this context, a socket is externally identified to other hosts by its socket address, which is the triad of transport protocol, IP address, and port number.
The term socket is also used for the software endpoint of node-internal inter-process communication (IPC), which often uses the same API as a network socket.
Use
The use of the term socket in software is analogous to the function of an electrical female connector, a device in hardware for communication between nodes interconnected with an electrical cable. Similarly, the term port is used for external physical endpoints at a node or device.
The application programming interface (API) for the network protocol stack creates a handle for each socket created by an application, commonly referred to as a socket descriptor. In Unix-like operating systems, this descriptor is a type of file descriptor. It is stored by the application process for use with every read and write operation on the communication channel.
At the time of creation with the API, a network socket is bound to the combination of a type of network protocol to be used for transmissions, a network address of the host, and a port number. Ports are numbered resources that represent another type of software structure of the node. They are used as service types, and, once created by a process, serve as an externally (from the network) addressable location component, so that other hosts may establish connections.
Network sockets may be dedicated for persistent connections for communication between two nodes, or they may participate in connectionless and multicast communications.
In practice, due to the proliferation of the TCP/IP protocols in use on the Internet, the term network socket usually refers to use with the Internet Protocol (IP). It is therefore often also called Internet socket.
Socket addresses
An application can communicate with a remote process by exchanging data with TCP/IP by knowing the combination of protocol type, IP address, and port number. This combination is often known as a socket address. It is the network-facing access handle to the network socket. The remote process establishes a network socket in its own instance of the protocol stack and uses the networking API to connect to the application, presenting its own socket address for use by the application.
Implementation
A pro
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https://en.wikipedia.org/wiki/Rosemary%20Daniels
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Rosemary Daniels is a fictional character from the Australian Network Ten soap opera Neighbours, played by Joy Chambers. She made her first on-screen appearance on 20 February 1986 and appeared intermittently. Rosemary is the adoptive daughter of Helen Daniels and the sister of Anne Robinson. Rosemary was the first character to discover Jim Robinson's body, following his death. Rosemary has been portrayed as a tough businesswoman who runs the Daniels Corporation. Chambers reprised the role in 2005 and returned for several episodes to help celebrate the show's 20th anniversary. Rosemary returned in 2010 for four episodes to celebrate the 25th anniversary. She made the first of her appearances on 6 July 2010 and the last on 20 August 2010.
Creation and casting
Rosemary was introduced as the adopted daughter of Helen Daniels (Anne Haddy). She was conceived by executive producer Reg Watson, as an alternative female character to the married and teenage females within the serial at the time. Actress Joy Chambers auditioned for Watson and she said she was "delighted to land the role". Chambers made her first appearance in early 1986, as "high-powered businesswoman" Rosemary returns to Erinsborough from New York to find her birth mother. At the conclusion of the storyline, Chambers returned to her home in Bermuda. In November of that year, she filmed a further guest appearance, which aired in 1987.
Commenting on her character's recurring status, Chambers told Jacqueline Lee Lewis of The Sydney Morning Herald: "The thing about Rosemary is she can come and go. She brings a bit of glamour to Ramsay Street in a way." Chambers also said that she always looked forward to playing Rosemary, as she liked performing and enjoyed working with the show's cast members, including Haddy. She thought that for Rosemary to keep returning, there needed to be a "good viable storyline", as she did not want her character to be written in just because she wanted to come back.
Development
Characterisation
Rosemary's persona has been portrayed through her no nonsense business minded ways. Chambers has described Rosemary as having a business woman's "take-no-prisoners" attitude. Chambers also stated during an interview in 2003, the reasons why she believed Rosemary was popular with viewers, stating: "I think some of her popularity is due to the fact that she could be relied upon to stir things up; that she was not wishy washy and that she stood her ground with men the same way she did with women." Also adding that Rosemary worked better as a recurring character because of her personality. Chambers has also claimed Rosemary's hidden softer side was shown whilst adopting Tracey Dawson (Emily Mortimore), helping her mother Anne and to the rest of her family. Of why her character was portrayed in this way, Chambers has said: "Reg Watson came up with the Rosemary Daniels character as an alternative to many women in the street who were mothers or young women growing up and feeling
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https://en.wikipedia.org/wiki/CFTK-TV
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CFTK-TV (analogue channel 3) is a television station in Terrace, British Columbia, Canada, airing CTV 2 programming. Owned and operated by Bell Media, it is part of the Great West Television system. CFTK-TV's studios are located on Lazelle Avenue in Terrace, and its transmitter is located on Thornhill Mountain. The station operates rebroadcast transmitters in Prince Rupert (CFTK-TV-1, channel 6) and Smithers (CFTK-TV-2, channel 5).
History
CFTK went on the air for the first time on November 1, 1962. Standard Broadcasting acquired CFTK from Telemedia in 2002. Telemedia had owned CFTK since 1999.
The station was originally part of a two-station "sub-network" called Northern Television (NTV) since the early 1990s, until 2002, when it was disbanded and re-launched as Great West Television (joined by CKPG-TV). NTV and GWTV's programming consisted of mainly American shows imported and aired on CHUM Limited's NewNet/A-Channel stations, mixed with CBC's own programming.
Great West Television largely ceased to exist in October 2006. With CBC Television going to a 24-hour schedule beginning in October 2006, CFTK-TV dropped all of its syndicated programming and increased the amount of CBC programming in its schedule outside of local news. This, in effect, made CFTK-TV a semi-satellite of Vancouver's CBUT for the remainder of its CBC affiliation.
Astral Media acquired CFTK in the fall of 2007 as part of its acquisition of most of Standard Broadcasting's assets.
On March 16, 2012, it was announced Bell Canada would be acquiring Astral Media for $3.38 billion. However, the deal was rejected by the Canadian Radio-television and Telecommunications Commission (CRTC) that fall. Bell submitted a revised takeover proposal in 2013, in which it would sell off a number of assets but keep CFTK. Bell has committed to maintaining the station's current conditions of license, including CBC affiliation, until the end of its license term in 2017. Bell owns two networks of its own, CTV and CTV 2, which compete with CBC. The deal was approved by the Competition Bureau in March 2013, and by the CRTC in June 2013.
On October 28, 2015, the CRTC made public an application by Bell to disaffiliate CFTK from CBC Television effective February 22, 2016, at which point the station is scheduled to begin airing programming from Bell's CTV Two system. Bell and the CBC agreed to an early termination of CFTK's affiliation agreement on October 5. Any TV service providers serving the region and not already carrying a CBC Television owned-and-operated station on their basic services (in this case, CBUT) would have to add one by the disaffiliation date in order to comply with CRTC regulations. It is now available on cable and satellite effective the same day.
On October 4, 2017, Bell Media applied for a new transmitter in Smithers to repeat CFTK-TV. The application was approved on December 12, 2017. The transmitter, which broadcasts on channel 5, is a reactivation of a former CBC-owned tra
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https://en.wikipedia.org/wiki/Lattice-based%20access%20control
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In computer security, lattice-based access control (LBAC) is a complex access control model based on the interaction between any combination of objects (such as resources, computers, and applications) and subjects (such as individuals, groups or organizations).
In this type of label-based mandatory access control model, a lattice is used to define the levels of security that an object may have and that a subject may have access to. The subject is only allowed to access an object if the security level of the subject is greater than or equal to that of the object.
Mathematically, the security level access may also be expressed in terms of the lattice (a partial order set) where each object and subject have a greatest lower bound (meet) and least upper bound (join) of access rights. For example, if two subjects A and B need access to an object, the security level is defined as the meet of the levels of A and B. In another example, if two objects X and Y are combined, they form another object Z, which is assigned the security level formed by the join of the levels of X and Y.
LBAC is also known as a label-based access control (or rule-based access control) restriction as opposed to role-based access control (RBAC).
Lattice based access control models were first formally defined by Denning (1976); see also Sandhu (1993).
See also
References
Computer security models
Lattice theory
Access control
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https://en.wikipedia.org/wiki/RAD50
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Rad50 may refer to:
RADIX-50, a character encoding scheme in computing
RAD50 (gene), in biology, encodes a DNA repair protein involved in DNA double-strand break (DSB) repair
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https://en.wikipedia.org/wiki/MSG%20Metro%20Channels
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MSG Metro Channels was a series of local-minded New York City cable networks which launched on August 5, 1998, and closed in late 2005. Owned by Rainbow Media, the Metro networks were founded as a spinoff of the MSG sports network. The network was originally split into three separate channels, MSG MetroGuide, MSG MetroTraffic & Weather, and MSG MetroLearning Center. The tri-channel network was termed as "What to do, what to know, and how to get there" among similar billings.
MSG MetroGuide
MSG MetroGuide was a 24-hour entertainment and local venue guide to the Tri-State area. It offered local information on places to vacation, eat at, visit, and be a resource to local viewers in their hometown. Some billed it as a Zagat on TV. Ed Koch contributed some movie reviews as part of the programming. Other on air talent included Bobby Rivers, Christina Ha, Ed Levine and Tinabeth Piña.
MSG MetroTraffic & Weather
MSG MetroTraffic & Weather was the first sole traffic and weather channel in the tri-state area, and while local news networks and The Weather Channel offered weather news, the traffic component was the network's main feature.
MSG Metro Traffic & Weather originally began as News 12 Weather. In the early 1990s it would air in the mornings on most Cablevision systems in place of Bravo (which was owned by Rainbow, but sold to NBC Media in 2002 and later NBCUniversal) and E! when they shared a channel on Cablevision in the Long Island area. When Optimum TV launched in 1996, it got a full-time location in those areas. When the MSG MetroChannels launched in 1998, a traffic element was added to the channel and it became MSG MetroTraffic & Weather.
Currently, MSG MetroTraffic & Weather is the only MSG Metro channel still on the air. It now goes by the name News 12+ and is seen on Cablevision (now Altice) systems on Channel 61 (97 on the former Service Electric system in Sparta acquired by Altice).
MSG MetroLearning Center
MSG MetroLearning Center actually began in the late 70s as a public service by Cablevision. Throughout the 80s and into the 90s, it aired as Extra Help on Long Island's TeLICare channel before finding its home on Long Island One in the early 90s. Long Island One featured mostly Public-access television cable TV shows, as well as a photo bulletin board detailing events on Long Island and was available on channel 1 on most Cablevision systems.
In the late spring of 1995, Cablevision "retooled" the show, improving its image for middle- and high-schoolers, and created an "adult-programming" block, which included shows on gardening, computers, cars, finance, and legal issues. Viewers were invited to "join the show" and ask questions by calling 1-800-EXT-HELP. The after-school programming featured a number of EJ's or educational jockeys who presented the different segments. Marissa Fenech, Mark Citorella, and Mark Kenny were among the first of this group. One of the High School geared segments, called "Peer to Peer," featured High School
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https://en.wikipedia.org/wiki/HBO
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Home Box Office (HBO) is an American pay television network, which is the flagship property of namesake parent-subsidiary Home Box Office, Inc., itself a unit owned by Warner Bros. Discovery. The overall Home Box Office business unit is based at Warner Bros. Discovery's corporate headquarters inside 30 Hudson Yards in Manhattan's West Side district. Programming featured on the network consists primarily of theatrically released motion pictures and original television programs as well as made-for-cable movies, documentaries, occasional comedy, and concert specials, and periodic interstitial programs (consisting of short films and making-of documentaries).
HBO is the oldest subscription television service in the United States still in operation. HBO pioneered modern pay television upon its launch on November 8, 1972: it was the first television service to be directly transmitted and distributed to individual cable television systems, and was the conceptual blueprint for the "premium channel", pay television services sold to subscribers for an extra monthly fee that does not accept traditional advertising and present their programming without editing for objectionable material. It eventually became the first television channel in the world to begin transmitting via satellite—expanding the growing regional pay service, originally available to cable and multipoint distribution service (MDS) providers in the northern Mid-Atlantic and southern New England, into a national television network—in September 1975, and, alongside sister channel Cinemax, was among the first two American pay television services to offer complimentary multiplexed channels in August 1991.
The network operates seven 24-hour, linear multiplex channels as well as a traditional subscription video on demand platform (HBO On Demand) and its content is the centerpiece of Max (previously HBO Max), an expanded streaming platform operated separately from but sharing management with Home Box Office, Inc., which also includes original programming produced exclusively for the service and content from other Warner Bros. Discovery properties. The HBO linear channels are not presently accessible on HBO Max but continue to be available to existing subscribers of traditional and virtual pay television providers (including Hulu and YouTube TV, which also sell their HBO add-ons independently of their respective live TV tiers).
, HBO's programming was available to approximately 35.656 million U.S. households that had a subscription to a multichannel television provider (34.939 million of which receive HBO's primary channel at minimum), giving it the largest subscriber total of any American premium channel. (From 2006 to 2018, this distinction was held by Starz Encore—currently owned by Lionsgate subsidiary Starz Inc.—which, according to February 2015 Nielsen estimates, had 40.54 million pay subscribers vs. the 35.8 million subscribers that HBO had at the time.) In addition to its U.S. subscrib
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https://en.wikipedia.org/wiki/Matrox%20G200
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The G200 is a 2D, 3D, and video accelerator chip for personal computers designed by Matrox. It was released in 1998.
History
Matrox had been known for years as a significant player in the high-end 2D graphics accelerator market. Cards they produced were excellent Windows accelerators, and some of the later cards such as Millennium and Mystique excelled at MS-DOS as well. Matrox stepped forward in 1994 with their Impression Plus to innovate with one of the first 3D accelerator boards, but that card only could accelerate a very limited feature set (no texture mapping), and was primarily targeted at CAD applications.
Matrox, seeing the slow but steady growth in interest in 3D graphics on PCs with NVIDIA, Rendition, and ATI's new cards, began experimenting with 3D acceleration more aggressively and produced the Mystique. Mystique was their most feature-rich 3D accelerator in 1997, but still lacked key features including bilinear filtering. Then, in early 1998, Matrox teamed up with PowerVR to produce an add-in 3D board called Matrox m3D using the PowerVR PCX2 chipset. This board was one of the very few times that Matrox would outsource for their graphics processor, and was certainly a stop-gap measure to hold out until the G200 project was ready to go.
Overview
With the G200, Matrox aimed to combine its past products' competent 2D and video acceleration with a full-featured 3D accelerator. The G200 chip was used on several boards, most notably the Millennium G200 and Mystique G200. Millennium G200 received the new SGRAM memory and a faster RAMDAC, while Mystique G200 was cheaper and equipped with slower SDRAM memory but gained a TV-out port. Most G200 boards shipped standard with 8 MB RAM and were expandable to 16 MB with an add-on module. The cards also had ports for special add-on boards, such as the Rainbow Runner, which could add various functionality.
G200 was Matrox's first fully AGP-compliant graphics processor. While the earlier Millennium II had been adapted to AGP, it did not support the full AGP feature set. G200 takes advantage of DIME (Direct Memory Execute) to speed texture transfers to and from main system RAM. This allows G200 to use system RAM as texture storage if the card's local RAM is of insufficient size for the task at hand. G200 was one of the first cards to support this feature.
The chip is a 128-bit core containing dual 64-bit buses in what Matrox calls a "DualBus" organization. Each bus is unidirectional and is designed to speed data transfer to and from the functional units within the chip. By doubling the internal data path with two separate buses instead of just a wider single bus, Matrox reduced latencies in data transfer by improving overall bus efficiency. The memory interface was 64-bit.
G200 supported full 32-bit color depth rendering which substantially pushed the image quality upwards by eliminating dithering artifacts caused by the then-more-typical 16-bit color depth. Matrox called their technology Vibran
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https://en.wikipedia.org/wiki/MTN%20%28TV%20station%29
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MTN is a television station licensed to serve Griffith and the surrounding Murrumbidgee Irrigation Area (M.I.A.). The station is owned and operated by WIN Corporation as a Seven Network affiliate.
As WIN is the sole commercial television broadcaster in the area, they also supply the stations AMN, a Nine Network affiliate, and the supplementary station MDN, a Network 10 affiliate. This twinstick operation was permitted due to the broadcasting authorities considering Griffith and the M.I.A. too small for three television companies, but large enough for a single company running two stations. The broadcast region covers approximately 39,700 square kilometres, encompassing 20 urban centres which include Leeton, Narrandera, Hay, Hillston and Lake Cargelligo. According to 2006 Census data, it is estimated the region has a population of 64,200.
History
MTN began transmission on 15 December 1965 on channel 9. At its launch, MTN was owned by Murrumbidgee Television Limited, a publicly listed company, whose shareholders at the time included local radio station 2RG.
The costs of operating a television station in such a small market led MTN to join with CWN–6 Dubbo and CBN–8 Orange in forming the Television 6–8–9 network, in 1973. While the majority of the programming and identification came from the network, MTN did run its own news service as well as some programs of local interest and popularity, separate to the rest of the network. In March 1981, the network was rebranded as Mid State Television. Rancorp, who were the existing owners of stations RVN/AMV in Wagga Wagga and Albury, acquired Mid State Television in October 1987, and thus adding additional stations to the network. In November 1988, Mid State Television rebranded as Prime Television. During this time, regional areas were serviced by one commercial station and the ABC, and as a result, the regional commercial network hand-picked titles from the three metropolitan commercial networks to air in their region. Unfortunately, this meant that regional viewers were not able to watch all of the same shows as their metropolitan counterparts. As a result, the Hawke government introduced aggregation, whereby regional stations would be grouped together and become sole-affiliates for one metropolitan station, and additional stations would launch in regional areas so that regional viewers had access to the same amount of channels as metropolitan viewers. However, the government deemed Griffith and the M.I.A. to be too small a market for aggregation, and as a result, MTN was abandoned by Prime Television in 1989 and remained independently owned. MTN then took up an affiliation with WIN Television, who in turn was a Nine Network affiliate in southern New South Wales. While the majority of the programming was the same as WIN's, it retained its news service and aired some Seven Network programming, such as its coverage of the Australian Football League, in preference to Nine's rugby league.
In 1979, MTN was
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https://en.wikipedia.org/wiki/Verhoeff%20algorithm
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The Verhoeff algorithm is a checksum for error detection first published by Dutch mathematician Jacobus Verhoeff in 1969. It was the first decimal check digit algorithm which detects all single-digit errors, and all transposition errors involving two adjacent digits, which was at the time thought impossible with such a code.
The method was independently discovered by H. Peter Gumm in 1985, this time including a formal proof and an extension to any base.
Goals
Verhoeff had the goal of finding a decimal code—one where the check digit is a single decimal digit—which detected all single-digit errors and all transpositions of adjacent digits. At the time, supposed proofs of the nonexistence of these codes made base-11 codes popular, for example in the ISBN check digit.
His goals were also practical, and he based the evaluation of different codes on live data from the Dutch postal system, using a weighted points system for different kinds of error. The analysis broke the errors down into a number of categories: first, by how many digits are in error; for those with two digits in error, there are transpositions (ab → ba), twins (aa → 'bb'), jump transpositions (abc → cba), phonetic (1a → a0), and jump twins (aba → cbc). Additionally there are omitted and added digits. Although the frequencies of some of these kinds of errors might be small, some codes might be immune to them in addition to the primary goals of detecting all singles and transpositions.
The phonetic errors in particular showed linguistic effects, because in Dutch, numbers are typically read in pairs; and also while 50 sounds similar to 15 in Dutch, 80 doesn't sound like 18.
Taking six-digit numbers as an example, Verhoeff reported the following classification of the errors:.
Description
The general idea of the algorithm is to represent each of the digits (0 through 9) as elements of the dihedral group . That is, map digits to , manipulate these, then map back into digits. Let this mapping be
Let the nth digit be and let the number of digits be .
For example given the code 248 then is 3 and .
Now define the permutation
For example . Another example is since
Using multiplicative notation for the group operation of , the check digit is then simply a value such that
is explicitly given by inverse permutation
For example the check digit for 248 is 5. To verify this, use the mapping to and insert into the LHS of the previous equation
To evaluate this permutation quickly use that
to get that
This is the same reflection being iteratively multiplied. Use that reflections are their own inverse.
In practice the algorithm is implemented using simple lookup tables without needing to understand how to generate those tables from the underlying group and permutation theory. This is more properly considered a family of algorithms, as other permutations work too. Verhoeff's notes that the particular permutation, given above, is special as it has the property of detecting 95.3
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https://en.wikipedia.org/wiki/Daegis%20Inc.
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Daegis Inc. (formerly Unify Corporation) was one of the early developers of database management systems and tools for database development. It was founded in 1980 and headquartered in Irving, Texas. Unify initially focused on providing databases and 4th-generation programming language (4GL) development tools for the Unix platform, but with Windows taking over the desktop computer Unify released VISION, a 4GL cross-platform development tool that supports Windows, Linux and Unix.
The company's total revenue for fiscal year 2014 was $31.0 million. , it employed 140 people worldwide.
History
Unify was co-founded in 1980 by Nico Nierenberg, William "Bill" Osberg, and David Edwards. In 1986 it released Accell IDS, one of the first integrated 4GL applications, and the next year released Unify 2000, an OLTP database engine written in C that was the predecessor to Unify DataServer.
In 1993 Nierenberg and Osberg left Unify to form Actuate Corporation. In 1995 the corporate headquarters moved to San Jose under Reza Mikailli, but in 2000 the company reported accounting irregularities, placed Reza Mikailli on leave, and Todd Wille took over as CEO. Corporate headquarters returned to Sacramento and Unify was delisted from Nasdaq, not returning until 2008. Mikailli was convicted of security fraud and conspiracy charges in 2003.
Also in 2003 the company laid off about half of the development staff to focus on sales and marketing, and in 2005 it acquired Acuitrek and formed the Insurance Risk Management (IRM) division. The next year, Halo Technologies made a stock-only buyout offer for approximately $21 million, but instead, the IRM division was traded for Gupta Technologies. 2009 saw the acquisition of CipherSoft, an Oracle application modernization company, and AXS-One, a content archive provider. Headquarters moved from Sacramento, California to Irving, Texas.
In 2010, Unify acquired Daegis, an eDiscovery solution provider.
In 2011, Unify changed its name to Daegis.
In 2012, the database and tools division of Daegis/Unify was renamed to Gupta Technologies.
In 2013, the company sold the domain name unify.com to Siemens Enterprise Communications for their Unify re-branding.
In 2015, the company was acquired by opentext.
References
External links
Dedicated Wiki for Team Developer tips & tricks
Large collection of Team Developer samples
Community forum for Q & A
Software companies based in Texas
Companies based in Irving, Texas
Companies formerly listed on the Nasdaq
Defunct software companies of the United States
2015 mergers and acquisitions
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https://en.wikipedia.org/wiki/Q%20Television%20Network
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Q Television Network was a shortlived American cable television channel which aired programming targeted to the lesbian, gay, and bisexual audiences. Founded by Frank Olsen, and eventually owned by Triangle Multimedia, the cable channel aired a mix of film, documentary and music programming, along with a number of original live talk show, information and news programs.
History
The channel's establishment was announced in early 2004, and began advertising in August. Its studios were based in Palm Springs, California.
It launched in September on selected cable services in major metropolitan markets, expanding in 2005 around the same time as the launch of Logo TV. Despite being based in Palm Springs, however, the city's mayor Ron Oden had to actively lobby to get the channel added to the local cable lineup.
Personalities associated with QTN programming included Jack E. Jett, Jackie Enx, Rob Williams, Elizabeth Melendez, Nick Oram, Steve Kmetko, Josh Fountain, Honey Labrador, Joe Bechely, Reichen Lehmkuhl and Chrisanne Eastwood.
In 2005, Q became available in Australia via SelecTV.
In February 2006, following a missed payroll run, the channel laid off much of its staff and shuttered its production facility in Burbank. It rehired a skeleton staff on a part-time basis later in the month, but Olsen was pushed out as CEO on March 7 and replaced by Taiwanese businessman Lloyd Fan. By May, Fan announced that the channel was shutting down, and the company filed for bankruptcy on May 25.
Some of the production staff and crew reunited under the direction of Queer Edge associate producer Sean Carnage on March 6, 2006, to produce the music documentary 40 Bands 80 Minutes!.
See also
Shortbus, a 2006 American erotic comedy-drama film, produced in association with Q Television Network.
References
Defunct television networks in the United States
LGBT-related television channels
LGBT-related mass media in the United States
Television channels and stations disestablished in 2006
2004 establishments in the United States
2006 disestablishments in the United States
Companies based in Palm Springs, California
Television channels and stations established in 2004
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https://en.wikipedia.org/wiki/Freivalds%27%20algorithm
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Freivalds' algorithm (named after Rūsiņš Mārtiņš Freivalds) is a probabilistic randomized algorithm used to verify matrix multiplication. Given three n × n matrices , , and , a general problem is to verify whether . A naïve algorithm would compute the product explicitly and compare term by term whether this product equals . However, the best known matrix multiplication algorithm runs in time. Freivalds' algorithm utilizes randomization in order to reduce this time bound to
with high probability. In time the algorithm can verify a matrix product with probability of failure less than .
The algorithm
Input
Three n × n matrices , , and .
Output
Yes, if ; No, otherwise.
Procedure
Generate an n × 1 random 0/1 vector .
Compute .
Output "Yes" if ; "No," otherwise.
Error
If , then the algorithm always returns "Yes". If , then the probability that the algorithm returns "Yes" is less than or equal to one half. This is called one-sided error.
By iterating the algorithm k times and returning "Yes" only if all iterations yield "Yes", a runtime of and error probability of is achieved.
Example
Suppose one wished to determine whether:
A random two-element vector with entries equal to 0 or 1 is selected say and used to compute:
This yields the zero vector, suggesting the possibility that AB = C. However, if in a second trial the vector is selected, the result becomes:
The result is nonzero, proving that in fact AB ≠ C.
There are four two-element 0/1 vectors, and half of them give the zero vector in this case ( and ), so the chance of randomly selecting these in two trials (and falsely concluding that AB=C) is 1/22 or 1/4. In the general case, the proportion of r yielding the zero vector may be less than 1/2, and a larger number of trials (such as 20) would be used, rendering the probability of error very small.
Error analysis
Let p equal the probability of error. We claim that if A × B = C, then p = 0, and if A × B ≠ C, then p ≤ 1/2.
Case A × B = C
This is regardless of the value of , since it uses only that . Hence the probability for error in this case is:
Case A × B ≠ C
Let such that
Where
.
Since , we have that some element of is nonzero. Suppose that the element . By the definition of matrix multiplication, we have:
.
For some constant .
Using Bayes' theorem, we can partition over :
We use that:
Plugging these in the equation (), we get:
Therefore,
This completes the proof.
Ramifications
Simple algorithmic analysis shows that the running time of this algorithm is (in big O notation). This beats the classical deterministic algorithm's runtime of (or if using fast matrix multiplication). The error analysis also shows that if the algorithm is run times, an error bound of less than can be achieved, an exponentially small quantity. The algorithm is also fast in practice due to wide availability of fast implementations for matrix-vector products. Therefore, utilization of randomized algorithms can speed up a very slow det
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https://en.wikipedia.org/wiki/Life%20%26%20Death
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Life & Death is a computer game published in 1988 by The Software Toolworks. The player takes the role of an abdominal surgeon. The original packaging for the game included a surgical mask and gloves. A sequel, Life & Death II: The Brain, was published in 1990. In this sequel, the player is a neurosurgeon.
Gameplay
In the role of a resident abdominal surgeon at fictional hospital Toolworks General, the player must diagnose and treat a variety of maladies including kidney stones, arthritis, appendicitis, and aneuritic aorta. The last two require the player to perform surgery.
Reception
Compute! complimented Life & Deaths graphics and sound, stating that the game effectively used CGA's four colors and the PC speaker, and stated that the game's warning to those queasy of blood was accurate. An author on Gamasutra praised the game for its attention to detail and the way it offers significant depth and challenge despite only the mouse.
Macworld reviewed the Macintosh version of Life & Death, noting its gore and level of difficulty, stating that "If the embossed photo of a bloody brain on the box doesn't get to you, the challenge and frustration of playing the game just might." Macworld praises Life & Death's difficulty and educational value, but criticized the "annoying" copy protection, monochrome graphics, and lack of a save function. The reviewer for Macworld is stated to be a doctor of medicine.
Life & Death was nominated for Software Publishers Association (SPA) awards for Best Game, Best Simulation and Best Use of Technology.
Reviews
Games #99
References
External links
1988 video games
Classic Mac OS games
Apple IIGS games
Amiga games
Atari ST games
DOS games
FM Towns games
NEC PC-9801 games
X68000 games
Simulation video games
Medical video games
Video games developed in the United States
The Software Toolworks games
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https://en.wikipedia.org/wiki/GlyphX
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GlyphX Inc. was a computer graphics designer studio that has been producing promotional videos, cinematics and artwork for various video games for several years before going into video game design. The third-person shooter Advent Rising, the first and the latest video game created by GlyphX Games, LLC, the game designer branch of the company, had been long anticipated by critics and fans of the genre, but turned out to be rather a disappointment for both. However, the company intends to produce more games in the future. GlyphX was acquired by Sandman Studios circa 2006.
Works
Illustrations
Diablo II (2000, magazine article illustrations)
Dinotopia Game Land Activity Center (2001, PC and GBA Box Covers)
Drakan: Order of the Flame (1999, PC Box Cover)
Gods & Heroes: Rome Rising (2005, E3 Banner)
Hired Guns (1999, E3 Banner)
Legacy of Kain: Soul Reaver (1999, PlayStation Box Cover)
Legacy of Kain: Defiance (2003, Box Cover Art)
Mortal Kombat: Deadly Alliance (2002, advertisement)
One Must Fall: Battlegrounds (2003, PC Box Cover)
Rally Fusion (2002, PS2 Box Cover)
Soul Reaver 2 (2001, magazine article illustrations, E3 Poster)
Spider-Man (2000, PlayStation Box Cover)
Spider-Man 2: Enter Electro (2001, PlayStation Box Cover)
Star Trek: Voyager – Elite Force (2000, magazine article illustrations)
Tenchu 2: Birth Of The Stealth Assassins (2000, independent artwork)
Unreal II: The Awakening (2003, PC Box Cover, advertisement)
Unreal Tournament 2003 (2002, PC Box Cover)
Vigilante 8: Second Offense (1999, PlayStation Box Covers)
Games
Advent Rising (2005)
References
External links
Official Site
Video game companies of the United States
Video game development companies
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https://en.wikipedia.org/wiki/Kevin%20Lynch
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Kevin Lynch may refer to:
Kevin Lynch (basketball) (born 1968), Minnesota basketball player
Kevin Lynch (beach volleyball) (born 1984), American beach volleyball player
Kevin Lynch (computing), VP at Apple, former CTO of Adobe Systems
Kevin Lynch (hunger striker) (1956–1981), Irish republican
Kevin Lynch (ice hockey) (born 1991), American ice hockey player
Kevin Lynch (judge) (1927–2013), Irish Supreme Court judge
Kevin A. Lynch (1918–1984), American urban planner
Kevin Lynch Award, named in his honor
Kevin G. Lynch (born 1951), Canadian civil servant
Kevin Lynch, a fictional Criminal Minds character
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https://en.wikipedia.org/wiki/Sneaky%20Bat%20Machine
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Sneaky Bat Machine (1997–2000) were a Bristol, UK based Cybergoth band who gigged heavily and released one album in the late 1990s. The band consisted of Sneakybat ( Ross Tregenza), Crash (a.k.a. Clive Lewis), and Maxislag (a.k.a. Maxi). Maxi was later replaced by Doktor A (a.k.a. Bruce Attley) after he left to join Katscan.
The band were well known for their unique stylings, a strange mix of cartoon gothic imagery and electropop musical backing. Song subjects were equally outlandish, covering subjects such as grave-robbing and fighting space invaders. They became unwitting spokesmen for the fledgling British cybergoth genre of music (characterized by light electronic music mixed with industrial vocals, but more widely known for its followers' crazy hairstyles and colourful, outlandish fashion sense).
They released two official CDs, and countless tape and CD demos. Their first commercial release for the Boneshaker CD Single on Darkbeat Records in 1998, followed by Disco 4 The Dead, also on Darkbeat Records, in 1999. Both releases are now deleted and Sneaky Bat Machine's music is only available from https://web.archive.org/web/20051103115606/http://www.goteki-store.com/ as mp3 releases, compiled as Disco 4 The Dead 2: Another Dementia.
In 2000 the band changed its name to Goteki, and began a new career as 'lo-fi phuturists'. Goteki released a number of albums and received some notable success, before disbanding in 2006. Goteki reformed in 2008 and released the Santa Muerte album in 2010.
Musical groups from Bristol
British industrial music groups
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https://en.wikipedia.org/wiki/S.C.I.F.I.%20World
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S.C.I.F.I. World was a daytime programming schedule for the Sci Fi Channel that started on July 17, 2000 and ended on December 21, 2001. It aired reruns of science fiction series blocked in mini-marathons through the week.
Format
Divided into five different segments in accordance with the days of the week, each day centred on a particular science fiction theme, which the marathons followed, airing from 10 AM to 4 PM. These themes were named in such a way that, when assembled, they formed an acronym matching the SCI FI of the channel's name.
Superhero Land, which, on Mondays focused on superheroes featuring marathons of such shows as Batman, The Bionic Woman, Wonder Woman, and The Incredible Hulk. The first marathon aired thereon was The Six Million Dollar Man.
Creature Land, which, on Tuesdays focused primarily on monsters, otherworldly, nonhumanoid or otherwise, that included marathons of such shows as Land of the Giants, Hercules: The Legendary Journeys, Earth 2, and SeaQuest DSV. The first marathon aired thereon was of The Incredible Hulk.
Intergalactic Land, which centred attention towards space-driven shows as Space: Above and Beyond, Star Trek, and Lost in Space. The first marathon aired thereon was of the original Battlestar Galactica. These shows were seen on Wednesdays.
Fantastic Land, which deviated from the usual science-fiction focus unto more fantasy-based shows like Night Gallery, Otherworld, and Darkroom. The first marathon aired thereon was of Quantum Leap. These shows could be seen on Thursdays.
Inhuman Land, akin to Creatureland's theme, every Friday focused on monsters but more along the lines of a conspiratorial scope and concerned the humanoid kind as was depicted in an animation of Carl Kolchak trying to evade a werewolf in the shadowy alleys of Inhumanland. Shows aired included Dark Skies, Alien Nation, and Something is Out There. The first marathon aired thereon was of Manimal.
To reinforce this novelty, the programming schedule was advertised by way of animations depicting it as a theme-park which various science-fiction characters such as James T. Kirk, Duncan MacLeod, and RoboCop inhabited. Aside from this, graphic teasers, trivia, and on-air questions were aired to amuse and inform the viewer and promote the SciFi.com website.
List of S.C.I.F.I. World shows
Superhero Land Mondays
Creature Land Tuesdays
Intergalactic Land Wednesdays
Fantastic Land Thursdays
Inhuman Land Fridays
Reception and influence
Despite criticisms made by viewers in favour of reverting to a more varied programming schedule, this format of airing marathons five times a week continues to this very day although, since then, S.C.I.F.I. World has ceased to be as is much of Sci Fi Channel's second-run programming.
See also
Cartoon Quest
The Animation Station
References
External links
2000 American television series debuts
2001 American television series endings
Television programming blocks in the United States
Syfy original programmin
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https://en.wikipedia.org/wiki/Unix%20domain%20socket
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A Unix domain socket aka UDS or IPC socket (inter-process communication socket) is a data communications endpoint for exchanging data between processes executing on the same host operating system. It is also referred to by its address family AF_UNIX. Valid socket types in the UNIX domain are:
SOCK_STREAM (compare to TCP) – for a stream-oriented socket
SOCK_DGRAM (compare to UDP) – for a datagram-oriented socket that preserves message boundaries (as on most UNIX implementations, UNIX domain datagram sockets are always reliable and don't reorder datagrams)
SOCK_SEQPACKET (compare to SCTP) – for a sequenced-packet socket that is connection-oriented, preserves message boundaries, and delivers messages in the order that they were sent
The Unix domain socket facility is a standard component of POSIX operating systems.
The API for Unix domain sockets is similar to that of an Internet socket, but rather than using an underlying network protocol, all communication occurs entirely within the operating system kernel. Unix domain sockets may use the file system as their address name space. (Some operating systems, like Linux, offer additional namespaces.) Processes reference Unix domain sockets as file system inodes, so two processes can communicate by opening the same socket.
In addition to sending data, processes may send file descriptors across a Unix domain socket connection using the sendmsg() and recvmsg() system calls. This allows the sending processes to grant the receiving process access to a file descriptor for which the receiving process otherwise does not have access. This can be used to implement a rudimentary form of capability-based security.
See also
Network socket
Berkeley sockets
Pipeline
Netlink
References
External links
ucspi-unix, UNIX-domain socket client-server command-line tools
Unix sockets vs Internet sockets
Unix Sockets - Beej's Guide to Unix IPC
Network socket
Unix
fr:Berkeley sockets#Socket unix
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https://en.wikipedia.org/wiki/SSAT%20%28The%20Schools%20Network%29
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SSAT (The Schools Network) Limited (branded as SSAT, the Schools, Students and Teachers network) is a UK-based, independent educational membership organisation working with primary, secondary, special and free schools, academies and UTCs. It provides support and training in four main areas: teaching and learning, curriculum, networking, and leadership development.
The company was set up in May 2012, to carry out the business of the previous Specialist Schools and Academies Trust. Based in the UK, SSAT operates worldwide through its international arm, iNet. SSAT has almost 3,000 member schools in England and overseas.
The Chief Executive of SSAT is Sue Williamson, a former headteacher of Monks' Dyke Technology College in Lincolnshire, and former Strategic Director of Leadership, and Innovation at the Specialist Schools and Academies Trust.
History
1986–1996
In January 1986, a Centre for Policy Studies meeting was held in the House of Lords. The meeting was organised by Cyril Taylor and focused on the growing issue of unemployment amongst the youth. Among the attendees were Prime Minister Margaret Thatcher, Secretary of State for Employment David Young and 60 other business leaders and politicians. It was decided that around 100 schools would be funded to specialise in technology via direct grants to fulfil business qualifications. The resulting City Technology Colleges (CTC) programme was announced at that year's Conservative Party Conference by Secretary of State for Education and Science Kenneth Baker. CTCs were state specialist schools independent from local authority control, specialising in science and technology. Baker and Thatcher requested that Taylor establish the City Technology Colleges Trust to oversee the establishment of CTCs. Taylor became Baker's adviser and founded the trust in 1987. It was given government grants amounting to, at most, £200,000 by 1991. These grants would fund the trust's efforts in acquiring campuses and attracting potential sponsors for CTCs. The first chief executive, Susan Fey, was appointed in 1988.
In 1990, Susan Fey appointed the trust's six curriculum development directors (CDDs), individuals who would visit CTCs to develop their ethos and curricula and support teacher trainees. The Department for Education and Science granted a sum of £2 million to support their appointment. CDDs influenced the creation of the specialist schools programme and the CTC Trust's affiliation scheme, both of which were first conceptualised in 1992. The affiliation scheme's first meeting was held in December 1992 and was hosted by the BRIT School CTC.
Originally, the target for schools with CTC status was 200, but only 15 could be established over a five-year period. In response, Cyril Taylor proposed the creation of the new specialist Technology College. As a result, in 1992, the Major government released their education white paper Technology colleges: schools for the future. New Technology Colleges specialising in ma
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https://en.wikipedia.org/wiki/Where%20in%20the%20World%20Is%20Carmen%20Sandiego%3F%20%28game%20show%29
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Where in the World Is Carmen Sandiego? is an American half-hour children's television game show based on the Carmen Sandiego computer game series created by Broderbund. The show was hosted by Greg Lee, who was joined by Lynne Thigpen, and the a cappella vocal group Rockapella, who served as the show's house band and comedy troupe. The series was videotaped in New York City at Chelsea Studios and Kaufman Astoria Studios (the latter of which also housed the set of Sesame Street) and co-produced by WQED and WGBH-TV, and aired on PBS stations from September 30, 1991, to December 22, 1995, with reruns continuing to air until May 31, 1996. A total of 295 episodes over five seasons were recorded.
The show won seven Daytime Emmys and a 1992 Peabody Award. In 2001, TV Guide ranked the show at No. 47 on its list of 50 Greatest Game Shows of All Time.
The show was created partially in response to the results of a National Geographic survey that indicated Americans had alarmingly little knowledge of geography, with one in four being unable to locate the Soviet Union or the Pacific Ocean. The show's questions were verified by National Geographic World, who also provided prizes to the contestants in the form of subscriptions to their magazine.
Gameplay
Each episode consisted of three middle-school-aged contestants (10–14 years of age) competing against one another answering geography-related trivia questions to determine the location of one of Carmen Sandiego's cronies and eventually Carmen herself. Throughout the program the contestants are referred to as "gumshoes", in reference to fledgling detectives just starting out in the profession.
Round One
After Lee meets the day's gumshoes at the beginning of the show, the Chief briefs them on the crime and the crook who committed it, often adding the crook's reason for committing the crime. The gumshoes began with 50 ACME Crime Bucks each. Assorted live action, celebrity, musical, animated, and costumed comedy sketches were performed, each providing clues to a geographical location of the day's crook. A map with three possible locations was shown on-screen to the gumshoes, Lee reminded them of the clues, and each gumshoe chose an answer. Ten Crime Bucks were added to each gumshoe's score for a correct answer, and there was no penalty for a wrong guess.
Various elements of the first round included:
The Lightning Round: Partway through round one, a thunderclap/lightning effect played in the office signaling the start of the Lightning Round. Three toss-up questions, all multiple-choice related to the area in the previous question, were asked to the gumshoes, and each right answer earned five more Crime Bucks. This section, along with The Chase, required the gumshoes to use their buzzers to answer questions.
Chief's Office: After the Lightning Round, the Chief called Lee into her office for a brief conference. This was used as a comedy break, during which the Chief and Lee engaged in a brief skit, usually b
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https://en.wikipedia.org/wiki/Polygon%20Man
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Polygon Man was an early marketing character for Sony's PlayStation in North America. Created in 1995 by advertising company Chiat/Day and then-Sony Computer Entertainment America (SCEA) president Steve Race, the character was meant to be an "edgy" spokesperson for the console and target audiences that they feared would be put off by the PlayStation name. Appearing in print advertisements and heavily at the 1995 Electronic Entertainment Expo, global head of the PlayStation brand Ken Kutaragi reacted negatively to the character, feeling it not only misrepresented the PlayStation's abilities but also that funds had been used on an alternative brand. The character was quickly shelved, replaced with the character Sofia from Battle Arena Toshinden while SCEA considered other character options.
Reception to Polygon Man was negative, with publications calling him "scary" and feeling it was a poor way to market the console to consumers. However, some sources voiced approval for the campaign, and for Sony attempts to reach teenage audiences through it. The character later appeared as the final boss of the 2012 fighting game PlayStation All-Stars Battle Royale, with sources such as PlayStation LifeStyle feeling he was a poor fit for the title and too similar to Smash Bros. character Master Hand, while others such as Edge appreciated the humor brought by the character and the acknowledgement of the schism between the North American and Japanese branches of Sony Computer Entertainment. Polygon Man surfaced again in 2022, represented by a digital collectible statue in Sony's "PlayStation Stars" loyalty program.
History
In 1995, when preparing for the unveiling of the PlayStation console to North American audiences during that year's Electronic Entertainment Expo, or "E3", regional branches of Sony Computer Entertainment (SCE) came into conflict with the Japanese branch over how the console was marketed. Market research had shown their consumers had reacted negatively to the PlayStation name and wanted to use "PSX", a contraction of the console's codename. Concerns were raised to SCE president Teruhisa Tokunaka, who dismissed them, noting a similar initial reaction to the Sony Walkman. However, at the American branch (SCEA), president Steve Race was still concerned, and felt the console would need an "edgy feel" to sell it to North American audiences.
Chiat/Day, SCEA's advertising agency had conducted consumer research and identified a target age for their market of 17, with younger consumers wanting to be that age while older consumers wanted to feel that age again. The American branch sought to aim their advertising at that audience, and created the characters of "Polygon Man" to this end. Influenced by Sega's successful anarchic "Pirate TV" campaign in the United Kingdom, Polygon Man's appearance was a floating, purple disembodied head with glowing yellow pupils in black eye sockets and spikes protruding from his scalp. In an interview with Electronic Ga
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https://en.wikipedia.org/wiki/Where%20in%20Time%20Is%20Carmen%20Sandiego%3F%20%28game%20show%29
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Where in Time Is Carmen Sandiego? is an American half-hour children's television game show loosely based on the computer game of the same name created by Broderbund Software. Just like its predecessor, the show was produced by WGBH Boston and WQED Pittsburgh. The program ran for two seasons on PBS, consisting of 115 episodes (65 in Season 1 and 50 in Season 2), which ran from October 7, 1996 to December 12, 1997, with reruns airing until September 25, 1998. The show starred Lynne Thigpen as "The Chief", Kevin Shinick as "ACME Time Pilot Squadron Leader" replacing Greg Lee and "The Engine Crew" who is considered a replacement for Rockapella as various informants. The show replaced Where in the World Is Carmen Sandiego?, and was recorded entirely at Kaufman Astoria Studios in Queens, New York City, the longtime home of Sesame Street.
Gameplay
Opening
Before the show began, the viewing audience would see Carmen Sandiego in her V.I.L.E. headquarters. In Season 1, Carmen appeared in a fourth wall type of narration. In Season 2, a surveillance nano-probe from ACME filmed Carmen in her lair where it went unnoticed. She would be complaining to herself and plotting to steal the historical "seed" of her complaint. Carmen then summoned one of her V.I.L.E. henchmen or henchwomen and told him/her what to steal and where to go. In Season One, she would shine an "Info-Beam" on the villain to give the details of the object in question. In Season Two, she would give the thief a "Loot Orb" or "Cybersphere" to contain it and are just told to bring the object back to her when they find it. Once the villain takes off to do their mission, The Chief then told the audience that one of Carmen's chosen henchman had stolen something from the past. She tells them to recover the loot in 28 minutes (the length of each episode) to prevent temporal paradox. The show then began with the Engine Crew preparing the ACME Chronoskimmer (a flying saucer capable of time travel) for launch like activating the Chrono-Computer, launching the Time Pods, powering up the boosters, and then singing the show's theme song while dancing. Afterward, the Chief would introduce host "Kevin Shinick". In the first season, Kevin would directly enter from the left of the Chronoskimmer. In Season 2, Kevin was seen goofing around in his room until the Chief called him to do the show. He would then enter from the right of the Chronoskimmer.
Each episode's general theme stemmed from the loot of the day, which helped to shape the history of its kind. For example, when Carmen stole P.T. Barnum's "The Greatest Show on Earth" slogan, the episode focused on the history of advertising.
Round One
Three players (ages 10–14) known as "Time Pilots" competed. Each was given 100 'Power Points' to begin. Each section of the round had an informative skit, a question, and then a warp to pursue the villain through time; the round had four sections in Season 1 and three in Season 2.
After a skit, Kevin would present
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https://en.wikipedia.org/wiki/The%20Playroom%20%281989%20video%20game%29
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The Playroom is a video game first created in 1989 for DOS, Apple II and Macintosh computers. The game was compatible with the TouchWindow utility. It was ported to the Amiga and FM Towns computers in 1992 and 1994 respectively and then remade for Microsoft Windows and Macintosh in 1995. It was designed for ages 3 to 6 (preschool through first grade) manufactured by Broderbund. A follow-up game titled The Treehouse came in 1991 as well as a sequel to this game, called The Backyard in 1993.
Gameplay
This video game featured Pepper Mouse and is set in his playroom. Clicking on toys and areas of the playroom will activate animated surprises or open an activity. Activities include the spinner, a simple counting game with four difficulty levels; an ABC book, where objects can be placed on two different scenes; the computer, which teaches spelling and getting familiar with the keyboard; the cuckoo clock, which teaches how to tell time; the mousehole game, which is a dice-rolling game with three skill levels; and the mix-up toy, in which heads, torsos and legs from various characters can be customised. The 1995 remake includes additional content to the existing activities and the presence of Pepper's sister Ginger.
Educational goals
The game is designed to make younger players comfortable to their surroundings as they become absorbed in the activities, helps them get ready for school and offers them learning opportunities in a non-threatening manner. Literacy skills are not required to play it. Topics in the game include simple math, reading, time and reasoning skills. It pays great attention to detail, clearly spelling out meanings to make reading letters and words plus typing easy. There are also activities to teach telling the time, counting and using imagination. The user manual also includes fun activities to add to enjoyment. Copies of the game also came with a stuffed toy of Pepper Mouse. Aided by this software, Children can learn and advance at their own pace and play in their own way.
Reception
The Playroom won six Early Learning Awards. Computer Gaming World gave the game four stars out of five, calling it "clever and engaging" and placed it as one of the SPA Top Hits for Home Education.
The game was reviewed in the Oppenheim Toy Portfolio Guide Book where the authors described it as "virtual reality for three- to six-year-olds" and claimed that "[t]here is real education going on behind the scenes of this creative playroom".
Availability
The game was included on a twin CD pack along with "Jamie Discovers Math".
References
External links
Official Site
1989 video games
1992 video games
1994 video games
1995 video games
Children's educational video games
North America-exclusive video games
DOS games
Amiga games
Windows games
Apple II games
FM Towns games
Broderbund games
Infogrames games
Classic Mac OS games
Video games about mice and rats
Video games about toys
Video games developed in the United States
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https://en.wikipedia.org/wiki/List%20of%20radio%20stations%20in%20North%20Dakota
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The following is a list of FCC-licensed radio stations in the U.S. state of North Dakota, which can be sorted by their call signs, frequencies, cities of license, licensees, and programming formats.
List of radio stations
Defunct
References
North Dakota
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https://en.wikipedia.org/wiki/List%20of%20radio%20stations%20in%20Montana
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The following is a list of FCC-licensed radio stations in the U.S. state of Montana, which can be sorted by their call signs, frequencies, cities of license, licensees, and programming formats.
List of radio stations
Defunct
KANA
KBCK
KFRW
KTZZ
References
Radio stations
Montana
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https://en.wikipedia.org/wiki/Canal%20Maximo%20Televisi%C3%B3n
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Canal Maximo Televisión (CMT) was a Venezuelan free-to-air television network that was seen on UHF channel 51 in the metropolitan area of Caracas, Barquisimeto, and the Miranda State, channel 43 in Calabozo, Puerto Ordaz, and the Zulia State, and channel 21 in San Cristóbal.
History
In 1993, Umberto Petricca Zugaro founded Canal Metropolitano Televisión (CMT) and received government authorization to begin its testing phase. It was one of the first television stations to broadcast on an ultra high frequency (UHF) channel in Venezuela. Their studios were located in the Caracas neighborhood of Los Cortijos de Lourdes.
In their first year, CMT was on the air five hours a day (6:00 pm to 11:00 pm) and reached 75% of the city of Caracas from a transmitter located in the neighborhood of Colinas de los Caobos.
In 1995, CMT began broadcasting 18 hours a day and moved to their studios in Boleíta Norte.
In 1999, Canal Metropolitano Televisión changed its name to Canal Maximo Televisión, but kept the CMT branding.
In 2000, CMT inaugurated a powerful satellite teleport, enabling it to send its signal to other areas of the country.
In 2001, CMT increased their reach by way of a satellite. Their signal began to arrive in San Cristóbal (channel 21), Barinas (under the name Telellanos), Calabozo, Puerto Ordaz, and on small cable companies.
CMT received the broadcasting rights for Miss Global Venezuela 2006 and Miss Global International 2006; however, on December 11, 2006, the installations of this channel were purchased by the Venezuelan government so that teleSUR could broadcast over the air in parts of the country.
CMT did not possess a wide network, nor a high quality of broadcasting, and since it is such a small channel when compared to other media outlets in the country, it wasn't included in the channel roster of the vast majority of cable TV providers. They also lacked a website, since the domain CMT was put on sale a while back.
Criticism
CMT, as well as other television networks in Venezuela, was accused of participating in the coup d'état against President Hugo Chávez.
Programming
List of programs formerly broadcast by CMT
Variety
Mujeres y Algo Más (co-hosted by Mariana Carles, who also worked as a news presenter on the evening edition of El Observador at the national television network, Radio Caracas Televisión)
Sabor a Chef
Cocina Internacional
Alquimia del Chef
Tae-Tek
Conectate con Tu Cuerpo
Pasaje al Mas Allá
Viendo lo Invisible
Tempe Cume
Arquitecto de los Sueños
Techo Propio
Construcción Inmobiliaria
Lo Mejor de Venezuela
Viajeros
Querencias Venezolanas
Punto Cero
Mundo Latino
Vuelo en Parapente
El Mágico Mundo del Cine
Vacilatexto
Grandes Musicales
Fandango
Destino X
Sabor Tropical
Moda Más Moda
Versión Real
María Elvira Confronta
Medicina en Capsula
Revista Medica
Por Su Seguridad
2 Minutos
Children's Programming
Que Tal Chamo
Hermanos
Sports
Grand Slam
Perfil Deportivo
Basket Report
Rugen Los Motore
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https://en.wikipedia.org/wiki/Cartoon%20Network%20Too
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Cartoon Network Too (stylised CN Too) was a British television channel that was owned by Turner Broadcasting. CN Too was the sister station of Cartoon Network, and it often aired programmes a while after they are shown on the main Cartoon Network. Cartoon Network Too was shut down on 1 April 2014.
History
2006–2007: Launch and early years
On 24 April 2006, which was coincidentally the day Nick Jr. Too was also launched, Cartoon Network Too was launched on Sky. It also became available on SCTV Digital when that service became available in 2006, along with Cartoon Network and Boomerang. Cartoon Network Too aired from 3am to 7pm, sharing a broadcast frequency with TCM 2, from TCM.
During its early months, Cartoon Network Too mainly broadcast older shows from Cartoon Network's library, such as Dexter's Laboratory, The Powerpuff Girls, Johnny Bravo, Wacky Races, and Cow and Chicken. alongside then-currently-running shows like Ed, Edd n Eddy, The Cramp Twins, and Courage the Cowardly Dog.
After this period, the channel transitioned to a "Modern-Classics" format, airing many currently-running Cartoon Network shows alongside programmes airing on Boomerang, and occasional older programming.
Introduction of Cartoonito block
Starting from September 2006, Cartoon Network Too gave up 9 of its 16 hours of programming a day for Cartoonito as a programming block from 6am until 3pm. Cartoon Network Too's airtime remained 3am to 7pm, however the actual programming from Cartoon Network Too only aired between 3 and 6am then from 3 until 7pm, as the remaining hours contained Cartoonito's programming.
2007–2012: Cartoon Network Too as a 24 hour channel
On 2 May 2007, Turner announced that Cartoon Network Too would be expanded to a full 24-hour slot beginning on 24 May and merge with Toonami, taking its slot. This would allow the channel to begin broadcasting on Virgin Media in addition to Sky, as well as to allow a standalone Cartoonito channel to launch in the channel's original slot on Sky. To prepare for the merger, viewers were given three weeks of notice.
On 23 May 2007 at 7pm, the old version of Cartoon Network Too closed for the last time. Then, on the early hours of 24 May 2007, at 3am, Toonami shut down permanently and Cartoon Network Too was moved into its slot, while the standalone Cartoonito channel launched in Cartoon Network Too's original time-shared-with-TCM2 slot.
In June 2007, Cartoon Network Too became available on Top Up TV Anytime, which is a video-on-demand service. However, in June 2009, it was removed, but Cartoon Network continues to be accessible via Top Up TV Anytime. In June 2010, Cartoon Network Too was removed from SCTV Digital as a result of that service going into administration.
2012–2014: Relaunch as an action-focused channel
In May 2012, Cartoon Network Too's logo was changed in line with the already updated main logo of Cartoon Network, and transitioned it's programming to a more male-focused audience, with a heavier focus
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https://en.wikipedia.org/wiki/WCBI-TV
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WCBI-TV (channel 4) is a television station licensed to Columbus, Mississippi, United States, serving the Columbus–Tupelo market as an affiliate of CBS, MyNetworkTV, and The CW Plus. Owned by Morris Multimedia, the station maintains studios on 5th Street South in Downtown Columbus, and its transmitter is located in northwestern Clay County.
History
When WCBI signed on-the-air July 13, 1956, it was the first television station in North Mississippi. The station was owned by Birney Imes, Jr., a Columbus businessman and publisher of the Commercial Dispatch newspaper. The station's call letters come from his initials. It had studios in a cement block building surrounded by a group of mobile homes in a pasture off MS 12 just east of Columbus. For the first 23 years of its history, WCBI carried programming from all three major networks—CBS, NBC and ABC. However, it has always been a primary CBS affiliate, except from 1977 to 1979 when it was a primary ABC affiliate; it returned to CBS in anticipation of Meridian station WTOK, which was carried on Columbus cable systems, joining ABC in early 1980. During the late-1950s, it was also briefly affiliated with the NTA Film Network.
NBC disappeared from the schedule in 1979 after WTVA (channel 9) in Tupelo expanded its city-grade signal to include Columbus. WCBI continued to carry some ABC programs until 1983 when WVSB (channel 27, now Fox affiliate WLOV-TV) began operations.
The station remained in its rural location for more than thirty years. In the early 1990s, Frank Imes (Birney's son) supervised the renovation of the former Egger's Department Store in downtown Columbus. Live broadcasting began at the new facility on October 25, 1993, with News 4 at 6.
WCBI began broadcasting a full-power digital signal in March 2000 on UHF channel 35. By early September 2002, it was broadcasting three digital signals including CBS in high definition on DT1. On DT2 was a standard definition UPN channel known on air as "UPN Mississippi" that was the first digital affiliate of the network in the country; the UPN affiliation was previously held by both WLOV and W22BS. A 24-hour local weather station was located on DT3 known on-air as "WCBI WeatherCheck" and provided as part of The Local AccuWeather Channel.
In November 2003, Imes Communications sold WCBI to current owner Morris Multimedia with the sale closing on January 14 of the next year. It was the last remaining station of Imes' once-sizable smaller-market broadcasting group. The Commercial Dispatch remains under Imes family ownership to this day.
On September 5, 2006, the UPN Mississippi subchannel was relaunched as "My Mississippi", affiliating with MyNetworkTV as part of the merger of UPN and The WB. Thirteen days later on September 18, the weather subchannel on DT3 was converted to a CW affiliate as "North Mississippi CW".
News operation
On September 8, 2008, WCBI began producing the area's second prime time newscast on this station called WCBI News at 9 on M
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https://en.wikipedia.org/wiki/PC%20City
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PC City was a chain of computer superstores owned and run by Dixons Carphone. Established in 1991, it was a continental European equivalent to the PC World brand, which operates in the United Kingdom and Ireland.
PC City had stores in several countries:
Sweden – The physical stores closed in 2009. The online outlet switched to the Electro World brand in 2013.
France – All nine stores closed in 2007.
Spain – The chain closed all 34 stores in 2011. Most of the stores were sold to Worten.
Italy – The business was combined with Unieuro, which was merged with Marco Polo in 2013.
References
Consumer electronics retailers
Currys plc
Retail companies established in 1991
Retail companies disestablished in 2013
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https://en.wikipedia.org/wiki/Mark%20S.%20Miller
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Mark S. Miller is an American computer scientist. He is known for his work as one of the participants in the 1979 hypertext project known as Project Xanadu; for inventing Miller columns; and the open-source coordinator of the E programming language. He also designed the Caja compiler. Miller is a Senior Research Fellow at the Foresight Institute.
Miller earned a BS in computer science from Yale in 1980 and published his Johns Hopkins PhD thesis in 2006. He is currently Chief Scientist at and a member of the ECMAScript (JavaScript) committee. Previous positions include Chief Architect with the Virus-Safe Computing Initiative at HP Labs, and research scientist at Google between 2007 and 2017.
Miller's research has focused on language design for secure open systems. At Xerox PARC, he worked on Concurrent Logic Programming systems and Agoric Open Systems. At Sun Labs, (while working for Agorics, an earlier company with a similar name to his current employer) he led the development of WebMart, a framework for buying and selling computing resources (network bandwidth, access to a printer, images, CD jukebox etc.) across the network. At HP Labs he was the architect for the Virus Safe Computing project. While at Google he developed Caja, an environment for secure execution of JavaScript. He has also written articles on complex adaptive systems and risk mitigation strategies for future technologies.
Miller has been pursuing a stated goal of enabling cooperation between untrusting partners. Miller sees this as a fundamental feature required to power economic interactions, and the main piece that has been missing in the toolkit available to software developers. Miller has returned to this issue repeatedly since the Agoric Open Systems Papers from 1988.
Miller's most prominent contributions have been in the area of programming language design, most notably, the E Language, which demonstrated language-based secure distributed computing. The work inspired several adaptations to other programming paradigms. He was also instrumental on the ECMAScript standards committee (TC39) in providing the foundations for development of Secure EcmaScript (SES), a standards track evolution that will make full capability programming available in JavaScript.
Miller's work has been written up in Wired which described his work as the inspiration for database researcher Michael Stonebraker's Mariposa, developed at Berkeley.
Major publications
Agoric Open Systems papers With K. Eric Drexler. Presented a paradigm of using market mechanisms to manage the use of resources in computing systems
Language Design and Open Systems Kenneth M. Kahn, Mark S. Miller in Ecology of Computation, Elsevier Science Publishers, North Holland (1988)
Logical Secrets, Mark S. Miller, Daniel G. Bobrow, E. Dean Tribble, Jacob Levy International Conference on Logic Programming (1987), pp. 704–728
Objects in Concurrent Logic Programming Languages, Kenneth M. Kahn, Eric Dean Tribble, Mark S. Mil
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https://en.wikipedia.org/wiki/UEFA%20Euro%201988%20qualifying
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This page describes the qualifying procedure for UEFA Euro 1988.
Qualified teams
{| class="wikitable sortable"
|-
! Team
! Qualified as
! Qualified on
! data-sort-type="number"|Previous appearances in tournament
|-
| || || || 4 (1972, 1976, 1980, 1984)
|-
| || Group 6 winner || || 2 (1964, 1984)
|-
| || Group 3 winner || || 4 (1960, 1964, 1968, 1972)
|-
| || Group 4 winner || || 2 (1968, 1980)
|-
| || Group 7 winner || || 0 (debut)
|-
| || Group 2 winner || || 2 (1968, 1980)
|-
| || Group 5 winner || || 2 (1976, 1980)
|-
| || Group 1 winner || || 3 (1964, 1980, 1984)
|}
Seedings
Summary
Tiebreakers
If two or more teams finished level on points after completion of the group matches, the following tie-breakers were used to determine the final ranking:
Greater number of points in all group matches
Goal difference in all group matches
Greater number of goals scored in all group matches
Drawing of lots
Groups
The qualifying draw took place on 14 February 1986, in Frankfurt. West Germany qualified automatically as hosts of the competition. 32 teams entered the draw.
The qualifiers, consisting of 32 teams divided into seven groups; three of four teams and four of five teams, were played in 1986 and 1987. Each group winner progressed to the finals.
Group 1
Group 2
Group 3
Group 4
Group 5
Group 6
Group 7
Goalscorers
Notes
References
External links
UEFA Euro 1988 at UEFA.com
Qualifying
1988
UEFA Euro 1988
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https://en.wikipedia.org/wiki/Model%20transformation%20language
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A model transformation language in systems and software engineering is a language intended specifically for model transformation.
Overview
The notion of model transformation is central to model-driven development. A model transformation, which is essentially a program which operates on models, can be written in a general-purpose programming language, such as Java. However, special-purpose model transformation languages can offer advantages, such as syntax that makes it easy to refer to model elements. For writing bidirectional model transformations, which maintain consistency between two or more models, a specialist bidirectional model transformation language is particularly important, because it can help avoid the duplication that would result from writing each direction of the transformation separately.
Currently, most model transformation languages are being developed in academia. The OMG has standardised a family of model transformation languages called QVT, but the field is still immature.
There are ongoing debates regarding the benefits of specialised model transformation languages, compared to the use of general-purpose programming languages (GPLs) such as Java. While GPLs have advantages in terms of more widely-available practitioner knowledge and tool support, the specialised transformation languages do provide more declarative facilities and more powerful specialised features to support model transformations.
Available transformation languages
ATL : a transformation language developed by the INRIA
Beanbag (see ) : an operation-based language for establishing consistency over data incrementally
GReAT : a transformation language available in the GME
Epsilon family (see ) : a model management platform that provides transformation languages for model-to-model, model-to-text, update-in-place, migration and model merging transformations.
F-Alloy : a DSL reusing part of the Alloy syntax and allowing the concise specification of efficiently computable model transformations.
Henshin (see ) : a model transformation language for EMF, based on graph transformation concepts, providing state space exploration capabilities
JTL : a bidirectional model transformation language specifically designed to support non-bijective transformations and change propagation (see ).
Kermeta : a general purpose modeling and programming language, also able to perform transformations
Lx family (see ) : a set of low-level transformation languages
M2M is the Eclipse implementation of the OMG QVT standard
Mia-TL : a transformation language developed by Mia-Software
MOF Model to Text Transformation Language: the OMG has defined a standard for expressing M2T transformations
MOLA (see ) : a graphical high-level transformation language built in upon Lx.
MT : a transformation language developed at King's College, London (UK) (based on Converge PL)
QVT : the OMG has defined a standard for expressing M2M transformations, called MOF/QVT or in short QVT.
SiTra
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https://en.wikipedia.org/wiki/A500
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A500 may refer to:
A500 road, England
A500 steel, an ASTM International grade steel for structural steel applications
Adam A500, a utility aircraft
Amiga 500, a home computer by Commodore
Amiga 500 Plus or 500+, a home computer by Commodore
Acorn A500, an early prototype of the Acorn Archimedes computer
DSLR-A500 aka α500, a digital SLR with A-mount in the Sony Alpha camera system
Acer Iconia Tab A500, a tablet computer by Acer
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https://en.wikipedia.org/wiki/GReAT
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Graph Rewriting and Transformation (GReAT) is a Model Transformation Language (MTL) for Model Integrated Computing available in the GME environment. GReAT has a rich pattern specification sublanguage, a graph transformation sublanguage and a high level control-flow sublanguage. It has been designed to address the specific needs of the model transformation area. The GME environment is an example of a Model Driven Engineering (MDE) framework.
See also
ATLAS Transformation Language
CoSMIC
Domain Specific Language (DSL)
Domain-specific modelling (DSM)
Model-based testing (MBT)
Meta-Object Facility
Meta-modeling
VIATRA
XMI
OCL
QVT
References
GReAT ref 1
GReAT ref 2
GReAT ref 3 [broken link]
GReAT ref 4 [broken link]
GReAT ref 5 [broken link]
GReAT ref 6 [broken link]
GReAT ref 7
GReAT ref 8
GReAT ref 9 [broken link]
Graph rewriting
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https://en.wikipedia.org/wiki/Product-family%20engineering
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Product-family engineering (PFE), also known as product-line engineering, is based on the ideas of "domain engineering" created by the Software Engineering Institute, a term coined by James Neighbors in his 1980 dissertation at University of California, Irvine. Software product lines are quite common in our daily lives, but before a product family can be successfully established, an extensive process has to be followed. This process is known as product-family engineering.
Product-family engineering can be defined as a method that creates an underlying architecture of an organization's product platform. It provides an architecture that is based on commonality as well as planned variabilities. The various product variants can be derived from the basic product family, which creates the opportunity to reuse and differentiate on products in the family. Product-family engineering is conceptually similar to the widespread use of vehicle platforms in the automotive industry.
Product-family engineering is a relatively new approach to the creation of new products. It focuses on the process of engineering new products in such a way that it is possible to reuse product components and apply variability with decreased costs and time. Product-family engineering is all about reusing components and structures as much as possible.
Several studies have proven that using a product-family engineering approach for product development can have several benefits. Here is a list of some of them:
Higher productivity
Higher quality
Faster time-to-market
Lower labor needs
The Nokia case mentioned below also illustrates these benefits.
Overall process
The product family engineering process consists of several phases. The three main phases are:
Phase 1: Product management
Phase 2: Domain engineering
Phase 3: Product engineering
The process has been modeled on a higher abstraction level. This has the advantage that it can be applied to all kinds of product lines and families, not only software. The model can be applied to any product family. Figure 1 (below) shows a model of the entire process. Below, the process is described in detail. The process description contains elaborations of the activities and the important concepts being used. All concepts printed in italic are explained in Table 1.
Phase 1: product management
The first phase is the starting up of the whole process. In this phase some important aspects are defined especially with regard to economic aspects. This phase is responsible for outlining market strategies and defining a scope, which tells what should and should not be inside the product family.
Evaluate business visioning
During this first activity all context information relevant for defining the scope of the product line is collected and evaluated. It is important to define a clear market strategy and take external market information into account, such as consumer demands.
The activity should deliver a context document that contains guidel
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https://en.wikipedia.org/wiki/TRANSNET%20Gewerkschaft
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TRANSNET, which stands for Transport, Service, and Networks, was a trade union in Germany and one of eight industrial affiliations of the German Confederation of Trade Unions.
Since autumn 2005, TRANSNET worked together with the "rival" union GDBA.
On November 30, 2010, the delegates of a union convention in Fulda decided to merge with GDBA to the new union EVG.
Presidents
1949: Hans Jahn
1959: Philipp Seibert
1979: Ernst Haar
1988: Rudi Schäfer
1999: Norbert Hansen
2008: Lothar Krauß
2008: Alexander Kirchner
References
External links
German Trade Union Confederation
Trade unions established in 1948
1948 establishments in Germany
Trade unions disestablished in 2010
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https://en.wikipedia.org/wiki/Chyron%20Corporation
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The Chyron Corporation, formerly ChyronHego Corporation, headquartered in Melville, New York, is a company that specializes in broadcast graphics creation, playout, and real-time data visualization for live television, news, weather, and sports production. Chyron's graphics offerings include hosted services for graphics creation and order management, on-air graphics systems, channel branding, weather graphics, graphics asset management, clip servers, social media and second screen applications, touchscreen graphics, telestration, virtual graphics, and player tracking.
The company was founded in 1966 as Systems Resources Corporation. In its early days it was renamed "Chiron" after the centaur Chiron in Greek mythology. In the 1970s it pioneered the development of broadcast titling and graphics systems. Use of its graphics generators by the major New York City–based US television networks ABC, NBC, and eventually CBS, integrated text and graphics into news and sports coverage on broadcast television and later on cable TV.
By the 1980s, Chyron had captured a 70% market share in its field. In it was the most profitable company on Long Island. In 1983 it achieved a market capitalization of $112 million, high at the time for a small high-tech firm before the age of dot-com and the Internet.
Corporate history
Chyron's graphics generator technology was originated by Systems Resources Corporation, founded in 1966 by Francis Mechner and engineer Eugene Leonard as equal partners and sole directors and shareholders. Mechner had just sold his educational technology company Basic Systems, Inc. to Xerox Corporation; and Leonard had sold Digitronics Corporation, of which he was president. Mechner and Leonard previously worked together in the late 1950s at Schering Corporation, creating a computerized data collection and analysis system for its behavioral psychopharmacology laboratory.
Mechner provided the capital for Systems Resources Corporation's first five years of operation and Leonard provided his engineering expertise. Between 1966 and 1972, the company developed several innovative digital technology-based products, including a digital graphics generator for displaying letters on a television screen, which it called "Chiron" after the centaur Chiron in Greek mythology. The device controlled the edging of the displayed characters in a manner that took background variables into account.
In 1972, the company hired Joseph L. Scheuer as its vice president of operations (he was an engineer at Leonard's Digitronics). From 1971 to 1978, Eugene Leonard was the company's president, and also directed engineering. The Chiron I, Chiron II and Chiron III character generator families were developed during this time, with conceptual design entirely by Leonard.
In 1975, Systems Resources Corporation merged with Computer Exchange, a used-computer brokerage owned by engineer Leon Weissman, who had also worked for Leonard at Digitronics (Director of Engineering, 1962–1
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https://en.wikipedia.org/wiki/The%20414s
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The 414s were a group of computer hackers from Milwaukee who broke into dozens of high-profile computer systems, including ones at Los Alamos National Laboratory, Sloan-Kettering Cancer Center, and Security Pacific National Bank, in 1982 and 1983.
History
They were eventually identified as six teenagers, taking their name after the IBM-sponsored Explorer Post in their hometown of Milwaukee, Wisconsin, which used the telephone area code 414. They ranged in age from 16 to 22 and many met in an Explorer Scout program sponsored by IBM.
The 414s were described as meeting the profile of computer hackers at the time: "Young, male, intelligent, highly motivated and energetic". Neal Patrick claimed his only motivation was the challenge of getting into places he was not supposed to, and remaining there undetected. Another member, Tim Winslow, began learning computers on a teletype his math teacher brought in to school.
Many saw them as harmless pranksters, sort of a real life WarGames—a film that was released earlier that year. The 414s themselves were not entirely harmless, doing $1,500 worth of damage at Sloan-Kettering during their June 3, 1983 break-in by accidentally deleting billing records. Patrick and the 414s did cause real concern, as experts realized that others could duplicate their techniques and do real damage.
The systems they broke into were exclusively running Digital Equipment Corporation's (DEC's) VMS and RSTS/E operating systems. They used inexpensive personal computers, analog modems, and simple hacking techniques, such as using common or default passwords published in DEC's manufacturer guides to log in to various timeshare systems. The 414s exploited a lack of administrative oversight and password care for systems.
Among those reporting unusual hacking activities was Chen Chui, an administrator who discovered an electronic break-in, left a message for the intruders, and contacted the FBI, who placed wiretaps and eventually traced the calls back to Milwaukee. Gerald Wondra, 22 at the time, was the first visited by the FBI. Wondra lived with his mother in West Allis, a Milwaukee suburb. Wondra said he was "curious, he was just having fun".
FBI Investigation
The 414s were investigated and identified by the FBI in 1983 which included installing data-capture equipment on their phone lines. Winslow (20), Wondra (21), and Patrick (17) were all visited by FBI agents. Most of the members of the 414s were not prosecuted, in various agreements to stop their activities and pay restitutions. Winslow, Wondra, and another defendant were charged and each pleaded guilty on two counts of "making harassing telephone calls". Patrick, due to being a minor, was not at risk for prosecution and used the public attention to appear on various television shows. A Freedom of Information Act request made to the FBI on November 8, 2020, returned as "No Responsive Documents".
Media
There was widespread media coverage of them at the time, and 17-year-old N
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https://en.wikipedia.org/wiki/NHL%20Tonight
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NHL Tonight (formerly NHL on the Fly: Final) is the flagship show on the NHL Network in Canada and the United States. The show made its debut under its current title in December 2011. It airs nightly at 10:00 pm throughout the NHL season carrying highlights from all of the day's games and includes live “look-ins” of any west coast games still in progress.
The show airs immediately after NHL on the Fly, the network's in-game studio show with live “look-ins” of all current games, and was previously entitled NHL on the Fly: Final. It used to last either 30 or 60 minutes depending on the number of games that night, but in its current incarnation, the show is an hour long, no matter how many games are played that evening. It should not be confused with ESPN's National Hockey Night which ended after the 2003-2004 NHL season.
The show was formerly simulcast occasionally on TSN for the national audience when the channel aired regional Toronto Maple Leafs action in Ontario. TSN no longer airs regional-only games of this nature.
As of the beginning of the 2007–08 NHL season, the NHL Network is now available in the United States.
Personalities
Current
Hosts
Andi Petrillo
Kathryn Tappen
Jamie Hersch
Mark Roe
Glenn Schiiler
Analysts
Craig Button
Dave Reid
Kevin Weekes
EJ Hradek
Jamie McLennan
Jamal Mayers
Former
Kay Whitmore
Bob McGill
Todd Lewis
Lauren Veltman
Mike Johnson
Jay Onrait
External links
NHL Network shows
The Sports Network original programming
National Hockey League on television
2010s Canadian sports television series
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https://en.wikipedia.org/wiki/Joggler
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Joggler may refer to:
Joggling, sport combining juggling and jogging
O2 Joggler, internet computing appliance
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https://en.wikipedia.org/wiki/The%20Simpsons%20%28season%201%29
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The first season of the American animated television series The Simpsons originally aired on the Fox network between December 17, 1989, and May 13, 1990, beginning with the Christmas special "Simpsons Roasting on an Open Fire." The executive producers for the first production season were Matt Groening, James L. Brooks, and Sam Simon.
The series was originally set to debut in fall 1989 with the episode "Some Enchanted Evening", (which was meant to introduce the main characters), but during the first screening of the episode, the producers discovered that the animation was so poor that 70% of the episode needed to be redone.
The producers considered aborting the series if the next episode turned out as bad, but it suffered from only easily fixable problems. The producers convinced Fox to move the debut to December 17, and aired "Simpsons Roasting on an Open Fire" as the first episode of the series. The first season won one Emmy Award, and received four additional nominations. The DVD boxset was released on September 25, 2001, in Region 1 and September 24, 2001, in both Region 2 and Region 4.
With a total of 13 episodes, this is the shortest season of the show to date.
Voice cast & characters
Main cast
Dan Castellaneta as Homer Simpson, Barney Gumble, additional voices
Grampa Simpson in "Simpsons Roasting on an Open Fire", "Bart the General" & "The Telltale Head"
Krusty The Clown in "The Telltale Head" & "Krusty Gets Busted"
Julie Kavner as Marge Simpson, additional voices
Patty and Selma in "Simpsons Roasting on an Open Fire", "Life on the Fast Lane"
Nancy Cartwright as Bart Simpson, Lewis, additional voices
Nelson Muntz in "Bart The General"
Ralph Wiggum in "Simpsons Roasting on an Open Fire"
Yeardley Smith as Lisa Simpson, additional voices
Harry Shearer as additional voices
Waylon Smithers in "Simpsons Roasting on an Open Fire", "Homer's Odyssey", "There's No Disgrace Like Home", "The Telltale Head" & "Homer's Night Out"
Principal Skinner in "Simpsons Roasting on an Open Fire", "Bart the Genius", "The Telltale Head" & "The Crepes of Wrath"
Reverend Lovejoy in "The Telltale Head", "Homer's Night Out", "Krusty Gets Busted"
Mr. Burns in "There's No Disgrace Like Home" & "Homer's Night Out"
Mr. Burns was voiced by Christopher Collins in all other appearances ("Simpsons Roasting on an Open Fire", "Homer's Odyssey" & "The Telltale Head")
Lenny Leonard in "Life on the Fast Lane", "Homer's Night Out" and "The Crepes of Wrath"
Ned Flanders in "Simpsons Roasting on an Open Fire" & "The Call of the Simpsons"
Kent Brockman in "Krusty Gets Busted"
Recurring
Hank Azaria as Chief Wiggum, Moe Szyslak, Carl Carlson, and Apu
Pamela Hayden as Milhouse Van Houten
Tress MacNeille as Jimbo Jones and Agnes Skinner
Russi Taylor as Martin Prince and Sherri and Terri
Marcia Wallace as Edna Krabappel
Jo Ann Harris as background characters
Maggie Roswell as Helen Lovejoy and Princess Kashmir
Sam McMurray as Worker Drone
Christopher Collins
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https://en.wikipedia.org/wiki/Bad%20Street%20Brawler
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Bad Street Brawler, originally released for home computers as Bop'n Rumble in North America and as Street Hassle in Europe, is a 1987 video game by Beam Software. Versions were released for the ZX Spectrum and Commodore 64 and MS-DOS by Melbourne House and Mindscape with a NES version following in 1989. The NES version was one of only two games specifically designed for use with Mattel's Power Glove.
Gameplay
The player plays the character Duke Davis (the back of the box calls him Duke Dunnegan), who goes from stage to stage beating up gangsters that get in his way, dressed in a yellow tank top, sunglasses, and yellow pants. He is described as a former punk rocker and the "world's coolest" martial artist.
Before the start of the next stage, quotes are introduced to entertain the player (such as "Never trouble trouble until trouble troubles you"). The player fights a variety of enemies, such as gorillas and circus dwarves who throw hammers at the player (old ladies in the computer versions who throw purses at the player). There are 15 stages in this game. Moves include the "bull ram" attack and "trip" move.
Development
Coverage of the Nintendo version was set to be announced at the Winter CES 1988 by Mindscape, but was abruptly pulled at the Summer CES 1988, and a conversion of the arcade game Paperboy took its place.
Reception
Electronic Gaming Monthlys Seanbaby placed it as number 16 in his "20 worst games of all time" feature.
Reviews
ASM (Aktueller Software Markt)
GamersHell.com
Your Sinclair
ASM (Aktueller Software Markt)
Your Sinclair
Sinclair User
Game Freaks 365
Questicle.net
Retro Game Reviews
Just Games Retro
8-bit Central Retro Gaming
Bad Game Hall of Fame
See also
List of beat 'em ups
Super Glove Ball
References
External links
1987 video games
Action games
Beam Software games
Beat 'em ups
Commodore 64 games
DOS games
Nintendo Entertainment System games
Side-scrolling beat 'em ups
Video games developed in Australia
ZX Spectrum games
Mindscape games
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https://en.wikipedia.org/wiki/Off%20Centre
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Off Centre is an American sitcom that aired on The WB network from October 14, 2001, to October 31, 2002. Created by Chris Weitz, Paul Weitz, and Danny Zuker, the series was heavily promoted as "from the guys who brought you American Pie".
Synopsis
The series is centered on the lives of two twentysomething friends, British stud Euan Pierce and play-it-safe American Mike Platt, after they move into the posh Hadley Building on New York's Centre Street. Rounding out the cast are Mike's girlfriend, Liz Lombardi, their wacky friend, Vietnamese restaurant owner Chau Presley, and secretly sensitive gangsta rapper Status Quo.
Characters
Main
Euan Pierce (played by Sean Maguire) – A womanizing graduate of Oxford University, suave Brit Euan works as an investment banker and is reckless with money, as seen in the lavish apartment he shares with Mike, which includes of all things, a $2,000 airplane propeller. Among the skeletons in his closet are his "fruity" middle name (Crispin) and the fact that he used to riverdance. He is loosely based on Chris Weitz's university friend and subsequent roommate Euan Rellie.
Mike Platt (played by Eddie Kaye Thomas) – Unlike his Oxford roommate Euan, Mike is hardly financially stable, and for most of the series he works for a non-profit organization, writing letters on behalf of political prisoners, protesting overfishing of the delicious Chilean sea bass, and performing other deeds that he cares little about, as he chose the job because it was close to his apartment. Mike went on to a short-lived career at a video game company before working as the sound guy for porn films, and later into unemployment. Mike dated Liz for over a year, and his attempts to break up with her during the first episode of the second season were thwarted when she dumped him first. Before Eddie Kaye Thomas was cast as Mike, both Will Friedle (Boy Meets World) and Josh Radnor (How I Met Your Mother) were attached to the role at one time.
Liz Lombardi (played by Lauren Stamile) – Mike's girlfriend for over a year, Liz was frequently seen trying to get Mike to better himself and take more control of his life.
Chau Presley (played by John Cho) – Chau is Mike and Euan's Vietnamese restaurateur friend. His restaurant is called Qui Nhon. Some of his wacky antics consists of accidentally burning Mike's apartment, making money betting at illegal cock fights, and dating a homeless girl who showed signs of being insane. He is the most free-spirited of the group. He is frequently looking for new schemes to attract the ladies, some of which work (such as claiming to be an MTV director when Cribs profiled Status Quo, and starting a fake band, The Chau Project, and booking a gig, despite not having any songs), and some of which don't (buying a ferret and carrying it on his shoulder for a week). His excuses and explanations are frequently outlandish. He once claimed that Euan had a bedspread made of puppies in order to woo a contestant on The Real World a
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https://en.wikipedia.org/wiki/M%2AA%2AS%2AH%20%28season%205%29
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The fifth season of M*A*S*H aired Tuesdays at 9:00–9:30 pm on CBS.
Cast
Episodes
Notes
External links
List of M*A*S*H (season 5) episodes at the Internet Movie Database
References
1976 American television seasons
1977 American television seasons
MASH 05
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https://en.wikipedia.org/wiki/M%2AA%2AS%2AH%20%28season%207%29
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The seventh season of M*A*S*H aired Mondays at 9:00–9:30 pm on CBS.
Cast
Episodes
Notes
References
External links
List of M*A*S*H (season 7) episodes at the Internet Movie Database
1978 American television seasons
1979 American television seasons
MASH 07
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https://en.wikipedia.org/wiki/M%2AA%2AS%2AH%20%28season%209%29
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The ninth season of M*A*S*H aired Mondays at 9:00-9:30 pm on CBS.
Cast
Episodes
Notes
References
External links
List of M*A*S*H (season 9) episodes at the Internet Movie Database
1980 American television seasons
1981 American television seasons
MASH 09
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https://en.wikipedia.org/wiki/M%2AA%2AS%2AH%20%28season%2010%29
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The tenth season of M*A*S*H aired Mondays at 9:00–9:30 PM E.T. on CBS.
Cast
Episodes
Notes
References
External links
List of M*A*S*H (season 10) episodes at the Internet Movie Database
1981 American television seasons
1982 American television seasons
MASH 10
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https://en.wikipedia.org/wiki/M%2AA%2AS%2AH%20%28season%2011%29
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The eleventh and final season of M*A*S*H aired Mondays at 9:00–9:30 pm ET on CBS, as part of the 1982–83 United States network television schedule.
Cast
Episodes
Notes
External links
List of M*A*S*H (season 11) episodes at the Internet Movie Database
1982 American television seasons
1983 American television seasons
MASH 11
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https://en.wikipedia.org/wiki/Comptiq
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is a Japanese computer game magazine, first published in 1983, by Kadokawa Shoten. The name "Comptiq" came from combining the words "computer" and "boutique". Originally a PC magazine, its focus shifted from computers to computer games. As of September 2003, it was known as a "MediaMix Game Magazine". The magazine is sold every month on the tenth.
The magazine is split into two sections: one with information about games, and one with manga information (usually made after popular H-games). It's also known for revealing information on upcoming games and includes a gift in each issue. However, unlike most game magazines, Comptiq does not publish game reviews.
Serialized manga
.hack//GU+
.hack//Legend of the Twilight
Air
D.C.: Da Capo
D.C.S.G.: Da Capo Second Graduation
Kishinhoukou Demonbane
Eden's Bowy
Eureka Seven: Gravity Boys & Lifting Girls
Fate/Extra
Fate/stay night
Fortune Arterial
Gunbuster
Hero Legend
HoneyComing
Izumo 2
Kakyuu Sei
Kantai Collection
Listis
Little Busters!
Lucky Star
Moon Quest
Nichijou
Phantom Brave
Record of Lodoss War (role-playing game replay)
Romancia
Rune Wars
Shuffle! Days in the Bloom
Snow: Pure White
Tōka Gettan
The Tower of Druaga: the Aegis of Uruk Sekigan no Ryū
Vagrants
Yami to Bōshi to Hon no Tabibito
Yoake Mae yori Ruriiro na
Ys
References
External links
Official website
Monthly manga magazines published in Japan
Video game magazines published in Japan
Magazines established in 1983
1983 establishments in Japan
Kadokawa Shoten magazines
Magazines published in Tokyo
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https://en.wikipedia.org/wiki/Command
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Command may refer to:
Computing
Command (computing), a statement in a computer language
command (Unix), a Unix command
COMMAND.COM, the default operating system shell and command-line interpreter for DOS
Command key, a modifier key on Apple Macintosh computer keyboards
Command pattern, a software design pattern in which objects represent actions
Voice command, in speech recognition
Military
Military command (instruction) or military order
Command responsibility, the doctrine of hierarchical accountability in cases of war crimes
Command (military formation), an organizational unit
Command and control, the exercise of authority in a military organization
Command hierarchy, a group of people dedicated to carrying out orders "from the top"
Music
Command (album), a 2009 album by Client
Command Records, a record label
Sports
Command (baseball), the ability of a pitcher to throw a pitch where he intends to
Kansas City Command, a former professional arena football team
Commands (horse), Australian thoroughbred racehorse
Other uses
Command, a verb using the imperative mood or the whole sentence containing such a verb
Command (teaching style)
Command: Modern Air Naval Operations, strategy game
See also
Command paper, a policy paper or report issued by, for or to the British government
Command economy, a form of planned economy
C-command, in theoretical linguistics
M-command, a broader version of c-command in theoretical linguistics
The Command (disambiguation)
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https://en.wikipedia.org/wiki/Data%20integration
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Data integration involves combining data residing in different sources and providing users with a unified view of them. This process becomes significant in a variety of situations, which include both commercial (such as when two similar companies need to merge their databases) and scientific (combining research results from different bioinformatics repositories, for example) domains. Data integration appears with increasing frequency as the volume (that is, big data) and the need to share existing data explodes. It has become the focus of extensive theoretical work, and numerous open problems remain unsolved. Data integration encourages collaboration between internal as well as external users. The data being integrated must be received from a heterogeneous database system and transformed to a single coherent data store that provides synchronous data across a network of files for clients. A common use of data integration is in data mining when analyzing and extracting information from existing databases that can be useful for Business information.
History
Issues with combining heterogeneous data sources are often referred to as information silos, under a single query interface have existed for some time. In the early 1980s, computer scientists began designing systems for interoperability of heterogeneous databases. The first data integration system driven by structured metadata was designed at the University of Minnesota in 1991, for the Integrated Public Use Microdata Series (IPUMS). IPUMS used a data warehousing approach, which extracts, transforms, and loads data from heterogeneous sources into a unique view schema so data from different sources become compatible. By making thousands of population databases interoperable, IPUMS demonstrated the feasibility of large-scale data integration. The data warehouse approach offers a tightly coupled architecture because the data are already physically reconciled in a single queryable repository, so it usually takes little time to resolve queries.
The data warehouse approach is less feasible for data sets that are frequently updated, requiring the extract, transform, load (ETL) process to be continuously re-executed for synchronization. Difficulties also arise in constructing data warehouses when one has only a query interface to summary data sources and no access to the full data. This problem frequently emerges when integrating several commercial query services like travel or classified advertisement web applications.
the trend in data integration favored the loose coupling of data and providing a unified query-interface to access real time data over a mediated schema (see Figure 2), which allows information to be retrieved directly from original databases. This is consistent with the SOA approach popular in that era. This approach relies on mappings between the mediated schema and the schema of original sources, and translating a query into decomposed queries to match the schema of the origin
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https://en.wikipedia.org/wiki/Camac
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Camac or CAMAC may refer to:
CAMAC Energy, United States-based oil and gas company
Camac Street, Kolkata, India
Computer Automated Measurement and Control
River Camac, Dublin, Ireland
Robert W. Camac (1940–2001), American racehorse trainer
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https://en.wikipedia.org/wiki/Computer%20Automated%20Measurement%20and%20Control
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Computer-Aided Measurement And Control (CAMAC) is a standard bus and modular-crate electronics standard for data acquisition and control used in particle detectors for nuclear and particle physics and in industry. The bus allows data exchange between plug-in modules (up to 24 in a single crate) and a crate controller, which then interfaces to a PC or to a VME-CAMAC interface.
The standard was originally defined by the ESONE Committee as standard EUR 4100 in 1972, and covers the mechanical, electrical, and logical elements of a parallel bus ("dataway") for the plug-in modules. Several standards have been defined for multiple crate systems, including the Parallel Branch Highway definition and Serial Highway definition. Vendor-specific Host/Crate interfaces have also been built.
The CAMAC standard encompasses IEEE standards:
583 The base standard
683 Block transfer specifications (Q-stop and Q-scan)
596 Parallel Branch Highway systems
595 Serial highway system
726 Real-time Basic for CAMAC
675 Auxiliary crate controller specification/support
758 FORTRAN subroutines for CAMAC.
Within the , modules are addressed by slot (geographical addressing). The left-most 22 slots are available for application modules while the right-most two slots are dedicated to a crate controller. Within a slot the standard defines 16 subaddresses (0–15). A slot commanded by the controller with one of 32 function codes (0–31). Of these function codes, 0–7 are read functions and will transfer data to the controller from the addressed module, while 16–23 are write function codes which will transfer data from the controller to the module.
In addition to functions that address the module, the following global functions are defined:
I – Crate inhibit
Z – Crate zero
C – Crate clear
The original standard was capable of one 24-bit data transfer every microsecond. Later a revision to the standard was released to support short cycles which allow a transfer every 450 ns. A follow on upwardly compatible standard Fast CAMAC allows the crate cycle time to be tuned to the capabilities of the modules in each slot.
The FASTBUS standard was introduced in 1984 as a replacement for CAMAC in large systems.
Backplane physical characteristics
The physical connector on the back of a CAMAC module is a card-edge connector, with a receiving socket on the backplane. Because there are no alignment pins on the socket or connector, there is the possibility of connector misalignment upon module insertion. Therefore, CAMAC modules may NOT be hot-swapped. Many devices are connected to it.
Backplane electrical characteristics
CAMAC shares low-voltage DC power with NIM crates. The crate supplies +6 V, −6 V, +12 V, −12 V, +24 V, and −24 V to all modules.
See also
Data acquisition
LEMO connector standard
NIM
VMEbus
FASTBUS
References
External links
An Introduction to CAMAC
Images of CAMAC modules
CAMAC on Linux
Experimental particle physics
Computer buses
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https://en.wikipedia.org/wiki/W9%20%28TV%20channel%29
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W9 () is a French television network available through digital terrestrial television TNT, satellite and ADSL. It is a subsidiary of the Groupe M6; the name W9 has been selected for the channel because "W9" is a mirror written equivalent of "M6", and as it was the nation's ninth broadcast network.
History
The name W9 was invented by Les Inconnus in the early 90s with a sketch that spoofed M6's music programming at the time, with the logo being a rotated version of M6's. The sketch portrays the interaction between Roxane (played by Pascal Légitimus) with an American accent who wants to ask Michel (played by Bernard Campan) about the name of the excerpt of the song that was being played.
Before getting a terrestrial license, W9 was M6 music, a satellite channel launched on 1 March 1998. The channel was replaced by M6 Music Hits on the day W9 launched.
W9 is one of the first channels of TNT France (French DVB-T).
Programming
Musical magazine programs
@vos clips
talents
e-classement
Wake up
W9 hits
Talent tout neuf
Magazine programs
, society magazine program
, murder magazine program
Au Cœur de l'étrange, paranormal magazine program
Vies croisées, life magazine program
Turbo, motor magazine program
Fan de stars, celebrities magazine program
Un dîner presque parfait
Reality shows
Cauchemar en cuisine (US & UK version of Kitchen Nightmares)
Hotel hell (US version of Hotel Hell)
Le Convoi de l'extrême (US version of Ice Road Truckers)
Ax men (US version of Ax Men)
Swamp people: chasseurs de croco
Les Marseillais à Miami
Les Chtis à ibiza
Les Chtis font du ski
Les Chtis débarquent à Mykonos
Les Chtis à Las Vegas
La Meileure Danse (dance contributes)Popstars (song contributes)
Les Marseillais vs le reste du monde Series
Now
Agents of S.H.I.E.L.D. Beauty and the Beast Ben and Kate Criminal Minds: Suspect Behavior Empire Glee Kaamelott Lie to Me Malcolm Medium Smallville Soda Sons of Anarchy Spartacus : Le Sang des gladiateurs Spartacus : Les Dieux de l'arène Spartacus : Vengeance
The Finder The Glades Un gars, une filleold series
90210 Beverly Hills : Nouvelle Génération Anges de choc Babylon 5 Blind Justice Britannia High Buffy the Vampire Slayer (Buffy contre les vampires) Burn Notice (saison 1)
Cellule Identité Charmed CIB : Criminal Investigation Bureau Cosby Show Dark Angel Dead Zone Destins croisés De la Terre à la Lune : Dinotopia (miniseries) Dinotopia Dock 13 Duval et Moretti Empire Entourage Friends Fugitifs : police spéciale GSG9, missions spéciales Haunted Hex : La Malédiction Highlander: The Series Hôtel Babylon Jake 2.0 Jericho John Doe Jonny Zéro Journeyman Kevin Hill Kidnapped Killer Instinct Kung Fu, la légende continue Kyle XY Largo Winch Le Caméléon Le Clown Le Flic de Shanghaï Le Monde perdu Les Anges du bonheur Les Bleus, premiers pas dans la police Les 4400 Les Allumeuses Los Angeles Heat Ma famille d'abord Merci, les enfants vont bien Missing : Disparus sans laisser de trace Mysterious Ways : Les Chemins de l
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https://en.wikipedia.org/wiki/Boo%21%20%28TV%20series%29
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Boo! is a British computer-animated children's television series that was broadcast in the United Kingdom on the CBeebies channel, and originally on BBC Two. It features several cartoon characters who play a game similar to hide and seek in a variety of settings. The commentary is performed by adult male and female narrators and a chorus of children. It was produced by the independent production company Tell-Tale Productions, which was also responsible for Tweenies, while Universal Pictures co-funded the production and handled worldwide distribution and consumer product rights. From 2007 to 2012, reruns of the show were broadcast in the USA on Qubo.
The series aired for a total of 104 episodes and one Christmas special was nominated for the British Academy Children's Award for Pre-School Animation in 2003.
At the end of the programme, a song is sung, usually about matching characters or objects to their shapes or colours.
The visual style of Boo! is very distinctive, using 3D CGI with rounded shapes and cel-shading. The music and songs are generally in an early-70s funk/R&B idiom.
Characters
Boo - a pear/eggplant-shaped patchwork creature with orange spiky hair. His feet are red with white spots on them. The main goal of the programme is to find Boo in his various hiding places. Half-way through each episode, Boo magically adopts attributes of his surroundings (e.g. becomes "Penguin Boo" in the Antarctic or "Pumpkin Boo" on Halloween). Boo cannot talk, although he whistles at the beginning of each episode and dances during every song.
Laughing Duck (voiced by Kate Harbour) - a yellow duck, who laughs when "found". She has a red-orange bill that matches her legs and has abilities to fly and swim. In some episodes, she meets some people who happen to be employees. In the hospital, she has been found sad because her laugh is lost, but it is regained when Boo tickles her flipper and made her laugh again before we sing the Odd One Out song.
Sleeping Bear (voiced by Justin Fletcher) a brown bear who is usually asleep, yawning or stretching when "found". His blanket is red with white-printed hearts on it. The catchphrase associated with him is "Shhh... Tippy-toe, tippy-toe." In some episodes, he finds a spot to sleep around anything that is so cozy. In the police station, he was lost in the park until his friends had found him sleeping and sitting on the swing set before we sing the Snap song.
Growling Tiger (voiced by Justin Fletcher) - a friendly tiger with fluffy white ears. Despite his name, he says "Roar!" (not "Growl!") when "found". His associated catchphrase is "It's Growling Tiger! Run away! Run away!"
Other characters, both human and animal vary from one episode to another. The people who have speaking roles in this show are the artists, Chatty Hairdresser, Helpful Nurse, Caring Doctor, Helpful Teacher (the ice-skater), Helpful Waitress, Happy Customers (one man and one woman), Busy Chef, the woman in high stilts, the ringmaster, Car
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https://en.wikipedia.org/wiki/Variable%20Geo
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, also known as V.G., is a Japanese 2D fighting game / eroge series developed and published by TGL under their Giga brand. Their Giga brand was used for their home computer games while their TGL brand was used for their console games. The game series focuses on an all-female martial arts competition where participants are required to promote various family restaurants by acting as waitresses when not fighting. Takahiro Kimura was responsible for designing the characters in V.G. and V.G. II.
Plot
Set in a near-future version of Japan, the games tell the story of a martial arts tournament created to determine the country's strongest woman. The tournaments are sponsored by a number of family restaurants, who in exchange for their sponsorship, are given promotion in the form of having a tournament entry work as a waitress. As a result of the popularity of the tournaments, the restaurants experience a boom in patronage.
The winner of the tournament is awarded the title "Virgin Goddess", as well as a large cash prize of ten billion yen, and a house erected anywhere on the planet she should choose. However, when a given waitress is defeated, she will be forced to publicly strip herself of her own clothing (self-fondling and public masturbation may be forced upon the loser, and in the most extreme cases, the loser is raped/gang-raped, either in private or in front of an audience), in order to teach the so-called "true" shame of defeat. In spite of such humiliation, the tournaments often draw many competitors, each placing her pride and her dreams on the line as she battles for the top.
Characters
A practitioner of karate who resides in Tokyo. After her parents died when she was young, her grandfather took her in and trained her in the martial arts, including Karate and the manipulation of ki (life-energy). She enters the VG tournaments simply for the purpose of furthering her training and testing herself against strong opponents. Her virtuous, outgoing personality wins her many friends among the other fighters, among whom are Chiho Masuda, Jun Kubota, and Satomi Yajima, the latter of whom she has been best friends with for years. Apart from the main series, Yuka also appears in V.G. Neo as "Misty" and in Giga's crossover game Otome Crisis.
A trained ninja and was once the heir apparent to her family's ninja clan. However, she desires a life of freedom and happiness and thus has run away, becoming a "Missing-nin." She participates in hopes of using the prize money and free real estate to finance her new life.
A wrestler with vast amounts of strength, Jun once participated in the Olympics while in high school. However, she was ejected from the games due to repeated unsportsmanlike conduct. She later joins the V.G. competitions because she can treat her opponents as roughly as she pleases. Despite this however, Jun operates by her own personal honor code. She fiercely believes that the use of weaponry in an unarmed bout is unacceptable.
The youngest
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https://en.wikipedia.org/wiki/High%20Performance%20Knowledge%20Bases
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The High Performance Knowledge Bases (HPKB) was a DARPA research program to advance the technology of how computers acquire, represent and manipulate knowledge. The successor of the HPKB project was the Rapid Knowledge Formation (RKF) project.
The primary results of the HPKB project was to focus further research on the Knowledge acquisition bottleneck problem.
HPKB was divided programmatically into three groups:
Integrators
Technology developers
Challenge problem developers
See also
Knowledge base
Cyc - commercial knowledge base
OpenCyc - Open Source version of Cyc
Electronic Directory Research (EDR) - Japanese large knowledge base effort
Project Halo - Ultimate successor project
Rapid Knowledge Formation (RKF)- follow-on project
SUMO - Suggested Upper Merged Ontology
Wikipedia - example of large knowledge base that is not yet semantically parsable
WordNet - a semantic network of words, terms used in the English language
External links
DARPA HPKB Home Page
Cohen,P., Schrag, R., Jones, E., Pease, A., Lin, A., Starr, B., Gunning, D. and Burke, M. DARPA High-Performance Knowledge Bases Project AI Magazine Volume 19 Number 4 (1998)
References
Web Intelligence: First Asia-Pacific Conference, Wi 2001, Maebashi City, Japan, October 23–26, by N Zhong, Y Yao, J Liu
DARPA
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https://en.wikipedia.org/wiki/Chessgame
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Chessgame is a British television series produced by Granada Television for the ITV network in 1983.
Based on a series of novels by Anthony Price, the series dealt with the activities of a quartet of counter-intelligence agents: David Audley (Terence Stamp), Faith Steerforth (Carmen du Sautoy), Nick Hannah (Michael Culver) and Hugh Roskill (Robin Sachs).
One series of six episodes was made.
"The Alamut Ambush"
"Enter Hassan"
"The Roman Connection"
"Digging up the Future"
"Flying Blind"
"Cold Wargame"
The series was rebroadcast as three TV movies in 1986 called The Alamut Ambush, The Deadly Recruits, and The Cold War Killers.
The theme music was composed by Christopher Gunning.
External links
Addenda to CRIME FICTION IV: Anthony Price, Otto Penzler & others.
Espionage television series
ITV television dramas
1983 British television series debuts
1983 British television series endings
Television series by ITV Studios
Television shows produced by Granada Television
English-language television shows
British spy television series
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https://en.wikipedia.org/wiki/Gentlemen%20and%20Players%20%28TV%20series%29
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Gentlemen and Players is a British television series produced by TVS Television for the ITV network. An aspirational late 1980s drama series, Gentlemen and Players dealt with the struggles and intrigues involving two business rivals, Bo Beaufort and Mike Savage, set against a backdrop of high finance, opulent country homes and cricket.
Premise
Miles "Bo" Beaufort (Brian Protheroe) is a rich "blue blood" financier who comes from a wealthy upper-class family. Mike Savage (Nicholas Clay) is a self-made businessman from a more modest family background, who likes adventure. The two are old enemies, and when Savage returns from a stay in Africa (fleeing from a coup with a fortune in bonds), he chooses to settle with his wife Sandy (Claire Oberman) and daughters in the affluent Hampshire village of Hunton Magna, in a Georgian mansion that is next door to Beaufort's home. Unhappy about his new neighbour, especially when he joins his local cricket club, Beaufort schemes and uses the old boy network to hamper Savage's plans whenever possible. Rivalry between the two escalates as "old money" clashes with "new money".
Cast
Starring
Bo Beaufort - Brian Protheroe
Mike Savage - Nicholas Clay
Sandy Savage - Claire Oberman
Jane Somerville - Edita Brychta
Eleanor Beaufort - Faith Brook
Recurring cast
Paula Savage - Debra Beaumont
Kimberley Savage - Claudia Gambold
Liz Beaufort - Sara Griffiths
Kate Beaufort - Sadie Frost (Series 1 only)
Alex Castle - Osmund Bullock
Tom Fletcher - Leslie Schofield
Freddie Hall - Robert Ashby (Series 1 only)
Charles Neville - Terence Harvey
Sir Geoffrey Hinchcliffe - Nicholas Selby
PC Perkins - Lewis George
Jenny - Steffanie Pitt
Production and broadcast
Two series were made between 1988 and 1989, comprising 13 episodes in total, mostly filmed on location in London and Hampshire. The first series, comprising seven episodes, was screened on ITV on Sunday nights at 7.45pm from 10 April - 22 May 1988. The second series, comprising six episodes, moved to Friday nights at 9pm, and ran from 28 April - 9 June 1989.
The press release for the series by TVS Television described Gentlemen and Players as "A story of money, class and rivalry set in the world of finance and gracious country homes.", with The Guardian newspaper describing it as "a kind of Dallas in Hampshire".
Reception
Writing in The Guardian in 1989 (at the end of the second series), critic Nancy Banks-Smith mocked the "yards and yards and yards" of blue and white striped shirt material (a typical garment for 1980s banking and business culture) that many of the characters wear. "Everybody in Gentlemen and Players wore blue striped shirts to show they are something substantial in the city. It is as if the noble blood in their veins were showing through the clear white Caucasian of their skins." Commenting on the casting of the series' array of unscrupulous businessmen, she noted "...Every untrustworthy face in Equity was on parade. Some of whom had eyes that operated indepe
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https://en.wikipedia.org/wiki/TFX%20%28TV%20channel%29
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TFX (formerly NT1) is a French free television network owned by Groupe TF1.
History
TFX, under the name NT1, was created in 2004 by AB Groupe for the launch of the TNT platform scheduled for March 2005. In late 2004, AB Group announced their intention to call the channel La Quatre (The Four). However, in January 2005, France Télévisions announced that they would rebrand their channel Festival as France 4. AB Groupe decided to revert to the NT1 name.
In June 2009, TF1 Group agreed to buy the channel from AB Groupe, as well as AB's 40% stake in TMC Monte Carlo (which would take TF1's total stake to 80%). The deal was cleared by France's competition authority and subsequently by the Council of State in December 2010, dismissing an appeal by Métropole Télévision.
TF1 Group decided to make a number of changes, notably by upgrading NT1 to 16:9 in November 2010. It was the last DVB-T channel to switch to this format. In addition, NT1 became the group's channel for young adults.
On 19 May 2015, the channel launched its version in HDTV.
On 26 May 2015, TF1, TMC, NT1 and HD1 merged their websites and created the unique website MYTF1.
On 18 October 2017, TF1 Group announced that NT1 will change its name to TFX in 2018. The rebrand took effect at 9pm on January 30, 2018.
On 28 February 2022, as part of the merger of their two groups, TF1 Group and M6 Group announce that they are in exclusive negotiations with Altice Média for the sale of TFX and 6ter.
Since October 2022, TFX, as well as the free DTT channels of the TF1 group, have been accessible free to air, via the Astra 1 satellite. This broadcast follows a temporary interruption in encrypted broadcasting to Canal+ and TNTSAT subscribers. , following a commercial dispute. However, despite the resumption of encrypted broadcasts within the Canal+ and TNTSAT bouquets, this free-to-air broadcasting continues. TFX is therefore received free of charge in almost all of Continental Europe.
Logo history
Programming
Series
2 Broke Girls (rerun, first aired on OCS Happy / OCS Max)
Are We There Yet?
Au nom de la vérité (rerun, first aired on TF1 / TF1 Séries Films)
Charlie's Angels (2011 – rerun, first aired on Canal+ Family)
Chuck (seasons 2–5 – season 1 in rerun, first aired on TF1)
Dallas (2012 – seasons 2–3)
Dragon Ball Z (Uncut Version)
Falling Skies (rerun, first aired on OCS Max)
Friends
Grimm (rerun, first aired on Syfy)
Gossip Girl (season 3)
Haven (rerun, first aired on Syfy)
House of Anubis (rerun, first aired on Nickelodeon)
How I Met Your Mother (seasons 3–9 – seasons 1–2 in rerun, first aired on Canal+)
Nikita (rerun, first aired on TF1 – season 1)
One Tree Hill (seasons 8–9 – seasons 1–7 in rerun, first aired on TF1)
The Originals (season 1)
Riverdale (rerun, first aired on Netflix)
The Secret Circle
Terminator: The Sarah Connor Chronicles (season 2)
The Tomorrow People
True Blood (rerun, first aired on OCS Max / OCS City)
The Vampire Diaries (seasons 3–5 and 8 – rer
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https://en.wikipedia.org/wiki/Hole%20punching%20%28networking%29
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Hole punching (or sometimes punch-through) is a technique in computer networking for establishing a direct connection between two parties in which one or both are behind firewalls or behind routers that use network address translation (NAT). To punch a hole, each client connects to an unrestricted third-party server that temporarily stores external and internal address and port information for each client. The server then relays each client's information to the other, and using that information each client tries to establish direct connection; as a result of the connections using valid port numbers, restrictive firewalls or routers accept and forward the incoming packets on each side.
Hole punching does not require any knowledge of the network topology to function. ICMP hole punching, UDP hole punching and TCP hole punching respectively use Internet Control Message, User Datagram and Transmission Control Protocols.
Overview
Networked devices with public or globally accessible IP addresses can create connections between one another easily. Clients with private addresses may also easily connect to public servers, as long as the client behind a router or firewall initiates the connection. However, hole punching (or some other form of NAT traversal) is required to establish a direct connection between two clients that both reside behind different firewalls or routers that use network address translation (NAT).
Both clients initiate a connection to an unrestricted server, which notes endpoint and session information including public IP and port along with private IP and port. The firewalls also note the endpoints in order to allow responses from the server to pass back through. The server then sends each client's endpoint and session information to the other client, or peer. Each client tries to connect to its peer through the specified IP address and port that the peer's firewall has opened for the server. The new connection attempt punches a hole in the client's firewall as the endpoint now becomes open to receive a response from its peer. Depending on network conditions, one or both clients might receive a connection request. Successful exchange of an authentication nonce between both clients indicates the completion of a hole punching procedure.
Examples
VoIP products, online gaming applications, and P2P networking software all use hole punching.
Telephony software Skype uses hole punching to allow users to communicate with one or more users audibly.
Fast-paced online multi-player games may use a hole punching technique or require users to create a permanent firewall pinhole in order to reduce network latency.
VPN applications such as Hamachi, ZeroTier, and Tailscale utilize hole punching to allow users to connect directly to subscribed devices behind firewalls.
Decentralized peer-to-peer file sharing software relies on hole punching for file distribution.
Requirements
Reliable hole punching requires consistent endpoint translation, and for m
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https://en.wikipedia.org/wiki/Common%20Data%20Representation
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Common Data Representation (CDR) is used to represent structured or primitive data types passed as arguments or results during remote invocations on Common Object Request Broker Architecture (CORBA) distributed objects.
It enables clients and servers written in different programming languages to work together. For example, it translates little-endian to big-endian. It assumes prior agreement on type, so no information is given with data representation in messages.
External links
Official CDR spec (see PDF page 4).
ACE Library provides CDR streams.
Common Object Request Broker Architecture
Data serialization formats
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https://en.wikipedia.org/wiki/CyberStrike
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CyberStrike is a futuristic 3D combat online game by Simutronics, involving team combat between customizable mechs, each of which is controlled by a different player.
Initially exclusive to the GEnie online service, it opened in February 1993, and later that year it caused Computer Gaming World to create the new category of "Online Game of the Year" so it could be awarded to CyberStrike. In 1994, it was offered in stores by MicroProse.
In 1997, a sequel, Cyberstrike 2, was announced as a joint project between Simutronics and Sony's 989 Studios. A single-player mission-based version was released in stores, and a multiplayer version opened on GEnie in December 1998. It was also released on America Online, and then via the Simutronics website. After Cyberstrike 2 opened, the original version of the game was renamed as CyberStrike Classic.
Reception
Computer Gaming World in 1993 praised the simple user interface and "amazing" graphics, including the weather. The reviewer reported that he played 12 hours before stopping at $6 an hour, concluding that "CyberStrike is addictive, action-filled and downright fun. The violence is bloodless ... but the challenge is exhilarating". That year the magazine named CyberStrike the On-Line Game of the Year. A 1994 survey of strategic space games set in the year 2000 and later gave the game four stars out of five, stating that it was "very competitive in a multi-player environment but lacks the long-term rationale of Multiplayer BattleTech".
References
External links
CyberStrike website at Simutronics
1994 video games
DOS games
DOS-only games
MicroProse games
Multiplayer and single-player video games
Multiplayer online games
Simutronics games
Vehicle simulation games
Video games about mecha
Video games developed in the United States
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https://en.wikipedia.org/wiki/South%20Hylton%20Metro%20station
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South Hylton is a Tyne and Wear Metro station, serving the suburbs of Pennywell and South Hylton, City of Sunderland in Tyne and Wear, North East England. It joined the network as a terminus station on 31 March 2002, following the opening of the extension from Pelaw to South Hylton.
Original station
South Hylton stands to the east of the site of the former Hylton station, which was located west of Hylton Bank. The station opened on 1 June 1853, as part of the Penshaw branch of the York, Newcastle and Berwick Railway. Passenger services along the Penshaw Branch were recommended for withdrawal in the Beeching Report, and the station duly closed on 4 May 1964.
Prior to the opening of the Tyne and Wear Metro station, the area was served by the Jolly Bus service, operated by W.H. Jolly. The service ran from Claxheugh Road and Evesham in South Hylton to Sunderland, using vehicles branded in a cream and brown livery. The service was withdrawn in July 1995.
Metro era
The new South Hylton station opened in 2002 and has the longest platform on the Tyne and Wear Metro network, with a length of . Because of this, the single platform is officially recognised as two platforms, and can accommodate two trains.
Along with other stations on the line between Fellgate and South Hylton, the station is fitted with vitreous enamel panels designed by artist, Morag Morrison. Each station uses a different arrangement of colours, with strong colours used in platform shelters and ticketing areas, and a more neutral palate for external elements.
The station was used by 256,819 passengers in 2017–18, making it the eighth-most-used station on the Wearside extension.
Facilities
Step-free access is available at all stations across the Tyne and Wear Metro network, with ramped access to the platform at South Hylton. The station is equipped with ticket machines, waiting shelter, seating, next train information displays, timetable posters, and an emergency help point. Ticket machines are able to accept payment with credit and debit card (including contactless payment), notes and coins. The station is also fitted with smartcard validators, which feature at all stations across the network.
A small, free car park is available, with 24 parking spaces, plus two accessible spaces, as well as a taxi rank. There is also the provision for cycle parking, with five cycle pods available for use.
Services
, the station is served by up to five trains per hour on weekdays and Saturday, and up to four trains per hour during the evening and on Sunday.
Rolling stock used: Class 599 Metrocar
References
External links
Timetable and station information for South Hylton
Sunderland
2002 establishments in England
Railway stations in Great Britain opened in 2002
Tyne and Wear Metro Green line stations
Transport in the City of Sunderland
Transport in Tyne and Wear
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https://en.wikipedia.org/wiki/Seaburn%20Metro%20station
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Seaburn is a Tyne and Wear Metro station, serving the suburbs of Fulwell and Seaburn, City of Sunderland in Tyne and Wear, England. It joined the network on 31 March 2002, following the opening of the extension from Pelaw to South Hylton.
History
The station was opened by the London and North Eastern Railway on 3 May 1937.
As well as East Boldon, Brockley Whins and Heworth, Seaburn was formerly served by rail services operating along the Durham Coast Line between Sunderland and Newcastle. Following the introduction of Tyne and Wear Metro services to Wearside in March 2002, Heworth is now the only remaining intermediate station served by rail services operating between Sunderland and Newcastle.
Along with other stations on the line between Fellgate and South Hylton, the station is fitted with vitreous enamel panels designed by artist, Morag Morrison. Each station uses a different arrangement of colours, with strong colours used in platform shelters and ticketing areas, and a more neutral palate for external elements.
Facilities
Step-free access is available at all stations across the Tyne and Wear Metro network, with lifts and ramps providing step-free access to platforms at Seaburn. The station is also equipped with ticket machines, waiting shelter, seating, next train information displays, timetable posters, and an emergency help point on both platforms. Ticket machines are able to accept payment with credit and debit card (including contactless payment), notes and coins. The station is also fitted with smartcard validators, which feature at all stations across the network.
There is a small, free car park available, with nine parking spaces, plus two accessible spaces, as well as a taxi rank. There is also the provision for cycle parking, with five cycle pods available for use.
Services
, the station is served by up to five trains per hour on weekdays and Saturday, and up to four trains per hour during the evening and on Sunday.
Rolling stock used: Class 599 Metrocar
References
Sources
External links
Timetable and station information for Seaburn
Railway stations in Great Britain opened in 1937
Railway stations in Great Britain opened in 2002
1937 establishments in England
2002 establishments in England
Former London and North Eastern Railway stations
Tyne and Wear Metro Green line stations
Transport in the City of Sunderland
Transport in Tyne and Wear
Sunderland
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https://en.wikipedia.org/wiki/Semipredicate%20problem
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In computer programming, a semipredicate problem occurs when a subroutine intended to return a useful value can fail, but the signalling of failure uses an otherwise valid return value. The problem is that the caller of the subroutine cannot tell what the result means in this case.
Example
The division operation yields a real number, but fails when the divisor is zero. If we were to write a function that performs division, we might choose to return 0 on this invalid input. However, if the dividend is 0, the result is 0 too. This means there is no number we can return to uniquely signal attempted division by zero, since all real numbers are in the range of division.
Practical implications
Early programmers handled potentially exceptional cases such as division using a convention requiring the calling routine to verify the inputs before calling the division function. This had two problems: first, it greatly encumbered all code that performed division (a very common operation); second, it violated the Don't repeat yourself and encapsulation principles, the former of which suggesting eliminating duplicated code, and the latter suggesting that data-associated code be contained in one place (in this division example, the verification of input was done separately). For a computation more complicated than division, it could be difficult for the caller to recognize invalid input; in some cases, determining input validity may be as costly as performing the entire computation. The target function could also be modified and would then expect different preconditions than would the caller; such a modification would require changes in every place where the function was called.
Solutions
The semipredicate problem is not universal among functions that can fail.
Using a custom convention to interpret return values
If the range of a function does not cover the entire space corresponding to the data type of the function's return value, a value known to be impossible under normal computation can be used. For example, consider the function index, which takes a string and a substring, and returns the integer index of the substring in the main string. If the search fails, the function may be programmed to return -1 (or any other negative value), since this can never signify a successful result.
This solution has its problems, though, as it overloads the natural meaning of a function with an arbitrary convention:
The programmer must remember specific failure values for many functions, which of course cannot be identical if the functions have different ranges.
A different implementation of the same function may choose to use a different failure value, resulting in possible bugs when programmers move from environment to environment.
If the failing function wishes to communicate useful information about why it had failed, one failure value is insufficient.
A signed integer halves the possible index range to be able to store the sign bit.
While the chosen va
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https://en.wikipedia.org/wiki/KJLR-LP%20%28Arkansas%29
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KJLR-LP (UHF channel 28) was a low-power TV station based in Little Rock, Arkansas, broadcasting programming from AMGTV. It was once an affiliate of Urban America Television prior to that network suspending its operations indefinitely. The station was the only one operating in Little Rock that was unavailable on local cable systems. As a low-power station, its broadcast area was also mostly limited in comparison to other stations in the city, with viewership not far beyond Pulaski County.
The station's license was cancelled by the Federal Communications Commission on June 6, 2013, due to KJLR-LP being silent since January 30, 2012.
External links
JLR-LP
Television channels and stations established in 1990
Defunct television stations in the United States
Television channels and stations disestablished in 2013
1990 establishments in Arkansas
2013 disestablishments in Arkansas
JLR-LP
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https://en.wikipedia.org/wiki/Quantum%20Turing%20machine
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A quantum Turing machine (QTM) or universal quantum computer is an abstract machine used to model the effects of a quantum computer. It provides a simple model that captures all of the power of quantum computation—that is, any quantum algorithm can be expressed formally as a particular quantum Turing machine. However, the computationally equivalent quantum circuit is a more common model.
Quantum Turing machines can be related to classical and probabilistic Turing machines in a framework based on transition matrices. That is, a matrix can be specified whose product with the matrix representing a classical or probabilistic machine provides the quantum probability matrix representing the quantum machine. This was shown by Lance Fortnow.
Informal sketch
A way of understanding the quantum Turing machine (QTM) is that it generalizes the classical Turing machine (TM) in the same way that the quantum finite automaton (QFA) generalizes the deterministic finite automaton (DFA). In essence, the internal states of a classical TM are replaced by pure or mixed states in a Hilbert space; the transition function is replaced by a collection of unitary matrices that map the Hilbert space to itself.
That is, a classical Turing machine is described by a 7-tuple .
For a three-tape quantum Turing machine (one tape holding the input, a second tape holding intermediate calculation results, and a third tape holding output):
The set of states is replaced by a Hilbert space.
The tape alphabet symbols are likewise replaced by a Hilbert space (usually a different Hilbert space than the set of states).
The blank symbol is an element of the Hilbert space.
The input and output symbols are usually taken as a discrete set, as in the classical system; thus, neither the input nor output to a quantum machine need be a quantum system itself.
The transition function is a generalization of a transition monoid and is understood to be a collection of unitary matrices that are automorphisms of the Hilbert space .
The initial state may be either a mixed state or a pure state.
The set of final or accepting states is a subspace of the Hilbert space .
The above is merely a sketch of a quantum Turing machine, rather than its formal definition, as it leaves vague several important details: for example, how often a measurement is performed; see for example, the difference between a measure-once and a measure-many QFA. This question of measurement affects the way in which writes to the output tape are defined.
History
In 1980 and 1982, physicist Paul Benioff published articles that first described a quantum mechanical model of Turing machines. A 1985 article written by Oxford University physicist David Deutsch further developed the idea of quantum computers by suggesting that quantum gates could function in a similar fashion to traditional digital computing binary logic gates.
Iriyama, Ohya, and Volovich have developed a model of a linear quantum Turing machine (LQTM). T
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https://en.wikipedia.org/wiki/Lattice%20reduction
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In mathematics, the goal of lattice basis reduction is to find a basis with short, nearly orthogonal vectors when given an integer lattice basis as input. This is realized using different algorithms, whose running time is usually at least exponential in the dimension of the lattice.
Nearly orthogonal
One measure of nearly orthogonal is the orthogonality defect. This compares the product of the lengths of the basis vectors with the volume of the parallelepiped they define. For perfectly orthogonal basis vectors, these quantities would be the same.
Any particular basis of vectors may be represented by a matrix , whose columns are the basis vectors . In the fully dimensional case where the number of basis vectors is equal to the dimension of the space they occupy, this matrix is square, and the volume of the fundamental parallelepiped is simply the absolute value of the determinant of this matrix . If the number of vectors is less than the dimension of the underlying space, then volume is . For a given lattice , this volume is the same (up to sign) for any basis, and hence is referred to as the determinant of the lattice or lattice constant .
The orthogonality defect is the product of the basis vector lengths divided by the parallelepiped volume;
From the geometric definition it may be appreciated that with equality if and only if the basis is orthogonal.
If the lattice reduction problem is defined as finding the basis with the smallest possible defect, then the problem is NP-hard . However, there exist polynomial time algorithms to find a basis with defect
where c is some constant depending only on the number of basis vectors and the dimension of the underlying space (if different). This is a good enough solution in many practical applications.
In two dimensions
For a basis consisting of just two vectors, there is a simple and efficient method of reduction closely analogous to the Euclidean algorithm for the greatest common divisor of two integers. As with the Euclidean algorithm, the method is iterative; at each step the larger of the two vectors is reduced by adding or subtracting an integer multiple of the smaller vector.
The pseudocode of the algorithm, often known as Lagrange's algorithm or the Lagrange-Gauss algorithm, is as follows:
Input: a basis for the lattice . Assume that , otherwise swap them.
Output: A basis with .
While :
# Round to nearest integer
See the section on Lagrange's algorithm in for further details.
Applications
Lattice reduction algorithms are used in a number of modern number theoretical applications, including in the discovery of a spigot algorithm for . Although determining the shortest basis is possibly an NP-complete problem, algorithms such as the LLL algorithm can find a short (not necessarily shortest) basis in polynomial time with guaranteed worst-case performance. LLL is widely used in the cryptanalysis of public key cryptosystems.
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https://en.wikipedia.org/wiki/Morris%20Multimedia
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Morris Multimedia, Inc. is a media company based in Savannah, Georgia, founded in 1970 by Charles H. Morris. Morris Multimedia is the parent company of Morris Newspaper Corporation and Morris Network. The company's offices are in the Oliver Sturges House at 27 Abercorn Street in Savannah.
Newspapers
The Morris Newspaper Corporation division owns and operates over 65 publications including dailies, shoppers, and specialty magazines in nine states and the Caribbean.
Daily
Great Bend Tribune - Great Bend, Kansas
Manteca Bulletin - Manteca, California
The Gainesville Times - Gainesville, Georgia
The Ceres Courier - Turlock, California
Weekly
Connect Savannah - Savannah, Georgia
Statesboro Herald - Statesboro, Georgia
Television
Morris Multimedia has its own broadcasting division, Morris Network, who owns and operates several television stations. In 2003, Morris Multimedia announced that they would sell KARK in Little Rock, Arkansas and WDHN in Dothan, Alabama to Nexstar Broadcasting Group for an undisclosed price. Later that year, it purchased WCBI in Columbus from Imes Communications for an undisclosed price. Between 2006 and 2008, Morris Multimedia purchased two television stations from Media General. These were WDEF-TV in Chattanooga and WTVQ-DT in Lexington. The former was part of the acquisition that Media General also saw that they would purchase the smaller NBC O&Os, while the latter was to reduce debt flow Media General had invested in. Also in 2006, it purchased WWAY from Raycom Media for $18.5 million as part of divestures regarding of Raycom's acquisition of Liberty Corporation.
Current stations
Former stations
Morris Technology
Morris also owns Morris Technology, a company specializing in infrastructural services for the media industry.
References
External links
www.morrismultimedia.com—Official web site
Television broadcasting companies of the United States
Mass media companies of the United States
Mass media in Savannah, Georgia
Companies based in Savannah, Georgia
Mass media companies established in 1970
1970 establishments in Georgia (U.S. state)
Privately held companies based in Georgia (U.S. state)
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https://en.wikipedia.org/wiki/GTRI%20Information%20and%20Communications%20Laboratory
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The Information and Communications Laboratory (ICL) is one of eight labs in the Georgia Tech Research Institute. Along with the GTRI Cyber Technology and Information Security Laboratory, it is part of the Information and Cyber Sciences directorate. It conducts a broad range of research in areas of computer science, information technology, communications, networking, and the development of commercial products from university research.
Research areas
ICL conducts research that solves complex problems involving information processing, storage, representation and exchange; Internet and database technologies and applications; information security and assurance; along with privacy, knowledge management, data visualization, mapping/geographical information, distributed simulation and enterprise information systems. ICL is responsible for the development and maintenance of FalconView.
Researchers work in broadband telecommunications, wireless access systems, multimedia information systems, tactical communications, communications surveillance and disruption, information warfare and assurance, and technology assessment, application integration, and software radio systems.
The GTRI Office of Policy Analysis and Research interprets the public policy aspects of technology, particularly where it is relevant to GTRI's applied research efforts. Specifically, OPAR examines the public policy aspects of technology under development at GTRI and analyzes decisions made in the policy arena that pertain to GTRI's research and development.
ICL also provides C4I capabilities and functional requirements analysis to various service components across the Department of Defense in Northern and Eastern Virginia.
References
External links
ICL official website
IT Toolkit
ICL
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https://en.wikipedia.org/wiki/Rick%20Maybury
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Rick Maybury (born 1954) is a British technology journalist, editor, author, part-time aviator and collector of 1960s technology. He provided The Daily Telegraphs expert answer service for computer users.
Maybury began his career in journalism about 30 years ago while working for a television manufacturer. He first submitted articles to a magazine called Electronics Today International, and eventually became an editorial assistant at Computing Today, one of the UK's first computer magazines. He wrote for and edited a number of magazines at the company, then left to launch his own short-lived computer magazine in the 1980s. He has subsequently been a freelance journalist for many publications, and was a regular columnist for The Daily Telegraph.
He has written for a wide range of print and electronic media including national daily newspapers, magazines and websites. His books include volumes one to four in the Boot Up series on personal computers, and numerous handbooks and guides to consumer technology.
He currently lives in South London with his "long-suffering partner, mentor, co-director and website workhorse" Jane, and their two children, Katie and Alex. He has developed what he humorously calls an "unhealthy obsession" with 1960s technology, including reel-to-reel tape recorders, miniature radio and TV sets, and various old telephones, clocks and barometers.
References
Books
Boot Up: The Daily Telegraph Beginner's Guide to Computers and Computing, Texere Publishing 2000
Boot up Projects: The Daily Telegraph Guide to Doing Something Useful with Your Computer, Texere Publishing 2000
Boot Up Rescue: The Daily Telegraph Guide To Diagnosing And Fixing Computer Problems, Texere Publishing 2002
Complete Boot Up: Everything You Need to Know to Get the Best Out of Your PC, Texere Publishing 2003
External links
Rick Maybury website www.bootlog.co.uk
Associated website www.anythingradioactive.com
Associated website www.dustygizmos.com
Associated website www.pctoptips.co.uk
Daily Telegraph Connected website with Rick Maybury
British male journalists
British science journalists
Living people
1954 births
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https://en.wikipedia.org/wiki/TDAC
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TDAC may refer to :
Time-domain aliasing cancellation, the underlying principle of the modified discrete cosine transform (MDCT)
Tycho Data Analysis Consortium, that worked on the Hipparcos spacecraft astrometry data
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https://en.wikipedia.org/wiki/Insektors
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Insektors (stylized as InseKtorS) is a 1994 French computer-animated TV series. Made in a small studio, Fantome in France, it was one of the earliest computer-animated series alongside VeggieTales and ReBoot. The series won 30 awards, including a 1994 "Children and Young People" Emmy Award, and was the very first film to ever be given an Academy Award for "Young People’s Honoree."
On 3rd May 2023, Piko Interactive acquired rights to the show.
Production and dubbing
Fantome began work on Insektors in 1991 after their last series, Les Fables Géométriques, was almost finished. Animation director Gilbert Louet said that the team wanted to make something more ambitious, with a more serious story and larger scope. Renato came up with the concept, and the studio released a "making-of" video in 1992 that served as a de facto pilot. In the video, the studio discussed the challenges they would face bringing the series to fruition, as getting licenses for animation technology was expensive at the time.
Fantom hired script writer Eric Rondeaux at the recommendation of animation studio Ellipse Programme, with whom Rondeaux had worked on a 1991 adaptation of The Adventures of Tintin. Marc Perrier and Veronique Herbaut were later hired as additional script writers. The studio used Silicon Graphics hardware for its animations. Crew recalled the animation process as grueling; the studio wanted two to five seconds of animation to be done per person each day. For the second season, the series used motion capture on the direction of Canal+, who had just bought a production company that specialized in the technique
A pilot episode was shot, and there were two 13-episode seasons and a few special episodes including a 1996 Christmas episode.
The series was dubbed into two English language releases; one for North America, and one for the UK. The North American version was recorded in Paris. It was first aired on Canadian television on YTV. For the UK version, the script was re-written; characters had different names, and different dialogue was used. Jokes and references specific to British/English culture were also incorporated.
Characters
The French name is given first followed by the British name in brackets, and if there is an alternate North American name, this is indicated by a slash.
Joyces
Joyces (Verigreens) are colorful, cheerful insects and offshoots of the Yuk/Krud civilization who broke away from their dark cousins upon the arrival of the Great Prism which nourished the site where it landed, resulting in the creation of Flower City. They are peaceful people who devote their lives to merrymaking and protecting the Great Prism from harm. Joyce citizens who are not main characters resemble bees.
Fulgor (Flynn)
Original Voice: David Gasman
Teddy Kempner (UK dub)
A walking stick born a Yuk/Krud, Fulgor/Flynn was adopted from a young age. Armed with the mighty Kolour Guitar/Musical Colour Gun - an electric guitar that fires blasts of colorful pollen - he
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https://en.wikipedia.org/wiki/Power%20Macintosh%208600
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The Power Macintosh 8600 is a personal computer designed, manufactured, and sold by Apple Computer from February 1997 to February 1998. It was introduced alongside the Power Macintosh 7300 and 9600 with a PowerPC 604e processor, and comes in a new case design that replaces the widely-disliked Quadra 800-based form factor of its predecessor, the Power Macintosh 8500.
Like the 7300 and 9600, the 8600 featured the new PowerPC 604e and 604ev CPU, an enhanced version of the PowerPC 604 used in the predecessor models 8500 and 9500. It used the same new case as the 9600, but was somewhat less expandable (8 instead of 12 RAM sockets, 3 instead of 6 PCI slots) at a lower price, a distinction that was carried over from the previous generation. It includes advanced Audio-Video ports including RCA audio in and out, S-Video in and out and composite video in and out. The 8600 was plagued with supply problems from the beginning, and only in June 1997, four months after its introduction, was the computer widely available. The 300 MHz model was also delayed after its introduction, but not as heavily as the original model had been.
In August 1997, the original model was replaced with two faster ones, at 250 and 300 MHz, and the 8600 was discontinued in February 1998, a few months after the introduction of its replacement, the Power Macintosh G3 Mini Tower.
Models
Introduced February 17, 1997:
Power Macintosh 8600/200: Includes System 7.5.5.
Introduced August 5, 1997:
Power Macintosh 8600/250: Includes Mac OS 7.6.1.
Power Macintosh 8600/300: Includes Mac OS 7.6.1.
Timeline
References
External links
Power Macintosh 8600 at Low End Mac
Power Macintosh 8600/200, 8600/250 and 8600/300 at EveryMac.com
8600
8600
Macintosh towers
Computer-related introductions in 1997
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https://en.wikipedia.org/wiki/Power%20Macintosh%207300
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The Power Macintosh 7300 (also sold with server software as the Apple Workgroup Server 7350) is a personal computer designed, manufactured and sold by Apple Computer from February 1997 to November 1997. It was introduced with 166, 180 and 200 MHz CPUs in February 1997 alongside the Power Macintosh 8600 and 9600.
The 7300 replaced both the Power Macintosh 7200 and 7600, replacing the only remaining first-generation PowerPC system in Apple's lineup. MacUser Magazine's review says the 7300 "offers the most satisfying improvement" of the new machines introduced in early 1997 due to a significant performance jump from its predecessors, as well as offering 50% faster CD-ROM and hard disk space. The 7300 was replaced by the Power Macintosh G3 desktop model in November 1997. Workgroup Server 7350 continued to be sold until March 1998 when the Macintosh Server G3 was introduced.
Hardware
The 7300 uses the "Outrigger" case first introduced with the Power Macintosh 7500, but features an enhanced PowerPC 604e CPU. However, it no longer came with the video in capability the 7600 had, which possibly accounts for the fact that this is the only time that Apple used a lower model number for an upgraded model. Apart from that, the 7300 is more closely related to the 7600 than to the 7200, with features such as a processor daughtercard and interleaved RAM. The 7300/180 model was also available in a "PC compatible" configuration that included a 166 MHz Pentium processor with its own RAM (up to 64 MiB) on a PCI card which also provides a PC game port. This allowed the Mac to dual-boot Microsoft Windows, which was not compatible with PowerPC hardware. The PC Compatible Macs were effectively two computers combined in to one.
Like the Power Macintosh 7600, the 7300 series utilizes 168 pin DRAM DIMMS, allowing for a total of 8 to be added for 1024 MiB in total. It utilized VRAM SIMMS and allowed 4 units to be added for a total of 4 MiB, providing output at a resolution of up to 1152x870 at 24-bit and 1280x1024 at 16-bit. Additionally, it includes 3 PCI slots allowing the addition of third party cards, including graphics cards.
A 2 GB SCSI hard drive was included as standard, on an internal 10 MiB/s SCSI bus, with an external 5 MiB/s SCSI port on the back panel.
Models
Introduced February 13, 1997:
Power Macintosh 7300/166: Sold in Europe and Asia.
Introduced February 17, 1997:
Power Macintosh 7300/180
Power Macintosh 7300/200
Introduced April 4, 1997:
Power Macintosh 7300/180 PC Compatible
Introduced April 21, 1997:
Workgroup Server 7350/180
Timeline
References
External links
Power Macintosh 7300 at apple-history.com
Power Macintosh 7300/166, 7300/180 and 7300/200 at EveryMac.com
7300
7300
Macintosh desktops
Computer-related introductions in 1997
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https://en.wikipedia.org/wiki/Elwood%20Glover%27s%20Luncheon%20Date
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Elwood Glover's Luncheon Date was a Canadian television talk show series which aired on CBC Television from 1963 to 1975.
Elwood Glover had hosted noon-time programming on CBC Radio from 1956. A new studio was set up at the Four Seasons Hotel, near the CBC broadcast headquarters on Jarvis Street in Toronto. The following year, Luncheon Date made its CBC television debut while the audio portion was simultaneously broadcast on CBC Radio. Luncheon Date featured Leon Mangoff as announcer and sidekick.
Glover announced in February 1975 that he would leave the programme, after conducting more than 10 000 interviews. Glover had worked for the CBC a total of 37 years at that point, but wanted to continue with the CBC in a less intensive role. Glover left the CBC on 1 June 1975 for a weekend host job at CKEY radio (the station today is dispersed as CHKT and CJCL). The CBC began a new noon-time talk show program in September 1975, the Bob McLean Show.
References
External links
Queen's University Directory of CBC Television Series (Luncheon Date archived listing link via archive.org)
CBC Archives: Luncheon Date, interview with Gordon Lightfoot, 20 March 1975.
1963 Canadian television series debuts
1975 Canadian television series endings
CBC Television original programming
1960s Canadian television talk shows
1970s Canadian television talk shows
Television shows filmed in Toronto
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https://en.wikipedia.org/wiki/Chris%20Carrino
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Chris Carrino is an American sports play-by-play announcer who works for Compass Media Networks, Westwood One, and WFAN. He is one of Compass' main voices of National Football League radio contests and is the radio voice of the Brooklyn Nets of the National Basketball Association.
Broadcasting career
He currently serves at the lead radio play-by-play announcer for the Brooklyn Nets of the National Basketball Association, a position he has held for nearly a decade, as one of Compass Media Networks' NFL play-by-play broadcasters, and a backup play by play announcer for the Brooklyn Nets on the YES Network.
Carrino also served as a play-by-play announcer for NBC Sports coverage of Basketball at the 2008 Summer Olympics. In 2009, Compass Media Networks hired Carrino to call its national radio broadcasts of National Football League games. In 2012, Carrino was tabbed to call a limited schedule of Los Angeles Angels of Anaheim baseball games distributed nationally by Compass Media.
He has also called college football for the ESPN Networks and Euroleague Basketball games for NBA TV and ESPN. He is a backup radio announcer for the New York Giants (when Bob Papa is unavailable) and Fordham Rams football, basketball, and baseball.
Personal life
Carrino has been a resident of Marlboro Township, New Jersey. He has a wife and one child (Chris Carrino II).
Carrino has been diagnosed with facioscapulohumeral muscular dystrophy (FSHD), a disease the causes progressive weakening of the muscles, for which the Chris Carrino Foundation was created.
Carrino executive produced Nets Slammin' Planet a show hosted by Evan Roberts, Albert King and Brandon "Scoop B" Robinson.
References
Year of birth missing (living people)
Living people
American radio sports announcers
Fordham Rams football announcers
Gabelli School of Business alumni
Los Angeles Angels of Anaheim announcers
Major League Baseball broadcasters
National Basketball Association broadcasters
National Football League announcers
College football announcers
College basketball announcers in the United States
New Jersey Nets announcers
People from Marlboro Township, New Jersey
Olympic Games broadcasters
New York Giants announcers
WFUV people
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https://en.wikipedia.org/wiki/Televen
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Televen is a private Venezuelan national television network headquartered on the Caracas neighborhood of Horizonte. For this reason it is also called 'Canal de Horizonte'. Televen was inaugurated as the TELEVEN Corporation (Corporación TELEVEN, S.A) on July 10, 1988, by Omar Camero Zamora and T Radioven, S.A. As an alternative for the two-leading-private TV Networks on Venezuela, Radio Caracas Televisión (RCTV) and Venevision, Televen distanced itself from this trend and made a different oriented programming in some cases the middle classes who do not usually watch TV and it was open and being composed of talk shows, sports, movies, a full range of series, mainly American, and Brazilian, Colombian, Mexican, and U.S. Hispanic telenovelas, and in the 1990s, anime.
History
On February 12, 1988, the test signal of Televen began. In channel 10 in Caracas and transmitted musical videos,
On July 3, 1988, Televen space that has been the history of the Venezuelan television, was shown that customers and advertisers Televen also supported the project.
On March 17, at the main offices of the National Institute of Parks of Venezuela (Inparques), representatives from Omnivisión and Televen, signed an agreement which guaranteed the environmental protection of the El Cuño hill, a place where both networks had installed antennas.
In November, the press department of Televen informed the media that their signal would go on the air in Zulia and Falcón on NTSC-M channel A13. On December 20, they expanded their signal to Guarenas and Guatire.
In 1989, Televen became the first television network in Venezuela to air nudity during prime time.
On January 18, 1989, Omar Camero Zamora, President of Televen, requested a news conference to clarify that the network had not been sold, but 33% of the company's stock had been negotiated by a group of businessmen judicially managed by Pedro Tinoco.
In March 1989, the vice-president of Production of Televen, Jorge Font, announced the acquisition of the Cedros and Macaracuay theaters by the network for the use of developing television studios in them.
With the help of investors (including Venezuelan television personality Guillermo "Fantastico" Gonzalez) in the early 1990s, Televen quickly expanded their coverage to all of Venezuela and managed to attract a larger audience share than the state-owned network, Venozolana de Televisión, but it still remained far behind RCTV and Venevision.
On February 10, 1992, in light of the suspension of constitutional guarantees as a result of the events of February 4th, Televen suspended their opinion programs.
On June 15, 1993, Televen put into service their largest antenna –a tower with the height of 150 meters, 24 transmission panels, and 30 kilowatts of power– which allowed their signal to reach all of Zulia.
In 1994, Televen started a new cycle on Venezuelan television, offering 24 uninterrupted hours of programming.
In 1996, the Camero family retook control of Televen and, tha
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https://en.wikipedia.org/wiki/La%20Tele
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La Tele was a regional television network in Venezuela. It could be seen on the cable and satellite systems of DirecTV (channel 113 in all of Venezuela), Supercable (channels 49, 48, 49, 49, 48, and 44 in Caracas, Margarita Island, Maracay, Puerto Ordaz, Puerto la Cruz, and Maturín, respectively), Intercable (channel five in Caracas), and Net Uno (channel 68 in Caracas).
History
La Tele was created by a group of communication companies and began its testing phase under the name Canal 12 on December 1, 2002 (which coincidentally happened to be the day before the beginning of the Venezuelan general strike against President Hugo Chávez). The channel 12 signal was previously used by the defunct Marte TV. La Tele was officially inaugurated on August 3, 2003 at 8pm. Originally, eighty percent of La Tele's programming were imports. La Tele's slogan is Soy la Tele (I am La Tele), but it has also used the slogans Somos La Tele (We Are La Tele) and Señal de Cambio (Signal of Change).
Programming
References
External links
Detailed history of television in Venezuela
2002 establishments in Venezuela
2015 disestablishments in Venezuela
Defunct television channels and networks in Venezuela
Spanish-language television stations
Television channels and stations established in 2002
Television channels and stations disestablished in 2015
Television stations in Venezuela
Television networks in Venezuela
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https://en.wikipedia.org/wiki/SmartBus
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SmartBus is a network of bus services in the city of Melbourne, Australia. Overseen by Public Transport Victoria, the network comprises nine key cross-town and orbital bus routes around Melbourne. Key aspects of the service include more frequent services, extended hours of operation to include late evening and Sunday services. improved timetable information at bus stops, roadspace priority along certain routes and priority at particular traffic lights. Busses on SmartBus routes are shared among three operators, with route 900 being operated by both Ventura Bus Lines and CDC Melbourne.
SmartBus originally was a policy proposed by the Victoria State Government in the late 1990s, but was only implemented in the early 2000s. In 2003, the first trial program began with routes 703 and 888/889 (now 902) being upgraded to SmartBus status. The program was deemed successful and as a result new SmartBus routes began service with the most recent addition of routes being the introduction of the four Doncaster Area Rapid Transit routes routes in 2010.
History
20th century
Although SmartBus was originally a policy initiative of the Kennett government in the late 1990s, the government only began implementing the proposal in the early 2000s. However, plans from the late 1980s included several cross-town routes, which were to be called Metlink.
21st century
The first stage of the trial was implemented on 5 August 2002, with the following services being chosen as pilot routes: 703 Middle Brighton to Blackburn and 888/889 Nunawading to Chelsea. These two routes received extra funding for more services, services on 703 increased by 20% and on 888/889 by up to 50%. Sunday services were also added to 888/889. The aim was to find out whether increased services and better reliability would increase patronage. The project was deemed successful when in 2003, on the 1st anniversary of SmartBus, the Victorian Government released a media statement that the SmartBus program increased patronage by 25%.
On 16 October 2006 route 900 began operation, connecting major areas in south-eastern Melbourne including Chadstone SC, Oakleigh and Monash University.
Three orbital bus lines operate in Melbourne as part of the SmartBus network; they provide cross city links connecting railway and tram lines and other bus routes.
The first orbital route started as several routes (including Route 665 from Dandenong to Ringwood and Route 830 from Dandenong to Frankston ). It was re-launched as Yellow Orbital Route 901 on 24 March 2008 operating between Frankston and Ringwood. Despite this, the route was only extended, extended to Melbourne Airport on 26 September 2010; it is Melbourne's second longest bus route (2nd to 684 Melbourne-Melbourne to Eildon) at 115 kilometres (71 mi) with a journey time of four and a half hours and connects with nine railway stations and over 100 bus routes.
This was followed by Route 700 running between Mordialloc and Box Hill; it was re-launched as a SmartB
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https://en.wikipedia.org/wiki/Front%20panel
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A front panel was used on early electronic computers to display and allow the alteration of the state of the machine's internal registers and memory. The front panel usually consisted of arrays of indicator lamps, digit and symbol displays, toggle switches, dials, and push buttons mounted on a sheet metal face plate. In early machines, CRTs might also be present (as an oscilloscope, or, for example, to mirror the contents of Williams–Kilburn tube memory). Prior to the development of CRT system consoles,
many computers such as the IBM 1620 had console typewriters.
Usually the contents of one or more hardware registers would be represented by a row of lights, allowing the contents to be read directly when the machine was stopped. The switches allowed direct entry of data and address values into registers or memory.
Details
On some machines, certain lights and switches were reserved for use under program control. These were often referred to as sense indicators, sense lights and sense switches. For example, the original Fortran compiler for the IBM 704 contained specific statements for testing and manipulation of the 704's sense lights and switches. These switches were often used by the program to control optional behavior, for example information might be printed only if a particular sense switch was set.
Operating systems made for computers with blinkenlights, for example, RSTS/E and RSX-11, would frequently have an idle task blink the panel lights in some recognizable fashion. System programmers often became very familiar with these light patterns and could tell from them how busy the system was and, sometimes, exactly what it was doing at the moment. The Master Control Program for the Burroughs Corporation B6700 mainframe would display a large block-letter "B" when the system was idle.
Switches and lights required little additional logic circuitry and usually no software support, important when logic hardware components were costly and software often limited.
While other machines of its day had elaborate front panels to control them, the 6600 has only a dead start panel. There is a dual CRT system console, but it is controlled by operating system code on a peripheral processor and neither controls nor displays the hardware directly.
Early microcomputers such as the 1975 Altair 8800 also relied on front panels, but since the introduction of the Apple II, TRS-80, and Commodore PET during the home computer boom of 1977, the vast majority of microcomputers came with keyboards and connections for TV screens or other monitors.
Common usage
An operator would use the front panel to bootstrap the computer, to debug running programs, and to find hardware faults.
Storage alteration and display
Many computers had controls, e.g., buttons, dials, keyboards, toggle switches, for entering addresses, controls for displaying the data at an address and controls for altering storage contents. These were typically used for booting and debugging.
Bootin
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https://en.wikipedia.org/wiki/Cartoon%20Network%20%28Philippine%20TV%20channel%29
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Cartoon Network is a Filipino pay television channel operated by Warner Bros. Discovery under its International division, which primarily shows animated programming. The Philippine version is a branch of Cartoon Network Asia and broadcasts exclusively in the Philippines.
The channel started broadcasting on October 6, 1994, as part of Cartoon Network Asia. It was later separated from the Southeast Asia feed on September 1, 1995.
History
1994-1999: Launch and early years
Cartoon Network Philippines was formerly part of Cartoon Network Asia, which was originally launched on October 6, 1994. The Philippine feed started broadcasting on September 1, 1995, as it was originally time-shared with TNT Asia, operating from 6:00 a.m. to 9:00 p.m.; the TNT block changed into Turner Classic Movies and filling the remainder of the daily schedule. It originally aired only Hanna-Barbera cartoons such as The Yogi Bear Show, Top Cat, and The Flintstones. Cartoon Network is the first cartoon cable channel in the Philippines, with Nickelodeon, launched in 1998, and Disney Channel in 2000, following suit. In 1996, the channel started to air MGM cartoons, such as Tom and Jerry, Droopy, and Spike and Tyke. Following Time Warner's purchase of Turner later that year, the channel added Warner Bros. shows, such as Looney Tunes and related cartoons, to its programming in 1997. In 1998, Cartoon Network started to air its first original shows: Space Ghost Coast to Coast and The Moxy Show. The latter however, was soon cancelled.
1999-2005: Powerhouse era
On August 22, 1999, Cartoon Network Asia began adopting Cartoon Network USA's "Powerhouse" theme. That year, the network introduced Dexter's Laboratory, Cow & Chicken, I Am Weasel, Ed, Edd n' Eddy, and Johnny Bravo. New shows first aired the next year included The Powerpuff Girls, Mike, Lu & Og, and Courage the Cowardly Dog.
In 2001, Cartoon Network continued to air new original programs, such as Sheep in the Big City, Time Squad, and Samurai Jack. The network dubbed these original programs "Cartoon Cartoons" and aired them in a programming block Friday nights. The same year, Cartoon Network expanded to a 24-hour channel like in the parent Southeast Asia feed and created other programming blocks, including Toonami, Acme Hour, Prime Time, Boomerang, and Cartoon Network After Dark. In 2002, the network expanded Cartoon Cartoons with new shows such as Grim & Evil, Robot Jones, and Codename: Kids Next Door. Justice League and ¡Mucha Lucha! also debuted in 2002. Shows added to the line-up in 2003 include post-1948 Warner Bros. cartoons and X-Men: Evolution. In 2004, Foster's Home For Imaginary Friends was the only program to debut on the network. In 2005, the Boomerang programming block was made into its own channel.
2005-2011: City/New Wave era
On October 1, 2005, the network bumpers were replaced with 3-D animations of the fictional "CN City," home to all the Cartoon Network characters. The network logo was also replaced.
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https://en.wikipedia.org/wiki/Celal%20Kandemiroglu
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Celal Kandemiroglu was a graphic artist in the German computer games industry. He was born in 1953 in Turkey and made his first comic when he was five years old. After graduating at the fine arts academy in Istanbul he started to offer his comics to the Bastei-Verlag in Germany around 1978. Since 1985 he has created many video and movie covers until he became a cover artist for the German computer game industry in 1988. He died in 2022.
Celal created more than 800 illustrations between 1982 and 2000, some of them more detailed, others done in a rush. Besides that, he created the in-game graphics for many games.
List of games
Battle Stations (1990), Magic Bytes
Dragonflight (1990), Thalion Software
Legend of Faerghail (1990), reLINE Software
M.U.D.S. (1990), Rainbow Arts
X-Out (1990), Rainbow Arts
Masterblazer (1991), LucasArts
Fate: Gates of Dawn (1991), reLINE Software
Monster Business (1991), Eclipse Software Design
The Patrician (1992), ASCARON Entertainment GmbH
Der Planer (1994), Greenwood Entertainment
Mad News (1994), Ikarion
Menateus (1995), Siemens Nixdorf
Biing!: Sex, Intrigue and Scalpels (1995), Magic Bytes
Elisabeth I. (1995), Ascon
Emergency: Fighters for Life (1998), TopWare Interactive
Zeus (1998), Blissware Entertainment
Panzer Elite (1999), Psygnosis Limited
Sacred (2004), Take-Two Interactive
Sacred Plus (2004), KOCH Media UK Ltd.
Soeldner: Secret Wars (2004), JoWooD Productions Software AG
List of famous cover paintings
(1988) Axxiom / Micro Partner - Spinworld
(1988) EAS - Zero Gravity
(1988) Rainbow Arts - Volleyball Simulator
(1988) Time Warp / Rainbow Arts - Detector
(1989) Magic Bytes - Air Supply
(1989) Factor 5 - Denaris aka Katakis
(1989) Rainbow Arts - Rock'N'Roll
(1989) Rainbow Arts - Spherical
(1989) Rainbow Arts - X-Out
(1989) Rainbow Arts / TimeWarp - Berlin 1948 - East vs. West
(1989) reLINE Software - Dyter-07
(1989) Starbyte - Tie Break
(1990) Magic Bytes - Big Business
(1990) Magic Bytes / Micro Partner - Domination
(1990) Play Byte / Psygnosis - Atomino
(1990) Rainbow Arts - Turrican
(1990) Rainbow Arts - M.U.D.S.
(1990) Rainbow Arts - Masterblazer
(1990) Rainbow Arts - Z-Out
(1990) Rainbow Arts / Amiga Artists - Startrash
(1990) reLINE - Legend of Faerghail
(1990) Starbyte - Crime Time
(1990) Thalion - Dragonflight
(1990) Thalion / Eclipse - Wings of Death
(1991) Eclipse - Lethal Xcess
(1991) Eclipse - Monster Business
(1991) Rainbow Arts - Turrican II
(1991) reLINE Software - Fate: Gates of Dawn
(1992) Eclipse - Stoneage
(1992) Thalion - No Second Prize
(1993) Rainbow Arts - Turrican 3
(1995) reline / Magic Bytes - Biing!
(1999) Wings Simulation - Panzer Elite
(2004) Take-Two Interactive - Sacred
(2004) Wings Simulation - Soeldner (Secret Wars)
External links
Temple of Celal
Interview with Celal Kandemiroglu
1953 births
Living people
German people of Turkish descent
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https://en.wikipedia.org/wiki/CIRV-FM
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CIRV-FM is a Canadian radio station, broadcasting at 88.9 FM in Toronto, Ontario. The station airs a multicultural programming format. CIRV's studios are located in Brampton, while its transmitter is located atop First Canadian Place in Toronto's Financial District. Matching sister stations CKYE-FM and CKYR-FM, it rebranded itself in 2019 as RED FM with Red standing for Reflecting Ethnic Diversity. The station's main channel predominantly carries musical programming in Punjabi, Hindi, and Urdu.
History
Founded by Portuguese Canadian Francisco Alvarez, the station launched in 1986 at FM 88.7, and moved to its current frequency in 1993. Since the move, it was branded on-air as CIRV Radio International FM 88.9 Toronto. The station's studios were originally based at Dundas Street West in the Trinity-Bellwoods neighbourhood of Toronto. CIRV's initial programming was predominantly in Portuguese, with Spanish as well as Chinese (Cantonese and Mandarin) content joining the schedule in later years. Select shows also targeted Brazilian, Caribbean, Punjabi, Russian, Ukrainian and Urdu communities.
In November 2016, South Asian Broadcasting Corporation Inc. acquired the station. Alvarez continues to operate the FPTV channel. In September 2018, the station launched HD Radio multi-casting services with additional programming on sub-stations. The studio moved to Brampton in early 2019. This was followed by an on-air relaunch as Red FM on April 15, 2019. The re-brand came with a shift in programming focus to Punjabi, Hindi and Urdu music from 4 am to midnight. Material targeting other ethnic groups remains on the schedule in a diminished capacity and is also available on the station's three sub-channels. The CIRV-FM brand is still used on the station's multiplex sub-channels, including HD2 where it runs a 24/7 Portuguese format and HD3 which has Tamil-language programming.
References
External links
Official RED FM Toronto website
IRV
IRV
Radio stations established in 1986
1986 establishments in Ontario
Urdu-language radio stations
Punjabi-language radio stations
Hindi-language radio stations
Brazilian Canadian
Portuguese-Canadian culture
Indo-Canadian culture
Asian-Canadian culture in Toronto
Indian diaspora mass media
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https://en.wikipedia.org/wiki/NAM%20News%20Network
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The NAM News Network (NNN) is a news agency established by countries of the Non-Aligned Movement to disseminate news which are not prejudicial to the third-world countries.
Organisation and operations
It was established at the initiative of Malaysia, but in concurrence with the decision taken by the Sixth Conference of Ministers of Information of Non-Aligned Countries (COMINAC VI) hosted in Kuala Lumpur, Malaysia in November 2005. The agency was created after the earlier network, Non-Aligned News Agencies Pool (NANAP), fell into disuse in the mid-1990s.
NAM News Network's stated mission is to promote information and news from a developing country perspective and to be "a valuable alternative for the Western news dominance", essentially revitalizing Non-Aligned Movement's original intention with NANAP but now equipped with the technology of Internet. It was also set up as a working platform and central hub for accredited news organizations within NAM countries to publish and reuse content.
According to the agency's website, "the NNN sees itself as an alternative source of information rather than being in competition with other major news services. Essentially it would serve as a conduit for NAM member countries to tell their story and use it as a yet another tool of communication for them."
Secretariat
The agency's secretariat is located in Kuala Lumpur, Malaysia. The national news agency Bernama serves as NNN's coordinating body.
See also
List of news agencies
References
External links
2005 establishments in Malaysia
Multilingual news services
Non-Aligned Movement
Organizations established in 2005
News agencies based in Malaysia
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https://en.wikipedia.org/wiki/Context%20%28computing%29
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In computer science, a task context is the minimal set of data used by a task (which may be a process, thread, or fiber) that must be saved to allow a task to be interrupted, and later continued from the same point. The concept of context assumes significance in the case of interruptible tasks, wherein, upon being interrupted, the processor saves the context and proceeds to serve the interrupt service routine. Thus, the smaller the context is, the smaller the latency is.
The context data may be located in processor registers, memory used by the task, or in control registers used by some operating systems to manage the task.
The storage memory (files used by a task) is not concerned by the "task context" in the case of a context switch, even if this can be stored for some uses (checkpointing).
The context can also be viewed as a mechanism that allows a state of a program to be transferred between its components.
Context types
In some computer languages like C#, there is also the concept of safe/secure context. For instance, if an array is needed inside a structure, it can be added to it since version 2.0, but only in an unsafe/unsecure context. Here is an example code:
struct ParameterRepresentation
{
char target;
char taskStart;
char taskType;
fixed byte traceValues[m_MAX_BYTES];
};
The fixed keyword prevents the garbage collector from relocating this variable. The access to an array is like in C++, i.e. using pointer arithmetic, where individual elements of the array can be accessed over its indices.
See also
State (computer science)
Context and Adaptivity in Pervasive Computing Environments: Links with Software Engineering and Ontological Engineering, article in Journal of Software, Vol 4, No 9 (2009), 992-1013, Nov 2009 by Ahmet Soylu, Patrick De Causmaecker and Piet Desmet
References
External links
Context S-Cube Knowledge Model
Process (computing)
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https://en.wikipedia.org/wiki/SORM
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The System for Operative Investigative Activities (SORM; ) is the technical specification for lawful interception interfaces of telecommunications and telephone networks operating in Russia. The current form of the specification enables the targeted surveillance of both telephone and Internet communications. Initially implemented in 1995 to allow access to surveillance data for the FSB, in subsequent years the access has been widened to other law enforcement agencies.
History
SORM-1
SORM was first implemented in 1995, requiring telecommunications operators to install FSB-provided hardware allowing the agency to monitor users’ communications metadata and content, including phone calls, email traffic and web browsing activity, despite the low internet penetration rate at the time.
SORM-2
In July 1998 the system was replaced by SORM‑2. Under SORM‑2, Russian Internet service providers (ISPs) must install a special device on their servers to allow the FSB to track all credit card transactions, email messages and web use. The device must be installed at the ISP's expense. It has been estimated to cost $10,000–30,000. Other reports note that some ISPs have had to install direct communications lines to the FSB and that costs for implementing the required changes were in excess of $100,000.
In July 2000, Russia's Minister of Information Technology and Communications Leonid Reiman issued the order No 130 "Concerning the introduction of technical means ensuring investigative activity (SORM) in phone, mobile and wireless communication and radio paging networks" stating that the FSB was no longer required to provide telecommunications and Internet companies documentation on targets of interest prior to accessing information.
In August 2014, SORM-2 usage was extended to monitoring of social networks, chats and forums, requiring their operators to install SORM probes in their networks.
SORM-3
A ministerial order from the Russian Ministry of Communications from 16 April 2014 introduced requirements for the new wiretapping system SORM-3. Telecommunications operators were required to install compliant equipment by 31 March 2015.
According to regulations of Russian Ministry of Communications, SORM-3 equipment supports the following selectors for targeted surveillance:
Single IPv4 or IPv6 address
IPv4 or IPv6 networks identified with address mask
User ID within telecom operator's system, supporting "*" and "?" as globbing symbols (wildcards)
email address, if targeted user connects via POP3, SMTP or IMAP4; connections protected with cryptography are specifically excluded
email address, if targeted user connects to a webmail system from a predefined list of services: mail.ru; yandex.ru; rambler.ru; gmail.com; yahoo.com; apport.ru; rupochta.ru; hotbox.ru; again, connections protected with cryptography are specifically excluded
User's phone number
IMSI
IMEI
MAC address of user's equipment
ICQ UIN
The equipment has deep packet inspection (DPI) capabilit
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https://en.wikipedia.org/wiki/Charlie%20Catlett
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Charlie Catlett (born 1960) is a senior computer scientist at Argonne National Laboratory and a visiting senior fellow at the Mansueto Institute for Urban Innovation at the University of Chicago. From 2020 to 2022 he was a senior research scientist at the University of Illinois Discovery Partners Institute. He was previously a senior computer scientist at Argonne National Laboratory and a senior fellow in the Computation Institute, a joint institute of Argonne National Laboratory and The University of Chicago, and a senior fellow at the University of Chicago's Harris School of Public Policy.
Research
Catlett's research focuses on novel scientific measurement strategies involving "edge" computing, embedding high-performance computation with sensor packages, to create "software-defined" sensors, developing cyberinfrastructure in projects such as the NSF-funded SAGE: A Software-Defined Sensor Network project. At UChicago, Catlett founded the Urban Center for Computation and Data (UrbanCCD), which brings scientists from mathematics and computing together with social, behavioral, economic, policy, education, and health scientists to better understand cities. Major UrbanCCD initiatives included making urban data discoverable and explorable through platforms such as Plenario and OpenGrid and developing technologies for instrumenting cities through projects such as the Array of Things.
From 2007-2011 he was chief information officer and director of the Computing and Information Systems Division at Argonne National Laboratory. From 2004-2007 he was director of the TeraGrid Project.
Prior to joining Argonne in 2000, Catlett was chief technology officer at the National Center for Supercomputing Applications (NCSA). He was part of the original team that established NCSA in 1985 and his early work there included participation on the team that deployed and managed the NSFNet. In the early 1990s Catlett participated in the DARPA/NSF Gigabit Testbeds Initiative, coordinated by the Corporation for National Research Initiatives.
Catlett was the founding chair of the Global Grid Forum (GGF, now Open Grid Forum) from 1999 through 2004. During this same period he designed and deployed one of the first regional optical networks dedicated to academic and research use - I-WIRE, funded by the State of Illinois.
He has been involved in Grid (distributed) computing since the early 1990s, when he co-authored (with Larry Smarr) a seminal paper "Metacomputing" in the Communications of the ACM, which outlined many of the high-level goals of what is today called Grid computing.
Selected publications
"Hands-On Computer Science: The Array of Things Experimental Urban Instrument," Charlie Catlett, Pete Beckman, Nicola Ferrier, Michael E. Papka, Rajesh Sankaran, Jeff Solin, Valerie Taylor, Douglas Pancoast, Daniel A. Reed, Computing in Science & Engineering, vol. 24, no. 1, pp. 57-63, 1 Jan.-Feb. 2022, doi: 10.1109/MCSE.2021.3139405
"Measuring Cities with Software-Define
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https://en.wikipedia.org/wiki/Gametrak
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Gametrak is a brand of 3-dimensional game control systems based on position tracking, designed for home video game platforms such as video game consoles and personal computers. The first Gametrak was invented in 2000 by Elliott Myers, who developed and guided the Gamester video game peripheral range for Leda Media Products and later Radica Games. Myers founded gaming company In2Games around Gametrak in November 2000.
The main hardware for the original Gametrak is the base unit, a weighted device positioned on the floor in front of the display. The base unit communicates with the console or PC by Universal Serial Bus. and also features an attached foot-pedal input.
Technology
The Gametrak uses a patented mechanical system for tracking position of physical elements in three-dimensional space in real time. The base unit features two identical mechanisms, each of which can determine the three-dimensional coordinates of an associated element relative to the mechanism. Each mechanism contains a retracting cable reel and a small tubular guide arm from which the cable passes out. The guide arm is articulated in a ball joint such that the arm and ball follow the angle at which the cable extends from the mechanism. At the end of the cable is a fastener for connecting to the tracked element.
The distance of the tracked element from the mechanism is determined through components which measure the rotation of the spool drum for the retracting cable reel, and calculating how far the cable is extended. Through the ball joint and guide arm, the mechanism functions in a similar fashion as a gamepad analog stick to determine the angular direction from the mechanism to the track element. From the distance and angle data, a three-dimensional position for the element is resolved. The predetermined spacing and orientation of the mechanisms on the base unit allows the coordinate data gathered by the two mechanisms to be converted into positions in a unified space. According to In2Games, the mechanisms can determine position "to an accuracy of 1 millimetre anywhere within a 3m cube around the unit, with no processor overhead or time delay."
By tracking two positions, it is possible to independently track two different objects, or the position and orientation of a single object, such as a sword or baseball bat. The Gametrak includes special fingerless gloves, each with a fastener along the outside edge for attaching a tether cable, allowing the system to track both of a user's hands.
Haptic functionality was planned to be incorporated into future revisions of the original Gametrak, in which supplementary retraction forces on the tension cables would be dynamically increased or decreased to simulate various effects.
History
According to Myers, he arrived at the basic concept for the Gametrak while playing with a retractable washing line in a hotel bathroom. While pulling the cord out, Myers thought of combining it with a joystick mechanism to create a 3D control d
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https://en.wikipedia.org/wiki/Eagle%20%28application%20server%29
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EAGLE is a Web-based, mainframe-powered application server which provides direct, secure, high performance Internet access to mainframe computer data and transactions using real-time transaction processing rather than middleware or external gateways.
Originally based in an IBM 3270 environment developed at the University of Florida to reduce the delivery time of student record applications, the engine was configured for the Web in 1996 and removed the need for a screen scraping interface.
What EAGLE does
EAGLE provides direct network access to mainframe data and transactions. Web applications talk directly to native mainframe resources without the complexity or expense of middleware. Non-mainframe resources can be accessed via hooks to customized communication programs, using XML or EDI.
Since EAGLE is itself a mainframe computer transaction, application pages are created internally and delivered via the Web. This reduces overhead compared to external call interfaces resulting in considerable performance gains; during periods of peak demand at the University of Florida, EAGLE routinely handles 400,000 transactions per day while maintaining sub-second response time.
Session management
The Web is defined as a stateless environment—normally, a Web page is requested, the Web page is delivered, and the interaction is over. EAGLE associates pages with a user and handles authentication and authorization. The EAGLE session management engine is protected behind mainframe security.
Current and Former EAGLE implementations
University of Florida
Office of the University Registrar (ISIS and ISISAdmin)
Student Financial Affairs
Student Activities (Gator Nights)
Illinois State University
Shands Health Care
FACTS.org (Florida Academic Counseling and Tracking for Students)
FACTS Central Site was created as an EAGLE application
EAGLE patent
EAGLE was awarded patent 6,532,463 for its state maintenance mechanism.
External links
EAGLE home page
FACTS.org
ISIS home page at UF
Web server software
IBM mainframe software
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https://en.wikipedia.org/wiki/ESDU
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ESDU (originally an acronym of "Engineering Sciences Data Unit" but now used on its own account) is an engineering advisory organisation based in the United Kingdom.
Profile
ESDU provides validated engineering analysis tools to engineers and teachers in the aerospace engineering, process engineering and structural engineering fields. The tools include methodologies, design guides, equations and software, and are accompanied by an advisory service that enables engineers to discuss their requirements and data application directly with ESDU staff.
ESDU's engineering staff are assisted and guided in their work by independent committees of specialists drawn from industry and academia worldwide. They are responsible for ensuring the technical quality of the work and for presenting the data in a clear, concise, authoritative manner. They also determine the future direction of the work, taking into account the views of users.
Engineering topics covered
The services offered by ESDU cover a wide variety of different engineering fields. These include:
Aerodynamics
Aircraft noise
Composite materials
Dynamics
Fatigue
Fracture Mechanics
Fluid Mechanics
Heat Transfer
Mechanisms
Aircraft Performance
Physical Data, Chemical Engineering
Physical Data, Mechanical Engineering
Process Engineering Technology
Sound Propagation
Stress and Strength of Components
Structures
Transonic Aerodynamics
Tribology
Vibration and Acoustic Fatigue
Wind Engineering
History
In 1940 with World War II raging the British aircraft industry was rapidly expanding. Engineers from other industries as diverse as bicycle manufacture and piano making who lacked the specialised knowledge required for aircraft design were being drafted into the war effort to assist with the design and construction of aircraft.
To meet this challenge, the government asked the Royal Aeronautical Society to form a Technical Department with the aim of producing easy-to-use design guides, data sheets and analysis methodologies. More importantly the Technical Department was to validate this work to ensure its accuracy. To ensure the authority and quality of the work, a Technical Committee was established, with its expert members drawn from across the many aircraft companies and research establishments. In short, ESDU were tasked with bridging the gap between research and industry. This unique philosophy of collaboration allowed the team to assemble a large collection of validated design guides and data sheets for use by the aircraft industry.
Towards the end of the 1960s, grant aid was withdrawn and ESDU became a commercial entity selling subscriptions to its services. In 1998 ESDU was purchased by IHS Inc. based in Denver, United States, which, in turn became part of S&P Global. In 2023 S&P Global spun off its Engineering Solutions division, which includes ESDU, as a newly formed company called Accuris.
References
External links
ESDU
IHS Inc.
Accuris
Royal Aeronautical Society
S&P
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