name
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141
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β | manaCost
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1M
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769
β | power
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β | toughness
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stringclasses 19
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Arc Spitter | SNC | {1} | 1 | Artifact β Equipment | Equipped creature has "{1}: This creature deals 1 damage to target creature that's blocking it."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | null | null | null | normal |
Arc Trail | SOM | {1}{R} | 2 | Sorcery | Arc Trail deals 2 damage to any target and 1 damage to another target. | null | null | null | normal |
Arc-Slogger | MRD | {3}{R}{R} | 5 | Creature β Beast | {R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target. | 4 | 5 | null | normal |
Arcades Sabboth | LEG | {2}{G}{G}{W}{W}{U}{U} | 8 | Legendary Creature β Elder Dragon | Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.
Each untapped creature you control gets +0/+2 as long as it's not attacking.
{W}: Arcades Sabboth gets +0/+1 until end of turn. | 7 | 7 | null | normal |
Arcades, the Strategist | M19 | {1}{G}{W}{U} | 4 | Legendary Creature β Elder Dragon | Flying, vigilance
Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender. | 3 | 5 | null | normal |
Arcane Adaptation | XLN | {2}{U} | 3 | Enchantment | As Arcane Adaptation enters the battlefield, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. | null | null | null | normal |
Arcane Archery | HBG | {2}{G} | 3 | Instant | Target creature gets +3/+3 and gains reach and trample until end of turn.
You get a boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it." | null | null | null | normal |
Arcane Artisan | BBD | {2}{U} | 3 | Creature β Human Wizard | {2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.
When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step. | 0 | 3 | null | normal |
Arcane Bombardment | SNC | {4}{R}{R} | 6 | Enchantment | Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs. | null | null | null | normal |
Arcane Denial | ALL | {1}{U} | 2 | Instant | Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep. | null | null | null | normal |
Arcane Encyclopedia | M19 | {3} | 3 | Artifact | {3}, {T}: Draw a card. | null | null | null | normal |
Arcane Endeavor | AFC | {5}{U}{U} | 7 | Sorcery | Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost. | null | null | null | normal |
Arcane Flight | DOM | {U} | 1 | Enchantment β Aura | Enchant creature
Enchanted creature gets +1/+1 and has flying. | null | null | null | normal |
Arcane Infusion | MID | {U}{R} | 2 | Instant | Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flashback {3}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | null | null | null | normal |
Arcane Investigator | AFR | {1}{U} | 2 | Creature β Elf Wizard | Search the Room β {5}{U}: Roll a d20.
1β9 | Draw a card.
10β20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. | 2 | 1 | null | normal |
Arcane Laboratory | USG | {2}{U} | 3 | Enchantment | Each player can't cast more than one spell each turn. | null | null | null | normal |
Arcane Lighthouse | C14 | null | 0 | Land | {T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. | null | null | null | normal |
Arcane Melee | AVR | {4}{U} | 5 | Enchantment | Instant and sorcery spells cost {2} less to cast. | null | null | null | normal |
Arcane Proxy | BRO | {7} | 7 | Artifact Creature β Wizard | Prototype {1}{U}{U} β 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
When Arcane Proxy enters the battlefield, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost. | 4 | 3 | null | prototype |
Arcane Sanctum | ALA | null | 0 | Land | Arcane Sanctum enters the battlefield tapped.
{T}: Add {W}, {U}, or {B}. | null | null | null | normal |
Arcane Savant | CN2 | {3}{U}{U} | 5 | Creature β Human Wizard | Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck.
When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost. | 3 | 3 | null | normal |
Arcane Signet | ELD | {2} | 2 | Artifact | {T}: Add one mana of any color in your commander's color identity. | null | null | null | normal |
Arcane Spyglass | DST | {4} | 4 | Artifact | {2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card. | null | null | null | normal |
Arcane Subtraction | STX | {1}{U} | 2 | Instant | Target creature gets -4/-0 until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) | null | null | null | normal |
Arcane Teachings | JUD | {2}{R} | 3 | Enchantment β Aura | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to any target." | null | null | null | normal |
Arcanis the Omnipotent | ONS | {3}{U}{U}{U} | 6 | Legendary Creature β Wizard | {T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. | 3 | 4 | null | normal |
Arcanis, the Omnipotent Avatar | PMOA | null | 0 | Vanguard | {X}, Return a creature you control with mana value X to its owner's hand: Draw a number of cards chosen at random between 0 and X. X can't be 0. | null | null | null | vanguard |
Arcanist's Owl | ELD | {W/U}{W/U}{W/U}{W/U} | 4 | Artifact Creature β Bird | Flying
When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | 3 | 3 | null | normal |
Arcanum Wings | FUT | {1}{U} | 2 | Enchantment β Aura | Enchant creature
Enchanted creature has flying.
Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.) | null | null | null | normal |
Arcbond | FRF | {2}{R} | 3 | Instant | Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player. | null | null | null | normal |
Arcbound Bruiser | DST | {5} | 5 | Artifact Creature β Golem | Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) | 0 | 0 | null | normal |
Arcbound Crusher | DST | {4} | 4 | Artifact Creature β Juggernaut | Trample
Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) | 0 | 0 | null | normal |
Arcbound Fiend | DST | {6} | 6 | Artifact Creature β Horror | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) | 0 | 0 | null | normal |
Arcbound Hybrid | DST | {4} | 4 | Artifact Creature β Beast | Haste
Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) | 0 | 0 | null | normal |
Arcbound Javelineer | MH2 | {W} | 1 | Artifact Creature β Soldier | {T}, Remove X +1/+1 counters from Arcbound Javelineer: It deals X damage to target attacking or blocking creature.
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) | 0 | 1 | null | normal |
Arcbound Lancer | DST | {7} | 7 | Artifact Creature β Beast | First strike
Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) | 0 | 0 | null | normal |
Arcbound Mouser | MH2 | {W} | 1 | Artifact Creature β Cat | Lifelink
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) | 0 | 0 | null | normal |
Arcbound Overseer | DST | {8} | 8 | Artifact Creature β Golem | At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
Modular 6 (This creature enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) | 0 | 0 | null | normal |
Arcbound Overseer Avatar | PMOA | null | 0 | Vanguard | At the beginning of your upkeep, you may put a +1/+1 counter on target creature you control.
At the beginning of your upkeep, you may put a charge counter on target permanent you control. | null | null | null | vanguard |
Arcbound Prototype | MH2 | {1}{W} | 2 | Artifact Creature β Assembly-Worker | Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) | 0 | 0 | null | normal |
Arcbound Ravager | DST | {2} | 2 | Artifact Creature β Beast | Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) | 0 | 0 | null | normal |
Arcbound Reclaimer | DST | {4} | 4 | Artifact Creature β Golem | Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) | 0 | 0 | null | normal |
Arcbound Shikari | MH2 | {1}{R}{W} | 3 | Artifact Creature β Cat Soldier | First strike
When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control.
Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) | 0 | 0 | null | normal |
Arcbound Slasher | MH2 | {4}{R} | 5 | Artifact Creature β Cat | Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Riot (This creature enters the battlefield with your choice of an additional +1/+1 counter or haste.) | 0 | 0 | null | normal |
Arcbound Slith | DST | {2} | 2 | Artifact Creature β Slith | Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) | 0 | 0 | null | normal |
Arcbound Stinger | DST | {2} | 2 | Artifact Creature β Insect | Flying
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) | 0 | 0 | null | normal |
Arcbound Tracker | MH2 | {2}{R} | 3 | Artifact Creature β Dog | Menace
Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker. | 0 | 0 | null | normal |
Arcbound Wanderer | 5DN | {6} | 6 | Artifact Creature β Golem | ModularβSunburst (This creature enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.) | 0 | 0 | null | normal |
Arcbound Whelp | MH2 | {3}{R} | 4 | Artifact Creature β Dragon | Flying
{R}: Arcbound Whelp gets +1/+0 until end of turn.
Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) | 0 | 0 | null | normal |
Arcbound Worker | DST | {1} | 1 | Artifact Creature β Construct | Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) | 0 | 0 | null | normal |
Arcee, Sharpshooter // Arcee, Acrobatic Coupe | BOT | {1}{R}{W} | 3 | Legendary Artifact Creature β Robot | More Than Meets the Eye {R}{W} (You may cast this card converted for {R}{W}.)
First strike
{1}, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee. | 2 | 2 | null | transform |
Arch of Orazca | RIX | null | 0 | Land | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {C}.
{5}, {T}: Draw a card. Activate only if you have the city's blessing. | null | null | null | normal |
Archaeological Dig | INV | null | 0 | Land | {T}: Add {C}.
{T}, Sacrifice Archaeological Dig: Add one mana of any color. | null | null | null | normal |
Archaeomancer | M13 | {2}{U}{U} | 4 | Creature β Human Wizard | When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. | 1 | 2 | null | normal |
Archaeomancer's Map | C21 | {2}{W} | 3 | Artifact | When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. | null | null | null | normal |
Archaeomender | JMP | {2}{U} | 3 | Creature β Human Wizard | When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand. | 2 | 3 | null | normal |
Archangel | VIS | {5}{W}{W} | 7 | Creature β Angel | Flying, vigilance | 5 | 5 | null | normal |
Archangel Avacyn // Avacyn, the Purifier | SOI | {3}{W}{W} | 5 | Legendary Creature β Angel | Flash
Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. | 4 | 4 | null | transform |
Archangel Elspeth | PMOM | {2}{W}{W} | 4 | Legendary Planeswalker β Elspeth | [+1]: Create a 1/1 white Soldier creature token with lifelink.
[β2]: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.
[β6]: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield. | null | null | 4 | normal |
Archangel of Strife | CMD | {5}{W}{W} | 7 | Creature β Angel | Flying
As Archangel of Strife enters the battlefield, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3. | 6 | 6 | null | normal |
Archangel of Thune | M14 | {3}{W}{W} | 5 | Creature β Angel | Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control. | 3 | 4 | null | normal |
Archangel of Tithes | ORI | {1}{W}{W}{W} | 4 | Creature β Angel | Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures. | 3 | 5 | null | normal |
Archangel of Wrath | DMU | {2}{W}{W} | 4 | Creature β Angel | Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.)
Flying, lifelink
When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.
When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target. | 3 | 4 | null | normal |
Archangel's Light | DKA | {7}{W} | 8 | Sorcery | You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. | null | null | null | normal |
Archdemon of Paliano | CN2 | {2}{B}{B} | 4 | Creature β Demon | Draft Archdemon of Paliano face up.
As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.)
Flying | 5 | 4 | null | normal |
Archdemon of Unx | ALA | {5}{B}{B} | 7 | Creature β Demon | Flying, trample
At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token. | 6 | 6 | null | normal |
Archelos, Lagoon Mystic | CMR | {1}{B}{G}{U} | 4 | Legendary Creature β Turtle Shaman | As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped.
As long as Archelos is untapped, other permanents enter the battlefield untapped. | 2 | 4 | null | normal |
Archers of Qarsi | FRF | {3}{G} | 4 | Creature β Naga Archer | Defender
Reach (This creature can block creatures with flying.) | 5 | 2 | null | normal |
Archers' Parapet | KTK | {1}{G} | 2 | Creature β Wall | Defender
{1}{B}, {T}: Each opponent loses 1 life. | 0 | 5 | null | normal |
Archery Training | UDS | {W} | 1 | Enchantment β Aura | Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training." | null | null | null | normal |
Archetype of Aggression | BNG | {1}{R}{R} | 3 | Enchantment Creature β Human Warrior | Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample. | 3 | 2 | null | normal |
Archetype of Courage | BNG | {1}{W}{W} | 3 | Enchantment Creature β Human Soldier | Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike. | 2 | 2 | null | normal |
Archetype of Endurance | BNG | {6}{G}{G} | 8 | Enchantment Creature β Boar | Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof. | 6 | 5 | null | normal |
Archetype of Finality | BNG | {4}{B}{B} | 6 | Enchantment Creature β Gorgon | Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch. | 2 | 3 | null | normal |
Archetype of Imagination | BNG | {4}{U}{U} | 6 | Enchantment Creature β Human Wizard | Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying. | 3 | 2 | null | normal |
Archfiend of Depravity | FRF | {3}{B}{B} | 5 | Creature β Demon | Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest. | 5 | 4 | null | normal |
Archfiend of Despair | BBD | {6}{B}{B} | 8 | Creature β Demon | Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.) | 6 | 6 | null | normal |
Archfiend of Ifnir | AKH | {3}{B}{B} | 5 | Creature β Demon | Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling {2} ({2}, Discard this card: Draw a card.) | 5 | 4 | null | normal |
Archfiend of Sorrows | MH2 | {5}{B}{B} | 7 | Creature β Demon | Flying
When Archfiend of Sorrows enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | 4 | 5 | null | normal |
Archfiend of Spite | C19 | {5}{B}{B} | 7 | Creature β Demon | Flying
Whenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents.
Madness {3}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | 6 | 6 | null | normal |
Archfiend of the Dross | ONE | {2}{B}{B} | 4 | Creature β Phyrexian Demon | Flying
Archfiend of the Dross enters the battlefield with four oil counters on it.
At the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game.
Whenever a creature an opponent controls dies, its controller loses 2 life. | 6 | 6 | null | normal |
Archfiend's Vessel | M21 | {B} | 1 | Creature β Human Cleric | Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying. | 1 | 1 | null | normal |
Archghoul of Thraben | VOW | {2}{B} | 3 | Creature β Zombie Cleric | Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. | 3 | 2 | null | normal |
Archipelagore | IKO | {5}{U}{U} | 7 | Creature β Leviathan | Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step. | 7 | 7 | null | mutate |
Architect of the Untamed | KLD | {2}{G} | 3 | Creature β Elf Artificer Druid | Landfall β Whenever a land enters the battlefield under your control, you get {E} (an energy counter).
Pay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token. | 2 | 3 | null | normal |
Architects of Will | ARB | {2}{U}{B} | 4 | Artifact Creature β Human Wizard | When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
Cycling {U/B} ({U/B}, Discard this card: Draw a card.) | 3 | 3 | null | normal |
Archive Dragon | WOE | {4}{U}{U} | 6 | Creature β Dragon Wizard | Flying
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When Archive Dragon enters the battlefield, scry 2. | 4 | 6 | null | normal |
Archive Trap | ZEN | {3}{U}{U} | 5 | Instant β Trap | If an opponent searched their library this turn, you may pay {0} rather than pay this spell's mana cost.
Target opponent mills thirteen cards. | null | null | null | normal |
Archivist | ULG | {2}{U}{U} | 4 | Creature β Human Wizard | {T}: Draw a card. | 1 | 1 | null | normal |
Archivist of Gondor | LTC | {2}{U} | 3 | Creature β Human Advisor | When your commander deals combat damage to a player, if there is no monarch, you become the monarch.
At the beginning of the monarch's end step, that player draws a card. | 2 | 3 | null | normal |
Archivist of Oghma | CLB | {1}{W} | 2 | Creature β Halfling Cleric | Flash
Whenever an opponent searches their library, you gain 1 life and draw a card. | 2 | 2 | null | normal |
Archmage Ascension | ZEN | {2}{U} | 3 | Enchantment | At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle. | null | null | null | normal |
Archmage Emeritus | STX | {2}{U}{U} | 4 | Creature β Human Wizard | Magecraft β Whenever you cast or copy an instant or sorcery spell, draw a card. | 2 | 2 | null | normal |
Archmage of Echoes | WOC | {4}{U} | 5 | Creature β Faerie Wizard | Flying, ward {2}
Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.) | 4 | 4 | null | normal |
Archmage's Charm | MH1 | {U}{U}{U} | 3 | Instant | Choose one β
β’ Counter target spell.
β’ Target player draws two cards.
β’ Gain control of target nonland permanent with mana value 1 or less. | null | null | null | normal |
Archon of Absolution | ELD | {3}{W} | 4 | Creature β Archon | Flying
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. | 3 | 2 | null | normal |
Archon of Coronation | CMR | {4}{W}{W} | 6 | Creature β Archon | Flying
When Archon of Coronation enters the battlefield, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.) | 5 | 5 | null | normal |
Archon of Cruelty | MH2 | {6}{B}{B} | 8 | Creature β Archon | Flying
Whenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life. | 6 | 6 | null | normal |
Archon of Emeria | ZNR | {2}{W} | 3 | Creature β Archon | Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter the battlefield tapped. | 2 | 3 | null | normal |
Archon of Falling Stars | THB | {4}{W}{W} | 6 | Creature β Archon | Flying
When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield. | 4 | 4 | null | normal |
Subsets and Splits