name
stringlengths
1
141
firstPrinting
stringlengths
3
4
βŒ€
manaCost
stringlengths
3
30
βŒ€
convertedManaCost
float64
0
1M
type
stringlengths
4
49
text
stringlengths
5
769
βŒ€
power
stringlengths
1
3
βŒ€
toughness
stringlengths
1
3
βŒ€
loyalty
stringclasses
11 values
layout
stringclasses
19 values
Arc Spitter
SNC
{1}
1
Artifact β€” Equipment
Equipped creature has "{1}: This creature deals 1 damage to target creature that's blocking it." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
null
null
null
normal
Arc Trail
SOM
{1}{R}
2
Sorcery
Arc Trail deals 2 damage to any target and 1 damage to another target.
null
null
null
normal
Arc-Slogger
MRD
{3}{R}{R}
5
Creature β€” Beast
{R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target.
4
5
null
normal
Arcades Sabboth
LEG
{2}{G}{G}{W}{W}{U}{U}
8
Legendary Creature β€” Elder Dragon
Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Each untapped creature you control gets +0/+2 as long as it's not attacking. {W}: Arcades Sabboth gets +0/+1 until end of turn.
7
7
null
normal
Arcades, the Strategist
M19
{1}{G}{W}{U}
4
Legendary Creature β€” Elder Dragon
Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
3
5
null
normal
Arcane Adaptation
XLN
{2}{U}
3
Enchantment
As Arcane Adaptation enters the battlefield, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
null
null
null
normal
Arcane Archery
HBG
{2}{G}
3
Instant
Target creature gets +3/+3 and gains reach and trample until end of turn. You get a boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it."
null
null
null
normal
Arcane Artisan
BBD
{2}{U}
3
Creature β€” Human Wizard
{2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card. When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
0
3
null
normal
Arcane Bombardment
SNC
{4}{R}{R}
6
Enchantment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.
null
null
null
normal
Arcane Denial
ALL
{1}{U}
2
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
null
null
null
normal
Arcane Encyclopedia
M19
{3}
3
Artifact
{3}, {T}: Draw a card.
null
null
null
normal
Arcane Endeavor
AFC
{5}{U}{U}
7
Sorcery
Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.
null
null
null
normal
Arcane Flight
DOM
{U}
1
Enchantment β€” Aura
Enchant creature Enchanted creature gets +1/+1 and has flying.
null
null
null
normal
Arcane Infusion
MID
{U}{R}
2
Instant
Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Flashback {3}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
null
null
null
normal
Arcane Investigator
AFR
{1}{U}
2
Creature β€” Elf Wizard
Search the Room β€” {5}{U}: Roll a d20. 1β€”9 | Draw a card. 10β€”20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
2
1
null
normal
Arcane Laboratory
USG
{2}{U}
3
Enchantment
Each player can't cast more than one spell each turn.
null
null
null
normal
Arcane Lighthouse
C14
null
0
Land
{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
null
null
null
normal
Arcane Melee
AVR
{4}{U}
5
Enchantment
Instant and sorcery spells cost {2} less to cast.
null
null
null
normal
Arcane Proxy
BRO
{7}
7
Artifact Creature β€” Wizard
Prototype {1}{U}{U} β€” 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When Arcane Proxy enters the battlefield, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.
4
3
null
prototype
Arcane Sanctum
ALA
null
0
Land
Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B}.
null
null
null
normal
Arcane Savant
CN2
{3}{U}{U}
5
Creature β€” Human Wizard
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.
3
3
null
normal
Arcane Signet
ELD
{2}
2
Artifact
{T}: Add one mana of any color in your commander's color identity.
null
null
null
normal
Arcane Spyglass
DST
{4}
4
Artifact
{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card.
null
null
null
normal
Arcane Subtraction
STX
{1}{U}
2
Instant
Target creature gets -4/-0 until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
null
null
null
normal
Arcane Teachings
JUD
{2}{R}
3
Enchantment β€” Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to any target."
null
null
null
normal
Arcanis the Omnipotent
ONS
{3}{U}{U}{U}
6
Legendary Creature β€” Wizard
{T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3
4
null
normal
Arcanis, the Omnipotent Avatar
PMOA
null
0
Vanguard
{X}, Return a creature you control with mana value X to its owner's hand: Draw a number of cards chosen at random between 0 and X. X can't be 0.
null
null
null
vanguard
Arcanist's Owl
ELD
{W/U}{W/U}{W/U}{W/U}
4
Artifact Creature β€” Bird
Flying When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3
3
null
normal
Arcanum Wings
FUT
{1}{U}
2
Enchantment β€” Aura
Enchant creature Enchanted creature has flying. Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.)
null
null
null
normal
Arcbond
FRF
{2}{R}
3
Instant
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
null
null
null
normal
Arcbound Bruiser
DST
{5}
5
Artifact Creature β€” Golem
Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
0
null
normal
Arcbound Crusher
DST
{4}
4
Artifact Creature β€” Juggernaut
Trample Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
0
null
normal
Arcbound Fiend
DST
{6}
6
Artifact Creature β€” Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
0
null
normal
Arcbound Hybrid
DST
{4}
4
Artifact Creature β€” Beast
Haste Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
0
null
normal
Arcbound Javelineer
MH2
{W}
1
Artifact Creature β€” Soldier
{T}, Remove X +1/+1 counters from Arcbound Javelineer: It deals X damage to target attacking or blocking creature. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
1
null
normal
Arcbound Lancer
DST
{7}
7
Artifact Creature β€” Beast
First strike Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
0
null
normal
Arcbound Mouser
MH2
{W}
1
Artifact Creature β€” Cat
Lifelink Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
0
null
normal
Arcbound Overseer
DST
{8}
8
Artifact Creature β€” Golem
At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This creature enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
0
null
normal
Arcbound Overseer Avatar
PMOA
null
0
Vanguard
At the beginning of your upkeep, you may put a +1/+1 counter on target creature you control. At the beginning of your upkeep, you may put a charge counter on target permanent you control.
null
null
null
vanguard
Arcbound Prototype
MH2
{1}{W}
2
Artifact Creature β€” Assembly-Worker
Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
0
null
normal
Arcbound Ravager
DST
{2}
2
Artifact Creature β€” Beast
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
0
null
normal
Arcbound Reclaimer
DST
{4}
4
Artifact Creature β€” Golem
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
0
null
normal
Arcbound Shikari
MH2
{1}{R}{W}
3
Artifact Creature β€” Cat Soldier
First strike When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control. Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
0
null
normal
Arcbound Slasher
MH2
{4}{R}
5
Artifact Creature β€” Cat
Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Riot (This creature enters the battlefield with your choice of an additional +1/+1 counter or haste.)
0
0
null
normal
Arcbound Slith
DST
{2}
2
Artifact Creature β€” Slith
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
0
null
normal
Arcbound Stinger
DST
{2}
2
Artifact Creature β€” Insect
Flying Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
0
null
normal
Arcbound Tracker
MH2
{2}{R}
3
Artifact Creature β€” Dog
Menace Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.
0
0
null
normal
Arcbound Wanderer
5DN
{6}
6
Artifact Creature β€” Golem
Modularβ€”Sunburst (This creature enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
0
null
normal
Arcbound Whelp
MH2
{3}{R}
4
Artifact Creature β€” Dragon
Flying {R}: Arcbound Whelp gets +1/+0 until end of turn. Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
0
null
normal
Arcbound Worker
DST
{1}
1
Artifact Creature β€” Construct
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0
0
null
normal
Arcee, Sharpshooter // Arcee, Acrobatic Coupe
BOT
{1}{R}{W}
3
Legendary Artifact Creature β€” Robot
More Than Meets the Eye {R}{W} (You may cast this card converted for {R}{W}.) First strike {1}, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee.
2
2
null
transform
Arch of Orazca
RIX
null
0
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing.
null
null
null
normal
Archaeological Dig
INV
null
0
Land
{T}: Add {C}. {T}, Sacrifice Archaeological Dig: Add one mana of any color.
null
null
null
normal
Archaeomancer
M13
{2}{U}{U}
4
Creature β€” Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1
2
null
normal
Archaeomancer's Map
C21
{2}{W}
3
Artifact
When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
null
null
null
normal
Archaeomender
JMP
{2}{U}
3
Creature β€” Human Wizard
When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
2
3
null
normal
Archangel
VIS
{5}{W}{W}
7
Creature β€” Angel
Flying, vigilance
5
5
null
normal
Archangel Avacyn // Avacyn, the Purifier
SOI
{3}{W}{W}
5
Legendary Creature β€” Angel
Flash Flying, vigilance When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
4
4
null
transform
Archangel Elspeth
PMOM
{2}{W}{W}
4
Legendary Planeswalker β€” Elspeth
[+1]: Create a 1/1 white Soldier creature token with lifelink. [βˆ’2]: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying. [βˆ’6]: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.
null
null
4
normal
Archangel of Strife
CMD
{5}{W}{W}
7
Creature β€” Angel
Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3.
6
6
null
normal
Archangel of Thune
M14
{3}{W}{W}
5
Creature β€” Angel
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
3
4
null
normal
Archangel of Tithes
ORI
{1}{W}{W}{W}
4
Creature β€” Angel
Flying As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
3
5
null
normal
Archangel of Wrath
DMU
{2}{W}{W}
4
Creature β€” Angel
Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.) Flying, lifelink When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target. When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.
3
4
null
normal
Archangel's Light
DKA
{7}{W}
8
Sorcery
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
null
null
null
normal
Archdemon of Paliano
CN2
{2}{B}{B}
4
Creature β€” Demon
Draft Archdemon of Paliano face up. As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.) Flying
5
4
null
normal
Archdemon of Unx
ALA
{5}{B}{B}
7
Creature β€” Demon
Flying, trample At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token.
6
6
null
normal
Archelos, Lagoon Mystic
CMR
{1}{B}{G}{U}
4
Legendary Creature β€” Turtle Shaman
As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped. As long as Archelos is untapped, other permanents enter the battlefield untapped.
2
4
null
normal
Archers of Qarsi
FRF
{3}{G}
4
Creature β€” Naga Archer
Defender Reach (This creature can block creatures with flying.)
5
2
null
normal
Archers' Parapet
KTK
{1}{G}
2
Creature β€” Wall
Defender {1}{B}, {T}: Each opponent loses 1 life.
0
5
null
normal
Archery Training
UDS
{W}
1
Enchantment β€” Aura
Enchant creature At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
null
null
null
normal
Archetype of Aggression
BNG
{1}{R}{R}
3
Enchantment Creature β€” Human Warrior
Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample.
3
2
null
normal
Archetype of Courage
BNG
{1}{W}{W}
3
Enchantment Creature β€” Human Soldier
Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.
2
2
null
normal
Archetype of Endurance
BNG
{6}{G}{G}
8
Enchantment Creature β€” Boar
Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.
6
5
null
normal
Archetype of Finality
BNG
{4}{B}{B}
6
Enchantment Creature β€” Gorgon
Creatures you control have deathtouch. Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
2
3
null
normal
Archetype of Imagination
BNG
{4}{U}{U}
6
Enchantment Creature β€” Human Wizard
Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.
3
2
null
normal
Archfiend of Depravity
FRF
{3}{B}{B}
5
Creature β€” Demon
Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
5
4
null
normal
Archfiend of Despair
BBD
{6}{B}{B}
8
Creature β€” Demon
Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
6
6
null
normal
Archfiend of Ifnir
AKH
{3}{B}{B}
5
Creature β€” Demon
Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.)
5
4
null
normal
Archfiend of Sorrows
MH2
{5}{B}{B}
7
Creature β€” Demon
Flying When Archfiend of Sorrows enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4
5
null
normal
Archfiend of Spite
C19
{5}{B}{B}
7
Creature β€” Demon
Flying Whenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents. Madness {3}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
6
6
null
normal
Archfiend of the Dross
ONE
{2}{B}{B}
4
Creature β€” Phyrexian Demon
Flying Archfiend of the Dross enters the battlefield with four oil counters on it. At the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game. Whenever a creature an opponent controls dies, its controller loses 2 life.
6
6
null
normal
Archfiend's Vessel
M21
{B}
1
Creature β€” Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
1
1
null
normal
Archghoul of Thraben
VOW
{2}{B}
3
Creature β€” Zombie Cleric
Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
3
2
null
normal
Archipelagore
IKO
{5}{U}{U}
7
Creature β€” Leviathan
Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
7
7
null
mutate
Architect of the Untamed
KLD
{2}{G}
3
Creature β€” Elf Artificer Druid
Landfall β€” Whenever a land enters the battlefield under your control, you get {E} (an energy counter). Pay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token.
2
3
null
normal
Architects of Will
ARB
{2}{U}{B}
4
Artifact Creature β€” Human Wizard
When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. Cycling {U/B} ({U/B}, Discard this card: Draw a card.)
3
3
null
normal
Archive Dragon
WOE
{4}{U}{U}
6
Creature β€” Dragon Wizard
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Archive Dragon enters the battlefield, scry 2.
4
6
null
normal
Archive Trap
ZEN
{3}{U}{U}
5
Instant β€” Trap
If an opponent searched their library this turn, you may pay {0} rather than pay this spell's mana cost. Target opponent mills thirteen cards.
null
null
null
normal
Archivist
ULG
{2}{U}{U}
4
Creature β€” Human Wizard
{T}: Draw a card.
1
1
null
normal
Archivist of Gondor
LTC
{2}{U}
3
Creature β€” Human Advisor
When your commander deals combat damage to a player, if there is no monarch, you become the monarch. At the beginning of the monarch's end step, that player draws a card.
2
3
null
normal
Archivist of Oghma
CLB
{1}{W}
2
Creature β€” Halfling Cleric
Flash Whenever an opponent searches their library, you gain 1 life and draw a card.
2
2
null
normal
Archmage Ascension
ZEN
{2}{U}
3
Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
null
null
null
normal
Archmage Emeritus
STX
{2}{U}{U}
4
Creature β€” Human Wizard
Magecraft β€” Whenever you cast or copy an instant or sorcery spell, draw a card.
2
2
null
normal
Archmage of Echoes
WOC
{4}{U}
5
Creature β€” Faerie Wizard
Flying, ward {2} Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
4
4
null
normal
Archmage's Charm
MH1
{U}{U}{U}
3
Instant
Choose one β€” β€’ Counter target spell. β€’ Target player draws two cards. β€’ Gain control of target nonland permanent with mana value 1 or less.
null
null
null
normal
Archon of Absolution
ELD
{3}{W}
4
Creature β€” Archon
Flying Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
3
2
null
normal
Archon of Coronation
CMR
{4}{W}{W}
6
Creature β€” Archon
Flying When Archon of Coronation enters the battlefield, you become the monarch. As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
5
5
null
normal
Archon of Cruelty
MH2
{6}{B}{B}
8
Creature β€” Archon
Flying Whenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.
6
6
null
normal
Archon of Emeria
ZNR
{2}{W}
3
Creature β€” Archon
Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped.
2
3
null
normal
Archon of Falling Stars
THB
{4}{W}{W}
6
Creature β€” Archon
Flying When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.
4
4
null
normal