name
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1
141
firstPrinting
stringlengths
3
4
βŒ€
manaCost
stringlengths
3
30
βŒ€
convertedManaCost
float64
0
1M
type
stringlengths
4
49
text
stringlengths
5
769
βŒ€
power
stringlengths
1
3
βŒ€
toughness
stringlengths
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3
βŒ€
loyalty
stringclasses
11 values
layout
stringclasses
19 values
Antarctic Research Base
WHO
null
0
Plane β€” Earth
When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate. Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types.
null
null
null
planar
Anthem of Rakdos
DIS
{2}{B}{R}{R}
5
Enchantment
Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. Hellbent β€” As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
null
null
null
normal
Anthousa, Setessan Hero
THS
{3}{G}{G}
5
Legendary Creature β€” Human Warrior
Heroic β€” Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
4
5
null
normal
Anthroplasm
ULG
{2}{U}{U}
4
Creature β€” Shapeshifter
Anthroplasm enters the battlefield with two +1/+1 counters on it. {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
0
0
null
normal
Anti-Magic Aura
LEG
{2}{U}
3
Enchantment β€” Aura
Enchant creature Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
null
null
null
normal
Anticipate
DTK
{1}{U}
2
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
null
null
null
normal
Anticognition
ZNR
{1}{U}
2
Instant
Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
null
null
null
normal
Antique Collector
YMID
{1}{G}
2
Creature β€” Human Rogue
Antique Collector can't be blocked by creatures with power 2 or less. When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."
2
2
null
normal
Antler Skulkin
EVE
{5}
5
Artifact Creature β€” Scarecrow
{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3
3
null
normal
Anurid Barkripper
JUD
{1}{G}{G}
3
Creature β€” Frog Beast
Threshold β€” Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.
2
2
null
normal
Anurid Brushhopper
JUD
{1}{G}{W}
3
Creature β€” Frog Beast
Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.
3
4
null
normal
Anurid Murkdiver
ONS
{4}{B}{B}
6
Creature β€” Zombie Frog Beast
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
4
3
null
normal
Anurid Scavenger
TOR
{2}{G}
3
Creature β€” Frog Beast
Protection from black At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.
3
3
null
normal
Anurid Swarmsnapper
JUD
{2}{G}
3
Creature β€” Frog Beast
Reach (This creature can block creatures with flying.) {1}{G}: Anurid Swarmsnapper can block an additional creature this turn.
1
4
null
normal
Anvil of Bogardan
VIS
{2}
2
Artifact
Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card.
null
null
null
normal
Anvilwrought Raptor
THS
{4}
4
Artifact Creature β€” Bird
Flying First strike (This creature deals combat damage before creatures without first strike.)
2
1
null
normal
Anya, Merciless Angel
C15
{3}{R}{W}
5
Legendary Creature β€” Angel
Flying Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total. As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
4
4
null
normal
Ao, the Dawn Sky
NEO
{3}{W}{W}
5
Legendary Creature β€” Dragon Spirit
Flying, vigilance When Ao, the Dawn Sky dies, choose one β€” β€’ Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. β€’ Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
5
4
null
normal
Apathy
WTH
{U}
1
Enchantment β€” Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.
null
null
null
normal
Apes of Rath
TMP
{2}{G}{G}
4
Creature β€” Ape
Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.
5
4
null
normal
Apex Altisaur
C19
{7}{G}{G}
9
Creature β€” Dinosaur
When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control. Enrage β€” Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
10
10
null
normal
Apex Devastator
CMR
{8}{G}{G}
10
Creature β€” Chimera Hydra
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.)
10
10
null
normal
Apex Hawks
WWK
{2}{W}
3
Creature β€” Bird
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Flying Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2
2
null
normal
Apex of Power
M19
{7}{R}{R}{R}
10
Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color.
null
null
null
normal
Aphemia, the Cacophony
THB
{1}{B}
2
Legendary Enchantment Creature β€” Harpy
Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
2
1
null
normal
Aphetto Alchemist
ONS
{1}{U}
2
Creature β€” Human Wizard
{T}: Untap target artifact or creature. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1
2
null
normal
Aphetto Dredging
ONS
{3}{B}
4
Sorcery
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
null
null
null
normal
Aphetto Exterminator
LGN
{2}{B}
3
Creature β€” Human Wizard
Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.
3
1
null
normal
Aphetto Grifter
ONS
{2}{U}
3
Creature β€” Human Wizard
Tap two untapped Wizards you control: Tap target permanent.
1
1
null
normal
Aphetto Runecaster
SCG
{3}{U}
4
Creature β€” Human Wizard
Whenever a permanent is turned face up, you may draw a card.
2
3
null
normal
Aphetto Vulture
ONS
{4}{B}{B}
6
Creature β€” Zombie Bird
Flying When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.
3
2
null
normal
Aphotic Wisps
SHM
{B}
1
Instant
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card.
null
null
null
normal
Aplan Mortarium
WHO
null
0
Plane β€” Alfava Metraxis
Byzantium Radiation β€” At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it. Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
null
null
null
planar
Apocalypse
TMP
{2}{R}{R}{R}
5
Sorcery
Exile all permanents. You discard your hand.
null
null
null
normal
Apocalypse Chime
HML
{2}
2
Artifact
{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
null
null
null
normal
Apocalypse Demon
HOU
{4}{B}{B}
6
Creature β€” Demon
Flying Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard. At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.
*
*
null
normal
Apocalypse Hydra
CON
{X}{R}{G}
2
Creature β€” Hydra
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.
0
0
null
normal
Apostle of Invasion
ONE
{4}{W}{W}
6
Creature β€” Phyrexian Angel
Flying Corrupted β€” As long as an opponent has three or more poison counters, Apostle of Invasion has double strike.
4
4
null
normal
Apostle of Purifying Light
M20
{1}{W}
2
Creature β€” Human Cleric
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) {2}: Exile target card from a graveyard.
2
1
null
normal
Apostle's Blessing
NPH
{1}{W/P}
2
Instant
({W/P} can be paid with either {W} or 2 life.) Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
null
null
null
normal
Apothecary Geist
SOI
{3}{W}
4
Creature β€” Spirit
Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.
2
3
null
normal
Apothecary Initiate
SHM
{W}
1
Creature β€” Kithkin Cleric
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
1
1
null
normal
Appeal // Authority
HOU
{G}
3
Sorcery
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
null
null
null
aftermath
Appetite for Brains
AVR
{B}
1
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.
null
null
null
normal
Appetite for the Unnatural
KLD
{2}{G}
3
Instant
Destroy target artifact or enchantment. You gain 2 life.
null
null
null
normal
Applejack
SLD
{2}{G}{W}
4
Legendary Creature β€” Pony
Family Gathering β€” At the beginning of your end step, put a toy you own onto the battlefield as a 2/2 creature token with that toy's name, colors, and creature types. If the toy has wings, the token has flying. If the toy has a horn, scry 2. If it has neither, create a Food token.
4
4
null
normal
Applied Aeronautics
UST
null
0
Artifact β€” Contraption
Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
null
null
null
normal
Applied Biomancy
RNA
{G}{U}
2
Instant
Choose one or both β€” β€’ Target creature gets +1/+1 until end of turn. β€’ Return target creature to its owner's hand.
null
null
null
normal
Apprentice Necromancer
UDS
{1}{B}
2
Creature β€” Zombie Wizard
{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
1
1
null
normal
Apprentice Sharpshooter
VOW
{2}{G}
3
Creature β€” Human Archer
Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
1
4
null
normal
Apprentice Sorcerer
P02
{2}{U}
3
Creature β€” Human Wizard
{T}: Apprentice Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1
1
null
normal
Apprentice Wizard
DRK
{1}{U}{U}
3
Creature β€” Human Wizard
{U}, {T}: Add {C}{C}{C}.
0
1
null
normal
Approach My Molten Realm
OARC
null
0
Scheme
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
null
null
null
scheme
Approach of the Second Sun
AKH
{6}{W}
7
Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
null
null
null
normal
Aquamoeba
TOR
{1}{U}
2
Creature β€” Elemental Beast
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
1
3
null
normal
Aquamorph Entity
PLC
{2}{U}{U}
4
Creature β€” Shapeshifter
As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
*
*
null
normal
Aquastrand Spider
DIS
{1}{G}
2
Creature β€” Spider Mutant
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
0
0
null
normal
Aquatic Alchemist // Bubble Up
WOE
{1}{U}
2
Creature β€” Elemental
Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.
1
3
null
adventure
Aquatic Incursion
RIX
{3}{U}
4
Enchantment
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn.
null
null
null
normal
Aqueous Form
THS
{U}
1
Enchantment β€” Aura
Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
null
null
null
normal
Aquitect's Will
LRW
{U}
1
Tribal Sorcery β€” Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
null
null
null
normal
Aquus Steed
RTR
{3}{U}
4
Creature β€” Beast
{2}{U}, {T}: Target creature gets -2/-0 until end of turn.
1
3
null
normal
Araba Mothrider
SOK
{1}{W}
2
Creature β€” Human Samurai
Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
1
1
null
normal
Arachnoform
KHM
{1}{G}
2
Enchantment β€” Aura
Enchant creature Enchanted creature gets +2/+2, has reach, and is every creature type.
null
null
null
normal
Arachnogenesis
C15
{2}{G}
3
Instant
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
null
null
null
normal
Arachnoid
5DN
{6}
6
Artifact Creature β€” Spider
Reach (This creature can block creatures with flying.)
2
6
null
normal
Arachnoid Adaptation
MOM
{G}
1
Instant
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
null
null
null
normal
Arachnus Spinner
M12
{5}{G}
6
Creature β€” Spider
Reach Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
5
7
null
normal
Arachnus Web
M12
{2}{G}
3
Enchantment β€” Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
null
null
null
normal
Aradara Express
KLD
{5}
5
Artifact β€” Vehicle
Menace Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
8
6
null
normal
Aragorn and Arwen, Wed
LTR
{4}{G}{W}
6
Legendary Creature β€” Human Elf Noble
Vigilance Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
3
6
null
normal
Aragorn, Company Leader
LTR
{1}{G}{W}
3
Legendary Creature β€” Human Ranger
Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.
3
3
null
normal
Aragorn, Hornburg Hero
LTC
{1}{R}{G}{W}
4
Legendary Creature β€” Human Soldier
Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.
4
4
null
normal
Aragorn, King of Gondor
LTC
{1}{U}{R}{W}
4
Legendary Creature β€” Human Noble
Vigilance, lifelink When Aragorn, King of Gondor enters the battlefield, you become the monarch. Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
4
4
null
normal
Aragorn, the Uniter
LTR
{R}{G}{W}{U}
4
Legendary Creature β€” Human Noble
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
5
5
null
normal
Arahbo, Roar of the World
C17
{3}{G}{W}
5
Legendary Creature β€” Cat Avatar
Eminence β€” At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power.
5
5
null
normal
Arashi, the Sky Asunder
SOK
{3}{G}{G}
5
Legendary Creature β€” Spirit
{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. Channel β€” {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
5
5
null
normal
Arashin Cleric
FRF
{1}{W}
2
Creature β€” Human Cleric
When Arashin Cleric enters the battlefield, you gain 3 life.
1
3
null
normal
Arashin Foremost
DTK
{1}{W}{W}
3
Creature β€” Human Warrior
Double strike Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.
2
2
null
normal
Arashin Sovereign
DTK
{5}{G}{W}
7
Creature β€” Dragon
Flying When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library.
6
6
null
normal
Arashin War Beast
FRF
{5}{G}{G}
7
Creature β€” Beast
Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
6
6
null
normal
Arasta of the Endless Web
THB
{2}{G}{G}
4
Legendary Enchantment Creature β€” Spider
Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
3
5
null
normal
Araumi of the Dead Tide
CMR
{1}{U}{B}
3
Legendary Creature β€” Merfolk Wizard
{T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1
4
null
normal
Arbalest Elite
M12
{2}{W}{W}
4
Creature β€” Human Archer
{2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.
2
3
null
normal
Arbalest Engineers
BRO
{1}{R}{G}
3
Creature β€” Human Artificer
When Arbalest Engineers enters the battlefield, choose one β€” β€’ Arbalest Engineers deals 1 damage to any target. β€’ Put a +1/+1 counter on target creature. It gains trample and haste until end of turn. β€’ Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
2
2
null
normal
Arbiter of Knollridge
LRW
{6}{W}
7
Creature β€” Giant Wizard
Vigilance When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.
5
5
null
normal
Arbiter of the Ideal
BNG
{4}{U}{U}
6
Creature β€” Sphinx
Flying Inspired β€” Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
4
5
null
normal
Arbor Armament
DOM
{G}
1
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
null
null
null
normal
Arbor Colossus
THS
{2}{G}{G}{G}
5
Creature β€” Giant
Reach {3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.
6
6
null
normal
Arbor Elf
WWK
{G}
1
Creature β€” Elf Druid
{T}: Untap target Forest.
1
1
null
normal
Arborback Stomper
KLD
{3}{G}{G}
5
Creature β€” Beast
Trample When Arborback Stomper enters the battlefield, you gain 5 life.
5
4
null
normal
Arborea Pegasus
AFR
{3}{W}
4
Creature β€” Pegasus
Flying When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.
2
3
null
normal
Arboreal Alliance
LTC
{X}{G}{G}
2
Enchantment
When Arboreal Alliance enters the battlefield, create an X/X green Treefolk creature token. Whenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.)
null
null
null
normal
Arboreal Grazer
WAR
{G}
1
Creature β€” Beast
Reach When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
0
3
null
normal
Arboretum Elemental
GRN
{7}{G}{G}
9
Creature β€” Elemental
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Hexproof (This creature can't be the target of spells or abilities your opponents control.)
7
5
null
normal
Arboria
LEG
{2}{G}{G}
4
World Enchantment
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
null
null
null
normal
Arc Blade
FUT
{3}{R}{R}
5
Sorcery
Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it. Suspend 3β€”{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
null
null
null
normal
Arc Lightning
USG
{2}{R}
3
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
null
null
null
normal
Arc Mage
NEM
{2}{R}
3
Creature β€” Human Spellshaper
{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.
2
2
null
normal
Arc Runner
M11
{2}{R}
3
Creature β€” Elemental Ox
Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Arc Runner.
5
1
null
normal