name
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1M
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β | power
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β | toughness
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Ana Battlemage | PLC | {2}{G} | 3 | Creature β Human Wizard | Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.)
When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards.
When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller. | 2 | 2 | null | normal |
Ana Disciple | APC | {G} | 1 | Creature β Human Wizard | {U}, {T}: Target creature gains flying until end of turn.
{B}, {T}: Target creature gets -2/-0 until end of turn. | 1 | 1 | null | normal |
Ana Sanctuary | APC | {2}{G} | 3 | Enchantment | At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. | null | null | null | normal |
Anaba Ancestor | HML | {1}{R} | 2 | Creature β Minotaur Spirit | {T}: Another target Minotaur creature gets +1/+1 until end of turn. | 1 | 1 | null | normal |
Anaba Bodyguard | HML | {3}{R} | 4 | Creature β Minotaur | First strike (This creature deals combat damage before creatures without first strike.) | 2 | 3 | null | normal |
Anaba Shaman | HML | {3}{R} | 4 | Creature β Minotaur Shaman | {R}, {T}: Anaba Shaman deals 1 damage to any target. | 2 | 2 | null | normal |
Anaba Spirit Crafter | HML | {2}{R}{R} | 4 | Creature β Minotaur Shaman | Minotaur creatures get +1/+0. | 1 | 3 | null | normal |
Anaconda | POR | {3}{G} | 4 | Creature β Snake | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) | 3 | 3 | null | normal |
Anafenza, Kin-Tree Spirit | DTK | {W}{W} | 2 | Legendary Creature β Spirit Soldier | Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) | 2 | 2 | null | normal |
Anafenza, the Foremost | KTK | {W}{B}{G} | 3 | Legendary Creature β Human Soldier | Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.
If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead. | 4 | 4 | null | normal |
Anara, Wolvid Familiar | CMR | {3}{G} | 4 | Legendary Creature β Wolf Beast | As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)
Partner (You can have two commanders if both have partner.) | 4 | 4 | null | normal |
Anarchist | EXO | {4}{R} | 5 | Creature β Human Wizard | When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. | 2 | 2 | null | normal |
Anarchy | ICE | {2}{R}{R} | 4 | Sorcery | Destroy all white permanents. | null | null | null | normal |
Anathemancer | ARB | {1}{B}{R} | 3 | Creature β Zombie Wizard | When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | 2 | 2 | null | normal |
Anavolver | APC | {3}{G} | 4 | Creature β Volver | Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.)
If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying.
If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver." | 3 | 3 | null | normal |
Anax and Cymede | THS | {1}{R}{W} | 3 | Legendary Creature β Human Soldier | First strike, vigilance
Heroic β Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn. | 3 | 2 | null | normal |
Anax, Hardened in the Forge | THB | {1}{R}{R} | 3 | Legendary Enchantment Creature β Demigod | Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead. | * | 3 | null | normal |
Ancestor Dragon | GS1 | {4}{W}{W} | 6 | Creature β Dragon | Flying
Whenever one or more creatures you control attack, you gain 1 life for each attacking creature. | 5 | 6 | null | normal |
Ancestor's Chosen | JUD | {5}{W}{W} | 7 | Creature β Human Cleric | First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. | 4 | 4 | null | normal |
Ancestor's Prophet | ONS | {4}{W} | 5 | Creature β Human Cleric | Tap five untapped Clerics you control: You gain 10 life. | 1 | 5 | null | normal |
Ancestral Anger | VOW | {R} | 1 | Sorcery | Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card. | null | null | null | normal |
Ancestral Blade | M20 | {1}{W} | 2 | Artifact β Equipment | When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | null | null | null | normal |
Ancestral Hot Dog Minotaur | SUNF | null | 0 | Stickers | {TK}{TK} β Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
{TK}{TK}{TK} β Flying
{TK}{TK} β 1/4
{TK}{TK}{TK}{TK}{TK} β 8/6 | null | null | null | normal |
Ancestral Katana | NEO | {1}{W} | 2 | Artifact β Equipment | Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.
Equipped creature gets +2/+1.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | null | null | null | normal |
Ancestral Knowledge | WTH | {1}{U} | 2 | Enchantment | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When Ancestral Knowledge leaves the battlefield, shuffle your library. | null | null | null | normal |
Ancestral Mask | MMQ | {2}{G} | 3 | Enchantment β Aura | Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield. | null | null | null | normal |
Ancestral Memories | MIR | {2}{U}{U}{U} | 5 | Sorcery | Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. | null | null | null | normal |
Ancestral Recall | LEA | {U} | 1 | Instant | Target player draws three cards. | null | null | null | normal |
Ancestral Statue | DTK | {4} | 4 | Artifact Creature β Golem | When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand. | 3 | 4 | null | normal |
Ancestral Tribute | ODY | {5}{W}{W} | 7 | Sorcery | You gain 2 life for each card in your graveyard.
Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | null | null | null | normal |
Ancestral Vengeance | FRF | {B}{B} | 2 | Enchantment β Aura | Enchant creature
When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted creature gets -1/-1. | null | null | null | normal |
Ancestral Vision | TSP | null | 0 | Sorcery | Suspend 4β{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Target player draws three cards. | null | null | null | normal |
Anchor to Reality | NEO | {2}{U}{U} | 4 | Sorcery | As an additional cost to cast this spell, sacrifice an artifact or creature.
Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2. | null | null | null | normal |
Anchor to the Aether | ORI | {2}{U} | 3 | Sorcery | Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | null | null | null | normal |
Ancient Amphitheater | LRW | null | 0 | Land | As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.
{T}: Add {R} or {W}. | null | null | null | normal |
Ancient Animus | DOM | {1}{G} | 2 | Instant | Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) | null | null | null | normal |
Ancient Brass Dragon | CLB | {5}{B}{B} | 7 | Creature β Elder Dragon | Flying
Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. | 7 | 6 | null | normal |
Ancient Brontodon | XLN | {6}{G}{G} | 8 | Creature β Dinosaur | null | 9 | 9 | null | normal |
Ancient Bronze Dragon | CLB | {5}{G}{G} | 7 | Creature β Elder Dragon | Flying
Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. | 7 | 7 | null | normal |
Ancient Carp | DTK | {4}{U} | 5 | Creature β Fish | null | 2 | 5 | null | normal |
Ancient Copper Dragon | CLB | {4}{R}{R} | 6 | Creature β Elder Dragon | Flying
Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result. | 6 | 5 | null | normal |
Ancient Crab | OGW | {1}{U}{U} | 3 | Creature β Crab | null | 1 | 5 | null | normal |
Ancient Craving | P02 | {3}{B} | 4 | Sorcery | You draw three cards and you lose 3 life. | null | null | null | normal |
Ancient Den | MRD | null | 0 | Artifact Land | {T}: Add {W}. | null | null | null | normal |
Ancient Excavation | C16 | {2}{U}{B} | 4 | Instant | Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) | null | null | null | normal |
Ancient Gold Dragon | CLB | {5}{W}{W} | 7 | Creature β Elder Dragon | Flying
Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. | 7 | 10 | null | normal |
Ancient Greenwarden | ZNR | {4}{G}{G} | 6 | Creature β Elemental | Reach
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | 5 | 7 | null | normal |
Ancient Grudge | TSP | {1}{R} | 2 | Instant | Destroy target artifact.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | null | null | null | normal |
Ancient Hellkite | M11 | {4}{R}{R}{R} | 7 | Creature β Dragon | Flying
{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking. | 6 | 6 | null | normal |
Ancient Hydra | NEM | {4}{R} | 5 | Creature β Hydra | Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1}, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target. | 5 | 1 | null | normal |
Ancient Imperiosaur | PMOM | {5}{G}{G} | 7 | Creature β Dinosaur | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Trample, ward {2}
Ancient Imperiosaur enters the battlefield with two +1/+1 counters on it for each creature that convoked it. | 6 | 6 | null | normal |
Ancient Kavu | INV | {3}{R} | 4 | Creature β Kavu | {2}: Ancient Kavu becomes colorless until end of turn. | 3 | 3 | null | normal |
Ancient Lumberknot | VOW | {2}{B}{G} | 4 | Creature β Treefolk | Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. | 1 | 4 | null | normal |
Ancient Ooze | SCG | {5}{G}{G} | 7 | Creature β Ooze | Ancient Ooze's power and toughness are each equal to the total mana value of other creatures you control. | * | * | null | normal |
Ancient Runes | TMP | {2}{R} | 3 | Enchantment | At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control. | null | null | null | normal |
Ancient Silver Dragon | CLB | {6}{U}{U} | 8 | Creature β Elder Dragon | Flying
Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. | 8 | 8 | null | normal |
Ancient Silverback | UDS | {4}{G}{G} | 6 | Creature β Ape | {G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | 6 | 5 | null | normal |
Ancient Spider | PLS | {2}{G}{W} | 4 | Creature β Spider | First strike; reach (This creature can block creatures with flying.) | 2 | 5 | null | normal |
Ancient Spring | INV | null | 0 | Land | Ancient Spring enters the battlefield tapped.
{T}: Add {U}.
{T}, Sacrifice Ancient Spring: Add {W}{B}. | null | null | null | normal |
Ancient Stirrings | ROE | {G} | 1 | Sorcery | Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. | null | null | null | normal |
Ancient Stone Idol | C18 | {10} | 10 | Artifact Creature β Golem | Flash
This spell costs {1} less to cast for each attacking creature.
Trample
When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample. | 12 | 12 | null | normal |
Ancient Tomb | TMP | null | 0 | Land | {T}: Add {C}{C}. Ancient Tomb deals 2 damage to you. | null | null | null | normal |
Ancient Ziggurat | CON | null | 0 | Land | {T}: Add one mana of any color. Spend this mana only to cast a creature spell. | null | null | null | normal |
And They Shall Know No Fear | 40K | {1}{W} | 2 | Instant | Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn. | null | null | null | normal |
Andradite Leech | INV | {2}{B} | 3 | Creature β Leech | Black spells you cast cost {B} more to cast.
{B}: Andradite Leech gets +1/+1 until end of turn. | 2 | 2 | null | normal |
Andrios, Roaming Explorer | PH21 | {5}{G} | 6 | Legendary Artifact Creature β Wizard | Reach
As long as Andrios is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9.
{T}: Add {W}{U}{B}{R}{G}. Creature spells you spend this mana to cast have their base power and toughness become 4/3. | 4 | 3 | null | normal |
AndΓΊril, Flame of the West | LTR | {3} | 3 | Legendary Artifact β Equipment | Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2} | null | null | null | normal |
AndΓΊril, Narsil Reforged | LTC | {2} | 2 | Legendary Artifact β Equipment | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip {3} | null | null | null | normal |
Angel of Condemnation | HOU | {2}{W}{W} | 4 | Creature β Angel | Flying, vigilance
{2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
{2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.) | 3 | 3 | null | normal |
Angel of Deliverance | SOI | {6}{W}{W} | 8 | Creature β Angel | Flying
Delirium β Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls. | 6 | 6 | null | normal |
Angel of Despair | GPT | {3}{W}{W}{B}{B} | 7 | Creature β Angel | Flying
When Angel of Despair enters the battlefield, destroy target permanent. | 5 | 5 | null | normal |
Angel of Destiny | ZNR | {3}{W}{W} | 5 | Creature β Angel Cleric | Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. | 2 | 6 | null | normal |
Angel of Eternal Dawn | YMID | {2}{W} | 3 | Creature β Angel | Flying
When Angel of Eternal Dawn enters the battlefield, it becomes day.
It can't become night.
Your opponents can't cast spells with mana value greater than the number of turns they have begun. | 2 | 4 | null | normal |
Angel of Finality | C13 | {3}{W} | 4 | Creature β Angel | Flying
When Angel of Finality enters the battlefield, exile target player's graveyard. | 3 | 4 | null | normal |
Angel of Flight Alabaster | ISD | {4}{W} | 5 | Creature β Angel | Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. | 4 | 4 | null | normal |
Angel of Fury | P02 | {4}{W}{W} | 6 | Creature β Angel | Flying
When Angel of Fury dies, you may shuffle it into its owner's library. | 3 | 5 | null | normal |
Angel of Glory's Rise | AVR | {5}{W}{W} | 7 | Creature β Angel | Flying
When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. | 4 | 6 | null | normal |
Angel of Grace | RNA | {3}{W}{W} | 5 | Creature β Angel | Flash
Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
{4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10. | 5 | 4 | null | normal |
Angel of Invention | KLD | {3}{W}{W} | 5 | Creature β Angel | Flying, vigilance, lifelink
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1. | 2 | 1 | null | normal |
Angel of Jubilation | AVR | {1}{W}{W}{W} | 4 | Creature β Angel | Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities. | 3 | 3 | null | normal |
Angel of Light | S99 | {4}{W} | 5 | Creature β Angel | Flying, vigilance | 3 | 3 | null | normal |
Angel of Mercy | P02 | {4}{W} | 5 | Creature β Angel | Flying
When Angel of Mercy enters the battlefield, you gain 3 life. | 3 | 3 | null | normal |
Angel of Renewal | BFZ | {5}{W} | 6 | Creature β Angel Ally | Flying
When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control. | 4 | 4 | null | normal |
Angel of Retribution | TOR | {6}{W} | 7 | Creature β Angel | Flying, first strike | 5 | 5 | null | normal |
Angel of Salvation | FUT | {6}{W}{W} | 8 | Creature β Angel | Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying
When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. | 5 | 5 | null | normal |
Angel of Sanctions | AKH | {3}{W}{W} | 5 | Creature β Angel | Flying
When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.
Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.) | 3 | 4 | null | normal |
Angel of Serenity | RTR | {4}{W}{W}{W} | 7 | Creature β Angel | Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands. | 5 | 6 | null | normal |
Angel of Suffering | SNC | {3}{B}{B} | 5 | Creature β Nightmare Angel | Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards. | 5 | 3 | null | normal |
Angel of Unity | YMID | {1}{W} | 2 | Creature β Angel Cleric | Flying, lifelink
Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.) | 1 | 3 | null | normal |
Angel of Vitality | M20 | {2}{W} | 3 | Creature β Angel | Flying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life. | 2 | 2 | null | normal |
Angel of the Dawn | M19 | {4}{W} | 5 | Creature β Angel | Flying
When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. | 3 | 3 | null | normal |
Angel of the Dire Hour | C14 | {5}{W}{W} | 7 | Creature β Angel | Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. | 5 | 4 | null | normal |
Angel of the God-Pharaoh | HOU | {4}{W}{W} | 6 | Creature β Angel | Flying
Cycling {2} ({2}, Discard this card: Draw a card.) | 4 | 4 | null | normal |
Angel of the Ruins | C21 | {5}{W}{W} | 7 | Artifact Creature β Angel | Flying
When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) | 5 | 7 | null | normal |
Angel's Feather | DST | {2} | 2 | Artifact | Whenever a player casts a white spell, you may gain 1 life. | null | null | null | normal |
Angel's Grace | TSP | {W} | 1 | Instant | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. | null | null | null | normal |
Angel's Herald | ALA | {W} | 1 | Creature β Human Cleric | {2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel, put it onto the battlefield, then shuffle. | 1 | 1 | null | normal |
Angel's Mercy | M10 | {2}{W}{W} | 4 | Instant | You gain 7 life. | null | null | null | normal |
Angel's Tomb | AVR | {3} | 3 | Artifact | Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. | null | null | null | normal |
Angel's Trumpet | ULG | {3} | 3 | Artifact | All creatures have vigilance.
At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way. | null | null | null | normal |
Subsets and Splits