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30
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1M
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11 values
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19 values
Alora, Cheerful Thief
HBG
{3}{U}{U}
5
Legendary Creature β€” Halfling Rogue
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0.
4
4
null
normal
Alora, Merry Thief
CLB
{2}{U}
3
Legendary Creature β€” Halfling Rogue
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. Choose a Background (You can have a Background as a second commander.)
3
2
null
normal
Alora, Rogue Companion
HBG
{3}{U}
4
Legendary Creature β€” Halfling Rogue
Specialize {2} Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand.
3
3
null
normal
Alpha Authority
GTC
{1}{G}
2
Enchantment β€” Aura
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
null
null
null
normal
Alpha Brawl
DKA
{6}{R}{R}
8
Sorcery
Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
null
null
null
normal
Alpha Deathclaw
PIP
{4}{B}{G}
6
Creature β€” Lizard Mutant
Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. {5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
6
6
null
normal
Alpha Guard
UNF
{1}{G}
2
Creature β€” Elf Employee
When Alpha Guard enters the battlefield, choose a letter. {T}: Untap another target permanent whose name starts with the chosen letter.
1
2
null
normal
Alpha Kavu
PLS
{2}{G}
3
Creature β€” Kavu
{1}{G}: Target Kavu creature gets -1/+1 until end of turn.
2
2
null
normal
Alpha Myr
MRD
{2}
2
Artifact Creature β€” Myr
null
2
1
null
normal
Alpha Status
SCG
{2}{G}
3
Enchantment β€” Aura
Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
null
null
null
normal
Alpha Tyrranax
SOM
{4}{G}{G}
6
Creature β€” Dinosaur Beast
null
6
5
null
normal
Alpine Grizzly
KTK
{2}{G}
3
Creature β€” Bear
null
4
2
null
normal
Alpine Guide
MH1
{2}{R}
3
Snow Creature β€” Human Scout
When Alpine Guide enters the battlefield, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle. Alpine Guide attacks each combat if able. When Alpine Guide leaves the battlefield, sacrifice a Mountain.
3
3
null
normal
Alpine Houndmaster
M21
{R}{W}
2
Creature β€” Human Warrior
When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle. Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.
2
2
null
normal
Alpine Meadow
KHM
null
0
Snow Land β€” Mountain Plains
({T}: Add {R} or {W}.) Alpine Meadow enters the battlefield tapped.
null
null
null
normal
Alpine Moon
M19
{R}
1
Enchantment
As Alpine Moon enters the battlefield, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain "{T}: Add one mana of any color."
null
null
null
normal
Alpine Watchdog
M21
{1}{W}
2
Creature β€” Dog
Vigilance (Attacking doesn't cause this creature to tap.)
2
2
null
normal
Alrund's Epiphany
KHM
{5}{U}{U}
7
Sorcery
Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
null
null
null
normal
Alrund, God of the Cosmos // Hakka, Whispering Raven
KHM
{3}{U}{U}
5
Legendary Creature β€” God
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
1
1
null
modal_dfc
Alseid of Life's Bounty
THB
{W}
1
Enchantment Creature β€” Nymph
Lifelink {1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
1
1
null
normal
Altac Bloodseeker
M15
{1}{R}
2
Creature β€” Human Berserker
Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.)
2
1
null
normal
Altar Golem
EVE
{7}
7
Artifact Creature β€” Golem
Trample Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. Altar Golem doesn't untap during your untap step. Tap five untapped creatures you control: Untap Altar Golem.
*
*
null
normal
Altar of Bhaal // Bone Offering
CLB
{1}{B}
2
Artifact
{2}{B}, {T}, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
null
null
null
adventure
Altar of Bone
ICE
{G}{W}
2
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card, reveal it, put it into your hand, then shuffle.
null
null
null
normal
Altar of Dementia
TMP
{2}
2
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
null
null
null
normal
Altar of Mogis
TBTH
null
0
Artifact
At the beginning of the Horde's precombat main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card. Hero's Reward β€” When Altar of Mogis is put into a graveyard from anywhere, the Horde sacrifices two Minotaurs.
null
null
null
normal
Altar of Shadows
MRD
{7}
7
Artifact
At the beginning of your precombat main phase, add {B} for each charge counter on Altar of Shadows. {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.
null
null
null
normal
Altar of the Brood
KTK
{1}
1
Artifact
Whenever another permanent enters the battlefield under your control, each opponent mills a card.
null
null
null
normal
Altar of the Goyf
MH2
{5}
5
Tribal Artifact β€” Lhurgoyf
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards. Lhurgoyf creatures you control have trample.
null
null
null
normal
Altar of the Lost
DKA
{3}
3
Artifact
Altar of the Lost enters the battlefield tapped. {T}: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.
null
null
null
normal
Altar of the Pantheon
THB
{3}
3
Artifact
Your devotion to each color and each combination of colors is increased by one. {T}: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.
null
null
null
normal
Altar's Light
MRD
{2}{W}{W}
4
Instant
Exile target artifact or enchantment.
null
null
null
normal
Altar's Reap
ISD
{1}{B}
2
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
null
null
null
normal
Alter Reality
TOR
{1}{U}
2
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
null
null
null
normal
Altered Ego
SOI
{X}{2}{G}{U}
4
Creature β€” Shapeshifter
This spell can't be countered. You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
0
0
null
normal
Aluren
TMP
{2}{G}{G}
4
Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
null
null
null
normal
Always Watching
SOI
{1}{W}{W}
3
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
null
null
null
normal
Amaranthine Wall
DOM
{4}
4
Artifact Creature β€” Wall
Defender {2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
0
6
null
normal
Amareth, the Lustrous
CMR
{3}{G}{W}{U}
6
Legendary Creature β€” Dragon
Flying Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.
6
6
null
normal
Amass the Components
AVR
{3}{U}
4
Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
null
null
null
normal
Amateur Auteur
UST
{1}{W}
2
Creature β€” Human
Sacrifice Amateur Auteur: Destroy target enchantment.
2
2
null
normal
Ambassador Blorpityblorpboop
UNF
{3}{G}{U}
5
Legendary Creature β€” Alien Advisor Guest
When Ambassador Blorpityblorpboop enters the battlefield, you get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness.
3
3
null
normal
Ambassador Laquatus
TOR
{1}{U}{U}
3
Legendary Creature β€” Merfolk Wizard
{3}: Target player mills three cards.
1
3
null
normal
Ambassador Oak
MOR
{3}{G}
4
Creature β€” Treefolk Warrior
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
3
3
null
normal
Amber Gristle O'Maul
CLB
{3}{R}
4
Legendary Creature β€” Dwarf Cleric
Haste Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked. Choose a Background (You can have a Background as a second commander.)
3
3
null
normal
Amber Prison
MIR
{4}
4
Artifact
You may choose not to untap Amber Prison during your untap step. {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
null
null
null
normal
Ambergris, Agent of Balance
HBG
{2}{R}{G}
4
Legendary Creature β€” Dwarf Cleric
Haste Whenever Ambergris, Agent of Balance attacks, you may discard your hand and draw two cards. When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn.
4
3
null
normal
Ambergris, Agent of Destruction
HBG
{2}{R}{R}
4
Legendary Creature β€” Dwarf Cleric
Haste Whenever Ambergris, Agent of Destruction attacks, you may discard your hand and draw two cards. If you do, Ambergris deals X damage to each opponent, where X is the number of cards you've discarded this turn.
4
3
null
normal
Ambergris, Agent of Law
HBG
{2}{R}{W}
4
Legendary Creature β€” Dwarf Cleric
Haste Whenever Ambergris, Agent of Law attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you've discarded this turn.
4
3
null
normal
Ambergris, Agent of Progress
HBG
{2}{U}{R}
4
Legendary Creature β€” Dwarf Cleric
Haste Whenever Ambergris, Agent of Progress attacks, you may discard your hand and draw three cards.
4
3
null
normal
Ambergris, Agent of Tyranny
HBG
{2}{B}{R}
4
Legendary Creature β€” Dwarf Cleric
Haste Whenever Ambergris, Agent of Tyranny attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn.
4
3
null
normal
Ambergris, Citadel Agent
HBG
{2}{R}
3
Legendary Creature β€” Dwarf Cleric
Haste Specialize {3} Whenever Ambergris, Citadel Agent attacks, you may discard your hand and draw two cards.
3
2
null
normal
Ambiguity
UNH
{2}{U}{U}
4
Enchantment
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
null
null
null
normal
Ambition's Cost
PTK
{3}{B}
4
Sorcery
You draw three cards and you lose 3 life.
null
null
null
normal
Ambitious Aetherborn
KLD
{4}{B}
5
Creature β€” Aetherborn Artificer
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
4
3
null
normal
Ambitious Assault
NEO
{2}{R}
3
Instant
Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)
null
null
null
normal
Ambitious Dragonborn
CLB
{3}{G}
4
Creature β€” Dragon Barbarian
Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.
0
0
null
normal
Ambitious Farmhand // Seasoned Cathar
MID
{1}{W}
2
Creature β€” Human Peasant
When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Coven β€” {1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.
1
1
null
transform
Ambulatory Edifice
ONE
{2}{B}
3
Artifact Creature β€” Phyrexian Construct
When Ambulatory Edifice enters the battlefield, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.
3
2
null
normal
Ambuscade
HOU
{2}{G}
3
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
null
null
null
normal
Ambuscade Shaman
DTK
{2}{B}
3
Creature β€” Orc Shaman
Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2
2
null
normal
Ambush
HML
{3}{R}
4
Instant
Blocking creatures gain first strike until end of turn.
null
null
null
normal
Ambush Commander
SCG
{3}{G}{G}
5
Creature β€” Elf
Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
2
2
null
normal
Ambush Krotiq
FRF
{5}{G}
6
Creature β€” Insect
Trample When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.
5
5
null
normal
Ambush Paratrooper
BRO
{1}{W}
2
Creature β€” Human Soldier
Flash Flying {5}: Creatures you control get +1/+1 until end of turn.
1
2
null
normal
Ambush Party
HML
{4}{R}
5
Creature β€” Human Rogue
First strike, haste
3
1
null
normal
Ambush Viper
ISD
{1}{G}
2
Creature β€” Snake
Flash Deathtouch
2
1
null
normal
Amethyst Dragon // Explosive Crystal
CLB
{4}{R}{R}
6
Creature β€” Dragon
Flying, haste
4
4
null
adventure
Aminatou's Augury
C18
{6}{U}{U}
8
Sorcery
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
null
null
null
normal
Aminatou, the Fateshifter
C18
{W}{U}{B}
3
Legendary Planeswalker β€” Aminatou
[+1]: Draw a card, then put a card from your hand on top of your library. [βˆ’1]: Exile another target permanent you own, then return it to the battlefield under your control. [βˆ’6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander.
null
null
3
normal
Ammit Eternal
HOU
{2}{B}
3
Creature β€” Zombie Crocodile Demon
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal. Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.
5
5
null
normal
Amnesia
DRK
{3}{U}{U}{U}
6
Sorcery
Target player reveals their hand and discards all nonland cards.
null
null
null
normal
Amoeboid Changeling
LRW
{1}{U}
2
Creature β€” Shapeshifter
Changeling (This card is every creature type.) {T}: Target creature gains all creature types until end of turn. {T}: Target creature loses all creature types until end of turn.
1
1
null
normal
Amok
STH
{1}{R}
2
Enchantment
{1}, Discard a card at random: Put a +1/+1 counter on target creature.
null
null
null
normal
Amorphous Axe
MH1
{2}
2
Artifact β€” Equipment
Equipped creature gets +3/+0 and is every creature type. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
null
null
null
normal
Amped Up
UNF
{5}{R}
6
Sorcery
This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.
null
null
null
normal
Amphibious Kavu
PLS
{2}{G}
3
Creature β€” Kavu
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
2
2
null
normal
Amphin Cutthroat
M12
{3}{U}
4
Creature β€” Salamander Rogue
null
2
4
null
normal
Amphin Mutineer
CMR
{3}{U}
4
Creature β€” Salamander Pirate
When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
3
3
null
normal
Amphin Pathmage
M15
{3}{U}
4
Creature β€” Salamander Wizard
{2}{U}: Target creature can't be blocked this turn.
3
2
null
normal
Amplifire
RNA
{2}{R}{R}
4
Creature β€” Elemental
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
1
1
null
normal
Ampryn Tactician
ORI
{2}{W}{W}
4
Creature β€” Human Soldier
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
3
3
null
normal
Amrou Kithkin
LEG
{W}{W}
2
Creature β€” Kithkin
Amrou Kithkin can't be blocked by creatures with power 3 or greater.
1
1
null
normal
Amrou Scout
TSP
{1}{W}
2
Creature β€” Kithkin Rebel Scout
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2
1
null
normal
Amrou Seekers
TSP
{2}{W}
3
Creature β€” Kithkin Rebel
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
2
2
null
normal
Amugaba
ODY
{5}{U}{U}
7
Creature β€” Illusion
Flying {2}{U}, Discard a card: Return Amugaba to its owner's hand.
6
6
null
normal
Amulet of Kroog
ATQ
{2}
2
Artifact
{2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
null
null
null
normal
Amulet of Quoz
ICE
{6}
6
Artifact
Remove Amulet of Quoz from your deck before playing if you're not playing for ante. {T}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.
null
null
null
normal
Amulet of Safekeeping
M19
{2}
2
Artifact
Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. Creature tokens get -1/-0.
null
null
null
normal
Amulet of Unmaking
MIR
{5}
5
Artifact
{5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate only as a sorcery.
null
null
null
normal
Amulet of Vigor
WWK
{1}
1
Artifact
Whenever a permanent enters the battlefield tapped and under your control, untap it.
null
null
null
normal
Amy Pond
WHO
{2}{R}
3
Legendary Creature β€” Human
Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.) Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it. Doctor's companion (You can have two commanders if the other is the Doctor.)
2
2
null
normal
Amy's Home
WHO
null
0
Plane β€” Earth
When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. Whenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
null
null
null
planar
An Incident Has Occurred
UNF
{1}{G}
2
Sorcery
Choose one or both β€” β€’ Destroy target creature with flying. β€’ Destroy target Attraction. (It's put into its owner's junkyard.) You may apologize. If you do, you gain 3 life.
null
null
null
normal
An Offer You Can't Refuse
SNC
{U}
1
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
null
null
null
normal
An Unearthly Child
WHO
{1}{U}{U}
3
Enchantment β€” Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III β€” Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.
null
null
null
normal
An-Havva Constable
HML
{1}{G}{G}
3
Creature β€” Human
An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
2
1+*
null
normal
An-Havva Inn
HML
{1}{G}{G}
3
Sorcery
You gain X plus 1 life, where X is the number of green creatures on the battlefield.
null
null
null
normal
An-Havva Township
HML
null
0
Land
{T}: Add {C}. {1}, {T}: Add {G}. {2}, {T}: Add {R} or {W}.
null
null
null
normal
An-Zerrin Ruins
HML
{2}{R}{R}
4
Enchantment
As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps.
null
null
null
normal