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30
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1M
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11 values
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19 values
Worldslayer
MRD
{5}
5
Artifact β€” Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
null
null
null
normal
Worldsoul Colossus
GRN
{X}{G}{W}
2
Creature β€” Elemental
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Worldsoul Colossus enters the battlefield with X +1/+1 counters on it.
0
0
null
normal
Worldspine Wurm
RTR
{8}{G}{G}{G}
11
Creature β€” Wurm
Trample When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
15
15
null
normal
Worm Harvest
EVE
{2}{B/G}{B/G}{B/G}
5
Sorcery
Create a 1/1 black and green Worm creature token for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
null
null
null
normal
Wormfang Behemoth
JUD
{3}{U}{U}
5
Creature β€” Nightmare Fish Beast
When Wormfang Behemoth enters the battlefield, exile all cards from your hand. When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.
5
5
null
normal
Wormfang Crab
JUD
{3}{U}
4
Creature β€” Nightmare Crab
Wormfang Crab can't be blocked. When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it. When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3
6
null
normal
Wormfang Drake
JUD
{2}{U}
3
Creature β€” Nightmare Drake
Flying When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake. When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3
4
null
normal
Wormfang Manta
JUD
{5}{U}{U}
7
Creature β€” Nightmare Fish Beast
Flying When Wormfang Manta enters the battlefield, you skip your next turn. When Wormfang Manta leaves the battlefield, you take an extra turn after this one.
6
1
null
normal
Wormfang Newt
JUD
{1}{U}
2
Creature β€” Nightmare Salamander Beast
When Wormfang Newt enters the battlefield, exile a land you control. When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2
2
null
normal
Wormfang Turtle
JUD
{2}{U}
3
Creature β€” Nightmare Turtle Beast
When Wormfang Turtle enters the battlefield, exile a land you control. When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2
4
null
normal
Wormhole Serpent
STX
{4}{U}
5
Creature β€” Serpent
{3}{U}: Target creature can't be blocked this turn.
3
5
null
normal
Worms of the Earth
DRK
{2}{B}{B}{B}
5
Enchantment
Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.
null
null
null
normal
Wormwood Dryad
TSP
{2}{G}
3
Creature β€” Dryad
{G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)
3
1
null
normal
Wormwood Treefolk
DRK
{3}{G}{G}
5
Creature β€” Treefolk
{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)
4
4
null
normal
Worn Powerstone
USG
{3}
3
Artifact
Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}.
null
null
null
normal
Worry Beads
MMQ
{3}
3
Artifact
At the beginning of each player's upkeep, that player mills a card.
null
null
null
normal
Worship
USG
{3}{W}
4
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
null
null
null
normal
Worst Fears
JOU
{7}{B}
8
Sorcery
You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)
null
null
null
normal
Wort, Boggart Auntie
LRW
{2}{B}{R}
4
Legendary Creature β€” Goblin Shaman
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
3
3
null
normal
Wort, the Raidmother
SHM
{4}{R/G}{R/G}
6
Legendary Creature β€” Goblin Shaman
When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
3
3
null
normal
Worthy Cause
TMP
{W}
1
Instant
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness.
null
null
null
normal
Worthy Knight
ELD
{1}{W}
2
Creature β€” Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
2
2
null
normal
Wose Pathfinder
LTR
{1}{G}
2
Creature β€” Human Shaman
{T}: Add one mana of any color. {6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn.
1
1
null
normal
Wound Reflection
SHM
{5}{B}
6
Enchantment
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
null
null
null
normal
Wrack with Madness
DKA
{3}{R}
4
Sorcery
Target creature deals damage to itself equal to its power.
null
null
null
normal
Wrangle
AER
{1}{R}
2
Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
null
null
null
normal
Wrap in Flames
ROE
{3}{R}
4
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
null
null
null
normal
Wrap in Vigor
FUT
{1}{G}
2
Instant
Regenerate each creature you control.
null
null
null
normal
Wrath of God
LEA
{2}{W}{W}
4
Sorcery
Destroy all creatures. They can't be regenerated.
null
null
null
normal
Wrath of Marit Lage
ICE
{3}{U}{U}
5
Enchantment
When Wrath of Marit Lage enters the battlefield, tap all red creatures. Red creatures don't untap during their controllers' untap steps.
null
null
null
normal
Wrath of Sod
CMB1
{2}{G}{W}
4
Sorcery
Put a manabond counter on all creatures. (They lose all other abilities and become lands with "{T}: Add one mana of this card's color.")
null
null
null
normal
Wrathful Red Dragon
CLB
{3}{R}{R}
5
Creature β€” Dragon
Flying Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
5
5
null
normal
Wreak Havoc
GPT
{2}{R}{G}
4
Sorcery
This spell can't be countered. Destroy target artifact or land.
null
null
null
normal
Wreath of Geists
ISD
{G}
1
Enchantment β€” Aura
Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
null
null
null
normal
Wreck Hunter
BRC
{B}{B}
2
Creature β€” Human Artificer
Flash When Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
2
2
null
normal
Wreck and Rebuild
WHO
{1}{R}{G}
3
Sorcery
Choose one β€” β€’ Destroy target artifact or enchantment. β€’ Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped. Flashback {3}{R}{G}
null
null
null
normal
Wrecking Ball
DIS
{2}{B}{R}
4
Instant
Destroy target creature or land.
null
null
null
normal
Wrecking Beast
RNA
{5}{G}{G}
7
Creature β€” Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample
6
6
null
normal
Wrecking Crew
SNC
{4}{R}
5
Creature β€” Human Warrior
Reach, trample
4
5
null
normal
Wrecking Ogre
GTC
{4}{R}
5
Creature β€” Ogre Warrior
Double strike Bloodrush β€” {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
3
3
null
normal
Wren's Run Hydra
MH2
{X}{G}
1
Creature β€” Hydra
Reach Wren's Run Hydra enters the battlefield with X +1/+1 counters on it. Reinforce Xβ€”{X}{G}{G} ({X}{G}{G}, Discard this card: Put X +1/+1 counters on target creature.)
0
0
null
normal
Wren's Run Packmaster
LRW
{3}{G}
4
Creature β€” Elf Warrior
Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.) {2}{G}: Create a 2/2 green Wolf creature token. Wolves you control have deathtouch.
5
5
null
normal
Wren's Run Vanquisher
LRW
{1}{G}
2
Creature β€” Elf Warrior
As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3
3
null
normal
Wrench Mind
MRD
{B}{B}
2
Sorcery
Target player discards two cards unless they discard an artifact card.
null
null
null
normal
Wrench-Rigger
UST
{R}
1
Creature β€” Goblin Rigger
When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1
1
null
normal
Wrenn and Realmbreaker
PMOM
{1}{G}{G}
3
Legendary Planeswalker β€” Wrenn
Lands you control have "{T}: Add one mana of any color." [+1]: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. [βˆ’2]: Mill three cards. You may put a permanent card from among the milled cards into your hand. [βˆ’7]: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
null
null
4
normal
Wrenn and Seven
MID
{3}{G}{G}
5
Legendary Planeswalker β€” Wrenn
[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. [0]: Put any number of land cards from your hand onto the battlefield tapped. [βˆ’3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." [βˆ’8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
null
null
5
normal
Wrenn and Six
MH1
{R}{G}
2
Legendary Planeswalker β€” Wrenn
[+1]: Return up to one target land card from your graveyard to your hand. [βˆ’1]: Wrenn and Six deals 1 damage to any target. [βˆ’7]: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
null
null
3
normal
Wrenn's Resolve
MOM
{1}{R}
2
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
null
null
null
normal
Wretched Anurid
ONS
{1}{B}
2
Creature β€” Zombie Frog Beast
Whenever another creature enters the battlefield, you lose 1 life.
3
3
null
normal
Wretched Banquet
CON
{B}
1
Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
null
null
null
normal
Wretched Camel
HOU
{1}{B}
2
Creature β€” Zombie Camel
When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card.
2
1
null
normal
Wretched Confluence
C15
{3}{B}{B}
5
Instant
Choose three. You may choose the same mode more than once. β€’ Target player draws a card and loses 1 life. β€’ Target creature gets -2/-2 until end of turn. β€’ Return target creature card from your graveyard to your hand.
null
null
null
normal
Wretched Gryff
EMN
{7}
7
Creature β€” Eldrazi Hippogriff
Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, draw a card. Flying
3
4
null
normal
Wretched Throng
VOW
{1}{U}
2
Creature β€” Zombie Horror
When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
2
1
null
normal
Wrexial, the Risen Deep
WWK
{3}{U}{U}{B}
6
Legendary Creature β€” Kraken
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
5
8
null
normal
Wring Flesh
M12
{B}
1
Instant
Target creature gets -3/-1 until end of turn.
null
null
null
normal
Wrinkly Monkey Shenanigans
SUNF
null
0
Stickers
{TK}{TK} β€” {1}: Target creature can't block this creature this turn. {TK}{TK}{TK}{TK} β€” Morbid β€” At the beginning of each end step, if a creature died this turn and this permanent is a creature, put a -1/-1 counter on this permanent and draw a card. {TK}{TK} β€” 2/4 {TK}{TK}{TK} β€” 7/2
null
null
null
normal
Writ of Passage
DIS
{U}
1
Enchantment β€” Aura
Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. Forecast β€” {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)
null
null
null
normal
Writ of Return
NCC
{3}{B}{B}
5
Sorcery
Return target creature card from your graveyard to the battlefield tapped. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
null
null
null
normal
Write into Being
FRF
{2}{U}
3
Sorcery
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
null
null
null
normal
Writhing Necromass
DMU
{6}{B}
7
Creature β€” Zombie Giant
This spell costs {1} less to cast for each creature card in your graveyard. Deathtouch
5
5
null
normal
Wrong Turn
CMR
{2}{U}
3
Instant
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
null
null
null
normal
Wu Admiral
PTK
{4}{U}
5
Creature β€” Human Soldier
Wu Admiral gets +1/+1 as long as an opponent controls an Island.
3
3
null
normal
Wu Elite Cavalry
PTK
{3}{U}
4
Creature β€” Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
2
3
null
normal
Wu Infantry
PTK
{1}{U}
2
Creature β€” Human Soldier
null
2
1
null
normal
Wu Light Cavalry
PTK
{1}{U}
2
Creature β€” Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
1
2
null
normal
Wu Longbowman
PTK
{2}{U}
3
Creature β€” Human Soldier Archer
{T}: Wu Longbowman deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1
1
null
normal
Wu Scout
PTK
{1}{U}
2
Creature β€” Human Soldier Scout
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Wu Scout enters the battlefield, look at target opponent's hand.
1
1
null
normal
Wu Spy
PTK
{1}{U}
2
Creature β€” Human Soldier Rogue
When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into their graveyard.
1
1
null
normal
Wu Warship
PTK
{2}{U}
3
Creature β€” Human Soldier
Wu Warship can't attack unless defending player controls an Island.
3
3
null
normal
Wulfgar of Icewind Dale
AFC
{3}{R}{G}
5
Legendary Creature β€” Human Barbarian
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
4
4
null
normal
Wurm's Tooth
DST
{2}
2
Artifact
Whenever a player casts a green spell, you may gain 1 life.
null
null
null
normal
Wurmcalling
TSP
{X}{G}
1
Sorcery
Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.) Create an X/X green Wurm creature token.
null
null
null
normal
Wurmcoil Engine
SOM
{6}
6
Artifact Creature β€” Phyrexian Wurm
Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
6
6
null
normal
Wurmquake
ONC
{4}{G}{G}
6
Sorcery
Corrupted β€” Create an X/X green Phyrexian Wurm creature token with trample and toxic 1, where X is the amount of mana spent to cast this spell. Then for each opponent with three or more poison counters, you create another one of those tokens. Flashback {8}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
null
null
null
normal
Wurmskin Forger
MRD
{5}{G}{G}
7
Creature β€” Elf Warrior
When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
2
2
null
normal
Wurmweaver Coil
GPT
{4}{G}{G}
6
Enchantment β€” Aura
Enchant green creature Enchanted creature gets +6/+6. {G}{G}{G}, Sacrifice Wurmweaver Coil: Create a 6/6 green Wurm creature token.
null
null
null
normal
Wydwen, the Biting Gale
LRW
{2}{U}{B}
4
Legendary Creature β€” Faerie Wizard
Flash Flying {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
3
3
null
normal
Wyleth, Soul of Steel
CMR
{1}{R}{W}
3
Legendary Creature β€” Human Warrior
Trample Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it.
2
2
null
normal
Wyll of the Blade Pact
HBG
{3}{R}{R}{R}
6
Legendary Creature β€” Human Warlock
When this creature specializes, you may sacrifice another creature or an artifact. If you do, untap Wyll of the Blade Pact. After this main phase, there is an additional combat phase followed by an additional main phase.
5
5
null
normal
Wyll of the Celestial Pact
HBG
{3}{R}{R}{W}
6
Legendary Creature β€” Human Warlock
When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target creature card from your graveyard to the battlefield. It gains haste. If its mana value is 4 or greater, sacrifice it at the beginning of your next end step.
5
5
null
normal
Wyll of the Elder Pact
HBG
{3}{U}{R}{R}
6
Legendary Creature β€” Human Warlock
When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target instant or sorcery card from your graveyard to your hand.
5
5
null
normal
Wyll of the Fey Pact
HBG
{3}{R}{R}{G}
6
Legendary Creature β€” Human Warlock
When this creature specializes, you may sacrifice another creature or an artifact. If you do, Wyll of the Fey Pact perpetually gets +3/+3 and gains trample.
5
5
null
normal
Wyll of the Fiend Pact
HBG
{3}{B}{R}{R}
6
Legendary Creature β€” Human Warlock
When this creature specializes, you may sacrifice another creature or an artifact. When you do, draw three cards unless target opponent pays 5 life.
5
5
null
normal
Wyll's Reversal
CLB
{2}{R}
3
Instant
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control. 1β€”14 | You may choose new targets for that spell or ability. 15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
null
null
null
normal
Wyll, Blade of Frontiers
CLB
{1}{R}
2
Legendary Creature β€” Human Warlock
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers. Choose a Background (You can have a Background as a second commander.)
1
1
null
normal
Wyll, Pact-Bound Duelist
HBG
{3}{R}{R}
5
Legendary Creature β€” Human Warlock
Specialize {2} When Wyll, Pact-Bound Duelist enters the battlefield, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn.
4
4
null
normal
Wyluli Wolf
ARN
{1}{G}
2
Creature β€” Wolf
{T}: Target creature gets +1/+1 until end of turn.
1
1
null
normal
Wyrm's Crossing Patrol
CLB
{W}
1
Creature β€” Human Soldier
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
1
1
null
normal
X
UST
{U}{B}
2
Legendary Creature β€” Human Spy
As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed. {U}{B}, {T}: Put X into target opponent's hand. {3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.
2
2
null
normal
Xanathar, Guild Kingpin
AFR
{4}{U}{B}
6
Legendary Creature β€” Beholder
At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.
5
6
null
normal
Xander's Lounge
SNC
null
0
Land β€” Island Swamp Mountain
({T}: Add {U}, {B}, or {R}.) Xander's Lounge enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
null
null
null
normal
Xander's Pact
NCC
{4}{B}{B}
6
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.) Each opponent exiles the top card of their library. You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost.
null
null
null
normal
Xander's Wake
YSNC
{1}{B}
2
Enchantment
Whenever one or more creatures you control die, draft a card from Xander's Wake's spellbook. This ability triggers only once each turn.
null
null
null
normal
Xantcha
PVAN
null
0
Vanguard
Sacrifice a permanent: Regenerate target creature.
null
null
null
vanguard
Xantcha, Sleeper Agent
C18
{1}{B}{R}
3
Legendary Creature β€” Phyrexian Minion
Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
5
5
null
normal
Xanthic Statue
WTH
{8}
8
Artifact
{5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.
null
null
null
normal
Xantid Swarm
SCG
{G}
1
Creature β€” Insect
Flying Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
0
1
null
normal
Xathrid Demon
M10
{3}{B}{B}{B}
6
Creature β€” Demon
Flying, trample At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
7
7
null
normal