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19 values
Xathrid Gorgon
M13
{5}{B}
6
Creature β€” Gorgon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
3
6
null
normal
Xathrid Necromancer
M14
{2}{B}
3
Creature β€” Human Wizard
Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
2
2
null
normal
Xathrid Slyblade
M15
{2}{B}
3
Creature β€” Human Assassin
Hexproof (This creature can't be the target of spells or abilities your opponents control.) {3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
2
1
null
normal
Xenagos's Scorn
TDAG
null
0
Sorcery
Xenagos Ascended gains trample until end of turn and attacks this turn if able.
null
null
null
normal
Xenagos's Strike
TDAG
null
0
Sorcery
Xenagos's Strike deals 4 damage to each player.
null
null
null
normal
Xenagos, God of Revels
BNG
{3}{R}{G}
5
Legendary Enchantment Creature β€” God
Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
6
5
null
normal
Xenagos, the Reveler
THS
{2}{R}{G}
4
Legendary Planeswalker β€” Xenagos
[+1]: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control. [0]: Create a 2/2 red and green Satyr creature token with haste. [βˆ’6]: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
null
null
3
normal
Xenic Poltergeist
ATQ
{1}{B}{B}
3
Creature β€” Spirit
{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
1
1
null
normal
Xenk, Paladin Unbroken
SLD
{2}{W}{W}
4
Legendary Creature β€” Human Knight
Double strike Auras you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
2
4
null
normal
Xenograft
NPH
{4}{U}
5
Enchantment
As Xenograft enters the battlefield, choose a creature type. Each creature you control is the chosen type in addition to its other types.
null
null
null
normal
Xenosquirrels
UNF
{1}{B}
2
Creature β€” Alien Squirrel
Xenosquirrels enters the battlefield with two +1/+1 counters on it. After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1.
0
0
null
normal
Xerex Strobe-Knight
MOM
{2}{U}
3
Creature β€” Human Knight
Flying, vigilance {T}: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn.
2
2
null
normal
Xiahou Dun, the One-Eyed
PTK
{2}{B}{B}
4
Legendary Creature β€” Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate only during your turn, before attackers are declared.
3
2
null
normal
Xira Arien
LEG
{B}{R}{G}
3
Legendary Creature β€” Insect Wizard
Flying {B}{R}{G}, {T}: Target player draws a card.
1
2
null
normal
Xira, the Golden Sting
DMC
{1}{B}{R}{G}
4
Legendary Creature β€” Insect Assassin
Flying, haste Whenever Xira, the Golden Sting attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying.
3
3
null
normal
Xorn
AFR
{2}{R}
3
Creature β€” Elemental
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
3
2
null
normal
Xun Yu, Wei Advisor
PTK
{1}{B}{B}
3
Legendary Creature β€” Human Advisor
{T}: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared.
1
1
null
normal
Xyris, the Writhing Storm
C20
{2}{G}{U}{R}
5
Legendary Creature β€” Snake Leviathan
Flying Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards.
3
5
null
normal
Xyru Specter
CMB1
{2}{B}{B}
4
Summon β€” Specter
Flying Whenever Xyru Specter deals damage to an opponent, that player discards a card unless they challenge you. If challenged, and you show them two black cards in your hand, they must discard two cards.
2
2
null
normal
Yahenni's Expertise
AER
{2}{B}{B}
4
Sorcery
All creatures get -3/-3 until end of turn. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
null
null
null
normal
Yahenni, Undying Partisan
AER
{2}{B}
3
Legendary Creature β€” Aetherborn Vampire
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn.
2
2
null
normal
Yamabushi's Flame
CHK
{2}{R}
3
Instant
Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
null
null
null
normal
Yamabushi's Storm
CHK
{1}{R}
2
Sorcery
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
null
null
null
normal
Yanling's Harbinger
M20
{3}{U}{U}
5
Creature β€” Bird
Flying When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle.
2
4
null
normal
Yannik, Scavenging Sentinel
C20
{2}{G}{W}
4
Legendary Creature β€” Hyena Beast
Partner with Nikara, Lair Scavenger Vigilance When Yannik, Scavenging Sentinel enters the battlefield, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.
3
3
null
normal
Yare
MIR
{2}{W}
3
Instant
Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
null
null
null
normal
Yargle and Multani
PMOM
{3}{B}{B}{G}
6
Legendary Creature β€” Frog Spirit Elemental
null
18
6
null
normal
Yargle, Glutton of Urborg
DOM
{4}{B}
5
Legendary Creature β€” Frog Spirit
null
9
3
null
normal
Yarok's Fenlurker
M20
{B}{B}
2
Creature β€” Horror
When Yarok's Fenlurker enters the battlefield, each opponent exiles a card from their hand. {2}{B}: Yarok's Fenlurker gets +1/+1 until end of turn.
1
1
null
normal
Yarok's Wavecrasher
M20
{3}{U}
4
Creature β€” Elemental
When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand.
4
4
null
normal
Yarok, the Desecrated
M20
{2}{B}{G}{U}
5
Legendary Creature β€” Elemental Horror
Deathtouch, lifelink If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3
5
null
normal
Yasharn, Implacable Earth
ZNR
{2}{G}{W}
4
Legendary Creature β€” Elemental Boar
When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
4
4
null
normal
Yasmin Khan
WHO
{3}{R}
4
Legendary Creature β€” Human Detective
{T}: Exile the top card of your library. Until your next end step, you may play it. Doctor's companion (You can have two commanders if the other is the Doctor.)
3
3
null
normal
Yasova Dragonclaw
FRF
{2}{G}
3
Legendary Creature β€” Human Warrior
Trample At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
4
2
null
normal
Yavimaya Ancients
ALL
{3}{G}{G}
5
Creature β€” Treefolk
{G}: Yavimaya Ancients gets +1/-2 until end of turn.
2
7
null
normal
Yavimaya Ants
ALL
{2}{G}{G}
4
Creature β€” Insect
Trample, haste Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
5
1
null
normal
Yavimaya Barbarian
INV
{R}{G}
2
Creature β€” Elf Barbarian
Protection from blue
2
2
null
normal
Yavimaya Coast
APC
null
0
Land
{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
null
null
null
normal
Yavimaya Dryad
TSP
{1}{G}{G}
3
Creature β€” Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.
2
1
null
normal
Yavimaya Elder
UDS
{1}{G}{G}
3
Creature β€” Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice Yavimaya Elder: Draw a card.
2
1
null
normal
Yavimaya Enchantress
UDS
{2}{G}
3
Creature β€” Human Druid
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
2
2
null
normal
Yavimaya Gnats
ICE
{2}{G}
3
Creature β€” Insect
Flying {G}: Regenerate Yavimaya Gnats.
0
1
null
normal
Yavimaya Granger
ULG
{2}{G}
3
Creature β€” Elf
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2
2
null
normal
Yavimaya Hollow
UDS
null
0
Legendary Land
{T}: Add {C}. {G}, {T}: Regenerate target creature.
null
null
null
normal
Yavimaya Iconoclast
DMU
{1}{G}
2
Creature β€” Elf
Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample When Yavimaya Iconoclast enters the battlefield, if it was kicked, it gets +1/+1 and gains haste until end of turn.
3
2
null
normal
Yavimaya Kavu
INV
{2}{R}{G}
4
Creature β€” Kavu
Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.
*
*
null
normal
Yavimaya Sapherd
DOM
{2}{G}
3
Creature β€” Fungus
When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token.
2
2
null
normal
Yavimaya Scion
ULG
{4}{G}
5
Creature β€” Treefolk
Protection from artifacts
4
4
null
normal
Yavimaya Sojourner
DMU
{7}{G}
8
Creature β€” Treefolk
Domain β€” This spell costs {1} less to cast for each basic land type among lands you control.
4
6
null
normal
Yavimaya Steelcrusher
DMU
{1}{R}
2
Creature β€” Ape Warrior
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) {1}, Sacrifice Yavimaya Steelcrusher: Destroy target artifact.
2
2
null
normal
Yavimaya Wurm
ULG
{4}{G}{G}
6
Creature β€” Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6
4
null
normal
Yavimaya's Embrace
APC
{5}{G}{U}{U}
8
Enchantment β€” Aura
Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample.
null
null
null
normal
Yavimaya, Cradle of Growth
MH2
null
0
Legendary Land
Each land is a Forest in addition to its other land types.
null
null
null
normal
Yawgmoth Demon
ATQ
{4}{B}{B}
6
Creature β€” Phyrexian Demon
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
6
6
null
normal
Yawgmoth Merfolk Soul
SUNF
null
0
Stickers
{TK}{TK} β€” When this permanent leaves the battlefield, target player discards a card. {TK}{TK}{TK}{TK}{TK} β€” When this permanent leaves the battlefield, create five 1/1 white Clown Robot artifact creature tokens. {TK}{TK} β€” 3/3 {TK}{TK}{TK}{TK} β€” 6/5
null
null
null
normal
Yawgmoth's Agenda
INV
{3}{B}{B}
5
Enchantment
You can't cast more than one spell each turn. You may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead.
null
null
null
normal
Yawgmoth's Bargain
UDS
{4}{B}{B}
6
Enchantment
Skip your draw step. Pay 1 life: Draw a card.
null
null
null
normal
Yawgmoth's Edict
USG
{1}{B}
2
Enchantment
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
null
null
null
normal
Yawgmoth's Testament
CMB1
{2}{B}
3
Sorcery
Until end of turn, you may play face-up cards you own from exile. If a card would be put into your graveyard or exile from anywhere this turn, put it on the bottom of your library instead.
null
null
null
normal
Yawgmoth's Vile Offering
DOM
{4}{B}
5
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
null
null
null
normal
Yawgmoth's Will
USG
{2}{B}
3
Sorcery
Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
null
null
null
normal
Yawgmoth, Thran Physician
MH1
{2}{B}{B}
4
Legendary Creature β€” Human Cleric
Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. {B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2
4
null
normal
Yawning Fissure
M10
{4}{R}
5
Sorcery
Each opponent sacrifices a land.
null
null
null
normal
Ydwen Efreet
ARN
{R}{R}{R}
3
Creature β€” Efreet
Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.
3
6
null
normal
Yedora, Grave Gardener
C21
{4}{G}
5
Legendary Creature β€” Treefolk Druid
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
5
5
null
normal
Yellow Scarves Cavalry
PTK
{1}{R}
2
Creature β€” Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves Cavalry can't block.
1
1
null
normal
Yellow Scarves General
PTK
{3}{R}
4
Creature β€” Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves General can't block.
2
2
null
normal
Yellow Scarves Troops
PTK
{1}{R}
2
Creature β€” Human Soldier
Yellow Scarves Troops can't block.
2
2
null
normal
Yenna, Redtooth Regent
WOE
{2}{G}{W}
4
Legendary Creature β€” Elf Noble
{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.
4
4
null
normal
Yennett, Cryptic Sovereign
C18
{2}{W}{U}{B}
5
Legendary Creature β€” Sphinx
Flying, vigilance, menace Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
3
5
null
normal
Yet Another Aether Vortex
UNH
{3}{R}{R}
5
Enchantment
All creatures have haste. Players play with the top card of their libraries revealed. Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.
null
null
null
normal
Yeva's Forcemage
M13
{2}{G}
3
Creature β€” Elf Shaman
When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
2
2
null
normal
Yeva, Nature's Herald
M13
{2}{G}{G}
4
Legendary Creature β€” Elf Shaman
Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash.
4
4
null
normal
Yew Spirit
AVR
{4}{G}
5
Creature β€” Spirit Treefolk
{2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power.
3
3
null
normal
Yidaro, Wandering Monster
IKO
{5}{R}{R}
7
Legendary Creature β€” Dinosaur Turtle
Trample, haste Cycling {1}{R} When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
8
8
null
normal
Yidris, Maelstrom Wielder
C16
{U}{B}{R}{G}
4
Legendary Creature β€” Ogre Wizard
Trample Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
5
4
null
normal
Yisan, the Wanderer Bard
M15
{2}{G}
3
Legendary Creature β€” Human Rogue Bard
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
2
3
null
normal
Yixlid Jailer
FUT
{1}{B}
2
Creature β€” Zombie Wizard
Cards in graveyards lose all abilities.
2
1
null
normal
Yoke of the Damned
CON
{1}{B}
2
Enchantment β€” Aura
Enchant creature When a creature dies, destroy enchanted creature.
null
null
null
normal
Yoked Ox
THS
{W}
1
Creature β€” Ox
null
0
4
null
normal
Yoked Plowbeast
ALA
{5}{W}{W}
7
Creature β€” Beast
Cycling {2} ({2}, Discard this card: Draw a card.)
5
5
null
normal
Yomiji, Who Bars the Way
BOK
{5}{W}{W}
7
Legendary Creature β€” Spirit
Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.
4
4
null
normal
Yore-Tiller Nephilim
GPT
{W}{U}{B}{R}
4
Creature β€” Nephilim
Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
2
2
null
normal
Yorion, Sky Nomad
IKO
{3}{W/U}{W/U}
5
Legendary Creature β€” Bird Serpent
Companion β€” Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flying When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
4
5
null
normal
Yorvo, Lord of Garenbrig
ELD
{G}{G}{G}
3
Legendary Creature β€” Giant Noble
Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it. Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
0
0
null
normal
Yosei, the Morning Star
CHK
{4}{W}{W}
6
Legendary Creature β€” Dragon Spirit
Flying When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.
5
5
null
normal
Yoshimaru, Ever Faithful
NEC
{W}
1
Legendary Creature β€” Dog
Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful. Partner (You can have two commanders if both have partner.)
1
1
null
normal
Yotia Declares War
DMU
{1}{R}
2
Enchantment β€” Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I β€” Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter. II β€” Tap any number of untapped artifacts you control. When you do, Yotia Declares War deals that much damage to target creature or planeswalker. III β€” Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.
null
null
null
saga
Yotian Courier
YBRO
{U}{R}
2
Creature β€” Human Artificer
Flying Whenever Yotian Courier attacks, choose one that wasn't chosen during your last combat β€” β€’ Create a tapped Powerstone token. β€’ Seek an artifact card with mana value equal to the number of Powerstones you control.
2
2
null
normal
Yotian Dissident
BRO
{G}{W}
2
Creature β€” Human Artificer
Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target creature you control.
1
1
null
normal
Yotian Frontliner
BRO
{1}
1
Artifact Creature β€” Soldier
Whenever Yotian Frontliner attacks, another target creature you control gets +1/+1 until end of turn. Unearth {W} ({W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1
1
null
normal
Yotian Medic
BRO
{2}{W}
3
Creature β€” Human Cleric Soldier
Lifelink
1
4
null
normal
Yotian Soldier
ATQ
{3}
3
Artifact Creature β€” Soldier
Vigilance
1
4
null
normal
Yotian Tactician
BRO
{2}{W}{U}
4
Creature β€” Human Soldier
Other Soldiers you control get +1/+1.
3
4
null
normal
You Are Already Dead
NEO
{B}
1
Instant
Destroy target creature that was dealt damage this turn. Draw a card.
null
null
null
normal
You Cannot Pass!
LTR
{W}
1
Instant
Destroy target creature that blocked or was blocked by a legendary creature this turn.
null
null
null
normal
You Come to a River
AFR
{1}{U}
2
Instant
Choose one β€” β€’ Fight the Current β€” Return target nonland permanent to its owner's hand. β€’ Find a Crossing β€” Target creature gets +1/+0 until end of turn and can't be blocked this turn.
null
null
null
normal
You Come to the Gnoll Camp
AFR
{1}{R}
2
Instant
Choose one β€” β€’ Intimidate Them β€” Up to two target creatures can't block this turn. β€’ Fend Them Off β€” Target creature gets +3/+1 until end of turn.
null
null
null
normal
You Find Some Prisoners
AFR
{1}{R}
2
Instant
Choose one β€” β€’ Break Their Chains β€” Destroy target artifact. β€’ Interrogate Them β€” Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
null
null
null
normal
You Find a Cursed Idol
AFR
{1}{G}
2
Sorcery
Choose one β€” β€’ Smash It β€” Destroy target artifact. β€’ Lift the Curse β€” Destroy target enchantment. β€’ Steal Its Eyes β€” Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)
null
null
null
normal