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Best Upholstery services in Online with your Budged
Dubai Upholstery provide the one-of-a-kind kinds of Upholstery Services with good Prices and solutions encompass upholstery and Reupholstery dubai services, custom designed sofa covers dubai and sofa fabric online, that suit your indoors décor perfectly. The Dubai upholstery provider plays the customized works, so you can get favored furnishings’ design, color, and length and so forth. If you need to bring change in your home at that point there are cushions Dubai and floor cushions Dubai in your home that would require a change as well. From furniture upholstery Dubai to leather sofa repair Dubai, everything is critical to think about to acquire an incredible and genuine change in living arrangement. For example, Reupholstery Dubai is extremely noteworthy in each home whether it is small or huge. If the seat upholstery, upholstery fabric Dubai, leather upholstery Dubai or cushion covers Dubai of your upholstery Dubai is getting bad at that point there is no contention to sit tight for UPHOLSTERY ABU DHABI to get more repulsive and undesirable shapes and looks. Simply get some solid upholstery works in Dubai from trusty upholstery services in Dubai that is well known for offering required sofa refurbishing services. It is not very difficult to get to such specialist reupholster sofa Dubai for getting required viewpoints and excellence for your traditional fabric sofas if you aren’t mindful of some plausible and basic methodologies for discovering them. Indeed, even there are such huge numbers of fabric suppliers in Dubai would turn into the center of your consideration when you would start your scan for such furniture restoration Dubai services however the chief thing is that you just pick one Dubai upholstery organization that is truly trustworthy. Along these lines, these sofa upholstery services play an extremely intriguing and imperative part to make your utilized and terrible couch upholstery and furniture upholstery new and fresh once more. It truly feels terrible when custom sofa and also custom made couches start losing their unique appeal and worth and hinting at the maturing. When you don’t deal with custom made sofas on right time, custom couches totally lose their genuine worth and magnificence making you increase your expenses and purchasing new custom made sofa cushions and custom sofa slipcovers instead of renewing the more custom upholstered furniture as they can’t be restored subsequently after a long time. Furniture upholstery is a very vital constituent of your home or your office. One cannot even visualize living in a home without any custom upholstered furniture in it. Home or office interior furnishings and decor play a key role in improving their looks and appearance as well as their visual value. Besides this they also enable owners to improve the use of the space and make the home or office comfortable for doing all types of works. The hard furnishings like custom design sofa, bedroom furniture, bench cushions, console table, buffet tables, mirrors, lighting, etc. are very significant. For more information visit http://Dubaiupholstery.ae/ Google map links https://g.co/kgs/gYKr3i https://g.co/kgs/RSRb6P https://g.co/kgs/JvzGHY For more info, check our Google maps link here at https://goo.gl/maps/ahFhWLuEziE2 and follow us on Google Plus at link https://plus.google.com/103191950632525131784
https://medium.com/@dubaiupholstery2018/best-upholstery-services-in-online-with-your-budged-cb41a66da643
['Dubai Upholstery']
2017-12-28 15:29:58.232000+00:00
['Furniture']
Title Best Upholstery service Online BudgedContent Dubai Upholstery provide oneofakind kind Upholstery Services good Prices solution encompass upholstery Reupholstery dubai service custom designed sofa cover dubai sofa fabric online suit indoors décor perfectly Dubai upholstery provider play customized work get favored furnishings’ design color length forth need bring change home point cushion Dubai floor cushion Dubai home would require change well furniture upholstery Dubai leather sofa repair Dubai everything critical think acquire incredible genuine change living arrangement example Reupholstery Dubai extremely noteworthy home whether small huge seat upholstery upholstery fabric Dubai leather upholstery Dubai cushion cover Dubai upholstery Dubai getting bad point contention sit tight UPHOLSTERY ABU DHABI get repulsive undesirable shape look Simply get solid upholstery work Dubai trusty upholstery service Dubai well known offering required sofa refurbishing service difficult get specialist reupholster sofa Dubai getting required viewpoint excellence traditional fabric sofa aren’t mindful plausible basic methodology discovering Indeed even huge number fabric supplier Dubai would turn center consideration would start scan furniture restoration Dubai service however chief thing pick one Dubai upholstery organization truly trustworthy Along line sofa upholstery service play extremely intriguing imperative part make utilized terrible couch upholstery furniture upholstery new fresh truly feel terrible custom sofa also custom made couch start losing unique appeal worth hinting maturing don’t deal custom made sofa right time custom couch totally lose genuine worth magnificence making increase expense purchasing new custom made sofa cushion custom sofa slipcover instead renewing custom upholstered furniture can’t restored subsequently long time Furniture upholstery vital constituent home office One cannot even visualize living home without custom upholstered furniture Home office interior furnishing decor play key role improving look appearance well visual value Besides also enable owner improve use space make home office comfortable type work hard furnishing like custom design sofa bedroom furniture bench cushion console table buffet table mirror lighting etc significant information visit httpDubaiupholsteryae Google map link httpsgcokgsgYKr3i httpsgcokgsRSRb6P httpsgcokgsJvzGHY info check Google map link httpsgooglmapsahFhWLuEziE2 follow u Google Plus link httpsplusgooglecom103191950632525131784Tags Furniture
191,306
The Best Outdoor Furniture in Singapore
If you are looking for good furniture in Singapore, you will find a lot there because there are so many furniture manufacturers there. Many people really love decorating their house with all sorts of furniture and if you want to decorate your house with lovely furniture as well, you can do it if you just get the right furniture for your house. There are a lot of these furniture that you can find at any furniture store that you go to. If you do not know what type of furniture you should get for your house, just stick with us as we are going to tell you which furniture is good for your place. Read more great facts, click this site here. One really nice furniture that you can get for your outdoor place is a center table and really cool chairs. There are so many wonderful designs that you can pick from or you can even have these furniture customized for your very own use. There are actually a lot of people who would order customized furniture for their outdoors and for their backyards so if you would also want to have customized furniture, just let your furniture manufacturer know and they will be happy to provide these for you. You can have these furniture painted in whatever color you want them in or you can just have them the way they are. Tables can be really good furniture to have in your house because you can do a lot of things with this table. For more useful reference regarding furniture store singapore online, have a peek here. Another wonderful thing that you can have for your house as furniture are outdoor shelves. There are actually a lot of uses of these shelves so if you do not have shelves in your house yet, you are really missing out on so much. You can put picture frames on your shelves, you can put books on these shelves, or you can even put your dishes and your glasses in these wonderful shelves. You can have your very own shelf made for you or you can buy a ready made shelf at the department store near you. These shelves are really handy when it comes to having a place where you have a lot of things to put. There are so many homes that have these shelves because they can also be used as decor and things like these. You can put decorative plants on these shelves to make your house really pop and be more alive and more colorful and natural. Please view this site https://www.wikihow.com/Clean-Patio-Furniture for further details.
https://medium.com/@archermattie/the-best-outdoor-furniture-in-singapore-e8831a77f7fa
['Archer Mattie']
2017-12-13 03:51:41.386000+00:00
['Furniture']
Title Best Outdoor Furniture SingaporeContent looking good furniture Singapore find lot many furniture manufacturer Many people really love decorating house sort furniture want decorate house lovely furniture well get right furniture house lot furniture find furniture store go know type furniture get house stick u going tell furniture good place Read great fact click site One really nice furniture get outdoor place center table really cool chair many wonderful design pick even furniture customized use actually lot people would order customized furniture outdoors backyard would also want customized furniture let furniture manufacturer know happy provide furniture painted whatever color want way Tables really good furniture house lot thing table useful reference regarding furniture store singapore online peek Another wonderful thing house furniture outdoor shelf actually lot us shelf shelf house yet really missing much put picture frame shelf put book shelf even put dish glass wonderful shelf shelf made buy ready made shelf department store near shelf really handy come place lot thing put many home shelf also used decor thing like put decorative plant shelf make house really pop alive colorful natural Please view site httpswwwwikihowcomCleanPatioFurniture detailsTags Furniture
191,307
Whimper
Whimper On Wednesday evening my family watched Dhamaka. The word means “explosion”, and the film certainly lived up to its title – in the sense that it was, well, explosively bad. The storyline follows a news anchor named Arjun Pathak, who gets a mysterious call from a man named Raghubeer Mhata. Raghubeer claims he will blow up various Mumbai landmarks unless he gets an in-person apology from a politician whose callousness led to the deaths of three fellow construction workers during a rainstorm. When Arjun laughs at him, Raghubeer sets off an explosive in the Sea-Link bridge, which traps a handful of civilians – including Arjun’s estranged wife Soumya. Dhamaka has all the makings of a masala action movie: a terrorist plot, an emotionally tortured hero, a hint of political commentary. Yet the latter is where it fails miserably, sliding into regressive territory. The film clearly aims to make some kind of statement on how the Indian government mistreats the poor, yet it barely goes into Raghubeer’s plight and those of his coworkers. After a short monologue by him at the beginning of the film, the story focuses almost-solely on his terrorist actions and Arjun’s heroism. If the film truly wanted to underscore the hopelessness Raghubeer felt before turning to violence, why did it gloss over the details of his story in favour of Arjun’s privileged and frankly far less interesting one? The entire plotline felt as if it were using the very real problem of systemic oppression of the poor as a cardboard backdrop for a middle-class – the movie’s target audience – hero to shine. Furthermore, why make Raghubeer so villainous? Why have him slaughter innocent people even as he claims all he wants is an apology for the incident which killed his alleged co-workers? Why turn the audience against him so decisively, if the idea is to underscore that he has a point? In a land of farmers’ suicides and debt slavery, why choose a poor man as a villain without diving deep into the vast story of Indian poverty? A step further – why give the hero a Brahmin name, Pathak, when the mass-murderous antagonist is implied to belong to an oppressed caste? Why are the heroic Arjun and Soumya pale-skinned, while the villainous characters are both darker-skinned? Dhamaka clearly tries to be subversive. It clearly tries to be critical of the Indian government’s exploitation of the poor – but how can it possibly succeed when it hits the same tired stereotypes, over and over? How can it accomplish this goal if it is too cowardly to devote more than five minutes to actually describing said exploitation? The movie may be titled with a bang, but the end result is a mere whimper. Watch Article 15 instead.
https://medium.com/@aditi-ramaswamy/whimper-fd95505208f0
['Aditi Ramaswamy']
2021-11-27 21:16:14.395000+00:00
['Bollywood', 'Poverty', 'Movies']
Title WhimperContent Whimper Wednesday evening family watched Dhamaka word mean “explosion” film certainly lived title – sense well explosively bad storyline follows news anchor named Arjun Pathak get mysterious call man named Raghubeer Mhata Raghubeer claim blow various Mumbai landmark unless get inperson apology politician whose callousness led death three fellow construction worker rainstorm Arjun laugh Raghubeer set explosive SeaLink bridge trap handful civilian – including Arjun’s estranged wife Soumya Dhamaka making masala action movie terrorist plot emotionally tortured hero hint political commentary Yet latter fails miserably sliding regressive territory film clearly aim make kind statement Indian government mistreats poor yet barely go Raghubeer’s plight coworkers short monologue beginning film story focus almostsolely terrorist action Arjun’s heroism film truly wanted underscore hopelessness Raghubeer felt turning violence gloss detail story favour Arjun’s privileged frankly far le interesting one entire plotline felt using real problem systemic oppression poor cardboard backdrop middleclass – movie’s target audience – hero shine Furthermore make Raghubeer villainous slaughter innocent people even claim want apology incident killed alleged coworkers turn audience decisively idea underscore point land farmers’ suicide debt slavery choose poor man villain without diving deep vast story Indian poverty step – give hero Brahmin name Pathak massmurderous antagonist implied belong oppressed caste heroic Arjun Soumya paleskinned villainous character darkerskinned Dhamaka clearly try subversive clearly try critical Indian government’s exploitation poor – possibly succeed hit tired stereotype accomplish goal cowardly devote five minute actually describing said exploitation movie may titled bang end result mere whimper Watch Article 15 insteadTags Bollywood Poverty Movies
191,308
Priyanka Chopra roasts husband Nick Jonas in new show
Priyanka Chopra roasts husband Nick Jonas in new show Priyanka has recently shared a video on her Instagram account. She says- ‘I am very honored and thrilled to be here today to roast my husband Nick Jonas and also his brothers whose names I will never will be able to remember. I am from India- a country rich in culture, music and entertainment so, clearly the Nick brothers could not hold their own there. View this post on Instagram A post shared by Priyanka (@priyankachopra) The rumours of the divorce of Priyanka Chopra and her husband Nick has surprised their fans. Well,her mother’s statement and the actress’s romantic comment have put a full stop on the news of their divorce. Priyanka has roasted her husband in the Jonas Brother Family Roast. Nick and I have a 10 years age difference and there are a lot of 90’s pop culture references that he doesn’t understand and I have to explain it to him, which is fine because we teach and learn from each other.For example he has taught me how to use Tik Tok and I showed him what a successful acting career is like It was a small glimpse in which Priyanka made fun of Nick. Apart from Priyanka, Nick’s brother Joe Jonas, has also roasted him and ridiculed him about his nipple size. Nick told in his defense,it was just a meme. Actress spoke on hers and husband Nick’s age gap They were rumoured to be divorcing each other. Also read :- Priyanka Chopra reacted to the news of divorce, commented on the video of husband Nick Jonas
https://medium.com/@peacocktalks/priyanka-chopra-roasts-husband-nick-jonas-in-new-show-c5294401afce
['Peacock Talks']
2021-11-24 13:15:03.947000+00:00
['Bollywood', 'Hollywood']
Title Priyanka Chopra roast husband Nick Jonas new showContent Priyanka Chopra roast husband Nick Jonas new show Priyanka recently shared video Instagram account say ‘I honored thrilled today roast husband Nick Jonas also brother whose name never able remember India country rich culture music entertainment clearly Nick brother could hold View post Instagram post shared Priyanka priyankachopra rumour divorce Priyanka Chopra husband Nick surprised fan Wellher mother’s statement actress’s romantic comment put full stop news divorce Priyanka roasted husband Jonas Brother Family Roast Nick 10 year age difference lot 90’s pop culture reference doesn’t understand explain fine teach learn otherFor example taught use Tik Tok showed successful acting career like small glimpse Priyanka made fun Nick Apart Priyanka Nick’s brother Joe Jonas also roasted ridiculed nipple size Nick told defenseit meme Actress spoke husband Nick’s age gap rumoured divorcing Also read Priyanka Chopra reacted news divorce commented video husband Nick JonasTags Bollywood Hollywood
191,309
Heroes Movie Review
After a series of disasters, Samir Karnik arrives with a freshly baked patriotic film ‘Heroes’ which guarantees a new frame of reference to the patriotism topic. Ali Shah (Vatsal Seth) and Sameer (Sohail Khan) are two typical urban youngsters pursuing their graduation in a film school. With their extremely low attendance and grades, they are given a last chance to be graduates and that is to make a documentary film. They decide to make a film ‘Why not to join Bharat Army’ and goes on the journey to deliver three letters written by the martyrs during their last moments in the Kargil war. The rest follows how this journey changes their perception about army. The film has three episodes depicting how the family reacts on someone from their family joins the army. The episodes are of Balkar Singh (Salman Khan) in Punjab, Dhananjay Shergill (Bobby Deol) in Himachal Pradesh and Sahil Naqvi (Dino Morea) in Leh. The first two episodes are dealt excellently but Samir Karnik loses on the later part of the Shergill episode and the Sahil Naqvi episode entirely. The movie proceeds like a snail in the second half leaving you with yawns. Both Salman Khan (Balkar Singh) and Preity Zinta (Kuljeet Kaur) did a wonderful job in presenting the first episode. Sunny Deol as Vikram (brother of Dhananjay) was perfect. Sunny’s fight scene didn’t make an impact but is surely a treat for his fans. Mithun Chakraborty as Dr. Naqvi had a weak episode in hand but he made his best efforts to save this dead-slow episode. Amrita Arora and Riya Sen were hardly seen. Dino Morea and Bobby deol were good in their respective roles. Sohail Khan as Sameer alias Saand was perfect and his comic timings is getting good day by day. Vatsal Seth as Ali alias Nawaab Saab suits the role well. The days have gone when unknown faces were left without even commenting on their performances. Take any movie right from south Indian to our very own bollywood unknown faces make their work noticeable and we simply can’t avoid commenting on them. Heroes too boast a set of deserving unknown faces. Director, Samir Karnik did a commendable job. His earlier films surely questioned his potential but this clears the air that he isn’t a bad director. He takes you into the world of the families and delivers what it should with ease. But he totally missed out on the second half with several draggy scenes. Music by Sajid-Wajid and Monty Sharma is just passable. On the other hand, background score was brilliant and suits the stature of the film. Cinematography by Binod Pradhan and Gopal Shah is top notch with larger than life shots. Editing is adequate. Samir Karnik has selected a brilliant topic i.e., patriotism. If dealt well patriotism subject can easily attract people and fill producers’ pockets. He had surely put a lot of effort in making this film and he should surely be given many such chances. He has the potential to extract what he really wants from his cast and crew. At the end of day, Heroes is an honest attempt towards patriotism. This movie would’ve been a milestone in Samir Karnik’s career only if he had handled the second half as neatly as he did with the first half. Go watch this if you have love for patriotic films and can face snail-like second half. [rate 2.5]
https://laro.me/heroes-movie-review-4fce4d518b7d
['Kolli Rohit Reddy']
2016-10-09 06:24:12.809000+00:00
['Movie Reviews', 'Bollywood', 'Hindi', 'Salman Khan']
Title Heroes Movie ReviewContent series disaster Samir Karnik arrives freshly baked patriotic film ‘Heroes’ guarantee new frame reference patriotism topic Ali Shah Vatsal Seth Sameer Sohail Khan two typical urban youngster pursuing graduation film school extremely low attendance grade given last chance graduate make documentary film decide make film ‘Why join Bharat Army’ go journey deliver three letter written martyr last moment Kargil war rest follows journey change perception army film three episode depicting family reacts someone family join army episode Balkar Singh Salman Khan Punjab Dhananjay Shergill Bobby Deol Himachal Pradesh Sahil Naqvi Dino Morea Leh first two episode dealt excellently Samir Karnik loses later part Shergill episode Sahil Naqvi episode entirely movie proceeds like snail second half leaving yawn Salman Khan Balkar Singh Preity Zinta Kuljeet Kaur wonderful job presenting first episode Sunny Deol Vikram brother Dhananjay perfect Sunny’s fight scene didn’t make impact surely treat fan Mithun Chakraborty Dr Naqvi weak episode hand made best effort save deadslow episode Amrita Arora Riya Sen hardly seen Dino Morea Bobby deol good respective role Sohail Khan Sameer alias Saand perfect comic timing getting good day day Vatsal Seth Ali alias Nawaab Saab suit role well day gone unknown face left without even commenting performance Take movie right south Indian bollywood unknown face make work noticeable simply can’t avoid commenting Heroes boast set deserving unknown face Director Samir Karnik commendable job earlier film surely questioned potential clear air isn’t bad director take world family delivers ease totally missed second half several draggy scene Music SajidWajid Monty Sharma passable hand background score brilliant suit stature film Cinematography Binod Pradhan Gopal Shah top notch larger life shot Editing adequate Samir Karnik selected brilliant topic ie patriotism dealt well patriotism subject easily attract people fill producers’ pocket surely put lot effort making film surely given many chance potential extract really want cast crew end day Heroes honest attempt towards patriotism movie would’ve milestone Samir Karnik’s career handled second half neatly first half Go watch love patriotic film face snaillike second half rate 25Tags Movie Reviews Bollywood Hindi Salman Khan
191,310
Vir Das reacted to the statement of ‘two India’, ‘If you do not laugh at my words, do not laugh’
Famous comedian Vir Das recently made a statement during a show in America that ‘I come from India where ‘women are worshiped during the day and gang-raped in the night’. After this statement of Vir Das, there was a ruckus in India. From politicians to celebs gave their reaction to this statement of the comedian. Some also agreed with his statement and some were outraged. Although seeing the matter increasing, Vir Das also apologized on this matter, but the anger of the people is still not calming down. Also Read: After marriage, Aditya Seal and Anushka Ranjan shared beautiful pictures, expressed love for each other Now Vir Das has once again reacted on this whole matter. In a conversation with India Today, the comedian said, ‘My job is to make people laugh, if someone does not laugh at my joke, then they should not laugh’. Vir Das said, ‘I was just doing the show, the show was a complete pack, that was my audience and I had prepared a piece for them. View this post on Instagram A post shared by Vir Das (@virdas) You just hope that people in the room laugh at your words. I have come here to do my work and will continue to do so. I won’t stop doing this. My job is to make people laugh, if you don’t laugh then don’t laugh. Also Read: Ayushmann Khurrana motivated the fans by sharing the picture, see the viral photo Seeing the matter escalating, Vir Das shared a post on his official Twitter account in which he apologized and said that ‘his intention was not to insult India. At the same time, the actor also said that he is proud to be an Indian. Vir Das wrote in his statement, ‘The video is talking about two people having different views about the same subject and it is not some kind of secret, which people do not know. Protest is being registered on my video, which is wrong. 🙏 pic.twitter.com/1xwR4Qp5Fw — Vir Das (@thevirdas) November 16, 2021 I am proud of my country and take that pride to another country. My intention was not to insult the country but to remind that the country is great despite all its issues.
https://medium.com/@thebollywoodbaba/vir-das-reacted-to-the-statement-of-two-india-if-you-do-not-laugh-at-my-words-do-not-laugh-f9cd36c45460
['The Bollywood Baba']
2021-11-23 07:40:59.080000+00:00
['Bollywood', 'Entertainment']
Title Vir Das reacted statement ‘two India’ ‘If laugh word laugh’Content Famous comedian Vir Das recently made statement show America ‘I come India ‘women worshiped day gangraped night’ statement Vir Das ruckus India politician celebs gave reaction statement comedian also agreed statement outraged Although seeing matter increasing Vir Das also apologized matter anger people still calming Also Read marriage Aditya Seal Anushka Ranjan shared beautiful picture expressed love Vir Das reacted whole matter conversation India Today comedian said ‘My job make people laugh someone laugh joke laugh’ Vir Das said ‘I show show complete pack audience prepared piece View post Instagram post shared Vir Das virdas hope people room laugh word come work continue won’t stop job make people laugh don’t laugh don’t laugh Also Read Ayushmann Khurrana motivated fan sharing picture see viral photo Seeing matter escalating Vir Das shared post official Twitter account apologized said ‘his intention insult India time actor also said proud Indian Vir Das wrote statement ‘The video talking two people different view subject kind secret people know Protest registered video wrong 🙏 pictwittercom1xwR4Qp5Fw — Vir Das thevirdas November 16 2021 proud country take pride another country intention insult country remind country great despite issuesTags Bollywood Entertainment
191,311
Smashcut 365: A Film a Day — Year 4, Week 18
Smashcut 365: A Film a Day — Year 4, Week 18 A Cinephile’s Guide to Streaming 120/365: Grizzly Man (Werner Herzog, 2005) (Tubi, YouTube, WatchDocumentaries.com, Amazon) This beloved doc is Herzog’s first authentic found-footage movie — the majority of the footage was taken by Timothy Treadwell, the amateur conservationist and budding tele-zoologist who was killed and eaten by a grizzly bear in 2003. Unmistakably Herzogian, the film nevertheless is the work of two men, two competing visions, two antithetical agendas. Indeed, Herzog admits admiration for Treadwell’s video work, considering him more of a compatriot than a subject. A failed actor, ex-surfer, and soul-searching recovered drinker, Treadwell found satisfaction and meaning spending 13 long summers living unarmed among grizzlies in Katmai National Park. Since 1999, he videotaped his adventures, shooting the beasts hunting salmon and mating, and filming himself for hundreds of hours talking about the bears to the camera as if he were in fact taping a television show. His shade-wearing, sandy-haired dude persona, complete with high-pitched kid-show delivery, is compelling, particularly when one of the 800-pound animals he so childishly praises creeps up behind him on camera. Its clear that Treadwell, alone and self-sanctifying in the woods with only a lens to talk to, identifies more with the bears than with the society that had in effect exiled him. Famously, Herzog doesn’t share the audio of the killing (in which Treadwell’s girlfriend was also torn up and eaten), but instead grimly listens to it on camera, and then instructs Treadwell’s surviving ex-girlfriend to destroy the tape immediately. Fascinated though he may be by the beauty and hellfire of natural forces, Herzog is no naturalist; his career project reflects a bitterly pragmatic view of nature as ravenous, amoral and empty-headed. Regarding the bears only as deux ex machina within Treadwell’s bizarre saga, Herzog asserts again one of modern moviedom’s wisest, plainest humanistic sensibilities, sympathetic to man’s neverending war with the planet but aware that the struggle will always draw ambiguous blood. Treadwell is simply another lost foot soldier, killed in the ongoing collision between human obsession and untamed reality. 121/365: The Mikado (Victor Schertzinger, 1939) (Criterion Channel, YouTube, Amazon) Opera on film has always been a sticky widget — the two uber-forms go together like elephants and hippos, cluttering up the same waterhole. The lone notable filmization of the Gilbert & Sullivan arsenal, this film not only captures the spirit of the original British stagings of the operetta, but also employs the original D’Oyly Carte Opera Company, which debuted most of the G&S works and staged the catalogue in London and worldwide for over a century, from the 1870s until it finally closed in 1982. The name D’Oyly Carte is enough to send any Gilbert-Sullivanian into a salivating swoon — theater is by definition a transitory art form, but Schertzinger’s movie provides fans with the only imperishable artifact connected to the original Savoy opera productions. It’s self-evidently a stage production, but at the same time, a subtle effort is made to manifest the space of Titipu in ways that no stage production could manage. (It was released in the same year as the equally Technicolor Warner release of The Wizard of Oz, and several characters, including Sydney Granville’s Pooh-Bah, look and behave like inflated Munchkins.) The story — a forbidden love between Ko-Ko’s designated ward and fiancee Yum-Yum and Nanki-Poo, the undercover wandering son of the titular Japanese emperor — is ironic fluff and treated so in the operetta, and its sense of sardonic absurdity certainly rescues the film from any retrospective accusations of exoticism or Orientalist caricature. We could balk if we wished at all of these Anglo-Saxon actors with slanty-eye make-up and outrageous pidgin-English accents, but The Mikado is nothing if not a play and film about 19th-century Britishers, and a scathing farce about how the Brits saw ill-explored Asian cultures, and about the British royals. The faux-Oriental design of the sets is like a deranged, half-informed child’s idea of Japan, down to the mysterious presence of a giant Buddha, whose retractable belly becomes a hiding spot deep in the story. In 1939, that meaning stood, but as something nostalgic — as WWII loomed, the foibles of Victorians and the matter of fading empire were almost quaint satirizables, bid farewell with the merriest, literally, of how-de-do’s. 122/365: Clean (Olivier Assayas, 2004) (Vudu, Amazon) Assayas’s film, like virtually every major film about scag users and their long haul out of the darkness, is a movie made at a remove, and out of fascinated pity. He crafts a bitter, spot-on poison-pen sketch of the airless, stenchy subterraniums of the fringe rock world, down to the bad hygiene and inveterate dream-spinning, and Maggie Cheung (a winner at Cannes) stalks through the film’s cellars, all-night diners, cretinous fashion strokes and nimbus of cheap ideas with a guileless awkwardness, never fitting in and aware of being loathed. When we’re introduced, her Emily Wang is already a low-level never-was — a failed post-New Wave diva in England’s grimiest clubs, and companion to a genuine has-been (James Johnston), the two of them caught in the perfectly rendered state of whining anxiety about scoring that eventually besets all junkies. The worms turns once Johnston’s mealy-mouthed lout buys the farm on some dodgy dope, and Emily does time in Canadian prison. Once out, she’s kindly kissed off by her dead boyfriend’s dad (Nick Nolte, in a masterfully grave and sympathetic performance), and attempts to reconstruct her life while weaning herself of drugs, for the sake of a son she may not see again. It’s a film of frustrated meetings, humiliations and petty struggle — working in a Parisian Chinese eatery, eating crow with successful ex-partners, hawking a demo tape made in stir, attacking an acquaintance’s medicine cabinet in a moment of emotional collapse. A woman without a country, Emily is a square peg and a lousy actress — on methadone, the effort to craft a normal conversational response is palpable; off it, the tension of being straight makes her creepy. Cheung and Assayas famously signed their divorce on the set, and the circumstances could only have added to Cheung/Emily’s fierce unlikability. Hitting the ground in his ultra-naturalistic mode, Assayas only uncages his star’s formidable smile once or twice, never demanding our empathy, making Clean a uniquely pungent portrait of dependent personalities and the strain they put on the social weave. 123/365: The Forgiveness of Blood (Joshua Marston, 2011) (Amazon, Apple TV, YouTube) An adroit, acerbic, visually eloquent, ethnographic Eastern European drama, of the kind regularly crafted by festival-beloved filmmakers in Romania, Russia, Poland, and the Balkans — except that Marston was a youngish Californian, whose first film, Maria Full of Grace (2004) was set primarily in Colombia. This film is set deep in the rocky soil of Albania, where modernity struggles to get a foothold, and ancient traditions linger like genetic malformations. The opening shot, behind the credits, is the first tip of the dominoes: a horse-drawn cart crosses a field, diagonally across the screen, along a weedy path, until it meets a line of large rocks, placed as obstructions. Simply, the gruff father (Refet Abazi), accompanied by his high school-age son Nik (Tristan Halilaj), gets out and moves the stones, and all is well until later, in the local watering hole, Nik and his father are chided and vaguely threatened by men at another table — the rocks were put there to prevent just such trespassing. The next time the bead-selling cart passes that same spot, the owner and Dad exchange some tame words we understand to be boiling over with ancestral menace and spite, and in a time-leap cut, everything has happened. We learn as Nic does that his father returned with his uncle to the owner’s land, there was a fight, and the owner died on his own knife. No one knows exactly what happened, because Nic’s father is in hiding, not from the law so much as from the dead man’s family, who will in accordance to tradition kill any grown male member of the family in retribution. So Nic is suddenly sequestered, imprisoned in his own home, as the blood feud begins and quickly festers. The family faces destitution, the dead landowner’s family tries to turn the community against them, and Nic’s teen sister Rudina, played with tense serenity by Sindi Lacej, puts herself on the frontline by quitting school and hustling bread and cigarettes from her father’s cart. The focus is on Nic and his generational angst, stuck in a terminal trap that follows tribal rules first coded in the 15th century. The blood feud particulars, especially once the village elders get involved in the mechanics of seeking a truce, is always fascinating, like an ancient logistical ghost haunting the present. 124/365: Zanjeer (Prakash Mehra, 1973) (YouTube, Amazon) To watch this aboriginal Bollywood blockbuster is to be bodily transported to a very particular cinemanic place and time: the moment when the Indian film industry, already one of if not the world’s most prolific, fully recognized its crazy commercial potential outside of a set of popular genre frameworks, and galvanized the world’s second largest population into a movie-mad frenzy. A rough-and-tumble crime saga oozing with moral indignation, Prakash Mehra’s film instituted a new wave in Indian pulp movies, at a time when Indian society itself was plagued by corruption, post-colonial difficulties, and a sluggish economy. The poverty-stricken lower classes seemed to be just getting larger and poorer, and social discontent was in the air, and this film channeled the Indian proletariat’s frustration and rage, with a tale hinging on insatiable vengeance and chockablock with brawls, executions, persecutions and righteous kick-ass. Famously, star Amitabh Bachchan became a generational icon, a pure-hearted and fearless “angry young man” whose ethical balance was only compromised by how he disposable he thought the rules of law and order were if they got in his way. The film looks different, too, apparently made in a state of panicky, breathless emergency, without the slightest minute to spare on cinematic niceties like establishing shots, steady zooms, and tidy shot-counter-shot close-ups. By 1973 it was already a movie culture that did not prize smoothness, continuity or convincing illusion, in the Hollywood vein — rather, Bollywood movies prized propulsive forward motion, totemic emotional peaks (no visual or aural emphasis was too strong), and theatrical soap-opera hyperbole. They also, famously, prioritized musical dance numbers, five of which stop the plot of Zanjeer dead for more or less extraneous folk dancing and “filmi” songs, some last six minutes or more, a dynamic that sounds trying but is actually the most entertaining part of almost any Bollywood film. Here, once Jaya Bhaduri (the future Mrs. Bachchan) begins dashing around warbling “Get Your Knives Sharpened,” changing outfits in mid-song, you know that whatever disasters will befall the characters, the visceral energy of movies will prevail. 125/365: Woman Is the Future of Man (Hong Sang-soo, 2004) (fShareTV, Amazon) Famed as a kind of South Korean Woody Allen figure, Hong’s first movies were bitter and often chillingly sad. This, his fifth film, is still focused on twentysomething Korean urbanites and their untethered life path of power-boozing, disconnection and romantic failure. More often than not, the men are treacherous louts — “You’re all animals,” Sunhwa (Sung Hyunah), the inevitable vertex of the new film’s triangulated anti-menage, morosely says at one point. We first meet two grown school buddies as they reunite for drinks after several years; Munho (Yoo Jitae) is a married suburbanite with a huge mortgage, while Hunjoon (Kim Taewoo) is returning from years at a U.S. film school. In the first of the film’s patient set-pieces, Hong sits the men in a noodle shop booth for almost six solid minutes, engaged in a conversation simmering with resentment and hostility. Hong then leaps backward to Sunhwa, who after another old boyfriend’s off-screen rape is gently left behind by Hunjoon; we leap ahead again to the restaurant booth, and back again (Munho linked with Sunhwa in his friend’s long absence), until the two drunken semi-friends, somewhat reluctantly, decide to visit their old girlfriend, each harboring their own secrets and each obliviously at a loss as to what Sunhwa might want from them years after the fact. Often, Hong’s two lonely fools don’t quite know what they’re thinking, either — the film can sometimes come off something like an introverted Carnal Knowledge with two Jack Nicholsons. Hong’s film cuts from one flashback happy, flirty meeting between Munho and Sunhwa to a follow-up sex scene in which they can barely tolerate each other, show-jumping over months or even years and illustrating with a thwack the melancholy dissolution of sexual ardor. 126/365: Viva la Muerte (Fernando Arrabal, 1971) (Midnight Pulp, Kanopy, Amazon) Once upon a time, the magical, hedonistic dream-train of Surrealism came, in the ’20s, and then summarily left the station. But then in the 60s, it enjoyed a kind of resurrection — Fernando Arrabal, Alejandro Jodorowsky and Roland Topor founded the neo-Surrealist “Panic Movement” in Paris, which manifested, as these kinds of things used to do, in theater performances, movies, books, and heaps of public outrage. Jodorowsky’s films were widely seen and argued about, but Arrabal’s films are even more “Panicky,” or subversively profane. Shot mostly in France, Italy and Tunisia, Arrabal’s films are not polished art objects, but, deliberately, anarchic spit-shots in society’s eye, chockablock with taboo tableaux and violative juxtapositions. The Panickers, like the Surrealists before them, spoke in terms of liberation, of sundering social restrictions and defying power. It’s always been a questionable approach — who’s being liberated, from what, exactly? — but Arrabal’s films are the closest either movement came to a legitimate political act, confronting as he does again and again police force, military might and capitalist decadence. The problem is, the alternatives he offers are ridiculous, and the pagan vocabulary he uses absurd — but you don’t go the Surrealists of any era for answers or solid argument. You go for the brio of adolescent resistance, the messy nuttiness of life and culture lived (or attempted) outside of civilization’s bell jar, whether or not it makes sense, speaks a truth or gets a little too involved with Catholicism, farm animals and feces. Arrabal skirts the line in this, his first film, an autobiographical sketch about a boy with rampaging Oedipal problems growing up during the Spanish Civil War and after his father was murdered for being a Communist. More to the point, it’s a roughshod stew of subjective dream imagery — genital mutilation (fake), slaughtered animals (real), crucifixions, sexual play, random violence, nude children, etc., all solarized with video colors and shot with the bull-headed thrust of a mushroom-addled teenager determined to piss off his parents. Previous 365 Year Four Archive: Week 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17 Year Three Archive: Week 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52 Year Two Archive: Week 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52 Year One Archive: Week 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52 Keep up with Smashcut 365 by following Smashcut on Medium, Instagram, Twitter, or Facebook. What is Smashcut? Smashcut is a next generation learning platform built for real time, media-based education. Smashcut partners with universities and organizations to develop and deliver customized, branded, media-based online programs. The Smashcut platform features a high degree of collaborative instruction, and real-time student project review via live 1:1 video sessions with instructors. We built Smashcut to help the next generation of students learn to communicate ideas and work effectively in a culture and workplace increasingly dependent on visual media and digital collaboration. Learn more at Smashcut.com.
https://medium.com/smashcut-film/smashcut-365-a-film-a-day-year-4-week-18-2c2b6bc54615
['Michael Atkinson']
2021-11-26 17:41:28.400000+00:00
['Werner Herzog', 'Opera', 'Albania', 'Surrealism', 'Bollywood']
Title Smashcut 365 Film Day — Year 4 Week 18Content Smashcut 365 Film Day — Year 4 Week 18 Cinephile’s Guide Streaming 120365 Grizzly Man Werner Herzog 2005 Tubi YouTube WatchDocumentariescom Amazon beloved doc Herzog’s first authentic foundfootage movie — majority footage taken Timothy Treadwell amateur conservationist budding telezoologist killed eaten grizzly bear 2003 Unmistakably Herzogian film nevertheless work two men two competing vision two antithetical agenda Indeed Herzog admits admiration Treadwell’s video work considering compatriot subject failed actor exsurfer soulsearching recovered drinker Treadwell found satisfaction meaning spending 13 long summer living unarmed among grizzly Katmai National Park Since 1999 videotaped adventure shooting beast hunting salmon mating filming hundred hour talking bear camera fact taping television show shadewearing sandyhaired dude persona complete highpitched kidshow delivery compelling particularly one 800pound animal childishly praise creep behind camera clear Treadwell alone selfsanctifying wood lens talk identifies bear society effect exiled Famously Herzog doesn’t share audio killing Treadwell’s girlfriend also torn eaten instead grimly listens camera instructs Treadwell’s surviving exgirlfriend destroy tape immediately Fascinated though may beauty hellfire natural force Herzog naturalist career project reflects bitterly pragmatic view nature ravenous amoral emptyheaded Regarding bear deux ex machina within Treadwell’s bizarre saga Herzog asserts one modern moviedom’s wisest plainest humanistic sensibility sympathetic man’s neverending war planet aware struggle always draw ambiguous blood Treadwell simply another lost foot soldier killed ongoing collision human obsession untamed reality 121365 Mikado Victor Schertzinger 1939 Criterion Channel YouTube Amazon Opera film always sticky widget — two uberforms go together like elephant hippo cluttering waterhole lone notable filmization Gilbert Sullivan arsenal film capture spirit original British staging operetta also employ original D’Oyly Carte Opera Company debuted GS work staged catalogue London worldwide century 1870s finally closed 1982 name D’Oyly Carte enough send GilbertSullivanian salivating swoon — theater definition transitory art form Schertzinger’s movie provides fan imperishable artifact connected original Savoy opera production It’s selfevidently stage production time subtle effort made manifest space Titipu way stage production could manage released year equally Technicolor Warner release Wizard Oz several character including Sydney Granville’s PoohBah look behave like inflated Munchkins story — forbidden love KoKo’s designated ward fiancee YumYum NankiPoo undercover wandering son titular Japanese emperor — ironic fluff treated operetta sense sardonic absurdity certainly rescue film retrospective accusation exoticism Orientalist caricature could balk wished AngloSaxon actor slantyeye makeup outrageous pidginEnglish accent Mikado nothing play film 19thcentury Britishers scathing farce Brits saw illexplored Asian culture British royal fauxOriental design set like deranged halfinformed child’s idea Japan mysterious presence giant Buddha whose retractable belly becomes hiding spot deep story 1939 meaning stood something nostalgic — WWII loomed foible Victorians matter fading empire almost quaint satirizables bid farewell merriest literally howdedo’s 122365 Clean Olivier Assayas 2004 Vudu Amazon Assayas’s film like virtually every major film scag user long haul darkness movie made remove fascinated pity craft bitter spoton poisonpen sketch airless stenchy subterraniums fringe rock world bad hygiene inveterate dreamspinning Maggie Cheung winner Cannes stalk film’s cellar allnight diner cretinous fashion stroke nimbus cheap idea guileless awkwardness never fitting aware loathed we’re introduced Emily Wang already lowlevel neverwas — failed postNew Wave diva England’s grimiest club companion genuine hasbeen James Johnston two caught perfectly rendered state whining anxiety scoring eventually besets junky worm turn Johnston’s mealymouthed lout buy farm dodgy dope Emily time Canadian prison she’s kindly kissed dead boyfriend’s dad Nick Nolte masterfully grave sympathetic performance attempt reconstruct life weaning drug sake son may see It’s film frustrated meeting humiliation petty struggle — working Parisian Chinese eatery eating crow successful expartners hawking demo tape made stir attacking acquaintance’s medicine cabinet moment emotional collapse woman without country Emily square peg lousy actress — methadone effort craft normal conversational response palpable tension straight make creepy Cheung Assayas famously signed divorce set circumstance could added CheungEmily’s fierce unlikability Hitting ground ultranaturalistic mode Assayas uncages star’s formidable smile twice never demanding empathy making Clean uniquely pungent portrait dependent personality strain put social weave 123365 Forgiveness Blood Joshua Marston 2011 Amazon Apple TV YouTube adroit acerbic visually eloquent ethnographic Eastern European drama kind regularly crafted festivalbeloved filmmaker Romania Russia Poland Balkans — except Marston youngish Californian whose first film Maria Full Grace 2004 set primarily Colombia film set deep rocky soil Albania modernity struggle get foothold ancient tradition linger like genetic malformation opening shot behind credit first tip domino horsedrawn cart cross field diagonally across screen along weedy path meet line large rock placed obstruction Simply gruff father Refet Abazi accompanied high schoolage son Nik Tristan Halilaj get move stone well later local watering hole Nik father chided vaguely threatened men another table — rock put prevent trespassing next time beadselling cart pass spot owner Dad exchange tame word understand boiling ancestral menace spite timeleap cut everything happened learn Nic father returned uncle owner’s land fight owner died knife one know exactly happened Nic’s father hiding law much dead man’s family accordance tradition kill grown male member family retribution Nic suddenly sequestered imprisoned home blood feud begin quickly fester family face destitution dead landowner’s family try turn community Nic’s teen sister Rudina played tense serenity Sindi Lacej put frontline quitting school hustling bread cigarette father’s cart focus Nic generational angst stuck terminal trap follows tribal rule first coded 15th century blood feud particular especially village elder get involved mechanic seeking truce always fascinating like ancient logistical ghost haunting present 124365 Zanjeer Prakash Mehra 1973 YouTube Amazon watch aboriginal Bollywood blockbuster bodily transported particular cinemanic place time moment Indian film industry already one world’s prolific fully recognized crazy commercial potential outside set popular genre framework galvanized world’s second largest population moviemad frenzy roughandtumble crime saga oozing moral indignation Prakash Mehra’s film instituted new wave Indian pulp movie time Indian society plagued corruption postcolonial difficulty sluggish economy povertystricken lower class seemed getting larger poorer social discontent air film channeled Indian proletariat’s frustration rage tale hinging insatiable vengeance chockablock brawl execution persecution righteous kickass Famously star Amitabh Bachchan became generational icon purehearted fearless “angry young man” whose ethical balance compromised disposable thought rule law order got way film look different apparently made state panicky breathless emergency without slightest minute spare cinematic nicety like establishing shot steady zoom tidy shotcountershot closeup 1973 already movie culture prize smoothness continuity convincing illusion Hollywood vein — rather Bollywood movie prized propulsive forward motion totemic emotional peak visual aural emphasis strong theatrical soapopera hyperbole also famously prioritized musical dance number five stop plot Zanjeer dead le extraneous folk dancing “filmi” song last six minute dynamic sound trying actually entertaining part almost Bollywood film Jaya Bhaduri future Mrs Bachchan begin dashing around warbling “Get Knives Sharpened” changing outfit midsong know whatever disaster befall character visceral energy movie prevail 125365 Woman Future Man Hong Sangsoo 2004 fShareTV Amazon Famed kind South Korean Woody Allen figure Hong’s first movie bitter often chillingly sad fifth film still focused twentysomething Korean urbanites untethered life path powerboozing disconnection romantic failure often men treacherous lout — “You’re animals” Sunhwa Sung Hyunah inevitable vertex new film’s triangulated antimenage morosely say one point first meet two grown school buddy reunite drink several year Munho Yoo Jitae married suburbanite huge mortgage Hunjoon Kim Taewoo returning year US film school first film’s patient setpieces Hong sits men noodle shop booth almost six solid minute engaged conversation simmering resentment hostility Hong leap backward Sunhwa another old boyfriend’s offscreen rape gently left behind Hunjoon leap ahead restaurant booth back Munho linked Sunhwa friend’s long absence two drunken semifriends somewhat reluctantly decide visit old girlfriend harboring secret obliviously loss Sunhwa might want year fact Often Hong’s two lonely fool don’t quite know they’re thinking either — film sometimes come something like introverted Carnal Knowledge two Jack Nicholsons Hong’s film cut one flashback happy flirty meeting Munho Sunhwa followup sex scene barely tolerate showjumping month even year illustrating thwack melancholy dissolution sexual ardor 126365 Viva la Muerte Fernando Arrabal 1971 Midnight Pulp Kanopy Amazon upon time magical hedonistic dreamtrain Surrealism came ’20s summarily left station 60 enjoyed kind resurrection — Fernando Arrabal Alejandro Jodorowsky Roland Topor founded neoSurrealist “Panic Movement” Paris manifested kind thing used theater performance movie book heap public outrage Jodorowsky’s film widely seen argued Arrabal’s film even “Panicky” subversively profane Shot mostly France Italy Tunisia Arrabal’s film polished art object deliberately anarchic spitshots society’s eye chockablock taboo tableau violative juxtaposition Panickers like Surrealists spoke term liberation sundering social restriction defying power It’s always questionable approach — who’s liberated exactly — Arrabal’s film closest either movement came legitimate political act confronting police force military might capitalist decadence problem alternative offer ridiculous pagan vocabulary us absurd — don’t go Surrealists era answer solid argument go brio adolescent resistance messy nuttiness life culture lived attempted outside civilization’s bell jar whether make sense speaks truth get little involved Catholicism farm animal feces Arrabal skirt line first film autobiographical sketch boy rampaging Oedipal problem growing Spanish Civil War father murdered Communist point it’s roughshod stew subjective dream imagery — genital mutilation fake slaughtered animal real crucifixion sexual play random violence nude child etc solarized video color shot bullheaded thrust mushroomaddled teenager determined piss parent Previous 365 Year Four Archive Week 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Year Three Archive Week 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 Year Two Archive Week 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 Year One Archive Week 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 Keep Smashcut 365 following Smashcut Medium Instagram Twitter Facebook Smashcut Smashcut next generation learning platform built real time mediabased education Smashcut partner university organization develop deliver customized branded mediabased online program Smashcut platform feature high degree collaborative instruction realtime student project review via live 11 video session instructor built Smashcut help next generation student learn communicate idea work effectively culture workplace increasingly dependent visual medium digital collaboration Learn SmashcutcomTags Werner Herzog Opera Albania Surrealism Bollywood
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Priyanka Chopra shared the first post amid reports of separation with her husband, a new look was seen in the poster of ‘Matrix’
Priyanka Chopra shared the first post amid reports of separation with her husband, a new look was seen in the poster of ‘Matrix’ The Bollywood Baba Nov 23, 2021·2 min read Actress Priyanka Chopra, who is called Bollywood’s ‘Desi Girl’, remains in a lot of discussion at this time. Priyanka Chopra has removed her husband Nick Jonas’ surname from her name on the previous day. Since then, there are speculations about the separation between the two. Amidst these rumors, now Priyanka Chopra has shared her first post. Priyanka has shared her first look from her upcoming film. Which is being liked a lot. Also Read: Vir Das reacted to the statement of ‘two India’, ‘If you do not laugh at my words, do not laugh’ Priyanka Chopra is very active on social media. In the midst of this step taken by him on the previous day, he has now posted the first social media. Priyanka recently shared the first poster of her upcoming and most awaited film ‘The Matrix Resection’. Priyanka Chopra’s first look is also seen in this poster. Which is also being liked a lot. View this post on Instagram A post shared by Priyanka (@priyankachopra) Priyanka Chopra has shared this poster through her official Instagram account. Priyanka Chopra’s look is also looking very different in this poster. Which is also being liked. The audience is eagerly waiting for this film of Priyanka Chopra. In the film, Priyanka will be seen alongside International Stars Keanu Reeves, Carrie-Anne Moss, Jada Pinkett Smith. This is the fourth poster of this film, before this Priyanka was not seen in the shared posters. Due to which there was some sadness in his audience. Priyanka Chopra’s character looks very impressive in this new poster. Also Read: After marriage, Aditya Seal and Anushka Ranjan shared beautiful pictures, expressed love for each other Let us tell you that Priyanka Chopra had removed her husband’s surname ‘Jonas’ from the front of her name on the previous day. Since then, the actress had become very much discussed. After which Priyanka Chopra’s mother Madhu Chopra has issued a statement to rein in these rumors. He told that there is no reason behind Priyanka doing this, she has just removed the name like this, everything is fine between Priyanka and Nick.
https://medium.com/@thebollywoodbaba/priyanka-chopra-shared-the-first-post-amid-reports-of-separation-with-her-husband-a-new-look-was-761c7644f9ec
['The Bollywood Baba']
2021-11-23 12:02:02.913000+00:00
['Bollywood', 'Entertainment', 'Matrix']
Title Priyanka Chopra shared first post amid report separation husband new look seen poster ‘Matrix’Content Priyanka Chopra shared first post amid report separation husband new look seen poster ‘Matrix’ Bollywood Baba Nov 23 2021·2 min read Actress Priyanka Chopra called Bollywood’s ‘Desi Girl’ remains lot discussion time Priyanka Chopra removed husband Nick Jonas’ surname name previous day Since speculation separation two Amidst rumor Priyanka Chopra shared first post Priyanka shared first look upcoming film liked lot Also Read Vir Das reacted statement ‘two India’ ‘If laugh word laugh’ Priyanka Chopra active social medium midst step taken previous day posted first social medium Priyanka recently shared first poster upcoming awaited film ‘The Matrix Resection’ Priyanka Chopra’s first look also seen poster also liked lot View post Instagram post shared Priyanka priyankachopra Priyanka Chopra shared poster official Instagram account Priyanka Chopra’s look also looking different poster also liked audience eagerly waiting film Priyanka Chopra film Priyanka seen alongside International Stars Keanu Reeves CarrieAnne Moss Jada Pinkett Smith fourth poster film Priyanka seen shared poster Due sadness audience Priyanka Chopra’s character look impressive new poster Also Read marriage Aditya Seal Anushka Ranjan shared beautiful picture expressed love Let u tell Priyanka Chopra removed husband’s surname ‘Jonas’ front name previous day Since actress become much discussed Priyanka Chopra’s mother Madhu Chopra issued statement rein rumor told reason behind Priyanka removed name like everything fine Priyanka NickTags Bollywood Entertainment Matrix
191,313
The first poster of Shahid Kapoor’s film ‘Jersey’ came out, the trailer will be released on this day
The first poster of Shahid Kapoor’s film ‘Jersey’ came out, the trailer will be released on this day Actor Shahid Kapoor’s film ‘Jersey’ is ready for release. Now on Monday, the actor has shared an official poster of the film. Along with this, the release date of the trailer of the film has also been announced. The trailer of the film will be released on Tuesday evening. Also Read: Bharti Singh kissed on the cheeks of Salman Khan, said today will be a blast… The actor’s face is not visible in this poster, but in the poster, he is wearing a cricket dress and greeting the fans with a bat in his hand. Sharing the film’s poster on Instagram, Shahid Kapoor wrote the caption, It is time. We have waited 2 years to share this sentiment with you. In this story, the team, the character is very special. We are sharing this with all of you on the big screen, it is even more special. Expressing his gratitude further, he said, I have no words to express my gratitude. I hope you all feel the same moment that I had while playing. On the other hand, filmmaker Aman Gill says that we are all very excited to share the first poster of Jersey today and the trailer on Tuesday. The last 2 years have been a long journey for all of us and the film. We didn’t want to compromise on anything for our audience. We all will be eagerly waiting for your response on the poster and trailer. View this post on Instagram A post shared by Shahid Kapoor (@shahidkapoor) Directed by Gowtham Tinnanuri, the film is based on two different stories, in which Shahid Kapoor will be seen in two looks. The story of the film revolves around a failed cricketer who, hoping to represent the Indian cricket team, decides to return to cricket after his 3 decades and is gifted a jersey to fulfill his son’s wish. does. Also Read: Bigg Boss 15: Donal Bisht is trending on social media, will she enter the house again? Let us inform you that the film ‘Jersey’ is a remake of the Tamil sports drama film of the same name, in this film Shahid Kapoor is playing the role of a cricketer. Apart from Shahid Kapoor, Mrunal Thakur and Pankaj Kapoor are also playing important roles in the film. With this film, Shahid is returning to the silver screen after almost two years. Let us tell you that earlier the film was going to be released on the occasion of Diwali this year. But now this film will be released in theaters on December 31, the end of this year.
https://medium.com/@thebollywoodbaba/the-first-poster-of-shahid-kapoors-film-jersey-came-out-the-trailer-will-be-released-on-this-7c797aee6785
['The Bollywood Baba']
2021-11-22 10:57:21.600000+00:00
['Bollywood', 'Entertainment']
Title first poster Shahid Kapoor’s film ‘Jersey’ came trailer released dayContent first poster Shahid Kapoor’s film ‘Jersey’ came trailer released day Actor Shahid Kapoor’s film ‘Jersey’ ready release Monday actor shared official poster film Along release date trailer film also announced trailer film released Tuesday evening Also Read Bharti Singh kissed cheek Salman Khan said today blast… actor’s face visible poster poster wearing cricket dress greeting fan bat hand Sharing film’s poster Instagram Shahid Kapoor wrote caption time waited 2 year share sentiment story team character special sharing big screen even special Expressing gratitude said word express gratitude hope feel moment playing hand filmmaker Aman Gill say excited share first poster Jersey today trailer Tuesday last 2 year long journey u film didn’t want compromise anything audience eagerly waiting response poster trailer View post Instagram post shared Shahid Kapoor shahidkapoor Directed Gowtham Tinnanuri film based two different story Shahid Kapoor seen two look story film revolves around failed cricketer hoping represent Indian cricket team decides return cricket 3 decade gifted jersey fulfill son’s wish Also Read Bigg Boss 15 Donal Bisht trending social medium enter house Let u inform film ‘Jersey’ remake Tamil sport drama film name film Shahid Kapoor playing role cricketer Apart Shahid Kapoor Mrunal Thakur Pankaj Kapoor also playing important role film film Shahid returning silver screen almost two year Let u tell earlier film going released occasion Diwali year film released theater December 31 end yearTags Bollywood Entertainment
191,314
Priyanka Chopra shared the first post amid reports of separation with her husband, a new look was seen in the poster of ‘Matrix’
Priyanka Chopra shared the first post amid reports of separation with her husband, a new look was seen in the poster of ‘Matrix’ The Bollywood Baba Nov 23, 2021·2 min read Actress Priyanka Chopra, who is called Bollywood’s ‘Desi Girl’, remains in a lot of discussion at this time. Priyanka Chopra has removed her husband Nick Jonas’ surname from her name on the previous day. Since then, there are speculations about the separation between the two. Amidst these rumors, now Priyanka Chopra has shared her first post. Priyanka has shared her first look from her upcoming film. Which is being liked a lot. Also Read: Vir Das reacted to the statement of ‘two India’, ‘If you do not laugh at my words, do not laugh’ Priyanka Chopra is very active on social media. In the midst of this step taken by him on the previous day, he has now posted the first social media. Priyanka recently shared the first poster of her upcoming and most awaited film ‘The Matrix Resection’. Priyanka Chopra’s first look is also seen in this poster. Which is also being liked a lot. View this post on Instagram A post shared by Priyanka (@priyankachopra) Priyanka Chopra has shared this poster through her official Instagram account. Priyanka Chopra’s look is also looking very different in this poster. Which is also being liked. The audience is eagerly waiting for this film of Priyanka Chopra. In the film, Priyanka will be seen alongside International Stars Keanu Reeves, Carrie-Anne Moss, Jada Pinkett Smith. This is the fourth poster of this film, before this Priyanka was not seen in the shared posters. Due to which there was some sadness in his audience. Priyanka Chopra’s character looks very impressive in this new poster. Also Read: After marriage, Aditya Seal and Anushka Ranjan shared beautiful pictures, expressed love for each other Let us tell you that Priyanka Chopra had removed her husband’s surname ‘Jonas’ from the front of her name on the previous day. Since then, the actress had become very much discussed. After which Priyanka Chopra’s mother Madhu Chopra has issued a statement to rein in these rumors. He told that there is no reason behind Priyanka doing this, she has just removed the name like this, everything is fine between Priyanka and Nick.
https://medium.com/@thebollywoodbaba/priyanka-chopra-shared-the-first-post-amid-reports-of-separation-with-her-husband-a-new-look-was-1d798cdf7c45
['The Bollywood Baba']
2021-11-23 12:12:30.430000+00:00
['Bollywood', 'Entertainment', 'Matrix']
Title Priyanka Chopra shared first post amid report separation husband new look seen poster ‘Matrix’Content Priyanka Chopra shared first post amid report separation husband new look seen poster ‘Matrix’ Bollywood Baba Nov 23 2021·2 min read Actress Priyanka Chopra called Bollywood’s ‘Desi Girl’ remains lot discussion time Priyanka Chopra removed husband Nick Jonas’ surname name previous day Since speculation separation two Amidst rumor Priyanka Chopra shared first post Priyanka shared first look upcoming film liked lot Also Read Vir Das reacted statement ‘two India’ ‘If laugh word laugh’ Priyanka Chopra active social medium midst step taken previous day posted first social medium Priyanka recently shared first poster upcoming awaited film ‘The Matrix Resection’ Priyanka Chopra’s first look also seen poster also liked lot View post Instagram post shared Priyanka priyankachopra Priyanka Chopra shared poster official Instagram account Priyanka Chopra’s look also looking different poster also liked audience eagerly waiting film Priyanka Chopra film Priyanka seen alongside International Stars Keanu Reeves CarrieAnne Moss Jada Pinkett Smith fourth poster film Priyanka seen shared poster Due sadness audience Priyanka Chopra’s character look impressive new poster Also Read marriage Aditya Seal Anushka Ranjan shared beautiful picture expressed love Let u tell Priyanka Chopra removed husband’s surname ‘Jonas’ front name previous day Since actress become much discussed Priyanka Chopra’s mother Madhu Chopra issued statement rein rumor told reason behind Priyanka removed name like everything fine Priyanka NickTags Bollywood Entertainment Matrix
191,315
Rajkummar Rao & Patralekhaa Wedding Details Are Perfect To Set New Wedding Trends! — Wish N Wed
Intro Bollywood actor Rajkummar Rao & Patralekhaa’s wedding has been the talk of the town lately and we couldn’t wait to share all the wedding deets with you guys. Rao tied the knot with his long-time girlfriend Patralekhaa on 15th November, 2021 in Chandigarh. After dating for almost 11 years, the duo decided to start the new journey of Mr. & Mrs. and had an intimate wedding ceremony in the presence of their family & friends at Oberoi Sukhvilas, Chandigarh. Raj & Patralekhaa made the announcement on Instagram by posting their wedding pictures with caption: “Finally after 11 years of love, romance, friendship and fun, I got married to my everything today, my soulmate, my best friend, my family. Today there is no greater happiness for me than being called your husband @patralekhaa Here’s to forever .. and beyond ❤️” — Rajkummar Rao “I got married to my everything today; my boyfriend, my partner in crime, my family, my soulmate…My best friend for the last 11 years! There is no greater feeling than to be your wife! Here’s to our forever… “ — Patralekhaa These pictures took over the gram like storm and like their fans we too started digging out the details of their wedding festivities. Rajkummar Rao & Patralekhaa’s wedding pictures are not only loaded with love, laughter & cheesy romance but they are also inspiring the couples with the new wedding trends set up by the newlyweds.
https://medium.com/@wishnwed/rajkummar-rao-patralekhaa-wedding-details-are-perfect-to-set-new-wedding-trends-wish-n-wed-e0924a94f5ea
['Wish N Wed']
2021-11-25 10:25:08.480000+00:00
['Bollywood', 'Celebrity Weddings']
Title Rajkummar Rao Patralekhaa Wedding Details Perfect Set New Wedding Trends — Wish N WedContent Intro Bollywood actor Rajkummar Rao Patralekhaa’s wedding talk town lately couldn’t wait share wedding deets guy Rao tied knot longtime girlfriend Patralekhaa 15th November 2021 Chandigarh dating almost 11 year duo decided start new journey Mr Mrs intimate wedding ceremony presence family friend Oberoi Sukhvilas Chandigarh Raj Patralekhaa made announcement Instagram posting wedding picture caption “Finally 11 year love romance friendship fun got married everything today soulmate best friend family Today greater happiness called husband patralekhaa Here’s forever beyond ❤️” — Rajkummar Rao “I got married everything today boyfriend partner crime family soulmate…My best friend last 11 year greater feeling wife Here’s forever… “ — Patralekhaa picture took gram like storm like fan started digging detail wedding festivity Rajkummar Rao Patralekhaa’s wedding picture loaded love laughter cheesy romance also inspiring couple new wedding trend set newlywedsTags Bollywood Celebrity Weddings
191,316
Ayushmann Khurrana confirms the relationship between Katrina and Vicky Kaushal?, Said this
Ayushmann Khurrana confirms the relationship between Katrina and Vicky Kaushal?, Said this Vicky Kaushal and Katrina Kaif are in a lot of discussions due to dating each other. The two are often spotted spending time together. However, no one has shared any official information about their relationship yet. Meanwhile, the news is coming that actor Ayushmann Khurrana has indirectly confirmed their relationship during the conversation. Also Read: Jersey Trailer: Shahid Kapoor’s ‘Jersey’ trailer released, struggling to give a gift of Rs 500 to his son According to the report of Zoom TV, in a recent interview with RJ Siddhartha Kannan, when Ayushmann Khurrana was asked the names of many actresses, whether he wants to have Aashiqui with him in his life and what kind of dates he will take him on. In which the first name was Katrina Kaif. Responding to this, he immediately said, listen, I cannot dance like him. Main nahi janta yaar katrina kaif but yes Vicky Kaushal is a Punjab. So I am sure there is definitely some Punjabi connection. Let us tell you that Bollywood actor Anil Kapoor’s son Harshvardhan Kapoor recently while talking to Zoom said that Vicky and Katrina are together, it is true and he said that I have no problem in saying this. Because I think he has been quite open about it. Recently, a media report claimed that Vicky Kaushal and Katrina Kaif may tie the knot in December this year at Six Senses Fort in Pink City, Rajasthan. At the same time, it was claimed in the report that Vicky had expressed his desire to get married in May 2022 next year. But Katrina was not ready for it. Also Read: Neha Kakkar publicly got romantic with husband Rohan Preet Singh, lip-locked in front of the Eiffel Tower in Paris On the other hand, if we talk about Katrina Kaif’s work front, then she will soon be seen in the Tiger franchise’s film ‘Tiger 3’ opposite Salman Khan. She can be seen in the role of a Pakistani agent in the film. So Salman Khan can be seen in the role of RAW agent. Produced under the banner of Yash Raj Films, the film is being directed by Maneesh Sharma. Apart from this, Katrina is also going to be seen in the film Phone Bhoot. If we talk about Vicky Kaushal’s Workfront, then he is going to be seen in the film The Immortal Ashwatthama based on Mahabharata warrior Ashwatthama.
https://medium.com/@thebollywoodbaba/ayushmann-khurrana-confirms-the-relationship-between-katrina-and-vicky-kaushal-said-this-dd1190091dfe
['The Bollywood Baba']
2021-11-24 07:04:00.876000+00:00
['Bollywood', 'Entertainment']
Title Ayushmann Khurrana confirms relationship Katrina Vicky Kaushal Said thisContent Ayushmann Khurrana confirms relationship Katrina Vicky Kaushal Said Vicky Kaushal Katrina Kaif lot discussion due dating two often spotted spending time together However one shared official information relationship yet Meanwhile news coming actor Ayushmann Khurrana indirectly confirmed relationship conversation Also Read Jersey Trailer Shahid Kapoor’s ‘Jersey’ trailer released struggling give gift Rs 500 son According report Zoom TV recent interview RJ Siddhartha Kannan Ayushmann Khurrana asked name many actress whether want Aashiqui life kind date take first name Katrina Kaif Responding immediately said listen cannot dance like Main nahi janta yaar katrina kaif yes Vicky Kaushal Punjab sure definitely Punjabi connection Let u tell Bollywood actor Anil Kapoor’s son Harshvardhan Kapoor recently talking Zoom said Vicky Katrina together true said problem saying think quite open Recently medium report claimed Vicky Kaushal Katrina Kaif may tie knot December year Six Senses Fort Pink City Rajasthan time claimed report Vicky expressed desire get married May 2022 next year Katrina ready Also Read Neha Kakkar publicly got romantic husband Rohan Preet Singh liplocked front Eiffel Tower Paris hand talk Katrina Kaif’s work front soon seen Tiger franchise’s film ‘Tiger 3’ opposite Salman Khan seen role Pakistani agent film Salman Khan seen role RAW agent Produced banner Yash Raj Films film directed Maneesh Sharma Apart Katrina also going seen film Phone Bhoot talk Vicky Kaushal’s Workfront going seen film Immortal Ashwatthama based Mahabharata warrior AshwatthamaTags Bollywood Entertainment
191,317
Swara Bhaskar is soon going to be a mother in this way, ‘Veere Di Wedding’ actress said- I always wanted children and family …
Swara Bhaskar is soon going to be a mother in this way, ‘Veere Di Wedding’ actress said- I always wanted children and family … The Bollywood Baba Nov 25, 2021·2 min read Actress Swara Bhaskar, who is in the discussion of social media for her outspokenness, wants to become a mother soon and for this, she has decided to adopt a child. Swara has also got herself registered with the government organization for this. However, Swara’s wish will take some time to come true as the queue is long. Also Read: Umar Riaz and Prateek Sahajpal clashed again in Bigg Boss 15, the matter reached to a scuffle As reported by Mid-Day, Swara has registered herself as a Prospective Parent with the Central Adoption Resource Authority (CARA). She said- I always wanted children and family. I thought the best way to achieve this happiness was through adoption. Fortunately, the adoption of single women is allowed in India. I have met some parents who have adopted children. I have also met children who have been adopted by someone and are now adults. I have read about this process and experience. Regarding CARA, Swara said- He helped me understand the whole process. After doing all the research, I talked to my parents and they have agreed to it and are helping me in this. Swara said that after completing all the formalities, she is now a prospective parent to adopt the child. In Bollywood, actors like Sushmita Sen, Raveena Tandon, Sunny Leone have also become parents through adoption. Also Read: Ayushmann Khurrana confirms the relationship between Katrina and Vicky Kaushal?, Said this Let me tell you, Swara has also recently won the Best Supporting Actress Award for Sheer Korma at the Soho London International Independent Film Festival, for which Swara is being congratulated on social media. Thanking everyone, Swara wrote — Thank you friends of Twitter. I appreciate your kind words and kindness. It is true that I have received a lot of abuse on Twitter, but I have also received equal love. I have made true friends here, who get a lot of support. Let me tell you, Swara Bhaskar speaks openly on burning and topical issues in social media, for which she is also trolled a lot. But, Swara does not hold back from saying the right thing.
https://medium.com/@thebollywoodbaba/swara-bhaskar-is-soon-going-to-be-a-mother-in-this-way-veere-di-wedding-actress-said-i-always-e0093978fdb2
['The Bollywood Baba']
2021-11-25 15:47:41.687000+00:00
['Bollywood', 'Entertainment']
Title Swara Bhaskar soon going mother way ‘Veere Di Wedding’ actress said always wanted child family …Content Swara Bhaskar soon going mother way ‘Veere Di Wedding’ actress said always wanted child family … Bollywood Baba Nov 25 2021·2 min read Actress Swara Bhaskar discussion social medium outspokenness want become mother soon decided adopt child Swara also got registered government organization However Swara’s wish take time come true queue long Also Read Umar Riaz Prateek Sahajpal clashed Bigg Boss 15 matter reached scuffle reported MidDay Swara registered Prospective Parent Central Adoption Resource Authority CARA said always wanted child family thought best way achieve happiness adoption Fortunately adoption single woman allowed India met parent adopted child also met child adopted someone adult read process experience Regarding CARA Swara said helped understand whole process research talked parent agreed helping Swara said completing formality prospective parent adopt child Bollywood actor like Sushmita Sen Raveena Tandon Sunny Leone also become parent adoption Also Read Ayushmann Khurrana confirms relationship Katrina Vicky Kaushal Said Let tell Swara also recently Best Supporting Actress Award Sheer Korma Soho London International Independent Film Festival Swara congratulated social medium Thanking everyone Swara wrote — Thank friend Twitter appreciate kind word kindness true received lot abuse Twitter also received equal love made true friend get lot support Let tell Swara Bhaskar speaks openly burning topical issue social medium also trolled lot Swara hold back saying right thingTags Bollywood Entertainment
191,318
Hrithik Roshan Net Worth, Age, Movies, Height, Son, Birthday
Hrithik Roshan Net Worth, Age, Movies, Height, Son, Birthday Hrithik Roshan Net Worth, Age, Movies, Height, Son, Birthday The monthly income of Hrithik Roshan is $1.5 Million. The daily income of Hrithik Roshan is $39,512.The Hrithik Roshan net worth is $32.5 Million. The annual income of Hrithik Roshan is 21,45,12,000 rupees. He also earns money as the Brand Ambassador of many big companies. Hrithik Roshan also earns money from his own starting clothing brand HRX. Hrithik Roshan’s birthday is on 10 January. Hrithik Roshan’s age is 47 years. Hrithik Roshan’s height is 5ft 9 in. Hrithik Roshan son are Hridaan Roshan and Hrehaan Roshan. The real name of Hrithik Roshan is Hrithik Rakesh Nagrath. He gives many blockbuster movies to the Bollywood industry. Blockbuster Hrithik Roshan movies are Kaho Naa Pyar Hai, Krrish, Agneepath, Koi Mil Gaya, Krrish 3, Zindagi Na Milegi Dobara, Jodhaa Akbar, Dhoom 2, Kaabil, Kaho Naa Pyar Hai, Super 30, Guzaarish, Lakshya, War. Hrithik Roshan’s father is named Rakesh Roshan and he is a director and producer. Hrithik Roshan’s mother’s name is Pinky Roshan. Hrithik Roshan’s grandfather is also touching the film industry. Jay Om Prakash’s grandfather of considered lucky Hrithik Roshan that’s why Hrithik Roshan always plays a small character in his movie. At the age of 6 years, Hrithik Roshan debut in the movie Aasha as a child artist. For this movie, Hrithik Roshan gets 100 rupees. At an early age, Hrithik Roshan has a stuttering problem, and that’s why he is not fully attached to his age children. With the help of speech therapy, Hrithik Roshan stutters problems he solves. What other Reads? During child artist, Hrithik Roshan decided to become an actor, but Hrithik Roshan’s father wanted that he be entirely focused on study. At the age of 20 years, Hrithik Roshan faces another problem scoliosis disease. Due to this disease, Hrithik Roshan has a problem in his spinal cord. The doctor advice Hrithik Roshan to do not to do stunts and dance, but Hrithik Roshan does not ignore his passion. After that, Hrithik Roshan completes his graduation from Sydenham College of Commerce in Economics. Now Hrithik Roshan decided to enter the film industry. At the starting time, he worked with his father as an assistant director. As an assistant director, Hrithik Roshan work in Khudgarj (1987), Uncle(1993), Karan Arjun (1995), Koyla(1997). At this time, he also gets coaching classes from Kishore Namit Kapoor. In 2000 Hrithik Roshan worked in his first debut movie as a leading actor Kaho Na Pyar Hai. The director of this movie is Rakesh Roshan, and he wanted Shah Rukh Khan as a leading actor. Shahrukh Khan does not like this movie story, and he says no to this movie. Then Rakesh Roshan decided to launch his son in Bollywood with this movie. Kaho Na Pyar Hai movie is a blockbuster movie, and people appreciate Hrithik Roshan’s dance and acting in this movie. Hrithik Roshan won Filmfare awards, IIFA awards, Zee Cine Awards for Best male debut actor and Best actor. After that, he never looks back. He worked in many movies Fiza, Mission Kashmir, Kabhi Khushi Kabhie Gham, Koi Mil Gaya, Krrish, Jodha Akbar, Dhoom, Gujarish, Agneepath, Jindagi Na Milegi Dobara, Kaabil, Super 30, War, and many more. If we talk about Hrithik Roshan’s personal life, e married with the f his life Sussanne Khan on 20 December 2000. They both have two children. Unfortunately, due to tome personal reasons, they took for Hrithikan is an outstanding HollywoodHrithik Roshan made their television debut in Just Dance TV reality show. Hrithik Roshan started his clothing brand in the name of the brand is HRX. Hrithik Roshan achieves this with his hard work.
https://medium.com/@akshayakky/hrithik-roshan-net-worth-age-movies-height-son-birthday-b8bc7d09ea03
['Akshay Akky']
2021-11-18 08:37:49.858000+00:00
['Bollywood', 'Net Worth', 'Movies']
Title Hrithik Roshan Net Worth Age Movies Height Son BirthdayContent Hrithik Roshan Net Worth Age Movies Height Son Birthday Hrithik Roshan Net Worth Age Movies Height Son Birthday monthly income Hrithik Roshan 15 Million daily income Hrithik Roshan 39512The Hrithik Roshan net worth 325 Million annual income Hrithik Roshan 214512000 rupee also earns money Brand Ambassador many big company Hrithik Roshan also earns money starting clothing brand HRX Hrithik Roshan’s birthday 10 January Hrithik Roshan’s age 47 year Hrithik Roshan’s height 5ft 9 Hrithik Roshan son Hridaan Roshan Hrehaan Roshan real name Hrithik Roshan Hrithik Rakesh Nagrath give many blockbuster movie Bollywood industry Blockbuster Hrithik Roshan movie Kaho Naa Pyar Hai Krrish Agneepath Koi Mil Gaya Krrish 3 Zindagi Na Milegi Dobara Jodhaa Akbar Dhoom 2 Kaabil Kaho Naa Pyar Hai Super 30 Guzaarish Lakshya War Hrithik Roshan’s father named Rakesh Roshan director producer Hrithik Roshan’s mother’s name Pinky Roshan Hrithik Roshan’s grandfather also touching film industry Jay Om Prakash’s grandfather considered lucky Hrithik Roshan that’s Hrithik Roshan always play small character movie age 6 year Hrithik Roshan debut movie Aasha child artist movie Hrithik Roshan get 100 rupee early age Hrithik Roshan stuttering problem that’s fully attached age child help speech therapy Hrithik Roshan stutter problem solves Reads child artist Hrithik Roshan decided become actor Hrithik Roshan’s father wanted entirely focused study age 20 year Hrithik Roshan face another problem scoliosis disease Due disease Hrithik Roshan problem spinal cord doctor advice Hrithik Roshan stunt dance Hrithik Roshan ignore passion Hrithik Roshan completes graduation Sydenham College Commerce Economics Hrithik Roshan decided enter film industry starting time worked father assistant director assistant director Hrithik Roshan work Khudgarj 1987 Uncle1993 Karan Arjun 1995 Koyla1997 time also get coaching class Kishore Namit Kapoor 2000 Hrithik Roshan worked first debut movie leading actor Kaho Na Pyar Hai director movie Rakesh Roshan wanted Shah Rukh Khan leading actor Shahrukh Khan like movie story say movie Rakesh Roshan decided launch son Bollywood movie Kaho Na Pyar Hai movie blockbuster movie people appreciate Hrithik Roshan’s dance acting movie Hrithik Roshan Filmfare award IIFA award Zee Cine Awards Best male debut actor Best actor never look back worked many movie Fiza Mission Kashmir Kabhi Khushi Kabhie Gham Koi Mil Gaya Krrish Jodha Akbar Dhoom Gujarish Agneepath Jindagi Na Milegi Dobara Kaabil Super 30 War many talk Hrithik Roshan’s personal life e married f life Sussanne Khan 20 December 2000 two child Unfortunately due tome personal reason took Hrithikan outstanding HollywoodHrithik Roshan made television debut Dance TV reality show Hrithik Roshan started clothing brand name brand HRX Hrithik Roshan achieves hard workTags Bollywood Net Worth Movies
191,319
[English Vinglish] : Family, respect and Laddoo
[English Vinglish] : Family, respect and Laddoo Director: Gauri Shinde Genre: Drama, comedy Year: 2012 Runtime: 129 minutes Verdict: 7/10 The fact that 80% of the audience waited till the end of the credits and clapped soon after, tells you enough about the movie. It not only conveys the mass appeal but also confirms that the movie without cheesy romance, Swiss landscapes, bullet time action or car chases has something in it so much as everyone in the theater can identify with the characters. Gauri Shinde’s debut attempt English Vinglish is such a tale of success. Shashi Godbole is an amiable housewife. A mother of two who is excellent cook is fully engrossed in her happy family life. Both her children go to English medium school and her husband apparently works in a multinational firm. There is a slight smudge in her otherwise content lifestyle; she is not very good in English language. From time and again she has to face embarrassments due her inability to converse proficiently in English. She gets humiliated by her daughter who does not want to take her to PTA meeting, her husband who takes her for granted all the time. She has an elder sister who lives in Manhattan. She invites Shashi to US to help set up and manage her daughter’s wedding. Skeptical and apprehensive somehow Shashi manages to reach US. While in the city, she spots an advertisement of an English class, one which claims to make you confident in the language in 4 weeks. She enrolls for the classes and that’s where the movie starts. I remember one remarkable TV programs from my childhood, Jaban Sambhalke. First when I saw promos of this movie, I thought it would be an amplified version of the same. Gladly I was proved to be wrong. Not that the idea of Jaban Sambhalke wouldn’t have put the movie together, but thankfully the movie doesn’t stop at that. Along with the main theme of the movie, it also touches some important aspects like self-respect, a housewife’s role in Indian society and family values. The ending speech which she delivers in almost fluent English is a really a remarkable piece of writing, and she delivers it aptly. Her speech reflects her thoughts on family values, respect and togetherness. As the movie progresses the script develops a lot more characteristics, all the while keeping the main theme in the spotlight. Though I claim how the movie has more to it than just a woman trying to learn English, the movie wishes to be taken as a light comedy. It gives the message subtly without disturbing its playful comic charm. Language barrier has its own comic sentiment. You generally do not have to do much struggle to come up with a cracker. At least someone in the crowd enjoys the despair others are in when they try to speak alien language. Here the movie steers clear of such kind of humor. You do not see many instances where you find yourself laughing at accents, mispronunciations and wrong meanings. In fact her last stand about talking in Hindi with the air hostess gives a perfect punchline. Reminds me of my post about languages Recently I had ranted about the lack of quality actresses in Bollywood. With the current landscape I wish to take my words back. Till a couple of years back, it was nearly impossible feat for a lead actress to be the entertainer or crowd puller for a movie, someone on whom the producers and directors would bank on for the movie’s success. We indeed were desperately searching for a lady of the house who could take the responsibility of the movie’s success on her shoulders. The times seem changing now. Today we have Vidya Balan, who has given hits like Kahani, Dirty Picture, Parineeta. We have Rani Mukharjee who gave us Black, Priyanka gave us 7 Khoon Maaf and now Shridevi with English Vinglish. The future seems even brighter when you try to look at the subjects of these movies. For heroes who have single handedly pulled a movie (read: Dabangg, Singham and its siblings) the concept appears to be very superficial or even trivial; most of the times with the only purpose of entertainment. When you look at the movies mentioned above, we see a wide spectrum of concepts, ranging from thriller to biopic. The audience has treated them well and that’s a really comforting change. Having said all that lets put a few words to the facts which I didn’t like much about the movie. Mind you that these are very trivial compared to the praise I’ve already bestowed on it. Also I’m putting up a spoiler alert warning in this last paragraph as well. Although Shridevi has quite perfectly presented a person who cannot speak English, she fails at fluent Hindi sometimes, let alone Marathi. A person named Godbole, would never speak accented Hindi, nor would she name her daughter Sapna. (I’d have agreed on Swapna much easily). Hence I keep wondering if Madhuri Dixit would have suited better for that role. Another turn off for me was that the side story with a French fellow student, it had a romantic ring to it. He is portrayed a cook, so his interest in her cooking skills could have been a sufficiently good sub story rather than to make him romantically involved in her. Though these factors were trivial I somehow could not skip them in this post. Overall I did enjoy the English classes; it did teach me something more than a language; worth a watch.
https://medium.com/rasik/english-vinglish-family-respect-and-laddoo-ae943f85aea4
[]
2016-09-18 15:16:24.720000+00:00
['Bollywood', 'Drama', 'English Language', 'English Medium School']
Title English Vinglish Family respect LaddooContent English Vinglish Family respect Laddoo Director Gauri Shinde Genre Drama comedy Year 2012 Runtime 129 minute Verdict 710 fact 80 audience waited till end credit clapped soon tell enough movie conveys mass appeal also confirms movie without cheesy romance Swiss landscape bullet time action car chase something much everyone theater identify character Gauri Shinde’s debut attempt English Vinglish tale success Shashi Godbole amiable housewife mother two excellent cook fully engrossed happy family life child go English medium school husband apparently work multinational firm slight smudge otherwise content lifestyle good English language time face embarrassment due inability converse proficiently English get humiliated daughter want take PTA meeting husband take granted time elder sister life Manhattan invite Shashi US help set manage daughter’s wedding Skeptical apprehensive somehow Shashi manages reach US city spot advertisement English class one claim make confident language 4 week enrolls class that’s movie start remember one remarkable TV program childhood Jaban Sambhalke First saw promos movie thought would amplified version Gladly proved wrong idea Jaban Sambhalke wouldn’t put movie together thankfully movie doesn’t stop Along main theme movie also touch important aspect like selfrespect housewife’s role Indian society family value ending speech delivers almost fluent English really remarkable piece writing delivers aptly speech reflects thought family value respect togetherness movie progress script develops lot characteristic keeping main theme spotlight Though claim movie woman trying learn English movie wish taken light comedy give message subtly without disturbing playful comic charm Language barrier comic sentiment generally much struggle come cracker least someone crowd enjoys despair others try speak alien language movie steer clear kind humor see many instance find laughing accent mispronunciation wrong meaning fact last stand talking Hindi air hostess give perfect punchline Reminds post language Recently ranted lack quality actress Bollywood current landscape wish take word back Till couple year back nearly impossible feat lead actress entertainer crowd puller movie someone producer director would bank movie’s success indeed desperately searching lady house could take responsibility movie’s success shoulder time seem changing Today Vidya Balan given hit like Kahani Dirty Picture Parineeta Rani Mukharjee gave u Black Priyanka gave u 7 Khoon Maaf Shridevi English Vinglish future seems even brighter try look subject movie hero single handedly pulled movie read Dabangg Singham sibling concept appears superficial even trivial time purpose entertainment look movie mentioned see wide spectrum concept ranging thriller biopic audience treated well that’s really comforting change said let put word fact didn’t like much movie Mind trivial compared praise I’ve already bestowed Also I’m putting spoiler alert warning last paragraph well Although Shridevi quite perfectly presented person cannot speak English fails fluent Hindi sometimes let alone Marathi person named Godbole would never speak accented Hindi would name daughter Sapna I’d agreed Swapna much easily Hence keep wondering Madhuri Dixit would suited better role Another turn side story French fellow student romantic ring portrayed cook interest cooking skill could sufficiently good sub story rather make romantically involved Though factor trivial somehow could skip post Overall enjoy English class teach something language worth watchTags Bollywood Drama English Language English Medium School
191,320
The Legend and Hero NFTs
The Legend and Hero NFTs To build Bollyverse, a parallel Bollywood heroes dimension, Bolly Heroes brings about a limited edition NFT collection where your NFTs will be the stars of their films, animated series, games, and significantly more. The unique feature of this Bollyverse is that it collaborates with real partners like production houses, music marks, brands, big names, gaming studios, and animation organizations. This parallel Bollywood universe consists of Legend and Hero NFTs, explained below. LEGEND NFTs Legend NFTs includes 250 interesting NFTs addressing notorious scenes, characters, and outfits from 50 years of history of Bollywood motion pictures — the world’s largest entertainment industry! The most distinctive feature they portray is that they do not represent any real characters or people but closely resemble everything Bollywood stands for. If you hold the Legend collection, you are automatically eligible for 10% royalties that these NFTs grant, which seems like a great deal! This royalty can be earned, on transaction fees, revenue, rewards, and incentives within the Bollyverse. Early holders and participants get the most rewards, so buckle up before they sell out! Another advantage is that the collection of Legends convey a few rights on the booking of tasks and a few different exercises inside the Bollyverse for perpetuity. In the initial 15 days, the Legend NFTs can be exchanged by the Community. Therefore, in simple terms, one must hold legend NFTs for various future promotions and exclusive rewards. HERO NFTs Hero NFTs comprise 10000 interesting automatically generative NFTs with their motivations and prizes. Every Hero NFT has various characteristics and properties that will be disclosed near the dispatch. So what exactly makes them suitable and attractive for Indian consumers? Their uniqueness and appeal lie in the way they catch Indian Bollywood culture, the enthusiasm, and the fantasy that continues for each Indian just as worldwide residents. They subtly try to capture the vividness of how one’s character would like as these NFTs do not represent any real-life characters. Each from the massive array of heroes has traits, unique skills that will be instrumental in launching any new Bollyverse Projects like producing films, music, shows, products, and services inside the Bollyverse. These Hero unique skills can also be pooled or traded by the community to commission projects which also makes these unique and readily tradable by the community to commission projects. A few Heroes have a lot of credibility and hence influence over the Legends and Real NFTs. And the best part is, all Hero holders can join the Bollywood World governance and vote! We will distribute 30% of the exchange expense into the community wallet, which can be utilized for working and purchasing up the floor for giveaways. It is at long last an ideal opportunity to be the creator of your own Bollywood acting and afterward understand your best film, TV series, or comic ideas! About Bolly Heroes: Bolly Heroes is a limited NFT collection in which you may write, perform, and produce your tales and characters to deliver community-driven movies, games, events, and activities. Bolly Heroes is a platform where you can buy ultra-rare NFTs to collect and preserve as gifts from your favorite Bollywood stars. These NFTs are extremely rare since they do not expire but instead live for a lifetime. The fascinating characteristic of NFTs is that they act as a digital fortune for you. It is a new concept for those who respect the works of celebrities and are passionate admirers of Bollywood’s never-ending enchantment. Social Media Website | Discord | Telegram | Twitter | Opensea Collection
https://medium.com/@bollyheroesofficial/the-legend-and-hero-nfts-52300c89fe5a
['Bolly Heroes - Nfts In Bollyverse']
2021-11-26 09:20:22.317000+00:00
['Bollywood', 'Opensea', 'Nft Collectibles', 'Nft']
Title Legend Hero NFTsContent Legend Hero NFTs build Bollyverse parallel Bollywood hero dimension Bolly Heroes brings limited edition NFT collection NFTs star film animated series game significantly unique feature Bollyverse collaborates real partner like production house music mark brand big name gaming studio animation organization parallel Bollywood universe consists Legend Hero NFTs explained LEGEND NFTs Legend NFTs includes 250 interesting NFTs addressing notorious scene character outfit 50 year history Bollywood motion picture — world’s largest entertainment industry distinctive feature portray represent real character people closely resemble everything Bollywood stand hold Legend collection automatically eligible 10 royalty NFTs grant seems like great deal royalty earned transaction fee revenue reward incentive within Bollyverse Early holder participant get reward buckle sell Another advantage collection Legends convey right booking task different exercise inside Bollyverse perpetuity initial 15 day Legend NFTs exchanged Community Therefore simple term one must hold legend NFTs various future promotion exclusive reward HERO NFTs Hero NFTs comprise 10000 interesting automatically generative NFTs motivation prize Every Hero NFT various characteristic property disclosed near dispatch exactly make suitable attractive Indian consumer uniqueness appeal lie way catch Indian Bollywood culture enthusiasm fantasy continues Indian worldwide resident subtly try capture vividness one’s character would like NFTs represent reallife character massive array hero trait unique skill instrumental launching new Bollyverse Projects like producing film music show product service inside Bollyverse Hero unique skill also pooled traded community commission project also make unique readily tradable community commission project Heroes lot credibility hence influence Legends Real NFTs best part Hero holder join Bollywood World governance vote distribute 30 exchange expense community wallet utilized working purchasing floor giveaway long last ideal opportunity creator Bollywood acting afterward understand best film TV series comic idea Bolly Heroes Bolly Heroes limited NFT collection may write perform produce tale character deliver communitydriven movie game event activity Bolly Heroes platform buy ultrarare NFTs collect preserve gift favorite Bollywood star NFTs extremely rare since expire instead live lifetime fascinating characteristic NFTs act digital fortune new concept respect work celebrity passionate admirer Bollywood’s neverending enchantment Social Media Website Discord Telegram Twitter Opensea CollectionTags Bollywood Opensea Nft Collectibles Nft
191,321
Movie Review: Dhamaka
Movie Review: Dhamaka A thriller based on the actual reality of media houses and the kind of corruption that goes within them – in the name of “selling news”. The story follows the journey of a man against his conscience while doing a live reporting of events whilst on call with a threatening terrorist or you could just call him a frustrated Indian Citizen. Absolutely amazing performance by Kartik Aaryan who played the role of the anchor; Arjun Pathak. This movie keeps you on the edge of your seat right from the beginning. It all starts when the anchor gets a threatening call from this person in midst of his programme which naturally, he takes it to be a prank. But it was not a lie and within seconds there is a blast on the Mumbai Sea-Link. Instead of reporting it to the police the anchor sees an opportunity here for fame and TRPs!! It is even more surprising when the terrorist demands an apology from the ruling party minister in lieu of safety of the blast site victims. Dhamaka starts off superbly, comes to the point fast, gets slight sluggish in between but quickly picks speed again to conclude on a highly thought provoking note. Its unconventional climax may or may not appeal to all but here’s a film which deserves a watch for those fantastic performances. I would give this movie a 4/5 and would recommend it to you as it is something different from the Bollywood we watch on a regular scale.
https://medium.com/@yuvrajgambhir.99/movie-review-dhamaka-c73fe9a5d5b
['Young Man S Review']
2021-11-22 08:03:56.542000+00:00
['Movie Review', 'Bollywood', 'Kartik Aaryan']
Title Movie Review DhamakaContent Movie Review Dhamaka thriller based actual reality medium house kind corruption go within – name “selling news” story follows journey man conscience live reporting event whilst call threatening terrorist could call frustrated Indian Citizen Absolutely amazing performance Kartik Aaryan played role anchor Arjun Pathak movie keep edge seat right beginning start anchor get threatening call person midst programme naturally take prank lie within second blast Mumbai SeaLink Instead reporting police anchor see opportunity fame TRPs even surprising terrorist demand apology ruling party minister lieu safety blast site victim Dhamaka start superbly come point fast get slight sluggish quickly pick speed conclude highly thought provoking note unconventional climax may may appeal here’s film deserves watch fantastic performance would give movie 45 would recommend something different Bollywood watch regular scaleTags Movie Review Bollywood Kartik Aaryan
191,322
Neha Kakkar publicly got romantic with husband Rohan Preet Singh, liplocked in front of Eiffel Tower in Paris
Neha Kakkar publicly got romantic with husband Rohan Preet Singh, liplocked in front of Eiffel Tower in Paris The Bollywood Baba Nov 23, 2021·2 min read Bollywood’s famous singer Neha Kakkar often remains in the discussion. Neha Kakkar, who reached Mumbai from a small town, has earned a good name on the basis of her hard work. Although Neha Kakkar remains a topic of discussion about her songs. But ever since they got married, Neha remains a part of the gossip regarding her personal life as well. Now recently Neha Kakkar has shared very romantic pictures with her husband during vacations. Seeing these pictures, the fans of Neha Kakkar and Rohan Preet Singh are also becoming very happy. Also Read: Priyanka Chopra shared the first post amid reports of separation with her husband, a new look was seen in the poster of ‘Matrix’ Neha Kakkar is very active on social media. She often shares many of her pictures and videos with fans. Now recently Neha Kakkar has shared beautiful pictures of Paris Vacations with her husband Rohan Preet Singh. In these pictures, both Rohan and Neha are seen standing in front of the Eiffel Tower in a very romantic style. These pictures of Neha and Rohan Preet are also becoming increasingly viral on social media. View this post on Instagram A post shared by Neha Kakkar (Mrs. Singh) (@nehakakkar) Neha Kakkar has shared these pictures through her official Instagram account. In these pictures, Neha Kakkar is wearing a red dress and Neha is kissing her husband Rohan Preet Singh. In these pictures, the romantic style of both of them while lip-locking is being liked by their fans. Sharing the pictures, Neha wrote in the caption, ‘Paris, the city of love, is very beautiful! But only when you are around, no love without you.’ Also Read: Vir Das reacted to the statement of ‘two India’, ‘If you do not laugh at my words, do not laugh’ Her husband Rohan Preet Singh has also reacted to this post of Neha Kakkar. Commenting on this post, Rohan Preet wrote, ‘I love you the most, love.’ This picture of Neha and Rohan Preet Singh is being liked a lot. Neha’s brother Tony Kakkar has also commented on this post and given it the title of Photo of the Year. Let us inform you that Neha Kakkar and Rohan Preet Singh got married on 24 October 2020 last year. Both were dating each other for a long time before this.
https://medium.com/@thebollywoodbaba/neha-kakkar-publicly-got-romantic-with-husband-rohan-preet-singh-liplocked-in-front-of-eiffel-6190221651cc
['The Bollywood Baba']
2021-11-23 18:45:05.377000+00:00
['Bollywood', 'Entertainment', 'Nehakakkar']
Title Neha Kakkar publicly got romantic husband Rohan Preet Singh liplocked front Eiffel Tower ParisContent Neha Kakkar publicly got romantic husband Rohan Preet Singh liplocked front Eiffel Tower Paris Bollywood Baba Nov 23 2021·2 min read Bollywood’s famous singer Neha Kakkar often remains discussion Neha Kakkar reached Mumbai small town earned good name basis hard work Although Neha Kakkar remains topic discussion song ever since got married Neha remains part gossip regarding personal life well recently Neha Kakkar shared romantic picture husband vacation Seeing picture fan Neha Kakkar Rohan Preet Singh also becoming happy Also Read Priyanka Chopra shared first post amid report separation husband new look seen poster ‘Matrix’ Neha Kakkar active social medium often share many picture video fan recently Neha Kakkar shared beautiful picture Paris Vacations husband Rohan Preet Singh picture Rohan Neha seen standing front Eiffel Tower romantic style picture Neha Rohan Preet also becoming increasingly viral social medium View post Instagram post shared Neha Kakkar Mrs Singh nehakakkar Neha Kakkar shared picture official Instagram account picture Neha Kakkar wearing red dress Neha kissing husband Rohan Preet Singh picture romantic style liplocking liked fan Sharing picture Neha wrote caption ‘Paris city love beautiful around love without you’ Also Read Vir Das reacted statement ‘two India’ ‘If laugh word laugh’ husband Rohan Preet Singh also reacted post Neha Kakkar Commenting post Rohan Preet wrote ‘I love love’ picture Neha Rohan Preet Singh liked lot Neha’s brother Tony Kakkar also commented post given title Photo Year Let u inform Neha Kakkar Rohan Preet Singh got married 24 October 2020 last year dating long time thisTags Bollywood Entertainment Nehakakkar
191,323
Palak Tiwari wiki, age, Height, Mother, Family, Boyfriend, instagram, movie, Income, Net Worth, & More
Palak Tiwari is a 21 year old (born: 8 October 2000) actress and daughter of a famous actress “Shweta Tiwari”. Know more about Palak Tiwari wiki and more. Palak Tiwari Wiki Today we are going to tell in this post about Palak Tiwari wiki, age, Height, Mother, Family, Boyfriend, instagram, movie, Income, Net Worth, & More Palak Tiwari is a 21 year old Indian Actress, Fashion Model and also the daughter of famous TV actress “ Shweta Tiwari” and father “ Raja Choudhary” (TV Actor). He also has a half-brother, his name is “ Reyansh Kohli “. Recently she is 21 years old, she was born on 8 October 2000 in Mumbai, Maharashtra, India. Palak did his schooling from Singapore International School located in Mumbai and did his graduation from “ Mithibai College, Mumbai “ college. Recently Palak Tiwari acted in her music video “Bijli Bijli” for “Hardy Sandhu”. Bijli Bijli Songs are also becoming quite viral. We will update the information as soon as we get information about Palak Tiwari. so Thanks! Read More
https://medium.com/@celebsbioworldofficial/palak-tiwari-wiki-age-height-mother-family-boyfriend-instagram-movie-income-net-worth-e2e810160526
['Celebsbioworld Official']
2021-11-24 22:08:13.555000+00:00
['Celebrity', 'Wiki', 'Instagram', 'Trending', 'Bollywood']
Title Palak Tiwari wiki age Height Mother Family Boyfriend instagram movie Income Net Worth MoreContent Palak Tiwari 21 year old born 8 October 2000 actress daughter famous actress “Shweta Tiwari” Know Palak Tiwari wiki Palak Tiwari Wiki Today going tell post Palak Tiwari wiki age Height Mother Family Boyfriend instagram movie Income Net Worth Palak Tiwari 21 year old Indian Actress Fashion Model also daughter famous TV actress “ Shweta Tiwari” father “ Raja Choudhary” TV Actor also halfbrother name “ Reyansh Kohli “ Recently 21 year old born 8 October 2000 Mumbai Maharashtra India Palak schooling Singapore International School located Mumbai graduation “ Mithibai College Mumbai “ college Recently Palak Tiwari acted music video “Bijli Bijli” “Hardy Sandhu” Bijli Bijli Songs also becoming quite viral update information soon get information Palak Tiwari Thanks Read MoreTags Celebrity Wiki Instagram Trending Bollywood
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Ayushmann Khurrana motivated the fans by sharing the picture, see the viral photo
Ayushmann Khurrana motivated the fans by sharing the picture, see the viral photo Ayushmann Khurrana is very much in a discussion about his looks and tremendous acting. Along with this, he keeps sharing his social media handle updates related to his upcoming film with the fans. Now on Monday, he has shared a picture motivating the fans, in which he is seen in a very cool look. Also Read: The first poster of Shahid Kapoor’s film ‘Jersey’ came out, the trailer will be released on this day In the photo, the actor can be seen standing in front of the mirror and flaunting his abs while pulling his gym wear up. Looking at his look in the photo, it is known that this picture is from the set of the film Chandigarh Kare Aashiqui. The actor plays a gym and fitness trainer and cross-functional athlete in the film. Whose dream is to win the campaign, but suddenly there are many ups and downs due to the arrival of Vaani Kapoor in her life. So their actress Vaani Kapoor is playing the role of a yoga trainer. View this post on Instagram A post shared by Ayushmann Khurrana (@ayushmannk) Sharing this picture on social media, he wrote Monday Motivation, Chandigarh Kare Aashiqui Along with this he has also written the release date of the film. So far, more than 3 lakh people have liked the photo on Instagram and are giving their feedback by commenting. Actress Vaani Kapoor is playing an important role with him in the film. Directed by Abhishek Kapoor, the film is being produced by his wife Pragya Kapoor. Also Read: Bharti Singh kissed on the cheeks of Salman Khan, said today will be a blast… If we talk about his work front, then he will be seen in the role of the main doctor for the first time in Junglee Pictures’ film Doctor Ji apart from Chandigarh Kare Aashiqui. Actress Rakul Preet Singh and Shefali Shah are also playing important roles with him in this film. Directed by Anubhuti Kashyap, the film will hit the theaters next year. Apart from this, the actor will be seen in Anubhav Sinha’s film Anek. Ayushmann is playing an important role as Joshua in this film.
https://medium.com/@thebollywoodbaba/ayushmann-khurrana-motivated-the-fans-by-sharing-the-picture-see-the-viral-photo-5b8fb6c291cf
['The Bollywood Baba']
2021-11-22 11:14:31.364000+00:00
['Bollywood', 'Entertainment']
Title Ayushmann Khurrana motivated fan sharing picture see viral photoContent Ayushmann Khurrana motivated fan sharing picture see viral photo Ayushmann Khurrana much discussion look tremendous acting Along keep sharing social medium handle update related upcoming film fan Monday shared picture motivating fan seen cool look Also Read first poster Shahid Kapoor’s film ‘Jersey’ came trailer released day photo actor seen standing front mirror flaunting ab pulling gym wear Looking look photo known picture set film Chandigarh Kare Aashiqui actor play gym fitness trainer crossfunctional athlete film Whose dream win campaign suddenly many ups down due arrival Vaani Kapoor life actress Vaani Kapoor playing role yoga trainer View post Instagram post shared Ayushmann Khurrana ayushmannk Sharing picture social medium wrote Monday Motivation Chandigarh Kare Aashiqui Along also written release date film far 3 lakh people liked photo Instagram giving feedback commenting Actress Vaani Kapoor playing important role film Directed Abhishek Kapoor film produced wife Pragya Kapoor Also Read Bharti Singh kissed cheek Salman Khan said today blast… talk work front seen role main doctor first time Junglee Pictures’ film Doctor Ji apart Chandigarh Kare Aashiqui Actress Rakul Preet Singh Shefali Shah also playing important role film Directed Anubhuti Kashyap film hit theater next year Apart actor seen Anubhav Sinha’s film Anek Ayushmann playing important role Joshua filmTags Bollywood Entertainment
191,325
Talaash (2012) — Review
Talaash (2012) — Review Release Date: November 30th, 2012 Genre: Drama, Thriller, Crime Rating: 7.5 Playtime: 2hrs 19mins Cast: Aamir Khan, Rani Mukharjee and Karina Kapoor Director: Reema Kagti. Plot: Aamir Khan always gives us a new surprise whenever we watch his film……..Every time a new subject & a unique way of presentation, a unique style of execution…….Talaash is the biggest surprise given by Aamir……It’s a murder mystery…Till now we’ve watched various murder mysteries through films, through TV serials but Talaash is beyond our imagination. It holds your breath from 1st frame till the last frame. It starts from a road accident happens near Worli Seaface, where all of a sudden a car comes on an empty road & dashes the footpath & jumps into the sea. The person inside the car is a famous Actor Arman Kapoor who dies due to drowning in the sea. There the investigation of this accident starts. From past 2–3 years similar kind of accidents often happens on the same spot but due to improper evidences these cases were moves to A-File cases. Now the investigation of these cases is handed over to Inspector Surjan Shekhavat (Aamir Khan). On the parallel lines, Aamir’s personal life is already disturbed & this accident adds to his disturbed married life with his wife Roshni (Rani Mukherjee). This accident reminds him of a similar accidental death of his son Karan. The memories of this painful situation always haunts him. In the process of investigation, he comes across a Prostitute named Rosy (Kareena Kapoor) who helps him at every step of investigation. She also gives him an emotional support. So this murder mystery goes parallel with Aamir’s personal life. How he solves this mystery & his persoanl life, how the ‘Talaash’ ends, the answer lies in the 2 & half ours of the movie. This movie makes u speechless. Every time you come up with a new suspect but within a fraction of second you realize you are wrong. Your brain stops working while finding the answers but the mystery keeps on going, adding more & more to your confusion. Reema Kagti & Zoya Akhtar’s compact script compel you stick to your seats. Kagti’s direction is too good. Especially in Aamir’s case. Most prominent directorial punch in the film is, the situation when Aamir thinks of the possibilities he could do to save his son. Conclusion: Though this story is a Fiction but the impact is in such a way that you start believing its real. Kareena looks beautiful on the screen, her performance is very natural. Though Rani doesn’t have much role but she has given her best. Ram Sampath’s music keeps revolving in your mind, very situational. New upcoming star Nawazuddin Siddiqui who played “Langda Taimur” also leaves a strong impression on everyone’s mind. Others have also performed well. And last but not at all least Mr.Aamir Khan, he always stick to his title “The Perfectionist”. Whichever role he plays he just goes into it in such a way that you cant distinguish between Aamir & his character just like the character Surjan Shekhavat. His performance is enriched by the dialogues written by Farhan Akhtar & Anurag Kashyap. So do watch this movie to unfold the unthinkable, unimaginable murder mystery.
https://medium.com/ninerpeak/talaash-2012-review-a1199a599678
['Parag Joshi']
2016-12-10 20:45:06.782000+00:00
['Movies', 'Bollywood', 'Conspiracy', 'Drama', 'Thriller']
Title Talaash 2012 — ReviewContent Talaash 2012 — Review Release Date November 30th 2012 Genre Drama Thriller Crime Rating 75 Playtime 2hrs 19mins Cast Aamir Khan Rani Mukharjee Karina Kapoor Director Reema Kagti Plot Aamir Khan always give u new surprise whenever watch film……Every time new subject unique way presentation unique style execution……Talaash biggest surprise given Aamir……It’s murder mystery…Till we’ve watched various murder mystery film TV serial Talaash beyond imagination hold breath 1st frame till last frame start road accident happens near Worli Seaface sudden car come empty road dash footpath jump sea person inside car famous Actor Arman Kapoor dy due drowning sea investigation accident start past 2–3 year similar kind accident often happens spot due improper evidence case move AFile case investigation case handed Inspector Surjan Shekhavat Aamir Khan parallel line Aamir’s personal life already disturbed accident add disturbed married life wife Roshni Rani Mukherjee accident reminds similar accidental death son Karan memory painful situation always haunt process investigation come across Prostitute named Rosy Kareena Kapoor help every step investigation also give emotional support murder mystery go parallel Aamir’s personal life solves mystery persoanl life ‘Talaash’ end answer lie 2 half movie movie make u speechless Every time come new suspect within fraction second realize wrong brain stop working finding answer mystery keep going adding confusion Reema Kagti Zoya Akhtar’s compact script compel stick seat Kagti’s direction good Especially Aamir’s case prominent directorial punch film situation Aamir think possibility could save son Conclusion Though story Fiction impact way start believing real Kareena look beautiful screen performance natural Though Rani doesn’t much role given best Ram Sampath’s music keep revolving mind situational New upcoming star Nawazuddin Siddiqui played “Langda Taimur” also leaf strong impression everyone’s mind Others also performed well last least MrAamir Khan always stick title “The Perfectionist” Whichever role play go way cant distinguish Aamir character like character Surjan Shekhavat performance enriched dialogue written Farhan Akhtar Anurag Kashyap watch movie unfold unthinkable unimaginable murder mysteryTags Movies Bollywood Conspiracy Drama Thriller
191,326
Nusrat Jahan did a ‘bold’ dance wearing a bralette on the song ‘Lover’, fans said, ‘Osam Honey’
Nusrat Jahan did a ‘bold’ dance wearing a bralette on the song ‘Lover’, fans said, ‘Osam Honey’ Nusrat Jahan has shared a video on Instagram, in which she can be seen dancing to Diljit Dosanjh’s song ‘Lover’. Sharing the video, Nusrat Jahan wrote, ‘Because I love this song.’ The hashtag of the song ‘Lover’ has been given and she has written that she is listening to this song continuously. Also Read: Swara Bhaskar is soon going to be a mother in this way, ‘Veere Di Wedding’ actress said- I always wanted children and family … Nusrat Jahan can be seen posing in two different styles wearing a bralette in the video. First, in the video, she is making her face look at the camera. After this, she is seen in the second pose with makeup and she is seen flying to the audience. This video of Nusrat Jahan has gone viral. Many people are commenting on it. One fan has written, ‘So sweet queen’ while a fan has also written ‘Osam Honey’. Many people have heart and fire on it. also shared emoji View this post on Instagram A post shared by Nusrat (@nusratchirps) Nusrat Jahan has shared a video on Instagram, in which she can be seen dancing to Diljit Dosanjh’s song ‘Lover’. Sharing the video, Nusrat Jahan wrote, ‘Because I love this song.’ The hashtag of the song ‘Lover’ has been given and she has written that she is listening to this song continuously. Also Read: Umar Riaz and Prateek Sahajpal clashed again in Bigg Boss 15, the matter reached a scuffle Nusrat Jahan can be seen posing in two different styles wearing a bralette in the video. First, in the video, she is making her face look at the camera. After this, she is seen in the second pose with makeup and she is seen flying to the audience. This video of Nusrat Jahan has gone viral. Many people are commenting on it. One fan has written, ‘So sweet queen’ while a fan has also written ‘Osam Honey’. Many people have heart and fire on it. also shared emoji Nusrat Jahan is an MP from Trinamool Congress. She has also appeared in many films. She is an MP from Bengal. Nusrat Jahan often shares her pictures and videos, which go viral very fast. Nusrat Jahan’s films are very much liked.
https://medium.com/@thebollywoodbaba/nusrat-jahan-did-a-bold-dance-wearing-a-bralette-on-the-song-lover-fans-said-osam-honey-8dd24e35c98b
['The Bollywood Baba']
2021-11-25 15:47:59.644000+00:00
['Bollywood', 'Entertainment']
Title Nusrat Jahan ‘bold’ dance wearing bralette song ‘Lover’ fan said ‘Osam Honey’Content Nusrat Jahan ‘bold’ dance wearing bralette song ‘Lover’ fan said ‘Osam Honey’ Nusrat Jahan shared video Instagram seen dancing Diljit Dosanjh’s song ‘Lover’ Sharing video Nusrat Jahan wrote ‘Because love song’ hashtag song ‘Lover’ given written listening song continuously Also Read Swara Bhaskar soon going mother way ‘Veere Di Wedding’ actress said always wanted child family … Nusrat Jahan seen posing two different style wearing bralette video First video making face look camera seen second pose makeup seen flying audience video Nusrat Jahan gone viral Many people commenting One fan written ‘So sweet queen’ fan also written ‘Osam Honey’ Many people heart fire also shared emoji View post Instagram post shared Nusrat nusratchirps Nusrat Jahan shared video Instagram seen dancing Diljit Dosanjh’s song ‘Lover’ Sharing video Nusrat Jahan wrote ‘Because love song’ hashtag song ‘Lover’ given written listening song continuously Also Read Umar Riaz Prateek Sahajpal clashed Bigg Boss 15 matter reached scuffle Nusrat Jahan seen posing two different style wearing bralette video First video making face look camera seen second pose makeup seen flying audience video Nusrat Jahan gone viral Many people commenting One fan written ‘So sweet queen’ fan also written ‘Osam Honey’ Many people heart fire also shared emoji Nusrat Jahan MP Trinamool Congress also appeared many film MP Bengal Nusrat Jahan often share picture video go viral fast Nusrat Jahan’s film much likedTags Bollywood Entertainment
191,327
Vicky Kaushal or Allu Sirish: Who Wore It Best?
Vicky Kaushal or Allu Sirish: Who Wore It Best? Celebrities are always taking risks with their fashion. It’s the nature of their job. Many times, they can either pull it off or completely miss the mark. Just this week, two celebrities have emerged to take the internet by storm with their style choices. Vicky Kaushal wore a shirt that said: “I love my life” on the front and “I love my wife” on the back while Allu Sirish wore a tank top that read “I heart my life” on one side and “I heart my wife” on the other. So which celebrity is your favorite? Vote in our poll below to let us know! Style is a way to express yourself. When you wear something you like or that feels right for you, it becomes part of your identity. It’s no surprise then that even celebrities are constantly updating their styles. One celebrity whose style has changed considerably over the years is Vicky Kaushal. His outfits have gone from being traditional to being more stylish and sophisticated over time. Allu Sirish, on the other hand, has stayed true to his classic style. Here are some ways in which these two actors have different approaches to fashion. Vicky Kaushal has been a style chameleon over the past few years. In his earlier days, he wore traditional outfits, but as his career progressed, he updated his look to a more stylish and sophisticated attire. Occasionally he would wear a traditional outfit on occasion, but for the most part, it’s not something you would see on him anymore. He now wears a variety of outfits from different styles, including suits and even a dhoti with a coat. Allu Sirish has stayed true to his classic style over the years. His style is typically very simple, consisting of shirts and pants. He doesn’t wear many accessories or stylish clothing, but he still manages to look great. He sticks to what he feels comfortable in and what suits him best. So who wore it best? Little can be said for sure because Allu Sirish has never made an effort to update his style as Vicky Kaushal has done. However, it’s important to note that Vicky Kaushal has changed his appearance to better fit the market and what is popular in India today. Allu Sirish has been a style icon for decades. His style is timeless and classic, with a touch of the old world. He usually wears traditional Indian clothes, kurtas, and sherwanis. When he does wear something different, he knows how to make it look like it’s meant to be.
https://medium.com/@freed2438/vicky-kaushal-or-allu-sirish-who-wore-it-best-62b69f2ea455
['Ajay Rawat']
2021-11-25 04:09:10.713000+00:00
['Fashion', 'Fashion Trends', 'Fashionblogger', 'Bollywood', 'Indian']
Title Vicky Kaushal Allu Sirish Wore BestContent Vicky Kaushal Allu Sirish Wore Best Celebrities always taking risk fashion It’s nature job Many time either pull completely miss mark week two celebrity emerged take internet storm style choice Vicky Kaushal wore shirt said “I love life” front “I love wife” back Allu Sirish wore tank top read “I heart life” one side “I heart wife” celebrity favorite Vote poll let u know Style way express wear something like feel right becomes part identity It’s surprise even celebrity constantly updating style One celebrity whose style changed considerably year Vicky Kaushal outfit gone traditional stylish sophisticated time Allu Sirish hand stayed true classic style way two actor different approach fashion Vicky Kaushal style chameleon past year earlier day wore traditional outfit career progressed updated look stylish sophisticated attire Occasionally would wear traditional outfit occasion part it’s something would see anymore wear variety outfit different style including suit even dhoti coat Allu Sirish stayed true classic style year style typically simple consisting shirt pant doesn’t wear many accessory stylish clothing still manages look great stick feel comfortable suit best wore best Little said sure Allu Sirish never made effort update style Vicky Kaushal done However it’s important note Vicky Kaushal changed appearance better fit market popular India today Allu Sirish style icon decade style timeless classic touch old world usually wear traditional Indian clothes kurta sherwanis wear something different know make look like it’s meant beTags Fashion Fashion Trends Fashionblogger Bollywood Indian
191,328
Bigg Boss 15: Vip members split! Umar Riya and Karan Kundrra clash in the affair of sending Jai Prateek to jail
Bigg Boss 15: Vip members split! Umar Riya and Karan Kundrra clash in the affair of sending Jai Prateek to jail The ‘Bigg Boss’ house is currently divided into two parts. One part is of VIP members and the other is of common householders. The VIP members are Karan Kundrra, Tejashwi, Umar Riaz, Nishant Bhatt, and Vishal Kotian. At the same time, among the common householders are Jai Bhanushali, Neha Bhasin, Prateek Sahajpal, Rajiv, Simba, and Shamita Shetty. Also Read: Parineeti Chopra, who was shooting in the snowy plains, remembered the Maldives, shared a picture of wearing a yellow monokini Recently, Bigg Boss gave a task to the family members in which the VIP members do not have to do any household work and have to get all their work done by the common householders. Yesterday, a lot of heat was seen between VIP and non-VIP members in getting this work done, but today this heat will be between VIP members only when Karan Kundra will cut off Umar’s talk. View this post on Instagram A post shared by ColorsTV (@colorstv) Colors have shared the promo of today’s episode on his Instagram in which VIP members are seen giving some punishment to Jai and Prateek, during this time Umar gives his feedback, only then Karan cuts his words and starts speaking. Umar does not like this action of Karan at all and he gets angry with Karan and Tejashwi. Meanwhile, Vishal tries to convince them, but Umar does not listen to anyone. Seeing Umar reacting like this, Karan’s mercury also gets high and he kicks the table in anger. Watch video. Also Read: Nusrat Bharucha adopted such a unique method to look pregnant in the film ‘Chhori’, the actress did this work for 25 days Apart from this, Colors has shared another video on its Insta, in which Neh and Tejashwi seem to be fighting over ration. It is seen in the video that Bigg Boss gives only two minutes to the family members to bring ration and this is where Tejashwi and Neha get into an argument.
https://medium.com/@thebollywoodbaba/bigg-boss-15-vip-members-split-92a2c1dc5ed1
['The Bollywood Baba']
2021-11-16 18:08:50.068000+00:00
['Biggboss15', 'Bollywood', 'Entertainment']
Title Bigg Boss 15 Vip member split Umar Riya Karan Kundrra clash affair sending Jai Prateek jailContent Bigg Boss 15 Vip member split Umar Riya Karan Kundrra clash affair sending Jai Prateek jail ‘Bigg Boss’ house currently divided two part One part VIP member common householder VIP member Karan Kundrra Tejashwi Umar Riaz Nishant Bhatt Vishal Kotian time among common householder Jai Bhanushali Neha Bhasin Prateek Sahajpal Rajiv Simba Shamita Shetty Also Read Parineeti Chopra shooting snowy plain remembered Maldives shared picture wearing yellow monokini Recently Bigg Boss gave task family member VIP member household work get work done common householder Yesterday lot heat seen VIP nonVIP member getting work done today heat VIP member Karan Kundra cut Umar’s talk View post Instagram post shared ColorsTV colorstv Colors shared promo today’s episode Instagram VIP member seen giving punishment Jai Prateek time Umar give feedback Karan cut word start speaking Umar like action Karan get angry Karan Tejashwi Meanwhile Vishal try convince Umar listen anyone Seeing Umar reacting like Karan’s mercury also get high kick table anger Watch video Also Read Nusrat Bharucha adopted unique method look pregnant film ‘Chhori’ actress work 25 day Apart Colors shared another video Insta Neh Tejashwi seem fighting ration seen video Bigg Boss give two minute family member bring ration Tejashwi Neha get argumentTags Biggboss15 Bollywood Entertainment
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When Kareena Kapoor saw Saif Ali Khan with an unknown woman in the house! Such was the condition of the actor
When Kareena Kapoor saw Saif Ali Khan with an unknown woman in the house! Such was the condition of the actor The Bollywood Baba Nov 18, 2021·2 min read Actor Saif Ali Khan is currently seen promoting his film ‘Bunty Aur Babli 2’. Apart from Saif, the film also stars Rani Mukerji, Siddhant Chaturvedi and Sharvari in lead roles. ‘Bunty Aur Babli 2’ is going to hit the theaters on November 19. During the promotion, Saif has been in the news for some of his personal revelations. Saif revealed Recently, Saif has disclosed that once an unknown woman suddenly entered his house, he was really scared. Along with this, Saif also told that when Kareena saw that woman, how was her reaction, how her living wife made her condition. Also Read: Bigg Boss 15: Vip members split! Umar Riya and Karan Kundrra clash in the affair of sending Jai Prateek to jail When Kareena saw Saif in this condition! During a conversation with Rani Mukerji on Yash Raj Films’ official YouTube channel, Saif told that the incident happened two years ago when he lived in his ‘old flat’ Fortune Heights apartment with his wife Kareena Kapoor and son Taimur Ali Khan. Saif further told that when a woman rang the doorbell, I opened the door, she came inside the house. View this post on Instagram A post shared by Kareena Kapoor Khan (@kareenakapoorkhan) Such was the reaction of Kareena Saif said- The woman looking at me says, ‘So, this is where you live’. She went straight upstairs with great confidence. The unknown lady had come very well prepared and was not doing anything wrong, so I could not stop her. Saif further said that Kareena and I were watching him carefully. After this, Kareena asked me and said, ‘Won’t you say anything?’, Also Read: Parineeti Chopra, who was shooting in the snowy plains, remembered the Maldives, shared a picture of wearing a yellow monokini Saif was terribly scared On this Saif said that when the woman came inside, I was very scared and could not understand what I should do. I was thinking, ‘Do I know this woman?’ I said what are you doing here?’ The lady said ok and then she turned and went out. On Saif’s statement, Rani Mukerji gets shocked and asks him how the woman was allowed to go inside the building by security. To this Saif said in response that he does not know anything about this.
https://medium.com/@thebollywoodbaba/when-kareena-kapoor-saw-saif-ali-khan-with-an-unknown-woman-in-the-house-1246b039076f
['The Bollywood Baba']
2021-11-18 06:06:02.355000+00:00
['Bollywood', 'Entertainment']
Title Kareena Kapoor saw Saif Ali Khan unknown woman house condition actorContent Kareena Kapoor saw Saif Ali Khan unknown woman house condition actor Bollywood Baba Nov 18 2021·2 min read Actor Saif Ali Khan currently seen promoting film ‘Bunty Aur Babli 2’ Apart Saif film also star Rani Mukerji Siddhant Chaturvedi Sharvari lead role ‘Bunty Aur Babli 2’ going hit theater November 19 promotion Saif news personal revelation Saif revealed Recently Saif disclosed unknown woman suddenly entered house really scared Along Saif also told Kareena saw woman reaction living wife made condition Also Read Bigg Boss 15 Vip member split Umar Riya Karan Kundrra clash affair sending Jai Prateek jail Kareena saw Saif condition conversation Rani Mukerji Yash Raj Films’ official YouTube channel Saif told incident happened two year ago lived ‘old flat’ Fortune Heights apartment wife Kareena Kapoor son Taimur Ali Khan Saif told woman rang doorbell opened door came inside house View post Instagram post shared Kareena Kapoor Khan kareenakapoorkhan reaction Kareena Saif said woman looking say ‘So live’ went straight upstairs great confidence unknown lady come well prepared anything wrong could stop Saif said Kareena watching carefully Kareena asked said ‘Won’t say anything’ Also Read Parineeti Chopra shooting snowy plain remembered Maldives shared picture wearing yellow monokini Saif terribly scared Saif said woman came inside scared could understand thinking ‘Do know woman’ said here’ lady said ok turned went Saif’s statement Rani Mukerji get shocked asks woman allowed go inside building security Saif said response know anything thisTags Bollywood Entertainment
191,330
Bollywood’s passive-aggressive attitude towards Hinduism
But when it comes to a Hindu god, the very existence of the gods is questioned, and not just questioned, ridiculed, lampooned. Even the main godman in the end who questions and torments the female character is a Hindu, and not a Muslim or a Christian. If you say this is because maybe the female character was a Hindu, then in this case, why not have a Muslim female character or a Christian female character? There was no particular reason for the female character to be a Hindu, just like there is no particular reason for Rishi Kapoor’s character in 102 Not Out to seek solace in a temple rather than a church. Coming back to PK, whereas, when the central character of the film PK questions other religions, he is not questioning their gods or making fun of their gods, he is simply questioning the way people try to placate the gods or try to make profit out of people’s blind belief. Visuals are very important. If you can see the pattern, you will notice how Bajirao Peshwa has been depicted in Bajirao-Mastani, how Maharawal is shown in Padmavati, and then contrast, how Akbar is shown in Jodha-Akbar. These visuals are meant for your subconscious. Talking about visuals, I remember the first visual of a Brahmin scolding a lower caste and making all sorts of violent gestures just because the person of the lower caste accidentally bumps into him in a black-and-white movie. That made an imprint for a long time and whenever I saw a Brahmin or whenever I read about a Brahmin, that image popped inside my head. Of course, all the atrocity literature that you constantly come across played an important role too. Until I started reading alternative literature I always had this underlying negative attitude towards Brahmins. The small difference is, whereas all the religions are questioned, Hinduism is ridiculed, and the ridicule is highlighted in a long sequence when one of the greatest Hindu gods, Shiva (a person acting as Shiva in a nautanki, not actual Shiva) is shown crawling under the seats or hiding in a toilet. PK. Yes, I know plenty has been written on the film but no harm in repeating it. When many Hindus started protesting that in the film Hindu gods, especially Shiva, are ridiculed, the makers of the film insisted that all religions are questioned in the film and to an extent, they are right. My wife and daughter went to see Hichki recently, a story about a woman with Tourrette Syndrome who wants to become a teacher in a school. Wherever she goes she faces rejection. Guess who gives her a chance; a Muslim principal of a Christian school. Yup. Take for example the above-mentioned movie 102 Not Out. Yoga is made fun of. The grumpy, grouchy, lazy and timid character played by Rishi Kapoor who has no zest for life does anulom-vilom. Amitabh Bachchan’s character mocks the swaas-kriya. Subtle, but such things make strong imprints. I’m talking about the pattern. I’m talking about the passive-aggressive attitude that manifests in Bollywood films, advertisements, and even popular literature. But, here I’m just focusing on Bollywood. Being one of the major religions in India, why should there be a problem if a character in an Indian movie sits in a church, whether he or she is a Christian or not? Of course, in an ideal world, in a world where all communities are treated equally, all religions are respected, and thousands of organizations are not converting the crap out of unsuspecting people, there shouldn’t be a problem. The character can be from a tiny tribal religion from Andaman Nicobar Islands whose followers shoot arrows at helicopters thinking that they are giant birds, for all I care. In the above-mentioned movie, why did Rishi Kapoor’s character sit inside a church? Why not in a temple? Is he a Christian? If yes, why does the theme have to be about Christian characters? Would the characters look uncool had they been temple-going Hindus? Do the makers of the movie think the urban audience won’t be able to relate to temple-going characters? Something of the same sort happens when you have been sensitized towards a particular issue: you begin to recognize patterns that others can’t. Of course, sometimes you begin to see patterns where none exist because you are too eager to find those patterns. But sometimes these patterns are too obvious. My grandmother often used to say that before my birth, she had never seen a disabled person. After my birth, she could spot people with disabilities everywhere (because I was born with a disability). My disability sensitized her towards a part of worldly reality she was totally oblivious to simply because she hadn’t experienced it herself. After reading what I’m writing, you may think that I am raking up some conspiracy theory or, I’m one of those “Right Wing” Sanghis constantly demonizing minorities and claiming that Hinduism is being targeted. They show lots of stuff in the trailer and eventually, they show that Rishi Kapoor’s character is going through some existential dilemma and he ends up sitting in a church. Something in the scene put me off and without making it apparent to my daughter, I changed the video quickly and loaded one of the funny videos she was insisting on watching. My daughter was insisting that we watch “funny videos” on YouTube (casting on TV) while she had her scrambled egg breakfast and waited for her math teacher to show up. When I started the YouTube app, I came across the trailer of the upcoming Amitabh Bachchan-Rishi Kapoor flick, 102 Not Out. I like both the actors, so I insisted that before we proceeded to funny videos, we should watch the trailer. — Make fun of Hindu gods in the name of tolerance and sense of humor but never apply the same yardstick to other religions. — A good message or an inspiring manifestation comes to the protagonist only in the form of a Christian or a Muslim scripture, never from a Hindu scripture. — Create special circumstances where a person chanting a Hindu prayer is also doing something nasty such as stealing, beating up or misbehaving. On the other hand, a person chanting a Christian or a Muslim prayer is always dignified and up to some serious work, even if illegal. — Show a person misbehaving or doing a very filthy act immediately after praying in front of a Hindu deity or coming out of the temple. — Question religious practices and rites when they are taking place, create doubt and in general, create an atmosphere of cynicism around those practices and rites. — Make subtle, disparaging remarks such as what stupid rituals you have or what silly gods you have. — A person who speaks fluent English is educated and smart. A person who speaks fluent Urdu is cultured, refined and literary. A person who speaks fluent Hindi is either a comedian or a conniving, vile person. — If a kid studies in a good school, it is always a Christian missionary school with fathers and sisters moving around wearing cloaks. — When a destitute child in a movie is adopted, he/she is always adopted or sheltered by a pious Christian or Muslim, never buy a pious Hindu. — A nice person who comes to help the hero or his family is always a Muslim or a Christian — this is highlighted by the way the person plays or through the surroundings. — Show the hero entering the temple or interacting with the deity as if he is doing a favor by coming to the temple. The body language, the smug look on the face, nothing tells that the person has a trace of devotion. — Name the characters Ram, Krishna, Shiva or any other Hindu God and then make other characters call them names, or make the characters named after Hindu gods do nasty things. You may say that Hindus themselves lampoon their gods and goddesses especially during Ramlila and other religious festivals, and even in various film comedies, but this is primarily the impact of a lopsided and motivated popular culture. If you don’t take your gods seriously, you don’t take your religion seriously, and when you don’t take your religion seriously, it is easier to convert you. Have you seen Judwa 2? In the movie there is a song Ganpati Bappa Moriya Pareshaan Karen Mujhe Chhoriya. Now, what sense does it make to make the central character of the movie sing such a song in a temple in front of the gigantic idol of Ganpati? The character repeatedly turns his back towards the idol and condescendingly folds his hands behind his head as if doing a favour to the idol by folding his hands. Visuals. Subconscious. Can the same feat, especially in India, be carried out in a church or in a mosque? If yes, well, there is nothing to argue about. Why don’t Muslims lampoon their god? In Western societies, whereas Christians do lampoon Jesus, in India the story is totally different. Why don’t Sikhs lampoon their 10 gurus? Have you ever seen Buddha or Mahavira being lampooned? No. In the name of broad-mindedness Hindus have been made to believe that it is okay to make fun of their gods. But then, if it is okay to make fun of gods, I will ask you again, why isn’t it okay to make fun of a Muslim god or a Christian god (in India) or a Sikh guru? Can we ever have a movie showing Allah, Jesus and Guru Gobind Singh Ji goofing around? Theatres will be burned, and people will be killed. On the occasion of Hanuman Jayanti the Indian wrestling champion Babita Phogat posted this tweet along with Lord Hanuman’s image: In the tweet she says that her every act and success is due to the blessings of Bajrangbali, and people think that she is lucky. She never wrestles without seeking blessings of Bajrangbali. Almost all Hindu wrestlers pray to Hanuman regularly, especially before a match. Even many non-Hindu wrestlers are Hanuman devotees. I remember when one of my cousins started wrestling, he became a Hanuman devotee (he’s a Sikh). Almost every rural and urban wrestling akhara/gym has a Hanuman idol at some prominent location. He is the god of wrestlers in India. Hanuman is my favourite Hindu god and just out of love and emotional connection, I wanted to see what sort of comments people had left. After scrolling a bit, I came across this comment from someone: In case you’re not aware of the context, a movie was made on the story of the Phogat Sisters called Dangal (rural wrestling contest). So, the above twitter update mentions that if Lord Hanuman has such a prominent place in her life, why isn’t it even once mentioned in the movie? A movie about wrestling. No Hanuman. Not even once. [Update — July 9, 2019 begins] In a recent article on Dharma Dispatch Sandeep has explained how in Deewaar a Muslim symbol, the number 786 has been inserted for passive brainwashing. The number 786 has a strong religious significance among Muslims and in fact, in the movie, an aged Muslim character equates the number 786 with the Hindu chant “Om”. The number, the aged Muslim and in the movie explains, represents the word “Inshallah”. Here is how a parallel is drawn between Hinduism and Islam and then it is proven that you are better off following Islam than Hinduism. In the movie, the mother (Nirupa Roy) of the protagonist (Amitabh Bachchan) all her life goes to a Shiva temple to pray and seek blessings. Amitabh Bachchan is an atheist or maybe he has a bitter feeling towards the god and never goes to the temple and makes a point to badmouth the god. He works in a factory and wears a badge number 786. Despite him being an atheist and despite being told that the number has a religious significance, he never discards the badge and in fact, the badge saves him from bullets when the bad guys shoot at him. The power of you know who. On the other hand, all the while visiting the temple, the mother goes through all sorts of hardships and eventually, almost dies. This is when Amitabh Bachchan goes to the temple and pleads to Shiva that He should not punish his mother for his sins. Hence, Shiva is punishing and harsh. The other god on the other hand is just fine with Amitabh Bachchan carrying around the badge with the right number. Shiva also has an ego. Amitabh Bachchan says, “Khush to bohut hoge tum…” — You must be very happy that now you have forced me to visit you and plead to you. You can read the whole analysis here. [Update — July 9, 2019 ends] Remember Tamas? The TV series became a rage when it was broadcast in the 80s or early 90s. The book is written by Bhishm Sahni. Recently we found the TV series on YouTube and decided to watch it because we thought it is a gripping story based on the violence that happened during India-Pakistan partition. There is so much anti-Hindu propaganda in the movie that after a few minutes everything became so absurd that we decided not to watch it. The story begins two weeks before the partition takes place. In the beginning, they show that the character played by Om Puri is trying to kill a pig. Although by profession he is someone who skins dead animals, he is ordered to slaughter a pig by some powerful person and he has no choice but to kill the animal. It is a very long, frustrating, 10 minute sequence. Remember, visuals. For 10 minutes and more, you see this person, in darkness, in all ugliness of poverty, with all sorts of awful facial expressions in close-up covering the entire TV screen, trying to kill a pig that doesn’t want to be killed, with a knife/ The dead pig is taken away by the man of the powerful person. Then later on, it is discovered that someone has thrown a pig in front of a mosque and there is tension in their town. He can see that it is the same pig. Then the news comes that someone has slaughtered a cow in front of a temple. How do they show the scene? Some person, you cannot even make out whether he is a Muslim or not, quickly runs across the frame of the screen with a cow. That’s it. It’s a hardy 2-second scene. Then they show something like the Hindu Mahasabha and the youth being radicalized. It is a complete half-an-hour sequence in which a timid youth is forced to decapitate a chicken because eventually, he will have to kill the “enemies”. He goes through a complete transformation and turns into a maniac. He takes references from Ramayana and Mahabharata and talks about using bows and arrows with the capacity of causing light and tender. He goes totally demented, constantly referencing to Hindu mythology and divine weapons. Then the youth and his friends declare that a war has started between them and the “enemies”. They are even ready to kill their own. To show their seriousness, they must kill an enemy. It is a tense scene. They’re hiding in a room in an alley. Then an innocent Muslim perfume seller turns up and the group of youths decide to kill him. We couldn’t watch beyond that. It was insane. To portray one side totally dark, they have gone to ridiculous lengths. They didn’t even care that at that point, the program seemed like it had been recorded by a bunch of kids, so silly were the dialogues and individual scenes. Throughout the series, the Muslim violence is shown from a distance or as reference, or as noises. Now that I think of it, it is so scary. Have you seen Guide? Raju, the character played by Devanand, goes to a village and is confronted by two rotund and cunning-looking Hindu Brahmins. The pathetic looking Brahmins are constantly shown taking poor, illiterate villagers for a ride, fleecing money out of them and intimidating them with superstition. Then Raju has a debate, in English with the Brahmins. Of course, nobody understands English, not even the Brahmins, but everyone is so impressed by the fact that Raju can speak English, that the Brahmin duo flees in panic. They are literally chased by lathi-wielding villagers. What does this tell you as a young person? While constantly trying to find some Bollywood movies that we can watch together as a family, we were watching Kalia, one of my favorite childhood movies. As if every movie is a conversion opportunity, in the movie, the niece of Amitabh’s character studies in a Christian boarding school. The sister of Parvin Baby also studies the same boarding school but since suddenly, her situation has changed she can no longer pay the fee. There is a prolonged sequence of the Principal (a nun) praising Christ and praying Him to send a “farishta” to help the poor girl. The “farishta”, in the form of Amitabh’s character, immediately comes and then she praises how Christ pays attention to every one’s plight. In a jail scene, when the jailer boasts that even the most dreaded criminals bow their heads in front of him, Amitabh’s character proclaims that his head only bows in front of the Almighty. The way dialogues have been carefully crafted in such a manner that during the entire exchange, he talks as if he is a Christian or Muslim and not a Hindu. In a Bollywood movie, when was the last time you saw a devout Hindu priest being kind to someone, or finding an orphan and raising him or her, or simply doing lots of good stuff? You won’t be able to recall. Can’t a Hindu priest or a Brahmin or a godman ever be noble, righteous and benevolent? How is it possible that amidst such a big community, Bollywood movie makers cannot conceive even a single such character? On the other hand, you can immediately recall a Christian padre or a devout Muslim raising an orphan or giving an overwhelmingly nice advice to the hero or the heroine of the movie, or even dying for a cause or for the central character of the movie. There are plenty of such characters. In Dhool Ka Phool it is a Muslim who raises the orphan child. In Dost it is a Christian father who raises the character of Dharmendra. In Yaadon Ki Baraat, when the young character of Dharmendra is hungry and desolate and there is no one to help him, suddenly a young boy sporting a white skullcap appears, steals food for him, and feeds him. Why couldn’t a Hindu boy wearing a Hindu topi appear out of nowhere? Again, the visual plays a very important part. I’m not saying such instances are impossible to find in Bollywood movies, but you will really need to make an effort to find them, whereas, the examples mentioned above can be found aplenty. When was the last time you saw a Hindu priest or a Hindu sadhu molesting a helpless woman or being nasty to people around him or indulging in all sorts of vile activities? Plenty of such instances. In Roti Kapada Aur Makaan, what exactly was the need to show a person wearing bhagwa (safron clothing) when Moushmi Chatterjee’s character is tragically gang raped? Would the scene be less traumatic without such a person being one of the rapists? When was the last time you saw a devout Christian or a devout Muslim (or even pretending to be one) molesting a woman or being nasty? You won’t be able to recall, because there is none. If there was any, there is a 100% chance that the movie was banned or something. Amar Akbar Anthony. Three small kids get separated. One is adopted by a Christian Father, another is adopted by a Muslim person, and third, well, no idea, but since he is called Amar, let’s assume either he wasn’t adopted at all or some Hindu adopted him, but it is never shown. Anthony is shown multiple times interacting with the Father in the church and even talking to Jesus. Akbar is shown in a Muslim atmosphere. He is also shown singing in a Dargah and flaunting religious garb and moving among Muslim men and women. Amar simply exists. He has no other identity. He is never shown in the proximity of a Hindu god. He doesn’t have a Hindu guardian. There is nothing in the movie to show that in some way highlights the Hindu religion. Hindi language. If there are chaste Urdu dialogues and poetry in a movie, it signifies romance and high-class. In most of the mainstream movies, chaste Hindi and poetry either means a low-budget religious flick or cult movie, or a comedy. Similarly, characters speaking fluent English or fluent Urdu are earnest, and are to be respected, but characters speaking fluent Hindi, for example Amitabh Bachchan’s character in Chupke Chupke, carries a funny tinge and hence, shouldn’t be taken seriously, and in fact, wherever possible, should be made fun of. You can find plenty of mainstream songs using incomprehensible Urdu and even Arabic words and phrases and again, they are a mark of high-class and erudition. A purely Hindi song becomes a comedy song. Rukh se, zara naqab uthado mere huzur, dripping with cultured Urdu vocabulary, is romantic and mellifluous and even high-grade poetry, Priye praneshwari, hrideshwari, in pure Hindi, is used as a comedy song. Who the hell knows the meaning of Zihaale-e-masti Makun ba Ranjish? Still, this song is sung with great flair. Or for that matter, how many people are supposed to know the meaning of Nukta-chin hai gham-e dil? The upcoming Meghna Gulzar movie, Raazi, is completely in Urdu. Yes, the theme of the movie is such that there is a Muslim girl who is sent to Pakistan as an Indian spy so, of course, the primary language would be Urdu. Maybe when Muslim characters are talking to each other or when the Muslim girl is in Pakistan. But why does everyone talk in pure Urdu? Even the characters who might not be Muslim? Have people stopped speaking Hindi at all? Or is it an Urdu movie (which should be fine if it is, but they should say it so). In many mainstream movies you must have seen the hero adorning achkan-churidaar pajama. That was hot couture and stylish. You could see suave heroes like Rajesh Khanna, Raj Kapur, Rajender Kumar and Sunil Dutt courting damsels. Whether one lived in Mumbai, Delhi or Kolkata, it was kosher to wear such dresses. But come dhoti-kurta and it would be either a ganwaar hero who is a gaonwala, or a scheming mama who would torment the family of the hero or the heroine. Again, I’m pretty sure, if you cannot detect the pattern, if you are not sensitive towards the existence of this pattern, maybe what I’m trying to say here will not make sense. There is an entire culture under siege, and people don’t even realize it. Note: The current version of the article is a bit different from the previous one because many people have sent me some more instances of how directly or indirectly the cultural sabotage is carried out. I’m including those instances also.
https://medium.com/@amritsupdates/bollywoods-passive-aggressive-attitude-towards-hinduism-c6c883a0ed
['Amrit Hallan']
2020-07-26 11:41:08.520000+00:00
['Hinduism', 'Bollywood', 'Religion', 'Hindi Movies']
Title Bollywood’s passiveaggressive attitude towards HinduismContent come Hindu god existence god questioned questioned ridiculed lampooned Even main godman end question torment female character Hindu Muslim Christian say maybe female character Hindu case Muslim female character Christian female character particular reason female character Hindu like particular reason Rishi Kapoor’s character 102 seek solace temple rather church Coming back PK whereas central character film PK question religion questioning god making fun god simply questioning way people try placate god try make profit people’s blind belief Visuals important see pattern notice Bajirao Peshwa depicted BajiraoMastani Maharawal shown Padmavati contrast Akbar shown JodhaAkbar visuals meant subconscious Talking visuals remember first visual Brahmin scolding lower caste making sort violent gesture person lower caste accidentally bump blackandwhite movie made imprint long time whenever saw Brahmin whenever read Brahmin image popped inside head course atrocity literature constantly come across played important role started reading alternative literature always underlying negative attitude towards Brahmins small difference whereas religion questioned Hinduism ridiculed ridicule highlighted long sequence one greatest Hindu god Shiva person acting Shiva nautanki actual Shiva shown crawling seat hiding toilet PK Yes know plenty written film harm repeating many Hindus started protesting film Hindu god especially Shiva ridiculed maker film insisted religion questioned film extent right wife daughter went see Hichki recently story woman Tourrette Syndrome want become teacher school Wherever go face rejection Guess give chance Muslim principal Christian school Yup Take example abovementioned movie 102 Yoga made fun grumpy grouchy lazy timid character played Rishi Kapoor zest life anulomvilom Amitabh Bachchan’s character mock swaaskriya Subtle thing make strong imprint I’m talking pattern I’m talking passiveaggressive attitude manifest Bollywood film advertisement even popular literature I’m focusing Bollywood one major religion India problem character Indian movie sits church whether Christian course ideal world world community treated equally religion respected thousand organization converting crap unsuspecting people shouldn’t problem character tiny tribal religion Andaman Nicobar Islands whose follower shoot arrow helicopter thinking giant bird care abovementioned movie Rishi Kapoor’s character sit inside church temple Christian yes theme Christian character Would character look uncool templegoing Hindus maker movie think urban audience won’t able relate templegoing character Something sort happens sensitized towards particular issue begin recognize pattern others can’t course sometimes begin see pattern none exist eager find pattern sometimes pattern obvious grandmother often used say birth never seen disabled person birth could spot people disability everywhere born disability disability sensitized towards part worldly reality totally oblivious simply hadn’t experienced reading I’m writing may think raking conspiracy theory I’m one “Right Wing” Sanghis constantly demonizing minority claiming Hinduism targeted show lot stuff trailer eventually show Rishi Kapoor’s character going existential dilemma end sitting church Something scene put without making apparent daughter changed video quickly loaded one funny video insisting watching daughter insisting watch “funny videos” YouTube casting TV scrambled egg breakfast waited math teacher show started YouTube app came across trailer upcoming Amitabh BachchanRishi Kapoor flick 102 like actor insisted proceeded funny video watch trailer — Make fun Hindu god name tolerance sense humor never apply yardstick religion — good message inspiring manifestation come protagonist form Christian Muslim scripture never Hindu scripture — Create special circumstance person chanting Hindu prayer also something nasty stealing beating misbehaving hand person chanting Christian Muslim prayer always dignified serious work even illegal — Show person misbehaving filthy act immediately praying front Hindu deity coming temple — Question religious practice rite taking place create doubt general create atmosphere cynicism around practice rite — Make subtle disparaging remark stupid ritual silly god — person speaks fluent English educated smart person speaks fluent Urdu cultured refined literary person speaks fluent Hindi either comedian conniving vile person — kid study good school always Christian missionary school father sister moving around wearing cloak — destitute child movie adopted heshe always adopted sheltered pious Christian Muslim never buy pious Hindu — nice person come help hero family always Muslim Christian — highlighted way person play surroundings — Show hero entering temple interacting deity favor coming temple body language smug look face nothing tell person trace devotion — Name character Ram Krishna Shiva Hindu God make character call name make character named Hindu god nasty thing may say Hindus lampoon god goddess especially Ramlila religious festival even various film comedy primarily impact lopsided motivated popular culture don’t take god seriously don’t take religion seriously don’t take religion seriously easier convert seen Judwa 2 movie song Ganpati Bappa Moriya Pareshaan Karen Mujhe Chhoriya sense make make central character movie sing song temple front gigantic idol Ganpati character repeatedly turn back towards idol condescendingly fold hand behind head favour idol folding hand Visuals Subconscious feat especially India carried church mosque yes well nothing argue don’t Muslims lampoon god Western society whereas Christians lampoon Jesus India story totally different don’t Sikhs lampoon 10 guru ever seen Buddha Mahavira lampooned name broadmindedness Hindus made believe okay make fun god okay make fun god ask isn’t okay make fun Muslim god Christian god India Sikh guru ever movie showing Allah Jesus Guru Gobind Singh Ji goofing around Theatres burned people killed occasion Hanuman Jayanti Indian wrestling champion Babita Phogat posted tweet along Lord Hanuman’s image tweet say every act success due blessing Bajrangbali people think lucky never wrestle without seeking blessing Bajrangbali Almost Hindu wrestler pray Hanuman regularly especially match Even many nonHindu wrestler Hanuman devotee remember one cousin started wrestling became Hanuman devotee he’s Sikh Almost every rural urban wrestling akharagym Hanuman idol prominent location god wrestler India Hanuman favourite Hindu god love emotional connection wanted see sort comment people left scrolling bit came across comment someone case you’re aware context movie made story Phogat Sisters called Dangal rural wrestling contest twitter update mention Lord Hanuman prominent place life isn’t even mentioned movie movie wrestling Hanuman even Update — July 9 2019 begin recent article Dharma Dispatch Sandeep explained Deewaar Muslim symbol number 786 inserted passive brainwashing number 786 strong religious significance among Muslims fact movie aged Muslim character equates number 786 Hindu chant “Om” number aged Muslim movie explains represents word “Inshallah” parallel drawn Hinduism Islam proven better following Islam Hinduism movie mother Nirupa Roy protagonist Amitabh Bachchan life go Shiva temple pray seek blessing Amitabh Bachchan atheist maybe bitter feeling towards god never go temple make point badmouth god work factory wear badge number 786 Despite atheist despite told number religious significance never discard badge fact badge save bullet bad guy shoot power know hand visiting temple mother go sort hardship eventually almost dy Amitabh Bachchan go temple pleads Shiva punish mother sin Hence Shiva punishing harsh god hand fine Amitabh Bachchan carrying around badge right number Shiva also ego Amitabh Bachchan say “Khush bohut hoge tum…” — must happy forced visit plead read whole analysis Update — July 9 2019 end Remember Tamas TV series became rage broadcast 80 early 90 book written Bhishm Sahni Recently found TV series YouTube decided watch thought gripping story based violence happened IndiaPakistan partition much antiHindu propaganda movie minute everything became absurd decided watch story begin two week partition take place beginning show character played Om Puri trying kill pig Although profession someone skin dead animal ordered slaughter pig powerful person choice kill animal long frustrating 10 minute sequence Remember visuals 10 minute see person darkness ugliness poverty sort awful facial expression closeup covering entire TV screen trying kill pig doesn’t want killed knife dead pig taken away man powerful person later discovered someone thrown pig front mosque tension town see pig news come someone slaughtered cow front temple show scene person cannot even make whether Muslim quickly run across frame screen cow That’s It’s hardy 2second scene show something like Hindu Mahasabha youth radicalized complete halfanhour sequence timid youth forced decapitate chicken eventually kill “enemies” go complete transformation turn maniac take reference Ramayana Mahabharata talk using bow arrow capacity causing light tender go totally demented constantly referencing Hindu mythology divine weapon youth friend declare war started “enemies” even ready kill show seriousness must kill enemy tense scene They’re hiding room alley innocent Muslim perfume seller turn group youth decide kill couldn’t watch beyond insane portray one side totally dark gone ridiculous length didn’t even care point program seemed like recorded bunch kid silly dialogue individual scene Throughout series Muslim violence shown distance reference noise think scary seen Guide Raju character played Devanand go village confronted two rotund cunninglooking Hindu Brahmins pathetic looking Brahmins constantly shown taking poor illiterate villager ride fleecing money intimidating superstition Raju debate English Brahmins course nobody understands English even Brahmins everyone impressed fact Raju speak English Brahmin duo flees panic literally chased lathiwielding villager tell young person constantly trying find Bollywood movie watch together family watching Kalia one favorite childhood movie every movie conversion opportunity movie niece Amitabh’s character study Christian boarding school sister Parvin Baby also study boarding school since suddenly situation changed longer pay fee prolonged sequence Principal nun praising Christ praying send “farishta” help poor girl “farishta” form Amitabh’s character immediately come praise Christ pay attention every one’s plight jail scene jailer boast even dreaded criminal bow head front Amitabh’s character proclaims head bow front Almighty way dialogue carefully crafted manner entire exchange talk Christian Muslim Hindu Bollywood movie last time saw devout Hindu priest kind someone finding orphan raising simply lot good stuff won’t able recall Can’t Hindu priest Brahmin godman ever noble righteous benevolent possible amidst big community Bollywood movie maker cannot conceive even single character hand immediately recall Christian padre devout Muslim raising orphan giving overwhelmingly nice advice hero heroine movie even dying cause central character movie plenty character Dhool Ka Phool Muslim raise orphan child Dost Christian father raise character Dharmendra Yaadon Ki Baraat young character Dharmendra hungry desolate one help suddenly young boy sporting white skullcap appears steal food feed couldn’t Hindu boy wearing Hindu topi appear nowhere visual play important part I’m saying instance impossible find Bollywood movie really need make effort find whereas example mentioned found aplenty last time saw Hindu priest Hindu sadhu molesting helpless woman nasty people around indulging sort vile activity Plenty instance Roti Kapada Aur Makaan exactly need show person wearing bhagwa safron clothing Moushmi Chatterjee’s character tragically gang raped Would scene le traumatic without person one rapist last time saw devout Christian devout Muslim even pretending one molesting woman nasty won’t able recall none 100 chance movie banned something Amar Akbar Anthony Three small kid get separated One adopted Christian Father another adopted Muslim person third well idea since called Amar let’s assume either wasn’t adopted Hindu adopted never shown Anthony shown multiple time interacting Father church even talking Jesus Akbar shown Muslim atmosphere also shown singing Dargah flaunting religious garb moving among Muslim men woman Amar simply exists identity never shown proximity Hindu god doesn’t Hindu guardian nothing movie show way highlight Hindu religion Hindi language chaste Urdu dialogue poetry movie signifies romance highclass mainstream movie chaste Hindi poetry either mean lowbudget religious flick cult movie comedy Similarly character speaking fluent English fluent Urdu earnest respected character speaking fluent Hindi example Amitabh Bachchan’s character Chupke Chupke carry funny tinge hence shouldn’t taken seriously fact wherever possible made fun find plenty mainstream song using incomprehensible Urdu even Arabic word phrase mark highclass erudition purely Hindi song becomes comedy song Rukh se zara naqab uthado mere huzur dripping cultured Urdu vocabulary romantic mellifluous even highgrade poetry Priye praneshwari hrideshwari pure Hindi used comedy song hell know meaning Zihaaleemasti Makun ba Ranjish Still song sung great flair matter many people supposed know meaning Nuktachin hai ghame dil upcoming Meghna Gulzar movie Raazi completely Urdu Yes theme movie Muslim girl sent Pakistan Indian spy course primary language would Urdu Maybe Muslim character talking Muslim girl Pakistan everyone talk pure Urdu Even character might Muslim people stopped speaking Hindi Urdu movie fine say many mainstream movie must seen hero adorning achkanchuridaar pajama hot couture stylish could see suave hero like Rajesh Khanna Raj Kapur Rajender Kumar Sunil Dutt courting damsel Whether one lived Mumbai Delhi Kolkata kosher wear dress come dhotikurta would either ganwaar hero gaonwala scheming mama would torment family hero heroine I’m pretty sure cannot detect pattern sensitive towards existence pattern maybe I’m trying say make sense entire culture siege people don’t even realize Note current version article bit different previous one many people sent instance directly indirectly cultural sabotage carried I’m including instance alsoTags Hinduism Bollywood Religion Hindi Movies
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Stories of Oppression and Cries for Freedom Told Via Music
Stories of Oppression and Cries for Freedom Told Via Music “Azadi! Azadi!” (Freedom! Freedom!)1 Kashmiris line the streets of Jammu and Kashmir screaming into the apathetic abyss of the privileged. They call for freedom. Freedom from oppression. Freedom from silence. Freedom from the Citizenship Amendment Act instituted by India (Wani). A long disputed union territory between India and Pakistan, Jammu and Kashmir has been the site of constant war, instigating constant poverty and disenfranchisement amongst Kashmiris. The Citizenship Amendment Act (“CAA”) passed by the Parliament of India in December 2019, dubbed the “anti-Muslim law,” grants illegal immigrants in India fast tracked citizenship if they are of the Hindu, Sikh, Parsi, Buddhist and Christian religions (“What Is CAA”). Since the CAA noticeably discriminates against Muslims, the largest minority religion in India, it triggered national violence within the already ongoing protests, particularly in Jammu and Kashmir where refugee Muslims are in the majority (Maizland) (“Factsheet”) (“Jammu and Kashmir”). From the Kashmiris’ many protests, the word “azadi” meaning “freedom” in Hindi, Urdu, and Kashmiri has become a uniting slogan between protestors worldwide. With the emerging significance of the protests throughout not only the country of India but also globally, inspired by the movement, Indian rapper DIVINE released the song, Azadi (IANS). Empowering movements and inspiring justice, Mamie Smith’s 1920 recording of Crazy Blues not only revolutionized the charts by becoming a hit record, encapsulating the unique and expressive genre of Blues, but also sent a powerful message about the reality of the United States of America to enamored listeners. In Crazy Blues, Smith vocalizes her dismay towards the way she and her fellow African Americans are treated and she clarifies that she is willing to take action against her “man” because she will “get myself a gun, and shoot myself a cop” (Smith). Similarly, in Azadi, DIVINE explains that he demands, “Azadi! Bhukhmari se azadi. Haan bhed bhaav se azadi. Haan pachhwaad se azadi.” (Freedom! Freedom from starvation. Freedom from discrimination. Freedom from everything). He concludes his verse by asserting, “Hum leke rahenge azadi. Tum kuchh bhi kar lo. Azadi!” (No matter what you do, we won’t back down until we reclaim our freedom. Freedom!) In both pieces, lyricially, both artists are endorsing and exemplifying the rage that is electrifying protestors to remain motivated (DIVINE and Sharma). Beyond the lyrics of the rap song, both the composition and the cultural context play an instrumental role in its interpretation. When listening to Azadi, it begins with a very slow tempo and opens with recordings of groups of protestors repeatedly yelling the term “azadi.” As the song progresses, the percussion accelerates, the vocals crescendo, and DIVINE begins to deliver his verses with fervor and anger. DIVINE’s verses are especially emphasized throughout the song by a percussion instrument echoing the melody, beautifully manipulating the song so that his indignation is nigh impossible to miss. Perhaps the most inherently personal and telling part of the song is the ending where a young slum boy can be heard speaking, “give me freedom” at the beginning and coda of the piece (“It Questions”). Azadi encapsulates the idea of protest and truth telling for me on a personal and global level because it not only dictates the exact issues weighing down on South Asians in the region but also uses elements such as children, protestors, and instrumentals to engulf the listener in an experience that reflects the dissatisfied nature of impoverished, disenfranchised, and underprivileged Indians. The support of protestors through music that emphasizes truth telling is imperative on a global scale because it gives protestors an anthem, allows people worldwide to communicate through a shared language, and raises awareness regarding international issues, allowing protests to learn from each other. As a Hindu Indian, I am fortunate to not be affected by the anti secular movements by India but Azadi, like Crazy Blues, although not intended for myself as an audience, feels extremely personal. Both pieces feel applicable to my own reactions after feeling targeted due to my race and gender from being stereotyped in the United States to being targeted by sexual predators. Moreover, both songs encourage me to continue to be sociopolitically active and attend protests such as the Women’s March and the March for Science in my hometown of Washington DC. Ultimately, Azadi by DIVINE incites a hopeful but incandescent energy due to its wordplay, relevance, and composition amongst both protestors and myself. Bibliography DIVINE and Dub Sharma. “Azadi.” Gully Boy, Zee Music Company, 2019. “Factsheet on The Citizenship (Amendment) Act in India.” USCIRF, 3 Feb. 2021, www.uscirf.gov/resources/factsheet-citizenship-amendment-act-india. Hajdu, David. “A Song That Changed Music Forever.” The New York Times, The New York Times, 8 Aug. 2020, www.nytimes.com/2020/08/08/opinion/sunday/crazy-blues-mamie-smith.html. IANS. “‘Azadi’ Chanting in ‘Gully Boy’ Song Open to Interpretation, Says Composer.” The New Indian Express, The New Indian Express, 6 Feb. 2019, www.newindianexpress.com/entertainment/hindi/2019/feb/06/azadi-chanting-in-gully-boy-song-open-to-interpretation-says-composer-1935143.html. “It Questions Every Corrupt & Intolerant System: Rapper Divine on ‘Azadi’ Song from ‘Gully Boy’.” News18, News18, 6 Feb. 2019, www.news18.com/news/movies/gully-boy-rapper-divine-on-azadi-this-song-questions-every-corrupt-and-intolerant-system-2026437.html. Jammu and Kashmir: Official Portal, Digital India, jk.gov.in/jammukashmir/?q=demographics. Maizland, Lindsay. “India’s Muslims: An Increasingly Marginalized Population.” Council on Foreign Relations, Council on Foreign Relations, 20 Aug. 2020, www.cfr.org/backgrounder/india-muslims-marginalized-population-bjp-modi. Mamie Smith. “Crazy Blues.” Okeh Records, 1920. Online, ET. “What Is CAA, Citizenship Amendment Act? What Is It and Why Is It Seen as a Problem? Everything You Need to Know.” The Economic Times, Economic Times, 31 Dec. 2019, economictimes.indiatimes.com/news/et-explains/citizenship-amendment-bill-what-does-it-do-and-why-is-it-seen-as-a-problem/articleshow/72436995.cms?from=mdr. Wani, Riyaz. “With an Eerie Calm, Kashmir Watches the ‘Kashmirisation’ of India.” Quartz India, Quartz, 10 Jan. 2020, qz.com/india/1782781/silenced-kashmir-watches-india-erupt-in-anti-caa-protests/.
https://medium.com/@medgoopz/stories-of-oppression-and-cries-for-freedom-58c8accd4179
['Medha Gupta']
2021-11-15 18:40:52.260000+00:00
['Sociology', 'Music', 'Music Business', 'Bollywood', 'Justice']
Title Stories Oppression Cries Freedom Told Via MusicContent Stories Oppression Cries Freedom Told Via Music “Azadi Azadi” Freedom Freedom1 Kashmiris line street Jammu Kashmir screaming apathetic abyss privileged call freedom Freedom oppression Freedom silence Freedom Citizenship Amendment Act instituted India Wani long disputed union territory India Pakistan Jammu Kashmir site constant war instigating constant poverty disenfranchisement amongst Kashmiris Citizenship Amendment Act “CAA” passed Parliament India December 2019 dubbed “antiMuslim law” grant illegal immigrant India fast tracked citizenship Hindu Sikh Parsi Buddhist Christian religion “What CAA” Since CAA noticeably discriminates Muslims largest minority religion India triggered national violence within already ongoing protest particularly Jammu Kashmir refugee Muslims majority Maizland “Factsheet” “Jammu Kashmir” Kashmiris’ many protest word “azadi” meaning “freedom” Hindi Urdu Kashmiri become uniting slogan protestors worldwide emerging significance protest throughout country India also globally inspired movement Indian rapper DIVINE released song Azadi IANS Empowering movement inspiring justice Mamie Smith’s 1920 recording Crazy Blues revolutionized chart becoming hit record encapsulating unique expressive genre Blues also sent powerful message reality United States America enamored listener Crazy Blues Smith vocalizes dismay towards way fellow African Americans treated clarifies willing take action “man” “get gun shoot cop” Smith Similarly Azadi DIVINE explains demand “Azadi Bhukhmari se azadi Haan bhed bhaav se azadi Haan pachhwaad se azadi” Freedom Freedom starvation Freedom discrimination Freedom everything concludes verse asserting “Hum leke rahenge azadi Tum kuchh bhi kar lo Azadi” matter won’t back reclaim freedom Freedom piece lyricially artist endorsing exemplifying rage electrifying protestors remain motivated DIVINE Sharma Beyond lyric rap song composition cultural context play instrumental role interpretation listening Azadi begin slow tempo open recording group protestors repeatedly yelling term “azadi” song progress percussion accelerates vocal crescendo DIVINE begin deliver verse fervor anger DIVINE’s verse especially emphasized throughout song percussion instrument echoing melody beautifully manipulating song indignation nigh impossible miss Perhaps inherently personal telling part song ending young slum boy heard speaking “give freedom” beginning coda piece “It Questions” Azadi encapsulates idea protest truth telling personal global level dictate exact issue weighing South Asians region also us element child protestors instrumentals engulf listener experience reflects dissatisfied nature impoverished disenfranchised underprivileged Indians support protestors music emphasizes truth telling imperative global scale give protestors anthem allows people worldwide communicate shared language raise awareness regarding international issue allowing protest learn Hindu Indian fortunate affected anti secular movement India Azadi like Crazy Blues although intended audience feel extremely personal piece feel applicable reaction feeling targeted due race gender stereotyped United States targeted sexual predator Moreover song encourage continue sociopolitically active attend protest Women’s March March Science hometown Washington DC Ultimately Azadi DIVINE incites hopeful incandescent energy due wordplay relevance composition amongst protestors Bibliography DIVINE Dub Sharma “Azadi” Gully Boy Zee Music Company 2019 “Factsheet Citizenship Amendment Act India” USCIRF 3 Feb 2021 wwwuscirfgovresourcesfactsheetcitizenshipamendmentactindia Hajdu David “A Song Changed Music Forever” New York Times New York Times 8 Aug 2020 wwwnytimescom20200808opinionsundaycrazybluesmamiesmithhtml IANS “‘Azadi’ Chanting ‘Gully Boy’ Song Open Interpretation Says Composer” New Indian Express New Indian Express 6 Feb 2019 wwwnewindianexpresscomentertainmenthindi2019feb06azadichantingingullyboysongopentointerpretationsayscomposer1935143html “It Questions Every Corrupt Intolerant System Rapper Divine ‘Azadi’ Song ‘Gully Boy’” News18 News18 6 Feb 2019 wwwnews18comnewsmoviesgullyboyrapperdivineonazadithissongquestionseverycorruptandintolerantsystem2026437html Jammu Kashmir Official Portal Digital India jkgovinjammukashmirqdemographics Maizland Lindsay “India’s Muslims Increasingly Marginalized Population” Council Foreign Relations Council Foreign Relations 20 Aug 2020 wwwcfrorgbackgrounderindiamuslimsmarginalizedpopulationbjpmodi Mamie Smith “Crazy Blues” Okeh Records 1920 Online ET “What CAA Citizenship Amendment Act Seen Problem Everything Need Know” Economic Times Economic Times 31 Dec 2019 economictimesindiatimescomnewsetexplainscitizenshipamendmentbillwhatdoesitdoandwhyisitseenasaproblemarticleshow72436995cmsfrommdr Wani Riyaz “With Eerie Calm Kashmir Watches ‘Kashmirisation’ India” Quartz India Quartz 10 Jan 2020 qzcomindia1782781silencedkashmirwatchesindiaeruptinanticaaprotestsTags Sociology Music Music Business Bollywood Justice
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Riz Ahmed disgusted by Akshay Kumar’s film Sooryavanshi — EasternEye
Riz Ahmed disgusted by Akshay Kumar’s film Sooryavanshi — EasternEye Riz Ahmed (Photo by Eamonn M. McCormack/Getty Images for BFI) By: Mohnish Singh INDIAN filmmaker Rohit Shetty’s latest offering, Sooryavanshi (2021), has been a huge hit in the country, but British Asian star Riz Ahmed has expressed his disgust at the ‘Islamophobic’ Bollywood film, which stars Akshay Kumar and Katrina Kaif in the lead roles. Journalist Rana Ayyub recently wrote an article in The Washington Post highlighting the ‘Islamophobic’ elements in the big-ticket cop-drama. Highlighting it on social media, she wrote, “One of the biggest films that is making waves in Indian theatres is yet another exercise in criminal Islamophobia that seeks to normalise (Indian prime minister) Narendra Modi’s anti-Muslim agenda. My latest on Sooryavanshi that feeds into the Muslim as the terrorist narrative.” Multiple award-winning actor Ahmed, who next stars in Michael Pearce’s sci-fi film Encounter, retweeted Ayyub’s tweet on his page with a emoji showing disgust. He has previously noted how Muslim characters are mostly portrayed in negative light in English-language films. When an Indian publication asked director Shetty about the portrayal of Muslim characters in the film, he in turn questioned why his Hindu villains in previous films Singham (2011), Singham 2 (2014) and Simmba (2018), did not draw similar reactions. Shetty said there was no specific agenda in his film’s villains being from a certain caste or religion in Sooryavanshi. Produced by Reliance Entertainment, Rohit Shetty Picturez, Dharma Productions and Cape of Good Hope, Sooryavanshi is the first big-ticket Bollywood film to be released in cinemas after an 18-month hiatus due to the coronavirus pandemic. The film also has cameos by Ranveer Singh and Ajay Devgn who appear in their characters from Singham and Simmba, respectively. Sooryavanshi has shattered several box office records ever since its release on November 5, coinciding with Diwali. The film has also been performing well in several other key overseas markets. Keep visiting this space over and again for more updates and reveals from the world of entertainment.
https://medium.com/@Eastern_Eye/riz-ahmed-disgusted-by-akshay-kumars-film-sooryavanshi-easterneye-70be3516baa
[]
2021-11-18 11:40:11.754000+00:00
['Actors', 'Hollywood', 'British', 'Movies', 'Bollywood']
Title Riz Ahmed disgusted Akshay Kumar’s film Sooryavanshi — EasternEyeContent Riz Ahmed disgusted Akshay Kumar’s film Sooryavanshi — EasternEye Riz Ahmed Photo Eamonn McCormackGetty Images BFI Mohnish Singh INDIAN filmmaker Rohit Shetty’s latest offering Sooryavanshi 2021 huge hit country British Asian star Riz Ahmed expressed disgust ‘Islamophobic’ Bollywood film star Akshay Kumar Katrina Kaif lead role Journalist Rana Ayyub recently wrote article Washington Post highlighting ‘Islamophobic’ element bigticket copdrama Highlighting social medium wrote “One biggest film making wave Indian theatre yet another exercise criminal Islamophobia seek normalise Indian prime minister Narendra Modi’s antiMuslim agenda latest Sooryavanshi feed Muslim terrorist narrative” Multiple awardwinning actor Ahmed next star Michael Pearce’s scifi film Encounter retweeted Ayyub’s tweet page emoji showing disgust previously noted Muslim character mostly portrayed negative light Englishlanguage film Indian publication asked director Shetty portrayal Muslim character film turn questioned Hindu villain previous film Singham 2011 Singham 2 2014 Simmba 2018 draw similar reaction Shetty said specific agenda film’s villain certain caste religion Sooryavanshi Produced Reliance Entertainment Rohit Shetty Picturez Dharma Productions Cape Good Hope Sooryavanshi first bigticket Bollywood film released cinema 18month hiatus due coronavirus pandemic film also cameo Ranveer Singh Ajay Devgn appear character Singham Simmba respectively Sooryavanshi shattered several box office record ever since release November 5 coinciding Diwali film also performing well several key overseas market Keep visiting space update reveals world entertainmentTags Actors Hollywood British Movies Bollywood
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Benzos And Opulence: At The Marrakech Film Festival
Benzos And Opulence: At The Marrakech Film Festival by Ray LeMoine This year’s Marrakech Film Festival has been happening in Morocco all week. During my time there, I saw only one film, but the festival itself was pretty cinematic. Tons of amazingly photogenic people swanning around, lots of gorgeous scenery, mindbending architecture to gawk at, a group of desperate people plotting escape (journalists), the whole deal. The opening dinner party was an Indian buffet at the new Taj Hotel, which had the stylings of a psychedelic Mughal palace. The food was disappointing, but the party proved great thanks to the cadre of Bollywood stars in attendance. This year’s festival featured a big tribute to Hindi cinema, and a slew of India’s biggest film stars came to town for the event. This man, Shahrukh Khan, is the Tom Cruise cum Al Pacino of India. Only even more famous than those two combined. Actually, he’s the most famous actor on Earth. Suck it, Hollywood. Around 1 a.m. at the opening party, I met some of the younger stars on the dance floor. A publicist with the group told me they were the Indian equivalent of the Twilight and Hunger Games kids. (Sorry for the this-is-what-it-would-be-in-America translation but that’s how I kept up.) Compared to young Hollywood, this contingent won on every count. Friendly? Yup. Beautiful? Indeed. Hard partying? Yes. They were pounding shots of Grey Goose at 3:30 a.m. When they handed me one, I puked on myself. They just kept drinking and dancing and laughing. No egos, no attitude. Young Hollywood, step it up. The next night there was a formal tribute to Bollywood. Here is Amitabh Bachchan, the former “angry young man” of Hindi cinema, standing onstage next to Catherine Deneuve. Working the red carpet is one of the most fun forms of journalism. You’re quarantined into a huddled pack with all the other journalists, yelled at if you move and harassed by publicists. It’s like war reporting, but with even more angry people. Arguing with publicists and asking famous people you don’t know dumb questions is super fun. Exhibit A: Ms. Monica Bellucci, the big star of the festival. “Monica, is it true about the boat?” I yelled, having heard a rumor about her early days in showbiz. This netted me a strange look from this publicist, then a “Move on, please,” said in a sexy French accent. The festival had an official disco called The So Lounge, which was only so-so in atmosphere but made up for it in generous free-booze policies and the deployment of an expat cover band doing Pitbull tunes. Marrakech has some serious discos. One could easily disco through 25 different insane party dens, amongst hookers, Euros and rich Arabs, until dawn in this town. There are casinos, too. And then the city is just amazing. Snails are sold on street corners and there are 26 local lamb varieties, all good. I also came away with distinct impression that you can buy hash from every single Moroccan male you meet. #hashtag #travelfact It was at the discos that I learned about a rising young professional class called “fashion and style writers.” They’re not quite reporters, nor do they do much actual writing. They’re almost famous, being allowed access and proximity to the stars, making them semi-socialites. They wear colorful clothing including capes and scarves and get invited to things called “dinners,” which are like actual dinner but with less eating. (The dinner that Dior gave here was attended by Christian Louboutin, above, a humble cobbler from Italia.) Occupying the niche of fashionably stylish writer yuppie may represent the last hope for aspiring journalists to make real money. And as a bonus, you don’t even have to do any journalism. From my reporting, the greatest living young “fashion and style writer” is a gentleman named Derek Blasberg. He went to NYU. He’s now so almost famous that he hosts the aforementioned dinners, then writes about them. In effect, his beat is himself. Sweet gig. The one movie I saw was a French film about a woman who kills a bunch of people with benzodiazepine, a.k.a Valium, the very drug I bought at the pharmacy here and was on the entire trip. And pills are also the subject of the only major Hollywood feature screening at the festival, Silver Linings Playbook, that Oscar-buzzy flick directed by David O. Russell and starring Bradley Cooper as a bipolar wigger. It’ll screen at the festival this evening. Above is Darren Aronofsky. The anything-goes-ness of the festival felt odd, politically. Morocco is still ruled by a monarchy; and while the Arab Spring hit here and brought change, there remained moments where even a visitor like me would brush up against these invisible threads of control. Like, attempting to click on this video, I’d get the message: “This video not approved by this country.” Funnily, at the airport, I’d picked the only English magazine they had, some nerd rag called Foreign Policy. And! There was an article about Morocco by James Traub, who writes: “Constitutional reform, by itself, will not be enough. Morocco cannot become a democracy as long as it has both a government and a feudal court that claims not to govern and therefore is unaccountable to the public.” In conversations with many young Moroccans, mainly of the Ultra (soccer hooligan) variety, I’d hear this echoed along: the revolution will come if the king doesn’t make more changes soon. Holding a film festival in an authoritarian country confused me — should I be involved in this? But a publicist at the event told me this: “I’m working with artists, actual artists, to create art and then we get to show the art here. This society needs that more than the West.” Ray LeMoine was born north of Boston and lives in New York.
https://medium.com/the-awl/benzos-and-opulence-at-the-marrakech-film-festival-1efe4da6de58
['The Awl']
2016-05-13 18:18:58.504000+00:00
['Bollywood']
Title Benzos Opulence Marrakech Film FestivalContent Benzos Opulence Marrakech Film Festival Ray LeMoine year’s Marrakech Film Festival happening Morocco week time saw one film festival pretty cinematic Tons amazingly photogenic people swanning around lot gorgeous scenery mindbending architecture gawk group desperate people plotting escape journalist whole deal opening dinner party Indian buffet new Taj Hotel stylings psychedelic Mughal palace food disappointing party proved great thanks cadre Bollywood star attendance year’s festival featured big tribute Hindi cinema slew India’s biggest film star came town event man Shahrukh Khan Tom Cruise cum Al Pacino India even famous two combined Actually he’s famous actor Earth Suck Hollywood Around 1 opening party met younger star dance floor publicist group told Indian equivalent Twilight Hunger Games kid Sorry thisiswhatitwouldbeinAmerica translation that’s kept Compared young Hollywood contingent every count Friendly Yup Beautiful Indeed Hard partying Yes pounding shot Grey Goose 330 handed one puked kept drinking dancing laughing ego attitude Young Hollywood step next night formal tribute Bollywood Amitabh Bachchan former “angry young man” Hindi cinema standing onstage next Catherine Deneuve Working red carpet one fun form journalism You’re quarantined huddled pack journalist yelled move harassed publicist It’s like war reporting even angry people Arguing publicist asking famous people don’t know dumb question super fun Exhibit Ms Monica Bellucci big star festival “Monica true boat” yelled heard rumor early day showbiz netted strange look publicist “Move please” said sexy French accent festival official disco called Lounge soso atmosphere made generous freebooze policy deployment expat cover band Pitbull tune Marrakech serious disco One could easily disco 25 different insane party den amongst hooker Euros rich Arabs dawn town casino city amazing Snails sold street corner 26 local lamb variety good also came away distinct impression buy hash every single Moroccan male meet hashtag travelfact disco learned rising young professional class called “fashion style writers” They’re quite reporter much actual writing They’re almost famous allowed access proximity star making semisocialites wear colorful clothing including cape scarf get invited thing called “dinners” like actual dinner le eating dinner Dior gave attended Christian Louboutin humble cobbler Italia Occupying niche fashionably stylish writer yuppie may represent last hope aspiring journalist make real money bonus don’t even journalism reporting greatest living young “fashion style writer” gentleman named Derek Blasberg went NYU He’s almost famous host aforementioned dinner writes effect beat Sweet gig one movie saw French film woman kill bunch people benzodiazepine aka Valium drug bought pharmacy entire trip pill also subject major Hollywood feature screening festival Silver Linings Playbook Oscarbuzzy flick directed David Russell starring Bradley Cooper bipolar wigger It’ll screen festival evening Darren Aronofsky anythinggoesness festival felt odd politically Morocco still ruled monarchy Arab Spring hit brought change remained moment even visitor like would brush invisible thread control Like attempting click video I’d get message “This video approved country” Funnily airport I’d picked English magazine nerd rag called Foreign Policy article Morocco James Traub writes “Constitutional reform enough Morocco cannot become democracy long government feudal court claim govern therefore unaccountable public” conversation many young Moroccans mainly Ultra soccer hooligan variety I’d hear echoed along revolution come king doesn’t make change soon Holding film festival authoritarian country confused — involved publicist event told “I’m working artist actual artist create art get show art society need West” Ray LeMoine born north Boston life New YorkTags Bollywood
191,334
Why 40 years later Mr. Amitabh Bachchan’s Don still shines
Why 40 years later Mr. Amitabh Bachchan’s Don still shines In a nostalgic moment on a lucid day, I was transported to the early 2000s. When the angry young man in his most capitative charm was all the buzz on the movie TV channels. Yes! that era, the one without OTT; where, by the end of the movie an average Indian had more advertisement time than movie time with the occasional power cuts sending waves of disappointment — Gosh! Well, next thing you know I had bought A Zee5 subscription and was watching Mr. Bachchan’s DON. So here is the question to my ‘Modern’ mind accustomed to Nolan’s, Kashyap’s, Tarantino’s, Scott’s, Ali’s, etc., how enjoyable is the 1978 flick by Chandra Barot? Right off the bat, IT IS FUN! THE NARRATIVE Setting himself into action genre from the Hit Zanjeer, Mr. Bachchan here as ‘Don’ is all suave. The film to the unknown (Spoilers ahead) follows the life of gangster Don. He does not think twice before dispatching his enemy to the gates of heaven, always a step ahead of his foes, women buzz around him like bees about flowers, and is elusive for the police. Justifying “Don ko pakdna mushkil hi nahi namumkin hai” (to capture don is not only difficult but impossible). Eventually, Don is fatally injured in an encounter and dies. Here, by creative convenience the deputy inspector of police, the only one aware of his death, ropes in his doppelgänger to take his place to further unravel the crime syndicate of Don. Another character that stands out is ‘Mona’ played by glamourous and fierce Zeenat Aman, with bloodthirst for Don who is responsible for killing her brother. Other prominent actors are Iftekhar, Pran, Om Shivpuri, Kamal Kapoor, Mac Mohan, Helen, etc. Noticeably, Mac Mohan had much more dialogues than I have usually seen him with. SO, WHAT MAKES IT GOOD? In two words, entertainment Value! revengeful Zeenat Aman who is ready to go to any lengths to kill Don; anguished Pran who was once part of the crime syndicate is now looking for his kids after serving jail time; Om Shivpuri, the Crime lord who is masquerading as an Interpol officer. Every character has a unique set of emotions on display. From the first scene of Don sending his enemy blasting off, no one is miser, money, and bullets flow unbridled. From the Iconic music delivered by legendary duo Kalyanji-Anandji which has been the soul of radio across ages to unforgettable and sometimes cheesy dialogues by another celebrated duo, Salim-Javed delivered with finesse. Although it is The Star of the millennium, Mr. Amitabh Bachchan, who carries the movie on his shoulders. From the sophistication of Don to Slum dweller Vijay, who makes his living performing on the streets and feeding the two kids he has taken under his care, it all looks so effortless. A stretchy motor vehicle chase scene, cringe fight sequences, lazy plot points and at times over the top acting, the movie is not without cons however with such classics these are things we are ready to discount. A little more for cinema lovers Before I end, let me briefly talk about Searching on Netflix. A 2018 movie starring John Cho and directed by Aneesh Chaganty. Dealing with post-traumatic stress on a father and daughter relationship; the movie stands out in its portrayal of the deep roots’ internet has made in our lives. Also the skewed relatability it gives to the people. The entire movie is shown through a desktop screen where Apple Facetime and other applications are windows to the happenings, a cinematic genius.
https://medium.com/@paritoshblog/don-1978-in-2021-8812fcd4220f
[]
2021-12-21 05:45:22.692000+00:00
['Bollywood', 'Movies', '70s', 'Review']
Title 40 year later Mr Amitabh Bachchan’s still shinesContent 40 year later Mr Amitabh Bachchan’s still shine nostalgic moment lucid day transported early 2000s angry young man capitative charm buzz movie TV channel Yes era one without OTT end movie average Indian advertisement time movie time occasional power cut sending wave disappointment — Gosh Well next thing know bought Zee5 subscription watching Mr Bachchan’s question ‘Modern’ mind accustomed Nolan’s Kashyap’s Tarantino’s Scott’s Ali’s etc enjoyable 1978 flick Chandra Barot Right bat FUN NARRATIVE Setting action genre Hit Zanjeer Mr Bachchan ‘Don’ suave film unknown Spoilers ahead follows life gangster think twice dispatching enemy gate heaven always step ahead foe woman buzz around like bee flower elusive police Justifying “Don ko pakdna mushkil hi nahi namumkin hai” capture difficult impossible Eventually fatally injured encounter dy creative convenience deputy inspector police one aware death rope doppelgänger take place unravel crime syndicate Another character stand ‘Mona’ played glamourous fierce Zeenat Aman bloodthirst responsible killing brother prominent actor Iftekhar Pran Om Shivpuri Kamal Kapoor Mac Mohan Helen etc Noticeably Mac Mohan much dialogue usually seen MAKES GOOD two word entertainment Value revengeful Zeenat Aman ready go length kill anguished Pran part crime syndicate looking kid serving jail time Om Shivpuri Crime lord masquerading Interpol officer Every character unique set emotion display first scene sending enemy blasting one miser money bullet flow unbridled Iconic music delivered legendary duo KalyanjiAnandji soul radio across age unforgettable sometimes cheesy dialogue another celebrated duo SalimJaved delivered finesse Although Star millennium Mr Amitabh Bachchan carry movie shoulder sophistication Slum dweller Vijay make living performing street feeding two kid taken care look effortless stretchy motor vehicle chase scene cringe fight sequence lazy plot point time top acting movie without con however classic thing ready discount little cinema lover end let briefly talk Searching Netflix 2018 movie starring John Cho directed Aneesh Chaganty Dealing posttraumatic stress father daughter relationship movie stand portrayal deep roots’ internet made life Also skewed relatability give people entire movie shown desktop screen Apple Facetime application window happening cinematic geniusTags Bollywood Movies 70 Review
191,335
Bollywood - it’s obsession with homophobia and transphobia under the pretext of progressive stories.
Bollywood is popular, everywhere. There’s hardly anyone who doesn’t know what Bollywood is. Be it the extravagant and larger than life portrayal of stories and action, the energetic songs or the immensely talented actors. Bollywood is known for a lot of thing around the globe. There has been shift of storytelling techniques and narratives in Bollywood over the past few decades and we have come a long way into movies along with the rise of OTT platforms in India. But let us all ask one question that should really matter. Has Bollywood really made an effort to be inclusive of queer people? Have we seen genuine Queer characters in Bollywood out of the periphery of being there for comedic or antagonistic purposes? I would say the answer is no. With the shift of the kind of stories that we tell in Indian cinema, and with the need to represent queer people in the most genuine way possible, we have not done the bare minimum. Let’s talk about how Films like Shubh Mangal Zyada Savdhaan, Ek Ladki Ko Dekha Toh Aisa Laga, etc. which talk about queer stories in the most Bollywood way possible are actually pretty problematic. The casting of Cis gender Heterosexual people as homosexual characters is in itself an issue that Bollywood chooses to not address anytime. It’s highly ignorant when you don’t want to include any member that actually belongs to the queer community in your movie. (Also note that Ek Ladki Ko Dekha Toh Aisa Laga is written by Ghazal Dhaliwal who is a trans woman.) There are plenty of people from the LGBTQIA+ Community who are involved in the making of a film, but they never get the acknowledgement they are worthy of. Instead, CisHet people get awards for portraying Homosexual characters. Coming to the issue of transphobia in movies, there’s plenty of films we could point out which have that issue. The most recent one would be Laxxmi (previously titled Laxxmi Bomb) starring Akshay Kumar. This movie is one of the worst ways a trans person can ever be represented. Laxxmi is a remake of a Tamil film Kanchana. I’ve been a witness to trans people being called ‘kanchana’ in a derogatory way (by 9–10 year old children who got influenced by watching the movie) which is triggering on a harmful level. Similarly, Akshay Kumar’s haters had made a bunch of twitter comments with the hashtag ‘#ChakkiKumar’ (‘chakka’ being a commonly used derogatory term for the trans community) which only went on to show that the movie did have consequences, and bad ones at that. There is also the issue of how these characters are portrayed. Usually in a dark and antagonistic fashion, Bollywood’s trans characters are selfish, cruel, based on the worst stereotypes around trans people and are also mostly mentally unstable. They also have a bold look with too much makeup and too much vivacity. Then there’s also actors like Kangana Ranaut who is known for calling a lot of people ‘eunuch’ just for not agreeing with her. That’s not all there is, there are good parts too. Places in which we have representation as close to reality as it can get, with the narratives including human emotions the same way it does for Cis Gender — Heterosexual people. Movies that promote stereotypes and discrimination against LGBTQIA+ folks hardly ever fix the damage they do. Their creators and actors never address this issue again, leaving a wrong impression on the society. As much as we deny it, we can’t run away from the fact that movies influence a large amount of Indian population and it is necessary for movies to have correct representation if they are claiming to be inclusive. It’s very important to call out actors and filmmakers (even if you love them) for promoting any content that goes out to spread misinformation about homosexuality and trans and intersex bodies. It’s high time we stand for oppressed communities and people and give them voices in spaces they weren’t allowed to have access to. As individuals with a voice, with power and with privilege, we can make the world a better place for people.
https://medium.com/@dramaticenby/bollywood-its-obsession-with-homophobia-and-transphobia-under-the-pretext-of-progressive-stories-f450c3c335ed
[]
2021-11-26 13:42:05.772000+00:00
['Transgender', 'Bollywood', 'LGBTQ', 'Representation', 'Diversity']
Title Bollywood it’s obsession homophobia transphobia pretext progressive storiesContent Bollywood popular everywhere There’s hardly anyone doesn’t know Bollywood extravagant larger life portrayal story action energetic song immensely talented actor Bollywood known lot thing around globe shift storytelling technique narrative Bollywood past decade come long way movie along rise OTT platform India let u ask one question really matter Bollywood really made effort inclusive queer people seen genuine Queer character Bollywood periphery comedic antagonistic purpose would say answer shift kind story tell Indian cinema need represent queer people genuine way possible done bare minimum Let’s talk Films like Shubh Mangal Zyada Savdhaan Ek Ladki Ko Dekha Toh Aisa Laga etc talk queer story Bollywood way possible actually pretty problematic casting Cis gender Heterosexual people homosexual character issue Bollywood chooses address anytime It’s highly ignorant don’t want include member actually belongs queer community movie Also note Ek Ladki Ko Dekha Toh Aisa Laga written Ghazal Dhaliwal trans woman plenty people LGBTQIA Community involved making film never get acknowledgement worthy Instead CisHet people get award portraying Homosexual character Coming issue transphobia movie there’s plenty film could point issue recent one would Laxxmi previously titled Laxxmi Bomb starring Akshay Kumar movie one worst way trans person ever represented Laxxmi remake Tamil film Kanchana I’ve witness trans people called ‘kanchana’ derogatory way 9–10 year old child got influenced watching movie triggering harmful level Similarly Akshay Kumar’s hater made bunch twitter comment hashtag ‘ChakkiKumar’ ‘chakka’ commonly used derogatory term trans community went show movie consequence bad one also issue character portrayed Usually dark antagonistic fashion Bollywood’s trans character selfish cruel based worst stereotype around trans people also mostly mentally unstable also bold look much makeup much vivacity there’s also actor like Kangana Ranaut known calling lot people ‘eunuch’ agreeing That’s good part Places representation close reality get narrative including human emotion way Cis Gender — Heterosexual people Movies promote stereotype discrimination LGBTQIA folk hardly ever fix damage creator actor never address issue leaving wrong impression society much deny can’t run away fact movie influence large amount Indian population necessary movie correct representation claiming inclusive It’s important call actor filmmaker even love promoting content go spread misinformation homosexuality trans intersex body It’s high time stand oppressed community people give voice space weren’t allowed access individual voice power privilege make world better place peopleTags Transgender Bollywood LGBTQ Representation Diversity
191,336
“Im Just Indian” Part 2
“Im Just Indian” Part 2 “No role models and I’m here right now, No role models to speak of, Searchin’ through my memory, my memory, I couldn’t find one” — J. Cole, No role models As I continued my journey to uncover my cultural heritage and identity, I couldn’t help but contemplate if I had any role models to look up to. I vaguely remember glancing at a few Bollywood movies and not really getting into them. Even though I can understand my mother-tongue (Urdu which is like Hindi), the concepts and story lines portrayed in these movies didn’t resonate with me, and if anything, they made me dislike parts of my Indian culture. Some Indian movies were hard to digest lol Alternatively, when I thought about ‘Western’ society, there weren’t many celebrities or public figures who looked like me in the late 1990s and early 2000s. In terms of pop culture reference to ‘Indians’, most TV shows and movies with an Indian character were more likely to stereotype them with the classic ‘Indian accent’. Russell Peters iconic line i still repeat to this day I was excited to see an ‘Indian’ face in mainstream media when Russell Peters blew up and whilst I am a huge fan of his work, it didn’t impower or influence me in the way you would expect from a role model. I think I appreciated that at least the narrative was in our control because it was one of “our own” making fun of Indians. Another challenge I faced, was growing up around cousins, who had (whether on purpose or by accident) renounced their cultural heritage, due to probably the same reasons as me.. And so this is what I was exposed to as I was growing up — I didn’t like Indian culture, society influenced me to make fun of my own people and I had no one in my family who could help me navigate and understand the mixed cultural heritage that I was born into… So, where do I go now? Like most white-washed Indian males, I gravitated towards African American culture. White-washed: Having dissociated oneself from one’s ancestral culture by adopting or attempting to adopt an western lifestyle They kind of looked like us, had ancestors who had settled in Western society, were cool and easily accessible in mainstream media. Hip hop was the avenue that introduced it all — 2pac, Dr Dre, Biggie, J. Cole, Ludacris, Snoop, NAS and so many others. I think back and can thankfully say I didn’t make too much of an ass trying to appropriate a culture, but there were plenty of times I was called out on trying to be ‘Black’. As the years went on, a few people started to break barriers such as Lily Singh (aka Superwoman), Priyanka Chopra, Kal Penn, Aziz Ansari, Hasan Minhaj, Kunal Nayyar, Mindy Kaling, Dev Patel to name a few. Currently, some of the South Asian (SA) community shun a few of the people I’ve mentioned, due to their life choices or the type of content they share. However, whether you like it or not, this cohort of people laid the foundation to where we’re at now as a community — I call it the ‘Brown Wave’. I call it the ‘Brown Wave’ In the last 5 years or so, there has been a surge in SA personalities and people who looked like me started to establish a presence online, in business and politics. We started to share our stories in different ways and realised that we aren’t all that different. For SA’s living in the west, it impowered us to reclaim our culture, to laugh and cry about our upbringing, and understand why our immigrant parents are the way they are. As mentioned, hip hop was a huge influence in my life and a few years ago I was introduced to an Indian movie, “Gully Boy”. When I read up on it, it gave me an ‘8 mile’-esk vibe. I watched the movie with very little expectation, as I assumed it would be a cringe-fest. Holy doly I was wrong! The movie presented the realities of living in the rough parts of India, socioeconomic issues and interfaith relationships in the modern era, all the while playing a beautiful homage to hip hop by displaying the 5 pillars of hip hop: MCing, DJing, Breakdancing, Graffiti, and Knowledge — with a sprinkling of Indian culture. I started to dig further and discovered artists such as DIVINE (who the movie Gully Boy was inspired by), Siz1, Emiway.. and I know I’m only at the tip of the iceberg of Indian Hip hop. One of my favorite DIVINE songs —’ Punya Paap’ (Virtue and Sin) This was it, this was the bridge linking me to my Indian culture, in a language that I could understand — hip hop. The connection to my Indian culture started to grow and it encouraged me to improve my Urdu as well.. To be continued in Part 3 Few of my favorite brown creatives & groups on IG you must check out: - @subtlecurrytraits — Online blog - @brownhistory — South Asian history - @browngirlgang — Online blog - @blindianproject — Home of black and brown culture - @vivianakadivine — Hip hop artist - @haseebthefew — Hip hop artist - @lfreshthelion — Hip hop artist - @mangorehma — Singer/songwriter - @auntyskates — An aunty who loves to skateboard - @fitkaur — Personal trainer - @anikkhan — Hip hop artist - @everyday.like.this — Digital creator - @everydaypakistan — Showcasing the real Pakistan - @cyberwithaarati — Cybersecurity consultant - @thefproject.nepal — Feminist Nepali story telling - @deepica — Founder & CEO badass - @jayshetty — You already know - @pranavpannala — Music Producer - @silvercheel — Hip hop artist - @saintlion MMA athlete - @indian_mma — Indian MMA - @nimsdai — Mountaineer - @totheculture — Showcasing hip hop scene in India - @rowisingh — Digital creator
https://medium.com/@myzainylife/im-just-indian-part-2-af598f00e5b9
[]
2021-11-25 01:01:34.527000+00:00
['Role Models', 'Bollywood', 'Cultural Heritage', 'Hip Hop', 'South Asian']
Title “Im Indian” Part 2Content “Im Indian” Part 2 “No role model I’m right role model speak Searchin’ memory memory couldn’t find one” — J Cole role model continued journey uncover cultural heritage identity couldn’t help contemplate role model look vaguely remember glancing Bollywood movie really getting Even though understand mothertongue Urdu like Hindi concept story line portrayed movie didn’t resonate anything made dislike part Indian culture Indian movie hard digest lol Alternatively thought ‘Western’ society weren’t many celebrity public figure looked like late 1990s early 2000s term pop culture reference ‘Indians’ TV show movie Indian character likely stereotype classic ‘Indian accent’ Russell Peters iconic line still repeat day excited see ‘Indian’ face mainstream medium Russell Peters blew whilst huge fan work didn’t impower influence way would expect role model think appreciated least narrative control one “our own” making fun Indians Another challenge faced growing around cousin whether purpose accident renounced cultural heritage due probably reason exposed growing — didn’t like Indian culture society influenced make fun people one family could help navigate understand mixed cultural heritage born into… go Like whitewashed Indian male gravitated towards African American culture Whitewashed dissociated oneself one’s ancestral culture adopting attempting adopt western lifestyle kind looked like u ancestor settled Western society cool easily accessible mainstream medium Hip hop avenue introduced — 2pac Dr Dre Biggie J Cole Ludacris Snoop NAS many others think back thankfully say didn’t make much as trying appropriate culture plenty time called trying ‘Black’ year went people started break barrier Lily Singh aka Superwoman Priyanka Chopra Kal Penn Aziz Ansari Hasan Minhaj Kunal Nayyar Mindy Kaling Dev Patel name Currently South Asian SA community shun people I’ve mentioned due life choice type content share However whether like cohort people laid foundation we’re community — call ‘Brown Wave’ call ‘Brown Wave’ last 5 year surge SA personality people looked like started establish presence online business politics started share story different way realised aren’t different SA’s living west impowered u reclaim culture laugh cry upbringing understand immigrant parent way mentioned hip hop huge influence life year ago introduced Indian movie “Gully Boy” read gave ‘8 mile’esk vibe watched movie little expectation assumed would cringefest Holy doly wrong movie presented reality living rough part India socioeconomic issue interfaith relationship modern era playing beautiful homage hip hop displaying 5 pillar hip hop MCing DJing Breakdancing Graffiti Knowledge — sprinkling Indian culture started dig discovered artist DIVINE movie Gully Boy inspired Siz1 Emiway know I’m tip iceberg Indian Hip hop One favorite DIVINE song —’ Punya Paap’ Virtue Sin bridge linking Indian culture language could understand — hip hop connection Indian culture started grow encouraged improve Urdu well continued Part 3 favorite brown creatives group IG must check subtlecurrytraits — Online blog brownhistory — South Asian history browngirlgang — Online blog blindianproject — Home black brown culture vivianakadivine — Hip hop artist haseebthefew — Hip hop artist lfreshthelion — Hip hop artist mangorehma — Singersongwriter auntyskates — aunty love skateboard fitkaur — Personal trainer anikkhan — Hip hop artist everydaylikethis — Digital creator everydaypakistan — Showcasing real Pakistan cyberwithaarati — Cybersecurity consultant thefprojectnepal — Feminist Nepali story telling deepica — Founder CEO badass jayshetty — already know pranavpannala — Music Producer silvercheel — Hip hop artist saintlion MMA athlete indianmma — Indian MMA nimsdai — Mountaineer totheculture — Showcasing hip hop scene India rowisingh — Digital creatorTags Role Models Bollywood Cultural Heritage Hip Hop South Asian
191,337
Bajpayee is Bollywood’s greatest storyteller
Bajpayee is Bollywood’s greatest storyteller Image Courtesy: India TV I think Manoj Bajpayee (This is who he is) is Bollywood’s greatest storyteller. At first, on watching him, I didn’t really feel any sense of attraction towards him that one feels for an actor, but then I was uneasily aware of his presence in the script and on the screen (Can you believe this guy was in Bandit Queen? Yeah that’s right). He was willing to take up smaller roles with big meat and some big roles with no meat, but some minuscule screen presence and that’s about it. There was also a sort of small-town garishness to him, coming from one of India’s aspirational states and bringing the baggage with him that must have been difficult to bear. At times it made him a bit clumsy. He also married a lesser-known actress and settled. It was clear to the gen pop that there was an actor that was trying hard to no avail to create space on the platform of films. But this too was Bajpayee’s story, this too was his appeal wherein, he didn’t hide the fact that he didn’t have sex appeal and was relying solely on his intensity of acting to propel his career and make some money; he came across to us as honest. This struggle to come to the fore added to his story. His internal struggles slowly became evident in his characters in his later years, one being a loner (also gay) in Aligarh; even his larger-than-life roles like that of Gangs of Wasseypur that brought crudity, but then he related with that character and the murkiness it brought to the screen, as he mentions in this interview Bajpayee’s story is not that of a regular one, with highs and lows and then a happy ending. He went through a period of absolute low in the early 2000s; the kind that could test an actor’s patience and set them out of the game. Bajpayee on the other hand channeled what I presume must have been rage into almost any role he bagged. He could have been a pillar on the screen and still brought in applauds, for he ‘became’ the pillar. For me, Bajpayee as an actor didn’t exist, I didn’t know where he dined or what was his daughter’s name, what lived on, who were the characters that he played on screen and all the magic he brought to it. By far, I guess Family Man is a sort of rhapsody — — -, a happy ending (Also the beginning of his third act), to his career, he had outperformed and the audience today, that loves social media is lapping in his interviews and talks. I read in an interview that he gave in ‘the Hindu’ that he apparently secludes himself into a hotel room when he is preparing for a role. I found myself picturizing him, just so I can understand how he does it. How he delivers. Facebook threw in my feed a masterclass of acting that Bajpayee was now teaching….well, Good for him! Like what you read, subscribe to my substack newsletter here, just because…
https://medium.com/@ash.c/bajpayee-is-bollywoods-greatest-storyteller-76e464fa58fc
['Aiswarya Chandrashekar']
2021-11-24 18:41:52.240000+00:00
['Movie', 'Bollywood', 'Narrative']
Title Bajpayee Bollywood’s greatest storytellerContent Bajpayee Bollywood’s greatest storyteller Image Courtesy India TV think Manoj Bajpayee Bollywood’s greatest storyteller first watching didn’t really feel sense attraction towards one feel actor uneasily aware presence script screen believe guy Bandit Queen Yeah that’s right willing take smaller role big meat big role meat minuscule screen presence that’s also sort smalltown garishness coming one India’s aspirational state bringing baggage must difficult bear time made bit clumsy also married lesserknown actress settled clear gen pop actor trying hard avail create space platform film Bajpayee’s story appeal wherein didn’t hide fact didn’t sex appeal relying solely intensity acting propel career make money came across u honest struggle come fore added story internal struggle slowly became evident character later year one loner also gay Aligarh even largerthanlife role like Gangs Wasseypur brought crudity related character murkiness brought screen mention interview Bajpayee’s story regular one high low happy ending went period absolute low early 2000s kind could test actor’s patience set game Bajpayee hand channeled presume must rage almost role bagged could pillar screen still brought applauds ‘became’ pillar Bajpayee actor didn’t exist didn’t know dined daughter’s name lived character played screen magic brought far guess Family Man sort rhapsody — — happy ending Also beginning third act career outperformed audience today love social medium lapping interview talk read interview gave ‘the Hindu’ apparently secludes hotel room preparing role found picturizing understand delivers Facebook threw feed masterclass acting Bajpayee teaching…well Good Like read subscribe substack newsletter because…Tags Movie Bollywood Narrative
191,338
What Phillies Fans Can Be Thankful For: 2010 Edition
Welcome to my annual Thanksgiving list! As you are spending time with family and filling your bellies, take a few moments to think about all we can be thankful for. I am very thankful for: - Family, friends, food and fun! - I am not a Washington Nationals fan - A Phillies team that is filled not only with quality players, but quality people as well - 4 straight years of October baseball - Philly controversies, like the taser gun, for their sheer entertainment value - This ESPN commercial; because it might be the funniest thing I have ever seen: [youtube http://www.youtube.com/watch?v=M06kTVwXUs4&fs=1&hl=en_US&color1=0x5d1719&color2=0xcd311b] - Mets fans — because they make me giggle - Sold out crowds every night! - Umpires — because they make me feel really smart - Seeing Roy Halladay pitch a playoff game no-hitter - Other Phillies fans! Even the weird ones ;o) - The 2008 World Championship! Because it will never get old :O) This Thanksgiving, what are you thankful for? Leave your thoughts in the comment section. And there is just one more thing to be thankful for; everything you see in this slideshow below: [youtube http://www.youtube.com/watch?v=XhDFiAToinU&fs=1&hl=en_US&color1=0x5d1719&color2=0xcd311b] Happy Thanksgiving everyone!
https://medium.com/phillies-phollowers/what-phillies-fans-can-be-thankful-for-2010-edition-85a5682bf91
['Phillies Phollowers']
2016-12-10 22:53:46.569000+00:00
['Dailies', 'Derek Jeter', 'Mets', 'MLB']
Title Phillies Fans Thankful 2010 EditionContent Welcome annual Thanksgiving list spending time family filling belly take moment think thankful thankful Family friend food fun Washington Nationals fan Phillies team filled quality player quality people well 4 straight year October baseball Philly controversy like taser gun sheer entertainment value ESPN commercial might funniest thing ever seen youtube httpwwwyoutubecomwatchvM06kTVwXUs4fs1hlenUScolor10x5d1719color20xcd311b Mets fan — make giggle Sold crowd every night Umpires — make feel really smart Seeing Roy Halladay pitch playoff game nohitter Phillies fan Even weird one 2008 World Championship never get old Thanksgiving thankful Leave thought comment section one thing thankful everything see slideshow youtube httpwwwyoutubecomwatchvXhDFiAToinUfs1hlenUScolor10x5d1719color20xcd311b Happy Thanksgiving everyoneTags Dailies Derek Jeter Mets MLB
191,339
Phillies Roster Moves
Phillies Roster Moves The Phillies added one more alumni back to the organization this week. Former Phils All-Star 2nd baseman, Mickey Morandini has been assigned to manage Class A Williamsport next season. He had been coaching High School baseball and also helped out the Phillies during Spring Training over the past several years as well. Morandini joins other former teammates hired this offseason in coaching roles including Juan Samuel and Ryne Sandberg. Earlier this week as well, the Phillies picked out 5 young players to add to the 40-man roster in order to protect them from being selected in the Rule-5 draft. This is the current roster below with those 5 players highlighted in blue and I added their fielding positions as well: In addition to these players, 12 non-roster players have been invited to Spring Training: Josh Barfield, INF Eddie Bonine, RHP Tagg Bozied, INF/OF Ryan Feierabend, LHP Erik Kratz, C Jeff Larish, INF Dan Meyer, LHP Matt Miller, OF Brandon Moss, OF Pete Orr, INF Juan Perez, LHP Dane Sardinha, C Most of these players have a good amount of major league experience and if they do not make the team, they will probably help fill up the AAA roster. It is thought that if southern Jersey native Dan Meyer is healthy, he may have a shot at a bullpen spot. And Pete Orr could end up as a utility man since he plays multiple positions. The rest are long shots. This list of players also means we have likely seen the last of Mike Sweeney, which is very sad. Many had hoped he would at least get an invitation to spring training as he was a powerful positive force in the clubhouse since arriving in Philly. He may choose to retire; whatever he does, we wish him the best! Sweeney’s team spirit and upbeat attitude will be missed. Photo by Jenn Zambri Photography *Read more about the Phillies at my other home page, Phightin’ Phils Phorum in the My Team Rivals network*
https://medium.com/phillies-phollowers/phillies-roster-moves-f6543da7bd91
['Phillies Phollowers']
2016-12-10 22:53:46.536000+00:00
['Dailies', 'MLB', 'Dan Meyer']
Title Phillies Roster MovesContent Phillies Roster Moves Phillies added one alumnus back organization week Former Phils AllStar 2nd baseman Mickey Morandini assigned manage Class Williamsport next season coaching High School baseball also helped Phillies Spring Training past several year well Morandini join former teammate hired offseason coaching role including Juan Samuel Ryne Sandberg Earlier week well Phillies picked 5 young player add 40man roster order protect selected Rule5 draft current roster 5 player highlighted blue added fielding position well addition player 12 nonroster player invited Spring Training Josh Barfield INF Eddie Bonine RHP Tagg Bozied INFOF Ryan Feierabend LHP Erik Kratz C Jeff Larish INF Dan Meyer LHP Matt Miller Brandon Moss Pete Orr INF Juan Perez LHP Dane Sardinha C player good amount major league experience make team probably help fill AAA roster thought southern Jersey native Dan Meyer healthy may shot bullpen spot Pete Orr could end utility man since play multiple position rest long shot list player also mean likely seen last Mike Sweeney sad Many hoped would least get invitation spring training powerful positive force clubhouse since arriving Philly may choose retire whatever wish best Sweeney’s team spirit upbeat attitude missed Photo Jenn Zambri Photography Read Phillies home page Phightin’ Phils Phorum Team Rivals networkTags Dailies MLB Dan Meyer
191,340
Ticket Prices Rise Again
Rising ticket prices have become an annual tradition for the Phillies and 2011 will be no different. With a $2-$5 increase on all ticket prices, season ticket holders are going to be smacked with a $415 increase per seat. If you have 2 seats, that is $830 you probably did not plan on. Partial plans (17 or 14 games) will rise $70-$85 dollars for each seat. With every game sold out in 2010 and a 123-game sell-out streak dating back to 2009, it is easy to see why the Phillies feel they can keep gouging fans for more money. But they are failing to see the long term effects. They are forcing out low-middle income fans and pulling in more corporations and those at the top of the proverbial food chain. If the team stops winning in a couple of years as the talent ages or moves on to other teams, the higher-end fans, whom are usually the fair-weather fans, are going to drop off like flies. And there won’t be any low-middle class fans left to pick up the slack in ticket sales because they will not be able to afford the high prices. Of course, that is just my opinion. You may agree or disagree. There are other ways to make money; all the Phillies need to do is look around and see what other teams are doing in terms of creative enterprise. Take a look at some of the fee-based services and opportunities the San Francisco Giants offer to their fans: - Lou Seal-ebrity Ride of the Game: Allows Giants fans the opportunity to tag along with Lou (the mascot, like the Phanatic) for an inning. - Lou Seal Appearance: The mascot will visit your party, take photos, etc… between innings or a your kid’s birthday party, etc… - Steal Second: Tag along with the Giants grounds crew during the third inning and change out 2nd base! - Slumber Party: Pitch a tent and sleep ON the field, overnight and then meet a player in the morning. - Fantasy Batting Practice: Take a swing or shag a ball; for up to 30 people which includes a two-hour batting practice with Giants Alumni, lunch on the Club Level, a Q&A session with the Giants Alumni and tickets to the game that day. (I saw this event when I was in San Francisco last year taking a park tour and was SO jealous!) And this is just ONE team. One team that has figured out how to please their fans and earn money at the same time. If the Phillies incorporated a few of these ideas into their plans, there would be no need to keep jacking up ticket prices. Fantasy batting practice? Can you imagine? That would be SOLD OUT every time! And fans would be willing to pay top dollar for such an opportunity…I know I would. How about riding around with the Phanatic for an inning? That would be AWESOME! Have the fan paying for the experience sign a waiver that does not hold the team liable for any accidents and also has the fan pledge not to do anything stupid and…abracadabra! An easy money maker. Magic. Hey Phillies, how about a little creativity? You will make more money and fans will be happier; it’s a win-win. Not to mention that offering these unique experiences is a great public relations move. That is my rant for the day…feel free to comment below. And in case you missed it, here is my 2010 Phillies Photo Tribute with pictures I took throughout the year: [youtube http://www.youtube.com/watch?v=XhDFiAToinU&fs=1&hl=en_US&color1=0x5d1719&color2=0xcd311b] Thanks for stopping by! Photos by Jenn Zambri Photography *Read more about the Phillies at my other home page, Phightin’ Phils Phorum in the My Team Rivals network*
https://medium.com/phillies-phollowers/ticket-prices-rise-again-904486dea098
['Phillies Phollowers']
2016-12-10 22:54:58.876000+00:00
['Dailies', 'Baseball', 'Giants', 'MLB']
Title Ticket Prices Rise AgainContent Rising ticket price become annual tradition Phillies 2011 different 25 increase ticket price season ticket holder going smacked 415 increase per seat 2 seat 830 probably plan Partial plan 17 14 game rise 7085 dollar seat every game sold 2010 123game sellout streak dating back 2009 easy see Phillies feel keep gouging fan money failing see long term effect forcing lowmiddle income fan pulling corporation top proverbial food chain team stop winning couple year talent age move team higherend fan usually fairweather fan going drop like fly won’t lowmiddle class fan left pick slack ticket sale able afford high price course opinion may agree disagree way make money Phillies need look around see team term creative enterprise Take look feebased service opportunity San Francisco Giants offer fan Lou Sealebrity Ride Game Allows Giants fan opportunity tag along Lou mascot like Phanatic inning Lou Seal Appearance mascot visit party take photo etc… inning kid’s birthday party etc… Steal Second Tag along Giants ground crew third inning change 2nd base Slumber Party Pitch tent sleep field overnight meet player morning Fantasy Batting Practice Take swing shag ball 30 people includes twohour batting practice Giants Alumni lunch Club Level QA session Giants Alumni ticket game day saw event San Francisco last year taking park tour jealous ONE team One team figured please fan earn money time Phillies incorporated idea plan would need keep jacking ticket price Fantasy batting practice imagine would SOLD every time fan would willing pay top dollar opportunity…I know would riding around Phanatic inning would AWESOME fan paying experience sign waiver hold team liable accident also fan pledge anything stupid and…abracadabra easy money maker Magic Hey Phillies little creativity make money fan happier it’s winwin mention offering unique experience great public relation move rant day…feel free comment case missed 2010 Phillies Photo Tribute picture took throughout year youtube httpwwwyoutubecomwatchvXhDFiAToinUfs1hlenUScolor10x5d1719color20xcd311b Thanks stopping Photos Jenn Zambri Photography Read Phillies home page Phightin’ Phils Phorum Team Rivals networkTags Dailies Baseball Giants MLB
191,341
Zoe Damacela’s Entrepreneurial Spirit
By 7 A.M. on a typical weekday, Zoe Damacela is already taking pictures of garments, looking over legal and tax documents, and updating the website for her self-named custom fashion design business she operates out of her Plex dorm room, Zoe Damacela Apparel. Her days end as late as 1 or 2 A.M. after a full line-up of classes, homework, press interviews, fashion events and afterparties. Damacela’s schedule, at its busiest, amounts to a 19-hour day. Five hours later, she is ready to do it all again. “Business came naturally for me,” said Damacela. “I was always selling things my whole life and my business ventures expanded little by little.” Damacela, who started her first business venture at the age of eight, is a sophomore who doubles as an entrepreneur and fashion designer with aspirations to create an internationally recognized clothing brand. Damacela already has some impressive feats to her name: keynote speaker for President Obama’s Start-Up America Initiative, a cover article in the October 2011 issue of Seventeen magazine and mentorship by model and media personality, Tyra Banks. Her popular custom-made dresses sell for as much as $300; more detailed items such as wedding dresses can net as much as $3000. It is Damacela’s entrepreneurial spirit that perhaps best accounts for her many impressive accomplishments. She is quick to point out her appreciation for the power of entrepreneurship, affirmed by her commitment to spreading its message beyond her own business ventures. Damacela is involved in the Network for Teaching Entrepreneurship, where she speaks with people in low-income communities about the importance of starting entrepreneurial businesses. Her experience as a keynote speaker for President Obama’s Start-Up America Initiative as an 18-year-old illustrated the accessibility of starting one’s own business, Damacela said. “It was refreshing to have an 18-year-old teenage girl give (her) perspective on entrepreneurship,” said Damacela. “It goes to show how accessible it is, you don’t have to be a middle-aged guy to became an entrepreneur.” “I’ve been an entrepreneur since the third grade.” Damacela added. “Entrepreneurship is so important because you don’t need any prior knowledge, experience or training to get started.” Damacela started her fashion apparel line as a high school student at Whitney Young High School in Chicago with profits from her previous business ventures. Since then, Damacela’s business has taken off. Initially a self-run business to make clothes for her friends, Damacela said that her clothing business now includes a board of officers including her mother, Farah, who serves as Vice President, as well as a number of manufacturers and various interns. The expansion in Damacela’s business has led to no shortage of attention. In early November, Damacela was featured in Latino Fashion Week, an event that showcases designers every year in Chicago. Damacela showcased a 14-piece collection at the five-day event and received an award. In September, Damacela completed a fashion show for Chicago Coalition for the Homeless. And she is in high demand as an event speaker; Damacela recently gave a talk for the popular TED speaker series. But Damacela’s business ventures have not been without difficulty. “The most challenging thing is being taken seriously,” she said. “At a recent event where I was a speaker, everyone would come up to my mom and ask if she was Zoe. It goes to show that people still don’t take me seriously.” Damacela may not have the name-recognition she deserves as a fashion designer and business owner, but they have not affected her future ambitions. “I am going to try to sell more things online, which brings in more of a profit,” Damacela said. “I definitely plan on attending business school, launching internationally and getting more into children’s clothing and accessories.” Photo Credit: Zoe Damacela
https://northwesternbusinessreview.org/zoe-damacelas-entrepreneurial-spirit-435223f6dc3b
['Northwestern Business Review']
2017-03-22 19:28:26.199000+00:00
['Blog', 'Careers', 'Featured']
Title Zoe Damacela’s Entrepreneurial SpiritContent 7 typical weekday Zoe Damacela already taking picture garment looking legal tax document updating website selfnamed custom fashion design business operates Plex dorm room Zoe Damacela Apparel day end late 1 2 full lineup class homework press interview fashion event afterparties Damacela’s schedule busiest amount 19hour day Five hour later ready “Business came naturally me” said Damacela “I always selling thing whole life business venture expanded little little” Damacela started first business venture age eight sophomore double entrepreneur fashion designer aspiration create internationally recognized clothing brand Damacela already impressive feat name keynote speaker President Obama’s StartUp America Initiative cover article October 2011 issue Seventeen magazine mentorship model medium personality Tyra Banks popular custommade dress sell much 300 detailed item wedding dress net much 3000 Damacela’s entrepreneurial spirit perhaps best account many impressive accomplishment quick point appreciation power entrepreneurship affirmed commitment spreading message beyond business venture Damacela involved Network Teaching Entrepreneurship speaks people lowincome community importance starting entrepreneurial business experience keynote speaker President Obama’s StartUp America Initiative 18yearold illustrated accessibility starting one’s business Damacela said “It refreshing 18yearold teenage girl give perspective entrepreneurship” said Damacela “It go show accessible don’t middleaged guy became entrepreneur” “I’ve entrepreneur since third grade” Damacela added “Entrepreneurship important don’t need prior knowledge experience training get started” Damacela started fashion apparel line high school student Whitney Young High School Chicago profit previous business venture Since Damacela’s business taken Initially selfrun business make clothes friend Damacela said clothing business includes board officer including mother Farah serf Vice President well number manufacturer various intern expansion Damacela’s business led shortage attention early November Damacela featured Latino Fashion Week event showcase designer every year Chicago Damacela showcased 14piece collection fiveday event received award September Damacela completed fashion show Chicago Coalition Homeless high demand event speaker Damacela recently gave talk popular TED speaker series Damacela’s business venture without difficulty “The challenging thing taken seriously” said “At recent event speaker everyone would come mom ask Zoe go show people still don’t take seriously” Damacela may namerecognition deserves fashion designer business owner affected future ambition “I going try sell thing online brings profit” Damacela said “I definitely plan attending business school launching internationally getting children’s clothing accessories” Photo Credit Zoe DamacelaTags Blog Careers Featured
191,342
Blizzard’s bad year and why being indie is so cool
Blizzard’s bad year and why being indie is so cool Those of you who know me know that im Blizzard’s biggest fan. I played all of their games, I watch every blizzcon INCLUDING the cosplay competition! I have met Blizzard employees both virtually and physically and I have a friend that up until recently worked in their HQ. I am a Daimond Overwatch player, a Legend Hearthstone player and was peak 2,450 rating in World of Warcraft so if you think im biased against Blizzard — I am most certainly not. The fact that Blizzard had a bad year is undeniable, but I will give a minute to run down Blizzard’s most prominent failures so that we’re all on the same page: Diablo — Diablo had one of the worst announcements in gaming history. Diablo Eternal was announced for mobile on Blizzcon and fans were not happy to say the least. Overwatch — A series of changes and new characters have created a frustrating imbalance in the game, resulting in many content creators and players leaving the game. Youtube is now filled with “Why im quitting Overwatch” videos by the biggest names, and the community is furious by how slow Blizzard fixes and balances the game. They are slower than ever to respond and sometimes it takes several months to patch the tiniest of changes. Moreover, the Overwatch League had almost half a year break and Overwatch’s popularity is in an all time low. World of Warcraft — The new expansion “Battle for Azeroth” failed to deliver and resulted in WoW’s last active popular streamer “Asmongold” quitting the game. Blizzard also released a series of expensive mounts and new paid content that made the fans even angrier. Heroes of the Storm — Blizzard closed HOTS’ eSports division and essentially scheduled an early burial to the game. RIP. I don’t have much to say against Hearthstone but in previous years, when an expansion came out, Twitch had an overflow of Hearthstone streamers playing and Hearthstone was at the top for a few days. It certainly did not last long in the latest expansion “Rastakhan’s Rumble” compared to previous years. Also the lead game director Ben Brode left Blizzard, a thing that cannot be taken lightly, especially when taking into account how influential Brode was in the Hearthstone team. These are only the most popular cases. On a more general level, if you happen to go into any of Blizzard’s forums these days, the top posts are very likely to be some sort of a rant on one the of many matters that piss the community off. But why did this happen? When did the friendly Blizzard become another greedy corporate? I have a theory i love to call “The indie theory”. Gamers these days are more involved than ever. We used to play games like “Doom” or “Age of Empires”, enjoy and stay put. Today, in the Twitter and Reddit era, gamers are more involved than ever. They are involved in the process of game making and know how the industry ticks. It sometimes raises their expectations to impossibly high levels. They expect a perfect game. It’s crazy to think that only 10 years ago, we could play a half broken game, pay more than 60$ for it and still like it and have nothing bad to say about it. Today? games can cost 20$ and players would ask for a refund for the smallest bugs, or go rant in social media about how bad the game is. Nonetheless, gaming companies are still to blame. The loot-box age has brought corporate greed to a whole new level and it’s showing. Gaming companies expect players to pay for new DLC’s, skins and features on top of the initial game’s cost and gamers are unhappy. The biggest problem that huge gaming companies face is how slow and pretentious they have become. Sometimes it takes companies like EA and Blizzard months to respond to players’ criticism. They make an oopsie and by the time they release an official response players have lost their patience and no matter what response comes out eventually, players are going to stay mad and disappointed. Companies are so afraid to admit they made a mistake because they will have to explain it to investors and their stock price would go down. In result, it takes them ages to respond and the community suffers. Even a company like Blizzard that used to be “By gamers for gamers” now feels so distant and unreachable, the player base feels they are disconnected from their own titles and feel no remorse towards it. It is just another company that came to make profit on the back of us gamers. Now let’s compare the situation to indie companies, or more correctly, companies that act like they are indie. For example, let’s take a look at Bluehole that made PUBG and Epic Games that made Fortnite. Player Unknown BattleGrounds came out to the market as one of the most broken games I have ever seen. You could die randomly from just about anything: Falling, getting out of a car, crawling or even touching a tree — you name it and it probably could kill you for no reason. Do you think players were outraged? Nope. Why? Because Bluehole is a small and unknown company. The game was in “Open Beta” for about a year and players to this day give PUBG a chance even though little was done to fix it, and it’s essentially still a broken game. Fortnite on the other hand was created by Epic Games, by no means an indie company. The studio developed quite a few popular games like Paragon and is no stranger to multiplayer games. BUT! and it’s a big one, Epic games were wise to choose an indie approach towards their customers. Fortnite is “obviously” still on Open Beta, almost 2 years since it’s launch and that’s not all. When Epic released season 7 with a broken weapon that killed everyone, the sword, the community complained. Not a week passed and Epic removed the weapon indefinitely and published an apology on their Twitter account. The player base was quick to forget the sword was ever in the game and the community is happy as ever. Epic releases an update to Fortnite every week and its’ moderators wander around in Discord servers to talk to the community. Epic also collaborates directly with hundreds of content creators and co-operates with them on a daily basis. If you tweet at Epic there’s a good chance you will get a reply from them in a matter of minutes. All of the above helps us gamers feel like we’re in good hands, like Epic Games cares about us and the community and that’s exactly how it should be. The indie theory doesn’t stop at gaming. Youtube and Twitch also have this. Twitch, for example, has the popular streamer “Ninja”. Ninja is by far the most successful streamer of all time but has made some big mistakes that are making him fall from grace, FAST. Only a few months ago Ninja had over 200k subs, now he has less than 100. Why? well, he bought a mansion, partnered with Redbull and is now streaming from what looks like a Spaceship. I think Youtube’s most popular Ninja videos these days are “We miss the old Ninja”. That’s because Ninja changed his persona from your friendly gamer that wants to succeed to a tycoon. Who wants to support a tycoon? he doesn’t need our support… Some learned from Ninja’s mistakes. Tfue for example, another Fortnite streamer can’t pass 30 minutes on his stream without mentioning how poor he is. Tfue has 40k concurrent viewers, makes a couple hundred thousands a month, and still, when asked “why not buy a better keyboard” he answers “ain’t got enough money for that”. Know what’s crazy? IT WORKS! Tfue’s popularity is growing each day and why? because we all want to be there for the small guy. On Youtube it’s on a whole another level. Youtubers who turned their channels into companies have crashed spectacularly. Nigahiga and Smosh turned their success stories into companies with over 10 employees, and viewers no longer feel like they enjoy watching them. They have editors, writers, directors, cameramen and it just doesn’t quite feel the same. Pewdiepie, god of Youtube himself, predicted this issue and was wise enough not to fall into that trap. 2 Years ago, when every other Youtuber made a “Check out my new car” episode, made a parody, showcasing his 2,000$ car. He understood flexing his money on his viewers won’t do any good to his channel. With tens of millions of dollars made from years on Youtube’s top, Pewdiepie almost changed nothing in his setting. Small studio, a camera and a mic. No fancy cars, no 10 men crew, no mansions. Just a Youtuber and us the viewers. Now when an Indian media company threatens to dethrone him from his #1 spot on Youtube, viewers and creators in the platform have all risen to the cause in helping him get almost 10 million new subscribers in a matter of months, to help him stay on the top. I believe that if Pewdiepie would have flexed his money all over the place no one would have been there for him. Why? Because why support a big firm when you can support someone who could be your best friend?
https://medium.com/@yossi_36032/blizzards-bad-year-and-why-being-indie-is-so-cool-2bf6260a730b
['Yossi Gershon']
2019-01-01 13:26:49.822000+00:00
['Gaming', 'Esport', 'New Media', 'YouTube', 'Twitch']
Title Blizzard’s bad year indie coolContent Blizzard’s bad year indie cool know know im Blizzard’s biggest fan played game watch every blizzcon INCLUDING cosplay competition met Blizzard employee virtually physically friend recently worked HQ Daimond Overwatch player Legend Hearthstone player peak 2450 rating World Warcraft think im biased Blizzard — certainly fact Blizzard bad year undeniable give minute run Blizzard’s prominent failure we’re page Diablo — Diablo one worst announcement gaming history Diablo Eternal announced mobile Blizzcon fan happy say least Overwatch — series change new character created frustrating imbalance game resulting many content creator player leaving game Youtube filled “Why im quitting Overwatch” video biggest name community furious slow Blizzard fix balance game slower ever respond sometimes take several month patch tiniest change Moreover Overwatch League almost half year break Overwatch’s popularity time low World Warcraft — new expansion “Battle Azeroth” failed deliver resulted WoW’s last active popular streamer “Asmongold” quitting game Blizzard also released series expensive mount new paid content made fan even angrier Heroes Storm — Blizzard closed HOTS’ eSports division essentially scheduled early burial game RIP don’t much say Hearthstone previous year expansion came Twitch overflow Hearthstone streamer playing Hearthstone top day certainly last long latest expansion “Rastakhan’s Rumble” compared previous year Also lead game director Ben Brode left Blizzard thing cannot taken lightly especially taking account influential Brode Hearthstone team popular case general level happen go Blizzard’s forum day top post likely sort rant one many matter piss community happen friendly Blizzard become another greedy corporate theory love call “The indie theory” Gamers day involved ever used play game like “Doom” “Age Empires” enjoy stay put Today Twitter Reddit era gamers involved ever involved process game making know industry tick sometimes raise expectation impossibly high level expect perfect game It’s crazy think 10 year ago could play half broken game pay 60 still like nothing bad say Today game cost 20 player would ask refund smallest bug go rant social medium bad game Nonetheless gaming company still blame lootbox age brought corporate greed whole new level it’s showing Gaming company expect player pay new DLC’s skin feature top initial game’s cost gamers unhappy biggest problem huge gaming company face slow pretentious become Sometimes take company like EA Blizzard month respond players’ criticism make oopsie time release official response player lost patience matter response come eventually player going stay mad disappointed Companies afraid admit made mistake explain investor stock price would go result take age respond community suffers Even company like Blizzard used “By gamers gamers” feel distant unreachable player base feel disconnected title feel remorse towards another company came make profit back u gamers let’s compare situation indie company correctly company act like indie example let’s take look Bluehole made PUBG Epic Games made Fortnite Player Unknown BattleGrounds came market one broken game ever seen could die randomly anything Falling getting car crawling even touching tree — name probably could kill reason think player outraged Nope Bluehole small unknown company game “Open Beta” year player day give PUBG chance even though little done fix it’s essentially still broken game Fortnite hand created Epic Games mean indie company studio developed quite popular game like Paragon stranger multiplayer game it’s big one Epic game wise choose indie approach towards customer Fortnite “obviously” still Open Beta almost 2 year since it’s launch that’s Epic released season 7 broken weapon killed everyone sword community complained week passed Epic removed weapon indefinitely published apology Twitter account player base quick forget sword ever game community happy ever Epic release update Fortnite every week its’ moderator wander around Discord server talk community Epic also collaborates directly hundred content creator cooperates daily basis tweet Epic there’s good chance get reply matter minute help u gamers feel like we’re good hand like Epic Games care u community that’s exactly indie theory doesn’t stop gaming Youtube Twitch also Twitch example popular streamer “Ninja” Ninja far successful streamer time made big mistake making fall grace FAST month ago Ninja 200k sub le 100 well bought mansion partnered Redbull streaming look like Spaceship think Youtube’s popular Ninja video day “We miss old Ninja” That’s Ninja changed persona friendly gamer want succeed tycoon want support tycoon doesn’t need support… learned Ninja’s mistake Tfue example another Fortnite streamer can’t pas 30 minute stream without mentioning poor Tfue 40k concurrent viewer make couple hundred thousand month still asked “why buy better keyboard” answer “ain’t got enough money that” Know what’s crazy WORKS Tfue’s popularity growing day want small guy Youtube it’s whole another level Youtubers turned channel company crashed spectacularly Nigahiga Smosh turned success story company 10 employee viewer longer feel like enjoy watching editor writer director cameraman doesn’t quite feel Pewdiepie god Youtube predicted issue wise enough fall trap 2 Years ago every Youtuber made “Check new car” episode made parody showcasing 2000 car understood flexing money viewer won’t good channel ten million dollar made year Youtube’s top Pewdiepie almost changed nothing setting Small studio camera mic fancy car 10 men crew mansion Youtuber u viewer Indian medium company threatens dethrone 1 spot Youtube viewer creator platform risen cause helping get almost 10 million new subscriber matter month help stay top believe Pewdiepie would flexed money place one would support big firm support someone could best friendTags Gaming Esport New Media YouTube Twitch
191,343
Get Your Game On. Time To Win
Sponsored Post: Get Your Game On. Time To Win The video gaming industry is changing rapidly from being a casual hobby to a professional career possibility. Immense esports tournaments engage millions of fans watching in fixation, the same way as in conventional sports. Now is your your time to shine the light on your own potential possibilities and perhaps make a win for yourself. Get engaged in this growing sector and maybe you can get a win for yourself. Do you enjoy playing games to pass the time? If you do, you are one of many that enjoys playing video games and that number is steadily increasing. Are you aware that the global esports market size was valued at USD 1.1 billion in 2019 and is expected at a compound annual growth rate of approximately 24.4% from 2020 to 2027. (1) According to the same article, the increasing audience reach and engagement activities, formidable investments, increasing live stream of games, and increasing infrastructure for the league tournaments are key factors driving the market growth. Lucrative options have been created for game developers, games, influencers, and event organizers, due to the professionalization in the industry. Millennials appear to be considering esports as a professional career owing to the increase in popularity of gaming tournaments, impressive international prize pools, streaming revenues, and one-to-one sponsorships. Whats even more interesting is that universities and colleges have started a dedicated esports curriculum to develop skilled professionals. I just want to know where this opportunity was when I was in school! “Limited tournament infrastructure and less number of organizations have restricted the market growth. Such limitations resulted in fewer revenue streams for players and team owners in the past few years. However, in 2017, Riot Games created the League of Legends for North America and Europe region, giving a structured format to the tournament. Later, in 2018, Activision Blizzard, Inc. launched overwatch league, creating requisite infrastructure and monetization of the esports tournaments. Thus, the league model in the tournaments has created various revenue streams for the esports ecosystem, boosting the overall market growth.” (1) It seems that changing the gaming landscape has further fueled market growth. There appears to be a few games that have become the pillars of the gaming industry, like Fortnite, Dota2, Counterstrike: Global Offensive & Overwath, and League of Legends, (1) Investments in this industry have made significant strides in recents years as the ecosystem offers diverse investment opportunities across a range of subsectors. In 2018, the market witnessed the impressive investments of over USD 4.5 billion, which was twice the investment in 2017. The investments are likely to increase with more franchise-style leagues, the continued growth of the audiences, and growing esports traction. The rising level of interest by various investors indicates the steady growth of the market over the forecast period. (1) Check disclaimer on profile and landing page. Source 1: https://www.grandviewresearch.com/industry-analysis/esports-market
https://medium.com/@mrlonely52/get-your-game-on-time-to-win-e494f06e00d2
[]
2021-01-07 15:43:37.027000+00:00
['Esport', 'Stock Market', 'Gaming', 'Stocks', 'Videogames']
Title Get Game Time WinContent Sponsored Post Get Game Time Win video gaming industry changing rapidly casual hobby professional career possibility Immense esports tournament engage million fan watching fixation way conventional sport time shine light potential possibility perhaps make win Get engaged growing sector maybe get win enjoy playing game pas time one many enjoys playing video game number steadily increasing aware global esports market size valued USD 11 billion 2019 expected compound annual growth rate approximately 244 2020 2027 1 According article increasing audience reach engagement activity formidable investment increasing live stream game increasing infrastructure league tournament key factor driving market growth Lucrative option created game developer game influencers event organizer due professionalization industry Millennials appear considering esports professional career owing increase popularity gaming tournament impressive international prize pool streaming revenue onetoone sponsorship Whats even interesting university college started dedicated esports curriculum develop skilled professional want know opportunity school “Limited tournament infrastructure le number organization restricted market growth limitation resulted fewer revenue stream player team owner past year However 2017 Riot Games created League Legends North America Europe region giving structured format tournament Later 2018 Activision Blizzard Inc launched overwatch league creating requisite infrastructure monetization esports tournament Thus league model tournament created various revenue stream esports ecosystem boosting overall market growth” 1 seems changing gaming landscape fueled market growth appears game become pillar gaming industry like Fortnite Dota2 Counterstrike Global Offensive Overwath League Legends 1 Investments industry made significant stride recent year ecosystem offer diverse investment opportunity across range subsectors 2018 market witnessed impressive investment USD 45 billion twice investment 2017 investment likely increase franchisestyle league continued growth audience growing esports traction rising level interest various investor indicates steady growth market forecast period 1 Check disclaimer profile landing page Source 1 httpswwwgrandviewresearchcomindustryanalysisesportsmarketTags Esport Stock Market Gaming Stocks Videogames
191,344
Preseason Drafting Guide
Preseason Drafting Guide Hey everyone! We’ve seen a few changes heading into the 2019 season, Dark Harvest changes and the early-mid game focus being the two most significant, and as such, have had a few champions that we thought were lost to the meta forever, resurface. I’m sure these changes, as well as a few others, have made some of you wonder just which champions should be your priority picks when drafting. Whether in solo queue or competitive, please allow us to take you on a journey through the draft phase heading into 2019! As Dark Harvest has been nerfed, we won’t touch on the champions that it makes viable this time around. In fact, we’ll be looking at a few picks that will serve you well in your drafts this season regardless of the state of runes, as well as potential counters you could pick up should they be on the other team. Additionally, there are four champions that are typically banned in almost every game at the moment, Irelia, Aatrox, Akali, and Urgot, and therefore, we won’t look at those this time, but a few options with which you can potentially counter them if they make it through the ban phase. Remember, if you’re red side you can give away one overpowered pick if it means securing two for yourself. But if you’re blue side, you can force the red team to ban some of these champions regardless, because they know you will be able to freely pick at least one. So, get ready. Here are some champions worth putting some time into learning (or banning)! Alistar First up on our list of champions to draft is a support that’s been omnipresent immediately following every patch in which his ultimate has been even slightly changed. I am, of course, talking about the raging bull, Alistar. Renowned for his engage potential, a mini-Malphite ultimate on a ten-second cooldown in the Headbutt-Pulverize combo, and the fact that he can stay in fights or under towers for ridiculous amounts of times, Alistar’s strength in all facets of the game cannot be underestimated. Phenomenal roaming, ganks, and teamfighting as a result of his insane crowd control ability means that teams looking for a high-impact priority pick (that isn’t hard-countered by many champions) should secure Alistar as soon as possible as either their first or second pick. Should the enemy team pick Alistar, your best bet is Braum who has comparable tankiness, the ability to peel for your botlane partner should he be jumped on, and some of the best disengage in the game. This means that an Alistar that engages too overzealously could find himself immediately punished and either isolated in a teamfight with no followup or rendered completely useless without cooldowns. Braum’s trading potential in lane is also significantly better than Alistar’s, if only because Winter’s Bite, Braum’s Q, can be safely fired from range and allows the champion more choices in picking an engage without fully committing his body (or two of his spells). Another option into Alistar is Zyra, who offers not only some of the best disengage potential in the game, but a fantastic laning phase in which she is renowned for practically 1v2ing the enemy botlane with her legions of plants. Zyra’s ability to manipulate the waves in botlane with a well-timed Q (Deadly Spines) means that she can freely push and coordinate a tower dive onto whichever AD carry Alistar has left alone while roaming, or simply push in the cow himself to deny him any chance to leave lane with more than 50% health at any given moment. Her relative immobility means you have to be careful, however; as no amount of disengage potential from E roots and Stranglethorns can save you from a Flash-Headbutt-Pulverize from out of the fog of war. Ezreal With one go-to champion out of the way, let’s head on to the next, another stalwart presence in the botlane for multiple seasons in the past, with a recent resurgence and an even more recent mini rework, the next focus of our attention is the Boy Explorer, Ezreal! A phenomenal marksman and somewhat-middling mage and a unique caster-esque heavy poke playstyle that can transition into great all-in is something only Ezreal brings to the table in his role. Add a completely retooled W, Essence Flux, that was often neglected in the past (a one-point wonder, where you would only skill it to function as an extra Sheen/Spellblade proc) has given him even more poke, trade, and (perhaps most importantly) tower-pushing potential. A very safe pick that scales well into the late game, Ezreal’s ability to play back and harass opponents from distance before moving in for either a kill or to siege really augments any composition. His Ultimate Ability, Trueshot Barrage, even had its damage reduction on multiple targets hit dramatically reduced this patch, thereby bringing him further into the spotlight this season and for seasons to come. His early trading in lane is not even limited to his Q, Mystic Shot, alone, since his passive, Rising Spell Force, gives him enough attack speed (that most players don’t even account for) to trade blows with even the most fearsome of threats (Miss Fortune, Jhin). Ezreal really only has two glaring weaknesses, both of which actively contribute to the pick being relatively useless while behind (though most poke champs generally are) and the first of these is the fact that his item thresholds early are fairly clunky in comparison to the more standard, raw-attack-damage-focused builds of other champions in his role. Tear of the Goddess gives him an undeniable power spike, or at least the lead to one (Muramana), but by the time you complete that and your Sheen, you are already down 2000 gold on what is effectively a larger mana pool to farm and occasionally trade with until you can upgrade your items quite a bit later. However, despite the delay, Ezreal’s two item power spike with Muramana and Trinity Force/Iceborn Gauntlet, is one of the strongest in the game, and he can put up a solid fight around the 20-minute mark. Ezreal’s other glaring weakness is especially notable when he itemizes for the more aggressive Trinity Force, rather than the more utility-focused Iceborn Gauntlet — and that’s his innate lack of waveclear compared to other AD carries. Yes, he pumps out more than decent poke and single target damage, but that doesn’t help break a siege or immediately clear hoards of minions — leaving him and his team vulnerable to being sieged upon if they don’t find themselves safely ahead at the mid game mark. Ezreal is, again, fairly unique in his position at the moment, simply because he doesn’t really have a counter. The pick is safe enough that he can hang back and farm from a distance, and he can really snowball his leads through aggressive trading, thanks to his utilization of the Kleptomancy rune. If you are looking to punish him early, choose someone that can really dominate the laning phase. Miss Fortune, Jhin, or even Draven can make sure Ezreal never even has the chance to come online to begin with. A word of warning, supports typically just give Ezreal free Kleptomancy gold, simply because he is so hard to lock down due to both his range and mobility. Read more on our blog… About DreamTeam: DreamTeam is the ultimate teambuilding and skill-growing platform that solves problems for hundreds of millions of gamers who want to find teammates, improve skills, manage teams, and earn money. Stay in touch: Facebook CS:GO |Facebook LoL | Twitter | Reddit | FAQs
https://medium.com/dreamteam-media/preseason-drafting-guide-ab10851a7f09
[]
2019-01-31 16:06:35.649000+00:00
['League of Legends', 'Esport', 'Games', 'Gaming', 'Game Development']
Title Preseason Drafting GuideContent Preseason Drafting Guide Hey everyone We’ve seen change heading 2019 season Dark Harvest change earlymid game focus two significant champion thought lost meta forever resurface I’m sure change well others made wonder champion priority pick drafting Whether solo queue competitive please allow u take journey draft phase heading 2019 Dark Harvest nerfed won’t touch champion make viable time around fact we’ll looking pick serve well draft season regardless state rune well potential counter could pick team Additionally four champion typically banned almost every game moment Irelia Aatrox Akali Urgot therefore won’t look time option potentially counter make ban phase Remember you’re red side give away one overpowered pick mean securing two you’re blue side force red team ban champion regardless know able freely pick least one get ready champion worth putting time learning banning Alistar First list champion draft support that’s omnipresent immediately following every patch ultimate even slightly changed course talking raging bull Alistar Renowned engage potential miniMalphite ultimate tensecond cooldown HeadbuttPulverize combo fact stay fight tower ridiculous amount time Alistar’s strength facet game cannot underestimated Phenomenal roaming ganks teamfighting result insane crowd control ability mean team looking highimpact priority pick isn’t hardcountered many champion secure Alistar soon possible either first second pick enemy team pick Alistar best bet Braum comparable tankiness ability peel botlane partner jumped best disengage game mean Alistar engages overzealously could find immediately punished either isolated teamfight followup rendered completely useless without cooldowns Braum’s trading potential lane also significantly better Alistar’s Winter’s Bite Braum’s Q safely fired range allows champion choice picking engage without fully committing body two spell Another option Alistar Zyra offer best disengage potential game fantastic laning phase renowned practically 1v2ing enemy botlane legion plant Zyra’s ability manipulate wave botlane welltimed Q Deadly Spines mean freely push coordinate tower dive onto whichever AD carry Alistar left alone roaming simply push cow deny chance leave lane 50 health given moment relative immobility mean careful however amount disengage potential E root Stranglethorns save FlashHeadbuttPulverize fog war Ezreal one goto champion way let’s head next another stalwart presence botlane multiple season past recent resurgence even recent mini rework next focus attention Boy Explorer Ezreal phenomenal marksman somewhatmiddling mage unique casteresque heavy poke playstyle transition great allin something Ezreal brings table role Add completely retooled W Essence Flux often neglected past onepoint wonder would skill function extra SheenSpellblade proc given even poke trade perhaps importantly towerpushing potential safe pick scale well late game Ezreal’s ability play back harass opponent distance moving either kill siege really augments composition Ultimate Ability Trueshot Barrage even damage reduction multiple target hit dramatically reduced patch thereby bringing spotlight season season come early trading lane even limited Q Mystic Shot alone since passive Rising Spell Force give enough attack speed player don’t even account trade blow even fearsome threat Miss Fortune Jhin Ezreal really two glaring weakness actively contribute pick relatively useless behind though poke champ generally first fact item threshold early fairly clunky comparison standard rawattackdamagefocused build champion role Tear Goddess give undeniable power spike least lead one Muramana time complete Sheen already 2000 gold effectively larger mana pool farm occasionally trade upgrade item quite bit later However despite delay Ezreal’s two item power spike Muramana Trinity ForceIceborn Gauntlet one strongest game put solid fight around 20minute mark Ezreal’s glaring weakness especially notable itemizes aggressive Trinity Force rather utilityfocused Iceborn Gauntlet — that’s innate lack waveclear compared AD carry Yes pump decent poke single target damage doesn’t help break siege immediately clear hoard minion — leaving team vulnerable sieged upon don’t find safely ahead mid game mark Ezreal fairly unique position moment simply doesn’t really counter pick safe enough hang back farm distance really snowball lead aggressive trading thanks utilization Kleptomancy rune looking punish early choose someone really dominate laning phase Miss Fortune Jhin even Draven make sure Ezreal never even chance come online begin word warning support typically give Ezreal free Kleptomancy gold simply hard lock due range mobility Read blog… DreamTeam DreamTeam ultimate teambuilding skillgrowing platform solves problem hundred million gamers want find teammate improve skill manage team earn money Stay touch Facebook CSGO Facebook LoL Twitter Reddit FAQsTags League Legends Esport Games Gaming Game Development
191,345
CS Top 20 from a nobody: #5-#1
s1mple (Na’Vi) All Matches: 1.34 (241) [#1] Big Events: 1.34 (150) [#1] Online: 1.36 (73) [#1] Majors: 1.29 (18) [#1] Top Events: DreamHack Masters Marseille — 1.52 [#1]* EPICENTER 2018–1.45 [#1] BLAST Pro Series Copenhagen — 1.43 [#1] Overview To no one’s surprise, s1mple tops the list as the best player in Counter-Strike in 2018. Event after event, s1mple dominated everyone on the same server as him and is undeniably the most talented player in the world. His normal numbers are already insane, but we got to see s1mple hit statistical feats that players have never achieved at tier one events. His place at the top of the list deserved without contention as he stands as the most talented Counter-Strike player in the world. Why? Putting anyone other than s1mple would be flat out incorrect. He is top five in 14 of 21 statistical categories and ranks first in EIGHT of them across all formats in 2018. His success as an entry fragger alone is unmatchable at this level of competition. In just the context of top 10 teams, s1mple has an opening duel success rate of 65% on the year with a 1.26 rating. He is statistically the most impactful fragger in the world and at the same time, has the second lowest deaths per round in the world. In every which way, s1mple can dominate a game and that’s why he is the best player in the world. **Prediction S1mple’s individual skill level will go nowhere but up but he will not be seeing any team success with the current lineup he is in. If Zeus does retire after 2019 like he claims, it will be nice to seeing s1mple and electronic in a fresh lineup. In the world of fantasy where say Virtus.Pro or Na’Vi decided to buyout young CIS talent, it would be fun to see a lineup of s1mple, electronic, Jame, qikert and chopper. Sooner rather than later I want to see someone give s1mple the teammates he deserves.
https://medium.com/@bosshoggcs/cs-top-20-from-a-nobody-5-1-dbe05a42765b
['Lukas Dewitt']
2018-12-29 22:15:42.169000+00:00
['Esports', 'Csgo', 'Counter Strike', 'Sports', 'CSS']
Title CS Top 20 nobody 51Content s1mple Na’Vi Matches 134 241 1 Big Events 134 150 1 Online 136 73 1 Majors 129 18 1 Top Events DreamHack Masters Marseille — 152 1 EPICENTER 2018–145 1 BLAST Pro Series Copenhagen — 143 1 Overview one’s surprise s1mple top list best player CounterStrike 2018 Event event s1mple dominated everyone server undeniably talented player world normal number already insane got see s1mple hit statistical feat player never achieved tier one event place top list deserved without contention stand talented CounterStrike player world Putting anyone s1mple would flat incorrect top five 14 21 statistical category rank first EIGHT across format 2018 success entry fragger alone unmatchable level competition context top 10 team s1mple opening duel success rate 65 year 126 rating statistically impactful fragger world time second lowest death per round world every way s1mple dominate game that’s best player world Prediction S1mple’s individual skill level go nowhere seeing team success current lineup Zeus retire 2019 like claim nice seeing s1mple electronic fresh lineup world fantasy say VirtusPro Na’Vi decided buyout young CIS talent would fun see lineup s1mple electronic Jame qikert chopper Sooner rather later want see someone give s1mple teammate deservesTags Esports Csgo Counter Strike Sports CSS
191,346
eSports: What parents need to know
Since it’s inception in 2017, Fornite has taken the gaming world by storm. In a little over a year, there are more than 125 million Fortnite players and the game has helped generate a record $318 million in revenue for EPIC Games in May. If you’ve seen your kids doing these dance moves, you have Fornite to thank for that. As technology will inevitably play an increasingly pivotal role in our children’s lives, some parents are taking eSports very seriously, some even hiring their kids Fornite coaches in hopes of getting a College scholarship. So is eSports here to stay, and if so, is it a viable career path for our children? Let’s find out. It pays (very) well: Players on the best eSports teams in the world like Team Liquid have earned more $18 million in prize money, not to mention sponsorship deals and other lucrative opportunities, in such a new sport, that’s an awful lot of money. It’s (already) super popular: The League of Legends World Championship, a tournament held each year for the popular MOBA (multiplayer online battle arena) game, garnered over 60 million views in 2017 shattering 2016’s record. The 2018 tournament is being held right now and viewership is on pace to break 2017’s record. eSports has been extremely popular in South Korea in the past decade and there are many professional teams, where many of the world’s best players play. Start young: Unlike other pro leagues like the NFL, NBA, or MLB, where the prime years of a player is in their late twenties to early thirties, pro gamers peak at a much earlier age. Take League of Legends as an example, the average age of a pro gamer is 21.2 years of age, compared to 29.2 of a pro baseball player. It’s no wonder why some parents see fit to start their kids early. It promotes teamwork, task management and strategic thinking: Contrary to popular belief that much of video games are simply mindless pursuits that often involve violence, the games that pro gamers play are much more complex and involve lots of team work and planning. In fact, according to British eSports, gaming actually promotes traits like teamwork, task management, and strategic thinking. It also brings in a social element where kids can make friends with other kids online and form new friendships. It’s certainly changed from the days when kids in the past simply played standalone games on their gameboy. To sum up, despite what we might think the negative impact that video games may bring to our kids, it’s important to look deeper than the superficial details and really consider it as a potential avenue for skill development. We should only expect things to accelerate much faster in the digital age, so our preconceived notions won’t always be beneficial for our kids futures. Next time your kids playing video games, consider joining in, you may learn a new thing or two! This article was written by Doki Technologies, a tech company aimed at creating smart devices for kids.
https://medium.com/@dokitec/esports-what-parents-need-to-know-aed1f3cfc8c
['Doki Technologies']
2018-10-23 14:06:01.348000+00:00
['Esports', 'Children', 'Parenting', 'Gaming', 'Family']
Title eSports parent need knowContent Since it’s inception 2017 Fornite taken gaming world storm little year 125 million Fortnite player game helped generate record 318 million revenue EPIC Games May you’ve seen kid dance move Fornite thank technology inevitably play increasingly pivotal role children’s life parent taking eSports seriously even hiring kid Fornite coach hope getting College scholarship eSports stay viable career path child Let’s find pay well Players best eSports team world like Team Liquid earned 18 million prize money mention sponsorship deal lucrative opportunity new sport that’s awful lot money It’s already super popular League Legends World Championship tournament held year popular MOBA multiplayer online battle arena game garnered 60 million view 2017 shattering 2016’s record 2018 tournament held right viewership pace break 2017’s record eSports extremely popular South Korea past decade many professional team many world’s best player play Start young Unlike pro league like NFL NBA MLB prime year player late twenty early thirty pro gamers peak much earlier age Take League Legends example average age pro gamer 212 year age compared 292 pro baseball player It’s wonder parent see fit start kid early promotes teamwork task management strategic thinking Contrary popular belief much video game simply mindless pursuit often involve violence game pro gamers play much complex involve lot team work planning fact according British eSports gaming actually promotes trait like teamwork task management strategic thinking also brings social element kid make friend kid online form new friendship It’s certainly changed day kid past simply played standalone game gameboy sum despite might think negative impact video game may bring kid it’s important look deeper superficial detail really consider potential avenue skill development expect thing accelerate much faster digital age preconceived notion won’t always beneficial kid future Next time kid playing video game consider joining may learn new thing two article written Doki Technologies tech company aimed creating smart device kidsTags Esports Children Parenting Gaming Family
191,347
Stewie2k is Exactly What Team Liquid Needs: But Not as a TACO Style Support
Stewie2k is Exactly What Team Liquid Needs: But Not as a TACO Style Support Courtesy of HLTV.org Team Liquid recently confirmed rumors of a trade with Brazilian side Made in Brazil that will see Jake “Stewie2k” Yip headed to Team Liquid and Epitacio “TACO” de Melo re-joining is former teammates in MIBR. The trade has sparked much debate as to which side comes out ahead, and whether or not Team Liquid will be able to continue their strong showings after losing their “support” role in TACO. Much of the debate with the Stewie2k move revolves around whether or not he will be able to slot into TACO’s positions, as a support-style bombsite anchor. This seems reasonable, as Stewie2k has played an anchor position on certain maps in both Cloud9 and MIBR, but does Liquid really just need a TACO with better mechanics? Team Liquid has one of the most individually skilled lineups ever assembled, with Jonathon “ELIGE” Jablonowski, Russel “Twistzz” Van Dulken, and Keith “NAF” Markovic creating an absolutely absurdly talented rifle-core that could go head to head with any team in the world. A major struggle this year has been Nicholas “nitr0” Cannella picking up both the role of In-game leader and main AWP for the team, which admittedly has lead to the most successful Liquid line-up to date, there have been some clear growing pains in nitr0’s development as an AWPer. I propose this solution to the new-found liquid role dilemma: It’s time for Stewie2k to become a primary AWPer. At first glance, this would seem to be a bit of an odd decision, as mentioned earlier, Stewie2k already plays many of the same positions as TACO, so why change things so dramatically? Honestly? Because even though they play the same position, Stewie is not a passive “support” player, and probably never will be. Stewie has all of the skills to become one a fantastic world class awper, and a centerpiece for a team. Stewie has always been an aggressive-minded player, confident in himself to take the game into his own hands and hard carry when necessary, an important mindset to have when your team is constantly investing a $4,750 gun into your hands. He performs well in the scramble, and has been a long-time secondary awper on both Cloud9 and MIBR. He boasts a style that is perfect for a transition into a full time star awper, and there is no better time to make that move than now, on his first team without a set-in-stone awper. It is no secret that Stewie has been struggling recently, often not performing to the expected major-winner levels in his time on MIBR. It seems clear that MIBR was unable to truly utilize Stewie and take advantage of his unique skill set. I say again — Let. him. AWP. Stewie has always been a flashy and aggressive player, he is the type to make the aggressive moves that will punish an opposing teams mistakes. He has made it known that he is a vocal player, someone who can say “I’m going out mid” with confidence, and you can trust him. These are all traits that are the foundation for a great awper. Give Stewie the ability to take over a game with aggression and raw unpredictability, and put the best rifle-core ever assembled right behind him. This Liquid lineup is absolutely too powerful to let go to waste, but the players must be utilized according to their skills. nitr0 has proven he can lead at the top level, allow him to continue to do so, and to focus on it. ELIGE has always been one of the best entry fraggers in north america, and he and nitr0 can make magic happen in opening up a bomb site. Twistzz is an all star player, and Liquid have done well to notice and give him that support and freedom to succeed. Keep him there, he’s been an absolute headshot machine. NAF is a lurker through and through, if Liquid can find a way to put NAF in more late round “Xyp9x” positions he will absolutely win them games. He is a fantastic clutcher, passive and calm. He is an x-factor like NA CS may not have seen before. Stewie is a player with fantastic skill, and the confidence to use it. If Liquid unleashes him, and allows him to take over games with his aggression and movement with the most powerful gun in the game, they could prove to be an unstoppable force.
https://medium.com/@rjdobrz/stewie2k-is-exactly-what-team-liquid-needs-but-not-as-a-taco-style-site-anchor-c9bee8b0ecf8
['Zachary Dayd']
2019-01-01 07:08:42.727000+00:00
['Esports', 'Counter Strike', 'Csgo']
Title Stewie2k Exactly Team Liquid Needs TACO Style SupportContent Stewie2k Exactly Team Liquid Needs TACO Style Support Courtesy HLTVorg Team Liquid recently confirmed rumor trade Brazilian side Made Brazil see Jake “Stewie2k” Yip headed Team Liquid Epitacio “TACO” de Melo rejoining former teammate MIBR trade sparked much debate side come ahead whether Team Liquid able continue strong showing losing “support” role TACO Much debate Stewie2k move revolves around whether able slot TACO’s position supportstyle bombsite anchor seems reasonable Stewie2k played anchor position certain map Cloud9 MIBR Liquid really need TACO better mechanic Team Liquid one individually skilled lineup ever assembled Jonathon “ELIGE” Jablonowski Russel “Twistzz” Van Dulken Keith “NAF” Markovic creating absolutely absurdly talented riflecore could go head head team world major struggle year Nicholas “nitr0” Cannella picking role Ingame leader main AWP team admittedly lead successful Liquid lineup date clear growing pain nitr0’s development AWPer propose solution newfound liquid role dilemma It’s time Stewie2k become primary AWPer first glance would seem bit odd decision mentioned earlier Stewie2k already play many position TACO change thing dramatically Honestly even though play position Stewie passive “support” player probably never Stewie skill become one fantastic world class awper centerpiece team Stewie always aggressiveminded player confident take game hand hard carry necessary important mindset team constantly investing 4750 gun hand performs well scramble longtime secondary awper Cloud9 MIBR boast style perfect transition full time star awper better time make move first team without setinstone awper secret Stewie struggling recently often performing expected majorwinner level time MIBR seems clear MIBR unable truly utilize Stewie take advantage unique skill set say — Let AWP Stewie always flashy aggressive player type make aggressive move punish opposing team mistake made known vocal player someone say “I’m going mid” confidence trust trait foundation great awper Give Stewie ability take game aggression raw unpredictability put best riflecore ever assembled right behind Liquid lineup absolutely powerful let go waste player must utilized according skill nitr0 proven lead top level allow continue focus ELIGE always one best entry fraggers north america nitr0 make magic happen opening bomb site Twistzz star player Liquid done well notice give support freedom succeed Keep he’s absolute headshot machine NAF lurker Liquid find way put NAF late round “Xyp9x” position absolutely win game fantastic clutcher passive calm xfactor like NA CS may seen Stewie player fantastic skill confidence use Liquid unleashes allows take game aggression movement powerful gun game could prove unstoppable forceTags Esports Counter Strike Csgo
191,348
2018 in СS:GO: victories, scandals, disbands
2018 in СS:GO: victories, scandals, disbands 2018 was full of bright events in the CS:GO world. The year began with a major in Boston, where the American team Cloud9 unexpectedly won the day for everyone, beating FaZe Clan in the final. Cloud9 failed to consolidate at the top: Stewie2k moved to the Brazilian SK/MIBR team and the team began to slowly fall apart. It is worth noting the good performance of the CIS teams in this tournament. Vega Squadron and Quantum Bellator Fire were really cool. The main scandal in 2018 is the situation with Forsaken from OpTiC India, who was caught with cheats right on the LAN tournament. The situation became “memed” because of the cheat file name — word.exe. The player was banned from playing in tournaments for 5 years. Not a year without disintegration of teams. The most serious upheavals were the collapses of Cloud9 and SK/MIBR. The Brazilian line-up decided to get rid of boltz and TACO, replacing them with Stewie2k and tarik from Cloud9. Stewie’s departure from the American team launched the process of team breakup: Skadoodle soon announced the end of his esports career. Stewie’s transition to MIBR did not bring the desired result. The main problem was called the communication. Later, tarik joined the team, but the team did not play. And by the end of 2018, MIBR decided to return the Brazilian line-up by exchanging Stewie2k and tarik for TACO and Zews (coach) at Cloud9. Team of the year can certainly be called Astralis. After an unsuccessful performance at ELEAGUE Major: Boston, the Danish team noticeably added during the year. Astralis won a large number of tournaments and FACEIT Major: London 2018. They also became the first team to win the Intel Grand Slam, which brought $1,000,000. Join Cs.money http://bit.ly/2AEIfzy
https://medium.com/@csmoney/2018-in-%D1%81s-go-victories-scandals-disbands-9dd1190b8e59
[]
2019-01-12 14:41:00.717000+00:00
['Esports', 'Csgo', 'Games']
Title 2018 СSGO victory scandal disbandsContent 2018 СSGO victory scandal disbands 2018 full bright event CSGO world year began major Boston American team Cloud9 unexpectedly day everyone beating FaZe Clan final Cloud9 failed consolidate top Stewie2k moved Brazilian SKMIBR team team began slowly fall apart worth noting good performance CIS team tournament Vega Squadron Quantum Bellator Fire really cool main scandal 2018 situation Forsaken OpTiC India caught cheat right LAN tournament situation became “memed” cheat file name — wordexe player banned playing tournament 5 year year without disintegration team serious upheaval collapse Cloud9 SKMIBR Brazilian lineup decided get rid boltz TACO replacing Stewie2k tarik Cloud9 Stewie’s departure American team launched process team breakup Skadoodle soon announced end esports career Stewie’s transition MIBR bring desired result main problem called communication Later tarik joined team team play end 2018 MIBR decided return Brazilian lineup exchanging Stewie2k tarik TACO Zews coach Cloud9 Team year certainly called Astralis unsuccessful performance ELEAGUE Major Boston Danish team noticeably added year Astralis large number tournament FACEIT Major London 2018 also became first team win Intel Grand Slam brought 1000000 Join Csmoney httpbitly2AEIfzyTags Esports Csgo Games
191,349
Your Team’s Culture— By Design or By Default?
“Every team and every unit has a culture, either by design, or by default.” I have one goal for writing this short post: I want you to think about the culture you’re in and figure out what’s needed to move away from “by default”. That’s it. I’m not telling you what the culture should be. I’m not suggesting how you should design it. That’s up to you and your leadership to determine. But don’t let it get set by default. “By default” is below the line. Above the Line is done on purpose and with skill. Stop autopiloting. A powerful truth that takes only a few minutes of reflection to convince yourself of — a scary truth to those on teams, or leading organizations, that can’t answer the question of their culture’s design. “Every team and every unit has a culture, either by design, or by default.” An autopilot mentality leads many organizations and teams to “default” into a culture. Often times this default will reflect one or some of the personalities of the unit, commonly a vocal personality. With better leaders and better role models, sometimes the “default” culture that gets imprinted upon the team or organization is a good one, at least not a bad one. Said another way, if the leader is a hard working, driven, inspiring personality who’s constantly striving to improve — well that’s a good outline for a possible culture. But if the culture defaults to mimic a personality that does “enough to get by”, or puts on a show to LOOK like they’re putting in the work (without actually working)… Laziness, lack of discipline, apathy — little to no drive to get better. Those are the qualities that are allowed to set in when the culture is left to “by default”. And once they’re in? Well, you’re in for an excessively uphill battle if you were hoping to accomplish anything of greatness. Culture compounds over time, and the longer it lingers after being left to “default”… it might be better to start planning a rebuild. “I don’t even know what kind of culture we have”, you might be thinking, and that’s common enough. So if you’re not sure what the culture of your team or organization is, consider this: The culture is what leads when no one is watching. It is what’s practiced, promoted, and permitted. Map that to the actions (or lack of action) that take place when culture is running the show, and you’ll know what kind of culture you’re dealing with. Spend a few minutes and reflect, and if you found this particularly thought provoking, feel free to share with others.
https://medium.com/@SelflessRyu/your-teams-culture-by-design-or-by-default-f4173486cbbb
[]
2020-11-26 19:02:05.067000+00:00
['Leadership', 'Culture', 'Esports', 'Leadership Skills']
Title Team’s Culture— Design DefaultContent “Every team every unit culture either design default” one goal writing short post want think culture you’re figure what’s needed move away “by default” That’s I’m telling culture I’m suggesting design That’s leadership determine don’t let get set default “By default” line Line done purpose skill Stop autopiloting powerful truth take minute reflection convince — scary truth team leading organization can’t answer question culture’s design “Every team every unit culture either design default” autopilot mentality lead many organization team “default” culture Often time default reflect one personality unit commonly vocal personality better leader better role model sometimes “default” culture get imprinted upon team organization good one least bad one Said another way leader hard working driven inspiring personality who’s constantly striving improve — well that’s good outline possible culture culture default mimic personality “enough get by” put show LOOK like they’re putting work without actually working… Laziness lack discipline apathy — little drive get better quality allowed set culture left “by default” they’re Well you’re excessively uphill battle hoping accomplish anything greatness Culture compound time longer lingers left “default”… might better start planning rebuild “I don’t even know kind culture have” might thinking that’s common enough you’re sure culture team organization consider culture lead one watching what’s practiced promoted permitted Map action lack action take place culture running show you’ll know kind culture you’re dealing Spend minute reflect found particularly thought provoking feel free share othersTags Leadership Culture Esports Leadership Skills
191,350
DAY 1: INTERGALACTIC FOUNDATION PLAYER ASSOCIATION (IFPA)
The Intergalactic Foundation (IF) is a non-profit entity that has the primary objective of executing initiatives that support the growth and adoption of esports onto the Tron blockchain. The foundation will also aim to support the awareness and education of blockchain technology in developing countries as we strongly believe it will provide the tools to support the growth of these economies. Today, we are excited to announce a function that will be fundamental for the growth of the competitive gaming industry at large. The Intergalactic Foundation Player Association (IFPA) will represent the interests of both professional and grassroots players within the competitive gaming scene. Initially, this representation and support will only be available for FIFA 19 players. This is a statement of intent. We are supporting the creation of a democratic organisation that simply does not exist yet. One that will be run for and by the players. Player representation is a fundamental component to our vision for esports. This function was a huge contributing factor for the successful commercialisation and stabilisation of many traditional sports leagues, such as the NBA and NFL. In conjunction with this announcement, we are running a referral scheme for Galacticans to recruit FIFA players for the IFPA. For each verified referral, the referee will receive 50,000 IGG! See below on how to participate! IFPA: MODEL OVERVIEW The IFPA will enable any FIFA player, regardless of skill, to submit an application to become a member of the IFPA. We will encourage members to actively participate in, and contribute to the business and governance of the IFPA. Our model will seek to enhance the internal cohesiveness of the IFPA, which in turn will enhance the ability to be successful in external activities, particularly with regards to relationships with game publishers and leagues. MEMBERSHIP COMPOSITION: While all the IFPA members will perform the same type of work in the respective games that they play, they vary enormously in terms of their levels of skill. Some will be the legends who are known to every Galactican across the globe. Others will have respectable careers but will only be known to supporters of their respective teams. Majority will be young hopefuls who would only be known to their family or friends for their brief time playing games competitively. The IFPA will have representatives/delegates who are elected members that serve two major functions: Provide a means of communication between members and the IFPA Participate in decision making processes of the IFPA This diversity of the membership composition means that a challenge the IFPA may face is achieving the balance between competing demands, diverse interests and needs of members. We are well equipped to combat this as our policies and programs will take into account such differences. Our model will seek to provide the tools to enhance the ability for the majority to have respectable careers, or better yet become legends. OVERVIEW OF FUNCTION: The IFPA’s primary objective is to enhance the income and welfare of the players that it represents. There are numerous privileges that will flow from the IFPA to the members. Internal activities of the IFPA will be directed at the members. These will include: Support: Promoting member interests Continuing Education: Business of competitive gaming & how blockchain, smart contracts and digital tokens can change the game. Advice: Occupational Consultancy (particularly for life after gaming) Arbitration of Grievances: helping resolve player/agent disputes Protecting Member Rights & Benefits The IFPA will also engage in external activities that will be directed at the leagues, teams and game publishers. CRITERIA TO JOIN: Please note the criteria is subject to change and is only for guidance. Presently, we are only accepting applications from FIFA 19 players on the PS4 or Xbox One. To become a member, you must submit an application form (link below) and await to be contacted. HOW TO JOIN: Click on the link below to submit your application to become a member of the IFPA. You will also be entered into the inaugural IGGenesis Alpha Cup, hosted on the Alpha platform. This will be for PS4 or Xbox, and will have a prize pool of £2500. Sign up to the Intergalactic Foundation Player Association COMPETITION FOR GALACTICANS: We are a community-centric organisation and we want to reward our loyal Galacticans for joining us on this journey. We will be carrying out a reward scheme whereby Galacticans can go forth and inform FIFA players about IG, the upcoming tournaments and the IFPA. Instructions: Contact any friends or family that you know are FIFA players Contact FIFA players on social media (Facebook & Twitter are best platforms to find FIFA players) Inform them about IG, the upcoming tournaments and the IFPA Send them the link to sign up to the IFPA Ensure they select ‘referred by family/friend’ for question 8 Ensure they put your email address and TRX wallet address. Ensure that they participate in the IGGenesis FIFA 19 Tournament Once the player has been verified to have competed in the IGGenesis Cup for either PS4 or Xbox towards the end of January, the referee will be eligible for the reward. The referral rewards will be paid out within three working days of the tournaments concluding. We will release further information about this initiative in January, prior to the IGGenesis Tournaments. If you have any queries regarding the IFPA, please feel free to email us — [email protected] Thanks for reading! Please follow us on our various social media channels to keep up to date with developments: Website: www.iggalaxy.com Twitch: https://www.twitch.tv/igg_esports Reddit: https://old.reddit.com/user/Intergalactic_Gaming Twitter: https://mobile.twitter.com/official_igg Facebook: https://www.facebook.com/IGGalaxy/ Instagram: https://www.instagram.com/intergalactic_gaming/ LinkedIn: https://www.linkedin.com/company/intergalactic-gaming Medium: https://medium.com/@info_91865 IG TELEGRAM GROUPS https://t.me/IGAnnouncements— ANNOUNCEMENTS CHANNEL https://t.me/IGgge- Galactic Grand Exchange (GGE) https://t.me/IGG_Official— ENGLISH (MAIN) https://t.me/IGG_Korean— KOREAN https://t.me/IGG_Spanish— SPANISH https://t.me/IGG_German— GERMAN https://t.me/IGG_French— FRENCH https://t.me/IGG_Dutch — DUTCH https://t.me/IGG_India- INDIA Esports Telegram Groups: https://t.me/IGFIFA— FIFA https://t.me/IGRocketLeague— Rocket League https://t.me/IGFortnite— Fortnite https://t.me/IGOverwatch— Overwatch https://t.me/IGNHL— NHL Fantasy Football Telegram Groups: https://t.me/IGNFL— NFL https://t.me/IG_FF— Fantasy Football (BPL) Partner Telegram Groups: https://t.me/MazerGaming— Mazer Gaming https://t.me/TronEsports— Tron Esports https://t.me/GSINesports— GSIN Esports https://t.me/DemiseEsports- Demise Esports https://t.me/SangalEsports- Sangal Esports https://t.me/FuegoGaming- Fuego Gaming https://t.me/ProtonGaming- Proton Gaming https://t.me/MaskedEsports- Masked Esports https://t.me/FFSeSports- For F1FA Sake https://t.me/TEAMKaiRoS- TEAM KaiRoS https://t.me/TronWalletMe- Tron Wallet Me
https://medium.com/@intergalacticgaming/day-1-intergalactic-foundation-player-association-ifpa-668e6f645590
['Intergalactic Gaming']
2018-12-21 22:57:01.369000+00:00
['Esports', 'FIFA', 'Gaming', 'Competitive Gaming']
Title DAY 1 INTERGALACTIC FOUNDATION PLAYER ASSOCIATION IFPAContent Intergalactic Foundation nonprofit entity primary objective executing initiative support growth adoption esports onto Tron blockchain foundation also aim support awareness education blockchain technology developing country strongly believe provide tool support growth economy Today excited announce function fundamental growth competitive gaming industry large Intergalactic Foundation Player Association IFPA represent interest professional grassroots player within competitive gaming scene Initially representation support available FIFA 19 player statement intent supporting creation democratic organisation simply exist yet One run player Player representation fundamental component vision esports function huge contributing factor successful commercialisation stabilisation many traditional sport league NBA NFL conjunction announcement running referral scheme Galacticans recruit FIFA player IFPA verified referral referee receive 50000 IGG See participate IFPA MODEL OVERVIEW IFPA enable FIFA player regardless skill submit application become member IFPA encourage member actively participate contribute business governance IFPA model seek enhance internal cohesiveness IFPA turn enhance ability successful external activity particularly regard relationship game publisher league MEMBERSHIP COMPOSITION IFPA member perform type work respective game play vary enormously term level skill legend known every Galactican across globe Others respectable career known supporter respective team Majority young hopeful would known family friend brief time playing game competitively IFPA representativesdelegates elected member serve two major function Provide mean communication member IFPA Participate decision making process IFPA diversity membership composition mean challenge IFPA may face achieving balance competing demand diverse interest need member well equipped combat policy program take account difference model seek provide tool enhance ability majority respectable career better yet become legend OVERVIEW FUNCTION IFPA’s primary objective enhance income welfare player represents numerous privilege flow IFPA member Internal activity IFPA directed member include Support Promoting member interest Continuing Education Business competitive gaming blockchain smart contract digital token change game Advice Occupational Consultancy particularly life gaming Arbitration Grievances helping resolve playeragent dispute Protecting Member Rights Benefits IFPA also engage external activity directed league team game publisher CRITERIA JOIN Please note criterion subject change guidance Presently accepting application FIFA 19 player PS4 Xbox One become member must submit application form link await contacted JOIN Click link submit application become member IFPA also entered inaugural IGGenesis Alpha Cup hosted Alpha platform PS4 Xbox prize pool £2500 Sign Intergalactic Foundation Player Association COMPETITION GALACTICANS communitycentric organisation want reward loyal Galacticans joining u journey carrying reward scheme whereby Galacticans go forth inform FIFA player IG upcoming tournament IFPA Instructions Contact friend family know FIFA player Contact FIFA player social medium Facebook Twitter best platform find FIFA player Inform IG upcoming tournament IFPA Send link sign IFPA Ensure select ‘referred familyfriend’ question 8 Ensure put email address TRX wallet address Ensure participate IGGenesis FIFA 19 Tournament player verified competed IGGenesis Cup either PS4 Xbox towards end January referee eligible reward referral reward paid within three working day tournament concluding release information initiative January prior IGGenesis Tournaments query regarding IFPA please feel free email u — supportiggalaxycom Thanks reading Please follow u various social medium channel keep date development Website wwwiggalaxycom Twitch httpswwwtwitchtviggesports Reddit httpsoldredditcomuserIntergalacticGaming Twitter httpsmobiletwittercomofficialigg Facebook httpswwwfacebookcomIGGalaxy Instagram httpswwwinstagramcomintergalacticgaming LinkedIn httpswwwlinkedincomcompanyintergalacticgaming Medium httpsmediumcominfo91865 IG TELEGRAM GROUPS httpstmeIGAnnouncements— ANNOUNCEMENTS CHANNEL httpstmeIGgge Galactic Grand Exchange GGE httpstmeIGGOfficial— ENGLISH MAIN httpstmeIGGKorean— KOREAN httpstmeIGGSpanish— SPANISH httpstmeIGGGerman— GERMAN httpstmeIGGFrench— FRENCH httpstmeIGGDutch — DUTCH httpstmeIGGIndia INDIA Esports Telegram Groups httpstmeIGFIFA— FIFA httpstmeIGRocketLeague— Rocket League httpstmeIGFortnite— Fortnite httpstmeIGOverwatch— Overwatch httpstmeIGNHL— NHL Fantasy Football Telegram Groups httpstmeIGNFL— NFL httpstmeIGFF— Fantasy Football BPL Partner Telegram Groups httpstmeMazerGaming— Mazer Gaming httpstmeTronEsports— Tron Esports httpstmeGSINesports— GSIN Esports httpstmeDemiseEsports Demise Esports httpstmeSangalEsports Sangal Esports httpstmeFuegoGaming Fuego Gaming httpstmeProtonGaming Proton Gaming httpstmeMaskedEsports Masked Esports httpstmeFFSeSports F1FA Sake httpstmeTEAMKaiRoS TEAM KaiRoS httpstmeTronWalletMe Tron Wallet MeTags Esports FIFA Gaming Competitive Gaming
191,351
How does Overwolf make money?
The deep dive It feels appropriate to open this discussion with the way some people think we make most of our money — collecting user data and selling it to the highest bidder. Well, actually, we DON’T and we won’t sell any data. With that cleared up, it’s worth noting that in the past, we had a deal with NewZoo — a trusted research agency that publishes reports on the gaming market. NewZoo used aggregated usage data from Overwolf to create reports like “the top 20 core PC games”, or the most used hardware. No personal information, just aggregated stats like the ones you’d find on the Steam software and hardware surveys. This partnership accounted for under 1% of Overwolf’s revenue in 2019 — so even back then this was definitely not where our money came in from. In June 2020 we realized we’re not comfortable sharing any data with anyone, not even a research agency. So we ended that relationship and amended our privacy policy to reflect that. We’ve also added ways for users to opt-out from data collection done by the Overwolf client to personalize your experience and analytical purposes, which you can find on the “Privacy tab” on Overwolf settings. So how DO we make money then? The TL;DR is that Creators on Overwolf can add “in-app ads” or subscription plans to their apps. Whenever developers choose to monetize their apps we get a 30% cut — kind of like the Apple Appstore. A little over 85% of Overwolf’s revenue this year has come from these ads and subscriptions, with about 70% of which being passed on to app creators. For mods and addons, 70% of the revenue generated by CurseForge is distributed to authors based on mod usage, in a similar way to how Spotify pays artists. Considering how big ads are in the revenue pie, they’re probably worth explaining. A lot of people think Overwolf is the one that places ads in apps, but that’s not actually the case. Overwolf is an engine for building apps, just like Unity is an engine for building games. And just like Unity has a “Unity ads” service for game devs, Overwolf has, well, an “Overwolf ads” service. We allow creators to add “in-app ads”, which are muted videos or static banners shown inside the app window. Many app creators choose not to include ads in their app, but creators who do must comply with Overwolf’s dos and don’ts — meaning no intrusive ads, no popup ads, no ads that run when the app is minimized, and more. Basically, nothing that interferes with the gaming experience. The remaining 15% So what about the rest of our revenue? The next 11% came from the brands that run marketing projects and special activations on Overwolf — Like the Intel Gaming Access loyalty program, or The 2020 Alienware Games. We like working on these activations because we get to design fun and engaging activations that make sense for the brands, we get paid for it, and we also share amazing rewards with the community. In the past year, alone gamers won over 600,000 game keys, $100,000 in in-game currency, and other amazing rewards like Alienware PCs and peripherals. The last 3% came from mobile ads, originating from Overwolf’s mobile apps — most notably Brawl Stats and Stats Royale. And that’s the big picture And that’s it, that’s the big picture. We hope this video and post helped shed more light on how Overwolf makes money, and how much of that money is actually passed on to creators. If you’d like to see more deep dives and videos like these from us, please share your feedback at ideas.overwolf.com.
https://medium.com/overwolf/how-does-overwolf-make-money-f70a195a4ea9
['Gil Tov-Ly']
2020-12-01 04:23:41.790000+00:00
['Gaming', 'App Development', 'Startup', 'Technology', 'Esport']
Title Overwolf make moneyContent deep dive feel appropriate open discussion way people think make money — collecting user data selling highest bidder Well actually DON’T won’t sell data cleared it’s worth noting past deal NewZoo — trusted research agency publishes report gaming market NewZoo used aggregated usage data Overwolf create report like “the top 20 core PC games” used hardware personal information aggregated stats like one you’d find Steam software hardware survey partnership accounted 1 Overwolf’s revenue 2019 — even back definitely money came June 2020 realized we’re comfortable sharing data anyone even research agency ended relationship amended privacy policy reflect We’ve also added way user optout data collection done Overwolf client personalize experience analytical purpose find “Privacy tab” Overwolf setting make money TLDR Creators Overwolf add “inapp ads” subscription plan apps Whenever developer choose monetize apps get 30 cut — kind like Apple Appstore little 85 Overwolf’s revenue year come ad subscription 70 passed app creator mod addons 70 revenue generated CurseForge distributed author based mod usage similar way Spotify pay artist Considering big ad revenue pie they’re probably worth explaining lot people think Overwolf one place ad apps that’s actually case Overwolf engine building apps like Unity engine building game like Unity “Unity ads” service game devs Overwolf well “Overwolf ads” service allow creator add “inapp ads” muted video static banner shown inside app window Many app creator choose include ad app creator must comply Overwolf’s do don’ts — meaning intrusive ad popup ad ad run app minimized Basically nothing interferes gaming experience remaining 15 rest revenue next 11 came brand run marketing project special activation Overwolf — Like Intel Gaming Access loyalty program 2020 Alienware Games like working activation get design fun engaging activation make sense brand get paid also share amazing reward community past year alone gamers 600000 game key 100000 ingame currency amazing reward like Alienware PCs peripheral last 3 came mobile ad originating Overwolf’s mobile apps — notably Brawl Stats Stats Royale that’s big picture that’s that’s big picture hope video post helped shed light Overwolf make money much money actually passed creator you’d like see deep dive video like u please share feedback ideasoverwolfcomTags Gaming App Development Startup Technology Esport
191,352
PCS #3 EU & NA Grand Final Stage Week 2 Matches Are Completed
Source: PUBG Corp. We are closing in to the end of year with many intense competitive events all around the esports scene, and PUBG Continental Series is at its best with the exciting Battle Royale dose we all crave. In PCS #3, we are watching best 16 teams of European and North American stage each. This means that every match is a whole new story with untold possibilities to affect the results of this huge competition for $200,000 prize pool. While NA region is clearly dominated by last champion Soniqs loud and clear, Europe is witnessing a crazy competition every single match. First week of EU matches were completed with Tornado Energy on the lead while Northern Lights and Digital Athletics were on a close pursuit for the leadership. Second week went through literally a scrambling of rankings throughout the 8-match run, and in the end we finally see a Turkish team, Digital Athletics, on the lead with 10 points of difference. Especially the second match of second day was a true celebration for Turkish fans as last two teams standing were Digital Athletics and the other Turkish team in the series, ETiGET Esports. ETiGET also showed a truly impressive performance in the second week, managing to jump to 12th place from the 16th. Tornado Energy and Northern Lights are now on a close pursuit with 131 points both. Behind them, Team Liquid is coming up pretty strong with 125 points, definitely maintaining their position for a very possible attempt on gaining the lead position in the last week. Rest of the teams are battling for the remaining four spots to get a slice from the prize pool in the end, unless one of them decides to go on a rampage and stir up the leaderboards. North American rankings are not as close as European rankings, though last week’s runner-up Team Veritas lost its pace very quickly and fell back to 9th place. Instead we are seeing Guadalajara Gascans with an impressive 160 points, chasing Soniqs with 25 points of difference. Third team Oath is proving stable with a smooth progress, standing solid like a gatekeeper for the top 3. Like a tradition already, the determining factor of top spots remains to be the points difference in Miramar map. Last matches of North America and Europe will be played on 19th–20th and 21st-22nd of November respectively. These final weeks will be absolutely crazy, especially with the head-to-head positions of European teams. Make sure to tune into twitch.tv/pubg and watch the action live.
https://medium.com/@otoyoldiregi/pcs-3-eu-na-grand-final-stage-week-2-matches-are-completed-ee3951dd9f03
['Can', 'Otoyoldireği']
2020-11-17 09:16:38.073000+00:00
['Esport', 'Gaming', 'Pubg']
Title PCS 3 EU NA Grand Final Stage Week 2 Matches CompletedContent Source PUBG Corp closing end year many intense competitive event around esports scene PUBG Continental Series best exciting Battle Royale dose crave PCS 3 watching best 16 team European North American stage mean every match whole new story untold possibility affect result huge competition 200000 prize pool NA region clearly dominated last champion Soniqs loud clear Europe witnessing crazy competition every single match First week EU match completed Tornado Energy lead Northern Lights Digital Athletics close pursuit leadership Second week went literally scrambling ranking throughout 8match run end finally see Turkish team Digital Athletics lead 10 point difference Especially second match second day true celebration Turkish fan last two team standing Digital Athletics Turkish team series ETiGET Esports ETiGET also showed truly impressive performance second week managing jump 12th place 16th Tornado Energy Northern Lights close pursuit 131 point Behind Team Liquid coming pretty strong 125 point definitely maintaining position possible attempt gaining lead position last week Rest team battling remaining four spot get slice prize pool end unless one decides go rampage stir leaderboards North American ranking close European ranking though last week’s runnerup Team Veritas lost pace quickly fell back 9th place Instead seeing Guadalajara Gascans impressive 160 point chasing Soniqs 25 point difference Third team Oath proving stable smooth progress standing solid like gatekeeper top 3 Like tradition already determining factor top spot remains point difference Miramar map Last match North America Europe played 19th–20th 21st22nd November respectively final week absolutely crazy especially headtohead position European team Make sure tune twitchtvpubg watch action liveTags Esport Gaming Pubg
191,353
#NoWomanLagBehind
Introduction Esports has seen rapid expansion in the last decade. Viewership increases by approximately 10% year-over-year due to growing awareness about esports in the public eye, an increase in platforms that broadcast esport events, and advancements in real-world infrastructures that give more people access to (faster) internet. Revenue from esports has been steadily increasing at an average rate of about 15% year-over-year, topping the $1 billion mark in brand deals, media rights, tournament money, and sponsorships this year (Takahashi, 2020). That being said, esports is getting big. Gaming is the fastest growing form of entertainment in the market, and many of those who grow up (and especially during the COVID-19 pandemic) spectating esports will continue to do so throughout adulthood. On average, do elite male athletes perform better than elite female athletes? According to research the answer to that question is yes. And it makes sense right? Male androgenized bodies can grow larger and stronger than female bodies (Coleman, 2019). In the context of the sport being a physical competition, it makes sense that males can peak higher due to human physiology. Do elite male esport athletes perform better than elite female esport athletes? The research here is scarce, but I think it’s safe to say that males don’t have a physiological advantage against women on reaction time, and further, moving a mouse and keyboard according to visual and audio input coming from a screen. In the NBA, we see the male and female divisions split into two separate organizing bodies, the NBA and the WNBA. This makes sense given the physiological gap in male and female physical performance. So — how come male and female groups are similarly split in competition in the space of competitive esports? Are there fewer females who participate in competitive esports as a result of this division? Why would there be less females who participate in competitive esports? These are some critical questions that we seek to analyze and intervene on through our critical making project. Justin Hilbert of the Sports Integrity Initiative finds that “Pro gaming is dominated by males”, where close to 95% of roster positions in pro esports teams are composed of males, regardless of the esport (Hilbert, 2019). This statistic is alarming, and there are many factors that create disparity. First, esports have long been marketed to male audiences. As a result, more males know about said esports and more males play them. Since more men play said video games, they notice a lower proportion of females in this space and internalize the idea that women don’t play BECAUSE they are not innately skilled at given games. PEW Research Center finds that even though an estimated 60% of female respondents reported that they play video games, only a measly 5% label themselves as “gamers” (Brown, 2017) . The issue here is a cycle that perpetuates this “gamer” culture. The “gamer” label holds many masculine traits, which makes sense given that the “gamer community” is more than 95% male. Fewer female influencers within esports contribute to a positive feedback loop of harassment of females, and subsequently, turns females away from competing professionally. It’s a cycle, and the more we let it happen, the more it continues to work to drive women away from competitive esports. Next, let’s acknowledge that the “gamer” community and culture of esports is built on the foundation of beliefs held by its first inhabitants, white males. Because of this, female voices haven’t had an equal share of representation both in media and industry positions in what was already a male-populated space (esports). The legacy of this materializes in online harassment of marginalized voices. The voices and legitimacy of women, especially those of the LGBTQ+ community, are minimized in toxic online environments today. A study done by the ADL’s Center on Technology and Society reveals that almost 40% of women surveyed said that they were harassed on the basis of their gender. Cyberharassment is a difficult issue to tackle by itself. The link between cyberbullying and internet anonymity has been confirmed as showing a positive relationship (Barlett, 2015). Video game studios that create highly competitive esports have tried to limit harassment by neutralizing means of communication. In Riot’s League of Legends (LoL), a public voice chat channel doesn’t exist for members playing on a game, different from their shooter title, Valorant, where I personally witness harassment not more than hours ago in a public matchmaking lobby through voice chat. In LoL, teammates communicate through text and through ping markers. This reduces the capacity for harassment, as I would argue that voice chat facilitates the harshest forms of cyber harassment. Likewise, Microsoft and Xbox offer their consumers a ticketing system in which players can report other uses for inappropriate and toxic behaviors. This is an important issue to fight. At the micro level, esports is an exploding industry and with its continued rise in popularity. Addressing the issue of gender equality and widespread female harassment is a conversation that needs to be had in the status quo, not in ex post facto. At the macro level, the fight to improve female inclusion within the esports space is yet another battleground upon which gender equality wages its war against digital cis/white/male hegemony.
https://medium.com/@tjnichol/nowomanlagbehind-24fe9a69474c
['Tj Nichols']
2020-11-25 00:01:04.343000+00:00
['Esports', 'Gaming', 'Gender Equality']
Title NoWomanLagBehindContent Introduction Esports seen rapid expansion last decade Viewership increase approximately 10 yearoveryear due growing awareness esports public eye increase platform broadcast esport event advancement realworld infrastructure give people access faster internet Revenue esports steadily increasing average rate 15 yearoveryear topping 1 billion mark brand deal medium right tournament money sponsorship year Takahashi 2020 said esports getting big Gaming fastest growing form entertainment market many grow especially COVID19 pandemic spectating esports continue throughout adulthood average elite male athlete perform better elite female athlete According research answer question yes make sense right Male androgenized body grow larger stronger female body Coleman 2019 context sport physical competition make sense male peak higher due human physiology elite male esport athlete perform better elite female esport athlete research scarce think it’s safe say male don’t physiological advantage woman reaction time moving mouse keyboard according visual audio input coming screen NBA see male female division split two separate organizing body NBA WNBA make sense given physiological gap male female physical performance — come male female group similarly split competition space competitive esports fewer female participate competitive esports result division would le female participate competitive esports critical question seek analyze intervene critical making project Justin Hilbert Sports Integrity Initiative find “Pro gaming dominated males” close 95 roster position pro esports team composed male regardless esport Hilbert 2019 statistic alarming many factor create disparity First esports long marketed male audience result male know said esports male play Since men play said video game notice lower proportion female space internalize idea woman don’t play innately skilled given game PEW Research Center find even though estimated 60 female respondent reported play video game measly 5 label “gamers” Brown 2017 issue cycle perpetuates “gamer” culture “gamer” label hold many masculine trait make sense given “gamer community” 95 male Fewer female influencers within esports contribute positive feedback loop harassment female subsequently turn female away competing professionally It’s cycle let happen continues work drive woman away competitive esports Next let’s acknowledge “gamer” community culture esports built foundation belief held first inhabitant white male female voice haven’t equal share representation medium industry position already malepopulated space esports legacy materializes online harassment marginalized voice voice legitimacy woman especially LGBTQ community minimized toxic online environment today study done ADL’s Center Technology Society reveals almost 40 woman surveyed said harassed basis gender Cyberharassment difficult issue tackle link cyberbullying internet anonymity confirmed showing positive relationship Barlett 2015 Video game studio create highly competitive esports tried limit harassment neutralizing mean communication Riot’s League Legends LoL public voice chat channel doesn’t exist member playing game different shooter title Valorant personally witness harassment hour ago public matchmaking lobby voice chat LoL teammate communicate text ping marker reduces capacity harassment would argue voice chat facilitates harshest form cyber harassment Likewise Microsoft Xbox offer consumer ticketing system player report us inappropriate toxic behavior important issue fight micro level esports exploding industry continued rise popularity Addressing issue gender equality widespread female harassment conversation need status quo ex post facto macro level fight improve female inclusion within esports space yet another battleground upon gender equality wage war digital ciswhitemale hegemonyTags Esports Gaming Gender Equality
191,354
DreamTeam For The Holidays
Instead of upgrading to version 9.1, Riot Games made minor changes to the game and labeled the patch 8.24b. Our previous composition is viable despite some nerfs, so this edition is mostly a holiday alternative to what we suggested last week. Feel free to revisit the pieces next week, since the devs are not going to change anything before the holiday break ends. The numbers represent Platinum+ stats from the Korean server as of December 13, 14:00 CET Top: Pantheon Pantheon (wins 53.37% of games) became the second most successful champion in the top lane. On average, he prevails in 30 out of 55 tracked matchups. The champion shreds assassins and mages alike, although he struggles against the FOTM like Cassiopeia (46.47%) and Karthus (48.08%). Should you pick Pantheon for his burst potential and global presence, max Q for harass. Buy Youmuu’s Ghostblade, Duskblade of Draktharr and The Black Cleaver for a good balance of damage, armor reduction and health points. Jungle: Nunu & Willump Nothing was changed for Nunu in 8.24b, but he managed to reach the best current win rate in the Jungle (53.3%). It most likely has to do with short games throughout the preseason. Great early game control of objectives literally wins you games, and Nunu is unmatched when it comes to that. Since we are focusing on objective control, max Q to use it as a second Smite. The item build is Enchantment: Cinderhulk->Dead Man’s Plate->Spirit Visage. Get Visage first if most enemy carries are dealing magic damage. Mid: Cassiopeia We discussed Cassiopeia’s strengths last week, so I’ll be brief. There’s no escaping her. A minor mana cost increase and base damage decrease on her Q didn’t affect her in Mid (54.8%), because this is the lane in which you can recall often. The skill and item builds are the same. Max Q for poke and purchase Luden’s Echo->Rylai’s Crystal Scepter->Liandry’s Torment. Oh, and a shout-out to everyone who noticed our sneaky joke on the boots choice from the previous edition (Cassi can’t buy any). Read more on our blog… About DreamTeam: DreamTeam is the ultimate teambuilding and skill-growing platform that solves problems for hundreds of millions of gamers who want to find teammates, improve skills, manage teams, and earn money. Stay in touch: Facebook CS:GO |Facebook LoL | Twitter | Reddit | FAQs
https://medium.com/dreamteam-media/dreamteam-for-the-holidays-aaed0f00a17a
[]
2019-01-30 15:47:56.303000+00:00
['Gaming', 'League of Legends', 'Game Development', 'Esport', 'News']
Title DreamTeam HolidaysContent Instead upgrading version 91 Riot Games made minor change game labeled patch 824b previous composition viable despite nerfs edition mostly holiday alternative suggested last week Feel free revisit piece next week since devs going change anything holiday break end number represent Platinum stats Korean server December 13 1400 CET Top Pantheon Pantheon win 5337 game became second successful champion top lane average prevails 30 55 tracked matchup champion shred assassin mages alike although struggle FOTM like Cassiopeia 4647 Karthus 4808 pick Pantheon burst potential global presence max Q harass Buy Youmuu’s Ghostblade Duskblade Draktharr Black Cleaver good balance damage armor reduction health point Jungle Nunu Willump Nothing changed Nunu 824b managed reach best current win rate Jungle 533 likely short game throughout preseason Great early game control objective literally win game Nunu unmatched come Since focusing objective control max Q use second Smite item build Enchantment CinderhulkDead Man’s PlateSpirit Visage Get Visage first enemy carry dealing magic damage Mid Cassiopeia discussed Cassiopeia’s strength last week I’ll brief There’s escaping minor mana cost increase base damage decrease Q didn’t affect Mid 548 lane recall often skill item build Max Q poke purchase Luden’s EchoRylai’s Crystal ScepterLiandry’s Torment Oh shoutout everyone noticed sneaky joke boot choice previous edition Cassi can’t buy Read blog… DreamTeam DreamTeam ultimate teambuilding skillgrowing platform solves problem hundred million gamers want find teammate improve skill manage team earn money Stay touch Facebook CSGO Facebook LoL Twitter Reddit FAQsTags Gaming League Legends Game Development Esport News
191,355
DreamHack — Recap
DreamHack — Recap DreamHack was amazing! The event was well organized, the player lineup was fantastic, and of course we were proud to be part of organizing the Fan Award. The Fan Award went to Marcus “ThorZaIN” Eklöf who clearly was the crowd favorite. He also won the entire competition in a tough final against Polt from South Korea. I had seen ThorZaIN play before but this time he really blew my mind with how good he was. This guy will get far, and it’s so cool that he’s Swedish as well! Most flattrs went to Swedish players which may indicate that we have trouble reaching out to e.g. South Korea where most top players come from. Maybe we should translate Flattr into Korean? In fact, I just added it to Crowdin. Help us translate to Korean here! All in all we had a blast and the DreamHack guys are so fun to work with. We’re already discussing of doing this for further events, so please tell us in the comments if you think this a good idea or if you have any suggestions for how we could improve the concept. Me and others at the office also have backgrounds within eSports and, as many tech companies out there, are playing and watching a lot of StarCraft. So we are super excited to continue working more with StarCraft casters, interviewers, barcraft organizers and map makers, moving eSport forward!
https://medium.com/flattr/dreamhack-recap-9740b626fab
['Linus Olsson']
2016-07-05 12:34:56.288000+00:00
['Esports', 'Events', 'Gaming', 'Stockholm']
Title DreamHack — RecapContent DreamHack — Recap DreamHack amazing event well organized player lineup fantastic course proud part organizing Fan Award Fan Award went Marcus “ThorZaIN” Eklöf clearly crowd favorite also entire competition tough final Polt South Korea seen ThorZaIN play time really blew mind good guy get far it’s cool he’s Swedish well flattrs went Swedish player may indicate trouble reaching eg South Korea top player come Maybe translate Flattr Korean fact added Crowdin Help u translate Korean blast DreamHack guy fun work We’re already discussing event please tell u comment think good idea suggestion could improve concept others office also background within eSports many tech company playing watching lot StarCraft super excited continue working StarCraft caster interviewer barcraft organizer map maker moving eSport forwardTags Esports Events Gaming Stockholm
191,356
“write Juan.”
A lot of phrases ring in my head during my daily stuff (I can’t really call something as chaotic as my life a routine right now), but the one I’ll start with is one I learned at my job straight out of college, “Bottom line up front.” I’m here to start writing a blog, I have no experience doing so, and I haven’t quite properly defined what I’m looking to get out of it beyond these three goals: 1. Improving my communication skills. 2. Giving my thoughts a place to exist where I can process them and where those I am close to can find them if they would like. 3. Attempting to reframe my reflection to include more positive experiences, sharing them will help (and any readers get something fun or warm). That being said, I am kind of a talkative person so 1a. might be not boring the reader with excessive detail. I’ll probably look into techniques other writers use to avoid doing that. But while I work on that, please bear with me. These are mostly selfish reasons, but this is on an online platform. So, if you happen to read this, who am I? What am I doing? Well, at the time of writing it’s 1:36am and I’m in an “interesting” hotel in Dongguan with not much of a desire to sleep before work tomorrow, it seems. My name is Juan, and deciding to write is a big reflective step that I’m taking… My intention for the rest of this post is to provide an overview of everything I want to write about, in so doing, this will also serve as an introduction, so here goes.
https://medium.com/@jrlw318/write-juan-1573339dde87
['Juan A. R.']
2018-12-30 07:41:41.069000+00:00
['Esports', 'Engineering', 'Personal', 'Work', 'Hobby']
Title “write Juan”Content lot phrase ring head daily stuff can’t really call something chaotic life routine right one I’ll start one learned job straight college “Bottom line front” I’m start writing blog experience haven’t quite properly defined I’m looking get beyond three goal 1 Improving communication skill 2 Giving thought place exist process close find would like 3 Attempting reframe reflection include positive experience sharing help reader get something fun warm said kind talkative person 1a might boring reader excessive detail I’ll probably look technique writer use avoid work please bear mostly selfish reason online platform happen read Well time writing it’s 136am I’m “interesting” hotel Dongguan much desire sleep work tomorrow seems name Juan deciding write big reflective step I’m taking… intention rest post provide overview everything want write also serve introduction goesTags Esports Engineering Personal Work Hobby
191,357
How Does Overwolf Make Money?
How Does Overwolf Make Money? We often get asked — if building apps on Overwolf is free for creators, and using apps is free for gamers — then how does Overwolf make money? Here’s the TL;DR — 85% of our revenue comes from in-app ads and subscriptions 70% of that is passed on to creators We don’t sell any data The deep dive It feels appropriate to open this discussion with the way some people think we make most of our money - collecting user data and selling it to the highest bidder. Well, actually, we DON’T and we won’t sell any data. With that cleared up, it’s worth noting that in the past, we had a deal with NewZoo — a trusted research agency that publishes reports on the gaming market. NewZoo used aggregated usage data from Overwolf to create reports like “the top 20 core PC games”, or the most used hardware. No personal information, just aggregated stats like the ones you’d find on the Steam software and hardware surveys. This partnership accounted for under 1% of Overwolf’s revenue in 2019 — so even back then this was definitely not where our money came in from. In June 2020 we realized we’re not comfortable sharing any data with anyone, not even a research agency. So we ended that relationship and amended our privacy policy to reflect that. We’ve also added ways for users to opt-out from data collection done by the Overwolf client to personalize your experience and analytical purposes, which you can find on the “Privacy tab” on Overwolf settings. So how DO we make money then? The TL;DR is that Creators on Overwolf can add “in-app ads” or subscription plans to their apps. Whenever developers choose to monetize their apps we get a 30% cut — kind of like the Apple Appstore. A little over 85% of Overwolf’s revenue this year has come from these ads and subscriptions, with about 70% of which being passed on to app creators. For mods and addons, 70% of the revenue generated by CurseForge is distributed to authors based on mod usage, in a similar way to how Spotify pays artists. Considering how big ads are in the revenue pie, they’re probably worth explaining. A lot of people think Overwolf is the one that places ads in apps, but that’s not actually the case. Overwolf is an engine for building apps, just like Unity is an engine for building games. And just like Unity has a “Unity ads” service for game devs, Overwolf has, well, an “Overwolf ads” service. We allow creators to add “in-app ads”, which are muted videos or static banners shown inside the app window. Many app creators choose not to include ads in their app, but creators who do must comply with Overwolf’s dos and don’ts — meaning no intrusive ads, no popup ads, no ads that run when the app is minimized, and more. Basically, nothing that interferes with the gaming experience. The remaining 15% So what about the rest of our revenue? The next 11% came from the brands that run marketing projects and special activations on Overwolf — Like the Intel Gaming Access loyalty program, or The 2020 Alienware Games. We like working on these activations because we get to design fun and engaging activations that make sense for the brands, we get paid for it, and we also share amazing rewards with the community. In the past year, alone gamers won over 600,000 game keys, $100,000 in in-game currency, and other amazing rewards like Alienware PCs and peripherals. The last 3% came from mobile ads, originating from Overwolf’s mobile apps — most notably Brawl Stats and Stats Royale. And that’s the big picture And that’s it, that’s the big picture. We hope this video and post helped shed more light on how Overwolf makes money, and how much of that money is actually passed on to creators. If you’d like to see more deep dives and videos like these from us, please share your feedback at ideas.overwolf.com.
https://medium.com/@giltovly/how-does-overwolf-make-money-856d8cc28041
['Gil Tov-Ly']
2020-11-30 12:26:33.314000+00:00
['Gaming', 'App Development', 'Technology', 'Esport', 'Startup']
Title Overwolf Make MoneyContent Overwolf Make Money often get asked — building apps Overwolf free creator using apps free gamers — Overwolf make money Here’s TLDR — 85 revenue come inapp ad subscription 70 passed creator don’t sell data deep dive feel appropriate open discussion way people think make money collecting user data selling highest bidder Well actually DON’T won’t sell data cleared it’s worth noting past deal NewZoo — trusted research agency publishes report gaming market NewZoo used aggregated usage data Overwolf create report like “the top 20 core PC games” used hardware personal information aggregated stats like one you’d find Steam software hardware survey partnership accounted 1 Overwolf’s revenue 2019 — even back definitely money came June 2020 realized we’re comfortable sharing data anyone even research agency ended relationship amended privacy policy reflect We’ve also added way user optout data collection done Overwolf client personalize experience analytical purpose find “Privacy tab” Overwolf setting make money TLDR Creators Overwolf add “inapp ads” subscription plan apps Whenever developer choose monetize apps get 30 cut — kind like Apple Appstore little 85 Overwolf’s revenue year come ad subscription 70 passed app creator mod addons 70 revenue generated CurseForge distributed author based mod usage similar way Spotify pay artist Considering big ad revenue pie they’re probably worth explaining lot people think Overwolf one place ad apps that’s actually case Overwolf engine building apps like Unity engine building game like Unity “Unity ads” service game devs Overwolf well “Overwolf ads” service allow creator add “inapp ads” muted video static banner shown inside app window Many app creator choose include ad app creator must comply Overwolf’s do don’ts — meaning intrusive ad popup ad ad run app minimized Basically nothing interferes gaming experience remaining 15 rest revenue next 11 came brand run marketing project special activation Overwolf — Like Intel Gaming Access loyalty program 2020 Alienware Games like working activation get design fun engaging activation make sense brand get paid also share amazing reward community past year alone gamers 600000 game key 100000 ingame currency amazing reward like Alienware PCs peripheral last 3 came mobile ad originating Overwolf’s mobile apps — notably Brawl Stats Stats Royale that’s big picture that’s that’s big picture hope video post helped shed light Overwolf make money much money actually passed creator you’d like see deep dive video like u please share feedback ideasoverwolfcomTags Gaming App Development Technology Esport Startup
191,358
The VNM Fortnite Duos League is now LIVE!
Welcome to the first season of VNM Tourneys’ new Fortnite League on smash.gg. The league is the first of its kind, with a 2-month event circuit to play for prizes and leaderboard points all leading to a $1000 Season Finale! Every week, the Top 2 teams in the leaderboard will receive exclusive merch while also securing a spot into the Season Finale event. Click this link to register: https://smash.gg/league/vnm-fortnite-duos-league/details Event Overview: VNM Fortnite Duos Intro Event — $100 Prize Pool VNM Fortnite Duos League Season 1 VNM Season Finale Last Chance Qualifier VNM Season 1 Finale — $1000 Prize Pool Teams can qualify for the Season 1 Finale in 3 ways: Place Top 2 in the Leaderboard at the end 1 week (8 weeks total) Place Top 2 in the Duos Intro Event Place Top 6 in the Season Finale Last Chance Qualifier VNM Fortnite Duos Intro Event The VNM Fortnite Duos Intro Event will kick off with a $100 prize pool. Any Duos team is welcome to enter. 1st and 2nd place of the tournament will secure their place in the Season 1 Finale event and receive exclusive merchandise. VNM Fortnite Duos League: Season 1 The VNM Fortnite Duos League: Season 1 will feature 3 Fortnite Duos events every single day for 8 weeks — that’s 168 events! Teams compete to earn points for the weekly leaderboard, and the higher your team places, the more points you receive. Larger events will have more points to win. At the end of every week, the Top 2 teams on the Leaderboard will receive a custom merch item, along with their spot into Pool Play at the Season Finale event. VNM Season Finale Last Chance Qualifier The VNM Season Finale Last Chance Qualifier will be the absolute last chance for any team to qualify into the Season Finale event. The Top 6 teams in the bracket will advance into Pool Play and will be able to compete against other previously qualified teams. VNM Season 1 Finale The VNM Season 1 Finale event will be a Duos event with a $1000 Prize Pool that you must qualify to play in. Attendees qualify for the Finale through the Intro Event, The League, and the Last Chance Qualifier. The Finale Event will be 4 Pools for Pool Play leading into a Final Bracket. Check below for more info! Schedule: November 3rd — Duos Intro Event November 5th — VNM Fortnite Duos League Season 1 Starts November 5th — Week 1 Starts November 12th — Week 2 Starts November 19th — Week 3 Starts November 26th — Week 4 Starts December 3rd — Week 5 Starts December 10th — Week 6 Starts December 17th — Week 7 Starts December 24th — Week 8 Starts December 31st — VNM Fortnite Duos League Season 1 Ends January 4th — Last Chance Qualifier January 5th — Season 1 Finale Event Requirements: Regions : North America Only : North America Only Platforms : Xbox One, PS4, Switch, PC : Xbox One, PS4, Switch, PC Stream Requirements: At least one member of the Duos team in the Top 16 Bracket of the Season Finale event is required to stream on either Twitch or Mixer. Duos teams not streaming can result in disqualification. Links: VNM Fortnite Duos League: https://smash.gg/league/vnm-fortnite-duos-league/details VNM Fortnite Duos Intro Event: https://smash.gg/league/vnm-fortnite-duos-league/details VNM Schedule: https://smash.gg/league/vnm-fortnite-duos-league/schedule?filter=%7B%22upcoming%22%3Atrue%7D
https://blog.smash.gg/the-vnm-fortnite-duos-league-is-now-live-e9190c6b242a
['David Patti']
2018-10-18 19:24:20.585000+00:00
['Esports', 'Fortnite', 'Gaming', 'Technology', 'Tournaments']
Title VNM Fortnite Duos League LIVEContent Welcome first season VNM Tourneys’ new Fortnite League smashgg league first kind 2month event circuit play prize leaderboard point leading 1000 Season Finale Every week Top 2 team leaderboard receive exclusive merch also securing spot Season Finale event Click link register httpssmashggleaguevnmfortniteduosleaguedetails Event Overview VNM Fortnite Duos Intro Event — 100 Prize Pool VNM Fortnite Duos League Season 1 VNM Season Finale Last Chance Qualifier VNM Season 1 Finale — 1000 Prize Pool Teams qualify Season 1 Finale 3 way Place Top 2 Leaderboard end 1 week 8 week total Place Top 2 Duos Intro Event Place Top 6 Season Finale Last Chance Qualifier VNM Fortnite Duos Intro Event VNM Fortnite Duos Intro Event kick 100 prize pool Duos team welcome enter 1st 2nd place tournament secure place Season 1 Finale event receive exclusive merchandise VNM Fortnite Duos League Season 1 VNM Fortnite Duos League Season 1 feature 3 Fortnite Duos event every single day 8 week — that’s 168 event Teams compete earn point weekly leaderboard higher team place point receive Larger event point win end every week Top 2 team Leaderboard receive custom merch item along spot Pool Play Season Finale event VNM Season Finale Last Chance Qualifier VNM Season Finale Last Chance Qualifier absolute last chance team qualify Season Finale event Top 6 team bracket advance Pool Play able compete previously qualified team VNM Season 1 Finale VNM Season 1 Finale event Duos event 1000 Prize Pool must qualify play Attendees qualify Finale Intro Event League Last Chance Qualifier Finale Event 4 Pools Pool Play leading Final Bracket Check info Schedule November 3rd — Duos Intro Event November 5th — VNM Fortnite Duos League Season 1 Starts November 5th — Week 1 Starts November 12th — Week 2 Starts November 19th — Week 3 Starts November 26th — Week 4 Starts December 3rd — Week 5 Starts December 10th — Week 6 Starts December 17th — Week 7 Starts December 24th — Week 8 Starts December 31st — VNM Fortnite Duos League Season 1 Ends January 4th — Last Chance Qualifier January 5th — Season 1 Finale Event Requirements Regions North America North America Platforms Xbox One PS4 Switch PC Xbox One PS4 Switch PC Stream Requirements least one member Duos team Top 16 Bracket Season Finale event required stream either Twitch Mixer Duos team streaming result disqualification Links VNM Fortnite Duos League httpssmashggleaguevnmfortniteduosleaguedetails VNM Fortnite Duos Intro Event httpssmashggleaguevnmfortniteduosleaguedetails VNM Schedule httpssmashggleaguevnmfortniteduosleagueschedulefilter7B22upcoming223Atrue7DTags Esports Fortnite Gaming Technology Tournaments
191,359
The November DreamTeam Report. This is the DreamTeam report for…
Hello everyone, This is the DreamTeam report for November. So buckle up. Here. We. Go. Traction In terms of the number of users, DreamTeam has already reached 1.1 million users. That is 1,099,999 more than when we first started. And that is a lot. A majority of our users mainly come from North America, Europe, CIS and South America. This is important when it comes to Premium conversion rates. So what have we been working on since last time you read our report? Product Development Well, in the last report, we wrote to you about our Practice Games feature and are happy to announce that Practice Games 2.0 is nearing release. Practice Games 2.0 gives CS:GO Players and Teams the ability to play games on DreamTeam servers for free as well as adds 4v4, 3v3, and 2v2 game formats. As important as Practice Games 2.0 is, our key achievement in November was the release of the Premium Player and Premium Team subscriptions feature and the start of monetization of the platform by using DreamTeam Tokens. With the adding of the premium feature Players and Team Owners now have unlimited access to tools as well as additional Player and Team statistics to help them find or build a Team easier and faster. And soon the DreamTeam Tokens will be used on the backend in every single transaction. We continue to work on our Analytics Tool, Coaching Tool, and Chat 2.0 features, which will add value to the current product offering and boost retention and Premium conversions. Blockchain Development Moving on to blockchain. Yes, the thing that most people only associate with cryptocurrency yet is much more. One of the main goals in November was to develop recurring billing for DreamTeam Tokens. This includes the smart contract development and secure back-end development to automate all things. Recurring billing on blockchain is more than simply charging someone over and over like PayPal or other payment providers. We make use of Ethereum smart contracts to create a transparent, secure, and automated system that charges customers according to what has been agreed upon. For now, users of DreamTeam.gg are able to buy premium subscriptions on a 1 month, 3 month, or yearly basis, automatically, in DreamTeam Tokens. There is no way for merchants (in this case, DreamTeam) to charge more than it was stated at the moment of the financial agreement, eliminating the possibility of overcharging customers. That doesn’t seem important until you are a customer that has been overcharged. So it is a huge step forward. The release of recurring billing is planned for the end of December. We will be sure to inform all of the contributors with a separate announcement. Events Building a successful startup is more than sitting behind a computer typing code all day. However, don’t tell that to our developers. ;) In order to build brand awareness, DreamTeam must be active and participate in events in the esports and blockchain communities. So, in addition to our business partnerships with industrial events and tournaments on the international market, we have also been building our brand on the Ukrainian market. In September, we partnered with the biggest Ukrainian Competition for Developers, Dev Challenge. During September-November, we supported the organizers and provided our professional expertise. In November, The final of the competition was held and as a partner, DreamTeam: Provided prizes for finalists Held game zone activity for all participants A DreamTeam Representative took part as a speaker of the training program This cooperation got us closer to our key audience — from the potential candidates, we received 10+ CVs for our current job openings. The announcement about our partnership was published on main IT platforms (ain.ua, dou.ua). Business Development In the past month we have been busy building relationships with other leading companies in order to expand our reach. Of course we can’t tell you everything we have planned at this time, however, we can share a couple of bits of information with you. Integration with FACEIT A special survey and research of current Dreamteam users was conducted in order to determine how many existing users on the platform also have a FACEIT game account. Approximately, more than 60% of current CS:GO players on DreamTeam also have a FACEIT account. So for these users, we can provide additional value by integrating our two systems. R&D department has started the preparation for the first stage of the integration. This stage is planned for December 2018 — January 2019 and will contain the following activities and features on DreamTeam’s side: The ability for CS:GO players to connect FACEIT accounts to DreamTeam. It allows existing players to display and share FACEIT skill levels on their profiles, thereby solidifying their level on DreamTeam. So the players will be more confident in the accuracy of the skills levels while looking for new team members. In the future, we assume that this skill level will be supplemented with additional expanded statistics by FACEIT matchmaking. Simplify the registration flow on DreamTeam with the help of FACEIT authorization. Using this, we can abandon about 8 steps of our registration process, making it easier for more users to create a player profile on DreamTeam. Partnership with Gameye We are now preparing to sign a contract with Gameye and release the Practice Games feature with our own servers. Gameye is a young company with a head office in Rotterdam, which provides servers for esports matches. And it’s a great opportunity for DreamTeam Practice Games, which allows the CS:GO players to play and practice without leaving the DreamTeam platform. In the first stage of our partnership with Gameye, we will provide servers for all CS:GO players on DreamTeam who normally looked for a server for practicing on other third-party resources. By doing this, we encourage players to come back to our platform and develop their skills with us. Exchanges This is the section that is most important to many of you. And we have some good news about dates. However, our CEO has announced that, due to certain restrictions and obligations, we cannot announce the exact exchange until the time of listing in February. Right now we are going through KYC / AML procedures. This process will take some time. For that reason, the date of the exchange announcement and token listing will take place in February. OTC Also, we have an option for those investors who do not want to wait for the listing, we now have an appointed OTC Broker which is able to buy the Tokens before listing. To submit your request for selling DreamTeam Tokens please follow the instruction below: · Fill out this Google form (indicate the email you used when you contributed) · Indicate the number of Tokens you want to sell · Indicate the price in ETH and BTC you are willing to accept per token The deadline for submitting the form is January 15th, 2019. If your price matches what the OTC broker is willing to pay, the OTC broker will purchase your tokens. PR & Media Extra! Extra! Read…yeah yeah. You know. Here’s what the PR and Media departments have been up to. In November, our communication was mostly focused on pitching our own articles to the esports and business media to get more mentions in the press. In numbers, 3 pitches were sent to 20+ outlets using the OnePitch platform, which helps us to reach Top Tier media outlets. In addition to this, our PR team has been working on directly pitching our articles to journalists. 6 pitches were sent directly to the journalists from our Press database and to the following media outlets: Forbes, Hackernoon, Street & Smith’s Sports Business Journal, Small Business Trends, Sports Business Daily, The Drum. We’ve gotten our articles published on Oracle Times and Hackernoon as well as being mentioned in some industry publications like blockexplorer.com, coinmarkets.net, bitcoinchaser.net, etc. More information about DreamTeam publications can be found in our DreamTeam Digest and on our social media channels. We have also started to work on creating monthly updates for ICO contributors to keep them up-to-date on DreamTeam news. Hince, this letter. We have also hired all remaining team members for our media team, covered Premium launch and our Black Friday sale, and created our YouTube strategy. In addition, we have, as always, kept creating content: 23 articles and more than 50 pieces of unique content. Also, we launched our separate League of Legends Facebook page to give our users access to awesome and relevant content. Customer Support With 1.1 million users, our support team takes very few breaks. Continuing our Customers Satisfaction survey about the quality of provided support, our current satisfaction rate is 95%, a 5% increase from October. From 299 surveys sent to those who had an issue, we received a 14% response rate with the following results: 39 — Good ratings 2 — Bad ratings The support team also maintained a solid first-response time. Most of our customers receive answers within 5–15 minutes. In mid-November, the Premium feature was released to production and the Support and Dev team started resolving payment issues users faced. HR Moving on to HR. For those who don’t know, HR stands “human resources” And our resources are starting to add up. ;) Our November updated hiring plan to reach 106 employees was 91% successful with 96 now on board. The Engineering team currently has 53 members with the goal having been 58 members by the end of November; a 91% success rate. About DreamTeam: DreamTeam — infrastructure platform and payment gateway for esports and gaming. DreamTeam is the ultimate teambuilding and skill-growing platform that solves problems for hundreds of millions of gamers who want to find teammates, improve skills, manage teams, and earn money. And with the unlocking of blockchain and smart contract technologies, DreamTeam gives esports enthusiasts an opportunity to earn money by building a one-of-a-kind payment gateway for players, teams, tournaments, and sponsors. Stay in touch: Token Website|Facebook | Twitter | LinkedIn |BitcoinTalk.org If you have any questions, feel free to contact our support team any time at [email protected]. Or you can always get in touch with us via our official Telegram chat.
https://medium.com/dreamteam-gg/dreamteam-report-november-2018-e1bc5ccd16a6
[]
2019-03-18 15:17:38.535000+00:00
['Gaming', 'Esport', 'Investing', 'Game Development', 'Games']
Title November DreamTeam Report DreamTeam report for…Content Hello everyone DreamTeam report November buckle Go Traction term number user DreamTeam already reached 11 million user 1099999 first started lot majority user mainly come North America Europe CIS South America important come Premium conversion rate working since last time read report Product Development Well last report wrote Practice Games feature happy announce Practice Games 20 nearing release Practice Games 20 give CSGO Players Teams ability play game DreamTeam server free well add 4v4 3v3 2v2 game format important Practice Games 20 key achievement November release Premium Player Premium Team subscription feature start monetization platform using DreamTeam Tokens adding premium feature Players Team Owners unlimited access tool well additional Player Team statistic help find build Team easier faster soon DreamTeam Tokens used backend every single transaction continue work Analytics Tool Coaching Tool Chat 20 feature add value current product offering boost retention Premium conversion Blockchain Development Moving blockchain Yes thing people associate cryptocurrency yet much One main goal November develop recurring billing DreamTeam Tokens includes smart contract development secure backend development automate thing Recurring billing blockchain simply charging someone like PayPal payment provider make use Ethereum smart contract create transparent secure automated system charge customer according agreed upon user DreamTeamgg able buy premium subscription 1 month 3 month yearly basis automatically DreamTeam Tokens way merchant case DreamTeam charge stated moment financial agreement eliminating possibility overcharging customer doesn’t seem important customer overcharged huge step forward release recurring billing planned end December sure inform contributor separate announcement Events Building successful startup sitting behind computer typing code day However don’t tell developer order build brand awareness DreamTeam must active participate event esports blockchain community addition business partnership industrial event tournament international market also building brand Ukrainian market September partnered biggest Ukrainian Competition Developers Dev Challenge SeptemberNovember supported organizer provided professional expertise November final competition held partner DreamTeam Provided prize finalist Held game zone activity participant DreamTeam Representative took part speaker training program cooperation got u closer key audience — potential candidate received 10 CVs current job opening announcement partnership published main platform ainua douua Business Development past month busy building relationship leading company order expand reach course can’t tell everything planned time however share couple bit information Integration FACEIT special survey research current Dreamteam user conducted order determine many existing user platform also FACEIT game account Approximately 60 current CSGO player DreamTeam also FACEIT account user provide additional value integrating two system RD department started preparation first stage integration stage planned December 2018 — January 2019 contain following activity feature DreamTeam’s side ability CSGO player connect FACEIT account DreamTeam allows existing player display share FACEIT skill level profile thereby solidifying level DreamTeam player confident accuracy skill level looking new team member future assume skill level supplemented additional expanded statistic FACEIT matchmaking Simplify registration flow DreamTeam help FACEIT authorization Using abandon 8 step registration process making easier user create player profile DreamTeam Partnership Gameye preparing sign contract Gameye release Practice Games feature server Gameye young company head office Rotterdam provides server esports match it’s great opportunity DreamTeam Practice Games allows CSGO player play practice without leaving DreamTeam platform first stage partnership Gameye provide server CSGO player DreamTeam normally looked server practicing thirdparty resource encourage player come back platform develop skill u Exchanges section important many good news date However CEO announced due certain restriction obligation cannot announce exact exchange time listing February Right going KYC AML procedure process take time reason date exchange announcement token listing take place February OTC Also option investor want wait listing appointed OTC Broker able buy Tokens listing submit request selling DreamTeam Tokens please follow instruction · Fill Google form indicate email used contributed · Indicate number Tokens want sell · Indicate price ETH BTC willing accept per token deadline submitting form January 15th 2019 price match OTC broker willing pay OTC broker purchase token PR Media Extra Extra Read…yeah yeah know Here’s PR Media department November communication mostly focused pitching article esports business medium get mention press number 3 pitch sent 20 outlet using OnePitch platform help u reach Top Tier medium outlet addition PR team working directly pitching article journalist 6 pitch sent directly journalist Press database following medium outlet Forbes Hackernoon Street Smith’s Sports Business Journal Small Business Trends Sports Business Daily Drum We’ve gotten article published Oracle Times Hackernoon well mentioned industry publication like blockexplorercom coinmarketsnet bitcoinchasernet etc information DreamTeam publication found DreamTeam Digest social medium channel also started work creating monthly update ICO contributor keep uptodate DreamTeam news Hince letter also hired remaining team member medium team covered Premium launch Black Friday sale created YouTube strategy addition always kept creating content 23 article 50 piece unique content Also launched separate League Legends Facebook page give user access awesome relevant content Customer Support 11 million user support team take break Continuing Customers Satisfaction survey quality provided support current satisfaction rate 95 5 increase October 299 survey sent issue received 14 response rate following result 39 — Good rating 2 — Bad rating support team also maintained solid firstresponse time customer receive answer within 5–15 minute midNovember Premium feature released production Support Dev team started resolving payment issue user faced HR Moving HR don’t know HR stand “human resources” resource starting add November updated hiring plan reach 106 employee 91 successful 96 board Engineering team currently 53 member goal 58 member end November 91 success rate DreamTeam DreamTeam — infrastructure platform payment gateway esports gaming DreamTeam ultimate teambuilding skillgrowing platform solves problem hundred million gamers want find teammate improve skill manage team earn money unlocking blockchain smart contract technology DreamTeam give esports enthusiast opportunity earn money building oneofakind payment gateway player team tournament sponsor Stay touch Token WebsiteFacebook Twitter LinkedIn BitcoinTalkorg question feel free contact support team time tokendreamteamgg always get touch u via official Telegram chatTags Gaming Esport Investing Game Development Games
191,360
Overwatch League, The Future of eSports
Overwatch League, The Future of eSports The Overwatch League’s second season starts February 14, 2019. After a highly successful first season where the finals drew more than 10 million online views (not including broadcasts on ESPN and Disney XD), Blizzard, the company behind Overwatch and its associated eSports league, hopes to continue to build upon its earlier success. Although the Overwatch League is not the most watched eSports game today (that title is held by League of Legends), I believe it has the funding, backing, and popularity to become the dominant player in the space. Regional Based Teams: The Overwatch League is the first eSports league to have city-specific teams around the world. This allows new fans to immediately have a team they can cheer for which reduces barriers to entry when you have to get to know players in the previous model. Furthermore, this encourages investment by ‘traditional’ team owners such as Robert Kraft (owner of the New England Patriots) and Stan Kroenke (owner of the LA Rams) which is critical for funding and clout. Professional Sports Owners: By having investors such as Kraft and Kroenke, the Overwatch League has deep pocketed partners who are experienced in business and sports and have a vested interested in ensuring the success of the league. Slick Production: Blizzard built a dedicated venue in Burbank to house Season 1 and 2 of the Overwatch League matches. It is a state-of-the-art facility with wall-wrapping screens that highlight the high-level game play. Furthermore, the production has experienced moderators and analysts with great shout casters for the play-by-play calls. This gave viewers a fun experience watching online and also followed a similar structure as professional sports with a halftime where analysts reviewed the first half and gave predictions for the second half. It was all very familiar. Amateur Discovery: The Overwatch League has a built-in amateur discovery system with the Overwatch Open and Overwatch Contenders. The former culls talent from the best players (not currently in the league) around the world into a structured tournament to showcase their skills and get discovered. If they perform well, they can be pulled into Overwatch Contenders which can be seen as the minor leagues with multiple teams around the world. From here, Overwatch League teams can sign the most promising players to their teams. This system creates a great pipeline of players and allows those interested in competing at the highest level an avenue to get there. I have faith that Overwatch will be the dominant eSports player in the near future and other video games will attempt to emulate Blizzard’s success to various degrees. With their first-mover advantage, Blizzard is able to lock down the major, influential investors around the world while continuing to build upon their promising start.
https://medium.com/@justinjchu/overwatch-league-the-future-of-esports-b4d6bd6a9111
[]
2018-12-31 21:32:35.739000+00:00
['Esports', 'Blizzard Entertainment', 'Overwatch']
Title Overwatch League Future eSportsContent Overwatch League Future eSports Overwatch League’s second season start February 14 2019 highly successful first season final drew 10 million online view including broadcast ESPN Disney XD Blizzard company behind Overwatch associated eSports league hope continue build upon earlier success Although Overwatch League watched eSports game today title held League Legends believe funding backing popularity become dominant player space Regional Based Teams Overwatch League first eSports league cityspecific team around world allows new fan immediately team cheer reduces barrier entry get know player previous model Furthermore encourages investment ‘traditional’ team owner Robert Kraft owner New England Patriots Stan Kroenke owner LA Rams critical funding clout Professional Sports Owners investor Kraft Kroenke Overwatch League deep pocketed partner experienced business sport vested interested ensuring success league Slick Production Blizzard built dedicated venue Burbank house Season 1 2 Overwatch League match stateoftheart facility wallwrapping screen highlight highlevel game play Furthermore production experienced moderator analyst great shout caster playbyplay call gave viewer fun experience watching online also followed similar structure professional sport halftime analyst reviewed first half gave prediction second half familiar Amateur Discovery Overwatch League builtin amateur discovery system Overwatch Open Overwatch Contenders former cull talent best player currently league around world structured tournament showcase skill get discovered perform well pulled Overwatch Contenders seen minor league multiple team around world Overwatch League team sign promising player team system creates great pipeline player allows interested competing highest level avenue get faith Overwatch dominant eSports player near future video game attempt emulate Blizzard’s success various degree firstmover advantage Blizzard able lock major influential investor around world continuing build upon promising startTags Esports Blizzard Entertainment Overwatch
191,361
Utility Tips at FACEIT Major London 2018
Counter Strike has always been not just about shooting, but tactics as well. And, an essential part of any team’s tactics is utility usage. A well-aimed and well-time grenade or molly can significantly increase the likelihood of winning the round. In this series of articles, we will analyze grenade tips from the top CS:GO teams in the world, as shown at FACEIT Major London 2018. The first one is all about HE grenades. We’ve got to give a huge thanks to Oleksandr “petr1k” Petryk for taking the time to find all of these nades and strats! petr1k is a an esports analyst and interviewer at Starladder.com. It’s All About Damage 1. Let’s start with the HE thrown by tabsen from BiG @de_overpass. If you have information that your opponents often start their map control by taking playground on early timings, this grenade is going to give your team the HP advantage from the very beginning of the round. Stacking HEs with a teammate can lead to an even bigger advantage in the form of early kill. Execution: Stand in the corner of the bottom park, line up your crosshair with wall’s corner and second stair; take a short run-up and execute a jumpthrow. 2. The next HE setup was executed by BiG’s smooya and tizian as CTs @de_inferno B site. The lack of firepower and nades for taking control over banana in the beginning/middle of the round can be compensated for by doing damage from distance with nades. The setup may be used at the beginning of the round, if the Ts prefer taking banana early, and also in the middle/late stage of a round having the exact information about the T’s position. Execution by Player1: Stand in the middle of the top of the first box, line up your crosshair with the vertical roof line tossing it over the roof with a length of the line. Execution by Player2: Stand in the middle of the top of the second box, line up your crosshair with roof’s thick black horizontal line and the second vertical line to the left of the wooden beam. Execute jumpthrows simultaneously. 3. Golden and autimatic from Cloud9 have shown those nades also work viсe versa, using them as Ts from banana towards 1st and 2nd boxes on the B site and taking down Ex6TenZ. Execution by Player1: Stand in the corner between the wall on the left and barrels in the front, aim your crosshair right below the roof, under the second rectangle to the right of the wooden beam. Execution by Player2: Stand against the barrel on the left and wooden desk in the front; put your crosshair right above the roof between first and second ‘waves’ to the right of wooden beam. Execute jumpthrows simultaneously. 4. The next HE by gade from Optic Gaming prevents the Ts from taking balcony easily @de_inferno, which is rather common. The setup may be synchronized with CT’s boiler and apartments push at the beginning of the round — the unexpected additional HE damage would create an easier opportunity for a pick. Execution: Jump onto the barrels on short, set your crosshair over the middle ‘wave’ with the bottom dash of your crosshair aligned with the overhanging part of the roof on the left; take a short run-up and execute a jumpthrow. 5. Another de_inferno hint worth mentioning is Astralis’ glaive and magisk smoke+HE combo on CTmid vs Team Liquid. No crosshair alignments this time, just macro adjustments. This piece of strat is executed at the beginning of the round. First goes the smoke, which blooms in the underpass, blocking the T’s view of the middle, and is followed by two HEs thrown onto the T’s ramp. Main idea: smoke holds the Ts in a static position @T ramp, as they’re unable to walk into the smoke and take mid, and HE nades do the job. Note: Be careful and consider possible spray from the Ts through the smoke. 6. Same matchup, same map, another location. If you know that a CT (magisk in this example) often takes up the bike position in the pit @A site, and your molly can be countered by his smoke, try bombarding this position with three HEs — It should work well, as it did for Team Liquid. 7. Next we turn to Edward’s HE grenade in Na’Vi vs Astralis @de_nuke from A site construction toward the T’s silo (former rock). If the HE connects, it does enough damage to make the T on the rock vulnerable to a single body shot from the scout, even if wearing armor. The following crosshair positioning would also work well for a molly, as it would delay the T’s fast outside/silo take and help the CTs play more aggressively @outside/T red. Execution: Break the right window; crouch in the corner of construction and set your crosshair so that the left dash touches the lamp and the bottom dash touches the bottom window line. MLB release = easy, risk-free damage. molly & HE Read more on our blog… About DreamTeam: DreamTeam is the ultimate teambuilding and skill-growing platform that solves problems for hundreds of millions of gamers who want to find teammates, improve skills, manage teams, and earn money. Stay in touch: Facebook | Twitter | Reddit | Vk.com
https://medium.com/dreamteam-media/utility-tips-at-faceit-major-london-2018-e1c6468f0cd0
[]
2019-04-23 09:12:03.008000+00:00
['Gaming', 'Counter Strike', 'Esport', 'Csgo', 'Games']
Title Utility Tips FACEIT Major London 2018Content Counter Strike always shooting tactic well essential part team’s tactic utility usage wellaimed welltime grenade molly significantly increase likelihood winning round series article analyze grenade tip top CSGO team world shown FACEIT Major London 2018 first one grenade We’ve got give huge thanks Oleksandr “petr1k” Petryk taking time find nades strats petr1k esports analyst interviewer Starladdercom It’s Damage 1 Let’s start thrown tabsen BiG deoverpass information opponent often start map control taking playground early timing grenade going give team HP advantage beginning round Stacking HEs teammate lead even bigger advantage form early kill Execution Stand corner bottom park line crosshair wall’s corner second stair take short runup execute jumpthrow 2 next setup executed BiG’s smooya tizian CTs deinferno B site lack firepower nades taking control banana beginningmiddle round compensated damage distance nades setup may used beginning round Ts prefer taking banana early also middlelate stage round exact information T’s position Execution Player1 Stand middle top first box line crosshair vertical roof line tossing roof length line Execution Player2 Stand middle top second box line crosshair roof’s thick black horizontal line second vertical line left wooden beam Execute jumpthrows simultaneously 3 Golden autimatic Cloud9 shown nades also work viсe versa using Ts banana towards 1st 2nd box B site taking Ex6TenZ Execution Player1 Stand corner wall left barrel front aim crosshair right roof second rectangle right wooden beam Execution Player2 Stand barrel left wooden desk front put crosshair right roof first second ‘waves’ right wooden beam Execute jumpthrows simultaneously 4 next gade Optic Gaming prevents Ts taking balcony easily deinferno rather common setup may synchronized CT’s boiler apartment push beginning round — unexpected additional damage would create easier opportunity pick Execution Jump onto barrel short set crosshair middle ‘wave’ bottom dash crosshair aligned overhanging part roof left take short runup execute jumpthrow 5 Another deinferno hint worth mentioning Astralis’ glaive magisk smokeHE combo CTmid v Team Liquid crosshair alignment time macro adjustment piece strat executed beginning round First go smoke bloom underpass blocking T’s view middle followed two HEs thrown onto T’s ramp Main idea smoke hold Ts static position ramp they’re unable walk smoke take mid nades job Note careful consider possible spray Ts smoke 6 matchup map another location know CT magisk example often take bike position pit site molly countered smoke try bombarding position three HEs — work well Team Liquid 7 Next turn Edward’s grenade Na’Vi v Astralis denuke site construction toward T’s silo former rock connects enough damage make rock vulnerable single body shot scout even wearing armor following crosshair positioning would also work well molly would delay T’s fast outsidesilo take help CTs play aggressively outsideT red Execution Break right window crouch corner construction set crosshair left dash touch lamp bottom dash touch bottom window line MLB release easy riskfree damage molly Read blog… DreamTeam DreamTeam ultimate teambuilding skillgrowing platform solves problem hundred million gamers want find teammate improve skill manage team earn money Stay touch Facebook Twitter Reddit VkcomTags Gaming Counter Strike Esport Csgo Games
191,362
The Spectator
The Spectator Esports is the next frontier in the realm of competition. It has everything you could ever ask for in modern sports: governing bodies, dedicated venues (the Esports Stadium Arlington being a recent example), organizations (names like Cloud 9 and Team Liquid) analogous to the New England Patriots or the New Orleans Saints, players, coaches, owners, etc. The whole infrastructure is there and thriving…and waiting. But why wait? Well, for a long time, video games have been considered a very niche, counter productive hobby and was highly frowned upon. Those of us who enjoyed playing games more than our “culturally appropriate” fair share felt forced to hide our gaming habits for fear of being ostracized and made fun of. It wasn’t until a few years into YouTube’s life cycle that videos of other people playing games (termed “Let’s Play”) became popular. Of course, videos of professional play was likely difficult to find (I can’t guarantee this, since I’ve only become super invested in esports in the past few years), but the rise of streaming services, both on YouTube itself and Twitch has helped professional play become accessible to avid spectators everywhere. As more money gets invested in the industry, mostly from tech and traditional sports ownership, the viability of esports, and a competitor’s ability to make a true living from it rises. I’m not here to give a history of the entire esports industry, others have done that already in some form or fashion. But what I am here to do is to fill a void Medium has in the esports category: actual esports news (roster changes, results of important matches, etc.) from the perspective of a spectator. I’ve been writing (academically, then for business) for almost 12 years, and I’ve been watching esports for three; it’s time for me put my knowledge and skills to good use. The Finals of the KeSPA Cup between Gen G and Griffin will be January 1st at 5pm KST. Later today I’ll have a breakdown of the teams, what I see as their strengths and weaknesses, and their paths to victory. Keep a look out, you won’t want to miss it. Author’s Note: A previous version of this story stated the finals match would take place on December 31st in Korea. This was incorrect.
https://medium.com/@MajorCastleman/the-spectator-1ce64e27f87f
['Major Castleman']
2018-12-30 08:03:37.956000+00:00
['Esports', 'Gaming', 'League of Legends', 'Competitive Gaming']
Title SpectatorContent Spectator Esports next frontier realm competition everything could ever ask modern sport governing body dedicated venue Esports Stadium Arlington recent example organization name like Cloud 9 Team Liquid analogous New England Patriots New Orleans Saints player coach owner etc whole infrastructure thriving…and waiting wait Well long time video game considered niche counter productive hobby highly frowned upon u enjoyed playing game “culturally appropriate” fair share felt forced hide gaming habit fear ostracized made fun wasn’t year YouTube’s life cycle video people playing game termed “Let’s Play” became popular course video professional play likely difficult find can’t guarantee since I’ve become super invested esports past year rise streaming service YouTube Twitch helped professional play become accessible avid spectator everywhere money get invested industry mostly tech traditional sport ownership viability esports competitor’s ability make true living rise I’m give history entire esports industry others done already form fashion fill void Medium esports category actual esports news roster change result important match etc perspective spectator I’ve writing academically business almost 12 year I’ve watching esports three it’s time put knowledge skill good use Finals KeSPA Cup Gen G Griffin January 1st 5pm KST Later today I’ll breakdown team see strength weakness path victory Keep look won’t want miss Author’s Note previous version story stated final match would take place December 31st Korea incorrectTags Esports Gaming League Legends Competitive Gaming
191,363
4 CryptoWars tournaments announced
Dear community and CryptoWars fans! You probably heard that our first tournament was so successful it ended up being a #FAIL — We had so many users producing so many transactions that the whole network exploded causing downtime, bugs, time warps, and almost World War III. If you want to read more about what happened, press here. On the bright side of life, this first approach taught us a lot! And now we’re ready to give it a second try… so let’s get to it: Four 7-days long tournaments will be held, each tournament will have the name of an amazing blockchain game that gave us NFTs worth thousands of dollars to give to our community as prizes. First tournament: the “it’s definitely gonna break” tournament. From January 2nd at 6PM CET to January 11th at 6PM CET. $940 in prizes for the TOP 5 ( 1st: $375, 2nd: $260, 3rd: $190, 4th: $75, 5th: $40) $375, $260, $190, $75, $40) Special Prize provided by: Axie Infinity Second tournament: the “it should break less” tournament. From February 26th at 6PM CET to March 5th at 6PM CET. $940 in prizes for the TOP 5 (1st: $375, 2nd: $260, 3rd: $190, 4th: $75, 5th: $40) Special Prize provided by: Zombie Battleground Third Tournament: the “it should work alright” tournament. From April 8th at 6PM CET to April 15th at 6PM CET. $940 in prizes for the TOP 5 (1st: $375, 2nd: $260, 3rd: $190, 4th: $75, 5th: $40) Special Prize provided by: The Sandbox Fourth tournament: the “if it doesn’t work well, we go develop a shrimp farm on EOS” tournament From May 7th at 6PM CET to May 14th at 6PM CET. $940 in prizes for the TOP 5 (1st: $375, 2nd: $260, 3rd: $190, 4th: $75, 5th: $40) Special Prize provided by: Blockade Games (Creators of Neon District) FAQs Who wins? Who ends up with more Tournament Points on each deadline. Villages will be wiped before every tournament? Yes, tournaments start from scratch. If I signed up for the first tournament, do I have to sign up again for these 4? No, you’ll automatically receive an access code in your inbox for every single tournament. If you haven’t yet subscribed to any tournament, do it here. Prizes in cash? Winners will receive their prizes in ETH — There’s also a special prize on each tournament for the best attackers, builders and traders. When will the winners be announced? 5 days after the end date. Why does it take so long? because we want to make sure the winners didn’t cheat. The team has to manually check this because we’re currently in alpha. In the future, this will be done automatically. What about the referral program? We have a unique and amazing referral program, you will get a personal link, and will get money for every single player you referred that ends up in the TOP 100 best players among the 4 tournaments. Get as many players on board as you can, and your chances of winning will skyrocket! When you sign up to play the game, you’ll get your personal referral link by email. Can I play from mobile? Yes! Go ahead! Just paste your access code in the login screen (the same one you used in desktop) How do you run such a complex game on the blockchain? No Metamask? Thanks to Loom, check this post. Can I cheat or use bots? In the tournaments, bots usage is not allowed, any suspicious users will be banned. When we release the MMO version, bots will be accepted and encouraged! One account per person, no exceptions. If the winner made it to the TOP5 by creating several accounts and battling/trading with them, it’ll be disqualified. We know this is not optimal or decentralized, this is an alpha test of the mechanics and balancing, in the future, this will be solved by tech with no humans involved. Playing with friends will be accepted in the future, for now, targeting one account and attacking it with your friends, is considered abuse and won’t be awarded. To conclude, any kind of abuse, exploit, or multi-account strategy, will end up in users not being awarded. Can I use my skins or starter packs? Not in these tournaments, we can’t let users use their NFTs or ERC-20 yet because there’s no safe transfer gateway from side chain to main net — it will be solved soon thanks to plasma cash. Is there a CryptoWars wiki? Yes, find it here. Where can I ask questions and engage with the community? Telegram and Discord are the best channels to get answers and meet other gamers. If want you want it to keep up to date and find out about future tournaments, follow us on Twitter. In the near future, tournaments will work with prize pools, each tournament will have a number of available slots (how many players can play), a start and end date, and an entry fee that will go from really low to really high, so everyone’s happy (0.01, 0.05. 0.1, 0.25…¿100 ETH?) — these fees will compose the prize pool and Experimental will take a cut to finance its operations. Now, friends, go build your village, summon your army and fight to death for Quantum Dust!
https://blog.e11.io/4-cryptowars-tournaments-announced-a7bcd25b9f7b
[]
2019-04-04 18:16:26.047000+00:00
['Ethereum', 'Gaming', 'Blockchain', 'Esport', 'Experimental']
Title 4 CryptoWars tournament announcedContent Dear community CryptoWars fan probably heard first tournament successful ended FAIL — many user producing many transaction whole network exploded causing downtime bug time warp almost World War III want read happened press bright side life first approach taught u lot we’re ready give second try… let’s get Four 7days long tournament held tournament name amazing blockchain game gave u NFTs worth thousand dollar give community prize First tournament “it’s definitely gonna break” tournament January 2nd 6PM CET January 11th 6PM CET 940 prize TOP 5 1st 375 2nd 260 3rd 190 4th 75 5th 40 375 260 190 75 40 Special Prize provided Axie Infinity Second tournament “it break less” tournament February 26th 6PM CET March 5th 6PM CET 940 prize TOP 5 1st 375 2nd 260 3rd 190 4th 75 5th 40 Special Prize provided Zombie Battleground Third Tournament “it work alright” tournament April 8th 6PM CET April 15th 6PM CET 940 prize TOP 5 1st 375 2nd 260 3rd 190 4th 75 5th 40 Special Prize provided Sandbox Fourth tournament “if doesn’t work well go develop shrimp farm EOS” tournament May 7th 6PM CET May 14th 6PM CET 940 prize TOP 5 1st 375 2nd 260 3rd 190 4th 75 5th 40 Special Prize provided Blockade Games Creators Neon District FAQs win end Tournament Points deadline Villages wiped every tournament Yes tournament start scratch signed first tournament sign 4 you’ll automatically receive access code inbox every single tournament haven’t yet subscribed tournament Prizes cash Winners receive prize ETH — There’s also special prize tournament best attacker builder trader winner announced 5 day end date take long want make sure winner didn’t cheat team manually check we’re currently alpha future done automatically referral program unique amazing referral program get personal link get money every single player referred end TOP 100 best player among 4 tournament Get many player board chance winning skyrocket sign play game you’ll get personal referral link email play mobile Yes Go ahead paste access code login screen one used desktop run complex game blockchain Metamask Thanks Loom check post cheat use bot tournament bot usage allowed suspicious user banned release MMO version bot accepted encouraged One account per person exception winner made TOP5 creating several account battlingtrading it’ll disqualified know optimal decentralized alpha test mechanic balancing future solved tech human involved Playing friend accepted future targeting one account attacking friend considered abuse won’t awarded conclude kind abuse exploit multiaccount strategy end user awarded use skin starter pack tournament can’t let user use NFTs ERC20 yet there’s safe transfer gateway side chain main net — solved soon thanks plasma cash CryptoWars wiki Yes find ask question engage community Telegram Discord best channel get answer meet gamers want want keep date find future tournament follow u Twitter near future tournament work prize pool tournament number available slot many player play start end date entry fee go really low really high everyone’s happy 001 005 01 025…¿100 ETH — fee compose prize pool Experimental take cut finance operation friend go build village summon army fight death Quantum DustTags Ethereum Gaming Blockchain Esport Experimental
191,364
DAY TWO: those summer days, like youth
DAY TWO: those summer days, like youth I posit that the calendar year of professional League of Legends most closely resembles the agricultural life cycle. The winter of offseason, when our cold hearts hibernate, sleepwalking through the blizzard of teams breaking apart, then rejoining in unpredictable forms under a thick blanket of snow. Spring split, where we begin to turn over the soil to uncover our new teams, carefully nurturing them, pulling at bad communication and synergy and shotcalling like errant weeds, hoping that the rainstorms will be kind, afraid of a late snap of frost. And fall, the only season that matters. The season of harvest and the season of worlds. Worlds, like a windfall, and worlds, like a drought. But before all of that, the summer. Long days full of league, worrying about the standings and the meta, culminating in the finals and a gauntlet that sends you to worlds. I’ve been to the NA LCS studio twice now, both times in the summer. I don’t know why I feel this way, but summer seems like the right season to see LCS. July and August in L.A. are when the sun is at its brightest, its cruelest, its hottest. The sky is so clear and blue it feels like it could break your teeth. During game day afternoons, the players emerge from their Ubers, blinking and squinting before retreating quickly into the air-conditioned embrace of the dark studio hallways and practice rooms. Around the arena, there are few places to hide: underneath awnings, maybe, or the occasional bubble tea or t-shirt stand. This year, I went for Rift Rivals, which fittingly came at the tail end of July Fourth, America’s Independence Day. Europe (without a representative from the UK) won that weekend’s rematch. It was a weird event, half-full of the kind of joyful nonsense All Star 2016 used to sucker me into League of Legends and half-full of typical NA vs. EU salt. Romain Bigeard cracked a whip — literally, over the backs of fans competing to see who could do the most number of pushups. Team Liquid managed to win against Fnatic, which surprised me, but lost to Splyce, which didn’t. Olleh and Kasing smeared each other’s faces with whipped cream. The final game was FNC vs. Echo Fox, for whom Rift Rivals would be the only “international” experience. It’s tempting to go back to these summer months and read deeply into everything, see signs of coming tragedy and wonder how I could have missed them. Doublelift and Olleh lost the 2v2 to G2’s Hjarnan and Wadid — a sign of how far G2 would go in Worlds and how TL would falter. 100 Thieves’ use of Brandini and Levi flabbergasted many fans — a sign of the drama that would follow them with Rikara and Cody Sun. Across the ocean, LPL would win against LCK — a sign of IG’s eventual victory at worlds. I’ve blamed this kind of thinking on so many things before: on the seduction of pattern recognition, on the human need to tell stories with a beginning and an end when there is neither, on simple megalomaniacal self-importance. Mostly, for me, it’s about memory. Mine is idiosyncratic and untrustworthy, better with feelings, little observations, a look on someone’s face or the slant of light through confetti, than with scorelines, or sequences of events, or statistics. Storytelling is how I organize memory. I did manage to tell a story about Brandini from that weekend. It wasn’t a complete story, just a little slice, because success can be like that, fleeting and a momentary glance through the trees of the path ahead of you, all the way to the mountaintop. The story that I didn’t end up telling was Altec’s. Altec is no ingenue of the professional scene. He survived the implosion of Winterfox, the trials and tribulations of NRG, getting dropped by Flyquest for Wildturtle, and Dignitas not making franchising. So maybe it was me who was naive. When I go back and look at my interview notes with him, all the questions seemed so positive, so happy. Was EFX the best team he’d been on? (Yes, definitely, in terms of player strength.) What did he think about his teammates? (He was grateful, to Huni especially, who could call him on his mistakes, they were even close outside of the game.) What were his goals for the year? (To make worlds, obviously, he thought they had a really good chance. Hell, he’d be disappointed if they didn’t make it to worlds this year.) It hurts to go back and look at that interview transcript. I, too, had thought Altec was only going to go up, that EFX was going to go to worlds, that he would be with them. It felt okay to ask him about the past, how he would frame those failures, because I thought there would only be more success in his future. I keep struggling with how to talk about failure (this, you will realize, will be a theme for all 12 days). I never want to say that failure is okay. I especially never want to say that failure is okay while writing about any progamer, because I don’t think it’s fair to project that kind of sentiment on them. I don’t think Altec would agree that failure is okay. I don’t think Altec thinks of himself as a failure. And most importantly, I don’t think of Altec as a failure. But I can’t pretend that 2018 ended the way Altec wanted it to. I can’t pretend that it doesn’t feel disappointing, to know that he isn’t yet signed onto any team for 2019. Altec’s debut in LCS was on Evil Geniuses, with Pobelter. “We were both these two young kids that had so much potential,” Altec had told me. “People looked at us initially [like] we were both going to be superstars. And for Eugene, he ended up winning two titles. And for me, I didn’t win anything.” I think about this moment a lot when I think of Altec. There’s always been a funny parallel to Altec and Pobelter’s careers, and in 2018 there are moments you could crystallize that make Pobelter seem like he was on top of the world. Two LCS titles, a team that seemed to want him to succeed, and a trip to worlds. But you could freeze the moments that came after too, and make Pobelter look like he had failed, with TL’s middling results at MSI and worlds both. Would Pobelter say the same thing about his career as Altec? That he’s always been a little underrated? That he wants to be remembered as someone who comes in clutch, who can turn the tides of a bad game? That he wants to be a role model, to prove that to himself that he can be the best? What does winning change? Really, when can you say that you’ve been a success? What I guess I’m trying to say is, failure is not an ending. Failure is a thing that happens to us. You know that old saying, that a happy ending is just a story that hasn’t finished yet? More than anything, this year in LCS has taught me to think that way about failure and success. That there’s no right place to end the story of someone’s career. That you can never tell when success or failure will happen. That our lives are constantly in flux. That failing and succeeding is a cycle we go through, like the seasons. That it may be Altec’s winter now, but that doesn’t mean there isn’t still another long summer, full of league, ahead for him. (This post is part of 12 Days of Esports for 2018.)
https://medium.com/@txtdol/day-two-those-summer-days-like-youth-379528ff8df4
['Two If C.']
2018-12-15 22:26:48.954000+00:00
['Esports', 'League of Legends', 'Feelings']
Title DAY TWO summer day like youthContent DAY TWO summer day like youth posit calendar year professional League Legends closely resembles agricultural life cycle winter offseason cold heart hibernate sleepwalking blizzard team breaking apart rejoining unpredictable form thick blanket snow Spring split begin turn soil uncover new team carefully nurturing pulling bad communication synergy shotcalling like errant weed hoping rainstorm kind afraid late snap frost fall season matter season harvest season world Worlds like windfall world like drought summer Long day full league worrying standing meta culminating final gauntlet sends world I’ve NA LCS studio twice time summer don’t know feel way summer seems like right season see LCS July August LA sun brightest cruelest hottest sky clear blue feel like could break teeth game day afternoon player emerge Ubers blinking squinting retreating quickly airconditioned embrace dark studio hallway practice room Around arena place hide underneath awning maybe occasional bubble tea tshirt stand year went Rift Rivals fittingly came tail end July Fourth America’s Independence Day Europe without representative UK weekend’s rematch weird event halffull kind joyful nonsense Star 2016 used sucker League Legends halffull typical NA v EU salt Romain Bigeard cracked whip — literally back fan competing see could number pushup Team Liquid managed win Fnatic surprised lost Splyce didn’t Olleh Kasing smeared other’s face whipped cream final game FNC v Echo Fox Rift Rivals would “international” experience It’s tempting go back summer month read deeply everything see sign coming tragedy wonder could missed Doublelift Olleh lost 2v2 G2’s Hjarnan Wadid — sign far G2 would go Worlds TL would falter 100 Thieves’ use Brandini Levi flabbergasted many fan — sign drama would follow Rikara Cody Sun Across ocean LPL would win LCK — sign IG’s eventual victory world I’ve blamed kind thinking many thing seduction pattern recognition human need tell story beginning end neither simple megalomaniacal selfimportance Mostly it’s memory Mine idiosyncratic untrustworthy better feeling little observation look someone’s face slant light confetti scorelines sequence event statistic Storytelling organize memory manage tell story Brandini weekend wasn’t complete story little slice success like fleeting momentary glance tree path ahead way mountaintop story didn’t end telling Altec’s Altec ingenue professional scene survived implosion Winterfox trial tribulation NRG getting dropped Flyquest Wildturtle Dignitas making franchising maybe naive go back look interview note question seemed positive happy EFX best team he’d Yes definitely term player strength think teammate grateful Huni especially could call mistake even close outside game goal year make world obviously thought really good chance Hell he’d disappointed didn’t make world year hurt go back look interview transcript thought Altec going go EFX going go world would felt okay ask past would frame failure thought would success future keep struggling talk failure realize theme 12 day never want say failure okay especially never want say failure okay writing progamer don’t think it’s fair project kind sentiment don’t think Altec would agree failure okay don’t think Altec think failure importantly don’t think Altec failure can’t pretend 2018 ended way Altec wanted can’t pretend doesn’t feel disappointing know isn’t yet signed onto team 2019 Altec’s debut LCS Evil Geniuses Pobelter “We two young kid much potential” Altec told “People looked u initially like going superstar Eugene ended winning two title didn’t win anything” think moment lot think Altec There’s always funny parallel Altec Pobelter’s career 2018 moment could crystallize make Pobelter seem like top world Two LCS title team seemed want succeed trip world could freeze moment came make Pobelter look like failed TL’s middling result MSI world Would Pobelter say thing career Altec he’s always little underrated want remembered someone come clutch turn tide bad game want role model prove best winning change Really say you’ve success guess I’m trying say failure ending Failure thing happens u know old saying happy ending story hasn’t finished yet anything year LCS taught think way failure success there’s right place end story someone’s career never tell success failure happen life constantly flux failing succeeding cycle go like season may Altec’s winter doesn’t mean isn’t still another long summer full league ahead post part 12 Days Esports 2018Tags Esports League Legends Feelings
191,365
Esports Jargon: Value
What is the term “value”? It’s usually defined as the regard that something is held to deserve; the importance, worth, or usefulness of something. In terms of how it applies to the gaming industry, there are several instances of use. There are different scenarios but the basic principle is the same. The best way to explain this word is by taking examples of different relationships, as explaining the word by itself would make the understanding convoluted. First the most important one that everyone is most likely wondering is streamer/influencer/player to organization. In terms of value, it goes both ways. For the organization, picking up talent will bring value to the organization since: A good player will be able to compete for the organization, which translates to more exposure for the organization and sponsors. A big influencer will bring their community and numbers which translates to more sales and revenue potential. A undiscovered talent can be grown and molded to be the next Tfue. For talent, you are getting value from the organization since: You get exposure and can grow your network. You can get help with things you normally wouldn’t be able to do yourself like sponsors or merchandise. So in terms of how value works, is that there must be a good balance. It’s a simple trade that dates back to Maplestory or Runescape trading. If the value that is exchanged between two parties is unbalanced, the trade will not happen. An organization has a lot of choices in terms of talent, so discovery is really hard unless you’re already big. A player or streamer must think about what value they can bring the organization. Are they different than others, can they provide more value to the organization than someone else in an equal position. As long as you can position your value and why you are more worth it than someone else similar to you, there is a better chance at achieving those goals. Are you a designer but only make logos or only make banners? What about someone who has similar skill but they can also make advertisements and/or thumbnails? Someone who has a more diverse skill set will provide more value to an organization than someone who is a one-trick-pony. There are a lot of different values that might be intangible but using another scenario would be a better example. I would consider there to be another aspect where value matters and that’s the relationship between organizations and partners/sponsors. Money and sponsored product is not easy to get, look at how many organizations there are. Why are only tier 1 organizations like C9, TSM, FaZe, etc. getting all the sponsors? They provide the most value to sponsors. So what value can a sponsor provide an organization: Free product Profit sharing through affiliate sales Direct money sponsorship How do sponsors get value from organizations: Exposure Brand integration with their audience Advertisements Increased sales Although I listed sales as the last point, I would consider this one of the two most important aspects of why companies sponsor teams. Sales means money. You both make money, you’re both happy. For small companies that first start out, most can only do partnered profit sharing since they don’t have a lot of money to start off with. For example, merchandise companies rarely provide cash sponsorship since they would be losing money or it would provide a huge risk if they were to spend a lot without making sales first. Medium sized companies like energy drink companies have relatively low cost associated with making product, so they can send out product easily. Getting free exposure and integration with an organization could mean more customers and dedicated communities that buy their products. All of these things can provide direct value through sales or indirect value through exposure and branding. I won’t specify too much insight on this topic just yet since it could get very lengthy, but let’s get back to our main point — value. A sponsor can get intangible value from integration of their brand with your organization, as this does not directly translate to sales. When companies consider deals, they all have internal metrics and each company values different things. Why should a company partner with you or sponsor you over another organization that could provide more value than yours? They get hundreds of applications from organizations so how can you separate your organizations from theirs? More about this in my next article about “Esports Jargon: Leverage” The most important thing to consider when you’re thinking about value is not only what you can provide, but what the other parties needs are. If you have eggs and want to sell them, but the other party wants bread, the value exchange will not happen. Don’t just think about what value you can provide, but what value the other party is looking for. Feel free to reach out to me about any questions on Twitter or watch more content at my Youtube. Thanks for reading!
https://medium.com/@hantao/esports-jargon-value-264dfb650a2f
['Hantao Yuan']
2018-12-15 20:30:53.126000+00:00
['Esports', 'Gaming', 'Influencer Marketing', 'Value Proposition', 'Leverage']
Title Esports Jargon ValueContent term “value” It’s usually defined regard something held deserve importance worth usefulness something term applies gaming industry several instance use different scenario basic principle best way explain word taking example different relationship explaining word would make understanding convoluted First important one everyone likely wondering streamerinfluencerplayer organization term value go way organization picking talent bring value organization since good player able compete organization translates exposure organization sponsor big influencer bring community number translates sale revenue potential undiscovered talent grown molded next Tfue talent getting value organization since get exposure grow network get help thing normally wouldn’t able like sponsor merchandise term value work must good balance It’s simple trade date back Maplestory Runescape trading value exchanged two party unbalanced trade happen organization lot choice term talent discovery really hard unless you’re already big player streamer must think value bring organization different others provide value organization someone else equal position long position value worth someone else similar better chance achieving goal designer make logo make banner someone similar skill also make advertisement andor thumbnail Someone diverse skill set provide value organization someone onetrickpony lot different value might intangible using another scenario would better example would consider another aspect value matter that’s relationship organization partnerssponsors Money sponsored product easy get look many organization tier 1 organization like C9 TSM FaZe etc getting sponsor provide value sponsor value sponsor provide organization Free product Profit sharing affiliate sale Direct money sponsorship sponsor get value organization Exposure Brand integration audience Advertisements Increased sale Although listed sale last point would consider one two important aspect company sponsor team Sales mean money make money you’re happy small company first start partnered profit sharing since don’t lot money start example merchandise company rarely provide cash sponsorship since would losing money would provide huge risk spend lot without making sale first Medium sized company like energy drink company relatively low cost associated making product send product easily Getting free exposure integration organization could mean customer dedicated community buy product thing provide direct value sale indirect value exposure branding won’t specify much insight topic yet since could get lengthy let’s get back main point — value sponsor get intangible value integration brand organization directly translate sale company consider deal internal metric company value different thing company partner sponsor another organization could provide value get hundred application organization separate organization next article “Esports Jargon Leverage” important thing consider you’re thinking value provide party need egg want sell party want bread value exchange happen Don’t think value provide value party looking Feel free reach question Twitter watch content Youtube Thanks readingTags Esports Gaming Influencer Marketing Value Proposition Leverage
191,366
What we’re looking forward to this Christmas
The team are working hard to get Luckbox ready for launch in 2019 but that doesn’t mean we’re not excited about the holidays. The team has assembled from far and wide, with Bulgarians, Brits, Russians, Romanians, Nordics and more in our midst. Here’s what some members of the team are looking forward to during the festive season. Quentin Martin — COO What is on your Christmas wish list? Red Dead Redemption 2, some Sonos speakers, Alexa. What will you be eating? Traditional English Christmas dinner — everything covered in gravy! Mmm. Where will you be for the holiday period? All over the UK visiting family but mainly in Devon visiting my folks. What are your hopes for 2019? A bit more global political sanity, the launch of the world’s most awesome sports betting app, a phenomenal Glastonbury, my daughter learning to talk, and (finally) the new version of Final Fantasy 7! Frida Ericksson — Director of Operations What is on your Christmas wish list? I wish that Luckbox will become the number-one esports betting platform! What will you be eating? I will be feasting on the traditional Swedish smörgåsbord. Where will you be for the holiday period? I will be celebrating Christmas with my family in Sweden. What are your hopes for 2019? My hopes are that my wish will come true and, looking at the amazing people we have within the company, I feel that that is well within our reach. David Lyons — Director of Player Engagement What is on your Christmas wish list? PlayStation VR. Amazon Kindle. Maybe artwork by either Graham Knuttel, Paul Kerr, or Bogna Palmowska. What will you be eating? One mince pie per day in December. On the day itself the standard; turkey, ham, roast potatoes and sprouts. Where will you be for the holiday period? Dublin. This is the first time in almost a decade I won’t be travelling close to Christmas and I’m very glad about that. What are your hopes for 2019? I’m taking my son to his first esports event (the CSGO major in Katowice) so I hope it’s a classic. Apart from that, as we’ve worked so hard to make Luckbox for the esports fans, my real hope is they see it is something special and respond to that. Also, Brexit cancelled. Vadim Soloveychik — CMO What is on your Christmas wish list? Cabrinha Drifter 7m 2019 kite. What will you be eating? Russian Christmas food — fatty but delicious. Where will you be for the holiday period? Snowboarding in French Alps. What are your hopes for 2019? That esports fans will like the product we are working on. Dimitar Pavlov — VP of Development What is on your Christmas wish list? A new snowboard. What will you be eating? Traditional Bulgarian — pork and sauerkraut. Where will you be for the holiday period? In Plovdiv, spending time with friends and family. What are your hopes for 2019? A spectacular Luckbox launch! Oh, and world peace, of course. Sujoy Roy — Director of Esports What is on your Christmas wish list? Would you believe, socks? I think my washing machine has been eating them all year. What will you be eating? I’ll be doing roast chicken and stuffing, except all the work goes into making incredible stuffing from scratch. It’s all about having the right mix of fruit and nuts for the perfect stuffing. Where will you be for the holiday period? I’ll spend some time with the family before ducking back home so I can put in some solid gaming time. What are your hopes for 2019? I expect we’ll see more esports in the mainstream media for the new year, so I’m hoping we can keep growing while at the same time being true to our roots. Boris Mihov—CPO What is on your Christmas wish list? Red Dead Redemption 2, Christmas came early this year for the rest. What will you be eating? “Why does anybody in the world ever eat anything but breakfast food?” — RS Where will you be for the holiday period? In the forest, skiing. What are your hopes for 2019? The Last of Us 2 to live up to all expectations. Oh, and a spectacular Luckbox launch, of course. Mike Stevens — co-founder What is on your Christmas wish list? Jose Mourinho gets sacked (editor’s note: Granted!) What will you be eating? Turkey, roast potato, pigs in blankets, gravy, cranberry sauce and veg. Where will you be for the holiday period? I’ll be staying with my family in South Wales. What are your hopes for 2019? The people I care about stay happy and healthy, and a successful product launch! Alexander Ivanov—CTO What is on your Christmas wish list? More music gear! What will you be eating? Not particularly picky, as long as it’s tasty and there’s lots of it… Where will you be for the holiday period? Catching up on life — visiting friends around Bulgaria, snowboarding in the mountains, working through my games backlog. What are your hopes for 2019? People listening and caring more about others; more resilient New Year’s resolutions, sigh; that “Nailed it!” after launching Luckbox.
https://blog.luckbox.com/what-were-looking-forward-to-this-christmas-6fd55e06156a
['James Mcmath']
2018-12-20 14:39:04.246000+00:00
['Christmas', 'Meet The Team', 'Esports', 'Blockchain']
Title we’re looking forward ChristmasContent team working hard get Luckbox ready launch 2019 doesn’t mean we’re excited holiday team assembled far wide Bulgarians Brits Russians Romanians Nordics midst Here’s member team looking forward festive season Quentin Martin — COO Christmas wish list Red Dead Redemption 2 Sonos speaker Alexa eating Traditional English Christmas dinner — everything covered gravy Mmm holiday period UK visiting family mainly Devon visiting folk hope 2019 bit global political sanity launch world’s awesome sport betting app phenomenal Glastonbury daughter learning talk finally new version Final Fantasy 7 Frida Ericksson — Director Operations Christmas wish list wish Luckbox become numberone esports betting platform eating feasting traditional Swedish smörgåsbord holiday period celebrating Christmas family Sweden hope 2019 hope wish come true looking amazing people within company feel well within reach David Lyons — Director Player Engagement Christmas wish list PlayStation VR Amazon Kindle Maybe artwork either Graham Knuttel Paul Kerr Bogna Palmowska eating One mince pie per day December day standard turkey ham roast potato sprout holiday period Dublin first time almost decade won’t travelling close Christmas I’m glad hope 2019 I’m taking son first esports event CSGO major Katowice hope it’s classic Apart we’ve worked hard make Luckbox esports fan real hope see something special respond Also Brexit cancelled Vadim Soloveychik — CMO Christmas wish list Cabrinha Drifter 7m 2019 kite eating Russian Christmas food — fatty delicious holiday period Snowboarding French Alps hope 2019 esports fan like product working Dimitar Pavlov — VP Development Christmas wish list new snowboard eating Traditional Bulgarian — pork sauerkraut holiday period Plovdiv spending time friend family hope 2019 spectacular Luckbox launch Oh world peace course Sujoy Roy — Director Esports Christmas wish list Would believe sock think washing machine eating year eating I’ll roast chicken stuffing except work go making incredible stuffing scratch It’s right mix fruit nut perfect stuffing holiday period I’ll spend time family ducking back home put solid gaming time hope 2019 expect we’ll see esports mainstream medium new year I’m hoping keep growing time true root Boris Mihov—CPO Christmas wish list Red Dead Redemption 2 Christmas came early year rest eating “Why anybody world ever eat anything breakfast food” — RS holiday period forest skiing hope 2019 Last Us 2 live expectation Oh spectacular Luckbox launch course Mike Stevens — cofounder Christmas wish list Jose Mourinho get sacked editor’s note Granted eating Turkey roast potato pig blanket gravy cranberry sauce veg holiday period I’ll staying family South Wales hope 2019 people care stay happy healthy successful product launch Alexander Ivanov—CTO Christmas wish list music gear eating particularly picky long it’s tasty there’s lot it… holiday period Catching life — visiting friend around Bulgaria snowboarding mountain working game backlog hope 2019 People listening caring others resilient New Year’s resolution sigh “Nailed it” launching LuckboxTags Christmas Meet Team Esports Blockchain
191,367
Asura World X Phantasma Partnership Announcement
Asura World X Phantasma Partnership Announcement Asura World is proud to announce a partnership with Phantasma, a partnership that will empower both companies to grow in users and adoption of our platforms. Through this partnership Phantasma will feature Asura World within their Phantasma app under the eSports/Gaming category and support the ASA token directly through their wallet and app. As both projects develop further into the partnership, other possibilities of collaborations will also be explored all for the greater purpose of growth. What is Phantasma? Phantasma introduces a decentralized content distribution system running on the blockchain, with strong emphasis on privacy and security. The goal of Phantasma Chain is to provide a new and adaptable framework to fill the needs for data management from dApps. The focus will be on NFT technology and to improve the user-friendliness within the crypto-space. We will support all the best dApps from all different blockchains in one app: The Phantasma App. What is Asura Coin? Asura World aims to be the ultimate eSport platform online and a completely self-regulated one. The Asura platform aims to create a gamers’ utopia. It will hand power back to the gaming community, and allow players from all around the world to bet, compete, learn, and discuss — all while earning tokens along the way! As a member of the Asura community, YOU get to have your say in how the platform runs. Voting will occur regularly on the growth of the platform and Asura’s unique betting creator. The betting system is comprised of Asura’s own odds, and will be facilitated through completely transparent smart contracts to ensure fairness. In addition to tournament hosting and betting, Asura will also provide in-depth professional guides or coaching to develop players at both a competitive level and for self-development. These paid services will provide deserving coaches a source of income for providing value to their fellow community members. A forum will also be provided to discuss anything to do with your favorite games, with a built-in reputation system [community points] that provides yet another way to earn tokens for your contributions. Games initially supported on the Asura platform will include CS:GO, Dota 2, King of Glory, League of Legends, PUBG, Fortnite, and Clash Royale. For more information about Phantasma Chain: Website: https://Phantasma.io/ Telegram Channel: https://t.me/phantasma_io For more information about Asura World: Website: https://Asuracoin.io/ Telegram Channel: https://t.me/asuracoin
https://medium.com/@asuraworld/asura-world-x-phantasma-partnership-announcement-4ebfa00b7878
['Asura World']
2018-12-31 11:15:02.772000+00:00
['Esports', 'Blockchain', 'Cryptocurrency', 'Gaming', 'Crypto']
Title Asura World X Phantasma Partnership AnnouncementContent Asura World X Phantasma Partnership Announcement Asura World proud announce partnership Phantasma partnership empower company grow user adoption platform partnership Phantasma feature Asura World within Phantasma app eSportsGaming category support ASA token directly wallet app project develop partnership possibility collaboration also explored greater purpose growth Phantasma Phantasma introduces decentralized content distribution system running blockchain strong emphasis privacy security goal Phantasma Chain provide new adaptable framework fill need data management dApps focus NFT technology improve userfriendliness within cryptospace support best dApps different blockchains one app Phantasma App Asura Coin Asura World aim ultimate eSport platform online completely selfregulated one Asura platform aim create gamers’ utopia hand power back gaming community allow player around world bet compete learn discus — earning token along way member Asura community get say platform run Voting occur regularly growth platform Asura’s unique betting creator betting system comprised Asura’s odds facilitated completely transparent smart contract ensure fairness addition tournament hosting betting Asura also provide indepth professional guide coaching develop player competitive level selfdevelopment paid service provide deserving coach source income providing value fellow community member forum also provided discus anything favorite game builtin reputation system community point provides yet another way earn token contribution Games initially supported Asura platform include CSGO Dota 2 King Glory League Legends PUBG Fortnite Clash Royale information Phantasma Chain Website httpsPhantasmaio Telegram Channel httpstmephantasmaio information Asura World Website httpsAsuracoinio Telegram Channel httpstmeasuracoinTags Esports Blockchain Cryptocurrency Gaming Crypto
191,368
Esports Veteran Susie Kim Launches Susie Coin
Joins Rally as Advisor for Esports and Gaming Communities Susie Kim launches SUSIE coin and joins Rally as an advisor Veteran esports personality Susie Kim today announced the launch of SUSIE, a new social token for her biggest fans. Additionally, she will be joining Rally as an advisor for esports and gaming communities. “Rally empowers creators, gamers and personalities like myself to re-imagine community management as an opportunity to tap into an entirely new revenue model by simply interacting with our fans,” said Susie Kim. “I am excited to experiment with my own token, while also spreading the word to the esports community.” SUSIE coin is now available on Rally.io Beginning today, SUSIE Coin will be distributed to her most loyal fans through Rally.io. Benefits at launch include: Private Discord chats Special social recognition for top holders Kim’s token launch follows the recent announcement that global esports organization, Gen G, is also set to bow its own GG Strike Coin with Rally in the coming weeks. Susie Kim is an esports veteran, who has worked extensively both in front and behind the camera. She began her career as a host, translator, caster, and interviewer, but added experience as a community and professional team manager in recent years. She spent three years with Twitch building out the company’s Korean presence and attracted top talent and professional players to stream on the platform. Upon moving back to America, Susie became the general manager of the Overwatch League’s London Spitfire and led the team to a championship in the inaugural season. She then laid the groundwork for Cloud9’s Training Grounds and joined the University of California Irvine’s Esports Leadership Board in order to pursue her passion for educating the esports stars and professionals of tomorrow. Susie remains one of the most recognizable figures in the esports industry due to her 15 years of experience across a variety of titles and genres. She looks for opportunities to utilize her skills with logistics, education, and community outreach to propel the esports industry forward.
https://medium.com/@kpatat/esports-veteran-susie-kim-launches-susie-coin-b6527c3028c4
['Kurt Patat']
2020-11-19 15:18:45.558000+00:00
['Esport', 'Gaming', 'Cryptocurrency', 'Blockchain', 'Community']
Title Esports Veteran Susie Kim Launches Susie CoinContent Joins Rally Advisor Esports Gaming Communities Susie Kim launch SUSIE coin join Rally advisor Veteran esports personality Susie Kim today announced launch SUSIE new social token biggest fan Additionally joining Rally advisor esports gaming community “Rally empowers creator gamers personality like reimagine community management opportunity tap entirely new revenue model simply interacting fans” said Susie Kim “I excited experiment token also spreading word esports community” SUSIE coin available Rallyio Beginning today SUSIE Coin distributed loyal fan Rallyio Benefits launch include Private Discord chat Special social recognition top holder Kim’s token launch follows recent announcement global esports organization Gen G also set bow GG Strike Coin Rally coming week Susie Kim esports veteran worked extensively front behind camera began career host translator caster interviewer added experience community professional team manager recent year spent three year Twitch building company’s Korean presence attracted top talent professional player stream platform Upon moving back America Susie became general manager Overwatch League’s London Spitfire led team championship inaugural season laid groundwork Cloud9’s Training Grounds joined University California Irvine’s Esports Leadership Board order pursue passion educating esports star professional tomorrow Susie remains one recognizable figure esports industry due 15 year experience across variety title genre look opportunity utilize skill logistics education community outreach propel esports industry forwardTags Esport Gaming Cryptocurrency Blockchain Community
191,369
ManiaPlanet, a story that has just begun
ManiaPlanet, a story that has just begun Hi everyone, It’s been an incredible ride since the beginning of the ShootMania alpha and beta, and today during the Ubisoft Press Conference taking place at GamesCom in Germany, we took a moment to look back at what YOU, the players, have achieved. But this is just the beginning, and we have great plans for the development of ManiaPlanet, big news that will bring players of TrackMania and ShootMania from all around the world, together in their love of competitive gaming. We’re not quite ready to talk about it yet, but you can already set the date: in November of this year, during the ESWC competition in Paris, Nadeo will hold a press conference to tell you more about it. In the meantime, we continue to work very hard on the development of ManiaPlanet and on taking over the world of competitive gaming and eSports with ShootMania and TrackMania. Lots of things are happening every week on ManiaPlanet, so watch this space, and don’t hesitate to share the spirit around you !
https://medium.com/ubisoft-nadeo/maniaplanet-a-story-that-has-just-begun-417f0ff6a0d8
['Cedric', 'Cerovan']
2018-04-18 10:47:23.657000+00:00
['Esports']
Title ManiaPlanet story begunContent ManiaPlanet story begun Hi everyone It’s incredible ride since beginning ShootMania alpha beta today Ubisoft Press Conference taking place GamesCom Germany took moment look back player achieved beginning great plan development ManiaPlanet big news bring player TrackMania ShootMania around world together love competitive gaming We’re quite ready talk yet already set date November year ESWC competition Paris Nadeo hold press conference tell meantime continue work hard development ManiaPlanet taking world competitive gaming eSports ShootMania TrackMania Lots thing happening every week ManiaPlanet watch space don’t hesitate share spirit around Tags Esports
191,370
The uninterrupted growth of Rainbow 6: Siege on Twitch
ESPORTS SPEARHEADING As annotated on the graph, almost all viewership peaks throughout the history of the game are tied to esports events. What’s more, the trend clearly is that after each peak, the day-to-day average viewership outside of events also increases. That kind of curve is the one I would have at first expected to see for most new games entering the esports space — where a successful esports strategy leads an “esports-ready” title to uninterrupted community engagement growth, at least for a couple years — but oddly enough that’s not how it’s been going, at the very least not when it comes to engagement towards Twitch viewership. So how did R6S get there? To the contrary of almost all new esports hopefuls, Ubisoft decided to not internalize this entirely new large pipeline called “esports and community operations” to create an in-house league. Instead they elected to work with experienced actors from the already existing ecosystem: ESL. So it turns out it’s the Germany-based company that is behind the esports peaks that have been pacing the game’s viewership growth. Yet big successful events, no matter how needed they are, don’t tell the whole story. As the R6S esports strategy has been both unique in its kind and uniquely successful in the data, I went to talk to Sean Charles, Senior Vice President Publisher & Developer Relations at ESL, to inquire on their partnership with Ubisoft. When did you start collaborating on R6S with Ubisoft? What is the involvement of ESL in the work around R6S esports and community? We started working together around a year before the game was released. Ubisoft had a strong ambition and quality intents in terms of building something solid in the esports space. We are in charge of co-defining & managing esports operations on the game, from grassroots online activities to the big staged events. How has your partnership evolved with time? It seems like you didn’t aim too high to start with but ambitions ramped up?
https://blog.gamoloco.com/the-uninterrupted-growth-of-rainbow-6-siege-on-twitch-969e66eb6ff1
['Nicolas Cerrato']
2018-12-21 13:29:59.912000+00:00
['Esports', 'Analysis', 'Infographics', 'Twitch']
Title uninterrupted growth Rainbow 6 Siege TwitchContent ESPORTS SPEARHEADING annotated graph almost viewership peak throughout history game tied esports event What’s trend clearly peak daytoday average viewership outside event also increase kind curve one would first expected see new game entering esports space — successful esports strategy lead “esportsready” title uninterrupted community engagement growth least couple year — oddly enough that’s it’s going least come engagement towards Twitch viewership R6S get contrary almost new esports hopeful Ubisoft decided internalize entirely new large pipeline called “esports community operations” create inhouse league Instead elected work experienced actor already existing ecosystem ESL turn it’s Germanybased company behind esports peak pacing game’s viewership growth Yet big successful event matter needed don’t tell whole story R6S esports strategy unique kind uniquely successful data went talk Sean Charles Senior Vice President Publisher Developer Relations ESL inquire partnership Ubisoft start collaborating R6S Ubisoft involvement ESL work around R6S esports community started working together around year game released Ubisoft strong ambition quality intent term building something solid esports space charge codefining managing esports operation game grassroots online activity big staged event partnership evolved time seems like didn’t aim high start ambition ramped upTags Esports Analysis Infographics Twitch
191,371
The Rarest NFTs of 2020 — Introducing AnRKey X
AnRKey X™ Lightpaper | By: J.D. Salbego CEO, Founder & Art Director of AnRKey X™ Calling all DeFi reward-addicted degens, competitive eSports gamers, and NFT meme shillers alike — we’d like to introduce you to our revolutionary platform: AnRKey X™. The present DeFi industry is rife with food !$&%-coins, anonymous scam coins, and other projects with no use cases. This shift towards flashy and impractical is a far cry from DeFi’s early days of complexity and boringness, but let’s be honest — both of these mindsets are setting the DeFi industry up for failure. There ain’t no rug pulls by the scammer Oscar Mayer wieners and stale plastic 7–11 sushi only drunk bros eat after the bars let out at 3am. This is real innovation, a real use case, and the REAL future of DeFi! What on Earth is AnRKey X™? AnRKey X™ believes that crypto shouldn’t be boring, complicated, or overworked. Some might call us anarchists for wanting to turn the DeFi industry on its head like this, but, we know that fun and functionality can coexist — and we’re going to prove it! We dedicated months of research and development in our science lab to dream up the ultimate solution: our proprietary AnRKey X™ gDEX protocol which stands for — Decentralized Finance Gaming Platform Exchange. Our gDEX platform merges the worlds of DeFi, eSports, and Web 3.0 Non-Fungible Tokens (NFTs), all powered by our native Ethereum-based $ANRX Arcade Coin. Our gDEX protocol brings the groundbreaking potential to enable full-scale real gaming industry interactive games based around DeFi liquidity mining systems, incorporating in-game and collectible NFT marketplaces — all with virtual eSports DNA at every level. At our core AnRKey X™ is a real game studio AND NFT art studio. We produce DeFi -based games and NFTs 24/7/365. Our first game is an interactive eSports virtual team-based liquidity mining game that is going to change the face of the DeFi industry forever — you’ve NEVER seen a game like this before. Our 3D graphics, character design, animations, and UI are at the level and quality of major game studios — but you don’t need a controller to play our game (at least not right now). We are a real game studio and our current games we are producing are web Dapps similar to top web-based games like Mafia Wars, Candy Crush, Farm Heroes, etc. You can play them on a standard computer with internet access and a web browser. The frontend is all built on Unity, which is the game industry standard technology and our backend is built on Ethereum Layer 2. With our Web Dapp coming this quarter, we also have the mobile Dapp entering development soon, to be released mid-2021. We are also architecting our full DeFi and crypto console games based on our gDEX protocol for release at the end of 2021. Quick side note: Btw check it out! If you have VR headset out then slap them on and step into the AnRKey X virtual reality world! This is our official Tokyo headquarters — The AnRKey X Virtual NFT Art Gallery and Event space. We are integrating a purchase point where you purchase NFTs directly within our virtual NFT art gallery We’ve done a couple events already in here last month. We just updated with the public sale info too! https://www.cryptovoxels.com/play?coords=S@350E,634N Okay, I’ll bite… what is this liquidity mining game? AnRKey X™ plans to launch a suite of m$ports™ (short for “money sports”) game products to make the liquidity mining process more fun and easy, gamified through the use of unique NFTs that are 100% art and 100% utility (the way it should be). Our first m$ports™ game product to roll out will be Battle Wave 2323™. In this game, we encourage users to perform liquidity mining by pitting them against each other in competing virtual Pool Armies, as they fight to generate the most liquidity and APY. With 9 teams, only one team will emerge with the crown, but unlike other games, everyone still wins. AnRKey X™ Battle Wave 2323 ™User Value Flow How do I play? It’s easy — stake LP tokens from Uniswap into our Pool Armies, which are token liquidity pools. You’ll receive an annual percentage yield (APY) of $ANRX dependent upon a particular pool’s APY. Just choose your favorite coin paring, and then join your respective Pool Army: (We use the top pools in Uniswap. As you’d expect, pools are subject to change as market dynamics change) $ANRX / ETH POOL = ANRKISTS YFI / ETH POOL = LEGION UNI / ETH POOL = BAND OF BROTHERS LINK / ETH POOL = MARINES SNX / ETH POOL = ASSASSINS WBTC / ETH POOL = IMPERIALS COMP / ETH POOL = VANGUARDS FXS / ETH POOL = SUMOS YFII / ETH POOL = COHORT The game doesn’t stop there — we add more fun and better returns with the addition of a variety of in-game boosts. You can stake our Sacred Relics NFTs (in addition to your LP staking) for a bonus in the liquidity pool yield. Furthermore, you can buy Arms Boosts, which act as upgrades, providing additional weekly returns. Sacred Relics Packs and Arms Boosts are purchasable in the In-Game Marketplace (1 out of the 3 total marketplaces) on our gDEX. In a traditional war game, this would be like buying a game chest containing items that give you upgraded firepower. To add to the fun, we randomize how good the Sacred Relic Pack is — luck matters too! As with any game, there has to be a winner — at the end of each bout of Battle Wave 2323™ (each bout or should we say “Battle” are weekly bouts that reset…it’s quite exciting why we do this — more on that later), there will be one winning Army, which had the most $ANRX distributed (total aggregated APY) to its users through Arms, Armaments, NFT staking, and the inherent yield of the liquidity pools. But, wait — a game isn’t fun without a twist… After this weekly Battle Wave 2323™ bout closes, all the team members of the winning Pool Army receive an $ANRX airdrop prize. BUT…it gets even better. A randomly chosen group of 9 winners from the winning Pool Army receive ultra-rare and ultra-valuable Golden Chalice NFTs. These are high-yielding power boosted NFTs that can be staked in next week’s game, offering for the largest possible boost in the game. You can also upgrade (similar to traditional game weapon upgrades) Golden Chalices with Armaments to boost up your APY rewards even more. AnRKey X™ Universe NFTs Side-Chain Collectables Line — Teaser How does it all work? Let’s take a deeper dive! NFTs The AnRKey X™ protocol is rooted in fair and protective principles, utilizing derived base value non-fungible tokens (NFTs) to facilitate our game and proprietary Automated Economic Logic Models. Our games universe ecosystem is centered around our four types of rare and powerful NFTs: ***In this first medium article we will only touch on our in-game NFTs. We will be releasing more technical documentation soon on the other two just as exciting and innovative derived base value NFT models within our games universe. AnRKey X™ In-Game NFTs Sacred Relics — Non-upgradable NFTs that provide an additional boost to existing LP staking APY by staking the Sacred Relic NFTs. These Sacred Relics are purchasable with $ANRX tokens via Sacred Relic Packs. There’s only a specific number of Sacred Relics available at any given time. — Non-upgradable NFTs that provide an additional boost to existing LP staking APY by staking the Sacred Relic NFTs. These Sacred Relics are purchasable with $ANRX tokens via Sacred Relic Packs. There’s only a specific number of Sacred Relics available at any given time. Golden Chalices — 9 ultra-rare and ultra-valuable NFTs that are randomly distributed to the winning Pool Army participants. These NFTs are upgradeable through the purchase of Armaments that boost even further with $ANRX tokens. gDEX Our proprietary gDEX protocol acts as the exchange for users to buy and sell the different NFTs on our platform, using $ANRX as currency. Our gDEX has three types of marketplaces, with our Beta release launching with the first two: (**technical documentation on the 3rd marketplace for our 2 other NFT models and how it works within the gDEX will be released soon) The In-Game Marketplace to purchase Arms Boosts and Sacred Relic NFTs to purchase Arms Boosts and Sacred Relic NFTs The 48-hour Flash Sale Aftermarket to upgrade the winning team’s prize Golden Chalices NFTs (using unique boosts called Armaments), or buy, sell, trade, or even keep for staking in the next week’s game. Our derived base value innovation in our NFT economic logic models automatically create vibrant markets with “true derived base value” instantly upon minting/creation. This token model is optimized so that $ANRX is consistently supported by inflationary forces outweighing deflationary forces by a factor of two. This concept balances 6 components: packages purchased for NFTs, the base rate of the NFTs, the depreciation rate of the NFT yield, randomized upgrades, weekly winning NFTs, and limits on the number of NFTs held per user. The Freemium Model for games (Minecraft, etc.) are the new standard, with in-game items being almost 100% of a companies revenue. Blockchain games which are also using the 100% Freemium model is hinged upon a problematic and highly limited NFT tech and business model — Failure Upon Launch. Our derived base value NFT models have intrinsic value instilled that mitigate the current limiting problems with NFTs models caused by manual price setting based on completely unknown, manufactured values. But, what’s even more revolutionary and never before achieved is that this structure enables and stimulates scalability. By gamifying liquidity mining and creating True Derived Base Values within our NFTs utilizing our proprietary Automated Economic Logic Models, we offer an opportunity to finally overcome the scalability and true economic supply and demand issues limiting NFTs, allowing this industry to achieve mainstream use, and unleashing our special brand of anarchy (AnRKey X™) unto the world. In essence, we truly have structured our NFT models to the only current use case of blockchain technology that has actually scaled and reached mass adoption so far…TRADING CRYPTOCURRENCY eSports we say? Our gDEX platform integrates our virtual team chat channels from our AnRKey X Discord directly into gameplay. so you never have to leave our gDEX platform protocol while playing our games. your team is right next to you there with you every step of the way. Outside of seeing your own scores, you can also quickly see how your team members are scoring, and view other team’s overall scores as well. And here’s the real fun part… you can get direct access to view and infiltrate other Pool Army’s team chats directly from the dashboard. Go infiltrate another team and talk some smack, send funny memes, or brag about your scores or winnings from last week’s game round! We’re truly bringing the eSports experience to DeFi, wherever you and your team members are in the world, with everything you love about competitive gaming. Just as quick and easy as if sending messages, memes, stickers, and coordinating with friends about plans for the weekend…just way more interactive, competitive, visually exciting — and the most important, VALUABLE. Why not win rewards for doing something you already do every minute of your waking day — just in one of the freshest games to hit the market! What’s up with all those NFTs? It’s undeniable that liquidity mining has revitalized the DeFi industry; this process has given crypto holders the opportunity to hypothecate substantial yields. Lots of randos on the internet like to claim that they’ve “made thousands on yield farming”, but we all know most people are embellishing. The reality is, there’s been no way for users to compete on yields and then actually prove their claims. Our rare NFTs change this — we reward our users with these ultra-exclusive power boosted NFTs to represent superiority in yield farming. Thus, our NFTs aren’t just key components of our game, they’re also designed to be the crown jewel of the DeFi space. They let you scream it proudly — “I’m the best degen out there, in the strongest degen army”! Okay, now what about those $ANRX Arcade Coins? $ANRX Utility Functions — Spend & Earn With Our $ANRX Arcade Coin Our native Ethereum Based Arcade Coin “$ANRX” has 12 medium of exchange utility functions, and works just like an arcade coin used at a physical video arcade. The more you utilize its multiple functions to purchase, play, stake, sell, and compete, the more you earn $ANRX within the gaming system. Our utility mechanisms and True Derived Base Value NFT models enable a vibrant and robust economic ecosystem that stimulates high growth and usage. $ANRX is the primary, native, secured utility token (our Arcade Coin) within the AnRKey X™ ecosystem. It is a transferable representative of attributed functions specified in the code of the smart contracts governing the AnRKey X™ ecosystem. As such, $ANRX, is a medium of exchange between the participants in the AnRKey X™ ecosystem, used primarily for the following functions: Rewards distribution for Yield Farming Rewards distribution for the weekly game actions, NFTs and prizes Rewards distribution for staking $ANRX Payment and settlement for purchases of APY boosted in-game items, highly rare and APY boosted NFTs, upgrading NFT with APY boosts, and collectable NFTs Players spend $ANRX to power gamification within our gamified liquidity mining Pool Army Character interfaces, and multiple in-game and NFT marketplaces, with a significant portion of the value generated being transferred directly to the staking of, upgrading APY boost value, and trading of both boosted and collectable NFTs. $ANRX enables a closed loop ecosystem and incentivizes users like you to contribute resources to provide services and activities within the broader AnRKey X™ ecosystem for its greater benefit. $ANRX Allocation (in Millions of Arcade Coins): AnRKey X™ Basic Tokenomics $ANRX Arcade Coinomics We will mint 200M $ANRX, with a total of 80M being sold. You can get involved in our public sale of 5M $ANRX, December 7th, 2020. You won’t want to miss this! In order to prevent the rug-pull issue that has permeated the DeFi space, we will show proof of a 12-month lock of our management team tokens in a smart contract with a predefined time emission period. But…seeing the background of our globally recognized subject matter expert team who have been in crypto successfully for years should give you some confidence ;) Hmm… is this too good to be true? Where’s the catch? There’s no catch — we prioritize democracy and decentralization, a break with the traditional gaming paradigm. The “Key” in AnRKey X™ signifies what DeFi is truly about: “my keys — not yours”. Our world has been rigged for the 1% to get richer and richer without lifting a finger, while the 99% kill themselves at work every day just to be able to order a slice of pizza and a few rounds of beer at the bar every Friday night. Blockchain and DeFi were created to put the money-generating power into the hands of the people — into your hands. Like our anarchist forefather and Bitcoin creator Satoshi Nakamoto, we strive for a utopian world where everyone has a fair chance to play, make decisions, and win big. A rewarding, fair and balanced community driven protocol We are community-driven; a 20% quorum is required for proposal approval to add any additional pairs for new liquidity pools (Pool Armies). If you’re one of our users, you can submit a proposal for a new pair (or, any other suggestions!) to our governance channels. Our community development $ANRX Arcade Coin allocation fund is available for building the community and for community game developers to create their own AnRKey X m$Ports™ gaming Dapps on our gDEX platform. Our detailed APIs and SDKs will enable developers to create powerful m$ports gaming Dapps for our gDEX. We know the DeFi community because we are part of it too. AnRKey X™ redistributes 25% of all transaction fees collected on the gDEX protocol back to $ANRX Arcade Coin users and holders who stake $ANRX, including transaction fees paid for liquidity mining, staking, purchasing in-game items, NFTs and upgrades, etc. — every single transaction on the network will be distributed proportionally — The more $ANRX Arcade Coins you hold and stake, and the more you play, the more profits you earn. We didn’t stop there either… We take this dedication for equality a step further by creating an automated self-balancing fair market value system using the Automated Fair Market Economics Logic Theory. This acts as the algorithmic parameters underpinning our gamification. Basically, we generated a system which is transparent and safe, protecting users from rug pullers and whales who try to dominate the game. The result is even distribution of power across all of our users — sweet, sweet anarchy. (***We will be releasing more technical documentation on this soon.) We don’t just build products…we build solutions! Key Benefits of our gDEX (Decentralized Finance Gaming Platform Exchange) Protocol Enhanced NFT Model — Solved Scalability & Mass Adoption Problems A True Derived NFT Base Value Driven Protocol Community Driven Protocol Socially Competitive Like eSports Gaming Rare Collectables Inherent Economic Supply and Demand Value System Simplified Intuitive and Easy to Use Platform High Ecosystem Coin Utility Functionalities — 12 Total Fair and Balanced P2P Economic Ecosystem — Whale Protection The DNA of AnRKey X™ The AnRKey X Founding Principles//>> Did you know our BTC founding father Satoshi Nakamoto was an Anarchist? AnRKey X™ was founded on the principles of bitcoin’s foundation of anarchy and our founding father Satoshi Nakamoto, who was an anarchist himself along with first adopters of BTC. Among many who were fed up with the “system” after the 2008 global crash, he created a systematic and digital rebellion against the centralized and authoritarian banks and government controlled economic systems — where greed, power and corruption rule the global citizens on earth. In the spelling of our company name the play on words “Key” is symbolic for the basis of what DeFi is all about too — owning and controlling our own keys — controlling our destiny. AnRKey X™ was birthed out of the flames of decentralized anarchy and continues carrying the torch where Satoshi Nakamoto left off. Anarchy = Rebellion Rebellion ~ > Defiance To Rebel ^ = To DeFi AnRKey X™ Technical Team How is development going? AnRKey X™ is partnered with the award-winning Los Angeles game studio, Waypoint, who has worked on some of the worlds biggest game brands, including Pokemon, Final Fantasy, Sega, Terminator, Konami, Sony, and many more. We decided early on to split our backend and frontend development to get the best game and the best blockchain developers. This enables us to have truly breathtaking interactive game development on par with major game studios, while maintaining a sharp focus on security, stable smart contracts and backend systems, and the ability to build at the speed that the DeFi market demands. Our backend devs are absolute beasts as well, being ex-Goldman Sachs and Citrix trading technology executives. The team we’ve carefully handpicked with them for our project regularly works with Disney, Mercedes Benz, Netflix, Amazon, Walmart, and many other major U.S. film studios and businesses. We aren’t playing around on getting this done right — right from the start. Our new m$Ports gaming industry and beyond^^^ All AnRKey X’s m$ports™ games will be powered by our proprietary platform protocol, the gDEX (Decentralized Finance Gaming Platform Exchange) and our $ANRX Arcade Coin Token Economy Models. We are in development building the foundational tech and gaming stacks that all our games are built off whether from our company or from developers in our community. 3 new games are already in the pipeline, the first of which will be Battle Wave 2323™. DeFi + Revolutionary doesn’t mean complicated! We know something this revolutionary, groundbreaking and never before accomplished can sound quite complicated? Don’t worry its not…we’ve spent months in research & development working on the simplicity and making it an intuitive but exciting experience for YOU, the user. As well, more technical and game-play documentation is soon to come including our interactive Battle Wave 2323™ game instructions, FAQ, help desk/customer support, and community voting and forum site. Cool! How can I get involved? Battle Wave 2323™ is the social media of the future, melding social, gaming, and DeFi liquidity mining and reward structures — and we’re glad you’re as hyped as we are. We hope you’re ready to PRESS START! You can find more information on AnRKey X™, our $ANRX public sale, and the rest of our platform at: Medium: https://medium.com/@anrkeyx Website: https://anrkeyx.io Twitter: https://twitter.com/anrkeyx Facebook: https://facebook.com/anrkeyx Discord: https://discord.gg/anrkeyx Telegram: https://t.me/anrkeyxofficial Telegram News: https://t.me/anrkeyxnews LinkedIn: https://www.linkedin.com/company/anrkeyx Learn more about J.D. Salbego the CEO, Founder, and Art Director Visionary of AnRKey X™ Official Website: https://www.jdsalbego.com/ LinkedIn: https://www.linkedin.com/in/jdsalbego/
https://medium.com/anrkey-x/the-rarest-nfts-of-2020-introducing-anrkey-x-b97e72bf8831
['Anrkey X Official']
2021-02-24 17:05:55.342000+00:00
['Defi', 'Blockchain', 'Video Games Industry', 'Esports', 'Overview']
Title Rarest NFTs 2020 — Introducing AnRKey XContent AnRKey X™ Lightpaper JD Salbego CEO Founder Art Director AnRKey X™ Calling DeFi rewardaddicted degens competitive eSports gamers NFT meme shillers alike — we’d like introduce revolutionary platform AnRKey X™ present DeFi industry rife food coin anonymous scam coin project use case shift towards flashy impractical far cry DeFi’s early day complexity boringness let’s honest — mindset setting DeFi industry failure ain’t rug pull scammer Oscar Mayer wiener stale plastic 7–11 sushi drunk bros eat bar let 3am real innovation real use case REAL future DeFi Earth AnRKey X™ AnRKey X™ belief crypto shouldn’t boring complicated overworked might call u anarchist wanting turn DeFi industry head like know fun functionality coexist — we’re going prove dedicated month research development science lab dream ultimate solution proprietary AnRKey X™ gDEX protocol stand — Decentralized Finance Gaming Platform Exchange gDEX platform merges world DeFi eSports Web 30 NonFungible Tokens NFTs powered native Ethereumbased ANRX Arcade Coin gDEX protocol brings groundbreaking potential enable fullscale real gaming industry interactive game based around DeFi liquidity mining system incorporating ingame collectible NFT marketplace — virtual eSports DNA every level core AnRKey X™ real game studio NFT art studio produce DeFi based game NFTs 247365 first game interactive eSports virtual teambased liquidity mining game going change face DeFi industry forever — you’ve NEVER seen game like 3D graphic character design animation UI level quality major game studio — don’t need controller play game least right real game studio current game producing web Dapps similar top webbased game like Mafia Wars Candy Crush Farm Heroes etc play standard computer internet access web browser frontend built Unity game industry standard technology backend built Ethereum Layer 2 Web Dapp coming quarter also mobile Dapp entering development soon released mid2021 also architecting full DeFi crypto console game based gDEX protocol release end 2021 Quick side note Btw check VR headset slap step AnRKey X virtual reality world official Tokyo headquarters — AnRKey X Virtual NFT Art Gallery Event space integrating purchase point purchase NFTs directly within virtual NFT art gallery We’ve done couple event already last month updated public sale info httpswwwcryptovoxelscomplaycoordsS350E634N Okay I’ll bite… liquidity mining game AnRKey X™ plan launch suite mports™ short “money sports” game product make liquidity mining process fun easy gamified use unique NFTs 100 art 100 utility way first mports™ game product roll Battle Wave 2323™ game encourage user perform liquidity mining pitting competing virtual Pool Armies fight generate liquidity APY 9 team one team emerge crown unlike game everyone still win AnRKey X™ Battle Wave 2323 ™User Value Flow play It’s easy — stake LP token Uniswap Pool Armies token liquidity pool You’ll receive annual percentage yield APY ANRX dependent upon particular pool’s APY choose favorite coin paring join respective Pool Army use top pool Uniswap you’d expect pool subject change market dynamic change ANRX ETH POOL ANRKISTS YFI ETH POOL LEGION UNI ETH POOL BAND BROTHERS LINK ETH POOL MARINES SNX ETH POOL ASSASSINS WBTC ETH POOL IMPERIALS COMP ETH POOL VANGUARDS FXS ETH POOL SUMOS YFII ETH POOL COHORT game doesn’t stop — add fun better return addition variety ingame boost stake Sacred Relics NFTs addition LP staking bonus liquidity pool yield Furthermore buy Arms Boosts act upgrade providing additional weekly return Sacred Relics Packs Arms Boosts purchasable InGame Marketplace 1 3 total marketplace gDEX traditional war game would like buying game chest containing item give upgraded firepower add fun randomize good Sacred Relic Pack — luck matter game winner — end bout Battle Wave 2323™ bout say “Battle” weekly bout reset…it’s quite exciting — later one winning Army ANRX distributed total aggregated APY user Arms Armaments NFT staking inherent yield liquidity pool wait — game isn’t fun without twist… weekly Battle Wave 2323™ bout close team member winning Pool Army receive ANRX airdrop prize BUT…it get even better randomly chosen group 9 winner winning Pool Army receive ultrarare ultravaluable Golden Chalice NFTs highyielding power boosted NFTs staked next week’s game offering largest possible boost game also upgrade similar traditional game weapon upgrade Golden Chalices Armaments boost APY reward even AnRKey X™ Universe NFTs SideChain Collectables Line — Teaser work Let’s take deeper dive NFTs AnRKey X™ protocol rooted fair protective principle utilizing derived base value nonfungible token NFTs facilitate game proprietary Automated Economic Logic Models game universe ecosystem centered around four type rare powerful NFTs first medium article touch ingame NFTs releasing technical documentation soon two exciting innovative derived base value NFT model within game universe AnRKey X™ InGame NFTs Sacred Relics — Nonupgradable NFTs provide additional boost existing LP staking APY staking Sacred Relic NFTs Sacred Relics purchasable ANRX token via Sacred Relic Packs There’s specific number Sacred Relics available given time — Nonupgradable NFTs provide additional boost existing LP staking APY staking Sacred Relic NFTs Sacred Relics purchasable ANRX token via Sacred Relic Packs There’s specific number Sacred Relics available given time Golden Chalices — 9 ultrarare ultravaluable NFTs randomly distributed winning Pool Army participant NFTs upgradeable purchase Armaments boost even ANRX token gDEX proprietary gDEX protocol act exchange user buy sell different NFTs platform using ANRX currency gDEX three type marketplace Beta release launching first two technical documentation 3rd marketplace 2 NFT model work within gDEX released soon InGame Marketplace purchase Arms Boosts Sacred Relic NFTs purchase Arms Boosts Sacred Relic NFTs 48hour Flash Sale Aftermarket upgrade winning team’s prize Golden Chalices NFTs using unique boost called Armaments buy sell trade even keep staking next week’s game derived base value innovation NFT economic logic model automatically create vibrant market “true derived base value” instantly upon mintingcreation token model optimized ANRX consistently supported inflationary force outweighing deflationary force factor two concept balance 6 component package purchased NFTs base rate NFTs depreciation rate NFT yield randomized upgrade weekly winning NFTs limit number NFTs held per user Freemium Model game Minecraft etc new standard ingame item almost 100 company revenue Blockchain game also using 100 Freemium model hinged upon problematic highly limited NFT tech business model — Failure Upon Launch derived base value NFT model intrinsic value instilled mitigate current limiting problem NFTs model caused manual price setting based completely unknown manufactured value what’s even revolutionary never achieved structure enables stimulates scalability gamifying liquidity mining creating True Derived Base Values within NFTs utilizing proprietary Automated Economic Logic Models offer opportunity finally overcome scalability true economic supply demand issue limiting NFTs allowing industry achieve mainstream use unleashing special brand anarchy AnRKey X™ unto world essence truly structured NFT model current use case blockchain technology actually scaled reached mass adoption far…TRADING CRYPTOCURRENCY eSports say gDEX platform integrates virtual team chat channel AnRKey X Discord directly gameplay never leave gDEX platform protocol playing game team right next every step way Outside seeing score also quickly see team member scoring view team’s overall score well here’s real fun part… get direct access view infiltrate Pool Army’s team chat directly dashboard Go infiltrate another team talk smack send funny meme brag score winning last week’s game round We’re truly bringing eSports experience DeFi wherever team member world everything love competitive gaming quick easy sending message meme sticker coordinating friend plan weekend…just way interactive competitive visually exciting — important VALUABLE win reward something already every minute waking day — one freshest game hit market What’s NFTs It’s undeniable liquidity mining revitalized DeFi industry process given crypto holder opportunity hypothecate substantial yield Lots randos internet like claim they’ve “made thousand yield farming” know people embellishing reality there’s way user compete yield actually prove claim rare NFTs change — reward user ultraexclusive power boosted NFTs represent superiority yield farming Thus NFTs aren’t key component game they’re also designed crown jewel DeFi space let scream proudly — “I’m best degen strongest degen army” Okay ANRX Arcade Coins ANRX Utility Functions — Spend Earn ANRX Arcade Coin native Ethereum Based Arcade Coin “ANRX” 12 medium exchange utility function work like arcade coin used physical video arcade utilize multiple function purchase play stake sell compete earn ANRX within gaming system utility mechanism True Derived Base Value NFT model enable vibrant robust economic ecosystem stimulates high growth usage ANRX primary native secured utility token Arcade Coin within AnRKey X™ ecosystem transferable representative attributed function specified code smart contract governing AnRKey X™ ecosystem ANRX medium exchange participant AnRKey X™ ecosystem used primarily following function Rewards distribution Yield Farming Rewards distribution weekly game action NFTs prize Rewards distribution staking ANRX Payment settlement purchase APY boosted ingame item highly rare APY boosted NFTs upgrading NFT APY boost collectable NFTs Players spend ANRX power gamification within gamified liquidity mining Pool Army Character interface multiple ingame NFT marketplace significant portion value generated transferred directly staking upgrading APY boost value trading boosted collectable NFTs ANRX enables closed loop ecosystem incentivizes user like contribute resource provide service activity within broader AnRKey X™ ecosystem greater benefit ANRX Allocation Millions Arcade Coins AnRKey X™ Basic Tokenomics ANRX Arcade Coinomics mint 200M ANRX total 80M sold get involved public sale 5M ANRX December 7th 2020 won’t want miss order prevent rugpull issue permeated DeFi space show proof 12month lock management team token smart contract predefined time emission period But…seeing background globally recognized subject matter expert team crypto successfully year give confidence Hmm… good true Where’s catch There’s catch — prioritize democracy decentralization break traditional gaming paradigm “Key” AnRKey X™ signifies DeFi truly “my key — yours” world rigged 1 get richer richer without lifting finger 99 kill work every day able order slice pizza round beer bar every Friday night Blockchain DeFi created put moneygenerating power hand people — hand Like anarchist forefather Bitcoin creator Satoshi Nakamoto strive utopian world everyone fair chance play make decision win big rewarding fair balanced community driven protocol communitydriven 20 quorum required proposal approval add additional pair new liquidity pool Pool Armies you’re one user submit proposal new pair suggestion governance channel community development ANRX Arcade Coin allocation fund available building community community game developer create AnRKey X mPorts™ gaming Dapps gDEX platform detailed APIs SDKs enable developer create powerful mports gaming Dapps gDEX know DeFi community part AnRKey X™ redistributes 25 transaction fee collected gDEX protocol back ANRX Arcade Coin user holder stake ANRX including transaction fee paid liquidity mining staking purchasing ingame item NFTs upgrade etc — every single transaction network distributed proportionally — ANRX Arcade Coins hold stake play profit earn didn’t stop either… take dedication equality step creating automated selfbalancing fair market value system using Automated Fair Market Economics Logic Theory act algorithmic parameter underpinning gamification Basically generated system transparent safe protecting user rug puller whale try dominate game result even distribution power across user — sweet sweet anarchy releasing technical documentation soon don’t build products…we build solution Key Benefits gDEX Decentralized Finance Gaming Platform Exchange Protocol Enhanced NFT Model — Solved Scalability Mass Adoption Problems True Derived NFT Base Value Driven Protocol Community Driven Protocol Socially Competitive Like eSports Gaming Rare Collectables Inherent Economic Supply Demand Value System Simplified Intuitive Easy Use Platform High Ecosystem Coin Utility Functionalities — 12 Total Fair Balanced P2P Economic Ecosystem — Whale Protection DNA AnRKey X™ AnRKey X Founding Principles know BTC founding father Satoshi Nakamoto Anarchist AnRKey X™ founded principle bitcoin’s foundation anarchy founding father Satoshi Nakamoto anarchist along first adopter BTC Among many fed “system” 2008 global crash created systematic digital rebellion centralized authoritarian bank government controlled economic system — greed power corruption rule global citizen earth spelling company name play word “Key” symbolic basis DeFi — owning controlling key — controlling destiny AnRKey X™ birthed flame decentralized anarchy continues carrying torch Satoshi Nakamoto left Anarchy Rebellion Rebellion Defiance Rebel DeFi AnRKey X™ Technical Team development going AnRKey X™ partnered awardwinning Los Angeles game studio Waypoint worked world biggest game brand including Pokemon Final Fantasy Sega Terminator Konami Sony many decided early split backend frontend development get best game best blockchain developer enables u truly breathtaking interactive game development par major game studio maintaining sharp focus security stable smart contract backend system ability build speed DeFi market demand backend devs absolute beast well exGoldman Sachs Citrix trading technology executive team we’ve carefully handpicked project regularly work Disney Mercedes Benz Netflix Amazon Walmart many major US film studio business aren’t playing around getting done right — right start new mPorts gaming industry beyond AnRKey X’s mports™ game powered proprietary platform protocol gDEX Decentralized Finance Gaming Platform Exchange ANRX Arcade Coin Token Economy Models development building foundational tech gaming stack game built whether company developer community 3 new game already pipeline first Battle Wave 2323™ DeFi Revolutionary doesn’t mean complicated know something revolutionary groundbreaking never accomplished sound quite complicated Don’t worry not…we’ve spent month research development working simplicity making intuitive exciting experience user well technical gameplay documentation soon come including interactive Battle Wave 2323™ game instruction FAQ help deskcustomer support community voting forum site Cool get involved Battle Wave 2323™ social medium future melding social gaming DeFi liquidity mining reward structure — we’re glad you’re hyped hope you’re ready PRESS START find information AnRKey X™ ANRX public sale rest platform Medium httpsmediumcomanrkeyx Website httpsanrkeyxio Twitter httpstwittercomanrkeyx Facebook httpsfacebookcomanrkeyx Discord httpsdiscordgganrkeyx Telegram httpstmeanrkeyxofficial Telegram News httpstmeanrkeyxnews LinkedIn httpswwwlinkedincomcompanyanrkeyx Learn JD Salbego CEO Founder Art Director Visionary AnRKey X™ Official Website httpswwwjdsalbegocom LinkedIn httpswwwlinkedincominjdsalbegoTags Defi Blockchain Video Games Industry Esports Overview
191,372
Esports live betting
Esports live betting Live sports betting has been a thing in the traditional sports ⛷️ for over decades now. Originally introduced to prevent “match-fixing”, it became popular and now is successfully being used in esports 🎮, where it gained a great amount of popularity during the last years. When compared to traditional betting, live betting offers much more profitable opportunities, because bettors are allowed to place a bet on the outcome of a match while it is being played. Thus, in order to make winning decisions, bettors require not only the overall knowledge of the game process but also an understanding of different solo and team strategies. On the other side, when the match just has passed its middle, and you are allowed to observe the live performance and the impact of the map, it’s much easier to make a good betting decision. One of the most difficult sides of live esports betting is that instead of using the odds or reviews, bettors have to rely on their own expertise only. There is no time to get acquainted with player’s or team’s history, because a bettor is in the middle of the action, and the bet must be made right now. In case you’ve got interested in live esports betting, we’d advise you to pick a game 👾 and a favorite player or a team. Thus, by viewing their live streams, you’ll learn a lot about strategies and possible outcomes. And it will a good idea to visit one or two esports summits, where you’ll have a chance to meet people from this sphere, and see it in action. 🤖 Follow Esgs to stay connected and know what esports will be presented on the biggest esports summit. Berlin, April 2019.
https://medium.com/esgs/esports-live-betting-d26dcb529d20
['Esgs Global Summit']
2018-11-01 12:17:44.599000+00:00
['Esport', 'Gaming', 'Betting']
Title Esports live bettingContent Esports live betting Live sport betting thing traditional sport ⛷️ decade Originally introduced prevent “matchfixing” became popular successfully used esports 🎮 gained great amount popularity last year compared traditional betting live betting offer much profitable opportunity bettor allowed place bet outcome match played Thus order make winning decision bettor require overall knowledge game process also understanding different solo team strategy side match passed middle allowed observe live performance impact map it’s much easier make good betting decision One difficult side live esports betting instead using odds review bettor rely expertise time get acquainted player’s team’s history bettor middle action bet must made right case you’ve got interested live esports betting we’d advise pick game 👾 favorite player team Thus viewing live stream you’ll learn lot strategy possible outcome good idea visit one two esports summit you’ll chance meet people sphere see action 🤖 Follow Esgs stay connected know esports presented biggest esports summit Berlin April 2019Tags Esport Gaming Betting
191,373
SCOUT Community Report: December 2018
SCOUT Community Report December 2018 SCOUT Community Report: December 2018 2018 is coming to an end, but we’re just getting started. If you’ve been with us from the beginning, you know the past few months have been insane as far as the growth and activity we’ve seen on SCOUT-especially with the new V-Bucks Drops (hype!). If you’re newer to SCOUT, welcome! We send out “Community Reports” to provide updates on progress, new features, and cool stuff happening within the SCOUT community. Cool stuff You’ll see in the infographic below, we’re makin’ moves… We’ve officially launched in the US App Store as well as the Google Play Store, and our Discord Server surpassed 3,000 members (join if you haven’t yet!). Oh, and you’ve gone crazy with the V-Bucks Chests. Combined, you’ve all opened over 14,600 chests to try winning V-Bucks! Check out the rest of infographic and learn more about new features below it: New Features Adding Friends If you already have friends you play with, you can now add them directly to SCOUT. Group Chat Your friends and teammates can now all join one Group chat on SCOUT to compare stats, see who’s available to play, and more. Group Leaderboard There will be a leaderboard for everyone in the Group to compare each other’s stats and see how everyone is progressing through new seasons. Friend Activity It wouldn’t be fun to have your friend on SCOUT without being able to see what they’re up to. You’ll be able to see the activity of what your SCOUT friends are doing or accomplishing in-app. Daily Activity Updates You’ll be able to receive an update with relevant activity from your group, friends, and even what you’ve accomplished each day New Avatars Drum roll, please… We’re more than excited to launch our new unlockable avatars! Courtesy of the ridiculously talented @tyokobanana, we’re able to provide everyone on SCOUT with these hype, Fortnite-themed avatars. There will be new default avatars everyone will receive, and you’ll be able to unlock the other ones through completing challenges and accomplishing things in the SCOUT app. IMPORTANT NOTE
https://medium.com/getscout/scout-community-report-december-2018-3b19e047d5d8
[]
2018-12-20 22:13:17.029000+00:00
['Fortnite', 'Mobile App', 'Gaming', 'Esports']
Title SCOUT Community Report December 2018Content SCOUT Community Report December 2018 SCOUT Community Report December 2018 2018 coming end we’re getting started you’ve u beginning know past month insane far growth activity we’ve seen SCOUTespecially new VBucks Drops hype you’re newer SCOUT welcome send “Community Reports” provide update progress new feature cool stuff happening within SCOUT community Cool stuff You’ll see infographic we’re makin’ moves… We’ve officially launched US App Store well Google Play Store Discord Server surpassed 3000 member join haven’t yet Oh you’ve gone crazy VBucks Chests Combined you’ve opened 14600 chest try winning VBucks Check rest infographic learn new feature New Features Adding Friends already friend play add directly SCOUT Group Chat friend teammate join one Group chat SCOUT compare stats see who’s available play Group Leaderboard leaderboard everyone Group compare other’s stats see everyone progressing new season Friend Activity wouldn’t fun friend SCOUT without able see they’re You’ll able see activity SCOUT friend accomplishing inapp Daily Activity Updates You’ll able receive update relevant activity group friend even you’ve accomplished day New Avatars Drum roll please… We’re excited launch new unlockable avatar Courtesy ridiculously talented tyokobanana we’re able provide everyone SCOUT hype Fortnitethemed avatar new default avatar everyone receive you’ll able unlock one completing challenge accomplishing thing SCOUT app IMPORTANT NOTETags Fortnite Mobile App Gaming Esports
191,374
What are esports?
What are esports? A series of posts, covering all you need to know about esports 👾 sounds like a good idea. So what about explaining the basics of esports starting right now? And we’re starting with the basics: “What are esports?”. If to put it simply, esports are the competitive side of multiplayer gaming. And there is a very wide range of games that are considered to be esports disciplines. Platforms such as FACEIT, Battlefy and WorldGaming Network allow users to join different esports tournaments and championships as independent players 🕹️ or as teams. The prize pools for such tournaments today readily exceed millions of dollars (e.g. International 2018 with $25+ mln. prize pool in total). When it comes to the question of what games are becoming part of the global esports (as well as why these games are that successful), it’s a theme for a separate article we will post later. But for now, you need to know that there are certain types of games with more competition in it (e.g. more combat elements), like first-person shooters 🔫, arena battles and fighting games ⚔️, and other game genres like RPG, RTS, sports games and racings, that are also popular. The biggest titles in esports today are: Counter Strike: Global Offensive, Dota 2, League of Legends, StarCraft. But there are dozens of different sports games, and survivor simulators (like Fortnite) which are also popular. And where is money, there are sponsors: professional esports teams are typically sponsored by video games companies (including game developers and game-controller manufacturers). It is estimated that the global esports market will surpass $1.5 bln. by 2020. Esports are becoming such popular, that a growing number of colleges 🎓 also offer esports as varsity-level sports, and pro gamers broadcasts on Youtube-Gaming and Twitch are getting mln. of followers. 🤖 More posts are coming. Follow Esgs to stay connected and know what esports will be presented at the biggest esports summit. Berlin, April 2019.
https://medium.com/esgs/what-are-esports-a3146e0cbfd7
['Esgs Global Summit']
2018-10-19 09:48:45.550000+00:00
['Esports', 'Lol', 'Gaming']
Title esportsContent esports series post covering need know esports 👾 sound like good idea explaining basic esports starting right we’re starting basic “What esports” put simply esports competitive side multiplayer gaming wide range game considered esports discipline Platforms FACEIT Battlefy WorldGaming Network allow user join different esports tournament championship independent player 🕹️ team prize pool tournament today readily exceed million dollar eg International 2018 25 mln prize pool total come question game becoming part global esports well game successful it’s theme separate article post later need know certain type game competition eg combat element like firstperson shooter 🔫 arena battle fighting game ⚔️ game genre like RPG RTS sport game racing also popular biggest title esports today Counter Strike Global Offensive Dota 2 League Legends StarCraft dozen different sport game survivor simulator like Fortnite also popular money sponsor professional esports team typically sponsored video game company including game developer gamecontroller manufacturer estimated global esports market surpass 15 bln 2020 Esports becoming popular growing number college 🎓 also offer esports varsitylevel sport pro gamers broadcast YoutubeGaming Twitch getting mln follower 🤖 post coming Follow Esgs stay connected know esports presented biggest esports summit Berlin April 2019Tags Esports Lol Gaming
191,375
How iRacing Saved INDYCAR: And Their One Mistake
How iRacing Saved INDYCAR: And Their One Mistake By the time my plane touched down in St. Petersburg on March 12, 2020, nearly every major sporting organization had pushed or canceled their season. INDYCAR had yet to announce any changes to the Firestone Grand Prix being held that weekend. It was hopeless optimism that pushed us through the evening, those of us who had gathered in Florida for the season opener spent that night outside celebrating the start of the season. The next day became a blizzard of emails and let downs. It started with the series barring fans from entry. It continued with only a handful of media, those with ‘real’ outlets being allowed into the track. Finally, the event was scrapped. We were all left with days until return flights and no racing. Then the next morning a few of us woke up to catch the first televised iRacing event. An event held, if my memory holds up, in lieu of a Formula 1 race. It wasn’t the same as real racing, but you had drivers with talent, and drivers who seemed to struggle with getting the car in the right direction. A great distraction. Just a week or so later, INDYCAR announced they’d be holding a series of six iRacing events while everyone waited for real racing to resume. These six events saved INDYCAR from a disastrous season. These six races kept the drivers engaged, kept the fans entertained, and even bled into the in-car action later on in the year. The six races, spreading from the end of March to the beginning of May kept the drivers engaged both through the racing and their social media channels. It’s the silence of the off-season that is sometimes hard to get out of, and by keeping the spirit of competition alive, Drivers kept engaging with fans. Teams learned to set up dedicated facebook videos of their drivers, and some of the more savvy drivers used the Twitch platform to live stream their races. Not mincing words here, but it was extremely stressful when the global pandemic first hit the U.S.. Watching a race, or practice, through a driver’s Twitch and hearing the jovial comments absolutely helped to distract. Fans still were engaged and entertained through these races. The series allowed fans to vote on one of the tracks, pulling many fans who would have ignored these races in. It’s no surprise Watkins Glen, a favorite of all long-time Indy fans, won the fan favorite. The races, even though virtual, also managed to pack some pageantry. One race included Jim Cornelison singing the National Anthem. The NBC Broadcast team called each race (which must have been a first). A few of us even would be on a Zoom call and watch the races together, sharing our reactions with each other, as close as we could get to being in person. It was a fun way to be with people, enjoying what we loved, while still being socially distant. One caveat though, while good intentions would require some type of rules and procedure to dictate the various races, the Series went too far. There was no champion, and INDYCAR was to make a donation to a partner charity at the end. Sure, you couldn’t just have drivers in their virtual cars turning this into the most overpaid game of Mario Kart…but the series failed to set the tone. Were these races a way to bring levity while everyone waited for real-racing? Was this a way to show off the sim racing skills of the drivers? Did they just want to increase the exposure of INDYCAR? It seems unclear. Many drivers had to borrow sim racing rigs during this time, so it certainly wasn’t to showcase sim racing skills. There were drivers from other series who participated, bringing in fans from other series, so it may have increased the exposure of INDYCAR. My opinion is this was initially constructed to provide fun during COVID. Then, as with many things, organizations tend to get in the way of things. Allowing the drivers to just race and enjoy themselves would have gone a lot farther than what the INDYCAR iRacing Challenge ever did. However, despite this drawback it did provide some moments of fun during COVID. To truly gauge the exposure of INDYCAR, know that my mom voluntarily watched an iRacing event. She has never been a fan of video games, and she’s a tacit INDYCAR fan — mostly because of my Dad and I. However she was intrigued enough by Dad and I watching the races that she joined us for the last race. She was most taken with how the cars would not follow the laws of gravity and would just flip end over end halfway down the straightaway. That’s how you get non fans to watch, no drivers were hurt, but you could hear driver comments and got a great taste of their personality. There was talk of resuming iRacing during the off season, but we’ll see. Thanks for reading! If you enjoyed this: I co-host a podcast on INDYCAR racing. You can gather more information at our website www.fastcarsfastgirls.com or our hosting site fastcarsfastgirls.podbean.com
https://medium.com/@aahilliker/how-iracing-saved-indycar-and-their-one-mistake-3c4ca85027df
['Amelia Hilliker']
2020-11-17 14:51:32.312000+00:00
['Covid 19', 'Videogames', 'Esports']
Title iRacing Saved INDYCAR One MistakeContent iRacing Saved INDYCAR One Mistake time plane touched St Petersburg March 12 2020 nearly every major sporting organization pushed canceled season INDYCAR yet announce change Firestone Grand Prix held weekend hopeless optimism pushed u evening u gathered Florida season opener spent night outside celebrating start season next day became blizzard email let down started series barring fan entry continued handful medium ‘real’ outlet allowed track Finally event scrapped left day return flight racing next morning u woke catch first televised iRacing event event held memory hold lieu Formula 1 race wasn’t real racing driver talent driver seemed struggle getting car right direction great distraction week later INDYCAR announced they’d holding series six iRacing event everyone waited real racing resume six event saved INDYCAR disastrous season six race kept driver engaged kept fan entertained even bled incar action later year six race spreading end March beginning May kept driver engaged racing social medium channel It’s silence offseason sometimes hard get keeping spirit competition alive Drivers kept engaging fan Teams learned set dedicated facebook video driver savvy driver used Twitch platform live stream race mincing word extremely stressful global pandemic first hit US Watching race practice driver’s Twitch hearing jovial comment absolutely helped distract Fans still engaged entertained race series allowed fan vote one track pulling many fan would ignored race It’s surprise Watkins Glen favorite longtime Indy fan fan favorite race even though virtual also managed pack pageantry One race included Jim Cornelison singing National Anthem NBC Broadcast team called race must first u even would Zoom call watch race together sharing reaction close could get person fun way people enjoying loved still socially distant One caveat though good intention would require type rule procedure dictate various race Series went far champion INDYCAR make donation partner charity end Sure couldn’t driver virtual car turning overpaid game Mario Kart…but series failed set tone race way bring levity everyone waited realracing way show sim racing skill driver want increase exposure INDYCAR seems unclear Many driver borrow sim racing rig time certainly wasn’t showcase sim racing skill driver series participated bringing fan series may increased exposure INDYCAR opinion initially constructed provide fun COVID many thing organization tend get way thing Allowing driver race enjoy would gone lot farther INDYCAR iRacing Challenge ever However despite drawback provide moment fun COVID truly gauge exposure INDYCAR know mom voluntarily watched iRacing event never fan video game she’s tacit INDYCAR fan — mostly Dad However intrigued enough Dad watching race joined u last race taken car would follow law gravity would flip end end halfway straightaway That’s get non fan watch driver hurt could hear driver comment got great taste personality talk resuming iRacing season we’ll see Thanks reading enjoyed cohost podcast INDYCAR racing gather information website wwwfastcarsfastgirlscom hosting site fastcarsfastgirlspodbeancomTags Covid 19 Videogames Esports
191,376
Beta Dev Update (72)
Beta Dev Update (72) What our devs worked on in week 72 of the FirstBlood.io Beta Hello Players and Welcome to Week 72! Miss Dev Update 70? Let’s dive into what we have released since our last update; Bug Fixes Fixed — Royale App: Bounty Hunt not being counted for a mission when a payout is prevented Fixed — Royale App: Location based settings not functioning properly Fixed — Web App: Newsly registered users don’t get to see the news channel Fixed — Web App: Tournament services with certain properties were optimized Fixed — Web App: Optimized further tournament creation on Dota 2 Fixed — Web App: Better UX for tournament brackets Fixed — Web App: Improved KYC form Fixed — Web App: Improved Deposit UX Fixed — Web App: Duplicated bracket restriction tags Fixed — Web App: Wrong game is shown after selecting on registration Additions Added — Royale App; Preperations for translations Added — Royale App; More administration functionality for FirstBlood admins for Bounty Hunts Added — Web App; Added Match History back to Dota 2 Lobby We launched the ability for qualified players to get $5 deposited to their FirstBlood account to compete in Bigger Buy-In Bounty Hunts. Want to learn how to KYC? Or discover how to deposit to start entering into bigger prize pools. Thank you for reading! A desire to share any feedback with us? Please do, We love it! Head to our Feedback page to participate and share! Signup and compete for valuable skins and other prizes at FirstBlood.io. Until Next Time, FirstBlood.io Development Team
https://medium.com/@firstbloodio/beta-dev-update-72-4fe4e833467b
[]
2018-12-21 20:51:00.844000+00:00
['Esports', 'Startup', 'Gaming', 'Devupdate']
Title Beta Dev Update 72Content Beta Dev Update 72 devs worked week 72 FirstBloodio Beta Hello Players Welcome Week 72 Miss Dev Update 70 Let’s dive released since last update Bug Fixes Fixed — Royale App Bounty Hunt counted mission payout prevented Fixed — Royale App Location based setting functioning properly Fixed — Web App Newsly registered user don’t get see news channel Fixed — Web App Tournament service certain property optimized Fixed — Web App Optimized tournament creation Dota 2 Fixed — Web App Better UX tournament bracket Fixed — Web App Improved KYC form Fixed — Web App Improved Deposit UX Fixed — Web App Duplicated bracket restriction tag Fixed — Web App Wrong game shown selecting registration Additions Added — Royale App Preperations translation Added — Royale App administration functionality FirstBlood admins Bounty Hunts Added — Web App Added Match History back Dota 2 Lobby launched ability qualified player get 5 deposited FirstBlood account compete Bigger BuyIn Bounty Hunts Want learn KYC discover deposit start entering bigger prize pool Thank reading desire share feedback u Please love Head Feedback page participate share Signup compete valuable skin prize FirstBloodio Next Time FirstBloodio Development TeamTags Esports Startup Gaming Devupdate
191,377
The Fortnite World Cup Experience
This article was originally published on July 31st, 2019, and can be found at Brannan27.com. There are still some eSport skeptics out there, however it seems unlikely that there is no possible scenario where it is not the future of sports entertainment. One of the eSport games which have become a phenomenon is the battle royale game Fortnite. The free video game from developer Epic Games has generated billions of dollars and become an obsession for gamers of all ages. That surge in popularity has brought Fortnite tournaments for eager eSports gamers to watch and compete in. The biggest of them all is the Fortnite World Cup, which has a $30 million prize pool. Fortnite Basics The premise of Fortnite is simple, 100 players landing on an island with only pickaxes equipped. Players have to find new weapons, grenades, and other items in order to survive and eliminate other players, the last person standing wins. It is a simple game to learn, but a difficult one to master. What makes Fortnite unique is the building aspect of the game. Players can scavenge materials such as wood, metal, and brick to create walls, ramps, and floors to quickly build their own forts, hence the name. These structures help protect players from bullets and can provide vantage points against opponents. The best Fortnite players are not just good with a gun, but they can also build quickly to defend themselves. Health experts have accused the games as being as addictive as heroin. David Fizdale, head coach of the New York Knicks, would go on to state “‘Fortnite,’ that’s my competitor right now. Fortnite is tougher than the Boston Celtics. Fortnite’ is undefeated,” when he was explaining trying to battle his players’ sleep deprivation. Moreover, it has become the most popular video game in the world, with 250 million registered players. The game is so popular because of its free-to-play model, with the developers making their cash via V-Bucks, the in-game microtransaction currency that people can use to upgrade their characters and unlock features. In 2018, Epic Games made more than $2.4 billion from these microtransactions alone. The Tournament Epic Games announced that they would organize the 2019 Fortnite World Cup, in June of 2018. They would select New York City’s Arthur Ashe Stadium, home to the US Open tennis tournament. In both the duos and solo events, players and teams compete in six matches. They earn points after each match based on how they placed and how many eliminations they accumulated. The player or team with the most points after the six matches is crowned the winner. Duos split a prize of $3 million, while the winners of the solo keep the $3 million all to themselves. The original plans were to have weekly tournaments starting in late 2018, with the finals in 2019. However, in March the developer changed its plans, announcing qualifiers for the Fortnite World Cup starting in April. Players earned points in either single or duos weekly tournaments to qualify for the finals. Those with the highest points total were invited to the event and play for the first prize of $3 million as well as the crown of the best Fortnite player in the world. Over 40 million players participated in the qualifying events for the Fortnite World Cup across six regions: NA East, NA West, Europe, Brazil, Asia, and Oceania (Austalia and New Zealand). From those qualifiers, the field was narrowed down to 50 duos and 100 solo players.What happened What Happened The three-day World Cup finals consisted of a creative competition and pro-am on Friday and the duos competition on Saturday and the singles championship on Sunday. The players would man their stations on a state-of-the-art two-story playing stage with screens depicting each player’s view in the game. Wall-to-wall color commentary was broadcast on Fortnite.com, YouTube, Twitch, Facebook, Mixer, and Caffeine. Some of the platforms would allow viewers to focus on their preferred player. The telecast featured all the hallmarks of a major sporting event, excitable announcers, splashy graphics, soft-focus profiles of the competitors that wouldn’t feel out of place in NBC’s Olympics coverage. The duos tournament on Saturday and the European team of Emil “Nyhrox” Bergquist Pedersen (@nyhrox) and David “Aqua” Wang (@aquaa) took the championship, winning $3 million. The players won two of the six games giving them the most points among the 50 teams competing. The doors for Sunday’s solos final opened at 9.30 am, but fans were lined up as early as 6 am for limited-edition special codes redeemable for rare items that could be used in the game. 16-year-old Kyle “Bugha” Giersdorf (@bugha) would come out in first-place, walking away with the $3 million prize and the title of the best Fortnite player in the world. Bugha’s $3m check was not the only life-changing windfall of the day. Psalm (@psalm) earned $1.8m for second, Epikwhale (@EpikWhale) won $1.2m for third and Kreo (@KreoFN) brought in $1.05m for fourth. The 25th through 100th place finishers took home the princely sum of $50,000 apiece just for showing up, roughly the same as a first-round loser at next month’s US Open. Twitch tracking site Githyp estimated 1.3 million people watched the Sunday finals, via the video game streaming site. On YouTube, there were half a million tuning in for the event. There were also viewers on Microsoft’s streaming service Mixer, and players were able to watch the finals while playing Fortnite thanks to a new service from Epic. Most news coverage that came out of the tournament almost entirely focused on the $3 million, the winners walked away with. However, this was the narrative that Epic Games were aiming for. There are three things that typically make the general public aware of eSports, big money, record audience numbers, and celebrities getting in on the act. The Fortnite World Cup had all three. and a performance by Marshmello…whose market value by now is weirdly tied to the success of one battle royale videogame. The Fortnite World Cup is likely to cause an awakening, not just for young kids and aspiring gaming pros, but also for parents, eSports organizations, advertisers, TV networks, and more. With this much money on the line and the potential for overnight stardom so great, this moment will likely be remembered as a turning point for eSports, not because of the money itself, or even the game that’s being played. Brands Getting Involved One of the reasons Epic Games has seen so much success is that Fortnite has more in common with Facebook than with games such as Call of Duty. The game has emerged as a new kind of social media for younger consumers. “Unlike other platforms and services, Fortnite uniquely combines benefits from gaming, social media, and streaming platforms, offering consumers a singular experience,” according to an NRG report. “Consumers say it’s the best place to ‘be my authentic self’ and to ‘connect to what everyone is talking about, making me feel like I’m not alone’”. This has not gone unnoticed with brands. Nike’s Jordan Brand partnered with Epic Games to launch a new range of sports shoes, that are entirely digital on the Fortnite platform. The move is the latest crossover partnership between Fortnite and other pop-culture icons. Last year, Epic Games teamed up with the NFL to bring virtual jerseys to the game. Epic Games would also introduce a new place on the Fortnite map modeled after the house from the ‘John Wick’ movie franchise. There have also been ‘Avengers’ crossovers. These limited-time deals are meant to keep the game fresh while giving partners some advertising in a youth-friendly venue.
https://medium.com/@brannan27/the-fortnite-world-cup-experience-ca4a32ad29ae
[]
2020-11-19 21:57:11.818000+00:00
['Esport', 'Gaming', 'Fortnite', 'Esports Market', 'Riot Games']
Title Fortnite World Cup ExperienceContent article originally published July 31st 2019 found Brannan27com still eSport skeptic however seems unlikely possible scenario future sport entertainment One eSport game become phenomenon battle royale game Fortnite free video game developer Epic Games generated billion dollar become obsession gamers age surge popularity brought Fortnite tournament eager eSports gamers watch compete biggest Fortnite World Cup 30 million prize pool Fortnite Basics premise Fortnite simple 100 player landing island pickax equipped Players find new weapon grenade item order survive eliminate player last person standing win simple game learn difficult one master make Fortnite unique building aspect game Players scavenge material wood metal brick create wall ramp floor quickly build fort hence name structure help protect player bullet provide vantage point opponent best Fortnite player good gun also build quickly defend Health expert accused game addictive heroin David Fizdale head coach New York Knicks would go state “‘Fortnite’ that’s competitor right Fortnite tougher Boston Celtics Fortnite’ undefeated” explaining trying battle players’ sleep deprivation Moreover become popular video game world 250 million registered player game popular freetoplay model developer making cash via VBucks ingame microtransaction currency people use upgrade character unlock feature 2018 Epic Games made 24 billion microtransactions alone Tournament Epic Games announced would organize 2019 Fortnite World Cup June 2018 would select New York City’s Arthur Ashe Stadium home US Open tennis tournament duo solo event player team compete six match earn point match based placed many elimination accumulated player team point six match crowned winner Duos split prize 3 million winner solo keep 3 million original plan weekly tournament starting late 2018 final 2019 However March developer changed plan announcing qualifier Fortnite World Cup starting April Players earned point either single duo weekly tournament qualify final highest point total invited event play first prize 3 million well crown best Fortnite player world 40 million player participated qualifying event Fortnite World Cup across six region NA East NA West Europe Brazil Asia Oceania Austalia New Zealand qualifier field narrowed 50 duo 100 solo playersWhat happened Happened threeday World Cup final consisted creative competition proam Friday duo competition Saturday single championship Sunday player would man station stateoftheart twostory playing stage screen depicting player’s view game Walltowall color commentary broadcast Fortnitecom YouTube Twitch Facebook Mixer Caffeine platform would allow viewer focus preferred player telecast featured hallmark major sporting event excitable announcer splashy graphic softfocus profile competitor wouldn’t feel place NBC’s Olympics coverage duo tournament Saturday European team Emil “Nyhrox” Bergquist Pedersen nyhrox David “Aqua” Wang aquaa took championship winning 3 million player two six game giving point among 50 team competing door Sunday’s solo final opened 930 fan lined early 6 limitededition special code redeemable rare item could used game 16yearold Kyle “Bugha” Giersdorf bugha would come firstplace walking away 3 million prize title best Fortnite player world Bugha’s 3m check lifechanging windfall day Psalm psalm earned 18m second Epikwhale EpikWhale 12m third Kreo KreoFN brought 105m fourth 25th 100th place finisher took home princely sum 50000 apiece showing roughly firstround loser next month’s US Open Twitch tracking site Githyp estimated 13 million people watched Sunday final via video game streaming site YouTube half million tuning event also viewer Microsoft’s streaming service Mixer player able watch final playing Fortnite thanks new service Epic news coverage came tournament almost entirely focused 3 million winner walked away However narrative Epic Games aiming three thing typically make general public aware eSports big money record audience number celebrity getting act Fortnite World Cup three performance Marshmello…whose market value weirdly tied success one battle royale videogame Fortnite World Cup likely cause awakening young kid aspiring gaming pro also parent eSports organization advertiser TV network much money line potential overnight stardom great moment likely remembered turning point eSports money even game that’s played Brands Getting Involved One reason Epic Games seen much success Fortnite common Facebook game Call Duty game emerged new kind social medium younger consumer “Unlike platform service Fortnite uniquely combine benefit gaming social medium streaming platform offering consumer singular experience” according NRG report “Consumers say it’s best place ‘be authentic self’ ‘connect everyone talking making feel like I’m alone’” gone unnoticed brand Nike’s Jordan Brand partnered Epic Games launch new range sport shoe entirely digital Fortnite platform move latest crossover partnership Fortnite popculture icon Last year Epic Games teamed NFL bring virtual jersey game Epic Games would also introduce new place Fortnite map modeled house ‘John Wick’ movie franchise also ‘Avengers’ crossover limitedtime deal meant keep game fresh giving partner advertising youthfriendly venueTags Esport Gaming Fortnite Esports Market Riot Games
191,378
Hello Planet #3
Hello Planet #3 (this post has been written by Hylis, Director of Nadeo) One year ago, I was explaining the concepts of titles, stations, map types, modes and objects. We still have things to do to support these functionalities, however it is also time to start testing new major features for ManiaPlanet. Matchmaking When you connect to a matchmaking server, you will be added to a list of players who are also looking to play the same mode at that time. As soon as two individuals or teams are ready, the match launches and you are transferred to a server for the match. The result of this match will be used to determine your points required to advance higher in the rankings. Some key things will be taken into account, like the level of the players you played against and scores. We also may introduce points loss in matches with higher stakes to enable good players to progress even faster. Combined with the weekly loss of points in the higher ranks, we should keep the best players at the top. The system may also evolve by taking into account the number of matches played, if it seems necessary. Teams In 2006, we introduced team rankings in Trackmania. Soon we will be bringing them back, with principles based on simplicity and the ability to see rankings per countries and regions. By linking with the team creation system, these teams will lso be able to see their information directly inside the game, such as their logo right into matches. The team ranking system shall give an approximation of their level, enabling easier registration in regional or intermediary level ompetitions. Compétitions We will have a way to make the competitions available ingame, for the players, and for those who organize them. The players or teams looking to be part of official competitions will be capable of finding a direct link to the organizing sites, and to the people that are so crucial to the video games competitions environment ecosystem. With an architecture enabling players to create custom titles, based on custom modes, with their own rankings, matchmaking tools, teams and competitions, the goal is to open the creativity of the players even more by bringing new ingredients for designing their own experiences and vision of fun. Items Map makers will be able to add items easily from the map editor. They can be different types, such as sets, generators, pick ups, turrets, teleporter or even bots! The idea is to enable and add interactive elements to solo or multiplayer experiences. Pathfinding will be included, while script functions will allow you to define bot targets. Items are a new file type, that will be linked with a later version of the editor, enabling players to define their editing and interactive properties. Actions Actions are sequences and consequences that players and items can do. For example, it can be to trigger a specific animation at a given spot in the map, or to make a sfx, or to launch projectiles with modified properties. The tool that will link to this file type will enable players to make animations, play sounds, define particle effects and script the consequences of the actions. On a more global example, we have made a little FPS MOBA internally, with selection of champions, with each ones having different spells. Each champion can level up, and little creatures assist you while attacking the opposite team. Once things are done, we will release the code samples, like the one of the upcoming Shootmania Storm title: Combo, based on 2vs2, items to pick up and switchable weapons on the 1–2–3–4 keys. It will takes months for us to implement all of these functions, and we may have to put some other question on hold during this time. We think it is very important to open Maniaplanet soon, to bring more and more creative players inside the system. We have worked 10 years on Trackmania about map editor, replay tool, skin import, regional ranking, dedicated server, script, titles, object import. Now, we think that we are reaching a new step in the opening to players. It may take time before the best things appears, but it is a goal to make the launch of Shootmania Storm, Trackmania² Stadium and Valley the start of something great for ManiaPlanet. The goal is to bring the power from our team to the players, with our support and yours. Thanks to all players from before, now and in the future that participate in this fun adventure with a positive spirit. The Nadeo team.
https://medium.com/ubisoft-nadeo/hello-planet-3-85969a05f911
['Cedric', 'Cerovan']
2018-04-18 10:48:17.359000+00:00
['Competition', 'Esports', 'Matchmaking']
Title Hello Planet 3Content Hello Planet 3 post written Hylis Director Nadeo One year ago explaining concept title station map type mode object still thing support functionality however also time start testing new major feature ManiaPlanet Matchmaking connect matchmaking server added list player also looking play mode time soon two individual team ready match launch transferred server match result match used determine point required advance higher ranking key thing taken account like level player played score also may introduce point loss match higher stake enable good player progress even faster Combined weekly loss point higher rank keep best player top system may also evolve taking account number match played seems necessary Teams 2006 introduced team ranking Trackmania Soon bringing back principle based simplicity ability see ranking per country region linking team creation system team lso able see information directly inside game logo right match team ranking system shall give approximation level enabling easier registration regional intermediary level ompetitions Compétitions way make competition available ingame player organize player team looking part official competition capable finding direct link organizing site people crucial video game competition environment ecosystem architecture enabling player create custom title based custom mode ranking matchmaking tool team competition goal open creativity player even bringing new ingredient designing experience vision fun Items Map maker able add item easily map editor different type set generator pick ups turret teleporter even bot idea enable add interactive element solo multiplayer experience Pathfinding included script function allow define bot target Items new file type linked later version editor enabling player define editing interactive property Actions Actions sequence consequence player item example trigger specific animation given spot map make sfx launch projectile modified property tool link file type enable player make animation play sound define particle effect script consequence action global example made little FPS MOBA internally selection champion one different spell champion level little creature assist attacking opposite team thing done release code sample like one upcoming Shootmania Storm title Combo based 2vs2 item pick switchable weapon 1–2–3–4 key take month u implement function may put question hold time think important open Maniaplanet soon bring creative player inside system worked 10 year Trackmania map editor replay tool skin import regional ranking dedicated server script title object import think reaching new step opening player may take time best thing appears goal make launch Shootmania Storm Trackmania² Stadium Valley start something great ManiaPlanet goal bring power team player support Thanks player future participate fun adventure positive spirit Nadeo teamTags Competition Esports Matchmaking
191,379
Why Are CS:GO Knives So Expensive?
Why Are CS:GO Knives So Expensive? Every case in Counter-Strike: Global Offensive contains certain skins. Most of them are cheap skins (blue), and the rest are fancier items, though a chance of their drop is low. This is what defines the cost of each particular skin. A large number of skin drops cuts its price on a trading platform. Accordingly, rarer skins cost more, as they are fewer and drop less frequently. There is a line “or an exceedingly rare special item!” in any item list of a case. It is this entry that defines a drop of a knife or gloves. A chance of the drop is extremely low. The game developers have never published drop probabilities. Based on the users’ experience, a real value can be estimated as 1% or even lower. It means a player has to open around 100 cases so as to eventually get a rare item. For opening a case you need a key that costs 2.49$, hence opening a hundred of cases will require a pretty penny. Since the drop chance is low, a number of distributed knives is several times smaller than of regular skins. Thus, they are expensive. Join Cs.money http://bit.ly/2AEIfzy
https://medium.com/@csmoney/why-are-cs-go-knives-so-expensive-bd99725612e7
[]
2019-01-11 10:11:16.249000+00:00
['Esports', 'Csgo', 'Counter Strike', 'Games']
Title CSGO Knives ExpensiveContent CSGO Knives Expensive Every case CounterStrike Global Offensive contains certain skin cheap skin blue rest fancier item though chance drop low defines cost particular skin large number skin drop cut price trading platform Accordingly rarer skin cost fewer drop le frequently line “or exceedingly rare special item” item list case entry defines drop knife glove chance drop extremely low game developer never published drop probability Based users’ experience real value estimated 1 even lower mean player open around 100 case eventually get rare item opening case need key cost 249 hence opening hundred case require pretty penny Since drop chance low number distributed knife several time smaller regular skin Thus expensive Join Csmoney httpbitly2AEIfzyTags Esports Csgo Counter Strike Games
191,380
VALORANT First Strike Main Event Preview
The eight North American esports teams qualified for the main event of VALORANT North American First Strike are now known, among which are titans like Team Envy or 100 Thieves. First Strike is Riot Games’ first official tournament for VALORANT. In all supported regions, fans have gathered to spectate high-level plays from professionals. North America was a huge part of this attraction since squads like Team Envy and Renegades include top-tier players like Jay “Sinatraa” Won or Jake “kaboose” McDonald. However, the show is far from over and will culminate from December 2 to 6. Main Event Qualified Teams This event is particularly important to the VALORANT community as multiple esports titans will face each other. After weeks and weeks of competition, some teams finally managed to secure their participation in the final event of the North American First Strike. The future first VALORANT North American champion will be one of these eight participants. Team Envy 100 Thieves Sentinels Renegades Team SoloMis FaZe Clan T1 Immortals Despite the presence of favorites like Sentinels, Renegades and Immortals still made the cut, showcasing that underdogs and rising teams are also competing to win. These eight teams will clash for a $100 thousand prize pool, with $40 thousand going to the winner. VALORANT Esports, First Strike Thanks to Nerd Street Gamers and UMG qualifying tournaments, eight teams have fought their way through hundreds of teams. Furthermore, all eight qualified teams now have a seeding, making the organization easier. In a single-elimination format, Envy faces Immortals, 100 Thieves plays T1, Renegades clashes against TSM while FaZe challenges Sentinels. In both quarterfinals and semifinals, teams will play a best-of-three match while the Grand Finals Showdown features a best-of-five final event. Image credits to Riot Games Even though the matches begin on December 3, a preview show is already scheduled for the tournament’s eve. For the VALORANT First Strike Main Event’s casting, Riot Games brought some of the most beloved esports and gaming personalities in Ninja, TSM Myth, Jordan Fisher, Dash, Smix, DDK, Goldenboy, Riv, Sean Gares, Vansili, and Velly. The First Strike Main Event can be followed on the official VALORANT Twitch channel. The hype will probably be on the rise until the final showdown on December 6. Written by Charles Fuster — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — If you’re interested in seeing more of Esportz Network, follow our social media at Twitter, Instagram, and Facebook. We have daily podcasts at the Esports Minute and weekly interviews at the Esportz Network Podcast. Anyone can also join our community on Discord and chat about your favorite games, esports, and more!
https://medium.com/@esportznetwork/valorant-first-strike-main-event-preview-4e01a2b4dc11
['Esportz Network']
2020-11-30 22:33:08.934000+00:00
['Esports', 'Esports News']
Title VALORANT First Strike Main Event PreviewContent eight North American esports team qualified main event VALORANT North American First Strike known among titan like Team Envy 100 Thieves First Strike Riot Games’ first official tournament VALORANT supported region fan gathered spectate highlevel play professional North America huge part attraction since squad like Team Envy Renegades include toptier player like Jay “Sinatraa” Jake “kaboose” McDonald However show far culminate December 2 6 Main Event Qualified Teams event particularly important VALORANT community multiple esports titan face week week competition team finally managed secure participation final event North American First Strike future first VALORANT North American champion one eight participant Team Envy 100 Thieves Sentinels Renegades Team SoloMis FaZe Clan T1 Immortals Despite presence favorite like Sentinels Renegades Immortals still made cut showcasing underdog rising team also competing win eight team clash 100 thousand prize pool 40 thousand going winner VALORANT Esports First Strike Thanks Nerd Street Gamers UMG qualifying tournament eight team fought way hundred team Furthermore eight qualified team seeding making organization easier singleelimination format Envy face Immortals 100 Thieves play T1 Renegades clash TSM FaZe challenge Sentinels quarterfinal semifinal team play bestofthree match Grand Finals Showdown feature bestoffive final event Image credit Riot Games Even though match begin December 3 preview show already scheduled tournament’s eve VALORANT First Strike Main Event’s casting Riot Games brought beloved esports gaming personality Ninja TSM Myth Jordan Fisher Dash Smix DDK Goldenboy Riv Sean Gares Vansili Velly First Strike Main Event followed official VALORANT Twitch channel hype probably rise final showdown December 6 Written Charles Fuster — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — you’re interested seeing Esportz Network follow social medium Twitter Instagram Facebook daily podcasts Esports Minute weekly interview Esportz Network Podcast Anyone also join community Discord chat favorite game esports moreTags Esports Esports News
191,381
DAY 9: Intergalactic Initiative for Partners within the IGGalaxy & Beyond
DAY 9: Intergalactic Initiative for Partners within the IGGalaxy & Beyond Yesterday, we were pleased to confirm that we will be listed on LATOKEN exchange in January 2019. This exchange listing comes with with four base pairings; BTC, ETH, USDT and LATOKEN. The LATOKEN Exchange is currently ranked 31 in Coin Market Cap’s Top 50 Cryptocurrency Exchanges by trade volume,with over a $100 million 24-hour trade volume. This is comes at a pivotal time as our Alpha development is progresses well. As we enter the competitive scene, this increase in liquidity is sure to see the proliferation of further esports organisations and players joining the IGGalaxy. We have said it before, and it certainly will not be the last time we say it: adoption is coming. For Day 9 of our Intergalactic Countdown, we are unveiling an Intergalactic initiative that will further our platform to provide exposure and value to some great causes! We will use our platform to generate support for our Partner teams, allowing them to compete against the heavyweights in the industry. Their success is our success; we believe it is important that the community can support our Partners in their endeavours to scale up. We will also look to utilise our platform to provide support to our wider community. As Super Representatives on the TRON Network, we feel an obligation to improve the wellbeing of less fortunate people around the world through opportunity and investment. 1) Partner Team Support Our Intergalactic platform will have a dedicated section for Partner teams to submit plans for community support. Each Partner team will have an allocated wallet, and an opportunity to call on the support of our Galacticans in the IGGalaxy. Our Partners have already demonstrated their hunger to expand. Each have set realistic objectives that they are capable of reaching; however, as we have witnessed, the current esports landscape is not profitable for all. In many cases, those that have the ability to succeed in this industry rarely do so; this is something that together we can change. Our Partners are raring to go, they just need you! From today, our Partners will be able to submit their plans for the upcoming year. We will then share these plans with Galacticans and TRONICs, who will then be able to make informed decisions as to whether to support their plans. These plans may range from Partners wishing to improve their rosters, attending esport events and other organisational development plans. The benefits of supporting our Partners will vary, depending on their plan. 2) Community Support Community members will also have the opportunity to receive funding for projects they are working on. This initiative may be an opportunity for gamers to engage our community; for instance, supporting with attending tournaments, perhaps. These gamers can essentially use this as a platform to generate funds to support with costs for competing, with the intention of repaying that value to the ecosystem as a whole. We feel as though involving the community in this initiative will undoubtedly inspire innovation among our Galacticans and TRONICs alike; innovative projects that will undoubtedly benefit the TRON Network. Like our Partners, community members will be required to submit proposals outlining the wholistic benefits to the ecosystem. Our community members will vote on each, and contribute IGG and/or TRX to individual projects they believe in. We will release more information detailing how to participate in this initiative in the coming weeks. 3) Global Support Binance are proving to be a leading presence in the crypto-world as they strive to utilise blockchain and cryptocurrencies for social good. Binance Charity provides a platform for programs and campaigns to improve the wellbeing of less fortunate people around the world. One particular active project, Restore Bududa Program, is providing life saving resources to those affected by the Bukalasi Sub-county Disaster in Bududa District. Four hours of heavy rainfall destroyed river banks, subsequently leading to disastrous floods and mudslides. The disaster victims are in desperate need of shelter, food, and healthcare. The IG Team believe this is a fantastic cause and have all contributed to donate 0.37 BTC (£1150) [https://www.binance.charity/projectDetail/2]. Our plan is to utilise our platform to be able to carry out a similar function, whereby Galacticans and TRONICs can contribute to similar projects. More information regarding these initiatives will be released in the coming weeks. A Call to Arms! Our Intergalactic Community have proven themselves to be true visionaries in the future of esports. More importantly, they are keen to see issues of limited accessibility addressed. Those that contribute to the growth of our Partners will be rewarded for doing so. We have always been extremely grateful to those that have supported our vision; as we grow, our desire to reward those that continue to add value to the IG x Esports ecosystem grows. Secondly, and by no means least, those that contribute will be integral to IG x TRON revolutionising the esports landscape. We will look forward to Partners submitting their proposals for the coming year. Following on from this, we will call upon all members of the community to stay vigilant and provide support where they can. Please follow us on our various social media channels to keep up to date with developments: Website: www.iggalaxy.com Twitch: https://www.twitch.tv/igg_esports Reddit: https://old.reddit.com/user/Intergalactic_Gaming Twitter: https://mobile.twitter.com/official_igg Facebook: https://www.facebook.com/IGGalaxy/ Instagram: https://www.instagram.com/intergalactic_gaming/ LinkedIn: https://www.linkedin.com/company/intergalactic-gaming Medium: https://medium.com/@info_91865 IG TELEGRAM GROUPS https://t.me/IGAnnouncements— ANNOUNCEMENTS CHANNEL https://t.me/IGgge- Galactic Grand Exchange (GGE) https://t.me/IGG_Official— ENGLISH (MAIN) https://t.me/IGG_Korean— KOREAN https://t.me/IGG_Spanish— SPANISH https://t.me/IGG_German— GERMAN https://t.me/IGG_French— FRENCH https://t.me/IGG_Dutch — DUTCH https://t.me/IGG_India- INDIA Esports Telegram Groups: https://t.me/IGFIFA— FIFA https://t.me/IGRocketLeague— Rocket League https://t.me/IGFortnite— Fortnite https://t.me/IGOverwatch— Overwatch https://t.me/IGNHL— NHL Fantasy Football Telegram Groups: https://t.me/IGNFL— NFL https://t.me/IG_FF— Fantasy Football (BPL) Partner Telegram Groups: https://t.me/MazerGaming— Mazer Gaming https://t.me/TronEsports— Tron Esports https://t.me/GSINesports— GSIN Esports https://t.me/DemiseEsports- Demise Esports https://t.me/SangalEsports- Sangal Esports https://t.me/FuegoGaming- Fuego Gaming https://t.me/ProtonGaming- Proton Gaming https://t.me/MaskedEsports- Masked Esports https://t.me/FFSeSports- For F1FA Sake https://t.me/TEAMKaiRoS- TEAM KaiRoS https://t.me/TronWalletMe- Tron Wallet Me
https://medium.com/@intergalacticgaming/day-9-intergalactic-initiative-for-partners-within-the-iggalaxy-beyond-a7119e6fcaf5
['Intergalactic Gaming']
2018-12-30 00:06:06.562000+00:00
['Esports', 'Blockchain', 'Blockchain Technology', 'Crypto', 'Charity']
Title DAY 9 Intergalactic Initiative Partners within IGGalaxy BeyondContent DAY 9 Intergalactic Initiative Partners within IGGalaxy Beyond Yesterday pleased confirm listed LATOKEN exchange January 2019 exchange listing come four base pairing BTC ETH USDT LATOKEN LATOKEN Exchange currently ranked 31 Coin Market Cap’s Top 50 Cryptocurrency Exchanges trade volumewith 100 million 24hour trade volume come pivotal time Alpha development progress well enter competitive scene increase liquidity sure see proliferation esports organisation player joining IGGalaxy said certainly last time say adoption coming Day 9 Intergalactic Countdown unveiling Intergalactic initiative platform provide exposure value great cause use platform generate support Partner team allowing compete heavyweight industry success success believe important community support Partners endeavour scale also look utilise platform provide support wider community Super Representatives TRON Network feel obligation improve wellbeing le fortunate people around world opportunity investment 1 Partner Team Support Intergalactic platform dedicated section Partner team submit plan community support Partner team allocated wallet opportunity call support Galacticans IGGalaxy Partners already demonstrated hunger expand set realistic objective capable reaching however witnessed current esports landscape profitable many case ability succeed industry rarely something together change Partners raring go need today Partners able submit plan upcoming year share plan Galacticans TRONICs able make informed decision whether support plan plan may range Partners wishing improve roster attending esport event organisational development plan benefit supporting Partners vary depending plan 2 Community Support Community member also opportunity receive funding project working initiative may opportunity gamers engage community instance supporting attending tournament perhaps gamers essentially use platform generate fund support cost competing intention repaying value ecosystem whole feel though involving community initiative undoubtedly inspire innovation among Galacticans TRONICs alike innovative project undoubtedly benefit TRON Network Like Partners community member required submit proposal outlining wholistic benefit ecosystem community member vote contribute IGG andor TRX individual project believe release information detailing participate initiative coming week 3 Global Support Binance proving leading presence cryptoworld strive utilise blockchain cryptocurrencies social good Binance Charity provides platform program campaign improve wellbeing le fortunate people around world One particular active project Restore Bududa Program providing life saving resource affected Bukalasi Subcounty Disaster Bududa District Four hour heavy rainfall destroyed river bank subsequently leading disastrous flood mudslide disaster victim desperate need shelter food healthcare IG Team believe fantastic cause contributed donate 037 BTC £1150 httpswwwbinancecharityprojectDetail2 plan utilise platform able carry similar function whereby Galacticans TRONICs contribute similar project information regarding initiative released coming week Call Arms Intergalactic Community proven true visionary future esports importantly keen see issue limited accessibility addressed contribute growth Partners rewarded always extremely grateful supported vision grow desire reward continue add value IG x Esports ecosystem grows Secondly mean least contribute integral IG x TRON revolutionising esports landscape look forward Partners submitting proposal coming year Following call upon member community stay vigilant provide support Please follow u various social medium channel keep date development Website wwwiggalaxycom Twitch httpswwwtwitchtviggesports Reddit httpsoldredditcomuserIntergalacticGaming Twitter httpsmobiletwittercomofficialigg Facebook httpswwwfacebookcomIGGalaxy Instagram httpswwwinstagramcomintergalacticgaming LinkedIn httpswwwlinkedincomcompanyintergalacticgaming Medium httpsmediumcominfo91865 IG TELEGRAM GROUPS httpstmeIGAnnouncements— ANNOUNCEMENTS CHANNEL httpstmeIGgge Galactic Grand Exchange GGE httpstmeIGGOfficial— ENGLISH MAIN httpstmeIGGKorean— KOREAN httpstmeIGGSpanish— SPANISH httpstmeIGGGerman— GERMAN httpstmeIGGFrench— FRENCH httpstmeIGGDutch — DUTCH httpstmeIGGIndia INDIA Esports Telegram Groups httpstmeIGFIFA— FIFA httpstmeIGRocketLeague— Rocket League httpstmeIGFortnite— Fortnite httpstmeIGOverwatch— Overwatch httpstmeIGNHL— NHL Fantasy Football Telegram Groups httpstmeIGNFL— NFL httpstmeIGFF— Fantasy Football BPL Partner Telegram Groups httpstmeMazerGaming— Mazer Gaming httpstmeTronEsports— Tron Esports httpstmeGSINesports— GSIN Esports httpstmeDemiseEsports Demise Esports httpstmeSangalEsports Sangal Esports httpstmeFuegoGaming Fuego Gaming httpstmeProtonGaming Proton Gaming httpstmeMaskedEsports Masked Esports httpstmeFFSeSports F1FA Sake httpstmeTEAMKaiRoS TEAM KaiRoS httpstmeTronWalletMe Tron Wallet MeTags Esports Blockchain Blockchain Technology Crypto Charity
191,382
Goodbye 2018, the best (and worst) year of my life
League of Legends World Championship final in Incheon, South Korea (credit: Riot Games) 2018 couldn’t have started better for me. At midnight, surrounded by friends and people I’ve come to know through the zany world that is esports, I kissed the girl who I thought I’d be together with for years to come. She was way smarter than me, interested in my hobbies, wasn’t in the esports scene (major plus), and she accepted my quirks, positive and negative. That night, we made it official. Five nights later, waking up to head off to the inaugural Overwatch League media day down near Universal Studios, she woke me up with a phone call. Over the next three minutes, she ran me down, told me how awful I was, and informed me that she had blocked me on every social media platform known to man. Well, that fairy tale lasted a long time. While for a majority of the year I’d hold this quick detachment as a slight against her — what a monster to do such a thing! — it’s come apparent to me as the months have gone by that most of the reason for the breakup was myself. I was an idiot. I was the one in the wrong. I was self-destructive. I wasn’t in the right place to be in a relationship. Far from it. A month following that breakup, I’d be laying in my bed not able to get out of it. I was physically fine, but I just couldn’t emotionally. Every thing I did wrong in my life was coming back to me, and I became frozen in place. I didn’t deserve anything I had. What was the point of life? My arms felt heavy. My legs felt like tree trunks, rooted down into the earth. During that time I was offered chances I’d love to have taken, including covering events that were dreams of mine for years, but I just couldn’t. I declined. I laid in bed. I felt like nothing in the world mattered. It got to a point where I actually had to search for actual help. ESPN were behind me in anything I needed when it came to taking time off, so for two weeks I went to a hospital hear in Los Angeles where I enrolled in daily therapy and practices to try and get myself right. I saw a doctor once or twice a day. Instead of globetrotting the world and experiencing all the fun that was laying for me on a platter, I was in a stuffy room with old, tattered couches surrounded by doctors, therapists, counselors, and others needing help to get by. While I’d love to say that the two weeks magically cured me, I didn’t. It did get me out of the house and moving again, uprooting me from the metaphorical earth, and that was a solid start. I began writing articles and going to the NA LCS and Overwatch League again, and, on the surface at least, getting back to normal. I’d do videos in the ESPN studio, hang out with friends, go on dates with new girls, and everything felt like it was shifting back into place. When I got back to home, though, the submerging into the unconsciousness of shame and doubt would continue. Some nights I’d be OK. I’d play a video game, listen to a podcast, or watch something on television to keep my mind at bay. Some nights, it’d be difficult; I’d lay awake, wondering if there would ever be a positive end to this long road of helplessness. On one hand, 2018 was the worst year of my life. The only relationship I had this year ended in a possible world-record five days. I spent a good week in my bed, tears in my eyes, not wanting to do anything but seep further into the abyss. I had to go through therapy at a hospital that went on longer than a normal 9–5 work day. I dealt with a lot of pain and anguish in my personal life. Any time I felt like I had found someone that I thought could be a partner, I either screwed it up by being myself or watch them not have the same sort of feelings back. It was hard. I hated myself a lot. I hated the world a lot. I hated my past a lot, and I hated why I let my past take control of me like a puppet so much. I wanted to be thankful for where I was in life after everything I’d been through, but it’s never so easy. On the other hand, 2018 was the best year of my life. After deciding that I couldn’t let depression and missed connections ruin my life, I put everything into work the last half of the year. I grinded. Any time I was asked if I could do something or go somewhere, I said yes. Starting from when I traveled to Chicago in July to interview Ninja and cover Red Bull’s Fortnite event in the Willis Tower, I didn’t stop hopping on planes. From Chicago, I went to New York City to do a live pre-show at Barclay’s for the Overwatch League final. From there, it was Seattle. Next, Bristol. Vancouver. Las Vegas. Oakland. It didn’t stop. By the time I boarded my plane to South Korea for the League of Legends World Championship, I’d been probably home only two weeks out of two and a half months. In South Korea, I spent 41 days covering the largest video game tournament in the world. My feature and interview with Tyler1 went up one of the first days I got there, and I didn’t stop working from there. Every day I was trying to do my best from on-camera interviews to interviews to long-form features. I love telling stories. I don’t care about views or praise or titles. I just really love getting people excited about what I’m excited about. I did these things when I was getting paid no money on Team Liquid back in the day when it was only a fan-site for StarCraft, and that hasn’t changed eight years later at ESPN, where I will begin my fourth year in a few days. To me, writing is just an extension of myself. When I have a good story I want to tell, it doesn’t stop. It flows. Everything, from my surroundings, to the pain in my heart, to the swirling fog in my head, just vanish. All I care about is the story on the tip of my fingers and the rhythm bouncing through my body. There’s nothing better in the world for me than when I can finish a story that I feel proud of telling and can show the world what I created. I remember back when I was a kid, probably 11 or 12, and I didn’t have an audience. I had no real friends. I was extremely sheltered. No siblings. I would just write stories on the notebooks that my grandmother would buy me. They would be trash, mostly ripoffs of anime I enjoyed like Dragon Ball Z or Yu Yu Hakusho. But I’d sit there and write these stories for hours upon hours, scribbling each detail by a character and mapping out all of these plot points that would go through years and years of this imaginary universe. Characters would go from being my age to having their own children. I guess I never thought I’d have a normal life growing up, so I wrote characters that could fulfill what I’d never accomplish. No one read those stories except me. I didn’t need an audience. They made me happy. There would be days where I’d write these intricate imaginary worlds, battles and story arcs, and at the end, when I reached an end point, I’d throw everything away and start over with something new. I always had to have a new challenge. I’ve always wanted to tell a new story when the inspiration takes me. That’s how I am today. Every day I get story ideas in my head, but unlike when I was a little kid, I can actually share what excites me. That, beyond everything else in my life, makes me happy. It makes me feel like I have a purpose, even when I’m not feeling the best. If I could list the amount of people that made me feel happiness when I was at my lowest, no would be able to reach the bottom of the list. If there was ever a time this year that we had a conversation lasting over a few minutes in real life, then you helped me. I swear. Those moments, when I’m out in the real world, not stuck in my own head, are so damn precious. It’s OK not to be OK. Sometimes, I’m not OK. There have been times since I got back from South Korea and not working 24/7 where I delve back into the fog. I’ve had days where I do nothing but lay in bed and think about the days gone by. But that’s OK. I go to therapy once a week. If there is ever a time where I feel like I can’t get out of bed, I know it’s OK to tell people that. Depression, anxiety, mental illness itself, is not a weakness. It’s not something to be embarrassed about. Lots of people have it. I’ve had people come up to me throughout the years, people that you’d never imagine, share that they’ve read some of my personal pieces and how it resonated to them because they also have depression or anxiety. Going into 2019, I will continue being myself. I’m deeply flawed, but that’s alright. There will be days where I feel like the world’s walls are closing in on me, and there will also be days where I’m out with friends, laughing like the worst thing in the world is a wayward Tinder date. My goal is to make sure that the latter days outweigh the former. Happy New Year’s. Hopefully my next serious relationship lasts longer than a week. No, seriously, let’s aim for eight days.
https://medium.com/@fionnonfire/goodbye-2018-the-best-and-worst-year-of-my-life-830ccf548dab
['The Esports Writer']
2018-12-31 20:52:09.749000+00:00
['Esports', 'New Year', 'Life', 'Mental Health']
Title Goodbye 2018 best worst year lifeContent League Legends World Championship final Incheon South Korea credit Riot Games 2018 couldn’t started better midnight surrounded friend people I’ve come know zany world esports kissed girl thought I’d together year come way smarter interested hobby wasn’t esports scene major plus accepted quirk positive negative night made official Five night later waking head inaugural Overwatch League medium day near Universal Studios woke phone call next three minute ran told awful informed blocked every social medium platform known man Well fairy tale lasted long time majority year I’d hold quick detachment slight — monster thing — it’s come apparent month gone reason breakup idiot one wrong selfdestructive wasn’t right place relationship Far month following breakup I’d laying bed able get physically fine couldn’t emotionally Every thing wrong life coming back became frozen place didn’t deserve anything point life arm felt heavy leg felt like tree trunk rooted earth time offered chance I’d love taken including covering event dream mine year couldn’t declined laid bed felt like nothing world mattered got point actually search actual help ESPN behind anything needed came taking time two week went hospital hear Los Angeles enrolled daily therapy practice try get right saw doctor twice day Instead globetrotting world experiencing fun laying platter stuffy room old tattered couch surrounded doctor therapist counselor others needing help get I’d love say two week magically cured didn’t get house moving uprooting metaphorical earth solid start began writing article going NA LCS Overwatch League surface least getting back normal I’d video ESPN studio hang friend go date new girl everything felt like shifting back place got back home though submerging unconsciousness shame doubt would continue night I’d OK I’d play video game listen podcast watch something television keep mind bay night it’d difficult I’d lay awake wondering would ever positive end long road helplessness one hand 2018 worst year life relationship year ended possible worldrecord five day spent good week bed tear eye wanting anything seep abyss go therapy hospital went longer normal 9–5 work day dealt lot pain anguish personal life time felt like found someone thought could partner either screwed watch sort feeling back hard hated lot hated world lot hated past lot hated let past take control like puppet much wanted thankful life everything I’d it’s never easy hand 2018 best year life deciding couldn’t let depression missed connection ruin life put everything work last half year grinded time asked could something go somewhere said yes Starting traveled Chicago July interview Ninja cover Red Bull’s Fortnite event Willis Tower didn’t stop hopping plane Chicago went New York City live preshow Barclay’s Overwatch League final Seattle Next Bristol Vancouver Las Vegas Oakland didn’t stop time boarded plane South Korea League Legends World Championship I’d probably home two week two half month South Korea spent 41 day covering largest video game tournament world feature interview Tyler1 went one first day got didn’t stop working Every day trying best oncamera interview interview longform feature love telling story don’t care view praise title really love getting people excited I’m excited thing getting paid money Team Liquid back day fansite StarCraft hasn’t changed eight year later ESPN begin fourth year day writing extension good story want tell doesn’t stop flow Everything surroundings pain heart swirling fog head vanish care story tip finger rhythm bouncing body There’s nothing better world finish story feel proud telling show world created remember back kid probably 11 12 didn’t audience real friend extremely sheltered sibling would write story notebook grandmother would buy would trash mostly ripoffs anime enjoyed like Dragon Ball Z Yu Yu Hakusho I’d sit write story hour upon hour scribbling detail character mapping plot point would go year year imaginary universe Characters would go age child guess never thought I’d normal life growing wrote character could fulfill I’d never accomplish one read story except didn’t need audience made happy would day I’d write intricate imaginary world battle story arc end reached end point I’d throw everything away start something new always new challenge I’ve always wanted tell new story inspiration take That’s today Every day get story idea head unlike little kid actually share excites beyond everything else life make happy make feel like purpose even I’m feeling best could list amount people made feel happiness lowest would able reach bottom list ever time year conversation lasting minute real life helped swear moment I’m real world stuck head damn precious It’s OK OK Sometimes I’m OK time since got back South Korea working 247 delve back fog I’ve day nothing lay bed think day gone that’s OK go therapy week ever time feel like can’t get bed know it’s OK tell people Depression anxiety mental illness weakness It’s something embarrassed Lots people I’ve people come throughout year people you’d never imagine share they’ve read personal piece resonated also depression anxiety Going 2019 continue I’m deeply flawed that’s alright day feel like world’s wall closing also day I’m friend laughing like worst thing world wayward Tinder date goal make sure latter day outweigh former Happy New Year’s Hopefully next serious relationship last longer week seriously let’s aim eight daysTags Esports New Year Life Mental Health
191,383
Why Venture Capital is flooding into Esports teams
Why Venture Capital is flooding into Esports teams A significant wave of venture capital is flowing into esports, particularly esports teams. Why? Esports teams are disrupting traditional sports, like the NFL whose teams collectively are valued at over $79 billion! This blog post will breakdown the reasons for the excitement while also reviewing their business model and highlighting some of the larger esports teams in LA. The summary below is largely a result of conversations that I had with Dan Fiden at Cloud9, Dan Dinh at Team SoloMid, and Jason Ton at 100 Thieves. Many thanks to all of you for sharing your wisdom and insights. Understanding the Esports Hype Esports is an industry benefiting from being at the intersection of three fascinating macro trends. Traditional sports has an age problem. The average of age of a traditional sports fan is old: for baseball its 57, for the NFL its 50, and for the NBA its 42 (SportsBusiness Journal). The article goes on to say, “The trends show the challenges facing leagues as they try to attract a younger audience and ensure long-term viability, and they reflect the changes in consumption patterns as young people shift their attention to digital platforms.” Millennials split between esports and traditional sports And the situation is only going to get worse and here’s why…millennials are on the cusp of becoming the largest portion of the U.S. population (U.S. Census Bureau) and they are watching less sports than previous generations (Social Underground). In fact, millennials are split in terms of their preference between esports and traditional sports which is drastically different than non-millennials who favor traditional sports by more than 2x (LEK report). The article goes on to say, “So young Americans are growing in importance as they begin to earn and spend more. That makes sense, so what’s stopping NFL commissioner Roger Goodell from using some of its savings to go after the next generation of fans? Well, millennials and Gen Z might have viewing habits that are incompatible with the current business model for traditional sports.” Lastly, traditional sports, particularly baseball and football, are largely domestic sports while esports is clearly a global sport. Overwatch’s recent announcement that 6 of the 8 expansion franchises are going to international teams is a perfect example of esports’ global reach. 2. Live-streaming continues to grow Twitch, one of the dominant live-streaming platforms now, has about 15 million daily active users (DAUs) who, on average, spend 95 minutes on the platform. The growth and figures are insane! And there are other competing platforms like YouTube, Microsoft’s Mixer and Valve’s Steam.TV that are at various degrees of scale. Live-streaming enables fans to watch and engage with their favorite players and teams while they practice their craft on a daily basis. This is unthinkable in traditional sports. 3. The video game market is large and still growing! The market is around $108 billion and the industry is getting an additional boost by the successes of battle royale games, defined as a game genre where a maximum of 100 players join a match and fight to the death until the last person or squad is left standing. The best example of a battle royale game is Fortnite made by Epic Games. SuperData states, “Battle royale titles now top Twitch charts, but they are more likely to bring in new viewers instead of stealing them from other games. In May 2018, the total viewers for several key games on Twitch stood at 54 million. This figure is roughly even with May 2017, even though Fortnite Battle Royale and PUBG grew to a combined 42 million viewers during this time.” Fortnite has capitalized on this growth to generate over $300 million in monthly sales in a little over a year and is expected to continue to grow sales strongly. Publishers have increasingly leveraged esports as a form of marketing its games. The players, professional or otherwise, live stream their game play generating fresh content daily that keeps its audience engaged. Because of this benefit, we have seen many of the publishers invest in developing esports infrastructure and leagues to support their games. Even though the underlying macro trends are all positive, the market is still nascent as seen by the average revenue per fan for esports vs traditional leagues. NewZoo estimates that as of 2017, the average revenue per fan for esports was $3.40 which is 4x less than basketball and 12x less than football. Investors are betting that this gap will close over time. Understanding the Esports Team’s Business Model First, let’s clarify what esports and esports teams are — “Competitive gaming at a professional level in an organized format (tournament or league) with a specific goal (e.g. — winning a championship title or prize money) and a clear distinction between players and teams that are competing against each other.” (NewZoo 2018) For some games, publishers have franchised the league whereby they receive a payment from a team in exchange for the team maintaining a position in the league and an ongoing share in the league’s revenues. While other game publishers support esports related events via tournaments and prize pools, many times working with third party tournament organizers, but have decided not to sell franchise rights. And how do teams make money? Let’s break down the main components of their revenue and expenses: Revenue Broadcast licensing fees from platforms like Twitch, Facebook and YouTube: Many of these platforms pay the teams so that the team and their respective players stream on their platform. It is my understanding that this currently is a large source of income. Teams can also generate Twitch related revenue from donations and subscriptions. Merchandise revenues: Many teams sell team and player branded merchandise directly to the consumer. As an example, 100 Thieves’ 2018 Fall Collection, which included a hoodie and tees, sold out in less than 3 minutes a few days ago. Sponsorship & advertising dollars: Brands are paying teams and their players for a variety of brand engagements like integrating their brand into their streaming content. Brands that are most active in esports include CPG, telco, financial, media & entertainment, quick service restaurants and auto related companies. League revenue share: For teams that own a franchise in a league, say Overwatch or League of Legends, they have the right to receive their share of league related revenue generated from ticket sales, broadcasting rights and merchandise sales. Prize pool related revenues: if and when a team wins a specific esports event that has a prize pool. As an example, Epic Games is going to provide $100 million in prize pool money for the first year of Fortnite esports. Transfer fees for players: Although it’s minimal now, imagine a team selling the contractual rights to a player just like what Real Madrid did when they received EUR 100 million from Juventus in the Cristiano Ronaldo related transfer. Expenses — not including general and administrative nor marketing Player contracts: Teams sign players to their team and incur costs related to those contracts. Franchise Fees: Teams must pay the publishers (aka the league organizers) a franchise fee in order to maintain a permanent position in the league. Overwatch’s recent expansion slots are rumored to have cost between $30 and $60 million. Clearly this is a huge investment for the teams and a big windfall for the publishers. Facility fees: Teams typically house their players/teams and likely will build out larger training facilities and even their own home arenas in the near future. Merchandise related expenses: To the extent a team sells its own merchandise directly it will have corresponding inventory and logistics related expenses Why is LA the Epicenter for Esports? Both Riot and Activision Blizzard are here and driving two of the largest North American esports franchises, League of Legends and Overwatch, respectively, with both owning an arena in LA. As you can see, esports team are content creators and where better for these types of companies to be created than the entertainment capital of the world? With infrastructure like film schools, production talent and equipment it is no surprise that founders frequently relocate their esports startup from NYC or the Bay Area to LA. Who are some of the LA based Esports Teams you should know? Cloud9 has just announced a $50m Series B and investors include Founders Fund and Valor Equity Partners. Cloud9 has teams in League of Legends, Overwatch, Rocket League, Super Smash Bros, Fortnite, Clash Royale, Counter Strike and PUBG to name a few. Team SoloMid (aka TSM) has raised $37 million from Bessemer Ventures and others and has teams for League of Legends, Fortnite, PUBG and Super Smash Bros. to name a few. 100 Thieves just raised a Series A from Scooter Braun, Drake, Sequoia Capital and previous investors include Cleveland Cavaliers owner Dan Gilbert’s Courtside Ventures. 100 Thieves has teams in League of Legends, Fortnite, Call of Duty and Clash Royale. Keep an eye on the market as it’s still early days and it will be interesting to see how teams and the broader ecosystem evolve. One thing is for certain, no matter what happens next — it’s going to happen in LA! Author’s Note: Views are my own and do not necessarily represent those of my employer
https://medium.com/@alguerrero1111/why-venture-capital-is-flooding-into-esports-teams-ba179d9fc428
['Alejandro Guerrero']
2019-10-15 20:48:29.291000+00:00
['Esports', 'Venture Capital', 'Los Angeles', 'Startup', 'Sports']
Title Venture Capital flooding Esports teamsContent Venture Capital flooding Esports team significant wave venture capital flowing esports particularly esports team Esports team disrupting traditional sport like NFL whose team collectively valued 79 billion blog post breakdown reason excitement also reviewing business model highlighting larger esports team LA summary largely result conversation Dan Fiden Cloud9 Dan Dinh Team SoloMid Jason Ton 100 Thieves Many thanks sharing wisdom insight Understanding Esports Hype Esports industry benefiting intersection three fascinating macro trend Traditional sport age problem average age traditional sport fan old baseball 57 NFL 50 NBA 42 SportsBusiness Journal article go say “The trend show challenge facing league try attract younger audience ensure longterm viability reflect change consumption pattern young people shift attention digital platforms” Millennials split esports traditional sport situation going get worse here’s why…millennials cusp becoming largest portion US population US Census Bureau watching le sport previous generation Social Underground fact millennials split term preference esports traditional sport drastically different nonmillennials favor traditional sport 2x LEK report article go say “So young Americans growing importance begin earn spend make sense what’s stopping NFL commissioner Roger Goodell using saving go next generation fan Well millennials Gen Z might viewing habit incompatible current business model traditional sports” Lastly traditional sport particularly baseball football largely domestic sport esports clearly global sport Overwatch’s recent announcement 6 8 expansion franchise going international team perfect example esports’ global reach 2 Livestreaming continues grow Twitch one dominant livestreaming platform 15 million daily active user DAUs average spend 95 minute platform growth figure insane competing platform like YouTube Microsoft’s Mixer Valve’s SteamTV various degree scale Livestreaming enables fan watch engage favorite player team practice craft daily basis unthinkable traditional sport 3 video game market large still growing market around 108 billion industry getting additional boost success battle royale game defined game genre maximum 100 player join match fight death last person squad left standing best example battle royale game Fortnite made Epic Games SuperData state “Battle royale title top Twitch chart likely bring new viewer instead stealing game May 2018 total viewer several key game Twitch stood 54 million figure roughly even May 2017 even though Fortnite Battle Royale PUBG grew combined 42 million viewer time” Fortnite capitalized growth generate 300 million monthly sale little year expected continue grow sale strongly Publishers increasingly leveraged esports form marketing game player professional otherwise live stream game play generating fresh content daily keep audience engaged benefit seen many publisher invest developing esports infrastructure league support game Even though underlying macro trend positive market still nascent seen average revenue per fan esports v traditional league NewZoo estimate 2017 average revenue per fan esports 340 4x le basketball 12x le football Investors betting gap close time Understanding Esports Team’s Business Model First let’s clarify esports esports team — “Competitive gaming professional level organized format tournament league specific goal eg — winning championship title prize money clear distinction player team competing other” NewZoo 2018 game publisher franchised league whereby receive payment team exchange team maintaining position league ongoing share league’s revenue game publisher support esports related event via tournament prize pool many time working third party tournament organizer decided sell franchise right team make money Let’s break main component revenue expense Revenue Broadcast licensing fee platform like Twitch Facebook YouTube Many platform pay team team respective player stream platform understanding currently large source income Teams also generate Twitch related revenue donation subscription Merchandise revenue Many team sell team player branded merchandise directly consumer example 100 Thieves’ 2018 Fall Collection included hoodie tee sold le 3 minute day ago Sponsorship advertising dollar Brands paying team player variety brand engagement like integrating brand streaming content Brands active esports include CPG telco financial medium entertainment quick service restaurant auto related company League revenue share team franchise league say Overwatch League Legends right receive share league related revenue generated ticket sale broadcasting right merchandise sale Prize pool related revenue team win specific esports event prize pool example Epic Games going provide 100 million prize pool money first year Fortnite esports Transfer fee player Although it’s minimal imagine team selling contractual right player like Real Madrid received EUR 100 million Juventus Cristiano Ronaldo related transfer Expenses — including general administrative marketing Player contract Teams sign player team incur cost related contract Franchise Fees Teams must pay publisher aka league organizer franchise fee order maintain permanent position league Overwatch’s recent expansion slot rumored cost 30 60 million Clearly huge investment team big windfall publisher Facility fee Teams typically house playersteams likely build larger training facility even home arena near future Merchandise related expense extent team sell merchandise directly corresponding inventory logistics related expense LA Epicenter Esports Riot Activision Blizzard driving two largest North American esports franchise League Legends Overwatch respectively owning arena LA see esports team content creator better type company created entertainment capital world infrastructure like film school production talent equipment surprise founder frequently relocate esports startup NYC Bay Area LA LA based Esports Teams know Cloud9 announced 50m Series B investor include Founders Fund Valor Equity Partners Cloud9 team League Legends Overwatch Rocket League Super Smash Bros Fortnite Clash Royale Counter Strike PUBG name Team SoloMid aka TSM raised 37 million Bessemer Ventures others team League Legends Fortnite PUBG Super Smash Bros name 100 Thieves raised Series Scooter Braun Drake Sequoia Capital previous investor include Cleveland Cavaliers owner Dan Gilbert’s Courtside Ventures 100 Thieves team League Legends Fortnite Call Duty Clash Royale Keep eye market it’s still early day interesting see team broader ecosystem evolve One thing certain matter happens next — it’s going happen LA Author’s Note Views necessarily represent employerTags Esports Venture Capital Los Angeles Startup Sports
191,384
Improvements for organizers
Big or small, grassroots organizations or industry-leading brands, 2020 has seen a record number of new organizers on Challengermode. Throughout the year, we’ve been able to work closely with organizers to figure out what they need in order to grow their community and facilitate its needs. Our priority is always to give organizers the best possible tools available and that’s why we are excited to share that moving forward, organizers will have access to more advanced tournament features. We want organizers to be in full control of their own success by allowing them to fully customize their tournaments and how they’re played. So, what‘s new? Manual seeding With manual seeding, we are giving organizers full control over the seeding of their tournament. You can now avoid having two strong teams knock each other out of the tournament in the first rounds. Rescheduling Scheduling matches for a tournament that spans multiple days can be tricky. We’ve streamlined the process by enabling rescheduling within a set timespan. This means that the teams themselves can decide on a time for their match in case they need to reschedule. Formats Organizers can now create a group stage for their tournament. By expanding bracket options, organizers can also combine a group stage with either a single or double elimination playoff bracket, all in the same tournament. Coaches We believe that coaches play an important part in the success of any esports team, that’s why we’re reserving a spot for them. Coaches have all the rights of a team captain so that they can edit the teams’ lineup and check them into tournaments. Free agents This feature was announced in more detail as The Tournament Team Matcher. Putting it simply, this means that an organizer can allow solo players and incomplete teams to sign up as free agents. This means that they’ll be automatically matched with other incomplete teams. From a player perspective, you’ll be notified about your new teammates right before the tournament starts. Let us know what you think! If you have any thoughts, questions, or ideas, we’d love to hear them! Let us know what you think on Twitter, Facebook, and Instagram. If you’re looking to host your own esports competitions — we’re happy to hear your ideas and get you set up using Challengermode. Send a brief introduction to [email protected] and our partnerships team will set up an introductory meeting with you.
https://blog.challengermode.com/improvements-for-organizers-b89ba1ed6cd2
['Jesper Kvist']
2020-11-30 14:06:35.760000+00:00
['Esports Market', 'Esport', 'Esports News', 'Tech', 'Announcements']
Title Improvements organizersContent Big small grassroots organization industryleading brand 2020 seen record number new organizer Challengermode Throughout year we’ve able work closely organizer figure need order grow community facilitate need priority always give organizer best possible tool available that’s excited share moving forward organizer access advanced tournament feature want organizer full control success allowing fully customize tournament they’re played what‘s new Manual seeding manual seeding giving organizer full control seeding tournament avoid two strong team knock tournament first round Rescheduling Scheduling match tournament span multiple day tricky We’ve streamlined process enabling rescheduling within set timespan mean team decide time match case need reschedule Formats Organizers create group stage tournament expanding bracket option organizer also combine group stage either single double elimination playoff bracket tournament Coaches believe coach play important part success esports team that’s we’re reserving spot Coaches right team captain edit teams’ lineup check tournament Free agent feature announced detail Tournament Team Matcher Putting simply mean organizer allow solo player incomplete team sign free agent mean they’ll automatically matched incomplete team player perspective you’ll notified new teammate right tournament start Let u know think thought question idea we’d love hear Let u know think Twitter Facebook Instagram you’re looking host esports competition — we’re happy hear idea get set using Challengermode Send brief introduction esportschallengermodecom partnership team set introductory meeting youTags Esports Market Esport Esports News Tech Announcements
191,385
Gamico Presents: Our Q&A Livestream!
Whoa boy! It’s been a crazy time at the Gamico office with the recent launch. We’d like to take the time to thank the roughly EIGHT THOUSAND of you who have made our Closed Beta such a success. We also know that you guys have had a ton of questions about everything with the Gamico Closed Beta, so we want to answer them. All of them. Check us out on YouTube! This Friday Tanner and Limbi will be answering your questions live on YouTube for everybody. From 7 P.M. to 8 P.M. Hong Kong Time you’ll have a chance to ask us your burning questions. Not sure about the how Gamico works? Encountered something you wanted clarification on? Want to know our favorite kind of sandwich? This is where you’ll find the answers to all your questions. Where Do I ask My Questions? Want to ask your questions ahead of time? Go to our Discord and ask away with #Q&A after your question. We’ll be sure to answer your question live along with all the other questions on YouTube. Just enter your questions in the comment section and we’ll be sure to answer them as quick as possible. And if we don’t have enough time, we’ll be sure to answer you via DM after the show. Who knows, maybe we’ll go longer than just the hour! Be sure to follow us on Social Media for all our latest news and announcements. Facebook — www.facebook.com/GamicoGG Twitter — www.twitter.com/gamicogg Instagram — www.instagram.com/gamico.gg/ Discord — https://discord.gg/6fwHtP9
https://medium.com/@breakthrough_lab/gamico-presents-our-q-a-livestream-29e4c13fe1aa
[]
2018-10-23 10:48:54.973000+00:00
['Social Media', 'Esport', 'Videogames']
Title Gamico Presents QA LivestreamContent Whoa boy It’s crazy time Gamico office recent launch We’d like take time thank roughly EIGHT THOUSAND made Closed Beta success also know guy ton question everything Gamico Closed Beta want answer Check u YouTube Friday Tanner Limbi answering question live YouTube everybody 7 PM 8 PM Hong Kong Time you’ll chance ask u burning question sure Gamico work Encountered something wanted clarification Want know favorite kind sandwich you’ll find answer question ask Questions Want ask question ahead time Go Discord ask away QA question We’ll sure answer question live along question YouTube enter question comment section we’ll sure answer quick possible don’t enough time we’ll sure answer via DM show know maybe we’ll go longer hour sure follow u Social Media latest news announcement Facebook — wwwfacebookcomGamicoGG Twitter — wwwtwittercomgamicogg Instagram — wwwinstagramcomgamicogg Discord — httpsdiscordgg6fwHtP9Tags Social Media Esport Videogames
191,386
What Affects a CS:GO Skin’s Price?
What Affects a CS:GO Skin’s Price? The price of a Counter-Strike: Global Offensive skin depends on a few factors: its quality (float), rarity and StatTrak™ technology. CS:GO skins What is Float? Every CS:GO skin can be of five different qualities: “Battle-Scarred”, “Well-Worn”, “Field-Tested”, “Minimal Wear”, and “Factory New”, which basically change the quality of an image on an item. A “Battle-Scarred” skin will have lots of scratches and an overall worse condition. However, the same skin with the “Factory New” quality will barely have any scratches at all. Consequently, it affects the price. Every type of quality has its float value: -Factory New (from 0.00 to 0.07) -Minimal Wear (from 0.07 to 0.15) -Field Tested (from 0.15 to 0.38) -Well Worn (from 0.38 to 0.45) -Battle Scared (from 0.45 to to 1.00) You can find the exact float in-game or on cs.money In our opinion, the most optimal quality is Field-Tested. Skins with this quality keep the most accurate image of a skin and still are relatively cheap unlike the Minimal Wear and Factory New ones. Especially if you find a skin with a minimum float of 0.15, which visually won’t look worse than Minimal Wear, while still being much cheaper. It’s noteworthy that there are skins in CS:GO where the image has no scratches at all, but are either brighter or darker, depending on their quality. Examples of these skins are AK-47 | The Empress, AK-47 | Orbit, AWP | Worm God, AWP | Mortis etc. You can get these skins even in the “Battle-Scarred” conditions. StatTrak™ Technology Skins with the StatTrak™ technology are the most expensive skins in their category. This technology adds a counter that shows a number of enemies killed with this weapon. A StatTrak skin can be significantly more expensive. Also, these weapons have an orange frame in your Steam inventory. Souvenir Skins During CS:GO Majors, viewers can get souvenir cases while watching the streams. Inside these cases are the very same skins but with the “Souvenir” quality. These items have a yellow frame in your Steam inventory. The special feature of these skins is that they have four gold stickers: the first is the name of the tournament, during which you got the case; the second and third are the names of the teams that were playing; and the fourth is the MVP player of the round, in which you got the case. The most expensive souvenir skin at the moment is Souvenir AWP | Dragon Lore. Join Cs.money http://bit.ly/2AEIfzy
https://medium.com/@csmoney/what-affects-a-cs-go-skins-price-d4c558f2069a
[]
2019-01-11 11:16:00.727000+00:00
['Gaming', 'Esport']
Title Affects CSGO Skin’s PriceContent Affects CSGO Skin’s Price price CounterStrike Global Offensive skin depends factor quality float rarity StatTrak™ technology CSGO skin Float Every CSGO skin five different quality “BattleScarred” “WellWorn” “FieldTested” “Minimal Wear” “Factory New” basically change quality image item “BattleScarred” skin lot scratch overall worse condition However skin “Factory New” quality barely scratch Consequently affect price Every type quality float value Factory New 000 007 Minimal Wear 007 015 Field Tested 015 038 Well Worn 038 045 Battle Scared 045 100 find exact float ingame csmoney opinion optimal quality FieldTested Skins quality keep accurate image skin still relatively cheap unlike Minimal Wear Factory New one Especially find skin minimum float 015 visually won’t look worse Minimal Wear still much cheaper It’s noteworthy skin CSGO image scratch either brighter darker depending quality Examples skin AK47 Empress AK47 Orbit AWP Worm God AWP Mortis etc get skin even “BattleScarred” condition StatTrak™ Technology Skins StatTrak™ technology expensive skin category technology add counter show number enemy killed weapon StatTrak skin significantly expensive Also weapon orange frame Steam inventory Souvenir Skins CSGO Majors viewer get souvenir case watching stream Inside case skin “Souvenir” quality item yellow frame Steam inventory special feature skin four gold sticker first name tournament got case second third name team playing fourth MVP player round got case expensive souvenir skin moment Souvenir AWP Dragon Lore Join Csmoney httpbitly2AEIfzyTags Gaming Esport
191,387
DAY 2: IG x Dragon Caliber Esports Partnership
For day two of our ten day countdown, we are excited to announce the 11th esports organisation to join the IGGalaxy — Dragon Caliber Esports. We are excited to add another committed esports organisation to the fold. Another organisation that has become a founding participant within our competitive gaming ecosystem. As with our other 10 esports partners, Dragon Caliber will have 100 million branded token created on the TRON blockchain. These tokens will be utilised within Dragon Caliber’s sub-ecosystem as a tool for community engagement and marketing, providing our partner with a unique value proposition. See our Day 1 Announcement Below: Dragon Caliber Esports — An Overview Dragon Caliber Esports (DCE) began as just a small community of friends that wanted to compete in the gaming world. Since then, they have grown into a respectable brand within the Pacific North West region of USA. Dragon Caliber aims to not only push to be the best, but also ensure we add value to our community through a strong brand. Team: The core staff includes Nicholas “TorrN_” Torres and Ryan “Aieru” Hagashi. They both wanted to make an impact on where the world of competitive gaming was going and decided on June 6th, 2017 to embark on a journey with DCE. Ryan is a university student that has played video games his entire life. Nicholas has been in and out of the esports scene for years prior to establishing DCE. He has been a player for amateur and professional teams in Halo, CSGO, and COD since 2007. Current Rosters Overview: Over 29 players across 5 esport titles: Counter Strike: Global Offensive (CS:GO) Call of Duty: Black Ops 4 Rainbow 6: Siege Halo FIFA 19 DCE are looking to expand into various other esport titles soon, including LoL, Overwatch and iRacing. Online Presence What this Partnership Means? DCE will actively participate within our esports ecosystem. They will compete in our competitions and become a founding participating team within the future of the esports industry. We will actively work with Dragon Caliber on the integration of DCE tokens into their infrastructure. Used in tandem with IGG, the tokenised component will enhance monetisation of their fan base and beyond. DCE will enable our new partner to provide a completely different value proposition to their community and the wider public. DCE, as well as all our other partners, will play a role in our SR candidacy plans and the Intergalactic Foundation. We aim to bring esports to the Tron network so we will work with our partners to create mass adoption plans for esports on the IG platform. We will be releasing further information regarding our layered tokenised model. For now, it is important to note that we will limit the number of tokenised teams within the IGGalaxy to a maximum of 32. This is to ensure that we are able to provide effective support to these teams so that they are well equipped to build impactful brands within esports. Existing Esports Organisations in the IGGalaxy: Mazer Gaming (USA) — MGG https://twitter.com/MazerHQ Tron Esports (UK) — TEG https://twitter.com/TronEsports GSIN Esports (UK) — GSG https://twitter.com/GSINSports Fuego Gaming (Belgium) — FGG https://twitter.com/FuegoGG Sangal Esports (Turkey) — SEG https://twitter.com/snglesports Demise Esports (UK) — DEG https://twitter.com/DemiseGG Proton Gaming (Europe/USA) — PRO https://twitter.com/ProtongamingO Masked Esports (USA) — MEG https://twitter.com/MaskedES TEAM KaiRoS (USA) — TKG https://twitter.com/514eSports Dragon Caliber Esports (USA) — DCE https://twitter.com/Dragon_Caliber For F1Fa Sake (UK) — FFS https://twitter.com/ForF1FASake We also have two other partners. One is a marketing company, Noise Creative, who have integrated a tokenised model and adopted the TRON protocol. The other one is TronWalletMe, an endemic organisation within the TRON network: Noise Creative — NCG https://twitter.com/CreatedNoise TronWalletMe — TWX https://twitter.com/TronWalletMe Thanks for reading! Please follow us on our various social media channels to keep up to date with developments: Website: www.iggalaxy.com Twitch: https://www.twitch.tv/igg_esports Reddit: https://old.reddit.com/user/Intergalactic_Gaming Twitter: https://mobile.twitter.com/official_igg Facebook: https://www.facebook.com/IGGalaxy/ Instagram: https://www.instagram.com/intergalactic_gaming/ LinkedIn: https://www.linkedin.com/company/intergalactic-gaming Medium: https://medium.com/@info_91865 IG TELEGRAM GROUPS https://t.me/IGAnnouncements— ANNOUNCEMENTS CHANNEL https://t.me/IGgge- Galactic Grand Exchange (GGE) https://t.me/IGG_Official— ENGLISH (MAIN) https://t.me/IGG_Korean— KOREAN https://t.me/IGG_Spanish— SPANISH https://t.me/IGG_German— GERMAN https://t.me/IGG_French— FRENCH https://t.me/IGG_Dutch — DUTCH https://t.me/IGG_India- INDIA Esports Telegram Groups: https://t.me/IGFIFA— FIFA https://t.me/IGRocketLeague— Rocket League https://t.me/IGFortnite— Fortnite https://t.me/IGOverwatch— Overwatch https://t.me/IGNHL— NHL Fantasy Football Telegram Groups: https://t.me/IGNFL— NFL https://t.me/IG_FF— Fantasy Football (BPL) Partner Telegram Groups: https://t.me/MazerGaming— Mazer Gaming https://t.me/TronEsports— Tron Esports https://t.me/GSINesports— GSIN Esports https://t.me/DemiseEsports- Demise Esports https://t.me/SangalEsports- Sangal Esports https://t.me/FuegoGaming- Fuego Gaming https://t.me/ProtonGaming- Proton Gaming https://t.me/MaskedEsports- Masked Esports https://t.me/FFSeSports- For F1FA Sake https://t.me/TEAMKaiRoS- TEAM KaiRoS https://t.me/TronWalletMe- Tron Wallet Me
https://medium.com/@intergalacticgaming/day-2-ig-x-dragon-caliber-esports-partnership-22ec0db72e25
['Intergalactic Gaming']
2018-12-22 17:14:44.252000+00:00
['Esports', 'Blockchain Development', 'Blockchain Application', 'Token Economy', 'Gaming']
Title DAY 2 IG x Dragon Caliber Esports PartnershipContent day two ten day countdown excited announce 11th esports organisation join IGGalaxy — Dragon Caliber Esports excited add another committed esports organisation fold Another organisation become founding participant within competitive gaming ecosystem 10 esports partner Dragon Caliber 100 million branded token created TRON blockchain token utilised within Dragon Caliber’s subecosystem tool community engagement marketing providing partner unique value proposition See Day 1 Announcement Dragon Caliber Esports — Overview Dragon Caliber Esports DCE began small community friend wanted compete gaming world Since grown respectable brand within Pacific North West region USA Dragon Caliber aim push best also ensure add value community strong brand Team core staff includes Nicholas “TorrN” Torres Ryan “Aieru” Hagashi wanted make impact world competitive gaming going decided June 6th 2017 embark journey DCE Ryan university student played video game entire life Nicholas esports scene year prior establishing DCE player amateur professional team Halo CSGO COD since 2007 Current Rosters Overview 29 player across 5 esport title Counter Strike Global Offensive CSGO Call Duty Black Ops 4 Rainbow 6 Siege Halo FIFA 19 DCE looking expand various esport title soon including LoL Overwatch iRacing Online Presence Partnership Means DCE actively participate within esports ecosystem compete competition become founding participating team within future esports industry actively work Dragon Caliber integration DCE token infrastructure Used tandem IGG tokenised component enhance monetisation fan base beyond DCE enable new partner provide completely different value proposition community wider public DCE well partner play role SR candidacy plan Intergalactic Foundation aim bring esports Tron network work partner create mass adoption plan esports IG platform releasing information regarding layered tokenised model important note limit number tokenised team within IGGalaxy maximum 32 ensure able provide effective support team well equipped build impactful brand within esports Existing Esports Organisations IGGalaxy Mazer Gaming USA — MGG httpstwittercomMazerHQ Tron Esports UK — TEG httpstwittercomTronEsports GSIN Esports UK — GSG httpstwittercomGSINSports Fuego Gaming Belgium — FGG httpstwittercomFuegoGG Sangal Esports Turkey — SEG httpstwittercomsnglesports Demise Esports UK — DEG httpstwittercomDemiseGG Proton Gaming EuropeUSA — PRO httpstwittercomProtongamingO Masked Esports USA — MEG httpstwittercomMaskedES TEAM KaiRoS USA — TKG httpstwittercom514eSports Dragon Caliber Esports USA — DCE httpstwittercomDragonCaliber F1Fa Sake UK — FFS httpstwittercomForF1FASake also two partner One marketing company Noise Creative integrated tokenised model adopted TRON protocol one TronWalletMe endemic organisation within TRON network Noise Creative — NCG httpstwittercomCreatedNoise TronWalletMe — TWX httpstwittercomTronWalletMe Thanks reading Please follow u various social medium channel keep date development Website wwwiggalaxycom Twitch httpswwwtwitchtviggesports Reddit httpsoldredditcomuserIntergalacticGaming Twitter httpsmobiletwittercomofficialigg Facebook httpswwwfacebookcomIGGalaxy Instagram httpswwwinstagramcomintergalacticgaming LinkedIn httpswwwlinkedincomcompanyintergalacticgaming Medium httpsmediumcominfo91865 IG TELEGRAM GROUPS httpstmeIGAnnouncements— ANNOUNCEMENTS CHANNEL httpstmeIGgge Galactic Grand Exchange GGE httpstmeIGGOfficial— ENGLISH MAIN httpstmeIGGKorean— KOREAN httpstmeIGGSpanish— SPANISH httpstmeIGGGerman— GERMAN httpstmeIGGFrench— FRENCH httpstmeIGGDutch — DUTCH httpstmeIGGIndia INDIA Esports Telegram Groups httpstmeIGFIFA— FIFA httpstmeIGRocketLeague— Rocket League httpstmeIGFortnite— Fortnite httpstmeIGOverwatch— Overwatch httpstmeIGNHL— NHL Fantasy Football Telegram Groups httpstmeIGNFL— NFL httpstmeIGFF— Fantasy Football BPL Partner Telegram Groups httpstmeMazerGaming— Mazer Gaming httpstmeTronEsports— Tron Esports httpstmeGSINesports— GSIN Esports httpstmeDemiseEsports Demise Esports httpstmeSangalEsports Sangal Esports httpstmeFuegoGaming Fuego Gaming httpstmeProtonGaming Proton Gaming httpstmeMaskedEsports Masked Esports httpstmeFFSeSports F1FA Sake httpstmeTEAMKaiRoS TEAM KaiRoS httpstmeTronWalletMe Tron Wallet MeTags Esports Blockchain Development Blockchain Application Token Economy Gaming
191,388
Hello everyone and welcome to our last update for this year!
Hello everyone and welcome to our last update for this year! We hope that you’ve had a nice Christmas, that your waistline grew as expected and that you’ve had a nice time with family and friends. For us, December has been very busy. Here are some things that we’ve been up to: Slush We went to Slush in Helsinki, Finland. For those of you that are not familiar with the event — it’s one of the worlds biggest startup/investor meetup. A couple of hundred speakers also shared their startup stories and shared their best tips when it comes to product development and so on. GLL Season 3 Our multitwitch feature powered the GLL finals. GLL is based on a partnership between Swedish esports company G-Loot, and game publisher and developer PUBG Corporation. Since their first tournament in 2017, GLL established themselves as one of the most well-known tournament organizers in competitive PUBG. The Grand Finals was live streamed to millions of viewers through Twitch.tv and via our multi-streaming platform. Coverage was also provided by Chinese esports organisation ImbaTV on DouyuTV. New team member We’ve glad to share the news that the Lurkit team is growing! From February another experienced developer will join our forces. Create user account A lot of the back-end work is coming together when it comes to this feature. We still have a little way to go but our hope is that we can give you a timeframe of expected release of this feature in January. What’s coming? In January we’ll be moving in to our new office, working full time together for the first time. We’re super excited to be able to pour all of our focus and energy into this project! There’s more to write about but I’ll save that for the next post. We wish you a Happy New Year! /The Lurkit team
https://medium.com/@lurkitgaming/hello-everyone-and-welcome-to-our-last-update-for-this-year-9b5999d0cfdc
['Lurkit Gaming']
2018-12-31 13:34:36.613000+00:00
['Esports', 'Startup', 'Gaming', 'Streaming']
Title Hello everyone welcome last update yearContent Hello everyone welcome last update year hope you’ve nice Christmas waistline grew expected you’ve nice time family friend u December busy thing we’ve Slush went Slush Helsinki Finland familiar event — it’s one world biggest startupinvestor meetup couple hundred speaker also shared startup story shared best tip come product development GLL Season 3 multitwitch feature powered GLL final GLL based partnership Swedish esports company GLoot game publisher developer PUBG Corporation Since first tournament 2017 GLL established one wellknown tournament organizer competitive PUBG Grand Finals live streamed million viewer Twitchtv via multistreaming platform Coverage also provided Chinese esports organisation ImbaTV DouyuTV New team member We’ve glad share news Lurkit team growing February another experienced developer join force Create user account lot backend work coming together come feature still little way go hope give timeframe expected release feature January What’s coming January we’ll moving new office working full time together first time We’re super excited able pour focus energy project There’s write I’ll save next post wish Happy New Year Lurkit teamTags Esports Startup Gaming Streaming
191,389
Twenty years of e-sports in China: from being misunderstood to becoming a national business card
This article was originally written by the Chinese media Sports Industry Ecological Circle (体育产业生态圈) and translated by PandaYoo.com after it was licensed. Copyright belongs to the original author and it is forbidden to reprint without permission. Author: ECO-esports Chinese Editor: Ma Ruiqi, Alvis Ray Time flies, and the extraordinary 2020 Boxer year is about to pass. This is not only a year that can not be summed up by any words, but also the 20th birthday of e-sports in China. Within these 20 years, China e-sports was born, existed, fought, died, and reborn in different identities, as if there were countless parallel time and space. It was once an Internet bar, a game, a “lack of diligence”, an honor in China, a part of sports, and the only tenacious event when all global sports events lockout. At present, the following impact of S10 is still there, and it is far from the time to sum up and define China’s e-sports, but it does need some words to tell every fan a story- about how the contemporary e-sport in China has gone through every identity to be where it is today. Please note that this article is divided into eight chapters with a total number of about 10,000 words. I would like to dedicate this article to all the misunderstood e-sports youth. 01 the first appearance. The lowest participating unit of traditional sports is the stadium, 105 meters long and 68 meters wide grass, plus two goals, can contract all the happiness of football players. E-sports ‘s lowest participating unit is the Internet bar, which now prefers to be called an Internet cafe or e-sports hall, clean, bright and well-equipped. 20 years ago, the Internet cafe, known as the computer room, was a strange place. This dark and damp space was full of shouting and secondhand smoke, bad teenagers and hooligans. Local area network games and casual games are the earliest favored projects. The protagonists of those stories usually experience in a miserable childhood, “upgrade to fight monsters” all the way, and become a great hero to save the world. The story of e-sports of China started here. In May 1996, China’s first Internet bar was born in Shanghai. Then ushered in the peak of its development, in the streets, in inconspicuous corners, Internet bars were everywhere. On the last day of March 1998, Blizzard, an American video game company, released StarCraft. This real-time strategic masterpiece will be engraved on the milestone of history. It has brought a huge impact on the computer game industry and surprised everyone. Just like the green grass found the football-the birth of StarCraft, under the combination of the Internet bar environment, has laid an important foundation for the growth of e-sports industry in the world. The software and hardware environment is becoming more and more mature, and the number of game followers is on the rise. Just like the stories of all sports experiences, high-level players emerged and formed a circle, the winner of competitive sports was the king, and in the culture of admiring the strong, rookies were the original sin. E-sports gradually branched out from the game culture and grew up independently. In 2000, Samsung of South Korea invested 7 million US dollars to hold a challenge called World E-Sports WCGC, which is the predecessor of WCG, which is well-known to most players later, known as “E-Sports Olympics”. In the era of lack of culture, the preconceived time node and the large investment of Samsung made WCG competitive and ornamental ahead of other events, thus creating a generation of e-sports. Above the sanctuary, the hero takes the stage. The contestants who won the WCG also became the beneficiaries of the first “god-making” movement in the history of Chinese video competitions, including Chengdu native and e-sports master Ma Tianyuan. Born in Chengdu, Ma Tianyuan became a “campus celebrity” because of his talent for playing games in his college years before 21th. After the advent of StarCraft, he began to switch to it. In the following two years, the development of Internet culture accelerated in mainland China, so that domestic high-end players had more opportunities to communicate. As a result, Ma Tianyuan got to know many comrades-in-arms and powerful opponents. This is how the first batch of people in China’s e-sports gathered together. In early 2000, Ma Tianyuan and his partners who jointly pursued e-sports ‘s dream came to Beijing and started the most important career of e-sports professionals in their lives. Twenty years ago, video games were seen as the scourge of society. Againsting this background, the first generation of Chinese cyber competitors, facing the disagreement of their parents and the mainstream groups of society, practiced day after day in Internet cafes, dreaming of being able to participate in the WCG to win bonuses and honor. In 2001, Ma Tianyuan participated in the first WCG, but was quickly eliminated. Failure didn’t make him give up, instead, he trained more crazily every day. “China’s e-sports world champions all slept on the bench in Internet bars,” Ma Tianyuan said on the Founder’s first season. One year later, Ma Tianyuan returned to the WCG stage and made it all the way to the finals, where the score was deadlocked at 2. 2. Finally, in front of thousands of spectators, he won the champion of StarCraft, and the audience applauded with thunderous applause. At the award ceremony, Ma Tianyuan and his teammates walked to the podium with the five-star red flag, and WCG wrote down Chinese names for the first time in history. Over the past two decades, this scene is by no means the most well-known scene in the history of Chinese e-sports, but it is one of e-sports ‘s most valuable and pioneering champions in the early days. It inspires countless future generations to fight for the dream of e-sports and WCG championships. After Ma Tianyuan’s triumphant return, he was interviewed by CCTV5’s “E-Sports World” program. In that era of single source of information, CCTV and local stations reported in turn to create a huge viewing effect and influence, and the public opinion about e-sports began to change from “not doing proper work” and “playing with things to lose heart”. 02 ban, stigma and broken dreams. At the beginning of the millennium, online games have gradually developed throughout the country, and Internet bars have sprung up like bamboo shoots after a spring rain. The slogan “if you want to get rich, open an Internet bar” has become the creed of operators. However, due to the rapid development of Internet bars and online games and the lack of systematic supervision, various problems arose, and all kinds of negative news about teenagers indulging in the Internet and Internet bars continued to be seen in the newspapers. In the early morning of June 16, 2002, four minors were refused access to the Lanjisu Internet bar, as a result, they spilled more than a liter of gasoline and lighting the carpet at the door of the Internet bar. The fire quickly engulfed Lanjisu, and took 25 young lives. The Lanjisu Internet bar incident became a microcosm, a fuse, and the hat of “electronic heroin” was deducted to the game industry and e-sports. On April 12, 2004, the State Administration of Radio, Film and Television issued a notice entitled “prohibition of broadcasting computer online game programs”, which directly dealt a fatal blow to the prospect of e-sports. After the ban was issued, e-sports almost disappeared from traditional television and traditional media, including the “e-sports world”, which was regarded as the “Bible” by Chinese e-competitors at that time. “it’s a good program, related to games, sports, industry, and more importantly, youth, passion, and vitality. Duan Xuan, the host of the show, wrote in his later memories. In the social context at that time, this comment may not resonate much except regret, but today it is meaningful. When games and e-sports lost the platform of the mainstream media, all kinds of negative public opinion and social prejudices could no longer be suppressed and coupled with the chaos in the industry, e-sports was completely pushed into an endless dark era. This influence was so great that even later people would rather push their children into the “rehabilitation center” and refuse to see how e-sports, as a kind of sports, could make young people understand honor, hard work, and team spirit. As a result, the road to the development of China’s e-sports, which has just embarked on the right track, was broken. 03 the courage to correct prejudice. The e-sports in 2005 were filled with a lot of voices. Although the ban mad games and e-sports content almost forever separated from the mainstream media, under the frozen water, the huge market demand still existed, and more and more young people began to play games. Some people began to take the lead in calling for people to rethink the value of the industry cautiously and call for television to lift the ban on e-sports, but from the beginning of that year to the end of the year, the policy still did not relax. Others chose to take a different approach-since I could not change the mainstream, I was going to try my best to add a new environment without a ban. As a result, digital TV and network video services have become the straw to save e-sports ‘s content. Major websites have launched video broadcasting services for major e-sports events, which has become the main output window of e-sports. In the face of the still depressed environment, e-sports contestants were also fighting in their own way. From 2005 to 2007, Chinese players went all out in various international competitions and made proud achievements under the pressure of public opinion. In the WCG World Finals in 2005 and 2006, Li Xiaofeng (Sky) won two “Warcraft 3” championships. This was China’s e-sports ‘s first WCG individual event world champion, “Emperor Sky”, which has become a new idol for many young people. At the same time, the Chinese wNv. GM team also won the championship for two years in WEG’s CS project. Under the dazzling stars is a hard history of struggle. “What did e-sports have at that time? Even the contestants have to calculate their own tickets from the bonus and buy them by themselves. Without a team leader, they were under pressure from the society and the family. “If you can still get a result under such bad conditions, what is it that you are not a ‘real man’?” Zhang Peng, an ECO-esports columnist, commented. Indeed, the world championship was the shield of Chinese e-competitors to face the negative public opinion at that time, and it also attracted more young people to pay attention to e-sports. Even so, in society 15 years ago, e-sports ‘s world champion could not be recognized by public opinion. Misunderstanding and prejudice, obsession was too deep, the life of the contestants was still in dire straits. You are reading Panda!Yoo As a result, the news of the dissolution of e-sports Club continued to come. E-sports Club, as a commercial body, under the restriction of public opinion environment, except for those 3C brands closely linked to games and e-sports, it could hardly be favored by traditional brands, and its commercial marketing income was dismal. Coupled with the fact that professionals from sports and entertainment had not yet flowed into e-sports, almost all clubs could only cross the river by feeling the stones. The lack of professional operation also made e-sports team only live chaos. 04 fell to the bottom of the valley. The financial crisis broke out in 2008, affecting a large number of top companies at home and abroad, causing chaos in China’s e-sports industry, which relied heavily on external sponsorship. Sponsors could’t even protect themselves, so how could they take care of sports clubs that were regarded as “cost centers”? After the crisis, many clubs began to lay off staff. In the following two years, the financial crisis spread all over the world, many big clubs disintegrated and competition investment stagnated-Lenovo terminated the two-year IEST competition, Intel cut brand budget across the board, and NVIDIA no longer sponsored ESWC events. The brand owner withdrew and left, and the e-sports industry, which had a single income model, was even worse. E-sports of China, could hardly see tomorrow. E-sports contestants have no way out, and there were only two ways to reduce their salaries or retire. It was a pity that the short professional life of e-sports athletes simply could not prolong this unprecedented crisis, and many talented teenagers left sadly. “The snow on the vast mountain is falling, burying the heart of the youth. “ From 2008 to 2010, China’s e-sports entered a cold winter. For three years, the industry was depressed. Falling to the bottom might also be the beginning of the revitalization and rebound, and a small number of people chose to persevere and explore in the dark, and a new road was found. When the impact of the 2010 financial crisis gradually faded, they found that although e-sports was still stuck in the current situation in attracting sponsors, the growing audience number and enthusiasm behind the project were on the rise. In terms of content dissemination, although it was still limited by the television ban, the domestic Internet environment became more popular than at that time. “Although the TV ban had a great impact on e-sports’ development, we were also forced to board the new ship of the Internet and mobile Internet early because of misfortune. In retrospect, such a choice is also prescient and wise.” BBKinG, a veteran online competitor, wrote in his book, the History Behind the Scenes of Electronic Competition in China. On the other hand, famous e-sports players, such as Ruofeng, transformed into game anchors after retirement. With the help of the rise of the new webcast platform, combined with the operation of e-commerce stores, the huge number of fans they have accumulated has been transformed into a means of cash directly facing consumers- this is also what we jokingly call the “meat muffin” model. To a certain extent, it has explored a new way to realize it for e-sports of China. 05 who is the “savior” “Hey, buddy, have you ever heard of WE? “ “Oh? Isn’t it just a team? “ “No, it was an era. “ In the early days of e-sports in China, players such as the WE team logo and WE. Sky, like Chicago Bulls and Jordan to NBA, were totems in the hearts of e-sports fans. In the “League of Legends” era after 2010, the WE team won several world championships in IPL5, IEM6, WEM2012 and other global competitions, which was of great significance in the slightly gloomy era of e-sports. For young people in China at that time, “Congratulations to the WE team!” “the power is no less than Jordan’s” I’m back “in 1995, which ignited the blood, and the eyes of the outside world began to turn to this hot land. In November 2011, the 12 largest professional e-sports clubs in China, including WE, jointly established the ACE China e-Sports Club Alliance. The organization tried to standardize the registration, management, transfer and event supervision of domestic professional e-sports teams, so as to bring a standardized operation mode for e-sports industry, so that outsiders could better understand e-sports culture and create more income. Although some practices caused controversy, the contribution brought by the trial of ACE is still worth recording in the history of the development of e-sports in China. In spite of this, the environment of e-sports at that time was still not optimistic. The ecology of the project was complicated, the capital factions of the team were numerous, and the practitioners were full of banditry. It was absolutely impossible for a non-governmental organization to suppress and standardize its management. Chaos and disorder were still the main tone of e-sports ‘s industry. NBA can go from a minority league to the center of the world sports stage due to the “ever lasting system, changing stars”-Jordan and the Bull are dazzling enough, but they are not “saviors”.Tthe real soul of NBA is its complete operation and management system. Because of this, the e-sports of China called for strong talkers, which not only needed to strike a heavy blow against the chaos of the industry, but also could bring more development resources. Tencent, draw the sword in the stone. In 2010, the number of QQ users exceeded 1 billion, while the number of online users exceeded 100,000. In the same year, Tencent started TGA (Tencent Games competitive platform, which was later renamed Tencent Esports Games). Looking back today, the establishment of TGA did get rid of the uncertainty caused by the heavy reliance on sponsors for third-party events, and provided players with a standardized event platform for the official management of the game. At the same time, the model of TGA has also served as a key test basis for the emergence of official competitions for manufacturers in the future. Through the experience of TGA, the top projects have honed the ecology of professional e-sports, and have successfully hatched events such as CFPL and League of Legends LPL across the line of fire. The era of official competition for manufacturers officially set sail. As the most popular project among players at that time, LPL League of Legends Professional League was born in 2013. At the end of the same year, RNG joined hands with OMG to compete in S3 (the third League of Legends Global Finals) and finally lost in the final, and the LPL Division opened a 5-year “road to fight against South Korea”. In the past five years, OMG had overturned the FNC team in 50 blood bases, and LGD,iG,EDG and other teams had also let e-sports fans see hope, but no one ever broke the “top eight curse” in the world arena. In 2017, it became the node of change. At this time, the LPL division has ushered in a lot of changes. The S race came to China for the first time, the final landed at the Bird’s Nest at the National Stadium, the league system was more perfect, traditional brands began to enter the game, and luxury car enterprise Mercedes-Benz became the sponsor of the event for the first time. E-sports has increasingly become a hot topic among the public. In terms of club results, legendary tycoon WE returned in the spring competition, “Congratulations WE” reappeared, while RNG set up a “all-China class” lineup to ignite the mood of the Chinese people. In the 2017 intercontinental tournament, LPL defeated its nightmarish rival LCK, China e-sports Power began to show its light; at the end of the year, S7, the Bird’s Nest was hard to get a ticket, and RNG was finally defeated, but many spectators refused to leave for a long time, chanting the team name of RNG at the scene. Lurking for many years, the dawn has come. In another fast-growing e-sports project, “DOTA2”, the glory and prestige of “CN DOTA” came earlier. “If you want to get the prize money for the competition in the future, you’d better not invite them. In the documentary Free to play, NaVi contestant Dendi said. A detailed review of the history of Chinese e-sports shows that few projects have panicked foreign teams so much, and “CN DOTA” is one of them. In 2011, the “DOTA2” produced by Valve was launched, and the “International Invitational tournament” (TI), which was established with the game, has raised the influence of “CN DOTA” to a new level. In this event, which has the highest prize in the history of global electronic competition, the record of the Chinese Legion is gratifying. From the failure of TI1 EHOME and the success of the TI2 iG team, to the “poor skills” of TI3 and the “return to the peak” of the TI4 NB team, to the “Twilight of the Gods” of TI5 and the “National Defense Divine Wing” of the TI6 Wings team, the Chinese army, which is bound to win the championship in even years, has made the title “CN DOTA BEST DOTA” reverberate in the international arena for a long time. I still remember the good news from Seattle from the National Protector Wing on TI6, which was conveyed to the hearts of countless Chinese people through the voices of CCTV and the Communist Youth League. The touch of red fluttering on the stage makes many people feel the sense of national honor and inspiring power brought by e-sports. “League of Legends” and “DOTA2” catch up with each other, the PC game e-sports develops rapidly, which lays the beginning of e-sports’ cultural prosperity, while with the development of mobile Internet, Mobile e-sports moves towards the fateful historical stage. In 2016, KPL Arena of Valor Professional League was established. At a time when Mobile e-sports was also regarded as a “pseudo-proposition” by the outside world, the rapid growth of KPL was beyond the expectations of most people. The first KPL playoff finals, the scene was located in the smaller Shanghai World Expo Silver Hall, the organizers only put less than 1000 seats, but also worried about insufficient attendance. However, after the opening of the ticket, only 10 minutes later, enthusiastic players quickly snapped up the tickets. A year later, in the spring of 2017, KPL officially moved the finals directly to Shanghai’s landmark Oriental Sports Center, where the number of seats increased tenfold compared with the first year, with a total of 10, 000 seats. As a result, 10, 000 tickets sold out within 10 hours. 06 in e-sports time and space, create “NBA” From 2010 to 2017, China’s e-sports, which grew up with the Internet and mobile Internet, became more and more full of vigor and vitality. At the same time, e-sports ‘s market scale and user volume were also growing rapidly. With the continuous heating up of e-sports industry, more and more traditional capital began to pay attention to this field. However, whether investors or sponsors, there was one of the biggest doubts before entering the game-the promotion and demotion system commonly existing in the e-sports league, as well as the unstable record closely related to the former. If the club fails to achieve the desired results, or even fall out of the top league sequence, will it not cost them all? Why can’t e-sports league players learn traditional sports and turn themselves into a stable “real estate”? In early 2018, LPL made enough reforms to go down in the history of electric games- officials abolished the original upgrade and downgrade system, and replaced it with a NBA-like franchise model and opened a seat tender. After this reform, the value of LPL seats has become more stable and scarce, so that the management no longer has nothing to worry about. Reform brings opportunities and risks. In the early days of LPL’s announcement of the reform, fans were far more skeptical than applauded-although the LPL Division’s performance in the World Series was far from satisfactory, wouldn’t the sudden removal of the pressure for promotion and demotion effected the club? In the face of doubt, the competition competitiveness of LPL has not declined after the franchise reform, but has been significantly improved in the construction of the competition and training system. With the additional investment from the management, the club has been able to use new people more boldly, and the youth training system has been continuously improved, increasing the talent reserve and rotation creativity, so as to make the professionalization and specialization of China’s “League of Legends” e-sports more sound. The reform is still going on. In the face of the tradition of “one city, one team” in traditional sports, the LPL Alliance carries out the reform of the regional home and away system to help clubs get in touch with local governments, increase regional empathy among fans and create new sources of income. For example, WE and Xi’an, LGD and Hangzhou, JDG and Beijing, the former RNG and Beijing have all created a story. In the field of Mobile e-sports, KPL, as a latecomer, has also taken advantage of Tencent Esports’s experience, and the two major reforms have come more quickly. The professional perfection and brand value of the club are also accelerating, and the linkage with local governments such as Shanghai and Chengdu is becoming more and more frequent. It is called Tencent Esports’s two “locomotives” with LPL. Under the background of the prosperity of projects such as “League of Legends” and “Arena of Valor”, the incomparably brilliant “CN DOTA” is gradually drifting away from the fast track of e-sports’ development in China. However, the final glory of “CN DOTA” seems to stay in TI6. After Wings won the championship, it fell apart due to a dispute over bonuses with ACE, an e-sports club alliance in China. Since then, the Chinese Legion has never been on the podium of the TI, and the law of “winning the championship in even years” has been broken. Admittedly, the inability to win the championship is related to the strength and opportunities of the club, but the ecological chaos of e-sports of “DOTA2” is also a big problem. On October 10, 2020, the total prize of the 10th DOTA2 International Invitational tournament (TI10) officially exceeded 40 million US dollars. The high bonus incentive forces the teams to focus on this event, sprint to win the championship, but ignore their own construction and benign operation. Another result is that there is a serious gap between new and old players, there is not enough fresh blood to keep running, and the contestants are aging seriously. At present, we can still see many veteran players of “DOTA” still fighting on the field. Compared with the “generation of talented people” in other events, in e-sports ‘s sports, which attaches great importance to age, this is obviously not conducive to the long-term development of the team. As the game manufacturer of DOTA2, Valve is considered to be the person in charge of this racetrack, but so far, they have not established a stable race system and commercial environment, so that the participants can develop healthily, and there is no way for external brands to sponsor events. It is not too much to use “slack” to describe Valve’s attitude towards “DOTA2” events. Even gradually, more and more “DOTA2” teams begin to connect with “gambling” and “false match”, and their future development becomes more and more confused. 07 break through the circle, from minority hobby to mass sports. The LPL of the reform results rise abruptly based on its accumulated strength, which made a new breakthrough in the achievements of e-sports, China’s “League of Legends” which had repeatedly failed before. RNG won the championship in the 2018 MSI season in Paris, France, and several state media, which had disappeared from e-sports ‘s world for many years, sent congratulations. In the S8 final, South Korea’s home stage, iG crushed FNC at 3:0. A year later, S9 FPX continued to write the chapter of victory. As a result, LPL became the number one division in the world at that time. Like sports, the most excited group is always the audience. IG is the first LPL team to win the global championship. On the night of victory, all over the country, especially university dormitories, the earth-shaking cheers of young people broke out at the same time. Due to the homonym of “iG” and “Egypt”, it even alarmed the Consulate General of Egypt in Shanghai to share the same joy. The celebrition of young people is also seen as a kind of venting. E-sports, which win glory for the country on the highest stage in the world, have glorified, died out, and struggled. These experiences and emotions echo the lost youth of a generation of young people who love e-sports. With flowers and applause, e-sports finally came out from the dark Internet bars, cold benches and dark years to welcome more identities. At the 2018 Asian Games in Jakarta, e-sports was listed as a performance event in the Intercontinental Top Games for the first time. The Chinese team won two gold medals and one silver medal in “AoV (Arena of Valor International version)”, “League of Legends” and “Royal War”, ranking first in the gold medal list of e-sports in the current event and handing over a perfect answer. It has been the long-cherished wish of Chinese e-sports for many years to “reach the top of Asia” and surpass the original Big Brother South Korea. After achieving phased achievements, e-sports also made the mainstream media and all sectors of society pay more attention to this field with the help of the Asian Games, during which CCTV filmed the documentary “E-Sports in China”. While e-sports reappeared on CCTV, it further eliminated the social misunderstandings accumulated in the early years. Over the past few years, e-sports has successfully broken through the circle and grown strongly from the original “unprofessional” and “minority projects” to become a “mass sports” and “future sports”. Local governments, which were originally uncertain about e-sports, have also successively introduced a series of policies to support the development of e-sports ‘s industry, helping various competitions and clubs to land, hoping to seize the opportunity of this “new economy for young people.” The large brands were also unwilling to be lonely. Over the past few years, from leagues to clubs, the number of sponsors has increased exponentially. A large number of traditional brands such as Mercedes-Benz, KFC, L’Oreal Paris, vivo, McDonald’s and so on have been added to the game. E-sports Club has begun to work towards the direction of commercial balance of income and expenditure from relying heavily on capital injection. Stepping into the circle of mature projects, e-sports is also developing towards diversification. Many emerging projects after the popularity of the game, can quickly follow the experience of their predecessors, explore their own e-sports ecological model, Game for Peace is one of them. Since the start of the first PEL League in 2019, PEL is constantly creating and expanding its own competition territory by relying on its unique multi-team competitive characteristics. In 2020, PEL launched the “Weekly Champion” mechanism, with a weekly bonus of 3 million yuan and a weekly champion of 1 million yuan, which injected a strong push into e-sports ‘s ecology. In addition to the new projects, the “old e-sports project”, which has been silent for many years, such as the “FIFA” category and the “NBA2K” category with the theme of football and basketball, also coruscate new vitality. With the full support of traditional sports organizations, the Chinese Super League and “FIFA Online 4” reached a cooperation to hold the Chinese Super League e-sports exhibition match. At the end of 2019, the Bundesliga sent four clubs to China to participate in the “FIFA Online 4” International Grand Prix. 08 Black Swan and Sports “Savior” At the beginning of 2020, a sudden COVID-19 epidemic swept the world. In just a few months, the traditional sports industry, which relies heavily on offline scenes, was forced to shut down. The global economy was depressed, and top traditional sports events such as the Olympic Games, the European Cup, the five major leagues of Europe and the four major leagues of North America have been postponed. At the same time, with the advantage of online flexibility, e-sports industry made rapid adjustments and took the lead in resuming work. Due to the reason that players were forced to stay at home during the epidemic, the flow of video games increased sharply, and the popularity of e-sports events also received this dividend, which once became the only running sports event content. According to the Global e-sports Sports Industry Development report 2020, the number of Chinese e-sports audiences increased by about 26 million during the epidemic, and China contributed the largest share of global revenue, making it the most commercially valuable e-sports market. During the suspension of traditional sports events, brands have also lost the opportunity to appear on camera. As a result of the long epidemic, fans’ content viewing habits have been forced to change, and it is urgent for brand marketing to shift to online scenes. In this context, e-sports competition has become a “lifesaver” for major brands. Thanks to the joint efforts of League of Legends manufacturers, Tecent and the Shanghai municipal government, the S10 global finals were successfully held in Shanghai, making it one of the most watched sports events this year. The traffic is so hot that no one wants to miss the train of e-sports. According to ECO-esports statistics, during S10, more than dozens of brands cooperated with the competition officials and districts, and more than a hundred brands sponsored the participating clubs. In addition, in Shanghai, more than a hundred brands have participated in S10-related activities. The club has also achieved good results, although the LPL team on S10 failed to win the championship trophy this year. In today’s increasingly mature e-sports, achievement is important, but it is no longer the only measure of business value. The seat system has further changed the mentality of big brands for e-sports ‘s investment, in addition to the protection of exposure, several core events in a year and the hot search after winning the championship, have made more large brands actively participate in the competition of e-sports Club. On September 16th, the 2020LPL Club Business Development Forum was held in Shanghai, and we came to the scene as representatives of sports media. Interestingly, more than half of the participants at the scene were traditional sports companies that were interested in e-sports ‘s field and wanted to cooperate. From the business model, e-sports is not their “savior”, but through a 20-year overtaking, it has become a key track that the sports industry has to pay attention to, study and cooperate with. One piece of news was that at the launch conference of Tengjing Sports (LPL), legal person Huang Lingdong said that he wanted to make “League of Legends” e-sports the most professional, influential and commercially valuable sporting event in China. At present, they are infinitely approaching this goal. Conclusion Twenty years have run through the whole youth of a generation, and it has also witnessed the process of e-sports’ success from a small Internet bar to the Bird’s Nest Gymnasium under the efforts of a generation. In the next 20 years of China’s e-sports, as a famous saying of Churchill: there is no final success-the struggle will continue, and the defeat will always be accompanied; there is no fatal failure-whether it is the age of blockade or the dark years; the important thing is the courage to move on-to respect the persistence of a generation, to understand failure, to come from the dark to the light.
https://medium.com/pandayoo/twenty-years-of-e-sports-in-china-from-being-misunderstood-to-becoming-a-national-business-card-a7fa213dcbac
['Pandayoo Publisher']
2020-11-19 01:53:34.888000+00:00
['Esport', 'China']
Title Twenty year esports China misunderstood becoming national business cardContent article originally written Chinese medium Sports Industry Ecological Circle 体育产业生态圈 translated PandaYoocom licensed Copyright belongs original author forbidden reprint without permission Author ECOesports Chinese Editor Ruiqi Alvis Ray Time fly extraordinary 2020 Boxer year pas year summed word also 20th birthday esports China Within 20 year China esports born existed fought died reborn different identity countless parallel time space Internet bar game “lack diligence” honor China part sport tenacious event global sport event lockout present following impact S10 still far time sum define China’s esports need word tell every fan story contemporary esport China gone every identity today Please note article divided eight chapter total number 10000 word would like dedicate article misunderstood esports youth 01 first appearance lowest participating unit traditional sport stadium 105 meter long 68 meter wide grass plus two goal contract happiness football player Esports ‘s lowest participating unit Internet bar prefers called Internet cafe esports hall clean bright wellequipped 20 year ago Internet cafe known computer room strange place dark damp space full shouting secondhand smoke bad teenager hooligan Local area network game casual game earliest favored project protagonist story usually experience miserable childhood “upgrade fight monsters” way become great hero save world story esports China started May 1996 China’s first Internet bar born Shanghai ushered peak development street inconspicuous corner Internet bar everywhere last day March 1998 Blizzard American video game company released StarCraft realtime strategic masterpiece engraved milestone history brought huge impact computer game industry surprised everyone like green grass found footballthe birth StarCraft combination Internet bar environment laid important foundation growth esports industry world software hardware environment becoming mature number game follower rise like story sport experience highlevel player emerged formed circle winner competitive sport king culture admiring strong rookie original sin Esports gradually branched game culture grew independently 2000 Samsung South Korea invested 7 million US dollar hold challenge called World ESports WCGC predecessor WCG wellknown player later known “ESports Olympics” era lack culture preconceived time node large investment Samsung made WCG competitive ornamental ahead event thus creating generation esports sanctuary hero take stage contestant WCG also became beneficiary first “godmaking” movement history Chinese video competition including Chengdu native esports master Tianyuan Born Chengdu Tianyuan became “campus celebrity” talent playing game college year 21th advent StarCraft began switch following two year development Internet culture accelerated mainland China domestic highend player opportunity communicate result Tianyuan got know many comradesinarms powerful opponent first batch people China’s esports gathered together early 2000 Tianyuan partner jointly pursued esports ‘s dream came Beijing started important career esports professional life Twenty year ago video game seen scourge society Againsting background first generation Chinese cyber competitor facing disagreement parent mainstream group society practiced day day Internet cafe dreaming able participate WCG win bonus honor 2001 Tianyuan participated first WCG quickly eliminated Failure didn’t make give instead trained crazily every day “China’s esports world champion slept bench Internet bars” Tianyuan said Founder’s first season One year later Tianyuan returned WCG stage made way final score deadlocked 2 2 Finally front thousand spectator champion StarCraft audience applauded thunderous applause award ceremony Tianyuan teammate walked podium fivestar red flag WCG wrote Chinese name first time history past two decade scene mean wellknown scene history Chinese esports one esports ‘s valuable pioneering champion early day inspires countless future generation fight dream esports WCG championship Tianyuan’s triumphant return interviewed CCTV5’s “ESports World” program era single source information CCTV local station reported turn create huge viewing effect influence public opinion esports began change “not proper work” “playing thing lose heart” 02 ban stigma broken dream beginning millennium online game gradually developed throughout country Internet bar sprung like bamboo shoot spring rain slogan “if want get rich open Internet bar” become creed operator However due rapid development Internet bar online game lack systematic supervision various problem arose kind negative news teenager indulging Internet Internet bar continued seen newspaper early morning June 16 2002 four minor refused access Lanjisu Internet bar result spilled liter gasoline lighting carpet door Internet bar fire quickly engulfed Lanjisu took 25 young life Lanjisu Internet bar incident became microcosm fuse hat “electronic heroin” deducted game industry esports April 12 2004 State Administration Radio Film Television issued notice entitled “prohibition broadcasting computer online game programs” directly dealt fatal blow prospect esports ban issued esports almost disappeared traditional television traditional medium including “esports world” regarded “Bible” Chinese ecompetitors time “it’s good program related game sport industry importantly youth passion vitality Duan Xuan host show wrote later memory social context time comment may resonate much except regret today meaningful game esports lost platform mainstream medium kind negative public opinion social prejudice could longer suppressed coupled chaos industry esports completely pushed endless dark era influence great even later people would rather push child “rehabilitation center” refuse see esports kind sport could make young people understand honor hard work team spirit result road development China’s esports embarked right track broken 03 courage correct prejudice esports 2005 filled lot voice Although ban mad game esports content almost forever separated mainstream medium frozen water huge market demand still existed young people began play game people began take lead calling people rethink value industry cautiously call television lift ban esports beginning year end year policy still relax Others chose take different approachsince could change mainstream going try best add new environment without ban result digital TV network video service become straw save esports ‘s content Major website launched video broadcasting service major esports event become main output window esports face still depressed environment esports contestant also fighting way 2005 2007 Chinese player went various international competition made proud achievement pressure public opinion WCG World Finals 2005 2006 Li Xiaofeng Sky two “Warcraft 3” championship China’s esports ‘s first WCG individual event world champion “Emperor Sky” become new idol many young people time Chinese wNv GM team also championship two year WEG’s CS project dazzling star hard history struggle “What esports time Even contestant calculate ticket bonus buy Without team leader pressure society family “If still get result bad condition ‘real man’” Zhang Peng ECOesports columnist commented Indeed world championship shield Chinese ecompetitors face negative public opinion time also attracted young people pay attention esports Even society 15 year ago esports ‘s world champion could recognized public opinion Misunderstanding prejudice obsession deep life contestant still dire strait reading PandaYoo result news dissolution esports Club continued come Esports Club commercial body restriction public opinion environment except 3C brand closely linked game esports could hardly favored traditional brand commercial marketing income dismal Coupled fact professional sport entertainment yet flowed esports almost club could cross river feeling stone lack professional operation also made esports team live chaos 04 fell bottom valley financial crisis broke 2008 affecting large number top company home abroad causing chaos China’s esports industry relied heavily external sponsorship Sponsors could’t even protect could take care sport club regarded “cost centers” crisis many club began lay staff following two year financial crisis spread world many big club disintegrated competition investment stagnatedLenovo terminated twoyear IEST competition Intel cut brand budget across board NVIDIA longer sponsored ESWC event brand owner withdrew left esports industry single income model even worse Esports China could hardly see tomorrow Esports contestant way two way reduce salary retire pity short professional life esports athlete simply could prolong unprecedented crisis many talented teenager left sadly “The snow vast mountain falling burying heart youth “ 2008 2010 China’s esports entered cold winter three year industry depressed Falling bottom might also beginning revitalization rebound small number people chose persevere explore dark new road found impact 2010 financial crisis gradually faded found although esports still stuck current situation attracting sponsor growing audience number enthusiasm behind project rise term content dissemination although still limited television ban domestic Internet environment became popular time “Although TV ban great impact esports’ development also forced board new ship Internet mobile Internet early misfortune retrospect choice also prescient wise” BBKinG veteran online competitor wrote book History Behind Scenes Electronic Competition China hand famous esports player Ruofeng transformed game anchor retirement help rise new webcast platform combined operation ecommerce store huge number fan accumulated transformed mean cash directly facing consumer also jokingly call “meat muffin” model certain extent explored new way realize esports China 05 “savior” “Hey buddy ever heard “ “Oh Isn’t team “ “No era “ early day esports China player team logo Sky like Chicago Bulls Jordan NBA totem heart esports fan “League Legends” era 2010 team several world championship IPL5 IEM6 WEM2012 global competition great significance slightly gloomy era esports young people China time “Congratulations team” “the power le Jordan’s” I’m back “in 1995 ignited blood eye outside world began turn hot land November 2011 12 largest professional esports club China including jointly established ACE China eSports Club Alliance organization tried standardize registration management transfer event supervision domestic professional esports team bring standardized operation mode esports industry outsider could better understand esports culture create income Although practice caused controversy contribution brought trial ACE still worth recording history development esports China spite environment esports time still optimistic ecology project complicated capital faction team numerous practitioner full banditry absolutely impossible nongovernmental organization suppress standardize management Chaos disorder still main tone esports ‘s industry NBA go minority league center world sport stage due “ever lasting system changing stars”Jordan Bull dazzling enough “saviors”Tthe real soul NBA complete operation management system esports China called strong talker needed strike heavy blow chaos industry also could bring development resource Tencent draw sword stone 2010 number QQ user exceeded 1 billion number online user exceeded 100000 year Tencent started TGA Tencent Games competitive platform later renamed Tencent Esports Games Looking back today establishment TGA get rid uncertainty caused heavy reliance sponsor thirdparty event provided player standardized event platform official management game time model TGA also served key test basis emergence official competition manufacturer future experience TGA top project honed ecology professional esports successfully hatched event CFPL League Legends LPL across line fire era official competition manufacturer officially set sail popular project among player time LPL League Legends Professional League born 2013 end year RNG joined hand OMG compete S3 third League Legends Global Finals finally lost final LPL Division opened 5year “road fight South Korea” past five year OMG overturned FNC team 50 blood base LGDiGEDG team also let esports fan see hope one ever broke “top eight curse” world arena 2017 became node change time LPL division ushered lot change race came China first time final landed Bird’s Nest National Stadium league system perfect traditional brand began enter game luxury car enterprise MercedesBenz became sponsor event first time Esports increasingly become hot topic among public term club result legendary tycoon returned spring competition “Congratulations WE” reappeared RNG set “allChina class” lineup ignite mood Chinese people 2017 intercontinental tournament LPL defeated nightmarish rival LCK China esports Power began show light end year S7 Bird’s Nest hard get ticket RNG finally defeated many spectator refused leave long time chanting team name RNG scene Lurking many year dawn come another fastgrowing esports project “DOTA2” glory prestige “CN DOTA” came earlier “If want get prize money competition future you’d better invite documentary Free play NaVi contestant Dendi said detailed review history Chinese esports show project panicked foreign team much “CN DOTA” one 2011 “DOTA2” produced Valve launched “International Invitational tournament” TI established game raised influence “CN DOTA” new level event highest prize history global electronic competition record Chinese Legion gratifying failure TI1 EHOME success TI2 iG team “poor skills” TI3 “return peak” TI4 NB team “Twilight Gods” TI5 “National Defense Divine Wing” TI6 Wings team Chinese army bound win championship even year made title “CN DOTA BEST DOTA” reverberate international arena long time still remember good news Seattle National Protector Wing TI6 conveyed heart countless Chinese people voice CCTV Communist Youth League touch red fluttering stage make many people feel sense national honor inspiring power brought esports “League Legends” “DOTA2” catch PC game esports develops rapidly lay beginning esports’ cultural prosperity development mobile Internet Mobile esports move towards fateful historical stage 2016 KPL Arena Valor Professional League established time Mobile esports also regarded “pseudoproposition” outside world rapid growth KPL beyond expectation people first KPL playoff final scene located smaller Shanghai World Expo Silver Hall organizer put le 1000 seat also worried insufficient attendance However opening ticket 10 minute later enthusiastic player quickly snapped ticket year later spring 2017 KPL officially moved final directly Shanghai’s landmark Oriental Sports Center number seat increased tenfold compared first year total 10 000 seat result 10 000 ticket sold within 10 hour 06 esports time space create “NBA” 2010 2017 China’s esports grew Internet mobile Internet became full vigor vitality time esports ‘s market scale user volume also growing rapidly continuous heating esports industry traditional capital began pay attention field However whether investor sponsor one biggest doubt entering gamethe promotion demotion system commonly existing esports league well unstable record closely related former club fails achieve desired result even fall top league sequence cost can’t esports league player learn traditional sport turn stable “real estate” early 2018 LPL made enough reform go history electric game official abolished original upgrade downgrade system replaced NBAlike franchise model opened seat tender reform value LPL seat become stable scarce management longer nothing worry Reform brings opportunity risk early day LPL’s announcement reform fan far skeptical applaudedalthough LPL Division’s performance World Series far satisfactory wouldn’t sudden removal pressure promotion demotion effected club face doubt competition competitiveness LPL declined franchise reform significantly improved construction competition training system additional investment management club able use new people boldly youth training system continuously improved increasing talent reserve rotation creativity make professionalization specialization China’s “League Legends” esports sound reform still going face tradition “one city one team” traditional sport LPL Alliance carry reform regional home away system help club get touch local government increase regional empathy among fan create new source income example Xi’an LGD Hangzhou JDG Beijing former RNG Beijing created story field Mobile esports KPL latecomer also taken advantage Tencent Esports’s experience two major reform come quickly professional perfection brand value club also accelerating linkage local government Shanghai Chengdu becoming frequent called Tencent Esports’s two “locomotives” LPL background prosperity project “League Legends” “Arena Valor” incomparably brilliant “CN DOTA” gradually drifting away fast track esports’ development China However final glory “CN DOTA” seems stay TI6 Wings championship fell apart due dispute bonus ACE esports club alliance China Since Chinese Legion never podium TI law “winning championship even years” broken Admittedly inability win championship related strength opportunity club ecological chaos esports “DOTA2” also big problem October 10 2020 total prize 10th DOTA2 International Invitational tournament TI10 officially exceeded 40 million US dollar high bonus incentive force team focus event sprint win championship ignore construction benign operation Another result serious gap new old player enough fresh blood keep running contestant aging seriously present still see many veteran player “DOTA” still fighting field Compared “generation talented people” event esports ‘s sport attache great importance age obviously conducive longterm development team game manufacturer DOTA2 Valve considered person charge racetrack far established stable race system commercial environment participant develop healthily way external brand sponsor event much use “slack” describe Valve’s attitude towards “DOTA2” event Even gradually “DOTA2” team begin connect “gambling” “false match” future development becomes confused 07 break circle minority hobby mass sport LPL reform result rise abruptly based accumulated strength made new breakthrough achievement esports China’s “League Legends” repeatedly failed RNG championship 2018 MSI season Paris France several state medium disappeared esports ‘s world many year sent congratulation S8 final South Korea’s home stage iG crushed FNC 30 year later S9 FPX continued write chapter victory result LPL became number one division world time Like sport excited group always audience IG first LPL team win global championship night victory country especially university dormitory earthshaking cheer young people broke time Due homonym “iG” “Egypt” even alarmed Consulate General Egypt Shanghai share joy celebrition young people also seen kind venting Esports win glory country highest stage world glorified died struggled experience emotion echo lost youth generation young people love esports flower applause esports finally came dark Internet bar cold bench dark year welcome identity 2018 Asian Games Jakarta esports listed performance event Intercontinental Top Games first time Chinese team two gold medal one silver medal “AoV Arena Valor International version” “League Legends” “Royal War” ranking first gold medal list esports current event handing perfect answer longcherished wish Chinese esports many year “reach top Asia” surpass original Big Brother South Korea achieving phased achievement esports also made mainstream medium sector society pay attention field help Asian Games CCTV filmed documentary “ESports China” esports reappeared CCTV eliminated social misunderstanding accumulated early year past year esports successfully broken circle grown strongly original “unprofessional” “minority projects” become “mass sports” “future sports” Local government originally uncertain esports also successively introduced series policy support development esports ‘s industry helping various competition club land hoping seize opportunity “new economy young people” large brand also unwilling lonely past year league club number sponsor increased exponentially large number traditional brand MercedesBenz KFC L’Oreal Paris vivo McDonald’s added game Esports Club begun work towards direction commercial balance income expenditure relying heavily capital injection Stepping circle mature project esports also developing towards diversification Many emerging project popularity game quickly follow experience predecessor explore esports ecological model Game Peace one Since start first PEL League 2019 PEL constantly creating expanding competition territory relying unique multiteam competitive characteristic 2020 PEL launched “Weekly Champion” mechanism weekly bonus 3 million yuan weekly champion 1 million yuan injected strong push esports ‘s ecology addition new project “old esports project” silent many year “FIFA” category “NBA2K” category theme football basketball also coruscate new vitality full support traditional sport organization Chinese Super League “FIFA Online 4” reached cooperation hold Chinese Super League esports exhibition match end 2019 Bundesliga sent four club China participate “FIFA Online 4” International Grand Prix 08 Black Swan Sports “Savior” beginning 2020 sudden COVID19 epidemic swept world month traditional sport industry relies heavily offline scene forced shut global economy depressed top traditional sport event Olympic Games European Cup five major league Europe four major league North America postponed time advantage online flexibility esports industry made rapid adjustment took lead resuming work Due reason player forced stay home epidemic flow video game increased sharply popularity esports event also received dividend became running sport event content According Global esports Sports Industry Development report 2020 number Chinese esports audience increased 26 million epidemic China contributed largest share global revenue making commercially valuable esports market suspension traditional sport event brand also lost opportunity appear camera result long epidemic fans’ content viewing habit forced change urgent brand marketing shift online scene context esports competition become “lifesaver” major brand Thanks joint effort League Legends manufacturer Tecent Shanghai municipal government S10 global final successfully held Shanghai making one watched sport event year traffic hot one want miss train esports According ECOesports statistic S10 dozen brand cooperated competition official district hundred brand sponsored participating club addition Shanghai hundred brand participated S10related activity club also achieved good result although LPL team S10 failed win championship trophy year today’s increasingly mature esports achievement important longer measure business value seat system changed mentality big brand esports ‘s investment addition protection exposure several core event year hot search winning championship made large brand actively participate competition esports Club September 16th 2020LPL Club Business Development Forum held Shanghai came scene representative sport medium Interestingly half participant scene traditional sport company interested esports ‘s field wanted cooperate business model esports “savior” 20year overtaking become key track sport industry pay attention study cooperate One piece news launch conference Tengjing Sports LPL legal person Huang Lingdong said wanted make “League Legends” esports professional influential commercially valuable sporting event China present infinitely approaching goal Conclusion Twenty year run whole youth generation also witnessed process esports’ success small Internet bar Bird’s Nest Gymnasium effort generation next 20 year China’s esports famous saying Churchill final successthe struggle continue defeat always accompanied fatal failurewhether age blockade dark year important thing courage move onto respect persistence generation understand failure come dark lightTags Esport China
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Theta + SamsungVR — The latest in a long line of VR breakthroughs for the Theta team
If you haven’t heard the news, SamsungVR went live last month with a new channel powered by the Theta blockchain! SamsungVR’s initial deployment with Theta will stream SLIVER.tv esports content in virtual reality, the first in history to be livestreamed with blockchain. Any user that logs on can start sharing relaying 360 VR streams to other viewers, and the tokens they earn in return are all viewable on the Theta testnet blockchain. The deployment will start with desktop VR, with mobile and VR headset access to be added in the coming months. While we’re proud of this recent milestone, many people don’t realize that the Theta team’s experience with VR content began long before the Theta project was launched. In fact, Mitch, Jieyi, and the rest of the Theta team actually pioneered VR livestreaming of esports in the early days of SLIVER.tv. As early as September 2016, SLIVER.tv was creating the first-ever VR livestream of a major esports tournament at ESL One in partnership with Nvidia, live with 10,000 spectators at the Barclays Center in Brooklyn. This is 360 spherical video! Try clicking and dragging your cursor to look around Running on a cluster of NVIDIA GPUs the team was able to record multiple in-game 2D streams, render 360 VR images in real-time, then distribute the video to an estimated 50,000 viewers across the SLIVER.tv website, app, and VR app. All of this done live, with essentially zero lag!
https://medium.com/theta-network/theta-samsungvr-the-latest-in-a-long-line-of-vr-breakthroughs-for-the-theta-team-b187b176de2e
['Theta Labs']
2018-10-18 18:44:20.904000+00:00
['Virtual Reality', 'Cryptocurrency', 'Blockchain', 'Esport', 'Samsung']
Title Theta SamsungVR — latest long line VR breakthrough Theta teamContent haven’t heard news SamsungVR went live last month new channel powered Theta blockchain SamsungVR’s initial deployment Theta stream SLIVERtv esports content virtual reality first history livestreamed blockchain user log start sharing relaying 360 VR stream viewer token earn return viewable Theta testnet blockchain deployment start desktop VR mobile VR headset access added coming month we’re proud recent milestone many people don’t realize Theta team’s experience VR content began long Theta project launched fact Mitch Jieyi rest Theta team actually pioneered VR livestreaming esports early day SLIVERtv early September 2016 SLIVERtv creating firstever VR livestream major esports tournament ESL One partnership Nvidia live 10000 spectator Barclays Center Brooklyn 360 spherical video Try clicking dragging cursor look around Running cluster NVIDIA GPUs team able record multiple ingame 2D stream render 360 VR image realtime distribute video estimated 50000 viewer across SLIVERtv website app VR app done live essentially zero lagTags Virtual Reality Cryptocurrency Blockchain Esport Samsung
191,391
Esports Business Review
Nike signs deal with first esports athlete Credit: Nike Nike Has Inked Their First Individual Esport Deal The majority of sponsorship deals that have been coming out are between teams and brands. Nike has taken this a step further by sponsoring Royal Never Give Up’s Jian “Uzi” Zihauo to be part of Lebron James “Dribble &” series promotion. During the 2017–18 NBA season Lebron James was criticized for his outspokenness on political topics and was told to “Shut Up & Dribble” by Fox News host Laura Ingraham. Uzi will join LBJ and and Chinese actor Bai Jingting in this campaign. Uzi is arguably the best LoL of player in the world and has one of the largest Chinese followings in Esports. Royal Never Give Up is one of the most recognizable teams if you base this metric on sponsorship deals. Before this Nike deal with Uzi, they inked deals with KFC, and Mercedes-Benz. Credit: QG Facebook QG Raises $14.4M in Series A Funding QG has continued to prove why they are such a strong organization. Partnerships include JingDong, Nike, and 361°. Now they have secured $14.4M in funding to build a headquarters in Shenzhen. The round was led by Toutoushidao Fund who has been making substantial investments in the entertainment industry and now continues to build their portfolio in the esports space. QG previously sold their League of Legends team to JingDong in May of 2017 and is also the owner of QG.happy, a mobile esports brand. Credit: Trust Esports Trust Esports to Invest $23.1M in Esports A new VC fund, Trust Esports, led by FIMALAC and Matthew Dallon will be deploying over $20M into 10–12 ventures. Dallon founded the Esports World Convention and Tournament. According to The Esports Observer, “ Trust Esport plans to support 10 to 12 businesses that have a focus on developing applications, modifications, and other services for esports titles. The fund will look for investment opportunities in companies aiming to improve the viewing esports experience, develop audience monetization, and create better, more optimized playing conditions for players.” Credit: The Esport Observer Fighting Esports Group Closes $15M in Funding Fighting Esports Group, a Beijing based mobile esports company, has secured $15M from sequoia-backed VC firm, China Sports Capital. Other investors were SAIF Partners, and Sea of Stars Capital. According to gamesindustry.biz, rumors of this funding round are to “gear up for a partnership with Tencent to bring Honor of Kings’ largest esports competition, the King Pro League, to South Korea, where it will be referred to as the Korean King Pro League.” If you have any questions, please reach out to our team: [email protected]
https://medium.com/konvoy/esports-business-review-201e74a2008f
['Taylor Hurst']
2018-11-29 17:33:41.143000+00:00
['Esports', 'Videogames', 'Nike', 'Venture Capital', 'Sponsorship']
Title Esports Business ReviewContent Nike sign deal first esports athlete Credit Nike Nike Inked First Individual Esport Deal majority sponsorship deal coming team brand Nike taken step sponsoring Royal Never Give Up’s Jian “Uzi” Zihauo part Lebron James “Dribble ” series promotion 2017–18 NBA season Lebron James criticized outspokenness political topic told “Shut Dribble” Fox News host Laura Ingraham Uzi join LBJ Chinese actor Bai Jingting campaign Uzi arguably best LoL player world one largest Chinese following Esports Royal Never Give one recognizable team base metric sponsorship deal Nike deal Uzi inked deal KFC MercedesBenz Credit QG Facebook QG Raises 144M Series Funding QG continued prove strong organization Partnerships include JingDong Nike 361° secured 144M funding build headquarters Shenzhen round led Toutoushidao Fund making substantial investment entertainment industry continues build portfolio esports space QG previously sold League Legends team JingDong May 2017 also owner QGhappy mobile esports brand Credit Trust Esports Trust Esports Invest 231M Esports new VC fund Trust Esports led FIMALAC Matthew Dallon deploying 20M 10–12 venture Dallon founded Esports World Convention Tournament According Esports Observer “ Trust Esport plan support 10 12 business focus developing application modification service esports title fund look investment opportunity company aiming improve viewing esports experience develop audience monetization create better optimized playing condition players” Credit Esport Observer Fighting Esports Group Closes 15M Funding Fighting Esports Group Beijing based mobile esports company secured 15M sequoiabacked VC firm China Sports Capital investor SAIF Partners Sea Stars Capital According gamesindustrybiz rumor funding round “gear partnership Tencent bring Honor Kings’ largest esports competition King Pro League South Korea referred Korean King Pro League” question please reach team generalkonvoycoTags Esports Videogames Nike Venture Capital Sponsorship
191,392
Beyond Games
In esports we have this idea that we are fostering a new age of competition. An age where everyone can participate, where the physical requirements that traditional sports previously imposed could be removed. Where champions are made more by their hard work and dedication than by any other metric. Naturally, we compare esports to games like football and basketball. Even more so when professional gaming leagues were launched imitating sports' franchised models. I’ll admit, I got a kick out of seeing a decline in sports' viewership and a steady rise in esports interest. It reassured me that we were onto something big, it just took awhile for me to get my head out of my ass and see where the real value was at. In 1993, there was an active streaming platform with live chat and video, with people playing games, making music, just talking, you name it. But in 93' having a computer wasn’t popular or accessible. Change takes time, and not only was the world not ready to point the camera at itself, the technology wasn’t even close to today’s standards of accessibility and functionality. So what took so long? The first hurdle we needed to get past, was the idea of an online self. First came social media platforms. It was easy for the public to see how these were valuable, you could talk to people all over the globe, stay connected with friends and family, just as long as they also had a social platform. It was huge. The more we got used to an online self, the more time we wanted to spend in this virtual world of hyper connectivity. You went from a place to stay in touch and meet new people, to a place where you could show off your personality with art and designs, and in extreme cases, be somebody else, all in relative anonymity. This showcasing of personality naturally garnered attention. Simultaneously, computers and the technology for livestreaming was becoming much more viable. Part of this tech development was due to video games. Making games that pushed the capabilities of new computers, creating images, situations and intricacies that we had never seen before were all the rage. Now your computer wasn’t just strong enough to render exceptional games, it could also broadcast you and your game over the internet. So on the one hand, we have social platforms garnering the attention of the world, as a way to further connect and educate us. And on the other, we have a frontier of technological development in the form of hardware and software that we just had to share with the world. The collective efforts of these two generated a lot of buzz. New entertainment, competition, education, fame and best of all, kids getting filthy rich with parents in absolute disgust yelling "Back in my day!!!" blah blah blah. To that I say: "Alexa, what year is it?” As we increasingly enter the virtual world, with more people having access to the internet and all of its joys, we get to see the growth of esports and social media going hand in hand. Coming from an esports background I can’t help but ask "What would the world be like if everyone knew about esports?" But that’s like asking, "What would the world be like if they knew about The Disney Channel?" The specific channel pales in comparison to the value of the medium of television. So the right question is "What would the world be like if they knew about live streaming" Imagine a world where there is high speed internet EVERYWHERE. Where a handheld device can connect to a live streaming platform and instantly generate a connection with hundreds of thousands? Deep sea explorers, scientists, race car drivers, the list is endless. Everyone could be involved with the depth of our cultures. Imagine the first manned mission to Mars, imagine the astronaut waiting for liftoff, not nervous, clutching away at his seat. Instead, he’s livestreaming the whole thing, and he’s laughing it off as the chat just posted a really good copypasta that lifted everyone’s spirits. So you wonder, in a world where everything is capable of being live streamed, would gaming become the ultimate form of entertainment? It’s a tricky question, because we do not know how well other forms of content will translate over into the new medium. My gut tells me not without some changes. Changes in the sense of Marshall McLuhan, where the activity must adapt to the medium. Whoever can come up with a way of turning IRL activities into a live streamed video game, will have struck gold. We already do this naturally btw. "Take a shot for every missed hook" is a minor version of this. The tech isn’t there yet, but what it will need is the ability to instantly take a live feed, and combine it with it’s own digital software in order to quantify metrics that are engaging enough in the context of an interactive live stream. I’ll touch more on this in another paper. But what’s so special about games? If you’re like me and play games long enough, you learn that many of them are a social activity. One where you can play with friends or meet new ones. But most games are impersonal, you’re either a name and statistics, or a set avatar that leaves little room for self expression. Compare that to an MMORPG. These games play to the different version of yourself in much more creative ways. When the player has the ability to customize their character at their heart’s content, they become connected with the character. The more connected we are to something, the more we see it as a part of ourselves. That’s why I think the future is what Fortnite is making and attempting to perform. A marriage of highly customizable avatars, a social platform with relation to the outside world, and high skilled competition. Don’t believe me? Go ask your kids what Fortnite means to them, or ask yourself what WoW or Runescape (Ironman btw) did for your life? These are not "just games" anymore, and it’s about time we start seeing it that way.
https://medium.com/@albertorengifo/beyond-games-5e0d7b46f86
['Alberto Rengifo']
2018-12-22 22:01:50.331000+00:00
['Esport', 'Technology', 'Gaming', 'Future Technology', 'Philosophy']
Title Beyond GamesContent esports idea fostering new age competition age everyone participate physical requirement traditional sport previously imposed could removed champion made hard work dedication metric Naturally compare esports game like football basketball Even professional gaming league launched imitating sport franchised model I’ll admit got kick seeing decline sport viewership steady rise esports interest reassured onto something big took awhile get head as see real value 1993 active streaming platform live chat video people playing game making music talking name 93 computer wasn’t popular accessible Change take time world ready point camera technology wasn’t even close today’s standard accessibility functionality took long first hurdle needed get past idea online self First came social medium platform easy public see valuable could talk people globe stay connected friend family long also social platform huge got used online self time wanted spend virtual world hyper connectivity went place stay touch meet new people place could show personality art design extreme case somebody else relative anonymity showcasing personality naturally garnered attention Simultaneously computer technology livestreaming becoming much viable Part tech development due video game Making game pushed capability new computer creating image situation intricacy never seen rage computer wasn’t strong enough render exceptional game could also broadcast game internet one hand social platform garnering attention world way connect educate u frontier technological development form hardware software share world collective effort two generated lot buzz New entertainment competition education fame best kid getting filthy rich parent absolute disgust yelling Back day blah blah blah say Alexa year it” increasingly enter virtual world people access internet joy get see growth esports social medium going hand hand Coming esports background can’t help ask would world like everyone knew esports that’s like asking would world like knew Disney Channel specific channel pale comparison value medium television right question would world like knew live streaming Imagine world high speed internet EVERYWHERE handheld device connect live streaming platform instantly generate connection hundred thousand Deep sea explorer scientist race car driver list endless Everyone could involved depth culture Imagine first manned mission Mars imagine astronaut waiting liftoff nervous clutching away seat Instead he’s livestreaming whole thing he’s laughing chat posted really good copypasta lifted everyone’s spirit wonder world everything capable live streamed would gaming become ultimate form entertainment It’s tricky question know well form content translate new medium gut tell without change Changes sense Marshall McLuhan activity must adapt medium Whoever come way turning IRL activity live streamed video game struck gold already naturally btw Take shot every missed hook minor version tech isn’t yet need ability instantly take live feed combine it’s digital software order quantify metric engaging enough context interactive live stream I’ll touch another paper what’s special game you’re like play game long enough learn many social activity One play friend meet new one game impersonal you’re either name statistic set avatar leaf little room self expression Compare MMORPG game play different version much creative way player ability customize character heart’s content become connected character connected something see part That’s think future Fortnite making attempting perform marriage highly customizable avatar social platform relation outside world high skilled competition Don’t believe Go ask kid Fortnite mean ask WoW Runescape Ironman btw life game anymore it’s time start seeing wayTags Esport Technology Gaming Future Technology Philosophy
191,393
Snipes, the Game That Gave Birth to LANs
Snipes, the Game That Gave Birth to LANs It took me a long time to find this image of Snipes. When I was in high school, I took the one programming class that was offered. We had a nice computer lab with IBM PS/2s that ran on a Novell LAN. The class was taught in Pascal which I knew somewhat from running open source software called Forum for my BBS. Back in those days, LANs were a very new thing. To save money, our teacher, Mr. Smith, installed the Borland Turbo Pascal 3.x compiler on the server. My guess is that he didn’t have to pay for more than one license that way. Or that he was supposed to pay for more licenses but just conveniently didn’t. Packaged with Novell is the first real-time multiplayer game I’d ever experienced, Snipes. While I had played some text-based multiplayer space trader games on BBSes, they were all asynchronous and not as much fun as real time. Snipes was like multiplayer Doom/Quake but with ASCII text characters. Your guy was a smiley face and your bullets were periods “.”. Despite the complete lack of graphics, it was a fun game because we were experiencing mutliplayer for the first time. I admit that I played my fair share of the game during class time. Despite its simplicity, Snipes used a tremendous amount of server resources. As we got up to five players, games started to have a noticeable effect on network performance for the whole class. At 8 players it was pretty bad. One day, there was a group of us that needed to get some work done. But because there was a Snipes war taking place in the far back row of the computer lab, it took forever for us to compile since the server was busy killing smileys with periods. We could have complained to the teacher, but that would perhaps hinder our ability to play on the days we wanted to. Plus we were nerds to begin with, who wants to be deepen the nerd factor by complaining to the teacher that the people having fun were preventing you from programming. Seriously. So we took matters into our own hands. We found programs that we had written and started to copy and paste to make the programs insanely long. Once we finished, four of us all submitted our huge programs at the exact same time to be compiled. This brought the server and the network to its knees. We all set our eyes on the guys playing Snipes in the back row as they started to look at each other. Their bullets started crawling across the screen ever so slowly. . . . . . . The game became unplayable. Then what were they going to do, complain to the teacher that the people compiling programs were ruining game play? They stopped playing the game. Victory was ours! Later that semester, the teacher figured out what was going on and moved the executables to a different directory, which took us about a week to find again. When I looked for a screen shot of Snipes for this post, I stumbled upon this great post that outlines that Snipes was the first application written on Novell Netware to demonstrate what a local area network could do. LANs initially gained favor because printers and data storage were expensive, so companies wanted a means to share these resources. It’s hard to believe that there was a time when someone selling a LAN operating system had to demonstrate the value proposition of networking computers together. Today, you’d have a much harder time convincing someone to disconnect a computer from a network — it probably would require physical force. While Snipes never reached a large audience, it may be one of the most important multiplayer games in history given its contribution to the rise of the LAN.
https://medium.com/venture-evolved/snipes-the-game-that-gave-birth-to-lans-e9dc169873e4
['Jason Heltzer']
2018-12-14 23:30:41.991000+00:00
['Internet', 'History', 'Gaming', 'Esport']
Title Snipes Game Gave Birth LANsContent Snipes Game Gave Birth LANs took long time find image Snipes high school took one programming class offered nice computer lab IBM PS2s ran Novell LAN class taught Pascal knew somewhat running open source software called Forum BBS Back day LANs new thing save money teacher Mr Smith installed Borland Turbo Pascal 3x compiler server guess didn’t pay one license way supposed pay license conveniently didn’t Packaged Novell first realtime multiplayer game I’d ever experienced Snipes played textbased multiplayer space trader game BBSes asynchronous much fun real time Snipes like multiplayer DoomQuake ASCII text character guy smiley face bullet period “” Despite complete lack graphic fun game experiencing mutliplayer first time admit played fair share game class time Despite simplicity Snipes used tremendous amount server resource got five player game started noticeable effect network performance whole class 8 player pretty bad One day group u needed get work done Snipes war taking place far back row computer lab took forever u compile since server busy killing smiley period could complained teacher would perhaps hinder ability play day wanted Plus nerd begin want deepen nerd factor complaining teacher people fun preventing programming Seriously took matter hand found program written started copy paste make program insanely long finished four u submitted huge program exact time compiled brought server network knee set eye guy playing Snipes back row started look bullet started crawling across screen ever slowly game became unplayable going complain teacher people compiling program ruining game play stopped playing game Victory Later semester teacher figured going moved executables different directory took u week find looked screen shot Snipes post stumbled upon great post outline Snipes first application written Novell Netware demonstrate local area network could LANs initially gained favor printer data storage expensive company wanted mean share resource It’s hard believe time someone selling LAN operating system demonstrate value proposition networking computer together Today you’d much harder time convincing someone disconnect computer network — probably would require physical force Snipes never reached large audience may one important multiplayer game history given contribution rise LANTags Internet History Gaming Esport
191,394
Why HotS failed..too little to late?
The hubris of Blizzard and the downfall of a gaming company. If you are aware of the news HotS are closing up shop and telling the world it will not be hosting any more esport tournaments for this game. Many casuals on these news articles, are wondering why they are doing this? Obviously they aren’t playing the game on a daily basis nor are they aware of the slow decline in playerbase the last few years. HotS started out really bad, on par with AAA titles like Battlefield 5 and Mass Effect Andromeda. Full on of fluff and contempt from gamers. For those unaware, let’s go back to the beginning. Back in 2007 during the World Cyber Games and other prolific LAN tournaments held around the world blizzard will not allow gamers to play dota-allstars, a custom map in warcraft 3 at any event blizzard event. This left players just playing casual dota during say Dreamhack without a real prizepool or media coverage. A few years later it caused the creators of Dota to make their own game engine for Dota. In the name of 2 games, League of Legends with one of the famous developer Guinsoo and a gaming company to make Heroes of Newearth with Icefrog balancing both Dota 1 and HON. Even at the prestieous Dereamhack, HON was relegated to being a private off-stage even during the biggest european lan event. Fast forward a few years to Dota’s successful event having multiple million dollar tournaments and the success of League worlds. Blizzard tried to get back into these genres after failing massively at Diablo 3 and unpopular Starcraft 2 expansions. To the point they had to entice their playerbase to subscribe to wow annnually to get a few diablo 3 copy. Heroes of the storm came in many revisions. From Blizzard All Stars to Blizzard Dota, which they fail to copyright the dota trademark, eventually setting on Heroes of the storm. They even promoted it during blizzcon 2010–2011. Eventually Heroes of the storm came out 2015, about 5 years after their promotion! HotS wasn’t marketed as a competitive alternative to League or Dota, but a casual game! Team shared exp, no last hitting/denying mechanics. No advance tactics or strategies nor laning phase etc… What was blizzard thinking? After media hype in the media such as ESPN with the “dorm” tournaments, those interested played and quickly uninstalled. Many went back to other MOBAs. Blizzard failed like Zerox did. They fail to innovate, they fail to realize a market. They fail to encourage and shape the gaming market they had for a decade. All to join the Magic the gathering trading card game genre and Monday Night Combat/CS FPS battle arena which are turning slowly into WOW/RPG elements such as The Division and Mass Effect. Fast forward 2018 the top 45 richest esports players are all Dota 2 players.
https://medium.com/@kainvahn/why-heroes-of-the-storm-never-caught-on-fcfadeb5319c
['Keng Vang']
2018-12-15 16:12:02.147000+00:00
['Esports', 'Heroes Of The Storm', 'Dota 2']
Title HotS failedtoo little lateContent hubris Blizzard downfall gaming company aware news HotS closing shop telling world hosting esport tournament game Many casuals news article wondering Obviously aren’t playing game daily basis aware slow decline playerbase last year HotS started really bad par AAA title like Battlefield 5 Mass Effect Andromeda Full fluff contempt gamers unaware let’s go back beginning Back 2007 World Cyber Games prolific LAN tournament held around world blizzard allow gamers play dotaallstars custom map warcraft 3 event blizzard event left player playing casual dota say Dreamhack without real prizepool medium coverage year later caused creator Dota make game engine Dota name 2 game League Legends one famous developer Guinsoo gaming company make Heroes Newearth Icefrog balancing Dota 1 HON Even prestieous Dereamhack HON relegated private offstage even biggest european lan event Fast forward year Dota’s successful event multiple million dollar tournament success League world Blizzard tried get back genre failing massively Diablo 3 unpopular Starcraft 2 expansion point entice playerbase subscribe wow annnually get diablo 3 copy Heroes storm came many revision Blizzard Stars Blizzard Dota fail copyright dota trademark eventually setting Heroes storm even promoted blizzcon 2010–2011 Eventually Heroes storm came 2015 5 year promotion HotS wasn’t marketed competitive alternative League Dota casual game Team shared exp last hittingdenying mechanic advance tactic strategy laning phase etc… blizzard thinking medium hype medium ESPN “dorm” tournament interested played quickly uninstalled Many went back MOBAs Blizzard failed like Zerox fail innovate fail realize market fail encourage shape gaming market decade join Magic gathering trading card game genre Monday Night CombatCS FPS battle arena turning slowly WOWRPG element Division Mass Effect Fast forward 2018 top 45 richest esports player Dota 2 playersTags Esports Heroes Storm Dota 2
191,395
How to launch these 10 remarkable esports campaigns today
2020 has been an uncertain and frustrating year for the sports industry. Many leagues have been postponed or even canceled, while clubs are losing a great deal of matchday revenue. At the beginning of the crisis, a few athletes started streaming FIFA tournaments against each other. Some clubs picked up on the trend and started their own esports campaigns. While the matches were warmly received by thousands of fans, they were not optimized for team or sponsor purposes. However, with a second wave of the Coronavirus coming, sports federations and leagues can now take matters into their own hands to reap the full benefits of esports marketing. That being said, here are 10 esports campaign ideas you can launch today: Keep your audience involved with fan tournaments Amplify organic reach with influencer or celebrity tournaments All eyes on you with esports tournaments for Pro players Connect your fans in a central fan hub Highlight your sponsors in an entertaining way Gain trust with behind the scenes content Go viral with the interactive content experiences Become part of the community through relatable content Generate extra buzz with unexpected rewards Distinguish yourself with unique interactions between players & fans #1 Keep your audience involved with fan tournaments At the beginning of the COVID-19 outbreak, sports organizations were forced to turn down their fans and weren’t able to produce live content, matches, or experiences for their loyal audiences. Instead of losing out on fan engagement, Belgian sports broadcaster Proximus and the Belgian football Pro League partnered up with StriveCloud to organize an esports campaign to win back eyeball time without live matches. During the campaign, fans could register online to represent their favorite team of the League in FIFA tournaments. Fans could compete against each other, interact with different brands, and win sponsored prizes. By using StriveCloud’s gaming tournament platform, clubs had the opportunity to connect with fans at home while simultaneously being introduced to a new esports audience. #2 Amplify organic reach with influencer or celebrity tournaments Swiss esports agency eStudios helps brands get into every aspect of esports and gaming. They also host their own gaming community named GameTurnier. When they were first confronted by COVID-19, they had to reimagine their online tournament platform and turn offline event cancellations into online eyeball time for its brands. StriveCloud helped eStudios set up a new gaming tournament platform for the FIFA audience on GameTurnier. They created a white-label option for GameTurnier to quickly organize online tournaments at scale. Employees who normally organizing real-life esports events were now organizing online tournaments for brands. Today the fan community on Game Turnier is playing over 600 competitions every week. To extend the organic reach they invited pro-FIFA Player Luca Boller to launch the new platform. Luca or LuBo organized his own tournament and invited his fans to participate in the competition. He explained how easily the tournaments worked live on his Twitch channel, which helped capture lots of attention in the FIFA community. All these were possible because the new gaming tournament platform allows players to easily stream matches on their personal accounts with the push of a button Twitch integration. And the best part, you can integrate as many streaming channels as you want. The online tournament arena created an opportunity for sponsors to connect with different games and audiences, that fit their brand best. In just the first two months after the launch of GameTurnier received over 4,000 hours of organic eyeball time and started 10 new campaign discussions with brands! #3 All eyes on you with esports tournaments for Pro players Earlier this year the Premier League organized a FIFA 20 tournament for charity. After a weekend with no content to post Luke Lambourne, the media manager for League Two club Leyton Orient came up with the idea of organizing an online FIFA tournament. While the idea was great and it quickly went viral with over 128 teams from around the world participating, it could have been better organized to maximize fan engagement. If you capture the gaming audience on your own online tournament platform, you can build a community where fans can interact with each other and your team, while you own the data generated by each interaction. You can motivate fans to participate in tournaments or to be active in the community by rewarding behaviors with sponsored shop items or lottery tickets to win bigger prizes. #4 Connect your fans in a central fan hub Mountain Dew built a native esports hub to raise awareness for its own esports league. The platform served as a central place for all their content around the league such as recaps, custom videos, and even predictions for the global Finals. NBA for example created an official fan app for all 30 NBA teams. In the app, fans can play NBA-related games, discover content, interact with the community, and even buy merchandise. #5 Engage more fans by social listening Sports clothing brand PUMA partnered up with esports organization Cloud9 to create a clothing line for the esports community. Instead of straight-up trying to push their designs forward, they used social listening tools to create a Cloud9 dedicated collection. Insights company Nielsen found that the sentiment around the partnership was 700% higher than the norm for traditional sports. Why? Because PUMA’s goal wasn’t getting likes. They wanted to involve their fans in the conversation. It soon became clear that the active fan participation in creating the apparel resulted in significantly higher engagement. “PUMA has witnessed the nature of sports and sports culture change over the course of the last decade, and it has become apparent that esports has a valuable role to play in how the next generation shapes sports culture.” Matt Shaw, Team Head of Digital Marketing @PUMA #6 Gain trust with behind the scenes content What makes esports fans so engaged, is the fact that they’re allowed to see behind the scenes. Often fans follow their favorite teams or players in their preparation for competitions or even just their everyday life. It makes fans feel more involved in the journey before, during, and after competitions. This process humanizes the brand, making it more relatable. By playing into people’s curiosity viewers are more engaged. Research among a thousand streaming experts even said that 87% of people will watch a live stream if it includes behind-the-scenes content. When Ronaldo left Real Madrid for example, the club lost 1 million Twitter followers in 24 hours. #7 Go viral with the interactive content experiences The best thing about streaming platforms is the real-time engagement between fans and streamers. Old Spice, a brand of male grooming products, took this to the extreme when they let Twitch viewers control a man’s life for three days. Together with renowned marketing agency Wieden+Kennedy, they created the “Nature Adventure” campaign. Inspired by a viral Twitch Game “Twitch plays Pokemon”, they placed an actor in a studio molded into a forest with a range of possible scenarios. Their message to fans: “Use the chat feature to send whatever commands you want the man to perform. For example: give that antelope a massage, build a sundial out of those snack cakes, or eat those strange berries could be commands you decide to use.” Of course, the audience on Twitch loved this humorous marketing stunt and the live stream amassed 2.65 million total views, with 1.4 million viewers in the chat. It didn’t take long for the campaign to gain global exposure as one of the most original Twitch campaigns so far. #8 Connect with younger audiences through relatable content Sour Patch Kids, one of the main sponsors in the Overwatch League drove brand awareness through short-form shareable video content around its brand slogan “Sour, Sweet, Gone”. The video series featured “turning-point” situations where players went from a sour situation into a sweet one. Instead of pushing boring, long-form content, Sour Patch Kids gave quick and engaging game highlights, related to their brand that resonates better with their target audience. Content doesn’t always have to be brand centered. You should create campaigns around the esports experience. Instead of interrupting your audience with self-centered ads, you’re actively contributing to the overall experience. #9 Generate extra buzz with unexpected rewards There’s no better way to delight your fans than with a pleasant surprise. FACEIT, the esports platform that organizes the global Esports Championship Series for the game Counter-Strike, realized they needed a way to keep their 15 million users extra engaged during the series. Fans of the game could collect loot drops by watching the Championship Series or by participating in the game itself. They could then redeem the points inside the loot drops for real-world prizes, in-game items, and other rewards. Among the prizes were 10 PCs, 28 gaming chairs, and even a car! The takeaway for sports organizations here is rewarding fans, especially randomly and unexpectedly, can raise anticipation even further. #10 Distinguish yourself with unique interactions between players & fans Streaming is especially popular due to the direct interaction between fans and players. Well, what if you were able to make that experience even more personal? You can organize fan tournaments, where influencers/pro players participate in random matches. The possibility for fans to compete against their idols creates excitement and engagement. The Belgian Pro League, for instance, held a gaming competition between the Belgian football clubs’ players to keep fans entertained during the postponement of the league. Every club put 1 player forward to compete in FIFA20. The matches were streamed on the Pro League tournament platform and promoted on social media and through the press. 🔥 Up to your next esports campaign With sports competitions running at half or less of their stadium capacity, esports is a proven solution to keep fans engaged. While we saw plenty of initiatives in the first lockdown, most of them lacked a structured organization. Players competed and streamed their online competitions but there was no clear campaign launch or a formalized execution plan to benefit from fans’ engagement. When executed correctly however esports experiences in fan engagement campaigns maximize eyeball time for sports clubs and their sponsors. It can be a way to attract fans, create sponsor exposure, and improve viewing numbers! After seeing the idea validated before, sports organizations are now in the best position to launch their own esports campaigns. Fortunately, it doesn’t take long to set up your own online tournament platform. The Belgian Pro League for example was up and running in one week. Not only will it make isolation more fun for fans, but it will allow you to build your own database on an entirely new and difficult to reach audience. Ready to get started?
https://medium.com/@strivecloud/how-to-launch-these-10-remarkable-esports-campaigns-today-ed55250d61f9
[]
2020-12-03 11:52:33.676000+00:00
['Esports']
Title launch 10 remarkable esports campaign todayContent 2020 uncertain frustrating year sport industry Many league postponed even canceled club losing great deal matchday revenue beginning crisis athlete started streaming FIFA tournament club picked trend started esports campaign match warmly received thousand fan optimized team sponsor purpose However second wave Coronavirus coming sport federation league take matter hand reap full benefit esports marketing said 10 esports campaign idea launch today Keep audience involved fan tournament Amplify organic reach influencer celebrity tournament eye esports tournament Pro player Connect fan central fan hub Highlight sponsor entertaining way Gain trust behind scene content Go viral interactive content experience Become part community relatable content Generate extra buzz unexpected reward Distinguish unique interaction player fan 1 Keep audience involved fan tournament beginning COVID19 outbreak sport organization forced turn fan weren’t able produce live content match experience loyal audience Instead losing fan engagement Belgian sport broadcaster Proximus Belgian football Pro League partnered StriveCloud organize esports campaign win back eyeball time without live match campaign fan could register online represent favorite team League FIFA tournament Fans could compete interact different brand win sponsored prize using StriveCloud’s gaming tournament platform club opportunity connect fan home simultaneously introduced new esports audience 2 Amplify organic reach influencer celebrity tournament Swiss esports agency eStudios help brand get every aspect esports gaming also host gaming community named GameTurnier first confronted COVID19 reimagine online tournament platform turn offline event cancellation online eyeball time brand StriveCloud helped eStudios set new gaming tournament platform FIFA audience GameTurnier created whitelabel option GameTurnier quickly organize online tournament scale Employees normally organizing reallife esports event organizing online tournament brand Today fan community Game Turnier playing 600 competition every week extend organic reach invited proFIFA Player Luca Boller launch new platform Luca LuBo organized tournament invited fan participate competition explained easily tournament worked live Twitch channel helped capture lot attention FIFA community possible new gaming tournament platform allows player easily stream match personal account push button Twitch integration best part integrate many streaming channel want online tournament arena created opportunity sponsor connect different game audience fit brand best first two month launch GameTurnier received 4000 hour organic eyeball time started 10 new campaign discussion brand 3 eye esports tournament Pro player Earlier year Premier League organized FIFA 20 tournament charity weekend content post Luke Lambourne medium manager League Two club Leyton Orient came idea organizing online FIFA tournament idea great quickly went viral 128 team around world participating could better organized maximize fan engagement capture gaming audience online tournament platform build community fan interact team data generated interaction motivate fan participate tournament active community rewarding behavior sponsored shop item lottery ticket win bigger prize 4 Connect fan central fan hub Mountain Dew built native esports hub raise awareness esports league platform served central place content around league recap custom video even prediction global Finals NBA example created official fan app 30 NBA team app fan play NBArelated game discover content interact community even buy merchandise 5 Engage fan social listening Sports clothing brand PUMA partnered esports organization Cloud9 create clothing line esports community Instead straightup trying push design forward used social listening tool create Cloud9 dedicated collection Insights company Nielsen found sentiment around partnership 700 higher norm traditional sport PUMA’s goal wasn’t getting like wanted involve fan conversation soon became clear active fan participation creating apparel resulted significantly higher engagement “PUMA witnessed nature sport sport culture change course last decade become apparent esports valuable role play next generation shape sport culture” Matt Shaw Team Head Digital Marketing PUMA 6 Gain trust behind scene content make esports fan engaged fact they’re allowed see behind scene Often fan follow favorite team player preparation competition even everyday life make fan feel involved journey competition process humanizes brand making relatable playing people’s curiosity viewer engaged Research among thousand streaming expert even said 87 people watch live stream includes behindthescenes content Ronaldo left Real Madrid example club lost 1 million Twitter follower 24 hour 7 Go viral interactive content experience best thing streaming platform realtime engagement fan streamer Old Spice brand male grooming product took extreme let Twitch viewer control man’s life three day Together renowned marketing agency WiedenKennedy created “Nature Adventure” campaign Inspired viral Twitch Game “Twitch play Pokemon” placed actor studio molded forest range possible scenario message fan “Use chat feature send whatever command want man perform example give antelope massage build sundial snack cake eat strange berry could command decide use” course audience Twitch loved humorous marketing stunt live stream amassed 265 million total view 14 million viewer chat didn’t take long campaign gain global exposure one original Twitch campaign far 8 Connect younger audience relatable content Sour Patch Kids one main sponsor Overwatch League drove brand awareness shortform shareable video content around brand slogan “Sour Sweet Gone” video series featured “turningpoint” situation player went sour situation sweet one Instead pushing boring longform content Sour Patch Kids gave quick engaging game highlight related brand resonates better target audience Content doesn’t always brand centered create campaign around esports experience Instead interrupting audience selfcentered ad you’re actively contributing overall experience 9 Generate extra buzz unexpected reward There’s better way delight fan pleasant surprise FACEIT esports platform organizes global Esports Championship Series game CounterStrike realized needed way keep 15 million user extra engaged series Fans game could collect loot drop watching Championship Series participating game could redeem point inside loot drop realworld prize ingame item reward Among prize 10 PCs 28 gaming chair even car takeaway sport organization rewarding fan especially randomly unexpectedly raise anticipation even 10 Distinguish unique interaction player fan Streaming especially popular due direct interaction fan player Well able make experience even personal organize fan tournament influencerspro player participate random match possibility fan compete idol creates excitement engagement Belgian Pro League instance held gaming competition Belgian football clubs’ player keep fan entertained postponement league Every club put 1 player forward compete FIFA20 match streamed Pro League tournament platform promoted social medium press 🔥 next esports campaign sport competition running half le stadium capacity esports proven solution keep fan engaged saw plenty initiative first lockdown lacked structured organization Players competed streamed online competition clear campaign launch formalized execution plan benefit fans’ engagement executed correctly however esports experience fan engagement campaign maximize eyeball time sport club sponsor way attract fan create sponsor exposure improve viewing number seeing idea validated sport organization best position launch esports campaign Fortunately doesn’t take long set online tournament platform Belgian Pro League example running one week make isolation fun fan allow build database entirely new difficult reach audience Ready get startedTags Esports
191,396
It’s time for a bespoke PC controller for PC gaming
Razer Tartarus. Photo courtesy of Razer, Inc. If you’re reading this on a computer, put your hand on the keyboard in the FPS position. If you’re like most people, you have your middle finger on W, ring and index on A and D, and pinky on shift. To hit left control, you need to either shift your pinky (measurably the weakest and slowest finger) or push down with the underside of your left pinky knuckle (arguably an imprecise solution). This is a solution that has lasted for years, but using a mouse and keyboard (MKB) for control in shooters and mobas is a scotch tape and chewing gum solution. For the esports industry, worth over a billion dollars globally and growing at a rate of 15% year over year, continuing to use MKB for million dollar tournaments would be like using hockey sticks at the PGA tournament. You can see the limits of this setup at CS:GO tournaments, where players have a habit of turning their keyboards nearly perpendicular (or in some cases, fully perpendicular) to their bodies to avoid overly straining their wrist and to scrape together much needed mousepad space for their low mouse DPI. If you talk to most PC gamers, even professionals, about the need for a bespoke pc controller, they’ll ask why. “Mouse and keyboard is fine.” I’ve heard this more times than I can count. But with PC gaming bolstering an exploding professional scene in esports, like all sports, it’s time for precisely designed pc game controllers. The mouse and keyboard was never designed to support the controls of a game, especially ones where at any given tournament millions of dollars might be on the line. Just look at the position of W versus ASD on the keyboard. There’s less distance between the ring finger and middle than the middle and index finger. Just this offset could cause carpal tunnel, cramping, wrist strain, or a host of knock-on problems. You might laugh, but pro esports players famously suffer from a multitude of wrist and shoulder problems. Part of this is repetitive strain injury, but a great deal of it comes down to the lack of ergonomic support in the MKB. Even professional film editors or wall street traders have specialized keyboard setups, and while those are arguably larger industries than esports, they won’t always be. There are many who believe that MKB is fine. But in professional sports, good enough isn’t good enough. In 2019, Nike spent an estimated $6 billion on R&D for their products, many of which serve professional sports. New innovations in golf, hockey, tennis, football, and soccer are released yearly, but gaming keyboard innovations have so far been limited to new optical switches. New gaming keyboards haven’t even taken the relatively minor step of eliminating key offset. Some specialized gaming tools exist, like the Razer Tartarus. While useful, it’s obvious they’re niche at best and haven’t been fully researched or iterated on to the degree other gaming tools have been. While it’s clearly superior in some respects compared to the traditional mouse and keyboard setup, its adoption has been slow at best, reluctant in general, and outright hostile in some instances. When looking at gaming keypads, it’s easy to see the apple hasn’t fallen far from the tree. They resemble the western half of a keyboard, sometimes with a palm rest, without any other significant changes. This is serviceable, but the lack of innovation makes consumers reluctant to pick up what is essentially half a keyboard they can’t type on. Photo by Peter Drew on Unsplash The industry where technological research and innovation can be most clearly seen in golf. In 1983, Hal Sutton won a PGA title with the Titleist Tour 384, a ball so advanced that the PGA promptly banned it from play for flying too straight, staying airborne too long, and in general representing an unfair material advantage over other golfers. As golf balls look virtually undiscernible to the naked eye, it immediately became a favorite of fairway hustlers looking to game business outings in the afternoon. Similarly, the ERC driver from Callaway created a trampoline effect that could ping a ball farther than other drivers, faster, farther, and more accurately than any other driver on the market, and was banned in 1990. This sort of technological innovation could be applied to the esports market, where ergonomics hasn’t improved much in the past 25 years. Keyboards are still nearly the same as the one that sat in front of the family computer, just clickier and with more colored lights. Mice have had more innovation applied, but in general still have the business style mouse shape they were born with in the 1980s. Photo by Andreas Haslinger on Unsplash What will convince gamers to change? Well, like golf, it will take either of two events. One, a large esports body can ban a peripheral from pro play for creating too distinct of an advantage. A clever company could pay a mid-sized esport to ban their peripheral for the marketing clout. The second possible outcome is that a company creates a gaming peripheral designed to replace the keyboard for movement and action, and creates a tool that raises the general skill level of the average player, the way Callaway’s Big Bertha driver made it easier for average golfers to hit the ball like Arnold Palmer (the golfer, not the beverage). What would be the requirements of a gaming peripheral to replace MKB? The mouse’s accuracy is unparalleled, so the innovations that could be made in the mouse world would be, in my estimation, limited to ergonomic improvements. Professional FPS players should be enlisted with a wish-list of dream features. A few that come to mind might be a way to keep the forearm from excessively dragging on the mousepad, a faster slide across a mouspad, a taller, angled grip to keep the hand from creating friction and ease tension on the wrist over long gaming sessions. For a keyboard replacement, companies should look to replace WASD’s 8 direction binary control with something more nuanced. A joystick with full/none acceleration and 32 directions would be a solid start for FPS, with an easier jump/crouch/sprint/reload setup that doesn’t gnarl the hand and bend the wrist like a Virginia backroad. An R&D expert I am not. The problem is not one that is easy, fast, or cheap to fix. Worse yet, the entire time a company is fixing this problem, the potential customer base will be listing reasons why a fix is ridiculous, unworkable, unnecessary, or unusable. However, the first company to create and patent a peripheral that creates a distinct advantage for players will not only be first to market, but be first to market for years to come. Some products, like the Razer Tartarus or Orbweaver, Redragon K585, or Logitech G13 are a step in the right direction, but fall short of the ultimate goal of providing a clear physical advantage. The truth is out there, and the first company to create the holy grail of gaming will find themselves cashing in a quest reward of epic proportions.
https://medium.com/the-esports-journal/its-time-for-a-bespoke-pc-controller-for-pc-gaming-a19f9283064f
['Lowell Stevens']
2020-11-18 05:41:11.347000+00:00
['Research And Development', 'Golf', 'Esports', 'Keyboard', 'Mechanical Keyboards']
Title It’s time bespoke PC controller PC gamingContent Razer Tartarus Photo courtesy Razer Inc you’re reading computer put hand keyboard FPS position you’re like people middle finger W ring index pinky shift hit left control need either shift pinky measurably weakest slowest finger push underside left pinky knuckle arguably imprecise solution solution lasted year using mouse keyboard MKB control shooter mobas scotch tape chewing gum solution esports industry worth billion dollar globally growing rate 15 year year continuing use MKB million dollar tournament would like using hockey stick PGA tournament see limit setup CSGO tournament player habit turning keyboard nearly perpendicular case fully perpendicular body avoid overly straining wrist scrape together much needed mousepad space low mouse DPI talk PC gamers even professional need bespoke pc controller they’ll ask “Mouse keyboard fine” I’ve heard time count PC gaming bolstering exploding professional scene esports like sport it’s time precisely designed pc game controller mouse keyboard never designed support control game especially one given tournament million dollar might line look position W versus ASD keyboard There’s le distance ring finger middle middle index finger offset could cause carpal tunnel cramping wrist strain host knockon problem might laugh pro esports player famously suffer multitude wrist shoulder problem Part repetitive strain injury great deal come lack ergonomic support MKB Even professional film editor wall street trader specialized keyboard setup arguably larger industry esports won’t always many believe MKB fine professional sport good enough isn’t good enough 2019 Nike spent estimated 6 billion RD product many serve professional sport New innovation golf hockey tennis football soccer released yearly gaming keyboard innovation far limited new optical switch New gaming keyboard haven’t even taken relatively minor step eliminating key offset specialized gaming tool exist like Razer Tartarus useful it’s obvious they’re niche best haven’t fully researched iterated degree gaming tool it’s clearly superior respect compared traditional mouse keyboard setup adoption slow best reluctant general outright hostile instance looking gaming keypad it’s easy see apple hasn’t fallen far tree resemble western half keyboard sometimes palm rest without significant change serviceable lack innovation make consumer reluctant pick essentially half keyboard can’t type Photo Peter Drew Unsplash industry technological research innovation clearly seen golf 1983 Hal Sutton PGA title Titleist Tour 384 ball advanced PGA promptly banned play flying straight staying airborne long general representing unfair material advantage golfer golf ball look virtually undiscernible naked eye immediately became favorite fairway hustler looking game business outing afternoon Similarly ERC driver Callaway created trampoline effect could ping ball farther driver faster farther accurately driver market banned 1990 sort technological innovation could applied esports market ergonomics hasn’t improved much past 25 year Keyboards still nearly one sat front family computer clickier colored light Mice innovation applied general still business style mouse shape born 1980s Photo Andreas Haslinger Unsplash convince gamers change Well like golf take either two event One large esports body ban peripheral pro play creating distinct advantage clever company could pay midsized esport ban peripheral marketing clout second possible outcome company creates gaming peripheral designed replace keyboard movement action creates tool raise general skill level average player way Callaway’s Big Bertha driver made easier average golfer hit ball like Arnold Palmer golfer beverage would requirement gaming peripheral replace MKB mouse’s accuracy unparalleled innovation could made mouse world would estimation limited ergonomic improvement Professional FPS player enlisted wishlist dream feature come mind might way keep forearm excessively dragging mousepad faster slide across mouspad taller angled grip keep hand creating friction ease tension wrist long gaming session keyboard replacement company look replace WASD’s 8 direction binary control something nuanced joystick fullnone acceleration 32 direction would solid start FPS easier jumpcrouchsprintreload setup doesn’t gnarl hand bend wrist like Virginia backroad RD expert problem one easy fast cheap fix Worse yet entire time company fixing problem potential customer base listing reason fix ridiculous unworkable unnecessary unusable However first company create patent peripheral creates distinct advantage player first market first market year come product like Razer Tartarus Orbweaver Redragon K585 Logitech G13 step right direction fall short ultimate goal providing clear physical advantage truth first company create holy grail gaming find cashing quest reward epic proportionsTags Research Development Golf Esports Keyboard Mechanical Keyboards
191,397
Here’s what to see at TwitchCon 2018
Here’s what to see at TwitchCon 2018 Remember when the biggest gaming event of the year was that LAN party with, like, six dudes in your best friend’s cramped, musty basement? How far we’ve come. Video games have become a mainstream phenomenon, one best exemplified by the success of Twitch, the online platform known for hosting video game and eSports live streaming. Started in 2011, Twitch exploded in popularity as gamers and non-gamers alike discovered the thrill of watching charismatic streamers play and provide wry commentary on popular games. ESports, which combines the entertainment factor of video games with the competitive spirit of traditional sports, lended itself particularly well to streaming, and tens of millions of people around the world began tuning in to watch skilled gamers go head-to-head in nail-biting tournaments with lavish prize pools. Twitch is not just a platform; it is a vibrant worldwide community of gamers of all stripes. But unlike the LAN parties of yore, Twitch is online. You can talk to your friends, and you can even see them if they have a webcam, but you’re still separated by distances great and small. But that’s why the gaming gods blessed us with TwitchCon. TwitchCon, Twitch’s flagship annual event, is a festive celebration of gaming, eSports, content creators, and all things nerd culture. TwitchCon 2018, which takes place at the end of October in sunny San Jose, promises countless panel discussions (on everything from women in gaming to making a career out of streaming), tournaments (you could earn tens of thousands of dollars playing Fortnite — if you’re good enough), and partying (especially if you enjoy cosplay). Here’s a smattering of some of the coolest offerings to check out at TwitchCon 2018. This list is neither exhaustive nor arranged in any particular order or ranking, and you should check twitchcon.com for the complete agenda.
https://medium.com/rallypt/heres-what-to-see-at-twitchcon-2018-c4eae4335826
[]
2018-10-23 03:45:46.698000+00:00
['Esports', 'Twitchcon', 'Twitch', 'Gaming', 'Live Streaming']
Title Here’s see TwitchCon 2018Content Here’s see TwitchCon 2018 Remember biggest gaming event year LAN party like six dude best friend’s cramped musty basement far we’ve come Video game become mainstream phenomenon one best exemplified success Twitch online platform known hosting video game eSports live streaming Started 2011 Twitch exploded popularity gamers nongamers alike discovered thrill watching charismatic streamer play provide wry commentary popular game ESports combine entertainment factor video game competitive spirit traditional sport lended particularly well streaming ten million people around world began tuning watch skilled gamers go headtohead nailbiting tournament lavish prize pool Twitch platform vibrant worldwide community gamers stripe unlike LAN party yore Twitch online talk friend even see webcam you’re still separated distance great small that’s gaming god blessed u TwitchCon TwitchCon Twitch’s flagship annual event festive celebration gaming eSports content creator thing nerd culture TwitchCon 2018 take place end October sunny San Jose promise countless panel discussion everything woman gaming making career streaming tournament could earn ten thousand dollar playing Fortnite — you’re good enough partying especially enjoy cosplay Here’s smattering coolest offering check TwitchCon 2018 list neither exhaustive arranged particular order ranking check twitchconcom complete agendaTags Esports Twitchcon Twitch Gaming Live Streaming
191,398
Overwatch World Cup 2018 Bangkok Group Stage — Open Letter from Sandsh8rk
Overwatch World Cup 2018 Bangkok Group Stage — Open Letter from Sandsh8rk This time last month, I was taking in the sights in Bangkok, Thailand to watch the Australian Overwatch World Cup team compete. From my Tweets, Snapchat stories and my brief features in the Twitch stream most of you probably saw over that week in September, it was easy to see how amazing of an experience it was. But, it’s a month on and I feel I still haven’t said everything I’ve wanted to say about the event. So, I’ve decided to pen this open letter to share my experiences at the OWWC in Bangkok, and thank everyone who was involved, so here goes! Group picture with team after qualifying for BlizzCon I decided to fly over mainly because of all of the fun I had at the 2017 World Cup stage in Sydney last year. For me, it was surreal seeing so many people in the one place bonded over the love of Overwatch, screaming passionately in favour of the Aussie team, topped off with incredible production value making the event quite the spectacle. I’ve been to plenty of loud and packed NRL (National Rugby League) games where I live, but I can say the crowd in Sydney last year made just as much noise as a local footy game does. It was also honestly a little bit inspiring seeing a bunch of guys around my age be able to go onto a stage in front of thousands of fans and showcase their skill in Overwatch — I find it to be very entertaining as an eSport, and although I was only able to go on the Friday last year, I found myself reminiscing all year about how amazing of a time I had. Furthermore, this year I had become quite the fan of the Overwatch League and all of the players and staff involved, and I knew that the OWWC would be one of the only opportunities I had to meet and greet people I had come to look up to. So, with the 2018 World Cup announced and some money saved up from my new job, and having never been on an overseas holiday before this point, I bit the bullet and booked my trip over with my brother. It turned out we were quite lucky in booking our flights — we ended up being on the same plane as most of the Aussie squad! It was fantastic to meet the team before all the formalities began — they’re so humble and friendly, and it was great to get a few insights into the professional side of OW from the team themselves. These guys look familiar… We flew into Thailand early in the week to give ourselves enough time to be tourists without event commitments, and also attend all 3 days of the World Cup Group stage. I won’t go into detail about what we did for the sake of being brief, but it involved endless hours of walking in parks and through the city, eating lots of traditional Thai food, exploring malls and temples, tuk tuk rides, massages, nightclub outings and befriending Thai locals just to name a few! It was an amazing experience for a first overseas holiday, and I definitely look forward to going back in the future. Lumphini Park, Thailand Random overpass selfie Arriving into the event at the Royal Paragon Hall in Siam Paragon on the 14th, we first decided to rendezvous with all of the other Australian fans who had traveled over to cheer on the team. To my pleasant surprise, there were around a dozen of us in the cheer squad consisting of Aussie locals such as myself, fans of the LA Valiant who were cheering for Custa, eSports journalists who were covering the event, and the parents of the young Punk and Akraken. We all gathered up and took our seats, ready for the event. Even though I had been to the OWWC in Sydney last year and sort of knew what to expect, I was still taken aback by the production value of the event. Inside the hall sat the enormous Overwatch stage, with the familiar logo glowing in the background. To the left and right, two LED displays as large as cinema screens shone brightly onto the crowd, with graphics as brilliant as anything. I had seen the likes of it before, but I was still blown away. The first match soon began, with Denmark versing the hometown heroes Thailand. As the timer ticked down and the match begun, it was like being transported to another world. Every voiceline, shot fired, ability activated and ultimate unleashed I could hear pulsating loudly and vibrantly through the sound system. It honestly felt like I was actually there in the game universe, and the immersion really helped bring the event to life, and bring excitement and hype to the crowd. Being an NRL fan, I was honestly as hyped watching the OWWC as I am watching my beloved Cronulla Sharks play on the field, possibly even more. Full credit to the production team for that! Then came the first of 5 matches to be played by the Aussies, versing Spain. I don’t know what exactly came over me, but I was compelled to cheer and scream at the top of my lungs at every team fight won, every elimination made and every point taken. We’d made quite the formidable bond with the other Australian supporters in attendance (labeling ourselves ‘The Diehards’), becoming very vocal and usually overpowering the cheers from the opposition supporters. Popular chants included ‘YEAH THE BOYS!’ and the classic ‘AUSSIE AUSSIE AUSSIE!’ chants. In fact, our cheering attracted so much attention from the production crew that we were invited to come on stage with Mica and Soe during one of the halftime breaks to lead the entire crowd in an ‘AUSSIE AUSSIE AUSSIE!’ chant. What a way to show our passion for the Aussie team to the world! I am more than grateful to the production crew who got us up there — thank you so much! Some of us Diehards cheering after a win. Photo: Robert Paul for Blizzard Entertainment Leading the crowd in Aussie Aussie Aussie chant with Soe and Mica! Photo: Robert Paul for Blizzard Entertainment There was more to my enjoyment than the event itself, and that was the people I met along the way. Not only did I get to meet and get photos with all of the people I had come to admire from the Overwatch League, I met so many friendly and amazing people from around the world showing their pride and love for their favourite OWL teams, brandishing posters and drawings of their favourite players, and dressed up in some amazing cosplay. Mingling with people who had come from countries all over the world such as Malaysia, China and America was incredible, and it was heartwarming to see everyone united over a game and community that we all love. Despite everyone’s passion for their country team, everyone was nice to each other regardless of the results and were able to bond over the game, with no bitter rivalry between opposing supporters — something OWL fans do a heck of a lot better than some NRL fans! Ticking down to the more important matches, us Diehards became more and more vocal, doing more and more chants and jumping out of our seats at every opportunity. You probably know how the story goes from this point — after Sweden beat Denmark in the previous match, Australia needed to win one map over China to book their ticket to Blizzcon, and that’s exactly what happened. You could say we were a little excited… Celebrating with The Diehards after Australia book their ticket to Blizzcon! Video: PlayOverwatch on Twitch A lot of people at the venue and online through various mediums were commenting on how passionate us Aussies were and how amazing it was to see, with Doa and MonteCristo saying at the end of the match that they hoped to see the front row of Aussies at BlizzCon, and the team telling us during our goodbyes that they could hear us through their headset mics during breaks in play. That was definitely humbling to hear, and I was happy to see we were getting noticed. Heck, after all of our celebrating a kind Malaysian fan came over to us and offered some throat lozenges, which we gladly accepted with thanks! Some may be wondering why I was so passionate, even though I am half-American and whenever I play a game of Overwatch people think they’ve joined an American server because my accent is so strong even after living in Australia for almost 20 years! Well, I’ve always loved competitive sports. Here in Sydney, I am a an avid NRL fan, proudly a supporter of the Cronulla Sharks. For years I have attended matches and screamed my lungs out in support of my team — it’s something I love doing. On the other side, I also love video games and the communities surrounding them, as I have for most of my life. I’ve been a huge fan of Overwatch since the open beta, coming from a TF2 background, but I never really realized the excitement and the passion surrounding competitive play of the game until I attended the OWWC in Sydney last year, which just left me in awe of how fun it is and how much work goes into making it as professional as possible, both on the production side and on the player side, as I mentioned earlier. I knew this year that the Australian team would be competing in unfamiliar territory, with legions of fans from all around the world cheering for the teams playing against them in a stage fittingly titled ‘The Group of Death’. I wanted to be there to cheer on and support the team as best as I could, and be part of the small but vocal support squad — I love cheering my heart out at NRL matches, and I knew I could carry that over easily to the OWWC. I like to think it worked considering the team made it to BlizzCon! Now, about BlizzCon…As much as I would love to attend BlizzCon and continue to be a part of the Australian Diehards there, I unfortunately do not have enough leave or funds to book a spontaneous trip, as work does take priority. I am sure Ducky and the other Australians there will make up for our absence and continue the Diehards legacy —I have faith in you! All in all, I had a fantastic and unforgettable time, and I wouldn’t have wanted to mark my first overseas holiday in any other way. Thailand was amazing, the people were friendly, the Australian squad were so accommodating and humble, and it was fantastic to see so many people in one place bonded over a love of Overwatch. I thank everyone who was involved, but I’d like to extend my personal thanks to the following people: Sean and Patty Gilchrist — Thank you so much for being part of the Diehards, lending us posters and banners to support the team and letting us meet the team for drinks after the event was over. It’s fantastic to see you both supporting Punk in his professional Overwatch endeavours, and I definitely enjoyed your company and support for the team. I’m so sorry I didn’t get to properly say goodbye during the event — I hope this will suffice! Thank you so much for being part of the Diehards, lending us posters and banners to support the team and letting us meet the team for drinks after the event was over. It’s fantastic to see you both supporting Punk in his professional Overwatch endeavours, and I definitely enjoyed your company and support for the team. I’m so sorry I didn’t get to properly say goodbye during the event — I hope this will suffice! The Diehards — Where would I be without you guys. During the games and after the games, you were all the best people I could have asked to spend my time with in Thailand. Andrew H., Andrew A., Josh, Nicole, Lexi, Dimitrous (sorry I don’t know how to spell your name), Ashley and anyone else who I forgot, thank you for helping make my experience in Thailand an unforgettable one. Where would I be without you guys. During the games and after the games, you were all the best people I could have asked to spend my time with in Thailand. Andrew H., Andrew A., Josh, Nicole, Lexi, Dimitrous (sorry I don’t know how to spell your name), Ashley and anyone else who I forgot, thank you for helping make my experience in Thailand an unforgettable one. Andrew Amos aka Dvcky — I really enjoyed our chats together, and the articles you put out and continue to put out about the Aussie World Cup team are absolutely fantastic and great reading. Your article about us Diehards was so humbling to read, and you 100% deserve your sponsored trip to cover Blizzcon. I hope you have fun! Cheer hard in our honour! I really enjoyed our chats together, and the articles you put out and continue to put out about the Aussie World Cup team are absolutely fantastic and great reading. Your article about us Diehards was so humbling to read, and you 100% deserve your sponsored trip to cover Blizzcon. I hope you have fun! Cheer hard in our honour! The Aus OWWC Squad — Right from the start when we met you all at the airport, you were all some of the most friendly and chill people I’ve ever met. It’s evident how much work has gone in behind the scenes from you all to make this all happen, and even with the disadvantages Australia has against the rest of the world when it comes to eSports, you stuck through it, worked hard, and have showcased to the world what Australia is made of in Overwatch — even getting a 2–3 score against China is something to be proud of. Whatever the result will be against South Korea, you guys have already won. Good luck in furthering your competitive careers — I will be rooting for you all the way. Special mention to Oasis for the hilarious coverage of their adventures; the Kangaroo Onesies were a great idea! Right from the start when we met you all at the airport, you were all some of the most friendly and chill people I’ve ever met. It’s evident how much work has gone in behind the scenes from you all to make this all happen, and even with the disadvantages Australia has against the rest of the world when it comes to eSports, you stuck through it, worked hard, and have showcased to the world what Australia is made of in Overwatch — even getting a 2–3 score against China is something to be proud of. Whatever the result will be against South Korea, you guys have already won. Good luck in furthering your competitive careers — I will be rooting for you all the way. Special mention to Oasis for the hilarious coverage of their adventures; the Kangaroo Onesies were a great idea! Blizzard — I have never had this much fun at a gaming event. Heck, me deciding to fly all the way to Thailand just to attend an event for one of your games says enough! The work and the professionalism that you guys put into Overwatch is extremely evident in the smiles on everyone’s faces and the good times everyone had. Seriously, thank you so much for all the hard work you put into everything with Overwatch and I am excited to see the continued growth of Overwatch eSports in the future. Aussie team, I wish you the best of luck against South Korea. Thank you so much again to everyone I met during my week in Thailand — these will be memories I will never forget. Until then… ヽʕ •ᴥ•ʔノ Raise your koalas ヽʕ •ᴥ•ʔノ Embracing with dvcky and my Brother after the map win against China. Photo: Robert Paul Ramsay aka Sandsh8rk ❤
https://medium.com/@sandsharkftw/overwatch-world-cup-2018-bangkok-group-stage-open-letter-from-sandsh8rk-6e1969c93d19
['Ramsay E-F']
2018-10-18 11:43:47.438000+00:00
['Esports', 'Overwatch', 'Australia', 'Travel', 'Thailand']
Title Overwatch World Cup 2018 Bangkok Group Stage — Open Letter Sandsh8rkContent Overwatch World Cup 2018 Bangkok Group Stage — Open Letter Sandsh8rk time last month taking sight Bangkok Thailand watch Australian Overwatch World Cup team compete Tweets Snapchat story brief feature Twitch stream probably saw week September easy see amazing experience it’s month feel still haven’t said everything I’ve wanted say event I’ve decided pen open letter share experience OWWC Bangkok thank everyone involved go Group picture team qualifying BlizzCon decided fly mainly fun 2017 World Cup stage Sydney last year surreal seeing many people one place bonded love Overwatch screaming passionately favour Aussie team topped incredible production value making event quite spectacle I’ve plenty loud packed NRL National Rugby League game live say crowd Sydney last year made much noise local footy game also honestly little bit inspiring seeing bunch guy around age able go onto stage front thousand fan showcase skill Overwatch — find entertaining eSport although able go Friday last year found reminiscing year amazing time Furthermore year become quite fan Overwatch League player staff involved knew OWWC would one opportunity meet greet people come look 2018 World Cup announced money saved new job never overseas holiday point bit bullet booked trip brother turned quite lucky booking flight — ended plane Aussie squad fantastic meet team formality began — they’re humble friendly great get insight professional side OW team guy look familiar… flew Thailand early week give enough time tourist without event commitment also attend 3 day World Cup Group stage won’t go detail sake brief involved endless hour walking park city eating lot traditional Thai food exploring mall temple tuk tuk ride massage nightclub outing befriending Thai local name amazing experience first overseas holiday definitely look forward going back future Lumphini Park Thailand Random overpass selfie Arriving event Royal Paragon Hall Siam Paragon 14th first decided rendezvous Australian fan traveled cheer team pleasant surprise around dozen u cheer squad consisting Aussie local fan LA Valiant cheering Custa eSports journalist covering event parent young Punk Akraken gathered took seat ready event Even though OWWC Sydney last year sort knew expect still taken aback production value event Inside hall sat enormous Overwatch stage familiar logo glowing background left right two LED display large cinema screen shone brightly onto crowd graphic brilliant anything seen like still blown away first match soon began Denmark versing hometown hero Thailand timer ticked match begun like transported another world Every voiceline shot fired ability activated ultimate unleashed could hear pulsating loudly vibrantly sound system honestly felt like actually game universe immersion really helped bring event life bring excitement hype crowd NRL fan honestly hyped watching OWWC watching beloved Cronulla Sharks play field possibly even Full credit production team came first 5 match played Aussies versing Spain don’t know exactly came compelled cheer scream top lung every team fight every elimination made every point taken We’d made quite formidable bond Australian supporter attendance labeling ‘The Diehards’ becoming vocal usually overpowering cheer opposition supporter Popular chant included ‘YEAH BOYS’ classic ‘AUSSIE AUSSIE AUSSIE’ chant fact cheering attracted much attention production crew invited come stage Mica Soe one halftime break lead entire crowd ‘AUSSIE AUSSIE AUSSIE’ chant way show passion Aussie team world grateful production crew got u — thank much u Diehards cheering win Photo Robert Paul Blizzard Entertainment Leading crowd Aussie Aussie Aussie chant Soe Mica Photo Robert Paul Blizzard Entertainment enjoyment event people met along way get meet get photo people come admire Overwatch League met many friendly amazing people around world showing pride love favourite OWL team brandishing poster drawing favourite player dressed amazing cosplay Mingling people come country world Malaysia China America incredible heartwarming see everyone united game community love Despite everyone’s passion country team everyone nice regardless result able bond game bitter rivalry opposing supporter — something OWL fan heck lot better NRL fan Ticking important match u Diehards became vocal chant jumping seat every opportunity probably know story go point — Sweden beat Denmark previous match Australia needed win one map China book ticket Blizzcon that’s exactly happened could say little excited… Celebrating Diehards Australia book ticket Blizzcon Video PlayOverwatch Twitch lot people venue online various medium commenting passionate u Aussies amazing see Doa MonteCristo saying end match hoped see front row Aussies BlizzCon team telling u goodbye could hear u headset mics break play definitely humbling hear happy see getting noticed Heck celebrating kind Malaysian fan came u offered throat lozenge gladly accepted thanks may wondering passionate even though halfAmerican whenever play game Overwatch people think they’ve joined American server accent strong even living Australia almost 20 year Well I’ve always loved competitive sport Sydney avid NRL fan proudly supporter Cronulla Sharks year attended match screamed lung support team — it’s something love side also love video game community surrounding life I’ve huge fan Overwatch since open beta coming TF2 background never really realized excitement passion surrounding competitive play game attended OWWC Sydney last year left awe fun much work go making professional possible production side player side mentioned earlier knew year Australian team would competing unfamiliar territory legion fan around world cheering team playing stage fittingly titled ‘The Group Death’ wanted cheer support team best could part small vocal support squad — love cheering heart NRL match knew could carry easily OWWC like think worked considering team made BlizzCon BlizzCon…As much would love attend BlizzCon continue part Australian Diehards unfortunately enough leave fund book spontaneous trip work take priority sure Ducky Australians make absence continue Diehards legacy —I faith fantastic unforgettable time wouldn’t wanted mark first overseas holiday way Thailand amazing people friendly Australian squad accommodating humble fantastic see many people one place bonded love Overwatch thank everyone involved I’d like extend personal thanks following people Sean Patty Gilchrist — Thank much part Diehards lending u poster banner support team letting u meet team drink event It’s fantastic see supporting Punk professional Overwatch endeavour definitely enjoyed company support team I’m sorry didn’t get properly say goodbye event — hope suffice Thank much part Diehards lending u poster banner support team letting u meet team drink event It’s fantastic see supporting Punk professional Overwatch endeavour definitely enjoyed company support team I’m sorry didn’t get properly say goodbye event — hope suffice Diehards — would without guy game game best people could asked spend time Thailand Andrew H Andrew Josh Nicole Lexi Dimitrous sorry don’t know spell name Ashley anyone else forgot thank helping make experience Thailand unforgettable one would without guy game game best people could asked spend time Thailand Andrew H Andrew Josh Nicole Lexi Dimitrous sorry don’t know spell name Ashley anyone else forgot thank helping make experience Thailand unforgettable one Andrew Amos aka Dvcky — really enjoyed chat together article put continue put Aussie World Cup team absolutely fantastic great reading article u Diehards humbling read 100 deserve sponsored trip cover Blizzcon hope fun Cheer hard honour really enjoyed chat together article put continue put Aussie World Cup team absolutely fantastic great reading article u Diehards humbling read 100 deserve sponsored trip cover Blizzcon hope fun Cheer hard honour Aus OWWC Squad — Right start met airport friendly chill people I’ve ever met It’s evident much work gone behind scene make happen even disadvantage Australia rest world come eSports stuck worked hard showcased world Australia made Overwatch — even getting 2–3 score China something proud Whatever result South Korea guy already Good luck furthering competitive career — rooting way Special mention Oasis hilarious coverage adventure Kangaroo Onesies great idea Right start met airport friendly chill people I’ve ever met It’s evident much work gone behind scene make happen even disadvantage Australia rest world come eSports stuck worked hard showcased world Australia made Overwatch — even getting 2–3 score China something proud Whatever result South Korea guy already Good luck furthering competitive career — rooting way Special mention Oasis hilarious coverage adventure Kangaroo Onesies great idea Blizzard — never much fun gaming event Heck deciding fly way Thailand attend event one game say enough work professionalism guy put Overwatch extremely evident smile everyone’s face good time everyone Seriously thank much hard work put everything Overwatch excited see continued growth Overwatch eSports future Aussie team wish best luck South Korea Thank much everyone met week Thailand — memory never forget then… ヽʕ •ᴥ•ʔノ Raise koala ヽʕ •ᴥ•ʔノ Embracing dvcky Brother map win China Photo Robert Paul Ramsay aka Sandsh8rk ❤Tags Esports Overwatch Australia Travel Thailand
191,399
Esports: $1B teams? (NBA in the 1980s)
Today, every NBA team is worth over $1B (USD) and we believe that esports organizations could be worth the same, or more, in the near future. History is repeating itself, but much faster this time. After noticing the deals taking place with esports teams like Cloud9 raising $50M, TSM raising $37M, Team Liquid raising $25M, and the lucrative expansion fees for OWL franchises, it reminded us of what happened in the NBA in the 1980s. The investments in these esports teams and franchises are very similar to the prices paid for NBA franchises in the 1980s. The path to a $1B valuation will happen faster for esports organizations than it did for the NBA. Main Takeaways: 1) Team transaction values are similar 2) Expansion fees are similar 3) Global viewership for esports will drive higher valuations than NBA franchises 4) Asset value appreciation timeline will be much faster than NBA valuations 1) Transaction Values: NBA ($38M), Esports ($37M) In the 1980s, 15 NBA teams were purchased in whole or in part for transactions values ranging from $9.8M (Houston Rockets in 1982) to $120M (Boston Celtics in 1986). Compared to the major fundraises lately in esports, this is quite similar to the $37M average for top esports organizations: Obviously, you’ll notice two significant outliers in the NBA with Portland and Boston. They alone increase the average by almost 50%. What is really interesting, though, is when you adjust for inflation and remove those two from the table, the average NBA franchise investments were within 5% of the 3 most notable & recent investments into esports organizations. The one notable difference between the purchases of NBA franchises and the investments into esports teams/organizations is the structure of the deals. When these NBA franchise deals were made, they were typically for full ownership of a team whereas the esports deals are typically priced round venture capital deals for partial ownership of these organizations. However, this doesn’t dissipate the fact that the transaction value is extremely similar across the board. Conclusion: esports organizations are much more valuable today than NBA teams in the 1980s. The path to a $1B valuation will happen faster for esports organizations than for the NBA When these NBA transactions were completed, teams were valued anywhere from $10M to $120M, and today every NBA team is worth more than $1B. The majority of this value appreciation can be attributed to technological advances that have allowed a much wider viewership which in turn has created lucrative media rights deals for the NBA and their teams. This is important because esports franchises already have the viewership, and with viewership comes media deals. The digital age we live in today has the potential to speed up the franchise appreciation process exponentially… 2) Expansion Fees: NBA ($69M), OWL ($30–60M) In 1988 and 1989 we saw an expansion of the NBA with four new teams: Miami Heat, Minnesota Timberwolves, Charlotte Hornets, and Orlando Magic. Each of these teams paid an expansion fee in 1989 of $32.5M ($69M when adjusted for inflation). According to ESPN, the OWL expansion fees are ranging anywhere from $30M-$60M. What is interesting is that the NBA required a similar fee ($69M) and only expanded by 4 teams, while the OWL added 8 teams. It’s also worth noting that the NBA was founded in the 1940s, and the Overwatch game launched on May 24th, 2016. It took 4 decades for the NBA to reach these numbers & valuations whereas it only took 24 months for esports to create this same demand & value for the OWL. (wow) — whether or not you’re a fan of the OWL, the game itself, or believe in its longevity as a title, this is truly an impressive accomplishment that speaks to the inherent value behind esports, its audience, and the evolving landscape in competitive entertainment around the world. A key difference between the NBA and the OWL is that in the NBA, all four expansion teams were in the US, but in the OWL, expansion teams are in North America (Toronto, Vancouver, D.C., Atlanta), Europe (Paris), and Asia (Hangzhou, Chengdu and Guangzhou). It’s worth noting that an investment into an esports organization is also a diversified bet across multiple game titles & leagues, instead of just one. This allows for esports organizations to be worth considerably more. Investing in an esports organization could potentially have similar returns to owning the Patriots, Cavaliers, and Yankees… all under one franchise. 3) The Audience: Esports / OWL (global), NBA (U.S.) What makes these OWL franchises inherently more lucrative is that their audience is a global digital audience, and is not centered around the U.S. (like the NBA was in the 1980s). This allows a much wider fan base to be engaged in the content that is produced, and allows for more widespread, loyal fan bases to be developed. This should, in theory, allow these franchises to appreciate in value faster than the NBA franchises from the 1980s, even while starting at roughly the same price point. Viewership Comparison: OWL (10.8M), NBA (13.2M) Another point to notice when trying to value the future worth of an esports organization is to look at what the viewership is now compared to the viewership of the NBA All-Star game in 1990 (the farthest back you can go to find any viewer data): Esports viewership already beats the viewership of the NBA in 1990 when the transaction & expansion values were comparable to esports organizations and the OWL. Today, NBA franchises are all worth north of $1B, giving them a CAGR of roughly 12% since 1985 and the NBA had nowhere near the technological advances that we are seeing today in 2018. Imagine if in the 80s and 90s NBA fans from all over the world could tune in to watch any game they wanted and what that could have done to the valuation of these franchises. Another reason for esports teams to drastically appreciate in value is the age of their fans. The average NBA viewer is 42 years old, but according to Nielsen, the average age of esports viewers are 31 and 61% of viewers are millennials: Average Age of Esports Viewers (Credit: Nielsen) This should drive the appreciation of valuations because these viewers have grown up not only watching esports, but also continue playing as they get older. With traditional sports, a lot viewers are just fans, and if they played when they were younger, they probably don’t anymore. Millennials (and upcoming generations) have a lasting affinity for the video games they grew up playing (and still play today) as they are able to enjoy the exact same game at a high level of competitiveness. This dynamic is going to keep them engaged for years (similar to golf, which you can play for a long time). About 450 professional NBA athletes in the world can enjoy the competitiveness of the NBA, but millions have the ability to play at a similar level of competition as professional esports athletes. Conclusion: history is repeating itself… but faster The comparison of the NBA and Esports / OWL is oddly similar. With the rise of the digital age, a vastly larger demographic for esports than basketball, the younger age groups, and the still under-monetized esports fanbases around the world, we believe we could see comparable valuations of esports organizations to NBA franchises of today…
https://medium.com/konvoy/esports-1b-teams-nba-in-the-1980s-71e66c23cfe6
['Josh Chapman']
2019-02-08 00:38:03.975000+00:00
['Esport', 'NBA', 'Venture Capital', 'Valuation', 'Video Game News']
Title Esports 1B team NBA 1980sContent Today every NBA team worth 1B USD believe esports organization could worth near future History repeating much faster time noticing deal taking place esports team like Cloud9 raising 50M TSM raising 37M Team Liquid raising 25M lucrative expansion fee OWL franchise reminded u happened NBA 1980s investment esports team franchise similar price paid NBA franchise 1980s path 1B valuation happen faster esports organization NBA Main Takeaways 1 Team transaction value similar 2 Expansion fee similar 3 Global viewership esports drive higher valuation NBA franchise 4 Asset value appreciation timeline much faster NBA valuation 1 Transaction Values NBA 38M Esports 37M 1980s 15 NBA team purchased whole part transaction value ranging 98M Houston Rockets 1982 120M Boston Celtics 1986 Compared major fundraises lately esports quite similar 37M average top esports organization Obviously you’ll notice two significant outlier NBA Portland Boston alone increase average almost 50 really interesting though adjust inflation remove two table average NBA franchise investment within 5 3 notable recent investment esports organization one notable difference purchase NBA franchise investment esports teamsorganizations structure deal NBA franchise deal made typically full ownership team whereas esports deal typically priced round venture capital deal partial ownership organization However doesn’t dissipate fact transaction value extremely similar across board Conclusion esports organization much valuable today NBA team 1980s path 1B valuation happen faster esports organization NBA NBA transaction completed team valued anywhere 10M 120M today every NBA team worth 1B majority value appreciation attributed technological advance allowed much wider viewership turn created lucrative medium right deal NBA team important esports franchise already viewership viewership come medium deal digital age live today potential speed franchise appreciation process exponentially… 2 Expansion Fees NBA 69M OWL 30–60M 1988 1989 saw expansion NBA four new team Miami Heat Minnesota Timberwolves Charlotte Hornets Orlando Magic team paid expansion fee 1989 325M 69M adjusted inflation According ESPN OWL expansion fee ranging anywhere 30M60M interesting NBA required similar fee 69M expanded 4 team OWL added 8 team It’s also worth noting NBA founded 1940s Overwatch game launched May 24th 2016 took 4 decade NBA reach number valuation whereas took 24 month esports create demand value OWL wow — whether you’re fan OWL game believe longevity title truly impressive accomplishment speaks inherent value behind esports audience evolving landscape competitive entertainment around world key difference NBA OWL NBA four expansion team US OWL expansion team North America Toronto Vancouver DC Atlanta Europe Paris Asia Hangzhou Chengdu Guangzhou It’s worth noting investment esports organization also diversified bet across multiple game title league instead one allows esports organization worth considerably Investing esports organization could potentially similar return owning Patriots Cavaliers Yankees… one franchise 3 Audience Esports OWL global NBA US make OWL franchise inherently lucrative audience global digital audience centered around US like NBA 1980s allows much wider fan base engaged content produced allows widespread loyal fan base developed theory allow franchise appreciate value faster NBA franchise 1980s even starting roughly price point Viewership Comparison OWL 108M NBA 132M Another point notice trying value future worth esports organization look viewership compared viewership NBA AllStar game 1990 farthest back go find viewer data Esports viewership already beat viewership NBA 1990 transaction expansion value comparable esports organization OWL Today NBA franchise worth north 1B giving CAGR roughly 12 since 1985 NBA nowhere near technological advance seeing today 2018 Imagine 80 90 NBA fan world could tune watch game wanted could done valuation franchise Another reason esports team drastically appreciate value age fan average NBA viewer 42 year old according Nielsen average age esports viewer 31 61 viewer millennials Average Age Esports Viewers Credit Nielsen drive appreciation valuation viewer grown watching esports also continue playing get older traditional sport lot viewer fan played younger probably don’t anymore Millennials upcoming generation lasting affinity video game grew playing still play today able enjoy exact game high level competitiveness dynamic going keep engaged year similar golf play long time 450 professional NBA athlete world enjoy competitiveness NBA million ability play similar level competition professional esports athlete Conclusion history repeating itself… faster comparison NBA Esports OWL oddly similar rise digital age vastly larger demographic esports basketball younger age group still undermonetized esports fanbases around world believe could see comparable valuation esports organization NBA franchise today…Tags Esport NBA Venture Capital Valuation Video Game News
191,400
Esports market shows first signs of maturity
Esports market shows first signs of maturity © Photo Credit: redbull.com VC ecosystem remains resilient amidst pandemic 2020 will be remembered by many as the year when the world went into a lockdown, faced a global pandemic and coped with economic uncertainty and volatility. As the year comes towards an end, we realise that the venture capital and start-up ecosystem has proven quite resilient. According to Pitchbook, US VC deal activity in Jan-Sept 2020 stands at 223 deals for a total value of $53.2bn vs FY 2019 242 deals for a total value of $55.3bn (Pitchbook Venture Monitor, 2020). Fundraising remained even healthier with US VC funds raising total capital of $56.6 billion across 228 funds in Jan-Sept 2020, already surpassing the $54.9 billion capital raised in FY 2019 (Pitchbook Venture Monitor, 2020). Finally, the year had a slow start in terms of exit opportunities, but quickly recovered in the second half mainly driven by public listings of tech unicorns (examples include Snowflake, Asan, Unity, Palantir and others). Overall, it is fair to conclude that the recent pandemic situation has not only driven numerous early stage ventures into financial distress, but also created a lot of new opportunities. To name a few, digitalisation across SMEs was accelerated, telemedicine adoption was encouraged by favourable regulation and robotic process automation was rigorously applied to industrial and logistics processes to facilitate business as usual while limiting human contact. Among all favourable trends, it is hard for one not to mention the esports phenomenon observed in the past year. In 2020 we saw the first three signs of the esports market slowly approaching maturity: i) increased interest from mainstream investors, ii) shift of funding towards business models which target monetisation and iii) increase in mega rounds and exit opportunities. Esports growth potential attracts investors It is very difficult to ignore the esports investment opportunity. While previously the sector attracted mainly investments from esports-specific VC funds (Bitkraft, Play Ventures, Makers Fund and London Venture Partners), currently it is common to find an esports target in the portfolio of most VCs. According to Pitchbook, the top 10 VC investors in the mobile gaming industry include some of the most active VCs such as Accel (16 deal counts), Sequoia (15) and Andreessen Horowitz (10) (Pitchbook, 2020). Source: Newzoo To quantify the esports investment opportunity, the global gaming market in 2020 is about $159bn ($200bn in 2023), global esports revenues (a subset of the gaming market) in 2020 are about $1.1bn ($1.6bn in 2023), and global esports audience in 2020 is estimated at 495m (646m in 2023) (Newzoo, 2020). Source: Newzoo Overall, the global esports market is growing twice faster than the global gaming market, but still represents less than 1% of it, suggesting the industry has a high growth potential. The recent pandemic accelerated esports market growth and we expect tailwinds such as an increase in audience and active streamers to carry over to the next year. Shift of funding from game developers and publishers to other stakeholders A few years ago, the investment thesis in esports was always revolving around the next big game developer or publisher. Investors rushed towards funding game developers with the hope of finding the next global game mimicking the success of League of Legends (published by Riot Games), Star Craft (Blizzard Entertainment), Fortnite (Epic Games) or Counter Strike (Valve Games). Therefore, it is no surprise that the most funded esports business models (in terms of total rounds and raised capital) in 2011–13 were game developers of MOBA (multiplayer online battle arena) and FPS (first-person shooter) games (Tracxn, 2020). As the esports industry became more mainstream in 2014–17, venture capital was shifted towards funding league organisers and live-streaming broadcasters, which became the new top funded business models (Tracxn, 2020). Once the infrastructure of the industry was created, private capital shifted once again to focus on funding player organisations which employ and train professional teams to complete. Player organisations was the most funded business model in 2018–19 (Tracxn, 2020). Source: Tracxn Overall, game developers and publishers have attracted c30% and broadcasters and league organisers c45% of total funding since industry inception (Tracxn, Rocket Capital, 2020). Going forward we expect VC investors to focus on funding companies and business models which target monetisation such as fan engagement, betting, real-money gaming and in-game advertising, which is another sign that the industry is maturing. Increase in mega rounds and exit opportunities In the last couple of years, we observed a few trends in esports fundraising, which suggest that the industry is maturing. Based on the latest data in Dealroom, the global gaming industry has seen a significant decrease in funding rounds in 2020 (273 vs 518 in 2019), while the total raised amount almost doubling yoy (€3.8bn raised in 2019 vs €5.6bn in 2020). This is mainly driven by a significant increase in mega rounds (capital of more than €100m) in the last two years (Dealroom, 2020). Source: Dealroom Overall, the average funding per deal has increased from €4.7m in 2014 to €20.4m in 2020 (Dealroom, 2020). Among the mega rounds this year are Tencent-led $100m Series B investment in VSPN, MPL’s $90m Series C round and Sony’s $250m investment in Epic Games, followed by another Series E round for undisclosed amount. Naturally, as we see more late stage fundraising, there have been more exit opportunities. Out of the 969 esports companies covered by Tracxn, overall there have been 75 exits in the industry (11 public and 64 acquired) (Tracxn, 2020). Despite the short IPO window in 2020, we have seen some of the biggest esports IPOs — Unity Software ($13.7bn valuation), Corsair Gaming ($1.3bn) and Guild Esports ($52m), with Roblox expected to close by the end of the year (around $8bn). As the industry showcases more successful, viable exit opportunities, we expect to see increase investor interest going forward. Source: Dealroom Excited about esports opportunities going forward We at Rocket Capital believe that esports is only at the infancy of its growth and monetary potential. We expect tailwinds from the current pandemic situation to carry on in the next year, presenting numerous opportunities for investors, as the industry continues its path towards maturity.
https://medium.com/rocket-capital/esports-market-shows-first-signs-of-maturity-328246d266bd
['Viktoria Oushatova']
2021-11-15 08:29:29.619000+00:00
['Esport', 'Gaming', 'Venture Capital', 'Investing', 'Entrepreneurship']
Title Esports market show first sign maturityContent Esports market show first sign maturity © Photo Credit redbullcom VC ecosystem remains resilient amidst pandemic 2020 remembered many year world went lockdown faced global pandemic coped economic uncertainty volatility year come towards end realise venture capital startup ecosystem proven quite resilient According Pitchbook US VC deal activity JanSept 2020 stand 223 deal total value 532bn v FY 2019 242 deal total value 553bn Pitchbook Venture Monitor 2020 Fundraising remained even healthier US VC fund raising total capital 566 billion across 228 fund JanSept 2020 already surpassing 549 billion capital raised FY 2019 Pitchbook Venture Monitor 2020 Finally year slow start term exit opportunity quickly recovered second half mainly driven public listing tech unicorn example include Snowflake Asan Unity Palantir others Overall fair conclude recent pandemic situation driven numerous early stage venture financial distress also created lot new opportunity name digitalisation across SMEs accelerated telemedicine adoption encouraged favourable regulation robotic process automation rigorously applied industrial logistics process facilitate business usual limiting human contact Among favourable trend hard one mention esports phenomenon observed past year 2020 saw first three sign esports market slowly approaching maturity increased interest mainstream investor ii shift funding towards business model target monetisation iii increase mega round exit opportunity Esports growth potential attracts investor difficult ignore esports investment opportunity previously sector attracted mainly investment esportsspecific VC fund Bitkraft Play Ventures Makers Fund London Venture Partners currently common find esports target portfolio VCs According Pitchbook top 10 VC investor mobile gaming industry include active VCs Accel 16 deal count Sequoia 15 Andreessen Horowitz 10 Pitchbook 2020 Source Newzoo quantify esports investment opportunity global gaming market 2020 159bn 200bn 2023 global esports revenue subset gaming market 2020 11bn 16bn 2023 global esports audience 2020 estimated 495m 646m 2023 Newzoo 2020 Source Newzoo Overall global esports market growing twice faster global gaming market still represents le 1 suggesting industry high growth potential recent pandemic accelerated esports market growth expect tailwind increase audience active streamer carry next year Shift funding game developer publisher stakeholder year ago investment thesis esports always revolving around next big game developer publisher Investors rushed towards funding game developer hope finding next global game mimicking success League Legends published Riot Games Star Craft Blizzard Entertainment Fortnite Epic Games Counter Strike Valve Games Therefore surprise funded esports business model term total round raised capital 2011–13 game developer MOBA multiplayer online battle arena FPS firstperson shooter game Tracxn 2020 esports industry became mainstream 2014–17 venture capital shifted towards funding league organiser livestreaming broadcaster became new top funded business model Tracxn 2020 infrastructure industry created private capital shifted focus funding player organisation employ train professional team complete Player organisation funded business model 2018–19 Tracxn 2020 Source Tracxn Overall game developer publisher attracted c30 broadcaster league organiser c45 total funding since industry inception Tracxn Rocket Capital 2020 Going forward expect VC investor focus funding company business model target monetisation fan engagement betting realmoney gaming ingame advertising another sign industry maturing Increase mega round exit opportunity last couple year observed trend esports fundraising suggest industry maturing Based latest data Dealroom global gaming industry seen significant decrease funding round 2020 273 v 518 2019 total raised amount almost doubling yoy €38bn raised 2019 v €56bn 2020 mainly driven significant increase mega round capital €100m last two year Dealroom 2020 Source Dealroom Overall average funding per deal increased €47m 2014 €204m 2020 Dealroom 2020 Among mega round year Tencentled 100m Series B investment VSPN MPL’s 90m Series C round Sony’s 250m investment Epic Games followed another Series E round undisclosed amount Naturally see late stage fundraising exit opportunity 969 esports company covered Tracxn overall 75 exit industry 11 public 64 acquired Tracxn 2020 Despite short IPO window 2020 seen biggest esports IPOs — Unity Software 137bn valuation Corsair Gaming 13bn Guild Esports 52m Roblox expected close end year around 8bn industry showcase successful viable exit opportunity expect see increase investor interest going forward Source Dealroom Excited esports opportunity going forward Rocket Capital believe esports infancy growth monetary potential expect tailwind current pandemic situation carry next year presenting numerous opportunity investor industry continues path towards maturityTags Esport Gaming Venture Capital Investing Entrepreneurship
191,401
DreamTeam for the Holidays
Instead of upgrading to version 9.1, Riot Games made minor changes to the game and labeled the patch 8.24b. Our previous composition is viable despite some nerfs, so this edition is mostly a holiday alternative to what we suggested last week. Feel free to revisit the pieces next week, since the devs are not going to change anything before the holiday break ends. The numbers represent Platinum+ stats from the Korean server as of December 13, 14:00 CET Top: Pantheon Pantheon (wins 53.37% of games) became the second most successful champion in the top lane. On average, he prevails in 30 out of 55 tracked matchups. The champion shreds assassins and mages alike, although he struggles against the FOTM like Cassiopeia (46.47%) and Karthus (48.08%). Should you pick Pantheon for his burst potential and global presence, max Q for harass. Buy Youmuu’s Ghostblade, Duskblade of Draktharr and The Black Cleaver for a good balance of damage, armor reduction and health points. Jungle: Nunu & Willump Nothing was changed for Nunu in 8.24b, but he managed to reach the best current win rate in the Jungle (53.3%). It most likely has to do with short games throughout the preseason. Great early game control of objectives literally wins you games, and Nunu is unmatched when it comes to that. Since we are focusing on objective control, max Q to use it as a second Smite. The item build is Enchantment: Cinderhulk->Dead Man’s Plate->Spirit Visage. Get Visage first if most enemy carries are dealing magic damage. Mid: Cassiopeia We discussed Cassiopeia’s strengths last week, so I’ll be brief. There’s no escaping her. A minor mana cost increase and base damage decrease on her Q didn’t affect her in Mid (54.8%), because this is the lane in which you can recall often. The skill and item builds are the same. Max Q for poke and purchase Luden’s Echo->Rylai’s Crystal Scepter->Liandry’s Torment. Oh, and a shout-out to everyone who noticed our sneaky joke on the boots choice from the previous edition (Cassi can’t buy any). Bottom: Twitch With peel and magic damage in place, we can once again opt for a Marksman in the bot lane. Twitch (51.78%) is one of the best champions when he is either protected or given opportunities for sneaky ambushes. Our composition promotes both. E is the natural skill preference, because it deals extra damage based on the number of auto attacks. The Blade of the Ruined King->Runaan’s Hurricane->Infinity Edge item build is much more popular than any other. We suggest going for it as well, since it combines life steal, attack speed, and critical damage enhancement. Support: Thresh Thresh (51.75%) is able to protect Twitch, start team fights, and rescue other initiators. His high skill cap may hinder your performance at first, but you should get the basic idea of playing the champion in 5–10 games. Afterward, you just have to work on your timing and aim. Most players prefer to max E, although we suggest going for Q if you would prefer to all-in rather than harass. We suggest getting Remnant of the Ascended->Locket of the Iron Solari->Redemption for maximum utility. If the thought of playing with a random Support makes you sick, find a duo partner on DreamTeam.gg. You’ll get a match in experience, rank, and preferred language. GL HF! About DreamTeam: DreamTeam is the ultimate teambuilding and skill-growing platform that solves problems for hundreds of millions of gamers who want to find teammates, improve skills, manage teams, and earn money. Stay in touch: Facebook CS:GO |Facebook LoL | Twitter | Reddit | FAQs
https://medium.com/@dreamteam.gg/dreamteam-for-the-holidays-ca4f1e24293f
[]
2018-12-21 15:01:00.797000+00:00
['Gaming', 'League of Legends', 'Esport', 'Games', 'Tips']
Title DreamTeam HolidaysContent Instead upgrading version 91 Riot Games made minor change game labeled patch 824b previous composition viable despite nerfs edition mostly holiday alternative suggested last week Feel free revisit piece next week since devs going change anything holiday break end number represent Platinum stats Korean server December 13 1400 CET Top Pantheon Pantheon win 5337 game became second successful champion top lane average prevails 30 55 tracked matchup champion shred assassin mages alike although struggle FOTM like Cassiopeia 4647 Karthus 4808 pick Pantheon burst potential global presence max Q harass Buy Youmuu’s Ghostblade Duskblade Draktharr Black Cleaver good balance damage armor reduction health point Jungle Nunu Willump Nothing changed Nunu 824b managed reach best current win rate Jungle 533 likely short game throughout preseason Great early game control objective literally win game Nunu unmatched come Since focusing objective control max Q use second Smite item build Enchantment CinderhulkDead Man’s PlateSpirit Visage Get Visage first enemy carry dealing magic damage Mid Cassiopeia discussed Cassiopeia’s strength last week I’ll brief There’s escaping minor mana cost increase base damage decrease Q didn’t affect Mid 548 lane recall often skill item build Max Q poke purchase Luden’s EchoRylai’s Crystal ScepterLiandry’s Torment Oh shoutout everyone noticed sneaky joke boot choice previous edition Cassi can’t buy Bottom Twitch peel magic damage place opt Marksman bot lane Twitch 5178 one best champion either protected given opportunity sneaky ambush composition promotes E natural skill preference deal extra damage based number auto attack Blade Ruined KingRunaan’s HurricaneInfinity Edge item build much popular suggest going well since combine life steal attack speed critical damage enhancement Support Thresh Thresh 5175 able protect Twitch start team fight rescue initiator high skill cap may hinder performance first get basic idea playing champion 5–10 game Afterward work timing aim player prefer max E although suggest going Q would prefer allin rather harass suggest getting Remnant AscendedLocket Iron SolariRedemption maximum utility thought playing random Support make sick find duo partner DreamTeamgg You’ll get match experience rank preferred language GL HF DreamTeam DreamTeam ultimate teambuilding skillgrowing platform solves problem hundred million gamers want find teammate improve skill manage team earn money Stay touch Facebook CSGO Facebook LoL Twitter Reddit FAQsTags Gaming League Legends Esport Games Tips
191,402
Flattr for esports — level up!
Flattr for esports — level up! Wouldn’t it be amazing if Husky, Day9 and all the other star players got rid of the annoying ads one their pages and had Flattr instead? Flattr, the one-click social microdonation system, will for the first time in the world be used to enable fans to support eSports stars competing in the DreamHack Eizo Open in Stockholm this weekend. Some of the world’s best StarCraft II players will go head to head while millions watch around the world. Together with DreamHack we’ve made it possible to flattr all the players (and casters) at the Eizo Open. But we want it to go further than just this one event. I believe that Flattr can shake up eSports world just as it did with the podcasting scene. Tag along! Using Flattr for eSports First, no donation system is magical, you need to give your fans a reason to support you and make it easy for them. Let them know what you’re raising money for — new hardware, to be able to stream more often or to travel to a competition you’ve always dreamed of. Flattr is just one click so it’s super simple to support and get support from many people: * Get your friends to join * Make it possible to flattr your stream, forum profiles, videos, your website etc. * Get your idols to join to pass on some love Remember — the more of us are on board the better it works — the sum is larger than the parts alone. Here’s how to make the most of Flattr: On your own webpage: We have tons of plugins for different platforms like Wordpress, Blogger, Tumblr, Drupal etc. That’s the simplest way to put Flattr buttons on your website or blog. You can create buttons manually too and then embed it pretty much anywhere. Oh, and there’s a nice widget that you can see on the sidebar of our blog. Using one of the big eSports services: Add your “Thing” (URL for your stream, VOD etc) on flattr.com/submit via “Create a button manually” (you create as many as you want.) Everything will be added to your Flattr profile and into our catalog too. * Link to the Thing you created: http://flattr.com/thing/XXXX * Link to your Flattr profile: http://flattr.com/profile/yourusername [caption id=”attachment_6679" align=”aligncenter” width=”596" caption=” “] [/caption] On Twitch.tv * Talk about Flattr and why fans should support you in your streams. * Link to your profile from live chat. * Link to your Flattr profile on your channels “Long bio” like I did in mine. [caption id=”attachment_6682" align=”aligncenter” width=”600" caption=” “] [/caption] On Own3d.tv * Talk about Flattr and why fans should support you in your streams. * Link to your profile from live chat. * Link to your profile from your Channel description. On YouTube * Use the last minutes of the video to talk about Flattr and why fans should support you. * Link to your profile from the video description. * Link to your profile from your channel. On Team Liquid site Use BB code to add a static Flattr button to your posts. [url=http://flattr.com/profile/XXX][img]http://api.flattr.com/button/flattr-badge-large.png[/img][/url] (Replace XXX with your Flattr username.) Next ste: Sign up with Flattr »
https://medium.com/flattr/flattr-for-esports-level-up-ddbe0bbec56c
['Linus Olsson']
2016-07-05 12:34:57.619000+00:00
['Esports', 'Gaming', 'Howto']
Title Flattr esports — level upContent Flattr esports — level Wouldn’t amazing Husky Day9 star player got rid annoying ad one page Flattr instead Flattr oneclick social microdonation system first time world used enable fan support eSports star competing DreamHack Eizo Open Stockholm weekend world’s best StarCraft II player go head head million watch around world Together DreamHack we’ve made possible flattr player caster Eizo Open want go one event believe Flattr shake eSports world podcasting scene Tag along Using Flattr eSports First donation system magical need give fan reason support make easy Let know you’re raising money — new hardware able stream often travel competition you’ve always dreamed Flattr one click it’s super simple support get support many people Get friend join Make possible flattr stream forum profile video website etc Get idol join pas love Remember — u board better work — sum larger part alone Here’s make Flattr webpage ton plugins different platform like Wordpress Blogger Tumblr Drupal etc That’s simplest way put Flattr button website blog create button manually embed pretty much anywhere Oh there’s nice widget see sidebar blog Using one big eSports service Add “Thing” URL stream VOD etc flattrcomsubmit via “Create button manually” create many want Everything added Flattr profile catalog Link Thing created httpflattrcomthingXXXX Link Flattr profile httpflattrcomprofileyourusername caption id”attachment6679 align”aligncenter” width”596 caption” “ caption Twitchtv Talk Flattr fan support stream Link profile live chat Link Flattr profile channel “Long bio” like mine caption id”attachment6682 align”aligncenter” width”600 caption” “ caption Own3dtv Talk Flattr fan support stream Link profile live chat Link profile Channel description YouTube Use last minute video talk Flattr fan support Link profile video description Link profile channel Team Liquid site Use BB code add static Flattr button post urlhttpflattrcomprofileXXXimghttpapiflattrcombuttonflattrbadgelargepngimgurl Replace XXX Flattr username Next ste Sign Flattr »Tags Esports Gaming Howto
191,403
Dealing with CS:GO Free to Play and Addressing Toxicity in Matches
Hey everyone, It’s almost Christmas and over the past few months we have been working on a number of things related to the new CS:GO update and your feedback on behavior and toxicity on the platform. TL;DR Non-Prime accounts forced to use AC client after first match Faster bans for cheating & smurfs More aggressive FBI system based on reporting Improved stacking bans for repetitive abuse Next steps on dealing with toxicity CHANGES LINKED TO CS:GO BECOMING F2P Since CS:GO has changed to free to play we have been seeing some concern around the impact this could have on your experience on FACEIT. We’re excited about the new updates and believe this will bring the game to a new audience. We do understand that this also opens up the door for potential increased abuse which could lead to a worse experience on the platform. Therefore we have decided to implement a couple of changes to protect current users. The first step involves enforcing the Anti-Cheat client on a significantly larger player base. Today any new user that i) doesn’t have prime status enabled, ii) has a low amount of hours played or iii) has a relatively new Steam account will be automatically required to use our Anti-Cheat client. This will significantly improve our ability to detect i) cheaters and ii) smurf accounts trying to take advantage of the F2P version to circumvent bans. Additionally, we have implemented a number of changes that will lead to faster bans of these accounts, to make sure that they are taken care of within a few matches, as well as better detections of multiple accounts and cheaters. Since this change, the amount of automatic daily bans on new accounts has risen by over 3x. ADDRESSING TOXIC BEHAVIOUR For the past months, we’ve been closely listening to the community’s feedback on abuse, talking to you directly about problems around toxicity, especially in CS:GO. We want to ensure that playing on FACEIT is an enjoyable experience and we have started working on a number of potential solutions, some of each we are ready to announce today. The first thing we did was recalibrating our current system. The current reporting & FBI (“FACEIT Behavior Index”) systems have been built with the purpose of automatically detecting certain toxic behavioral patterns and taking immediate actions to correct them (i.e. ban / warn the specific user). So far, the system has been really good at detecting and banning players that showed consistently negative behavior towards teammates and/or opponents, but it has always been lenient towards players that may simply have had a bad day. That said, we noticed that a lot of complaints were not linked to consistently toxic players, but rather the latter category of one-off and part-time offenders. Following this update, the algorithm has been updated to take this into account and will start targeting users more aggressively. To share some insights with you, in November alone we had over 650,000+ reports for abusive behavior. Based on the previous system, approximately 25,000 corrective actions would have been issued, which would have targeted the most toxic users. The new system instead has resulted in over 90,000+ corrective actions, as it targets a wider range of behaviors. Daily Corrective Actions to prevent & punish toxicity increased by 3.5x since the changes IMPROVED STACKING OF BANS FOR REPETITIVE ABUSE A notable change is that we have now improved our systems to give harsher punishments to players who often show abuse on the platform. If you tend to dodge or leave matches often, you will get longer bans for each abuse. NEXT STEPS What excites us most is that we’re ramping up development of new systems to learn and find more effective methods of detecting abusive behavior and taking actions against it. Our goals for this are to: increase certainty of identifying and punishing all toxic behaviors (i.e. a player that is toxic in a match should always know they will receive a ban the same way they would for leaving a match), decrease the time it takes us to identify toxic behavior, and change the corrective actions in a way that maximizes the incentive for players (either by making it more painful for toxic players or by making it more pleasant for positive players). We will continue to share more updates on that as we go.
https://blog.faceit.com/dealing-with-cs-go-free-to-play-and-addressing-toxicity-in-matches-c8a008c0ee32
['Ronald Pompa']
2018-12-21 15:55:56.787000+00:00
['Esports', 'Changelog', 'Gaming', 'Community']
Title Dealing CSGO Free Play Addressing Toxicity MatchesContent Hey everyone It’s almost Christmas past month working number thing related new CSGO update feedback behavior toxicity platform TLDR NonPrime account forced use AC client first match Faster ban cheating smurfs aggressive FBI system based reporting Improved stacking ban repetitive abuse Next step dealing toxicity CHANGES LINKED CSGO BECOMING F2P Since CSGO changed free play seeing concern around impact could experience FACEIT We’re excited new update believe bring game new audience understand also open door potential increased abuse could lead worse experience platform Therefore decided implement couple change protect current user first step involves enforcing AntiCheat client significantly larger player base Today new user doesn’t prime status enabled ii low amount hour played iii relatively new Steam account automatically required use AntiCheat client significantly improve ability detect cheater ii smurf account trying take advantage F2P version circumvent ban Additionally implemented number change lead faster ban account make sure taken care within match well better detection multiple account cheater Since change amount automatic daily ban new account risen 3x ADDRESSING TOXIC BEHAVIOUR past month we’ve closely listening community’s feedback abuse talking directly problem around toxicity especially CSGO want ensure playing FACEIT enjoyable experience started working number potential solution ready announce today first thing recalibrating current system current reporting FBI “FACEIT Behavior Index” system built purpose automatically detecting certain toxic behavioral pattern taking immediate action correct ie ban warn specific user far system really good detecting banning player showed consistently negative behavior towards teammate andor opponent always lenient towards player may simply bad day said noticed lot complaint linked consistently toxic player rather latter category oneoff parttime offender Following update algorithm updated take account start targeting user aggressively share insight November alone 650000 report abusive behavior Based previous system approximately 25000 corrective action would issued would targeted toxic user new system instead resulted 90000 corrective action target wider range behavior Daily Corrective Actions prevent punish toxicity increased 35x since change IMPROVED STACKING BANS REPETITIVE ABUSE notable change improved system give harsher punishment player often show abuse platform tend dodge leave match often get longer ban abuse NEXT STEPS excites u we’re ramping development new system learn find effective method detecting abusive behavior taking action goal increase certainty identifying punishing toxic behavior ie player toxic match always know receive ban way would leaving match decrease time take u identify toxic behavior change corrective action way maximizes incentive player either making painful toxic player making pleasant positive player continue share update goTags Esports Changelog Gaming Community
191,404
October 18th: This Week in Esports
October 18th: This Week in Esports Call of Duty Takes the Reins on Twitch Since Call of Duty’s release to the public, they have dominated Twitch viewership with 21.93M hours watched from October 12th-October 16th. Even with the League of Legends World Championship going on, COD takes first place. LoL managed to still amass over 18M hours watched but with some of the most notable personalities hopping on the newest battle royale game, LoL couldn’t keep up. Even Fortnite couldn’t beat out major tournaments of some of the most globally recognized games like COD has done. Call of Duty has nestled itself as a consistent console hit and almost a must buy for the majority of gamers. Now, with the emergence of the Battle Royale genre mixed with a classic hit that so many gamers grew up playing, we may be looking at the next major esports title. Another interesting tidbit: PUBG wasn’t even in the top 10 of twitch views during this timeframe. Many people like to debate over whether or not COD is the new blockbuster battle royale title, but I think the better debate, with the similarities in gameplay, is whether or not PUBG is officially dead. Credit: Riot Games League of Legends Worlds Group Stage The group stage for the LoL Worlds did not disappoint. We saw three of the 1-seeds get eliminated two weeks into the six week tournament(Team Liquid, Flash Wolves, Phong Vu Buffalo) and three play-in teams advance to the knockout rounds(Cloud9, G2 Esports, and Edward Gaming). The knockout round will have some solid match-ups. The first match-up features two great teams with the South Korean 1-seed, kt Rolster, and the Chinese 2-seed, Invictus Gaming. Day two will feature two match-ups with the Chinese 1-seed, Royal Never Give Up, against European play-in team, G2 Esports, and South Korean 2-seed, Afreeca Freecs, against North American play-in team, Cloud9. Cloud9 is the only North American team to get out of the Group Stages as both the 1-seed and 2-seed were eliminated. The final match-up of the knockout stage will be with European 1-seed, Fnatic, against Chinese play-in team, Edward Gaming. Edward gaming currently holds the longest streak of making the knockout stage at Worlds with this being their 3rd year in a row. Credit: Throwdown Esports Australian Esports Teams are Making a Name For Themselves Three Australian teams have made it to their respective finals. Tainted Minds won the Throwdown Esports Rocket League OCE championship which granted them a spot to the Rocket League Championship Series. The Chiefs, who lost to Tainted Minds in the OCE Championship finals will also be joining Tainted Minds at the Championship series due to their 2nd place finish. Finally, Team Immunity took the crown at the Predator PUBG OCE Open Series which secured them a spot at the Predator League Final. Both events these three teams will be competing at are sponsored by Throwdown Esports and will offer a total of $1.25 million in prize money. Credit: US News and World Report Esports is Getting it’s Own Publicly Traded ETF VanEck has officially announced a new ETF, available on the NASDAQ exchange, that will track companies developing video games, software, streaming services, and will be active in esports events. This will be the first esports-based ETF debuted. When VanEck was asked about the potential upside, they said, “Just a few years ago, talk of sold out stadiums, viewership in the millions, high-profile sponsors, and notable marketing arrangements would have been centered on football, baseball, basketball or hockey. But today, that talk can just as easily be applied to the world of video games and esports. This is the future of sports and a growth story that is global in scope.” A lot of notable brands will be their top holdings, including: Tencent, Activision Blizzard, Zynga, Nvidia, snd Advanced Micro Devices. This will be a great way for investors interested in the space to diversify their investments through one holding. If you have any questions, please reach out to our team: [email protected]
https://medium.com/konvoy/october-18th-this-week-in-esports-37de21eca6ef
['Taylor Hurst']
2018-10-18 20:45:31.418000+00:00
['Esports', 'League of Legends', 'Videogames', 'Call Of Duty', 'Venture Capital']
Title October 18th Week EsportsContent October 18th Week Esports Call Duty Takes Reins Twitch Since Call Duty’s release public dominated Twitch viewership 2193M hour watched October 12thOctober 16th Even League Legends World Championship going COD take first place LoL managed still amass 18M hour watched notable personality hopping newest battle royale game LoL couldn’t keep Even Fortnite couldn’t beat major tournament globally recognized game like COD done Call Duty nestled consistent console hit almost must buy majority gamers emergence Battle Royale genre mixed classic hit many gamers grew playing may looking next major esports title Another interesting tidbit PUBG wasn’t even top 10 twitch view timeframe Many people like debate whether COD new blockbuster battle royale title think better debate similarity gameplay whether PUBG officially dead Credit Riot Games League Legends Worlds Group Stage group stage LoL Worlds disappoint saw three 1seeds get eliminated two week six week tournamentTeam Liquid Flash Wolves Phong Vu Buffalo three playin team advance knockout roundsCloud9 G2 Esports Edward Gaming knockout round solid matchup first matchup feature two great team South Korean 1seed kt Rolster Chinese 2seed Invictus Gaming Day two feature two matchup Chinese 1seed Royal Never Give European playin team G2 Esports South Korean 2seed Afreeca Freecs North American playin team Cloud9 Cloud9 North American team get Group Stages 1seed 2seed eliminated final matchup knockout stage European 1seed Fnatic Chinese playin team Edward Gaming Edward gaming currently hold longest streak making knockout stage Worlds 3rd year row Credit Throwdown Esports Australian Esports Teams Making Name Three Australian team made respective final Tainted Minds Throwdown Esports Rocket League OCE championship granted spot Rocket League Championship Series Chiefs lost Tainted Minds OCE Championship final also joining Tainted Minds Championship series due 2nd place finish Finally Team Immunity took crown Predator PUBG OCE Open Series secured spot Predator League Final event three team competing sponsored Throwdown Esports offer total 125 million prize money Credit US News World Report Esports Getting it’s Publicly Traded ETF VanEck officially announced new ETF available NASDAQ exchange track company developing video game software streaming service active esports event first esportsbased ETF debuted VanEck asked potential upside said “Just year ago talk sold stadium viewership million highprofile sponsor notable marketing arrangement would centered football baseball basketball hockey today talk easily applied world video game esports future sport growth story global scope” lot notable brand top holding including Tencent Activision Blizzard Zynga Nvidia snd Advanced Micro Devices great way investor interested space diversify investment one holding question please reach team generalkonvoycoTags Esports League Legends Videogames Call Duty Venture Capital