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hexToRgba = hexValue => { const hexLength = hexValue.length; const isShort = hexLength === 4 || hexLength === 5; return [ +('0x' + hexValue[1] + hexValue[isShort ? 1 : 2]), +('0x' + hexValue[isShort ? 2 : 3] + hexValue[isShort ? 2 : 4]), +('0x' + hexValue[isShort ? 3 : 5] + hexValue[isShort ? 3 : 6]), ((hexLength === 5 || hexLength === 9) ? +(+('0x' + hexValue[isShort ? 4 : 7] + hexValue[isShort ? 4 : 8]) / 255).toFixed(3) : 1) ] }
HEX3 / HEX3A / HEX6 / HEX6A Color value string -> RGBA values array @param {String} hexValue @return {ColorArray}
hexToRgba
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
hue2rgb = (p, q, t) => { if (t < 0) t += 1; if (t > 1) t -= 1; return t < 1 / 6 ? p + (q - p) * 6 * t : t < 1 / 2 ? q : t < 2 / 3 ? p + (q - p) * (2 / 3 - t) * 6 : p; }
@param {Number} p @param {Number} q @param {Number} t @return {Number}
hue2rgb
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
hue2rgb = (p, q, t) => { if (t < 0) t += 1; if (t > 1) t -= 1; return t < 1 / 6 ? p + (q - p) * 6 * t : t < 1 / 2 ? q : t < 2 / 3 ? p + (q - p) * (2 / 3 - t) * 6 : p; }
@param {Number} p @param {Number} q @param {Number} t @return {Number}
hue2rgb
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
hslToRgba = hslValue => { const hsla = hslExecRgx.exec(hslValue) || hslaExecRgx.exec(hslValue); const h = +hsla[1] / 360; const s = +hsla[2] / 100; const l = +hsla[3] / 100; const a = !isUnd(hsla[4]) ? +hsla[4] : 1; let r, g, b; if (s === 0) { r = g = b = l; } else { const q = l < .5 ? l * (1 + s) : l + s - l * s; const p = 2 * l - q; r = round(hue2rgb(p, q, h + 1 / 3) * 255, 0); g = round(hue2rgb(p, q, h) * 255, 0); b = round(hue2rgb(p, q, h - 1 / 3) * 255, 0); } return [r, g, b, a]; }
HSL / HSLA Color value string -> RGBA values array @param {String} hslValue @return {ColorArray}
hslToRgba
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
hslToRgba = hslValue => { const hsla = hslExecRgx.exec(hslValue) || hslaExecRgx.exec(hslValue); const h = +hsla[1] / 360; const s = +hsla[2] / 100; const l = +hsla[3] / 100; const a = !isUnd(hsla[4]) ? +hsla[4] : 1; let r, g, b; if (s === 0) { r = g = b = l; } else { const q = l < .5 ? l * (1 + s) : l + s - l * s; const p = 2 * l - q; r = round(hue2rgb(p, q, h + 1 / 3) * 255, 0); g = round(hue2rgb(p, q, h) * 255, 0); b = round(hue2rgb(p, q, h - 1 / 3) * 255, 0); } return [r, g, b, a]; }
HSL / HSLA Color value string -> RGBA values array @param {String} hslValue @return {ColorArray}
hslToRgba
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
convertColorStringValuesToRgbaArray = colorString => { return isRgb(colorString) ? rgbToRgba(colorString) : isHex(colorString) ? hexToRgba(colorString) : isHsl(colorString) ? hslToRgba(colorString) : [0, 0, 0, 1]; }
All in one color converter that converts a color string value into an array of RGBA values @param {String} colorString @return {ColorArray}
convertColorStringValuesToRgbaArray
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
convertColorStringValuesToRgbaArray = colorString => { return isRgb(colorString) ? rgbToRgba(colorString) : isHex(colorString) ? hexToRgba(colorString) : isHsl(colorString) ? hslToRgba(colorString) : [0, 0, 0, 1]; }
All in one color converter that converts a color string value into an array of RGBA values @param {String} colorString @return {ColorArray}
convertColorStringValuesToRgbaArray
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
setValue = (targetValue, defaultValue) => { return isUnd(targetValue) ? defaultValue : targetValue; }
@template T, D @param {T|undefined} targetValue @param {D} defaultValue @return {T|D}
setValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
setValue = (targetValue, defaultValue) => { return isUnd(targetValue) ? defaultValue : targetValue; }
@template T, D @param {T|undefined} targetValue @param {D} defaultValue @return {T|D}
setValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
getFunctionValue = (value, target, index, total, store) => { if (isFnc(value)) { const func = () => { const computed = /** @type {Function} */(value)(target, index, total); // Fallback to 0 if the function returns undefined / NaN / null / false / 0 return !isNaN(+computed) ? +computed : computed || 0; }; if (store) { store.func = func; } return func(); } else { return value; } }
@param {TweenPropValue} value @param {Target} target @param {Number} index @param {Number} total @param {Object} [store] @return {any}
getFunctionValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
getFunctionValue = (value, target, index, total, store) => { if (isFnc(value)) { const func = () => { const computed = /** @type {Function} */(value)(target, index, total); // Fallback to 0 if the function returns undefined / NaN / null / false / 0 return !isNaN(+computed) ? +computed : computed || 0; }; if (store) { store.func = func; } return func(); } else { return value; } }
@param {TweenPropValue} value @param {Target} target @param {Number} index @param {Number} total @param {Object} [store] @return {any}
getFunctionValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
func = () => { const computed = /** @type {Function} */(value)(target, index, total); // Fallback to 0 if the function returns undefined / NaN / null / false / 0 return !isNaN(+computed) ? +computed : computed || 0; }
@param {TweenPropValue} value @param {Target} target @param {Number} index @param {Number} total @param {Object} [store] @return {any}
func
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
func = () => { const computed = /** @type {Function} */(value)(target, index, total); // Fallback to 0 if the function returns undefined / NaN / null / false / 0 return !isNaN(+computed) ? +computed : computed || 0; }
@param {TweenPropValue} value @param {Target} target @param {Number} index @param {Number} total @param {Object} [store] @return {any}
func
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
getTweenType = (target, prop) => { return !target[isDomSymbol] ? tweenTypes.OBJECT : // Handle SVG attributes target[isSvgSymbol] && isValidSVGAttribute(target, prop) ? tweenTypes.ATTRIBUTE : // Handle CSS Transform properties differently than CSS to allow individual animations validTransforms.includes(prop) || shortTransforms.get(prop) ? tweenTypes.TRANSFORM : // CSS variables stringStartsWith(prop, '--') ? tweenTypes.CSS_VAR : // All other CSS properties prop in /** @type {DOMTarget} */(target).style ? tweenTypes.CSS : // Handle other DOM Attributes prop in target ? tweenTypes.OBJECT : tweenTypes.ATTRIBUTE; }
@param {Target} target @param {String} prop @return {tweenTypes}
getTweenType
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
getTweenType = (target, prop) => { return !target[isDomSymbol] ? tweenTypes.OBJECT : // Handle SVG attributes target[isSvgSymbol] && isValidSVGAttribute(target, prop) ? tweenTypes.ATTRIBUTE : // Handle CSS Transform properties differently than CSS to allow individual animations validTransforms.includes(prop) || shortTransforms.get(prop) ? tweenTypes.TRANSFORM : // CSS variables stringStartsWith(prop, '--') ? tweenTypes.CSS_VAR : // All other CSS properties prop in /** @type {DOMTarget} */(target).style ? tweenTypes.CSS : // Handle other DOM Attributes prop in target ? tweenTypes.OBJECT : tweenTypes.ATTRIBUTE; }
@param {Target} target @param {String} prop @return {tweenTypes}
getTweenType
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
getCSSValue = (target, propName, animationInlineStyles) => { const inlineStyles = target.style[propName]; if (inlineStyles && animationInlineStyles) { animationInlineStyles[propName] = inlineStyles; } const value = inlineStyles || getComputedStyle(target[proxyTargetSymbol] || target).getPropertyValue(propName); return value === 'auto' ? '0' : value; }
@param {DOMTarget} target @param {String} propName @param {Object} animationInlineStyles @return {String}
getCSSValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
getCSSValue = (target, propName, animationInlineStyles) => { const inlineStyles = target.style[propName]; if (inlineStyles && animationInlineStyles) { animationInlineStyles[propName] = inlineStyles; } const value = inlineStyles || getComputedStyle(target[proxyTargetSymbol] || target).getPropertyValue(propName); return value === 'auto' ? '0' : value; }
@param {DOMTarget} target @param {String} propName @param {Object} animationInlineStyles @return {String}
getCSSValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
getOriginalAnimatableValue = (target, propName, tweenType, animationInlineStyles) => { const type = !isUnd(tweenType) ? tweenType : getTweenType(target, propName); return type === tweenTypes.OBJECT ? target[propName] || 0 : type === tweenTypes.ATTRIBUTE ? /** @type {DOMTarget} */(target).getAttribute(propName) : type === tweenTypes.TRANSFORM ? parseInlineTransforms(/** @type {DOMTarget} */(target), propName, animationInlineStyles) : type === tweenTypes.CSS_VAR ? getCSSValue(/** @type {DOMTarget} */(target), propName, animationInlineStyles).trimStart() : getCSSValue(/** @type {DOMTarget} */(target), propName, animationInlineStyles); }
@param {Target} target @param {String} propName @param {tweenTypes} [tweenType] @param {Object|void} [animationInlineStyles] @return {String|Number}
getOriginalAnimatableValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
getOriginalAnimatableValue = (target, propName, tweenType, animationInlineStyles) => { const type = !isUnd(tweenType) ? tweenType : getTweenType(target, propName); return type === tweenTypes.OBJECT ? target[propName] || 0 : type === tweenTypes.ATTRIBUTE ? /** @type {DOMTarget} */(target).getAttribute(propName) : type === tweenTypes.TRANSFORM ? parseInlineTransforms(/** @type {DOMTarget} */(target), propName, animationInlineStyles) : type === tweenTypes.CSS_VAR ? getCSSValue(/** @type {DOMTarget} */(target), propName, animationInlineStyles).trimStart() : getCSSValue(/** @type {DOMTarget} */(target), propName, animationInlineStyles); }
@param {Target} target @param {String} propName @param {tweenTypes} [tweenType] @param {Object|void} [animationInlineStyles] @return {String|Number}
getOriginalAnimatableValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
getRelativeValue = (x, y, operator) => { return operator === '-' ? x - y : operator === '+' ? x + y : x * y; }
@param {Number} x @param {Number} y @param {String} operator @return {Number}
getRelativeValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
getRelativeValue = (x, y, operator) => { return operator === '-' ? x - y : operator === '+' ? x + y : x * y; }
@param {Number} x @param {Number} y @param {String} operator @return {Number}
getRelativeValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
decomposeRawValue = (rawValue, targetObject) => { /** @type {valueTypes} */ targetObject.t = valueTypes.NUMBER; targetObject.n = 0; targetObject.u = null; targetObject.o = null; targetObject.d = null; targetObject.s = null; if (!rawValue) return targetObject; const num = +rawValue; if (!isNaN(num)) { // It's a number targetObject.n = num; return targetObject; } else { // let str = /** @type {String} */(rawValue).trim(); let str = /** @type {String} */(rawValue); // Parsing operators (+=, -=, *=) manually is much faster than using regex here if (str[1] === '=') { targetObject.o = str[0]; str = str.slice(2); } // Skip exec regex if the value type is complex or color to avoid long regex backtracking const unitMatch = str.includes(' ') ? false : unitsExecRgx.exec(str); if (unitMatch) { // Has a number and a unit targetObject.t = valueTypes.UNIT; targetObject.n = +unitMatch[1]; targetObject.u = unitMatch[2]; return targetObject; } else if (targetObject.o) { // Has an operator (+=, -=, *=) targetObject.n = +str; return targetObject; } else if (isCol(str)) { // Is a color targetObject.t = valueTypes.COLOR; targetObject.d = convertColorStringValuesToRgbaArray(str); return targetObject; } else { // Is a more complex string (generally svg coords, calc() or filters CSS values) const matchedNumbers = str.match(digitWithExponentRgx); targetObject.t = valueTypes.COMPLEX; targetObject.d = matchedNumbers ? matchedNumbers.map(Number) : []; targetObject.s = str.split(digitWithExponentRgx) || []; return targetObject; } } }
@param {String|Number} rawValue @param {TweenDecomposedValue} targetObject @return {TweenDecomposedValue}
decomposeRawValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
decomposeRawValue = (rawValue, targetObject) => { /** @type {valueTypes} */ targetObject.t = valueTypes.NUMBER; targetObject.n = 0; targetObject.u = null; targetObject.o = null; targetObject.d = null; targetObject.s = null; if (!rawValue) return targetObject; const num = +rawValue; if (!isNaN(num)) { // It's a number targetObject.n = num; return targetObject; } else { // let str = /** @type {String} */(rawValue).trim(); let str = /** @type {String} */(rawValue); // Parsing operators (+=, -=, *=) manually is much faster than using regex here if (str[1] === '=') { targetObject.o = str[0]; str = str.slice(2); } // Skip exec regex if the value type is complex or color to avoid long regex backtracking const unitMatch = str.includes(' ') ? false : unitsExecRgx.exec(str); if (unitMatch) { // Has a number and a unit targetObject.t = valueTypes.UNIT; targetObject.n = +unitMatch[1]; targetObject.u = unitMatch[2]; return targetObject; } else if (targetObject.o) { // Has an operator (+=, -=, *=) targetObject.n = +str; return targetObject; } else if (isCol(str)) { // Is a color targetObject.t = valueTypes.COLOR; targetObject.d = convertColorStringValuesToRgbaArray(str); return targetObject; } else { // Is a more complex string (generally svg coords, calc() or filters CSS values) const matchedNumbers = str.match(digitWithExponentRgx); targetObject.t = valueTypes.COMPLEX; targetObject.d = matchedNumbers ? matchedNumbers.map(Number) : []; targetObject.s = str.split(digitWithExponentRgx) || []; return targetObject; } } }
@param {String|Number} rawValue @param {TweenDecomposedValue} targetObject @return {TweenDecomposedValue}
decomposeRawValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
decomposeTweenValue = (tween, targetObject) => { targetObject.t = tween._valueType; targetObject.n = tween._toNumber; targetObject.u = tween._unit; targetObject.o = null; targetObject.d = cloneArray(tween._toNumbers); targetObject.s = cloneArray(tween._strings); return targetObject; }
@param {Tween} tween @param {TweenDecomposedValue} targetObject @return {TweenDecomposedValue}
decomposeTweenValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
decomposeTweenValue = (tween, targetObject) => { targetObject.t = tween._valueType; targetObject.n = tween._toNumber; targetObject.u = tween._unit; targetObject.o = null; targetObject.d = cloneArray(tween._toNumbers); targetObject.s = cloneArray(tween._strings); return targetObject; }
@param {Tween} tween @param {TweenDecomposedValue} targetObject @return {TweenDecomposedValue}
decomposeTweenValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
getTweenSiblings = (target, property, lookup = '_rep') => { const lookupMap = lookups[lookup]; let targetLookup = lookupMap.get(target); if (!targetLookup) { targetLookup = {}; lookupMap.set(target, targetLookup); } return targetLookup[property] ? targetLookup[property] : targetLookup[property] = { _head: null, _tail: null, } }
@param {Target} target @param {String} property @param {String} lookup @return {TweenPropertySiblings}
getTweenSiblings
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
getTweenSiblings = (target, property, lookup = '_rep') => { const lookupMap = lookups[lookup]; let targetLookup = lookupMap.get(target); if (!targetLookup) { targetLookup = {}; lookupMap.set(target, targetLookup); } return targetLookup[property] ? targetLookup[property] : targetLookup[property] = { _head: null, _tail: null, } }
@param {Target} target @param {String} property @param {String} lookup @return {TweenPropertySiblings}
getTweenSiblings
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
addTweenSortMethod = (p, c) => { return p._isOverridden || p._absoluteStartTime > c._absoluteStartTime; }
@param {Tween} p @param {Tween} c @return {Number|Boolean}
addTweenSortMethod
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
addTweenSortMethod = (p, c) => { return p._isOverridden || p._absoluteStartTime > c._absoluteStartTime; }
@param {Tween} p @param {Tween} c @return {Number|Boolean}
addTweenSortMethod
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
composeTween = (tween, siblings) => { const tweenCompositionType = tween._composition; // Handle replaced tweens if (tweenCompositionType === compositionTypes.replace) { const tweenAbsStartTime = tween._absoluteStartTime; addChild(siblings, tween, addTweenSortMethod, '_prevRep', '_nextRep'); const prevSibling = tween._prevRep; // Update the previous siblings for composition replace tweens if (prevSibling) { const prevParent = prevSibling.parent; const prevAbsEndTime = prevSibling._absoluteStartTime + prevSibling._changeDuration; // Handle looped animations tween if ( // Check if the previous tween is from a different animation tween.parent.id !== prevParent.id && // Check if the animation has loops prevParent.iterationCount> 1 && // Check if _absoluteChangeEndTime of last loop overlaps the current tween prevAbsEndTime + (prevParent.duration - prevParent.iterationDuration) > tweenAbsStartTime ) { // TODO: Find a way to only override the iterations overlapping with the tween overrideTween(prevSibling); let prevPrevSibling = prevSibling._prevRep; // If the tween was part of a set of keyframes, override its siblings while (prevPrevSibling && prevPrevSibling.parent.id === prevParent.id) { overrideTween(prevPrevSibling); prevPrevSibling = prevPrevSibling._prevRep; } } const absoluteUpdateStartTime = tweenAbsStartTime - tween._delay; if (prevAbsEndTime > absoluteUpdateStartTime) { const prevChangeStartTime = prevSibling._startTime; const prevTLOffset = prevAbsEndTime - (prevChangeStartTime + prevSibling._updateDuration); prevSibling._changeDuration = absoluteUpdateStartTime - prevTLOffset - prevChangeStartTime; prevSibling._currentTime = prevSibling._changeDuration; prevSibling._isOverlapped = 1; if (prevSibling._changeDuration < minValue) { overrideTween(prevSibling); } } // Pause (and cancel) the parent if it only contains overlapped tweens let pausePrevParentAnimation = true; forEachChildren(prevParent, (/** @type Tween */t) => { if (!t._isOverlapped) pausePrevParentAnimation = false; }); if (pausePrevParentAnimation) { const prevParentTL = prevParent.parent; if (prevParentTL) { let pausePrevParentTL = true; forEachChildren(prevParentTL, (/** @type JSAnimation */a) => { if (a !== prevParent) { forEachChildren(a, (/** @type Tween */t) => { if (!t._isOverlapped) pausePrevParentTL = false; }); } }); if (pausePrevParentTL) { prevParentTL.cancel(); } } else { prevParent.cancel(); // Previously, calling .cancel() on a timeline child would affect the render order of other children // Worked around this by marking it as .completed and using .pause() for safe removal in the engine loop // This is no longer needed since timeline tween composition is now handled separatly // Keeping this here for reference // prevParent.completed = true; // prevParent.pause(); } } } // let nextSibling = tween._nextRep; // // All the next siblings are automatically overridden // if (nextSibling && nextSibling._absoluteStartTime >= tweenAbsStartTime) { // while (nextSibling) { // overrideTween(nextSibling); // nextSibling = nextSibling._nextRep; // } // } // if (nextSibling && nextSibling._absoluteStartTime < tweenAbsStartTime) { // while (nextSibling) { // overrideTween(nextSibling); // console.log(tween.id, nextSibling.id); // nextSibling = nextSibling._nextRep; // } // } // Handle additive tweens composition } else if (tweenCompositionType === compositionTypes.blend) { const additiveTweenSiblings = getTweenSiblings(tween.target, tween.property, '_add'); const additiveAnimation = addAdditiveAnimation(lookups._add); let lookupTween = additiveTweenSiblings._head; if (!lookupTween) { lookupTween = { ...tween }; lookupTween._composition = compositionTypes.replace; lookupTween._updateDuration = minValue; lookupTween._startTime = 0; lookupTween._numbers = cloneArray(tween._fromNumbers); lookupTween._number = 0; lookupTween._next = null; lookupTween._prev = null; addChild(additiveTweenSiblings, lookupTween); addChild(additiveAnimation, lookupTween); } // Convert the values of TO to FROM and set TO to 0 const toNumber = tween._toNumber; tween._fromNumber = lookupTween._fromNumber - toNumber; tween._toNumber = 0; tween._numbers = cloneArray(tween._fromNumbers); tween._number = 0; lookupTween._fromNumber = toNumber; if (tween._toNumbers) { const toNumbers = cloneArray(tween._toNumbers); if (toNumbers) { toNumbers.forEach((value, i) => { tween._fromNumbers[i] = lookupTween._fromNumbers[i] - value; tween._toNumbers[i] = 0; }); } lookupTween._fromNumbers = toNumbers; } addChild(additiveTweenSiblings, tween, null, '_prevAdd', '_nextAdd'); } return tween; }
@param {Tween} tween @param {TweenPropertySiblings} siblings @return {Tween}
composeTween
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
composeTween = (tween, siblings) => { const tweenCompositionType = tween._composition; // Handle replaced tweens if (tweenCompositionType === compositionTypes.replace) { const tweenAbsStartTime = tween._absoluteStartTime; addChild(siblings, tween, addTweenSortMethod, '_prevRep', '_nextRep'); const prevSibling = tween._prevRep; // Update the previous siblings for composition replace tweens if (prevSibling) { const prevParent = prevSibling.parent; const prevAbsEndTime = prevSibling._absoluteStartTime + prevSibling._changeDuration; // Handle looped animations tween if ( // Check if the previous tween is from a different animation tween.parent.id !== prevParent.id && // Check if the animation has loops prevParent.iterationCount> 1 && // Check if _absoluteChangeEndTime of last loop overlaps the current tween prevAbsEndTime + (prevParent.duration - prevParent.iterationDuration) > tweenAbsStartTime ) { // TODO: Find a way to only override the iterations overlapping with the tween overrideTween(prevSibling); let prevPrevSibling = prevSibling._prevRep; // If the tween was part of a set of keyframes, override its siblings while (prevPrevSibling && prevPrevSibling.parent.id === prevParent.id) { overrideTween(prevPrevSibling); prevPrevSibling = prevPrevSibling._prevRep; } } const absoluteUpdateStartTime = tweenAbsStartTime - tween._delay; if (prevAbsEndTime > absoluteUpdateStartTime) { const prevChangeStartTime = prevSibling._startTime; const prevTLOffset = prevAbsEndTime - (prevChangeStartTime + prevSibling._updateDuration); prevSibling._changeDuration = absoluteUpdateStartTime - prevTLOffset - prevChangeStartTime; prevSibling._currentTime = prevSibling._changeDuration; prevSibling._isOverlapped = 1; if (prevSibling._changeDuration < minValue) { overrideTween(prevSibling); } } // Pause (and cancel) the parent if it only contains overlapped tweens let pausePrevParentAnimation = true; forEachChildren(prevParent, (/** @type Tween */t) => { if (!t._isOverlapped) pausePrevParentAnimation = false; }); if (pausePrevParentAnimation) { const prevParentTL = prevParent.parent; if (prevParentTL) { let pausePrevParentTL = true; forEachChildren(prevParentTL, (/** @type JSAnimation */a) => { if (a !== prevParent) { forEachChildren(a, (/** @type Tween */t) => { if (!t._isOverlapped) pausePrevParentTL = false; }); } }); if (pausePrevParentTL) { prevParentTL.cancel(); } } else { prevParent.cancel(); // Previously, calling .cancel() on a timeline child would affect the render order of other children // Worked around this by marking it as .completed and using .pause() for safe removal in the engine loop // This is no longer needed since timeline tween composition is now handled separatly // Keeping this here for reference // prevParent.completed = true; // prevParent.pause(); } } } // let nextSibling = tween._nextRep; // // All the next siblings are automatically overridden // if (nextSibling && nextSibling._absoluteStartTime >= tweenAbsStartTime) { // while (nextSibling) { // overrideTween(nextSibling); // nextSibling = nextSibling._nextRep; // } // } // if (nextSibling && nextSibling._absoluteStartTime < tweenAbsStartTime) { // while (nextSibling) { // overrideTween(nextSibling); // console.log(tween.id, nextSibling.id); // nextSibling = nextSibling._nextRep; // } // } // Handle additive tweens composition } else if (tweenCompositionType === compositionTypes.blend) { const additiveTweenSiblings = getTweenSiblings(tween.target, tween.property, '_add'); const additiveAnimation = addAdditiveAnimation(lookups._add); let lookupTween = additiveTweenSiblings._head; if (!lookupTween) { lookupTween = { ...tween }; lookupTween._composition = compositionTypes.replace; lookupTween._updateDuration = minValue; lookupTween._startTime = 0; lookupTween._numbers = cloneArray(tween._fromNumbers); lookupTween._number = 0; lookupTween._next = null; lookupTween._prev = null; addChild(additiveTweenSiblings, lookupTween); addChild(additiveAnimation, lookupTween); } // Convert the values of TO to FROM and set TO to 0 const toNumber = tween._toNumber; tween._fromNumber = lookupTween._fromNumber - toNumber; tween._toNumber = 0; tween._numbers = cloneArray(tween._fromNumbers); tween._number = 0; lookupTween._fromNumber = toNumber; if (tween._toNumbers) { const toNumbers = cloneArray(tween._toNumbers); if (toNumbers) { toNumbers.forEach((value, i) => { tween._fromNumbers[i] = lookupTween._fromNumbers[i] - value; tween._toNumbers[i] = 0; }); } lookupTween._fromNumbers = toNumbers; } addChild(additiveTweenSiblings, tween, null, '_prevAdd', '_nextAdd'); } return tween; }
@param {Tween} tween @param {TweenPropertySiblings} siblings @return {Tween}
composeTween
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
constructor(parameters = {}, parent = null, parentPosition = 0) { super(0); const { id, delay, duration, reversed, alternate, loop, loopDelay, autoplay, frameRate, playbackRate, onComplete, onLoop, onPause, onBegin, onBeforeUpdate, onUpdate, } = parameters; if (globals.scope) globals.scope.revertibles.push(this); const timerInitTime = parent ? 0 : engine._elapsedTime; const timerDefaults = parent ? parent.defaults : globals.defaults; const timerDelay = /** @type {Number} */(isFnc(delay) || isUnd(delay) ? timerDefaults.delay : +delay); const timerDuration = isFnc(duration) || isUnd(duration) ? Infinity : +duration; const timerLoop = setValue(loop, timerDefaults.loop); const timerLoopDelay = setValue(loopDelay, timerDefaults.loopDelay); const timerIterationCount = timerLoop === true || timerLoop === Infinity || /** @type {Number} */(timerLoop) < 0 ? Infinity : /** @type {Number} */(timerLoop) + 1; let offsetPosition = 0; if (parent) { offsetPosition = parentPosition; } else { let startTime = now(); // Make sure to tick the engine once if suspended to avoid big gaps with the following offsetPosition calculation if (engine.paused) { engine.requestTick(startTime); startTime = engine._elapsedTime; } offsetPosition = startTime - engine._startTime; } // Timer's parameters this.id = !isUnd(id) ? id : ++timerId; /** @type {Timeline} */ this.parent = parent; // Total duration of the timer this.duration = clampInfinity(((timerDuration + timerLoopDelay) * timerIterationCount) - timerLoopDelay) || minValue; /** @type {Boolean} */ this.backwards = false; /** @type {Boolean} */ this.paused = true; /** @type {Boolean} */ this.began = false; /** @type {Boolean} */ this.completed = false; /** @type {Callback<this>} */ this.onBegin = onBegin || timerDefaults.onBegin; /** @type {Callback<this>} */ this.onBeforeUpdate = onBeforeUpdate || timerDefaults.onBeforeUpdate; /** @type {Callback<this>} */ this.onUpdate = onUpdate || timerDefaults.onUpdate; /** @type {Callback<this>} */ this.onLoop = onLoop || timerDefaults.onLoop; /** @type {Callback<this>} */ this.onPause = onPause || timerDefaults.onPause; /** @type {Callback<this>} */ this.onComplete = onComplete || timerDefaults.onComplete; /** @type {Number} */ this.iterationDuration = timerDuration; // Duration of one loop /** @type {Number} */ this.iterationCount = timerIterationCount; // Number of loops /** @type {Boolean|ScrollObserver} */ this._autoplay = parent ? false : setValue(autoplay, timerDefaults.autoplay); /** @type {Number} */ this._offset = offsetPosition; /** @type {Number} */ this._delay = timerDelay; /** @type {Number} */ this._loopDelay = timerLoopDelay; /** @type {Number} */ this._iterationTime = 0; /** @type {Number} */ this._currentIteration = 0; // Current loop index /** @type {Function} */ this._resolve = noop; // Used by .then() /** @type {Boolean} */ this._running = false; /** @type {Number} */ this._reversed = +setValue(reversed, timerDefaults.reversed); /** @type {Number} */ this._reverse = this._reversed; /** @type {Number} */ this._cancelled = 0; /** @type {Boolean} */ this._alternate = setValue(alternate, timerDefaults.alternate); /** @type {Renderable} */ this._prev = null; /** @type {Renderable} */ this._next = null; // Clock's parameters /** @type {Number} */ this._elapsedTime = timerInitTime; /** @type {Number} */ this._startTime = timerInitTime; /** @type {Number} */ this._lastTime = timerInitTime; /** @type {Number} */ this._fps = setValue(frameRate, timerDefaults.frameRate); /** @type {Number} */ this._speed = setValue(playbackRate, timerDefaults.playbackRate); }
@param {TimerParams} [parameters] @param {Timeline} [parent] @param {Number} [parentPosition]
constructor
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
seek(time, muteCallbacks = 0, internalRender = 0) { // Recompose the tween siblings in case the timer has been cancelled reviveTimer(this); // If you seek a completed animation, otherwise the next play will starts at 0 this.completed = false; const isPaused = this.paused; this.paused = true; // timer, time, muteCallbacks, internalRender, tickMode tick(this, time + this._delay, ~~muteCallbacks, ~~internalRender, tickModes.AUTO); return isPaused ? this : this.resume(); }
@param {Number} time @param {Boolean|Number} [muteCallbacks] @param {Boolean|Number} [internalRender] @return {this}
seek
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
revert() { tick(this, 0, 1, 0, tickModes.AUTO); const ap = /** @type {ScrollObserver} */(this._autoplay); if (ap && ap.linked && ap.linked === this) ap.revert(); return this.cancel(); }
Cancels the timer by seeking it back to 0 and reverting the attached scroller if necessary @return {this}
revert
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
complete() { return this.seek(this.duration).cancel(); }
Imediatly completes the timer, cancels it and triggers the onComplete callback @return {this}
complete
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
then(callback = noop) { const then = this.then; const onResolve = () => { // this.then = null prevents infinite recursion if returned by an async function // https://github.com/juliangarnierorg/anime-beta/issues/26 this.then = null; callback(this); this.then = then; this._resolve = noop; }; return new Promise(r => { this._resolve = () => r(onResolve()); // Make sure to resolve imediatly if the timer has already completed if (this.completed) this._resolve(); return this; }); }
@param {Callback<this>} [callback] @return {Promise}
then
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
onResolve = () => { // this.then = null prevents infinite recursion if returned by an async function // https://github.com/juliangarnierorg/anime-beta/issues/26 this.then = null; callback(this); this.then = then; this._resolve = noop; }
@param {Callback<this>} [callback] @return {Promise}
onResolve
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
onResolve = () => { // this.then = null prevents infinite recursion if returned by an async function // https://github.com/juliangarnierorg/anime-beta/issues/26 this.then = null; callback(this); this.then = then; this._resolve = noop; }
@param {Callback<this>} [callback] @return {Promise}
onResolve
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
binarySubdivide = (aX, mX1, mX2) => { let aA = 0, aB = 1, currentX, currentT, i = 0; do { currentT = aA + (aB - aA) / 2; currentX = calcBezier(currentT, mX1, mX2) - aX; if (currentX > 0) { aB = currentT; } else { aA = currentT; } } while (abs(currentX) > .0000001 && ++i < 100); return currentT; }
@param {Number} aX @param {Number} mX1 @param {Number} mX2 @return {Number}
binarySubdivide
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
binarySubdivide = (aX, mX1, mX2) => { let aA = 0, aB = 1, currentX, currentT, i = 0; do { currentT = aA + (aB - aA) / 2; currentX = calcBezier(currentT, mX1, mX2) - aX; if (currentX > 0) { aB = currentT; } else { aA = currentT; } } while (abs(currentX) > .0000001 && ++i < 100); return currentT; }
@param {Number} aX @param {Number} mX1 @param {Number} mX2 @return {Number}
binarySubdivide
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
cubicBezier = (mX1 = 0.5, mY1 = 0.0, mX2 = 0.5, mY2 = 1.0) => (mX1 === mY1 && mX2 === mY2) ? none : t => t === 0 || t === 1 ? t : calcBezier(binarySubdivide(t, mX1, mX2), mY1, mY2)
@param {Number} [mX1] @param {Number} [mY1] @param {Number} [mX2] @param {Number} [mY2] @return {EasingFunction}
cubicBezier
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
cubicBezier = (mX1 = 0.5, mY1 = 0.0, mX2 = 0.5, mY2 = 1.0) => (mX1 === mY1 && mX2 === mY2) ? none : t => t === 0 || t === 1 ? t : calcBezier(binarySubdivide(t, mX1, mX2), mY1, mY2)
@param {Number} [mX1] @param {Number} [mY1] @param {Number} [mX2] @param {Number} [mY2] @return {EasingFunction}
cubicBezier
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
linear = (...args) => { const argsLength = args.length; if (!argsLength) return none; const totalPoints = argsLength - 1; const firstArg = args[0]; const lastArg = args[totalPoints]; const xPoints = [0]; const yPoints = [parseNumber(firstArg)]; for (let i = 1; i < totalPoints; i++) { const arg = args[i]; const splitValue = isStr(arg) ? /** @type {String} */(arg).trim().split(' ') : [arg]; const value = splitValue[0]; const percent = splitValue[1]; xPoints.push(!isUnd(percent) ? parseNumber(percent) / 100 : i / totalPoints); yPoints.push(parseNumber(value)); } yPoints.push(parseNumber(lastArg)); xPoints.push(1); return function easeLinear(t) { for (let i = 1, l = xPoints.length; i < l; i++) { const currentX = xPoints[i]; if (t <= currentX) { const prevX = xPoints[i - 1]; const prevY = yPoints[i - 1]; return prevY + (yPoints[i] - prevY) * (t - prevX) / (currentX - prevX); } } return yPoints[yPoints.length - 1]; } }
Without parameters, the linear function creates a non-eased transition. Parameters, if used, creates a piecewise linear easing by interpolating linearly between the specified points. @param {...String|Number} [args] - Points @return {EasingFunction}
linear
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
linear = (...args) => { const argsLength = args.length; if (!argsLength) return none; const totalPoints = argsLength - 1; const firstArg = args[0]; const lastArg = args[totalPoints]; const xPoints = [0]; const yPoints = [parseNumber(firstArg)]; for (let i = 1; i < totalPoints; i++) { const arg = args[i]; const splitValue = isStr(arg) ? /** @type {String} */(arg).trim().split(' ') : [arg]; const value = splitValue[0]; const percent = splitValue[1]; xPoints.push(!isUnd(percent) ? parseNumber(percent) / 100 : i / totalPoints); yPoints.push(parseNumber(value)); } yPoints.push(parseNumber(lastArg)); xPoints.push(1); return function easeLinear(t) { for (let i = 1, l = xPoints.length; i < l; i++) { const currentX = xPoints[i]; if (t <= currentX) { const prevX = xPoints[i - 1]; const prevY = yPoints[i - 1]; return prevY + (yPoints[i] - prevY) * (t - prevX) / (currentX - prevX); } } return yPoints[yPoints.length - 1]; } }
Without parameters, the linear function creates a non-eased transition. Parameters, if used, creates a piecewise linear easing by interpolating linearly between the specified points. @param {...String|Number} [args] - Points @return {EasingFunction}
linear
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
irregular = (length = 10, randomness = 1) => { const values = [0]; const total = length - 1; for (let i = 1; i < total; i++) { const previousValue = values[i - 1]; const spacing = i / total; const segmentEnd = (i + 1) / total; const randomVariation = spacing + (segmentEnd - spacing) * Math.random(); // Mix the even spacing and random variation based on the randomness parameter const randomValue = spacing * (1 - randomness) + randomVariation * randomness; values.push(clamp(randomValue, previousValue, 1)); } values.push(1); return linear(...values); }
Generate random steps @param {Number} [length] - The number of steps @param {Number} [randomness] - How strong the randomness is @return {EasingFunction}
irregular
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
irregular = (length = 10, randomness = 1) => { const values = [0]; const total = length - 1; for (let i = 1; i < total; i++) { const previousValue = values[i - 1]; const spacing = i / total; const segmentEnd = (i + 1) / total; const randomVariation = spacing + (segmentEnd - spacing) * Math.random(); // Mix the even spacing and random variation based on the randomness parameter const randomValue = spacing * (1 - randomness) + randomVariation * randomness; values.push(clamp(randomValue, previousValue, 1)); } values.push(1); return linear(...values); }
Generate random steps @param {Number} [length] - The number of steps @param {Number} [randomness] - How strong the randomness is @return {EasingFunction}
irregular
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
parseEaseString = (string, easesFunctions, easesLookups) => { if (easesLookups[string]) return easesLookups[string]; if (string.indexOf('(') <= -1) { const hasParams = easeTypes[string] || string.includes('Back') || string.includes('Elastic'); const parsedFn = /** @type {EasingFunction} */(hasParams ? /** @type {EasesFactory} */(easesFunctions[string])() : easesFunctions[string]); return parsedFn ? easesLookups[string] = parsedFn : none; } else { const split = string.slice(0, -1).split('('); const parsedFn = /** @type {EasesFactory} */(easesFunctions[split[0]]); return parsedFn ? easesLookups[string] = parsedFn(...split[1].split(',')) : none; } }
@param {String} string @param {Record<String, EasesFactory|EasingFunction>} easesFunctions @param {Object} easesLookups @return {EasingFunction}
parseEaseString
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
parseEaseString = (string, easesFunctions, easesLookups) => { if (easesLookups[string]) return easesLookups[string]; if (string.indexOf('(') <= -1) { const hasParams = easeTypes[string] || string.includes('Back') || string.includes('Elastic'); const parsedFn = /** @type {EasingFunction} */(hasParams ? /** @type {EasesFactory} */(easesFunctions[string])() : easesFunctions[string]); return parsedFn ? easesLookups[string] = parsedFn : none; } else { const split = string.slice(0, -1).split('('); const parsedFn = /** @type {EasesFactory} */(easesFunctions[split[0]]); return parsedFn ? easesLookups[string] = parsedFn(...split[1].split(',')) : none; } }
@param {String} string @param {Record<String, EasesFactory|EasingFunction>} easesFunctions @param {Object} easesLookups @return {EasingFunction}
parseEaseString
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
sanitizePropertyName = (propertyName, target, tweenType) => { if (tweenType === tweenTypes.TRANSFORM) { const t = shortTransforms.get(propertyName); return t ? t : propertyName; } else if ( tweenType === tweenTypes.CSS || // Handle special cases where properties like "strokeDashoffset" needs to be set as "stroke-dashoffset" // but properties like "baseFrequency" should stay in lowerCamelCase (tweenType === tweenTypes.ATTRIBUTE && (isSvg(target) && propertyName in /** @type {DOMTarget} */(target).style)) ) { const cachedPropertyName = propertyNamesCache[propertyName]; if (cachedPropertyName) { return cachedPropertyName; } else { const lowerCaseName = propertyName ? toLowerCase(propertyName) : propertyName; propertyNamesCache[propertyName] = lowerCaseName; return lowerCaseName; } } else { return propertyName; } }
@param {String} propertyName @param {Target} target @param {tweenTypes} tweenType @return {String}
sanitizePropertyName
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
sanitizePropertyName = (propertyName, target, tweenType) => { if (tweenType === tweenTypes.TRANSFORM) { const t = shortTransforms.get(propertyName); return t ? t : propertyName; } else if ( tweenType === tweenTypes.CSS || // Handle special cases where properties like "strokeDashoffset" needs to be set as "stroke-dashoffset" // but properties like "baseFrequency" should stay in lowerCamelCase (tweenType === tweenTypes.ATTRIBUTE && (isSvg(target) && propertyName in /** @type {DOMTarget} */(target).style)) ) { const cachedPropertyName = propertyNamesCache[propertyName]; if (cachedPropertyName) { return cachedPropertyName; } else { const lowerCaseName = propertyName ? toLowerCase(propertyName) : propertyName; propertyNamesCache[propertyName] = lowerCaseName; return lowerCaseName; } } else { return propertyName; } }
@param {String} propertyName @param {Target} target @param {tweenTypes} tweenType @return {String}
sanitizePropertyName
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
convertValueUnit = (el, decomposedValue, unit, force = false) => { const currentUnit = decomposedValue.u; const currentNumber = decomposedValue.n; if (decomposedValue.t === valueTypes.UNIT && currentUnit === unit) { // TODO: Check if checking against the same unit string is necessary return decomposedValue; } const cachedKey = currentNumber + currentUnit + unit; const cached = convertedValuesCache[cachedKey]; if (!isUnd(cached) && !force) { decomposedValue.n = cached; } else { let convertedValue; if (currentUnit in angleUnitsMap) { convertedValue = currentNumber * angleUnitsMap[currentUnit] / angleUnitsMap[unit]; } else { const baseline = 100; const tempEl = /** @type {DOMTarget} */(el.cloneNode()); const parentNode = el.parentNode; const parentEl = (parentNode && (parentNode !== doc)) ? parentNode : doc.body; parentEl.appendChild(tempEl); const elStyle = tempEl.style; elStyle.width = baseline + currentUnit; const currentUnitWidth = /** @type {HTMLElement} */(tempEl).offsetWidth || baseline; elStyle.width = baseline + unit; const newUnitWidth = /** @type {HTMLElement} */(tempEl).offsetWidth || baseline; const factor = currentUnitWidth / newUnitWidth; parentEl.removeChild(tempEl); convertedValue = factor * currentNumber; } decomposedValue.n = convertedValue; convertedValuesCache[cachedKey] = convertedValue; } decomposedValue.t === valueTypes.UNIT; decomposedValue.u = unit; return decomposedValue; }
@param {DOMTarget} el @param {TweenDecomposedValue} decomposedValue @param {String} unit @param {Boolean} [force] @return {TweenDecomposedValue}
convertValueUnit
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
convertValueUnit = (el, decomposedValue, unit, force = false) => { const currentUnit = decomposedValue.u; const currentNumber = decomposedValue.n; if (decomposedValue.t === valueTypes.UNIT && currentUnit === unit) { // TODO: Check if checking against the same unit string is necessary return decomposedValue; } const cachedKey = currentNumber + currentUnit + unit; const cached = convertedValuesCache[cachedKey]; if (!isUnd(cached) && !force) { decomposedValue.n = cached; } else { let convertedValue; if (currentUnit in angleUnitsMap) { convertedValue = currentNumber * angleUnitsMap[currentUnit] / angleUnitsMap[unit]; } else { const baseline = 100; const tempEl = /** @type {DOMTarget} */(el.cloneNode()); const parentNode = el.parentNode; const parentEl = (parentNode && (parentNode !== doc)) ? parentNode : doc.body; parentEl.appendChild(tempEl); const elStyle = tempEl.style; elStyle.width = baseline + currentUnit; const currentUnitWidth = /** @type {HTMLElement} */(tempEl).offsetWidth || baseline; elStyle.width = baseline + unit; const newUnitWidth = /** @type {HTMLElement} */(tempEl).offsetWidth || baseline; const factor = currentUnitWidth / newUnitWidth; parentEl.removeChild(tempEl); convertedValue = factor * currentNumber; } decomposedValue.n = convertedValue; convertedValuesCache[cachedKey] = convertedValue; } decomposedValue.t === valueTypes.UNIT; decomposedValue.u = unit; return decomposedValue; }
@param {DOMTarget} el @param {TweenDecomposedValue} decomposedValue @param {String} unit @param {Boolean} [force] @return {TweenDecomposedValue}
convertValueUnit
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
generateKeyframes = (keyframes, parameters) => { /** @type {AnimationParams} */ const properties = {}; if (isArr(keyframes)) { const propertyNames = [].concat(.../** @type {DurationKeyframes} */(keyframes).map(key => Object.keys(key))).filter(isKey); for (let i = 0, l = propertyNames.length; i < l; i++) { const propName = propertyNames[i]; const propArray = /** @type {DurationKeyframes} */(keyframes).map(key => { /** @type {TweenKeyValue} */ const newKey = {}; for (let p in key) { const keyValue = /** @type {TweenPropValue} */(key[p]); if (isKey(p)) { if (p === propName) { newKey.to = keyValue; } } else { newKey[p] = keyValue; } } return newKey; }); properties[propName] = /** @type {ArraySyntaxValue} */(propArray); } } else { const totalDuration = /** @type {Number} */(setValue(parameters.duration, globals.defaults.duration)); const keys = Object.keys(keyframes) .map(key => { return {o: parseFloat(key) / 100, p: keyframes[key]} }) .sort((a, b) => a.o - b.o); keys.forEach(key => { const offset = key.o; const prop = key.p; for (let name in prop) { if (isKey(name)) { let propArray = /** @type {Array} */(properties[name]); if (!propArray) propArray = properties[name] = []; const duration = offset * totalDuration; let length = propArray.length; let prevKey = propArray[length - 1]; const keyObj = { to: prop[name] }; let durProgress = 0; for (let i = 0; i < length; i++) { durProgress += propArray[i].duration; } if (length === 1) { keyObj.from = prevKey.to; } if (prop.ease) { keyObj.ease = prop.ease; } keyObj.duration = duration - (length ? durProgress : 0); propArray.push(keyObj); } } return key; }); for (let name in properties) { const propArray = /** @type {Array} */(properties[name]); let prevEase; // let durProgress = 0 for (let i = 0, l = propArray.length; i < l; i++) { const prop = propArray[i]; // Emulate WAPPI easing parameter position const currentEase = prop.ease; prop.ease = prevEase ? prevEase : undefined; prevEase = currentEase; // durProgress += prop.duration; // if (i === l - 1 && durProgress !== totalDuration) { // propArray.push({ from: prop.to, ease: prop.ease, duration: totalDuration - durProgress }) // } } if (!propArray[0].duration) { propArray.shift(); } } } return properties; }
@param {DurationKeyframes | PercentageKeyframes} keyframes @param {AnimationParams} parameters @return {AnimationParams}
generateKeyframes
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
generateKeyframes = (keyframes, parameters) => { /** @type {AnimationParams} */ const properties = {}; if (isArr(keyframes)) { const propertyNames = [].concat(.../** @type {DurationKeyframes} */(keyframes).map(key => Object.keys(key))).filter(isKey); for (let i = 0, l = propertyNames.length; i < l; i++) { const propName = propertyNames[i]; const propArray = /** @type {DurationKeyframes} */(keyframes).map(key => { /** @type {TweenKeyValue} */ const newKey = {}; for (let p in key) { const keyValue = /** @type {TweenPropValue} */(key[p]); if (isKey(p)) { if (p === propName) { newKey.to = keyValue; } } else { newKey[p] = keyValue; } } return newKey; }); properties[propName] = /** @type {ArraySyntaxValue} */(propArray); } } else { const totalDuration = /** @type {Number} */(setValue(parameters.duration, globals.defaults.duration)); const keys = Object.keys(keyframes) .map(key => { return {o: parseFloat(key) / 100, p: keyframes[key]} }) .sort((a, b) => a.o - b.o); keys.forEach(key => { const offset = key.o; const prop = key.p; for (let name in prop) { if (isKey(name)) { let propArray = /** @type {Array} */(properties[name]); if (!propArray) propArray = properties[name] = []; const duration = offset * totalDuration; let length = propArray.length; let prevKey = propArray[length - 1]; const keyObj = { to: prop[name] }; let durProgress = 0; for (let i = 0; i < length; i++) { durProgress += propArray[i].duration; } if (length === 1) { keyObj.from = prevKey.to; } if (prop.ease) { keyObj.ease = prop.ease; } keyObj.duration = duration - (length ? durProgress : 0); propArray.push(keyObj); } } return key; }); for (let name in properties) { const propArray = /** @type {Array} */(properties[name]); let prevEase; // let durProgress = 0 for (let i = 0, l = propArray.length; i < l; i++) { const prop = propArray[i]; // Emulate WAPPI easing parameter position const currentEase = prop.ease; prop.ease = prevEase ? prevEase : undefined; prevEase = currentEase; // durProgress += prop.duration; // if (i === l - 1 && durProgress !== totalDuration) { // propArray.push({ from: prop.to, ease: prop.ease, duration: totalDuration - durProgress }) // } } if (!propArray[0].duration) { propArray.shift(); } } } return properties; }
@param {DurationKeyframes | PercentageKeyframes} keyframes @param {AnimationParams} parameters @return {AnimationParams}
generateKeyframes
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
constructor( targets, parameters, parent, parentPosition, fastSet = false, index = 0, length = 0 ) { super(/** @type {TimerParams&AnimationParams} */(parameters), parent, parentPosition); const parsedTargets = registerTargets(targets); const targetsLength = parsedTargets.length; // If the parameters object contains a "keyframes" property, convert all the keyframes values to regular properties const kfParams = /** @type {AnimationParams} */(parameters).keyframes; const params = /** @type {AnimationParams} */(kfParams ? mergeObjects(generateKeyframes(/** @type {DurationKeyframes} */(kfParams), parameters), parameters) : parameters); const { delay, duration, ease, playbackEase, modifier, composition, onRender, } = params; const animDefaults = parent ? parent.defaults : globals.defaults; const animaPlaybackEase = setValue(playbackEase, animDefaults.playbackEase); const animEase = animaPlaybackEase ? parseEasings(animaPlaybackEase) : null; const hasSpring = !isUnd(ease) && !isUnd(/** @type {Spring} */(ease).ease); const tEasing = hasSpring ? /** @type {Spring} */(ease).ease : setValue(ease, animEase ? 'linear' : animDefaults.ease); const tDuration = hasSpring ? /** @type {Spring} */(ease).duration : setValue(duration, animDefaults.duration); const tDelay = setValue(delay, animDefaults.delay); const tModifier = modifier || animDefaults.modifier; // If no composition is defined and the targets length is high (>= 1000) set the composition to 'none' (0) for faster tween creation const tComposition = isUnd(composition) && targetsLength >= K ? compositionTypes.none : !isUnd(composition) ? composition : animDefaults.composition; // TODO: Do not create an empty object until we know the animation will generate inline styles const animInlineStyles = {}; // const absoluteOffsetTime = this._offset; const absoluteOffsetTime = this._offset + (parent ? parent._offset : 0); let iterationDuration = NaN; let iterationDelay = NaN; let animationAnimationLength = 0; let shouldTriggerRender = 0; for (let targetIndex = 0; targetIndex < targetsLength; targetIndex++) { const target = parsedTargets[targetIndex]; const ti = index || targetIndex; const tl = length || targetsLength; let lastTransformGroupIndex = NaN; let lastTransformGroupLength = NaN; for (let p in params) { if (isKey(p)) { const tweenType = getTweenType(target, p); const propName = sanitizePropertyName(p, target, tweenType); let propValue = params[p]; const isPropValueArray = isArr(propValue); if (fastSet && !isPropValueArray) { fastSetValuesArray[0] = propValue; fastSetValuesArray[1] = propValue; propValue = fastSetValuesArray; } // TODO: Allow nested keyframes inside ObjectValue value (prop: { to: [.5, 1, .75, 2, 3] }) // Normalize property values to valid keyframe syntax: // [x, y] to [{to: [x, y]}] or {to: x} to [{to: x}] or keep keys syntax [{}, {}, {}...] // const keyframes = isArr(propValue) ? propValue.length === 2 && !isObj(propValue[0]) ? [{ to: propValue }] : propValue : [propValue]; if (isPropValueArray) { const arrayLength = /** @type {Array} */(propValue).length; const isNotObjectValue = !isObj(propValue[0]); // Convert [x, y] to [{to: [x, y]}] if (arrayLength === 2 && isNotObjectValue) { keyObjectTarget.to = /** @type {TweenParamValue} */(/** @type {unknown} */(propValue)); keyframesTargetArray[0] = keyObjectTarget; keyframes = keyframesTargetArray; // Convert [x, y, z] to [[x, y], z] } else if (arrayLength > 2 && isNotObjectValue) { keyframes = []; /** @type {Array.<Number>} */(propValue).forEach((v, i) => { if (!i) { fastSetValuesArray[0] = v; } else if (i === 1) { fastSetValuesArray[1] = v; keyframes.push(fastSetValuesArray); } else { keyframes.push(v); } }); } else { keyframes = /** @type {Array.<TweenKeyValue>} */(propValue); } } else { keyframesTargetArray[0] = propValue; keyframes = keyframesTargetArray; } let siblings = null; let prevTween = null; let firstTweenChangeStartTime = NaN; let lastTweenChangeEndTime = 0; let tweenIndex = 0; for (let l = keyframes.length; tweenIndex < l; tweenIndex++) { const keyframe = keyframes[tweenIndex]; if (isObj(keyframe)) { key = keyframe; } else { keyObjectTarget.to = /** @type {TweenParamValue} */(keyframe); key = keyObjectTarget; } toFunctionStore.func = null; const computedToValue = getFunctionValue(key.to, target, ti, tl, toFunctionStore); let tweenToValue; // Allows function based values to return an object syntax value ({to: v}) if (isObj(computedToValue) && !isUnd(computedToValue.to)) { key = computedToValue; tweenToValue = computedToValue.to; } else { tweenToValue = computedToValue; } const tweenFromValue = getFunctionValue(key.from, target, ti, tl); const keyEasing = key.ease; const hasSpring = !isUnd(keyEasing) && !isUnd(/** @type {Spring} */(keyEasing).ease); // Easing are treated differently and don't accept function based value to prevent having to pass a function wrapper that returns an other function all the time const tweenEasing = hasSpring ? /** @type {Spring} */(keyEasing).ease : keyEasing || tEasing; // Calculate default individual keyframe duration by dividing the tl of keyframes const tweenDuration = hasSpring ? /** @type {Spring} */(keyEasing).duration : getFunctionValue(setValue(key.duration, (l > 1 ? getFunctionValue(tDuration, target, ti, tl) / l : tDuration)), target, ti, tl); // Default delay value should only be applied to the first tween const tweenDelay = getFunctionValue(setValue(key.delay, (!tweenIndex ? tDelay : 0)), target, ti, tl); const computedComposition = getFunctionValue(setValue(key.composition, tComposition), target, ti, tl); const tweenComposition = isNum(computedComposition) ? computedComposition : compositionTypes[computedComposition]; // Modifiers are treated differently and don't accept function based value to prevent having to pass a function wrapper const tweenModifier = key.modifier || tModifier; const hasFromvalue = !isUnd(tweenFromValue); const hasToValue = !isUnd(tweenToValue); const isFromToArray = isArr(tweenToValue); const isFromToValue = isFromToArray || (hasFromvalue && hasToValue); const tweenStartTime = prevTween ? lastTweenChangeEndTime + tweenDelay : tweenDelay; const absoluteStartTime = absoluteOffsetTime + tweenStartTime; // Force a onRender callback if the animation contains at least one from value and autoplay is set to false if (!shouldTriggerRender && (hasFromvalue || isFromToArray)) shouldTriggerRender = 1; let prevSibling = prevTween; if (tweenComposition !== compositionTypes.none) { if (!siblings) siblings = getTweenSiblings(target, propName); let nextSibling = siblings._head; // Iterate trough all the next siblings until we find a sibling with an equal or inferior start time while (nextSibling && !nextSibling._isOverridden && nextSibling._absoluteStartTime <= absoluteStartTime) { prevSibling = nextSibling; nextSibling = nextSibling._nextRep; // Overrides all the next siblings if the next sibling starts at the same time of after as the new tween start time if (nextSibling && nextSibling._absoluteStartTime >= absoluteStartTime) { while (nextSibling) { overrideTween(nextSibling); // This will ends both the current while loop and the upper one once all the next sibllings have been overriden nextSibling = nextSibling._nextRep; } } } } // Decompose values if (isFromToValue) { decomposeRawValue(isFromToArray ? getFunctionValue(tweenToValue[0], target, ti, tl) : tweenFromValue, fromTargetObject); decomposeRawValue(isFromToArray ? getFunctionValue(tweenToValue[1], target, ti, tl, toFunctionStore) : tweenToValue, toTargetObject); if (fromTargetObject.t === valueTypes.NUMBER) { if (prevSibling) { if (prevSibling._valueType === valueTypes.UNIT) { fromTargetObject.t = valueTypes.UNIT; fromTargetObject.u = prevSibling._unit; } } else { decomposeRawValue( getOriginalAnimatableValue(target, propName, tweenType, animInlineStyles), decomposedOriginalValue ); if (decomposedOriginalValue.t === valueTypes.UNIT) { fromTargetObject.t = valueTypes.UNIT; fromTargetObject.u = decomposedOriginalValue.u; } } } } else { if (hasToValue) { decomposeRawValue(tweenToValue, toTargetObject); } else { if (prevTween) { decomposeTweenValue(prevTween, toTargetObject); } else { // No need to get and parse the original value if the tween is part of a timeline and has a previous sibling part of the same timeline decomposeRawValue(parent && prevSibling && prevSibling.parent.parent === parent ? prevSibling._value : getOriginalAnimatableValue(target, propName, tweenType, animInlineStyles), toTargetObject); } } if (hasFromvalue) { decomposeRawValue(tweenFromValue, fromTargetObject); } else { if (prevTween) { decomposeTweenValue(prevTween, fromTargetObject); } else { decomposeRawValue(parent && prevSibling && prevSibling.parent.parent === parent ? prevSibling._value : // No need to get and parse the original value if the tween is part of a timeline and has a previous sibling part of the same timeline getOriginalAnimatableValue(target, propName, tweenType, animInlineStyles), fromTargetObject); } } } // Apply operators if (fromTargetObject.o) { fromTargetObject.n = getRelativeValue( !prevSibling ? decomposeRawValue( getOriginalAnimatableValue(target, propName, tweenType, animInlineStyles), decomposedOriginalValue ).n : prevSibling._toNumber, fromTargetObject.n, fromTargetObject.o ); } if (toTargetObject.o) { toTargetObject.n = getRelativeValue(fromTargetObject.n, toTargetObject.n, toTargetObject.o); } // Values omogenisation in cases of type difference between "from" and "to" if (fromTargetObject.t !== toTargetObject.t) { if (fromTargetObject.t === valueTypes.COMPLEX || toTargetObject.t === valueTypes.COMPLEX) { const complexValue = fromTargetObject.t === valueTypes.COMPLEX ? fromTargetObject : toTargetObject; const notComplexValue = fromTargetObject.t === valueTypes.COMPLEX ? toTargetObject : fromTargetObject; notComplexValue.t = valueTypes.COMPLEX; notComplexValue.s = cloneArray(complexValue.s); notComplexValue.d = complexValue.d.map(() => notComplexValue.n); } else if (fromTargetObject.t === valueTypes.UNIT || toTargetObject.t === valueTypes.UNIT) { const unitValue = fromTargetObject.t === valueTypes.UNIT ? fromTargetObject : toTargetObject; const notUnitValue = fromTargetObject.t === valueTypes.UNIT ? toTargetObject : fromTargetObject; notUnitValue.t = valueTypes.UNIT; notUnitValue.u = unitValue.u; } else if (fromTargetObject.t === valueTypes.COLOR || toTargetObject.t === valueTypes.COLOR) { const colorValue = fromTargetObject.t === valueTypes.COLOR ? fromTargetObject : toTargetObject; const notColorValue = fromTargetObject.t === valueTypes.COLOR ? toTargetObject : fromTargetObject; notColorValue.t = valueTypes.COLOR; notColorValue.s = colorValue.s; notColorValue.d = [0, 0, 0, 1]; } } // Unit conversion if (fromTargetObject.u !== toTargetObject.u) { let valueToConvert = toTargetObject.u ? fromTargetObject : toTargetObject; valueToConvert = convertValueUnit(/** @type {DOMTarget} */(target), valueToConvert, toTargetObject.u ? toTargetObject.u : fromTargetObject.u, false); // TODO: // convertValueUnit(target, to.u ? from : to, to.u ? to.u : from.u); } // Fill in non existing complex values if (toTargetObject.d && fromTargetObject.d && (toTargetObject.d.length !== fromTargetObject.d.length)) { const longestValue = fromTargetObject.d.length > toTargetObject.d.length ? fromTargetObject : toTargetObject; const shortestValue = longestValue === fromTargetObject ? toTargetObject : fromTargetObject; // TODO: Check if n should be used instead of 0 for default complex values shortestValue.d = longestValue.d.map((_, i) => isUnd(shortestValue.d[i]) ? 0 : shortestValue.d[i]); shortestValue.s = cloneArray(longestValue.s); } // Tween factory // Rounding is necessary here to minimize floating point errors const tweenUpdateDuration = round(+tweenDuration || minValue, 12); /** @type {Tween} */ const tween = { parent: this, id: tweenId++, property: propName, target: target, _value: null, _func: toFunctionStore.func, _ease: parseEasings(tweenEasing), _fromNumbers: cloneArray(fromTargetObject.d), _toNumbers: cloneArray(toTargetObject.d), _strings: cloneArray(toTargetObject.s), _fromNumber: fromTargetObject.n, _toNumber: toTargetObject.n, _numbers: cloneArray(fromTargetObject.d), // For additive tween and animatables _number: fromTargetObject.n, // For additive tween and animatables _unit: toTargetObject.u, _modifier: tweenModifier, _currentTime: 0, _startTime: tweenStartTime, _delay: +tweenDelay, _updateDuration: tweenUpdateDuration, _changeDuration: tweenUpdateDuration, _absoluteStartTime: absoluteStartTime, // NOTE: Investigate bit packing to stores ENUM / BOOL _tweenType: tweenType, _valueType: toTargetObject.t, _composition: tweenComposition, _isOverlapped: 0, _isOverridden: 0, _renderTransforms: 0, _prevRep: null, // For replaced tween _nextRep: null, // For replaced tween _prevAdd: null, // For additive tween _nextAdd: null, // For additive tween _prev: null, _next: null, }; if (tweenComposition !== compositionTypes.none) { composeTween(tween, siblings); } if (isNaN(firstTweenChangeStartTime)) { firstTweenChangeStartTime = tween._startTime; } // Rounding is necessary here to minimize floating point errors lastTweenChangeEndTime = round(tweenStartTime + tweenUpdateDuration, 12); prevTween = tween; animationAnimationLength++; addChild(this, tween); } // Update animation timings with the added tweens properties if (isNaN(iterationDelay) || firstTweenChangeStartTime < iterationDelay) { iterationDelay = firstTweenChangeStartTime; } if (isNaN(iterationDuration) || lastTweenChangeEndTime > iterationDuration) { iterationDuration = lastTweenChangeEndTime; } // TODO: Find a way to inline tween._renderTransforms = 1 here if (tweenType === tweenTypes.TRANSFORM) { lastTransformGroupIndex = animationAnimationLength - tweenIndex; lastTransformGroupLength = animationAnimationLength; } } } // Set _renderTransforms to last transform property to correctly render the transforms list if (!isNaN(lastTransformGroupIndex)) { let i = 0; forEachChildren(this, (/** @type {Tween} */tween) => { if (i >= lastTransformGroupIndex && i < lastTransformGroupLength) { tween._renderTransforms = 1; if (tween._composition === compositionTypes.blend) { forEachChildren(additive.animation, (/** @type {Tween} */additiveTween) => { if (additiveTween.id === tween.id) { additiveTween._renderTransforms = 1; } }); } } i++; }); } } if (!targetsLength) { console.warn(`No target found. Make sure the element you're trying to animate is accessible before creating your animation.`); } if (iterationDelay) { forEachChildren(this, (/** @type {Tween} */tween) => { // If (startTime - delay) equals 0, this means the tween is at the begining of the animation so we need to trim the delay too if (!(tween._startTime - tween._delay)) { tween._delay -= iterationDelay; } tween._startTime -= iterationDelay; }); iterationDuration -= iterationDelay; } else { iterationDelay = 0; } // Prevents iterationDuration to be NaN if no valid animatable props have been provided // Prevents _iterationCount to be NaN if no valid animatable props have been provided if (!iterationDuration) { iterationDuration = minValue; this.iterationCount = 0; } /** @type {TargetsArray} */ this.targets = parsedTargets; /** @type {Number} */ this.duration = iterationDuration === minValue ? minValue : clampInfinity(((iterationDuration + this._loopDelay) * this.iterationCount) - this._loopDelay) || minValue; /** @type {Callback<this>} */ this.onRender = onRender || animDefaults.onRender; /** @type {EasingFunction} */ this._ease = animEase; /** @type {Number} */ this._delay = iterationDelay; // NOTE: I'm keeping delay values separated from offsets in timelines because delays can override previous tweens and it could be confusing to debug a timeline with overridden tweens and no associated visible delays. // this._delay = parent ? 0 : iterationDelay; // this._offset += parent ? iterationDelay : 0; /** @type {Number} */ this.iterationDuration = iterationDuration; /** @type {{}} */ this._inlineStyles = animInlineStyles; if (!this._autoplay && shouldTriggerRender) this.onRender(this); }
@param {TargetsParam} targets @param {AnimationParams} parameters @param {Timeline} [parent] @param {Number} [parentPosition] @param {Boolean} [fastSet=false] @param {Number} [index=0] @param {Number} [length=0]
constructor
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
revert() { super.revert(); return cleanInlineStyles(this); }
Cancel the animation and revert all the values affected by this animation to their original state @return {this}
revert
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
then(callback) { return super.then(callback); }
@param {Callback<this>} [callback] @return {Promise}
then
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
easingToLinear = (fn, samples = 100) => { const points = []; for (let i = 0; i <= samples; i++) points.push(fn(i / samples)); return `linear(${points.join(', ')})`; }
Converts an easing function into a valid CSS linear() timing function string @param {EasingFunction} fn @param {number} [samples=100] @returns {string} CSS linear() timing function
easingToLinear
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
easingToLinear = (fn, samples = 100) => { const points = []; for (let i = 0; i <= samples; i++) points.push(fn(i / samples)); return `linear(${points.join(', ')})`; }
Converts an easing function into a valid CSS linear() timing function string @param {EasingFunction} fn @param {number} [samples=100] @returns {string} CSS linear() timing function
easingToLinear
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
registerTransformsProperties = () => { if (transformsPropertiesRegistered) return; validTransforms.forEach(t => { const isSkew = stringStartsWith(t, 'skew'); const isScale = stringStartsWith(t, 'scale'); const isRotate = stringStartsWith(t, 'rotate'); const isTranslate = stringStartsWith(t, 'translate'); const isAngle = isRotate || isSkew; const syntax = isAngle ? '<angle>' : isScale ? "<number>" : isTranslate ? "<length-percentage>" : "*"; try { CSS.registerProperty({ name: '--' + t, syntax, inherits: false, initialValue: isTranslate ? '0px' : isAngle ? '0deg' : isScale ? '1' : '0', }); } catch {} }); transformsPropertiesRegistered = true; }
@typedef {Record<String, WAAPIKeyframeValue | WAAPIAnimationOptions | Boolean | ScrollObserver | WAAPICallback | EasingParam | WAAPITweenOptions> & WAAPIAnimationOptions} WAAPIAnimationParams
registerTransformsProperties
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
registerTransformsProperties = () => { if (transformsPropertiesRegistered) return; validTransforms.forEach(t => { const isSkew = stringStartsWith(t, 'skew'); const isScale = stringStartsWith(t, 'scale'); const isRotate = stringStartsWith(t, 'rotate'); const isTranslate = stringStartsWith(t, 'translate'); const isAngle = isRotate || isSkew; const syntax = isAngle ? '<angle>' : isScale ? "<number>" : isTranslate ? "<length-percentage>" : "*"; try { CSS.registerProperty({ name: '--' + t, syntax, inherits: false, initialValue: isTranslate ? '0px' : isAngle ? '0deg' : isScale ? '1' : '0', }); } catch {} }); transformsPropertiesRegistered = true; }
@typedef {Record<String, WAAPIKeyframeValue | WAAPIAnimationOptions | Boolean | ScrollObserver | WAAPICallback | EasingParam | WAAPITweenOptions> & WAAPIAnimationOptions} WAAPIAnimationParams
registerTransformsProperties
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
removeWAAPIAnimation = ($el, property, parent) => { let nextLookup = WAAPIAnimationsLookups._head; while (nextLookup) { const next = nextLookup._next; const matchTarget = nextLookup.$el === $el; const matchProperty = !property || nextLookup.property === property; const matchParent = !parent || nextLookup.parent === parent; if (matchTarget && matchProperty && matchParent) { const anim = nextLookup.animation; try { anim.commitStyles(); } catch {} anim.cancel(); removeChild(WAAPIAnimationsLookups, nextLookup); const lookupParent = nextLookup.parent; if (lookupParent) { lookupParent._completed++; if (lookupParent.animations.length === lookupParent._completed) { lookupParent.completed = true; if (!lookupParent.muteCallbacks) { lookupParent.paused = true; lookupParent.onComplete(lookupParent); lookupParent._resolve(lookupParent); } } } } nextLookup = next; } }
@param {DOMTarget} $el @param {String} [property] @param {WAAPIAnimation} [parent]
removeWAAPIAnimation
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
removeWAAPIAnimation = ($el, property, parent) => { let nextLookup = WAAPIAnimationsLookups._head; while (nextLookup) { const next = nextLookup._next; const matchTarget = nextLookup.$el === $el; const matchProperty = !property || nextLookup.property === property; const matchParent = !parent || nextLookup.parent === parent; if (matchTarget && matchProperty && matchParent) { const anim = nextLookup.animation; try { anim.commitStyles(); } catch {} anim.cancel(); removeChild(WAAPIAnimationsLookups, nextLookup); const lookupParent = nextLookup.parent; if (lookupParent) { lookupParent._completed++; if (lookupParent.animations.length === lookupParent._completed) { lookupParent.completed = true; if (!lookupParent.muteCallbacks) { lookupParent.paused = true; lookupParent.onComplete(lookupParent); lookupParent._resolve(lookupParent); } } } } nextLookup = next; } }
@param {DOMTarget} $el @param {String} [property] @param {WAAPIAnimation} [parent]
removeWAAPIAnimation
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
addWAAPIAnimation = (parent, $el, property, keyframes, params) => { const animation = $el.animate(keyframes, params); const animTotalDuration = params.delay + (+params.duration * params.iterations); animation.playbackRate = parent._speed; if (parent.paused) animation.pause(); if (parent.duration < animTotalDuration) { parent.duration = animTotalDuration; parent.controlAnimation = animation; } parent.animations.push(animation); removeWAAPIAnimation($el, property); addChild(WAAPIAnimationsLookups, { parent, animation, $el, property, _next: null, _prev: null }); const handleRemove = () => { removeWAAPIAnimation($el, property, parent); }; animation.onremove = handleRemove; animation.onfinish = handleRemove; return animation; }
@param {WAAPIAnimation} parent @param {DOMTarget} $el @param {String} property @param {PropertyIndexedKeyframes} keyframes @param {KeyframeAnimationOptions} params @retun {Animation}
addWAAPIAnimation
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
addWAAPIAnimation = (parent, $el, property, keyframes, params) => { const animation = $el.animate(keyframes, params); const animTotalDuration = params.delay + (+params.duration * params.iterations); animation.playbackRate = parent._speed; if (parent.paused) animation.pause(); if (parent.duration < animTotalDuration) { parent.duration = animTotalDuration; parent.controlAnimation = animation; } parent.animations.push(animation); removeWAAPIAnimation($el, property); addChild(WAAPIAnimationsLookups, { parent, animation, $el, property, _next: null, _prev: null }); const handleRemove = () => { removeWAAPIAnimation($el, property, parent); }; animation.onremove = handleRemove; animation.onfinish = handleRemove; return animation; }
@param {WAAPIAnimation} parent @param {DOMTarget} $el @param {String} property @param {PropertyIndexedKeyframes} keyframes @param {KeyframeAnimationOptions} params @retun {Animation}
addWAAPIAnimation
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
normalizeTweenValue = (propName, value, $el, i, targetsLength) => { let v = getFunctionValue(/** @type {any} */(value), $el, i, targetsLength); if (!isNum(v)) return v; if (commonDefaultPXProperties.includes(propName) || stringStartsWith(propName, 'translate')) return `${v}px`; if (stringStartsWith(propName, 'rotate') || stringStartsWith(propName, 'skew')) return `${v}deg`; return `${v}`; }
@param {String} propName @param {WAAPIKeyframeValue} value @param {DOMTarget} $el @param {Number} i @param {Number} targetsLength @return {String}
normalizeTweenValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
normalizeTweenValue = (propName, value, $el, i, targetsLength) => { let v = getFunctionValue(/** @type {any} */(value), $el, i, targetsLength); if (!isNum(v)) return v; if (commonDefaultPXProperties.includes(propName) || stringStartsWith(propName, 'translate')) return `${v}px`; if (stringStartsWith(propName, 'rotate') || stringStartsWith(propName, 'skew')) return `${v}deg`; return `${v}`; }
@param {String} propName @param {WAAPIKeyframeValue} value @param {DOMTarget} $el @param {Number} i @param {Number} targetsLength @return {String}
normalizeTweenValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
parseIndividualTweenValue = ($el, propName, from, to, i, targetsLength) => { /** @type {WAAPITweenValue} */ let tweenValue = '0'; const computedTo = !isUnd(to) ? normalizeTweenValue(propName, to, $el, i, targetsLength) : getComputedStyle($el)[propName]; if (!isUnd(from)) { const computedFrom = normalizeTweenValue(propName, from, $el, i, targetsLength); tweenValue = [computedFrom, computedTo]; } else { tweenValue = isArr(to) ? to.map((/** @type {any} */v) => normalizeTweenValue(propName, v, $el, i, targetsLength)) : computedTo; } return tweenValue; }
@param {DOMTarget} $el @param {String} propName @param {WAAPIKeyframeValue} from @param {WAAPIKeyframeValue} to @param {Number} i @param {Number} targetsLength @return {WAAPITweenValue}
parseIndividualTweenValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
parseIndividualTweenValue = ($el, propName, from, to, i, targetsLength) => { /** @type {WAAPITweenValue} */ let tweenValue = '0'; const computedTo = !isUnd(to) ? normalizeTweenValue(propName, to, $el, i, targetsLength) : getComputedStyle($el)[propName]; if (!isUnd(from)) { const computedFrom = normalizeTweenValue(propName, from, $el, i, targetsLength); tweenValue = [computedFrom, computedTo]; } else { tweenValue = isArr(to) ? to.map((/** @type {any} */v) => normalizeTweenValue(propName, v, $el, i, targetsLength)) : computedTo; } return tweenValue; }
@param {DOMTarget} $el @param {String} propName @param {WAAPIKeyframeValue} from @param {WAAPIKeyframeValue} to @param {Number} i @param {Number} targetsLength @return {WAAPITweenValue}
parseIndividualTweenValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
constructor(targets, params) { if (globals.scope) globals.scope.revertibles.push(this); registerTransformsProperties(); const parsedTargets = registerTargets(targets); const targetsLength = parsedTargets.length; if (!targetsLength) { console.warn(`No target found. Make sure the element you're trying to animate is accessible before creating your animation.`); } const ease = setValue(params.ease, parseWAAPIEasing(globals.defaults.ease)); const spring = /** @type {Spring} */(ease).ease && ease; const autoplay = setValue(params.autoplay, globals.defaults.autoplay); const scroll = autoplay && /** @type {ScrollObserver} */(autoplay).link ? autoplay : false; const alternate = params.alternate && /** @type {Boolean} */(params.alternate) === true; const reversed = params.reversed && /** @type {Boolean} */(params.reversed) === true; const loop = setValue(params.loop, globals.defaults.loop); const iterations = /** @type {Number} */((loop === true || loop === Infinity) ? Infinity : isNum(loop) ? loop + 1 : 1); /** @type {PlaybackDirection} */ const direction = alternate ? reversed ? 'alternate-reverse' : 'alternate' : reversed ? 'reverse' : 'normal'; /** @type {FillMode} */ const fill = 'forwards'; /** @type {String} */ const easing = parseWAAPIEasing(ease); const timeScale = (globals.timeScale === 1 ? 1 : K); /** @type {DOMTargetsArray}] */ this.targets = parsedTargets; /** @type {Array<globalThis.Animation>}] */ this.animations = []; /** @type {globalThis.Animation}] */ this.controlAnimation = null; /** @type {Callback<this>} */ this.onComplete = params.onComplete || noop; /** @type {Number} */ this.duration = 0; /** @type {Boolean} */ this.muteCallbacks = false; /** @type {Boolean} */ this.completed = false; /** @type {Boolean} */ this.paused = !autoplay || scroll !== false; /** @type {Boolean} */ this.reversed = reversed; /** @type {Boolean|ScrollObserver} */ this.autoplay = autoplay; /** @type {Number} */ this._speed = setValue(params.playbackRate, globals.defaults.playbackRate); /** @type {Function} */ this._resolve = noop; // Used by .then() /** @type {Number} */ this._completed = 0; /** @type {Array<Object>}] */ this._inlineStyles = parsedTargets.map($el => $el.getAttribute('style')); parsedTargets.forEach(($el, i) => { const cachedTransforms = $el[transformsSymbol]; const hasIndividualTransforms = validIndividualTransforms.some(t => params.hasOwnProperty(t)); /** @type {Number} */ const duration = (spring ? /** @type {Spring} */(spring).duration : getFunctionValue(setValue(params.duration, globals.defaults.duration), $el, i, targetsLength)) * timeScale; /** @type {Number} */ const delay = getFunctionValue(setValue(params.delay, globals.defaults.delay), $el, i, targetsLength) * timeScale; /** @type {CompositeOperation} */ const composite = /** @type {CompositeOperation} */(setValue(params.composition, 'replace')); for (let name in params) { if (!isKey(name)) continue; /** @type {PropertyIndexedKeyframes} */ const keyframes = {}; /** @type {KeyframeAnimationOptions} */ const tweenParams = { iterations, direction, fill, easing, duration, delay, composite }; const propertyValue = params[name]; const individualTransformProperty = hasIndividualTransforms ? validTransforms.includes(name) ? name : shortTransforms.get(name) : false; let parsedPropertyValue; if (isObj(propertyValue)) { const tweenOptions = /** @type {WAAPITweenOptions} */(propertyValue); const tweenOptionsEase = setValue(tweenOptions.ease, ease); const tweenOptionsSpring = /** @type {Spring} */(tweenOptionsEase).ease && tweenOptionsEase; const to = /** @type {WAAPITweenOptions} */(tweenOptions).to; const from = /** @type {WAAPITweenOptions} */(tweenOptions).from; /** @type {Number} */ tweenParams.duration = (tweenOptionsSpring ? /** @type {Spring} */(tweenOptionsSpring).duration : getFunctionValue(setValue(tweenOptions.duration, duration), $el, i, targetsLength)) * timeScale; /** @type {Number} */ tweenParams.delay = getFunctionValue(setValue(tweenOptions.delay, delay), $el, i, targetsLength) * timeScale; /** @type {CompositeOperation} */ tweenParams.composite = /** @type {CompositeOperation} */(setValue(tweenOptions.composition, composite)); /** @type {String} */ tweenParams.easing = parseWAAPIEasing(tweenOptionsEase); parsedPropertyValue = parseIndividualTweenValue($el, name, from, to, i, targetsLength); if (individualTransformProperty) { keyframes[`--${individualTransformProperty}`] = parsedPropertyValue; cachedTransforms[individualTransformProperty] = parsedPropertyValue; } else { keyframes[name] = parseIndividualTweenValue($el, name, from, to, i, targetsLength); } addWAAPIAnimation(this, $el, name, keyframes, tweenParams); if (!isUnd(from)) { if (!individualTransformProperty) { $el.style[name] = keyframes[name][0]; } else { const key = `--${individualTransformProperty}`; $el.style.setProperty(key, keyframes[key][0]); } } } else { parsedPropertyValue = isArr(propertyValue) ? propertyValue.map((/** @type {any} */v) => normalizeTweenValue(name, v, $el, i, targetsLength)) : normalizeTweenValue(name, /** @type {any} */(propertyValue), $el, i, targetsLength); if (individualTransformProperty) { keyframes[`--${individualTransformProperty}`] = parsedPropertyValue; cachedTransforms[individualTransformProperty] = parsedPropertyValue; } else { keyframes[name] = parsedPropertyValue; } addWAAPIAnimation(this, $el, name, keyframes, tweenParams); } } if (hasIndividualTransforms) { let transforms = emptyString; for (let t in cachedTransforms) { transforms += `${transformsFragmentStrings[t]}var(--${t})) `; } $el.style.transform = transforms; } }); if (scroll) { /** @type {ScrollObserver} */(this.autoplay).link(this); } }
@param {DOMTargetsParam} targets @param {WAAPIAnimationParams} params
constructor
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
forEach(callback) { const cb = isStr(callback) ? a => a[callback]() : callback; this.animations.forEach(cb); return this; }
@param {forEachCallback|String} callback @return {this}
forEach
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
get speed() { return this._speed; }
@param {forEachCallback|String} callback @return {this}
speed
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
seek(time, muteCallbacks = false) { if (muteCallbacks) this.muteCallbacks = true; if (time < this.duration) this.completed = false; this.currentTime = time; this.muteCallbacks = false; if (this.paused) this.pause(); return this; }
@param {Number} time @param {Boolean} muteCallbacks
seek
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
restart() { this.completed = false; return this.seek(0, true).resume(); }
@param {Number} time @param {Boolean} muteCallbacks
restart
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
commitStyles() { return this.forEach('commitStyles'); }
@param {Number} time @param {Boolean} muteCallbacks
commitStyles
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
complete() { return this.seek(this.duration); }
@param {Number} time @param {Boolean} muteCallbacks
complete
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
cancel() { this.forEach('cancel'); return this.pause(); }
@param {Number} time @param {Boolean} muteCallbacks
cancel
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
revert() { this.cancel(); this.targets.forEach(($el, i) => $el.setAttribute('style', this._inlineStyles[i]) ); return this; }
@param {Number} time @param {Boolean} muteCallbacks
revert
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
sync = (callback = noop) => { return new Timer({ duration: 1 * globals.timeScale, onComplete: callback }, null, 0).resume(); }
@param {Callback<Timer>} [callback] @return {Timer}
sync
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
sync = (callback = noop) => { return new Timer({ duration: 1 * globals.timeScale, onComplete: callback }, null, 0).resume(); }
@param {Callback<Timer>} [callback] @return {Timer}
sync
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
function getTargetValue(targetSelector, propName, unit) { const targets = registerTargets(targetSelector); if (!targets.length) return; const [ target ] = targets; const tweenType = getTweenType(target, propName); const normalizePropName = sanitizePropertyName(propName, target, tweenType); let originalValue = getOriginalAnimatableValue(target, normalizePropName); if (isUnd(unit)) { return originalValue; } else { decomposeRawValue(originalValue, decomposedOriginalValue); if (decomposedOriginalValue.t === valueTypes.NUMBER || decomposedOriginalValue.t === valueTypes.UNIT) { if (unit === false) { return decomposedOriginalValue.n; } else { const convertedValue = convertValueUnit(/** @type {DOMTarget} */(target), decomposedOriginalValue, /** @type {String} */(unit), false); return `${round(convertedValue.n, globals.precision)}${convertedValue.u}`; } } } }
@overload @param {DOMTargetSelector} targetSelector @param {String} propName @return {String} @overload @param {JSTargetsParam} targetSelector @param {String} propName @return {Number|String} @overload @param {DOMTargetsParam} targetSelector @param {String} propName @param {String} unit @return {String} @overload @param {TargetsParam} targetSelector @param {String} propName @param {Boolean} unit @return {Number} @param {TargetsParam} targetSelector @param {String} propName @param {String|Boolean} [unit]
getTargetValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
setTargetValues = (targets, parameters) => { if (isUnd(parameters)) return; parameters.duration = minValue; // Do not overrides currently active tweens by default parameters.composition = setValue(parameters.composition, compositionTypes.none); // Skip init() and force rendering by playing the animation return new JSAnimation(targets, parameters, null, 0, true).resume(); }
@param {TargetsParam} targets @param {AnimationParams} parameters @return {JSAnimation}
setTargetValues
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
setTargetValues = (targets, parameters) => { if (isUnd(parameters)) return; parameters.duration = minValue; // Do not overrides currently active tweens by default parameters.composition = setValue(parameters.composition, compositionTypes.none); // Skip init() and force rendering by playing the animation return new JSAnimation(targets, parameters, null, 0, true).resume(); }
@param {TargetsParam} targets @param {AnimationParams} parameters @return {JSAnimation}
setTargetValues
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
removeTargetsFromAnimation = (targetsArray, animation, propertyName) => { let tweensMatchesTargets = false; forEachChildren(animation, (/**@type {Tween} */tween) => { const tweenTarget = tween.target; if (targetsArray.includes(tweenTarget)) { const tweenName = tween.property; const tweenType = tween._tweenType; const normalizePropName = sanitizePropertyName(propertyName, tweenTarget, tweenType); if (!normalizePropName || normalizePropName && normalizePropName === tweenName) { // Make sure to flag the previous CSS transform tween to renderTransform if (tween.parent._tail === tween && tween._tweenType === tweenTypes.TRANSFORM && tween._prev && tween._prev._tweenType === tweenTypes.TRANSFORM ) { tween._prev._renderTransforms = 1; } // Removes the tween from the selected animation removeChild(animation, tween); // Detach the tween from its siblings to make sure blended tweens are correctlly removed removeTweenSliblings(tween); tweensMatchesTargets = true; } } }, true); return tweensMatchesTargets; }
@param {TargetsArray} targetsArray @param {JSAnimation} animation @param {String} [propertyName] @return {Boolean}
removeTargetsFromAnimation
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
removeTargetsFromAnimation = (targetsArray, animation, propertyName) => { let tweensMatchesTargets = false; forEachChildren(animation, (/**@type {Tween} */tween) => { const tweenTarget = tween.target; if (targetsArray.includes(tweenTarget)) { const tweenName = tween.property; const tweenType = tween._tweenType; const normalizePropName = sanitizePropertyName(propertyName, tweenTarget, tweenType); if (!normalizePropName || normalizePropName && normalizePropName === tweenName) { // Make sure to flag the previous CSS transform tween to renderTransform if (tween.parent._tail === tween && tween._tweenType === tweenTypes.TRANSFORM && tween._prev && tween._prev._tweenType === tweenTypes.TRANSFORM ) { tween._prev._renderTransforms = 1; } // Removes the tween from the selected animation removeChild(animation, tween); // Detach the tween from its siblings to make sure blended tweens are correctlly removed removeTweenSliblings(tween); tweensMatchesTargets = true; } } }, true); return tweensMatchesTargets; }
@param {TargetsArray} targetsArray @param {JSAnimation} animation @param {String} [propertyName] @return {Boolean}
removeTargetsFromAnimation
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
remove = (targets, renderable, propertyName) => { const targetsArray = parseTargets(targets); const parent = /** @type {Renderable|typeof engine} **/(renderable ? renderable : engine); const waapiAnimation = renderable && /** @type {WAAPIAnimation} */(renderable).controlAnimation && /** @type {WAAPIAnimation} */(renderable); for (let i = 0, l = targetsArray.length; i < l; i++) { const $el = /** @type {DOMTarget} */(targetsArray[i]); removeWAAPIAnimation($el, propertyName, waapiAnimation); } let removeMatches; if (parent._hasChildren) { let iterationDuration = 0; forEachChildren(parent, (/** @type {Renderable} */child) => { if (!child._hasChildren) { removeMatches = removeTargetsFromAnimation(targetsArray, /** @type {JSAnimation} */(child), propertyName); // Remove the child from its parent if no tweens and no children left after the removal if (removeMatches && !child._head) { child.cancel(); removeChild(parent, child); } else { // Calculate the new iterationDuration value to handle onComplete with last child in render() const childTLOffset = child._offset + child._delay; const childDur = childTLOffset + child.duration; if (childDur > iterationDuration) { iterationDuration = childDur; } } } // Make sure to also remove engine's children targets // NOTE: Avoid recursion? if (child._head) { remove(targets, child, propertyName); } else { child._hasChildren = false; } }, true); // Update iterationDuration value to handle onComplete with last child in render() if (!isUnd(/** @type {Renderable} */(parent).iterationDuration)) { /** @type {Renderable} */(parent).iterationDuration = iterationDuration; } } else { removeMatches = removeTargetsFromAnimation( targetsArray, /** @type {JSAnimation} */(parent), propertyName ); } if (removeMatches && !parent._head) { parent._hasChildren = false; // Cancel the parent if there are no tweens and no children left after the removal // We have to check if the .cancel() method exist to handle cases where the parent is the engine itself if (/** @type {Renderable} */(parent).cancel) /** @type {Renderable} */(parent).cancel(); } return targetsArray; }
@param {TargetsParam} targets @param {Renderable|WAAPIAnimation} [renderable] @param {String} [propertyName] @return {TargetsArray}
remove
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
remove = (targets, renderable, propertyName) => { const targetsArray = parseTargets(targets); const parent = /** @type {Renderable|typeof engine} **/(renderable ? renderable : engine); const waapiAnimation = renderable && /** @type {WAAPIAnimation} */(renderable).controlAnimation && /** @type {WAAPIAnimation} */(renderable); for (let i = 0, l = targetsArray.length; i < l; i++) { const $el = /** @type {DOMTarget} */(targetsArray[i]); removeWAAPIAnimation($el, propertyName, waapiAnimation); } let removeMatches; if (parent._hasChildren) { let iterationDuration = 0; forEachChildren(parent, (/** @type {Renderable} */child) => { if (!child._hasChildren) { removeMatches = removeTargetsFromAnimation(targetsArray, /** @type {JSAnimation} */(child), propertyName); // Remove the child from its parent if no tweens and no children left after the removal if (removeMatches && !child._head) { child.cancel(); removeChild(parent, child); } else { // Calculate the new iterationDuration value to handle onComplete with last child in render() const childTLOffset = child._offset + child._delay; const childDur = childTLOffset + child.duration; if (childDur > iterationDuration) { iterationDuration = childDur; } } } // Make sure to also remove engine's children targets // NOTE: Avoid recursion? if (child._head) { remove(targets, child, propertyName); } else { child._hasChildren = false; } }, true); // Update iterationDuration value to handle onComplete with last child in render() if (!isUnd(/** @type {Renderable} */(parent).iterationDuration)) { /** @type {Renderable} */(parent).iterationDuration = iterationDuration; } } else { removeMatches = removeTargetsFromAnimation( targetsArray, /** @type {JSAnimation} */(parent), propertyName ); } if (removeMatches && !parent._head) { parent._hasChildren = false; // Cancel the parent if there are no tweens and no children left after the removal // We have to check if the .cancel() method exist to handle cases where the parent is the engine itself if (/** @type {Renderable} */(parent).cancel) /** @type {Renderable} */(parent).cancel(); } return targetsArray; }
@param {TargetsParam} targets @param {Renderable|WAAPIAnimation} [renderable] @param {String} [propertyName] @return {TargetsArray}
remove
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
shuffle = items => { let m = items.length, t, i; while (m) { i = random(0, --m); t = items[m]; items[m] = items[i]; items[i] = t; } return items; }
Adapted from https://bost.ocks.org/mike/shuffle/ @param {Array} items @return {Array}
shuffle
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
shuffle = items => { let m = items.length, t, i; while (m) { i = random(0, --m); t = items[m]; items[m] = items[i]; items[i] = t; } return items; }
Adapted from https://bost.ocks.org/mike/shuffle/ @param {Array} items @return {Array}
shuffle
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
lerp = (start, end, amount, renderable) => { let dt = K / globals.defaults.frameRate; if (renderable !== false) { const ticker = /** @type Renderable */ (renderable) || (engine._hasChildren && engine); if (ticker && ticker.deltaTime) { dt = ticker.deltaTime; } } const t = 1 - Math.exp(-amount * dt * .1); return !amount ? start : amount === 1 ? end : (1 - t) * start + t * end; }
https://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/ @param {Number} start @param {Number} end @param {Number} amount @param {Renderable|Boolean} [renderable] @return {Number}
lerp
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
lerp = (start, end, amount, renderable) => { let dt = K / globals.defaults.frameRate; if (renderable !== false) { const ticker = /** @type Renderable */ (renderable) || (engine._hasChildren && engine); if (ticker && ticker.deltaTime) { dt = ticker.deltaTime; } } const t = 1 - Math.exp(-amount * dt * .1); return !amount ? start : amount === 1 ? end : (1 - t) * start + t * end; }
https://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/ @param {Number} start @param {Number} end @param {Number} amount @param {Renderable|Boolean} [renderable] @return {Number}
lerp
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
chain = fn => { return (...args) => { const result = fn(...args); return new Proxy(noop, { apply: (_, __, [v]) => result(v), get: (_, prop) => chain(/**@param {...Number|String} nextArgs */(...nextArgs) => { const nextResult = utils[prop](...nextArgs); return (/**@type {Number|String} */v) => nextResult(result(v)); }) }); } }
@param {Function} fn @return {function(...(Number|String))}
chain
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
chain = fn => { return (...args) => { const result = fn(...args); return new Proxy(noop, { apply: (_, __, [v]) => result(v), get: (_, prop) => chain(/**@param {...Number|String} nextArgs */(...nextArgs) => { const nextResult = utils[prop](...nextArgs); return (/**@type {Number|String} */v) => nextResult(result(v)); }) }); } }
@param {Function} fn @return {function(...(Number|String))}
chain
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
getPrevChildOffset = (timeline, timePosition) => { if (stringStartsWith(timePosition, '<')) { const goToPrevAnimationOffset = timePosition[1] === '<'; const prevAnimation = /** @type {Tickable} */(timeline._tail); const prevOffset = prevAnimation ? prevAnimation._offset + prevAnimation._delay : 0; return goToPrevAnimationOffset ? prevOffset : prevOffset + prevAnimation.duration; } }
Timeline's children offsets positions parser @param {Timeline} timeline @param {String} timePosition @return {Number}
getPrevChildOffset
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
getPrevChildOffset = (timeline, timePosition) => { if (stringStartsWith(timePosition, '<')) { const goToPrevAnimationOffset = timePosition[1] === '<'; const prevAnimation = /** @type {Tickable} */(timeline._tail); const prevOffset = prevAnimation ? prevAnimation._offset + prevAnimation._delay : 0; return goToPrevAnimationOffset ? prevOffset : prevOffset + prevAnimation.duration; } }
Timeline's children offsets positions parser @param {Timeline} timeline @param {String} timePosition @return {Number}
getPrevChildOffset
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
parseTimelinePosition = (timeline, timePosition) => { let tlDuration = timeline.iterationDuration; if (tlDuration === minValue) tlDuration = 0; if (isUnd(timePosition)) return tlDuration; if (isNum(+timePosition)) return +timePosition; const timePosStr = /** @type {String} */(timePosition); const tlLabels = timeline ? timeline.labels : null; const hasLabels = !isNil(tlLabels); const prevOffset = getPrevChildOffset(timeline, timePosStr); const hasSibling = !isUnd(prevOffset); const matchedRelativeOperator = relativeValuesExecRgx.exec(timePosStr); if (matchedRelativeOperator) { const fullOperator = matchedRelativeOperator[0]; const split = timePosStr.split(fullOperator); const labelOffset = hasLabels && split[0] ? tlLabels[split[0]] : tlDuration; const parsedOffset = hasSibling ? prevOffset : hasLabels ? labelOffset : tlDuration; const parsedNumericalOffset = +split[1]; return getRelativeValue(parsedOffset, parsedNumericalOffset, fullOperator[0]); } else { return hasSibling ? prevOffset : hasLabels ? !isUnd(tlLabels[timePosStr]) ? tlLabels[timePosStr] : tlDuration : tlDuration; } }
@param {Timeline} timeline @param {TimePosition} [timePosition] @return {Number}
parseTimelinePosition
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
parseTimelinePosition = (timeline, timePosition) => { let tlDuration = timeline.iterationDuration; if (tlDuration === minValue) tlDuration = 0; if (isUnd(timePosition)) return tlDuration; if (isNum(+timePosition)) return +timePosition; const timePosStr = /** @type {String} */(timePosition); const tlLabels = timeline ? timeline.labels : null; const hasLabels = !isNil(tlLabels); const prevOffset = getPrevChildOffset(timeline, timePosStr); const hasSibling = !isUnd(prevOffset); const matchedRelativeOperator = relativeValuesExecRgx.exec(timePosStr); if (matchedRelativeOperator) { const fullOperator = matchedRelativeOperator[0]; const split = timePosStr.split(fullOperator); const labelOffset = hasLabels && split[0] ? tlLabels[split[0]] : tlDuration; const parsedOffset = hasSibling ? prevOffset : hasLabels ? labelOffset : tlDuration; const parsedNumericalOffset = +split[1]; return getRelativeValue(parsedOffset, parsedNumericalOffset, fullOperator[0]); } else { return hasSibling ? prevOffset : hasLabels ? !isUnd(tlLabels[timePosStr]) ? tlLabels[timePosStr] : tlDuration : tlDuration; } }
@param {Timeline} timeline @param {TimePosition} [timePosition] @return {Number}
parseTimelinePosition
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
function addTlChild(childParams, tl, timePosition, targets, index, length) { const isSetter = isNum(childParams.duration) && /** @type {Number} */(childParams.duration) <= minValue; // Offset the tl position with -minValue for 0 duration animations or .set() calls in order to align their end value with the defined position const adjustedPosition = isSetter ? timePosition - minValue : timePosition; tick(tl, adjustedPosition, 1, 1, tickModes.AUTO); const tlChild = targets ? new JSAnimation(targets,/** @type {AnimationParams} */(childParams), tl, adjustedPosition, false, index, length) : new Timer(/** @type {TimerParams} */(childParams), tl, adjustedPosition); tlChild.init(1); // TODO: Might be better to insert at a position relative to startTime? addChild(tl, tlChild); forEachChildren(tl, (/** @type {Renderable} */child) => { const childTLOffset = child._offset + child._delay; const childDur = childTLOffset + child.duration; if (childDur > tl.iterationDuration) tl.iterationDuration = childDur; }); tl.duration = getTimelineTotalDuration(tl); return tl; }
@overload @param {TimerParams} childParams @param {Timeline} tl @param {Number} timePosition @return {Timeline} @overload @param {AnimationParams} childParams @param {Timeline} tl @param {Number} timePosition @param {TargetsParam} targets @param {Number} [index] @param {Number} [length] @return {Timeline} @param {TimerParams|AnimationParams} childParams @param {Timeline} tl @param {Number} timePosition @param {TargetsParam} [targets] @param {Number} [index] @param {Number} [length]
addTlChild
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
add(a1, a2, a3) { const isAnim = isObj(a2); const isTimer = isObj(a1); if (isAnim || isTimer) { this._hasChildren = true; if (isAnim) { const childParams = /** @type {AnimationParams} */(a2); // Check for function for children stagger positions if (isFnc(a3)) { const staggeredPosition = /** @type {Function} */(a3); const parsedTargetsArray = parseTargets(/** @type {TargetsParam} */(a1)); // Store initial duration before adding new children that will change the duration const tlDuration = this.duration; // Store initial _iterationDuration before adding new children that will change the duration const tlIterationDuration = this.iterationDuration; // Store the original id in order to add specific indexes to the new animations ids const id = childParams.id; let i = 0; const parsedLength = parsedTargetsArray.length; parsedTargetsArray.forEach((/** @type {Target} */target) => { // Create a new parameter object for each staggered children const staggeredChildParams = { ...childParams }; // Reset the duration of the timeline iteration before each stagger to prevent wrong start value calculation this.duration = tlDuration; this.iterationDuration = tlIterationDuration; if (!isUnd(id)) staggeredChildParams.id = id + '-' + i; addTlChild( staggeredChildParams, this, staggeredPosition(target, i, parsedLength, this), target, i, parsedLength ); i++; }); } else { addTlChild( childParams, this, parseTimelinePosition(this, a3), /** @type {TargetsParam} */(a1), ); } } else { // It's a Timer addTlChild( /** @type TimerParams */(a1), this, parseTimelinePosition(this,/** @type TimePosition */(a2)), ); } return this.init(1); // 1 = internalRender } }
@overload @param {TargetsParam} a1 @param {AnimationParams} a2 @param {TimePosition} [a3] @return {this} @overload @param {TimerParams} a1 @param {TimePosition} [a2] @return {this} @param {TargetsParam|TimerParams} a1 @param {AnimationParams|TimePosition} a2 @param {TimePosition} [a3]
add
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
sync(synced, position) { if (isUnd(synced) || synced && isUnd(synced.pause)) return this; synced.pause(); const duration = +(/** @type {globalThis.Animation} */(synced).effect ? /** @type {globalThis.Animation} */(synced).effect.getTiming().duration : /** @type {Tickable} */(synced).duration); return this.add(synced, { currentTime: [0, duration], duration, ease: 'linear' }, position); }
@overload @param {Tickable} [synced] @param {TimePosition} [position] @return {this} @overload @param {globalThis.Animation} [synced] @param {TimePosition} [position] @return {this} @overload @param {WAAPIAnimation} [synced] @param {TimePosition} [position] @return {this} @param {Tickable|WAAPIAnimation|globalThis.Animation} [synced] @param {TimePosition} [position]
sync
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT