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hexToRgba = hexValue => {
const hexLength = hexValue.length;
const isShort = hexLength === 4 || hexLength === 5;
return [
+('0x' + hexValue[1] + hexValue[isShort ? 1 : 2]),
+('0x' + hexValue[isShort ? 2 : 3] + hexValue[isShort ? 2 : 4]),
+('0x' + hexValue[isShort ? 3 : 5] + hexValue[isShort ? 3 : 6]),
((hexLength === 5 || hexLength === 9) ? +(+('0x' + hexValue[isShort ? 4 : 7] + hexValue[isShort ? 4 : 8]) / 255).toFixed(3) : 1)
]
} | HEX3 / HEX3A / HEX6 / HEX6A Color value string -> RGBA values array
@param {String} hexValue
@return {ColorArray} | hexToRgba | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
hue2rgb = (p, q, t) => {
if (t < 0) t += 1;
if (t > 1) t -= 1;
return t < 1 / 6 ? p + (q - p) * 6 * t :
t < 1 / 2 ? q :
t < 2 / 3 ? p + (q - p) * (2 / 3 - t) * 6 :
p;
} | @param {Number} p
@param {Number} q
@param {Number} t
@return {Number} | hue2rgb | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
hue2rgb = (p, q, t) => {
if (t < 0) t += 1;
if (t > 1) t -= 1;
return t < 1 / 6 ? p + (q - p) * 6 * t :
t < 1 / 2 ? q :
t < 2 / 3 ? p + (q - p) * (2 / 3 - t) * 6 :
p;
} | @param {Number} p
@param {Number} q
@param {Number} t
@return {Number} | hue2rgb | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
hslToRgba = hslValue => {
const hsla = hslExecRgx.exec(hslValue) || hslaExecRgx.exec(hslValue);
const h = +hsla[1] / 360;
const s = +hsla[2] / 100;
const l = +hsla[3] / 100;
const a = !isUnd(hsla[4]) ? +hsla[4] : 1;
let r, g, b;
if (s === 0) {
r = g = b = l;
} else {
const q = l < .5 ? l * (1 + s) : l + s - l * s;
const p = 2 * l - q;
r = round(hue2rgb(p, q, h + 1 / 3) * 255, 0);
g = round(hue2rgb(p, q, h) * 255, 0);
b = round(hue2rgb(p, q, h - 1 / 3) * 255, 0);
}
return [r, g, b, a];
} | HSL / HSLA Color value string -> RGBA values array
@param {String} hslValue
@return {ColorArray} | hslToRgba | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
hslToRgba = hslValue => {
const hsla = hslExecRgx.exec(hslValue) || hslaExecRgx.exec(hslValue);
const h = +hsla[1] / 360;
const s = +hsla[2] / 100;
const l = +hsla[3] / 100;
const a = !isUnd(hsla[4]) ? +hsla[4] : 1;
let r, g, b;
if (s === 0) {
r = g = b = l;
} else {
const q = l < .5 ? l * (1 + s) : l + s - l * s;
const p = 2 * l - q;
r = round(hue2rgb(p, q, h + 1 / 3) * 255, 0);
g = round(hue2rgb(p, q, h) * 255, 0);
b = round(hue2rgb(p, q, h - 1 / 3) * 255, 0);
}
return [r, g, b, a];
} | HSL / HSLA Color value string -> RGBA values array
@param {String} hslValue
@return {ColorArray} | hslToRgba | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
convertColorStringValuesToRgbaArray = colorString => {
return isRgb(colorString) ? rgbToRgba(colorString) :
isHex(colorString) ? hexToRgba(colorString) :
isHsl(colorString) ? hslToRgba(colorString) :
[0, 0, 0, 1];
} | All in one color converter that converts a color string value into an array of RGBA values
@param {String} colorString
@return {ColorArray} | convertColorStringValuesToRgbaArray | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
convertColorStringValuesToRgbaArray = colorString => {
return isRgb(colorString) ? rgbToRgba(colorString) :
isHex(colorString) ? hexToRgba(colorString) :
isHsl(colorString) ? hslToRgba(colorString) :
[0, 0, 0, 1];
} | All in one color converter that converts a color string value into an array of RGBA values
@param {String} colorString
@return {ColorArray} | convertColorStringValuesToRgbaArray | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
setValue = (targetValue, defaultValue) => {
return isUnd(targetValue) ? defaultValue : targetValue;
} | @template T, D
@param {T|undefined} targetValue
@param {D} defaultValue
@return {T|D} | setValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
setValue = (targetValue, defaultValue) => {
return isUnd(targetValue) ? defaultValue : targetValue;
} | @template T, D
@param {T|undefined} targetValue
@param {D} defaultValue
@return {T|D} | setValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getFunctionValue = (value, target, index, total, store) => {
if (isFnc(value)) {
const func = () => {
const computed = /** @type {Function} */(value)(target, index, total);
// Fallback to 0 if the function returns undefined / NaN / null / false / 0
return !isNaN(+computed) ? +computed : computed || 0;
};
if (store) {
store.func = func;
}
return func();
} else {
return value;
}
} | @param {TweenPropValue} value
@param {Target} target
@param {Number} index
@param {Number} total
@param {Object} [store]
@return {any} | getFunctionValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getFunctionValue = (value, target, index, total, store) => {
if (isFnc(value)) {
const func = () => {
const computed = /** @type {Function} */(value)(target, index, total);
// Fallback to 0 if the function returns undefined / NaN / null / false / 0
return !isNaN(+computed) ? +computed : computed || 0;
};
if (store) {
store.func = func;
}
return func();
} else {
return value;
}
} | @param {TweenPropValue} value
@param {Target} target
@param {Number} index
@param {Number} total
@param {Object} [store]
@return {any} | getFunctionValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
func = () => {
const computed = /** @type {Function} */(value)(target, index, total);
// Fallback to 0 if the function returns undefined / NaN / null / false / 0
return !isNaN(+computed) ? +computed : computed || 0;
} | @param {TweenPropValue} value
@param {Target} target
@param {Number} index
@param {Number} total
@param {Object} [store]
@return {any} | func | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
func = () => {
const computed = /** @type {Function} */(value)(target, index, total);
// Fallback to 0 if the function returns undefined / NaN / null / false / 0
return !isNaN(+computed) ? +computed : computed || 0;
} | @param {TweenPropValue} value
@param {Target} target
@param {Number} index
@param {Number} total
@param {Object} [store]
@return {any} | func | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getTweenType = (target, prop) => {
return !target[isDomSymbol] ? tweenTypes.OBJECT :
// Handle SVG attributes
target[isSvgSymbol] && isValidSVGAttribute(target, prop) ? tweenTypes.ATTRIBUTE :
// Handle CSS Transform properties differently than CSS to allow individual animations
validTransforms.includes(prop) || shortTransforms.get(prop) ? tweenTypes.TRANSFORM :
// CSS variables
stringStartsWith(prop, '--') ? tweenTypes.CSS_VAR :
// All other CSS properties
prop in /** @type {DOMTarget} */(target).style ? tweenTypes.CSS :
// Handle other DOM Attributes
prop in target ? tweenTypes.OBJECT :
tweenTypes.ATTRIBUTE;
} | @param {Target} target
@param {String} prop
@return {tweenTypes} | getTweenType | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getTweenType = (target, prop) => {
return !target[isDomSymbol] ? tweenTypes.OBJECT :
// Handle SVG attributes
target[isSvgSymbol] && isValidSVGAttribute(target, prop) ? tweenTypes.ATTRIBUTE :
// Handle CSS Transform properties differently than CSS to allow individual animations
validTransforms.includes(prop) || shortTransforms.get(prop) ? tweenTypes.TRANSFORM :
// CSS variables
stringStartsWith(prop, '--') ? tweenTypes.CSS_VAR :
// All other CSS properties
prop in /** @type {DOMTarget} */(target).style ? tweenTypes.CSS :
// Handle other DOM Attributes
prop in target ? tweenTypes.OBJECT :
tweenTypes.ATTRIBUTE;
} | @param {Target} target
@param {String} prop
@return {tweenTypes} | getTweenType | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getCSSValue = (target, propName, animationInlineStyles) => {
const inlineStyles = target.style[propName];
if (inlineStyles && animationInlineStyles) {
animationInlineStyles[propName] = inlineStyles;
}
const value = inlineStyles || getComputedStyle(target[proxyTargetSymbol] || target).getPropertyValue(propName);
return value === 'auto' ? '0' : value;
} | @param {DOMTarget} target
@param {String} propName
@param {Object} animationInlineStyles
@return {String} | getCSSValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getCSSValue = (target, propName, animationInlineStyles) => {
const inlineStyles = target.style[propName];
if (inlineStyles && animationInlineStyles) {
animationInlineStyles[propName] = inlineStyles;
}
const value = inlineStyles || getComputedStyle(target[proxyTargetSymbol] || target).getPropertyValue(propName);
return value === 'auto' ? '0' : value;
} | @param {DOMTarget} target
@param {String} propName
@param {Object} animationInlineStyles
@return {String} | getCSSValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getOriginalAnimatableValue = (target, propName, tweenType, animationInlineStyles) => {
const type = !isUnd(tweenType) ? tweenType : getTweenType(target, propName);
return type === tweenTypes.OBJECT ? target[propName] || 0 :
type === tweenTypes.ATTRIBUTE ? /** @type {DOMTarget} */(target).getAttribute(propName) :
type === tweenTypes.TRANSFORM ? parseInlineTransforms(/** @type {DOMTarget} */(target), propName, animationInlineStyles) :
type === tweenTypes.CSS_VAR ? getCSSValue(/** @type {DOMTarget} */(target), propName, animationInlineStyles).trimStart() :
getCSSValue(/** @type {DOMTarget} */(target), propName, animationInlineStyles);
} | @param {Target} target
@param {String} propName
@param {tweenTypes} [tweenType]
@param {Object|void} [animationInlineStyles]
@return {String|Number} | getOriginalAnimatableValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getOriginalAnimatableValue = (target, propName, tweenType, animationInlineStyles) => {
const type = !isUnd(tweenType) ? tweenType : getTweenType(target, propName);
return type === tweenTypes.OBJECT ? target[propName] || 0 :
type === tweenTypes.ATTRIBUTE ? /** @type {DOMTarget} */(target).getAttribute(propName) :
type === tweenTypes.TRANSFORM ? parseInlineTransforms(/** @type {DOMTarget} */(target), propName, animationInlineStyles) :
type === tweenTypes.CSS_VAR ? getCSSValue(/** @type {DOMTarget} */(target), propName, animationInlineStyles).trimStart() :
getCSSValue(/** @type {DOMTarget} */(target), propName, animationInlineStyles);
} | @param {Target} target
@param {String} propName
@param {tweenTypes} [tweenType]
@param {Object|void} [animationInlineStyles]
@return {String|Number} | getOriginalAnimatableValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getRelativeValue = (x, y, operator) => {
return operator === '-' ? x - y :
operator === '+' ? x + y :
x * y;
} | @param {Number} x
@param {Number} y
@param {String} operator
@return {Number} | getRelativeValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getRelativeValue = (x, y, operator) => {
return operator === '-' ? x - y :
operator === '+' ? x + y :
x * y;
} | @param {Number} x
@param {Number} y
@param {String} operator
@return {Number} | getRelativeValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
decomposeRawValue = (rawValue, targetObject) => {
/** @type {valueTypes} */
targetObject.t = valueTypes.NUMBER;
targetObject.n = 0;
targetObject.u = null;
targetObject.o = null;
targetObject.d = null;
targetObject.s = null;
if (!rawValue) return targetObject;
const num = +rawValue;
if (!isNaN(num)) {
// It's a number
targetObject.n = num;
return targetObject;
} else {
// let str = /** @type {String} */(rawValue).trim();
let str = /** @type {String} */(rawValue);
// Parsing operators (+=, -=, *=) manually is much faster than using regex here
if (str[1] === '=') {
targetObject.o = str[0];
str = str.slice(2);
}
// Skip exec regex if the value type is complex or color to avoid long regex backtracking
const unitMatch = str.includes(' ') ? false : unitsExecRgx.exec(str);
if (unitMatch) {
// Has a number and a unit
targetObject.t = valueTypes.UNIT;
targetObject.n = +unitMatch[1];
targetObject.u = unitMatch[2];
return targetObject;
} else if (targetObject.o) {
// Has an operator (+=, -=, *=)
targetObject.n = +str;
return targetObject;
} else if (isCol(str)) {
// Is a color
targetObject.t = valueTypes.COLOR;
targetObject.d = convertColorStringValuesToRgbaArray(str);
return targetObject;
} else {
// Is a more complex string (generally svg coords, calc() or filters CSS values)
const matchedNumbers = str.match(digitWithExponentRgx);
targetObject.t = valueTypes.COMPLEX;
targetObject.d = matchedNumbers ? matchedNumbers.map(Number) : [];
targetObject.s = str.split(digitWithExponentRgx) || [];
return targetObject;
}
}
} | @param {String|Number} rawValue
@param {TweenDecomposedValue} targetObject
@return {TweenDecomposedValue} | decomposeRawValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
decomposeRawValue = (rawValue, targetObject) => {
/** @type {valueTypes} */
targetObject.t = valueTypes.NUMBER;
targetObject.n = 0;
targetObject.u = null;
targetObject.o = null;
targetObject.d = null;
targetObject.s = null;
if (!rawValue) return targetObject;
const num = +rawValue;
if (!isNaN(num)) {
// It's a number
targetObject.n = num;
return targetObject;
} else {
// let str = /** @type {String} */(rawValue).trim();
let str = /** @type {String} */(rawValue);
// Parsing operators (+=, -=, *=) manually is much faster than using regex here
if (str[1] === '=') {
targetObject.o = str[0];
str = str.slice(2);
}
// Skip exec regex if the value type is complex or color to avoid long regex backtracking
const unitMatch = str.includes(' ') ? false : unitsExecRgx.exec(str);
if (unitMatch) {
// Has a number and a unit
targetObject.t = valueTypes.UNIT;
targetObject.n = +unitMatch[1];
targetObject.u = unitMatch[2];
return targetObject;
} else if (targetObject.o) {
// Has an operator (+=, -=, *=)
targetObject.n = +str;
return targetObject;
} else if (isCol(str)) {
// Is a color
targetObject.t = valueTypes.COLOR;
targetObject.d = convertColorStringValuesToRgbaArray(str);
return targetObject;
} else {
// Is a more complex string (generally svg coords, calc() or filters CSS values)
const matchedNumbers = str.match(digitWithExponentRgx);
targetObject.t = valueTypes.COMPLEX;
targetObject.d = matchedNumbers ? matchedNumbers.map(Number) : [];
targetObject.s = str.split(digitWithExponentRgx) || [];
return targetObject;
}
}
} | @param {String|Number} rawValue
@param {TweenDecomposedValue} targetObject
@return {TweenDecomposedValue} | decomposeRawValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
decomposeTweenValue = (tween, targetObject) => {
targetObject.t = tween._valueType;
targetObject.n = tween._toNumber;
targetObject.u = tween._unit;
targetObject.o = null;
targetObject.d = cloneArray(tween._toNumbers);
targetObject.s = cloneArray(tween._strings);
return targetObject;
} | @param {Tween} tween
@param {TweenDecomposedValue} targetObject
@return {TweenDecomposedValue} | decomposeTweenValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
decomposeTweenValue = (tween, targetObject) => {
targetObject.t = tween._valueType;
targetObject.n = tween._toNumber;
targetObject.u = tween._unit;
targetObject.o = null;
targetObject.d = cloneArray(tween._toNumbers);
targetObject.s = cloneArray(tween._strings);
return targetObject;
} | @param {Tween} tween
@param {TweenDecomposedValue} targetObject
@return {TweenDecomposedValue} | decomposeTweenValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getTweenSiblings = (target, property, lookup = '_rep') => {
const lookupMap = lookups[lookup];
let targetLookup = lookupMap.get(target);
if (!targetLookup) {
targetLookup = {};
lookupMap.set(target, targetLookup);
}
return targetLookup[property] ? targetLookup[property] : targetLookup[property] = {
_head: null,
_tail: null,
}
} | @param {Target} target
@param {String} property
@param {String} lookup
@return {TweenPropertySiblings} | getTweenSiblings | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getTweenSiblings = (target, property, lookup = '_rep') => {
const lookupMap = lookups[lookup];
let targetLookup = lookupMap.get(target);
if (!targetLookup) {
targetLookup = {};
lookupMap.set(target, targetLookup);
}
return targetLookup[property] ? targetLookup[property] : targetLookup[property] = {
_head: null,
_tail: null,
}
} | @param {Target} target
@param {String} property
@param {String} lookup
@return {TweenPropertySiblings} | getTweenSiblings | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
addTweenSortMethod = (p, c) => {
return p._isOverridden || p._absoluteStartTime > c._absoluteStartTime;
} | @param {Tween} p
@param {Tween} c
@return {Number|Boolean} | addTweenSortMethod | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
addTweenSortMethod = (p, c) => {
return p._isOverridden || p._absoluteStartTime > c._absoluteStartTime;
} | @param {Tween} p
@param {Tween} c
@return {Number|Boolean} | addTweenSortMethod | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
composeTween = (tween, siblings) => {
const tweenCompositionType = tween._composition;
// Handle replaced tweens
if (tweenCompositionType === compositionTypes.replace) {
const tweenAbsStartTime = tween._absoluteStartTime;
addChild(siblings, tween, addTweenSortMethod, '_prevRep', '_nextRep');
const prevSibling = tween._prevRep;
// Update the previous siblings for composition replace tweens
if (prevSibling) {
const prevParent = prevSibling.parent;
const prevAbsEndTime = prevSibling._absoluteStartTime + prevSibling._changeDuration;
// Handle looped animations tween
if (
// Check if the previous tween is from a different animation
tween.parent.id !== prevParent.id &&
// Check if the animation has loops
prevParent.iterationCount> 1 &&
// Check if _absoluteChangeEndTime of last loop overlaps the current tween
prevAbsEndTime + (prevParent.duration - prevParent.iterationDuration) > tweenAbsStartTime
) {
// TODO: Find a way to only override the iterations overlapping with the tween
overrideTween(prevSibling);
let prevPrevSibling = prevSibling._prevRep;
// If the tween was part of a set of keyframes, override its siblings
while (prevPrevSibling && prevPrevSibling.parent.id === prevParent.id) {
overrideTween(prevPrevSibling);
prevPrevSibling = prevPrevSibling._prevRep;
}
}
const absoluteUpdateStartTime = tweenAbsStartTime - tween._delay;
if (prevAbsEndTime > absoluteUpdateStartTime) {
const prevChangeStartTime = prevSibling._startTime;
const prevTLOffset = prevAbsEndTime - (prevChangeStartTime + prevSibling._updateDuration);
prevSibling._changeDuration = absoluteUpdateStartTime - prevTLOffset - prevChangeStartTime;
prevSibling._currentTime = prevSibling._changeDuration;
prevSibling._isOverlapped = 1;
if (prevSibling._changeDuration < minValue) {
overrideTween(prevSibling);
}
}
// Pause (and cancel) the parent if it only contains overlapped tweens
let pausePrevParentAnimation = true;
forEachChildren(prevParent, (/** @type Tween */t) => {
if (!t._isOverlapped) pausePrevParentAnimation = false;
});
if (pausePrevParentAnimation) {
const prevParentTL = prevParent.parent;
if (prevParentTL) {
let pausePrevParentTL = true;
forEachChildren(prevParentTL, (/** @type JSAnimation */a) => {
if (a !== prevParent) {
forEachChildren(a, (/** @type Tween */t) => {
if (!t._isOverlapped) pausePrevParentTL = false;
});
}
});
if (pausePrevParentTL) {
prevParentTL.cancel();
}
} else {
prevParent.cancel();
// Previously, calling .cancel() on a timeline child would affect the render order of other children
// Worked around this by marking it as .completed and using .pause() for safe removal in the engine loop
// This is no longer needed since timeline tween composition is now handled separatly
// Keeping this here for reference
// prevParent.completed = true;
// prevParent.pause();
}
}
}
// let nextSibling = tween._nextRep;
// // All the next siblings are automatically overridden
// if (nextSibling && nextSibling._absoluteStartTime >= tweenAbsStartTime) {
// while (nextSibling) {
// overrideTween(nextSibling);
// nextSibling = nextSibling._nextRep;
// }
// }
// if (nextSibling && nextSibling._absoluteStartTime < tweenAbsStartTime) {
// while (nextSibling) {
// overrideTween(nextSibling);
// console.log(tween.id, nextSibling.id);
// nextSibling = nextSibling._nextRep;
// }
// }
// Handle additive tweens composition
} else if (tweenCompositionType === compositionTypes.blend) {
const additiveTweenSiblings = getTweenSiblings(tween.target, tween.property, '_add');
const additiveAnimation = addAdditiveAnimation(lookups._add);
let lookupTween = additiveTweenSiblings._head;
if (!lookupTween) {
lookupTween = { ...tween };
lookupTween._composition = compositionTypes.replace;
lookupTween._updateDuration = minValue;
lookupTween._startTime = 0;
lookupTween._numbers = cloneArray(tween._fromNumbers);
lookupTween._number = 0;
lookupTween._next = null;
lookupTween._prev = null;
addChild(additiveTweenSiblings, lookupTween);
addChild(additiveAnimation, lookupTween);
}
// Convert the values of TO to FROM and set TO to 0
const toNumber = tween._toNumber;
tween._fromNumber = lookupTween._fromNumber - toNumber;
tween._toNumber = 0;
tween._numbers = cloneArray(tween._fromNumbers);
tween._number = 0;
lookupTween._fromNumber = toNumber;
if (tween._toNumbers) {
const toNumbers = cloneArray(tween._toNumbers);
if (toNumbers) {
toNumbers.forEach((value, i) => {
tween._fromNumbers[i] = lookupTween._fromNumbers[i] - value;
tween._toNumbers[i] = 0;
});
}
lookupTween._fromNumbers = toNumbers;
}
addChild(additiveTweenSiblings, tween, null, '_prevAdd', '_nextAdd');
}
return tween;
} | @param {Tween} tween
@param {TweenPropertySiblings} siblings
@return {Tween} | composeTween | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
composeTween = (tween, siblings) => {
const tweenCompositionType = tween._composition;
// Handle replaced tweens
if (tweenCompositionType === compositionTypes.replace) {
const tweenAbsStartTime = tween._absoluteStartTime;
addChild(siblings, tween, addTweenSortMethod, '_prevRep', '_nextRep');
const prevSibling = tween._prevRep;
// Update the previous siblings for composition replace tweens
if (prevSibling) {
const prevParent = prevSibling.parent;
const prevAbsEndTime = prevSibling._absoluteStartTime + prevSibling._changeDuration;
// Handle looped animations tween
if (
// Check if the previous tween is from a different animation
tween.parent.id !== prevParent.id &&
// Check if the animation has loops
prevParent.iterationCount> 1 &&
// Check if _absoluteChangeEndTime of last loop overlaps the current tween
prevAbsEndTime + (prevParent.duration - prevParent.iterationDuration) > tweenAbsStartTime
) {
// TODO: Find a way to only override the iterations overlapping with the tween
overrideTween(prevSibling);
let prevPrevSibling = prevSibling._prevRep;
// If the tween was part of a set of keyframes, override its siblings
while (prevPrevSibling && prevPrevSibling.parent.id === prevParent.id) {
overrideTween(prevPrevSibling);
prevPrevSibling = prevPrevSibling._prevRep;
}
}
const absoluteUpdateStartTime = tweenAbsStartTime - tween._delay;
if (prevAbsEndTime > absoluteUpdateStartTime) {
const prevChangeStartTime = prevSibling._startTime;
const prevTLOffset = prevAbsEndTime - (prevChangeStartTime + prevSibling._updateDuration);
prevSibling._changeDuration = absoluteUpdateStartTime - prevTLOffset - prevChangeStartTime;
prevSibling._currentTime = prevSibling._changeDuration;
prevSibling._isOverlapped = 1;
if (prevSibling._changeDuration < minValue) {
overrideTween(prevSibling);
}
}
// Pause (and cancel) the parent if it only contains overlapped tweens
let pausePrevParentAnimation = true;
forEachChildren(prevParent, (/** @type Tween */t) => {
if (!t._isOverlapped) pausePrevParentAnimation = false;
});
if (pausePrevParentAnimation) {
const prevParentTL = prevParent.parent;
if (prevParentTL) {
let pausePrevParentTL = true;
forEachChildren(prevParentTL, (/** @type JSAnimation */a) => {
if (a !== prevParent) {
forEachChildren(a, (/** @type Tween */t) => {
if (!t._isOverlapped) pausePrevParentTL = false;
});
}
});
if (pausePrevParentTL) {
prevParentTL.cancel();
}
} else {
prevParent.cancel();
// Previously, calling .cancel() on a timeline child would affect the render order of other children
// Worked around this by marking it as .completed and using .pause() for safe removal in the engine loop
// This is no longer needed since timeline tween composition is now handled separatly
// Keeping this here for reference
// prevParent.completed = true;
// prevParent.pause();
}
}
}
// let nextSibling = tween._nextRep;
// // All the next siblings are automatically overridden
// if (nextSibling && nextSibling._absoluteStartTime >= tweenAbsStartTime) {
// while (nextSibling) {
// overrideTween(nextSibling);
// nextSibling = nextSibling._nextRep;
// }
// }
// if (nextSibling && nextSibling._absoluteStartTime < tweenAbsStartTime) {
// while (nextSibling) {
// overrideTween(nextSibling);
// console.log(tween.id, nextSibling.id);
// nextSibling = nextSibling._nextRep;
// }
// }
// Handle additive tweens composition
} else if (tweenCompositionType === compositionTypes.blend) {
const additiveTweenSiblings = getTweenSiblings(tween.target, tween.property, '_add');
const additiveAnimation = addAdditiveAnimation(lookups._add);
let lookupTween = additiveTweenSiblings._head;
if (!lookupTween) {
lookupTween = { ...tween };
lookupTween._composition = compositionTypes.replace;
lookupTween._updateDuration = minValue;
lookupTween._startTime = 0;
lookupTween._numbers = cloneArray(tween._fromNumbers);
lookupTween._number = 0;
lookupTween._next = null;
lookupTween._prev = null;
addChild(additiveTweenSiblings, lookupTween);
addChild(additiveAnimation, lookupTween);
}
// Convert the values of TO to FROM and set TO to 0
const toNumber = tween._toNumber;
tween._fromNumber = lookupTween._fromNumber - toNumber;
tween._toNumber = 0;
tween._numbers = cloneArray(tween._fromNumbers);
tween._number = 0;
lookupTween._fromNumber = toNumber;
if (tween._toNumbers) {
const toNumbers = cloneArray(tween._toNumbers);
if (toNumbers) {
toNumbers.forEach((value, i) => {
tween._fromNumbers[i] = lookupTween._fromNumbers[i] - value;
tween._toNumbers[i] = 0;
});
}
lookupTween._fromNumbers = toNumbers;
}
addChild(additiveTweenSiblings, tween, null, '_prevAdd', '_nextAdd');
}
return tween;
} | @param {Tween} tween
@param {TweenPropertySiblings} siblings
@return {Tween} | composeTween | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
constructor(parameters = {}, parent = null, parentPosition = 0) {
super(0);
const {
id,
delay,
duration,
reversed,
alternate,
loop,
loopDelay,
autoplay,
frameRate,
playbackRate,
onComplete,
onLoop,
onPause,
onBegin,
onBeforeUpdate,
onUpdate,
} = parameters;
if (globals.scope) globals.scope.revertibles.push(this);
const timerInitTime = parent ? 0 : engine._elapsedTime;
const timerDefaults = parent ? parent.defaults : globals.defaults;
const timerDelay = /** @type {Number} */(isFnc(delay) || isUnd(delay) ? timerDefaults.delay : +delay);
const timerDuration = isFnc(duration) || isUnd(duration) ? Infinity : +duration;
const timerLoop = setValue(loop, timerDefaults.loop);
const timerLoopDelay = setValue(loopDelay, timerDefaults.loopDelay);
const timerIterationCount = timerLoop === true ||
timerLoop === Infinity ||
/** @type {Number} */(timerLoop) < 0 ? Infinity :
/** @type {Number} */(timerLoop) + 1;
let offsetPosition = 0;
if (parent) {
offsetPosition = parentPosition;
} else {
let startTime = now();
// Make sure to tick the engine once if suspended to avoid big gaps with the following offsetPosition calculation
if (engine.paused) {
engine.requestTick(startTime);
startTime = engine._elapsedTime;
}
offsetPosition = startTime - engine._startTime;
}
// Timer's parameters
this.id = !isUnd(id) ? id : ++timerId;
/** @type {Timeline} */
this.parent = parent;
// Total duration of the timer
this.duration = clampInfinity(((timerDuration + timerLoopDelay) * timerIterationCount) - timerLoopDelay) || minValue;
/** @type {Boolean} */
this.backwards = false;
/** @type {Boolean} */
this.paused = true;
/** @type {Boolean} */
this.began = false;
/** @type {Boolean} */
this.completed = false;
/** @type {Callback<this>} */
this.onBegin = onBegin || timerDefaults.onBegin;
/** @type {Callback<this>} */
this.onBeforeUpdate = onBeforeUpdate || timerDefaults.onBeforeUpdate;
/** @type {Callback<this>} */
this.onUpdate = onUpdate || timerDefaults.onUpdate;
/** @type {Callback<this>} */
this.onLoop = onLoop || timerDefaults.onLoop;
/** @type {Callback<this>} */
this.onPause = onPause || timerDefaults.onPause;
/** @type {Callback<this>} */
this.onComplete = onComplete || timerDefaults.onComplete;
/** @type {Number} */
this.iterationDuration = timerDuration; // Duration of one loop
/** @type {Number} */
this.iterationCount = timerIterationCount; // Number of loops
/** @type {Boolean|ScrollObserver} */
this._autoplay = parent ? false : setValue(autoplay, timerDefaults.autoplay);
/** @type {Number} */
this._offset = offsetPosition;
/** @type {Number} */
this._delay = timerDelay;
/** @type {Number} */
this._loopDelay = timerLoopDelay;
/** @type {Number} */
this._iterationTime = 0;
/** @type {Number} */
this._currentIteration = 0; // Current loop index
/** @type {Function} */
this._resolve = noop; // Used by .then()
/** @type {Boolean} */
this._running = false;
/** @type {Number} */
this._reversed = +setValue(reversed, timerDefaults.reversed);
/** @type {Number} */
this._reverse = this._reversed;
/** @type {Number} */
this._cancelled = 0;
/** @type {Boolean} */
this._alternate = setValue(alternate, timerDefaults.alternate);
/** @type {Renderable} */
this._prev = null;
/** @type {Renderable} */
this._next = null;
// Clock's parameters
/** @type {Number} */
this._elapsedTime = timerInitTime;
/** @type {Number} */
this._startTime = timerInitTime;
/** @type {Number} */
this._lastTime = timerInitTime;
/** @type {Number} */
this._fps = setValue(frameRate, timerDefaults.frameRate);
/** @type {Number} */
this._speed = setValue(playbackRate, timerDefaults.playbackRate);
} | @param {TimerParams} [parameters]
@param {Timeline} [parent]
@param {Number} [parentPosition] | constructor | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
seek(time, muteCallbacks = 0, internalRender = 0) {
// Recompose the tween siblings in case the timer has been cancelled
reviveTimer(this);
// If you seek a completed animation, otherwise the next play will starts at 0
this.completed = false;
const isPaused = this.paused;
this.paused = true;
// timer, time, muteCallbacks, internalRender, tickMode
tick(this, time + this._delay, ~~muteCallbacks, ~~internalRender, tickModes.AUTO);
return isPaused ? this : this.resume();
} | @param {Number} time
@param {Boolean|Number} [muteCallbacks]
@param {Boolean|Number} [internalRender]
@return {this} | seek | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
revert() {
tick(this, 0, 1, 0, tickModes.AUTO);
const ap = /** @type {ScrollObserver} */(this._autoplay);
if (ap && ap.linked && ap.linked === this) ap.revert();
return this.cancel();
} | Cancels the timer by seeking it back to 0 and reverting the attached scroller if necessary
@return {this} | revert | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
complete() {
return this.seek(this.duration).cancel();
} | Imediatly completes the timer, cancels it and triggers the onComplete callback
@return {this} | complete | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
then(callback = noop) {
const then = this.then;
const onResolve = () => {
// this.then = null prevents infinite recursion if returned by an async function
// https://github.com/juliangarnierorg/anime-beta/issues/26
this.then = null;
callback(this);
this.then = then;
this._resolve = noop;
};
return new Promise(r => {
this._resolve = () => r(onResolve());
// Make sure to resolve imediatly if the timer has already completed
if (this.completed) this._resolve();
return this;
});
} | @param {Callback<this>} [callback]
@return {Promise} | then | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
onResolve = () => {
// this.then = null prevents infinite recursion if returned by an async function
// https://github.com/juliangarnierorg/anime-beta/issues/26
this.then = null;
callback(this);
this.then = then;
this._resolve = noop;
} | @param {Callback<this>} [callback]
@return {Promise} | onResolve | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
onResolve = () => {
// this.then = null prevents infinite recursion if returned by an async function
// https://github.com/juliangarnierorg/anime-beta/issues/26
this.then = null;
callback(this);
this.then = then;
this._resolve = noop;
} | @param {Callback<this>} [callback]
@return {Promise} | onResolve | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
binarySubdivide = (aX, mX1, mX2) => {
let aA = 0, aB = 1, currentX, currentT, i = 0;
do {
currentT = aA + (aB - aA) / 2;
currentX = calcBezier(currentT, mX1, mX2) - aX;
if (currentX > 0) {
aB = currentT;
} else {
aA = currentT;
}
} while (abs(currentX) > .0000001 && ++i < 100);
return currentT;
} | @param {Number} aX
@param {Number} mX1
@param {Number} mX2
@return {Number} | binarySubdivide | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
binarySubdivide = (aX, mX1, mX2) => {
let aA = 0, aB = 1, currentX, currentT, i = 0;
do {
currentT = aA + (aB - aA) / 2;
currentX = calcBezier(currentT, mX1, mX2) - aX;
if (currentX > 0) {
aB = currentT;
} else {
aA = currentT;
}
} while (abs(currentX) > .0000001 && ++i < 100);
return currentT;
} | @param {Number} aX
@param {Number} mX1
@param {Number} mX2
@return {Number} | binarySubdivide | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
cubicBezier = (mX1 = 0.5, mY1 = 0.0, mX2 = 0.5, mY2 = 1.0) => (mX1 === mY1 && mX2 === mY2) ? none :
t => t === 0 || t === 1 ? t :
calcBezier(binarySubdivide(t, mX1, mX2), mY1, mY2) | @param {Number} [mX1]
@param {Number} [mY1]
@param {Number} [mX2]
@param {Number} [mY2]
@return {EasingFunction} | cubicBezier | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
cubicBezier = (mX1 = 0.5, mY1 = 0.0, mX2 = 0.5, mY2 = 1.0) => (mX1 === mY1 && mX2 === mY2) ? none :
t => t === 0 || t === 1 ? t :
calcBezier(binarySubdivide(t, mX1, mX2), mY1, mY2) | @param {Number} [mX1]
@param {Number} [mY1]
@param {Number} [mX2]
@param {Number} [mY2]
@return {EasingFunction} | cubicBezier | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
linear = (...args) => {
const argsLength = args.length;
if (!argsLength) return none;
const totalPoints = argsLength - 1;
const firstArg = args[0];
const lastArg = args[totalPoints];
const xPoints = [0];
const yPoints = [parseNumber(firstArg)];
for (let i = 1; i < totalPoints; i++) {
const arg = args[i];
const splitValue = isStr(arg) ?
/** @type {String} */(arg).trim().split(' ') :
[arg];
const value = splitValue[0];
const percent = splitValue[1];
xPoints.push(!isUnd(percent) ? parseNumber(percent) / 100 : i / totalPoints);
yPoints.push(parseNumber(value));
}
yPoints.push(parseNumber(lastArg));
xPoints.push(1);
return function easeLinear(t) {
for (let i = 1, l = xPoints.length; i < l; i++) {
const currentX = xPoints[i];
if (t <= currentX) {
const prevX = xPoints[i - 1];
const prevY = yPoints[i - 1];
return prevY + (yPoints[i] - prevY) * (t - prevX) / (currentX - prevX);
}
}
return yPoints[yPoints.length - 1];
}
} | Without parameters, the linear function creates a non-eased transition.
Parameters, if used, creates a piecewise linear easing by interpolating linearly between the specified points.
@param {...String|Number} [args] - Points
@return {EasingFunction} | linear | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
linear = (...args) => {
const argsLength = args.length;
if (!argsLength) return none;
const totalPoints = argsLength - 1;
const firstArg = args[0];
const lastArg = args[totalPoints];
const xPoints = [0];
const yPoints = [parseNumber(firstArg)];
for (let i = 1; i < totalPoints; i++) {
const arg = args[i];
const splitValue = isStr(arg) ?
/** @type {String} */(arg).trim().split(' ') :
[arg];
const value = splitValue[0];
const percent = splitValue[1];
xPoints.push(!isUnd(percent) ? parseNumber(percent) / 100 : i / totalPoints);
yPoints.push(parseNumber(value));
}
yPoints.push(parseNumber(lastArg));
xPoints.push(1);
return function easeLinear(t) {
for (let i = 1, l = xPoints.length; i < l; i++) {
const currentX = xPoints[i];
if (t <= currentX) {
const prevX = xPoints[i - 1];
const prevY = yPoints[i - 1];
return prevY + (yPoints[i] - prevY) * (t - prevX) / (currentX - prevX);
}
}
return yPoints[yPoints.length - 1];
}
} | Without parameters, the linear function creates a non-eased transition.
Parameters, if used, creates a piecewise linear easing by interpolating linearly between the specified points.
@param {...String|Number} [args] - Points
@return {EasingFunction} | linear | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
irregular = (length = 10, randomness = 1) => {
const values = [0];
const total = length - 1;
for (let i = 1; i < total; i++) {
const previousValue = values[i - 1];
const spacing = i / total;
const segmentEnd = (i + 1) / total;
const randomVariation = spacing + (segmentEnd - spacing) * Math.random();
// Mix the even spacing and random variation based on the randomness parameter
const randomValue = spacing * (1 - randomness) + randomVariation * randomness;
values.push(clamp(randomValue, previousValue, 1));
}
values.push(1);
return linear(...values);
} | Generate random steps
@param {Number} [length] - The number of steps
@param {Number} [randomness] - How strong the randomness is
@return {EasingFunction} | irregular | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
irregular = (length = 10, randomness = 1) => {
const values = [0];
const total = length - 1;
for (let i = 1; i < total; i++) {
const previousValue = values[i - 1];
const spacing = i / total;
const segmentEnd = (i + 1) / total;
const randomVariation = spacing + (segmentEnd - spacing) * Math.random();
// Mix the even spacing and random variation based on the randomness parameter
const randomValue = spacing * (1 - randomness) + randomVariation * randomness;
values.push(clamp(randomValue, previousValue, 1));
}
values.push(1);
return linear(...values);
} | Generate random steps
@param {Number} [length] - The number of steps
@param {Number} [randomness] - How strong the randomness is
@return {EasingFunction} | irregular | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
parseEaseString = (string, easesFunctions, easesLookups) => {
if (easesLookups[string]) return easesLookups[string];
if (string.indexOf('(') <= -1) {
const hasParams = easeTypes[string] || string.includes('Back') || string.includes('Elastic');
const parsedFn = /** @type {EasingFunction} */(hasParams ? /** @type {EasesFactory} */(easesFunctions[string])() : easesFunctions[string]);
return parsedFn ? easesLookups[string] = parsedFn : none;
} else {
const split = string.slice(0, -1).split('(');
const parsedFn = /** @type {EasesFactory} */(easesFunctions[split[0]]);
return parsedFn ? easesLookups[string] = parsedFn(...split[1].split(',')) : none;
}
} | @param {String} string
@param {Record<String, EasesFactory|EasingFunction>} easesFunctions
@param {Object} easesLookups
@return {EasingFunction} | parseEaseString | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
parseEaseString = (string, easesFunctions, easesLookups) => {
if (easesLookups[string]) return easesLookups[string];
if (string.indexOf('(') <= -1) {
const hasParams = easeTypes[string] || string.includes('Back') || string.includes('Elastic');
const parsedFn = /** @type {EasingFunction} */(hasParams ? /** @type {EasesFactory} */(easesFunctions[string])() : easesFunctions[string]);
return parsedFn ? easesLookups[string] = parsedFn : none;
} else {
const split = string.slice(0, -1).split('(');
const parsedFn = /** @type {EasesFactory} */(easesFunctions[split[0]]);
return parsedFn ? easesLookups[string] = parsedFn(...split[1].split(',')) : none;
}
} | @param {String} string
@param {Record<String, EasesFactory|EasingFunction>} easesFunctions
@param {Object} easesLookups
@return {EasingFunction} | parseEaseString | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
sanitizePropertyName = (propertyName, target, tweenType) => {
if (tweenType === tweenTypes.TRANSFORM) {
const t = shortTransforms.get(propertyName);
return t ? t : propertyName;
} else if (
tweenType === tweenTypes.CSS ||
// Handle special cases where properties like "strokeDashoffset" needs to be set as "stroke-dashoffset"
// but properties like "baseFrequency" should stay in lowerCamelCase
(tweenType === tweenTypes.ATTRIBUTE && (isSvg(target) && propertyName in /** @type {DOMTarget} */(target).style))
) {
const cachedPropertyName = propertyNamesCache[propertyName];
if (cachedPropertyName) {
return cachedPropertyName;
} else {
const lowerCaseName = propertyName ? toLowerCase(propertyName) : propertyName;
propertyNamesCache[propertyName] = lowerCaseName;
return lowerCaseName;
}
} else {
return propertyName;
}
} | @param {String} propertyName
@param {Target} target
@param {tweenTypes} tweenType
@return {String} | sanitizePropertyName | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
sanitizePropertyName = (propertyName, target, tweenType) => {
if (tweenType === tweenTypes.TRANSFORM) {
const t = shortTransforms.get(propertyName);
return t ? t : propertyName;
} else if (
tweenType === tweenTypes.CSS ||
// Handle special cases where properties like "strokeDashoffset" needs to be set as "stroke-dashoffset"
// but properties like "baseFrequency" should stay in lowerCamelCase
(tweenType === tweenTypes.ATTRIBUTE && (isSvg(target) && propertyName in /** @type {DOMTarget} */(target).style))
) {
const cachedPropertyName = propertyNamesCache[propertyName];
if (cachedPropertyName) {
return cachedPropertyName;
} else {
const lowerCaseName = propertyName ? toLowerCase(propertyName) : propertyName;
propertyNamesCache[propertyName] = lowerCaseName;
return lowerCaseName;
}
} else {
return propertyName;
}
} | @param {String} propertyName
@param {Target} target
@param {tweenTypes} tweenType
@return {String} | sanitizePropertyName | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
convertValueUnit = (el, decomposedValue, unit, force = false) => {
const currentUnit = decomposedValue.u;
const currentNumber = decomposedValue.n;
if (decomposedValue.t === valueTypes.UNIT && currentUnit === unit) { // TODO: Check if checking against the same unit string is necessary
return decomposedValue;
}
const cachedKey = currentNumber + currentUnit + unit;
const cached = convertedValuesCache[cachedKey];
if (!isUnd(cached) && !force) {
decomposedValue.n = cached;
} else {
let convertedValue;
if (currentUnit in angleUnitsMap) {
convertedValue = currentNumber * angleUnitsMap[currentUnit] / angleUnitsMap[unit];
} else {
const baseline = 100;
const tempEl = /** @type {DOMTarget} */(el.cloneNode());
const parentNode = el.parentNode;
const parentEl = (parentNode && (parentNode !== doc)) ? parentNode : doc.body;
parentEl.appendChild(tempEl);
const elStyle = tempEl.style;
elStyle.width = baseline + currentUnit;
const currentUnitWidth = /** @type {HTMLElement} */(tempEl).offsetWidth || baseline;
elStyle.width = baseline + unit;
const newUnitWidth = /** @type {HTMLElement} */(tempEl).offsetWidth || baseline;
const factor = currentUnitWidth / newUnitWidth;
parentEl.removeChild(tempEl);
convertedValue = factor * currentNumber;
}
decomposedValue.n = convertedValue;
convertedValuesCache[cachedKey] = convertedValue;
}
decomposedValue.t === valueTypes.UNIT;
decomposedValue.u = unit;
return decomposedValue;
} | @param {DOMTarget} el
@param {TweenDecomposedValue} decomposedValue
@param {String} unit
@param {Boolean} [force]
@return {TweenDecomposedValue} | convertValueUnit | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
convertValueUnit = (el, decomposedValue, unit, force = false) => {
const currentUnit = decomposedValue.u;
const currentNumber = decomposedValue.n;
if (decomposedValue.t === valueTypes.UNIT && currentUnit === unit) { // TODO: Check if checking against the same unit string is necessary
return decomposedValue;
}
const cachedKey = currentNumber + currentUnit + unit;
const cached = convertedValuesCache[cachedKey];
if (!isUnd(cached) && !force) {
decomposedValue.n = cached;
} else {
let convertedValue;
if (currentUnit in angleUnitsMap) {
convertedValue = currentNumber * angleUnitsMap[currentUnit] / angleUnitsMap[unit];
} else {
const baseline = 100;
const tempEl = /** @type {DOMTarget} */(el.cloneNode());
const parentNode = el.parentNode;
const parentEl = (parentNode && (parentNode !== doc)) ? parentNode : doc.body;
parentEl.appendChild(tempEl);
const elStyle = tempEl.style;
elStyle.width = baseline + currentUnit;
const currentUnitWidth = /** @type {HTMLElement} */(tempEl).offsetWidth || baseline;
elStyle.width = baseline + unit;
const newUnitWidth = /** @type {HTMLElement} */(tempEl).offsetWidth || baseline;
const factor = currentUnitWidth / newUnitWidth;
parentEl.removeChild(tempEl);
convertedValue = factor * currentNumber;
}
decomposedValue.n = convertedValue;
convertedValuesCache[cachedKey] = convertedValue;
}
decomposedValue.t === valueTypes.UNIT;
decomposedValue.u = unit;
return decomposedValue;
} | @param {DOMTarget} el
@param {TweenDecomposedValue} decomposedValue
@param {String} unit
@param {Boolean} [force]
@return {TweenDecomposedValue} | convertValueUnit | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
generateKeyframes = (keyframes, parameters) => {
/** @type {AnimationParams} */
const properties = {};
if (isArr(keyframes)) {
const propertyNames = [].concat(.../** @type {DurationKeyframes} */(keyframes).map(key => Object.keys(key))).filter(isKey);
for (let i = 0, l = propertyNames.length; i < l; i++) {
const propName = propertyNames[i];
const propArray = /** @type {DurationKeyframes} */(keyframes).map(key => {
/** @type {TweenKeyValue} */
const newKey = {};
for (let p in key) {
const keyValue = /** @type {TweenPropValue} */(key[p]);
if (isKey(p)) {
if (p === propName) {
newKey.to = keyValue;
}
} else {
newKey[p] = keyValue;
}
}
return newKey;
});
properties[propName] = /** @type {ArraySyntaxValue} */(propArray);
}
} else {
const totalDuration = /** @type {Number} */(setValue(parameters.duration, globals.defaults.duration));
const keys = Object.keys(keyframes)
.map(key => { return {o: parseFloat(key) / 100, p: keyframes[key]} })
.sort((a, b) => a.o - b.o);
keys.forEach(key => {
const offset = key.o;
const prop = key.p;
for (let name in prop) {
if (isKey(name)) {
let propArray = /** @type {Array} */(properties[name]);
if (!propArray) propArray = properties[name] = [];
const duration = offset * totalDuration;
let length = propArray.length;
let prevKey = propArray[length - 1];
const keyObj = { to: prop[name] };
let durProgress = 0;
for (let i = 0; i < length; i++) {
durProgress += propArray[i].duration;
}
if (length === 1) {
keyObj.from = prevKey.to;
}
if (prop.ease) {
keyObj.ease = prop.ease;
}
keyObj.duration = duration - (length ? durProgress : 0);
propArray.push(keyObj);
}
}
return key;
});
for (let name in properties) {
const propArray = /** @type {Array} */(properties[name]);
let prevEase;
// let durProgress = 0
for (let i = 0, l = propArray.length; i < l; i++) {
const prop = propArray[i];
// Emulate WAPPI easing parameter position
const currentEase = prop.ease;
prop.ease = prevEase ? prevEase : undefined;
prevEase = currentEase;
// durProgress += prop.duration;
// if (i === l - 1 && durProgress !== totalDuration) {
// propArray.push({ from: prop.to, ease: prop.ease, duration: totalDuration - durProgress })
// }
}
if (!propArray[0].duration) {
propArray.shift();
}
}
}
return properties;
} | @param {DurationKeyframes | PercentageKeyframes} keyframes
@param {AnimationParams} parameters
@return {AnimationParams} | generateKeyframes | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
generateKeyframes = (keyframes, parameters) => {
/** @type {AnimationParams} */
const properties = {};
if (isArr(keyframes)) {
const propertyNames = [].concat(.../** @type {DurationKeyframes} */(keyframes).map(key => Object.keys(key))).filter(isKey);
for (let i = 0, l = propertyNames.length; i < l; i++) {
const propName = propertyNames[i];
const propArray = /** @type {DurationKeyframes} */(keyframes).map(key => {
/** @type {TweenKeyValue} */
const newKey = {};
for (let p in key) {
const keyValue = /** @type {TweenPropValue} */(key[p]);
if (isKey(p)) {
if (p === propName) {
newKey.to = keyValue;
}
} else {
newKey[p] = keyValue;
}
}
return newKey;
});
properties[propName] = /** @type {ArraySyntaxValue} */(propArray);
}
} else {
const totalDuration = /** @type {Number} */(setValue(parameters.duration, globals.defaults.duration));
const keys = Object.keys(keyframes)
.map(key => { return {o: parseFloat(key) / 100, p: keyframes[key]} })
.sort((a, b) => a.o - b.o);
keys.forEach(key => {
const offset = key.o;
const prop = key.p;
for (let name in prop) {
if (isKey(name)) {
let propArray = /** @type {Array} */(properties[name]);
if (!propArray) propArray = properties[name] = [];
const duration = offset * totalDuration;
let length = propArray.length;
let prevKey = propArray[length - 1];
const keyObj = { to: prop[name] };
let durProgress = 0;
for (let i = 0; i < length; i++) {
durProgress += propArray[i].duration;
}
if (length === 1) {
keyObj.from = prevKey.to;
}
if (prop.ease) {
keyObj.ease = prop.ease;
}
keyObj.duration = duration - (length ? durProgress : 0);
propArray.push(keyObj);
}
}
return key;
});
for (let name in properties) {
const propArray = /** @type {Array} */(properties[name]);
let prevEase;
// let durProgress = 0
for (let i = 0, l = propArray.length; i < l; i++) {
const prop = propArray[i];
// Emulate WAPPI easing parameter position
const currentEase = prop.ease;
prop.ease = prevEase ? prevEase : undefined;
prevEase = currentEase;
// durProgress += prop.duration;
// if (i === l - 1 && durProgress !== totalDuration) {
// propArray.push({ from: prop.to, ease: prop.ease, duration: totalDuration - durProgress })
// }
}
if (!propArray[0].duration) {
propArray.shift();
}
}
}
return properties;
} | @param {DurationKeyframes | PercentageKeyframes} keyframes
@param {AnimationParams} parameters
@return {AnimationParams} | generateKeyframes | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
constructor(
targets,
parameters,
parent,
parentPosition,
fastSet = false,
index = 0,
length = 0
) {
super(/** @type {TimerParams&AnimationParams} */(parameters), parent, parentPosition);
const parsedTargets = registerTargets(targets);
const targetsLength = parsedTargets.length;
// If the parameters object contains a "keyframes" property, convert all the keyframes values to regular properties
const kfParams = /** @type {AnimationParams} */(parameters).keyframes;
const params = /** @type {AnimationParams} */(kfParams ? mergeObjects(generateKeyframes(/** @type {DurationKeyframes} */(kfParams), parameters), parameters) : parameters);
const {
delay,
duration,
ease,
playbackEase,
modifier,
composition,
onRender,
} = params;
const animDefaults = parent ? parent.defaults : globals.defaults;
const animaPlaybackEase = setValue(playbackEase, animDefaults.playbackEase);
const animEase = animaPlaybackEase ? parseEasings(animaPlaybackEase) : null;
const hasSpring = !isUnd(ease) && !isUnd(/** @type {Spring} */(ease).ease);
const tEasing = hasSpring ? /** @type {Spring} */(ease).ease : setValue(ease, animEase ? 'linear' : animDefaults.ease);
const tDuration = hasSpring ? /** @type {Spring} */(ease).duration : setValue(duration, animDefaults.duration);
const tDelay = setValue(delay, animDefaults.delay);
const tModifier = modifier || animDefaults.modifier;
// If no composition is defined and the targets length is high (>= 1000) set the composition to 'none' (0) for faster tween creation
const tComposition = isUnd(composition) && targetsLength >= K ? compositionTypes.none : !isUnd(composition) ? composition : animDefaults.composition;
// TODO: Do not create an empty object until we know the animation will generate inline styles
const animInlineStyles = {};
// const absoluteOffsetTime = this._offset;
const absoluteOffsetTime = this._offset + (parent ? parent._offset : 0);
let iterationDuration = NaN;
let iterationDelay = NaN;
let animationAnimationLength = 0;
let shouldTriggerRender = 0;
for (let targetIndex = 0; targetIndex < targetsLength; targetIndex++) {
const target = parsedTargets[targetIndex];
const ti = index || targetIndex;
const tl = length || targetsLength;
let lastTransformGroupIndex = NaN;
let lastTransformGroupLength = NaN;
for (let p in params) {
if (isKey(p)) {
const tweenType = getTweenType(target, p);
const propName = sanitizePropertyName(p, target, tweenType);
let propValue = params[p];
const isPropValueArray = isArr(propValue);
if (fastSet && !isPropValueArray) {
fastSetValuesArray[0] = propValue;
fastSetValuesArray[1] = propValue;
propValue = fastSetValuesArray;
}
// TODO: Allow nested keyframes inside ObjectValue value (prop: { to: [.5, 1, .75, 2, 3] })
// Normalize property values to valid keyframe syntax:
// [x, y] to [{to: [x, y]}] or {to: x} to [{to: x}] or keep keys syntax [{}, {}, {}...]
// const keyframes = isArr(propValue) ? propValue.length === 2 && !isObj(propValue[0]) ? [{ to: propValue }] : propValue : [propValue];
if (isPropValueArray) {
const arrayLength = /** @type {Array} */(propValue).length;
const isNotObjectValue = !isObj(propValue[0]);
// Convert [x, y] to [{to: [x, y]}]
if (arrayLength === 2 && isNotObjectValue) {
keyObjectTarget.to = /** @type {TweenParamValue} */(/** @type {unknown} */(propValue));
keyframesTargetArray[0] = keyObjectTarget;
keyframes = keyframesTargetArray;
// Convert [x, y, z] to [[x, y], z]
} else if (arrayLength > 2 && isNotObjectValue) {
keyframes = [];
/** @type {Array.<Number>} */(propValue).forEach((v, i) => {
if (!i) {
fastSetValuesArray[0] = v;
} else if (i === 1) {
fastSetValuesArray[1] = v;
keyframes.push(fastSetValuesArray);
} else {
keyframes.push(v);
}
});
} else {
keyframes = /** @type {Array.<TweenKeyValue>} */(propValue);
}
} else {
keyframesTargetArray[0] = propValue;
keyframes = keyframesTargetArray;
}
let siblings = null;
let prevTween = null;
let firstTweenChangeStartTime = NaN;
let lastTweenChangeEndTime = 0;
let tweenIndex = 0;
for (let l = keyframes.length; tweenIndex < l; tweenIndex++) {
const keyframe = keyframes[tweenIndex];
if (isObj(keyframe)) {
key = keyframe;
} else {
keyObjectTarget.to = /** @type {TweenParamValue} */(keyframe);
key = keyObjectTarget;
}
toFunctionStore.func = null;
const computedToValue = getFunctionValue(key.to, target, ti, tl, toFunctionStore);
let tweenToValue;
// Allows function based values to return an object syntax value ({to: v})
if (isObj(computedToValue) && !isUnd(computedToValue.to)) {
key = computedToValue;
tweenToValue = computedToValue.to;
} else {
tweenToValue = computedToValue;
}
const tweenFromValue = getFunctionValue(key.from, target, ti, tl);
const keyEasing = key.ease;
const hasSpring = !isUnd(keyEasing) && !isUnd(/** @type {Spring} */(keyEasing).ease);
// Easing are treated differently and don't accept function based value to prevent having to pass a function wrapper that returns an other function all the time
const tweenEasing = hasSpring ? /** @type {Spring} */(keyEasing).ease : keyEasing || tEasing;
// Calculate default individual keyframe duration by dividing the tl of keyframes
const tweenDuration = hasSpring ? /** @type {Spring} */(keyEasing).duration : getFunctionValue(setValue(key.duration, (l > 1 ? getFunctionValue(tDuration, target, ti, tl) / l : tDuration)), target, ti, tl);
// Default delay value should only be applied to the first tween
const tweenDelay = getFunctionValue(setValue(key.delay, (!tweenIndex ? tDelay : 0)), target, ti, tl);
const computedComposition = getFunctionValue(setValue(key.composition, tComposition), target, ti, tl);
const tweenComposition = isNum(computedComposition) ? computedComposition : compositionTypes[computedComposition];
// Modifiers are treated differently and don't accept function based value to prevent having to pass a function wrapper
const tweenModifier = key.modifier || tModifier;
const hasFromvalue = !isUnd(tweenFromValue);
const hasToValue = !isUnd(tweenToValue);
const isFromToArray = isArr(tweenToValue);
const isFromToValue = isFromToArray || (hasFromvalue && hasToValue);
const tweenStartTime = prevTween ? lastTweenChangeEndTime + tweenDelay : tweenDelay;
const absoluteStartTime = absoluteOffsetTime + tweenStartTime;
// Force a onRender callback if the animation contains at least one from value and autoplay is set to false
if (!shouldTriggerRender && (hasFromvalue || isFromToArray)) shouldTriggerRender = 1;
let prevSibling = prevTween;
if (tweenComposition !== compositionTypes.none) {
if (!siblings) siblings = getTweenSiblings(target, propName);
let nextSibling = siblings._head;
// Iterate trough all the next siblings until we find a sibling with an equal or inferior start time
while (nextSibling && !nextSibling._isOverridden && nextSibling._absoluteStartTime <= absoluteStartTime) {
prevSibling = nextSibling;
nextSibling = nextSibling._nextRep;
// Overrides all the next siblings if the next sibling starts at the same time of after as the new tween start time
if (nextSibling && nextSibling._absoluteStartTime >= absoluteStartTime) {
while (nextSibling) {
overrideTween(nextSibling);
// This will ends both the current while loop and the upper one once all the next sibllings have been overriden
nextSibling = nextSibling._nextRep;
}
}
}
}
// Decompose values
if (isFromToValue) {
decomposeRawValue(isFromToArray ? getFunctionValue(tweenToValue[0], target, ti, tl) : tweenFromValue, fromTargetObject);
decomposeRawValue(isFromToArray ? getFunctionValue(tweenToValue[1], target, ti, tl, toFunctionStore) : tweenToValue, toTargetObject);
if (fromTargetObject.t === valueTypes.NUMBER) {
if (prevSibling) {
if (prevSibling._valueType === valueTypes.UNIT) {
fromTargetObject.t = valueTypes.UNIT;
fromTargetObject.u = prevSibling._unit;
}
} else {
decomposeRawValue(
getOriginalAnimatableValue(target, propName, tweenType, animInlineStyles),
decomposedOriginalValue
);
if (decomposedOriginalValue.t === valueTypes.UNIT) {
fromTargetObject.t = valueTypes.UNIT;
fromTargetObject.u = decomposedOriginalValue.u;
}
}
}
} else {
if (hasToValue) {
decomposeRawValue(tweenToValue, toTargetObject);
} else {
if (prevTween) {
decomposeTweenValue(prevTween, toTargetObject);
} else {
// No need to get and parse the original value if the tween is part of a timeline and has a previous sibling part of the same timeline
decomposeRawValue(parent && prevSibling && prevSibling.parent.parent === parent ? prevSibling._value :
getOriginalAnimatableValue(target, propName, tweenType, animInlineStyles), toTargetObject);
}
}
if (hasFromvalue) {
decomposeRawValue(tweenFromValue, fromTargetObject);
} else {
if (prevTween) {
decomposeTweenValue(prevTween, fromTargetObject);
} else {
decomposeRawValue(parent && prevSibling && prevSibling.parent.parent === parent ? prevSibling._value :
// No need to get and parse the original value if the tween is part of a timeline and has a previous sibling part of the same timeline
getOriginalAnimatableValue(target, propName, tweenType, animInlineStyles), fromTargetObject);
}
}
}
// Apply operators
if (fromTargetObject.o) {
fromTargetObject.n = getRelativeValue(
!prevSibling ? decomposeRawValue(
getOriginalAnimatableValue(target, propName, tweenType, animInlineStyles),
decomposedOriginalValue
).n : prevSibling._toNumber,
fromTargetObject.n,
fromTargetObject.o
);
}
if (toTargetObject.o) {
toTargetObject.n = getRelativeValue(fromTargetObject.n, toTargetObject.n, toTargetObject.o);
}
// Values omogenisation in cases of type difference between "from" and "to"
if (fromTargetObject.t !== toTargetObject.t) {
if (fromTargetObject.t === valueTypes.COMPLEX || toTargetObject.t === valueTypes.COMPLEX) {
const complexValue = fromTargetObject.t === valueTypes.COMPLEX ? fromTargetObject : toTargetObject;
const notComplexValue = fromTargetObject.t === valueTypes.COMPLEX ? toTargetObject : fromTargetObject;
notComplexValue.t = valueTypes.COMPLEX;
notComplexValue.s = cloneArray(complexValue.s);
notComplexValue.d = complexValue.d.map(() => notComplexValue.n);
} else if (fromTargetObject.t === valueTypes.UNIT || toTargetObject.t === valueTypes.UNIT) {
const unitValue = fromTargetObject.t === valueTypes.UNIT ? fromTargetObject : toTargetObject;
const notUnitValue = fromTargetObject.t === valueTypes.UNIT ? toTargetObject : fromTargetObject;
notUnitValue.t = valueTypes.UNIT;
notUnitValue.u = unitValue.u;
} else if (fromTargetObject.t === valueTypes.COLOR || toTargetObject.t === valueTypes.COLOR) {
const colorValue = fromTargetObject.t === valueTypes.COLOR ? fromTargetObject : toTargetObject;
const notColorValue = fromTargetObject.t === valueTypes.COLOR ? toTargetObject : fromTargetObject;
notColorValue.t = valueTypes.COLOR;
notColorValue.s = colorValue.s;
notColorValue.d = [0, 0, 0, 1];
}
}
// Unit conversion
if (fromTargetObject.u !== toTargetObject.u) {
let valueToConvert = toTargetObject.u ? fromTargetObject : toTargetObject;
valueToConvert = convertValueUnit(/** @type {DOMTarget} */(target), valueToConvert, toTargetObject.u ? toTargetObject.u : fromTargetObject.u, false);
// TODO:
// convertValueUnit(target, to.u ? from : to, to.u ? to.u : from.u);
}
// Fill in non existing complex values
if (toTargetObject.d && fromTargetObject.d && (toTargetObject.d.length !== fromTargetObject.d.length)) {
const longestValue = fromTargetObject.d.length > toTargetObject.d.length ? fromTargetObject : toTargetObject;
const shortestValue = longestValue === fromTargetObject ? toTargetObject : fromTargetObject;
// TODO: Check if n should be used instead of 0 for default complex values
shortestValue.d = longestValue.d.map((_, i) => isUnd(shortestValue.d[i]) ? 0 : shortestValue.d[i]);
shortestValue.s = cloneArray(longestValue.s);
}
// Tween factory
// Rounding is necessary here to minimize floating point errors
const tweenUpdateDuration = round(+tweenDuration || minValue, 12);
/** @type {Tween} */
const tween = {
parent: this,
id: tweenId++,
property: propName,
target: target,
_value: null,
_func: toFunctionStore.func,
_ease: parseEasings(tweenEasing),
_fromNumbers: cloneArray(fromTargetObject.d),
_toNumbers: cloneArray(toTargetObject.d),
_strings: cloneArray(toTargetObject.s),
_fromNumber: fromTargetObject.n,
_toNumber: toTargetObject.n,
_numbers: cloneArray(fromTargetObject.d), // For additive tween and animatables
_number: fromTargetObject.n, // For additive tween and animatables
_unit: toTargetObject.u,
_modifier: tweenModifier,
_currentTime: 0,
_startTime: tweenStartTime,
_delay: +tweenDelay,
_updateDuration: tweenUpdateDuration,
_changeDuration: tweenUpdateDuration,
_absoluteStartTime: absoluteStartTime,
// NOTE: Investigate bit packing to stores ENUM / BOOL
_tweenType: tweenType,
_valueType: toTargetObject.t,
_composition: tweenComposition,
_isOverlapped: 0,
_isOverridden: 0,
_renderTransforms: 0,
_prevRep: null, // For replaced tween
_nextRep: null, // For replaced tween
_prevAdd: null, // For additive tween
_nextAdd: null, // For additive tween
_prev: null,
_next: null,
};
if (tweenComposition !== compositionTypes.none) {
composeTween(tween, siblings);
}
if (isNaN(firstTweenChangeStartTime)) {
firstTweenChangeStartTime = tween._startTime;
}
// Rounding is necessary here to minimize floating point errors
lastTweenChangeEndTime = round(tweenStartTime + tweenUpdateDuration, 12);
prevTween = tween;
animationAnimationLength++;
addChild(this, tween);
}
// Update animation timings with the added tweens properties
if (isNaN(iterationDelay) || firstTweenChangeStartTime < iterationDelay) {
iterationDelay = firstTweenChangeStartTime;
}
if (isNaN(iterationDuration) || lastTweenChangeEndTime > iterationDuration) {
iterationDuration = lastTweenChangeEndTime;
}
// TODO: Find a way to inline tween._renderTransforms = 1 here
if (tweenType === tweenTypes.TRANSFORM) {
lastTransformGroupIndex = animationAnimationLength - tweenIndex;
lastTransformGroupLength = animationAnimationLength;
}
}
}
// Set _renderTransforms to last transform property to correctly render the transforms list
if (!isNaN(lastTransformGroupIndex)) {
let i = 0;
forEachChildren(this, (/** @type {Tween} */tween) => {
if (i >= lastTransformGroupIndex && i < lastTransformGroupLength) {
tween._renderTransforms = 1;
if (tween._composition === compositionTypes.blend) {
forEachChildren(additive.animation, (/** @type {Tween} */additiveTween) => {
if (additiveTween.id === tween.id) {
additiveTween._renderTransforms = 1;
}
});
}
}
i++;
});
}
}
if (!targetsLength) {
console.warn(`No target found. Make sure the element you're trying to animate is accessible before creating your animation.`);
}
if (iterationDelay) {
forEachChildren(this, (/** @type {Tween} */tween) => {
// If (startTime - delay) equals 0, this means the tween is at the begining of the animation so we need to trim the delay too
if (!(tween._startTime - tween._delay)) {
tween._delay -= iterationDelay;
}
tween._startTime -= iterationDelay;
});
iterationDuration -= iterationDelay;
} else {
iterationDelay = 0;
}
// Prevents iterationDuration to be NaN if no valid animatable props have been provided
// Prevents _iterationCount to be NaN if no valid animatable props have been provided
if (!iterationDuration) {
iterationDuration = minValue;
this.iterationCount = 0;
}
/** @type {TargetsArray} */
this.targets = parsedTargets;
/** @type {Number} */
this.duration = iterationDuration === minValue ? minValue : clampInfinity(((iterationDuration + this._loopDelay) * this.iterationCount) - this._loopDelay) || minValue;
/** @type {Callback<this>} */
this.onRender = onRender || animDefaults.onRender;
/** @type {EasingFunction} */
this._ease = animEase;
/** @type {Number} */
this._delay = iterationDelay;
// NOTE: I'm keeping delay values separated from offsets in timelines because delays can override previous tweens and it could be confusing to debug a timeline with overridden tweens and no associated visible delays.
// this._delay = parent ? 0 : iterationDelay;
// this._offset += parent ? iterationDelay : 0;
/** @type {Number} */
this.iterationDuration = iterationDuration;
/** @type {{}} */
this._inlineStyles = animInlineStyles;
if (!this._autoplay && shouldTriggerRender) this.onRender(this);
} | @param {TargetsParam} targets
@param {AnimationParams} parameters
@param {Timeline} [parent]
@param {Number} [parentPosition]
@param {Boolean} [fastSet=false]
@param {Number} [index=0]
@param {Number} [length=0] | constructor | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
revert() {
super.revert();
return cleanInlineStyles(this);
} | Cancel the animation and revert all the values affected by this animation to their original state
@return {this} | revert | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
then(callback) {
return super.then(callback);
} | @param {Callback<this>} [callback]
@return {Promise} | then | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
easingToLinear = (fn, samples = 100) => {
const points = [];
for (let i = 0; i <= samples; i++) points.push(fn(i / samples));
return `linear(${points.join(', ')})`;
} | Converts an easing function into a valid CSS linear() timing function string
@param {EasingFunction} fn
@param {number} [samples=100]
@returns {string} CSS linear() timing function | easingToLinear | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
easingToLinear = (fn, samples = 100) => {
const points = [];
for (let i = 0; i <= samples; i++) points.push(fn(i / samples));
return `linear(${points.join(', ')})`;
} | Converts an easing function into a valid CSS linear() timing function string
@param {EasingFunction} fn
@param {number} [samples=100]
@returns {string} CSS linear() timing function | easingToLinear | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
registerTransformsProperties = () => {
if (transformsPropertiesRegistered) return;
validTransforms.forEach(t => {
const isSkew = stringStartsWith(t, 'skew');
const isScale = stringStartsWith(t, 'scale');
const isRotate = stringStartsWith(t, 'rotate');
const isTranslate = stringStartsWith(t, 'translate');
const isAngle = isRotate || isSkew;
const syntax = isAngle ? '<angle>' : isScale ? "<number>" : isTranslate ? "<length-percentage>" : "*";
try {
CSS.registerProperty({
name: '--' + t,
syntax,
inherits: false,
initialValue: isTranslate ? '0px' : isAngle ? '0deg' : isScale ? '1' : '0',
});
} catch {} });
transformsPropertiesRegistered = true;
} | @typedef {Record<String, WAAPIKeyframeValue | WAAPIAnimationOptions | Boolean | ScrollObserver | WAAPICallback | EasingParam | WAAPITweenOptions> & WAAPIAnimationOptions} WAAPIAnimationParams | registerTransformsProperties | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
registerTransformsProperties = () => {
if (transformsPropertiesRegistered) return;
validTransforms.forEach(t => {
const isSkew = stringStartsWith(t, 'skew');
const isScale = stringStartsWith(t, 'scale');
const isRotate = stringStartsWith(t, 'rotate');
const isTranslate = stringStartsWith(t, 'translate');
const isAngle = isRotate || isSkew;
const syntax = isAngle ? '<angle>' : isScale ? "<number>" : isTranslate ? "<length-percentage>" : "*";
try {
CSS.registerProperty({
name: '--' + t,
syntax,
inherits: false,
initialValue: isTranslate ? '0px' : isAngle ? '0deg' : isScale ? '1' : '0',
});
} catch {} });
transformsPropertiesRegistered = true;
} | @typedef {Record<String, WAAPIKeyframeValue | WAAPIAnimationOptions | Boolean | ScrollObserver | WAAPICallback | EasingParam | WAAPITweenOptions> & WAAPIAnimationOptions} WAAPIAnimationParams | registerTransformsProperties | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
removeWAAPIAnimation = ($el, property, parent) => {
let nextLookup = WAAPIAnimationsLookups._head;
while (nextLookup) {
const next = nextLookup._next;
const matchTarget = nextLookup.$el === $el;
const matchProperty = !property || nextLookup.property === property;
const matchParent = !parent || nextLookup.parent === parent;
if (matchTarget && matchProperty && matchParent) {
const anim = nextLookup.animation;
try { anim.commitStyles(); } catch {} anim.cancel();
removeChild(WAAPIAnimationsLookups, nextLookup);
const lookupParent = nextLookup.parent;
if (lookupParent) {
lookupParent._completed++;
if (lookupParent.animations.length === lookupParent._completed) {
lookupParent.completed = true;
if (!lookupParent.muteCallbacks) {
lookupParent.paused = true;
lookupParent.onComplete(lookupParent);
lookupParent._resolve(lookupParent);
}
}
}
}
nextLookup = next;
}
} | @param {DOMTarget} $el
@param {String} [property]
@param {WAAPIAnimation} [parent] | removeWAAPIAnimation | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
removeWAAPIAnimation = ($el, property, parent) => {
let nextLookup = WAAPIAnimationsLookups._head;
while (nextLookup) {
const next = nextLookup._next;
const matchTarget = nextLookup.$el === $el;
const matchProperty = !property || nextLookup.property === property;
const matchParent = !parent || nextLookup.parent === parent;
if (matchTarget && matchProperty && matchParent) {
const anim = nextLookup.animation;
try { anim.commitStyles(); } catch {} anim.cancel();
removeChild(WAAPIAnimationsLookups, nextLookup);
const lookupParent = nextLookup.parent;
if (lookupParent) {
lookupParent._completed++;
if (lookupParent.animations.length === lookupParent._completed) {
lookupParent.completed = true;
if (!lookupParent.muteCallbacks) {
lookupParent.paused = true;
lookupParent.onComplete(lookupParent);
lookupParent._resolve(lookupParent);
}
}
}
}
nextLookup = next;
}
} | @param {DOMTarget} $el
@param {String} [property]
@param {WAAPIAnimation} [parent] | removeWAAPIAnimation | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
addWAAPIAnimation = (parent, $el, property, keyframes, params) => {
const animation = $el.animate(keyframes, params);
const animTotalDuration = params.delay + (+params.duration * params.iterations);
animation.playbackRate = parent._speed;
if (parent.paused) animation.pause();
if (parent.duration < animTotalDuration) {
parent.duration = animTotalDuration;
parent.controlAnimation = animation;
}
parent.animations.push(animation);
removeWAAPIAnimation($el, property);
addChild(WAAPIAnimationsLookups, { parent, animation, $el, property, _next: null, _prev: null });
const handleRemove = () => { removeWAAPIAnimation($el, property, parent); };
animation.onremove = handleRemove;
animation.onfinish = handleRemove;
return animation;
} | @param {WAAPIAnimation} parent
@param {DOMTarget} $el
@param {String} property
@param {PropertyIndexedKeyframes} keyframes
@param {KeyframeAnimationOptions} params
@retun {Animation} | addWAAPIAnimation | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
addWAAPIAnimation = (parent, $el, property, keyframes, params) => {
const animation = $el.animate(keyframes, params);
const animTotalDuration = params.delay + (+params.duration * params.iterations);
animation.playbackRate = parent._speed;
if (parent.paused) animation.pause();
if (parent.duration < animTotalDuration) {
parent.duration = animTotalDuration;
parent.controlAnimation = animation;
}
parent.animations.push(animation);
removeWAAPIAnimation($el, property);
addChild(WAAPIAnimationsLookups, { parent, animation, $el, property, _next: null, _prev: null });
const handleRemove = () => { removeWAAPIAnimation($el, property, parent); };
animation.onremove = handleRemove;
animation.onfinish = handleRemove;
return animation;
} | @param {WAAPIAnimation} parent
@param {DOMTarget} $el
@param {String} property
@param {PropertyIndexedKeyframes} keyframes
@param {KeyframeAnimationOptions} params
@retun {Animation} | addWAAPIAnimation | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
normalizeTweenValue = (propName, value, $el, i, targetsLength) => {
let v = getFunctionValue(/** @type {any} */(value), $el, i, targetsLength);
if (!isNum(v)) return v;
if (commonDefaultPXProperties.includes(propName) || stringStartsWith(propName, 'translate')) return `${v}px`;
if (stringStartsWith(propName, 'rotate') || stringStartsWith(propName, 'skew')) return `${v}deg`;
return `${v}`;
} | @param {String} propName
@param {WAAPIKeyframeValue} value
@param {DOMTarget} $el
@param {Number} i
@param {Number} targetsLength
@return {String} | normalizeTweenValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
normalizeTweenValue = (propName, value, $el, i, targetsLength) => {
let v = getFunctionValue(/** @type {any} */(value), $el, i, targetsLength);
if (!isNum(v)) return v;
if (commonDefaultPXProperties.includes(propName) || stringStartsWith(propName, 'translate')) return `${v}px`;
if (stringStartsWith(propName, 'rotate') || stringStartsWith(propName, 'skew')) return `${v}deg`;
return `${v}`;
} | @param {String} propName
@param {WAAPIKeyframeValue} value
@param {DOMTarget} $el
@param {Number} i
@param {Number} targetsLength
@return {String} | normalizeTweenValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
parseIndividualTweenValue = ($el, propName, from, to, i, targetsLength) => {
/** @type {WAAPITweenValue} */
let tweenValue = '0';
const computedTo = !isUnd(to) ? normalizeTweenValue(propName, to, $el, i, targetsLength) : getComputedStyle($el)[propName];
if (!isUnd(from)) {
const computedFrom = normalizeTweenValue(propName, from, $el, i, targetsLength);
tweenValue = [computedFrom, computedTo];
} else {
tweenValue = isArr(to) ? to.map((/** @type {any} */v) => normalizeTweenValue(propName, v, $el, i, targetsLength)) : computedTo;
}
return tweenValue;
} | @param {DOMTarget} $el
@param {String} propName
@param {WAAPIKeyframeValue} from
@param {WAAPIKeyframeValue} to
@param {Number} i
@param {Number} targetsLength
@return {WAAPITweenValue} | parseIndividualTweenValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
parseIndividualTweenValue = ($el, propName, from, to, i, targetsLength) => {
/** @type {WAAPITweenValue} */
let tweenValue = '0';
const computedTo = !isUnd(to) ? normalizeTweenValue(propName, to, $el, i, targetsLength) : getComputedStyle($el)[propName];
if (!isUnd(from)) {
const computedFrom = normalizeTweenValue(propName, from, $el, i, targetsLength);
tweenValue = [computedFrom, computedTo];
} else {
tweenValue = isArr(to) ? to.map((/** @type {any} */v) => normalizeTweenValue(propName, v, $el, i, targetsLength)) : computedTo;
}
return tweenValue;
} | @param {DOMTarget} $el
@param {String} propName
@param {WAAPIKeyframeValue} from
@param {WAAPIKeyframeValue} to
@param {Number} i
@param {Number} targetsLength
@return {WAAPITweenValue} | parseIndividualTweenValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
constructor(targets, params) {
if (globals.scope) globals.scope.revertibles.push(this);
registerTransformsProperties();
const parsedTargets = registerTargets(targets);
const targetsLength = parsedTargets.length;
if (!targetsLength) {
console.warn(`No target found. Make sure the element you're trying to animate is accessible before creating your animation.`);
}
const ease = setValue(params.ease, parseWAAPIEasing(globals.defaults.ease));
const spring = /** @type {Spring} */(ease).ease && ease;
const autoplay = setValue(params.autoplay, globals.defaults.autoplay);
const scroll = autoplay && /** @type {ScrollObserver} */(autoplay).link ? autoplay : false;
const alternate = params.alternate && /** @type {Boolean} */(params.alternate) === true;
const reversed = params.reversed && /** @type {Boolean} */(params.reversed) === true;
const loop = setValue(params.loop, globals.defaults.loop);
const iterations = /** @type {Number} */((loop === true || loop === Infinity) ? Infinity : isNum(loop) ? loop + 1 : 1);
/** @type {PlaybackDirection} */
const direction = alternate ? reversed ? 'alternate-reverse' : 'alternate' : reversed ? 'reverse' : 'normal';
/** @type {FillMode} */
const fill = 'forwards';
/** @type {String} */
const easing = parseWAAPIEasing(ease);
const timeScale = (globals.timeScale === 1 ? 1 : K);
/** @type {DOMTargetsArray}] */
this.targets = parsedTargets;
/** @type {Array<globalThis.Animation>}] */
this.animations = [];
/** @type {globalThis.Animation}] */
this.controlAnimation = null;
/** @type {Callback<this>} */
this.onComplete = params.onComplete || noop;
/** @type {Number} */
this.duration = 0;
/** @type {Boolean} */
this.muteCallbacks = false;
/** @type {Boolean} */
this.completed = false;
/** @type {Boolean} */
this.paused = !autoplay || scroll !== false;
/** @type {Boolean} */
this.reversed = reversed;
/** @type {Boolean|ScrollObserver} */
this.autoplay = autoplay;
/** @type {Number} */
this._speed = setValue(params.playbackRate, globals.defaults.playbackRate);
/** @type {Function} */
this._resolve = noop; // Used by .then()
/** @type {Number} */
this._completed = 0;
/** @type {Array<Object>}] */
this._inlineStyles = parsedTargets.map($el => $el.getAttribute('style'));
parsedTargets.forEach(($el, i) => {
const cachedTransforms = $el[transformsSymbol];
const hasIndividualTransforms = validIndividualTransforms.some(t => params.hasOwnProperty(t));
/** @type {Number} */
const duration = (spring ? /** @type {Spring} */(spring).duration : getFunctionValue(setValue(params.duration, globals.defaults.duration), $el, i, targetsLength)) * timeScale;
/** @type {Number} */
const delay = getFunctionValue(setValue(params.delay, globals.defaults.delay), $el, i, targetsLength) * timeScale;
/** @type {CompositeOperation} */
const composite = /** @type {CompositeOperation} */(setValue(params.composition, 'replace'));
for (let name in params) {
if (!isKey(name)) continue;
/** @type {PropertyIndexedKeyframes} */
const keyframes = {};
/** @type {KeyframeAnimationOptions} */
const tweenParams = { iterations, direction, fill, easing, duration, delay, composite };
const propertyValue = params[name];
const individualTransformProperty = hasIndividualTransforms ? validTransforms.includes(name) ? name : shortTransforms.get(name) : false;
let parsedPropertyValue;
if (isObj(propertyValue)) {
const tweenOptions = /** @type {WAAPITweenOptions} */(propertyValue);
const tweenOptionsEase = setValue(tweenOptions.ease, ease);
const tweenOptionsSpring = /** @type {Spring} */(tweenOptionsEase).ease && tweenOptionsEase;
const to = /** @type {WAAPITweenOptions} */(tweenOptions).to;
const from = /** @type {WAAPITweenOptions} */(tweenOptions).from;
/** @type {Number} */
tweenParams.duration = (tweenOptionsSpring ? /** @type {Spring} */(tweenOptionsSpring).duration : getFunctionValue(setValue(tweenOptions.duration, duration), $el, i, targetsLength)) * timeScale;
/** @type {Number} */
tweenParams.delay = getFunctionValue(setValue(tweenOptions.delay, delay), $el, i, targetsLength) * timeScale;
/** @type {CompositeOperation} */
tweenParams.composite = /** @type {CompositeOperation} */(setValue(tweenOptions.composition, composite));
/** @type {String} */
tweenParams.easing = parseWAAPIEasing(tweenOptionsEase);
parsedPropertyValue = parseIndividualTweenValue($el, name, from, to, i, targetsLength);
if (individualTransformProperty) {
keyframes[`--${individualTransformProperty}`] = parsedPropertyValue;
cachedTransforms[individualTransformProperty] = parsedPropertyValue;
} else {
keyframes[name] = parseIndividualTweenValue($el, name, from, to, i, targetsLength);
}
addWAAPIAnimation(this, $el, name, keyframes, tweenParams);
if (!isUnd(from)) {
if (!individualTransformProperty) {
$el.style[name] = keyframes[name][0];
} else {
const key = `--${individualTransformProperty}`;
$el.style.setProperty(key, keyframes[key][0]);
}
}
} else {
parsedPropertyValue = isArr(propertyValue) ?
propertyValue.map((/** @type {any} */v) => normalizeTweenValue(name, v, $el, i, targetsLength)) :
normalizeTweenValue(name, /** @type {any} */(propertyValue), $el, i, targetsLength);
if (individualTransformProperty) {
keyframes[`--${individualTransformProperty}`] = parsedPropertyValue;
cachedTransforms[individualTransformProperty] = parsedPropertyValue;
} else {
keyframes[name] = parsedPropertyValue;
}
addWAAPIAnimation(this, $el, name, keyframes, tweenParams);
}
}
if (hasIndividualTransforms) {
let transforms = emptyString;
for (let t in cachedTransforms) {
transforms += `${transformsFragmentStrings[t]}var(--${t})) `;
}
$el.style.transform = transforms;
}
});
if (scroll) {
/** @type {ScrollObserver} */(this.autoplay).link(this);
}
} | @param {DOMTargetsParam} targets
@param {WAAPIAnimationParams} params | constructor | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
forEach(callback) {
const cb = isStr(callback) ? a => a[callback]() : callback;
this.animations.forEach(cb);
return this;
} | @param {forEachCallback|String} callback
@return {this} | forEach | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
get speed() {
return this._speed;
} | @param {forEachCallback|String} callback
@return {this} | speed | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
seek(time, muteCallbacks = false) {
if (muteCallbacks) this.muteCallbacks = true;
if (time < this.duration) this.completed = false;
this.currentTime = time;
this.muteCallbacks = false;
if (this.paused) this.pause();
return this;
} | @param {Number} time
@param {Boolean} muteCallbacks | seek | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
restart() {
this.completed = false;
return this.seek(0, true).resume();
} | @param {Number} time
@param {Boolean} muteCallbacks | restart | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
commitStyles() {
return this.forEach('commitStyles');
} | @param {Number} time
@param {Boolean} muteCallbacks | commitStyles | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
complete() {
return this.seek(this.duration);
} | @param {Number} time
@param {Boolean} muteCallbacks | complete | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
cancel() {
this.forEach('cancel');
return this.pause();
} | @param {Number} time
@param {Boolean} muteCallbacks | cancel | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
revert() {
this.cancel();
this.targets.forEach(($el, i) => $el.setAttribute('style', this._inlineStyles[i]) );
return this;
} | @param {Number} time
@param {Boolean} muteCallbacks | revert | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
sync = (callback = noop) => {
return new Timer({ duration: 1 * globals.timeScale, onComplete: callback }, null, 0).resume();
} | @param {Callback<Timer>} [callback]
@return {Timer} | sync | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
sync = (callback = noop) => {
return new Timer({ duration: 1 * globals.timeScale, onComplete: callback }, null, 0).resume();
} | @param {Callback<Timer>} [callback]
@return {Timer} | sync | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
function getTargetValue(targetSelector, propName, unit) {
const targets = registerTargets(targetSelector);
if (!targets.length) return;
const [ target ] = targets;
const tweenType = getTweenType(target, propName);
const normalizePropName = sanitizePropertyName(propName, target, tweenType);
let originalValue = getOriginalAnimatableValue(target, normalizePropName);
if (isUnd(unit)) {
return originalValue;
} else {
decomposeRawValue(originalValue, decomposedOriginalValue);
if (decomposedOriginalValue.t === valueTypes.NUMBER || decomposedOriginalValue.t === valueTypes.UNIT) {
if (unit === false) {
return decomposedOriginalValue.n;
} else {
const convertedValue = convertValueUnit(/** @type {DOMTarget} */(target), decomposedOriginalValue, /** @type {String} */(unit), false);
return `${round(convertedValue.n, globals.precision)}${convertedValue.u}`;
}
}
}
} | @overload
@param {DOMTargetSelector} targetSelector
@param {String} propName
@return {String}
@overload
@param {JSTargetsParam} targetSelector
@param {String} propName
@return {Number|String}
@overload
@param {DOMTargetsParam} targetSelector
@param {String} propName
@param {String} unit
@return {String}
@overload
@param {TargetsParam} targetSelector
@param {String} propName
@param {Boolean} unit
@return {Number}
@param {TargetsParam} targetSelector
@param {String} propName
@param {String|Boolean} [unit] | getTargetValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
setTargetValues = (targets, parameters) => {
if (isUnd(parameters)) return;
parameters.duration = minValue;
// Do not overrides currently active tweens by default
parameters.composition = setValue(parameters.composition, compositionTypes.none);
// Skip init() and force rendering by playing the animation
return new JSAnimation(targets, parameters, null, 0, true).resume();
} | @param {TargetsParam} targets
@param {AnimationParams} parameters
@return {JSAnimation} | setTargetValues | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
setTargetValues = (targets, parameters) => {
if (isUnd(parameters)) return;
parameters.duration = minValue;
// Do not overrides currently active tweens by default
parameters.composition = setValue(parameters.composition, compositionTypes.none);
// Skip init() and force rendering by playing the animation
return new JSAnimation(targets, parameters, null, 0, true).resume();
} | @param {TargetsParam} targets
@param {AnimationParams} parameters
@return {JSAnimation} | setTargetValues | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
removeTargetsFromAnimation = (targetsArray, animation, propertyName) => {
let tweensMatchesTargets = false;
forEachChildren(animation, (/**@type {Tween} */tween) => {
const tweenTarget = tween.target;
if (targetsArray.includes(tweenTarget)) {
const tweenName = tween.property;
const tweenType = tween._tweenType;
const normalizePropName = sanitizePropertyName(propertyName, tweenTarget, tweenType);
if (!normalizePropName || normalizePropName && normalizePropName === tweenName) {
// Make sure to flag the previous CSS transform tween to renderTransform
if (tween.parent._tail === tween &&
tween._tweenType === tweenTypes.TRANSFORM &&
tween._prev &&
tween._prev._tweenType === tweenTypes.TRANSFORM
) {
tween._prev._renderTransforms = 1;
}
// Removes the tween from the selected animation
removeChild(animation, tween);
// Detach the tween from its siblings to make sure blended tweens are correctlly removed
removeTweenSliblings(tween);
tweensMatchesTargets = true;
}
}
}, true);
return tweensMatchesTargets;
} | @param {TargetsArray} targetsArray
@param {JSAnimation} animation
@param {String} [propertyName]
@return {Boolean} | removeTargetsFromAnimation | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
removeTargetsFromAnimation = (targetsArray, animation, propertyName) => {
let tweensMatchesTargets = false;
forEachChildren(animation, (/**@type {Tween} */tween) => {
const tweenTarget = tween.target;
if (targetsArray.includes(tweenTarget)) {
const tweenName = tween.property;
const tweenType = tween._tweenType;
const normalizePropName = sanitizePropertyName(propertyName, tweenTarget, tweenType);
if (!normalizePropName || normalizePropName && normalizePropName === tweenName) {
// Make sure to flag the previous CSS transform tween to renderTransform
if (tween.parent._tail === tween &&
tween._tweenType === tweenTypes.TRANSFORM &&
tween._prev &&
tween._prev._tweenType === tweenTypes.TRANSFORM
) {
tween._prev._renderTransforms = 1;
}
// Removes the tween from the selected animation
removeChild(animation, tween);
// Detach the tween from its siblings to make sure blended tweens are correctlly removed
removeTweenSliblings(tween);
tweensMatchesTargets = true;
}
}
}, true);
return tweensMatchesTargets;
} | @param {TargetsArray} targetsArray
@param {JSAnimation} animation
@param {String} [propertyName]
@return {Boolean} | removeTargetsFromAnimation | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
remove = (targets, renderable, propertyName) => {
const targetsArray = parseTargets(targets);
const parent = /** @type {Renderable|typeof engine} **/(renderable ? renderable : engine);
const waapiAnimation = renderable && /** @type {WAAPIAnimation} */(renderable).controlAnimation && /** @type {WAAPIAnimation} */(renderable);
for (let i = 0, l = targetsArray.length; i < l; i++) {
const $el = /** @type {DOMTarget} */(targetsArray[i]);
removeWAAPIAnimation($el, propertyName, waapiAnimation);
}
let removeMatches;
if (parent._hasChildren) {
let iterationDuration = 0;
forEachChildren(parent, (/** @type {Renderable} */child) => {
if (!child._hasChildren) {
removeMatches = removeTargetsFromAnimation(targetsArray, /** @type {JSAnimation} */(child), propertyName);
// Remove the child from its parent if no tweens and no children left after the removal
if (removeMatches && !child._head) {
child.cancel();
removeChild(parent, child);
} else {
// Calculate the new iterationDuration value to handle onComplete with last child in render()
const childTLOffset = child._offset + child._delay;
const childDur = childTLOffset + child.duration;
if (childDur > iterationDuration) {
iterationDuration = childDur;
}
}
}
// Make sure to also remove engine's children targets
// NOTE: Avoid recursion?
if (child._head) {
remove(targets, child, propertyName);
} else {
child._hasChildren = false;
}
}, true);
// Update iterationDuration value to handle onComplete with last child in render()
if (!isUnd(/** @type {Renderable} */(parent).iterationDuration)) {
/** @type {Renderable} */(parent).iterationDuration = iterationDuration;
}
} else {
removeMatches = removeTargetsFromAnimation(
targetsArray,
/** @type {JSAnimation} */(parent),
propertyName
);
}
if (removeMatches && !parent._head) {
parent._hasChildren = false;
// Cancel the parent if there are no tweens and no children left after the removal
// We have to check if the .cancel() method exist to handle cases where the parent is the engine itself
if (/** @type {Renderable} */(parent).cancel) /** @type {Renderable} */(parent).cancel();
}
return targetsArray;
} | @param {TargetsParam} targets
@param {Renderable|WAAPIAnimation} [renderable]
@param {String} [propertyName]
@return {TargetsArray} | remove | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
remove = (targets, renderable, propertyName) => {
const targetsArray = parseTargets(targets);
const parent = /** @type {Renderable|typeof engine} **/(renderable ? renderable : engine);
const waapiAnimation = renderable && /** @type {WAAPIAnimation} */(renderable).controlAnimation && /** @type {WAAPIAnimation} */(renderable);
for (let i = 0, l = targetsArray.length; i < l; i++) {
const $el = /** @type {DOMTarget} */(targetsArray[i]);
removeWAAPIAnimation($el, propertyName, waapiAnimation);
}
let removeMatches;
if (parent._hasChildren) {
let iterationDuration = 0;
forEachChildren(parent, (/** @type {Renderable} */child) => {
if (!child._hasChildren) {
removeMatches = removeTargetsFromAnimation(targetsArray, /** @type {JSAnimation} */(child), propertyName);
// Remove the child from its parent if no tweens and no children left after the removal
if (removeMatches && !child._head) {
child.cancel();
removeChild(parent, child);
} else {
// Calculate the new iterationDuration value to handle onComplete with last child in render()
const childTLOffset = child._offset + child._delay;
const childDur = childTLOffset + child.duration;
if (childDur > iterationDuration) {
iterationDuration = childDur;
}
}
}
// Make sure to also remove engine's children targets
// NOTE: Avoid recursion?
if (child._head) {
remove(targets, child, propertyName);
} else {
child._hasChildren = false;
}
}, true);
// Update iterationDuration value to handle onComplete with last child in render()
if (!isUnd(/** @type {Renderable} */(parent).iterationDuration)) {
/** @type {Renderable} */(parent).iterationDuration = iterationDuration;
}
} else {
removeMatches = removeTargetsFromAnimation(
targetsArray,
/** @type {JSAnimation} */(parent),
propertyName
);
}
if (removeMatches && !parent._head) {
parent._hasChildren = false;
// Cancel the parent if there are no tweens and no children left after the removal
// We have to check if the .cancel() method exist to handle cases where the parent is the engine itself
if (/** @type {Renderable} */(parent).cancel) /** @type {Renderable} */(parent).cancel();
}
return targetsArray;
} | @param {TargetsParam} targets
@param {Renderable|WAAPIAnimation} [renderable]
@param {String} [propertyName]
@return {TargetsArray} | remove | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
shuffle = items => {
let m = items.length, t, i;
while (m) { i = random(0, --m); t = items[m]; items[m] = items[i]; items[i] = t; }
return items;
} | Adapted from https://bost.ocks.org/mike/shuffle/
@param {Array} items
@return {Array} | shuffle | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
shuffle = items => {
let m = items.length, t, i;
while (m) { i = random(0, --m); t = items[m]; items[m] = items[i]; items[i] = t; }
return items;
} | Adapted from https://bost.ocks.org/mike/shuffle/
@param {Array} items
@return {Array} | shuffle | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
lerp = (start, end, amount, renderable) => {
let dt = K / globals.defaults.frameRate;
if (renderable !== false) {
const ticker = /** @type Renderable */
(renderable) ||
(engine._hasChildren && engine);
if (ticker && ticker.deltaTime) {
dt = ticker.deltaTime;
}
}
const t = 1 - Math.exp(-amount * dt * .1);
return !amount ? start : amount === 1 ? end : (1 - t) * start + t * end;
} | https://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/
@param {Number} start
@param {Number} end
@param {Number} amount
@param {Renderable|Boolean} [renderable]
@return {Number} | lerp | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
lerp = (start, end, amount, renderable) => {
let dt = K / globals.defaults.frameRate;
if (renderable !== false) {
const ticker = /** @type Renderable */
(renderable) ||
(engine._hasChildren && engine);
if (ticker && ticker.deltaTime) {
dt = ticker.deltaTime;
}
}
const t = 1 - Math.exp(-amount * dt * .1);
return !amount ? start : amount === 1 ? end : (1 - t) * start + t * end;
} | https://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/
@param {Number} start
@param {Number} end
@param {Number} amount
@param {Renderable|Boolean} [renderable]
@return {Number} | lerp | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
chain = fn => {
return (...args) => {
const result = fn(...args);
return new Proxy(noop, {
apply: (_, __, [v]) => result(v),
get: (_, prop) => chain(/**@param {...Number|String} nextArgs */(...nextArgs) => {
const nextResult = utils[prop](...nextArgs);
return (/**@type {Number|String} */v) => nextResult(result(v));
})
});
}
} | @param {Function} fn
@return {function(...(Number|String))} | chain | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
chain = fn => {
return (...args) => {
const result = fn(...args);
return new Proxy(noop, {
apply: (_, __, [v]) => result(v),
get: (_, prop) => chain(/**@param {...Number|String} nextArgs */(...nextArgs) => {
const nextResult = utils[prop](...nextArgs);
return (/**@type {Number|String} */v) => nextResult(result(v));
})
});
}
} | @param {Function} fn
@return {function(...(Number|String))} | chain | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getPrevChildOffset = (timeline, timePosition) => {
if (stringStartsWith(timePosition, '<')) {
const goToPrevAnimationOffset = timePosition[1] === '<';
const prevAnimation = /** @type {Tickable} */(timeline._tail);
const prevOffset = prevAnimation ? prevAnimation._offset + prevAnimation._delay : 0;
return goToPrevAnimationOffset ? prevOffset : prevOffset + prevAnimation.duration;
}
} | Timeline's children offsets positions parser
@param {Timeline} timeline
@param {String} timePosition
@return {Number} | getPrevChildOffset | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getPrevChildOffset = (timeline, timePosition) => {
if (stringStartsWith(timePosition, '<')) {
const goToPrevAnimationOffset = timePosition[1] === '<';
const prevAnimation = /** @type {Tickable} */(timeline._tail);
const prevOffset = prevAnimation ? prevAnimation._offset + prevAnimation._delay : 0;
return goToPrevAnimationOffset ? prevOffset : prevOffset + prevAnimation.duration;
}
} | Timeline's children offsets positions parser
@param {Timeline} timeline
@param {String} timePosition
@return {Number} | getPrevChildOffset | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
parseTimelinePosition = (timeline, timePosition) => {
let tlDuration = timeline.iterationDuration;
if (tlDuration === minValue) tlDuration = 0;
if (isUnd(timePosition)) return tlDuration;
if (isNum(+timePosition)) return +timePosition;
const timePosStr = /** @type {String} */(timePosition);
const tlLabels = timeline ? timeline.labels : null;
const hasLabels = !isNil(tlLabels);
const prevOffset = getPrevChildOffset(timeline, timePosStr);
const hasSibling = !isUnd(prevOffset);
const matchedRelativeOperator = relativeValuesExecRgx.exec(timePosStr);
if (matchedRelativeOperator) {
const fullOperator = matchedRelativeOperator[0];
const split = timePosStr.split(fullOperator);
const labelOffset = hasLabels && split[0] ? tlLabels[split[0]] : tlDuration;
const parsedOffset = hasSibling ? prevOffset : hasLabels ? labelOffset : tlDuration;
const parsedNumericalOffset = +split[1];
return getRelativeValue(parsedOffset, parsedNumericalOffset, fullOperator[0]);
} else {
return hasSibling ? prevOffset :
hasLabels ? !isUnd(tlLabels[timePosStr]) ? tlLabels[timePosStr] :
tlDuration : tlDuration;
}
} | @param {Timeline} timeline
@param {TimePosition} [timePosition]
@return {Number} | parseTimelinePosition | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
parseTimelinePosition = (timeline, timePosition) => {
let tlDuration = timeline.iterationDuration;
if (tlDuration === minValue) tlDuration = 0;
if (isUnd(timePosition)) return tlDuration;
if (isNum(+timePosition)) return +timePosition;
const timePosStr = /** @type {String} */(timePosition);
const tlLabels = timeline ? timeline.labels : null;
const hasLabels = !isNil(tlLabels);
const prevOffset = getPrevChildOffset(timeline, timePosStr);
const hasSibling = !isUnd(prevOffset);
const matchedRelativeOperator = relativeValuesExecRgx.exec(timePosStr);
if (matchedRelativeOperator) {
const fullOperator = matchedRelativeOperator[0];
const split = timePosStr.split(fullOperator);
const labelOffset = hasLabels && split[0] ? tlLabels[split[0]] : tlDuration;
const parsedOffset = hasSibling ? prevOffset : hasLabels ? labelOffset : tlDuration;
const parsedNumericalOffset = +split[1];
return getRelativeValue(parsedOffset, parsedNumericalOffset, fullOperator[0]);
} else {
return hasSibling ? prevOffset :
hasLabels ? !isUnd(tlLabels[timePosStr]) ? tlLabels[timePosStr] :
tlDuration : tlDuration;
}
} | @param {Timeline} timeline
@param {TimePosition} [timePosition]
@return {Number} | parseTimelinePosition | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
function addTlChild(childParams, tl, timePosition, targets, index, length) {
const isSetter = isNum(childParams.duration) && /** @type {Number} */(childParams.duration) <= minValue;
// Offset the tl position with -minValue for 0 duration animations or .set() calls in order to align their end value with the defined position
const adjustedPosition = isSetter ? timePosition - minValue : timePosition;
tick(tl, adjustedPosition, 1, 1, tickModes.AUTO);
const tlChild = targets ?
new JSAnimation(targets,/** @type {AnimationParams} */(childParams), tl, adjustedPosition, false, index, length) :
new Timer(/** @type {TimerParams} */(childParams), tl, adjustedPosition);
tlChild.init(1);
// TODO: Might be better to insert at a position relative to startTime?
addChild(tl, tlChild);
forEachChildren(tl, (/** @type {Renderable} */child) => {
const childTLOffset = child._offset + child._delay;
const childDur = childTLOffset + child.duration;
if (childDur > tl.iterationDuration) tl.iterationDuration = childDur;
});
tl.duration = getTimelineTotalDuration(tl);
return tl;
} | @overload
@param {TimerParams} childParams
@param {Timeline} tl
@param {Number} timePosition
@return {Timeline}
@overload
@param {AnimationParams} childParams
@param {Timeline} tl
@param {Number} timePosition
@param {TargetsParam} targets
@param {Number} [index]
@param {Number} [length]
@return {Timeline}
@param {TimerParams|AnimationParams} childParams
@param {Timeline} tl
@param {Number} timePosition
@param {TargetsParam} [targets]
@param {Number} [index]
@param {Number} [length] | addTlChild | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
add(a1, a2, a3) {
const isAnim = isObj(a2);
const isTimer = isObj(a1);
if (isAnim || isTimer) {
this._hasChildren = true;
if (isAnim) {
const childParams = /** @type {AnimationParams} */(a2);
// Check for function for children stagger positions
if (isFnc(a3)) {
const staggeredPosition = /** @type {Function} */(a3);
const parsedTargetsArray = parseTargets(/** @type {TargetsParam} */(a1));
// Store initial duration before adding new children that will change the duration
const tlDuration = this.duration;
// Store initial _iterationDuration before adding new children that will change the duration
const tlIterationDuration = this.iterationDuration;
// Store the original id in order to add specific indexes to the new animations ids
const id = childParams.id;
let i = 0;
const parsedLength = parsedTargetsArray.length;
parsedTargetsArray.forEach((/** @type {Target} */target) => {
// Create a new parameter object for each staggered children
const staggeredChildParams = { ...childParams };
// Reset the duration of the timeline iteration before each stagger to prevent wrong start value calculation
this.duration = tlDuration;
this.iterationDuration = tlIterationDuration;
if (!isUnd(id)) staggeredChildParams.id = id + '-' + i;
addTlChild(
staggeredChildParams,
this,
staggeredPosition(target, i, parsedLength, this),
target,
i,
parsedLength
);
i++;
});
} else {
addTlChild(
childParams,
this,
parseTimelinePosition(this, a3),
/** @type {TargetsParam} */(a1),
);
}
} else {
// It's a Timer
addTlChild(
/** @type TimerParams */(a1),
this,
parseTimelinePosition(this,/** @type TimePosition */(a2)),
);
}
return this.init(1); // 1 = internalRender
}
} | @overload
@param {TargetsParam} a1
@param {AnimationParams} a2
@param {TimePosition} [a3]
@return {this}
@overload
@param {TimerParams} a1
@param {TimePosition} [a2]
@return {this}
@param {TargetsParam|TimerParams} a1
@param {AnimationParams|TimePosition} a2
@param {TimePosition} [a3] | add | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
sync(synced, position) {
if (isUnd(synced) || synced && isUnd(synced.pause)) return this;
synced.pause();
const duration = +(/** @type {globalThis.Animation} */(synced).effect ? /** @type {globalThis.Animation} */(synced).effect.getTiming().duration : /** @type {Tickable} */(synced).duration);
return this.add(synced, { currentTime: [0, duration], duration, ease: 'linear' }, position);
} | @overload
@param {Tickable} [synced]
@param {TimePosition} [position]
@return {this}
@overload
@param {globalThis.Animation} [synced]
@param {TimePosition} [position]
@return {this}
@overload
@param {WAAPIAnimation} [synced]
@param {TimePosition} [position]
@return {this}
@param {Tickable|WAAPIAnimation|globalThis.Animation} [synced]
@param {TimePosition} [position] | sync | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
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