code
stringlengths 24
2.07M
| docstring
stringlengths 25
85.3k
| func_name
stringlengths 1
92
| language
stringclasses 1
value | repo
stringlengths 5
64
| path
stringlengths 4
172
| url
stringlengths 44
218
| license
stringclasses 7
values |
---|---|---|---|---|---|---|---|
set(targets, parameters, position) {
if (isUnd(parameters)) return this;
parameters.duration = minValue;
parameters.composition = compositionTypes.replace;
return this.add(targets, parameters, position);
} | @param {TargetsParam} targets
@param {AnimationParams} parameters
@param {TimePosition} [position]
@return {this} | set | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
call(callback, position) {
if (isUnd(callback) || callback && !isFnc(callback)) return this;
return this.add({ duration: 0, onComplete: () => callback(this) }, position);
} | @param {Callback<Timer>} callback
@param {TimePosition} [position]
@return {this} | call | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
label(labelName, position) {
if (isUnd(labelName) || labelName && !isStr(labelName)) return this;
this.labels[labelName] = parseTimelinePosition(this,/** @type TimePosition */(position));
return this;
} | @param {String} labelName
@param {TimePosition} [position]
@return {this} | label | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
remove(targets, propertyName) {
remove(targets, this, propertyName);
return this;
} | @param {TargetsParam} targets
@param {String} [propertyName]
@return {this} | remove | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
then(callback) {
return super.then(callback);
} | @param {Callback<this>} [callback]
@return {Promise} | then | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
constructor(targets, parameters) {
if (globals.scope) globals.scope.revertibles.push(this);
/** @type {AnimationParams} */
const globalParams = {};
const properties = {};
this.targets = [];
this.animations = {};
if (isUnd(targets) || isUnd(parameters)) return;
for (let propName in parameters) {
const paramValue = parameters[propName];
if (isKey(propName)) {
properties[propName] = paramValue;
} else {
globalParams[propName] = paramValue;
}
}
for (let propName in properties) {
const propValue = properties[propName];
const isObjValue = isObj(propValue);
/** @type {TweenParamsOptions} */
let propParams = {};
let to = '+=0';
if (isObjValue) {
const unit = propValue.unit;
if (isStr(unit)) to += unit;
} else {
propParams.duration = propValue;
}
propParams[propName] = isObjValue ? mergeObjects({ to }, propValue) : to;
const animParams = mergeObjects(globalParams, propParams);
animParams.composition = compositionTypes.replace;
animParams.autoplay = false;
const animation = this.animations[propName] = new JSAnimation(targets, animParams, null, 0, false).init();
if (!this.targets.length) this.targets.push(...animation.targets);
/** @type {AnimatableProperty} */
this[propName] = (to, duration, ease) => {
const tween = /** @type {Tween} */(animation._head);
if (isUnd(to) && tween) {
const numbers = tween._numbers;
if (numbers && numbers.length) {
return numbers;
} else {
return tween._modifier(tween._number);
}
} else {
forEachChildren(animation, (/** @type {Tween} */tween) => {
if (isArr(to)) {
for (let i = 0, l = /** @type {Array} */(to).length; i < l; i++) {
if (!isUnd(tween._numbers[i])) {
tween._fromNumbers[i] = /** @type {Number} */(tween._modifier(tween._numbers[i]));
tween._toNumbers[i] = to[i];
}
}
} else {
tween._fromNumber = /** @type {Number} */(tween._modifier(tween._number));
tween._toNumber = /** @type {Number} */(to);
}
if (!isUnd(ease)) tween._ease = parseEasings(ease);
tween._currentTime = 0;
});
if (!isUnd(duration)) animation.stretch(duration);
animation.reset(1).resume();
return this;
}
};
}
} | @param {TargetsParam} targets
@param {AnimatableParams} parameters | constructor | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
normalizePoint(x, y) {
this.point.x = x;
this.point.y = y;
return this.point.matrixTransform(this.inversedMatrix);
} | @param {Number} x
@param {Number} y
@return {DOMPoint} | normalizePoint | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
constructor(target, parameters = {}) {
if (!target) return;
if (globals.scope) globals.scope.revertibles.push(this);
const paramX = parameters.x;
const paramY = parameters.y;
const trigger = parameters.trigger;
const modifier = parameters.modifier;
const ease = parameters.releaseEase;
const customEase = ease && parseEasings(ease);
const hasSpring = !isUnd(ease) && !isUnd(/** @type {Spring} */(ease).ease);
const xProp = /** @type {String} */(isObj(paramX) && !isUnd(/** @type {Object} */(paramX).mapTo) ? /** @type {Object} */(paramX).mapTo : 'translateX');
const yProp = /** @type {String} */(isObj(paramY) && !isUnd(/** @type {Object} */(paramY).mapTo) ? /** @type {Object} */(paramY).mapTo : 'translateY');
const container = parseDraggableFunctionParameter(parameters.container, this);
this.containerArray = isArr(container) ? container : null;
this.$container = /** @type {HTMLElement} */(container && !this.containerArray ? parseTargets(/** @type {DOMTarget} */(container))[0] : doc.body);
this.useWin = this.$container === doc.body;
/** @type {Window | HTMLElement} */
this.$scrollContainer = this.useWin ? win : this.$container;
this.$target = /** @type {HTMLElement} */(isObj(target) ? new DOMProxy(target) : parseTargets(target)[0]);
this.$trigger = /** @type {HTMLElement} */(parseTargets(trigger ? trigger : target)[0]);
this.fixed = getTargetValue(this.$target, 'position') === 'fixed';
// Refreshable parameters
this.isFinePointer = true;
/** @type {[Number, Number, Number, Number]} */
this.containerPadding = [0, 0, 0, 0];
/** @type {Number} */
this.containerFriction = 0;
/** @type {Number} */
this.releaseContainerFriction = 0;
/** @type {Number|Array<Number>} */
this.snapX = 0;
/** @type {Number|Array<Number>} */
this.snapY = 0;
/** @type {Number} */
this.scrollSpeed = 0;
/** @type {Number} */
this.scrollThreshold = 0;
/** @type {Number} */
this.dragSpeed = 0;
/** @type {Number} */
this.maxVelocity = 0;
/** @type {Number} */
this.minVelocity = 0;
/** @type {Number} */
this.velocityMultiplier = 0;
/** @type {Boolean|DraggableCursorParams} */
this.cursor = false;
/** @type {Spring} */
this.releaseXSpring = hasSpring ? /** @type {Spring} */(ease) : createSpring({
mass: setValue(parameters.releaseMass, 1),
stiffness: setValue(parameters.releaseStiffness, 80),
damping: setValue(parameters.releaseDamping, 20),
});
/** @type {Spring} */
this.releaseYSpring = hasSpring ? /** @type {Spring} */(ease) : createSpring({
mass: setValue(parameters.releaseMass, 1),
stiffness: setValue(parameters.releaseStiffness, 80),
damping: setValue(parameters.releaseDamping, 20),
});
/** @type {EasingFunction} */
this.releaseEase = customEase || eases.outQuint;
/** @type {Boolean} */
this.hasReleaseSpring = hasSpring;
/** @type {Callback<this>} */
this.onGrab = parameters.onGrab || noop;
/** @type {Callback<this>} */
this.onDrag = parameters.onDrag || noop;
/** @type {Callback<this>} */
this.onRelease = parameters.onRelease || noop;
/** @type {Callback<this>} */
this.onUpdate = parameters.onUpdate || noop;
/** @type {Callback<this>} */
this.onSettle = parameters.onSettle || noop;
/** @type {Callback<this>} */
this.onSnap = parameters.onSnap || noop;
/** @type {Callback<this>} */
this.onResize = parameters.onResize || noop;
/** @type {Callback<this>} */
this.onAfterResize = parameters.onAfterResize || noop;
/** @type {[Number, Number]} */
this.disabled = [0, 0];
/** @type {AnimatableParams} */
const animatableParams = {};
if (modifier) animatableParams.modifier = modifier;
if (isUnd(paramX) || paramX === true) {
animatableParams[xProp] = 0;
} else if (isObj(paramX)) {
const paramXObject = /** @type {DraggableAxisParam} */(paramX);
const animatableXParams = {};
if (paramXObject.modifier) animatableXParams.modifier = paramXObject.modifier;
if (paramXObject.composition) animatableXParams.composition = paramXObject.composition;
animatableParams[xProp] = animatableXParams;
} else if (paramX === false) {
animatableParams[xProp] = 0;
this.disabled[0] = 1;
}
if (isUnd(paramY) || paramY === true) {
animatableParams[yProp] = 0;
} else if (isObj(paramY)) {
const paramYObject = /** @type {DraggableAxisParam} */(paramY);
const animatableYParams = {};
if (paramYObject.modifier) animatableYParams.modifier = paramYObject.modifier;
if (paramYObject.composition) animatableYParams.composition = paramYObject.composition;
animatableParams[yProp] = animatableYParams;
} else if (paramY === false) {
animatableParams[yProp] = 0;
this.disabled[1] = 1;
}
/** @type {AnimatableObject} */
this.animate = /** @type {AnimatableObject} */(new Animatable(this.$target, animatableParams));
// Internal props
this.xProp = xProp;
this.yProp = yProp;
this.destX = 0;
this.destY = 0;
this.deltaX = 0;
this.deltaY = 0;
this.scroll = {x: 0, y: 0};
/** @type {[Number, Number, Number, Number]} */
this.coords = [this.x, this.y, 0, 0]; // x, y, temp x, temp y
/** @type {[Number, Number]} */
this.snapped = [0, 0]; // x, y
/** @type {[Number, Number, Number, Number, Number, Number, Number, Number]} */
this.pointer = [0, 0, 0, 0, 0, 0, 0, 0]; // x1, y1, x2, y2, temp x1, temp y1, temp x2, temp y2
/** @type {[Number, Number]} */
this.scrollView = [0, 0]; // w, h
/** @type {[Number, Number, Number, Number]} */
this.dragArea = [0, 0, 0, 0]; // x, y, w, h
/** @type {[Number, Number, Number, Number]} */
this.containerBounds = [-1e12, maxValue, maxValue, -1e12]; // t, r, b, l
/** @type {[Number, Number, Number, Number]} */
this.scrollBounds = [0, 0, 0, 0]; // t, r, b, l
/** @type {[Number, Number, Number, Number]} */
this.targetBounds = [0, 0, 0, 0]; // t, r, b, l
/** @type {[Number, Number]} */
this.window = [0, 0]; // w, h
/** @type {[Number, Number, Number]} */
this.velocityStack = [0, 0, 0];
/** @type {Number} */
this.velocityStackIndex = 0;
/** @type {Number} */
this.velocityTime = now();
/** @type {Number} */
this.velocity = 0;
/** @type {Number} */
this.angle = 0;
/** @type {JSAnimation} */
this.cursorStyles = null;
/** @type {JSAnimation} */
this.triggerStyles = null;
/** @type {JSAnimation} */
this.bodyStyles = null;
/** @type {JSAnimation} */
this.targetStyles = null;
/** @type {JSAnimation} */
this.touchActionStyles = null;
this.transforms = new Transforms(this.$target);
this.overshootCoords = { x: 0, y: 0 };
this.overshootXTicker = new Timer({ autoplay: false }, null, 0).init();
this.overshootYTicker = new Timer({ autoplay: false }, null, 0).init();
this.updateTicker = new Timer({ autoplay: false }, null, 0).init();
this.overshootXTicker.onUpdate = () => {
if (this.disabled[0]) return;
this.updated = true;
this.manual = true;
this.animate[this.xProp](this.overshootCoords.x, 0);
};
this.overshootXTicker.onComplete = () => {
if (this.disabled[0]) return;
this.manual = false;
this.animate[this.xProp](this.overshootCoords.x, 0);
};
this.overshootYTicker.onUpdate = () => {
if (this.disabled[1]) return;
this.updated = true;
this.manual = true;
this.animate[this.yProp](this.overshootCoords.y, 0);
};
this.overshootYTicker.onComplete = () => {
if (this.disabled[1]) return;
this.manual = false;
this.animate[this.yProp](this.overshootCoords.y, 0);
};
this.updateTicker.onUpdate = () => this.update();
this.contained = !isUnd(container);
this.manual = false;
this.grabbed = false;
this.dragged = false;
this.updated = false;
this.released = false;
this.canScroll = false;
this.enabled = false;
this.initialized = false;
this.activeProp = this.disabled[1] ? xProp : yProp;
this.animate.animations[this.activeProp].onRender = () => {
const hasUpdated = this.updated;
const hasMoved = this.grabbed && hasUpdated;
const hasReleased = !hasMoved && this.released;
const x = this.x;
const y = this.y;
const dx = x - this.coords[2];
const dy = y - this.coords[3];
this.deltaX = dx;
this.deltaY = dy;
this.coords[2] = x;
this.coords[3] = y;
if (hasUpdated) {
this.onUpdate(this);
}
if (!hasReleased) {
this.updated = false;
} else {
this.computeVelocity(dx, dy);
this.angle = atan2(dy, dx);
}
};
this.animate.animations[this.activeProp].onComplete = () => {
if ((!this.grabbed && this.released)) {
// Set eleased to false before calling onSettle to avoid recursion
this.released = false;
}
if (!this.manual) {
this.deltaX = 0;
this.deltaY = 0;
this.velocity = 0;
this.velocityStack[0] = 0;
this.velocityStack[1] = 0;
this.velocityStack[2] = 0;
this.velocityStackIndex = 0;
this.onSettle(this);
}
};
this.resizeTicker = new Timer({
autoplay: false,
duration: 150 * globals.timeScale,
onComplete: () => {
this.onResize(this);
this.refresh();
this.onAfterResize(this);
},
}).init();
this.parameters = parameters;
this.resizeObserver = new ResizeObserver(() => {
if (this.initialized) {
this.resizeTicker.restart();
} else {
this.initialized = true;
}
});
this.enable();
this.refresh();
this.resizeObserver.observe(this.$container);
if (!isObj(target)) this.resizeObserver.observe(this.$target);
} | @param {TargetsParam} target
@param {DraggableParams} [parameters] | constructor | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
computeVelocity(dx, dy) {
const prevTime = this.velocityTime;
const curTime = now();
const elapsed = curTime - prevTime;
if (elapsed < 17) return this.velocity;
this.velocityTime = curTime;
const velocityStack = this.velocityStack;
const vMul = this.velocityMultiplier;
const minV = this.minVelocity;
const maxV = this.maxVelocity;
const vi = this.velocityStackIndex;
velocityStack[vi] = round(clamp((sqrt(dx * dx + dy * dy) / elapsed) * vMul, minV, maxV), 5);
const velocity = max(velocityStack[0], velocityStack[1], velocityStack[2]);
this.velocity = velocity;
this.velocityStackIndex = (vi + 1) % 3;
return velocity;
} | @param {Number} dx
@param {Number} dy
@return {Number} | computeVelocity | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
setX(x, muteUpdateCallback = false) {
if (this.disabled[0]) return;
const v = round(x, 5);
this.overshootXTicker.pause();
this.manual = true;
this.updated = !muteUpdateCallback;
this.destX = v;
this.snapped[0] = snap(v, this.snapX);
this.animate[this.xProp](v, 0);
this.manual = false;
return this;
} | @param {Number} x
@param {Boolean} [muteUpdateCallback]
@return {this} | setX | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
setY(y, muteUpdateCallback = false) {
if (this.disabled[1]) return;
const v = round(y, 5);
this.overshootYTicker.pause();
this.manual = true;
this.updated = !muteUpdateCallback;
this.destY = v;
this.snapped[1] = snap(v, this.snapY);
this.animate[this.yProp](v, 0);
this.manual = false;
return this;
} | @param {Number} y
@param {Boolean} [muteUpdateCallback]
@return {this} | setY | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
get x() {
return round(/** @type {Number} */(this.animate[this.xProp]()), globals.precision);
} | @param {Number} y
@param {Boolean} [muteUpdateCallback]
@return {this} | x | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
isOutOfBounds(bounds, x, y) {
if (!this.contained) return 0;
const [ bt, br, bb, bl ] = bounds;
const [ dx, dy ] = this.disabled;
const obx = !dx && x < bl || !dx && x > br;
const oby = !dy && y < bt || !dy && y > bb;
return obx && !oby ? 1 : !obx && oby ? 2 : obx && oby ? 3 : 0;
} | Returns 0 if not OB, 1 if x is OB, 2 if y is OB, 3 if both x and y are OB
@param {Array} bounds
@param {Number} x
@param {Number} y
@return {Number} | isOutOfBounds | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
refresh() {
const params = this.parameters;
const paramX = params.x;
const paramY = params.y;
const container = parseDraggableFunctionParameter(params.container, this);
const cp = parseDraggableFunctionParameter(params.containerPadding, this) || 0;
const containerPadding = /** @type {[Number, Number, Number, Number]} */(isArr(cp) ? cp : [cp, cp, cp, cp]);
const cx = this.x;
const cy = this.y;
const parsedCursorStyles = parseDraggableFunctionParameter(params.cursor, this);
const cursorStyles = { onHover: 'grab', onGrab: 'grabbing' };
if (parsedCursorStyles) {
const { onHover, onGrab } = /** @type {DraggableCursorParams} */(parsedCursorStyles);
if (onHover) cursorStyles.onHover = onHover;
if (onGrab) cursorStyles.onGrab = onGrab;
}
this.containerArray = isArr(container) ? container : null;
this.$container = /** @type {HTMLElement} */(container && !this.containerArray ? parseTargets(/** @type {DOMTarget} */(container))[0] : doc.body);
this.useWin = this.$container === doc.body;
/** @type {Window | HTMLElement} */
this.$scrollContainer = this.useWin ? win : this.$container;
this.isFinePointer = matchMedia('(pointer:fine)').matches;
this.containerPadding = setValue(containerPadding, [0, 0, 0, 0]);
this.containerFriction = clamp(setValue(parseDraggableFunctionParameter(params.containerFriction, this), .8), 0, 1);
this.releaseContainerFriction = clamp(setValue(parseDraggableFunctionParameter(params.releaseContainerFriction, this), this.containerFriction), 0, 1);
this.snapX = parseDraggableFunctionParameter(isObj(paramX) && !isUnd(paramX.snap) ? paramX.snap : params.snap, this);
this.snapY = parseDraggableFunctionParameter(isObj(paramY) && !isUnd(paramY.snap) ? paramY.snap : params.snap, this);
this.scrollSpeed = setValue(parseDraggableFunctionParameter(params.scrollSpeed, this), 1.5);
this.scrollThreshold = setValue(parseDraggableFunctionParameter(params.scrollThreshold, this), 20);
this.dragSpeed = setValue(parseDraggableFunctionParameter(params.dragSpeed, this), 1);
this.minVelocity = setValue(parseDraggableFunctionParameter(params.minVelocity, this), 0);
this.maxVelocity = setValue(parseDraggableFunctionParameter(params.maxVelocity, this), 50);
this.velocityMultiplier = setValue(parseDraggableFunctionParameter(params.velocityMultiplier, this), 1);
this.cursor = parsedCursorStyles === false ? false : cursorStyles;
this.updateBoundingValues();
// const ob = this.isOutOfBounds(this.containerBounds, this.x, this.y);
// if (ob === 1 || ob === 3) this.progressX = px;
// if (ob === 2 || ob === 3) this.progressY = py;
// if (this.initialized && this.contained) {
// if (this.progressX !== px) this.progressX = px;
// if (this.progressY !== py) this.progressY = py;
// }
const [ bt, br, bb, bl ] = this.containerBounds;
this.setX(clamp(cx, bl, br), true);
this.setY(clamp(cy, bt, bb), true);
} | Returns 0 if not OB, 1 if x is OB, 2 if y is OB, 3 if both x and y are OB
@param {Array} bounds
@param {Number} x
@param {Number} y
@return {Number} | refresh | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
scrollInView(duration, gap = 0, ease = eases.inOutQuad) {
this.updateScrollCoords();
const x = this.destX;
const y = this.destY;
const scroll = this.scroll;
const scrollBounds = this.scrollBounds;
const canScroll = this.canScroll;
if (!this.containerArray && this.isOutOfBounds(scrollBounds, x, y)) {
const [ st, sr, sb, sl ] = scrollBounds;
const t = round(clamp(y - st, -1e12, 0), 0);
const r = round(clamp(x - sr, 0, maxValue), 0);
const b = round(clamp(y - sb, 0, maxValue), 0);
const l = round(clamp(x - sl, -1e12, 0), 0);
new JSAnimation(scroll, {
x: round(scroll.x + (l ? l - gap : r ? r + gap : 0), 0),
y: round(scroll.y + (t ? t - gap : b ? b + gap : 0), 0),
duration: isUnd(duration) ? 350 * globals.timeScale : duration,
ease,
onUpdate: () => {
this.canScroll = false;
this.$scrollContainer.scrollTo(scroll.x, scroll.y);
}
}).init().then(() => {
this.canScroll = canScroll;
});
}
return this;
} | @param {Number} [duration]
@param {Number} [gap]
@param {EasingParam} [ease]
@return {this} | scrollInView | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
handleHover() {
if (this.isFinePointer && this.cursor && !this.cursorStyles) {
this.cursorStyles = setTargetValues(this.$trigger, {
cursor: /** @type {DraggableCursorParams} */(this.cursor).onHover
});
}
} | @param {Number} [duration]
@param {Number} [gap]
@param {EasingParam} [ease]
@return {this} | handleHover | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
animateInView(duration, gap = 0, ease = eases.inOutQuad) {
this.stop();
this.updateBoundingValues();
const x = this.x;
const y = this.y;
const [ cpt, cpr, cpb, cpl ] = this.containerPadding;
const bt = this.scroll.y - this.targetBounds[0] + cpt + gap;
const br = this.scroll.x - this.targetBounds[1] - cpr - gap;
const bb = this.scroll.y - this.targetBounds[2] - cpb - gap;
const bl = this.scroll.x - this.targetBounds[3] + cpl + gap;
const ob = this.isOutOfBounds([bt, br, bb, bl], x, y);
if (ob) {
const [ disabledX, disabledY ] = this.disabled;
const destX = clamp(snap(x, this.snapX), bl, br);
const destY = clamp(snap(y, this.snapY), bt, bb);
const dur = isUnd(duration) ? 350 * globals.timeScale : duration;
if (!disabledX && (ob === 1 || ob === 3)) this.animate[this.xProp](destX, dur, ease);
if (!disabledY && (ob === 2 || ob === 3)) this.animate[this.yProp](destY, dur, ease);
}
return this;
} | @param {Number} [duration]
@param {Number} [gap]
@param {EasingParam} [ease]
@return {this} | animateInView | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
execute(cb) {
let activeScope = globals.scope;
let activeRoot = globals.root;
let activeDefaults = globals.defaults;
globals.scope = this;
globals.root = this.root;
globals.defaults = this.defaults;
const mqs = this.mediaQueryLists;
for (let mq in mqs) this.matches[mq] = mqs[mq].matches;
const returned = cb(this);
globals.scope = activeScope;
globals.root = activeRoot;
globals.defaults = activeDefaults;
return returned;
} | @callback ScoppedCallback
@param {this} scope
@return {any}
@param {ScoppedCallback} cb
@return {this} | execute | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
add(a1, a2) {
if (isFnc(a1)) {
const constructor = /** @type {contructorCallback} */(a1);
this.constructors.push(constructor);
this.execute(() => {
const revertConstructor = constructor(this);
if (revertConstructor) {
this.revertConstructors.push(revertConstructor);
}
});
} else {
this.methods[/** @type {String} */(a1)] = (/** @type {any} */...args) => this.execute(() => a2(...args));
}
return this;
} | @callback contructorCallback
@param {this} self
@overload
@param {String} a1
@param {ScopeMethod} a2
@return {this}
@overload
@param {contructorCallback} a1
@return {this}
@param {String|contructorCallback} a1
@param {ScopeMethod} [a2] | add | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
convertValueToPx = ($el, v, size, under, over) => {
const clampMin = v === 'min';
const clampMax = v === 'max';
const value = v === 'top' || v === 'left' || v === 'start' || clampMin ? 0 :
v === 'bottom' || v === 'right' || v === 'end' || clampMax ? '100%' :
v === 'center' ? '50%' :
v;
const { n, u } = decomposeRawValue(value, decomposedOriginalValue);
let px = n;
if (u === '%') {
px = (n / 100) * size;
} else if (u) {
px = convertValueUnit($el, decomposedOriginalValue, 'px', true).n;
}
if (clampMax && under < 0) px += under;
if (clampMin && over > 0) px += over;
return px;
} | @param {HTMLElement} $el
@param {Number|string} v
@param {Number} size
@param {Number} [under]
@param {Number} [over]
@return {Number} | convertValueToPx | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
convertValueToPx = ($el, v, size, under, over) => {
const clampMin = v === 'min';
const clampMax = v === 'max';
const value = v === 'top' || v === 'left' || v === 'start' || clampMin ? 0 :
v === 'bottom' || v === 'right' || v === 'end' || clampMax ? '100%' :
v === 'center' ? '50%' :
v;
const { n, u } = decomposeRawValue(value, decomposedOriginalValue);
let px = n;
if (u === '%') {
px = (n / 100) * size;
} else if (u) {
px = convertValueUnit($el, decomposedOriginalValue, 'px', true).n;
}
if (clampMax && under < 0) px += under;
if (clampMin && over > 0) px += over;
return px;
} | @param {HTMLElement} $el
@param {Number|string} v
@param {Number} size
@param {Number} [under]
@param {Number} [over]
@return {Number} | convertValueToPx | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
parseBoundValue = ($el, v, size, under, over) => {
/** @type {Number} */
let value;
if (isStr(v)) {
const matchedOperator = relativeValuesExecRgx.exec(/** @type {String} */(v));
if (matchedOperator) {
const splitter = matchedOperator[0];
const operator = splitter[0];
const splitted = /** @type {String} */(v).split(splitter);
const clampMin = splitted[0] === 'min';
const clampMax = splitted[0] === 'max';
const valueAPx = convertValueToPx($el, splitted[0], size, under, over);
const valueBPx = convertValueToPx($el, splitted[1], size, under, over);
if (clampMin) {
const min = getRelativeValue(convertValueToPx($el, 'min', size), valueBPx, operator);
value = min < valueAPx ? valueAPx : min;
} else if (clampMax) {
const max = getRelativeValue(convertValueToPx($el, 'max', size), valueBPx, operator);
value = max > valueAPx ? valueAPx : max;
} else {
value = getRelativeValue(valueAPx, valueBPx, operator);
}
} else {
value = convertValueToPx($el, v, size, under, over);
}
} else {
value = /** @type {Number} */(v);
}
return round(value, 0);
} | @param {HTMLElement} $el
@param {ScrollThresholdValue} v
@param {Number} size
@param {Number} [under]
@param {Number} [over]
@return {Number} | parseBoundValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
parseBoundValue = ($el, v, size, under, over) => {
/** @type {Number} */
let value;
if (isStr(v)) {
const matchedOperator = relativeValuesExecRgx.exec(/** @type {String} */(v));
if (matchedOperator) {
const splitter = matchedOperator[0];
const operator = splitter[0];
const splitted = /** @type {String} */(v).split(splitter);
const clampMin = splitted[0] === 'min';
const clampMax = splitted[0] === 'max';
const valueAPx = convertValueToPx($el, splitted[0], size, under, over);
const valueBPx = convertValueToPx($el, splitted[1], size, under, over);
if (clampMin) {
const min = getRelativeValue(convertValueToPx($el, 'min', size), valueBPx, operator);
value = min < valueAPx ? valueAPx : min;
} else if (clampMax) {
const max = getRelativeValue(convertValueToPx($el, 'max', size), valueBPx, operator);
value = max > valueAPx ? valueAPx : max;
} else {
value = getRelativeValue(valueAPx, valueBPx, operator);
}
} else {
value = convertValueToPx($el, v, size, under, over);
}
} else {
value = /** @type {Number} */(v);
}
return round(value, 0);
} | @param {HTMLElement} $el
@param {ScrollThresholdValue} v
@param {Number} size
@param {Number} [under]
@param {Number} [over]
@return {Number} | parseBoundValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
updateBounds() {
if (this._debug) {
this.removeDebug();
}
let stickys;
const $target = this.target;
const container = this.container;
const isHori = this.horizontal;
const linked = this.linked;
let linkedTime;
let $el = $target;
let offsetX = 0;
let offsetY = 0;
/** @type {Element} */
let $offsetParent = $el;
if (linked) {
linkedTime = linked.currentTime;
linked.seek(0, true);
}
const isContainerStatic = getTargetValue(container.element, 'position') === 'static' ? setTargetValues(container.element, { position: 'relative '}) : false;
while ($el && $el !== container.element && $el !== doc.body) {
const isSticky = getTargetValue($el, 'position') === 'sticky' ?
setTargetValues($el, { position: 'static' }) :
false;
if ($el === $offsetParent) {
offsetX += $el.offsetLeft || 0;
offsetY += $el.offsetTop || 0;
$offsetParent = $el.offsetParent;
}
$el = /** @type {HTMLElement} */($el.parentElement);
if (isSticky) {
if (!stickys) stickys = [];
stickys.push(isSticky);
}
}
if (isContainerStatic) isContainerStatic.revert();
const offset = isHori ? offsetX : offsetY;
const targetSize = isHori ? $target.offsetWidth : $target.offsetHeight;
const containerSize = isHori ? container.width : container.height;
const scrollSize = isHori ? container.scrollWidth : container.scrollHeight;
const maxScroll = scrollSize - containerSize;
const enter = this.enter;
const leave = this.leave;
/** @type {ScrollThresholdValue} */
let enterTarget = 'start';
/** @type {ScrollThresholdValue} */
let leaveTarget = 'end';
/** @type {ScrollThresholdValue} */
let enterContainer = 'end';
/** @type {ScrollThresholdValue} */
let leaveContainer = 'start';
if (isStr(enter)) {
const splitted = /** @type {String} */(enter).split(' ');
enterContainer = splitted[0];
enterTarget = splitted.length > 1 ? splitted[1] : enterTarget;
} else if (isObj(enter)) {
const e = /** @type {ScrollThresholdParam} */(enter);
if (!isUnd(e.container)) enterContainer = e.container;
if (!isUnd(e.target)) enterTarget = e.target;
} else if (isNum(enter)) {
enterContainer = /** @type {Number} */(enter);
}
if (isStr(leave)) {
const splitted = /** @type {String} */(leave).split(' ');
leaveContainer = splitted[0];
leaveTarget = splitted.length > 1 ? splitted[1] : leaveTarget;
} else if (isObj(leave)) {
const t = /** @type {ScrollThresholdParam} */(leave);
if (!isUnd(t.container)) leaveContainer = t.container;
if (!isUnd(t.target)) leaveTarget = t.target;
} else if (isNum(leave)) {
leaveContainer = /** @type {Number} */(leave);
}
const parsedEnterTarget = parseBoundValue($target, enterTarget, targetSize);
const parsedLeaveTarget = parseBoundValue($target, leaveTarget, targetSize);
const under = (parsedEnterTarget + offset) - containerSize;
const over = (parsedLeaveTarget + offset) - maxScroll;
const parsedEnterContainer = parseBoundValue($target, enterContainer, containerSize, under, over);
const parsedLeaveContainer = parseBoundValue($target, leaveContainer, containerSize, under, over);
const offsetStart = parsedEnterTarget + offset - parsedEnterContainer;
const offsetEnd = parsedLeaveTarget + offset - parsedLeaveContainer;
const scrollDelta = offsetEnd - offsetStart;
this.offsets[0] = offsetX;
this.offsets[1] = offsetY;
this.offset = offset;
this.offsetStart = offsetStart;
this.offsetEnd = offsetEnd;
this.distance = scrollDelta <= 0 ? 0 : scrollDelta;
this.thresholds = [enterTarget, leaveTarget, enterContainer, leaveContainer];
this.coords = [parsedEnterTarget, parsedLeaveTarget, parsedEnterContainer, parsedLeaveContainer];
if (stickys) {
stickys.forEach(sticky => sticky.revert());
}
if (linked) {
linked.seek(linkedTime, true);
}
if (this._debug) {
this.debug();
}
} | @param {String} p
@param {Number} l
@param {Number} t
@param {Number} w
@param {Number} h
@return {String} | updateBounds | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
stagger = (val, params = {}) => {
let values = [];
let maxValue = 0;
const from = params.from;
const reversed = params.reversed;
const ease = params.ease;
const hasEasing = !isUnd(ease);
const hasSpring = hasEasing && !isUnd(/** @type {Spring} */(ease).ease);
const staggerEase = hasSpring ? /** @type {Spring} */(ease).ease : hasEasing ? parseEasings(ease) : null;
const grid = params.grid;
const axis = params.axis;
const fromFirst = isUnd(from) || from === 0 || from === 'first';
const fromCenter = from === 'center';
const fromLast = from === 'last';
const isRange = isArr(val);
const val1 = isRange ? parseNumber(val[0]) : parseNumber(val);
const val2 = isRange ? parseNumber(val[1]) : 0;
const unitMatch = unitsExecRgx.exec((isRange ? val[1] : val) + emptyString);
const start = params.start || 0 + (isRange ? val1 : 0);
let fromIndex = fromFirst ? 0 : isNum(from) ? from : 0;
return (_, i, t, tl) => {
if (fromCenter) fromIndex = (t - 1) / 2;
if (fromLast) fromIndex = t - 1;
if (!values.length) {
for (let index = 0; index < t; index++) {
if (!grid) {
values.push(abs(fromIndex - index));
} else {
const fromX = !fromCenter ? fromIndex % grid[0] : (grid[0] - 1) / 2;
const fromY = !fromCenter ? floor(fromIndex / grid[0]) : (grid[1] - 1) / 2;
const toX = index % grid[0];
const toY = floor(index / grid[0]);
const distanceX = fromX - toX;
const distanceY = fromY - toY;
let value = sqrt(distanceX * distanceX + distanceY * distanceY);
if (axis === 'x') value = -distanceX;
if (axis === 'y') value = -distanceY;
values.push(value);
}
maxValue = max(...values);
}
if (staggerEase) values = values.map(val => staggerEase(val / maxValue) * maxValue);
if (reversed) values = values.map(val => axis ? (val < 0) ? val * -1 : -val : abs(maxValue - val));
}
const spacing = isRange ? (val2 - val1) / maxValue : val1;
const offset = tl ? parseTimelinePosition(tl, isUnd(params.start) ? tl.iterationDuration : start) : /** @type {Number} */(start);
/** @type {String|Number} */
let output = offset + ((spacing * round(values[i], 2)) || 0);
if (params.modifier) output = params.modifier(output);
if (unitMatch) output = `${output}${unitMatch[2]}`;
return output;
}
} | @param {Number|String|[Number|String,Number|String]} val
@param {StaggerParameters} params
@return {StaggerFunction} | stagger | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
stagger = (val, params = {}) => {
let values = [];
let maxValue = 0;
const from = params.from;
const reversed = params.reversed;
const ease = params.ease;
const hasEasing = !isUnd(ease);
const hasSpring = hasEasing && !isUnd(/** @type {Spring} */(ease).ease);
const staggerEase = hasSpring ? /** @type {Spring} */(ease).ease : hasEasing ? parseEasings(ease) : null;
const grid = params.grid;
const axis = params.axis;
const fromFirst = isUnd(from) || from === 0 || from === 'first';
const fromCenter = from === 'center';
const fromLast = from === 'last';
const isRange = isArr(val);
const val1 = isRange ? parseNumber(val[0]) : parseNumber(val);
const val2 = isRange ? parseNumber(val[1]) : 0;
const unitMatch = unitsExecRgx.exec((isRange ? val[1] : val) + emptyString);
const start = params.start || 0 + (isRange ? val1 : 0);
let fromIndex = fromFirst ? 0 : isNum(from) ? from : 0;
return (_, i, t, tl) => {
if (fromCenter) fromIndex = (t - 1) / 2;
if (fromLast) fromIndex = t - 1;
if (!values.length) {
for (let index = 0; index < t; index++) {
if (!grid) {
values.push(abs(fromIndex - index));
} else {
const fromX = !fromCenter ? fromIndex % grid[0] : (grid[0] - 1) / 2;
const fromY = !fromCenter ? floor(fromIndex / grid[0]) : (grid[1] - 1) / 2;
const toX = index % grid[0];
const toY = floor(index / grid[0]);
const distanceX = fromX - toX;
const distanceY = fromY - toY;
let value = sqrt(distanceX * distanceX + distanceY * distanceY);
if (axis === 'x') value = -distanceX;
if (axis === 'y') value = -distanceY;
values.push(value);
}
maxValue = max(...values);
}
if (staggerEase) values = values.map(val => staggerEase(val / maxValue) * maxValue);
if (reversed) values = values.map(val => axis ? (val < 0) ? val * -1 : -val : abs(maxValue - val));
}
const spacing = isRange ? (val2 - val1) / maxValue : val1;
const offset = tl ? parseTimelinePosition(tl, isUnd(params.start) ? tl.iterationDuration : start) : /** @type {Number} */(start);
/** @type {String|Number} */
let output = offset + ((spacing * round(values[i], 2)) || 0);
if (params.modifier) output = params.modifier(output);
if (unitMatch) output = `${output}${unitMatch[2]}`;
return output;
}
} | @param {Number|String|[Number|String,Number|String]} val
@param {StaggerParameters} params
@return {StaggerFunction} | stagger | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
constructor(targets, parameters) {
if (globals.scope) globals.scope.revertibles.push(this);
/** @type {AnimationParams} */
const globalParams = {};
const properties = {};
this.targets = [];
this.animations = {};
if (isUnd(targets) || isUnd(parameters)) return;
for (let propName in parameters) {
const paramValue = parameters[propName];
if (isKey(propName)) {
properties[propName] = paramValue;
} else {
globalParams[propName] = paramValue;
}
}
for (let propName in properties) {
const propValue = properties[propName];
const isObjValue = isObj(propValue);
/** @type {TweenParamsOptions} */
let propParams = {};
let to = '+=0';
if (isObjValue) {
const unit = propValue.unit;
if (isStr(unit)) to += unit;
} else {
propParams.duration = propValue;
}
propParams[propName] = isObjValue ? mergeObjects({ to }, propValue) : to;
const animParams = mergeObjects(globalParams, propParams);
animParams.composition = compositionTypes.replace;
animParams.autoplay = false;
const animation = this.animations[propName] = new JSAnimation(targets, animParams, null, 0, false).init();
if (!this.targets.length) this.targets.push(...animation.targets);
/** @type {AnimatableProperty} */
this[propName] = (to, duration, ease) => {
const tween = /** @type {Tween} */(animation._head);
if (isUnd(to) && tween) {
const numbers = tween._numbers;
if (numbers && numbers.length) {
return numbers;
} else {
return tween._modifier(tween._number);
}
} else {
forEachChildren(animation, (/** @type {Tween} */tween) => {
if (isArr(to)) {
for (let i = 0, l = /** @type {Array} */(to).length; i < l; i++) {
if (!isUnd(tween._numbers[i])) {
tween._fromNumbers[i] = /** @type {Number} */(tween._modifier(tween._numbers[i]));
tween._toNumbers[i] = to[i];
}
}
} else {
tween._fromNumber = /** @type {Number} */(tween._modifier(tween._number));
tween._toNumber = /** @type {Number} */(to);
}
if (!isUnd(ease)) tween._ease = parseEasings(ease);
tween._currentTime = 0;
});
if (!isUnd(duration)) animation.stretch(duration);
animation.reset(1).resume();
return this;
}
};
}
} | @param {TargetsParam} targets
@param {AnimatableParams} parameters | constructor | javascript | juliangarnier/anime | src/animatable.js | https://github.com/juliangarnier/anime/blob/master/src/animatable.js | MIT |
generateKeyframes = (keyframes, parameters) => {
/** @type {AnimationParams} */
const properties = {};
if (isArr(keyframes)) {
const propertyNames = [].concat(.../** @type {DurationKeyframes} */(keyframes).map(key => Object.keys(key))).filter(isKey);
for (let i = 0, l = propertyNames.length; i < l; i++) {
const propName = propertyNames[i];
const propArray = /** @type {DurationKeyframes} */(keyframes).map(key => {
/** @type {TweenKeyValue} */
const newKey = {};
for (let p in key) {
const keyValue = /** @type {TweenPropValue} */(key[p]);
if (isKey(p)) {
if (p === propName) {
newKey.to = keyValue;
}
} else {
newKey[p] = keyValue;
}
}
return newKey;
});
properties[propName] = /** @type {ArraySyntaxValue} */(propArray);
}
} else {
const totalDuration = /** @type {Number} */(setValue(parameters.duration, globals.defaults.duration));
const keys = Object.keys(keyframes)
.map(key => { return {o: parseFloat(key) / 100, p: keyframes[key]} })
.sort((a, b) => a.o - b.o);
keys.forEach(key => {
const offset = key.o;
const prop = key.p;
for (let name in prop) {
if (isKey(name)) {
let propArray = /** @type {Array} */(properties[name]);
if (!propArray) propArray = properties[name] = [];
const duration = offset * totalDuration;
let length = propArray.length;
let prevKey = propArray[length - 1];
const keyObj = { to: prop[name] };
let durProgress = 0;
for (let i = 0; i < length; i++) {
durProgress += propArray[i].duration;
}
if (length === 1) {
keyObj.from = prevKey.to;
}
if (prop.ease) {
keyObj.ease = prop.ease;
}
keyObj.duration = duration - (length ? durProgress : 0);
propArray.push(keyObj);
}
}
return key;
});
for (let name in properties) {
const propArray = /** @type {Array} */(properties[name]);
let prevEase;
// let durProgress = 0
for (let i = 0, l = propArray.length; i < l; i++) {
const prop = propArray[i];
// Emulate WAPPI easing parameter position
const currentEase = prop.ease;
prop.ease = prevEase ? prevEase : undefined;
prevEase = currentEase;
// durProgress += prop.duration;
// if (i === l - 1 && durProgress !== totalDuration) {
// propArray.push({ from: prop.to, ease: prop.ease, duration: totalDuration - durProgress })
// }
}
if (!propArray[0].duration) {
propArray.shift();
}
}
}
return properties;
} | @param {DurationKeyframes | PercentageKeyframes} keyframes
@param {AnimationParams} parameters
@return {AnimationParams} | generateKeyframes | javascript | juliangarnier/anime | src/animation.js | https://github.com/juliangarnier/anime/blob/master/src/animation.js | MIT |
generateKeyframes = (keyframes, parameters) => {
/** @type {AnimationParams} */
const properties = {};
if (isArr(keyframes)) {
const propertyNames = [].concat(.../** @type {DurationKeyframes} */(keyframes).map(key => Object.keys(key))).filter(isKey);
for (let i = 0, l = propertyNames.length; i < l; i++) {
const propName = propertyNames[i];
const propArray = /** @type {DurationKeyframes} */(keyframes).map(key => {
/** @type {TweenKeyValue} */
const newKey = {};
for (let p in key) {
const keyValue = /** @type {TweenPropValue} */(key[p]);
if (isKey(p)) {
if (p === propName) {
newKey.to = keyValue;
}
} else {
newKey[p] = keyValue;
}
}
return newKey;
});
properties[propName] = /** @type {ArraySyntaxValue} */(propArray);
}
} else {
const totalDuration = /** @type {Number} */(setValue(parameters.duration, globals.defaults.duration));
const keys = Object.keys(keyframes)
.map(key => { return {o: parseFloat(key) / 100, p: keyframes[key]} })
.sort((a, b) => a.o - b.o);
keys.forEach(key => {
const offset = key.o;
const prop = key.p;
for (let name in prop) {
if (isKey(name)) {
let propArray = /** @type {Array} */(properties[name]);
if (!propArray) propArray = properties[name] = [];
const duration = offset * totalDuration;
let length = propArray.length;
let prevKey = propArray[length - 1];
const keyObj = { to: prop[name] };
let durProgress = 0;
for (let i = 0; i < length; i++) {
durProgress += propArray[i].duration;
}
if (length === 1) {
keyObj.from = prevKey.to;
}
if (prop.ease) {
keyObj.ease = prop.ease;
}
keyObj.duration = duration - (length ? durProgress : 0);
propArray.push(keyObj);
}
}
return key;
});
for (let name in properties) {
const propArray = /** @type {Array} */(properties[name]);
let prevEase;
// let durProgress = 0
for (let i = 0, l = propArray.length; i < l; i++) {
const prop = propArray[i];
// Emulate WAPPI easing parameter position
const currentEase = prop.ease;
prop.ease = prevEase ? prevEase : undefined;
prevEase = currentEase;
// durProgress += prop.duration;
// if (i === l - 1 && durProgress !== totalDuration) {
// propArray.push({ from: prop.to, ease: prop.ease, duration: totalDuration - durProgress })
// }
}
if (!propArray[0].duration) {
propArray.shift();
}
}
}
return properties;
} | @param {DurationKeyframes | PercentageKeyframes} keyframes
@param {AnimationParams} parameters
@return {AnimationParams} | generateKeyframes | javascript | juliangarnier/anime | src/animation.js | https://github.com/juliangarnier/anime/blob/master/src/animation.js | MIT |
constructor(
targets,
parameters,
parent,
parentPosition,
fastSet = false,
index = 0,
length = 0
) {
super(/** @type {TimerParams&AnimationParams} */(parameters), parent, parentPosition);
const parsedTargets = registerTargets(targets);
const targetsLength = parsedTargets.length;
// If the parameters object contains a "keyframes" property, convert all the keyframes values to regular properties
const kfParams = /** @type {AnimationParams} */(parameters).keyframes;
const params = /** @type {AnimationParams} */(kfParams ? mergeObjects(generateKeyframes(/** @type {DurationKeyframes} */(kfParams), parameters), parameters) : parameters);
const {
delay,
duration,
ease,
playbackEase,
modifier,
composition,
onRender,
} = params;
const animDefaults = parent ? parent.defaults : globals.defaults;
const animaPlaybackEase = setValue(playbackEase, animDefaults.playbackEase);
const animEase = animaPlaybackEase ? parseEasings(animaPlaybackEase) : null;
const hasSpring = !isUnd(ease) && !isUnd(/** @type {Spring} */(ease).ease);
const tEasing = hasSpring ? /** @type {Spring} */(ease).ease : setValue(ease, animEase ? 'linear' : animDefaults.ease);
const tDuration = hasSpring ? /** @type {Spring} */(ease).duration : setValue(duration, animDefaults.duration);
const tDelay = setValue(delay, animDefaults.delay);
const tModifier = modifier || animDefaults.modifier;
// If no composition is defined and the targets length is high (>= 1000) set the composition to 'none' (0) for faster tween creation
const tComposition = isUnd(composition) && targetsLength >= K ? compositionTypes.none : !isUnd(composition) ? composition : animDefaults.composition;
// TODO: Do not create an empty object until we know the animation will generate inline styles
const animInlineStyles = {};
// const absoluteOffsetTime = this._offset;
const absoluteOffsetTime = this._offset + (parent ? parent._offset : 0);
let iterationDuration = NaN;
let iterationDelay = NaN;
let animationAnimationLength = 0;
let shouldTriggerRender = 0;
for (let targetIndex = 0; targetIndex < targetsLength; targetIndex++) {
const target = parsedTargets[targetIndex];
const ti = index || targetIndex;
const tl = length || targetsLength;
let lastTransformGroupIndex = NaN;
let lastTransformGroupLength = NaN;
for (let p in params) {
if (isKey(p)) {
const tweenType = getTweenType(target, p);
const propName = sanitizePropertyName(p, target, tweenType);
let propValue = params[p];
const isPropValueArray = isArr(propValue);
if (fastSet && !isPropValueArray) {
fastSetValuesArray[0] = propValue;
fastSetValuesArray[1] = propValue;
propValue = fastSetValuesArray;
}
// TODO: Allow nested keyframes inside ObjectValue value (prop: { to: [.5, 1, .75, 2, 3] })
// Normalize property values to valid keyframe syntax:
// [x, y] to [{to: [x, y]}] or {to: x} to [{to: x}] or keep keys syntax [{}, {}, {}...]
// const keyframes = isArr(propValue) ? propValue.length === 2 && !isObj(propValue[0]) ? [{ to: propValue }] : propValue : [propValue];
if (isPropValueArray) {
const arrayLength = /** @type {Array} */(propValue).length;
const isNotObjectValue = !isObj(propValue[0]);
// Convert [x, y] to [{to: [x, y]}]
if (arrayLength === 2 && isNotObjectValue) {
keyObjectTarget.to = /** @type {TweenParamValue} */(/** @type {unknown} */(propValue));
keyframesTargetArray[0] = keyObjectTarget;
keyframes = keyframesTargetArray;
// Convert [x, y, z] to [[x, y], z]
} else if (arrayLength > 2 && isNotObjectValue) {
keyframes = [];
/** @type {Array.<Number>} */(propValue).forEach((v, i) => {
if (!i) {
fastSetValuesArray[0] = v;
} else if (i === 1) {
fastSetValuesArray[1] = v;
keyframes.push(fastSetValuesArray);
} else {
keyframes.push(v);
}
});
} else {
keyframes = /** @type {Array.<TweenKeyValue>} */(propValue);
}
} else {
keyframesTargetArray[0] = propValue;
keyframes = keyframesTargetArray;
}
let siblings = null;
let prevTween = null;
let firstTweenChangeStartTime = NaN;
let lastTweenChangeEndTime = 0;
let tweenIndex = 0;
for (let l = keyframes.length; tweenIndex < l; tweenIndex++) {
const keyframe = keyframes[tweenIndex];
if (isObj(keyframe)) {
key = keyframe;
} else {
keyObjectTarget.to = /** @type {TweenParamValue} */(keyframe);
key = keyObjectTarget;
}
toFunctionStore.func = null;
const computedToValue = getFunctionValue(key.to, target, ti, tl, toFunctionStore);
let tweenToValue;
// Allows function based values to return an object syntax value ({to: v})
if (isObj(computedToValue) && !isUnd(computedToValue.to)) {
key = computedToValue;
tweenToValue = computedToValue.to;
} else {
tweenToValue = computedToValue;
}
const tweenFromValue = getFunctionValue(key.from, target, ti, tl);
const keyEasing = key.ease;
const hasSpring = !isUnd(keyEasing) && !isUnd(/** @type {Spring} */(keyEasing).ease);
// Easing are treated differently and don't accept function based value to prevent having to pass a function wrapper that returns an other function all the time
const tweenEasing = hasSpring ? /** @type {Spring} */(keyEasing).ease : keyEasing || tEasing;
// Calculate default individual keyframe duration by dividing the tl of keyframes
const tweenDuration = hasSpring ? /** @type {Spring} */(keyEasing).duration : getFunctionValue(setValue(key.duration, (l > 1 ? getFunctionValue(tDuration, target, ti, tl) / l : tDuration)), target, ti, tl);
// Default delay value should only be applied to the first tween
const tweenDelay = getFunctionValue(setValue(key.delay, (!tweenIndex ? tDelay : 0)), target, ti, tl);
const computedComposition = getFunctionValue(setValue(key.composition, tComposition), target, ti, tl);
const tweenComposition = isNum(computedComposition) ? computedComposition : compositionTypes[computedComposition];
// Modifiers are treated differently and don't accept function based value to prevent having to pass a function wrapper
const tweenModifier = key.modifier || tModifier;
const hasFromvalue = !isUnd(tweenFromValue);
const hasToValue = !isUnd(tweenToValue);
const isFromToArray = isArr(tweenToValue);
const isFromToValue = isFromToArray || (hasFromvalue && hasToValue);
const tweenStartTime = prevTween ? lastTweenChangeEndTime + tweenDelay : tweenDelay;
const absoluteStartTime = absoluteOffsetTime + tweenStartTime;
// Force a onRender callback if the animation contains at least one from value and autoplay is set to false
if (!shouldTriggerRender && (hasFromvalue || isFromToArray)) shouldTriggerRender = 1;
let prevSibling = prevTween;
if (tweenComposition !== compositionTypes.none) {
if (!siblings) siblings = getTweenSiblings(target, propName);
let nextSibling = siblings._head;
// Iterate trough all the next siblings until we find a sibling with an equal or inferior start time
while (nextSibling && !nextSibling._isOverridden && nextSibling._absoluteStartTime <= absoluteStartTime) {
prevSibling = nextSibling;
nextSibling = nextSibling._nextRep;
// Overrides all the next siblings if the next sibling starts at the same time of after as the new tween start time
if (nextSibling && nextSibling._absoluteStartTime >= absoluteStartTime) {
while (nextSibling) {
overrideTween(nextSibling);
// This will ends both the current while loop and the upper one once all the next sibllings have been overriden
nextSibling = nextSibling._nextRep;
}
}
}
}
// Decompose values
if (isFromToValue) {
decomposeRawValue(isFromToArray ? getFunctionValue(tweenToValue[0], target, ti, tl) : tweenFromValue, fromTargetObject);
decomposeRawValue(isFromToArray ? getFunctionValue(tweenToValue[1], target, ti, tl, toFunctionStore) : tweenToValue, toTargetObject);
if (fromTargetObject.t === valueTypes.NUMBER) {
if (prevSibling) {
if (prevSibling._valueType === valueTypes.UNIT) {
fromTargetObject.t = valueTypes.UNIT;
fromTargetObject.u = prevSibling._unit;
}
} else {
decomposeRawValue(
getOriginalAnimatableValue(target, propName, tweenType, animInlineStyles),
decomposedOriginalValue
);
if (decomposedOriginalValue.t === valueTypes.UNIT) {
fromTargetObject.t = valueTypes.UNIT;
fromTargetObject.u = decomposedOriginalValue.u;
}
}
}
} else {
if (hasToValue) {
decomposeRawValue(tweenToValue, toTargetObject);
} else {
if (prevTween) {
decomposeTweenValue(prevTween, toTargetObject);
} else {
// No need to get and parse the original value if the tween is part of a timeline and has a previous sibling part of the same timeline
decomposeRawValue(parent && prevSibling && prevSibling.parent.parent === parent ? prevSibling._value :
getOriginalAnimatableValue(target, propName, tweenType, animInlineStyles), toTargetObject);
}
}
if (hasFromvalue) {
decomposeRawValue(tweenFromValue, fromTargetObject);
} else {
if (prevTween) {
decomposeTweenValue(prevTween, fromTargetObject);
} else {
decomposeRawValue(parent && prevSibling && prevSibling.parent.parent === parent ? prevSibling._value :
// No need to get and parse the original value if the tween is part of a timeline and has a previous sibling part of the same timeline
getOriginalAnimatableValue(target, propName, tweenType, animInlineStyles), fromTargetObject);
}
}
}
// Apply operators
if (fromTargetObject.o) {
fromTargetObject.n = getRelativeValue(
!prevSibling ? decomposeRawValue(
getOriginalAnimatableValue(target, propName, tweenType, animInlineStyles),
decomposedOriginalValue
).n : prevSibling._toNumber,
fromTargetObject.n,
fromTargetObject.o
);
}
if (toTargetObject.o) {
toTargetObject.n = getRelativeValue(fromTargetObject.n, toTargetObject.n, toTargetObject.o);
}
// Values omogenisation in cases of type difference between "from" and "to"
if (fromTargetObject.t !== toTargetObject.t) {
if (fromTargetObject.t === valueTypes.COMPLEX || toTargetObject.t === valueTypes.COMPLEX) {
const complexValue = fromTargetObject.t === valueTypes.COMPLEX ? fromTargetObject : toTargetObject;
const notComplexValue = fromTargetObject.t === valueTypes.COMPLEX ? toTargetObject : fromTargetObject;
notComplexValue.t = valueTypes.COMPLEX;
notComplexValue.s = cloneArray(complexValue.s);
notComplexValue.d = complexValue.d.map(() => notComplexValue.n);
} else if (fromTargetObject.t === valueTypes.UNIT || toTargetObject.t === valueTypes.UNIT) {
const unitValue = fromTargetObject.t === valueTypes.UNIT ? fromTargetObject : toTargetObject;
const notUnitValue = fromTargetObject.t === valueTypes.UNIT ? toTargetObject : fromTargetObject;
notUnitValue.t = valueTypes.UNIT;
notUnitValue.u = unitValue.u;
} else if (fromTargetObject.t === valueTypes.COLOR || toTargetObject.t === valueTypes.COLOR) {
const colorValue = fromTargetObject.t === valueTypes.COLOR ? fromTargetObject : toTargetObject;
const notColorValue = fromTargetObject.t === valueTypes.COLOR ? toTargetObject : fromTargetObject;
notColorValue.t = valueTypes.COLOR;
notColorValue.s = colorValue.s;
notColorValue.d = [0, 0, 0, 1];
}
}
// Unit conversion
if (fromTargetObject.u !== toTargetObject.u) {
let valueToConvert = toTargetObject.u ? fromTargetObject : toTargetObject;
valueToConvert = convertValueUnit(/** @type {DOMTarget} */(target), valueToConvert, toTargetObject.u ? toTargetObject.u : fromTargetObject.u, false);
// TODO:
// convertValueUnit(target, to.u ? from : to, to.u ? to.u : from.u);
}
// Fill in non existing complex values
if (toTargetObject.d && fromTargetObject.d && (toTargetObject.d.length !== fromTargetObject.d.length)) {
const longestValue = fromTargetObject.d.length > toTargetObject.d.length ? fromTargetObject : toTargetObject;
const shortestValue = longestValue === fromTargetObject ? toTargetObject : fromTargetObject;
// TODO: Check if n should be used instead of 0 for default complex values
shortestValue.d = longestValue.d.map((_, i) => isUnd(shortestValue.d[i]) ? 0 : shortestValue.d[i]);
shortestValue.s = cloneArray(longestValue.s);
}
// Tween factory
// Rounding is necessary here to minimize floating point errors
const tweenUpdateDuration = round(+tweenDuration || minValue, 12);
/** @type {Tween} */
const tween = {
parent: this,
id: tweenId++,
property: propName,
target: target,
_value: null,
_func: toFunctionStore.func,
_ease: parseEasings(tweenEasing),
_fromNumbers: cloneArray(fromTargetObject.d),
_toNumbers: cloneArray(toTargetObject.d),
_strings: cloneArray(toTargetObject.s),
_fromNumber: fromTargetObject.n,
_toNumber: toTargetObject.n,
_numbers: cloneArray(fromTargetObject.d), // For additive tween and animatables
_number: fromTargetObject.n, // For additive tween and animatables
_unit: toTargetObject.u,
_modifier: tweenModifier,
_currentTime: 0,
_startTime: tweenStartTime,
_delay: +tweenDelay,
_updateDuration: tweenUpdateDuration,
_changeDuration: tweenUpdateDuration,
_absoluteStartTime: absoluteStartTime,
// NOTE: Investigate bit packing to stores ENUM / BOOL
_tweenType: tweenType,
_valueType: toTargetObject.t,
_composition: tweenComposition,
_isOverlapped: 0,
_isOverridden: 0,
_renderTransforms: 0,
_prevRep: null, // For replaced tween
_nextRep: null, // For replaced tween
_prevAdd: null, // For additive tween
_nextAdd: null, // For additive tween
_prev: null,
_next: null,
}
if (tweenComposition !== compositionTypes.none) {
composeTween(tween, siblings);
}
if (isNaN(firstTweenChangeStartTime)) {
firstTweenChangeStartTime = tween._startTime;
}
// Rounding is necessary here to minimize floating point errors
lastTweenChangeEndTime = round(tweenStartTime + tweenUpdateDuration, 12);
prevTween = tween;
animationAnimationLength++;
addChild(this, tween);
}
// Update animation timings with the added tweens properties
if (isNaN(iterationDelay) || firstTweenChangeStartTime < iterationDelay) {
iterationDelay = firstTweenChangeStartTime;
}
if (isNaN(iterationDuration) || lastTweenChangeEndTime > iterationDuration) {
iterationDuration = lastTweenChangeEndTime;
}
// TODO: Find a way to inline tween._renderTransforms = 1 here
if (tweenType === tweenTypes.TRANSFORM) {
lastTransformGroupIndex = animationAnimationLength - tweenIndex;
lastTransformGroupLength = animationAnimationLength;
}
}
}
// Set _renderTransforms to last transform property to correctly render the transforms list
if (!isNaN(lastTransformGroupIndex)) {
let i = 0;
forEachChildren(this, (/** @type {Tween} */tween) => {
if (i >= lastTransformGroupIndex && i < lastTransformGroupLength) {
tween._renderTransforms = 1;
if (tween._composition === compositionTypes.blend) {
forEachChildren(additive.animation, (/** @type {Tween} */additiveTween) => {
if (additiveTween.id === tween.id) {
additiveTween._renderTransforms = 1;
}
});
}
}
i++;
});
}
}
if (!targetsLength) {
console.warn(`No target found. Make sure the element you're trying to animate is accessible before creating your animation.`);
}
if (iterationDelay) {
forEachChildren(this, (/** @type {Tween} */tween) => {
// If (startTime - delay) equals 0, this means the tween is at the begining of the animation so we need to trim the delay too
if (!(tween._startTime - tween._delay)) {
tween._delay -= iterationDelay;
}
tween._startTime -= iterationDelay;
});
iterationDuration -= iterationDelay;
} else {
iterationDelay = 0;
}
// Prevents iterationDuration to be NaN if no valid animatable props have been provided
// Prevents _iterationCount to be NaN if no valid animatable props have been provided
if (!iterationDuration) {
iterationDuration = minValue;
this.iterationCount = 0;
}
/** @type {TargetsArray} */
this.targets = parsedTargets;
/** @type {Number} */
this.duration = iterationDuration === minValue ? minValue : clampInfinity(((iterationDuration + this._loopDelay) * this.iterationCount) - this._loopDelay) || minValue;
/** @type {Callback<this>} */
this.onRender = onRender || animDefaults.onRender;
/** @type {EasingFunction} */
this._ease = animEase;
/** @type {Number} */
this._delay = iterationDelay;
// NOTE: I'm keeping delay values separated from offsets in timelines because delays can override previous tweens and it could be confusing to debug a timeline with overridden tweens and no associated visible delays.
// this._delay = parent ? 0 : iterationDelay;
// this._offset += parent ? iterationDelay : 0;
/** @type {Number} */
this.iterationDuration = iterationDuration;
/** @type {{}} */
this._inlineStyles = animInlineStyles;
if (!this._autoplay && shouldTriggerRender) this.onRender(this);
} | @param {TargetsParam} targets
@param {AnimationParams} parameters
@param {Timeline} [parent]
@param {Number} [parentPosition]
@param {Boolean} [fastSet=false]
@param {Number} [index=0]
@param {Number} [length=0] | constructor | javascript | juliangarnier/anime | src/animation.js | https://github.com/juliangarnier/anime/blob/master/src/animation.js | MIT |
revert() {
super.revert();
return cleanInlineStyles(this);
} | Cancel the animation and revert all the values affected by this animation to their original state
@return {this} | revert | javascript | juliangarnier/anime | src/animation.js | https://github.com/juliangarnier/anime/blob/master/src/animation.js | MIT |
then(callback) {
return super.then(callback);
} | @param {Callback<this>} [callback]
@return {Promise} | then | javascript | juliangarnier/anime | src/animation.js | https://github.com/juliangarnier/anime/blob/master/src/animation.js | MIT |
rgbToRgba = rgbValue => {
const rgba = rgbExecRgx.exec(rgbValue) || rgbaExecRgx.exec(rgbValue);
const a = !isUnd(rgba[4]) ? +rgba[4] : 1;
return [
+rgba[1],
+rgba[2],
+rgba[3],
a
]
} | RGB / RGBA Color value string -> RGBA values array
@param {String} rgbValue
@return {ColorArray} | rgbToRgba | javascript | juliangarnier/anime | src/colors.js | https://github.com/juliangarnier/anime/blob/master/src/colors.js | MIT |
rgbToRgba = rgbValue => {
const rgba = rgbExecRgx.exec(rgbValue) || rgbaExecRgx.exec(rgbValue);
const a = !isUnd(rgba[4]) ? +rgba[4] : 1;
return [
+rgba[1],
+rgba[2],
+rgba[3],
a
]
} | RGB / RGBA Color value string -> RGBA values array
@param {String} rgbValue
@return {ColorArray} | rgbToRgba | javascript | juliangarnier/anime | src/colors.js | https://github.com/juliangarnier/anime/blob/master/src/colors.js | MIT |
hexToRgba = hexValue => {
const hexLength = hexValue.length;
const isShort = hexLength === 4 || hexLength === 5;
return [
+('0x' + hexValue[1] + hexValue[isShort ? 1 : 2]),
+('0x' + hexValue[isShort ? 2 : 3] + hexValue[isShort ? 2 : 4]),
+('0x' + hexValue[isShort ? 3 : 5] + hexValue[isShort ? 3 : 6]),
((hexLength === 5 || hexLength === 9) ? +(+('0x' + hexValue[isShort ? 4 : 7] + hexValue[isShort ? 4 : 8]) / 255).toFixed(3) : 1)
]
} | HEX3 / HEX3A / HEX6 / HEX6A Color value string -> RGBA values array
@param {String} hexValue
@return {ColorArray} | hexToRgba | javascript | juliangarnier/anime | src/colors.js | https://github.com/juliangarnier/anime/blob/master/src/colors.js | MIT |
hexToRgba = hexValue => {
const hexLength = hexValue.length;
const isShort = hexLength === 4 || hexLength === 5;
return [
+('0x' + hexValue[1] + hexValue[isShort ? 1 : 2]),
+('0x' + hexValue[isShort ? 2 : 3] + hexValue[isShort ? 2 : 4]),
+('0x' + hexValue[isShort ? 3 : 5] + hexValue[isShort ? 3 : 6]),
((hexLength === 5 || hexLength === 9) ? +(+('0x' + hexValue[isShort ? 4 : 7] + hexValue[isShort ? 4 : 8]) / 255).toFixed(3) : 1)
]
} | HEX3 / HEX3A / HEX6 / HEX6A Color value string -> RGBA values array
@param {String} hexValue
@return {ColorArray} | hexToRgba | javascript | juliangarnier/anime | src/colors.js | https://github.com/juliangarnier/anime/blob/master/src/colors.js | MIT |
hue2rgb = (p, q, t) => {
if (t < 0) t += 1;
if (t > 1) t -= 1;
return t < 1 / 6 ? p + (q - p) * 6 * t :
t < 1 / 2 ? q :
t < 2 / 3 ? p + (q - p) * (2 / 3 - t) * 6 :
p;
} | @param {Number} p
@param {Number} q
@param {Number} t
@return {Number} | hue2rgb | javascript | juliangarnier/anime | src/colors.js | https://github.com/juliangarnier/anime/blob/master/src/colors.js | MIT |
hue2rgb = (p, q, t) => {
if (t < 0) t += 1;
if (t > 1) t -= 1;
return t < 1 / 6 ? p + (q - p) * 6 * t :
t < 1 / 2 ? q :
t < 2 / 3 ? p + (q - p) * (2 / 3 - t) * 6 :
p;
} | @param {Number} p
@param {Number} q
@param {Number} t
@return {Number} | hue2rgb | javascript | juliangarnier/anime | src/colors.js | https://github.com/juliangarnier/anime/blob/master/src/colors.js | MIT |
hslToRgba = hslValue => {
const hsla = hslExecRgx.exec(hslValue) || hslaExecRgx.exec(hslValue);
const h = +hsla[1] / 360;
const s = +hsla[2] / 100;
const l = +hsla[3] / 100;
const a = !isUnd(hsla[4]) ? +hsla[4] : 1;
let r, g, b;
if (s === 0) {
r = g = b = l;
} else {
const q = l < .5 ? l * (1 + s) : l + s - l * s;
const p = 2 * l - q;
r = round(hue2rgb(p, q, h + 1 / 3) * 255, 0);
g = round(hue2rgb(p, q, h) * 255, 0);
b = round(hue2rgb(p, q, h - 1 / 3) * 255, 0);
}
return [r, g, b, a];
} | HSL / HSLA Color value string -> RGBA values array
@param {String} hslValue
@return {ColorArray} | hslToRgba | javascript | juliangarnier/anime | src/colors.js | https://github.com/juliangarnier/anime/blob/master/src/colors.js | MIT |
hslToRgba = hslValue => {
const hsla = hslExecRgx.exec(hslValue) || hslaExecRgx.exec(hslValue);
const h = +hsla[1] / 360;
const s = +hsla[2] / 100;
const l = +hsla[3] / 100;
const a = !isUnd(hsla[4]) ? +hsla[4] : 1;
let r, g, b;
if (s === 0) {
r = g = b = l;
} else {
const q = l < .5 ? l * (1 + s) : l + s - l * s;
const p = 2 * l - q;
r = round(hue2rgb(p, q, h + 1 / 3) * 255, 0);
g = round(hue2rgb(p, q, h) * 255, 0);
b = round(hue2rgb(p, q, h - 1 / 3) * 255, 0);
}
return [r, g, b, a];
} | HSL / HSLA Color value string -> RGBA values array
@param {String} hslValue
@return {ColorArray} | hslToRgba | javascript | juliangarnier/anime | src/colors.js | https://github.com/juliangarnier/anime/blob/master/src/colors.js | MIT |
convertColorStringValuesToRgbaArray = colorString => {
return isRgb(colorString) ? rgbToRgba(colorString) :
isHex(colorString) ? hexToRgba(colorString) :
isHsl(colorString) ? hslToRgba(colorString) :
[0, 0, 0, 1];
} | All in one color converter that converts a color string value into an array of RGBA values
@param {String} colorString
@return {ColorArray} | convertColorStringValuesToRgbaArray | javascript | juliangarnier/anime | src/colors.js | https://github.com/juliangarnier/anime/blob/master/src/colors.js | MIT |
convertColorStringValuesToRgbaArray = colorString => {
return isRgb(colorString) ? rgbToRgba(colorString) :
isHex(colorString) ? hexToRgba(colorString) :
isHsl(colorString) ? hslToRgba(colorString) :
[0, 0, 0, 1];
} | All in one color converter that converts a color string value into an array of RGBA values
@param {String} colorString
@return {ColorArray} | convertColorStringValuesToRgbaArray | javascript | juliangarnier/anime | src/colors.js | https://github.com/juliangarnier/anime/blob/master/src/colors.js | MIT |
getTweenSiblings = (target, property, lookup = '_rep') => {
const lookupMap = lookups[lookup];
let targetLookup = lookupMap.get(target);
if (!targetLookup) {
targetLookup = {};
lookupMap.set(target, targetLookup);
}
return targetLookup[property] ? targetLookup[property] : targetLookup[property] = {
_head: null,
_tail: null,
}
} | @param {Target} target
@param {String} property
@param {String} lookup
@return {TweenPropertySiblings} | getTweenSiblings | javascript | juliangarnier/anime | src/compositions.js | https://github.com/juliangarnier/anime/blob/master/src/compositions.js | MIT |
getTweenSiblings = (target, property, lookup = '_rep') => {
const lookupMap = lookups[lookup];
let targetLookup = lookupMap.get(target);
if (!targetLookup) {
targetLookup = {};
lookupMap.set(target, targetLookup);
}
return targetLookup[property] ? targetLookup[property] : targetLookup[property] = {
_head: null,
_tail: null,
}
} | @param {Target} target
@param {String} property
@param {String} lookup
@return {TweenPropertySiblings} | getTweenSiblings | javascript | juliangarnier/anime | src/compositions.js | https://github.com/juliangarnier/anime/blob/master/src/compositions.js | MIT |
addTweenSortMethod = (p, c) => {
return p._isOverridden || p._absoluteStartTime > c._absoluteStartTime;
} | @param {Tween} p
@param {Tween} c
@return {Number|Boolean} | addTweenSortMethod | javascript | juliangarnier/anime | src/compositions.js | https://github.com/juliangarnier/anime/blob/master/src/compositions.js | MIT |
addTweenSortMethod = (p, c) => {
return p._isOverridden || p._absoluteStartTime > c._absoluteStartTime;
} | @param {Tween} p
@param {Tween} c
@return {Number|Boolean} | addTweenSortMethod | javascript | juliangarnier/anime | src/compositions.js | https://github.com/juliangarnier/anime/blob/master/src/compositions.js | MIT |
composeTween = (tween, siblings) => {
const tweenCompositionType = tween._composition;
// Handle replaced tweens
if (tweenCompositionType === compositionTypes.replace) {
const tweenAbsStartTime = tween._absoluteStartTime;
addChild(siblings, tween, addTweenSortMethod, '_prevRep', '_nextRep');
const prevSibling = tween._prevRep;
// Update the previous siblings for composition replace tweens
if (prevSibling) {
const prevParent = prevSibling.parent;
const prevAbsEndTime = prevSibling._absoluteStartTime + prevSibling._changeDuration;
// Handle looped animations tween
if (
// Check if the previous tween is from a different animation
tween.parent.id !== prevParent.id &&
// Check if the animation has loops
prevParent.iterationCount> 1 &&
// Check if _absoluteChangeEndTime of last loop overlaps the current tween
prevAbsEndTime + (prevParent.duration - prevParent.iterationDuration) > tweenAbsStartTime
) {
// TODO: Find a way to only override the iterations overlapping with the tween
overrideTween(prevSibling);
let prevPrevSibling = prevSibling._prevRep;
// If the tween was part of a set of keyframes, override its siblings
while (prevPrevSibling && prevPrevSibling.parent.id === prevParent.id) {
overrideTween(prevPrevSibling);
prevPrevSibling = prevPrevSibling._prevRep;
}
}
const absoluteUpdateStartTime = tweenAbsStartTime - tween._delay;
if (prevAbsEndTime > absoluteUpdateStartTime) {
const prevChangeStartTime = prevSibling._startTime;
const prevTLOffset = prevAbsEndTime - (prevChangeStartTime + prevSibling._updateDuration);
prevSibling._changeDuration = absoluteUpdateStartTime - prevTLOffset - prevChangeStartTime;
prevSibling._currentTime = prevSibling._changeDuration;
prevSibling._isOverlapped = 1;
if (prevSibling._changeDuration < minValue) {
overrideTween(prevSibling);
}
}
// Pause (and cancel) the parent if it only contains overlapped tweens
let pausePrevParentAnimation = true;
forEachChildren(prevParent, (/** @type Tween */t) => {
if (!t._isOverlapped) pausePrevParentAnimation = false;
});
if (pausePrevParentAnimation) {
const prevParentTL = prevParent.parent;
if (prevParentTL) {
let pausePrevParentTL = true;
forEachChildren(prevParentTL, (/** @type JSAnimation */a) => {
if (a !== prevParent) {
forEachChildren(a, (/** @type Tween */t) => {
if (!t._isOverlapped) pausePrevParentTL = false;
});
}
});
if (pausePrevParentTL) {
prevParentTL.cancel();
}
} else {
prevParent.cancel();
// Previously, calling .cancel() on a timeline child would affect the render order of other children
// Worked around this by marking it as .completed and using .pause() for safe removal in the engine loop
// This is no longer needed since timeline tween composition is now handled separatly
// Keeping this here for reference
// prevParent.completed = true;
// prevParent.pause();
}
}
}
// let nextSibling = tween._nextRep;
// // All the next siblings are automatically overridden
// if (nextSibling && nextSibling._absoluteStartTime >= tweenAbsStartTime) {
// while (nextSibling) {
// overrideTween(nextSibling);
// nextSibling = nextSibling._nextRep;
// }
// }
// if (nextSibling && nextSibling._absoluteStartTime < tweenAbsStartTime) {
// while (nextSibling) {
// overrideTween(nextSibling);
// console.log(tween.id, nextSibling.id);
// nextSibling = nextSibling._nextRep;
// }
// }
// Handle additive tweens composition
} else if (tweenCompositionType === compositionTypes.blend) {
const additiveTweenSiblings = getTweenSiblings(tween.target, tween.property, '_add');
const additiveAnimation = addAdditiveAnimation(lookups._add);
let lookupTween = additiveTweenSiblings._head;
if (!lookupTween) {
lookupTween = { ...tween };
lookupTween._composition = compositionTypes.replace;
lookupTween._updateDuration = minValue;
lookupTween._startTime = 0;
lookupTween._numbers = cloneArray(tween._fromNumbers);
lookupTween._number = 0;
lookupTween._next = null;
lookupTween._prev = null;
addChild(additiveTweenSiblings, lookupTween);
addChild(additiveAnimation, lookupTween);
}
// Convert the values of TO to FROM and set TO to 0
const toNumber = tween._toNumber;
tween._fromNumber = lookupTween._fromNumber - toNumber;
tween._toNumber = 0;
tween._numbers = cloneArray(tween._fromNumbers);
tween._number = 0;
lookupTween._fromNumber = toNumber;
if (tween._toNumbers) {
const toNumbers = cloneArray(tween._toNumbers);
if (toNumbers) {
toNumbers.forEach((value, i) => {
tween._fromNumbers[i] = lookupTween._fromNumbers[i] - value;
tween._toNumbers[i] = 0;
});
}
lookupTween._fromNumbers = toNumbers;
}
addChild(additiveTweenSiblings, tween, null, '_prevAdd', '_nextAdd');
}
return tween;
} | @param {Tween} tween
@param {TweenPropertySiblings} siblings
@return {Tween} | composeTween | javascript | juliangarnier/anime | src/compositions.js | https://github.com/juliangarnier/anime/blob/master/src/compositions.js | MIT |
composeTween = (tween, siblings) => {
const tweenCompositionType = tween._composition;
// Handle replaced tweens
if (tweenCompositionType === compositionTypes.replace) {
const tweenAbsStartTime = tween._absoluteStartTime;
addChild(siblings, tween, addTweenSortMethod, '_prevRep', '_nextRep');
const prevSibling = tween._prevRep;
// Update the previous siblings for composition replace tweens
if (prevSibling) {
const prevParent = prevSibling.parent;
const prevAbsEndTime = prevSibling._absoluteStartTime + prevSibling._changeDuration;
// Handle looped animations tween
if (
// Check if the previous tween is from a different animation
tween.parent.id !== prevParent.id &&
// Check if the animation has loops
prevParent.iterationCount> 1 &&
// Check if _absoluteChangeEndTime of last loop overlaps the current tween
prevAbsEndTime + (prevParent.duration - prevParent.iterationDuration) > tweenAbsStartTime
) {
// TODO: Find a way to only override the iterations overlapping with the tween
overrideTween(prevSibling);
let prevPrevSibling = prevSibling._prevRep;
// If the tween was part of a set of keyframes, override its siblings
while (prevPrevSibling && prevPrevSibling.parent.id === prevParent.id) {
overrideTween(prevPrevSibling);
prevPrevSibling = prevPrevSibling._prevRep;
}
}
const absoluteUpdateStartTime = tweenAbsStartTime - tween._delay;
if (prevAbsEndTime > absoluteUpdateStartTime) {
const prevChangeStartTime = prevSibling._startTime;
const prevTLOffset = prevAbsEndTime - (prevChangeStartTime + prevSibling._updateDuration);
prevSibling._changeDuration = absoluteUpdateStartTime - prevTLOffset - prevChangeStartTime;
prevSibling._currentTime = prevSibling._changeDuration;
prevSibling._isOverlapped = 1;
if (prevSibling._changeDuration < minValue) {
overrideTween(prevSibling);
}
}
// Pause (and cancel) the parent if it only contains overlapped tweens
let pausePrevParentAnimation = true;
forEachChildren(prevParent, (/** @type Tween */t) => {
if (!t._isOverlapped) pausePrevParentAnimation = false;
});
if (pausePrevParentAnimation) {
const prevParentTL = prevParent.parent;
if (prevParentTL) {
let pausePrevParentTL = true;
forEachChildren(prevParentTL, (/** @type JSAnimation */a) => {
if (a !== prevParent) {
forEachChildren(a, (/** @type Tween */t) => {
if (!t._isOverlapped) pausePrevParentTL = false;
});
}
});
if (pausePrevParentTL) {
prevParentTL.cancel();
}
} else {
prevParent.cancel();
// Previously, calling .cancel() on a timeline child would affect the render order of other children
// Worked around this by marking it as .completed and using .pause() for safe removal in the engine loop
// This is no longer needed since timeline tween composition is now handled separatly
// Keeping this here for reference
// prevParent.completed = true;
// prevParent.pause();
}
}
}
// let nextSibling = tween._nextRep;
// // All the next siblings are automatically overridden
// if (nextSibling && nextSibling._absoluteStartTime >= tweenAbsStartTime) {
// while (nextSibling) {
// overrideTween(nextSibling);
// nextSibling = nextSibling._nextRep;
// }
// }
// if (nextSibling && nextSibling._absoluteStartTime < tweenAbsStartTime) {
// while (nextSibling) {
// overrideTween(nextSibling);
// console.log(tween.id, nextSibling.id);
// nextSibling = nextSibling._nextRep;
// }
// }
// Handle additive tweens composition
} else if (tweenCompositionType === compositionTypes.blend) {
const additiveTweenSiblings = getTweenSiblings(tween.target, tween.property, '_add');
const additiveAnimation = addAdditiveAnimation(lookups._add);
let lookupTween = additiveTweenSiblings._head;
if (!lookupTween) {
lookupTween = { ...tween };
lookupTween._composition = compositionTypes.replace;
lookupTween._updateDuration = minValue;
lookupTween._startTime = 0;
lookupTween._numbers = cloneArray(tween._fromNumbers);
lookupTween._number = 0;
lookupTween._next = null;
lookupTween._prev = null;
addChild(additiveTweenSiblings, lookupTween);
addChild(additiveAnimation, lookupTween);
}
// Convert the values of TO to FROM and set TO to 0
const toNumber = tween._toNumber;
tween._fromNumber = lookupTween._fromNumber - toNumber;
tween._toNumber = 0;
tween._numbers = cloneArray(tween._fromNumbers);
tween._number = 0;
lookupTween._fromNumber = toNumber;
if (tween._toNumbers) {
const toNumbers = cloneArray(tween._toNumbers);
if (toNumbers) {
toNumbers.forEach((value, i) => {
tween._fromNumbers[i] = lookupTween._fromNumbers[i] - value;
tween._toNumbers[i] = 0;
});
}
lookupTween._fromNumbers = toNumbers;
}
addChild(additiveTweenSiblings, tween, null, '_prevAdd', '_nextAdd');
}
return tween;
} | @param {Tween} tween
@param {TweenPropertySiblings} siblings
@return {Tween} | composeTween | javascript | juliangarnier/anime | src/compositions.js | https://github.com/juliangarnier/anime/blob/master/src/compositions.js | MIT |
normalizePoint(x, y) {
this.point.x = x;
this.point.y = y;
return this.point.matrixTransform(this.inversedMatrix);
} | @param {Number} x
@param {Number} y
@return {DOMPoint} | normalizePoint | javascript | juliangarnier/anime | src/draggable.js | https://github.com/juliangarnier/anime/blob/master/src/draggable.js | MIT |
constructor(target, parameters = {}) {
if (!target) return;
if (globals.scope) globals.scope.revertibles.push(this);
const paramX = parameters.x;
const paramY = parameters.y;
const trigger = parameters.trigger;
const modifier = parameters.modifier;
const ease = parameters.releaseEase;
const customEase = ease && parseEasings(ease);
const hasSpring = !isUnd(ease) && !isUnd(/** @type {Spring} */(ease).ease);
const xProp = /** @type {String} */(isObj(paramX) && !isUnd(/** @type {Object} */(paramX).mapTo) ? /** @type {Object} */(paramX).mapTo : 'translateX');
const yProp = /** @type {String} */(isObj(paramY) && !isUnd(/** @type {Object} */(paramY).mapTo) ? /** @type {Object} */(paramY).mapTo : 'translateY');
const container = parseDraggableFunctionParameter(parameters.container, this);
this.containerArray = isArr(container) ? container : null;
this.$container = /** @type {HTMLElement} */(container && !this.containerArray ? parseTargets(/** @type {DOMTarget} */(container))[0] : doc.body);
this.useWin = this.$container === doc.body;
/** @type {Window | HTMLElement} */
this.$scrollContainer = this.useWin ? win : this.$container;
this.$target = /** @type {HTMLElement} */(isObj(target) ? new DOMProxy(target) : parseTargets(target)[0]);
this.$trigger = /** @type {HTMLElement} */(parseTargets(trigger ? trigger : target)[0]);
this.fixed = getTargetValue(this.$target, 'position') === 'fixed';
// Refreshable parameters
this.isFinePointer = true;
/** @type {[Number, Number, Number, Number]} */
this.containerPadding = [0, 0, 0, 0];
/** @type {Number} */
this.containerFriction = 0;
/** @type {Number} */
this.releaseContainerFriction = 0;
/** @type {Number|Array<Number>} */
this.snapX = 0;
/** @type {Number|Array<Number>} */
this.snapY = 0;
/** @type {Number} */
this.scrollSpeed = 0;
/** @type {Number} */
this.scrollThreshold = 0;
/** @type {Number} */
this.dragSpeed = 0;
/** @type {Number} */
this.maxVelocity = 0;
/** @type {Number} */
this.minVelocity = 0;
/** @type {Number} */
this.velocityMultiplier = 0;
/** @type {Boolean|DraggableCursorParams} */
this.cursor = false;
/** @type {Spring} */
this.releaseXSpring = hasSpring ? /** @type {Spring} */(ease) : createSpring({
mass: setValue(parameters.releaseMass, 1),
stiffness: setValue(parameters.releaseStiffness, 80),
damping: setValue(parameters.releaseDamping, 20),
});
/** @type {Spring} */
this.releaseYSpring = hasSpring ? /** @type {Spring} */(ease) : createSpring({
mass: setValue(parameters.releaseMass, 1),
stiffness: setValue(parameters.releaseStiffness, 80),
damping: setValue(parameters.releaseDamping, 20),
});
/** @type {EasingFunction} */
this.releaseEase = customEase || eases.outQuint;
/** @type {Boolean} */
this.hasReleaseSpring = hasSpring;
/** @type {Callback<this>} */
this.onGrab = parameters.onGrab || noop;
/** @type {Callback<this>} */
this.onDrag = parameters.onDrag || noop;
/** @type {Callback<this>} */
this.onRelease = parameters.onRelease || noop;
/** @type {Callback<this>} */
this.onUpdate = parameters.onUpdate || noop;
/** @type {Callback<this>} */
this.onSettle = parameters.onSettle || noop;
/** @type {Callback<this>} */
this.onSnap = parameters.onSnap || noop;
/** @type {Callback<this>} */
this.onResize = parameters.onResize || noop;
/** @type {Callback<this>} */
this.onAfterResize = parameters.onAfterResize || noop;
/** @type {[Number, Number]} */
this.disabled = [0, 0];
/** @type {AnimatableParams} */
const animatableParams = {};
if (modifier) animatableParams.modifier = modifier;
if (isUnd(paramX) || paramX === true) {
animatableParams[xProp] = 0;
} else if (isObj(paramX)) {
const paramXObject = /** @type {DraggableAxisParam} */(paramX);
const animatableXParams = {};
if (paramXObject.modifier) animatableXParams.modifier = paramXObject.modifier;
if (paramXObject.composition) animatableXParams.composition = paramXObject.composition;
animatableParams[xProp] = animatableXParams;
} else if (paramX === false) {
animatableParams[xProp] = 0;
this.disabled[0] = 1;
}
if (isUnd(paramY) || paramY === true) {
animatableParams[yProp] = 0;
} else if (isObj(paramY)) {
const paramYObject = /** @type {DraggableAxisParam} */(paramY);
const animatableYParams = {};
if (paramYObject.modifier) animatableYParams.modifier = paramYObject.modifier;
if (paramYObject.composition) animatableYParams.composition = paramYObject.composition;
animatableParams[yProp] = animatableYParams;
} else if (paramY === false) {
animatableParams[yProp] = 0;
this.disabled[1] = 1;
}
/** @type {AnimatableObject} */
this.animate = /** @type {AnimatableObject} */(new Animatable(this.$target, animatableParams));
// Internal props
this.xProp = xProp;
this.yProp = yProp;
this.destX = 0;
this.destY = 0;
this.deltaX = 0;
this.deltaY = 0;
this.scroll = {x: 0, y: 0};
/** @type {[Number, Number, Number, Number]} */
this.coords = [this.x, this.y, 0, 0]; // x, y, temp x, temp y
/** @type {[Number, Number]} */
this.snapped = [0, 0]; // x, y
/** @type {[Number, Number, Number, Number, Number, Number, Number, Number]} */
this.pointer = [0, 0, 0, 0, 0, 0, 0, 0]; // x1, y1, x2, y2, temp x1, temp y1, temp x2, temp y2
/** @type {[Number, Number]} */
this.scrollView = [0, 0]; // w, h
/** @type {[Number, Number, Number, Number]} */
this.dragArea = [0, 0, 0, 0]; // x, y, w, h
/** @type {[Number, Number, Number, Number]} */
this.containerBounds = [-maxValue, maxValue, maxValue, -maxValue]; // t, r, b, l
/** @type {[Number, Number, Number, Number]} */
this.scrollBounds = [0, 0, 0, 0]; // t, r, b, l
/** @type {[Number, Number, Number, Number]} */
this.targetBounds = [0, 0, 0, 0]; // t, r, b, l
/** @type {[Number, Number]} */
this.window = [0, 0]; // w, h
/** @type {[Number, Number, Number]} */
this.velocityStack = [0, 0, 0];
/** @type {Number} */
this.velocityStackIndex = 0;
/** @type {Number} */
this.velocityTime = now();
/** @type {Number} */
this.velocity = 0;
/** @type {Number} */
this.angle = 0;
/** @type {JSAnimation} */
this.cursorStyles = null;
/** @type {JSAnimation} */
this.triggerStyles = null;
/** @type {JSAnimation} */
this.bodyStyles = null;
/** @type {JSAnimation} */
this.targetStyles = null;
/** @type {JSAnimation} */
this.touchActionStyles = null;
this.transforms = new Transforms(this.$target);
this.overshootCoords = { x: 0, y: 0 };
this.overshootXTicker = new Timer({ autoplay: false }, null, 0).init();
this.overshootYTicker = new Timer({ autoplay: false }, null, 0).init();
this.updateTicker = new Timer({ autoplay: false }, null, 0).init();
this.overshootXTicker.onUpdate = () => {
if (this.disabled[0]) return;
this.updated = true;
this.manual = true;
this.animate[this.xProp](this.overshootCoords.x, 0);
}
this.overshootXTicker.onComplete = () => {
if (this.disabled[0]) return;
this.manual = false;
this.animate[this.xProp](this.overshootCoords.x, 0);
}
this.overshootYTicker.onUpdate = () => {
if (this.disabled[1]) return;
this.updated = true;
this.manual = true;
this.animate[this.yProp](this.overshootCoords.y, 0);
}
this.overshootYTicker.onComplete = () => {
if (this.disabled[1]) return;
this.manual = false;
this.animate[this.yProp](this.overshootCoords.y, 0);
}
this.updateTicker.onUpdate = () => this.update();
this.contained = !isUnd(container);
this.manual = false;
this.grabbed = false;
this.dragged = false;
this.updated = false;
this.released = false;
this.canScroll = false;
this.enabled = false;
this.initialized = false;
this.activeProp = this.disabled[1] ? xProp : yProp;
this.animate.animations[this.activeProp].onRender = () => {
const hasUpdated = this.updated;
const hasMoved = this.grabbed && hasUpdated;
const hasReleased = !hasMoved && this.released;
const x = this.x;
const y = this.y;
const dx = x - this.coords[2];
const dy = y - this.coords[3];
this.deltaX = dx;
this.deltaY = dy;
this.coords[2] = x;
this.coords[3] = y;
if (hasUpdated) {
this.onUpdate(this);
}
if (!hasReleased) {
this.updated = false;
} else {
this.computeVelocity(dx, dy);
this.angle = atan2(dy, dx);
}
}
this.animate.animations[this.activeProp].onComplete = () => {
if ((!this.grabbed && this.released)) {
// Set eleased to false before calling onSettle to avoid recursion
this.released = false;
}
if (!this.manual) {
this.deltaX = 0;
this.deltaY = 0;
this.velocity = 0;
this.velocityStack[0] = 0;
this.velocityStack[1] = 0;
this.velocityStack[2] = 0;
this.velocityStackIndex = 0;
this.onSettle(this);
}
};
this.resizeTicker = new Timer({
autoplay: false,
duration: 150 * globals.timeScale,
onComplete: () => {
this.onResize(this);
this.refresh();
this.onAfterResize(this);
},
}).init();
this.parameters = parameters;
this.resizeObserver = new ResizeObserver(() => {
if (this.initialized) {
this.resizeTicker.restart();
} else {
this.initialized = true;
}
});
this.enable();
this.refresh();
this.resizeObserver.observe(this.$container);
if (!isObj(target)) this.resizeObserver.observe(this.$target);
} | @param {TargetsParam} target
@param {DraggableParams} [parameters] | constructor | javascript | juliangarnier/anime | src/draggable.js | https://github.com/juliangarnier/anime/blob/master/src/draggable.js | MIT |
computeVelocity(dx, dy) {
const prevTime = this.velocityTime;
const curTime = now();
const elapsed = curTime - prevTime;
if (elapsed < 17) return this.velocity;
this.velocityTime = curTime;
const velocityStack = this.velocityStack;
const vMul = this.velocityMultiplier;
const minV = this.minVelocity;
const maxV = this.maxVelocity;
const vi = this.velocityStackIndex;
velocityStack[vi] = round(clamp((sqrt(dx * dx + dy * dy) / elapsed) * vMul, minV, maxV), 5);
const velocity = max(velocityStack[0], velocityStack[1], velocityStack[2]);
this.velocity = velocity;
this.velocityStackIndex = (vi + 1) % 3;
return velocity;
} | @param {Number} dx
@param {Number} dy
@return {Number} | computeVelocity | javascript | juliangarnier/anime | src/draggable.js | https://github.com/juliangarnier/anime/blob/master/src/draggable.js | MIT |
setX(x, muteUpdateCallback = false) {
if (this.disabled[0]) return;
const v = round(x, 5);
this.overshootXTicker.pause();
this.manual = true;
this.updated = !muteUpdateCallback;
this.destX = v;
this.snapped[0] = snap(v, this.snapX);
this.animate[this.xProp](v, 0);
this.manual = false;
return this;
} | @param {Number} x
@param {Boolean} [muteUpdateCallback]
@return {this} | setX | javascript | juliangarnier/anime | src/draggable.js | https://github.com/juliangarnier/anime/blob/master/src/draggable.js | MIT |
setY(y, muteUpdateCallback = false) {
if (this.disabled[1]) return;
const v = round(y, 5);
this.overshootYTicker.pause();
this.manual = true;
this.updated = !muteUpdateCallback;
this.destY = v;
this.snapped[1] = snap(v, this.snapY);
this.animate[this.yProp](v, 0);
this.manual = false;
return this;
} | @param {Number} y
@param {Boolean} [muteUpdateCallback]
@return {this} | setY | javascript | juliangarnier/anime | src/draggable.js | https://github.com/juliangarnier/anime/blob/master/src/draggable.js | MIT |
get x() {
return round(/** @type {Number} */(this.animate[this.xProp]()), globals.precision);
} | @param {Number} y
@param {Boolean} [muteUpdateCallback]
@return {this} | x | javascript | juliangarnier/anime | src/draggable.js | https://github.com/juliangarnier/anime/blob/master/src/draggable.js | MIT |
isOutOfBounds(bounds, x, y) {
if (!this.contained) return 0;
const [ bt, br, bb, bl ] = bounds;
const [ dx, dy ] = this.disabled;
const obx = !dx && x < bl || !dx && x > br;
const oby = !dy && y < bt || !dy && y > bb;
return obx && !oby ? 1 : !obx && oby ? 2 : obx && oby ? 3 : 0;
} | Returns 0 if not OB, 1 if x is OB, 2 if y is OB, 3 if both x and y are OB
@param {Array} bounds
@param {Number} x
@param {Number} y
@return {Number} | isOutOfBounds | javascript | juliangarnier/anime | src/draggable.js | https://github.com/juliangarnier/anime/blob/master/src/draggable.js | MIT |
refresh() {
const params = this.parameters;
const paramX = params.x;
const paramY = params.y;
const container = parseDraggableFunctionParameter(params.container, this);
const cp = parseDraggableFunctionParameter(params.containerPadding, this) || 0;
const containerPadding = /** @type {[Number, Number, Number, Number]} */(isArr(cp) ? cp : [cp, cp, cp, cp]);
const cx = this.x;
const cy = this.y;
const parsedCursorStyles = parseDraggableFunctionParameter(params.cursor, this);
const cursorStyles = { onHover: 'grab', onGrab: 'grabbing' };
if (parsedCursorStyles) {
const { onHover, onGrab } = /** @type {DraggableCursorParams} */(parsedCursorStyles);
if (onHover) cursorStyles.onHover = onHover;
if (onGrab) cursorStyles.onGrab = onGrab;
}
this.containerArray = isArr(container) ? container : null;
this.$container = /** @type {HTMLElement} */(container && !this.containerArray ? parseTargets(/** @type {DOMTarget} */(container))[0] : doc.body);
this.useWin = this.$container === doc.body;
/** @type {Window | HTMLElement} */
this.$scrollContainer = this.useWin ? win : this.$container;
this.isFinePointer = matchMedia('(pointer:fine)').matches;
this.containerPadding = setValue(containerPadding, [0, 0, 0, 0]);
this.containerFriction = clamp(setValue(parseDraggableFunctionParameter(params.containerFriction, this), .8), 0, 1);
this.releaseContainerFriction = clamp(setValue(parseDraggableFunctionParameter(params.releaseContainerFriction, this), this.containerFriction), 0, 1);
this.snapX = parseDraggableFunctionParameter(isObj(paramX) && !isUnd(paramX.snap) ? paramX.snap : params.snap, this);
this.snapY = parseDraggableFunctionParameter(isObj(paramY) && !isUnd(paramY.snap) ? paramY.snap : params.snap, this);
this.scrollSpeed = setValue(parseDraggableFunctionParameter(params.scrollSpeed, this), 1.5);
this.scrollThreshold = setValue(parseDraggableFunctionParameter(params.scrollThreshold, this), 20);
this.dragSpeed = setValue(parseDraggableFunctionParameter(params.dragSpeed, this), 1);
this.minVelocity = setValue(parseDraggableFunctionParameter(params.minVelocity, this), 0);
this.maxVelocity = setValue(parseDraggableFunctionParameter(params.maxVelocity, this), 50);
this.velocityMultiplier = setValue(parseDraggableFunctionParameter(params.velocityMultiplier, this), 1);
this.cursor = parsedCursorStyles === false ? false : cursorStyles;
this.updateBoundingValues();
// const ob = this.isOutOfBounds(this.containerBounds, this.x, this.y);
// if (ob === 1 || ob === 3) this.progressX = px;
// if (ob === 2 || ob === 3) this.progressY = py;
// if (this.initialized && this.contained) {
// if (this.progressX !== px) this.progressX = px;
// if (this.progressY !== py) this.progressY = py;
// }
const [ bt, br, bb, bl ] = this.containerBounds;
this.setX(clamp(cx, bl, br), true);
this.setY(clamp(cy, bt, bb), true);
} | Returns 0 if not OB, 1 if x is OB, 2 if y is OB, 3 if both x and y are OB
@param {Array} bounds
@param {Number} x
@param {Number} y
@return {Number} | refresh | javascript | juliangarnier/anime | src/draggable.js | https://github.com/juliangarnier/anime/blob/master/src/draggable.js | MIT |
scrollInView(duration, gap = 0, ease = eases.inOutQuad) {
this.updateScrollCoords();
const x = this.destX;
const y = this.destY;
const scroll = this.scroll;
const scrollBounds = this.scrollBounds;
const canScroll = this.canScroll;
if (!this.containerArray && this.isOutOfBounds(scrollBounds, x, y)) {
const [ st, sr, sb, sl ] = scrollBounds;
const t = round(clamp(y - st, -maxValue, 0), 0);
const r = round(clamp(x - sr, 0, maxValue), 0);
const b = round(clamp(y - sb, 0, maxValue), 0);
const l = round(clamp(x - sl, -maxValue, 0), 0);
new JSAnimation(scroll, {
x: round(scroll.x + (l ? l - gap : r ? r + gap : 0), 0),
y: round(scroll.y + (t ? t - gap : b ? b + gap : 0), 0),
duration: isUnd(duration) ? 350 * globals.timeScale : duration,
ease,
onUpdate: () => {
this.canScroll = false;
this.$scrollContainer.scrollTo(scroll.x, scroll.y);
}
}).init().then(() => {
this.canScroll = canScroll;
})
}
return this;
} | @param {Number} [duration]
@param {Number} [gap]
@param {EasingParam} [ease]
@return {this} | scrollInView | javascript | juliangarnier/anime | src/draggable.js | https://github.com/juliangarnier/anime/blob/master/src/draggable.js | MIT |
handleHover() {
if (this.isFinePointer && this.cursor && !this.cursorStyles) {
this.cursorStyles = setTargetValues(this.$trigger, {
cursor: /** @type {DraggableCursorParams} */(this.cursor).onHover
});
}
} | @param {Number} [duration]
@param {Number} [gap]
@param {EasingParam} [ease]
@return {this} | handleHover | javascript | juliangarnier/anime | src/draggable.js | https://github.com/juliangarnier/anime/blob/master/src/draggable.js | MIT |
animateInView(duration, gap = 0, ease = eases.inOutQuad) {
this.stop();
this.updateBoundingValues();
const x = this.x;
const y = this.y;
const [ cpt, cpr, cpb, cpl ] = this.containerPadding;
const bt = this.scroll.y - this.targetBounds[0] + cpt + gap;
const br = this.scroll.x - this.targetBounds[1] - cpr - gap;
const bb = this.scroll.y - this.targetBounds[2] - cpb - gap;
const bl = this.scroll.x - this.targetBounds[3] + cpl + gap;
const ob = this.isOutOfBounds([bt, br, bb, bl], x, y);
if (ob) {
const [ disabledX, disabledY ] = this.disabled;
const destX = clamp(snap(x, this.snapX), bl, br);
const destY = clamp(snap(y, this.snapY), bt, bb);
const dur = isUnd(duration) ? 350 * globals.timeScale : duration;
if (!disabledX && (ob === 1 || ob === 3)) this.animate[this.xProp](destX, dur, ease);
if (!disabledY && (ob === 2 || ob === 3)) this.animate[this.yProp](destY, dur, ease);
}
return this;
} | @param {Number} [duration]
@param {Number} [gap]
@param {EasingParam} [ease]
@return {this} | animateInView | javascript | juliangarnier/anime | src/draggable.js | https://github.com/juliangarnier/anime/blob/master/src/draggable.js | MIT |
binarySubdivide = (aX, mX1, mX2) => {
let aA = 0, aB = 1, currentX, currentT, i = 0;
do {
currentT = aA + (aB - aA) / 2;
currentX = calcBezier(currentT, mX1, mX2) - aX;
if (currentX > 0) {
aB = currentT;
} else {
aA = currentT;
}
} while (abs(currentX) > .0000001 && ++i < 100);
return currentT;
} | @param {Number} aX
@param {Number} mX1
@param {Number} mX2
@return {Number} | binarySubdivide | javascript | juliangarnier/anime | src/eases.js | https://github.com/juliangarnier/anime/blob/master/src/eases.js | MIT |
binarySubdivide = (aX, mX1, mX2) => {
let aA = 0, aB = 1, currentX, currentT, i = 0;
do {
currentT = aA + (aB - aA) / 2;
currentX = calcBezier(currentT, mX1, mX2) - aX;
if (currentX > 0) {
aB = currentT;
} else {
aA = currentT;
}
} while (abs(currentX) > .0000001 && ++i < 100);
return currentT;
} | @param {Number} aX
@param {Number} mX1
@param {Number} mX2
@return {Number} | binarySubdivide | javascript | juliangarnier/anime | src/eases.js | https://github.com/juliangarnier/anime/blob/master/src/eases.js | MIT |
cubicBezier = (mX1 = 0.5, mY1 = 0.0, mX2 = 0.5, mY2 = 1.0) => (mX1 === mY1 && mX2 === mY2) ? none :
t => t === 0 || t === 1 ? t :
calcBezier(binarySubdivide(t, mX1, mX2), mY1, mY2) | @param {Number} [mX1]
@param {Number} [mY1]
@param {Number} [mX2]
@param {Number} [mY2]
@return {EasingFunction} | cubicBezier | javascript | juliangarnier/anime | src/eases.js | https://github.com/juliangarnier/anime/blob/master/src/eases.js | MIT |
cubicBezier = (mX1 = 0.5, mY1 = 0.0, mX2 = 0.5, mY2 = 1.0) => (mX1 === mY1 && mX2 === mY2) ? none :
t => t === 0 || t === 1 ? t :
calcBezier(binarySubdivide(t, mX1, mX2), mY1, mY2) | @param {Number} [mX1]
@param {Number} [mY1]
@param {Number} [mX2]
@param {Number} [mY2]
@return {EasingFunction} | cubicBezier | javascript | juliangarnier/anime | src/eases.js | https://github.com/juliangarnier/anime/blob/master/src/eases.js | MIT |
linear = (...args) => {
const argsLength = args.length;
if (!argsLength) return none;
const totalPoints = argsLength - 1;
const firstArg = args[0];
const lastArg = args[totalPoints];
const xPoints = [0];
const yPoints = [parseNumber(firstArg)];
for (let i = 1; i < totalPoints; i++) {
const arg = args[i];
const splitValue = isStr(arg) ?
/** @type {String} */(arg).trim().split(' ') :
[arg];
const value = splitValue[0];
const percent = splitValue[1];
xPoints.push(!isUnd(percent) ? parseNumber(percent) / 100 : i / totalPoints);
yPoints.push(parseNumber(value));
}
yPoints.push(parseNumber(lastArg));
xPoints.push(1);
return function easeLinear(t) {
for (let i = 1, l = xPoints.length; i < l; i++) {
const currentX = xPoints[i];
if (t <= currentX) {
const prevX = xPoints[i - 1];
const prevY = yPoints[i - 1];
return prevY + (yPoints[i] - prevY) * (t - prevX) / (currentX - prevX);
}
}
return yPoints[yPoints.length - 1];
}
} | Without parameters, the linear function creates a non-eased transition.
Parameters, if used, creates a piecewise linear easing by interpolating linearly between the specified points.
@param {...String|Number} [args] - Points
@return {EasingFunction} | linear | javascript | juliangarnier/anime | src/eases.js | https://github.com/juliangarnier/anime/blob/master/src/eases.js | MIT |
linear = (...args) => {
const argsLength = args.length;
if (!argsLength) return none;
const totalPoints = argsLength - 1;
const firstArg = args[0];
const lastArg = args[totalPoints];
const xPoints = [0];
const yPoints = [parseNumber(firstArg)];
for (let i = 1; i < totalPoints; i++) {
const arg = args[i];
const splitValue = isStr(arg) ?
/** @type {String} */(arg).trim().split(' ') :
[arg];
const value = splitValue[0];
const percent = splitValue[1];
xPoints.push(!isUnd(percent) ? parseNumber(percent) / 100 : i / totalPoints);
yPoints.push(parseNumber(value));
}
yPoints.push(parseNumber(lastArg));
xPoints.push(1);
return function easeLinear(t) {
for (let i = 1, l = xPoints.length; i < l; i++) {
const currentX = xPoints[i];
if (t <= currentX) {
const prevX = xPoints[i - 1];
const prevY = yPoints[i - 1];
return prevY + (yPoints[i] - prevY) * (t - prevX) / (currentX - prevX);
}
}
return yPoints[yPoints.length - 1];
}
} | Without parameters, the linear function creates a non-eased transition.
Parameters, if used, creates a piecewise linear easing by interpolating linearly between the specified points.
@param {...String|Number} [args] - Points
@return {EasingFunction} | linear | javascript | juliangarnier/anime | src/eases.js | https://github.com/juliangarnier/anime/blob/master/src/eases.js | MIT |
irregular = (length = 10, randomness = 1) => {
const values = [0];
const total = length - 1;
for (let i = 1; i < total; i++) {
const previousValue = values[i - 1];
const spacing = i / total;
const segmentEnd = (i + 1) / total;
const randomVariation = spacing + (segmentEnd - spacing) * Math.random();
// Mix the even spacing and random variation based on the randomness parameter
const randomValue = spacing * (1 - randomness) + randomVariation * randomness;
values.push(clamp(randomValue, previousValue, 1));
}
values.push(1);
return linear(...values);
} | Generate random steps
@param {Number} [length] - The number of steps
@param {Number} [randomness] - How strong the randomness is
@return {EasingFunction} | irregular | javascript | juliangarnier/anime | src/eases.js | https://github.com/juliangarnier/anime/blob/master/src/eases.js | MIT |
irregular = (length = 10, randomness = 1) => {
const values = [0];
const total = length - 1;
for (let i = 1; i < total; i++) {
const previousValue = values[i - 1];
const spacing = i / total;
const segmentEnd = (i + 1) / total;
const randomVariation = spacing + (segmentEnd - spacing) * Math.random();
// Mix the even spacing and random variation based on the randomness parameter
const randomValue = spacing * (1 - randomness) + randomVariation * randomness;
values.push(clamp(randomValue, previousValue, 1));
}
values.push(1);
return linear(...values);
} | Generate random steps
@param {Number} [length] - The number of steps
@param {Number} [randomness] - How strong the randomness is
@return {EasingFunction} | irregular | javascript | juliangarnier/anime | src/eases.js | https://github.com/juliangarnier/anime/blob/master/src/eases.js | MIT |
parseEaseString = (string, easesFunctions, easesLookups) => {
if (easesLookups[string]) return easesLookups[string];
if (string.indexOf('(') <= -1) {
const hasParams = easeTypes[string] || string.includes('Back') || string.includes('Elastic');
const parsedFn = /** @type {EasingFunction} */(hasParams ? /** @type {EasesFactory} */(easesFunctions[string])() : easesFunctions[string]);
return parsedFn ? easesLookups[string] = parsedFn : none;
} else {
const split = string.slice(0, -1).split('(');
const parsedFn = /** @type {EasesFactory} */(easesFunctions[split[0]]);
return parsedFn ? easesLookups[string] = parsedFn(...split[1].split(',')) : none;
}
} | @param {String} string
@param {Record<String, EasesFactory|EasingFunction>} easesFunctions
@param {Object} easesLookups
@return {EasingFunction} | parseEaseString | javascript | juliangarnier/anime | src/eases.js | https://github.com/juliangarnier/anime/blob/master/src/eases.js | MIT |
parseEaseString = (string, easesFunctions, easesLookups) => {
if (easesLookups[string]) return easesLookups[string];
if (string.indexOf('(') <= -1) {
const hasParams = easeTypes[string] || string.includes('Back') || string.includes('Elastic');
const parsedFn = /** @type {EasingFunction} */(hasParams ? /** @type {EasesFactory} */(easesFunctions[string])() : easesFunctions[string]);
return parsedFn ? easesLookups[string] = parsedFn : none;
} else {
const split = string.slice(0, -1).split('(');
const parsedFn = /** @type {EasesFactory} */(easesFunctions[split[0]]);
return parsedFn ? easesLookups[string] = parsedFn(...split[1].split(',')) : none;
}
} | @param {String} string
@param {Record<String, EasesFactory|EasingFunction>} easesFunctions
@param {Object} easesLookups
@return {EasingFunction} | parseEaseString | javascript | juliangarnier/anime | src/eases.js | https://github.com/juliangarnier/anime/blob/master/src/eases.js | MIT |
parseNumber = str => isStr(str) ?
parseFloat(/** @type {String} */(str)) :
/** @type {Number} */(str) | @param {Number|String} str
@return {Number} | parseNumber | javascript | juliangarnier/anime | src/helpers.js | https://github.com/juliangarnier/anime/blob/master/src/helpers.js | MIT |
parseNumber = str => isStr(str) ?
parseFloat(/** @type {String} */(str)) :
/** @type {Number} */(str) | @param {Number|String} str
@return {Number} | parseNumber | javascript | juliangarnier/anime | src/helpers.js | https://github.com/juliangarnier/anime/blob/master/src/helpers.js | MIT |
round = (v, decimalLength) => {
if (decimalLength < 0) return v;
if (!decimalLength) return _round(v);
let p = powCache[decimalLength];
if (!p) p = powCache[decimalLength] = 10 ** decimalLength;
return _round(v * p) / p;
} | @param {Number} v
@param {Number} decimalLength
@return {Number} | round | javascript | juliangarnier/anime | src/helpers.js | https://github.com/juliangarnier/anime/blob/master/src/helpers.js | MIT |
round = (v, decimalLength) => {
if (decimalLength < 0) return v;
if (!decimalLength) return _round(v);
let p = powCache[decimalLength];
if (!p) p = powCache[decimalLength] = 10 ** decimalLength;
return _round(v * p) / p;
} | @param {Number} v
@param {Number} decimalLength
@return {Number} | round | javascript | juliangarnier/anime | src/helpers.js | https://github.com/juliangarnier/anime/blob/master/src/helpers.js | MIT |
forEachChildren = (parent, callback, reverse, prevProp = '_prev', nextProp = '_next') => {
let next = parent._head;
let adjustedNextProp = nextProp;
if (reverse) {
next = parent._tail;
adjustedNextProp = prevProp;
}
while (next) {
const currentNext = next[adjustedNextProp];
callback(next);
next = currentNext;
}
} | @param {Object} parent
@param {Function} callback
@param {Boolean} [reverse]
@param {String} [prevProp]
@param {String} [nextProp]
@return {void} | forEachChildren | javascript | juliangarnier/anime | src/helpers.js | https://github.com/juliangarnier/anime/blob/master/src/helpers.js | MIT |
forEachChildren = (parent, callback, reverse, prevProp = '_prev', nextProp = '_next') => {
let next = parent._head;
let adjustedNextProp = nextProp;
if (reverse) {
next = parent._tail;
adjustedNextProp = prevProp;
}
while (next) {
const currentNext = next[adjustedNextProp];
callback(next);
next = currentNext;
}
} | @param {Object} parent
@param {Function} callback
@param {Boolean} [reverse]
@param {String} [prevProp]
@param {String} [nextProp]
@return {void} | forEachChildren | javascript | juliangarnier/anime | src/helpers.js | https://github.com/juliangarnier/anime/blob/master/src/helpers.js | MIT |
removeChild = (parent, child, prevProp = '_prev', nextProp = '_next') => {
const prev = child[prevProp];
const next = child[nextProp];
prev ? prev[nextProp] = next : parent._head = next;
next ? next[prevProp] = prev : parent._tail = prev;
child[prevProp] = null;
child[nextProp] = null;
} | @param {Object} parent
@param {Object} child
@param {String} [prevProp]
@param {String} [nextProp]
@return {void} | removeChild | javascript | juliangarnier/anime | src/helpers.js | https://github.com/juliangarnier/anime/blob/master/src/helpers.js | MIT |
removeChild = (parent, child, prevProp = '_prev', nextProp = '_next') => {
const prev = child[prevProp];
const next = child[nextProp];
prev ? prev[nextProp] = next : parent._head = next;
next ? next[prevProp] = prev : parent._tail = prev;
child[prevProp] = null;
child[nextProp] = null;
} | @param {Object} parent
@param {Object} child
@param {String} [prevProp]
@param {String} [nextProp]
@return {void} | removeChild | javascript | juliangarnier/anime | src/helpers.js | https://github.com/juliangarnier/anime/blob/master/src/helpers.js | MIT |
addChild = (parent, child, sortMethod, prevProp = '_prev', nextProp = '_next') => {
let prev = parent._tail;
while (prev && sortMethod && sortMethod(prev, child)) prev = prev[prevProp];
const next = prev ? prev[nextProp] : parent._head;
prev ? prev[nextProp] = child : parent._head = child;
next ? next[prevProp] = child : parent._tail = child;
child[prevProp] = prev;
child[nextProp] = next;
} | @param {Object} parent
@param {Object} child
@param {Function} [sortMethod]
@param {String} prevProp
@param {String} nextProp
@return {void} | addChild | javascript | juliangarnier/anime | src/helpers.js | https://github.com/juliangarnier/anime/blob/master/src/helpers.js | MIT |
addChild = (parent, child, sortMethod, prevProp = '_prev', nextProp = '_next') => {
let prev = parent._tail;
while (prev && sortMethod && sortMethod(prev, child)) prev = prev[prevProp];
const next = prev ? prev[nextProp] : parent._head;
prev ? prev[nextProp] = child : parent._head = child;
next ? next[prevProp] = child : parent._tail = child;
child[prevProp] = prev;
child[nextProp] = next;
} | @param {Object} parent
@param {Object} child
@param {Function} [sortMethod]
@param {String} prevProp
@param {String} nextProp
@return {void} | addChild | javascript | juliangarnier/anime | src/helpers.js | https://github.com/juliangarnier/anime/blob/master/src/helpers.js | MIT |
sanitizePropertyName = (propertyName, target, tweenType) => {
if (tweenType === tweenTypes.TRANSFORM) {
const t = shortTransforms.get(propertyName);
return t ? t : propertyName;
} else if (
tweenType === tweenTypes.CSS ||
// Handle special cases where properties like "strokeDashoffset" needs to be set as "stroke-dashoffset"
// but properties like "baseFrequency" should stay in lowerCamelCase
(tweenType === tweenTypes.ATTRIBUTE && (isSvg(target) && propertyName in /** @type {DOMTarget} */(target).style))
) {
const cachedPropertyName = propertyNamesCache[propertyName];
if (cachedPropertyName) {
return cachedPropertyName;
} else {
const lowerCaseName = propertyName ? toLowerCase(propertyName) : propertyName;
propertyNamesCache[propertyName] = lowerCaseName;
return lowerCaseName;
}
} else {
return propertyName;
}
} | @param {String} propertyName
@param {Target} target
@param {tweenTypes} tweenType
@return {String} | sanitizePropertyName | javascript | juliangarnier/anime | src/properties.js | https://github.com/juliangarnier/anime/blob/master/src/properties.js | MIT |
sanitizePropertyName = (propertyName, target, tweenType) => {
if (tweenType === tweenTypes.TRANSFORM) {
const t = shortTransforms.get(propertyName);
return t ? t : propertyName;
} else if (
tweenType === tweenTypes.CSS ||
// Handle special cases where properties like "strokeDashoffset" needs to be set as "stroke-dashoffset"
// but properties like "baseFrequency" should stay in lowerCamelCase
(tweenType === tweenTypes.ATTRIBUTE && (isSvg(target) && propertyName in /** @type {DOMTarget} */(target).style))
) {
const cachedPropertyName = propertyNamesCache[propertyName];
if (cachedPropertyName) {
return cachedPropertyName;
} else {
const lowerCaseName = propertyName ? toLowerCase(propertyName) : propertyName;
propertyNamesCache[propertyName] = lowerCaseName;
return lowerCaseName;
}
} else {
return propertyName;
}
} | @param {String} propertyName
@param {Target} target
@param {tweenTypes} tweenType
@return {String} | sanitizePropertyName | javascript | juliangarnier/anime | src/properties.js | https://github.com/juliangarnier/anime/blob/master/src/properties.js | MIT |
render = (tickable, time, muteCallbacks, internalRender, tickMode) => {
const parent = tickable.parent;
const duration = tickable.duration;
const completed = tickable.completed;
const iterationDuration = tickable.iterationDuration;
const iterationCount = tickable.iterationCount;
const _currentIteration = tickable._currentIteration;
const _loopDelay = tickable._loopDelay;
const _reversed = tickable._reversed;
const _alternate = tickable._alternate;
const _hasChildren = tickable._hasChildren;
const tickableDelay = tickable._delay;
const tickablePrevAbsoluteTime = tickable._currentTime; // TODO: rename ._currentTime to ._absoluteCurrentTime
const tickableEndTime = tickableDelay + iterationDuration;
const tickableAbsoluteTime = time - tickableDelay;
const tickablePrevTime = clamp(tickablePrevAbsoluteTime, -tickableDelay, duration);
const tickableCurrentTime = clamp(tickableAbsoluteTime, -tickableDelay, duration);
const deltaTime = tickableAbsoluteTime - tickablePrevAbsoluteTime;
const isCurrentTimeAboveZero = tickableCurrentTime > 0;
const isCurrentTimeEqualOrAboveDuration = tickableCurrentTime >= duration;
const isSetter = duration <= minValue;
const forcedTick = tickMode === tickModes.FORCE;
let isOdd = 0;
let iterationElapsedTime = tickableAbsoluteTime;
// Render checks
// Used to also check if the children have rendered in order to trigger the onRender callback on the parent timer
let hasRendered = 0;
// Execute the "expensive" iterations calculations only when necessary
if (iterationCount > 1) {
// bitwise NOT operator seems to be generally faster than Math.floor() across browsers
const currentIteration = ~~(tickableCurrentTime / (iterationDuration + (isCurrentTimeEqualOrAboveDuration ? 0 : _loopDelay)));
tickable._currentIteration = clamp(currentIteration, 0, iterationCount);
// Prevent the iteration count to go above the max iterations when reaching the end of the animation
if (isCurrentTimeEqualOrAboveDuration) tickable._currentIteration--;
isOdd = tickable._currentIteration % 2;
iterationElapsedTime = tickableCurrentTime % (iterationDuration + _loopDelay) || 0;
}
// Checks if exactly one of _reversed and (_alternate && isOdd) is true
const isReversed = _reversed ^ (_alternate && isOdd);
const _ease = /** @type {Renderable} */(tickable)._ease;
let iterationTime = isCurrentTimeEqualOrAboveDuration ? isReversed ? 0 : duration : isReversed ? iterationDuration - iterationElapsedTime : iterationElapsedTime;
if (_ease) iterationTime = iterationDuration * _ease(iterationTime / iterationDuration) || 0;
const isRunningBackwards = (parent ? parent.backwards : tickableAbsoluteTime < tickablePrevAbsoluteTime) ? !isReversed : !!isReversed;
tickable._currentTime = tickableAbsoluteTime;
tickable._iterationTime = iterationTime;
tickable.backwards = isRunningBackwards;
if (isCurrentTimeAboveZero && !tickable.began) {
tickable.began = true;
if (!muteCallbacks && !(parent && (isRunningBackwards || !parent.began))) {
tickable.onBegin(/** @type {CallbackArgument} */(tickable));
}
} else if (tickableAbsoluteTime <= 0) {
tickable.began = false;
}
// Only triggers onLoop for tickable without children, otherwise call the the onLoop callback in the tick function
// Make sure to trigger the onLoop before rendering to allow .refresh() to pickup the current values
if (!muteCallbacks && !_hasChildren && isCurrentTimeAboveZero && tickable._currentIteration !== _currentIteration) {
tickable.onLoop(/** @type {CallbackArgument} */(tickable));
}
if (
forcedTick ||
tickMode === tickModes.AUTO && (
time >= tickableDelay && time <= tickableEndTime || // Normal render
time <= tickableDelay && tickablePrevTime > tickableDelay || // Playhead is before the animation start time so make sure the animation is at its initial state
time >= tickableEndTime && tickablePrevTime !== duration // Playhead is after the animation end time so make sure the animation is at its end state
) ||
iterationTime >= tickableEndTime && tickablePrevTime !== duration ||
iterationTime <= tickableDelay && tickablePrevTime > 0 ||
time <= tickablePrevTime && tickablePrevTime === duration && completed || // Force a render if a seek occurs on an completed animation
isCurrentTimeEqualOrAboveDuration && !completed && isSetter // This prevents 0 duration tickables to be skipped
) {
if (isCurrentTimeAboveZero) {
// Trigger onUpdate callback before rendering
tickable.computeDeltaTime(tickablePrevTime);
if (!muteCallbacks) tickable.onBeforeUpdate(/** @type {CallbackArgument} */(tickable));
}
// Start tweens rendering
if (!_hasChildren) {
// Time has jumped more than globals.tickThreshold so consider this tick manual
const forcedRender = forcedTick || (isRunningBackwards ? deltaTime * -1 : deltaTime) >= globals.tickThreshold;
const absoluteTime = tickable._offset + (parent ? parent._offset : 0) + tickableDelay + iterationTime;
// Only Animation can have tweens, Timer returns undefined
let tween = /** @type {Tween} */(/** @type {JSAnimation} */(tickable)._head);
let tweenTarget;
let tweenStyle;
let tweenTargetTransforms;
let tweenTargetTransformsProperties;
let tweenTransformsNeedUpdate = 0;
while (tween) {
const tweenComposition = tween._composition;
const tweenCurrentTime = tween._currentTime;
const tweenChangeDuration = tween._changeDuration;
const tweenAbsEndTime = tween._absoluteStartTime + tween._changeDuration;
const tweenNextRep = tween._nextRep;
const tweenPrevRep = tween._prevRep;
const tweenHasComposition = tweenComposition !== compositionTypes.none;
if ((forcedRender || (
(tweenCurrentTime !== tweenChangeDuration || absoluteTime <= tweenAbsEndTime + (tweenNextRep ? tweenNextRep._delay : 0)) &&
(tweenCurrentTime !== 0 || absoluteTime >= tween._absoluteStartTime)
)) && (!tweenHasComposition || (
!tween._isOverridden &&
(!tween._isOverlapped || absoluteTime <= tweenAbsEndTime) &&
(!tweenNextRep || (tweenNextRep._isOverridden || absoluteTime <= tweenNextRep._absoluteStartTime)) &&
(!tweenPrevRep || (tweenPrevRep._isOverridden || (absoluteTime >= (tweenPrevRep._absoluteStartTime + tweenPrevRep._changeDuration) + tween._delay)))
))
) {
const tweenNewTime = tween._currentTime = clamp(iterationTime - tween._startTime, 0, tweenChangeDuration);
const tweenProgress = tween._ease(tweenNewTime / tween._updateDuration);
const tweenModifier = tween._modifier;
const tweenValueType = tween._valueType;
const tweenType = tween._tweenType;
const tweenIsObject = tweenType === tweenTypes.OBJECT;
const tweenIsNumber = tweenValueType === valueTypes.NUMBER;
// Only round the in-between frames values if the final value is a string
const tweenPrecision = (tweenIsNumber && tweenIsObject) || tweenProgress === 0 || tweenProgress === 1 ? -1 : globals.precision;
// Recompose tween value
/** @type {String|Number} */
let value;
/** @type {Number} */
let number;
if (tweenIsNumber) {
value = number = /** @type {Number} */(tweenModifier(round(interpolate(tween._fromNumber, tween._toNumber, tweenProgress), tweenPrecision )));
} else if (tweenValueType === valueTypes.UNIT) {
// Rounding the values speed up string composition
number = /** @type {Number} */(tweenModifier(round(interpolate(tween._fromNumber, tween._toNumber, tweenProgress), tweenPrecision)));
value = `${number}${tween._unit}`;
} else if (tweenValueType === valueTypes.COLOR) {
const fn = tween._fromNumbers;
const tn = tween._toNumbers;
const r = round(clamp(/** @type {Number} */(tweenModifier(interpolate(fn[0], tn[0], tweenProgress))), 0, 255), 0);
const g = round(clamp(/** @type {Number} */(tweenModifier(interpolate(fn[1], tn[1], tweenProgress))), 0, 255), 0);
const b = round(clamp(/** @type {Number} */(tweenModifier(interpolate(fn[2], tn[2], tweenProgress))), 0, 255), 0);
const a = clamp(/** @type {Number} */(tweenModifier(round(interpolate(fn[3], tn[3], tweenProgress), tweenPrecision))), 0, 1);
value = `rgba(${r},${g},${b},${a})`;
if (tweenHasComposition) {
const ns = tween._numbers;
ns[0] = r;
ns[1] = g;
ns[2] = b;
ns[3] = a;
}
} else if (tweenValueType === valueTypes.COMPLEX) {
value = tween._strings[0];
for (let j = 0, l = tween._toNumbers.length; j < l; j++) {
const n = /** @type {Number} */(tweenModifier(round(interpolate(tween._fromNumbers[j], tween._toNumbers[j], tweenProgress), tweenPrecision)));
const s = tween._strings[j + 1];
value += `${s ? n + s : n}`;
if (tweenHasComposition) {
tween._numbers[j] = n;
}
}
}
// For additive tweens and Animatables
if (tweenHasComposition) {
tween._number = number;
}
if (!internalRender && tweenComposition !== compositionTypes.blend) {
const tweenProperty = tween.property;
tweenTarget = tween.target;
if (tweenIsObject) {
tweenTarget[tweenProperty] = value;
} else if (tweenType === tweenTypes.ATTRIBUTE) {
/** @type {DOMTarget} */(tweenTarget).setAttribute(tweenProperty, /** @type {String} */(value));
} else {
tweenStyle = /** @type {DOMTarget} */(tweenTarget).style;
if (tweenType === tweenTypes.TRANSFORM) {
if (tweenTarget !== tweenTargetTransforms) {
tweenTargetTransforms = tweenTarget;
// NOTE: Referencing the cachedTransforms in the tween property directly can be a little bit faster but appears to increase memory usage.
tweenTargetTransformsProperties = tweenTarget[transformsSymbol];
}
tweenTargetTransformsProperties[tweenProperty] = value;
tweenTransformsNeedUpdate = 1;
} else if (tweenType === tweenTypes.CSS) {
tweenStyle[tweenProperty] = value;
} else if (tweenType === tweenTypes.CSS_VAR) {
tweenStyle.setProperty(tweenProperty,/** @type {String} */(value));
}
}
if (isCurrentTimeAboveZero) hasRendered = 1;
} else {
// Used for composing timeline tweens without having to do a real render
tween._value = value;
}
}
// NOTE: Possible improvement: Use translate(x,y) / translate3d(x,y,z) syntax
// to reduce memory usage on string composition
if (tweenTransformsNeedUpdate && tween._renderTransforms) {
let str = emptyString;
for (let key in tweenTargetTransformsProperties) {
str += `${transformsFragmentStrings[key]}${tweenTargetTransformsProperties[key]}) `;
}
tweenStyle.transform = str;
tweenTransformsNeedUpdate = 0;
}
tween = tween._next;
}
if (!muteCallbacks && hasRendered) {
/** @type {JSAnimation} */(tickable).onRender(/** @type {JSAnimation} */(tickable));
}
}
if (!muteCallbacks && isCurrentTimeAboveZero) {
tickable.onUpdate(/** @type {CallbackArgument} */(tickable));
}
}
// End tweens rendering
// Handle setters on timeline differently and allow re-trigering the onComplete callback when seeking backwards
if (parent && isSetter) {
if (!muteCallbacks && (
(parent.began && !isRunningBackwards && tickableAbsoluteTime >= duration && !completed) ||
(isRunningBackwards && tickableAbsoluteTime <= minValue && completed)
)) {
tickable.onComplete(/** @type {CallbackArgument} */(tickable));
tickable.completed = !isRunningBackwards;
}
// If currentTime is both above 0 and at least equals to duration, handles normal onComplete or infinite loops
} else if (isCurrentTimeAboveZero && isCurrentTimeEqualOrAboveDuration) {
if (iterationCount === Infinity) {
// Offset the tickable _startTime with its duration to reset _currentTime to 0 and continue the infinite timer
tickable._startTime += tickable.duration;
} else if (tickable._currentIteration >= iterationCount - 1) {
// By setting paused to true, we tell the engine loop to not render this tickable and removes it from the list on the next tick
tickable.paused = true;
if (!completed && !_hasChildren) {
// If the tickable has children, triggers onComplete() only when all children have completed in the tick function
tickable.completed = true;
if (!muteCallbacks && !(parent && (isRunningBackwards || !parent.began))) {
tickable.onComplete(/** @type {CallbackArgument} */(tickable));
tickable._resolve(/** @type {CallbackArgument} */(tickable));
}
}
}
// Otherwise set the completed flag to false
} else {
tickable.completed = false;
}
// NOTE: hasRendered * direction (negative for backwards) this way we can remove the tickable.backwards property completly ?
return hasRendered;
} | @param {Tickable} tickable
@param {Number} time
@param {Number} muteCallbacks
@param {Number} internalRender
@param {tickModes} tickMode
@return {Number} | render | javascript | juliangarnier/anime | src/render.js | https://github.com/juliangarnier/anime/blob/master/src/render.js | MIT |
render = (tickable, time, muteCallbacks, internalRender, tickMode) => {
const parent = tickable.parent;
const duration = tickable.duration;
const completed = tickable.completed;
const iterationDuration = tickable.iterationDuration;
const iterationCount = tickable.iterationCount;
const _currentIteration = tickable._currentIteration;
const _loopDelay = tickable._loopDelay;
const _reversed = tickable._reversed;
const _alternate = tickable._alternate;
const _hasChildren = tickable._hasChildren;
const tickableDelay = tickable._delay;
const tickablePrevAbsoluteTime = tickable._currentTime; // TODO: rename ._currentTime to ._absoluteCurrentTime
const tickableEndTime = tickableDelay + iterationDuration;
const tickableAbsoluteTime = time - tickableDelay;
const tickablePrevTime = clamp(tickablePrevAbsoluteTime, -tickableDelay, duration);
const tickableCurrentTime = clamp(tickableAbsoluteTime, -tickableDelay, duration);
const deltaTime = tickableAbsoluteTime - tickablePrevAbsoluteTime;
const isCurrentTimeAboveZero = tickableCurrentTime > 0;
const isCurrentTimeEqualOrAboveDuration = tickableCurrentTime >= duration;
const isSetter = duration <= minValue;
const forcedTick = tickMode === tickModes.FORCE;
let isOdd = 0;
let iterationElapsedTime = tickableAbsoluteTime;
// Render checks
// Used to also check if the children have rendered in order to trigger the onRender callback on the parent timer
let hasRendered = 0;
// Execute the "expensive" iterations calculations only when necessary
if (iterationCount > 1) {
// bitwise NOT operator seems to be generally faster than Math.floor() across browsers
const currentIteration = ~~(tickableCurrentTime / (iterationDuration + (isCurrentTimeEqualOrAboveDuration ? 0 : _loopDelay)));
tickable._currentIteration = clamp(currentIteration, 0, iterationCount);
// Prevent the iteration count to go above the max iterations when reaching the end of the animation
if (isCurrentTimeEqualOrAboveDuration) tickable._currentIteration--;
isOdd = tickable._currentIteration % 2;
iterationElapsedTime = tickableCurrentTime % (iterationDuration + _loopDelay) || 0;
}
// Checks if exactly one of _reversed and (_alternate && isOdd) is true
const isReversed = _reversed ^ (_alternate && isOdd);
const _ease = /** @type {Renderable} */(tickable)._ease;
let iterationTime = isCurrentTimeEqualOrAboveDuration ? isReversed ? 0 : duration : isReversed ? iterationDuration - iterationElapsedTime : iterationElapsedTime;
if (_ease) iterationTime = iterationDuration * _ease(iterationTime / iterationDuration) || 0;
const isRunningBackwards = (parent ? parent.backwards : tickableAbsoluteTime < tickablePrevAbsoluteTime) ? !isReversed : !!isReversed;
tickable._currentTime = tickableAbsoluteTime;
tickable._iterationTime = iterationTime;
tickable.backwards = isRunningBackwards;
if (isCurrentTimeAboveZero && !tickable.began) {
tickable.began = true;
if (!muteCallbacks && !(parent && (isRunningBackwards || !parent.began))) {
tickable.onBegin(/** @type {CallbackArgument} */(tickable));
}
} else if (tickableAbsoluteTime <= 0) {
tickable.began = false;
}
// Only triggers onLoop for tickable without children, otherwise call the the onLoop callback in the tick function
// Make sure to trigger the onLoop before rendering to allow .refresh() to pickup the current values
if (!muteCallbacks && !_hasChildren && isCurrentTimeAboveZero && tickable._currentIteration !== _currentIteration) {
tickable.onLoop(/** @type {CallbackArgument} */(tickable));
}
if (
forcedTick ||
tickMode === tickModes.AUTO && (
time >= tickableDelay && time <= tickableEndTime || // Normal render
time <= tickableDelay && tickablePrevTime > tickableDelay || // Playhead is before the animation start time so make sure the animation is at its initial state
time >= tickableEndTime && tickablePrevTime !== duration // Playhead is after the animation end time so make sure the animation is at its end state
) ||
iterationTime >= tickableEndTime && tickablePrevTime !== duration ||
iterationTime <= tickableDelay && tickablePrevTime > 0 ||
time <= tickablePrevTime && tickablePrevTime === duration && completed || // Force a render if a seek occurs on an completed animation
isCurrentTimeEqualOrAboveDuration && !completed && isSetter // This prevents 0 duration tickables to be skipped
) {
if (isCurrentTimeAboveZero) {
// Trigger onUpdate callback before rendering
tickable.computeDeltaTime(tickablePrevTime);
if (!muteCallbacks) tickable.onBeforeUpdate(/** @type {CallbackArgument} */(tickable));
}
// Start tweens rendering
if (!_hasChildren) {
// Time has jumped more than globals.tickThreshold so consider this tick manual
const forcedRender = forcedTick || (isRunningBackwards ? deltaTime * -1 : deltaTime) >= globals.tickThreshold;
const absoluteTime = tickable._offset + (parent ? parent._offset : 0) + tickableDelay + iterationTime;
// Only Animation can have tweens, Timer returns undefined
let tween = /** @type {Tween} */(/** @type {JSAnimation} */(tickable)._head);
let tweenTarget;
let tweenStyle;
let tweenTargetTransforms;
let tweenTargetTransformsProperties;
let tweenTransformsNeedUpdate = 0;
while (tween) {
const tweenComposition = tween._composition;
const tweenCurrentTime = tween._currentTime;
const tweenChangeDuration = tween._changeDuration;
const tweenAbsEndTime = tween._absoluteStartTime + tween._changeDuration;
const tweenNextRep = tween._nextRep;
const tweenPrevRep = tween._prevRep;
const tweenHasComposition = tweenComposition !== compositionTypes.none;
if ((forcedRender || (
(tweenCurrentTime !== tweenChangeDuration || absoluteTime <= tweenAbsEndTime + (tweenNextRep ? tweenNextRep._delay : 0)) &&
(tweenCurrentTime !== 0 || absoluteTime >= tween._absoluteStartTime)
)) && (!tweenHasComposition || (
!tween._isOverridden &&
(!tween._isOverlapped || absoluteTime <= tweenAbsEndTime) &&
(!tweenNextRep || (tweenNextRep._isOverridden || absoluteTime <= tweenNextRep._absoluteStartTime)) &&
(!tweenPrevRep || (tweenPrevRep._isOverridden || (absoluteTime >= (tweenPrevRep._absoluteStartTime + tweenPrevRep._changeDuration) + tween._delay)))
))
) {
const tweenNewTime = tween._currentTime = clamp(iterationTime - tween._startTime, 0, tweenChangeDuration);
const tweenProgress = tween._ease(tweenNewTime / tween._updateDuration);
const tweenModifier = tween._modifier;
const tweenValueType = tween._valueType;
const tweenType = tween._tweenType;
const tweenIsObject = tweenType === tweenTypes.OBJECT;
const tweenIsNumber = tweenValueType === valueTypes.NUMBER;
// Only round the in-between frames values if the final value is a string
const tweenPrecision = (tweenIsNumber && tweenIsObject) || tweenProgress === 0 || tweenProgress === 1 ? -1 : globals.precision;
// Recompose tween value
/** @type {String|Number} */
let value;
/** @type {Number} */
let number;
if (tweenIsNumber) {
value = number = /** @type {Number} */(tweenModifier(round(interpolate(tween._fromNumber, tween._toNumber, tweenProgress), tweenPrecision )));
} else if (tweenValueType === valueTypes.UNIT) {
// Rounding the values speed up string composition
number = /** @type {Number} */(tweenModifier(round(interpolate(tween._fromNumber, tween._toNumber, tweenProgress), tweenPrecision)));
value = `${number}${tween._unit}`;
} else if (tweenValueType === valueTypes.COLOR) {
const fn = tween._fromNumbers;
const tn = tween._toNumbers;
const r = round(clamp(/** @type {Number} */(tweenModifier(interpolate(fn[0], tn[0], tweenProgress))), 0, 255), 0);
const g = round(clamp(/** @type {Number} */(tweenModifier(interpolate(fn[1], tn[1], tweenProgress))), 0, 255), 0);
const b = round(clamp(/** @type {Number} */(tweenModifier(interpolate(fn[2], tn[2], tweenProgress))), 0, 255), 0);
const a = clamp(/** @type {Number} */(tweenModifier(round(interpolate(fn[3], tn[3], tweenProgress), tweenPrecision))), 0, 1);
value = `rgba(${r},${g},${b},${a})`;
if (tweenHasComposition) {
const ns = tween._numbers;
ns[0] = r;
ns[1] = g;
ns[2] = b;
ns[3] = a;
}
} else if (tweenValueType === valueTypes.COMPLEX) {
value = tween._strings[0];
for (let j = 0, l = tween._toNumbers.length; j < l; j++) {
const n = /** @type {Number} */(tweenModifier(round(interpolate(tween._fromNumbers[j], tween._toNumbers[j], tweenProgress), tweenPrecision)));
const s = tween._strings[j + 1];
value += `${s ? n + s : n}`;
if (tweenHasComposition) {
tween._numbers[j] = n;
}
}
}
// For additive tweens and Animatables
if (tweenHasComposition) {
tween._number = number;
}
if (!internalRender && tweenComposition !== compositionTypes.blend) {
const tweenProperty = tween.property;
tweenTarget = tween.target;
if (tweenIsObject) {
tweenTarget[tweenProperty] = value;
} else if (tweenType === tweenTypes.ATTRIBUTE) {
/** @type {DOMTarget} */(tweenTarget).setAttribute(tweenProperty, /** @type {String} */(value));
} else {
tweenStyle = /** @type {DOMTarget} */(tweenTarget).style;
if (tweenType === tweenTypes.TRANSFORM) {
if (tweenTarget !== tweenTargetTransforms) {
tweenTargetTransforms = tweenTarget;
// NOTE: Referencing the cachedTransforms in the tween property directly can be a little bit faster but appears to increase memory usage.
tweenTargetTransformsProperties = tweenTarget[transformsSymbol];
}
tweenTargetTransformsProperties[tweenProperty] = value;
tweenTransformsNeedUpdate = 1;
} else if (tweenType === tweenTypes.CSS) {
tweenStyle[tweenProperty] = value;
} else if (tweenType === tweenTypes.CSS_VAR) {
tweenStyle.setProperty(tweenProperty,/** @type {String} */(value));
}
}
if (isCurrentTimeAboveZero) hasRendered = 1;
} else {
// Used for composing timeline tweens without having to do a real render
tween._value = value;
}
}
// NOTE: Possible improvement: Use translate(x,y) / translate3d(x,y,z) syntax
// to reduce memory usage on string composition
if (tweenTransformsNeedUpdate && tween._renderTransforms) {
let str = emptyString;
for (let key in tweenTargetTransformsProperties) {
str += `${transformsFragmentStrings[key]}${tweenTargetTransformsProperties[key]}) `;
}
tweenStyle.transform = str;
tweenTransformsNeedUpdate = 0;
}
tween = tween._next;
}
if (!muteCallbacks && hasRendered) {
/** @type {JSAnimation} */(tickable).onRender(/** @type {JSAnimation} */(tickable));
}
}
if (!muteCallbacks && isCurrentTimeAboveZero) {
tickable.onUpdate(/** @type {CallbackArgument} */(tickable));
}
}
// End tweens rendering
// Handle setters on timeline differently and allow re-trigering the onComplete callback when seeking backwards
if (parent && isSetter) {
if (!muteCallbacks && (
(parent.began && !isRunningBackwards && tickableAbsoluteTime >= duration && !completed) ||
(isRunningBackwards && tickableAbsoluteTime <= minValue && completed)
)) {
tickable.onComplete(/** @type {CallbackArgument} */(tickable));
tickable.completed = !isRunningBackwards;
}
// If currentTime is both above 0 and at least equals to duration, handles normal onComplete or infinite loops
} else if (isCurrentTimeAboveZero && isCurrentTimeEqualOrAboveDuration) {
if (iterationCount === Infinity) {
// Offset the tickable _startTime with its duration to reset _currentTime to 0 and continue the infinite timer
tickable._startTime += tickable.duration;
} else if (tickable._currentIteration >= iterationCount - 1) {
// By setting paused to true, we tell the engine loop to not render this tickable and removes it from the list on the next tick
tickable.paused = true;
if (!completed && !_hasChildren) {
// If the tickable has children, triggers onComplete() only when all children have completed in the tick function
tickable.completed = true;
if (!muteCallbacks && !(parent && (isRunningBackwards || !parent.began))) {
tickable.onComplete(/** @type {CallbackArgument} */(tickable));
tickable._resolve(/** @type {CallbackArgument} */(tickable));
}
}
}
// Otherwise set the completed flag to false
} else {
tickable.completed = false;
}
// NOTE: hasRendered * direction (negative for backwards) this way we can remove the tickable.backwards property completly ?
return hasRendered;
} | @param {Tickable} tickable
@param {Number} time
@param {Number} muteCallbacks
@param {Number} internalRender
@param {tickModes} tickMode
@return {Number} | render | javascript | juliangarnier/anime | src/render.js | https://github.com/juliangarnier/anime/blob/master/src/render.js | MIT |
tick = (tickable, time, muteCallbacks, internalRender, tickMode) => {
const _currentIteration = tickable._currentIteration;
render(tickable, time, muteCallbacks, internalRender, tickMode);
if (tickable._hasChildren) {
const tl = /** @type {Timeline} */(tickable);
const tlIsRunningBackwards = tl.backwards;
const tlChildrenTime = internalRender ? time : tl._iterationTime;
const tlCildrenTickTime = now();
let tlChildrenHasRendered = 0;
let tlChildrenHaveCompleted = true;
// If the timeline has looped forward, we need to manually triggers children skipped callbacks
if (!internalRender && tl._currentIteration !== _currentIteration) {
const tlIterationDuration = tl.iterationDuration;
forEachChildren(tl, (/** @type {JSAnimation} */child) => {
if (!tlIsRunningBackwards) {
// Force an internal render to trigger the callbacks if the child has not completed on loop
if (!child.completed && !child.backwards && child._currentTime < child.iterationDuration) {
render(child, tlIterationDuration, muteCallbacks, 1, tickModes.FORCE);
}
// Reset their began and completed flags to allow retrigering callbacks on the next iteration
child.began = false;
child.completed = false;
} else {
const childDuration = child.duration;
const childStartTime = child._offset + child._delay;
const childEndTime = childStartTime + childDuration;
// Triggers the onComplete callback on reverse for children on the edges of the timeline
if (!muteCallbacks && childDuration <= minValue && (!childStartTime || childEndTime === tlIterationDuration)) {
child.onComplete(child);
}
}
});
if (!muteCallbacks) tl.onLoop(/** @type {CallbackArgument} */(tl));
}
forEachChildren(tl, (/** @type {JSAnimation} */child) => {
const childTime = round((tlChildrenTime - child._offset) * child._speed, 12); // Rounding is needed when using seconds
const childTickMode = child._fps < tl._fps ? child.requestTick(tlCildrenTickTime) : tickMode;
tlChildrenHasRendered += render(child, childTime, muteCallbacks, internalRender, childTickMode);
if (!child.completed && tlChildrenHaveCompleted) tlChildrenHaveCompleted = false;
}, tlIsRunningBackwards);
// Renders on timeline are triggered by its children so it needs to be set after rendering the children
if (!muteCallbacks && tlChildrenHasRendered) tl.onRender(/** @type {CallbackArgument} */(tl));
// Triggers the timeline onComplete() once all chindren all completed and the current time has reached the end
if (tlChildrenHaveCompleted && tl._currentTime >= tl.duration) {
// Make sure the paused flag is false in case it has been skipped in the render function
tl.paused = true;
if (!tl.completed) {
tl.completed = true;
if (!muteCallbacks) {
tl.onComplete(/** @type {CallbackArgument} */(tl));
tl._resolve(/** @type {CallbackArgument} */(tl));
}
}
}
}
} | @param {Tickable} tickable
@param {Number} time
@param {Number} muteCallbacks
@param {Number} internalRender
@param {Number} tickMode
@return {void} | tick | javascript | juliangarnier/anime | src/render.js | https://github.com/juliangarnier/anime/blob/master/src/render.js | MIT |
tick = (tickable, time, muteCallbacks, internalRender, tickMode) => {
const _currentIteration = tickable._currentIteration;
render(tickable, time, muteCallbacks, internalRender, tickMode);
if (tickable._hasChildren) {
const tl = /** @type {Timeline} */(tickable);
const tlIsRunningBackwards = tl.backwards;
const tlChildrenTime = internalRender ? time : tl._iterationTime;
const tlCildrenTickTime = now();
let tlChildrenHasRendered = 0;
let tlChildrenHaveCompleted = true;
// If the timeline has looped forward, we need to manually triggers children skipped callbacks
if (!internalRender && tl._currentIteration !== _currentIteration) {
const tlIterationDuration = tl.iterationDuration;
forEachChildren(tl, (/** @type {JSAnimation} */child) => {
if (!tlIsRunningBackwards) {
// Force an internal render to trigger the callbacks if the child has not completed on loop
if (!child.completed && !child.backwards && child._currentTime < child.iterationDuration) {
render(child, tlIterationDuration, muteCallbacks, 1, tickModes.FORCE);
}
// Reset their began and completed flags to allow retrigering callbacks on the next iteration
child.began = false;
child.completed = false;
} else {
const childDuration = child.duration;
const childStartTime = child._offset + child._delay;
const childEndTime = childStartTime + childDuration;
// Triggers the onComplete callback on reverse for children on the edges of the timeline
if (!muteCallbacks && childDuration <= minValue && (!childStartTime || childEndTime === tlIterationDuration)) {
child.onComplete(child);
}
}
});
if (!muteCallbacks) tl.onLoop(/** @type {CallbackArgument} */(tl));
}
forEachChildren(tl, (/** @type {JSAnimation} */child) => {
const childTime = round((tlChildrenTime - child._offset) * child._speed, 12); // Rounding is needed when using seconds
const childTickMode = child._fps < tl._fps ? child.requestTick(tlCildrenTickTime) : tickMode;
tlChildrenHasRendered += render(child, childTime, muteCallbacks, internalRender, childTickMode);
if (!child.completed && tlChildrenHaveCompleted) tlChildrenHaveCompleted = false;
}, tlIsRunningBackwards);
// Renders on timeline are triggered by its children so it needs to be set after rendering the children
if (!muteCallbacks && tlChildrenHasRendered) tl.onRender(/** @type {CallbackArgument} */(tl));
// Triggers the timeline onComplete() once all chindren all completed and the current time has reached the end
if (tlChildrenHaveCompleted && tl._currentTime >= tl.duration) {
// Make sure the paused flag is false in case it has been skipped in the render function
tl.paused = true;
if (!tl.completed) {
tl.completed = true;
if (!muteCallbacks) {
tl.onComplete(/** @type {CallbackArgument} */(tl));
tl._resolve(/** @type {CallbackArgument} */(tl));
}
}
}
}
} | @param {Tickable} tickable
@param {Number} time
@param {Number} muteCallbacks
@param {Number} internalRender
@param {Number} tickMode
@return {void} | tick | javascript | juliangarnier/anime | src/render.js | https://github.com/juliangarnier/anime/blob/master/src/render.js | MIT |
execute(cb) {
let activeScope = globals.scope;
let activeRoot = globals.root;
let activeDefaults = globals.defaults;
globals.scope = this;
globals.root = this.root;
globals.defaults = this.defaults;
const mqs = this.mediaQueryLists;
for (let mq in mqs) this.matches[mq] = mqs[mq].matches;
const returned = cb(this);
globals.scope = activeScope;
globals.root = activeRoot;
globals.defaults = activeDefaults;
return returned;
} | @callback ScoppedCallback
@param {this} scope
@return {any}
@param {ScoppedCallback} cb
@return {this} | execute | javascript | juliangarnier/anime | src/scope.js | https://github.com/juliangarnier/anime/blob/master/src/scope.js | MIT |
add(a1, a2) {
if (isFnc(a1)) {
const constructor = /** @type {contructorCallback} */(a1);
this.constructors.push(constructor);
this.execute(() => {
const revertConstructor = constructor(this);
if (revertConstructor) {
this.revertConstructors.push(revertConstructor);
}
});
} else {
this.methods[/** @type {String} */(a1)] = (/** @type {any} */...args) => this.execute(() => a2(...args));
}
return this;
} | @callback contructorCallback
@param {this} self
@overload
@param {String} a1
@param {ScopeMethod} a2
@return {this}
@overload
@param {contructorCallback} a1
@return {this}
@param {String|contructorCallback} a1
@param {ScopeMethod} [a2] | add | javascript | juliangarnier/anime | src/scope.js | https://github.com/juliangarnier/anime/blob/master/src/scope.js | MIT |
convertValueToPx = ($el, v, size, under, over) => {
const clampMin = v === 'min';
const clampMax = v === 'max';
const value = v === 'top' || v === 'left' || v === 'start' || clampMin ? 0 :
v === 'bottom' || v === 'right' || v === 'end' || clampMax ? '100%' :
v === 'center' ? '50%' :
v;
const { n, u } = decomposeRawValue(value, decomposedOriginalValue);
let px = n;
if (u === '%') {
px = (n / 100) * size;
} else if (u) {
px = convertValueUnit($el, decomposedOriginalValue, 'px', true).n;
}
if (clampMax && under < 0) px += under;
if (clampMin && over > 0) px += over;
return px;
} | @param {HTMLElement} $el
@param {Number|string} v
@param {Number} size
@param {Number} [under]
@param {Number} [over]
@return {Number} | convertValueToPx | javascript | juliangarnier/anime | src/scroll.js | https://github.com/juliangarnier/anime/blob/master/src/scroll.js | MIT |
convertValueToPx = ($el, v, size, under, over) => {
const clampMin = v === 'min';
const clampMax = v === 'max';
const value = v === 'top' || v === 'left' || v === 'start' || clampMin ? 0 :
v === 'bottom' || v === 'right' || v === 'end' || clampMax ? '100%' :
v === 'center' ? '50%' :
v;
const { n, u } = decomposeRawValue(value, decomposedOriginalValue);
let px = n;
if (u === '%') {
px = (n / 100) * size;
} else if (u) {
px = convertValueUnit($el, decomposedOriginalValue, 'px', true).n;
}
if (clampMax && under < 0) px += under;
if (clampMin && over > 0) px += over;
return px;
} | @param {HTMLElement} $el
@param {Number|string} v
@param {Number} size
@param {Number} [under]
@param {Number} [over]
@return {Number} | convertValueToPx | javascript | juliangarnier/anime | src/scroll.js | https://github.com/juliangarnier/anime/blob/master/src/scroll.js | MIT |
parseBoundValue = ($el, v, size, under, over) => {
/** @type {Number} */
let value;
if (isStr(v)) {
const matchedOperator = relativeValuesExecRgx.exec(/** @type {String} */(v));
if (matchedOperator) {
const splitter = matchedOperator[0];
const operator = splitter[0];
const splitted = /** @type {String} */(v).split(splitter);
const clampMin = splitted[0] === 'min';
const clampMax = splitted[0] === 'max';
const valueAPx = convertValueToPx($el, splitted[0], size, under, over);
const valueBPx = convertValueToPx($el, splitted[1], size, under, over);
if (clampMin) {
const min = getRelativeValue(convertValueToPx($el, 'min', size), valueBPx, operator);
value = min < valueAPx ? valueAPx : min;
} else if (clampMax) {
const max = getRelativeValue(convertValueToPx($el, 'max', size), valueBPx, operator);
value = max > valueAPx ? valueAPx : max;
} else {
value = getRelativeValue(valueAPx, valueBPx, operator);
}
} else {
value = convertValueToPx($el, v, size, under, over);
}
} else {
value = /** @type {Number} */(v);
}
return round(value, 0);
} | @param {HTMLElement} $el
@param {ScrollThresholdValue} v
@param {Number} size
@param {Number} [under]
@param {Number} [over]
@return {Number} | parseBoundValue | javascript | juliangarnier/anime | src/scroll.js | https://github.com/juliangarnier/anime/blob/master/src/scroll.js | MIT |
parseBoundValue = ($el, v, size, under, over) => {
/** @type {Number} */
let value;
if (isStr(v)) {
const matchedOperator = relativeValuesExecRgx.exec(/** @type {String} */(v));
if (matchedOperator) {
const splitter = matchedOperator[0];
const operator = splitter[0];
const splitted = /** @type {String} */(v).split(splitter);
const clampMin = splitted[0] === 'min';
const clampMax = splitted[0] === 'max';
const valueAPx = convertValueToPx($el, splitted[0], size, under, over);
const valueBPx = convertValueToPx($el, splitted[1], size, under, over);
if (clampMin) {
const min = getRelativeValue(convertValueToPx($el, 'min', size), valueBPx, operator);
value = min < valueAPx ? valueAPx : min;
} else if (clampMax) {
const max = getRelativeValue(convertValueToPx($el, 'max', size), valueBPx, operator);
value = max > valueAPx ? valueAPx : max;
} else {
value = getRelativeValue(valueAPx, valueBPx, operator);
}
} else {
value = convertValueToPx($el, v, size, under, over);
}
} else {
value = /** @type {Number} */(v);
}
return round(value, 0);
} | @param {HTMLElement} $el
@param {ScrollThresholdValue} v
@param {Number} size
@param {Number} [under]
@param {Number} [over]
@return {Number} | parseBoundValue | javascript | juliangarnier/anime | src/scroll.js | https://github.com/juliangarnier/anime/blob/master/src/scroll.js | MIT |
updateBounds() {
if (this._debug) {
this.removeDebug();
}
let stickys;
const $target = this.target;
const container = this.container;
const isHori = this.horizontal;
const linked = this.linked;
let linkedTime;
let $el = $target;
let offsetX = 0;
let offsetY = 0;
/** @type {Element} */
let $offsetParent = $el;
if (linked) {
linkedTime = linked.currentTime;
linked.seek(0, true);
}
const isContainerStatic = getTargetValue(container.element, 'position') === 'static' ? setTargetValues(container.element, { position: 'relative '}) : false;
while ($el && $el !== container.element && $el !== doc.body) {
const isSticky = getTargetValue($el, 'position') === 'sticky' ?
setTargetValues($el, { position: 'static' }) :
false;
if ($el === $offsetParent) {
offsetX += $el.offsetLeft || 0;
offsetY += $el.offsetTop || 0;
$offsetParent = $el.offsetParent;
}
$el = /** @type {HTMLElement} */($el.parentElement);
if (isSticky) {
if (!stickys) stickys = [];
stickys.push(isSticky);
}
}
if (isContainerStatic) isContainerStatic.revert();
const offset = isHori ? offsetX : offsetY;
const targetSize = isHori ? $target.offsetWidth : $target.offsetHeight;
const containerSize = isHori ? container.width : container.height;
const scrollSize = isHori ? container.scrollWidth : container.scrollHeight;
const maxScroll = scrollSize - containerSize;
const enter = this.enter;
const leave = this.leave;
/** @type {ScrollThresholdValue} */
let enterTarget = 'start';
/** @type {ScrollThresholdValue} */
let leaveTarget = 'end';
/** @type {ScrollThresholdValue} */
let enterContainer = 'end';
/** @type {ScrollThresholdValue} */
let leaveContainer = 'start';
if (isStr(enter)) {
const splitted = /** @type {String} */(enter).split(' ');
enterContainer = splitted[0];
enterTarget = splitted.length > 1 ? splitted[1] : enterTarget;
} else if (isObj(enter)) {
const e = /** @type {ScrollThresholdParam} */(enter);
if (!isUnd(e.container)) enterContainer = e.container;
if (!isUnd(e.target)) enterTarget = e.target;
} else if (isNum(enter)) {
enterContainer = /** @type {Number} */(enter);
}
if (isStr(leave)) {
const splitted = /** @type {String} */(leave).split(' ');
leaveContainer = splitted[0];
leaveTarget = splitted.length > 1 ? splitted[1] : leaveTarget;
} else if (isObj(leave)) {
const t = /** @type {ScrollThresholdParam} */(leave);
if (!isUnd(t.container)) leaveContainer = t.container;
if (!isUnd(t.target)) leaveTarget = t.target;
} else if (isNum(leave)) {
leaveContainer = /** @type {Number} */(leave);
}
const parsedEnterTarget = parseBoundValue($target, enterTarget, targetSize);
const parsedLeaveTarget = parseBoundValue($target, leaveTarget, targetSize);
const under = (parsedEnterTarget + offset) - containerSize;
const over = (parsedLeaveTarget + offset) - maxScroll;
const parsedEnterContainer = parseBoundValue($target, enterContainer, containerSize, under, over);
const parsedLeaveContainer = parseBoundValue($target, leaveContainer, containerSize, under, over);
const offsetStart = parsedEnterTarget + offset - parsedEnterContainer;
const offsetEnd = parsedLeaveTarget + offset - parsedLeaveContainer;
const scrollDelta = offsetEnd - offsetStart;
this.offsets[0] = offsetX;
this.offsets[1] = offsetY;
this.offset = offset;
this.offsetStart = offsetStart;
this.offsetEnd = offsetEnd;
this.distance = scrollDelta <= 0 ? 0 : scrollDelta;
this.thresholds = [enterTarget, leaveTarget, enterContainer, leaveContainer];
this.coords = [parsedEnterTarget, parsedLeaveTarget, parsedEnterContainer, parsedLeaveContainer];
if (stickys) {
stickys.forEach(sticky => sticky.revert());
}
if (linked) {
linked.seek(linkedTime, true);
}
if (this._debug) {
this.debug();
}
} | @param {String} p
@param {Number} l
@param {Number} t
@param {Number} w
@param {Number} h
@return {String} | updateBounds | javascript | juliangarnier/anime | src/scroll.js | https://github.com/juliangarnier/anime/blob/master/src/scroll.js | MIT |
stagger = (val, params = {}) => {
let values = [];
let maxValue = 0;
const from = params.from;
const reversed = params.reversed;
const ease = params.ease;
const hasEasing = !isUnd(ease);
const hasSpring = hasEasing && !isUnd(/** @type {Spring} */(ease).ease);
const staggerEase = hasSpring ? /** @type {Spring} */(ease).ease : hasEasing ? parseEasings(ease) : null;
const grid = params.grid;
const axis = params.axis;
const fromFirst = isUnd(from) || from === 0 || from === 'first';
const fromCenter = from === 'center';
const fromLast = from === 'last';
const isRange = isArr(val);
const val1 = isRange ? parseNumber(val[0]) : parseNumber(val);
const val2 = isRange ? parseNumber(val[1]) : 0;
const unitMatch = unitsExecRgx.exec((isRange ? val[1] : val) + emptyString);
const start = params.start || 0 + (isRange ? val1 : 0);
let fromIndex = fromFirst ? 0 : isNum(from) ? from : 0;
return (_, i, t, tl) => {
if (fromCenter) fromIndex = (t - 1) / 2;
if (fromLast) fromIndex = t - 1;
if (!values.length) {
for (let index = 0; index < t; index++) {
if (!grid) {
values.push(abs(fromIndex - index));
} else {
const fromX = !fromCenter ? fromIndex % grid[0] : (grid[0] - 1) / 2;
const fromY = !fromCenter ? floor(fromIndex / grid[0]) : (grid[1] - 1) / 2;
const toX = index % grid[0];
const toY = floor(index / grid[0]);
const distanceX = fromX - toX;
const distanceY = fromY - toY;
let value = sqrt(distanceX * distanceX + distanceY * distanceY);
if (axis === 'x') value = -distanceX;
if (axis === 'y') value = -distanceY;
values.push(value);
}
maxValue = max(...values);
}
if (staggerEase) values = values.map(val => staggerEase(val / maxValue) * maxValue);
if (reversed) values = values.map(val => axis ? (val < 0) ? val * -1 : -val : abs(maxValue - val));
}
const spacing = isRange ? (val2 - val1) / maxValue : val1;
const offset = tl ? parseTimelinePosition(tl, isUnd(params.start) ? tl.iterationDuration : start) : /** @type {Number} */(start);
/** @type {String|Number} */
let output = offset + ((spacing * round(values[i], 2)) || 0);
if (params.modifier) output = params.modifier(output);
if (unitMatch) output = `${output}${unitMatch[2]}`;
return output;
}
} | @param {Number|String|[Number|String,Number|String]} val
@param {StaggerParameters} params
@return {StaggerFunction} | stagger | javascript | juliangarnier/anime | src/stagger.js | https://github.com/juliangarnier/anime/blob/master/src/stagger.js | MIT |
stagger = (val, params = {}) => {
let values = [];
let maxValue = 0;
const from = params.from;
const reversed = params.reversed;
const ease = params.ease;
const hasEasing = !isUnd(ease);
const hasSpring = hasEasing && !isUnd(/** @type {Spring} */(ease).ease);
const staggerEase = hasSpring ? /** @type {Spring} */(ease).ease : hasEasing ? parseEasings(ease) : null;
const grid = params.grid;
const axis = params.axis;
const fromFirst = isUnd(from) || from === 0 || from === 'first';
const fromCenter = from === 'center';
const fromLast = from === 'last';
const isRange = isArr(val);
const val1 = isRange ? parseNumber(val[0]) : parseNumber(val);
const val2 = isRange ? parseNumber(val[1]) : 0;
const unitMatch = unitsExecRgx.exec((isRange ? val[1] : val) + emptyString);
const start = params.start || 0 + (isRange ? val1 : 0);
let fromIndex = fromFirst ? 0 : isNum(from) ? from : 0;
return (_, i, t, tl) => {
if (fromCenter) fromIndex = (t - 1) / 2;
if (fromLast) fromIndex = t - 1;
if (!values.length) {
for (let index = 0; index < t; index++) {
if (!grid) {
values.push(abs(fromIndex - index));
} else {
const fromX = !fromCenter ? fromIndex % grid[0] : (grid[0] - 1) / 2;
const fromY = !fromCenter ? floor(fromIndex / grid[0]) : (grid[1] - 1) / 2;
const toX = index % grid[0];
const toY = floor(index / grid[0]);
const distanceX = fromX - toX;
const distanceY = fromY - toY;
let value = sqrt(distanceX * distanceX + distanceY * distanceY);
if (axis === 'x') value = -distanceX;
if (axis === 'y') value = -distanceY;
values.push(value);
}
maxValue = max(...values);
}
if (staggerEase) values = values.map(val => staggerEase(val / maxValue) * maxValue);
if (reversed) values = values.map(val => axis ? (val < 0) ? val * -1 : -val : abs(maxValue - val));
}
const spacing = isRange ? (val2 - val1) / maxValue : val1;
const offset = tl ? parseTimelinePosition(tl, isUnd(params.start) ? tl.iterationDuration : start) : /** @type {Number} */(start);
/** @type {String|Number} */
let output = offset + ((spacing * round(values[i], 2)) || 0);
if (params.modifier) output = params.modifier(output);
if (unitMatch) output = `${output}${unitMatch[2]}`;
return output;
}
} | @param {Number|String|[Number|String,Number|String]} val
@param {StaggerParameters} params
@return {StaggerFunction} | stagger | javascript | juliangarnier/anime | src/stagger.js | https://github.com/juliangarnier/anime/blob/master/src/stagger.js | MIT |
getPath = path => {
const parsedTargets = parseTargets(path);
const $parsedSvg = /** @type {SVGGeometryElement} */(parsedTargets[0]);
if (!$parsedSvg || !isSvg($parsedSvg)) return;
return $parsedSvg;
} | @param {TargetsParam} path
@return {SVGGeometryElement|undefined} | getPath | javascript | juliangarnier/anime | src/svg.js | https://github.com/juliangarnier/anime/blob/master/src/svg.js | MIT |
getPath = path => {
const parsedTargets = parseTargets(path);
const $parsedSvg = /** @type {SVGGeometryElement} */(parsedTargets[0]);
if (!$parsedSvg || !isSvg($parsedSvg)) return;
return $parsedSvg;
} | @param {TargetsParam} path
@return {SVGGeometryElement|undefined} | getPath | javascript | juliangarnier/anime | src/svg.js | https://github.com/juliangarnier/anime/blob/master/src/svg.js | MIT |
morphTo = (path2, precision = .33) => ($path1) => {
const $path2 = /** @type {SVGGeometryElement} */(getPath(path2));
if (!$path2) return;
const isPath = $path1.tagName === 'path';
const separator = isPath ? ' ' : ',';
const previousPoints = $path1[morphPointsSymbol];
if (previousPoints) $path1.setAttribute(isPath ? 'd' : 'points', previousPoints);
let v1 = '', v2 = '';
if (!precision) {
v1 = $path1.getAttribute(isPath ? 'd' : 'points');
v2 = $path2.getAttribute(isPath ? 'd' : 'points');
} else {
const length1 = /** @type {SVGGeometryElement} */($path1).getTotalLength();
const length2 = $path2.getTotalLength();
const maxPoints = Math.max(Math.ceil(length1 * precision), Math.ceil(length2 * precision));
for (let i = 0; i < maxPoints; i++) {
const t = i / (maxPoints - 1);
const pointOnPath1 = /** @type {SVGGeometryElement} */($path1).getPointAtLength(length1 * t);
const pointOnPath2 = $path2.getPointAtLength(length2 * t);
const prefix = isPath ? (i === 0 ? 'M' : 'L') : '';
v1 += prefix + round(pointOnPath1.x, 3) + separator + pointOnPath1.y + ' ';
v2 += prefix + round(pointOnPath2.x, 3) + separator + pointOnPath2.y + ' ';
}
}
$path1[morphPointsSymbol] = v2;
return [v1, v2];
} | @param {TargetsParam} path2
@param {Number} [precision]
@return {FunctionValue} | morphTo | javascript | juliangarnier/anime | src/svg.js | https://github.com/juliangarnier/anime/blob/master/src/svg.js | MIT |
morphTo = (path2, precision = .33) => ($path1) => {
const $path2 = /** @type {SVGGeometryElement} */(getPath(path2));
if (!$path2) return;
const isPath = $path1.tagName === 'path';
const separator = isPath ? ' ' : ',';
const previousPoints = $path1[morphPointsSymbol];
if (previousPoints) $path1.setAttribute(isPath ? 'd' : 'points', previousPoints);
let v1 = '', v2 = '';
if (!precision) {
v1 = $path1.getAttribute(isPath ? 'd' : 'points');
v2 = $path2.getAttribute(isPath ? 'd' : 'points');
} else {
const length1 = /** @type {SVGGeometryElement} */($path1).getTotalLength();
const length2 = $path2.getTotalLength();
const maxPoints = Math.max(Math.ceil(length1 * precision), Math.ceil(length2 * precision));
for (let i = 0; i < maxPoints; i++) {
const t = i / (maxPoints - 1);
const pointOnPath1 = /** @type {SVGGeometryElement} */($path1).getPointAtLength(length1 * t);
const pointOnPath2 = $path2.getPointAtLength(length2 * t);
const prefix = isPath ? (i === 0 ? 'M' : 'L') : '';
v1 += prefix + round(pointOnPath1.x, 3) + separator + pointOnPath1.y + ' ';
v2 += prefix + round(pointOnPath2.x, 3) + separator + pointOnPath2.y + ' ';
}
}
$path1[morphPointsSymbol] = v2;
return [v1, v2];
} | @param {TargetsParam} path2
@param {Number} [precision]
@return {FunctionValue} | morphTo | javascript | juliangarnier/anime | src/svg.js | https://github.com/juliangarnier/anime/blob/master/src/svg.js | MIT |
createDrawableProxy = ($el, start, end) => {
const pathLength = K;
const computedStyles = getComputedStyle($el);
const strokeLineCap = computedStyles.strokeLinecap;
// @ts-ignore
const $scalled = computedStyles.vectorEffect === 'non-scaling-stroke' ? $el : null;
let currentCap = strokeLineCap;
const proxy = new Proxy($el, {
get(target, property) {
const value = target[property];
if (property === proxyTargetSymbol) return target;
if (property === 'setAttribute') {
return (...args) => {
if (args[0] === 'draw') {
const value = args[1];
const values = value.split(' ');
const v1 = +values[0];
const v2 = +values[1];
// TOTO: Benchmark if performing two slices is more performant than one split
// const spaceIndex = value.indexOf(' ');
// const v1 = round(+value.slice(0, spaceIndex), precision);
// const v2 = round(+value.slice(spaceIndex + 1), precision);
const scaleFactor = getScaleFactor($scalled);
const os = v1 * -pathLength * scaleFactor;
const d1 = (v2 * pathLength * scaleFactor) + os;
const d2 = (pathLength * scaleFactor +
((v1 === 0 && v2 === 1) || (v1 === 1 && v2 === 0) ? 0 : 10 * scaleFactor) - d1);
if (strokeLineCap !== 'butt') {
const newCap = v1 === v2 ? 'butt' : strokeLineCap;
if (currentCap !== newCap) {
target.style.strokeLinecap = `${newCap}`;
currentCap = newCap;
}
}
target.setAttribute('stroke-dashoffset', `${os}`);
target.setAttribute('stroke-dasharray', `${d1} ${d2}`);
}
return Reflect.apply(value, target, args);
};
}
if (isFnc(value)) {
return (...args) => Reflect.apply(value, target, args);
} else {
return value;
}
}
});
if ($el.getAttribute('pathLength') !== `${pathLength}`) {
$el.setAttribute('pathLength', `${pathLength}`);
proxy.setAttribute('draw', `${start} ${end}`);
}
return /** @type {DrawableSVGGeometry} */(proxy);
} | Creates a proxy that wraps an SVGGeometryElement and adds drawing functionality.
@param {SVGGeometryElement} $el - The SVG element to transform into a drawable
@param {number} start - Starting position (0-1)
@param {number} end - Ending position (0-1)
@return {DrawableSVGGeometry} - Returns a proxy that preserves the original element's type with additional 'draw' attribute functionality | createDrawableProxy | javascript | juliangarnier/anime | src/svg.js | https://github.com/juliangarnier/anime/blob/master/src/svg.js | MIT |
createDrawableProxy = ($el, start, end) => {
const pathLength = K;
const computedStyles = getComputedStyle($el);
const strokeLineCap = computedStyles.strokeLinecap;
// @ts-ignore
const $scalled = computedStyles.vectorEffect === 'non-scaling-stroke' ? $el : null;
let currentCap = strokeLineCap;
const proxy = new Proxy($el, {
get(target, property) {
const value = target[property];
if (property === proxyTargetSymbol) return target;
if (property === 'setAttribute') {
return (...args) => {
if (args[0] === 'draw') {
const value = args[1];
const values = value.split(' ');
const v1 = +values[0];
const v2 = +values[1];
// TOTO: Benchmark if performing two slices is more performant than one split
// const spaceIndex = value.indexOf(' ');
// const v1 = round(+value.slice(0, spaceIndex), precision);
// const v2 = round(+value.slice(spaceIndex + 1), precision);
const scaleFactor = getScaleFactor($scalled);
const os = v1 * -pathLength * scaleFactor;
const d1 = (v2 * pathLength * scaleFactor) + os;
const d2 = (pathLength * scaleFactor +
((v1 === 0 && v2 === 1) || (v1 === 1 && v2 === 0) ? 0 : 10 * scaleFactor) - d1);
if (strokeLineCap !== 'butt') {
const newCap = v1 === v2 ? 'butt' : strokeLineCap;
if (currentCap !== newCap) {
target.style.strokeLinecap = `${newCap}`;
currentCap = newCap;
}
}
target.setAttribute('stroke-dashoffset', `${os}`);
target.setAttribute('stroke-dasharray', `${d1} ${d2}`);
}
return Reflect.apply(value, target, args);
};
}
if (isFnc(value)) {
return (...args) => Reflect.apply(value, target, args);
} else {
return value;
}
}
});
if ($el.getAttribute('pathLength') !== `${pathLength}`) {
$el.setAttribute('pathLength', `${pathLength}`);
proxy.setAttribute('draw', `${start} ${end}`);
}
return /** @type {DrawableSVGGeometry} */(proxy);
} | Creates a proxy that wraps an SVGGeometryElement and adds drawing functionality.
@param {SVGGeometryElement} $el - The SVG element to transform into a drawable
@param {number} start - Starting position (0-1)
@param {number} end - Ending position (0-1)
@return {DrawableSVGGeometry} - Returns a proxy that preserves the original element's type with additional 'draw' attribute functionality | createDrawableProxy | javascript | juliangarnier/anime | src/svg.js | https://github.com/juliangarnier/anime/blob/master/src/svg.js | MIT |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.