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render = (tickable, time, muteCallbacks, internalRender, tickMode) => {
const duration = tickable.duration;
const currentTime = tickable.currentTime;
const _currentIteration = tickable._currentIteration;
const _iterationDuration = tickable._iterationDuration;
const _iterationCount = tickable._iterationCount;
const _loopDelay = tickable._loopDelay;
const _reversed = tickable.reversed;
const _alternate = tickable._alternate;
const _hasChildren = tickable._hasChildren;
const updateStartTime = tickable._delay;
const updateEndTime = updateStartTime + _iterationDuration;
const tickableTime = clamp(time - updateStartTime, -updateStartTime, duration);
const deltaTime = tickableTime - currentTime;
const isOverTime = tickableTime >= duration;
const forceTick = tickMode === tickModes.FORCE;
const autoTick = tickMode === tickModes.AUTO;
// Time has jumped more than 200ms so consider this tick manual
// NOTE: the manual abs is faster than Math.abs()
const isManual = forceTick || (deltaTime < 0 ? deltaTime * -1 : deltaTime) >= globals.tickThreshold;
let hasBegun = tickable.began;
let isOdd = 0;
let iterationElapsedTime = tickableTime;
// Execute the "expensive" iterations calculations only when necessary
if (_iterationCount > 1) {
// bitwise NOT operator seems to be generally faster than Math.floor() across browsers
const currentIteration = ~~(tickableTime / (_iterationDuration + (isOverTime ? 0 : _loopDelay)));
tickable._currentIteration = clamp(currentIteration, 0, _iterationCount);
// Prevent the iteration count to go above the max iterations when reaching the end of the animation
if (isOverTime) {
tickable._currentIteration--;
}
isOdd = tickable._currentIteration % 2;
iterationElapsedTime = tickableTime % (_iterationDuration + _loopDelay);
}
// Checks if exactly one of _reversed and (_alternate && isOdd) is true
const isReversed = _reversed ^ (_alternate && isOdd);
const _ease = /** @type {Renderable} */(tickable)._ease;
let iterationTime = isOverTime ? isReversed ? 0 : duration : isReversed ? _iterationDuration - iterationElapsedTime : iterationElapsedTime;
if (_ease) {
iterationTime =_iterationDuration * _ease(iterationTime / _iterationDuration) || 0;
}
const isRunningBackwards = iterationTime < tickable._iterationTime;
const seekMode = isManual ? isRunningBackwards ? 2 : 1 : 0; // 0 = automatic, 1 = manual forward, 2 = manual backward
const precision = globals.precision;
tickable._iterationTime = iterationTime;
tickable._backwards = isRunningBackwards && !isReversed;
if (!muteCallbacks && !hasBegun && tickableTime > 0) {
hasBegun = tickable.began = true;
tickable.onBegin(tickable);
}
// Update animation.currentTime only after the children have been updated to prevent wrong seek direction calculatiaon
tickable.currentTime = tickableTime;
// Render checks
// Used to also check if the children have rendered in order to trigger the onRender callback on the parent timer
let hasRendered = 0;
if (hasBegun && tickable._currentIteration !== _currentIteration) {
if (!muteCallbacks) tickable.onLoop(tickable);
// Reset all children on loop to get the callbacks working and initial proeprties properly set on each iteration
if (_hasChildren) {
forEachChildren(tickable, (/** @type {$Animation} */child) => child.reset(), true);
}
}
if (
forceTick ||
autoTick && (
time >= updateStartTime && time <= updateEndTime || // Normal render
time <= updateStartTime && currentTime > 0 || // Playhead is before the animation start time so make sure the animation is at its initial state
time >= updateEndTime && currentTime !== duration // Playhead is after the animation end time so make sure the animation is at its end state
) ||
iterationTime >= updateEndTime && currentTime !== duration ||
iterationTime <= updateStartTime && currentTime > 0 ||
time <= currentTime && currentTime === duration && tickable.completed // Force a render if a seek occurs on an completed animation
) {
if (hasBegun) {
// Trigger onUpdate callback before rendering
tickable.computeDeltaTime(currentTime);
if (!muteCallbacks) tickable.onUpdate(tickable);
}
// Start tweens rendering
if (!_hasChildren) {
// Only Animtion can have tweens, Timer returns undefined
let tween = /** @type {Tween} */(/** @type {$Animation} */(tickable)._head);
let tweenTarget;
let tweenStyle;
let tweenTargetTransforms;
let tweenTargetTransformsProperties;
let tweenTransformsNeedUpdate = 0;
// const absoluteTime = tickable._offset + updateStartTime + iterationTime;
// TODO: Check if tickable._offset can be replaced by the absoluteTime value to avoid avinf to compute it in the render loop
const parent = tickable.parent;
const absoluteTime = tickable._offset + (parent ? parent._offset : 0) + updateStartTime + iterationTime;
while (tween) {
const tweenComposition = tween._composition;
const tweenCurrentTime = tween._currentTime;
const tweenChangeDuration = tween._changeDuration;
const tweenAbsEndTime = tween._absoluteStartTime + tween._changeDuration;
const tweenNextRep = tween._nextRep;
const tweenPrevRep = tween._prevRep;
const tweenHasComposition = tweenComposition !== compositionTypes.none;
if ((seekMode || (
(tweenCurrentTime !== tweenChangeDuration || absoluteTime <= tweenAbsEndTime + (tweenNextRep ? tweenNextRep._delay : 0)) &&
(tweenCurrentTime !== 0 || absoluteTime >= tween._absoluteStartTime)
)) && (!tweenHasComposition || (
!tween._isOverridden &&
(!tween._isOverlapped || absoluteTime <= tweenAbsEndTime) &&
(!tweenNextRep || (tweenNextRep._isOverridden || absoluteTime <= tweenNextRep._absoluteStartTime)) &&
(!tweenPrevRep || (tweenPrevRep._isOverridden || (absoluteTime >= (tweenPrevRep._absoluteStartTime + tweenPrevRep._changeDuration) + tween._delay)))
))
) {
const tweenNewTime = tween._currentTime = clamp(iterationTime - tween._startTime, 0, tweenChangeDuration);
const tweenProgress = tween._ease(tweenNewTime / tween._updateDuration);
const tweenModifier = tween._modifier;
const tweenValueType = tween._valueType;
const tweenType = tween._tweenType;
const tweenIsObject = tweenType === tweenTypes.OBJECT;
const tweenIsNumber = tweenValueType === valueTypes.NUMBER;
// Skip rounding for number values on property object
// Otherwise if the final value is a string, round the in-between frames values
const tweenPrecision = (tweenIsNumber && tweenIsObject) || tweenProgress === 0 || tweenProgress === 1 ? -1 : precision;
// Recompose tween value
/** @type {String|Number} */
let value;
/** @type {Number} */
let number;
if (tweenIsNumber) {
value = number = /** @type {Number} */(tweenModifier(round(interpolate(tween._fromNumber, tween._toNumber, tweenProgress), tweenPrecision )));
} else if (tweenValueType === valueTypes.UNIT) {
// Rounding the values speed up string composition
number = /** @type {Number} */(tweenModifier(round(interpolate(tween._fromNumber, tween._toNumber, tweenProgress), tweenPrecision)));
value = `${number}${tween._unit}`;
} else if (tweenValueType === valueTypes.COLOR) {
const fn = tween._fromNumbers;
const tn = tween._toNumbers;
const r = round(clamp(/** @type {Number} */(tweenModifier(interpolate(fn[0], tn[0], tweenProgress))), 0, 255), 0);
const g = round(clamp(/** @type {Number} */(tweenModifier(interpolate(fn[1], tn[1], tweenProgress))), 0, 255), 0);
const b = round(clamp(/** @type {Number} */(tweenModifier(interpolate(fn[2], tn[2], tweenProgress))), 0, 255), 0);
const a = clamp(/** @type {Number} */(tweenModifier(round(interpolate(fn[3], tn[3], tweenProgress), tweenPrecision))), 0, 1);
value = `rgba(${r},${g},${b},${a})`;
if (tweenHasComposition) {
const ns = tween._numbers;
ns[0] = r;
ns[1] = g;
ns[2] = b;
ns[3] = a;
}
} else if (tweenValueType === valueTypes.COMPLEX) {
value = tween._strings[0];
for (let j = 0, l = tween._toNumbers.length; j < l; j++) {
const n = /** @type {Number} */(tweenModifier(round(interpolate(tween._fromNumbers[j], tween._toNumbers[j], tweenProgress), tweenPrecision)));
const s = tween._strings[j + 1];
value += `${s ? n + s : n}`;
if (tweenHasComposition) {
tween._numbers[j] = n;
}
}
}
// For additive tweens and Animatables
if (tweenHasComposition) {
tween._number = number;
}
if (!internalRender && tweenComposition !== compositionTypes.blend) {
const tweenProperty = tween.property;
tweenTarget = tween.target;
if (tweenIsObject) {
tweenTarget[tweenProperty] = value;
} else if (tweenType === tweenTypes.ATTRIBUTE) {
/** @type {DOMTarget} */(tweenTarget).setAttribute(tweenProperty, /** @type {String} */(value));
} else {
tweenStyle = /** @type {DOMTarget} */(tweenTarget).style;
if (tweenType === tweenTypes.TRANSFORM) {
if (tweenTarget !== tweenTargetTransforms) {
tweenTargetTransforms = tweenTarget;
// NOTE: Referencing the cachedTransforms in the tween property directly can be a little bit faster but appears to increase memory usage.
tweenTargetTransformsProperties = tweenTarget[transformsSymbol];
}
tweenTargetTransformsProperties[tweenProperty] = value;
tweenTransformsNeedUpdate = 1;
} else if (tweenType === tweenTypes.CSS) {
tweenStyle[tweenProperty] = value;
} else if (tweenType === tweenTypes.CSS_VAR) {
tweenStyle.setProperty(tweenProperty,/** @type {String} */(value));
}
}
if (hasBegun) hasRendered = 1;
} else {
// Used for composing timeline tweens without having to do a real render
tween._value = value;
}
}
// NOTE: Possible improvement: Use translate(x,y) / translate3d(x,y,z) syntax
// to reduce memory usage on string composition
if (tweenTransformsNeedUpdate && tween._renderTransforms) {
let str = emptyString;
for (let key in tweenTargetTransformsProperties) {
str += `${transformsFragmentStrings[key]}${tweenTargetTransformsProperties[key]}) `;
}
tweenStyle.transform = str;
tweenTransformsNeedUpdate = 0;
}
tween = tween._next;
}
if (hasRendered && !muteCallbacks) {
/** @type {$Animation} */(tickable).onRender(/** @type {$Animation} */(tickable));
}
}
}
// End tweens rendering
// Start onComplete callback and resolve Promise
if (hasBegun && isOverTime) {
if (_iterationCount === Infinity) {
// Offset the tickable _startTime with its duration to reset currentTime to 0 and continue the infinite timer
tickable._startTime += tickable.duration;
} else if (tickable._currentIteration >= _iterationCount - 1) {
// By setting paused to true, we tell the engine loop to not render this tickable and removes it from the list
tickable.paused = true;
if (!tickable.completed) {
tickable.completed = true;
if (!muteCallbacks) {
tickable.onComplete(tickable);
tickable._resolve(tickable);
}
}
}
}
// TODO: return hasRendered * direction (negative for backwards) this way we can remove the tickable._backwards property completly
return hasRendered;
} | @param {Tickable} tickable
@param {Number} time
@param {Number} muteCallbacks
@param {Number} internalRender
@param {tickModes} tickMode
@return {Number} | render | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
render = (tickable, time, muteCallbacks, internalRender, tickMode) => {
const duration = tickable.duration;
const currentTime = tickable.currentTime;
const _currentIteration = tickable._currentIteration;
const _iterationDuration = tickable._iterationDuration;
const _iterationCount = tickable._iterationCount;
const _loopDelay = tickable._loopDelay;
const _reversed = tickable.reversed;
const _alternate = tickable._alternate;
const _hasChildren = tickable._hasChildren;
const updateStartTime = tickable._delay;
const updateEndTime = updateStartTime + _iterationDuration;
const tickableTime = clamp(time - updateStartTime, -updateStartTime, duration);
const deltaTime = tickableTime - currentTime;
const isOverTime = tickableTime >= duration;
const forceTick = tickMode === tickModes.FORCE;
const autoTick = tickMode === tickModes.AUTO;
// Time has jumped more than 200ms so consider this tick manual
// NOTE: the manual abs is faster than Math.abs()
const isManual = forceTick || (deltaTime < 0 ? deltaTime * -1 : deltaTime) >= globals.tickThreshold;
let hasBegun = tickable.began;
let isOdd = 0;
let iterationElapsedTime = tickableTime;
// Execute the "expensive" iterations calculations only when necessary
if (_iterationCount > 1) {
// bitwise NOT operator seems to be generally faster than Math.floor() across browsers
const currentIteration = ~~(tickableTime / (_iterationDuration + (isOverTime ? 0 : _loopDelay)));
tickable._currentIteration = clamp(currentIteration, 0, _iterationCount);
// Prevent the iteration count to go above the max iterations when reaching the end of the animation
if (isOverTime) {
tickable._currentIteration--;
}
isOdd = tickable._currentIteration % 2;
iterationElapsedTime = tickableTime % (_iterationDuration + _loopDelay);
}
// Checks if exactly one of _reversed and (_alternate && isOdd) is true
const isReversed = _reversed ^ (_alternate && isOdd);
const _ease = /** @type {Renderable} */(tickable)._ease;
let iterationTime = isOverTime ? isReversed ? 0 : duration : isReversed ? _iterationDuration - iterationElapsedTime : iterationElapsedTime;
if (_ease) {
iterationTime =_iterationDuration * _ease(iterationTime / _iterationDuration) || 0;
}
const isRunningBackwards = iterationTime < tickable._iterationTime;
const seekMode = isManual ? isRunningBackwards ? 2 : 1 : 0; // 0 = automatic, 1 = manual forward, 2 = manual backward
const precision = globals.precision;
tickable._iterationTime = iterationTime;
tickable._backwards = isRunningBackwards && !isReversed;
if (!muteCallbacks && !hasBegun && tickableTime > 0) {
hasBegun = tickable.began = true;
tickable.onBegin(tickable);
}
// Update animation.currentTime only after the children have been updated to prevent wrong seek direction calculatiaon
tickable.currentTime = tickableTime;
// Render checks
// Used to also check if the children have rendered in order to trigger the onRender callback on the parent timer
let hasRendered = 0;
if (hasBegun && tickable._currentIteration !== _currentIteration) {
if (!muteCallbacks) tickable.onLoop(tickable);
// Reset all children on loop to get the callbacks working and initial proeprties properly set on each iteration
if (_hasChildren) {
forEachChildren(tickable, (/** @type {$Animation} */child) => child.reset(), true);
}
}
if (
forceTick ||
autoTick && (
time >= updateStartTime && time <= updateEndTime || // Normal render
time <= updateStartTime && currentTime > 0 || // Playhead is before the animation start time so make sure the animation is at its initial state
time >= updateEndTime && currentTime !== duration // Playhead is after the animation end time so make sure the animation is at its end state
) ||
iterationTime >= updateEndTime && currentTime !== duration ||
iterationTime <= updateStartTime && currentTime > 0 ||
time <= currentTime && currentTime === duration && tickable.completed // Force a render if a seek occurs on an completed animation
) {
if (hasBegun) {
// Trigger onUpdate callback before rendering
tickable.computeDeltaTime(currentTime);
if (!muteCallbacks) tickable.onUpdate(tickable);
}
// Start tweens rendering
if (!_hasChildren) {
// Only Animtion can have tweens, Timer returns undefined
let tween = /** @type {Tween} */(/** @type {$Animation} */(tickable)._head);
let tweenTarget;
let tweenStyle;
let tweenTargetTransforms;
let tweenTargetTransformsProperties;
let tweenTransformsNeedUpdate = 0;
// const absoluteTime = tickable._offset + updateStartTime + iterationTime;
// TODO: Check if tickable._offset can be replaced by the absoluteTime value to avoid avinf to compute it in the render loop
const parent = tickable.parent;
const absoluteTime = tickable._offset + (parent ? parent._offset : 0) + updateStartTime + iterationTime;
while (tween) {
const tweenComposition = tween._composition;
const tweenCurrentTime = tween._currentTime;
const tweenChangeDuration = tween._changeDuration;
const tweenAbsEndTime = tween._absoluteStartTime + tween._changeDuration;
const tweenNextRep = tween._nextRep;
const tweenPrevRep = tween._prevRep;
const tweenHasComposition = tweenComposition !== compositionTypes.none;
if ((seekMode || (
(tweenCurrentTime !== tweenChangeDuration || absoluteTime <= tweenAbsEndTime + (tweenNextRep ? tweenNextRep._delay : 0)) &&
(tweenCurrentTime !== 0 || absoluteTime >= tween._absoluteStartTime)
)) && (!tweenHasComposition || (
!tween._isOverridden &&
(!tween._isOverlapped || absoluteTime <= tweenAbsEndTime) &&
(!tweenNextRep || (tweenNextRep._isOverridden || absoluteTime <= tweenNextRep._absoluteStartTime)) &&
(!tweenPrevRep || (tweenPrevRep._isOverridden || (absoluteTime >= (tweenPrevRep._absoluteStartTime + tweenPrevRep._changeDuration) + tween._delay)))
))
) {
const tweenNewTime = tween._currentTime = clamp(iterationTime - tween._startTime, 0, tweenChangeDuration);
const tweenProgress = tween._ease(tweenNewTime / tween._updateDuration);
const tweenModifier = tween._modifier;
const tweenValueType = tween._valueType;
const tweenType = tween._tweenType;
const tweenIsObject = tweenType === tweenTypes.OBJECT;
const tweenIsNumber = tweenValueType === valueTypes.NUMBER;
// Skip rounding for number values on property object
// Otherwise if the final value is a string, round the in-between frames values
const tweenPrecision = (tweenIsNumber && tweenIsObject) || tweenProgress === 0 || tweenProgress === 1 ? -1 : precision;
// Recompose tween value
/** @type {String|Number} */
let value;
/** @type {Number} */
let number;
if (tweenIsNumber) {
value = number = /** @type {Number} */(tweenModifier(round(interpolate(tween._fromNumber, tween._toNumber, tweenProgress), tweenPrecision )));
} else if (tweenValueType === valueTypes.UNIT) {
// Rounding the values speed up string composition
number = /** @type {Number} */(tweenModifier(round(interpolate(tween._fromNumber, tween._toNumber, tweenProgress), tweenPrecision)));
value = `${number}${tween._unit}`;
} else if (tweenValueType === valueTypes.COLOR) {
const fn = tween._fromNumbers;
const tn = tween._toNumbers;
const r = round(clamp(/** @type {Number} */(tweenModifier(interpolate(fn[0], tn[0], tweenProgress))), 0, 255), 0);
const g = round(clamp(/** @type {Number} */(tweenModifier(interpolate(fn[1], tn[1], tweenProgress))), 0, 255), 0);
const b = round(clamp(/** @type {Number} */(tweenModifier(interpolate(fn[2], tn[2], tweenProgress))), 0, 255), 0);
const a = clamp(/** @type {Number} */(tweenModifier(round(interpolate(fn[3], tn[3], tweenProgress), tweenPrecision))), 0, 1);
value = `rgba(${r},${g},${b},${a})`;
if (tweenHasComposition) {
const ns = tween._numbers;
ns[0] = r;
ns[1] = g;
ns[2] = b;
ns[3] = a;
}
} else if (tweenValueType === valueTypes.COMPLEX) {
value = tween._strings[0];
for (let j = 0, l = tween._toNumbers.length; j < l; j++) {
const n = /** @type {Number} */(tweenModifier(round(interpolate(tween._fromNumbers[j], tween._toNumbers[j], tweenProgress), tweenPrecision)));
const s = tween._strings[j + 1];
value += `${s ? n + s : n}`;
if (tweenHasComposition) {
tween._numbers[j] = n;
}
}
}
// For additive tweens and Animatables
if (tweenHasComposition) {
tween._number = number;
}
if (!internalRender && tweenComposition !== compositionTypes.blend) {
const tweenProperty = tween.property;
tweenTarget = tween.target;
if (tweenIsObject) {
tweenTarget[tweenProperty] = value;
} else if (tweenType === tweenTypes.ATTRIBUTE) {
/** @type {DOMTarget} */(tweenTarget).setAttribute(tweenProperty, /** @type {String} */(value));
} else {
tweenStyle = /** @type {DOMTarget} */(tweenTarget).style;
if (tweenType === tweenTypes.TRANSFORM) {
if (tweenTarget !== tweenTargetTransforms) {
tweenTargetTransforms = tweenTarget;
// NOTE: Referencing the cachedTransforms in the tween property directly can be a little bit faster but appears to increase memory usage.
tweenTargetTransformsProperties = tweenTarget[transformsSymbol];
}
tweenTargetTransformsProperties[tweenProperty] = value;
tweenTransformsNeedUpdate = 1;
} else if (tweenType === tweenTypes.CSS) {
tweenStyle[tweenProperty] = value;
} else if (tweenType === tweenTypes.CSS_VAR) {
tweenStyle.setProperty(tweenProperty,/** @type {String} */(value));
}
}
if (hasBegun) hasRendered = 1;
} else {
// Used for composing timeline tweens without having to do a real render
tween._value = value;
}
}
// NOTE: Possible improvement: Use translate(x,y) / translate3d(x,y,z) syntax
// to reduce memory usage on string composition
if (tweenTransformsNeedUpdate && tween._renderTransforms) {
let str = emptyString;
for (let key in tweenTargetTransformsProperties) {
str += `${transformsFragmentStrings[key]}${tweenTargetTransformsProperties[key]}) `;
}
tweenStyle.transform = str;
tweenTransformsNeedUpdate = 0;
}
tween = tween._next;
}
if (hasRendered && !muteCallbacks) {
/** @type {$Animation} */(tickable).onRender(/** @type {$Animation} */(tickable));
}
}
}
// End tweens rendering
// Start onComplete callback and resolve Promise
if (hasBegun && isOverTime) {
if (_iterationCount === Infinity) {
// Offset the tickable _startTime with its duration to reset currentTime to 0 and continue the infinite timer
tickable._startTime += tickable.duration;
} else if (tickable._currentIteration >= _iterationCount - 1) {
// By setting paused to true, we tell the engine loop to not render this tickable and removes it from the list
tickable.paused = true;
if (!tickable.completed) {
tickable.completed = true;
if (!muteCallbacks) {
tickable.onComplete(tickable);
tickable._resolve(tickable);
}
}
}
}
// TODO: return hasRendered * direction (negative for backwards) this way we can remove the tickable._backwards property completly
return hasRendered;
} | @param {Tickable} tickable
@param {Number} time
@param {Number} muteCallbacks
@param {Number} internalRender
@param {tickModes} tickMode
@return {Number} | render | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
tick = (tickable, time, muteCallbacks, internalRender, tickMode) => {
render(tickable, time, muteCallbacks, internalRender, tickMode);
if (tickable._hasChildren) {
let hasRendered = 0;
// Don't use the iteration time with internalRender
// otherwise it will be converted twice further down the line
const childrenTime = internalRender ? time : tickable._iterationTime;
const childrenTickTime = now();
forEachChildren(tickable, (/** @type {$Animation} */child) => {
hasRendered += render(
child,
(childrenTime - child._offset) * child._speed,
muteCallbacks,
internalRender,
child._fps < tickable._fps ? child.requestTick(childrenTickTime) : tickMode
);
}, tickable._backwards);
if (tickable.began && hasRendered) {
/** @type {Timeline} */(tickable).onRender(/** @type {Timeline} */(tickable));
}
}
} | @param {Tickable} tickable
@param {Number} time
@param {Number} muteCallbacks
@param {Number} internalRender
@param {Number} tickMode
@return {void} | tick | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
tick = (tickable, time, muteCallbacks, internalRender, tickMode) => {
render(tickable, time, muteCallbacks, internalRender, tickMode);
if (tickable._hasChildren) {
let hasRendered = 0;
// Don't use the iteration time with internalRender
// otherwise it will be converted twice further down the line
const childrenTime = internalRender ? time : tickable._iterationTime;
const childrenTickTime = now();
forEachChildren(tickable, (/** @type {$Animation} */child) => {
hasRendered += render(
child,
(childrenTime - child._offset) * child._speed,
muteCallbacks,
internalRender,
child._fps < tickable._fps ? child.requestTick(childrenTickTime) : tickMode
);
}, tickable._backwards);
if (tickable.began && hasRendered) {
/** @type {Timeline} */(tickable).onRender(/** @type {Timeline} */(tickable));
}
}
} | @param {Tickable} tickable
@param {Number} time
@param {Number} muteCallbacks
@param {Number} internalRender
@param {Number} tickMode
@return {void} | tick | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
function getNodeList(v) {
const n = isStr(v) ? globals.root.querySelectorAll(v) : v;
if (n instanceof NodeList || n instanceof HTMLCollection) return n;
} | @param {DOMTargetsParam|TargetsParam} v
@return {NodeList|HTMLCollection} | getNodeList | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
function parseTargets(targets) {
if (isNil(targets)) return /** @type {TargetsArray} */([]);
if (isArr(targets)) {
const flattened = targets.flat(Infinity);
/** @type {TargetsArray} */
const parsed = [];
for (let i = 0, l = flattened.length; i < l; i++) {
const item = flattened[i];
if (!isNil(item)) {
const nodeList = getNodeList(item);
if (nodeList) {
for (let j = 0, jl = nodeList.length; j < jl; j++) {
const subItem = nodeList[j];
if (!isNil(subItem)) {
let isDuplicate = false;
for (let k = 0, kl = parsed.length; k < kl; k++) {
if (parsed[k] === subItem) {
isDuplicate = true;
break;
}
}
if (!isDuplicate) {
parsed.push(subItem);
}
}
}
} else {
let isDuplicate = false;
for (let j = 0, jl = parsed.length; j < jl; j++) {
if (parsed[j] === item) {
isDuplicate = true;
break;
}
}
if (!isDuplicate) {
parsed.push(item);
}
}
}
}
return parsed;
}
if (!isBrowser) return /** @type {JSTargetsArray} */([targets]);
const nodeList = getNodeList(targets);
if (nodeList) return /** @type {DOMTargetsArray} */(Array.from(nodeList));
return /** @type {TargetsArray} */([targets]);
} | @overload
@param {DOMTargetsParam} targets
@return {DOMTargetsArray}
@overload
@param {JSTargetsParam} targets
@return {JSTargetsArray}
@overload
@param {TargetsParam} targets
@return {TargetsArray}
@param {DOMTargetsParam|JSTargetsParam|TargetsParam} targets | parseTargets | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
function registerTargets(targets) {
const parsedTargetsArray = parseTargets(targets);
const parsedTargetsLength = parsedTargetsArray.length;
if (parsedTargetsLength) {
for (let i = 0; i < parsedTargetsLength; i++) {
const target = parsedTargetsArray[i];
if (!target[isRegisteredTargetSymbol]) {
target[isRegisteredTargetSymbol] = true;
const isSvgType = isSvg(target);
const isDom = /** @type {DOMTarget} */(target).nodeType || isSvgType;
if (isDom) {
target[isDomSymbol] = true;
target[isSvgSymbol] = isSvgType;
target[transformsSymbol] = {};
}
}
}
}
return parsedTargetsArray;
} | @overload
@param {DOMTargetsParam} targets
@return {DOMTargetsArray}
@overload
@param {JSTargetsParam} targets
@return {JSTargetsArray}
@overload
@param {TargetsParam} targets
@return {TargetsArray}
@param {DOMTargetsParam|JSTargetsParam|TargetsParam} targets | registerTargets | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
binarySubdivide = (aX, mX1, mX2) => {
let aA = 0, aB = 1, currentX, currentT, i = 0;
do {
currentT = aA + (aB - aA) / 2;
currentX = calcBezier(currentT, mX1, mX2) - aX;
if (currentX > 0) {
aB = currentT;
} else {
aA = currentT;
}
} while (abs(currentX) > .0000001 && ++i < 100);
return currentT;
} | @param {Number} aX
@param {Number} mX1
@param {Number} mX2
@return {Number} | binarySubdivide | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
binarySubdivide = (aX, mX1, mX2) => {
let aA = 0, aB = 1, currentX, currentT, i = 0;
do {
currentT = aA + (aB - aA) / 2;
currentX = calcBezier(currentT, mX1, mX2) - aX;
if (currentX > 0) {
aB = currentT;
} else {
aA = currentT;
}
} while (abs(currentX) > .0000001 && ++i < 100);
return currentT;
} | @param {Number} aX
@param {Number} mX1
@param {Number} mX2
@return {Number} | binarySubdivide | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
cubicBezier = (mX1 = 0.5, mY1 = 0.0, mX2 = 0.5, mY2 = 1.0) => (mX1 === mY1 && mX2 === mY2) ? none :
t => t === 0 || t === 1 ? t :
calcBezier(binarySubdivide(t, mX1, mX2), mY1, mY2) | @param {Number} [mX1]
@param {Number} [mY1]
@param {Number} [mX2]
@param {Number} [mY2]
@return {EasingFunction} | cubicBezier | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
cubicBezier = (mX1 = 0.5, mY1 = 0.0, mX2 = 0.5, mY2 = 1.0) => (mX1 === mY1 && mX2 === mY2) ? none :
t => t === 0 || t === 1 ? t :
calcBezier(binarySubdivide(t, mX1, mX2), mY1, mY2) | @param {Number} [mX1]
@param {Number} [mY1]
@param {Number} [mX2]
@param {Number} [mY2]
@return {EasingFunction} | cubicBezier | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
linear = (...args) => {
const argsLength = args.length;
if (!argsLength) return none;
const totalPoints = argsLength - 1;
const firstArg = args[0];
const lastArg = args[totalPoints];
const xPoints = [0];
const yPoints = [parseNumber(firstArg)];
for (let i = 1; i < totalPoints; i++) {
const arg = args[i];
const splitValue = isStr(arg) ?
/** @type {String} */(arg).trim().split(' ') :
[arg];
const value = splitValue[0];
const percent = splitValue[1];
xPoints.push(!isUnd(percent) ? parseNumber(percent) / 100 : i / totalPoints);
yPoints.push(parseNumber(value));
}
yPoints.push(parseNumber(lastArg));
xPoints.push(1);
return function easeLinear(t) {
for (let i = 1, l = xPoints.length; i < l; i++) {
const currentX = xPoints[i];
if (t <= currentX) {
const prevX = xPoints[i - 1];
const prevY = yPoints[i - 1];
return prevY + (yPoints[i] - prevY) * (t - prevX) / (currentX - prevX);
}
}
return yPoints[yPoints.length - 1];
}
} | Without parameters, the linear function creates a non-eased transition.
Parameters, if used, creates a piecewise linear easing by interpolating linearly between the specified points.
@param {...String|Number} [args] - Points
@return {EasingFunction} | linear | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
linear = (...args) => {
const argsLength = args.length;
if (!argsLength) return none;
const totalPoints = argsLength - 1;
const firstArg = args[0];
const lastArg = args[totalPoints];
const xPoints = [0];
const yPoints = [parseNumber(firstArg)];
for (let i = 1; i < totalPoints; i++) {
const arg = args[i];
const splitValue = isStr(arg) ?
/** @type {String} */(arg).trim().split(' ') :
[arg];
const value = splitValue[0];
const percent = splitValue[1];
xPoints.push(!isUnd(percent) ? parseNumber(percent) / 100 : i / totalPoints);
yPoints.push(parseNumber(value));
}
yPoints.push(parseNumber(lastArg));
xPoints.push(1);
return function easeLinear(t) {
for (let i = 1, l = xPoints.length; i < l; i++) {
const currentX = xPoints[i];
if (t <= currentX) {
const prevX = xPoints[i - 1];
const prevY = yPoints[i - 1];
return prevY + (yPoints[i] - prevY) * (t - prevX) / (currentX - prevX);
}
}
return yPoints[yPoints.length - 1];
}
} | Without parameters, the linear function creates a non-eased transition.
Parameters, if used, creates a piecewise linear easing by interpolating linearly between the specified points.
@param {...String|Number} [args] - Points
@return {EasingFunction} | linear | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
irregular = (length = 10, randomness = 1) => {
const values = [0];
const total = length - 1;
for (let i = 1; i < total; i++) {
const previousValue = values[i - 1];
const spacing = i / total;
const segmentEnd = (i + 1) / total;
const randomVariation = spacing + (segmentEnd - spacing) * Math.random();
// Mix the even spacing and random variation based on the randomness parameter
const randomValue = spacing * (1 - randomness) + randomVariation * randomness;
values.push(clamp(randomValue, previousValue, 1));
}
values.push(1);
return linear(...values);
} | Generate random steps
@param {Number} [length] - The number of steps
@param {Number} [randomness] - How strong the randomness is
@return {EasingFunction} | irregular | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
irregular = (length = 10, randomness = 1) => {
const values = [0];
const total = length - 1;
for (let i = 1; i < total; i++) {
const previousValue = values[i - 1];
const spacing = i / total;
const segmentEnd = (i + 1) / total;
const randomVariation = spacing + (segmentEnd - spacing) * Math.random();
// Mix the even spacing and random variation based on the randomness parameter
const randomValue = spacing * (1 - randomness) + randomVariation * randomness;
values.push(clamp(randomValue, previousValue, 1));
}
values.push(1);
return linear(...values);
} | Generate random steps
@param {Number} [length] - The number of steps
@param {Number} [randomness] - How strong the randomness is
@return {EasingFunction} | irregular | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
parseInlineTransforms = (target, propName, animationInlineStyles) => {
const inlineTransforms = target.style.transform;
let inlinedStylesPropertyValue;
if (inlineTransforms) {
const cachedTransforms = target[transformsSymbol];
let t; while (t = transformsExecRgx.exec(inlineTransforms)) {
const inlinePropertyName = t[1];
// const inlinePropertyValue = t[2];
const inlinePropertyValue = t[2].slice(1, -1);
cachedTransforms[inlinePropertyName] = inlinePropertyValue;
if (inlinePropertyName === propName) {
inlinedStylesPropertyValue = inlinePropertyValue;
// Store the new parsed inline styles if animationInlineStyles is provided
if (animationInlineStyles) {
animationInlineStyles[propName] = inlinePropertyValue;
}
}
}
}
return inlineTransforms && !isUnd(inlinedStylesPropertyValue) ? inlinedStylesPropertyValue :
stringStartsWith(propName, 'scale') ? '1' :
stringStartsWith(propName, 'rotate') || stringStartsWith(propName, 'skew') ? '0deg' : '0px';
} | @param {DOMTarget} target
@param {String} propName
@param {Object} animationInlineStyles
@return {String} | parseInlineTransforms | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
parseInlineTransforms = (target, propName, animationInlineStyles) => {
const inlineTransforms = target.style.transform;
let inlinedStylesPropertyValue;
if (inlineTransforms) {
const cachedTransforms = target[transformsSymbol];
let t; while (t = transformsExecRgx.exec(inlineTransforms)) {
const inlinePropertyName = t[1];
// const inlinePropertyValue = t[2];
const inlinePropertyValue = t[2].slice(1, -1);
cachedTransforms[inlinePropertyName] = inlinePropertyValue;
if (inlinePropertyName === propName) {
inlinedStylesPropertyValue = inlinePropertyValue;
// Store the new parsed inline styles if animationInlineStyles is provided
if (animationInlineStyles) {
animationInlineStyles[propName] = inlinePropertyValue;
}
}
}
}
return inlineTransforms && !isUnd(inlinedStylesPropertyValue) ? inlinedStylesPropertyValue :
stringStartsWith(propName, 'scale') ? '1' :
stringStartsWith(propName, 'rotate') || stringStartsWith(propName, 'skew') ? '0deg' : '0px';
} | @param {DOMTarget} target
@param {String} propName
@param {Object} animationInlineStyles
@return {String} | parseInlineTransforms | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
getPath = path => {
const parsedTargets = parseTargets(path);
const $parsedSvg = /** @type {SVGGeometryElement} */(parsedTargets[0]);
if (!$parsedSvg || !isSvg($parsedSvg)) return;
return $parsedSvg;
} | @param {TargetsParam} path
@return {SVGGeometryElement|undefined} | getPath | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
getPath = path => {
const parsedTargets = parseTargets(path);
const $parsedSvg = /** @type {SVGGeometryElement} */(parsedTargets[0]);
if (!$parsedSvg || !isSvg($parsedSvg)) return;
return $parsedSvg;
} | @param {TargetsParam} path
@return {SVGGeometryElement|undefined} | getPath | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
morphTo = (path2, precision = .33) => ($path1) => {
const $path2 = /** @type {SVGGeometryElement} */(getPath(path2));
if (!$path2) return;
const isPath = $path1.tagName === 'path';
const separator = isPath ? ' ' : ',';
const previousPoints = $path1[morphPointsSymbol];
if (previousPoints) $path1.setAttribute(isPath ? 'd' : 'points', previousPoints);
let v1 = '', v2 = '';
if (!precision) {
v1 = $path1.getAttribute(isPath ? 'd' : 'points');
v2 = $path2.getAttribute(isPath ? 'd' : 'points');
} else {
const length1 = /** @type {SVGGeometryElement} */($path1).getTotalLength();
const length2 = $path2.getTotalLength();
const maxPoints = Math.max(Math.ceil(length1 * precision), Math.ceil(length2 * precision));
for (let i = 0; i < maxPoints; i++) {
const t = i / (maxPoints - 1);
const pointOnPath1 = /** @type {SVGGeometryElement} */($path1).getPointAtLength(length1 * t);
const pointOnPath2 = $path2.getPointAtLength(length2 * t);
const prefix = isPath ? (i === 0 ? 'M' : 'L') : '';
v1 += prefix + round(pointOnPath1.x, 3) + separator + pointOnPath1.y + ' ';
v2 += prefix + round(pointOnPath2.x, 3) + separator + pointOnPath2.y + ' ';
}
}
$path1[morphPointsSymbol] = v2;
return [v1, v2];
} | @param {TargetsParam} path2
@param {Number} [precision]
@return {FunctionValue} | morphTo | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
morphTo = (path2, precision = .33) => ($path1) => {
const $path2 = /** @type {SVGGeometryElement} */(getPath(path2));
if (!$path2) return;
const isPath = $path1.tagName === 'path';
const separator = isPath ? ' ' : ',';
const previousPoints = $path1[morphPointsSymbol];
if (previousPoints) $path1.setAttribute(isPath ? 'd' : 'points', previousPoints);
let v1 = '', v2 = '';
if (!precision) {
v1 = $path1.getAttribute(isPath ? 'd' : 'points');
v2 = $path2.getAttribute(isPath ? 'd' : 'points');
} else {
const length1 = /** @type {SVGGeometryElement} */($path1).getTotalLength();
const length2 = $path2.getTotalLength();
const maxPoints = Math.max(Math.ceil(length1 * precision), Math.ceil(length2 * precision));
for (let i = 0; i < maxPoints; i++) {
const t = i / (maxPoints - 1);
const pointOnPath1 = /** @type {SVGGeometryElement} */($path1).getPointAtLength(length1 * t);
const pointOnPath2 = $path2.getPointAtLength(length2 * t);
const prefix = isPath ? (i === 0 ? 'M' : 'L') : '';
v1 += prefix + round(pointOnPath1.x, 3) + separator + pointOnPath1.y + ' ';
v2 += prefix + round(pointOnPath2.x, 3) + separator + pointOnPath2.y + ' ';
}
}
$path1[morphPointsSymbol] = v2;
return [v1, v2];
} | @param {TargetsParam} path2
@param {Number} [precision]
@return {FunctionValue} | morphTo | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
function createDrawableProxy($el, start, end) {
const strokeLineCap = getComputedStyle($el).strokeLinecap;
const pathLength = 100000;
let currentCap = strokeLineCap;
const proxy = new Proxy($el, {
get(target, property) {
const value = target[property];
if (property === proxyTargetSymbol) return target;
if (property === 'setAttribute') {
/** @param {any[]} args */
return (...args) => {
if (args[0] === 'draw') {
const value = args[1];
const precision = globals.precision;
const values = value.split(' ');
const v1 = round(+values[0], precision);
const v2 = round(+values[1], precision);
// TOTO: Benchmark if performing two slices is more performant than one split
// const spaceIndex = value.indexOf(' ');
// const v1 = round(+value.slice(0, spaceIndex), precision);
// const v2 = round(+value.slice(spaceIndex + 1), precision);
const os = round((v1 * -pathLength), 0);
const d1 = round((v2 * pathLength) + os, 0);
const d2 = round(pathLength - d1, 0);
// Handle cases where the cap is still visible when the line is completly hidden
if (strokeLineCap !== 'butt') {
const newCap = v1 === v2 ? 'butt' : strokeLineCap;
if (currentCap !== newCap) {
target.setAttribute('stroke-linecap', `${newCap}`);
currentCap = newCap;
}
}
target.setAttribute('stroke-dashoffset', `${os}`);
target.setAttribute('stroke-dasharray', `${d1} ${d2}`);
}
return Reflect.apply(value, target, args);
};
}
if (isFnc(value)) {
/** @param {any[]} args */
return (...args) => Reflect.apply(value, target, args);
} else {
return value;
}
}
});
if ($el.getAttribute('pathLength') !== `${pathLength}`) {
$el.setAttribute('pathLength', `${pathLength}`);
proxy.setAttribute('draw', `${start} ${end}`);
}
return /** @type {typeof Proxy} */(/** @type {unknown} */(proxy));
} | @param {SVGGeometryElement} $el
@param {Number} start
@param {Number} end
@return {Proxy} | createDrawableProxy | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
get(target, property) {
const value = target[property];
if (property === proxyTargetSymbol) return target;
if (property === 'setAttribute') {
/** @param {any[]} args */
return (...args) => {
if (args[0] === 'draw') {
const value = args[1];
const precision = globals.precision;
const values = value.split(' ');
const v1 = round(+values[0], precision);
const v2 = round(+values[1], precision);
// TOTO: Benchmark if performing two slices is more performant than one split
// const spaceIndex = value.indexOf(' ');
// const v1 = round(+value.slice(0, spaceIndex), precision);
// const v2 = round(+value.slice(spaceIndex + 1), precision);
const os = round((v1 * -pathLength), 0);
const d1 = round((v2 * pathLength) + os, 0);
const d2 = round(pathLength - d1, 0);
// Handle cases where the cap is still visible when the line is completly hidden
if (strokeLineCap !== 'butt') {
const newCap = v1 === v2 ? 'butt' : strokeLineCap;
if (currentCap !== newCap) {
target.setAttribute('stroke-linecap', `${newCap}`);
currentCap = newCap;
}
}
target.setAttribute('stroke-dashoffset', `${os}`);
target.setAttribute('stroke-dasharray', `${d1} ${d2}`);
}
return Reflect.apply(value, target, args);
};
}
if (isFnc(value)) {
/** @param {any[]} args */
return (...args) => Reflect.apply(value, target, args);
} else {
return value;
}
} | @param {SVGGeometryElement} $el
@param {Number} start
@param {Number} end
@return {Proxy} | get | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
createDrawable = (selector, start = 0, end = 0) => {
const els = /** @type {Array.<Proxy>} */((/** @type {unknown} */(parseTargets(selector))));
els.forEach(($el, i) => els[i] = createDrawableProxy(/** @type {SVGGeometryElement} */(/** @type {unknown} */($el)), start, end));
return els;
} | @param {TargetsParam} selector
@param {Number} [start=0]
@param {Number} [end=0]
@return {Array.<Proxy>} | createDrawable | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
createDrawable = (selector, start = 0, end = 0) => {
const els = /** @type {Array.<Proxy>} */((/** @type {unknown} */(parseTargets(selector))));
els.forEach(($el, i) => els[i] = createDrawableProxy(/** @type {SVGGeometryElement} */(/** @type {unknown} */($el)), start, end));
return els;
} | @param {TargetsParam} selector
@param {Number} [start=0]
@param {Number} [end=0]
@return {Array.<Proxy>} | createDrawable | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
getPathPoint = ($path, progress, lookup = 0) => {
return $path.getPointAtLength(progress + lookup >= 1 ? progress + lookup : 0);
} | @param {SVGGeometryElement} $path
@param {Number} progress
@param {Number}lookup
@return {DOMPoint} | getPathPoint | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
getPathPoint = ($path, progress, lookup = 0) => {
return $path.getPointAtLength(progress + lookup >= 1 ? progress + lookup : 0);
} | @param {SVGGeometryElement} $path
@param {Number} progress
@param {Number}lookup
@return {DOMPoint} | getPathPoint | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
getPathProgess = ($path, pathProperty) => {
return $el => {
const totalLength = +($path.getTotalLength());
const inSvg = $el[isSvgSymbol];
const ctm = $path.getCTM();
/** @type {TweenObjectValue} */
return {
from: 0,
to: totalLength,
/** @type {TweenModifier} */
modifier: progress => {
if (pathProperty === 'a') {
const p0 = getPathPoint($path, progress, -1);
const p1 = getPathPoint($path, progress, +1);
return atan2(p1.y - p0.y, p1.x - p0.x) * 180 / PI;
} else {
const p = getPathPoint($path, progress, 0);
return pathProperty === 'x' ?
inSvg ? p.x : p.x * ctm.a + p.y * ctm.c + ctm.e :
inSvg ? p.y : p.x * ctm.b + p.y * ctm.d + ctm.f
}
}
}
}
} | @param {SVGGeometryElement} $path
@param {String} pathProperty
@return {FunctionValue} | getPathProgess | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
getPathProgess = ($path, pathProperty) => {
return $el => {
const totalLength = +($path.getTotalLength());
const inSvg = $el[isSvgSymbol];
const ctm = $path.getCTM();
/** @type {TweenObjectValue} */
return {
from: 0,
to: totalLength,
/** @type {TweenModifier} */
modifier: progress => {
if (pathProperty === 'a') {
const p0 = getPathPoint($path, progress, -1);
const p1 = getPathPoint($path, progress, +1);
return atan2(p1.y - p0.y, p1.x - p0.x) * 180 / PI;
} else {
const p = getPathPoint($path, progress, 0);
return pathProperty === 'x' ?
inSvg ? p.x : p.x * ctm.a + p.y * ctm.c + ctm.e :
inSvg ? p.y : p.x * ctm.b + p.y * ctm.d + ctm.f
}
}
}
}
} | @param {SVGGeometryElement} $path
@param {String} pathProperty
@return {FunctionValue} | getPathProgess | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
isValidSVGAttribute = (el, propertyName) => {
// Return early and use CSS opacity animation instead (already better default values (opacity: 1 instead of 0)) and rotate should be considered a transform
if (cssReservedProperties.includes(propertyName)) return false;
if (propertyName in /** @type {DOMTarget} */(el).style || propertyName in el) {
if (propertyName === 'scale') { // Scale
const elParentNode = /** @type {SVGGeometryElement} */(/** @type {DOMTarget} */(el).parentNode);
// Only consider scale as a valid SVG attribute on filter element
return elParentNode && elParentNode.tagName === 'filter';
}
return true;
}
} | @param {Target} el
@param {String} propertyName
@return {Boolean} | isValidSVGAttribute | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
isValidSVGAttribute = (el, propertyName) => {
// Return early and use CSS opacity animation instead (already better default values (opacity: 1 instead of 0)) and rotate should be considered a transform
if (cssReservedProperties.includes(propertyName)) return false;
if (propertyName in /** @type {DOMTarget} */(el).style || propertyName in el) {
if (propertyName === 'scale') { // Scale
const elParentNode = /** @type {SVGGeometryElement} */(/** @type {DOMTarget} */(el).parentNode);
// Only consider scale as a valid SVG attribute on filter element
return elParentNode && elParentNode.tagName === 'filter';
}
return true;
}
} | @param {Target} el
@param {String} propertyName
@return {Boolean} | isValidSVGAttribute | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
rgbToRgba = rgbValue => {
const rgba = rgbExecRgx.exec(rgbValue) || rgbaExecRgx.exec(rgbValue);
const a = !isUnd(rgba[4]) ? +rgba[4] : 1;
return [
+rgba[1],
+rgba[2],
+rgba[3],
a
]
} | RGB / RGBA Color value string -> RGBA values array
@param {String} rgbValue
@return {ColorArray} | rgbToRgba | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
rgbToRgba = rgbValue => {
const rgba = rgbExecRgx.exec(rgbValue) || rgbaExecRgx.exec(rgbValue);
const a = !isUnd(rgba[4]) ? +rgba[4] : 1;
return [
+rgba[1],
+rgba[2],
+rgba[3],
a
]
} | RGB / RGBA Color value string -> RGBA values array
@param {String} rgbValue
@return {ColorArray} | rgbToRgba | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
hexToRgba = hexValue => {
const hexLength = hexValue.length;
const isShort = hexLength === 4 || hexLength === 5;
return [
+('0x' + hexValue[1] + hexValue[isShort ? 1 : 2]),
+('0x' + hexValue[isShort ? 2 : 3] + hexValue[isShort ? 2 : 4]),
+('0x' + hexValue[isShort ? 3 : 5] + hexValue[isShort ? 3 : 6]),
((hexLength === 5 || hexLength === 9) ? +(+('0x' + hexValue[isShort ? 4 : 7] + hexValue[isShort ? 4 : 8]) / 255).toFixed(3) : 1)
]
} | HEX3 / HEX3A / HEX6 / HEX6A Color value string -> RGBA values array
@param {String} hexValue
@return {ColorArray} | hexToRgba | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
hexToRgba = hexValue => {
const hexLength = hexValue.length;
const isShort = hexLength === 4 || hexLength === 5;
return [
+('0x' + hexValue[1] + hexValue[isShort ? 1 : 2]),
+('0x' + hexValue[isShort ? 2 : 3] + hexValue[isShort ? 2 : 4]),
+('0x' + hexValue[isShort ? 3 : 5] + hexValue[isShort ? 3 : 6]),
((hexLength === 5 || hexLength === 9) ? +(+('0x' + hexValue[isShort ? 4 : 7] + hexValue[isShort ? 4 : 8]) / 255).toFixed(3) : 1)
]
} | HEX3 / HEX3A / HEX6 / HEX6A Color value string -> RGBA values array
@param {String} hexValue
@return {ColorArray} | hexToRgba | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
hue2rgb = (p, q, t) => {
if (t < 0) t += 1;
if (t > 1) t -= 1;
return t < 1 / 6 ? p + (q - p) * 6 * t :
t < 1 / 2 ? q :
t < 2 / 3 ? p + (q - p) * (2 / 3 - t) * 6 :
p;
} | @param {Number} p
@param {Number} q
@param {Number} t
@return {Number} | hue2rgb | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
hue2rgb = (p, q, t) => {
if (t < 0) t += 1;
if (t > 1) t -= 1;
return t < 1 / 6 ? p + (q - p) * 6 * t :
t < 1 / 2 ? q :
t < 2 / 3 ? p + (q - p) * (2 / 3 - t) * 6 :
p;
} | @param {Number} p
@param {Number} q
@param {Number} t
@return {Number} | hue2rgb | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
hslToRgba = hslValue => {
const hsla = hslExecRgx.exec(hslValue) || hslaExecRgx.exec(hslValue);
const h = +hsla[1] / 360;
const s = +hsla[2] / 100;
const l = +hsla[3] / 100;
const a = !isUnd(hsla[4]) ? +hsla[4] : 1;
let r, g, b;
if (s === 0) {
r = g = b = l;
} else {
const q = l < .5 ? l * (1 + s) : l + s - l * s;
const p = 2 * l - q;
r = round(hue2rgb(p, q, h + 1 / 3) * 255, 0);
g = round(hue2rgb(p, q, h) * 255, 0);
b = round(hue2rgb(p, q, h - 1 / 3) * 255, 0);
}
return [r, g, b, a];
} | HSL / HSLA Color value string -> RGBA values array
@param {String} hslValue
@return {ColorArray} | hslToRgba | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
hslToRgba = hslValue => {
const hsla = hslExecRgx.exec(hslValue) || hslaExecRgx.exec(hslValue);
const h = +hsla[1] / 360;
const s = +hsla[2] / 100;
const l = +hsla[3] / 100;
const a = !isUnd(hsla[4]) ? +hsla[4] : 1;
let r, g, b;
if (s === 0) {
r = g = b = l;
} else {
const q = l < .5 ? l * (1 + s) : l + s - l * s;
const p = 2 * l - q;
r = round(hue2rgb(p, q, h + 1 / 3) * 255, 0);
g = round(hue2rgb(p, q, h) * 255, 0);
b = round(hue2rgb(p, q, h - 1 / 3) * 255, 0);
}
return [r, g, b, a];
} | HSL / HSLA Color value string -> RGBA values array
@param {String} hslValue
@return {ColorArray} | hslToRgba | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
convertColorStringValuesToRgbaArray = colorString => {
return isRgb(colorString) ? rgbToRgba(colorString) :
isHex(colorString) ? hexToRgba(colorString) :
isHsl(colorString) ? hslToRgba(colorString) :
[0, 0, 0, 1];
} | All in one color converter that converts a color string value into an array of RGBA values
@param {String} colorString
@return {ColorArray} | convertColorStringValuesToRgbaArray | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
convertColorStringValuesToRgbaArray = colorString => {
return isRgb(colorString) ? rgbToRgba(colorString) :
isHex(colorString) ? hexToRgba(colorString) :
isHsl(colorString) ? hslToRgba(colorString) :
[0, 0, 0, 1];
} | All in one color converter that converts a color string value into an array of RGBA values
@param {String} colorString
@return {ColorArray} | convertColorStringValuesToRgbaArray | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
setValue = (targetValue, defaultValue) => {
return isUnd(targetValue) ? defaultValue : targetValue;
} | @template T, D
@param {T|undefined} targetValue
@param {D} defaultValue
@return {T|D} | setValue | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
setValue = (targetValue, defaultValue) => {
return isUnd(targetValue) ? defaultValue : targetValue;
} | @template T, D
@param {T|undefined} targetValue
@param {D} defaultValue
@return {T|D} | setValue | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
getFunctionValue = (value, target, index, total, store) => {
if (isFnc(value)) {
const func = () => {
const computed = /** @type {Function} */(value)(target, index, total);
// Fallback to 0 if the function returns undefined / NaN / null / false / 0
return !isNaN(+computed) ? +computed : computed || 0;
};
if (store) {
store.func = func;
}
return func();
} else {
return value;
}
} | @param {TweenPropValue} value
@param {Target} target
@param {Number} index
@param {Number} total
@param {Object} [store]
@return {any} | getFunctionValue | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
getFunctionValue = (value, target, index, total, store) => {
if (isFnc(value)) {
const func = () => {
const computed = /** @type {Function} */(value)(target, index, total);
// Fallback to 0 if the function returns undefined / NaN / null / false / 0
return !isNaN(+computed) ? +computed : computed || 0;
};
if (store) {
store.func = func;
}
return func();
} else {
return value;
}
} | @param {TweenPropValue} value
@param {Target} target
@param {Number} index
@param {Number} total
@param {Object} [store]
@return {any} | getFunctionValue | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
func = () => {
const computed = /** @type {Function} */(value)(target, index, total);
// Fallback to 0 if the function returns undefined / NaN / null / false / 0
return !isNaN(+computed) ? +computed : computed || 0;
} | @param {TweenPropValue} value
@param {Target} target
@param {Number} index
@param {Number} total
@param {Object} [store]
@return {any} | func | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
func = () => {
const computed = /** @type {Function} */(value)(target, index, total);
// Fallback to 0 if the function returns undefined / NaN / null / false / 0
return !isNaN(+computed) ? +computed : computed || 0;
} | @param {TweenPropValue} value
@param {Target} target
@param {Number} index
@param {Number} total
@param {Object} [store]
@return {any} | func | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
getTweenType = (target, prop) => {
const type = !target[isDomSymbol] ? tweenTypes.OBJECT :
// Handle SVG attributes
target[isSvgSymbol] && isValidSVGAttribute(target, prop) ? tweenTypes.ATTRIBUTE :
// Handle CSS Transform properties differently than CSS to allow individual animations
validTransforms.includes(prop) || shortTransforms.get(prop) ? tweenTypes.TRANSFORM :
// CSS variables
stringStartsWith(prop, '--') ? tweenTypes.CSS_VAR :
// All other CSS properties
prop in /** @type {DOMTarget} */(target).style ? tweenTypes.CSS :
// Handle DOM Attributes
!isNil(/** @type {DOMTarget} */(target).getAttribute(prop)) ? tweenTypes.ATTRIBUTE :
!isUnd(target[prop]) ? tweenTypes.OBJECT : tweenTypes.INVALID;
if (type === tweenTypes.INVALID) console.warn(`Can't find property '${prop}' on target '${target}'.`);
return type;
} | @param {Target} target
@param {String} prop
@return {tweenTypes} | getTweenType | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
getTweenType = (target, prop) => {
const type = !target[isDomSymbol] ? tweenTypes.OBJECT :
// Handle SVG attributes
target[isSvgSymbol] && isValidSVGAttribute(target, prop) ? tweenTypes.ATTRIBUTE :
// Handle CSS Transform properties differently than CSS to allow individual animations
validTransforms.includes(prop) || shortTransforms.get(prop) ? tweenTypes.TRANSFORM :
// CSS variables
stringStartsWith(prop, '--') ? tweenTypes.CSS_VAR :
// All other CSS properties
prop in /** @type {DOMTarget} */(target).style ? tweenTypes.CSS :
// Handle DOM Attributes
!isNil(/** @type {DOMTarget} */(target).getAttribute(prop)) ? tweenTypes.ATTRIBUTE :
!isUnd(target[prop]) ? tweenTypes.OBJECT : tweenTypes.INVALID;
if (type === tweenTypes.INVALID) console.warn(`Can't find property '${prop}' on target '${target}'.`);
return type;
} | @param {Target} target
@param {String} prop
@return {tweenTypes} | getTweenType | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
getCSSValue = (target, propName, animationInlineStyles) => {
const inlineStyles = target.style[propName];
if (inlineStyles && animationInlineStyles) {
animationInlineStyles[propName] = inlineStyles;
}
const value = inlineStyles || getComputedStyle(target[proxyTargetSymbol] || target).getPropertyValue(propName);
return value === 'auto' ? '0' : value;
} | @param {DOMTarget} target
@param {String} propName
@param {Object} animationInlineStyles
@return {String} | getCSSValue | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
getCSSValue = (target, propName, animationInlineStyles) => {
const inlineStyles = target.style[propName];
if (inlineStyles && animationInlineStyles) {
animationInlineStyles[propName] = inlineStyles;
}
const value = inlineStyles || getComputedStyle(target[proxyTargetSymbol] || target).getPropertyValue(propName);
return value === 'auto' ? '0' : value;
} | @param {DOMTarget} target
@param {String} propName
@param {Object} animationInlineStyles
@return {String} | getCSSValue | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
getOriginalAnimatableValue = (target, propName, tweenType, animationInlineStyles) => {
const type = !isUnd(tweenType) ? tweenType : getTweenType(target, propName);
return type === tweenTypes.OBJECT ? target[propName] || 0 :
type === tweenTypes.ATTRIBUTE ? /** @type {DOMTarget} */(target).getAttribute(propName) :
type === tweenTypes.TRANSFORM ? parseInlineTransforms(/** @type {DOMTarget} */(target), propName, animationInlineStyles) :
type === tweenTypes.CSS_VAR ? getCSSValue(/** @type {DOMTarget} */(target), propName, animationInlineStyles).trimStart() :
getCSSValue(/** @type {DOMTarget} */(target), propName, animationInlineStyles);
} | @param {Target} target
@param {String} propName
@param {tweenTypes} [tweenType]
@param {Object|void} [animationInlineStyles]
@return {String|Number} | getOriginalAnimatableValue | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
getOriginalAnimatableValue = (target, propName, tweenType, animationInlineStyles) => {
const type = !isUnd(tweenType) ? tweenType : getTweenType(target, propName);
return type === tweenTypes.OBJECT ? target[propName] || 0 :
type === tweenTypes.ATTRIBUTE ? /** @type {DOMTarget} */(target).getAttribute(propName) :
type === tweenTypes.TRANSFORM ? parseInlineTransforms(/** @type {DOMTarget} */(target), propName, animationInlineStyles) :
type === tweenTypes.CSS_VAR ? getCSSValue(/** @type {DOMTarget} */(target), propName, animationInlineStyles).trimStart() :
getCSSValue(/** @type {DOMTarget} */(target), propName, animationInlineStyles);
} | @param {Target} target
@param {String} propName
@param {tweenTypes} [tweenType]
@param {Object|void} [animationInlineStyles]
@return {String|Number} | getOriginalAnimatableValue | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
getRelativeValue = (x, y, operator) => {
return operator === '-' ? x - y :
operator === '+' ? x + y :
x * y;
} | @param {Number} x
@param {Number} y
@param {String} operator
@return {Number} | getRelativeValue | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
getRelativeValue = (x, y, operator) => {
return operator === '-' ? x - y :
operator === '+' ? x + y :
x * y;
} | @param {Number} x
@param {Number} y
@param {String} operator
@return {Number} | getRelativeValue | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
decomposeRawValue = (rawValue, targetObject) => {
/** @type {valueTypes} */
targetObject.t = valueTypes.NUMBER;
targetObject.n = 0;
targetObject.u = null;
targetObject.o = null;
targetObject.d = null;
targetObject.s = null;
if (!rawValue) return targetObject;
const num = +rawValue;
if (!isNaN(num)) {
// It's a number
targetObject.n = num;
return targetObject;
} else {
// let str = /** @type {String} */(rawValue).trim();
let str = /** @type {String} */(rawValue);
// Parsing operators (+=, -=, *=) manually is much faster than using regex here
if (str[1] === '=') {
targetObject.o = str[0];
str = str.slice(2);
}
// Skip exec regex if the value type is complex or color to avoid long regex backtracking
const unitMatch = str.includes(' ') ? false : unitsExecRgx.exec(str);
if (unitMatch) {
// Has a number and a unit
targetObject.t = valueTypes.UNIT;
targetObject.n = +unitMatch[1];
targetObject.u = unitMatch[2];
return targetObject;
} else if (targetObject.o) {
// Has an operator (+=, -=, *=)
targetObject.n = +str;
return targetObject;
} else if (isCol(str)) {
// Is a color
targetObject.t = valueTypes.COLOR;
targetObject.d = convertColorStringValuesToRgbaArray(str);
return targetObject;
} else {
// Is a more complex string (generally svg coords, calc() or filters CSS values)
const matchedNumbers = str.match(digitWithExponentRgx);
targetObject.t = valueTypes.COMPLEX;
targetObject.d = matchedNumbers ? matchedNumbers.map(Number) : [];
targetObject.s = str.split(digitWithExponentRgx) || [];
return targetObject;
}
}
} | @param {String|Number} rawValue
@param {TweenDecomposedValue} targetObject
@return {TweenDecomposedValue} | decomposeRawValue | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
decomposeRawValue = (rawValue, targetObject) => {
/** @type {valueTypes} */
targetObject.t = valueTypes.NUMBER;
targetObject.n = 0;
targetObject.u = null;
targetObject.o = null;
targetObject.d = null;
targetObject.s = null;
if (!rawValue) return targetObject;
const num = +rawValue;
if (!isNaN(num)) {
// It's a number
targetObject.n = num;
return targetObject;
} else {
// let str = /** @type {String} */(rawValue).trim();
let str = /** @type {String} */(rawValue);
// Parsing operators (+=, -=, *=) manually is much faster than using regex here
if (str[1] === '=') {
targetObject.o = str[0];
str = str.slice(2);
}
// Skip exec regex if the value type is complex or color to avoid long regex backtracking
const unitMatch = str.includes(' ') ? false : unitsExecRgx.exec(str);
if (unitMatch) {
// Has a number and a unit
targetObject.t = valueTypes.UNIT;
targetObject.n = +unitMatch[1];
targetObject.u = unitMatch[2];
return targetObject;
} else if (targetObject.o) {
// Has an operator (+=, -=, *=)
targetObject.n = +str;
return targetObject;
} else if (isCol(str)) {
// Is a color
targetObject.t = valueTypes.COLOR;
targetObject.d = convertColorStringValuesToRgbaArray(str);
return targetObject;
} else {
// Is a more complex string (generally svg coords, calc() or filters CSS values)
const matchedNumbers = str.match(digitWithExponentRgx);
targetObject.t = valueTypes.COMPLEX;
targetObject.d = matchedNumbers ? matchedNumbers.map(Number) : [];
targetObject.s = str.split(digitWithExponentRgx) || [];
return targetObject;
}
}
} | @param {String|Number} rawValue
@param {TweenDecomposedValue} targetObject
@return {TweenDecomposedValue} | decomposeRawValue | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
decomposeTweenValue = (tween, targetObject) => {
targetObject.t = tween._valueType;
targetObject.n = tween._toNumber;
targetObject.u = tween._unit;
targetObject.o = null;
targetObject.d = cloneArray(tween._toNumbers);
targetObject.s = cloneArray(tween._strings);
return targetObject;
} | @param {Tween} tween
@param {TweenDecomposedValue} targetObject
@return {TweenDecomposedValue} | decomposeTweenValue | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
decomposeTweenValue = (tween, targetObject) => {
targetObject.t = tween._valueType;
targetObject.n = tween._toNumber;
targetObject.u = tween._unit;
targetObject.o = null;
targetObject.d = cloneArray(tween._toNumbers);
targetObject.s = cloneArray(tween._strings);
return targetObject;
} | @param {Tween} tween
@param {TweenDecomposedValue} targetObject
@return {TweenDecomposedValue} | decomposeTweenValue | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
sanitizePropertyName = (propertyName, target, tweenType) => {
if (tweenType === tweenTypes.TRANSFORM) {
const t = shortTransforms.get(propertyName);
return t ? t : propertyName;
} else if (
tweenType === tweenTypes.CSS ||
// Handle special cases where properties like "strokeDashoffset" needs to be set as "stroke-dashoffset"
// but properties like "baseFrequency" should stay in lowerCamelCase
(tweenType === tweenTypes.ATTRIBUTE && (isSvg(target) && propertyName in /** @type {DOMTarget} */(target).style))
) {
const cachedPropertyName = propertyNamesCache[propertyName];
if (cachedPropertyName) {
return cachedPropertyName;
} else {
const lowerCaseName = propertyName ? toLowerCase(propertyName) : propertyName;
propertyNamesCache[propertyName] = lowerCaseName;
return lowerCaseName;
}
} else {
return propertyName;
}
} | @param {String} propertyName
@param {Target} target
@param {tweenTypes} tweenType
@return {String} | sanitizePropertyName | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
sanitizePropertyName = (propertyName, target, tweenType) => {
if (tweenType === tweenTypes.TRANSFORM) {
const t = shortTransforms.get(propertyName);
return t ? t : propertyName;
} else if (
tweenType === tweenTypes.CSS ||
// Handle special cases where properties like "strokeDashoffset" needs to be set as "stroke-dashoffset"
// but properties like "baseFrequency" should stay in lowerCamelCase
(tweenType === tweenTypes.ATTRIBUTE && (isSvg(target) && propertyName in /** @type {DOMTarget} */(target).style))
) {
const cachedPropertyName = propertyNamesCache[propertyName];
if (cachedPropertyName) {
return cachedPropertyName;
} else {
const lowerCaseName = propertyName ? toLowerCase(propertyName) : propertyName;
propertyNamesCache[propertyName] = lowerCaseName;
return lowerCaseName;
}
} else {
return propertyName;
}
} | @param {String} propertyName
@param {Target} target
@param {tweenTypes} tweenType
@return {String} | sanitizePropertyName | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
convertValueUnit = (el, decomposedValue, unit, force = false) => {
const currentUnit = decomposedValue.u;
const currentNumber = decomposedValue.n;
if (decomposedValue.t === valueTypes.UNIT && currentUnit === unit) { // TODO: Check if checking against the same unit string is necessary
return decomposedValue;
}
const cachedKey = currentNumber + currentUnit + unit;
const cached = convertedValuesCache[cachedKey];
if (!isUnd(cached) && !force) {
decomposedValue.n = cached;
} else {
let convertedValue;
if (currentUnit in angleUnitsMap) {
convertedValue = currentNumber * angleUnitsMap[currentUnit] / angleUnitsMap[unit];
} else {
const baseline = 100;
const tempEl = /** @type {DOMTarget} */(el.cloneNode());
const parentNode = el.parentNode;
const parentEl = (parentNode && (parentNode !== doc)) ? parentNode : doc.body;
parentEl.appendChild(tempEl);
const elStyle = tempEl.style;
elStyle.width = baseline + currentUnit;
const currentUnitWidth = /** @type {HTMLElement} */(tempEl).offsetWidth || baseline;
elStyle.width = baseline + unit;
const newUnitWidth = /** @type {HTMLElement} */(tempEl).offsetWidth || baseline;
const factor = currentUnitWidth / newUnitWidth;
parentEl.removeChild(tempEl);
convertedValue = factor * currentNumber;
}
decomposedValue.n = convertedValue;
convertedValuesCache[cachedKey] = convertedValue;
}
decomposedValue.t === valueTypes.UNIT;
decomposedValue.u = unit;
return decomposedValue;
} | @param {DOMTarget} el
@param {TweenDecomposedValue} decomposedValue
@param {String} unit
@param {Boolean} [force]
@return {TweenDecomposedValue} | convertValueUnit | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
convertValueUnit = (el, decomposedValue, unit, force = false) => {
const currentUnit = decomposedValue.u;
const currentNumber = decomposedValue.n;
if (decomposedValue.t === valueTypes.UNIT && currentUnit === unit) { // TODO: Check if checking against the same unit string is necessary
return decomposedValue;
}
const cachedKey = currentNumber + currentUnit + unit;
const cached = convertedValuesCache[cachedKey];
if (!isUnd(cached) && !force) {
decomposedValue.n = cached;
} else {
let convertedValue;
if (currentUnit in angleUnitsMap) {
convertedValue = currentNumber * angleUnitsMap[currentUnit] / angleUnitsMap[unit];
} else {
const baseline = 100;
const tempEl = /** @type {DOMTarget} */(el.cloneNode());
const parentNode = el.parentNode;
const parentEl = (parentNode && (parentNode !== doc)) ? parentNode : doc.body;
parentEl.appendChild(tempEl);
const elStyle = tempEl.style;
elStyle.width = baseline + currentUnit;
const currentUnitWidth = /** @type {HTMLElement} */(tempEl).offsetWidth || baseline;
elStyle.width = baseline + unit;
const newUnitWidth = /** @type {HTMLElement} */(tempEl).offsetWidth || baseline;
const factor = currentUnitWidth / newUnitWidth;
parentEl.removeChild(tempEl);
convertedValue = factor * currentNumber;
}
decomposedValue.n = convertedValue;
convertedValuesCache[cachedKey] = convertedValue;
}
decomposedValue.t === valueTypes.UNIT;
decomposedValue.u = unit;
return decomposedValue;
} | @param {DOMTarget} el
@param {TweenDecomposedValue} decomposedValue
@param {String} unit
@param {Boolean} [force]
@return {TweenDecomposedValue} | convertValueUnit | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
getTweenSiblings = (target, property, lookup = '_rep') => {
const lookupMap = lookups[lookup];
let targetLookup = lookupMap.get(target);
if (!targetLookup) {
targetLookup = {};
lookupMap.set(target, targetLookup);
}
return targetLookup[property] ? targetLookup[property] : targetLookup[property] = {
_head: null,
_tail: null,
}
} | @param {Target} target
@param {String} property
@param {String} lookup
@return {TweenPropertySiblings} | getTweenSiblings | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
getTweenSiblings = (target, property, lookup = '_rep') => {
const lookupMap = lookups[lookup];
let targetLookup = lookupMap.get(target);
if (!targetLookup) {
targetLookup = {};
lookupMap.set(target, targetLookup);
}
return targetLookup[property] ? targetLookup[property] : targetLookup[property] = {
_head: null,
_tail: null,
}
} | @param {Target} target
@param {String} property
@param {String} lookup
@return {TweenPropertySiblings} | getTweenSiblings | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
addTweenSortMethod = (p, c) => {
return p._isOverridden || p._absoluteStartTime > c._absoluteStartTime;
} | @param {Tween} p
@param {Tween} c
@return {Number|Boolean} | addTweenSortMethod | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
addTweenSortMethod = (p, c) => {
return p._isOverridden || p._absoluteStartTime > c._absoluteStartTime;
} | @param {Tween} p
@param {Tween} c
@return {Number|Boolean} | addTweenSortMethod | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
composeTween = (tween, siblings) => {
const tweenCompositionType = tween._composition;
// Handle replaced tweens
if (tweenCompositionType === compositionTypes.replace) {
const tweenAbsStartTime = tween._absoluteStartTime;
addChild(siblings, tween, addTweenSortMethod, '_prevRep', '_nextRep');
const prevSibling = tween._prevRep;
// Update the previous siblings for composition replace tweens
if (prevSibling) {
const prevParent = prevSibling.parent;
const prevAbsEndTime = prevSibling._absoluteStartTime + prevSibling._changeDuration;
// Handle looped animations tween
if (
// Check if the previous tween is from a different animation
tween.parent.id !== prevParent.id &&
// Check if the animation has loops
prevParent._iterationCount > 1 &&
// Check if _absoluteChangeEndTime of last loop overlaps the current tween
prevAbsEndTime + (prevParent.duration - prevParent._iterationDuration) > tweenAbsStartTime
) {
// TODO: Find a way to only override the iterations overlapping with the tween
overrideTween(prevSibling);
let prevPrevSibling = prevSibling._prevRep;
// If the tween was part of a set of keyframes, override its siblings
while (prevPrevSibling && prevPrevSibling.parent.id === prevParent.id) {
overrideTween(prevPrevSibling);
prevPrevSibling = prevPrevSibling._prevRep;
}
}
const absoluteUpdateStartTime = tweenAbsStartTime - tween._delay;
if (prevAbsEndTime > absoluteUpdateStartTime) {
const prevChangeStartTime = prevSibling._startTime;
const prevTLOffset = prevAbsEndTime - (prevChangeStartTime + prevSibling._updateDuration);
// prevSibling._absoluteEndTime = absoluteUpdateStartTime;
prevSibling._changeDuration = absoluteUpdateStartTime - prevTLOffset - prevChangeStartTime;
prevSibling._currentTime = prevSibling._changeDuration;
prevSibling._isOverlapped = 1;
if (prevSibling._changeDuration < minValue) {
overrideTween(prevSibling);
// removeChild(siblings, prevSibling, '_prevRep', '_nextRep');
// addChild(siblings, tween, addTweenSortMethod, '_prevRep', '_nextRep');
}
}
// Pause (and cancel) the parent if it only contains overriden tweens
let parentActiveAnimation = 0;
forEachChildren(prevParent, (/** @type Tween */t) => {
parentActiveAnimation -= t._isOverridden - 1;
});
if (parentActiveAnimation === 0) {
// Calling .cancel() on a TL child might alter the other children render order
// So instead, we mark it as completed + .pause()
// This way we let the engine taking care of removing it safely
prevParent.completed = true;
prevParent.pause();
}
}
// let nextSibling = tween._nextRep;
// // All the next siblings are automatically overridden
// if (nextSibling && nextSibling._absoluteStartTime >= tweenAbsStartTime) {
// while (nextSibling) {
// overrideTween(nextSibling);
// nextSibling = nextSibling._nextRep;
// }
// }
// if (nextSibling && nextSibling._absoluteStartTime < tweenAbsStartTime) {
// while (nextSibling) {
// overrideTween(nextSibling);
// console.log(tween.id, nextSibling.id);
// nextSibling = nextSibling._nextRep;
// }
// }
// Handle additive tweens composition
} else if (tweenCompositionType === compositionTypes.blend) {
const additiveTweenSiblings = getTweenSiblings(tween.target, tween.property, '_add');
const additiveAnimation = addAdditiveAnimation(lookups._add);
let lookupTween = additiveTweenSiblings._head;
if (!lookupTween) {
lookupTween = { ...tween };
lookupTween._composition = compositionTypes.replace;
lookupTween._updateDuration = minValue;
lookupTween._startTime = 0;
lookupTween._numbers = cloneArray(tween._fromNumbers);
lookupTween._number = 0;
lookupTween._next = null;
lookupTween._prev = null;
addChild(additiveTweenSiblings, lookupTween);
addChild(additiveAnimation, lookupTween);
}
// Convert the values of TO to FROM and set TO to 0
const toNumber = tween._toNumber;
tween._fromNumber = lookupTween._fromNumber - toNumber;
tween._toNumber = 0;
tween._numbers = cloneArray(tween._fromNumbers);
tween._number = 0;
lookupTween._fromNumber = toNumber;
if (tween._toNumbers) {
const toNumbers = cloneArray(tween._toNumbers);
if (toNumbers) {
toNumbers.forEach((value, i) => {
tween._fromNumbers[i] = lookupTween._fromNumbers[i] - value;
tween._toNumbers[i] = 0;
});
}
lookupTween._fromNumbers = toNumbers;
}
addChild(additiveTweenSiblings, tween, null, '_prevAdd', '_nextAdd');
}
return tween;
} | @param {Tween} tween
@param {TweenPropertySiblings} siblings
@return {Tween} | composeTween | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
composeTween = (tween, siblings) => {
const tweenCompositionType = tween._composition;
// Handle replaced tweens
if (tweenCompositionType === compositionTypes.replace) {
const tweenAbsStartTime = tween._absoluteStartTime;
addChild(siblings, tween, addTweenSortMethod, '_prevRep', '_nextRep');
const prevSibling = tween._prevRep;
// Update the previous siblings for composition replace tweens
if (prevSibling) {
const prevParent = prevSibling.parent;
const prevAbsEndTime = prevSibling._absoluteStartTime + prevSibling._changeDuration;
// Handle looped animations tween
if (
// Check if the previous tween is from a different animation
tween.parent.id !== prevParent.id &&
// Check if the animation has loops
prevParent._iterationCount > 1 &&
// Check if _absoluteChangeEndTime of last loop overlaps the current tween
prevAbsEndTime + (prevParent.duration - prevParent._iterationDuration) > tweenAbsStartTime
) {
// TODO: Find a way to only override the iterations overlapping with the tween
overrideTween(prevSibling);
let prevPrevSibling = prevSibling._prevRep;
// If the tween was part of a set of keyframes, override its siblings
while (prevPrevSibling && prevPrevSibling.parent.id === prevParent.id) {
overrideTween(prevPrevSibling);
prevPrevSibling = prevPrevSibling._prevRep;
}
}
const absoluteUpdateStartTime = tweenAbsStartTime - tween._delay;
if (prevAbsEndTime > absoluteUpdateStartTime) {
const prevChangeStartTime = prevSibling._startTime;
const prevTLOffset = prevAbsEndTime - (prevChangeStartTime + prevSibling._updateDuration);
// prevSibling._absoluteEndTime = absoluteUpdateStartTime;
prevSibling._changeDuration = absoluteUpdateStartTime - prevTLOffset - prevChangeStartTime;
prevSibling._currentTime = prevSibling._changeDuration;
prevSibling._isOverlapped = 1;
if (prevSibling._changeDuration < minValue) {
overrideTween(prevSibling);
// removeChild(siblings, prevSibling, '_prevRep', '_nextRep');
// addChild(siblings, tween, addTweenSortMethod, '_prevRep', '_nextRep');
}
}
// Pause (and cancel) the parent if it only contains overriden tweens
let parentActiveAnimation = 0;
forEachChildren(prevParent, (/** @type Tween */t) => {
parentActiveAnimation -= t._isOverridden - 1;
});
if (parentActiveAnimation === 0) {
// Calling .cancel() on a TL child might alter the other children render order
// So instead, we mark it as completed + .pause()
// This way we let the engine taking care of removing it safely
prevParent.completed = true;
prevParent.pause();
}
}
// let nextSibling = tween._nextRep;
// // All the next siblings are automatically overridden
// if (nextSibling && nextSibling._absoluteStartTime >= tweenAbsStartTime) {
// while (nextSibling) {
// overrideTween(nextSibling);
// nextSibling = nextSibling._nextRep;
// }
// }
// if (nextSibling && nextSibling._absoluteStartTime < tweenAbsStartTime) {
// while (nextSibling) {
// overrideTween(nextSibling);
// console.log(tween.id, nextSibling.id);
// nextSibling = nextSibling._nextRep;
// }
// }
// Handle additive tweens composition
} else if (tweenCompositionType === compositionTypes.blend) {
const additiveTweenSiblings = getTweenSiblings(tween.target, tween.property, '_add');
const additiveAnimation = addAdditiveAnimation(lookups._add);
let lookupTween = additiveTweenSiblings._head;
if (!lookupTween) {
lookupTween = { ...tween };
lookupTween._composition = compositionTypes.replace;
lookupTween._updateDuration = minValue;
lookupTween._startTime = 0;
lookupTween._numbers = cloneArray(tween._fromNumbers);
lookupTween._number = 0;
lookupTween._next = null;
lookupTween._prev = null;
addChild(additiveTweenSiblings, lookupTween);
addChild(additiveAnimation, lookupTween);
}
// Convert the values of TO to FROM and set TO to 0
const toNumber = tween._toNumber;
tween._fromNumber = lookupTween._fromNumber - toNumber;
tween._toNumber = 0;
tween._numbers = cloneArray(tween._fromNumbers);
tween._number = 0;
lookupTween._fromNumber = toNumber;
if (tween._toNumbers) {
const toNumbers = cloneArray(tween._toNumbers);
if (toNumbers) {
toNumbers.forEach((value, i) => {
tween._fromNumbers[i] = lookupTween._fromNumbers[i] - value;
tween._toNumbers[i] = 0;
});
}
lookupTween._fromNumbers = toNumbers;
}
addChild(additiveTweenSiblings, tween, null, '_prevAdd', '_nextAdd');
}
return tween;
} | @param {Tween} tween
@param {TweenPropertySiblings} siblings
@return {Tween} | composeTween | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
constructor(parameters = {}, parent = null, parentPosition = 0) {
super();
const {
id,
delay,
duration,
reversed,
alternate,
loop,
loopDelay,
autoplay,
frameRate,
playbackRate,
onComplete,
onLoop,
onBegin,
onUpdate,
} = parameters;
if (globals.scope) globals.scope.revertibles.push(this);
const timerInitTime = parent ? 0 : engine._elapsedTime;
const timerDefaults = parent ? parent.defaults : globals.defaults;
const timerDelay = /** @type {Number} */(isFnc(delay) || isUnd(delay) ? timerDefaults.delay : +delay);
const timerDuration = isFnc(duration) || isUnd(duration) ? Infinity : +duration;
const timerLoop = setValue(loop, timerDefaults.loop);
const timerLoopDelay = setValue(loopDelay, timerDefaults.loopDelay);
const timerIterationCount = timerLoop === true ||
timerLoop === Infinity ||
/** @type {Number} */(timerLoop) < 0 ? Infinity :
/** @type {Number} */(timerLoop) + 1;
// Timer's parameters
this.id = !isUnd(id) ? id : duration === minValue ? 0 : ++timerId;
/** @type {Timeline} */
this.parent = parent;
// Total duration of the timer
this.duration = clampInfinity(((timerDuration + timerLoopDelay) * timerIterationCount) - timerLoopDelay) || minValue;
/** @type {Boolean} */
this.paused = true;
/** @type {Boolean} */
this.began = false;
/** @type {Boolean} */
this.completed = false;
/** @type {Number} */
this.reversed = +setValue(reversed, timerDefaults.reversed);
/** @type {TimerCallback} */
this.onBegin = onBegin || timerDefaults.onBegin;
/** @type {TimerCallback} */
this.onUpdate = onUpdate || timerDefaults.onUpdate;
/** @type {TimerCallback} */
this.onLoop = onLoop || timerDefaults.onLoop;
/** @type {TimerCallback} */
this.onComplete = onComplete || timerDefaults.onComplete;
/** @type {Boolean|ScrollObserver} */
this._autoplay = parent ? false : setValue(autoplay, timerDefaults.autoplay);
/** @type {Number} */
this._offset = parent ? parentPosition : engine._elapsedTime - engine._startTime;
/** @type {Number} */
this._delay = timerDelay;
/** @type {Number} */
this._loopDelay = timerLoopDelay;
/** @type {Number} */
this._iterationTime = 0;
/** @type {Number} */
this._iterationDuration = timerDuration; // Duration of one loop
/** @type {Number} */
this._iterationCount = timerIterationCount; // Number of loops
/** @type {Number} */
this._currentIteration = 0; // Current loop index
/** @type {Function} */
this._resolve = noop; // Used by .then()
/** @type {Boolean} */
this._hasChildren = false;
/** @type {Boolean} */
this._running = false;
/** @type {Number} */
this._cancelled = 0;
/** @type {Number} */
this._reversed = this.reversed;
/** @type {Boolean} */
this._alternate = setValue(alternate, timerDefaults.alternate);
/** @type {Boolean} */
this._backwards = false;
/** @type {Renderable} */
this._prev = null;
/** @type {Renderable} */
this._next = null;
// Clock's parameters
/** @type {Number} */
this._elapsedTime = timerInitTime;
/** @type {Number} */
this._startTime = timerInitTime;
/** @type {Number} */
this._lastTime = timerInitTime;
/** @type {Number} */
this._fps = setValue(frameRate, timerDefaults.frameRate);
/** @type {Number} */
this._speed = setValue(playbackRate, timerDefaults.playbackRate);
} | @param {TimerParams} [parameters]
@param {Timeline} [parent]
@param {Number} [parentPosition] | constructor | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
seek(time, muteCallbacks = 0, internalRender = 0) {
// Recompose the tween siblings in case the timer has been cancelled
reviveTimer(this);
// If you seek a completed animation, otherwise the next play will starts at 0
this.completed = false;
const isPaused = this.paused;
this.paused = true;
// timer, time, muteCallbacks, internalRender, tickMode
tick(this, time + this._delay, ~~muteCallbacks, ~~internalRender, tickModes.AUTO);
return isPaused ? this : this.play();
} | @param {Number} time
@param {Boolean|Number} [muteCallbacks]
@param {Boolean|Number} [internalRender]
@return {this} | seek | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
revert() {
tick(this, 0, 1, 0, tickModes.FORCE);
// this.cancel();
return this.cancel();
} | Cancel the timer by seeking it back to 0 and reverting the attached scroller if necessary
@return {this} | revert | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
generateKeyframes = (keyframes, parameters) => {
/** @type {AnimationParams} */
const properties = {};
if (isArr(keyframes)) {
const propertyNames = [].concat(.../** @type {DurationKeyframes} */(keyframes).map(key => Object.keys(key))).filter(isKey);
for (let i = 0, l = propertyNames.length; i < l; i++) {
const propName = propertyNames[i];
const propArray = /** @type {DurationKeyframes} */(keyframes).map(key => {
/** @type {TweenKeyValue} */
const newKey = {};
for (let p in key) {
const keyValue = /** @type {TweenPropValue} */(key[p]);
if (isKey(p)) {
if (p === propName) {
newKey.to = keyValue;
}
} else {
newKey[p] = keyValue;
}
}
return newKey;
});
properties[propName] = /** @type {ArraySyntaxValue} */(propArray);
}
} else {
const totalDuration = /** @type {Number} */(setValue(parameters.duration, globals.defaults.duration));
const keys = Object.keys(keyframes)
.map(key => { return {o: parseFloat(key) / 100, p: keyframes[key]} })
.sort((a, b) => a.o - b.o);
keys.forEach(key => {
const offset = key.o;
const prop = key.p;
for (let name in prop) {
if (isKey(name)) {
let propArray = /** @type {Array} */(properties[name]);
if (!propArray) propArray = properties[name] = [];
const duration = offset * totalDuration;
let length = propArray.length;
let prevKey = propArray[length - 1];
const keyObj = { to: prop[name] };
let durProgress = 0;
for (let i = 0; i < length; i++) {
durProgress += propArray[i].duration;
}
if (length === 1) {
keyObj.from = prevKey.to;
}
if (prop.ease) {
keyObj.ease = prop.ease;
}
keyObj.duration = duration - (length ? durProgress : 0);
propArray.push(keyObj);
}
}
return key;
});
for (let name in properties) {
const propArray = /** @type {Array} */(properties[name]);
let prevEase;
// let durProgress = 0
for (let i = 0, l = propArray.length; i < l; i++) {
const prop = propArray[i];
const currentEase = prop.ease;
if (prevEase) prop.ease = prevEase;
prevEase = currentEase;
// durProgress += prop.duration;
// if (i === l - 1 && durProgress !== totalDuration) {
// propArray.push({ from: prop.to, ease: prop.ease, duration: totalDuration - durProgress })
// }
}
if (!propArray[0].duration) {
propArray.shift();
}
}
}
return properties;
} | @param {DurationKeyframes | PercentageKeyframes} keyframes
@param {AnimationParams} parameters
@return {AnimationParams} | generateKeyframes | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
generateKeyframes = (keyframes, parameters) => {
/** @type {AnimationParams} */
const properties = {};
if (isArr(keyframes)) {
const propertyNames = [].concat(.../** @type {DurationKeyframes} */(keyframes).map(key => Object.keys(key))).filter(isKey);
for (let i = 0, l = propertyNames.length; i < l; i++) {
const propName = propertyNames[i];
const propArray = /** @type {DurationKeyframes} */(keyframes).map(key => {
/** @type {TweenKeyValue} */
const newKey = {};
for (let p in key) {
const keyValue = /** @type {TweenPropValue} */(key[p]);
if (isKey(p)) {
if (p === propName) {
newKey.to = keyValue;
}
} else {
newKey[p] = keyValue;
}
}
return newKey;
});
properties[propName] = /** @type {ArraySyntaxValue} */(propArray);
}
} else {
const totalDuration = /** @type {Number} */(setValue(parameters.duration, globals.defaults.duration));
const keys = Object.keys(keyframes)
.map(key => { return {o: parseFloat(key) / 100, p: keyframes[key]} })
.sort((a, b) => a.o - b.o);
keys.forEach(key => {
const offset = key.o;
const prop = key.p;
for (let name in prop) {
if (isKey(name)) {
let propArray = /** @type {Array} */(properties[name]);
if (!propArray) propArray = properties[name] = [];
const duration = offset * totalDuration;
let length = propArray.length;
let prevKey = propArray[length - 1];
const keyObj = { to: prop[name] };
let durProgress = 0;
for (let i = 0; i < length; i++) {
durProgress += propArray[i].duration;
}
if (length === 1) {
keyObj.from = prevKey.to;
}
if (prop.ease) {
keyObj.ease = prop.ease;
}
keyObj.duration = duration - (length ? durProgress : 0);
propArray.push(keyObj);
}
}
return key;
});
for (let name in properties) {
const propArray = /** @type {Array} */(properties[name]);
let prevEase;
// let durProgress = 0
for (let i = 0, l = propArray.length; i < l; i++) {
const prop = propArray[i];
const currentEase = prop.ease;
if (prevEase) prop.ease = prevEase;
prevEase = currentEase;
// durProgress += prop.duration;
// if (i === l - 1 && durProgress !== totalDuration) {
// propArray.push({ from: prop.to, ease: prop.ease, duration: totalDuration - durProgress })
// }
}
if (!propArray[0].duration) {
propArray.shift();
}
}
}
return properties;
} | @param {DurationKeyframes | PercentageKeyframes} keyframes
@param {AnimationParams} parameters
@return {AnimationParams} | generateKeyframes | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
constructor(
targets,
parameters,
parent,
parentPosition,
fastSet = false,
index = 0,
length = 0
) {
super(/** @type {TimerParams} */(parameters), parent, parentPosition);
/** @type {Tween} */
this._head = null;
/** @type {Tween} */
this._tail = null;
const parsedTargets = registerTargets(targets);
const targetsLength = parsedTargets.length;
// If the parameters object contains a "keyframes" property, convert all the keyframes values to regular properties
const kfParams = /** @type {AnimationParams} */(parameters).keyframes;
const params = /** @type {AnimationParams} */(kfParams ? mergeObjects(generateKeyframes(/** @type {DurationKeyframes} */(kfParams), parameters), parameters) : parameters);
const { delay, duration, ease, playbackEase, modifier, composition, onRender } = params;
const animDefaults = parent ? parent.defaults : globals.defaults;
const animaPlaybackEase = setValue(playbackEase, animDefaults.playbackEase);
const animEase = animaPlaybackEase ? parseEasings(animaPlaybackEase) : null;
const hasSpring = !isUnd(ease) && !isUnd(/** @type {Spring} */(ease).ease);
const tEasing = hasSpring ? /** @type {Spring} */(ease).ease : setValue(ease, animEase ? 'linear' : animDefaults.ease);
const tDuration = hasSpring ? /** @type {Spring} */(ease).duration : setValue(duration, animDefaults.duration);
const tDelay = setValue(delay, animDefaults.delay);
const tModifier = modifier || animDefaults.modifier;
// If no composition is defined and the targets length is high (>= 1000) set the composition to 'none' (0) for faster tween creation
const tComposition = isUnd(composition) && targetsLength >= K ? compositionTypes.none : !isUnd(composition) ? composition : animDefaults.composition;
// TODO: Do not create an empty object until we know the animation will generate inline styles
const animInlineStyles = {};
// const absoluteOffsetTime = this._offset;
const absoluteOffsetTime = this._offset + (parent ? parent._offset : 0);
let iterationDuration = NaN;
let iterationDelay = NaN;
let animationAnimationLength = 0;
for (let targetIndex = 0; targetIndex < targetsLength; targetIndex++) {
const target = parsedTargets[targetIndex];
const ti = index || targetIndex;
const tl = length || targetsLength;
let lastTransformGroupIndex = NaN;
let lastTransformGroupLength = NaN;
for (let p in params) {
if (isKey(p)) {
const tweenType = getTweenType(target, p);
if (tweenType !== tweenTypes.INVALID) {
const propName = sanitizePropertyName(p, target, tweenType);
let propValue = params[p];
if (fastSet) {
fastSetValuesArray[0] = propValue;
fastSetValuesArray[1] = propValue;
propValue = fastSetValuesArray;
}
// Normalize property values to valid keyframe syntax:
// [x, y] to [{to: [x, y]}] or {to: x} to [{to: x}] or keep keys syntax [{}, {}, {}...]
// const keyframes = isArr(propValue) ? propValue.length === 2 && !isObj(propValue[0]) ? [{ to: propValue }] : propValue : [propValue];
if (isArr(propValue)) {
const arrayLength = /** @type {Array} */(propValue).length;
const isNotObjectValue = !isObj(propValue[0]);
// Convert [x, y] to [{to: [x, y]}]
if (arrayLength === 2 && isNotObjectValue) {
keyObjectTarget.to = /** @type {TweenParamValue} */(/** @type {unknown} */(propValue));
keyframesTargetArray[0] = keyObjectTarget;
keyframes = keyframesTargetArray;
// Convert [x, y, z] to [[x, y], z]
} else if (arrayLength > 2 && isNotObjectValue) {
keyframes = [];
/** @type {Array.<Number>} */(propValue).forEach((v, i) => {
if (!i) {
fastSetValuesArray[0] = v;
} else if (i === 1) {
fastSetValuesArray[1] = v;
keyframes.push(fastSetValuesArray);
} else {
keyframes.push(v);
}
});
} else {
keyframes = /** @type {Array.<TweenKeyValue>} */(propValue);
}
} else {
keyframesTargetArray[0] = propValue;
keyframes = keyframesTargetArray;
}
let siblings = null;
let prevTween = null;
let firstTweenChangeStartTime = NaN;
let lastTweenChangeEndTime = 0;
let tweenIndex = 0;
for (let l = keyframes.length; tweenIndex < l; tweenIndex++) {
const keyframe = keyframes[tweenIndex];
if (isObj(keyframe)) {
key = keyframe;
} else {
keyObjectTarget.to = /** @type {TweenParamValue} */(keyframe);
key = keyObjectTarget;
}
toFunctionStore.func = null;
const computedToValue = getFunctionValue(key.to, target, ti, tl, toFunctionStore);
let tweenToValue;
// Allows function based values to return an object syntax value ({to: v})
if (isObj(computedToValue) && !isUnd(computedToValue.to)) {
key = computedToValue;
tweenToValue = computedToValue.to;
} else {
tweenToValue = computedToValue;
}
const tweenFromValue = getFunctionValue(key.from, target, ti, tl);
const keyEasing = key.ease;
const hasSpring = !isUnd(keyEasing) && !isUnd(/** @type {Spring} */(keyEasing).ease);
// Easing are treated differently and don't accept function based value to prevent having to pass a function wrapper that returns an other function all the time
const tweenEasing = hasSpring ? /** @type {Spring} */(keyEasing).ease : keyEasing || tEasing;
// Calculate default individual keyframe duration by dividing the tl of keyframes
const tweenDuration = hasSpring ? /** @type {Spring} */(keyEasing).duration : getFunctionValue(setValue(key.duration, (l > 1 ? getFunctionValue(tDuration, target, ti, tl) / l : tDuration)), target, ti, tl);
// Default delay value should only be applied to the first tween
const tweenDelay = getFunctionValue(setValue(key.delay, (!tweenIndex ? tDelay : 0)), target, ti, tl);
const computedComposition = getFunctionValue(setValue(key.composition, tComposition), target, ti, tl);
const tweenComposition = isNum(computedComposition) ? computedComposition : compositionTypes[computedComposition];
// Modifiers are treated differently and don't accept function based value to prevent having to pass a function wrapper
const tweenModifier = key.modifier || tModifier;
const isFromToArray = isArr(tweenToValue);
const isFromToValue = isFromToArray || (!isUnd(tweenFromValue) && !isUnd(tweenToValue));
const tweenStartTime = prevTween ? lastTweenChangeEndTime + tweenDelay : tweenDelay;
const absoluteStartTime = absoluteOffsetTime + tweenStartTime;
let prevSibling = prevTween;
if (tweenComposition !== compositionTypes.none) {
if (!siblings) siblings = getTweenSiblings(target, propName);
let nextSibling = siblings._head;
// Iterate trough all the next siblings until we find a sibling with an equal or inferior start time
while (nextSibling && !nextSibling._isOverridden && nextSibling._absoluteStartTime <= absoluteStartTime) {
prevSibling = nextSibling;
nextSibling = nextSibling._nextRep;
// Overrides all the next siblings if the next sibling starts at the same time of after as the new tween start time
if (nextSibling && nextSibling._absoluteStartTime >= absoluteStartTime) {
while (nextSibling) {
overrideTween(nextSibling);
// This will ends both the current while loop and the upper one once all the next sibllings have been overriden
nextSibling = nextSibling._nextRep;
}
}
}
}
// Decompose values
if (isFromToValue) {
decomposeRawValue(isFromToArray ? getFunctionValue(tweenToValue[0], target, ti, tl) : tweenFromValue, fromTargetObject);
decomposeRawValue(isFromToArray ? getFunctionValue(tweenToValue[1], target, ti, tl, toFunctionStore) : tweenToValue, toTargetObject);
if (fromTargetObject.t === valueTypes.NUMBER) {
if (prevSibling) {
if (prevSibling._valueType === valueTypes.UNIT) {
fromTargetObject.t = valueTypes.UNIT;
fromTargetObject.u = prevSibling._unit;
}
} else {
decomposeRawValue(
getOriginalAnimatableValue(target, propName, tweenType, animInlineStyles),
decomposedOriginalValue
);
if (decomposedOriginalValue.t === valueTypes.UNIT) {
fromTargetObject.t = valueTypes.UNIT;
fromTargetObject.u = decomposedOriginalValue.u;
}
}
}
} else {
if (!isUnd(tweenToValue)) {
decomposeRawValue(tweenToValue, toTargetObject);
} else {
if (prevTween) {
decomposeTweenValue(prevTween, toTargetObject);
} else {
// No need to get and parse the original value if the tween is part of a timeline and has a previous sibling part of the same timeline
decomposeRawValue(parent && prevSibling && prevSibling.parent.parent === parent ? prevSibling._value :
getOriginalAnimatableValue(target, propName, tweenType, animInlineStyles), toTargetObject);
}
}
if (!isUnd(tweenFromValue)) {
decomposeRawValue(tweenFromValue, fromTargetObject);
} else {
if (prevTween) {
decomposeTweenValue(prevTween, fromTargetObject);
} else {
decomposeRawValue(parent && prevSibling && prevSibling.parent.parent === parent ? prevSibling._value :
// No need to get and parse the original value if the tween is part of a timeline and has a previous sibling part of the same timeline
getOriginalAnimatableValue(target, propName, tweenType, animInlineStyles), fromTargetObject);
}
}
}
// Apply operators
if (fromTargetObject.o) {
fromTargetObject.n = getRelativeValue(
!prevSibling ? decomposeRawValue(
getOriginalAnimatableValue(target, propName, tweenType, animInlineStyles),
decomposedOriginalValue
).n : prevSibling._toNumber,
fromTargetObject.n,
fromTargetObject.o
);
}
if (toTargetObject.o) {
toTargetObject.n = getRelativeValue(fromTargetObject.n, toTargetObject.n, toTargetObject.o);
}
// Values omogenisation in cases of type difference between "from" and "to"
if (fromTargetObject.t !== toTargetObject.t) {
if (fromTargetObject.t === valueTypes.COMPLEX || toTargetObject.t === valueTypes.COMPLEX) {
const complexValue = fromTargetObject.t === valueTypes.COMPLEX ? fromTargetObject : toTargetObject;
const notComplexValue = fromTargetObject.t === valueTypes.COMPLEX ? toTargetObject : fromTargetObject;
notComplexValue.t = valueTypes.COMPLEX;
notComplexValue.s = cloneArray(complexValue.s);
notComplexValue.d = complexValue.d.map(() => notComplexValue.n);
} else if (fromTargetObject.t === valueTypes.UNIT || toTargetObject.t === valueTypes.UNIT) {
const unitValue = fromTargetObject.t === valueTypes.UNIT ? fromTargetObject : toTargetObject;
const notUnitValue = fromTargetObject.t === valueTypes.UNIT ? toTargetObject : fromTargetObject;
notUnitValue.t = valueTypes.UNIT;
notUnitValue.u = unitValue.u;
} else if (fromTargetObject.t === valueTypes.COLOR || toTargetObject.t === valueTypes.COLOR) {
const colorValue = fromTargetObject.t === valueTypes.COLOR ? fromTargetObject : toTargetObject;
const notColorValue = fromTargetObject.t === valueTypes.COLOR ? toTargetObject : fromTargetObject;
notColorValue.t = valueTypes.COLOR;
notColorValue.s = colorValue.s;
notColorValue.d = [0, 0, 0, 1];
}
}
// Unit conversion
if (fromTargetObject.u !== toTargetObject.u) {
let valueToConvert = toTargetObject.u ? fromTargetObject : toTargetObject;
valueToConvert = convertValueUnit(/** @type {DOMTarget} */(target), valueToConvert, toTargetObject.u ? toTargetObject.u : fromTargetObject.u, false);
// TODO:
// convertValueUnit(target, to.u ? from : to, to.u ? to.u : from.u);
}
// Fill in non existing complex values
if (toTargetObject.d && fromTargetObject.d && (toTargetObject.d.length !== fromTargetObject.d.length)) {
const longestValue = fromTargetObject.d.length > toTargetObject.d.length ? fromTargetObject : toTargetObject;
const shortestValue = longestValue === fromTargetObject ? toTargetObject : fromTargetObject;
// TODO: Check if n should be used instead of 0 for default complex values
shortestValue.d = longestValue.d.map((_, i) => isUnd(shortestValue.d[i]) ? 0 : shortestValue.d[i]);
shortestValue.s = cloneArray(longestValue.s);
}
// Tween factory
const tweenUpdateDuration = +tweenDuration || minValue;
/** @type {Tween} */
const tween = {
parent: this,
id: tweenId++,
property: propName,
target: target,
_value: null,
_func: toFunctionStore.func,
_ease: parseEasings(tweenEasing),
_fromNumbers: cloneArray(fromTargetObject.d),
_toNumbers: cloneArray(toTargetObject.d),
_strings: cloneArray(toTargetObject.s),
_fromNumber: fromTargetObject.n,
_toNumber: toTargetObject.n,
_numbers: cloneArray(fromTargetObject.d), // For additive tween and animatables
_number: fromTargetObject.n, // For additive tween and animatables
_unit: toTargetObject.u,
_modifier: tweenModifier,
_currentTime: 0,
_startTime: tweenStartTime,
_delay: +tweenDelay,
_updateDuration: tweenUpdateDuration,
_changeDuration: tweenUpdateDuration,
_absoluteStartTime: absoluteStartTime,
// NOTE: Investigate bit packing to stores ENUM / BOOL
_tweenType: tweenType,
_valueType: toTargetObject.t,
_composition: tweenComposition,
_isOverlapped: 0,
_isOverridden: 0,
_renderTransforms: 0,
_prevRep: null, // For replaced tween
_nextRep: null, // For replaced tween
_prevAdd: null, // For additive tween
_nextAdd: null, // For additive tween
_prev: null,
_next: null,
};
if (tweenComposition !== compositionTypes.none) {
composeTween(tween, siblings);
}
if (isNaN(firstTweenChangeStartTime)) {
firstTweenChangeStartTime = tween._startTime;
}
// Rounding is necessary here to minimize floating point errors
lastTweenChangeEndTime = round(tweenStartTime + tweenUpdateDuration, 12);
prevTween = tween;
animationAnimationLength++;
addChild(this, tween);
}
// Update animation timings with the added tweens properties
if (isNaN(iterationDelay) || firstTweenChangeStartTime < iterationDelay) {
iterationDelay = firstTweenChangeStartTime;
}
if (isNaN(iterationDuration) || lastTweenChangeEndTime > iterationDuration) {
iterationDuration = lastTweenChangeEndTime;
}
// TODO: Find a way to inline tween._renderTransforms = 1 here
if (tweenType === tweenTypes.TRANSFORM) {
lastTransformGroupIndex = animationAnimationLength - tweenIndex;
lastTransformGroupLength = animationAnimationLength;
}
}
}
}
// Set _renderTransforms to last transform property to correctly render the transforms list
if (!isNaN(lastTransformGroupIndex)) {
let i = 0;
forEachChildren(this, (/** @type {Tween} */tween) => {
if (i >= lastTransformGroupIndex && i < lastTransformGroupLength) {
tween._renderTransforms = 1;
if (tween._composition === compositionTypes.blend) {
forEachChildren(additive.animation, (/** @type {Tween} */additiveTween) => {
if (additiveTween.id === tween.id) {
additiveTween._renderTransforms = 1;
}
});
}
}
i++;
});
}
}
if (!targetsLength) {
console.warn(`No target found. Make sure the element you're trying to animate is accessible before creating your animation.`);
}
if (iterationDelay) {
forEachChildren(this, (/** @type {Tween} */tween) => {
// If (startTime - delay) equals 0, this means the tween is at the begining of the animation so we need to trim the delay too
if (!(tween._startTime - tween._delay)) {
tween._delay -= iterationDelay;
}
tween._startTime -= iterationDelay;
});
iterationDuration -= iterationDelay;
} else {
iterationDelay = 0;
}
// Prevents iterationDuration to be NaN if no valid animatable props have been provided
// Prevents _iterationCount to be NaN if no valid animatable props have been provided
if (!iterationDuration) {
iterationDuration = minValue;
this._iterationCount = 0;
}
/** @type {TargetsArray} */
this.targets = parsedTargets;
this.duration = iterationDuration === minValue ? minValue : clampInfinity(((iterationDuration + this._loopDelay) * this._iterationCount) - this._loopDelay) || minValue;
/** @type {AnimationCallback} */
this.onRender = onRender || animDefaults.onRender;
/** @type {EasingFunction} */
this._ease = animEase;
this._delay = iterationDelay;
// NOTE: I'm keeping delay values separated from offsets in timelines because delays can override previous tweens and it could be confusing to debug a timeline with overridden tweens and no associated visible delays.
// this._delay = parent ? 0 : iterationDelay;
// this._offset += parent ? iterationDelay : 0;
this._iterationDuration = iterationDuration;
this._inlineStyles = animInlineStyles;
} | @param {TargetsParam} targets
@param {AnimationParams} parameters
@param {Timeline} [parent]
@param {Number} [parentPosition]
@param {Boolean} [fastSet=false]
@param {Number} [index=0]
@param {Number} [length=0] | constructor | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
revert() {
super.revert();
return cleanInlineStyles(this);
} | Cancel the animation and revert all the values affected by this animation to their original state
@return {this} | revert | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
function getTargetValue(targetSelector, propName, unit) {
const targets = registerTargets(targetSelector);
if (!targets.length) return;
const [ target ] = targets;
const tweenType = getTweenType(target, propName);
const normalizePropName = sanitizePropertyName(propName, target, tweenType);
let originalValue = getOriginalAnimatableValue(target, normalizePropName);
if (isUnd(unit)) {
return originalValue;
} else {
decomposeRawValue(originalValue, decomposedOriginalValue);
if (decomposedOriginalValue.t === valueTypes.NUMBER || decomposedOriginalValue.t === valueTypes.UNIT) {
if (unit === false) {
return decomposedOriginalValue.n;
} else {
const convertedValue = convertValueUnit(/** @type {DOMTarget} */(target), decomposedOriginalValue, /** @type {String} */(unit), false);
return `${round(convertedValue.n, globals.precision)}${convertedValue.u}`;
}
}
}
} | @overload
@param {DOMTargetSelector} targetSelector
@param {String} propName
@return {String}
@overload
@param {JSTargetsParam} targetSelector
@param {String} propName
@return {Number|String}
@overload
@param {DOMTargetsParam} targetSelector
@param {String} propName
@param {String} unit
@return {String}
@overload
@param {TargetsParam} targetSelector
@param {String} propName
@param {Boolean} unit
@return {Number}
@param {TargetsParam} targetSelector
@param {String} propName
@param {String|Boolean} [unit] | getTargetValue | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
setTargetValues = (targets, parameters) => {
if (isUnd(parameters)) return;
parameters.duration = minValue;
// Do not overrides currently active tweens by default
parameters.composition = setValue(parameters.composition, compositionTypes.none);
// Skip init() and force rendering by playing the animation
return new Animation(targets, parameters, null, 0, true).play();
} | @param {TargetsParam} targets
@param {AnimationParams} parameters
@return {Animation} | setTargetValues | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
setTargetValues = (targets, parameters) => {
if (isUnd(parameters)) return;
parameters.duration = minValue;
// Do not overrides currently active tweens by default
parameters.composition = setValue(parameters.composition, compositionTypes.none);
// Skip init() and force rendering by playing the animation
return new Animation(targets, parameters, null, 0, true).play();
} | @param {TargetsParam} targets
@param {AnimationParams} parameters
@return {Animation} | setTargetValues | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
removeTargetsFromAnimation = (targetsArray, animation, propertyName) => {
let tweensMatchesTargets = false;
forEachChildren(animation, (/**@type {Tween} */tween) => {
const tweenTarget = tween.target;
if (targetsArray.includes(tweenTarget)) {
const tweenName = tween.property;
const tweenType = tween._tweenType;
const normalizePropName = sanitizePropertyName(propertyName, tweenTarget, tweenType);
if (!normalizePropName || normalizePropName && normalizePropName === tweenName) {
// Removes the tween from the selected animation
removeChild(animation, tween);
// Detach the tween from its siblings to make sure blended tweens are correctlly removed
removeTweenSliblings(tween);
tweensMatchesTargets = true;
}
}
}, true);
return tweensMatchesTargets;
} | @param {TargetsArray} targetsArray
@param {Animation} animation
@param {String} [propertyName]
@return {Boolean} | removeTargetsFromAnimation | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
removeTargetsFromAnimation = (targetsArray, animation, propertyName) => {
let tweensMatchesTargets = false;
forEachChildren(animation, (/**@type {Tween} */tween) => {
const tweenTarget = tween.target;
if (targetsArray.includes(tweenTarget)) {
const tweenName = tween.property;
const tweenType = tween._tweenType;
const normalizePropName = sanitizePropertyName(propertyName, tweenTarget, tweenType);
if (!normalizePropName || normalizePropName && normalizePropName === tweenName) {
// Removes the tween from the selected animation
removeChild(animation, tween);
// Detach the tween from its siblings to make sure blended tweens are correctlly removed
removeTweenSliblings(tween);
tweensMatchesTargets = true;
}
}
}, true);
return tweensMatchesTargets;
} | @param {TargetsArray} targetsArray
@param {Animation} animation
@param {String} [propertyName]
@return {Boolean} | removeTargetsFromAnimation | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
remove = (targets, renderable, propertyName) => {
const targetsArray = parseTargets(targets);
const parent = renderable ? renderable : engine;
let removeMatches;
if (parent._hasChildren) {
forEachChildren(parent, (/** @type {Renderable} */child) => {
if (!child._hasChildren) {
removeMatches = removeTargetsFromAnimation(targetsArray, /** @type {Animation} */(child), propertyName);
// Remove the child from its parent if no tweens and no children left after the removal
if (removeMatches && !child._head) {
// TODO: Call child.onInterupt() here when implemented
child.cancel();
removeChild(parent, child);
}
}
// Make sure to also remove engine's children targets
// NOTE: Avoid recursion?
if (child._head) {
remove(targets, child);
} else {
child._hasChildren = false;
}
}, true);
} else {
removeMatches = removeTargetsFromAnimation(
targetsArray,
/** @type {Animation} */(parent),
propertyName
);
}
if (removeMatches && !parent._head) {
parent._hasChildren = false;
// TODO: Call child.onInterupt() here when implemented
// Cancel the parent if there are no tweens and no children left after the removal
// We have to check if the .cancel() method exist to handle cases where the parent is the engine itself
if (/** @type {Renderable} */(parent).cancel) /** @type {Renderable} */(parent).cancel();
}
return targetsArray;
} | @param {TargetsParam} targets
@param {Renderable} [renderable]
@param {String} [propertyName]
@return {TargetsArray} | remove | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
remove = (targets, renderable, propertyName) => {
const targetsArray = parseTargets(targets);
const parent = renderable ? renderable : engine;
let removeMatches;
if (parent._hasChildren) {
forEachChildren(parent, (/** @type {Renderable} */child) => {
if (!child._hasChildren) {
removeMatches = removeTargetsFromAnimation(targetsArray, /** @type {Animation} */(child), propertyName);
// Remove the child from its parent if no tweens and no children left after the removal
if (removeMatches && !child._head) {
// TODO: Call child.onInterupt() here when implemented
child.cancel();
removeChild(parent, child);
}
}
// Make sure to also remove engine's children targets
// NOTE: Avoid recursion?
if (child._head) {
remove(targets, child);
} else {
child._hasChildren = false;
}
}, true);
} else {
removeMatches = removeTargetsFromAnimation(
targetsArray,
/** @type {Animation} */(parent),
propertyName
);
}
if (removeMatches && !parent._head) {
parent._hasChildren = false;
// TODO: Call child.onInterupt() here when implemented
// Cancel the parent if there are no tweens and no children left after the removal
// We have to check if the .cancel() method exist to handle cases where the parent is the engine itself
if (/** @type {Renderable} */(parent).cancel) /** @type {Renderable} */(parent).cancel();
}
return targetsArray;
} | @param {TargetsParam} targets
@param {Renderable} [renderable]
@param {String} [propertyName]
@return {TargetsArray} | remove | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
shuffle = items => {
let m = items.length, t, i;
while (m) { i = random(0, --m); t = items[m]; items[m] = items[i]; items[i] = t; }
return items;
} | Adapted from https://bost.ocks.org/mike/shuffle/
@param {Array} items
@return {Array} | shuffle | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
shuffle = items => {
let m = items.length, t, i;
while (m) { i = random(0, --m); t = items[m]; items[m] = items[i]; items[i] = t; }
return items;
} | Adapted from https://bost.ocks.org/mike/shuffle/
@param {Array} items
@return {Array} | shuffle | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
lerp = (start, end, amount, renderable) => {
let dt = K / globals.defaults.frameRate;
if (renderable !== false) {
const ticker = /** @type Renderable */
(renderable) ||
(engine._hasChildren && engine);
if (ticker && ticker.deltaTime) {
dt = ticker.deltaTime;
}
}
const t = 1 - Math.exp(-amount * dt * .1);
return !amount ? start : amount === 1 ? end : (1 - t) * start + t * end;
} | https://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/
@param {Number} start
@param {Number} end
@param {Number} amount
@param {Renderable|Boolean} [renderable]
@return {Number} | lerp | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
lerp = (start, end, amount, renderable) => {
let dt = K / globals.defaults.frameRate;
if (renderable !== false) {
const ticker = /** @type Renderable */
(renderable) ||
(engine._hasChildren && engine);
if (ticker && ticker.deltaTime) {
dt = ticker.deltaTime;
}
}
const t = 1 - Math.exp(-amount * dt * .1);
return !amount ? start : amount === 1 ? end : (1 - t) * start + t * end;
} | https://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/
@param {Number} start
@param {Number} end
@param {Number} amount
@param {Renderable|Boolean} [renderable]
@return {Number} | lerp | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
chain = fn => {
return (...args) => {
const result = fn(...args);
return new Proxy(noop, {
apply: (_, __, [v]) => result(v),
get: (_, prop) => chain(/**@param {...Number|String} nextArgs */(...nextArgs) => {
const nextResult = utils[prop](...nextArgs);
return (/**@type {Number|String} */v) => nextResult(result(v));
})
});
}
} | @param {Function} fn
@return {function(...(Number|String))} | chain | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
chain = fn => {
return (...args) => {
const result = fn(...args);
return new Proxy(noop, {
apply: (_, __, [v]) => result(v),
get: (_, prop) => chain(/**@param {...Number|String} nextArgs */(...nextArgs) => {
const nextResult = utils[prop](...nextArgs);
return (/**@type {Number|String} */v) => nextResult(result(v));
})
});
}
} | @param {Function} fn
@return {function(...(Number|String))} | chain | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
getPrevChildOffset = (timeline, timePosition) => {
if (stringStartsWith(timePosition, '<')) {
const goToPrevAnimationOffset = timePosition[1] === '<';
const prevAnimation = timeline._tail;
const prevOffset = prevAnimation ? prevAnimation._offset + prevAnimation._delay : 0;
return goToPrevAnimationOffset ? prevOffset : prevOffset + prevAnimation.duration;
}
} | Timeline's children offsets positions parser
@param {Timeline} timeline
@param {String} timePosition
@return {Number} | getPrevChildOffset | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
getPrevChildOffset = (timeline, timePosition) => {
if (stringStartsWith(timePosition, '<')) {
const goToPrevAnimationOffset = timePosition[1] === '<';
const prevAnimation = timeline._tail;
const prevOffset = prevAnimation ? prevAnimation._offset + prevAnimation._delay : 0;
return goToPrevAnimationOffset ? prevOffset : prevOffset + prevAnimation.duration;
}
} | Timeline's children offsets positions parser
@param {Timeline} timeline
@param {String} timePosition
@return {Number} | getPrevChildOffset | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
parseTimelinePosition = (timeline, timePosition) => {
let tlDuration = timeline._iterationDuration;
if (tlDuration === minValue) tlDuration = 0;
if (isUnd(timePosition)) return tlDuration;
if (isNum(+timePosition)) return +timePosition;
const timePosStr = /** @type {String} */(timePosition);
const tlLabels = timeline ? timeline.labels : null;
const hasLabels = !isNil(tlLabels);
const prevOffset = getPrevChildOffset(timeline, timePosStr);
const hasSibling = !isUnd(prevOffset);
const matchedRelativeOperator = relativeValuesExecRgx.exec(timePosStr);
if (matchedRelativeOperator) {
const fullOperator = matchedRelativeOperator[0];
const split = timePosStr.split(fullOperator);
const labelOffset = hasLabels && split[0] ? tlLabels[split[0]] : tlDuration;
const parsedOffset = hasSibling ? prevOffset : hasLabels ? labelOffset : tlDuration;
const parsedNumericalOffset = +split[1];
return getRelativeValue(parsedOffset, parsedNumericalOffset, fullOperator[0]);
} else {
return hasSibling ? prevOffset :
hasLabels ? !isUnd(tlLabels[timePosStr]) ? tlLabels[timePosStr] :
tlDuration : tlDuration;
}
} | @param {Timeline} timeline
@param {TimePosition} [timePosition]
@return {Number} | parseTimelinePosition | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
parseTimelinePosition = (timeline, timePosition) => {
let tlDuration = timeline._iterationDuration;
if (tlDuration === minValue) tlDuration = 0;
if (isUnd(timePosition)) return tlDuration;
if (isNum(+timePosition)) return +timePosition;
const timePosStr = /** @type {String} */(timePosition);
const tlLabels = timeline ? timeline.labels : null;
const hasLabels = !isNil(tlLabels);
const prevOffset = getPrevChildOffset(timeline, timePosStr);
const hasSibling = !isUnd(prevOffset);
const matchedRelativeOperator = relativeValuesExecRgx.exec(timePosStr);
if (matchedRelativeOperator) {
const fullOperator = matchedRelativeOperator[0];
const split = timePosStr.split(fullOperator);
const labelOffset = hasLabels && split[0] ? tlLabels[split[0]] : tlDuration;
const parsedOffset = hasSibling ? prevOffset : hasLabels ? labelOffset : tlDuration;
const parsedNumericalOffset = +split[1];
return getRelativeValue(parsedOffset, parsedNumericalOffset, fullOperator[0]);
} else {
return hasSibling ? prevOffset :
hasLabels ? !isUnd(tlLabels[timePosStr]) ? tlLabels[timePosStr] :
tlDuration : tlDuration;
}
} | @param {Timeline} timeline
@param {TimePosition} [timePosition]
@return {Number} | parseTimelinePosition | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
function addTlChild(childParams, tl, parsedTLPosition, targets, index, length) {
// Offset the tl position with -minValue for 0 duration animations or .set() calls in order to align their end value with the defined position
const TLPosition = isNum(childParams.duration) && /** @type {Number} */(childParams.duration) <= minValue ? parsedTLPosition - minValue : parsedTLPosition;
tick(tl, TLPosition, 1, 1, tickModes.AUTO);
const tlChild = targets ?
new Animation(targets,/** @type {AnimationParams} */(childParams), tl, TLPosition, false, index, length) :
new Timer(/** @type {TimerParams} */(childParams), tl, TLPosition);
tlChild.init(1);
// TODO: Might be better to insert at a position relative to startTime?
addChild(tl, tlChild);
forEachChildren(tl, (/** @type {Renderable} */child) => {
const childTLOffset = child._offset + child._delay;
const childDur = childTLOffset + child.duration;
if (childDur > tl._iterationDuration) {
tl._iterationDuration = childDur;
}
});
tl.duration = clampInfinity(((tl._iterationDuration + tl._loopDelay) * tl._iterationCount) - tl._loopDelay) || minValue;
return tl;
} | @overload
@param {TimerParams} childParams
@param {Timeline} tl
@param {Number} parsedTLPosition
@return {Timeline}
@overload
@param {AnimationParams} childParams
@param {Timeline} tl
@param {Number} parsedTLPosition
@param {TargetsParam} targets
@param {Number} [index]
@param {Number} [length]
@return {Timeline}
@param {TimerParams|AnimationParams} childParams
@param {Timeline} tl
@param {Number} parsedTLPosition
@param {TargetsParam} [targets]
@param {Number} [index]
@param {Number} [length] | addTlChild | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
add(a1, a2, a3) {
const isAnim = isObj(a2);
const isTimer = isObj(a1);
const isFunc = isFnc(a1);
if (isAnim || isTimer || isFunc) {
this._hasChildren = true;
if (isAnim) {
const childParams = /** @type {AnimationParams} */(a2);
// Check for function for children stagger positions
if (isFnc(a3)) {
const staggeredPosition = /** @type {Function} */(a3);
const parsedTargetsArray = parseTargets(/** @type {TargetsParam} */(a1));
// Store initial duration before adding new children that will change the duration
const tlDuration = this.duration;
// Store initial _iterationDuration before adding new children that will change the duration
const tlIterationDuration = this._iterationDuration;
// Store the original id in order to add specific indexes to the new animations ids
const id = childParams.id;
let i = 0;
const parsedLength = parsedTargetsArray.length;
parsedTargetsArray.forEach((/** @type {Target} */target) => {
// Create a new parameter object for each staggered children
const staggeredChildParams = { ...childParams };
// Reset the duration of the timeline iteration before each stagger to prevent wrong start value calculation
this.duration = tlDuration;
this._iterationDuration = tlIterationDuration;
if (!isUnd(id)) staggeredChildParams.id = id + '-' + i;
addTlChild(
staggeredChildParams,
this,
staggeredPosition(target, i, parsedLength, this),
target,
i,
parsedLength
);
i++;
});
} else {
addTlChild(
childParams,
this,
parseTimelinePosition(this, a3),
/** @type {TargetsParam} */(a1),
);
}
} else {
// It's a Timer or a Function
addTlChild(
/** @type TimerParams */(isTimer ? a1 : { onComplete: a1, duration: minValue }),
this,
parseTimelinePosition(this,/** @type TimePosition */(a2)),
);
}
this.init(1); // 1 = internalRender
return this._autoplay === true ? this.play() : this;
} else if (isStr(a1)) {
this.labels[a1] = parseTimelinePosition(this,/** @type TimePosition */(a2));
return this;
}
} | @overload
@param {TargetsParam} a1
@param {AnimationParams} a2
@param {TimePosition} [a3]
@return {this}
@overload
@param {TimerParams} a1
@param {TimePosition} [a2]
@return {this}
@overload
@param {String} a1
@param {TimePosition} [a2]
@return {this}
@overload
@param {TimerCallback} a1
@param {TimePosition} [a2]
@return {this}
@param {TargetsParam|TimerParams|String|TimerCallback} a1
@param {AnimationParams|TimePosition} a2
@param {TimePosition} [a3] | add | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
set(targets, parameters, position) {
if (isUnd(parameters)) return this;
parameters.duration = minValue;
parameters.composition = compositionTypes.replace;
return this.add(targets, parameters, position);
} | @param {TargetsParam} targets
@param {AnimationParams} parameters
@param {TimePosition} [position]
@return {this} | set | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
stagger = (val, params = {}) => {
let values = [];
let maxValue = 0;
const from = params.from;
const reversed = params.reversed;
const ease = params.ease;
const hasEasing = !isUnd(ease);
const hasSpring = hasEasing && !isUnd(/** @type {Spring} */(ease).ease);
const staggerEase = hasSpring ? /** @type {Spring} */(ease).ease : hasEasing ? parseEasings(ease) : null;
const grid = params.grid;
const axis = params.axis;
const fromFirst = isUnd(from) || from === 0 || from === 'first';
const fromCenter = from === 'center';
const fromLast = from === 'last';
const isRange = isArr(val);
const val1 = isRange ? parseNumber(val[0]) : parseNumber(val);
const val2 = isRange ? parseNumber(val[1]) : 0;
const unitMatch = unitsExecRgx.exec((isRange ? val[1] : val) + emptyString);
const start = params.start || 0 + (isRange ? val1 : 0);
let fromIndex = fromFirst ? 0 : isNum(from) ? from : 0;
return (_, i, t, tl) => {
if (fromCenter) fromIndex = (t - 1) / 2;
if (fromLast) fromIndex = t - 1;
if (!values.length) {
for (let index = 0; index < t; index++) {
if (!grid) {
values.push(abs(fromIndex - index));
} else {
const fromX = !fromCenter ? fromIndex % grid[0] : (grid[0] - 1) / 2;
const fromY = !fromCenter ? floor(fromIndex / grid[0]) : (grid[1] - 1) / 2;
const toX = index % grid[0];
const toY = floor(index / grid[0]);
const distanceX = fromX - toX;
const distanceY = fromY - toY;
let value = sqrt(distanceX * distanceX + distanceY * distanceY);
if (axis === 'x') value = -distanceX;
if (axis === 'y') value = -distanceY;
values.push(value);
}
maxValue = max(...values);
}
if (staggerEase) values = values.map(val => staggerEase(val / maxValue) * maxValue);
if (reversed) values = values.map(val => axis ? (val < 0) ? val * -1 : -val : abs(maxValue - val));
}
const spacing = isRange ? (val2 - val1) / maxValue : val1;
const offset = tl ? parseTimelinePosition(tl, isUnd(params.start) ? tl._iterationDuration : start) : /** @type {Number} */(start);
/** @type {String|Number} */
let output = offset + ((spacing * round(values[i], 2)) || 0);
if (params.modifier) output = params.modifier(output);
if (unitMatch) output = `${output}${unitMatch[2]}`;
return output;
}
} | @param {Number|String|[Number|String,Number|String]} val
@param {StaggerParameters} params
@return {StaggerFunction} | stagger | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
stagger = (val, params = {}) => {
let values = [];
let maxValue = 0;
const from = params.from;
const reversed = params.reversed;
const ease = params.ease;
const hasEasing = !isUnd(ease);
const hasSpring = hasEasing && !isUnd(/** @type {Spring} */(ease).ease);
const staggerEase = hasSpring ? /** @type {Spring} */(ease).ease : hasEasing ? parseEasings(ease) : null;
const grid = params.grid;
const axis = params.axis;
const fromFirst = isUnd(from) || from === 0 || from === 'first';
const fromCenter = from === 'center';
const fromLast = from === 'last';
const isRange = isArr(val);
const val1 = isRange ? parseNumber(val[0]) : parseNumber(val);
const val2 = isRange ? parseNumber(val[1]) : 0;
const unitMatch = unitsExecRgx.exec((isRange ? val[1] : val) + emptyString);
const start = params.start || 0 + (isRange ? val1 : 0);
let fromIndex = fromFirst ? 0 : isNum(from) ? from : 0;
return (_, i, t, tl) => {
if (fromCenter) fromIndex = (t - 1) / 2;
if (fromLast) fromIndex = t - 1;
if (!values.length) {
for (let index = 0; index < t; index++) {
if (!grid) {
values.push(abs(fromIndex - index));
} else {
const fromX = !fromCenter ? fromIndex % grid[0] : (grid[0] - 1) / 2;
const fromY = !fromCenter ? floor(fromIndex / grid[0]) : (grid[1] - 1) / 2;
const toX = index % grid[0];
const toY = floor(index / grid[0]);
const distanceX = fromX - toX;
const distanceY = fromY - toY;
let value = sqrt(distanceX * distanceX + distanceY * distanceY);
if (axis === 'x') value = -distanceX;
if (axis === 'y') value = -distanceY;
values.push(value);
}
maxValue = max(...values);
}
if (staggerEase) values = values.map(val => staggerEase(val / maxValue) * maxValue);
if (reversed) values = values.map(val => axis ? (val < 0) ? val * -1 : -val : abs(maxValue - val));
}
const spacing = isRange ? (val2 - val1) / maxValue : val1;
const offset = tl ? parseTimelinePosition(tl, isUnd(params.start) ? tl._iterationDuration : start) : /** @type {Number} */(start);
/** @type {String|Number} */
let output = offset + ((spacing * round(values[i], 2)) || 0);
if (params.modifier) output = params.modifier(output);
if (unitMatch) output = `${output}${unitMatch[2]}`;
return output;
}
} | @param {Number|String|[Number|String,Number|String]} val
@param {StaggerParameters} params
@return {StaggerFunction} | stagger | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
convertValueToPx = ($el, v, size, under, over) => {
const clampMin = v === 'min';
const clampMax = v === 'max';
const value = v === 'top' || v === 'left' || v === 'start' || clampMin ? 0 :
v === 'bottom' || v === 'right' || v === 'end' || clampMax ? '100%' :
v === 'center' ? '50%' :
v;
const { n, u } = decomposeRawValue(value, decomposedOriginalValue);
let px = n;
if (u === '%') {
px = (n / 100) * size;
} else if (u) {
px = convertValueUnit($el, decomposedOriginalValue, 'px', true).n;
}
if (clampMax && under < 0) px += under;
if (clampMin && over > 0) px += over;
return px;
} | @param {HTMLElement} $el
@param {Number|string} v
@param {Number} size
@param {Number} [under]
@param {Number} [over]
@return {Number} | convertValueToPx | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
convertValueToPx = ($el, v, size, under, over) => {
const clampMin = v === 'min';
const clampMax = v === 'max';
const value = v === 'top' || v === 'left' || v === 'start' || clampMin ? 0 :
v === 'bottom' || v === 'right' || v === 'end' || clampMax ? '100%' :
v === 'center' ? '50%' :
v;
const { n, u } = decomposeRawValue(value, decomposedOriginalValue);
let px = n;
if (u === '%') {
px = (n / 100) * size;
} else if (u) {
px = convertValueUnit($el, decomposedOriginalValue, 'px', true).n;
}
if (clampMax && under < 0) px += under;
if (clampMin && over > 0) px += over;
return px;
} | @param {HTMLElement} $el
@param {Number|string} v
@param {Number} size
@param {Number} [under]
@param {Number} [over]
@return {Number} | convertValueToPx | javascript | juliangarnier/anime | tests/playground/assets/js/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js | MIT |
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