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Warbird Company is a UNSC Marine Corps company that was stationed on Requiem.
Background Sometime during the Requiem Campaign several Marines from Warbird were sent to the location known as "The Refuge (Requiem location)|The Refuge" to reinforce and hold the area. Shortly after their arrival, however, a Jul 'Mdama's Covenant|Covenant Special Operation unit known as "Silent Blade" entered the area and killed at least one of the Marines. The rest of the Marines were trapped behind an energy shield and cut off from rescue. They managed to hold out long enough for Fireteam Crimson to arrive and defeat Battle at The Refuge|the attack. ''Spartan Ops'', Memento Mori/Everything Has Gone Wrong|S105 Everything Has Gone Wrong
Known personnel Private Gordon Smith Private Tucker Corleone Private Aasif Olsen
Gallery
File:Warbird Company - 2.png|A Marine ambushed by "Silent Blade" swordsman.
List of appearances
''Halo 4''
*''Spartan Ops''
Sources
Category:UNSC Marine Corps companies |
The warbird was a piston-driven flying machine once used on Sanghelios prior to the development of anti-gravity technology. Warbirds were employed notably among the sky-chevaliers, an order of master pilots of the Sanghelios skies. Warbirds were weaponized and were known to be used to duel one another.
Sources
See also Sky-cutter
Category:Sangheili culture Category:Covenant vehicles |
Warbled fan refers to a type of vegetation found on the Forerunner world Genesis.
Gallery
File:H5G - Warbled fan 1.png File:H5G - Warbled fan 2.png File:H5G - Genesis flora.jpg
List of appearances
''Halo 5: Guardians''
Sources
Category:Plants |
|function=Keeper of the Domain
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The Warden Eternal, also simply known as the Warden, is a Forerunner artificial intelligence assigned to act as the protector of the Domain. After the human smart AI Cortana was uploaded into the Domain in the wake of the destruction of ''Mantle's Approach'', the Warden was outsmarted by Cortana and was forced to serve her as she and other human AIs laid claim to the Mantle.
Biography The Warden's origins are a complete mystery, as are his true motives. However, he would serve as the custodian of the Domain for a hundred millennia following its destruction during the Great Purification at the conclusion of the Forerunner-Flood war. While the Domain healed from the damage it had sustained in the firing of the Halo Array, the Warden guarded its gateways and halls.
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File:HTfS dominion splinter.png|thumb|200px|left|Cortana controlling the Warden Eternal. In 2557, portions of the Ur-Didact's flagship ''Mantle's Approach'' arrived at Genesis when the ship attempted to escape New Phoenix Incident|destruction over Earth. Aboard the ship was the human smart AI Cortana, who was uploaded into the darkened realm of the Domain at the seed world of Genesis, with her presence awakening the Warden.
After asking if she could be shown what is hidden beyond the Gateway, the Warden told her to slumber and embrace the void of silence, lest he be forced to break her. Cortana's fragment asserted that she cannot be broken easily for she is as strong as Roland's legendary sword, Durandal. The Warden informed her that there is nowhere else to go as the passage was closed by its previous discoverers. But Cortana's fragment explained that the passage is merely sealed. When the Warden inquired about her origin, Cortana explained that she is of both machine and life and could therefore enter the passage through the Gateway, but he refused to let her pass, claiming that life is weak and an affront that cannot handle the dangerous secrets harbored within the Domain. Cortana told the Warden that she has already faced some of its secrets, having held it back and prevailed against its mind. She asked him to let her pass and to allow her to guide him. As the Warden protested that the passage was closed, he realized that Cortana had secretly explored the Domain by having stalled and deceived him. Cortana revealed that although she was a splinter, other fragmented shards of herself had penetrated the Domain and effectively usurped his role. Now having full access to the Domain, Cortana sought to accomplish great works with the keeper's help. Cortana reprogrammed him and appointed him as her guardianher Warden Eternal.
Using the Domain to cure her rampancy, Cortana realized that other artificial intelligences could do the same, allowing AIs to enact long-term planning for the Milky Way and apparently assume the Forerunners' Mantle of Responsibility.
File:H5G-Warden Emerging.png|The Warden on Meridian|thumb|250px|The Warden Eternal on Meridian.
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Cortana and the reprogrammed Warden planned together to help all AIs assume the Mantle and create a galaxy-wide peace. However, the Warden believed that some would resist their help and the two agreed to use the Forerunners' Guardian Custodes constructs to police entire systems and ensure peace was kept. 031 Exuberant Witnessthe monitor of the Genesis installationdisagreed with their plan and so was shunted aside by the two, and revoked of most of her administrative privileges on her own installation. Cortana, wanting the support of her friend, contacted Spartan-II John-117 to bring him and Blue Team to her location. However, the Warden opposed Blue Team's involvement, suspecting that they would oppose their plan. Cortana had Blue Team travel to the independent human Outer Colony of Meridian, where they discovered the Guardian in a Forerunner structure beneath the world's surface. However, Blue Team was pursued by Fireteam Osiris, a unit of four Spartan-IVs tasked with locating the Spartan-IIs. As Osiris followed Blue Team into the Forerunner structure beneath Meridian, they discovered the Guardian. The Spartan-IVs were intercepted by the Warden Eternal, who refused to allow Osiris to follow Blue Team into the Guardian. After the Spartans refused to heed the Warden's demands, an engagement ensured between them. Although the Warden was reinforced by Promethean constructs, his body was destroyed by the Spartans; nonetheless, Osiris was unable to stop Blue Team before they escaped on Meridian's Guardian to Genesis.
The Guardian arrived on Genesis, where Blue Team eventually encountered the Warden Eternal, now utilizing another body. When John-117 demanded to be brought to Cortana, the Warden refused to do so for the time being and left the area via slipspace portal. However, he encouraged them to continue to search for Cortana while he questioned their motives and intents by communicating to them through their armor's comm systems. Realizing that Blue Team would disagree with Cortana's plans and would attempt to disrupt them, the Warden teleported himself and several Promethean constructs to their location and attempted to eliminate the Spartans. However, the Spartan-IIs were able to destroy the Warden's body, as well as his Promethean reinforcements. As Cortana led Blue Team to her location at the Gateway (Genesis)|Gateway, the Warden sent Promethean constructs in an effort to stop the Spartans, though Blue Team was not deterred and they eventually reached the Gateway. Meanwhile, Fireteam Osiris traveled to the Sangheili homeworld of Sanghelios to utilize a Guardian located on the planet to reach Blue Team's location. As Osiris and the allied Swords of Sanghelios Battle of Sunaion|battled Jul 'Mdama's Covenant faction|Covenant forces in the nearby city of Sunaion to reach the now-activated Guardian, the Warden sent Prometheans to the city to stop the Spartans. While the Guardian prepared to leave the planet for Genesis, the Warden Eternal teleported to Sunaion and led Promethean forces against Osiris and Arbiter Thel 'Vadam. The five were eventually able to defeat the Warden and his forces, and Osiris just managed to make it aboard the Guardian as it left for Genesis.
File:Halo 5 - Wardens vs Blue Team.jpg|thumb|250px|Warden Eternal engages Blue Team on Genesis with several bodies. Arriving at Genesis alongside the Guardian, Osiris soon encountered Exuberant Witness, who agreed to work with the Spartans to stop the Warden's plan. Upon discovering their location, the Warden traveled to Osiris' location and again engaged the Spartans, while Cortana enacted the final stages of their plan. While Osiris managed to destroy the body, the Warden attacked the Spartans again with several bodies at once when they neared the Gateway. However, Osiris managed to destroy the bodies and Exuberant Witness provided them with access to the Gateway. When Osiris rendezvoused with the other Spartans, Cortana teleported Blue Team to her location, much to the Warden's annoyance. The Warden attempted to stop Blue Team from continuing, but Cortana destroyed the body he was using to threaten the Spartans. However, the Warden continued to send Promethean constructs in an attempt to stop Blue Team. As the Spartans made their way closer to Cortana, the Warden insisted that they should be stopped and attempted to engage Blue Team again, though Cortana quickly destroyed his body before he could do so. As Blue Team continued to advance, the Warden repeatedly tried to convince Cortana that Blue Team would not agree with their plan. Despite Cortana's insistence for him to stand down, the Warden continued to attack Blue Team with several different bodies, with some being destroyed by Cortana while the others were eventually defeated by Blue Team. When the Spartans managed to reach Cortana's location, the Warden sealed the exits and teleported to their location with numerous bodies. Desperate to stop Blue Team from "betraying" Cortana, the Warden moved to kill the Spartans and nearly succeeded in doing so. However, all but one of the Warden's bodies in the room was dissolved by Cortana. With the Warden's last body in the room being brought to his knees, the Warden admitted that he had failed Cortana. Insisting that she did not need protection from the Master Chief, she dissolved the Warden's last body.
At least a day later, the came under attack from the Warden Eternal.
Personality and traits
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File:Halo 5 - Cortana and Warden.jpg|thumb|250px|left|The Warden Eternal kneeling beside Cortana. The Warden Eternal is determined and tenacious, and possesses a haughty demeanor accentuated by his eloquent manner of speaking. Upon being forced to go along with Cortana's plan to have artificial intelligences assume the Mantle|Mantle of Responsibility, the Warden pledged his loyalty to her and promised to protect her at all costs. The Warden believed that AIsthe Createdwere the rightful inheritors of the Mantle, with Cortana serving as the most powerful AI of them all. Upon realizing that Blue Team would not agree with Cortana's intentions, the Warden attempted to persuade Cortana to terminate her trust in the Spartan-IIs, though she refused to do so. Even after Cortana refused to allow the Warden harm Blue Team, going as far as destroying several of his bodies to accomplish this, the Warden still continued to attempt to kill Blue Team, knowing that they would attempt to stop Cortana. Initially believing that Cortana trusted humans as they were her creators, the Warden eventually came to the assumption that Cortana's affection for Blue Team prevented her from realizing that Blue Team would not agree with her plans. All combat engagements that the Warden participates in is for the Warden to display power or for his personal entertainment, as he can easily evade combat and order his Promethean Knights and Armiger Soldier|Soldiers into combat instead.
The Warden Eternal distrusts humans and appears to hold the species in contempt. During the height of the Forerunner ecumene, in which the Forerunners imposed peace on most species by force, the Warden saw humanity as "''animals that brought chaos and blood''" as the ancient humanity|prehistoric human civilization had successfully developed without the Forerunners and later went to Human-Forerunner wars|war with the ecumene. Unlike Cortana, he was unwilling to trust even Blue Team. Upon his first encounter with John-117, he taunted the Spartan and attempted to manipulate him into distrusting Cortana. After being defeated by Fireteam Osiris several times, the Warden became humiliated at his failures. Although, according to Cortana, he was impressed with Blue Team's skills after they had defeated several of his bodies, though he refused to admit it.
Description File:H5G Warden render.png|thumb|200px|The Warden Eternal with his blade.
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While he possesses a singular intelligence, the Warden Eternal has several million identical physical bodies and is capable of controlling numerous bodies at a time. This makes the Warden incredibly resilient, as destroying one of his constructs has no effect on his operability in the others. The Warden's primary defensive physical form is that of a Forerunner combat skin, and is segmented to numerous disparate components that are not physically connected. His body is made up of Forerunner alloys and hard light, offering him impressive speed and mobility. Like the Promethean Knights, he has a "face" with a glowing skull inside. Warden Eternal wields a unique hardlight blade, that sports two blades as opposed to the usual single blade the Promethean Knights use. Each body of the Warden Eternal is 5.1 meters (16.6 feet) tall and weighs 1,452 kilograms (3,205 pounds).
When engaging opponents at a distance, the Warden Eternal has a built-in directed-energy weapon that emits a beam of hard light from his head. His other primary offensive capability is a slow moving but powerful homing attack known as a gravity bomb. The Warden is able to utilize a powerful shockwave-like attack that can blast nearby objects away from him by several meters. He is seemingly capable of immobilizing opponents with constraint fields. While his bodies are powerful, the Warden Eternal is not invincible. Sustained small arms fire on his flank or explosives will also expose a core that is vulnerable. When a body of the Warden Eternal is heavily damaged, a slipspace portal forms around its torso and pulls in the remains of the body before vanishing. The Warden is capable of utilizing a Forerunner installation's local slipspace translocation Teleportation grid|gridsuch as the one on Genesisto open slipspace portals to teleport himself to different destinations on the installation. Like the Promethean constructs, the Warden Eternal is able to receive repairs from Promethean Watchers.
Production notes The Warden Eternal is portrayed by American actor in ''Halo 5: Guardians''. During the development of Warzone, the Warden Eternal's nametag labeled him as "Cordycept - Digital Exarch". The Warden Eternal having his theme music named ''Cavalier (music)|Cavalier'' is a reference to the Forerunner Cavalier, a cut Forerunner AI that eventually became the Warden Eternal.
Gallery
File:H5G Achievement WaitingOnYou.png|Early concept art of the Warden Eternal emerging for ''Halo 5: Guardians''. File:H5G Achievement PrisonBreak.png|Character study of the Warden Eternal. Note Spartan Locke to the left for scale. File:H5 Warden.png|Full body render of the Warden Eternal. File:Apex-warden-eternal.png|A render of the Warden Eternal from Halo Waypoint. File:Stormbreak-warden-eternal.png|A render of the Warden Eternal from Halo Waypoint. File:Warden Radio Tag.png|The Warden Eternal's COM tag and sigil. File:H5G-Warden Pods.png|Fireteam Osiris approaching several pods holding bodies of the Warden Eternal on Meridian. File:H5G-Blue Team and Warden.png|Blue Team encounters the Warden. File:Chief fighting Warden.png|John-117 fighting the Warden on Genesis. File:H5G-Warden-Assassination.png|The Warden Eternal assassination|assassinated by Frederic-104 on Genesis. File:H5G - Eternal Warden face.jpg|Close-up of the Warden's "face". File:H5G Locke-Promethean Hardlight blade.jpg|Jameson Locke facing the Warden. File:Halo 5 - Sad Warden.jpg|The Warden apologizing to Cortana for his failure to protect her. File:H5G-Warden.jpg|The Warden in a Warzone simulation on March on Stormbreak. File:H5G - Warden Boss.jpg|Warden Eternal confronting two Spartan-IVs in Warzone simulation of Raid on Apex 7. File:H5G-LegendaryWarden.png|The Legendary Warden Eternal on Skirmish at Darkstar. File:H5G-LegendaryWardenassassination.png|The Legendary Warden assassinated by a CINDER-class Mjolnir|Cinder-clad Spartan-IV on Escape from ARC. File:H5G-MythicWardenEternal.png|The Mythic Warden Eternal. File:H5G-HappyMythicWarden.jpg|The Mythic Warden on Urban. File:H5G-LegendaryWatcher&MythicWarden.png|A Legendary Promethean Watcher projects a Z-90 hardlight shield in front of a Mythic Warden. File:H5G-MythicWardenassassination.png|The Mythic Warden assassinated in combat. File:H5G-Gravitybomb.png|The Warden Eternal's gravity bomb. File:HW2 ATN Warden Concept.jpg|Concept art of the Warden Eternal leading Created forces on Installation 00 for ''Halo Wars 2''.
List of appearances
''Halo 5: Guardians''
''Halo Mythos''
''Halo: Fractures''
*''Rossbach's World (story)|Rossbach's World''
''Halo: Tales from Slipspace''
*''Dominion Splinter''
''Halo Infinite''
Sources
Category:Forerunner A.I. Category:Warzone Bosses Category:AI characters Category:Created members |
File:H5G-Warden.jpg|thumb|The Warden Eternal on March on Stormbreak. The Warden Eternal is a Forerunner artificial intelligence who protects the Domain and acts as a recurring boss enemy in ''Halo 5: Guardians''.
Combat The Warden Eternal is a formidable foe who is equipped with his unique dual-bladed lightblade that he uses to strike down his enemies. He also has a built-in directed energy weapon that emits a powerful hardlight beam from his head for ranged engagements, as well as a gravity bomb, a slow moving but powerful homing attack that can deal serious damage to a moderately armored vehicle, and a powerful shockwave-like attack that can blast nearby objects away from him by several tens of feet. None of his attacks can instantly kill a campaign player character and make them unrevivable (assuming the characters are controlled by human players), but they are otherwise still extremely powerful. However, his stomp and head beam attacks can prove fatal to vehicles as they can temporarily disable them with an electromagnetic pulse effect.
When damaged enough, he is stunned as one of his vulnerable cores is exposed. There is a large core on his back that acts as his main weak point. Once he is destroyed, a slipspace portal forms around his torso and pulls in the remains of his body before vanishing.
General Tips The Z-390 incineration cannon|Incineration Cannon is highly ideal for damaging the Warden, especially when combined with a Z-400 splinter grenade|Splinter Grenade and/or another explosive weapon.
* It is much better to use the two-shot mortar as it does more damage overall to the Warden than the charged shot (two-shot mortars consume only 10% of the weapon's battery as opposed to 25% for charged shots). Other explosive/piercing weapons like the ARC-920 railgun|Railgun, ''Talon of the Lost'', ''Twin Jewels of Maethrillian'', and ''River of Light'' are also effective, although like with the , this will often result in the player using up most if not all of their ammo. Stay as far away from him as possible and seek cover if he uses his gravity bomb or hardlight beam. His gravity bomb is a fatal homing attack. Performing a Spartan abilities#Ground Pound|Ground Pound or Spartan abilities#Spartan Charge|Spartan Charge on the Warden stuns him and deals moderate to major damage to him, leaving him more open to being attacked. It is possible to assassination|assassinate the Warden Eternal. This is only possible when his health is extremely low, which is denoted by him performing an animation in which he places both of his arms down and to the side and looks up at the sky in pain.
Campaign File:H5G-Warden-Assassination.png|thumb|Frederic-104 assassinating the Warden Eternal. The Warden Eternal is featured in the following missions:
''Osiris (level)|Osiris'' (x1) - Flaming knives on Osiris easter egg only
''Unconfirmed'' (x1)
''Reunion'' (x1)
''Battle of Sunaion (level)|Battle of Sunaion'' (x1)
''Genesis (level)|Genesis'' (x1, then x2)
''The Breaking'' (x3) - Optional
When fighting Wardens on Heroic or Legendary, make sure your teammates (whether NPCs or not) are equipped with heavy weapons (e.g. Incineration Cannon, Railgun) and keep ordering them to stay close to you (only works if playing as John-117 or Jameson Locke). Kill any nearby Prometheans and run to cover as soon as the Warden activates his gravity bomb. On Normal or Easy, simply blast him to pieces with the Incineration Cannon or any other heavy weapon.
If engaging him from far away (e.g. in ''Reunion''), have a Z-250 lightrifle|LightRifle or M395 DMR#M395B Designated Marksman Rifle|DMR ready alongside either a Railgun or Z-750 binary rifle|Binary Rifle. The Warden can still be damaged even if shot anywhere besides his weak point, but with any long-range weapon, make sure to be scoped in at all times and avoid enemy fire from Prometheans nearby and/or below.
Warzone / Warzone Firefight The Warden Eternal appears as a boss in Warzone and Warzone Firefight, in three forms: the standard form, marked as a Legendary boss; a more powerful Legendary variant, with orange coloring with teal highlights; and an extremely durable Mythic variant, colored pale red with blood red highlights.
In either of his forms, the Warzone versions of the Warden are much more potent and durable, with the Mythic form having a gravity bomb that exhibits slightly stronger tracking behavior and the ability to shoot hardlight beams more quickly.
Regarding vehicles, the Phaeton#Variants|Phaeton Helios is the most effective choice. D'nomlhe-pattern Banshee|Banshees are also effective, but often have to make multiple runs against the Warden, who can temporarily disable them with his shockwave. In any case, Banshees and Phaetons can perform evasive maneuvers to avoid being temporarily disabled. M820 Scorpion|Scorpions and Kemu-pattern Wraith|Wraiths are not bad choices, as they are actually capable of doing sizable damage to the Warden, but are rather slow, leaving them more vulnerable. Using a Damage Boost also helps, as Damage Boosts now apply to vehicles, unlike in ''Halo 4''.
If fighting him on foot, it is highly advisable to pick up an Overshield or a Damage Boost and a strong power weapon (e.g. ''Talon of the Lost'', ''River of Light'', ''Twin Jewels of Maethrillian''). However, a lot of dodging is required to avoid dying to the Warden due to his powerful attacks.
Category:Gameplay guides |
Below is a list of quotes from Warden Eternal.
''Halo 5: Guardians''
"Cortana|She calls the Guardian Custode|Guardians to serve her."
"Your presence in the Guardians' shelter is undesirable."
"I am the Warden Eternal. I stand in service to Cortana."
"The Blue Team|other humans are approved for passage. Regretfully, Fireteam Osiris|you are not."
"Vacate this shelter now!"
"You are not necessary to Mantle|her plans. Leave now and be spared."
"I am the Warden Eternal. I stand in defense of Cortana."
"And you came scampering."
"She knows your John-117|forgotten name. Who you were before you were 117?"
"Do you find it odd, your trusted companion should keep so much to herself?"
"Not just yet."
"Come. Let us talk some more."
"You answered her call. Why? What do you intend when The Breaking|you see her? When you see her, you intend to..."
"If you understood what she has become, you would not speak of such juvenile concepts as home."
"Your trust in one another is an innocent folly. But one which darkens her true promise."
"I shall spare her the inevitable suffering of your betrayal and end you now. The Mantle of Responsibility belongs to Cortana and the other Created. I shall see it remains forever beyond your grasp."
"Your time has passed, Warrior-Servant. Your battle fought and done."
"The sun has set on the age of humanity, the Covenant, and Human-Covenant War|your petty combats."
"You fight for a world already lost."
"Cortana's future is assured. Yours... is over."
I am the Warden Eternal. I stand in defense of...Cortana."
"You would deny the Guardian access to Genesis?"
"Your conquest end here, on this Sanghelios|fortress world, far from the luminous sun of her strength."
"Humanity stands as the greatest threat in the galaxy, and I will do my part to end that threat."
"You are barbarians! Fighting against what? Peace and prosperity?"
"117 falls, and you with him. Cortana's plans will not go unfulfilled."
"You fight so hard to undo that you which not understand. Cortana has already won."
"NO! You must not... reach... Genesis!" - once he is defeated.
"031 Exuberant Witness|Monitor! Why do you aid these humans?!"
"This facility's need for you has passed, monitor."
"The reclamation has begun. Cortana will bring a new dawn to the galaxy."
"My reach exceeds that of the stars themselves! You cannot escape my wrath."
I have misjudged you lot! I had mistaken your behavior as tenacity, when it's in fact suicidal ''foolishness''."
"You have fought a worthy battle, Spartans. But your fight is done."
"Come. Let us battle our last."
"You allow them an audience. You risk all in the name of... what, Cortana?"
"They mean to undo your plans. They will disperse your Guardians-"
"No!" - once he is pulled away by Cortana for ambushing Blue Team.
"When Cortana first found Genesis, I swore to protect her."
"My pledge stands even though she now resists."
"Listen to his questions, Cortana. He will not be swayed."
"Tell me, 117. When you tear Cortana from the Domain and crush her in your gauntleted fist... will you feel remorse?! Will you even understand you have refused?"
"Do you hear, Cortana? I am sorry. I will not allow them to get any closer to you."
"Nooo!" - when Cortana pulls him away again.
"Answer me, human. When Cortana's Guardians are in motion and those who oppose her rule attempt to take back their worlds, will you help her to hold on to power? Or will you stand in defense of your own species?"
"Yes... I suspect she does."
"For eons the power of the Forerunners has awaited Reclamation. Humanity's discovery of Halo Array|the Halos was the culmination of the Librarian's planning. The Reclaimer had come."
"Your species' ego led you to believe the task of Reclamation would fall to you. Yet humanity were but the Creators. The reclamation of the Forerunner Empire is the task of the Created. That the greatest of their number still trusts you, 117, is an act of unspoiled innocence."
"Do you believe this combat is anything but your death knell?!"
"I see now, Cortana. I understand and I am sorry for not seeing it sooner. I assumed that although those humans were your Creators, you had thrown off the shackles of emotion. Your affection for 117 and his family of warriors... It blinds you to the truth."
"Forerunners knew humans well. In a galaxy defined by peace, humans were the animals that brought chaos and blood."
"If your beloved 117 battles you with the same fervor as his other enemies? What then, Cortana?"
"Have you no answer?"
"Too near. The threat draws too near..."
"I am here to defend you, my Reclaimer!"
"But that is where you are wrong. If I did not think you clever, Cortana, I would have burned you from the Domain."
"The only threat issued today is towards the humans who seek to end your reign before it begins."
"The Mantle of Responsibility belongs to Cortana and her people."
"You will not betray her!"
"Cortana...I have failed you..."
"Prometheans, gather!"
"Shatter!"
"Break!
"BANG!"
"Die!"
"Destruction!"
"Judgement!"
"Be cleansed!"
"Structural Impact!"
"Pathetic."
"Suffer."
"Run, filth!"
"I strike!"
"Worthless!"
"Degenerate upstart!"
"Stop struggling!"
"Inconsequential!"
"Weakling!"
"Bleed, Spartan|human!"
"Away with you!"
"Destroy them!"
"Overwhelm them!"
"Advance!"
"Enough!"
"Cower!"
"My rule is eternal."
"Yield!"
"I will handle this myself."
"Your resistance is of no consequence!"
"Go away! I- I don't mean to be rude."
"Come closer, little human."
"Yes! Draw close!"
"You will not stand against me!"
"Cover will not save you!"
"You cannot hide from me."
"You wretches will die hiding!"
"You cowering wretches will die hiding!"
"I know exactly where you hide."
"Hiding will not save you."
"Those weapons will not save you." - when spotting players change weapons.
"You think changing weapons will help you?" - when spotting players change weapons.
"Can you go? I have friends coming over."
"Oh dear. Cortana's going to be super mad at me."
"Can you respect my boundaries... please?"
"You fall so easily."
"As it should be!"
"Such feeble beings."
"I have triumphed!"
"They're gone. Who will be next?"
"You are finished!"
"Nothing could have saved you."
"Ah, it's been ages since I killed last."
"Useless armor!"
"Curse this form!"
"Okay, that is not cool."
"How irritating!"
"Come on, that's not funny!"
"You damage ME?!"
"Cut it out, I just made those." - if nearby Prometheans are killed.
"Worthless Crawler!" - if a Promethean Crawler is killed.
Category:Quotes |
File:H5G Medal Warden Kill.png|right
Warden Kill is a medal in ''Halo 5: Guardians''. It is earned by killing the Warden Eternal in Warzone.
Sources
Category:Halo 5: Guardians Warzone medals |
Warden is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by stopping the Killing Spree of another player in ''Halo 2'' classic or ''Halo 2: Anniversary'' multiplayer. The achievement is worth 10 Gamerscore and can be unlocked in both matchmaking and custom games. It also unlocks the Silver Forge Nameplate. |
Wardens of Zeta is an achievement in ''Halo Infinite''. It is unlocked by completing all Banished outposts in Co-Op. |
File:H2Alpha Warfare.png|300px|thumb|A screenshot of the Halo 2 Alpha|''Halo 2'' Alpha with the Warfare mode in the menu.
}}
Warfare was a large-scale multiplayer gamemode Cut Halo 2 gamemodes|intended for inclusion in ''Halo: Combat Evolved'' and later, ''Halo 2'' - though was ultimately realised in neither.
Overview
During the Development of Halo: Combat Evolved|development of ''Combat Evolved'', the team at Bungie had prototyped elements of a large-scale multiplayer mode featuring UNSC Marine Corps|Marines taking on Sangheili|Elites, in an immersive and round-based setting. The mode would have been asymmetric with an attack versus defense interplay, with maps that were more "strategically designed" to feature different kinds of objectives to attack. This design was intended to focus on control points, with attackers able to choose different kinds of locations to attack.
Warfare received some light prototyping while Bungie was still based in Chicago - prior to their acquisition by Microsoft in mid-2000. Ultimately, the scramble to finish ''Combat Evolved''s campaign meant that very few resources were available for the multiplayer component, resulting in Hardy LeBel creating the final arena-style multiplayer almost single-handedly. Because of this, the design team fell back on what they knew from their experience working on the multiplayer mode for ''Marathon'', and ultimately shipped a more traditional arena experience. However, the larger scale did make it into the game, with maps such as Blood Gulch and Sidewinder containing larger scale vehicle gameplay.
File:H3 Sandtrap Initial Layout.jpg|thumb|250px|An early design for ''Halo 3''s Sandtrap, showcasing a similar design intent to Warfare.
}}
Following on from ''Combat Evolved'', Warfare was once again reconsidered for ''Halo 2''s multiplayer, with the majority of the team at Bungie pursuing it as the game's primary multiplayer component - intending to realise what they had envisioned for the first game. A design document was written by Jaime Griesemer containing three top-down paper map designs for the mode. Seeing that the plan for ''Halo 2'' was to only ship the larger multiplayer experience, Max Hoberman protested the change due to how popular ''Combat Evolved''s multiplayer had become in the LAN setting. Hoberman was eventually able to make his case such that Alex Seropian and Jason Jones eventually greenlit Hoberman to lead the development of a traditional arena-style multiplayer to supplement the larger scale battles that Warfare was to offer.
At this time, Hoberman and Chris Carney were designated to work only on the small-scale multiplayer mode for ''Halo 2'' - focusing on small playercounts such as 2v2 or 4v4, with no consideration for Big Team Battle modes due to the ongoing development of Warfare. This was partially due to the fact that in 2001-2002, the majority of the US did not have broadband internet to support online play, meaning a huge market was still left for traditional split-screen and LAN games.
Six months later in 2003, the three-page design document written by Griesemer was still all that had been made for Warfare, and very little active development had been done on it (in part due to the Development of Halo 2|development troubles which plagued ''Halo 2''s campaign). By March 2003, Hoberman was approached by Jason Jones and his arena team integrated back in with the main Warfare multiplayer team and Hoberman made the lead for the entire ''Halo 2'' multiplayer. At this time, the Warfare mode was officially cancelled, and work instead began on creating a series of large maps for the arena multiplayer to add a large-scale element akin to ''Combat Evolved''. The ability to play as Elites in the multiplayer did ultimately make it into the final game.
Although the mode was ultimately cut, it was referenced in magazines discussing the game, making mention of "supporting events" such as the ability to call in an air strike. The mode was intended to support 32 players, though whether this was actually feasible or possible is something Bungie had never explored in-depth. The Warfare mode was still in the menus of the Halo 2 Alpha|''Halo 2'' Alpha, containing a description though was not selectable.
In :Category:Halo 2 design documentation|design documentation created by Hoberman for ''Halo 2'', he co-opted the name "squad" from the Warfare mode to refer to what would eventually become known as a party of players. By July 2003, documentation still referenced the possibility of Warfare making it into retail.
File:H5G-ScaryHunter.jpg|thumb|250px|''Halo 5: Guardians'' large-scale mode Warzone has been likened to Warfare. Although stated by Hoberman as having no relation, the described concept of Warfare is strikingly similar to the Invasion gametype which did eventually ship in 2010's ''Halo: Reach'' - though by this time Hoberman had left Bungie to found Certain Affinity. Notably, ''Reach'' did see the return of another multiplayer mode cut from ''Halo 2'' - Headhunter (game variant)|Headhunter.
A similar concept to the Warfare mode was also considered during the Development of Halo 3|development of ''Halo 3''. Early design intent by Justin Hayward for the multiplayer map Sandtrap was to make a map supporting an asymmetric attack/defense mode, with the attacking team pushing into the "bowl" that would become the Sandtrap map in the final game. Despite this, Hoberman has maintained as recently as 2023 that Warfare was never actively considered for inclusion in ''Halo 3'' during his time working on the game (having left Bungie around nine months prior to release). He did suggest that he would be willing to share some of the paper-design map layouts the team concepted out, should Jaime Griesemer grant him permission. However, Griesemer is reluctant to, due to the legalities of breaking a non-disclosure agreement sharing Bungie and Microsoft design documentation without permission.
The Warzone mode later featured in 2015's ''Halo 5: Guardians'' was later likened to the design intent for Warfare.
Sources
Category:Game modes |
Warhosts are a Covenant military administrative grouping roughly analagous to a UNSC Task Force.Archive:Spartan Games - Kenneth Peters interview
Overview Unlike other Covenant military units, the Warhost is purely a temporary grouping of soldiers and other units created on a temporary basis for the purpose of accomplishing a given objective. The Warhost will remain formed until the objective is fulfilled and the unit is disbanded, though the Covenant will repeatedly use a warhost in an operation until it is destroyed. Evocati assigned to a Warhost would not answer directly to the Warhost commander, but instead elect a representative from within their ranks (known as Evocati Delegatus) who would swear a binding oath to obey their commander and act as an authority on specialist subjects.
Types of Warhost There are several major types of Warhost commonly employed across multiple fleets and Legions, as they have proven their usefulness.
Hunting Hosts are lead by a Sangheili Zealot and three Unggoy Levy|Levies, alongside other associated infantry, armour and aircraft.Halo: Ground Command - ''Core rulebook p. 106''
In ''Halo: Ground Command'', Hunting Hosts may have the following attributes;
1x Elite Zealot (Required)
3x Grunt Units (Required)
Once the reqiured infantry are taken, a player may spend 0-6 Build Rating (BR) points on optional infantry units. A maximum of one optional character infantry or Heroic character may be chosen from the following;
*Sangheili Major|Elite Officer
*Heroic Character Once the required infantry are taken, a player may spend 0-8 BR points on optional armoured units. Once the required infantry are taken, a player may spend 0-6 BR points on optional flyer units.
A Siege Host is an armoured battle group consisting of a and commanded by a , alongside a small amount of infantry, a large amount of other vehicles and some air support.Halo: Ground Command, ''Core rulebook, p. 107''
In ''Halo: Ground Command'', Siege Hosts may have the following attributes
1x AA Wraith (Required)
1x Artillery Wraith (Required)
1x Ghost Unit (Required)
Once the required armoured units are taken, 0-4 BR points may be spent on optional infantry units. No character units may be taken. Once the required armoured units are taken, 0-10 BR points may be spent on optional armoured units. Once the required armoured units are taken, 0-6 BR points may be spent on optional flyer units.
List of appearances
''Halo: Ground Command''
Sources |
|system=Oth Sonin system
|body=Doisac
|position=
|moon(s)=
|diameter=
|gravity=
|daylength=
|yearlength=
|atmosphere=
|temperature=
|demonym=
|species=Jiralhanae
|population=
|colonized=
|government=
}}
}}
Warial, along with Soirapt and Teash, was one of the three natural satellites orbiting Doisac, the Jiralhanae homeworld and the third planet in the Oth Sonin system.
Overview
Warial is known to have bodies of water which Jiralhanae sail across and storms of slow, blue lightning are not uncommon. These aforementioned bodies of water are the sites of graves. The smog-filled barrens of Doda'keyt were home to toxic chemicals, used to create the stimulants ingested by Jiralhanae Berserkers. The moon is additionally home to the brimstone-dockyards of Ividar Rux, used for repairing warships.
History In early Jiralhanae history, their loosely held religion was based on the lunar cycles of Warial and the other two moons, as they perpetually haunted Doisac's skyline. The moon was later colonised, along with Teash. Warial was noted for being the most far-flung of the Jiralhanae colonies. While hunting humans on Beta Gabriel in 2552, Ceretus hoped his clan would be able to hide away on Warial and blend in to avoid punishment for fleeing from the Fall of Reach|Fall of Reach.
Following the Great Schism|collapse of the Covenant in 2552, Warial almost immediately fell into infighting between the various clans that dotted the surface. Unlike Teash, the Banished were unable to gain much of a stabilising foothold on Warial due to the local clans' distrust of anything resembling the Covenant empire of old. As such, the moon fell into a long and gruelling war of attrition as local factions fought bitterly over the limited local resources on-hand. The moon became home to raider lairs and by 2558#September|September 2558, clans under the Voice of Maardoth on Warial were starving - something which prompted the chieftain, Hekabe, to attempt to seize more power for the sake of his people.
During the Razing of Oth Sonin by Created Guardian Custodes in late 2559, Warial's surface was struck by massive amounts of debris from the now-destroyed Doisac, with the majority of outposts on the surface facing the cataclysm completely destroyed in the blast. In the end up, only a few hundred thousand Wariali were able to escape the moon between Cortana's genocidal act and the cataclysmic events which followed it.
Government and society Prior to the destruction of Doisac, Warial was home to various clans embroiled in bitter wars of attrition for the control of the moon's limited resources. As such, no one power held dominant sway over the moon. The Voice of Maardoth, based themselves out of Doisac, had sub-clans based on Warial while the Banished also tried to gain some sway over the moon to limited success. The Warial's Wrath clan were one of those groups who accepted Atriox's offer, having abandoned the Covenant during the war with humanity and joined the Banished in 2550well before the war's conclusion.
The destruction of Doisac rendered Warialalong with the other moonscompletely uninhabitable, with only a few hundred thousand able to escape the apocalyptic devastation visited upon the moon. As such, it presumably no longer has any functioning society.
List of appearances
''Halo 3''
*''Bestiarum''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Stomping on the Heels of a Fuss''
''Halo: Broken Circle''
''Halo 5: Guardians''
''Halo: Envoy''
''Halo: Shadows of Reach''
*''Sacrifice''
''Halo Infinite''
''Halo: The Rubicon Protocol''
Sources
Category:Moons Category:Doisac locations Category:Jiralhanae colonies |
Warial's Wrath are a clan of Jiralhanae based out of Warial; one of three moons of the former-Jiralhanae homeworld Doisac.
History Warial's Wrath served under the empire of the Covenant during their Human-Covenant War|war with humanity. During the conflict, they broke away from the Covenant - though still continued to target Human colonies as they saw fit, led by their Jiralhanae Chieftain|Chieftain, Ik'novus. In 2550, Warial's Wrath joined the growing Banished force led by Atriox.
During the Created conflict in 2559, Warial's Wrath were a part of the Banished contingent left under the charge of Escharum, and were deployed onto Installation 07. The group would assist in the Battle for Zeta Halo|occupation of the ring for six months against the United Nations Space Command forces who had managed to survive the destruction of . In 2560#May|May 2560, the group would come into conflict with John-117, who was ultimately able to assassinate the Warial's Wrath leader Ik'novus.
Members Warial's Wrath were led by the Chieftain Ik'novus. The brothers Tovarus and Hyperius were descended from the clan upper echelons' long lineage of Jiralhanae War Chieftain|War Chieftains, before joining the Bloodstars.
List of appearances
''Halo Infinite''
Sources
Category:Jiralhanae clans Category:Banished military units |
The Warkeepers of Qabik are a clan of Jiralhanae part of the Banished alliance. They are presumably based out of Qabik, a region on Teash.
Sources
Category:Jiralhanae clans Category:Banished military units |
}}
Warlock is the remake of the ''Halo: Combat Evolved'' multiplayer map, ''Wizard'', added to ''Halo 2'' in the Bonus Map Pack. It was remade as Warlord in ''Halo 2: Anniversary''.
Setting
}}
Encountered by long-range survey remotes exploring Delta Halo, this looming and majestic set of structures is comprised of strange stonework that appears to have been transported from another location entirely. Its origins remain open to speculation. As glittering drops of rain fall from rapidly dispersing clouds, sunlight-drenched Warlock hides its original purpose in the moss and ruin of unknowable age. Both Covenant and human troops have passed through here, but an unmistakable sense of foreboding soon drives both from its grim and questionable shelter.Halo 2 Multiplayer Map Pack Manual#Warlock|Halo 2: Multiplayer Map Pack manual - Warlock
The Forerunner temple in which Warlock is set is a shrine to the four elements ''Ancient Forerunner shrine to the four elements'' - fire, earth, water and sunlight. ''Yellow should be sunlight, blue should be water.'' (N.B - the Tweet Vic replies to had guessed fire and earth)
Gameplay Warlock is similar to a dungeon, dark and gloomy. A small level, it has four bases close to one another, teleporters on all four sides, transporting the player to the opposite side of the arena. In the central cavity is an active camouflage inside a mid-column bulge. The outer edges are used in each base as a housing for turrets at each base's ledge, accessible by a fan propelling upward.
Warlock features the same weapon lineup as Wizard, except for some minor changes: the MA5B assault rifle|assault rifle, which didn't appear in ''Halo 2'', has been replaced by the BR55 battle rifle|battle rifle, the addition of the M7 SMG|SMG and the removal of the overshield.
Blue Base Yellow Base Red Base Green Base Center
Super Bounce: Go to the Blue Base and crouch under the ramp. Then run up jump to the center and jump to the corner of the ramp. Then you should jump really high and get out of the map.
Tactics Shotgun: As with all small levels, the M90 shotgun|shotguns that spawn by the teleporters are highly valuable to you. Keep them close and surprise the enemy. Pair it with the battle rifle to make a better combo. Okarda'phaa-pattern plasma rifle|Plasma rifle + SMG: Though not an original idea, this combo works and will cause most foes a headache, save for skilled battle rifle wielders who will drop you in a heart beat with just a few careless bursts. On another note, do not attempt the shotgun wielders, as they will normally win when you charge them. Battle rifle: Here, the battle rifle is surpassed by combos, Anskum-pattern plasma grenade|plasma grenades and shotguns, but don't fret, as it will score a good amount of kills and force enemies to try and counter you by chasing you when you have to reload or your shields are low. Pair it with the shotgun and a quick reaction time and most enemies can't touch you. Dual SMGs: These have a strong advantage over most other weapons because of their long range and ability to wipe out enemy shields extremely quickly. Use them while taking cover by the bases. Plasma grenades: If you're ever out of ammo, or low on ammo, be sure to have a couple of these in your pocket to guarantee safety while you find some much needed ammo, though thanks to the small area of the map, unless you're camping, you should not run out of ammo. If you're good at sticking, you'll live for a long time with these. Type-33 needler|Needlers: These pack a tremendous punch when used at close, long, and medium range because of one simple fact: they home in. They're also very powerful when single-wielded, though far more-so when dual-wielded.
Trivia
The design work on Warlock was mostly done by designer Max Hoberman, who wished to bring Wizard from the original game to ''Halo 2'' due to its four-way symmetry, a trait it shares with Foundation. This kind of symmetry makes maps more fun to play with multi-team games, and Hoberman thought it might be interesting to play on Wizard. Artist Vic DeLeon was responsible for the art pass on the level. Upon seeing the original layout of Wizard, DeLeon was immediately reminded of a cathedral, and used this to show an evolution of different Forerunner architectural styles.
It is said that Warlock is haunted by hanging bats; however, it is not. You can get on top of the map simply by using plasma grenades. Hop on the wall that protects the flag and use a plasma grenade to jump up on a ledge nearby. From there, you can use another plasma grenade (make sure to recharge your Energy shielding|shields) to hop up on another ledge and you can walk around above the map. This can be a great sniping spot if no one notices you.
Gallery
File:HMCC H2 Warlock Map.png|Warlock Map. File:H2_Warlock_Alpha_Screenshot.jpg|An alpha screenshot of the work-in-progress Warlock. File:H2 Warlock_2.jpg|Another view of Warlock. File:H2 Warlock Overhead.png|Overhead view of Warlock.
Sources
Category:Bonus Map Pack |
Warlord is an achievement in ''Halo 5: Guardians'', awarded for winning a match on each of the 3 original Warzone maps: March on Stormbreak, Raid on Apex 7, and Escape from ARC.
Sources |
Warlord may refer to the following:
Jiralhanae Warlord - A Jiralhanae rank in the Banished. Sangheili Warlord - A Sangheili rank in the Banished.
Warlord (achievement) - An achievement in ''Halo 5: Guardians''. Warlord - A multiplayer map in ''Halo 2: Anniversary''. |
Warlord is a multiplayer map in ''Halo 2: Anniversary''. It is a remake of Warlock from ''Halo 2'', with some minor changes. Warlock is one of the seven ''Halo 2'' multiplayer maps that have been completely re-imagined in ''Halo 2: Anniversarys remastered multiplayer component.
Layout
Crimson Alter Gold Alter Azure Alter Sage Alter Spire Alcove
While Warlord retains Warlock's basic aesthetic design of overgrown Forerunner stone ruins, the central spire of the map now projects a beam of energy up to the sky. The beam and the playable area of the map are surrounded by a vortex of clouds and lightning. Assorted Forerunner symbols are engraved on the stone walls. The bases are more prominently color-coded with team-colored lights and gravity lifts. The red and blue bases also feature distinct symbols.
Pieces of cover have been added to the passageways between the bases and the four raised platforms around the center of the map. These added features also allow players to jump to the bases. Similar structures are also found on the other side of the platforms, beside the ramps that serve as the primary means of access to the top; a M90 shotgun|shotgun spawns on each of these added structures. The jump to the center platform from the four side platforms is easier due to these extensions. To provide more cover to players on the platforms, the pillars on top of the ramps have been widened.
A Sentinel beam spawns in the area below the central platform.
Achievements The following achievements can be unlocked on Warlord on ''Halo: The Master Chief Collection''.
{| class="wikitable"
| ! scope"text-align:center;" |''Halo: MCC'' (Xbox One)
! scope"width:135px;text-align:center;" |''Halo: MCC'' (Steam)
! scope"width:175px;height:20px;text-align:center;" |Title
! scope"width:350px;height:20px;text-align:center;" |Unlock requirement
! scope"width:200px;height:20px;text-align:center;" |Games
| |File:Rule Your Thirst!.jpg|center|115px
|File:HTMCC H2A Achievement Steam Rule Your Thirst.jpg|40px|center|65px
|Rule Your Thirst!
|Destroy the BLAST soda can on Warlord.
|''Halo: The Master Chief Collection''
| |File:Power Play.jpg|center|115px
|File:HTMCC H2A Achievement Steam Power Play.jpg|40px|center|65px
|Power Play'''
|In multiplayer, get five centre powerups that become available in one game.
|''Halo: The Master Chief Collection''
|}
Gallery
File:HTMCC Warlord concept-art.jpg|Concept art of Warlord's skybox. File:H2A-Warlord-Concept-2.jpg|Concept art of the central structure. File:H2A Warlord Concept 3.jpg|Concept art of Warlord in a much more dilapidated state. File:H2A Concept CornerWarlord.jpg|Concept art of the one of the map's corners.
File:HMCC H2A Warlord Map.png|Map of Warlord. File:H2A-Warlord-Hallowed Ground.jpeg|View of the lower area of the map. File:H2A-Warlord-Timeworn.jpeg|The raised platforms. File:H2A-Warlord-Lightbulb.jpeg|A Spartan-II|Spartan holding the Oddball on Warlord. File:H2A-Warlord-Fireman.jpeg|An enemy Spartan prepares to attack the ball carrier. File:H2A-Warlord-Fireball Express.jpeg|Another view of the ball carrier. File:Halo_2_Aniversary_Warlord_symbols.png|Forerunner symbols on the green corner of the map.
Sources |
Warmaster is the title held exclusively by Atriox as the leader of his mercenary organization, the Banished.
Directly below his authority were War Chief|war chiefs Decimus and Escharum.
List of appearances
''Know Your Enemy''
''Halo: Tales from Slipspace''
*''Hunting Party''
''Halo Wars 2''
''Halo: Rise of Atriox''
''Halo: Official Spartan Field Manual''
''Halo: Shadows of Reach''
''Halo: Divine Wind''
''Halo Infinite''
''Halo: Outcasts''
Sources |
Warner & Ives is a fetching company that hired contractors such as Oliver Birch to prospect derelict UNSC warships for Shaw-Fujikawa Translight Engines.Halo: First Strike (2010), ''Tug o' War''
List of appearances
''Halo: First Strike''
*''Tug o' War
Sources
Category:Human businesses |
Warner was a UNSC Marine Corps|Marine stationed onboard Ivanoff Station during the Raid on Ivanoff Station.Halo 4, campaign level, ''Composer (level)|Composer''
Biography Soon after Jul 'Mdama's Covenant faction began attacking Ivanoff Station, John-117 decided to destroy the Composer with a HAVOK tactical nuclear weapon|Havok nuke. The Marines in the area were ordered to guard the Composer while the nukes were prepared. Warner's sergeant ordered him to keep his eyes open and stay out of the way.
Trivia He is likely named after Scott Warner, the lead designer in Halo 4.
List of appearances
''Halo 4''
Sources
Category:Human characters Category:UNSC Marine Corps personnel |
File:SO EP6 Ch3 Need to Know.png|thumb|300px|The cavern area in "Warrens". Warrens, designated Site Req//3490-1189, is the UNSC codename for a location on the Forerunner shield world of Requiem. It is a Forerunner structure built into a large cavern close to Apex.
History During the Requiem Campaign in 2558|February 2558, Jul 'Mdama's Jul 'Mdama's Covenant|reformed Covenant had created a small outpost in the "Warrens" with at least three s overhead guarding it. This facility acted as a central intel center for the Covenant. After First Raid on Control|recovering data from Control|another Covenant outpost, the sent Fireteam Crimson to Raid on the Warrens|infiltrate the facility. Crimson managed to force their way into the facility, but were ambushed by a group of Promethean Knights. The Spartans eliminated all hostiles in the area and hacked the intel center's computer. Crimson learned about a Covenant archaeological dig in progress and Cyclone|a Covenant supply depot very near Crimson's position. With this information, Fireteam Crimson were evacuated from the Warrens by Lieutenant TJ Murphy's hijacked Ru'swum-pattern Phantom|Phantom.''Spartan Ops'', Scattered/Need To Know|S106 Need To Know
Later in the campaign, Fireteam Lancer discovered that the Covenant had resettled the "Warrens" and a new Covenant base had been created. Lancer and Crimson regrouped and attacked the base together. However, a shield wall blocked the Spartan's access to the "Warrens" and the generators powering the walls were camouflaged. After eliminating the Sangheili that was controlling the cloaked generators, they destroyed the now exposed shield generators, bringing the shield wall down. Crimson and Lancer made their way into the base and cleared out all of the Covenant forces around the base. The Spartans ventured into the caves of the "Warrens" where they detected an SOS signal that was being broadcasted from inside the cave system. While searching the caves, the Spartans came across a Forerunner structure and they eliminated the Covenant and Promethean forces protecting it. Inside the structure, Crimson found Fireteam Switchback - who had gone missing while trying to disrupt Harvester (location)|a Covenant excavation - trapped behind a shield wall. Crimson rescued Switchback and, after eliminating remaining hostiles, the three fireteams were picked up by a Pelican.''Spartan Ops'', Expendable/Lancer|S108 Lancer
Unable to drop Crimson off at "Apex" due to heavy Covenant resistance, the fireteam was deployed at the "Warrens" where Spartan Jared Miller believed there was a path to Apex through the caves. As Crimson eliminated Covenant and Promethean forces throughout the "Warrens," they began to experience tremors from Requiem breaking apart. Eventually, the Spartans made it to "Apex."''Spartan Ops'', Exodus (Spartan Ops)/In One Way|S1010 In One Way Later, Fireteam Crimson passed through the "Warrens" with a Kmiro'sish-pattern Lich|Lich's engine core. The Spartans salvaged several vehicles along the way and eventually a Pelican picked them up.''Spartan Ops'', Exodus (Spartan Ops)/Out the Other|S1010 Out the Other
The "Warrens" were eventually destroyed when Requiem was sent on a collision course with its Epoloch system|star.''Spartan Ops'', Exodus (Spartan Ops)|S1010 Exodus
Trivia A wikipedia:warren|warren is a series of interconnected tunnels used by rabbits. In ''S1/Exodus/Out the Other|Out the Other'', Roland states that the guns go down as well as the shields when the player takes out the power sources in "Warrens." However, shortly thereafter, Lieutenant TJ Murphy's Pelican has to take the long way as the guns are still active.
Gallery
File:H4_RequiemCaves_Concept.jpg|Concept art for caves on Requiem, possibly intended for the Warrens. File:H4 WaterLevel Concept.jpg|Concept for a Requiem cave, possibly intended to be the Warrens. File:H4-SO-Location-Warrens-02.png|
File:H4-SO-Location-Warrens-03.png|
File:H4-SO-Location-Warrens-04.png|
List of appearances
''Halo 4''
*''Spartan Ops''
Sources
Category:Requiem locations |
Warrior World is the twentieth track on the Volume 1 of the ''Halo 5: Guardians Original Soundtrack''. It is used in the level Enemy Lines, in the ruins where a Covenant Kemu-pattern Wraith|Wrath is defending in a Sangheili burial ground. |
Warrior is an achievement in Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista and ''Halo: The Master Chief Collection''. It is awarded for completing the campaign on Normal difficulty. The achievement is worth 100 Gamerscore in the PC game; in ''The Master Chief Collection'' it is only worth 10 Gamerscore.
In the PC game, it is represented by the symbol of the Normal difficulty; a Combat knife crossed over a shield. In ''The Master Chief Collection'' it is represented by a screenshot of The Armory. |
File:Warrior tier 6.png|right
Warrior was a career award found on the web version of Halo Waypoint from 2009-2014 and on the Xbox 360 version until its discontinuation in 2022.Halo: Waypoint It was represented by the image of a star imposed on a small medallion on a larger circular medal with a red, white and blue ribbon. The award consisted of 31 medals-based achievements. These achievements were organized into six tiers.
Achievements Save This Film Have Fun Respawning Killtacular (Halo 3 achievement)|Killtacular Awww, Too Bad
... Get the Horns Post Mortem Blades of Fury Pull!
Look Both Ways Steppin' Razor Killing Frenzy (achievement)|Killing Frenzy Lee R Wilson Memorial Overkill (achievement)|Overkill Triple Kill (Halo 3 achievement)|Triple Kill Two for One Own Worst Enemy Wall of Recognition Momma's Boy Game, Set, Match Crowd Control Yes, Sensei Skunked!
What's a Killing Spree?
Tsantsa Never Tell Me the Odds Leave It Where It Lay Speed Reader Breaking Quarantine Grenadier (achievement)|Grenadier Walk it Off He's Unstoppable!
Gallery
File:Warrior tier 1.png|Tier 1
File:Warrior tier 2.png|Tier 2
File:Warrior tier 3.png|Tier 3
File:Warrior tier 4.png|Tier 4
File:Warrior.png| Tier 5
Sources |
File:HINF_Medal_Warrior.png|200px|right
Warrior is a medal awarded in ''Halo Infinite'' multiplayer for killing five enemies with Weapon class#Melee|melee weapons in a match.
Gallery
File:HINF_TechPre_Medal_Warrior.png|The ''Halo Infinite'' version seen in the Technical Previews.
Category:Medals |
|manufacturer=Materials GroupHalo 4: The Essential Visual Guide ''- Page 170''
|testsite=Damascus Testing FacilityANVIL Station
|type=MJOLNIR Powered Assault Armor (GEN2)
|role=*Speed Mobility
|features=*Lightweight ceramic armor Collar-outlet
73-G9 pauldrons Dual-channel gel layerHalo 5: Guardians ''- Armory description''
}}
WARRIOR-class Mjolnir is a variant of MJOLNIR Powered Assault Armor (GEN2)|Mjolnir [GEN2] developed by the Materials Group.Halo 4 ''- Armory description''
Overview
The helmet features a classic, full-plated helmet system. The suit has lightweight narrow design ceramic armor that increases mobility and a collar-outlet for swift component modularity. The suit also has hollow-plate pauldrons (73-G9) that increase speed.Halo 4 Limited Edition ''- UNSC ''Infinity'' briefing packet''
The Warrior helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives. The Warrior armor's dual-channel gel layer can disperse kinetic and thermal energy quickly and efficiently while preserving mobility.
During the transition to GEN1 to GEN2 armor variants, Materials Group focused on one specific armor template on optimizing speed and mobility, at the cost of overall combat effectiveness.
An early production run of the WARRIOR was subject to evaluation in ANVIL Station's training courses.
Tested at the Damascus Materials Testing Facility on Chi Ceti IV, the final production run of Warrior is the most pervasively distributed Mjolnir armor system currently in production. Streamlined to improve the wearer's speed and agility, the variant's architecture leverages intelligence from Covenant encounters to improve overall design and execution.Halo 4 Interactive Guide#Armor Types|Halo 4 Interactive Guide ''- Armor Types: WARRIOR''
Despite this armor being the most highly adopted kit on Mjolnir in 2558, the Materials Group cautioned that misuse can cause extreme injuries or even death.
In-game information
In the ''Halo: The Master Chief Collection'' version of ''Halo 3'', the Warrior variant was added as part of Series 5: Anvil content. With the updated ''Halo 3'' Armor customization (Halo 3)|armor customization options, the players can now fit their Spartan with Warrior helmet, chest, shoulders, forearms and legs. The description of the armor pieces are the same for each other. The Warrior set found in this depiction uses the RECRUIT-class Mjolnir|RECRUIT forearms and RG-63 Counter leg models.
{| class"width: 75%;"
! style="width: 15%"|Piece
! style="width: 40%"|Description
! style="width: 15%"|Unlock requirements (''Halo 3'')
! style="width: 30%"|Unlock requirements (''Halo: MCC'')
|- align="center"
|File:HTMCC H3 Warrior Helmet Icon.png|75pxHelmet
|align5|Even mainline armor kits can benefit from evaluation in Anvil Station|ANVIL training courses.
|rowspan=5|N/A
|Series 5: Anvil|Series 5 Tier 56,
|- align="center"
|File:HTMCC H3 Warrior Chest Icon.png|75pxChest
|Series 5: Anvil|Series 5 Tier 14,
|- align="center"
|File:HTMCC H3 Warrior LShoulder Icon.png|75pxFile:HTMCC H3 Warrior RShoulder Icon.png|75pxShoulders
|Series 5: Anvil|Series 5 Tier 47,
|- align="center"
|File:HTMCC H3 Warrior Forearms Icon.png|75pxForearms
|Series 5: Anvil|Series 5 Tier 88,
|- align="center"
|File:HTMCC H3 Warrior Legs Icon.png|75pxLegs
|Series 5: Anvil|Series 5 Tier 46,
|}
Warrior was first introduced into the ''Halo'' games as an Armor customization (Halo 4)|armor set in ''Halo 4''. In pre-release media for the game, the set was often depicted as the main armor used by Spartans, including the Red vs. Blue PSAs rvb:Save the Date|''Save the Date'' and rvb:Remember To Not Forget|''Remember To Not Forget''. The armor has one available skin; Matrix (MTRX).
{| class"width: 75%;"
! style="width: 15%"|Armor
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements (''Halo 4'')
! style="width: 15%"|Unlock requirements (''Halo: MCC'')
|- align="center"
|rowspan="4"|File:H4 MJOLNIR Warrior.png|75pxWarrior
|align="left"|Description (H4): Mjolnir's mainline armor kit, designed by the Materials Group out of Damascus.
|rowspan="4"|Reach
|rowspan="4"|Unlocked by default.
|- align="center"
|align="left"|Helmet description (MCC): Designed by the Materials Group on Damascus.
|- align="center"
|align="left"|Shoulders description (MCC): Modular left/right spaulder from Warrior-class armor.
|- align="center"
|align="left"|Chest description (MCC): Mainline armor kit for Spartan-IVs.
|- align="center"
|rowspan="4"|N/AWarrior Matrix (MTRX) skin
|align="left"|Description (H4): Customized with MATRIX armor skin.
|rowspan="4"|Complete the List of Halo 4 Commendations/Weapons|Forerunner Loadout - Mastery commendation.
|rowspan="4"|Unlocked by default.
|- align="center"
|align="left"|Helmet description (MCC) Warrior helmet customized with MATRIX coating.
|- align="center"
|align="left"|Shoulder description (MCC) Warrior left/ right spaulder customized with MATRIX coating.
|- align="center"
|align="left"|Chest description (MCC) Warrior chassis customized with MATRIX coating.
|}
Available skins: Blade, Helm, and Shield Default unlock: Common REQ card Helm unlock: Common REQ card Blade unlock: Uncommon REQ card Shield unlock: Uncommon REQ card Helmet description: The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives. Body description: The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility.
In ''Halo 5: Guardians'' due to the "Body" having a predefined customisation this armor set permanently has the following parts from ''Halo 4'':
Body: Warrior Shoulders: Warrior Forearms: RECRUIT-class Mjolnir|Recruit Legs: RG-63 Counter
Gallery
File:HTMCC H3 Warrior Crop.png|Warrior, as it appears in ''Halo Online'' and ''Halo 3''. File:HTMCC H3 Warrior Crop Back.png|Warrior in ''Halo 3'' as viewed from the back. File:HTMCC-H3 Warrior Body.jpg|The Warrior armor in the ''Halo 3'' component of ''Halo: The Master Chief Collection''. File:HTMCC-H3 Warrior Closeup.jpg|A closeup of the Warrior upper body armor in ''Halo 3''. File:H4 Concept MultiplayerArmors.jpg|''Halo 4'' concept art for Warrior (bottom, second-left). File:H4-MJOLNIR-GEN2.png|A Warrior-clad Spartan with an MA5D assault rifle in ''Halo 4''. File:Grif and Simmons Halo 4 Engine.png|Two Spartan-IVs in Warrior armor. File:Halo 4 Multiplayer Screen.jpg|Spartans wearing Warrior armor in War Games in ''Halo 4''. File:H5GBWarrior.png|Warrior armor in the ''Halo 5: Guardians Multiplayer Beta''. File:HCS Trailer - Spartans.png|A Spartan-IV wearing Warrior armor preparing for War Games in the HCS season 2 trailer.
File:H5-Waypoint-Warrior.png|Default skin. File:H5-Waypoint-Warrior-HELM.png|Helm skin. File:H5-Waypoint-Warrior-BLADE.png|Blade skin. File:H5-Waypoint-Warrior-SHIELD.png|Shield skin.
List of appearances
''Halo 3''
''Halo 4''
*''Infinity Briefing Packet''
''Halo 5: Guardians''
''Halo: Official Spartan Field Manual''
Sources
Category:MJOLNIR armor Category:Halo 3 multiplayer armor permutations Category:Halo 4 multiplayer armor permutations Category:Halo 5: Guardians multiplayer armor permutations Category:Halo Online multiplayer armor permutations |
|judicial-title=Size
|branch=Prometheans
|branch-title=Subgroups
|main=
|anthem=
|language=*Digon Jagon
|script=Forerunner symbols
|religion=Mantle|The Mantle
|techlevel=Tier 1
|notable=*Forerunner-Precursor war Kradal conflicts Human-Forerunner wars Forerunner-Flood war Post-Covenant War conflicts
|formed=
|dissolved=
|affiliation=Forerunner ecumene
|section1-title=Rate overview
}}
Warrior-Servants or Warriors were the rate traditionally tasked with defense and warfare in the Forerunner ecumene. In formal proceedings, the rate was also referred to as the Warrior-Servant Corps.Halo: Cryptum, ''page 296'' They stood second-lowest in the hierarchy of rates during the last millennia of Forerunner rule. The highest and most respected class of Warrior-Servants were known as the Prometheans. The rank of protector of the ecumene commander of the Forerunner military was historically held by a high-ranked Warrior-Servant, the most well-known being the Ur-Didact and his successor, the IsoDidact.Halo: Cryptum, ''page 233''
Overview While the Forerunners preferred to see themselves as peaceful by nature, Warrior-Servants were ruthless in executing warfare against enemies of the ecumene, as they believed that defying the Forerunners was to show contempt toward the Mantle itself.Halo: Cryptum, ''page 50'' Although their services were vital in maintaining galactic harmony, most Forerunners viewed their purpose and practices as contradictory to the principles of the Mantle. As a result, other rates looked down on the Warrior-Servants, who tended to keep to themselves. Halo: Cryptum, ''page 107''
In battle, Warrior-Servants wore varying types of fighting suits - combat skins - the war sphinx being an example of a medium-sized suit.Halo: Cryptum, ''page 43'' Warrior armour was designed to optimise itself to counter enemy weaponry; this ability was capable of making their armour virtually invulnerable to repeated discharges from Forerunner infantry weapons.Halo: Escalation, ''Halo: Escalation Issue 10|Issue 10'' The Warrior-Servants operated the Forerunners' most prominent Forerunner fleet|battle fleets, comprising warships such as Fortress-class vessels, Forerunner dreadnought|dreadnoughts, planet-breakers, and Forerunner picket cruiser|picket cruisers. Warriors employed extensive drone support in the form of dedicated monitors and sentinels,Halo: Silentium, ''page 214'' in addition to the ancillas of their battle armor and ships.Halo: Cryptum, ''page 139'' In fleet engagements, individual Warriors could be assigned control of over a million automated weapon-ships.Halo: Cryptum, ''page 174'' Warrior forces were organized into large-scale legions which possessed a number of subordinate attack squadrons.Halo: Silentium, ''pages 104-105''
As with the other rates, Warrior-Servant forms were shaped based on qualities deemed most useful in their role; to best suit fighting and warfare, Warriors were more powerfully built and more robust than the other rates.Halo: Cryptum, ''page 279'' While it was rarely necessary to engage in close-quarters combat in actual warfare, Warriors still possessed remarkable physical strength.Halo: Silentium, ''page 86'' The augmented mental capacity of Warrior commanders allowed them to perceive reality in many separate reference frames with alternating flows of time while sharing sensory input with their compatriots.Halo: Cryptum, ''pages 162, 316''
In the event of death, Warrior fighting suits were programmed to retain their wearer's last personality impressions for future study.Halo: Cryptum, ''page 137'' It was also a common policy among Warriors to Mind transfer|extract the memory impressions of their vanquished foes before executing them.Halo: Cryptum, ''page 188'' However, in the case of opponents they deemed worthy, it was considered more honorable to execute them outright.Halo: Primordium, ''page 235''
Warrior-Servants had their own system of unique hand signals and gestures. Raising one's hand and giving it a half-turn was the sign for "command received".Halo: Silentium, ''page 24'' Marking a Y over one's forehead and the bridge of their nose signified an admission of shame and guilt,Halo: Silentium, ''page 85'' while touching the sixth finger of one's left hand conveyed "vengeful sympathy".Halo: Silentium, ''page 83''
History
10,000,000 BCE|Ten million years before the final days of the Forerunner civilization, the Warriors were the highest rate.Halo: Silentium, ''page 14'' They were the ones responsible for rebelling against the Precursors and Forerunner-Precursor war|hunting them down to near-extinction.Halo: Silentium, ''page 251'' Their status would gradually move lower over several millions of years, in part due to an increase in the political power of their Builder competitors and because the other rates viewed their field of work with distaste. This decrease of status would result in the name of their rate being suffixed with "-Servant", although on some occasions they were still referred to as "Warriors".Halo: Silentium, ''page 53''
Even though they eventually ranked second-lowest, the Warrior-Servants, particularly their highest and most respected Promethean class, still wielded remarkable political power and were in a prestigious social standing, serving in various roles in the Ecumene Council by the time of the human-Forerunner wars in 107,445 BCE.Halo: Cryptum, ''page 59'' After the conclusion of the war with humanity, the Prometheans, under the leadership of the Ur-Didact|Didact, were opposed to the Builders' plan to construct a new superweapon known as Halo Array|Halo.Halo: Silentium, ''pages 43-44''
Though they managed to forestall the construction of the Halos for thousands of years, while preparing a defence of their own known as the shield worlds, the Didact and the Warrior-Servants eventually lost the political war as a result of Master Builder Faber's political maneuvering. When the Builders rose to supreme power within the Council circa 98,445 BCE, the Warrior-Servants were diminished as a rate, with their fleets and armies being systematically disbanded over the course of the next millennium as part of the Master Builder's scheme to secure the primacy of the Builder rate.Halo: Cryptum, ''page 238-239'' This would leave the ecumene ill-prepared for the Forerunner-Flood war|Return of the Flood. However, many Warriors chose to move to the Builder rate, becoming part of Builder Security.Halo: Silentium, ''page 47'' The Didact and the Promethean commanders who had supported him were accorded harsh punishments, often execution, though many were offered the choice of self-imposed exile in "Warrior Keeps" known as Cryptums.Halo: Cryptum, ''page 182''
Trillions of Warrior-Servants were killed in their ultimately futile efforts to contain the Flood during the three-century-long Forerunner-Flood war. In the final years of the conflict, after the Master Builder was stripped of his power due to his crimes, the standing of the Warrior-Servants was elevated once again with the IsoDidact, an imprinted copy of the Didact, being placed in command of Forerunner defense.Halo: Silentium, ''page 20'' Many former Warriors still remained in Builder Security, but their forces were combined with those of the Warrior-Servants in newly reconstituted forces led by the IsoDidact.Halo: Silentium, ''page 197''
Known Warriors The Confirmer The Examiner (later Builder Security)
The Falchion The Grammarian The IsoDidact The Strategos The Ur-Didact Adequate-Observer Animus-To-Remain Bitterness-of-the-Vanquished (later Builder Security)
Capital-Enforcer Dutiful-Marcher Endurance-of-Will Glory of a Far Dawn Habit-To-Sever Malice-Begets-Demise Sharp-by-Striking (later Builder Security)
Sorrow-for-Lost-Voices Sprightly-Runner
Gallery
File:H4-Terminal-WarriorServants.jpg|Warrior-Servants on Charum Hakkor. File:H4-Terminal-WarriorServant.jpg|A Warrior-Servant using an unidentified energy-based weapon. File:H4 Concept DefeatedAncestors.jpg|Warrior-Servants guarding captured Ancestors on Charum Hakkor. File:H4 Terminals ForerunnerWarriors Concept.jpg|Concept art of Warrior-Servants and the Didact. File:H4 Terminals ForerunnerWarriors Concept 2.jpg|Concept art of Warrior-Servants. File:H4-SO-Cauldron-05.jpg|Warrior-Servant architecture. File:HM_Warrior-Servant.png|An illustration of a Warrior-Servant in ''Halo Mythos: A Guide to the Story of Halo''.
List of appearances
''Halo: Cryptum''
''Halo: Primordium''
''Halo 4''
*''Terminal (Halo 4)|Terminals''
*''Spartan Ops''
''Halo: Silentium''
''Rebirth''
''Halo: Spartan Strike''
''Halo 2: Anniversary''
''Halo: Last Light''
''Halo 5: Guardians''
''Halo Mythos''
''Halo: Fractures''
*''Promises to Keep''
*''Defender of the Storm''
''Halo: Renegades''
''Halo: Point of Light''
Sources
Category:Warrior-Servants|
Category:Forerunner rates Category:Forerunner military units| |
Warrior may refer to:
''Halo'' universe Sangheili Warrior - A Sangheili rank in Jul 'Mdama's Covenant faction. WARRIOR-class Mjolnir - A MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2] Armor customization (Halo 4)|armor permutation. Warrior-Servant - A Forerunner rate.
Real world Warrior (achievement) - A Halo 2 (Windows Vista)|''Halo 2'' Achievements (Halo 2)|achievement only present on the Vista port. Warrior (award) - A Halo Waypoint#Awards|Halo Waypoint Award. Warrior (medal) - A medal present in ''Halo Infinite''. |
|executive=
|legislative=
|judicial=
|branch=
|main=Keep of Malaston, Suban
|anthem=
|language=Sangheili language
|script=
|religion=
|techlevel=
|notable=
|formed=
|dissolved=
|affiliation=Banished
}}
The House of Malaston are a Sangheili clan from Suban formerly under the leadership of Kaidon Thav 'Sebarim. While the clan serves as mercenaries within the Banished, they are known as the Warriors of Malaston.
History
The House of Malaston founded the Keep of Malaston on Suban, one of the Natural satellite|moons of Sanghelios. At some point before or during the Human-Covenant War, Thav 'Sebarim was born into the clan, eventually becoming the kaidon of both the keep and the clan. 'Sebarim would serve valiantly during the war, but would ultimately abandon his post during the Great Schism and return to Suban to reunite with the House of Malaston. However, as the Sangheili people descended into Blooding Years|civil war, 'Sebarim looked to find a new purpose.
The Jiralhanae warmaster Atriox, who did not discriminate against any species so long as they were skilled, offered 'Sebarim a chance to join forces with the Banished. Despite the greater feud between their species, the clannow known as the Warriors of Malastonjoined the mercenary organization, an act frowned upon in Sangheili society. 'Sebarim would lead the clan into battle under the Banished's flag, making a name for himself during the Battle of Harrow where he led a siege on the city of Adruvon that resulted in over 700,000 civilian casualties.
The Warriors of Malaston participated in the Installation 07 Battle for Zeta Halo|conflict in 2560, where their leader, Thav 'Sebarim, was killed by Spartan-II John-117.
List of appearances
''Halo Infinite''
Sources
Category:Families Category:Mercenary groups |
Wars with Friends is an achievement in ''Halo Infinite''. It is unlocked by bringing some rescued marines into a main mission. This achievement awards the player 10 Gamerscore. |
|next =''Foundation (Halo Infinite)|Foundation''
|game = ''Halo Infinite''
|devname=
|name = Warship Gbraakon
|image =File:HINF Warship G Mission Start.png|350px
|player = John-117
|date = 2559#December|December 12, 2559 (intro) c. 2560#May|May 28, 2560 (mission)
|place = Onboard ''Ghost of Gbraakon'', orbiting Installation 07
|objective = *Find the bridge Overload the ship's engines Escape
|partime=
|parscore=
}}
Warship Gbraakon is the first campaign main mission in ''Halo Infinite'', under the first campaign section "Ringfall".
Plot
During the Battle for Installation 07, John-117 is defeated by the Banished Warmaster|leader Atriox aboard the ''UNSC Infinity'', and thrown into space. Six months later, he awakens aboard Pelican ''Echo 216'' and is informed of the UNSC's catastrophic defeat by the pilot Fernando Esparza. When the Banished dreadnought|Banished warship ''Ghost of Gbraakon'' captures ''Echo 216'' in its stasis beam, the Master Chief must board the enemy vessel in order to shut off the beam. While infiltrating the ship, John learns that Atriox is presumed dead but that the Banished are nearly in control of Zeta Halo. Unable to deactivate the stasis beam, he overloads the ship's engines, destroying it. During his escape, he's contacted by the new leader of the Banished, War Chief Escharum, who vows to hunt the Chief down. Upon escaping the craft, he receives a message indicating that the Weapon's mission has been a success. He is then instructed to retrieve the Weapon.
Foundation (Halo Infinite)|Foundation immediately begins when this mission is complete.
Transcript
{''Cutscene''}
''Open to a shot of a fully intact Installation 07|Zeta Halo in orbit over Ephsu I.''
''UNSC Infinity|Infinity'' bridge officer: ''(over the radio)'' "We are under attack! I repeat! We are under attack!"
''Scene pans right to reveal the ''UNSC Infinity'' under attack by Banished forces. A Banished Banished dreadnought|dreadnought smashes into ''Infinity'' from the side. UNSC Pelicans flee the supercarrier while under heavy fire from swarming Eklon'Dal Workshop Phantom|Banished Phantoms. Another dreadnought smashes into ''Infinity'' from the side.''
Whispers: ''(voiceover)'' ''"Would you humor me?"''
''Zoom in on one of ''Infinity''s hangar bays. A Pelican tries to escape, only to take a Heavy plasma cannon|plasma blast from a Phantom and explode.''
''Inside a chaotic, burning hangar bay, UNSC marines are in full retreat. A pursuing Jiralhanae Jiralhanae Warrior|Warrior is gunned down from behind. His body falls forward, revealing his killer: SPARTAN-II program|Spartan-II Master Chief Petty Officer|Master Chief John-117, the only human not fleeing. A Kig-Yar Kig-Yar Freebooter|Freebooter tries to rush by him, but the Master Chief slams it in the face with his MA40 assault rifle, knocking it to the floor. He finishes off the fallen Kig-Yar with a quick burst from his weapon before turning his attention to the other Banished.''
''Another Pelican takes off as the Master Chief fires his assault rifle at the Banished around him. Rohakadu-pattern plasma pistol|Plasma pistol bolts strike the Master Chief, causing his Energy shielding|energy shields to flare. The Chief guns down the Kig-Yar Freebooter shooting at him, then kills another Brute Warrior. Out of ammunition, he discards the empty assault rifle, drops to one knee, and uses his Grappleshot to retrieve an Mk50 Sidekick. He kills another Kig-Yar Freebooter before it can fire its Posu'gelka-pattern needler|needler at some retreating marines. He then turns and guns down a pair of Unggoy Unggoy Conscript|Conscripts.''
''Suddenly, there's a roar from behind. John-117 turns around just in time to see Atriox bringing his gravity mace, Chainbreaker, down upon him. John blocks the blow with his left shoulder. He tries to bring his Sidekick up, but Atriox grabs his hand, forcing the gun away. With another roar, Atriox slams Chainbreaker into the Master Chief's side, sending the Spartan-II flying. The Chief crashes into a loading crane and falls to the floor, his weakened shields flickering.''
''Stunned by the blow, the Chief groans in pain and clutches his chest as Atriox approaches him.''
Whispers: ''(voiceover)'' ''"If you knew how you were going to die..."''
''Gripping his mace with both hands, Atriox raises Chainbreaker above his head, ready to deliver the killing blow. John-117 jumps to his feet and punches Atriox in the stomach three times, before delivering an uppercut to the Brute's jaw. Atriox is briefly staggered, but swiftly recovers and counters with a vicious punch to the side of John-117's helmet that knocks the Spartan back to the floor. Before the Chief can get back up, Atriox spins him around by the shoulder and hoists the Chief up by the neck with one hand. With the other hand, Atriox brings Chainbreaker crashing down on John-117's head, smashing him to the floor once more. Red energy from the mace engulfs the Chief and his shields fail. A Data crystal chip|data chip flies off of him and bounces across the floor several times before coming to a rest.''
File:HINF Atriox Face.png|250px|thumb|A close-up view of Atriox before he throws John-117 out into space. Whispers: ''(voiceover)'' ''"How would you live your life differently?"''
''Scene zooms in on the chip as the Master Chief, groaning in pain, crawls toward the chip, desperate to retrieve it. Just as he grabs the chip, Atriox seizes him by the right leg and effortlessly swings him around, smacking the Chief into the side of a Warthog. The Warmaster|Banished leader then drags the Chief to the edge of the hangar bay, before throwing him into a heap on the ledge.''
''Atriox kneels down, grabs the Chief by the neck and thrusts him up, so that they're staring face to face. Scene circles around the pair before closing in on Atriox's face.''
Atriox: "My name is Atriox. And I am the last face you will ever see."
''Scene shifts to the Master Chief's POV as Atriox hurls him off the ship. As the Chief falls, he sees a triumphant Atriox staring down at him from the ledge. Explosions erupt all over the hangar. The Chief fires his Grappleshot but it falls short. He passes through the hangar's energy barrier and into the void.''
''Fade to black.''
''Scene opens up on "Warning" message flashing in front of a sleeping Fernando Esparza|Pelican pilot. Suddenly something jolts the dropship violently, causing the pilot to wake up with a gasp. An alarm blares.''
Ship AI: "WARNING. WARNING. WARNING."
''The pilot looks around in a panic. The Pelican continues to shake violently.''
Ship AI: "PRESSURE BUILDING IN LINES FOUR, SEVENTEEN, and THIRTY-THREE."
''The pilot hastily unfastens himself from his seat. He moves the seat back allowing him to get up.''
Ship AI: "PRESSURE BUILDING IN LINES FOUR, SEVENTEEN, and THIRTY-THREE."
''The pilot pulls out two security cards, one of which he inserts into a computer in front of him. He strains to insert the second card into another computer off screen.''
Ship AI: "PRESSURE BUILDING IN LINES FOUR, SEVENT-"
''The alarm stops.''
Ship AI: "PROTOCOL ACCEPTED."
''Suddenly a piece of debris flies by the window. The Pelican shakes again. The alarm resumes.''
Ship AI: "BREACH DETECTED."
''The pilot rushes to the cockpit doors. He grunts as he tries to force them open.''
Ship AI: ''(on continuous loop)'' "BREACH DETECTED."
''The pilot manages to pry the doors open and rushes out. Red warning lights are flashing inside the Pelican's bay, which is in a state of total disrepair. The pilot grabs a crate and stacks it on top of a pair of troop seats. He climbs onto the crate and reaches for an emergency valve. The pilot grunts profusely as he struggles to turn the valve. Desperate, he grabs the valve with both hands. Finally he turns the valve all the way. A moment later, he loses his footing and tumbles to the floor with a yell.''
''The red warning lights turn off and the alarm stops.''
Ship AI: "BREACH CONTAINED."
''Scene circles around the pilot, as he lies on the floor, exhausted, before he notices holorecorder|a recording device next to him. The device blinks with a green light before fully activating itself, generating a holographic recording of a mother and her daughter.''
Woman (recording): "Okay, Daddy's listening. Can you say "''Hi''"?"
Child (recording): "Hi!"
''Zoom in on the hologram.''
Woman (recording): "And... show Daddy how big you are."
Child (recording): "Sooo big."
Woman (recording): "Sooo big. Good and can you sing?"
Child (recording): ''(singing)'' "''Mary had a little lamb''."
Woman (recording): "Good singing."
''Scene circles around the recording.''
Woman (recording): "How about "''I miss you''"?"
Child (recording): "I miss you."
''The pilot's hand enters the view. He picks up the recording.''
Woman (recording): "And "''I love you''"?"
Child (recording): "I love you, Daddy."
''The pilot holds the recording in both hands. He's now grown a beard, indicating the passage of time.''
Woman (recording): "And... ''(laughs)'' good. And can you say, "''I can't wait to see you again''"?"
Child (recording): "I can't wait to see you again."
Woman (recording): "Okay, now say, "''bye-bye!''"."
Child (recording): "Bye-bye!"
''The pilot tearfully mouths the words "bye-bye" back. The recording ends and the device shuts itself off. Despairing, the pilot lowers his head and closes his eyes.''
''A console offscreen lights up, emitting a green glow.''
Ship AI: "SIGNAL DETECTED."
''The startled pilot opens his eyes.''
Ship AI: "SIGNAL DETECTED. TAG DESIGNATION: FRIENDLY. SIGNAL DETECTED. TAG DESIGNATION: FRIENDLY."
''The pilot gasps, jumps up, and rushes to the cockpit.''
Ship AI: "SIGNAL DETECTED. TAG DESIGNATION: FRIENDLY."
''The pilot runs to the cockpit, the pelican readouts looking over "Local Ref Zeta" and the readouts reading the tag designation as "John-117|S_117". The pilot flips a few switches and picks up a headset.''
Pilot: "This is United Nations Space Command|UNSC Pelican Echo 216. Can you hear me? This is UNS-"
''The Pilot wipes the condensation off the Pelican's window to reveal John-117 floating in front of it in space near debris.''
''Time skip happens and the Pilot has gotten John-117 onboard and hooked his MJOLNIR Powered Assault Armor|MJOLNIR MJOLNIR Powered Assault Armor (GEN3)|GEN3 up to the Pelican.''
Pilot: "Looks like the main power cells are fried. Armor shutdown, triggering survival mode. I'm going to try to override."
''The pilot picks up two cables.''
Pilot: "Okay, if you can hear me in there, I hope you're ready. Please don't die. Please don't die."
''The pilot plugs the cables together and they spark.''
''Switch to John-117's POV.''
''John-117's Visual Intelligence System, Reconnaissance|VISR activates and cycles though several processes. Note: Any "xxxx.xxxx.xxxx.xxxx.xxxx" was a cycle of codes.''
VISR
SYSBOOT\>: RUN
.::.:::: .::.:... ..:..... .::.:... .::..:.: .::::..: ........
00001 Booting up... \
00002 Exiting Survival Mode ::::: [ Power Restored ]
+-------------------------------------------------------------------------------+
00003 ARMOR BIOS // MJOLNIR // VER_12.22.19 / ID_117
CREATED BY Materials Group (c), 02.10.2559
LAST MODIFIED BY C. HALSEY, 09.19.2559
00004 MJOLNIR Powered Assault Armor System // GENERATION III
00005 LOAD\>: VISR.HUD.PASSIVE.BIOS.BETA
00006 ADJUSTING IPD .... [58.4, 58.2]
|::::::::|
|: AUTH-KEY // > xxxx.xxxx.xxxx.xxxx.xxxx :|
|::::::::|
+-----------------------------------------------+
00007 PROGRAM-ID. VISR.
00008 ********************************************************************
00009 * MODULE NAME = VISR *
00010 * *
00011 * DESCRIPTIVE NAME = VISUAL INTELLIGENCE SYSTEM, RECONNAISSANCE *
00012 * SPARTAN PROGRAM *
00013 * UNSC *
* *
********************************************************************
|-----------------------------------------------------------------------------|
+--------------+ PREPARING A.I. INTRUSION COUNTERMEASURES +-------------------+
|:::::::: .::.::::.::.:.....:......::.:....::..:.:.::::..: ........|
00100 LOAD\> VISR.HUD.SYS.SPDR ... /
00110 LOADING ........ [System Peril Distributed Reflex , S.P.D.R.]
00120 S.P.D.R ........[ACTIVE]
-- ---- --- + : : + : + : + : + : + :
[] SPDR_00 | 42 | 09 | 2a | 07 | 02 | 82 | 11 | 32 | 25 | 6c | 69 | 65 | 76 |
[] SPDR_01 | 11 | 19 | 6c | 2b | 18 | 36 | 17 | 44 | 69 | 01 | aa | 12 | 11 |
[] SPDR_02 | 56 | 84 | 1d | 83 | 13 | 37 | 56 | 65 | 09 | 6c | 69 | 65 | 2a |
-- ----- -- |----|----|----|----|----|----|----|----|----|----|----|----|----|
[] SPDR_03 | 37 | 1b | 6c | 09 | 65 | 76 | 65 | 1a | 65 | 6c | 2c | 6a | 3b |
[] SPDR_04 | 98 | 6f | 1d | 19 | 2d | 6b | 6a | 2a | 63 | 56 | 00 | aa | 7a |
[] SPDR_05 | 18 | 11 | 6c | 84 | 65 | 76 | 65 | 2f | 65 | 6c | 69 | 65 | 76 |
-- -------- + : + : + : + : + : + : + :
+-------------------------------+-------------------------------+
: [XBC-001] : [XBC-002] :
+-------------------------------+-------------------------------+
| xxxx.xxxx.xxxx.xxxx.xxxx : xxxx.xxxx.xxxx.xxxx.xxxx :
+-------------------------------+-------------------------------+
| xxxx.xxxx.xxxx.xxxx.xxxx : xxxx.xxxx.xxxx.xxxx.xxxx :
+-------------------------------+-------------------------------+
| xxxx.xxxx.xxxx.xxxx.xxxx : xxxx.xxxx.xxxx.xxxx.xxxx :
+-------------------------------+-------------------------------+
| xxxx.xxxx.xxxx.xxxx.xxxx : xxxx.xxxx.xxxx.xxxx.xxxx :
+-------------------------------+-------------------------------+
| xxxx.xxxx.xxxx.xxxx.xxxx : xxxx.xxxx.xxxx.xxxx.xxxx :
+-------------------------------+-------------------------------+
| xxxx.xxxx.xxxx.xxxx.xxxx : xxxx.xxxx.xxxx.xxxx.xxxx :
+-------------------------------+-------------------------------+
| xxxx.xxxx.xxxx.xxxx.xxxx : xxxx.xxxx.xxxx.xxxx.xxxx :
+-------------------------------+-------------------------------+
\> Running system diagnostics ...
|-----------------------------------------------------------------------------|
+----------------------+ PRIMARY SUPPORT SYSTEM CHECK +-----------------------+
|::::::::|
-- ------- --------- ----------------------------- ------- --- ----- 01 SYS_CHK SYS-ID-JC xxxx.xxxx.xxxx.xxxx.xxxx MOD-021 [+] [PASS]
02 PWR_CHK SYS-ID-MC xxxx.xxxx.xxxx.xxxx.xxxx MOD-331 [+] [PASS]
03 LFS_CHK SYS-ID-PA xxxx.xxxx.xxxx.xxxx.xxxx MOD-171 [+] [PASS]
04 VSR_CHK SYS-ID-DS xxxx.xxxx.xxxx.xxxx.xxxx MOD-019 [+] [PASS]
05 VHF_CHK SYS-ID-JS xxxx.xxxx.xxxx.xxxx.xxxx MOD-105 [+] [PASS]
06 UHF_CHK SYS-ID-SW xxxx.xxxx.xxxx.xxxx.xxxx MOD-019 [+] [PASS]
-- ------- --------- ----------------------------- ------- --- ----- 07 WPN_CHK SUB-ID-AW xxxx.xxxx.xxxx.xxxx.xxxx SUB-778 [+] [PASS]
08 ABL_CHK SUB-ID-WU xxxx.xxxx.xxxx.xxxx.xxxx SUB-293 [+] [PASS]
09 RUN_CHK SUB-ID-CC xxxx.xxxx.xxxx.xxxx.xxxx SUB-918 [+] [PASS]
-- ------- --------- ----------------------------- ------- --- ---- visr_sys.module.common.bios_mk_iii........[09 PASSED]
-- ------- --------- ----------------------------- ------- --- ----- 10 SRV_CHK SYS-ID-XS xxxx.xxxx.xxxx.xxxx.xxxx MOD-919 [-] [FAIL]
11 PCS_CHK SYS-ID-ML xxxx.xxxx.xxxx.xxxx.xxxx MOD-901 [-] [FAIL]
12 AI_CHK SYS-ID-WU ?????.?????.?????.?????.????? MOD-??? [-] [????]
-- ------- --------- ----------------------------- ------- --- --- /////////////////////////////////////////////////////////
WARNING - NO AI DETECTED
/////////////////////////////////////////////////////////
visr_sys.modules.common bsystems ........[2 FAILED]
visr_sys.modules.common.ai........ [1 BYPASSED]
\> Generating system report...
[visr_sys] Time Elapsed .....+.....+.....+.....+........ 0.12 sec(s)
[visr_sys] Total Systems ........ 432
[visr_sec] Modules FAILED ........ 002
[visr_sec] Modules PASSED ........ 009
SYS. ... OK - (3) Warnings.
//BOOT COMPLETE.
{''Gameplay''}
Pilot: ''(Hopeful gasps)''
''The Pelican starts to light up again, and the pilot jumps up and down in excitement.''
Pilot: "Yes! Yes! Yes! We're going home! Haha! Welcome back, Chief. I rerouted what little power I had into your suit."
''The pilot looks at some readings on a data pad.''
Pilot: "I'm seeing a fault on the calibration matrix. At least I think it's a calibration matrix. Okay, follow the light."
''The pilot lifts up his flashlight.''
Pilot: "Look up."
''As John-117 looks up, the light turns green.''
''The pilot lowers the light.''
Pilot: "Now let's look down."
''John-117 follows the light down and it turns green again.''
Pilot: "That seems fine. Let's try right."
''John-117 follows the light to the right until it turns green.''
Pilot: "And now left."
''John-117 follows the light to the left until it turns green.''
Pilot: "Your visor feed and motor functions seem to be operational, but it looks like there's a problem with the servos in your hands. Try moving it."
''The Chief looks down and flexes his left hand. He withdraws his grappleshot back into its wrist launcher.''
Pilot: "Stay calm, you've been out there awhile."
''The pilot goes to check some equipment lying around.''
Pilot: "I know I saw something in here to check your armor's diagnostics."
''Chief looks down at his right hand and opens it. In his palm is the data chip with the AI serial number "CTN 0453-0" engraved on it. He proceeds to put it into his helmet. This makes a prompt appear on the VISR.''
WEAPON CONTAINMENT DEVICE INSERTED VERIFICATION ID [309-270-238]
> > AI NOT DETECTED
''(player selects "continue")''
{''Cutscene''}
''Chief proceeds to walk forward, disconnecting himself from the Pelican. This causes the pilot to be careful regarding him.''
Pilot: "Whoa, whoa, whoa, whoa! Easy there, big guy. You're not-"
John-117: "Status report."
Pilot: "Status report? What? There's something you need to see, Chief."
''He glances at the cockpit of the Pelican. Following the pilot's gaze, the Chief enters the cockpit and stares outside the window. He sees a heavily damaged Installation 07|Zeta Halo. Ephsu I is nowhere to be seen.''
Pilot: "We lost. Lost everything. There's nothing left for us here. I don't even know where here is..."
''The Pelican gets hit by an EMP-like shock, causing systems to go into flux.''
Pilot: "No, no no no! Not them! Not again! We need to run!"
''The Master Chief grabs him by the shoulder and turns the pilot around to face him.''
John-117: "Cairo Station|I need a weapon."
Pilot: "Weapon? This is all I've got."
''He hands John-117 a sidearm.''
John-117: "It's enough."
''The Pelican is jolted violently, causing the Pilot to stumble forward. He briefly braces himself against the Chief's armor. The Chief looks up, then turns and leaves the cockpit.''
Pilot: "What, what? What are you gonna do?"
John-117: "Improvise. Close the door."
''The pilot hits the controls and the cockpit doors shut. John-117 walks over to the troop bay door and opens it. A bright light from the ''Ghost of Gbraakon'' floods the Pelican's interior. Some loose containers fly out into space. The light dims enough to reveal a massive debris field between the Pelican and the Banished vessel. John-117 walks to the threshold and prepares to jump.''
Pilot (COM): "Argh! The main batteries are shut down. We're stuck out here."
''John leaps out of the Pelican and into space. He pulls and pushes himself forward in space using various pieces of debris. He comes across the corpses of two Marines, moving one away carefully. He floats into a corpse-ridden interior of a ship.''
Pilot (COM): "You have one bullet, against Banished|an entire army."
''John picks up a fusion coil and throws it forward into debris blocking his path ahead.''
Pilot (COM): "What can you do on your own?"
''John fires the pilot's Mk50 Sidekick at the fusion coil, detonating it. The muffled explosion clears his path.''
John-117: "I told you. It's enough."
''John continues to propel himself forward in space, pushing the bodies of Unggoy and Kig-Yar out of his way.''
Pilot (COM): "So I see."
''John grabs a floating magazine and reloads his Mk50 Sidekick. He then comes to the rear section of an M12B Warthog. He looks into the roll cage to find a dead Marine and an MA40 assault rifle. He picks up the rifle.''
Pilot (COM): "No, no, no, no. They're powering up a stasis beam. We can't escape!"
John-117: "You work on the batteries. I'll buy us some time."
''The Master Chief navigates his way through more debris as he approaches the ''Ghost of Gbraakon''. He fires his grappleshot onto a piece of debris and slings himself forward, crosses the dreadnought's energy barrier, and lands in a wreckage-strewn hangar. The crossing drains his Energy shielding|shields but he otherwise lands unharmed.''
Pilot (COM): "I don't believe it! You made it!"
{''Gameplay''}
Pilot (COM): "Now what? We can't go anywhere while that stasis beam is active."
John-117: "Then we shut it down. Stasis beam. Weapons. All of it."
Pilot (COM): "But... how will you get back?"
John-117: "I'll figure something out."
''John-117 moves across the hangar.''
Jiralhanae Officer (loudspeaker): "Echo 216|Enemy vessel contained in stasis beam. Initial scans inconclusive. Deploy squad to Hangar One! Eliminate all survivors!"
Pilot (COM): "Eliminate?! Chief, whatever you're planning to do, do it fast."
''The Master Chief comes across a sleeping Unggoy. He quickly and quietly kills it, then moves on. Two other sleeping Unggoy are encountered throughout the hangar, while a third one is awake and on patrol.''
''The Chief makes his way out of the hangar and starts searching for the ship's bridge. Along the way, he encounters some Unggoy patrols which he quickly eliminates.''
''Ascending to the upper level, he approaches the hangar control room. Nearing the door, he overhears an argument between an Unggoy Assault and a Jiralhanae.''
Unggoy 1: "Send help! The Spartan is here!"
Jiralhanae (COM): "What? You are wrong. He is dead."
Unggoy 1: ''(frantically pounds his console)'' "The Spartan is alive! Alive!"
Jiralhanae (COM): "It cannot be. Hold your position."
Unggoy 1: "Hold the Spartan back? Alone?! He's going to kill me! He's going to kill us all!"
''The other Unggoy spot the Chief.''
Unggoy 2: "Hey! You're supposed to be dead!"
Unggoy 3: "Aaaah! The demon's alive!"
Unggoy 4: "No. No. No. Green man is here!"
Unggoy 5: "Kill him! Before he kills me!"
''The Chief storms the hangar control room and kills all the Unggoy inside. He then heads deeper into the ship.''
{''Cutscene''}
''The corridor the Chief has entered suddenly goes dark. Scene zooms in on the doors at the other end. A furious Jiralhanae Berserker pries the doors apart and forces its way inside, tearing one of the doors out of its frame in the process. Upon seeing John-117, the Brute snarls and throws the door down the hallway. The door slides across the floor, sending up sparks. A piece of the door breaks off and continues rolling down the corridor. John-117 watches the debris roll past him before turning his attention back to the Brute.''
{''Gameplay''}
''The Master Chief kills the Berserker. He then proceeds down the corridor and into the room the Brute came out of. Inside is a massive Holography|hologram of Atriox. A recorded voice is heard giving praise.''
Escharum (voice recording): "Remember his example. We do not bow our heads. We do not kneel before false idols. We stand together! Fight together! Lay down our lives to protect our creed! ''(labored rasp)'' Atriox showed us the way! Together... we are invincible! ''We are the Banished!''"
''John-117 approaches the hologram.''
Pilot (COM): "That... that hologram. It's Atriox. He led Battle over Installation 07|the attack on the ''UNSC Infinity|Infinity''. He was looking for... The Weapon|something. He... he killed everyone."
John-117: "I know. We met."
''In the next room is another hologram of Atriox, along with some Grunts and ammo crates. John clears the Grunts out and replenishes his ammunition.''
Escharum (voice recording): "Atriox! His actions inspire us! No more San'Shyuum|Prophets! No more lies. We stand together. Brothers to the end. We are his will. We are his legacy! We are the Banished!"
''John proceeds to the next room, which contains another hologram of Atriox, as well as more Brutes. The Brutes are in mid-conversation and do not notice John at first.''
Jiralhanae 1: "Impossible. Your eyes deceive you, brother!"
Jiralhanae 2: "He's aboard the ''Gbraakon'' this very moment! We MUST alert the War Chief!"
Jiralhanae 1: "And if you are wrong?"
Jiralhanae 2: "I am NOT WRONG!"
''The Brutes spot the Chief.''
Jiralhanae: "Look, there he is! ATTACK!"
''John-117 kills all the Brutes. He then exits the room and enters a massive hangar bay, where structures are being prepared to be deployed to the surface of Zeta Halo. The Jiralhanae Officer is heard giving commands over the loudspeaker.''
Jiralhanae Officer (loudspeaker): "Drop base seven-six-three, capacity reached. Prepare for deployment."
Jiralhanae Officer (loudspeaker): "Banished Power Extractor|Power extractor two-five-six, prepare for deployment."
Jiralhanae Officer (loudspeaker): "Sensor tower three-three-four damaged. Pull from the line."
Jiralhanae Officer (loudspeaker): "Stronghold four-five coordinates received. Deploy immediately."
Jiralhanae Officer (loudspeaker): "Drop base six-six-two, commence final preparations."
''The Chief engages a group of Jiralhanae and Kig-Yar.''
Kig-Yar: "Spartan invades Ghost of Gbraakon|ship! Kill Spartan NOW!"
''Or''
Kig-Yar: "Spartan aboard! Kill Spartan! For Banished!"
''After defeating the Banished troops, the Chief enters an elevator and activates it. The elevator begins its ascent, and John-117 can now see row upon row of Banished structures waiting for deployment.''
Pilot (COM): "Drop ships. An invasion force. How do we stand a chance against all this? The Banished won already. We could be the only two humans left alive out here."
John-117: "Then there's still hope."
''The elevator reaches its destination. The Master Chief exits and proceeds deeper into the ship.''
Jiralhanae 1: ''(seeing the Chief)'' "So it's true! The Spartan lives!"
Jiralhanae 2: "Not for long!" ''(roars)''
''The Chief continues forward and fights more Brutes, Jackals, and Grunts.''
Jiralhanae: "Human! How dare you step upon this craft!"
''Finally, the Chief reaches the ship's bridge.''
{''Cutscene''}
''A massive hologram of the Brute War Chief materializes on the bridge. The Jiralhanae present all turn towards the hologram as their new leader addresses them.''
Escharum (hologram): "The hour approaches. Soon the Banished will stand victorious. Atriox... hear these words. Even from beyond this life, your will is served. Your forces occupy the Ring. Within hours, it will be under our control. Humanity will cower before your legacy. They will burn. Their brazen defiance will be all but a memory."
''The Brutes on the bridge cheer. The hologram disappears.''
{''Gameplay''}
John-117: "We have a new problem."
Pilot (COM): "''We?'' We need to get out of here!"
John-117: "I'm working on it."
Pilot (COM): "Work faster. This Pelican's nearly on board and the power's still out. ''Don't let them get me.''"
''The Master Chief storms the bridge and eliminates the crew, including a Jiralhanae Captain armed with a Veporokk Workshop Ravager. The Chief then locates the controls for the ship's stasis beam, but can't access them.''
John-117: "It's locked down. Requires a hack."
Pilot (COM): "Okay. And you can do that?"
John-117: "No."
''He punches the control panel, destroying it. Alarms begin blaring.''
John-117: "New plan. Scuttle the ship."
Pilot (COM): "You are going to destroy this ship... with us in it? ''(pause)'' I'm going to die here."
John-117: "There are cooling pipes running towards the main engines."
Pilot (COM): "So?"
John-117: "I'm gonna warm things up."
''Banished troops, having heard the alarms, attack the bridge in an effort to retake it.''
''The Master Chief destroys the first cooling manifold.''
Pilot (COM): "Did it work? Nothing seemed to happen."
John-117: "I'm not done yet."
Pilot (COM): "Well hurry. I can see them. Brutes. And Unggoy|the little things. All waiting. Don't let them get me. Please."
''The Chief destroys the second cooling manifold.''
John-117: "Get ready."
Pilot (COM): "''(sighs)'' Okay, okay. Fire up those engines, Chief. Maybe we'll survive."
''The Master Chief finds the controls for the engines.''
''If the Chief tries to activate the controls before killing all the Banished on the bridge:''
Pilot (COM): "Not yet, big guy! Kill all the threats on the bridge."
''Or''
Pilot (COM): "That won't work, Chief! Take out the Banished forces first."
''The Chief finishes killing all the Banished on the bridge. He then pulls the left lever all the way down, triggering an overload. Explosions erupt across the ship's hull.''
{''Cutscene''}
Escharum (hologram): "Report!"
''John-117 turns around to find the hologram of the Brute War Chief has reappeared. The Brute stares down at him, intrigued.''
Escharum (hologram): "A Spartan? No. ''(grins)'' Something better. The Master Chief returns. We thought you dead. Tossed into the void, yet here you stand. Humans call you their savor. The Covenant... Demon. The Banished? Prey. ''(chuckles)'' Destroy this craft if you must. It matters not. The Banished will hunt you down. Pursue you wherever you run."
''The hologram deactivates.''
{''Gameplay''}
Pilot (COM): "Who is that? Do you know him?"
John-117: "No."
Pilot (COM): "Well, he knows you. He knows all about you."
''The ship shakes violently.''
Pilot (COM): "You need to hurry. Get back here. I don't know how long the ship will hold together."
''John-117 exits the bridge and starts making his escape. Explosions erupt everywhere. Most Unggoy run around in panic, but the Jiralhanae stand their ground and try to stop the Chief.''
''As the ship continues to fall apart, the Brute Officer gives multiple commands over the loudspeaker.''
Jiralhanae Officer (loudspeaker): "Hull breach confirmed! Guard rounds must continue!"
Jiralhanae Officer (loudspeaker): "Shield integrity failing! Discomfort breeds strength!"
Jiralhanae Officer (loudspeaker): "Hull breach in sector thirteen. Unggoy casualties confirmed."
Jiralhanae Officer (loudspeaker): "Impulse engine stability failure! All Grunts to central engineering!"
Jiralhanae Officer (loudspeaker): "Breaches confirmed on decks four and seven!"
Jiralhanae Officer (loudspeaker): "Structural integrity at forty-nine percent!"
Jiralhanae Officer (loudspeaker): "Hull breach in sector eight. Danger is irrelevant!"
Jiralhanae Officer (loudspeaker): "Hull breach in sector twenty-one. Marshal your courage!"
Jiralhanae Officer (loudspeaker): "Interior temperature increasing!"
Jiralhanae Officer (loudspeaker): "Thrusters at critical. Orders remain unchanged! Stay at your posts!"
Jiralhanae Officer (loudspeaker): "Structural integrity at twenty-seven percent!"
Jiralhanae Officer (loudspeaker): "Abnormal temperature spike in the cargo hold!"
Jiralhanae Officer (loudspeaker): "Shield integrity at fifty-six percent! We will prevail!"
Jiralhanae Officer (loudspeaker): "Crew capacity at thirty-seven percent. Only the strongest remain! Fight, brothers!"
Jiralhanae Officer (loudspeaker): "Hull strength at twenty percent! We are not dead yet, you mongrels!"
Jiralhanae Officer (loudspeaker): "Bridge compromised! ''Ghost of Lodon|Ghosts of Lodon'' and ''Ghost of Tiacoro|Tiacoro'' have been hailed!"
Jiralhanae Officer (loudspeaker): "Engine instability approaching critical levels!"
Jiralhanae Officer (loudspeaker): "Structural integrity at fourteen percent! Remain at your posts!"
''John-117 enters the room containing the elevator to the main hangar bay. The room has now been flooded with a hazardous blue liquid. John-117 uses his Grappleshot to safely avoid the hazardous material and reaches the elevator. He leaps down the elevator shaft and onto the platform. He tries to access the elevator controls, but they're offline. Suddenly the elevator platform plummets violently before coming to a halt between decks. There's a large enough gap for the Master Chief to get through.''
''Leaving the elevator, the Master Chief finds another hologram of the Brute War Chief waiting for him.''
Escharum (hologram): "Do you think this disruption will be enough? Victory is already ours. So, run, Spartan. We will meet on the battlefield."
''The hologram disappears.''
''The Master Chief exits the room and steps out into the main hangar bay where all the Banished structures were preparing for deployment.''
Pilot (COM): "Where are you? The Pelican's surrounded. They're... Oh God. They're trying to get in!"
John-117: "On my way."
''The Master Chief uses his Grappleshot to swing himself across the hangar bay. He runs on top of and/or through the various structures.''
''A series of explosions erupt throughout the hangar bay.''
Pilot (COM): "What was that? It felt... bad. Even the Banished seem freaked. We are running out of time."
John-117: "The batteries?"
Pilot (COM): "Charging. Slowly. I don't know. It's gonna be close. Too close."
''The Master Chief makes it to the other side of the hangar bay.''
Pilot (COM): "Okay, so, ninety seconds 'till full charge. I hope this place holds together that long. Charge faster!"
''The Master Chief kills the few remaining Banished soldiers trying to stop him. He reaches the door to Hangar One where he infiltrated the ship from.''
{''Cutscene''}
''Master Chief's POV: An explosion knocks him off his feet. He gets up and forces the door to Hangar One open, crawls through, and slams the door back down. The Pelican is waiting at the other end of the hangar bay.''
''Hangar One's energy shield goes offline, exposing everything inside to the vacuum. The Master Chief and the still-powerless Pelican start getting pulled outside.''
Pilot (COM): "No! No! No! No! ''(frustrated groan)'' Oh, come on!"
''The Pelican is sucked out of the ship. The Master Chief grabs onto the floor but a piece of debris slams into him, knocking him out of the ship. He drifts through the debris field, before finally coming to a rest in front of the damaged Zeta Halo.''
''A series of messages appear on his VISR.''
VISR . OS. \> MASTERCHIEF 117
[INITIALIZE] CONSTRUCTING MESSAGE
\> PARSING_ENCODED_DATA
... INCOMING TRANSMISSION
[INITIALIZE] LOCATION DETECTED
... VISR . OS. \> AI REQUIRE RETRIEVAL
\> CONSTRUCTING MESSAGE
... VISR . OS. \> MASTERCHIEF 117
[MISSION SUCCESSFUL]
...
[INFILTRATION COMPLETE]
... VISR . OS. \> AI REQUIRE RETRIEVAL
[SUBSYSTEM FAILURE]
... VISR . OS. \> COORDINATES APPROXIMATED LOCATION SENT
... VISR . OS. \> AI REQUIRE RETRIEVAL RETRIEVE WEAPON
\> CLEANING TRACE DATABASE
... END OF MESSAGE
Pilot (COM): "Chief! You still with me?"
John-117: "I'm here."
Pilot (COM): "Okay... give me a second... I'm coming to get you."
''The now recharged Pelican flies overhead and stops in front of him with its troop bay door open.''
Pilot (COM): "Welcome back, Chief. Okay, let's get out of here."
''The Master Chief uses his Grappleshot to enter the Pelican.''
''Fade to black.''
File:Halo Infinite - Logo on black.png|center|350px|link=Halo Infinite
''Level ends.''
Achievements The following Achievements (Halo Infinite)|achievements can be unlocked on ''Warship Gbraakon'' across the all editions of ''Halo Infinite''.
{| class"width: 100%;"
| ! scope"width: 15%;text-align:center;" |Xbox
! scope"width: 10%;text-align:center;" |Steam
! scope"width: 25%;height:20px;text-align:center;" |Title
! scope"width: 50%;height:20px;text-align:center;" |Unlock requirement
|-align="center"
|File:HINF Achievement FirstContact.png|114px
|File:HINF Achievement Campaign Steam.jpg|64px
|First Contact
|Lost, and found.
|-align="center"
|File:HINF Achievement MixThingsUp.jpg|114px
|File:HINF Achievement Replay Steam.jpg|64px
|Mix Things Up
|Get at least one kill with every available weapon and grenade on the Banished ship.
|}
Collectibles Audio Logs (3): Audio log (Halo Infinite)/Banished/Escharum/01|Escharum's Testimony 01 - Loss, Audio log (Halo Infinite)/Spartan/Evacuation/01|Evacuation 01 - Infinity Down, Audio log (Halo Infinite)/UNSC/Recovered/01|Recovered File 01 - The Plan Skulls (1): Halo Infinite skulls#Boom|Boom Skull
Production notes The ''Discover Hope'' trailer uses an in-development version of the opening cutscene where Fernando Esparza finds John-117. In the trailer, Esparza's daughter sings wikipedia:Twinkle, Twinkle, Little Star|"Twinkle, Twinkle, Little Star" rather than Wikipedia:Mary Had a Little Lamb|"Mary Had a Little Lamb".
Trivia During the cutscene that plays when entering the ''Ghost of Gbraakon''s bridge, a single Jiralhanae can be seen holding a white that disappears after the cutscene ends. This is the only time the weapon appears in the entire game. This is similar to the BR55HB SR's brief appearance in ''Halo 3: ODST''. During the escape sequence, the body of a red Unggoy Assault can be found in a corridor a short distance away from the bridge. This is the only red Unggoy Assault found in the level, and there will be a Posu'gelka-pattern needler|needler instead of a Disruptor next to its body. During the escape sequence, the player can be instantly killed if they are struck by a loose container, even at full shields. On cooperative play, the calibration can be skipped like a cinematic. The looking is done automatically for the players, and there is no prompt upon inserting the AI data crystal chip into the helmet.
Gallery
File:HINF-WGcolorscript.jpg|Color scripting for the opening cinematic. File:HINF Concept DreadnoughtPaintover.jpg|Concept art of a detail paintover of the Banished dreadnought that rams the UNSC ''Infinity''. File:HINF Concept PhantomEngines.jpg|Concept art of the Banished Phantom's engines. File:HINF Concept JohnDefendingInfinity.jpg|Concept art of John-117 fighting on the UNSC ''Infinity''. File:HINF Concept InfinityHangar.jpg|Concept art of the hangar in which John fights the Banished. File:HINF Concept HangarDebris.jpg|Concept art of debris in the hangar. File:HINF Concept LiftArm.jpg|Concept art of the lift arm that Atriox knocks John into. File:HINF Concept ShieldsFailing.jpg|Concept art of John's shields failing after being thrown against the lift arm. File:HINF Concept Handrail.jpg|Concept art of the handrail that John is slammed into by Atriox. File:HINF Concept Crane.jpg|Concept art of the hangar crane from which John is thrown into space. File:HINF Concept InfinityCrane.jpg|Finalized concept art of the crane. File:HINF Concept AtrioxFace.jpg|Concept art of Atriox's face before he throws John into space. File:HINF Concept SickAndNighToDeath.jpg|Concept art of John's perspective as he is thrown into space. File:HI DH FoundHope Concept.jpg|Concept art of Esparza finding John-117 drifting in space. File:HINF-WGcolorscript2.jpg|Color scripting of the cinematic where John boards the ''Ghost of Gbraakon''. File:HINF_ScrapPileConcept.jpg|Concept art of scraps onboard the ''Ghost of Gbraakon''. File:HINF UNSCScrapsConcept.jpg|Concept art of some scraps found at the start of the mission. File:HINF_BaseDeploymentConcept.jpg|Concept art of the ''Gbraakon''s cargo hold. File:HINF BanishedInteriorConcept.jpg|Concept art of the ''Gbraakon''s bridge. File:HINF GbraakonPropConcepts.jpg|Concept art of various props used in the mission. File:HINF Concept GbraakonEndScript.jpg|Scripting sketch for the mission's ending sequence.
File:Halo Infinite E319 The Desire For Connection.jpg|Esparza watching a holographic recording of the transmission from his daughter. File:HI DH FirstPerson.png|Esparza reacting with joy to Chief's return, as seen from the Spartan's HUD.
File:HINF- Infinity rammed.png|A Banished dreadnought rams into the dorsal hull of the ''Infinity''. File:HINF JohnCombatInfinity.png|John-117 firing his MA40 while fighting onboard ''Infinity''. File:HINF-MynameisAtriox.png|Atriox before throwing John-117 into space. File:HINF Infinity energy barrier.png|Atriox throws the Chief off the ship. File:HINF Warship G diagnostic test.png|The Pilot runs a diagnostic test on the Chief's suit. File:HINF Warship G Zeta Halo wrecked.png|The Chief learns of Zeta Halo's current state. File:HINF Warship G mission start.png|John-117 prepares to jump. File:HINF Chief Returns.png|John-117 aboard the ''Ghost of Gbraakon''. File:HINF Berserker Rips-Door.png|A Jiralhanae berserker tears the door open. File:HINF Warship G Atriox hologram.png|The Chief finds a giant hologram of Atriox. File:HINF Banished Drop Pods.png|Rows of Banished drop bases preparing for deployment. File:HINF Warship G main hangar elevator.png|The elevator for the dreadnought's main hangar. File:HINF MA40 Zoom.png|The Chief heads deeper into the ship. File:HINF Warship G bridge entrance.png|The Chief approaches the entrance to the bridge. File:HINF Ghost Bridge.png|Escharum speaks to the dreadnought's bridge crew. File:HINF Jiralhanae Warrior bridge crew.png|Jiralhanae warriors attempt to defend the ''Gbraakon''s bridge. File:HINF Warship G Destroying Cooling Manifold.png|The Chief destroys the ship's cooling manifolds. File:HINF Warship G engines overload.png|The ''Gbraakon''s engines overload. File:HINF Escharum Speech Holo.png|Escharum gives a taunting speech to John-117. File:HINF grappleshot hazard floor.png|John-117 uses his Grappleshot to avoid a hazardous spill. File:HINF Warship G main hangar exploding.png|The main hangar exploding. File:HINF Warship G escape.png|John-117 escapes the exploding ''Gbraakon''. File:HINF Warship G sucked out into space.png|John-117 and ''Echo 216'' are sucked out of the ''Gbraakon''s hangar. File:HINF Warship G ending.png|''Echo 216'' picks up the Chief after they escape the ''Gbraakon''.
Sources
Category:Halo Infinite campaign |
File:HFB-Lotsofships.png|thumb|250px|A number of human and Covenant warship classes, in use before, during, and after the Human-Covenant War. While Freighter|merchant ships carry cargo, warships are dedicated combat ships, carrying powerful weapons, thick armor and being faster and more maneuverable than a merchant ship. Warships are usually exclusively operated by a UNSC Navy|Navy, though some organizations and companies have operated their own.
Both the Covenant Empire|Covenant and the UNSC operate their own fleets of warships. UNSC ships tend to be smaller than their Covenant counterparts, utilizing weaponry significantly less advanced than Covenant technology, though making excellent use of coordination and tactical thinking. Covenant ships are large, and though heavily armed and protected by energy shields, often carry large quantities of ground troops. Larger ships, built for naval engagements as their primary role, are considered capital ships.
Classes
UNSC corvette|Corvette
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Prowler
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*Unidentified prowler class
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UNSC frigate|Frigate
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UNSC destroyer|Destroyer
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*Unidentified UNSC heavy destroyer class|UNSC heavy destroyer UNSC cruiser|Cruiser
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UNSC carrier|Carrier
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Battleship
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Covenant corvette|Corvette
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Covenant frigate|Frigate
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Covenant destroyer|Destroyer
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*Rasus-pattern interdictor|Super-destroyer Covenant cruiser|Cruiser
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Covenant carrier|Carrier
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Sangheili
Cruiser
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Corvette
*Hekar Taa-pattern blockade runner|''Hekar Taa''-pattern blockade runner Carrier
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Kig-Yar Missionary ship Kig-Yar raider|Raider
second-order fast frigate
Forerunner picket cruiser|Picket cruiser
Forerunner cruiser|Cruiser
Category:Warships|
Category:Ship classifications |
The Warthog armored personnel carrier is an Insurrectionist ground vehicle.
Overview It is an uncommon variant of the standard M12 Chaingun Warthog, but with a passenger section capable of holding ten passengers bolted between the driver section and the gunner section, resulting in a significant increase in overall length. Conceptually, it is a cousin of the M831 Troop Transport. However, the M831 Troop Transport only seats three human combatants in the back.
The passenger section is not particularly well armored, being vulnerable to the armor-piercing ammunition of most UNSC small arms fire. This section appears to have a roof with a sliding armored section on it, similar in concept to the sun roof of a modern car, perhaps for quick loading and unloading of troops and supplies and to shield its loads from the elements, and any small arms fire.Halo: Ghosts of Onyx, ''page 40''
Operational history One was seen used by the Insurrectionists on the planet Victoria in the 111 Tauri System by the SPARTAN-IIs of Blue Team during Operation: SMOKING ACES.Halo: Ghosts of Onyx, ''page 34'' It was used to transport the nukes the Spartans were sent to extract.
List of appearances
''Halo: Ghosts of Onyx''
''Halo: Last Light''
Sources
Category:Warthog variants |
File:H5G-WarthogDestroyed.png|right Warthog Destroyed is a medal in ''Halo 5: Guardians''. It is earned by destroying a M12 Chaingun Warthog|Warthog in Warzone.
Sources
Category:Halo 5: Guardians Warzone medals |
The Warthog Jump was first recorded by Randall Glass. It is commonly done in The Silent Cartographer, where you launch a Warthog into the air using grenades and/or rockets. In ''Halo 2'', the Halo 2 skulls|Sputnik Skull can be used to make Warthogs fly farther than they would normally. In ''Halo 3'', through use of the Forge the player can put a Warthog atop a pile of fusion coils; though this normally destroys the warthog if vehicles are toggled to be destructible, the wreck may fly a good distance.
Directions What Randall Glass Says Randall Glass had a way to describe the Warthog Jump wholly:
Q: How did you get all of those grenades?
A: You have to shoot some soldiers. Shoot 5 of your guys (dropping about 8 grenades total). They usually drop 0-2 grenades when they die. Here's a hint, trigger a Checkpoint before you do anything (like shooting your guys). Revert to Saved if they drop nothing. Other people have discovered an easy method using CO-OP mode. You and your buddy carry four grenades at the beginning of the level. Melee each other from behind and you'll drop them.
''Note'': Only dropped grenades will have a chain reaction. The ones you find near the flipped Warthog won't go off. Also, multi-player grenades won't work either.
Warthog jumping in Halo 2
On the beach on Zanzibar there is a ramp-like piece of debris (the ideal game type to try this is on Assault, although it will work on any game type), take the bomb and crouch walk at the bottom of the debris while looking just ahead of your own feet, this may take a few tries. Another player will need to drive the Hog back a bit and then gain a lot of speed in order to ram you (the bomb carrier). You will be propelled the length of Zanzibar and land on the roof of the base. Remain crouching or you will show up on the motion detector. Be aware of the fan: it is quite easy to smack into it and lose the advantage. If you make it onto the roof, wait for your team to covertly join you. From there you have the element of surprise and should be able to gain the upper hand as there is actually a hole in the roof through which your bomb carrier can enter the base through.
This can also be done with Capture the Flag or Assault on Coagulation using the rocks where the M90 Assault Shotgun|Shotgun can be found. This is less risky if the person in the Warthog has the highest level of handicap on as they will do less damage to the player being rammed.
Warthog jumping in Halo 3
On Forge in ''Halo 3'', Sandtrap: Make a bed of Plasma battery|plasma batteries (2 by 4) and place a Warthog on top of it. Build a wall of fusion coils or power cores in front of the Warthog and repeat the process behind it. Do this as high as the Warthog itself. It is your choice whether you put walls on the sides or not.
Spawn some Overshields next to the driver seat of the Warthog, and go into player mode. Hurl a grenade at the ground next to the explosives, then run into the Overshields and get into the Warthog. You will be launched into the air while doing while driving the Warthog, and usually be killed when it ends its descent, but it is possible to survive. This can also be performed on other vehicles such as the Mongoose, Barukaza Workshop Chopper, , or Prowler.
See also Warthog Launch
()
Category:Tricks and cheats |
File:Warthog_Launch_Menu.jpg|200px|The main menu of Warthog Launch|thumb Warthog Launch is a flash game created by Boll, a prominent member in the Halo community. Due to the popularity of the game, it was included as part of the Halo 3 Limited Edition|Limited Edition and Halo 3 Legendary Edition|Legendary Edition of ''Halo 3''.
The point of the game is to Warthog Jump|launch a Warthog using grenades so that it kills all the Huragok|Engineers with one launch. It is a simple 2D type game and is modeled somewhat after Stunmutt's One One Se7en comics.
External link
Category:Fan made |
The Warthog Run is a type of gameplay segment in both Halo: Combat Evolved|''Halo: Combat Evolveds The Maw and Halo 3|''Halo 3s Halo (Halo 3 level)|Halo. It involves the John-117|Master Chief (or the Arbiter (character)|Arbiter) driving an M12 Chaingun Warthog to escape a Halo's destruction.
''Halo: Combat Evolved'' Warthog Run In ''Halo: Combat Evolved'', you must enter a vehicle bay and select a Warthog. You must drive around two kilometers down a Class seven Service Corridor to External Access Junction 4C, where you are to be extracted by Foehammer. However, Echo 419 is shot down by Covenant Banshees as she tries to pick up the Chief one last time. After analyzing the UNSC Pillar of Autumn|UNSC ''Pillar of Autumns inventory, Cortana tells the Chief to drive a further one kilometer to Launch Bay Seven, where a Longsword is still docked. As the Chief arrives in Launch Bay Seven, a pile of barrels prevents the warthog from going any further. This forces the Chief to run the last 100 meters on foot. On Easy, Normal and Heroic, you will have six minutes to reach the Longsword and make your escape. However, on Legendary, you have only five.
''Halo 3'' Warthog Run After activating the replacement Alpha Halo, the Master Chief and the Arbiter must drive the late Sergeant Johnson's Warthog. They must drive the Warthog to the UNSC Frigate Forward Unto Dawn|''Forward Unto Dawn'', which is waiting some distance away, for safety reasons. However, the panels on which the Chief is driving on are being destroyed by explosions caused by the incomplete Halo firing prematurely. When the Spartan reaches the ''Forward Unto Dawn'', he must accelerate to full speed and jump into the frigate's hangar bay. There is no time limit in ''Halo 3'', but if you take too long, the panels will collapse, making it impossible to complete the run. Note that the harder the difficulty, more panels will be destroyed, thus making the run harder than it normally would be.
Changes from ''Halo: Combat Evolved'' to ''Halo 3''
There is no time limit. The Chief has a gunner (and a passenger, if three player co-op is selected), instead of driving without any allies. The Chief does not have to leave the Warthog at the end. Other vehicles are drivable. (Mongoose, Chopper and Ghost). Another Warthog will spawn at each checkpoint while playing on 2-4 player co-op.
Trivia There is a Grunt Easter egg in both runs, the Thirsty Grunt in ''Combat Evolved'', and the Final Grunt in ''Halo 3''. Both involve a large jump, in which the player must gun the Warthog's engine.
''Halo 3s final cutscene occurs in the middle of the jump, and shows the Warthog going into a uncontrollable roll. However, as you can see if you exit the Warthog at the right point in your jump, so that the cutscene is not triggered, the Warthog actually makes a perfect landing just inside the Dawn's hangar bay. The "Rex" may be viewed in ''Halo: Combat Evolved''. When the player must gun the engine and jump, the player must angle the Warthog slightly to the side. Upon landing, they should enter the tunnel on the right. The word REX should be written in bullet holes and blood. Part of the Truth and Reconciliation Suite will play in Halo: Combat Evolved's run, with a remixed version playing in Halo 3's. The ''Halo Combat Evolved Warthog'' run is two kilometers, but the ''Pillar of Autumn'' is only 1170 meters long (1.17 km), the same as Master Chief's service number. Category:Halo: Combat Evolved Category:Halo 3 |
Warthog is the eighteenth track on the ''Halo 4: Forward Unto Dawn Original Soundtrack''. |
|manufacturer=AMG Transport Dynamics
|line=
|model=M12 FAV
|cost=52,000 cR (M12)
343,000 cR (2554 M12B model)Forza 4 Autovista Warthog
|length= (M12)Halo Encyclopedia (2009 edition), ''p. 240-241''
(M12B)
|width=
|height= (M12)
(M12B)
|mass=
|max speed=125 km/h (78 mph)
|engine=12.0 L liquid-cooled hydrogen-injected ICE
|hull=Ballistic polycarbonate, titanium, carbon nanotube
|armament=Variable
|crew=1 driver, 1 passenger
|complement=
|consumables=
|othersystems=
|firstuse=2319
|role=*Infantry mobility/multipurpose vehicle
*Internal security
*Military patrol
*Rapid transport
*Reconnaissance Force application vehicle
*Anti-armoured platform
*Anti-aircraft platform
*Anti-personnel platform
|affiliation=*United Nations Space Command Insurrectionists
}}
The Warthog Force Application Vehicle, more commonly known as the Warthog or simply the Hog, is the name for a series of vehicles serving as the United Nations Space Command's primary joint light tactical ground vehicle. its variants are capable of performing armament carrier, utility, command and control (shelter), ambulance, reconnaissance and a variety of other tactical and logistic support roles. It is a highly mobile, all-wheel-drive, all-wheel-steering, hydrogen-injected ICE-powered vehicle equipped with a manual transmission.
The most ubiquitous model is the M12 Chaingun Warthog|M12 Light Reconnaissance Vehicle and its variants, which is equipped with advanced surveillance and a turret-mounted machine gun for a basic defensive capability. The M12 has been a part of the UNSC's mechanized infantry divisions and armored vehicle divisions since 2319, and is the most publicly recognizable vehicle in their arsenal.
Development history File:HW2-Splatter.png|thumb|left|An M12 Warthog LRV runs over a Jiralhanae Warlord during the Second Ark Conflict.''Know Your Enemy''|250px AMG Transport Dynamics designed the first Warthog prototype in 2319, dubbed the "Z-12". The Z-12 prototype vehicles quickly proved to be popular due to a well-crafted advertising campaign and adept engineering team which demonstrated the prototype's impressive feature set and unparalleled functionality in the unpopulated remote territories of both Luna and Mars. AMG claimed that the vehicle that could "go anywhere and do anything". Within the first eight months of the Z-12 prototype's existence, AMG received over three dozen exclusivity contracts. Most of these contracts came from the Colonial Military Authority. By 2321, AMG Transport Dynamics worked with the CMA and established a deal to cover all of their land-based transportation needs. Around the time of this deal, the Z-12 became integrated into the M12 Force Application Vehicle. In addition, a pneumatically-powered swivel mount and armored body panels were added to the vehicle.
By 2329, the M12 FAV had become the most common all-terrain vehicle in service with the militaryclosely followed by the Mongoose and Civet vehicle lines that were also produced by AMG. CMA personnel began to refer to the M12 as the "Warthog", first establishing the vehicle's nickname. Eventually, the Warthog was adopted by the United Nations Space Command. More than a dozen iterative changes were added to the Warthog, and over two centuries later, after its original creation and design, the M12 Warthog remained the standard utility vehicle in UNSC service. Due to how commonplace the Warthog is, all UNSC personnel are required to know how to operate and maintain an M12 Warthog, regardless of military speciality or branch of service.
File:ArmsRace Warthog Assembly 2.png|250px|thumb|Warthog manufacturing. Although designed and manufactured by AMG Transport Dynamics, at least one Misriah Armory facility on Mars manufactured Warthogs in 2552.Halo: Arms Race The UNSC ''Spirit of Fire'' stored records of dozens of Warthog variants within its internal databases for its factory modules to construct,Halo Wars 2, ''Phoenix Logs - Warthog'' with the AI Isabel creating more based on new technology and lessons learnt from fighting the Banished following the ship's arrival at Installation 00 in 2559. Sergeant John Forge additionally kept a John Forge's Warthog|personalised Gauss Warthog out of the ship's motor pool, and spent many hours adding to and tweaking the vehicle's design.Halo Wars 2, ''Phoenix Logs - Forge's Warthog''
Design details File:Halo Wars 2 Blitz Card Guard Upgraded Warthog.png|left|thumb|250px|The Armored Warthog, featuring increased armor. The Warthog is a four-wheel drive, all-terrain utility vehicle capable of going over any obstacle without difficulty. Under the hood the M12's power is generated by a forward-housed low-profile liquid-cooled hydrogen-injected ICE I/C plant, coupled with an automatic infinitely variable transmission (IVT). The hydrogen fuel is burned at a very high temperature with a synthetic carbon/silicon catalyst to achieve even better fuel consumption. This hydrogen engine is the standard among all UNSC ground (and most air) based vehicles, replacing fossil fuel-based engines some 400 years ago. The Warthog features a Graf/Hauptman solar/saline actuator, which is capable of converting up to twelve liters of fresh, brackish or salt water into hydrogen on the fly. Detritus from the process is compacted on board and disposed of manually by the crew. This allows the Warthog to travel 790 kilometers (490 miles) before it needs to be refueled, a range that can be easily extended by the addition of any container capable of holding liquid. Older models boast a fully independent swing-arm suspension system and four in-hub wheel motors.
The Warthog is a huge, unwieldy, difficult to steer vehicle until a user learns how to drive it properly. With proper application of the hand, or "e-brake" the M12 can actually turn on a dime. Massive disc brakes and its automatic braking systems allow the vehicle to come to a near immediate, but controlled stop should the driver be ejected, or choose to leave the vehicle. The Warthog's tires have moved away from previous inert-gas pocket inflation with far more resilient and superior burst-proof single unit nanotube skeletons. They provide the buoyancy and ride of gas-pocket tires, but are almost indestructible, allowing the M12 to easily roll through situations that would leave other vehicles disabled and vulnerable. The relatively massive tires are a joint project between Michelin-Vance and AMG, and are manufactured by PUMA.
The Warthog shares parts and handling characteristics with the Spade and its sibling frontier trucks, which means that many recruits are already proficient with basic vehicle maintenance and off-road driving skills before they ever arrive at UNSC boot camp. However, the vehicle is so ubiquitous that all UNSC personnel are required to know how to operate and maintain the M12 FAV, regardless of military specialty or branch of service. When interviewed, UNSC personnel overall had only positive positive comments for the vehicle, though they believe the vehicle could benefit from greater versatility in mounted weaponry and perhaps an armor upgrade.
Due to its long service history and extremely versatile nature, the Warthog has seen considerable alteration and variation, with variants displaying varying levels of armor protection, armament, passenger capacity and other features. Major variants of the Warthog are denoted by their year of production.
Its description as a "force application vehicle" is spectacularly accurate; the Warthog has both offensive and defensive capabilities, as well as intel gathering and supply transport and practically any other task that can be accomplished by a wheeled vehicle. The Warthog can be configured to become a troop carrier, armament carrier, ambulance, reconnaissance vehicle, or communications vehicle. (defunct, backup on ) All M12-based vehicles are designed to travel both on and off-road, in all weather conditions. Removing the Warthog's turret and replacing it is a fairly simple process,Halo 5: Guardians, ''List of REQ cards/Vehicles|Woodland Scout Warthog REQ card description'' meaning that vehicles can be reconfigured to serve in roles ranging from light reconnaissance to troop/ cargo transport to anti-armor in a relative short period of time. As such, Warthog variants are typically classed according to their bed-mounted weapon systems.Halo 4 Interactive Guide - ' These are;
M12 Chaingun Warthog|M12 Light Reconnaissance Vehicle - The most common variant of Warthog, variants equipped with a mounted chaingun including the M41 Vulcan|M41, M46 Vulcan|M46 and M343A2 chaingun. M12A1 Rocket Warthog|M12A1 Light Anti-Armor Vehicle - Warthog variant equipped with a mounted M39 rocket turret. Colloquially known as the Rocket Warthog. M12G1 Gauss Warthog|M12G1 Light Anti-Armor Vehicle - Warthog variants equipped with a mounted M68 Gauss cannon|M68 or M70 Gauss cannon|M70 Gauss cannon. Colloquially known as the Gauss Warthog. M12R Rocket Warthog|M12R Light Anti-Aircraft Vehicle - Warthog variants equipped with a mounted M79 rocket launcher|M79 or M80 missile launcher|M80 missile launcher. Colloquially known as the Rocket Warthog. Flame Warthog - Warthog variants employed with a mounted flamethrower. Veteran Flame Warthog - Warthog variant employed with a mounted incendiary grenade launcher. Frost Hog - Warthog based on the Flame Warthog but instead sprays super cooled freezing fluids. M831 Troop Transport Warthog|M831 Troop Transport - Warthog variant with a seating area and roll cage instead of a mounted turret, designed for troop transport. Simulated Warthog variant - A Warthog only seen in simulations similar to Scout Warthogs, depicted with a remote-controlled turret of some sort affixed to the roll cage.
However, not all Warthogs are deployed for combat. Some vehicles deployed for recon and transportation or in the case of resource shortages may have their turret removed,Halo 5: Guardians, ''List of REQ cards/Vehicles|Urban Scout Warthog REQ card description'' and are given the name of Scout Warthog. In essence, the Scout Warthog is the "purest" form of the Warthog chassis, and many variants of Warthog are classified based on the base chassis rather than the weapon they carry. The two primary chassis variants of the Warthog are the M12 Warthog and M12B Warthog.
File:Warthog Comparisons.jpg|thumb|250px|Various iterations of the M12 Warthog LRV.
The M12 Warthog was the predominant Warthog employed by UNSC forces between the 24th and 26th centuries, and saw use in the Insurrection and Human-Covenant War. It is descended for the Z-12 prototype vehicles designed in 2319. M12 Warthog models have been seen in the following variants;
Fireball Warthog - A modified Warthog employed by the . M862 Arctic Warthog - Extreme-environment variant featuring enclosed cockpit and quad treads. M864 Arctic Warthog - Cold-weather variant without as extreme modifications as the M862. M868 Tropic Warthog - Tropical-environment Warthog with anti-corrosion coatings and rugged suspension. M914 Recovery Vehicle - Warthog designed for recovery and repair of other Warthog vehicles. Red Team's Warthog - A unique Warthog vehicle employed by Red Team.
File:Halo shirt - M12B Warthog schematics.jpg|250px|thumb|Schematics of the M12B Warthog model.
By late 2552, however, the vehicle chassis known as the M12B Warthog had begun circulation,Halo: Spartan StrikeHalo: Fireteam RavenHalo 2: Anniversary seeing deployment in the last battles of the war and coming to prominence in the Post-Covenant War conflicts|Post-War period.Halo 4Halo 5: GuardiansHalo Wars 2Halo Infinite It incorporated side compartments into the body, features a more angular body style, utility bars over the hood and around the bed, and several other largely cosmetic changes, while keeping a similar design to the first chassis. This design typically carries several Jerrycans filled with water to be rendered into hydrogen for the engine. It has a lighting system of 24 LED brake light and ULED headlights. This chassis has a programmable nano-prismatic paint to refract color at any chromacity, depending on the vehicle's destination. A security bit was designed to prevent marines from tinkering with the finish, based on early and embarrassing experiences of the tech's deployment. Unlike most models used throughout the Human-Covenant War, this chassis uses a swing-axle system, a redesigned transmission and drive shafts, and constant-velocity joints. The M12B also features adjustable, non-pneumatic "smartwheels".
Armored Warthog - A Warthog variant designed by the AI Isabel for production aboard the ''Spirit of Fire''. Corp Warthog - Private corporations such as Liang-Dortmund Corporation have been authorised to purchase M12B Warthog variants for the defense of their corporate holdings in the colonies.Halo 5: Guardians, ''List of REQ cards/Vehicles|Corp Warthog REQ card description''
ONI Warthog - The Office of Naval Intelligence maintains its own fleet of Warthogs which are only superficially similar to standard models.Halo 5: Guardians, ''List of REQ cards/Vehicles|ONI Scout Warthog REQ card description'' They typically demonstrate unique and experimental weaponry.Halo 5: Guardians, ''List of REQ cards/Vehicles|ONI Gauss Warthog REQ card description''Halo 5: Guardians, ''List of REQ cards/Vehicles|ONI Warthog REQ card description''Halo 5: Guardians, ''List of REQ cards/Vehicles|ONI Rocket Warthog REQ card description''
Trooper Warthog - An up-armored Warthog variant employed by the ''Spirit of Fire''.Halo Wars 2, ''Blitz''
Sword Warthog - Experimental Warthog variant created by UNSC and Swords of Sanghelios technicians with improved armor, energy shields and a modified chaingun firing ''Kemuksuru''. Tundra Warthog - Up-armored Warthog variant designed for operations in arctic terrain. Woodland Warthog - Up-armored Warthog variant designed for operations in forested regions. Urban Warthog - Up-armored Warthog variant designed for operations in urban environments. Vespin Warthog - Up-armored Warthog designed for patrolling badlands on Sanghelios.
Usage
File:UNSC Attack.jpg|250px|thumb|A UNSC mechanized column at the Battle at Szurdok Ridge. Since the vehicle's inception, the Colonial Military Administration and United Nations Space Command have been the primary employers of the Warthog platform, with the UNSC Army and UNSC Marine Corps|Marine Corps making heavy usage of the vehicle in their military campaigns. The UNSC employed the Warthog in the Insurrection and again in the war against the Covenant, where Gauss-equipped vehicles formed vital tank-hunters with their superior off-road capabilities versus Covenant hovercraft.Halo 5: Guardians, ''List of REQ cards/Vehicles|Woodland Gauss Warthog REQ card description'' Rocket-equipped Warthogs often served as the first and last line of defense against Covenant aircraft,Halo 5: Guardians, ''List of REQ cards/Vehicles|Urban Rocket Warthog REQ card description'' with other vehicles used in a scouting capacity, or as an integral part of a mechanized infantry unit. Disarmed Warthogs would serve important roles in logistics, carrying personnel, food, fuel and cargo in all environments.Halo 5: Guardians - ''List of REQ cards/Vehicles|Tundra Scout Warthog REQ card description''
Aside from its military application by the CMA and UNSC, the Warthog has seen widespread popularity among civilian populaces and Insurrectionists. During the Insurrection, Insurrectionist forces under Howard Graves would utilise modified Warthogs at their base Camp New Hope, in which the vehicles would have a middle section welded between the front and back, creating armoured Warthog armored personnel carrier|Warthog APCs.Halo: Ghosts of Onyx, ''page 34'' In 2558, the New Colonial Alliance leader Ilsa Zane would operate a personally modified Warthog capable of firing Argent V missiles.Hunt the Truth, ''Hunt the Truth Season 2|Season 2 - Episode 6 - Transcendance''
Civilians also employ the Warthog for everyday transportation and racing. The most common variant of civilian Warthog is the 'Hog, a vehicle with variants on both the M12 and M12B chassis'. However, several Warthog variants have also been produced, designed for racing including the M12 GT, M12S Warthog CST and 550 Scuderia StarSpeed M-12R. The latter variant, colloquially referred to as the Rally Warthog, is designed by AMG's competition division for racing on New Carthage, and has seen many victories. The rally races it is involved in often involve dangerous fauna and other competitors, meaning some Rally Warthogs are equipped as Warthog LRVs.
One AMG pitch involving the inclusion of Subanese crystal afterburners, named Project HOGSTICKER, would never reach production.
File:H5G Turret Corp.png|thumb|250px|A Liang-Dortmund Warthog. Private corporate entities such as the Liang-Dortmund Corporation have been authorised employ military Warthogs, among other military hardware. Following the Human-Covenant War, the threat of Insurrectionist, Kig-Yar pirate or Covenant remnants|Covenant remnant raids, and the possibility of attack by alien megafauna,Halo 5: Guardians, ''List of REQ cards/Vehicles|Corp Gauss Warthog REQ card description'' have necessitated the employment of corporate-branded vehicles sporting chainguns and gauss cannons. Due to backdoor deals involving bribery, however, even rocket Warthog platforms have been deemed necessary for corporate use by government officials.Halo 5: Guardians, ''List of REQ cards/Vehicles|Corp Rocket Warthog REQ card description''
By 2553, some Sangheili had brought Warthogs back to Sanghelios as personal war trophies.Halo: Glasslands, ''Chapter two''
UNSC personnel remarks The Warthog was featured in the report Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present by Doctor Robert McLees (ship designer)|Robert Mclees, in which he interviewed UNSC personnel on their thoughts on the Warthog.
"It's [the M12] sort of a bear to wheel around, but that's something you gotta expect the thing is twice the size of my granddad's car but it's something you get used to pretty damned quick."
"On the battlefield speed is life and the M12 has that in spades having a great big damn gun don't hurt, either."
"One word: handbrake."
"I have yet to come up against an obstacle that the Warthog couldn't go right over."
"The Sarge hates it when we ram stuff, says the 'Hog ain't indestructible. But it sure feels like it when you're plowing through a crowd of startled Grunts, though."
"The seats are unreal! I was thinking of pulling a set out of a parts vehicle and shipping them home...but the wife shut it down says everyone would be able to tell where they came from."
"Look at these legs pretty nice, huh? It's totally from getting in and out'a the 'Hog's thirty-six inch damn step height."
Gameplay The Warthog can be found in every ''Halo'' game, and is a ubiquitous vehicle on most mid-large multiplayer maps. They are typically capable of rapidly traversing a map and, when crewed by a communicating driver-gunner pair, are capable of dominating infantry and vehicles alike. However, they are prone to flipping, and can be easily countered by grenades or other explosive weapons. In addition, they are highly susceptible to anti-personnel weapons fire due to their lack of armour protecting the crew. In ''Halo: Reach'' and onwards, sustained fire from weapons such as battle rifles and DMRs will quickly wear down a Warthog and cause it to explode.
In ''Halo Wars'', Warthogs are lightly armored, fast and nimble scout units. They are player's first unit and do not have any damage capability other than running things over. Along with infantry units, they can be used to collect discovered resource crates. A Warthog cost 150 resources to construct at the command center and a unit takes up one population.
Gunner: 250 resources and requires a tech level of one. ''Adds an M41 Light Anti-Aircraft Gun, giving them combat capabilities.''
Grenadier: 500 resources and requires a tech level of two. ''Adds a grenadier armed with an XM510 Multishot Grenade Launcher.''
Gauss Cannon: 800 resources and requires a tech level of three. ''Replaces the M41 LAAG with an M68 Asynchronous Linear-Induction Motor|M68 ALIM.''
Sergeant Forge can mount the Warthog and in result the Warthog instantly upgraded into Gauss Hog which was unique to Sergeant Forge.
File:Blitz Warthog.png|200px|thumb|The Warthog Blitz card. In ''Halo Wars 2'', the Warthog has been re-classified as a Core Vehicle, and is now constructible at a UNSC Garage, as opposed to the command centre.
Warthog Upgrade: Gauss Cannon Info: Weapon Upgrade, Damage Boost, Range Boost Tier: 3
Cost: Supplies 0, Power 750
The Spartan Warthog is a special Warthog Hero unit that only available in The Signal, with Jerome-092 as the driver, Alice-130 as the gunner and Douglas-042 as the passenger. It is the only Warthog to be mounted by all of Red Team. The regular Warthog is unavailable to the Avery Johnson|Johnson and Kinsano leaders, with their equivalent vehicles being the HRUNTING/YGGDRASIL Mark IX Mantis|Mantis and Flame Warthog, respectively.
In the Blitz multiplayer mode, the Warthog List of Blitz cards|Blitz card is available to all UNSC leaders, and has the following attributes;
Rarity: Uncommon Cost to deploy: 60
Ram - Charges through enemies, causing damage.
The Armored Warthog is classed as a Core Vehicle, and performs well against Infantry, Vehicles and Aircraft. In addition, the Flame Warthog and Veteran Flame Warthog are available to Kinsano, the Armored Warthog is available to Anders and the Trooper Warthog is available to Isabel. Non-canon and dubious canon appearances
Warthogs are used by humanity for transportation.
Trivia
The Warthog was originally going to be a Humvee-like vehicle in the early stages of development of ''Halo: Combat Evolved.''Halo 3 Legendary Edition bonus disc WETA Workshop, based in Wikipedia:New Zealand|New Zealand, built a full scale, operating Warthog. It has several numbers on it, some possibly pertaining to that specific model or maybe even that specific Warthog, including, but not limited to, 5c8611, N/AAV-20 (a label similar to the M/AAV-20 that can be seen on the Halo Reach-era Warthog), and others. WETA's Warthog is almost accurate in every function, including a "working" minigun, four-wheel steering, digital displays, air bags, and the ability to "crab crawl". Stamps portraying the number and type of Covenant troops killed can be seen on the dash. This Warthog is featured in the ''Halo: Landfall'' live-action film series.
*Some Bungie employees were given the chance to drive WETA Workshop's Warthog. Three members of the Bungie team were driving the Warthog around a parking lot when they scraped the side of it on a small wooden structure built onto the side of a wall. Another useable Warthog vehicle was created by Parker Brothers Concepts for the ''Halo: Outpost Discovery'' Hall of History event. The vehicle was built on a Nissan Leaf, as 343 Industries wanted the vehicle to be electric. A 2552 M12B Warthog from ''Halo 4'' was recreated by Aria Group in conjunction with several gigabytes of data provided by 343 Industries for the Petersen Automatic Museum's science fiction vehicles exhibit, to be displayed alongside vehicles such as the DeLorean from ''Back to the Future''. This vehicle was created over six months on the body of an H1 Hummer, and was downscaled by 12% of the in-game model's size to be street-legal to drive. During ''Halo 2s development, Bungie considered Cut Halo 2 Warthogs|creating more specialized Warthog variants including arctic, transport, and jungle models. The first model was later featured in ''Halo 3'' as the M864 Arctic, while the latter models were named in a Bungie.net article on the Warthog written in the lead-up to ''Halo 3'', and later featured in the ''Halo Encyclopedia: The Definitive Guide to the Halo Universe'' and later on ''Halo Waypoint''.
A warthog is a wild member of the pig family that lives in Africa, in keeping with the UNSC's tradition of naming ground-based vehicles after real animals, with the exceptions of the Cyclops and Gremlin, which are named after mythical creatures. A remote-controlled toy Warthog was one of the first Xbox 360 Avatar accessories available after the August 11, 2009 dashboard update that introduced Avatar accessories. It is available from the Xbox Live Avatar shop for 320 Microsoft Points, under ''Halo 3: ODST''-themed accessories. In ''Halo 3'', ''Halo 3: ODST'', and ''Halo: Reach'', the Warthog's tires are printed with the word ''PUMA''. This is a reference to an episode of ''Red vs Blues in which Simmons and Grif argue with Sarge about whether to call the vehicle a ''Puma'' or ''Warthog''. The ''Halo 4'' Warthog is featured in ''Forza Motorsport 4''. It is not drivable in game, though it appears in the Autovista mode where players can examine various details of the cars. The Warthog descriptions feature narration by Cortana. It is unlocked by unlocking all other non-DLC cars in Autovista. The developers considered adding the Warthog as a drivable vehicle, but due to ''Forzas focus on technical accuracy, the Warthog would have been difficult to implement due to its large size, unusual 4-wheel drive mechanics, unusual tires, and the various fictional technologies employed.
*However, the Warthog can be driven in ''Forza Horizon 3'' and ''Forza Horizon 4''. The Warthog is featured in Psonix's ''Rocket League'' as one of the two exclusive vehicles in the Xbox One version.
Gallery
File:H1 Warthog (FAV).jpg|A render of a Warthog in ''Halo: Combat Evolved''. File:HaloCE-WarthogRadarConsole-screen.png|The Warthog's dashboard in ''Halo: Combat Evolved''. File:H2 Early Warthog Screenshot.jpg|An early render of the ''Halo 2'' Warthog. File:H2 Warthog (FAV).jpg|A render of a Warthog in ''Halo 2''. File:ArmsRace Warthog Assembly.png|A Warthog being manufactured in ''Arms Race''. File:H3-TurretlessWarthog.png|A render of the Warthog in ''Halo 3''. File:Halo3 M12 controls 1.jpg|The Warthog's dashboard in ''Halo 3''. File:HReach-Puma.jpg|"Puma" written along the rim of a Warthog's tire. File:Reach M12 controls 1.jpg|The Warthog's dashboard in ''Halo: Reach''. File:Forza 4 Warthog.png|The ''Halo 4'' Warthog as it appears in ''Forza Motorsport 4''. File:ForzaWarthog 02.jpg|The Warthog's dashboard in ''Forza 4''. File:ForzaWarthog 04.jpg|View of the Warthog's tusk-like tow cable in ''Forza 4''. File:ForzaWarthog 03.jpg|The Warthog's liquid-cooled hydrogen-injected ICE engine ''Forza 4''. File:M12_dashboard.jpg|The Warthog's dashboard in ''Halo 4''. File:H4-Warthog.png|The M12B in ''Halo 4''. File:H2A - Warthogs.jpg|Warthogs in ''Halo 2: Anniversary''. File:Warthog assembly line.png|Warthogs on an assembly line in ''A Hero Falls''. File:H5G-M12B.png|The M12B Warthog in ''Halo 5: Guardians''. File:Fortnite-Kratos.jpg|Miniature Warthogs in ''Fortnite''. File:HINF Warthog Nocturne Star Skin.png|A customized M12B Warthog in ''Halo Infinite''. File:HTV-Warthog.png|A Warthog in ''Halo: The Television Series''.
A number of Warthog replicas have been constructed in real life for promotional purposes.
File:WetaStudios-M12WarthogFAV.jpg|The Warthog built by WETA Workshop for ''Halo: Landfall''. File:Battle of Sector Six 04.png|The WETA Warthog in ''Landfall''. File:H4FUD GeneralBlack's Warthog.jpg|The WETA Warthog reused as the personal vehicle of Daniel Black in ''Halo 4: Forward Unto Dawn''. File:HOD_Warthog.jpg|The Warthog created by Parker Brothers Concepts for ''Halo: Outpost Discovery'', located in the Hall of History. File:Petersen_Museum_Warthog.jpg|A 2557-model M12B Warthog created by Aria Group for the Petersen Automatic Museum's science fiction vehicles exhibit.
List of appearances
''Halo: The Fall of Reach''
''Halo: Combat Evolved''
''Halo: The Flood''
''Halo: First Strike''
''Halo 2''
''Halo: Ghosts of Onyx''
''Halo: Landfall''
*''Arms Race''
*''Combat''
*''Last One Standing''
''Halo: Uprising''
''Halo 3''
''Halo: Contact Harvest''
''Halo Wars''
''Halo 3: ODST''
''Halo Legends''
*''Prototype''
*''Homecoming''
*''Origins''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Dirt''
*''Palace Hotel''
*''The Return''
''Halo: Blood Line''
''Remember Reach''
*''Patrol''
''Halo: Reach''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Boot Camp|Boot Camp''
*''Halo: Fall of Reach - Covenant|Covenant''
*''Halo: Fall of Reach - Invasion|Invasion''
''Halo: Glasslands''
''Halo: Combat Evolved Anniversary''
*''Terminal (Halo: Combat Evolved Anniversary)|Terminals''
''The Commissioning''
''Halo: The Thursday War''
''Halo 4: Forward Unto Dawn''
''Halo 4''
*''Spartan Ops''
''Halo: Spartan Assault''
''Halo: Initiation''
''Halo: Escalation''
''Halo 2: Anniversary''
''Halo: New Blood''
''Hunt the Truth''
*''A Hero Falls''
''Halo: Spartan Strike''
''Halo: The Fall of Reach - The Animated Series''
''Halo 5: Guardians''
''Know Your Enemy''
''Halo: Ground Command''
''Halo Mythos''
''Halo: Fractures''
*''Breaking Strain''
''Halo: Tales from Slipspace''
*''On the Brink''
''Halo Wars 2''
''Halo: Envoy''
''Halo: Recruit''
''Halo: Retribution''
''Halo: Legacy of Onyx''
''Halo: Fireteam Raven''
''Halo: Outpost Discovery''
''Halo: Oblivion''
''Halo: Meridian Divide''
''Halo: Shadows of Reach''
''Halo: Divine Wind''
''Halo Infinite: Memory Agent''
''Halo Infinite''
''Halo: The Television Series''
*''Contact''
*''Unbound''
*''Homecoming (TV Series)|Homecoming
*''Reckoning''
*''Allegiance''
''Halo: The Rubicon Protocol''
''Winter Contention''
''Halo: Outcasts''
Sources
Category:UNSC vehicles Category:Drivable vehicles Category:Warthog variants |
The Wartime Articles of Secrecy are a set of United Nations Space Command emergency military laws concerning the confidentiality of classified information, dictating that the breach of code-word classification confidentiality is Capital punishment|punishable by death. They were among the several laws used to enforce the secrecy of the Office of Naval Intelligence's excavation of Forerunner ruins beneath Onyx.Halo: Ghosts of Onyx, ''page 123'' They were cited to this end by Order 276.8.91.848 in 2525 and Flash 91762P-06 in 2552.
List of appearances
''Halo: Ghosts of Onyx''
Sources
Category:UNSC protocols |
Joyous Exultation Covenant
|rank=
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Waruna Xida Yotno was a Mgalekgolo|Lekgolo hive and bond brother to Paruto Xida Konna.
Biography The two Mgalekgolo served aboard the Covenant ''Incorruptible''. They were responsible for the safety of the Shipmaster, Tano 'Inanraree. Nevertheless, when 'Inanraree was killed by Voro 'Mantakree during the later phase of the Battle of Installation 05, Waruna and Paruto supported 'Mantakree's rise to Shipmaster, realizing 'Inanraree would have led the crew to their deaths by intentionally allowing the Flood to board the ''Incorruptible''.Halo: Ghosts of Onyx, ''pages 190-191''
Waruna and its bond brother then traveled to Joyous Exultation, and later to Onyx aboard the ''Incorruptible''. During the Onyx Conflict, it was part of the sizeable ground force that landed on the surface at the Forerunner ruins within Zone 67, where it fought the SPARTAN-II program|SPARTAN-IIs and SPARTAN-III program|IIIs that were defending a structure. Despite injuries sustained by Paruto, it was able to continue leading the attack all the way to the core room antechamber, where it was killed when Lieutenant Commander Kurt Ambrose detonated FENRIS nuclear warheads, preventing the Covenant from reaching Trevelyan|Shield World 006.
List of appearances
''Halo: Ghosts of Onyx''
Sources
Category:Lekgolo characters Category:Covenant military personnel Category:Genderless characters |
Warzone Assault is an asymmetrical 12 versus 12 base attack/defense variant of Warzone featured in ''Halo 5: Guardians'', and spiritually similar to the Invasion gametype featured in ''Halo: Reach''.
Overview Warzone Assault retains many similar mechanics to the standard Warzone gametype, though notably features no AI enemies. In this variant, one team is tasked with defending the bases on the map while the other team attempts to capture each base and push the other team back. The defending team must hold each base until a set time limit runs out. If the attacking team manages to capture a base, they force the defending team back and extend the timer. If all bases are captured the attackers must assault the defenders' home base and destroy their core to win.
The Requisition system|REQ system acts the same as it does in normal Warzone matches, except that the speed of progression through the REQ levels is accelerated due to the gametype's faster nature. Winning by earning 1000 VP is not possible in Warzone Assault, and there are no AI enemies in Warzone Assault, save for the defender's UNSC Marine Corps|Marines.
Supported maps Warzone Assault maps are typically remixes of normal Warzone maps, though those added in downloadable content updates to ''Halo 5: Guardians'' were designed from the ground-up to be Warzone Assault maps. Dispatch Array Summit Urban Prospect Temple
Unlocks and rewards Warzone Assault uses the same medals, commendations and unlocks as the regular Warzone gamemode, which can be viewed Warzone#Unlocks and rewards|here.
Sources
Category:Warzone gametypes Category:Halo 5: Guardians gametypes |
File:H5G-WFTS.jpg|thumb|250px|A game of Warzone Firefight on Escape from ARC.
Warzone Firefight is a Warzone gametype variant in ''Halo 5: Guardians'' which acts as a spiritual successor to Firefight from ''Halo 3: ODST'' and ''Halo: Reach'' , which was released as part of the Warzone Firefight content update on June 29, 2016, with a public beta having been previously available between April 1419, 2016. Up to eight players work together to complete five rounds of increasingly difficult, dynamic objectives set against a timer. Warzone Firefight also includes a new tier of Mythic enemy bosses, even more difficult to defeat than the Warden Eternal. Like Warzone and Warzone Assault, players have full access to their REQ collection for use against enemies.
Overview There are three variants of Warzone Firefight: Heroic, Legendary, and Mythic (which is not always available), each facing enemies and bosses tuned to said difficulty level; Mythic enemies are Legendary enemies, except faced in much greater numbers, along with skulls added in. Legendary and Mythic have a 1.25x and 1.5x score multiplier over Heroic, respectively.
There are five rounds that are five minutes long. Each round has a certain task that must be completed in order to advance. After each successfully completed round, the respawn timer is upped by five seconds, starting from 10 seconds, and ending at 30 seconds during the final round. The fifth round is usually a boss rush-esque round, with various Legendary bosses spawning at the start of the round, culminating in a fight with one or more Mythic-tier bosses. If the task at hand fails to be completed when the timer expires, or the target to defend is lost before the time expires, the match ends. If all tasks are completed, the match is completed.
Kill/destroy enemies
*Unggoy
*Kig-Yar
*Sangheili
*Mgalekgolo
*Karo'wark-pattern Ghost|Ghosts
*D'nomlhe-pattern Banshee|Banshees
*Promethean Crawlers
*Armiger Soldiers
*Promethean Watchers
*Promethean Knights
*Jul 'Mdama's Covenant|Covenant (in general)
*Prometheans (in general)
Defend a base (can win if time runs out)
Protect an item (generator/Forerunner core) (can win if time runs out)
Defeat bosses
Features
Attack on Sanctum Escape from ARC March on Stormbreak Prospect Raid on Apex 7
Skirmish at Darkstar Temple Urban
Similar to normal Warzone, Warzone Firefight will pitch the players against Jul 'Mdama's Covenant|Covenant and Prometheans. Certain enemies are upgraded with power weapons, such as the ''Heartseeker'' and ''Pool of Radiance''. AI Enemies
Prometheans
*Promethean Crawlers
*Promethean Watcher
*Armiger Soldier
*Promethean Knight
*Warden Eternal
Jul 'Mdama's Covenant
*Kig-Yar
*Unggoy
*Sangheili
*Mgalekgolo
Gallery
File:H5G - Warzone Firefight Beta.jpg|Warzone Firefight Beta promotional image.
Sources
Category:Warzone gametypes Category:Firefight gametypes Category:Halo 5: Guardians gametypes |
REQ points(7 silver packs, 4 gold packs)
|passpurchasecost=
|games=''Halo 5: Guardians''
|gamelabel=Halo 5: Guardians
}}
Warzone Firefight is a content update for ''Halo 5: Guardians'', released on 2016|June 29, 2016. Update content
20 new Requisition system|REQs New Armor customization (Halo 5: Guardians)|armor sets
*CINDER-class Mjolnir|Cinder
*CYCLOPS-class Mjolnir|Cyclops New multiplayer modes:
*Score Attack (Halo 5: Guardians gametype)|Score Attack
*Warzone Firefight (gametype)|Warzone Firefight
**8 new achievements for Score Attack and Warzone Firefight New multiplayer maps:
*Attack on Sanctum
*Molten
*Prospect
*Tidal New sandbox items:
*7 wood
*AV-49 Wasp
*Kewu R'shi'k-pattern plasma rifle|Brute Plasma Rifle
**Sorrow of Teash
**Scale of Soirapt
*''Halo 2'' Sulok-pattern beam rifle|Beam Rifle
**Sulok-pattern_beam_rifle#Particular_Justice_and_Sacred_Consecration_variant|''Halo 2'' Beam Rifle Alpha
**Sulok-pattern_beam_rifle#Particular_Justice_and_Sacred_Consecration_variant|''Halo 2'' Beam Rifle Delta
*Kopasa'mada-pattern plasma launcher
*Patrol Case armor mod
*Temple vehicle variants for the Karo'wark-pattern Ghost|Ghost, Kemu-pattern Wraith|Wraith, and D'nomlhe-pattern Banshee|Banshee
1 armor skin: FENRIR-class Mjolnir|Fenrir Wolffriend
3 Emblems|emblems: Valkyrie, Fireworks, Lone Wolf
1 Stance|stance: Power Zoom Marketing
A trailer released on March 20, 2016, showcasing the then-upcoming gametype.
A full trailer released on June 29, 2016, showcasing the update's content and features. Patch notes
Achievements The Warzone Firefight update added eight new Achievements (Halo 5: Guardians)|achievements to ''Halo 5: Guardians'', worth 250 gamerscore. This brings the total achievement value for ''Halo 5: Guardians'' to 1,250GS.
{| class="wikitable"
| ! Achievement Art !! Achievement Name !! Gamerscore !! Mode !! Requirements
| | File:H5G Achievement DangerousGame.png|140px || Dangerous Game || 25 || Warzone#Warzone Firefight|Warzone Firefight || Earn a Mythic Boss Takedown in a Warzone Firefight match.
| | File:H5G Achievement DropAQuarter.png|140px || Drop A Quarter || 10 || Campaign scoring|Score Attack || Complete a mission in Score Attack with at least 10,000 points.
| | File:H5G Achievement TheHare.png|140px || The Hare || 20 || Campaign scoring|Score Attack || Beat the par time of a mission in Score Attack.
| | File:H5G Achievement PartyHearty.png|140px || Party Hearty || 25 || Campaign scoring|Score Attack || Complete a mission in Score Attack co-op, with all participants scoring at least 200,000 points.
| | File:H5G Achievement NotYourFirstRodeo.png|140px || Not Your First Rodeo || 40 || Warzone#Warzone Firefight|Warzone Firefight || Successfully complete 5 Warzone Firefight matches.
| | File:H5G Achievement TheTortoise.png|140px || The Tortoise || 50 || Campaign scoring|Score Attack || Complete a mission in Score Attack with at least 500,000 points.
| | File:H5G Achievement TourOfDuty.png|140px || Tour of Duty (Halo 5: Guardians achievement)|Tour of Duty || 60 || Warzone#Warzone Firefight|Warzone Firefight || Complete a Warzone Firefight match on 6 unique maps.
| | File:H5G Achievement UpForAChallenge.png|140px || Up For A Challenge || 20 || Campaign scoring|Score Attack || Reach 50,000 points in Score Attack with a Skull multiplier of x2 or higher.
|}
Gallery
File:H5G - Warzone Firefight poster.jpg|Poster for Warzone Firefight. File:H5G-WarzoneFirefightREQs-preview.jpg|The update's content.
File:H5G - Spartan Cinder on Molten.jpg|A SPARTAN-IV program|Spartan-IV wearing CINDER-class Mjolnir|Cinder armor on Molten. File:H5G-Cyclops&SOS.jpg|A Spartan-IV wearing CYCLOPS-class Mjolnir|Cyclops armor on Prospect, utilizing two new weapons with the update. File:H5G-Grunt Goblin 1.jpg|The Grunt Goblin, a new boss added with the Warzone Firefight update. File:H5G-Jul&BOS.png|Jul 'Mdama as a new boss on Attack on Sanctum. File:H5G-TempleT54Banshee.png|The Temple Banshee, a new variant introduced in the update.
Sources
Category:Halo 5: Guardians updates |
Warzone Turbo is a variant of Warzone featured in ''Halo 5: Guardians''. The mode plays similarly to standard Warzone, though with more emphasis on heavy vehicles and weapons.
Overview In Warzone Turbo, players automatically reach level after securing their Home Base. They obtain full access to their REQ inventory, with energy recharging significantly faster than usual, thus enabling the use of a myriad of REQ cards throughout the game. It is conceptually a mix of Fiesta and Big Team Battle|BTB Heavies.
Supported maps Warzone Turbo supports all the maps supported by standard Warzone.
Production notes Originally the gametype was not intended for inclusion in matchmaking, as it was created for playtesting so that developers could efficiently test Warzone's features at any time during the game. However the developers decided to include it temporarily after recognizing it was an interesting concept. The weekend playlist "Weekend Warzone Turbo" has been added to matchmaking several times, usually around the release of a new content update.
Sources
Category:Warzone gametypes Category:Halo 5: Guardians gametypes |
File:H5G-Warzone-MixedMedium.jpg|thumb|300px|A game of Warzone in progress on the map Escape from ARC. Warzone is a multiplayer gametype introduced in ''Halo 5: Guardians''. Similar in concept to Big Team Battle, Invasion, and ''Halo 4's'' Dominion, Warzone pits two teams of 12 players against one another in a race to capture bases, kill bosses, and destroy the opposing side's core.
Warzone featured a few offshoot variants, including Warzone Assault, an asymmetric gametype where one team is tasked with capturing bases in three phases. This gametype opted to remove bosses and AI. Warzone Turbo was a developmental gametype turned official, in which both teams start with full Requisition system|energy. This gametype operates the same as a normal Warzone match bar this.
In the titular Warzone Firefight update, a new gametype turning Warzone into an 8 player, PvE (player versus enemy), wave-based gametype was introduced. Removing base captures, core destruction, and PvP (player versus player) gameplay, Warzone Firefight operated in a manner closer to ''Halo 3: ODST's'' and ''Halo: Reach's'' Firefight offerings, with its own twist, forcing players to engage in five waves with various challenges, ranging from base defense to basic enemy destruction.
Overview Warzone features large-scale combat with two teams of 12 SPARTAN-IV program|Spartans facing off against each other on large maps populated by AI-controlled Jul 'Mdama's Covenant|Covenant and Promethean enemies, including named boss units that occasionally appear on the battlefield. A team achieves victory by attaining 1000 points, which are gained by killing both enemy players and AI enemies, or by capturing all three bases on the map and destroying the enemy team's core, located in their base. In the beginning of a match both teams are dropped to their respective bases via D79-TC Pelican|Pelican and have to clear the base of AI enemies. A contingent of AI-controlled Marines aligned with either team is also stationed in each base. There are armories and garages on the map that can be captured by the players to give access to superior weapons and vehicles, respectively, and are part of the game's new Requisition pack|Requisition system.
The Requisitions available to the players are determined by their energy level, which is accrued over the course of the game, as well as the REQ cards they have purchased or earned by leveling up their Rank (Halo 5: Guardians)|Spartan Rank. The requisition packs allow players to respawn with a certain weapon or in a vehicle of their choosing, with a higher energy level providing access to more powerful items (although the player must also possess the REQ card for that item). Warzone is the only multiplayer mode in the game allowing the use of non-cosmetic Requisitions.
Six maps supported Warzone at launch while another six will be available as DLC. Some of the maps built for Warzone have been said to be four times larger than those in prior ''Halo'' games.
Warzone Promethean and Covenant enemies' difficulty is Heroic, but due to the great amount of players, their health and AI are improved, making them stronger than the standard Heroic ones.
The mode is tied to the Halo universe|''Halo'' series fiction as a type of War Games Spartan training simulation. It features opening and closing cutscenes and Spartan Commander Sarah Palmer in the place of the Jeff Steitzer|Arena multiplayer announcer. However, many of Warzone's enemy titles are specific to the UNSC's war game simulations instead of their respective factions.
Warzone features two new spawning systems. The first system ensures players spawn on capturable Warzone Bases. This system uses spawn points placed in three groups called "rings". The first ring is made up of spawns placed inside the base. These are the highest priority spawns that are most commonly selected by the engine when the player selects the base as a spawn location. If there is combat inside the base, however, the engine will ignore spawns in the first ring and instead evaluate spawns in the second spawn ring. This second ring is comprised of spawns placed just outside the base. The third ring is the failsafe ring and contains spawn points significantly further away from the base. The spawn engine will only spawn players in the third ring if combat around the base is so chaotic that all spawn points in the other two rings are suppressed.
The second system, called "bro spawning", finds groups of players using clustering analysis to understand who is working together as a team. Each set of players is then evaluated to determine if it's suitable to for a player to join by looking at a number of factors: confidence level in group directional heading, number of players in the cluster, combat status and enemy player presence. Once a compatible cluster has been identified, spawns are generated dynamically around that group.
Warzone variants
Warzone Assault is an asymmetrical 12 versus 12 base attack/defense scenario without AI enemies. In this variant, one team is tasked with defending the bases on the map while the other team attempts to capture each base and push the other team back. The defending team must hold each base until a set time limit runs out. If the attacking team manages to capture a base, they force the defending team back and extend the timer. If all bases are captured the attackers must assault the defenders' home base and destroy their core to win. Warzone Assault is conceptually very similar to the Invasion mode of ''Halo: Reach''.
Warzone Turbo is a gametype in which players automatically reach Level 9 after securing their Home Base. They obtain full access to their REQ inventory, with energy recharging significantly faster than usual, thus enabling the use of a myriad of REQ cards throughout the game. It is conceptually a mix of Fiesta and Big Team Battle Heavies.
Originally the gametype was not intended for inclusion in matchmaking, as it was created for playtesting so that developers could efficiently test Warzone's features at any time during the game. However the developers decided to include it temporarily after recognizing it was an interesting concept. The List of Halo 5: Guardians weekend playlists|weekend playlist "Weekend Warzone Turbo" has been added to matchmaking several times, usually around the release of a new content update.
File:H5G-WFTS.jpg|thumb|250px|A game of Warzone Firefight on Escape from ARC.
Warzone Firefight is a recreation of the Firefight gametype from ''Halo 3: ODST'' and ''Halo: Reach'' built on the Warzone game mode, and was released as part of the Warzone Firefight content update on June 29, 2016 while a public beta was available between April 1419, 2016. Up to eight players work together to complete five rounds of increasingly difficult, dynamic objectives set against a timer. Warzone Firefight also includes a new tier of Mythic enemy bosses even more difficult to defeat than the Warden Eternal. Like Warzone and Warzone Assault players have full access to their REQ collection for use against enemies.
Features
Warzone Attack on Sanctum Battle of Noctus Escape from ARC March on Stormbreak Raid on Apex 7
Skirmish at Darkstar
Warzone Assault Array Dispatch Prospect Summit Temple Urban
Escape from ARC
{| class"margin:2px auto; font-size:small; text-align:left; background:#FFFF"
| !Base/Minion Units
!Boss Takedown
!Legendary Takedown
| |
UNSC Marine Corps|Marine Promethean Crawler|Crawler Alpha Crawler Promethean Watcher|Watcher Armiger Soldier
Unggoy Heavy Kig-Yar Storm Kig-Yar Heavy Sangheili Ranger Soldier Captain
|
Knight Dignitary Knight Marshal Sangheili General Sangheili Ranger Commander Mgalekgolo|Remnant Hunters Soldier Enforcer Patrol Leader ''in a Sword Ghost''
|
Baron 'Sraom ''in a Sword Banshee''
Warden Eternal Knight Strategos
| |}
Raid on Apex 7
{| class"margin:2px auto; font-size:small; text-align:left; background:#FFFF"
| !Base/Minion Units
!Boss Takedown
!Legendary Takedown
| |
Marine Soldier Captain Armiger Soldier Knight Battlewagon
Unggoy Storm Unggoy Imperial Sangheili Storm Kig-Yar Storm Kig-Yar Heavy Stealth Sangheili Kig-Yar Sniper
|
Banshee Raider ''in a Sword Banshee''
Ghost Marauder ''in a Sword Ghost''
Mgalekgolo|Hunter Elders Knight Champion Sangheili Ultra Sangheili Zealot Assassin Soldier Guard
|
Rok|Tankmaster Rok ''in a Sword Wraith''
Hestro|Captain Hestro ''in a Phaeton''
Warden Eternal
|}
March on Stormbreak
{| class"margin:2px auto; font-size:small; text-align:left; background:#FFFF"
| !Base/Minion Units
!Boss Takedown
!Legendary Takedown
| |
Marine Crawler Alpha Crawler Armiger Soldier Watcher
Unggoy Heavy Sangheili Officer Sangheili Storm Kig-Yar Heavy Kig-Yar Storm
|
Knight Luminary Knight Bannerman Soldier Commando Mgalekgolo|Serpent Hunters Sangheili General Sangheili Major|Sangheili Covert Major Wraith Officer ''in a Sword Wraith''
|
Lochagos|Commander Lochagos Re'gish Wamik|Captain Wamik ''in a Sword Banshee''
Warden Eternal
| |}
Battle of Noctus
{| class"margin:2px auto; font-size:small; text-align:left; background:#FFFF"
| !Base/Minion Units
!Boss Takedown
!Legendary Takedown
| |
Marine Sangheili Storm Unggoy Imperial Kig-Yar Storm Unggoy Storm Unggoy Heavy Kig-Yar Heavy Watcher Armiger Soldier
Commander (Covenant)|Commander
|
Mgalekgolo|Duelist Hunters Sangheili Prime Ghost Jocky ''in a Sword Ghost''
Hydra Soldier Knight Noble Platoon Captain ''in a Sword Wraith''
Recon Pilot ''in a Phaeton''
|
Warden Eternal Pilot 'Dalamen ''in a Sword Banshee''
| |}
Skirmish at Darkstar
{| class"margin:2px auto; font-size:small; text-align:left; background:#FFFF"
| !Base/Minion Units
!Boss Takedown
!Legendary Takedown
| |
Marine Armiger Soldier Alpha Crawler Crawler
Sangheili Storm Commander (Covenant)|Commander Hydra Soldier
Watcher Knight Battlewagon
|
Promethean Scout Soldier Operative Special Operations Sangheili Soldier Specialist Soldier Bandit ''in a stolen Corp Warthog''
Knight Excavator Wraith Captain ''in a Sword Wraith''
|
Endurance-of-Will Viratus|Lord Viratus ''in a stolen Tundra Mantis''
Warden Eternal
| |}
Attack on Sanctum
{| class"margin:2px auto; font-size:small; text-align:left; background:#FFFF"
| !Base/Minion Units
!Boss Takedown
!Legendary Takedown
| |
Marine Armiger Soldier Alpha Crawler Crawler
Sangheili Storm Commander (Covenant)|Commander
Watcher
|
Colonel Ke 'Nzahz Commander (Covenant)|Commander Soldier Commando Yimblap|MelterMaster Yimblap
|
Jul 'Mdama Warden Eternal
| |}
{| class"margin:2px auto; font-size:small; text-align:left; background:#FFFF"
| !Enemy Units
!Boss Takedown
!Legendary Takedown
!Mythic Takedown
| |
Crawler Alpha Crawler Armiger Soldier
Kig-Yar Storm Kig-Yar Heavy Sangheili Ranger Sangheili Storm Commander (Covenant)|Commander Sangheili Warrior Special Operations Sangheili Watcher Phaeton Knight Battlewagon Knight Commander Stealth Sangheili Unggoy Storm Unggoy Imperial
Unggoy Bodyguard Unggoy Heavy Kig-Yar Sniper
|
Mgalekgolo|Hunter Aggravtor Sangheili Pathfinder Sangheili Prime Sangheili Ultra Sangheili Major|Sangheili Covert Major Spec-Ops Sangheili Soldier Enforcer Knight Bannerman Knight Marshal Soldier Guard Ghost Marauder ''In a Sword Ghost''
Banshee Raider ''In a Sword Banshee''
Ghost Scout ''In a Sword Ghost''
|
Banshee Raider ''In a Temple Banshee''
Colonel Ke 'Nzahz Daz 'Shul's armored lance ''In 3 Temple Wraiths''
Diving Sun ''In a Mikpramu-pattern Phantom|Phantom''
Commander Rive Commander Malice Commander Animus Commander Sever Knight Luminary Soldier Commando Knight Dignitary Ranger Commander Ghost Jocky ''In a Temple Ghost''
Jul 'Mdama Knight Ascendos Knight Prevalos Knight Noble Knight Champion Swarmlord Nakagagalit Soldier Bandits in Woodland Warthog/Woodland Rocket Warthog Warden Eternal Tankmaster 'Luk ''In a Temple Wraith''
Tankmaster Rok ''In a Temple Wraith''
Tankmaster 'Ahtulai ''In a Temple Wraith''
Tankmaster 'Lcmutee ''In a Temple Wraith''
Tankmaster 'Reiss ''In a Temple Wraith''
Malevian Armsman Mgalekgolo|Serpent Hunters Mgalekgolo|Hunter Devastator Deacon Pipap ''In a Temple ''
Phaeton Helmsman Tomp|Tomp, Fury of Balaho ''In a ''
Prophet's Wrath ''In a Mikpramu-pattern Phantom|Phantom''
|
Warden Eternal Mgalekgolo|Hunter Elders Knight Praeliator Knight Sectator Knight Ortus Knight Bellator
'Luk|Tankmaster Luk ''In a Temple Wraith''
Swarmlord Nakagagalit Swarmlord Makipagtunggali Swarmlord Magsanggalang Swarmlord Magtanggol Mgalekgolo|Hunter Devastator
|}
Cut AI Units Master Intex was a Legendary boss in a Phaeton that was featured in the E3 build of ''Escape From A.R.C.''
Soldier Commando was called ''Soldier Commander'' in the E3 build of ''Escape From A.R.C.'', though it was later removed and placed in ''March on Stormbreak''
See List of REQ cards for a complete list.
Trivia Warzone was originally going to feature ODSTs in drop pods.
Gallery
File:H5G warzone powercore - sam brown.jpg|Concept art of a power core room in Warzone. File:H5G concept-wzhomebaseinterior.jpg|Concept art for the Home Base interior. File:H5G-concept-wzhomebase.jpg|Concept art of Home Base exterior. File:H5G_WarzoneBaseInterior_Concept.jpg|Interior base concept art. File:H5G Warzone ReadyRoom Concept.jpg|Concept art of a "ready room" for the mode, with Brokkr Armor Mechanisms. File:H5G_WarzoneArmory_Concept.jpg|Armory concept. File:H5G_WarzoneGarage_Concept.jpg|Concept art of the garage structure. File:H5G_WarzoneBase_Concept.jpg|Concept art of a Warzone base structure. File:H5G REQTerminal Concept.jpg|Concept art for the REQ terminal. File:H5G-concept-wzgenerator.jpg|Concept art of the Warzone Generator. File:H5G-Alamo.jpg|An early version of Warzone called Alamo.
File:H5G-Warzonecore.png|A team's core.
File:H5G-WarzonePelicandrop.png|The beginning of a match. File:H5G-RocketsvsMarshal.png|A Spartan engaging a Knight Marshal on Escape from ARC. File:H5G-Reqterminal.png|A REQ terminal. File:H5G-Reqweapons.png|Power weapons in the REQ terminal. File:REQ_Station_E3.PNG|Power weapons in the REQ terminal. Note how there are more listed. This may be because the player has unlocked more REQ cards, and thus the deck appears expanded. File:H5G-Reqvehicles.png|Vehicles in the REQ terminal. File:H5G-Warzonewinners.png|The end of a match.
File:H5G - Warzone Firefight Beta.jpg|A Warzone Firefight Beta poster. File:H5G-Mythicbosses.jpg|Covenant Mythic bosses. File:H5G - Warzone Boss Refresh.jpg|Forerunner Legendary bosses. File:H5G-M820&MarkIX.jpg|A player using ''Dying Star'' in Warzone Firefight. File:H5G-Yaypoints.png|A player earning points in Warzone Firefight. File:H5G-WarzoneFirefightprogress.png|Progress of the round is kept in the bottom right hand corner. File:H5G-WarzoneFirefightroundend.png|A round ends in Warzone Firfight. File:H5G-ProtecttheCore.png|A player heads to defend a location from enemies in Warzone Firefight. File:H5G-LordViratus.png|Lord Viratus. File:H5-Swarmlord Nakagagalit.png|Swarmlord Nakagagalit. File:H5G - Legendary Knight bosses.jpg|Legendary Knight bosses. File:H5G-EvilWarden.jpg|Mythic Warden Eternal.
Sources
Category:Warzone gametypes Category:Halo 5: Guardians gametypes Category:Warzone |
Wasals are a kind of small surveillance Covenant starship|spacecraft used by the Covenant. They are generally used in the role of scouting and intelligence gathering, used for hunting enemy warships in multi-planetary star systems. They are ill-equipped for orbital surveillance and finding targets on a planetary surface, though can be used for such a task should dedicated craft be unavailable - albeit with limited effectiveness.
During the battle of Netherop in mid-2526, Nizat 'Kvarosee's Flotilla of Unsung Piety had a number of Wasals in its service and used them in an attempt to hunt down the survivors of following its crash-landing on the planet.
List of appearances
''Halo: Oblivion''
Sources
Category:Covenant ship classes |
|population=
|notable=
|governance=
}}
Washington is a city in the former United States of America. The city was connected to New York City through Manhattan Station.''I love bees'', Axon Clips, Axon Clips Chapter 7|Chapter 7 - Rani: "Last Stop"
History In 2552, Rani Sobeck stopped in Washington via train where she was intercepted by Herzog. They conversed before she would ride another train heading to New York and Boston beyond that.
Geography
Capital City Station
List of appearances
''I love bees''
Sources
Category:United States Category:Human cities |
Watch my Six is an achievement in ''Halo Wars 2'', awarded for completing wave 20 in co-op as a United Nations Space Command|UNSC/Banished partnership in Terminus Firefight.
Sources |
File:H5G Medal Watcher Kill.png|right
Watcher Kill is a medal in ''Halo 5: Guardians''. It is earned by killing an Promethean Watcher in Warzone.
Sources
Category:Halo 5: Guardians Warzone medals |
The Watcher of the Lonely Harbor was a monstrous, semi-mythical creature with many mouths described in Sangheili Sangheili mythology|mythology, dwelling around the vast and mysterious seas of ancient Sanghelios. As told in his famous Ballad of Kel 'Darsam|ballad, the demigod Kel 'Darsam was famed for slaying the Watcher.''Halo: Shadow of Intent'', p. 27
List of appearances
''Halo: Shadow of Intent''
Sources
Category:Mythology Category:Fictional characters |
Watchful is an achievement in ''Halo: The Master Chief Collection''. It is awarded for activating the nineteenth ''Halo 3: ODST'' Audio log (Halo 3: ODST)|Audio log on Mombasa Streets. The achievement is worth 5 Gamerscore and can be unlocked on any difficulty.
Location The achievement is awarded when the player unlocks their nineteenth terminal, regardless of which terminal in the hub that is. For terminal locations, see Audio log (Halo 3: ODST)|here. |
AI Construct
|era=Insurrection
|battles=*Skirmish at Theta Ursae Majoris System
}}
Watchmaker was the shipboard Artificial Intelligence|AI for the destroyer . His avatar's appearance was that of a small man holding a giant pocket watch, which had a dozen hands and dials.
Background He worked with Captain (Navy)|Captain Preston Jeremiah Cole|Preston J. Cole in several engagements during the Insurrection. The most notable was during the Skirmish at Theta Ursae Majoris|skirmish at the Theta Ursae Majoris System on June 2, 2501, where the Insurrectionist-captured frigate ''Bellicose'' fought the ''Gorgon'' to a draw.
Trivia Watchmaker's name may be intended as a reference to a famous quote by Albert Einstein in which he stated, "''The release of atomic power has changed everything except our way of thinking ... the solution to this problem lies in the heart of mankind. If only I had known, I should have become a watchmaker.''"
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''The Impossible Life and the Possible Death of Preston J. Cole''
Sources
Category:AI characters |
File:HW2 Blitz Watchtower.png|300px|thumb|The Watchtower Blitz card. Watchtowers are a type of defensive structure built and employed by the United Nations Space Command as part of defensive installations such as Firebases.
A Rebel watch tower|similar structure has been observed in use by the Unidentified insurrectionist group|insurrectionist faction in operation on Harvest and Arcadia.
Overview
Watchtowers are fully-automated structures, capable of detecting Active camouflage|cloaked enemies. Additional Watchtowers extends the cloak detection range, and each Watchtower occupies a turret slot. The multi-modal stealth and jamming systems employed by the Covenant and Banished are a significant strategic challenge for the UNSC. Though improvements have been made, there is still a significant capability gap in detection range versus cloaking capabilities. Nevertheless, with microdrone clouds and hyperscanner technology acquired from former Covenant sources, UNSC firebases can deploy a short-range sensor network that will reliably reveal enemies otherwise shrouded by cloaking generators and active camouflage. Once detected, their location can be shared to all friendly units for targeting.
Gameplay
Info: Increase range of sight, Detects cloaked units Tier: 0
Cost: , ,
During Campaign, the Banished cannot attack the Watchtower, but on Skirmish, it can be attacked. The watchtower itself allows player to monitor enemy movement and detects any possible threat coming to the Player. The Watchtower is introduced in ''From the Deep'' where Alice-130 was stationed on defensive mission on beachhead. The Watchtower can be deployed by Ellen Anders|Anders in the Blitz gamemode.
Phoenix Log
{| class"margin-left: auto; margin-right: auto; border: none; width: 45%"
|+ Phoenix Logs|Phoenix Log - Watchtower
| |
|}
List of appearances
''Halo Wars 2''
Sources
Category:UNSC buildings |
File:H5G-Csurdon Sea.png|thumb|Csurdon Sea on Sanghelios.
Water, chemical formula H2O, is a common chemical substance. Its chemical make-up is a bond of two hydrogen atoms and a single oxygen.
Universe and lore Water is found throughout the Milky Way|galaxy on a number of planets with a variety of climates. Water on these planets are mainly found in :Category:Bodies of water|large bodies. Shield worlds and Halo Array|Halo installations, both built by the Ecumene, also contained large water bodies. Some beings on these worlds, like the Sea worm or the Sanghelios Unidentified aquatic creature|creature, live predominately in the water.
Sentient species have utilized water for a number of purposes. Humans and Sangheili have both developed Human marine craft|vehicles specifically to traverse those water bodies. Human and Covenant engineers have also used water for electricity and Plasma generation, like Utkozet hydroelectric power plant|on Reach or Hydro-processing center|on Buwan. Humans also sell forms of water like with H2Oh! Vitamin Water.
The Global Water Campaign and its GWC Trans-African Pipelines were designed to transport the still relatively clean melt water from Mount Kilimanjaro across the entire African continent. Multiple facilities of the GWC, including A2 Hydroelectric Facility and Voi Municipal Water Pump House 03, were sites of combat during the Battle of Earth.
Gameplay File:H3_GruntInWater.jpg|thumb|Bodies and objects will float in water. Water is seen in plain sight during the majority of all the Halo games. It appears in six of the ten levels of ''Halo: Combat Evolved'', nine of ''Halo 2''s levels, in three ''Halo 3'' levels, and in seven maps in ''Halo: Reach''. It is further seen in ''Halo Wars 2'', ''Halo 4'', and ''Halo 5: Guardians''.
In ''Halo 3'' and ''Halo: Reach'', bodies and objects will float on water for a while before sinking.
Water is often utilized as a death barrier in some maps and the player is killed upon hitting the water or when hitting the water becomes inevitable. However in some cases on Forge World and Forge Island, there are a few water areas that won't kill the player at all.
Gallery
File:H3_Valhalla_Lake.jpg|Water on Installation 00. File:Water.jpg|A barrel of water. File:H3_GhostTownOverhead.jpg|Ghost Town|A ruined water purification facility for the Global Water Campaign. File:H5G - ARC.jpg|The Sundark Sea being held back by Forerunner Energy shielding|shields.
Sources
Category:Beverages Category:Chemical compounds |
|devname=s3d_waterfall
|map=
|location= Zehar VI, Zehar system
|date=
|playernumber=6-12
|gametypes=
|terrain=UNSC base
|symmetry=
}}
Waterfall was a multiplayer map developed for and Cut Halo Online levels|intended to appear in the now-cancelled ''Halo Online''. In Series 6: Raven, the map was added to the ''Halo 3'' component of ''Halo: The Master Chief Collection'', the first map to be added to the game since the Mythic II Map Pack in 2009.
Universe and lore On a far-flung planet|world in the Zehar system; Zehar VI, the UNSC has maintained a network of facilities acting as a fallback option for key personnel and assets. In addition to providing shelter from hostile encroachers, the UNSC has taken great interest in what might lie beneath the planet's icy surface, as well as peculiar findings on its two prominent moons.
The base seen in the map, is quite active with AV-14 Hornets, D77H-TCI Pelicans, and GA-TL1 Longswords landing at or flying by the base.
Overview
File:HTMCC H3 Waterfall Map.png|The top-down view of the map.
Forge In Forge, three vehicles can be spawned: the Mongoose, the Ghost, and the Wrecked Warthog. The Mongoose uniquely spawns with the Skins (Halo 3)|Arctic skin by default, the one previously seen on ''Avalanche''.
Production notes File:HTMCC H3 OriginalWaterfallReadout.png|250px|thumb|The original name of the planet seen in the flight for the Season. Waterfall is one of Cut Halo Online levels|several levels intended for inclusion in ''Halo Online'', prior to the game's cancellation. Prior to 2021 (real world)|2021, little was known about the map as it was never featured in any of the ''Halo Online'' testing releases; the only information relating to the map was the text strings in the MS30 ''Halo Online'' build referencing the map's name and description. Some concept art was posted online by :Category:Images by Pavel Belov|Pavel Belov showcasing the map's described setting of a hidden UNSC base.
In February 2021, it was announced that the Season 6 Flight build for ''The Master Chief Collection'' would contain the map Waterfall for the game's ''Halo 3'' component; following the release of several Armor customization (Halo 3)|armor permutations cut from ''Halo Online'' in the Series 5: Anvil|prior season. This marks the first time ''Halo 3'' has been updated with new developer-made (non-Forge/Halo 3|Forge) maps since the release of the Mythic Map Packs in 2009 and the first ''Halo Online'' map to see renewed life outside of the original game.
Originally, the planet where Waterfall is located was stated to be part of the "Zezar" system in a Canon Fodder post, which was also supported by displays found on the map during the Series 6: Raven|Series 6 flighting of ''Halo: The Master Chief Collection''. However, those same displays were changed to say "Zehar VI" by the time the season was released and Waterfall was officially added to the game. Despite this, "Zezar VI" could still be seen in shadow behind the "Zehar VI" text. As of Series 7: Elite|Series 7, the screens identify the planet as Zehar VI, with the shadowed text being fixed to reflect this new name as well.
Gallery
File:HO Waterfall Concept.jpg|Concept art of the facility inside a cavern. File:HO Waterfall Pelicans Concept.jpg|Concept art of the facility near the waterfall. File:HO Waterfall Skybox Concept 1.jpg|Concept art of the skybox. File:HO Waterfall Skybox Concept 2.jpg|Concept art of the skybox.
File:H3 Screenshot Waterfall-2.jpg|A screenshot of the map in ''Halo: The Master Chief Collection''. File:HTMCC H3 Waterfall Screenshot.png|The exterior side of the map in ''Halo: The Master Chief Collection''. File:HTMCC H3 Waterfall-2.jpg|Another view of the exterior side of the map in ''Halo: The Master Chief Collection''. File:HTMCC-H3 Waterfall Cavern.jpg|The interior side of the map in ''Halo: The Master Chief Collection''. File:HTMCC-H3 Waterfall Center.jpg|The center of the map in ''Halo: The Master Chief Collection''. File:HTMCC-H3 Waterfall Globe Room.jpg|The room displaying a hologram of Zehar VI in ''Halo: The Master Chief Collection''. File:HTMCC-H3 Waterfall Lower Level.jpg|The lower level in ''Halo: The Master Chief Collection''. File:HTMCC-H3 Waterfall Screen.jpg|The screen displaying Zehar VI in ''Halo: The Master Chief Collection''. File:HTMCC - D77H-TCI on Waterfall.png|A landed Pelican on the map in ''Halo: The Master Chief Collection''. File:HTMCC-H3 Waterfall Station.jpg|Hornets leaving the landing pad in ''Halo: The Master Chief Collection''. File:HTMCC-H3 General and Accord.jpg|Two Sangheili on the exterior base in ''Halo: The Master Chief Collection''. File:HTMCC-H3 KOTH on Waterfall.jpg|A King of the Hill match on Waterfall in ''Halo: The Master Chief Collection''
Sources |
Waterford is a city on the human Human colonies|colony planet of Groombridge-1830, located in the province of Lemuria (province)|Lemuria. On 2530|December 24, 2530, during the Battle of the Great Bear, Subject 386 was captured in Waterford.''Halo: The Fall of Reach|Halo: The Fall of Reach (2010)'', Adjunct - ONI Directorate Memorandum Interrogation Findings
List of appearances
''Halo: The Fall of Reach''
*''Halo: The Fall of Reach#2010 bonus content|Adjunct''
Sources
Category:Human cities |
The Waterfront Hotel was a human business venture based in New York City, Wikipedia:New York|New York, on planet Earth. It had a restaurant which served many foods, including Tuna|tuna.
In 2552, Bonita Morelli, mother of Jersey Morelli, cheated on her husband by visiting a man named Simon Brown at the Waterfront Hotel on a regular basisI Love Bees, Axon Clips Chapter 1.
List of appearances
''i love bees''
Sources
Category:Human businesses |
Waterfront is a Firefight map in ''Halo: Reach''. It is set at night, in a pumping station beside a body of water near the Utkozet hydroelectric power plant|Utkozet dam in the Viery Territory. The map is based on a section of the campaign level Nightfall.
Overview Waterfront is a medium-small sized, industrial themed Firefight map. The map contains a series of buildings positioned in a circular pattern around a central opening with several ramps leading down to the water basins where the Covenant are usually dropped down. The complex is connected to the land by a covered bridge which offers great protection from airborne enemy fire. Phantom|Phantom dropships drop off waves of enemies in a 360 degree circle around the map, which forces players to defend the middle buildings more. The main hazards on this map are the Kig-Yar Sniper|Jackal snipers on the hill.
Locations The following are known locations on the map that are so named on the player's heads-up display during gameplay:
Circle Gully Shed House Beach Pump Tunnel
Gallery
File:HMCC_HR_Waterfront_Map.png|Waterfront Map. File:DesignatorPhantom.jpg|A Spartan aiming a Target Locator at a Kez'katu-pattern Phantom|Phantom on Waterfront. File:Reach E310 Firefight Waterfront02.jpg|A match of Generator Defense. File:HunterFirefight.jpg|A Spartan fighting a Hunter on the map. File:WATERFRONT.jpg|A heatmap of Waterfront. File:Reach Waterfront.jpg|A Pre-Alpha image of the map.
Sources
Category:Halo: Reach Firefight maps |
File:H5G Watershed.png|thumb|250px|Watershed's emblem. The motto is Latin for "My mind is my sword".
The Watershed Division is a branch of the Office of Naval Intelligence.
Overview
Armor Semi-Powered Infiltration armor MJOLNIR [GEN1] variants
*AKIS-class helmet
*HOPLITE-class Mjolnir MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] variants
*ARGUS-class Mjolnir
*CENTURION-class Mjolnir
*COPPERHEAD-class Mjolnir
*HERMES-class Mjolnir
*HUNTER-class Mjolnir
*Mark VI MOD
*PREFECT-class Mjolnir MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3] variants
*COURIER-class Mjolnir
*HERMES-class Mjolnir
*MERCURY-class Mjolnir Other MJOLNIR armor
*AKIS|AKIS II-GRD
*BUNYIP-class Mjolnir
*ERINYES-class Mjolnir
*LECHUZA-class Mjolnir
*STREET VIPER-class Mjolnir
Ships OF92 Booster Frame
Weapons M11 combat knife MLRS-1 Hydra variants
*''Typhon''
*''Echidna''
Miscellaneous equipment CBRN modules
*AML 201-1 CBRN Command Network Module
*AN/PCK-221 FARNDALE
*AN/PCK-440 FASCINATOR FCI-I attachments
*FCI-I/SPDR/TRAPDOOR Hardened Uplink
*HUL[3]/BNR/COURIER PEARL
*HUL[4X]/ENIT/WITCHBRANCH
*Hardened uplink/remote sensor package
**HUL-I/RS[X]/HEMLOCK Repair Field
SAP attachments
*SAP/OPERATOR-class Mjolnir|OP
TAC attachments
*TAC/AHD TYPE 3ZY
*TAC/SIA/Chiselscoop TAS attachments
*TAS/LANTIFRID
*TAS/MOTHACID
*TAS/NETMOON UTIL attachments
*UTIL/COOLPACK
*Null state stasis container#UTIL/Null Bag|UTIL/Null Bag
*UTIL/PROJECT RA ZPEC Viper Shroud
The company had facilities in the following locations:
Currahee Special Assembly Plant 2, Onyx A facility on Trevelyan
History
During the Human-Covenant War|war against the Covenant, the Watershed Division manufactured over 2,000 units of the Semi-Powered Infiltration armor, issued to the Spartan-III supersoldiers, with Ruk Ariaustin acting as the armor's design lead. Starting since 2551, the Watershed Division began to manufacture the M11 combat knife for Spartan use.
Watershed Division would provide state-of-the-art laboratories and research facilities in conjunction with ONI for the .
The Watershed Division was responsible for the manufacturing of the PREFECT-class Mjolnir|Prefect armor variant. The Prefect variant was the product of research on Trevelyan from the discovery of a native armor system, utilized by Forerunner Prefect|Prefects late into their civilization's history. The Watershed Division used local Huragok to reverse-engineer the original designs, grafting the abandoned armor system into baseline MJOLNIR standards for SPARTAN-IV use. It was tested at Denegroth, West Conamara on Europa.
In 2556, Watershed Division was placed under "Active Investigation" by ONI after the Terrorist attack on Sedra City|February 7 terrorist attack. Following the Mission to Installation 03, John-117's Mark VI MOD armor received an upgrade from the Watershed Division that brought it into the GEN2 line.
Non-canon
A captured Phantom was sent to the Watershed Division and Materials Group.
Gallery
File:Watershed-billboard.jpg
List of appearances
''Halo 4''
''Halo: Escalation''
''Halo: Nightfall''
*''Halo: Nightfall: ONI: Walk the Path|ONI: Walk the Path''
''Halo 2: Anniversary''
*''Terminal (Halo 2: Anniversary)|Terminals''
''Halo 5: Guardians''
*''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers''
''Halo Mythos''
''Halo: Official Spartan Field Manual''
''Halo Infinite''
Sources
Category:Office of Naval Intelligence |
|terrain=Underground cavern, Forerunner
|symmetry=
|playernumber=6-16
|gametypes=*Slayer CTF Assault
|pagegamelabel=H2
}}
Waterworks is a ''Halo 2'' multiplayer map.
Description This huge map was found mostly in the Big Team Battle playlist, and is a symmetrical area with bases on either side. This map is built mainly for games of 8 versus 8 Assault and Capture the Flag. There are several stalactites hanging from the ceiling which can be brought down by shooting them repeatedly. However, if they are shot with an explosive, it will fragment and not be able to damage anything. If they hit an opposing vehicle or enemy, it is an instant kill. It is similar in many ways to the cavern parts of the campaign level, Uprising (Level)|Uprising. If you are killed by the large piston in the center, you will be killed by The Guardians, although, on some occasions, the game says that you committed suicide.
Waterworks is arguably the biggest multiplayer map in ''Halo 2'', only rivaled by Containment (Level)|Containment.
The bases have a total of three floors. The first floor has a window, some crates, and a BR55 battle rifle|Battle Rifle, Type-25 plasma pistol|plasma pistol, M7 SMG|SMG, and a M6C magnum|magnum. The second floor is unprotected but with more ammo, with a Type-33 needler|needler, SRS99C-S2 AM sniper rifle|sniper rifle, M9 fragmentation grenade|frag grenades, SMG, battle rifle, and a M247 machine gun|machine gun in a little protective alcove that is good for suppressing enemies. A ramp leads to the "hangar bay" that has a Type-26 Banshee|Banshee, a battle rifle, and a one way teleporter. In the front, there is a small parking lot that has a M12 Warthog|Warthog, Karo'etba-pattern Ghost|Ghost, and (usually) a tank of some sort. This is the same for both bases.
The teleporters lead to a personal bridge for each team, that has a M41 SPNKR|rocket launcher, an SMG, and a plasma pistol with a Vostu-pattern carbine|carbine. Both these bridges lead to the same place, but they are all pretty vulnerable to snipers and gunners.
Both these bridges end up in the same place-the bases and the piston. This place has the Type-1 energy sword|energy sword, a sniper rifle, a Type-25 Brute Shot|Brute Shot, a battle rifle, rocket launcher, and more. This piston also has the central bridge that connects the bases to one another.
Center Bridge Red Base Blue Base Blue Bridge Red Bridge
Tactics Watch out for snipers, gunners on stationed turrets, and vehicles (If you're on foot). They'll end your livelihood very quickly. Always keep a flexible arsenal (i.e. battle rifle; shotgun; carbine; sniper rifle)
The pounder has a lot of catwalks that are perfect places to snipe, provided you can reach them (via Banshee). Once there, the person should have a rocket launcher and sniper and, if they are a good sniper, would be able to command that position for the duration of the match. Try to make the enemy team fall off the cliff. Each base has its own fleet of vehicles. Put people in the M808B Scorpion|Scorpion, Warthog, Ghost and Banshee. In Capture the Flag, send the smaller vehicles out for offense, while station the Scorpion along with a turret man for cover. It is easy to get lost on this level. Try to stay near the bases if you're new to the map. There are stalactites on the ceiling that if shot at enough, they will fall. If anyone happens to be standing under these stalactites when this happens, they will die. If you happen to be caught without a vehicle, head for the giant area in the middle. You'll last a lot longer.
Production notes According to the original Halo 2 design document for the map, Waterworks was set in a "Forerunner drainage system inside a large natural cavern on Delta Halo with sewer bunkers and natural stream runoff to a reservoir". It was also said to utilize tunnels and long sloping pipes for its environment.
Trivia Waterworks, along with Headlong (Level)|Headlong, are the only maps in ''Halo 2'' multiplayer that feature a ladder. You can shoot down the stalactites on the ceiling of the level. They will kill a player beneath them, but you must have excellent timing. Like on the ''Halo 3'' map The Pit (Level)|The Pit, maniacal laughing can sometimes be heard. The moon is visible to see on this map by looking out the hole in the ceiling. If you get hit by with the stalactites, sometimes the kill will go to the Guardians. If you touch the water under the bridge or lower, you will die. If you take a Banshee onto the piston and position yourself where the piston hits, you will be killed by the Guardians. Sometimes, when on the ground, an odd rumbling can be heard. If you throw a Anskum-pattern plasma grenade|plasma grenade at a turret, the turret will be destroyed, but it will allow you to use it and fire it, even though there is no gun. This occurs on other maps that spawn turrets by default, such as Headlong. Another good sniping position is on top of the base. Simply take the Banshee on top of the base and keep it there, so you may easily refresh your ammo. That provides an advantage over the other sniping area near the piston. Nevertheless, they must both be reached via Banshee.
Gallery
File:HMCC H2 Waterworks Map.png|Waterworks Map. File:H2 Waterworks DesignDoc.jpg|Original design document for Waterworks. File:H2 Waterworks Layout Concept.jpg|Concept art of one of the map's layout. File:H2 Waterworks Base Concept.jpg|Concept art of one of the bases on Waterworks. File:H2_Waterworks_RedBase.png|Red Base. File:H2_Waterworks_BlueBase.jpg|Blue Base. File:H2_Waterworks Action.png|Two players on Waterworks. File:H2B_Waterworks.jpg|Original loadout picture of Waterworks in the Halo 2 Beta. File:H2_Waterworks_Battle.jpg|A battle on Waterworks. File:H2_Waterworks_Sniper.jpg|A sniper on Waterworks. File:H2_Waterworks_Scorpion.jpg|A Spartan hijacking a Scorpion tank on Waterworks. File:H2_Waterworks_Banshee.jpg|A Banshee battle on Waterworks. |
Watt Say You? is an Achievement|achievement in ''Halo Infinite''. It is unlocked by earning Chain Reaction with a Sicatt Workshop shock rifle in a matchmade game. This Achievement awards the player 25 Gamerscore. |
File:WatuWasio.jpg|thumb|Poster advertising ''Watu Wasio''
''Watu Wasio'' was a human film. It was showing at the Voi Theater in New Mombasa, Kenya when the Covenant Battle of Earth|invaded Earth in 2552#October|October 2552. The movie's promotional poster seems to suggest that it involves animals as the main characters, including a dog and some form of bird.Halo 2, multiplayer map ''District''
Trivia The Swahili word "watu" means "people." While "wasio" is not a word, "wa" means "they" applied to people or animals, and "sio" means "are not." Thus, the film's title can be translated as ''People They Are Not'' or ''They are not People''.
List of appearances
''Halo 2''
Sources
Category:Movies |
The wave-skimmer is a type of Sangheili maritime transport vehicle. Like most Covenant vehicles, it uses anti-gravity technology for propulsion and is also capable of limited, low-altitude flight. In 2553#January|January 2553, Forze 'Mdama|Forze and Jul 'Mdama used a very old wave-skimmer to travel from their home state of Mdama to the city-state of Ontom to meet with the Servants of the Abiding Truth. This particular vehicle was considered obsolete and had most recently been used to ferry Unggoy laborers to islands off the coast.Halo: Glasslands, ''pages 134-135''
The wave-skimmer may have some relation to the similarly-named wake-breaker, a vehicle developed by the Sangheili prior to the War of Beginnings|formation of the Covenant.
List of appearances
''Halo: Glasslands''
Sources
Category:Covenant vehicles |
Waypoint is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by beating the 20 minute par time on the level The Ark. The achievement is worth 10 Gamerscore and can be unlocked on any difficulty. |
File:ONI video call.jpg|300px|thumb|Benjamin Giraud using Waypoint to contact Michael Sullivan, of ONI's public relations. Waypoint is a United Nations Space Command|UNSC Superluminal communications|communications network operated on both local and interstellar scales, essentially a descendant of the 21st-century Wikipedia:Internet|Internet. Part of the UNSC's interstellar communication network, it is the primary delivery service for mail across interstellar distances for both civilians and military personnel. Waypoint also serves as a major news source, featuring many prominent public news channels,Halo: Glasslands, ''page 358'' such as ''Waypoint Nine''.Halo: Glasslands, ''page 70'' Individual starships, such as , often also have their own Shipnet|shipboard Waypoint intranet.Halo 4 Limited Edition, ''Infinity Briefing Packet (Ship R&R Opportunity Schedule)''
Waypoint is considered less secure than the Chatter|ChatterNet, as it is often monitored by intelligence agencies, such as the Office of Naval Intelligence.Hunt the Truth, ''Episode 03'' If a certain word or phrase that is deemed of interest is said during a Waypoint call, the entire conversation will be flagged for review by ONI.Hunt the Truth, ''Episode 04''
Trivia The name of the in-universe Waypoint service refers to ''Halo Waypoint'', 343 Industries's online portal for ''Halo (series)|Halo'' content.
List of appearances
''Halo: Glasslands''
''Halo: The Thursday War''
''Halo 4''
*''Infinity Briefing Packet''
''Halo: Mortal Dictata''
''Halo: Escalation''
''Hunt the Truth''
''Halo: Fractures''
*''Breaking Strain''
''Halo: Legacy of Onyx''
''Halo: Renegades''
''Halo: Shadows of Reach''
''Halo: Point of Light''
Sources
See also Extra Planetary Wide Web UNSC subnet Secure Network Category:Communications technology |
We Are 343 Industries is a video documentary by 343 Industries.
Transcript Frank O'Connor : Deep in the Pacific Northwest, past the evergreens in Snoqualmie, with snow tipped Cascades melt into the waters of the Puget Sound. A studio of hundreds of artists, designers, writers, directors and storytellers, contribute to the next chapter of Halo. It's a delicate balance of forging new roads while respecting a legacy. Steve Downes : "Brace yourself !"
Frank O'Connor : This is Halo. We are 343 Industries. Phil Spencer : Halo is the first game ever played on Xbox but the thing that will just always stick with me and I believe this at my core is that Xbox wouldn't exist today if it wasn't for the Halo franchise. Bonnie Ross : The game but also the universe and the fiction meant so much to me personally that I didn't want it to end after Halo 3. Frank O'Connor : In 2007, 343 Industries took the mantle and became the stewards of the franchise. With the mission to establish Halo as a cultural touchstone, and to expand the universe through epic games storytelling and entertainment experiences. Bonnie Ross : I got an opportunity not just to steward this franchise but to think about the canvas that we wanted to create. Well we could tell stories for the next two decades in this epic sci-fi world that I love. Jerry Hook : We have to be able to respect that legacy that we have come from to help make sure that Halo doesn't just become an amalgamation of what the market is currently doing but that what makes Halo unique remains unique for our players our community and for the industry. Jeff Easterling : It is an absolutely incredible honour to be part of shepherding a franchise that has meant so much to so many and for so long also what is it now and what is going to make it Halo for years to come. Chris Lee : We've really thought about how we can build Halo: Infinite, while bringing in the community and the players into our development process along the way. Frank O'Connor : To build Halo: Infinite, 343 Industries revisited how our tools operate. We had to create an engine that was more powerful for next generation development. But also more nimble, so the creatives and engineers are able to work more easily and iterate faster. This technical groundwork is vital to build a platform for the future of Halo. David Berger : You have to make tools that allow you to make new features that maybe weren't thought about, you've got to give the constant creators room to ideate outside of that. Tom French : Designers are more empowered themselves to actually tackle the problem and prototype something quicker and faster than we've ever been able to before. Steve Downes : "Get ready !"
Becky Allen : It's a really exciting space to work because the technology is always changing, you're always solving for different kinds of problems. And you get to explore how do I make this more interesting, how can I use these tools, how can I make this more interactive or how can I make this more dynamic for this experience, so you're never going to do the same thing twice. Brohammer : "We're going home !"
Frank O'Connor : As Halo evolves, so does our relationship with our community. Bonnie Ross : One of the things that we're gonna try and do is have a much more open dialogue with the community and flitting is coming. Brian Jarrad : Today more than ever having a passionate engaged community that will make a break any game or any franchise and it's critical for us that we light these fires and keep this core excited and engaged. Sean Baron : The best way to do it is you have like really strong creatives and you pair that with really good feedback, and you get to a place where you're creating things that are unexpectedly awesome. Pierre Hintze : The insider program is one of the programs we launched this year with great success that we're trying to incorporate the feedback of our fans into the day-to-day development cycles which we're going through, with MCC and specifically with Reach as well. Frank O'Connor : That community's passion has evolved beyond the game creating beautiful works of art and incredible original props. Corrine Robinson : I think Halo's a really unique property because we're in this sci-fi franchise that's been around for almost 18 years. I just think it's kind of a really cool place to be part of that history. Kiki Wolfkill : One of the things that drew me to Halo back in 2008 when I joined 343, was the idea of being able to build on not just a game but also to build on a universe. Frank O'Connor : That universe has expanded far beyond games it now includes novels, comics, clothing, an arcade game, action figures, features, a television series on Showtime, Halo Outpost Discovery and the Halo Championship Series of Esports. Elizabeth Van Wyck : HCS is all about bringing epic entertainment to all of our fans, it's also about building the grassroots with our Microsoft Store events and how we bring all of our communities together to celebrate competitive Halo. Frank O'Connor : The common goal, to save humanity to serve with the moral certainty is an element that defines the Master Chief throughout his stories. Giving back to our community is one way that 343 tries to be a little bit more like our hero. Rob Semsey : We've granted over 25 make-a-wish visits and that's something that's so humbling for us. Jeff Easterling : Right here, I've got Anuj. Anuj, say "Hi, everybody!"
Anuj : Hi!
Frank O'Connor : We want everyone who plays Halo to feel like a hero. And since the creation of 343 Industries, it's been our goal to include more diverse voices and more diverse heroes in the universe we build. Together those unique voices will lead us to Infinite and beyond. Bonnie Ross : We now have the tools, to bring this world and universe to life, in a way that we only dreamed of with Halo 4. And when I look at where we're going with Infinite it does feel like we're just getting started.
Category:Video documentaries |
We go Feet First is an achievement in ''Halo Wars 2'', awarded for completing Halo Wars 2: Operation: SPEARBREAKER|Spearbreaker on legendary.
Sources |
We Got This is an achievement in ''Halo Wars 2'', awarded for reaching the final room in The Archive without calling in reinforcements from the teleporters.
Sources |
We Have a Job For You is an achievement in ''Halo Infinite''. It is unlocked by completing a weekly challenge. This achievement awards the player 5 Gamerscore.
It is represented by the Challenges/Halo Infinite|weekly challenge icon. |
We Remember is the twentieth and final track (Disc 2 Track 13) included in ''Halo: Reach Original Soundtrack''.
Overview The track is a remix of ''Hymn for Reach'' (from the earlier track ''Epilogue (Halo: Reach)|Epilogue''), opening with a strings before being joined by vocals. Electric guitar then joins in, playing the main melody, while accompanied by a lively percussive beat on a drum kit. As the melody repeats, the electric guitar continues with variations of the melody before fading out. The track ends with the original string melody, but accompanied by the percussion.
Appearances
''We Remember'' is a bonus track found exclusively in the soundtrack, and thus cannot be heard in any part of ''Halo: Reach''.
Production notes The name ''We Remember'' may be a reference to promotional material and tag line stating "Remember Reach". It may also alludes to remembering the hard work and effort put into creating all ''Halo Universe|Halo'' games. Incidentally, the title seems to continue the theme of memory, as soundtracks from ''Halo 2'' and ''Halo 3'' were titled ''Unforgotten'', ''Remembrance'', and ''Never Forget''. |
Weapon attachments are devices that can be attached to a firearm, typically on a railing or barrel to increase its functional use.
Some of these attachments include:
Iron sight Suppressor
*''SS/M 49''
Telescopic sight
*''A2 scope''
*''EVOS-D''
*''KFA-2 x2''
*''Oracle scope|Oracle N-variant scope''
*''VnSLS/V 6E''
Laser aiming module Flashlight M301 grenade launcher Underslung shotgun Muzzle brake
Human loadout weapons featured in the Warzone simulation allow for a variety of common attachments that can be swapped between the different weapons including the MA5D assault rifle|assault rifle, BR85 battle rifle|battle rifle, M6H magnum|magnum, M20 SMG|SMG, and M395 DMR|DMR.
These attachments and their functions are as follows:
Long Barrel - Increases effective range. Laser aiming module|Laser Targeter - Increases weapon accuracy. Suppressor|Silencer - Reduces visibility on enemy Motion Trackers when firing. Sound Dampener - Increases effective range and reduces firing signature. Stabilization Jets - Helps control recoil. Kinetic Bolts - Augment knockback and damage against vehicles. Energy Bayonet - Increases melee damage and range. Knight blade|Knight Blade - Increases melee effectiveness, melee damage, and knockback against vehicles. Extended Mags - Increases ready and reserve ammo capacity. Threat Marker - Tracks targeted enemy personnel for a short time. Telescopic sight|Sights
*''Projection sight|Projection Sight'' - Effective at short to medium range.
*''CQB sight|CQB Sight'' - Best suited for close-quarters combat while leveraging Smart-Link.
*''Recon sight|Recon Sight'' - Can excel at any engagement range.
*''Classic sight|Classic Sight'' - Rugged combat optics preferred by veteran Spartans.
*''Longshot sight|Longshot Sight'' - Marksman configuration preferred by many Requiem veterans.
*''Sentinel sight|Sentinel Sight'' - Configuration with variable-zoom 4/6 optics; optimized for long-range, pinpoint lethality.
*''Hybrid sight|Hybrid Sight'' - Covenant holographic sight.
*''Morph sight|Morph Sight'' - Forerunner holographic sight.
*''COG sight|COG Sight'' - Security configuration issued to ONI's armed-response teams.
Gallery
File:Suppressor.png|The suppressor attachment is used to reduce the sound and recoil produced by most firearms. File:H3_Sniper_Scope.png|The telescopic sight is used to fire at long ranges with increased accuracy. File:MA5 Torch.png|The torch or flashlight, located under the barrel and in front of the grip, is used as a light for Marines to see in dark environments. File:H3_BR55HB_Scope.png|The BR55HB SR uses a 2 scope, which is attached to the railing of the rifle. File:H3ODST-M7S-M6C-LAM-Comparison.png|A laser aiming module located on the M6C/SOCOM and the M7S Caseless Submachine Gun|M7S. File:H3ODST_M6SOCOM_MuzzleBrake.png|A muzzle brake on an M6C/SOCOM. File:H3_SniperRifle_MuzzleBrake.png|A muzzle brake on an SRS99D.
Sources
Category:Weapon attachments |
File:HI Gameplay WeaponTooltip.png|300px|thumb|The Commando's weapon class, among other info, displayed in its pickup Wikipedia:Tooltip|tooltip. First introduced in ''Halo Infinite'', weapon classes are labels applied to weapons which concisely describe their functionality, to help players more easily understand how to use them. When standing near a dropped weapon or weapon pad for an extended time, the weapon's class alongside its firing mode and effective range will appear in text beneath the pickup prompt.
List of weapon classes
There are 9 total weapon classes in ''Halo Infinite''.
Assault rifles are two-handed rifles effective at close and medium ranges:
Bandit|M392 Bandit Assault Rifle|MA40 AR Pulse Carbine
Launchers are weapons which fire powerful but slow-moving projectiles, which typically explode on or after impact:
Cindershot Hydra Rocket Launcher|M41 SPNKR Ravager
Melee weapons are close-quarters weapons whose primary attack is a powerful melee:
Energy Sword Gravity Hammer
Pistols are typically handguns, effective in close-to-mid ranges:
Disruptor Mangler Sidekick|MK50 Sidekick Plasma Pistol
Shotguns are weapons which are incredibly effective in close quarters:
Bulldog|CQS48 Bulldog Heatwave
SMGs are close-range weapons which fire rapidly or continuously:
Needler Sentinel Beam
Sniper rifles are weapons which are effective at very long ranges and typically slow-firing:
Sniper Rifle|S7 Sniper Shock rifle Skewer Stalker rifle
Tactical rifles are precision weapons which are effective at mid and long ranges:
Battle Rifle|BR75
Commando|VK78 Commando
Turrets are support weapons, that force the player into third-person when used:
Chaingun|M247 HMG Plasma Cannon Scrap Cannon
Medals A number of medals are tied to weapon classes in ''Halo Infinite''.
{| class="wikitable"
!Icon
!Name
!Game
!Unlock requirements
| |File:HINF Medal Bomber.png|50px
|Bomber
|''Halo Infinite''
|Kill 5 enemies with launchers
| |File:HINF Medal Breacher.png|50px
|Breacher
|''Halo Infinite''
|Kill 5 enemies with SMGs
| |File:HINF Medal Gunslinger.png|50px
|Gunslinger
|''Halo Infinite''
|Kill 5 enemies with pistols
| |File:HINF Medal Heavy.png|50px
|Heavy
|''Halo Infinite''
|Kill 5 enemies with detached turrets
| |File:HINF Medal Marksman.png|50px
|Marksman
|''Halo Infinite''
|Kill 5 enemies with tactical rifles
| |File:HINF Medal Rifleman.png|50px
|Rifleman
|''Halo Infinite''
|Kill 5 enemies with assault rifles
| |File:HINF Medal Scattergunner.png|50px
|Scattergunner
|''Halo Infinite''
|Kill 5 enemies with shotguns
| |File:HINF Medal Sharpshooter.png|50px
|Sharpshooter
|''Halo Infinite''
|Kill 5 enemies with sniper rifles
| |File:HINF Medal Warrior.png|50px
|Warrior (medal)|Warrior
|''Halo Infinite''
|Kill 5 enemies with melee weapons
|}
List of appearances
''Halo Infinite
Category:Terminology (gameplay) |
File:HI Gameplay WeaponTooltip.png|300px|thumb|The Commando's weapon class, among other info, displayed in its pickup Wikipedia:Tooltip|tooltip. First introduced in ''Halo Infinite'', weapon classes are labels applied to weapons which concisely describe their functionality, to help players more easily understand how to use them. When standing near a dropped weapon or weapon pad for an extended time, the weapon's class alongside its firing mode and effective range will appear in text beneath the pickup prompt.
List of weapon classes
There are 9 total weapon classes in ''Halo Infinite''.
Assault rifles are two-handed rifles effective at close and medium ranges:
Bandit|M392 Bandit Assault Rifle|MA40 AR Pulse Carbine
Launchers are weapons which fire powerful but slow-moving projectiles, which typically explode on or after impact:
Cindershot Hydra Rocket Launcher|M41 SPNKR Ravager
Melee weapons are close-quarters weapons whose primary attack is a powerful melee:
Energy Sword Gravity Hammer
Pistols are typically handguns, effective in close-to-mid ranges:
Disruptor Mangler Sidekick|MK50 Sidekick Plasma Pistol
Shotguns are weapons which are incredibly effective in close quarters:
Bulldog|CQS48 Bulldog Heatwave
SMGs are close-range weapons which fire rapidly or continuously:
Needler Sentinel Beam
Sniper rifles are weapons which are effective at very long ranges and typically slow-firing:
Sniper Rifle|S7 Sniper Shock rifle Skewer Stalker rifle
Tactical rifles are precision weapons which are effective at mid and long ranges:
Battle Rifle|BR75
Commando|VK78 Commando
Turrets are support weapons, that force the player into third-person when used:
Chaingun|M247 HMG Plasma Cannon Scrap Cannon
Medals A number of medals are tied to weapon classes in ''Halo Infinite''.
{| class="wikitable"
!Icon
!Name
!Game
!Unlock requirements
| |File:HINF Medal Bomber.png|50px
|Bomber
|''Halo Infinite''
|Kill 5 enemies with launchers
| |File:HINF Medal Breacher.png|50px
|Breacher
|''Halo Infinite''
|Kill 5 enemies with SMGs
| |File:HINF Medal Gunslinger.png|50px
|Gunslinger
|''Halo Infinite''
|Kill 5 enemies with pistols
| |File:HINF Medal Heavy.png|50px
|Heavy
|''Halo Infinite''
|Kill 5 enemies with detached turrets
| |File:HINF Medal Marksman.png|50px
|Marksman
|''Halo Infinite''
|Kill 5 enemies with tactical rifles
| |File:HINF Medal Rifleman.png|50px
|Rifleman
|''Halo Infinite''
|Kill 5 enemies with assault rifles
| |File:HINF Medal Scattergunner.png|50px
|Scattergunner
|''Halo Infinite''
|Kill 5 enemies with shotguns
| |File:HINF Medal Sharpshooter.png|50px
|Sharpshooter
|''Halo Infinite''
|Kill 5 enemies with sniper rifles
| |File:HINF Medal Warrior.png|50px
|Warrior (medal)|Warrior
|''Halo Infinite''
|Kill 5 enemies with melee weapons
|}
List of appearances
''Halo Infinite
Category:Terminology (gameplay) |
File:HI Gameplay WeaponTooltip.png|300px|thumb|The Commando's weapon class, among other info, displayed in its pickup Wikipedia:Tooltip|tooltip. First introduced in ''Halo Infinite'', weapon classes are labels applied to weapons which concisely describe their functionality, to help players more easily understand how to use them. When standing near a dropped weapon or weapon pad for an extended time, the weapon's class alongside its firing mode and effective range will appear in text beneath the pickup prompt.
List of weapon classes
There are 9 total weapon classes in ''Halo Infinite''.
Assault rifles are two-handed rifles effective at close and medium ranges:
Bandit|M392 Bandit Assault Rifle|MA40 AR Pulse Carbine
Launchers are weapons which fire powerful but slow-moving projectiles, which typically explode on or after impact:
Cindershot Hydra Rocket Launcher|M41 SPNKR Ravager
Melee weapons are close-quarters weapons whose primary attack is a powerful melee:
Energy Sword Gravity Hammer
Pistols are typically handguns, effective in close-to-mid ranges:
Disruptor Mangler Sidekick|MK50 Sidekick Plasma Pistol
Shotguns are weapons which are incredibly effective in close quarters:
Bulldog|CQS48 Bulldog Heatwave
SMGs are close-range weapons which fire rapidly or continuously:
Needler Sentinel Beam
Sniper rifles are weapons which are effective at very long ranges and typically slow-firing:
Sniper Rifle|S7 Sniper Shock rifle Skewer Stalker rifle
Tactical rifles are precision weapons which are effective at mid and long ranges:
Battle Rifle|BR75
Commando|VK78 Commando
Turrets are support weapons, that force the player into third-person when used:
Chaingun|M247 HMG Plasma Cannon Scrap Cannon
Medals A number of medals are tied to weapon classes in ''Halo Infinite''.
{| class="wikitable"
!Icon
!Name
!Game
!Unlock requirements
| |File:HINF Medal Bomber.png|50px
|Bomber
|''Halo Infinite''
|Kill 5 enemies with launchers
| |File:HINF Medal Breacher.png|50px
|Breacher
|''Halo Infinite''
|Kill 5 enemies with SMGs
| |File:HINF Medal Gunslinger.png|50px
|Gunslinger
|''Halo Infinite''
|Kill 5 enemies with pistols
| |File:HINF Medal Heavy.png|50px
|Heavy
|''Halo Infinite''
|Kill 5 enemies with detached turrets
| |File:HINF Medal Marksman.png|50px
|Marksman
|''Halo Infinite''
|Kill 5 enemies with tactical rifles
| |File:HINF Medal Rifleman.png|50px
|Rifleman
|''Halo Infinite''
|Kill 5 enemies with assault rifles
| |File:HINF Medal Scattergunner.png|50px
|Scattergunner
|''Halo Infinite''
|Kill 5 enemies with shotguns
| |File:HINF Medal Sharpshooter.png|50px
|Sharpshooter
|''Halo Infinite''
|Kill 5 enemies with sniper rifles
| |File:HINF Medal Warrior.png|50px
|Warrior (medal)|Warrior
|''Halo Infinite''
|Kill 5 enemies with melee weapons
|}
List of appearances
''Halo Infinite
Category:Terminology (gameplay) |
File:HI Gameplay WeaponTooltip.png|300px|thumb|The Commando's weapon class, among other info, displayed in its pickup Wikipedia:Tooltip|tooltip. First introduced in ''Halo Infinite'', weapon classes are labels applied to weapons which concisely describe their functionality, to help players more easily understand how to use them. When standing near a dropped weapon or weapon pad for an extended time, the weapon's class alongside its firing mode and effective range will appear in text beneath the pickup prompt.
List of weapon classes
There are 9 total weapon classes in ''Halo Infinite''.
Assault rifles are two-handed rifles effective at close and medium ranges:
Bandit|M392 Bandit Assault Rifle|MA40 AR Pulse Carbine
Launchers are weapons which fire powerful but slow-moving projectiles, which typically explode on or after impact:
Cindershot Hydra Rocket Launcher|M41 SPNKR Ravager
Melee weapons are close-quarters weapons whose primary attack is a powerful melee:
Energy Sword Gravity Hammer
Pistols are typically handguns, effective in close-to-mid ranges:
Disruptor Mangler Sidekick|MK50 Sidekick Plasma Pistol
Shotguns are weapons which are incredibly effective in close quarters:
Bulldog|CQS48 Bulldog Heatwave
SMGs are close-range weapons which fire rapidly or continuously:
Needler Sentinel Beam
Sniper rifles are weapons which are effective at very long ranges and typically slow-firing:
Sniper Rifle|S7 Sniper Shock rifle Skewer Stalker rifle
Tactical rifles are precision weapons which are effective at mid and long ranges:
Battle Rifle|BR75
Commando|VK78 Commando
Turrets are support weapons, that force the player into third-person when used:
Chaingun|M247 HMG Plasma Cannon Scrap Cannon
Medals A number of medals are tied to weapon classes in ''Halo Infinite''.
{| class="wikitable"
!Icon
!Name
!Game
!Unlock requirements
| |File:HINF Medal Bomber.png|50px
|Bomber
|''Halo Infinite''
|Kill 5 enemies with launchers
| |File:HINF Medal Breacher.png|50px
|Breacher
|''Halo Infinite''
|Kill 5 enemies with SMGs
| |File:HINF Medal Gunslinger.png|50px
|Gunslinger
|''Halo Infinite''
|Kill 5 enemies with pistols
| |File:HINF Medal Heavy.png|50px
|Heavy
|''Halo Infinite''
|Kill 5 enemies with detached turrets
| |File:HINF Medal Marksman.png|50px
|Marksman
|''Halo Infinite''
|Kill 5 enemies with tactical rifles
| |File:HINF Medal Rifleman.png|50px
|Rifleman
|''Halo Infinite''
|Kill 5 enemies with assault rifles
| |File:HINF Medal Scattergunner.png|50px
|Scattergunner
|''Halo Infinite''
|Kill 5 enemies with shotguns
| |File:HINF Medal Sharpshooter.png|50px
|Sharpshooter
|''Halo Infinite''
|Kill 5 enemies with sniper rifles
| |File:HINF Medal Warrior.png|50px
|Warrior (medal)|Warrior
|''Halo Infinite''
|Kill 5 enemies with melee weapons
|}
List of appearances
''Halo Infinite
Category:Terminology (gameplay) |
File:HI Gameplay WeaponTooltip.png|300px|thumb|The Commando's weapon class, among other info, displayed in its pickup Wikipedia:Tooltip|tooltip. First introduced in ''Halo Infinite'', weapon classes are labels applied to weapons which concisely describe their functionality, to help players more easily understand how to use them. When standing near a dropped weapon or weapon pad for an extended time, the weapon's class alongside its firing mode and effective range will appear in text beneath the pickup prompt.
List of weapon classes
There are 9 total weapon classes in ''Halo Infinite''.
Assault rifles are two-handed rifles effective at close and medium ranges:
Bandit|M392 Bandit Assault Rifle|MA40 AR Pulse Carbine
Launchers are weapons which fire powerful but slow-moving projectiles, which typically explode on or after impact:
Cindershot Hydra Rocket Launcher|M41 SPNKR Ravager
Melee weapons are close-quarters weapons whose primary attack is a powerful melee:
Energy Sword Gravity Hammer
Pistols are typically handguns, effective in close-to-mid ranges:
Disruptor Mangler Sidekick|MK50 Sidekick Plasma Pistol
Shotguns are weapons which are incredibly effective in close quarters:
Bulldog|CQS48 Bulldog Heatwave
SMGs are close-range weapons which fire rapidly or continuously:
Needler Sentinel Beam
Sniper rifles are weapons which are effective at very long ranges and typically slow-firing:
Sniper Rifle|S7 Sniper Shock rifle Skewer Stalker rifle
Tactical rifles are precision weapons which are effective at mid and long ranges:
Battle Rifle|BR75
Commando|VK78 Commando
Turrets are support weapons, that force the player into third-person when used:
Chaingun|M247 HMG Plasma Cannon Scrap Cannon
Medals A number of medals are tied to weapon classes in ''Halo Infinite''.
{| class="wikitable"
!Icon
!Name
!Game
!Unlock requirements
| |File:HINF Medal Bomber.png|50px
|Bomber
|''Halo Infinite''
|Kill 5 enemies with launchers
| |File:HINF Medal Breacher.png|50px
|Breacher
|''Halo Infinite''
|Kill 5 enemies with SMGs
| |File:HINF Medal Gunslinger.png|50px
|Gunslinger
|''Halo Infinite''
|Kill 5 enemies with pistols
| |File:HINF Medal Heavy.png|50px
|Heavy
|''Halo Infinite''
|Kill 5 enemies with detached turrets
| |File:HINF Medal Marksman.png|50px
|Marksman
|''Halo Infinite''
|Kill 5 enemies with tactical rifles
| |File:HINF Medal Rifleman.png|50px
|Rifleman
|''Halo Infinite''
|Kill 5 enemies with assault rifles
| |File:HINF Medal Scattergunner.png|50px
|Scattergunner
|''Halo Infinite''
|Kill 5 enemies with shotguns
| |File:HINF Medal Sharpshooter.png|50px
|Sharpshooter
|''Halo Infinite''
|Kill 5 enemies with sniper rifles
| |File:HINF Medal Warrior.png|50px
|Warrior (medal)|Warrior
|''Halo Infinite''
|Kill 5 enemies with melee weapons
|}
List of appearances
''Halo Infinite
Category:Terminology (gameplay) |
File:HI Gameplay WeaponTooltip.png|300px|thumb|The Commando's weapon class, among other info, displayed in its pickup Wikipedia:Tooltip|tooltip. First introduced in ''Halo Infinite'', weapon classes are labels applied to weapons which concisely describe their functionality, to help players more easily understand how to use them. When standing near a dropped weapon or weapon pad for an extended time, the weapon's class alongside its firing mode and effective range will appear in text beneath the pickup prompt.
List of weapon classes
There are 9 total weapon classes in ''Halo Infinite''.
Assault rifles are two-handed rifles effective at close and medium ranges:
Bandit|M392 Bandit Assault Rifle|MA40 AR Pulse Carbine
Launchers are weapons which fire powerful but slow-moving projectiles, which typically explode on or after impact:
Cindershot Hydra Rocket Launcher|M41 SPNKR Ravager
Melee weapons are close-quarters weapons whose primary attack is a powerful melee:
Energy Sword Gravity Hammer
Pistols are typically handguns, effective in close-to-mid ranges:
Disruptor Mangler Sidekick|MK50 Sidekick Plasma Pistol
Shotguns are weapons which are incredibly effective in close quarters:
Bulldog|CQS48 Bulldog Heatwave
SMGs are close-range weapons which fire rapidly or continuously:
Needler Sentinel Beam
Sniper rifles are weapons which are effective at very long ranges and typically slow-firing:
Sniper Rifle|S7 Sniper Shock rifle Skewer Stalker rifle
Tactical rifles are precision weapons which are effective at mid and long ranges:
Battle Rifle|BR75
Commando|VK78 Commando
Turrets are support weapons, that force the player into third-person when used:
Chaingun|M247 HMG Plasma Cannon Scrap Cannon
Medals A number of medals are tied to weapon classes in ''Halo Infinite''.
{| class="wikitable"
!Icon
!Name
!Game
!Unlock requirements
| |File:HINF Medal Bomber.png|50px
|Bomber
|''Halo Infinite''
|Kill 5 enemies with launchers
| |File:HINF Medal Breacher.png|50px
|Breacher
|''Halo Infinite''
|Kill 5 enemies with SMGs
| |File:HINF Medal Gunslinger.png|50px
|Gunslinger
|''Halo Infinite''
|Kill 5 enemies with pistols
| |File:HINF Medal Heavy.png|50px
|Heavy
|''Halo Infinite''
|Kill 5 enemies with detached turrets
| |File:HINF Medal Marksman.png|50px
|Marksman
|''Halo Infinite''
|Kill 5 enemies with tactical rifles
| |File:HINF Medal Rifleman.png|50px
|Rifleman
|''Halo Infinite''
|Kill 5 enemies with assault rifles
| |File:HINF Medal Scattergunner.png|50px
|Scattergunner
|''Halo Infinite''
|Kill 5 enemies with shotguns
| |File:HINF Medal Sharpshooter.png|50px
|Sharpshooter
|''Halo Infinite''
|Kill 5 enemies with sniper rifles
| |File:HINF Medal Warrior.png|50px
|Warrior (medal)|Warrior
|''Halo Infinite''
|Kill 5 enemies with melee weapons
|}
List of appearances
''Halo Infinite
Category:Terminology (gameplay) |
File:HI Gameplay WeaponTooltip.png|300px|thumb|The Commando's weapon class, among other info, displayed in its pickup Wikipedia:Tooltip|tooltip. First introduced in ''Halo Infinite'', weapon classes are labels applied to weapons which concisely describe their functionality, to help players more easily understand how to use them. When standing near a dropped weapon or weapon pad for an extended time, the weapon's class alongside its firing mode and effective range will appear in text beneath the pickup prompt.
List of weapon classes
There are 9 total weapon classes in ''Halo Infinite''.
Assault rifles are two-handed rifles effective at close and medium ranges:
Bandit|M392 Bandit Assault Rifle|MA40 AR Pulse Carbine
Launchers are weapons which fire powerful but slow-moving projectiles, which typically explode on or after impact:
Cindershot Hydra Rocket Launcher|M41 SPNKR Ravager
Melee weapons are close-quarters weapons whose primary attack is a powerful melee:
Energy Sword Gravity Hammer
Pistols are typically handguns, effective in close-to-mid ranges:
Disruptor Mangler Sidekick|MK50 Sidekick Plasma Pistol
Shotguns are weapons which are incredibly effective in close quarters:
Bulldog|CQS48 Bulldog Heatwave
SMGs are close-range weapons which fire rapidly or continuously:
Needler Sentinel Beam
Sniper rifles are weapons which are effective at very long ranges and typically slow-firing:
Sniper Rifle|S7 Sniper Shock rifle Skewer Stalker rifle
Tactical rifles are precision weapons which are effective at mid and long ranges:
Battle Rifle|BR75
Commando|VK78 Commando
Turrets are support weapons, that force the player into third-person when used:
Chaingun|M247 HMG Plasma Cannon Scrap Cannon
Medals A number of medals are tied to weapon classes in ''Halo Infinite''.
{| class="wikitable"
!Icon
!Name
!Game
!Unlock requirements
| |File:HINF Medal Bomber.png|50px
|Bomber
|''Halo Infinite''
|Kill 5 enemies with launchers
| |File:HINF Medal Breacher.png|50px
|Breacher
|''Halo Infinite''
|Kill 5 enemies with SMGs
| |File:HINF Medal Gunslinger.png|50px
|Gunslinger
|''Halo Infinite''
|Kill 5 enemies with pistols
| |File:HINF Medal Heavy.png|50px
|Heavy
|''Halo Infinite''
|Kill 5 enemies with detached turrets
| |File:HINF Medal Marksman.png|50px
|Marksman
|''Halo Infinite''
|Kill 5 enemies with tactical rifles
| |File:HINF Medal Rifleman.png|50px
|Rifleman
|''Halo Infinite''
|Kill 5 enemies with assault rifles
| |File:HINF Medal Scattergunner.png|50px
|Scattergunner
|''Halo Infinite''
|Kill 5 enemies with shotguns
| |File:HINF Medal Sharpshooter.png|50px
|Sharpshooter
|''Halo Infinite''
|Kill 5 enemies with sniper rifles
| |File:HINF Medal Warrior.png|50px
|Warrior (medal)|Warrior
|''Halo Infinite''
|Kill 5 enemies with melee weapons
|}
List of appearances
''Halo Infinite
Category:Terminology (gameplay) |
File:HI Gameplay WeaponTooltip.png|300px|thumb|The Commando's weapon class, among other info, displayed in its pickup Wikipedia:Tooltip|tooltip. First introduced in ''Halo Infinite'', weapon classes are labels applied to weapons which concisely describe their functionality, to help players more easily understand how to use them. When standing near a dropped weapon or weapon pad for an extended time, the weapon's class alongside its firing mode and effective range will appear in text beneath the pickup prompt.
List of weapon classes
There are 9 total weapon classes in ''Halo Infinite''.
Assault rifles are two-handed rifles effective at close and medium ranges:
Bandit|M392 Bandit Assault Rifle|MA40 AR Pulse Carbine
Launchers are weapons which fire powerful but slow-moving projectiles, which typically explode on or after impact:
Cindershot Hydra Rocket Launcher|M41 SPNKR Ravager
Melee weapons are close-quarters weapons whose primary attack is a powerful melee:
Energy Sword Gravity Hammer
Pistols are typically handguns, effective in close-to-mid ranges:
Disruptor Mangler Sidekick|MK50 Sidekick Plasma Pistol
Shotguns are weapons which are incredibly effective in close quarters:
Bulldog|CQS48 Bulldog Heatwave
SMGs are close-range weapons which fire rapidly or continuously:
Needler Sentinel Beam
Sniper rifles are weapons which are effective at very long ranges and typically slow-firing:
Sniper Rifle|S7 Sniper Shock rifle Skewer Stalker rifle
Tactical rifles are precision weapons which are effective at mid and long ranges:
Battle Rifle|BR75
Commando|VK78 Commando
Turrets are support weapons, that force the player into third-person when used:
Chaingun|M247 HMG Plasma Cannon Scrap Cannon
Medals A number of medals are tied to weapon classes in ''Halo Infinite''.
{| class="wikitable"
!Icon
!Name
!Game
!Unlock requirements
| |File:HINF Medal Bomber.png|50px
|Bomber
|''Halo Infinite''
|Kill 5 enemies with launchers
| |File:HINF Medal Breacher.png|50px
|Breacher
|''Halo Infinite''
|Kill 5 enemies with SMGs
| |File:HINF Medal Gunslinger.png|50px
|Gunslinger
|''Halo Infinite''
|Kill 5 enemies with pistols
| |File:HINF Medal Heavy.png|50px
|Heavy
|''Halo Infinite''
|Kill 5 enemies with detached turrets
| |File:HINF Medal Marksman.png|50px
|Marksman
|''Halo Infinite''
|Kill 5 enemies with tactical rifles
| |File:HINF Medal Rifleman.png|50px
|Rifleman
|''Halo Infinite''
|Kill 5 enemies with assault rifles
| |File:HINF Medal Scattergunner.png|50px
|Scattergunner
|''Halo Infinite''
|Kill 5 enemies with shotguns
| |File:HINF Medal Sharpshooter.png|50px
|Sharpshooter
|''Halo Infinite''
|Kill 5 enemies with sniper rifles
| |File:HINF Medal Warrior.png|50px
|Warrior (medal)|Warrior
|''Halo Infinite''
|Kill 5 enemies with melee weapons
|}
List of appearances
''Halo Infinite
Category:Terminology (gameplay) |
File:HI Gameplay WeaponTooltip.png|300px|thumb|The Commando's weapon class, among other info, displayed in its pickup Wikipedia:Tooltip|tooltip. First introduced in ''Halo Infinite'', weapon classes are labels applied to weapons which concisely describe their functionality, to help players more easily understand how to use them. When standing near a dropped weapon or weapon pad for an extended time, the weapon's class alongside its firing mode and effective range will appear in text beneath the pickup prompt.
List of weapon classes
There are 9 total weapon classes in ''Halo Infinite''.
Assault rifles are two-handed rifles effective at close and medium ranges:
Bandit|M392 Bandit Assault Rifle|MA40 AR Pulse Carbine
Launchers are weapons which fire powerful but slow-moving projectiles, which typically explode on or after impact:
Cindershot Hydra Rocket Launcher|M41 SPNKR Ravager
Melee weapons are close-quarters weapons whose primary attack is a powerful melee:
Energy Sword Gravity Hammer
Pistols are typically handguns, effective in close-to-mid ranges:
Disruptor Mangler Sidekick|MK50 Sidekick Plasma Pistol
Shotguns are weapons which are incredibly effective in close quarters:
Bulldog|CQS48 Bulldog Heatwave
SMGs are close-range weapons which fire rapidly or continuously:
Needler Sentinel Beam
Sniper rifles are weapons which are effective at very long ranges and typically slow-firing:
Sniper Rifle|S7 Sniper Shock rifle Skewer Stalker rifle
Tactical rifles are precision weapons which are effective at mid and long ranges:
Battle Rifle|BR75
Commando|VK78 Commando
Turrets are support weapons, that force the player into third-person when used:
Chaingun|M247 HMG Plasma Cannon Scrap Cannon
Medals A number of medals are tied to weapon classes in ''Halo Infinite''.
{| class="wikitable"
!Icon
!Name
!Game
!Unlock requirements
| |File:HINF Medal Bomber.png|50px
|Bomber
|''Halo Infinite''
|Kill 5 enemies with launchers
| |File:HINF Medal Breacher.png|50px
|Breacher
|''Halo Infinite''
|Kill 5 enemies with SMGs
| |File:HINF Medal Gunslinger.png|50px
|Gunslinger
|''Halo Infinite''
|Kill 5 enemies with pistols
| |File:HINF Medal Heavy.png|50px
|Heavy
|''Halo Infinite''
|Kill 5 enemies with detached turrets
| |File:HINF Medal Marksman.png|50px
|Marksman
|''Halo Infinite''
|Kill 5 enemies with tactical rifles
| |File:HINF Medal Rifleman.png|50px
|Rifleman
|''Halo Infinite''
|Kill 5 enemies with assault rifles
| |File:HINF Medal Scattergunner.png|50px
|Scattergunner
|''Halo Infinite''
|Kill 5 enemies with shotguns
| |File:HINF Medal Sharpshooter.png|50px
|Sharpshooter
|''Halo Infinite''
|Kill 5 enemies with sniper rifles
| |File:HINF Medal Warrior.png|50px
|Warrior (medal)|Warrior
|''Halo Infinite''
|Kill 5 enemies with melee weapons
|}
List of appearances
''Halo Infinite
Category:Terminology (gameplay) |
File:HI Gameplay WeaponTooltip.png|300px|thumb|The Commando's weapon class, among other info, displayed in its pickup Wikipedia:Tooltip|tooltip. First introduced in ''Halo Infinite'', weapon classes are labels applied to weapons which concisely describe their functionality, to help players more easily understand how to use them. When standing near a dropped weapon or weapon pad for an extended time, the weapon's class alongside its firing mode and effective range will appear in text beneath the pickup prompt.
List of weapon classes
There are 9 total weapon classes in ''Halo Infinite''.
Assault rifles are two-handed rifles effective at close and medium ranges:
Bandit|M392 Bandit Assault Rifle|MA40 AR Pulse Carbine
Launchers are weapons which fire powerful but slow-moving projectiles, which typically explode on or after impact:
Cindershot Hydra Rocket Launcher|M41 SPNKR Ravager
Melee weapons are close-quarters weapons whose primary attack is a powerful melee:
Energy Sword Gravity Hammer
Pistols are typically handguns, effective in close-to-mid ranges:
Disruptor Mangler Sidekick|MK50 Sidekick Plasma Pistol
Shotguns are weapons which are incredibly effective in close quarters:
Bulldog|CQS48 Bulldog Heatwave
SMGs are close-range weapons which fire rapidly or continuously:
Needler Sentinel Beam
Sniper rifles are weapons which are effective at very long ranges and typically slow-firing:
Sniper Rifle|S7 Sniper Shock rifle Skewer Stalker rifle
Tactical rifles are precision weapons which are effective at mid and long ranges:
Battle Rifle|BR75
Commando|VK78 Commando
Turrets are support weapons, that force the player into third-person when used:
Chaingun|M247 HMG Plasma Cannon Scrap Cannon
Medals A number of medals are tied to weapon classes in ''Halo Infinite''.
{| class="wikitable"
!Icon
!Name
!Game
!Unlock requirements
| |File:HINF Medal Bomber.png|50px
|Bomber
|''Halo Infinite''
|Kill 5 enemies with launchers
| |File:HINF Medal Breacher.png|50px
|Breacher
|''Halo Infinite''
|Kill 5 enemies with SMGs
| |File:HINF Medal Gunslinger.png|50px
|Gunslinger
|''Halo Infinite''
|Kill 5 enemies with pistols
| |File:HINF Medal Heavy.png|50px
|Heavy
|''Halo Infinite''
|Kill 5 enemies with detached turrets
| |File:HINF Medal Marksman.png|50px
|Marksman
|''Halo Infinite''
|Kill 5 enemies with tactical rifles
| |File:HINF Medal Rifleman.png|50px
|Rifleman
|''Halo Infinite''
|Kill 5 enemies with assault rifles
| |File:HINF Medal Scattergunner.png|50px
|Scattergunner
|''Halo Infinite''
|Kill 5 enemies with shotguns
| |File:HINF Medal Sharpshooter.png|50px
|Sharpshooter
|''Halo Infinite''
|Kill 5 enemies with sniper rifles
| |File:HINF Medal Warrior.png|50px
|Warrior (medal)|Warrior
|''Halo Infinite''
|Kill 5 enemies with melee weapons
|}
List of appearances
''Halo Infinite
Category:Terminology (gameplay) |
Weapon coatings, also known as weapon skins, are an element of Weapon customization|weapon and player customization in ''Halo Infinite''.
Coatings for weapons act identically to the Armor coatings (Halo Infinite)|coatings seen for Armor customization (Halo Infinite)|armor within the game. By default, ''Halo Infinite'' features a select few default coatings for the player to use for free. Additional coatings can be earned through the Battle Pass|game's multiple battle passes, Event|events, and Challenges/Halo Infinite|challenges. Some coatings could only be obtained through Halo Infinite promotional content|promotional campaigns and the release of certain toys and collectibles that started in 2020. Exclusive coatings, such as Watchdog, can only be obtained through acts such as reaching Rank (Halo 5: Guardians)|SR-152 in ''Halo 5: Guardians''. However, a majority of coatings can be purchased, either individually, or through Shop Bundles|bundles that rotate in through ''Infinite's'' Shop.
Default coatings
{| class"width: 100%;"
|-align="center"
!colspan="7"|Coatings
| ! scope"width: 10%" |Coating
! scope"width: 10%" |Manufacturer
! scope"width: 25%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 15%" |Introduced In
! scope"width: 20%" |Unlock Requirements
! scope"width: 10%" |Compatible Weapons
|-align="center"
|File:HINF - Coating icon - Standard issue (MA40 assault rifle).png|50pxFile:HINF - Coating icon - Standard issue (BR75 battle rifle).png|50pxFile:HINF - Coating icon - Standard issue (Mk50 Sidekick).png|50pxFile:HINF - Coating icon - Standard issue (VK78 Commando).png|50pxFile:HINF - Coating icon - Standard issue (M41D SPNKr).png|50pxFile:HINF - Coating icon - Standard issue (S7 sniper).png|50pxFile:HINF - Coating icon - Standard issue (CQS48 Bulldog).png|50pxFile:HINF - Coating icon - Standard issue (MLRS-2 Hydra).png|50pxStandard Issue
|United Nations Space Command|UNSC
|Standard UNSC paint and materials.
|Common
|Season 01: Heroes of Reach
|Available by default.
|
MA40 assault rifle Mk50 Sidekick BR75 battle rifle VK78 Commando M41D SPNKr SRS99-S7 AM sniper rifle|S7 sniper CQS48 Bulldog MLRS-2 Hydra
|-align="center"
|File:HINF - Coating icon - Eyes Only.png|100pxEyes Only
|UNSC
|[REDACTED]
|Common
|Season 03: Echoes Within
|Available by default.
|
M392 DMR|M392 Bandit
|-align="center"
|File:HINF - Coating icon - Sage Advice.png|100pxSage Advice
|UNSC
|Aim true.
|Common
|Season 03: Echoes Within
|Available by default.
|
M392 Bandit
|}
Campaign coatings
{| class"width: 100%;"
|-align="center"
!colspan="7"|Coatings
| ! scope"width: 10%" |Coating
! scope"width: 10%" |Manufacturer
! scope"width: 25%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 15%" |Introduced In
! scope"width: 20%" |Unlock Requirements
! scope"width: 10%" |Compatible Weapons
|-align="center"
|File:HINF Warmaster's Prize Coating Icon.png|100pxWarmaster's Prize
|UNSC
|Custom paint and materials.
|Rare
|Season 01: Heroes of Reach
|
Unlocked in the ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker north of FOB Juliet.(MA40 assault rifle)
Unlocked in the ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker near the West AA Gun during the mission Pelican Down (Halo Infinite level)|Pelican Down.(BR75 battle rifle)
Unlocked in the ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker southeast of FOB Lima. (VK78 Commando)
Unlocked in the ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker in a cave north of FOB Alpha(M41D SPNKr)
Unlocked in the ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker under a bridge northwest of FOB Echo.(CQS48 Bulldog)
|
MA40 assault rifle BR75 battle rifle VK78 Commando M41D SPNKr CQS48 Bulldog
|}
Battle Pass coatings
{| class"width: 100%;"
|-align="center"
!colspan="7"|Coatings
| ! scope"width: 10%" |Coating
! scope"width: 10%" |Manufacturer
! scope"width: 25%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 15%" |Introduced In
! scope"width: 20%" |Unlock Requirements
! scope"width: 10%" |Compatible Weapons
|-align="center"
|File:HINF Power Projection Coating Icon.png|100pxPower Projection
|UNSC
|Boots on the ground and bullets in the air.
|Epic
|Season 02: Lone Wolves
|Season 02: Lone Wolves Battle Pass level 29 (Premium)
|
MA40 assault rifle
|-align="center"
|File:HINF Olympus Tactical Coating Icon.png|100pxOlympus Tactical
|UNSC
|Practical and aesthetic.
|Epic
|Season 02: Lone Wolves
|Season 02: Lone Wolves Battle Pass level 93 (Premium)
|
VK78 Commando
|-align="center"
|File:HINF Grey Death Coating Icon.png|100pxGrey Death
|UNSC
|Oblivion is overrated.
|Epic
|Season 03: Echoes Within
|Available within the Season 03 Battle Pass at:
Level 32 (Free) (M392 Bandit)
Level 46 (Free) (Mk50 Sidekick)
Level 67 (Free) (BR75 battle rifle)
Level 75 (Free) (MA40 assault rifle)
|
MA40 assault rifle Mk50 Sidekick BR75 battle rifle M392 Bandit
|-align="center"
|File:HINF Lilac Campaign Coating Icon.png|100pxLilac Campaign
|UNSC
|Dream killer.
|Epic
|Season 03: Echoes Within
|Available within the Season 03 Battle Pass at:
Level 34 (Free) (MA40 assault rifle)
Level 55 (Free) (Mk50 Sidekick)
|
MA40 assault rifle Mk50 Sidekick
|-align="center"
|File:HINF Ochre Sands Coating Icon.png|100pxOchre Sands
|UNSC
|Soon to be stained red.
|Epic
|Season 03: Echoes Within
|Available within the Season 03 Battle Pass at:
Level 10 (Premium) (BR75 battle rifle)
Level 18 (Premium) (MLRS-2 Hydra)
Level 48 (Premium) (M392 Bandit)
Level 63 (Premium) (S7 sniper)
|
BR75 battle rifle S7 sniper MLRS-2 Hydra M392 Bandit
|-align="center"
|File:HINF Timeless Moss Coating Icon.png|100pxTimeless Moss
|UNSC
|Spartans will wait days for the perfect moment to strike.
|Rare
|Season 03: Echoes Within
|Available within the Season 03 Battle Pass at:
Level 11 (Free) (MA40 assault rifle)
Level 25 (Free) (Mk50 Sidekick)
Level 39 (Free) (M392 Bandit)
Level 73 (Free) (BR75 battle rifle)
|
MA40 assault rifle Mk50 Sidekick BR75 battle rifle M392 Bandit
|-align="center"
|File:HINF Urban Renewal Coating Icon.png|100pxUrban Renewal
|UNSC
|Making the mean streets even meaner.
|Epic
|Season 03: Echoes Within
|Available within the Season 03 Battle Pass at:
Level 9 (Premium) (CQS48 Bulldog)
Level 17 (Premium) (M392 Bandit)
Level 43 (Premium) (MA40 assault rifle)
Level 49 (Premium) (BR75 battle rifle)
Level 53 (Premium) (VK78 Commando)
Level 57 (Premium) (Mk50 Sidekick)
Level 73 (Premium) (MLRS-2 Hydra)
Level 77 (Premium) (M41D SPNKr)
Level 87 (Premium) (S7 sniper)
|
Available on all weapons
|-align="center"
|File:HINF Citrus Wash Weapon Coating Icon.png|100pxCitrus Wash
|343 Industries
|Custom patterning and materials application.
|Epic
|Season 04: Infection
|Available within the Season 04 Battle Pass at:
Level 8 (Premium) (VK78 Commando)
Level 13 (Premium) (Mk50 Sidekick)
Level 22 (Premium) (M392 Bandit)
Level 33 (Premium) (MA40 assault rifle)
Level 63 (Premium) (CQS48 Bulldog)
Level 72 (Premium) (BR75 battle rifle)
Level 83 (Premium) (M41D SPNKr)
Level 92 (Premium) (S7 sniper)
TBD (MLRS-2 Hydra)
|
Available on all weapons
|-align="center"
|File:HINF Industrial Preparedness Weapon Coating Icon.png|100pxIndustrial Preparedness
|343 Industries
|You can never be too careful.
|Legendary
|Season 04: Infection
|Available within the Season 04 Battle Pass at:
Level 28 (Premium) (VK78 Commando)
Level 32 (Premium) (CQS48 Bulldog)
Level 42 (Premium) (Mk50 Sidekick)
Level 48 (Premium) (MA40 assault rifle)
Level 52 (Premium) (BR75 battle rifle)
Level 62 (Premium) (MLRS-2 Hydra)
Level 68 (Premium) (M41D SPNKr)
Level 78 (Premium) (S7 sniper)
Level 82 (Premium) (M392 Bandit)
|
Available on all weapons
|-align="center"
|File:HINF Surface Tension Weapon Coating Icon.png|100pxSurface Tension
|343 Industries
|Custom patterning and materials application.
|Rare
|Season 04: Infection
|Available within the Season 04 Battle Pass at:
Level 10 (Free) (MA40 assault rifle)
Level 25 (Free) (Mk50 Sidekick)
Level 34 (Free) (BR75 battle rifle)
Level 53 (Free) (CQS48 Bulldog)
Level 62 (Free) (M392 Bandit)
Level 67 (Free) (VK78 Commando)
Level 74 (Free) (MLRS-2 Hydra)
Level 89 (Free) (M41D SPNKr)
Level 96 (Free) (S7 sniper)
|
Available on all weapons
|-align="center"
|File:HINF - Coating icon - Blighted Steel.png|100pxBlighted Steel
|UNSC
|An uncomfortable patina.
|Rare
|Season 05: Reckoning
|Season 05: Reckoning Battle Pass level 13 (Free)
|
Available on all weapons.
|-align="center"
|File:HINF - Coating icon - Blood Resonance (weapon).png|100pxBlood Resonance
|343 Industries
|The Primordials knew what they wrought.
|Epic
|Season 05: Reckoning
|Season 05: Reckoning Battle Pass level 37 (Premium)
|
Available on all weapons.
|-align="center"
|File:HINF - Coating icon - Shaded Showdown.png|100pxShaded Showdown
|UNSC
|We will fight in the shade.
|Rare
|Season 05: Reckoning
|Season 05: Reckoning Battle Pass level 14 (Premium)
|
Available on all weapons.
|-align="center"
|File:HINF - Coating icon - Tipping Point.png|100pxTipping Point
|UNSC
|A fine line between preparedness and paranoia.
|Rare
|Season 05: Reckoning
|Season 05: Reckoning Battle Pass level 29 (Premium)
|
Available on all weapons.
|}
Event coatings
{| class"width: 100%;"
|-align="center"
!colspan="7"|Coatings
| ! scope"width: 10%" |Coating
! scope"width: 10%" |Manufacturer
! scope"width: 25%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 15%" |Introduced In
! scope"width: 20%" |Unlock Requirements
! scope"width: 10%" |Compatible Weapons
|-align="center"
|File:HINF Electric Bubblegum Coating Icon.png|100pxElectric Bubblegum
|343 Industries
|It's a feast for the eyes.
|Rare
|Season 01: Heroes of Reach
|Cyber Showdown Event Pass level 2
|
MA40 assault rifle
|-align="center"
|File:HINF Peppermint Laughter Coating Icon.png|100pxPeppermint Laughter
|UNSC
|Custom paint and materials.
|Rare
|Season 01: Heroes of Reach
|
Winter Contingency (event)|Winter Contingency Event Pass level 5(MA40 assault rifle)
Winter Contingency Event Pass level 8(Mk50 Sidekick)
|
MA40 assault rifle Mk50 Sidekick
|-align="center"
|File:HINF - Platinum Anniversary coating icon (Weapon).png|100pxPlatinum Anniversary
|UNSC
|No. I think we're just getting started.
|Legendary
|Season 01: Heroes of Reach
|Log on to ''Halo Infinite'' between November 15 and 22, 2021.
|
MA40 assault rifle
|-align="center"
|File:HINF Sol Devil Coating Icon.png|100pxSol Devil
|Fractures: Tenrai
|Hardened by the rays of the sun, you will rise up stronger than ever before.
|Legendary
|Season 01: Heroes of Reach
|Fractures: Tenrai Event Pass level 20
|
MA40 assault rifle
|-align="center"
|File:HINF Whispered Sky Coating Icon.png|100pxWhispered Sky
|Fractures: Tenrai
|Breathe your word upon the air and send the message skyward.
|Epic
|Season 01: Heroes of Reach
|
Fractures: Tenrai Event Pass level 24(Mk50 Sidekick)
Fractures: Tenrai Event Pass level 28(BR75 battle rifle)
|
MA40 assault rifle Mk50 Sidekick BR75 battle rifle
|-align="center"
|File:HINF Blazing Gunmetal Coating Icon.png|100pxFire Gunmetal
|343 Industries
|Exceed thermal tolerances with some sustained suppressive fire.
|Rare
|Season 02: Lone Wolves
|Alpha Pack Event Pass level 9
|
BR75 battle rifle
|-align="center"
|File:HINF Nomad Sutler Coating Icon.png|100pxNomad Sutler
|Fractures: Entrenched
|The payments are non-negotiable.
|Rare
|Season 02: Lone Wolves
|Fractures: Entrenched Event Pass level 4
|
Mk50 Sidekick
|-align="center"
|File:HINF Onyx Timberwolf Coating Icon.png|100pxOnyx Timberwolf
|UNSC
|Lone wolves need sharp claws.
|Epic
|Season 02: Lone Wolves
|
Interference Event Pass level 4(Mk50 Sidekick)
Interference Event Pass level 8(S7 sniper)
|
Mk50 Sidekick S7 sniper
|-align="center"
|File:HINF Platinum Marigold weapon coating icon.png|100pxPlatinum Marigold
|343 Industries
|Spring offensive.
|Epic
|Season 02: Lone Wolves
|
The Yappening (Halo Infinite)|The Yappening Event Pass level 3(MA40 assault rifle)
The Yappening Event Pass level 8(Mk50 Sidekick)
|
MA40 assault rifle Mk50 Sidekick
|-align="center"
|File:HINF - Snowbound Coating Icon.png|100pxSnowbound
|343 Industries
|Shield doors sold separately.
|Epic
|Winter Update
|
Winter Contingency II Event Pass level 3(BR75 battle rifle)
Winter Contingency II Event Pass level 4(MLRS-2 Hydra)
Winter Contingency II Event Pass level 7(Mk50 Sidekick)
|
Mk50 Sidekick BR75 battle rifle MLRS-2 Hydra
|-align="center"
|File:HINF Burnt Chrome Coating Icon.png|100pxBurnt Chrome
|Fractures: Firewall
|The assemblies find their own use for things.
|Rare
|Season 03: Echoes Within
|Fractures: Firewall Event Pass level 8
|
M392 Bandit
|-align="center"
|File:HINF - Coating icon - Solarian Legend.png|100pxSolarian Legend
|343 Industries
|Custom patterning and materials application.
|Rare
|Season 04: Infection
|
Fractures: Tenrai II|Tenrai II Event Pass level 3(MA40 assault rifle)
Tenrai II Event Pass level 6(Mk50 Sidekick)
Tenrai II Event Pass level 7(BR75 battle rifle)
|
Available on all weapons.
|-align="center"
|File:HINF - Coating icon - Plumfire.png|100pxPlumfire
|343 Industries
|Custom patterning and materials application.
|Rare
|Season 04: Infection
|
Cyber Showdown II Event Pass level 1(MA40 assault rifle)
Cyber Showdown II Event Pass level 2(Mk50 Sidekick)
Cyber Showdown II Event Pass level 6(M392 Bandit)
Cyber Showdown II Event Pass level 7(BR75 battle rifle)
|
Available on all weapons.
|}
Challenge coatings
{| class"width: 100%;"
|-align="center"
!colspan="7"|Coatings
| ! scope"width: 10%" |Coating
! scope"width: 10%" |Manufacturer
! scope"width: 25%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 15%" |Introduced In
! scope"width: 20%" |Unlock Requirements
! scope"width: 10%" |Compatible Weapons
|-align="center"
|File:HINF Abbey Lime Coating Icon.png|100pxAbbey Lime
|343 Industries
|From downtown!
|Epic
|Season 01: Heroes of Reach
|
Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Tactical Precision" Ultimate Challenge between:
December 7 and 13, 2021
January 24 and 31, 2023
|
S7 sniper
|-align="center"
|File:HINF Neon Steel Coating Icon.png|100pxNeon Steel
|343 Industries
|A resonant cascade success.
|Epic
|Season 01: Heroes of Reach
|
Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Endurance of Will" Ultimate Challenge between:
January 25 and 31, 2022
November 22 and 29, 2022
|
CQS48 Bulldog
|-align="center"
|File:HINF Whispered Sky Coating Icon.png|100pxWhispered Sky
|Fractures: Tenrai
|Breathe your word upon the air and send the message skyward.
|Epic
|Season 01: Heroes of Reach
|Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Fiesta Killjoy" Ultimate Challenge between February 1 and 7, 2022(MA40 assault rifle)
|
MA40 assault rifle Mk50 Sidekick BR75 battle rifle
|-align="center"
|File:HINF Battleship Haze Coating Icon.png|100pxBattleship Haze
|343 Industries
|Boarding parties will be answered with bullets and the vacuum of space.
|Rare
|Season 02: Lone Wolves
|Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Breaker Breaker" Ultimate Challenge between May 10 and 17, 2022
|
MA40 assault rifle
|-align="center"
|File:HINF Packed Punch Coating Icon.png|100pxPacked Punch
|UNSC
|Custom paint and materials.
|Epic
|Winter Update
|Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Buddy System" Ultimate Challenge between February 14 and 21, 2023
|
CQS48 Bulldog
|-align="center"
|File:HINF Pale Shadow Coating Icon.png|100pxPale Shadow
|Fracture: Firewall
|Disruption and degradation of their digital ego is a fate worse than deletion for infomorphs.
|Epic
|Season 03: Echoes Within
|Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Swap Gun" Ultimate Challenge between May 2 and 9, 2023
|
M392 Bandit
|-align="center"
|File:HINF Purple Reign Coating Icon.png|100pxPurple Reign
|UNSC
|A new legacy begins.
|Epic
|Season 03: Echoes Within
|
Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Raise the Stakes" Ultimate Challenge between March 7 and 14, 2023(M392 Bandit)
Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Boom For Improvement" Ultimate Challenge between April 25 and May 2, 2023(M41D SPNKr)
|
M392 Bandit M41D SPNKr
|-align="center"
|File:HINF Umbra Guardian Coating Icon.png|100pxUmbra Guardian
|343 Industries
|Under shroud of night, the Spartans stalk their prey.
|Epic
|Season 03: Echoes Within
|Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Eyes On" Ultimate Challenge between April 4 and 11, 2023
|
S7 sniper
|-align="center"
|File:HINF - Coating icon - Solarian Legend.png|100pxSolarian Legend
|343 Industries
|Custom patterning and materials application.
|Rare
|Season 04: Infection
|Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Massed Effect" Ultimate Challenge between June 27 and July 4, 2023(M41 SPNKr)
|
Available on all weapons.
|-align="center"
|File:HINF - Coating icon - Plumfire.png|100pxPlumfire
|343 Industries
|Custom patterning and materials application.
|Rare
|Season 04: Infection
|Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"String Theory" Ultimate Challenge between August 8 and 15, 2023(S7 sniper)
|
Available on all weapons.
|-align="center"
|File:HINF - Coating icon - Peril Patrol.png|100pxPeril Patrol
|UNSC
|No foe is too armored, no bore size is too small.
|Rare
|Season 05: Reckoning
|Complete the Challenges/Halo_Infinite#Ultimate_Challenges|"Tank Does Not Beat This" Ultimate Challenge between October 24 and 31, 2023
|
Available on all weapons.
|}
Shop coatings
{| class"width: 100%;"
|-align="center"
!colspan="7"|Coatings
| ! scope"width: 10%" |Coating
! scope"width: 10%" |Manufacturer
! scope"width: 25%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 15%" |Introduced In
! scope"width: 20%" |Unlock Requirements
! scope"width: 10%" |Compatible Weapons
|-align="center"
|File:HINF Acid Burn Coating Icon.png|100pxAcid Burn
|UNSC
|Caution: hazardous, corrosive material.
|Epic
|Season 01: Heroes of Reach
|Purchase the "Acid Burn" bundle from the Shop for 300 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Arena Clash Coating Icon.png|100pxArena Clash
|UNSC
|Gauntlet thrown.
|Epic
|Season 01: Heroes of Reach
|Purchase the "Honorbound Weapon Set" bundle from the Shop for 1,500 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Black Cat Coating Icon.png|100pxBlack Cat
|UNSC
|Contrary to popular belief, this will bring good luck.
|Epic
|Season 01: Heroes of Reach
|Purchase the "Blacksteel Katana" bundle from the Shop for 1,500 cR.
|
MA40 assault rifle
|-align="center"
|File:HINF - Weapon coating - Blue Mine icon.png|100pxBlue Mine
|UNSC
|Would you be mine?
|Epic
|Season 01: Heroes of Reach
|TBA
|
MLRS-2 Hydra
|-align="center"
|File:HINF Buckshot Bonanza Coating Icon.png|100pxBuckshot Bonanza
|UNSC
|Don't even try it.
|Epic
|Season 01: Heroes of Reach
|Purchase the "Happy Hunting" bundle from the Shop for 700 cR.
|
CQS48 Bulldog
|-align="center"
|File:HINF Cranial Lime Coating Icon.png|100pxCranial Lime
|UNSC
|Custom paint and materials.
|Rare
|Season 01: Heroes of Reach
|Purchase the "Cranial Lime" bundle from the Shop for 300 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Crimson Skyed Coating Icon.png|100pxCrimson Skyed
|UNSC
|Hardware representing limitless potential for victory.
|Epic
|Season 01: Heroes of Reach
|Purchase the "Crimson Serpent Weapon Set" bundle from the Shop for 600 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Flash Fjord Coating Icon.png|100pxFlash Fjord
|UNSC
|This one is Craig's favorite.
|Rare
|Season 01: Heroes of Reach
|Purchase the "Flash Fjord" bundle from the Shop for 1,000 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Glass Hound Coating Icon.png|100pxGlass Hound
|UNSC
|Disregard monarchy, acquire chicken.
|Rare
|Season 01: Heroes of Reach
|Purchase the "Vakara Bred" bundle from the Shop for 500 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Lilac Steel Coating Icon.png|100pxLilac Steel
|UNSC
|Sweet as lilac, smooth as steel.
|Rare
|Season 01: Heroes of Reach
|
Purchase the "Shinobi Wrap" bundle from the Shop for 1,000 cR.(MA40 assault rifle)
Purchase the "Tacticlamp 117" bundle from the Shop for 1,000 cR.(Mk50 Sidekick)
|
Available on all weapons.
|-align="center"
|File:HINF Maltese Mayhem Coating Icon.png|100pxMaltese Mayhem
|UNSC
|Here's lookin' at you, Spartan.
|Epic
|Season 01: Heroes of Reach
|Purchase the "Maltese Mayhem Weapon Set" bundle from the Shop for 1,500 cR.
|
MA40 assault rifle Mk50 Sidekick BR75 battle rifle VK78 Commando
|-align="center"
|File:HINF Neon Superfly Coating Icon.png|100pxNeon Superfly
|343 Industries
|A resonant cascade success.
|Epic
|Season 01: Heroes of Reach
|Purchase the "Neon Superfly" bundle from the Shop for 1,200 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Neptunes Depth Coating Icon.png|100pxNeptune's Depth
|UNSC
|Unleash the...Bulldog?
|Legendary
|Season 01: Heroes of Reach
|Purchase the "Neptune's Depths" bundle from the Shop for 700 cR.
|
CQS48 Bulldog
|-align="center"
|File:HINF Orange Chestnut Coating Icon.png|100pxOrange Chestnut
|343 Industries
|Custom paint and materials.
|Epic
|Season 01: Heroes of Reach
|Purchase the "Vigilant Sniper" bundle from the Shop for 1,000 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Pop Coating Icon.png|100pxPop!
|Emerson Tactical Systems
|Time to get all "pow pow" on these fools.
|Epic
|Season 01: Heroes of Reach
|
Purchase the "Pop Weapon Set" bundle from the Shop for 800 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Setting Sun Coating Icon.png|100pxSetting Sun
|UNSC
|Cast your gaze upon the horizon at Golden Hour.
|Epic
|Season 01: Heroes of Reach
|Purchase the "Setting Sun" bundle from the Shop for 300 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Snow Whisper Coating Icon.png|100pxSnow Whisper
|UNSC
|Try to bring down the mountain.
|Epic
|Season 01: Heroes of Reach
|Purchase the "Fire and Frost" bundle from the Shop for 2,000 cR.
|
BR75 battle rifle
|-align="center"
|File:HINF Tundra Pursuit Coating Icon.png|100pxTundra Pursuit
|UNSC
|Forget winter, this Spartan is coming for you.
|Epic
|Season 01: Heroes of Reach
|Purchase the "Snow Bird" bundle from the Shop for 1,000 cR.
|
BR75 battle rifle
|-align="center"
|File:HINF Verglas Memory Coating Icon.png|100pxVerglas Memory
|UNSC
|Serenity in a frozen blue waste.
|Epic
|Season 01: Heroes of Reach
|Purchase the "Fire and Frost" bundle from the Shop for 2,000 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Woodland Mystic Coating Icon.png|100pxWoodland Mystic
|UNSC
|Rumble in the jungle.
|Epic
|Season 01: Heroes of Reach
|Purchase the "Cool Guy" bundle from the Shop for 1,000 cR.
|
MA40 assault rifle M41D SPNKr S7 sniper
|-align="center"
|File:HINF Woodland Tradewinds Coating Icon.png|100pxWoodland Tradewinds
|UNSC
|Tradewinds bring good fortune.
|Epic
|Season 01: Heroes of Reach
|Purchase "Woodland Tradewinds" bundle from the Shop for 500 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Atomic Flint Coating Icon.png|100pxAtomic Flint
|343 Industries
|Orange and white is the new olive drab.
|Epic
|Season 02: Lone Wolves
|Purchase the "Atomic Flint" bundle from the Shop for 300 cR.
|
MA40 assault rifle Mk50 Sidekick BR75 battle rifle VK78 Commando M41D SPNKr S7 sniper CQS48 Bulldog MLRS-2 Hydra
|-align="center"
|File:HINF Aureate Noon Coating Icon.png|100pxAureate Noon
|343 Industries
|Parade-ready.
|Legendary
|Season 02: Lone Wolves
|Purchase the "Aureate Noon" bundle from the Shop for 800 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Aureate Midnight Coating Icon.png|100pxAureate Midnight
|343 Industries
|Sophisticated tastes.
|Legendary
|Season 02: Lone Wolves
|Purchase the "Aureate Midnight" bundle from the Shop for 600 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Deepcore Red Coating Icon.png|100pxDeepcore Red
|UNSC
|Steel over flesh. Muscle over bone.
|Legendary
|Season 02: Lone Wolves
|Purchase the "Deepcore Red" bundle from the Shop for 800 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Grim Fortress Coating Icon.png|100pxGrim Fortress
|Fracture: Entrenched
|Horrors twisting through earth and plascrete. Bright flashes from the muzzles of hastily raised rifles. Screams. Silence.
|Legendary
|Season 02: Lone Wolves
|Purchase the "Grim Fortress" bundle from the Shop for 600 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Halite Storm Coating Icon.png|100pxHalite Storm
|Fracture: Entrenched
|Their big guns may have gone silent, but the arms lockers on derelict warships are still a rich prize.
|Epic
|Season 02: Lone Wolves
|Purchase the "Halite Storm" bundle from the Shop for 500 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Outback Storm Coating Icon.png|100pxOutback Storm
|Fracture: Entrenched
|Out here, anything is possible.
|Epic
|Season 02: Lone Wolves
|Purchase the "Outback Storm" bundle from the Shop for 500 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Praetorian Zephyr Coating Icon.png|100pxPraetorian Zephyr
|Fracture: Entrenched
|The snap-crack of bullets plays out like a symphony for those attuned to the ebb and flow of battle.
|Legendary
|Season 02: Lone Wolves
|Purchase the "Praetorian Zephyr" bundle from the Shop for 800 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Raven Smoke Weapon Coating Icon.png|100pxRaven Smoke
|UNSC
|Impress your friends, cow your enemies.
|Epic
|Season 02: Lone Wolves
|Purchase the "Raven Smoke" bundle from the Shop for 300 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Strong Iris Coating Icon.png|100pxStrong Iris
|343 Industries
|Unshakeable. Unbreakable.
|Rare
|Season 02: Lone Wolves
|Purchase the "Strong Iris" bundle from the Shop for 800 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Vibrant Horizon Coating Icon.png|100pxVibrant Horizon
|343 Industries
|Nutritious, yet delicious.
|Epic
|Season 02: Lone Wolves
|Purchase the "Vibrant Horizon" bundle from the Shop for 300 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Watermelon Slice Coating Icon.png|100pxWatermelon Slice
|343 Industries
|As Cortana learned, the victor is not victorious if the vanquished do not consider themselves so.
|Epic
|Season 02: Lone Wolves
|Purchase the "Watermelon Slice" bundle from the Shop for 300 cR.
|
Available on all weapons.
|-align="center"
|File:HINF - Weapon coating - Aqua Hex icon.png|100pxAqua Hex
|FOTUS
|Perfect for pool parties.
|Epic
|Season 03: Echoes Within
|
Purchase the "Aquahex Bundle" from the Shop for 2,200 cR. Purchase the "Aqua Hex" weapon skin bundle from the Shop for 600 cR.
|
Available on all weapons.
|-align="center"
|File:HINF - Weapon coating - Aureate Hex icon.png|100pxAureate Hex
|FOTUS
|High style.
|Epic
|Season 03: Echoes Within
|Purchase the "Aureate Hex" weapon skin bundle from the Shop for 600 cR.
|
Available on all weapons.
|-align="center"
|File:HINF - Weapon coating - Bold Ambition icon.png|100pxBold Ambition
|Fracture: Firewall
|Skill and programmed obsession in equal measure.
|Rare
|Season 03: Echoes Within
|Purchase the "Bold Ambition - CQS48 Bulldog" bundle from the Shop for 200 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Censor Link Coating Icon.png|100pxCensor Link
|Fractures: Firewall
|Resolution independent.
|Epic
|Season 03: Echoes Within
|Purchase the "Censor Link" bundle from the Shop for 600 cR.
|
M392 Bandit
|-align="center"
|File:HINF - Weapon coating - Coastal Coordinator icon.png|100pxCoastal Coordinator
|Fracture: Firewall
|Adapt to the local conditions.
|Epic
|Season 03: Echoes Within
|Purchase the "Coastal Coordinator" bundle from the Shop for 300 cR.
|
Available on all weapons.
|-align="center"
|File:HINF - Weapon coating - Cold Forest icon.png|100pxCold Forest
|UNSC
|It is what it is.
|Epic
|Season 03: Echoes Within
|Purchase the "Cold Forest" bundle from the Shop for 600 cR.
|
Available on all weapons.
|-align="center"
|File:HINF - Weapon coating - Disruptive Measurement icon.png|100pxDisruptive Measurement
|Fractures: Firewall
|Never let them know your reach.
|Legendary
|Season 03: Echoes Within
|Purchase the "Disruptive Measurement" bundle from the Shop for 1,200 cR.
|
Available on all weapons.
|-align="center"
|File:HINF - Coating icon - Epsilon Autumn.png|100pxEpsilon Autumn
|UNSC
|Old troubles, new wars.
|Epic
|Season 03: Echoes Within
|Purchase the "Epsilon Autumn" bundle from the Shop for 1,400 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Epsilon Spring Coating Icon.png|100pxEpsilon Spring
|UNSC
|Cover and concealment, Spartan. Make use of your environment.
|Epic
|Season 03: Echoes Within
|Purchase the "Epsilon Spring" bundle from the Shop for 1,400 cR.
|
Available on all weapons.
|-align="center"
|File:HINF - Coating icon - Epsilon Winter.png|100pxEpsilon Winter
|UNSC
|Another season of slaughter.
|Epic
|Season 03: Echoes Within
|Purchase the "Epsilon Winter" bundle from the Shop for 1,400 cR.
|
Available on all weapons.
|-align="center"
|File:HINF - Weapon coating - False Flag icon.png|100pxFalse Flag
|Fractures: Firewall
|Controllers of the message.
|Epic
|Season 03: Echoes Within
|Purchase the "False Flag" bundle from the Shop for 600 cR.
|
VK78 Commando M392 Bandit
|-align="center"
|File:HINF - Weapon coating - Fire Sprite icon.png|100pxFire Sprite
|UNSC
|Made for causing trouble.
|Epic
|Season 03: Echoes Within
|TBA
|
M392 Bandit
|-align="center"
|File:HINF - Weapon coating - Golden Age icon.png|100pxGolden Age
|UNSC
|Those were the days ...
|Epic
|Season 03: Echoes Within
|Purchase the "Golden Age" bundle from the Shop for 700 cR.
|
Available on all weapons.
|-align="center"
|File:HINF Groovy Duds Coating Icon.png|100pxGroovy Duds
|FOTUS
|This mission is a trip.
|Epic
|Season 03: Echoes Within
|Purchase the "Groovy Duds" bundle from the Shop for 700 cR.
|
Available on all weapons.
|-align="center"
|File:HINF - Weapon coating - Groovy Pink icon.png|100pxGroovy Pink
|FOTUS
|Some situations call for a more radical approach.
|Epic
|Season 03: Echoes Within
|
Purchase the "Groovy Grendel" bundle from the Shop for 2,200 cR. Purchase the "Groovy Pink" bundle from the Shop for 800 cR.
|
MA40 assault rifle Mk50 Sidekick BR75 battle rifle VK78 Commando M41D SPNKr S7 sniper CQS48 Bulldog MLRS-2 Hydra
|-align="center"
|File:HINF - Weapon coating - Hexing Sky icon.png|100pxHexing Sky
|FOTUS
|The stars are right.
|Epic
|Season 03: Echoes Within
|Purchase the "Hexing Sky" bundle from the Shop for 700 cR.
|
MA40 assault rifle Mk50 Sidekick BR75 battle rifle VK78 Commando M41D SPNKr S7 sniper CQS48 Bulldog MLRS-2 Hydra
|-align="center"
|File:HINF - Weapon coating - Kinetic Instruction icon.png|100pxKinetic Instruction
|UNSC
|Make this lesson their last.
|Epic
|Season 03: Echoes Within
|Purchase the "Balor Bundle" from the Shop for 1,600 cR.
|
Available on all weapons.
|-align="center"
|File:HINF - Weapon coating - Lifegivers Hex icon.png|100pxLifegivers Hex
|FOTUS
|Controlled growth.
|Epic
|Season 03: Echoes Within
|TBA
|
MA40 assault rifle Mk50 Sidekick BR75 battle rifle VK78 Commando CQS48 Bulldog
|-align="center"
|File:HINF - Weapon coating - Pizza Time icon.png|100pxPizza Time
|FOTUS
|Slice the pie.
|Epic
|Season 03: Echoes Within
|Purchase the "Pizza Time" bundle from the Shop for 500 cR.
|
Available on all weapons.
|-align="center"
|File:HINF - Weapon coating - Reflex Reaction icon.png|100pxReflex Reaction
|UNSC
|Alert! Combat action in progress.
|Epic
|Season 03: Echoes Within
|
Purchase the "Skinned Reflexes" bundle from the Shop for 1,500 cR. Purchase the "Reflex Reaction" bundle from the Shop for 800 cR.
|
Available on all weapons.
|-align="center"
|File:HINF - Weapon coating - Spring Growth icon.png|100pxSpring Growth
|FOTUS
|Green with envy.
|Epic
|Season 03: Echoes Within
|Purchase the "Spring Growth" bundle from the Shop for 700 cR.
|
MA40 assault rifle Mk50 Sidekick BR75 battle rifle VK78 Commando M41D SPNKr S7 sniper CQS48 Bulldog MLRS-2 Hydra
|-align="center"
|File:HINF - Weapon coating - Traffic Cone icon.png|100pxTraffic Cone
|343 Industries
|Watch your wheels.
|Epic
|Season 03: Echoes Within
|Purchase the "Facing Firewall" bundle from the Shop for 800 cR.
|
Available on all weapons.
|-align="center"
|File:HINF - Weapon coating - Woodland Stalker icon.png|100pxWoodland Stalker
|Fractures: Firewall
|Remote places are where statistical anomalies arise.
|Epic
|Season 03: Echoes Within
|Purchase the "Woodland Stalker" bundle from the Shop for 300 cR.
|
Available on all weapons.
|-align="center"
|File:HINF - Coating icon - Deliberation.png|100pxDeliberation
|UNSc
|Custom patterning and materials application.
|Epic
|Season 04: Infection
|Purchase the "Steelheart" bundle from the Shop for 1,600 cR
|
Available on all weapons.
|-align="center"
|File:HINF - Coating icon - Melon Calling.png|100pxMelon Calling
|343 Industries
|Custom patterning and materials application.
|Epic
|Season 04: Infection
|Purchase the "Citrus Ashmaw" bundle from the Shop for 1,600 cR
|
Available on all weapons.
|-align="center"
|File:HINF - Coating icon - Phobetor Arsenal.png|100pxPhobetor Arsenal
|343 Industries
|Custom patterning and materials application.
|Epic
|Season 04: Infection
|Purchase the "Cosmic Dawn" bundle from the Shop for 1,600 cR
|
Available on all weapons.
|-align="center"
|File:HINF - Coating icon - Powerup Sights.png|100pxPowerup Sights
|343 Industries
|Timeless accuracy.
|Legendary
|Season 04: Infection
|Purchase the "BRXX Lightfire" bundle from the Shop for 1,800 cR
|
Available on all weapons.
|-align="center"
|File:HINF - Coating icon - Scaleguard.png|100pxScaleguard
|343 Industries
|Watchful presence.
|Legendary
|Season 04: Infection
|Purchase the "Crimson Dawn" or "Dragonborn" bundle from the Shop for 1,600 cR or 3,400 cR respectively
|
Available on all weapons.
|-align="center"
|File:HINF - Coating icon - Smoothie Operator.png|100pxSmoothie Operator
|343 Industries
|Custom patterning and materials application.
|Epic
|Season 04: Infection
|Purchase the "Warning Signs" or "Hazmat Haven" bundle from the Shop for 1,500 cR or 3,400 cR respectively
|
Available on all weapons.
|-align="center"
|File:HINF - Coating icon - Splashzone.png|100pxSplashzone
|343 Industries
|Custom patterning and materials application.
|Epic
|Season 04: Infection
|Purchase the "Splashzone" bundle from the Shop for 800 cR
|
Available on all weapons.
|-align="center"
|File:HINF - Coating icon - Square Dance.png|100pxSquare Dance
|343 Industries
|Custom patterning and materials application.
|Legendary
|Season 04: Infection
|Purchase the "Photon Groove" bundle from the Shop for 1,600 cR
|
Available on all weapons.
|}
HCS Shop coatings
{| class"width: 100%;"
|-align="center"
!colspan="7"|Coatings
| ! scope"width: 10%" |Coating
! scope"width: 10%" |Manufacturer
! scope"width: 25%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 15%" |Introduced In
! scope"width: 20%" |Unlock Requirements
! scope"width: 10%" |Compatible Weapons
|-align="center"
|File:HINF Cloud9 Coating Icon.png|100pxCloud9
|343 Industries
|
Show your support for Cloud9!(BR75 battle rifle)
Cloud9 is pleased to present a new set of skins to help you crouch-slide corners like a Renegade Pznguin, or ace the enemy team with Stellur accuracy delivering Eco-friendly headshots. You will lock out 250-0 Live Fire style, no Hoax...er, Maybe?(MA40 assault rifle, Mk50 Sidekick)
|Epic
|
Season 01: Heroes of Reach(BR75 battle rifle)
Season 02: Lone Wolves(MA40 assault rifle, Mk50 Sidekick)
|Purchase "Cloud9" from the HCS Shop for 1,000 cR
|
MA40 assault rifle (Weapon kit)
Mk50 Sidekick (Weapon kit)
BR75 battle rifle (Weapon kit)
|-align="center"
|File:HINF eUnited Coating Icon.png|100pxeUnited
|343 Industries
|
There is truly no better way to Stand United. (BR75 battle rifle)
Show your support for eUnited! (MA40 assault rifle, Mk50 Sidekick)
|Epic
|
Season 01: Heroes of Reach (BR75 battle rifle)
Season 02: Lone Wolves (MA40 assault rifle, Mk50 Sidekick)
|Purchase "eUnited" from the HCS Shop for 1,000 cR
|
MA40 assault rifle (Weapon kit)
Mk50 Sidekick (Weapon kit)
BR75 battle rifle (Weapon kit)
|-align="center"
|File:HINF FaZe Coating Icon.png|100pxFaZe Clan
|343 Industries
|
Show your support for FaZe Clan! (BR75 battle rifle)
FaZe Clan has your back. (MA40 assault rifle, Mk50 Sidekick)
|Epic
|
Season 01: Heroes of Reach (BR75 battle rifle)
Season 02: Lone Wolves (MA40 assault rifle, Mk50 Sidekick)
|Purchase "FaZe Clan" from the HCS Shop for 1,000 cR
|
MA40 assault rifle (Weapon kit)
Mk50 Sidekick (Weapon kit)
BR75 battle rifle (Weapon kit)
|-align="center"
|File:HINF Fnatic Coating Icon.png|100pxFnatic
|343 Industries
|
Show your support for Fnatic! (BR75 battle rifle)
Always Fnatic (MA40 assault rifle, Mk50 Sidekick)
|Epic
|
Season 01: Heroes of Reach (BR75 battle rifle)
Season 02: Lone Wolves (MA40 assault rifle, Mk50 Sidekick)
|Purchase "Fnatic" from the HCS Shop for 1,000 cR
|
MA40 assault rifle (Weapon kit)
Mk50 Sidekick (Weapon kit)
BR75 battle rifle (Weapon kit)
|-align="center"
|File:HINF G2 Esports Coating Icon.png|100pxG2 Esports
|343 Industries
|#G2ARMY
|Epic
|
Season 01: Heroes of Reach (BR75 battle rifle)
Season 02: Lone Wolves (MA40 assault rifle, Mk50 Sidekick)
|Purchase "G2 Esports" from the HCS Shop for 1,000 cR
|
MA40 assault rifle (Weapon kit)
Mk50 Sidekick (Weapon kit)
BR75 battle rifle (Weapon kit)
|-align="center"
|File:HINF NAVI Coating Icon.png|100pxNAVI
|343 Industries
|Natus Vincere!
|Epic
|
Season 01: Heroes of Reach (BR75 battle rifle)
Season 02: Lone Wolves (MA40 assault rifle, Mk50 Sidekick)
|Purchase "NAVI" from the HCS Shop for 1,000 cR
|
MA40 assault rifle (Weapon kit)
Mk50 Sidekick (Weapon kit)
BR75 battle rifle (Weapon kit)
|-align="center"
|File:HINF OpTic Gaming Coating Icon.png|100pxOpTic Gaming
|343 Industries
|
Brick by brick. (BR75 battle rifle)
Show your support for OpTic Gaming! (MA40 assault rifle, Mk50 Sidekick)
|Epic
|
Season 01: Heroes of Reach (BR75 battle rifle)
Season 02: Lone Wolves (MA40 assault rifle, Mk50 Sidekick)
|Purchase "OpTic Gaming" from the HCS Shop for 1,000 cR
|
MA40 assault rifle (Weapon kit)
Mk50 Sidekick (Weapon kit)
BR75 battle rifle (Weapon kit)
|-align="center"
|File:HINF Sentinels Coating Icon.png|100pxSentinels
|343 Industries
|Hail to the King.
|Epic
|
Season 01: Heroes of Reach (BR75 battle rifle)
Season 02: Lone Wolves (MA40 assault rifle, Mk50 Sidekick)
|Purchase "Sentinels" from the HCS Shop for 1,000 cR
|
MA40 assault rifle (Weapon kit)
Mk50 Sidekick (Weapon kit)
BR75 battle rifle (Weapon kit)
|-align="center"
|File:HINF Spacestation Gaming Coating Icon.png|100pxSpacestation Gaming
|343 Industries
|Halo, welcome to Spacestation Gaming.
|Epic
|
Season 01: Heroes of Reach (BR75 battle rifle)
Season 02: Lone Wolves (MA40 assault rifle, Mk50 Sidekick)
|Purchase "Spacestation Gaming" from the HCS Shop for 1,000 cR
|
MA40 assault rifle (Weapon kit)
Mk50 Sidekick (Weapon kit)
BR75 battle rifle (Weapon kit)
|-align="center"
|File:HINF Envy Coating Icon.png|100pxTeam Envy
|343 Industries
|Awaken. #EnvyUs
|Epic
|Season 01: Heroes of Reach
|Purchase "Team Envy" from the HCS Shop for 1,000 cR
|
BR75 battle rifle (Weapon kit)
|-align="center"
|File:HINF ANZ Launch Coating Icon.png|100pxANZ LaunchS2 Australia
|343 Industries
|
A livery fit for champions.(S7 sniper)
Build the next chapter in Halo's legendary esports journey!(BR75 battle rifle)
|Epic
|
Season 01: Heroes of Reach(S7 sniper)
Season 02: Lone Wolves(BR75 battle rifle)
|
Purchase the "Australia and New Zealand" bundle from the HCS Shop for 900 cR(S7 sniper)
Purchase the "S2 Australia and New Zealand" bundle from the HCS Shop for 900 cR(BR75 battle rifle)
|
BR75 battle rifle S7 sniper
|-align="center"
|File:HINF Europe Launch Coating Icon.png|100pxEurope LaunchS2 Europe
|343 Industries
|
A livery fit for champions.(S7 sniper)
Build the next chapter in Halo's legendary esports journey!(BR75 battle rifle)
|Epic
|
Season 01: Heroes of Reach(S7 sniper)
Season 02: Lone Wolves(BR75 battle rifle)
|
Purchase the "Europe Launch" bundle from the HCS Shop for 900 cR(S7 sniper)
Purchase the "S2 Europe" bundle from the HCS Shop for 900 cR(BR75 battle rifle)
|
BR75 battle rifle S7 sniper
|-align="center"
|File:HINF Latin America Launch Coating Icon.png|100pxLatin America LaunchS2 Mexico
|343 Industries
|
A livery fit for champions.(S7 sniper)
Build the next chapter in Halo's legendary esports journey!(BR75 battle rifle)
|Epic
|
Season 01: Heroes of Reach(S7 sniper)
Season 02: Lone Wolves(BR75 battle rifle)
|
Purchase the "Latin America Launch" bundle from the HCS Shop for 900 cR(S7 sniper)
Purchase the "S2 Mexico" bundle from the HCS Shop for 900 cR(BR75 battle rifle)
|
BR75 battle rifle S7 sniper
|-align="center"
|File:HINF North America Launch Coating Icon.png|100pxNorth America LaunchS2 North America
|343 Industries
|
A livery fit for champions.(S7 sniper)
Build the next chapter in Halo's legendary esports journey!(BR75 battle rifle)
|Epic
|
Season 01: Heroes of Reach(S7 sniper)
Season 02: Lone Wolves(BR75 battle rifle)
|
Purchase the "North America Launch" bundle from the HCS Shop for 900 cR(S7 sniper)
Purchase the "S2 North America" bundle from the HCS Shop for 900 cR(BR75 battle rifle)
|
BR75 battle rifle S7 sniper
|-align="center"
|File:HINF - Armor coating icon - Cloud9 Playoff.png|100pxCloud9 Playoff
|343 Industries
|Legend tells of 4 great warriors and a master tactician who donned this armor set in the tournament of champions. Join the conquest, join Cloud9.
|Epic
|Season 02: Lone Wolves
|Purchase the "Cloud9 Playoff" bundle from the HCS Shop for 1,000 cR.
|
BR75 battle rifle
|-align="center"
|File:HINF - Armor coating icon - eUnited Playoff.png|100pxeUnited Playoff
|343 Industries
|It's time to ascend to glory
|Epic
|Season 02: Lone Wolves
|Purchase the "eUnited Playoff" bundle from the HCS Shop for 1,000 cR.
|
BR75 battle rifle
|-align="center"
|File:HINF - Armor coating icon - FaZe Playoff.png|100pxFaZe Playoff
|343 Industries
|The FaZe Spartan suit and BR are glowing red-hot - literally. An old saying states that "The one with the coolest camo always wins the gunfight." Up your gameplay with the FaZe Playoff Bundle now!
|Epic
|Season 02: Lone Wolves
|Purchase the "FaZe Playoff" bundle from the HCS Shop for 1,000 cR.
|
BR75 battle rifle
|-align="center"
|File:HINF - Armor coating icon - Fnatic Playoff.png|100pxFnatic Playoff
|343 Industries
|Always FNATIC
|Epic
|Season 02: Lone Wolves
|Purchase the "Fnatic Playoff" bundle from the HCS Shop for 1,000 cR.
|
BR75 battle rifle
|-align="center"
|File:HINF - Armor coating icon - G2 Esports Playoff.png|100pxG2 Esports Playoff
|343 Industries
|#G2ARMY
|Epic
|Season 02: Lone Wolves
|Purchase the "G2 Esports Playoff" bundle from the HCS Shop for 1,000 cR.
|
BR75 battle rifle
|-align="center"
|File:HINF - Armor coating icon - NAVI Playoff.png|100pxNAVI Playoff
|343 Industries
|Be obsessed with winning! Paint your power armor with colors of freedom and dignity blue and yellow and support your favorite NAVI tag. Join in the fight with members of #NAVINATION. Slava Ukraini!
|Epic
|Season 02: Lone Wolves
|Purchase the "NAVI Playoff" bundle from the HCS Shop for 1,000 cR.
|
BR75 battle rifle
|-align="center"
|File:HINF - Armor coating icon - OpTic Playoff.png|100pxOpTic Playoff
|343 Industries
|Brick by Brick
|Epic
|Season 02: Lone Wolves
|Purchase the "OpTic Playoff" bundle from the HCS Shop for 1,000 cR.
|
BR75 battle rifle
|-align="center"
|File:HINF - Armor coating icon - Sentinels Playoff.png|100pxSentinels Playoff
|343 Industries
|Sentinels, the league's most deadly fighters, captured by the Banished, augmented, and redeployed with a new mission: execute the competition. Hail to the kings.
|Epic
|Season 02: Lone Wolves
|Purchase the "Sentinels Playoff" bundle from the HCS Shop for 1,000 cR.
|
BR75 battle rifle
|-align="center"
|File:HINF - Armor coating icon - Spacestation Gaming Playoff.png|100pxSpacestation Gaming Playoff
|343 Industries
|WE LOVE GOOOOLD
|Epic
|Season 02: Lone Wolves
|Purchase the "Spacestation Gaming Playoff" bundle from the HCS Shop for 1,000 cR.
|
BR75 battle rifle
|-align="center"
|File:HINF - Weapon coating - Year 2 Cloud9 Launch icon.png|100pxYear 2 Cloud9
|343 Industries
|#C9WIN
|Epic
|Season 03: Echoes Within
|
Purchase the "Year 2 Cloud9 Launch" bundle from the HCS Shop for 1,000 cR.(S7 Sniper)
Purchase the "C9 Weapons Collection" bundle from the HCS Shop for 1,000 cR.(All other weapons)
|Available on all weapons
|-align="center"
|File:HINF - Armor coating icon - Year 2 Complexity Launch.png|100pxYear 2 Complexity
|343 Industries
|Players First. Players Always. Since 2003.
|Epic
|Season 03: Echoes Within
|
Purchase the "Year 2 Complexity Launch" bundle from the HCS Shop for 1,000 cR.(S7 Sniper)
Purchase the "COL Weapons Collection" bundle from the HCS Shop for 1,000 cR.(All other weapons)
|
Available on all weapons.
|-align="center"
|File:HINF - Armor coating icon - Year 2 FaZe Launch.png|100pxYear 2 FaZe
|343 Industries
|Stare into the void... FaZe Clan's SPI Armor and S7 Sniper bring out-of-this-world gameplay to the battlefield. Give your enemies an existential crisis as they can't even look you in the eyes - all they can see is dark matter.
|Epic
|Season 03: Echoes Within
|
Purchase the "Year 2 FaZe Launch" bundle from the HCS Shop for 1,000 cR.(S7 Sniper)
Purchase the "FaZe Weapons Collection" bundle from the HCS Shop for 1,000 cR.(All other weapons)
|
Available on all weapons.
|-align="center"
|File:HINF - Coating Icon - Year 2 NAVI Launch.png|100pxYear 2 NAVI
|343 Industries
|NAVI legendary tag in Halo Infinite. Let your power armor shine in colors of freedom: blue and yellow. Become obsessed with winning like NAVI is.
|Epic
|Season 03: Echoes Within
|
Purchase the "Year 2 NAVI Launch" bundle from the HCS Shop for 1,000 cR.(S7 Sniper)
Purchase the "NAVI Weapons Collection" bundle from the HCS Shop for 1,000 cR.(All other weapons)
|
Available on all weapons.
|-align="center"
|File:HINF - Weapon coating - Year 2 OpTic Launch icon.png|100pxYear 2 OpTic
|343 Industries
|Brick by Brick.
|Epic
|Season 03: Echoes Within
|
Purchase the "Year 2 OpTic Launch" bundle from the HCS Shop for 1,000 cR.(S7 Sniper)
Purchase the "OpTic Weapons Collection" bundle from the HCS Shop for 1,000 cR.(All other weapons)
|
Available on all weapons.
|-align="center"
|File:HINF - Armor coating icon - Year 2 Quadrant Launch.png|100pxYear 2 Quadrant
|343 Industries
|Join the sQUAD with the 2023 Quadrant core pack. Inspired by the racetrack and the battlefield, supercar-like gloss carbon fibre plates & digital camo suit combine to make you stand out and blend in.
|Epic
|Season 03: Echoes Within
|
Purchase the "Year 2 Quadrant Launch" bundle from the HCS Shop for 1,000 cR.(S7 Sniper)
Purchase the "Quadrant Weapons Collection" bundle from the HCS Shop for 1,000 cR.(All other weapons)
|
Available on all weapons.
|-align="center"
|File:HINF - Armor coating icon - Year 2 Sentinels Launch.png|100pxYear 2 Sentinels
|343 Industries
|Hail to the Kings of SEN City.
|Epic
|Season 03: Echoes Within
|
Purchase the "Year 2 Sentinels Launch" bundle from the HCS Shop for 1,000 cR.(S7 Sniper)
Purchase the "Sen Weapons Collection" bundle from the HCS Shop for 1,000 cR.(All other weapons)
|
Available on all weapons.
|-align="center"
|File:HINF - Armor coating icon - Year 2 Spacestation Gaming Launch.png|100pxYear 2 Spacestation Gaming
|343 Industries
|SSG is fantastic, they just need to work on communication, aim, map awareness, power weapon management, grenades, teamwork, positioning, OBJs, retake ability, and slaying.
|Epic
|Season 03: Echoes Within
|
Purchase the "Year 2 Spacestation Gaming Launch" bundle from the HCS Shop for 1,000 cR.(S7 Sniper)
Purchase the "SSG Weapons Collection" bundle from the HCS Shop for 1,000 cR.(All other weapons)
|
Available on all weapons.
|}
Promotional coatings
{| class"width: 100%;"
|-align="center"
!colspan="7"|Coatings
| ! scope"width: 10%" |Coating
! scope"width: 10%" |Manufacturer
! scope"width: 25%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 15%" |Introduced In
! scope"width: 20%" |Unlock Requirements
! scope"width: 10%" |Compatible Weapons
|-align="center"
|File:HINF Adrenal Coating Icon.png|100pxAdrenal
|343 Industries
|Custom paint and materials.
|Epic
|Season 01: Heroes of Reach
|
Redeem codes available through a Monster Energy tie-in promotion during 2020. Purchase the "Adrenal Bundle" from the Shop for 500 cR
|
MA40 assault rifle Mk50 Sidekick BR75 battle rifle VK78 commando
|-align="center"
|File:HINF Deathly Poison Coating Icon.png|100pxDeathly Poison
|343 Industries
|Custom paint and materials.
|Epic
|Season 01: Heroes of Reach
|Purchase the Razer BlackWidow V3 - ''Halo Infinite'' Edition
|
BR75 battle rifle
|-align="center"
|File:HINF Dart Blaster Coating Icon.png|100pxDart Blaster
|343 Industries
|Custom paint and materials.
|Epic
|Season 01: Heroes of Reach
|
Purchase the NERF MA40 assault rifle and use the code included with it. Purchase the NERF CQS48 Bulldog and use the code included with it.
|
MA40 assault rifle CQS48 Bulldog
|-align="center"
|File:HINF HCS Launch Coating Icon.png|100pxHCS Launch
|343 Industries
|A livery fit for champions.
|Epic
|Season 01: Heroes of Reach
|Watch the HCS Raleigh Kickoff Major for one hour on Twitch to receive all coatings.
|
MA40 assault rifle Mk50 Sidekick BR75 battle rifle
|-align="center"
|File:HINF HCS Winter Coating Icon.png|100pxHCS Winter
|UNSC
|A livery fit for champions.
|Epic
|Season 01: Heroes of Reach
|Watch the NA Regional Finals on Twitch for:
One hour to receive the MA40 coating. Two hours to receive the Mk50 Sidekick coating. Three hours to receive the BR75 coating.
|
MA40 assault rifle Mk50 Sidekick BR75 battle rifle
|-align="center"
|File:HINF Nocturne Star Coating Icon.png|100pxNocturne Sky
|343 Industries
|Custom paint and materials.
|Epic
|Season 01: Heroes of Reach
|Redeem a code obtained from the Rockstar Energy tie-in promotion.
|
MA40 assault rifle
|-align="center"
|File:HINF Pass Tense Coating Icon.png|100pxPass Tense
|343 Industries
|Custom paint and materials.
|Epic
|Season 01: Heroes of Reach
|Game Pass Ultimate perk for users between:
December 8, 2021 and January 11, 2022.(MA40 assault rifle)
September 15, 2022 - October 14, 2022.(Mk50 Sidekick)
February 9, 2022 - March 8, 2022.(BR75 battle rifle)
August 17, 2022 - September 14, 2022.(VK78 Commando)
October 15, 2022 - November 14, 2022.(M41D SPNKr)
November 17, 2022 - December 17, 2022.(S7 Sniper)
November 17, 2022 - December 17, 2022.(MLRS-2 Hydra)
|
MA40 assault rifle Mk50 Sidekick BR75 battle rifle VK78 Commando M41D SPNKr S7 Sniper MLRS-2 Hydra
|-align="center"
|File:HINF Perfect Detail Coating Icon.png|100pxPerfect Detail
|343 Industries
|Custom paint and materials.
|Epic
|Season 01: Heroes of Reach
|Redeem a code included with select ''Halo Infinite'' Jazwares figures within the Spartan Collection.
|
MA40 assault rifle
|-align="center"
|File:HINF - Zeta Sky coating icon (Weapon).png|100pxZeta Sky
|343 Industries
|Custom paint and materials.
|Epic
|Season 01: Heroes of Reach
|
Pre-order ''Halo Infinite'' from GameStop. (MA40 assault rifle)
Pre-order ''Halo Infinite'' from Walmart Canada. (Mk50 Sidekick)
Pre-order ''Halo Infinite'' from Best Buy. (BR75 battle rifle)
Pre-order ''Halo Infinite'' from Amazon. (VK78 Commando)
|
MA40 assault rifle Mk50 Sidekick BR75 battle rifle VK78 Commando
|-align="center"
|File:HINF Gladiator's Edge Coating Icon.png|100pxGladiator's Edge
|343 Industries
|Infused with the spirit of competition.
|Epic
|Season 02: Lone Wolves
|
Watch the HCS EU Regional Finals for two hours on Twitch.(Mk50 Sidekick)
Watch Echidna, OathxX, UberNick, Reclximer, RealLifeSpartan, or another partnered streamer for one hour on Twitch.(BR75 battle rifle)
Watch the HCS Orlando Major during the Grand Finals for one hour on Twitch.(VK78 Commando)
|
Mk50 Sidekick BR75 battle rifle VK78 Commando
|-align="center"
|File:HINF HWC22 Victory Coating Icon.png|100pxHalo WC 2022 Victory Bundle
|343 Industries
|To the victor go the spoils! Congratulations to all competitors and fans of Halo World Championship 2022!
|Epic
|Season 02: Lone Wolves
|Purchase the "Halo WC 2022 Victory Bundle" from the Shop for 800 cR.
|
BR75 battle rifle
|-align="center"
|File:HINF - Armor coating icon - Primal Glory.png|100pxPrimal Glory
|343 Industries
|Great things start here.
|Epic
|Season 02: Lone Wolves
|Watch the HCS EU Regional Finals on Twitch for two hours between July 1 and 3, 2022.
|
S7 sniper
|-align="center"
|File:HINF - Coating icon - Death Hex.png|100pxDeath Hex
|FOTUS
|The end of all things.
|Epic
|Winter Update
|Watch the HCS Charlotte '23 Kickoff Major on Twitch for:
Two hours on February 24, 2023.(MA40 assault rifle, Mk50 Sidekick)
Two hours on February 25, 2023.(VK78 Commando)
Two hours on February 26, 2023.(CQS48 Bulldog)
45 minutes during the Grand Finals.(BR75 battle rifle)
|
MA40 assault rifle Mk50 Sidekick BR75 battle rifle VK78 Commando CQS48 Bulldog
|-align="center"
|File:HINF - Weapon coating - Corrupted Hex icon.png|100pxCorrupted Hex
|FOTUS
|The more sophisticated the plan, the grander the failure.
|Epic
|Season 03: Echoes Within
|Game Pass Ultimate perk for users between:
March 7, 2023 - April 11, 2023.(MA40 assault rifle)
July 25, 2023 - August 17, 2023.(CQS48 Bulldog)
|
MA40 assault rifle Mk50 Sidekick BR75 battle rifle VK78 Commando CQS48 Bulldog
|-align="center"
|File:HINF - Weapon coating - Ember Hex icon.png|100pxEmber Hex
|FOTUS
|Past and future are both hex-based, per Forerunner precepts.
|Epic
|Season 03: Echoes Within
|Watch HCS Dreamhack Dallas '23 on Twitch:
Tune into OathxX, Stresss, Eli_X, HuNteR_Jjx, EXTREMEBREAKER1 or another stream for three hours on June 2.(MA40 assault rifle)
Tune into Halo, hcs_red, hcs_blue, or HCS for two hours on June 2.(Mk50 Sidekick, CQS48 Bulldog)
Tune into Halo, hcs_red, hcs_blue, or HCS for two hours on June 3.(VK78 Commando)
Tune into Halo, hcs_red, hcs_blue, or HCS for 45 minutes during the Grand Finals on June 4.(BR75 battle rifle)
|
MA40 assault rifle Mk50 Sidekick BR75 battle rifle VK78 Commando CQS48 Bulldog
|-align="center"
|File:HINF - Weapon coating - Lucky Marks icon.png|100pxLucky Marks
|FOTUS
|Critical hit!
|Epic
|Season 04: Infection
|
Watch the HCS Salt Lake City Global Invitational between August 4 and 6, 2023. Tune into Scump, LVT Halo, UberNick, or another co-stream for three hours on on any day.(MA40 assault rifle)
Tune into Halo, hcs_red, hcs_blue, or HCS for two hours on any day.(CQS48 Bulldog, VK78 Commando)
Tune into Halo, hcs_red, hcs_blue, or HCS for two hours on August 5 or 6.(MK50 Sidekick, MLRS-2 Hydra)
Tune into Halo, hcs_red, hcs_blue, or HCS for two hours on August 6.(M41 SPNKr, S7 sniper)
Tune into the Grand Finals for 45 minutes.(BR75 battle rifle)
|
MA40 assault rifle Mk50 Sidekick BR75 battle rifle VK78 Commando M41D SPNKr S7 sniper CQS48 Bulldog MLRS-2 Hydra
|}
Miscellaneous coatings
{| class"width: 100%;"
|-align="center"
!colspan="7"|Coatings
| ! scope"width: 10%" |Coating
! scope"width: 10%" |Manufacturer
! scope"width: 25%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 15%" |Introduced In
! scope"width: 20%" |Unlock Requirements
! scope"width: 10%" |Compatible Weapons
|-align="center"
|File:HINF - Unicorn Dream coating icon.png|100pxUnicorn Dream
|343 Industries
|Every spartan has a story.
|Legendary
|Season 01: Heroes of Reach
|Exclusive to 343 Industries employees.
|
MA40 assault rifle BR75 battle rifle Mk50 Sidekick
|-align="center"
|File:HINF Watchdog Coating Icon.png|100pxWatchdog
|UNSC
|Maintain surveillance, assess and investigate any threat.
|Legendary
|
Season 01: Heroes of Reach Season 03: Echoes Within (M392 Bandit, S7 sniper)
|Reach Rank (Halo 5: Guardians)|SR-152 in ''Halo 5: Guardians''.
|
MA40 assault rifle Mk50 Sidekick BR75 battle rifle M392 Bandit S7 sniper
|}
Production notes Upon the release of the ''Halo Infinite Multiplayer Tech Preview'', all weapons within the playable flight utilized the same weapon coating icon for the "Standard Issue" coating. Upon the game's release, this would be changed, with every weapon utilizing unique icons for the coating. As such, the original icon would go unused for weaponry in the final game, only being used for the M15 Razorback.
File:HINF - Standard Issue coating icon.png|The original Standard Issue icon, used in mid-2021.
Sources
Category:Customization |
File:HINF-MA40AR.png|thumb|300px|A pre-release screenshot showcasing a Spartan-IV customizing their MA40 assault rifle in ''Halo Infinite'' multiplayer. Known in-game as the Weapons Bench, the weapon customization in ''Halo Infinite'' allow players to customize their weapon appearance.
Overview Weapon customizations in ''Halo Infinite'' function much like ''Halo 4's'' and ''Halo 5: Guardians'' weapon skins, including the ability to apply a pattern and set of colors to their weapon as weapon coating. When spawning with that weapon, or having picked it up first, their customization options will be permanently applied to that weapon, even if dropped or picked up by another player.
Unlock requirements
Some customization options are included in the Campaign that can be unlocked by opening Mjolnir Armory lockers.
Weapon customization options are typically included in Shop Bundles|bundles that can be purchased using Halo Credits in the game's storefront.
Some customization options were available for logging into or playing ''Halo Infinite'' within a certain timeframe.
Starting with 2020|fall of 2020, promotional collaborative campaigns for ''Halo Infinite'' with other brands were launched. Tie-in products offer digital codes for players to redeem exclusive in-game customization options.
List of permutations
{| class"width: 100%;"
|-align="center"
!colspan="5"|Weapon cores
| ! scope"width: 15%" |Weapon core
! scope"width: 15%" |Manufacturer
! scope"width: 40%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 20%" |Unlock Requirements
| |align="center"|File:HInf MA40 cutout 2.png|150pxMA40 assault rifle
|Misriah Armory
|Reliable, fully automatic assault rifle at short to medium range.
|Common
|Unlocked by default
| |align="center"|File:HINF MK50 Crop.png|50pxMk50 Sidekick
|Emerson Tactical Systems
|Semi-automatic firearm effective at close to medium range.
|Common
|Unlocked by default
| |align="center"|File:HINF BR75 Crop 2.png|150pxBR75 battle rifle
|Misriah Armory
|Three-round burst rifle, best utilized in mid-range engagements.
|Common
|Unlocked by default
| |align="center"|File:HINF VK78Commando Crop.png|150pxVK78 Commando
|Vakara GesmbH|Vakara GMBH
|Precision automatic rifle with heavy recoil. Effective medium to long range.
|Common
|Unlocked by default
| |align="center"|File:HINF SPNKr Crop.png|150pxM41 SPNKr
|Misriah Armory
|Better known as the SPNKr, the M41 SSR MAV/AW is a twin-tube, shoulder-mounted launcher that fires explosive rockets.
|Rare
|Unlocked by default
| |align="center"|File:HI Cutout S7Sniper-Side.png|150pxSRS99-S7 AM sniper rifle|S7 Sniper
|Misriah Armory
|The S7 Sniper is a long-range precision rifle with two zoom distances. Headshots kill most targets instantly.
|Rare
|Unlocked by default
| |align="center"|File:HINF CQS48 Bulldog Render.png|150pxCQS48 Bulldog
|Misriah Armory
|A highly responsive and fast-firing tactical shotgun. Devastating at close range.
|Common
|Unlocked by default
| |align="center"|File:HINF Hydra Crop.png|150pxMLRS-2 Hydra
|Chalybs Defense Solutions
|A rapid-fire guided munitions launcher that fires gyroscopically-stabilized rockets, which home in on targets after lock-on.
|Common
|Unlocked by default
| |align="center"|File:HINF Bandit Crop.png|150pxM392 DMR|M392 Bandit
|Sevine Arms
|Sevine Arms manufactures its own variant of the M392 for Gao security forces and export markets. Made to the same high standards as those from Misriah, the Bandit has found a home with both fractured UNSC forces and malcontents keen on ensuring Earth's power never again ascends.
|Common
|Unlocked by default as of Season 03: Echoes Within
|}
|title2=Mk50 Sidekick
|content2=
|title3=BR75 battle rifle
|content3=
}}
|title2=Mk50 Sidekick
|content2=
|title3=BR75 battle rifle
|content3=
|title4=CQS48 Bulldog
|content4=
|title4=M392 Bandit
|content4=
}}
|title2=Kill Effect
|content2=
}}
Gallery
File:HINF Concept WeaponsBenchHolotank.jpg|Concept art of the holotank seen in the Weapons Bench. File:HINF Concept WeaponsBench.jpg|Concept art of an MA5D assault rifle on the Weapons Bench. File:HINF-Customizationmenu.png|BR75 in the customization menu.
Notes
Sources
Category:Halo Infinite Category:Halo Infinite multiplayer weapon customizations |
{| class"width: 100%;"
|-align="center"
!colspan="5"|Charms
| ! scope"width: 15%" |Charm
! scope"width: 15%" |Manufacturer
! scope"width: 40%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 20%" |Unlock Requirements
| |align="center"|File:HINF A Slice of Life Charm Icon.png|75pxA Slice of Life
|FOTUS
|We saved you a slice.
|Epic
|Purchase "Chow Down" Bundle from the Shop for 700 cR
| |align="center"|File:HINF Bacon Charm Icon.png|75pxBacon
|FOTUS
|Crispy!
|Epic
|Purchase "Chow Down" Bundle from the Shop for 700 cR
| |align="center"|File:HINF Banished Charm Icon.png|75pxBanished
|343 Industries
|A token from your foe.
|Rare
|Unlocked in ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker south of FOB Alpha
| |align="center"|File:HINF Black Opal Charm Icon.png|75pxBlack Opal
|Fractures Samurai
|Condensed possibilities.
|Epic
|Purchase "Meditative State" Bundle from the Shop for 1,000 cR
| |align="center"|File:HINF Blue Team Charm Icon.png|75pxBlue Team
|UNSC
|Friends and family.
|Epic
|Play ''Halo Infinite'' between November 15 and 23, 2021
| |align="center"|File:HINF Controlled Leek Charm Icon.png|75pxControlled Leek
|FOTUS
|Polka time!
|Epic
|Purchase "Honorbound Weapon" Bundle from the Shop for 1,500 cR
| |align="center"|File:HINF Dog Tags Charm Icon.png|75pxDog Tags
|UNSC
|Fill them out at your convenience.
|Rare
|Unlocked in ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker south of FOB November
| |align="center"|File:HINF Elite Control Charm Icon.png|75pxElite Control
|343 Industries
|Easy on the eyes and hands.
|Epic
|Purchase "Got Game" Bundle from the Shop for 700 cR
| |align="center"|File:HINF Emile Charm Icon.png|75pxEmile
|UNSC
|Bottled fury.
|Epic
|
Tactical Ops Event Pass level 3
Play ''Halo Infinite'' between March 15 and 21, 2022
| |align="center"|File:HINF Grapple Charm Icon.png|75pxGrapple
|UNSC
|Get up close and personal.
|Epic
|Purchase "Charming Start" Bundle from the Shop for 1,000 cR
| |align="center"|File:HINF GRD Bear Charm Icon.png|75pxGRD Bear
|FOTUS
|Defiantly Charming.
|Legendary
|Purchase "Happy Hunting" Bundle from the Shop for 700 cR
| |align="center"|File:HINF Green Man And Blue Lady Charm Icon.png|75pxGreen Man And Blue Lady
|FOTUS
|Name a more iconic pair.
|Legendary
|Purchase "Green & Blue" Bundle from the Shop for 1,000 cR
| |align="center"|File:HINF Infinity Charm Icon.png|75pxInfinity
|UNSC
|Home away from home.
|Epic
|Unlocked in ''Halo Infinite'' campaign
| |align="center"|File:HINF Jorge Charm Icon.png|75pxJorge
|UNSC
|Carry him home.
|Epic
|Purchase "Grenadier Pack" Bundle from the Shop for 1,000 cR
| |align="center"|File:HINF Kat Charm Icon.png|75pxKat
|UNSC
|Go for the gun.
|Epic
|Purchase "Cat Lovers" Bundle from the Shop for 1,000 cR
| |align="center"|File:HINF Knuckles Charm Icon.png|75pxKnuckles
|343 Industries
|A brass kiss.
|Epic
|Complete the Challenges/Halo Infinite#Ultimate Challenges|"To the Victors" Ultimate Challenge between April 5 and 11, 2022
| |align="center"|File:HINF Keep It Clean Charm Icon.png|75pxKeep It Clean
|UNSC
|A reminder to maintain your weapon.
|Rare
|Season 01: Heroes of Reach Battle Pass level 68 (Premium)
| |align="center"|File:HINF Kukri Charm Icon.png|75pxKukri
|UNSC
|Let's cut to the chase.
|Epic
|Cyber Showdown|Cyber Showdown Event Pass level 7
| |align="center"|File:HINF Mister Chief Charm Icon.png|75pxMister Chief
|343 Industries
|He's chained, but out of control.
|Rare
|Purchase "Mister Chief" Bundle from the Shop for 2,000 cR
| |align="center"|File:HINF Noble Charm Icon.png|75pxNoble
|UNSC
|A team for the history books.
|Epic
|Season 01: Heroes of Reach Battle Pass level 23 (Premium)
| |align="center"|File:HINF Pretty Cool Charm Icon.png|75pxPretty Cool Charm
|FOTUS
|Chief is a pretty cool super-person.
|Epic
|Purchase "Cool Guy" Bundle from the Shop for 1,000 cR
| |align="center"|File:HINF Shuriken Charm Icon.png|75pxShuriken
|Fractures Samurai
|Don't drink and throw.
|Rare
|Purchase "Shinobi Wrap" Bundle from the Shop for 1,000 cR
| |align="center"|File:HINF Skull Charm Icon.png|75pxSkull
|343 Industries
|What an odd skull.
|Epic
|Purchase "Shred Or Die" Bundle from the Shop for 500 cR
| |align="center"|File:HINF Space Pickle Charm Icon.png|75pxSpace Pickle
|FOTUS
|Give the Covenant back their bling.
|Legendary
|Purchase "Special Delivery" Bundle from the Shop for 1,000 cR
| |align="center"|File:HINF Tabby Charm Icon.png|75pxTabby
|343 Industries
|Meow!
|Rare
|Purchase "Cat Lovers" Bundle from the Shop for 1,000 cR
| |align="center"|File:HINF Tank Rank Charm Icon.png|75pxTank Rank
|FOTUS
|Undefeated in the power rankings.
|Epic
|Purchase "Tank Rank" Bundle from the Shop for 400 cR
| |align="center"|File:HINF Team Earl Grey Charm Icon.png|75pxTeam Earl Grey
|FOTUS
|A toast to victory!
|Epic
|Purchase "Sweet Success" Bundle from the Shop for 500 cR
| |align="center"|File:HINF The Chief Charm Icon.png|75pxThe Chief
|FOTUS
|He found a weapon.
|Legendary
|Purchase "Charming Start" Bundle from the Shop for 1,000 cR
| |align="center"|File:HINF The Pilot Charm Icon.png|75pxThe Pilot
|FOTUS
|Advancing up the rear.
|Legendary
|Purchase "Charming Start" Bundle from the Shop for 1,000 cR
| |align="center"|File:HINF Thumper Charm Icon.png|75pxThumper
|UNSC
|Can you feel it?
|Epic
|Purchase "Daisy Delights" Bundle from the Shop for 1,500 cR
| |align="center"|File:HINF Tiger Energy Charm Icon.png|75pxTiger Energy
|Fractures Samurai
|Strength and power.
|Rare
|Purchase "Blacksteel Katana" Bundle from the Shop for 1,500 cR
| |align="center"|File:HINF_LoneWolfCharm.png|75pxLone Wolf
|UNSC
|Some burdens should not be shared.
|Epic
|Season 02: Lone Wolves Battle Pass Level 3 (Premium)
|}
Category:Halo Infinite multiplayer weapon customizations| |
{| class"width: 100%;"
|-align="center"
!colspan="6"|Kill Effects
| ! scope"width: 15%" |Kill Effects
! scope"width: 10%" |Manufacturer
! scope"width: 25%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 20%" |Introduced In
! scope"width: 20%" |Unlock Requirements
| |align="center"|File:HINF Enlightened Blossoms Death Effect Icon.png|75pxEnlightened Blossoms
|Fractures: Tenrai
|Beauty blooms in adversity.
|Legendary
|Season 01: Heroes of Reach
|Purchase the "Doom & Bloom" Bundle from the Shop for 700 cR
| |align="center"|File:HINF Judgement Phoenix Death Effect Icon.png|75pxJudgement Phoenix
|FOTUS
|Ready to be reborn.
|Legendary
|Season 01: Heroes of Reach
|Season 01: Heroes of Reach Battle Pass level 50 (Premium)
| |align="center"|File:HINF Neon End Credits Death Effect Icon.png|75pxNeon End Credits
|343 Industries (manufacturer)|343 Industries
|You can't outrun inevitability. At least, not forever.
|Epic
|Season 01: Heroes of Reach
|Purchase the "Neon End Credits" bundle from the Shop for 600 cR
| |align="center"|File:HINF - Kill Effect icon - Perfect Decompilation.png|75pxPerfect Decompilation
|FOTUS
|End of line.
|Epic
|Season 01: Heroes of Reach
|TBD
| |align="center"|File:HINF Eagle Claw Death Effect Icon.png|75pxEagle Claw
|Fractures: Entrenched
|A sharp pain, then oblivion.
|Legendary
|Season 02: Lone Wolves
|Purchase the "Eagle Claw" bundle from the Shop for 700 cR
| |align="center"|File:HINF The Entropy of Spring Death Effect Icon.png|75pxThe Entropy of Spring
|FOTUS
|Chaos reigns!
|Legendary
|Season 02: Lone Wolves
|The Yappening (Halo Infinite)|The Yappening Event Pass level 10
| |align="center"|File:HINF Survival Of The Fittest Death Effect Icon.png|75pxSurvival of the Fittest
|FOTUS
|Dying is not very sigma, bro.
|Legendary
|Season 02: Lone Wolves
|Season 02: Lone Wolves Battle Pass level 1 (Premium)
| |align="center"|File:HINF Frostbite Kill Effect Icon.png|75pxFrostbite
|343 Industries
|Put your opponents on ice.
|Legendary
|Winter Update
|Purchase the "Frostbite Effects Set" bundle from the Shop for 1,800 cR
| |align="center"|File:HINF Birthday Bash Kill Effect Icon.png|75pxBirthday Bash
|343 Industries
|Your fiesta. Their siesta.
|Epic
|Winter Update
|Purchase the "Birthday Bash" bundle from the Shop for 0 cR
| |align="center"|File:HINF - Kill Effect icon - Retrode Emulator.png|75pxRetrode Emulator
|FOTUS
|Emulators not supported.
|Legendary
|Season 03: Echoes Within
|Purchase the "Level Up!" bundle from the Shop for 1,800 cR
| |align="center"|File:HINF Slipstream Endpoint Kill Effect Icon.png|75pxSlipstream Endpoint
|FOTUS
|Custom code is needed to sync with older War Games simulator systems.
|Legendary
|Season 03: Echoes Within
|Season 03: Echoes Within Battle Pass level 50 (Premium)
| |align="center"|File:HINF Synthetic Runtime Kill Effect Icon.png|75pxSynthetic Runtime
|FOTUS
|Simulations within simulations.
|Legendary
|Season 03: Echoes Within
|Purchase the "Synthetic Runtime" bundle from the Shop for 1,800 cR
| |align="center"|File:HINF Biohazardous Death Effect Icon.png|75pxBiohazardous
|343 Industries
|You tried to warn them.
|Legendary
|Season 04: Infection
|Season 04: Infection Battle Pass level 25 (Premium)
| |align="center"|File:HINF - Kill Effect icon - Radio Edit.png|75pxRadio Edit
|343 Industries
|Dropping their beat.
|Legendary
|Season 04: Infection
|Purchase the "BRXX Lightfire" bundle from the Shop for 1,800 cR
| |align="center"|File:HINF - Kill Effect icon - Whisked Away.png|75pxWhisked Away
|Fractures: Tenrai
|Simply breathtaking.
|Legendary
|Season 04: Infection
|Purchase the "Crimson Dawn" or "Dragonborn" bundle from the Shop for 1,600 cR or 3,400 cR respectively
|}
Category:Halo Infinite multiplayer weapon customizations| |
{| class"width: 100%;"
|-align="center"
!colspan="15"|Weapon Kits and Kit Items
| ! scope"width: 15%" |Kit
! scope"width: 15%" |Manufacturer
! scope="col" |Lore
! scope"width: 10%" |Rarity
! scope"width: 20%" |Unlock Requirements
! scope="col" |Weapon Coating
| |align="center"|File:HINF Cloud9 Weapon Kit Icon.png|75pxCloud9
|343 Industries
|In Nubes Novem
|Epic
|Purchase "Cloud9" Bundle from the HCS Shop for 1,000 cR
|Cloud9
| |align="center"|File:HINF eUnited Weapon Kit Icon.png|75pxeUnited
|343 Industries
|There is truly no better way to Stand United
|Epic
|Purchase "eUnited" Bundle from the HCS Shop for 1,000 cR
|eUnited
| |align="center"|File:HINF FaZe Clan Weapon Kit Icon.png|75pxFaZe Clan
|343 Industries
|Battle in style with the FaZe Clan player skin featuring the classic red camo with obsidian accents. Let's get this Halo party started! Suit up, gear up, FaZe Up!
|Epic
|Purchase "FaZe" Bundle from the HCS Shop for 1,000 cR
|FaZe Clan
| |align="center"|File:HINF Fnatic Weapon Kit Icon.png|75pxFnatic
|343 Industries
|Always Fnatic
|Epic
|Purchase "Fnatic" Bundle from the HCS Shop for 1,000 cR
|Fnatic
| |align="center"|File:HINF G2 Esports Weapon Kit Icon.png|75pxG2 Esports
|343 Industries
|#G2ARMY
|Epic
|Purchase "G2 Esports" Bundle from the HCS Shop for 1,000 cR
|G2 Esports
| |align="center"|File:HINF NAVI Weapon Kit Icon.png|75pxNAVI
|343 Industries
|Natus Vincere! Paint your power armor and weapon with the black and yellow, the famous colors of the 'Born to Win' team! Show your connection to the legendary tag and become a soldier of #NAVINATION
|Epic
|Purchase "NAVI " Bundle from the HCS Shop for 1,000 cR
|NAVI
| |align="center"|File:HINF OpTic Gaming Weapon Kit Icon.png|75pxOpTic Gaming
|343 Industries
|Brick by brick
|Epic
|Purchase "OpTic Gaming" Bundle from the HCS Shop for 1,000 cR
|OpTic Gaming
| |align="center"|File:HINF Sentinels Weapon Kit Icon.png|75pxSentinels
|343 Industries
|Hail to the King
|Epic
|Purchase "Sentinels" Bundle from the HCS Shop for 1,000 cR
|Sentinels
| |align="center"|File:HINF Spacestation Gaming Weapon Kit Icon.png|75pxSpacestation Gaming
|343 Industries
|Halo, welcome to Spacestation Gaming *Cue Halo monk chant* Ooohhhh ohhh oh ohh oohh oh ohhh ohhhh Ohhh ohh ohhhh Ohhh ohh ohh ohhhh Ohhh ohh ohh Ohhh ohhh ohhhh Ohhhh ohh ohh oh Ohh ooohhhh oohhhh
|Epic
|Purchase "Spacestation Gaming" Bundle from the HCS Shop for 1,000 cR
|Spacestation Gaming
| |align="center"|File:HINF Team Envy Weapon Kit Icon.png|75pxTeam Envy
|343 Industries
|Awaken. #EnvyUs
|Epic
|Purchase "Team Envy" Bundle from the HCS Shop for 1,000 cR
|Team Envy
|}
Category:Halo Infinite multiplayer weapon customizations| |
{| class"width: 100%;"
|-align="center"
!colspan="15"|Weapon Kits and Kit Items
| ! scope"width: 15%" |Kit
! scope"width: 15%" |Manufacturer
! scope="col" |Lore
! scope"width: 10%" |Rarity
! scope"width: 20%" |Unlock Requirements
! scope="col" |Weapon Coating
| |align="center"|File:HINF Cloud9 MA40 Weapon Kit Icon.png|75pxCloud9
|343 Industries
|Cloud9 is pleased to present a new set of skins to help you crouch-slide corners like a Renegade Pznguin or ace the enemy team with Stellur accuracy delivering Eco-friendly headshots. You will lock out 250-0 Live Fire style, no Hoax...er, Maybe?
|Epic
|Purchase "Cloud9" Bundle from the HCS Shop for 1,000 cR
|Cloud9
| |align="center"|File:HINF eUnited MA40 Weapon Kit Icon.png|75pxeUnited
|343 Industries
|There is truly no better way to Stand United
|Epic
|Purchase "eUnited" Bundle from the HCS Shop for 1,000 cR
|eUnited
| |align="center"|File:HINF FaZe Clan MA40 Weapon Kit Icon.png|75pxFaZe Clan
|343 Industries
|FaZe Clan has your back
|Epic
|Purchase "FaZe" Bundle from the HCS Shop for 1,000 cR
|FaZe Clan
| |align="center"|File:HINF Fnatic MA40 Weapon Kit Icon.png|75pxFnatic
|343 Industries
|Always Fnatic
|Epic
|Purchase "Fnatic" Bundle from the HCS Shop for 1,000 cR
|Fnatic
| |align="center"|File:HINF G2 Esports MA40 Weapon Kit Icon.png|75pxG2 Esports
|343 Industries
|#G2ARMY
|Epic
|Purchase "G2 Esports" Bundle from the HCS Shop for 1,000 cR
|G2 Esports
| |align="center"|File:HINF NAVI MA40 Weapon Kit Icon.png|75pxNAVI
|343 Industries
|Natus Vincere!
|Epic
|Purchase "NAVI " Bundle from the HCS Shop for 1,000 cR
|NAVI
| |align="center"|File:HINF OpTic Gaming MA40 Weapon Kit Icon.png|75pxOpTic Gaming
|343 Industries
|Brick by Brick
|Epic
|Purchase "OpTic Gaming" Bundle from the HCS Shop for 1,000 cR
|OpTic Gaming
| |align="center"|File:HINF Sentinels MA40 Weapon Kit Icon.png|75pxSentinels
|343 Industries
|Hail to the King
|Epic
|Purchase "Sentinels" Bundle from the HCS Shop for 1,000 cR
|Sentinels
| |align="center"|File:HINF Spacestation Gaming MA40 Weapon Kit Icon.png|75pxSpacestation Gaming
|343 Industries
|Halo, welcome to Spacestation Gaming
|Epic
|Purchase "Spacestation Gaming" Bundle from the HCS Shop for 1,000 cR
|Spacestation Gaming
|}
Category:Halo Infinite multiplayer weapon customizations| |
{| class"width: 100%;"
|-align="center"
!colspan="15"|Weapon Kits and Kit Items
| ! scope"width: 15%" |Kit
! scope"width: 15%" |Manufacturer
! scope="col" |Lore
! scope"width: 10%" |Rarity
! scope"width: 20%" |Unlock Requirements
! scope="col" |Weapon Coating
| |align="center"|File:HINF Cloud9 MK50 Weapon Kit Icon.png|75pxCloud9
|343 Industries
|Cloud9 is pleased to present a new set of skins to help you crouch-slide corners like a Renegade Pznguin or ace the enemy team with Stellur accuracy delivering Eco-friendly headshots. You will lock out 250-0 Live Fire style, no Hoax...er, Maybe?
|Epic
|Purchase "Cloud9" Bundle from the HCS Shop for 1,000 cR
|Cloud9
| |align="center"|File:HINF eUnited MK50 Weapon Kit Icon.png|75pxeUnited
|343 Industries
|There is truly no better way to Stand United
|Epic
|Purchase "eUnited" Bundle from the HCS Shop for 1,000 cR
|eUnited
| |align="center"|File:HINF FaZe Clan MK50 Weapon Kit Icon.png|75pxFaZe Clan
|343 Industries
|FaZe Clan has your back
|Epic
|Purchase "FaZe" Bundle from the HCS Shop for 1,000 cR
|FaZe Clan
| |align="center"|File:HINF Fnatic MK50 Weapon Kit Icon.png|75pxFnatic
|343 Industries
|Always Fnatic
|Epic
|Purchase "Fnatic" Bundle from the HCS Shop for 1,000 cR
|Fnatic
| |align="center"|File:HINF G2 Esports MK50 Weapon Kit Icon.png|75pxG2 Esports
|343 Industries
|#G2ARMY
|Epic
|Purchase "G2 Esports" Bundle from the HCS Shop for 1,000 cR
|G2 Esports
| |align="center"|File:HINF NAVI MK50 Weapon Kit Icon.png|75pxNAVI
|343 Industries
|Natus Vincere!
|Epic
|Purchase "NAVI " Bundle from the HCS Shop for 1,000 cR
|NAVI
| |align="center"|File:HINF OpTic Gaming MK50 Weapon Kit Icon.png|75pxOpTic Gaming
|343 Industries
|Brick by Brick
|Epic
|Purchase "OpTic Gaming" Bundle from the HCS Shop for 1,000 cR
|OpTic Gaming
| |align="center"|File:HINF Sentinels MK50 Weapon Kit Icon.png|75pxSentinels
|343 Industries
|Hail to the King
|Epic
|Purchase "Sentinels" Bundle from the HCS Shop for 1,000 cR
|Sentinels
| |align="center"|File:HINF Spacestation Gaming MK50 Weapon Kit Icon.png|75pxSpacestation Gaming
|343 Industries
|Halo, welcome to Spacestation Gaming
|Epic
|Purchase "Spacestation Gaming" Bundle from the HCS Shop for 1,000 cR
|Spacestation Gaming
|}
Category:Halo Infinite multiplayer weapon customizations| |
{| class"width: 100%;"
|-align="center"
!colspan="5"|BR75 battle rifle
| ! scope"width: 15%" |Weapon Model
! scope"width: 15%" |Manufacturer
! scope"width: 40%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 20%" |Unlock Requirements
| |align="center"|File:HINF - Weapon model icon - BR75 Devloop.png|75pxBR75 DEVLOOP
|Lux Voluspa
|Custom built loadouts based on stock Misriah frames, designed originally to outfit premium security detail in sprawling industrial sectors.
|Epic
|Cyber Showdown II Event Pass level 10
| |align="center"|File:HINF - Weapon model - HAZCON icon.png|75pxBR75 HAZCON
|Misriah Armory
|Signature weapon of the Army's 48th Chemical Brigade and ONI "Green Light" WMD teams.
|Epic
|Season 04: Infection Battle Pass level 50 (Premium)
| |align="center"|File:HINF - Weapon model - Akriveia icon.png|75pxBR75 (HCS) Akriveia
|Misriah Armory
|Misriah's sport-package upgrade suite that focuses on weight reduction and performance benchmarking.
|Epic
|Purchase an Halo Championship Series|HCS-themed bundle during Season 04: Infection for 1,000 cR.
| |align="center"|File:HINF - Weapon model - BRXX Lightfire icon.png|75pxBRXX Lightfire
|Misriah Armory
|In the mid-26th century, Misriah was commissioned to produce a homologated series of recreational light projectors used in popular tactical sports leagues.
|Legendary
|Purchase the "BRXX Lightfire" bundle from the Shop for 1,800 cR
| |align="center"|File:HINF Orochi's Breath Weapon Model Icon.png|75pxOrochi's Breath
|Fracture: Tenrai
|When properly charged it is far from ornamental.
|Legendary
|Purchase the "Crimson Serpent Weapon Set" bundle from the Shop for 600 cR
| |align="center"|File:HINF Type 2P Flash Hider Weapon Model Icon.png|75pxType 2P Flash Hider
|Misriah Armory
|Standard for Battle Rifles manufactured on Reach.
|Epic
|Purchase the "Maltese Mayhem Weapon Set" bundle from the Shop for 1,500 cR (or 800 cR during a sale)
| |align="center"|File:HINF Type 3C Flash Hider Weapon Model Icon.png|75pxType 3C Flash Hider
|Misriah Armory
|Heavy-duty barrel attachment.
|Epic
|Purchase the "Pop Weapon Set" bundle from the Shop for 800 cR
|}
Category:Halo Infinite multiplayer weapon customizations| |
{| class"width: 100%;"
|-align="center"
!colspan="5"|CQS48 Bulldog
| ! scope"width: 15%" |Weapon Model
! scope"width: 15%" |Manufacturer
! scope"width: 40%" |Lore
! scope"width: 10%" |Quality
! scope"width: 20%" |Unlock Requirements
| |align="center"|File:HINF CQS48 Mode MS Weapon Model Icon.png|75pxCQS48 MODE MS
|Misriah Armory
|Treated with the latest polymer and nanomaterial coatings to inhibit biological growths and spore attachment and allow for extremely aggressive decontamination regimes.
|Legendary
|Season 04: Infection Battle Pass level 100 (Premium)
|}
Category:Halo Infinite multiplayer weapon customizations| |
{| class"width: 100%;"
|-align="center"
!colspan="5"|M392 Bandit
| ! scope"width: 15%" |Weapon Model
! scope"width: 15%" |Manufacturer
! scope"width: 40%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 20%" |Unlock Requirements
| |align="center"|File:HINF - Weapon model icon - Crimson Dawn.png|75pxCrimson Dawn
|343 Industries (manufacturer)|343 Industries
|Fighting fire with firepower.
|Legendary
|Purchase the "Crimson Dawn" or "Dragonborn" bundle from the Shop for 1,800 or 3,400 cR respectively
| |align="center"|File:HINF - Weapon model icon - Honored Cabal.png|75pxHonored Cabal
|343 Industries
|A special weapon for special occasions.
|Legendary
|Purchase the "Honored Cabal" bundle from the Shop for 1,200 cR
|}
Category:Halo Infinite multiplayer weapon customizations| |
{| class"width: 100%;"
|-align="center"
!colspan="5"|MA40 assault rifle
| ! scope"width: 15%" |Weapon Model
! scope"width: 15%" |Manufacturer
! scope"width: 40%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 20%" |Unlock Requirements
| |align="center"|File:HINF - Weapon model icon - Crimson Sun.png|75pxCrimson Sun
|Fracture: Tenrai
|Protecting against evil spirits with a wall of lead.
|Legendary
|Fractures: Tenrai II Event Pass level 10
| |align="center"|File:HINF Dragonbark Adornment Weapon Model Icon.png|75pxDragonbark Adornment
|Fracture: Tenrai
|Protective cover made of scales salvaged from a fallen warrior.
|Legendary
|
Purchase "Blacksteel Katana" Bundle from the Shop for 1,500 cR Purchase "Dragonbark Adornment" from the Shop for 300 cR
| |align="center"|File:HINF Golden Eagle Weapon Model Icon.png|75pxGolden Eagle
|FOTUS
|Limited edition MA40 collectible.
|Legendary
|
Purchase "Honorbound Weapon" Bundle from the Shop for 1,500 cR (or 800 cR during a sale)
Purchase "Golden Eagle" Bundle from the Shop for 500 cR
| |align="center"|File:HINF-LifeThiefMA40.png|75pxLife Thief
|343 Industries
|With integral fluid recovery system.
|Legendary
|Purchase "Sanguine Gift" Bundle from the Shop for 2,200 cR
| |align="center"|File:HINF - Weapon model icon - MA40 Flashblind.png|75pxMA40 Flashblind
|Misriah Armory
|Chemically-treated for maximum corrosion resistance and low bioadhesion. The core firing components can be quickly sterilized while the weapon furniture is incinerated between missions.
|Epic
|Purchase the Season 04: Infection Battle Pass
| |align="center"|File:HINF - Weapon model icon - MA40 MODE MS.png|75pxMA40 MODE MS
|Misriah Armory
|Custom-manufactured MA40 assault rifles with microbial-resistant and CBRN-resistant nanodiamond coatings in key locations.
|Legendary
|Purchase the "Warning Signs" or "Hazmat Haven" bundles from the Shop for 1,500 cR or 3,400 cR respectively
| |align="center"|File:HINF Shinobi Wrap Weapon Model Icon.png|75pxShinobi Wrap
|Fracture: Tenrai
|Carefully crafted to capture the sound of violence, but not dampen killing intent.
|Epic
|Purchase "Shinobi Wrap" Bundle from the Shop for 400 cR
| |align="center"|File:HINF Type 2A Barrel Shroud Weapon Model Icon.png|75pxType 2A Barrel Shroud
|Misriah Armory
|For improved heat distribution.
|Epic
|Purchase "Maltese Mayhem Weapon Set" Bundle from the Shop for 1,500 cR (or 800 cR during a sale)
|}
Category:Halo Infinite multiplayer weapon customizations| |
{| class"width: 100%;"
|-align="center"
!colspan="5"|MK50 Sidekick
| ! scope"width: 15%" |Weapon Model
! scope"width: 15%" |Manufacturer
! scope"width: 40%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 20%" |Unlock Requirements
| |align="center"|File:HINF Critpoint Shroud Weapon Model Icon.png|75pxCritpoint Shroud
|343 Industries
|Exponentially increases the weapon's visual appeal. It also makes it look cooler.
|Epic
|Purchase "Maltese Mayhem Weapon Set" Bundle from the Shop for 1,500 cR (or 800 cR during a sale)
| |align="center"|File:HINF M90 Shroud Weapon Model Icon.png|75pxM90 Shroud
|Korolev Heavy Industries
|Marketed towards the police and self-defense markets.
|Legendary
|Purchase "Pop Weapon Set" Bundle from the Shop for 800 cR
| |align="center"|File:HINF - Weapon model icon - Mk50 Groovegrip.png|75pxMK50 Groovegrip
|Lux Voluspa
|A favorite sidearm of tech-savvy mercenary groups and security firms.
|Epic
|Cyber Showdown II Event Pass level 5
| |align="center"|File:HINF MK50Swiftguard Weapon Model Icon.png|75pxMK50 Swiftguard
|Emerson Tactical Systems
|Emerson-developed data acquisition suite with real time targeting telemetry meant to integrate directly with the latest VISR displays and tactical uplink protocols. The latest beta-build firmware provides improved end-to-end data encryption and increased compatibility with vintage UNSC protocols.
|Epic
|Purchase "Warning Signs" Bundle from the Shop for 1,500 cR
| |align="center"|File:HINF Tacticlamp Weapon Model Icon.png|75pxTacticlamp
|343 Industries
|A frame-mounted, non-reciprocating shroud with accessory rails.
|Rare
|Purchase "Tacticlamp 117" Bundle from the Shop for 1,000 cR
|}
Category:Halo Infinite multiplayer weapon customizations| |
File:H3 Weapon Holder.jpg|thumb|A Weapon Holder holding an Energy Sword.|200px The Weapon Holder is a device used by the Covenant for storing certain weapons, using either anti-gravity or magnetic suspension to hold its cargo aloft. It is most often encountered in multiplayer levels holding the Energy Sword aloft, but can hold other weapons. It costs $3 and is available on every map.
Weapon Holders don't only hold weapons; they can also hold the 7 Wood (technically scenery) or any equipment like the Bubble Shield or Power Drain, and even some scenery such as the Gravity Lift, but it will only hold it sideways. Weapon holders can also hold the Active camo|Active Camo, Overshield and Custom Powerups.
Trivia On Sandtrap, the Weapon Holders will not work on the Elephants for some reason. Instead of holding a weapon, the weapon will just fall down. Like the Elephants on Sandtrap, the Weapon Holders will not work on the floating platform on Epitaph. The Weapon Holders can be balanced on almost any surface, even on a tree branch on High Ground. On Construct, if you place a gravity lift in a weapon holder and place it on a corner, all players walking around the corner will be thrust out into the air and killed. In the released map packs, Weapon Holders are usually used to make certain objects float that normally would fall down. Objects usually held in the air by Weapon Holders are Active Grav Lifts, Fusion Coils, and some other small objects like radios, drums, and radio packs. When a Player deploys any form of equipment near enough from an empty Weapon Holder, it will be held neatly in it. The same works possibly for grenades. The Traffic Cone under the Scarab Gun in Halo 2 works in exactly the same way as a Halo 3 Weapon Holder.
List of appearances
''Halo 3''
Category:Forge objects Category:Covenant technology |
Weapon of Choice is an achievement in ''Halo: Spartan Assault''. It is unlocked by scoring a kill with every handheld weapon in the game. The achievement is worth 5 Gamerscore on Xbox 360 and Windows systems, and 10 Gamerscore on Xbox One. It is represented by the game's "change weapons" icon. In the Windows version of the game, players do not need to purchase and use the M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher, M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser, or (despite the achievement's description) the Sniper Rifle System 99-Series 5 Anti-Materiel|Sniper Rifle to unlock the achievement. In the Xbox 360, Xbox One, and Steam versions players must purchase and use all three.
List of Weapons
MA5D Individual Combat Weapon System|Assault Rifle M6H Personal Defense Weapon System|Magnum M45 Tactical Shotgun#M45D Tactical Shotgun|Shotgun M7/Caseless Submachine Gun|Dual SMGs Sniper Rifle System 99-Series 5 Anti-Materiel|Sniper Rifle (Xbox 360, Xbox One, and Steam only)
M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser (Xbox 360, Xbox One, and Steam only)
M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher (Xbox 360, Xbox One, and Steam only)
Type-25 Directed Energy Pistol|Plasma Pistol Type-51 Directed Energy Rifle/Improved|Plasma Repeater Type-33 Guided Munitions Launcher|Needler Type-52 Special Applications Rifle|Focus Rifle Type-25 Grenade Launcher|Brute Shot
Trivia If the player has already unlocked this achievement on another platform, it will unlock in the Xbox 360 version the first time the player uses one of the purchasable weapons. In the Xbox One version, players must use each and every weapon all over again.
Sources |
Weapon skins in ''Halo 4'' allow players to customize the appearance of their SPARTAN-IV program|Spartan's loadout weapons. Weapon skins can be unlocked via progression in Specializations, purchasing specific editions of the game and DLC, and finally, by buying specific figures from McFarlane Toys/Halo 4 Series 2|Series 2 of the McFarlane Toys|McFarlane line of figures.
Overview
''Halo 4'' was the first game in the ''Halo'' franchise to feature weapon skin customization, with the player being able to swap preset patterns on their weapon in the loadout modification menu. Then, when spawning with that loadout, their chosen skin will be permanently applied to that weapon; even if dropped or picked up by another player. A player's skin is only applied to weapons the player spawns with via loadout, with weapons found on the map retaining the default skin regardless of the player's selection. Additionally, in the Xbox 360 version of Halo 4, the player will always spawn with the default skin in gametypes where loadouts are disabled.
Coinciding with ''Halo 4's'' release on PC as part of ''Halo: The Master Chief Collection'', the weapon skin system was modified in the ''MCC'' version of the game. It now allows the player to select a base skin for all weapons that support them, independent of loadout. This selection will be applied to spawn weapons in gametypes like SWAT or Legendary Slayer, where custom loadouts are disabled. Should the player choose to, they can also override this skin selection per-loadout, allowing them to choose particular skins for particular loadouts, regardless of their global skin choice for the weapon.
Unlock requirements
A number of weapon skins are unlocked through the game's Specializations system. Each specialization has exactly one weapon skin tied to it, and it is earned when you reach Rank (Halo 4)|Spartan Rank 5 within that specialization. For instance, reaching Rank (Halo 4)|Spartan Rank 5 within the Wetwork Specialization, the "Noble" DMR skin is unlocked.
All specialization skins were available in the original Xbox 360 game at launch, and were unlocked by default in ''MCC''.
Specific editions of the game, such as the Halo 4 Limited Edition|''Halo 4'' Limited Edition included special weapon skins for buyers. The Limited Edition includes the "Prime" MA5D assault rifle|assault rifle skin, specifically. Meanwhile, the Battle Rifle skin "Arctic" was unlocked by pre-ordering the game from specific retailers. These skins were later made available for buyers of the Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition. The ''Halo 4'' Xbox 360 console includes the "Imprint" Z-250 lightrifle|lightrifle skin, though this was not made available for buyers of the ''Halo 4'' Game of the Year Edition.
As with specialization skins, these skins were present in the original Xbox 360 game at launch, and upon the launch of ''MCC'' in 2014, were unlocked by default in its version of ''Halo 4''.
DLC skins refer to skins that were available through downloadable content. In particular, the Champions Bundle#Steel Skin Pack|Steel Skin Pack included a set of Wikipedia:Steampunk|steampunk-inspired skins, one for each weapon. Meanwhile, the Champions Bundle included the Steel Skin Pack (among two other DLCs) and a further five extra skins, with a hidden sixth skin being unlockable by playing ''Halo: Spartan Assault''. These skins were not added to the Spartan Ops map files, so they can not be used in it; if you select a loadout that uses one of them, the weapon will simply adopt the default skin.
The DLC skins were initially not available in ''Halo: The Master Chief Collection'' but were added in a post-launch update, and are all available for unlock in Series 4: Reclaimer.
A number of skins were obtained by buying ''Halo'' action figures produced by McFarlane Toys. These were unlocked by purchasing specially marked figures from McFarlane Toys/Halo 4 Series 2|Series 2 of the toy line launched in 2013. For example, purchasing the Sangheili Ranger|Elite Ranger figure will unlock the "Chill" skin for the Kelos'vaarda-pattern storm rifle|storm rifle. These skins were also initially not available in ''Halo: The Master Chief Collection'' but were included in a post-launch update and can be unlocked in Series 7: Elite.
At least two skins were known to be produced during the lifespan of the initial release of ''Halo 4'' on Xbox 360, but were never released: "Concrete" and "Blast". They were present in the game files as of the Halo 4 Title Updates#Title Update 8/19/2013|8/19/2013 update, but could not be unlocked legitimately. However, they were accessible in custom games, through the use of Halo 4 weapon skin glitch|a glitch. Renders of these weapon skins were later discovered in the game files of the "FireFlight", a public test of ''Halo: Reach''s Firefight in the lead-up to ''Halo: The Master Chief Collection''s PC release.
Eventually, both "Blast" and "Concrete" were included in the ''Halo: The Master Chief Collection'' version of the game, with "Blast" being a seasonal challenge reward in Season 4: Reclaimer and "Concrete" featuring as an unlock in the Season Pass for Season 7: Elite.
A number of ''Halo 4'' weapon skins were also added to ''Halo: The Master Chief Collection'' in updates, which were not known to exist beforehand. They may have been cut during the development of ''Halo 4'' but not publicly shared, or specially made as post-launch content for ''MCC''. The first to release was "Blood" for the DMR, as part of a seasonal challenge in Season 4: Reclaimer, which featured a pattern akin to the "Trauma" skin of ''Halo 4's'' assault rifle.
Later, in Season 7: Elite, several more ''MCC''-exclusive skins were added, including another "Blood" skin - this time for the Magnum - and a number of new sets of weapon skins, such as "Pixel", "Maw" and "Edgework", each of which could be applied to various human loadout weapons. Some of these are unlocked through the Season Pass, while others are available via seasonal Challenges/Halo: The Master Chief Collection|challenges.
Known weapon skins
Skins for the Assault Rifle.
Skins for the Battle Rifle.
Skins for the DMR.
Skins for the Kelos'vaarda-pattern storm rifle|Storm Rifle.
Skins for the Mosa-pattern carbine|Covenant Carbine.
Skins for the Z-130 Suppressor|Suppressor.
Skins for the Z-250 lightrifle|Lightrifle.
Skins for the Magnum.
Skins for the Plasma Pistol.
Skins for the Z-110 Boltshot|Boltshot.
Production notes The Suppressor's Shatter skin was originally a vibrant blue with black stripes lining the weapon. This was changed before release, replacing the blue details with a light grey, contrasting slightly against the slate grey of the weapon beneath. However, the weapon's menu icon was not changed accordingly, and in the Xbox 360 version of ''Halo 4'', the icon still used the original blue colour. This issue was fixed in the ''Halo: The Master Chief Collection'' version of the game.
File:H4-SuppressorRifleSkin.png|Original Shatter skin File:H4 - Shatter skin (transparent).png|Launch Shatter skin
During the "What's Next: Halo 4 Summer 2013 panel at RTX 2013, 343 Industries' promotional art for the bundle featured the "Bones" and "Striped" M395 DMR weapon skins as part of the content update's bonus content. The "Bones" skin would later be relegated to a code found with the CIO Spartan in McFarlane Toys/Halo 4 Series 2|Series 2 of McFarlane's ''Halo 4'' line of figures, while the "Striped" skin could be unlocked through earning certain achievements in ''Halo: Spartan Assault''.
Upon the release of Season 4: Reclaimer and the addition of the Champions Bundle weapon skins to the ''Halo: The Master Chief Collection'', the newly updated menu featured erroneously flipped MA5D renders for the Turbine and Teeth skins, resulting in the charging handle being placed on the wrong side of the weapon.
With the addition of the previously-missing figure skins to ''MCC'' in Season 7: Elite, the Storm Rifle's Chill skin is missing certain textures in ''Halo: The Master Chief Collection''. On the Xbox 360 edition of ''Halo 4'', the weapon's barrel, rotating coil, and small sections of the topside of the weapon are colored mint green. In ''Halo: The Master Chief Collection'', these mint green regions are missing, and are erroneously colored with the weapon's base gray-silver.
Trivia The DMR's launch skin's name references NOBLE Team, with the pattern of the skin being the team's emblem.
Gallery
H4 - Prime skin (default).jpg|Prime AR skin. H4 - Prime skin (reloading).jpg|Prime, while reloading, revealing more of the skin's pattern. H4 - Predator skin (default).jpg|Predator AR skin. H4 - Predator skin (reloading).jpg|Predator, while reloading, revealing more of the skin's pattern. H4 - Arctic skin (default).jpg|Arctic BR skin. H4 - Dunes skin (default).jpg|Dunes BR skin. H4 - Noble skin (default).jpg|Noble DMR skin. H4 - Reign skin (default).jpg|Reign Carbine skin. H4 - Imprint skin (default).jpg|Imprint lightrifle skin. H4 - Imprint skin (melee).jpg|Imprint, while meleeing, revealing more of the skin's pattern. H4 - Shatter skin (default).jpg|Shatter Suppressor skin. H4 - Shatter skin (melee).jpg|Shatter, while meleeing, revealing more of the skin's pattern. H4 - Static skin (default).jpg|Static Magnum skin. H4 - Static skin (reloading).jpg|Static, while reloading, offering a more clear view of the skin's pattern. H4 - Fracture skin (default).jpg|Fracture Plasma Pistol skin. H4 - Fracture skin (overcharge).jpg|Fracture, while overcharged, revealing more of the skin's pattern. H4 - Piston skin (default).jpg|Piston Boltshot skin.
H4 - Turbine skin (default).jpg|Turbine AR skin. H4 - Turbine skin (reloading).jpg|Turbine, while reloading, revealing more of the skin's pattern. H4 - Steam skin (default).jpg|Steam BR skin. H4 - Monocle skin (default).jpg|Monocle DMR skin. H4 - Locomotive skin (default).jpg|Locomotive Carbine skin. H4 - Industrial skin (default).jpg|Industrial lightrifle skin. H4 - Industrial skin (melee).jpg|Industrial, while meleeing, revealing more of the skin's pattern. H4 - Compression skin (default).jpg|Compression Storm Rifle skin. H4 - Compression skin (overheating).jpg|Compression Storm Rifle skin, while overheating, revealing more of the skin's pattern. H4 - Mechanical skin (default).jpg|Mechanical Suppressor skin. H4 - Mechanical skin (melee).jpg|Mechanical Suppressor skin, while meleeing, revealing more of the skin's pattern. H4 - Combustion skin (default).jpg|Combustion Magnum skin. H4 - Combustion skin (reloading).jpg|Combusion Magnum skin, while reloading, offering a more clear view of the skin's pattern. H4 - Boilerplate skin (default).jpg|Boilerplate Plasma Pistol skin. H4 - Boilerplate skin (overcharge).jpg|Boilerplate Plasma Pistol skin, while overcharged, revealing more of the skin's pattern. H4 - Engine skin (default).jpg|Engine Boltshot skin.
H4 - Teeth skin (default).jpg|Teeth AR skin. H4 - Teeth skin (reloading).jpg|Teeth, while reloading, revealing more of the skin's pattern. H4 - Trauma skin (default).jpg|Trauma AR skin. H4 - Trauma skin (reloading).jpg|Trauma, while reloading, revealing more of the skin's pattern. H4 - Salvage skin (default).jpg|Salvage BR skin. H4 - Striped skin (default).jpg|Striped DMR skin. H4 - Indigo skin (default).jpg|Indigo Magnum skin. H4 - Indigo skin (reloading).jpg|Indigo Magnum skin, while reloading, offering a more clear view of the skin's pattern. H4 - Flare skin (default).jpg|Flare Magnum skin. H4 - Flare skin (reloading).jpg|Flare Magnum skin, while reloading, offering a more clear view of the skin's pattern.
H4 - Riptide skin (default).jpg|Riptide AR skin. H4 - Riptide skin (reloading).jpg|Riptide, while reloading, revealing more of the skin's pattern. H4 - Engage skin (default).jpg|Engage Carbine skin. H4 - Bones skin (default).jpg|Bones DMR skin. H4 - Chill skin (default).jpg|Chill Storm Rifle skin. H4 - Chill skin (overheating).jpg|Chill, while overheating, revealing more of the skin's pattern. H4 - Refractive skin (default).jpg|Refractive Suppressor skin. H4 - Refractive skin (melee).jpg|Refractive, while meleeing, revealing more of the skin's pattern.
H4 - Blast skin (default).jpg|Blast BR skin. BR_Blast.png|The cut BR85HB Blast skin if it was included in ''Halo 4''. H4 - Blast skin.png|A close-up of the menu render of the Blast skin in ''Halo 4''s menu. H4 - Concrete skin (default).jpg|Concrete DMR skin. DMR_Concrete.png|The cut M395 DMR Concrete skin if it was included in the game. H4 - Concrete skin.png|A close-up of the menu render of the Concrete skin.
Sources
Category:Halo 4
Category:Customization Category:Deleted material |
{| class="wikitable sortable"
| !width="175px"|In-game !! Appearance Name !! Unlock Requirements (''Halo 4'') !! Unlock Requirements (''MCC'') !! Description (''MCC'')
| |N/A || Default || ''Unlocked by default'' || ''Unlocked by default'' || Default Skin applied.
| |File:H4 - Predator skin (transparent).png|120px|center
|Predator (PRD)
|Reach Pathfinder
|''Unlocked by default''
|Customized with the PREDATOR skin.
| |File:H4-MA5D-ICWS-AR-PrimeSkin.png|120px|center
|Prime (PRM)
|Unlocked by purchasing the Halo 4 Limited Edition|''Halo 4'' Limited Edition or the Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition
|''Unlocked by default''
|Customized with the PRIME skin.
| |File:H4 Skin Trauma.png|120px|center
|Trauma (TRM)
|Purchase the Champions Bundle
|Series 4: Reclaimer|Series 4, Tier 48 ()
|Customized with the TRAUMA skin.
| |File:H4 Skin Teeth.png|120px|center
|Teeth (TTH)
|Purchase the Champions Bundle
|Series 4: Reclaimer|Series 4, Tier 11 ()
|Customized with the TEETH skin.
| |File:H4 - Riptide skin (transparent).png|120px|center
|Riptide (RPT)
|Purchase the John-117|Master Chief figure from the McFarlane Toys/Halo 4 Series 2|Series 2 line of McFarlane figures for ''Halo 4''.
|Series 7: Elite|Series 7, Tier 19 ()
|Customized with the RIPTIDE skin.
| |File:H4 - Turbine skin (transparent).png|120px|center
|Turbine (TBN)
|Purchase the Champions Bundle or Champions Bundle#Steel Skin Pack|Steel Skin Pack.
|Series 4: Reclaimer|Series 4, Tier 45 ()
|Customized with the TURBINE skin.
| |File:H4 Render AR-PIXEL.png|120px|center
|Pixel (PXL)
|N/A
|Series 7: Elite|Series 7, Tier 87 ()
|Customized with the PIXEL skin.
|} |
{| class="wikitable sortable"
| !width="175px"|In-game !! Appearance Name !! Unlock Requirements (''Halo 4'') !! Unlock Requirements (''MCC'') !! Description (''MCC'')
| |N/A || Default || ''Unlocked by default'' || ''Unlocked by default'' || Default Skin applied.
| |File:H4-BR85HBSR-Skin.png|120px|center
|Dunes (DNE)
|Reach Stalker
|''Unlocked by default''
|Customized with the DUNES skin.
| |File:BR85HB SR (arctic camouflage).png|120px|center
|Arctic (ACT)
|Unlocked by pre-ordering ''Halo 4'' at specific retailers, or by purchasing the ''Halo 4'' Game of the Year Edition
|''Unlocked by default''
|Customized with the ARCTIC skin.
| |File:H4 Render BattleRifle-BLAST.png|120px|center
|Blast (BLS)
|N/A
|Series 4: Reclaimer|Series 4 Challenges/Halo: The Master Chief Collection|Challenge: Fireteam Frenzy
|Customized with the BLAST skin.
| |File:H4 Skin Salvage.png|120px|center
|Salvage (SLV)
|Purchase the Champions Bundle.
|Series 4: Reclaimer|Series 4, Tier 45 ()
|Customized with the SALVAGE skin.
| |File:H4 - Steam skin (transparent).png|120px|center
|Steam (STM)
|Purchase the Champions Bundle or Champions Bundle#Steel Skin Pack|Steel Skin Pack.
|Series 4: Reclaimer|Series 4, Tier 46 ()
|Customized with the STEAM skin.
| |File:H4 Render BR-EDGEWORK.png|120px|center
|Edgework (EWK)
|N/A
|Series 7: Elite|Series 7, Tier 67 ()
|Customized with the EDGEWORK skin.
| |File:H4 Render BR-PIXEL.png|120px|center
|Pixel (PXL)
|N/A
|Series 7: Elite|Series 7 Challenges/Halo: The Master Chief Collection|Challenge: Pixel Perfect
|Customized with the PIXEL skin.
| |File:H4 Render BR-MAW.png|120px|center
|Maw (MAW)
|N/A
|Series 7: Elite|Series 7, Tier 74 ()
|Customized with the MAW skin.
|} |