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The Why Am I Here? Easter egg can be found on Beaver Creek (Level)|Beaver Creek on ''Halo 2''. Walkthrough Head towards the place where the Sniper Rifle spawns, then head for the end of the path. Once you have made it to the end of the path, jump past the dead end. On the right side, there should be a place that you can jump onto. Then, there are some rocks that you must push down. Where the big one used to be, there should be writing that says "Why Am I Here?" and a signature that reads "Not Sid". The message can be hard to read clearly. If you experience difficulty, look at it from different angles until you can read it. Trivia The easter egg is a reference to the Rooster Teeth series Red vs Blue, in which the first episode is called "Why are we here?" Gallery File:Why Am I Here - Easter Egg.jpg|The easter egg. File:Why Am I Here - Location.jpg|A screenshot showing the location of the easter egg. File:whyaimihere.jpg|A screenshot showing the easter egg which located is behind these rocks. Category:Halo 2 Easter eggs
Why Am I Here? is an achievement in ''Halo: The Master Chief Collection''. This achievement is obtained by viewing the hidden message on the classic Beaver Creek map. The message can be found behind the several small rocks near the top of the map, above the Sniper rifle. The achievement is worth 5 Gamerscore. Trivia The name of this achievement, as well as of the Easter egg itself, is a reference to a running gag in Red vs Blue. In this joke, Simmons asks the question "''Why are we here?''" and Grif interprets it as a deep philosophical question and responds as such. Simmons then says that he simply meant why were they living in an empty, meaningless canyon.
Why Do This To Yourself? is an achievement in ''Halo: The Master Chief Collection''. It is awarded by completing the LASO campaign playlist in ''Halo: Reach''.
Why So Serious is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by viewing the smiling face in the classic multiplayer map Coagulation. The face can be found on one of the three rocks outside of Red Base. The achievement is worth 5 Gamerscore. Trivia The name of the achievement is a reference to the 2008 film ''Wikipedia:The Dark Knight (film)|The Dark Knight'', which spawned a meme of the same name.
Wick was a Colonial Militia soldier on Harvest in 2525.Halo: Contact Harvest, ''page 356'' He was killed along with two other members of Staff Sergeant Avery J. Johnson's fireteam during the UNSC assault on the Covenant Empire|Covenant-held Tiara.Halo: Contact Harvest, ''page 371'' Wick's father owned Harvest's biggest import and export concern, which Wick treated with disdain. As a result, Wick wanted to leave Harvest for a core-world career, which with he thought militia service would boost the probability of getting the job.Halo: Contact Harvest, ''page 137'' List of appearances ''Halo: Contact Harvest'' Sources Category:Colonial Militia trainees Category:Human characters
|width= |height= |mass=99.7 million tonnes |armament= 1 Excavation beam|''Infernus''-pattern superheavy excavation beam 2 Plasma beam emitter|''Aljordan''-pattern plasma beam emitters 24 Plasma cannon (starship)|''Melusean''-pattern heavy plasma cannons 6 Plasma torpedo|''Jaet''-pattern plasma torpedo silos 40 Plasma bombardment mortar|''Carnax Et''-pattern plasma bombardment mortars 20 Pulse laser turret|''Gon''-pattern pulse lasers |complement=*Numerous ground forces Several dropships and support aircraft Several Type-31 Seraphs |misc= |role=*Glassing operations Ship-to-ship Space warfare|warfare Ground assault Planetary occupation |era=*Human-Covenant War Great Schism Post-Covenant War conflicts |affiliation=*Covenant Thars 'Sarov's faction }} The ''Wik''-pattern light destroyer is one of several Covenant destroyer|destroyer-class warships in service with the now-defunct Covenant fleet. Such vessels are usually sent in advance of invasions and are used for escort on reconnaissance missions. Heavily armed, vessels of the ''RPV'' class are effective in ship-to-ship Space warfare|engagements and are tasked with pursing fleeing ships. They are also used as fleet escorts, protecting larger, more important ships from attack.Halo: The Fall of Reach, ''page 145'', ''page 170'' (2010 edition) Overview The ''RPV''-class destroyer features a sleek, amphibious design with sweeping contours and perfect symmetry. It possesses three bulbous protrusions, similar to those of larger Covenant ships, giving the impression of similar lethality.Halo Encyclopedia (2009 edition), ''page 270''Halo: The Fall of Reach, ''page 151-152'', ''page 177'' (2010 edition) The ''RPV'' is capable of carrying a great number of ground forces, dropships, and support craft, as well as several Type-31 Seraph|Type-31 Seraph fighters. The "R", or Reverence, in the destroyer's three-letter classification code, "RPV", denotes that the destroyer is capable of conducting reconnaissance missions and is capable of excavating Forerunner artifacts. The vessel's primary weapon is a single ventral Excavation beam|cleansing beam, which is capable of devastating even large human vessels. It is also armed with several ventrally mounted pulse laser turrets, which can be used to provide pinpoint firepower and can destroy inbound missiles. Two plasma torpedo turrets are mounted at the fore of the vessel. Operational history On 2552#July|July 17, 2552, an ''RPV''-class light destroyer, along with two Covenant frigate|frigates and a Covenant carrier|carrier, arrived at Sigma Octanus IV. In the Battle of Sigma Octanus IV|brief skirmish that followed, Commander Jacob Keyes, the commanding officer of the Halberd-class light destroyer|UNSC destroyer UNSC Iroquois|''Iroquois'', overcame the small enemy task force with an Keyes Loop|inventive tactic: ultimately, he tricked the Covenant vessels into firing on themselves. The destroyer and the frigates were both destroyed and the carrier was forced to retreat. Several ''RPV''-class destroyers were used during the Great Schism.Halo: Ghosts of Onyx, ''page 195'' In 2558#September|September 2558, four light destroyers were a part of Thars 'Sarov's faction at the opening of the Carrow Conflict. However, the ships of Rojka 'Kasaan's faction managed to destroy them along with two s and a Covenant frigate before the intervention of a Jiralhanae faction led by Hekabe turned the tide of the battle against them.Halo: Envoy, ''Chapter 1'' List of appearances ''Halo: The Fall of Reach'' ''Halo: First Strike'' ''Halo: Ghosts of Onyx'' ''Halo: The Cole Protocol'' ''Halo: Envoy'' Sources Category:Destroyer classes Category:Covenant ship classes
Wild Hellbringers are a specialised type of Helbringer employed by the UNSC. Description Wild Hellbringers are a variation of the standard Hellbringers employed by the UNSC. Upon death, they explode, damaging enemy forces in the radius. Gameplay Wild Hellbringers appear in the Blitz multiplayer mode of ''Halo Wars 2'' as a playable card for players playing as James Cutter|Captain Cutter. Rarity: Uncommon Cost to deploy: 40 Y-Ability: Grenade Throw: None Blast: This unit explodes violently on death, damaging enemy troops in its radius.. The Wild Hellbringers are classed as anti-infantry infantry, and perform well against infantry, but poorly againt vehicles and cannot attack aircraft. Gallery File:Blitz Wild Hellbringers.png|The Wild Hellbringers Blitz card. File:HW2_WildHellbringers_InGame.png|The Wild Hellbringers unit in-game. File:HW2 Wild Hellbringers comparison.png|Comparison to the Hellbringers. File:HW2 Hellbringers and Wild Tanks.png|Tank comparison to the Hellbringers. File:HW2 Wild hellbringers' tanks.png|Tanks used by Wild Hellbringers. File:HW2 Cutter's Blitz units in DT effect.png|Under Double Time effect. List of appearances ''Halo Wars 2'' Category:UNSC Marine Corps units
Wild Jackrabbit are a specialized type of the M121 Jackrabbit employed by the UNSC.''Halo Wars 2'', Blitz in-game unit Description Wild Jackrabbit are a variation of the standard Jackrabbit employed by the UNSC. Upon death, they explode, damaging enemy forces in the radius. Gameplay Wild Jackrabbit appear in the Blitz multiplayer mode of ''Halo Wars 2'' as a playable card for players playing as Isabel. Rarity: Rare Cost to deploy: 60 Y-Ability: None Blast: This unit explodes violently on death, damaging enemy troops in its radius. The Wild Jackrabbit are classed as Scout Vehicle, perform well by traveling around the map, but are good against infantry but poorly against vehicles and aircraft. Gallery File:HW2 Wild Jackrabbit ingame.png|A Wild Jackrabbit. File:HW2 Jackrabbbit comparison.png|Comparison between the other Jackrabbits. List of appearances ''Halo Wars 2'' Sources
|gender= |height= |mass= |hair= |eyes= |affiliation=UNSC Armed Forces |rank= |sn= |notable= }} Wild was a non-commissioned officer in the United Nations Space Command armed forces who was stationed on the when it was grounded on the Outer Colony of Losing Hand at the end of the Human-Covenant War. After a town meeting wherein both colonists and crew members of the ship struggled to determine what to do about an approaching Covenant , Wild and another NCO, Denton, followed Sergeant Robertson to ask Captain Darren Leone whether he had a plan.''Halo: Fractures'', ''Breaking Strain'' List of appearances ''Halo: Fractures'' *''Breaking Strain'' Sources Category:Human characters
File:Wildcat Destabilizer!.png|thumb|The new medal for ''Halo: Reach''. Wildcat Destabilizer is a Bungie.net multiplayer Medals|medal available in ''Halo: Reach''. It is earned by destroying a generator in Firefight with the help of your teammates. It is represented by a generator on top of a gold twelve-pointed star. The medal does not appear in-game and can only be viewed on Bungie.net. On March 31, 2012 Bungie.net ceased updating ''Halo'' game stats and player records, transferring all record-keeping responsibilities to Halo Waypoint. As Wildcat Destabilizer could only be viewed on the site, it is effectively no longer awarded. Trivia The name of this medal is a reference to ''Halo: Combat Evolved'' level ''The Maw'', where the John-117|Master Chief initiates a "wildcat destabilization" in the 's fusion drive. Sources
Wiley was an Orbital Drop Shock Trooper of the United Nations Space Command|UNSC UNSC Marine Corps|Marine Corps. During an Insurrectionist rally at some point in 2558, he, along with several other ground troopers presumably working under the auspices of the Office of Naval Intelligence, helped stage a fake kidnapping of Maya Sankar, an ONI agent posing as Insurrectionist leader FERO. Wiley and the other ODSTs were responsible for the deaths of twenty-six rebels during Sankar's extraction.Hunt the Truth ''Season 2, Episode 00: THE ONLY DELIVERABLE'' Trivia Wiley's name is printed onto his M7S SMG. List of appearances ''Hunt the Truth'' Sources Category:Orbital Drop Shock Troopers|Wiley Category:Human characters
|birth= |death= |causeofdeath= |parents= |siblings= |spouses= |children= |species=Human |gender=Male |height= |mass= |hair= |eyes= |affiliation= |rank= |sn= |notable=Moa entrepreneur }} Wiljax Brantley is a wealthy entrepreneur on Gannick 22. He is the owner of the Have S'Moa restaurant and petting zoo. Biography }} Prior to the glassing of Reach in 2552, Mr. Brantley had received a shipment of moa from the planet. With the native moa population having been brought close to extinction during the Fall of Reach, Brantley's latest population of moa instantly became worth more than their weight in titanium, turning him into a wealthy man. Brantley's zoo is now home to the largest single population of remaining moa in the galaxy. Trivia The ''Halo: The Master Chief Collection'', ''Halo: Reach'' achievement "The Humble Beginnings of Wiljax Brantley" is a direct reference to this character. Sources Category:Human civilians Category:Human characters
|causeofdeath= |parents= |siblings= |spouses= |children= |species=Human |gender=Male |height= |mass= |hair= |eyes= |affiliation=United Nations Space Command|UNSC Marine Corps |rank=Corporal |sn= |notable= }} Corporal Wilkins was a UNSC Marine Corporal (UNSC)|Corporal. He fought in both the Fall of Reach and the Battle of Installation 04. Biography In 2552, Wilkins was stationed aboard the and saw action at Fall of Reach. During the Battle of Installation 04 he led a squad of five Marines to guard a Bumblebee for the ''Pillar of Autumn's'' command crew. Although three Marines were lost, Wilkins survived. During the descent and jump to Installation 04, Captain (Navy)|Captain Jacob Keyes borrowed Wilkins' M6D pistol to kill Isna 'Nosolee, the San'Shyuum|Prophet's employed Ossoona. 'Nosolee had stowed aboard the pod but was noticed by Keyes even through the Active Camouflage. Once on the ground, the pod's survivors were eventually captured by the Covenant after being betrayed by Ensign Ellen Dowski. The Covenant were only interested in taking Keyes prisoner. The remainder of the bridge crew were killed. Wilkins and his marines were gunned down before any of them could react. List of appearances ''Halo: The Flood'' Sources Category:Human characters Category:UNSC Marine Corps enlisted personnel
File:William Corey Dietz.jpg|thumb|200px|William Corey Dietz William Corey Dietz (born 1945) is a U.S. science fiction author who has written up to 28 novels in the genre. Among Dietz's works is also the novel adaptation of the highly rated computer and video game ''Halo: Combat Evolved''. The book was titled ''Halo: The Flood'', and released in 2003. Prior to ''Halo: The Flood'', Dietz also wrote three ''Star Wars'' novels that followed the exploits of Kyle Katarn. Background Dietz grew up in the Seattle area, spent time with the Navy and Marine Corps as a medic, graduated from the University of Washington, lived in Africa for half a year, and has traveled to six continents. Dietz has been employed as a surgical technician, college instructor, news writer, and television producer, and currently serves as "Director of Public Relations and Marketing" for an international telephone company. He and his wife live near Seattle, and they enjoy traveling, boating, snorkeling, and not too surprisingly, reading books. Sources External links Category:People|Dietz Category:Authors
|gender=Male |height= |mass= |hair=Graying |eyes= |affiliation=*University of Edinburgh Office of Naval Intelligence |rank= |sn= |notable= }} }} Doctor William Arthur Iqbal is a human scientist and one of the handful of experts in the field of xenoarchaeology. Iqbal oversaw the study at the Department of Xenoarchaeological Studies at the University of Edinburgh. In 2553, after the end of the Human-Covenant War, Iqbal was employed by the Office of Naval Intelligence for his extensive knowledge in xenoarchaeology. Biography In 2553|January 31, 2553, Iqbal sent a message to his fellow security-cleared colleagues in which he addressed the classified nature of their research and informed that they now worked for the Office of Naval Intelligence as per ONI Emergency Order 1416-2, regardless of their original post and designation. In the letter, he also discussed the post-war situation and the relations with former Covenant races, suspecting humanity would continue to compete with them for information about Forerunner relics. Iqbal also discussed some details concerning their research of Forerunner artifacts, especially the Slipstream space|slipspace Portal at Voi|portal generator in Africa which he referred to as the "Excession at Voi". He announced that the investigation of the Ross-Ziegler Blip would be re-opened due to its connection with the mass extinction event that coincided with the activation of the Halo Array. That month, he published a peer-reviewed paper based off his research conducted on the Portal at Voi, in which he regarded the portal as perhaps the greatest boon in xenoarchaeology, but also issued caution for the dangers it may pose. The need for research at the portal bought Iqbal's department resources to investigate alongside University of Calcutta|Calcutta University's Department of Xenobiology. He also called for the review of the research on the Forerunners gathered on Coral, Heian, Reach, and other worlds. Through later research of the Ross-Ziegler Blip at Voi, Iqbal and his team discovered the remains of what was thought to be the Librarian's Catalog seven meters down. In 2555|March 2555, Iqbal was present for a meeting by the Office of Naval Intelligence in Sydney's HIGHCOM Facility Bravo-6|HIGHCOM Facility. He was joined by Commander-in-Chief of the Office of Naval Intelligence|CINCONI Serin Osman, several military representatives, and Doctor Bob Casper. Iqbal informed them of the countdown Luther Mann and Henry Lamb had discovered on Installation 07, which they correctly suspected was a countdown to the activation of the Halo Array; Iqbal and Casper concurred with their findings. Iqbal suggested that the only way to stop the activation process was at Installation 00, however doubted their ability to reach the Ark and considered the Portal at Voi inoperable. The group decided to reach out to the Swords of Sanghelios for assistance, and ultimately succeeded in disabling the activation process. In 2557|June 2557, Iqbal served as the head of xenoarchaeology for Project BOOKWORM|Project: BOOKWORM, an initiative led by Annabelle Richards to locate and interrogate 343 Guilty Spark. Upon hearing word that Guilty Spark may be on Geranos-a, the Eclipse-class prowler|prowler UNSC Bad Moon Rising|''Bad Moon Rising'' was dispatched to investigate. While Iqbal was confident that they would be able to hold Guilty Spark once he was on Earth, Richards was less certain. After an exchange between ONI and the salvaging crew of ''Ace of Spades'' on Binterall, Richards believed they had obtained Guilty Spark and brought the datacore back to their facility in Voi, where Iqbal was preparing to place the datacore in a containment facility. However, Guilty Spark had only placed a small fragment within the datacore and had remained with the crew of ''Ace of Spades''. Once ''Ace of Spades'' arrived in Kenya, Guilty Spark used his fragment to shut down the facility.''Halo: Renegades'', Chapter 44 Iqbal later identified a Lifeworker pod under Mount Kilimanjaro that Guilty Spark had used to converse with an imprint of the Librarian. He further discovered that Guilty Spark and the crew of ''Ace of Spades'' had fled using a portal that led to the top of Kilimanjaro. Personality and traits William Iqbal has extensive knowledge of all subjects related to xenoarchaeology, a study that he oversees at the University of Edinburgh. However, Serin Osman considers him a self-satisfied prude, though she tolerated him for his expertise in xenoarchaeology. Despite Osman's reservations, Iqbal placed great trust and held utter confidence in Doctor Luther Mann, a fellow xenoarchaeologist who Iqbal considered to be the preeminent expert in Forerunner culture. Iqbal wore thick glasses, which he did not need with modern advances. However, like many scholars, he wore them as a sign of respect for old traditions. List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''From the Office of Dr. William Arthur Iqbal'' ''Halo: Hunters in the Dark'' ''Halo: Renegades'' Sources Category:Human characters Category:Scientists Category:Office of Naval Intelligence personnel
}} William "Billy" Khaleed is a human excavator for the Liang-Dortmund Corporation working on the "deglassing" of Meridian. Biography Following the end of the Human-Covenant War, William Khaleed served as an excavator for the Liang-Dortmund Corporation on the human Outer Colony of Meridian, working to "deglass" the world's surface after the Covenant had Glassing|glassed Meridian in 2551. Establishing the settlement of Meridian Station, the excavators began to Terraforming|reterraform Meridian's surface by mining away at the lechatelierite that covered the moon's surface. Khaleed estimated that the deglassing of Meridian would take approximately two decades, as he believed the Covenant had done a "rush job" when they glassed the moon during the Battle of Meridian. However, Khaleed found it to be emotionally difficult when he encountered the bodies of those killed by the glassing, particularly dogs. He recorded his experiences in a personal log. On 2558#October|October 25, 2558, when Meridian was Battle of Meridian (2558)|attacked by Prometheans, Liang-Dortmund attempted to fight off the constructs and prevent them from reaching Meridian Station. Their efforts were supported by the United Nations Space Command's Fireteam Osiris, who had come to Meridian for Blue Team|ulterior reasons; Governor Sloan reluctantly agreed to have his forces work with the SPARTAN-IV program|Spartans. At the time of the attack, Khaleed was stationed at a service garage alongside Luiz Santiago, where they took care of Liang-Dortmund's M820 Scorpion tank. The service garage eventually came under attack by Prometheans, and Khaleed and his peers requested aid from Sloan. The governor directed Osiris to assist Khaleed in fending off the Prometheans and, in exchange, granted them access to operating the Scorpion, despite Khaleed's reluctance. The Spartans were quick to eliminate the constructs at the garage and, with access to the Scorpion, eventually prevented the Prometheans from attacking Meridian Station. List of appearances ''Halo 5: Guardians'' Sources Category:Human characters|Khaleed, William
Ensign William Lovell (service number 78349-90983-WL)Data Drop|Data Drop Six was a Ensign|junior officer in the UNSC Navy, briefly serving as a member of the command crew of the . During his eventful career, he developed a Career Service Vitae|CSV that was at least twice as long as Jacob Keyes'.Halo: The Fall of Reach, ''page 159'' He had been awarded the Bronze Star three times. Biography Lovell enlisted voluntarily, and was immediately enrolled at the Luna OCS Academy|Luna Officer Candidate School due to his high grades. During a training flight he demonstrated heroism by saving the entire crew from an accident, and this helped him to graduate from the academy after only two years. Upon being commissioned he took the first outbound UNSC corvette|corvette headed into battle Halo: The Fall of Reach, ''pages 133-134''. Within three years he had been promoted to Lieutenant (UNSC)|Lieutenant and had been decorated with a Silver Star, three Bronze Stars, and two Purple Hearts. He served aboard the for a period of four years. A promising career was rocked by a series of mishaps: four reports of insubordination and two transfers. Ultimately, his demotion back to Ensign may have been caused by an "incident" involving Anna Gerov, a civilian and possible daughter of Vice Admiral Gerov . Lovell was reassigned to Remote Scanning Outpost ''Archimedes'' on the fringes of the Sigma Octanus system. He was there for well over a year, an unheard of duration for such a remote facility . This was partially by his own choice: due to his judgment that he had broken under pressure and having seen so much death, he was content with the isolation and relative safety of the outpost. In 2552, while still serving aboard the ''Archimedes'', he detected the silhouette of Covenant ships headed for the Sigma Octanus. While he did not positively identify the silhouette as such Halo: The Fall of Reach, ''pages 137-138'', his report allowed UNSC forces to converge in defense of the system in time to win the Battle of Sigma Octanus IV. Lovell was reassigned to the under Captain Jacob Keyes, replacing Lieutenant Jaggers as navigation officer. There he participated more actively in the latter stage of the battle. Halo: The Fall of Reach, ''page 188'' Shortly afterward, Lovell was transferred with the rest of the command crew to Keyes' new ship, the cruiser , which was to be sent on Operation: RED FLAG, which was postponed due to the Fall of Reach. As the ''Autumn'' sat in stationary orbit on the far side of the planet, Lovell detected unusual EM readings bouncing off Turul and contacted Casimir Station looking for an explanation. Unbeknownst to the crew of the ship, which was being kept ignorant of the Covenant invasion, the readings were actually a result of battles occurring on the other side of the planet. Despite his low rank, and the surprise it caused among the bridge crew, Lovell performed skillfully, even under pressure. He and Cortana successfully extracted the ship from the disaster. When the ship was abandoned during the Battle of Installation 04, Lovell piloted and landed his Bumblebee lifepod (Kilo Tango Victor 17) containing Keyes, the command crew, and the Covenant spy Isna 'Nosolee. After landing, he and the rest of the lifepod group attempted to escape the Covenant, successfully for some time. Because they were wanted alive (at least until the leading officer could be identified), the small group managed to inflict heavy damage on the Covenant, who were under orders not to harm them. Ultimately, they were captured by the Covenant after being betrayed by Ensign Ellen Dowski. In an attempt to avoid execution, he made a desperate dive for an M6D Personal Defense Weapon System|M6D handgun, but was shot and killed by a Sangheili Sangheili Minor|Minor's Type-25 Directed Energy Pistol|plasma pistol.Halo: The Flood, ''page 99'' ; 2010, ''page 103'' List of appearances ''Halo: The Fall of Reach'' ''Halo: The Flood'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Covenant|Covenant'' Sources Category:Human characters|Lovell, William Category:UNSC Navy officers|Lovell, William
William Martin was a pre-algebra teacher in the Wallace Fujikawa Elementary School. After Preston Cole produced a perfect test score on his final exam, Mr. Martin suspected him of cheating. After a makeup exam, in which Preston was carefully monitored, he produced ''another'' perfect test score, proving to Mr. Martin that he did not cheat, although a perfect score, let alone ''two'' perfect scores, had never been accomplished on the standardized pre-algebra final.Halo: Evolutions, "The Impossible Life and the Possible Death of Preston J. Cole", ''page 417'' List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Impossible Life and the Possible Death of Preston J. Cole'' Sources Category:Human characters|Martin, William Category:Educators|Martin, William
File:Bill OBrien.jpg|thumb|350px|O'Brien in the ViDoc O Brave New World. William O'Brien, also known as Bill O'Brien, is an American animator, artist and video game producer. He is also a current employee of Bungie. Born and raised in Boston, Massachusetts, United States of America|USA, he attended art school and majored in animation. He specializes in both 2D and 3D animation. O'Brien joined Bungie in 2002. He was credited as one of the animators for ''Halo 2'', ''Halo 3'', and ''Halo 3: ODST''.Halo 2 ''Halo 2 credits|credits''Halo 3 ''Halo 3 credits|credits''Halo 3: ODST ''Halo 3: ODST credits|credits'' In ''Halo Reach'', the game he claimed to be proudest of any game he has ever worked on,Bungie ViDoc: ''O Brave New World'' he worked as the animation lead.Halo: Reach ''Halo: Reach credits|credits'' Trivia O'Brien had O'Brien (Mombasa)|an ODST don his name in the short, ''Another Day at the Beach''. The ODST died in a Pelican crash during the events. Sources Category:Bungie staff
|rank=Captain |sn= |notable= }} Captain William S. Webb was a human officer of the UNSC Navy during the Human-Covenant War, commanding the . Biography William Webb served as the executive officer of , under the command of Captain Terrence Hood. By 2531, ''Roman Blue'' was a part of the Third Fleet, commanded by Admiral Preston Cole. During the Battle of Arcadia|Battle of Arcadia on 2531#February|February 9, 2531, ''Roman Blue'' was tasked with retrieving the 's log buoy, but Hood instead had the ship engage a Covenant , the ''Radiant Perception''. The cruiser was quickly overwhelmed by the destroyer and forced to retreat, having failed to recover ''Spirit of Fire'''s buoy. As a result, ''Roman Blue'' had to receive a month of repairs before she could rejoin the fleet. By 2531#March|March 10, 2531, Cole had Webb witness the reprimand he gave Hood, relieving the captain of command and reassigning him to the frigate . Cole had Webb remain on ''Roman Blue'' and promoted him to captain, giving him command of the cruiser. At some point after 2535, ''Roman Blue'' had engaged in a conflict at Chi Rho and crashed on the planet's moon of Eiro. Whether Webb survived, or even participated in, the engagement is unknown. His logs during his captaincy of ''Roman Blue'' were recovered in 2557#January|January 2557 by salvager Rion Forge, giving her greatly desired information on the status of ''Spirit of Fire''. List of appearances ''Halo: Fractures'' *''Into the Fire'' ''Halo: Smoke and Shadow'' Sources Category:Human characters|Webb, William Category:UNSC Navy officers|Webb, William
The name William may refer to the following: William-043 - A SPARTAN-II Program|SPARTAN-II. William Lovell - An Ensign of the ''UNSC Pillar of Autumn|Pillar of Autumn''. William C. Dietz - The writer of ''Halo: The Flood''. William O'Brien - An animator of Bungie.
William-043 was a SPARTAN-II supersoldier. He was one of the few Spartans to survive the catastrophic Fall of Reach, but he was later killed on Onyx by a Mgalekgolo pair, after valiantly engaging them in hand-to-hand combat. Complying with Office of Naval Intelligence Directive 930, William-043 was listed as Missing In Action|MIA, continuing the tradition that Spartans never die. Biography William-043 was conscripted into the SPARTAN-II program in 2517, at age six, when Dr. Catherine Halsey singled him out as a physically and intellectually superior child. He was then replaced with a Flash cloning|flash clone and taken to Reach, where he was trained by Deja and Franklin Mendez|CPO Mendez alongside the rest of the Spartan children. He was part of the missions to the Military Reservation 01478-B, Military Wilderness Training Preserve, and several missions in the Highland Mountains. During the Covenant invasion of Reach, Will assigned as Red-Twelve, part of Fred's team sent to protect the orbital defense generators. As the group descended to the surface of Reach, their Pelican, Bravo 001, was shot down. The Spartans were forced to jump from the crashing Pelican. William suffered injuries upon landing, including a cracked tibia and some internal bleeding. Although these injuries severely hampered his fighting abilities, his Spartan endurance and biofoam allowed him to continue on. Will was assigned to lead the splinter team designated Team Delta by Fred. His team consisted of five other Spartans as well as the remains of Charlie Company. They were to secure the fallback position for the Spartans; CASTLE Base. Though separated from the Charlie Company Marines and three of the Spartans, Will, Vinh-030, and Isaac-039 managed to make it to the entrance of the facility. They were unable to enter it until Fred and Kelly-087 met up with them and whispered Oly Oly Oxen Free into the speaker of the base entrance. It turned out that Dr. Halsey was in the facility, and she let them in. Seeing that William's injuries were the least severe, Halsey sent him and Fred on a supply run in the base. They picked up a number of experimental pieces of equipment, including several armor modifications and new weapons. Dr. Halsey then activated Operation: WHITE GLOVE; the self-destruction of the base to prevent the data within from falling into Covenant hands, forcing the five Spartans and Halsey to retreat to the mining caves beneath the base. They were trapped in the caves for several days, during which William received an upgrade to the tracking system on his HUD, which improved his accuracy at nearly 1,000 meters. A Covenant strike forced them deeper into the mountain until they discovered a Menachite portal complex|Forerunner complex housing a Forerunner crystal|crystalline artifact. It sent a spike of radiation that allowed the Covenant to triangulate their position. The Covenant breached the ceiling of the complex and a gravity lift soon appeared, sending Sangheili|Elites and Kig-yar|Jackals pouring into the caves. The five Spartans and Dr. Halsey attempted to escape into another tunnel, but as they ran into a nearby cavern. Vinh and Isaac managed to drop satchel charges and collapse the entrance, which protected Will, Fred, Kelly, and Dr. Halsey for some time until they were rescued by Danforth Whitcomb|Vice Admiral Danforth Whitcomb and the survivors from Installation 04. Will was then brought aboard a Spirit and taken to the captured ''Ascendant Justice'', under control of Cortana. Will was then designated as Blue-Five for the Spartans' extravehicular mission to repair the ''Ascendant Justices damaged plasma conduit while the ship was in an anomalous Slipspace bubble caused by the Forerunner artifact. He managed to survive, braving incoming saboteur Elites as well as dangerous rogue plasma torpedoes.Halo: First Strike, ''page 223'' Will was then a part of Operation: FIRST STRIKE. He went along with John, Fred, Linda, and Grace to the ''Unyielding Hierophant'' where he followed them into the core of the ship and helped detonate the pinch fusion reactor|fusion reactors. They then returned to Earth aboard the ''Gettysburg''.Halo: First Strike, ''page 325'' During the continuing Battle for Earth, Will aided Frederic-104 and Linda-058 in defending Earth for two weeks after the disappeared. Will and Blue Team stopped a Covenant invasion of Mount Erebus in Wikipedia:Antarctica|Antarctica through use of a HAVOK tactical nuclear weapon|HAVOK nuclear warhead. They also destroyed Covenant forces on the sea floor near the Yucatan Peninsula. Lastly, Blue Team were deployed to Havana, Wikipedia:Cuba|Cuba, to battle Covenant forces who had taken control of the Centennial Orbital Elevator and were attempting to use it to bring captured FENRIS nuclear warheads to orbiting ships. Blue Team destroyed the Covenant forces and captured the warheads. Soon, Lord Hood sent a transmission to Frederic-104 informing them that Doctor Halsey requested Spartan reinforcements on Onyx. William, Fred, and Linda traveled to Onyx by capturing the ''Bloodied Spirit'' and using it to travel there, destroying the Covenant vessel's sister ship before leaving. After landing on Onyx, William and the other Spartans soon encountered Kurt-051, Halsey, Kelly-087, Franklin Mendez|Mendez, and the SPARTAN-IIIs. After Blue Team was informed of the situation on Onyx, the ONI Artificial intelligence|AI Endless Summer informed the group of his discovery of a Forerunner Sentinel manufacturing facility|facility at one of the planet's poles that was producing Onyx Sentinels and that the group needed to destroy the factory. The group disabled the factory and pressed on towards the core room antechamber|core of the planet, where they discovered a slipspace portal at the apex of a tiered structure. Will and the surviving Spartans took positions around the portal, preparing to defend it from the pursuing Joyous Exultation Covenant|Covenant. The Covenant soon arrived and the two groups engaged in a large battle. Will's final act was to leap forward and engage two Mgalekgolo|Hunters without a weapon, to distract them so Kelly could recover from a concussive blast, which had also killed Holly-G003. He killed a Hunter by ripping the Lekgolo worms that composed it out of its armor. Stunned by the sight of the Spartan taking on a Hunter in hand-to-hand combat, none of the other Covenant attacked him. The creature's Mgalekgolo#Anatomy and physiology|bond brother shot him with its assault cannon. Will took a single step towards the Hunter after the blast melted the front of his MJOLNIR armor, and then collapsed and died.Halo: Ghosts of Onyx''', ''page 361'' After successfully escaping into the Shield World, the surviving Spartans held a funeral and memorial service for their fallen companions. Personality and description Will was resolved to be a very reserved, but extremely determined individual. John-117 once noted that "''He never failed to complete his missions.''" When he was younger, he always had jokes and riddles that kept the spirits of the Spartans high. Over the years, his lifetime of combat hardened him, as it had all of the Spartans. John-117 thought that something special in Will had been lost. Because the SPARTAN-IIs' numbers had been thinned by the war, it seems that he developed a close working relationship with Frederic-104. He preferred his shortened name, "Will" over "William", which he thought of as too formal. He seems to have a talent for using the Rocket Launcher. He could shoot down a moving Banshee at long range. He also shows exceptional hand-to-hand combat skills. Before his death, he was able to fight and slay a Hunter in unarmed combat. This was a valiant action that cost him his life, as he was struck at point-blank range by the other Hunter's assault cannon. Will is sometimes considered to be one of the most courageous Spartans, alongside Sam-034 and Kurt Ambrose|Kurt-051. List of appearances ''Halo: First Strike'' ''Halo: Ghosts of Onyx'' ''Halo: Reach'' *''Dr. Halsey's personal journal'' ''Halo: Fall of Reach'' ''Halo: Glasslands'' ''Halo: Shadows of Reach'' Sources Category:Human characters Category:UNSC Navy enlisted personnel Category:Spartan-IIs
|sn= |notable= }} Vice Admiral Williams was a high-ranking officer in the UNSC Navy at the close of the Human-Covenant War, during which time he commanded the Third Fleet.Halo Legendary Crate, ''Halo Legendary Crate/Data Drops|Data Drop #2'' On Battle of October 10|October 10, 2552, Battle Group Rhino, a battle group in the Third Fleet, detected twelve unidentified Covenant Fleet|large vessels in the Sol system broadcasting outdated civilian IFF codes. Upon approach, eleven of the vessels made unauthorized slipspace transits from the Sol system. Pursuant to standing orders to engage vessels not positively identified as friendly, Battle Group Rhino moved to engage the remaining ship. The was subsequently lost with all hands after reportedly suffering multiple hull breaches and boarding parties. The battle group, under the direction of Captain W. Murray, then disengaged and regrouped at Phase Line Alpha above Enceladus. Vice Admiral Williams, requested permission from Fleet Admiral Harper to attack the ship, but permission was denied. Sources Category:Human characters|Williams Category:UNSC Navy officers|Williams
Wilson is a common name. "Wilson" may refer to the following: Gladys Wilson - A retired United Nations Space Command|UNSC UNSC Marine Corps|Marine. Lee Wilson - A storyboard artist for ''Halo 2''. Jeff Wilson - A professional video game tester.
Wilson was a Lieutenant in the United Nations Space Command. She was one of several instructors working in Outpost Discovery events, wherein she guided attendees through a simulation of a D77-TC Pelican dropship transfer between the and the groundside station Station-Bravo-Lima.''Halo: Outpost Discovery'', Pelican Training List of appearances ''Halo: Outpost Discovery'' *''Pelican Training'' Sources Category:Human characters Category:UNSC personnel
File:H2A - Stonetown.jpg|thumb|250px|Wind Power Station 7. Wind Power Station 7 is a decommissioned Wind turbine|wind power station on Zanzibar Island off the northeast coast of United Republic of Tanzania|Tanzania on Earth. It is noted as being a mute reminder of the East African Protectorate's late 25th-century attempt at re-nationalization.Halo 2, multiplayer map ''Zanzibar'' (map description) At the heart of the facility is the massive wind wheel and generator facility of Zanzibar Municipal Turbine 7. The companies Buelterman Carney Cotton & Hayward Inc. and Traxus Heavy Industries also have a presence in the facility. An ancient fortress is located just next to the power station.Halo 3, multiplayer map ''Last Resort'' Some of these sites were said to have been training sites for the Spartans.Halo 3, multiplayer map ''Last Resort'' (map description)'' After the Human-Covenant War, Lethbridge Industrial took over the facility and started renovating it.Halo 2: Anniversary, multiplayer map ''Stonetown'' Trivia Wind Power Station 7 is the location of the ''Halo 2'' Multiplayer map Zanzibar (Level)|Zanzibar, the ''Halo 3'' remake, Last Resort (Level)|Last Resort, and the ''Halo 2: Anniversary'' remake, Stonetown. The name of the place (Wind Power Station 7) is another reference to Seven|the number 7. The fortress on the beach bears some resemblance to some sections of Wikipedia:Fort Jesus|Fort Jesus, a 16th-century fortress in current-day Wikipedia:Mombasa|Mombasa.http://forums.bungie.org/halo/archive25.pl?read=743948 Gallery File:H3 LastResort Exterior Concept.jpg|Concept art of the station in ''Halo 3''. File:H2 Zanzibar.jpg|Another view of the power station. File:H3_LastResort_Overview.jpg|A view of the power facility and the wind wheel. File:H3 LastResort Beach Overlook.jpg|A view of the power station and the fortress on the beach. File:H3 LastResort Generators.png|The generator complex of the facility. File:H3_LastResort_Wheel_Overview.jpg|A close-up of the wind wheel. List of appearances ''Halo 2'' ''Halo 3'' ''Halo 2: Anniversary'' Sources Category:East African Protectorate Category:Infrastructure
File:Wind turbine.png|300px|thumb|Three Wikipedia:Darrieus wind turbine|vertical-axis Darrieus wind turbines in Visegrad, Reach. A wind turbine is a machine that converts the wind's kinetic energy into rotary mechanical energy, which is then used to do work. In twentieth first century's advanced models, the rotational energy is converted into electricity, the most versatile form of energy, by using a generator. Wind turbines with three blades spin more smoothly and are easier to balance than those with two blades. Also, while larger wind turbines produce more energy, the smaller models are less likely to undergo major mechanical failure, and thus are more economical to maintain. Many different models of wind turbines exist, the most striking being the Wikipedia:Darrieus wind turbine|vertical-axis Darrieus, which is shaped like an egg beater. Wind Power Station 7 on Zanzibar Island houses a massive horizontal wind wheel. It is one of several power stations built by the East African Protectorate in the late 25th century in an attempt at re-nationalization.Halo 2, multiplayer map ''Zanzibar''Halo 3, multiplayer map ''Last Resort'' Many of the remote kiva|agricultural homesteads on Reach utilized both horizontal and vertical-axis wind turbines for power generation.Halo: Reach, campaign level ''Winter Contingency'' A number of vertical-axis wind turbines were also located in the campus of Corbulo Academy of Military Science on Circinius IV.Halo 4: Forward Unto Dawn Part 1 An Insurrectionist stronghold on Talitsa used at least one vertical axis wind turbine.Halo 4 map, ''Outcast'' The Outer Colony of Losing Hand relied largely on wind power, before their wind farm was destroyed by the crash of the in 2552.Halo: Fractures, ''"Breaking Strain"'' Gallery File:H3_LastResort_Wheel_Overview.jpg|Wind Power Station 07's Zanzibar Municipal Turbine 7|enormous wind wheel. File:H3 LastResort Generators.png|Wind Power Station 07's generator complex. File:FUD-SpaceElevator-Base.jpg|A series of Daerrius-type wind turbines within the Corbulo Academy of Military Science. File:Innieturbine.jpg|A turbine in use at an Insurrectionist stronghold on Talitsa. File:HINF Concept BazaarWindTurbine.jpg|Concept art of wind turbines seen on the ''Halo Infinite'' multiplayer map Bazaar. List of appearances ''Halo 2'' ''Halo 3'' ''Halo: Reach'' ''Halo 4: Forward Unto Dawn'' ''Halo 4'' ''Halo 2: Anniversary'' ''Halo 5: Guardians'' ''Halo Mythos'' ''Halo: Fractures'' *''Breaking Strain'' ''Halo Wars 2'' ''Halo: Collateral Damage'' ''Halo Infinite'' Sources Category:Power generation
|body=Cascade |position= |moon(s)= |diameter= |gravity= |daylength= |yearlength= |atmosphere= |composition= |temperature= |demonym= |species= |population= |colonized= |government= }} Windfall was one of two moons - the other being Ochre - of Cascade in the Handan system. List of appearances ''Halo 4'' Sources Category:Moons
Window Shopping is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by completing a match on at least 4 different game types of ''Halo 2'' classic multiplayer. The achievement is worth 10 Gamerscore.
File:Pit Phone.jpg|thumb|300px|The Windows logo can be seen on the white sticker on the back of the phone. The Windows logo is an Easter egg in ''Halo 3''. On the multiplayer level The Pit, go into the sword room and locate a phone hanging on the wall, bright yellow with a red error message on it stating that it is out of service. Melee it and it will break, over on the back of it, there is a small ''Windows logo''. There is also one of these on Blackout, near the basketball hoop. Category:Halo 3 Easter eggs
Windows is a group of several graphical operating system families that are created by Microsoft. Versions Windows 95: A version of Windows that was introduced on 1995|August 24, 1995. List of appearances ''I love bees'' Sources Category:Software
File:HINF_Medal_WindshieldWiper.png|200px|right Windshield Wiper is a medal awarded in ''Halo Infinite'' multiplayer for killing an enemy attempting to hijack a vehicle. Gallery File:HINF_TechPre_Medal_WindshieldWiper.png|The ''Halo Infinite'' version seen in the Technical Previews. Category:Medals
Windward is a ''Halo 3: ODST'' Firefight (Halo 3: ODST)|Firefight map, based on the Campaign Mode|campaign level NMPD HQ (Level)|NMPD HQ. Players initially spawn with a Sniper Rifle System 99D-S2 Anti-Materiel|Sniper Rifle at the start of the round, but only ammunition can be found on the map. All players respawn with M7S Caseless Submachine Gun|SMGs. The Special Enemy of this map is the Banshee, which spawns at the beginning of every wave and 2 LAU-65D/SGM-151|Missile Pod Turrets with which to shoot it down. Layout Players start in a central building on the second floor. When they leave this room, they will enter a hall with stairs in the middle. On the other side of the hall there is a room with two med-kits. If you go downstairs, you will find two med-kits on each side of the hall (making it four med-kits in the central building). Should you take the doors in the lower hall, you will enter a small room with doors that lead on the left and right ledge. In the middle of this small room is a rocket launcher pack with two rockets. Looking towards the ledges, you will find the M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|rocket launcher on the left (on a small dispenser, which is near the missile pod) and the M90 Shotgun on the right side (this time it is further away from the missile pod than the rocket launcher is). Going all the way to the ledge will reward the player with extra ammunition. On both sides of the central building, there are two courtyards (or gardens) with multiple stairs and paths which lead to: second floor of the central building, rocket ammo room, landing pads and ledges. This map has a number of small tunnels which lead to two landing pads. You can enter these tunnels from the lower courtyards near the ledges. Enemy spawn points Enemies can enter the playing field by a number of ways: Phantoms (which land on the pads or in the middle of the courtyards) or from the "monster closets" (shielded doors that the player can't enter). When the bonus round begins, the grunts can come from the roofs of the surrounding building or from the mentioned "monster closets". Enemies which appear on this map are: Brutes (all forms and ranks), Grunts, Jackals (a Jackal sniper can appear as well, but most of the time they are equipped with carbines or shields), Drones (shielded variant is present as well), Hunters and Brute-piloted Banshees. Tips The best method of playing on this map is to hold up in the central building and exit only to get the Rocket Launcher and Missile Pods from outside to use against the Covenant Empire|Covenant inside the central building. From there, it's all about good aim and a little bit of crowd control. If you decide to stay outside, you will be either shot to death, or stuck after the Catch Skull comes into play (there are just too many places from which the grenades can bounce off). Your best option is to take the advice above. Though you can survive for a long time on the earlier sets and rounds, your only difficulty may be the Banshee as it's hard to kill as it flies away if you try to stick it with a grenade or shoot it, you can use the Missile pod but if there isn't one to hand you can use the neat little trick: Go down to one of the landing platforms with a plasma pistol, charge up the plasma pistol to full, wait until the Banshee is in range as the a charged plasma pistol is homing, it should hit the Banshee and cut out its engines causing the Banshee to fall, I recommend you shoot the Banshee when it's flying away otherwise it may land on the platform and just start up again, meaning you've wasted some plasma pistol energy. If you decide to hold the tunnels, then you will probably be burned by Brute Stalkers, which can be hard to detect and even harder to avoid once they enter the tunnels, stuck by grenades, once the Catch Skull comes into play, or caught by Grunts|Kamikaze Grunts. If you are playing solo, a good way to survive is just to hold up in the central room. This effectively "funnels" the Covenant. The Sniper Rifle is not very useful in this map. Try to utilize the Noob Combo, as it is most effective against Brutes. A Carbine is also a good choice, but once the Famine Skull kicks in, you are going to have some difficulty in keeping an ample supply of ammunition. To kill Brutes and Jackals, you can use the Noob Combo. Use a Missile Pod or a Rocket Launcher to deal with Chieftains and Hunters. Note: during the final wave, the Sniper Rifle can become vastly important, for getting rid of any enemies which will cause you a great deal of trouble, such as the abundance of Brutes which are dropped off. A great hiding spot is underneath the escalator. Usually you can sneak out for quick assassinations. The interesting thing about this map is even though the Sniper Rifle isn't very useful, you will never find a moment where you run out of ammo. In fact, there are about three boxes of Sniper ammunition around the map, one located near the Shotgun, another located near the spare rockets, and a third and final box located near the hallway on the left, facing the incoming Phantoms courtyard which leads to the lower docking area. You can also find some more spare rockets inside the center building. A good idea is to stay on the top level of the map, hopping between the left and right ledges using the central building as cover when thing get a little too dangerous. Falling back into the top room of the level allows you to choose where your opponents run instead of them choosing where you go, as well as allow you to keep your M6C/SOCOM|Pistol and M7S Caseless Submachine Gun|SMG fully stocked. You can make a Banshee fall out of the sky and die by overcharging the plasma pistol, however, you will not get the Double Kill as with other vehicle kills in the game, only the Brute pilot will be scored. The M7S Caseless Submachine Gun|SMG can make short work of Yanme'e|Drones. It is advised to keep one near should a swarm of Drones appear. Another helpful strategy is to hold of in the large room across from where you spawn. There are two health packs for easy taking, the windows are indestructible, and the room is small so when chieftains come, you can easily assassinate them if you have two or more players. Also when you are in this room, try to push the large table against the door to make a great barrier. You can easily get a Halo 3: ODST Medals#Halo 3: ODST|Spree Medals or Multi-Kill Medals from a heavy weapon if you aim the troops that are coming down from the Phantom at the landing pads. Snipers will be ineffective on this map, particularly when battling Flood Forms. Arm the NMPD Officers with Rocket Launcher, as it will be very helpful in taking down Pure Forms that were often hanging around the wall. When fighting Sentinels, quickly take cover at the spawn point. If there were Flood happens nearby, let them take each other out. *The open space would often makes the players become an easy target for the Sentinels. Achievement Score over 200,000 total points on this map to unlock the Firefight: Windward (Achievement)|Firefight: Windward achievement worth 10 gamerscore. This can be obtained online or solo on any difficulty, making it a rather easy achievement to obtain. Trivia Windward is currently the only Firefight (Halo 3: ODST)|Firefight map in which the player starts with a Sniper Rifle System 99C-S2 Anti-Materiel|Sniper Rifle as a primary weapon rather than spawning with the default load being the M7S Caseless Submachine Gun|Silenced SMG and M6C/SOCOM|Magnum. If a player travels to the rocket spawn to the left of the missile pod there is a face if the player jumps off the cliff in the corner. If the player looks on the floor inside on the upstairs health room, there are two different Identification Badge|ID Badges that have photos of Bungie employees on them. Under the main Drop off platform, there is an Easter egg know as the Windward Face, it is also at the part of the campaign level where you fight off the Banshees. One can see the ruins of ONI Alpha Site (location)|ONI Alpha Site and the destroyed Mombasa Tether in the background of the level. They are both visible from the Northwest side of the map. Gallery HMCC_H3ODST_Windward_Map.jpg|Windward map. File:Perfect Rocket.jpg|A player shooting down a Banshee. File:Look Up Jackals.jpg|A lance of Jackals on the landing pad. File:Windward.png|The over view of Windward. File:Windward weapons.png|Weapon and Ammo Locations. File:ODST Firefight Windward01.jpg|A Phantom drops off Covenant troops to a landing platform. Sources
Wingman may refer to the following: Wingman (Halo: Reach) - A medal awarded for spawning in a teammate ten times without dying in ''Halo Reach''. Wingman (Halo 4) - A medal awarded for getting 5 assists of any type without dying in ''Halo 4''. Wingman (Halo Infinite) - A medal awarded for getting 10 kill assists of any type without dying in ''Halo Infinite''.
File:H4 - Wingman.png|right|100px Wingman is a medal in ''Halo 4''. It is earned by getting 5 assists of any type without dying. Category:Halo 4 multiplayer medals
File:HINF_Medal_Wingman.png|200px|right Wingman is a medal awarded in ''Halo Infinite'' multiplayer for earning ten kill assists in a match. Gallery File:HINF_TechPre_Medal_Wingman.png|The ''Halo Infinite'' version seen in the Technical Previews. Category:Medals
File:Wingman.png|right Wingman is a multiplayer Medals|medal available in ''Halo: Reach''. It is earned by spawning in a teammate ten times without dying. It is represented by a green spawning icon on top of a bronze five-pointed star. Sources Category:Halo: Reach multiplayer medals
WingNut Interactive was a video game development studio, formed in 2006, from a partnership between Microsoft Studios|Microsoft Game Studios and director Peter Jackson. Background In 2006, it was announced WingNut was to develop and produce ''Halo: Chronicles'', an interactive story-telling game, however the project was later cancelled. As of 2014, the studio has not published or produced any titles. Sources Category:Companies
The Wings of Malygus was the name given to a presently-uncategorised Forerunner artifact, discovered by the Covenant and employed as the maneuver drive for the Covenant holy city-space station|station of High Charity. Given the station's origin as constructed around the core of a derelict discovered over Tuluk'katho, with the Spine of the Gods said to "house elder engines", it is likely Sefom Invictus was the Forerunner slipspace drive used in the original Fortress-class vessel. Sources Category:Propulsion Category:Forerunner artifacts Category:High Charity
File:WinterContention Cover.jpg|thumb|300px|''Winter Contention'' keyart. ''Winter Contention'' (sometimes styled ''Winter Contention: A Halo Waypoint Chronicle'') is a short story written by 343 Industries, released on 2023#February|February 8, 2023, to celebrate the ''Halo Infinite'' in-game Noble Intention event. The story follows the Spartan Operations|Spartan supersoldiers of Noble Team during the Defense of Concord seven months prior to the Fall of Reach, and features the first major appearance of Rosenda-A344 in ''Halo'' media and the first appearance of Thom-A293 since his debut and death in ''Deliver Hope''. Accordingly, the story's cover artwork depicts a stylistic take on the original ''Halo: Reach'' :File:HR Promo Noble Revealed 1920x1200.jpg|Noble Team artwork recreated with ''Halo Infinite'' art assets, albeit with Rosenda and Thom replacing Emile-A239 and SPARTAN-B312|Noble Six, respectively. As with the previous story in the ''Halo Waypoint Chronicle'' series, ''Vertical Umbrage'', the story is available as an audiobook on YouTube narrated by Alex Wakeford. Official synopsis }} Summary Appearances Jorge-052 Jun-A266 Rosenda-A344 Thom-A293 Urban Holland |title-2=Species| Human Unggoy Kig-Yar |title-3=Organizations| Covenant Unified Earth Government *United Nations Space Command **UNSC Navy ***SPARTAN-II program ***SPARTAN-III program **Unified Ground Command ***UNSC Army ****UNSC Army Rangers ****Special Warfare Group Three *****NOBLE Team Concordian militia |title-4=Locations| Alabaster system *Concord **Hinterlands region ***Ploh ***Skathi ***New Ugga Volanus system *Fumirole |title-5=Events| Human-Covenant War *Defense of Concord **Operation: OFFSET EYE *Battle of Fumirole |title-6=Weapons| Human Combat knife CQS48 Bulldog M247H machine gun *''Etilka'' M9 fragmentation grenade MA40 assault rifle Mk50 Sidekick SRS99-AM sniper rifle Covenant Focus cannon Plasma cannon Plasma mortar |title-7=Vehicles| Human Warthog *M12 Warthog *M862 Arctic Warthog M9 Wolverine *C-322 Pelican S-14 Baselard *FFG-427 *FFG-502 Covenant Banshee Wraith |title-8=Technology and equipment| Anti-gravity technology Energy shielding Mass driver MJOLNIR Powered Assault Armor *MJOLNIR Powered Assault Armor/Mark V **AIR ASSAULT-class Mjolnir **B-class Mjolnir **COMMANDO-class Mjolnir **CQC-class Mjolnir **GRENADIER-class Mjolnir **SCOUT-class Mjolnir Oracle scope|Oracle N-variant scope TEAMCOM }} Gallery File:HINF - NobleIntention Header.jpg|Thom and Rosenda in the story. File:WinterContention_ConcordPelican.jpg|A Pelican dropship en route to Concord. File:WinterContention BansheeScout.jpg|A Banshee scout on Concord during the battle. External links - The official Waypoint post in which the short story was released for free. - The PDF of the short story released on Halo Waypoint (:File:Winter Contention.pdf|Archived copy). - The audiobook narrated by Alex Wakeford. Sources Category:Short stories Category:Canon
WINTER CONTINGENCY Declaration Supplemental Orders was an automated Office of Naval Intelligence directive classified "Above Top Secret: Pri Alpha". It contained orders for ONI field agents on the planet Reach in the event of the declaration of WINTER CONTINGENCY (protocol)|WINTER CONTINGENCY.Halo: The Fall of Reach (2010), ''Bonus Content'' Contents The following numerically identified officers, Headquarters: United Nations Space Command, Reach, Epsilon Eridani System, will execute the following orders before evacuation of system according to Cole Protocol strictures. Field Officer 345-261b|Field Officer #345-261b Field Officer 345-104b|Field Officer #345-104b Adjunct Field Officer 311-112b|Adjunct Field Officer #311-112b Field Officer 227-112b|Field Officer #227-112b Special Officer 223-212a|Special Officer #223-212a ORDERS FOR FIELD AGENTS FOLLOW Redact all XNAV and ASTRONAV assets. //ORDERS FOR FIELD AGENTS TERMINATE BACKGROUND, HISTORY, AND DETAILS FOLLOW You are reading an evacuation order mandated by the emergence of a WINTER CONTINGENCY situation. This particular order is automated and the circumstances surrounding the specific emergence are not detailed here. Please consult EMERG/PUSH/SECURE for more current information. FURTHER INSTRUCTIONS FOR FIELD AGENTS All Cole Protocol mandates are in force. It cannot be stressed enough that Cole Protocol mandates include machinery, equipment, records, logs, AND personnel. Every agent on this distribution list has been through Scaled Morality Training|SCALED MORALITY TRAINING and should understand the responsibilities entailed. Cole Protocol measures are useless without sterilization of all triangulation information whether it is stored digitally or ''organically''. As a field agent, this single fact is the most important guideline you should follow. BACKGROUND All Astronavigation personnel carry a subdural pulse-coded emitter that is activated by WINTER CONTINGENCY and nullified once aboard a secure vessel or location. They are unaware of this device or its purpose. You can exploit local GROUNDNET or utilize ONI NAVSPEC to identify and secure these assets. There is no termination date for this order. Once WINTER CONTINGENCY is declared, all assets must be secured or REDACTED until such time as Protocol-mandated rendezvous point is reached safely. Do not be overestimate the apparent complexity of the (astronav) task. A good Astronavigator can identify and triangulate a very precise point in space using just a few known XNAV Pulsar signatures and any consumer-grade spectrometer or field kit. Our opponents are of course aware of this and have shown interest in such personnel in the past. So far hermetic measures have worked. They are not guaranteed to work forever. UNSC HIERARCHY Under the Limon-Naxla Exception|LIMON-NAXLA EXCEPTION you are hereby ordered to ignore or countermand all mission-contradictory orders from ranking UNSC officers below the grade of ''secure-clear Captain''. ONI ranking officers may still issue contravening orders but use your judgment and common sense in applying the EXCEPTION. If the logic of the situation dictates than an advantage may be gained in your mission by following orders then do so. This is not carte blanche for intrabranch insubordination. Superior officers can and will file reports on LIMON-NAXLA EXCEPTIONS. You must also, if possible, clearly assert LIMON-NAXLA privilege to any senior officer giving excepted orders, if the situation provides an opportunity to do so. Otherwise, agent discretion is in play. //DETAILS/DOC END List of appearances ''Halo: The Fall of Reach'' *''Halo: The Fall of Reach#2010 bonus content|Adjunct'' Sources Category:Office of Naval Intelligence
|end=January 2, 2023 |numtiers=10 |totalcost= |games=''Halo Infinite'' |gamelabel=Halo Infinite }} Winter Contingency II is multiplayer event in ''Halo Infinite''. It was held between December 20, 2022, and January 2, 2022 during the Winter Update. Its contents are based on the Christmas holidays. Event Pass tiers Unlike Winter Contingency (event)|the first incarnation of the event, Winter Contingency II allows the player to progress through the Event Pass and unlock items by completing any of the ten Challenges/Halo Infinite#Winter Contingency II Challenges|event challenges each week. {| class"width: 60%;" ! style="width: 5%"|Level ! style="width: 20%"|Unlocks ! style="width: 15%"|Images |- align="center" |1 |Backdrop - Holiday 2022 |File:HINF - Holiday 2022 Backdrop.png|class=blackbg|100px |- align="center" |2 |Vehicle Emblem - Holiday 2022 |File:HINF - Holiday 2022 Emblem.png|100px |- align="center" |3 |Weapon Coating (BR75 battle rifle) - Snowbound |File:HINF - Snowbound Coating Icon.png|100px |- align="center" |4 |Weapon Coating (MLRS-2 Hydra) - Snowbound |File:HINF - Snowbound Coating Icon.png|100px |- align="center" |5 |Chest (Mark VII) - Ornamental |File:HINF Ornamental Chest Icon.png|100px |- align="center" |6 |Weapon Emblem - Holiday 2022 |File:HINF - Holiday 2022 Emblem.png|100px |- align="center" |7 |Weapon Coating (Mk50 Sidekick) - Snowbound |File:HINF - Snowbound Coating Icon.png|100px |- align="center" |8 |Visor - Sweetsight |File:HINF - Sweetsight Visor Icon.png|100px |- align="center" |9 |Nameplate - Holiday 2022 |File:HINF - Holiday 2022 Emblem.png|100px |- align="center" |10 |Helmet attachment (Mark VII and CAVALLINO-class Mjolnir|Cavallino) - Silent Nightcap |File:HINF - Silent Nightcap Attachment Icon.png|100px |} Gallery File:HINF - WinterContingencyII Rewards.png|An overview of Winter Contingency II's rewards. File:HINF SantaAndReindeer.jpg|Spartans sporting some of the cosmetics available in the event. File:HINF WCII Mark VII Sweetsight Silent & Nightcap.png|Promotional image depicting the Silent Nightcap attachment and Sweetsight visor. File:HINF WCII Hydra Snowbound.png|Promotional image depicting the Snowbound coating on the Hydra. Sources Category:Halo Infinite events|Winter Contingency II
|end=January 30, 2024 |numtiers=20 |totalcost= |games=''Halo Infinite'' |gamelabel=Halo Infinite }} Winter Contingency III is an Operation (Halo Infinite)|Operation in ''Halo Infinite'', and the second during Season 05: Reckoning. Overview Event Pass tiers {| class"width: 50%;" ! style="width: 5%"|Level ! style="width: 15%"|Unlocks ! style="width: 10%"|Images |- align="center" |1 |Backdrop - Discordant |File:HINF - Backdrop icon - Discordant.png|class=blackbg|100px |- align="center" |2 |XP Boost |File:HINF XP Boost Icon.png|100px |- align="center" |3 |Nameplate, Vehicle Emblem, Weapon Emblem, Armor Emblem - Arcus Tigers |File:HINF - Emblem icon - Arcus Tigers.png|100px |- align="center" |4 |Nameplate, Vehicle Emblem, Weapon Emblem, Armor Emblem - No Chill |File:HINF - Emblem icon - No Chill.png|100px |- align="center" |5 |Weapon Coating - Icy Veins |File:HINF - Coating icon - Icy Veins.png|100px |- align="center" |6 |XP Boost |File:HINF XP Boost Icon.png|100px |- align="center" |7 |Backdrop - Kaleidoscope |File:HINF - Backdrop icon - Kaleidoscope.png|class=blackbg|100px |- align="center" |8 |Nameplate, Vehicle Emblem, Weapon Emblem, Armor Emblem - Kaleidoblades |File:HINF - Emblem icon - Kaleidoblades.png|100px |- align="center" |9 |Chest (Mark VII) - Tactical Presentation |File:HINF - Chest icon - Tactical Presentation.png|100px |- align="center" |10 |Armor Coating - Gift Wrapped |File:HINF - Coating icon - Gift Wrapped.png|100px |- align="center" |} {| class"width: 50%;" ! style="width: 5%"|Level ! style="width: 15%"|Unlocks ! style="width: 10%"|Images |- align="center" |11 |XP Boost |File:HINF XP Boost Icon.png|100px |- align="center" |12 |Nameplate, Vehicle Emblem, Weapon Emblem, Armor Emblem - Radical Tactics |File:HINF - Emblem icon - Radical Tactics.png|100px |- align="center" |13 |Nameplate, Vehicle Emblem, Weapon Emblem, Armor Emblem - Care Package |File:HINF - Emblem icon - Care Package.png|100px |- align="center" |14 |Knee pads (Mark VII) - Tactical Knee Warmers |File:HINF - Knee pad icon - Tactical Knee Warmers.png|100px |- align="center" |15 |Armor coating - Wintermint Green |File:HINF - Coating icon - Wintermint Green.png|100px |- align="center" |16 |XP Boost |File:HINF XP Boost Icon.png|100px |- align="center" |17 |Hip Attachment (Mark VII) - Pogey Packs |File:HINF - Utility icon - Pogey Packs.png|100px |- align="center" |18 |Gloves (Mark VII) - Tactical Mittens |File:HINF - Glove icon - Tactical Mittens.png|100px |- align="center" |rowspan=2|19 |Left Shoulder (Mark VII) - Krampus Canes |File:HINF - Left shoulder icon - Krampus Canes.png|100px |- align="center" |Right Shoulder (Mark VII) - Krampus Canes |File:HINF - Right shoulder icon - Krampus Canes.png|100px |- align="center" |rowspan=2|20 |Helmet - Winterknight |File:HINF - Helmet icon - Winterknight.png|100px |- align="center" |Visor - Frost Glaze |File:HINF - Visor icon - Frost Glaze.png|100px |- align="center" |} Buying the Winter Contingency III Premium Pass for 500 cR unlocks the Ice Fissure cross-core armor coating. {| class"width: 60%;" ! style="width: 10%"|Requirement ! style="width: 20%"|Unlocks ! style="width: 20%"|Images |- align="center" |Purchase the "Winter Contingency III" Premium Pass for 500 cR |Armor Coating - Ice Fissure |File:HINF - Coating icon - Ice Fissure.png|100px |- align="center" |} Gallery File:HINF Concept HolidayHelmets.jpg|Concept art of several helmets for the operation. File:HINF Concept SantaArmor1.jpg|Concept exploration of various armor pieces for the operation. File:HINF Concept SantaArmor2.jpg|More concept exploration of various armor pieces for the operation. File:HINF Concept SantaHelmet.jpg|Concept art of the Santa-themed helmet featured in the operation. File:HINF Concept SantaShoulders.jpg|Concept art of the shoulder pauldrons from the operation. File:HINF Concept SantaChest.jpg|Concept art of the chest piece from the operation. File:HINF Concept SantaGloves.jpg|Concept art of the gloves from the operation. File:HINF Concept SantaUtility.jpg|Concept art of the utility from the operation. File:HINF Concept SantaKnees.jpg|Concept art of the kneepads from the operation. File:HINF WinterContingencyIII KeyArt.jpg|The operation's key art featuring its logo. File:HINF WinterContingencyIII KeyArtFull.jpg|The full version of the operation's key art. File:HINF HappyHalodays2023.jpg|"Happy Halodays 2023" artwork featuring the customization from Winter Contingency III. File:HINF - Event - Winter Contingency III - 00001.jpg File:HINF - Event - Winter Contingency III - 00002.jpg File:HINF - Event - Winter Contingency III - 00003.jpg File:HINF - Event - Winter Contingency III - 00004.jpg File:HINF - Event - Winter Contingency III - 00005.jpg File:HINF - Event - Winter Contingency III - 00006.jpg File:HINF - Event - Winter Contingency III - 00007.jpg File:HINF - Event - Winter Contingency III - 00008.png|The completed event pass. File:HINF - Event - Winter Contingency III - 00009.png|The unique menu backdrop for the Winter Contingency III event. Sources Category:Halo Infinite operations|Winter Contingency III
Winter Contingency can relate to the following: WINTER CONTINGENCY (protocol)|WINTER CONTINGENCY - An official United Nations Space Command emergency plan relating to the Covenant Empire|Covenant. WINTER CONTINGENCY Declaration Supplemental Orders - An Office of Naval Intelligence directive. Winter Contingency - The second campaign level in ''Halo: Reach''. Winter Contingency (music) - A track on the ''Halo: Reach Original Soundtrack''. Winter Contingency (event) - An in-game event in ''Halo Infinite'' held in December of 2021. Winter Contingency II - An in-game event in ''Halo Infinite'' held in December of 2022. Winter Contingency III - An in-game operation in ''Halo Infinite'' held in December of 2023.
|end=January 4, 2022 |numtiers= |totalcost= |games=''Halo Infinite'' |gamelabel=Halo Infinite }} Winter Contingency was a multiplayer event of ''Halo Infinite''. It was held between December 21, 2021, and January 4, 2022 during Season 01: Heroes of Reach. Its contents are based on the Christmas holidays, and the manner of unlocking said content was inspired by advent calendars. It was succeeded by Winter Contingency II, during ''Infinite's'' Winter Update. Event Pass tiers Items on the Event Pass are unlocked by completing the Challenges/Halo Infinite|"Spoils of Sparta" daily challenge each day. {| class"width: 60%;" ! style="width: 5%"|Level ! style="width: 20%"|Unlocks ! style="width: 15%"|Images |- align="center" |1 |Emblem - Wild Justice |File:HINF Wild Justice Emblem.png|100px |- align="center" |2 |Armor Coating - Peppermint Laughter |File:HINF Peppermint Laughter Coating Icon.png|100px |- align="center" |3 |Left Shoulder Pad (Mark VII) - UA/Tatius |File:HINF UA Tatius LShoulder Icon.png|100px |- align="center" |4 |Right Shoulder Pad (Mark VII) - UA/Tatius |File:HINF UA Tatius RShoulder Icon.png|100px |- align="center" |5 |Weapon Coating (MA40 Assault Rifle) - Peppermint Laughter |File:HINF Peppermint Laughter Coating Icon.png|100px |- align="center" |6 |Backdrop - Snowmageddon |File:HINF Snowmageddon Backdrop.png|class=blackbg|100px |- align="center" |7 |Emblem - NAVLOGCOM |File:HINF NAVLOGCOM Emblem.png|100px |- align="center" |8 |Weapon Coating (MK50 Sidekick) - Peppermint Laughter |File:HINF Peppermint Laughter Coating Icon.png|100px |- align="center" |9 |Utility (Mark VII) - Myesel Ammo Pouch |File:HINF Myesel Ammo Pouch Utility Icon.png|100px |- align="center" |10 |Armor Coating (Mark VII) - Sunset Contessa |File:HINF Sunset Contessa Coating Icon.png|100px |} Gallery File:HINF - Winter Contingency event - Promo roadmap.jpg|A promotional image for the event, featuring an infographic of the event's content. File:HINF - Event - Winter Contingency - 00001.jpg File:HINF - Event - Winter Contingency - 00002.jpg File:HINF - Event - Winter Contingency - 00003.jpg File:HINF - Event - Winter Contingency - 00004.jpg File:HINF - Event - Winter Contingency - 00005.jpg Sources Category:Halo Infinite events|Winter Contingency
Martin O'Donnell, Michael Salvatori, and C. Paul Johnson | length = 12:09 | last = Overture (Halo: Reach)|Overture | next = ONI: Sword Base (music)|ONI: Sword Base }} Winter Contingency is the second track (Disc 1 Track 2) included in ''Halo: Reach Original Soundtrack''. It is composed of ''The Battle Begins'' (0:00-3:10), ''Lone Wolf'' (3:10-5:33), ''Distress'' (5:33-7:12), ''Blood on the Ground'' (7:12-8:05), ''Noble Mission'' (8:05-9:20), ''Bait and Switch'' (9:20-10:39), ''Free Fire Zone'' (10:39-11:17) and ''Discontent'' (11:17-12:09). Overview ''The Battle Begins'' (3:10) open with a drumroll and a male choir. After another drumroll and a brief bass section, a tribal percussion enters in repeat, accompanied by strings and vocals invoking the ''Halo Theme''. The melody repeats in variation before percussion instrument changes but plays the same rhythm. The piece ends with strings and vocals playing the melody in repeat before fading out. The piece plays in the first campaign level ''Noble Actual'' and in the The Battle Begins|''The Battle Begins'' trailer. The tribal percussion has reprises in ''Belly of the Beast'' (from the later track ''Long Night of Solace (music)|Long Night of Solace'') and ''Special Delivery'' (from the later track ''The Pillar of Autumn (music)|The Pillar of Autumn''). ''Lone Wolf'' (2:23) fades in with low strings and muted percussion. Brass and guitar join in with a slow melody, which pauses briefly before the instruments enter a heavy melody together. They build up to a climatic ending followed by a solemn finish by the strings. The piece first plays in the Halo: Reach Video Games Awards Trailer|''Halo: Reach'' Video Games Awards Trailer, and its variations play at various points of the game. It first plays in the opening cinematic of the level ''Winter Contingency''. Parts of the piece also play during Invasion, whenever Spartans enter the next phase and when they win the round. A version (featuring only electric guitar and percussion from the first melody) plays in the level ''Nightfall'', when Jun-A266 plants an Unidentified UNSC explosive|explosive on the Stealth pylon. The second melody (featuring only electric guitar and percussion) plays in the main menu of ''Halo: Reach'' and again in ''Nightfall'', when Recon Team Bravo pushes deeper into the dark zone past the gate at the hydroelectricity plant. A second version (featuring only electric guitar and muted percussion with a piano solo ending) plays in the level ''Exodus'' when SPARTAN-B312|Noble Six and Evacuation Team 7 defend an elevator from the Covenant. The full version plays in the level ''The Package'', when Noble Team first arrives at the cavern outside Catherine Halsey's lab under SWORD Base. A third version (featuring only strings from the second melody) is featured as ''Noble Six'' (in the track ''The Pillar of Autumn''), and it plays in the level ''The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn'' during the first wave of s attack Platform Delta at the Aszod ship breaking yards. ''Distress'' (1:38) features soft male choir and strings playing in ambiance. Percussion enters with rhythm of ''The Battle Begins'', with its rhythm becoming more complicated before fading out. The piece plays when Noble Team arrive at Visegrad and finds a distress beacon. The percussive section plays when they run towards the farmhouse where they find the bodies of civilians and army troopers. ''Blood on the Ground'' (0:53) features a crisp melody on strings, brass, and synth notes, accompanied by soft percussion and short piano cues. A version without piano plays when Carter-A259, Jorge-052, and Noble Six fight the first group of Covenant in the east valley. A full version with piano plays when they fight the second group of Covenant. Alternate versions are later featured as ''Keeping What I Steal'' (from the later track ''Nightfall (music)|Nightfall''). ''Noble Mission'' (1:15) features strings and brass playing a heavy melody with rhythmic percussion in the background. The opening phrases of the piece first plays in loop during Noble Team's initial encounter with the Covenant. The piece then plays in full when Noble Team head towards Visegrad Relay, and plays in loop as they defend the entrance of the outpost. ''Bait and Switch'' (1:19) opens with synth effects playing in ambiance. An electric guitar suddenly enters with two-phrase riff section in repeat. Strings fade in and the piece ends with a dissonant chord. The piece when Noble Team has entered the outpost, and continues into the cinematic in which they are attacked by the Devoted Sentries. The guitar riffs continue into gameplay sequence following the cinematic. The guitar riffs reprise in ''Displacement'' (from ''Long Night of Solace''). ''Free Fire Zone'' (0:38) features short synth notes and crisp percussive beats. The rhythm plays in variation before ending. The piece plays when Jorge-052 and Noble Six venture into the facility where they encounter Special Operations Unggoys and the last Sangheili Zealot. It also plays in the later level ''Exodus'', near the end of the opening cinematic, and continues into the gameplay sequence afterwards. An alternate version, featuring more prominent percussive beats, plays in ''Howling Dark'' (from the later track ''Nightfall''). ''Discontent'' (0:52) opens with an eerie ambiance before fading out, replaced by a piano solo playing the main melody of the later track ''Ashes (music)|Ashes''. The eerie ambiance returns for a brief ending. The piece plays in the ending cinematic. Trivia This is not only the longest track on the ''Halo: Reach: Original Soundtrack'', but also the longest track of any ''Halo'' soundtrack created to date. The track shares its name with not only the campaign level, but also the official United Nations Space Command emergency WINTER CONTINGENCY (protocol)|plan. The name ''Lone Wolf'' alludes to SPARTAN-B312's personality. The name ''Free Fire Zone'' is a direct quote of Emile-A239 after the team's initial skirmish with the Covenant, "Cheer up, big man: this whole valley just turned into a free-fire zone." After its appearance in the Halo: Reach Video Games Awards Trailer|Reach VGA 09 trailer, the piece entitled ''Lone Wolf'' was released as a down-loadable MP3 file on .
WINTER CONTINGENCY is an official United Nations Space Command wikipedia:Contingency plan|emergency plan that deals with situations where Covenant Empire|Covenant Covenant Military|forces have become aware of, or are present at, a human colony world. It was first mentioned in the United Nations Space Command Defense Force|UNSCDF Instruction EM-277 on 2526#March|March 10, 2526. On Reach, WINTER CONTINGENCY was supplemented by the WINTER CONTINGENCY Declaration Supplemental Orders, a series of additional directives for Office of Naval Intelligence|ONI agents.Halo: The Fall of Reach (2010), ''Bonus Content'' Classification Events which may be classified as WINTER CONTINGENCY include: Intercepted Covenant communications that refer to a UNSC colony by name. Discovery of hard physical evidence of Covenant activity. *Abandoned or discarded materiel. *Residue and/or damage consistent with directed energy weapon usage. Detection of multiple ''in-system'' slipstream space rupture events. Engaged in combat by Covenant forces. Priority WINTER CONTINGENCY holds the highest precedence in the OPREP- reporting structure. All other reporting terms such as GOOSE CHASE, SNAKE PIT, and others, while very important, are considered secondary to a WINTER CONTINGENCY report. List of appearances ''Halo: The Fall of Reach'' *''Halo: The Fall of Reach#2010 bonus content|Adjunct'' ''Halo: Reach'' ''Halo: Fleet Battles'' ''Halo Mythos'' Sources Category:UNSC protocols
|parscore=15,000 10,000 }} Winter Contingency is the second level in the campaign of ''Halo: Reach'' and the first level to feature gameplay. It immediately follows the first level Noble Actual, which includes the game's opening cinematic. Summary In the level, Noble Team is sent to Visegrad, a remote agricultural region of the planet Reach, to investigate a disturbance in the Visegrad Relay|communications relay responsible for the planet's communications to the rest of the United Nations Space Command|UNSC, and the disappearance of the UNSC Army|Army troopers sent in to investigate before them. Sabotage by insurrectionists is suspected, but the cause of the disruption is revealed to be a Covenant Empire|Covenant advance infiltration force.: ''February 2010 issue'' At the Visegrad relay, Noble Team finds the corpse of a Laszlo Sorvad|researcher alongside his surviving Sara Sorvad|daughter. Shortly after, several Sangheili Zealots attack the Spartans, and after a brief scuffle they retreat deeper into the facility. Eventually Noble Team brings the relay back online, and contact Urban Holland|Colonel Holland, declaring Winter Contingency. Transcript ''Two UH-144 Falcons fly over a mountainous landscape.'' ''Carter-A259 is shown from behind, looking over at the other Falcon.'' Commander (UNSC)|Commander Carter-A259: "Listen up, Noble Team. We're looking at a downed relay outpost, fifty klicks from Visegrad. We're going to introduce ourselves to whoever took it out, then Kat's going to get it back online." Lieutenant Commander Catherine-B320: "Just get me under the hood, Commander." Warrant Officer|Chief Warrant Officer Jorge-052: "Sir, why would rebels want to cut off Reach from the rest of the colonies?" ''Carter is shown from the front.'' Carter-A259: "You get a chance, maybe you can ask 'em, Jorge." ''The camera shifts to behind the two Falcons.'' Kat-B320: "Commander, we just lost our signal with HQ." ''Cut back to the second Falcon from Carter's point of view.'' Carter-A259: "Backup channels?" Kat-B320: "Searching... Nada. Can't say what's jamming us." File:Winter Contingency.JPG|thumb|300px|The Falcons arrive at Visegrad. ''The two Falcons are once again shown from behind, from a greater distance. They are now approaching the outpost.'' Carter-A259: "You heard her. Dead zone confirmed. Command will not be keeping us company this trip." Warrant Officer Emile-A239: "I'm lonely already." ''The Falcons bank left and hover over the outpost. Fade to black.'' {''Gameplay''} Carter-A259: "Shoot down attempts are likely, so keep your distance." Pilot (COM): "Yes, sir!" Carter-A259: "Let's stay focused. Watch your sectors." ''The two Falcons head in opposite directions as the Comm Relay Hub comes into view.'' Jorge-052: "There's the communications outpost." Kat-B320: "Reading a distress beacon." Carter-A259: "Could be the missing troopers. Let's check it out." Carter-A259: "Put us down on the bluff." ''The Falcon circles for a landing.'' Carter-A259: "Jun, I want your eyes in the sky." Warrant Officer Jun-A266: "Sir." ''The Falcons land side by side, and Carter jumps down.'' Carter-A259: "Let's go, Six." ''Noble Six exits the Falcon along with Carter, Emile, and Kat. Jun and Jorge remain in their respective Falcons to provide sniper support.'' ''A distress beacon has been detected near Visegrad Relay Outpost. Investigate and locate the beacon.'' Carter-A259: "Alright, Noble Team. Spread out. Watch the approach." ''Six follows Noble Team down the hillside. Emile swiftly jumps on to the top of a boulder and checks the surrounding area.'' Emile-A239: "Structure point 3-4, looks clear from this angle." ''The Spartans advance further down the hill.'' Kat-B320: "Distress beacon's coming from just south of here, Commander. We're close." Carter-A259: "Roger that. Eyes peeled." ''Soon they come to a burning vehicle next to a small building. There are blood spatters on the ground near the wreckage, but no bodies. Emile begins inspecting a broken pallet on the ground and removes a red object from it.'' Emile-A239: "Found the beacon." File:HR KatInspectsBeacon.jpg|thumb|300px|Kat inspects the distress beacon. ''Emile tosses the beacon to Kat.'' Carter-A259: "Make out any ID?" Kat-B320: "Negative, but it's military." ''Kat drops the beacon on the ground.'' Jorge-052 (COM): "So, where are all the troopers?" Kat-B320: "Why are we not seeing explosives residue?" Carter-A259: "Noble Three, can you confirm any 'ex residue in the area?" Jun-A266 (COM): "Hmm... Negative, sir." Emile-A239: "Plasma Weaponry|Plasma, maybe." Jorge-052 (COM): "Can't be. Not on Reach." Emile-A239: "There's a ''lot'' of blood on the ground." Carter-A259: "All right, Noble, looks like there's nothing here. Let's move on." ''If the player shoots at the gas tank nearby, detonating it:'' Carter-A259: "Stand down, Noble Six!" ''Noble Team heads off to another cluster of buildings.'' Kat-B320: "Smoke at the next structure, boss." Carter-A259: "Circle west and check it out. Noble Team: you have permission to engage, but be selective. We don't need to telegraph our presence." ''The team arrives at a house overlooking the cliffside.'' Carter-A259: "Noble Six, move into the house. Go in quiet. I'm right behind you." ''Noble Six moves through the house.'' Jun-A266 (COM): "Noble Leader, I'm seeing heat-sigs in the structure ahead." File:1INSURGENTWINTERCONTIGENCY.jpg|300px|thumb|Noble Team meeting a civilian suspected of being an insurgent. ''Six goes up a short flight of stairs and emerges on the other side of the house. The second Falcon lands in the courtyard long enough to drop Jorge off, then takes off. A door in the house opens, and a male civilian steps out. Other civilians can be seen remaining inside.'' Farmer: ''(Hungarian)'' "En nem csinaltam semmit!" ''(I didn't do anything!)'' ''Emile aims his shotgun at the man as he and Jorge question him, but he appears to speak only in Hungarian.'' Emile-A239: "On your knees, ''now!''" Farmer: ''(Panicked, Hungarian)'' "Ne lojon! Ne lojon!" ''(Don't shoot! Don't shoot!)'' Jorge-052: "They're not rebels, they're farmers. Look at them." Carter-A259: "Ask him what they're doing here." ''Jorge questions him in Hungarian. The civilian begins talking as Jorge translates.'' Jorge-052: ''(Hungarian)'' "Mit kerestek itt?" ''(What are you doing here?)'' Farmer: ''(Hungarian)'' "Csak nem akartunk meghalni." ''(We just didn't want to die.)'' Jorge-052: "Hiding, sir. Neighbors were attacked last night. He heard screams, gunfire. It stopped around sunrise." Farmer: ''(Hungarian)'' "Valami megolte a fiamat." ''(Something killed my son.)'' Jorge-052: "He says something in the fields...killed his son." Carter-A259: "Some''thing?''" Jun-A266 (COM): "Commander, be advised. I'm reading heat signatures in that structure directly east of your position. Over." Carter-A259: "Copy that. ''(to Jorge)'' Get them back inside." Jorge-052: ''(Hungarian)'' "Azt mondtam, befele!" ''(I said get in! Get in!)'' Carter-A259: "Noble Team, double-time it." ''A new waypoint appears on the building in question. The farmer gets back inside as Noble Team sprints east toward the building.'' Jorge-052: "We're moving in, Commander." File:HR CorpsesDiscovery.jpg|300px|thumb|Carter and the corpses of the missing army troopers. ''Inside, the Spartans find several human corpses, including two UNSC Army|uniformed ones hanging from pegs on the wall. The ground is covered with blood.'' Carter-A259: "Damn..." Jun-A266 (COM): "Fill me in, Commander, what are you seeing? Over." ''Carter kneels down over the pools of blood and examines them. Avian footprints can be seen in the blood, moving across the floor.'' Carter-A259: "We've got military casualties, two of the missing troopers. Looks like they were interrogated... It's messy." ''Carter stands back up and signals the team to keep moving. They enter an adjacent room with another dead body. Movement is suddenly heard on the roof, and a brief hostile contact is detected on the motion tracker, which refreshes.'' Carter-A259: "Movement. Watch your motion trackers." ''Noble Team heads outside, but the contact disappears.'' Emile-A239: "What the hell was that?" Carter-A259: "Jun, you see anything?" Jun-A266 (COM): "Negative. Thermal's clean." ''Noble Team heads into a nearby building.'' Jun-A266 (COM): "Boss, I see movement, outside your structure!" Carter-A259: "Noble Two, move up to the west. We're about to be flanked." ''Noble Team moves to a set of windows, where they see the contacts: Unggoy and T'vaoans. One of the Skirmishers sees Noble Team and begins squawking in alarm.'' Jorge-052: "Huh?" Emile-A239: "Damn it!" Jorge-052: "''Covenant!''" Carter-A259: "Contact, contact! Spartans, assist!" Jorge-052: "Here we go!" Carter-A259: "They're heading into the basement. Move down to the lower levels!" ''Noble Team engages the Covenant forces. Several Type-26 Banshee|Banshees begin to move in and are engaged by the Falcon.'' Pilot (COM): "Banshees! Heads up, ''Charlie 1''!" ''Noble Team clears out the Covenant near the farm, while the Falcon shoots down the Banshees. A Dextro Xur-pattern Spirit|Spirit dropship touches down across a nearby bridge and begins deploying troops.'' Jun-A266 (COM): "Noble Leader, enemy dropships inbound!" Pilot (COM): "Falcon moving to assist." File:HR NobleCharging.jpg|thumb|300px|NOBLE Team moving across the valley. ''Noble Team moves across the bridge, eliminating the Covenant forces.'' Carter-A259: "Stand down, Noble, stand down. Contacts neutralized." Jorge-052: "Contacts? It's the damn ''Covenant!''" Emile-A239: "Cheer up, big man: this whole valley just turned into a free-fire zone." Carter-A259: "Kat, we've got to warn Urban Holland|Holland. I need you at that relay outpost ''now''." Jun-A266 (COM): "Boss, I'm showing more activity to the east!" Carter-A259: "Copy that, Jun, we're on it. Six, you've got point." ''Noble Team heads across the creek to engage more Covenant including a squad of Sangheili Sangheili Ultra|Ultras (and on higher difficulties, a Sangheili General), eventually defeating them.'' Jun-A266 (COM): "Commander, I'm seeing more hostile activity to the north-east." Carter-A259: "Emile, you're with Kat. Six and I will run interference on the ground. We'll meet you at the outpost." Kat-B320: "Noble Three, requesting air-lift. Over." ''Noble Six, Carter, and Jorge head to a Spade|flatbed truck, with Carter taking the passenger seat and Jorge standing in the truck bed, using his gun as a makeshift turret. Noble Six drives.'' Carter-A259: "Get to work, Noble." ''Recon the east valley and draw the Covenant's attention while Kat and Emile infiltrate the outpost.'' ''Noble Six, Carter, and Jorge drive around, eliminating all Covenant they come across. There are three areas in the rain-soaked Visegrad: two buildings and a farmyard near a river.'' ''As the team approaches the first building:'' Jun-A266 (COM): "Noble Leader, I'm seeing heat sigs in the structure ahead." ''They clear out the Covenant inside the building.'' Carter-A259: "Looks like we're clear, Lieutenant." Jun-A266 (COM): "Boss, I'm showing more activity to the east. Advise you check it out." Carter-A259: "Roger, Three. We're en route." ''The team moves on to the next location. The Spartans clear the area of Covenant.'' Jun-A266 (COM): "Boss, we're picking up a distress signal." Corporal Travis (COM): "Mayday! 3 Charlie Six, does anyone read? We were attacked by Covenant forces. The Covenant is on Reach. I repeat: the Covenant is on Reach." Jorge-052: "The troopers?" Carter-A259: "Let's move, Six. We've gotta find the source of that distress call." Jun-A266 (COM): "No disrespect, but don't we have more important things to do than round up strays?" Carter-A259: "We don't leave people behind. You see those troopers, you let me know." ''If the player takes time finding the Troopers:'' Jun-A266 (COM): "Noble Leader: I'm seeing possible friendly forces under attack, north-east/south of your position, over!" Note: The direction Jun calls out depends on the player's current location. Travis (COM): "We're under attack! I repeat: mayday, mayday! 3 Charlie Six, we're under attack by the Covenant! I've got wounded - cannot hold this position!" Carter-A259: "We need to find those Troopers, now!" ''Six, Carter, and Jorge reach the third area. They spot gunfire and explosions from a Covenant landing site. Several Army troopers are pinned down by the Covenant forces. The three Spartans move to intervene and get out of the truck.'' Carter-A259: "Noble Three, we've located the trooper squad. Request immediate evac - my coordinates." Jun-A266 (COM): "Solid copy, Commander. Recalling Falcon ''Charlie 2''. Hold that evac position." File:HR Noble3Charlie.jpg|thumb|300px|The Spartans meeting Corporal Travis. ''Noble Team and the troopers engage the Covenant and defeat them.'' Jun-A266 (COM): "Noble Leader, be advised: I have visual on inbound Covenant dropships." Carter-A259: "Evac transport, keep your distance! Six, hold this position. Clear an LZ." Travis: "Spartans? Corporal Travis, sir, 3 Charlie. It's the Covenant..." Carter-A259: "We know, Corporal. Let's get you out of here." Jun-A266 (COM): "Be advised: We've got hostile dropships inbound." ''Covenant Spirits approach and drop off enemy reinforcements. Noble Team and 3 Charlie engage the Covenant, eventually clearing them out.'' Carter-A259: "Transport, LZ is clear. Move in for evac." Jun-A266 (COM): "Affirmative. Transport inbound." ''Two Falcons land.'' Carter-A259: "Troopers, board that bird on the double! Pilot, stay close - watch for hostile air." Carter-A259: "Six, Jun - let's go!" ''If the player stalls:'' Carter-A259: "On the Falcon, Six - now!" ''If the player further stalls:'' Carter-A259: "Lieutenant, mount up! That's an order!" ''The troopers get into one Falcon and fly away, while Noble Team departs for the relay in the other.'' Carter-A259: "Noble Two, sit-rep." Kat-B320 (COM): "We're at the relay outpost. Door's locked. Mechanism's been flash-fused." Carter-A259: "Can you beat it?" Kat-B320 (COM): "I dialed up my torch, cut a way through. Going to take some time." Carter-A259: "Okay, we're en route to your location." ''Noble Team reaches the relay, finding a group of Covenant in the courtyard, including several Kig-Yar. Kat and Emile are pinned down inside the outpost.'' Pilot (COM): "Approaching the com outpost." Carter-A259: "Drop us in the courtyard." Pilot (COM): "LZ's a little hot, sir-" Carter-A259: "Put her down, pilot. Six, break's over." File:HR EmileCoversKat.jpg|thumb|300px|Kat works on unlocking the door while Emile covers the entrance. ''The Falcon touches down. Carter, Jorge and Six get out and move to assist Emile and Kat.'' Carter-A259: "How we doing, Kat?" Kat-B320: "Taking a little longer than I hoped, Commander. I've cut about halfway through the door." Emile-A239: "Contact!" Carter-A259: "Hold them off until Kat can hack the controls." ''Noble Team engage the Covenant infantry, but more and more troops are dropped in via Spirit dropships.'' Carter-A259: "Kat?" Kat-B320: "Just about...there! We're in!" Carter-A259: "Everybody inside! Go, go, go!" ''An overwhelming number of Covenant swarms across the courtyard. On Legendary difficulty an Type-1 energy sword|energy sword-wielding Sangheili General and a team of Spec Ops Elites are dropped off.'' ''If the player stalls:'' Carter-A259: "Inside, Lieutenant! I'll cover you!" ''Noble Team withdraws to the relay's entrance as the door closes, shutting the Covenant out.'' ''You've arrived at the Visegrad Relay Outpost. Advance inside.'' Carter-A259: "We need to find the control room. From there, Kat can get the relay back online. Emile, post here. If we flush any hostiles, they're yours. Alright, let's do this." ''Note: Carter may not always say this; it is unknown why this happens. He always says this if the player starts the level Rally Point Bravo.'' ''Noble Team enters the dark room.'' Carter-A259: "Can't see a thing... Noble Six, turn on your night vision." Kat-B320: "Control room. Go easy." ''Noble Six turns the corridor and finds a body.'' Kat-B320: "Noble Six, search that body." ''If the player stalls:'' Kat-B320: "Lieutenant, check that body for ID!" ''Six begins to search the body. Carter attends to a wounded trooper leaning against the wall.'' Carter-A259: "Where's the rest of your unit?" Unidentified Army corporal|Army Corporal: "We got split. I don't think they... It sounded bad on the comms." Carter-A259: "Alright, Corporal, stay put. We'll get you a combat surgeon." ''Noble Six finds a data module on the corpse and picks it up as Kat looks at the controls.'' Kat-B320: "Damn. Plasma damage!" SPARTAN-B312: "Found something..." ''Kat snatches the data module from Six's hand.'' Kat-B320: "I'll take that, Six. Not your domain." Jorge-052: "I've got a live one over here! Come on, out you come." ''Jorge drags out a young female civilian, but she struggles to escape, repeatedly hitting him while speaking frantic Hungarian.'' Sara Sorvad: ''(Hungarian)'' "Engedj el, hadd menjek ki innen! He!" ''(Let me go, let me get out of here! Hey!)'' Jorge-052: "It's all right, we're not going to hurt you." Sara: ''(Hungarian)'' "Hagyjon beken!" ''(Leave me alone!)'' Carter-A259: "Jorge..." Jorge-052: "I got her." ''Jorge puts down his weapon and grabs her by both arms, easily restraining her. She stops struggling.'' Jorge-052: "Keep still, and I'll release you." Sara: ''(Hungarian)'' "Meg... Itt vannak." ''(There's more...)'' ''Jorge stiffens in alarm just as a Sangheili Field Marshal of the Devoted Sentries jumps down from an upper floor and ignites its Type-1 Energy Weapon/Sword|energy sword. The alien slashes at Jorge, but he dodges the strike, pulling the civilian to the ground and covering her with his body. The Marshal snarls a challenge at the rest of Noble Team and charges. Two more Zealots jump down to support the Marshal.'' Emile-A239 (COM): "What's your status, over?!" Carter-A259: "We've been engaged!" File:Field Marshal fighting Noble Team.png|thumb|300px|Noble Six fires his weapon at the Field Marshal. ''Carter and Noble Six fire their MA37 assault rifle|assault rifles at the charging Sangheili, but his shields absorb the fire. The Marshal slashes at Kat, slicing through the monitors on the wall, but Carter knocks her out of the way just in time. The Field Marshal's shields collapse under sustained fire from Noble Six. The Sangheili charges Noble Six and, unable to bring his sword to bear, knocks the Spartan over before running towards the exit.'' ''Cut to Noble Six's point of view:'' Carter-A259: "Bad guy coming out!" ''One of the Zealots grabs the fallen Noble Six by the neck and extends an Energy Dagger. The Zealot attempts to stab Noble Six, but Six blocks the strike and punches the Zealot across the face, stunning him momentarily. The Zealot recovers and roars in Six's face, but Carter kicks him off as Kat fires on it with her pistol. The Sangheili's shields flash and it scrambles back to escape. Carter kicks an assault rifle to Six.'' ''The two Zealots head for another door leading deeper into the facility, one holding the wounded corporal as a shield and forcing Noble Team to hold their fire. The civilian girl begins screaming while the Zealots head through the door, taking the screaming corporal with them. The corporal tries to grab the doorjamb in a desperate attempt to break free, but the Zealot holding him easily drags him out of sight.'' Emile-A239 (COM): "That tango blew past me. Permission to pursue?" Carter-A259: "Negative, Four, stay on the entrance! Two, handle her! Five and Six, clear the hole!" ''Noble Six reloads. They and Jorge head into the room, which Jorge then seals shut behind them.'' {''Gameplay''} File:HR SixShootsZealot.jpg|thumb|300px|Six battles one of the Sangheili Zealots. ''Jorge throws a flare into the darkness, illuminating the corridor and revealing a mob of hostile infantry blocking the way. Jorge and Six clear the room of Covenant, and head down the corridor into another large room housing computer servers.'' Jorge-052: "There's more. Flush 'em out, I've got you covered." ''A group of Special Operations Unggoy move to engage the two Spartans, but they are soon killed. Noble Six eliminates one of the Zealots. The second Zealot charges Six with an energy sword. Six kills this Zealot as well.'' Jorge-052: "Noble Five reporting. Targets neutralized." Carter-A259 (COM): "Kat needs you to reset a junction. Do it and get back here." ''Noble Six goes into an adjacent room, finds the junction and resets it.'' ''Kat pulls an access panel off the wall.'' Carter-A259: "How long?" Kat-B320: "Question of my life. If the question is when will this station be back online, two weeks, earliest. This is plasma damage. All major uplink components are fried." Carter-A259: "Two ''minutes'' is too long." Kat-B320: "Which is why I'm splicing into the main overland bundle to get you a direct line to Colonel Holland... You're in my light, Commander." ''Carter turns to Jorge.'' Carter-A259: "Find out what she knows." ''Jorge taps the civilian girl's shoulder, but she shoves his hand off. Emile chuckles.'' Jorge-052: "What's your name? Do you live around here?" ''Jorge takes his helmet off.'' Jorge-052: ''(Hungarian)'' "A nevem Jorge." ''(My name's Jorge.)'' Sara: "Sara." Jorge-052: ''(Hungarian)'' "Sara... Szep hatarozott nev." ''(A nice, strong name.)'' "Your accent sounds familiar. Sopron?" Sara: "Tengeri." ''(By the sea.)'' ''Jorge looks at the body.'' Jorge-052: "Friend of yours?" Sara: "Father." Jorge-052: ''(Hungarian)'' "Sajnalom. I'm sorry." Sara: "Why would you be?" Emile-A239: ''(to Six)'' "Big man forgets what he is sometimes." Jorge-052: ''(to Emile)'' "''She just lost her father.''" ''(to Carter)'' "She needs a full psychiatric workup." Emile-A239: "She's not the only one..." File:HR RelayTension.jpg|thumb|300px|Carter commands Jorge and Emile. ''Jorge turns furiously to Emile, but Carter intervenes. Kat looks up from the panel briefly.'' Carter-A259: "Lock it down, both of you! Get her on her feet...the body stays here." Jorge-052: "Thank you, sir." ''Jorge walks by Emile and glares at him, then helps Sara get on her feet.'' Kat-B320: "Signal! It's patchy, but it's there." Carter-A259: "I'll take it." Kat-B320: "Best not touch anything. You wouldn't want to ground this place." ''Noble Team, with the exception of their leader, leaves the room. Holland's image appears on the screen.'' Colonel Urban Holland (COM): "...I'm barely getting you. What's your situation, over?" Carter-A259: "Colonel, this is Noble One. There are no rebels. The Covenant are on Reach. Acknowledge?" Holland (COM): "Come again, Noble One? Did you say ''Covenant?''" Carter-A259: "Affirmative. It's the Winter Contingency." Holland (COM): "''May God help us all.''" ''Fade to black.'' ''Level ends.'' Achievements The following achievements can be unlocked on Winter Contingency across the Xbox 360 and ''Halo: The Master Chief Collection'' editions of ''Halo: Reach''. {| class="wikitable" | ! scope"text-align:center;" |''Halo: Reach'' (Xbox 360) ! scope"text-align:center;" |''Halo: MCC'' (Xbox One) ! scope"width:135px;text-align:center;" |''Halo: MCC'' (Steam) ! scope"width:175px;height:20px;text-align:center;" |Title ! scope"width:350px;height:20px;text-align:center;" |Unlock requirement ! scope"width:200px;height:20px;text-align:center;" |Games | |File:HR Achievement We're Just Getting Started.png|center|64px |File:HTMCC HR Achievement We'reJustGettingStarted.png|center|114px |File:HTMCC HR Achievement We're Just Getting Started (Steam).jpg|center|64px |We're Just Getting Started |Beat Winter Contingency on Normal difficulty or harder. |''Halo: Reach'Halo: The Master Chief Collection'' | |File:HR Achievement KEEP IT CLEAN.png|center|64px |File:HTMCC Achievement KEEPITCLEAN.png|center|114px |File:HTMCC Achievement KEEPITCLEAN Steam.jpg|center|64px |KEEP IT CLEAN |Kill Seven|7 Moa on Winter Contingency. |''Halo: Reach'Halo: The Master Chief Collection'' | |File:HR Achievement They've Always Been Faster.png|center|64px |File:HTMCC Achievement They'veAlwaysBeenFaster.png|center|114px |File:HTMCC Achievement They'veAlwaysBeenFaster Steam.jpg|center|64px |They've Always Been Faster |Finish Winter Contingency without setting foot in a drivable vehicle. |''Halo: Reach'Halo: The Master Chief Collection'' | |N/A |File:HTMCC HR Achievement WinterUrgency.png|center|114px |File:HTMCC HR Achievement WinterUrgency Steam.jpg|center|64px |Winter Urgency |Beat the par time on Winter Contingency. |''Halo: The Master Chief Collection'' | |N/A |File:HTMCC HR Achievement IceInYourVeins.png|center|114px |File:HTMCC HR Achievement IceInYourVeins Steam.jpg|center|64px |Ice In Your Veins |Beat the par score on Winter Contingency. |''Halo: The Master Chief Collection'' | |N/A |File:HTMCC HR Achievement HeyYouDroppedThis.png|center|114px |File:HTMCC HR Achievement HeyYouDroppedThis Steam.jpg|center|64px |Hey, You Dropped This |Find Data pads|Data Pad 1 on Winter Contingency. |''Halo: The Master Chief Collection'' | |N/A |File:HTMCC Hr Achievement Unreliable Narrator.png|center|114px |File:HTMCC HR Achievement UnreliableNarrator Steam.jpg|center|64px |Unreliable Narrator |Find Data pads|Data Pad 10 on Winter Contingency on Legendary difficulty. |''Halo: The Master Chief Collection'' | |N/A |File:HTMCC HR Achievement ClearandPresentDanger.png|center|114px |File:HTMCC HR Achievement ClearandPresentDanger Steam.jpg|center|64px |Clear and Present Danger''' |Kill the cloaked Stealth Elite BOB that carries Data Pad 10 at the beginning of Winter Contingency on Legendary difficulty. |''Halo: The Master Chief Collection'' |} Trivia The Forerunner-like symbol on the gate in the beginning of the level is a symbol that is frequently seen in the ''Marathon'' franchise. In the building in which Noble Team first find the dead humans, there are seven corpses as a seven reference; four civilians and two troopers in the main room plus one civilian in the adjacent corridor. In the cinematic where Noble Six is attacked by Elites, the MA37 Individual Combat Weapon System|Assault Rifle has 7 rounds left in it, another seven reference. The Lieutenant reloads it shortly after. In the opening cutscene, both Falcons are armed with side mounted machine gun turrets. However, during gameplay, the Falcons are only armed with forward mounted turrets. This is to prevent the second, third and fourth player from firing the turrets, as they sit on the gunner seats in co-op. Several seconds before the player exits the Falcon (at the beginning of the level), if they keeps on looking left they will notice that the Falcon flies right through the trees. Upon exiting the abandoned building at the beginning of the level, the player can hear an Elite growl. However, if the player manages to catch a glimpse of the fleeing Covenant, it is revealed that it is actually a Skirmisher. This can easily be seen in Theater mode. When Noble Six punches the Zealot attacking him, its shields do not flare. Seconds later, Kat shoots at it with her Magnum, and its shields flare. A similar mistake happens earlier, Jorge's shields do not flare when Sara Sorvad punches him. In the beginning of the level when the player first gets out of the Falcon, when the checkpoint loads the player's motion tracker may disappear,but then reappear in a few seconds. When Jorge tells the farmer to get back inside, the player can block the door (which would automatically close regardless), preventing him from entering. He would now speak in English when touched or shot at like a normal civilian, despite appearing to only speak Hungarian previously. Just after Rally Point Alpha, the player can use a Plasma Pistol to disable and steal Jun's Falcon, holding position above a hill. The invisible "driver" of the Falcon will be ejected when it is upside down (an Assault Rifle will drop out of the cockpit). The player can then fly the Falcon around the level, but numerous invisible barriers will make travel difficult. If the player does not dismount before rescuing the Troopers, the player will be stuck inside the Falcon (the player wasn't supposed to exit the Falcon until it has reached the relay outpost). Because only an AI driver could bypass invisible barriers, the player must restart to proceed. Alternatively, they may continue until the dropships are assaulting the troops, and park the Falcon in the energy field in between the drop ship's prongs. Eventually, the ship will fly away, taking the Falcon with it. About five seconds after the dropship moves past the ruined bridge, the player is now past the invisible wall. They can then release themselves from the dropship and fly to the Relay Station by following the road, continuing the mission normally. However, it's possible to get past the invisible barriers while still in full control of the Falcon. The player must fly it into the forward section (inside the U) of a Spirit dropship and getting the Falcon somewhat locked into it, so that when the Spirit eventually flies away, it takes the Falcon (and thus the player) with it. The tricky part is keeping the Falcon still locked into the forward section while the Spirit often wobbles around and can sometimes shake the player off, forcing him/her to start over. When the Spirit hits the invisible barrier, still with the player's Falcon locked into it, the Falcon will be pushed through the barrier with the Spirit, although the player will take extreme damage (to the point of no health bars even left) from the pressure of breaking through the barrier, but will not die as the Falcon is fully indestructible. The Falcon at a point through the break-through may be dislodged and unsuccessful in getting past the barrier, but if successful, the player will be past the barrier and is now fully free to fly throughout the entire map without the fear of any more barriers. Do note that the entire map is extremely large end to end and transversing it may take a very long time, and it can be very easy to get lost if the player wants to fly back to where the game is supposed to take place. The Weaponless Elite glitch can be performed in this level. It is possible to prevent Carter from getting into the Falcon after rescuing the troopers by parking the Spade on the Falcon's landing site. If the Falcon is rammed at the right time neither of them will get in and they appear at the outpost alongside Emile and Kat. Carter will not be heard responding to other NPC's dialogue, until he reappears at the relay outpost. It is possible for Carter and other members of Noble Team (except Six) to get shut out of the outpost when the door seals. Despite this, Carter will still be heard saying "[I]'' Can't see a thing... Noble Six, turn on your night vision''," as if he was right next to the player. The level is named after WINTER CONTINGENCY (protocol)|WINTER CONTINGENCY, a UNSC contingency plan that is declared in case Covenant forces have discovered a UNSC colony world. Indeed, the first evidence of Covenant ground activity on Reach is discovered in this level. The Firefight map ''Overlook'' is based on a section of this level, but has different weather conditions. This level marks the first appearance of Skirmishers in the ''Halo'' franchise. This is the second time in the ''Halo'' series where the first playable level features drivable vehicles. There are eagles (or possibly another bird of prey) flying around the landscape. They can be shot and will react similar to the seagulls on ''Halo 3'' multiplayer map ''Last Resort''. The eagles have considerably more health than any if the other birds found in the game. They can survive multiple rounds from a Designated Marksman Rifle or a M6G magnum. The easiest way to kill them is to use the drivable Falcon and shoot the bird with its turret. When killed, the eagle will simply become a stagnant model and fall to the ground. It will be completely stiff but can be moved by the player. There is also a medium-sized red bird that has a red head crest in the level. Groups of the animal will appear throughout the mission and fly ambiently. They have no sounds and will simply explode into a splatter of blood when shot. There is no death model. When playing on Legendary difficulty, a cloaked Special Operations Sangheili|SpecOps Elite will spawn near the start of the level, fleeing from the site of the distress beacon to the bottom of the first hill. It holds a Data pads|data pad, which can be accessed if the player kills the Elite. To keep to the storyline consistent, Noble Team will not react to its death. This is the first of the four levels (the others being ONI: Sword Base, Tip of the Spear, and The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn) where the MA37 Individual Combat Weapon System|assault rifle Six starts with has more than the usual 288 rounds. In this case, it carries 600 rounds. This could be a possible homage to the MA5B Individual Combat Weapon System|assault rifle from ''Halo: Combat Evolved'', which also had a capacity of 600 rounds. If the player were to kill the farmer while he was being interrogated, the player will die instantly. It is possible to kill the Skirmisher that is seen early in the level if the player runs out quickly and fires on it with their M6G Personal Defense Weapon System|pistol. Noble Team may even react to this kill with combat dialog (e.g. Good shot, Six!) that severely contradicts the fact that they are unaware of the Covenant presence. A "Micro" Skirmisher can be seen on top of a barn in this level. It will not try to escape and will recoil if shot. If killed, it will drop a needle rifle. It's corpse will be small, but the limbs and neck will be stretched out. One of the Zealots can be seen fiddling with the junction that the player later has to reset. The Zealot who attacks Noble Six in the cutscene hits his head on the doorway just as his shields recharge. Regardless of the weapons the player is carrying before the cutscene in which the Zealot strike team ambushes Noble Team in the outpost, the player's loadout will reset to MA37 Individual Combat Weapon System|assault rifle and a magnum when the pursuit starts. Similarly, Noble Six will always wield an MA37 Individual Combat Weapon System|assault rifle in cutscenes even if they do not carry the weapon in gameplay. Gallery File:HR Kiva Concept 1.jpg|Concept art of one of the pioneer buildings. File:HR Kiva Concept 2.jpg|Concept art of one of the pioneer buildings. File:HR Kiva Concept 3.jpg|Concept art of one of the pioneer buildings. File:HR Kiva Concept 4.jpg|Concept art of one of the pioneer buildings. File:HR Kiva Concept 5.jpg|Concept art of one of the pioneer buildings. File:HR_PioneerFarm_Concept.jpg|Concept art of one of the level's small pioneer farms. File:HR PioneerKiva Concept.jpg|Concept art of a damaged kiva interior. File:HR OvergrownKivaConcept.jpg|Concept art of an overgrown kiva. File:HR AbandonedKiva.jpg|Concept art of an M12 Warthog outside a kiva. File:HR KivaBarnConcept.jpg|Concept art of a kiva with a barn. File:HR_PioneerLab_Concept.jpg|Concept art of a wrecked science lab. File:HR_WinterContingency_Landscape_Concept_1.jpg|Landscape of Reach. File:HR_WinterContingency_Landscape_Concept_2.jpg|Landscape of the level. File:Level - WinterContingency.jpg|Preview of the level in ''Halo: Reach'' menu. File:Enviro 02.jpg|An Alpha build view of a Covenant Dextro Xur-pattern Spirit|Spirit dropship, with the communications array seen in the background. File:ReachCampaign m10 Skirmishers2.jpg|An Alpha build screenshot of Skirmishers near a homestead. File:Reach-m10_evironment.jpg|Rain-soaked landscape late in the level's development. File:HR Winter Contingency Falcons.jpg|Two Falcons dropping off Noble Team. File:NobleteamWINTERCONTIGENCY.jpg|Emile finds the distress beacon from the missing troopers. File:HR NobleSprinting.jpg|Carter, Kat, and Six sprinting. File:Reach-m10 3rdperson.jpg|Noble Six engages several Unggoy and a Kig-Yar. File:HR NobleDefendsLZ.jpg|Carter, Jorge, and Six fighting Covenant in the valley. File:HaloReach - Visegrad.png|A Falcon preparing to deploy Noble Team into the communication outpost. File:HR RelayDefense.jpg|NOBLE Team defends the entrance of the outpost. File:Reach "The Battle Begins"-Elite.png|Sangheili Zealots preparing to attack Noble Team. Sources
*Type-31 Rifle|Needle Rifle *Type-33 Guided Munitions Launcher|Needler *Elo'Nakada-pattern concussion rifle|Concussion Rifle *Type-51 Directed Energy Rifle/Improved|Plasma repeater |enemies= Sangheili *Sangheili Major *Sangheili Ultra *Sangheili Zealot Kig-yar *Kig-yar Minor *Kig-yar Major *Skirmisher Unggoy *Unggoy Minor *Unggoy Major *Unggoy Ultra *Unggoy Heavy *Special Operations Unggoy |skulls= Famine, Catch, Cloud, Cowbell, Grunt Birthday Party |pagegamelabel=HR }} This is a walkthrough for the Halo: Reach level Winter Contingency. It is written for play at the Legendary difficulty, but contains notes for lower difficulties. This is the second level of Halo: Reach and the first playable one. For this mission you are joined by the rest of Noble Team less Jun-A266 who remains in the UH-144 Falcon|Falcon. Your mission is to discover what has occurred to the Communication Relay station that has gone offline. Your initial loadout for this mission is your MA37 Assault Rifle an M6G Personal Defense Weapon System|M6G Pistol and 2 M9 High-Explosive Dual-Purpose Grenade|M9 Grenades. It is important to note that as this walkthrough at the Legendary difficulty, all strengths of enemies reflected are at the Legendary level. NOBLE Team (Mission Start) The first part of this mission is going to be a lot of learning how you move and getting comfortable with the controls. Once you're off the Falcon, immediately head down the hill towards the beacon. Once you've reached the beacon, your team will get directions to head towards another set of buildings. Follow your squad. Eventually you'll run into a group of farmers who will tell you about strange noises and an attack. Proceed on mission and move forward. Eventually as you enter a structure you will hear Jun call out that he has detected movement. This is your cue to pull out your pistol. As you move along you'll come to a window overlooking a small grassy courtyard. On the roof of the building to the left, across from you, is a Skirmisher. He'll stand still for a few seconds, so use the opportunity to take him out with an easy pistol headshot. Now you know, The Covenant are on Reach. A few more Skirmishers will charge across the courtyard into the basement of your building. If you're quick, you can take out some of them with your pistol before they get inside. Stay where you are for now. Some Grunts will also start moving across the courtyard towards your building. Thin their ranks with pistol headshots. Take note of the large red fuel tank in the courtyard. These explode very powerfully if shot enough and are found throughout the game, so make use of them. If the cap is blasted off the top of these tanks they become powerful time bombs that will detonate after around five seconds. Head down into the basement to deal with the Skirmishers that made it inside. They are extremely fast, just as agile, and good shots with their weapons. Get some cover and use your pistol and grenades to deal with them. Head outside. Two Grunts will wander across your field of fire on your left as you move down the slope. You should have no trouble taking them out. A Dextro Xur-pattern Spirit|Spirit will drop reinforcements across the river, a mixture of Grunts and Skirmishers. Use your pistol for headshots and toss some grenades to clear them out. You and your team will make short work of this group. Take a moment here and reload. Pull out your Assault Rifle before you continue. You will want a Plasma Pistol instead of the Assault Rifle on Legendary, so swap out for one. Run across the river and take out the Grunts that are visible. Now things get tough; it's your first encounter with Sangheili|Elites, and unfortunately for you they are high rank and not pushovers. Expect four Ultra Elites, accompanied by a General. They are much faster than you are and their shields are over triple (quadruple on Legendary) the strength of your own. Stay back and let your squad weaken the shields on the Elites. Use the overcharge shot on the plasma pistol to help out. Once the shields drop, use your pistol to headshot them. Once you've mopped up this area, reload and get ready for part two. Rebels Don't Leave Plasma Burns (Rally Point Alpha) OK, you've handled the first part well enough, but now comes the hard part. Run down the hillside until you reach the Spade|Spade flatbed truck. This is important. ALWAYS DRIVE THE VEHICLES!!!!! You may really want the turret, and if you're playing coop, that's fine, but the AI cannot drive. On Legendary it is suicide to let the AI drive the vehicles, on any level. So hop in the drivers seat, Carter-A259|Carter will man the passenger seat and Jorge-052|Jorge will get the flatbed (he's his own turret). Now drive fast, you could go all tourist and stop to kill every Covenant you see, but why bother, leave the sightseeing, and achievement getting for later, on perhaps a different difficulty setting. For now, conserve your ammo and keep going. Once you reach the bottom you will see a bridge leading to several buildings. Again, for achievement hunters, or those gunning for points cross the bridge. If your not interested in that right now, and your just looking to get done and get your shield, go right past the bridge, up the hill. For those who are interested, go over the bridge, and engage. The most effective methods are the drive and retreat (drive in and let your AIs shoot until your shields are down, then retreat until they come back up) and the figure 8 drive in the middle. Both are risky, as a single overcharged plasma bolt will leave your vehicle dead and you along with it not soon after. If you complete this area head north to the river. Your location will be different from the rest of this section, but the enemy strengths will be the same. Once you're up the hill, keep following the road until you reach a bunker in the hill. There will be a few troopers here to assist you (or you're arriving here to assist them, take your pick). Find the one with the M392 Designated Marksman Rifle and swap your Assault Rifle for it. Head into the Bunker and ammo up your DMR (there will be a DMR on the floor). Now find a good position for the coming assault. There will be two waves. One with Grunt Majors and an Elite Major. One with Unggoy Ultra|Grunt Ultras an Elite Ultra and a few Jackal Majors thrown in for good measure. Use your pistol and clear out the grunts and as many Jackals as you can. You are going to need to displace often, because the Elites will target you. Once you are down to the Elites, your squad mates will make short work of their shields, letting you get the kill shot with the DMR. If you're forced to take on the Elites early, know that the DMR is powerful, but aim for the body to drop the shields. It's a bigger target, and with the movement from the Ultra your going to need all the help you can. Once the shields are down, you can headshot and get a solid kill. Once these enemies have been dealt with, a Falcon will arrive. Hop in and take a break. Skeleton Crew (Rally Point Bravo) Break's over. Hop out of the Falcon. Clear out the remaining enemies here, head up the stairs on the side of the building and load up on ammo, if you head further down, you'll see an entrance to the building and an armor lockup. Grab it and hop down. This next part is pointless and a waste of time, but you have to do it anyway. Run in to where Catherine-B320|Kat is working, peek out and kill anything that gets in close, but nothing will, because it's not scripted to. You just have to prevent yourself from being killed here. Don't expose yourself, and pick off whatever comes into your line of sight. If you do choose to engage stick to the building on the right of the door, it will provide you with significant cover from the Dextro Xur-pattern Spirit|Spirit's cannon fire. There will be 2-3 waves of Covenant, Grunts, Jackals, Skirmishers, and a few Elites. Right after you get the notification that Kat has completed her hack two Banshees will fly by and bomb the door. Watch out for them! They're often not noticed because the ground action is so hectic. Wait until they attack before you run inside if you engaged outside, those Fuel Rods hurt and will one hit kill you on Heroic or higher. Once the door closes, head inside. You'll trigger another cutscene. Presto chango, you're back in the fight. Swap your pistol for a DMR on the wall and watch out. Many Grunts and Jackals will advance, while a Sangheili Zealot|Zealot with a Elo'Nakada-pattern concussion rifle|Concussion Rifle sits back and launches an endless barrage at you. Note that on the right side of the room there are three fuel tanks. Blow the lids off of them with the DMR for explosive results that should take care of the cannon fodder. Concentrate on the Zealot. Only break off the attack to reload or recharge your shields if required. Kill him quickly or he'll run away and the next part of the level gets that much harder. Keep picking away at him with the DMR. It should take around a magazine to drop him if you don't miss. Once he's down, advance and use grenades in the hallway to clear the remaining Grunts and Jackals. Reload, and head into the next area. It is populated with Grunts and another Zealot with an Type-1 Energy Weapon/Sword|Energy Sword, and he's a lot craftier than his friend was. Once the Grunts are cleared he will charge quickly but steady fire from you and the DMR and Assault Rifle (don't stop to reload, just switch weapons) should slow him down enough for you to either drop his shield and peg him with a grenade, or headshot him. Since he will usually make a beeline straight for you once you've got his attention, sticking him with a grenade is very effective and should deplete most of his shield. Melee is very dangerous because of the Sword. If you need it, the drop off area below you contains an M45 Tactical Shotgun and a Drop Shield (which you can use to help defend yourself and regenerate health). Once you've killed him, go and activate the panel on the wall to trigger the cutscene and move on to the next mission. Legendary Notes Know your weapons. While new weapons like the DMR and Type-31 Rifle|Needle Rifle are new and shiny, your old standbys still work. Before you head in, realize the same strengths and weaknesses that got you through the previous Halo games still apply here. When facing the Elites it is best to find a strategy that is comfortable for you, and make that strategy work against the Jackals and Grunts. If you are best with an overcharged plasma pistol and DMR, or the Assault Rifle and Needler, make it work for you. Watch out for the Dextro Xur-pattern Spirit|Spirits. They will kill you faster than any ground Covenant forces. Achievements are best tackled on lower difficulties, when ammo is not as crucial and health not as easily lost. Your Squad is extremely Helpful. Let them do most of the heavy lifting here. Mop up after, but don't get used to it. After this your squad is going to need you more than you need them. Your Pistol is your best friend. It will clear out Skirmishers and most Grunts with a headshot. You can kill everything else that isn't an Elite with two shots or less. Take your time, be accurate and kill swiftly. Good Skulls here are Famine, Catch and Cloud. Most of your weapons are in racks so they'll be full or close to it, all of your enemies are in front of you so you don't need a motion sensor, and everyone loves more grenades so add catch since majority of the fighting takes place in rather open environments. Notes for Lower Difficulties Test out new weapons to see what works for you. You may prefer the Needle rifle to the DMR or the Plasma pistol to the Magnum. Take your time and clear each area of enemies before moving on. You will learn valuable skills on this level as it contains a little piece of everything you are going to encounter, from open spaces requiring ranged weapons to tight spaces needing close in weapons. Grenades are your friends, unless the Covenant are throwing them at you. External links Category:Halo: Reach walkthroughs
|end=2023#March|March 7, 2023 |numtiers=30 |totalcost= 30,000 XP 6,000 Credit|cR |passpurchasecost=Free |games=''Halo Infinite'' |gamelabel=Halo Infinite }} Winter Update was an update for ''Halo Infinite''s multiplayer and campaign. Functioning as an interim season, the Winter Update debuted on 2022#November|November 8, 2022, and ended on 2023#March|March 7, 2023 with the release of Season 03: Echoes Within. Narrative Halo Infinite Story & Intel#Winter Update|Halo Waypoint Story & Intel: Story and Intel released on ''Halo Waypoint'' to expand upon the characters, events, and miscellaneous details of the season. ''Winter Contention'': A short story following NOBLE Team during the Defense of Concord. Season content Free 30-tier battle pass, based on MJOLNIR Powered Assault Armor/Mark V|Mark V(B) armor core New multiplayer arena maps: Detachment, Argyle, and Empyrean New multiplayer mode: Covert One Flag New features *Campaign network co-operative play *Campaign mission replay *Forge open beta *New Forge canvases: Arid, Mires, Institute, Seafloor, Ecliptic, and Void *Match XP beta *24 new Achievements (Halo Infinite)|Achievements inspired by Mission Replay and Co-op, worth 400 Gamerscore *New unlockables by achieving 100% completion on campaign *Custom Game Browser Various quality of life improvements *Yoroi, Eaglestrike, and RAKSHASA-class Mjolnir|Rakshasa armor cores made free for all players *10 Cadet armor coatings available for all armor cores *Red reticle for PC players *High Dynamic Range Toggle *Mute and report players during matches December event: Winter Contingency II January event: Joint Fire February event: Noble Intention Content overview 5 XP Boosts 1 Nameplate: Brooch 1 Armor Emblem: Brooch 1 Weapon Emblem: Brooch 1 Vehicle Emblem: Brooch 2 Visors: Sardonic, Bullfrog 1 Armor Core: Mark V[B] 3 Helmets: MJOLNIR Powered Assault Armor/Mark V|Mark V, CQB-class Mjolnir|CQB, CQC-class Mjolnir|CQC 1 Helmet Attachment: UA attachments|UA/Type C1 4 Shoulder Pads: SAP attachments|SAP/GRENADIER-class Mjolnir|GND, SAP/CQC, SAP/SECURITY-class Mjolnir|SEC, SAP/SEC[K] 3 Chests: TAC attachments|TAC/Kukri Machete, UA/SIMA, UA/TAAP 1 Knee Pad: UA/GUNGNIR-class Mjolnir|Type GR 1 Utility: UA/TYPE CHOBHAM 1 Armor Coating: Moa Assault {| class"width: 100%;" ! colspan"background:#777; text-align:center; color:#fff;" |List of Events |-align="center" ! style="background:#777; color:#fff;"|Season ! style="background:#777; color:#fff;"|Event Content ! style="background:#777; color:#fff;"|Duration | |align="center"|File:HINF WC2Header.jpg|140pxWinter Contingency II | 10-Tier Event Pass with exclusive customization options |20 December 2022 - 3 January 2023 | |align="center"|File:HINF - JointFire Header.png|140pxJoint Fire | Covert One Flag playlist 10-Tier Event Pass with exclusive customization options |17 January 2023 - 31 January 2023 | |align="center"|File:HINF - NobleIntention Header.jpg|140pxNoble Intention | 10-Tier Event Pass with exclusive customization options |7 February 2023 - 21 February 2023 |} Battle Pass {| class"width: 60%;" ! style="width: 5%"|Level ! style="width: 20%"|Unlocks ! style="width: 15%"|Images |- align="center" |1 |Armor Core - Mark V [B] |File:HINF MARKVB Icon.png|100px |- align="center" |2 |Armor Emblem - Brooch |File:HINF Brooch Emblem Icon.png|100px |- align="center" |3 |Chest (Mark V[B]) - UA/TAAP |File:HINF UA TAAP Chest Icon.png|100px |- align="center" |4 |Left Shoulder (Mark V[B]) - SAP/SEC |File:HINF SAP M LShoulder Icon.png|100px |- align="center" |5 |Right Shoulder (Mark V[B]) - SAP/SEC |File:HINF SAP M RShoulder Icon.png|100px |- align="center" |6 |XP Boost |File:HINF XP Boost Icon.png|100px |- align="center" |7 |Vehicle Emblem - Brooch |File:HINF Brooch Emblem Icon.png|100px |- align="center" |8 |Visor - Sardonic |File:HINF Sardonic Visor Icon.png|100px |- align="center" |9 |Utility (Mark V[B]) - UA/TYPE CHOBHAM |File:HINF UA TYPE CHOBHAM Utility Icon.png|100px |- align="center" |10 |Helmet (Mark V[B]) - CQB |File:HINF CQB Helmet Icon 01.png|100px |} {| class"width: 60%;" ! style="width: 5%"|Level ! style="width: 20%"|Unlocks ! style="width: 15%"|Images |- align="center" |11 |XP Boost |File:HINF XP Boost Icon.png|100px |- align="center" |12 |Vehicle Emblem - Brooch |File:HINF Brooch Emblem Icon.png|100px |- align="center" |13 |Knee pads (Mark V[B]) - UA/Type GR |File:HINF UAType GR Kneepad Icon.png|100px |- align="center" |14 |Left Shoulder (Mark V[B]) - SAP/GND |File:HINF SAP GND LShoulder Icon.png|100px |- align="center" |15 |Right Shoulder (Mark V[B]) - SAP/GND |File:HINF SAP GND RShoulder Icon.png|100px |- align="center" |16 |XP Boost |File:HINF XP Boost Icon.png|100px |- align="center" |17 |Nameplate - Brooch |File:HINF Brooch Emblem Icon.png|100px |- align="center" |18 |Left Shoulder (Mark V[B])- SAP/CQC |File:HINF SAP CQC LShoulder Icon.png|100px |- align="center" |19 |Right Shoulder (Mark V[B])- SAP/CQC |File:HINF SAP CQC RShoulder Icon.png|100px |- align="center" |20 |Helmet (Mark V[B]) - CQC |File:HINF CQC Helmet Icon.png|100px |} {| class"width: 60%;" ! style="width: 5%"|Level ! style="width: 20%"|Unlocks ! style="width: 15%"|Images |- align="center" |21 |XP Boost |File:HINF XP Boost Icon.png|100px |- align="center" |22 |Visor - Bullfrog |File:HINF Bullfrog Visor Icon.png|100px |- align="center" |23 |Armor coating (Mark V[B]) - Moa Assault |File:HINF Moa Assault Coating Icon.png|100px |- align="center" |24 |Chest (Mark V[B]) - UA/SIMA |File:HINF UA SIMA Chest Icon.png|100px |- align="center" |25 |Helmet Attachment (Mark V[B]) - UA/Type C1 |File:HINF UA TYPE C1 Helmet Attachment Icon.png|100px |- align="center" |26 |XP Boost |File:HINF XP Boost Icon.png|100px |- align="center" |27 |Left Shoulder (Mark V[B]) - SAP/SEC[K] |File:HINF SAP M Kukri LShoulder Icon.png|100px |- align="center" |28 |Right Shoulder (Mark V[B]) - SAP/SEC[K] |File:HINF SAP M Kukri RShoulder Icon.png|100px |- align="center" |29 |Chest (Mark V[B]) - TAC/Kukri Machete |File:HINF TAC Kukri Machete Chest Icon.png|100px |- align="center" |30 |Helmet (Mark V[B]) - Mark V |File:HINF Mark V Helmet Icon.png|100px |} Trivia The Winter Update is also known as "Season 2001" on Halo Waypoint's service records, likely referencing the year of ''Halo: Combat Evolved's'' release. Gallery File:HINF Winter Update Keyart.png|Alternate key art for the Winter Update. File:HINF WinterUpdateLogo.png|The logo for the Winter Update. File:HINF Forge Beta.png|The logo for the Forge beta. File:HINF - Winter Update - CQB promo.jpg|A promotional image for the Winter Update, featuring CQB. File:HINF - Winter Update - CQC promo.jpg|A promotional image for the Winter Update, featuring CQC. File:HINF WU PressKit Coop 1.jpg|Four players at a Forward Operating Base|FOB during campaign cooperative play. File:HINF WU PressKit Coop 2.jpg|Two players firing their weapons during campaign cooperative play. File:HINF WU PressKit Coop 3.jpg|Four players during campaign cooperative play. File:HINF WU PressKit Coop 4.jpg|Four players approaching Ransom Keep (location)|Ransom Keep during campaign cooperative play. File:HINF-WULoading.png|The loading screen during the Winter Update. File:HINF-WUSeasonSelector.png|The season selector during the Winter Update. File:HINF-WUMultiplayerMenu.png|The Winter Update multiplayer menu. Sources Category:Halo Infinite seasons|Winter Update
Winter Urgency is an achievement in the ''Halo: The Master Chief Collection'' port of ''Halo: Reach''. It is worth 10 gamerscore. It is unlocked by beating the 15 minute par time on the first mission, Winter Contingency.
|class=Prowler |role=*Planetary infiltration VIP transport Deep-space reconnaissance |length= |width= |height= |mass= |power= |engine=Baffled fusion drives |slipspace drive=Equipped |navigation= |hull= |armament=*2x Machine-linked autocannon|M8545 ASW/AC 40mm MLA 3x M1011 Moray space mine|CBU-R68 Moray system 3x M995 Backstop point defense lasers |complement=Twenty passengers |crew=5 |passengers=20 |othersystems=*Active camouflage Hyperscanner detector |era=*Human-Covenant War Post-Covenant War conflicts |introduced=2549 |affiliation=UNSC Navy }} The ''Winter''-class prowler, also known as the ''Winter''-class stealth corvette, is a Corvette|UNSC stealth corvette which is a type of Prowler in service with the UNSC Navy, primarily designed for speed and stealth with the purpose of deep-space reconnaissance. ''Winter''-class prowlers commonly monitor former member species of the Covenant and human insurrectionists, precautionary measures taken by the Office of Naval Intelligence to ensure humanity's safety. Ships of the class are typically designated with the hull classification symbol PRO, though those that receive the prototypical upgrades have the IX hull code, denoting an "Unclassified Miscellaneous Unit". Design details File:Halo 5 - IX-455.jpg|thumb|250px|left|''Acrisius'' escapes the doomed Argent Moon. Somewhat similar in functionality and design to the s used by the Office of Naval Intelligence in the early 26th century, prowlers of the ''Winter'' class are constructed with a smaller and more compact frame than other prowler classes. With an aerodynamic frame, swooped back wings, and narrow cockpit, ''Winter''-class prowlers bear resemblance to a number of UNSC space fighters rather than a warship. However, its design is intended to improve speed and versatility during atmospheric operations. The ''Winter''-class is equipped with an experimental set of three fusion drives, which are only distantly related to their mainline UNSC counterparts. These utilize new Baffler technologies and control software, and are so advanced only ONI technicians are qualified to maintain them. Some examples of the class, such as the ONI Acrisius|ONI ''Acrisius'', are fitted with a prototypical slipspace drive. This allows these select few craft to travel to distant parts of the Milky Way at a relatively high speed, monitoring the ex-Covenant races and human Insurrectionists for signs of trouble. Five personnel are enough to optimally crew each ''Winter''-class, with each being reserved a station in the prowler's bridge; a Commander, a Pilot|navigator, a technician, a tactical director and surveillance controller. However, only the first two are required to operate one of these vessels, with the latter three spots only being filled during infiltration missions. Nevertheless, each individual is highly skilled, with the Commander receiving specialized training on concealment and deception. This is because each person has been sourced from the so-called "Prowler Corps", whose traditions and secrets separate them from the rest of ONI, and indeed, the rest of the UNSC. A maximum of twenty passengers can be carried by the prowler. These can include remote strike teams, which are deployed with high-yield nuclear warheads close to heavily-fortified invasion beachheads and staging areas - an operation which many rarely survive. For other missions, covert field teams could be carried which can be ordered to redirect enemy attention away from the prowler, should they get close to discovering the vessel. Like every other model of prowler, the ''Winter''-class is only equipped with a modest arsenal of weapons. The most powerful of its armaments is its aft-mounted M1011 Moray space mine|CBU-R68 Moray mine rack, which deploys Space mine|potent explosives with small chemical propellants that allow them to maintain specific coordinates in space. This allows the ''Winter''-class to act as a minelayer, covertly creating minefields to inflict casualties on unsuspecting Covenant fleets. Two Machine-linked autocannon|M8545 40mm coilguns and three M995 Backstop point defense laser|M995 Backstop lasers are fitted for purely defensive purposes. While not truly invisible to Covenant sensors, the ''Winter''-class is outfitted with an impressive suite of cloaking technologies designed to distort their emissions and sensor profile. This allows these ships to trick Covenant sensors into identifying the ''Winter''-class as a low-threat vessel, wreckage, or even a friendly ship. While it utilizes the best jamming systems available to ONI, most of its success can be attributed to its low observable design and passive stealth features. This includes metamaterials embedded in the prowler's hull plating to break up its thermal emissions, programmable optical camouflage coating and heat sinks to prevent the release of said emissions. During the post-war era, these systems were further enhanced with the integration of active camouflage systems and emission distortion grids. This addition allows these modified ships to evade all but the most comprehensive detection techniques and sensor networks. Remote drone networks can also be deployed to divert attention away from the ship itself. All this is supplemented by a cutting-edge Hyperscanner sensor array, along with threat warning and tracking systems systems derived from analysis and repurposing of Covenant technology. Should it somehow be detected, the ''Winter''-class has one last defense in the form of three pop-up turrets, one directly behind the cockpit and two on the wings. Each of these contain two anti-missile Pulse laser turret|pulse lasers and an electronic warfare countermeasures dispenser. This dispenser can release a variety of consumables from heat sinks to deception jammers to mislead enemy sensors and break target locks. Operational history In the years following the Human-Covenant War, the Office of Naval Intelligence reviewed a number of pre2525 prowler class designs which focused on espionage and reconnaissance over combat functionality. As a result, the ''Winter''-class prowlers arose from this study, coming into service with Naval Intelligence in 2549. On 2558#January|January 21, 2558, ''Winter''-class prowler deployed SPARTAN-G059 to New Llanelli to Assassination of Avu Med 'Telcam|assassinate Avu Med 'Telcam, leader of the Servants of the Abiding Truth. Afterwards, the prowler extracted the Spartan and left to participate in another operation. The Spartan-IIs of Gray Team now operate out of the ''Winter''-class prowler . Another Prowler, the was dispatched by Intrepid Eye to take Papa-10 and Lieutenant Bartalan Craddog to Meridian to retrieve the organs of the Tuwa family during Operation: RETRIBUTION. However, the mission failed and both Papa-10 and Craddog were killed. One ''Winter''-class prowlerthe ONI Acrisius|ONI ''Acrisius''was stationed aboard research vessel ''Argent Moon'' as an evacuation vessel for its ONI personnel. However, the crew of ''Argent Moon'' were all killed in asteroidea merozoite|a bioweapon accident in 2557. When Spartan-II Blue Team traveled to ''Argent Moon'' to prevent ONI intelligence from falling into the hands of Jul 'Mdama's Jul 'Mdama's Covenant|Covenant, the Spartans used ''Acrisius'' to evacuate ''Argent Moon'' after they overloaded its reactors as their Pelican had been destroyed. The ship was eventually abandoned by the Spartans on the Outer Colony of Meridian, when they traveled to the world to search for Cortana and instead left on a Guardian. Ships of the line ONI Acrisius|ONI ''Acrisius'' (IX-455) Stationed at Argent Moon as an evacuation vessel. - Stationed at Argent Moon. Deployed on covert Office of Naval Intelligence operations. The operating base of Gray Team. The Wikipedia:lead ship|lead ship of the class.Stephen Loftus on the Talk:Autumn-class heavy cruiser|''Autumn'' class' talk page Gallery File:H5G WinterProwler Concept.jpg|Concept art of the prowler. File:Patrick-sutton-prowler-01.jpg|Render of the Winter-class prowler in ''Halo 5: Guardians''. File:Patrick-sutton-prowler-03.jpg|Render of the Winter-class prowler in ''Halo 5: Guardians''. File:Patrick-sutton-prowler-04.jpg|Render of the Winter-class prowler in ''Halo 5: Guardians''. File:Patrick-sutton-prowler-05.jpg|Render of the Winter-class prowler in ''Halo 5: Guardians''. File:Patrick-sutton-prowler-06.jpg|Render of the Winter-class prowler in ''Halo 5: Guardians''. File:H5G-Prowler escape concept.jpg|Concept art of Blue Team's escape in the ''Acrisius''. File:Watershed-billboard.jpg|A Watershed Division poster featuring the ''Winter''. File:H5G-Docked Prowler.png|''Acrisius'' inside the ''Argent Moon''s hangar bay. File:Halo 5 - Prowler overhead.jpg|A view of the top of the prowler. File:Halo 5 - Prowler engines.jpg|The prowler's engines. File:H5G-Prowler camouflage.png|''Acrisius'' activating its camouflage. File:TfS - From the Ashes.png|The departs New Llanelli. List of appearances ''Halo 5: Guardians'' *''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers'' ''Halo: Tales from Slipspace'' *''Knight Takes Bishop'' ''Halo: Retribution'' Sources Category:Corvette classes Category:UNSC ship classes
Wiretapping is an achievement in ''Halo: The Master Chief Collection''. It is awarded for activating the ninth ''Halo 3: ODST'' Audio log (Halo 3: ODST)|Audio log on Mombasa Streets. The achievement is worth 5 Gamerscore and can be unlocked on any difficulty. Location The achievement is awarded when the player unlocks their ninth terminal, regardless of which terminal in the hub that is. For terminal locations, see Audio log (Halo 3: ODST)|here.
Wisconsin is a governmental territory that is part of the United Republic of North America. It is considered a political remnant of the Wikipedia:United States of America|United States of America. Overview The URNA territory of Wisconsin should not be confused with the former state of Wisconsin in the United States of America, which no longer exists, strictly speaking.Halo: Contact Harvest, ''page 37'' A portion of the area formerly occupied by that state is now covered by the vast urban sprawl of the Greater Chicago Industrial Zone. When the Covenant Battle for Earth|invaded Earth in 2552, the territory of Wisconsin was somewhat removed from much of the fighting.''Halo: Legacy of Onyx'', ''chapter 2'' List of appearances ''Halo: Contact Harvest'' ''Halo: Escalation'' ''Halo: Legacy of Onyx'' Sources Category:United States
|death=c. 97,445 BCE |causeofdeath= |parents= |siblings= |spouses= |children= |species=Forerunner |gender=Male |height= |mass= |hair=Purplish white |eyes=Black/silver |affiliation=Ecumene|Forerunner ecumene |rank-titleBuilder |sn= |notable= }} The father of IsoDidact|Bornstellar Makes Eternal Lasting was a powerful Forerunner Builder. He and his guild designed the original twelve Halo Array|Halo rings under the orders of the Master Builder, Faber.Halo: Cryptum, ''page 248'' He was married to Bornstellar's mother|another Builder with whom he had several children, including Bornstellar and Bornstellar's sister|his sister. Biography At some point in his life, he had served as an advisor for the Ecumene Council|Council.Halo: Cryptum, ''page 256'' Though he had many children, Bornstellar was the most rebellious of them all, refusing to undergo the intensive training and education expected of him. Bornstellar's rebellion eventually led his father to send him to a step-family of Miners on Mars|Edom, where his father hoped he would learn discipline.Halo: Cryptum, ''page 14-15'' Eventually, however, Bornstellar escaped to Earth|Erde-Tyrene and ended up reviving the Ur-Didact|Didact and joined the Promethean on a mission across the galaxy, until he was caught by the Master Builder and sent back to his family.Halo: Cryptum, ''page 220'' Some time after Bornstellar's return, his father met with another high-ranking Builder and learned that the Master Builder had used a Halo against the San'Shyuum and would be tried for violation against the Mantle as a result.Halo: Cryptum, ''page 244-246'' This would also result in him and his guild being indicted for designing the Halo weapon.Halo: Cryptum, ''page 251'' The next morning, Bornstellar confronted his family, bearing a message from the Didact's imprint within, concerning Installation 07|the Halo tested at Charum Hakkor.Halo: Cryptum, ''page 247-251'' Bornstellar's father was hesitant to discuss the Halos openly at first, but eventually realized this was futile and revealed that Bornstellar's presence was requested at the Master Builder's trial. Before Bornstellar departed for the Capital, he met with his father who, despite being saddened to see his son taken from his family, told him that he placed all his hope in his son. Bornstellar never saw his father or the rest of his family again"alive and free".Halo: Cryptum, ''page 253-254'' Physical appearance Bornstellar's father was over six thousand years old by the mid-97,000s BCE. He had undergone a further Forerunner mutation|mutation during Bornstellar's absence and stood over four meters tall, as was typical of Forerunners of his rank. Bornstellar noted that his father's newest form bore a disturbing resemblance to the Master Builder, who the Manipular had recently crossed paths with.Halo: Cryptum, ''page 224-225'' List of appearances ''Halo: Cryptum'' ''Halo: Silentium'' Sources Category:Forerunner characters Category:Builders
Wisening Up is an achievement in ''Halo: The Master Chief Collection''. It is awarded for activating the twenty-ninth ''Halo 3: ODST'' Audio log (Halo 3: ODST)|Audio log on Mombasa Streets. The achievement is worth 5 Gamerscore and can be unlocked on any difficulty. Location The achievement is awarded when the player unlocks their twenty-ninth terminal, regardless of which terminal in the hub that is. For terminal locations, see Audio log (Halo 3: ODST)|here.
Witch Doctor is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by finding and claiming every Halo 3 skulls|skull in the ''Halo 3'' campaign - an action which was rewarded in the original Xbox 360 release of the game with the unlock of the Project HAYABUSA|Hayabusa multiplayer Armor customization (Halo 3)|armour permutation.
Witching Hour is an achievement in ''Halo: The Master Chief Collection''. This achievement is obtained when a player beats the par score of 25,000 points on the level ''Midnight''. Trivia The achievement name is a reference to the time midnight being referred to as "witching hour" in folklore.
The Witch's Eye is a clan affiliated with the Banished. One of its Jiralhanae members, Gorian, is a Bloodstars#Banished|Bloodstar during the Battle for Zeta Halo|Battle for Installation 07|Zeta Halo in 2559 and 2560. List of appearances ''Halo Infinite'' ''Halo: The Rubicon Protocol'' Sources Category:Jiralhanae clans Category:Banished military units
With Her Whisper is the second track included in the ''Halo: Spartan Strike Original Soundtrack''. It appears in the missions Don't Touch My Ride and We Need to Talk.
With Your Shield or On It is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by completing the ''Halo 3'' campaign on Heroic difficulty; it will also be unlocked if the player completes the campaign on Legendary. The achievement is worth 20 Gamerscore. Trivia The name of the achievement is taken from an ancient Greek phrase said by the relatives of Spartan warriors before they departed for battle. If they died in battle, they would be carried back on their shields, and if they were victorious they would keep their shield. Either was more honorable than returning without it as it often meant they discarded it to run faster while fleeing the battlefield.
|symmetry= |playernumber=2-8 |gametypes=*Slayer Oddball |pagegamelabel=CE }} }} Wizard is a multiplayer map in ''Halo: Combat Evolved''.''Halo: Combat Evolved'' It was remade as ''Warlock'' for ''Halo 2''. Summary ''Wizard'' is a symmetrical map in a circular shape. It is a UNSC structure visually similar to the interior of the and, given the presence of Threshold in the sky, may be located on the ship. There are two bases at opposite ends, a fair distance apart. Directly ahead of each base is a small platform, which contains the Type-33 needler|needler and the Okarda'phaa-pattern plasma rifle|plasma rifle. You can also get on the platform by climbing and ascending the ramp. Then, if you jump, there is a central platform which contains two M7057 flamethrower|flamethrowers in the PC Edition. Each flag is protected by a slab of stone. To the right and left of the circular platform, there is an active camo, which is on the slab of stone, and an overshield, which is behind the slab. Next to each flag, right above the ladder, there is a health pack. Below each base and between the platform next to the base, there are four grenades, either M9 fragmentation grenade|frag grenades or Anskum-pattern plasma grenade|plasma grenades, depending on the base. Strategies File:Wizard.jpg|thumb|The Unreal Tournament 2004 mod shot of Wizard. If you have the enemy flag, the fastest way to get to the other base is to jump off the base, go towards the nearest teleporter (to your right) and emerge through the other end. Then, don't go on the ramp-that will expose you to enemy fire. Alternatively, go towards the place with the grenades, climb the ladder, and score! A counter-method of this is to simply guard the teleporters (aka camp). As with Prisoner, shotgun/no shields mode is considered the best (preferably Oddball or Slayer). You do not require skill to kill someone before they kill you, due to the one-hit-kill for M90 shotgun|shotguns. When playing a game with M41 SPNKR|Rockets, things can get pretty chaotic. Try to get behind a pillar and jump between pillars while firing through the gaps. The rocket launcher has a pretty big blast radius so it won't matter if you're not the greatest shot. You'll have a great view of everyone from the middle, but you can be surrounded from all sides. There will probably be someone waiting for you above the ladder you're climbing if you don't die when your climbing it. Using the teleporters won't do you a huge amount of favors on this map due to huge amount of grenade spammers in this map. On Halo PC, try to grab the flamethrower in the middle as fast as possible. Whoever has it will be able to dominate with ease. Try to get the Active Camo in the center, then run and kill as many other players as you can before it runs out. Due to the close-quarters of the level, grenades and other explosives are useful. The overshield and active camo spawn on all sides of this map. Try to have both at the same time and prevent other players from ever grabbing the power ups. Remember, with an overshield, you will almost always have the advantage in a 1-on-1 scenario (Unless the opponent is an experienced player or has a power weapon). It is possible to grenade jump onto the window ledges if done from where the overshields or active camos sit. Gallery File:HMCC HCE Wizard Map.png|Wizard Map. File:Over1.jpg|The overshield. File:ActiveWizard1.jpg|The active camouflage. Sources
File:WizkidsLogo.jpg|thumb|200px|Wizkids Logotype. WizKids, Inc. is a Seattle-based company that first made its mark in the non-electronic game industry producing collectible miniatures wargames. The company was founded in 2000 by Jordan Weisman, a veteran of the game company FASA. It was purchased by sports-card manufacturer Topps, Inc. in 2003. Wizkids developed a collectible miniatures game entitled Halo ActionClix which was released on September 18, 2007, several days before the launch of ''Halo 3''. See also Halo ActionClix Category:Companies
|series= |type=Pattern-2 composite sword |cost= |variant= |service=*United Nations Space Command *Hieu Dinh |length= |width= |height= |weight= |ammotype=Blade |capacity= |feed= |operation= |rate= |velocity= |optics= |range=Close-quarters }} Wolf Fang is a Pattern-2 composite sword that is owned by SPARTAN-IV program|Spartan-IV Hieu Dinh. Overview The Wolf Fang was sharpened on Covenant armor and wetted with Banished blood. Like other Pattern-2 composite swords, Wolf Fang was originally manufactured by Misriah Armory. Spartan Hieu Dinh employed Wolf Fang when he was deployed to the shipbreaking yard on Camber during the Created conflict. In-game information Wolf Fang is a chest available for multiplayer Spartan Armor customization (Halo Infinite)|armor customization on the RAKSHASA-class Mjolnir|Rakshasa armor core in ''Halo Infinite''. {| class"width: 75%;" ! scope"width: 15%" |Armor ! scope"width: 15%" |Manufacturer ! scope"width: 45%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Unlock Requirements | |align="center"|File:HINF Wolf Fang Chest Icon.png|75pxWolf Fang |Misriah Armory |The Wolf Fang is a tool of death, sharpened on Covenant armor and wetted with Banished lifeblood. Similar master-crafted Pattern-2 composite swords serve Spartans well in the grim business of assassination and close-range melee. |Legendary |Complete the "Teamwork" Ultimate Challenge between August 23 and August 30, 2022. |} Gallery File:HINF Concept HieuDinh.png|Concept art of Spartan-IV Hieu Dinh holding the Wolf Fang for ''Halo Infinite'' File:HINF Concept RakshasaAttachments.jpg|Concept art of Wolf Fang (right) for ''Halo Infinite''. File:HINF-Season2Intro-Hieu Dinh and his sword.png|Hieu Dinh wearing the Wolf Fang in ''Halo Infinite''. File:HINF-Machete.png|A MORRIGAN-class Mjolnir|Morrigan-clad Spartan-IV with Wolf Fang. List of appearances ''Halo Infinite'' *''Season 02: Lone Wolves'' Sources Category:Melee weapons
This planet was an astronomical object located in a star system in the borders of the Milky Way galaxy. Like most other bodies in the system, it was mostly composed of water ice and rock.Halo: Primordium, ''page 273'' The planet was just under ten thousand kilometers in diameter,Halo: Primordium, ''page 325'' and its surface was mottled red and gray in color.Halo: Primordium, ''page 124'' As a distinctive feature, a shape resembling a wolf's head had been carved on the surface of the planet as a result of meteorite impacts over the course of numerous millennia.Halo: Primordium, ''pages 294-295'' Due to this pareidolic image, the ancient humans who observed the planet from the surface of Installation 07 frequently referred to it with monikers such as "wolf-moon", "wolf-orb",Halo: Primordium, ''page 250'' or the "wolf-faced planet".Halo: Primordium, ''pages 304, 321, 324, 344'' History The planet's system was once part of the ancient humanity|prehistoric human empire, and was the location where the remaining human forces retreated after Charum Hakkor had fallen in the human-Forerunner wars. In the face of inevitable defeat, the human fleet razed the system, bombarding its planets to ruin and polluting them for millions of years to come.Halo: Primordium, ''pages 155-156'' During the Forerunner-Flood war, the planet gained newfound significance as the pre-designated target for Halo Array|Halo Installation 07's failsafe orbit. In the event the ring fell under enemy control, it would enter a course which would eventually cause the ring to smash into the face of the planet, a "suicide option" preventing enemy forces from using the weapon against its creators.Halo: Primordium, ''pages 279, 339'' The Rampancy|rampant Contender-class artificial intelligence|AI Mendicant Bias, in charge of most of the ring, was unable to override this measure as most of the installation's automated control systems had been damaged or destroyed; however, biological operators, when connected to the installation's controls, could still steer the ring.Halo: Primordium, ''page 320'' After the Fate of Maethrillian, the failsafe orbit measure was enacted and Installation 07 jumped into the system, approaching the planet. However, Mendicant Bias managed to enlist the aid of several humans, who, in conjunction with Composer-processed Forerunner Flood victims, successfully moved the ring into a position in which the planet would pass through the Halo. As the ring approached the planet, the IsoDidact and his fleet arrived in the system. After successfully deactivating Mendicant Bias, the Didact assisted one of the humans, Chakas, in managing the ring's passage past the planet. Although the Halo took heavy damage as a result of stresses from the planet's gravitational pull and was forced to shed a large part of its structure, it eventually survived and was transported to the greater Ark.Halo: Primordium, ''pages 328-346'' List of appearances ''Halo: Primordium'' ''Rebirth'' ''Halo: Fractures'' ''Halo: Point of Light'' Sources Category:Planets
Wolfkill is a crewman aboard the who was caught in an explosion during the ship's violent descent into the Shield world, Requiem, in July, 2557.The Commissioning Trivia He is named after Kiki Wolfkill, an executive producer at 343 Industries. List of appearances ''The Commissioning'' Sources Category:Human characters Category:UNSC Navy personnel
Wolverine's Reborn is the eighteenth track on the ''Halo: Spartan Assault Original Soundtrack''.
Wolverine's Return is the seventh track on the ''Halo: Spartan Assault Original Soundtrack''. A preview of the track was released on Tom Salta's personal website to showcase the soundtrack. The name likely alludes to the reappearance of M9 Wolverines in the ''Halo'' franchise. Appearances This song can be heard in ''Halo: Spartan Assault'': In Mission 3: Reinforcement of the Perch|Reinforcement of the Perch, while Spartan Operations|Spartan Edward Davis is escorting M9 Wolverines. In Mission 10: Battle at Red Slate|Battle at Red Slate, while Spartan Sarah Palmer is eliminating Covenant s in an M808 Scorpion. In Mission 18: Assault on the Covenant Landing Zones|Assault on the Covenant Landing Zones, while Palmer is attacking a Covenant base with an M850 Grizzly. Sources
Wolves at the Doors is an achievement in ''Halo Infinite''. It is unlocked by lowering all three gates within 15 seconds of each other at Riven Gate (location)|Riven Gate. This achievement awards the player 20 Gamerscore.
The Woodland Warthog is a variant of the M12B Warthog platform employed by the UNSC. Design details The Woodland Warthog bears heavy resemblance to its regular M12B counterpart. The primary difference comes in the form of a coating of woodland camouflage. The vehicle contains upgraded armour compared to the base M12B and Corporate Warthog variants employed by the Liang-Dortmund Corporation and other private contractors. Like all other M12B Warthogs, the Woodland Warthog is capable of being fitted with an M343A2 chaingun, M70 Gauss cannon or M80 missile launcher, allowing it to serve in the M12 Chaingun Warthog|LRV, M12G1 Gauss Warthog|anti-armor and M12R Rocket Warthog|rocket roles. The vehicle can also be deployed with Scout Warthog|no on-board weaponry for scouting and transport purposes. UNSC Army FAV's in woodland camouflage were once a common sight in the remote forested regions of Earth's garden Human colonies|colonies.Halo 5: Guardians, ''List of REQ cards/Vehicles|Woodland Warthog REQ card description'' During the Human-Covenant War, Woodland Gauss Warthogs were employed as tank-hunters to exploit the Covenant vehicles' weaknesses in heavy foliage terrain.Halo 5: Guardians, ''List of REQ cards/Vehicles|Woodland Gauss Warthog REQ card description'' Gameplay The Woodland Warthog is available for use in the multiplayer of ''Halo 5: Guardians''. In the Warzone mode, it can be called in as a REQ, while it can also be spawned in Forge mode for use in custom games. The Woodland Warthog List of REQ cards|REQ cards have the following stats; Scout *Rarity: Common *Energy cost: Chaingun *Rarity: Uncommon *Energy cost: Rocket *Rarity: Legendary *Energy cost: Gauss: *Rarity: Legendary *Energy cost: Woodland Warthogs, like the Tundra Warthog|Tundra and Urban Warthog|Urban variants, have 40% more health than a standard Warthog. Gallery File:H5G Turret Woodland.png|Woodland Chaingun Warthog. File:Halo 5 Woodland GaussHog.png|A Woodland Gauss Warthog. File:H5G Rocket Woodland.png|A Woodland Rocket Warthog. File:H5G-Soldiers&WoodlandM12R.png|A Woodland Rocket Warthog driven by Armiger Soldiers. List of appearances ''Halo 5: Guardians'' Sources Category:Drivable vehicles Category:Warthog variants Category:UNSC vehicles
Worik land-skimmers are a type of Sangheili civilian transport craft. Overview Woriks have headlamps on their front for driving in the dark, with an operator's bubble on the front for a driver to sit in and a passenger box in the back with windows that can let passengers see out. The driver's bubble is enclosed by a large canopy that can be lifted to enter or exit. Operational history In 2559#November|November 2559, a Sangheili-crewed Worik was used to discretely deliver a trysting pod to the Villa of Long Views. The vehicle was tailed by a Created Aethra, as all nonessential traffic in the Vadam Valley was prohibited at the time. List of appearances ''Halo: Outcasts'' Sources __NOTOC__
Work Burns and Runaway Grunts is the fourteenth track in ''Halo Wars: Original Soundtrack''. Overview The track opens with synthesizers before strings enter with a slow and melancholic melody. Halfway through, synthesizers join in, briefly taking over before strings return in a dramatic reprise of the melody. The track ends with digital effects and synthesizers fading out. Appearances The track plays randomly as a backing track during gameplay on any campaign or Skirmish levels in ''Halo Wars'' set on Arcadia, including: Campaign ''Arcadia City'' ''Arcadia Outskirts'' ''Dome of Light'' ''Scarab (level)|Scarab'' Skirmish ''Beasley's Plateau'' ''Fort Deen'' ''Pirth Outskirts'' ''The Docks'' Prior to the release of ''Halo: Combat Evolved Anniversary'' and the accompanying ''Halo Waypoint'' title update , the track also played in the "Press Start" screen of ''Halo: Waypoint'' on Xbox 360.
Workers' Compensation is an achievement in ''Halo: The Master Chief Collection''. It is awarded by splattering an enemy by using the forklift in ''Halo: Reach''. It also unlocks the Forklift Nameplate. Trivia The achievement does not require the player to be driving the forklift. It can be earned by using a weapon with knockback like the Gravity Hammer or Concussion Rifle to fling the forklift into an enemy with lethal force. Gallery File:HTMCC Nameplate Forklift.png|The "Forklift" nameplate unlocked through the achievement.
Working at 343 Industries is documentary about the different profiles that make up the 343 Industries entity. It was released on Wikipedia:YouTube|YouTube on March 21, 2012. Transcript Frank O'Connor: Come work here, bros. Armando Troisi: The reason why I came to 343... Unknown: Umm. Kathy Gehrig: Okay, everything but that. Vic DeLeon: I know the answer to this. Unknown: Um. CJ Markham: Well, I'll be lying if I said I didn't come here for Halo. Neill Harrison: We're the only studio in the world trying to do something quite as crazy as what we're trying to do, in that we've brought all these people from around the world who had never worked together before. Put them all together in one giant room and give them one of the world's biggest gaming franchises and told them to go make it. And I guess I kinda heard about that, I thought that's crazy, I want to be part of it. Bonnie Ross: For me, it's all about the ending of Halo 3.I had a once-in-a-lifetime opportunity to change the fate of Master Chief. Joe Waters: Everybody here likes Halo. A lot of people like it a lot. Tom French: I remember taking two days out of work to play Halo 1. Josh Holmes: The idea of being able to play a part in defining the future of the Halo universe was exciting, and terrifying at the same time. Maggie Oh: I came from Future Animations, so to move to games seem to be the perfect fit. Neill Harrison: Everyone comes here from successful careers somewhere else. Sotaro Tojima: When I talked to the art director, Kenneth Scott, I asked him why I would work here, and he immediately answered : for the team. Kenneth Scott: As exciting as the Halo universe can be for someone who's a big fan of monsters, big fan of science fiction, big fan of FPSs, it was really people that I got excited about working with. Kynan Pearson: I love Halo, I always wanted to work on it, but to be honest, like, whenever I found out the sparkles working here, I was in. Nicolas Bouvier: It's a fact that sci-fi is close to being a way of life to a certain degree, but I didn't need much time to actually say yes. Sotaro Tojima: Our job is not the same as previous Halo. R.J. Ranola: They let us explore, they are very open to suggestions. Patrick Gillette: There's always opportunity to create. Kenneth Scott: We really built a team that I want to work with for the rest of my life. Vic DeLeon: Best team I've ever worked with. Kathy Gehrig: So, for me, one of the biggest reasons to come to 343 was that I could work on a video game my parents had actually heard of. Frank O'Connor: I love Halo and I love the stories and the world we've built and I think with all the new technology and techniques that we have at our disposal, I think we have a great opportunity to tell really good stories and really dramatically improve the way to Halo 4. Armando Troisi: When I leave here at night, I'm really jazzed. Patrick Gillette: You know how hard you would judge someone else in the same situation and so you kinda go "okay". Tom French: It just inspires me to do bigger and better things. Lani Blazier: It's a little surreal at first, and it's definitely scary, 'cause it's like "no pressure or anything" ! Nicole Makila: There's definitely a requirement to hit the ground running. Hoop Somuah: It's a challenge. It's an exciting challenge. Joe Waters: We're getting there. More to do, but we're getting there. Armando Troisi: It's like being part of NASA, launching a rocket to the moon. CJ Markham: Moving forward, people won't come here just to work on Halo, they will come to work for 343. Neill Harrison: We're working very hard to finish Halo 4, but on longer term, we have inspirations to because the best game studio in the world, and I think that is essentially what we're constantly working toward and aiming toward. I think that's what drives all of us to our success. MICROSOFTJOBS-343.COM Armando Troisi: Was that all right ? Interviewer: Yeah, that's all we need. Armando Troisi: Okay, sweet. Did you like the rock to the moon ? Interviewer: Yeah, I'm using that for sure. Visit Microsoft at the GDC career pavilion. Sources Category:Video documentaries
Working Remote is an achievement in ''Halo Infinite''. It is unlocked by picking up a weapon using the Grappleshot in a matchmade game. This achievement awards the player 5 Gamerscore. Trivia The name of the achievement is a reference to working from home, which became more common during the development of ''Halo Infinite'' due to the COVID-19 pandemic.
Workplace Safety Violation is an achievement in ''Halo Infinite''. It is unlocked by killing at least one enemy with the Flame-bore|mining laser. This achievement awards the player 20 Gamerscore. Walkthrough When the mining laser activates, a group of Jiralhanae Berserker|Jiralhanae Berserkers will deploy in Gydrozka Workshop Breaching Pod|Breaching Pods and target the player. Drawing them close to the mining laser should cause at least one of them to run into the laser, earning the achievement. It is possible to earn this achievement after dying, which could make it easier to trick a Berserker into the kill zone.
|role= |products=Various food products |founding=Pre-2552 |dissolved= |affiliation= }} World Cuisine was a human fast food restaurant chain on the planet Reach. Overview It offered traditional fast food as well as Moa-flavored hamburgers. Other foods include: Patty Melt Hainanese Chicken Sushi Salmon Burger Barbacoa Tacos Harira They had several restaurants in the city of New Alexandria (location)|New Alexandria. Trivia The Moa hamburger, titled "New Flavor", has a price of 7.77 cR, an obvious reference to Seven|the number 7. Gallery File:World Cuisine 2.jpg|A World Cuisine kiosk. File:HaloReach - World Cuisine menu.jpg|The menu board on the side of the World Cuisine building. File:Moaburger.png|Moa Burger advertisement. List of appearances ''Halo: Reach'' ''The Official Halo Cookbook'' Sources Category:Restaurants and bars Category:New Alexandria
World Traveler is an achievement in ''Halo: The Master Chief Collection''. This achievement is obtained by completing a match on at least 8 different multiplayer maps in ''Halo 3''.
World unit, or wu for short, is a Wikipedia:Unit of measurement|unit of measurement for distance used in the Blam engine, in which the majority of first-person shooter instalments in the Halo (disambiguation)|''Halo'' series were created. Most measures of distance in the games, for instance red reticle range, are specified in world units internally, despite Wikipedia:Metre|metres being used in player-facing Heads-up display|HUD elements such as objective markers. While the conversion rate to metres varies from game to game, world units themselves usually remain consistent between games. Category:Terminology (gameplay)
|place=Earth |result= |side1= |side2= |side3= |side4= |commanders1= |commanders2= |commanders3= |commanders4= |forces1= |forces2= |forces3= |forces4= |casual1= |casual2= |casual3= |casual4= }} World War I was a Human war|conflict.''Halo: Tales from Slipspace'', Undefeated War World War I was the first human conflict in which flamethrowers were used. Trench warfare was common during the war.''Halo Wars: Official Strategy Guide'', Factions: UNSC, p. 40 By 1918, forces were told that the war would end on November 11. However, no orders were given about what would happen prior to that. This resulted in some forces standing down and others continuing to fight. On Armistice Day itself, the fighting was more intense than Wikipedia:D-Day|D-Day. Aftermath Following the conflict, flamethrowers changed very little over the centuries. The First World War was known to many contemporaries as the Wikipedia:World War I#Names|"Great War". Later, this term was used by some, such as Petra Janecek, to refer to the Human-Covenant War. List of appearances ''Halo: Tales from Slipspace'' *''Undefeated'' Sources
-1945 |place=Earth |result= The first use of human nuclear weapons. |side1= |side2= |side3= |side4= |commanders1= |commanders2= |commanders3= |commanders4= |forces1= |forces2= |forces3= |forces4= |casual1= |casual2= |casual3= |casual4= }} World War II, also known as the Second World War and the Wikipedia:Great Patriotic War (term)|Great Patriotic War, was a war|conflict on Earth.''Halo: Encyclopedia'', Famous UNSC Ships, p. 260-261 (2009) War John Forge's Forge family|family had members fight in World War II.''Halo Wars: Official Strategy Guide'', Factions: UNSC Leaders, Spirit of Bloody Fire. Cutter. Bloody hell., p. 22-23 During the war, the Britain|British cracked a Germany|German encryption scheme.''I love bees'', Axon Clips, Axon Clips Chapter 4|Chapter 4 - Herzog: "Enigma" Wikipedia:Isoroku Yamamoto|Isoroku Yamamoto crippled the United States|US Pacific Ocean|Pacific Fleet at Wikipedia:Pearl Harbor|Pearl Harbor. Also during the war, France created the Wikipedia:Maginot Line|Maginot Line.''Halo Encyclopedia: The Definitive Guide to the Halo Universe'', The Forerunners Introduction, p. 175 One of the bloodiest battles in the war was the Wikipedia:Battle of Stalingrad|Battle of Stalingrad. The war came to a close with the first usage of human nuclear weapons at Japan|Nagasaki and Hiroshima.''Halo Encyclopedia (2009 edition)'', Timeline, p. 31 The bomb at Hiroshima left a Wikipedia:Hiroshima Peace Memorial|domed structure still standing.''Halo Legends'', Origins Aftermath With the war's close in 1945, people danced in the streets and climbed lampposts to hoist flags, which were all recorded. Following the Second World War, war photography was commonplace.''Xbox.com'': Jake Courage (defunct, ) Some in the 26th-century confused World War II with other wars, like the Wikipedia:Hundred Years War|Hundred Years War, and the Wikipedia:Thirty Years War|Thirty Years War. World War II is taught in Russian schools in the 26th-century. The attack on Pearl Harbor was compared to the 26th-century Fall of Reach by Chief Petty Officer McRobb. France's Maginot Line became idiomatically associated with a Forerunner Jat-Krula|defensive strategy through Forerunner translation software, after this strategy was discovered by humans. Gallery File:Hiroshima.png|A Wikipedia:Hiroshima Peace Memorial|building in Hiroshima, Japan that managed to remain standing in spite of the atomic bomb's blast. File:HL OriginsII WWIIsoldiers.png|Two soldiers amid the ruins of a city. File:HINF MarketingAriane.png|A civilian Ariane|woman taking up arms during the conflict. List of appearances ''Halo Wars: Official Strategy Guide'' *''Spirit of Bloody Fire. Cutter. Bloody hell.'' ''Halo Legends'' *''Origins'' ''Halo: Glasslands'' ''Halo: Tales from Slipspace *''Undefeated'' ''Halo: Silent Storm'' ''Become'' *''Forever We Fight'' Notes Sources Category:Human
File:Enc22 Nizat.jpg|300px|thumb|Nizat 'Kvarosee, the worldmaster of the Netherop. Worldmaster is a title given to Nizat 'Kvarosee by Tam 'Lakosee after their exile on Netherop, reflecting Nizat's leadership of the Defenders of the Sanctum|rogue Covenant forces stranded on the world. List of appearances ''Halo: Oblivion'' ''Halo: Outcasts'' Sources
Worldquake is the twenty-fourth track on Volume 1 of the ''Halo 5: Guardians Original Soundtrack''. Appearances Blue Team (level)|Blue Team - Played at the end of the level, when Blue Team has to defend the ONI Acrisius|ONI ''Acrisius'' Prowler before being able to board it. Evacuation - Played at the end of the level, when Fireteam Osiris evacuates Meridian by climbing the space elevator to reach the D79-TC Pelican|Pelican. Swords of Sanghelios (level)|Swords of Sanghelios - Played in the middle, when Fireteam Osiris witnesses Covenant dropships attacking the Elder Council Chamber. Battle of Sunaion (level)|Battle of Sunaion - Played towards the end of the level, when Fireteam Osiris and Thel 'Vadam fight off Prometheans and the Warden Eternal while Osiris prepares to escape Sunaion. The Breaking - Played towards the end of the level, when Blue Team can either fight or escape from the triple Warden Eternal boss fight. Guardians - Played twice; the first time is when Osiris and 031 Exuberant Witness encounter Jul 'Mdama's Covenant|Covenant and Promethean forces slaughtering each other, and the second and last time is when Osiris and Exuberant encounter waves of Promethean Knights while attempting to lower the relay.
Worms Don't Surf is an achievement in ''Halo 5: Guardians'', awarded for knocking two Mgalekgolo|Hunters into the Csurdon Sea|ocean during the level Battle of Sunaion (level)|Battle of Sunaion. Strategy It is highly recommended to activate the Halo 5: Guardians skulls#Tough Luck|Tough Luck skull for this achievement, as this will make the Hunters go berserk and perform their shield bash attack more often, which makes them more prone to falling into the ocean. If the player hasn't obtained the Tough Luck skull yet, they should consider obtaining it from the mission ''Guardians''.
Worship Your Thirst! is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by finding and destroying the BLAST soda can on Shrine on ''Halo 2: Anniversary'' multiplayer. The achievement is worth 5 Gamerscore and can be unlocked in both matchmaking and custom games, though the latter is much more advisable. It also unlocks the "Shrine" Multiplayer Emblem. Location The can is sitting on a structure in the background behind and to the left of red base (when viewed from the center of the map).
|role= |length= |width= |height= |engine=Repulsor engines |slipspace drive=Yes |hull= |countermeasures= |armament=*1 anti-ship Plasma cannon (starship)|plasma cannon 2+ light point-defense plasma turrets |complement=*Multiple Bloodstars|Bloodstar squads *Sangheili *Jiralhanae *Kig-Yar Several s |firstuse=2526 |firstuse-title=First sighted |commission= |lastsight= |destroyed=2526#March|March 19, 2526 |battles=*Battle of Seoba |fleet=Bloodstar Flotilla |namedcrew= |captains= |affiliation=Covenant }} The ''Worthy Silence'' was a Covenant intrusion corvette that served as one of five vessels in the Bloodstar Flotilla early in the Human-Covenant War. It participated in the Battle of Seoba in 2526#|March 2526, but was destroyed by SPARTAN-II program|Spartans as it attempted to recover UNSC Starry Night|a downed UNSC prowler. Design details The ''Worthy Silence'' was shaped like a pair of teardrops connected by a thin center fuselage, lined with rows of blue lights. On the underside of the vessel was a hangar with a hatch large enough to admit a . The corvette was equipped with a single anti-ship Plasma cannon (starship)|plasma cannon, and a gravity lift that could be used to move troops and equipment.. Being an intrusion corvette, the ''Sacred Whisper'' featured an advanced active camouflage system. Working in tandem with this system, the vessel's specialized repulsor engines would let out only a small amount of thermal emissions, such that any thermal scopes could pick up only a momentary red flare from the vessel during takeoff. History As they scouted the human Human colonies|colony of Amasa in early 2526, Sangheili First Blade officer|First Blade Tel 'Szatulai's squad of Silent Shadow was approached by a courier representing the United Rebel Front. They were offered information on the United Nations Space Command in exchange for the insurrectionists' survival. 'Szatulai took this information to Fleetmaster Nizat 'Kvarosee of the Fleet of Inexorable Obedience, who instructed the warrior to accept their offer of a meeting on Biko's third Natural intelligence|moon of Seoba, with the intent to gather what information he could. However, once these rebels outlived their usefulness to the Covenant, they should be destroyed. To carry out this mission, 'Szatulai took the ''Worthy Silence'' and the other four intrusion corvettes of the Bloodstar Flotilla to the Kolaqoa system, commanding the small force from aboard the ''Sacred Whisper''. On 2526#March|March 19, 2526, the Bloodstar Flotilla arrived in high orbit over Biko without the planet's Chancellor's Guards|defense force noticing. Despite the intrusion corvettes' active camouflage, the UNSC Task Force Yama|force that had just Battle of Seoba|captured the rebels' Seoba Ice Quarry|ice quarry base on Seoba detected the incoming flotilla and began to deploy its prowlers. However, none of the corvettes' sensors could pick out anything that suggested that human stealth vessels were leaving Seoba. Aboard the ''Sacred Whisper'', 'Szatulai was able to notice their departure with his own eyes and he reported it to Hulon 'Budyasee|the vessel's shipmaster. Despite double-checking that the instruments were not faulty, he was certain that human vessels were indeed rising from the ice quarry that was their intended meeting location. As such, the First Blade ordered the corvettes to fire on the quarry, despite the extreme range and lack of vessels to target. The shipmaster of the ''Worthy Silence'' complied and began bombarding the quarry along with the rest of the flotilla. 'Szatulai's hope was that they would get lucky and manage to down one of the stealth vessels so that it could be studied. The barrage successfully downed the , the flagship of the human task force. Impacting the quarry wall, the prowler's fuselage was heavily damaged and an avalanche was caused, resulting in the prowler coming to a rest atop a massive ice pile. Realizing that the barrage had yielded the desired results, 'Szatulai ordered the flotilla to move in to recover the disabled stealth vessel, all while fending off the other human ships. As the corvettes approached the quarry, they detected Emmeline|a single transport take off from Subsurface Maintenance Grotto 6M430|a maintenance grotto. All five corvettes fired on the vessel as it fled toward Biko. The ''Worthy Silence'' reached the crash site before the others, deploying multiple s and Extra-vehicular activity|EVA-equipped Sangheili, Jiralhanae, and Kig-Yar warriors via its gravity lift to secure the wreck. Before it could be recovered, a team of twelve SPARTAN-II program|Spartans arrived and contested them. While the corvette and its Ghosts started firing on the supersoldiers, a second intrusion corvette arrived to assist. With the tide clearly turning in favor of the Bloodstars, the Spartans were forced to restart the avalanche with their M301 grenade launcher|grenade launchers, burying half of them in the ice, but also delaying the ''Worthy Silence'' by knocking the prowler to the quarry floor. As the Bloodstars fought the Spartans for control of the ''Starry Night'', two more of the intrusion corvettes approached to harass the supersoldiers. Despite this, the humans gained access to the prowler and its Nuclear weapon|nuclear self-destruct system, and a strafing run from the task force destroyed two of the flotilla's corvettes and chased off a third. The ''Worthy Silence'', however, was left unscathed because Hector Nyeto|the current commander of the task force was secretly an insurrectionist and was trying to get the Spartans killed. After the Spartans fended off another Bloodstar boarding party, the ''Worthy Silence'' began slowly lifting the prowler into its hangar bay with its gravity lift. This was done too late as the team inside the prowler had already armed the Fury tactical nuclear weapon|nuke and fled in an escape pod. The gunners manning the corvette's point-defense turrets attempted to destroy the lifeboat, but were caught off-guard and missed their shots. Ultimately, the effort was in vain anyway as the nuke's explosion pulverized both the ''Starry Night'' and the ''Worthy Silence'', with the forward fuselage of the latter crashing to the quarry floor. After the battle, members of Task Force Yama combed through the wreckage of the ''Worthy Silence'' for any salvageable technology. They discovered its ''kelguid'' on the bridge and carefully cut it out of the deck, taking it to the for Catherine Halsey|Dr. Catherine Halsey to examine. Following the UNSC's successful Battle over Etalan|counterattack on the Fleet of Inexorable Obedience's supply convoy at Etalan, Fleetmaster 'Kvarosee called for another convoy to be sent from Zhoist. When Tel 'Szatulai was informed of this, he worriedly informed the fleetmaster that the humans had recovered the ''kelguid'' from the ''Worthy Silence'', believing that it could be used to determine the location of Zhoist. Despite the Minor Minister of Artifact Survey's worry that the UNSC could utilize the ''kelguid'' to find High Charity, 'Kvarosee and 'Szatulai agreed that Zhoist was a significantly more likely target. As such, the Fleet of Inexorable Obedience and the Bloodstar Flotilla fell back to defend the key supply world. List of appearances ''Halo: Silent Storm'' ''Halo: Oblivion'' Sources Category:Intrusion corvettes Category:Covenant ships
Wotha is a List of food and drinks|beverage that was served at Trattoria Georgi, an Wikipedia:Italy|Italian-style restaurant in New Tyne on Venezia.''Halo: Retribution'' ''Chapter 1'' It commonly is stored in casks.''Halo: Retribution'' ''Chapter 27'' List of appearances ''Halo: Retribution'' Sources Category:Beverages
Would It've Killed You To Take The Elevator (also called Would It've Killed You To Take The Lift) is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by beating the 15 minute par time on Assault on the Control Room. The achievement is worth 10 Gamerscore and can be unlocked on any difficulty. Trivia The achievement's name is in reference to the fact that the fastest ways to beat the level's par time is by Corner riding down the canyon walls at the first bridge or hijacking the Type-26 Banshee|Banshee at the same bridge (Heroic and Legendary only), thereby bypassing every elevator in the level. Chiefly, it is a direct quote from Cortana in the Halo 4 level Requiem (level)|Requiem. On Xbox and Windows platforms the achievement may be called Would It've Killed You To Take The Lift in specific regions. "Lift" is the British English equivalence of the American English "elevator".
__NOTOC__ Wounded in Action, better known as "WIA", is a classification used by the United Nations Space Command to denote service members that have been wounded during a battle situation. Being Wounded in Action will result in being rewarded with a Purple Heart. When SPARTAN-IIs are killed, they are reported Missing in Action or Wounded in Action to create the illusion that Office of Naval Intelligence Directive 930|Spartans never die. This was designed to help boost morale for the UNSC.Halo: First Strike, ''page 249'' It is extremely likely that all Spartans have been wounded in action at some point.Halo: First Strike Sources See also Missing In Action|Missing In Action (MIA) Killed In Action|Killed in Action (KIA) Prisoner of War|Prisoner of War (POW) Wikipedia:Wounded In Action|Wikipedia's article on "Wounded In Action" Category:Terms and phrases Category:Military terminology
This Marine fought and was injured in the Battle of Mombasa on 2552#October|October 20, 2552. He was part of the UNSC Marine Corps unit deployed to the Uplift Nature Reserve near the site of the gravity lift landing zone of the Prophet of Regret's Solemn Penance|assault carrier. During the battle, his ankle was broken, which drove him mad. He was treated by Private First Class Chips Dubbo behind a ledge where a group of other Marines were taking cover.Halo 3: ODST, campaign level ''Uplift Reserve'' In-game The wounded Marine can be found in the ''Halo 3: ODST'' campaign level ''Uplift Reserve''. His presence is a nod to a pair of Paranoid Marine|similarly distraught Suicidal Marine|Marines in ''Halo: Combat Evolved'' and ''Halo 3''. Unlike his forebears, this Marine is worried about the Covenant instead of the Flood, a theme continued by his ''Halo: Reach'' Shell-shocked Army trooper|counterpart. Crazed Marine: "No, no, no! You're not listening! It's a zoo, okay?" Dubbo: "Well, technically it's a corporate-funded wildlife reserve." Crazed Marine: "Semantics! This whole place is one... big... cage!" Dubbo: "Listen, Marine. You're wounded; you need to try and relax." Crazed Marine: "Except we, we're the zebras. All fenced in... and ready for the slaughter!" Dubbo: "And the Covenant?" Crazed Marine: "They're the lions... RAAAWR!" Dubbo: "Careful. I think you just strained a metaphor." Crazed Marine: "Oh, oh God, oh God! Is that... serious?" Dubbo: "Only if you keep it up." List of appearances ''Halo 3: ODST'' Sources See also Paranoid Marine Suicidal Marine Shell-shocked Army trooper Category:Human characters Category:UNSC Marine Corps personnel
The WPP Awards is a ceremony to recognize war photographers with outstanding works of art. The Gold Medal is the most prestigious award that can be presented at the ceremony.Xbox.com - ''Jake Courage Exhibition'' (defunct) Recipients Jake Courage (Gold Medal) in 2543 Sources Category:Prizes and awards
A Wraith Captain is a rank of Sangheili Warrior that pilots a . Wraith captains are faced by SPARTAN-IV Program|Spartan-IVs' in Warzone simulations.Halo 5: Guardians Gameplay He is featured as a mini-boss in the SPARTAN-IV Program|Spartan-IVs' Warzone training simulations. The Captain is a boss to appear on multiple maps in Warzone , and drives a Sword Wraith. The Wraith is painted red and has increased accuracy and health from a usual Wraith. His Wraith cannot be boarded or hijacked. However, if it is disabled multiple times with an Electromagnetic pulse|EMP, the Captain will exit the Wraith to fight with a Kelos'vaarda-pattern storm rifle|storm rifle and grenades. His empty Wraith cannot be driven. Killing one will give the team 25 VP, and earn the player a Boss Takedown medal. The gunner of the Wraith is an Elite Commander, while the Captain himself is a red Elite Warrior. A Wraith Captain is most likely the title before Tankmaster. List of appearances ''Halo 5: Guardians'' Sources Category:Sangheili characters Category:Warzone Bosses
Wraith Hunter is an achievement in ''Halo: Combat Evolved Anniversary'' and ''Halo: The Master Chief Collection''. It is awarded for destroying four Zurdo-pattern Wraith|Wraiths with the M808B Main Battle Tank|Scorpion on the campaign level ''Assault on the Control Room''. The achievement is worth 10 Gamerscore. Method Run past the first Wraith, and take the Scorpion. The Wraith should follow the player to the Pelican crash site, so destroy it. The second and third one are in front of the entrance to the first underground tunnel, and the third one might take a while to destroy due its higher position. The fourth one is located on the frozen lake, right after exiting the underground tunnel, and before meeting up with Stacker and his Marines, so the achievement should be rewarded the moment the player destroys the fourth one. Trivia In both name and requirement, this achievement is similar to the achievement "Wraith Killer" in ''Halo 3: ODST''. Originally on ''Halo Waypoint'' the achievement image erroneously appeared similar to the I'll Be Taking That! achievement, except that the Type-26 Ground Support Aircraft|Banshee in the medal has been replaced by a number "1" in a yellow circle. It was also described to be awarded when the player destroys 3 Wraiths without a chosen weapon. This was rectified in February 2012.
Wraith Killer is an Achievement in ''Halo 3: ODST''. It is awarded for destroying all Zurdo-pattern Wraith|Wraiths on the Campaign level Uplift Reserve. It is worth 5 Gamerscore.http://www.gruntsrus.com/news.php?readmore=478 The player himself must kill all six Wraiths present in the level, as any Wraiths destroyed by any other means do not count, and effectively require the player to redo the level if he or she wants to get the achievement. The exception to this is that the player will get credit if the NPC that killed the wraith is in a vehicle the player is driving. In a co-op game, only the player that got the kill will get credit toward the achievement. This achievement is represented by a Bronze Cross with a Wraith Tank in front of it. Methods The player will automatically start off with a Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle|Spartan Laser. Trade that weapon with a UNSC Marine Corps|Marine and have that Marine ride shotgun in your M12 Light Reconnaissance Vehicle|Warthog. This Marine combined with your gunner will allow the Wraiths to be destroyed much faster and easier. If the Marine with the Spartan Laser dies, simply pick up the Spartan Laser and employ the same trick again. There is also a Marine already equipped with a Spartan Laser at the second platoon's location. Another viable method is to equip a Marine with a Fuel Rod Gun, or any other anti-vehicle weapon. Sources http://www.youtube.com/watch?v=fzteAEFJPnQ Category:Halo 3: ODST achievements
A Wraith Officer is a rank of Sangheili Warrior that pilots a . Wraith Officers are faced by SPARTAN-IV Program|Spartan-IVs' in Warzone simulations.Halo 5: Guardians Gameplay He is featured as a mini-boss in the SPARTAN-IV Program|Spartan-IVs' Warzone training simulations. The Officer is a boss to appear on multiple maps in Warzone , and drives a Sword Wraith. The Wraith is painted red and has increased accuracy and health from a usual Wraith. His Wraith cannot be boarded or hijacked. However, if it is disabled multiple times with an Electromagnetic pulse|EMP, the Officer will exit the Wraith to fight with a Kelos'vaarda-pattern storm rifle|storm rifle and grenades. His empty Wraith cannot be driven. Killing one will give the team 25 VP, and earn the player a Boss Takedown medal. The gunner of the Wraith is an Elite Commander, while the Officer himself is a red Elite Warrior. It can be assumed that the title is below that of the Wraith Captain. List of appearances ''Halo 5: Guardians'' Sources Category:Sangheili characters Category:Warzone Bosses
File:Wraiths Comparison.jpg|thumb|350px|Three variants of the Wraith; (from left to right) ''Kemu''-pattern, ''Zurdo''-pattern, and a yet-to-be-named variant. "Wraith" is the name applied to a series of Covenant, Jul 'Mdama's Covenant, and Banished main armoured infantry support/assault gun vehicles. Summary The Wraith is a tank fielded by the Covenant and its Covenant remnants|remnants. Commonly equipped with a plasma mortar or anti-aircraft weaponry, Wraiths are often used for infantry support or assault on enemy positions. Variants - Heavy plasma mortar armed Wraith model. - A type of Wraith used in the final months of the Human-Covenant War. Type-25 Wraith - A type of Wraith used in-frequently by the Covenant and its remnants. *Honor Guard Wraith - A type of Wraith visually similar to Sangheili Honor Guardsman.''Halo Wars'' - in-game unit Kemu-pattern Wraith|''Kemu''-pattern Wraith - Design inspired by pre-Covenant Sangheili Wraiths, the ''Kemu''-pattern was mostly used on Sanghelios during the Blooding Years. *Sword Wraith - A ''Kemu''-pattern Wraith used by the Swords of Sanghelios.''Halo 5: Guardians'', List of REQ cards/Vehicles|Sword Wraith REQ card description *Ultra Wraith - An upgraded ''Kemu''-pattern Wraith.''Halo 5: Guardians'', List of REQ cards/Vehicles|Ultra Wraith REQ card description *Temple Wraith - A type of ''Kemu''-pattern Wraith used by Sangheili Zealots to cleanse the Flood from Forerunner installations.''Halo 5: Guardians'', List of REQ cards/Vehicles|Temple Wraith REQ card description File:HReach-T26WraithAGC.png|''Zurdo''-pattern Wraith File:H2A-MP-T26WraithAGC-Extraction.png|''Muz''-pattern Wraith File:HWunit-Wraith.png|Type-25 Wraith File:HW honorguardwraith1.jpg|Honor Guard Wraith File:H5G-Wraith Render.png|''Kemu''-pattern Wraith File:H5 Sword wraith.png|Sword Wraith File:H5 Ultra wraith.png|Ultra Wraith File:H5 Temple wraith.png|Temple Wraith - Intended to be an anti-aircraft platform, the Obag'd-pattern replaces the mortar with a triple rack fuel rod cannon. - A modified ''Kemu''-pattern Wraith primarily utilized for anti-aircraft. File:AAWraithH3.png|Obag'd-pattern Wraith File:H5G-T58AAWraith.png|''Muv'te''-pattern Wraith Bolroci Workshop Wraith - A Banished Wraith used by Escharum's forces during the Battle for Zeta Halo. Eklon'Dal Workshop Wraith - A Banished Wraith used during the Second Ark Conflict.''Halo Wars 2'', Phoenix Logs, Phoenix Logs/Banished Units|Banished Units Wraith *Ironclad Wraith - A shielded, scorch mortar Wraith. *Terror Wraith - A shielded, infusion gel firing Wraith. Eklon'Dal Workshop Wraith Invader - An APC using the chassis of the Wraith. File:HINF-Wraith.png|Bolroci Workshop Wraith File:HW2-BanWraith.png|Eklon'Dal Workshop Wraith File:HW2 Blitz Ironclad Wraith.png|Ironclad Wraith File:HW2 TerrorWraith.jpg|Terror Wraith File:HW2 wraith invader.png|Eklon'Dal Workshop Wraith Invader Gallery File:HCE_Wraith_Concept_1.png|Early concept art of the T-26 Wraith for ''Halo: Combat Evolved''. File:HCE_Wraith_Concept_2.jpg|Another concept art of the Wraith for ''Halo: Combat Evolved''. File:HCE-T26WraithAGC-2views.jpg|The Wraith in ''Halo: Combat Evolved''. File:Halo T25 TR Inact.jpg|Reference of the Type-26 AGC as it appears in ''Halo: Combat Evolved''. File:HCE-T26WraithAGC-Views.png|The Wraith as it appears in ''Halo: Combat Evolved''. File:HCE-T26WraithAGC.png|A view of the Wraith as it appears in ''Halo: Combat Evolved''. List of appearances ''Halo: The Fall of Reach'' ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo: First Strike'' ''Halo 2'' ''Halo: Ghosts of Onyx'' ''Starry Night'' ''Halo: Uprising'' ''Halo 3'' ''Halo Wars'' ''Halo 3: ODST'' *''Sadie's Story'' ''Halo Legends'' *''The Duel'' *''Prototype'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Palace Hotel'' ''Halo: Blood Line'' ''Halo: Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Invasion|Invasion'' ''Halo: Combat Evolved Anniversary'' ''Halo: The Thursday War'' ''Halo 4'' *''Spartan Ops'' ''Halo: Spartan Assault'' ''Halo: Escalation'' ''Halo 2: Anniversary'' ''Halo: Spartan Strike'' ''Know Your Enemy'' ''Halo: Ground Command'' ''Halo Mythos'' ''Halo Wars 2'' ''Halo: Rise of Atriox'' ''Halo: Fireteam Raven'' ''Halo: Oblivion'' ''Halo: Shadows of Reach'' ''Halo: Divine Wind'' ''Halo Infinite'' ''Halo: The Rubicon Protocol'' ''Winter Contention'' Sources Category:Covenant vehicles Category:Drivable vehicles Category:Wraith variants
|affiliation=Banished |authority= |branch=Kaepra's Grief |mission=Wraith commander |role= |size= |notable=Ordo 'Mal |othernames= }} Wraithmaster is a title given only to the most accomplished Sangheili Wraith pilots in the Banished military. Overview The title of Wraithmaster is a title that is only given to those within the Banished that display impressive skill in combat behind the controls of a Eklon'Dal Workshop Wraith. On the battlefield, a Wraithmaster may be seen leading a lance of Banished infantry from their Wraith. History At least one Wraithmaster, the veteran Sangheili named Ordo 'Mal, served within Escharum's forces during the Battle for Zeta Halo|battle for Installation 07 in early 2560. Ordo 'Mal had fought on the side of the Covenant over the course of the Human-Covenant War, earning a name for himself as a feared Wraith pilot. He was responsible for at least 654 UNSC deaths during the war, a kill count that would never be rivalled any other Wraith pilot in the Covenant. Following the war, Ordo 'Mal became a mercenary, leading a network of feudal raid lances from his keep. After the Blooding Years began to wane, Atriox recruited him into the Banished. In the years since, his kill count rose to over 1,200, with many of those kills earned during the Banished's Siege of Palghanar. 'Mal found favor with War Chief Escharum, which led to him being granted the title of Wraithmaster. However, Ordo 'Mal's success would come to an end during the Installation 07 conflict, where he was killed by Spartan-II John-117. Gallery File:HINF OrdoMal.jpg|Wraithmaster Ordo 'Mal on Installation 07. File:HINF OrdoWraith.png|Ordo 'Mal piloting his Wraith. List of appearances ''Halo Infinite'' Sources
File:Wraiths Comparison.jpg|thumb|350px|Three variants of the Wraith; (from left to right) ''Kemu''-pattern, ''Zurdo''-pattern, and a yet-to-be-named variant. "Wraith" is the name applied to a series of Covenant, Jul 'Mdama's Covenant, and Banished main armoured infantry support/assault gun vehicles. Summary The Wraith is a tank fielded by the Covenant and its Covenant remnants|remnants. Commonly equipped with a plasma mortar or anti-aircraft weaponry, Wraiths are often used for infantry support or assault on enemy positions. Variants - Heavy plasma mortar armed Wraith model. - A type of Wraith used in the final months of the Human-Covenant War. Type-25 Wraith - A type of Wraith used in-frequently by the Covenant and its remnants. *Honor Guard Wraith - A type of Wraith visually similar to Sangheili Honor Guardsman.''Halo Wars'' - in-game unit Kemu-pattern Wraith|''Kemu''-pattern Wraith - Design inspired by pre-Covenant Sangheili Wraiths, the ''Kemu''-pattern was mostly used on Sanghelios during the Blooding Years. *Sword Wraith - A ''Kemu''-pattern Wraith used by the Swords of Sanghelios.''Halo 5: Guardians'', List of REQ cards/Vehicles|Sword Wraith REQ card description *Ultra Wraith - An upgraded ''Kemu''-pattern Wraith.''Halo 5: Guardians'', List of REQ cards/Vehicles|Ultra Wraith REQ card description *Temple Wraith - A type of ''Kemu''-pattern Wraith used by Sangheili Zealots to cleanse the Flood from Forerunner installations.''Halo 5: Guardians'', List of REQ cards/Vehicles|Temple Wraith REQ card description File:HReach-T26WraithAGC.png|''Zurdo''-pattern Wraith File:H2A-MP-T26WraithAGC-Extraction.png|''Muz''-pattern Wraith File:HWunit-Wraith.png|Type-25 Wraith File:HW honorguardwraith1.jpg|Honor Guard Wraith File:H5G-Wraith Render.png|''Kemu''-pattern Wraith File:H5 Sword wraith.png|Sword Wraith File:H5 Ultra wraith.png|Ultra Wraith File:H5 Temple wraith.png|Temple Wraith - Intended to be an anti-aircraft platform, the Obag'd-pattern replaces the mortar with a triple rack fuel rod cannon. - A modified ''Kemu''-pattern Wraith primarily utilized for anti-aircraft. File:AAWraithH3.png|Obag'd-pattern Wraith File:H5G-T58AAWraith.png|''Muv'te''-pattern Wraith Bolroci Workshop Wraith - A Banished Wraith used by Escharum's forces during the Battle for Zeta Halo. Eklon'Dal Workshop Wraith - A Banished Wraith used during the Second Ark Conflict.''Halo Wars 2'', Phoenix Logs, Phoenix Logs/Banished Units|Banished Units Wraith *Ironclad Wraith - A shielded, scorch mortar Wraith. *Terror Wraith - A shielded, infusion gel firing Wraith. Eklon'Dal Workshop Wraith Invader - An APC using the chassis of the Wraith. File:HINF-Wraith.png|Bolroci Workshop Wraith File:HW2-BanWraith.png|Eklon'Dal Workshop Wraith File:HW2 Blitz Ironclad Wraith.png|Ironclad Wraith File:HW2 TerrorWraith.jpg|Terror Wraith File:HW2 wraith invader.png|Eklon'Dal Workshop Wraith Invader Gallery File:HCE_Wraith_Concept_1.png|Early concept art of the T-26 Wraith for ''Halo: Combat Evolved''. File:HCE_Wraith_Concept_2.jpg|Another concept art of the Wraith for ''Halo: Combat Evolved''. File:HCE-T26WraithAGC-2views.jpg|The Wraith in ''Halo: Combat Evolved''. File:Halo T25 TR Inact.jpg|Reference of the Type-26 AGC as it appears in ''Halo: Combat Evolved''. File:HCE-T26WraithAGC-Views.png|The Wraith as it appears in ''Halo: Combat Evolved''. File:HCE-T26WraithAGC.png|A view of the Wraith as it appears in ''Halo: Combat Evolved''. List of appearances ''Halo: The Fall of Reach'' ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo: First Strike'' ''Halo 2'' ''Halo: Ghosts of Onyx'' ''Starry Night'' ''Halo: Uprising'' ''Halo 3'' ''Halo Wars'' ''Halo 3: ODST'' *''Sadie's Story'' ''Halo Legends'' *''The Duel'' *''Prototype'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Palace Hotel'' ''Halo: Blood Line'' ''Halo: Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Invasion|Invasion'' ''Halo: Combat Evolved Anniversary'' ''Halo: The Thursday War'' ''Halo 4'' *''Spartan Ops'' ''Halo: Spartan Assault'' ''Halo: Escalation'' ''Halo 2: Anniversary'' ''Halo: Spartan Strike'' ''Know Your Enemy'' ''Halo: Ground Command'' ''Halo Mythos'' ''Halo Wars 2'' ''Halo: Rise of Atriox'' ''Halo: Fireteam Raven'' ''Halo: Oblivion'' ''Halo: Shadows of Reach'' ''Halo: Divine Wind'' ''Halo Infinite'' ''Halo: The Rubicon Protocol'' ''Winter Contention'' Sources Category:Covenant vehicles Category:Drivable vehicles Category:Wraith variants
|weight= |features= }} WRATH-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor based on the Mark V EVA-class Mjolnir|EVA variant of the first-generation Mjolnir. Overview Based on requests of veteran Spartan-II and Spartan-III operatives, the UNSC Ordnance Commission considered reassessing a refined and upgraded suit of the Mark V EVA variant. This led to the creation of the Wrath variant, which is more specifically a recreation of the custom armor set worn by Emile-A239, member of NOBLE Team. Formally an upgrade of existing Mark V EVA suits, the WRATH project was actually a cover to develop a new Mjolnir variant specifically tailored to the needs of future Headhunters|Headhunter teams. The Spartan Operations contract for WRATH helmets was exceedingly specific regarding the pattern and method of reproduction for the death's head engraving on the visor. In-game information Wrath was introduced as an Armor customization (Halo 5: Guardians)|armor permutation in ''Halo 5: Guardians'', during the Memories of Reach update. The helmet and body armor are unlockable as Armor customization (Halo 5: Guardians)|armor permutations through the Requisition system. The Wrath set has one alternate skin, Anhur. {| class"width: 75%;" ! style="width: 15%"|Armor ! style="width: 70%"|Description ! style="width: 15%"|Unlock requirements (''Halo 5: Guardians'') |- align="center" |File:H5G REQ Helmets Wrath Legendary.png|100pxWrath (helmet) |align="left"|The Spartan Operations|Spartan branch contract for WRATH helmets was extremely precise and prescriptive regarding the pattern and method of reproduction for the death's head engraving. |align="left"|Legendary Mythic List of REQ cards|REQ card |- align="center" |File:H5G REQ Helmets Wrath Anhur Legendary.png|100pxWrath Anhur (helmet skin) |align="left"|The Spartan Operations|Spartan branch contract for WRATH helmets was extremely precise and prescriptive regarding the pattern and method of reproduction for the death's head engraving. |align="left"|Legendary REQ card |- align="center" |File:REQ Card - Armor Wrath.png|100pxWrath (body) |align="left"|Formally an upgrade of existing MJOLNIR Powered Assault Armor/Mark V|Mark V EVA-class Mjolnir|EVA suits, the WRATH project was actually a cover to develop a new Mjolnir variant specifically tailored to the needs of future Headhunters|Headhunter teams. |align="left"|Legendary Mythic REQ card |- align="center" |File:REQ Card - Armor Wrath Anhur.png|100pxWrath Anhur (body skin) |align="left"|Formally an upgrade of existing Mark V EVA suits, the WRATH project was actually a cover to develop a new Mjolnir variant specifically tailored to the needs of future Headhunter teams. |align="left"|Legendary REQ card |} Trivia The armor's name is a reference to the Monument to NOBLE Team, which describes Emile as "the merciless wrath of Noble." The armor skin is named after the Egyptian god of war, Wikipedia:Anhur|Anhur. Gallery File:H5G - Wrath armor concept.jpg|Concept design of the Wrath armor for ''Halo 5: Guardians''. File:H5G-Wrath.jpg|A Wrath-clad Spartan-IV on Stasis during a War Games|game of Infection. File:H5G-Wrath&MA5D.jpg|A Spartan-IV wearing Wrath armor while using an MA5D assault rifle. File:H5G-Wrath&M45.jpg|A Wrath-clad Spartan-IV on Overgrowth. File:H5G HermesWrath.png|A Spartan-IV wearing the Wrath MJOLNIR body set with a HERMES-class Mjolnir helmet. List of appearances ''Halo 5: Guardians'' Sources Category:MJOLNIR armor Category:Halo 5: Guardians multiplayer armor permutations
Wreckage is the third track on Volume 2 of the Halo 4: Original Soundtrack. Appearances This soundtrack can be heard: In the ''Halo 4'' main menu. In ''Requiem (level)|Requiem'', when John-117 and Cortana emerges from the 's remains. In ''Shutdown'', when John-117 first pilots his G79H-TC Pelican|Pelican out of the .