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File:HCE Digsite Vulpard.jpg|300px|thumb|A ''zavfaraa'' on Installation 04.
The ''zavfaraa'' ("vulpard" in English) is a quadrupedal List of animals|creature that can be encountered on Forerunner Halo Array|Halo installations and other non-ring locations.
History Prior to the Battle of Installation 04|Battle of Installation 04 in 2552#September|September 2552, members of the Covenant had encountered ''zavfaraa'' in their travels through the Milky Way. During the conflict on the ring, the Smart AI Cortana discovered records of the creature residing on Installation 04.
Anatomy and physiology The ''zavfaraa'' was given the nickname of "vulpard" by humans due to it possessing a hooked beak similar to Earth's Wikipedia:Vulture|vultures (although their equivalent sported two upper mandibles), and a spotted feline-like body akin to those of Wikipedia:Leopard|leopards. However, genetic analysis has confirmed that the ''zavfaraa'' is not related to any Earth creature, instead revealing unusualand likely artificialDNA sequences shared by ''rangmejo'', another creature that can be found on Forerunner worlds.
Production notes
Vulpards were originally meant to appear as an List of deleted ambient life in Halo development|ambient lifeform in ''Halo: Combat Evolved'', but were one of Cut Halo: Combat Evolved enemies|creatures cut from the game. The design has numerous similarities to the Quadwing (also cut from ''Combat Evolved''), though unlike the Morolaath|Blind Wolves, there is no evidence to suggest they were intended to be rideable by the player. As part of efforts of the Digsite team in 2023, the vulpard's model was recovered and made accessible by Modding|modders on the PC edition of ''Halo: The Master Chief Collection''. Simultaneously, the vulpard was made a canon creature in a Canon Fodder post.
Gallery
File:HCE_Vulpard_Render.png|A render of the original Vulpard model posted online by Paul Russel. File:HCE Digsite Wildlife.jpg|A vulpard (far left) alongside a number of other animals cut from ''Combat Evolved''. File:HCE_Digsite_SneakyVulpard.jpg|A vulpard sneaking up on an unsuspecting player.
Sources
Category:Animals Category:Deleted material |
Zawaz was a Covenant Unggoy Minor, assigned as a foot soldier on board a Covenant Unidentified Covenant cruiser|cruiser in 2552.
Biography
During the Fall of Reach, Zawaz landed on Reach, along with the rest of the Covenant Covenant military|ground forces. He was supposed to be on the lookout for threats to the landing zone of a Covenant cruiser, but fell asleep on duty. He woke up dropping an expensive Covenant motion scanner. It still worked, so he was very grateful. He spotted three Banshees, but ignored them, because he thought that his commanding Sangheili officers might be angered, had it been a waste of time.Halo: First Strike, ''page 26''
Unfortunately for him, those Banshees were piloted by SPARTAN-II Program|SPARTAN-IIs; Frederic-104, Joshua-029, and Kelly-087.Halo: First Strike, ''page 27'' The SPARTAN Program|Spartans dropped Fury tactical nuclear weapon|tactical nukes on the ship's gravity lift, which took them inside the Cruiser, detonated the ship, and killed Zawaz, as well as all Covenant forces in the area.
Trivia His death is slightly ironic due to his creed, "Be ignored, live another day." He ignored the Banshees flown by Spartans, and they survived.
List of appearances
''Halo: First Strike''
Sources
Category:Unggoy characters Category:Covenant military personnel |
|line=Excavator tier-5
|model=Harvester
|class=Heavy excavator
|cost=
|length=
|width=
|height=
|mass=211,660 tons (192,015 tonnes)
|max speed=
|engine=Hexapod leg assembly
|hull=
|armament=1 ultra-heavy Plasma drill|focus drill
|crew=*3 crew One Sbaolekgolo|Sbaolekgolo Colony
|complement=200 passengers
|consumables=
|othersystems=
|firstuse=
|service=Post-Covenant War conflicts
|role=*Deep excavation Excavation/terrestrial mining platform
|affiliation=Jul 'Mdama's Covenant
}}
The ''Za'zayara''-pattern heavy excavator Halo 4: The Essential Visual Guide, ''page 130'' or colloquially the Harvester, is a Covenant walker used during large-scale excavations and in the search of artifacts.''Spartan Ops'', Scattered/Switchback|S1E06 Switchback An exceedingly rare sight in the field, one was used by Jul 'Mdama's Covenant during their Requiem Campaign|occupation of Requiem.
Design Harvesters are the biggest Covenant land vehicles to date, with only the Type-29 Scarab|"Super" Scarab and being comparable in size and rivaling naval warships in scale. Generally used in long-term invasions, they are not commonly seen by UNSC personnel. Much like the Scarab, it is composed of a meta-colony of Lekgolo known as Sbaolekgolo; this is evident from exposed Lekgolo worms seen in its interior.
While all Covenant technology shares a generally organic design aesthetic, the Harvester's features are significantly more ornate and conspicuously insectoid than most Covenant constructs. It is much more beetle-like in appearance than the Scarab due to its overall shape, heavily textured outer "skin" and a hatch at the front of the machine that resembles a mouth and eyes. The interior is composed of multiple massive chambers that resemble dark subterranean caverns, linked together by smaller hallways and illuminated with pale green light.
The Harvester is compatible with the power supply of a . As a result, a Lich's power supply can also be used to power a Harvester and fire its plasma drill.
History In 2557, Gek 'Lhar deployed a Harvester in the debris field left by the destruction of Trove shield world. However, the debris field and presumably the Harvester were destroyed by a bombardment of nuclear weapons from a massive UNSC fleet, forcing Gek and his forces to flee Korinth Prior system|the system.Halo: Renegades
In 2558, a Harvester was deployed by Jul 'Mdama's Covenant to excavate a buried Forerunner facility holding one of the three Requiem slipspace artifacts. During the Requiem Campaign it was disabled by Fireteam Switchback, who mysteriously vanished in the firefights afterwards, leaving no bodies or signs of struggle, only their Identification friend or foe|IFF tags. Fireteam Crimson was sent in to investigate. Crimson managed to kill the remaining crew of the Harvester and further disabled the walker by destroying several consoles inside.
Sometime later, the Covenant retook the Harvester and captured several scientists to reactivate the walker, but they were not successful because the power supply was destroyed. When Requiem was put on a collision course towards the star it was orbiting, Fireteam Crimson was sent back to the area to reach one of the artifacts that was preventing the from leaving the planet. After discovering that the artifact was buried behind a rock wall, it was realized that the Harvester had been brought in to excavate the artifact. Though the Harvester now had a shield blocking the entrance, Crimson took out nearby anti-aircraft defenses and a Pelican took the shield. Crimson eliminated the crew and rescued the scientists who revealed their failed effort to reactivate the Harvester. Needing a replacement power supply, Roland came up with a solution.''Spartan Ops'', Exodus (Spartan Ops)/Artifact|S1010 Artifact Crimson was then deployed to "Apex" to steal the power supply from a Kmiro'sish-pattern Lich|Lich to replace the destroyed supply on the Harvester.''Spartan Ops'', Exodus (Spartan Ops)/Seize the Power|S1010 Seize the Power Crimson returned to the Harvester and cleared out the minimal Covenant forces that had reoccupied the walker while they were gone. With the Lich power supply, Crimson was able to reactivate the Harvester and use its plasma drill to bore a hole into the caverns containing the structure with the Forerunner artifact as the planet fell apart, causing falling debris to strike the Harvester.''Spartan Ops'', Exodus (Spartan Ops)/One Last Time|S1010 One Last Time The Harvester was destroyed when Requiem was consumed by Epoloch system|its star.''Spartan Ops'', Exodus (Spartan Ops)|S1E10 Exodus
During the Battle of Aktis IV|events on Aktis IV, Jul 'Mdama deployed several Harvesters to destroy all of Sali 'Nyon's Sali 'Nyon's Covenant|rebel hideouts. One of these Harvesters would save Dr. Catherine Halsey from being captured by Spartan Sarah Palmer.Halo: Escalation, ''Halo: Escalation Issue 16|Issue #16''
Trivia
Throughout the ''Halo 4: Official Game Guide'''s digital Spartan Ops walkthrough, the Harvester is constantly referred to as being a Forerunner construct. Like the Scarab and the Locust, the Harvester is named after an arthropod, more commonly known as Wikipedia:Opiliones|harvestman or daddy longleg. It's not made clear in-game how the Harvester encountered in ''Spartan Ops'' had its power supply destroyed. While the game has the player destroy two consoles during the initial raid on the machine, they do not target the central console where the power supply was located, although the damage caused by the destruction of the other consoles might've fried the power supply even though the console it was in was untouched.
Gallery
File:H4 EarlyHarvester Screenshot.jpg|An early revision of the Harvester's design, showcasing a more traditional Covenant-styled appearance in line with the Scarab. File:Harvester concept 1.jpg|Early concepts for the Harvester for ''Halo 4''. File:Harvester concept 2.jpg|Sketches for various parts of the vehicle. File:Harvester concept 3.jpg|Sketches depicting how to interact with a console inside the Harvester. File:Harvester concept 4.jpg|Concept art of the control room. File:Harvester Sculpt.jpg|Untextured sculpt showing the entire Harvester. File:Harvester Sculpt Torso.jpg|Untextured sculpt of the Harvester's torso. File:Harvester Sculpt Cockpit.jpg|Untextured sculpt of the Harvester's cockpit. File:H4 Harvester Leg.jpg|The legs of the Harvester. File:EP10 CH1 Artifact.png|Alternate view of the Harvester. File:Harvester_firing_mining_laser.png|The Harvester firing its plasma drill. File:H4-SO-Harvester-Interior.jpg|The interior of a Covenant Harvester. File:H4-SO-Harvester-Interior-02.jpg|Another view of the carapace-like interior of the Harvester. File:H4-SO-Harvester-Interior-03.jpg|The organic-shaped walls within a Harvester. File:H4-SO-Harvester-Interior-04.jpg|A structural feature in the vehicle's interior. File:Harvester control room.jpg|The control room inside a Harvester. File:HE16 Harvest charge.jpg|A Harvester during the Battle of Aktis IV in ''Halo: Escalation''.
List of appearances
''Halo 4''
* ''Spartan Ops''
''Halo: Escalation''
''Halo: Renegades''
Sources
Category:Excavators|Harvester, Type-58 |
Zealot is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by winning 10 ''Halo 2: Anniversary'' multiplayer games as an Sangheili|Elite. The achievement is worth 10 Gamerscore and can be unlocked in both matchmaking and custom games. |
Zealothttp://www.levelup.com/galerias/3447/Zealot/ is a multiplayer map in ''Halo: Reach''. It is considered a spiritual successor to ''Halo 2s Midship.
Universe and lore It is set in the communications center of the Covenant corvette|heavy corvette ''Ardent Prayer'', in orbit of the Human Inner Colonies|Inner Human colonies|Colony of Reach.
Overview
It is made up of several levels, each easily accessible to the next through the use of ramps and gravity lifts. One section of the map, the third level which is separated by a shield that players can go through, but projectiles can not, is also exposed to the vacuum of space, in which sound effects are somewhat muffled,. In this area, gravity decreases, allowing players to jump further than in lower tiers.
File:HMCC_HR_Zealot_Map.png|Zealot Map.
Callouts The following are locations on the map that are so named on the player's heads-up display during gameplay:
Red Platform Red Curved Hall Red Corner Red Halls Blue Platform Blue Curved Hall Blue Corner Blue Halls Center Platform High Center Ground Floor Basement Holograms
Production notes During production it was called Aftship, a reference to Midship which also took place on a Covenant ship.
The map was first seen in the Halo: Reach ViDoc: Carnage Carnivale|''Halo: Reach'' ViDoc: Carnage Carnivale,Halo: Reach ViDoc: Carnage Carnivale|''Halo: Reach''''' ''ViDoc: Carnage Carnivale'' but was not featured in the Halo: Reach Multiplayer Beta|Multiplayer Beta.
The map now looks darker and more detailed than it did in its first appearance in Carnage Carnivale.
Trivia Because of the level design, this map has been mistaken for a remake of Midship, despite Bungie claiming that it has nothing to do with it. Zealot is one of six levels in the ''Halo'' series that truly exposes players to space without glitches, the others being Boarding Action, Cairo Station, Long Night of Solace (level)|Long Night of Solace, Anchor 9 (map)|Anchor 9, and Condemned. The outer area's low gravity is similar to the low gravity setting in custom games of ''Halo 3'' and ''Halo: Reach''. The middle area of the second floor appears to be similar to the middle of Assembly, as it is circular and has a hole in the middle to go to the bottom. As of October 19, 2010, all playlists that hold Zealot now use a variant called "Arena Zealot", the only difference being a soft kill volume surrounding all of the space portion of the level. This is to prevent players from camping and gaining easy kills against disoriented enemies. If one sets Player Gravity to the lowest setting and uses the Jetpack in the outer area, they will be rocketed to the invisible wall at the top of the map. The player will then be unable to fall back down unless they enter Monitor mode or push themselves down with a Gravity Lift. The only playlists that still offer regular Zealot are Team Objective and Multi Team.
Gallery
File:Gallery pic 3447 0 30025.jpg File:Covylevel.jpg|The level as seen in Carnage Carnivale. File:Gallery pic 3447 0 30026.jpg|The shields in which players can pass through to get to the third level in space. File:Gallery pic 3447 0 30027.jpg File:Gallery pic 3447 0 30030.jpg|The third level, which exposes players to space. File:Gallery pic 3447 0 30037.jpg
Sources |
Zealous Champion is the eleventh track included in the second disc of the ''Halo 2 Anniversary Original Soundtrack''. It is the remastered version of ''Heretic, Hero'' from the ''Halo 2: Original Soundtrack''. The timpani is not orchestrated and is a sample from the original song. |
|series=Concussion rifle
|type=
|cost=
|variant=
|service=Post-Covenant War conflicts
|length=
|width=
|height=
|weight=
|ammotype=30mm Class-4 explosive plasma bolts
|capacity=
|feed=
|operation=
|rate=Semi-automatic
|velocity=
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}}
The ''Zebando'Taa''-pattern Firebomb Launcher is a variant of concussion rifle employed by various Covenant remnants|Covenant remnant factions.
Overview
The ''Zebando'Taa''-pattern launcher is a close-ranged anti-materiel munitions launcher capable of firing Class-4 explosive plasma bolts. The weapon is a rare modification of the older , featuring only slight modifications - something considered a testament to the ''Elo'Nakada''s enduring design. The ''Zebando'Taa''-pattern launcher features a modular stock and a top-mounted ammunition expenditure display, alongside a slightly darker shade of colouration in its nanolaminate furniture. Otherwise, it retains an extremely similar form to the ''Elo'Nakada'', including the stabilising foregrip and rear firing grip.
The concussion rifle's rotary magazine is mounted in a charging spindle in the centre of the weapon, forward of the firing grip. The magazine is capable of holding six 30mm Class-4 explosive plasma bolts. The explosive plasma bolts fired exhibit similar properties to the plasma mortar projectiles fired by larger s or Wraith tanks, albeit with a higher muzzle velocity and accuracy and a lower grade payload.
Covenant concussion rifles are designed to fulfil a role analogous to human grenade launchers, such as the M319 grenade launcher|M319 employed by the UNSC Army. They are employed as anti-materiel munitions launchers, and are capable of being used against infantry and light vehicles - serving as one of the heaviest infantry weapons used by Covenant ground forces.
Service history While the ''Elo'Nakada''-pattern concussion rifles were heavily employed by Covenant (particularly Jiralhanae and Evocati) forces during the empire's reign, the ''Zebando'Taa'' has seen some proliferation during the Post-Covenant War conflicts|post-war era. The rifles are nonetheless a rare sight, though they were in particular favoured by the forces of Jul 'Mdama's Covenant faction. Within the faction, Sangheili Warriors were particular operators of the concussion rifle, and employed it during their Battle of Requiem|battle and later Requiem Campaign|long-term campaigns on Requiem.
In-game information
The ''Zebando'Taa''-pattern concussion rifle is the concussion rifle variant introduced for use in ''Halo 4''. It is a slight redesign of the ''Elo'Nakada'' featured in ''Halo: Reach'', though performs mostly the same. For more gameplay information about the Concussion Rifle, see Concussion Rifle|here.
Production notes
In early alpha builds of ''Halo 4'', the ''Zebando'Taa'' was originally given an alternate concept design pass by artist :Category:Images by Glenn Israel|Glenn Israel, which would have redesigned the concussion rifle more significantly with a bulkier form. This concept was given a rough 3D pass and implemented in early development, though by the final game the model went unused and the weapon instead simply consisted of a retextured ''Halo: Reach'' concussion rifle model. Israel's concept sheets for the concussion rifle in ''Halo 4'' also produced the design that would later go on to become the in ''Halo 5: Guardians''.
Gallery
File:H4 ConcussionRifle Concept 1.jpg|Early concept revisions of the concussion rifle for ''Halo 4''. Note the plasma caster in the top right (design #2). File:H4 ConcussionRifle Concept 2.jpg|Finalised concept revisions of the concussion rifle for ''Halo 4''. File:H4 EarlyConcussionRifle FP Screenshot 1.png|The early concussion rifle model in a first-person view. File:H4 EarlyConcussionRifle FP Screenshot 2.jpg|The early concussion rifle model in a first-person view, on the Cut Halo 4 levels|cut remake of Sandtrap. File:H4_EarlyConcussionRifle_Screenshot_4.jpg|The early, unused, concussion rifle model as held by John-117 on the Sandtrap remake. File:H4 EarlyConcussionRifle Screenshot 1.png|The early, unused, concussion rifle model. File:H4 EarlyConcussionRifle Screenshot 2.png|The early, unused, concussion rifle model. File:H4 EarlyConcussionRifle Screenshot 3.png|The early, unused, concussion rifle model. File:H4-Reference-ConcussionRifle.jpg|Reference model sheet for the Concussion Rifle in ''Halo 4''.
File:H4-ConcussionRifle-FirstPerson.jpg|First-person view of the Concussion Rifle in ''Halo 4''. File:H4 John117ConcussionRifle Screenshot 1.png|John-117 holding the Concussion Rifle in ''Halo 4''. File:H4 John117ConcussionRifle Screenshot 2.png|John-117 holding the Concussion Rifle in ''Halo 4''. File:Type-50 DER-H empty.jpg|An empty Type-50 DER/H. File:Type-50 DER-H reloading.jpg|A Spartan-IV reloading a Type-50 DER/H. File:H4-ConcussionRifle-Magazine.jpg|A concussion rifle's magazine in ''Halo 4''. File:Ray fighting.png|A Sangheili Warrior drops his concussion rifle while fighting Spartan Naiya Ray during the Battle of Ealen IV in ''Halo: Escalation''.
List of appearances
''Halo 4''
''Halo: Escalation''
Sources
Category:Covenant infantry weapons Category:Plasma weapons |
Zef 'Trahl is a Sangheili mercenary and informant living on Karava.
Biography After the Human-Covenant War, Zef saw the benefit of human capitalism and turned mercenary. At some point, he met the journalist Petra Janecek and became one of her most adept informants; being able to ascertain Thomas Lasky's identity and background before the latter took no more than three steps off Janecek's ship.
In March 2558, Zef met Petra, Thomas Lasky|Captain Thomas Lasky, and Spartan Operations|Spartan Naiya Ray at a bar in Kor Delban. He gave them important information about Vata 'Gajat, as well as the identity of Daniel Clayton, the UNSC Treason|traitor who had compromised Ealen IV|the location of the Sangheili-Jiralhanae peace talks.
'Trahl has also worked for the Banished, though with less enthusiasm than his work for the UNSC. He has supplied the Banished with bad information on at least one occasion, leading him into an armed confrontation with a Banished hunting party consisting of a human and three Kig-Yar. While initially outnumbered, he was able to dispatch the Kig-Yar and wound the human - though chose to keep the human alive so that he could relay a warning to his officers in the Banished that 'Trahl would not go down without a fight.
Equipment Zef wears a black Ascetic harness. He has been seen to use an M392 DMR|M392 "Bandit" marksman rifle manufactured by Sevine Arms.
List of appearances
''Halo: Escalation''
Sources
Category:Sangheili characters|Trahl, Zef Category:Mercenaries|Trahl, Zef |
The Zehar system is a star system within Human colonies|human space. It contains at least six planets, including Zehar VI. During the later years of the Human-Covenant War, the UNSC constructed a Waterfall|hidden network of facilities on the surface of this planet, intended as a fallback point for personnel and assets. Zehar VI and its two moons have become a source of interest for the UNSC, with several peculiar findings noted.
Production notes Originally, the planet where Waterfall is located was stated to be part of the "Zezar" system in a Canon Fodder post, which was also supported by displays found on the map during the Series 6: Raven|Series 6 flighting of ''Halo: The Master Chief Collection''. However, those same displays were changed to say "Zehar VI" by the time the season was released and Waterfall was officially added to the game. Despite this, "Zezar VI" could still be seen in shadow behind the "Zehar VI" text. As of Series 7: Elite|Series 7, the screens identify the planet as Zehar VI, with the shadowed text being fixed to reflect this new name as well.
List of appearances
''Halo 3''
Sources
Category:Planetary systems |
|body=
|position=VI
|moon(s)=2
|diameter=
|gravity=
|daylength=
|yearlength=
|atmosphere=
|temperature=
|demonym=
|species=
|population=
|colonized=
|government=Unified Earth Government
}}
Zehar VI is the sixth planet in the Zehar system.
Overview
Zehar VI has a generally cold climate and an icy surface, with some running liquid water. At least two ships or space stations were present in orbit around the planet.
History
During the Forerunner-Flood war, Zehar VI was one of a number of ice worlds alongside Kamchatka and Strilun IV to play host to the interests of the Lifeworkers. These worlds were used to house extreme rehabilitation complexes built within the planet's glacial layers.
In the later years of the Human-Covenant War, Zehar VI was Human colonies|occupied by the UNSC. The humans built and maintained a network of secret holdouts on the planet for use as fallback positions for key personnel and assets, though they later took an interest in what lay under the planet's surface and in peculiar findings on the planet's two natural satellite|moons.
Production notes Originally, the planet was stated as being part of the "Zezar" system in a Canon Fodder post, which was also supported by displays found on the map during the Series 6: Raven|Series 6 flighting of ''Halo: The Master Chief Collection''. However, those same displays were changed to say "Zehar VI" by the time the season was released and Waterfall was officially added to the game. Despite this, "Zezar VI" could still be seen in shadow behind the "Zehar VI" text. As of Series 7: Elite|Series 7, the screens identify the planet as Zehar VI, with the shadowed text being fixed to reflect this new name as well. The Zehar name was later referenced in the ''Halo Encyclopedia (2022 edition)''.
Gameplay Zehar VI is the site of the ''Halo Online'' and ''Halo 3'' multiplayer map Waterfall.
Gallery
File:HTMCC H3 Waterfall-2.jpg|Part of a UNSC facility, near an ice field. One of the moons of Zehar is on the horizon. File:HTMCC-H3 Waterfall Station.jpg|Part of a UNSC facility, inside an ice cave.
List of appearances
''Halo 3''
Sources
Category:Forerunner worlds Category:Human colonies Category:Planets |
Zelfiss was a region on Janjur Qom, the San'Shyuum homeworld. Bordering the Great Apothtea, Zelfiss was the location of the fabled Reformist fortress of Granduin. During the San'Shyuum Schism, the Stoics undermined the fortress and it crumbled into the Apothtea sea.Halo: Broken Circle, ''page 86''
List of appearances
''Halo: Broken Circle''
Sources
Category:Janjur Qom locations |
|causeofdeath=
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|species=Human
|gender=Male
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Captain Zelos Cuvier was an ODST commissioned officer of the United Nations Space Command. He commanded First Platoon Alpha Company of the 21st Space Assault Battalion during the Insurrection and the opening months of the Human-Covenant War.
Biography
In early 2526, the 21st Space Assault Battalionalso known as the Black Daggerswere selected to join Task Force Yama as part of a daring new plan devised by Admirals Preston Cole, Michael Stanforth and Doctor Catherine Halsey to combat the emerging Covenant threat. Following the success of previous Naval boarding|boarding actions taken against the vessels ''Minor Transgression'' and ''Unrelenting'', it was determined that similar tactics were likely to yield greater success rates against the technologically superior and much larger Covenant fleet. With the Black Daggers' experience in space assault operations during the Insurrection, they were chosen to join the task force to aid the assigned SPARTAN-II program|SPARTAN-IIs in boarding and planting nuclear weapons aboard Covenant warships, buying the UNSC time to prepare for future fleet actions
Battle of Seoba
In preparation for their first attack, Seoba Ice Quarry|an ice quarry on the Natural satellite|moon of Seoba was selected as a staging ground, due to its host planet Biko laying in the projected path of the Covenant. Upon arriving in the system, Task Force Yama discovered an Biko Independence Army|Insurrectionist base set up in the designated quarry. The Black Daggers and SPARTANs were authorized to engage and eliminate the insurgents to ensure Operation: SILENT STORM could go ahead as planned. John-117 took the initiative, disobeying orders and diving out of UNSC Ghost Song|their prowler to cover the ODSTs as they deployed under fire. During this Battle of Seoba|engagement, Ghost Flight had managed to damage the insurrectionists' communications outpost, ensuring that the rebels couldn't call for reinforcements and reveal the secret UNSC operation. However, a convoy of armored Civets was slowly making its way up the frozen mountain to repair the array, and it was Alpha Company's job to stop them.
When Cuvier regrouped on the ground with Blue Team and Lieutenant Nelly Hamm of First Platoon, he commended Hamm as he thought that it had been her idea to deploy the Spartans first. She then suggested that the Spartans overtake and destroy the Civets by travelling up the inside of the abandoned mass driver that dominated the area. Cuvier signed off on the plan. However, he was killed in the ensuing battle which directly resulted in the promotion of Nelly Hamm to the rank of Captain and filling his role as Captain of Alpha Company, much to the dismay of John-117.
List of appearances
''Halo: Silent Storm''
Sources
Category:Human characters Category:Orbital Drop Shock Troopers Category:UNSC Marine Corps officers |
Zen is a mental and spiritual type of thought and practice, that was practiced in various ways by Spartan-IIs to improve their skills in the 26th century.
Usage and examples
Linda-058 is "icy cold state of Zen no-thought" whenever she is sniping in combat. Kelly-087 practices Zen arts on a daily basis, including Zen twitch response drills to keep her reflexes sharp. Naomi-010 thought she sounded a bit zen when she said "You have to know how much gas to pour on a fire" to Vasily Beloi, a thing Beloi later thought about when Serin Osman drip fed the Servants of the Abiding Truth supplies.
United Nations Space Command|UNSC Artificial Intelligence constructs are fascinated by Zen philosophy because of their natural creativity and limited life span. Dr. Catherine Halsey, designer of many of these AIs, is sometimes able to manipulate them by presenting them with Zen philosophies.
Trivia Some Sangheili similarly follow a form of Mendicant in the same fashion that the Spartans casually perform Zen.
List of appearances
''Halo: Ghosts of Onyx''
''Halo: Glasslands''
Sources
Category:Ideology |
Zenith, also known as Zenith Anniversary, is a multiplayer map in ''Halo 2: Anniversary''. It is a remake of Ascension from ''Halo 2'', with some minor changes. Ascension is one of the seven ''Halo 2'' multiplayer maps that have been completely re-imagined in ''Halo 2: Anniversary''.
Zenith shares its skybox with the Forge-only canvas Skyward, with the latter map removing Zenith's map geometry to be a true blank canvas.
Universe and lore Zenith is set on and around a relay station, a Forerunner communication structure vital to the upkeep of Halo installations. This particular site, unlike Ascension|prior Pinnacle|sites observed, is placed at high altitude above the surface of Installation 05|Delta Halo and kept in place using gravitic control systems. The site, like other elevated relays, utilises its own slipspace translocation system for travel to and from the Delta Halo surface.Halo 2: Anniversary - ''Skyward multiplayer map description''
Overview
File:HMCC H2A Zenith Map.png|Map of Zenith.
Overlook Lower Platform Outcrop Comm Tower Sky Bridge Landing Platform Leap of Faith Transport Lift Comm Dish
Unlocks
The following achievements can be unlocked on Zenith on ''Halo: The Master Chief Collection''.
{| class="wikitable"
| ! scope"text-align:center;" |''Halo: MCC'' (Xbox One)
! scope"width:135px;text-align:center;" |''Halo: MCC'' (Steam)
! scope"width:175px;height:20px;text-align:center;" |Title
! scope"width:350px;height:20px;text-align:center;" |Unlock requirement
! scope"width:200px;height:20px;text-align:center;" |Games
| |File:High Altitude Thirst!.jpg|center|115px
|File:HTMCC H2A Achievement Steam High Altitude Thirst.jpg|40px|center|65px
|High Altitude Thirst!
|Destroy the BLAST soda can on Zenith.
|''Halo: The Master Chief Collection''
| |File:Shields Up!.jpg|center|115px
|File:HTMCC H2A Achievement Shields Up.jpg|40px|center|65px
|Shields Up!
|In multiplayer, activate the central shield on Zenith three times in one game.
|''Halo: The Master Chief Collection''
|}
Production notes In pre-release menus, this map was tentatively named Ascension Anniversary.:File:H2A-CustomGameScreen.jpg|Early ''Halo: The Master Chief Collection'' custom games menu
Trivia Zenith will feature a large energy shield in the center of the map, triggered by any of three switches around the map's outskirts. The shield can be disabled through Forge, or the shield's switches can be moved to different locations on the map. The sky bridge from the Banshee platform to the sniper tower is now wider and has additional horizontal and vertical cover against fire from the tower. The middle of the bridge also has an added platform structure. The map has received significant visual changes. Whereas the original map was located atop a fixed plateau, Zenith is based on an "island" of rock floating high above the surface of a rotating Halo installation, surrounded by similar floating rock formations. Ascension's foggy and clouded atmosphere has also been replaced with almost fully clear skies, allowing unimpeded visibility to the Halo ring, which is rendered to scale.
If the player lets the ring rotate long enough and pays attention, the Italy on Delta Halo|country of Italy can be seen on the Halo ring.
Gallery
File:H2A Halo Orbit Concept.jpg|''Halo 2: Anniversary'' concept art for Zenith. File:H2A MP Zenith Tower Concept 1.jpg|Concept art of the sniper tower on the map. File:H2A MP Zenith Tower Concept 2.jpg|Concept art of the sniper tower on the map. File:H2A MP Zenith Tower Concept 3.jpg|Concept art of the sniper tower on the map.
File:H2A-MP-Map-Zenith-03.jpg|A screenshot of Zenith. File:H2A-MP-Map-Zenith-02.jpg|A Banshee flying over Zenith. File:H2A - Multiplayer gameplay.png|Gameplay on the map. File:H2A - ZenithFirefight.jpg|Gameplay on Zenith. File:H2A - ZenithJump.jpg|A player reloading, while jumping, on Zenith. File:H2A Oddball Start.jpg|The skull spawning at the Comm Dish in a game of Oddball. File:H2A Oddball Fight.jpg|A game of Oddball on Zenith. File:Zenith Shield.jpg|A screenshot of the energy shield on Zenith. File:Zenith Shield Switch.jpg|A screenshot of the energy shield switch on Zenith. File:H2A - ZenithRing.jpg|A view of Installation 05|the Halo installation as seen on the map.
Sources |
Zenostium is a type of superconducting plasma.
Overview Zenostium plasma is a critical component in the manufacturing of antigravity plates. The Wikipedia:Flux tube|flux tube between the gas giant Hephestes and its natural satellite, Nephis, is a source of zenostium that is mined by the Nephis Coalition. Due to the importance of the flux tube to the United Nations Space Command's infrastructure, any threat of civil unrest on the moon or commercial rivalry between the Nephis Coalition and competitors is taken very seriously.''Halo: Retribution'', Chapter 2
List of appearances
''Halo: Retribution''
Sources
Category:Materials |
|birth=2506#May|May 21, 2506
|death=During or after 2560#May|May 28, 2560
|causeofdeath=Killed in battle by John-117
|parents=
|siblings=
|spouses=
|children=
|species=Jiralhanae
|gender=Male
|height=261.6 centimetres
|mass=679.5 kilograms
|hair=Dark gray
|eyes=
|affiliation=*Banished
*Lance of the Writhing Star
*Exodus Guard
|rank=*Jiralhanae Captain|Captain Jiralhanae Battle Officier|Battle Officer
|sn=
|notable=
}}
Zeretus, also known as the Scourgemaker to those under his command, was a Jiralhanae Jiralhanae Battle Officer|Battle Officer and one of the most senior members within the Banished. He was among the first to join Atriox in his rebellion against the Covenant. During the Second Ark Conflict, Atriox selected him for Raid on Anodyne Spirit|a mission led by Chieftain Minas to retrieve Menachite Forerunner crystal|a slipspace slipspace flake|flake from the ''Anodyne Spirit''. Zeretus accompanied the warmaster when he used the crystal to return to the Milky Way|galaxy months later. Zeretus was part of Eta Pack in the Third Combat Element of the Lance of the Writhing Star. He was killed by John-117 during the Battle for Zeta Halo.
Biography
Zeretus was one of the first to join the Banished after Atriox rebelled against the Covenant. After joining the mercenary organization, Zeretus would be a critical component of Banished exploration efforts. He personally led numerous operations tasked with scouring Forerunner relic sites in search of highly important assets, destroying anything that stood in his way. During one notable operation on the Natural satellite|ocean-moon Lagolim, Zeretus ordered the sinking of a large UEG research colony as they searched for an ancient Forerunner facility beneath the sea. This action killed all 1,244 scientists and analysts stationed there. Zeretus served Atriox faithfully for at least a decade, and was even among those chosen to accompany him to the Installation 00|Ark in late 2558.
In the midst of the Second Ark Conflict, Atriox charged Chieftain Minas with the Raid on Anodyne Spirit|recovery of a slipspace Menachite Forerunner crystal|flake from the interior of the Forerunner Anodyne Spirit|Dreadnought, which had been Battle of Installation 00|abandoned by the High Prophet of Truth years earlier. The remaining shards of this crystal would be used to open a slipspace portal to the human human colonies|colony of Reach. Zeretus led one of the three small strike teams that were sent on this mission, with the other two being led by Blademaster Okro 'Vagaduun and Minas himself. Each team rode in a separate Eklon'Dal Workshop Phantom|Phantom dropship to where the keyship rested in a presently uncontested region of the Ark they had dubbed Mahsko. After they had breached the vessel, a Jiralhanae warrior named Choros guided them to their destination. Early in the mission, Zeretus declared that the ship did in fact appear abandoned. However, the teams would soon be ambushed by surviving Dhas Bhasvod's Covenant that stayed behind to defend the keyship, even after nearly seven years had passed since their empire had fell.
Zeretus expressed his utter disbelief at this discovery, but still led his team to victory against their assailants. As Minas's team and then 'Vagaduun's ascended the final elevator|lift leading to their prize, he received word from the chieftain that he and his team should not follow them up and that they should instead cover their exit. The Covenant defenders had attacked them one last time, hoping to repel them from the holy vessel. When Minas and 'Vagaduun returned alone with the crystal shards, Zeretus and his remaining men quickly escorted them out of the ship and back to their Phantoms.
With the crystal secured, Atriox sent word to Escharumthe appointed leader of all Banished forces still in the galaxythat a Menachite portal complex|portal facility on Reach must be found and activated so that he could return from the Ark. Primarily due to the efforts of the allied Dokab Castor and his Keepers of the One Freedom, the facility was found and activated. Atriox brought Zeretus along with him to Reach, and he was one of the officers that Inslaan 'Gadogai introduced to Castor as he stepped off the Eklon'Dal Workshop Lich that had carried them through the portal. Upon seeing Ferret|the humans that the Keepers employed, he was overtly disgusted. Shortly after arriving on Reach, Zeretus escaped the planet along with the rest of the loyal Banished forces aboard Escharum's intrusion corvette.
In 2560#May|May 2560, Zeretus served within Eta Pack in the Third Combat Element of the Lance of the Writhing Star and was Battle for Zeta Halo|stationed on Installation 07, having been in command of Annex Ridge. The Weapon discovered his location and passed the information on to Spartan-II John-117. After tracking him down, the Spartan attacked and killed both Zeretus and the other Banished forces accompanying him.
Equipment During the Banished's raid on the ''Anodyne Spirit'', Zeretus was seen wielding a Gravity hammer (fiction)|gravity hammer. When fighting humans, he was known to regularly take weapons from fallen enemies and use them against others of their kind, thinking it to be more shameful for a human to be killed by an ally's weapon. Fittingly, Zeretus wielded a unique UNSC M41 SPNKR referred to as the M41 Tracker during the Installation 07 conflict.
In-game information
Gallery
File:HINF Zeretus.png|Zeretus with his shields activated. File:HINF ZeretusUpClose.jpg|Zeretus up close. File:HINF ZeretusFace.jpg|A look at Zeretus without his helmet. File:Enc22-Zeretus.png|Zeretus as he appears in the Halo Encyclopedia (2022 edition).
List of appearances
''Halo: Shadows of Reach''
*''Sacrifice''
''Halo Infinite''
Sources
Category:Jiralhanae characters Category:Banished members |
Zero-bug release or ZBR is an old school development vernacular when the development of the software transitions from planning and development to release and support phases. In reality, the term is a misnomer as unimportant bugs are still present in the final product. It is the practice of developing software that is maintained in the highest quality state throughout the entire development process.
It is a target set by Bungie to release ''Halo: Reach'' to the public without any noticeable major bugs. To test the game, employees are required to play for numerous hours performing tasks any normal player would perform - such as bumping into other AI. They would then re-perform the test in the same conditions another two times to confirm if it is a bug and not a general error."Bug" portions of the Bungie Weekly Updates refer to "Repro rate" when discussing bugs, suggesting that they tried to reproduce the results.
Mentioned Bugs
The ambient AI for the Cut Halo: Reach ambient life#Porcupine|porcupine model was unable to function in the game, so was removed from the game altogether. It had been decided earlier that only content was to be removed to solve bugs unless specifically necessary due to time constraints.
Like the porcupine, the Cut Halo: Reach ambient life#Squirrel|squirrel model was also removed from the game after it failed to function.
This bug was featured in a pre-release screenshot and featured the cross hair for the MA37 ICWS being far to the left. Generating speculation ranging from evidence to a ''Resident Evil 4: Wii Edition'' style of aiming with "Project NATAL" (the project title of the then-unreleased "Kinect") to Bungie being lazy programmers, it was revealed to be a bug in the January 29 Bungie Weekly Update. This update also discredited the rumours of ''Halo: Reach'' being made for Natal.
When a Spartan player under the "Female" gender option would suffer the effects of her shields being down, her AI player model would suddenly be replaced with the "Male" option.
Like earlier games, Halo: Reach custom games have the option to select specific vehicles to use. When playing on Sword Base with "Mongooses only" being selected, the map's cameras would turn into Mongooses and hang on the wall. This was due to the cameras being in the "vehicles" folder of the game.
The AI of Catherine-B320 would respond to constant bumping in an order of phrases that Bungie deemed too "suggestive".
After the campaign is cleared, selecting the "credits" option on the menu to replay the credits will cause the "results" menu to appear after skipping the video. This could potentially grant players extra points.
The player model for Elite players was the location of a bug. ZBR engineers discovered that rotating the player model would not move the legs, which would remain in their original position.
Notes
Sources
Category:Development |
The zero-gravity glitch is a glitch in ''Halo 3'' that can be performed in Forge. This glitch, if done correctly, causes a vehicle to gain zero-gravity properties.
Tutorial To perform this glitch, you need to start a Forge game with at least two players. After you start the game, spawn a Spartan Laser and pick it up. After that, spawn a vehicle, preferably a Warthog or a . Set the Warthog's respawn time to 10 seconds, and then have another player drive the Warthog, but make sure they are in your line of sight. Have them get out of the Warthog, and have the same person who spawned the first Warthog spawn another one.
Try to align the teardrops of the two Warthogs the best you can (it doesn't have to be exact). Set this Warthog's respawn time to 180 seconds, and then set the other Warthogs to instant respawn. Destroy the Warthog you just spawned, then quickly destroy the other one. Have another player get into the first Warthog once it respawns, and if the monitor picks up the second Warthog after it respawns, the first Warthog will have zero-gravity until the second Warthog is dropped. The control the driver has over the vehicle is very limited.
Trivia Sandtrap is the best map for this glitch, due to its abundance of hills and slanted buildings, allowing for maximum height. Sandbox is also a good map, especially if you deactivate or block the Guardians. If either Warthog gets destroyed, the glitch has to be redone. The Warthog that has zero-gravity is an un-forgable object. You may get the green hand, but you can't do anything with the Warthog.
Gallery
File:Ghost Fly 01.jpg|A Ghost with the zero-gravity effect. File:Ghost Fly 02.jpg File:Ghost Fly 03.jpg
Category:Halo 3 glitches |
Zeruiah is a planetary system under the control of the Unified Earth Government.
Overview
Amasa - Human colony world.
History In 2467, humanity colonized the Zeruiah system, establishing a Human colonies|colony on Amasa. In 2526, the system was discovered by the Covenant. Nizat 'Kvarosee planned to attack Amasa with the Fleet of Inexorable Obedience, though emerging circumstances drew his attention elsewhere. Amasa's status following the Human-Covenant War is unknown.
Trivia Zeruiah is presumably named after Wikipedia:Zeruiah|Zeruiah, the sister of Wikipedia:David|King David of Wikipedia:Kingdom of Israel (united monarchy)|Israel.
Sources
Category:Planetary systems |
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Zeshk Wing was a Banshee aerial unit in service to the Swords of Sanghelios.
History In early 2560, Zeshk, along with Siqtar Wing, helped Battle of Suban|in the assault of the Mines of Shua'ree on Suban. Both wings would attack Barukaza Workshop siege-haulers filled with Kemuksuru.
List of appearances
''Battle for the Blood-Moon''
Sources
Category:Swords of Sanghelios military units |
*Mackintosh
|affiliation=*Ecumene Unified Earth Government / Swords of Sanghelios
}}
The Zeta Doradus system is a planetary system near United Nations Space Command|UNSC-controlled space. It contains many planets orbiting the star Zeta Doradus, almost all of which are uninhabitable, being icy Wikipedia:Terrestrial planet|rocky planets or Wikipedia:Gas giant|gas giants. The one exception, however, is the Astroengineering#Artificial planets|artificial planet known as Onyx;Halo: Ghosts of Onyx, ''page 150'' or, after its destruction, the Trevelyan|shield world the planet used to shelter. The system is relatively unknown to the UNSC at large.Halo Encyclopedia (2009 edition), ''page 301''
History The Zeta Doradus system was first explored in sometime around 2491|May 2491. The UNSC Engineering Corps discovered that all planets in the system were uninhabitable, except for Onyx. When massive subterranean Forerunner constructions were found on Onyx, the Office of Naval Intelligence took control of the planet.Halo: Ghosts of Onyx, ''page 124'' Onyx was removed from the UNSC navigational databases and the system was considered not a part of human space.Halo: Ghosts of Onyx, ''page 149'' ONI began to attempt to uncover the Forerunner artifacts on Onyx. The planet was also used as a training grounds for the SPARTAN-III program|Spartan-IIIs.Halo: Ghosts of Onyx, ''page 67'' The was refit to serve in a conflict near Zeta Doradus in 2550.Halo: The Fall of Reach, ''page 271''
In 2552, the three-sided Onyx Conflict was fought in the system between the Joyous Exultation Covenant|Covenant, UNSC, and the Onyx Sentinels. All sides took massive casualties. Towards the conclusion of the battle, Onyx itself disintegrated, only leaving the shield world in its core intact.Halo: Ghosts of Onyx, ''page 378'' The shield world was located inside a slipspace bubble within Onyx. With the help of several Huragok, the shield world was brought back into normal space inside the system and renamed Trevelyan in 2553.Halo: Glasslands, ''page 372''Halo: Glasslands, ''page 367'' When Trevelyan was brought into normal space, it enveloped the three inner planets of the system. By early 2554, the shield world had become a Onyx United Research Project|joint research project between the UNSC and the Swords of Sanghelios and a colony unto itself, housing a growing population of humans, Sangheili,Halo: Fractures, "Lessons Learned", ''page ??'' and Unggoy.
In 2558, the Servants of the Abiding Truth landed on the shield world during the outset of the Created conflict. As a measure of protection, Sarcophagus was returned to its slipspace bubble, taking with it the three planets enveloped in its orbit. This marked the beginning of the Second Onyx conflict.'''Halo: Legacy of Onyx
List of appearances
''Halo: The Fall of Reach''
''Halo: Ghosts of Onyx''
''Remember Reach''
*''Birth of a Spartan''
''Halo: Reach''
*''Data pads''
''Halo: Glasslands''
''Halo Mythos''
''Halo: Fractures''
*''Lessons Learned''
''Halo: Legacy of Onyx''
Sources
Category:Planetary systems |
File:HI E318 HaloRing.png|thumb|350px|Installation 07 is the last remaining ring of the originally twelve-strong Senescent Array.''Halo Mythos'', ''page 29''
The Zeta Halo project or Zeta Halo operation was a Unified Earth Government initiative to study, decommission, and occupy Installation 07, the fourth Halo Array|Halo ring to be discovered by modern humanity. Overseen by Doctor Bob Casper, it involved both a scientific outpost and a large military presence. The project was first launched in early 2555 and within a few months its researchers discovered a countdown signaling the imminent activation of the entire Halo array. In the years which followed the averting of this near-crisis, what was originally only around three hundred researchers grew to include UNSC Armed Forces|armed forces of the United Nations Space Command.
History
While exploring the enormous Forerunner shield world Sarcophagus in late 2553 or early 2554, respected scientist and expert on Forerunner history and culture, Doctor Luther Mann, discovered records hidden deep within the shield world's vast information pathways.''Halo: Hunters in the Dark'', ''Chapter 1'' He labored to translate them for a year before they finally revealed the existence and location of Installation 07 just as 2555 was dawning. Doctor Mann's discovery catapulted his academic career, placing him front and center with many scientific publications and organizations. In addition to invitations to lecture at numerous universities, he was summoned to the headquarters of the United Nations Space Command on Earth to provide a detailed report of the methods he had used to locate the Halo Array|Halo. The Office of Naval Intelligence was primarily concerned with quarantining and securing all known Halo installations in order to alleviate the risk they posed to the Milky Way galaxy|galaxy.
The Office of Naval Intelligence set about conducting research on the vast interior world that composed the inner workings of Zeta Halo shortly after its location was revealed. No expense was spared for the project, as there was lots of territory to cover and the risk of something being overlooked was great. In addition to the researchers delivered to the ring, hundreds of automated probes began to be used to scan every canyon, riverbed, and facility. As had been the protocol for other Halo installations, a primary goal of the project was the isolation and containment of the activation index. As such, finding the library was of great importance. Ideally, all important facilities would be quickly located and secured. Ultimately the Halo's control room could provide all the necessary information and some of the critical functions the humans sought. Despite much searching, the ring's library, control room and monitor were still yet to be located by early March. On Installation 04|Alpha, Installation 05|Delta, and Installation 03|Gamma Halos the control room had been the largest uniform structure near the phase pulse generators, but these also remained undiscovered. As for the lack of a monitor, Henry Lamb wondered if perhaps there simply may not be one or if 117649 Despondent Pyre|it might be hiding for some reason. Luther Mann figured that if it were hiding, one obvious reason for it to do so would be Battle of Installation 04|the Battle of Installation 05|recent Raid on Installation 08|history humanity and the Covenant shared with the Halo rings. A monitor remaining hidden didn't sound consistent with the historic understanding they had of the ancillas, but both men had to admit consistency was by no means mandatory and that it was possible this ring had been made differently for reasons they didn't understand. This early into the ring's exploration it was already apparent that clear and subtle differences distinguished it from the others in the Halo Array|array, after all. Some clear differences on a meta level dealt with the physical infrastructure and material composition of the ring itself, but other far subtler ones involved things like the architectural aesthetics of various building structures and machinery or even the machine language of its distributed systems. Zeta Halo, as a whole, was unlike any other such installation anyone was familiar with. Mann and Lamb theorized that it may have been constructed before all the others, incorporating lessons learned from previous Halo architecture, or that it could have come first and served as a sort of prototype. It was not until much later that year that a Halo: Primordium|data drop recovered from deep space revealed the Installation 07#Background|real reasons for Installation 07's marked differences.''Halo: Renegades'', ''Chapter 13''
File:HINF MountainMap.png|thumb|250px|ONI's Ilex Facility was created to study findings from the Zeta Halo project. At some point circa the initiation of the Zeta Halo project, the Office of Naval Intelligence established the ONI Ilex Facility|Ilex Facility, a Wikipedia:Black site|black site dedicated to the analysis of findings brought back from Installation 07. At this facility, a particular effort was invested in attempting to reverse engineer the ring's architectural structures, as well as its notable construction and Reformation|remediation techniques. However, in order to replicate these systems, it was found that it would require immense amounts of power and therefore creative solutions on a grand scale. Ultimately, the base's staff were unable to progress as rapidly in their research as the Onyx United Research Project|scientists on Sarcophagus were, though they remained hopeful that future discoveries may be able to assist humanity in Terraforming|restoring the multitude of Human colonies|colony worlds Glassing|glassed by the Covenant during the Human-Covenant War.
Since the project's initiation in early 2555, researchers have discovered multiple Lifeworker stations scattered across Installation 07's surface that date back to the Halo's time as Gyre 11. After reporting the discovery of these stations or unknowingly wandering into them, several teams of researchersand follow-up search partieshave been listed as missing. None of these personnel have been reported as having returned. It is speculated that the disappearances are dueat least in partto advanced dazzler and baffler technologies that may be found within these station.
File:HINF ForbiddenTemple.jpg|thumb|left|250px|A Lifeworker station on Installation 07. At about 0900 hours on 2555#March|March 8, 2555, Doctor Mann discovered a countdown sequence in a corridor connected to one of the ring's atmosphere and climate control centers.''Halo: Hunters in the Dark'', ''Chapter 2'' He immediately reported this find to the project's manager, Bob Casper, who in turn passed the news along to ONI. Casper also contacted his research counterparts on the other Halo rings being monitored and they discovered identical synchronized countdowns on each. In addition, Henry Lamb was thereafter able to trace a steady pulse which ran straight to the control room. And so while this newfound numerical reverse progression finally achieved one of the project's aims, it also spelled doom for the galaxy, as it indicated the entire Halo Array would fire in just a matter of weeks. Lamb informed Casper that there was no way to intercept and shut down the activation circuits which would trigger the firings. Luther tried a number of things, but any attempt to shut down a single pulse caused it to reroute. At the behest of CINCONI Serin Osman, Doctor Casper recalled Mann and Lamb to Earth to assist with the investigation of the then-inert Portal at Voi|Excession in East African Protectorate|East Africa, as it was determined a team needed to be sent to Installation 00 as soon as possible. Even so, various teams on Zeta Halo remained to work on stopping the countdown. In the end, both men from the project joined a joint team of humans and Sangheili that Operation: FAR STORM|traveled to the Ark and managed to avert catastrophe. It was on Zeta Halo that individuals in the Milky Way first learned that the countdown had ceased on March 20, which caused out-and-out rejoicing.''Halo: Hunters in the Dark'', ''Chapter 16''Jessica Shea on Twitter has been involved in locating Halo rings in order to establish permanent bases on them. He then says "We've got locations up and running around Installations 05 and 03." Lasky's failure to mention Installation 07 could be seen as an oversight on his part, could simply mean the ''Infinity'' was involved with setting up bases at those rings but but not at Zeta Halo, or could indicate no orbital constructions were placed near the ring. Lisbon Station is stationed near Delta Halo and Ivanoff Station was likewise located in close proximity to Gamma Halo at the time, but no similar station is known that relates to Zeta Halo.}}''Halo: Outpost Discovery'', The Ring Experience''Halo: Outpost Discovery'', ''The Making of The Ring Experience''
By 2558|October 2558, Zeta Halo's caretaker protocols were still impossible to predict or control and both its monitor and library remained elusive. These oddities left many questions yet unanswered as to the function and role of the ring within the larger array. By then, the large contingent occupying Zeta Site had taken on a military character in addition to a scientific one and had constructed facilities on the ring's surface.''Halo: Official Spartan Field Manual'', ''page 99''
''Signal Detected. Tag Designation: Foe''
Protocols In addition to the standard protocols employed at all Halo installations, ONI handed down an additional mandate for the Zeta Halo project against doing anything that could activate or manipulate any Forerunner technology at the site. This mandate was created due to Installation 07's peculiarity and as of early March 2555, nobody had been inclined to disregard it.
Personnel
The Zeta Halo project was headed by Doctor Bob Casper, its manager. Naturally, Doctor Luther Mann's participation was not only welcomed, but insisted upon by top individuals within ONI. By March of 2555 he had joined an expedition on the ring that also included Henry Lamb of ONI's Xeno-Materials Exploitation Group. There was no human more conversant with or qualified to study and if possible, fix, Forerunner technology at the time than Lamb. By this point at least three hundred individuals were exploring different areas of the ring, each looking for something else. All had received security clearances at the highest levels. Specialists in planetary engineering studied biomes which had been Reintroduction|seeded there from other worlds long ago. Others explored flora; others fauna. Some, such as Doctor Mann, had a particular interest in Forerunner symbols|Forerunner language, an understanding of which was indispensable for the effort to unlock Zeta Halo's secrets. The ring was divided into sectors which could be assigned to specific explorers, teams, or archaeological parties. At least some teams at this early date were working out of tents.
List of appearances
''Halo: Hunters in the Dark''
''Halo Mythos''
''Halo: Official Spartan Field Manual''
''Halo: Point of Light''
''Halo Infinite''
*''Season 03: Echoes Within''
*''Season 05: Reckoning''
Notes
Sources
Category:UNSC projects |
Zeta Halo is the first track in the ''Halo Infinite Original Soundtrack''.
Overview The track begins with a rendition of the ''Halo Theme'' Gregorian chant, sung by male and female vocal, followed by a new melody. It concludes with the choir singing the melody of the ''Finish the Fight'' five-note fanfare.
Appearances This track plays at the start of the ''Halo Infinite'' main menu. |
|asteroids=Planetary debris
|affiliation=*Forerunner ecumene
*Miner|Miner rate Unified Earth Government
|events=Attack on the Zeta Hydronis Secundus system
}}
The Zeta Hydronis Secundus system was a planetary system within the Forerunner ecumene.
Overview
Prior to Flood invading the system, the system was hosted to several rich planetoids. However during the Forerunner-Flood war the system Attack on the Zeta Hydronis Secundus system|fell before Flood|the parasite leading to Gravemind shattering some of the planets.
Planetoid
File:H5G-Zeta Hydronis Secundus system.png|The planetoid in front of the sun.
Shattered planet
*Planetary debris
**Site C
File:H5G-Map-Tyrant-Shattered planet.png|The shattered planet. File:H5G Map Tyrant Site C asteroids.png|Site C among the planetary debris.
History
At the height of Forerunner power, the planetoids in the system hosted thriving Ecumene#Former ecumene worlds|colonies and impregnable fortresses, but during the Forerunner-Flood war the system Attack on the Zeta Hydronis Secundus system|fell before Flood|the parasite.
In the post-Covenant War era, the UNSC found the system, designating Site C to one of a handful of intact Forerunner structures that remained.
List of appearances
''Halo 5: Guardians''
Notes
Sources
Category:Planetary systems |
Zeta is an achievement in ''Halo Infinite''. It is unlocked by completing the mission Outpost Tremonius. This Achievement awards the player 10 Gamerscore. |
|rank-titleShipmaster|Shipmistress
|sn=
|notable=
}}
Chur'R-Zhal is a Kig-Yar pirate and Shipmaster|shipmistress of ''Rampant Perdition''.Hunt the Truth Season 2, ''Episode 04: JACKALS''
Biography Formerly a soldier serving the Covenant military, Chur'R-Zhal took command of Covenant warship ''Rampant Perdition|Dedication'' after the Human-Covenant War and renamed it ''Rampant Perdition''. Turning to piracy, Chur'R-Zhal began preying on ships at the remote planet of Binterall. However, the ship's slipspace drive failed, leaving ''Rampant Perdition'' and its crew trapped in the system. Over time, the warship fell into disrepair.
In late 2558, ''Rampant Perdition'' captured a human prison ship manned by Commander Maya Sankar, Mshak Moradi, Bostwick, and smart AI Black-Box. The ship's crew were brought aboard ''Rampant Perdition'' and, after Sankar insisted that they were important, were brought to meet Chur'R-Zhal. Sankar continued to claim that they were more value to her alive rather than dead, so Chur'R-Zhal had the humans locked away inside one of the ship's brigs while she personally inspected their prison ship to see if Sankar was telling the truth. Nearly an hour later, the humans escaped their cell and fled to the hangar bay where their prison ship was located. Before they could escape, Chur'R-Zhal and several members of her crew confronted them at the ship. Unable to find anything that proved their importance and furious that they had escaped, Chur'R-Zhal was discussing how to punish the humans with her crew when Sankar realized that ''Rampant Perdition'''s slipspace drive was damaged. Sankar offered to repair the drive if Chur'R-Zhal allowed the humans to leave the warship with their own prison ship; Chur'R-Zhal agreed.
List of appearances
''Hunt the Truth''
Sources
Category:Kig-Yar characters Category:Pirates Category:Covenant military personnel |
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Sergeant Zhao Heng Lopez (service number 11283-99001-ZL), commonly known among her Marines as "Mama" Lopez,Halo: Evolutions - Essential Tales of the Halo Universe, ''"The Mona Lisa"'', ''page 243'' was a United Nations Space Command|UNSC UNSC Marine Corps|Marine stationed aboard the in 2552#October|October 2552, and a long-time veteran of the Human-Covenant War.Halo: Evolutions - Essential Tales of the Halo Universe, ''"The Mona Lisa"'', ''page 236''
Biography
After the crew of the prowler ''Red Horse'' discovered an escape pod and a John Doe|lone survivor in Installation 04's debris field, Lopez was ordered by ''Red Horse'' shipboard Artificial intelligence|AI Rebecca and Commander Tobias Foucault to conduct reconnaissance on the Prison ship|prisoner ship, ''Mona Lisa''. Lopez then led her squad as they Naval boarding|boarded the ship, where they were soon ambushed by several Sangheili lacking armor or weapons, and quickly took them out. After finding Rabbit|one of her Marines dead, Lopez received new orders to initiate the Cole Protocol by purging the ship's two navigational databases. Lopez and her men split into two teams, with Lopez's team going after the ship's primary NAV database at the ship's bridge.Halo: Evolutions - Essential Tales of the Halo Universe, ''"The Mona Lisa"'', ''page 261''
While scouting the medical bay, Lopez found an Office of Naval Intelligence|ONI Major (UNSC)|Major named John Smith locked inside a safe room. As they interrogated Smith about the experiments with the prisoners and the Flood, Smith broke free and killed Mahmoud with a concealed knife, leaving her with three fellow Marines; James MacCraw|MacCraw, Percy and Raj Singh|Singh. By the time they reached the bridge of the ''Mona Lisa'', only she and MacCraw remained. There, they learned that not only had Smith stolen their only D77-TC Pelican|Pelican, but a Shiva-class nuclear missile was being prepared for launch against the ''Mona Lisa'' to ensure none of the Flood escaped. Commander Foucault then told Lopez that two escape pods were left on the lower deck, omitting the fact that the pods were designed for single occupants.Halo: Evolutions - Essential Tales of the Halo Universe, ''"The Mona Lisa"'', ''page 326''
As Lopez and MacCraw defended the pods, Hospital Corpsman|Corpsman Ngoc Benti arrived with Clarence, a prisoner named Patrick Rimmer, and his Sangheili companion, "Henry". Clarence, under strict orders from ONI to not let anything but the Marines leave the ship, executed Rimmer. Angered, Henry moved to shoot Clarence but the latter already had him in his sights while Lopez wavered between aiming at the two of them. Meanwhile, MacCraw had taken one of the last two pods leaving only one. Benti, who had been heavily wounded on the way and was showing signs of infection, sacrificed her life by pushing both herself and Clarence into the oncoming Flood horde. As the timer for the Shiva launch reached thirty seconds, Lopez and Henry fled into the airlock only to find that the pod couldn't fit them both. As she stared at the pod, she reflected that "Henry", despite being an enemy, had carried an injured Benti to safety and was better than many of the humans who had also been on this ship. That still did not mean she would give up her only chance of survival. Realizing she had no ammunition left in her MA5B Individual Combat Weapon System|assault rifle, Lopez proceeded to use the weapon as a club. With only thirty seconds to spare, she and Henry prepared to fight for the last escape pod.Halo: Evolutions - Essential Tales of the Halo Universe, ''"The Mona Lisa"'', ''page 341-342''
Lopez was listed as KIA in UNSC records as of October 25, 2552, likely being killed aboard the ''Mona Lisa'' or by the Shiva nuke fired from the Red Horse.
Personality and traits Lopez cared deeply for her Marines, referring to the members of her squad as her "kids". She felt responsible for every one of them and had little tolerance for lies or being kept in the dark, particularly when this endangered her Marines, as demonstrated by her hostility toward Major Smith.
Lopez was apparently Roman Catholic, as she commonly referred to her subordinates as her "rosary beads". She also constantly remembered the smell of the pews at her mother's church.
Trivia Her name suggests that she was of Chinese and Hispanic ancestry. Lopez had close relatives on Reach who were presumably killed when the planet Fall of Reach|fell.Halo: Evolutions - Essential Tales of the Halo Universe, ''"The Mona Lisa"'', ''page 269''
Gallery
File:TML_Characters_Concept.jpg|Concept art of characters for the motion comic, with Lopez seen in the bottom-left. File:TML - Lopez armor.png|Lopez in her UNSC Marine Corps Battle Dress Uniform|Marine BDU. File:TML - punch.png|Lopez hits Major Smith after losing Rakesh|a Marine due to Smith's lack of cooperation. File:TML - chase.png|Lopez and MacCraw being pursued by the Flood shortly before reaching the bridge. File:TML - Lopez n MacCraw.png|Lopez and MacCraw on the bridge of the ''Mona Lisa''. File:TML - MacCraw & Lopez.png|MacCraw and Lopez fire upon a horde of Flood as they make a run for the escape pods. File:TML - finale.png|The final standoff between Henry and Lopez. File:TML - Lopez full armor.jpg|Full view of Lopez's armor.
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''The Mona Lisa''
Sources
Category:Human characters|Lopez, Zhao Heng Category:UNSC Marine Corps enlisted personnel|Lopez, Zhao Heng |
Zhar was a Kig-Yar attached to the Covenant missionary ship, ''Minor Transgression''.
Biography He was a crewmember on the ship, the ''Minor Transgression''Halo: Contact Harvest, ''page 49'', and was of personal and sexual interest to Ship Master|Shipmistress Chur'R-Yar.Halo: Contact Harvest, ''page 94''
When the human colony planet Harvest was discovered to contain supposed Forerunner relics, later revealed to be Reclaimers, Zhar disabled the Luminary's transmitter on ''Minor Transgression'' under the orders of Chur'R-Yar.
He was attacked by UNSC Staff Sergeant Avery Johnson during a raid on a crippled human freighter, known as the ''Bulk Discount'', which was a trap laid for supposed Insurrectionists by the ONI operative Lieutenant Commander Jilan al-Cygni. He attempted to kill the humans with a laser-cutter. Zhar was killed along with his two partners, after being shot in the chest multiple times with an M6 series|M6 pistol by Johnson.Halo: Contact Harvest, ''pages 128-130''
List of appearances
''Halo: Contact Harvest''
Sources
Category:Kig-Yar characters Category:Covenant military personnel |
Zhar was a Sangheili who held the rank of Zealot during the early middle of the Human-Covenant War. He was a friend of Thel 'Vadamee and a member of his Zealot unit at the time.
Biography Zhar was a member of a small team of Zealots led by Thel 'Vadam|Thel 'Vadamee. In 2535, they were based on the ''Retribution's Thunder'', a Covenant destroyer commanded by 'Vadamee, who attacked United Nations Space Command|UNSC ships at Charybdis IX during the Battle of Charybdis IX. The group was later ordered personally by the Hierarchs|High Prophet of Prophet of Regret|Regret to find Kig-Yar rebels who were trading Covenant weapons with humans.
File:H2A Terminals - Thel and Zhar.jpg|thumb|250px|left|Zhar with Thel. During the Battle of the Rubble|conflict in the Rubble, Zhar began to question the Prophets' orders to completely eradicate the human race, and wondered why they couldn't be accepted into the Covenant; he remarked that "...they show some capacity for honor," and that there was "...something profoundly noble in them...", regarding an injured Faison, who had given his life to defend the humans aboard the ''Infinite Spoils''. He also began to dwell on the Prophets' contradicting commands, as the Prophet of Regret had given orders to destroy the Kig-Yar "heretics" in the Rubble, while Reth claimed that he was following orders from the Prophet of Truth. Based on this, Zhar believed that the Covenant leadership was not as united and infallible as he had been led to believe, and suspected that the Hierarchs were manipulating the Sangheili for their own ends. He voiced these concerns to Thel 'Vadamee, who rebuked him and warned him not to entertain such thoughts.
After the battle, Zhar and Thel were brought before Truth and Regret aboard the Covenant vessel ''Infinite Sacrifice''. Upon being told that he was to be executed for his failures, Zhar drew his Type-1 Energy Weapon/Sword|energy sword with the intent to murder the Prophet of Truth. However, Thel anticipated Zhar's attack, decapitating his former friend with his energy sword. Unknowingly, Thel's actions had saved his own life; he was granted command of a ship in a Fleet of Particular Justice|new Covenant fleet and was ordered never to speak of the events that had transpired.
Trivia Ahead of his time, Zhar's attempt to kill the High Prophet of Truth with an energy sword was stopped by Thel 'Vadamee; many years later, Thel would successfully kill the same Prophet similarly. His comments about humans are almost identical to those by another Sangheili featured in ''Conversations from the Universe''.
List of appearances
''Halo: The Cole Protocol''
''Halo 2: Anniversary''
*''Terminal (Halo 2: Anniversary)|Terminals
Sources
Category:Sangheili characters Category:Covenant military personnel |
|role=Transport
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The ''Zheng He''-class courier is a Human starship class.
Overview
The ''Zheng He''-class courier is considered capable and efficient alongside the .
The ''Zheng He''-class courier and ''Gypsum''-class courier are considered less prominent than the .
Non-canon and dubious canon appearances
Dr. Catherine Halsey has her own personal ''Zheng He''-class ship named the ''Endymion II''. In one instance the ''Endymion II'' would be used by her to visit Eridanus II.
Production notes The ''Zheng He''-class courier is named after Wikipedia:Zheng He|Zheng He, a Chinese mariner and explorer most well known for his expeditionary treasure voyages in the Ming dynasty.
Gallery
File:HTV_EndymionII_Concept_1.png|Concept art of ''Endymion II''. File:HTV_EndymionII_Concept_2.png|Concept art of ''Endymion II''. File:HTV_EndymionII_Concept_3.png|Concept art of ''Endymion II''. File:HTV_EndymionII_Concept_4.png|Concept art of ''Endymion II''. File:HTV_EndymionII_Concept_5.png|Concept art of ''Endymion II''. File:HTV_EndymionII_Concept_6.png|Concept art of ''Endymion II''. File:HTV_EndymionII_Concept_7.png|Concept art of ''Endymion II''. File:HTV_EndymionII_Concept_8.png|Concept art of ''Endymion II''. File:HTV_EndymionII_Concept_9.png|Concept art of ''Endymion II''. File:HTV_EndymionII_Concept_10.png|Concept art of ''Endymion II''. File:HTV_EndymionII_Concept_11.png|Concept art of ''Endymion II''. File:HTV_EndymionII_Concept_12.png|Concept art of ''Endymion II''. File:HTV_EndymionII_Concept_13.png|Concept art of ''Endymion II''. File:HTV EndymionII Concept 14.png|Concept art of ''Endymion II''. File:HTV EndymionII Concept 15.png|Concept art of ''Endymion II''. File:HTV EndymionII Concept Scale.png|A scale reference of ''Endymion II'' with a D80 Condor and an M12 Warthog. File:HTV EndymionII MedBay Concept 1.png|Concept art of ''Endymion II''s medical bay. File:HTV EndymionII MedBay Concept 2.png|Concept art of ''Endymion II''s medical bay. File:HTV EndymionII Lab Concept 1.png|Concept art of ''Endymion II''s laboratory. File:HTV EndymionII Lab Concept 2.png|Concept art of ''Endymion II''s laboratory. File:HTV EndymionII Lab Concept 3.png|Concept art of ''Endymion II''s laboratory. File:HTV EndymionII Lab Concept 4.png|Concept art of ''Endymion II''s laboratory. File:HTV EndymionII Lab Concept 5.png|Concept art of ''Endymion II''s laboratory. File:HTV EndymionII Lab Concept 6.png|Concept art of ''Endymion II''s laboratory.
File:HTV-EndymionII.jpg|''Endymion II'' in the television series.
List of appearances
''Halo: The Television Series''
*''Emergence''
*''Homecoming (TV Series)|Homecoming''
*''Reckoning''
*''Solace (TV Series)|Solace''
*''Allegiance''
*''Transcendence''
Sources
Category:Human ships |
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Zhoist, or Light to the Path, is a planet in the Buta system. It was formerly controlled by the Forerunners, but was later settled by the Covenant. In 2526, it became the site of an Attack on Zhoist|attack by the United Nations Space Command's Task Force Yama. During the battle at Zhoist, the UNSC forces gave the planet a designation of Naraka.
Overview
Zhoist's surface, when viewed from orbit, resembles a pearl-coloured marble. The planet's sky has a yellow haze to it, with the surface a rich volcanic world of fuming calderas and glowing rifts. Where the ground isn't steaming or bubbling, the Covenant have constructed walled fields and serpentine terraces. A silvery web of luminous roadways converged on large cities of ivory domes and golden spires, built around the massive gravity lifts serving as the Covenant's space elevator equivalents. On close inspection, the large domes are revealed to be in fact clusters of tall buildings, each hundreds of metres tall and appearing to be centuries old and resembling hand-blown glass. The planet is littered with Forerunner structures, with many of the world's ancient storehouses and facilities having been lost to the planet's active volcanism over the millennia. From space, a massive continent-sized structure resembling the Eld symbol can be seen half-buried under the surface.
The planet has one natural satellite, its moon Rudara.
Ten Cities of Edification Ring of Mighty Abundance
History
Prior to the Great Purification, the Forerunners had a large presence on Zhoist, establishing what would come to be known as the Ten Cities of Edification. Although many of the vast facilities supporting the cities eventually succumbed to the planet's active volcanism, the cities were able to survive for a hundred millennia relatively untouched.
The Covenant would eventually discover and settle Zhoist during their early expeditions, coming to revere the planet as holy due to the Forerunner presence there. The ancient guild halls dominating the hallowed cities were the source of many of the technologies that powered Covenant starships and weapons. Thousands of Covenant artisans and engineers worked on Zhoist to research these artifacts. The Covenant established a series of gravity lifts and orbital space stations around the planet, with a complex web of fleet support stations termed the Ring of Mighty Abundance. The third, fourth, and fifth Lagrange points in the Naraka/ Rudara planetary system maintained picket squadrons in an equilateral triangle for defending the orbital facilities around the planet.
By the time of the outbreak of war with humanity, Zhoist served the Covenant as a vital supply base and staging area for the Fleet of Inexorable Obedience. During the Battle of Chi Ceti in 2525, the ''Unrelenting'' intended to return to Zhoist for repairs following victory against the humans, before its destruction at the hands of Blue Team. By 2526, Zhoist maintained a small defensive rapid-response flotilla and its shipyards were in the middle of constructing the Supercarrier ''Hammer of Faith''. After the Battle over Etalan|decimation of his logistics flotilla at Etalan, Fleetmaster Nizat 'Kvarosee of the Fleet of Inexorable Obedience called forth a convoy of replacement vessels from Zhoist. They were to rendezvous with the surviving vessels at Etalan and then meet with the main fleet which was running low carrier gas for plasma weaponry due to the ongoing glassing operations at Biko. When 'Kvarosee was informed that the humans had managed to retrieve a ''kelguid'' from the wreckage of Worthy Silence|one of his fleet's intrusion corvettes, he realized that the UNSC might be able to use the device to discern the location of Zhoist. As such, he directed the Fleet of Inexorable Obedience to return relic world at once.
Fleetmaster Nizat 'Kvarosee's concerns were well-founded. Following their successful counterattack at Etalan, Task Force Yama targeted Zhoist for Operation: SILENT STORM, with Catherine Halsey|Dr. Catherine Halsey determining the planet's location using the ''kelguid'' and the planet's status as the only habitable world within jump distance of Transit Point Bhadra. She named the planet and its moon Naraka and Rudara respectively, due to not having discerned the Covenant names and in honor of the late Captain Halima Ascot's Hindu background.
On 2526#April|April 15, 2526, Task Force Yama's Dagger Force and Sierra Force launched a Battle of Zhoist|joint attack on Zhoist, with Dagger aiming to take out the lagrange point stations to distract the fleet while Sierra deployed troops onto the planet to destroy Covenant infrastructure supporting the Ring and fleet stationed there. The battle saw the destruction of two of the Ten Cities, the Ring of Mighty Abundance and several of the large gravity lift space elevator structures at the hands of UNSC nuclear weapons.
Trivia Wikipedia:Naraka|Naraka, the UNSC's designation for Zhoist, is the realm of hell in several Wikipedia:Indian religions|Indian religions.
List of appearances
''Halo: Silent Storm''
''Halo: Oblivion''
''Halo: Outcasts''
Sources
Category:Covenant worlds Category:Forerunner worlds |
Ziegler was a geologist that lived on Earth during the 2300s. In 2332, he, along with another geologist named Ross, discovered a minute anomaly in the fossil and carbon records of Earth. The discovery was matched on other worlds, and was attributed to the warping or stretching of spacetime itself. However, in 2552, after the conclusion of the Human-Covenant War, the blip was reexamined as strong evidence of a firing of the Halo Array.Halo: Evolutions - Essential Tales of the Halo Universe, "From the Office of Dr. William Arthur Iqbal"
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''From the Office of Dr. William Arthur Iqbal''
Sources
Category:Human civilians Category:Human characters |
Ziggy's Hangar is a hangar located at the New Tyne Airfield in New Tyne, Venezia. It was a haunt used by Kig-Yar affiliated with the Keepers of the One Freedom in late 2553.''Halo: Retribution'', Chapter 3
Overview The hangar is covered by a roof blanketed in moss. A concrete taxiway with an abundance of weeds leads to giant access doors caked in rust, suggesting that it may not be used frequently. Most clerestory windows are either missing or half-filled with jagged shards of panes. Outside the hangar the only security is a dilapidated guard shack staffed by a single human. This guard was known to doze in a chair while on the job in 2553. A three meter by three meter panel pops free from the doors and slides aside to let people in. Inside, the hangar is dimly lit and filled with several craft. Thick struts may support some of these craft above its concrete floor.
List of appearances
''Halo: Retribution''
Sources
Category:Venezia locations |
Ziln 'Klel was a Sangheili warrior who served as a Sangheili Ranger|Ranger in the Covenant military during the Covenant's early years.Halo: Broken Circle, ''page 131'' (Google Play edition)
Biography Ziln 'Klel was assigned to the Mken 'Scre'ah'ben|Prophet of Inner Conviction's expedition team in 850 BCE, charged with Mission to Janjur Qom|traveling to Janjur Qom to retrieve a Luminary, the Purifying Vision of the Holy Path, and a group of female Stoic San'Shyuum to ''High Charity''. Operating aboard Covenant corvette|corvette ''Vengeful Vitality'', the team ventured to Janjur Qom. After several members of the group recovered the Forerunner artifacts, 'Klel and Commander (Covenant)|Commander Trok 'Tanghil joined Inner Conviction and Vil 'Kthamee to retrieve the female Stoics from the village of Crellum.
The team soon arrived at the village via dropship and found the Stoic females, led by Lilumna, riding on top of an ilpdor named Erb. 'Klel and the rest of the expeditionary team departed from Crellum and attempted to return to their dropship through the nearby jungle. While en route, they were intercepted by Stoic warriors riding atop of folasteeds. A firefight soon broke out between the two groups. Loquen 'Nvonga Sangheili member of the expeditionary team that had betrayed the group earlier, only to be captured by Stoicswas ripped apart in front of 'Klel and the others to frighten them. Despite this, 'Klel charged at the Stoics, firing his weapon. However, he was eventually shot in the torso, and promptly killed when he was shot in the head seconds after.Halo: Broken Circle, ''pages 138-141'' (Google Play edition)
Personality and traits Ziln 'Klel was a stocky Sangheili warrior. Despite the Sangheili's reputations for extreme acts of bravery, 'Klel was known to be shaky and often appeared to be frightened while on duty. The Mken 'Scre'ah'ben|Prophet of Inner Conviction believed that the selection of a cowardly Sangheili for Mission to Janjur Qom|his mission to Janjur Qom was due to the R'Noh Custo|Minister of Anticipatory Security's intentions to set Inner Conviction up for failure. However, when he battled Stoic warriors on Janjur Qom, he put his fears aside and bravely charged at them. However, he was eventually killed in the process.
List of appearances
''Halo: Broken Circle''
Sources
Category:Sangheili characters Category:Covenant military personnel |
Zim is a Kig-Yar operating in the aftermath of the Human-Covenant War.Halo: Mortal Dictata, ''Chapter 3''
Biography Before 2553, the Shipmaster|shipmistress, Chol Von, had used Zim as a scout on several missions. In April 2553, he attended a gathering on Dal'koth, Chol Von noted that the years were not kind to Zim as he looked thin and bedraggled. When Isk informed the Kig-Yar that Shipmaster Sav Fel possessed the ''Pious Inquisitor'' and that Avu Med 'Telcam was offering a reward for the return of the ship, Zim asked how much he was offering. Isk told him the reward was eighty-thousand gekz, which Zim felt was not worth the task. When Chol took up the contract, Zim told she was crazy, wondering what she would do with it, later assuming she could strip it for parts.Halo: Mortal Dictata, ''pages 74-77''
Zim later met with Chol at the port of Ap'ot to be recruited aboard her ship, the ''Paragon''. After gathering enough crew members, Chol and Zim traveled to Eayn to track down Eith Mor, a known associate of Sav Fel. Upon arriving in Tilu City, they came across Huz Mor-Kha, Eith's cousin. They inquired him about his cousin's whereabouts and learned that Eith was at the Station of Constant Sustenance. Huz became uneasy by Chol and Zim's presence and reached into his leather apron. Zim quickly struck Huz down and drew his pistol on Huz's face. When Zim asked why he would draw out a weapon on Chol, Huz accused them of trying to muscle in on his supplier. Chol assured him that they weren't and just wanted information on Shipmaster Fel. After being bribed by Chol, Huz told her that Fel lived on a world he only knew as ''Venezia|Fen-Es-Ya''. Chol and Zim then left his workshop and sought out Eith in the Korfo system.Halo: Mortal Dictata, ''pages 170-172''
Arriving and docking at ''Constant Sustenance'', Chol left Zim to look after the ''Paragon'' while she searched the station for Eith. Von succeeded to tracking down Eith. Mor attempted to escape but was caught and interrogated by Chol after a brief chase. Eith revealed that Sav Fel was on the human colony of Venezia. Satisfied with the information she had gained, Chol Von return to her ship and told Zim to lay a course for the Qab system.Halo: Mortal Dictata, ''pages 222-227'' After the ''Paragon'' arrived over Venezia, Chol, Bakz, and Nulm took one of the ship's Kig-Yar shuttle|shuttles to the surface of the planet. When they returned to the ''Paragon'' having kidnapped Fel, the Kig-Yar plotted a course for the ''Inquisitor''.Halo: Mortal Dictata, ''pages 229''
Upon arriving at the Shaps system, where the ''Pious Inquisitor'' was, Skal the navigator asked if they should contact 'Telcam. Chol then informed the crew of her plan to board the ship and take it for herself. Zim told Chol they had only agreed to be paid for locating the ship. Chol assured Zim and the rest of the crew that they would be paid and proceeded to give their payments at that moment. Satisfied, the crew obeyed and had the ''Paragon'' connect with the ''Inquisitor'' with an umbilical and cut into the battlecruiser.Halo: Mortal Dictata, ''page 274'' While Chol and fifteen other Kig-Yar boarded the ''Inquisitor'', the rest of the crew, including Zim and Fel, remained aboard the ''Paragon''.Halo: Mortal Dictata, ''page 327''
However, the battlecruiser's Huragok, Sometimes Sinks, soon sent the ''Inquisitor'' into slipspace. When the ''Inquisitor'' jumped into slipspace, it ripped out the ''Paragon's'' umbilical and presumably killed crew members Lig and Ved in the hangar bay. Chol wondered if her missionary ship had sustained damage, seeing as the ''Paragon'' was in close proximity when the battlecruiser entered slipspace.Halo: Mortal Dictata, ''page 327'' Chol also noted that while Zim was loyal and would never betray her, ''Paragon's'' crew had already been paid and had no incentive to hold out for her.Halo: Mortal Dictata, ''page 438''
Personality and traits
List of appearances
''Halo: Mortal Dictata ''
Sources
Category:Kig-Yar characters |
Zinc, chemical symbol Zn, is a moderately reactive, bluish grayish metal that tarnishes in moist air and burns in air with a bright bluish-green flame, giving off fumes of zinc oxide. It reacts with acids, alkali's and other non-metals. If not completely pure, zinc reacts with dilute acids to release hydrogen. The one common oxidation state of zinc is +2. From 100C to 210C (212F to 410F) zinc metal is malleable and can easily be beaten into various shapes. Above 210C (410F), the metal becomes brittle and will be pulverized by beating. Zinc is nonmagnetic. In nonscientific text zinc is also referred to as "spelter."
Zinc is used by the Covenant Empire|Covenant as a decorative material.Halo: Contact Harvest, ''page 143'' Silvery metals are rare for the Covenant, so they find human|human's liberal use of them strange.
List of appearances
''Halo: Contact Harvest''
Sources
Category:Elements |
Covenant separatists Ussans
|rank-titleSecondary Administrator
|sn=
|notable=
}}
Zo Resken, formerly known by his title Prophet of Clarity, is a San'Shyuum who once served the Covenant as the Secondary Administrator to the Prophet of Truth|High Prophet of Truth. Some time during his career, he wrote a document titled Notes on the History of the Covenant. A descendant of Mken 'Scre'ah'ben, the Prophet of Inner Conviction in the Covenant's early years, Resken abandoned the Covenant in its final days during the Great Schism and allied himself with the Sangheili. He would eventually find and settle on the lost Ussans|Ussan colony of the Refuge.''Halo: Broken Circle''
Biography
Zo Resken was born a descendant of Mken 'Scre'ah'ben, the Prophet of Inner Conviction in the early years of the Covenant. Resken began his career in the Covenant as a communications officer, and during this time he acquired numerous technological skills, many of which he would continue to employ long after leaving the post. At some point prior to the Human-Covenant War, Resken encountered the future Prophet of Regret|High Prophet of Regret while the latter was the Ministry of Tranquility|Vice Minister of Tranquility, and he had treated Resken well. Resken, unlike most of his kind, enjoyed the company of the Sangheili outside of his work, and would befriend many of them, notably Commander (Covenant)|Commander G'torik 'Klemmee and his uncle, Sangheili High Councilor|High Councilor Torg 'Gransamee, of whom Resken believed was in fact G'torik's father. He also served within the Palace of the Hierarchs as a buffer between the Prophet of Truth|High Prophet of Truth and the Prophet of Stewardship, prior to the latter being given control of the Fleet of Particular Justice's military assets.''Halo: Broken Circle'', Chapter 15
Zo Resken had been present in the Fleet of Particular Justice when it had arrived in the Soell System in 2552#September|September, 2552, after pursuing the from Reach. Resken suspected that the Prophet of Truth wanted him to serve as a buffer between the Hierarch and the Sangheili within the fleet, due to his affinity with the species. During the Battle of Installation 04|battle on the surface of the newly-discovered Installation 04, Resken oversaw Sangheili combat units that fought against the human forces. Towards the end of the battle, Resken only just managed to withdraw his troops from the ring before it was destroyed by SPARTAN-II program|Spartan John-117. At some point following the destruction of Installation 04, Resken wrote a secret document, the ''Notes on the History of the Covenant'', in which he briefly recounted the history of the Covenant, the integration of its multiple client species, as well as his own personal opinions including his distrust of the Jiralhanae and private disagreements regarding the Hierarch's genocidal campaign on the human race. Knowing that the opinions detailed in the document would be considered List of known Covenant heretics|heretical by the Covenant, Resken kept it hidden safely locked away, only to be revealed to the public after his death. Resken wrote the original document in the San'Shyuum language. Shortly after the Halo ring's destruction, Resken found himself appointed as the Secondary Administrator to the Prophet of Truth on High Charity, a position in which he was secretly embittered with. The discovery of a Installation 05|second ring 2552#November|less than two months later led to newfound elation within Resken, who had been despondent after the destruction of Installation 04. This happiness would be short-lived, however; moments after High Charity had arrived at the installation, Resken received news of the Prophet of Regret's Assassination of the Prophet of Regret|assassination at the hands of the same "Covenant religion#Demons|Demon" that had destroyed Alpha Halo.
Shortly after Regret's death, Resken met with G'torik 'Klemmee and Torg 'Gransamee in one of High Charity's Hanging Gardens. While listening for potential eavesdroppers, the three discussed recent events. Resken considered the possibility that the loss of Installation 04 was perhaps indicative of the fact that the Covenant was unfit to undertake the Covenant religion#The Great Journey|Great Journey at that time due to a lack of spiritual unworthiness, citing an Mission to Janjur Qom|event during the early days of the Covenant where they had lost a unique Luminary that may have propelled the Covenant on its path and its loss had been similarly mourned. When Torg blamed the loss of the Halo ring on a military failure, and G'torik subtly reminded him to be cautious of how he spoke to the Prophet, Resken told them to speak freely with him, as he sought to strengthen his allegiance with the Sangheili. While viewing sensor footage of the debris field of Installation 04, as well as the newfound Installation 05, the three conversed about Regret's assassination. While Resken had great respect for the Prophet of Regret, he could not help but be angry about his Battle of Earth|reckless attack on the previously-unknown human Earth|homeworld. G'torik informed Resken that a massive force of Kez'katu-pattern Phantom|Phantoms had been sent to protect Regret, but had been withdrawn before reaching him, seemingly on the orders of the High Prophet of Truth. While the three speculated on the reasons Truth had pulled the Phantoms back, Resken was summoned to the Palace of the Hierarchs by the Prophet of Truth. Before leaving, Resken told the two Sangheili that he would try to tell them of anything he learned.
Resken had installed a share-input directive into the Prophet of Truth's chair that morning, using his knowledge from his previous position as a communications officer, and his own resentment of his job post and a desire to advance his own agenda. While waiting for the Chieftain of the Jiralhanae, Tartarus, to arrive, Resken was approached by Truth. The Prophet ensured that Resken had not told any within the Covenant of his secret meetings with Tartarus, including his fellow Hierarch, the Prophet of Mercy, before informing Resken that the Prophet of Exquisite Devotion would be joining them, a San'Shyuum that Resken truly disliked. Making sure that refreshments were on hand for the visitors, Truth subtly warned Resken to treat Exquisite Devotion with the utmost respect, as Resken was to be transferred to Exquisite Devotion's authority. Exquisite Devotion was to oversee High Charity's governance as the Hierarchs, along with the High Council, would be leaving to commence the Great Journey following the discovery of the Installation 00|Ark. After Truth withdrew into the reception chamber, Resken briefly considered what he saw as a demotion before Tartarus and Exquisite Devotion arrived. As Resken served the two visitors with their refreshments, Truth arrived and promptly dismissed Resken from the room. After briefly considering whether he should switch the listening device on, due to the disastrous consequences should it be discovered, Resken decided to activate it. While eavesdropping, Resken heard the trio discussing the impending Changing of the Guard|replacement of the Sangheili Honor Guardsman|Sangheili Honor Guard with the Jiralhanae Honor Guardsman|Jiralhanae, as well as the replacement of the Sangheili with Jiralhanae in the fleets over Earth. Resken was shaken by what he had heard, as well as the uncertainty about whether his device had been discovered.
Some time after this meeting, Resken reported to Exquisite Devotion in the latter's office. Immediately, Exquisite ordered Resken to stand in his presence, permitting him use of his anti-gravity belt. Exquisite Devotion told Resken that he would be accompanying him to a meeting with the High Council the following day as his assistant, before confirming what Resken had overheard previously; the Covenant Honor Guard's Sangheili would be replaced by the Jiralhanae. Exquisite Devotion cited the Thel 'Vadam|former Supreme Commander of the Fleet of Particular Justice's failure to protect Alpha Halo, as well as the Sangheili Honor Guard's failure to prevent the Prophet of Regret's death as the main motivators behind the switch, as well as wavering allegiance to the Covenant in the Hierarch's eyes. Furthermore, the Jiralhanae were to be promoted above the Sangheili. Perturbed, Resken addressed the possibility of a Sangheili rebellion as a result, an outcome that Exquisite Devotion disagreed with. Resken was ordered to use a nearby comptroller to send several items to Exquisite Devotion that the latter had ordered. While he carried out his task, Resken resolved to deliver a warning to his Sangheili compatriots, suspecting what was to come.
Later that day, Zo Resken met with G'torik 'Klemmee within the Chancel of Recovery. As it was frowned upon for Sangheili to be seen within a healing facility, G'torik was there under the pretence that he was checking on the San'Shyuum's well-being. Here, Resken disclosed all that he had learned: the upcoming replacing of the Covenant Honor Guard, the orders sent by the Prophet of Truth to Jiralhanae forces already stationed at Earth and the High Prophet's sending of Truth's fleet|his own fleet to the planet, and the large order of traditional Jiralhanae weaponry that Truth had placed with the Sacred Promissory. Resken warned G'torik that Truth might be preparing to ambush and quickly wipe out the Sangheili with the newly-equipped Jiralhanae-led Covenant Covenant military|military. G'torik then confirmed Resken's suspicions that Truth had pulled the Phantoms back and had allowed Regret to die, having heard word from his uncle who had conversed with one of the Phantom's pilots. Resken told G'torik to only warn those Sangheili of significantly high rank who could keep quiet and so preserve their advantage of surprise if the Hierarchs discovered what they had learned. Resken also warned the field commander that the Flood had been released from quarantine on the surface of Delta Halo, and that the Prophet of Truth may use the parasite to his advantage while he replaced the Sangheili in the Covenant. When questioned by G'torik on his own motivations for warning the Sangheili, Resken considered the many reasons that he had not yet thought to question: an influence over the Sangheili should they emerge victorious in a Covenant civil war; a deep-seated revulsion for the Prophet of Truth and Tartarus and a personal waning of faith in the Covenant as a whole, considering the Hierarch's scheming in the presence of a Halo ring. He settled on telling G'torik that he knew that the San'Shyuum would not survive without the Sangheili, and the two species would need to be unified if they were to survive the Flood and the humans.''Halo: Broken Circle'', Chapter 16
The following day, while walking through one of High Charity's Hanging Gardens without aid from his anti-gravity belt or anti-gravity chair|chair following his ancestor Mken 'Scre'ah'ben's example, Resken heard the Prophet of Truth's denouncement of the Sangheili over the city's broadcast system. Knowing that Great Schism|civil war had indeed broken out within the Covenant, Resken made for the exit but was stopped by a Jiralhanae Jiralhanae Captain|captain and a Mgalekgolo pair. The Jiralhanae told Resken that the Prophet of Exquisite Devotion had sent for him, and warned him that the Mgalekgolo would forcibly take him if he didn't comply willingly. Resken was allowed to retrieve his anti-gravity chair before being escorted to the Gravitational Refinement chamber in the Trial Court for Tools of Conquest. Upon arrival, Exquisite Devotion had his Jiralhanae disable the weaponry in Resken's chair. Exquisite Devotion revealed to Resken who he had captured. To his horror, Resken recognized all three of them: Sangheili High Councilor|High Councilors Duru 'Scoahamee and K'hurk 'Bornisamee, as well as K'hurk's nephew Tilik 'Bornisamee|Tilik. Exquisite Devotion told Resken of the massacre of the Sangheili Councilors and their guardsmen at Installation 05's Control Room (Installation 05)|control room, gleefully stating that Torg 'Gransamee and G'torik 'Klemmee had been part of the slaughtered group, before demonstrating his control over the rooms artificial gravity, slamming Duru onto his back. Devotion exclaimed that he would use the room for interrogation. Resken was forced to watch in terror as Exquisite Devotion crushed the Sangheili's hand. Exquisite Devotion revealed that he had, with the aid of several spy drones, overheard his conversations with Torg'Gransamee and 'Klemmee in the Hanging Gardens, and had in fact deliberately imparted information about the Sangheili the previous day, knowing that Resken would go on to tell 'Klemmee and the drones had confirmed the fact. Exquisite Devotion then revealed to Resken that the disgraced former Supreme Commander of the Fleet of Particular Justice, Thel 'Vadamee, made Arbiter of the Covenant after his failure at Alpha Halo and who had been thought to have been killed by the Flood inside Delta Halo's Library, had somehow survived and was leading an uprising of Sangheili against the Jiralhanae on the surface of the installation. Exquisite then ordered Resken to impart information regarding the Arbiter and his forces, as well as the missing G'torik 'Klemmee's whereabouts. Resken truthfully told him that he did not have any knowledge of Exquisite Devotion's demands. Unbelieving, Exquisite continued to torture Duru 'Scoahamee in front of Resken, slowly crushing the Sangheili's body from the knees upward until his whole body was destroyed and mangled beyond recognition. Resken was utterly sickened by what he saw but was forced to watch until Duru breathed his last. Exquisite Devotion then ordered Melchus, Tartarus' second in command and the leader of the massacre of the Sangheili Councilors, to bring Tilik 'Bornisamee forward next. Exquisite then turned to Resken, telling him that only if he carried out the gruesome killing would he be allowed to live; should he refuse, Resken would be killed in the same manner. Resken briefly considered complying, if only to prevent Exquisite Devotion from taking even longer to kill him. Ultimately he could not bring himself to do it, resigning himself to his fate. Exquisite then ordered a pair of Jiralhanae to hold Resken while he finished killing the two Sangheili in the chamber.''Halo: Broken Circle'', Chapter 17
While Resken was being escorted by the Jiralhanae toward the rear entry of the chamber, he considered his options. Knowing that he could not use physical strength or his damaged anti-gravity chair to escape. Resken contemplated using the records hidden within his chair to bargain with Exquisite Devotion, as he had learned that the Refuge, a Forerunner shield world and holdout of a Sangheili Ussans|rebellion in the early days of the Covenant that was thought to have been Rending|destroyed by the rebels in an apparent mass-suicide in order to evade the Covenant, had possibly survived. He considered using this information to perhaps have Exquisite spare his life. As he began to realize that the information would be forcibly taken and he would be killed regardless, a group of Sangheili led by G'torik 'Klemmee, of whom Resken had believed dead, ambushed the party, swiftly killing the two Jiralhanae escorting Resken. G'torik revealed that he had survived by being knocked off the balcony, and had stowed away on a Phantom returning to High Charity. Resken knew one of the Sangheili with G'torik, a commander named Crun 'Brinsmee and was introduced to the other, an engineering officer known as Tul 'Imjanamee. Resken was forced to leave his anti-gravity chair behind as he would be unable to fit it through the complex network of pipes and energy conduits the group needed to pass through. Tul revealed that they were headed for a maintenance vessel that would allow the group to leave High Charity. Suddenly, a pair of Mgalekgolo arrived in the room. Resken told the Sangheili to go ahead while he distracted the Hunters, to which G'torik refused, telling him that they had specifically come to rescue the San'Shyuum. Exquisite Devotion appeared, ordering the Mgalekgolo to hold their fire while he addressed the rescue party. Exquisite told them to hand over Zo Resken, and he would let the others survive, to which G'torik refused. Exquisite then ordered his Mgalekgolo to open fire. The first volley of assault cannon fire struck near Resken, knocking him over and burning the right side of the San'Shyuum's face. 'G'torik and Crun opened fire on several transmutation cubes near their attackers with their Okarda'phaa-pattern plasma rifle|plasma rifles, detonating them. The resulting explosion obliterated the Mgalekgolo pair and knocked Exquisite Devotion out of his chair. G'torik immediately made for the downed Prophet, and he killed the cruel San'Shyuum by cutting him into three parts with his Type-1 energy sword|energy sword. With the resulting chain-reaction threatening to consume the room, the group made for the exit, encountering the Huragok Sluggish Drifter. With the aid of the Huragok, the group made their way into a hangar bay, entering a small maintenance shuttle. As the vessel made its way out into the city proper, Resken witnessed the mayhem as the Great Schism consumed the planetoid, as well as the departure of the Prophet of Truth on board the Forerunner Anodyne Spirit|Dreadnought. The group watched in horror as the entire city was plunged into darkness as it's main source of power was severed, the final remaining Hierarch leaving to lead his remaining fleets to Earth, to seek out the Installation 00|Ark. Resken wondered aloud as to why he was leaving Delta Halo, to which G'torik replied that Tartarus was taking the Activation index|Sacred Icon to the control room. The Sangheili went on to say that the Arbiter was planning to stop him, as they had learned the truth of the nature of the Halo Array. He also reported that the Flood were rumored to be present as well. As the vessel left High Charity's dome, it rendezvoused with the supply vessel ''Journey's Sustenance'', captained by D'ero 'S'bud|Dero 'S'budee and the ship swiftly transitioned into Slipstream space|slipspace, leaving the devastated ''holy city'' of the Covenant behind.''Halo: Broken Circle'', Chapter 18
Sometime later, the ''Journey's Sustenance'' arrived in the Ussan system, a star system marked as forbidden by the Covenant, and so considered by D'ero to be safe. Upon arrival, the group shed all their Covenant titles and honorifics, signifying their split from the empire. As the group considered their next move, Resken wondered about what would happen to the Sangheili on the vessel as most of them had only ever known the Covenant, and wondered if those still on their homeworld of Sanghelios would even believe the treachery committed by the San'Shyuum against their own people. While the group sought guidance from Resken, he told them that he was no longer a Prophet, having shed the title due to his abandonment of the Covenant. He expressed sorrow that he had been unable to speak with the Arbiter before departing from the Coelest system, to which Tul 'Imjanam replied that he had received notice from Special Operations Commander|Commander Rtas 'Vadum that he and the Arbiter had succeeded in stopping Tartarus at Delta Halo's control room, but the Battle of Installation 05|battle at the installation was ongoing. Remorsefully, Resken told the group that the schism was the 'third vector of chaos' theorized by his ancestor Mken 'Scre'ah'ben in his writings. The first and second vectors had proven to be the humans and the Flood, and the third and final was the civil war - the death knell of the Covenant. As D'ero angrily declared that all who had aligned with the Prophet of Truth and the Jiralhanae should be destroyed, Resken swiftly changed the subject, asking the Sangheili what he knew of the system they found themselves in. When D'ero mentioned the name of the system, Resken immediately recognized the name from Mken's writings. He expressed a desire to explore the system, to perhaps find surviving descendants from the Sangheili Ussans|rebels who had been thought destroyed by the Covenant. While Tul considered that the group return to Installation 05 to aid the Arbiter, Resken responded that they must remain, as they would not be able to win every fight, a lesson that the ancient rebel leader, Ussa 'Xellus had learned.''Halo: Broken Circle'', Chapter 19
By early 2553, the vessel was still searching the Ussan system. Zo Resken determined that they stay their course, despite knowing that the odds of discovering anything was extremely remote. The crew was becoming frustrated; as their food supply dwindled, the group began to argue over insignificant matters. The ''Journey's Sustenance'', a small supply ship, was not equipped with long-range scanning equipment, forcing them to painstakingly search the entire system to look for any signs of the long-forgotten society that had once resided there. Most of the crew aside from Resken wished to give up the search, having discovered little more than scattered pieces of artificial rubble bearing Forerunner ideograms in over half a solar Covenant Battle Calendar#Cycle|cycle.''Halo: Broken Circle'', Chapter 20
One day, as Resken was studying the latest collection of relics the ''Journey's Sustenance'' had collected from the system, G'torik arrived and informed him that Tul had decoded a set of subspace communications, revealing that the Covenant had been Battle of Installation 00|brought to an end, as well as the death of the Prophet of Mercy, the fall of High Charity to the Flood and its Raid on High Charity|subsequent destruction, the deactivation of the Halo Array at the Installation 00|Ark by the John-117|"Demon" and the Prophet of Truth's death at the hand of Arbiter Thel 'Vadam. G'torik also confirmed Treaty of 2552|the alliance of the Sangheili with the humans at the close of the Human-Covenant War|war and the true nature of the Halo Array. Resken mused that his ancestor's prophecy had proven correct in its prediction of the Covenant's end, as well as the similarities between the end of the Forerunners and the Ussans. G'torik told Resken that he had learned of the Arbiter's return to Sanghelios, and his Blooding Years|efforts to unite the various keeps to his Swords of Sanghelios|cause. Resken felt some inward jealousy towards his friend, knowing that he and the others could return to their homeworld while he himself had no world to return to. Resken was completely shaken by the knowledge that he might well be one of the few remaining San'Shyuum left in a galaxy where many now hated them, and had no safe place to return to, following the destruction of High Charity. Refusing to give up his search of the Ussan system, Resken reminded G'torik of logs discovered from others who had spoken to Kig-Yar Pirate#Kig-Yar|pirates that reported discovering larger artifacts in the system, with one claiming to have been fired upon by something within the asteroid belt. Despite this, Resken resolved to agree with the rest of the group should they decide to depart for Sanghelios, noting that he didn't have any real authority over them. Suddenly, D'ero summoned Resken, claiming to have found something that the San'Shyuum would want to see. Upon arriving at the bridge, D'ero magnified the ships sensors, revealing a previously-undetected artificial object larger in size than the ''Journey's Sustenance'' - in truth a part of the disassembled Shield world|Shield World The Refuge|0673.
As the supply ship slowly approached the Refuge, they learned of an ongoing battle there. They then detected a tiny maintenance vessel spiralling through space, its engines previously having been damaged by 'Greftus Faction|rebel forces of the Refuge. Resken offered to guide D'ero as the Sangheili made to bring it into the supply ship's freight hold. Upon the successful interception of the small vessel, Resken, along with G'torik and Tul armed themselves with carbines and made for the freight bay. Resken called to any survivors. As he reached the hatch to the maintenance vessel, V'ornik 'Gred|a Sangheili emerged. The Sangheili spoke in a dialect that somewhat differed from the Sangheili (language)|Old Sangheili language. After learning that the stranger thought that Resken was one of the gods, Resken told Tul to tell the stranger that he was simply a friend of the Sangheili and that he meant no harm. D'ero warned Resken and the others to vacate the freight bay, as the maintenance vessel the strange Sangheili had arrived in was unstable and liable to explode, necessitating the decompression of the bay. The group made it out before D'ero vented the freight bay, propelling the maintenance vessel into space where it exploded. After verifying that the ''Journey's Sustenance'' was undamaged, Resken disregarded the suggestion from D'ero that the vessel could have been a trap and instructed them to use translator devices to communicate with the stranger. The Sangheili introduced himself as V'ornik 'Gred and confirmed that the party had indeed discovered the Refuge. Resken was overcome with the desire to make proper contact with the colony, to which D'ero acquiesced, permitting G'torik and Tul to accompany the San'Shyuum. When Sluggish Drifter entered, Resken told V'ornik that the Huragok could repair anything in their colony. Overjoyed, V'ornik gladly allowed the group to accompany him.''Halo: Broken Circle'', Chapter 21
Shortly after arriving on the Refuge, V'ornik contacted Xelq 'Tylk, the acting commander of the Refuge while the kaidon, Bal'Tol 'Xellus was engaged in a Floatfighting|floatfight match with the leader of the rebellion, Oska 'Meln|a Sangheili going by the name of 'Kinsa. Xelq permitted the group entry, allowing Sluggish Drifter to repair the long-deactivated monitor of the shield world, Enduring Bias. The monitor proceeded to save Bal'Tol from death at the hands of V'urm 'Kerdeck before killing 'Kinsa when the rebel leader attempted to destroy Enduring Bias with his mec-missiler. Zo Resken later accompanied Enduring Bias, Sluggish Drifter, Xelq, G'torik, Tul and a group of eight Refuge Security|patrollers on a section-to-section shuttle headed for Section Five of the Refuge, where the remaining rebels were located. While both Resken and Xelq considered if Enduring Bias would be able to deactivate the repellent field over the airlock into Section Five, the monitor assured them that he could, easily bypassing the field. Resken warned Xelq that there could still be rebel holdouts that would not yield the territory they had gained. As they entered the section, Resken was overcome with joy at having discovered the very colony that his ancestor Mken 'Scre'ah'ben had encountered during the earliest days of the Covenant. He was fascinated with both the Forerunner technology as well as the Ussan innovations to the pre-existing designs. After leaving the vessel in the hangar, Resken and the rest of the heavily-armed team made their way into Section Five. As Enduring Bias burned down rebel mec-missiler bolts with his laser weapon, the two patrollers armed with rocket launchers killed the attackers. Resken ensured that Enduring Bias was recording everything that was happening; the San'Shyuum knew that the group was making history, and wished for the rest of the colony to witness the downfall of the 'Greftus Faction. Eventually the group entered the Hall of the Godminds's scripture garden. Resken was immediately hit by the foul smell of unwashed clothing and raw sewage. He was somewhat saddened to see some of the sculptures had been knocked down. Upon discovering the desecrated sculpted busts of the Refuge's founders, Ussa 'Xellus and his spouse Sooln 'Xellus|Sooln, Resken surmised that the busts had been vandalized due to their clan ties with Bal'Tol. As the group attempted to enter the main Hall of the Godmind building, they were immediately assailed by weapons fire from rebels entrenched within. As the rocket-launcher equipped patrollers returned fire, Enduring Bias ordered them to cease fire, as they would damage the machinery. Instead, the monitor entered the building himself, using his repellent field to absorb enemy fire while surgically neutralizing threats with his laser beam. Most of the rebels surrendered, while those that refused were killed. The group then prepared to move on to the damaged protein synthesizer that was the source of the Blood Sickness illness that plagued the colony.''Halo: Broken Circle'', Chapter 22
Some time later, after the group had cleared the remaining rebels who had refused to surrender out of the various sections of the Refuge, Resken gathered with the rest of the crew of the ''Journey's Sustenance''. They, along with the entirely of the colony, had gathered to watch as Bal'Tol delivered a speech to its inhabitants. The kaidon announced the dissolution of the Covenant and his intention to reunite the colony with Sanghelios. He offered his people the freedom to choose if they wished to return to their species' homeworld or remain on the Refuge, which he promised was to become a safer colony to live in. Bal'Tol announced that Enduring Bias and Sluggish Drifter had repaired the malfunctioning protein synthesizer and a cure for the Blood Sick had been formulated and was being distributed to the afflicted. As Bal'Tol initiated the assembly process for the long-disassembled Refuge, G'torik asked Resken what he planned to do afterwards. Resken replied that he wished to remain on the Refuge, expressing a desire to study the Forerunner history behind the colony, and the San'Shyuum had no real place to go after the fall of High Charity. Bal'Tol accepted this without protest, on account of Resken bringing forth the source of the colony's salvation. Resken then watched as the long-awaited reassembly of the colony occurred; long-separated sections reconnecting into place. Resken was struck at how the newly-assembled Refuge resembled a smaller Halo Array|Halo ring.
Personality and traits Unlike most San'Shyuum, Zo Resken enjoyed the company of Sangheili outside of his work and managed to befriend some of them, similar to the High Prophet of Regret in this regard. He also had a sense of honor, and was unwilling to torture Sangheili prisoners, preferring to die instead. Unlike many members of his species, Resken's title was not ironic: prior to the Great Schism, he had began to see the numerous faults in both the Covenant religion and its leading members. He realised that if the Prophet of Truth would carry out his schemes to replace the Sangheili, one of the core founding species of the Covenant, and incite civil war in the very presence of a Halo ring, itself central to the Covenant's religion, then other parts of the Covenant's origin might be false.
Resken was also very determined, scouring the Ussan system for the Refuge for much of a solar cycle after the Fall of High Charity|fall of High Charity, even as the rest of his crew grew weary from the search. At his heart, Resken was a true historian, expressing wonder at the Forerunner designs of the Refuge as well as the additional Ussan innovations to the existing Forerunner technology. This was ultimately his primary reason for remaining on the Refuge after its reassembly process had been completed, wishing to commit the rest of his lifetime to studying the vast array of Forerunner history on the shield world.
List of appearances
''Halo: Broken Circle''
Sources
Category:San'Shyuum characters Category:Covenant politicians |
Zoe Huisman is a photographer for the Car & Pilot Magazine in 2551.
Sources
Category:Human civilians|Huisman, Zoe Category:Human characters |
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The ''Zokotus''-pattern fireblade, more commonly known as the energy sword, is a Sangheili melee weapon manufactured by the Merchants of Qikost.
Overview
The ''Zokotus''-pattern fireblade is one of the many energy sword variants manufactured by the Merchants of Qikost. Unlike other known variants of the weapon, the ''Zokotus''-pattern is characterized by its distinct asymmetrical contours, with one blade being noticeably shorter than the other, as well as sawtooth edges at at the base of the sword near the hilt.
Usze 'Taham is a known wielder of the ''Zokotus''-pattern fireblade.
Gallery
File:Enc22-Usze.png|Usze 'Taham holding a ''Zokotus''-pattern fireblade.
Sources
Category:Covenant infantry weapons Category:Infantry plasma weapons |
Zolam is a Sangheili state on Sanghelios.Halo: Broken Circle, ''page 317''
History The state of Zolam is situated in the southern regions of the continent Qivro. Within the city-state laid the Temple of the Sundered Sky, one of many Forerunner structures still standing in Zolam. D'ero 'S'bud hailed from the outskirts of this state where he hunted doarmir and maegophet in his youth.
At the conclusion of the Human-Covenant war in 2553, the Sangheili began to return to Sanghelios. At this same time The Refuge|the lost colony of Ussa 'Xellus was rediscovered and some Ussans sought to return to their people's homeworld. Xelq 'Tylk and C'tenz, two Ussan Sangheili, accompanied D'ero 'S'bud and G'torik 'Klemmee to the northern mountains of Zolam where they viewed the state's landscape from a cliff-side cupola. D'ero told Xelq that they would visit Zolam at a safer time as tensions of war were still present in the state.Halo: Broken Circle, ''Epilogue''
List of appearances
''Halo: Broken Circle''
Sources
Category:Sanghelios locations Category:Sangheili states |
Zomar is a city on Teash, one of the three moons of the Jiralhanae homeworld Doisac. The city was a major site for the Bulwark of Bone clan, and the location in which En'Geddon was born.
List of appearances
''Halo Infinite''
Sources
Category:Cities Category:Doisac locations |
File:zombie killing spree.gif|right Zombie Killing Spree is a multiplayer medal in ''Halo 3'' and ''Halo: Reach'' awarded for killing five Zombies in a row without dying in the Infection game variant.
It is represented by a steel four-pointed star with a deformed green skull on a blue background in the center.
Trivia This medal is "officially" obtainable in the Matchmaking#Playlist 2|Double EXP Weekend Playlist Living Dead and was obtainable in the Bungie Day 2008 playlist Icy Treats to be viewed on Bungie.net.
Gallery
File:HR Medal Zombie Killing Spree!.png|The remodeled version in ''Halo Reach''. File:HTMCC Zombie Killing Spree Medal.png|The medal in ''Halo: The Master Chief Collection''.
See also Infection Killing Spree Hell's Janitor Hell's Jerome |
Zombie Repeller is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by killing 1,000 Flood. The achievement is worth 10 gamerscore. |
Zombie Repeller is a ''Halo 3'' achievement that was unlocked by earning two Zombie kills in one Infection match on a Mythic Map Pack|Mythic map in either a ranked or a social playlist. It is worth 25 Gamerscore.
Its icon is similar to the Delicious Brains icon, with the exception that the background and stars are brown, and the skull is green and slightly mutated.
It could be achieved in the Living Dead Double EXP Weekend, Rumble Pit (currently approximately 5.91% chance of getting an Infection gametype on a Mythic map), and sometimes in the 7 on 7th Playlist.
Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable.
Tips If players were lucky enough to actually play infection on the Mythic maps, then this achievement should be very easily unlocked as the only thing players needed to do was kill two zombies. The easiest gametype to do this was the ''Braaaains''-gametype, as zombies had no shields, making them considerably easier to kill.
Sources
See also Delicious Brains |
File:HINF_Medal_ZombieSlayer.png|right Zombie Slayer is a multiplayer medal in ''Halo Infinite'' awarded for killing ten Infected in a row without dying in the Infection game variant.
It is represented by an image of a bloodied cricket bat.
Trivia The medal graphic featuring a cricket bat is likely a reference to the 2004 film ''wikipedia:Shaun of the Dead|Shaun of the Dead'', in which the titular protagonist prominently uses a cricket bat against zombies in several scenes.
See also Infection Killing Frenzy Zombie Killing Spree Hell's Jerome Undead Hunter Hell's Janitor |
}}
Zombies is a gametype in ''Halo 2'' based on the Slayer gamemode. In the gametype, red players are cast as survivors, whereas green players are the titular zombies, who must hunt down and kill the remaining survivors, at which point those survivors become zombies themselves. The gametype relies on an Wikipedia:Honor system|honour system; players are expected to manually switch teams upon death, and to equip the appropriate weapon for their team upon spawning. Initially, the Zombies gametype was a fan-made variant, but it was later officially distributed in an Wikipedia:Official Xbox Magazine|Official Xbox Magazine demo disc, making for a rare piece of ''Halo 2'' downloadable content - though this is simply a repackaging of the fan-made gametype, and still relies on honour rules.
In ''Halo 3'', the Zombies gametype became its own dedicated gamemode: Infection, wherein the rules of the mode are enforced by the game, rather than relying on an honour system. Infection (or the identical gamemode, Flood (gametype)|Flood) has since appeared in every subsequent first-person installment of the franchise with a player-versus-player multiplayer, and has been cemented as one of the franchise's most popular modes.
Overview The basic rules of Zombies involve two teams: a small starting green (or blue in some cases) team, who comprise the titular zombies, and a relatively large red team, the survivors. All players start with a Magnum and Energy Sword, and there are no shields. Upon spawning, red team players must equip the Magnum, while green team uses the Sword. Whenever a red team member is killed, they must switch to the green team. The ultimate goal for the survivors on red team is to last as long as possible without getting killed by the zombies, while the zombies' goal is to infect all remaining humans.
Production notes The mode originated in ''Halo 2'' custom games as a player-made variant of the Slayer gametype. It was based on honour rules, meaning players were trusted to manually switch teams when they were killed. In 2005#June|June 2005, this variant was distributed officially, in Issue 45 of the ''Official Xbox Magazine''. The mode was included in a demo disc bundled with the magazine, and could be downloaded to the Xbox's hard drive and then played in ''Halo 2'' as a game variant of Slayer, like any other.
The mode was later brought into subsequent ''Halo'' games from ''Halo 3'' onwards as Infection (or Flood (gametype)|Flood in ''Halo 4'') as a staple gamemode.
Sources
Category:Multiplayer gametypes Category:Downloadable content Category:Halo 2 gametypes |
Swords of Sanghelios
|rank=
|sn=
|notable=
}}
Zon 'Vadum is a Sangheili warrior who serves in the Swords of Sanghelios.
Biography
In 2555 he joined Usze 'Taham and N'tho 'Sraom on the Covenant corvette|corvette ''Mayhem'', and participated in Operation: FAR STORM.
Upon exiting slipspace over the Installation 00|Ark, the ''Mayhem ''was soon engaged by multiple armed Retrievers and was overwhelmed. The corvette crashed onto the surface of the Ark, suffering severe damage.Halo: Hunters in the Dark, ''page 142-148'' Zon and the rest of the expedition exited the ship and he informed them of where they were heading. After a while the group was attacked by a pack of Blind wolf|blind wolves and a group of chaefka. During the fight Olympia Vale was attacked by one of the animals and her mind started to be controlled by 000 Tragic Solitude|an unknown force, which made her walk away with one of the chaefka.Halo: Hunters in the Dark, ''page 172-180'' After learning of her disappearance, the remaining members of the expedition were split up, with one team consisting of N'tho, Luther Mann, Spartan Frank Kodiak, Zon 'Vadum and Kola 'Baoth tasked with heading straight to the Citadel and the other team consisting of Usze 'Taham, Spartan Elias Holt and Henry Lamb tasked with searching for Vale.Halo: Hunters in the Dark, ''page 188'' N'tho lead his group and found a Mammoth (Installation 00)|mammoth-like creature which, to their surprise, carried them straight to the Citadel.Halo: Hunters in the Dark, ''page 251''
Both teams arrived at the Citadel, where the hard light Light bridge|bridge leading to the entrance was activated for them. The group made their way through the building and across the bridge leading to the control panel that would deactivate the Array. Upon reaching it, Luther Mann deactivated the Array and dozens of armigers Slipspace translocation|teleported in front of them.Halo: Hunters in the Dark, ''page 258'' The team fought their way back across the bridge but N'tho, Kodiak, Holt and Zon were cut off from the rest and were teleported into a dark corridor.Halo: Hunters in the Dark, ''page 263'' They made their way through and found a room with Olympia Vale and the Ark's monitor inside, but could not enter due to an energy barrier. Vale was then attacked by a cyborg, actually Kodiak's brother Bobby Kodiak|Bobby and a fight between the two ensued. N'tho, Zon, Frank, and Holt went and found the monitor's data stores and started firing at them, causing the energy barrier to fall.Halo: Hunters in the Dark, ''page 334'' Vale took down Bobby and the monitor begged for them to stop damaging his data stores and that he would call back the retrievers if they did so. They agreed to stop shooting, but when the monitor attacked them again, Bobby lunged at the monitor and pierced it with his bladed forearm but he was killed when the monitor exploded, much to Frank's dismay. Zon and the other Sangheili then found a way to the surface and the team headed back to the ''Mayhem''.Halo: Hunters in the Dark, ''page 343''
Trivia He is likely related to Rtas 'Vadum.
List of appearances
''Halo: Hunters in the Dark''
''Halo Mythos''
Sources
Category:Sangheili characters Category:Covenant military personnel Category:Swords of Sanghelios members |
Zone 67 was a highly-classified area on the planet Onyx. After the UNSC expeditions uncovered "Forerunner|alien" artifacts, the Office of Naval Intelligence took over, creating the "Zone" for excavation and extracting of any Forerunner artifacts and technology as an advantage over the Covenant.Halo: Ghosts of Onyx, ''pages 122-127'' Zone 67 was the location of an ONI base, supporting a complement of troops and an artificial intelligence.Halo: Ghosts of Onyx, ''page 175'' It also housed a slipspace COM launcher, one of only three known launchers in the galaxy.Halo: Ghosts of Onyx, ''page 176'' The zone was surrounded by an expansive savanna with canyons, ravines, mesas and other rock formations. Acacia trees grew in the region, and the jungle housing Camp Currahee was located some distance away.Halo: Ghosts of Onyx, ''pages 264-265''
History After Camp Currahee was constructed south of Zone 67 in 2531, a team of Spartan-IIIs from SPARTAN-III Beta Company|Beta Company went missing in Zone 67 in 2539.Halo: Ghosts of Onyx, ''page 94'' ONI cordoned off the area, ensuring that in the future, no more Spartans (or anyone else) would go there. Zone 67's AI helped Camp Currahee through the years, though it was always a smart AI and so it had to be replaced every seven years. At first the AI was Eternal Spring, who was replaced by Deep Winter, who was then replaced by Endless Summer.
In 2552, after John-117 destroyed Installation 04|Alpha Halo, Zone 67 turned active, with huge numbers of Onyx Sentinel|Sentinels coming out of the area and destroying the excavation team, eventually attacking Camp Currahee as well. The Sentinels then continued to excavate Zone 67 during the Onyx Conflict. The planet eventually dissolved, destroying Zone 67 and the entirety of the planet's landmass along with it.Halo: Ghosts of Onyx, ''pages 375-378''
Forerunner ruins Buried below Zone 67 was a vast Forerunner city. First excavated by the ONI, the uncovering was later completed by Onyx Sentinels, which had dug a crater over a hundred kilometers in diameter, on the bottom of which lay the gargantuan Forerunner complex. As a result of the extensive excavation operation, the city was separated from the surrounding grasslands by mountain-sized ridges of earth and rock which could at first be mistaken for a mountain range. The city was mostly built of Onyx (material)|onyx and chalcedonic quartz, polished to optical flatness, mirroring the sky with superimposed rainbow bands. There were pillars and arches, elevated aqueducts; columned temples with crowns of three-dimensional Forerunner symbols; a forest of sculpted geometries of spheres, cubes, and tori; roads that curved up and twisted into abstract surfaces. The largest columns rose to what had once been ground level. The structures reflected numerous different images as sunlight hit them, forming various shapes and illusions.Halo: Ghosts of Onyx, ''pages 267-274''
One of the massive structures included a dome, three kilometers in diameter. The top of the dome faceted into seven flat surfaces, each with a tall arch leading to the interior, each tens of meters in diameter. On the bottom of this was an ascending staircase, each step a hectare of unbroken polished stone. The interior surfaces of the structure were angled and carved with star charts and Forerunner symbols. Below, seven flat surfaces, each the size of UNSC carrier|carrier landing decks, were evenly spaced. There was nothing beyond the landing pad save darkness. Around the giant pedestal supporting the landing pad, a helix-shaped staircase led into the depths of the structure. Each stair step was spaced a quarter meter, but they fanned out from the pedestal ten meters. The staircase and the structure were made of a strange, reflective material. Below this was Onyx's vast tunnel network, including the installation's Cartographer|map room.
Trivia Zone 67's name and enigmatic background might be an allusion to the real-world Wikipedia:Area 51|Area 51.
List of appearances
''Halo: Ghosts of Onyx''
''Halo: Divine Wind''
Sources
Category:Onyx |
Zone Protective Services is an organization specializing in child care in the Chicago Industrial Zone of Earth. Halo: Contact Harvest, ''page 42''
They placed Avery Junior Johnson|Avery Johnson in the care of his Marcille Johnson|Aunt after his family broke up when he was six years old.
List of appearances
''Halo: Contact Harvest''
Sources
Category:Unified Earth Government |
Zone Ranger is an achievement in ''Halo Infinite''. It is unlocked by securing 5 zones in a matchmade Strongholds game. This Achievement awards the player 25 Gamerscore.
Trivia The name of the achievement is a reference to the masked cowboy character, Wikipedia:Lone Ranger|Lone Ranger. |
File:H5G_-_Shade_render.png|300px|thumb|The ''Bmur'resh''-pattern Shade turret. The ''zoto'kel'' crab is a species of List of animals|fauna native to Sangheili-occupied worlds - possibly their homeworld of Sanghelios. The base section of the , a small mounting point with four stubby legs, is said to resemble the ''zoto'kel'' crab.
Sources
Category:Animals |
|series = Type-54
|type = Directed-energy weapon|Directed-energy pistol
|cost =
|variant =
Spitfire Void's Tear
|service =
Early Sangheili interstellar expansion period Post-Covenant War conflicts
|length =
|width =
|height =
|weight =
|ammotype = Plasma|Superheated plasma
|capacity =
|feed = 100 battery units
|operation =
|rate = Semi-automatic; single charged bolt
|velocity =
|optics =
|range = Medium to long
}}
The ''Zo'klada''-pattern Pistol also known as the plasma pistol, is one of the original plasma pistol design templates from the Sangheili. With the dissolution of the Covenant and the San'Shyuum's restrictions over legacy templates, this variant became a common sight in the Post-Covenant War conflicts, particularly in the Blooding Years. The ''Zo'klada''-pattern became the basis for the which features multiple improvements.
Variants
The T-54D plasma pistol was used extensively by the Swords of Sanghelios and Jul 'Mdama's Covenant in October 2558. It is also the preferred sidearm for Spartan-IV Olympia Vale. It is classified as a Requisition system|Common REQ and can be summoned in Warzone at Level 2 energy.
Type-54D variants Spitfire: The ''Spitfire'' is an improved T-54D produced by Kig-Yar armorers that features a faster rate of fire and reduced heat generated per shot. It is classified as an Uncommon REQ and can be summoned in Warzone at Level 3 energy. It can also be found as the second Special weapons (Halo 5: Guardians)|hidden weapon in the campaign on the level Genesis (level)|Genesis. Void's Tear: The ''Void's Tear'' is an advanced T-54D that features overcharged shots that create an unstable gravimetric vortex by superheating exotic nuclear isomers. At the point of impact, the overcharged shot pulls in nearby objects and then explodes. Normal shots also yank back weapons they hit. A direct, fully charged shot where a Spartan is pulled into the blast will kill in a single hit. Unlike other Plasma Pistol variants and the Z-390 incineration cannon|Incineration Cannon, keeping the ''Void's Tear'' charged for too long does not deplete the battery. It is classified as a Rare REQ and can be summoned in Warzone at Level 4 energy.
File:H5G Spitfire.png|Spitfire. File:H5G-VoidsTearclear.png|Void's Tear.
Gameplay
Can now be zoomed in with Smart scope to decrease reticle bloom. Overcharges now track targets better if the player is "scoped-in", similar to the Type-56D needler. Can once again EMP vehicles. Increased damage, killing a fully-shielded Spartan in 9 uncharged bolts. Overcharges drain 10% of the battery in the campaign and 15% in the multiplayer.
Production notes
The Type-54 plasma pistol was one of Cut Halo 4 weapons|several weapons originally conceptualized and created for ''Halo 4'', but was never implemented in the final build.
Gallery
File:H4 Alpha T54PlasmaPistol Side.jpg|The ''Zo'klada''-pattern plasma pistol being held in an early build of ''Halo 4''. File:H4_Alpha_T54PlasmaPistol_FP.jpg|The ''Zo'klada''-pattern in first-person. File:H4_Alpha_T54PlasmaPistol_Overcharge.jpg|The ''Zo'klada''-pattern overheating.
File:H5G-John&PP.png|John-117 overcharging a plasma pistol during the Operation: BIRD IN HAND|Raid on ''Argent Moon'' in a ''Halo 5: Guardians'' prerelease screenshot. File:H5G-PPHUD-Campaign.png|First-person view of the plasma pistol by Fred-104 in the ''Halo 5: Guardians'' campaign. File:H5G-PPzoom-Campaign.png|Spartan abilities#Smart Scope/Hover|Smart scope with the plasma pistol by John-117 in the ''Halo 5: Guardians'' campaign. File:H5G-PPOverheat.png|The plasma pistol overheating in Fred-104's hands. File:H5G-Fred&PP.png|Frederic-104 charging up a plasma pistol in the final version of ''Halo 5: Guardians''. File:H5G-Fred&OverheatedPP.png|Fred-104 with an overheated plasma pistol in his hands. File:H5G-SpitfireHUD-Campaign.png|First-person view of ''Spitfire'' by Edward Buck in the ''Halo 5: Guardians'' campaign. File:H5G-Buck&Spitfire.png|Edward Buck with the ''Spitfire'' on Genesis. File:H5G-PPHUD.png|First-person view of the plasma pistol in ''Halo 5: Guardians''. File:H5G-PPzoom.png|Smart scope with the plasma pistol in ''Halo 5: Guardians''. File:H5G-T54DSS.png|Third-person view of the plasma pistol engaged in smart scope. File:H5G-Seeker.png|A SEEKER-class Mjolnir|Seeker-clad SPARTAN-IV program|Spartan-IV with an overheated plasma pistol on a Forge remake of Battle Creek.
List of appearances
''Halo 5: Guardians''
''Halo: Outcasts''
Sources
Category:Covenant infantry weapons Category:Infantry plasma weapons |
|series = Type-54
|type = Directed-energy weapon|Directed-energy pistol
|cost =
|variant =
Spitfire Void's Tear
|service =
Early Sangheili interstellar expansion period Post-Covenant War conflicts
|length =
|width =
|height =
|weight =
|ammotype = Plasma|Superheated plasma
|capacity =
|feed = 100 battery units
|operation =
|rate = Semi-automatic; single charged bolt
|velocity =
|optics =
|range = Medium to long
}}
The ''Zo'klada''-pattern Pistol also known as the plasma pistol, is one of the original plasma pistol design templates from the Sangheili. With the dissolution of the Covenant and the San'Shyuum's restrictions over legacy templates, this variant became a common sight in the Post-Covenant War conflicts, particularly in the Blooding Years. The ''Zo'klada''-pattern became the basis for the which features multiple improvements.
Variants
The T-54D plasma pistol was used extensively by the Swords of Sanghelios and Jul 'Mdama's Covenant in October 2558. It is also the preferred sidearm for Spartan-IV Olympia Vale. It is classified as a Requisition system|Common REQ and can be summoned in Warzone at Level 2 energy.
Type-54D variants Spitfire: The ''Spitfire'' is an improved T-54D produced by Kig-Yar armorers that features a faster rate of fire and reduced heat generated per shot. It is classified as an Uncommon REQ and can be summoned in Warzone at Level 3 energy. It can also be found as the second Special weapons (Halo 5: Guardians)|hidden weapon in the campaign on the level Genesis (level)|Genesis. Void's Tear: The ''Void's Tear'' is an advanced T-54D that features overcharged shots that create an unstable gravimetric vortex by superheating exotic nuclear isomers. At the point of impact, the overcharged shot pulls in nearby objects and then explodes. Normal shots also yank back weapons they hit. A direct, fully charged shot where a Spartan is pulled into the blast will kill in a single hit. Unlike other Plasma Pistol variants and the Z-390 incineration cannon|Incineration Cannon, keeping the ''Void's Tear'' charged for too long does not deplete the battery. It is classified as a Rare REQ and can be summoned in Warzone at Level 4 energy.
File:H5G Spitfire.png|Spitfire. File:H5G-VoidsTearclear.png|Void's Tear.
Gameplay
Can now be zoomed in with Smart scope to decrease reticle bloom. Overcharges now track targets better if the player is "scoped-in", similar to the Type-56D needler. Can once again EMP vehicles. Increased damage, killing a fully-shielded Spartan in 9 uncharged bolts. Overcharges drain 10% of the battery in the campaign and 15% in the multiplayer.
Production notes
The Type-54 plasma pistol was one of Cut Halo 4 weapons|several weapons originally conceptualized and created for ''Halo 4'', but was never implemented in the final build.
Gallery
File:H4 Alpha T54PlasmaPistol Side.jpg|The ''Zo'klada''-pattern plasma pistol being held in an early build of ''Halo 4''. File:H4_Alpha_T54PlasmaPistol_FP.jpg|The ''Zo'klada''-pattern in first-person. File:H4_Alpha_T54PlasmaPistol_Overcharge.jpg|The ''Zo'klada''-pattern overheating.
File:H5G-John&PP.png|John-117 overcharging a plasma pistol during the Operation: BIRD IN HAND|Raid on ''Argent Moon'' in a ''Halo 5: Guardians'' prerelease screenshot. File:H5G-PPHUD-Campaign.png|First-person view of the plasma pistol by Fred-104 in the ''Halo 5: Guardians'' campaign. File:H5G-PPzoom-Campaign.png|Spartan abilities#Smart Scope/Hover|Smart scope with the plasma pistol by John-117 in the ''Halo 5: Guardians'' campaign. File:H5G-PPOverheat.png|The plasma pistol overheating in Fred-104's hands. File:H5G-Fred&PP.png|Frederic-104 charging up a plasma pistol in the final version of ''Halo 5: Guardians''. File:H5G-Fred&OverheatedPP.png|Fred-104 with an overheated plasma pistol in his hands. File:H5G-SpitfireHUD-Campaign.png|First-person view of ''Spitfire'' by Edward Buck in the ''Halo 5: Guardians'' campaign. File:H5G-Buck&Spitfire.png|Edward Buck with the ''Spitfire'' on Genesis. File:H5G-PPHUD.png|First-person view of the plasma pistol in ''Halo 5: Guardians''. File:H5G-PPzoom.png|Smart scope with the plasma pistol in ''Halo 5: Guardians''. File:H5G-T54DSS.png|Third-person view of the plasma pistol engaged in smart scope. File:H5G-Seeker.png|A SEEKER-class Mjolnir|Seeker-clad SPARTAN-IV program|Spartan-IV with an overheated plasma pistol on a Forge remake of Battle Creek.
List of appearances
''Halo 5: Guardians''
''Halo: Outcasts''
Sources
Category:Covenant infantry weapons Category:Infantry plasma weapons |
|line=
|model=
|cost=
|length=
|width=
|height=
|mass=
|max speed=
|engine=
|hull=
|armament=1 ultra-heavy plasma mortar
|crew=1 operator or remote-link
|complement=
|consumables=
|othersystems=
|firstuse=
|service=
|role=
Indirect-fire artillery Sky striker
|affiliation=Covenant
}}
}}
The ''Zo'op''-pattern Sky Striker , colloquially nicknamed the Weevil, is a Covenant artillery piece. The Weevil was the most common mortar artillery used by the Covenant during their Human-Covenant War|war against humanity.
Overview
The Weevil is a heavy sky striker commonly employed by the Covenant's military. The piece consists of a tripodal base mounting a single ultra-heavy plasma mortar weapon. The mortar is capable of providing long-ranged fires for Covenant ground forces, striking deep into enemy territory. They are generally deployed via dropship and guarded by a light security contingent, and can be crewed by a single operator directly via tethered console from afar via remote-link. When remote-linked with the Proselytization network|Covenant battle network, a Weevil is capable of being controlled from a remote base or Covenant starship|spacecraft and can be coordinated with other sky striker platforms in the region.
While in the field, Weevils are generally surrounded by light fortifications constructed by their support crews such as deployable lookout towers, Plasma battery|plasma batteries, and Covenant defense barrier|Guardian Triptych barriers.
Operational history The Weevil was the most often-used form of mortar artillery deployed by the Covenant during their Human-Covenant War|genocidal campaign against humanity. During the opening stages of the Battle for Earth on 2552#October|October 20, 2552, Covenant forces stationed several Weevil emplacements along the beaches of Old Mombasa, protecting them with ground forces including Sangheili-piloted Karo'etba-pattern Ghost|Ghosts, Kig-Yar Kig-Yar Sniper|snipers in Deployable lookout tower|watchtowers and groups of infantry. During their push towards the ''Solemn Penance's'' landing zone in New Mombasa, Spartan-II program|Spartan John-117 and several UNSC UNSC Marine Corps|marines encountered these defences, and after a struggle, managed to eliminate all of the Covenant forces on the beaches, preventing the Weevil emplacements from being used.
Weevils were later carried aboard Truth's fleet to Installation 00 during the Battle of Installation 00|final battle of the war. These units would survive the battle and ultimately be kept among the forces of the Dhas Bhasvod's Covenant|loyalist contingent led by Dhas Bhasvod - ultimately seeing service against the Banished and in the Second Ark Conflict in 2559.
Production notes The Weevil was first seen (albeit unidentified) in the Halo 2 E3 demo|''Halo 2'' E3 demo, in which it is much larger than the version in the final game. In the demo, a Weevil emplaced on top of a building in New Mombasa#Halo 2 E3 demo|New Mombasa is used against UNSC forces in the city. The weapon fires orbs of plasma that travel in a parabolic arc, much like the Wraith's plasma mortar. Early in the demo, the artillery piece is encountered by the Master Chief and a group of marines. Banks#Trivia|Sergeant Banks calls in an air strike to destroy the weapon shortly after its introduction. Contrary to its significant role in the demo, the scaled-down version of the weapon that appears in the retail version of the game is never seen in use.
A Weevil cannon was intended to be included in the Cut Halo 2 levels|now-cut campaign level "alphamoon". In the level, the cannon would have been featured as a defensive installment deployed by Sesa 'Refumee's heretic faction|the heretics, with the player tasked with destroying the guns so reinforcements could land.
Gallery
File:H2-CovenantArtilleryTurret.png|The Weevil. File:H2-CovenantArtillery.png|The Weevil artillery piece as viewed from the side. File:H2A_Type48Weevil_Concept_1.jpg|Concept art of the ''Zo'op''-pattern in ''Halo 2: Anniversary''. File:H2A_Type48Weevil_Concept_2.jpg|Alternate concept piece of the Weevil for ''Halo 2: Anniversary''.
File:H2E3Demo_CovenantArtillery.png|An artillery gun firing in the ''Halo 2'' E3 Demo. File:H2 alphamoon Menu.png|A Weevil cannon in an early build of the alphamoon level.
List of appearances
''Halo 2''
''Halo 2: Anniversary''
''Halo: Divine Wind''
Sources
Category:Artillery Category:Covenant weapons Category:Plasma weapons |
|series=
|type=Particle beam rifle
|cost=
|variant=
Krith's Left Hand Sword of the Faithful
|service=Human-Covenant War Post-Covenant War conflicts
|length=
|width=
|height=
|weight=
|ammotype=Accelerated ionized hydrogen gas
|capacity=100 battery units (10 shots)
|feed=
|operation=Particle beam weapon
|rate=
|velocity=
|optics=3.5x, 9.5x magnification Smart-linking|smart-link targeting sensors
|range=
}}
The ''Zubo''-pattern Long Rifle is a variant of particle beam rifle manufactured by the Merchants of Qikost and employed by the military forces of the Covenant empire and its Covenant remnants|remnants. The rifle originated as a creation of the Sangheili, and was revisited during the Human-Covenant War as the use of snipers by humanity helped to teach the Covenant how valuable effective use of marksmen could be on the battlefield.
Overview
The ''Zubo'' is a particle beam rifle - a kind of sniper weapon employed by the Covenant's military forces in a similar role to the United Nations Space Command's SRS99 series of rifles. Like its cousin, the , the weapon operates on the basis of the eponymous particle beam. The weapon fires ionised hydrogen gas, accelerated to hypervelocity speeds through the use of a Mass driver|linear accelerator and capable of killing heavily-armoured infantry in only 1-2 shots.
Compared to the ''Sulok''-pattern, the weapon's firing channel is better concealed and is set closer to the muzzle. It features an enclosed focusing crystal compartment rather than its counterpart's open layout. These characteristics ensure that the ''Zubo'' remains more resilient than the ''Sulok''. Another major difference is that the grip on the ''Zubo'' faces straight back unlike the upward-angled ''Sulok'' grip; this allows the user to maintain a conventional shooting posture rather than being forced to fire from below the shoulder. The weapon's grip also differs from the ''Sulok''s in the fact that the Sangheili-designed ergonomic grip has been reconfigured to a smaller thumbhole with additional hand grips, usable by multiple species with different hand structures. This upgraded suite of ergonomic features has garnered increased popularity for the ''Zubo''-pattern beam rifle among non-Sangheili marksmen, in particular the Kig-Yar.
The top of the weapon's body contains a Smart-linking|smart-linked targeting system that can be soft-patched to Kig-Yar targeting headgear and the helmets of Sangheili harnesses. MJOLNIR Powered Assault Armor is also capable of patching into these smart-link systems.
The Covenant does not distinguish various beam rifle design patterns to the same extent as the Office of Naval Intelligence's obsessive type classification system. Despite this, a handful of distinct customised variants of the ''Zubo''-pattern beam rifle are known to exist. Sword of the Faithful: The ''Sword of the Faithful'' is the personalized beam rifle of the Prophet of Regret's majordomo. It is an improved T-27 that features enhanced hipfire accuracy, faster heat dissipation, and a higher rate of fire compared to normal T-27 beam rifles. It is ranked an Ultra-Rare REQ in Warzone simulations, and is available at Level 6 energy while giving 150 REQ points if sold. Krith's Left Hand: ''Krith's Left Hand'' was reclaimed from the Krith|Kig-Yar Pirate Prince's personal vaults by Ripa 'Moramee sometime before the latter became the Arbiter. Unlike other beam rifles, ''Krith's Left Hand'' is an advanced T-27 that fires in three-round bursts with one pull of the trigger. A single burst will kill a Spartan in War Games. It is ranked a Legendary REQ in Warzone simulations, and is available at Level 7 energy while giving 200 REQ points if sold.
File:Halo 5 Beam SotF.png|Sword of the Faithful. File:H5G Krith's Left Hand.png|Krith's Left Hand.
The ''Zubo''-pattern is an older design originally created by the Sangheili, though sporadically used by the Covenant. During the empire's tenure, particle beam rifles were issued infrequently to Sangheili and Kig-Yar Snipers, though the true capabilities of how a sniper could be used were not made apparent in the empire's military doctrine until the outbreak of the Human-Covenant War in 2525. ''Zubo''-pattern rifles were used relatively early on in the war, being Type classification system|type-classified by the Office of Naval Intelligence in 2527 - owing rise to the weapon's UNSC classification of Type-27. ''Zubo''-pattern weapons became favoured by the Kig-Yar due to their ergonomic features that made them more accessible than other beam rifle models. However, their use remained relatively minimal, as the design was resurrected in a major way towards the end of the conflict.
Some time prior to his death in 2531, Arbiter Ripa 'Moramee was deployed to undertake the elimination of the Kig-Yar pirate king, Krith. Following Krith's defeat, a specially-customised ''Zubo''-pattern rifle ''Krith's Left Hand'' was recovered from his vaults.
Following the Fall of High Charity and the war's end in 2552, the production of beam rifles was heavily slowed by the loss of High Charity's vast Assembly Forges. As such, regional manufacturers like the Merchants of Qikost based on various industrialised Covenant colonies including Sanghelios, Eayn, and Hesduros took on the mantle of beam rifle production. The beam rifles produced on Hesduros were heavily used by Jul 'Mdama's Covenant, and saw use by the these forces all the way until their defeat in late 2558.
''Zubo''-pattern beam rifle cases are used by the Banished, seemingly as exterior casings for the spike cannons used as anti-infantry weapons on the Dovotaa Workshop Reaver.
In-game information
Each shot fired now depletes 10% of the weapon's battery. Kig-Yar Snipers can no longer kill the player instantly with the Beam Rifle even on Legendary. Zoom levels have been upgraded to 5 and 10. Overheating animation is moderately different.
The T-27 SASR is available only in multiplayer, as in the campaign, the newer T-50 SRS takes its place instead. Coloring is changed from pale blue to purple, with hexagon patterning added onto the weapon.
The T-27 SASR is now the Covenant's primary long-range special application weapon, used almost exclusively by scouting personnel and designated marksmen. It is ranked a Rare REQ in Warzone simulations, and is available at Level 6 energy while giving 100 REQ points if sold. The T-27 SASR is available in both the campaign and multiplayer. Zoom levels have been downgraded to 3.5 and 9.5, respectively. Jackal Snipers armed with Beam Rifles can now fully deplete the player's health in one hit on Legendary again. A second melee animation is now present with the weapon. Weapon coloring has been changed to be more similar to the ''Halo 4'' version.
Gallery
File:H4_BeamRifle_Concept_1.jpg|Concept explorations for the beam rifle in ''Halo 4''. File:H4_BeamRifle_Concept_2.jpg|Model sheet reference for the beam rifle in ''Halo 4''. File:H4_BeamRifle_Concept_3.jpg|First-person reference for the beam rifle in ''Halo 4''. File:HE24 Mdama.png|Jul 'Mdama using a T-27 beam rifle during Operation: ATHENA in ''Halo: Escalation''.
File:H4-T27SASParticleBeamRifle.png|The ''Zubo''-pattern beam rifle in ''Halo 4''. File:BeamRifle-HUD.png|HUD Icon of the ''Zubo''-pattern beam rifle. File:Halo4-T27SASParticleBeamRifle.png|Alternate render of the ''Zubo''-pattern beam rifle. File:Beamrifle.jpg|A ROGUE-class Mjolnir|Rogue-clad SPARTAN-IV program|Spartan-IV wielding the ''Zubo''-pattern beam rifle. File:H4 profile - JackalSniper.png|A Kig-Yar Sniper wielding the beam rifle. File:H4-Campaign-T27BeamRifle-HUD.jpg|First-person view of the beam rifle by John-117 in the ''Halo 4'' campaign. File:H4-T27SASPBR-FirstPerson.jpg|First-person view of the beam rifle in the ''Halo 4'' multiplayer. File:H4-MP-T27SASPBR-HUD.jpg|The beam rifle being used in ''Halo 4''s multiplayer. File:H4-T27SASPBR-Scope.jpg|View through the beam rifle's scope in ''Halo 4''. File:H4-BeamRifle-Scope-Render.jpg|Render of the beam rifle's scope in ''Halo 4''. File:H4-MP-T27SASPBR-Scope.jpg|In-game view through the beam rifle's scope in ''Halo 4'' multiplayer.
File:H2A T27SASR.png|The ''Zubo''-pattern beam rifle in ''Halo 2 Anniversary''. File:H2A-T27.png|A HOPLITE-class Mjolnir|Hoplite-clad Spartan using the ''Zubo''-pattern beam rifle in ''Halo 2: Anniversary''. File:H2A-T27HUD.png|First-person view of the ''Zubo'' on Stonetown. File:H2A-T27zoom5x.png|The 5 zoom on the ''Zubo''. File:H2A-T27zoom10x.png|The 10 zoom on the ''Zubo''. File:H2A-T27overheat.png|The ''Zubo'' overheating in ''Halo 2: Anniversary''.
File:H5G-OmegaBeamHUD-Campaign.png|First-person view of the ''Zubo'' by Frederic-104 in the ''Halo 5: Guardians'' campaign. File:H5G-OmegaBeamzoom3.5x-Campaign.png|Fred-104 using the ''Zubo''-pattern beam rifle's 3.5 zoom. File:H5G-OmegaBeamzoom9.5x-Campaign.png|Fred-104 using the ''Zubo''-pattern beam rifle's 9.5 zoom. File:H5G-OmegaBeamOverheat.png|The T-27 SASR overheating in Fred-104's hands. File:H5G-Fred&OmegaBeam.png|Fred-104 using the ''Zubo''-pattern beam rifle on Genesis. File:H5G-OmegaBeamHUD.png|First-person view of the ''Zubo''-pattern beam rifle on Riptide in ''Halo 5: Guardians''. File:H5G-OmegaBeamzoom3.5x.png|The 3.5 zoom on the ''Zubo''-pattern beam rifle. File:H5G-OmegaBeamzoom9.5x.png|The 9.5 zoom on the ''Zubo''-pattern beam rifle. File:H5G-OmegaBeamOverheat-ThirdPerson.png|A CENTURION-class Mjolnir|Centurion-clad Spartan-IV with an overheated ''Zubo''-pattern beam rifle on Molten. File:H5G-Centurion&OmegaBeam.png|A Centurion-clad Spartan-IV with a ''Zubo''-pattern beam rifle on Molten. File:H5G-OmegabeamSS.png|A SCANNER-class Mjolnir|Scanner-clad Spartan-IV using Smart scope with the ''Zubo'' on Escape from ARC. File:H5G-KigYarSniper.png|A Kig-Yar Sniper with a ''Zubo''-pattern beam rifle in ''Halo 5: Guardians''. File:H5G-T27vsT50blank.png|A T-27 beam rifle in comparison to a T-50 beam rifle in ''Halo 5: Guardians''. File:H5G-T27vsT50.png|A VENATOR-class Mjolnir|Venator-clad Spartan-IV and a DECIMATOR-class Mjolnir|Decimator-clad Spartan-IV using ''Zubo'' and ''Sulok''-pattern beam rifles, respectively, on Molten. File:HO-T27.jpg|The ''Zubo''-pattern Beam Rifle in ''Halo Online''.
File:Swordofthefaithful.png|''Sword of the Faithful''. File:Krithslefthand.png|''Krith's Left Hand''.
List of appearances
''Halo 4''
* ''Spartan Ops''
''Halo: Escalation''
''Halo 2: Anniversary''
''Halo 5: Guardians''
''Halo Mythos''
''Halo: Fractures''
* ''Oasis''
''Halo Wars 2''
''Halo: Rise of Atriox''
Sources
Category:Covenant infantry weapons Category:Particle beam rifles |
The Zufor system is a human-controlled star system. The system is home to the UEG Human colonies|colony world of Casmir.
Overview
Casmir - Human colony established in 2365 and remained unscathed during the Human-Covenant War.
Sources
Category:Planetary systems |
|causeofdeath=Killed in the destruction of Installation 04
|parents=
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|species=Sangheili
|gender=Male
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|affiliation=Covenant Special Operations
|rank=Special Operations Officer
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Zuka 'Zamamee was a Sangheili Special Operations Officer who served in the Covenant military|armed forces of the Covenant during the final months of the Human-Covenant War. He was assigned to the Fleet of Particular Justice during the Battle of Installation 04, and played an instrumental role in that campaign as a part of numerous unsuccessful assassination attempts on the SPARTAN-II program|SPARTAN-II supersoldier John-117.
Biography
In mid-late 2552, Zuka 'Zamamee served in the Fleet of Particular Justice as part of Covenant Special Operations. He was presumably present in the fleet at the Fall of Reach on 2552#August|August 30, 2552 prior to its Slipstream space|slipspace jump to pursue the fleeing . As such, he was one of the many Covenant personnel in the fleet to arrive in the Soell system in September of that year and discover Installation 04, in orbit around the gas giant Threshold. On September 19, 'Zamamee was tasked with joining the Covenant Battle over Installation 04|boarding action on ''Pillar of Autumn'', and engaged in combat with the ship's internal UNSC Marine Corps|Marine Corps security complement. During the battle, 'Zamamee led a small group of Unggoy troops until he eventually encountered John-117, who was able to use an MA5B assault rifle to deplete Zuka's energy shielding and wound him. Zuka fell to the floor in pain, prompting the Unggoy following him to flee in belief that their commander had been killed - in which time they were promptly killed by the Spartan themselves (including 'Zamamee's assistant). Some time following his apparent "death", the site of Zuka's encounter with John-117 was stumbled upon by a group of Unggoy troops led by Yayap, who initially mistook the scene as the site of a massacre and would have moved on were it not for 'Zamamee's groaning. After some discussion on whether the Sangheili was worth saving, the group elected to carry 'Zamamee back to their Brhi Xur-pattern Leech|Leech boarding craft for exfiltration and medical attention - something which would ensure the Unggoy themselves would be able to avoid seeing further combat aboard ''Pillar of Autumn''.
After recovering from his injuries, 'Zamamee was impressed to learn of the Unggoy's initiative in saving a commanding officer and elected to visit the placeholder Unggoy barracks on the ringworld's surface. Rather than punish Yayap for cowardice, as had been feared by the Unggoy, he deigned to show his appreciation by transferring Yayap out of the regular infantry and into the ranks of Covenant Special Operations to serve as his replacement assistant. After instructing Yayap to pack his belongings and make his farewells with his brethren, he informed the Unggoy of his worries about the danger of the Spartan who had wounded him and his plans to kill him. Later that day, he attended a meeting with the Council of Masters aboard ''Truth and Reconciliation'' (a which had been damaged in the space battle landed on the ringworld for repairs) where he pitched this plan to Soha 'Rolamee and the Prophet of Stewardship|Minor Prophet of Stewardship (among other unnamed Sangheili staff). Ultimately, the request to take leave of his unit and conduct a special mission was denied with the Prophet claiming 'Zamamee's reports on the danger posed by John-117 to be ''"combat-induced hysteria"''.
'Zamamee was later recalled by the Council of Masters late in the evening of September 19 following a Raid on the Truth and Reconciliation|raid on ''Truth and Reconciliation'' led by John-117, in which he had been able to personally inflict six-score casualties on the Covenant defenders and rescue a prisoner of war, Captain (NAVCOM)|Captain Jacob Keyes, from the ship's brig. After seeing the potential damage that a SPARTAN-II was capable of inflicting first-hand and confirming this with reports from other engagements with Spartans from the Fall of Reach, the Council of Masters reversed their prior decision and granted 'Zamamee leave to take any resources he required and eliminate John-117 at any cost.
Hunting down the Master Chief After being given permission to take on his mission of hunting down the Spartan, 'Zamamee proceeded to study the security recordings from ''Truth and Reconciliation'', and used this to try and determine where he may strike next. Believing the Proselytization network|Covenant battle network to be compromised, 'Zamamee carefully seeded a number of references to the installation's map room, or Cartographer, with the hopes that these references would be picked up by Cortana and used to guide John-117's next target. This led 'Zamamee to establishing a trap inside the security centre of the Cartographer consisting of two Mgalekgolo and a lance of Unggoy led by Yayap. As the Master Chief emerged into the room, the trap was sprung and the two Mgalekgolo proceeded to engage - with the second knocking 'Zamamee to the floor in the process. A misfire from Linglin then resulted in the death of one of the Mgalekgolo and a general confusion among the Covenant troops in the room, resulting in 'Zamamee retreating to hide inside one of the Covenant supply case|supply cases and pulling Yayap in with him - hoping to go unnoticed while John-117 finished off the remaining Covenant left in the open.
'Zamamee later escaped the Cartographer island ultimately unscathed and was able to return to ''Truth and Reconciliation'' to report his failures to the Council of Masters only to be greeted with the now-decapitated head of Soha 'Rolamee - who had been executed by the Minor Prophet of Stewardship for his failures to contain the Outbreak at the Containment Facility|recent outbreak of the Flood on the ringworld and displayed to Zuka as a warning of the consequences for repeated incompetency. With the warning sufficiently administered, Stewardship demanded 'Zamamee explain his future steps in assassinating John-117 - with the added note that 'Zamamee would only leave the room alive if his answer sufficiently convinced the Prophet that it may work. Against these odds, 'Zamamee was successful in this endeavour and went on to proceed with his second assassination attempt on the Master Chief. Unlike before, he no longer held visions of glory but reminders of 'Rolamee's severed head staring at him.
The second plan attempted by 'Zamamee was to involve an attack on Alpha Base (Installation 04)|Alpha Base - the primary centre of operations for the Orbital Drop Shock Troopers|Orbital Drop Shock Trooper battalion deployed from ''Pillar of Autumn'' and a critical location that had been taken from the Covenant during the Landing on Installation 04|initial landings on the ringworld. In the early hours of September 21, a deception was built in the wilderness of Installation 04 depicted a Karo'etba-pattern Ghost|Ghost which had crashed and been destroyed, with (an enthusiastically beaten-up) Yayap placed among the debris to lie in wait and pretend that he had been ejected from the vehicle. This was done to allow the humans to eventually stumble upon the scene and take Yayap prisoner, at which point he would serve as a spy within Alpha Base and alert Zuka to the presence of John-117 when he returned from his mission.
When Yayap did eventually see the Master Chief inside the base and activate his alert, it was another six units before 'Zamamee was able to finally begin his attack. Using a D77-TC Pelican that had been captured during the earlier battle, 'Zamamee was able to intimidate the prisoner pilot Rick Hale into faking a transmission to Alpha Base requesting clearance to land, while a number of Special Operations Sangheili troops in the troop bay of the dropship were prepared to deploy. Once satisfied with Hale's communications, he executed the pilot with an energy garrote and then instructed one of the Sangheili to take his place and guide the dropship in for landing. The moment the dropship touched down, the Special Operations troops disembarked and began an attack on the base's landing pads with the aim of holding them long enough to allow a flight of Dextro Xur-pattern Spirit|Spirit dropships to land with reinforcements. While the wider objective of the attack was to retake Alpha Base for the Covenant, 'Zamamee and his file of five other Spec Ops commandos instead had a different mission - to stealthily infiltrate the base while the defenders were distracted by the main battle above and finally hunt down John-117. While they moved from room to room and slaughtered any human they came across, they did not find the Spartan due to his having left the base some time prior to the attack.
'Zamamee eventually found Yayap's cell deep inside Alpha Base and used a to breach the cell and recover the Unggoy - though only so he could lead the team to the Spartan. Fearing for his life, Yayap instead lied to 'Zamamee and informed him that Master Chief had been assigned to guard a number of captured Banshees, and that the commando team should head there to find him. In reality, the Spartan was presently occupied with dealing with the Flood outbreak elsewhere on the ring. 'Zamamee's team encountered several more Marines on their way to the Banshee pads, resulting in the deaths of all but 'Zamamee and Yayap, while listening to the communications of the larger battle. As such, 'Zamamee knew that Field Master Noga 'Putumee's assault had been repelled and was now realising he needed to find a way to escape the facility. Once he arrived at the Banshee landing pads, 'Zamamee realised that this effort had too been a failure and that he had been lied to by Yayap. The Unggoy proceeded to draw his plasma pistol and aim it at 'Zamamee, reasoning that the deception was necessary due to 'Zamamee's knowledge of how to fly a Banshee - something which could be used to flee the base. While 'Zamamee threatened the Unggoy for the treachery, he did submit due to his position, and proceeded to fly the two away from the battle.
Exile and death While unwilling to be threatened by Yayap, 'Zamamee did concede that the Unggoy was right, and that he had no plans for what to do now that he had failed in his task yet again and would be punished should he return to Covenant command. As such, he decided to listen to Yayap's advice and travel to the crash site of ''Pillar of Autumn'' - electing not to simply kill Yayap due to his genuine fear of what punishment the Council of Masters may inflict on him. Yayap's plan was relatively simple; 'Zamamee would take on the alias of Huki 'Umamee (a commando who had been killed in the Alpha Base raid) and present himself to the ''Autumn''s security complement as a prisoner who had managed to flee human captivity in the raid. Yayap reasoned that the overstretched Covenant troops on the downed cruiser would be unlikely to question 'Zamamee too much, as having a Special Operations Officer on hand was a great boon - and a DNA scan would likely result in such an asset being reassigned by Covenant high command.
As suspected, the commander of the security detachment 'Ontomee was grateful for the presence of a Spec Ops asset among his charge and elected not to press the issue - quickly assigning 'Zamamee (under the guide of 'Umamee) a charge of twenty Kig-Yar with Yayap serving as the commander immediately below him. While working aboard ''Pillar of Autumn'', 'Zamamee lived in fear that he would be found out by a soldier who had either known 'Zamamee or 'Umamee and question the deception, and as such he chose to lie low and delegate most leadership responsibilities to Yayap. 'Zamamee proceeded to play the role of a lethargic security officer for the next day, until the news was broke by 'Ontomee on September 22 that the Master Chief had infiltrated ''Pillar of Autumn'' and was on ''some'' kind of mission. 'Zamamee was eager to volunteer for the task of hunting down the Spartan once again, and the duty was gratefully assigned to him by the other Sangheili in the command post - believing the task to be the perfect fit for a Special Operations commando. 'Zamamee immediately departed for the task at the meeting's conclusion, and as such missed out on being complimented on his initiative by 'Kasamee. As he prepared to finally face Master Chief, 'Zamamee placed Yayap in the makeshift ops centre set up by the Covenant security force and instructed him to listen to incoming radio traffic and inform 'Zamamee of where to take his combat team - adding that Yayap was the only one he trusted to conduct this task.
After John-117 detonated ''Pillar of Autumn''s fusion reactors and began to plan an escape, Yayap was able to accurately deduce the Spartan's planned escape route and feed it to 'Zamamee - informing the Sangheili that he would be able to encounter the Spartan in an elevator leading to the Class Seven service corridor running along the ship's spine. 'Zamamee mounted a inside the elevator and finally met the Spartan in combat - firing a number of plasma bolts at him through the corridor he was heading down. The bolts narrowly missed the Spartan, leading to Cortana remotely disabling the elevator and causing it to hurtle towards the bottom of the shaft. John-117 then threw two M9 fragmentation grenades down the shaft, killing the Unggoy troops aboard and throwing 'Zamamee out of the turret. The elevator's impact at the bottom of the shaft proceeded to heavily injure 'Zamamee by breaking his back and forcing him to look back up at the Master Chief - now in defeat. His final moments were spent waiting for a glimpse of paradise beyond death - which eventually came minutes later with the detonation of ''Pillar of Autumn'' and the destruction of Installation 04 as a whole.
Personality and traits
}}
When dealing with his inferiors, such as Unggoy, 'Zamamee displayed arrogant and narcissistic attributes - with Yayap often careful to embellish 'Zamamee's traits when conversing with him. When explaining his plan to join ''Pillar of Autumn''s security complement, 'Zamamee noted Yayap's choice to describe him as a "highly capable warrior" as sounding particularly good to hear, with his restored arrogance also demanding that Yayap carry his equipment for him on the walk. While stationed aboard ''Truth and Reconciliation'', 'Zamamee kept a private journal which detailed many of his inner thoughts and feelings on the situation at hand - oftentimes much more verbiose than the language he used in conversation with his peers. In this journal, 'Zamamee did express some doubts after his initial failures - wondering if his repeated use of Unggoy troops for entertainment or his choice to ignore select tenets of the Covenant religion was responsible for his "punishment" of failure.
In general, 'Zamamee expressed much greater reverence and obsession for the religion he fought under in his journal than in the open, alongside a deep obsession with John-117. Following his encounter with the Master Chief in the boarding of ''Pillar of Autumn'', 'Zamamee purported in his journal that the Spartan haunted his dreams and believed it was his destiny to meet him in combat - seeing the Spartan as a "gift" presented by the Forerunners to test 'Zamamee's resolve and nurture his spirit. This obsession repeatedly manifested itself in 'Zamamee's work - even later on in the Alpha Halo campaign when he volunteered to hunt down John-117 without hesitation despite having the opportunity to back down and hide.
While working, 'Zamamee repeatedly expressed a great enthusiasm for his task - cheerfully humming battle hymns while preparing his ambush in the Silent Cartographer and excitedly encouraging Yayap when initially recruiting him and later tasking him with radio communications.
Production notes Zuka 'Zamamee is a character predominantly introduced and featured in the novel ''Halo: The Flood'' as one of several point-of-view characters used to flesh out the events of ''Halo: Combat Evolved''. In the novel, 'Zamamee is depicted as involved in several events depicted in-game: 'Zamamee's trap inside the Silent Cartographer security room is the combat encounter featured in the structure in the level The Silent Cartographer. 'Zamamee is later depicted as facing off against Master Chief in the game's final level The Maw. In the novel, 'Zamamee is accompanied by a handful of Unggoy and a Shade turret, while in-game there is no Shade and (depending on difficulty) 'Zamamee may be accompanied by several other Sangheili. This article assumes the novel's depiction of events as canon.
Due to his appearance in-game, 'Zamamee has a different look to him in ''Halo: Combat Evolved Anniversary''. In the original game, 'Zamamee is a Spec Ops Elite wearing a black combat harness, while in ''Anniversary'', 'Zamamee shares his appearance with the other remastered Spec Ops troops and employs an infiltration harness design introduced in ''Halo: Reach''. Despite this, Zuka 'Zamamee is generally considered to be canonically reminiscent of his original 2001 appearance. In a Canon Fodder article published in September 2022, an image of 'Zamamee was deliberately featured by Alex Wakeford depicting him in the game's 2001 graphics as opposed to the remaster.
Excerpts of Zuka 'Zamamee's journal were featured in the Adjunct section of the 2010 reissue of ''Halo: The Flood''. In the journal, 'Zamamee displays a religious fervor somewhat at odds with his considerably more worldly characterization in the novel proper.
Gallery
File:HCE Zuka&SpecOpsGrunt.png|Zuka 'Zamamee and a SpecOps Unggoy in ''Halo: Combat Evolved''. File:HCE Zuka Screenshot 1.jpg|Zuka 'Zamamee in ''Halo: Combat Evolved''. File:HCE Zuka Screenshot 2.jpg|Zuka 'Zamamee in ''Halo: Combat Evolved''. File:HCE Zuka Screenshot 3.jpg|Zuka 'Zamamee in ''Halo: Combat Evolved''. File:HCE Zuka Screenshot 4.jpg|Zuka 'Zamamee in ''Halo: Combat Evolved''. File:HCE Zuka Screenshot 5.jpg|Zuka 'Zamamee in ''Halo: Combat Evolved''. File:HCE Zuka Screenshot 6.jpg|Zuka 'Zamamee in ''Halo: Combat Evolved''. File:HCEA Zuka&SpecOpsGrunt.JPG|A non-canon depiction of Zuka 'Zamamee and a SpecOps Unggoy in ''Halo: Combat Evolved Anniversary''. File:HCEA ZukaZamamee Screenshot 1.png|'Zamamee, as he appears in ''Halo: Combat Evolved Anniversary''. File:HCEA ZukaZamamee Closeup.jpg|'Zamamee wielding a plasma rifle in ''Halo: Combat Evolved Anniversary''.
List of appearances
''Halo: Combat Evolved''
''Halo: The Flood''
''Halo: Combat Evolved Anniversary''
Sources
Category:Sangheili characters Category:Covenant military personnel |
File:FUD - Zuma Squad.jpg|250px|thumb|Zuma Squad cadets during a training exercise. Zuma Squad was a nine-person squad of cadets at the Corbulo Academy of Military Science.Halo 4: Forward Unto Dawn - Part 2
In 2526, Zuma was matched against Hastati Squad in an exercise of capture the flag in the final exercise of the term. The squad split into three teams for the exercise, with two attempting to flank and ambush Hastati Squad and the third guarding the flag. However, the squad fell for a trap set by Thomas Lasky who ordered Hastati to place their CH252 helmet|helmets - housing the squad's Identification friend or foe|IFF transponders - together in a clearing. The Zuma cadets discovered this too late, and were defeated in an ambush. Though Lasky fainted during the exercise, Zuma was defeated.Halo 4: Forward Unto Dawn - Part 3
Squad Roster Officer Cadet Newton (CAMS)|Newton Officer Cadet Verrelli Officer Cadet Moulder
''six unnamed cadets''
List of appearances
''Halo 4: Forward Unto Dawn''
Sources
Category:UNSC military units |
Lodam Armory
|line=
|model=''Zurdo''-pattern
|cost=
|length=
|width=
|height=
|mass=
|max speed= 82 km/h (51 mph)
|engine=Boosted gravity propulsion drive
|hull=
|sensor=
|target=
|armament=*1 Heavy plasma mortar|Type-26 35cm Directed Energy Mortar
1 Type-26 Directed Energy Weapon Emplacement
|crew=*1 driver
1 gunner
|complement=
|consumables=
|othersystems=
|role=Light assault gun carriage Armoured infantry support Mobile Anti-vehicle / anti-armor battery Mobile artillery / siege warfare
|firstuse-title=In service
|firstuse=*Human-Covenant War Great Schism Post-Covenant War conflicts
*Blooding Years
|affiliation=*Covenant Covenant separatists Covenant remnants
*Swords of Sanghelios
*Servants of Abiding Truth
*Merg Vol's Covenant
*Jul 'Mdama's Covenant
*Sali 'Nyon's Covenant
}}
The ''Zurdo''-pattern Mortar Tank , more commonly known as the Wraith, is the Covenant's main armoured infantry support/assault gun vehicle for ground engagements.
Overview
File:Wraith.jpg|thumb|left|150px|Blueprint of the Wraith. The ''Zurdo''-pattern Wraith is the primary armored ground vehicle used by the Covenant. The Covenant deploys Wraiths in tactical ground engagements, where they serve in both anti-infantry and anti-armor roles. The Wraith's firepower also makes it ideal for destroying structures.
Like all Covenant ground vehicles, the Wraith is sleek, bulbous and more reminiscent of an aircraft than a traditional ground vehicle. The Wraith is divided into four main sections: chassis, fins, rudders, and plasma mortar. The chassis houses the cockpit, which includes movement, targeting and firing controls. Holographic control surfaces and displays show the pilot a 360-degree view outside the Wraith. Underneath the cockpit is a boosted gravity propulsion drive, which propels the Wraith and keeps it suspended a short distance above the ground. The Wraith's engine vents excess heat and plasma through an exhaust port at the rear of the vehicle; this port is one of the more vulnerable spots on the Wraith. The wide, sweeping fins at the front of the vehicle stabilize the vehicle on uneven terrain, as well as provide extra thrust during a boost. At the rear of the Wraith are two rudders, which control the turning of the vehicle using independent propulsion drives. The fourth major component is the Wraith's main weapon, a heavy plasma mortar, which rests above and behind the cockpit and can be retracted within the main body. The entirety of the Wraith is covered by nearly two feet of armor plating, which is composed of a polymer that is still poorly understood by human physicists.
The main weapon of the Wraith is its 35cm heavy plasma mortar. The Wraith's mortar is attached to a fixed mounting, meaning that a Wraith must be facing its target in order to hit it. The plasma mortar works by creating a magnetically encapsulated blob of superheated plasma and firing it at a relatively low velocity. Once fired, the bolt is magnetically guided in a ballistic trajectory until it strikes the ground or target. When the bolt hits, the magnetic bubble collapses and the plasma rapidly expands from its compressed state, creating a superheated explosion that will vaporize everything within twenty meters of impact. Titanium battleplate, concrete, or flesh is instantly obliterated by the blast. Anything just outside of the kill zone is at risk of injury or death after the initial impact, the plasma begins to cool and thermal expansion takes over, creating a wave of fire traveling outward that can travel away from the initial blast zone. Infantry within range can sustain burns and heat trauma. The explosion also generates a large amount of concussive force, which can splinter bones and destroy vital organs. Flammable materials are especially at risk of igniting due to the intense heat release and can cause further damage. Once the heat from the explosion dissipates, the blast zone will have been converted into a glass-smooth surface - much like the swaths of vitrified soil created by "glassing".
The Wraith is also equipped with an anti-infantry Type-26 Directed Energy Weapon Emplacement|T-26 DEWE light plasma cannon. This turret is able to burn through armor and flesh, with predictably gruesome results. Against infantry, the cannon's plasma causes severe fourth-degree burns.
All ''Zurdo''-pattern Wraiths made after 2549 featured a ring mount for the light plasma cannon, allowing an additional crew member on the Wraith.
File:H3-T26WraithAGC.png|The ''Zurdo''-pattern Wraith with the ring mount. File:HReach-T26WraithAGC.png|Alternate chassis with the ring mount.
With the exception of the Scarab, the Wraith is the Covenant's most destructive mobile armor. Its huge bulk is well shielded from small arms fire, and it is resistant to medium explosive weapons. Its ability to be deployed with the aid of dropships makes insertions into the battlefield fairly easy. Its plasma mortar can easily decimate infantry and vehicles alike, and its destructive powers are so well known to UNSC forces that the mere sight of one on the battlefield can induce psychological effects. One of the benefits is the mortar function due to the trajectory that can suppress any incoming enemy from behind the wall, or those who are stationed at the rooftop that can't be reached by a Scorpion Tank's trajectory. While it's not suitable for head to head battle, it is most suitable to conduct a suppression fire mainly against enemy infantry.
The Wraith's main disadvantage is its slow speed, due to the vehicle's massive weight. While the boost drive can propel the vehicle to moderately high speeds, the maneuverability of the vehicle is compromised turning becomes difficult during a boost, and the momentum that is built from it makes it possible for the vehicle to inadvertently plow through friendly forces, crash into and get lodged between stationary objects, or overshoot its mark and skate off of a cliff or into a body of water. The Wraith is also poorly suited for scaling inclines.
Like most tanks, the Wraith has a "dead area", a zone in which the plasma mortar cannot fire without risking damage to itself.Halo: The Flood ''page 184'' The slow speed and cumbersome nature of the Wraith makes it prone to boarding action while the front of the tank is harder to board because of the plasma turret(s), the rear is highly susceptible to boarding. A small rotating cylinder exhaust port in the back is a vulnerable spot that, if hit with a medium explosive device or anti-materiel weapons fire, can damage the tank severely. The exposed gunner operating the Type-52 DESW is also an easy target for marksman and sniper fire.
Since its weaponry is designed to be used against non-mobile or low-mobility targets, and its weight and wide profile prevent it from maneuvering with any deal of speed and accuracy, the Wraith is a very soft target for high mobility vehicles, such as a Warthog or a Ghost, and is at a high risk of destruction against a vehicle with a much more accurate heavy weapon (such as the Scorpion with its direct-firing 90mm cannon).
The Plasma Mortar is also ill-suited for long range combat, as it moves so slowly that even units with low mobility-such as the Scorpion tank-can dodge it.
Operational history
The Wraith has been in service to the Covenant for centuries, and has served in countless Battle|engagements during the Human-Covenant War. After Second Battle of Harvest|the retaking of Harvest in 2526 by Admiral Preston Jeremiah Cole|Cole, the Covenant, attempting to scout and recover Relic (location)|an artifact, deployed multiple Wraiths during Harvest Campaign|the assault on Harvest.
Throughout the war the Covenant deployed Wraiths during ground campaigns against civilian and military targets. Wraiths would commonly target civilian evacuation transports still on the ground and platforms and structures leading to them, or would fire and kill large groups of civilians crowded together. In 2531, during the Battle of Arcadia|first assault on the colony world Arcadia, multiple Wraiths were used in this situation to kill panicking civilians attempting to flee the Covenant invasion. The tanks assisted in destroying structures and platforms holding civilians waiting for evacuation. In addition, the tanks were used against UNSC military forces attempting to assist with evacuation efforts. During the Battle of Trove, Wraiths were used by Covenant forces against not only the crew of the but also the Flood and Sentinels as well.
As the war dragged on, ground campaigns conducted by the Covenant continued to employ the Wraith as their main heavy armored vehicle. During the Algolis Invasion|assault on Algolis the Wraiths were called in to weaken military forces attempting to protect and destroy valuable data. The UNSC was able to hold off the Covenant just long enough and all ground forces were eventually destroyed with the detonation of a nuclear weapon attached to a HRUNTING/YGGDRASIL Mark I Prototype Armor Defense System|prototype armor suit.
As the war with humanity was reaching its apex, the Covenant began updating and building up their military campaign against humanity. After 2549, all models of the ''Zurdo''-pattern Wraith were equipped with a ring mount for a secondary gunner to operate the Wraith's plasma cannon. During Battle of Sigma Octanus IV|the invasion of Sigma Octanus IV in 2552#July|July 2552 the Covenant deployed numerous tanks to take out strategic areas on the planet including military bases and civilian structures. No sooner had that battle finished the Covenant launched Fall of Reach|a surprise assault on Reach, humanity's heavily fortified epicenter of military and economic power outside of Earth. Multiple divisions of Wraith tanks were employed to inflict mass casualties on civilian and military forces alike. Their campaign was successful destroying major military and civilian transports, structures and killing countless in the process.
During the opening of the Battle for Earth, the ''Solemn Penance'' managed to jump to the city of Mombasa. In the short but bloody Battle of Mombasa|campaign, the Covenant was able to land armor and troops into the city. Wraiths quickly moved in to cut off civilian evacuation by the city's rail system. With civilians cut off, the Covenant began systematically destroying anything they could before the Prophet of Regret's ship jumped out of New Mombasa, destroying parts the city. In the aftermath of Regret's retreat the full-scale invasion of Earth began, the Covenant laid waste to many parts of the planet and Wraiths were on the forefront of the ground assault.
With the uncovering of the Portal at Voi, the Covenant moved all their troops and armor to prevent the UNSC military from getting close to it. They deployed Wraiths to dispatch military forces attempting to break through their formation. After the opening of the portal and the arrival at Installation 00 the Covenant deployed all their assets in a Battle of Installation 00|last ditch effort to stop humanity and activate the remaining halo Array|Halo installations. Wraiths were front and center in this operation, although ultimately, they lost to their human enemies.
During the post-war period, Wraiths were popular during War Games matches aboard Anvil Station and the . Wraiths were used by Merg Vol's Covenant during the Battle of Draetheus V in 2554. Many would be destroyed by both SPARTAN-IV program|Spartans Sarah Palmer and Edward Davis with the help of the UNSC Marine Corps and UNSC Army. 2557|Four years after the end of the Human-Covenant War, Jul 'Mdama's Covenant continued to use the Wraith. Multiple Wraiths were used in the Battle of Requiem|attack on the 's crash site. Several were later used in defense of the Forerunner particle cannons. Wraiths were also used during the Didact's Raid on Ivanoff Station in their attempt to secure the Composer. The faction utilized a number of Wraiths during the Battle of Installation 03. Wraiths were deployed to many sites across the interior of Requiem during the Requiem Campaign|combat within the planet 2558|six months later. 'Mdama's faction would again use Wraiths during the Battle of Aktis IV|conflict on Aktis IV. A Sali 'Nyon's Covenant|rebel offshoot of 'Mdama's faction led by Sali 'Nyon also possessed at least one Wraith. During Operation: ATHENA 'Mdama's forces used multiple ''Zurdo''-pattern Wraiths in an attempt to stop a team of Spartan-IVs.
By October 2558, the newer was becoming more commonplace within Jul 'Mdama's Covenant forces and the Swords of Sanghelios.
Trivia
It is wrongly stated in the ''Halo 2'' manual that the player can shoot the Wraith's plasma cannons while driving; these are usable only by NPCs in gameplay. The ''Halo 3'' manual claims that the Wraith features the aforementioned cannons, though they appear only in ''Halo 2''. An :File:HR Wraith Marathon symbol.png|abstract depiction of the ''Marathon'' logo List of Marathon references in the Halo series|is embedded in the Wraith's cockpit in ''Halo: Reach''. Bungie limited their use of ''Marathon'' references in the game due to intellectual property concerns, as opposed to the logo's frequent appearances in the original trilogy. In ''Halo: Combat Evolved Anniversary'', the Wraith's model was carried over from ''Halo: Reach'' with no changes. As such the T-52 plasma cannon is still mounted on top, though it is not usable. Conversely, the Scorpion tank's independently mounted machine gun was removed entirely. It is possible, though difficult, to hijack a Wraith by hopping in the mounted turret while an enemy is still inside of it, while not harming the Wraith. In ''Halo Reach'' and ''Halo 4'', in Campaign, Firefight or Spartan Ops, respectively, if the player is able to get in the turret while an enemy NPC driver is still in, the driver will hop out and usually start shooting at the player, after which the player can dispatch the enemy with the turret and claim the Wraith, possibly with it being undamaged. Since ''Halo 4'', if the player presses the melee button while boosting, the Wraith will perform a super glide, in which the vehicle lifts its nose to pass over obstacles, while also making splatters a little bit easier.
Gallery
File:WraithH3.png|Render of an active Wraith. File:H3 TsavoBattle.png|A Wraith fires its mortar at a Warthog. File:H3 Wraith.jpg|A Wraith with a Jiralhanae Minor in its gunner seat. File:H3-Wraith.png|An active Wraith on Highground in multiplayer. File:H3-WraithHUD.png|HUD of the Wraith's operator. File:H3-WraithturretHUD.png|HUD of the Wraith's gunner.
File:H3ODST KizingoBoulevardBattle3.jpg|A Wraith fires its mortar at Michael Crespo|Mickey's Scropion. File:HTMCC-H3ODST BridgeAssault.jpg|Covenant infantry supported by Wraiths in an assault on ONI Alpha Site (location)|ONI Alpha Site. File:HTMCC-H3ODST-FloodWraith.png|The Flood using a Wraith in Firefight in ''Halo: The Master Chief Collection''.
File:Reach T25 TR Inact.jpg|Reference of an inactive ''Zurdo''-pattern Wraith. File:Reach T25 TR act.jpg|Reference of an active ''Zurdo''-pattern Wraith. File:Reach T25 eng mor.jpg|Reference of the heavy plasma mortar fired by the ''Zurdo''-pattern Wraith. File:Reach MPBeta Wraith.png|Render of an inactive Wraith in the Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta. File:Reach Wraith Active.png|Render of an active Wraith. File:Wraith symbols.png|Patterns on the Wraith. File:Revenant - Gameplay01.png|A fighting two Wraiths. File:HR-WraithHUD.png|HUD of the Wraith's operator.
File:H4-T26WraithAGC.png|Render of an inactive Wraith. File:Wraith H4guide.png|Another render of an inactive Wraith. File:H4-T26WraithAGC-Active.png|Render of an active Wraith. File:H4-Scorpion-Versus-Wraith.jpg|A Wraith battling an M808 Scorpion. File:H4-MasterChief-Versus-Wraith.jpg|John-117 throws a plasma grenade on a Wraith. File:H4-SpOps-LandGrab-Wraith-3rdPerson.jpg|A Wraith in ''Spartan Ops''. File:H4-WraithHUD.png|HUD of the Wraith's operator. File:H4-WraithturretHUD.png|HUD of the Wraith's gunner.
List of appearances
''Starry Night''
''Halo: Uprising''
''Halo 3''
''Halo 3: ODST''
*''Sadie's Story''
''Halo Legends''
*''The Duel''
*''Prototype''
''Halo: Blood Line''
''Halo: Reach''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Invasion|Invasion''
''Halo: Combat Evolved Anniversary''
''Halo 4''
*''Spartan Ops''
''Halo: Escalation''
''Halo: Ground Command''
''Halo Mythos''
''Halo: Rise of Atriox''
''Winter Contention''
Sources
Category:Drivable vehicles Category:Wraith variants |
General tips
The Wraith's mortar is extremely powerful and will severely damage anything it hits. However, it is slow to reload, so you do have time between shots to score some big hits of your own. Because of the Wraith's thick armor, a M41 rocket launcher|rocket launcher is an ideal weapon against the tank. Pez'tk-pattern fuel rod gun|Fuel Rod Guns and M6 Spartan Laser|Spartan Lasers will also do adequately. If you don't have an anti-vehicle weapon of any form, jump in a Covenant Banshee or Ghost and spam plasma fire at the Wraith until it falls. A player can also destroy a Wraith with a few well-thrown Plasma Grenades. Keep some distance as well; the mortar shots are easier to avoid when they're lobbed at far-away targets. In ''Halo 2'', two small automatic plasma cannons on the Wraith's hood offer additional protection against nearby infantry. If, however, you manage to evade these and jump on the vehicle, you can assault the driver with melee attacks. On higher difficulties in ''Halo 2'', throwing grenades into the back will not destroy the Wraith, but will kill the enemy driving it after a few explosions. This is more effective compared with punching the driver at the front, as it requires less time. A good way to take out the Wraith, although risky, is to utilize a Warthog. With a gunner, drive in a circle around the Wraith, and try to get behind it to the vulnerable rear armor. This is especially effective if the Hog you are driving is either the Gauss or Rocket variation. In ''Halo: Reach'' and ''Halo 4'' the player can commandeer the Wraith by killing its gunner and operating the plasma turret, rather than boarding the vehicle. The driver will then exit the vehicle and can be killed by the player. This allows the player to commandeer the Wraith intact, without damaging it. When squaring off against a Wraith in Halo Reach, it is good to use the evade, sprint, or armor lock armor abilities. Jetpack can also be useful, since the Wraith's mortar is less effective against flying targets.
If you manage to get close to it you can board the Wraith and throw a grenade in the cockpit or engine structure, which will completely destroy the tank. An alternative is to beat the driver out without destroying the tank, which instead renders it operational, though this comes at a risk; another player can shoot you off the Wraith. The Wraith has different armor strengths at different points on their body. Aim the rocket launcher high up at the face of the tank near the mortar cannon. The bottom-front section of the tank is the strongest point. The tank's rear is also the weakest point on the entire vehicle. If you aim at the right spot you'll save a rocket or two. When using the Wraith, it fires better on a vantage point rather then upwards. It does best at closer range eliminating smaller vehicles.
''Halo: Combat Evolved''
Introduced in ''Halo: Combat Evolved'', the Wraith tank first appears as a stationary scenery object on the level The Truth and Reconciliation inside a Truth and Reconciliation|CCS-class battlecruiser, and then on Assault on the Control Room as an active vehicle, although the player is not able to drive the tank at all in the game. This version of the Wraith has no anti-personnel weapons, and the visual design encompasses a more purple color scheme than later versions, the mortar design is also different from other games looking more like a tube, rather than the plasma emitter itself. On Normal difficulty, the Wraith can survive about two to three direct rocket hits before being destroyed. While formidable, it is not without weaknesses. Wraiths can be flipped, knocking the Sangheili driver out of the vehicle and rendering it useless. Just like the Ghost in ''Halo: Combat Evolved'', the Wraith floats noticeably higher above the ground than it does in subsequent games.
''Halo 2''
In ''Halo 2'', the Wraith received a graphical overhaul and its color scheme is more of a blueish color and is now drivable by the player. In addition, the Wraith now has two weapons: the standard plasma mortar and two automated plasma cannons. However, the player cannot utilize these turrets themselves, meaning that the Wraith is somewhat less effective in the player's hands. The turrets auto-target any enemy within range, making boarding a Wraith more difficult. Additionally, when a player boards a Wraith, they must wait a few second delay before being able to fire the Wraith's plasma mortar. The Wraith also includes a boost drive, capable of tripling the tank's speed for about one second and requires five seconds to recharge. Though this can be used to travel faster, it is commonly used to run over enemies who are getting too close and is extremely effective due to the Wraith's reverse speed being identical to a Spartan's or an Elite's running speed.
''Halo 3'' and ''Halo 3: ODST''
Features include visible lights, increased speed and a more accurate line of fire. However, the exposed exhaust port represents an extremely vulnerable spot in the armor, making it possible for the first time to destroy a Wraith with melee attacks from behind the tank with no direct melee attacks to the driver. A strong hit to the core after removing its cover causes a violent chain reaction of explosions. The tank has a subtle greenish shine to it and an embedded latticework that glimmers in the light. The most dramatic design change added an exposed topside gunnery position with a 270 view, allowing for better defense against enemy infantry and boarders. Boarding is made more difficult in that now boarders have both a pilot, and gunner to kill before gaining control of the vehicle. The boost feature is no longer as effective taking longer for the vehicle to achieve its optimum boost speed, although having the same top speed as its ''Halo 2'' counterpart, the tank has difficulty traversing high angles and its reversing capability is often inadequate. If boarded from behind or on the front of the cockpit the driver cannot exit the vehicle, another difference from the ''Halo 2'' version.
''Halo Wars''
Main Covenant battle tank with good speed and excellent range. Armed with plasma mortar and turret. Requires 350 resources and a tech level of 1. Takes up 3 population. Upgrades include:
Heavy Shield - Adds energy shield which deflects some incoming damage. 200 resources and a tech level of 1. Scorch - Special attack leaves a bubbling plasma splash on the ground for added damage. 400 resources and a tech level of 2. Plasma Modulator - Large boost to plasma mortar damage. 700 resources and a tech level of 3.
''Halo: Reach''
The Wraith in ''Halo: Reach'' received a visual upgrade and is a much more green-blue in color, with a greater iridescent sheen, and a larger, more electrically charged shot. It appears to be much stronger in terms of firepower and armor, being able to destroy Scorpions in single accurate hits, and the arc of its shot is greatly reduced and is slightly faster, making it a far more deadly vehicle. However, its plasma turret now overheats like all turrets. The Wraith's plasma mortar can also be destroyed, rendering the Wraith useless. Grunts are now the main operators of the plasma turret in Campaign and Firefight, which greatly simplifies matters for players as they are much easier to kill than ''Halo 3s Brute gunners. Whenever a wraith is hit with a Plasma Pistol's EMP shot, the Wraith's plasma mortar will fold closed and be temporarily disabled. Because of the game's revamped physics engine, a Wraith boosting into other (smaller) vehicles will destroy them.
''Halo 4''
In ''Halo 4'', the mortar arcs a lot more. They are also a red color, closely resembling the mortar shots fired by the . Once again, Elites are often seen manning turrets. It is also impossible to hijack a Wraith by boarding it and pummeling the driver, as the Wraith itself will be destroyed in the process. Instead, one has to kill the driver through other means, such as with a Sniper Rifle or meleeing the driver after jumping on or getting in the gunner seat like in ''Halo: Reach''.
''Halo: Spartan Assault'' and ''Halo: Spartan Strike''
In ''Halo: Spartan Assault'' and ''Halo: Spartan Strike'', the Wraith can be boarded from the side. The boarding is easier in the mainline games and will not deal any damage to the Wraith itself as the driver will come out and the player character will kill the driver in just one punch, then be able to drive the Wraith. The Wraith has two attack functions; turret and mortar. The turret function is used by pulling the trigger while the mortar is used similarly to the grenade function, allowing the player to see the target of the projectile. It deals 1/3 damage to enemy vehicles except for Ghosts, which require two direct shots to destroy, and Grizzlies, which need around five to six shots to destroy. It requires only one shot to destroy vehicle wreckage, while Ghost wreckage can be destroyed simply by running it over. When hijacking, both vehicle and player will be invulnerable until the process is completed. When the Wraith sustain heavy damage (Below 33%), the driver will force themself out from Wraith and player can commandeer it. Note that destroying Wraith before the driver is successfully out from vehicle, you will not earn double kill medal. Due to game mechanics, slightest splatter can instantly kill player and enemies.
''Halo 2: Anniversary''
In ''Halo 2: Anniversary'', the mortar returns to the blue coloring. Like the original ''Halo 2'' version the Wraith lacks a gunner seat, instead having two unusable plasma cannons.
''Halo Wars 2''
Info: Core Tank, Heavy damage, Long range Tier: 3
Cost: Population 6, Supplies 550, Power 75
Wraith upgrade:
*Scorch Mortar
*Info: New ability, Shots continue to cause damage after impact.
*Tier: 3
*Cost: Supplies 0, Power 850
Wraiths can be built at the Banished Foundry|Foundry by all Banished leaders. Unlike its Covenant counterpart from ''Halo Wars'', the Banished Wraith in ''Halo Wars 2'' starts off with an energy shield by default. Wraiths do well against infantry and vehicles, and okay against aircraft and structures. In Blitz Wraiths cost 110 energy, Ironclad Wraiths cost 140 energy, and Terror Wraiths cost 150 energy. Ironclad Wraiths agro all nearby damage from enemy units and Terror Wraiths reduce enemy units armor.
Info: Mobile Garrison, Can transport infantry, Infantry can fire from within, Equipped with powerful leeching beam. Tier: 1
Cost: Population 4, Supplies 380, Power 100
Wraith Invader upgrade:
*Carrier Overdrive
*Info: Increased weapon range and damage, Increases shield capacity.
*Tier: 3
*Cost''': Supplies 0, Power 600
Wraith Invaders are exclusive to Pavium and can be made at the Banished outpost once the leader power has unlocked them. Like the Eklon'Dal Workshop Phantom|Banished Phantom the Wraith Invader primarily serves as a troop transport for 3 infantry squads. In Blitz Wraith Invaders cost 100 energy.
Category:Gameplay guides |
|testsite=
|type=MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3]
|role=
}}
ZVEZDA-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor MJOLNIR Powered Assault Armor (GEN3)|[GEN3].
Overview
The ZVEZDA faceplate incorporates a programmable phased array antenna grid, though leveraging its full capabilities has proven to be a challenge for software developers.
The ZVEZDA was developed by RKD Group.
Zvezda-class Mjolnir is available for use by Spartan-IV trainees at the Avery J. Johnson Academy of Military Science. Spartan Vedrana Makovich employed the Zvezda-class helmet during the Battle for Installation 07.
In-game information
The Zvezda helmet and its attachments are available for multiplayer Spartan Armor customization (Halo Infinite)|armor customization on the MJOLNIR Powered Assault Armor/Mark VII|Mark VII armor core in ''Halo Infinite''.
{| class"width: 75%;"
! scope"width: 15%" |Helmet
! scope"width: 15%" |Manufacturer
! scope"width: 45%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 15%" |Unlock Requirements
| |align="center"|File:HINF ZVEZDA Helmet Icon.png|75pxZvezda
|RKD Group
|The ZVEZDA faceplate incorporates a programmable phase array antenna grid, though leveraging its full capabilities has proven to be a challenge for software developers.
|Epic
|Purchase "Zvezda Armor Set" Bundle from the Shop for 2,000 cR
| |align="center"|File:HINF TAS Droctulf Helmet Attachment Icon.png|75pxTAS attachments|TAS/DROCTULF
|Meyer e.V.
|DROCTULF uses THEIA-adjacent technologies to reduce the bulk and complexity of external target acquisition systems.
|Epic
|Purchase "Zvezda Armor Set" Bundle from the Shop for 2,000 cR
|}
Attachments The following attachments are not exclusive to Zvezda, and are compatible with other helmets on the Mark VII core. Calling Card CNM(5)/BNR/FASCINATOR Flower Power HUL-I/RS/FACELIFT Purrfect Audio Trivia Zvezda ''()'' is both the Russian and Serbian word for "star".
Gallery
File:HINF ZvezdaConcept.jpg|Concept art of Zvezda for ''Halo Infinite''. File:HINF ZvezdaConcept2.jpg|More concept art. File:HINF ZvezdaAndFirefallConcepts.jpg|Concept art of the Zvezda helmet (top row) for ''Halo Infinite''.
File:HINF Vedrana Makovich Corpse.jpg|Vedrana Makovich wore a Zvezda helmet when she died on Installation 07. File:HINF-Zvezda 1.png|A Spartan-IV wearing Zvezda on Behemoth. File:HINF LiveFireCombat.png|A Spartan-IV wearing Zvezda on Live Fire. File:HINF Zvezda&Hydra.png|A Spartan-IV wearing Zvezda on Highpower. File:HINF-CatEarsZvezda.jpg|A Zvezda-clad Spartan IV with the Purffect Audio attachment. File:HINF-Zvezda&Seed.png|A Zvezda-clad Spartan throw carrying a power seed in a game of Stockpile on Fragmentation. File:HINF-Yeet.png|A Zvezda-clad Spartan-IV throwing a power seed. File:HINF-EVAgang.png|A Spartan-IV (far right) wearing Zvezda helmet with the TAS/DROCTULF attachment on Bazaar.
List of appearances
''Halo Infinite''
Sources
Category:MJOLNIR armor Category:Halo Infinite multiplayer armor permutations |
Z'nick 'Berda was a Sangheili Ussan and a floatfighter of the Refuge.Halo: Broken Circle, ''pages 280-283'' (Google Play edition)
Biography Z'nick 'Berda was a skilled floatfighter of the Refuge. During Oska 'Meln|'Kinsa's rebellion throughout the colony in 2553, Kaidon Bal'Tol 'Xellus challenged 'Kinsa to a floatfighting match with two teams of ten to determine which side would rule the Refuge; 'Kinsa accepted. The best floatfighter available at the time of the match, Z'nick was chosen as a member of Bal'Tol's team, alongside eight other Sangheilimost of which were Refuge Security|patrollers.
Before the match started, Z'nick and Bal'Tol realized that V'urm 'Kerdeckan extremely skilled floatfighterwas a member of 'Kinsa's team. Z'nick suggested for Bal'Tol to stay behind him while he engaged V'urm. When 'Kinsa arrived, the two realized that he had brought an additional teammate and Z'nick noted that 'Kinsa himself was armed with a mec-missiler, a weapon that was traditionally banned from floatfighting due to its lethality. When the match began, V'urm attempted to engage Bal'Tol, but Z'nick intercepted him. While the two fought, Bal'Tol searched for 'Kinsa. Ultimately, V'urm managed to kill Z'nick and then pursued Bal'Tol. However, the match was interrupted when monitor Enduring Bias arrived and killed V'urm.
List of appearances
''Halo: Broken Circle''
Sources
Category:Sangheili characters Category:Ussans |
10mm (.390)-caliber is a round used in the MA2B assault rifles. It is a significantly larger round than the 7.62x51mm|7.6251 NATO round used in the MA5B Individual Combat Weapon System|MA5B (7.6251mm = 0.308 caliber). The .390 comes in at least two varieties: the standard Armor-piercing round|armor piercing round and Shredder Round|"shredder" rounds made from depleted Uranium.
The SPARTAN-IIs used this ammunition in their MA2Bs when they abducted Robert Watts|Colonel Robert Watts.Halo: The Fall of Reach, ''page 100''
Trivia This round size may have been specifically created for the MA2B - its modern counterpart is an obscure Soviet assault rifle round.
List of appearances
''Halo: The Fall of Reach''
''Halo: Shadows of Reach''
Sources |
11.43mm (.450) is a non-standard round occasionally used in the SRS99D-S2 AM sniper rifle|Sniper Rifle System 99C-S2 AM. It is considerably smaller and lighter than the standard 14.5114mm round, and ostensibly still capable of dealing considerable damage to a target. This round is not the Sniper Rifle System 99C-S2 AM|SRS-99C S2 AM rifle's default chambering, as the UNSC's standard cartridge for the weapon is 14.5114mm.The Art of Halo 3, ''page 57''
It was used by Linda-058 when Blue Team captured Colonel Robert Watts. Linda apparently converted her rifle with an interchangeable barrel assembly in order to use this cartridge.Halo: The Fall of Reach, ''page 100''
List of appearances
''Halo: The Fall of Reach''
Sources |
Armory of Gethrog
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The Ahtulai Workshop Attack Flyer is a variant of Banshee ground-attack aircraft employed by the Banished. They are built upon the frames of older variants, unlike the more mainline Kaelum Workshop Banshees employed by Banished forces Battle for Zeta Halo|operating on Installation 07.
Overview
The 'Ahtulai Workshop Banshee variant was designed by the 'Ahtulai Workshop, unique among clan workshops due to their origin as a Sangheili clan. The 'Ahtulai Workshop's Banshee was designed by the crew of the ''Enduring Conviction'', and approved for production by Shipmaster Let 'Volir - using the ship's existing stock of s as a basis for conversion into a modified specification fit to augment the goals of the Banished forces Second Ark Conflict|campaigning on the Installation 00. Mainline production of the Banshee is conducted by the Armory of Gethrog.
Accordingly, they have been up-armoured away from their origins as based on the 'sKelln of Sanghelios, now-inspired by an aerial predator instead from the Jiralhanae homeworld Doisac. The cockpit and wings have seen the focus of this up-armouring, with the plasma cannons and fuel rod cannon having been further tuned for further damage.
A number of mission packages are available for the 'Ahtulai Workshop Banshee, depending on the specifics of the deployment. These mission variants include the following:
Plasma torpedoes - upgraded plasma torpedo launchers are available for equip aboard the Banshee for specific mission types. These are mainly used for more effective anti-aircraft operations. Unstable Banshee - A special modification made in keeping with the reckless abandon exhibited by Jiralhanae troops. "Unstable" Banshees see their pilots equip the aircraft with volatile ordnance packs, ensuring that even if the Banshee is shot down they can kamikaze their enemies to deal further damage in death.
File:HW2-BlitzBanishedBanshees.jpg|Unstable Banshee.
Operational history
'Ahtulai Workshop's Banshees saw heavy use by the Banished during their Second Ark Conflict|campaign on Installation 00|the Ark against the forces of the in 2559.
Gameplay
Info: Core Air, Deadly against air Tier: 2
Cost: , , Upgrades:
*Plasma Torpedo: Adds a Plasma Torpedo weapon, Effective against air
*Tier: 3
*Cost: , Banshees in ''Halo Wars 2'' can be built by all Banished leaders at an Banished Apex|Apex. Un-upgraded Banshees perform well against vehicles, but only okay against infantry, aircraft, and structures. Once the ''Plasma Torpedo'' upgrade is researched Banshees will perform well against aircraft. In Blitz Banshees cost 50 power and Unstable Banshees cost 90 power. Banshees can be infected by Flood Seeder infectors.
Phoenix Log
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|+ Phoenix Logs|Phoenix Log - Banshee
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Gallery
File:HW2-Banshee Concept.jpg|Concept art of the Banished Banshee for ''Halo Wars 2''. File:HW2 Blitz Banshee Blue.png|Early version of the Blitz artwork featuring blue livery. File:HW2 Blitz banshee art.jpg|Final version of the Blitz art. File:HW2-Banshee Render.jpg|A render of the ''Halo Wars 2'' Banshee. File:HW2-Bansheehijack.png|A member of Red Team hijacking a Banished Banshee in ''Know Your Enemy''. File:HW2B Banished Banshee.png|A Banished Banshee in the ''Halo Wars 2 Open Beta''. File:HW2-Banshees.png|Banished Banshees on Installation 00 in ''Halo Wars 2''. File:HW2 Banshee Comparison .png|Both types of Banished Banshee featured in ''Halo Wars 2''.
List of appearances
''Halo Wars 2''
''Halo: Shadows of Reach''
''Halo: Divine Wind''
Sources
Category:Banshee variants Category:Banished vehicles |
'Ahtulai Workshop is a Sangheili-led clan workshop. The workshop served the Ahtulai clan based aboard ''Enduring Conviction'', under the command of Let 'Volir.
Overview During the Banished's Second Ark Conflict|campaign on the Ark, 'Ahtulai Workshop was responsible for modifying s to create their own design of the Banshee platform for use in the mercenary organization. These Banshees would later go on to be manufactured by the Armory of Gethrog.
'Ahtulai Workshop Banshee
Sources
Category:Clan workshops |
'Ahtulai is a Sangheili Warrior. He is an accomplished pilot, as evidenced by his title Tankmaster.Halo 5: Guardians
Gameplay He is featured as a mini-boss in the SPARTAN-IV Program|Spartan-IVs' Warzone training simulations. 'Ahtulai is a boss to appear on multiple maps in Warzone Firefight, and drives a Temple Wraith. Tankmaster 'Ahtulai's Wraith is painted gold and has increased accuracy and health from a usual Wraith, and other wraith boses, such as a Wraith Officer. His Wraith cannot be boarded or hijacked. However, if it is disabled multiple times with an Electromagnetic pulse|EMP, 'Ahtulai will exit the Wraith to fight with a Kelos'vaarda-pattern storm rifle|storm rifle and grenades. His empty Wraith cannot be driven. Killing one will remove one of the bosses needed to complete the round leaving 2 more named Tankmasters to kill, and earn the player a Legendary Takedown medal. He is called in along side Tankmasters 'Reiss and 'Lcmutee, as part of an Armored Lance. All 3 tanks, and elites themselves are identical.
List of appearances
''Halo 5: Guardians''
Sources
Category:Sangheili characters Category:Warzone Bosses |
'Anyame technique is a Sangheili fighting technique developed by Xaebho 'Anyame, an esteemed martial arts|swordsman. The technique requires its users to move in an extremely systematic sequence to allow them to quickly detect an opponent's strengths and weaknesses by mentally cataloging said opponent's blocks to the user's feints and attacks.
'Anyame technique is taught by Xaebho 'Anyame in the fortress of Deithvo. All Sangheili warriors living in Sumai keep, including Usze 'Taham, are familiar with the method and are taught to counter it by feigning incompetence. Otar 'Bemet was a skilled user of this technique.
List of appearances
''Halo: Hunters in the Dark''
Sources
Category:Sangheili culture |
File:H2V Asserror.png|thumb|350px|The infamous (now patched) .ass error
.ass or amalgam scene specification is a source file type. An intermediary format file produced by the 3ds Max exporter. When run through ''Halo 2'' Tool, .ass files generate .scenario and .scenario_structure_bsp files, which can then be edited by other tools. The filetype is used within Bungie's ''Halo'' games, and was notably the source a controversy in 2007, known as the ".ass error".
.ass error The ".ass error" was a glitch in the ''Halo 2'' development software caused by an artist attempting to import non-uniformly scaled map geometry. The error message came attached with an image of one of Bungie's Lead Engineers; Charlie "Chucky" Gough, with an uncovered backside. The photo was taken during a visit to Bungie's office by Microsoft CEO Wikipedia:Steve Ballmer|Steve Ballmer; during the visit, Gough "mooned" an unaware Ballmer with a camera set up. The image became an in-joke within Bungie, with photos printed and posted around the Microsoft campus with only a small few knowing the origin of the joke. When the .ass error became an issue, the image was attached to the error message for the issue, and later uncovered by Microsoft's GeOps team during the production of Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista.
As a result of this issue, the ESRB threatened to fine Microsoft due to the presence of nudity in the game, forcing Microsoft to delay the game's release so that the game's ESRB information could be updated to include partial nudity alongside the existing warnings of violence, gore etc. This delay cost the company up to as much as $500,000 and resulted in some Microsoft employees being fired - though no one at Bungie was fired. The incident subsequently made Bungie a lot more serious internally.
''Halo 2'' for Windows Vista shipped with the error, though the image was removed in the game's Halo 2 Vista Patches|first patch.
Sources
Category:Halo 2 (Windows Vista) |
"BLAM" Said The Lady! is an achievement in ''Halo: The Master Chief Collection''. This achievement is obtained by swapping Veronica Dare's pistol for a Rocket Launcher on the level ''Coastal Highway''. |
'Crecka, sometimes known by his nickname 'Quillick, was a Sangheili who lived in the early years of the Covenant. He served as a warrior for the Sangheili and fought in the Clan Battles of Sanghelios. He opposed the Sangheili's "surrender" to the San'Shyuum and would work with Ussa 'Xellus to rebel against the Covenant.Halo: Broken Circle, ''Chapter 1''
Biography
'Crecka served as a warrior for the Sangheili. He fought in sixteen of the great Clan Battles of Sanghelios. He fought alongside the uncle of Ussa 'Xellus, where he lost one of his eyes in battle, and earned the nickname "'Quillick" for his skill as a scout. At some point, he lost his left hand.
'Crecka served aboard a Sangheili vessel that was attacked by an unidentified species in the System of Miasmic Giants, before the outbreak of the Sangheili-San'Shyuum war. The attack left 'Crecka as the only survivor on the vessel. 'Crecka fled through slipspace to another system he chose at random and discovered The Refuge|a Forerunner shield world. Amazed at the sight, he landed on the world's metal exterior. He eventually activated a portal and gained access to the interior of the shield world. Inside, he was greeted by the world's monitor, Enduring Bias. Bias ordered 'Crecka to provide him with information about the Sangheili, and informed 'Crecka that he intended to use him for studying purposes. 'Crecka was able to escape the shield world, as many of the monitor's systems were beginning to fail. 'Crecka entered slipspace and discovered a planet with a methane atmosphere that held many valuable minerals. 'Crecka did not inform anyone else of the shield world, fearing that Enduring Bias would kill anyone that visited. However, he did report the planet abundant with minerals to authorities. The planet, now known as Creck, was named after himself. 'Crecka never told anyone about the shield world, believing he would be executed for entering it and speaking with Enduring Bias.
When the Sangheili joined the San'Shyuum to establish the Covenant, 'Crecka was outraged. In 851 BCE, he was conversing with his sonan engineer that worked in the mines of Creckwhen he heard Ussa 'Xellus rallying other Sangheili against the Covenant. Intrigued, after the speak, 'Crecka followed him as he returned to his ship at the spaceport. However, the old Sangheili was too slow and weary to keep up. Ussa's mate, Sooln, had noticed 'Crecka, but believed he was too feeble to be a Covenant spy. The next day, 'Crecka waited for Ussa at his ship, ''Clan's Blade'', while Ussa attempted to recruit more Sangheili. When Ussa and Sooln returned to their ship, Sooln told Ussa that 'Crecka was the only that had been following them the previous day, leading to Ussa drawing his weapon. However, 'Crecka showed that he was unarmed and convinced the two to allow him aboard their ship. Ussa reluctantly allowed 'Crecka aboard his ship to talk. 'Crecka wished to bring Ussa to the shield world so that they could use it as a refuge. Believing that he was dying, 'Crecka wanted to spend his last journey by returning to the shield world. Ussa agreed and the three departed Creck on ''Clan's Blade'' for the shield world.
When they arrived at the shield world, 'Crecka showed Ussa how to enter the interior. When they landed, the three Sangheili quickly made contact with Enduring Bias. The monitor allowed the Sangheili to stay on the shield world, but demanded to be informed of their intentions. Ussa later returned to the Nwari region on Sanghelios to bring the rest of his allies to the shield world.
Shortly after the arrival of the Ussans, 'Crecka was walking in the natural garden of the shield world's eco level, where he laid down and passed away peacefully. Upon his death, a half metal dome inscribed with his name was meant to serve as the "Tomb of 'Crecka". Grateful for his role in moving the residents of Xellus keep to what was later called ''The Refuge'', Ussa 'Xellus intended to one day enact a grander monument for 'Crecka.Halo: Broken Circle, ''Page 51''
List of appearances
''Halo: Broken Circle''
Sources
Category:Sangheili characters Category:Ussans |
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'Crolunee is a Sangheili who is part of Ustaf 'Nbekee's Clan.
Biography
After 2531#February|February 4, 2531; 'Crolunee received a message from Ustaf 'Nbekee stating that they killed an unidentified Spartan-II.
Sources
Category:Sangheili characters|Crolunee |
|rank-titleSkymaster''Halo: Warfleet'', p. 76
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Skymaster 'Dalamen, formerly 'Dalamenee, is a famed Sangheili pilot and a former officer of the Covenant's Ministry of Fervent Intercession. Serving the Fleet of Valiant Prudence aboard ''Ardent Prayer'', 'Dalamenee trained every Type-31 Seraph pilot aboard the ship and provided them with a crystalline cartouche etched with his seven principles of the "aerial hunt".
'Dalamenee evidently survived the destruction of ''Ardent Prayer'' during the Fall of Reach in 2552#August|August 2552. He would later drop the "-ee" suffix in his surname, indicating Covenant military service. His signature aircraft is a .''Halo 5: Guardians'', Warzone
Gameplay
'Dalamen is featured as a mini-boss in the Spartan-IVs' Warzone training simulations. Before the boss refresh, he was guaranteed to appear as a boss on the Warzone level "Battle of Noctus". Killing 'Dalamen grants the team 150 VP, and gives the player a Legendary Takedown medal.
List of appearances
''Halo 5: Guardians''
Sources
Category:Sangheili characters|Dalamen Category:Covenant military personnel|Dalamen Category:Warzone Bosses |
'D' was likely the first initial or other designation of an operative working for the Office of Naval Intelligence. Over a period of eight years, he and his subordinate, 'S', had been tracking the actions and whereabouts of the Banished and their leader, Atriox, until their trail ran cold in March of 2558. 'D' was eventually fired or removed from his position by this time, possibly by ONI's Section Zero, which had been secretly surveilling the two operatives' communiques.''Halo Wars 2'', ''Phoenix Logs''
List of appearances
''Halo Wars 2''
Sources
Category:Human characters Category:Office of Naval Intelligence personnel |
File:HCE_,fortune_Flaw.jpg|thumb|300px|A ''Halo: Combat Evolved'' .fortune message.
.fortune is an Easter egg in the Xbox version of ''Halo: Combat Evolved'', as well as ''Halo 3'', ''Halo: Reach'', and ''Halo: The Master Chief Collection''. In all cases, the egg causes a funny message to appear when ".fortune" is written somewhere, but the egg is more extensive in ''Halo: Combat Evolved''. In ''Halo 3'' and ''Halo: Reach'', giving a map variant the description of ".fortune" will produce the phrase "My modem is on fire". In ''Halo: Combat Evolved'', if the player creates a profile, renames an existing one, or creates a map name and names it ".fortune", a random fortune-cookie-like saying will appear on the screen. In ''The Master Chief Collection'' the Easter egg will appear if the player enters the .fortune almost anywhere in the game, including Forge|map variants, Gametypes|gametypes, loadouts, clan (social group)|clan tags, or even Service Tag|Service ID.
The ".fortune" on the text box will then also instantly disappear. However, if the player places a symbol at the beginning (such as a left parenthesis) to make ".(fortune", and subsequently uses the arrows to move to and delete the parenthesis when finished, ".fortune" will remain, allowing the player to use it as a profile name if they so wish.
Activating the Easter egg in ''Halo: The Master Chief Collection'' unlocks the Mystery Achievement.
List of Fortune Quotes in ''Halo: Combat Evolved''
All your hard work will eventually pay off Everything lies in silence If anything just cannot go wrong, it will anyway ''(The first of Murphy's Laws)''
Nature always sides with the hidden flaw. ''(A subdivision of Murphy's Law)''
Never wear your best pants when fighting for freedom. Rest is good, but idleness is its brother. Smile when you're ready. You cannot fall off the floor. ''(Another Murphy's Law)''
Your luck is about to change. I like beans. ''(Rare)''
Trivia This joke was also present on Bungie.net's ''Myth'' metaserver. The Easter egg is similar to the Wikipedia:fortune (Unix)|fortune command found on most Wikipedia:Unix|Unix-compatible operating systems. Like the fortune command in Unix, the ''Halo: Combat Evolved'' egg draws a random quote from a database, albeit much smaller than the lists accompanying most fortune implementations.
"My modem is on fire" is the Myth / Myth2 username of the developer who inserted the .fortune Easter egg into the Myth game servers, and subsequently Halo.
Sources
Category:Halo: Combat Evolved Easter eggs |
The Friendly Brutes phenomenon is a glitch that causes some Brutes in ''Halo 3'''s Campaign to regard the player as an ally.
Walkthrough
In Crow's Nest, where Miranda Keyes, Sergeant Avery Junior Johnson|Johnson and the Thel 'Vadamee|Arbiter board the last Pelican dropship leaving the base, set a Deployable Cover outside the door that the second wave of Jump Pack Brutes emerge from. Kill the Brutes that are present, and return to the Deployable Cover. Disable the shield, but do not destroy it, to enter the room. The Brutes present will no longer regard the player as an enemy, and although they will look at the player, they will not attack. If the Deployable Cover is destroyed, they will continue to exit the chamber and will regard the player as an enemy.
File:Team Portrait 2.jpg|thumb|The Arbiter, Master Chief, and a "friendly" Brute.
This is also possible on Tsavo Highway, before the first tunnel. You must kill every other enemy in the area, including the Drones, and then enter the Deployable Lookout Tower near the cliff. The Brute that is up there will usually leave you alone. This only happens on Easy or Normal difficulty.
In The Covenant (level)|The Covenant, if you hijack a Banshee, the Jiralhanae will not wield a weapon. Most of the time he has a Battle Rifle, or throws spike grenades, but rarely does anything, and stares at you. Sometimes he'll have normal damage, other times he's invincible, unless pushed off a cliff. Usually, their power armor will be removed, unless you're playing on a higher difficulty such as Legendary or the Mythic skull is turned on. Also, at Rally Point Bravo, if you go up any of the Deployable Lookout Towers and there is a Brute wielding the Brute Shot or the Fuel Rod Gun, the Brute will not attack you.
Explanation The explanation is rather simple; the Brutes are simply coded not to attack anyone until they pass through the door they have been scripted to go through. This prevents, for example, the Jump Pack Brutes in Crow's Nest from shooting and throwing grenades from a position where they cannot be counterattacked, or a position where a single rebounding grenade in a confined space could kill every single one of them.
Trivia This will work with other Brutes in other levels, and it may also work with other enemies. One easy way to disarm Grunts is to turn on Mythic, Catch, Thunderstorm, and Tough Luck and start The Covenant at Mission Start on Easy and kill the Brute leader at the first tower to make the Grunts kamikaze. Allow a Grunt to collide with you; he should survive the explosion and when he recuperates, he should have no weapon. For Jackals, allow them to overcharge their Plasma Pistol (they do this quite frequently on higher difficulties) and wait. When the overcharge disappears, it means that the Jackal is out of ammo. On The Covenant, if you do this glitch, you can go upstairs in the first tower without activating the loading point and the Brutes will be unresponsive.
See also Unresponsive Enemies Brute Buddies
Category:Halo 3 glitches|Friendly Brutes |
The 'Greftus Faction, also called the Way of 'Greftus, was a rebellious group of Ussans from the Sangheili colony of the Refuge.Halo: Broken Circle, ''page 231''
History
Established sometime in the 26th century, the 'Greftus Faction was founded by the dissident leader 'Insa 'Greftus, who believed that entities called the ''Forgotten Gods'' channeled themselves physically through him and wanted the Ussans to depart from their colony in search of Sanghelios. His apocalyptic ravings and desire to leave the Refuge by any means possible soon attracted a cult following of rebels. The then kaidon of the Refuge, N'Zursa 'Xellus, dismissed 'Greftus' claims, stating that he was suffering from Blood Sickness, a disease that induced madness among the Ussans. The 'Greftusian uprising was temporarily quelled when N'Zursa 'Xellus' had 'Greftus arrested and then publicly executed by ejecting him from an airlock into space.Halo: Broken Circle, ''pages 232-233''
Years later, in 2552, a resurgence of the Way of 'Greftus arose in Section 5 of the Refuge, this time led by a Blood Sick Sangheili named Oska 'Meln who called himself 'Kinsa. Claiming that he shared his body with the spirit of 'Insa 'Greftus, 'Kinsa voiced out 'Greftus' ideals and initiated another uprising in the colony.Halo: Broken Circle, ''page 234'' According to 'Kinsa, the dilapidation of the Refuge's structural pieces was proof of the wrath of the Forgotten Gods. He further claimed that through his connection to 'Greftus, he channeled the wrath of Sangheili mythology|Forerunner Sun deity. Kaidon Bal'Tol 'Xellus immediately sought to quell the rebirth of the 'Greftus Faction and confronted 'Kinsa and his followers outside the Hall of the Godminds. Bal'Tol offered the Blood Sick a chance to live in isolation, until a cure for the disease could be found. However, 'Kinsa refused to be apprehended and a violent stand-off ensued. Underestimating 'Kinsa's influence in the section, Bal'Tol and his Refuge Security|patrollers were unable to detain him as he escaped from the area with a handful of insurgents.Halo: Broken Circle, ''pages 259-263''
As the revolt grew in the following months, the 'Greftus Faction succeeded in taking control of Sections Two, Three, Four, and Five, where they strictly enforced the worship of 'Greftus. After capturing 'Xellus' friend C'tenz, 'Kinsa ordered Bal'Tol to surrender to him in exchange for C'tenz's freedom. Instead, Bal'Tol challenged him to a Floatfighting|floatfight match in the Combat Section to determine which side would rule the Refuge. 'Kinsa reluctantly accepted his offer after being pressured by his followers.Halo: Broken Circle, ''page 313'' During the match Bal'Tol was nearly killed but was saved by the recently repaired monitor Enduring Bias.
'Kinsa attempted to destroy the monitor with a mec-missiler, but he was quickly killed by him when his bolt proved to be ineffective against Enduring Bias. Bal'Tol then gave permission for Enduring Bias to help liberate sections of the Refuge still under control by the rest of 'Kinsa's followers. While the Ussans used rocket launchers to eliminate the hostile forces, the rebels used mec-missile launchers, although, Bias would shoot each hostile missile out of the air with a pulse beam. The Ussans had Enduring Bias record the elimination of the 'Greftus Faction and transmit the video to every Sangheili on the colony. Eventually, Bias had the Ussans stop firing in order to prevent them from damaging the Refuge's technology. Instead, Enduring Bias used his pulse beam to kill all of the hostile rebels, with some surrendering to the monitor. After helping to quell the rebellion, Bias and the huragok Sluggish Drifter worked together to form a cure for the remaining Sangheili afflicted by Blood Sickness.Halo: Broken Circle, ''pages 330-332''
Members
'Insa 'Greftus
'Kinsa Norzessa V'urm 'Kerdeck
List of appearances
''Halo: Broken Circle''
Sources
Category:Factions |
'Greftus Faction
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'Insa 'Greftus was a Sangheili Ussan who initiated a rebellion on the Refuge.Halo: Broken Circle, ''pages 231-233''
Biography Sometime before 2552, as the state of the Refuge had begun to deteriorate, some Sangheili believed that an apocalypse was inevitable. Insa 'Greftus believed that the "Forgotten Gods" channeled themselves physically through him and they wanted the Sangheili to depart the Refuge. The Forgotten Gods had allegedly told 'Greftus the location of Sanghelios, and they wanted the Sangheili to use the colony's ancient starships to return to the planet. 'Greftus initiated a rebellion in Section Five of the Refuge, and he established the "Way of 'Greftus" and the 'Greftus Faction. Declaring that 'Greftus' claims were ramblings caused by Blood Sickness, Kaidon N'Zursa 'Xellus sent guards for 'Greftus. The rebel was ejected out of the Refuge via airlock into space for his "Failure of Clan Integrity". All Ussans in the Refuge witnessed 'Greftus' death.
Although 'Greftus died, his faction survived. Years after his execution, it was revived by a Blood Sick Sangheili who called himself Oska 'Meln|'Kinsa. 'Kinsa claimed to be the voice of 'Greftus and initiated another rebellion on the colony.Halo: Broken Circle, ''page 261'' Taking over several sections of the Refuge, 'Kinsa forced the residents to worship 'Greftus and himself. The rebellion was eventually quelled and the faction dissolved due to the arrival of several Sangheili from the Covenant and the repair of monitor Enduring Bias.Halo: Broken Circle, ''page 289''
List of appearances
''Halo: Broken Circle''
Sources
Category:Sangheili characters Category:Ussans |
Kaidon 'Juran is a young Sangheili boy and the clan leader of the planet Rahnelo's largest settlement. He is the last living son of the late Tulum 'Juranai and the younger brother of the female warrior Tul 'Juran.
Biography
The youngest son of kaidon Tulum 'Juranai was born on Rahnelo, a Sangheili Sangheili colonies|frontier colony, in the 2540s. Most of his older brothers were conscripted into the Covenant Covenant military|military during the Human-Covenant War, resulting in the deaths of all but two of his brothers. At their head keep, his older and only sister Tul 'Juran served as the kaidon's Wikipedia:Captain of the guard|captain of the guard.Halo: Shadow of Intent, ''page 18'' (Google Play edition)
In 2553, Rahnelo was Attack on Rahnelo|attacked by ''Spear of Light'', under the command of San'Shyuum Prelate Tem'Bhetek. After destroying Rahnelo's spaceport and military bastions, the cruiser deployed Jiralhanae infantry to the planet's surface to engage the Sangheili residents. The boy's father and two older brothers led a charge against the Prelate and his Jiralhanae, but they were ultimately captured. The Prelate and his forces escaped shortly after and left the system. In accordance with Sangheili custom, the young male was bestowed with the mantle of kaidon following the absence of his father and elder brothers. Kaidon 'Juran inherited his father's possessions, among them likely a large glossy black du'nak cloak which he donned.Halo: Shadow of Intent, ''page 15'' (Google Play edition)
After the attack, the young kaidon and his sister went out on a sledge gathering the bodies of the dead Sangheili to give them a funeral pyre. Three days later, while recovering the corpse of the miller Gol 'Rham, the siblings met Shipmaster Rtas 'Vadum and Blademaster Vul 'Soran, who arrived on the planet in response to Rahnelo's distress call. After learning that the Prelate likely captured their family, Tul 'Juran requested 'Vadum for passage aboard his carrier and enlistment within his crew to carry out an invoked "right of release", a declaration of intent to free her captured family. Despite 'Soran's objections, 'Vadum agreed to Tul 'Juran's request. Rtas 'Vadum and the rest of his troops stayed long enough to help the Rahnelo settlers remove remaining corpses from their streets. One of the kaidon's first decisions was to bury the bodies of the Jiralhanae in large craters left on the road to the spaceport. 'Vadum thought this to be a wise solution as the settlers would be content, in the years to come, to let their du'naks trample on their attackers' graves as they transported loads to and from the port. The young kaidon later stood strong as his sister Tul left their keep and departed from Rahnelo aboard the ''Shadow of Intent''.Halo: Shadow of Intent, ''page 24'' (Google Play edition)
Although 'Vadum and Tul 'Juran were too late to save the lives of Tulum 'Juranai and his two sons, they did eventually locate and defeat the Prelate near Duraan. The kaidon's sister further aided 'Vadum in the eventual destruction of a prototype Halo Array|Halo installation commandeered by the Minister of Preparation, Boru'a'Neem. As a result, Tul 'Juran was given a permanent commission within the Swords of Sanghelios on 'Vadum's recommendation to the Arbiter Thel 'Vadam.Halo: Shadow of Intent, ''page 97''
Physical description Being less than a decade old, the youth still had pale protective scales that hung from his neck.
List of appearances
''Halo: Shadow of Intent''
Sources
Category:Sangheili characters|Juran Category:Nobles|Juran Category:Kaidons|Juran Category:Swords of Sanghelios members|Juran |
Kasaan Keep is the keep of Kaidon and Fleetmaster Rojka 'Kasaan and his bloodline. It is located in the city of Rak on the planet of Carrow.
Description
'Kasaan Keep contained cylindrical greenhouses, Rojka's personal residence, and a river running through it, most likely the Astlehich River. It also hosted trees and farmland beyond the central structures. The keep had not been fully developed and completed by the onset of the Carrow Conflict, as Rojka's house was only half built, with the building's columns and courtyard completed.
History After Rojka left Rak to engage Thars 'Sarov's fleet, the residents of 'Kasaan Keep joined those who remained in Rak in riding out the conflict in bunkers.
List of Appearances
''Halo: Envoy''
Sources
Category:Carrow locations |
'Kasamee was a Covenant Empire|Covenant Sangheili who was part of the forces occupying the crash site of the during the Battle of Installation 04. As he was considered a veteran, it is possible that he held the rank of Sangheili Major|Major or Sangheili Ultra|Ultra.Halo: The Flood, ''pages 319-320''
Biography While present on Installation 04 in 2552#September|September 2552, 'Kasamee was assigned to the Covenant force stationed at the crash site of the abandoned ''Pillar of Autumn'' under the command of 'Ontomee. When Zuka 'Zamamee arrived at the ship under the alias of "Huki 'Umamee", 'Kasamee looked upon him with respect for his vigorous enthusiasm for personally hunting down SPARTAN-II Program|SPARTAN John-117. However, the two never spoke and 'Zamamee quickly left the room to hunt the SPARTAN.
'Kasamee might have been killed by the Flood or the Sentinels, although he certainly would have been killed when the ''Pillar of Autumn'' and, by extension, Installation 04, were destroyed.
List of appearances
''Halo: The Flood''
Sources
Category:Sangheili characters Category:Covenant military personnel |
'Kwari was a Sangheili prison guard for the Ussans of the Refuge.
Biography After Ussa 'Xellus warned Xellus keep|his keep to not trust the newly formed Covenant in 851 BCE, Covenant attack fighters razed the keep. Ussa led the survivors to the Nwari region, before he departed for the Refuge with his allies and other like-minded Sangheiliincluding 'Kwari. On the shield world, the Ussans intended to grow and strike back against the Covenant.Halo: Broken Circle, ''pages 35-37'' (Google Play edition)
In 850 BCE, 'Kwari served as the sentry of the Ussan prison when Salus 'Crolon was imprisoned for treason against Ussa. While on guard, 'Kwari had removed his helmet and fell asleep. 'Crolon used a makeshift blade and stabbed the guard in his hearing membrane. Furious, 'Kwari drew his burnblade and unlocked 'Crolon's cell, with the intention to punish himbut leave him alive for his inevitable Capital punishment|executionfor the attack. However, 'Crolon used his blade to stab the guard in his right eye. The traitor wrestled the burnblade from his grasp and decapitated the heavily injured 'Kwari. 'Crolon was eventually able to escape the Refuge. Enduring Bias later showed footage of 'Kwari's death and 'Crolon's escape to Ussa and Sooln 'Xellus.
List of appearances
''Halo: Broken Circle''
Sources
Category:Sangheili characters Category:Ussans |
'Lcmutee is a Sangheili Warrior. He is an accomplished pilot, as evidenced by his title, Tankmaster.Halo 5: Guardians
Gameplay He is featured as a mini-boss in the SPARTAN-IV Program|Spartan-IVs' Warzone training simulations. 'Lcmutee is a boss to appear on multiple maps in Warzone Firefight, and drives a Temple Raith. Tankmaster 'Lcmutee's Wraith is painted gold and has increased accuracy and health from a usual Wraith, and other Wraith bosses, such as a Wraith Officer. His Wraith cannot be boarded or hijacked. However, if it is disabled multiple times with an Electromagnetic pulse|EMP, 'Lcmutee will exit the Wraith to fight with a Kelos'vaarda-pattern storm rifle|storm rifle and grenades. His empty Wraith cannot be driven. Killing one will remove one of the bosses needed to complete the round leaving 2 more named Tankmasters to kill, and earn the player a Legendary Takedown medal. He is called in along side Tankmasters 'Reiss and 'Ahtulai, as part of an Armored Lance. All 3 tanks, and Elites themselves, are identical.
List of appearances
''Halo 5: Guardians''
Sources
Category:Sangheili characters Category:Warzone Bosses |
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'Lordan was a male Sangheili living on Karava.
Biography In 2558#March|March 2558, Captain (Navy)|Captain Thomas Lasky, SPARTAN-IV program|Spartan Naiya Ray, and civilian journalist Petra Janecek traveled to Kor Delban, Karava to speak with Petra's contact. 'Lordan felt challenged by Ray and drew his Type-1 energy sword|energy sword, prompting two other Sangheili to do the same. As Lasky tried to calm everyone down, Petra took out her Petra Janecek's revolver|revolver and shot 'Lordan in the head, killing him. Petra then warned the other Sangheili to back off. She then joked that this display of dominance had led the other Sangheili to believe her compatriots were actually her pets.Halo: Escalation, ''Halo: Escalation Issue 5|Issue #5''
Gallery
File:HE 'Lordan dead.jpg|'Lordan shot dead by Petra
List of appearances
''Halo: Escalation''
Sources
Category:Sangheili characters |
"Need a Weapon?" is an achievement in ''Halo Infinite''. It is unlocked by customizing a weapon in the customization menu. This achievement awards the player 5 Gamerscore.
It is represented by an MA40 assault rifle.
Trivia The achievement's name is a reference to a quote of John-117, when he asks Sergeant Avery Johnson for a weapon on Cairo Station. |
'Ontomee was a high-ranking Covenant Sangheili from the Ontom|State of Ontom.
Biography In 2552#September|September 2552, 'Ontomee was assigned to the Fleet of Particular Justice when it arrived at Installation 04. 'Ontomee took part in the campaign, eventually being tasked to secure the crash site of the following the Raid on the Pillar of Autumn|raid conducted by First Lieutenant Melissa McKay days prior.
During the final days of Installation 04, 'Ontomee and his overworked, undermanned staff received fortunate relief in the form of Zuka 'Zamamee (under the alias of Huki 'Umamee) and Yayap. Without asking questions, 'Ontomee put them in charge of twenty Kig-yar, and assigned them to inspect and unload supplies.Halo: The Flood, ''page 296''
Under attack from both The Flood|Flood and Forerunner constructs, 'Ontomee and his staff were further troubled when John-117 arrived on board the ship with the Mission to Destroy Installation 04|intention of destroying the entire Halo|Installation 04. 'Ontomee called a meeting of his staff where he, 'Kasamee and Zuka 'Zamamee discussed the Spartan.Halo: The Flood, ''page 319'' Zuka 'Zamamee agreed to hunt him down, much to 'Ontomee's relief.Halo: The Flood, ''page 320''
'Ontomee was presumably killed when the ''Pillar of Autumn'''s fusion generators exploded.
List of appearances
''Halo: The Flood''
Sources
Category:Sangheili characters Category:Covenant military personnel |
"Porebrik" Restaurant (Human languages#Russian|Russian: "" ) is a restaurant located in the city of Tyumen (Icebox)|Tyumen, specifically in Precinct 13.
List of appearances
''Halo 3''
Sources
Category:Human businesses |
'Qualomee was a Covenant Sangheili assigned to Installation 04 in the Age of Reclamation|9th Age of Reclamation. After the ''UNSC Pillar of Autumn|Pillar of Autumn'' was shot down over the Installation 04|Halo, 'Qualomee was captured by the UNSC Marine Corps|Marine and Orbital Drop Shock Troopers|ODST forces who survived.
Biography
Becoming rather disillusioned with the Covenant, 'Qualomee told Captain Keyes and Fireteam Charlie during an interrogation that he had been part of a group that had delivered a shipment of weapons to a structure in the swamps of the Installation 04|Installation.Halo: The Flood, ''page 172'' However, the weapons were not found, implying that he was either lying or perhaps, had in fact delivered weapons to the massacred Covenant troops found there.
'Qualomee was most likely killed when he was taken aboard the ''Truth and Reconciliation'' after that ship was captured by the humans or consumed by the Flood that was released and most certainly perished in the catastrophic destruction of Installation 04.Halo: Combat Evolved
List of appearances
''Halo: The Flood''
Sources
Category:Sangheili characters Category:Covenant military personnel |
'Rduan was a Sangheili Shipmaster during the post-Human-Covenant War era.
Biography In 2553#March|March 2553, 'Rduan commanded the Covenant destroyer ''Defender of Faith''. He sided with the Servants of Abiding Truth in the Blooding Years. His arrival in the state of Vadam was met with praise by the Abiding Truth, as his warship was one few still in their possession. He was later killed when his ship was destroyed by the .Halo: The Thursday War, ''page 303''
List of appearances
''Halo: The Thursday War''
Sources
Category:Sangheili characters |
'Reiss is a Sangheili Warrior. He is an accomplished pilot, as evidenced by his title, Tankmaster.Halo 5: Guardians
Gameplay He is featured as a mini-boss in the SPARTAN-IV Program|Spartan-IVs' Warzone training simulations. 'Reiss is a boss to appear on multiple maps in Warzone Firefight, and drives a Temple Wraith. Tankmaster 'Reiss's Wraith is painted gold and has increased accuracy and health from a usual Wraith, and other wraith boses, such as a Wraith Officer. His Wraith cannot be boarded or hijacked. However, if it is disabled multiple times with an Electromagnetic pulse|EMP, 'Reiss will exit the Wraith to fight with a Kelos'vaarda-pattern storm rifle|storm rifle and grenades. His empty Wraith cannot be driven. Killing one will remove one of the bosses needed to complete the round leaving 2 more named Tankmasters to kill, and earn the player a Legendary Takedown medal. He is called in along side Tankmasters 'Lcmutee and 'Ahtulai, as part of an Armored Lance. All 3 tanks, and elites themselves, are identical.
List of appearances
''Halo 5: Guardians''
Sources
Category:Sangheili characters Category:Warzone Bosses |
File:Enc22 'sKelln.jpg|thumb|300px|The 'sKelln. The sKelln is a leathery, winged aerial predator native to Sanghelios, the homeworld of the Sangheili. The 'sKelln are strong and majestic predators, and are capable of astonishing speeds and insatiable appetites. Known to be voracious and cunning, 'sKelln stalk the skies hunting for prey in the mountains of Sanghelios.
In antiquity, the sky-chevaliers would fly on the backs of 'sKelln and use them on hunts. The Uztet'sKelln attack-fighter was based on and named after the animal, with Type-26 Banshee|its successors following a similar design. The biomimetic aesthetic of the is considered to bear particular resemblance to the 'sKelln. The 'Ahtulai Workshop Banshee|Banshees utilized by the Banished have been twisted from their 'sKelln inspiration to closer resemble an aerial predator from the Jiralhanae homeworld of Doisac.
Gallery
File:Enc22 Concept 'sKelln.jpg|Concept sketches of the 'sKelln for the ''Halo Encyclopedia (2022 edition)|Halo Encyclopedia'', showing various inspirations for the creature's design.
List of appearances
''Halo: Broken Circle''
''Halo Wars 2''
''Halo Infinite''
Sources
Category:Animals Category:Flying species |
Lance Corporal "Snaky" Jones was a UNSC UNSC Marine Corps|Marine and ODST. As a sharpshooter with the Helljumpers, he bore a Sniper Rifle in combat. He was fond of candy bars.
Biography Jones was one of the UNSC Marine Corps|Marines stationed aboard the and was evacuated with the other personnel on board. Under the command of First Lieutenant Melissa McKay, Jones joined a convoy that was ferrying supplies to Alpha Base (Installation 04)|Alpha Base. However, Covenant Empire|Covenant ground forces under the command of Noga 'Putumee soon attacked the convoy using Zurdo-pattern Wraith|Wraiths, Banshees and Type-32 Rapid Assault Vehicle|Ghosts. Jones was in the fourth M12 Force Application Vehicle|Warthog with Sergeant (UNSC)|Sergeant Corly when the vehicle was hit by a Plasma Mortar round from a Zurdo-pattern Wraith|Wraith. Corly was killed but Jones was thrown free. Once recovered, he discovered that his helmet (with his team mic) was missing; as a result, he could no longer call for a pickup as the supply convoy left him for dead. He retrieved his weapon and some supplies scavenged from the Pillar of Autumn, and then followed his sniper training and climbed to some cover and an elevated firing position in the form of rocks.
Targets soon presented themselves in the forms of two Sangheili, one being Sangheili Minor|Minor Ado 'Mortumee and the other being a Field Master, Noga 'Putumee. His first shot decapitated Ado 'Mortumee, but his second, aimed at 'Putumee, missed as the Field Master back-flipped for cover. The Covenant commander responded by calling down Banshees to locate and kill the human. It is unknown if Jones was killed by the Banshees' attack run, made it back to Alpha Base or was killed by the Flood, or perhaps killed when John-117|Spartan-117 detonated the ''Pillar of Autumn'''s engines and destroyed Halo. As such, his fate is unknown, but he is almost certainly dead.
List of appearances
''Halo: The Flood''
Sources
Category:Orbital Drop Shock Troopers Category:Human characters |
The Sangheili name Sraom could refer to two known characters in the Halo universe|''Halo'' universe:
N'tho 'Sraom - The Elite featured in ''Halo 3'' and ''Halo: Hunters in the Dark'', who broke away from the Covenant during the Great Schism. Baron Mvon 'Sraom - The famed Sangheili pilot, who appears in ''Halo 5: Guardians'' Warzone gamemode as a mini-boss. |
'S' was likely the first initial or other designation of an operative working for the Office of Naval Intelligence. Over a period of eight years, this operative's superior, 'D', had been tracking the actions and whereabouts of the Banished and their leader, Atriox, until their trail ran cold in March of 2558. 'D' was eventually fired or removed from his position by this time, possibly by ONI's Section Zero, which had been secretly surveilling the two operatives' communiques. 'S''s fate remains uncertain.''Halo Wars 2'', ''Phoenix Logs''
List of appearances
''Halo Wars 2''
Sources
Category:Human characters Category:Office of Naval Intelligence personnel |
'Tslelk was a Sangheili communications officer who served on board the Covenant carrier, Pledge of Holiness in the Ages of Reconciliation|First Age of Reconciliation in 850 BCE.
Biography He was part of the Covenant navy|fleet that was sent to the Refuge to bring in the List of known Covenant heretics|heretic Ussa 'Xellus, under the command of the San'Shyuum Prophet of Inner Conviction. Serving under the new shipmaster, Trok 'Tanghil, he reported the beginning of the Rending to his superior before the prophet ordered him to bring up audio and visual of the battle, to which he complied.''Halo: Broken Circle'', Chapter 14
List of appearances
''Halo: Broken Circle''
Sources
Category:Covenant military personnel Category:Sangheili characters |
... Get the Horns is a ''Halo 3'' achievement that was unlocked by earning a Bulltrue Medals|medal on one of the Mythic Map Pack|Mythic Maps in either a ranked or a social playlist.
It is worth 25 Gamerscore and is represented by a bronze and silver signpost with a bull head on top of it.
Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable.
Tips This could be done on Rumble Pit if Braaains on Dismemberment wass selected, because zombies had swords, and humans had shotguns, so it offered many opportunies to earn the achievement if the player was lucky enough to find Mythic Infection. It was also easy to do playing Grifball in the Action Sack playlist.
Trivia The name of the achievement is a reference to the phrase "wiktionary:when you mess with the bull, you get the horns|When you mess with the bull, you get the horns."
Sources
Category:Halo 3 achievements |
...and I don't do bits and pieces is an achievement in ''Halo Wars 2'', awarded for using the Healing Beacon special ability 15 times in either Multiplayer, Skirmish or Blitz.
Sources |
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Commander Adam Virag was the director of base security for the Office of Naval Intelligence's SWORD Base on Reach in 2552.
Biography
Adam Virag sent a letter to Dr. Catherine Halsey concerning the pictograms that are commonly found on Sangheili armor.''Halo: Reach'', Dr. Halsey's personal journal
On July 27, 2552, he received a :File:LC 06 Doc2.jpg|memorandum from the Misriah Armory Department of Supply Distribution concerning an incoming shipment of H-165 target locator.''Halo Legendary Crate'', Halo Legendary Crate/Data Drops|Loot Crate #6
Adam Virags name, along with other fallen ONI and UNSC Navy personnel, was listed on a ONI memorial|plaque dedicated to the battle at ONI Alpha Site (location)|ONI Alpha Site, New Mombasa.''Halo 3: ODST'', campaign level, ONI Alpha Site - Easter egg ONI memorial#Right plaque|ONI memorial
Gallery
File:Security footage Sangheili glyphs.png|The image of the Sangheili pictograms sent by Virag.
List of appearances
''Halo 3: ODST''
''Halo: Reach''
*''Dr. Halsey's personal journal''
Sources
Category:Human characters Category:Office of Naval Intelligence personnel |
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The Uberchassis, also known simply as the UC, is a human luxury sports car billed as the "Quintessential Auto Experience", the Uberchassis has widely been held as the standard-bearer for sport luxury vehicles. It is considered one of the most beloved and well-engineered vehicles on the market.
Overview The Uberchassis is popular among Earth and several of the Inner Colonies, with many being found in the city of Mombasa in 2552. Despite the claims of both vehicles' respective manufacturers, the Uberchassis and MLX have similar capabilities.
Consumers and transportation journalists argue that the Uberchassis is unrivalled in terrestrial luxury performance. The Uberchassis seats five total with two front seats and a three-person bench seat in the back. It routinely employs exotic drivetrain configurations and propulsion systems to stay on the cutting edge of transportation science.
Variants There are several trim models available. H2C - Powered by a unique Hydrogen core that generates up to 873 kw to all four wheels, with dynamic variable torque application. Also features Wikipedia:Gull-wing door|gull-wing doors, augmented navigation displays, and adaptive environmental control.
File:H2-UberchassisCar.png|The 2552 Uberchassis H2C.
Trivia There is a reference to this car in the level, Terminal (map)|Terminal, when the male announcer says, "''Will the owner of the brown Uberchassis, license code P0-WND, please return to your vehicle.''" On the license plate, it reads "P0-WND". This is a reference to "Pwned" or "owned", which is common gamer slang.
Gallery
File:H2 Terminal Uberchassis.jpg|Frontal view of the Uberchassis car. File:H2 Terminal Uberchassis Rear.jpg|Rear view of the Uberchassis car. File:H2A-pavel-belov-vhc-civilian-uberchassis.jpg|Concept art of the Uberchassis car for ''Halo 2: Anniversary''. File:H2A-UberchassisCar-Render.jpg|Renders of the Uberchassis. File:H2A-Uberchassis.jpg|An Uberchassis in Mombasa
List of appearances
''Halo 2''
''Halo 2: Anniversary
Sources
Category:Civilian vehicles
__NOTOC__ |
File:Halo Reach Powerhouse.jpg|thumb|250px|A view of the power plant There was a large hydroelectric power plant on the Szurdok Ridge at Utkozet in the Viery Territory on planet Reach. The facility provided electricity for every settlement in the territory.Halo: Reach, multiplayer map ''Powerhouse''Halo: Reach, campaign level ''Nightfall'' ''"We dammed this river up forty-five years ago, plant powers every settlement in the territory."''
Background The main complex of the power plant was located in a barren and mountainous region of Reach, on a mountain ridge overlooking a desert basin. Circa 2507, a large river that had previously run down from the plateau to the basin was harnessed by Reach's settlers to produce energy, with a dam constructed in a narrow canyon not far from the cliff edge. With the dam in place, most of the river's former bed below it had turned into dry land, where the power station had also been constructed. The power station itself followed the general architectural direction of Reach's pioneer structures; it was composed of multiple rounded sections of structures and built mostly of concrete.
A small fraction of the river ran through the facility, down to the bottom of the basin, where the river had eroded a wide and deep canyon, which now had water only in its very bottom. The river had also been impounded further downstream to the southwest to form a large water reservoir.Halo: Reach, campaign level ''Tip of the Spear''
Trivia The power plant is encountered during the ''Halo: Reach'' campaign level ''Nightfall'', where the player must provide cover for Jun-A266 while he sets an Unidentified UNSC explosive|explosive charge on a Covenant stealth pylon. The same area is also the location of the multiplayer map ''Powerhouse''.
The word "utkozet" means "conflict" or "battle" in Wikipedia:Hungarian language|Hungarian.
Gallery
File:Reach MPBeta PowerhouseOH.jpg|A top-down view of the power plant. File:Halo_Reach_Powerhouse_04.jpg|A view to the desert. File:Halo Reach Powerhouse 02.jpg|A power generator room inside the facility. File:Powerhouse_river.jpg|The riverbed on the bottom of the basin. File:River 1.jpg|Waterfalls in the river close to the reservoir. File:River 2.jpg|The reservoir southwest of the dam.
List of appearances
''Halo: Reach''
Sources
Category:Reach locations Category:Infrastructure |