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Beachhead is the thirteenth level of ''Halo Wars''.
Summary At the Apex, Ripa 'Moramee|the Arbiter releases Professor Ellen Anders from her restraints and forces her hand onto the Apex console. The console reacts to the touch of a Reclaimer, activating the nearby Forerunner s docked in the structures around the Apex. The Arbiter triumphantly announces that the fleet will be the destruction of humanity and Anders takes advantage of the Arbiter and his Sangheili Honor Guard's distraction by the fleet to activate a slipspace translocation|teleporter in the Apex platform with an order to take her to the surface.
Anders is teleported to the inner surface of the shield world where she is attacked by three Flood infection forms. Suddenly, the infection forms are killed by Sergeant John Forge who has arrived to rescue Anders. Anders quickly warns Forge that the Covenant are assembling a huge fleet. Forge escorts Anders to a nearby Pelican, but the Pelican is destroyed by the Flood. Accompanied by other ground forces, Forge leads Anders to another LZ at a lower level that the UNSC forces defend against Covenant attack for a minute and a half. Finally, a Pelican arrives to extract Anders who reveals that she needs to get back to her lab as she has a possible solution for the problem of the Forerunner fleet.
With Anders rescued and safely aboard the , Captain James Cutter orders Forge to secure a beachhead for the ''Spirit of Fire's'' forces. Forge begins a ground assault to eliminate four Covenant citadels in the area. He is aided by Red Team and a Scarab that can be captured by the UNSC forces if they free it from the Flood. Finally, after eliminating the citadels and their defenses, including multiple s and another Scarab, Forge secures the area with the creation of UNSC firebases on the site of each destroyed citadel. Having been informed of the situation by Anders, Cutter congratulates Forge and orders him to stand by for a mission briefing.
Transcript
''Scene fades in on Ellen Anders, who is awaking still in a Forerunner containment field device on the Apex. In the background, Ripa 'Moramee|the Arbiter, flanked by two Sangheili Zealot|Zealot Elites, approaches her. The Arbiter is dragging one of his Type-1 energy sword|energy swords along the floor.''
Ripa 'Moramee: "Restraints, off!"
''Stasis beam deactivates, Anders collapses, the Arbiter picks her up by the neck with one hand, and holds the human up to his eyes.''
Ripa 'Moramee: "Your judgment has waited long enough."
''The Arbiter drags the struggling human over to the control console, and throws her on the floor in front of it.''
Professor Ellen Anders: "Just... get it over with!"
''The Arbiter lifts her hand above the holographic, spherical console, which reacts by spinning, and then stopping to reveal five highlighted hexagonal "buttons", upon which the Arbiter places Anders' hand. In response to human touch, the control console begins to emit a steady beam, which terminates in a flash as the once dormant structures surrounding the Apex platform begin to slowly unfold and awaken from their millennia of inactivity, revealing themselves to be Forerunner s. Staring up at the unraveling fleet in awe, the Arbiter releases his grip on Anders. The two other Elites which had accompanied him share the same reaction. The several honor guards leave their posts to better behold the spectacle of the unfolding fleet. The Arbiter lifts his fists into the air, and begins to preach charismatically.''
File:HW12.png|thumb|300px|A beam projects from the console. Ripa 'Moramee: "The ancients have granted us the power to doom your race. Let the deconstruction of our gifts begin! The majesty of our new fleet will be unparalleled!"
''The ships continue to move, taking form. Anders, while the Elites are distracted by the event, moves to the platform where the stasis beam was, which reacts by lighting up.''
Anders: ''(looking up at the shield world's shell)'' "Nothing ventured..."
Anders: ''(suddenly looking at the platform, as if expecting a response)'' "Surface!"
''The platform responds by teleporting Anders to a seemingly calm, lightly forested area on the surface of the shield world.''
Anders: "Hmm... that worked out pretty well."
''A short distance away three Flood infection forms drop from cover and they quickly approach her. She slowly backs up.''
Anders: "Or maybe not."
''The infection forms continue to advance. The lead one leaps at her and suddenly explodes. The other two soon explode as well; it is revealed that Sergeant John Forge has shot them.''
Sergeant John Forge: "Lady, I haven't got all day. You want to be rescued or not?"
{''Gameplay''}
Forge: "So what? No "thanks for rescuing me Sergeant".
Anders: "Later, the Covenant are assembling a huge fleet."
Forge: "Suddenly, the LZ doesn't look so good. ''Spirit'', we're gonna need back up."
''The Pelican that brought Forge in is shot down.''
Forge: "And...another Pelican."
Anders: "Let's get out of here, I saw a teleporter over there."
''When Forge and Anders get across through the teleporter:''
Forge: "''Spirit of Fire'', we are ready for transport, Anders stay by that beacon."
Anders: "John, I... I think I know how to stop the Covenant, I need to get to my lab."
Forge: "Baby steps, Professor. Let's try not dying first."
Pilot: "Pelican, inbound on your position."
''A Pelican arrives soon after.''
Anders: "Finally, Sergeant. I need you to stay down here and get this area locked down."
Forge: "Well, whattaya know, lockdown is my specialty."
''Red Team arrives via HEVs.''
Red Team: "Need a hand?"
Forge: "Showoffs!"
''A few squads of Grunts abandon a Scarab, as a few Flood tentacles spring up out of the ground''
Forge: "Well lookie there, the Covenant abandoned the Scarab. Wonder if they left the keys in it."
Forge: "You know, the Covenant really shouldn't leave their toys lyin' around."
''Forge and his troops soon engage another Scarab guarding a bridge with some Honor Guards, but with help from the captured Scarab the enemy is soon defeated.''
Forge: "Captain, the area is locked down. Anders done with her skull session?"
{''In-game Cutscene''}
Cutter: "The Professor has filled me in, good work Sergeant. Stand by for mission briefing."
''Level ends.''
Trivia
The Halo Wars skulls#Pain Train|Pain Train skull accessible after killing 10 Flood bomber forms. It is located at the Flood-infested region near the beginning of the level. The Black Boxes|Black Box in this level is located on a cliff next to the teleporter that transport units to the ramp depicted in the ending cutscene. It is only reachable by air units.
Unlike most levels, it is possible for a Spartan to board a specific unmanned Scarab in this level. Killing 25 enemy units with this Scarab will unlock the Beaming With Pride|Beaming with Pride achievement. Strangely, said Scarab is labelled a "Super" Scarab like the one that is destroyed in the seventh level. Unlike other Scarabs, this Scarab cannot climb over impassible terrain. After Anders teleports away from the Apex in the cutscene, Flood swarms can be seen in the background before the infection forms appear. A deleted in-game cutscene shows Ripa 'Moramee exiting a teleporter in this level, likely in pursuit of Anders, suggesting that Ensemble Studios had plans for the unique Arbiter unit to appear in this level rather than being a unit exclusive to Skirmish games. It is impossible to save the Pelican at the beginning of the level. Even if the player manages to kill the Flood Swarms attacking it, it will take scripted damage and be destroyed.
Gallery
File:Beachhead map.png|A map of the level. File:HW14.png|A view of a dormant . File:BeachheadOpening.png|Anders teleported to a jungle. File:Anders Flood.png|Three pod infectors approach Anders.
Sources |
The first several objectives are very easy. For rescuing Anders, lead her to the Pelican that is destroyed and then down through the teleporter to the beacon. Once you reach the beacon, all you have to do is hold off the attacking Covenant forces for 90 seconds and Anders will be rescued by another Pelican while Red Team arrives via HEVs to assist. Afterwards, simply follow the arrow and make your way from location to location until you have to capture and hold 4 bases.
Move your troops over to the southern Covenant Base and capture it. Quickly have your units take over the Shua'ee-pattern Locust and Zurdo-pattern Wraith|Wraith vehicles, after which you shouldn't have any problems with taking over this base. Build your own base at the newly acquired base site and start out with two Heavy UNSC Supply Pad|Supply Pads, two UNSC reactor|reactors (one of which you should upgrade), and four turrets with the Missile upgrade to protect you from constant aerial Type-26 Ground Support Aircraft|Banshee assaults.
You can also collect the resources nearby the base, after which you should focus on getting the entire fortress off the ground. Be sure to have a UNSC Barracks|Barracks, and upgrade the following things: New Blood, RPG, Medic, and Orbital Drop Shock Trooper|ODST Super Units. It's now possible to spawn ODST troops anywhere you already have troops, by selecting it from the menu by pressing Up on the D-pad (UNSC Spirit of Fire|Spirit of Fire Menu).
In the four ordinal corners of the map are Flood Vents, which spawn Flood units, such as Flood swarm|Swarms, Flood bomber form|Bombers and Infection forms. Like normal Flood buildings, they cannot be destroyed, only rendered dormant. To ensure that you aren't taken by surprise, upgrade an M312 Elephant|Elephant with Defense Turret, and deploy it in front of the vent as soon as it is dormant. Whenever the vent reactivates, the Elephant's turret will immediately render it dormant again. It is not necessary to do this on all vents, but ensure that at least the southwestern vent is covered, as it is close to your initial base.
Move over to the other bases and start taking them over. There is an abandoned Deutoros-pattern Scarab|Scarab south of the second base you take over, so clear it from the Flood tentacles and have one of your Hero hop on to cause devastating damage to any upcoming bases.
The last two bases are to the east and upper regions of the map, and the last requires to travel through a transporter. As for the Skull on this map, return to the Flood base nearby the transporter you used at the very beginning of this mission and you'll find it. The 13th Back Box can be found on a high cliff on the right side of the second (lower) transporter that you used, and you will need a flight capable unit to get to it.
There's an another method to capture the Covenant bases. First, capture the nearest base to you. Build 2 reactors and upgrade 1. Then, build an air pad. It is up to you to build 1 or 2 air pads. Train as many Hornets as you can. Fly the Hornets around the map. Find the remaining bases, and capture them. The guards guarding the bases are only Elite Guard. They cannot attack Hornets because they are wielding Energy Swords. However, using this method may cause you a lot of time on Heroic and Legendary.
Category:Stubs Category:Halo Wars walkthroughs |
|terrain = Human city, park
|gametypes = Firefight
}}
Beachhead is a Firefight map in ''Halo: Reach''. The level is set in Caracalla Park, a natural park in the metropolitan city of New Alexandria (location)|New Alexandria on the planet Reach and is based on the final section of the campaign level ''Exodus''.
Overview Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable M12R Rocket Warthog in it.
Locations The following are locations on the map that are so named on the player's Heads-up display|HUD during gameplay:
Pavilion Mezzanine Beach Road Terrace Bridge Breezeway Stage Central Coast Lake Access Road Garage Roof
Trivia The design and setting of Beachhead are similar to that of ''Lost Platoon'', the Firefight map from ''Halo 3: ODST''. However, ''Lost Platoon'' is set on a savanna, whereas Beachhead takes place in a much more temperate area. The hazards on this map are the and the . Beachhead and the DLC map Unearthed is the only Firefight map to feature the Rocket Hog.
Gallery
File:HMCC_HR_Beachhead_Map.png|Beachhead Map. File:Halo- Reach - Firefight Beachhead.jpg|A Firefight match on Beachhead. File:Reach E310 Firefight Beachhead04.jpg|A M12 Light Reconnaissance Vehicle|Warthog on Beachhead. File:Reach E310 Firefight Beachhead02.jpg|A Spartan fighting a Mgalekgolo. File:Reach E310 Firefight Beachhead05.jpg|A Spartan performing an assassination on a Kig-yar|Kig-Yar File:Reach E310 Firefight Beachhead06.jpg|A trio of Spartans inside a Drop shield|Drop Shield on Beachhead. File:BEACHHEAD.jpg|A heatmap of Beachhead.
Sources
Category:Halo: Reach Firefight maps |
File:H4 - Beacon Armed.png|right|100px
Beacon Armed is a medal in ''Halo 4''. It is earned by successfuly planting a beacon in any Extraction game-type.
Category:Halo 4 multiplayer medals |
File:H4 - Beacon Converted.png|right|100px
Beacon Converted is a medal in ''Halo 4''. It is earned by successfuly converting a beacon in any Extraction game-type.
Category:Halo 4 multiplayer medals |
|causeofdeath=Stabbed to death by Nizat 'Kvarosee and his nine followers
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The Beacon Keeper was an ancient San'Shyuum serving the Covenant in its capitol, High Charity. He was tasked with oversight of the Luminal Beacons; four impossible-to-replicate Forerunner artifacts discovered by the Covenant in the long history of their empire and capable of instant communication across Milky Way|the galaxy. In mid-2526, he was killed by Fleetmaster Nizat 'Kvarosee and his followers during their exile from the Covenant, as to not sound the alarm when they stole the Luminal Beacons from his care.
The Beacon Keeper typically resided in the eponymously named Beacon Keeper's Vault within High Charity, with two Covenant Honor Guard|Honor Guardsmen protecting the entrance.
Biography Earlier in the Covenant's history, the Beacon Keeper had activated the reciever unit for the fabled Luminal Beacon|Lost Beacon - carried by a now-lost expedition that had returned its signalling location as the heart of the galaxy - where no Covenant starship could possibly hope to reach it. It is unclear whether this individual was the same Beacon Keeper as the one holding the position in 2526, or simply someone else charged with the same task.
Ultimately, following his failed meeting with the Hierarchs, Nizat 'Kvarosee elected to return his final remaining Luminal Beacon to the Beacon Keeper before returning to ''Pious Rampage'' to await "reassignment". Unwilling to accept a quiet assassination at the hands of the Silent Shadow, Nizat instead turned to kill the blademaster Covenant Honor Guard|Honor Guardsman who escorted him and his nine followers to the Beacon Keeper's Vault, before quickly dispatching the two other guards at the entrance. After hiding the bodies, Nizat and his entourage entered the Vault to find the Beacon Keeper asleep in his anti-gravity chair. They roused him from his sleep and forced him to reveal the location of the Luminal Beacons' receiver units - which would be needed to track the locations of the beacons. Nizat originally intended to simply tie the Beacon Keeper up and stuff him in a storage locker to be found after the group had fled High Charity - however, Yey 'Mootasee interjected and pointed out that there could be any number of hidden security measures in the vault the Beacon Keeper could use to sound the alarm. As such, all ten Sangheili - Nizat, his steward Tam 'Lakosee and eight other shipmasters - agreed to kill the Beacon Keeper and did so by simultaneously plunging their Energy sword (fiction)|energy swords into his chest. This act cemented all of them as firmly committed to Nizat's mission of destroying the Office of Naval Intelligence - with Nizat coming to view them as his disciples. The ten would shortly steal the Flotilla of Unsung Piety from the Covenant and head to Netherop to Battle of Netherop|enact their plan.
List of appearances
''Halo: Oblivion''
Sources
Category:San'Shyuum characters Category:Covenant politicians |
The Beacon Keeper's Vault was a location on High Charity, located in the Terraces of Illumination. The vault was a highly-prized location, administered by the Beacon Keeper and used to house the Luminal Beacons.
Overview The vault was located in a seldom-visited corner of the Terraces of Illumination, located as the sole structure in the centre of the Four-Spoked Bridge of Patience. The building consisted of a Wikipedia:Celadon|celadon dome constructed to resemble the tidal swell of the Ut'hua Moonsea, with an entrance located at the bottom and shaped into the curl one of the sculpted waves - situated in such a way as to appear as though it were breaking against the balcony that ringed the dome. The entrance was guarded by two Sangheili Honor Guardsman.
History Following the destruction of Zhoist in early 2526, fleetmaster Nizat 'Kvarosee was summoned back to High Charity to await his sentencing by the Hierarchs - who ultimately ordered the commander to return his Luminal Beacon to the Vault, intending to have him assassinated by the Silent Shadow thereafter. Knowing this, Nizat brought the Beacon to the vault and ultimately elected to kill the two guardsmen outside, intending to steal the final Luminal Beacon from the vault to use in his plan to destroy the Office of Naval Intelligence. 'Kvarosee and his contingent ultimately killed the Beacon Keeper inside, to ensure he did not sound the alarm before they could escape.
List of appearances
''Halo: Oblivion''
Sources |
Beacons are equipment used by the Covenant in the extraction of the Helium|helium-3. Fifty stories tall and as wide as five city blocks, a Beacon is shaped like a perfectly symmetrical beehive floating atop four Anti-gravity technology|antigravity "stilts", tended by Yanme'e Unmutuals|workers. The term "Beacon" is a United Nations Space Command|UNSC designation - whatever the Covenant know the equipment as is unknown. Helium-3 was trapped in a second mantle formed over the original object during the spallation-heavy terraforming process of UNSC colonies. During the Human-Covenant War, the Covenant would set up Beacons on conquered UNSC worlds to extract and refine this helium-3, converting it into pure energy for transmission to nearby battle groups. One such Beacon was located on Verge in 2552, used to power Covenant warships Battle of Tribute|blockading Tribute, Raid on Verge|destroyed soon after by Team Black.Halo: Evolutions - Essential Tales of the Halo Universe, "Blunt Instruments"
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Blunt Instruments''
Sources
Category:Covenant technology |
Beam Dance is an achievement in ''Halo: Spartan Strike''. It is unlocked by completing Operation D, Mission 5 without being hit by a Z-510 focus turret. The achievement is worth 5 Gamerscore. It is represented by a circle with a focus turret inside it.
Tips The achievement can be extremely frustrating, as the slightest hit will completely nullify the player's progress and force a restart. One option is to purchase the "Airstrike" armor ability which will call down a large carpet bombing in the player's immediately vicinity, allowing the player to destroy nearly all enemies on-screen - including focus turrets - without exposing themselves to focus turret fire. |
File:Installation04Vertical.jpg|250px|thumb|A beacon tower on Installation 04|Alpha Halo. A beam emitter is a Forerunner device or structure that, as the name implies, emits beams of energy. Though applied for many purposes, they are generally used to transport enormous amounts of energy from one location to another, serving as sophisticated power conduits. The beams may be constant, feeding a steady stream of energy to a certain system such as an Energy shielding|energy barrier, or momentarily channel the energy required in the activation of an installation. Perhaps the most ubiquitous usage of beam emitters is found in beacon towers, monolithic structures found on many Forerunner worlds, but most notably on each installation in the Halo Array.
Types
Beacon towers are large delta-shaped structures with a cleave down the approximate center where a beam is emitted. They fire beams upwardsin the case of the Halo Array|Halo installations, they fire toward the center of the ring,Halo: Combat Evolved, campaign level, ''Halo (Halo: Combat Evolved level)|Halo'' and in the case of Installation 00, they simply fire up into space.
Beacon towers can serve several uses. On Requiem, beacon towers are used as stations for delivering navigation dataSpartan Ops, ''S1/Catherine/Spartan Mountain'' and function as part of the shield world's teleportation grid, featuring Slipspace translocation|teleportation portals that can transport objects to various other parts of the installation.Spartan Ops, ''S1/Didact's Hand/Rally Point'' On Installation 07, the beacon towers are designed to channel, convert, and refine energy streams of virtually any type. The Halo's beacon towers assist in ring-wide communication and also aid in the activation process of the installation primary weapon, among a multitude of other purposes.
The beacon towers can be used to send superluminal messages into space. A data key generated by 117649 Despondent Pyre performed a security override on one of Zeta Halo's beacon towers to remove the lockout that Cortana had placed upon it before then using adaptation protocols to instruct the tower to send a superluminal message into human-occupied space with the ring's current galactic coordinates and the site's pertinent data.
File:Tempest.jpg|thumb|250px|Beam emitters as a part of a Halo ring's weather control system. The Control Rooms of the Halo installations possess a type of beam emitter, which fires a continuous beam from the depths of the Control Room to the top of the structure, and into the center of the ring when the installation is activated. In case the firing sequence is canceled, like on Installation 05, the beam collects into a large bolt of energy, which is then fired into the center of the ring, causing the energy collected in the center to dissipate.Halo 2, campaign level ''The Great Journey''
The Portal at Voi|Ark Portal in Kenya also has a type of beam emitter, which discharges a concentrated beam to the sky when the portal is activated.Halo 3, campaign level, ''The Storm'' In addition, the Apex Site on Trove also possessed a beam emitter. Continuous beams of energy are also channeled through the phase pulse generators used to control the firing systems of the Halo rings.Halo: Combat Evolved, campaign level, ''Two Betrayals'' In ''High Charity'', the Covenant used a conduit of energy to connect the Forerunner Dreadnought's engines into the city's power grid.Halo 2, campaign level, ''High Charity (level)|High Charity''
Around Installation 00's Installation 00 Citadel|Citadel, three barrier towers featuring beam emitters were used to project an energy barrier that surrounded the Citadel.Halo 3, campaign level, ''The Covenant (level)|The Covenant'' The weather spires on the Halo rings also feature beam emitters.Halo: Reach, multiplayer map ''Tempest''
Trivia
If the player manages to stand at the top of a beam tower, over the chute in which the beam shoots from, the beam can either kill him/her, sending the player over a hundred feet in the air, or completely pass through the player. When killed by the beam, it will say "''(Player) was killed by the Guardians''". In ''Halo 3'', however, the beams coming from the beam emitters (except in Valhalla) will not kill the player, no matter what. This is most likely due to gameplay reasons. Beam emitters are Domination Point|objectives to be captured the Domination multiplayer mode of ''Halo Wars 2''.Halo Wars 2 Open Beta
Gallery
File:H4 ForerunnerBeamHole Concept.jpg|''Halo 4'' concept art of a Forerunner "beam hole". File:H4_RequiemBeamTower_Concept.jpg|Concept art for a beam emitter in ''Halo 4''. File:HINF Concept BeamEmitter1.jpg|Concept art of beacon towers for ''Halo Infinite''. File:HINF Concept BeamEmitter2.jpg|More concept art. File:HINF Concept BeamEmitter.jpg|Concept art of a beacon tower on Installation 07 in ''Halo Infinite''. File:HINF BeamEmitterConcept2.jpg|More concept art of a beacon tower on Installation 07.
File:HCE - Halo.jpg|The first beacon tower discovered by the Master Chief on Installation 04. File:HCE pulse generator.jpg|A phase pulse generator on Installation 04. File:Val ext3.jpg|A beacon tower on Valhalla. File:Ark2.jpg|A type of beam emitter, as seen on the Portal at Voi. File:Ark_Beam.jpg|A barrier tower on Installation 00|the Ark. File:ChiefBeam-large.jpg|An energy beam inside Installation 08's Control Room. File:HW12.png|The Apex Site's beam emitter. File:BeamEmitterAnniversary.jpg|A beacon tower on Installation 04. File:H4-MP-Ragnarok-Aerial.jpg|A beacon tower on Requiem. File:H5G - Array 1.jpg|The beam emitter on Apex 7. File:HINF BeamEmitter1.png|A beacon tower on Installation 07 in a pre-release build of ''Halo Infinite''. File:HINF BeamEmitterUW.png|An ultrawide shot of the same beacon tower at a different time of day.
List of appearances
''Halo: Combat Evolved''
''Halo: The Flood''
''Halo 2''
''Halo 3''
''Halo Wars''
''Halo: Reach''
''Halo: Combat Evolved Anniversary''
''Halo 4''
*''Spartan Ops''
''Halo 2: Anniversary''
''Halo 5: Guardians''
''Halo Wars 2''
''Halo Infinite''
''Halo: The Rubicon Protocol''
Sources
Category:Forerunner technology |
File:Installation04Vertical.jpg|250px|thumb|A beacon tower on Installation 04|Alpha Halo. A beam emitter is a Forerunner device or structure that, as the name implies, emits beams of energy. Though applied for many purposes, they are generally used to transport enormous amounts of energy from one location to another, serving as sophisticated power conduits. The beams may be constant, feeding a steady stream of energy to a certain system such as an Energy shielding|energy barrier, or momentarily channel the energy required in the activation of an installation. Perhaps the most ubiquitous usage of beam emitters is found in beacon towers, monolithic structures found on many Forerunner worlds, but most notably on each installation in the Halo Array.
Types
Beacon towers are large delta-shaped structures with a cleave down the approximate center where a beam is emitted. They fire beams upwardsin the case of the Halo Array|Halo installations, they fire toward the center of the ring,Halo: Combat Evolved, campaign level, ''Halo (Halo: Combat Evolved level)|Halo'' and in the case of Installation 00, they simply fire up into space.
Beacon towers can serve several uses. On Requiem, beacon towers are used as stations for delivering navigation dataSpartan Ops, ''S1/Catherine/Spartan Mountain'' and function as part of the shield world's teleportation grid, featuring Slipspace translocation|teleportation portals that can transport objects to various other parts of the installation.Spartan Ops, ''S1/Didact's Hand/Rally Point'' On Installation 07, the beacon towers are designed to channel, convert, and refine energy streams of virtually any type. The Halo's beacon towers assist in ring-wide communication and also aid in the activation process of the installation primary weapon, among a multitude of other purposes.
The beacon towers can be used to send superluminal messages into space. A data key generated by 117649 Despondent Pyre performed a security override on one of Zeta Halo's beacon towers to remove the lockout that Cortana had placed upon it before then using adaptation protocols to instruct the tower to send a superluminal message into human-occupied space with the ring's current galactic coordinates and the site's pertinent data.
File:Tempest.jpg|thumb|250px|Beam emitters as a part of a Halo ring's weather control system. The Control Rooms of the Halo installations possess a type of beam emitter, which fires a continuous beam from the depths of the Control Room to the top of the structure, and into the center of the ring when the installation is activated. In case the firing sequence is canceled, like on Installation 05, the beam collects into a large bolt of energy, which is then fired into the center of the ring, causing the energy collected in the center to dissipate.Halo 2, campaign level ''The Great Journey''
The Portal at Voi|Ark Portal in Kenya also has a type of beam emitter, which discharges a concentrated beam to the sky when the portal is activated.Halo 3, campaign level, ''The Storm'' In addition, the Apex Site on Trove also possessed a beam emitter. Continuous beams of energy are also channeled through the phase pulse generators used to control the firing systems of the Halo rings.Halo: Combat Evolved, campaign level, ''Two Betrayals'' In ''High Charity'', the Covenant used a conduit of energy to connect the Forerunner Dreadnought's engines into the city's power grid.Halo 2, campaign level, ''High Charity (level)|High Charity''
Around Installation 00's Installation 00 Citadel|Citadel, three barrier towers featuring beam emitters were used to project an energy barrier that surrounded the Citadel.Halo 3, campaign level, ''The Covenant (level)|The Covenant'' The weather spires on the Halo rings also feature beam emitters.Halo: Reach, multiplayer map ''Tempest''
Trivia
If the player manages to stand at the top of a beam tower, over the chute in which the beam shoots from, the beam can either kill him/her, sending the player over a hundred feet in the air, or completely pass through the player. When killed by the beam, it will say "''(Player) was killed by the Guardians''". In ''Halo 3'', however, the beams coming from the beam emitters (except in Valhalla) will not kill the player, no matter what. This is most likely due to gameplay reasons. Beam emitters are Domination Point|objectives to be captured the Domination multiplayer mode of ''Halo Wars 2''.Halo Wars 2 Open Beta
Gallery
File:H4 ForerunnerBeamHole Concept.jpg|''Halo 4'' concept art of a Forerunner "beam hole". File:H4_RequiemBeamTower_Concept.jpg|Concept art for a beam emitter in ''Halo 4''. File:HINF Concept BeamEmitter1.jpg|Concept art of beacon towers for ''Halo Infinite''. File:HINF Concept BeamEmitter2.jpg|More concept art. File:HINF Concept BeamEmitter.jpg|Concept art of a beacon tower on Installation 07 in ''Halo Infinite''. File:HINF BeamEmitterConcept2.jpg|More concept art of a beacon tower on Installation 07.
File:HCE - Halo.jpg|The first beacon tower discovered by the Master Chief on Installation 04. File:HCE pulse generator.jpg|A phase pulse generator on Installation 04. File:Val ext3.jpg|A beacon tower on Valhalla. File:Ark2.jpg|A type of beam emitter, as seen on the Portal at Voi. File:Ark_Beam.jpg|A barrier tower on Installation 00|the Ark. File:ChiefBeam-large.jpg|An energy beam inside Installation 08's Control Room. File:HW12.png|The Apex Site's beam emitter. File:BeamEmitterAnniversary.jpg|A beacon tower on Installation 04. File:H4-MP-Ragnarok-Aerial.jpg|A beacon tower on Requiem. File:H5G - Array 1.jpg|The beam emitter on Apex 7. File:HINF BeamEmitter1.png|A beacon tower on Installation 07 in a pre-release build of ''Halo Infinite''. File:HINF BeamEmitterUW.png|An ultrawide shot of the same beacon tower at a different time of day.
List of appearances
''Halo: Combat Evolved''
''Halo: The Flood''
''Halo 2''
''Halo 3''
''Halo Wars''
''Halo: Reach''
''Halo: Combat Evolved Anniversary''
''Halo 4''
*''Spartan Ops''
''Halo 2: Anniversary''
''Halo 5: Guardians''
''Halo Wars 2''
''Halo Infinite''
''Halo: The Rubicon Protocol''
Sources
Category:Forerunner technology |
File:H4 - Beam Rifle Kill.png|right
Beam Rifle Kill is a medal awarded in ''Halo 4'' multiplayer and Spartan Ops for killing an enemy with a Type-27 Special Application Sniper Rifle|Beam Rifle. The medal is awarded for both head and body shots. The player will also be awarded the medal if an AI passenger in a vehicle they are driving kills an enemy with a beam rifle. |
Beam may refer to the following:
Sentinel beam - The weapon employed by the Sentinels.
- A long range Covenant handheld weapon.
- The predecessor to the T-50. Beam emitter - A large structure seen on the surface of Halo Array|Halo installations. |
Beaming with Pride is an Achievement in ''Halo Wars'' that is unlocked when the player destroys 25 enemy units with a Deutoros-pattern Scarab|Scarab on Beachhead (Halo Wars level)|Beachhead. It is worth 5 Gamerscore. The achievement will be unlocked in co-op even if Scarab is controlled by the other player.
Methods Play on Easy difficulty and activate the Sugar Cookies, Pain Train, Bountiful Harvest and Emperor skulls. Send a Hornet past the Forerunner Supply Elevator to where the Scarab is located. Use a Pelican to transport a Spartan over to commandeer the Scarab. Use the Scarab to destroy the covenant's base sites and units until the achievement unlocks. Play on Normal difficulty and take control of the base in the center of the map. Banshees and sometimes infantry will come assault your base. Send a Spartan to commandeer the Scarab, and bring it back to the base to defend it. Eventually, enough Covenant forces will attack, and the Scarab will eventually take down 25 of them.
Sources |
Bear necessities is an achievement in ''Halo Wars 2'', awarded for building 10 M850 Grizzly|Grizzlies in either Multiplayer, Skirmish or Blitz.
Sources |
Bearly Contained is an achievement in ''Halo: The Master Chief Collection''. It is awarded for activating the sixth ''Halo: Combat Evolved Anniversary'' Terminal (Halo: Combat Evolved Anniversary)|Terminal on 343 Guilty Spark (level)|343 Guilty Spark. The achievement is worth 5 Gamerscore and can be unlocked on any difficulty.
Location The sixth terminal is found while riding the third elevator that leads out of the underground facility. The terminal is above the doorway leading into the elevator room. It can be reached by activating the elevator, then timing it correctly and jumping off onto the platform below (there is only one possible attempt due to the lack of elevator controls on the top floor).
Trivia The name of the achievement comes from a discussion on the Halo Waypoint with Catalog, where a user joked that the crashed starship shown in the terminal was not built by "dogs, cats, [or] certain bears", followed by Catalog/Archive/2014#What species crashed on Installation 04.3F|Catalog confirming that ''ursus sapiens'' (i.e. "wise bear") have not been seen in the galaxy.
Sources |
Beasley's Plateau is a medium-sized multiplayer map in ''Halo Wars''.
Set in a previously human urban environment, now seemingly abandoned and being encroached upon by a dense jungle, the map itself exists on Arcadia in proximity of an Arcadia ONI facility|ONI base, as evidenced by UNSC Marine Corps|Marine chatter when playing the level, as well as multiple Office of Naval Intelligence|ONI structures seen in the level. The four starting base locations are set in the four corners of the map, and there are six extra base locations, all of them occupied by a Rebel Base.
Each of the six possible base locations are strategically placed in a crater like area, so that there is only one direction from which it can be assaulted. Also, on the map are eight building sites, which are positioned next to one another in groups of two with a free M5 Talos|turret slot, one group of two near each starting base. They are small locations upon which a player can build a single building (not base, but base addition), which are defended by small groups of Rebels. In the center of the map, there is a Forerunner Lifesupport Pod, which increases the maximum population limit of whomever controls it. The Forerunner Lifesupport Pod is guarded by more powerful rebels, requiring a reasonably heavier force than normal to control it.
Strategies The Forerunner Lifesupport Pod will be extremely useful for anyone that controls it. Taking a heavy force to claim it from the Rebels and keep it is advised. If a socket hook is taken, leave some troops around to defend it, as socket hook structures are more easily destroyed than those at a base.
Trivia This is the only map in ''Halo Wars'' to feature the Forerunner Lifesupport Pod. Additionally, it is also the only map where Covenant factions can build Human base turrets. Canonically, members of the Covenant would refuse to utilise human weapons, with Sangheili warriors opting to fight unarmed rather than with human weapons. Ruins of Office of Naval Intelligence|ONI structures similar to others seen throughout the game litter the map, suggesting it is likely a part of the ONI base complex seen in the campaign level ''Dome of Light''.
Gallery
File:Beasly (4).jpg|A strategic map of Beasly's Plateau. HW_BeasleysPlateauUNSC.jpg|UNSC forces moving past ONI buildings.
Sources |
File:H3 Medal Assassin.png|200px|right
The Beat Down medal (Assassin in ''Halo 2'', ''Halo 3'', ''Halo 3: ODST'', ''Halo: Spartan Assault'', and ''Halo: Spartan Strike'' and Back Smack in ''Halo Infinite'') is awarded for killing an enemy with a melee from behind. In ''Halo: Reach'' , ''Halo 4'', and ''Halo 5: Guardians'' the medal is awarded for killing an enemy with a melee from behind that does not result in an assassination. This is achieved by tapping rather than holding down the melee button. In ''Halo: The Master Chief Collection'' the medal is awarded in all games and in all modes, in accordance with the requirements of each original game.
The medal is awarded in multiplayer in all six games. It is also awarded in Firefight and Spartan Ops, and in campaign in ''Halo 3'', ''ODST'', ''Reach''.
In ''Halo 2'' through ''Halo: Reach'' the medal is represented by a ninja on a silver eight-pointed star. In ''Halo 4'' it is a silver ninja on a blue circle on a grey four-pointed star. In ''Halo 5: Guardians'' it is represented by a white ninja on a brown cross. In ''Spartan Assault'' and ''Spartan Strike'' it is represented by a shield with a punching fist. in ''Halo Infinite'' it is also represented as a punching fist, inside a green (Common) skill border.
Trivia Starting in ''Halo: Reach'' and in subsequent games, what was a "beat down" in ''Halo 3'' is now a "pummel." What was an assassination (or a melee in the back) is now a "beat down," and an "assassination" is now holding the melee button and going into third person for an intricate death. Performing seven assassinations in a row without being spotted on any level of Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista unlocks the Silent But Deadly achievement. The same achievement appears in ''Halo: The Master Chief Collection''. Performing an assassination against an opponent in a Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista multiplayer match unlocked the Assassin (achievement)|Assassin achievement. Performing five assassinations in a ''Halo 2 Vista'' multiplayer match unlocked the Ninja achievement. Prior to the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, if a player assassinated three players on a Legendary Map Pack map (at either Avalanche, Ghost Town, or Blackout), or Mythic Map Pack map (either Assembly, Orbital, Sandbox, Citadel, Heretic, or Longshore) in ''Halo 3'' the achievement "''Came... From... Behind|Came...From...Behind''" would be unlocked for 50 Gamerscore. S Prior to the shutdown, earning a Beat Down while jetpacking in a ''Halo: Reach'' multiplayer matchmaking game on an Anniversary Map Pack|Anniverary map unlocked the Dive Bomber achievement.
Gallery
File:Assassin Medal.gif|The Assassin medal in ''Halo 3''. File:Beat Down!.png|The Beat Down medal in ''Halo: Reach''. File:H4 - Beat Down.png|The Beat Down medal in ''Halo 4''. File:HSA - Assassin.png|The Assassin medal in ''Halo: Spartan Assault'' and ''Halo: Spartan Strike''. File:H5G-BeatDown.png|The Beat Down medal in ''Halo 5: Guardians''. File:HINF TechPre Medal BackSmack.png|The Back Smack medal in ''Halo Infinite'' seen in the Technical Previews. File:HINF Medal BackSmack.png|The Back Smack medal in ''Halo Infinite''.
Category:Medals |
Beating up the Beat is a ''Halo 4'' achievement added with the Castle Map Pack. It was unlocked when a player, in Castle DLC matchmaking, performed 5 melee kills in a single match. It is represented by a fist with a number five.
Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable.
Trivia The requirement for Beating up the Beat is identical to the ''Halo 3'' achievement Up Close and Personal.
Sources |
|manufacturer=
|modifier=
|sysmods=
|width=
|height=
|max accel=
|max speed space=
|max speed air=
|engine=
|slipspace drive=Shaw-Fujikawa Translight Engine
|poweroutput=
|power=
|shield gen=None
|hull=
|sensor=
|target=
|navigation=
|avionics=
|countermeasures=
|armament=NoneHalo: Ghosts of Onyx, ''page 159''
|complement=
|crew=
|skeleton=
|passengers=
|capacity=
|consumables=
|othersystems=
|role=Infiltration
|commission=
|firstsight=
|destroyed=2552
|retired=Officially in 2512
|lastsight=
|battles=Onyx Conflict
|affiliation=*Insurrectionists United Nations Space Command|UNSC
|fleet=
|taskforce=
|owners=Jacob Jiles|Governor Jacob Jiles
|namedcrew=
|captains=
}}
The ''Beatrice'' was a former Office of Naval Intelligence|ONI .Halo: First Strike, ''page 254'' In 2512 it was decommissioned with the remainder of that class. It later came into the possession of Jacob Jiles|Governor Jacob Jiles, the leader of the Insurrectionist|Eridanus rebels, who refitted it for increased habitability, including cushioned seats and cupholders. The ship was also modified with brand-new plasma coils stolen from a .Halo: Ghosts of Onyx, ''page 146'' Jiles used the ''Beatrice'' as his personal ship, as well as the "flagship" for his improvised fleet.
On 2552#September|September 13, 2552, Dr. Catherine Halsey, along with the sedated Kelly-087, stole the ship and left via Slipstream space|Slipspace, having bypassed the ONI locks. Halsey navigated ''Beatrice'' to Onyx, where she was attacked by three hundred and twelve Onyx Sentinel|Sentinels. The Sentinels forced the ship to crash on the surface of the planet. It was likely destroyed after the planet's artificial crust was obliterated at the conclusion of the Onyx Conflict.
List of appearances
''Halo: First Strike''
''Halo: Ghosts of Onyx''
''Halo Mythos''
Sources
Category:Warships|Beatrice Category:UNSC ships|Beatrice Category:Insurrectionist ships |
during the battle. As this weapon was introduced in 2531, the battle must have taken place during or after this year.}}
|gender= Female
|description=A woman with short slicked-back hair wearing a UNSC Navy working uniform|UNSC combat-ready uniform.
|color=Blue
|affiliation= UNSC
|function= Military outpost AI
}}
Beatrix (AI Serial Number: BEA 2136-5) was a UNSC artificial intelligence construct active during the Human-Covenant War.Halo: Rise of Atriox, ''Halo: Rise of Atriox Issue 1|Issue 1''
Biography Beatrix was stationed on a UNSC Marine outpost when it came under assault by Covenant forces. During the battle, the Covenant sent waves of Jiralhanae soldiers on a suicide mission to devastate the marines left inside the base. After another wave attack, Beatrix's power core was damaged and she was left running on failing backup servers. With her time short, she notified Jessica Kress|Sergeant Kress when she became the highest-ranking marine at the outpost and offered her assistance. As Sergeant Kress assumed command of the remaining troops, she instructed Beatrix to alert UNSC command to send them support. When the Covenant dispatched another wave of Jiralhanae, Beatrix informed Kress that they were heading to a breach in the base's western section which they could enter from. While the marines fought and fell to the Jiralhanae warriors in the section's corridor, Beatrix kept Sergeant Kress updated on the dwindling numbers of the facility's personnel. After being forced to retreat to a vehicle bay, Kress told Beatrix to shut up about their numbers and inquired if Command's reinforcements would arrive. Beatrix could only apologize to Kress before her backup servers failed and she perished, leaving Kress to deal with the Jiralhanae.
List of appearances
''Halo: Rise of Atriox''
Notes
Sources
Category:Human AI Category:AI characters |
|location=Installation 05
|terrain=Canyon
|symmetry=
|playernumber=2-8
|gametypes=*Slayer Capture the Flag|CTF Assault
|pagegamelabel=H2
}}
Beaver Creek is a multiplayer map from ''Halo 2''. It is set in a tiny canyon featuring two symmetrical bases that are separated by a small creek. ''Beaver Creek'' is a remake of the map ''Battle Creek'' from ''Halo: Combat Evolved'', and was remade as Battle Canyon for ''Halo: Combat Evolved Anniversary''.
Setting During the Battle of Installation 05, the conducted extensive scans of the Installation 05|ring, collecting data on many locations of interest that would later be utilized for UNSC War Games simulations. Beaver Creek is one of many steep, narrow canyons used to bury the vast power generators used to power the dense web of telemetry conduits employed by Delta Halo to maintain its Slipspace translocation|translocation grid. Description
File:H2 BeaverCreek Overhead.png|250px|left|thumb|Beaver Creek as seen from above. Two bases lie on opposite sides of this small map, separated by a small stream. Above the stream a giant rock walkway leads to a M41 SPNKR|rocket launcher.
On the left side of each base, a path leads to the upper portion of the map. On one side, the path leads to a small cave housing a Sniper Rifle (Blue side), on the other side this path leads to another small cave which houses a Magnum (Red side). Upon exiting the cave with the Magnum a small ledge is visible which gives you access to the Rocket Launcher. The bases on this map consist of multiple entrance points. Each has an underground entrance out front and on the left sides that connect underground and lead up to the hallway that is accessed by the main front entrance.
All hallways eventually lead to the main room which, depending on the game; will house either the bomb planting site or the flag. Both bases have two way teleporters at their rear. At both sides of the bases the roof can be accessed by either the rocks that are sitting there or by the stonewalls. Two glass windows are used to gain access to the base from the roof. One window is above a hallway near the lower entrance and the other is above the main room.
The Overshield has also been moved from near the teleporter to the middle of the map, in the river.
Significant changes from Battle Creek include breakable glass roofs on the bases, and ramps instead of ladders leading to the SRS99C-S2 AM sniper rifle|sniper rifle and M6C magnum|magnum, which replaces the second sniper rifle.
BR55 battle rifle|Battle rifle M7 SMG|SMG M6C magnum|Magnum M90 shotgun|Shotgun SRS99C-S2 AM sniper rifle|Sniper rifle M41 SPNKR|Rocket launcher Type-25 plasma pistol|Plasma pistol Okarda'phaa-pattern plasma rifle|Plasma rifle Type-33 needler|Needler
Tactics The pathways up the hills next to the bases each lead up to a wonderful sniping position. Both also contain a sniper rifle in default games, and it's very difficult to be killed except for assassinations and other snipers. If your team can hold the sniper rifle spawns, and are halfway decent snipers, you will almost certainly get a victory. The space in between bases and the teleporters are definitely the hot spots for battles. Keep this in mind, and navigate around/above/into, depending on your situation. You ''can'' super bounce into the tree near the red base sniper spawn, but it's rarely worth it. You can get onto the roof to either hold a tactical defensive position or evade an enemy. There are boulders on the sniping points and on the big arch. Try to melee them off onto an unsuspecting enemy and see their reaction!
The tight corridors of the bases make it almost impossible to sneak in there and get the flag and get out in one piece. The solution? Crouch walk! Although it may be slow but you'll be invisible on the motion tracker so enemies are quite likely to run right into you and you'll be ready!
If you and/or your team can grab the rocket launcher you'll be unstoppable as long as you regularly grab more ammo. In CTF have one person grab the flag while the rocket man covers him. Or have the rocket man run a distraction while some one grabs the flag. But you have to watch out for snipers or you will have some problems. The Noob combo is very useful in the map - many weapons can be dual wielded to good effect. If you are decent with the BR55 battle rifle|battle rifle, you and your team can easily win the match. It's possible to hang onto the windows of red base (the ones at the sides closest to teleporter). On the side with the Okarda'phaa-pattern plasma rifle|plasma rifle, jump onto the rock and jump while the whole time using crouch and steer into the window and you should stay on it. This allows a person to surprise anyone in the room allowing for a good field of fire and little protection for the people inside. Though it is possible to hang onto the adjacent window, it requires a grenade jump or second person and would be too awkward to get up there.
Trivia
If you push the rocks down on the sniper tower, there will be a message engraved on the wall that reads "Why Am I Here?" which is a reference to the Red vs Blue machinima. There is a face on the moon.
The model of Beaver Creek is the exact same one that was used for Battle Creek with the only difference being the team base colors and the removal of the ladders that led to the sniper spawn points.
Gallery
File:HMCC H2 Beaver Creek Map.PNG|Beaver Creek Map. File:H2_BeaverCreek_RedBase.jpg|Red Base of Beaver Creek. File:H2_BeaverCreek_BlueBase.jpg|Blue Base of Beaver Creek.
Sources |
Because It Wasn't Hard Enough is an achievement in ''Halo: The Master Chief Collection''. It is awarded by completing a campaign mission in ''Halo: Reach'' with three or more Halo: The Master Chief Collection skulls|skulls enabled.
The achievement could only be unlocked by activating any skulls other than the Cowbell, the Grunt Birthday Party, and the IWHBYD skulls. The player would not unlock the achievement if any of the three aforementioned skulls are activated. |
Become is a marketing campaign for ''Halo Infinite''. It features the word "Become" as a tagline, signifying that players are assuming the role of the John-117|Master Chief and becoming a hero in the ''Halo Infinite'' campaign.
Media
Step Inside - A trailer showing the creation of the MJOLNIR Powered Assault Armor (GEN3) MJOLNIR Powered Assault Armor/Mark VI|Mark VI.
*The Banished Rise - This trailer used footage of the Step Inside trailer, but features a monologue from Escharum, the Banished Jiralhanae War Chief who serves as an antagonist in ''Halo Infinite''. UNSC Archives - This is a sub-set of trailers tied to the Become campaign. They are intended to depict stories not yet depicted in the ''Halo'' universe.
*Unspoken - This trailer depicted the events following the recovery of Kig-Yar point defense gauntlets by Chris Preston and David Dominguez in 2526, in which Preston, who survived the encounter with the Covenant, recorded a message for Dominguez's parents.
*Project Magnes (trailer)|Project Magnes - This trailer depicted the video logs recorded by the civilian engineer who developed the Grappleshot under the name "Project MAGNES", interjected by scenes of the engineer talking to her daughter on a video call.
*Lightbringers - This trailer depicted a group of colonial miners volunteered to extract an ore for MJOLNIR's exoskeleton, on a bombarded UNSC excavation site. Carry On - This trailer depicted John-117 combating a group of Banished Jiralhanae led by Tovarus on the surface of Installation 07. Forever We Fight - This trailer depicted many heroes throughout human history: a shepherd defending his flock from a pack of hyenas, a civilian woman taking up arms to defend a wounded soldier during World War II, a first responder diving into a turbulent ocean to rescue someone from drowning, a scientist testing the Shaw-Fujikawa Translight Engine, a UNSC Marine saving a pilot from the wreckage of their AV-14 Hornet, and finally John-117 fighting for humanity on Installation 07.
Production notes The ''Become'' campaign was created by 215 McCann, the San Francisco-based advertising agency that previously created the ''Believe'' campaign for ''Halo 3'' and the ''Hunt the Truth'' campaign for ''Halo 5: Guardians''. Brad Meyers, the creative director at 215 McCann, viewed the ''Become'' campaign as a spiritual successor to ''Believe''. Furthermore, Meyers directly cited the soldier testimonials from ''Believe'' as direct inspiration for the ''UNSC Archives'' series. However, the creative team shifted the focus away from John-117 being the central figure and hero to believe in, because they have observed that an increased interest in anti-heroes in popular culture. Instead, they sought out to focus on acts of heroism behind the Mjolnir armor, and tell viewers that they can be the hero they wish to be in the real world.
Sources
Category:Promotional material Category:Believe Category:Canon |
Bedinka is a major city on the Outer Colony of Talitsa, loosely under the control of the Unified Earth Government. In 2493, 2516, and 2520, several major uprisings occurred in Bedinka and other major population centers of Talitsa, including Irbit, Khutors, and Yushala.
Trivia Bedinka is a geological region in Russia.
Sources
Category:Human cities |
Bedrock is a multiplayer map in ''Halo Wars 2''.''Halo Wars 2''
Phoenix Log
{| class"margin-left: auto; margin-right: auto; border: none; width: 45%"
|+ Phoenix Logs|Phoenix Log - Bedrock
| |
|}
Gallery
File:HW2 - Bedrock-Map.png|A map of the Level. File:HW2 MapsLayout Concept.jpg|A concept design for Bedrock (top-right).
Sources
Category:Halo Wars 2 multiplayer maps |
Before and After is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by completing every level of ''Halo: Combat Evolved Anniversary'' having seen it both classic and remastered graphics mode. Viewing each graphics mode for even a second is enough to satisfy the achievement's requirements. The achievement is worth 10 Gamerscore and can be unlocked on any difficulty. |
Before the Fire is an achievement in ''Halo: The Master Chief Collection''. It is awarded for activating the third ''Halo 3'' Terminal (Halo 3)|Terminal on The Ark (level)|The Ark. The achievement is worth 5 Gamerscore and can be unlocked on any difficulty. The player must scroll through and access both parts of the terminal to unlock the achievement.
Location Shortly after Rally Point Bravo, after leaving behind the Scorpion tanks, the player will walk down a long hallway with white walls and turn left at the end to continue. In the next room there will be a Grunt wandering around, and many stacked up plasma batteries. The player enters the room at the top of a ramp. Underneath the ramp is door that conceals the Terminal. |
Before the Storm is the eleventh campaign level of ''Halo 5: Guardians''.Halo 5: Guardians It is also the third non-combat mission of the game.
Transcript
{''Cutscene''}
''Fade in to the canyon where the Swords of Sanghelios are stationed. A Phantom carrying Fireteam Osiris and slows to a hover over a ledge to land.''
{''Gameplay''}
''Jameson Locke and the other Spartans drop down from the Phantom. A Sword of Sanghelios Sangheili Storm|Storm Elite runs past. The Forerunner Constructor also exits the Phantom and flies toward Halsey.''
Olympia Vale: "There goes the Constructor."
Locke: "When it activates the Guardian, we hit Sunaion. Let's report in to Sarah Palmer|Palmer."
''If the player stalls''
Catherine Halsey (COM): "Spartans, the Constructor seems to working as planned, but it could take some time. Palmer was looking for you."
Sangheili Medical Tent
''A couple of Sangheili medics are conversing while tending to a couple of wounded Sangheili''
Sangheili Medic #1: "The Arbiter anticipates heavy resistance from Sunaion."
Sangheili Medic #2: "We will be prepared."
Sangheili Medic #1: "When we have multiple patients, who do we treat first?"
Sangheili Medic #2: "Begin with whoever holds the highest rank."
Sangheili Medic #1: "Brother, if we treat by rank, lives will be needlessly lost."
Sangheili Medic #2: "Listen, worm. I once witnessed a surgeon treating a Grunt's punctured lung, when a commander arrived with a broken leg."
Sangheili Medic #1: "And he demanded treatment before the Grunt?"
Sangheili Medic #2: "The commander waited for the moment, then limped to the operating table and snapped the surgeon's neck."
Sangheili Medic #1: "By killing the surgeon, the commander endangered his troops. With no medical staff---"
Sangheili Medic #2: "By returning to the frontlines, we avoid further casualties."
Sangheili Medic #1: "Mainly our own."
Sangheili Medic #2: "Call it cowardice if you will, but if we are dead, brother, who would care for the wounded?"
Sangheili Medic #1: "We have traded our honor for a chance to save lives. Cowardice is far beneath us, brother."
File:H5G-SOSformation.png|thumb|right|250px|The Swords of Sanghelios fleet preparing to attack Sunaion. Arbiter and Palmer
''Commander Sarah Palmer is speaking to the Arbiter Thel 'Vadam, at his meeting tent.''
Thel 'Vadam: "Everything is prepared. We will begin when the Constructor is ready."
Palmer: "Dr. Halsey said the calibration could take days."
Thel 'Vadam: "Then we will begin without it! I have waited too long to let this opportunity pass."
Palmer: "What did you think of our Sunaion attack heading alterations?"
Thel 'Vadam: "It is not the kind of plan I would expect from a human. You suggest flying low and close to the structure."
Palmer: "What, you're saying your pilots aren't up to the challenge?"
Thel 'Vadam: "I am moments from a decisive victory for my home planet, Commander Palmer. Do not try to goad me."
Thel 'Vadam: "Today, the Covenant's spine will be broken. This is a glorious day for the Sangheili."
Palmer: "You'll have Humanity's best beside you."
Reporting to Palmer
''If the player speaks to Palmer while she is talking to the Arbiter.''
Palmer: "Halsey set the calibration. Let us take care of the guns. Just make sure you come through with that air support."
Locke: "Commander? Mission complete. Doctor Halsey has the Constructor."
Palmer: "Good work, Osiris. Once Halsey has the Constructor sorted, Arbiter's people can move on Sunaion, and I'll get her off world."
Reporting to Halsey
''Dr. Halsey is at the Constructor control balcony. The Constructor is floating above her.''
Halsey: "Osiris? Come look at this!"
''If the player speaks to her.''
Halsey: "I'm using this structure to upload the recording from Meridian into the Constructor. Make sure you're ready to go when I give the signal."
Locke: "Standing by, Doctor."
Halsey: "Get comfortable. It could be hours before-"
''The Constructor beeps and begins flying away.''
Halsey: "I take it back! It's headed for Sunaion! It's moving toward the Guardian!"
Locke: "Arbiter! It's time!"
''Fade to black''
{''Cutscene''}
''Fade in to Swords Banshees and a Sword Phantom zooming over the sky. On the ground, the Arbiter lifts his lit energy sword, the Prophets' Bane.''
Thel 'Vadam: "Today the Jul 'Mdama's Covenant|Covenant will fall! Sanghelios will be free!"
''The other Storm Elites roar and light their energy swords. They then walk to their dropships, the Spartans and Halsey following.''
Halsey: "You know what I did to create the Spartans. All in the name of the greater good."
Locke: "Doctor, we don't have time-"
Halsey: "Cortana is built from a matrix of my own mind. The Domain gives her incredible power."
Locke: "I understand."
''Locke turns and begins to walk away.''
Halsey: "Spartan Locke!"
''Locke turns to face Halsey.''
Halsey: "Stop her. But please. Bring John home to me."
''Halsey looks at Locke pleadingly. Fade to black.''
''Level ends.''
Trivia There is an Mission Intel|Intel Log where Murok 'Vadam led the Covenant to the Arbiter at the Elder Council Chamber, and was summarily executed for his betrayal. According to the novel ''Halo: The Cole Protocol'', Murok was not the Koida 'Vadam|first known member of Thel's House of Vadam|keep to betray him and eventually die at his hands. Him assassinating the last Covenant Elites was his introduction scene to this game, while him killing his would-be-assassins was his introduction in the aforementioned novel.
In this level, there is an Mission Intel|Intel Log where a Unggoy named Gribyam, self-proclaimed biologist, was observing Dr. Halsey, and coming up with very absurd notes of Human biology.
Sources
Category:Halo 5: Guardians campaign |
Before This Gets Out of Hand is an achievement in ''Halo Wars 2'', awarded for completing Manifestation without the Proto-Gravemind exceeding 50% critical mass.
Sources |
Begins with a Single Step is an achievement in ''Halo: The Master Chief Collection''. This achievement is obtained when a player completes the level ''Tsavo Highway'' without entering any vehicles. |
The ''Behemoth''-class tug is a small human-designed starship classification. They contain plasma coils that are interchangeable with those of a chiroptera-class subprowler|''Chiroptera''-class subprowler.
List of appearances
''Halo: Ghosts of Onyx''
Sources
Category:Human ships |
|date=
|playernumber=
|gametypes=*Capture the Flag Land Grab Slayer
|terrain=Desert, Forerunner structures
|symmetry=
}}
}}
Behemoth is a multiplayer map in ''Halo Infinite''.
Universe and lore Behemoth is set on the Halo Array|Halo ring Installation 07, in and around a desert Forerunner structure that is part of the installation's tectonic fabrication seams. These architectural features serve a variety of purposes, including remediation and transportation. The structure upon which the map rests has recently risen up through the sands for an unknown reason after lying dormant for thousands of years.
Overview The map allows the use of M12B Warthogs, M12R Rocket Warthogs, M15 Razorbacks, Mongooses, Riuctda Workshop Ghosts, and Kaelum Workshop Banshee|Banished Banshees.
Behemoth is an open and expansive map with a near symmetrical layout. The circular arena is encased by a ring-like structure that descends to the vast dunes below. There are two tall structures on each side of the map connected to each other by bridges both above the surface and below. The surface bridge connects the west and east side of the map, and there are gravity lifts that connect directly into the bases' upper floors. The underground bridge sits above a bottomless pit while several vantage points are available to enemies, making players in this area quite vulnerable. To the sides of each tower are pads with narrow and steep ramps that face the center of the map, there are Man cannons on each base that can quickly launch players to these areas.
The following are locations on the map that are so named on the player's heads-up display during gameplay:
South Track Southeast Garden Southwest Rocks South Base South Catwalk South Lift South Basement South Edge North Track Northeast Garden Northwest Rocks North Base North Catwalk North Lift North Basement North Edge Top Mid Bottom Mid East Tower East Track East Edge West Tower West Track West Edge
In Forge, a portion of the floor at the base of each side's tower (underneath the vehicle spawner) can be removed, revealing a drop to a simple hallway that leads to the map's central bridge ("Bottom Mid").
Production notes The map was first shown unnamed in the A New Generation trailer and was eventually shown in more detail with hints to its setting in the Halo Infinite Multiplayer Overview trailer and in the accompanying ''Halo Waypoint'' post. Finally, in a Canon Fodder post also on ''Halo Waypoint'', Behemoth had its name revealed and further story details divulged. One of the earliest goals for the map was to bring vehicles back into play outside of Big Team Battle and allow more people to experience the full sandbox.
Gallery
File:HINF BehemothMoodConcept.jpg|Early concept art exploring the mood of Behemoth. File:HINF DesertChopperConcept.jpg|More early exploration concept art. File:HINF BehemothSkyboxConcept.png|Concept art of Behemoth's skybox. File:HINF BehemothConcept.png|Concept art of the map's central structure. File:HINF BehemothConcept2.jpg|Concept art of the map's outer edge. File:HINF BehemothTowerConcept.jpg|Concept art of one of the towers. File:HINF BehemothRingConcept.jpg|Concept art of the ring-shaped structure surrounding the map.
File:HINF Multiplayer Reveal 2021-2.png|A Riuctda Workshop Ghost and 'Ahtulai Workshop Banshee battling on Behemoth. File:HINF Multiplayer Reveal 2021.png|A CQB-class Mjolnir|CQB-clad SPARTAN-IV program|Spartan with the arch of the Halo looming behind them. File:HINF RocketHog.png|A M12R Rocket Warthog on the map. File:HINF 1v1Behemoth.png|Two Spartans fighting on the map's lower bridge. File:HINF Behemoth Chase.png|Vehicle combat on Behemoth. File:HINF-FF KOH PK-64.jpg|A Mgalekgolo during a match of Firefight: King of the Hill. File:HINF-FF KOH PK-29.jpg|A trio of Personal AIs wait for their Spartans to be revived in Firefight.
Sources
Category:Halo Infinite multiplayer maps |
Behold a Pale Horse is the fourteenth track (Disc 1 Track 14) included in ''Halo 3: Original Soundtrack'', and plays during the ''Halo 3'' campaign level ''The Ark (level)|The Ark''. It is composed of ''Behold a Pale Horse'' (0:00-1:28), ''Reconciled'' (1:28-3:10), ''Overcome'' (3:10-4:54), and ''Small Victory'' (4:54-5:38).
Overview
''Behold a Pale Horse'' (1:28) is a full rearrangement of the track ''On a Pale Horse'' (from ''Halo: Original Soundtrack''). It starts out much the same way the original starts, with steady, accented chords voiced by the strings along with low string pizzicato. The first difference from the original is when the strings are joined by piccolo and choral when the ensemble plays a melody-variation of the monk chant from the ''Halo Theme'' in the accented chords. A heavily accented part follows with the addition of brass, finishing out the piece. The piece plays when John-117 leads Marines on the assault to clear a landing zone for .
''Reconciled'' (1:42) is another rearrangement of a piece from ''Halo: Combat Evolved'', featuring the theme heard in the first section of the track ''Truth and Reconciliation Suite''. The piece begins with low strings and brass on a low note as the rest of the brass play an epic sounding theme. This is then joined by more strings, the violins playing arpeggios while the low strings and brass play phrases similar to what they play in the ''Halo Theme''. A more peaceful section follows, mainly played by strings with the addition of chorus; the theme is a variation on the ''A Walk in the Woods'' theme. The piece plays when UNSC ''Forward Unto Dawn'' arrives at the landing zone.
''Overcome'' (1:44) contains two sections: it begins with the mysterious-sounding melody of ''Lost'' from the track ''Brutes (music)|Brutes''. This effect is synthesized to create a distant like ambiance. Heavy percussion join in, and the motif repeats. Gradually, the section becomes more minor and gloomy, yet with a faint air of hopefulness about it. The piece plays when John-117 leads the UNSC convoy to the wall in the dessert and encounters s defending the position. The second section features vocals, strings, and a harp, playing an ethereal ambiance. It plays softly in slight variations. This piece plays when John-117 is inside the wall, then again when he enters the spire containing the Cartographer, and continues into the cutscene in which he activates the Cartographer. The heavy percussion was incorporated into the later tracks ''Edge Closer'' and ''Escape'' (from ''Keep What You Steal''). It also plays during Firefight in ''Halo 3: ODST''. The choir of the second section was later featured in the track ''From the Vault'' from ''Halo: Reach Original Soundtrack''.
''Small Victory'' (0:44) interrupts the previous piece with a rapid melody, much more stimulating than the previous sections. It is based mostly off of the Halo Theme, with strings, drums, and choir. It stops as suddenly as it started. The piece begins during the cutscene in which a s interrupts the discussion between John-117 and 343 Guilty Spark at the Cartographer.
Production notes Just like ''On a Pale Horse'', the name of the track references wikipedia:Book of Revelation|Revelation 6:8, how the English translation reads: ''"And behold, a pale horse, and he who sat on it, his name was Death. Hades followed with him. Authority over one fourth of the earth, to kill with the sword, with famine, with death, and by the wild animals of the earth was given to him."'', referring to the end of the world. |
The Beholders of the One Vapor are an Unggoy group within the Banished.
History High Sumpter Briglard was a prominent leader within the Beholders of the One Vapor.
The Beholders of the One Vapor participated in the Battle for Zeta Halo, where Briglard was killed by the John-117|Master Chief when he fought in the Fourth Lance of the Eighth Combat Element within the group.
Triva The faction's name is similar to the Covenant remnants|Covenant remnant group, the Keepers of the One Freedom.
List of appearances
''Halo Infinite''
Sources
Category:Mercenary groups Category:Banished military units |
Beijing is a city of the National government|nation of China on Earth.
History
In 2004, Dana Awbrey planned a trip to east Asia, with her first stop being in Beijing. She was in the city in a hostel by the August of that year.
The city still existed by the 26th-century.
Economy and society By the 26th-century, Beijing has a reputation as a "big-media-advertising town" only rivaled by New York City in the United Republic of North America. Most people on Earth that work in media or advertising, especially journalists and photographers, live in one of these two cities.
List of appearances
''I love bees''
''Halo Graphic Novel''
*''Second Sunrise Over New Mombasa''
Sources
Category:Human cities Category:Asia |
The Bekan keep is a Sangheili keep in the state of Mdama on Sanghelios.Halo: Glasslands, ''page 52-53''
History The Bekan keep is surrounded by an impressive landscape. To the east, the nearby hills were stepped with terraces of fruit vines, and to the west, fields stretched around the nearby lake. Located in close proximity to the keep was the Bekan quarry. For centuries, generations of the Mdama clan had worked hard to ensure the landscape was preserved.
Jul 'Mdama was the elder of the keep. During the Human-Covenant war, his wife Raia 'Mdama was in charge of the estate and maintained it along with her great-uncle Naxan, who also trained the resident children in martial arts|hand-to-hand combat. When the Great Schism|Covenant empire collapsed, Raia was determined to learn agriculture to prevent a food shortage. She consulted thousand-year-old records regarding food production from the keep's vault and began constructing a drying barn.Halo: Glasslands, ''page 133-134'' After Jul went missing, Raia set out to search for him and left her sister Umira in charge of the farm and the keep's accounts.Halo: The Thursday War, ''page 76'' Following the disappearance of Jul and the death of Raia, Naxan became the elder of Bekan keep.Halo: The Thursday War, ''Epilogue''
Forze 'Mdama often used the keep as a storage facility for his vessels. Neighboring the Bekan keep was Relon's keep.
Known residents Jul 'Mdama
*Gusay Raia 'Mdama Naxan Umira Dural 'Mdama Asum 'Mdama Kimal Gmal
List of appearances
''Halo: Glasslands''
''Halo: The Thursday War''
''Halo: Mortal Dictata''
''Halo: Legacy of Onyx''
Sources
Category:Sanghelios locations Category:Keeps |
The Bekan quarry is a disused sandstone mining site five kilometers from the Bekan keep in the state of Mdama on Sanghelios.Halo: Glasslands, ''page 201'' Beyond the quarry, there was fields used for agricultural purposes.Halo: The Thursday War, ''page 142'' In 2553#January|January 2553, the Servants of the Abiding Truth hid the Covenant frigate|frigate ''Unflinching Resolve'' in the quarry after retrieving the vessel from the Aanrar Shipyard.Halo: Glasslands, ''page 291'' Jul 'Mdama, Buran 'Utaral, and Avu Med 'Telcam used the quarry as a meeting destination to discuss their rebellion against Thel 'Vadam.Halo: Glasslands, ''page 256, 295'' Later, 'Telcam retrieved the ship from the quarry to use it during the Blooding Years|Assault on Vadam.Halo: The Thursday War, ''page 77''
List of appearances
''Halo: Glasslands''
''Halo: The Thursday War''
Sources
Category:Sanghelios locations |
Believe in a Hero is an achievement in ''Halo: Combat Evolved Anniversary'' and ''Halo: The Master Chief Collection''. It is awarded for completing the campaign on Heroic. It is worth 20 Gamerscore. Earning the achievement also unlocks the "Birth of a Spartan (achievement)|Birth of a Spartan" achievement if the player hasn't completed the campaign on Normal.
In the original game, it is represented by the difficulty shield with a single M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|M41 rocket launcher over it, however the ''The Master Chief Collection'' Steam achievement art is of the well-known crossed swords. The Xbox art it is represented by concept art for The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn.
Trivia
''"Believe in a Hero"'' was the tagline of ''Halo 3'''s ''Believe'' advertising campaign.
Category:Halo: Combat Evolved Anniversary achievements |
File:Believe Ad.jpg|thumb|An advertisement for the event Believe was a musical event honoring John-117|Master Chief Petty Officer John-117 for his service to the United Nations Space Command during the Human-Covenant War. It was performed by the UNSC Symphony Orchestra on September 25, 2556 at the UNSC Symphony Hall.Believe advertisement
Trivia September 25, the date on which the performance occurred, was the real-world release date for ''Halo 3''.
Gallery
File:H3 Believe Symphony Ad real.jpg|The physical advertisement for the event.
List of appearances
''Believe''
Sources
Category:Events Category:Believe |
Believe is a Microsoft marketing campaign for ''Halo 3'' produced by New Deal Studios. It features the word "Believe" as a tagline, and appears to be honoring the legacy of John-117|SPARTAN-117, citing him as a hero of the United Nations Space Command whose brave actions inspired other servicemen during the Human-Covenant War.
It includes handouts, live-action TV commercials, magazine page advertisements, and Xbox live marketplace ads.
Media
(''Note the Websites are defunct now. Anything that can be found is either on its relevant page or on this page'')
Diorama - An interactive flash movie, a part of the Believe campaign for ''Halo 3''. It is a fly through of the John-117 Monument, and was be viewed at the ''Halo 3'' website. On Xbox.com, there was a collection of photographs from war photographer Jake Courage titled ''"Shooting a Hero"''.
Testimonials - These were a set of 4 videos showcasing veterans of the Human-Covenant war reminiscing over the Second Battle of New Mombasa.
*Museum - A live-action TV commercial featuring Retired Major Pawel Czernek, a UNSC veteran that fought in the Battle of Mombasa|Battle of New Mombasa alongside SPARTAN-117, reminiscing of his memories of the inspiring hero.
*Hunted - A live-action TV commercial.
*Enemy Weapon - A live-action TV commercial.
*Gravesite - A live-action TV commercial that explores the battleground and talks of Spartan 117's "death".
Diorama - There were two videos made focusing on the Diorama itself.
*Believe: The John 117 Monument - A live-action online video, describing the in-universe construction of the memorial diorama.
*Diorama - A video showcasing several parts of the diorama.
Shooting a Hero - A trailer detailing the photos of John-117 that Jake Courage took.
*Making of Shooting a Hero - Making of the photos for the art gallery and Xbox.com site.
Believe (event)|Believe - A pamphlet distributed at the ''Project Revolution'' musical festival, featuring in-universe musical presentation of the UNSC Symphony Orchestra. Believe Plaques - Plaques were displayed in several locations. The dates on some of these plaques are canonically incorrect, describing Human-Covenant War events involving John-117 happening in mid-2553 and later, despite the fact that the war had ended and John was Missing In Action by that time. Art Galleries - Several photographs were shown in art galleries in the UK that were photos by Jake Courage.
Trivia
The creators of the campaign were not informed of the story of ''Halo 3'', leading to multiple inconsistencies with the narrative depicted in ''Believe'' and the game's story. However, according to Jeff Easterling on September 9, 2018 it was canon "for now". Stan Winston Studio was responsible for the diorama featured in the ''Halo 3'' Believe ads. The melody that was used in the Believe commercials was created by Polish pianist Frederic Chopin and is called wikipedia:Preludes (Chopin)|"Preludes #15, Raindrop".
In the ''Halo 3: ODST'' campaign levels ''Mombasa Streets'' and ''Tayari Plaza'', there are several graffiti where the player can read BELIEVE, a reference to the ''Halo 3'' marketing campaign.
*There is one particular area in ''Mombasa Streets'' though that has ''117'' in bullet holes next one of the BELIEVE graffiti. A new trailer released for Wikipedia:Devolver Digital|Devolver Digtial and Wikipedia:Croteam|Croteam's ''Serious Sam HD'' entitled "Seriously Believe" is an obvious tribute or parody to the Believe campaign, utilizing a selection of frozen in-game views in place of the models, a similar track, and a black screen at the end with the words "Seriously Believe" appearing, very similar to the original "Believe" trailer, before showing the game's logo. A for the Spartan Showdown event in Wikipedia:Epic Games|Epic Games and Wikipedia:Mediatonic|Mediatonic's ''Wikipedia:Fall Guys|Fall Guys'' is a tribute or parody to the Believe campaign. The uses a rendition of the same song used the Believe Diorama while the camera moves about a "diorama" of many of the game's jellybean-shaped characters posed in various positions; all the while, a pink character walks around the scene. The camera moves to the top of the diorama where a character dressed as John-117 is posed alongside a Jiralhanae Chieftain, who is reaching for a crown. The camera zooms in on a ball that the John-117 character is holding, and then cuts to his visor, mirroring the end of the Believe Diorama trailer, revealing its eyes. It then cuts to a black screen displaying a strange language that translates to "Woo!" and transitions to "BELIEVE". The trailer ends with the pink character trying to grab the crown, knocking it down along with the John-117 and Chieftain characters, transitioning to the event's title card.
Gallery
File:H3 Believe Print Ad medal ad.jpg|Print ad for the Believe campaign. File:H3 Believe Print ad Medal close up.png|Close up of the medal from the Believe campaign print ad. File:Guardian Article on Jake Courage.jpg|Guardian interview on Jake Courage. File:Halo-3-jake-courage-small-53190.jpg|Xbox Believe Jack Courage overview. File:MC_Stamp_Photo_440.jpg|Believe stamps.
File:Jake Courage venue page..jpg|JakeCourage.com Venue page. File:Jake Courage 2.jpg|Jake Courage Website. Image 1
File:Jake_Courage_3.jpg|Jake Courage Website. Image 4
File:Jake courage 1.png|Jake Courage Website. Image 15
File:Kale.PNG|Jake Courage Website. Part of Image 19
File:Jake_Courage_4.png|Jake Courage Website. Image 21
File:H3-Believe-Jake Courage Photos.jpg|Jake Courage exhibition. Text 11, 17. Image 6, 8
File:July 23, 2554 A.D.jpg|A plaque displayed in an unknown location dated July 23, 2553. File:October_3rd_2554..jpg|A plaque displayed in an unknown location dated October 3, 2554.
Sources
See also The Next War
__NOTOC__
Category:Promotional material Category:Believe Category:Canon |
''Believe: The John 117 Monument'' is a live-action trailer that was part of the ''Believe'' advertisement campaign for ''Halo 3''. In the trailer The Interviewer|an unseen narrator (also the interviewer from the ''Believe'' TV spots) describes the construction of the John-117 Monument as it occurred within the Halo universe. The narrator is the only one to speak throughout the entire trailer.
The trailer itself is composed of shots of the finished diorama, as well as footage of the real-world construction of the diorama used in the ''Believe'' ad campaign.
Transcript
''Oh, Death was never enemy of ours!We laughed, knowing that better men would come,And greater wars: when each proud fighter bragsHe wars on Death, for lives: not men, for flags. ''
::::"The Next War"
''Museum of Humanity|The Museum of Humanity''
Narrator: National government|Nations have always built monuments to their heroes. Tributes to the defense against, or conquest of, other nations. But the monument here doesn't favor one nation over another. It is the first of its kind to commemorate the survival of a ''species'': Human|our species. More importantly, it commemorates the man who gave the world faith, who gave humanity a future, who made mankind believe again. Master Chief Petty Officer John-117|John One-Seventeen.
''BELIEVE: The John 117 Monument''
Narrator: So it's no surprise that the piece itself is special. Begun three years ago in 2607, the monument is a diorama built entirely by hand. It is a three-dimensional snapshot of the battlefield, and the soldiers who took to it that day. The scene has been reproduced with painstaking attention to detail and authenticity. Only the men and women who were there know it better. Today, we go behind the scenes to see its creation.
To ensure historical accuracy the boot camp induction scans of every Marine involved in the battle were obtained from the United Nations Space Command records. In this way the artists were able to place the right face to the right soldier. After each face is completed, it is matched to a body which has been rendered complete with uniform and body armor, then carved by hand. It was the artists' vision for this tribute to humanity, that each piece be shaped by the hand of man, without the aid of robotic model-making systems. Each handmade soldier is posed, painted, and placed on the battlefield; both the victorious, and the fallen.
Based on topographical maps of the day, the artists are able to replicate each hill, each plateau, and each ravine to near exact specifications. But one of the real marvels is in the cityscape itself. After the fighting had ceased, meta-archaeologists unearthed the city's building archives. In them were found perfectly-preserved blueprints of every structure in the city. But the challenge was not to merely rebuild the structures, it was to tear them down as well. Artists worked from the city plans to recreate the destruction caused by the fierce fighting: from each bullet hole, to each piece of exposed rebar.
Finally, our enemies were also rendered with extraordinary detail. Covenant Empire|Covenant corpses that had been recovered after the battle provided the models for these fearsome recreations. To complete the picture, authentic Covenant weapons and armor specs were accessed to fully outfit the warriors.
Once the Covenant are placed opposite the Marines, a clear image begins to take shape out of the fog of history. We see how we were outnumbered, outgunned, outmatched, and seeing that we realize the importance of the monument. On that day, half a century ago, our species was pushed to the crumbling edge of extinction. And as we teetered on that precipice, staring down into the abyss, a hand reached out, pulled us back from the brink, and gave us hope. The hand of a hero.
''BELIEVE''
(The Halo 3 and XBOX 360 logos flash on the screen)
''Private tours of the John 117 Monument now available at halo3.com/believe''
Sources
Category:Believe Category:Live action Category:Canon Category:Halo 3 trailers |
Belisk is a town on the planet Sargasso, a human Human colonies|colony planet governed by the Unified Earth Government. The town was built around a number of large-scale manufacturing plants belonging to Lethbridge Industrial.
History
By 2546, the Office of Naval Intelligence had invested a large amount of money in the town for Lethbridge's military-grade gear and munitions for both the UNSC and themselves. Sometime during that year, the Covenant assaulted the planet and sent a ground force down to destroy Belisk and cripple its production facilities. At least two Orbital Drop Shock Trooper squads, Alpha-Nine and Gamma-Six, were sent in to protect a Lethbridge facility and secure its research data, respectively.''Halo: New Blood'', Chapter 5
List of appearances
''Halo: New Blood''
Sources
Category:Human cities |
Bella Disztl was a human civilian.
Biography
Disztl was born and grew up on the planet Reach prior to its Fall of Reach|destruction by the Covenant. At some point, she became a cross-continent buggy racer, and won the Tantalus 10,000 race three times, which earned her the title of "Tantalus Terror" among her fans. In 2559, she eventually returned to Reach to help reclaim her homeworld, and assisted Blue Team in Operation: WOLFE.
During the Battle of New Mohacs, Disztl was killed by an unknown assailant's spikes damaging the Warthog she was transporting John-117 and Kelly-087 in, with a spike entering near Disztl's ear and killing her instantly.
List of appearances
''Halo: Shadows of Reach''
''Halo: Point of Light''
Sources
Category:Human civilians Category:Human characters |
Halo: Silent Storm, ''Chapter 6''
|manufacturer=
|modifier=
|sysmods=
|length=489.71 meters (1,606.65 ft)
|width=155.58 meters (510.42 ft)
|height=139.20 meters (456.68 ft)
|max accel=
|max speed space=
|max speed air=
|engine=Deuterium fusion reactor|Naoto Technologies: V4/L-DFR
|slipspace drive=Shaw-Fujikawa Translight Engine|Series IV CODEN/SFTE
|poweroutput=
|power=
|shield gen=none
|hull=60cm Titanium-A armor|Titanium-A battleplate
|sensor=
|target=
|navigation=
|avionics=
|countermeasures=
|armament=*1 Magnetic Accelerator Cannon|Mark II, Light Coil 83B6R3/MAC
50 M58 Archer missile pods
*30 missiles per pod
4 twin-linked M870 Rampart point defense gun|M870 Rampart 50mm point defense guns
3 M4093 Hyperion nuclear delivery system silos
|crew=
|skeleton=
|passengers=
|capacity=
|consumables=
|other systems=
|role=
|commission=
|firstuse-title=First sighted
|firstuse=2501|June 2, 2501
|destroyed=
|retired=
|lastsight=2543|April 18, 2543
|battles=Insurrection Skirmish at Theta Ursae Majoris Battle of Theta Ursae Majoris|Battle of Theta Ursae Majoris System Human-Covenant War Battle of 18 Scorpii Battle of Psi Serpentis
|affiliation=*United Nations Space Command|UNSC UNSC Navy|Navy (formerly)
Insurrectionists
|fleet=
|taskforce=
|owners=
|namedcrew=
|captains=Lyrenne Castilla
}}
The ''Bellicose'', formerly commissioned as the UNSC ''Bellerophon'', was a hijacked that participated in the Insurrection. It was commanded and owned by Lyrenne Castilla.
Background
In the first years of the 26th century, the ''Bellicose'' was thrice engaged by the , which was commanded by the legendary Captain (Navy)|Captain Preston Jeremiah Cole|Preston Cole. The ''Bellicose'' escaped twice and on the last occasion Skirmish at Theta Ursae Majoris|fought to a draw. On 2504|January 2, 2504, the ship's crew faked their own deaths by falling into the Gravity well (physics)|gravity well of a gas giant during the Battle of Theta Ursae Majoris and escaped by executing the first-known in-atmosphere Slipstream space|slipspace transition.Halo: Evolutions - Essential Tales of the Halo Universe, ''The Impossible Life and the Possible Death of Preston J. Cole''
On 2526#March|March 12, 2526, while located in the Little Nelek Nebula, the ''Bellicose'' hosted a conference concerning the Covenant|Covenant's invasion of humanity, the fate of the attacked Outer Colonies, and the SPARTAN-II program. Representatives involved in the meeting included the Biko Independence Army, the Venezian Militia, the Secessionist Union, the Freedom League of Jericho VII, the Gao Liberation Force, and the People's Occupation of Reach. At the end of the debate, Harper Garvin|General Harper Gavin chose to open an exchange with the alien hegemony.
The ''Bellicose'' resurfaced during the Human-Covenant War at the battles of Battle of 18 Scorpii|18 Scorpii and Battle of Psi Serpentis|Psi Serpentis under an independent flag. There, the crew of the ''Bellicose'', captained by Lyrenne Castilla, Cole's former wife, saved the latter's forces from Covenant attack.Halo: Evolutions - Essential Tales of the Halo Universe, ''The Impossible Life and the Possible Death of Preston J. Cole'', ''page 447''
Trivia Wikipedia:Bellerophon|Bellerophon is a hero from List of Greek mythology references in Halo|Greek mythology. "Bellicose" means ''"inclined or eager to fight"''.
"Bellerophon" is an unofficial name for 51 Pegasi B.
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''The Impossible Life and the Possible Death of Preston J. Cole''
''Halo: Silent Storm''
Sources
Category:Charon-class light frigates|Bellicose Category:UNSC ships|Bellicose Category:Insurrectionist ships|Bellicose |
Belly of the Beast is the second track in ''Halo 4: Original Soundtrack''.
Overview The track features a rhythmic melody by synth and piano, accompanied by heavy percussion. The melody becomes more intense and rises in pitch, creating a sense of urgency, eventually building up to a climatic ending.
Appearances The track can be heard:
In the campaign level ''Dawn'', when John-117 exits the airlock from 's interior to its missile launchers. In Invasion (Spartan Ops)/Home Field|Episode 7, Chapter 3 of ''Spartan Ops'', when Fireteam Crimson defends one of 's hangar bay after the hangar doors failed to close. This version is somewhat lighter, only featuring the percussion and synth melody. In Expendable|Episode 8 of ''Spartan Ops'', ''Expendable'', during the ''Halo: Infinity'' cinematic, when Gabriel Thorne and Gek 'Lhar fight each other, and the ''Infinity'' crew fight against the Promethean Knights.
Production notes The track was conceived as the background music in ''Awakening'', the 2011 ''Halo 4'' announcement trailer. Initially, composer Neil Davidge and fellow arranger/producer Andrew Morgan thought of multiple ideas, including a relentless rhythm building up in intensity, and a long rising bowed piano line with synth increasing in pitch. They eventually combined the two ideas to create the track. The name is based on the common phrase , which was also the name of the seventh movement in the track ''Long Night of Solace (music)|Long Night of Solace'' in ''Halo: Reach''s Halo: Reach Original Soundtrack|original soundtrack. Additionally, it was a part of the phrase "Into the Belly of the Beast", which was the second chapter title in the ''Halo: Combat Evolved'' campaign level ''The Truth and Reconciliation'', and later Into the Belly of the Beast|a soundtrack in ''Halo 2: Anniversary Original Soundtrack''.
Sources |
File:HTMCC Belos Concept.jpg|thumb|300px|Concept art of a Chosen warrior. The Belos armors are a suite of armors employed by the Chosen armies of Lacedaemon.
In-game information The Belos armors were implemented for use in ''Halo: The Master Chief Collection'' in Series 8: Mythic. The helmets are available for use in the ''Halo 3'' and ''Halo: Reach'' components of the collection, while all other parts of the armor suite are only available for use as Armor customization (Halo 3)|''Halo 3'' permutations.
{| class"width: 75%;"
! style="width: 15%"|Chest
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements(''Halo 3'')
! style="width: 15%"|Unlock requirements(''Halo: Reach'')
|- align="center"
|File:HTMCC H3 Belos Heran Helmet Icon.png|75pxBelos Heran
|align="left"|Straight and true, the Chosen are honed and sharpened into a weapon thrust straight into the heart of Lacedaemon's enemies.
|Series 8: Mythic|Series 8, Tier 1 ()
|Series 8: Mythic|Series 8, Tier 6 ()
|- align="center"
|File:HTMCC H3 Belos Syntrofos Helmet Icon.png|75pxBelos Syntrofos
|align="left"|Chosen generals of Lacedaemon's mortal armies bear distinctive crests.
|Series 8: Mythic|Series 8, Tier 23 ()
|Series 8: Mythic|Series 8, Tier 56 ()
|- align="center"
|File:HTMCC H3 Belos Kerata Helmet Icon.png|75pxBelos Kerata
|align="left"|Goring horns are worn by Chosen who abandon reason and the assistance of others.
|Series 8: Mythic|Series 8, The Exchange - Part of the Mythic Bundle ()
|Series 8: Mythic|Series 8, Tier 14 ()
|- align="center"
|File:HTMCC H3 Belos Leontokardos Helmet Icon.png|75pxBelos Leontokardos
|align="left"|A rare few Chosen live long enough to become transfigured, their bodies recast into forms more suitable for eternal war.
|Series 8: Mythic|Series 8, Tier 100 ()
|Series 8: Mythic|Series 8, Tier 85 ()
|- align="center"
|File:HTMCC H3 Belos Stheno Helmet Icon.png|75pxBelos Stheno
|align="left"|Chosen who succumb to bitterness are blessed and cursed to never walk a path of peace.
|Series 8: Mythic|Series 8, Tier 36 ()
|Series 8: Mythic|Series 8, Tier 25 ()
|- align="center"
|File:HTMCC H3 Belos Cerberus Helmet Icon.png|75pxBelos Cerberus
|align="left"|The Chosen who guard the chthonic slipgates and initiated into their mysteries have no mortal ties, no binding vows, and no doubts.
|Series 8: Mythic|Series 8, Tier 60 ()
|Series 8: Mythic|Series 8, Tier 28 ()
|}
{| class"width: 75%;"
! style="width: 15%"|Chest
! style="width: 55%"|Description
! style="width: 30%"|Unlock requirements(''Halo 3'')
|- align="center"
|File:HTMCC H3 Belos Dartbreaker Shoulder Icon.png|75pxBelos Dartbreaker
|align="left"|Each strap has a tale to tell.
|Series 8: Mythic|Series 8, The Exchange - Part of the Mythic Bundle ()
|- align="center"
|File:HTMCC H3 Belos Valorous Shoulder Icon.png|75pxBelos Valorous
|align="left"|Blessed by the seers to turn a single fateful blow.
|Series 8: Mythic|Series 8, Tier 38 ()
|- align="center"
|File:HTMCC H3 Belos Lionmarked Shoulder Icon.png|75pxBelos Lionmarked
|align="left"|A symbol of ancient glory.
|Series 8: Mythic|Series 8, Tier 26 ()
|- align="center"
|File:HTMCC H3 Belos Lionbreaker Shoulder Icon.png|75pxBelos Lionbreaker
|align="left"|A symbol of ancient glory reborn.
|Series 8: Mythic|Series 8, Tier 70 ()
|}
{| class"width: 75%;"
! style="width: 15%"|Chest
! style="width: 55%"|Description
! style="width: 30%"|Unlock requirements(''Halo 3'')
|- align="center"
|File:HTMCC H3 Belos Lochagos Chest Icon.png|75pxBelos Lochagos
|align="left"|Chosen commanders are dispassionate, logical and feared by their mortal troops.
|Series 8: Mythic|Series 8, The Exchange - Part of the Mythic Bundle ()
|- align="center"
|File:HTMCC H3 Belos Kardia Chest Icon.png|75pxBelos Kardia
|align="left"|BELOS hoplite armor is crafted only to achieve victory at any cost, as the Chosen who wear it become something other than human.
|Series 8: Mythic|Series 8, Tier 12 ()
|}
{| class"width: 75%;"
! style="width: 15%"|Chest
! style="width: 55%"|Description
! style="width: 30%"|Unlock requirements(''Halo 3'')
|- align="center"
|File:HTMCC H3 Belos Lionmarked Forearms Icon.png|75pxBelos Lionmarked
|align="left"|The finest panoply for Lacedaeomon's fiercest warriors.
|Series 8: Mythic|Series 8, The Exchange - Part of the Mythic Bundle ()
|- align="center"
|File:HTMCC H3 Belos Chosen Forearms Icon.png|75pxBelos Chosen
|align="left"|There is no finer armor in all the city-states.
|Series 8: Mythic|Series 8, Tier 40 ()
|}
{| class"width: 75%;"
! style="width: 15%"|Chest
! style="width: 55%"|Description
! style="width: 30%"|Unlock requirements(''Halo 3'')
|- align="center"
|File:HTMCC H3 Belos Lionmark Legs Icon.png|75pxBelos Lionmark
|align="left"|The Chosen are relentless in war, marching for days before needing a rest.
|Series 8: Mythic|Series 8, The Exchange - Part of the Mythic Bundle ()
|- align="center"
|File:HTMCC H3 Belos Chosen Legs Icon.png|75pxBelos Chosen
|align="left"|The Chosen stride the land as demigods, and their judgement is absolute.
|Series 8: Mythic|Series 8, Tier 40 ()
|}
List of appearances
''Halo 3''
''Halo: Reach''
Sources
Category:Halo 3 multiplayer armor permutations Category:Halo: Reach multiplayer armor permutations |
|testsite=
|type=MIRAGE-class Mjolnir|Mirage IIC
|role=All-purpose
|weight=
|features=
}}
BELUS-class Mjolnir is a variant of MJOLNIR Powered Assault Armor.
Overview
The Belus is a variant of all-purpose combat helmet compatible with the MIRAGE-class Mjolnir|Mirage IIC armor platform.
The helmet is manufactured by Naphtali Contractor Corporation and is being evaluated for use by unaugmented UNSC Army personnel, with combat testing currently under conduct by Spartan Operations|Spartans.
In-game information
The Belus helmet is available for multiplayer Spartan Armor customization (Halo Infinite)|armor customization on the MIRAGE-class Mjolnir|Mirage IIC core in ''Halo Infinite''.
{| class"width: 75%;"
! scope"width: 15%" |Helmet
! scope"width: 15%" |Manufacturer
! scope"width: 45%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 15%" |Unlock Requirements
| |align="center"|File:HINF BELUS Helmet Icon.png|75pxBelus
|Naphtali Contractor Corporation
|BELUS helmets are all-purpose combat helmets being evaluated for use by unaugmented Army personnel. Naphtali is more than willing to take advantage of Spartan combat testing during the current crisis, while it evaluates future marketing plans.
|Epic
|Site Unseen Event Pass level 5
|}
Attachments The following attachments are not exclusive to Belus, and are compatible with other helmets on the Mirage IIC core. HUL(2I)/KORDA HUL/BNR/ORIGO TAC/RS/MOONGLOW TAC/RS/TACCAM
Trivia Wikipedia:Belus (Babylonian)|Belus is the Wikipedia:Latin|Latin name for the Wikipedia:Babylonia|Babylonian god Wikipedia:Bel (mythology)|Bel Wikipedia:Marduk|Marduk.
Gallery
File:HINF Concept Belus.jpg|Concept art of the Belus helmet. File:HINF BelusChasm.png|A Spartan-IV wearing the Belus helmet on Chasm. File:HINF-Bazaarcrosscore.jpg|A Spartan-IV wearing the Belus helmet on the Mark VII core.
List of appearances
''Halo Infinite''
*''Season 03: Echoes Within''
Sources
Category:MJOLNIR armor Category:Halo Infinite multiplayer armor permutations |
Ben Nauk is a planet in the Charum Hakkor system. It shares its system with fourteen other planets. The Prehistoric human civilization|prehistoric human empire had colonized Ben Nauk, along with Charum Hakkor and Faun Hakkor, while the rest of the planets in the system were mined for ores and volatiles.Halo: Cryptum, ''page 122''
List of appearances
''Halo: Cryptum''
Sources
Category:Planets |
Ben Warehouse (Human languages#Russian|Russian: ) is a business in the city of Tyumen (Icebox)|Tyumen and located in Precinct 13.
List of appearances
''Halo 3''
Sources
Category:Human businesses |
Bengal Squad is a squad of UNSC Marines who fought in the Battle for Zeta Halo.
History Around the time Master Chief Petty Officer|Master Chief John-117 arrived on the fragmented section of Zeta Halo, Banished forces attacked Bengal Squad. At some point after the Chief The Tower|stormed the Tower and killed Chak 'Lok, the SPARTAN-II program|Spartan's Artificial intelligence|AI companion, The Weapon, picked up Bengal's distress beacon|distress call, prompting the Chief to rescue the marines.
In-game information In ''Halo Infinite'', Bengal Squad is found in the "Connections" section of the campaign. Answering their distress call earns the player 30 Valor points. This valor is awarded even if all members of Bengal Squad are killed.
List of appearances
''Halo Infinite''
Category:UNSC Marine Corps squads |
Black
|eyes=
|affiliation=Office of Naval Intelligence
|rank=
|sn=
|notable=
}}
}}
Benjamin "Ben" Giraud is a journalist and a war photographer who for a time worked as a civilian contractor for the Office of Naval Intelligence's Section Two. During the Battle of Mombasa in 2552#October|October 2552, he witnessed SPARTAN-II program|Spartan John-117 "saving humanity". This led Giraud to undertake a series of biographical interviews about the Master Chief in 2558. During his investigation he found several inconsistencies between the people he found on his own and the ones given to him by ONI. He soon discovered that ONI's sources were fakes to hide the fact that they kidnapped children to become supersoldiers. Giraud decided to go against ONI and give the public the true story of the Master Chief. In his final try to reveal ONI's tyranny, Ben tried to reveal the organizations secrets on ECB News but soon realized that ONI was in control of the interview and made him seem like an insane conspiracy theorist. He was taken by ONI and is being held hostage in Midnight Facility. Giraud's friend Petra Janecek continued his audio log series until she was later captured.Hunt the Truth
Biography
}}
For years Benjamin Giraud covered human-interest stories on Earth and in the Inner Colonies|Inner and Outer Colonies. He also contracted for the Unified Earth Government and the United Nations Space Command, covering military affairs. By 2552 he worked for the Office of Naval Intelligence in the city of Mombasa, Kenya, on Earth. Ostensibly a public relations consultant for AMG Transport Dynamics' Hog, he actually helped alter battle footage to keep the public unaware of how badly the UNSC was losing the Human-Covenant War.''Halo Graphic Novel'', "Second Sunrise Over New Mombasa"
}}
On 2552#October|October 20, 2552, Giraud was injured during the Prophet of Regret's Battle of Mombasa|invasion of New Mombasa. He fell in league with a small civilian resistance group trying to hold the Covenant back until UNSC Marine Corps|Marine reinforcements arrived. He recorded and translated an order from a Sangheili to clear the area before the Covenant could access something called "Portal at Voi|the Ark". A Marine sergeant ordered Giraud to get the recording out of the city to the Office of Naval Intelligence. He was about to board an evacuation boat but stopped when he saw a lone young girl crying. Giraud calmed her down and handed her his laptop with the recording in it. He presumably asked her to give it to the authorities when she got to the mainland. He remained in the city where he observed the Covenant invasion in a room full of displays. During the invasion he met fellow reporter Petra Janecek and the both of them witnessed SPARTAN-II program|Spartan John-117 fighting against the Covenant.Hunt the Truth ''Episode 04: CROSSING THE BLACK'' Giraud was eventually able to find a way out of New Mombasa before the city was glassing|glassed.
File:Sully Letter.jpg|thumb|275px|ONI's letter commissioning Giraud to write a bio on John-117.
Giraud kept a low profile after the Covenant War until he was hired by ONI's Senior Communications Director Michael Sullivan to write an in-depth profile on the Master Chief in 2558. Giraud eagerly accepted the offer, and spoke with several people who claimed to know the soldier. As he accumulated the information, though, Giraud started to sense something was off and began finding hints of coverups. The data he received was leading him to a story not as inspiring nor heroic as the "blockbuster hero biography" he'd been intending to write. Giraud, uncertain about the veracity of his data, resolved to establish the truth and perhaps discredit the dark rumors associated with John-117.
Giraud was provided with a list of people to interview by ONI, including John's purported childhood teacher, Deon Govender. Govender described his experiences with the future Master Chief up until age thirteen when, according to him, Elysium City was occupied by Insurrectionists who rounded up the citizens in prison camps. Giraud did find one interviewee outside of the list ONI had given him; Ellie Bloom, one of John's childhood friends. After he discovered a document supposedly proving John's death at age six in 2517, Giraud contacted Sullivan about the discrepancy. Sullivan insisted that this was due to a record-keeping mistake and in order to convince Giraud about the veracity of ONI's story, he arranged Giraud to meet Vice Admiral Gabriella Dvrak aboard the for an interview; Giraud noted the unusual amount of hospitality he was treated to during the visit. Vice Admiral Dvrak corroborated ONI's forged background story for the Master Chief, recounting her supposed encounter with a thirteen-year-old John during the liberation of Elysium City from Insurrectionist occupiers. While initially convinced that the document listing John as deceased was due to a mistake, Benjamin was prompted to investigate the matter further upon Ellie Bloom's childhood friend Katrina's insistence that John had indeed died at six years old.
Having uncovered more distressing facts about the Master Chief's past, namely information on the martial arts|boxing incident involving several ODSTs aboard the , Giraud confronted the supposed Insurrectionist prison camp survivor Thomas Wu and had him implicitly reveal he had been lying previously about Elysium City being home to one of the camps.Hunt the Truth ''Episode 03: CRITICAL CONDITION'' However, their conversation had taken place over Waypoint, which was under ONI surveillance. Several hours later, he was called for a mandatory meeting at ONI's headquarters in Boston. Before this he met with his colleague Petra Janecek, who chastised him for calling ONI's official story into question. At Janecek's advice, Giraud uploaded the files on what he had gathered to his trusted friend Ray Kurzig before the ONI meeting. Michael Sullivan initially gave no indication of being aware of Giraud's Waypoint conversation with Wu; Benjamin was even given an exclusive interview with Franklin Mendez|SCPO Franklin Mendez, the man who SPARTAN-II training|trained the Spartan-IIs. After the session, however, Sullivan gave him a strict deadline of 24 hours to deliver the raw files of his story to ONI, giving him no time to pursue his unsanctioned investigation further. This led Giraud to suspect that his conversation had indeed been flagged. Despite this, Benjamin intended to finish the job ONI had given him and bury his off-the-record investigation.Hunt the Truth ''Episode 05: OUT OF TIME''
While on his return trip home, Giraud spotted a man he recognized as Jakob Walker, one of the people he had interviewed previously. Because Walker had claimed he was permanently residing on Castellaneta, Benjamin began to question him but he was ordered to sit down by the flight crew and eventually sedated when he persisted. After returning home, he discovered that he had been fined 50,000 cR for the incident. However, he noticed that his COM pad had been recording during the entire flight. Listening to the recording, Benjamin found that ONI agents had been shadowing him and given him another dose of the sedative to put him to sleep, then taken custody of him during the flight. Furious about ONI's treatment of him, Benjamin decided to continue his investigation and upload all of his findings online for the public to see in a "part docu-diary, part audio archive".
After publishing his findings, Giraud began to receive a plethora of theories and responses from across human space. While he was meeting with Ray Kurzig regarding his investigation, Petra Janecek stormed Benjamin's apartment, furious about him recording their conversation on Earth and releasing the recording to the public. Kurzig and Janecek eventually left, intending to distance themselves from the entire matter. However, one of Giraud's contacts, conspiracy theorist Mshak Moradi, revealed that someone nicknamed "FERO" was about to get into contact with him.Hunt the Truth ''Episode 06: BOXING STORY''
Three weeks later, FERO had not contacted him, and Giraud failed to communicate with Moradi. Later, Giraud met with Kurzig at a bar; Kurzig had found out about the truth of Jacob Walker, that he was an actor and the only soldier not retired nor discharged. After returning home, Giraud contacted Anthony Petrosky and the two had a conversation about ONI which later led into the shadows of the SPARTAN-II program. Petrosky revealed what he had heard; how the 6-year old candidates were kidnapped and replaced with clones, then being SPARTAN-II augmentation procedures|biologically augmented. When Giraud asked about how ONI would react, Petrosky simply told him he didn't owe them anything. Shocked from what Petrosky had told him, Giraud hung up and sat in shock at ONI's lack of humanity. Later in the night, FERO finally contacted him. FERO informed him about the anomalies Mshak had told him before. Afterwards, FERO informed him about 'friendly ears' within the UEG; there was an upcoming committee between UEG senators and superior officers of ONI. She kept telling him that Giraud needed a headline, to start 'a slow burn' that would be ignited into a 'fire' by Giraud's exposure of the truth behind the SPARTAN-II program.Hunt the Truth ''Episode 07: WHO'S LISTENING''
One morning, Giraud was contacted by Janecek about the public going berserk about something he had apparently leaked. Upon realizing that he was not responsible, Janecek simply told him to check his feed. When Giraud did, he found a leaked report on Raid on Biko peace talks|Master Chief apparently killing innocent civilians. Before he could do anything, Waypoint was suddenly cut off. His com-pad ran into customer service and appointed a meeting to discuss "on-sight diagnostics" in twelve days and then disabled all its services. Realizing this as ONI's attempt to shut him down, Giraud gathered some essentials and left his home and moved to an undisclosed location.Hunt the Truth ''Episode 08: DRIP, DRIP, DRIP''
After setting up, Giraud found a message from Moradi, telling him to call him. Giraud called Moradi, who told him that the Inner Colonies wanted the Chief dead and that tensions were heating up in the Outer Colonies. Moradi had compiled all cases of Metabolic Cascade Failure|exotic pediatric autoimmune disorder (the same disorder John's clone developed) and created a relatively accurate star map showing the distribution of selected Spartan conscripts. The map suggested ONI heavily favored the Outer Colonies when selecting candidates, leading Giraud and Mshak to believe ONI did this due to it being easier for them to cover their tracks. Moradi then told Giraud about two Spartans who committed suicide after encountering their clone. Later, FERO contacted Giraud again and explained the situation. She told Giraud the Chief would eventually be vindicated and that when that happened, ONI would suffer from it. Giraud was told the meeting with the UEG senators and ONI brass has been scheduled and that when the time came, FERO would hack in and get Giraud an unbroken feed to tell the senators what he had found. Giraud called Anthony Petrosky and asked him if he wanted to help corroborate his story when breaking it to the senators, to which he agreed. FERO informed Giraud there was one more leak, security camera footage of the Master Chief attacking the human delegation on Biko.
With Anthony Petrosky's recollection of the events on the UNSC ''Atlas'' recorded, Giraud anxiously awaited Moradi's evidence to show to the senate. Moradi finally sent the files, including a recording of police radio when the Spartan who encountered their identical twin was found dead from a self-inflicted wound. Moradi told Giraud to find out what was going on in the Outer Colonies as soon as he can, but FERO cut him off. FERO told Giraud she had hacked into the meeting and that once he was ready, he could start. FERO patched him through and Giraud introduced himself and told them the purpose of his announcement, and then played Petrosky's statement. Giraud then told the senate of the kidnappings, cloning, training and biological augmentations that the SPARTAN-II program comprised of, just in time before the feed was cut. FERO informed Giraud that he was now under her group's protection. Shortly after, Giraud received a message from his bank, informing him his account had been disabled. Giraud also found a message from Moradi, telling him he would meet him the day after tomorrow to tell him something important. Not willing to wait for Moradi, Giraud tried to call, but he found he could not get through to him, or anyone in the Outer Colonies. A delayed message from Katrina arrived. Katrina told Giraud that there is violence breaking out all over the Outer Colonies, but Katrina was cut off. Giraud had no choice but to wait for Moradi, but he never arrived.
Giraud, with no choice but to stay put in fear of capture by ONI, secluded himself inside his undisclosed hideout. Giraud listened to a speech made by senator Andrew Del Rio, who condemned the Master Chief, and called him the "Fallen Spartan". The tripwire Giraud set up outside the apartment was suddenly set off, catching Giraud of guard. However Giraud quickly realized it was Kurzig. Kurzig showed Giraud a message from the Sangheili delegation at Biko saying that both they and the Master Chief had nothing to do with the massacre, and questioning the UEG for doing nothing while the population of Biko calls for unjust blood. Kurzig told Giraud that the real perpetrators of the massacre at Biko were a group of rebel extremists called Sapien Sunrise. In return for this, Kurzig asked Giraud if he could call Janecek and see what they were saying on Earth. Giraud called her, and Janecek told him she has a lead he might be interested in, Giraud agreed to it and Janecek sent him the details: an anomaly on the glassed planet, Bliss, with a 72-hour time window. Giraud went back to his home to gather the remaining money he had, but when he arrived, he found his entire apartment gutted.
Deciding to stay in his apartment, Giraud heard voices outside. Coming to the conclusion that the voices were of ONI agents, Giraud quickly ran into the hallway outside his apartment and hid in a random room, trying to make as least noise as possible. Giraud heard the ONI agents searching for him and he quickly tried to run up a stairway, and was grabbed by the agents, but FERO ran in just in time to kill the agents and then tells Giraud to follow her. They found a place where they could talk, and FERO gave Giraud a bank account with an abundant balance. FERO told Giraud she would be going dark, but Giraud told her to hold out on her plan for a little while. They parted ways and Giraud traveled to Bliss and went to the location. On the way, he was hit by a huge silicate storm but managed to reach the glassed building and kick out a window to get inside. Giraud, realizing the building was an abandoned ONI facility, started to search around. Giraud found an operational relay interface, and to his surprise, he was able to connect his COM pad to the relay. He found recordings from alternate views of the incident on Biko, as well as evidence against his interviewee's stories. He also found details on the SPARTAN-II program and John-117, confirming the rumors Petrosky told him about. Giraud downloaded all the evidence but started getting hit with corrupted files, so he immediately disconnected. With all the files he needed safely with him, Giraud headed back to the settlement.
With the evidence he needed, Giraud called Petrosky and asked him to help him once again. Petrosky agreed, and Giraud told him where he needed to go. While heading back on the freighter, Giraud called Kurzig and sent him the files, asking him if he can forward them on to select people. Kurzig, with his wife and daughter off-world to escape ONI, did not have the choice to turn back, and so agreed. Giraud tried to get in contact with Moradi, but once again failed. Later, Janecek called and Giraud told her what he found in the facility and that he planned to expose ONI live on ECB News the next day. Janecek disagreed with his approach, but Giraud assured her he knew what he was doing.
File:HtT-BloodyBen.jpg|thumb|250px|Ben imprisoned in Midnight Facility. Giraud successfully arranged to break his story to the public on Charles Kesler's talk show on ECB News. On the show, however, it soon became apparent that ONI had used Giraud as a pawn to discredit the prevailing rumors concerning the SPARTAN-II program. The authenticity of all of his sources was supposedly disproved, with Petrosky unexpectedly claiming his story about the incident aboard the ''Atlas'' had been fabricated all along. This, coupled with heavy skepticism from Kesler, cast his story as little more than the ramblings of a conspiracy theorist. In the end Giraud's feed was cut and he was arrested by federal agents. Petra Janecek took over Giraud's investigation some time afterward, vowing not to make the same mistakes as he had.Hunt the Truth ''Episode 13: IN THE BAG'' She, too, was apprehended by ONI soon after, however.Hunt the Truth, ''Episode 2: THE ONLY DELIVERABLE''
After his capture, he was imprisoned at Midnight Facility and sentenced to solitary confinement in Cube B-349. Giraud initially suffered from the effects of isolation, being unable to determine whether or not he was awake or dreaming. With no human contact for weeks, Giraud began punching walls and rubbing his head until he bled; sedation gas was used to stop him from doing so. However, ONI decided to use Giraud as a public relations asset, intent on eventually having him serve as a pro-ONI messenger. Sullivan soon arrived at the facility and saw to it that Giraud received proper medical treatment. Changing several protocols to Giraud's benefit, Sullivan supplied him with writing materials. Soon, Giraud stopped causing self-harm, and the facility began using calming music if he started to get violent. Some time later, Giraud was visited by FERO. Surprised to see her alive and in a secured ONI facility, Giruad was glad to see her. However, when Sullivan ordered her to his office, Giraud soon realized that "FERO" was actually an ONI operative named Maya Sankar the entire time, much to his horror and anger. As she left, an enraged Giraud began lashing out against his confinements and sedative gas was released into his cell. Sankar, who felt remorse for her role in Giraud's arrest, was visibly saddened and disgusted by his imprisonment.Hunt the Truth, ''Season 2 - Episode 01: ''CUBE B-349''
Personality and traits
}}
By 2552, Giraud had adopted a somewhat cynical attitude toward his job, and the pride he took in his work often overshadowed any guilt he felt for deceiving Earth's populace about the Covenant War. However, he still resented the UNSC's control over his work, particularly their demands to further sanitize battlefield photos. Partly to soothe his own guilt, he would often half-jokingly argue with the ONI representatives that the UNSC should simply tell the public the truth about the current situation, only to be reproved with a series of historical examples to justify the UNSC's media policy. After retiring from his media work for several years in the post-war era, Giraud had lost much of his earlier professionalism, a fact that was noted by Petra Janecek who considered him "sloppy". Nonetheless, his years of introspection following the war led to him rejecting ONI's offer to produce another propaganda piece and he instead chose to earnestly pursue the true story behind the Master Chief, whom he had come to consider his personal hero after the Battle of Mombasa.
During the Human-Covenant War, Giraud frequently worked in Old Mombasa. Because he had difficulty keeping up with the dialect spoken by the residents, he kept an translation software|automated translator running on his laptop when he interacted with the locals. Despite his job in keeping average citizens in the dark, Giraud had no animosity toward civilians and frequently met with locals for photo sales. He demonstrated his compassion for others when he exchanged his spot on a lifeboat with a little girl, letting her escape the city before the Covenant came, despite being initially determined to secure himself a place on one of the boats fleeing from the city.
Giraud appeared to be of African descent and his hair was dyed blue. He wore a set of orange sunglasses at all times until they were knocked off his face in the crowd of refugees attempting to escape New Mombasa.
Production notes
Giraud was first featured in the ''Halo Graphic Novel'' story "Second Sunrise Over New Mombasa", although he remains unidentified in the comic. He was not named until being reintroduced as part of the ''Hunt the Truth'' promotional campaign for ''Halo 5: Guardians''. His surname is an homage to Wikipedia:Jean Giraud|Jean "Moebius" Giraud, the illustrator of "Second Sunrise", who passed away in 2012. Giraud is voiced by Wikipedia:Keegan-Michael Key|Keegan-Michael Key, an American comedian. Key starred on ''Wikipedia:Mad TV|Mad TV'' alongside Wikipedia:Debra Wilson|Debra Wilson, the voice of Hocus in ''Halo 3''. Curiously, Key consistently pronounces ONI as the initialism "oh-en-eye", as opposed to far the more frequently utilized acronym "oh-nee".
Gallery
File:Benjamin Giraud.jpg|Giraud in ''Second Sunrise Over New Mombasa''. File:Mombasa skyline.jpg|Giraud living in New Mombasa in 2552. File:ONI PC.jpg|Giraud edits war footage to make it appear less grotesque and more "adventurous". File:Benjamin Giraud 2.jpg|Giraud records a Covenant message on his laptop. File:Benjamin_Giraud_sans_glasses.png|Giraud without his sunglasses. File:Benjamin Giraud 3.jpg|Giraud hands his laptop to a young refugee and remains in the city. File:HtT John in New Mombasa original.jpg|A photo Giraud took of John-117 during the Battle of New Mombasa.
List of appearances
''Halo Graphic Novel''
*''Second Sunrise Over New Mombasa''
''Hunt the Truth''
''Halo: Outcasts''
Sources
Category:Human civilians Category:Human characters |
Benjamin M. Nunez (service number: 71917-91990-BN) is a corporal in the UNSC Marine Corps, assigned to S4/BAG/2/5. He was stationed on Mars in 2552|fall 2552, as the Battle of Earth depleted Earth's military manpower.Halo: Arms Race
Biography Benjamin M. Nunez was born on 2527|March 20, 2527 in New Legaspi, Katagalugan on Mars. He enlisted into the UNSC Marine Corps at the age of twenty-one on 2548|June 6, 2548. At some point, he has been to New Manila. In fall 2552, he was present at Misriah Armory on Mars; he participated in simulated combat to prepare him for deployment to Earth, which was presently being invaded by the Covenant Empire|Covenant.
Gallery
File:HaloArmsRace2.jpg|Nunez in simulated combat.
List of appearances
''Halo: Landfall''
*''Halo: Arms Race''
Sources
Category:Human characters|Nunez, Benjamin Category:UNSC Marine Corps enlisted personnel|Nunez, Benjamin |
Benji Wong is a Spartan 1.1 who is rich, as he uses his abilities to make a lot of money. He is part of the spartan 1.1 faction|group of Spartan-1.1's who want to take the fight to the Covenant Empire|Covenant, and purchased a 100-meter yacht for them to take into Covenant space.Media:ILB_Sixteen_of_us.ogg|ILB_Sixteen_of_us.ogg
List of appearances
''i love bees''
Sources
Category:I Love Bees Category:Spartan 1.1s Category:Human characters |
Beowulf was a Dumb AI|"dumb" artificial intelligence of the Office of Naval Intelligence. He was thorough, methodical and paranoid. His avatar depicted a man in a hooded cloak. He served as the attache to Vice Admiral Michael Stanforth, the head of the Office of Naval Intelligence's Office of Naval Intelligence#Section Three|Section ThreeHalo: The Fall of Reach, ''pages 117-122'' (2010 edition) and safeguarded the United Nations Space Command's personnel and planning database.Halo: The Fall of Reach, ''page 267''
Biography Beowulf was present during the SPARTAN-II program|SPARTAN-IIs' original briefing about the Covenant in the Reach FLEETCOM Military Complex's secure briefing room on 2525#November|November 2, 2525. Upon the instruction of Vice Admiral Michael Stanforth, Beowulf reluctantly presented the classified First Battle of Harvest|destruction of Harvest to the Spartans. He also broadcasted a message across the amphitheatre from the Prophet of Regret|High Prophet of Regret, whom insisted that the destruction of humanity was the "will of the Forerunner|Gods". Afterwards, Beowulf left with Stanforth and Doctor Catherine Halsey.
He was later assigned to guard the UNSC's personnel and planning database. He knew Cortana well and knew that she was potentially dangerous. During her attempts to hack into the system, Beowulf foiled her attempts. However, Cortana quickly overcame his defenses and accessed SPARTAN John-117's Career Service Vitae.
As Beowulf served as Vice Admiral Stanforth's personal attache, it is possible that the AI was destroyed when Stanforth was killed during the Fall of Reach on 2552#August|August 30, 2552.
Trivia Beowulf is named after the titular character of the famous heroic poem ''Wikipedia:Beowulf|Beowulf'', the only surviving piece of ancient Anglo-Saxon heroic poetry.
Gallery
File:HFoR-stanforth.png|Beowulf alongside Vice Admiral Stanforth. File:HTFoR AS - Stanforth & Beowulf.jpg|Conceptual art depicting Beowulf. File:HTFoR AS - Beowulf.png|
List of appearances
''Halo: The Fall of Reach''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Boot Camp|Boot Camp''
''Halo: Fleet Battles''
''Halo: The Fall of Reach - The Animated Series''
Sources
Category:AI characters |
The Bergen County Emergency Center was an emergency service provider for Bergen County, United Republic of North America|URNA.''I Love Bees'', Axon Clips, Axon Clips Chapter 1|Chapter 1 - Jersey Morelli and Durga: "Boy Meets Girl"
History In 2552, a fire started by James James at the Paris 23 Law enforcement|police station was reported to the Bergen County Emergency Center by a police officer at the scene. Fire sensors connected to the Emergency Center couldn't detect a fire, but response teams were sent out anyway.
List of appearances
''i love bees''
Sources
Category:Organizations |
Bergen County is a county of the former state of Wikipedia:New Jersey|New Jersey, United States. It is part of the New York City|New York Metropolitan Area. The Bergen County Emergency Center is a service within the county. Kavetti's is an ice cream shop also located in Bergen County.''I Love Bees'', Axon Clips, Axon Clips Chapter 6|Chapter 6 - Janissary: "Ice Cream"
History One of its police stations, Paris 23, was burned to the ground by James James, with no loss of life, to destroy test samples that would officially reveal Janissary James as a Spartan 1.1.''I Love Bees'', Axon Clips, Axon Clips Chapter 1|Chapter 1 - Jersey: "Boy Meets Girl"
List of appearances
''i love bees''
Sources
Category:United States Category:Earth |
Private First Class Berger was an enlisted member of the UNSC who participated in the Human-Covenant War.Halo Legends, ''The Babysitter'' (''"SPC Berger at the end, is kind of a snapshot of who O'Brien is to others, and he recognizes that at the end."'') He was last seen aboard the UNSC destroyer|destroyer . Berger greatly admired the Orbital Drop Shock Troopers, a large Special Operations organization of the Marine Corps.
Biography
During his stay aboard the in 2544, Berger tried to sit near a team of ODSTs in the ship's mess hall, attempting to eavesdrop on their conversation, before being pulled away by a fellow Trooper. Being an admirer of the ODSTs, he also held an evident disregard for the SPARTAN-II program, whom the ODSTs shared a bitter rivalry with.
After the same team arrived back from a mission on Heian, he sat by them and gave them some list of food and drinks|apples. He commented on SPARTAN Cal-141's lack of combat skills down on the planet, leading to her death. While they previously despised the SPARTAN program, these Helljumpers were angered at the soldier's disrespect for Cal's death and naturally scolded Berger for what he said and threw the apples at him.
Trivia Berger's rank and branch have changed throughout various sources. Berger was originally given the rank of SPC, or Specialist, by Frank O'Connor in a post on halo.bungie.org. Specialist is a role only within the UNSC Army. The ''Halo'' official Twitter account later reported his rank as Private, First Class. In addition, concept art of Berger posted on Halo Waypoint gave him the title of Marine, calling Berger's true branch into question. Berger was voiced by Wikipedia:George Manley|George Manley. Halo Legends,'' credits''
Gallery
File:TheBabysitter MarineFace Concept.png|Concept art of Berger and another enlisted. File:TheBabysitter Marine Concept.png|Concept art.
List of appearances
''Halo Legends''
*''The Babysitter''
Sources
Category:Human characters Category:UNSC personnel |
Beria Plaza was a plaza near the industrial district of the city of New Mombasa, Kenya on Earth. It was located on the western side of the city in Kilindini, and was accessible through Shimanzi Road. A luxurious hotel known as Palace Hotel (location)|Palace Hotel was located at the plaza.
History During the Battle of Mombasa, the Palace Hotel served as a command post for UNSC Marine Corps|UNSC Marines of E2-BAG/1/7. It was chosen by Lieutenant Parisa because it was natural funnel and the defending marines could inflict severe damage on any Covenant Empire|Covenant forces.''Halo: Evolutions - Essential Tales of the Halo Universe'', Palace Hotel
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Palace Hotel''
Sources |
The Berkeley Police Department was the municipal law enforcement agency of the city of Berkeley, Wikipedia:California|California in the United Republic of North America on Earth. It was founded in 1909.
The department was still active in the twenty-sixth century, by which time it had acquired a reputation for the liberal application of their Humbler stun device|shock sticks.Axon Clips Chapter 2, ''The Red Button''
In 2552, at least one of the department's officers had been paid off by the gangster Aiden Maki, who was consequently allowed to operate his illegal visa operation unmolested.Axon Clips Chapter 2, ''If Someone was Listening'' After Kamal Zaman agreed to work for him setting up illegal chatter accounts, Maki had one of his contacts within the department raid his apartment in an effort to evaluate Zaman's ability to work under pressure. This attempt failed, however, when Zaman had his fiend Hiroyuki call in a priority one alert (Officer Under Fire) at another location, causing the officer to respond there as backup. Several weeks later, Maki was arrested and turned over to immigration police, apparently after having failed to pay sufficient bribes to his Berkeley Police contacts.Axon Clips Chapter 8, ''Coral is Gone''
List of appearances
''i love bees''
Sources
Category:Law enforcement |
Berkeley is a city on the west coast of the United Republic of North America, Earth.
History In 2552 at the beginning of the Battle for Earth, a Covenant starship arrived in the area and began deploying Seraph fighters. Kamal Zaman and his family witnessed it first hand. Air raid sirens were used to warn of the attack.''I love bees'', Axon Clips, Axon Clips Chapter 12|Chapter 12 - Kamal: "Fiancee"
Government and society The city has a Berkeley Police Department|police force.''I love bees'', Axon Clips, Axon Clips Chapter 9|Chapter 9 - Kamal: "The Devil"
List of appearances
''I love bees''
Notes
Sources
Category:Human cities |
Vice Admiral Berlin M. Tursk was a United Nations Space Command|UNSC officer during the Human-Covenant War. He was the commanding officer of the UNSC cruiser|heavy cruiser .Halo: The Fall of Reach (2010), ''Bonus Content''
Biography In 2544, shortly after the Battle of Miridem, he sent a narrow-band point-to-point transmission to Captain (Navy)|Captain Lucius Jiron|Lucius R. Jiron regarding the capture of Catherine Halsey.
List of appearances
''Halo: The Fall of Reach''
*''Halo: The Fall of Reach#2010 bonus content|Adjunct''
Sources
Category:Human characters|Tursk, Berlin Category:UNSC Navy officers|Tursk, Berlin |
|rank=
|sn=
|notable=Co-designer of the ''Mulsanne''-class frigate
}}
Bernard Kristensen is a human naval architect. He was responsible for the creation of the , alongside Jacques Thomas.
Sources
Category:Human characters Category:Shipwrights and naval architects |
|causeofdeath=Infected by the Flood and subsequently killed by Rtas 'Vadumee
|parents=
|siblings=
|spouses=
|children=
|species=Sangheili
|gender=Male
|height=
|mass=
|hair=
|eyes=
|affiliation=*Covenant Flood
|rank=Sub-commander
|sn=
|notable=Responsible for severing two of Rtas 'Vadumee's mandibles.
}}
Bero 'Kusovai was a Sangheili sub-commander within the Covenant Special Operations|Special Operations division of the Covenant military. He was known for his great skill with the Type-1 energy sword|energy sword.
Biography
Bero 'Kusovai was a renowned martial arts|swordsman, earning the "-ai" suffix on his name. He would later go on to serve in the Covenant military as a part of Covenant Special Operations, and by 2552 was deployed within the Fleet of Particular Justice. 'Kusovai was known to fight practice duels with Rtas 'Vadumee. While on deployment aboard ''Seeker of Truth'' during the Battle of Installation 04, Bero was a part of the SpecOps unit commanded by Commander (Covenant)|Commander Rtas 'Vadumee, and were tasked with investigating unusual signals from the ''Infinite Succor''. Upon boarding the ship, the SpecOps strike team found themselves facing down the Flood parasite, which had successfully managed to infect the List of animals|fauna held within the ship's hunting preserves. The strike team fended off the infected and fought their way through to the ship's bridge, where they found the controls had been disabled by the ship's Legate, the Minister of Etiology. The group then began fighting their way through Flood forces to the ship's medical bay to meet up with the Legate and re-enable the self-destruct - with 'Vadumee threatening to kill the San'Shyuum to allow the mission to proceed.
Death File:InfectedKusovai.jpg|thumb|250px|Rtas 'Vadumee fights 'Kusovai after he has been absorbed by the Flood.
'Kusovai was eventually infected by the Flood and fought the uninfected Rtas 'Vadumee. The Flood were almost able to make a Slipstream space|Slipspace jump out of the system, but not before Rtas 'Vadumee changed the course so that the ship flew towards the sun. 'Vadumee, while fighting the infected 'Kusovai, was injured as an Energy Sword cut off his left mandibles. 'Vadumee defeated 'Kusovai and managed to escape two minutes before the Slipspace Jump occurred. Rtas 'Vadumee is believed to be the only survivor of the ''Infinite Succor'' mission, as all members of Rtas' team and the original crew of the craft, as well as the Minister of Etiology|legate on board, were presumably killed and absorbed by the Flood. If not, they were killed when the ship jumped into the Soell system|system's sun.
Rank
'Kusovai held the Covenant rank structure|military rank of sub-commander, and his armor color was shown in blueish-green, alongside Rtas 'Vadumee. It is most likely that he was only subordinate to 'Vadumee in his unit.
Name Unlike most Sangheili warriors, Kusovai's name does not possess the "-ee" suffix. Rather, his name bears the "-ai" suffix, which denotes swordsmanship. His case is similar to Tulum 'Juranai and Toha 'Sumai|Toha 'Sumai's, who are also master swordsmen.
List of appearances
''Halo Graphic Novel''
*''The Last Voyage of the Infinite Succor''
''Halo: Shadow of Intent''
Sources
Category:Sangheili characters|Kusovai, Bero Category:Covenant military personnel|Kusovai, Bero Category:Blademasters|Kusovai, Bero |
A collection of quotes made by Bero 'Kusovai|Kusovai.
Quotes
'''From Halo Graphic Novel: The Last Voyage Of The Infinite Succor.
"I apologize for injuring Rtas 'Vadum|you, Special Operations Commander|Commander. In the future I will handle my Type-1 Energy Weapon/Sword|Blade with more skill." - After he was training Type-1 Energy Weapon/Sword|Sword combat with Rtas 'Vadum.
"As you say, Commander. Hopefully, we will at least go to Installation 04|Halo and get to test ourselves against the Humans and their John-117|Demon." - After holographic message from the Supreme Commander of the Fleet of Particular Justice, later Thel 'Vadam|Arbiter; to Rtas 'Vadum who ordered Kusovai to report to the Armory and meet him in the Primary Hangar.
"At least eight Unggoy died here and were dragged through this door." - On board of the Infinite Succor, which was boarded by forces suspected to be Humans.
"I was not aware that Humans were so interested with the dead. Maybe human|they are barbaric enough to eat our dead."
"This is Huragok blood." - When the Huragok remains were found.
"This room is a hunting preserve. It should be teeming with animals."
"Commander, more creatures incoming. Smaller, but lots of them." - When large The Flood|Flood form was found.
"What are the Flood|they, Commander?" - To Rtas 'Vadum.
"Commander, this path is cut off." - When they were going to the back of the Infinite Succor|ship.
"What are the Flood|these things?"
"Commander, radio communications are offline." - In the Infinite Succor's Control Room.
"Self destruct system is not activating."
"Commander, are you infected?" - To Rtas 'Vadum.
"We stopped off at the Infinite Succor|ship's weapons locker on the way, Commander." - To Rtas 'Vadum.
"It seems the Plasma turret|Plasma Turret overload has shorted out some of our equipment, including our radios." - To Rtas 'Vadum.
"Rtas 'Vadum|You will... be with the Flood|us." - Already infected, to Rtas 'Vadum. Category:Quotes |
The Mk. IV/B helmet, more commonly known as the Berta helmet, is a variant of the MJOLNIR Powered Assault Armor/Mark IV|MJOLNIR Mark IV Powered Assault Armor. It was developed alongside a Spartan-specific variation of the HRUNTING/YGGDRASIL Mark I ADS. The one worn by SPARTAN-II program/Silver|Spartan-II Kai-125 had been modified with sniper targeting interlinks and "smart shot" interfaces. Gallery
File:HINF Concept KaiArmor1.jpg|Concept art of MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR armor for ''Halo Infinite'' that would become Kai-125's armor in ''Halo: The Television Series''. File:HINF Concept KaiArmor2.jpg|More concept art of the armor. File:HINF Concept KaiArmor3.jpg|More concept art of the armor.
File:HINF-KaiCharm.png|A Kai-125 weapon charm in ''Halo Infinite''. File:HTV-Kai incover.jpg|Kai-125 wearing the Berta helmet on Madrigal. File:HTV-Kai stance.jpg|Kai-125 wearing the Berta helmet on Eridanus II. File:HTV Transcendence Keystone.png|HUD of the BERTA-class helmet. File:HTV-BertaLondon.jpg|Prop of the Berta helmet.
List of appearances
''Halo Infinite''
''Halo: The Television Series''
*''Contact''
*''Unbound''
*''Emergence''
*''Homecoming (TV Series)|Homecoming''
*''Reckoning''
*''Solace (TV Series)|Solace''
*''Allegiance''
*''Transcendence''
Sources
Category:MJOLNIR armor |
|birth=2532#September|September 14, 2532
|death=
|causeofdeath=
|parents=
|siblings=
|spouses=
|children=
|species=Human
|gender=Male
|height=
|mass=
|hair=
|eyes=
|affiliation=Spartan Operations SPARTAN-IV program
|rank=
|sn=92039-12039-BV
|notable=
}}
Bertold Vettel is a SPARTAN-IV program|SPARTAN-IV supersoldier of Fireteam Taurus in the United Nations Space Command.
Biography
Bertold Vettel was born on Earth on 2532#September|September 14, 2532, eventually enlisting in the United Nations Space Command. Following the Human-Covenant War, he was recruited into the SPARTAN-IV program and would serve as part of Fireteam Taurus alongside Spartans Hudson Griffin|Griffin, Oshiro, and Dimka.
Vettel and the rest of Fireteam Taurus would become well-known within the Spartan Operations|Spartan Branch for their efficiency in combat, scoring several victories against Covenant Covenant remnants|remnants. Despite growing very close, none of Vettel's squadmates knew much about his past. Between 2557 and 2559, Fireteam Tauruspresumably including Vettelworked alongside John-117 and Blue Team several times.
Fireteam Taurus was deployed onto Reach in 2559#October|October 2559, during Operation: WOLFE. Alongside Fireteam Intrepid, they were to aid Spartan Commander Sarah Palmer in securing the Viery Militia's nuclear weapons during the Battle of New Mohacs, ensuring that the weapons would not be used during the fighting and attract unwanted Created attention.
On 2559#December|December 12, 2559, Fireteam Taurus was onboard the when it was Battle for Installation 07|ambushed by Banished forces upon arrival at Installation 07. Vettel and the rest of Fireteam Taurus were pinned down by Banished boarders when Master Chief Petty Officer John-117, while escorting Captain (NAVCOM)|Captain Thomas Lasky off the ship, arrived to help. Vettel then assisted in escorting Captain Lasky to his lifeboat. Fireteam Taurus evacuated on ''Victor 321'', and, under the leadership of Spartan Hudson Griffin, the Pelican changed its landing zone to an area south of the Silent Auditorium (location)|Silent Auditorium, where the Banished deployed three anti-air artilleries to fire at UNSC crafts. With sniper support from Spartan Nina Kovan, Taurus disabled two Banished artilleries, and witnessed an explosion on the ring fragmenting its surface.
By December 18, Fireteam Taurus has rendezvoused with other UNSC forces at the wreckage of , which had been found by Spartan Vedrana Makovich and designated as a UNSC base of operations.
On January 23, 2560, Spartan Griffin led Spartans Panago, Malik, and Sarkar in an assassination mission on the Banished War Chief Escharum. Griffin left Vettel in charge of the UNSC forces at ''Reverie''. However, the assassination on Escharum failed. Griffin sent an encrypted message to the ''Reverie'' on January 31 before he was captured and handed over to Chak 'Lok for torture. In his message, Griffin warned the ''Reverie'' of an impending Banished assault. Under the combined leadership of Vettel and counsel of Makovich, the UNSC forces at the ''Reverie'' braced for the Banished's attack. Despite the preparations, the Banished assault under Chieftain Tremonius proved to be too much, and on February 2, 2560, Vettel made the difficult choice to abandon their position, knowing that it meant the end of organized UNSC resistance on the fragmented section of the ring.
Over the next month, the UNSC lost all remaining Forward Operating Bases on the fragmented section of the ring. On March 3, 2560, Vettel regrouped with Spartans Makovich, Bonita Stone, and Theodore Sorel, and a few dozen marines. They decided to enact the Rubicon Protocol: stop or slow the Banished by any means necessary and keep Zeta Halo out of their control.
On April 23, Vettel ambushed a Banished patrol and interrogated them about the whereabouts of other survivors. Six days later, on April 29, Vettel tracked down Griffin's last known location before his capture by Escharum. He correctly deduced that Griffin had been taken to Chak 'Lok's Tower. Vettel formulated a plan to take a transport skiff and slip through the defenses. Considering the fact that his rescue of Griffin was unsuccessful, Vettel either escaped or was killed by Banished forces.
Equipment During the Battle for Zeta Halo, Spartan Vettel wore the Mjolnir GEN3 Mark VII armor, employing the CAVALLINO-class Mjolnir|Cavallino helmet and the UA attachments|UA/Hampus shoulder pads.
Production notes Bertold Vettel was portrayed by American actor Wikipedia:Scott Whyte|Scott Whyte. Vettel's Armor coatings (Halo Infinite)#Mark VII core|Mark VII armor coating, Crimson Vettel, is available in ''Halo Infinite'' multiplayer. The coating can be unlocked by accessing the Mjolnir Armory locker north of FOB Alpha. In ''Halo: The Rubicon Protocol'', Vettel's first name was misspelled as "Berthold". Vettel's armor in Forge incorrectly depicts him using the ISR-class Mjolnir|ISR helmet instead of Cavallino.
List of appearances
''Halo: Shadows of Reach''
''Halo Infinite''
''Halo: The Rubicon Protocol''
Sources
Category:Spartan-IVs |
Besali is a location in Mosli, Sedra. Rowan Daoud and his family lived at number 18, North Magnolia Drive, which was within Besali.''Halo: Nightfall: ONI: Compliance''
List of appearances
''Halo: Nightfall''
*''Halo: Nightfall: ONI: Compliance''
Sources
Category:Sedra locations |
Bessel functions, in mathematics, first defined by the mathematician Daniel Bernoulli and generalized by Friedrich Bessel, are canonical solutions ''y''(''x'') of Bessel's differential equation:
x^2 \frac{d^2 y}{dx^2} + x \frac{dy}{dx} + (x^2 - \alpha^2)y = 0
For an arbitrary real or complex number α. The most common and important special case is where α is an integer ''n'', then α is referred to as the ''order'' of the Bessel function.
Although α and −α produce the same differential equation, it is conventional to define different Bessel functions for these two orders (e.g., so that the Bessel functions are mostly smooth functions of α). Bessel functions are also known as Cylinder functions or Cylindrical harmonics because they are found in the solution to Laplace's equation in cylindrical coordinates.
Usage The Ascendant Justice's AI|artificial intelligence aboard the ''Ascendant Justice'' attempted to use Bessel functions to communicate with Cortana.''Halo: First Strike'', Chapter 7 Dominique had a tattoo of a Bessel function on his left wrist.''Halo: The Fall of Reach'', Chapter 29
List of appearances
''Halo: The Fall of Reach''
''Halo: First Strike''
Sources
Category:Science |
Shield Exterior Intro Version
| album = ''Halo Wars: Original Soundtrack''
| composer = Stephen Rippy
| length = 2:551:12
| producer =
| last = Rescued or Not
| next = One Problem At a Time
}}
Best Guess At Best is the seventeenth track in ''Halo Wars: Original Soundtrack''.
Overview The track is an ambient track featuring a mix of basses, percussion, and synthesizers with reverb as well as digital notes.
The soundtrack's bonus DVD includes an alternate version, titled Best Guess At Best (Shield Exterior Intro Version), featuring additional vocals, heavy percussive beats, and the main melody at a higher tempo.
Appearances The track plays randomly as a backing track during gameplay on any campaign or Skirmish levels in ''Halo Wars'' set on the surface of Trove (though with exception of two campaign levels), including:
Campaign
''Anders' Signal''
''The Flood (level)|The Flood ''
''Shield World (level)|Shield World''
''Cleansing''
''Repairs''
Skirmish
''Exile (Halo Wars level)|Exile''
''Release''
''Repository''
''Barrens (Halo Wars map)|Barrens''
The alternate version only plays in the beginning of the levels listed above.
Production notes Stephen Rippy made stems (including basses, percussion, leads, pads, and digital effects) of the track, along with ''Flollo'', available for download on his personal website.
Sources |
File:Bestiarum.png|thumb|The cover of the book version of the Bestiarum. The Bestiarum is a Forerunner-designed compendium of information about the various species in the Milky Way galaxy. Compiled by a unknown intelligence|Forerunner archival catalog, the Bestiarum also includes information about the species' homeworlds and the Forerunners' Technological Achievement Tiers. Sources for the information include the Halo Array, shield worlds, 2401 Penitent Tangent, and 343 Guilty Spark, with the latter Monitor's observations "under investigation".
Bestiarum - (CAVEAT)
The following information has been gleaned from a variety of sources, impartial and otherwise. Records retrieved from alien systems cannot be verified except by cross-reference against our own records. The significant system-wide lull in record-keeping for many of these species invalidates much of the provable veracity of this information. The following document is as accurate as possible under difficult circumstances but should be treated as an incomplete investigation only.
Investigation Status: ONGOING.
-- Information origins include:
UNSECURED ALIEN COMPUTER ARCHIVES (SUSPECT)
RECORDED OBSERVATIONS (VARIABLE)
TRANSLATED COMMUNICATIONS (VARIABLE)
INTERLOPED SYSTEMS (SUSPECT)
OWN ARCHIVAL EVIDENCE (ACCURATE)
COMMUNICATIONS FROM ARRAY INSTALLATIONS (CLEAR)
COMMUNICATIONS FROM SHIELDS (CLEAR)
ASSUMPTIONS FROM MONITOR 343 GUILTY SPARK (UNDER INVESTIGATION)
ASSUMPTIONS FROM MONITOR 2401 PENITENT TANGENT (CLEAR)
DNA/RNA/Silicon samples are encoded in this datastream. Reproduction of individuals for analysis is prohibited by this facility.
Bestiarum
Unggoy
[GRUNT, ''Monachus frigus'']
Height: 1.67 meters | Weight: 118 kilos
HOMEWORLD Balaho STAR, POSITION Tala system|Tala, IV SATELLITE(S)
Buwan, Padpad GRAVITY
.709 G [approx]
ATMOSPHERE
5.7 atm [CO2, CH4, He]
SURFACE TEMPERATURE
33C to 5C
POPULATION
320 million SOCIETAL APPROXIMATION Pack/Matriarchal GOVERNMENT Tribal/Religious hegemony client TECHNOLOGY TIER Native Tier 6/Adopted Tier 2
CURRENT THREAT TO ARRAY Negligible
The Unggoy homeworld, Balaho, is a [terrestrial] planet with significant quantities of methane in the atmosphere. It is covered in a largely opaque layer of clouds, which prevents much of its surface from being seen from space. The parts of its surface that aren't covered by polar ice caps or free water are brackish tidal flats with naturally occurring pillars of fire. It is still recovering from preactivation environmental collapse caused by massive global overindustrialization.
It seems that prior to their incorporation into the [Covenant], the Unggoy had yet to [reattain] Tier 4 technologies. Their discovery by the [Covenant] might even appear providential if it weren't for their current [sociocultural] situation. The positions they hold within the [Covenant's] rigid class structure have more to do with [genus bias] than inherent ability. To wit, their size relative to the species already in positions of power and reliance on external accoutrements to survive away from their homeworld have left them vulnerable to any number of exploitations. Their short gestational period, large number of young per clutch, and rapid sensorymotor integration development only increase their perceived disposability to the [Covenant] leadership. Although their principal [enforced function] tends more toward [drowning their foes in bodies and blood], their [unburdened neural pathways] allow them to [absorb knowledge more freely] than their peers, so they are also tasked with monitoring [the void] for signs of human communication. As a result, most Unggoy have a working knowledge of two or more Human languages. This has become a source of pride for them and, in times of great stress, also serves as a [reservoir of confidence].
One thing that has remained intact within the Unggoy population, even through [the dark time] following [reintroduction], is their unshakable sense of solidarity. It is quite extraordinary that they have been able to hold onto any sense of [national identity] separate from the [Covenant] after what amounts to [3,597,192 hours] of incessant indoctrination. Although their culture has been largely erased since their incorporation into the [Covenant], they retain enough of [an ethnic character] to occasionally urge them to challenge their oppressorsbut they have yet to do so successfully.
Jiralhanae
[BRUTE, ''Servus ferox'']
Height: 2.8 meters | Weight: 510 kilos
HOMEWORLD Doisac STAR, POSITION Oth Sonin system|Oth Sonin, III SATELLITE(S)
Warial, Soirapt, Teash GRAVITY
2.1 G [approx]
ATMOSPHERE
1.3 atm [N2, O2, Ar]
SURFACE TEMPERATURE
15C to 52C
POPULATION
12.5 billion (estimated)
SOCIETAL APPROXIMATION Pack/Alpha oriented/Warlike/Patriarchal GOVERNMENT Feudal subdictatorships/Religious hegemony client TECHNOLOGY TIER Native Tier 4/Adopted Tier 2
CURRENT THREAT TO ARRAY Significant to serious
Recent events have propelled Brutes from their role as Covenant-occupying muscle into a role previously held by Elites: the predominant military might of the hegemony total. These aggressive, pack-minded belligerents are one of the least technologically oriented species in the Covenant. What native technologies they do bring to the hegemony are invariably martial in nature, from reasonably sophisticated chemical explosives to primitive, yet markedly reliable percussive weapons. Because of their interactions with other Covenant species, their adoption of technologies is sporadic and nonlinear.
Typical of High-G mammalian bipeds, Jiralhanae are physically powerful, sturdy, and resilient. The Human term "Brute" is technically derogatory, referring generally to feral or wild creatures of prodigious strength. In that regard, it is one of the more accurate nomenclatures used by Homo sapiens. Brutes are strong, unsophisticated, and quick to anger.
Brute social structure is primarily pack-oriented under an alpha or alpha prime. There is certainly a patriarchal scheme that is followed loosely, depending on the social, martial, and sexual success of the patriarch. Patricide is an unfortunate side effect of patriarchy. No females have been observed in military roles.
Their adoption of the Covenant religion is recent and absolute. Indeed, Jiralhanae are some of the most fanatical adherents, following Prophet doctrine to the letter and maintaining an uneasy position of subservience to Sangheili until civil unrest and political turmoil propelled them to their new status. A long history of totemistic and symbolical native religions prepared them perfectly for conversion to the Prophet/Covenant dogma. This process is still in flux, but the Jiralhanae's quickness to fill the Sangheili vacuum and its unpredictable predilection for destructive violence make them a significant threat to Array integrity.
Kig-Yar
[JACKAL, ''Perosus latrunculus'']
Height: 1.9 meters | Weight: 88 kilos
HOMEWORLD: Eayn STAR, POSITION Y'Deio system|Y'Deio [HD 69830], primary satellite of III SATELLITE(S)
n/a GRAVITY
.875 G [approx]
ATMOSPHERE
.9 atm [N2, CO2, O2]
SURFACE TEMPERATURE
18C to 45C
POPULATION
978 million SOCIETAL APPROXIMATION Luck egalitarianism/Ochlocracy GOVERNMENT Postindustrial capitalism/Religious hegemony client TECHNOLOGY TIER Native Tier 4/Adopted Tier 2
CURRENT THREAT TO ARRAY Negligible to mild
The homeworld of the Kig-yar is the primary satellite of the planet Chu'ot, which lies in the inner region of the system's massive asteroid belt. It is characterized by its single equatorial ocean, sparse volcanism, and almost total lack of glaciation. Only about one-third of all Kig-yar who still reside in the Y'Deio system call Eayn their home; many have chosen to live among the [minor planets] within the asteroid belt since their initial contact with the [Covenant].
Although it is not entirely accurate to describe the Kig-yar as a typical Low-G species, they do have several qualities in common with other groups of [Lacerta erectus] from Low-G worlds that may or may not have survived [the dark time] following [reintroduction]. The female of the species lacks the spiny plumage of the male; replacing it are callositic plates at the forearms and rear of the head. Aside from the expected differences in reproductive organs, the male and female of the species are physically identical with none of the usual disparity in size or mass distribution.
The Kig-yar were initially intended to replace the Unggoy as the [Covenant's] foot soldiers, but their temperament made the switch impractical. Instead, they have been employed as scouts or formed into special [commando] groupsoverall, a more sensible utilization of their exceptional senses and physical prowess than to be used as amassed brute force. They are also used as an [ersatz] police force in occupied areas, although normally under the supervision of a representative of one of the higher castes. It is unclear whether they have been given this responsibility because the [Covenant] leadership feels the Unggoy aren't reliable or intelligent enough for the job or because it is felt that the constant threat of [predation] projected by the Kig-yar is advantageous to the role.
Although the Kig-yar occupy a [caste] near the very bottom of the [Covenant] socioeconomic structure, they more closely resemble a separate entity existing independently within the state. None of the client species has direct representation within the [High Council]; rather, their [interests and concerns] are vetted by the Ministry of Concert. And while others have protested this inequity rather openly (but unsuccessfully), the Kig-yar have chosen a more pragmatic form of dissentsiphoning off resources to their expatriate brothers. But whether the [Covenant] powers have decided [to turn a blind eye] to their larcenous activities or those escapades have been made invisible by the labyrinth of bureaucracy is uncertain.
San'Shyuum
[PROPHET, ''Perfidia vermis'']
Height: 2.2 meters | Weight: 91 kilos
HOMEWORLD
(High Charity)
STAR, POSITION n/a SATELLITE(S)
n/a GRAVITY
.95 G [approx]
ATMOSPHERE
1.03 atm [N2, O2, Ar]
SURFACE TEMPERATURE
20C to 24C
POPULATION
500 million (at reseeding); 23,831,346 (currently)
SOCIETAL APPROXIMATION Theocracy GOVERNMENT Religious hegemony TECHNOLOGY TIER Tier 2
CURRENT THREAT TO ARRAY Significant to serious
The Prophets claim their homeworld was destroyed when its star went [nova] some 3200 years ago, but there is very little data regarding the actual location of their system of origin. Their reluctance to disclose this seemingly inconsequential bit of information could well be a holdover from their long period of hostility with the Sangheili. At any rate, the [commitment[?]] necessary to maintain such a conspiracy of that magnitude would tend to be prohibitive. Perhaps its longevity has worked in its favor, with [myth[?]] taught as fact to subsequent generations.
One wonders what predicated their star's destruction when the current state of their species' long-term survival is taken into account. Current [census[?]] data indicate a population far below projected growth based on pre-activation archival records. Certainly some criteria for the maintenance of genetic stability must have been drafted and enforced, yet all available data indicate population growth has been dwindling and recessive traits are being expressed with greater frequency with each successive generation. It seems odd then they have chosen to keep their bloodlines [pure[?]] but largely unregulated until recently. In the past [8,760,453 hours], considerable effort has been put into developing technologies specifically to increase the lifespan of their own species. Several breakthroughs have been achieved, as a full quarter of their total population is [superbicentarians[?]].
The fact that they have never sought a more permanent home is somewhat less troublesome, although it still begs further investigation. After having narrowly survived the obliteration of one's home system, it could be conjectured that one would be less likely to establish another [static[?]] population center. It must be stated that the Prophets have attributed a large degree of religious significance to [Forerunner] militaria but have shown very little in the way of [veneration[?]] in their own treatment of these [artifacts]at least until the institution of their [Covenant] with the Sangheili. Inarguably, it is that fact alone that saved them from utter defeat, and perhaps annihilation, by the Sangheilian war machine.
UPDATE: With the [outbreak] of the Flood and its subsequent arrival on [High Charity], the San'Shyuum will have had two extinction events visited upon them within a single [great cycle]. Only those individuals who were permanently posted somewhere other than their [ersatz] homeworld are certain to have survived. Even those who held some position within the [Covenant] fleet have no hope of survival, as the entire fleet was present at Installation 05 and the Sangheili [quarantined] it. Sadly, their total population is now estimated at less than one thousand.
Yanme'e
[DRONE, ''Turpis rex'']
Height: 1.9 meters | Weight: 127 kilos
HOMEWORLD Palamok STAR, POSITION Napret system|Napret, III SATELLITE(S)
Naxook, Oquiu, Ka'amoti, Kami GRAVITY
2 G [approx]
ATMOSPHERE
.09 atm [CO2, O2, Ar]
SURFACE TEMPERATURE
29C to 42C
POPULATION
[unknown[?]]
SOCIETAL APPROXIMATION
[Hive[?]]
GOVERNMENT Monarchy/Religious hegemony client TECHNOLOGY TIER Native Tier 4/Adopted Tier 2
CURRENT THREAT TO ARRAY Negligible
Correctly and accurately compared to several other forms of arthropod, the Yanme'e are unusual only in physical scale and intelligence. While intelligent hive arthropod cultures are relatively common throughout the galaxy, it is rare that individuals attain tool-making and technological skills. The other notable feature is their sheer size. Averaging a height of just less than 2 meters, they are among the largest mobile arthropods yet discovered. Largely carnivorous, the Yanme'e developed and bred a form of feral, hunted livestock as they became more sophisticated.
On their home planet, the Yanme'e are capable of short bursts of limited flight. In gravities less than 2 G, they become much more agile and competent fliers, should there be even minimal atmosphere against which to beat their diaphanous-looking yet sturdy wings. Palamok itself is quite Earthlike, although significantly larger and tending to tropical extremes. It is a flat and geologically featureless world, with little tectonic or volcanic activity. One of the reasons Yanme'e became adept tool users is a chitinous, flexible appendage, more properly a vestigial secondary leg, which behaves like an opposable thumb, allowingin conjunction with other limbstremendous manipulative dexterity. A Yanme'e's ability to aim and fire a weapon in flight, or while clambering over a structure, makes it one of the most dangerous infantry units available to the Covenant. Compound eyes give it excellent visual acuity, too. The high gravity of Palamok means that they are denser and heavier than most arthropods and capable of absorbing significant damage.
Culturally speaking, they are simply a conquered and dominated client of the Covenant (see Unggoy). They adhere to Covenant religious principles and obey unquestioningly but have no particular passion for Covenant societal norms. They follow what they see as a normal and linear power structure, with the Prophet "queens" ruling from on high. Their initial contact with the Covenant was devastating for both sides, and the eventual resulting [detente] was unexpected given the scale of the mutual carnage. Communication difficulties with other Covenant species mean that they largely stick to their own, except in combat.
Mgalekgolo
[HUNTER, ''Ophis congregatio'']
Height: 1.4 meters ( 3.65 armored)| Weight: 22.6 kilos (4762 armored)
HOMEWORLD Te STAR, POSITION Svir system|Svir, V SATELLITE(S)
Rantu, Uhtua, 23 smaller natural satellites GRAVITY
4 G [approx]
ATMOSPHERE
1.2 atm [N2, He, CH4]
SURFACE TEMPERATURE
20C to 95C
POPULATION
1.980 Trillion SOCIETAL APPROXIMATION Egalitarian GOVERNMENT Socialism/Religious hegemony client TECHNOLOGY TIER Native Tier 3/Adopted Tier 2
CURRENT THREAT TO ARRAY Mild
The Lekgolo individual is actually a wormlike creature, about 1.4 meters long. They are typically encountered outside of their homeworld, Te, in purpose-specific assemblages (Mgalekgolo) that increase the intelligence and utility of the whole. One strange effect of this assemblage is that the formed creature develops a distinctive personality. An individual worm is not terribly (or at least demonstrably) bright, but a complex neural connection is formed in group situations using hormonal and bioelectrical connections. The resulting form is quite intelligent and can be scaled upward to a limited degree for intellectual applications. Their physical strength is prodigious in individual units, but combined into another form (bipedal for Covenant interactions) they are exponentially more powerful, forming muscle and lever analogs in a cleverly networked fashion.
One of the most successful and culturally enigmatic gestalt intelligences in that arm of the galaxy, Hunters have been catalogued precataclysm, but in completely different ways. The term "Hunter" is completely inappropriate as a description of the species whole. In fact, Hunters are the rarest assemblage of the Lekgolo gestalt; supplied exclusively as part of the Covenant client arrangement, each world in the Covenant must provide fighting troops. Lekgolo manifest those in the Hunter formand in small numbers. This seems to be accepted by the Covenant body politic as a necessary interaction with its most alien client.
The Lekgolo philosophical, religious, and political affiliation with the Covenant is built solely on its need for viable space travel. Lekgolo society has little need for religion. The High-G world made progress in space technology painfully slow for such an otherwise advanced culture. The arrival of Covenant strip miners on Te to seek its fabulously rich heavy metal deposits was met with a protracted and difficult resistance. Lekgolo physiology gave the species a tremendous fighting advantage on the rocky, oppressive world and eventually terms were met. Difficult communication slowed the process, but a mutually beneficial relationship now exists. The Covenant utilize local labor, expertise, and resources to mine rare metals and minerals, and Lekgolo have free access to Covenant spaceways.
Little observable information has ever been available about the inner workings of Lekgolo society. Outside of mating and feeding habits, their interactions are often opaqueand much theory has been applied to their political and intellectual structure.
Sangheili
[ELITE, ''Macto cognatus'']
Height: 2.2 meters | Weight: 144 kilos
HOMEWORLD Sanghelios STAR, POSITION Urs system|Urs (primary), Fied, Joori, IV SATELLITE(S)
Qikost, Suban GRAVITY
1.375 G [approx]
ATMOSPHERE
.9 atm [N2, O2, Ar]
SURFACE TEMPERATURE
5C to 96C
POPULATION
8.135 billion SOCIETAL APPROXIMATION Manorialism/Militant/Patriarchal GOVERNMENT Religious hegemony TECHNOLOGY TIER Tier 2
CURRENT THREAT TO ARRAY Significant to serious
The Sangheili are, simply put, technological and societal equals of the Prophets yet, for a significant period, found themselves as the dominant military muscle for the entire Covenant structurehardly surprising given the warlike feudal nature of their historical homeworld, Sanghelios. What is surprising is the cyclical stability this feudal society was able to offer. Technological and medical advancement prospered, and the intelligent, aggressive Elites were peerless until they encountered the Prophets. With exchange of goods and ideas, the Elites adapted to and eventually embraced the Covenant religion, grafting its tenets to their own belief system.
Elites are physically powerful and bred for strength and ferocity. Raised from childhood to be warriors, other societal roles are treated as secondary endeavors or even hobbies. Even the most humble Elite citizen is skilled in most weapons and hand-to-hand combat. One interesting example of this martial focus is that only [aristocrats] are allowed to wield swords and that sword-wielders are then no longer eligible for [marriage]; however, they may breed with any female they choose, [married] or otherwise, to ensure successful transmission of "swordsman" genes.
Although Elites are naturally very intelligent, their culture's long dependence on a militaryindustrial schema has led to an emphasis on might over science. In some regards, the advent of the Covenant made this position easierallowing the Elites to concentrate even more monomaniacally on military endeavors, while the Prophets took care of science and technology.
One of the few species in the Covenant to achieve space-faring status without external intervention, Elite interaction with the Prophets was initially strained but later formed into a prosperous relationship, eventually laying the foundation for the modern Covenant hegemony. That foundation is currently shaking under the strain of a civil war. The Sangheili have split from the Covenant for religious reasons and have formed a tentative and fragile alliance with Homo sapiens. It remains to be seen how this will play out in the long term.
It is known that this civil war stretches from Earth all the way back to Sanghelios as Elites try to wrest their share of the hegemony away from their new-found enemies. Jiralhanae have stepped in to fill the military void in ever-increasing numbers, sensing the vacuum and opportunity left by the departure of the Elites.
Flood
[PURE FORM, ''Inferi redivivus'']
Height: [varies] meters | Weight: 144 kilos
HOMEWORLD:
[Extra-galactic [?]]
STAR, POSITION
[G617], VII SATELLITE(S)
[G617 g 1]
GRAVITY
1.375 G [approx]
ATMOSPHERE
.9 atm [N2, O2, Ar]
SURFACE TEMPERATURE
25C to 41C
POPULATION
[unknown [?]]
SOCIETAL APPROXIMATION
[Utopian socialism[?]]
GOVERNMENT n/a TECHNOLOGY TIER Native Tier 7/Adopted Tier 2
CURRENT THREAT TO ARRAY Significant to serious
The Flood is the deadliest threat to lifeor more specifically, biodiversityin the galaxy. It is a virulent, parasitic life form. Flood biomass is composed of an undifferentiated cell type that has been labeled [marker[?]]>LF.Xx.3273_Flood_Super_Cell. The Flood Super Cell (FSC) can be loosely described as [thinking muscle[?]], and it closely resembles neurons or glial cells in structure. It has been verified on multiple occasions that the Flood have the ability to arrange these FSCs to mimic any organ they might need.
Every Flood outbreak goes through several distinct stages: Feral, Coordinated, and Interstellar. During the Feral stage, the Flood has only ever utilized four forms: the infection form, the combat form, the carrier form, and the [proto-gravemind]. Once the Flood establishes a viabl [Gravemind], they enter the Coordinated stage and the number of forms available to them begins to grow rapidly. The Flood's Interstellar stage has more to do with access to captured technology than an evolutionary change. Theoretically there is at least one other stage that it enters beyond Interstellar: [Transgalactic[?]].
The pure form does not become available until a coordinated group has secured sufficient reserves of calcium from host lifeforms. The Flood uses these calcium resources to construct an [adaptable] framework upon which the FSC is attached, creating a [fearsome engine]. Initially, the pure form's primary function (i.e., to aid the infection forms with securing hosts and secure biomass and complex neurosystems to strengthen the local Gravemind) tends to overlap that of the combat form, but once the pure-form population reaches [equilibrium[?]] all extant combat forms are either relegated to a purely defensive role or added to the Flood's available biomass/calcium reserves.
The Flood have no culture as such, as they should be considered a single macroorganism instead of a group of individuals or even a group of subsentient individuals controlled by single, or a group of, [transsentient[?]] being(s). Their societyif it may be called thatmost closely resembles a [utopian socialist ideal], as there is no wealth, no poverty, no want, no crime, and no disease; every individual works for the advancement of the Flood as a whole. It is unfortunate that their one overriding goal is to [butcher and consume] every other life form in the galaxy.
Gravemind
[GRAVEMIND, ''Inferi sententia'']
Height: [varies] meters | Weight: [varies] kilos
HOMEWORLD:
[Extra-galactic [?]]
STAR, POSITION
[G617], VII SATELLITE(S)
[G617 g 1]
GRAVITY
1.375 G [approx]
ATMOSPHERE
.9 atm [N2, O2, Ar]
SURFACE TEMPERATURE
25C to 41C
POPULATION
[unknown [?]]
SOCIETAL APPROXIMATION
[Utopian socialism[?]]
GOVERNMENT n/a TECHNOLOGY TIER Native Tier 7/Adopted Tier 2
CURRENT THREAT TO ARRAY Significant to serious
The Flood exists in a fairly stable steady-state in the absence of a Gravemind. They do not spawn spontaneously. They form around sentient life forms, specifically those that are self-aware and [capable of introspection[?]].
During its Feral stage, the Flood is only capable of local coordination through use of [pheromone-based] communication. Research indicates that the content of said messages would be necessarily of limited complexity. Individual forms have access to the skills and memories of their host; however, once an outbreak establishes a viable Gravemind, the Coordinated stage beginsand it is at this point the Flood becomes truly dangerous. Synchronization among remote groups of varied forms and the use of [occupational specializations] by members within local and remote groups can no longer be accounted for by the use of [pheromone-based] communication. Group reactions to situational changes at a strategic level are instantaneous or near-instantaneous with no perceptible [time lag] attributable to distance. It has been theorized that postFeral stage Flood have some form of [telepathy[?]], although this has not been verified.
A Gravemindlike the proto-gravemind that gave rise to itis the fusion of pure Flood Super Cells and the evolved complex neurosystem of one or more sentient entities. The control it exerts over the more mobile forms it creates is accurately likened to an entity's control over its own limbs. Ergo, during the Feral stage, control is localized at the individual level, but once an outbreak enters the Coordinated stage control is assumed by, and broadcast from, a central compound intelligence.
Although no data exist from any adequately controlled experiment, data gathered in the field suggest that if a mobile form is removed from the influence of the Gravemind coordinating its [group of origin] it will revert to a Feral stage. Insufficient data exist on whether mobile forms of one Gravemind would be influenced by another Gravemind, though logic dictates this would be the case. However, because individual Graveminds are remarkably similar and are all striving for the same goal, it is likely that a distinction would be impossible to detect.
Human
[HUMAN, ''Homo sapiens'']
Height: 1.8 meters | Weight: 90 kilos
HOMEWORLD Earth STAR, POSITION Sol system|Sol, III SATELLITE(S)
Luna GRAVITY
1 G [approx]
ATMOSPHERE
1 atm [N2, O2, Ar]
SURFACE TEMPERATURE
20C to 40C
POPULATION
200 million (sudden change)
SOCIETAL APPROXIMATION Mixed/Democratic/Religious GOVERNMENT Emergency military TECHNOLOGY TIER Tier 3
CURRENT THREAT TO ARRAY Significant to serious
Homo sapiens is a largely peaceful, slow space-faring culture with varying governmental institutions and philosophies. The culture appears initially homogenous but, on closer inspection, contains rivalries and differences that have made its very short time in space troubled and difficult. Combined with their limited Tier 3 technology, such strife means their forays into their arm of the galaxy have been hampered by relativistic constraints. They are simply not technologically prepared for the complications of interstellar trade, commerce, or war.
Known as the cradle world, Earth is the classic 1-G, 1-atm paradigm favorable to evolutionary stability and mammalian intelligence; however, it is populated by a botanically interesting range and variety of creaturesthanks to its mix of climates and temperate zones. This world has always held a botanical and geological attraction outside of its role in the Circumstance. Homo sapiens are the only technological intelligence evolved on this planet, although the potential exists for other species there.
Until recently, Homo sapiens was uninfluenced by outside factors. Its society reached its zenith through a painful process of trial and error, passing through a remarkable variety of feudal, dictatorial, and democratic phases before settling on a centralized government with distinct regional offshoots. Its ability to grasp, invent, and adapt to new technologies is predictably swift.
Obviously there is little unexpected information regarding their physical attributes. Homo sapiens are largely unchanged physiologically in the last [100,000 years] but they have managed a remarkably quick evolution from huntergatherer to space-farer, unaided by external influence.
The most important current factor in Homo sapiens condition is its interaction with the Covenant hegemony. Human populations have been decimated by a one-sided conflict and unfortunately are approaching extinction. Only one planet survives with any meaningful population, and that planet is, perhaps not coincidentally, their cradle world. It is also the home to a [schism artifact]. Ironically, it is the existence of that [artifact] that has prevented the Covenant from simply destroying the world. They wish to utilize its technology, but they seem curiously unconcerned as to why the [artifact] is located on that particular planet. This series of coincidences is notable and statistically unlikelyunless viewed in the context of the Array conflict.
John-117|Uncategorized
[RECLAIMER, ''H. sapiens augeous'']
Height: 2.08 meters | Weight: 179 kilos
HOMEWORLD Earth, other STAR, POSITION Epsilon Eridani, II SATELLITE(S)
Ehilend GRAVITY
1.01 G [approx]
ATMOSPHERE
1 atm [N2, O2]
SURFACE TEMPERATURE
18C to 38C
POPULATION
200 million (sudden change)
SOCIETAL APPROXIMATION Mixed/Democratic/Religious GOVERNMENT Emergency military TECHNOLOGY TIER Tier 3
CURRENT THREAT TO ARRAY Significant to serious (ties with groupHuman)
''Anomalous. Requires further investigation.''
Simple scanning reveals the Reclaimer is plainly Homo sapiens; however, it is enhanced and augmented in many significant ways. None of these indicate the need for species recategorization, but they are notable differences, especially given this individual's behavior and actions within the Array network and during the recent Parasite resurgence events. It certainly meets all the required traits of a Reclaimer, but its physicality is notable.
The Reclaimer's bone density and muscle mass describe experience in many different gravitational environmentsit is well traveled and bears signs of prior dermal and internal damage. Repairs are cursory but effective. The Reclaimer suffers no serious physical ailments other than Homo sapiens' very truncated lifespan and superheated [mammalian] metabolism.
Augmentations seem to be militaristic in purpose and include gene therapy, hormone replacements, and tuning to the capillary and nervous systems. Some of these augmentations have questionable health benefits, but their military application is obvious and relatively useful. The subject's tenacity and ability to survive problematic circumstances are testament to that fact. Subject has not been observed without its [CombatSkin] and, while brutally primitive, this armor provides it with protection from elements as well as limited protection from our very basic countermeasures and [sterility hostiles].
The Reclaimer's mode and philosophy seem to tie directly with the more numerous Homo sapiens military force, and it is difficult to gauge hierarchy among this cluster. The Reclaimer plainly reports to the smaller sapiens; however, they seem to defer to it in many military circumstances. It is an interesting macrocosm of their [democratic] process. The Reclaimer also tends to act independently, deploying itself into perilous circumstance to aid the group.
It is intelligent and resourcefulbut purpose-driven. Although its actions are often independent, its end goals are not. It is a social creature but far less gregarious than its companions.
One last note: The Reclaimer employs a [noncorporeal citizen] companion. Further information is being negotiated. Its pertinence to the Circumstance is apparent.
Huragok
[ENGINEER, ''Facticius indoles'']
Height: 1.88 meters | Weight: 56 kilos
STAR, POSITION n/a SATELLITE(S)
n/a GRAVITY n/a ATMOSPHERE n/a SURFACE TEMPERATURE n/a
POPULATION n/a SOCIETAL APPROXIMATION n/a GOVERNMENT Religious hegemony client TECHNOLOGY TIER
n/a CURRENT THREAT TO ARRAY
[Nonexistent[?]]
The huragok that are now employed by the [Covenant] were discovered and gathered from many extant [Forerunner] facilities, initially by the San'Shyuum and later by the [Covenant] proper. Though not specifically [designed] for assignment within habitable zones, all huragok currently engaged have been recovered from [M-series] facilities. It is [inspiring] to see that even one of the [Builders'] most humble creations has survived through [the dark times] of post-activation.
Physically the huragok most closely resemble [Gigastaurozoa] with obvious difference in locomotion. Though they possess no true tissues or organs, the [nanomechanical surrogates] so closely mimic their biological analogs as to be indistinguishable from those possessing subTier 1 biomedical technologies. Given sufficient raw materials, a pair of huragok can produce a [unified replica[?]] of themselves in approximately [45 minutes]. If another huragok assists (a maximum of three participants can take part in the [reproductive event]), the [progeny[?]] is produced in approximately [30 minutes] and is essentially an [amalgamation] of all three [parents[?]]thus this latter method is preferred, as the resulting individual has [a broader range of experience]. Likewise, as long as a huragok has access to raw materials, it can self-repair all but the most catastrophic damage. In the same manner, one huragok can completely re-create another as long as it has access to at least ten percent of the damaged individual's mass. An effective individual [lifespan[?]] of [87,600,000 hours] had been theorized, but according to data retrieved from individual [[?]], that limit can be more accurately described as [indefinite[?]].
One would think that the [Covenant's] employment of the huragok would have introduced a much more pronounced advancement in their understanding of the marvels left behind by the [Forerunners], but the truth of the matter is that the [mysticism] they have attributed to such things has held them back considerably. Unfortunately for them, the huragok is one of the less sophisticated thinking machines the [Builders] were responsible for and requires [an expert hand] to extract any information of discernable value.
Tiers of Technology
Technological Achievement Tiers|TIERS OF TECHNOLOGICAL ACHIEVEMENT
TIER 0: TRANSSENTIENT
As the [Forerunners] had no examples of civilizations with technological accomplishment greater than their ownwith the exception of the Precursorsthis is a theoretical ceiling. They can travel intergalactically and accelerate evolution of intelligent life. These may be creatures of legend.
TIER 1: WORLD BUILDERS
[Forerunner] ability to manipulate gravitational forces, create AI with full sentience, fabricate super-dense materials, and perform ultra-accurate [slipspace] navigation is unequaled by any extant civilization.
TIER 2: INTERSTELLAR
The [Covenant's] accurate [slipspace] navigation, near-instantaneous interstellar communication, and man-portable application of energy manipulation owe everything to [Forerunner] technology.
(note: The two primary extant interstellar civilizations were space-faring prior to discovering [Forerunner] artifactsor each otherbut they have not successfully reverse-engineered those artifacts.)
TIER 3: SPACE-FARING
Humans have efficient [slipspace] navigation, mass drivers, asynchronous linear-induction weapons, holocrystal storage, and semi-sentient AI, but their creation requires [blood sacrifice], memory transfer, and flash cloning. They have had little or no outside influenceuntil recent events. Since [Covenant] contact, they have been on the verge of huge artificial advancement.
TIER 4: SPACE AGE
Tier 4 is often the final resting place for species intelligent enough to break free from their [cradle's] surface only to fill the gulf surrounding it with war. Their comfort-focused technology can include medical advances.
(note: Jiralhanae are the only species on record who achieved space, reduced themselves through internecine war to a preindustrial condition, [clawed] their way back to their former state, and learned nothing from the experience.)
TIER 5: ATOMIC AGE
Tier 5 species usually become space-farers, focusing on clean energy production. The occasional belligerent species will use atomic energy for weapons, often resulting in extinction. In-atmosphere craft are a hallmark, often leading to spaceflight.
TIER 6: INDUSTRIAL AGE
Tier 6 is often the pinnacle for a civilization. Agrarian societies can remain stable in the preindustrial stage, but Tier 6 population strain and mechanized food production invariably create political and economic pressures few can balance. Moving past this usually promises advancement. Some societies improve environmental and medical understanding concurrently with mechanical and transport advancement; those that do not are frequently doomed.
TIER 7: PREINDUSTRIAL
Tier 7 is one of the most common and stable states, with limited weaponry and environmental threats. Societies tend to be small and scattered, driven by subsistence farming, foraging, or huntergathering needs. Technology is limited to simple tools, weapons, or agrarian implements and methods, but a basic understanding of planetary or solar mechanics is not uncommon.
Production notes The Bestiarum is included exclusively in the Halo 3 Legendary Edition|''Legendary Edition'' and Halo 3 Collector's Edition|''Collector's Edition'' of ''Halo 3''. In the Collector's Edition, it is a physical book, while in the Legendary Edition, it is included in an expanded digital form on the Legendary-exclusive DVD. The book has background summaries and renders of the different sorts of entities in the ''Halo'' universe. The "Reclaimer" entry of the Bestiarum erroneously places John-117's homeworld, Eridanus II, in the Epsilon Eridani system; the planet is actually situated in the similarly named Eridanus system. While the Bestiarum refers to the planet as "Epsilon Eridani II", ancillary material for ''Halo: Reach'' later established this designation as belonging to Reach, whose physical details (namely, its gravity and moons) were detailed to be different from the planet discussed in the Reclaimer entry, eliminating the possibility that the Bestiarum was in fact referring to Reach (the home of the SPARTAN-II program) instead of Eridanus II.
Sources
External links
(defunct, backup at )
Category:Halo 3
Category:Canon Category:Articles with verbatim transcripts of official documents |
Beta Centauri is a double star in the constellation Wikipedia:Centaurus|Centaurus, that forms one of the points in the Wikipedia:Crux|Southern Cross constellation. It is located 350 light years from Sol system|Sol.
A reference to a list of food and drinks|champagne of a "Beta Centauri vintage" was made in the original edition of ''Halo: The Fall of Reach'', implying the system had been colonized by humanity.Halo: The Fall of Reach (2001), ''page 83'' "Beta Centauri" was List of rectified inconsistencies in the Halo series|changed to "Procyon" in the 2010 edition of the novel.Halo: The Fall of Reach (2010), ''page 104'' This is likely due to the fact the system is situated well beyond the known sphere of influence of humanity and thus unlikely to house a colony.
List of appearances
''Halo: The Fall of Reach''
Sources
Category:Stars |
The Beta Eridani Naval Training Range was a military training range located in the Beta Eridani system, in use by the UNSC Navy. Cadets were trained at the facility through lecture rooms and simulators, though the UNSC Navy ensured that the cadets were also properly drilled on functioning warships within the Beta Eridani system. Aboard the ships, cadets' abilities were tested and they were taught to familiarize themselves with day-to-day tasks before their final assignments.''Halo: Fleet Battles'', Campaign, Scenario One: Flight!
History Sometime around early 2552, the Beta Eridani system was Battle of Beta Eridani|invaded by the Covenant Fleet of Valiant Prudence. Since most of the ships in the system were crewed by cadets of the Beta Eridani Naval Training Range, the Navy was unable to properly combat the Covenant attackers. Lieutenant Robinson ordered all personnel to flee from the system, though Supreme Commander Rho 'Barutamee had the Fleet of Valiant Prudence attempt to destroy all humans in the system.''Halo: Fleet Battles'', Campaign Scenario Two: Contact
List of appearances
''Halo: Fleet Battles''
Sources
Category:Schools Category:UNSC military bases |
The Beta Eridani system is a planetary system.''Halo: Fleet Battles'', Scenario One: Flight!
Overview
The Forerunner Builders once maintained a presence in the system, leaving several pieces of technology behind on an unspecified world in the system.''Halo: Fleet Battles'', Scenario Two: Contact
The system was home to the UNSC Navy's Beta Eridani Naval Training Range.
History
During the Human-Covenant War, shortly before the Fall of Reach in 2552, the Beta Eridani system was Battle of Beta Eridani|attacked by the Covenant's Fleet of Valiant Prudence, a scouting fleet led by Supreme Commander Rho 'Barutamee. The fleet was attracted to the system by a Luminary that detected the Forerunner artifacts within the system. Upon arriving in the system, UNSC Lieutenant Robinson called for the UNSC cadets to flee the system.
List of appearances
''Halo: Fleet Battles''
Sources
Category:Planetary systems Category:Human colonies |
|body=Epsilon Eridani
|position=
|moon(s)=
|diameter=
|gravity=
|daylength=
|yearlength=
|atmosphere=
|temperature=
|demonym=
|species=*Human Paelosur Qothal
|population=500+
|colonized=2363
|government=Unified Earth Government
}}
Beta Gabriel is a planet in the Epsilon Eridani system. A watery planet, Beta Gabriel is home to species resembling the whales and eels of Earth. Beta Gabriel is the location of , an Office of Naval Intelligence|Office of Naval Intelligence (ONI) underwater facility.
Overview
Beta Gabriel is a watery world whose oceans are teeming with life. The giant, whale-like Paelosurs roam the seas, using echolocation to hunt for massive schools of krill-like creatures. Qothal "nightmare eels" spend most of their lives scouring the ocean floor and underwater caverns in search of crustaceans. Both of these sea creatures can also be found in the waters of Alluvion, having been seeded on these planets as part of the Conservation Measure after Great Purification|the firing of the Halo Array.
Locations Cortez Ocean
*Aleutian Rim
**Fathom Station
History
Beta Gabriel was settled in 2363 with a minimal population in order to preserve the natural biosphere of the planet, create resorts, and entertainment.
The planet's sparse population made it an easy target for a Jiralhanae pack with the ship ''Valorous Salvation'' when the Covenant attacked the planets in the Epsilon Eridani system, fleeing from a defeat at Reach. Ostensibly, Chieftain Parabum had his pack occupy the planet so that they could make sport of the captured humans, as well as their own Unggoy crew, hunting and eating them for entertainment; in reality, however, Parabum feared the wrath of his superiors and punishment for his failure and cowardice.
Learning of the Jiralhanae invasion of Beta Gabriel, UNSC linguistic expert Connor Brien was granted permission to land on the planet and study their behavior. He was caught by a group of Brute hunters while he observed from a tree, and was brought back to their encampment around the ''Valorous Salvation''. While there he witnessed the slow breakdown of the pack's unity. He also noted that though the UNSC had estimated there were only five hundred people on the planet, the amount of carnage suggested there had been many more.
A coup orchestrated by Ceretus proved an ideal distraction for the humans, and they managed to benefit from the chaos. Albeit briefly, and two survivors fled - Dasc and Brien. Brien was killed by Dasc to prevent his followers from knowing he was still alive so that they could keep their hope. Eventually, a UNSC Marine strike force wiped out the remnants of the Jiralhanae, though they were too late to save the humans. It is likely that Kojo Agu was part of this strike force.''Halo 3: ODST Pre-mission Evaluation'' - Romeo Interview
In 2552#August|August 2552, during the Fall of Reach, the destroyed an approximately 14 million kilometers away from Beta Gabriel. After the ''Autumn'' had exhausted its energy reserves in the battle, Captain (Navy)|Captain Jacob Keyes ordered Ensign William Lovell to plot a slingshot orbit around Beta Gabriel to take the ship back into the system, towards the battle at Reach.
File:H5G Damaged Fathom.png|thumb|200px|A view of the damaged portion of the station. At some point during the invasion of the Epsilon Eridani system, and ''Splendid Intention'' were downed in the southern waters of the planet. Beta Gabriel apparently survived the war.
In 2554, the Office of Naval Intelligence had Fathom Station built in the Aleutian Rim of the Cortez Ocean in an effort recover weapon plans from the downed Covenant carrier. Operations went unhindered until 2556, when the ''Splendid Intention'' suddenly shifted from its resting place and slid down into a nearby trench. Debris collided with the station's northern terminal, resulting in the deaths of sixty-four researchers and explorers. All research efforts at the station were halted indefinitely.
Government and society The planet was sparsely populated, with a total population of barely five hundred, none of whom were official colonists; rather, the planet was made into a little-known "outdoors getaway" by human entrepreneurs, supporting little infrastructure beyond a few supply shops, a basic landing port, a few rustic cabins, and a community lodge, where wealthy people could hunt, hike, go on "spirit quests", and other activities. It was also the self-imposed place of exile of Dasc Gevadim, a human spiritualist and founder of Triad, who disappeared from the public eye to give the impression that he had achieved transcendence.''Halo: Evolutions - Essential Tales of the Halo Universe'', Stomping on the Heels of a Fuss
Gameplay The seas of Beta Gabriel serve as the setting for Fathom, a ''Halo 5: Guardians'' multiplayer map.
Gallery
File:H5G-UNSC Fathom.png|A view of Fathom Station with a Qothal (left) and a Paelosur (right).
List of appearances
''Halo: The Fall of Reach''
''Halo 3: ODST Pre-mission Evaluation''
''Halo: Evolutions - Essential Tales of the Halo Universe|Halo Evolutions''
*''Stomping on the Heels of a Fuss''
''Halo 5: Guardians''
Sources
Category:Planets Category:Human colonies |
The Beta Hydri system is a planetary system.
History By the 26th century, at least six planets had been discovered in this system and humanity had begun colonization of the stellar region. One of the system's colonized planets was Beta Hydri VI.Halo: Reach|Halo Reach, ''Dr. Halsey's personal journal''
List of appearances
''Halo: Reach''
*''Dr. Halsey's personal journal''
''Halo: The Television Series''
*''Solace (TV Series)|Solace''
Sources
Category:Planetary systems |
Beta Hydri VI was a human colony world located within the Beta Hydri system.
History In 2533 Dr. Catherine Halsey, as part of her attempt to create a theoretical "Artificial intelligence|AI triumvirate", relocated candidates to the planet's Sanderson Private Hospital.Halo: Reach, ''Dr. Halsey's personal journal'' Its current status is unknown.
List of appearances
''Halo: Reach''
*''Dr. Halsey's personal journal''
''Halo: The Television Series''
*''Solace (TV Series)|Solace''
Sources
Category:Human colonies |
The Beta-3 Division, referred to colloquially as "xenos"''Halo: Silent Storm'', Chapter 3, is a cell of the Office of Naval Intelligence's Section Three, dedicated to analyzing and replicating alien technology. With the onset of the Human-Covenant War, the division was formed by ONI in an effort to utilize Covenant technology. By 2526#March|March 2526, the division was a fast-growing ONI unit composed of xeno-scientists. In the 2530s, Beta-3 Division was analyzing the workings of Kig-Yar point defense gauntlets.''Dr. Halsey's personal journal'', January 10, 2536
List of appearances
''Halo: Reach''
*''Dr. Halsey's personal journal''
''Halo: Silent Storm''
''Halo: Oblivion''
Sources
Category:Office of Naval Intelligence |
The Beta-5 Division Ordnance Testing Facility also abbreviated as the B5D Ordnance Testing Facility is a location in Swanbourne, Australia, Earth. It is a Beta-5 Division site, that was also the testing site of several GEN1 Materials Group MJOLNIR Powered Assault Armor suits.Halo: The Essential Visual Guide ''- Page 133, 152, 165''
Overview The facility's personnel designed and tested the SCOUT-class Mjolnir and RECON-class Mjolnir variants of the MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Powered Assault Armor.Halo 3 ''- Armory descriptions''Halo: Reach ''- Armory description'' Previously, the facility had jointly developed the MJOLNIR Powered Assault Armor/Mark V|Mark V OPERATOR-class Mjolnir|Operator variant with Chalybs Defense Solutions.
Suits tested and developed OPERATOR-class Mjolnir RECON-class Mjolnir SCOUT-class Mjolnir
List of appearances
''Halo 3''
''Halo: Reach''
Notes
Sources
Category:Earth Category:UNSC military bases |
The Beta-5 Division is a cell of the Office of Naval Intelligence's Office of Naval Intelligence#Section Three|Section Three. Like its parent section, the Beta-5 Division is often responsible for the development and application of top-secret, morally questionable projects. The cell is so secretive that few UNSC personnel, including those within ONI, are aware of its existence.Halo: Ghosts of Onyx, ''page ??''Halo: The Essential Visual Guide, ''page 133''
Overview The Beta-5 Division was charged with operating the SPARTAN-III program prior to the implementation of the Spartan branch, though many SPARTAN-IIIs were placed under the operational command of other services.Halo: ReachNoble Team performance reportsHalo: The Essential Visual Guide, ''pages 29, 62, 101, 103-105, 130, 139, 165'' The Beta-5 Division also operates the Asymmetrical Action Group, which was created late in the Human-Covenant War in order to disrupt, disarm, and dissolve Covenant operations. Though the group was initially composed of unconventional warfare veterans, it eventually recruited Spartans into its ranks; the Beta-5 Division contracted Chalybs Defense Solutions to create a OPERATOR-class Mjolnir|specialized MJOLNIR variant for the AAG's Spartan operators.Halo: Reach - ''The Armory'' Beta-5 also operated the Ferret program overseen by Serin Osman|Rear Admiral Serin Osman.''Halo: Fractures'', "A Necessary Truth" (''"In fact, Serin Osmanthe ONI admiral in charge of the Ferret programwas so concerned about the situation that she had warned Veta they might need to rethink building the team around Spartans."'')''Halo: Retribution'', Chapter 2 (''"Osman was the current head of the Beta-5 Division of Section Three operations, which ran the SPARTAN programs and most of ONI's other black ops..."'')
The helmet used by Beta-5 Military police|security forces, which is derived from the standard CH252 helmet, is a shared asset among the branches of the UNSC and has also been adopted as a MJOLNIR Powered Assault Armor/Mark V(MP)|MJOLNIR variant.
The Beta-5 Division possesses extremely sophisticated decryption facilities.Halo: The Fall of Reach, ''page 55''
By 2553#December|December 2553, prior to her ascension to the role of CINCONI, Rear Admiral Serin Osman served as the head of the Beta-5 Division. Dr. Henry Glassman was integrated into Beta-5's experimental research group for his work in astrophysics and quantum theory.Halo 4: The Essential Visual Guide, ''page 25''
Operational history During the Battle of Earth, Doctor Veronica Clayton interrogated Frederic-104, questioning his decisions during the Fall of Reach|defense of Reach, suggesting that his mistakes had damaged the Spartans' ability to adequately defend the planet. The interrogation was interrupted by a furious Terrence Hood|Fleet Admiral Hood, and over her protests that he had no authority over Beta-5 protocol he ordered Blue Team to deploy to Earth's surface to take part in operations.Halo: First Strike, ''2010 Edition''
In 2552 prior to the destruction of SWORD Base, the Beta-5 Division recovered Dr. Catherine Halsey's Dr. Halsey's personal journal|personal journal and immediately declared it top secret.
Two months after the New Phoenix Incident and Cortana's supposed death, a Beta-5 operative known as Sapphire Three interviewed John-117 regarding his interactions with the AI in late 2552.Halo Legendary Crate, ''Halo Legendary Crate/Data Drops|Data Drop #9''
During the Created uprising, Bets-5 operatives testing the STREET VIPER-class Mjolnir on Earth were methodically hunted down and killed by the Created.
At somepoint, the Beta-5 operative who possessed the journal, as well as several artifacts pertaining to Spartan NOBLE Team, died; unidentified Beta-5 Division operative|one of this operative's subordinates sent these contents in 2610|January 2610 to his cousin, a fellow Beta-5 operative. He warned his cousin about the dangers that possessing the artifacts could cause, as some individuals within Beta-5 Division would be willing to kill to keep their existence a secret.''Halo: Reach Legendary Edition'' - :File:Journal Classified.jpg|journal classification seal''Halo: Reach Legendary Edition'' - :File:Journal Package Letter.jpg|package contents letter''Halo: Reach Legendary Edition'' - :File:Journal Note.jpg|journal note
List of appearances
''Halo: The Fall of Reach''
''Halo: Ghosts of Onyx''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Headhunters (short story)|Headhunters''
''Halo: Reach''
''Halo 5: Guardians''
''Halo: Retribution''
Sources
See also Beta-3 Division
Category:Office of Naval Intelligence |
Beta-Red, also known as Team Beta, was a splinter team of the SPARTAN-II program|SPARTAN-II Red Team. During the Fall of Reach, Beta-Red was the largest splinter of Red Team, consisting of six Spartans led by Beta-Romeo Actual.
Fall of Reach On 2552#August|August 30, 2552, the Spartans of Red Team were deployed to the surface of Reach by D77-TC Pelican|Pelican ''Bravo 001''. En route, the pilot, Mitchell|Flight Officer Mitchell, was killed by pursuing Seraphs. Senior Chief Petty Officer Fred-104, the leader of Red Team, ordered the Spartans to make a high-altitude jump to the surface; four Spartans were killed in the jump and several were wounded. After rendezvousing, Fred divided Red Team into four splinter teams: Team Alpha|Alpha, Beta, Team Gamma|Gamma, and Team Delta|Delta. Beta-Red were tasked with defending Reach's orbital defense platform Orbital defense generator|generators against Covenant attack.
Beta-Red managed to get a transmission to Fred and the , warning them to stay away from the planet because most of the generators had been destroyed, and that they would attempt to protect the several remaining generators. They were eventually deployed to Recon 43's position to reinforce a UNSC Marine Corps|Marine unit, Charlie Company, defending Orbital Defense Generator Facility A-331|Facility Alpha 331 from two division-strength units of Covenant armored vehicles, fighting deep into the center of the enemy formation.Halo: Reach - ''Countdown'' radio conversation: A dropship piloted by Iron Fist attempted to retrieve Beta-Red, but the evacuation was interrupted by the descent of three Covenant cruisers from cloud cover directly overhead.Halo: Reach - ''Boardwalk'' radio conversation: Artillery support from the destroyer was called in to destroy the three cruisers and any surviving Covenant forces; ''Majestic'' fired six Magnetic Accelerator Cannon|MAC rounds at the targets, presumably taking the lives of Beta-Red, who had remained behind to buy Charlie Company enough time to evacuate.Halo: Reach - ''Reflection'' radio conversation:
Known members Beta-Romeo Actual Red-Four Red-Fifteen Red-Nineteen
List of appearances
''Halo: First Strike''
''Halo: Reach''
''Halo: Infinite''
Notes
Sources
Category:SPARTAN-II teams |
|causeofdeath=
|parents=
|siblings=
|spouses=
|children=
|species=Human
|gender=Female
|height=
|mass=
|hair=
|eyes=
|affiliation=*UNSC Navy
*UNSC Special Forces|Naval Special Warfare Command
**SPARTAN-II program
|rank=At least Petty Officer, Second Class
|sn=
|notable=
}}
Beta-Romeo Actual was the callsign of a SPARTAN-II program|Spartan-II supersoldier of the UNSC Special Forces|UNSC Naval Special Warfare Command. She was the leader of Beta-Red, a splinter of Red Team, during the Fall of Reach in the summer of 2552. Biography
"Beta-Romeo Actual" was of a genetic make-up that Doctor Catherine Halsey regarded as desirable for the SPARTAN-II program. After being selected as a suitable candidate for the SPARTAN-II program in 2517, she was abducted and sent to Reach, where she was specially trained to be a soldier by Chief Petty Officer Franklin Mendez and the artificial intelligence Deja.
In 2525, she and the other candidates underwent a Project ASTER|series of augmentations to improve their physical and mental abilities.Halo: The Fall of Reach
On August 30, 2552, Red Team was deployed to the surface of Reach from the . After their Pelican dropship, ''Bravo 001'', was shot down, the Spartans were forced to make a high-altitude jump to the ground, killing four of them. Upon regrouping, team leader Fred-104 divided Red Team into four splinter groups, including the six-member Team Beta.
Team Beta was then assigned to defend one of the planet's orbital defense generators against the Covenant. As a force of 32 Covenant s and 260 infantry advanced toward a UNSC position, Beta-Romeo Actual ordered her team to move forward and engage the attackers in close combat. After the Spartans broke the Covenant assault wave, Beta-Romeo Actual instructed First Lieutenant Jake Chapman to withdraw his forces from the area. As the Spartans defended against two armored divisions, three Covenant cruisers emerged from cloud cover and headed toward the UNSC position.
Barely evading the cruisers, Pelican dropship pilot Iron Fist made a daring attempt to retrieve Beta-Red. However, Central Command ordered the destroyer to bombard the approaching Covenant forces. ''Majestic'' then fired six Magnetic Accelerator Cannon|MAC rounds onto the target area.
List of appearances
''Halo: First Strike''
''Halo Reach''
Sources
Category:Human characters Category:UNSC Navy enlisted personnel Category:Spartan-IIs |
Betcha can't stick it... is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by Grenade Stick|sticking a Stealth Sangheili|Stealth Elite with a Anskum-pattern plasma grenade|plasma grenade on the level Outskirts.
Only two Stealth Elites appear in the level; they spawn in Sniper Alley, but only while playing on Heroic or Legendary.
Trivia The name of the achievement is a reference to a line spoken by Cortana in the Halo 2 E3 demo. |
Beth Collingwood is a member of the Office of Naval Intelligence who works in an office at Chawla Base. Her husband, Keith Collingwood, was killed on a ship during the Fall of Reach|Battle of Reach. She is probably not very high in rank, as she has a cubicle near Rani Sobeck, a junior-level analyst.Axons|Axon Media:ILB Dress uniform.ogg|ILB Dress_uniform.ogg
Sources
Category:Human characters|Collingwood, Beth Category:UNSC Navy personnel|Collingwood, Beth |
Lieutenant Bethany Durruno is an officer who serves in the UNSC Navy and as the navigations officer of the ONI prowler|prowler in the 2550s.
Biography In 2552, she was at her post during the Battle of Earth, and, under the command of Commander (UNSC)|Commander Richard Lash, navigated the ship to Installation 05, following the who followed ''Solemn Penance'', the Covenant assault carrier|assault carrier of the Prophet of Regret|High Prophet of Regret. She then navigated the ship back to Earth, to Onyx, and back home after the Onyx Conflict.Halo: Ghosts of Onyx, ''page 186''
She was extremely fatigued, the constant action the ''Dusk'' had seen took its toll on Durruno, as it had the entire crew.
List of appearances
''Halo: Ghosts of Onyx''
Sources
Category:Human characters|Durrano, Bethany Category:UNSC Navy officers|Durrano, Bethany |
Bethany Kossup is a SPARTAN-IV program|SPARTAN-IV supersoldier.''Halo: Spartan Assault'' At some point, she offered a bit of advice on facing down the Flood.
List of appearances
''Halo: Spartan Assault''
Sources
Category:Human characters|Kossup, Bethany Category:Spartan-IVs|Kossup, Bethany |
In ''Halo'' multiplayer terminology, a Betrayal occurs when a player kills one of their own teammates during a team match. The act of deliberately betraying one or more teammates is referred to as teamkilling.
Background In order for a betrayal to occur, the betraying player must be completely responsible for the death of their teammate. Enemy players must play little or no role in the act. For example, if two players on opposing teams are battling each other, and a third player accidentally kills his already-damaged teammate with a grenade, it will not be counted as a betrayal, and the enemy will be credited with the kill. On the other hand, gunning down a teammate in your own base while no enemies are around ''absolutely'' counts as a betrayal.
Most betrayals occur with the use of explosives, as a result of unanticipated splash damage. Almost ''all'' betrayals occurring without splash damage are deliberate, though there are exceptions -- for example, a player may betray a teammate if, while taking a M12 Warthog|Warthog over a man cannon on ''Halo 3'''s map Valhalla, they land on their teammate. Also, in the reverse sense, a player may be driving around in a Warthog and have a friendly player fall from the man cannon on top of them, giving them a betrayal by splatter. Another example may be when a destroyed Banshee's body, destroyed by a teammate, hits and kills the player.
In ''Halo 2'', deliberate teamkillers are a great hassle to deal with, as such an offense was not ban-worthy. In ''Halo 3'', a new option called "Betrayal Booting" was introduced; players that commit too many betrayals can be booted by their most recent victim even during Matchmaking|matchmade games, with the teamkiller also receiving an EXP penalty. In custom games, "Betrayal Booting" can be set manually, to decide how many betrayals must occur before the player is booted. In most Matchmaking games, the betrayal count is set to two.
There are instances where a player is betrayed, is unable to boot their betrayer, and then gets booted when they retaliate against the griefer. It's unknown why this occurs.
Forced teamkill occurs when a player, usually a griefer, does something to get him/herself killed by their own team so that they can boot teammates. Example; a griefer deliberately steps into a sniper's line of fire, getting killed in the process and then booting the sniper, who had not intended on killing their teammate. Other examples include shooting but not killing teammates to aggravate them, maneuvering themselves under falling equipment or vehicles, and walking over a friendly grenade that is about to explode. All these scenarios allow the griefer to stay in the game to cause more trouble, while the innocent player is kicked out of the match.
There are problems with the booting system; for example, a player gets betrayed, but for some reason the boot option does not appear. The betrayed player attacks the betrayer and is booted immediately. Occasionally, one player may be able to betray many teammates, or concentrate on one, without the boot option becoming available, while attempts at retaliation result in the betrayed players being booted.
Campaign Scoring will not penalize the victim of a betrayal if they are killed by another player, but will still penalize that player.
In Infection and Flood (gametype)|Flood-based gametypes, any betrayals will likely result in the betrayed player becoming infected.
Although teamkills are often not accepted by the community, there are some circumstances where a teamkill is necessary. For example, if a player is stuck somewhere with no way out, their team is effectively down a player. Killing them, in this case, would be more out of mercy than malice; since they were seeking a way out, even a teamkill would be welcomed, and they will be unlikely to kick whoever killed them.
Trivia Multiplayer announcer Jeff Steitzer recorded lines for betrayals that were ultimately not included in the games, including "wikipedia:Dick Cheney hunting incident|Cheney Mania!" and "You suck!"
Sources
Category:Multiplayer lexicon |
Better With Age is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by beating the par scores on all ''Halo 3'' campaign levels. The achievement is worth 20 Gamerscore. Though it can theoretically be unlocked on any difficulty, more points are awarded in campaign scoring when playing on higher difficulties.
{| cellpadding"1" style="margin:0 auto; text-align:center; max-width:600px; min-width:300px;"
! colspan="3" |Par Scores
| !Level
!Achievement
!Par Score
| |Sierra 117
|Guerilla
|13,000
| |Crow's Nest
|King of the Crows
|19,000
| |Tsavo Highway
|Cavalier
|21,000
| |The Storm
|Askar
|15,000
| |Floodgate
|Exterminator
|25,000
| |The Ark (level)|The Ark
|Ranger (achievement)|Ranger
|25,000
| |The Covenant (level)|The Covenant
|Vanguard
|25,000
| |Cortana (level)|Cortana
|Orpheus
|17,000
| |Halo (Halo 3 level)|Halo
|Torchbearer
|24,000
|}
Trivia The name of the achievement is a reference to the phrase, "''Like a fine wine, (I/thing) only get(s) better with age,''" and is a suggestion that ''Halo 3'' shares this quality. The achievement Like a Fine Wine covers the first half of the saying. |
Lieutenant Betters was the bridge weapons officer for the United Nations Space Command|UNSC UNSC destroyer|Destroyer , the first UNSC vessel armed with a Magnetic Accelerator Cannon, commanded by Captain (Navy)|Captain Preston Jeremiah Cole|Preston Cole.Halo: Evolutions - Essential Tales of the Halo Universe, "The Impossible Life and the Possible Death of Preston J. Cole", ''page 450'' Betters was present for numerous engagements with Insurrectionist forces, including three skirmishes with the ''Bellicose''.
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''The Impossible Life and the Possible Death of Preston J. Cole''
Sources
Category:Human characters Category:UNSC Navy officers |
Between Beams is the twentieth track (Disc 2 Track 3) in ''Halo: Combat Evolved Anniversary: Original Soundtrack''.
Overview The track is an arrangement of ''Shadows (music)|Shadows'' from ''Halo: Original Soundtrack'', albeit without an electric guitar melody.
Appearances The track plays in place of ''Shadows'' in ''Halo: Combat Evolved Anniversary'':
In the level ''Halo (Halo: Combat Evolved level)|Halo'', during the opening cutscene. In the level ''The Library'', when John-117 holds position at a locked door on the third floor of the Library. |
File:HINF BeweLogo.png|class=blackbg|thumb|250px|Beweglichkeitsrustungsysteme's logo.
Beweglichkeitsrustungsysteme (German for ''"Mobile Armament Systems"'') is an established, vertically integrated military-industrial manufacturer.
History During the Human-Covenant War, it developed the CQC-class Mjolnir|CQC and CQB-class Mjolnir. Beweglichkeitsrustungsysteme was also responsible for designing and testing the JFO-class Mjolnir|MJOLNIR JFO variant.
Following the Human-Covenant War, the corporation developed the MJOLNIR Powered Assault Armor/Technician|TECHNICIAN, BARVO-class Mjolnir|BARVO, and FREEBOOTER-class Mjolnir|FREEBOOTER variants of the MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2].
The Visor color|Rampant VISR, with hopes to position it as the ''de facto'' standard visor for integrating with Forerunner sensor systems.
With the rise of the [GEN2] Mjolnir armor, Beweglichkeitsrustungsysteme no longer controlled aspects of their suits' tactical packages and software, as was the case with nearly all armor-manufacturing corporations.
Products File:H5G - MJOLNIR Freebooter render.png|thumb|175px|FREEBOOTER-class MJOLNIR, a GEN2 armor manufactured by Beweglichkeitsrustungsysteme.
MJOLNIR [GEN1] variants
*CQB-class Mjolnir
*CQC-class Mjolnir
*JFO-class Mjolnir MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] variants
*BARVO-class Mjolnir
*FREEBOOTER-class Mjolnir
*TECHNICIAN-class Mjolnir MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3] variants
*BRAWLER-class Mjolnir
*TORCHBEARER-class Mjolnir Other MJOLNIR armors
*STRIBOG-class Mjolnir Multiple armor attachments
*AAP/Dakh Ordnance Pack
*UA/D0-01-CCR Breaching Kit
*UA/D0-06-FGM Tactical Kit
*UA/M550D Halfplate
*UA/M557 Jackplate
*UA/Malachit Plate
*UA/P1DA Bracer Mjolnir gloves
*Capaxx
Visual Intelligence System, Reconnaissance|VISR Rampant variant
Facilities They had a testing site in Essen, Germany on Earth.''Halo Encyclopedia (2009 edition)'', Earth, p. 284-285, (2009); p. 296-297 (2011 edition)
List of appearances
''Halo 3''
''Halo: Reach''
''Halo 5: Guardians''
''Halo Infinite''
Sources
Category:Human businesses Category:Defense contractors |
''Beyond'' is the first poem from the short story collection ''Halo: Evolutions - Essential Tales of the Halo Universe''. It describes a person's opinion on the Halo Array|Halo rings and the implications of their existence. It was written by Jonathan Goff, while Nicolas Bouvier|Nicolas "Sparth" Bouvier created the artwork.
The poem
Category:Halo: Evolutions |
The BGA Directive was an order issued by the United Nations Space Command to classify critical, important or otherwise urgent information or orders as restricted. It was used by Harold Stanforth in UNSC Transmission 08871D-00 to warn Preston Jeremiah Cole of the imminent arrest of Lyrenne Castilla.Halo: Evolutions - Essential Tales of the Halo Universe, "The Impossible Life and the Possible Death of Preston J. Cole"
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe''
Sources
Category:Encryption directives |
The BGE Directive was an order issued by the United Nations Space Command to classify critical, important or otherwise urgent information or orders as restricted. It was used by Preston Jeremiah Cole to requisition supplies from the Dale Kilkin at the Reach Logistics Office.Halo: Evolutions - Essential Tales of the Halo Universe, "The Impossible Life and the Possible Death of Preston J. Cole"
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''The Impossible Life and the Possible Death of Preston J. Cole''
Sources
Category:Encryption directives |
The BGX Directive was a United Nations Space Command order issued by UNSC Naval Command to classify UNSC Transmission 102482-02 Halo: Evolutions - Essential Tales of the Halo Universe, ''The Impossible Life and the Possible Death of Preston J. Cole'' page 317 (2010 Edition, Vol. I), UNSC Emergency Priority Order 098831A-1Halo: The Fall of Reach, Chapter 15Halo: The Cole Protocol, pages 33-34, and United Nations Space Command Priority Transmission 09872H-98|UNSC Priority Transmission 09872H-98itHalo: The Fall of Reach, Chapter 6. Its purpose was to drastically reduce the risk of critical information falling into the hands of the covenant Empire|enemy.
List of appearances
''Halo: The Fall of Reach''
''Halo: The Cole Protocol
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''The Impossible Life and the Possible Death of Preston J. Cole''
Sources
Category:Encryption directives |
The Bhaakto system is a planetary system of at least three planets, with the third being Alluvion. In 2412, Alluvion was colonized by humanity, located on the border of the Inner Colonies and the emerging Outer Colonies. In 2542, Alluvion was Battle for Alluvion|invaded by the Covenant and Glassing|glassed. However, following the Human-Covenant War, the planet was eventually resettled by the Unified Earth Government in 2554.
List of appearances
''Halo: Escalation''
''Halo 5: Guardians''
Sources
Category:Planetary systems |
}}
Bhedalon, also known as Tide of Celebration, is a watery planet and a Sangheili colonies|fortress world of the Sangheili. Once a part of the Covenant hegemony, the empire had used Bhedalon as a seat of power.
History A fortress world of the Sangheili, the Covenant used Bhedalon as a seat of power. With the outbreak of the Great Schism and the subsequent collapse of the Covenant Empire, fighting broke out on Bhedalon. The resulting conflict ended in vast amounts of destruction across Bhedalon, with large fields of debris floating across the world's surface. Most of what made the world valuable was lost in wake of the Great Schism, having sunk to the bottom of Bhedalon's oceans.
Prior to 2558#October|October 2558, the Servants of the Abiding Truth arrived at Bhedalon, gaining the services of Even Keel, a Huragok that had been attempting to repair what he could of the carnage across the planet.
List of appearances
''Halo: Legacy of Onyx''
Sources
Category:Planets Category:Covenant worlds |
|population=
|date of foundation=
|government= Unified Earth Government
|technology tier= Tier 3
}}
Bhuj is most likely a human human colonies|colony world.
Overview
Jai-006 - SPARTAN-II program|SPARTAN-II and former street urchin before being placed in an orphanage.Halo: The Cole Protocol, ''page 76''
Trivia It is likely named after the city of Wikipedia:Bhuj|Bhuj in India.
List of appearances
''Halo: The Cole Protocol''
Notes
Sources
Category:Human colonies |
|gender=Male
|height=
|mass=
|hair=
|eyes=
|affiliation=*Jul 'Mdama's Covenant
|rank=
|sn=
|notable=
}}
}}
Bibjam was an Unggoy squad leader within Jul 'Mdama's Jul 'Mdama's Covenant|reformed Covenant who attempted to defect to the Swords of Sanghelios.
Biography
}}
Bibjam was a veteran warrior, though his age affected his combat skills. Despite the Unggoy's lowly status within Jul 'Mdama's Jul 'Mdama's Covenant|reformed Covenant, Bibjam served as a squad leader of a Sangheili unit, of which Dham 'Mashatt was a member of. Bibjam had attained a leadership position due to the respect that he had garnered from many Sangheili. Bibjam led his unit into many battles throughout the Blooding Years, mourning those that died along the way while the Sangheili he commanded revelled in their own glory.
As the war dragged on, Bibjam became increasingly more concerned with protecting the lives of those under his command. Believing that the Covenant was doomed, Bibjam contacted the Swords of Sanghelios and informed them of the Covenant's movements, believing that surrendering to the Swords of Sanghelios was their only opportunity for survival. When the Sangheili under his command learned of his betrayal, they confronted him. Bibjam claimed that he believed that he had found a way to save them all: allowing themselves to be captured by the Swords of Sanghelios. However, those under his command disagreed and 'Mashatt reluctantly killed him with his Type-1 energy sword, though the Sangheili could not look Bibjam in the eyes as he impaled the Unggoy.
List of appearances
''Halo 5: Guardians''
Sources
Category:Unggoy characters Category:Jul 'Mdama's Covenant members |
The Bident missile is a heavy guided fusion rocket utilized by the UNSC Navy.
Overview Capable of being used at long-range, Bident missiles used to augment a warship's firepower by supplementing their Magnetic Accelerator Cannon. Using a scaled-down version of a starship's Fusion drive|fusion drive for propulsion, the Bident uses a nuclear-pumped X-Ray laser warhead as its explosive munition. However, the warhead is capable of being swapped-out with kinetic rod bundles or even fusion warheads for conducting planetary bombardment.
Models
The is armed with twenty M4020 Bident pods.
Trivia A Wikipedia:Bident|bident is a spear with two prongs, similar to a pitchfork. In List of references to Greek mythology in the Halo series|Greek mythology, the god of the underworld, Wikipedia:Hades|Hades, famously carries a bident as opposed to the three-pronged Wikipedia:trident|trident wielded by his brother Wikipedia:Poseidon|Poseidon.
Sources
Category:Missiles Category:UNSC naval weapons |
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