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The Bifrost was an Wikipedia:Escarpment|escarpment on the planet Harvest that cut southwesterly across the Edda supercontinent diagonally. It was stated by the Artificial intelligence|AI Mack that the Bifrost was the only major change in elevation on Edda. The escarpment began in the northern plains, south of the Hugin Sea.Halo: Contact Harvest, ''page 75'' The Bifrost was composed of Wikipedia:Limestone|limestone shale.Halo: Contact Harvest, ''page 114'' The Bifrost was also connected to the Plains of Ida and was close to Harvest's capital city, Utgard. The Mimir River ended at the Bifrost, forming a waterfall that turned into the Slidr River at the bottom of the escarpment. The Slidr River followed the contours of the escarpment until it drained at the Munin Sea.Halo: Contact Harvest, ''page 239'' The gardens of the Harvest Botanical Gardens stepped down from the Bifrost in three landscaped tiers, the lowest of which was a broad lawn of close-cropped grass.Halo: Contact Harvest, ''page 238''
In 2525|February 2525, during the First Battle of Harvest, when the Covenant destroyed the Harvest space elevators, some of them fell into the Bifrost escarpment.Halo: Contact Harvest, ''page 395''
Trivia The Wikipedia:Bifrost|Bifrost is the rainbow-colored bridge connecting Asgard to the Human world of Alfheim, it is located ''after'' the Plain of Ida. This is yet another Norse Mythology allusion in Halo: Contact Harvest.
List of appearances
''Halo: Contact Harvest''
Sources
Category:Harvest locations |
Big Al's Scooter is an Achievement in ''Halo Wars'' that is unlocked when the player beats the AI in under 10 minutes in a Heroic#Halo Wars|Heroic Skirmish game. The achievement's name is a reference to ''Halo Wars'' producer Chris Rippy's two children, with the achievement name containing both child's names.
It is worth 10 Gamerscore
Methods Enter a 2v2 Multiplayer game with a friend on the same team. Set the other team with two AIs on Heroic or Legendary; it doesn't matter which. When the game starts, have your friend exit to the Xbox Dashboard. The game will automatically end, declaring you the winner and unlocking the achievement.
Enter a 1v1 deathmatch game against the AI on Heroic. Use the Prophet of Regret and the AI as the Brute Commander or the Arbiter. Right when you can, create the Temple and the factory. Create five or six Locusts and send them and the Prophet through the teleporter. Head straight for the citadel and destroy any building the enemy is constructing. Do this right and you can get the Penny Pincher achievement.
Sources |
Big Brother is an achievement in ''Halo Infinite''. It is unlocked by fully upgrading the Threat Sensor. This achievement awards the player 10 Gamerscore.
Trivia The name of this achievement is a reference the book 1984. |
File:Reach Orbit.png|thumb|300px|Big Crater Bay, as seen from orbit. Big Crater Bay is a large body of water on the surface of the Human Inner Colonies|Inner Human colonies|Colony Planet|world of Reach. It was south of the Babd Catha Ice Shelf.
History
During the Fall of Reach, on 2552|August 13th, 2552, the 2nd Shock Troops Battalion were also deployed to an island in the middle of the bay. The 7th Shock Troops Battalion, 22nd Shock Troops Battalion, elements of the 124th Infantry Brigade (Mechanized)|124th Infantry Brigade and an element of the 34th Infantry Brigade were all deployed to locations near the rim of the bay. A Covenant force was deployed to the island in the middle of the bay on August 14th.
By August 30th, most locations along the rim of the bay were glassed.
On 2559#October|October 7, 2559, during Operation: Operation: WOLFE|WOLFE, the D102 Owl|Owl Insertion Craft ''UNSC Special Delivery|Special Delivery'' flew over Big Crater Bay on its way to the Highland Mountains.
Gallery
File:HR - Prologue Reach.png|Big Crater Bay (seen near the bottom of the planet) glassed, as seen from orbit.
List of appearances
''Halo: Reach''
''Halo: Shadows of Reach''
Sources
Category:Reach locations Category:Bodies of water |
File:H5G-BGH.png|right File:Big Game Hunter!.png|thumb|250px|The new medal for ''Halo: Reach''. Big Game Hunter is a Medals|medal available in ''Halo: Reach'' multiplayer and ''Halo 5: Guardians'' multiplayer. In ''Halo: Reach'' it is earned by getting the highest point kill of all players in a campaign#Cooperative|co-op session of campaign or Firefight. It is represented by a blue ribbon in ''Halo: Reach'' and a bear paw inside a blue square in ''Halo 5: Guardians''. This medal appears only on Bungie.net's post-game carnage stats when earned in ''Halo: Reach''.
On March 31, 2012 Bungie.net ceased updating ''Halo'' game stats and player records, transferring all record-keeping responsibilities to Halo Waypoint. As ''Halo: Reach'''s Big Game Hunter medal could only be viewed on the site, it is effectively no longer awarded.
When reintroduced as a Style medal in ''Halo 5: Guardians'', its requirement was changed to needing to have killed 3 opponents that were wielding Power Weapons before your next death.
Sources
Category:Halo 5: Guardians multiplayer medals |
Big Green Style is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by completing the ''Halo 2'' campaign on Easy difficulty; it will also be unlocked if the player completes the campaign on a higher difficulty. The achievement is worth 10 Gamerscore.
Trivia The name of the achievement is a reference to Avery Johnson|Sergeant Johnson's Easy-difficulty speech at the beginning of the level Metropolis.
''The Master Chief Collection'' is the first ''Halo'' game with achievements specifically for completing campaigns on Easy. |
File:H5G-BigGunRunner.png|right
Big Gun Runner is a medals|medal in Halo 5: Guardians. It is awarded for getting 3 weapons off weapon pads.
Category:Medals Category:Halo 5: Guardians multiplayer medals |
File:HR Highlands Valley.png|thumb|250px|The river during the Fall of Reach. The Big Horn River was a river that ran through the Longhorn Valley in the Military Wilderness Training Preserve on Reach in the Epsilon Eridani system.Halo: The Fall of Reach
The SPARTAN-II Program|Spartan-IIs used the river for training exercises, as they knew the terrain well and could navigate it easily.Halo: First Strike, ''page 157'' During the Fall of Reach|Battle of Reach, a Covenant Empire|Covenant invasion force of more than ten thousand ground troops, supported by a Unidentified cruiser (Particular Justice)|Covenant cruiser hovering overhead, landed, and set up camp, near the Big Horn River. A section of the Big Horn River was evaporated during the Fall of Reach|Battle of Reach, when Spartans Frederic-104|Fred-104, Kelly-087, and Joshua-029 destroyed the invasion force and the Cruiser using a Fury Tactical Nuclear Weapon.
List of appearances
''Halo: The Fall of Reach''
''Halo: First Strike''
''Halo: Reach''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Boot Camp|Boot Camp''
*''Halo: Fall of Reach - Invasion|Invasion''
''Halo: The Fall of Reach - The Animated Series''
''Halo: Shadows of Reach''
Sources
Category:Bodies of water Category:Reach locations |
File:Big_M_studio_Logo.png|150px|thumb|Big M Studio's logo. Big M Studios is a human corporation that deals with collectibles and replicas.Halo: Reach Legendary Edition - ''Noble Team Statue Instructions''
History They were established in 2553. Over the following years they started shipping to more than 20 Human colonies|systems.
On 2610|January 15, 2610 a replica of the Reach War Memorial statue made by Big M Studios was sent from Unidentified Beta-5 Division operative|a former ONI agent to his cousin to be given to the curator of the Museum of Humanity, Bjarne|Ms. Bjarne.Halo: Reach Legendary Edition :File:Journal Package Letter.jpg|journal package letter
Products An 1:53 scale replica of the Reach War Memorial of Noble team at Hosok tere in New Alexandria (location)|New Alexandria
Trivia Big M Studios could be a reference to the real-life company McFarlane Toys, the creators of the ''Halo: Reach'' Legendary Edition statue, with the "M" in the name referencing them.
Gallery
File:HR_LEGENDARY_STATUE.jpg|The Statue of Noble Team made by Big M Studios. File:NoblestatueManual.jpg|Noble Team statue instruction cover.
List of appearances
''Halo: Reach''
*''Dr. Halsey's personal journal''
Sources
Category:Human businesses |
File:HINF-BTB.jpg|thumb|300px|Menu image for Big Team Battle in ''Halo Infinite''.
Big Team Battle (also known as BTB) is a matchmaking playlist in ''Halo 3'', ''Halo: Reach'', ''Halo 4'', ''Halo 5: Guardians'', and ''Halo Infinite''. Matches involve two teams of eight, making it the largest players by total player count. ''Halo Infinite'' increased the player count to twenty-four, with two teams of twelve. Big Team Battle orients towards the large, vehicle-based maps and involves both straight Slayer and objective games.
''Halo 2''
Big Team Battle existed in ''Halo 2'' as an unranked playlist, though previously ranked.
BTB Skirmish
3 Plots Assault Flag Wars Gulch Wars Multi Bomb (BR)
Multi Flag CTF (BR)
Assault|Neutral Bomb (BR)
1 Flag CTF|One Flag CTF (BR)
Land Grab Team Duals XTRA
Beaver Creek Burial Mounds Coagulation Containment Headlong Lockout Midship Relic Sanctuary Terminal (map)
Turf Waterworks Zanzibar
''Halo 3''
Known as Social Big Team, this is a social playlist in ''Halo 3''. There were both social and ranked BTB playlists, before they were both replaced by Squad Battle in the September Title Update. Social Big Team Battle was then replaced by DLC Big Team. When that playist retired, the current Social Big Team playlist came into play. All Map pack|DLC is required to enter the playlist. Team size is set to 6-8 players, with a max party size of 16.http://halo.bungie.net/online/playlists.aspx?mode=1
Team Slayer (34.3%)
* 100 points to win, 15 minute time limit, players start with a BR55HB SR Battle Rifle|Battle Rifle and an MA5C Individual Combat Weapon System|Assault Rifle. Multi-Flag CTF (23%)
* 3 points to win, 20 minute time limit, players start with a Battle Rifle and an Assault Rifle.
1 Flag CTF (3.8%)
* Most captures after four rounds wins, 4 minute rounds, players start with a Battle Rifle and an Assault Rifle. One Bomb (10.3%)
* Most detonations after four rounds wins, 4 minute rounds, players start with a Battle Rifle and an Assault Rifle. Neutral Bomb Assault (9.9%)
* 3 points to win, 20 minute time limit, players start with a Battle Rifle and an Assault Rifle. Territories (7.5%, Skipped after veto)
* Most territories after two rounds wins, 5 minute rounds, players start with a Battle Rifle and an Assault Rifle. Big Splockets (3.8%, Skipped after veto)
* 100 points to win, 15 minute time limit, players start with a M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser and a M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher. Land Grab (1.9%, Skipped after veto)
* Most territories after three rounds wins, 3 minute rounds, players start with a Battle Rifle and an Assault Rifle.
2 Flag Heavy (5.6%)
* 3 points to win, 20 minute time limit, players start with a Battle Rifle and an Assault Rifle. Heavy weapons and vehicles on map. Big Team Mythic
Last Resort Valhalla Sandtrap (Heavy)
Sandtrap#Sand Tarp|Sand Tarp Rat's Nest Standoff (Heavy)
Avalanche (Heavy)
Sandbox Vindictive (Sandbox variant)
Wastelands (Sandbox variant)
Eighty Grit (Sandbox variant)
Entrenched (Sandbox variant)
Workplace Bravo (Sandbox variant)
Longshore
''Halo: Reach''
September 14th, 2010
Gametypes Slayer|Big Team Slayer BTB Classic Snipers|BTB Snipers Elite Slayer Team SWAT Headhunter (game variant)|Team Headhunter Capture the Flag|1 Flag CTF Capture the Flag|Multiflag CTF Stockpile Territories
Maps Boardwalk Boneyard Countdown Spire Forge World
*Hemorrhage
*Paradiso
October 5th, 2010
Gametypes Big Team Slayer BTB Classic BTB Snipers Elite Slayer Team Headhunter
1 Flag CTF Multiflag CTF Stockpile Territories King of the Hill|Crazy King
Maps Boardwalk Boneyard Countdown Spire Forge World
*Hemorrhage
*Paradiso
Changelog Added Crazy King Removed SWAT Removed Snipers from Boneyard Weights adjusted based on voting data
October 19th, 2010
Gametypes Big Team Slayer BTB Classic BTB Snipers Elite Slayer Team Headhunter
1 Flag CTF Multiflag CTF Stockpile Territories Crazy King
Maps Boardwalk Boneyard Countdown Spire Forge World
*Atom
*Hemorrhage
*Paradiso
Changelog Removed Multiflag from Boneyard and Spire
November 30th, 2010
Gametypes Big Team Slayer BTB Classic BTB Snipers Elite Slayer Team Headhunter
1 Flag CTF Multiflag CTF Stockpile Territories Crazy King
Maps Boardwalk Boneyard Breakpoint Countdown Spire Tempest Forge World
*Hemorrhage
*Paradiso
*Atom
Changelog Modified party split rules to decrease party splits Added Team Snipers on Boneyard
January 4th, 2011
Gametypes Big Team Slayer BTB Classic BTB Snipers Elite Slayer Team Headhunter
1 Flag CTF Multiflag CTF Stockpile Territories Crazy King
Maps Boardwalk Boneyard Breakpoint Countdown Spire Tempest Forge World
*Hemorrhage
*Paradiso
*Atom
Changelog Big Team Slayer: Now 100 to win!
Elite Slayer: Modified loadouts, Armor Lock is now accompanied by a Plasma Rifle instead of a Needler
February 8th, 2011
Gametypes Big Team Slayer BTB Classic BTB Snipers Elite Slayer Team Headhunter
1 Flag CTF Multiflag CTF Stockpile Territories Crazy King Big Bro Slayer
Maps Boardwalk Boneyard Breakpoint Countdown Spire Tempest Forge World
*Hemorrhage
*Paradiso
*Atom
Changelog Added Bro Slayer game variants. New gametype which uses fireteam spawning. Players can choose to spawn on their teammates or at back field spawn locations.
March 1st, 2011
Gametypes Big Team Slayer BTB Classic BTB Snipers Elite Slayer Team Headhunter
1 Flag CTF Multiflag CTF Stockpile Territories Crazy King Big Bro Slayer
Maps Boardwalk Boneyard Breakpoint Countdown Forge World
*Hemorrhage
*Paradiso
*Atom
Changelog All Big Team Slayer gametypes are now 100 to win Big Team Headhunter is now 75 to win
March 29th, 2011
Gametypes Big Team Slayer BTB Classic BTB Snipers Elite Slayer Team Headhunter
1 Flag CTF Multiflag CTF Stockpile Territories Crazy King Big Bro Slayer
Maps Boardwalk Boneyard Breakpoint Countdown Hemorrhage Highlands Spire Tempest Forge World
*Atom
*Paradiso
May 3rd, 2011
Gametypes Big Team Slayer BTB Classic BTB Snipers Elite Slayer
1 Flag CTF Multiflag CTF Stockpile Territories Crazy King Assault Neutral Bomb
1 Bomb Assault
Maps Boardwalk Boneyard Breakpoint Hemorrhage Highlands Paradiso Spire Tempest Forge World
*Abridged
*Renegade
*Utopie
*Wayont
*Trident
*Temptation
Changelog Added Community Maps: Abridged, Renegade, Utopie, Wayont, Trident, Temptation Added Assault game variants Removed Headhunter and Bro Slayer Removed Elite Slayer on Spire Removed Atom and Countdown Big Team Slayer now uses DMR/AR starting weapons
June 8th, 2011
Gametypes Big Team Slayer BTB Classic BTB Snipers Elite Slayer
1 Flag CTF Multiflag CTF Stockpile Territories Crazy King Assault Neutral Bomb
1 Bomb Assault
Maps Boardwalk Boneyard Breakpoint Hemorrhage Highlands Paradiso Spire Tempest Forge World
*Abridged
*Renegade
*Utopie
*Wayont
*Trident
*Temptation
*Mt Lam Lam
Changelog Added community map Mt Lam Lam to Big Team Battle Big CTF gametypes now have 15 second Flag Return and 30 second Flag Reset
November, 2011
Gametypes Assault Neutral Bomb Multiflag CTF Big Team Slayer BTB Classic BTB Snipers Stockpile Territories Elite Slayer
1 Bomb Assault
1 Flag CTF Team Crazy King
Maps Tempest Temptation Highlands Breakpoint Breakneck Ridgeline High Noon Spire Boardwalk Paradiso Hemorrhage Boneyard Forge World
*Abridged
*Renegade
*Utopie
*Wayont
*Trident
*Mt Lam Lam
January 10th, 2012
Gametypes TU Assault TU Neutral Bomb TU Multiflag CTF TU Big Team Slayer TU BTB Classic TU BTB Snipers TU Stockpile TU Territories TU Elite Slayer TU 1 Bomb Assault TU 1 Flag CTF TU Team Crazy King
Maps Tempest Temptation Highlands Breakpoint Breakneck Ridgeline High Noon Spire Boardwalk Forge World
*Paradiso
*Hemorrhage
*Abridged
*Renegade
*Utopie
*Wayont
*Trident Mt Lam Lam
March, 2012
Gametypes TU Assault TU Neutral Bomb TU Multiflag CTF TU Big Team Slayer TU BTB Classic TU BTB Snipers TU Stockpile TU Territories TU Elite Slayer TU 1 Bomb Assault TU 1 Flag CTF TU Team Crazy King BTB Heavies
Maps Tempest
*Typhoon Temptation Highlands Breakpoint Breakneck Ridgeline
*Superstition High Noon Spire
*Cragmire Boardwalk Paradiso Hemorrhage Boneyard Forge World
*Abridged
*Renegade
*Utopie
*Wayont
*Trident
*Mt Lam Lam
*Delta Facility
*Eminence
*Rasu
*Breakout
*Headstrong
*Asphalt
June, 2012
Gametypes TU Assault TU Neutral Bomb TU Multiflag CTF TU Big Team Slayer TU BTB Classic TU BTB Snipers TU Stockpile TU Territories TU Elite Slayer TU 1 Bomb Assault TU 1 Flag CTF TU Team Crazy King TU BTB Heavies
Maps Tempest
*Typhoon Temptation Highlands Breakpoint Breakneck Ridgeline
*Superstition High Noon Spire
*Cragmire Boardwalk Paradiso Hemorrhage Boneyard
*Graveyard Forge World
*Abridged
*Renegade
*Utopie
*Wayont
*Trident
*Mt Lam Lam
*Eminence
*Rasu
*Breakout
*Headstrong
*Asphalt
*Delta Facility
''Halo 5: Guardians''
Big Team Battle returns in ''Halo 5: Guardians'' and was released on 2015|November 18, 2015. Two more maps, Antifreeze and Entombed, were added on 2015|December 16, 2015
Big Team Slayer Strongholds|Big Team Strongholds Capture the Flag|Big Team CTF Big Team Assault
Basin Deadlock Guillotine Recurve Antifreeze Entombed Altar (update 1, March 2016)
Viking (update 1, March 2016)
Scavenger (update 1, March 2016)
Fracture (update 1, March 2016)
Eagle Square (update 1, March 2016)
Boulevard (update 1, March 2016)
Dispelled (update 2, Sept 2016)
Estuary (update 2, Sept 2016)
Traffic Jam (update 2, Sept 2016)
Unearthed (update 2, Sept 2016)
(update 3, Apr 2017)
(update 3, Apr 2017)
(update 3, Apr 2017)
(update 3, Apr 2017)
(update 3, Apr 2017)
BIG TEAM SLAYER Port Authority Risen Ancestor Guillotine Scavenger Eagle Square Altar Dispelled
BIG TEAM CTF Echoes Ancestor Traffic Jam Recurve Eagle Square Deadlock Viking Fracture Dispelled
BIG TEAM STRONGHOLDS Risen Scavenger Recurve Boulevard Entombed
BIG TEAM ASSAULT Echoes Traffic Jam Eagle Square Viking Deadlock Fracture Dispelled
''Halo Infinite''
November 15th, 2021
{| class="wikitable"
| ! Gametypes !! Maps
| | Slayer|BTB:Slayer || Fragmentation
| | Capture the Flag|BTB:CTF || Fragmentation
| | Total Control|BTB:Total Control || Fragmentation
| | Stockpile|BTB:Stockpile || Fragmentation
| | BTB:Slayer || Deadlock (Halo Infinite)|Deadlock
| | BTB:CTF || Deadlock
| | BTB:Total Control || Deadlock
| | BTB:Stockpile || Deadlock
| | BTB:Slayer || Highpower
| | BTB:CTF || Highpower
| | BTB:Total Control || Highpower
| | BTB:Stockpile || Highpower
| |}
Gallery
File:HINF BTBelt.jpg|Internal artwork of a BTB championship belt created during ''Halo Infinite''s development.
Sources
See also
6 vs 6
Category:Halo 3 social playlists Category:Halo: Reach playlists Category:Halo 5: Guardians playlists Category:Halo Infinite playlists |
Big Time Gamer is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by completing 400 campaign missions or multiplayer games. The achievement is worth 10 Gamerscore. |
Bigfoot is a ''Halo 4'' achievement added with the Crimson Map Pack. It was unlocked when the player killed 20 enemy players with the HRUNTING/YGGDRASIL Mark IX Armor Defense System|Mantis' stomp attack. Only stomp kills scored on a Crimson map counted toward the Bigfoot achievement. Shatter is the only Crimson map which features Mantises.
Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable.
Tips The player could improve their chances of getting stomp kills by enabling the Tactical packages|Wheelman tactical package. Wheelman improves vehicle durability, but more importantly allows the Mantis to recover more quickly after being hit with an EMP. This increased the chances that the Mantis would recover before it could be boarded by an enemy. The player may have even been able to surprise and stomp enemies who expected to have more time to board them. The Wheelman package is unlocked by completing the Operator Specializations|specialization.
Sources |
}}
The Biko Independence Army, or BIA, was an insurrectionist group operating primarily around the planet Biko during the Insurrection|eponymous conflict.
History
During the Insurrection, the BIA launched repeated attacks on the Bikon Chancellor, failing to execute the coup six times. By the seventh, the BIA managed to hold the city of Mandelam for two months. The BIA repeatedly proved to be a thorn in the sides of the UNSC and the Bikon planetary militia, the Chancellor's Guards.
By 2526, the BIA was growing in power and was one of many rebel groups summoned to a meeting organised by United Rebel Front General Harper Garvin and ''Bellicose'' captain Lyrenne Castilla to discuss the emergence of the Covenant threat and how it may affect the Insurrection. Upon learning of the UNSC's Operation: SILENT STORM - an audacious plan to use the imminent Covenant attack on Biko as a distraction to allow a special Task Force Yama|task force to covertly destroy a number of alien ships, BIA leader Erland Booth was outraged and demanded assistance from the other groups to prevent the destruction of his world. The rebel coalition force organised a coup against the Bikon government, hoping to offer the world to the Covenant in return for assisting in the destruction of the UNSC by revealing the location of UNSC worlds.
The coalition force set up a base in the Seoba ice quarry|ice quarries on the moon of Seoba, establishing numerous Civet AFVs, hundreds of infantry and M41 Vulcan anti-air guns. Unfortunately for them, the quarry had also been selected for use by Task Force Yama, and the resulting Battle of Seoba|battle saw the foiling of this plan.
Organisation The BIA was controlled by a "Chamber", who Erland Booth reported to. Booth held the rank of Commandant.
List of appearances
''Halo: Silent Storm''
Sources
Category:Rebel organizations |
|species=Human
|population=Tens of millions
|colonized=2440
|government=Unified Earth Government
}}
Biko, referred to by the Covenant as Borodan, is a human Outer Colonies|Outer Human colonies|Colony planet and agriculture world located roughly 24 light-years from the Cygnus system and 58 light-years from the Epsilon Eridani system. One of its major population centers (at least before the Covenant attack) was Durban.''i love bees'', Queen's Diary Entry The planet was Glassing|glassed in 2526, becoming one of the first human worlds to fall to the Covenant,''Halo: Reach'', ''Data pads#Data pad 10|Data pad 10'' though it had been at least partially recolonized by 2558.
Overview
Prior to its colonization by humanity, Biko's climate was too dry to be habitable. However, once the planet's terraforming efforts were completed, its atmosphere could produce life-supporting rain. By the time the Human-Covenant War had begun, the planet's climate had allowed it to become an agriculture world, providing food for other colonies. Biko is notable for its pink hue, which reflects strongly enough to illuminate the near side of Seoba, one of its moons. All three of its moons are rich in valuable resources, which were used to supply Biko's handful of shipyards. While Seoba had been largely abandoned by 2526, Biko's other two moons had large deposits of metal ores that were mined and transported to the orbital manufacturing space station|stations via cargo drones to be processed.
Locations Durban Mandelam
McKaskill Erland Booth Laurel Adams
History
Humanity's effort to terraform Biko began prior to 2424. During the initial stages of the planet's colonization, humans inhabited the ice moon of Seoba. To assist with the terraforming efforts, the colonists built Seoba Ice Quarry|an ice quarry and mass driver on the moon, using it to launch payloads of steel-encapsulated ice towards the planet, where they were captured by a purchasing party. The ice capsules were then guided to a rendezvous in Biko's stratosphere, attached to a dirigible and guided to their destination. By 2424, Biko had developed a climate humid enough to supply its own rain, and the Seoba quarry was put out of service and abandoned. Biko itself would become habitable by 2440, with humanity beginning colonization of the world in this year.
Following the emergence of the Insurrection, Biko became a hotbed for rebel activity, calling itself home to the Biko Independence Army. The BIA was continually a thorn in the UNSC's side, attempting to overthrow Biko's chancellor seven times, eventually managing to hold Mandelam for two months before failing.
In early 2526, General Harper Garvin of the United Rebel Front informed other insurrectionist groups, such as the Biko Independence Army, of the Covenant threat. It was decided that they would attempt to trade United Nations Space Command secrets with the alien empire in exchange for their worlds' safety. A courier was sent to intercept a Silent Shadow squad and pass on a message requesting a meeting on Biko's moon of Seoba. The aliens tentatively decided to play along, sending Bloodstar Flotilla|a small flotilla to Seoba on 2526#March|March 19, 2526 to meet with the insurrectionist delegation. However, the day before, the UNSC's Task Force Yama had arrived, planning to ambush the very Fleet of Inexorable Obedience|same Covenant fleet that had sent the flotilla. The UNSC forces defeated the insurgents and unwittingly set up camp in the Seoba Ice Quarry|ice quarry where the meeting was intended to be held. When the flotilla arrived, the task force was able to drive them back after destroying three of their five intrusion corvettes.
On 2526#March|March 20, 2526, the Fleet of Inexorable Obedience arrived at Biko, with the planet's meager navy, Task Force Yama, and a few other UNSC vessels moving to intercept. However, the fleet of over one hundred Covenant ships had been warned by the insurgents to watch for boarding parties, which prompted them to keep a tight fighter screen around their capital ships. This prevented Task Force Yama from inflicting the desired damage on the fleet. Despite the planet's small navy, the Battle of Biko|battle lasted five days before Biko fell to the Covenant. During the battle, the human defense forces managed to destroy five Covenant cruisers and all of the planets Space station|orbital shipyards, denying the Covenant fleet the ability to use them to service their own vessels. Once the human navy had been obliterated, Fleetmaster Nizat 'Kvarosee ordered the planet to be glassing|glassed, even though the fleet's carrier gas was beginning to run low following the recent Battle over Etalan|loss of much of their logistics train. Following their fleetmaster's orders, the Fleet of Inexorable Obedience pushed the resulting debris field over the northern pole to allow their ships to glass the planet unobstructed. With the obstacles removed, the combined plasma bombardment caused Biko's atmosphere to combust, though the fleet continued their glassing operations as simply igniting the atmosphere would not be sufficient to fuse the ground and make the planet uninhabitable. However, the Fleet of Inexorable Obedience would soon leave Biko to defend the Covenant world of Zhoist from an impending Attack on Zhoist|counterattack.
Many survivors of Biko's fall joined a refugee program to help them find new homes. Some members of SPARTAN-III Alpha Company, including Carter-A259, were recruited into the program after being orphaned on Biko.
After the Human-Covenant War, the Fetching|fetcher Oliver Birch visited the debris field over Biko. There he retrieved an experimental saddle box drive from the , one of the cruisers that had partaken in the battle years prior.''Halo: First Strike'' (2010), "Tug o' War"
Biko was recolonized after the war's end. In 2558, delegates from the Unified Earth Government and Sangheili convened at a regional embassy in a densely populated city on Biko to engage in peace talks. Both sides were coming to an agreement when SPARTAN-II program|Spartan John-117 entered the hall, Raid on Biko peace talks|attempting to stop a terrorist plot by Sapien Sunrise.Hunt the Truth, ''Episode 10'' John-117 abducted Outer Colonies ambassador Richard Sekibo and escorted the alien delegation to safety, fleeing the planet with the aliens aboard his personal spacecraft.''Hunt the Truth'', ''Episode 08'' During the firefight, Sekibo was mortally wounded and his corpse was left in a nearby field where it was discovered the next day.
Government and society Biko's inhabitants were referred to as "Bikons". Biko's government was overseen by a Chancellor, who had a small planetary :Category:Militias|militia known as the Chancellor's Guards to assist in the defense of the planet from pirates and rebels. The Chancellor's Guards' naval fleet consisted of a few patrol frigates designed to disable smuggling vessels, as opposed to capital ship space warfare|warfare. By the time of the Battle of Biko, roughly 50 ships were present at Biko, though the percentage of these ships belonging to the Chancellor's Guards and those belonging to the UNSC is unknown.
Trivia The colony was likely named after Wikipedia:Steve Biko|Steve Biko, a twentieth-century Wikipedia:South Africa|South African civil rights activist.
Gallery
File:Master Chief leaks.jpg|Rogue Spartan John-117 attacking an embassy on Biko. File:HtT Sekibo's memorial.jpg|Ambassador Sekibo's memorial on Biko.
List of appearances
''Halo: First Strike''
*''Tug o' War''
''i love bees''
''Halo: Ghosts of Onyx''
''Halo: Reach''
*''Data pads''
''Hunt the Truth''
''Halo: Silent Storm''
''Halo: Outpost Discovery''
''Halo: Oblivion''
Sources
Category:Human colonies Category:Biko locations|
Category:Biko| |
File:Bilauri Yunja.jpg|thumb|Poster advertising Bilauri Yunja
Bilauri Yunja was a movie in New Mombasa, presumably produced in 2552 or earlier. It ran for about two and a half hours.
It was showing at the Voi Theater at the time prior to the Battle of Earth.Halo 2, multiplayer level ''District''
Trivia
"Bilauri" is Swahili for "drinking glass".
List of appearances
''Halo 2''
Sources
Category:Movies |
File:H2A BildNergeBottle.png|thumb|100px|A bottle of Bild Energie Bild Energie is a brand of List of food and drinks|alcohol that was sold in Mombasa in Kenya on Earth.
List of appearances
''Halo 2: Anniversary''
Sources
Category:Recreational drugs Category:Beverages |
Bill Past Due is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by beating the 3 minute par time on Tayari Plaza. The achievement is worth 10 Gamerscore and can be unlocked on any difficulty.
Trivia The achievement's name is derived from a quote said by the Superintendent after Edward Buck|Buck finds a group of dead Jiralhanae|Brutes and Sangheili|Elites; "FINAL NOTICE. BILL PAST DUE."Halo 3: ODST, campaign level ''Tayari Plaza'' |
Lieutenant Junior Grade Bill Streeter was a crew member of the United Nations Space Command|UNSC Remote scanning outpost|Remote Scanning Outpost ''Fermion''.
Biography Lieutenant Streeter served along side Lieutenant David Brightling under the command of Chief Petty Officer McRobb. On 2552|August 30, 2552, ''Fermion's'' Alpha Probe detected an incoming Fleet of Particular Justice|Covenant fleet in the Epsilon Eridani system. Chief McRobb initiated the United Nations Space Command Emergency Priority Order 098831A-1|Cole Protocol and ordered Streeter to purge ''Fermion'''s navigational database. Streeter alerted McRobb that the station's science library (which contained every UNSC Astrophysics journal) was offline for repairs and could not be erased with the viral data scavengers. As the fleet accelerated on an intercept course for the station, Streeter sent their duty logs to alert UNSC Fleet Command|FLEETCOM. He and the rest of ''Fermion's'' crew were killed when the station self-destructed to prevent the Covenant from obtaining the location of Earth.''Halo: The Fall of Reach'', Chapter 31
List of appearances
''Halo: The Fall of Reach''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Invasion|Invasion''
Sources
Category:Human characters|Streeter, Bill Category:UNSC Navy officers|Streeter, Bill |
Billy-Jay is a human civilian living in Wikipedia:Kentucky|Kentucky, United States of America|United States on Earth. He is noted for having acquired a Hard sound rifle|Hard Sound Rifle from the black market.i love bees, "Chapter 6: ''Jumper''", '' (''"I know how your mind works. You were thinking of that old hard sound rifle Billy-Jay got black market."'')
List of appearances
''i love bees''
Sources
Category:Human civilians Category:Human characters |
File:H5G Medal Binary Kill.png|right
Binary Rifle Kill is a medal awarded in ''Halo 4'' multiplayer, Spartan Ops and ''Halo 5: Guardians'' for killing an enemy with a Z-750 Special Application Sniper Rifle|Binary Rifle. The medal is awarded for both head and body shots. The player will also be awarded the medal if an AI passenger in a vehicle they are driving kills an enemy with a binary rifle. It is represented by a beam rifle's reticule on a grey four-pointed star.
Gallery
File:H4 - Binary Rifle Kill.png|The Binary Rifle Kill medal in Halo 4. |
|rank=High Sumpter
|rank-title=Title
|sn=
|notable=
}}
Bingflip is an Unggoy in service of the Banished who holds the title of High Sumpter. He was present during the Installation 07 Battle for Zeta Halo|conflict in 2560.
Biography Bingflip is a graduate from the Nipple Academy. During the Installation 07 Battle for Zeta Halo|conflict, he was stationed at the Armory of Reckoning (location)|Armory of Reckoning, which was running short on human meat. Bingflip was so worried that some Jiralhanae would kill them or take over leadership that he sent a message explaining his concerns to Pubflem, a friend of his. Bingflip's Chieftain, however, quelled this usurpation and provided the camp with fresh meat at the same time.
List of appearances
''Halo Infinite''
Sources
Category:Banished members Category:Unggoy characters |
File:HR-UNSCBinoculars.png|thumb|250px|Binoculars seen both from the back and the front.
Binoculars are a device which allows the user to view distant objects by magnifying them. A spotting scope is a specific variation of the device commonly employed by the UNSC.
Types
Binoculars are generally used by United Nations Space Command military forces to observe the battlefield, gather information and locate enemies. UNSC Marine Corps|Marine sniper-spotter teams have spotters with spotting scopes to observe and locate targets for the sniper. Certain sets of UNSC binoculars have a digital display, which shows the temperature, as well as the distance to the target. The UNSC spotting scope is equipped with a stand to keep the device steady.
The Covenant Covenant military|ground forces use magnifying monoculars to observe the battlefield, filling a similar role as the binoculars.
Gameplay MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mk VI featured in ''Halo 2'' was the first armor to have magnification system in-game. The MJOLNIR armor's binocular system featured in ''Halo 3'' has the same radius as the one in ''Halo 2''. The only difference is that it is more detailed and that it shows distance to the target. The Sangheili combat harness also has a built-in magnification system. Otherwise similar to the MJOLNIR's binoculars, it has a slightly different visor shape. Subsequently, the ODST armor from ''Halo 3: ODST'', MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V from ''Halo: Reach'' and MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR GEN2 from ''Halo 4'' all feature a built-in magnification system.
Gallery
File:MarineBinocsH3.png|A UNSC Marine using a spotting scope. File:HW binoc vision.png|View through a set of UNSC binoculars. File:Sniperteam.png|A marine sniper-spotter team with a spotting scope. File:Frost_binocs.png|Master Sergeant Frost using binoculars on Ariel. File:HL-Babysitter-Cal141-Binoculars1.jpg|Cal-141 using monoculars to scope out the ruins on Heian. File:HL-Babysitter-Binoculars-Scan1.jpg|Scanning the tower in the ruins. File:HL-Babysitter-Binoculars-Scan7.jpg|An Unggoy Minor is detected scouting the ruins. File:Homecoming-Binculars-Scan3.jpg|Observing three Kig-Yar standing guard. File:HE14 Palmer binoculars.jpg|Commander Sarah Palmer utilizing binoculars on Aktis IV. File:H2 binoculars.png|A mounted UNSC spotting scope. File:H2-SpottingScope.png|Another angle of the mounted spotting scope. File:H3-SpottingScope.png|A non-mounted spotting scope. File:HINF Maka Macrobinocs Utility Icon.png|Maka Macrobinocs
List of appearances
''Halo: The Fall of Reach''
''Halo 2''
''Halo 3''
''Halo Wars''
''Halo: Helljumper''
''Halo 3: ODST''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Blunt Instruments''
''Halo Legends''
*''Homecoming''
*''The Babysitter''
''Halo: Reach''
''Halo 4''
''Halo: Escalation''
''Halo Infinite''
*''Season 03: Echoes Within''
Sources
Category:Human technology |
|body=
|position=
|moon(s)=
|diameter=
|gravity=
|daylength=
|yearlength=
|atmosphere=
|temperature=
|demonym=
|species=*Humans''Halo: Renegades'', Chapter 32 (Non-native)
Kig-Yar''Halo: Renegades'', Chapter 33 (Non-native)
Sangheili (Non-native)
|population=
|colonized=2490
|government=Unified Earth Government
}}
Binterall is a barren planet situated among the Unified Earth Government's Outer Colonies and located within proximity to the Human colonies|human colony of Conrad's Point.
Overview
The planet is described as a dry, rocky semi-wasteland, known for its dusty atmosphere. One of Binterall's major population centers, the trading community of Port Joy, was settled in a short mesa in the south end of a dry lake bed, consisting of small buildings on the surface of the mesa with a few cut into its rocky sides. South of Port Joy were a series of hills. Water is a limited resource on Binterall. Locations Port Joy
History One of Binterall's early colonists is regarded as a heroine for locating water beneath the mesa that Port Joy would be settled around.
In 2557#August|August 2557, the crew of ''Ace of Spades'' arranged a trade with Agent Walter Hahn of the Office of Naval Intelligence in the middle of Port Joy on Binterall, knowing that ONI would be reluctant to apprehend them in a colony filled with those disloyal to the Unified Earth Government. The meeting went south when the party was attacked by bounty hunters pursuing the bounty on the head of Rion Forge, captain of ''Ace of Spades''.
ONI operative Maya Sankar had an old farmhouse in the outskirts on the planet, which served as a personal safe house she would retreat to whenever her cover got too deep. In mid-2558, Maya had confined Mshak Moradi inside her safe house, depriving him of outside communication with a blackout array. After the Covenant War came to an end, Chur'R-Zhal took to piracy around the planet and became stranded in the system after her Rampant Perdition|ship's slipspace drive failed.''Hunt the Truth'', Season 2, Episode 04: JACKALS
Government and society Binterall is settled by a sparse human and alien population, serving as a waypoint for traders, Piracy|pirates, mercenaries, and Salvaging|salvagers. The planet is home to a rough society with limited technology. Ruled by a crude system of government, Binterall is an insignificant, remote Outer Colony of the Unified Earth Government that held virtually no military presence. As a result, the planet was a haven for those eager to avoid the watchful eye of any government or military. None who frequent the colony are sympathizers of the United Nations Space Command or Office of Naval Intelligence.
Port Joy is a major trading settlement on Binterall, a haphazard maze of small buildings offering varied services and goods for traders. Trade often resulted in the settlement holding enough ships to create several fleets.
List of appearances
''Hunt the Truth''
''Halo: Renegades''
Sources
Category:Planets Category:Human colonies |
File:BiofoamCanister.png|100px|thumb|A biofoam canister. Biofoam (short for biomedical foam)Halo: New Blood, ''pages 66-67'' (Google Play edition) is a self-sealing, space-filling coagulant and an antimicrobial, tissue-regenerative foam polymer used by the United Nations Space Command as a form of medical first aid. This foam keeps damaged organs in place and helps stop bleeding and hemorrhaging. The medicinal compound is morphophetamine in a polyethyltriphosphate liquid medium dispensed with nitrous oxide. When applied, the polyethyltriphosphate and nitrous oxide mix to create a foaming effect that can encapsulate, disinfect, and numb wounds. Within the Unified Earth Government, biofoam is an Wikipedia:Over-the-counter|OTC-legal product and can be purchased legally "over-the-counter."
Overview
Prior to application, biofoam consists of two substances: nitrous oxide and morphophetamine-infused liquid polyethyltriphosphate, with the latter incorporating MediGel, a product of Optican.
File:Biofoam 02.png|250px|thumb|Biofoam being applied. Biofoam is generally contained within a cylindrical canister or bottle with a deployable nozzle used to apply the mixture directly to the affected area of a patient,''Halo 3: ODST level, Kikowani Station'' although it can also be rubbed into a wound rather than injected. When applied and exposed to air, the nitrous oxide and liquid polyethyltriphosphate mix, they produce a foaming reaction. The foam strongly adheres to tissues and simultaneously releases encapsulated medical compounds that advances clotting, disinfects the wound, and eventually numbs pain. After a short duration of time, the foam applied will set and become a semi-rigid, porous mass internally, which forms a hardened skin on regions of the body exposed to air. The standard dosage is 10 centiliters (10cL) or 3.38 fl. oz.Halo 3: ODST biofoam texture graphic file
Despite biofoam's numbing properties, for the first few seconds after its application to an open wound, it is known to be very painful, described as feeling like "burning ants crawling around the wound" and "thousands of tiny knives" stabbing the recipient.Halo: The Flood, ''page ???'' Biofoam does not seem to have this kind of painful reaction when applied to an unwounded area, as during the Battle of Mombasa, Jonathan Doherty was seen spraying a small amount onto his uninjured fingers and does not react in pain. The effects of biofoam are temporary, and after a few hours, it simply breaks down. Therefore, it is normally a form of first aid, used only as a temporary sealant until proper medical attention can be sought. In extremely rare cases, allergic reactions to biofoam have been documented. Wikipedia:Edema|Edema is a rare side effect of biofoam, caused by excess fluid trapped in the body's tissues.
Biofoam is often used as a medical option when there are no Hospital Corpsman|medical personnel available. Bottles of biofoam can be found in health packs.Halo: The Fall of Reach, ''page 91''Halo: First Strike, ''page 123'' (''"William retrieved a can of biofoam from the rover and inserted the tip into the tiny injection port in his armorpushed it through the skin between his fourth and fifth ribs. He filled his abdominal cavity with the space-filling coagulant/antibacterial/tissue-regenerative polymer."'') UNSC medics will use it as a sealing agent during treatment in the field. The MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI,Halo 2: The Official Strategy Guide MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR GEN2, and MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR GEN3 armors contain automatic biofoam injectors, which negate the need for their SPARTAN programs|Spartan wearers to use health packs.
Trivia Despite the application process being rather painful, when biofoam is applied to Kojo Agu|Romeo's wound in ''Halo 3: ODST'', he sighs with relief, rather than showing signs of discomfort. This might result from his rigorous ODST training, or be due to his relief that he can breathe properly again. In ''Halo 3: ODST'' biofoam is applied by inserting part of the canister into the wound. In ''Halo: Landfall'' however, biofoam is applied like shaving cream, which could mean that biofoam works internally and externally. The closest equivalent in the modern world to biofoam is Quikclot combat gauze, which utilizes kaolin nanoparticles impregnated into gauze. It is designed to stop moderate to severe bleeding and stabilize a combat casualty. However, it is not a foam, and as gauze, it must be packed into the wound. An developed in late 2012 by Wikipedia:DARPA|DARPA also bears many similarities to biofoam, as it is capable of packing combat wounds and halting internal bleeding.
Gallery
File:UNSC-Biofoam-logo1.jpg|Biofoam packaging container label. File:BioFoam.jpg|Biofoam being used in ''Halo: Landfall''. File:Biofoam_03.png|Biofoam exuding out of Romeo's damaged chest plate. File:Sullivan_biofoam.jpg|The John-117|Master Chief applies biofoam to Michael Sullivan's wound in ''Halo 4: Forward Unto Dawn''. File:HINF Mr Bones Chest Icon.png|The "Mr. Bones" chest attachment for the MJOLNIR Powered Assault Armor/Mark VII|MJOLNIR Mark VII armor core in ''Halo Infinite'', featuring a biofoam canister.
List of appearances
''Halo: The Fall of Reach''
''Halo: The Flood''
''Halo: First Strike''
''Halo: Landfall''
''Halo: The Cole Protocol''
''Halo 3: ODST''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Pariah''
*''Dirt''
*''Blunt Instruments''
''Halo 4: Forward Unto Dawn''
''Halo: New Blood''
''Halo: Last Light''
''Halo: The Fall of Reach - The Animated Series''
''Halo: Fractures''
*''Into the Fire''
''Halo: Envoy''
''Halo: Oblivion''
''Halo: Shadows of Reach''
''Halo: Divine Wind''
''Halo Infinite''
''Halo: The Rubicon Protocol''
Sources
Category:Medicine |
Several species and civilizations, including Forerunners, humans, and San'Shyuum, have implemented various biochemical, surgical and cybernetic means to enhance the physical and cognitive abilities of biological individuals.
Forerunner File:Forerunner forms.png|thumb|250px|The Forerunners' Forerunner mutation|mutations substantially altered their base physiology to better suit various roles The Forerunners used artificially-induced Forerunner mutation|mutations consisting of a combination of directed genetic modification, gene therapy and biochemical manipulation to custom-tailor an individual's body to a form considered suited for their social standing and field of work in a rate. While many of the changes were ostensibly cosmetic and made for cultural reasons, others were designed to enhance a Forerunner's abilities. Many of the enhancements were to the neurological and cognitive abilities of the individual,Halo: Cryptum, ''page 261'' although at least the Warrior-Servants' mutations also made them physically stronger and more robust.Halo: Cryptum, ''page 279''Halo: Silentium, ''page 86''
Human Since the dawn of widespread spaceflight, humans have sought to use biochemical, surgical and cybernetic means to augment their bodies. While civilian applications for such technologies do exist, their obvious military advantages quickly saw them harnessed for the purposes of warfare. Basic performance-enhancing technologies have been commonplace among human militaries for centuries; however, extensive experimentation pushing the limits of the human body has historically been limited due to ethical concerns. A notable exception to this are the biochemical and cybernetic augmentations used in the SPARTAN programs, which represent the peak of human biological and cybernetic enhancement.Halo Encyclopedia (2009 edition), ''page 44''
As unrest began to brew in humanity's fledgling space territories, eventually breaking out as the Interplanetary War, biological augmentations were first appropriated for military use. Despite providing subtle enhancement in the areas of strength and speed, these augmentations were rather primitive in comparison to the supersoldiers created centuries later. However, they did encourage the UNSC to continue research into human enhancement.
The first major effort to create biochemically-augmented supersoldiers was known as Project ORION. The beginnings of the program can be traced back to 2321, when the Office of Naval Intelligence began to build upon bioengineering protocols developed during the Interplanetary Wars. However, after five military candidates were selected and tested, the project was declared ineffective and the candidates were returned to their respective chains of command. Within a year, all candidates would die of unknown causes. The project was secretly relaunched by the Colonial Military Authority well over a century later in 2491, with the recruitment of 65 adult test subjects; hundreds more were added after the first batch completed their training. The ORION augmentations included enhancements to muscle density, lung capacity, vision, hearing and balance.Media:ILB Cochlear tuning.ogg|cochlear_tuning Axon While the ORION operatives were highly successful, the project on the whole was deemed a failure due to many factors, among the most prominent being the high "washout" rate of the augmentations as well as the limited effectiveness of the enhancements themselves.Dr. Halsey's personal journal Former ORION project member Avery Johnson remembers the experience as being agonizing filled with confusing, hormone-inducing rages.
File:Prologue - Spartan augmentation 01.jpg|thumb|250px|John-117 being prepared for his augmentations
Research on the SPARTAN-II program's augmentations began five years after the deactivation of the ORION Project. Headed by Catherine Halsey|Dr. Catherine Halsey, early analysis concluded that next-generation candidates must have "more malleable, robust DNA structure and repair enzymes" and be selected through a stringent genetic screening process to avoid the washout rates of the ORION program. Because of the requirements, the best suitable candidates who would adapt without severe side effects were those of prepubescent age. Thus, despite being highly unethical and illegal, it was decided that the program's trainees be drafted as children and augmented as they began to reach puberty.
The SPARTAN-II augmentations included many previously-untested procedures, among them synthetic bone grafts, hormonal supplements, retinal surgery, intramuscular protein injections and major alteration of the subject's nervous system. While the SPARTAN-II augmentations would make the soldier significantly stronger and faster than an ORION operative, this came with a price: out of 75 candidates, only 33 survived the augmentation procedures, with the rest either killed or maimed for life. However, the Spartans who did survive became the most effective soldiers to be ever fielded by humanity, with superhuman strength, reflexes and stamina as well as virtually unbreakable bones. To complement their biological augmentation, the SPARTAN-IIs were given state-of-the-art MJOLNIR Powered Assault Armor which interfaces with the wearer's nervous system and greatly boosts their strength and speed. When paired with a smart AI through a Spartan neural interface|specialized neural implant, a Spartan's tactical awareness and reaction time are improved even further.
File:BirthOfASpartan - AugmentationCarter.png|thumb|250px|Carter-A259 undergoing his augmentations
Initiated by James Ackerson|Colonel James Ackerson, the SPARTAN-III program built upon Dr. Halsey's pioneering work on the preceding SPARTAN-II project. The new augmentation set encompassed enhancements derived from those given to the Spartan-IIs. Technologically, however, the new augmentations represented a major improvement over the previous program, while being cheaper than before: much less surgery was required, with most of the enhancements administered via chemical means. The selection criteria could be loosened, and the procedures' mortality rate could be eliminated to zero. This allowed the creation of much larger numbers of supersoldiers than before, although the procedures still had to be performed at the onset of puberty.Halo: Ghost of Onyx, ''page 63''Halo: Ghosts of Onyx, ''pages 101-102''
The SPARTAN-IV program was the first supersoldier project after ORION to use volunteering adult subjects, something that had been discarded in the previous programs due to the technological and psychological challenges involved. By the time the Human-Covenant War had ended, new techniques had been developed, allowing adults to be augmented without major risk. However, the muscular and neurological alterations are not as effective as those used in the previous two programs, although the SPARTAN-IVs' MJOLNIR Powered Assault Armor (GEN2)|GEN2 MJOLNIR armor compensates for this through its more extensive performance enhancement. The SPARTAN-IVs' augmentations also include several new procedures, including various improvements to the subject's internal organs.Halo: Initiation, ''Issue #2''Halo Legendary Crate, ''Halo Legendary Crate/Data Drops|Data Drop #1'' (:File:Lootcrate - SpartanIV augmentations.jpg|Spartan-IV augmentations sheet)
San'Shyuum The San'Shyuum in the Covenant used genetic enhancement techniques to augment a number of San'Shyuum into elite supersoldiers known as Prelates. The Prelates' augmentations allowed them to overcome the San'Shyuum's natural frailty caused by generations of inbreeding and granted them strength, speed and reaction times sufficient to best even Sangheili in combat. However, the Prelates could operate at their physical peak for only limited periods of time, with the sustained use of the enhancements bringing with it a variety of dangerous side effects.Halo: Shadow of Intent
Other examples While easily overshadowed by the Spartans' extensive augmentation, medical, biochemical and technological conveniences do nonetheless have a pervasive presence in various areas of human society.
UNSC personnel are equipped with neural interface|neural implants, more sophisticated Command neural interface|models of whichtypically issued to ship captainsenable a human mind to interface with computer systems and receive or send information. Advanced artificial limb|mechanical prosthetics have also been developed, although such technology is used solely for the purpose of replacing lost limbs rather than supplanting existing ones for any possible advantages they may have over biological limbs.Halo: Contact Harvest, ''page 81'' Further medical advances have been made in areas not directly related to physical performance but nonetheless improving humans' quality of life. By the 22nd century, cancer had been virtually eradicated from the human genome, with any isolated cases that do occur being easy to treat.Halo: Evolutions - Essential Tales of the Halo Universe,''"Midnight in the Heart of Midlothian"''
Sangheili have drugs that are used not only for healing, but also for memory improvement and for dealing with anxiety. It is common to find all of these varieties of medications in temples built for kaidons, which traditionally have been visited by them prior to planning a military campaign.
As an idiosyncrasy of their warrior culture, the Sangheili view the notion of doctors as dishonorable.Halo: The Cole Protocol, ''page 143'' However, as injuries are an inevitable byproduct of combat, the Covenant military still employs a number of medical amenities. Among these are automated surgery suites, featured on Covenant ships to treat wounds received in combat,Halo: Contact Harvest, ''page 259'' and magnetic splints which are used to hold broken bones in place.
Covenant strikecraft pilots connect to their flight systems using direct neural interfaces, which employ very minimal safety cutouts or filters. The pilot's body is rendered immobile to prevent self-injury and agony is inflicted in exchange for superior control of the ship. The Sangheili enter battle-meditation before completing the machine link protocols to control the pain, while Jiralhanae pilots embrace the interface burn to trigger their own focus.
During his service within the Covenant, Jega 'Rdomnai was a member of the Silent Shadow, a unit within the Covenant's Special Operations branch. During one of his missions, he lost his left arm and left mandibles. 'Rdomnai had the two replaced with prostheses, despite robotic replacements being antithetical to Covenant tradition and principles. The injuries also gave 'Rdomnai a lust for battle and vengeance, both of which completely outweighed his own pride in his own Sangheili culture.
As a crude replication of the technologies used to forge the Spartans, human Insurrectionists use "rumbledrugs" which degenerate the user's body but grant them superhuman abilities for a short time, potentially giving them a fighting chance against Spartans.
Following the Human-Covenant War any sufficiently wealthy private party could replicate the effects of the Spartan augmentations. However, cheaper and more invasive augmentations with unknown medical drawbacks and psychological costs were considered more viable given the high cost and amount of effort required to create actual Spartans.
Gallery
File:Mus aug.jpg|An illustration detailing the muscular augmentations performed on a Spartan-II's arm File:BirthOfASpartan - Augmentation.png|A screen monitoring Carter-A259's CHRYSANTHEMUM augmentations File:HI-SpartanIV-Augmentations-Panels.jpg|SPARTAN-IV Sarah Palmer undergoing her augmentations File:Lootcrate - SpartanIV augmentations.jpg|An overview of the Spartan-IVs' augmentations File:TemTem.png|Prelate Tem'Bhetek, an augmented San'Shyuum
See also Rumbledrug Drugs Spartan Powered exoskeleton
Sources
Category:Medicine Category:Drugs Category:Spartans |
File:HTMCC-H2A-BioroidArmor2.jpg|thumb|300px|Bioroids on Lockdown. The Bioroid armors are a suite of Armor customization (Halo 2: Anniversary)|multiplayer armor sets in ''Halo 2: Anniversary'' that were implemented into the game with the Series 9 update.
In-game information
{| class"width: 75%;"
! style="width: 15%"|Helmet
! style="width: 70%"|Description
! style="width: 15%"|Unlock requirements(''Halo 2: Anniversary'')
|- align="center"
|File:HTMCC H2A Bioroid Apollyon Helmet Icon.png|75pxBioroid Apollyon
|align="left"|The bioroids are weapon-parasites created by the Forerunners that transform those who possess the Reclaimer spark into killing machines.
|The Exchange,
|- align="center"
|File:HTMCC H2A Bioroid Israfil Helmet Icon.png|75pxBioroid Israfil
|align="left"|The first type of bioroid to erupt from its unsuspecting Reclaimer host when she stumbled upon a nest of the Thinking Death.
|The Exchange,
|- align="center"
|File:HTMCC H2A Bioroid Tithonus Helmet Icon.png|75pxBioroid Tithonus
|align="left"|Bioroids can face down most threats, but those who erupt into this form are particularly adept at sensing the taint of the Thinking Death.
|The Exchange,
|- align="center"
|}
{| class"width: 75%;"
! style="width: 15%"|Shoulder
! style="width: 70%"|Description
! style="width: 15%"|Unlock requirements(''Halo 2: Anniversary'')
|- align="center"
|File:HTMCC H2A Bioroid Eliminator Shoulder Icon.png|75pxBioroid Eliminator-type
|align="left"|Most bioroid forms are optimized for one role: combat.
|The Exchange,
|- align="center"
|File:HTMCC H2A Bioroid Guardian Shoulder Icon.png|75pxBioroid Guardian-type
|align="left"|Few other things can claim to be proofed against the insidious touch of the Thinking Death.
|The Exchange,
|- align="center"
|File:HTMCC H2A Bioroid Meld Shoulder Icon.png|75pxBioroid Meld-type
|align="left"|Bioroids with this gift can link with other Reclaimers to meld mind and memory.
|The Exchange,
|- align="center"
|File:HTMCC H2A Bioroid Sensor Shoulder Icon.png|75pxBioroid Sensor-type
|align="left"|Bioroids with these strange growths can intuitively sense the causal disruptions caused by slipspace manifolds opening and closing.
|The Exchange,
|- align="center"
|}
{| class"width: 75%;"
! style="width: 15%"|Chest
! style="width: 70%"|Description
! style="width: 15%"|Unlock requirements(''Halo 2: Anniversary'')
|- align="center"
|File:HTMCC H2A Bioroid AlphaStrain Chest Icon.png|75pxBioroid Alpha Strain
|align="left"|The Alpha strain has many gifts, and it is up to their Reclaimers to discover and exploit them.
|The Exchange,
|- align="center"
|File:HTMCC H2A Bioroid BetaStrain Chest Icon.png|75pxBioroid Beta Strain
|align="left"|The secrets of how to expel vorpal blasts from this bioroid still eludes the Reclaimers.
|The Exchange,
|- align="center"
|}
{| class"width: 75%;"
! style="width: 15%"|Forearm
! style="width: 70%"|Description
! style="width: 15%"|Unlock requirements(''Halo 2: Anniversary'')
|- align="center"
|File:HTMCC H2A Bioroid Vambrace Forearms Icon.png|75pxBioroid Vambrace
|align="left"|The bioroid transformation process reshapes the body in seemingly impossible ways.
|The Exchange,
|- align="center"
|}
{| class"width: 75%;"
! style="width: 15%"|Leg
! style="width: 70%"|Description
! style="width: 15%"|Unlock requirements(''Halo 2: Anniversary'')
|- align="center"
|File:HTMCC H2A Bioroid Greaves Legs Icon.png|75pxBioroid Greaves
|align="left"|Once the transformation is mastered a bioroid may walk the unseen roads between space and time.
|The Exchange,
|- align="center"
|}
Trivia The Bioroid Fracture appears to pay homage to the ''Wikipedia:Bio Booster Armor Guyver|Bio-Booster Armor Guyver'' series of manga and anime written by Wikipedia:Yoshiki Takaya|Yoshiki Takaya, in which the titular Guyver Unit is a suit of symbiotic armor designed to amplify the wearers lifeforce.
*Given this, the term "Bioroid" is possibly a play on the word "Zoanoid," which are genetically augmented humans and the foot soldiers of the Chronos corporation in the ''Guyver'' series.
*The Israfil helmet bears a distinct resemblance to the Guyver Unit armor itself. The Bioroid helmets are named after mythological beings of multiple human cultures and religions:
*Apollyon is the Greek name for Abaddon, an important term for both Judaism (a place) and Christianity (a fallen angel) religions. In both religions, however, Apollyon/Abaddon is related to the concept of destruction.
**Abaddon is also the name of a Precursor Knowledge engine|construct in the ''Halo'' universe.
*Israfil is the name of one of the four angels who will blow the trumpet twice to signal the Qiyamah (the Judgement Day) in Islam: the first blow will kill all living creatures and the second blow will revive them.
*Tithonus is a Greek figure, who's described as Goddess Eos' lover; in the myth, Tithonus became immortal but continued to age. Eos, unable to help him, made him into a cicada. Gallery
File:HTMCC Concept Apollyon.jpg|Concept art of the Bioroid Apollyon set. File:HTMCC Concept Israfil.jpg|Concept art of the Bioroid Israfil set. File:HTMCC Concept Tithonus.jpg|Concept art of the Bioroid Tithonus set, along with four sets of helmets, including that of a proposed fourth set.
File:HTMCC-H2A-Bioroidbacksets.jpg|The first teaser image released for the Bioroid armors. File:HTMCC-H2A-BioroidArmor.jpg|A Bioroid-equipped Spartan on Lockdown. File:H2A_Bioroid_armor_first_look.jpg|Bioroid-equipped Spartans wielding an M7S SMG and an MA5D assault rifle.
List of appearances
''Halo 2: Anniversary''
Sources
Category:Halo 2: Anniversary multiplayer armor permutations |
File:HE dead jackals.jpg|thumb|200px|Kig-Yar killed by a bioweapon. A bioweapon, or biological agent, is a weaponized pathogen intended to cause disease in lifeforms. Biological weapons can be used in warfare or in terrorism|terrorist acts to decimate large populations without having to engage in direct combat or destroy infrastructures. The United Nations Space Command general emergency code Hydra (code)|Hydra signifies imminent threat from biological weapons of mass destruction.Halo: Ghosts of Onyx, ''page 183'' The Office of Naval Intelligence had a bioweapons team.Halo: The Thursday War, ''page 387''
Application
Following the return of the survivors from the Battle of Installation 04 in 2552#September|September 2552, the Office of Naval Intelligence learned about the Flood parasite. In order to study the possibility of controlling the Flood and turning it into a weapon, a science team headed by Major John Smith was authorized to take command of the civilian prison vessel ''Mona Lisa''. After bringing a group of Covenant prisoners aboard, they would jump into the Soell system, where they recovered living samples of the Flood from Installation 04's debris field.Halo: Evolutions - Essential Tales of the Halo Universe, ''"The Mona Lisa"'', ''page 325''Halo: Evolutions - Essential Tales of the Halo Universe, ''"The Mona Lisa"'', ''page 307-309''
After establishing a research facility on Trevelyan in 2553|March 2553, the Office of Naval Intelligence's bioweapons team began to experiment on genetically modifying the proteins and saccharides in the colo and the Sangheili grain known as irukan, with the goal of creating a bioweapon to be unleashed against the Sangheili as a backup plan in the event ONI's Kilo-Five|strategy to destabilize them failed.Halo: The Thursday War, ''pages 62, 138, 205''
In 2557, ONI personnel aboard the research and development station ''Argent Moon'' created and experimented with an unsanctioned biological weapon known as asteroidea merozoite. An accident caused a particularly aggressive form of the compound to vaporize and disperse within the station, killing all personnel aboard, and forcing its AI Rooker to quarantine the ship and set it on a course away from populated systems.Halo 5: Guardians, campaign level, ''Blue Team'' - Mission Intel In reality, the bioweapon experiments had been part of Intrepid Eye's plan to prepare humanity for the Mantle of Responsibility.Halo: Retribution
In 2556, Sangheili terrorists created a Element 120.V|weapon often referred to as a bioweapon, created out of a new element mined from Alpha Shard|a surviving fragment of Installation 04. Using the bioweapon, they launched Terrorist attack on Sedra City|an attack on the Outer Colony of Sedra, infecting or killing many of the planet's human inhabitants. After the source of the bioweapon was traced, a joint ONI-Sedran Colonial Guard Mission to Alpha Shard|mission was launched to destroy the deposits and prevent the bioweapon from ever being used again. Though most of the team was killed, Colonel Randall Aiken of the Sedran Colonial Guard succeeded in destroying the deposits with a HAVOK tactical nuclear weapon while Commander Jameson Locke and Private Talitha Macer escaped in a .Halo: Nightfall It was later noted, however, that the weapon was distinctly not biological in nature.Halo: Nightfall: ONI: Unit 54
After the Human-Covenant War, a group of Kig-Yar occupied a Covenant research laboratory on the planet Ven III. They were killed by a biological agent in early May 2558. A lone Sangheili survived and fled the laboratory carrying the bioweapon in a containment cylinder. The UNSC was alerted and tasked the with investigating the Covenant bioweapon.Halo: Escalation, ''Halo: Escalation Issue 11|Issue #11''
The Flood can be considered as a bioweapon, though a much more unconventional one, created by the Precursors to destroy the Forerunners.
Gallery
File:HE Bioweapon.jpg|A Sangheili holding a bioweapon containment cylinder.
List of appearances
''Halo: Ghosts of Onyx''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''The Mona Lisa''
''Halo: The Thursday War''
''Halo: Escalation''
''Halo 5: Guardians''
''Halo: Retribution''
Sources
Category:Military terminology Category:Terms and phrases Category:Biological weapons |
|birth=
|death=During or after 2560#May|May 28, 2560
|causeofdeath=Killed in battle by John-117
|parents=
|siblings=
|spouses=
|children=
|species=Unggoy
|gender=Male
|height=
|mass=
|hair=
|eyes=
|affiliation=*Covenant Banished
*Heart of Tala
|rank=Unggoy Bodyguard|Bodyguard
|sn=
|notable=Battle for Zeta Halo
}}
Bipbap, also known as Bipbap the Vanquisher, was an Unggoy mercenary who served within the Banished and became known by the United Nations Space Command as one of the most dangerous Unggoy circa 2560. During the Installation 07 Battle for Zeta Halo|conflict, Bipbap would be killed by John-117.
Biography
Bipbap was born on the Unggoy homeworld of Balaho. During the Human-Covenant War, he served as a Unggoy Bodyguard|bodyguard for high-ranking officials within the Covenant. While serving under Chieftain of the Jiralhanae|Chieftain Tartarus, Bipbap earned a reputation for extreme ruthlessness for slaying scores of his own species after they sided with the Sangheili following the Great Schism.
After the Covenant Battle of Installation 00|collapsed in late 2552, Bipbap returned to Balaho and refashioned himself as an assassin for hire. He was so successful in this profession that his clan bestowed upon him the title of "Vanquisher". Later on, Bipbap became notorious for his multiple acts of widespread destruction on the Human colonies|colony of Venezia, where the damage wrought during the ruthless pursuit of his targets had resulted in over 830 human casualties.
At some point, Bipbap joined the Banished and served within Alpha Pack in the Ninth Combat Element of the Heart of Tala. He participated in the Banished Battle for Zeta Halo|occupation of Installation 07 in 2560, during which time his location was discovered by the Weapon. She passed this information on to Spartan-II John-117, who tracked down and killed Bipbap.
Equipment During the Installation 07 conflict, Bipbap wore a maroon Unggoy Ultra|Ultra Unggoy combat harness|combat harness and carried a modified Disruptor called the Calcine Disruptor. He also carried plasma grenades.
In-game information
Trivia Bipbap's name is possibly a reference to the ''Halo 3: ODST'' Halo 3: ODST ViDoc: Bip. Bap. Bam.|ViDoc narrated by Sergeant Major Avery Johnson from which the iconic phrase "Bip. Bap. Bam!" originated.
Gallery
File:HINF Bipbap 1.jpg|Bipbap on Installation 07. File:HINF Bipbap.png|Bipbap fleeing in combat. File:HINF BipbapShielded.png|Bipbap in Firefight. File:HINF-FF KOH PK-9.jpg|Bipbap fleeing in Firefight: King of the Hill.
List of appearances
''Halo Infinite''
Sources
Category:Unggoy characters Category:Banished members Category:Mercenaries |
Bip! Bap! BAM! is an achievement in ''Halo: The Master Chief Collection''. This achievement is obtained when a player earns a Triple Kill medal with the M6C/SOCOM|pistol on any level of ''Halo 3: ODST''. |
Bird of Prey is a ''Halo 4'' achievement added with the Majestic Map Pack. It was unlocked when a player, in Majestic DLC matchmaking, performed 5 Airsassinations.
Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable.
Sources |
Birth of a Spartan is an achievement in ''Halo: Combat Evolved Anniversary'' and ''Halo: The Master Chief Collection''. It is awarded for completing the campaign on Normal. It is worth 10 Gamerscore. If a player completes the campaign on the Heroic or Legendary difficulty without this achievement already earned, they will be unlocked together.
In the original game it is represented by the difficulty shield with an MA5B Individual Combat Weapon System|MA5B Assault Rifle over it, however the ''The Master Chief Collection'' Steam achievement icon depicts the well-known single sword instead. The Xbox art is concept art of a structure on the surface of Installation 04.
Trivia The name of the achievement is a reference to the ''Halo: Reach'' viral campaign ''Birth of a Spartan''.
Category:Halo: Combat Evolved Anniversary achievements |
|producer =
|writer =
|starring =
|music =
|studio =
|distributor =
|release date = April 28th, 2010.
|runtime = 2 minutes, 30 seconds.
|language = English
}}
''Birth of a Spartan'' is a live-action short made exclusively for the launch of ''Halo: Reach''. The trailer was directed by Noam Murro.
The short showcases the SPARTAN-III Program|SPARTAN-IIIs, members of a project to create economical and expendable super soldiers and successors of the SPARTAN-II Program|SPARTAN-IIs. It depicts the Project CHRYSANTHEMUM|transformation of Carter-A259 from a teen trainee to a superhuman SPARTAN Program|Spartan supersoldier.
Production notes The muted colors and the lighting in the short were intentional design choices, to make the world feel realistic despite the sci-fi setting. The shot of the surface of Onyx was shot at a coal mine, although the truck driving through the scene was filmed in a different location and added to the shot digitally, as the filming team could not get the truck into the coal mine. The cliff and the monolithic United Nations Space Command|UNSC base were both added digitally, and the base's design was inspired by architecture in Prague. The D77-TC Pelican|Pelican dropship, as well as the model of the , were re-textured higher-resolution models of ''Halo: Reach'' in-game assets. The planet Onyx seen from the windows is a matte painting.
The operating room featured real, working Mitsubishi robot arms with moving drills. It was noted that the team spent some time rehearsing the use of the robotic arms, and that the needle that is shown going into Carter's arm was retractable. The camera that follows Carter during the augmentations, as well as the view screens in the operating room, were digitally inserted. The shots of the augmentation liquid going through tubes in Carter's skin and the resulting vein effect were achieved digitally, with the interior of the vein being a matte painting. The needle was actually a live action element that was punctured through "some fleshy material". The final overhead shot of Carter waking up also involved matte painting work of the environment beyond the bed.
Trivia According to ''Halo: Ghosts of Onyx'', the SPARTAN-IIIs, (at least those of SPARTAN-III Gamma Company|Gamma Company), were unconscious during Project: CHRYSANTHEMUM and the drugs were slowly administered over the course of a week.Halo: Ghosts of Onyx, page 101 In the short, Carter is awake and the procedure seems to take only minutes. However, the short is meant to reflect the augmentation process in a condensed timeframe, explaining why the procedure seems to take so little time to perform and perhaps suggesting that Carter was anesthetized for most of the operation. The short also shows Carter's eyes changing color to bright blue, a side effect never mentioned in any other ''Halo'' media. The Director's Cut of ''Birth of a Spartan'' features extended scenes that are absent from the finalized commercial version. Significant changes from the finalized version include alternate scenes of Carter waking up after his augmentation procedure, the appearance of De Guzman, and the inclusion of UH-144 Falcons. Carter's Spartan tag is printed on the left side of his prototype armor, while it was printed on the right side of the final version of his suit. In ''Halo: Combat Evolved Anniversary'' and ''Halo: The Master Chief Collection'' the player earns the "Birth of a Spartan (achievement)|Birth of a Spartan" achievement for completing the game on Normal difficulty.
Gallery
File:Birth of a Spartan - Carter.jpg|Carter-A259 at the age of sixteen. File:BirthOfASpartan - Carter Parents.png|Carter holding a picture of his parents before undergoing the Project CHRYSANTHEMUM|SPARTAN-III bioaugmentation procedures. File:BirthOfASpartan - Hopeful.png|A D77-TC Pelican|Pelican carrying SPARTAN-III candidates to the for the bioaugmentation procedures. File:BirthOfASpartan - Augmentation.png|Carter's status during Project CHRYSANTHEMUM. Four bioaugmentation chemicals are visible. File:BirthOfASpartan - AugmentationCarter.png|Carter after finishing his bioaugmentation procedures. File:BirthOfASpartan - Destiny.png|Carter facing a prototype of his future MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V armor. File:BOAS-BTS.jpg|A behind-the-scenes photo.
Sources
Related links
Category:Promotional material Category:Live action Category:Canon Category:Halo: Reach trailers |
Birth-to-Light was a second-form Lifeworker.
Biography She was part of the crew of the explorer ship ''Audacity'' during the Librarian's expedition to Path Kethona circa 98,395 BCE. She had worked with the Librarian before the journey, and the Librarian regarded her as capable and experienced. She was the first of the crew to analyze Path Kethona for signs of life by studying the light of the local stars. No evidence of technological civilizations was initially detected, leading her to comment on the satellite galaxy's curious barrenness.Halo: Silentium, ''String 4''
After the crew discovered and explored a local planet inhabited by Sedaaro Forerunner|primitive Forerunner relatives, they returned to the Milky Way galaxy. Birth-to-Light, along with fellow ''Audacity'' crew member Chant-to-Green, would remain part of the Librarian's core Lifeworker team for the next 950 years.Halo: Silentium, ''pages 196-197''
Production notes Author Greg Bear once referred to this character as "Recalled-to-Light".
List of appearances
''Halo: Silentium''
''Halo: Point of Light''
Sources
Category:Forerunner characters Category:Lifeworkers |
File:Tankid.jpg|thumb|200px|The numbers on the tank. The birthdate on a tank is a six digit serial number on the left front tread of the M808B Main Battle Tank|Scorpion Tank in ''Halo: Combat Evolved'': 030569. This is a reference to Marcus R. Lehto, Halo's Credits|Art Director, who was born on March 5, 1969. On Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC it is still present although it is less legible.
Sources
See also MRL|Lehto's initials on Master chief's Boot
Category:Halo: Combat Evolved Easter eggs |
Because the fertility cycles of female San'Shyuum are short and few and far between, it is difficult for San'Shyuum to have children. The birthing period is a festival celebrating those who have successfully managed to sire offspring, with mothers proudly showing off their broods. Unfortunately, given the difficulties in San'Shyuum reproduction, birthing periods only occur once or twice an Age.Halo: Contact Harvest
In celebration of the birthing period, the upper inhabited levels of High Charity are lined with garlands of flowers, fireworks are set off, and music and singing are provided for entertainment. The event is also ushered in by an invocation, presented before the High Council, usually by a high-ranking ministerial official. It is unknown if this means all San'Shyuum give birth at the same time or not.
List of appearances
''Halo: Contact Harvest''
''Halo: Shadow of Intent''
Sources
Category:San'Shyuum culture Category:Festivals |
Private Bisenti was a United Nations Space Command|UNSC UNSC Marine Corps|Marine infantryman onboard during the Battle of Installation 04. He was a member of Fireteam Charlie.
Biography
During the Fall of Reach, Bisenti was one of the Marines aboard Gamma Station|Station Gamma, above Reach. Private Bisenti, along with Staff Sergeant Avery Johnson, Private First Class Wallace Jenkins, and Private O'Brien (Reach)|O'Brien, were fighting a group of Kig-Yar|Jackals in the hangar bay when Master Chief Petty Officer|MCPO John-117 and Petty Officer Linda-058 boarded the station to destroy the logs of the prowler . Bisenti and his team were evacuated from the station, and flown back to the UNSC ''Pillar of Autumn''. Bisenti's squad was among those to escape the attack on Reach.
Bisenti was onboard the ''Autumn'' when the ship jumped to Soell system. He later landed in the same SKT-9 Bumblebee|Bumblebee life pod as Johnson did on Installation 04, and was one of the first to see John-117 after the evacuation of the ''Pillar of Autumn''.
Bisenti then returned to Alpha Base (Installation 04)|Alpha Base with Fireteam Charlie, and they later traveled to what they thought was a Covenant weapons cache, which was uncovered by a captured Sangheili named 'Qualomee. It turned out that the cache that 'Qualomee mentioned was actually one of the Flood containment facility|Flood containment facilities on the ring. Inside, Bisenti and the squad were soon attacked by Flood Pod infectors. While trying rescue another Marine from being attacked by a Pod, it instead attached to him. Bisenti was presumed dead either from the Flood's attack or when John-117 destabilized the ''Pillar of Autumn''s fusion engine core, causing a detonation that ripped Installation 04 apart.
Production notes Due to the origins of his last name, Private Bisenti was likely of Italian ancestry. He was voiced by Mike Madeoy in ''Halo: Combat Evolved''. In ''Halo: Combat Evolved'', Bisenti is the only Marine in the game with the "high and tight" hairdo, although it is a standard military regulation to have the hair cut either this way or in a "buzz cut". In ''Halo: Combat Evolved Anniversary'', his haircut is hidden by a bandana.
Gallery
File:Invasion - Bisenti, O'Brien, & Johnson.jpg|Bisenti calling out to Johnson while fighting onboard Gamma Station in ''Halo: Fall of Reach - Invasion''. File:Bisentiwaitcorrected.jpg|Bisenti inside the Flood containment facility on Installation 04 in ''Halo: Combat Evolved''. File:SargeBisentiArguing.jpg|Bisenti and Johnson onboard a Pelican, as seen from Jenkin's helmet recorder in ''Halo: Combat Evolved Anniversary''.
List of appearances
''Halo: The Fall of Reach''
''Halo: Combat Evolved''
''Halo: The Flood''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Invasion|Invasion''
''Halo: Combat Evolved Anniversary''
Sources
Category:Human characters Category:UNSC Marine Corps enlisted personnel |
Bite The Hand is an achievement in ''Halo: The Master Chief Collection''. It is awarded in multiplayer for killing a 343 Industries developer or someone else who has unlocked this achievement. The achievement is worth 10 Gamerscore. |
Bits and Pieces is an achievement in ''Halo: The Master Chief Collection''. This achievement is obtained when a player destroys five Phantoms on ''NMPD HQ''.
Trivia The name of the achievement is a reference to the audio track of the Bits and Pieces|same name from the ''Halo 3: ODST Original Soundtrack''. |
Bits and Pieces is the tenth track (Disc 2 Track 1) in ''Halo 3: ODST Original Soundtrack'', and plays in the ''Halo 3: ODST'' campaign level ''Mombasa Streets''. It is composed of ''From the Ashes'' (0:00-2:32), ''Dead or Gone'' (2:32-3:28), ''Premonition'' (3:28-4:57), and ''Something Like Sorrow'' (4:57-7:01).
Overview
''From the Ashes'' (2:32) opens with the piano repeating the same note joined by a high strings playing clear and long chords while maintaining a tint of sadness. High strings turn to short melodies while the piano turn to short note progression. Low strings enter with a rolling melody in accompaniment. The piano returns to the opening progression and short melody with the strings before ending with single piano notes akin to the opening. The piece plays in the campaign level during the cutscene following the level ''ONI Alpha Site'', then continues into the gameplay sequence afterwards. The piece has a short reprise as ''From the Ashes (reprise)'' in the later track ''Finale (Halo 3: ODST)|Finale''.
''Dead or Gone'' (0:56) features crisp and quick solo percussive beats. The rhythm would be reused, albeit with higher tempo, with strings in ''Love At Long Range'' (from the later track ''Skyline''). The piece plays randomly when roaming in ''Mombasa Streets''.
''Premonition'' (1:29) is ambiance featuring digital sounds and synth effects. The piece plays randomly when roaming in ''Mombasa Streets''.
''Something Like Sorrow'' (2:04) fades in with percussion and piano in a steady, almost-tribal, rhythm in accompaniment with improvisations with a solo saxophone. The piece plays randomly when roaming in ''Mombasa Streets'', but, much like ''Pounding the Pavement'' (from the earlier track ''Neon Night''), the soundtrack version is noticeably shorter than the in-game version, which features additional improvisation snippets from the saxophone.
Production notes This track title may be a reference to the various beacons players can find in ''Mombasa Streets'' to trigger the flashback levels. Alternatively, it may refer to the debris and scraps left behind in the aftermath of the daytime battles in New Mombasa. The name ''Dead or Gone'' is likely a reference to what Gunnery Sergeant Edward Buck said in the ViDoc ''Halo 3: ODST ViDoc: Desperate Measures|Desperate Measures'', "The Covenant have found Earth. They own New Mombasa. Anyone that could've driven them off is ''dead or gone''."
Sources |
Bitterness-of-the-Vanquished was a Promethean Warrior-Servant, later migrating to Builder Security like many other Warriors.Halo: Silentium, ''String 29''
Biography Bitterness-of-the-Vanquished was one of the oldest Forerunners alive at the time of the Forerunner-Flood war. She had been blinded centuries earlier; her Forerunner personal armor|armor had since seen for her. She led Warrior forces during the Kradal conflicts, and trained the Ur-Didact over ten thousand years before the war with the Flood.Halo: Silentium, ''page 246''
Bitterness also guided Endurance-of-Will through her mutation to first-form. During the Human-Forerunner wars, Endurance would serve Bitterness as her advisor. Before the Ecumene Council declared war on Ancestors|ancient humanity, Bitterness requisitioned a Backdraft Cindershot for Ur-Didact's personal use, after correctly predicting his old disciple would be interested in testing the weapon himself after hearing about the Cindershot's capabilities.
Upon the Ur-Didact's return from Uthera Midgeerrd, Bitterness questioned the need for the IsoDidact. After Faber's speech about the necessity of the Halo Array, she told the IsoDidact he should go to the Installation 00|lesser Ark and defend it, if not for the Forerunners then for future generations.
When the greater Ark Battle of the greater Ark|fell under siege by the Flood and star roads, Bitterness, Examiner, Master Builder Faber and the IsoDidact traveled to the nearby Omega Halo. Faber fired the ring to create a momentary escape corridor through the wall of star roads, but the remaining Precursor constructs soon overwhelmed both the Halo and the Ark. With both installations being torn asunder, the control room|control center collapsed, sending Bitterness and the others falling to their deaths. Only the IsoDidact survived, having been saved by 343 Guilty Spark|Monitor Chakas.Halo: Silentium, ''String 33''
List of appearances
''Halo: Silentium''
Sources
Category:Forerunner characters Category:Warrior-Servants Category:Builders |
Ms. Bjarne was the curator of the Museum of Humanity in 2610. At some point after the Human-Covenant War, she requested a hand-painted 1:53 scale replica of the Reach War Memorial at Hosok tere in New Alexandria (location)|New Alexandria on Reach. She did not receive this sculpture for some time due to delays with intersystem commerce. On January 15th, 2610, Unidentified Beta-5 Division operative|a former ONI agent sent the replica, along with a 600 series ONI security container - which contained Dr. Catherine Halsey's Dr. Halsey's personal journal|personal journal and a simulation of the actions of SPARTAN programs|SPARTAN NOBLE Team during the Fall of Reach - to his cousin on Earth. The operative insisted that his cousin could give the container and its contents to Ms. Bjarne as a "curious relic", or turn it in to "someone at IN".Halo: Reach Legendary Edition :File:Journal Package Letter.jpg|contents letter
Sources
Category:Human civilians Category:Human characters |
Bjorn Birger was the captain of the cargo ship, ''Hakon'', and a salvager. He and his wife, Unn Birger|Unn, took Rion Forge under their wing after she ran away from home.''Halo: Smoke and Shadow''
Biography Bjorn Birger was born on Earth, but when he was eighteen years old he left the planet behind him in pursuit of wealth and adventure. With him came his future wife, who was sixteen at the time. He eventually came to captain the ''Hakon'', which he used to salvage and sell anything he could get his hands on. When Rion Forge met Bjorn while he was visiting Earth, she estimated he was in his forties. After being told to get out of a Chicago bar for being too young, Bjorn scolded the bartender and invited Rion to join he and other members of his crew at their table. Before long, she wasn't just a guest at the table, but a full member of the crew as well.
For the first few years after that fateful encounter, life aboard the ''Hakon'' was everything Bjorn had promised Rion it would be. The ship and its crew frequently dodged into and out of war zones as the Human-Covenant War raged around them. Starvation, torture, betrayal, and death were familiar sights for the hardened crew. As time passed, the nature of the work took a toll on the crew and they started to act more and more like piracy|pirates. Bjorn began to lose control over his ship and he stopped paying as much attention to Rion as well. After her twenty-fourth birthday near the end of the war, Bjorn died after having his health decline for some time. Rion helped prepare his body alongside Unn, who lost all ambition after his death and followed him a year later.
Personality and traits Bjorn Birger was a big, burly giant of a man. His large size was accompanied by an equally large presence. He could howl with laughter loudly and when he spoke, he used his hands and entire body to communicate what he was saying. He was able to weave inspiring tales of adventure and exploration, and was also known to be a master of bartering and manipulation others. To outsiders, he and his crew could appear course looking, travel weary, and out of place, but also very capable. When Rion met him, his hair was graying. She noted then that it seemed he possessed a great amount of weight and worldliness; as if he had seen and done it all and had the scars--both inside and out--to prove it. As the years passed, he went from being very protective of her to becoming either disinterested, distracted, or simply too old to care about her any longer, at least in Rion's estimation.
Trivia
"Bjorn" is a Germanic name that means "bear".
List of appearances
''Halo: Smoke and Shadow''
Sources
Category:Human characters |
|class=Ground-attack aircraft
|role=Anti-air support
|length=
|width=
|height=
|mass=18.7 tons (17 tonnes)
|power=
|engine=Impulse drive
|slipspace drive=
|navigation=
|hull=
|armament=
1 Needle cannon
2 medium plasma cannons
1 Stasis cannon
1 Stasis bomb
|complement=
|crew=
One pilot One co-pilot
|passengers=
|othersystems=
|era=Human-Covenant War
|introduced=
|affiliation=Covenant Independent Sangheili factions
}}
The ''Bkowe'nei''-pattern support fighter , more commonly known as the Vampire, is an atmospheric anti-aircraft fighter formerly in service with the Covenant Covenant military|military. Manufactured by Assembly Forges, the Vampire was used during the early years of the Human-Covenant War. However, its role was eventually overtaken by better-armed and more versatile vehicles, leading to the Vampire seldom seeing deployment in the war.
Overview
The Type-29 Close-Support Fighter is a specialized ground-attack aircraft, with impressive anti-air support capabilities in part due to its speed and maneuverability. Sleek and swift, the Vampire has a semi-circular shape and a concave maw, making the aircraft one of the more recognizable vehicles formerly in service with the Covenant. The Vampire is generally crewed by a single pilot, though the aircraft can also be operated with the aid of a second pilot. Like most Covenant military vehicles, the cockpit is located toward the rear of the Vampire in an environmentally sealed pod, with all weapons and heaviest armor directed towards the front of the aircraft.
The Vampire is equipped with a space-capable impulse drive, allowing the aircraft to achieve hypersonic velocities. However, the impulse drive is rarely utilized due to the Vampire typically being used in atmospheric environments. While the Vampire was not as powerful as other aircraft employed by the Covenant military, the Vampire still served as an extremely effective anti-air support vessel.
The Vampire mounts a mix of seemingly disparate weapons on its heavy flying chassis. The Vampire's primary armament is a forward-facing needle cannon, an augmented version of the blamite-based weaponry typically employed by Covenant infantry. The cannon fires large shards of self-tracking blamite capable of detonating in a massive combined explosion when multiple shards are impaled in the same area. The heavy needle cannon allows the Vampire to quickly overwhelm enemy air forces with a large barrage of blamite. The Vampire is also armed with two medium plasma cannons, with one mounted on each side of the aircraft. These plasma cannons, serving as the Vampire's secondary armament, automatically track and fire on enemy targets via an actuator plug, over which the pilot has intermittent control.
In addition to the aircraft's already impressive armament, the Vampire is also equipped with a stasis cannon mounted in front of the cockpit, though this cannon is not a standard feature on all Vampires. The cannon renders targeted vehicles immobile and their weapons inert by way of an electromagnetic pulse. The Vampire's stasis cannon is quite adaptable, offering several upgrades at the operator's discretion.
Operational history
Though infrequently encountered, the Type-29 Vampire was in service with the Covenant during the early years of the Human-Covenant War, first being formally documented by the United Nations Space Command in 2529. Notably, numerous Vampires were attached with the Fleet of Glorious Interdiction during the final months of the Harvest campaign in 2531. Vampires would later be deployed by the fleet during the following Battle for Arcadia|Battle for Arcadia and the Battle of the Trove|engagement at Trove. However, despite serving the Covenant military well in its role, the Vampire was eclipsed by other vehicles with heavier armaments and higher versatility in the following years, as the Covenant War tipped from evenly matched combat to cleanup operations and genocide. They continued to be employed as late as the Defense of Concord|invasion of Concord in 2551#December|December 2551, wherein they engaged in dogfights with the UNSC's S-14 Baselard strikecraft, many of which sacrificed themselves to lure the Vampires into range of the UNSC M9 Wolverine anti-air artillery.
The , ''Unwavering Discipline'', held a number of Vampires in September 2558 when it was destroyed upon impact with the surface of Carrow.
Gameplay
The Vampire appears in ''Halo Wars'' as an aircraft available for use by the Covenant, and can be built at the Summit (building)|Summit with the following costs:
Cost: , , The Vampire can be given the following upgrades:
Stasis Drain: Allows the Vampire to regenerate itself when using the Stasis Drain against enemy airborne units draining their health. Costs resources and a tech level of . Stasis Bomb: Drained aircraft no longer crash to the ground but explode causing large area of effect damage. Costs resources and a tech level of .
The Vampire serves the Covenant as a mainstay specialised anti-air aircraft - though performs poorly against ground targets. Their most notable feature is the stasis drain ability, which allows them to immobilise an air target and siphon their health to heal the Vampire's own hitpoints - hence the vehicle's namesake. The stasis ability can affect the Prophet of Regret#Halo Wars|Prophet of Regret if he is upgraded with flight capability. It prevents him from attacking and calling down Energy projector#Halo Wars|cleansing beam strikes.
Production notes
The Vampire originated in ''Halo Wars'' as a ground mech called the Gorgon (cut vehicle)|Gorgon; a needler-equipped anti-air walker intended for use by the Covenant. The walker was ultimately cut due to questions of whether it should be classed as infantry or vehicle for gameplay purposes, and due to the Covenant's already-vast fleet of ground vehicles compared to their relatively meagre air offerings. As such, the Gorgon's basic premise was recycled for the Vampire.
File:HW Gorgon Render.jpg|The cut Gorgon mech.
Trivia Like most Covenant vehicles, the Vampire is named after a supernatural entity. The Vampire's name reflects its ability to drain its enemies' energy, much like a mythical vampire does to a creature's blood.
Gallery
File:HW Vampire_Concept.jpg|Concept art of the Vampire for ''Halo Wars''. On the bottom left: Vampire concepts. On the top left: a Vampire using its stasis beam. On the right: the Vampire itself. File:HW Vampire Render.jpg|A render of the Vampire. File:HW_Vampire.png|Close up of the Vampire in-game. File:HW_PirthOutskirtsBattle.jpg|A number of Vampires involved in a battle on the map Pirth Outskirts. File:HW-Vampirestasis.png|Vampires use their stasis beams to destroy an AC-220 Vulture.
List of appearances
''Halo Wars''
''Halo: Envoy''
''Winter Contention''
Sources |
''BL-9400493'' was an evacuation craft used in the evacuation of Miridem. During the Battle of Miridem|battle, it was used to evacuate civilians off the planet, including Catherine Halsey. However, it was intercepted by the Covenant before it could reach the edge of the system and safely jump out of the system. Everyone onboard was killed except for Dr. Halsey.''Halo: The Fall of Reach'' (2010), ''Bonus Content''
Sources
Category:Ships Category:UNSC ships |
File:HTFOR AS - Fred in body suit.jpg|thumb|250px|SPARTAN-II Fred-104 wearing a black body suit. This body suit is a vacuum suit|vacuum-enabled suit of light body armor used by the United Nations Space Command in operations in vacuum environments.Halo: The Fall of Reach, Chapter 9, ''page 79''(2001 paperback); ''page 99''(2010 paperback)
Description File:HTFORAS BlackBodySuit Textured 1.jpg|200px|thumb|Views of the black body suit. This body suit is a black, form-fitting suit of polymer body armor. It is able to deflect small-caliber rounds.
The suit is equipped with cooling and heating units that masks the infrared signature of the wearer, as well as creating a comfortable environment. The helmet has encrypted communications gear and a heads-up display, along with thermal sensors and motion detectors. The whole suit is fully sealed and gas tight, making them wearable in vacuum for up to fifteen minutes when equipped with an oxygen tank.
Unfortunately, the suit's general complexity leads to complications. Over prolonged periods of time the suit will become very uncomfortable to wear, is difficult to repair in the field, and is often in need of repairs. The suit also limits the wearer's motion, as remarked by SPARTAN-II program|Spartan Kelly-087.
History These suits saw extensive use during the 2520s. They were used by the Spartan-IIs in several missions before they received their MJOLNIR Powered Assault Armor|MJOLNIR armor. Assault on Eridanus Secundus|One of these missions involved infiltrating an Insurrectionist base in the asteroid Eridanus Secundus in the Eridanus system.
Production notes In the ''Halo: Fall of Reach'' comic adaptation, the suits' helmets are modeled after those of the ODST armor. In ''Halo: The Fall of Reach - The Animated Series'', the helmets are changed to a unique design while the bodysuits themselves are almost identical to the base techsuit of the MJOLNIR Powered Assault Armor (GEN2)|GEN2 Mjolnir armor.
Gallery
File:HTFORAS BlackBodySuit Textured 2.jpg|Paintover of the suit. File:HTFoR AS - Blue 05.jpg|Blue Team wearing black body suits. File:HTFoR AS - Blue 07.jpg|Black body suit-clad Blue Team members capture Colonel Robert Watts. File:Bodysuit.png|Blue Team wearing the suits in ''Halo: Fall of Reach''. File:Blueteam Splash.png|Blue Team assaulting a room wearing the body suits. File:Watts' Capture.png|The Spartans capturing Watts.
List of appearances
''Halo: The Fall of Reach''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Boot Camp|Boot Camp''
''Halo: The Fall of Reach - The Animated Series''
Sources
Category:Armor Category:UNSC uniforms |
In ''Halo Wars'', Black Boxes are collectibles in the campaign that when collected, add new events in the Halo Wars Timeline Events|Halo Wars Timeline. They look like black boxes with yellow stripes on them, and can be picked up by any unit. When the player collects one, they can just resign straight away and will still have it. Aerial units are the easiest and most direct way to collect them.''Halo Wars''
In aviation, the term "black box" refers to both flight recorders on commercial and other aircraft. The flight data recorder is responsible for recording flight parameters and the cockpit voice recorder is responsible for recording all communications in the cockpit of an aircraft in flight. The phrase has become popularized by modern media reporting on aircraft crashes.
__TOC__
Achievements Linked Halo Academic is an achievement that is unlocked when you unlock 20 timeline events. Halo Historian is an achievement that is unlocked when you unlock all timeline events.
Locations
Head back to the last bridge you crossed before reaching Alpha Base's gate and peek underneath. The crate is below the arch, next to an overturned Warthog. You can drive down the small ramp to the left to reach it.File:Alphabase map.png|200px|thumb|A map of Alpha base, showing the location of the black box
Content
4 February 2531
The UNSC support ship ''Spirit of Fire'' enters orbit around Harvest. While Admiral Cole's fleet is engaged elsewhere, ''Spirit'' is sent to Harvest to investigate ongoing Covenant activity in the system and look for survivors from the missing UNSC Destroyer The Prophecy [previously dispatched to Harvest to investigate the same activity]. Commanded by Captain Cutter, ''Spirit'' has been reassigned by FLEETCOM. ONI has placed Professor Anders onboard to lead the investigation.
This black box is located northwest of the second base. There is an area blocked off by an energy shield. Destroy the power source with some infantry, and both the crate and a good chunk of supplies are yours for the taking.File:Relicapproach map.png|200px|thumb|A map of Relic Approach, showing the location of the black box
Content
7 February 2531
''Spirit of Fire'' holds service for the crew of the Prophecy. The crew roster is read despite objections from ONI personnel. The Prophecy was lost with all hands on a first expedition to Harvest to investigate the Covenant interest in the artifact found near the polar region.
This black box is located right from the beginning of the mission. Simply turn your Grizzly tanks around and head in the opposite direction of the objective arrow. You'll discover a separate pathway, winding to the northwest. At the very end, near a crashed Pelican, is the crate, with an Elite and a Jackal squad.File:Relicinterior map.png|200px|thumb|A map of Relic Interior, showing the location of the black box
Content From the Office of the High Prophet of Regret
Return at fastest possible speed to the world they know as Harvest. We must learn the secrets inside the holy relic before the Great Journey can continue. The humans must not be allowed to enter the artifact, we will do whatever we must to deny them access. All must be resolute in this task, or face punishment.
Scroll to the western most base. Directly north of it is a column supporting a skyway. At the base of this column, on top of a few stairs, is the crate you seek.File:Arcadiacity map.png|200px|thumb|A map of Arcadia City, showing the location of the black box
Content
20 July 2520
Captain alexander (officer)|Alexander, the last civilian captain of ''Spirit ''
''of Fire'', retires from active duty at the conclusion of the Verent mission. The ship is requisitioned by the UNSC and scheduled for refit.
In the middle of the map, almost halfway between your original base and the northern Covenant base, there is an abandoned reactor that you can take over for an extra tech level. The crate is on the grass immediately to the west of this platform, near some ferns and an infantry cover spot.File:Arcadiaoutskirts map.png|200px|thumb|A map of Arcadia Outskirts, showing the location of the black box
Content
1 September 2520
''Spirit of Fire'' completes an extensive refit at the Reach orbital shipyards before entering active military duty as a ground support vessel, initially detailed with providing ground support for Operation: TREBUCHET.
Wait until you place the third Rhino across the broken bridge using the "transport" power. Before leaving the area to concentrate on other tasks, check the western shadows for a short separate path. The crate is there.File:Domeolight map.png|200px|thumb|A map of Dome of light, showing the location of the black box
Content From the Office of the High Prophet of Regret
Arbiter, you are the Hand of the Covenant - my hand. You know what must be done. Return to the surface and capture the human female - the one who managed to make fools of us on Harvest. She is the key to unlocking the secrets of the Ancients.
At the very top of the map, and as far east from the Scarab as possible, is a small area surrounded by cliffs. Look for the bountiful gathering of shiny blue supplies and you'll find the crate among them.File:Scarab map.png|200px|thumb|A map of Scarab, showing the location of the black box
Content
9 February 2531
After engaging Covenant forces on the surface of Harvest, the UNSC vessel ''Spirit of Fire'' arrives at Arcadia - only to find that the Covenant are already there and attacking the colony. ''Spirit'''s ground forces assist the excavation, and help fight the Covenant to a standstill on the surface of the planet.
Directly southeast of the base, on a tree-ringed plateau, is the crate.File:Anderssignal map.png|200px|thumb|A map of Anders' Signal, showing the location of the black box
Content
10 February 2531
The capture of Professor Anders forces Captain Cutter's hand, ''Spirit of Fire'' pursues the enemy into Covenant space. The ship's AI projects an arrival at their destination in 312 hours. The ship remains on high alert for the duration, though nonessential crewmembers are briefly placed in cryo sleep.
On the western side of the map, near one of the Flood structures you have to put down. Nothing else really distinguishes this location, so check the minimap in the screen below.File:Theflood map.png|200px|thumb|A map of The Flood, showing the location of the black box
Content
6 February 2531
Professor Anders writes her father what appears to be a detailed analysis of Homer's Odyssey. In fact it is a coded message detailing her mission to Harvest and the result of the find there. ONI censors miss the cipher completely and the message passes unaltered to her father.
Team Bravo is blocking the path to the black box. Rescue them, and any unit can collect it or fly a Hornet over, drop down for the crate.File:Shieldworld map.png|200px|thumb|A map of Shield World, showing the location of the black box
Content
14 February 2531
Serina, knowing that the crew may be on a one way trip, manufactures and delivers fake emails from family members to the crew celebrating Valentine's Day. She uses previous correspondence as a basis for the letters. No one ever suspects her of this deception.
A Hornet is required to get the mission's black box. It is resting on the western flank of the ship, on the sloped part beyond the fence, at the opposite end from the skull. File:Cleansing map.png|200px|thumb|A map of Cleansing, showing the location of the black box
Content Edict of the Office of the High Prophet of Tolerance
Hear now that five hundred teams are to be formed to study the language of the Unclean. Each team to consist of the most clever and most educated Unggoy and Sangheili. These teams to speak only the Unclean language among themselves. The Unclean language to be taught to all military strike team, that the foe shall be vulnerable.
Like the last crate, this is on the outer edge of the ship (northern flank, southern tip), but tucked closer to the outer fences. Again, you'll need an air unit.File:Repairs map.png|200px|thumb|A map of Repairs, showing the location of the black box
Content Excerpt from ''The Punished Deeds'', Vol. III
The shield world that Regret intended to activate was one of just a few that the Covenant had uncovered in the quest for the Halos. These treasure chests of technology enabled the Covenant to quickly gain access to advanced weaponry and space propulsion systems allowing them to dominate the galaxy.
Head to the north-east edge of the map. Go to the middle of that edge. On a very high and flower-covered cliff is the crate. You can reach this via a ground unit, but as usual, an air unit is a lot easier and quicker.File:Beachhead map.png|200px|thumb|A map of Beachhead, showing the location of the black box
Content
23 February 2531
''Spirit of Fire'' arrives at an uncharted planet swarming with strange alien lifeforms. Within a day, the ship is drawn into the planet's interior, where the crew confronts the Covenant and eventually rescues Professor Anders.
This crate is hidden southwest of the first Covenant base and the possible location of your second UNSC base. It's in a raised grass rectangle, bordered by metal, and you'll need an air unit to get there.File:Reactor map.png|200px|thumb|A map of Reactor, showing the location of the black box
Content
1 March 2531
Chief Engineer Andrew Prescott|Prescott finishes his assessment of damage to ''Spirit of Fire'' and repairs continue to the hull, the FTL core reactor cannot be replaced and plans to manufacture a spare from base reactor units considered impossible. The decision is made to run the ship on a skeleton crew and place the rest in suspended animation.
Compared to the skull, this is very easy. Just take a Warthog from your original base, drive north across the blue ring structure and you'll see the crate in a very obvious location. File:Escape map.png|200px|thumb|A map of Escape, showing the location of the black box
Content
25 February 2531
Thanks to Sergeant Forge's sacrifice, ''Spirit of Fire''
escapes from the Forerunner shield world. ''Spirit of ''
''Fire'' sets a course for home as the majority of the crew prepare to enter cryo sleep for a journey that will take years, if not decades.
Sources
Category:Halo Wars Category:Collectibles |
}}
|hide-characteristics=
|nocollapse = yes
|type = Subprowler
|length = Over
|width =
|height =
|mass =
|power =
|maneuver drive =
|slipspace drive = Shaw-Fujikawa Translight Engine
|crew =
|complement =
|troops = Around 38 personnel
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|sensors =
|ew =
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The ''Black Cat''-class subprowler is a classification of small Prowler#Subprowlers|exfiltration ships used by the United Nations Space Command.
Overview
Designated as "subprowlers," they have extremely limited capabilities and are used mostly as exfiltration craft to escape combat situations with stealth and ease. The ''Black Cat''-class subprowlers have Shaw-Fujikawa Translight Engine|slipspace capacitor of limited use; the capacitor has enough charge for about four hours. Once the capacitor exceeded this duration, the vessel would not be able to enter slipspace.
''Black Cats'' are routinely used on high-risk operations so that UNSC Special Forces can retreat quickly and easily, as well as reconnaissance, and troop infiltration and exfiltration missions. Each subprowler can hold approximately thirty-eight SPARTAN-III program|Spartan-III supersoldiers.
Operational history
''Black Cat''-class subprowlers were in service with the UNSC Navy in the early 26th century. Eight such craft were inserted for the Spartan-IIIs during Operation: TORPEDO in 2545, but only one was used as only two Spartans, Lucy-B091 and Tom-B292, survived the engagement. After the Human-Covenant War, the Office of Naval Intelligence designed the with the ''Black Cat''-class subprowler's form and functionality in mind.
List of appearances
''Halo: Ghosts of Onyx''
Notes
Sources
Category:Corvette classes Category:UNSC ship classes |
Black Eye is a ''Halo 3'' Campaign achievement. It is earned when the player finds the Halo 3 skulls#Black Eye|Black Eye skull. This Achievement gives 10 Gamerscore to the player.
It is represented by a blue circle with a skull in the middle. The skull has a black-eyed skull on its forehead.
Effect: ''Bash your way to a better health.'' Your energy shield doesn't recharge on its own. The only way to regain your shields is to melee an enemy.
The Black Eye Skull can be found on "Crow's Nest" on Normal or higher. When you begin the level, look up, and you will see a large pipeline hanging from the ceiling. If you look further down again, you will see a red fencing, which can be jumped on, from there you can already see the skull at the end of the pipeline.
See also Achievements (Halo 3)
Category:Halo 3 achievements |
Black Eye may refer to the following:
Black Eye Skull - A skull that can be found in ''Halo 2'', ''Halo 3'' and ''Halo: Combat Evolved Anniversary''.
*Halo 2 skulls#Black Eye|''Halo 2s Black Eye Skull
*Halo 3 skulls#Black Eye|''Halo 3s Black Eye Skull
*Halo: Combat Evolved Anniversary skulls#Black Eye skull|''Halo: Combat Evolved Anniversarys Black Eye Skull
Black Eye (achievement)''' - The ''Halo 3'' achievement for obtaining the Black Eye skull. |
File:HE Ven Base.jpg|thumb|300px|A Kig-Yar black market hosted on Ven III.
The black market refers to illegal trade outside the official economy. Both humans and several Covenant species are known to engage in black market activities. Black market bazaars are locations where illegal products can be handled on the black market by either piracy|pirates or Insurrectionists, who frequently attend these bazaars.
History
Before the human-Forerunner wars, black markets existed throughout the galaxy. When Prehistoric human civilization|prehistoric humanity discovered that an Flood|unidentified powder, found on the outskirts of the galaxy, made Pheru, animals domesticated by humanity, have a more favorable behavior. Due to this behavioral alteration, the powder began to circulate on black markets across humanity's interstellar empire.Halo: Cryptum, ''pages 268-269''
Among the Covenant before the war, the Kig-Yar were known to sell goods on the black market, including Forerunner relics, outside the Ministry of Tranquility's authority.Halo: Contact Harvest, ''page 94''
After the war began, remote scanning outposts were intended to keep black market runners out of human space, as well as to watch for pirates and Covenant forces.Halo: The Fall of Reach, ''page 161'' (2010) Around 2494, Levosia colonists were suspected of diverting elements used to manufacture Shaw-Fujikawa Translight Engines to the black market. As a result, the United Nations Space Command's regional Central Command|CENTCOM had the UNSC Navy blockade the 26 Draconis system|planet's system, eventually leading to the Callisto Incident|''Callisto'' Incident.Halo: Evolutions, "The Impossible Life and the Possible Death of Preston J. Cole", ''page 436'' A black market bazaar was spotted in November of 2525 near the Roosevelt military base, which was taken down by SPARTAN-II program|Spartan-II Blue Team.Halo: The Fall of Reach, ''page 103'' (2003); ''page 125'' (2010) During the Human-Covenant War, Insurrectionists modified Covenant weaponry for human uses and sold them on the black market. Before the Cole Protocol was established, the black market was flooded with Covenant weapons and equipment.Halo: The Cole Protocol, ''page 100'' Some UNSC Marine Corps|UNSC Marines would occasionally return with Covenant weaponry from a battle to sell on a black market.Halo: The Cole Protocol, ''page 99''
By early 2525, the HMG-38 heavy machine gun machine gun was considered obsolete by the UNSC, but was popular on the black market trade amongst Insurrectionistsparticularly the United Rebel Front.Halo Encyclopedia (2009 edition), ''page 325'' (2010)
During their service in the Covenant, numerous Unggoy participated in an active black market trade. Due to their interest in human culture, human transmissionssuch as Wikipedia:Soap opera|soap operas and Wikipedia:Sitcom|sitcomswere popular on these markets among Unggoy.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 150'' (2010)
Following the Human-Covenant War the black market was inundated with small arms, including the MA5C assault rifle.Halo: Glasslands, ''page 156'' Directly following the war, weapons and ships were commonplace on the market, including B-65 Shortswords.Halo: Mortal Dictata, ''page 12''Halo: Mortal Dictata, ''page 103'' Huragok Slavery|slaves would often be sold on the black market by pirates and were considered very valuable.Halo: Glasslands, ''page 261'' Around 2553, the mercenary organization known as the Banished was seeking nukes and were known to have traded with humans in the black market. A massive black market was hosted by Kig-Yar pirates and smugglers below the surface of the desolate planet Ven III.Halo: Escalation, ''Halo: Escalation Issue 11|Issue #11''
List of appearances
''Halo: The Fall of Reach''
''Halo: First Strike''
''Halo: Contact Harvest''
''Halo: The Cole Protocol''
''Halo: Evolutions: Essential Tales of the Halo Universe''
*''Dirt''
*''The Impossible Life and the Possible Death of Preston J. Cole''
''Halo: Cryptum''
''Halo: Glasslands''
''Halo: The Thursday War''
''Halo: Escalation''
''Halo: Mortal Dictata''
''Halo 5: Guardians''
''Halo Wars 2''
Sources
Category:Insurrection Category:Society and culture |
File:HCD - BlackReef.jpg|thumb|400px|A schematic of Black Reef on the surface of Alpha Corvi II.
Black Reef was a human mining settlement on the human colony|colony of Alpha Corvi II.
Overview Black Reef was an island hosting a large mining facility that was home to hundreds of colonists, and oversaw a massive and sprawling system of caves beneath the surface. It was a tropical settlement home to many beaches, among them Bondi Beach. By 2525, the United Rebel Front had established its base of operations here, under the command of Captain Whitaker. By the time of the Covenant invasion, the mining facility had been heavily fortified by both infantry and rebel-operated naval vessels.
History On December 3, 2525, a large Covenant force Battle of Alpha Corvi II|invaded Alpha Corvi II, deploying thousands of ground forces to the capital city of Jamshid while also sending an expeditionary force to Black Reef via Dextro Xur-pattern Spirit|dropship. Upon landfall, the URF forces under Whitaker's command immediately rushed to the base's defense, where the Covenant slaughtered the entire civilian population and any rebels who stood in their way. While the URF fought to repel the invaders, the Covenant sent nearly a hundred infantry into the island's vast cave system in search of an unknown Forerunner artifact. During this, Spartan-II program|Spartan-II supersoldier John-117 of Blue Team introduced himself to Captain Whitaker and informed him of the severity of the threat posed by the Covenant, convincing the rebels to align themselves with the Spartans to retake the island.
File:HCD-BRattack.png|thumb|300px|The Covenant immediately overwhelmed Black Reef's rebel garrison, wiping out its civilian residents and seizing control of the mining facility despite fierce opposition from the URF. Whitaker and his men employed a heavily-armed Unidentified APC|APC to plow through the Covenant infantry, and bought Blue Team the time to enter the mining shaft where the Covenant were already deployed. While Blue Team fought the Covenant underground, Whitaker and his forces fought off multiple waves of Covenant reinforcements. Unable to stop their advance, Whitaker and his men destroyed the mine entrance to deny the enemy the advantage they sought. Whitaker then took the APC along with several soldiers to rendezvous with the Spartans on Bondi Beach. The Spartans meanwhile were forced to swim their way up back to the surface as the caves around them had been collapsed by the blast. After wiping out the Covenant expeditionary force and denying them access to the artifact, Blue Team linked up with Whitaker's forces on the beach, where the Covenant had already laid waste to the human fortifications present. Pelican dropship ''Tango 807'' then arrived to evacuate the Spartans, and both sides quickly cleared the site for the ship to land. While Blue Team was safely evacuated, the rebels were abandoned by the UNSC against John-117's protests, and Whitaker was killed along with the rest of the rebels when Covenant reinforcements overran the beach.
Black Reef was likely glassed along with the rest of the planet as the UNSC was forced to retreat from the Alpha Corvi system.
List of appearances
''Halo: Collateral Damage''
Sources
Category:Locations |
The Black Sea was a body of water on the human Inner Colonies|inner Human colonies|colony of Reach. The Naval Force Reconnaissance School was supposedly located here. In a falsified biography, John-117 and "Jakob Walker" trained for UNSC service here.''Hunt the Truth'', Hunt the Truth Season 1|Season 1 - Hunt the Truth Season 1/Transcripts/Three|Episode 03: CRITICAL CONDITION
Trivia The Wikipedia:Black Sea|Black Sea is a large sea on Earth.
Appearances
''Hunt the Truth''
*''Hunt the Truth Season 1|Season 1''
Sources
Category:Reach locations |
The Black Taxi is a service conducted by James James in which he transports people who wish to remain off the Surveillance Grid|grid around the United States of America. Because James is a ORION Project|Spartan-I, he is able to drive effectively without roadware, allowing him to evade government tracking. It is unknown whether the Black Taxi service continued to function after James' death in 2552.
List of appearances
''i love bees''
Related Articles Packbus
Sources
Category:Human businesses |
*SPARTAN-II program Office of Naval Intelligence
|type=Unconventional warfare
|battles=*Raid on Verge Operation: BLOWBACK Battle of Line Installation 1-4
Skirmish on Installation 03
|role=
|size=Four soldiers
|nicknames=
|commanders=Margaret-053
}}
}}
Fireteam Spartan: Black, often referred to as Team Black or Black Team, was an unconventional warfare unit of four SPARTAN-II Program|SPARTAN-II supersoldiers who reported directly to the Office of Naval Intelligence, unlike their Naval Special Weapons comrades.
Late in the Human-Covenant War the team was issued MJOLNIR Powered Assault Armor/Black|MJOLNIR: Black, which included components later incorporated into the MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI armor. Their armor was painted matte black rather than the green color scheme normally used by mainline SPARTAN-IIs.
Team composition File:HE-Black.jpg|thumb|250px|left|Black Team in July 2557. Margaret-053 (Black-One) - leader Roma-143 (Black-Two) - intelligence specialist Otto-031 (Black-Three) - heavy weapons specialist Victor-101 (Black-Four) - sniper
Operational history
While being trained by Senior Chief Petty Officer|SCPO Franklin Mendez, Margaret and Otto secretly had a romantic relationship. Victor was jealous of them and reported them to Mendez, who sent both to the brig. Red Team heard of this and tracked down Margaret. In the ensuing struggle, Margaret lost her left eye to send the message that her team should take their training seriously. Soon, Black Team gave Red Team a beating in return and were given a ten-day stint in the brig as a result. The team would never speak of the incident again.
Black Team underwent Project ASTER|augmentations alongside the rest of the Spartan-IIs on 2525#March|March 9, 2525 aboard the Medical Facility Endurance. While each of them survived the procedures, every member of Black Team washed-out, their bodies rejecting the augmentations. Presumably, they were retrained and re-augmented successfully, much like Jerome-092, Douglas-042, and Alice-130. Black Team was then molded by ONI counter strategists for assignments that were strictly off the record, including the testing of prototype equipment with fluid mission objectives and challenging odds.
During the Human-Covenant War, Black Team participated in numerous operations against the Covenant, including one where they destroyed a Citadel (Covenant)|Covenant Citadel and another in which they boarded a Covenant cruiser using C-12 shaped charges. Black Team was also deployed to Mamore at some point during the war.
File:Bloodline Verge.png|thumb|250px|Roma rescues Otto on Verge. In 2552#August|mid-2552, Black Team was sent to destroy a heavily fortified Beacon|Covenant mining device within the ruins of Ciudad de Arias on the UEG colony world of Verge, to cut off the supply of energy to ships Battle of Tribute|blockading Tribute. Roma encountered an apparently non-hostile Yanme'e, and convinced the other members that they could trust the alien for intelligence on the area. Hopalong, as the Yanme'e was nicknamed, led Black Team through underground tunnels that were hollowed out by swarms of Yanme'e. Roma, during their attack on the Mgalekgolo and Kig-Yar positioned by each anti-gravity pylon, discovered that the Yanme'e were Unmutuals|psychopathic prisoners rather than Slavery|slaves as Hopalong led them to believe. Black Team was able to set C-12 explosives just before Hopalong freed the hostile Yanme'e inmates. Although Otto struggled with the swarm and was ultimately rescued by Roma, the team escaped the area and the charges on the pylons were detonated.
}}
File:BL Thon attacks Three.png|thumb|left|250px|Otto is attacked by Thon 'Talamee. Some time after the mission on Verge, Black Team was assigned to Operation: BLOWBACK, a covert mission to Sub-Sector 35 in uninhabited space, believed to be a significant Covenant supply route. They were assigned aboard the ONI-commissioned civilian mining vessel ''Long Time Coming'', with their cryo chambers hidden among prospecting equipment, with a mission to board or allow themselves to be "captured" by any Covenant vessels in the area, gather intelligence and then destroy the ships from the inside. The Artificial intelligence|AI construct Iona was also assigned to assist the team in their mission. However, on its way to Sub-Sector 35 in slipspace, the ''Long Time Coming'' was significantly damaged by unknown bursts of energy.
After the ship crashed on an Unidentified moon|uncharted moon, Victor was assigned to carry Iona within his MJOLNIR suit. After Margaret was captured by mechanical Gatherers, Victor and Otto reluctantly allied with the Covenant forces also on the moon in order to rescue their captured comrades and proceeded inside the vast Line Installation 1-4.
While they were closing on the chamber where the captives were being held, the Forerunner monitor of the installation, 686 Ebullient Prism, hacked into Victor's and Roma's MJOLNIR HUDs, tricking them into attacking each other. Four was also reminded of his grudge against Otto and attacked him, before Three and Iona managed to remind him of the importance of his adopted family and snap him out of his tantrum. Meanwhile, Margaret managed to escape her cell with a Sangheili, Reff 'Talamee, and they found their way into the control room of the facility.
Otto, Victor, and Roma then assisted Margaret against Prism in the installation's control room. Margaret managed to destroy the monitor with the installation's main gun, simultaneously bringing an entire Covenant fleet crashing down. Black Team then went out to fight the survivors so as to commandeer a functional slipspace drive to get off the moon. Black Team ultimately escaped the moon and returned to UNSC-controlled space.
File:Escalation - Black Team.png|thumb|300px|Black Team on Installation 03. By 2557#July|July 2557, Black Team had been assigned to Installation 03. On 2557#July|July 25, shortly after the Ur-Didact's Raid on Ivanoff Station|attack on Ivanoff Station, Black Team was serving as security detail for a science camp in a desert on the Halo's surface. Unaware of the recent attack on Ivanoff, the Spartans were attempting to establish contact with the station when they noticed a large number of objects exiting slipspace and falling from the sky; one of the objects crashed nearby, prompting Black to investigate. The team made their way to the impact crater and discovered an unconscious Didact, who had been knocked into a slipspace rupture by John-117 during the New Phoenix Incident. Unaware of who the Didact was, Black Team speculated the arriving objects to be an invasion force, though one member questioned the efficacy of the invaders given the Didact's unresponsive state. However, the Didact suddenly awoke. Furious at the sight of more SPARTAN-II program|Spartans, the Didact declared the humans' presence "unacceptable" and brutally killed Black Team along with the nearby scientists.
Following the loss of contact with Black Team as well as the scientists, Terrence Hood|Admiral Terrence Hood sent Blue Team to Installation 03 to investigate the disturbance. Upon their arrival the next day, Blue Team found all four members of Black Team dead and were attacked by Promethean constructs shortly after.
Production notes
''Halo: Blood Line'' and ''Halo: Escalation'' depict the team members' visors with Roman numerals of their respective team tags. The comics also show their visors as gold whereas ''Blunt Instruments'' states they are reflective silver.
Gallery
File:BL_Black_vs_Red.png|Black Team training against Red Team with paint pellet guns. File:Control room battle.png|Black Team fighting in the Line installation's control center. File:All_Together_Now_by_PORTELA.jpg|Black Team engages Covenant forces gathered outside the installation. File:Escalation - BlackTeam&Didact.png|Black Team discovering the unconscious Ur-Didact. File:Halo Escalation Team Black dead.jpg|Black Team's corpses are found by Blue Team.
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Blunt Instruments''
''Halo: Blood Line''
''Halo: Escalation''
''Halo: Saint's Testimony''
''Halo Mythos''
Sources
Category:SPARTAN-II teams |
Black Tower is the seventeenth track (Disc 2 Track 2) included in ''Halo 3: Original Soundtrack'', and plays in the ''Halo 3'' campaign level ''The Covenant (level)|The Covenant''. It is composed of ''Black Tower'' (0:00-3:47) and ''Heroes Also Fall'' (3:47-6:03).
Overview
''Black Tower'' (3:47) contains five sections. The first section begins with tribal percussion before ambient synth notes enter and then take over the piece completely. The percussion plays when John-117 and the Sangheili forces encounter a Jiralhanae pack in the back hallway of the third barrier tower. The ambient synth notes play when John-117 takes the elevator to the top of the third barrier tower. The second section of the piece features a Hidden messages|reversed message over the synth notes. This section plays when John-117 battles the Flood forms that have breached the barrier tower. In the third section, low strings plays a somber melody, followed by the choir singing eerily in different variations. This section plays during the cutscene in which ''High charity'' arrives at Installation 00, and sends Flood dispersal pods to the area surrounding Installation 00 Citadel. In the fourth section, static ambiance take over until the transition into the next section. The fourth section plays when John-117 and the Sangheili forces return to the exterior of the third barrier tower. The fifth section begins with low strings playing in ambiance before choir enters singing in soft ambiance. It slowly builds suspense until the transition into the next piece. This piece plays in the first part of the cutscene before the chapter "Revelation", from John-117 and 'Vadam entering the Citadel up until Prophet of Truth says to Miranda Keyes, "You cannot hope to kill them all".
''Heroes Also Fall'' (2:16) begins with high strings and choir in a rearrangement of ''Rue and Woe'' (from ''High Charity Suite'' from ''Halo 2: Original Soundtrack''), featuring a larger focus on low strings and choir parts. The piece plays in the cutscene before the chapter "Revelation", from Keyes raising her M6G magnum at Avery Johnson up until the end of the cutscene, and the title alludes to Keyes' death.
Hidden Message Just like ''Destroyer's Invocation'' (from ''Mausoleum Suite'' in ''Halo 2: Original Soundtrack'') and the earlier track ''Dread Intrusion'', when ''Black Tower'' is played backwards, a voice similar to the Gravemind can be heard. The message references the second and third stanza of the poem ''wikipedia:The Hollow Men|The Hollow Men'' by wikipedia:T. S. Eliot|T. S. Eliot.
It says:
Sources |
The BLACK WIDOW communications satellite is a type of mobile satellite carried by United Nations Space Command|UNSC prowlers to establish a makeshift communications array in contested territory, facilitating unit coordination and communication for a UNSC battle group. The size of a basketball and designed for stealth, BLACK WIDOWs can be deployed easily, used to transfer electronic data, including text files, audio files, and potentially an Artificial intelligence|AI. In order to eliminate all emissions, when a prowler is in stealth mode, the satellites are put through thermal cool down cycles before being released. This is mainly executed in hostile territory.Halo: Ghosts of Onyx, ''page 300''
List of appearances
''Halo: Ghosts of Onyx''
Sources
Category:UNSC drones |
Black may refer to the following:
Black body suit - A hermetically-sealed suit used by UNSC forces.
- A classification of small exfiltration ships. BLACK WIDOW Communication Satellite - A type of mobile satellite carried by UNSC prowlers. Black Team - A SPARTAN-II fireteam. MJOLNIR Powered Assault Armor/Black - A variant of MJOLNIR armour worn by the aforementioned Black Team. Black Eye|Black Eye Skull A gameplay-modifying skull featured in ''Halo 2'', ''Halo 3'', ''Halo: Reach'', and ''Halo: Combat Evolved Anniversary''
Daniel Black - A UNSC general who appears in ''Halo 4: Forward Unto Dawn''. |
|gender=Male programming
|description=A blue-lit cube
|color=Blue
|affiliation=Office of Naval Intelligence
|function=
|number=BBX 8995-1
}}
Black-Box (AI Serial Number: BBX 8995-1),Halo: Mortal Dictata, ''page 17'' commonly referred to as "BB", is a fourth-generation Smart AI|"smart" artificial intelligence construct built by the United Nations Space Command. He is under the supervision of the Office of Naval Intelligence and was the personal assistant to then-Rear Admiral Serin Osman during her command of Kilo-Five, a highly covert intelligence unit under the direct authority of Admiral Margaret Parangosky, CINCONI.Halo: Glasslands, ''"Chapter 2"''
Biography
File:HtT-protoBB4.jpg|thumb|250px|Scans of Graham Alban's brain. Black-Box was created on 2552#August|August 17, 2552 and activated at Mars. Black-Box was Cognitive Impression Modeling|created from the brain of Graham Alban|Dr. Graham Alban, a senior researcher associated with ONI Special Research, and close friend of Margaret Parangosky|Admiral Margaret Parangosky. Alban had committed suicide out of guilt for his part in the SPARTAN-II program, and had requested that his brain be kept for the AI donor program.Halo: Mortal Dictata, ''page 491'' Black-Box was to be the personal AI companion for Parangosky in 2552#August|August 2552. He later sent a fragment of himself aboard the as it was sent to Onyx in wake of the planet's Onyx Conflict|destruction. He then picked up massive Slipstream space|Slipspace readings and the transponder of the late Kurt Ambrose.Halo: Glasslands, ''page 48''
On #January 2553|January 26, 2553, BB observed David Agnoli and Captain Serin Osman in section Core 5 of HIGHCOM Facility Bravo-6. When Osman was called in to see Admiral Parangosky, he introduced himself to her and accompanied her to Parangosky's office. There Parangosky assigned BB to Osman and her black-ops team Kilo-Five, which was tasked with creating Sangheili insurrection and locating Catherine Halsey on Onyx.Halo: Glasslands, ''pages 49-51'' He later introduced himself to the other members of the team, professor Evan Phillips, Orbital Drop Shock Trooper|ODSTs Malcolm Geffen|Staff Sergeant "Mal" Geffen, Lian Devereaux|Sergeant Lian Devereaux, Vasily Beloi|Corporal "Vaz" Beloi, and SPARTAN-II Naomi-010. He was put aboard the where he monitored the Orbital Drop Shock Troopers' body signals, deducing that they were excited to have their own rooms.Halo: Glasslands, ''page 80''
BB primarily took on a side role on the first three missions enacted by Kilo-Five. During their weapons exchange with Avu Med 'Telcam on New Llanelli, he scanned 'Telcam's ships. As they got back on the ship, Black-Box let his dumb AI functions run the ship while he listened to numerous comms channels at once.Halo: Glasslands, ''page 148'' Mainly taking a managerial role on the extraction of Mike Spenser, monitoring the until the lack of help from Venezia led to the death of all aboard when it was destroyed.Halo: Glasslands, ''page 161''
BB later checked on Damien Hogarth|Captain Damien Hogarth through his fragment he had left in ONI's system back at Bravo-6. Hogarth was using his personal AI, Harriet, to dig up dirt on Parangosky so that he could eventually usurp her position as ONI director. While at first offended that Hogarth thought Harriet could get past him, he decided to feed her false information instead to "ruin Hogarth's day". As the attempted intrusions continued, Black-Box accessed Hogarth's files and triggered a false "massive overspending" alert to UNSC Internal Audit as retribution.Halo: Glasslands, ''page 326''
Later, Black-Box assisted Kilo-Five with seizing the Covenant cargo ship ''Piety'' and successfully captured an onboard Huragok, Requires Adjustment.Halo: Glasslands, ''page 237'' BB went on several missions aiding the Servants of the Abiding Truth and continuing the insurrection against Arbiter Thel 'Vadam. Later on, Kilo-Five entered Trevelyan|Shield World 006, a Forerunner Dyson sphere, and recovered the human survivors inside while arresting Catherine Halsey|Dr. Halsey under orders from Admiral Parangosky.Halo: Glasslands, ''page 385'' Having learned the tragic truth behind the Spartan-IIs and the fate of their parents, Vaz approached Dr. Halsey's compartment in an attempt to kill her but was convinced by BB to walk away.Halo: Glasslands, ''page 410''
In March 2553, shortly after the recovery of the shield world survivors, Evan Phillips, accompanied with a fragment of BB, left Kilo-Five to study Sangheili culture on Sanghelios. While touring the state of Ontom, he met with Avu Med 'Telcam. As they approached the entrance of the Temple of the Abiding Truth, they were caught in the midst of a bombing orchestrated by Jiralhanae dissidents.Halo: The Thursday War, ''pages 22-23'' Back on ''Port Stanley'', BB's cam feed on Phillips was lost, but BB detected that Phillips was still alive. Following a second explosion, BB immediately experienced damaging pain. Captain Osman ordered the retrieval of Phillips and prepared the ship for a slipspace jump back to Sanghelios.Halo: Glasslands, ''pages 455-456''
In the wake of the Jiralhanae uprising, 'Telcam planned to launch his attack on the state of Vadam. Phillips was taken into the custody of the Abiding Truth, who permitted him to explore the interior of the Forerunner temple. As Phillips explored the structure, he noted that the micro-camera unit on his shirt, which contained BB's fragment, had been peppered with shrapnel. The placement of the unit had saved Phillips' life, but BB's fragment inside had taken damage and activated an emergency purge function, wiping important data and higher personality functions from the AI's memory. While BB's fragment was far less useful in this state, Phillips nonetheless was able to use him to aid in translating certain symbols inside the structure. The data they collected inside was soon speculated to be the locations and operational statuses of the remaining Halo Array|Halo installations. Phillips and the BB fragment eventually found their way to a room with a Slipspace translocation|translocation portal. Solving an arum-like activation system, Phillips was translocated to the portal's receiving end in Acroli.Halo: The Thursday War, ''page 182''
During the battle over Sanghelios between the Arbiter's and the Abiding Truth's forces, with BB's help, ''Port Stanley'' posed as a Kig-Yar pirate ship. Disguised a Shipmistress named "Lahz", Osman and BB covertly destroyed some of 'Vadam's ships, leaving the Arbiter with a Pyrrhic victory. During this time, BB and Osman learned that a T'vaoan piracy|pirate named Sav Fel had stolen the battlecruiser ''Pious Inquisitor'' from the Abiding Truth.Halo: The Thursday War, ''page 329''
After Phillips was rescued from the Nes'alun keep by Kilo-Five, they visited over Sanghelios. The primary BB faced somewhat of an internal crisis about the reintegration of his damaged fragment into his core Riemann matrix|matrix. Phillips and BB reluctantly went to see Dr. Catherine Halsey, then aboard ''Infinity'', and asked her if she could help Black-Box. However, the doctor stated that there was no solution at the moment.Halo: The Thursday War, ''page 358'' After Dr. Halsey failed to assist BB, he successfully reintegrated by himself. Afterwards Phillips and BB tried to translate the Forerunner symbols they discovered from the Forerunner temple in Ontom.
After the operation on Sanghelios, Kilo-Five were assigned to track down Naomi's father and known Venezian insurrectionist Staffan Sentzke, who was seen in the company of Sav Fel, the current owner of ''Pious Inquisitor''.Halo: The Thursday War, ''page 430'' Shortly thereafter, Mal and Vaz landed on Venezia with the goal of joining the Venezian Militia.Halo: Mortal Dictata, ''page 84'' Aboard the ''Port Stanley'', Phillips and BB discussed previous events and BB admitted that he had come to terms with his broken fragment.Halo: Mortal Dictata, ''page 46''
Once Mal and Vaz had infiltrated the militia, they were tasked with getting aboard the ''Pious Inquisitor'' and let BB insert one of his fragments into the systems, so they could take control of the ship.Halo: Mortal Dictata, ''page 147'' Although the two managed to get aboard the ''Inquisitor'', their plan had become complicated when they learned that the ''Inquisitor'' had a Huragok, Sometimes Sinks, aboard the ship. Sinks would be able to detect BB if he was put into the ship's systems.Halo: Mortal Dictata, ''page 194'' Using a tracer planted by Vaz, BB attempted to remotely seize control of ''Pious Inquisitor'' from Venezia using a local Superluminal communications|slipspace communicator, but Sometimes Sinks detected and blocked the intrusion.Halo: Mortal Dictata, ''pages 217-219'' Believing that they were responsible for the intrusion, Sentzke had Mal and Vaz captured and interrogated. Black-Box used Mal and Vaz's Neural interface|neural transponders to locate them on Venezia.Halo: Mortal Dictata, ''pages 300-305'' Naomi took the team's new dropship, ''Bogof'', to free Mal from the rebels' compound while Devereaux went after Vaz on ''Tart-Cart'', also taking Sentzke prisoner. They return to the ''Port Stanley'' and Staffan Sentzke is soon allowed to reunite with his daughter.Halo: Mortal Dictata, ''pages 324-338'' Wanting to find out more about her childhood, Naomi asked BB to connect with her neural implant and use ONI recordings to spark some of her long-forgotten memories. BB agreed to her request, although he acknowledged the risk associated with such a procedure and the potential fallibility of the memories.Halo: Mortal Dictata, ''pages 368-369''
Meanwhile, a crew of Kig-Yar contracted by 'Telcam located and boarded ''Pious Inquisitor'', attempting to commandeer the ship for themselves. Sometimes Sinks, distrustful of the Kig-Yar and only compliant to Sentzke's orders, placed the ship in complete lockdown.Halo: Mortal Dictata, ''page 398'' After Staffan convinced Sinks to allow Kilo-Five aboard the ship, the team worked to put BB into the ''Inquisitor''s systems so he could take control of the ship.Halo: Mortal Dictata, ''page 401'' Once BB was placed into the ship's systems, he helped Kilo-Five make their way to the bridge, while taunting the Kig-Yar.Halo: Mortal Dictata, ''page 425'' With Mal and Naomi pressing on the bridge, the leader of the Kig-Yar privateers, Shipmaster|Shipmistress Chol Von, set the ship to explode and escaped with her remaining crew. BB and Sinks worked to restore enough control to get everyone out.Halo: Mortal Dictata, ''page 446''
While Kilo-Five escaped to their dropships, Sentzke took a Dextro Xur-pattern Spirit|Spirit from the hangar bay|shuttle bay but stayed in range to ensure Naomi was safe.Halo: Mortal Dictata, ''page 445'' Assuming Sentzke had no chance of surviving the explosion, Vaz told BB to send the ONI file on Naomi's kidnapping to Sentzke in the hope that he would manage to relay it his family and prove his theories right. While sending the files, BB personally appeared in Sentzke's Spirit. Immediately noticing the slipspace drive and deducing Sentzke's true intentions, the AI indicated that ONI would never cease hunting Sentzke if they knew he had survived.Halo: Mortal Dictata, ''page 452'' However, out of both sympathy and trust that Sentzke would stay true to his word and leave Earth alone, BB wiped his memory of the incident immediately afterward; this left Kilo-Five and ONI to assume that Sentzke had been killed in the explosion.Halo: Mortal Dictata, ''page 457''
With ''Pious Inquisitor'' destroyed and the Venezian threat seemingly neutralized for the time being, Kilo-Five was granted shore leave on Cascade. At her request, BB allowed Osman to view her origins file.Halo: Mortal Dictata, ''page 465''
After almost seven years of service, the UNSC decided to legally terminate the Smart AI Iona's existence in order to stave off the threat of rampancy. In an effort to save herself, Iona successfully launched a legal appeal against her own death sentence. She managed to petition her appeal through the United Nations Humanitarian Council, which gained the attention of numerous scientists.Halo: Saint's Testimony, ''page 12'' (Google Play edition) He and Roland were charged with creating an artificial trial for Iona to allow researchers to study the case, without Iona realizing that the trial was simulated.Halo: Saint's Testimony, ''pages 25-28'' (Google Play edition)
On 2558#January|January 17, 2558,Halo: Saint's Testimony, ''page 24'' (Google Play edition) Iona's "appeal" began. With Black-Box and Roland acting as the trial's judge and Iona's advocate respectively, Iona was questioned about her thoughts and dreams. The court ultimately decided to place Iona into stasis until a proper decision on the matter was reached. Afterwards, Roland and Black-Box discussed their roles in the trial, with Roland admitting regret for lying to Iona. However, Black-Box expressed his hope that Iona's simulated trial would be analyzed by human scientists and that, one day, smart AIs and humans would be considered equals.
Some time later in 2558, events on five human colonies resulted in mass destruction caused by Guardian|unknown objects. The situation was properly secured by the UNSC on four of the colonies, but on the fifth, the site was secured by the New Colonial Alliance. To prevent the Insurrectionist faction from securing the deadly object, ONI operative Commander Maya Sankar was tasked with infiltrating the faction to aid ONI in dealing with the rebels. In addition, Black-Box was "partnered" with Sankar to help her on her mission and keep ONI's interests a priority, over her objections. As with the Sanghelios mission, Black-Box was housed in a data-chip disguised as a lapel pin.Hunt the Truth, ''Season 2 - Episode 01: ''CUBE B-349''
The pair traveled to Conrad's Point in a prisoner transport vessel, and made contact with ONI deep cover operative Ari Rezneck, who had already infiltrated the NCA and copied their analysis of the event onto a data chip. They were led to the NCA base camp and encountered Maya's former protege Bostwick and ex-Spartan-IV Ilsa Zane, the new leader of the faction. Zane executed Ari for betraying them to ONI, but a UNSC airstrike and Bostwick's intervention prevented her from killing Maya as well. After fleeing the planet with the data and Bostwick, BB implored Maya to head for an ONI base with the intel. Sankar refused, believing that ONI would suppress the information and let additional colonies fall so they could study the results.Hunt the Truth, ''Season 2 - Episode 02: ''FROM FIRE TO BLOOD''
Taken to Maya's remote safe house on Binterall, BB encountered the still-alive Mshak Moradi, who'd been trapped in the agent's house and who quickly grew terrified of BB, referring to him as a "computer zombie". BB was unable to contact ONI due to Maya's personal communications array blackout, but the group was found by ONI anyway, having been tracked from Conrad's Point. They attempted to escape, taking BB with them, but Maya's ship was intercepted and captured by the ''Rampant Perdition'', a former Covenant ship now manned by Kig-Yar pirates.Hunt the Truth, ''Season 2 - Episode 03: ''SAFE HOUSE''
BB translated for Maya as she attempted to negotiate with their captors, eventually bluffing them into jailing them rather than killing them immediately. When Bostwick was taken by pirates to be eaten alive, Maya and BB engineered an escape from their cell by plugging him into the wall's energy conduit and causing a power shortage. Now interfaced with the ship's systems, BB aided her in finding Bostwick and negotiating with the Kig-Yar shipmistress, upon discovering that the ship's slipspace engine had been disabled. In exchange for repairing it, the pirates let them go free.Hunt the Truth, ''Season 2 - Episode 04: ''JACKALS''
Investigating the conditions at Conrad's Point and other recent disaster sites, Black-Box uncovered a pattern of geological and meteorological disturbances that became present on planets before an imminent Guardian awakening. The next planet exhibiting those symptoms was Laika III, but BB also transmitted his findings to ONI in hopes that they could evacuate citizens and control the incoming news. However, their arrival at Laika was immediately interrupted by an attack by Ilsa Zane, who damaged Maya's ship, forcing BB to take control and steer them into a crash-landing.Hunt the Truth, ''Season 2 - Episode 05: ''WHERE THE THIRD LIFE SHINES''
After an encounter with Dasc Gevadim and his followers of Triad, the group headed to New Hedmark in hopes of initiating an evacuation. The Guardian's awakening tremors were already beginning in the city, but BB alerted the group that activating the anti-Covenant alert system would activate every available ship that could aid rescue. However, his suggestion turned out to be a ploy to have himself be taken to the city's shuttle port, intending to leave and have ONI control whatever news left the planet. Maya was determined to alert Laika's citizens and the other colonies, and BB was made to come along as she activated the port's radio tower and sent a message about the Guardian attack on the city.
After her message concluded, Maya was convinced by Bostwick that the only way to truly preserve the legend of FERO the rebel hero and not Maya the ONI spy, and ensure that her message would not be ignored was for Maya to die. Agreeing, though initially fearful, Maya was shot by Bostwick, falling backwards out of the control tower to the ground below. Maya Sankar's brain was recovered from her body and chosen for Smart AI creation. BB interviewed the remnants of her mind and she recounted the memories of her final mission. The recorded conservation was subsequently published to ONI.Hunt the Truth, ''Season 2 - Episode 05: ''TRANSCENDENCE''
During the onset of the Created conflict and the subjugation of Earth, Black-Box orchestrated the evacuation of Serin Osman and Terrence Hood|Admiral Hood from HIGHCOM Facility Bravo-6 via a prowler headed to a hidden planet named Rossbach's World (planet)|Rossbach's World, which had been covered up earlier by BB himself. Black-Box and several other AIs made it out aboard the prowler, with their cores locked inside an explosive case. Some time after the arrival on Rossbach's World, Serin Osman debated to herself what to do with the AIs within, including Black-Box. If, after discussion, they chose to join Cortana, she could send them all directly to her via slipspace probe, or she could prime the sixty-second fuse to destroy the case and everything within it. Osman kept her thumb over the activation switch for the detonator's timer and reflected on how Black-Box had always been kind to her. Black-Box's fate is currently unrevealed.Halo: Fractures, "Rossbach's World"
Personality and traits
Possessing a male personality, Black-Box is noted as being incredibly sarcastic and egotistical and fully comfortable with being an entity of pure intellect, and has an innate sense of superiority over not only his human creators, but also other AIs. Due to this, Black-Box chooses not to represent himself with a humanoid avatar, as the majority of "smart" AIs do, and instead appears as a featureless box bathed in blue light; at times, it is mentioned that he uses the brightest side of the cube to indicate which way his avatar is facing. He has been described as deeply narcissistic, and has been noted to speak in a supercilious manner. He has also been noted as having a sarcastic sense of humor. Additionally, he tries not to get too invested in humans, such as he believes Cortana did.
Possibly due to his programming being based off the brain of Dr. Alban, Black-Box has intense antipathy and disgust for Catherine Halsey. As another remnant of his brain donor, BB also possesses a fascination for cognitive psychology and has a tendency of analyzing the behavior of humans and other species in depth.Halo: Mortal Dictata, ''pages 365, 417''
Thanks to the UNSC's improved, Forerunner-enhanced Superluminal communications|communication systems, Black-Box is capable of distributing his processes across interstellar distances with no discernible lag. As such, he was capable of monitoring activity on Earth, Sanghelios, and several other locations with his primary matrix physically present on ''Port Stanley''.Halo: The Thursday War, ''page 266''Halo: Mortal Dictata, ''page 202'' While a "smart" AI, Black-Box possesses at his core a set of "dumb" processes, which can be separated from his higher thought processes and function as a dumb AI|"dumb" AI, operating independently of the main AI, but still fully within his awareness; he represents these processes as a battered and weathered version of his normal cube-shaped hologram self. Whether this is a trait unique to Black-Box is unknown.Halo: Glasslands, ''page 124''
Production notes Black-Box is portrayed by English actor wikipedia:Peter Serafinowicz|Peter Serafinowicz in ''Hunt the Truth''.
List of appearances
''Halo: Glasslands''
''Halo: The Thursday War''
''Halo: Mortal Dictata''
''Halo: Saint's Testimony''
''Hunt the Truth''
''Halo: Fractures''
*''Rossbach's World (story)|Rossbach's World''
''Halo: Bad Blood''
Sources
Category:Human AI|Black Box Category:AI characters |
''Hunt the Truth - Season 2''
"Hello, Black Box. I'm sorry, I couldn't help myself. Awful." - After Noah Reibach asks him to greet Maya Sankar.
"Maya, I'm very much looking forward to our time together. I've heard lots of... things about you."
"Not okay with what? Being deployed on a high-risk operation that is well beyond your pre-established purview? Or is it the part about being partnered with a highly intelligent AI with the proven experience and expertise integral to the success of this mission."
"A world-gone-dark is a scary question hanging in space. You need to be present and ready. There could be anything beneath those clouds and I'd prefer not to die today." - While BB travels with Maya to Conrad's Point.
"What a heinous, depressing rock. It's really no wonder these people are so angry, they make camp on waste-worlds. I mean, I'd be quite angry myself." - BB surveys the surface.
"This region is lovely. Just lovely. All the... rocks."
"Well, now that all of that ceremonious posturing is out of the way, can we get on with the mission at hand?" - After Maya and Ari Rezneck hold each other at gunpoint but realize they're on the same side.
"The name is Black-Box. Your reputation precedes you, Captain."
"I am but a lapel pin." - BB quiets himself as rebels approach.
"I transmitted a detailed report back to headquarters. Apparently command is authorizing a strike using our current position as coordinates. Opportunity to kill Ilsa Zane is too great. Time is of the essence. We must go now."
"I'm checking the feeds, hold on... Oh my. This can't be. It's... the John-117|Master Chief. He's dead."
"Maya. If you could go a bit faster, someone is firing at us."
"Mshak Moradi! Well, you're rather energetic for a dead man."
"The official report indicated that you've been terminated quite brutally if I record. He does looked like he has been tortured."
"An avatar is for the benefit of humans. Not for the AI. Well in my case, anyway. Some of my kind have issues about identity."
"I am pure intellect, I feel no need to affect a facade in order to make myself more palatable to humans. I am what I am. I am Black Box." - As Mshak inquires as to BB's cube avatar.
"Black is the absence of light, a hologram can't display black." - When told his avatar is blue.
"No, oh, hang on...yes." - After Mshak accuses BB of electrocuting him.
"We also have excellent hearing." - As Mshak tells Maya the "computer zombie" can't be trusted.
"Actually it's methane and I'm fairly certain that Grunts were far from wiping out humanity single handedly." - After Mshak refers to Unggoy as a genocidal "alien race that breathes farts".
"Maya, I wish ONI was wrong with the monstrous efficiency you and Mshak imagine."
"What's really going on, Maya is that you're walking a treacherous and narrow path, but if you return with me and the data to ONI you may just avoid falling off."
"My communications had been incapacitated by the blackout array since we arrived, perhaps they tracked us from Conrad's Point..." - When BB is accused to leaking their location to ONI.
"It's a beautiful language, isn't it?" - Referring to Kig-Yar language.
"He says he's now opting to send you out the airlock in pieces. And now he's swearing and - oh, well I'm not translating that." - Interpreting Kig-Yar speech to Maya.
"My records indicate this vessel is called the 'Dedication'."
"Roughly translated, the shipmistress would like to welcome you aboard the ''Rampant Perdition''." - After the shipmistress rebukes using the ship's old name.
"She says, that if you wish to live you must prove your value by providing her with 60,000 credits." - After Maya tries to bait the pirates into trying to spare them for ransom.
"I have no translation, it seems to be an ancient word, something not in common usage." - After a mortally wounded Sangheili says what attacked him.
"He says he was at one of the colonies on a diplomatic mission, he saw the event and was badly injured but he cannot describe it, he keeps using the ancient word...a...and now he's just ranting about him, a demon."
"Intelligence is a tapestry, this data must be combined with everything else ONI knows to separate truth from fiction."
"I have almost infinite intelligence-"
"There are several reasons why that is an atrocious idea. Firstly, the electric shock might kill you. Secondly, the electric shock might kill me. Thirdly, UNSC AI's are expressly forbidden from interfacing with Covenant ships... but seeing as how you are already carrying me over to the conduit and I don't have a way to physically stop you, I'm guessing that it's about to happen anyway." - As Maya proposes plugging him into an open energy conduit.
"Well, what a few million Volts between friends. Once more unto the breach!"
"Just because that worked doesn't mean that was a good idea."
"It's hard to precisely translate her instructions, but they do involve clawing your eyes out."
"She says, their ship is mighty and powerful, none can stand against them and live."
"Impressive insight, Maya - for a human. My scans do indicate that the slipspace engine is locked down, probably an old security measure put in place before the Kig-Yar seized the ship."
Category:Quotes |
Blackdust was a notorious "courier guild" of off-world smugglers based on the human Outer Colony of Aleria. The guild was particularly against the Mols'Desias mining union, believing the union forced Alerians into lives of crimes by its monopolization of the job market with little competition in the planet's failing economy.Halo: Nightfall, ''Halo: Nightfall: ONI: Trade Barriers|ONI: Trade Barriers''
The Blackdust guild was responsible for murdering Tarek Boesis, the head of Mols'Desias and the grandson of the union's Esil Boesis|founder, in his home. Claiming to be culpable for the crime, the guild believed the murder was justified, as itin their own wordsserved "''to bring retribution to those who were responsible for the silent deaths of countless thousands...''"
List of appearances
''Halo: Nightfall''
*''Halo: Nightfall: ONI: Trade Barriers|ONI: Trade Barriers''
Sources
Category:Organizations |
The Blackguard armor is a suit of armor employed by the many clans of the Blackguard.
In-game information The Blackguard armors were implemented for use in ''Halo: The Master Chief Collection'' in Series 8: Mythic. The helmets are available for use in the ''Halo 3'' and ''Halo: Reach'' components of the collection, while all other parts of the armor suite are only available for use as Armor customization (Halo 3)|''Halo 3'' permutations.
{| class"width: 75%;"
! style="width: 15%"|Chest
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements(''Halo 3'')
! style="width: 15%"|Unlock requirements(''Halo: Reach'')
|- align="center"
|File:HTMCC H3 Blackguard AshenCrown Helmet Icon.png|75pxBlackguard Ashen Crown helmet
|align="left"|It is better to rule in shadows than serve in the light.
|Series 8: Mythic|Series 8, Tier 89 ()
|Series 8: Mythic|Series 8, Tier 19 ()
|- align="center"
|File:HTMCC H3 Blackguard Warfeast Helmet Icon.png|75pxBlackguard Warfeast helmet
|align="left"|Bitterness and pride alloyed into frozen iron.
|Series 8: Mythic|Series 8, Tier 29 ()
|Series 8: Mythic|Series 8, Tier 21 ()
|- align="center"
|File:HTMCC H3 Blackguard ForsakenDragon Helmet Icon.png|75pxBlackguard Forsaken Dragon helmet
|align="left"|There is no fall from grace, only an awakening to reality.
|Series 8: Mythic|Series 8, Tier 51 ()
|Series 8: Mythic|Series 8, Tier 37 ()
|- align="center"
|File:HTMCC H3 Blackguard CarrionCrow Helmet Icon.png|75pxBlackguard Carrion Crow helmet
|align="left"|Some are born to taste ill winds.
|Series 8: Mythic|Series 8, Tier 68 ()
|Series 8: Mythic|Series 8, Tier 49 ()
|- align="center"
|File:HTMCC H3 Blackguard SorrowfulVisage Helmet Icon.png|75pxBlackguard Sorrowful Visage helmet
|align="left"|Fear can be honed to a sharpness keener than any blade.
|Series 8: Mythic|Series 8, Tier 82 ()
|Series 8: Mythic|Series 8, Tier 73 ()
|- align="center"
|File:HTMCC H3 Blackguard FallenEquerry Helmet Icon.png|75pxBlackguard Fallen Equerry helmet
|align="left"|Those who were closest to the light can learn to appreciate the dark.
|N/A
|N/A
|}
{| class"width: 75%;"
! style="width: 15%"|Chest
! style="width: 55%"|Description
! style="width: 30%"|Unlock requirements(''Halo 3'')
|- align="center"
|File:HTMCC H3 Blackguard KnightOfVerent Shoulder Icon.png|75pxBlackguard Knight of Verent shoulders
|align="left"|Renowed as pirates and smugglers, the blackguard of Verent cast greedy eyes on the land below their skyborne castle.
|Series 8: Mythic|Series 8, Tier 18 ()
|- align="center"
|File:HTMCC H3 Blackguard KnightOfVenezia Shoulder Icon.png|75pxBlackguard Knight of Venezia shoulders
|align="left"|As acquisitive and greedy as any Jackal, the merchant-thieves of Venezia prowl the outskirts of war, looking for the vulnerable and unlucky.
|Series 8: Mythic|Series 8, Tier 31 ()
|- align="center"
|File:HTMCC H3 Blackguard KnightOfAleria Shoulder Icon.png|75pxBlackguard Knight of Aleria shoulders
|align="left"|The necrotechs and corpse-grinders of Aleria labor over moldy tomes and strange ichors to uncover secrets best left buried.
|Series 8: Mythic|Series 8, Tier 65 ()
|- align="center"
|File:HTMCC H3 Blackguard KnightOfMadrigal Shoulder Icon.png|75pxBlackguard Knight of Madrigal shoulders
|align="left"|The fall wardens of Madrigal are siegemasters and alchemists of peerless skill and unfathomable cruelty.
|Series 8: Mythic|Series 8, Tier 87 ()
|}
{| class"width: 75%;"
! style="width: 15%"|Chest
! style="width: 55%"|Description
! style="width: 30%"|Unlock requirements(''Halo 3'')
|- align="center"
|File:HTMCC H3 Blackguard Banetouched Chest Icon.png|75pxBlackguard Banetouched chest
|align="left"|BLACKGUARD plate is worn by fallen lords and outcast knights who nurse ancient grudges in the tattered edges of civilization
|Series 8: Mythic|Series 8, Tier 34 ()
|- align="center"
|File:HTMCC H3 Blackguard Margrave Chest Icon.png|75pxBlackguard Margrave chest
|align="left"|Renegade princelings and once-blessed lords of Tribute and Venezia are powerful if unpredictable allies against the Covenant hordes.
|Series 8: Mythic|Series 8, Tier 93 ()
|}
{| class"width: 75%;"
! style="width: 15%"|Chest
! style="width: 55%"|Description
! style="width: 30%"|Unlock requirements(''Halo 3'')
|- align="center"
|File:HTMCC H3 Blackguard BaneMarked Forearms Icon.png|75pxBlackguard Bane Marked forearms
|align="left"|Renegades have access to arts and armor banned by the enlightened SolCore|Solarian Core.
|Series 8: Mythic|Series 8, Tier 53 ()
|- align="center"
|File:HTMCC H3 Blackguard SorrowMarked Forearms Icon.png|75pxBlackguard Sorrow Marked forearms
|align="left"|The scales must always be balanced
|Series 8: Mythic|Series 8, Tier 96 ()
|}
{| class"width: 75%;"
! style="width: 15%"|Chest
! style="width: 55%"|Description
! style="width: 30%"|Unlock requirements(''Halo 3'')
|- align="center"
|File:HTMCC H3 Blackguard TributeKeep Legs Icon.png|75pxBlackguard Tribute Keep legs
|align="left"|The outer kingdoms are no place for the weak or hopeful.
|Series 8: Mythic|Series 8, Tier 32 ()
|- align="center"
|File:HTMCC H3 BlackGuard FarIsleKeep Legs Icon.png|75pxBlackguard Far Isle Keep legs
|align="left"|The thrice-damned armorers who dwell in the haunted ruins of Far Isle serve any who pay their tithe of adamantium and bones.
|Series 8: Mythic|Series 8, Tier 72 ()
|}
{| class"width: 75%;"
! style="width: 15%"|Chest
! style="width: 55%"|Description
! style="width: 30%"|Unlock requirements(''Halo 3'')
|- align="center"
|File:HTMCC H3 Sorrowmourn Backpack Icon.png|75pxSorrowmourn back accessory
|align="left"|Its blade is a thorn of malice.
|Series 8: Mythic|Series 8, Tier 22 ()
|- align="center"
|File:HTMCC H3 EvalachsLament Backpack Icon.png|75pxEvalach's Lament back accessory
|align="left"|Ambition is your shield.
|Series 8: Mythic|Series 8, Challenges/Halo: The Master Chief Collection|Challenge: Lamentable
|- align="center"
|File:HTMCC H3 Ironburst Backpack Icon.png|75pxIronburst back accessory
|align="left"|This mace has shattered the bones of countless heroes and villains.
|Series 8: Mythic|Series 8, The Exchange, ()
|}
Production notes
}}
The MCC Insider|Flight preview builds for ''Series 8: Mythic'' contained an additional helmet that was later Cut Halo: The Master Chief Collection customization|cut from the final release. The helmet, ''Blackguard Tearful Bishop'', was featured in the original flight and given an official description in the accompanying Canon Fodder article released alongside the armours - though ultimately absent from the final release. The ''Halo'' 20th Anniversary celebration event in November 2021 ultimately saw a redesigned form of the ''Tearful Bishop'', the ''Fallen Equerry'', added into the game.
File:HTMCC H3 BlackguardTearfulBishop.jpg|The original Tearful Bishop helmet. File:HTMCC H3 Blackguard FallenEquerry Helmet Icon.png|The redesigned Fallen Equerry helmet icon.
List of appearances
''Halo 3''
''Halo: Reach''
Sources
Category:Halo 3 multiplayer armor permutations Category:Halo: Reach multiplayer armor permutations |
Blackout is a multiplayer map featured in ''Halo 3'' and is a remake of the ''Halo 2'' map, Lockout . It is featured as one of the three maps in the Legendary Map Pack that became available on April 15, 2008.
Setting
Blackout takes place on UNSC Weather Station Z/41, in the Wikipedia:Arctic|Arctic on Earth. The station was originally a privately owned research platform. The stark location and imaginative rumors about alien life forms stored at the remote station made it a tempting site for reimagining in War Games. The station has racks of glacier core samples, Doppler radar and other pieces of research gear strewn about, and an Aurora Borealis overhead.
Design The map is built around a helicopter pad. Branching off of this pad in all four directions are buildings; each building has an upper and lower level, and two of them have a third floor. These two towers have been dubbed the "Sniper Tower" and the "BR Tower" as these are the weapons which spawns atop each of them. The Sniper Tower (where the SRS99D-S2 AM sniper rifle|sniper rifle spawns) is the smaller of the two, and the BR Tower is the larger. The other two buildings consist of a walled room that leads to the BR Tower, and a tall building that has an "Air Lift" in it, a large fan which propels air, and you, upwards. The Air Lift building has an exit at the Helipad and the lower level.
Forge In the , multiple forge items from Blackout were revealed. They include detailed staircases, man-cannons, standard doorways, portals, and blocking doorways, shield doors, and newly edited shipping crates that stay once they are placed. Another new object is the FX filter. Using these will change the tint, contrast, brightness, and overall color of the map, and it is recommended to experiment. You may combine them, to make cool effects. The barracks on Blackout contain a basketball hoop, and the BR55HB battle rifle|battle rifle tower is now featured with windows compared to being fully opened.
The level is not an exact replica of Lockout, as there are several noticeable differences. Several jumps have been removed to limit mobility around the map, as well as the removal of a "window" in the Library area that does not allow the players to see under the middle of the level. Players also cannot shoot from the bottom level of the "BR" Tower to the bottom level of the "Sniper" Tower. The following are some activities in Forge that the player can do.
Doors placed in certain entrances usually make Infection Mode more interesting and challenging. Using the doors you can block off whole rooms of the level, this small change alone can change the way the level plays, in respect to movements of the players, effectively changing the entire dynamic of the game. If you pick up a turret while somebody's in it, then push him or her as far up as possible, you can send him or her past the barrier and he or she can float objects way above the level. But there's a death barrier if you go too high. Through a glitch in Forge, you are able to spawn a teleporter inside of the smokestacks. Once inside, however, the player has very limited mobility, and if moved in a certain spot, will be killed by the Guardians or the death will count as a suicide. When closing off rooms, make sure that there is no vertical way to get in, or find some way to block off said entrances. The Large Shield Door fits perfectly over the larger gap in the wall on BR3, creating a good safe haven where you can let your shields recharge. Strategies File:Blackout-SniperTower.jpg|thumb|left|300px|1) The Sniper Tower, 2) The Air Lift room, 3) The Helipad.
As mentioned above, you can shoot the Fusion coil|Fusion Coils to launch the sniper rifle toward you. You can camp in the center room (under the Helicopter pad), on the slanted walls; a M90 shotgun|shotgun is recommended. If you inch up on the wind tunnel, in the lift room at the top, you can fall down without being shot back up. Blackout has, just as Lockout, many combinations of death defying jumps. Learn the map, and use these to drop down behind your enemy or in your enemy's blind spot. One handy jump is from BR1 to BR2. Along the wall on the hatch that you can drop through from BR2 to BR1, there is a little ledge that you can jump on. If you jump on the ledge, you can jump up to the next floor. This is useful when there is someone above you because it will surprise him or her and it is quicker. Control of the open areas depends on control of the Sniper Tower and the sniper. A great way to kill the opposing team is to control the air duct, Sniper Tower, and helipad. Concentrate your fire when you see them. When holding the helipad in Swat, patrol the ramps. Many people go up the left one. You can get many kills and save your buddies if you can kill the enemy fast. The bottom floors are a common area for firefights, so throw a few grenades into the gaps on the other side to soften them up for your teammates below. If you have the high ground, you can jump to give yourself an even better height advantage. Sometimes your opponent will back up only to fall to their deaths!
While alone on BR3 (third floor of BR Tower) always watch behind you. If you are alone and your teammates are covering other points of the map, your opponents usually spawn below you at BR2 or BR1, offering a perfect chance for them to come behind you. Many players often take the Type-1 energy sword|sword without bothering to look in the corner. You can hide in the there and easily assassinate them. It is risky because the sword user can see you and easily kill you, but if he fails to see you it can be quite humiliating. The yellow walls can be jumped on top of, giving you a vantage point of the walkways below. Always remember that when you are on Top Lift, you can always jump to Elbow if there is an enemy there, a teammate in trouble or you just want to make an escape. This escape is actually better than dropping down the hatches on the side because you can get fragged easily. When playing Team SWAT, if you spawn at Lift in the beginning of the game then do not go up the lift. Your enemy will most likely be expecting you and you will be killed as soon as you get up. If you spawn at Rec Room, then look towards lift. If there's nobody there or you killed him or her already, then look towards Elbow. You can usually get some kills early in the game this way. Try to place your grenades carefully, many can bounce and sail off the side of the map. Unlike in Lockout the bottom passage is not entirely lined up, or at least less so than Lockout. This was probably meant to reduce long range battles down the passage and make it an easier area to traverse. As in Lockout, close-ranged weapons are key. You can drop down about halfway at the airlift, armed with a close range weapon you can ambush another player.
Trivia
Blackout's code name was ''Moonlight Sonata'' during its development due to the level's dark night-time sky, and as an allusion to one of Beethoven's works. Originally, the map was to be set in an oil derrick, but this changed over time. The weather station designation was arbritraily chosen by artist Paul Russel, Another idea for the map's setting was to be a partially destroyed Strato-Sentinel on Installation 00|The Ark, near the planetoid in its center.The Art of Halo 3, ''page 128''
During the production of the Legendary Map Pack, Assembly was originally going to ship alongside the other two maps. Blackout was almost not made, as Guardian (map)|Guardian already existed in ''Halo 3'' and was also inspired by Lockout. Blackout was recreated in the ''Halo Mash-Up: Minecraft Evolved''.
Bungie claimed that one of the only differences between Lockout and Blackout is that the Type-33 needler|needlers were replaced with Paegaas Workshop Spiker|Brute Spikers. Bungie claims that the model for Blackout was rebuilt because the original model of Lockout was too messy and chaotic to work with. The map is slightly larger than Lockout in some aspects and areas: the battle rifle tower is actually larger, the Barracks are smaller, and the platform next to the Sniper Tower is larger. Upon falling off the platform, a splash can be seen after your character lands in the water. On other occasions, if your character lands in the water flat on his/her back or stomach they will land and slowly sink downward into the ocean. The windows throughout the map are identical, including their reflection. The windows were originally made for the Barracks (opposite the lift). The reflection when you look in these windows is a blurry view of the lift area. If you look into the other windows (bottom of sniper tower are easiest to see), you will see the same image. Blackout is a favored map for Team SWAT because of its mix of mid and short range combat. The room right behind the sniper spawn cannot be entered. Even using glitches to get your way in will result in death by the guardians. Interestingly this map has been a hotbed for the Ghosts of Halo, perhaps none-too-surprisingly, as the first Ghost of Halo was reported at ''Lockout'', ''Blackouts predecessor. Blackout, along with Cold Storage and Orbital, are the only maps in ''Halo 3'' that do not spawn a Type-25 Brute Shot|Brute Shot by default. Exactly every 5 minutes, a red comet will soar over the sky for a split second. This also appears in Sandbox. Bungie stated in the Legendary Vidoc that you can block off all the doors in Blackout if you want to with doors. However, there is not a large enough supply of doors to block ''all'' the ways inside.
Gallery
File:HMCC H3 Blackout Map.png|Blackout Map. File:1206472364 Blackout 1.jpg|The shotgun hall. File:Blackout.jpg|Weather station Z41 (AKA ''Blackout''). File:1206472407 Blackout 3.jpg|The landing pad. File:Blackout 123122.JPG|The sniper tower. File:H3_Blackout_Layout.jpg|Weapon and equipment respawn locations. File:BlackoutPanorama.jpg|''Blackouts backdrop. File:Halo-3-legendary-map-pack--20080408000155827.jpg File:Halo-3-legendary-map-pack--20080408000158295.jpg File:Halo-3-legendary-map-pack--20080408000200623.jpg File:Halo-3-legendary-map-pack--20080408000205951.jpg File:Halo-3-legendary-map-pack--20080408000208498.jpg File:Halo-3-legendary-map-pack--20080408000211295.jpg File:H3_Blackout_Overview.jpg
Sources
Category:Legendary Map Pack |
Blackstone Avenue is a street in Greater Chicago Industrial Zone|Chicago, United Republic of North America on Earth.
History This was the street on which Avery Johnson grew up with his Marcille Johnson|Aunt Marcille in a walkup apartment building. Several years after Avery joined the UNSC Marine Corps, his Aunt moved out of the apartment to settle in the Seropian.
List of appearances
''Halo: Contact Harvest''
Sources
Category:United States Category:Earth Category:Roads |
Munitions carrier
|length=
|width=
|height=
|mass=
|power=
|engine=
|slipspace drive=
|navigation=
|hull=Nanolaminate
|shielding=Equipped
|armament=
|complement=Space fighters
|crew=
|passengers=
|othersystems=
|era=
|introduced=
|affiliation=Covenant
}}
The bladder ship is a classification of Covenant auxiliary support ship.
Design details Described as looking like an overstuffed or pregnant cigar with a large megaphone at the front, bladder ships are used to replenish the ammunition used for starship plasma weaponry. To do this, they have a large collection cone that sucks up a specific type of gas within a planet's atmosphere, which is then compressed and stored within a liquefied form for shipment. The cone is composed of eight flexible poles, with flexible webbing that connects it together. When not in use, it is retracted into the ship's bow. ONI analysts suspect that they are also equipment freighters that carry spare parts and raw materials for their fleet.
Bladder ships are unable to activate their Energy shielding|energy shields when the cone is extended, which renders vessels vulnerable to infiltration or attack. To defend themselves, these ships have several hangars for space fighters such as s and Seraphs.
Operational history
In 2526#March|March 2526, the Fleet of Inexorable Obedience led by Fleetmaster Nizat 'Kvarosee was travelling with a flotilla of logistics vessels containing equipment freighters, s, and three bladder ships. After Attack on Etalan|destroying the human Human colonies|colony of Etalan, the logistics vessels were left in relative safety in orbit as the rest of the fleet continued to Biko. The logistics fleet's three bladder ships collected gas from Etalan's atmosphere to manufacture plasma for the rest of the fleet.
Colonel Marmon Crowther of Task Force Yama caught wind of the logistics fleet at Etalan, sending the , two escort prowlers, and the twelve Spartan-IIs of Blue Team|Blue, Green Team|Green, and Gold Teams to destroy these key vessels while the primary fleet was distracted at Biko. On 2526#March|March 22, 2526, the three UNSC warships arrived at Etalan and began to stealthily observe the logistics fleet, attempting to identify the purpose of each class of vessel and which should be their primary targets. Catherine Halsey|Dr. Catherine Halsey quickly realized the importance of the bladder ships. Four days later, on 2526#March|March 26, the Spartans launched their attack. While Gold and Green Teams attacked the equipment freighters, Blue Team used captured Banshees to get close to the bladder ships. As the ships were still retracting their collection cones, their shields were still down. This allowed John-117, Frederic-104, and Kelly-087 to get close enough to arm HAVOK tactical nuclear weapons and destroy each of the three bladder ships.
List of appearances
''Halo: Silent Storm''
Sources
Category:Covenant ship classes |
Blade and Burden is a song in the ''Halo Legends: Original Soundtrack''. This song plays when the Arbiter Fal 'Chavamee finds his wife Han (Sangheili)|Han killed by Roh under the command of Haka 'Suukaree|Haka under orders of Prophet of Solemnity|the high prophet.
Sources |
File:Kusovaitraining.jpg|thumb|300px|Bero 'Kusovai (right) was a skilled blademaster Blademaster is a title used by Sangheili to indicate a Sangheili-ai, a master martial arts|swordsman. The "-ai" suffix is applied to the surnames of blademasters, an honorific bestowed upon the Sangheili in a ceremony after they choose to dedicate their life to the perfection of their swordsmanship. Variations of suffix exist; for example, the "-dai" suffix specifically denotes a swordmaster in the short-path method of combat. Blademasters are entitled to wear gilded armor, denoting their master rank.
Toha 'Sumai was one of the preeminent swordfighters of his time, though the aristocratic 'Sumai clan appears to bear the "-ai" suffix in perpetuity; the family's Sumai keep|keep and all known members of the clan both hold the honorific. However, some Blademasters, such as Vul 'Soran and Okro 'Vagaduun, lack the "-ai" suffix.
Known Blademasters Vero 'Ahtulai Inslaan 'Gadogai Tulum 'Juranai Bero 'Kusovai Menuz 'Ra'ashai Jega 'Rdomnai Vul 'Soran Toha 'Sumai Tel 'Szatulai Okro 'Vagaduun
List of appearances
''Halo Graphic Novel''
*''The Last Voyage of the Infinite Succor''
''Halo 3: ODST''
''Halo: Shadow of Intent''
''Halo: Silent Storm''
''Halo: Oblivion''
''Halo: Shadows of Reach''
*''Sacrifice''
''Halo: Divine Wind''
''Halo: Infinite''
''Halo: The Rubicon Protocol''
''Halo: Outcasts''
Sources
Category:Blademasters|
Category:Sangheili ranks and titles |
Blades of Fury is a ''Halo 3'' achievement that was unlocked by earning a Sword Spree on Heretic which is one of the Mythic Map Pack|Mythic Maps. This could be done in either a ranked or a social playlist.
It is worth 25 Gamerscore and is represented by a Sword Spree medal.
Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable.
Sources
Category:Halo 3 achievements |
The bladeshot is an ancient Sangheili weapon that is part of the design lineage of the , a weapon that was also influenced by the similarly ancient shockbow.
Sources |
Blake was an officer in the United Nations Space Command|UNSC UNSC Navy|Navy serving as a member of the bridge crew of the .Halo Wars: Official Strategy Guide, ''page 20''
Biography Blake was asked to see to Ellen Anders|Professor Anders after she arrived on-board in 2531. Blake was against this as he thought he would probably never babysit civilians if he was stationed on the .
Blake was also present on the bridge when the ''Spirit of Fire'' arrived at Trove. When the ship received large amounts of information from the planet below he seemingly became flustered and confused.Halo Wars: Official Strategy Guide, ''page 49''
Sources
Category:Human characters Category:UNSC Navy officers |
- |developer=Bungie
|entereddev=1997
|derivatives=
#Saber3D hybrid engine|Saber3D hybrid engine
#Tiger Engine|Tiger Engine Slipspace Engine
|firstuse=''Halo: Combat Evolved'' (2001)
|latestuse=''Halo 5: Guardians'' (2015)
}}
The Blam engine, often stylised Blam! engine, alternatively known as simply the ''Halo'' engine, and sometimes known as the Midnight engine in the case of ''Halo 4'', is the Wikipedia:Game engine|game engine that powers the majority of ''Halo (disambiguation)|Halo'' titles, beginning with ''Halo: Combat Evolved'' in 2001. It has since been succeeded by the Slipspace Engine in 2021, with the release of ''Halo Infinite''.
Development history
File:HP Diagram BlamHistory-Simple.png|thumb|center|700px|A heavily simplified diagram of the development history of Blam. See #Gallery|the gallery for the full version.
File:NH-PiD Screenshot Early3DRenderer.jpg|thumb|250px|A very early development version of the 3D graphics engine used by ''Pathways''. Blam's origins can be traced back as early as Bungie's 1993 game ''Wikipedia:Pathways into Darkness|Pathways into Darkness''. Inspired by Wikipedia:id Software|id Software's 1992 title ''Wikipedia:Wolfenstein 3D|Wolfenstein 3D'', which itself began as a 3D remake of 1981's ''Wikipedia:Castle Wolfenstein|Castle Wolfenstein'', ''Pathways'' was originally conceived as "''Minotaur 3D''", a 3D remake of Bungie's previous game ''Wikipedia:Minotaur: The Labyrinths of Crete|Minotaur: The Labyrinths of Crete'', released the year before. In the summer of 1992, Jason Jones began work on creating a 3D Wikipedia:Rendering (computer graphics)|rendering framework for Bungie's next game, soon producing a simple graphics engine that was able to simulate halls and walls using wireframe trapezoids. Though crude, this rendering engine laid the foundations of what would become the engine used for the game, and was improved and modified for months by Jones and others at Bungie until late 1992, introducing features such as Wikipedia:Texture mapping|texture mapping for walls.
File:NH-PiD Screenshot LevelEditor.jpg|thumb|left|250px|An image of the level editor created for ''Pathways''. It was quickly decided that ''Minotaur'' was not well suited to a 3D perspective, as the original game's design heavily relied upon its top-down perspective, and so Bungie chose to pivot towards an entirely original game adventure game, instead of a remake or successor to ''Minotaur''. By the end of January 1993, the story for this new Wikipedia:Intellectual property|IP had been written, and work began in earnest on the game. During this time, Jones continued to improve upon the graphics engine and the game's interface, but also produced a level editor to allow the placement of walls, doors, guns, monsters and other miscellaneous objects into levels. This editor dramatically sped up development of the game. ''Pathways into Darkness'' was eventually released in August 1993.
Following the release of ''Pathways into Darkness'', Bungie began work on two future projects, ''Mosaic (cancelled Bungie project)|Mosaic'' and ''Marathon''. ''Mosaic'' was to feature significantly improved graphics than ''Pathways'', including texture mapping for the floors and ceilings, as well as optimizations aimed to make it possible for slower computers to reach acceptable Wikipedia:Frame rate|framerates without switching to a lower-Wikipedia:Display resolution|resolution mode. Another goal of the game was to produce more intelligent enemy artificial intelligence, capable of reacting to the player in more unique and interesting ways, such as searching for backup when outnumbered.
File:NH-MZ Screenshot Demo.jpg|thumb|250px|The ''Marathon'' demo that was shown at Macworld in 1994, entitled ''Marathon Zero''. Originally a sequel to ''Pathways into Darkness'', ''Marathon'' entered development around the same time as as ''Mosaic'', initially starting out as a series of coding experiments aimed at making the ''Pathways'' engine faster and more structurally elegant, while also seeking to improve enemy intelligence, as with ''Mosaic''. These experiments led to the creation of ''Marathon#Marathon Zero|Marathon Zero'', an alpha version of the game that was demoed at the Wikipedia:Macworld/iWorld|Macworld Expo at Wikipedia:San Francisco|San Francisco in 1994|January 1994. However, this demo garnered very little reaction from the public, and many dismissed the game as ''Pathways into Darkness'' with some minor cosmetic improvements.
File:NH-M Screenshot EarlyBuild.jpg|thumb|left|250px|Early gameplay footage of the newly-revamped ''Marathon''. This reaction spurred Bungie to abandon the ''Mosaic'' project and focus all their resources on ''Marathon'', determined to salvage the project. Upon returning from Macworld, the team "barricaded themselves in their Pilsen office" and set to work on the game. Over the course of roughly a week, Jason Jones and Ryan Martell, another Bungie programmer, rewrote ''Marathon''s rendering engine from the ground up, completely stripping out and replacing what remained of the frontend portion of ''Pathway''s renderer. In addition, Martell began work on a map editor called Vulcan, presumably to succeed the older ''Pathways'' editor produced by Jones. Vulcan would go on to form the basis of Forge, a publicly-released map editor for ''Marathon'', with bugs from Vulcan persisting into Forge. The game was playtested substantially, which Jones felt resulted in the engine being remarkably stable.
''Marathon'' was ultimately released on December 21, 1994, and was met with significant commercial success relative to the studio's small size. Within the first year, at least 100,000 copies of the game were sold worldwide. This success prompted work on two sequels, ''Marathon#Marathon 2: Durandal|Marathon 2: Durandal'' and ''Marathon#Marathon Infinity|Marathon Infinity'', releasing on 1995|November 24, 1995 and 1996|October 15, 1996 respectively. Each of the sequels was built upon the same engine and technology that powered the first game, but with significant iterations, improvements and optimisations each time. ''Marathon 2''s iteration of the engine was reportedly roughly twice as fast, which permitted Bungie to increase the resolution from the original game's 448x272 to 640x320, a 68% increase in the number of rendered pixels. However, the later games did require more capable hardware than the original.
After completion of the Marathon trilogy, Bungie's focus moved on to a new project, which would come to be known as ''Wikipedia:Myth: The Fallen Lords|Myth: The Fallen Lords''. ''Myth'' was to be a real-time strategy game, with a particular focus on commanding units as opposed to the resource management and base building prominent in other RTS games. ''Myth''s engine featured significant technological leaps over ''Marathon''s, with the use of a static Wikipedia:Polygonal modeling|polygonal 3D mesh for terrain,
and the introduction of the tags system for storing game data in a platform-agnostic manner. Nevertheless, ''Myth'' still inherited technology from the ''Marathon'' trilogy. At least one component, the Wikipedia:Physics engine|physics engine, was a substantially improved version of that used in the ''Marathon'' engine.
''Myth: The Fallen Lords'' was released on 1997|November 7, 1997, and was followed by a sequel in the same engine, ''Wikipedia:Myth II: Soulblighter|Myth II: Soulblighter'', on 1998|December 28, 1998. A third game entitled ''Wikipedia:Myth III: The Wolf Age|Myth III: The Wolf Age'' would eventually be produced by a different studio, Wikipedia:MumboJumbo|MumboJumbo, and released on 2001|November 2, 2001.
According to Chris Butcher, an engineering director at Bungie, the Blam engine entered development in late 1997 alongside the game Development of Halo: Combat Evolved|that would come to be ''Halo: Combat Evolved''. The Blam engine first started out as an updated, "next-generation" version of the engine used in ''Myth: The Fallen Lords'', with the addition of polygonal units as opposed to the 2D sprites used by ''Myth''. Bungie quickly decided, however, that focusing in on a single character would be a more compelling use of the Halo universe|''Halo'' universe than a strategy game, and pivoted towards a third-person design. Many remnants of the ''Myth'' engine remained prominent in the Blam engine, most notably the tag system, which remained a core part of Blam for the entirety of the engine's lifespan.
Nonetheless, many improvements were made over the ''Myth'' engine. Circa 1999, Blam supported features such as Wikipedia:Volumetric lighting|volumetric lighting, per-pixel Wikipedia:Reflection (computer graphics)|reflections and Wikipedia:Texture mapping#Multitexturing|multitexturing. All of these features would eventually make it into the game's Xbox release in 2001. At that time, the engine also supported a Wikipedia:Destructible environment|deformable terrain system, where explosions and orbital strikes would create permanent craters in the landscape. However, this feature was ultimately cut.
Each successive ''Halo'' game developed by Bungie was built upon the Blam engine, and it was significantly evolved with each successive game.
Derived engines
The Slipspace Engine is a heavily revamped and modernised game engine developed by 343 Industries, which is derived from Blam. While containing significant amounts of new and overhauled code, the engine is ultimately based upon the version of Blam used in ''Halo 5: Guardians'' and still retains remnants of this engine. ''Halo Infinite'' is the first game to utilize the Slipspace Engine, and it will presumably succeed the Blam engine as the engine of choice for future ''Halo'' titles.
One of the key design goals of the ''Anniversary'' remasters of ''Halo: CE'' and ''Halo 2'' was to leave the titles' original gameplay completely untouched, so that the games would play exactly as they originally did. As a result, both ''Halo: Combat Evolved Anniversary'' and ''Halo 2: Anniversary'' use their respective game's original engine. However, in order to produce the remastered anniversary graphics, developer Saber Interactive needed a significantly more modern Wikipedia:Rendering (computer graphics)|rendering engine. Thus, for each of the games, they retrofitted their own internally-developed engine, the Saber3D engine, onto the original engine to facilitate the remastered graphics, while preserving the original Blam engine's gameplay logic so that the games play exactly as they originally did. This has been compared to essentially running two game engines at once, within the same game. This unique design also allowed for the ability for the player to switch between the two graphical modes at any time within the gameplay - a tool originally developed to allow developers on ''Anniversary'' remasters to rapidly compare their new artwork with the original game. However, the tool was turned into an official feature.
The Tiger Engine was a significantly overhauled version of the Blam engine developed for the ''Destiny'' franchise by Bungie, after their split from Microsoft. It was designed to overcome a number of limitations with the Blam engine and to be future-proofed for the then-upcoming Wikipedia:Eighth generation of video game consoles|eighth console generation. Both ''Wikipedia:Destiny (video game)|Destiny'' and ''Wikipedia:Destiny 2|Destiny 2'' were developed using the engine.
The Tiger Engine was a response to a number of constraints of the Blam engine that were becoming increasingly problematic as time passed, and both video game hardware and the industry evolved. Rather than Wikipedia:Technical debt|technical debt or messy code, these constraints were mainly a result of the core design principles of the Blam engine - for instance, Blam assumed that there would only be one target platform for its games, and was largely Wikipedia:Thread_(computing)#Single-threaded_vs_multithreaded_programs|single-threaded. As Bungie continued to iterate upon the Blam engine with each subsequent game, more and more code was built upon these fundamental assumptions, turning them essentially into "unwritten rules" of the engine.
These constraints were not compatible with ''Destiny'' in a number of ways: it was a multi-platform game targeting release on a multitude of consoles, all of its target platforms contained Wikipedia:Multi-core processor|multi-core processors which requires Wikipedia:Thread (computing)Single-threaded_vs_multithreaded_programs|multithreading to take full advantage of, and finally, ''Destiny'' would feature many sizable content updates after launch, which Blam did not support. However, Bungie still wanted to preserve large portions of the Blam engine, notably the gameplay framework and networking code, and so couldn't build a new engine or switch to a third-party one.
Thus, a team of engineers was formed within Bungie to develop the Tiger Engine. In 2008, they forked the codebase of the then in-development ''Halo: Reach'', and began to work on exhaustively overhauling the majority of the engine to alleviate the highlighted constraints. The team worked steadily on the Tiger Engine for more than five years, excluding a 5-month hiatus in 2010 when they briefly rejoined the ''Halo: Reach'' engineering team to help ship the game. In 2011, after the release of ''Reach'', the former ''Reach'' engineering team then joined the ''Destiny'' project and contributed further to the development of the Tiger Engine. By mid-2012, the engine had progressed to a state where the art and level design teams could begin producing art assets and designing missions, respectively, and by the end of 2013, ''Destiny'' was fully playable on all platforms, leaving only optimisation and polish work to be done on the Tiger Engine, before the game's launch in 2014.
Games using the Blam engine
The following games were released on the Blam engine, or a descendant of it:
''Halo: Combat Evolved'' (2001)
*''Halo: Combat Evolved (PC port)|Halo: Combat Evolved for PC'' (2003)
*''Halo: Combat Evolved for Macintosh'' (2003)
*''Halo: Custom Edition'' (2004)
*''Halo: Combat Evolved Anniversary'' (2011)
''Halo 2'' (2002)
*''Halo 2 (Windows Vista)|Halo 2 for Windows Vista'' (2007)
*''Halo 2: Anniversary'' (2014)
''Wikipedia:Stubbs the Zombie in Rebel Without a Pulse|Stubbs the Zombie in Rebel Without a Pulse'' (2005)
''Halo 3'' (2007)
*''Halo 3: Mythic'' (2009)
''Halo 3: ODST'' (2009)
''Halo: Reach'' (2010)
''Halo 4'' (2012)
''destinypedia:Destiny|Destiny'' (2014)
''Halo: The Master Chief Collection'' (2014)
''Halo 5: Guardians'' (2015)
*''Halo 5: Forge'' (2016)
''destinypedia:Destiny 2|Destiny 2'' (2017)
''Halo Infinite'' (2021)
These games were developed on the Blam engine but ultimately cancelled before release.
''Phoenix (cancelled Bungie project)|Phoenix'' (cancelled in late 2002 or early 2003)
''Gypsum'' (cancelled in June 2003)
''Halo Online'' (cancelled in 2016)
Multiple games have also been prototyped using the Blam engine:
''Wikipedia:Shadowrun (2007 video game)|Shadowrun'' (2007)
''Wikipedia:Hail to the Chimp|Hail to the Chimp'' (2008)
''destinypedia:Destiny of Fighters: Super Turbo|Destiny of Fighters: Super Turbo'' (2018)
Gallery
File:HP Diagram BlamHistory-Simple.png|A simplified version of the development history of the Blam engine. File:HP Diagram BlamHistory-Normal.png|A larger version of the previous flow chart, including the development history of the ''Halo: CE'' and ''Halo 2'' ports. File:HP Diagram BlamHistory-Full.png|A further expanded version of the flow chart, including all ''Halo'' game ports.
File:H5G Prerelease Sprint-PistolPolyCounts.png|A side-by-side image of the M6D magnum from ''Combat Evolved'' and M6H magnum|M6H2 magnum from ''Halo 5: Guardians'', highlighting the increase in poly count.
Sources
Category:Game engines |
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|battles=Battle of Installation 04
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''Blameless Conceit'' was a Covenant Covenant destroyer|destroyer that participated in the Battle of Installation 04. The ship was commanded by Shipmaster Orna 'Fulsamee and carried at least one , ''Upright Chalice''. The ship's fate following the ringworld's destruction is unknown.
List of appearances
''Halo: The Flood''
Sources
Category:Destroyers Category:Covenant ships |
}}
Blamex is a kind of high explosive employed by the Covenant remnants and Banished. It is manufactured from Subanese crystal (colloquially referred to as "Blamite") used in Needler ammunition.
List of appearances
''Halo: Shadows of Reach''
Sources
Category:Covenant weapons Category:Explosives |
File:OniBlam.png|thumb|The game crash dialog of ''Oni''. Blam! is a term often prevalent throughout Bungie-related releases, particularly prevalent around the release of the original ''Halo: Combat Evolved''. The term was popularised during the Development of Halo: Combat Evolved|early development of the game, during which time the game had a string of temporary codenames - first ''Armor'' and later ''Monkey Nuts'' - the latter replacing the former due to ensuring the game could not ship with a title as boring as ''Armor''. As production continued, Jason Jones was unable to bring himself to tell his mother he was working on a game called ''Monkey Nuts'' - prompting a name change to ''Blam!''.
The ''Blam!'' phrase originated in Bungie's Chicago offices - the office was located near a busy street and would often experience numerous near-collisions between cars. After hearing screeching tires outside with no audible crash, Robert McLees would yell "Blam!" so there was "a sense of completion." The phrase was also used in local multiplayer games, often exclaimed after killing another player. Overall, references to the Blam! phrase date back as far as Bungie's 1992 game ''Minotaur: The Labyrinths of Crete'', showing up in ''Myth'', ''Oni'' and ''Marathon''.
The phrase was applied as the new name for the in-development game, which would later go on to be called ''Halo''. The trademarks for Blam.net and Blam.org were filed in March 1998. The first public mentions of the Blam project were shown in 1999, with the Bungie webcam displaying the name. Blam! would become the name of the Blam engine|game engine developed by Bungie for ''Halo'', and their later games such as ''Destiny''.
During their ''Halo'' tenure, the term "Blam!" was used to censor curse words on the Bungie.net forum, the Bungie Weekly Update|Weekly Updates, and to censor inappropriate content names in ''Halo 3'' and ''Halo: Reach''. An occasional glitch occurs in ''Halo 3'' in which a player can name a map or game variant anything, regardless if it is inappropriate or not, and a notice of censorship will pop up telling you that its name must be "Blam!".
Due to its status as an element of the "Bungie mythos", the Blam! terminology has not been frequently employed by 343 Industries. However, it did appear in ''Halo 4'' to censor inappropriate content names. In its early years, the studio used the term ''Yoink!'' - based on the Yoink medal in ''Halo: Reach'' - for censoring words in forums and developer updates - though this has also fallen out of practice.
Sources
External links
- a long-form history of the Blam! terminology in Bungie's pre-''Halo'' titles. Category:Bungie Category:Halo: Combat Evolved Category:Real-world terms and phrases |
The Blanks in SMG phenomenon is a ''Halo 3'' sound oddity that occurs when firing the M7/Caseless Submachine Gun|SMG. It can be observed by meleeing, and in Forge and Theater. The glitches|glitch causes a gunfire sound to play, when no shots are actually being fired.
Walkthrough When wielding an SMG, it is possible to fire open blanks. One of the simplest and easiest ways to do this is to melee as you are firing the SMG, and when the gun returns to its firing position, the gunfire sound can be resonated and heard, but no bullets are used. This can also happen in Forge, when entering Edit Mode while firing an SMG. It sometimes occurs in Theater, when pausing a Film while an SMG is being fired. The sound can be heard from proximity, and will not stop until you return to Player Mode (or resume the Film, if in Theater). As you're firing the SMG, quickly go to monitor mode and then back to player mode. If done properly, you will notice that the player you shot at will take damage, but you still have all your ammo.
Category:Halo 3 glitches |
File:H2A CairoStationBlastDoor.png|thumb|300px|A set of blast doors on the Orbital Defense Platform ''Cairo Station (station)|Cairo Station''. A blast door is a type of heavy door designed to withstand large amounts of damage, especially by explosives, or to seal pressurized compartments on a starship in case of a hull breach.
Background Blast doors are an important safety measure for many starships or space stations. Blast doors are similar to airlocks in that they are used to seal off areas suffering, or have a strong possibility of suffering a breach and loss of atmosphere. They are distinguished by their interlocking sections that rise from the floor, and drop from the ceiling. The 's blast doors had large panels of what seem to be high-strength plexi-glass, since it can resist blasts of plasma from the handheld .Halo: Combat Evolved, campaign level, ''The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn''
On the ''Pillar of Autumn'', the blast doors were also used to trap Covenant Naval boarding|boarding parties. This is an efficient way of cutting off boarding parties, as the doors are built to be extremely resilient to damage.
Blast doors are also commonly used in blast shelters, military bases or other locations where heavy, secure doors are necessary. The city of New Mombasa had heavy blast doors in its tunnel systems and separating its city compartments, to seal off select areas in case of an emergency.Halo 3: ODST, campaign level, ''Mombasa Streets''
The Forerunners also constructed heavy blast doors within their most significant facilities, including the Control Rooms and the tunnel systems in their vicinity on the Halo Array|Halo installations.Halo: Combat Evolved, campaign level ''Assault on the Control Room''
Gallery
File:01_cairostation_doors_large_2.png|A set of blast doors on ''Cairo Station'' in ''Halo 2''. File:3 TsavoHW 2.jpg|A heavy blast door outside Crow's Nest (location)|Crow's Nest. File:PoA Crewmen.jpg|Blast Door in its open position (marked by the yellow and black markings on the floor)
File:HCE-BlastDoors-Screen1.jpg|One view of a set of closed blast doors on the . File:HCE-BlastDoors-Screen2.jpg|Another view of a set of closed blast doors on the UNSC ''Pillar of Autumn''. File:Door burn.JPG|Covenant boarders attempt to burn through a blast door on Cairo Station. File:Streets_door_02.jpg|A blast door separating New Mombasa's compartmentalized sectors. File:Coastal_highway_05.jpg|A blast door at New Mombasa's New Mombasa Waterfront Highway|Waterfront Highway. File:H5G - Hangar 2.png|A blast door in the War Games simulation Hangar.
List of appearances
''Halo: Combat Evolved''
''Halo 2''
''Halo 3''
''Halo 3: ODST''
''Halo: Reach''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Palace Hotel''
''Halo 4''
''Halo: Initiation''
''Halo 5: Guardians''
Sources
Category:Security technology |
File:H2A - BLAST.jpg|thumb|150px|A can of BLAST soda.
BLAST is a brand of List of food and drinks|lemon-lime flavored soft drink.Halo 2, multiplayer level, ''Tombstone'' Motorsport Manager Erik Burch of AMG Transport Dynamics had hoped that BLAST Energy Drink would be a potential sponsor of his proposed Project HOGSTICKER|Project: HOGSTICKER.
Trivia A vending machine containing BLAST is found and located exclusively on the Halo 2 multiplayer map Tombstone. A can of BLAST is found on each of the remastered maps in ''Halo 2: Anniversary''. ''Halo: The Master Chief Collection'' awards Achievements (Halo: The Master Chief Collection)|six achievements for destroying each can, and BLASTacular!|a seventh for destroying all cans.
Gallery
File:Blast Great new taste.png|A front view of the vending machine on Tombstone. File:Blast_Info.png|Back of the can.
List of appearances
''Halo 2''
''Halo 2: Anniversary''
''The Official Halo Cookbook''
''Halo: The Television Series''
*''Allegiance''
Sources
Category:Beverages Category:Collectibles |
The Blastacular Pack is a Downloadable content|downloadable content package for ''Halo 2''. It was released on 2007 (real world)|April 17, 2007 for $4.00, and re-released as an updated package on May 7, 2007 (still for $4.00), as several glitches discovered in the included content had been fixed. The Blastacular Pack was made permanently free on Bungie Day|July 7, 2007. This download was required in order to play ''Halo 2'' Matchmaking over Xbox LIVE|Xbox Live. Both maps in the map pack were created by the video game studio Certain Affinity instead of Bungie.
Due to the pack's release in 2007, it is not included in either the ''Halo 2 Multiplayer Map Pack'' or the Halo 2 (Windows Vista)|PC port of ''Halo 2'', making the content now unattainable for the original ''Halo 2'' game. However, it is included in the release of ''Halo: The Master Chief Collection''.
Maps
Desolation is a remake of the ''Halo: Combat Evolved'' level Derelict, set in the jungles of Installation 05. File:H2 Desolation Above.jpg|Desolation.
Tombstone is a remake of the ''Halo: Combat Evolved'' level Hang 'Em High, with several alterations to map layout to account for the differences in gameplay offered by ''Halo 2''. File:H2 Tombstone 1.jpg|Tombstone.
Production notes The Blastacular map pack was originally slated to include three maps; two remakes and one original map. The map pack's original release date was to be set later in 2007, but Bungie's release date for the ''Halo 3 Beta'' ultimately forced Certain Affinity to scale back the map pack to ensure it could release before the ''Halo 3 Beta'' and not clash. As a result, the original map design was cut, a decision said by Max Hoberman to be one made for the wrong reasons, as the Cut Halo 2 levels|cut map had potential and was turning out well. The cut map would have been asymmetric and very similar to Zanzibar, focusing on one-flag Capture the Flag|CTF and other similar gamemodes with lots of dynamic elements, with a major element being a light bridge that could be turned on and off.
During the map pack's development, the Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' PC map Timberland was considered by Hoberman for inclusion as a remake in ''Halo 2''. The map was eventually remade as Ridgeline in the Anniversary Map Pack for ''Halo: Reach''.
Trivia The Blastacular Pack takes up 142 MB on the Xbox's HDD.
Sources
Category:Halo 2 DLC Category:Blastacular Pack|
Category:Multiplayer map packs |
BLASTacular! is an achievement in the ''Halo: The Master Chief Collection''. It is unlocked by finding and destroying all BLAST soda cans found on the original six ''Halo 2: Anniversary'' multiplayer maps. Although a seventh Blast can is found on Remnant, it is not required for this achievement. The achievement is worth 10 Gamerscore and can be unlocked in both matchmaking and custom games, though the latter is much more advisable. It also unlocks the "Blast Can" Multiplayer Emblem. |
|length = 112.9 cm (44.4 in)
|width = 11.2 cm (4.4 in)Halo 4: The Essential Visual Guide, ''page 70''
|height = 24.4 cm (9.6 in)
|ammotype = M296 Magnum|M296 8 gauge magnum with Kinetic BoltsHalo: The Essential Visual Guide, ''page 177'Halo 5: Guardians''
|capacity =
|feed = 5 shells
|operation = Wikipedia:pump-action|Pump-action
|rate = 95 RPM (semi-auto)
|velocity =
|optics =
|range = Short to medium
|service = Post-Covenant War conflicts
}}
The Blaze of Glory is a special variant of the M45 shotgun|M45D Tactical Shotgun.''Halo 5: Guardians'', Multiplayer
Overview
The ''Blaze of Glory'' is a named variant of the M45D Tactical Shotgun, upgraded to use the Kinetic Bolts attachment for extra damage and knockback against vehicles and longer overall range, as well as a quick single-shell reload and a higher rate of fire. It is described as the result of advanced technology combined with brutal simplicity.
The ''Blaze of Glory''s chassis is based on that of the normal M45D, but recolored white with red and dark green stripes decorating the front barrel, main body above the fore-end, trigger area, and rear stock, as well as white UNSC logos above the fore-end and dark green falcon emblems above the trigger area.
During the Operation: BIRD IN HAND|raid on ''Argent Moon'' in 2558#October|October 2558, Blue Team discovered a copy of the weapon in an area before the catwalk to ''Argent Moon''s Central Control.''Halo 5: Guardians''''' - campaign level, ''Blue Team (level)|Blue Team'' Since then, the weapon has been integrated into the 's War Games simulations for use by SPARTAN-IV program|Spartan-IVs.
Gameplay
The ''Blaze of Glory'' is a Special weapons (Halo 5: Guardians)|special weapon that can be found in the campaign mission ''Blue Team (level)|Blue Team''. This weapon is very useful against the Mgalekgolo pair in the laboratory.
The ''Blaze of Glory'' is a Level 4 Rare Requisition system|REQ that grants 100 REQ Points when sold. It operates identically to a normal Shotgun, except with the addition of Kinetic Bolts to augment the weapon with greater overall range (15.45 m (50.69 ft) in hipfire, 26.01 m (85.33 ft) with Smart-Link) and extra anti-vehicular attributes that include stronger knockback against vehicles. It carries a single-shell reload as well, effectively reducing reload times by 50.5%. These improvements make the ''Blaze of Glory'' even more fatal against anything up to 16.95 m (55.61 ft) away than other Shotguns, especially as its knockback allows players to slow down moving vehicles like M12 Warthog|Warthogs, M820 Scorpion|Scorpions, Karo'wark-pattern Ghost|Ghosts, and Kemu-pattern Wraith|Wraiths to facilitate hijacking/ boarding action or even further attacks on the vehicle. In addition, it can even destroy light vehicles in as little as 3 shells. As the weapon is equipped with the Kinetic Bolts attachment, any targets killed with the weapon disintegrate upon death in the same manner as a Promethean Knight. Its closest competitors at close and medium range are ''The Answer'' and ''Didact's Signet''.
In tandem with active camouflage|Active Camo, the ''Blaze of Glory'' can turn its wielder into a single-unit base assault/defense machine in Warzone as they can crouch-walk close to hostiles and incinerate them with a single shell.
By comparison, the ''Blaze of Glory'' is superior over the ''Oathsworn'' in every performance aspect, although it lacks the built-in Speed Boost of the latter.
Changes from the M45D Tactical Shotgun Uses the Kinetic Bolts attachment for extra damage and knockback against vehicles. Disintegrates targets when they are killed with the weapon. Greater overall range. Faster rate of fire. Reloads with one shell. Reloading time reduced to 1.93 seconds. When fired in first person, it makes the sound of a zoomed-in Z-250 lightrifle|LightRifle.
Gallery
File:H5G Tier2 Shotgun.png|A development image of the ''Blaze of Glory''. File:H5G-BOGHUD-Campaign.png|First-person view of the ''Blaze of Glory'' by Fred-104 in the ''Halo 5: Guardians'' campaign. File:H5G-Fred&BoG.png|Fred-104 with the ''Blaze of Glory'' on ''Argent Moon''. File:H5G-BOGHUD.png|First-person view of the ''Blaze of Glory''. File:H5G-BOG.png|A CENTURION-class Mjolnir|Centurion-clad Spartan-IV wielding the ''Blaze of Glory''.
File:REQ card - Blaze of Glory.jpg|''Blaze of Glory''.
List of appearances
''Halo 5: Guardians''
Sources
Category:Human weapons |
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|hull=Nanolaminate hull plating Equipped with energy shielding
|countermeasures=
|armament=*Two energy projectors Seven plasma turrets Pulse laser turrets
|firstuse=
|commission=
|lastsight=
|destroyed=
|battles=
|fleet=
|namedcrew=
|captains=Shipmaster Jul 'Mdamaee
|affiliation=Covenant
}}
''Blight of the Profane'' is an that was in service with the Covenant's Covenant fleet|fleet. During the latter third of the Human-Covenant War, ''Blight of the Profane'' was under the command of Shipmaster Jul 'Mdamaee. During the Great Schism, which resulted in the collapse of the Covenant, Jul lost command of the cruiser and blamed Arbiter Thel 'Vadam as a result.
List of appearances
''Halo: Glasslands''
Sources
Category:ORS-class heavy cruisers Category:Covenant ships |
File:TerminalHaloInfested.jpg|300px|thumb|343 Guilty Spark imagines a Flood infestation on Installation 04. Halo Wars 2, ''Phoenix Logs Blightlands''
Blightlands are Flood-infested areas which serve as the first step in the process of converting an environment to suit the Flood's biological needs. Flood hives develop specialised forms which harvest vitality from the soil, absorb solar energy and consume native life. These zones are eventually consumed to provide raw material for Flood spore mountains and Flood "organs" that finish a planet's ruination. Cocooned bases can often be found at the heart of Blightlands.Halo Wars 2, ''Phoenix Logs'' - Cocooned Base
History
File:Old HW Infestation.png|thumb|300px|An infected Sangheili in the Blightlands on the outer surface of the Etran Harborage. Prior to 2531, a Flood outbreak on the surface of Trove had led to the establishment of Flood Blightlands across the shield world's outer surface. The infection of humans from the UNSC Spirit of Fire|UNSC ''Spirit of Fire'' and Covenant forces would lead to the establishment of Flood Flood den|dens, Flood hive|hives, Flood nest|nests, Flood colony|colonies and, most importantly, a Proto-Gravemind. The shield world's Battle of the Trove|destruction would ultimately destroy the blightlands here.
Following the destruction of ''High Charity'' in the Battle of Installation 00, the gargantuan Flood hive's ruins were quarantined by the installation's Sentinels. Approximately three-hundred meters away from the perimeter, life stopped growing and the area was absent of any kind of noise.Halo Wars 2, ''Phoenix Logs'' - Pandora's Box For seven years, the Flood inside the quarantine zone would continue to fester until the shield was broken by Voridus during the Second Ark Conflict, hoping to salvage old war-era Covenant equipment from the ruins of the city. The Flood would quickly escape this breach and begin turning the area surrounding the destroyed ruins of ''High Charity'' into a blightland, eventually cocooning UNSC and Banished bases and establishing a new Proto-Gravemind. The Gravemind would eventually be destroyed by Banished Eklon'Dal Workshop Antlions, however, and the Sentinel network activated to reenact the quarantine of the facility.
Gallery
File:Anniversary, The Flood.jpg|Blightlands in the Forerunner-Flood war. File:Flood_city.jpeg|A simulation of New Mombasa-turned Blightlands. File:Flood_city2.jpeg|Simulation of Flood combat forms in an urban Blightland. File:HSA Flood infesting Earth.jpg|Simulation of Blightlands rapidly spreading over East Africa. File:HW2_Blightlands_Concept_1.jpg|Concept art of Blightlands in ''Halo Wars 2: Awakening the Nightmare''. File:HW2_Blightlands_Concept_2.jpg|Concept art of Blightlands in ''Halo Wars 2: Awakening the Nightmare''. File:HW2_Blightlands_Concept_3.jpg|Concept art of a Blightland on Installation 00. File:HW2_Blightlands_Concept_4.jpg|Concept art of a Blightland on Installation 00. File:HW2_Blightlands_Concept_5.jpg|Concept art of a Blightland on Installation 00. File:HW2 FloodEnvironments Concept.jpg|Concept art of a Blightland on Installation 00. File:HW2_FloodMaps_Concept.jpg|''Halo Wars 2'' concept art of maps set in Blightlands. File:HW2_ATNMission3Detail_Concept_1.jpg|Concept art of a Blightland on Installation 00. File:HW2_ATNMission3Detail_Concept_2.jpg|Concept art of a Blightland on Installation 00. File:HW2_ATNMission3Detail_Concept_3.jpg|Concept art of a Blightland on Installation 00. File:HW2_ATNMission3Detail_Concept_4.jpg|Concept art of a Blightland on Installation 00. File:HW2-Atriox&Protogravemind.png|Atriox standing before a Proto-Gravemind in the Blightlands surrounding the destroyed ruins High Charity. File:HW2_Installation00Blightlands.jpg|Blightlands on Installation 00.
List of appearances
''Halo 3''
''Halo Wars''
''Halo: Combat Evolved Anniversary''
*''Terminal (Halo: Combat Evolved Anniversary)|Terminals''
''Halo: Spartan Assault''
''Halo Wars 2''
Sources
Category:Flood |
|species=Flood
|subspecies=
|diet=
|height=
|weight=
|distinctions=Quadrupedal, Wikipedia:Knuckle-walking|knuckle-walking posture
|lifespan=
|homeworld=
|techlevel=
|notable-person=
|othernames=
|languages=
}}
Blightstalkers are one of three keymind types employed by the Flood.
Overview Blightstalkers take their name from the Blightlands in which they primarily reside. They function as keymind coordinators in environments in which no intelligent hosts are available for assimilation, and serve as hunters which scour the interior of the blightlands for those who may have survived the first wave of Flood infection prior to the blightland's establishment. They are large and aggressive predators, typically hunched over to use their forelimbs for movement. While stalking the blightlands, Blightstalkers act as a command node for local Flood forces which - when combined with their own speed and power - makes them extremely dangerous foes.
Sources
Category:Flood forms |
File:HINF_Medal_BlindFire.png|200px|right
Blind Fire is a medal awarded in ''Halo Infinite'' multiplayer for killing an enemy by shooting them from inside a Shroud Screen.
Category:Medals |
Blindlight is the leading production services company at the nexus of Hollywood and the videogame industry. Their main services include writing, celebrity acquisition, casting and voice production. They use celebrities, voice-over specialists and unknowns to voice characters and help create more immersive and believable worlds in videogames.
They are responsible for casting the actors and producing the voice work for ''Halo 2'', ''Halo 3'' and ''Halo 3: ODST''.
External links
Category:Companies|Blindlight |
The Bliss Defense Fleet was a group of three United Nations Space Command|UNSC warships stationed above the Outer Colonies|colony of Bliss.Halo: Reach, ''Dr. Halsey's personal journal''
History On February 13, 2526, the fleet engaged a large fleet of 45 Covenant Empire|Covenant warships above Bliss. The Bliss Defense Fleet was presumably destroyed, as the colony was Glassing|glassed soon after.
Known vessels
List of appearances
''Halo: Reach''
*''Dr. Halsey's personal journal''
Sources
Category:UNSC Navy fleets |
|body=
|position=
|moon(s)=Aires
|diameter=
|gravity=
|daylength=
|yearlength=
|atmosphere=
|composition=
|temperature=
|demonym=
|species=Human
|population=500 million
|colonized=2440
|government=Unified Earth Government
}}
Bliss was a human Outer Colonies|Outer Human colonies|colony world governed by the Unified Earth Government in the Faelith system. Its city|capital was Manikata. Bliss was orbited by one natural satellite, Aires. Overview
Locations Manikata History
On 2526|February 13, 2526, a fleet of 45 Covenant Covenant starship|vessels, including five CAS-class assault carrier|assault carriers, 23 Ket-pattern battlecruiser|battlecruisers, and 17 Covenant destroyer|destroyers, entered the planet's system.Dr. Halsey's personal journal "''The Accra Incident''": "''Unknown ships positively identified as alien warships comprising what appear to be five assault carriers, twenty-three battlecruisers, and seventeen destroyers.''" Office of Naval Intelligence operatives on Bliss had apparently learned of the Covenant's inevitable assault and fled the planet. Although the agents of the planet's communications relay took all items of value from the facility with them, they left behind an active communications server, likely assuming the entire station would be destroyed. Three United Nations Space Command|UNSC UNSC starship|ships, including the UNSC cruiser|heavy cruisers and , as well as the UNSC frigate|frigate , Battle of Bliss|engaged the Covenant fleet. The battle lasted about three minutes and resulted in the glassing of the colony.
The destruction of Bliss later led to dissident leaders among the Outer Colonies agreeing to peace with the UNSC.
Professor Ellen Anders of Rishard University on Arcadia noted that Bliss, Cote d'Azure, and Onyx had "large-scale engineered features", suggesting the presence of Forerunner structures on the planet.
File:HtT - BXR 1774.jpg|thumb|left|250px|Site #1744, formerly Manikata. After the Human-Covenant War, a Wikipedia:Silicate|silicate mining settlement was established on Bliss, surrounded by numerous quarries.
By 2558, Bliss had not yet been Terraforming|reterraformed by humanity and was now charted in a sector on the outskirts of human space. In that year, a signal emanated from Bliss. The signal was picked up by a source of reporter Petra Janecek's, whom then instructed journalist Benjamin Giraud to discover the signal's source before it was detected by the Unified Earth Government.Hunt the Truth, ''Episode 10: GAG ORDER'' Gaining passage aboard a mining freighter, Giraud traveled to Bliss and ventured out into the planet's glasslands. He eventually came across the relatively intact communications relay station that had survived the glassing of Bliss. Inside the facility, he discovered the active communications server that had recorded all ONI records over the years. Taking files from the server, Giraud intended to use them to bring down ONI.
Government and society The planet and its system was protected by the Bliss Defense Fleet. Bliss was home to an Office of Naval Intelligence subspace communications relay that allowed for superluminal communications.Hunt the Truth, ''Episode 11: DOWN TO THE BONE''
Trivia Intersystem News reported that an estimated 500 million people were feared dead after the glassing of Bliss. This contradicts the data pads in ''Halo: Reach'', which put ''all'' human casualties in the Human-Covenant War by 2530 at 62,154,022.
Gallery
File:Intersystem News Bliss.jpg|An Intersystem News report on the Battle of Bliss File:HtT - Buried Secrets.jpg|An ONI subspace communication station on Bliss.
List of appearances
''Halo Wars: Genesis''
''Halo: Reach''
*''Data pads''
*''Dr. Halsey's personal journal''
''Hunt the Truth''
Notes
Sources
Category:Human colonies |
File:HW2 BlitzFirefight.png|300px|thumb|A Blitz Firefight match in progress. Blitz Firefight is a variation on the Blitz gamemode seen in ''Halo Wars 2''. Like regular Firefight gamemodes, Blitz Firefight is a co-operative PvE wave defense mode, supporting up to three players. The mode can only be played on the map The Proving Grounds. In Blitz Firefight, players must fight to defend the map's three control points from increasingly difficult waves of UNSC and Banished forces. Control points can be captured by simply stationing a unit over it, but will be instantly captured by the enemy if they take it over. If the enemy takes over a point, they will begin scoring points - upon reaching 100%, the match is lost.
Gameplay The gameplay of Blitz Firefight is very similar to that of regular Blitz. Units are called in as they would be in Blitz, with energy gathered through periodic drops on the map and called via the Blitz card|card hand.
Tips Points B and C are the easiest to defend; setting up M400 Kodiaks or Gydrozka Workshop Blisterbacks on the hill between the two points will allow artillery to fire down on both positions. Always target the "Guard" units or try to kill them as fast as you can in order to kill the armies they're assigned with. Try to use Suicide units to destroy the armies.
Trivia In PVP, the player always gets Red, Blue, Green, Orange, Yellow, and Purple as their team colors, however, the Blitz A.I. can use two very unique team colors which are White, and Black.
Category:Halo Wars 2 gametypes Category:Firefight gametypes Category:Blitz gametypes |
File:HW2-Blitz.jpg|thumb|Blitz|250px Blitz is a gametype introduced in Halo Wars 2. The game revolves around the use of cards that can deploy units or abilities onto the battlefield at the expense of energy. The mode was first trialled in the ''Halo Wars 2 - Blitz Beta'' and was the subject of the ViDoc ''Halo Wars 2 ViDoc: Strategy|Strategy''.
Gameplay Players enter the game with a deck that consists of a leader and 12 cards, where you will have 4 cards in one hand at all times. After deploying a card, a new card will takes it's place. After cycling through all other cards players will draw this card again and be able to use it. Energy is scattered throughout the map and requires players to find and collect. Spawning units not only costs energy, but there is also a health penalty for spawning units outside a player's home base. This system is known as "Fatigue", which some units are able to avoid (see Card keywords).
Blitz can only be played on The Proving Grounds multiplayer level, though the map has several themes.
Blitz cards File:HW2_BlitzCard_101.png|300px|thumb|Breakdown of the information on a Blitz card.
The Blitz cards take the form of units (or variations thereupon) and leader powers found in the regular multiplayer, with some exclusive to the mode. The UNSC and Banished each have access to nineteen base units, covering all the basic infantry, vehicles, aircraft and leader powers. Each leader (including DLC leaders such as Morgan Kinsano or Halo Wars 2 Open Beta on the cards can be viewed List of Blitz cards/Art|here.
Due to the unique gameplay of Blitz, Blitz cards have "Keywords" associated with them, which define the unique abilities a given unit has compared to its base game counterpart. A full list of keywords can be found below;
Blast: This unit explodes violently on death, damaging enemy troops in its radius. Cloak: This unit is hidden and cannot be targeted for a short period, unless revealed by an enemy with Detect. Detect: This unit detects and reveals nearby Cloaked enemies. Guard: This unit covers nearby allies, receiving all damage they would normally take. Last Stand: When this unit falls in battle, a number of infantry troops jump out to continue the fight. Rally: This unit inspires nearby troops to deal increased damage. Reflect: Half of the damage this unit takes is automatically dealt back to an enemy attacker. Rush: This unit ignores Fatigue when deployed, charging into battle at full strength. Shield: This unit has energy shield protection that absorbs damage and regenerates when out of combat. Shock: This unit intimidates nearby enemy troops, significantly reducing their armor. Siphon: This unit has special weaponry that steals health from its enemies equal to the damage dealt. Support: This unit cannot attack and instead focuses on support or healing skills to boost your army.
The names of Blitz card variants can help give insight into the card's unique abilities. Cards with names such as Veteran (Such as the Veteran Cyclops, Veteran Hellbringer, Veteran Jackrabbit, Veteran Flame Warthog, Veteran Mantis) or Scarred (such as Mgalekgolo Scarred|Scarred Hunters and Scarred Grenadiers) start with the upgrade that would be available to that unit in the regular multiplayer. For example, a Cyclops in Skirmish can be upgraded to fire shock rounds, whereas the Veteran Cyclops has this upgrade by default. Cards with names such as Prowling (such as the Prowling Reaver) and Stealth (such as the Stealth Kodiak) have the Cloak keyword assigned. Cards with names such as Unstable (such as Unstable Banshee, and Unstable Jump Brutes) and Wild (such as Wild Hellbringers, and Wild Jackrabbit) have the Blast keyword assigned. Cards with names such as Bloodfuel (such as Bloodfuel Locust, and Unggoy Bloodfuel|Bloodfuel Grunts) and Extractor (such as Extractor Marines) have the Siphon keyword assigned. Cards with names such as Ironclad (such as Ironclad Wraith, Mgalekgolo Ironclad|Ironclad Hunter, and Ironclad Blisterback) and Armored (such as Armored Warthog, and Armored Marines) have Guard assigned. Cards with names such as Terror (such as Terror Chopper, and Terror Wraith) and Lockdown (such as Lockdown Scorpion) have Shock assigned. Cards with names such as Enduring (such as Enduring Locust, and Enduring Blisterback) and Trooper (such as Trooper Warthog, and Trooper Nightingale) have Last Stand assigned.
The above list covers the majority of common names, though some cards may have multiple keywords or have wholly unique name prefixes.
Cards can be unlocked via Blitz Packs, rewarded for achieving Rank (Halo Wars 2)|ranks, completing campaign missions and challenges, microtransaction purchases and other miscellaneous means.
Every single card starts with level 1 when unlocked and can be level up to a very high amount as there is no rank limit to them.
When a card gets leveled up, their stats will get increased by the following stats below:
Units Hit points (HP): The units' Hit points has been increased. Armor (ARM): The units' armor has been increased. Range (RNG): The units' range has been increased. Damage (DMG): The units' damage has been increased. Shield (SHD): The Units' shield has been increased.
Powers Power (PWR): the powers' efficiency has been increased. Speed (SPD): the powers' speed effect has been increased. Duration (DUR): the powers' durations has been increased. Damage (DMG): the powers' damage has been increased. Area of Effect (AOE): The powers' wide range has been increased. Count: the powers' unit count has been increased.
Trivia The Cannon Fodder Grunts can be used by the start of the match of a Yapyap player, but the Cannon Fodder unit lacks a card. Decimus appears in Banished boss waves, Decimus himself lacks a card to be used by the player. The Reactive Cyclops, Stealth Kodiak, Grunt Squad (Elite) & Grunt Mob, Assault Elites, Prowling Marauder & Reaver are absent from the Blitz Firefight. The Shroud is absent from this game mode, despite appearing in the beta trailer. The Grizzly is the only DLC unit that appears on this game mode.
Blitz Firefight
Aside from the regular PvP Blitz mode, a PvE co-operative mode called Blitz Firefight can be played on The Proving Grounds, using the same mechanics as the base gamemode to fight off waves of AI hordes.
Gallery
File:HW2_BlitzCard_Concept.jpg|Concept art of Blitz card packs, including Covenant, Flood, Promethean and UNSC designs. File:HW2 BlitzLesson.jpg|Artwork of a Spartan-II instructing Marines during a Blitz match. File:HW2 3 Blitz Packs.png|Store small Blitz card pack. File:HW2 9 Blitz Packs + 1 Free.png|Store medium Blitz card pack. File:HW2 20 Blitz Packs + 3 Free.png|Store large Blitz card pack. File:HW2 40 Blitz Packs + 7 Free.png|Store extra large Blitz card pack. File:HW2 100 Blitz Packs + 35 Free.png|Store extra extra large Blitz card pack. File:HW2 Pack Anders.png|Anders Blitz card pack. File:HW2 Pack Arbiter.png|Arbiter Blitz card pack. File:HW2 Pack Atriox.png|Atriox Blitz card pack. File:HW2 Pack Banished.png|Banished Blitz card pack. File:HW2 Pack Beta.png|Beta Blitz card pack. File:HW2 Pack Blitz Back.png|Opened Blitz card pack. File:HW2 Pack Blitz.png|Blitz card pack. File:HW2 Pack Consumable Shield.png|Consumable Shield Blitz card pack. File:HW2 Pack Consumable Sword.png|Consumable Sword Blitz card pack. File:HW2 Pack corrupted.png|Corrupted Blitz card pack. File:HW2 Pack Cutter.png|Cutter Blitz card pack. File:HW2 Pack Daily.png|Daily Blitz card pack. File:HW2 Pack Decimus.png|Decimus Blitz card pack. File:HW2 Pack DLC Missions.png|DLC Mission Blitz card pack. File:HW2 Pack Forge.png|Forge Blitz card pack. File:HW2 Pack Isabel.png|Isabel Blitz card pack. File:HW2 Pack Jerome.png|Jerome Blitz card pack. File:HW2 Pack Johnson.png|Johnson Blitz card pack. File:HW2 Pack Kinsano.png|Kinsano Blitz card pack. File:HW2 Pack Lekgolo.png|Lekgolo Blitz card pack. File:HW2 Pack Shipmaster.png|Shipmaster Blitz card pack. File:HW2 Pack Unbreakable.png|Unbreakable Blitz card pack. File:HW2 Pack UNSC.png|UNSC Blitz card pack. File:HW2 Pack Yapyap.png|Yapyap Blitz card pack. File:HW2 Pack cryo.png|Cryo Blitz card pack.
Sources
External links
- a comprehensive guide to the Blitz mode posted on Halo Waypoint for the ''Blitz Beta''.
Category:Halo Wars 2 gametypes Category:Blitz gametypes Category:Blitz |
File:HW2-Blitz.jpg|thumb|Blitz|250px Blitz is a gametype introduced in Halo Wars 2. The game revolves around the use of cards that can deploy units or abilities onto the battlefield at the expense of energy. The mode was first trialled in the ''Halo Wars 2 - Blitz Beta'' and was the subject of the ViDoc ''Halo Wars 2 ViDoc: Strategy|Strategy''.
Gameplay Players enter the game with a deck that consists of a leader and 12 cards, where you will have 4 cards in one hand at all times. After deploying a card, a new card will takes it's place. After cycling through all other cards players will draw this card again and be able to use it. Energy is scattered throughout the map and requires players to find and collect. Spawning units not only costs energy, but there is also a health penalty for spawning units outside a player's home base. This system is known as "Fatigue", which some units are able to avoid (see Card keywords).
Blitz can only be played on The Proving Grounds multiplayer level, though the map has several themes.
Blitz cards File:HW2_BlitzCard_101.png|300px|thumb|Breakdown of the information on a Blitz card.
The Blitz cards take the form of units (or variations thereupon) and leader powers found in the regular multiplayer, with some exclusive to the mode. The UNSC and Banished each have access to nineteen base units, covering all the basic infantry, vehicles, aircraft and leader powers. Each leader (including DLC leaders such as Morgan Kinsano or Halo Wars 2 Open Beta on the cards can be viewed List of Blitz cards/Art|here.
Due to the unique gameplay of Blitz, Blitz cards have "Keywords" associated with them, which define the unique abilities a given unit has compared to its base game counterpart. A full list of keywords can be found below;
Blast: This unit explodes violently on death, damaging enemy troops in its radius. Cloak: This unit is hidden and cannot be targeted for a short period, unless revealed by an enemy with Detect. Detect: This unit detects and reveals nearby Cloaked enemies. Guard: This unit covers nearby allies, receiving all damage they would normally take. Last Stand: When this unit falls in battle, a number of infantry troops jump out to continue the fight. Rally: This unit inspires nearby troops to deal increased damage. Reflect: Half of the damage this unit takes is automatically dealt back to an enemy attacker. Rush: This unit ignores Fatigue when deployed, charging into battle at full strength. Shield: This unit has energy shield protection that absorbs damage and regenerates when out of combat. Shock: This unit intimidates nearby enemy troops, significantly reducing their armor. Siphon: This unit has special weaponry that steals health from its enemies equal to the damage dealt. Support: This unit cannot attack and instead focuses on support or healing skills to boost your army.
The names of Blitz card variants can help give insight into the card's unique abilities. Cards with names such as Veteran (Such as the Veteran Cyclops, Veteran Hellbringer, Veteran Jackrabbit, Veteran Flame Warthog, Veteran Mantis) or Scarred (such as Mgalekgolo Scarred|Scarred Hunters and Scarred Grenadiers) start with the upgrade that would be available to that unit in the regular multiplayer. For example, a Cyclops in Skirmish can be upgraded to fire shock rounds, whereas the Veteran Cyclops has this upgrade by default. Cards with names such as Prowling (such as the Prowling Reaver) and Stealth (such as the Stealth Kodiak) have the Cloak keyword assigned. Cards with names such as Unstable (such as Unstable Banshee, and Unstable Jump Brutes) and Wild (such as Wild Hellbringers, and Wild Jackrabbit) have the Blast keyword assigned. Cards with names such as Bloodfuel (such as Bloodfuel Locust, and Unggoy Bloodfuel|Bloodfuel Grunts) and Extractor (such as Extractor Marines) have the Siphon keyword assigned. Cards with names such as Ironclad (such as Ironclad Wraith, Mgalekgolo Ironclad|Ironclad Hunter, and Ironclad Blisterback) and Armored (such as Armored Warthog, and Armored Marines) have Guard assigned. Cards with names such as Terror (such as Terror Chopper, and Terror Wraith) and Lockdown (such as Lockdown Scorpion) have Shock assigned. Cards with names such as Enduring (such as Enduring Locust, and Enduring Blisterback) and Trooper (such as Trooper Warthog, and Trooper Nightingale) have Last Stand assigned.
The above list covers the majority of common names, though some cards may have multiple keywords or have wholly unique name prefixes.
Cards can be unlocked via Blitz Packs, rewarded for achieving Rank (Halo Wars 2)|ranks, completing campaign missions and challenges, microtransaction purchases and other miscellaneous means.
Every single card starts with level 1 when unlocked and can be level up to a very high amount as there is no rank limit to them.
When a card gets leveled up, their stats will get increased by the following stats below:
Units Hit points (HP): The units' Hit points has been increased. Armor (ARM): The units' armor has been increased. Range (RNG): The units' range has been increased. Damage (DMG): The units' damage has been increased. Shield (SHD): The Units' shield has been increased.
Powers Power (PWR): the powers' efficiency has been increased. Speed (SPD): the powers' speed effect has been increased. Duration (DUR): the powers' durations has been increased. Damage (DMG): the powers' damage has been increased. Area of Effect (AOE): The powers' wide range has been increased. Count: the powers' unit count has been increased.
Trivia The Cannon Fodder Grunts can be used by the start of the match of a Yapyap player, but the Cannon Fodder unit lacks a card. Decimus appears in Banished boss waves, Decimus himself lacks a card to be used by the player. The Reactive Cyclops, Stealth Kodiak, Grunt Squad (Elite) & Grunt Mob, Assault Elites, Prowling Marauder & Reaver are absent from the Blitz Firefight. The Shroud is absent from this game mode, despite appearing in the beta trailer. The Grizzly is the only DLC unit that appears on this game mode.
Blitz Firefight
Aside from the regular PvP Blitz mode, a PvE co-operative mode called Blitz Firefight can be played on The Proving Grounds, using the same mechanics as the base gamemode to fight off waves of AI hordes.
Gallery
File:HW2_BlitzCard_Concept.jpg|Concept art of Blitz card packs, including Covenant, Flood, Promethean and UNSC designs. File:HW2 BlitzLesson.jpg|Artwork of a Spartan-II instructing Marines during a Blitz match. File:HW2 3 Blitz Packs.png|Store small Blitz card pack. File:HW2 9 Blitz Packs + 1 Free.png|Store medium Blitz card pack. File:HW2 20 Blitz Packs + 3 Free.png|Store large Blitz card pack. File:HW2 40 Blitz Packs + 7 Free.png|Store extra large Blitz card pack. File:HW2 100 Blitz Packs + 35 Free.png|Store extra extra large Blitz card pack. File:HW2 Pack Anders.png|Anders Blitz card pack. File:HW2 Pack Arbiter.png|Arbiter Blitz card pack. File:HW2 Pack Atriox.png|Atriox Blitz card pack. File:HW2 Pack Banished.png|Banished Blitz card pack. File:HW2 Pack Beta.png|Beta Blitz card pack. File:HW2 Pack Blitz Back.png|Opened Blitz card pack. File:HW2 Pack Blitz.png|Blitz card pack. File:HW2 Pack Consumable Shield.png|Consumable Shield Blitz card pack. File:HW2 Pack Consumable Sword.png|Consumable Sword Blitz card pack. File:HW2 Pack corrupted.png|Corrupted Blitz card pack. File:HW2 Pack Cutter.png|Cutter Blitz card pack. File:HW2 Pack Daily.png|Daily Blitz card pack. File:HW2 Pack Decimus.png|Decimus Blitz card pack. File:HW2 Pack DLC Missions.png|DLC Mission Blitz card pack. File:HW2 Pack Forge.png|Forge Blitz card pack. File:HW2 Pack Isabel.png|Isabel Blitz card pack. File:HW2 Pack Jerome.png|Jerome Blitz card pack. File:HW2 Pack Johnson.png|Johnson Blitz card pack. File:HW2 Pack Kinsano.png|Kinsano Blitz card pack. File:HW2 Pack Lekgolo.png|Lekgolo Blitz card pack. File:HW2 Pack Shipmaster.png|Shipmaster Blitz card pack. File:HW2 Pack Unbreakable.png|Unbreakable Blitz card pack. File:HW2 Pack UNSC.png|UNSC Blitz card pack. File:HW2 Pack Yapyap.png|Yapyap Blitz card pack. File:HW2 Pack cryo.png|Cryo Blitz card pack.
Sources
External links
- a comprehensive guide to the Blitz mode posted on Halo Waypoint for the ''Blitz Beta''.
Category:Halo Wars 2 gametypes Category:Blitz gametypes Category:Blitz |
Blizzard Squad is a UNSC Marine Corps|United Nations Space Command Marine Corps squad present on the . The squad consists at least 2 Cryo Troopers a Marine, and one squad leader. This squad was formed during the Second Ark Conflict in 2559 against the Banished, implementing experimental cryotech weaponry developed by Serina prior to her final dispensation on January 4, 2537.Halo Wars 2, Phoenix Logs, UNSC Units ''Cryo Trooper''
Sources
Category:UNSC Marine Corps squads |
UNSC
|side2=*Insurrectionists
|commanders1=*Unknown
|commanders2=*Unknown
|forces1=*United Nations Space Command
|forces2=*Insurrectionists People of Gao
|casual1=*Unknown
|casual2=*Unknown
}}
The Blockade of Gao was a year-long blockade of the planet Gao during the Insurrection. Battle Not much is known about the blockade other than the fact that it was a year-long ordeal during the Insurrection where the UNSC blockaded the Insurrectionist-friendly planet Gao.
Aftermath The ordeal would form many of Veta Lopis' childhood attitudes towards the UNSC.
In 2559, while meeting Captain James Cutter of the for the first time, Lopis noted that the veteran officer might've been involved in the blockade of Gao. As they were now on the same side and Cutter had saved Ferret|her team, Lopis put aside his possible role in the blockade.
List of appearences
''Halo: Divine Wind''
Sources
Category:UNSC victories |
Blood Gulch may refer to the following:
Blood Gulch - A famous ''Halo: Combat Evolved'' multiplayer map. Blood Gulch (Halo Wars level) - The ''Halo Wars'' remake the original ''Halo: Combat Evolved'' map. Coagulation - The ''Halo 2'' remake of the original ''Halo: Combat Evolved'' map.
*Bloodline - The ''Halo 2: Anniversary'' remake of original ''Halo 2'' map. Hemorrhage - A section of the ''Halo: Reach'' Forge World map which is a remake of the original ''Halo: Combat Evolved'' map. |
Blood Gulch is a ''Halo Wars'' multiplayer map, based off the iconic ''Halo: Combat Evolved'' level Blood Gulch|of the same name. (defunct, Archive:Halowars.com/Skirmish Maps/1v1 Maps#Blood Gulch|Archived)
Universe and lore Blood Gulch is likely set on the interior of Trove, the shield world encountered during the ''Halo Wars'' campaign. This would place Blood Gulch in a unique position as the only shield world-set map to feature Insurrectionists as the neutral enemy type, rather than Sentinels and Flood.
Overview
Like its ''Halo: Combat Evolved'' predecessor, Blood Gulch takes the form of a desert box canyon, with cliff paths on either side. At either end of the canyon lies one of two player starting bases, with two neutral Unidentified insurrectionist group|rebel faction Rebel base|bases towards the middle of the map. The map has a symmetrical placement of neutral objectives, with the cliff to the right of each base (from the base's perspective) containing a Forerunner supply elevator|supply elevator and two Deployable lookout tower|sniper towers, while the left contains a Forerunner secondary reactor|reactor and a single sniper tower. These neutral buildings are guarded by rebel snipers and Rebel Infantry|infantry.
Behind each base is a one-way teleporter, with an exit point in the middle of the map near the reactor spawn.
File:Bloodgulch HW.jpg|A top-down view of Blood Gulch.
It is recommended to capture new base locations and bonus buildings. The player can use the teleporters to reach the reactors quickly. Since both structures are defended by rebel snipers units, the player should attack with anti-infantry or vehicle units. Capturing the reactors can be a vital way to quickly gain technology advantage over your opponent.''Halo Wars: Official Strategy Guide'', p.148-149
Brute infantry can be advantageous in scaling the cliffs containing the Reactor and Supply Pad buildings. Taking the rebel base closer to the opponent's starting base can serve as both a surprise attack and a means to slow down the opponent's expansion. Leave a small army and setting up turrets after setting up a base there before moving on to other regions of the map.
Production notes Blood Gulch was created due to a desire to create a map existing ''Halo'' players would be familiar with. Blood Gulch was chosen due to the map's open spaces and variety added by the cliffs on either side. To keep the canyon layout intact with ''Halo Wars'' production methods, the developers had to use a larger base terrain size, then restrict the viewing area to a rectangle.
Blood Gulch was one of the first Skirmish maps revealed to the public. Editors from ''Official Xbox Magazine'' visited Ensemble Studios, and were able to play on the map.''Official Xbox Magazine'', January 2009
During matches on Blood Gulch, the ''Halo Wars'' OST track ''Bad Here Day'' plays as the level's ambient music.
Gallery
File:HWBG.png|A strategic map of Blood Gulch. File:HW2.jpg|UNSC and Covenant forces battle around a Forerunner supply elevator. File:BloodgulchLA final.jpg|An overview of Blood Gulch.
Sources |
Blood Gulch is a multiplayer map in ''Halo: Combat Evolved''. It is set in an enclosed, symmetrical canyon with a base at either end and an open field between. The level supports vehicles and is recommended for 4-16 players. The map is almost entirely devoid of life, save some sparse grass and bushes. Blood Gulch is easily the most famous multiplayer level from ''Halo: Combat Evolved'', and while its simplicity and size have contributed much to its popularity, the biggest factor to Blood Gulch's fame is the fact that the popular machinima series ''Red vs. Blue'' is set in this level.
Universe and lore Blood Gulch takes the form of a desert canyon on Installation 04. The area is one of many examples of the Forerunners' tendency for repeated designs, with similar such canyons also known to exist on Installation 05 and Trove The UNSC believe that the almost-identical canyon found on Installation 05 may have once served as a site for young Warrior-Servants to prove their combat prowess.
Overview
Blood Gulch's layout is quite simplistic; it is set in a vast canyon, with two bases, a huge open field with hills and ditches, and caves and cliffs along the rock walls. In addition, there are teleporters located on each base's roof; each will transport players to the center field. Blue Team has the advantage of utilizing a ledge near Red Base which is an ideal spot for sniping while Red Team has the advantage of surprising the Blue Team via tunnel access located on the side of the map.
File:HMCC HCE Blood Gulch Map.png|Blood Gulch Map. File:Bloodgulch.jpg|Map of the Level.
Once you get better at sniping, try sniping on the large hill next to the red team's teleporter in the middle of the map. The Type-26 Banshee|Banshee (Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC and Halo: The Master Chief Collection only) can kill very effectively in three ways: with the Fuel Rod Cannon, Class-2 directed energy cannon|plasma cannons, and ramming (being hit, no matter how hard, with ANY vehicle, results in an instant kill in ''Halo: Combat Evolved''). Driving a M12 Warthog|Warthog into the base and remaining on the Warthogs turret is a sound defense strategy; however, this will leave you vulnerable to enemy fire. Having a pair of Warthogs with three players on board, with a M41 SPNKR|rocket launcher in the passenger seat, can be used in two ways. Have both Warthogs go through the cave systems to the left of the Blue base, taking care not to be hit by a grenade by any hostile infantry in the caves. The first Warthog should drive down, with a second Warthog above supporting it by bombarding the base. Drop off the side rider/gunner and drive in circles to avoid being bombed or sniped while the carrier is getting the flag. A Karo'etba-pattern Ghost|Ghost can be used instead of the Warthog. One or two players should accompany a Warthog to the base on foot. The Warthog will then circle the enemy base while one player gets the flag. The player and their gunner will then get in a Warthog and go up the cliff or simply go in a straight line back to the base. If you're on your own, a simple ''"run in, grab the flag and get in a Warthog"'' strategy is quite effective if the enemy is engaged in combat. However, if you are noticed and the enemy has vehicles, the other tactic may be less risky. This tactic is not recommended for the M808B Scorpion|Scorpion, due to its slower speed. Vehicles that make this work best are the Ghost, Warthog or Banshee (Halo PC and Halo: The Master Chief Collection only). If you are doing this with a Warthog, you can just drive the hog into the entrance, grab the flag, and drive back, while the other team has to go through the other entrance to get you. Have some teammates drive around the enemy base while you exit out of the passenger seat of a Warthog. While your teammates cause mischief around the enemies, you could grab the flag and then escape while your other enemies are distracted. A very effective plan when you are you are using two full Warthogs. Avoid this tactic if the enemy has a powerful vehicle like a Scorpion, as it could result in your entire team being wiped out, allowing enemies to make a counterattack. Park a Warthog/Ghost/Banshee (Halo PC and Halo: The Master Chief Collection only) at the relevant teleporter, walk into the enemy base, grab the flag, run through the teleporter and drive/fly away for a quick escape. You can hide in a small crevice behind the Blue base with a SRS99C-S2 AM sniper rifle|sniper rifle to take out enemies from behind. Just be aware of the visible vapor trail of the sniper rifle and take care not to be seen by crouching. Be prepared to run when a grenade is thrown into the crevice. If your team has control over the middle part of the base, the fuel rod cannon can help a lot. Hide behind the hills in the middle, and use the fuel rod cannon's ark ability to bombard the enemy with fuel rod blasts. If you are in the Red Team, there is a large hill with some rocks for defense behind the red base. One tactic is driving a rocket hog up there and keep shooting rockets at the blue base's roof. The view is excellent and you should get a few kills before the enemy recognizes you. This is not recommended for Team Snipers. Another useful hill tactic is to go up there with a sniper rifle (usually found on top of either bases) and shoot the enemy. The sniping view is perfect for a couple of quick headshots before the enemy locates your position. This is unwise in all snipers games. This tactic should be used only for taking out enemy Banshees: Take a M12A1 Rocket Warthog|rocket or chaingun Warthog up the hill, and shoot at the enemy Banshee (chaingun recommended) or if the enemy Banshee is flying straight towards you, use the rocket to easily blast it out of the sky. However, the chaingun is recommended for taking out any aircraft. Do not use this tactic in all-snipers games. It is advised to pick up a sniper rifle and a shotgun for beginners. You can dispatch enemies in sniping spots shown and deal with other threats with the shotgun. Try to guard the opposing teams' teleporters in Capture the Flag|CTF. This will help your team a lot when you have the flag and are being pursued.
Remakes File:HW2.jpg|thumb|The ''Halo Wars'' remake of ''Blood Gulch''.
Blood Gulch was remade into Coagulation for ''Halo 2'', with the bases excavated to provide more room, as well as a number of other minor differences, such as the addition of a Banshee to each base, but it still very much remains the original map. The Blood Gulch concept was later reworked into Valhalla for ''Halo 3'', featuring a similar size and layout, but with dramatic changes in the terrain and the base structures. Standoff has been called another Blood Gulch successor, given its similar terrain, but features a different layout. A map called Blood Gulch was included in ''Halo Wars'', and is somewhat accurate to the original, though it lacks the caves, since it would be hard to implement, as the game is a real-time strategy game.
Blood Gulch has also been remade for use as a multiplayer map variant for Forge World in ''Halo: Reach''. It was revealed in a Red vs. Blue Halo: Reach PSA: Deja View|special episode of ''Red vs. Blue''. The bases are ported from Blood Gulch, while the terrain geometry is a direct port from Coagulation, and the general setting of the Forge World map resembles Valhalla. In ''Halo 4'', Valhalla was remade into Ragnarok. In ''Halo 2: Anniversary'', Coagulation was remade into Bloodline.
''Halo 5: Guardians'' features several Forge maps inspired by Blood Gulch. Basin was inspired by both Blood Gulch and Valhalla. Blood Gulch was recreated in the Halo Mash-Up: Minecraft Evolved.
Achievements The following achievements can be unlocked on Blood Gulch on ''Halo: The Master Chief Collection''.
{| class="wikitable"
| ! scope"text-align:center;" |''Halo: MCC'' (Xbox One)
! scope"width:135px;text-align:center;" |''Halo: MCC'' (Steam)
! scope"width:175px;height:20px;text-align:center;" |Title
! scope"width:350px;height:20px;text-align:center;" |Unlock requirement
! scope"width:200px;height:20px;text-align:center;" |Games
| |File:HTMCC HCE Achievement BackInTheDay.png|center|115px
|File:HTMCC HCE Achievement Steam Back in the Day.jpg|center|65px
|Back In The Day
|Play a Capture the Flag game on Blood Gulch with 4 player splitscreen on the same console.
|''Halo: The Master Chief Collection''
|}
Trivia
''Blood Gulch'' is the only multiplayer map available in the ''Halo'' Demo. Blood Gulch and Coagulation are the setting for most of the first five seasons of Rooster Teeth Productions|Rooster Teeth's popular web series ''Red vs. Blue'', hence the subtitle of the first five seasons, ''The Blood Gulch Chronicles''.
Gallery
File:HCE BloodGulch RedBase.png|Red base. File:HCE_BloodGulch_BlueBase.png|Blue base. File:HCE BloodGulch SniperCliff.png|The cliff overlooking red base, with the sniper rifle spawn. File:HCE BloodGulch RedTeam.jpg|Red team on Blood Gulch.
Sources |
Blood mots are a species of native to the Human colonies|colony world of Luyten. It is unclear whether they are considered a List of animals|fauna or flora on the planet, though nightgyrs are known to feed on them.
List of appearances
''Halo: Outcasts''
Sources
Category:Animals |
|type =
|cost =
|variant =
|service = Post-Covenant War conflicts
|length =
|width =
|height =
|weight =
|ammotype = Subanese crystal|Crystalline projectiles
|capacity =
|feed = 20 round magazine
|operation =
|rate = 290 RPM
|velocity =
|optics =
|range =
}}
Blood of Suban is a custom-crafted , created by the Sangheili brothers Silset 'Chava|Silset and Oebrin 'Chava.Halo 5: Guardians
Overview When the Great Schism befell the Covenant, lines were drawn and alliances fractured. Having always been keen to see the Sangheili break free of their dependence on the treacherous San'Shyuum, Silset and Oebrin found themselves united under the Arbiter Thel 'Vadam's leadership. Eager to use their mastery of weaponsmithing to new and more honorable ends, the brothers collaborated on a modified Carbine that would take on both the role and the soul of the brothers' Suban|homeworld and adapt key attributes of Silset's most beloved armament, the . The result is a master-crafted arbalest that fires carefully carved Subanese crystal shards capable of penetrating armor and sympathetically detonating in lethal 'supercombine' explosions. Nicknamed the "Blood of Suban" by Swords of Sanghelios marksmen favored with its use, the rifle's intricate firing mechanism and cunningly sharpened crystal projectiles are being reviewed for use in other weapons.
Gameplay The ''Blood of Suban'' is classified as a Requisition system|Rare REQ and can be summoned in Warzone at Level 4 energy while giving 100 REQ points if sold. It takes 5 rounds to trigger a supercombine explosion on any enemy or vehicle. The five-shot kill of the ''Blood of Suban'' makes it effective for quickly killing a player or small group of enemy players. In addition, its crystal projectiles can pierce through heavy armor, making it useful for damaging vehicles or heavily armored enemies.
The ''Razor's Edge'', ''Talon of the Lost'', ''White Scar'', and Sword Warthog|Sword Needler Warthog all have a similar anti-armor needle effect.
Production note The ''Blood of Suban'' is a spiritual successor to a previous weapon exclusive to ''Halo: Reach'', the Type-31 needle rifle.
Gallery
File:Bloodofsuban.png|REQ card of ''Blood of Suban'' in ''Halo 5: Guardians''. File:H5G-BOSHUD.png|First-person view of the ''Blood of Suban'' on Truth (level)|Truth. File:H5G-Centurion&BOS.png|A CENTURION-class Mjolnir|Centurion-clad Spartan-IV using ''Blood of Suban'' on Truth. File:H5G - Urban 1.jpg|An ENFORCER-class Mjolnir|Enforcer-clad Spartan-IV using ''Blood of Suban'' on Urban. File:H5G-Argus&BOS.png|An ARGUS-class Mjolnir|Argus-clad Spartan-IV with ''Blood of Suban''.
List of appearances
''Halo 5: Guardians''
Sources
Category:Covenant infantry weapons Category:Needle weaponry |
Blood River is a multiplayer map for ''Halo Wars'', added by the Historic Battle map pack.
The map features two opposing regions cut in half by a river, which could only be crossed with two bridges, one of which is light bridge. The starting bases are located atop the hilltops in the opposing corners. There is a Forerunner supply elevator on each side of the river, both featuring deployable lookout towers next to them. Additionally, each sides of the map feature a Forerunner secondary reactor and a base site (initially occupied by a Forerunner fort). All three sites are defended by Aggressor Sentinels.
Strategy A good tactic is to hold the two bridges; if the player can gain control of them, enemy ground forces would be prevented from reaching the starting base. On the other hand, another good tactic is to rely on air units to make the two bridges irrelevant to the ensuing battle. But if the player chooses this tactic, their base is vulnerable to a large-scaled ground assault. Both bases are situated on top of hills, so long range units can annihilate enemy forces coming up the hill if put in the ideal locations. There are supply elevators located next to both bases, they are a good idea to garrison as they also act as a good defensive position.
Trivia Disrupting 5 active leader powers on this map will reward the player with the achievement Killjoy (achievement)|Killjoy, worth 25 gamerpoints. This is the only 1v1 map in ''Halo Wars'' to have Forerunner Sentinels serve as the neutral faction.
Gallery
File:HW_BloodRiver.jpg|A view over the river splitting the map. File:Bloodriver_yaxis_final.jpg|A topside view of Blood River.
Sources
Category:Historic Battle Map Pack |
The Blood Sickness is an illness that afflicted Ussans|Ussan Sangheili of the Refuge.Halo: Broken Circle, ''page 232'' Those afflicted with it would become violently insane, while attracting followers through ranting speeches. During the last century of the Broken Circle, Ussans who were Blood Sick would lead uprisings against the other clans, creating dissent throughout the colony.
Symptoms The first signs of Blood Sickness were malaise and dizziness, which were easy to mistake for milder flus. In the second phase, the Blood Sick became paranoid and frenzied, frequently spouting loud speeches full of raving rhetoric about ills of the world. They would also experience hallucinations, which would be mistaken for visions. In the third phase, the Blood Sick would possess webs of scarlet pulsing under their faces and hands.Halo: Broken Circle, ''page 260 The final stage of the disease then led to immense pain before a slow death.Halo: Broken Circle, ''page 288
Despite their obvious madness, Blood Sick would attract followers through their speeches, either from other Blood Sick or Ussans who felt dissent towards their current leaders. Factions would form around their "philosophy", which could result in violent uprisings. Attempting to approach or reason with them could lead to violence. Amongst themselves, though, the Blood Sick could be surprisingly calm and coherent, and would chose a leader among each other.Halo: Broken Circle, ''page 234 Those who were Blood Sick were either killed or taken to the Isolation Ward, as before late 2552 there was no known cure.
Blood Sickness could not be passed on by infection, and originated from genetic sensitivity to tainted strains of food from the colony's protein synthesizers.Halo: Broken Circle, ''page 289 Those who were weaker to the virus began the lapse into Blood Sickness.Halo: Broken Circle, ''page 334
History The Blood Sickness originated from a flaw in the Refuge's protein feeders, which began to deteriorate in the millennia and a half that the facilities went without any repairs.
During the rule of Kaidon N'Zursa 'Xellus, a Blood Sick group formed called the 'Greftus Faction, led by 'Insa 'Greftus. The group voiced anger over the decay of the Broken Circle and declared that their worship of the "Forgotten Gods", deities that 'Greftus had imagined through his hallucinations. 'Greftus claimed the gods told him that the Ussans had to leave to Sanghelios, and had given him a vision with directions to the homeworld. The Greftus Faction attempted to storm the Primary Section to gain control of the ships there, but they were stopped by N'Zursa, who later had 'Insa 'Greftus executed.
Another faction, the Blue Mandibles, arose during the days of kaidon Bal'Tol 'Xellus. In Section Two there was a food shortage, and the Ussans ill with Blood Sickness there came to believe that they had to resort to cannibalism. They proceeded to attack and devour "lesser" Ussans, earning the group name "Blue Mandibles" because of their bloodstained jaws. Bal'Tol put down the group with his warriors, and years later was still unnerved by the memory of them.Halo: Broken Circle, ''page 261''
Bal'Tol later fought another group, led by 'Kinsa, who with his followers worshipped the "Forgotten Gods".Halo: Broken Circle, ''page 260'' An attempt to subdue him failed, and 'Kinsa ended up taking over Section Five, ruling over its inhabitants with an iron fist.Halo: Broken Circle, ''page 298'' Worried that another attack might kill innocents in the crossfire, Bal'Tol challenged 'Kinsa and his followers to a floatfight to lure him and the afflicted out. His team was defeated and 'Kinsa killed shortly thereafter by the newly reactivated Enduring Bias. With his help and the aid of Huragok Sluggish Drifter, the protein synthesizer was repaired and an antitoxin was developed to vaccinate all against future Blood Sickness and to cure those who were currently suffering from the ailment.
Known victims Limtee 'Xellus
'Insa 'Greftus
'Kinsa
List of appearances
''Halo: Broken Circle''
Sources
Category:Diseases |
File:1214717326 BloodBag large.jpg|75px|right
Blood is used to transport nutrients through the body of a multicellular organism. In the case of humans, it uses a compound called hemoglobin to transport oxygen to the cells. Because of cellular respiration, every single cell in the human body needs oxygen, so blood must deliver oxygen to every cell in the body. This is most likely true all of the other Covenant Empire|Covenant races, though their blood may be delivering a different compound to the body, resulting in its difference in color to human blood.
Overview Humans will bleed red blood when shot. Forerunner artifacts, such as the Menachite portal complex, may at times be manipulated by human blood.Halo: First Strike, ''page 141'' (''"Fred felt a hot pain in the tip of his finger. He drew his bare hand away and a tiny track of blood smeared the rock. The glittering symbols on the wall took on a greasy cast"'') The Flood will always bleed a pasty, brownish-green color, and the explosion of a Flood carrier form|carrier form or a Pod infector will leave a brown stain on the ground. In gameplay, however, Pod infectors do not "bleed", but rather explode into bits of flesh.
When shot without the protection of an energy shielding|energy shield, the target will "bleed." In some races, the blood will visibly come out of the target, and leave a stain on the ground. The viscosity and color of the blood varies by race.
Blood and bleeding hold a special significance in Sangheili culture. Having one's blood spilled outside the battlefield is considered dishonorable; for this reason, doctors are not held in a high regard.Halo: The Cole Protocol, ''page 143'' Blood is also a repeated motif in Sangheili maxims or proverbs.Halo 2, campaign level ''The Arbiter'' ("On the blood of our fathers, on the blood of our sons... We swore to uphold the Covenant!")Halo: Ghosts of Onyx, ''page 278'' ("Our blood will forge a thousand generations.") Due to its cultural significance, "blood" is also a Sangheili curse word.Halo: The Cole Protocol, ''page 140''
Human - Red Sangheili - Dark blue/purple (''Halo: Combat Evolved''):File:HCE Elite Blood.jpg|Sangheili corpse that was meleed multiple times, purple (''Halo 2'' and ''Halo 3'')
Jiralhanae - Dark navy blue/black (''Halo 2''), purplish red, thick (''Halo 3''), red (''Halo: Reach'')
Mgalekgolo - Bright orange San'Shyuum - Red Kig-Yar - Dark blue/purple (''Halo: Combat Evolved''), purple (''Halo 2'' and ''Halo 3'')
Unggoy - Light blue, teal, very thick:File:GruntBlood.jpg|A Grunt getting shot Yanme'e - White, with slight green tint Huragok - Reddish pink,Halo Graphic Novel, ''page 18'' blue purpleHalo 3: ODST Flood - Brownish-green Forerunner - PurpleHalo: Silentium, ''page 145''
Yonhet - RedHalo: Nightfall, ''Episode One''
Sharquoi - PurpleHalo: Envoy, ''page 244''
Blood type
A blood type is a classification of blood based on the presence or absence of inherited antigenic substances on the surface of red blood cells. The blood type is often included on identification patches or on tattoos worn by military personnel, in case they should need an emergency blood transfusion; certain variants of MJOLNIR Powered Assault Armor|MJOLNIR and ODST armor|ODST armors, for example, are equipped with MEDREF labels displaying the blood type of the wearer. Individuals with known blood types include:
Kurt Ambrose: O+
Michael Crespo: A Jorge-052: B+
John-117: O+
Edward Buck: O Samantha Wisner: O Taylor Miles: B+
T. Rymann O+
Kojo Agu: AB Jonathan Doherty: O+
Talitha Macer: AB+
Randall Aiken: AB Carris-137: A+
Caleb Aagard: B Alo Sebukah: E+
Trivia Sometimes in ''Halo: Combat Evolved'' bullet holes with blood and/or blood splatters will be visible at certain angles though nothing was there or nothing was shot or hurt. In ''Halo: Combat Evolved'', when the player repeatedly melee Covenant species (most effectively on Kig-Yar|Jackals), an unlimited amount of blood will come out. Sometimes in ''Halo: Combat Evolved'' on the Xbox, the game will lag if too many blood decals are being rendered. The blood and the amount of blood of Covenant foes changes during the course of the three Halo games. For example, Grunts, Elites, Hunters and Jackals bled profoundly when meleed in ''Halo: Combat Evolved'', and yet, in ''Halo 2'', the player must shoot the corpse in order for it to bleed. In ''Halo 3'', the amount of blood is lessened dramatically, but is given in greater detail. Grunt blood also seems more viscous, as opposed to slightly watery looking in the earlier games. In ''Halo 3'', when a Brute is shot and blood is spilled, there seems to be odd luminous chunks in the blood. This can also be seen in human blood as well. The Brutes are the only race to have significantly different colored blood from one game to another, although in some ''Halo Legends'' episodes, other species also have different blood color than the games. As a unique feature among Forerunner machines (such as sentinels or monitors), the Promethean constructs "bleed" an orange fluid when damaged or destroyed. In ''Halo 5'', Grunts bleed more profusely than other alien species or humans. After death, their corpses can also be shot to cause more luminescent blue bleeding.
Gallery
File:H3 Brute Blood.jpg|A Brute's blood after being killed by a grenade. File:Jackalblood.jpeg|A Kig-Yar|Jackal's blood stain in ''Halo: Combat Evolved''. File:H3 Jackal Blood.jpg|A Jackal's blood stain in ''Halo 3''. File:H3 Hunter blood.jpg|A Hunter's blood after it was killed by an explosive. File:Hunter_blood.jpg|Mgalekgolo Blood. Note the luminous properties File:H3 Dead drone.jpg|A Drone's blood stain. File:GruntBlood.jpg|A Grunt's blood File:HCE Elite Blood.jpg|When concentrated, an Elite's blood is actually a dark blue. File:Huragok blood.jpg|An Engineer's blood. File:SkirmisherBleeding.jpg|A Skirmisher's blood after being shot. File:HTRmc-Conviction-Corpse.jpg|A San'Shyuum's blood. File:lastson.png|The blood of Resa 'Azavayl after being killed.
Sources
Category:Biology |
Merchants of Qikost
|series =Energy sword (fiction)|Energy sword
|type = Handheld, single-handed sword
|cost =
|variant =
|service =
Human-Covenant War Post-Covenant War conflicts
|length =Varies
|width =
|height =
|weight =
|ammotype = Superheated, shaped plasma
|feed-title = Energy capacity
|capacity =
|feed =100 battery units
|operation =
|rate =
|velocity =
|optics =
|range = Melee
}}
A Bloodblade is the name provided to red-colored Energy sword (fiction)|fireblades used by the Covenant and Covenant remnants|its remnants.
Overview
Bloodblades are energy swords that possess red-colored plasma blades instead of blue-colored ones. They are not exclusive to a specific pattern of fireblade, as they have been seen as s, s, and two Unidentified energy sword pattern|unidentified patterns.
Bloodblades were used by some Special Operations Officer|Special Operations Sangheili, such as the Silent Shadow. One of their known uses was at the Battle of Algolis in 2549, during the Human-Covenant War, in the attempted execution of Atriox. They were also seen Mission to an unidentified moon|in the defense of a Covenant moon base. Bloodblades were also in use with the Banished, with one being in the possession of Jega 'Rdomnai as his personal energy sword during the Battle for Zeta Halo in 2560. After John-117 defeated 'Rdomnai, the Spartan kept the Sangheili's personal Bloodblade as a memento.
Bloodblades were also sometimes used in the UNSC's War Games simulation, like in Infection sessions.
In-game information
}}
The Bloodblade is available in the ''Halo 3'' portion of ''Halo: The Master Chief Collection'' as a Skins (Halo 3)|skin for the energy sword.
In ''Halo 2: Anniversary'' multiplayer, the Bloodblade appears as the Infected Energy Sword, sometimes shortened as Infected Sword. It is exclusively used by zombies in ''Halo 2: Anniversary''s Infection mode.
}}
The Elite Bloodblade is a Legendary variant weapons|legendary weapon in the campaign of ''Halo Infinite''. It can be acquired and wielded after the player has defeated Jega 'Rdomnai in ''House of Reckoning''. The difference with the standard energy sword is mostly in appearance; the blade features red coloration, and enemies slain by the Bloodblade disintegrate like they would if killed by a Forerunner weapon, albeit the visual effects carrying a red than orange coloration. It can be acquired at any Forward Operating Base following the completion of the level.
Gallery
File:HEvol - Elite SpecOps Sword.png|Bloodblades being used by active camouflaged Silent Shadow Sangheili from ''Headhunters (story)|Headhunters'' motion comic. File:RCSS.png|Silent Shadow using Bloodblades in ''Hunting Party''. File:Halo Rise of Atriox2.png|Atriox blocks the Executioner's bloodblade on the cover of ''Halo: Rise of Atriox Issue 2|Halo: Rise of Atriox #2''. File:Hroa2 objection.png|Atriox catches the Executioner's bloodblade in ''Halo: Rise of Atriox''. File:Enc22 Silent Shadow.jpg|Artwork of a Silent Shadow Sangheili with a Bloodblade for the ''Halo Encyclopedia (2022 edition)|Halo Encyclopedia''.
File:H2AMP-RedEnergySwordHUD.png|First-person view of the Bloodblade in ''Halo 2: Anniversary''. File:H2AMP-RedEnergySword.png|A Spartan using a Bloodblade on Stonetown in ''Halo 2: Anniversary''. File:HTMCC-H3 Bloodblade.png|A Sangheili with a Bloodblade on Heretic in the ''Halo 3'' component of ''Halo: The Master Chief Collection''. File:HW2-RedSword.PNG|The Executioner Itho 'Hesiikee with a bloodblade in ''Halo Wars 2''. File:HW2-Woah.png|Atriox blocks a bloodblade with his right hand in ''Halo Wars 2''. File:HINF JegaRdomnai Swords.png|Jega 'Rdomnai wielding his personal Bloodblade in ''Halo Infinite''. File:HINF Bloodblade 1.png|A Spartan using a Bloodblade in ''Halo Infinite'' multiplayer. File:AmongUs.png|A Bloodblade in ''Wikipedia:Among Us|Among Us''.
List of appearances
''Halo 3''
''Halo: Evolutions''
*''Headhunters (story)|Headhunters''
''Halo 2: Anniversary''
''Halo: Tales from Slipspace''
*''Hunting Party''
''Halo Wars 2''
''Halo: Rise of Atriox''
''Halo Infinite''
''Halo: Outcasts''
Notes
Sources |
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