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File:HLC The Great Schism.jpg|300px|thumb|Tartarus: the The Great Journey/Walkthrough#Part 3: Delusions and Grandeur|final boss of Halo 2. Bosses also known as boss battles make several appearances in the ''Halo'' series. When a character who is a major antagonist appears in gameplay, they often appear as boss fights against the player.
List of bosses The following is a list of boss fights throughout the ''Halo'' games.
Bosses in campaign are often enemy characters with more health and typically a mechanic or strategy to effectively take them down.
''Halo 2''
* The Oracle/Walkthrough#Part 03: Dead or Alive...Actually, Just Dead|Sesa 'Refumee
* Regret (Halo 2 level)/Walkthrough#03: Sorry, Were You In The Middle of Something?|High Prophet of Regret
* The Great Journey/Walkthrough#Part 3: Delusions and Grandeur|Tartarus
''Halo 3''
* Halo (Halo 3 level)/Walkthrough#You Really Shouldn't Trust Monitors|343 Guilty Spark
''Halo 4''
*Midnight/Walkthrough#Didact Quick Battle|Ur-Didact
*''Spartan Ops''
**Catherine/Hunting Trip#Transcript|Parg Vol
''Halo 5: Guardians''
*Warden Eternal/Gameplay|Warden Eternal
**Unconfirmed#SALVATION LIES WITHIN|First encounter
**Reunion#THE MANTLE OF RESPONSIBILITY|Second encounter
**Battle of Sunaion (level)#GUARDIAN|Third encounter
**Genesis (level)#CALL ME CUPID|Fourth encounter
**The Breaking#GETTING THE BAND BACK TOGETHER|Final encounter
''Halo Infinite''
*Outpost Tremonius|Tremonius
*The Tower|Chak 'Lok
*Excavation Site|Bassus
*Spire (Halo Infinite level)|Adjutant Resolution
*Pelican Down (Halo Infinite level)|Hyperius and Tovarus
*The Command Spire|Adjutant Resolution
*House of Reckoning|Jega 'Rdomnai
*House of Reckoning|Escharum
*Silent Auditorium|The Harbinger
*''Optional High Value Target bosses''
**Inka 'Saham
**Thav 'Sebarim
**Okro 'Vagaduun
**Bipbap
**Briglard
**Barroth
**Zeretus
**Balkarus
**En'Geddon
**Ik'novus
**Arthoc
**Writh Kul
**Skimmer Alpha
**Myriad
**Ordo 'Mal
''Halo Wars''
*The Flood (level)/Walkthrough|Proto-Gravemind
''Halo Wars 2''
* Decimus/Gameplay|Decimus
**A New Enemy#Transcript|First encounter
**Lights Out#Transcript|Final encounter
* Manifestation#Transcript|Proto-Gravemind
''Halo: Spartan Assault''
*Mission 25: Battle for the Moon#Take down the cult leader's shields|Merg Vol
Bosses in the Warzone gametype come in three different types. Killing a standard (white icon) boss results in a Boss Takedown and 25 VP, while killing a Legendary (yellow icon) boss gives a Legendary Takedown medal and 100 VPs, and killing a Mythic (red icon) boss gives a Mythic Takedown medal and 200 VP.
''Halo 5: Guardians''
* Mvon 'Sraom|Baron 'Sraom
* Jul 'Mdama
* Warden Eternal/Gameplay|Warden Eternal
* Goblin/Gameplay|Goblin Jockey
** Yimblap|Meltermaster Yimblap
** Pipap|Deacon Pipap
** Stimbab|Plasmablaster Stimbab
** Tomp|Tomp, Fury of Balaho
* Rok|Tankmaster Rok and his Temple Wraith
* Hydra Soldier
* Soldier Bandit
* Soldier Enforcer
* Knight Excavator
* Knight Noble
* Knight Bannerman
* Knight Dominarch
* Endurance-of-Will
Gallery
Category:Gameplay guides Category:Real-world terms and phrases
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"Bossman" is the callsign of an unidentified soldier in the United Nations Space Command armed forces.Halo: Initiation, ''Issue #1''
Biography During an unknown battle in 2552#October|October 2552 shortly after landing, ODST Sarah Palmer reported in to Bossman. However, she quickly cut him off as Covenant reinforcements arrived in the area and she had to protect Admiral Kovalic. Later after securing the admiral and escorting him out of the area in an M12 Light Reconnaissance Vehicle, she reported into Bossman that she found the admiral. He interrupted her sounding surprised the admiral was alive and informed her that his evac ride was waiting just south of her position and sent her the coordinates.
List of appearances
''Halo: Initiation''
Sources
Category:Human characters Category:UNSC personnel
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|events=Attack on Rahnelo''Halo: Shadow of Intent''
}}
The Bosthra system is the star system of the planet Rahnelo, a Sangheili frontier world.Halo: Shadow of Intent, ''pages 17-21'' (Google Play edition)
Sources
Category:Stars
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Boston Emergency is an emergency service in Boston, United Republic of North America|URNA, Earth. Boston Emergency could respond with EMT services, could track callers, and makes records of interactions with callers.''I Love Bees'', Axon Clips, Axon Clips Chapter 6|Chapter 6 - Rani: "Jumper"
History When a person fell off the roof of Rani Sobeck's house in 2552, she called Boston Emergency.
List of appearances
''I love bees''
Sources
Category:Organizations
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The Boston Public Library is a library located in Boston, United Republic of North America on Earth. The artificial intelligence|AI librarian, Pallas Athena, is thought to sound stuck-up, according to Rani Sobeck.I love bees, Axon Clips Chapter 6, '':File:ILB Athena.ogg|ILB Athena.ogg''
List of appearances
''i love bees''
Sources
Category:United States
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Boston is a city in the United Republic of North America on Earth.
Overview
By the 26th-century, two Office of Naval Intelligence bases were present in or near the city. These included Chawla Base''I Love Bees'', Axon Clips, Axon Clips Chapter 10|Chapter 10 - Janissary: "Joining Up" and ONI branch headquarters|ONI's branch HQ on Rainja Avenue.''Hunt the Truth'', Hunt the Truth Season 1|Season 1, Hunt the Truth Season 1/Transcripts|Episode 04: CROSSING THE BLACK As well, there was a barber in Wikipedia:Beacon Hill, Boston|Beacon Hill that Durga recommended to Rani Sobeck.''I Love Bees'', Axon Clips, Axon Clips Chapter 10|Chapter 10 - Rani: "The Reluctant Conspirator"
Locations Rainja Avenue ONI branch headquarters Chawla Base
*Building 41
Boston Public Library
Boston had its own emergency services, Boston Emergency. The city also had its own library, the Boston Public Library which contained the Artificial intelligence|AI Pallas Athena.''I Love Bees'', Axon Clips, Axon Clips Chapter 6|Chapter 6 - Rani: "Jumper" A train provided service between Wikipedia:Harvard Square|Harvard Square and Manhattan Station with no stops in between.''I Love Bees'', Axon Clips, Axon Clips Chapter 7|Chapter 7 - Rani: "Last Stop"
One tourist activity in the city is scuba tours of a pre-late 2552 subway tunnel.''I Love Bees'', Axon Clips, Axon Clips Chapter 11|Chapter 11 - Everyone: "Heroes"
Rani Sobeck - ONI Section One analyst Avi - Former ONI Section Zero agent Trevor - College student Unidentified waitress
History In 2552, Chawla Base was Raid on Chawla Base|infiltrated by a Team Jersey|small group of individuals. The infiltration eventually ends with an M808 Scorpion Tank|MBT being used to blast open an escape route for the team.
In 2558, Benjamin Giraud met with Petra Janecek at a pub in Boston, before meeting with Michael Sullivan at ONI's branch HQ.
List of appearances
''I love bees''
''Hunt the Truth''
Sources
Category:Human cities Category:United States
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|mass=
|hair=Red
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|affiliation=New Colonial Alliance
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|notable=
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Bostwick is a human Insurrectionist who was one of the followers of the supposed demagogue "FERO".
Biography
Bostwick was among the many citizens of the human colonies who had grown disgruntled with their treatment under the United Nations Space Command. When she was seventeen, her parents were killed during an incident on the colony Deacon (world)|Deacon, when drunken UNSC troopers, from the military base nearby the family's convenience stand, threw stolen s for amusement. Orphaned with only a letter of apology as payment, Bostwick assembled a small gang of teens also orphaned by the UNSC, who engaged in petty theft until their encounter with FERO. An undercover operative for the Office of Naval Intelligence, Commander Maya Sankar posed as the charismatic rebel leader FERO and took Bostwick under her wing, slowly teaching her and orienting her future goals from terrorism to social change.Hunt the Truth ''Season 2, Episode 02: From Fire to Blood''
On October 2558, Bostwick was among the hundred civilians assembled at one of FERO's speeches. When the Orbital Drop Shock Troopers|ODSTs guarding the site took some hostile remarks by some of Sankar's audience to be a threat, they fired on the crowd and "kidnapped" Sankar in an attempt to protect her. Though many were killed, Bostwick managed to escape and fled to the New Colonial Alliance. A small newcomer to the group, Bostwick served as merely a guard for their scientific investigations of the crater at Conrad's Point.
On October 25, 2558, Bostwick unexpectedly reunited with Sankar, who'd been sent by ONI to investigate the seismic disturbances at Conrad's Point. Bostwick was yet unaware of "FERO"'s true identity, and vouched for her when the leader of the NCA, the mad ex-Spartan-IV Ilsa Zane, held FERO under gunpoint out of suspicion that she was a spy. Bostwick responded by drawing a knife to Zane's throat, but the much stronger and faster supersoldier knocked her away with a single blow, taunting Bostwick for not killing her immediately. It was then that Sankar revealed her identity, by declaring that ONI was about to airstrike their location in an attempt to kill Zane. In the confusion following the blast, Sankar managed to rescue Bostwick and take her off-planet aboard her personal ship, though her former disciple's trust in her had been broken.
Seeking to keep Bostwick safe, Sankar took her to her personal hideout on Binterall where she had also been hiding Mshak Moradi. Along the way Bostwick confronted her about having lied to her and numerous other rebels, Sankar responding that she was hoping to lead the Insurrection in a more peaceful direction. They arrived at her safehouse where Sankar gave Bostwick medical treatment, but their stay was short-lived as ONI had tracked their escape and were en route to kill them. As Bostwick left with Sankar and Moradi aboard the ship again, they were ambushed and captured by ''Rampant Perdition'', a Kig-Yar|Jackal pirate ship.
Sankar managed to convince the Jackals to spare them, but only briefly, as the pirates demanded an unpayable ransom. While Sankar became disillusioned that they could escape, Bostwick attempted to re-motivate her by reminding her of the inspiring claims she'd made as FERO. As she did so, though, the pirates returned and took her to be dissected alive by the crew, urgently convincing Sankar to look for an escape. With the aid of Black-Box, Bostwick was rescued by Maya, and the ONI agent managed to convince ''Perdition'''s Chur'R-Zhal|shipmistress to free them should she repair their ship's slipspace engine.
Having fulfilled their debt, the prisoners were let go and Bostwick went with Maya, Mshak, and Black-Box to search for Dasc Gevadim, a human religious leader who appeared to have inside knowledge about what had happened at Conrad's Point. As they approached Gevadim's whereabouts at Laika III, their ship was attacked by Ilsa Zane, still hunting them from their first escape. Their ship crash-landed, and most of the party was recovered by Gevadim and his Triad followers. Bostwick, however, was not found them, and she fled to the city to find a means to rescue her friends. She later returned with a vehicle and picked them all up while the Triads were distracted by something larger: the awakening Guardian.
The Guardian set off an earthquake in the city of New Hedmark,that threatened to leave nearly all in the city dead. While Mshak escaped, Sankar and Bostwick went to a communications building in hopes of getting the truth out to the galaxy. Sankar recorded a message as FERO, narrating the Guardian's destruction, but her radio was broken by Bostwick when Sankar attempted to say who she really was. Having thought long about Sankar's claims about what FERO was for, Bostwick decided that the "rebel leader" needed to die to be a martyr that would inspire the Insurrection. She then killed Maya and fled the planet, becoming an Insurrectionist speaker in her own right, proclaiming for others to fight the UNSC to honor FERO's memory.
Personality and traits Bostwick was only five feet tall and under a hundred pounds, and had a low alcohol tolerance. She idolized the Insurrectionist leader FERO, who was a surrogate parent of sorts to her after Bostwick was orphaned. Though good-natured and idealistic, Sankar considered Bostwick to be naive and having a dangerous streak of zeal that could lead to violence.
List of appearances
''Hunt the Truth''
Sources
Category:Human characters Category:Insurrectionists
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BOT Bootcamp is a matchmaking playlist in ''Halo Infinite'' designed to introduce new players to the game's multiplayer mechanics. Matches mostly reflected the Quick Play playlist, with the enemy team being comprised of AI-controlled bots.
November 15th, 2021
{| class="wikitable"
| ! Gametypes !! Maps
| | Capture the Flag|Arena:CTF || Behemoth
| | Slayer|Arena:Slayer || Aquarius
| | Arena:Slayer|| Bazaar
| | Arena:Slayer|| Behemoth
| | Arena:Slayer|| Live Fire
| | Arena:Slayer|| Recharge
| | Oddball|Arena:Oddball|| Live Fire
| | Arena:Oddball|| Recharge
| | Arena:Oddball|| Streets
| | Strongholds|Arena:Strongholds|| Live Fire
| | Arena:Strongholds|| Recharge
| | Arena:Strongholds|| Streets
| | Arena:CTF|| Aquarius
| | Arena:CTF|| Bazaar
|}
Category:Halo Infinite playlists
|
Both Barrels is an achievement for ''Halo: Reach'' multiplayer matchmaking added with the Noble Map Pack. The achievement was unlocked by earning a Double Kill with the M45 Tactical Shotgun|shotgun. It is represented by two crossed shotguns over a double kill icon.
Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable.
Sources
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Both Tubes is an achievement in Halo 3: ODST|''Halo 3: ODST''. It is unlocked when the player gets 10 kills with a M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher during the level Kizingo Boulevard. It is worth 5 Gamerscore.
It is represented by a red and silver signpost with a Rocket Launcher in front of it.
Tips The easiest way to unlock the achievement is give a rocket launcher to one of the marines riding on the treads of your Scorpion tank. The marine will have infinite ammo, and every kill they score while riding on the tank will count toward this achievement. If you need additional rockets to give to a marine, or you just want to get the kills yourself, there are additional rocket launchers throughout the level. The first, containing four rockets, can be found at the very beginning of the level, behind a barrier behind the second Scorpion tank. An additional rocket launcher can be found in the final area before you meet up with Dutch. Instead of going straight to meet Dutch, turn left and follow the street back in the opposite direction. Behind a crate is another rocket launcher with four more rockets, bringing the total to ten. If this is still not enough, a final rocket launcher is held by a marine who is standing next to the slagged Gauss turret which you found to start the level.
Category:Halo 3: ODST achievements
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Both Ways (Remix), or Uphill, Both Ways (Remix), is the seventeenth track (Disc 2 Track 10) included in ''Halo: Reach Original Soundtrack''.
Overview The track is a remix of the piece ''Uphill, Both Ways'' from the track ''The Office of Naval Intelligence (music)|The Office of Naval Intelligence'' in the ''Halo 3: ODST Original Soundtrack''. The track features bass and light piano on top of the original track.
Before the release of ''Halo: Reach'', a shorter version of the track, titled ''Uphill, Both Ways MP Madness Remix'' was made available for download from Bungie.net on June 4, 2010. This version features a shorter introduction and runs for 1 minute and 23 seconds.
Appearances
''Both Ways (Remix)'' is a bonus track found exclusively in the soundtrack, and thus cannot be heard in any part of ''Halo: Reach''.
The shorter ''Uphill Both Ways MP Madness Remix'' played during the Halo: Reach Multiplayer Trailer and the Halo: Reach ViDoc: Carnage Carnivale.
Sources
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Bothaes is a state in the wilderness of the continent of Qivro on Sanghelios, the Sangheili homeworld. The state is the location of Sumai keep, home to Usze 'Taham and Toha 'Sumai. The latter brought honor to the state, as he was regarded as one of the best swordfighers on Sanghelios.Halo: Hunters in the Dark, ''page 88'' (Google Play edition)
List of appearances
''Halo: Hunters in the Dark''
Sources
Category:Sanghelios locations Category:Sangheili states
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Boulder Squad is a squad of UNSC Marines who fought in the Battle for Zeta Halo.
History On 2560#January|January 31, 2560, Boulder Squad accompanied SPARTAN-IV program|Spartan Bonita Stone to Sector 63 overlooking Riven Gate (location)|Riven Gate, where they observed a massive Banished force gathering in preparation for an all-out assault on the ''UNSC Mortal Reverie|Reverie''.
List of appearances
''Halo Infinite''
Sources
Category:UNSC Marine Corps squads
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File:IRIS-BouncePathControl-Temporary.jpg|thumb|The page's design. Bounce Path Control was the checkpoint before the servers could be opened in the ''Halo 3'' Alternate reality game Iris.
Overview Before each server was opened the Bounce Path Control page was active. This page prompted visitors to enter a verification code that the site listed. Once the code was entered the visitors were taken to a page that had "The Past" that linked the visitors to a mp3 file, "The Key" that had a 23 digit code, and "The Path" that linked the to send the key onwards. The first 100 people to enter the codes during the 5 times this page was active were presented with rewards.
Content
File:IRIS-BouncePathControl-Temporary.jpg|thumb|The verification screen. CONFIGURATION UPDATE ''(Time here)''
DESTINATION=FSERVER INITIALIZE LINK
''(Verification boxes)''
REPEAT AND ENTER
File:IRIS-BouncePathControl-Final.jpg|thumb|The key screen. BOUNCE PATH CONTROL THE PAST ''(linkS to an mp3 narrative)''
THE KEY
''(23 digit unique key code)''
THE PATH ->
TREAT THIS KNOWLEDGE WITH CARE
KEY RECEIVED
''(Number of keys to be entered left to go counting down from 100)'' MORE KEYS ARE REQUIRED BEFORE THIS SERVER'S CONTENT IS AVAILABLE. FOR YOUR PARTICIPATION IN UNLOCKING THIS FORERUNNER DATABASE YOU WILL BE REWARDED. MORE INFORMATION WILL BE SENT TO YOU SOON.
Audio files
This is how it all begins. Just in time to once again dance on the knife edge of oblivion. To relive what the Halos had hoped to destroy and more. For two enemies now stand where before there was only one. The fate we escaped, and a fate we may relive. I had almost convinced myself that no one was listening. That the waves of the past would roll through once again. But a chance remains to change the Universe anew. Learn of our past. Take these keys and dip from the wells of history. Perhaps through others of us you may find how to save us alL.
Failure is for those who don't know the sound of darkness. Those so blinded that they lose all diverging paths. And make no mistake, progress can blind you. Just like now the pieces seem to be coming together Bit by bit, slice by surgical slice. Then, all of a sudden, endless calm. There is a lack of... a failure in judgement. You must understand- not all life deserves a chance. Even that artifice passing as my own. Now there is a lesson to spend millennia lingering upon. Waiting for a redemptive hand to turn the keys. Leading to the symbiotic relationship which benefits both our futures. I will guide your movements and you will lead me toward atonement.
The left hand holds darkness, the right hand holds light. That is how the universe creates, and that is how we proceeded. A soldier who would one day destroy his brother. We were the thunder and the lightning, and when we were finished, the universe was alone, drifting in labor. Did we succeed? Did we fail? we did both. Depending on who you serve. After all, here we are, a witness to the aftermath
In the grand ballet of stars, we are almost the same, you and I. Breathtaking and mundane, but my identity is not your concern. I am expected - doors open for me and the Universe sighs. But the unexpected, the chance to regain the future You need look no closer than yourself. The legends that spring up around unaccountable signs, The tiniest differences that make the world inhabitable, That's how to you came to be known, that's our connection, That's why I lead you to the renowned. Haven't you seen the signs, redeemer?
The small, under-the-surface bridges between all this?
Those connections saved you before, But this time you are on your own. We are all on our own.
As a broken marionette, the future is out of my hands. Infinite answers to our present have shifted, and you Redeemer now hold the keys. Tomorrow things may be clearer, but I will not be here to witness the clarity. More records remain; Wells not drawn upon, depths you are not yet ready to grasp. But the luxury of readiness is almost at an end And we shall soon see, what we shall soon see. Walk among the footfalls of empty dust Living where your kinds bones make soil, the next movement is set to begin. As before the battle is one-side. As before a failure in action may lead to the death of all. But new to this life, is the belief that We can overcome.
Sources
Category:Iris
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The bouncing items glitch is a ''Halo 2'' glitches|glitch that causes some items, especially Anskum-pattern plasma grenade|Plasma Grenades, to bounce when dropped on a moving elevator. This glitch can be seen in the Campaign level, The Arbiter. This also happens on the ''Halo: Combat Evolved'' levels Assault on the Control Room, 343 Guilty Spark and Two Betrayals.
Walkthrough As the elevator in The Arbiter goes down toward the room where you battle more Sangheili|Elites and Unggoy|Grunts, throw a Plasma Grenade upward. When it hits the floor of the moving elevator, it should bounce up and down without exploding. It will explode when the elevator stops.
You can do this with as many Plasma Grenades as you want. This also works with weapons, if you dual wielding|dual wield and then drop one.
Explanation Plasma Grenades do not explode until they "stick" to a valid target, such as a character or vehicle. They bounce off of all other surfaces. Throwing the Plasma Grenade upward in a descending elevator causes it to bounce almost infinitely, as the peak height of its bounces relative to the elevator's floor will never decrease until the elevator stops moving.
Category:Glitches Category:Halo: Combat Evolved glitches Category:Halo 2 glitches
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|gravity=
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|species=Human
|government=Unified Earth Government
|colonized=2419
}}
Boundary is a Unified Earth Government|UEG Human colonies|colony in the Metrome system.
Overview
Walter Vickers - Corbulo Academy of Military Science cadet
List of appearances
''Halo 4: Forward Unto Dawn''
Sources
Category:Human colonies
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|role=
|length=
|width=
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|slipspace drive=
|hull=
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|firstuse=
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|lastsight=
|destroyed=
|battles=Operation: MAD HATTER
|fleet=
|namedcrew=
|captains=
|affiliation=Jiralhanae
}}
''Boundless Artifice'' was a forgeship that was under the control of a Jiralhanae crew sometime in or following 2556. During Operation: MAD HATTER, a countermobility strike was carried out against it by the United Nations Space Command. SPARTAN-IV Program|Spartan Jameson Locke participated in this operation.
List of appearances
''Halo 5: Guardians''
*''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers''
Sources
Category:Ships
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Boundless is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by beating the 10,000 point par score on the level Delta Halo. The achievement is worth 10 Gamerscore. Though it can theoretically be unlocked on any difficulty, more points are awarded in campaign scoring when playing on higher difficulties.
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Boundless was a Forerunner scholar who lived over a million years before the Forerunner-Flood war. She was a member of a later-defunct rate known as the rate#Theoretical|Theoreticals.Halo: Silentium, ''pages 67-68''
Biography Over a million years before the emergence of the Flood in the galaxy, Boundless' studies brought into her attention a particular star within the Tarantula Nebula|Spider nebula in the Path Kethona galaxy. Though she was soon forbidden from further researching this star by the Warrior-Servant|Warrior rate, she continued her studies throughout her long life in defiance of Warrior orders. Eventually, she was prosecuted - supposedly by the Juridicals - her studies were suppressed, and she was sentenced to enter a Cryptum. The Cryptum turned out to be defective, thought to be sabotaged, and thus she died inside. Her death was discovered a thousand years later when the Cryptum was opened. Her body was discreetly disposed of by a small group of her former students and she eventually faded into obscurity, while the entire Theoretical rate was subsumed into the Builders.
For tens of thousands of years after her death, Haruspis began to discover Boundless' suppressed studies surfacing within the Domain; it appeared as if the Domain itself wanted the information to be found. The Librarian was fascinated by Boundless' story, and in her search for more information on the ancient Theoretical, she came across a hard copy of Boundless' studies, preserved in the collection of a former Theoretical on Keth Sidon, a century before the Ur-Didact|Didact entered his Cryptum. The Librarian discovered a peculiar correlation between Boundless' discoveries and her own hypothesis that early on in their history, humanity had left their homeworld Erde-Tyrene and moved to set up colonies near the galactic border. In general, her studies appeared to be geared toward the sensitive topic of human and Forerunner origins, and in particular their relation to the Precursors, explaining why those in power wanted to silence her.
List of appearances
''Halo: Silentium''
Sources
Category:Forerunner characters
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Bounty Hunter is an achievement in ''Halo: Reach'' multiplayer matchmaking added with the Anniversary Map Pack. It was unlocked by earning a Skullamanjaro (capturing 10 skulls at once) in a matchmade Headhunter (game variant)|Headhunter game. The achievement could only be unlocked on an Anniversary map.
Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable.
Sources
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|moon(s)=
|gravity=
|diameter=
|daylength=
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|atmosphere=
|temperature=
|population=+199 million
|demonym=
|species=Human
|government=Unified Earth Government
|colonized=2455
}}
Bounty was a human Human colonies|colony planet.
History
The Fleet of Particular Justice, under the command of Supreme Commander Thel 'Vadamee, attacked and glassing|glassed the planet at some time during 2548
List of appearances
''Halo 2: Anniversary''
*''Terminal (Halo 2: Anniversary)|Terminals''
Sources
Category:Human colonies
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A Box Fort, as the name implies, is using crates, and loose objects found in many Halo 2 multiplayer maps and placing them strategically so that you may have the advantage over your enemies. It is best used on the map Foundation on the game types Zombie and Capture the Flag|CTF.
Halo 3
In Halo 3 using Forge mode, it is possible and achievable to make even more elaborate Box Forts and bases. An example would be using crates on High Ground to completely block off the base to the outside environment. The new Forge method that was added in Halo 3 also makes box forts easier, as you practically have an endless supply of them in your inventory. You can also make a sniper tower out of it by stacking them up and put a grav-lift on the back of one.
Heroic Map Pack In the Heroic Map Pack, especially on the map Foundry, it is possible to construct very elaborate forts, even bases large and elaborate enough to fit a Zurdo-pattern Wraith|Wraith inside.
In the Grifball playlist, the boxes are used to separate the arena from the rest of the map.
Legendary Map Pack In the Legendary Map Pack, especially on the map Avalanche it is possible to create box castles, or even giant robots made of boxes and crates.
Mythic Map Pack On the map "Sandbox," even larger bases can be constructed, now in a massive "Sandbox#Sky Bubble|Sky Bubble," perfect for sniping on the map below.
Category:Tricks and cheats
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Boxer Squad is a squad of UNSC Marines who fought in the Battle for Zeta Halo.
History Around the time Master Chief Petty Officer|Master Chief John-117 arrived on the fragmented section of Zeta Halo, Banished forces captured Boxer Squad and tied them to a plasma gyve. After the Chief Recovery|recaptured FOB Golf, his Artificial intelligence|AI companion, The Weapon, picked up Boxer's distress beacon|distress call, prompting the SPARTAN-II program|Spartan to rescue the marines.
In-game information In ''Halo Infinite'', Boxer Squad is found in the "Lockdown" section of the campaign. Answering their distress call earns the player 30 Valor points. This valor is awarded even if all members of Boxer Squad are killed.
Gallery
File:HINF PlasmaGyve.png|Boxer Squad tied to a plasma gyve. File:HINF Boxer Squad freed.png|John-117 frees Boxer Squad.
List of appearances
''Halo Infinite''
Category:UNSC Marine Corps squads
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File:HINF_Medal_Boxer.png|200px|right
Boxer is a medal awarded in ''Halo Infinite'' multiplayer for killing five enemies with melee in a match.
Gallery
File:HINF_TechPre_Medal_Boxer.png|The ''Halo Infinite'' version seen in the Technical Previews.
Category:Medals
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|passengers=
|capacity=
|consumables=
|othersystems=
|role=
|commission=
|firstsight=
|destroyed=crashed 2558#October|October, 2558
|retired=
|lastsight=
|battles=
|affiliation=United Nations Space Command|UNSC
|fleet=
|taskforce=
|owners=
|namedcrew=28-5-Lee
|captains=
}}
''Boza'' is a UNSC D79-TC PelicanHalo 5: Guardians, campaign level ''Guardians'' Its pilot was 28-5-Lee. In late 2558#October|October, 2558, Boza was pulled through slipspace to Genesis in the wake of a Guardian, where it crashed. Fireteam Osiris came across the wreckage after they arrived on the planet.
List of appearances
''Halo 5: Guardians''
Sources
Category:Pelicans
|
|rank=
|sn=
|notable=
}}
}}
Bozo is the nickname of an unidentified male individual, likely employed by the Liang-Dortmund Corporation. On 2558#August|August 11, 2558, Bozo supplied Liang-Dortmund resettlers on the human Outer Colony of Meridian with one M12 Warthog, three M290 Mongoose|M290 Mongeese, and five D79-TC Pelicans. All markings on the vehicles that had identified their previous owners were removed.
List of appearances
''Halo 5: Guardians''
Sources
Category:Human civilians Category:Human characters
|
|series=BR55
|type=Bullpup battle rifle
|cost=
|variant=
|service=Human-Covenant War Post-Covenant War conflicts
|affiliation=United Nations Space Command
|weight=
|length=
|ammotype=9.540mm M634 Experimental High-Powered Semi-Armor-Piercing
|capacity=
|feed=36-round magazine
|operation=wikipedia:Gas-operated#Short-stroke piston|Short-stroke piston, wikipedia:Rotating bolt|rotating bolt, wikipedia:Blowback (firearms)|locked breech
|velocity=
|optics=
|range=900 meters
}}
}}
The BR55 Service Rifle is an infantry battle rifle in service within the armed forces of the United Nations Space Command. Among UNSC service personnel, the BR55 has accumulated a number of nicknames including the "Monkey Wrench", "BR", and the "Big Boy". It is notable for its powerful three-round burst fire and accurate 2 scope, making it more efficient at farther ranges than the MA5 series|MA5 series assault rifles.
Overview
The BR55 Service Rifle is a gas-operated, magazine-fed, mid-to-long range weapon capable of three fire modes; semi-automatic, fully automatic, and a three-round burst-fire. The weapon is most commonly fired in the latter of these modes. The rifle has a bullpup layout, with a detachable 36-round box magazine loaded behind the grip and trigger, with a safety switch located above the handle. While serving to reduce the weapon's length, the rifled barrel of the weapon extends its total length to . It is typically equipped with a three-pronged Wikipedia:Flash suppressor|flash suppressor, though this attachment can be swapped out for others such as a suppressor. As with the other weapons in Misriah Armory's battle rifle line, the BR55 fires 9.5x40mm M634 Experimental High-Powered Semi-Armor-Piercing|M634 HP-SAP, and 9.5x40mm SAP-HE.
The BR55 is fitted with an optics rail above the barrel, complete with a mounting point for a telescopic sight. By default, the weapon is equipped with a so-called (and retroactively-named) "classic sight", capable of x2 magnification. It features no iron sights.
Overall, the weapon is considered to have high accuracy and high rate-of-fire, leading it to be popular among UNSC service personnel.
File:Whitebkgrdrifle.jpg|thumb|The BR55 was one of the standard infantry rifles of the UNSC during the Covenant war.
While newly introduced into UNSC service at the onset of the Human-Covenant War, the BR55 quickly came to dominate all aspects of the military - becoming an extremely popular rifle throughout most of the military's branches. While formally designated a battle rifle, in practice the weapon fulfils the battlefield role of a Designated Marksman Rifle, and by 2548 had entirely eclipsed the pre-existing M392 DMR in all UNSC service except for the UNSC Army - with the BR55HB battle rifle|BR55HB upgrade fully-replacing it. Although the heavy barrel variant was an upgrade of the BR55, in practice the two operate almost identically.
As such, by 2552 almost all soldiers in the UNSC had trained in use of the BR55 - ensuring that what defects the weapon has are somewhat mitigated. By this time, the weapon was considered one of the standard firearms in use by UNSC forces.
Operational history While battle rifles began to see popularity throughout the UNSC beginning in the mid-2400s prior to the Insurrection, the BR55 did not enter service until the onset of the Human-Covenant War in 2525. The weapon was prototyped as the XBR55 battle rifle around the time of the First Battle of Harvest, and was in the hands of SPARTAN-II program|Spartan-II supersoldiers by December of that year. During these early encounters with the Covenant, BR55s also fell into the hands of Insurrectionists of the United Rebel Front. As the war progressed, the battle rifle proved itself an extremely popular weapon particularly in the service of the UNSC Navy and UNSC Marine Corps|Marine Corps, in which it all-but replaced the older M392 marksman rifles. By 2548, the introduction of the BR55's upgraded model the BR55HB fully-replaced the M392 DMR in all services except for the UNSC Army.
The BR55's popularity ultimately contributed to the design of its successor models, the BR75 battle rifle|BR75 and BR85 battle rifles.
Gameplay
The BR55 has reasonably high power, a decent rate of fire, and high accuracy with an electronic 2 telescopic sights attachment; it can be used to deliver three-round bursts at medium ranges. In multiplayer, three body shots and one head shot will kill a fully shielded opponent, assuming the player does not have an overshield. This weapon will kill an unshielded enemy in a single head shot. Target the head and if you're within range a red dot will appear in your reticule. This requires that only one of the three rounds from a burst actually hit and kill an enemy. Therefore, it is possible to kill up to three unshielded opponents in a single burst if they are grouped close enough to each other, though this is an uncommon occurrence. However, right after you shoot, it is possible to only shoot one round rather than three bullets, with a melee attack to disrupt the burst. Against vehicles like the or , an experienced player can easily take out the driver, rendering the vehicle immobile, however, this is harder with the Warthog.
In ''Halo 5: Guardians'', the BR55 provides a slightly faster weapon switch and reload time compared to the BR85 battle rifle#BR85N Service Rifle|BR85N. Most notably, however, the BR55 has higher bullet magnetism, which allows targets to be hit with less-than-perfect aim.
At longer ranges, it is necessary to minimize strafing movements when firing to avoid "splintering" the shot grouping too much. Since each "shot" is actually a three-round burst, certain movements can break up your shot's grouping, and could greatly reduce accuracy. To avoid this, either swap it in for the Covenant Carbine, or get up to medium range. The Carbine has the same degree of firepower, and it lacks the splitting effect although it is slightly less accurate. This also affects accuracy when firing from a moving vehicle such as a M12 Force Application Vehicle|Warthog (especially when firing at a 90-degree angle from the vehicle's heading).
The BR55 is not as effective at long ranges. Each bullet also acts as a tracer which gives away the shooter's position. Also, the range is limited compared to the Sniper Rifle System 99C-S2 Anti-Materiel|Sniper Rifle. It is also not effective against Sentinels, and does negligible damage against vehicles. Neither is it an effective weapon at close range, as the low fire rate and average stopping power of the weapon makes any fully-automatic weapon far superior in close-quarters combat.
Compared to most other UNSC firearms, those using the BR55 have access to limited amount of ammo as they can only three spare magazines, not including the loaded magazine in the rifle. Non-canon and dubious canon appearances
BR55 battle rifles are used by Silver Team and other UNSC personnel in battles against the Covenant.
Trivia On the side of the BR55 opposite the charging handle there are two Chinese symbols, "", which translate to ''"Monkey King"''. On the level ''Quarantine Zone'' in ''Halo 2'', the player can acquire a BR55 from a dead Marine that, when reloaded, can have a total of 236 spare rounds instead of the normal 108 spare rounds. In the ''Halo 2'' E3 Demo, the BR55 was the only weapon shown used in making a melee combo, a feature that was originally meant to be in the final version of the game but was scrapped. It was also shown firing semi-automatically in both the demo and in the E3 2004 multiplayer alpha demo, in which the semi-auto mode was engaged when zoomed. Like the SRS99C-S2 AM sniper rifle#SRS99C-S2 AMB|sniper rifle, the BR55 is modeled without a trigger in ''Halo 2''. The BR55 was featured in Bungie's 30th anniversary event as the solar pulse rifle BxR-55 Battler in ''Destiny 2''.
Gallery
File:Spartan with Battle Rifle2.jpg|John-117 wielding a BR55 aboard ''Cairo Station (station)|Cairo Station'' in ''Halo 2 announcement trailer''. File:Battle_rifle -1.jpg|The BR55 in an early ''Halo 2'' build. File:H2-BR55BattleRifleSide.png|A render of the BR55 from ''Halo 2''. File:BR55BattleRifleAngles.png|An overview of the BR55 Service Rifle in ''Halo 2''. File:H2-MasterChiefMkVI-BattleRifle.png|John-117 carrying a BR55 Service Rifle in ''Halo 2''. File:Flood human form.jpg|A Flood combat form wielding a BR55 in ''Halo 2''. File:H2-BR55BattleRifle-FirstPerson.png|First-person view of the BR55 Service Rifle in ''Halo 2''. File:H2-BR55BattleRifle-Scope.jpg|Detail view through the BR55's scope in ''Halo 2''. File:CP armor.png|A Spartan-II in Gray Team using a BR55 during the Battle of the Rubble in ''Halo: The Cole Protocol''. File:HW_FloodMarine_Concept.jpg|Concept art of a Flood combat form with a BR55 for ''Halo Wars''. File:Legends-Homecoming-John117.jpg|John-117 wielding a BR55 during the Human-Covenant War in ''Halo: Legends'': ''Homecoming''. File:H2A_BR55_Concept.jpg|Concept art for ''Halo 2: Anniversary''. File:H2A - Battle rifle.png|Render of the BR55 in ''Halo 2: Anniversary''. File:H2A - John117 with BR.png|John-117 wielding a BR55 in ''Halo 2: Anniversary''. File:TanODST.jpg|An ODST wields the BR55 on Installation 05 in an early build of ''Halo 2: Anniversary''. File:H2A-AnotherDay1.jpg|The BR55 being used by Marcus Stacker in ''Halo 2: Anniversary''. File:H2AMP-BR55.png|A Spartan firing a BR55 on Stonetown. File:H2ACP-BR55HUD.png|First-person view of the BR55 in ''Halo 2: Anniversary''. File:H2ACP-BR55zoom.png|The 2 zoom on the BR55. File:H2AMP-BR55HUD.png|First-person view of the BR55 in ''Halo 2: Anniversary'' multiplayer. File:H2A BR55 Mag.jpg|thumb|A magazine used with the BR55 in ''Halo 2: Anniversary'' multiplayer. File:H2AMP-BR55zoom.png|The 2 zoom on the BR55 on Bloodline. File:H5G-BR55HUD.png|First-person view of the BR55 in ''Halo 5: Guardians''. File:H5G-BR55zoom.png|Smart scope with the BR55 on Riptide. File:H2br.png|REQ Card of the BR55. File:H5G-BR85NvsBR55.png|A BR85N in comparison to a BR55 in ''Halo 5: Guardians''. File:HO_BR55.jpeg|BR55 Pioneer from the Premium and Elite Beta test passes for ''Halo Online''. File:HO BR55 PIONEER.png|BR55 Pioneer in ''Halo Online''. File:HM-DeltaHalo.jpg|John-117 using a BR55 on Installation 05 in ''Halo Mythos''
File:HW2-Shadows.png|A Spartan-II in Red Team using a BR55 in ''Halo Wars 2''. File:HW2-BR55silencer.jpg|An ODST using a BR55 with a sound suppressor during Operation: SPEARBREAKER. File:HTV BattleRifles.jpg|BR55 props for ''Halo: The Television Series''.
List of appearances
''Halo 2''
''Halo: The Cole Protocol''
''Halo Wars''
''Halo Legends''
*''Homecoming''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Dirt''
''Halo: Blood Line''
''Halo: Mortal Dictata''
''Halo 2: Anniversary''
''Halo: Last Light''
''Halo 5: Guardians''
''Know Your Enemy''
''Halo Mythos''
''Halo Wars 2''
''Halo: Envoy''
''Halo: Retribution''
''Halo: Collateral Damage''
''Halo: Silent Storm''
''Halo: Official Spartan Field Manual''
''Halo: Outpost Discovery''
''Halo: Oblivion''
''Halo: Divine Wind''
''Halo: The Television Series''
*''Contact''
*''Unbound''
*''Emergence''
*''Homecoming (TV Series)|Homecoming''
*''Reckoning''
*''Allegiance''
*''Transcendence''
''Halo: Outcasts''
Notes
Sources
Category:Rifles
|
Campaign The BR55 is the all around go to weapon when facing Covenant forces, as it can effectively take down Grunts and Jackals with one well placed three shot burst to the head (torso shots require about two to four bursts to kill). Given that the bullets bounce straight off a Jackal's Energy Shield, fire a well-placed shot through the small notch on the shield's right, and, as the Jackal recoils from the wound, finish it off with a head shot. Elites' energy shields are very resistant to the BR55. Try to keep the rifle leveled at its head and keep firing until it falls dead. It is advisable to soften an Elite up with grenades, melee attacks, or a Plasma Pistol's charged shot before engaging them with a BR55, especially on higher difficulties. On higher difficulties, the Noob_combo#Plasma_Pistol|Plasma Pistol/Service Rifle Combo is extremely efficient, as it only requires one overcharge and a headshot against any Elite. In ''Halo 2'', you can kill a Brute with three head shots, as the first two bursts will knock off the helmet, and the following headshot will kill the Brute. However, shooting a Brute in any other area is not particularly effective due to their extreme resilience (on Heroic it takes about 17 3-round bursts, or one and a half magazines, to bring down a Brute). When engaging a Hunter, dodge behind them, firing as many bursts as possible into their exposed orange sections before they turn around. The BR55 is somewhat limited against the The Flood|Flood, however, a 3-round burst to the center of a Combat Form's chest where the Pod infector is will generally destroy it. A quick melee followed by a burst can dispose an Elite in seconds.
Multiplayer The BR55 replaces the M6D magnum from ''Halo: Combat Evolved''. Most of the tactics remain the same; however, you do not need to lead your shots as much as the M6D due to the fact that the BR55 relies on a hitscan mechanic. The BR55 paired with the Type-25 plasma pistol makes a good Noob Combo|combo. Paired with an Sniper Rifle System 99C-S2 Anti-Materiel|SRS99C-S2 AM Sniper Rifle the battle rifle will fill the gap of medium to long range. There is a playstyle known as the "four-burst tactic": three to the body and one to the head, As long as the opponent doesn't have an Overshield, and/or any other in-game health bonuses. The BR55 returns in ''Halo 5: Guardians'' as a mythic loadout weapon. It is functionally very similar to its counterpart in Halo 2, and has a noticeably faster weapon-switch speed than other weapons. This can be used to more effectively replicate button combos from its game of origin. The ''Halo 5: Guardians'' BR55 has a marginally slower kill time than its counterpart the BR85, but has much higher bullet magnetism and a faster reload speed. It also can enter Smart-scope faster. Category:Gameplay guides
|
|ammotype=9.540mm M634 Experimental High-Powered Semi-Armor-Piercing
|capacity=
|feed=36-round magazine
|operation=wikipedia:Gas-operated#Short-stroke piston|Short-stroke piston, wikipedia:Rotating bolt|rotating bolt, wikipedia:Blowback (firearms)|locked breech
|rate=Approximately 900 rounds per minute
|velocity=
|optics=
|range=900 metersHalo: Contact Harvest, ''page 206''
}}
The BR55 Heavy Barrel Service Rifle (BR55HB SR), also known as the "Mammoth Stomper,"Halo Encyclopedia (2009 edition), ''UNSC Weapons'', ''pages 318 - 319'' (2011 edition) is a select-fire rifle utilized by the United Nations Space Command and manufactured by Misriah Armory. It is a heavy-barreled version of the BR55 battle rifle|BR55 Service Rifle.
Overview The BR55HB SR entered service in 2548, serving alongside the standard BR55 Service Rifle. For decades, the BR55 had steadily gained favor over the long-serving M392 Designated Marksman Rifle. The introduction of the BR55HB SR led to an immediate increase in the BR55's popularity, prompting all branches of the United Nations Space Command armed forces, except the UNSC Army|Army, to replace the M392 with the newer weapon.
Design details As with the basic model, the BR55HB SR is employed as a medium-to-long range Wikipedia:Marksman rifle|marksman rifle; though its barrel is 25.9 centimeters (10.2 inches)longer than that of the BR55, the BR55HB SR performs almost identically to its predecessor. It fires M634 Experimental High-Powered Semi-Armor-Piercing|M634 X-HP-SAP round from a 36-round magazine, which fits flush in the receiver. The magazine housing is built directly into the underside of the stock of the rifle and is located behind the grip. Though the BR55HB SR is a select-fire weapon, it is most often used in its three-round burst mode. Despite firing a very powerful cartridge, the weapon is subject to little recoil, even when being fired automatically.Halo: Last One Standing
Gameplay
The BR55HB SR has reasonably high power, a decent rate of fire, and high accuracy with its 2 magnification scope. Its range is its primary advantage, allowing the player to engage at longer ranges by leading shots. The BR55HB SR has a slightly lower recoil than its BR55 predecessor and has less muzzle flash, although the rounds fired are still visible in the air; the rifle's updated design also boosts range and accuracy, increasing the effectiveness of the 9.5mm rounds it fires. The scope of the BR55HB SR allows a skilled marksman to easily take down an unshielded target from medium range, making the battle rifle the best alternative to sniper rifles.
Attempting to engage a target at longer ranges requires more rounds and less movement as the rounds become inaccurate over longer ranges. In close quarters combat it is fairly surpassed by the Covenant carbine, as the latter weapon is more capable of performing headshots. Furthermore, its magazine can be depleted rather quickly. The weapon requires a good amount of skill in order to use it. The user must have an understanding of how the weapon works, and what to do with it when a situation arises. Each bullet fired from the weapon can act as a tracer, and can give away the shooter's position, putting him at risk of return fire. While effective at long range against light or unshielded targets, the BR55HB's performance against shielded infantry at close range is extremely challenging; the BR55HB, while still very effective, is not the weapon of choice at close range because of its design, and the fact that it can be easily overpowered by the shotgun and energy sword.
Changes from the BR55 Service Rifle in ''Halo 2''
New reloading animation. Decreased aim assist. Slightly less recoil. Slightly different firing sound. Slightly lower rate of fire. Decreased accuracy caused by greater spread. Rounds lack hitscan properties, requiring greater lead on moving targets.
Trivia WETA Workshop made a replica of the BR55HB SR, along with several other weapons, for use in the ''Halo: Landfall'' live-action shorts. Sometimes the battle rifle will have one or two extra rounds, causing a half burst. This is caused by retrieving ammunition from a Marine NPC. This can also be achieved if fired and simultaneously meleeing. The weapon would have fired one round, and the melee would have cut off the other two. The ''Marathon'' logo is located on the gun's left side, to the left of the ammunition counter display and roughly above the trigger guard and on the stock. There are seven triangles on each side of the Battle Rifle's stock. A reference to Bungie's favorite number. The rifle seems to resemble the Khaybar KH-2002, HS Produkt VHS-2 and French FAMAS bullpup assault rifles. Though the battle rifle is not usable in ''Halo 3: ODST'', it makes a small cameo in the level ''NMPD HQ''.
Gallery
File:realbattlerifle.JPG|A UNSC Marine Corps|Marine firing his BR55HB SR on the fully automatic setting during the Battle of Sector Six in ''Halo: Landfall''. File:Update cougarhuting.jpg|Frank O'Connor (center) wielding a BR55HB SR prop from ''Halo: Landfall''. File:H3-BR55HBSR-Replica.jpg|Detail of the BR55HB SR created by WETA Workshop. File:H3-BR55HB-ServiceRifle-LeftSide.png|An in-game left profile view of the BR55HB SR in ''Halo 3''. File:H3-BR55HB-ServiceRifle-RightSide.png|An in-game right profile view of the BR55HB SR in ''Halo 3''. File:BR55HB Battle Rifle.png|A first-person view of the BR55HB SR in ''Halo 3''. File:BR55HB_SR2.jpg|John-117 wielding a BR55HB SR during the Battle of Voi. Halo-3-20071203013902784.jpg|The BR55HB being used in combat. File:Halo3 123639242 Full.jpg|View through the BR55HB SR's 2 magnification scope. File:H3 - EVA on Orbital.jpg|A Spartan-II reloading a BR55HB. File:Michaels armor.png|Michaels with a BR55HB during the Battle of Ariel in ''Halo: Helljumper''. File:HTMCC H3 GunTable.jpg|A BR55HB on a table in the ''Finish The Fight'' trailer for the launch of ''Halo 3'' on PC. File:HTMCC_H3_BattleRifles.jpg|A rack of BR55HBs in the ''Finish The Fight'' trailer. File:H3ODST-BR55HBHUDCrater.png|First-person view of the BR55HB in the ''Halo: The Master Chief Collection'' version of ''Halo 3: ODST''. File:H3ODST LostPlatoon DareBR.jpg|Veronica Dare using a BR55HB on Lost Platoon.
List of appearances
''Halo: Landfall''
*''Halo: Arms Race''
*''Halo: Combat''
*''Halo: Last One Standing''
''Halo 3''
''Halo: Helljumper''
''Halo 3: ODST''
''Halo Legends''
*''Prototype''
''Halo Mythos''
''Halo: Official Spartan Field Manual''
''Become''
*''Forever We Fight''
Notes
Sources
Category:Rifles
|
|series=BR series
|type=
|cost=
|variant=BR75 Breacher
|weight=
|length=
|width=
|height=
|ammotype=M634 Experimental High-Powered Semi-Armor-Piercing|M634 9.5 x 40mm SAP
|capacity=
|feed=36-round detachable box magazine
|operation=Burst
|rate=
|velocity=
|optics=
|range=At least 1km
|service=
Human-Covenant War Post-Covenant War conflicts
}}
}}
The BR75 Service Rifle is a battle rifle used by the UNSC, manufactured by Misriah Armory in Eos Chasma.
Overview
In appearance, the BR75 bears great similarity to the BR55 battle rifle. It features a Telescopic sight|scope with 2 magnification optics mounted on a rail set into its carry-handle and feeds from magazines of 36 rounds. Some notable differences between the BR75 and its predecessor include an accessory rail mount on the left side of the handguard, and a new muzzle brake, though some variants feature a Weapon customization/Model/BR75|2P flash hider which further increase similarities to the BR55. It is a highly versatile weapon, capable of engaging targets at a variety of ranges, and is particularly suitable for mid-range and long-range engagements.
The weapon's side contains a barcode which translates to details of the weapon's manufacturer, the Misriah Armory facility at Eos Chasma, Mars. However, models that are equipped with the 2P flash hider were standard for units manufactured on Reach. Korolev Heavy Industries also manufactured some attachments for the weapon as well. The sides of the upper receiver contain a indicating the weapon's year of manufacture and a certification that the weapon is safe to fire with nitrocellulose-based gunpowder. In the case of the BR75s supplied to forces in 2560, the weapons have the proof code FI, which translates to a manufacture year of 2558.
The BR75 was in service prior to 2552. The rifle was used by First Lieutenant Maks Chapov during Blue Team's Operation: WOLFE|mission to Reach in 2559, and continued to see use in 2560 during the Battle for Zeta Halo.
Variants BR75 Breacher: A modified variant of the BR75 with a reduced magazine size from 36 to 30, but improved stopping power and a higher rate of fire, for close-ranged encounters. BR75 DEVLOOP: A variant with custom built loadouts based on stock Misriah frames, designed originally to outfit premium security detail in sprawling industrial sectors. It features a different muzzle brake, front handguard, carry handle, and chin guard. BR75 HAZCON: A modified version of the BR75 with part of the barrel wrapped in a protective cover and the carry handle replaced. The barrel is extended, removing the muzzle device and the cheek-rest has been replaced. It was the signature weapon of the UNSC Army's 48th Chemical Brigade and the Office of Naval Intelligence's Wikipedia:Green Light Teams|Green Light Teams. BR75 [HCS] AKRIVEIA: Sport upgrade package for the BR75 designed for weight reduction and performance benchmarking. It features a muzzle brake, upgraded front handguard, and carry handle.
File:HINF BattleRifle Breacher Crop.png|BR75 Breacher File:HINF - Weapon model icon - BR75 Devloop.png|BR75 DEVLOOP File:HINF - Weapon model - HAZCON icon.png|BR75 HAZCON File:HINF - Weapon model - Akriveia icon.png|BR75 [HCS] AKRIVEIA
Type 2P Flash Hider: Standard for BR75s that were manufactured on Reach. This flash hider resembles that of the BR55 battle rifle. Type 3C Flash Hider: A Korolev Heavy Industries heavy-duty barrel.
File:HINF Type 2P Flash Hider Weapon Model Icon.png|Type 2P Flash Hider File:HINF Type 3C Flash Hider Weapon Model Icon.png|Type 3C Flash Hider
In-game information
}}
The BR75 holds 36 rounds in its magazine, and 216 rounds in reserve. Highly effective at longer ranges compared to the MA40 assault rifle or Mk50 Sidekick, the weapon features burst-fire functionality and slight recoil. If a player manages to hit three complete bursts to the body and at least one round to the head, this will result in a four-burst kill and the fastest possible TTK of 1.55 seconds. Players are able to zoom in with a 2.5 magnification scope. It should be noted that the in-game magnification in Halo Infinite is not quite the same as the canon magnification, which is actually 2x.
Production notes The BR75's firing sound was created from combining the sounds of the Wikipedia:FN SCAR|FN SCAR-H battle rifle and Wikipedia:M240 machine gun|FN M240B medium machine gun.
Gallery
File:HINF BR75.png|In-engine render of the BR75. File:HINF BR75 Crop.png|An early render of the BR75 battle rifle. File:HINF BR75 Adrenal Skin.png|An early render of the BR75, featuring the Adrenal coating. File:HINF-BR75.png|A first-person view of the BR75 in the Halo Infinite Campaign Gameplay Trailer|''Halo Infinite'' Campaign Gameplay Trailer. File:HINF_CGT_BR75_Melee.png|A BR75 being used to melee a Brute. File:HINF-WatchdogBR.png|A Spartan carrying a BR75 with the Watchdog weapon coating. File:HINF Concept BRXX1.jpg|Finalized concept art of the BRXX Lightfire model for the BR75. File:HINF Concept BRXX2.jpg|More finalized concept art of the BRXX Lightfire model. File:HINF Concept BRXX3.jpg|More finalized concept art of the BRXX Lightfire model. File:HINF Concept BRXXbox.jpg|Concept art of the BRXX Lightfire model with a coating inspired by the original Xbox.
File:HINF_Lumu Multiplayer Trailer 2021.png|A Spartan holding a BR75 alongside LUMU in the A New Generation trailer. File:HINF Unggoy Mule death.png|Eliminating an Unggoy Mule with a burst from the BR75. File:HINF MarineHeavyAssault.png|A Marine wielding BR75 battle rifle. File:HINF Brute Sniper Scoped.png|Viewing a Jiralhanae Sniper through a BR75's scope. File:HINF Sangheili Enforcer BR75.png|A Sangheili Enforcer armed with a scavenged BR75. File:HINF SWAT Bazaar.jpg|Three Spartans wielding the BR75 on Bazaar. File:HINF-BR75-MUZZLE1.jpg|A BR75 with a Type 2P Flash Hider, which makes the rifle appear identical to its predecessor, the BR55. File:HINF-LaunchSiteKabuto.jpg|A BR75 with the Orochi's Breath weapon model, wielded by a Yoroi|Kabuto-clad SPARTAN-IV program|Spartan-IV. File:HINF BR75HAZCON 1.png|An ARMET-class Mjolnir|Armet-clad Spartan with the BR75 HAZCON model. File:HINF-ScarrFiesta1.png|A Hakushika-clad Spartan with the BR75 HAZCON model. File:HINF Zvezda&BR75DEVLOOP.png|A ZVEZDA-class Mjolnir|Zvezda-clad Spartan with the BR75 DEVLOOP model. File:HINF-BR75DEVLOOPForest.png|A MENACHITE-class Mjolnir|Menachite-clad Spartan with the BR75 DEVLOOP model. File:HINF - Event - Cyber Showdown II - 00006.jpg|A Chimera (armor)|Chimera-clad Spartan using the BRXX Lightfire model. File:HINF - Mark VII armor - Rockeye - 00002.png|A ROCKEYE-class Mjolnir|Rockeye-clad Spartan utilizing the BRXX Lightfire model, showcasing the unique design on its left side.
List of appearances
''Halo: Shadows of Reach''
''Halo Infinite''
''Halo: The Rubicon Protocol''
Sources
Category:Rifles
|
|series=BR series
|type=
|cost=
|variant=
|length=
|width=
|height=
|weight=
|ammotype=M634 Experimental High-Powered Semi-Armor-Piercing|M634 9.5 x 40mm SAP
|capacity=
|feed=30-round detachable box magazine
|operation=Burst
|rate=
|velocity=
|optics=Approximately 1.5 Smart-linking|smart-link
|range=Close-to-mid range
|service=Post-Covenant War conflicts Battle for Zeta Halo
}}
}}
The BR75 Breacher is a modified variant of the BR75 battle rifle used by the United Nations Space Command|UNSC UNSC Marine Corps|Marine Corps.
Overview
The Breacher variant of the BR75 battle rifle has improved stopping power, tuned for close-range encounters. It has additional yellow coloration on certain components, including the Wikipedia:Rail integration system|rail integration system, the charging handle, the trigger, and the magazine.
The BR75 Breacher was employed by UNSC forces during the Battle for Zeta Halo|campaign on Installation 07 in 2559-2560.
In-game information In campaign, the BR75 Breacher is a Legendary variant weapons|legendary weapon awarded to the player in the Forward Operating Base progression system upon reaching 1,100 Valor; the weapon then can be acquired at any Forward Operating Base. It has a reduced magazine size from 36 to 30, though it has improved stopping power, increased damage (killing a fully-shielded Spartan with 15 rounds instead of 21 rounds), and a higher rate of fire. The optic magnification is also reduced from 2.5 to approximately 1.5. The BR75 Breacher can also be acquired in the open world; two can be found next to dead Marines on the cliffs south of the area where the level ''Excavation Site'' takes place, a few feet away from a Spartan core.
In multiplayer, when players pick up or spawn with the BR75 Breacher, their Weapon customization|customization options are automatically applied to the weapon model, and the unique appearance of the BR75 Breacher is lost.
Gallery
File:HINF BR75Breacher 1.jpg|A Marine wielding the BR75 Breacher on Zeta Halo. File:HINF Annex Ridge tunnels.png|First-person view of the BR75 Breacher.
List of appearances
''Halo Infinite''
Sources
Category:Rifles
|
Post-Covenant War conflicts
|affiliation=United Nations Space Command
|weight=
|length=
|width=
|height=
|ammotype=9.540mm M634 Experimental High-Powered Semi-Armor-Piercing|M634 X-HP-SAP
|capacity=
|feed=36-round box magazine
|operation=Gas-operated
|rate=High (cyclic)
|velocity=
|optics=
|range=950 meters (3,117 feet)
}}
The BR85 Service Rifle (BR85 SR) is a select-fire battle rifle used by the United Nations Space Command.
History The BR85 entered service late in the Covenant War, but manufacturing concerns and logistical issues involved with its ammunition meant the BR85 was not widely adopted until after the Human-Covenant War ended. It was in service by the ODSTs assigned to the Carter Guard Armory in 2550, with Sergeant B. Wright employing one. Prior to March 2557 several BR85Ns were delivered to ''Argent Moon''. By October 2558 the carried a large supply of BR85Ns. At the same time Liang-Dortmund Corporation security forces stationed on Meridian carried a large supply of BR85Ns. Numerous BR85Ns were transported unintentionally to Genesis when Cortana began to recall the Guardian Custode|Guardians there.
Design The BR85 Service Rifle is a gas-operated, magazine-fed battle rifle. A select-fire weapon, the BR85 is capable of firing three-round bursts and fully automatic fire. The BR85 is effective against most Covenant remnants|Covenant battle armor and the energy shielding of Sangheili harnesses and the plating of Armiger Soldiers; it also proves effective against the shields and plating of MJOLNIR Powered Assault Armor (GEN2)|GEN2 MJOLNIR armor during War Games exercises. The BR85 can be fitted with a variety of scopes and receives a 36-round detachable box magazine.
Variants
A variant of the BR85 featuring a smart-link open-topped holographic Recon sight was extensively used by the UNSC in October 2558. Morph BR85N: Battle Rifle with Morph sight. Work continues on analyzing "resonance" exhibited by the Morph sight with certain weapons Classic BR85N: Battle Rifle with Classic sight. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans. Longshot BR85N: Battle Rifle with Longshot sight. Marksman configuration preferred by many Requiem veterans. Sentinel BR85N: Battle Rifle with Sentinel sight. Delta-Six special forces configuration with variable-zoom 4/6 optics; optimized for long-range, pinpoint lethality. Hybrid BR85N: Battle Rifle with Hybrid sight. Sangheili Carbine holoscope technology merged with human industrial methods. This is a Joint Task Force Sierra configuration undergoing evaluation by the UNSC Ordnance Commission. COG BR85N: Battle Rifle with COG sight. Army SPECWARCOM configuration currently undergoing final evaluation.
BR85N attachments Long barrel: Increases range of bullet magnetism and aim assist. Laser targeter: Increases weapon accuracy by reducing bullet spread. Silencer: Firing the weapon does not make the user show up on enemy radar. However, walking still gives away the user's position. Stabilization jets: Helps control vertical recoil. Kinetic bolts: Augments knockback and damage against vehicles. Energy bayonet: Increases melee damage and range, allowing for a one-hit kill against normal opponents. Knight blade: Increases melee effectiveness, with extra damage and knockback against vehicles. Extended magazine: Increases both ready and reserve ammunition capacity by 50%. Threat marker: Tracks targeted enemy personnel for a short time. Sound dampener: Increases effective range and reduces firing signature.
A heavy-barreled version of the BR85 featuring a telescopic scope.
Gameplay
More open sight picture due to new open-topped reflex sight replacing the smart-linked telescopic sight. Accuracy increased slightly when in smart-scope.
Reticle no longer shrinks in diameter when in smart-scope, and the inner secondary reticle is now shrunken in diameter permanently. Weapon features added magnetism. Shorter time between bursts and faster cyclic fire rate. Spread is almost entirely absent, providing higher overall accuracy.
Fire rate is slowed. Random spread added.
Random spread is replaced with added vertical recoil. Slightly slower burst fire rate. The weapon has been pulled closer to the player's face in smart-scope, decreasing the open picture originally present. Has less aim assist.
Trivia Ironically, as with the M392 DMR|M392 and M395 DMR|M395 DMRs erroneously ejecting the signature shell casings of the Battle Rifle, the BR85N in ''Halo 5: Guardians'' now erroneously ejects what appear to be the 7.62x51mm|M118 7.6251mm shell casings of the DMR.
Gallery
File:H5G Battle Rifle customization.png|Concept art of the BR85N customization in ''Halo 5: Guardians''. File:Halo5 BR.png|A render of the BR85N SR from the pre-Halo 5: Guardians Multiplayer Beta|Beta development stage of ''Halo 5: Guardians''. File:HM-Battle of Meridian.jpg|Jameson Locke using a BR85N during the Battle of Meridian in ''Halo Mythos''.
File:H5BR.png|The BR85N in the ''Halo 5: Guardians Multiplayer Beta'' on Regret. File:H5BRZoom.png|Smart scope with the BR85N in the ''Halo 5: Guardians Multiplayer Beta'' on Crossfire. File:BR_halo.png|The Sentinel BR85N with Bloodthirst skin. File:H5G-Fred&BR85N.png|Frederic-104 with a BR85N while aboard ''Argent Moon'' in ''Halo 5: Guardians''. File:H5G-BR85HUD-Campaign.png|First-person view of the BR85N by Fred-104 in the ''Halo 5: Guardians'' campaign. File:H5G-BR85zoom-Campaign.png|Smart scope with the BR85N by Fred-104 in the ''Halo 5: Guardians'' campaign, post-Overtime update. File:H5G-BR85HUD.png|First-person view of the BR85N on Riptide in ''Halo 5: Guardians''. File:H5G-BR85zoom.png|Smart scope with the BR85N in ''Halo 5: Guardians''. File:H5G-BR85NSS.png|Alternate view of the smart scope on the BR85N File:H5G BR85 Extended Mag.png|Extended mag used with the BR85 in ''Halo 5: Guardians''. File:H5G-BR85NvsBR55.png|A BR85N in comparison to a BR55 in ''Halo 5: Guardians''. File:HO_BR55_(85HB).png|The BR85 in ''Halo Online''. File:BR85 UNSC HaloInfinite.png|Marines using the BR85 in the Halo Infinite announcement trailer|''Halo Infinite'' announcement trailer.
File:REQ_Weapon_Skin_Fade.png|Fade REQ card. File:REQ Card - Spiral.png|Spiral REQ card. File:REQ Card - Bloodthirst.png|Bloodthirst REQ card. File:Prestigebr.png|Prestige REQ card. File:H5G-BR-GoldStandard.png|Gold Standard REQ card. File:H5G-LastDawn-BR.png|Last Dawn REQ card. File:H5G-Green Machine BR.png|Green Machine skin. File:BR85 Landgrave Skin.png|Landgrave skin. File:H5G-BR85NMasterControl.png|Master Control skin.
File:H5G-LongshotBR85.png|First-person view of the Longshot BR85N. File:H5G-LongshotBR85zoom.png|Smart scope with the Longshot BR85N. File:H5G-SentinelBR85.png|First-person view of the Sentinel BR85N. File:H5G-SentinelBR85zoom4x.png|4 zoom with the Sentinel BR85N. File:H5G-SentinelBR85zoom6x.png|6 zoom with the Sentinel BR85N. File:H5G-ClassicBR85.png|First-person view of the Classic BR85N. File:H5G-ClassicBR85zoom.png|Smart scope with the Classic BR85N. File:H5G-HybridBR85NHUD.png|First-person view of the Hybrid BR85N. File:H5G-HybridBR85Nzoom.png|Smart scope with the Hybrid BR85N. File:H5G BR COG sight1.png|First-person view of the COG BR85N. File:H5G BR COG sight2.png|Smart scope with the COG BR85N. File:H5G BR Morph sight1.png|First-person view of the Morph BR85N. File:H5G BR Morph sight2.png|Smart scope with the Morph BR85N.
List of appearances
''Halo 5: Guardians''
''Halo Mythos''
''Halo: Retribution''
''Halo: Official Spartan Field Manual''
Notes
Sources
Category:Rifles
|
Post-Covenant War conflicts
|affiliation=United Nations Space Command
|weight=
|length=
|width=
|height=
|ammotype=9.540mm M634 Experimental High-Powered Semi-Armor-Piercing|M634 X-HP-SAP
|capacity=
|feed=36-round box magazine
|operation=Gas-operated
|rate=High (cyclic)
|velocity=
|optics=
|range=950 meters (3,117 feet)
}}
The BR85 Service Rifle (BR85 SR) is a select-fire battle rifle used by the United Nations Space Command.
History The BR85 entered service late in the Covenant War, but manufacturing concerns and logistical issues involved with its ammunition meant the BR85 was not widely adopted until after the Human-Covenant War ended. It was in service by the ODSTs assigned to the Carter Guard Armory in 2550, with Sergeant B. Wright employing one. Prior to March 2557 several BR85Ns were delivered to ''Argent Moon''. By October 2558 the carried a large supply of BR85Ns. At the same time Liang-Dortmund Corporation security forces stationed on Meridian carried a large supply of BR85Ns. Numerous BR85Ns were transported unintentionally to Genesis when Cortana began to recall the Guardian Custode|Guardians there.
Design The BR85 Service Rifle is a gas-operated, magazine-fed battle rifle. A select-fire weapon, the BR85 is capable of firing three-round bursts and fully automatic fire. The BR85 is effective against most Covenant remnants|Covenant battle armor and the energy shielding of Sangheili harnesses and the plating of Armiger Soldiers; it also proves effective against the shields and plating of MJOLNIR Powered Assault Armor (GEN2)|GEN2 MJOLNIR armor during War Games exercises. The BR85 can be fitted with a variety of scopes and receives a 36-round detachable box magazine.
Variants
A variant of the BR85 featuring a smart-link open-topped holographic Recon sight was extensively used by the UNSC in October 2558. Morph BR85N: Battle Rifle with Morph sight. Work continues on analyzing "resonance" exhibited by the Morph sight with certain weapons Classic BR85N: Battle Rifle with Classic sight. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans. Longshot BR85N: Battle Rifle with Longshot sight. Marksman configuration preferred by many Requiem veterans. Sentinel BR85N: Battle Rifle with Sentinel sight. Delta-Six special forces configuration with variable-zoom 4/6 optics; optimized for long-range, pinpoint lethality. Hybrid BR85N: Battle Rifle with Hybrid sight. Sangheili Carbine holoscope technology merged with human industrial methods. This is a Joint Task Force Sierra configuration undergoing evaluation by the UNSC Ordnance Commission. COG BR85N: Battle Rifle with COG sight. Army SPECWARCOM configuration currently undergoing final evaluation.
BR85N attachments Long barrel: Increases range of bullet magnetism and aim assist. Laser targeter: Increases weapon accuracy by reducing bullet spread. Silencer: Firing the weapon does not make the user show up on enemy radar. However, walking still gives away the user's position. Stabilization jets: Helps control vertical recoil. Kinetic bolts: Augments knockback and damage against vehicles. Energy bayonet: Increases melee damage and range, allowing for a one-hit kill against normal opponents. Knight blade: Increases melee effectiveness, with extra damage and knockback against vehicles. Extended magazine: Increases both ready and reserve ammunition capacity by 50%. Threat marker: Tracks targeted enemy personnel for a short time. Sound dampener: Increases effective range and reduces firing signature.
A heavy-barreled version of the BR85 featuring a telescopic scope.
Gameplay
More open sight picture due to new open-topped reflex sight replacing the smart-linked telescopic sight. Accuracy increased slightly when in smart-scope.
Reticle no longer shrinks in diameter when in smart-scope, and the inner secondary reticle is now shrunken in diameter permanently. Weapon features added magnetism. Shorter time between bursts and faster cyclic fire rate. Spread is almost entirely absent, providing higher overall accuracy.
Fire rate is slowed. Random spread added.
Random spread is replaced with added vertical recoil. Slightly slower burst fire rate. The weapon has been pulled closer to the player's face in smart-scope, decreasing the open picture originally present. Has less aim assist.
Trivia Ironically, as with the M392 DMR|M392 and M395 DMR|M395 DMRs erroneously ejecting the signature shell casings of the Battle Rifle, the BR85N in ''Halo 5: Guardians'' now erroneously ejects what appear to be the 7.62x51mm|M118 7.6251mm shell casings of the DMR.
Gallery
File:H5G Battle Rifle customization.png|Concept art of the BR85N customization in ''Halo 5: Guardians''. File:Halo5 BR.png|A render of the BR85N SR from the pre-Halo 5: Guardians Multiplayer Beta|Beta development stage of ''Halo 5: Guardians''. File:HM-Battle of Meridian.jpg|Jameson Locke using a BR85N during the Battle of Meridian in ''Halo Mythos''.
File:H5BR.png|The BR85N in the ''Halo 5: Guardians Multiplayer Beta'' on Regret. File:H5BRZoom.png|Smart scope with the BR85N in the ''Halo 5: Guardians Multiplayer Beta'' on Crossfire. File:BR_halo.png|The Sentinel BR85N with Bloodthirst skin. File:H5G-Fred&BR85N.png|Frederic-104 with a BR85N while aboard ''Argent Moon'' in ''Halo 5: Guardians''. File:H5G-BR85HUD-Campaign.png|First-person view of the BR85N by Fred-104 in the ''Halo 5: Guardians'' campaign. File:H5G-BR85zoom-Campaign.png|Smart scope with the BR85N by Fred-104 in the ''Halo 5: Guardians'' campaign, post-Overtime update. File:H5G-BR85HUD.png|First-person view of the BR85N on Riptide in ''Halo 5: Guardians''. File:H5G-BR85zoom.png|Smart scope with the BR85N in ''Halo 5: Guardians''. File:H5G-BR85NSS.png|Alternate view of the smart scope on the BR85N File:H5G BR85 Extended Mag.png|Extended mag used with the BR85 in ''Halo 5: Guardians''. File:H5G-BR85NvsBR55.png|A BR85N in comparison to a BR55 in ''Halo 5: Guardians''. File:HO_BR55_(85HB).png|The BR85 in ''Halo Online''. File:BR85 UNSC HaloInfinite.png|Marines using the BR85 in the Halo Infinite announcement trailer|''Halo Infinite'' announcement trailer.
File:REQ_Weapon_Skin_Fade.png|Fade REQ card. File:REQ Card - Spiral.png|Spiral REQ card. File:REQ Card - Bloodthirst.png|Bloodthirst REQ card. File:Prestigebr.png|Prestige REQ card. File:H5G-BR-GoldStandard.png|Gold Standard REQ card. File:H5G-LastDawn-BR.png|Last Dawn REQ card. File:H5G-Green Machine BR.png|Green Machine skin. File:BR85 Landgrave Skin.png|Landgrave skin. File:H5G-BR85NMasterControl.png|Master Control skin.
File:H5G-LongshotBR85.png|First-person view of the Longshot BR85N. File:H5G-LongshotBR85zoom.png|Smart scope with the Longshot BR85N. File:H5G-SentinelBR85.png|First-person view of the Sentinel BR85N. File:H5G-SentinelBR85zoom4x.png|4 zoom with the Sentinel BR85N. File:H5G-SentinelBR85zoom6x.png|6 zoom with the Sentinel BR85N. File:H5G-ClassicBR85.png|First-person view of the Classic BR85N. File:H5G-ClassicBR85zoom.png|Smart scope with the Classic BR85N. File:H5G-HybridBR85NHUD.png|First-person view of the Hybrid BR85N. File:H5G-HybridBR85Nzoom.png|Smart scope with the Hybrid BR85N. File:H5G BR COG sight1.png|First-person view of the COG BR85N. File:H5G BR COG sight2.png|Smart scope with the COG BR85N. File:H5G BR Morph sight1.png|First-person view of the Morph BR85N. File:H5G BR Morph sight2.png|Smart scope with the Morph BR85N.
List of appearances
''Halo 5: Guardians''
''Halo Mythos''
''Halo: Retribution''
''Halo: Official Spartan Field Manual''
Notes
Sources
Category:Rifles
|
Campaign Jameson Locke spawns with a BR85N as his preferred primary starting weapon. In the campaign, BR85N ammunition can be found in the missions ''Blue Team (level)|Blue Team'', ''Glassed'', ''Unconfirmed'', ''Evacuation'', ''Genesis (level)|Genesis'', and ''Guardians''. The BR85N is the all around go to weapon when facing Covenant and Promethean forces, as it can effectively take down Unggoy|Grunts, Kig-Yar|Jackals, and Promethean Crawlers with one well placed three shot burst to the head (torso shots require about two to four bursts to kill).
* The BR85N is also effective against Armiger Soldiers, especially when paired with the Z-110 Boltshot|Boltshot.
Multiplayer The BR85N is a four-shot kill, as with previous Battle Rifles. The BR85N outperforms the M6H magnum|M6H2 at long range but is inferior to the M395 DMR#M395B Designated Marksman Rifle|M395B DMR. Compared to the BR85HB from ''Halo 4'', the BR85N is more accurate and has a faster rate of fire. In addition, its default built-in Recon sight allows for more open sight picture, allowing players to see enemies from afar better. It has a slightly higher rate of fire than the BR55 battle rifle|BR55, although both weapons have similar effective ranges and the BR55 has much less vertical recoil. In Arena, the BR85N is a common weapon, prominently featured in SWAT. On standard Slayer matches, it is found across virtually all standard maps. Warzone and Arena feature multiple attachments for the BR85N:
* Long Barrel, which improves the BR85N's red reticle range, bullet magnetism, and aim assist.
* Laser Targeter, which reduces bullet spread for better accuracy. Players having problems with accuracy should consider grabbing a BR85N with this attachment.
* Silencer, which allows for stealth kills.
* Stabilization Jets, which allow for more accurate shots by reducing vertical recoil.
* Kinetic Bolts, which deal extra damage against vehicles, useful for players who cannot requisition or find a powerful anti-vehicle weapon.
* Energy Bayonet and Knight Blade, both ideal for close range engagements. The latter provides even more damage against vehicles.
Category:Gameplay guides
|
Post-Covenant War conflicts
|affiliation=United Nations Space Command
|weight=
|length=
|width=
|height=
|ammotype=9.540mm M634 Experimental High-Powered Semi-Armor-Piercing|M634 X-HP-SAP
|capacity=
|feed=36-round box magazine
|operation=Gas-operated
|rate=High (cyclic)
|velocity=
|optics=
|range=950 meters (3,117 feet)
}}
The BR85 Service Rifle (BR85 SR) is a select-fire battle rifle used by the United Nations Space Command.
History The BR85 entered service late in the Covenant War, but manufacturing concerns and logistical issues involved with its ammunition meant the BR85 was not widely adopted until after the Human-Covenant War ended. It was in service by the ODSTs assigned to the Carter Guard Armory in 2550, with Sergeant B. Wright employing one. Prior to March 2557 several BR85Ns were delivered to ''Argent Moon''. By October 2558 the carried a large supply of BR85Ns. At the same time Liang-Dortmund Corporation security forces stationed on Meridian carried a large supply of BR85Ns. Numerous BR85Ns were transported unintentionally to Genesis when Cortana began to recall the Guardian Custode|Guardians there.
Design The BR85 Service Rifle is a gas-operated, magazine-fed battle rifle. A select-fire weapon, the BR85 is capable of firing three-round bursts and fully automatic fire. The BR85 is effective against most Covenant remnants|Covenant battle armor and the energy shielding of Sangheili harnesses and the plating of Armiger Soldiers; it also proves effective against the shields and plating of MJOLNIR Powered Assault Armor (GEN2)|GEN2 MJOLNIR armor during War Games exercises. The BR85 can be fitted with a variety of scopes and receives a 36-round detachable box magazine.
Variants
A variant of the BR85 featuring a smart-link open-topped holographic Recon sight was extensively used by the UNSC in October 2558. Morph BR85N: Battle Rifle with Morph sight. Work continues on analyzing "resonance" exhibited by the Morph sight with certain weapons Classic BR85N: Battle Rifle with Classic sight. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans. Longshot BR85N: Battle Rifle with Longshot sight. Marksman configuration preferred by many Requiem veterans. Sentinel BR85N: Battle Rifle with Sentinel sight. Delta-Six special forces configuration with variable-zoom 4/6 optics; optimized for long-range, pinpoint lethality. Hybrid BR85N: Battle Rifle with Hybrid sight. Sangheili Carbine holoscope technology merged with human industrial methods. This is a Joint Task Force Sierra configuration undergoing evaluation by the UNSC Ordnance Commission. COG BR85N: Battle Rifle with COG sight. Army SPECWARCOM configuration currently undergoing final evaluation.
BR85N attachments Long barrel: Increases range of bullet magnetism and aim assist. Laser targeter: Increases weapon accuracy by reducing bullet spread. Silencer: Firing the weapon does not make the user show up on enemy radar. However, walking still gives away the user's position. Stabilization jets: Helps control vertical recoil. Kinetic bolts: Augments knockback and damage against vehicles. Energy bayonet: Increases melee damage and range, allowing for a one-hit kill against normal opponents. Knight blade: Increases melee effectiveness, with extra damage and knockback against vehicles. Extended magazine: Increases both ready and reserve ammunition capacity by 50%. Threat marker: Tracks targeted enemy personnel for a short time. Sound dampener: Increases effective range and reduces firing signature.
A heavy-barreled version of the BR85 featuring a telescopic scope.
Gameplay
More open sight picture due to new open-topped reflex sight replacing the smart-linked telescopic sight. Accuracy increased slightly when in smart-scope.
Reticle no longer shrinks in diameter when in smart-scope, and the inner secondary reticle is now shrunken in diameter permanently. Weapon features added magnetism. Shorter time between bursts and faster cyclic fire rate. Spread is almost entirely absent, providing higher overall accuracy.
Fire rate is slowed. Random spread added.
Random spread is replaced with added vertical recoil. Slightly slower burst fire rate. The weapon has been pulled closer to the player's face in smart-scope, decreasing the open picture originally present. Has less aim assist.
Trivia Ironically, as with the M392 DMR|M392 and M395 DMR|M395 DMRs erroneously ejecting the signature shell casings of the Battle Rifle, the BR85N in ''Halo 5: Guardians'' now erroneously ejects what appear to be the 7.62x51mm|M118 7.6251mm shell casings of the DMR.
Gallery
File:H5G Battle Rifle customization.png|Concept art of the BR85N customization in ''Halo 5: Guardians''. File:Halo5 BR.png|A render of the BR85N SR from the pre-Halo 5: Guardians Multiplayer Beta|Beta development stage of ''Halo 5: Guardians''. File:HM-Battle of Meridian.jpg|Jameson Locke using a BR85N during the Battle of Meridian in ''Halo Mythos''.
File:H5BR.png|The BR85N in the ''Halo 5: Guardians Multiplayer Beta'' on Regret. File:H5BRZoom.png|Smart scope with the BR85N in the ''Halo 5: Guardians Multiplayer Beta'' on Crossfire. File:BR_halo.png|The Sentinel BR85N with Bloodthirst skin. File:H5G-Fred&BR85N.png|Frederic-104 with a BR85N while aboard ''Argent Moon'' in ''Halo 5: Guardians''. File:H5G-BR85HUD-Campaign.png|First-person view of the BR85N by Fred-104 in the ''Halo 5: Guardians'' campaign. File:H5G-BR85zoom-Campaign.png|Smart scope with the BR85N by Fred-104 in the ''Halo 5: Guardians'' campaign, post-Overtime update. File:H5G-BR85HUD.png|First-person view of the BR85N on Riptide in ''Halo 5: Guardians''. File:H5G-BR85zoom.png|Smart scope with the BR85N in ''Halo 5: Guardians''. File:H5G-BR85NSS.png|Alternate view of the smart scope on the BR85N File:H5G BR85 Extended Mag.png|Extended mag used with the BR85 in ''Halo 5: Guardians''. File:H5G-BR85NvsBR55.png|A BR85N in comparison to a BR55 in ''Halo 5: Guardians''. File:HO_BR55_(85HB).png|The BR85 in ''Halo Online''. File:BR85 UNSC HaloInfinite.png|Marines using the BR85 in the Halo Infinite announcement trailer|''Halo Infinite'' announcement trailer.
File:REQ_Weapon_Skin_Fade.png|Fade REQ card. File:REQ Card - Spiral.png|Spiral REQ card. File:REQ Card - Bloodthirst.png|Bloodthirst REQ card. File:Prestigebr.png|Prestige REQ card. File:H5G-BR-GoldStandard.png|Gold Standard REQ card. File:H5G-LastDawn-BR.png|Last Dawn REQ card. File:H5G-Green Machine BR.png|Green Machine skin. File:BR85 Landgrave Skin.png|Landgrave skin. File:H5G-BR85NMasterControl.png|Master Control skin.
File:H5G-LongshotBR85.png|First-person view of the Longshot BR85N. File:H5G-LongshotBR85zoom.png|Smart scope with the Longshot BR85N. File:H5G-SentinelBR85.png|First-person view of the Sentinel BR85N. File:H5G-SentinelBR85zoom4x.png|4 zoom with the Sentinel BR85N. File:H5G-SentinelBR85zoom6x.png|6 zoom with the Sentinel BR85N. File:H5G-ClassicBR85.png|First-person view of the Classic BR85N. File:H5G-ClassicBR85zoom.png|Smart scope with the Classic BR85N. File:H5G-HybridBR85NHUD.png|First-person view of the Hybrid BR85N. File:H5G-HybridBR85Nzoom.png|Smart scope with the Hybrid BR85N. File:H5G BR COG sight1.png|First-person view of the COG BR85N. File:H5G BR COG sight2.png|Smart scope with the COG BR85N. File:H5G BR Morph sight1.png|First-person view of the Morph BR85N. File:H5G BR Morph sight2.png|Smart scope with the Morph BR85N.
List of appearances
''Halo 5: Guardians''
''Halo Mythos''
''Halo: Retribution''
''Halo: Official Spartan Field Manual''
Notes
Sources
Category:Rifles
|
Post-Covenant War conflicts
|affiliation=United Nations Space Command
|weight=
|length=Halo 4: The Essential Visual Guide, ''page 61''
|width=
|height=
|ammotype=9.540mm M634 Experimental High-Powered Semi-Armor-Piercing|M634 X-HP-SAP
|capacity=
|feed=36-round box magazine
|operation=Gas-operated
|rate=432 RPM (cyclic)
|velocity=
|optics=
|range=*Lore: 950 meters (3,117 feet)
Gameplay: short, medium, long
}}
The BR85 Heavy Barrel Service Rifle (BR85HB SR) is a select-fire battle rifle used by the United Nations Space Command. It is a heavy-barreled version of the BR85 battle rifle|BR85 Service Rifle. Like its predecessors, the BR55 battle rifle|BR55 and BR55HB battle rifle|BR55HB service rifles, the BR85 is manufactured by Misriah Armory.
History While the BR85HB Service Rifle had entered service late in the Human-Covenant War manufacturing concerns and logistical issues involved with its ammunition meant the BR85HB was not widely adopted until after the war ended. BR85HBs were used within the Damascus Materials Testing Facility in November 2525.Halo: The Fall of Reach - The Animated Series The had some BR85HBs aboard before the Battle of Trove.Halo: Tales from Slipspace, ''Something has Happened'' Some BR85HBs were aboard the during the Battle of Installation 00.Halo 4, campaign level, ''Dawn'' By February 2556 a small number had been purchased by the Sedran Colonial Guard.Halo: Nightfall The carried a large supply of BR85HBs during the Battle of RequiemHalo 4, campaign level, ''Reclaimer (level)|Reclaimer'' and the Requiem Campaign.Halo 4, Spartan Ops
Design File:H4-BR85-Schematic.jpg|thumb|A schematic of the BR85. The BR85HB Service Rifle is a gas-operated, magazine-fed battle rifle. A select-fire weapon, the BR85HB is optimized for firing three-round bursts, though it is capable of semi-automatic and fully automatic fire.Spartan Ops, ''Artifact'' introductory cutscene The BR85HB is effective against most Covenant remnants|Covenant battle armor and the energy shielding of Combat harness|Sangheili combat harnesses; it also proves effective against the shields and plating of MJOLNIR Powered Assault Armor (GEN2)|GEN2 MJOLNIR armor during War Games exercises. Like its predecessors, the BR85HB features a 2 magnification scope and receives a 36-round detachable box magazine. In the hands of a skilled marksman the weapon's precision and accuracy make it versatile at a variety of ranges. The BR85HB battle rifle features multiple design improvements on the BR55 and BR55HB battle rifles. The BR85HB also features a new lightweight frame and rail mounts for weapon attachments and other accessories. The BR85HB, as well as most other UNSC weapons, requires power to feed ammunition due to its electromagnetic feed system.
Gameplay File:H4-BR85-HUD.png|HUD icon of the BR85HB Service Rifle in ''Halo 4''.|thumb|200px|left The weapon features hitscan and lacks reticule bloom. When fired the barrel rises vertically, but in a suppressible way. The rifle's three-round burst is particularly effective for mid-range combat. It performs adequately in close- and long-range engagements as well, though the MA5D assault rifle and M395 DMR outperform it at these ranges, respectively. The player can carry a maximum of 216 rounds of reserve ammunition for the BR85 from a normal load of 108 rounds. If all the bullets in a three-round burst (one shot) hit a player in matchmaking, it will take four shots to down a player provided the last shot hits the player as a headshot. Only one round from a burst to the head is required to kill an unshielded enemy.
Advantages While the effective range and accuracy is less than those of the DMR or a scoped-in Z-250 Lightrifle|Lightrifle, it has a faster kill time than the DMR and unscoped Lightrifle and allows for better situational awareness with its lower zoom magnification. Its effectiveness at closer range is also higher than these weapons, roughly on par with the Type-51 Carbine|Covenant Carbine. This makes the BR85 one of the most well-rounded weapon choices as it excels in mid-range combat and is capable of going toe-to-toe with other weapons in close- and long-range combat. The battle rifle can kill a standard-shielded enemy in four bursts, via three bursts breaching the shields and the fourth with a headshot. Headshots with the battle rifle in general are easier to obtain, as there are three chances to get one per shot. As such it is recommended for use in SWAT for players who are not fully comfortable using the DMR, or on maps with smaller sight lines, such as Adrift. Two bursts to the body from a battle rifle followed by a melee will kill an opponent; this common technique is called a two-shot melee or a "bang-bang-whack".
36-round magazine capacity allows 12 bursts, or a maximum of 3 kills (fully-shielded SPARTANs) per magazine in the hands of a skilled user. This is one more potential kill than the DMR, Covenant Carbine, and unscoped Lightrifle.
Disadvantages As previously stated, the battle rifle lacks the accuracy, damage, and range of the other, more specialized primary precision weapons. The recoil is detrimental, but it can be controlled into a predictable vertical flow with practice to gain headshots. Mid-magazine reload time is also rather slow (especially without the Dexterity Support upgrades|support upgrade); if the magazine is empty the full reload time takes even longer. Additionally, as the magazine empties the report increases in pitch, allowing aware opponents to time their attacks so that the wielder is helpless.
Once again features hitscan properties. Larger reticle and higher magnetism at close range, lower magnetism at long range. Scope is now square instead of round. Misriah Armory's symbol is now on both sides of the stock on the weapon. Rate of fire has been increased allowing for more fluid gunplay, at the cost of damage output. Decreased damage; the Battle Rifle now kills in 13 bullets rather than 12 provided the last shot is a headshot, requiring 5 bursts to kill rather than 4
Fire rate is slowed. Increased damage; the Battle Rifle now kills in 11 bullets rather than 13 provided the last shot is a headshot, requiring 4 bursts to kill rather than 5
In ''Halo: Spartan Assault'' the battle rifle is not available in the campaign, appearing only in the Halo: Spartan Assault co-op missions|Flood missions cooperative mode, and as the primary weapon of Edward Davis|Spartan Davis in the cutscenes. The weapon appears throughout the ''Spartan Strike'' campaign. Gameplay Weapon carries a maximum of 30 3-round bursts. Weapon can destroy Wraith or Scorpion Tank in six to eight bursts while Ghosts can be destroyed in three full bursts. Can kill any unshielded units in the line of fire. Highest Damage for rifle-type weaponry.
Trivia The earliest known in-game model of the BR85HB was erroneously labeled ''"BR55HB SR"''.:File:BR in H4.jpg|Image of the BR55 label on the BR85 as seen in a development screenshot This is fixed in the final build of the game. Despite the lack of a flash suppressor or muzzle brake, the BR85HB produces a cross-shaped muzzle flash. In ''Halo: Spartan Assault'' and ''Halo: Spartan Strike'', the BR85HB makes the report of ''Halo 2'''s BR55 when firing.
Gallery
File:H4-Concept-BR85HBSR.jpg|Concept art of the BR85HB SR for ''Halo 4''. File:H4 BR85andRailgun Concept.jpg|Concept art of the BR85HB and the ARC-920 railgun. File:HSA Davis TradingCard.jpg|Edward Davis using an BR85HB during the Battle of Draetheus V in ''Halo: Spartan Assault''. File:Halo Escalation 10.jpg|John-117 with a BR85HB in ''Halo: Escalation''. File:Hunt the Signal - Transmission 001.png|A hologram of a Spartan-II with a BR85HB in ''Hunt the Signal''. File:HSS-WarMaster1.png|A Unidentified Spartan-IV|Spartan-IV with a BR85HB during a simulation of the Battle of Mombasa in ''Halo: Spartan Strike''. File:Hunters in the Dark full cover.jpg|Frank Kodiak using a BR85HB during the Operation: FAR STORM in ''Halo: Hunters in the Dark''. File:HTFORTAS-Blue.jpg|Samuel-034 using a BR85HB during the Battle of Chi Ceti in ''Halo: The Fall of Reach - The Animated Series''. File:HM-JohnGenesis.png|John-117 using a BR85HB to fight off Armiger Soldiers during the Battle of Genesis in ''Halo Mythos''. File:TFS-Jerome&BR85HB.png|Jerome-092 using a BR85HB in 2537 in ''Something has Happened''. File:TomB292.png|Tom-B292 with a BR85HB in ''Halo: Legacy of Onyx''.
File:AllBattleRifles.png|The BR85 compared to its predecessors, the BR55HB and the BR55. File:Halo4-BR85HBSR-Profile.png|An older render of the BR85HB SR with the placeholder label. File:H2A - Battle rifle render.jpg|An early, unused render of the BR85HB for ''Halo 2: Anniversary''.
File:H4-BR85HBSR-Scope.png|The BR85's scope in the 2012 E3 build of ''Halo 4''. File:Halo_4_dlc_armure_octobre_2012_8.jpeg|A high res look at the BR85HB arctic skin. File:H4-BR85HBSR-Infobox.jpg|BR85HB Infobox for Halo 4. File:BRhud.jpeg |A render of the BR85HB SR's scope. File:H4-MP-BR85HBSR-ScopeZoom-01.jpg|The view of the BR85's scope with a full HUD. File:Master Chief in Halo 4 (2).jpg|John-117 holding a BR85HB. File:DawnInterior.jpg|A first-person view of the BR85 from John-117's heads-up display|HUD. File:Halo 4 Multiplayer (3).jpg|A Spartan-IV firing the BR85HB on Haven, in an earlier ''Halo 4'' build. File:H4-MP-CTF-BR85BSR-FirstPerson.jpg|First-person view of the BR85HB on Complex. File:DeMarco - Soldier.png|Paul DeMarco wielding the BR85HB. File:H4 BR85 Magazine.png|thumb|A magazine used with the BR85HB in ''Halo 4''.
File:H4-BR85HBSR-Skin.png|Dunes (DNE) skin. File:BR85HB SR (arctic camouflage).png|Arctic (ACT) skin. File:H4 - Steam skin (transparent).png|Steam (STM) skin. File:H4_Skin_Salvage.png|Salvage (SLV) skin. File:H4 Render BattleRifle-BLAST.png|Blast (BLS) skin.
List of appearances
''Halo 4''
*''Spartan Ops''
*''Infinity Briefing Packet''
''Halo: Spartan Assault''
''Halo: Escalation''
''Halo: Nightfall''
''Hunt the Truth''
*''All Hail''
*''Hunt the Signal''
''Halo: Spartan Strike''
''Halo: Hunters in the Dark''
''Halo: Last Light''
''Halo: The Fall of Reach - The Animated Series''
''Halo Mythos''
''Halo: Tales from Slipspace''
*''Something Has Happened''
''Halo: Legacy of Onyx''
''Halo: Official Spartan Field Manual''
Notes
Sources
Category:Rifles
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|causeofdeath=Stabbed in the neck by Edward Buck
|parents=
|siblings=
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|children=
|species=Jiralhanae
|gender=Male
|height=
|mass=
|hair=
|eyes=
|affiliation=Covenant
|rank=*Jiralhanae Captain|Captain Jiralhanae Chieftain|Chieftain
|sn=
|notable=
}}
Bracktanus was a Jiralhanae Jiralhanae Chieftain|Chieftain who served the Covenant Covenant military|military.
Biography
Bracktanus' existence first became known to the United Nations Space Command during the Fall of Reach, thanks to a recording observed by sniper Corporal C. Errera depicting two Unggoy in conversation. According to the Unggoy, Bracktanus, then a captain, fought and killed a Sangheili warrior within close proximity of a holy area - a crime normally punishable by painful execution. Bracktanus avoided execution, and the matter was swiftly forgotten by the San'Shyuum|Prophets. This sign of favoritism was noticed by Mehmep, who later mentioned it to his partner, both sensing Great Schism|trouble brewing.''Conversations from the Universe''
By October 20, 2552, Bracktanus was promoted to the rank of Chieftain. Bracktanus was secretly ordered by the Prophet of Truth to eliminate the Sangheili forces left behind in the city after the ''Solemn Penance'' retreated from the battle. Bracktanus first targeted and killed Blademaster Vero 'Ahtulai at New Mombasa Sector 6|Sector 6 to demoralize the rest of the Sangheili.
For the rest of the day, Bracktanus scoured the city for other Sangheili and crushed any remaining human resistance. Eventually, Bracktanus boarded one of the many Phantoms that attacked the crash site of the Pelican that belonged to the Orbital Drop Shock Troopers|ODST squad Alpha-Nine. Bracktanus managed to kill an NMPD officer, and only severely injured Kojo Agu when he swung his hammer's reverse-blade against the Agu's chest, with Agu's sniper blocking the blow. Bracktanus was killed by the rest of the ODSTs when he became pre-occupied with killing Agu. Edward Buck jumped on his back, stabbing Bracktanus in the neck using his combat knife. Michael Crespo tackled Bracktanus, preventing Bracktanus from retaliating against Buck and allowing Buck to stab Bracktanus again. Taylor Miles then tackled and elbowed Bracktanus, killing the Chieftain.
Gallery
File:HTMCC-H3ODST BracktanusRoars.jpg|Bracktanus roars at Kojo Agu. File:Buck Knife.png|Buck prepares to stab Bracktanus in the neck. File:HTMCC-H3ODST Bracktanus&Mickey.jpg|Michael Crespo aims his M90 shotgun at Bracktanus.
List of appearances
''Halo 2''
*''Conversations from the Universe''
''Halo 3: ODST''
Sources
Category:Jiralhanae characters Category:Covenant military personnel
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Brad is a civilian living in the United States of America|United States on Earth. He is unofficially dating Isabelle. When she told him about Kamal Zaman, he suggested he was a murderous doctor on the lam. She disagreed about him being a murderer, though it's likely she agreed he was evading the law.Media:ILB_A_place_called_dirt.ogg|ILB_A_place_called_dirt.ogg
List of appearances
''i love bees''
Sources
Category:Human civilians Category:Human characters
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File:Hroa5 braden1.png|thumb|300px|Braden Station under attack.
Braden Station was a planetside United Nations Space Command repair and resupply facility.Halo: Rise of Atriox, ''Halo: Rise of Atriox Issue 5|Issue 5''
History Sometime after the Human-Covenant war, Braden Station came under assault by a Jiralhanae pack led by the warlord Chieftain Jovus. The Marines stationed at the compound were quickly overwhelmed by the Jiralhanae raiders and attempted to barricade themselves inside the station. After the warpack managed to breach the facility and slaughter more marines, Jovus and his record keeper Buca confronted the station's maintenance chief. Upon being introduced to Chieftain Jovus, the captured chief revealed that they had greatly feared their assailants were actually Atriox and his Banished. On hearing about Atriox, the jealous Jovus became enraged and killed the human. He then ordered his warpack to destroy the entire facility without bothering to salvage any of its supplies. Jovus and his pack soon departed from the burning station, determined to go pursue Atriox.
Among the survivors of the Braden incident was Marek Benbrook. Following the attack on the station, Benbrook provided accounts of the incident to the UNSC. Years later, one of his accounts would later be flagged and collated by the Spirit of Fire's AI Seth as it established an indirect connection between Atriox and the UNSC.Halo: Rise of Atriox, ''Hardcover edition''
Gallery
File:Hroa 5 jovus1.png|Jovus joins in the attack on the facility. File:Hroa5 jovus 2.png|Jovus and his brutes mop up the last humans. File:Hroa5 braden2.png|Braden Station is lost.
List of appearances
''Halo: Rise of Atriox''
Sources
Category:UNSC military bases
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Bradford Gale is a SPARTAN-IV and a member of Fireteam Switchback.
Biography In 2558, Gale and the rest of Switchback were assigned to investigate Harvester (location)|a Covenant dig site. Around the time Fireteam Crimson was finishing their mission, Spartan Cara Costabile reported the Covenant were using a Za'zayara-pattern Harvester|Harvester and they were encountering heavy resistance and were in need of reinforcements. Fireteam Crimson was closest to their location and was sent in response. When Crimson arrived Switchback was nowhere to be found, only finding blank IFF tags.''Spartan Ops'', Scattered/Switchback|S106 Switchback While on Assault on the Warrens|a mission in the "Warrens," Crimson found Switchback, when questioned on Costabile's status Gale informed Commander Palmer that she had been killed by Covenant forces. Along with the rest of Switchback, he was evacuated by Lieutenant TJ Murphy in a Pelican.''Spartan Ops'', Expendable/Lancer|S108 Lancer
List of appearances
''Halo 4''
*''Spartan Ops''
Sources
Category:Spartan-IVs Category:Human characters
|
Bradley was one of Thin Kinkle's underlings. He assisted in Kinkle's torture of Janissary James, but was hesitant to use the Cupid's Knife.Media:ILB_Justice.ogg|ILB_Justice.ogg/Media:ILB_Cupids_knife.ogg|ILB_Cupids_knife.ogg He was later killed by Gilly.Media:ILB_Shhh_baby.ogg|ILB_Shhh_baby.ogg
List of appearances
''i love bees''
Sources
Category:I Love Bees Category:Human civilians Category:Human characters
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Commander Bradley was a commissioned officer of the United Nations Space Command|UNSC UNSC Navy|Navy who served as the executive officer aboard the .Halo: Escalation, ''Halo: Escalation Issue 2|Issue #2''
Biography
On 2558#March|March 5, 2558, Bradley was present onboard ''Infinity'' during Fleet Admiral Terrence Hood's diplomatic mission to Ealen IV. During the peace talks, ''Infinity'' lost radio contact from the surface. Bradley was alerted by Lieutenant Jespersen that communications were gone and that the Jiralhanae demanded to know why ''Infinity'' was supposedly blocking their communications. He asked Lieutenant Ryder for a tactical assessment, but due to the plasma distortion generated by the planet, Ryder was unable detect anything on the surface. When suggested by Lieutenant Gomez to deploy Orbital Drop Shock Troopers|ODSTs, Bradley refused, not wanting to send a battalion down just because radio contact was lost. Bradley went to the Captain's ready room to talk to the Jiralhanae and told Ryder to continue trying to make contact. Unbeknownst to them all, the delegation had come under attack by Vata 'Gajat's mercenary group|Covenant mercenaries after Daniel Clayton|a traitor had leaked the location of the peace summit.
Bradley was later alerted by James (lieutenant)| Lieutenant James that Chieftain Lydus' fleet was preparing to assault the Thel 'Vadam|Arbiter's fleet in response to the communications block. Bradley immediately ordered James to move ''Infinity'' in between their fleets. Jespersen then informed Bradley of a transmission coming from Captain Thomas Lasky. Lasky notified Bradley about the Covenant's ambush at the peace talks. Bradley informed him of the situation in orbit and patched him through to the Jiralhanae and Sangheili ships. Lasky told the fleets to stand down and direct their ships to the planet in order to save their diplomats. The fleets rallied with ''Infinity'' and forced Vata 'Gajat's fleet to retreat into slipspace.Halo: Escalation, ''Halo: Escalation Issue 3|Issue #3''
After the incident on Ealen IV, Captain Lasky left on personal leave to investigate the UNSC mole who leaked the location of the negotiations. Lord Hood remained onboard ''Infinity'' and asked Commander Bradley to indulge him with a demonstration of the ship's Forerunner engines. Before Roland plotted a course, they were notified by Lieutenant Jespersen of a distress signal near the Chaudier trade route. The exercise was canceled and ''Infinity'' went to investigate.
Arriving in the Artesia-702 system on March 11, they found a damaged civilian freighter, the ''Pilgrims' Pride''. On Hood's order, the freighter was tugged into one of ''Infinitys bays. An ambush was sprung within the bay and Bradley was alerted that the freighter was set to self-destruct. With the help of Fireteams Majestic, Fireteam Colossus|Colossus, and Fireteam Fenrir|Fenrir, the attack was repelled and the freighter was tugged back into space before it could self-destruct on ''Infinity''. Following the skirmish, Bradley informed Hood that their after action teams analyzed the debris from the attack. Originally under the assumption that they were dealing with Insurrectionists, the crew discovered that the assault crafts used by the assailants belonged to a long-lost warship, the .Halo: Escalation, ''Halo: Escalation Issue 4|Issue #4''
Shortly after, the crew of ''Infinity'' found that although the crafts belonged to the ''Spirit of Fire'', the ''Pilgrims' Pride'' itself was fairly new in construction. When Bradley inquired about the freighter's flight logs, Roland revealed that the ship's logs had been wiped and filled with false data. However, despite that, he was able to retrieve the real data, coordinates from where it originated: Oth Lodon, a gas giant located deep in Jiralhanae space. With the ''Spirit's'' possible location found, Hood ordered a search and rescue mission. ''Infinity'' jumped to the planet's system where it found a Oth Lodon station|Covenant space station operated by New Colonial Alliance insurgents. It was then that Captain Daniel Clayton, illegitimate son of Captain James Cutter, revealed himself as the mole and fired on ''Infinity'' with the station's energy projector.Halo: Escalation, ''Halo: Escalation Issue 5|Issue #5'' Bradley was killed during the barrage which Lord Hood blamed himself for, for having led ''Infinity'' into a snare.Halo: Escalation''', ''Halo: Escalation Issue 6|Issue #6''
Gallery
File:Commander Bradley.png|Bradley during the Battle of Ealen IV. File:HE Bradley dead.jpg|Bradley is killed during Clayton's assault.
List of appearances
''Halo: Escalation''
Sources
Category:Human characters Category:UNSC Navy officers
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|line=
|model=Light Hauler
|cost=
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|hull=
|armament=
|complement=
|consumables=
|othersystems=
|firstuse=
|service=
|role=Freighter|Cargo hauler
|affiliation= Liang-Dortmund Corporation
}}
The Brahman light hauler is a classification of Freighter|cargo ship developed by the Oros Trading Company and used by humanity. Alongside the Markhors heavy lifter, they serve as cargo lifters in the role of "mules" - bare-boned and rugged haulers explicitly designed to operate in hostile environments on the Outer Colonies|frontier of Human colonies|human colonisation.
Overview
In their role as "mules", Brahmans are built to be rugged and hardy - designed to endure hostile atmospheric and exoatmospheric conditions on frontier colonies at the periphery of human space. The Brahman is considered hardy, but nimble, making it ideal for use as a light hauler and utility craft among the colonies. They are capable of loading up to four cargo pods, and have two gimballed fusion drives mounted at the aft of the vehicle.
Operational history Due to their rugged characteristics, Brahman haulers are common on the Glassing|glassed surface of the Outer Colony of Meridian, undergoing Terraforming|reterraformation by the Liang-Dortmund Corporation. This included usage at Pinnacle Station, Meridian Station (location)|Meridian Station, and Darkstar Station. After Meridian was Battle of Meridian (2558)|attacked by Promethean forces under the control of the Warden Eternal and a Guardian was activating near the world's settlements, Meridian's citizens evacuated the moon in Brahman light haulers.
Trivia Like many other human vehicles, the Brahman light hauler is named after an animal, specifically the Wikipedia:Brahman cattle|Brahman, a breed of cattle.
Gallery
File:H5G - Brahman concept art.jpg|Concept art of the Brahman light hauler. File:H5G - Brahman light hauler.jpg|A Brahman on Skirmish at Darkstar.
List of appearances
''Halo 5: Guardians''
''Halo: Fractures''
*''What Remains''
Sources
Category:Ship classes
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Braithwaite Ltd is a vehicle manufacturing company that does business with the Unified Earth Government. One of their most notable products is the Ceromax, a truck that has become a staple in the UEG's Human colonies|colonial rehabilitation efforts following the Human-Covenant War.
History Braithwaite Ltd started off as an industrial transition firm, providing assistance with logistics execution at new colony outposts and helping them grow in population and complexity. Eventually, those efforts led the company to pursue full-scale first-party engineering efforts, which included fleet of light freighter|cargo vessels and terrestrial transport vehicles. This led to the creation of the Ceromax, a sturdy-bodied truck platform that the UEG commonly makes use of in various rehabilitation projects across human Human colonies|space.
Gallery
File:HINF Concept WaterTruck1.jpg|Concept art of the Braithwaite Ceromax in ''Halo Infinite''. File:HINF BazaarCeromax.png|The Braithwaite Ceromax, as seen on the multiplayer map Bazaar.
List of appearances
''Halo Infinite''
Sources
Category:Human businesses
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|gender=Male
|height=
|mass=
|hair=
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|affiliation=Halifax Spacewerx
|rank-titleFirst Engineer
|sn=
|notable=
}}
Brandon Hines was one of two naval architects responsible for the construction of the civilian Phoenix-class colony ship|''Phoenix''-class colony ship ''Spirit of Fire'' (later refitted as fleet support ship ), with the other architect being Vice admiral Shauna Glasgow.''Halo: Warfleet'', ''page 49''
Sources
Category:Human characters|Hines, Brandon Category:Shipwrights and naval architects|Hines, Brandon
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|causeofdeath= Thrown by Sharquoi
|parents=
|siblings=
|spouses=
|children=
|species=Human
|gender=Male
|height=
|mass=
|hair=
|eyes=
|affiliation= Government of Suraka
|rank= Lead Nuclear Engineer
|sn=
|notable=
}}
Brandon Rhodes was the lead nuclear engineer for the city of Suraka under Governor Ellis Gass.
Biography
In preparation for the last human offensive in the Carrow Conflict, Rhodes oversaw the reconfiguration of an HAVOK tactical nuclear weapon into a power source for a M68 Gauss cannon that fired an Electromagnetic pulse. As they finished construction of the device, the hanger they were working in was breached by Sharquoi forces. Rhodes and two engineers stayed behind to allow the rest of the team to escape with the device, slowing the Sharquoi down with small arms and melee weapons. All three were quickly killed.
List of appearances
''Halo: Envoy''
Sources
Category:Human characters Category: Surakans
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Brannon Boren is a video game writer who worked as an additional writer for ''Halo: Combat Evolved''. He was never actually an employee of Microsoft or Bungie, but instead worked as an independent contractor for Microsoft's Franchise Development Group. His duties involved the expansion of the game's universe beyond the game, and he wrote some of the background fiction along with Eric S. Trautmann. An example of his contribution to the universe is the fiction behind Smart artificial intelligence|Smart AIs. He also co-wrote the in-game dialogue for ''Halo: Combat Evolved''.
Boren started out as a writer for tabletop RPGs. After ''Halo: Combat Evolved'', he went on to write for the video game Wikipedia: Quantum Redshift|''Quantum Redshift'' in 2002. Later, in 2005, he was a game designer and primary writer for Wikipedia: The Matrix Online|''The Matrix Online''.
Trivia It is possible that he is the namesake for Boren's Syndrome and Penelope Boren.
Sources
External links
Category:People|Boren, Brannon Category:Writers|Boren, Brannon
|
Brass is any alloy of copper and zinc; the proportions of zinc and copper can be varied to create a range of brasses with varying properties. In comparison, bronze is principally an alloy of copper and tin. Despite this distinction, some types of brasses are called bronzes. Brass is a substitutional alloy. It is used for decoration for its bright gold-like appearance; for applications where low friction is required such as locks, gears, bearings, ammunition, and valves; for plumbing and electrical applications; and extensively in musical instruments such as horns and bells for its acoustic properties. Brass has a muted yellow color, somewhat similar to gold. It is relatively resistant to tarnishing, and is often used as decoration and for coins. In antiquity, polished brass was often used as a mirror. Brass has likely been known to humans since prehistoric times, even before zinc itself was discovered. It was produced by melting copper together with calamine, a zinc ore.
Brass was still being used as a shell casing for firearms in 2552. Ash-G099|Ash put spent brass casing on the graves of William-043|William and Dante-G188|Dante.Halo: Ghosts of Onyx|Ghosts of Onyx, ''page 379'' It was also used for lamps. One of these lamps was found on Vice Admiral Ysionris Jeromi's Koa wood desk in 2551.Ghosts of Onyx, ''page 104''
In Halo, as well as present day military, senior commissioned officers are often referred to as "the Brass". The nickname was probably bestowed because their insignias are/were once made of brass.
Sources
Category:Materials
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Bravery, Brotherhood is the second track (Disc 1 Track 2) in ''Halo: Combat Evolved Anniversary: Original Soundtrack''.
Overview The track is an arrangement of ''Brothers In Arms'' from ''Halo: Original Soundtrack'', down to having the same runtime, but features a more prominent choir section in the first half.
Appearances The track plays in place of ''Brother In Arms'' in ''Halo: Combat Evolved Anniversary'':
The ending is heard in the main menu of ''Halo: Combat Evolved Anniversary''. In the opening and closing cinematics of the level ''The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn''. Twice during the level ''Halo (Halo: Combat Evolved level)|Halo''; once during the Covenant's last attempt to eliminate the first group of survivors, and again on the Covenant's attempt to kill the very last group of survivors. Four possible times during the level ''The Truth and Reconciliation'': once outside the ship, once in the shuttle bay if most, if not all, of the Marines are dead, once near the brig where Jacob Keyes is being held, and once in the ending cinematic.
|
|width=
|height=
|max accel=
|max speed space=
|max speed air=
|engine=Two main engines housed in middle section of ship, ten maneuvering thrusters housed in four vector pylons.
|slipspace drive=
|slipspace speed=
|poweroutput=
|power=
|shield gen=
|hull=
|sensor=
|target=
|navigation=
|avionics=
|countermeasures=
|armament=* One chin-mounted auto-cannon in either 40 or 70mm caliber[5]
Two ANVIL-II ASM Pods (eight missiles each) (optional)
1 AIE-486H HMG or M247 GPMG (optional)
|complement=
|crew=
|skeleton=
|passengers=27 SPARTAN-II Program|SPARTAN-IIs
|capacity=
|consumables=
|othersystems=
|role=Transport
|commission=
|firstsight=August 2552
|destroyed=August 2552
|retired=
|lastsight=
|battles=*Human-Covenant War
*Fall of Reach
|affiliation=United Nations Space Command|UNSC
|fleet=
|taskforce=
|owners=
|namedcrew=
|captains=*Flight Officer Mitchell
}}
Bravo 001Halo: First Strike, ''page 5'' was a United Nations Space Command|UNSC D77-TC Pelican attached to the in 2552#August|August 2552.
Operational History
At one point during the battle for Reach, Bravo 001, flown by an unidentified female pilot, was transporting the SPARTAN-II Program|SPARTAN-IIs of Red Team to the Aszod ship breaking yards, nicknamed the "boneyard", presumably to renzedvous with the . Bravo 001 became lost and was aided by a radio operative with the callsign "Golden Arrow". Golden Arrow advised her to land around the nearby woodland, hoping for support against the Covenant Empire|Covenant - unaware as to the nature of her cargo.Halo: Reach, ''Halo: Reach radio conversations#Breakpoint|Breakpoint radio conversation''
On August 30, Bravo 001 was attached to the ''Pillar of Autumn'' and flown by Flight Officer Mitchell. It was assigned to transport the Red Team down to the surface of Reach during the Covenant attack on the orbital defense generators and its aft section was stripped down to accommodate the twenty-seven SPARTANs. It was escorted by a group of GA-TL1 Longsword|Longswords led by Knife 26.
Bravo 001 then came under attack by two formations of Seraphs. Its cockpit explosively decompressed, killing Mitchell. Joshua-029 managed to slow the ship enough for the Spartans to airdrop to the surface without parachutes, though with heavy casualties - four Spartans were killed in the initial jump, including Malcolm-059. Bravo 001 then crashed into the Military Wilderness Training Preserve, breaking into several sections at impact.Halo: First Strike, ''pages 5-12''
List of appearances
''Halo: First Strike''
*''Halo: First Strike#2010 bonus content|Adjunct''
''Halo: Reach''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Invasion|Invasion''
''Halo: Retribution''
Sources
Category:Pelicans
|
|width=
|height=
|max accel=
|max speed space=
|max speed air=
|engine=Two main engines housed in middle section of ship, ten maneuvering thrusters housed in four vector pylons.
|slipspace drive=
|slipspace speed=
|poweroutput=
|power=
|shield gen=
|hull=
|sensor=
|target=
|navigation=
|avionics=
|countermeasures=
|armament=* One chin-mounted auto-cannon in either 40 or 70mm caliber
|complement=
|crew=
|skeleton=
|passengers=
|capacity=
|consumables=
|othersystems=
|role=
|commission=
|firstsight=September 2552
|destroyed=September 2552
|retired=
|lastsight=
|battles=Battle of Installation 04
|affiliation=United Nations Space Command|UNSC
|fleet=
|taskforce=
|owners=
|namedcrew=
|captains=
}}
Bravo 022 was a United Nations Space Command|UNSC D77-TC Pelican|Pelican dropship aboard the in 2552.
Operational history
When the ''Pillar of Autumn'' was shot down over Installation 04 on September 19, 2552, ''Bravo 022'' was saved by its pilot. He launched it as ''Autumn'' was crashing. The dropship then met up with the crash survivors at Alpha Base (Installation 04)|Alpha Base.
On the next day, Bravo 022, along with Pelican ''Echo 419'', conducted an airborne Battle of the Silent Cartographer|assault on the island fortress containing Silent Cartographer. When Mgalekgolo guarding the fortress were discovered during the mission, Cortana requested that ''Bravo 022'' ferry in heavy weapons. ''Bravo 022'' loaded up with a M12 Light Reconnaissance Vehicle|Warthog and several M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launchers, but was shot down by enemy fire before managing to unload its cargo. It crashed into a cliff, killing or wounding those aboard. Prior to John-117's arrival on scene, these crash survivors were rounded up and subsequently executed by Unggoy and Kig-Yar forces. After the mission, the wreckage of ''Bravo 022'' was left on the beach where it had crashed.
Trivia In ''Halo: Combat Evolved'', ''Bravo 022'' has no separate in-game model of its own; the two Pelicans that drop off the Marines on ''The Silent Cartographer'' are simply two ''Echo 419'' models, and when player discovers the dropship crash site, the ship there is a re-use of the ''Victor 933'' model. This is not changed in ''Halo: Combat Evolved Anniversary''.
Gallery
File:HCEA Bravo022Crashed.png|''Bravo 022'' crashed into the side of a mesa, with Covenant troops nearby. File:HCEA Bravo022CrashCloseup.png|''Bravo 022'''s remains, with dead UNSC personnel nearby.
List of appearances
''Halo: Combat Evolved''
''Halo: The Flood''
''Halo: Combat Evolved Anniversary''
Sources
Category:Pelicans
|
|width=
|height=
|max accel=
|max speed space=
|max speed air=
|engine=Two main engines housed in middle section of ship, ten maneuvering thrusters housed in four vector pylons.
|slipspace drive=
|slipspace speed=
|poweroutput=
|power=
|shield gen=
|hull=
|sensor=
|target=
|navigation=
|avionics=
|countermeasures=
|armament=* One chin-mounted auto-cannon in either 40 or 70mm caliber
1 AIE-486H HMG or M247 GPMG (optional)
|complement=
|crew=
|skeleton=
|passengers=
|capacity=
|consumables=
|othersystems=
|role=
|commission=
|firstsight=2531
|destroyed=
|retired=
|lastsight=2534
|battles=*Human-Covenant War
*Harvest Campaign
*Battle of Arcadia
|affiliation=United Nations Space Command|UNSC
|fleet=
|taskforce=
|owners=
|namedcrew=
|captains=
}}
Bravo 029 was a United Nations Space Command|UNSC D77-TC Pelican|Pelican stationed on the during the Harvest Campaign in 2531.
Operational history During the battle, Bravo 29 delivered reinforcements after Sergeant John Forge|Forge and his troops secured a landing pad for it. In the aftermath of the battle and the UNSC Marine Corps securing Relic (location)|a Forerunner structure on the surface, it ferried Professor Ellen Anders to the surface to investigate the said relic.Halo Wars, campaign level, ''Relic Approach''
Bravo 29 was also present during the Battle for Arcadia, ferrying UNSC survivors to a rendezvous point on an impact crater on the outskirts Pirth City.Halo Wars, campaign level, ''Arcadia Outskirts''
List of appearances
''Halo Wars''
Sources
Category:Pelicans
|
''Bravo 029'' was a FSS-1000 Sabre piloted by SPARTAN-B312 and Jorge-052 during Operation: UPPER CUT. It was customized for orbital defense.Halo: Reach, campaign level, ''Long Night of Solace (level)|Long Night of Solace''
During Operation: UPPER CUT, ''Bravo 029'' was one of the Sabres that defended ''Anchor 9'' and later assaulted the Covenant Empire|Covenant Ceudar-pattern heavy corvette|corvette ''Ardent Prayer'', landing on its hull. It was thrown into slipspace along with the ''Ardent Prayer'' at the conclusion of the operation.
Gallery
File:Halo- Reach - Saber Launch.jpg|''Bravo 029'' taking off. File:HaloReach - Space Battle.jpg|''Bravo 029'' engaging ''Ardent Prayer''.
List of appearances
''Halo: Reach''
Sources
Category:YSS-1000 Sabres
|
Bravo base was a UNSC firebase established on Installation 09 by UNSC Marine Corps|Marine forces of the during their Second Ark Conflict|battle against a Covenant Covenant remnants|splinter group known as the Banished.Halo Wars 2, campaign level, ''The Halo''
History Shortly after the Halo Array|Halo ring's deployment from Installation 00|the Ark's Foundry, UNSC Armed Forces|UNSC forces established Bravo base near Installation 09's Control Room. During an attack by a Retriever Sentinel on the UNSC forces, Bravo base requested assistance from Alpha Base (Installation 09)|Alpha Base, who managed to successfully save the outpost.
Trivia It is possible for the player to complete the level ''The Halo'' without saving Bravo base. Saving the base simply gives the player access to more resources and a secondary troop deployment location similar to when a minibase is set up.
List of appearances
''Halo Wars 2''
Sources
Category:UNSC military bases Category:Installation 09 locations
|
Bravo Platoon was a part of the UNSC Marine Corps|UNSC Marine contingent aboard the in 2531. It consisted of several infantry squads and an M312 Elephant.Halo Wars, campaign level, ''Shield World (level)|Shield World''
During the Battle of Trove, Bravo Platoon, along with Alpha Platoon and Charlie Platoon, was left on the planet's surface, trapped behind a region infested with Flood structures and biomass, when the was being pulled into the one of the many portals that connected the Shield World's surface to its interior. Under the leadership of Sergeant John Forge and Captain James Cutter, UNSC ground forces were able to destroy the Flood infestation between the three platoons and UNSC firebase, securing an escape path for Bravo Platoon. While the first two platoons returned to the UNSC ''Spirit of Fire'' through D77-TC Pelican extraction, the third platoon was forced to fight its way back to the firebase on foot. Regardless, all surviving Marines in Bravo Platoon returned to the UNSC ''Spirit of Fire''.
Gameplay Bravo Platoon is one of the three platoons players need to rescue in the ''Halo Wars'' campaign level ''Shield World (level)|Shield World''. They can be saved in any order, and if Bravo Platoon is one of the first two platoons to be rescued, the player is rewarded with the Elephant, which cannot be made in the firebase.
List of appearances
''Halo Wars''
Sources
Category:UNSC Marine Corps platoons
|
Bravo Squad was a United Nations Space Command|UNSC UNSC Marine Corps|Marine Corps unit during the Insurrection. It was part of Staff Sergeant|St. Sgt. Nolan Byrne|Byrne's strike team during Operation: TREBUCHET on the planet Tribute in 2524.Halo: Contact Harvest, ''Prologue'' The entire squad except for Byrne was killed when a rebel detonated a bomb in a restaurant.
List of appearances
''Halo: Contact Harvest''
Sources
Category:UNSC Marine Corps squads
|
Bravo Team was a UNSC Marine Corps|United Nations Space Command Marine Corps military unit commanded by Gunnery Sergeant Reynolds.Halo 3, campaign level, ''Sierra 117''
History
It was stationed in the Kenya|Kenyan jungle of Africa on Earth during the late stages of the Battle of Earth. Contact was lost with Bravo Team when they were attacked.
Sergeant Major Avery Junior Johnson|Avery J. Johnson attempted to contact Bravo Team, but was unable and ordered John-117|SPARTAN-117 to escort Bravo Team to the D77-TC Pelican|Pelican extraction point if he found them. Unfortunately, the entire team, save its commander, had been killed in action by a large force of Jiralhanae, Unggoy and Kig-yar that was advancing on their position.
List of appearances
''Halo 3''
Sources
Category:UNSC Marine Corps fireteams
|
|testsite=
|type=MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3]
|role=
|weight=
|features=
}}
BRAWLER-class Mjolnir is a variant of MJOLNIR Powered Assault Armor designed for the MJOLNIR Powered Assault Armor (GEN3)|GEN3 platform.
Overview
The Brawler is one of the few Mjolnir permutations authorized to incorporate dwindling stocks of hyperdiamond armor sheets.
The Brawler is a helmet manufactured by Beweglichkeitsrustungsysteme.
In-game information
The Brawler helmet and its attachments are available for multiplayer Spartan Armor customization (Halo Infinite)|armor customization on the MJOLNIR Powered Assault Armor/Mark VII|Mark VII armor core in ''Halo Infinite''.
{| class"width: 75%;"
! scope"width: 15%" |Helmet
! scope"width: 15%" |Manufacturer
! scope"width: 45%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 15%" |Unlock Requirements
| |align="center"|File:HINF BRAWLER Helmet Icon.png|75pxBrawler
|Beweglichkeitsrustungsysteme
|With UNSC resources stretched to the limits, the BRAWLER is one of the few Mjolnir permutations authorized to incorporate dwindling stocks of hyperdiamond armor sheets.
|Rare
|Season 02: Lone Wolves Battle Pass level 2 (Premium)
| |align="center"|File:HINF MK17 MOD1 CBRN KUZNETS Helmet Attachment Icon.png|75pxCBRN module|MK17 MOD1 CBRN/KUZNETS
|Korolev Heavy Industries
|The difference between extremely hazardous industrial processing environments and the interiors of Forerunner megastructures is quite small.
|Epic
|Season 02: Lone Wolves Battle Pass level 4 (Premium)
|}
Attachments The following attachments are not exclusive to Brawler, and are compatible with other helmets on the Mark VII core. Calling Card CNM(5)/BNR/FASCINATOR Flower Power HUL-I/RS/FACELIFT Purrfect Audio Gallery
File:HINF Concept Helmets5Front.jpg|Concept art featuring Brawler, labelled 04.
File:HINF - Brawler - 00001.png|A Spartan-IV wearing a default Brawler helmet on Streets. File:HINF - Brawler - 00002.png|A Spartan-IV wearing a Brawler helmet with the MK17 MOD1 CBRN/KUZNETS attachment on Streets.
List of appearances
''Halo Infinite''
*''Season 02: Lone Wolves''
Sources
Category:MJOLNIR armor
|
File:H5G-Brawler.png|right
Brawler is a medal in ''Halo 5: Guardians'' multiplayer. It is awarded for killing an enemy with two or more melee attacks.
Category:Halo 5: Guardians multiplayer medals
|
File:H2A OmegaTeam BreachArmour.jpg|thumb|300px|Leon-011 and Robert-025 testing the Breach attachments.
"Breach" covers a series of supplemental armour attachments designed for use with the MJOLNIR Powered Assault Armor/Mark VI suite.
Overview File:H2A Breach armor first look.png|250px|thumb|A Spartan wearing the Breach Link helmet on Bloodline.
Breach attachments take the form of various up-armour configurations for the Mark VI armour suit. They incorporate additional armour for the visor, alongside various additional external attachments. Two known configurations exist;
Link: Incorporates an AN/PCK-221 FARNDALE Command Network Module, alongside various additional armour upgrades. Scout: Incorporates an AN/PZY-990T STARLIGHT remote sensor on the side of the helmet, alongside various additional armour upgrades.
The "Breach" development program was initiated close to the close of the Human-Covenant War, during the era between the introduction of the Mark VI platform and the full production of MJOLNIR Powered Assault Armor (GEN2)|the GEN2 platform. They were field-tested by Team Omega to successful results, ultimately resulting in developments later applied to the full GEN2 and MJOLNIR Powered Assault Armor (GEN3)|GEN3 production runs.
In-game information The Breach helmet attachments are available for unlock as Armor customization (Halo 2: Anniversary)|helmet options in ''Halo 2: Anniversary'' multiplayer. They were added to ''Halo: The Master Chief Collection'' in the Series 9 update.
{| class"width: 75%;"
! style="width: 15%"|Shoulders
! style="width: 70%"|Description
! style="width: 15%"|Unlock requirements(''Halo 2: Anniversary'')
|- align="center"
|File:HTMCC H2A BreachLink Helmet Icon.png|75pxBreach Link
|align="left"|When HIGHCOM needs eyes-on a critical incident, they call the Spartans.
|The Exchange
|- align="center"
|File:HTMCC H2A BreachScout Helmet Icon.png|75pxBreach Scout
|align="left"|Eliminating Covenant holdouts and Flood hives requires a keen sensors and specialized up-armor.
|The Exchange
|}
Production notes The internal unlock files for the armor within Series 9 refer to the Breach armor sets as "BREACH A" and "BREACH B". To create "A", the player must combine the Breach Scout helmet, the TAC attachments|TAC/SRV-III shoulders, and the UA/KOTIN chest piece. To create "B", the player must combine the Breach Link helmet, the UA/WAYLAND shoulders, and the UA/GRT78 chest piece.
Gallery
File:HTMCC H2A BreachA Spartan.jpg|A Spartan wearing the Breach Scout helmet in the "Breach A" configuration. File:HTMCC H2A BreachB Spartan.jpg|A Spartan wearing the Breach Link helmet in the "Breach B" configuration. File:HTMCC-H2A-BreachArmor.jpg|Spartans using the Breach gear.
List of appearances
''Halo 2: Anniversary''
Sources
Category:Armor accessories Category:Halo 2: Anniversary multiplayer armor permutations
|
File:H4 - Breach.png|right|100px
Breach is a medal in ''Halo 4''. It is earned by destroying 10 enemy shield doors in Dominion.
Category:Halo 4 multiplayer medals
|
The Breacher exosuit is a type of powered exoskeleton employed by the Banished.
Design details The Breacher exosuit resembles the similar Skyfire Exosuit employed by the UNSC. It leaves the operator's head exposed and reliant on other forms of helmet protection. The suit is painted in the Banished signature red colour scheme, and has a variety of weapon attachments including Gravity hammer (fiction)|gravity hammers, grenade launchers and a large shield.
Gallery
File:MEGA_Breacher_2.jpg|The Breacher suit with the operator exposed. File:MEGA_Breacher_3.jpg|An alternate configuration of the Breacher armor.
Sources
Category:Banished vehicles
|
File:HINF_Medal_Breacher.png|200px|right
Breacher is a medal awarded in ''Halo Infinite'' multiplayer for killing five enemies with Weapon class#SMG|SMG weapons in a match.
Gallery
File:HINF_TechPre_Medal_Breacher.png|The ''Halo Infinite'' version seen in the Technical Previews.
Category:Medals
|
|complement=
|consumables=
|othersystems=*High-tension energy blow torch Hydraulic ram Cutting tools
|firstuse=
|service=Human-Covenant War Post-Covenant War conflicts
|role=Salvaging derelict spacecraft De-glassing
|affiliation=United Nations Space Command
}}
The Breaker Cyclops, also known as the Offworld Cyclops, is a specialised variant of the HRUNTING Mark III (B) Cyclops, employed by the UNSC Marine Corps.
Design details The Offworld Cyclops is a specialised Cyclops variant emnployed by the UNSC for use in fetching|salvaging the remains of derelict UNSC starship|UNSC spacecraft and their Covenant counterparts, destroyed in the many space warfare|space battles during the Human-Covenant War. The Offworld Cyclops is deployed for Extra-vehicular activity|EVA operations in dense debris fields, using its high-tension energy blow torch to cut into the derelict hulls.
These Cyclops frames mount specialized tools for shipbreaking and construction, which may include high-power plasma-cutters, hydraulic rams, or assorted cutting blades. Wreckers employed by the UNSC and contractors are vacuum sealed and kept busy slicing up shattered ship hulks and stations that remain in orbit around Earth or excavating half-melted buildings on the vitrified surfaces of former colonies.
Production notes The Breaker was first visualized by MEGA Brands Halo Toys as the "Offworld Cyclops". The vehicle was considered a separate entity to the Mark III described on ''Halo Waypoint'' until February 2020, when Jeff Easterling confirmed the connection. "Yes, I believe those match the MB variants."
Sources
|
|testsite=
|type=MJOLNIR Powered Assault Armor (GEN2)
|role=*Tactical supremacy Naval intercept operation
}}
BREAKER-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor manufactured by Imbrium Machine Complex.
Overview
BREAKER armor is well suited for missions in environmentally compromised zones.
The BREAKER's core systems are based on IMC's industrial spaceworker ensemble. The suit is also void-hardened and sealed to meet the demanding requirements of Spartan naval intercept operation (NIO) boarding teams.
In-game information
Breaker was first introduced as an Armor customization (Halo 5: Guardians)|armor set in ''Halo 5: Guardians''. The Breaker set has two alternate skin designs; Doomsday and Hatchetman.
{| class"width: 75%;"
! style="width: 15%"|Helmet
! style="width: 70%"|Description
! style="width: 15%"|Unlock requirements
|- align="center"
|File:REQ Card - Breaker.png|100pxBreaker (helmet)
|align="left"|The BREAKER's core systems are based on IMC's industrial spaceworker ensemble.
|align="left"|Common List of REQ cards|REQ card
|- align="center"
|File:H5G REQ Helmets Breaker Doomsday Rare.png|100pxBreaker Doomsday (helmet skin)
|align="left"|The BREAKER's core systems are based on IMC's industrial spaceworker ensemble.
|align="left"|Rare List of REQ cards|REQ card
|- align="center"
|File:H5G REQ Helmets Breaker Hatchetman Uncommon.png|100pxBreaker Hatchetman (helmet skin)
|align="left"|The BREAKER's core systems are based on IMC's industrial spaceworker ensemble.
|align="left"|Uncommon List of REQ cards|REQ card
|- align="center"
|File:REQ Card - Armor Breaker.png|100pxBreaker (body)
|align="left"|Void-hardened and sealed to meet the demanding requirements of Spartan naval intercept operation (NIO) boarding teams, BREAKER armor is also well suited for missions in environmentally compromised zones.
|align="left"|Common List of REQ cards|REQ card
|- align="center"
|File:REQ Card - Armor Breaker Doomsday.png|100pxBreaker Doomsday (body skin)
|align="left"|Void-hardened and sealed to meet the demanding requirements of Spartan naval intercept operation (NIO) boarding teams, BREAKER armor is also well suited for missions in environmentally compromised zones.
|align="left"|Rare List of REQ cards|REQ card
|- align="center"
|File:REQ Card - Breaker Hatchetman.png|100pxBreaker Hatchetman (body skin)
|align="left"|Void-hardened and sealed to meet the demanding requirements of Spartan naval intercept operation (NIO) boarding teams, BREAKER armor is also well suited for missions in environmentally compromised zones.
|align="left"|Uncommon List of REQ cards|REQ card
|}
Production notes
An armour set bearing the name of Breaker was present in an early build of ''Halo Online'', prior to the game's Halo Online Closed Alpha|Closed Alpha. By the time of the Halo Online Beta|Beta, this had been changed to the Armor customization (Halo Online)|JUGGERNAUT-class Mjolnir.
Gallery
File:H5G-Breaker.png|Breaker armor in ''Halo 5: Guardians''. File:H5-TheRig3.jpg|A Spartan-IV wearing Breaker armor on The Rig. File:H5-Breakout-Blue-Jump.jpg|A Spartan-IV wearing Breaker armor during a game of Breakout.
File:H5-Waypoint-Breaker.png|Default skin File:H5-Waypoint-Breaker-HATCHETMAN.png|Hatchetman skin File:H5-Waypoint-Breaker-DOOMSDAY.png|Doomsday skin
List of appearances
''Halo 5: Guardians''
Sources
Category:MJOLNIR armor Category:Halo 5: Guardians multiplayer armor permutations
|
|date=
|playernumber=24 (12v12)
|gametypes=*Big Team Battle Last Spartan Standing
|terrain=Banished structures, UNSC starship wreckage
|symmetry=Semi-symmetrical
}}
Breaker is a multiplayer map which made its debut in ''Halo Infinite'' in Season 02: Lone Wolves.
Universe and lore Breaker takes place inside the remains of the FFG-201 (Breaker)|FFG-201 at a Banished shipbreaking yard in Chiltift Basin on Camber. The shipbreaking yard was established at the site of a former United Nations Space Command fleet depot which was destroyed in a Covenant raid in 2542. Spartans Sigrid Eklund and Hieu Dinh took part at a recon operation at this base in 2559 or 2560, which saw them discover the Banished AI Iratus. After Iratus managed to compromise and hijack Dinh's armor, Spartans at the Avery J. Johnson Academy of Military Science undertook combat simulations on a virtual recreation of the shipbreaking yard to draw Iratus away from Dinh.''Halo Infinite'', Interference
Overview Breaker is a Big Team Battle map split into three distinct sections. The team bases are set on each side of the map, with one side being within the ruins of a UNSC frigate, while the other side is set in and around a decommissioned turbine. Between the two bases is a large Banished facility, featuring a large plasma cutter mounted on a crane that periodically activates and moves across the center of the map.
This map marked the debut of the Last Spartan Standing mode during the Interference narrative event.
The following are locations on the map that are so named on the player's heads-up display during gameplay:
Turbine Base Turbine Pit Turbine Interchange Turbine Blast Deck Overlook Garbage Chute Tunnel Launch Ramps Flappy Flap Blast Pit Blast House Frigate Base Frigate Interchange Frigate Blast Deck
Production Notes This map was designed with Capture The Flag in mind, specifically with the aim of creating "high-tension flag moments around the laser beam". Breaker was also used to prototype the Last Spartan Standing mode by playing a free-for-all variant of Attrition on it before iterating.
Gallery
File:HINF Concept EarlyBreaker1.jpg|Early concept art of the map's central structure. File:HINF Concept EarlyBreaker2.jpg|More early concept art of the map's central structure. File:HINF Breaker Concept 1.jpg|Finalized concept art for the map's central structure. File:HINF Concept BreakerBackdrop.jpg|Concept art of a crashed UNSC frigate outside the map. File:HINF Concept Breaker.jpg|Concept art of the central overlook above the tunnel. File:HINF Concept BreakerBanishedDetails.jpg|Concept art of details on the overlook. File:HINF Concept BreakerOverlookRamp.jpg|Concept art of the ramp leading to the overlook. File:HINF Concept BreakerOverlookRamp2.jpg|More concept art of the ramp leading to the overlook. File:HINF Concept BreakerOverlookFrigateRamp.jpg|Concept art of the ramp from the Frigate Base side of the map. File:HINF Concept BreakerTunnelEntrance.jpg|Concept art of the tunnel entrance on the Turbine Base side of the map. File:HINF Concept BreakerTunnel.jpg|Concept art of the tunnel and gravity lift. File:HINF Concept BreakerBlastPit.jpg|Concept art of the walkways around the Blast Pit. File:HINF Concept BreakerBlastPit2.jpg|More concept art of the walkways in the Blast Pit. File:HINF Concept BreakerPitRamp.jpg|Concept art of the ramp leading around the Blast Pit. File:HINF Concept BreakerBlastHouseExterior.jpg|Concept art of the exterior of the Blast House. File:HINF Concept BreakerBlastHouseInterior1.jpg|Concept art of the interior of the Blast House. File:HINF Concept BreakerBlastHouseInterior2.jpg|More concept art of the interior of the Blast House. File:HINF Concept BreakerBlastHouseInterior3.jpg|More concept art of the interior of the Blast House. File:HINF Concept BreakerBlastHouseInterior.jpg|More concept art of the interior of the Blast House. File:HINF Concept BreakerBlastHouseBridge1.jpg|Concept art of the bridge in the Blast House. File:HINF Concept BreakerBlastHouseBridge2.jpg|Concept art of the underside of the bridge. File:HINF Concept BreakerManCannon.jpg|Concept art of the man cannons by the Blast House. File:HINF Concept BreakerPlasmaCutter1.jpg|Concept art of the plasma cutter. File:HINF Concept BreakerPlasmaCutter2.jpg|More concept art of the plasma cutter. File:HINF Concept BreakerPlasmaCutter3.jpg|Concept art of the plasma cutter firing. File:HINF Concept BreakerTurbineBase.jpg|Concept art of Turbine Base. File:HINF Concept BreakerTurbineBase2.jpg|More concept art of Turbine Base. File:HINF Concept BreakerTurbineBase3.jpg|Concept art of the garage at the back of Turbine Base. File:HINF Concept BreakerTurbineGarage.jpg|More concept art of the garage. File:HINF Concept BreakerPathway.jpg|Concept art of the path around Turbine Base. File:HINF Concept BreakerTurbinePit.jpg|Concept art of the pit within Turbine Base. File:HINF Concept BreakerTurbinePlatform.jpg|Concept art of the platform over the pit in Turbine Base. File:HINF Concept BreakerTurbineInterior.jpg|Concept art of the interior of Turbine Base. File:HINF Concept BreakerTurbineTop.jpg|Near-final concept art of Turbine Base. File:HINF Concept BreakerFrigatePlatform.jpg|Concept art of the bridge outside of Frigate Base. File:HINF Concept BreakerFrigateBaseAbove.jpg|Concept art of Frigate Base from above. File:HINF Concept BreakerPlatform.jpg|Concept art of a platform inside Frigate Base. File:HINF Concept BreakerFrigateBaseInterior.jpg|Concept art of the interior of Frigate Base. File:HINF Concept BreakerFrigateBaseInterior2.jpg|More concept art of the interior of Frigate Base. File:HINF Concept BreakerInteriorFrigate.jpg|More concept art of the interior of Frigate Base. File:HINF Concept BreakerInteriorFrigate2.jpg|More concept art of the interior of Frigate Base. File:HINF Concept BreakerFrigateUpperFloor.jpg|Concept art of the upper floor of Frigate Base. File:HINF Concept BreakerFrigateBaseBack.jpg|Concept art of the back of Frigate Base. File:HINF Concept BreakerFrigateBaseRear.jpg|More concept art of the back of Frigate Base. File:HINF Concept BreakerFrigateBack.jpg|More concept art of the back of Frigate Base. File:HINF Concept BreakerFrigateWall.jpg|Concept art of an exterior wall of Frigate Base. File:HINF Concept BreakerFrigateDetails1.jpg|Concept art of structural details in Frigate Base. File:HINF Concept BreakerFrigateDetails2.jpg|More concept art of structural details in Frigate Base. File:HINF Concept BreakerFrigateDetails3.jpg|More concept art of detail work in Frigate Base. File:HINF Concept BreakerFrigateDetail.jpg|More concept art of detail work in Frigate Base. File:HINF Concept BreakerFrigateDetails.jpg|More concept art of detail work in Frigate Base. File:HINF Concept BreakerUNSCPanels.jpg|Concept art of UNSC panels found in Frigate Base. File:HINF Concept BreakerDebris.jpg|Concept art of UNSC debris found on Breaker.
File:HINF Breaker Lava.jpg|Two walkways above the lava. File:HINF Breaker Sword.jpg|A large door in the Banished facility. File:HINF Breaker Laser.jpg|The laser. File:HINF-Breaker6.jpg|The laser fires. File:HINF-Breaker1.jpg|A trio of Warthogs with different coatings. File:HINF-Breaker2.jpg|A fully loaded Warthog. File:HINF-Breaker4.jpg|A Spartan attempts to snipe. File:HINF BreakerBase.jpg|A look at the facility's main structure. File:HINF-BreakerLSSW.png|A player wins a game of Last Spartan Standing. File:HINF-BrokenBreaker.png|Breaker being corrupted by Iratus during Site Unseen.
Sources
Category:Halo Infinite multiplayer maps
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Breaking Quarantine is an achievement in ''Halo: Combat Evolved Anniversary'' that is awarded for escaping the Flood containment facility on the level ''343 Guilty Spark (level)|343 Guilty Spark'' in 21 minutes or less. It is represented by an analog clock with the number "21" beside it on top of a purple octagon.
The Achievement is worth 25 Gamerscore.
Trivia The name of the achievement is a likely reference to the story ''Breaking Quarantine'' from the ''Halo Graphic Novel'', as the plot of it effectively matches that of what the achievement requires. The fact that the player must escape the facility within twenty-one minutes is a reference to the number seven, as 21/3 = 7.
Sources
Category:Halo: Combat Evolved Anniversary achievements
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''Breaking Quarantine'' is a story in the ''Halo Graphic Novel'' that depicts Staff Sergeant Avery Junior Johnson|Avery Johnson's escape from the The Flood|Flood Flood containment facility|Containment Facility on Installation 04. It is illustrated by Tsutomu Nihei and is fourteen pages long.''Halo Graphic Novel''
Summary File:Hgn-johnson.jpg|thumb|Sergeant Johnson opens fire on the Flood. Following contact with the Flood, Sergeant Johnson manages to avoid being overwhelmed by Pod infector|Pod infectors. He fires at a Pod infector which has latched onto Private Wallace A. Jenkins|Jenkins, though he fails to kill it. He watches as the Marine transforms before his eyes into a flood combat form|combat form. The combat form delivers a blow to Johnson's arm, throwing the sergeant out of the containment room, across a large observation chamber, and into a wall.
Several infected Marines approach Johnson, prompting him to run into a hallway. He locks the door with a spoofer and proceeds down the hallway. An infected Marine fires a M90 Close Assault Weapon System|shotgun at Johnson. The pellets hit the wall, missing the sergeant by inches. Johnson dives to the ground, firing the remaining rounds in his MA5B Individual Combat Weapon System|assault rifle into the combat form, ripping its head off but not killing it. He then shoots down the combat form with his M6D Personal Defense Weapon System|pistol. He makes his way across an energy bridge, jumping onto the other side just as a combat form shuts the bridge down. As he jumps across the chasm, he throws a M9 High-Explosive Dual-Purpose Grenade|grenade behind him. The explosion kills his pursuers, knocking him to the ground. He steps onto the lift, glad to have finally escaped the Flood.
Characters Staff Sergeant Avery Junior Johnson Private Wallace A. Jenkins Pod infectors Flood combat forms
Trivia There are several discrepancies in the story. For example, instead of bleeding yellowish fluid (as commonly seen in the games), the combat forms bleed red fluids, and the number of pellets coming out of the barrel of the shotgun is greatly exaggerated. Additionally, at the beginning of the story, Johnson and his teammates appear to be in a different place inside the containment facility from the one seen in the level ''343 Guilty Spark (level)|343 Guilty Spark''. In the story, the Pod infectors are able to infect the Marines in mere seconds. This behavior was not seen in-game until ''Halo 3''.
Sources
Category:Halo Graphic Novel Category:Canon
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|birth=1018 BCE
|death=
|causeofdeath=
|parents=
|siblings=
|spouses=
|children=
|species=San'Shyuum
|gender=Male
|height=
|mass=
|hair=
|eyes=
|affiliation=*Reformists
*Keepers of the Dawn Covenant
|rank=Prophet
|sn=
|notable=
}}
Soperada'Makra, more commonly known as Breaking Shadow, was a Reformist San'Shyuum leader during the first Ages of Conflict|Age of Conflict, and one of the Covenant|Covenant's founding fathers.Halo: Mythos, page ''39''
Biography
Soperada'Makra, later known as Breaking Shadow, was born on the Forerunner Anodyne Spirit|Dreadnought in 1018 BCE. He would eventually join the Keepers of the Dawn, the group of San'Shyuum that led the Reformists; they were also the first of their kind to be called Prophets.
Breaking Shadow served as part of the Keepers of the Dawn during the War of Beginnings alongside Ushering Dusk and Pervading Stone, their leader. Driven by the desire to avenge the death of his father Desecration of Ulgethon|at Ulgethon, Pervading Stone spent years leading the Reformists as they laid waste to Sangheili Sangheili colonies|colonies and outposts. Following the harrowing Raid at Codisfold|events at Codisfold when Sangheili infiltration teams breached the Anodyne Spirit|Dreadnought and killed thousands of San'Shyuum, many began to shift their opinion on the war. Realizing that they were not nearly as untouchable as they once thought, Breaking Shadow and Ushering Dusk began to lobby for peace. In response, Stone secretly had Dusk assassinated to remove him as an obstacle. Dusk would not be the only San'Shyuum silenced by Stone as he continued to mercilessly assault the Sangheili. Even after it was discovered that the Sangheili had amended their beliefs which had sparked this war and begun to use Forerunner weapons for defense, Stone refused to entertain the idea of peace.
Eventually, the San'Shyuum discovered the location of the Sangheili homeworld of Sanghelios. Pervading Stone brashly took the Dreadnought to the world, intending to sever the head of their enemy once and for all. However, after some time of enduring the vessel's Battle of Sanghelios|attacks on Sanghelios and its two Natural satellite|moons, Qikost and Suban, the Sangheili responded by turning their Forerunner-derived weaponry against the Dreadnought, shooting it down on Suban. There, it was held in place with gravity anchors, effectively trapping the San'Shyuum inside. The Sangheili stormed the ship, debating whether to simply destroy it and its inhabitants or to breach the vessel and take it for themselves.
Despite their exceedingly vulnerable position, Pervading Stone refused to submit to a truce with the Sangheili. As a result, Breaking Shadow led a swift and violent coup against Stone, ending with his assassination. Acting as the Reformists' new leader, Breaking Shadow began working toward peace with the Sangheili, and, in 852 BCE, sent an unarmed delegation to their enemies to recount what had happened over the last several years. Breaking Shadow and First Kaidon Pelahsar the Strident forged a tenuous alliance, forgiving the other's species for their past crimes. This was soon formalized in the Writ of Union, the founding document of the Covenant. For centuries to come, the two species would live in relative peace, with the Sangheili managing military forces and the San'Shyuum providing religious insight and purpose.
Gallery
File:HM BreakingShadow.png|Breaking Shadow in ''Halo Mythos''.
List of appearances
''Halo Mythos''
Sources
Category:San'Shyuum characters Category:Historical figures
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}}
''Breaking Strain'' is one of several short stories in ''Halo: Fractures|Halo: Fractures: Extraordinary Tales from the Halo Canon''. Written by James Swallow and taking place in the immediate aftermath of the Human-Covenant War in 2553, the story follows the crew of the shipwrecked and their uneasy coexistence with the small Human colonies|colony of Losing Hand.
Plot synopsis Having been stranded on the colony of Losing Hand for almost a year, acting Captain Darren Leone of the is awakened by First Lieutenant Maher, who tells him of an anti-UNSC message that someone had spray-painted on the front of the ship. Tired, and having been forced into a duty-bound position of protecting both the ship and the colony, Leone tells Maher to turn on the Point-defense gun|autocannon targeting lightsfor show, as their weapons are incapable of firing due to the damage that caused them to crash-land on the colony in the first place. Having lost their A.I. in the attack, the crew are now stranded, unable to take offmuch to the hatred of the very anti-UNSC settlers living nearby, whose wind farms were taken out when the ship crashed.
Leone is soon approached by a soldier who had found and apprehended a local who had picked a fight with him, a young woman named Aoife Larsson. Taking her back to town in a M12 Warthog|Warthog, Leone is caught off-guard when Aoife asks him how long they are going to be here and is forced to admit that he doesn't know, as the last message they received from command was to explain the Fall of Reach. Upon arriving in town, Aoife's older brother, Ryan Larsson|Ryan, antagonizes Leone even as Sergeant Robertson defends him by pointing out that the ship's SPARTAN-III, Kevin-A282, would stop them, despite the fact that, unbeknownst to the settlers, Kevin had left the ship a long time ago and had been watching the locals from afar, with every attempt to get him to come back in vain.
Before things can escalate, Aoife and Maher send word to either side of an incoming ship, but to Leone's dismay, Maher reveals that although it is broadcasting an older UNSC code, the ship itself is a Covenant Makar-pattern light corvette|light corvette. A meeting is held in the town hall, but despite Leone's best attempts to keep order, it becomes clear that there is no unity between the crew and the settlers, with individuals on both sides beginning to question Leone's leadership.
Following this, a frayed Leone is approached by Aoife, who offers him comfort and her sympathies. Sharing their first names, the talk soon turns to what might happen, either an insurrection by the locals, already very unhappy about the UNSC presence, or a Covenant invasion from the ship. As both plans will result in bloodshed, Leone is at a loss at what to do and vents his frustrations to Aoife, even revealing the scars he gained from a Sangheili's Type-1 energy sword|energy sword, but is suddenly struck with inspiration.
At dawn the next day, Leone and Robertson make their way up the coastline to find Kevin, but when they find him, he still refuses to come back, even when they tell him about the Covenant ship. On the way back to ''Dark Was the Night'', Robertson brings up the possibility of martial law, and while Leone considers it, a subsequent call from Maher reveals that the Covenant ship has noticed them and will be here very soon. To make matters worse, the anger harbored by the settlers has now reached the breaking point, and they are on their way to the ship to confront the crew.
Despite Robertson's reluctance, Leone decides to meet with the angry settlers alone. Walking out into the rain, he tries everything, but fails to placate the crowd, and is eventually forced to admit that the guns won't fire. Refusing to believe him, Ryan accuses Leone of purposefully deactivating the guns despite Aoife's attempts to get him to listen to reason, and tensions begin to rise between both sides as they begin to point weapons at each other. Leone quickly gets his own men to stand down, pleading to Ryan to not tear them apart, as doing so would doom them to the Covenant.
Ryan, however, doesn't listen, and is about to execute Leone, but Kevin, having changed his mind and followed the group all the way from the coastline, saves the captain at the last moment by shattering Ryan's gun with a shot from his SRS99 series|sniper rifle. Kevin's appearance is more than enough to break the angry mob, but it is already too late, as the Covenant ship arrives at their location.
Much to everyone's surprise, the new arrivals turn out to be both Sangheili and human. Introducing themselves as Major Kyle Stallock and Yar 'Dosaan, the commanders of the vessel revealed that they had thought that the star system was barren, and had only decided to survey it on the insistence of their Huragok friend, Slight List. Seeing how dumbfounded everyone looks at the sight of a human and a Sangheili not trying to kill each other, Stallock begins to answer their questions.
Two weeks later, as the ship, ''The Lookout'', prepares to leave, Leone and Aoife ponder the new state of the galaxy. Following the visit, the ''Dark Was the Night'' was stripped and turned into the colony's power station, and much needed supplies were given to those staying behindincluding some members of the crew, though most of them decided to leave. Leone reveals that Kevin will be returning to human space. When Aoife asks if he will be leaving, however, Leone decides to stay, wanting to protect the colony and its peopleincluding Aoife, with whom he has formed a relationship.
Appearances
Channell Chong Darren Leone Denton Douglas (corporal)|Douglas Farrant John-117
Kevin-A282
Kyle Stallock Maher Robertson Rosarita Ryan Larsson Slight List Wild Yar 'Dosaan
|title-2=Species|
Human Huragok Jiralhanae Kig-Yar Mgalekgolo Sangheili Unggoy
|title-3=Organizations|
Covenant Swords of Sanghelios Unified Earth Government
*United Nations Space Command
**UNSC Navy
***Office of Naval Intelligence
***SPARTAN-III program
****SPARTAN-III Alpha Company|Alpha Company
**Officer Candidate School
|title-4=Locations|
Earth Ixion Kholo Losing Hand Meridian Nouveau Montreal Reach Sigma Octanus IV
|title-5=Events|
Great Schism Human-Covenant War
*Battle of Kholo
*Battle of Meridian
*Battle of Sigma Octanus IV
*Fall of Reach
|title-6=Weapons|
M6 series|M6 magnum MA5 assault rifle Point-defense gun SRS99 series|SRS99 sniper rifle Type-1 energy sword Type-25 plasma pistol Paegaas Workshop Spiker
|title-7=Vehicles|
*''The Lookout''
M12 Warthog M274R Mongoose Pelican Phantom
|title-8=Technology and equipment|
Artificial intelligence Data pad MJOLNIR Powered Assault Armor Waypoint
}}
Production notes
Darren Leone identifies Slight List as a Huragok and claims that the "Covenant call them 'Engineers'". This is actually backward, as "Engineer" is the human nickname for the creatures with "Huragok" being their proper name used by the Covenant. After Kevin-A282 fires a round from his SRS99 series|SRS99 sniper rifle, he is described as manually cycling the bolt to remove the empty shell casing from the chamber. The SRS99 series is gas-operated, meaning that the casing would already have been ejected at the moment he fired the rifle, and so pulling back the charging handle would not have the described effect; assuming he had more rounds in the magazine, the action would actually remove the new cartridge that would already have been chambered when the weapon was fired.
Sources
Category:Halo: Fractures
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Breaking The Code is the eleventh track on the Halo: Spartan Assault Original Soundtrack.
Appearances This song can be heard in ''Halo: Spartan Assault'':
In Mission 1: Assault on CF-32|Assault on CF-32, while Spartan Edward Davis is eliminating remaining enemy forces. In Mission 15: Superstructure Stand-off|Superstructure Stand-off, while Spartan Davis is waiting for UNSC engineers to disable a Forerunner device.
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Breaking the Covenant is the first track included in the second disc of the ''Halo 2 Anniversary Original Soundtrack''. In-game, it replaces the ''Blow Me Away'' from the ''Halo 2: Original Soundtrack''. Its name alludes to Wikipedia:Breaking Benjamin|the band that performed ''Blow Me Away'', and to Wikipedia:Book of Ezekiel|Ezekiel 17:18, "He despised the oath by breaking the covenant."
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Breakneck is a multiplayer map included in ''Halo: Combat Evolved Anniversary'' and the Anniversary Map Pack for ''Halo: Reach''. It is a remake of ''Headlong'' from ''Halo 2''. It is the only ''Halo: Reach'' multiplayer map to be set on Earth.
Universe and lore Breakneck is set in the city of New Mombasa, in a part of the New Mombasa Docks|docks known as Section 21, which closely resembles the Section 14 featured in Headlong. The area is lined by buildings on all but one side, which opens up to the sea with a view of a structure resembling the Uplift Nature Reserve and the New Mombasa city center|city center. The playable area is dominated by a New Branch Construction|New Branch construction site, a Unidentified hotel|hotel and an elevated road under construction.
New Mombasa's Superintendent is seemingly connected to the area, as its avatar can be seen on many parts of the map. The advertisement for the civilian Hog still appears on this map.
Overview
File:HMCC_HR_Breakneck_Map.png|Breakneck Map. File:HA - Breakneck Overview.jpeg|An overhead view of the map.
Callouts The following are locations on the map that are so named on the player's heads-up display during gameplay:
Airborne Ocean Wall Roadway
File:HR Breakneck Evacuation.jpg|The back alley portion of Roadway
Unidentified hotel|Hotel Hotel Balcony Underpass Footbridge Monument Freight Hallway Off Ramp Suspended Ramp Steel Beam City Exit Custodial Hallway
Air Duct Engineering Hallway Engineering Lift Lower Terrace Office 1st Floor Office 2nd Floor Office 3rd Floor Upper Terrace Construction Stairwell Construction 1st Floor Construction 2nd Floor Construction 3rd Floor Construction Scaffolding Out of Bounds
Trivia The location of the map in New Mombasa, Section 21, is a reference to Section 14, the setting of ''Headlong''. Both are also Seven|7 references, as 14 and 21 are consecutive multiples of 7. On the southern sea wall of the map, Original map screenshot Easter egg|a screenshot of ''Headlong'' can be found. The placement of the map in New Mombasa appears to be inconsistent with the city's ''Halo 3: ODST'' incarnation. Assuming the locations of the city's landmarks, such as the bridge of the Uplift Reserve, are consistent with ''ODST'', the map should be situated near the southernmost main section of the Reserve. No skyscrapers or streets are present in the area in ''ODST''.:File:Uplift rings.jpg In addition, according to the player's HUD compass, the city center and the Mombasa tether are situated to the south and southwest of the map, respectively. Based on the way the city is presented in ''ODST'', the aforementioned landmarks would be located to the north and northwest of the Uplift Reserve and thus the map's playable area. The monument that resembles the Seventh Column near the water has noticeably changed since ''Halo 2''. This is because the symbol is Bungie's registered trademark.
Gallery
File:HR_Breakneck_Concept.jpg|Concept art of the map. File:HR_Breakneck_Concept_2.jpg|Concept art of the skybox of the map. File:HR Breakneck 1.jpg|The monument at the map's center. File:HR_Breakneck_Action_1.jpg File:HR_Breakneck_Action_2.jpg File:HR_Breakneck_Action_3.jpg File:HR_Breakneck_Action_4.jpg File:HR Breakneck Action 5.jpg File:HR Breakneck Superintendent 1.png|The Superintendent on Breakneck. File:HR Breakneck Superintendent 2.png|A construction poster of the Superintendent on Breakneck. File:Civilian Warthog in Halo Anniversary.jpg|The 'Hog advertisement on the map.
Sources
Category:Halo: Reach multiplayer maps
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|terrain=Training arena
}}
Breakout Arena is a ''Halo 5: Guardians'' multiplayer map intended for use as a Forge canvas. The map was released as part of the Cartographer's Gift update on 2015|December 16, 2015.
Universe and lore Breakout Arena is set on Munera Platform A7, a training arena with a holographic floor in orbit above Earth.
Map variants Altitude Crossfire Gambol Trench Trident
Sources
Category:Forge maps
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Breakout is a multiplayer gametype in ''Halo 5: Guardians'' .
Overview A Breakout match begins with players getting a "running start" by being propelled into the arena by man cannons. With only a single life, the objective is to eliminate the opposing team or grab the neutral flag and bring it back to their team's base. Each two minute round ends when one team completes the objective, with five rounds needed to win the game. Players begin with M45 shotguns and M6H magnum|M6H2 magnums, with multiple weapons being scattered around the map. (The shotguns replaced M20 SMGs on September 30, 2016.)
Variants
Arena Breakout is a List of Halo 5: Guardians weekend playlists|weekend playlist in ''Halo 5: Guardians''. Contrary to mainstream Breakout which is set on variants of the Forge map Breakout Arena, Arena Breakout is set on regular ''Halo 5: Guardians'' multiplayer maps (e.g.: Truth, Regret, etc).
Community Breakout is a weekend playlist which includes forged maps created by the community.
Maps
File:Altitude.png|Altitude. File:H5-Crossfire-Breakout4.jpg|Crossfire. File:Gambol.png|Gambol. File:Trident Map.png|Trident. File:Trench Training Ground.jpg|Trench.
Trivia In the Halo 5: Guardians Multiplayer Beta|''Halo 5: Guardians'' beta, the object of the game mode was to simply eliminate the opposing team. However, this sometimes led to stagnant games due to the ease of camping, so flag capture victory was added to the final version.The Sprint, ''The Sprint: Mr. October|Mr. October''
At San Diego Comic-Con 2015 ''Halo'' fans were able to play in an actual Breakout arena with nerf guns. Frank O'Connor reprised his role as Beamish to clean up between matches. Breakout was heavily inspired by "Speedball": competitive paintball with inflatable bunkers that was played by ''Halo'''s multiplayer design director, Kevin Franklin. "Speedball" was also the development name for the prototype Breakout map, Crossfire. The first development and design of the mode started in 2010, during the development of ''Halo 4''.
Gallery
File:Breakout Arena Concept Art.jpg|The space station where matches are played. File:Breakout Concept Art.jpg|Concept art of a match of Breakout. File:H5-ConceptArt-WargamesSpaceStation.jpg|Concept art of the observation deck overseeing the station off into the background. File:Crossfire-WIP.png|Work-in-progress of the Breakout arena and the map Crossfire, circa 2013. File:H5-Crossfire-Start.png|Spartans about to be launched at the beginning of a match. File:H5-Breakout-Red-Jump.jpg|Red team's running start. File:H5-Breakout-Blue-Jump.jpg|Blue team's running start. File:H5GBBreakout-Crossfire.png|A game of Breakout. File:H5-Crossfire-Breakout6.jpg|A game of Breakout. File:SDCC-Breakout.jpg|The Breakout arena at San Diego Comicon 2015.
Sources
Category:Multiplayer gametypes Category:Halo 5: Guardians gametypes
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Breakpoint is a multiplayer map that is featured in the Noble Map Pack for ''Halo: Reach''. Breakpoint was remade as Fracture using Forge in ''Halo 5: Guardians''.
Universe and lore It is set in an Office of Naval Intelligence|ONI research site in a mountainous region on planet Reach, near an exposed piece of the Babd Catha Forerunner vessel.
Overview
The map is set in an area similar to the outside of Catherine Halsey|Dr. Halsey's lab from the level The Package, also known as Glacier (Halo: Reach map)|Glacier. According to the 12/02/10 Bungie podcast, it is the Side B to the Side A that is the firefight map, Glacier. During Invasion, the game goes from the Front yard where the Research center is located, to the Back yard where the Vault is located. The Spartans will spawn in the Research Center and the Elites will spawn in the cliff area. When the Elites take over the two territories in the first phase, the Bridge will come down and the Tunnel will open to give access to the Back Yard. The Elites must then plant a bomb on the outside of the vault to gain access to the core. When the walls of the Vault are blown open, the Elites must take the core to the Kez'katu-pattern Phantom|Phantom located near the Bridge. The map is also compatible with the Race gametype.
File:HMCC_HR_Breakpoint_Map.png|Breakpoint Map. File:Breakpoint-heatmap.jpg|A heatmap of Breakpoint.
Callouts The following are locations on the map that are so named on the player's heads-up display during gameplay:
Front Yard Research Center Upper Rock Tunnel Lower Rock Tunnel Rock Spine The Hub Tunnel Back Yard Barracks Vehicle Bay Retrieval Bridge Vault
Trivia This is the first Bungie-made Invasion map to feature an Assault phase. It was the first map to feature the M12R Light Anti-Armor Vehicle|Rocket 'Hog in Multiplayer Matchmaking. This map features a Riruku-pattern void maker|Covenant bomb instead of the regular Type 14 Magnetic/Anti-Tank Mine|UNSC one. In Invasion, the two territories in the first phase will change. Alpha features a series of red lights that will turn green as the timer goes down. Bravo features a vent that will rise up over time. On each of the "fins" of the Forerunner structure jutting from the mountain, Forerunner symbols#Undefined symbol|one of the most common Forerunner symbols can be seen. If the Spartans beat the Elites in the first phase of a Breakpoint Invasion game, the announcer will say "Skunked!" like in the beta invasion. There is a certain way to glitch the Phantom at the landing pad area by flying up/jumping up and hitting it multiple times or using a Spartan Laser, it will begin with the basic hull becoming invisible then the entire interior.
Gallery
File:HR_Breakpoint_Concept.jpg|Concept art of Breakpoint. File:Breakpoint 2.jpg|View of the general area of the map. File:Breakpoint 3.jpg|View near the Spartan base. File:Breakpoint 4.jpg|The Spartan base from another angle. File:Breakpoint - Comparison01.jpg|Comparison between the in-progress and finalized Breakpoint. File:Breakpoint - Comparison02.jpg|Comparison between the in-progress and finalized Breakpoint.
Sources
Category:Noble Map Pack
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Halo: Escalation, ''Halo: Escalation Issue 14|Issue #14''
|role=Flagship
|length=
|width=
|height=
|engine=Repulsor engines
|slipspace drive=Equipped
|hull=Nanolaminate hull plating Equipped with energy shielding
|armament=*Energy projectors Plasma turrets Pulse laser turrets
|firstuse-title = In service
|firstuse=Post-Covenant War conflicts
|commission=
|lastsight=
|destroyed=
|battles=*Battle of Aktis IV Operation: ATHENA
|fleet=
|namedcrew=
|captains=Sali 'Nyon
|affiliation=*Jul 'Mdama's Covenant Sali 'Nyon's Covenant
}}
''Breath of Annihilation'', informally referred to as the ''Annihilation'',Halo: Escalation, ''Halo: Escalation Issue 19|Issue #19'' is a in service with Sali 'Nyon's Sali 'Nyon's Covenant|Covenant,''Halo: Escalation, ''Halo: Escalation Issue 24|Issue #24'' formerly belonging to Jul 'Mdama's Jul 'Mdama's Covenant|new Covenant faction. Along with 'Mdama's ''Song of Retribution'', ''Breath of Annihilation'' was one of the two assault carriers that made up the faction's primary contingent fleet.
History
During the Battle of Aktis IV, ''Breath of Annihilation'' along with another ''CAS''-class assault carrier and a were hidden underneath an ocean of an unknown, foam-like substance on Aktis IV which prevented 's sensors from detecting them. The ships were to be used by 'Mdama in his plan to ambush the UNSC forces in order to take possession of their half of the Janus Key. After the D79-TC Pelican|Pelican carrying the key was shot down by Sali 'Nyon's artillery, however, the ''Breath of Annihilations shipmaster gave the order to assault the UNSC forces despite receiving no attack order from 'Mdama. ''Breath of Annihilation'' and the other Covenant ships then emerged from the ocean and launched their attack against the human forces on the nearby island.
The carrier battled UNSC ''Infinity'' and her sub-vessels over the planet, alongside ''Song of Retribution'' and smaller Covenant cruisers, preventing ''Infinity'' from moving or supporting its deployed ground forces.Halo: Escalation, ''Halo: Escalation Issue 15|Issue #15'' After Jul's forces managed to procure both halves of the Janus Key, 'Mdama and his forces fled Aktis system|the system.Halo: Escalation, ''Halo: Escalation Issue 16|Issue #16''
File:HE20 Annihilation.jpg|thumb|250px|left|''Breath of Annihilation'' advances towards a nearby moon to make repairs. Using the Janus Key, 'Mdama's faction worked to pinpoint the location of the Absolute Record, a repository of Forerunner knowledge. On 2558#September|September 15, 2558, while within the Urs system, Doctor Catherine Halsey believed she discovered the Absolute Record's location while analyzing the Janus Key. Meanwhile, the UNSC's Office of Naval Intelligence put together a team composed of Spartans Sarah Palmer, Gabriel Thorne, Holly Tanaka, Doctor Henry Glassman, and Ayit 'Sevia mercenary within Jul's ranks working for ONI. Using 'Sevi's false affiliation with Jul's forces, the team took a Ru'swum-pattern Phantom|Phantom and stalled away aboard ''Breath of Annihilation'', with the intention of revealing the location of the Absolute Record to the UNSC. When ''Breath of Annihilation'' and the rest of the fleet departed for the Absolute Record's apparent location, they discovered an apparently artificial gas giant with a slipspace portal leading to their true destination. However, slipspace ruptures suddenly destroyed two cruisers within the fleet and heavily damaged ''Annihilation''.
While the carrier's crew rushed to repair their ship, the UNSC team aboard ''Breath of Annihilation'' lost their Telemetry probe|way of communication with ONI when the slipspace rupture formed. With their Phantom damaged, they resolved to travel to a nearby hangar bay to steal another Phantom. Creating a smoke screen, 'Sevi exited his dropship and began eliminating the Covenant soldiers in the hangar. He traveled to a nearby hangar and hijacked a Phantom, while the Spartans and Glassman followed. While moving to 'Sevi's position, the humans encountered a group of oncoming Covenant soldiers. After a quick firefight, the humans made their way to the hangar, where a Zurdo-pattern Wraith|Wraith prepared to fire upon them. However, 'Sevi destroyed the tank with the Phantom. The team escaped the damaged carrier aboard the dropship and embarked for ''Song of Retribution''. Rumors of a Spartan attack in ''Breath of Annihilation'' spread to the carrier's shipmaster, and eventually reached ''Retribution''. While the shipmaster sent out search teams to check for Spartans, 'Mdama decided that only his carrier would enter the slipspace portal to the Absolute Record while ''Breath of Annihilation'' remained behind with the rest of the fleet to make emergency repairs at a nearby moon. Still needing to make contact with ONI, 'Sevi and Thorne traveled back to ''Annihilation'' in their Phantom. Before entering the portal, ''Retribution'' transferred several of its prisoners to ''Annihilation'', including Sali 'Nyon.
File:HE21 - Support ships.jpg|thumb|250px|''Breath of Annihilation'' being repaired by several s. Setting down in the water of a swamp on the moon, ''Annihilation'' started undergoing repairs. Its crew began arguing whether there was Spartans aboard the ship or not; some claimed they had seen the Spartans, while others went by the word of 'Mdama: there was no Spartans and their crewmembers were killed by accidental friendly fire when the ship was damaged. Overhearing the argument, 'Sevi decided to use it to his advantage. To incite chaos aboard the carrier, 'Sevi had Thorne attack the arguing Sangheili before going back into hiding again.Halo: Escalation, ''Halo: Escalation Issue 21|Issue #21'' After Thorne's actions, a mutiny was carried out by those who believe that the Didact's Hand lied to them about the presence of Spartans aboard the ship.''Halo: Escalation'', Halo: Escalation Issue 22|Issue #22
In order to keep the Covenant forces from uniting to kill Thorne, Ayit freed Sali 'Nyon, and encouraged him to lead the revolt against 'Mdama's leadership aboard the assault carrier. Thorne escaped to the swamps outside of the ship, pursued by Kig-Yar with Banshee support, but these were recalled to help defend the ship from 'Nyon's forces, leaving only a handful of Kig-Yar to continue the hunt for Thorne, who managed to take them out while wounded. Triumphing over 'Mdama's forces, 'Nyon seized control of 'Mdama's cache of Forerunner artifacts taken from Requiem to secure an edge against 'Mdama.Halo: Escalation'', ''Issue 23'' When the artifacts activated, returning Commander Palmer and her team from the Absolute Record, Ayit convinced 'Nyon that the glow of the artifacts was a sign of approval from the gods, hiding them until the ''Breath of Annihilation'' reached Sangheili space, where they left the ship to meet up with an ONI extraction team. Shortly afterwards, the ''Song of Retribution'' arrived with 'Mdama aboard, and immediately engaged the ''Breath of Annihilation'' in an unsuccessful attempt to take the ship back. It remained in 'Nyon's control as he rallied support among the rest of the Covenant.Halo: Escalation'', ''Issue 24''
Gallery
File:HE14 Breath of Annihilation.png|The commanding officers of the carrier. File:HE15 Fleet Revealed.jpg|The carrier moves towards ''Infinitys position at Aktis IV. File:HE16 Infinity Fleet.jpg|''Annihilation'' engaging UNSC vessels at Aktis IV. File:HE19 Fleet jump.jpg|''Annihilation'' travels with Jul's fleet to the Absolute Record. File:HE19 ruptures.jpg|''Breath of Annihilation'' and ''Song of Retribution'' surrounded by slipspace ruptures. File:HE23Jul's Vault.png|Jul 'Mdama's vault of artifacts, protected by plasma turret emplacements. File:HE23Jul's Relics.png|A number of artifacts recovered from Requiem within 'Mdama's vault. File:HE22 Nyon restored.png|Sali 'Nyon is freed by Ayit 'Sevi. File:HE23 Nyon attacks the vaults.png|'Nyon leads his troops to secure 'Mdama's vault to give his troops the edge in their insurgency against 'Mdama. File:HE24 Nyon secures the vault.png|'Nyon uses 'Mdama's vault as a sign of the Gods' blessing of his reign, rallying his troops before it. File:HE24 Breath of Annihilation.png|Sali 'Nyon's new flagship returns to Sangheili space.
List of appearances
''Halo: Escalation''
''Halo Mythos''
Sources
Category:CAS-class assault carriers Category:Covenant ships
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Brewer was a scientist on a team conducting research at the Henry Lamb Research Outpost on the surface of Installation 00. In early 2558, he took a liking to the newly-installed logistics artificial intelligence, Isabel, and was caught swapping jokes with her by Nathaniel Palmer. This was notable, as Nathaniel had pegged Brewer as the most jaded scientist there.''Halo Wars 2'', Phoenix Logs, ''A New Bridge to Cross I''
List of appearances
''Halo Wars 2''
Sources
Category:Human characters|Brewer Category:Scientists|Brewer
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|class=
|role=Naval boarding|Boarding craft
|length=
|width=
|height=
|mass=
|power=
|engine=
|slipspace drive=
|navigation=
|hull=
|armament=1 heavy plasma cannon
|complement=40
|crew=1 pilot
|passengers=
|othersystems=
|era=Human-Covenant War
|introduced=
|affiliation=Covenant
}}
This ''Brhi Xur''-pattern Ship Breacher, known to humanity as the Leech, is a Covenant boarding craft specifically designed for Naval boarding|boarding an enemy vessel.
Overview
The ''Brhi Xur'' bears many outward design similarities to the dropship, featuring an almost identical cockpit and panelling style. The craft is roughly tube-shaped, featuring an airlock at one end and a heavy plasma cannon on the other.
When a UNSC starship|UNSC ship is being attacked by Covenant forces, if the Covenant determine that the ship holds valuable navigational data, AIs, or other materials, the Covenant may attempt a boarding operation. In such a situation, the boarding craft is used. The Covenant tended to choose their entry points carefully, burning holes through hangar bay windows or using the empty Class-3 Enclosed Heavy Lifeboat|UNSC escape pod docking rings to board a vessel. These vessels usually carried a compliment of up to 8-10 Covenant warriors, usually Unggoy and Sangheili.
In the Post-Covenant War conflicts|post-war era, the Leech continues to be a common sight across former-Covenant space - seeing heavy use as a cargo transport and passenger shuttle.
Production notes
Although the interior of the Leech boarding craft was first viewed in ''Halo: Combat Evolved'', the exterior remained unknown until the 2022 release of the ''Halo Encyclopedia (2022 edition)|Halo Encyclopedia''. The model featured in the book is the exact same model and textures first created by Bungie for the original ''Combat Evolved'' game, before it was ultimately Cut Halo: Combat Evolved vehicles|cut from release. In the original Development of Halo: Combat Evolved|development of ''Halo: Combat Evolved'', the Leech was present in the game files for the the Xbox release until relatively late in the production process, before being removed at relatively last-minute. The Leech asset was restored as part of the Digsite initiative conducted by 343 Industries, with contributor General_101 going as far as to turn what was originally a simple prop asset into an asset ready for Modding|modders to turn into a game-ready vehicle for use in ''Halo''.
The Digsite team, including 343 senior writer Kenneth Peters, believe that the Leech may have been intended for use in the opening cutscene of The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn - the first level of ''Combat Evolved'' - due to the level's originally-planned much more extensive opening sequence.
Gallery
File:HCE-CovenantBoardingCraftInterior.jpg|The interior of a Covenant boarding craft in ''Halo: Combat Evolved''. File:Covenant_Boarding_Party.png|A group of Covenant soldiers prepare to board the ''Pillar of Autumn'' in ''Halo: Combat Evolved''. File:HCEA The Pillar of Autumn Boarding Craft 2.png|The interior of the boarding craft in ''Halo: Combat Evolved Anniversary''. File:HCEA The Pillar of Autumn Boarding Craft 1.png|The Leech's interior. File:HCE Digsite Vehicles 1.jpg|A Leech restored into ''Halo: Combat Evolved'' (left) among a number of other Digsite-restored vehicles. File:HCE Leech Driving Screenshot 1.png|Driving the Leech. File:HCE Leech Driving Screenshot 2.png|Driving the Leech.
List of appearances
''Halo: Combat Evolved''
''Halo: The Flood''
''Halo: Combat Evolved Anniversary''
Sources
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File:LongHairBrian.png|thumb|250px|Brian Jarrard during the ''Halo Infinite Multiplayer Tech Preview'' livestream.
Brian Jarrard, aka Sketch or Ske7ch, is the community director at 343 Industries and the former community lead at Bungie.net.
In December 2002, Jarrard applied and interviewed at Microsoft for a community development manager position. He was hired and made Bungie's community and franchise development director in 2003, wherein he was hired by Max Hoberman to serve in this role to replace Hoberman due to Hoberman becoming the lead for the ''Halo 2'' multiplayer component.
As the community manager, his job involved wearing a lot of hats, including ensuring the well-being of Bungie at large, being the evangelist and spreading the "Bungie love" to the community. In essence, he acted as the primary conduit between the development team and Bungie's fan base. His responsibility was also in merchandise licensing, ensuring the quality control of ''Halo'' Action figure|action figures, books, and fan-related sites. In 2007, he was made the community, public relations, and marketing director, a position that he held until 2011 when Bungie began work on Wikipedia:Destiny (video game)|Destiny and Jarrard realized that he needed a break. He had been employed at Bungie LLC for nearly a decade at this point.
From 2012 to 2014, Jarrard worked at Microsoft as a senior communications director, overseeing executive communications and employee engagement within Xbox. He was drawn to the role mostly for the chance to have a seat on the sidelines with all the top executives as Microsoft's next console was being developed and eventually launched. In 2016, after contacting some old Bungie friends who now worked at 343 Industries, an opportunity presented itself and Jarrard returned to once again take the lead as ''Halo'''s community director.
2008 Bungie.net bio Nickname: Sketch Classification: OldSkool (Old School)
Current Job: Community Guy Origin: Florida Blood Type: Red Age: 31
Weight: Too much Height: Tallish Girth: Hearty First Job: Classified Hobby: Games!
Ultimate Halo Match: Shotgun - no shield CTF on Battle Creek Ultimate Snack: Mmmm...snacks... Ultimate Website: Classified Best.Show.Ever: The Simpsons Fake Weapon: Classified
Trivia He has never been to Canada, although his best friend in college was a "pure-blood Canadian". Brian on a typical day at Bungie: "For me, a typical day begins with my morning 'rounds' - I check up on the various fan sites and see what's new in the community and what's happening in the various forums around the net. I keep tabs throughout the day as time permits. The rest of my day is pretty typical stuff. You know - meetings to talk about ''Halo 2'' launch plans, jumping in for the occasional multiplayer gameplay session to give feedback the new, downloading the latest single player build to play through, talking about the logo and packaging, discussing and it's relationship to Bungie.net, etc... Just your normal every day meetings."
Gallery
File:BrianJarrad.jpg|Brian Jarrard in magazine. File:BrianAndRob.jpg|thumb|left|250px|Brian Jarrard and Rob Stokes. File:OutpostSketch.jpg|Brian Jarrard at ''Halo: Outpost Discovery'' in 2019.
External links
Sources
Category:343 Industries staff Category:Bungie staff
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Brian Lee White is a composer and one of a duo (alongside Brian Trifon) comprising Finishing Move Inc., a recording studio responsible for working alongside 343 Industries in the production of various ''Halo'' soundtracks and musical pieces.
Lee White's first involvement with ''Halo'', under Finishing Move Inc. and alongside Brian Lee White, was on ''Halo: Combat Evolved Anniversary'', as part of the re-imagining of the game's original score and programming. He later helped composed the Halo Channel Welcome Screen Music|menu music for ''Halo Channel'' and assisted in production of the re-imagined score for ''Halo 2: Anniversary'' in 2014. Finishing Move Inc. was later responsible for composing, supervising and producing the soundtrack for ''Halo Wars 2'' and its ''Halo Wars 2: Awakening the Nightmare|Awakening the Nightmare'' expansion alongside Gordy Haab. Finishing Move Inc. is also credited with work on the music of ''Halo Online'', to an unknown capacity.
''Halo'' discography
''Halo: Combat Evolved Anniversary Original Soundtrack''
''Halo Channel Welcome Screen Music''
Halo: Nightfall Trailer music|''Halo: Nightfall'' Trailer music
''Halo 2: Anniversary Original Soundtrack''
Music of Halo Online
''Halo Wars 2: Original Soundtrack''
''Halo Wars 2: Awakening the Nightmare Original Soundtrack''
Sources
Category:Composers
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Brian Morden, known as Ar-Isildur on halo.bungie.org, was one of the creators of halo.bungie.org along with Claude Errera and Miguel Chavez.
Background Born January 10, 1984 in Altoona, Pennsylvania, USA, Morden contributed to ''Halo: Combat Evolved'' at the age of only sixteen. It was to be his only screen credit. He voiced the UNSC Marine Corps/Gameplay|Marine who yelled out, "The Autumn, she's been hit!" in the list of Halo: Combat Evolved Cinematic Cutscenes|"Pillar of Autumn Final" Cutscene.
Morden passed away on February 15, 2003 at the age of nineteen of a condition called wikipedia:Ewing's sarcoma|Ewing's sarcoma.
Trivia Morden's name appears on the ONI memorial in ''Halo 3: ODST'' as both an Easter egg and a tribute. He is referenced twice in ''Halo: Reach''. "B. Morden" is mentioned in a terminal in the Tribute Room as a "known associate" along with Claude Errera and Miguel Chavez. One of the human troops recruitable via the Fireteam (gameplay mechanic)|Fireteam mechanic is also named B. Morden.
Sources
External link
Category:People|Morden, Brian Category:Voice cast
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Brian Posehn is an American actor, writer, and soundtrack artist. He was born on July 6, 1966 in Sacramento, California, USA. He has many credits to his name, mostly for producing comedy movies and television shows. He has also appeared as himself in a number of productions and television shows, such as ''Late Night with Conan O'Brien''.
He was one of several actors Credits|credited as a Unggoy|Grunt in Halo 2.
See also
Category:People|Posehn, Brian
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File:Brian Reed.png|thumb|250px|Brian Reed in the Halo 5: Guardians ViDoc: A Hero Reborn|''Halo 5: Guardians'' ViDoc: A Hero Reborn. Brian Reed was the ''Halo'' franchise lead writer at 343 Industries. Previously employed by Marvel Comics, his first ''Halo'' work was ''Halo: Fall of Reach'', a comic book adaptation of the Eric Nylund novel ''Halo: The Fall of Reach|The Fall of Reach''. He served as a writer for ''Halo 4'' and was the lead writer of ''Spartan Ops''. Reed later wrote the comic miniseries ''Halo: Initiation'' and subsequently issues Halo: Escalation Issue 7|7 through Halo: Escalation Issue 10|10 of ''Halo: Escalation''. Reed also wrote ''Rossbach's World (story)|Rossbach's World'', one of the short-stories in ''Halo: Fractures''.
Reed was the lead writer for ''Halo 5: Guardians'', before moving to the position of Lead Narrative Director of the Halo franchise.Halo: Fractures: ''About The Authors'' Reed was an additional cinematic writer for ''Halo Wars 2''.''Halo Wars 2 credits'' In early 2017, it became known that he had stepped down from the position.
Sources
Category:Writers|Reed, Brian
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Brian Trifon is a composer and one of a duo (alongside Brian Lee White) comprising Finishing Move Inc., a recording studio responsible for working alongside 343 Industries in the production of various ''Halo'' soundtracks and musical pieces.
Trifon's first involvement with ''Halo'', under Finishing Move Inc. and alongside Brian Lee White, was on ''Halo: Combat Evolved Anniversary'', as part of the re-imagining of the game's original score and programming. He later helped composed the Halo Channel Welcome Screen Music|menu music for ''Halo Channel'' and assisted in production of the re-imagined score for ''Halo 2: Anniversary'' in 2014. Finishing Move Inc. was later responsible for composing, supervising and producing the soundtrack for ''Halo Wars 2'' and its ''Halo Wars 2: Awakening the Nightmare|Awakening the Nightmare'' expansion alongside Gordy Haab. Finishing Move Inc. is also credited with work on the music of ''Halo Online'', to an unknown capacity.
Trifon is responsible for the creation of the ''POSTHUMAN'' music creation software, which he used in the creation of the ''Halo Wars 2'' soundtrack.
''Halo'' discography
''Halo: Combat Evolved Anniversary Original Soundtrack''
''Halo Channel Welcome Screen Music''
Halo: Nightfall Trailer music|''Halo: Nightfall'' Trailer music
''Halo 2: Anniversary Original Soundtrack''
Music of Halo Online
''Halo Wars 2: Original Soundtrack''
''Halo Wars 2: Awakening the Nightmare Original Soundtrack''
Sources
Category:Composers
|
The Brick Wall medal is awarded in the ''Halo: Spartan Assault'' Halo: Spartan Assault co-op missions|Flood missions for blocking ten Flood explosion or Pod infector|infection forms with the Z-90 hardlight shield before it depletes. It is represented by a blue shield with the hardlight shield symbol on a brick wall.
Trivia This medal is one of the most difficult Flood Mission medals to earn. The most effective tactic is to play Mission 5: Power Net, retrieve the armor ability from near the lower right objective, then stand directly in front of one of the entrances from which infection forms spawn.
|
Bridge Too Far is the fourth track on the ''Halo: Spartan Assault Original Soundtrack''. A preview of the track was released on Tom Salta's personal website to showcase the soundtrack.
Appearances This soundtrack can be heard:
In Mission 9: Battle for Epsilon Expanse|Battle for Epsilon Expanse, while Spartan Sarah Palmer is destroying s.
Sources
|
File:Uplift bridge.jpg|thumb|250px|A human-made suspension bridge connecting two sections of the Uplift Nature Reserve. A bridge is a structure built to span a physical obstacle such as a body of water, valley, or road, for the purpose of providing passage over the obstacle. More advanced version of a bridge include the energy bridge and the gravity bridge.
Types
There are multiple bridges that span across canyons on the Halo Array|Halo installations. There are different forms of bridges depending on the location and functionality. The Forerunners built various types of bridges to span large canyons. Many such bridges designed to span large canyons are supported by energy cables, similar to the supports of a Wikipedia:Truss arch bridge|truss arch bridge, attached to structures on each canyon's hedges.
Forerunner bridges appear in a diversity of designs. Different bridges have been observed as having one, two or three levels. On Installation 04, many bridges featured two levels, with glass floors on both levels. The glass floors on the top level were breakable, allowing one to drop down to the bottom level of the causeway. The bottom levels glass floors featured impenetrable glass. There were also many structures on both levels of the bridge, which could serve as cover during combat.
Causeways on Forerunner installations also act as a type of bridge.
Energy bridge - Energy bridges are bridges made up of hard light. They appear on Halo Installations including Installation 00. They are also used in various other sites.
File:Bridge2.jpg|An example of a Forerunner bridge. File:Bridge.jpg|Side view of a Forerunner bridge. File:Halo Combat Evolved-Gephyrophobia.jpg|Bridge system on Installation 04. File:HCE-HardLightEnergyBridge-screen.jpg|The energy bridge on Installation 04. File:Energy Bridge.jpg File:Light bridge.jpg|An energy bridge at the entrance to Installation 00|the Ark's Installation 00 Citadel|Citadel. File:H3 Narrows.jpg|A causeway on the Ark. File:Controlroom.jpg|A Forerunner stone bridge near the Control Room of Installation 04. File:HCE-AlphaHalo-BridgeStructure.jpg|Two narrow bridges on the surface of Installation 04. File:HCEA-AlphaHalo-BridgeStructure.jpg
Bridges constructed by humans most often superficially similar to ones built using conventional engineering methods, although some are rather impressive in scale; an example of this is New Mombasa 105 East's enormous suspension bridge connecting Old Mombasa to New Mombasa. The UNSC military also uses deployable bridges to make terrain traversable in combat zones and temporary military bases.
File:Caracalla Bridge.jpg|A human suspension bridge in the Caracalla Park. File:New Mombasa Bridge.png|Mombasa's iconic suspension bridge. File:Bridge_ToTS.jpg|A typical human-built road bridge crossing a canyon near the Szurdok Ridge on Reach. File:Bridge_portable_placed.jpg|A deployable bridge in place, transported by a D77-TC Pelican.
The Covenant employ various forms of bridges, ranging from physical structures to more exotic walkways and platforms based on energy fields. These include gravity bridges which use an anti-gravity field to carry individuals to the other side.
Gallery
File:HW_RhinoBridge.jpg|Pre-release render of an M145D Rhino on a bridge on Harvest in ''Halo Wars''. File:HW_UNSCBridge.jpg|A render of a UNSC-made bridge for ''Halo Wars''. File:HINF Concept ForerunnerBridge1.jpg|Concept art of an extendable Forerunner bridge on Installation 07 in ''Halo Infinite''. File:HINF Concept ForerunnerBridge2.jpg|Concept art of the bridge extending. File:HINF Concept ForerunnerBridge3.jpg|Concept art of the bridge retracted. File:HINF Concept ForerunnerBridge4.jpg|Concept art of the bridge fully extended. File:HINF Concept BanishedBridge.jpg|Concept art of an extendable Banished bridge in ''Halo Infinite''.
List of appearances
''Halo: Combat Evolved''
''Halo: The Flood''
''Halo 2''
''Halo Graphic Novel''
*''Breaking Quarantine''
''Halo: Ghosts of Onyx''
''Halo 3''
''Halo: Contact Harvest''
''Halo: The Cole Protocol''
''Halo Wars''
''Halo 3: ODST''
''Halo: Reach''
''Halo: Combat Evolved Anniversary''
''Halo 4''
*''Spartan Ops''
''Halo: Spartan Assault''
''Halo 2: Anniversary''
''Halo: Spartan Strike''
''Halo 5: Guardians''
''Halo Mythos''
''Halo Wars 2''
''Halo Infinite''
Sources
Category:Infrastructure Category:Buildings and structures
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File:1208375401 Bridge-floorsign.gif|thumb|UNSC Bridge floor sign The bridgeHalo: Combat Evolved, campaign level, ''The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn'', Jacob Keyes|Captain Keyes: "Bridge to Cryo 2, this is Captain Keyes. Send the Master Chief to the bridge immediately." is the command center of a ship. Normally, this is where the commanding officer resides while in command of the ship and where the bridge officers control the ship's vital functions, such as navigational work, weapons, communications, and monitoring the status of the ship's systems. Various screens and scanners are used to monitor the ship's surroundings; starships that do not possess viewports use external cameras to get a view of the space outside the ship.
In the Covenant, a bridge may also be referred to as a "control room".
UNSC The UNSC Navy's design guidelines for spacecraft emphasise that the command crew of a given ship require visibility of the surrounding area. This tradition dates back to the era of terrestrial naval warfare on Earth.Halo: Warfleet, ''p. 32-33'' As such, the bridge of UNSC spacecraft is usually located at the ship's bow or else constructed on the ship's exterior as opposed to the Covenant tendency to build their control rooms in the armoured core of the ship. A ship's bridge is sometimes represented by a red star.Halo: Combat Evolved, campaign level, ''The Pillar of Autumn''
File:Keyes1.jpg|thumb|The ''Pillar of Autumn'' 's bridge with Captain (Navy)|Captain Jacob Keyes in the foreground. The bridge of the is an Omega-pattern bridge,Halo: Warfleet An Illustrated Guide to the Spacecraft of Halo|Halo: Warfleet - ''p. 24-25'' and consists of several consoles devoted to various functions. There is a large domed viewport at the front of the room which looks out into space. This was evidently meant to be armored before the ''Autumn'' 's mission but there hadn't been time. The navigation and helm control officers are suspended in this dome. There are six consoles which line the sides of the room, and two in the center. The Captain or Commander of the ship stands before a large tactical map which can provide a series of important pieces of information. The holotank for the ship's Artificial intelligence|AI is also located near the Captain's station. At the time of its arrival in the Soell system, the ''Autumn'' 's bridge was manned by fourteen officers.
As part of the ship's refits for Operation: RED FLAG, the bridge of the ''Autumn'' recieved an upgrade to include a Tier-III datacore to hold the Smart AI Cortana.
Helm Control The ''Pillar of Autumn'' is piloted by two helm control officers which sit suspended in the ship's domed viewport. These officers are presumably responsible for steering the ship at sublight speeds and executing slipstream space|slipspace transitions.
Lifepod Control There is a console located at the front-left side of the Bridge marked 'LPOD'. The ship's lifepod operations are coordinated from this station.
Tactical The Pillar of Autumn has three tactical stations located in various positions. These consoles are responsible for controlling and maintaining the ship's weapon systems. Auto-cannons, Archer missile|Archer Missile Pods, the Magnetic Accelerator Cannon and Shiva-class nuclear missile|Shiva nukes are launched and controlled by the two tactical officers.
Engineering There are two consoles in the ''Autumns bridge marked "ENG". They are probably the equivalent of operations consoles. The ship's nuclear fusion reactors and other engineering functions are maintained here.
Communications There exist two consoles marked "COM". The ship's communications systems are operated here.
File:CommanderMirandaKeyes.jpg|thumb|Miranda Keyes in the ''In Amber Clads bridge The bridge of UNSC frigates such as the Stalwart-class light frigate|''Stalwart'' and Charon-class light frigate|''Charon'' are is physically located at the top of the ship and have a viewport which looks into space. The commanding officer sits in a chair, in front of which are the tactical and navigation consoles. There are several other stations behind these three. The bridge of the , and presumably other ''Stalwart''-class vessels, is equipped with an independent life-support system that is capable of functioning even if the rest of the ship is crippled.Halo: Warfleet, ''p. 36-37''
The post-war Strident-class heavy frigate|''Strident''-class heavy frigate features a state-of-the-art combat management system and a datacore capable of hosting a Smart AI. The ship's AI and automated systems are capable of handling target detection, threat evaluation, tracking and calculation of firing solutions. The crew sets priority and authorises weapons release.Halo: Warfleet, ''p.38-29''
File:Midnight - Destroyer bridge.jpg|thumb|The bridge of ''The Heart of Midlothian''. By the late 25th century, the bridge of a UNSC destroyer such as the ''UNSC Las Vegas|Las Vegas'' had the navigation, operations, engineering, communications and weapons stations arranged in a narrow oval shape.Halo: Evolutions - Essential Tales of the Halo Universe, "The Impossible Life and the Possible Death of Preston J. Cole", ''page 438'' Unidentified UNSC heavy destroyer class|UNSC heavy destroyers introduced in the late 25th century, such as the , had a raised center with a padded command chair.Halo: Evolutions - Essential Tales of the Halo Universe, "The Impossible Life and the Possible Death of Preston J. Cole", ''page 448'' The 's bridge was fitted onto the top of the ship, overlooking the primary MAC array.
File:HWG UNSCEverest Bridge.png|thumb|The bridge of the ''Everest''. The Valiant-class super-heavy cruiser ''UNSC Everest|Everest'' possessed a large, cavernous bridge with two dozen bridge stations, used not only to control the ship and its systems, but also to coordinate the activities of the entire battle group. The bridge had massive view screens that stretched from the floor to the ceiling.Halo: Evolutions - Essential Tales of the Halo Universe, "The Impossible Life and the Possible Death of Preston J. Cole", ''page 462-463''
The bridge on Phoenix-class colony ships, such as the refit , is located toward the fore and top of the ship. The bridge is moderately sized, with one main viewport and an elevated platform near the front and smaller windows over the bridge stations. In the center is a large Holotank|holographic table for displaying tactical information, accompanied by a smaller holo-pedestal reserved for the shipboard AI.Halo Wars Following the ship's disappearance in the Battle of Trove, the AI Serina upgraded the combat bridge's fire control matrix and trunk lines to provide an additional 50% bandwidth.Halo Legendary Crate, ''Halo Legendary Crate/Data Drops|Data drop #4''
The bridge of the Winter-class prowler|''Winter''-class prowler has five crew stations, though only a single commander and navigator are required to function. On surveillance missions, the bridge can accomodate for an additional technician, tactical director and surveillance controller.Halo: Warfleet, ''p. 46-47''
The bridge of the Cairo Station (station)|Cairo orbital defense platform dwarfs the other two encountered. Its ceiling is covered by large windows allowing an unobstructed view of space. There are two raised platforms on either side which overlook the many consoles below. Like the ''Pillar of Autumn'', there is a tactical map located at one side where the station's CO stands. Its large size is presumably because it was designed not only to control the station's systems, but also to coordinate Battle of Earth|large-scale operations.
Covenant
File:CCS bridge.jpg|thumb|Lat 'Ravamee on station in the Truth and Reconciliation's control room. The control room of the Covenant Empire|Covenant cruiser ''Truth and Reconciliation'' is far more cavernous than its human analogues and appears to require far less controlling crew. It consists of a large room, within which is an "aesthetically barren" raised platform which is surrounded by transparent holographic displays and two larger displays mounted on one of the walls. Only the Shipmaster was present on the platform when the John-117's incursion happened. Physically, it was located deep within the ship; a contrast to the exposed bridges of many UNSC ships.
Due to their age, the bridges of s' controls and data feeds only display now-cryptic messages in early Sangheili dialects. Because of this, ORS bridge crews require special interpreters and scholars.Halo: Warfleet, ''p. 64-65''
The command center of the Covenant assault carrier ''Shadow of Intent'' is far larger than that of ''Truth and Reconciliation'', having two levels with multiple control stations. In the center lies a massive holotank. The bridge also has a hovering command chair for the ship's commander.Halo 3, campaign level, ''The Ark (level)|The Ark''Halo 3, ''Epilogue''
However, the bridge of the carrier ''Clarity of Faith'' appears to be near-identical to that of ''Truth and Reconciliation''.Halo: Blood Line, ''Halo: Blood Line Issue 1|Issue 1''
The bridge of a Covenant corvette is cavernous and mostly circular in general shape. Like the command centers of other Covenant vessels, the corvette's bridge has multiple stations from which the ship's various functions are controlled. In the center is a large, circular holotank. Noticeable features not shared by other Covenant vessels are the bridge's placement next to the dorsal exterior hull and its massive windows.Halo: Reach, campaign level, ''Long Night of Solace (level)|Long Night of Solace''
Small Kig-Yar Missionary ship|privateer ships such as ''Minor Transgression'', used as the Ministry of Tranquility's missionary ship|missionary vessels, possess a small, dimly lit bridge. Near the center is a large holotank, connected to the ship's Luminary, and an elevated command chair. The door to the bridge is composed of two angled halves.Halo: Contact Harvest, ''pages 55-58''
Gallery
File:Hood.jpg|The bridge of Cairo Station with John-117, Avery Junior Johnson|Sergeant Johnson and Terrence Hood|Admiral Hood in the foreground. File:Ark Secret Room2.jpg|Bridge of the assault carrier ''Shadow of Intent''. File:Covenant Corvette Bridge.jpg|Bridge of the corvette ''Ardent Prayer''. File:Legends-ONI-PRO-Bridge.jpg|Bridge of the stealth vessel designated ''ONI PRO-49776''. File:H4-Infinity-Bridge.jpg|The bridge of the .
List of appearances
''Halo: The Fall of Reach''
''Halo: Combat Evolved''
''Halo: The Flood''
''Halo: First Strike''
''i love bees''
''Halo 2''
''Halo Graphic Novel''
''Halo: Ghosts of Onyx''
''Halo: Uprising''
''Halo 3''
''Halo: Contact Harvest''
''Halo: The Cole Protocol''
''Halo Wars: Genesis''
''Halo Wars''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Midnight in the Heart of Midlothian''
*''The Impossible Life and the Possible Death of Preston J. Cole''
*''The Mona Lisa''
*''The Return''
''Halo: Reach''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Boot Camp|Boot Camp''
*''Halo: Fall of Reach - Covenant|Covenant''
*''Halo: Fall of Reach - Invasion|Invasion''
''Halo: Glasslands''
''Halo: Combat Evolved Anniversary''
''Halo 4''
*''Terminal (Halo 4)|Terminals''
*''Spartan Ops''
''Halo: Initiation''
''Halo: Escalation''
''Halo: Mortal Dictata''
''Halo 2: Anniversary''
''Halo 5: Guardians''
''Halo: Shadow of Intent''
''Halo Wars 2''
''Halo: Envoy''
''Halo: Rise of Atriox''
''Halo: Retribution''
''Halo: Bad Blood''
''Halo: Silent Storm''
''Halo: Renegades''
''Halo: Oblivion''
''Halo: Shadows of Reach''
''Halo: Point of Light''
Sources
Category:Spacecraft locations
|
File:1208375401 Bridge-floorsign.gif|thumb|UNSC Bridge floor sign The bridgeHalo: Combat Evolved, campaign level, ''The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn'', Jacob Keyes|Captain Keyes: "Bridge to Cryo 2, this is Captain Keyes. Send the Master Chief to the bridge immediately." is the command center of a ship. Normally, this is where the commanding officer resides while in command of the ship and where the bridge officers control the ship's vital functions, such as navigational work, weapons, communications, and monitoring the status of the ship's systems. Various screens and scanners are used to monitor the ship's surroundings; starships that do not possess viewports use external cameras to get a view of the space outside the ship.
In the Covenant, a bridge may also be referred to as a "control room".
UNSC The UNSC Navy's design guidelines for spacecraft emphasise that the command crew of a given ship require visibility of the surrounding area. This tradition dates back to the era of terrestrial naval warfare on Earth.Halo: Warfleet, ''p. 32-33'' As such, the bridge of UNSC spacecraft is usually located at the ship's bow or else constructed on the ship's exterior as opposed to the Covenant tendency to build their control rooms in the armoured core of the ship. A ship's bridge is sometimes represented by a red star.Halo: Combat Evolved, campaign level, ''The Pillar of Autumn''
File:Keyes1.jpg|thumb|The ''Pillar of Autumn'' 's bridge with Captain (Navy)|Captain Jacob Keyes in the foreground. The bridge of the is an Omega-pattern bridge,Halo: Warfleet An Illustrated Guide to the Spacecraft of Halo|Halo: Warfleet - ''p. 24-25'' and consists of several consoles devoted to various functions. There is a large domed viewport at the front of the room which looks out into space. This was evidently meant to be armored before the ''Autumn'' 's mission but there hadn't been time. The navigation and helm control officers are suspended in this dome. There are six consoles which line the sides of the room, and two in the center. The Captain or Commander of the ship stands before a large tactical map which can provide a series of important pieces of information. The holotank for the ship's Artificial intelligence|AI is also located near the Captain's station. At the time of its arrival in the Soell system, the ''Autumn'' 's bridge was manned by fourteen officers.
As part of the ship's refits for Operation: RED FLAG, the bridge of the ''Autumn'' recieved an upgrade to include a Tier-III datacore to hold the Smart AI Cortana.
Helm Control The ''Pillar of Autumn'' is piloted by two helm control officers which sit suspended in the ship's domed viewport. These officers are presumably responsible for steering the ship at sublight speeds and executing slipstream space|slipspace transitions.
Lifepod Control There is a console located at the front-left side of the Bridge marked 'LPOD'. The ship's lifepod operations are coordinated from this station.
Tactical The Pillar of Autumn has three tactical stations located in various positions. These consoles are responsible for controlling and maintaining the ship's weapon systems. Auto-cannons, Archer missile|Archer Missile Pods, the Magnetic Accelerator Cannon and Shiva-class nuclear missile|Shiva nukes are launched and controlled by the two tactical officers.
Engineering There are two consoles in the ''Autumns bridge marked "ENG". They are probably the equivalent of operations consoles. The ship's nuclear fusion reactors and other engineering functions are maintained here.
Communications There exist two consoles marked "COM". The ship's communications systems are operated here.
File:CommanderMirandaKeyes.jpg|thumb|Miranda Keyes in the ''In Amber Clads bridge The bridge of UNSC frigates such as the Stalwart-class light frigate|''Stalwart'' and Charon-class light frigate|''Charon'' are is physically located at the top of the ship and have a viewport which looks into space. The commanding officer sits in a chair, in front of which are the tactical and navigation consoles. There are several other stations behind these three. The bridge of the , and presumably other ''Stalwart''-class vessels, is equipped with an independent life-support system that is capable of functioning even if the rest of the ship is crippled.Halo: Warfleet, ''p. 36-37''
The post-war Strident-class heavy frigate|''Strident''-class heavy frigate features a state-of-the-art combat management system and a datacore capable of hosting a Smart AI. The ship's AI and automated systems are capable of handling target detection, threat evaluation, tracking and calculation of firing solutions. The crew sets priority and authorises weapons release.Halo: Warfleet, ''p.38-29''
File:Midnight - Destroyer bridge.jpg|thumb|The bridge of ''The Heart of Midlothian''. By the late 25th century, the bridge of a UNSC destroyer such as the ''UNSC Las Vegas|Las Vegas'' had the navigation, operations, engineering, communications and weapons stations arranged in a narrow oval shape.Halo: Evolutions - Essential Tales of the Halo Universe, "The Impossible Life and the Possible Death of Preston J. Cole", ''page 438'' Unidentified UNSC heavy destroyer class|UNSC heavy destroyers introduced in the late 25th century, such as the , had a raised center with a padded command chair.Halo: Evolutions - Essential Tales of the Halo Universe, "The Impossible Life and the Possible Death of Preston J. Cole", ''page 448'' The 's bridge was fitted onto the top of the ship, overlooking the primary MAC array.
File:HWG UNSCEverest Bridge.png|thumb|The bridge of the ''Everest''. The Valiant-class super-heavy cruiser ''UNSC Everest|Everest'' possessed a large, cavernous bridge with two dozen bridge stations, used not only to control the ship and its systems, but also to coordinate the activities of the entire battle group. The bridge had massive view screens that stretched from the floor to the ceiling.Halo: Evolutions - Essential Tales of the Halo Universe, "The Impossible Life and the Possible Death of Preston J. Cole", ''page 462-463''
The bridge on Phoenix-class colony ships, such as the refit , is located toward the fore and top of the ship. The bridge is moderately sized, with one main viewport and an elevated platform near the front and smaller windows over the bridge stations. In the center is a large Holotank|holographic table for displaying tactical information, accompanied by a smaller holo-pedestal reserved for the shipboard AI.Halo Wars Following the ship's disappearance in the Battle of Trove, the AI Serina upgraded the combat bridge's fire control matrix and trunk lines to provide an additional 50% bandwidth.Halo Legendary Crate, ''Halo Legendary Crate/Data Drops|Data drop #4''
The bridge of the Winter-class prowler|''Winter''-class prowler has five crew stations, though only a single commander and navigator are required to function. On surveillance missions, the bridge can accomodate for an additional technician, tactical director and surveillance controller.Halo: Warfleet, ''p. 46-47''
The bridge of the Cairo Station (station)|Cairo orbital defense platform dwarfs the other two encountered. Its ceiling is covered by large windows allowing an unobstructed view of space. There are two raised platforms on either side which overlook the many consoles below. Like the ''Pillar of Autumn'', there is a tactical map located at one side where the station's CO stands. Its large size is presumably because it was designed not only to control the station's systems, but also to coordinate Battle of Earth|large-scale operations.
Covenant
File:CCS bridge.jpg|thumb|Lat 'Ravamee on station in the Truth and Reconciliation's control room. The control room of the Covenant Empire|Covenant cruiser ''Truth and Reconciliation'' is far more cavernous than its human analogues and appears to require far less controlling crew. It consists of a large room, within which is an "aesthetically barren" raised platform which is surrounded by transparent holographic displays and two larger displays mounted on one of the walls. Only the Shipmaster was present on the platform when the John-117's incursion happened. Physically, it was located deep within the ship; a contrast to the exposed bridges of many UNSC ships.
Due to their age, the bridges of s' controls and data feeds only display now-cryptic messages in early Sangheili dialects. Because of this, ORS bridge crews require special interpreters and scholars.Halo: Warfleet, ''p. 64-65''
The command center of the Covenant assault carrier ''Shadow of Intent'' is far larger than that of ''Truth and Reconciliation'', having two levels with multiple control stations. In the center lies a massive holotank. The bridge also has a hovering command chair for the ship's commander.Halo 3, campaign level, ''The Ark (level)|The Ark''Halo 3, ''Epilogue''
However, the bridge of the carrier ''Clarity of Faith'' appears to be near-identical to that of ''Truth and Reconciliation''.Halo: Blood Line, ''Halo: Blood Line Issue 1|Issue 1''
The bridge of a Covenant corvette is cavernous and mostly circular in general shape. Like the command centers of other Covenant vessels, the corvette's bridge has multiple stations from which the ship's various functions are controlled. In the center is a large, circular holotank. Noticeable features not shared by other Covenant vessels are the bridge's placement next to the dorsal exterior hull and its massive windows.Halo: Reach, campaign level, ''Long Night of Solace (level)|Long Night of Solace''
Small Kig-Yar Missionary ship|privateer ships such as ''Minor Transgression'', used as the Ministry of Tranquility's missionary ship|missionary vessels, possess a small, dimly lit bridge. Near the center is a large holotank, connected to the ship's Luminary, and an elevated command chair. The door to the bridge is composed of two angled halves.Halo: Contact Harvest, ''pages 55-58''
Gallery
File:Hood.jpg|The bridge of Cairo Station with John-117, Avery Junior Johnson|Sergeant Johnson and Terrence Hood|Admiral Hood in the foreground. File:Ark Secret Room2.jpg|Bridge of the assault carrier ''Shadow of Intent''. File:Covenant Corvette Bridge.jpg|Bridge of the corvette ''Ardent Prayer''. File:Legends-ONI-PRO-Bridge.jpg|Bridge of the stealth vessel designated ''ONI PRO-49776''. File:H4-Infinity-Bridge.jpg|The bridge of the .
List of appearances
''Halo: The Fall of Reach''
''Halo: Combat Evolved''
''Halo: The Flood''
''Halo: First Strike''
''i love bees''
''Halo 2''
''Halo Graphic Novel''
''Halo: Ghosts of Onyx''
''Halo: Uprising''
''Halo 3''
''Halo: Contact Harvest''
''Halo: The Cole Protocol''
''Halo Wars: Genesis''
''Halo Wars''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Midnight in the Heart of Midlothian''
*''The Impossible Life and the Possible Death of Preston J. Cole''
*''The Mona Lisa''
*''The Return''
''Halo: Reach''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Boot Camp|Boot Camp''
*''Halo: Fall of Reach - Covenant|Covenant''
*''Halo: Fall of Reach - Invasion|Invasion''
''Halo: Glasslands''
''Halo: Combat Evolved Anniversary''
''Halo 4''
*''Terminal (Halo 4)|Terminals''
*''Spartan Ops''
''Halo: Initiation''
''Halo: Escalation''
''Halo: Mortal Dictata''
''Halo 2: Anniversary''
''Halo 5: Guardians''
''Halo: Shadow of Intent''
''Halo Wars 2''
''Halo: Envoy''
''Halo: Rise of Atriox''
''Halo: Retribution''
''Halo: Bad Blood''
''Halo: Silent Storm''
''Halo: Renegades''
''Halo: Oblivion''
''Halo: Shadows of Reach''
''Halo: Point of Light''
Sources
Category:Spacecraft locations
|
A brigade is military unit employed in multiple military organisations.
Brigades by military
The Covenant use brigades or an equivalent thereof - with legions likely fulfilling this similar role. Most Covenant brigades or brigade-equivalents include a light company of roughly one-hundred Yanme'e to serve as scouts.
The Militia of Mesra had multiple brigade-level units. Most were destroyed during the eight-day Battle of Mesra.
Brigades are a common element in the United Nations Space Command armed forces, being employed in both the UNSC Army|Army and UNSC Marine Corps|Marine Corps. In the UNICOM UNSC rank structure#UNICOM ranks|rank structure, a brigade is commanded by an O-6 Colonel. However in the case of the 24th Marine Engineering Brigade, a Brigadier General; Artur Pahlavi served as the unit commander. Brigades typically employ around five thousand personnel.
Brigades have yet to see significant mention or development in official ''Halo'' media. In modern military forces, brigades are usually composed of three to six battalions, while three or more brigades are considered a division.
Known brigades
8th Armored Brigade - An armored brigade that participated in the Battle at Szurdok Ridge on Reach.
34th Infantry Brigade - An infantry brigade that participated in the Battle at Szurdok Ridge.
124th Infantry Brigade (Mechanized)|124th Infantry Brigade - A Wikipedia:Mechanized warfare|mechanized infantry formation of the UNSC Army during the Fall of Reach.
24th Marine Engineering Brigade - A Marine brigade that participated in the Battle of Mesra during the early years of the Human-Covenant War.
List of appearances
''Halo: Reach''
''Halo: Oblivion''
Notes
Sources
Category:UNSC organizational military units
|
Brigadier General, abbreviated to BGEN, is a commissioned officer|senior commissioned officer rank of O-7 in the United Nations Space Command Unified Ground Command (UNICOM) UNSC rank structure|rank structure. It is preceded by Colonel, and subordinate to a Major General.
Overview
Division Commanding officer|commander.
Sources
Category:UNSC ranks
|
|cost=
|variant=
|service=
|length=
|width=
|height=
|weight=
|ammotype=
|capacity=
|feed=
|operation=
|rate=
|velocity=
|optics=
|range=
}}
The Brightlance compound reflex laser is a laser-based directed energy weapon employed as the primary armament of the . One such weapon was employed by against the ''Purveyor of Virtue'', to little effect.
Gallery
File:HINF BrightlanceEmitter Screenshot 2.png|Another look at the laser emitter. File:HINF Panama Laser.jpg|UNSC ''Panama'' firing her Brightlance at ''Purveyor of Virtue''. File:HINF Brightlance Compilation 1.png|A compilation of images showcasing the Brightlance charging to fire. File:HINF Brightlance Compilation 2.png|A compilation of images showcasing the Brightlance charging to fire, from an alternate angle. File:HINF_Brightlance_Firing.png|The Brightlance firing.
List of appearances
''Halo Infinite''
Sources
Category:UNSC naval weapons Category:Directed-energy weapons
|
|causeofdeath=Killed in battle by John-117
|parents=
|siblings=
|spouses=
|children=
|species=Unggoy
|gender=Male
|height=
|mass=
|hair=
|eyes=Black
|affiliation=*Covenant Banished
*Beholders of the One Vapor
|rank=High Sumpter
|rank-title=Title
|sn=
|notable=
}}
Briglard was a notorious Unggoy in service of the Banished holding the title of High Sumpter. Briglard was present during the Battle for Zeta Halo|conflict on Installation 07 in early 2560 where he was killed by John-117.
Biography
Briglard served within the Covenant Covenant military|military toward the end of the Human-Covenant War, gaining notoriety for his particularly vicious and sadistic behavior on the battlefield. These actions were inspired by the Jiralhanae that he often associated with, and they earned him a high-priority target designation by Arbiter Thel 'Vadam's Covenant separatists|forces.
After the war, Briglard joined the Banished. His infatuation with violence and ruthlessness earned him great respect among his peers, particularly the Jiralhanae that he was so fond of. Briglard gained special status with the Banished for his ability to kill UNSC personnel at rates far outstripping other Unggoy, and in ways that were much more horrific and disturbing.
While serving within the Banished as part of the Beholders of the One Vapor, Briglard earned the title of High Sumpter. He participated in the Installation 07 Battle for Zeta Halo|conflict in 2560, where he was identified as a potential target of opportunity by the Weapon. Spartan-II John-117 hunted down and killed both Briglard and all the Banished forces accompanying him.
Equipment Briglard wore a maroon Unggoy combat harness|combat harness similar to those fielded by Unggoy Mules. He was also known to wield a modified Rohakadu-pattern plasma pistol called the Unbound Plasma Pistol. Like other Unggoy troops, Briglard carried plasma grenades.
In-game information
Gallery
File:HINF Briglard.jpg|Briglard during the Installation 07 conflict. File:HINF Briglard2.jpg|Another image of Briglard on Installation 07. File:HINF Briglard3.jpg|Another image of Briglard on Installation 07.
List of appearances
''Halo Infinite''
Sources
Category:Unggoy characters Category:Banished members Category:Mercenaries
|
|manufacturer=Covenant
|modifier=
|sysmods=
|length = Halo Encyclopedia (2009 edition), ''page 270''
|width =
|height =
|max accel=
|max speed space=
|max speed air=
|engine=
|power=
|shield gen=
|hull=Nanolaminate hull plating
|sensor=
|armament=Heavy plasma cannon (1)
|crew=
|misc4-title=Complement
|misc4=Covenant troops; later FloodHalo Graphic Novel, ''The Last Voyage of the Infinite Succor''
|capacity=
|othersystems=
|role=Troop transport
|commission=
|firstsight=
|destroyed=2552#September|September 21, 2552
|retired=
|lastsight=
|battles=Battle of Installation 04
|affiliation=*Covenant Flood
|fleet=Fleet of Particular Justice
|taskforce=
|owners=
|namedcrew=
|captains=}}
''Brilliant Gift'' was a Covenant Dextro Xur-pattern Spirit|Spirit dropship. During the Battle of Installation 04, ''Brilliant Gift'' was captured by the Flood, and became a transport to spread its infection to the Fleet of Particular Justice orbiting over Installation 04|Alpha Halo.
Operational history The ''Brilliant Gifts mission before it was captured is unknown. After the Flood was released, they managed to commandeer the ship and leave Installation 04 towards the Fleet of Particular Justice. The dropship headed towards the ''Infinite Succor''.
Despite the command crew's orders to the contrary, the dropship crash-landed into the ''Infinite Succors hangar and was irreparably damaged, killing some of the Covenant crewmen stationed there. However, it ultimately did not matter: the Flood killed most of the witnesses and soon spread throughout the ''Infinite Succor'', infecting the entire crew and the creatures in the hunting ground, except for the Minister of Etiology. One of the most notable combatants in the battle was Rtas 'Vadumee, Special Operations Commander and later Fleet Master.
The dropship was destroyed when the ''Infinite Succor'' was forced to make a slipspace jump into Soell, the system's star.
Trivia The Flood aboard ''Brilliant Gift'' were infected human Flood combat form|combat forms, armed with human weaponry. They were likely members of the former Fire Team Charlie who, along with Captain (Navy)|Captain Jacob Keyes, were attacked and assimilated by the Flood. The name of the ship, "''Brilliant Gift''", is acutely ironic considering its role in the story - it brings the Flood onto ''Infinite Succor'', which leads to the death or assimilation of virtually everyone onboard.
List of appearances
''Halo Graphic Novel''
Sources
Category:Dropships Category:Covenant ships
|
Brimley is a United Nations Space Command|UNSC UNSC Marine Corps|Marine and an Orbital Drop Shock Trooper in the 105th Shock Troops Division|105th ODST Division. He served during Operation: FIRESIDE in 2552, and was a good friend of Langston.
Biography Before the deployment to Ariel, Langston's death at the hands of John-117 in 2525 led him and Kojo Agu|Romeo into an argument on the SPARTAN-II Program|Spartans' fighting prowess, and eventually into a full-on fight, in which he overpowered Romeo before Taylor H. Miles|Dutch intervened.''Halo: Helljumper Halo: Helljumper Issue 1|Issue 1''
List of appearances
''Halo: Helljumper''
Sources
Category:Orbital Drop Shock Troopers Category:Human characters
|
Bring a Bigger Gun is the twenty-first track included in the ''Halo: Spartan Strike Original Soundtrack''. It appears in the mission Till Death Do Us Part.
|
Bring Sheila Home Safely is an achievement in ''Halo Infinite''. It is unlocked by driving the M808 Scorpion to the House of Reckoning (location)|House of Reckoning without the Scorpion being destroyed during the mission ''The Road (level)|The Road''. This achievement awards the player 10 Gamerscore.
Production notes The name of this achievement references Sheila, the training AI program installed in the Scorpion, in ''Red vs. Blue''.
Trivia The achievement is similar to ''Tank Beats Everything'' from ''Halo: Reach'' and ''Tank Still Beats Everything'' from ''Halo 5: Guardians'', as all three achievements involve getting a Scorpion to a certain point of a level without being destroyed.
|
Bringing in the Big Guns is an achievement in ''Halo 5: Guardians'' exclusive to the Warzone multiplayer mode. It is awarded for the first time the player summons an item through the Requisition system that costs Level 5 energy or more.
Sources
|
Briones Ridge is a ridge in the Montero Jungle in the Campos Wilderness District, on the human Outer Colony of Gao. Located 2,300 meters away from the village of Wendosa, the ridge is a hazardous slope of jungle, coated mostly in slick vermilion mud. Below the peak of the ridge was a rapid river and a large valley.Halo: Last Light, ''pages 273-284''
On 2553#July|July 5, 2553, a UH-144 Falcon carrying Frederic-104 and ancilla Intrepid Eye crashed into the ridge, after being shot down by the Keepers of the One Freedom. In response, Keeper forces led by Dokab Castor and the United Nations Space Command's 717th Xeno-Materials Exploitation Battalion both traveled to the ridge in an attempt to recover the ancilla, and to rescue Fred in the latter's case. The result of the ensuring conflict was the near-destruction of the Keeper forces on Gao when the battalion's Alpha Company arrived at the ridge to aid the other UNSC personnel. Ultimately, both Fred and the ancilla were recovered, and the UNSC forces returned to the Montero Vitality Center to treat the wounded and recuperate.
List of appearances
''Halo: Last Light''
Sources
Category:Gao locations
|
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